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    FAQ/Walkthrough by Donald

    Version: ZeroHour | Updated: 12/30/06 | Printable Version | Search Guide | Bookmark Guide

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                 G O L D   A N D   S I L V E R   V E R S I O N
    _________________________________________________________________________
    POKEMON GOLD/SILVER FAQ/WALKTHROUGH
    Written by Donald
    Started on November 28, 2000 9:58:20 AM AST
    Completed on November 5, 2002
    Version: ZeroHour
    E-mail: donaldfaq at gmail dot com
    _________________________________________________________________________
    
    Table of Contents:
    
    1) Revision History
    2) Copyright
    2a) Webmaster Instructions
    3) FAQs *UPDATED*
    4) Walkthrough
    5) Pokédex
    6) Movesets *<3 Striker)
    7) Miscellaneous Information
       7.1- Those (radio edit) Gerbils
       7.2- Game Corners
       7.3- TM and HM Descriptions
       7.4- Breeding
       7.5- Happiness Evolution
       7.6- Move Listing
       7.7- Type (Dis)Advantages
       7.8- Items
       7.9- Weekly Calendar
       7.10 - Team Strategy
    8) Tips and Tricks
    9) For the cheaters in the crowd... (Gameshark/Game Genie Codes)
    10) Conclusion
    
    1) Revision History:
    v ZeroHour
    -New e-mail address
    -Minor adjustments, clear some moves that were just rumors from the
    NYPC, add a few movesets and redid the Pokemon charts for the
    Walkthrough
    -Thanks to what seems to be shoddy game design/limitations of the
    Game Boy Color, you might find your battery dying. The first FAQ
    should give some advice how to proceed if you still want to play the
    game.
    -We actually found out what Raikou, Entei and Suicune are - well, a
    couple of years ago, but still. Corrected guide to reflect it - see
    FAQ # 2.
    -It took RBY players five years to find Mew, and now we've got
    Celebi... *580 kb*
    
    v 7.0
    -Betcha didn't see this one coming, did you? :x
    -Added a new FAQ (maybe I'll stop getting e-mail now! Or not...)
    -Corrected some formatting errors that cropped up while I was messing
    around with a new program
    -Corrected Delibird's spelling in the Pokedex *thwacks himself with a
    large brick* *523 kb*
    
    v Final:
    -Nuked all forms of filler
    -Replaced "Team Ratings" with a new misc. section - Team Strategy.
    -Brought a lot of info from the Crystal FAQ in - complete breeding chains
    for every move (with special notation if the move is Crystal-exclusive),
    a full item list, a couple of cool tricks, and some new Pokecenter moves.
    -Hopefully, I won't get the same e-mails over and over again - added a
    couple of new FAQs. Read these over VERY carefully. *522 kb*
    
    v 2.6
    -Made a small correction in the Hidden Power section.
    -Added Pokecenter moves (moves learned via Mystery Eggs from New York City's
    Pokecenter) where appropriate.
    -Added a way to get through the 1st part of Mt. Silver without using Flash
    (thanks to JamesXXIV). *444 KB*
    
    v 2.5
    -Added that nasty little ASCII art at the top (which I freely admit, I
    lifted it from MetroidMoo's Pokemon Yellow guide and modified).
    -Banned another site, due to plagarism. Tsk tsk... I warned you, didn't
    I?
    -Corrected the L50 stats to reflect the Wild Maximum (the current values
    are logically impossible to do DV checks with).
    -Updated the Movesets by Ibuki section.
    -Added two more tips. These are evil...
    -Made minor corrections. If anything major breaks, I'll put it in,
    otherwise, this will be the final update. *444 KB*
    
    v 2.0 (Final?)
    -This FAQ (and my others) can now be found at NeoSeeker (www.neoseeker.com).
    -Added Minimize in the move list (insert giant DOH! here) thanks to Feng
    Rao)
    -Added a clarification to the Breeding section (thanks to SpaceDog)
    -Found a new method for calculating DVs, and added L50 max stats to
    everyone in the Pokedex.
    -Updated Movesets by Ibuki.
    This update would've been up earlier, but the start of school delayed me,
    as did my loss of enthusiasm after September 11 (and if you don't know
    what happened on that day, what rock have you been living under?) *449 KB*
    
    v 1.9- Made some minor changes to the FAQs (read carefully)
    -Added a note on the Ruins (thanks to Tristan). Also, if you need to know
    the answers for the Ruins, go to
    
    (link deleted due to a site move)
    
    -Added a note about Mystery Gift in the Walkthrough (check Goldenrod)
    -Also added something for those who need more training time in the Indigo
    Plateau section.
    -Since Pokemon Crystal has been released, I've added Crystal moves to the
    Pokedex and changed its description around in the Future Games section. (Bad
    news for Celebi fans...)
    -Amended one of the GameShark cheats (the one for getting all three starters)
    thanks to Murky the Murkrow.
    -frank@cheats.de is not smart... for spidering the GameFAQs contributor
    database and sending us all annoying e-mails, you are the weakest link!
    G'bye. (I love that show!!) *438 KB*
    
    v 1.8- Added two FAQs, both of which deal with Hidden Power in some way.
    -Corrected some mistakes in Movesets, and added (Crystal Influence) where
    needed
    -Corrected something in Game Corners (thanks to Magcannon).
    -Added the Perfect Pokemon codes (mad props to cfalcon for getting these
    together)
    -Also added Max PP codes (thanks to spunman) *428 KB*
    
    v 1.7- Added Webmaster's Instructions (read them very carefully).
    -Added a new FAQ, and eliminated the FAQ about Pokemon evolution (look in
    the Pokédex for that info).
    -The Pokédex still isn't a one stop shop for all Pokemon data, but it's
    close... Added R/B/Y move info and shuffled the Pokemon so they are in
    New Pokédex order.
    -Added Movesets by Ibuki. Read or your life is forefit (KIDDING!!)
    -Corrected something in the Attachment section (thanks to Darcy Wartenkin)
    -Added new Tips (thanks to Byron Kazek and Vaughn Wares)
    -Added some notes about Stadium 2 and Crystal in the Future Games section
    Don't ask why there hasn't been an update since March, as I don't have time
    to get into it. *421 KB*
    
    v 1.6-Added 3 FAQs. Thanks to John Jones for the team in the second one.
    -Added 7 teams. This will be the last update that I will add teams to 
    the FAQ. Afterwards, either see me on the GameFAQs message boards, or Azure 
    Heights (www.azureheights.com).
    -Added a Public Service Announcement (check the bottom of Team Ratings).
    -Added that Jigglypuff can be caught on Route 46 (thanks to Byron Kazek)
    -Added a ranking system for each of the stats in the Pokédex.
    -Corrected a few notes in the Attaching Items section.
    -Added a new trick (Better Credit Skip) thanks to Stephanie Ng.
    -Added a note about Stadium 2 in the Future Games section. What is it? Let's
    just say it involves early moves...
    -Made the formatting in the FAQ uniform. *371 KB*
    
    v 1.5-Pokédex is done! Yeah! *does a weird dance*
    -Corrected some of the info about Pokemon Locations (thanks to MMevasian's
    Pokemon G/S FAQ).
    -Added some important info to the Breeding Section.
    -Added two FAQs.
    -Added several teams. *NOTE* Ibuki will not be rating any teams for the
    time being, as he has some personal problems to work out.
    -Added a new trick (the Box Trick)
    -Added a Future Games section. (Most of the stuff in there is rumor, but
    hey, it'll help get you ready.) *353 KB*
    
    v 1.4-Pokédex done to Mew. Still adding moves that can be learned by 
    breeding for previously listed Pokemon.
    -Added 3 more teams, and modified my team.
    -Added Attaching Items section.
    -Added Calender of Events.
    -Added Tips and Tricks section (currently 3 in there, if you know more,
    please submit!)
    -Corrected a couple of moves in Move List (Curse does _not_ double the
    Attack and Defense ratings while cutting Speed in half, it just raises
    Attack and Defense while lowering Speed. Also, Safeguard has Reflect's
    property: you can switch and the new Pokemon is guarded).
    -Added Gameshark/Game Genie section, though I don't condone use of those
    devices. (I've had several files deleted on my Red and Yellow games due
    to over-Sharking.)
    -Organized the credits by section for my own convience.
    -Please, if you're going to e-mail me a question, read the entire FAQ
    before typing out the e-mail. 95% of the e-mails I get regarding this game
    are in here, so why not just look for yourself? (If this does continue, I
    will start blocking adresses... and you don't want that, do you?) *294 KB*
    
    v 1.3: (a big update)
    -Pokédex done to Golem. Made a few changes for the Pokemon that
    were previously listed (some new moves that can be learned by breeding.)
    -Added a note to the walkthrough under the Ruins of Alph. I will be ignoring
    any e-mail about this from now on.
    -By popular demand, fixed up a part of the Whirl Islands walkthrough.
    -Added a Move Listing.
    -Added a Type (Dis)Advantages section. Basically, it tells what types are
    good or bad against a specific type. (Thanks to John Jones.)
    -Added 2 teams to the Team Rating section. Thanks to Ibuki2002 for the help
    with ratings.
    -Added a new FAQ.
    -Added a note to the Happiness Evolution section (thanks to TheRockBoS)
    *196 KB*
    
    v 1.2: Pokédex done up to Dugtrio. Added a couple of Miscellaneous Sections,
    (Breeding and Happiness). Made a few TM corrections. Added a new question
    to the FAQ section. Added the Team Rating section.
    *146 KB*
    
    v 1.1: Pokédex complete up to Raichu. Added Mystical Beast, Game Corner, and 
    TM/HM sections. Also, you can now view this FAQ at www.gamespot.com. 
    *126 KB*
    
    v 1.0: Walkthrough is complete, Pokédex should be completely up within
    another update. Considering adding a Best Teams section, where I'll rate
    your teams. Don't expect that for another few revisions. *94 KB*
    
    2) Copyright
    
    This document is copyright 2000-2001 Donald Theriault, and may not be used 
    in any way, shape, and form without my express written consent. As of this 
    date, this document is only available for public viewing at:
    
    http://www.gamefaqs.com
    http://www.gamewinners.com
    http://www.gamespot.com
    http://www.rpgclassics.com
    http://www.neoseeker.com
    
    My work is something that I am quite proud of, and if anyone is caught 
    using this FAQ for anything OTHER than what it was desinged for, it is 
    PLAGARISM. Pure and simple. If I receive an email telling me that this 
    document is being misused on the web, I will contact the webmaster and 
    demand it be removed. If this is not done within 14 days, I will be 
    forced to take legal action, and I don't want to go that far. Make my 
    life easier, and don't plagarise.
    
    Pokemon, Pikachu, and all copyrights contained within are copyright 2000-
    2001 Nintendo/Creatures/Game Freak, all rights reserved.
    
    2a) Webmaster Instructions
    
    Some basic guidlines for those who are interested in getting this or any
    of my guides.
    
    -I will NOT have this document put up on any personal webpage, except my
    own. Why? Because I'm not sure if you're going to use the document properly
    (basically, I'm paranoid that you'll commit one of the Deadly Sins outlined
    below).
    
    -If you want to use this guide on your site, e-mail me about it first. That
    way, I can see if the site is worth it, or a waste of time. By the same 
    token, if you e-mail me saying "I'm starting a website, and was wondering if 
    I could use your guide", or something similar, I'm going to turn you down on 
    the spot.
    
    -GameFAQs (and Gamewinners, with the two sites recently pairing up) are the
    only sites that get my guides automatically. Anyone else, you'll have to
    ask me.
    
    The deadly sins that will see you automatically rejected are:
    
    -HTMLizing the guide. I feel that it's pointless to HTML a quide of this
    size when you can get a smaller, more manageable version at GameFAQs/Winners,
    and get the exact same info.
    -Ad banners on the top. Most people don't like someone else getting paid
    for their work, and I'm one of them.
    -Plagarising another guide of mine (Earthbound and Mega Man 4 currently).
    If you pull this little stunt, consider any partnerships we have had
    severed.
    -Posting the guide without my express written permission. Guaranteed to
    tick me off, and will warrant the 14-day notice that I outline in the
    disclaimer.
    -Spidering a site like GameFAQs and sending me multiple e-mails asking to
    use the guide.
    
    Currently banned:
    freshbakedgames.com (Spidering)
    frank@cheats.de (Spidering)
    pokemonelite.cjb.net (Plagarism)
    www.cheatcc.com (Mass theft)
    
    More to come...
    
    3) FAQs
    
    This is the section where I answer some of the questions about the game. Be
    warned: If you ask me a question by e-mail that's already in here, it will
    be ignored completely.
    
    Q: Why is my game not saving anymore? Where did my game data go?
    
    A: Here's the deal. Somehow (I'm not a game developer, so I don't know the
    nitty-gritty on it, this is just my understanding) - the game having to keep
    time 24 hours a day, seven days a week causes the game's internal battery
    to eventually run dry. It has to be the clock, because my Pokemon Red/Blue
    games still can save, and I know people who bought the original Legend of
    Zelda in 1987 and it still saves.
    
    There are basically two options at this point for fixing the problem:
    1) Buy a new game (which is probably close to impossible at the time of this
    writing)
    2) Have the battery replaced (by a trained professional, it's possible to
    do it yourself but entirely NOT recommended unless you know what you're
    doing).
    
    Q: What are Raikou, Entei and Suicune?
    
    A: Gerbils. Legendary gerbils.
    
    Well, it's not like ay other theory makes sense. The developers refer to them
    as Pokemon and don't acknowledge any other animals. So, we have to make do.
    And thus, the regulars of the Pokemon Gold board have elected to call them
    gerbils. The story is, Ho-oh's reviving and subsequent stoning of three
    little gerbils caused a freak mutation that transformed into the beasts you
    see today.
    
    Do not attempt to argue with this theory. You WIIL lose.
    
    Q: Which Pokemon are not available in G/S in any legitimate way?
    
    A: The Red/Blue starters and their evolutions (the Bulbasaur, Charmander,
    and Squirtle families), Omanyte and Omastar, Kabuto and Kabutops, the
    mystical birds (Articuno, Zapdos, Moltres), Mewtwo, and Mew.
    
    Q: I heard about a Pokemon called Celebi. Where is it?
    
    A: Here is the ONLY PROVEN WAY to get Celebi, brought to you
    by the Pokemon Gold board’s very own Son of TMOG and used with
    permission.
    
    -------------------
    TMOG's Celebi Guide
    -------------------
    Step One: Fill your Pokedex with 250 Pokemon.
    
    Step Two: Defeat the Elite Four.
    
    Step Three: Talk to Professor Elm.
    
    Step Four: Fly to Goldenrod City.
    
    Step Five: Heal in the Pokemon Center.
    
    Step Six: Take the train to Kanto.
    
    Step Seven: Fly to Lavender Town.
    
    Step Eight: Enter the Pokemon Funeral House and talk to the
    woman who says she loved her Pokemon like children.
    
    Step Nine: Fly to Saffron City.
    
    Step Ten: Take the train to Johto.
    
    Step Eleven: Head north to Ecruteak City; DO NOT ENTER THE
    NATIONAL PARK.
    
    Step Twelve: Go to the Burned Tower, in the exact spot you
    released the Gerbils.
    
    Step Thirteen: Use an Escape Rope.
    
    Step Fourteen: Go to the Tin Tower, where you found Ho-oh.
    
    Step Fifteen: Save your game and turn it off.
    
    Step Sixteen: Buy a GameShark and use that to obtain Celebi.
    
    Like George Zimmer, president/CEO of the Men's Wearhouse, I GUARANTEE
    IT.
    
    Q: How do I attach an item?
    
    A: Select it in your inventory and select "Give." This will open the
    Pokemon screen, where you pick the Pokemon that you want to give the item
    to.
    
    Q: What's the point of the Mystery Gift option?
    
    A: It gives you the option to pick up certain items that you can use in the
    game. For example, it's the only way to get extra Evolution Stones, and a
    rare item called the Scope Lens.
    
    Q: Where can I find the Super Rod?
    
    A: On Kanto's Route 12, same as in the original games.
    
    Q: Which are better: Red/Blue Pokemon or Gold/Silver Pokemon?
    
    A: In a fight, Gold/Silver would probably win. Since many of the G/S Pokemon
    learn brand-new moves, you're probably better off raising in G/S than
    importing from your old game.
    
    Q: When does the Time Capsule open?
    
    A: The day after you hit Ecruteak City. See the walkthrough for more info.
    
    Q: What Pokemon are eligible for the Time Capsule?
    
    A: Any of the original 151, as long as they have no new moves, and no items
    attached. *Thanks to Roberto for this question*
    
    Q: What Pokemon swarm, and how do I find out?
    
    A: Pokemon swarms happen only if a trainer calls you and says "You've gotta
    see this! A whole bunch of (insert Pokemon here) are swarming all over
    (insert location here)!" The Pokemon and trainers you need to contact are:
    
    Ralph on Route 32 tells you when Qwilfish swarm. Fish Route 32 when they do.
    Anthony on 33 has information on when Dunsparce swarm. The Dunsparce are in
    Dark Cave.
    On Route 35, get Arnie's number to find out about when Yanma swarm. Yanma
    will be in Route 35.
    Chad on Route 38 knows when the Snubbull swarm in that area.
    Wilton on Route 44 will call you if the Remoraid swarm Route 44.
    Parry on Route 45 keeps his eye on the Marill situation in Mt. Mortar.
    
    Q: Where are the Once-A-Week Siblings, and what do they have?
    
    A: Sibling       Location          Day           Item
       Sunny         Route 37          Sunday        Magnet (powers up Electric)
       Monica        Route 40          Monday        Sharp Beak (Flying)
       Tuscany       Route 29          Tuesday       Pink Bow (Normal)
       Wesley        Lake of Rage      Wednesday     Black Belt (Fighting)
       Arthur        Route 36          Thursday      Hard Rock (Rock)
       Frieda        Route 32          Friday        Poison Barb (Poison)
       Santos        Blackthorne City  Saturday      Spell Tag (Ghost)
    
    These will not be mentioned in the Walkthrough, so be sure to remember when
    and where they are.
    
    Q: The order I fought the trainer's Pokemon didn't match the walkthrough!
    What's going on?
    
    A: Unlike Red/Blue, where it was obvious in what order you'd fight the
    Pokemon in, the people at Game Freak decided to randomize things in G/S. In
    the walkthrough, the trainer's Pokemon are listed in order of level. But
    the hints remain the same.
    
    Q: What attacks are based on the Attack stat? *Thanks to Michael for this*
    
    A: Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, and Steel
    are all considered physical attacks, and run on the Attack stat. By the
    same token, Fire, Water, Electric, Grass, Ice, Psychic, Dragon, and Dark
    are Special moves. Hence, they run on the Special Attack stat.
    
    Q: What Pokemon evolve by Element Stones?
    
    A:
    
    Fire- Vulpix (Ninetales), Growlithe (Arcanine), Eevee (Flareon)
    Water- Poliwhirl (Poliwrath), Shellder (Cloyster), Staryu (Starmie), Eevee
    (Vaporeon)
    Electric- Pikachu (Raichu), Eevee (Jolteon)
    Grass- Gloom (Vileplume), Weepinbell (Victreebel), Exeggcute (Exeggutor)
    Moon- Nidorina (Nidoqueen), Nidorino (Nidoking), Clefairy (Clefable),
    Jigglypuff (Wigglytuff)
    Sun (new stone)- Gloom (Bellossom), Sunkern (Sunflora)
    
    Q: Okay, fine. Now where are these stones? (This question asked in some way
    by about ten people).
    
    A: Fire, Water, Grass, and Electric: The Route 25 side quest. (See the
    walkthrough for more info). After they are exausted, you can Mystery Gift
    them.
    Sun- Win the Bug-Catching Contest.
    Moon- Route 26 (Waterfall area), Mt. Moon on Mondays, Mom might buy one for
    you.
    
    Q: When are you going to update?
    
    A: When I get the chance. Keep some things in mind:
    
    1)) I do have a life outside of my FAQs. I am in school, go to a youth group,
    coordinate three Key Clubs in my area, and get very tired very quickly.
    
    2)) I am a hideously slow typer.
    
    3)) I have other projects besides this FAQ. (Though you wouldn't know it if
    you could see my inbox.)
    
    Q: What areas are considered forest, and what areas are considered mountains?
    And why does it mean anything?
    
    A: Second question first: It means something because there are Pokemon (4,
    6 if you count the fact that they evolve) that can only be found by using
    Headbutt on small trees. Forest areas yield Pineco and Exeggcute, while
    mountain areas give up Aipom and Heracross.
    
    Forest areas are the areas between Cherrygrove and Ecruteak Cities,
    plus Routes 35-41. Everything else is considered mountain. Easy, isn't it?
    
    Q: What do I do after beating Red?
    
    A: You can complete your Pokédex, or try to get a team up to max stats.
    This should keep you occupied for a good two months.
    
    Q: What's a good team for catching Pokemon?
    
    A: This is from John Jones (you'll see him later in Type (Dis)Advantages).
    The levels aren't important, just make sure they're not too high.
    
    Paras/Parasect - Leech Life, Spore, Slash, Giga Drain
    
    Jynx - Lovely Kiss, Ice Punch, Body Slam, Powder Snow
    
    Cubone/Marowak - Bonemerang, Headbutt, Bone Rush, False Swipe (attaching a
    Thick Bone makes this even deadlier)
    
    Scyther/Scizor - False Swipe, Wing Attack, Metal Claw/Pursuit, Slash
    
    Koffing/Weezing - Sludge, Sludge Bomb, Poison Gas, Selfdestruct/Explosion
    
    Pikachu/Raichu - Thunder Wave, Thunderbolt, Thunder, Hidden Power
    
    Now the trick is this: Lead with Parasect, and Spore the target to sleep. If
    it's a fast Fire-type or Flying-type, you're dust, but that's what Pikachu's
    Thunder Wave is for. Against anything but Ghost, Poison, Ground, Rock, or
    Steel-types, trust in Poison Gas or even Sludge (Watch any level
    disadvantages, as you don't want to KO the target.) Once their incapacitated,
    send in Scyther or Cubone to False Swipe them within an inch of living. Then
    send Parasect/Jynx into action for capture purposes, ONLY if you used a
    sleep attack on them. keep the target alseep once it's down to 1 HP, and
    start tossing pokeballs. And as for the movesets, well there needn't be an
    EXACT match, but I use some of my hunting party in battle as well, plus
    you'll need Headbutt to find some Pokemon anyways.
    
    Q: How the (radio edit) do I get those max stats? IT'S DRIVING ME CRAZY!!!
    
    A: Simmer down, cowpoke. There's no definite way to get max stats, but
    these things will help.
    
    1) Catching a Pokemon with good potential. If the Pokemon can be caught,
    snag 4-5 of each species at their lowest level (where possible) and compare 
    their stats. Take the one with higher stats in the categories you consider
    important (I like Pokemon that can take plenty of hits, so the Defenses
    and HP are important to me. You may see things differently.) and raise
    that sucker up!
    
    2) Raising its levels. This means one thing: Lots of battling. Yes, in some
    cases you'll have to take that sucker up from L5 to L100. But it's worth it.
    A piece of advice: Make sure your Pokemon can apply the finishing blow in
    the fight. The "bait-and-switch" method may make get you level-ups faster,
    but the stats will be lower.
    
    3) Drugs. They're bad for you, but good for Pokemon. At some point (some
    prefer the lowest level, others prefer L100, I personally just give them
    as I can), pump them full of HP Up, Protein, Iron, Carbos, and Calcium. This
    can be an expensive operation ($9800 x 10 boosters x 5 different boosters
    x 6 Pokemon = $2,940,000, or about 97 run-throughs of the Elite 4 and
    Ash), but worth it for Step 4.
    
    4) The Box Trick. Outlined in full in the Tips and Tricks section, this
    will fill in any missing stats. You won't have to do this as much if you
    turn your Pokemon into drug addicts, but it's still a necessary operation.
    
    *NOTE* Shiny Pokemon CANNOT achieve max stats. Thus making them useless...
    :<:(
    
    Q: How the heck are you getting (Thunderbolt Lapras, Rock Slide Machamp,
    Thunder Wave Alakazam)? They can't learn it in G/S, so you've got to be
    Sharking!
    
    A: Firstly, I'm shocked that you'd accuse me of a stunt like Sharking. But
    I digress...
    
    To get the moves on, send old Pokemon back to R/B/Y, following the rules
    outlined in the Time Capsule question. Next, use the appropriate R/B/Y TM
    on the Pokemon, and send it back. The moves that can be learned in this
    fashion are in the Pokédex.
    
    Q: Can you help me with my team?
    
    A: I'll let Dilbert cartoonist Scott Adams answer this question: "I'm sorry
    to report that if your brain does not create any ideas, you are dead. This
    is hell." (Dilbert Future, p. 47)
    
    No, seriously now. There are certain things a team maker can do to ensure
    a good team for Internet tournaments (probably the hardest thing trainers
    have to face.)
    
    -Keep the number of Pokemon weak to a type down. For example, a team of
    Blissey/Pilowswine/Umbreon/Charizard/Raichu/Dodrio isn't balanced, as a
    standard Machamp will utterly destroy it. (Rock Slide Dodrio/Charizard,
    Earthquake the rat, Cross Chop everything else).
    -DO NOT double up on element moves. It'll essentially leave you with three
    attacks (you'll use one all the time and the other in desperate situations).
    There were a few exceptions in the originals, but they've been rectified in
    G/S.
    -Know thy types. You might think that your Tyranitar is the strongest 
    Pokemon in the game, but if I send in Machamp, you either have to switch
    and eat a hit, or leave it in there to die. If you must leave it in...
    -Don't be afraid to mess around with Hidden Power. I can't explain the
    mechanics of it here (I don't even understand half of it), but check some
    of the topics in the Azure Heights or GameFAQs Pokemon Forums for help.
    
    *See Team Strategy for more information*
    
    Well... that's it, really. Those are basic suggestions.
    
    Q: What are DVs? And do they have any practical use?
    
    A: The Hidden Power element (and the basic damage) is based on a Pokemon's
    Diversification Values, or DVs. Each stat (HP, Attack, Defense, Speed,
    Special) has a different value. These are locked in when you catch a Pokemon.
    (NOTE: These may appear under different names, so the acronym DV is used.)
    
    The DVs are a number between 0 and 15. A Pokemon with a DV of 15 in a
    particular category can achieve maximum stats. If the DV is lower, then
    two points are deducted from the stat at L100. (Example: A Tyranitar with
    an Attack DV of 8 would lose 14 points from its attack, creating a 352
    Attack Tyranitar.)
    
    To determine the Pokemon's DVs, get a ton of Rare Candies, and pump the
    Pokemon up to L100, then box them until the stats don't increase anymore. 
    Compare the stats you have to the max stats in the Pokedex, and you'll find 
    the DVs. (NOTE2: If you catch a Pokemon with maximum DVs in every category, 
    consider yourself extremely blessed: The odds of getting a max-DV Pokemon 
    are approx. 1 in 1,040,000.)
    
    Use this chart to find the DVs.
    
    DV      # Off Max Stat
    15      0
    14      -2
    13      -4
    12      -6
    11      -8
    10      -10
    9       -12
    8       -14
    7       -16
    6       -18
    5       -20
    4       -22
    3       -24
    2       -26
    1       -28
    0       -30
    
    To find the HP DV, start with H(HP DV) = 0
    
    If the attack DV is odd, add 8. Otherwise, add 0.
    If the defense DV is odd, add 4. Otherwise, add 0.
    If the speed DV is odd, add 2. Otherwise, add 0.
    If the special DV is odd, add 1. Otherwise, add 0.
    
    Whatever H equals at the end is your HP DV. *Thanks to NickWhiz1 for the
    info. Read his Breeding guide, now.*
    
    NOTE: There's another way to get DVs, and it's a heck of a lot easier. You
    will need a lot of Rare Candies to do it.
    
    1) Catch or acquire the Pokemon that you want to check.
    2) Use Rare Candies to pump their level up to L50. Don't get in any fights,
    as that might throw the numbers off.
    3) Subtract your stats from the L50 max (listed in the Pokedex).
    4) For each point you are off, subtract 1 from 15 (the highest a DV can
    go). For some Pokemon (your version's L70 bird, plus Mewtwo, and any L100s
    you import from RBY), this won't be possible, and you'll have to do the
    method above. *Thanks to Azure Heights' forum for teaching me how to do
    this*
    
    Q: How the heck do you figure out Hidden Power?
    
    A: *Thanks to Christian Walley at pokemasters.com for the Hidden Power info.
    Though I used my own examples.*
    
    The HP damage formula is: Base Power = ((X × 5 + Y) ÷ 2) + 31
    
    To get the Hidden Power, you need to determine the DVs of your Pokemon.
    *See above* My example is a Tyranitar with DVs of 15 in Speed and Special,
    13 in Defense, and 12 in Attack. These yield a HP DV of 7. (His L100 stats
    are 387 HP, 360 Attack, 314 Defense, 220 Speed, 288 Special Attack, 298
    Special Defense.)
    
    Next, convert each DV into a binary number (be it 0 or 1)
    
    If DV = 8+, let # = 1.
    If DV = 7-, let # = 0.
    
    Plug them into a number, in the order of Attack, Defense, Speed, Special.
    Mine came up 1111. Joy.
    
    Check this chart to find what your binary number equals.
    
    Binary    X
    0000      0
    0001      1
    0010      2
    0011      3
    0100      4
    0101      5
    0110      6
    0111      7
    1000      8
    1001      9
    1010      10
    1011      11
    1100      12
    1101      13
    1110      14
    1111      15
    
    So, the X part of the formula is 15. Good score!
    
    To find Y, we take our Special DV and convert it. In this case, the highest
    possible number is 3. Anything above this number is reduced to 3.
    
    So our formula looks like this: Base Power = ((15 × 5 + 3) ÷ 2) + 31
    
    Order of operations rules state that we do brackets first. So, we get:
    (75 + 3)/2 )+31
    (78/2) + 31
    49 + 31
    70
    
    Our base damage is 70. Score!
    
    To determine the type we'll be hitting with, convert the Attack and Defense
    numbers to binary. 12 (the Attack DV) is 1100 in binary, 13 (Defense) is
    1101.
    
    Combine the last two digits of the number. So, 00 + 01 = 0001.
    
    Use this chart to determine type.
    
    Value Type
    15    Dark
    14    Dragon
    13    Ice
    12    Psychic
    11    Electric
    10    Grass
    9     Water
    8     Fire
    7     Steel
    6     Ghost
    5     Bug
    4     Rock
    3     Ground
    2     Poison
    1     Flying
    0     Fighting
    
    0001 = 1 in standard numerals, so Tyranitar's got a base 70 Flying Hidden
    Power.
    
    NOTE: Even though you've figured all of this stuff out, the game will still
    say that HP's type is Normal. That only comes into play if someone decides
    to Counter your Hidden Power. (I've heard of Zapdos with HP Ice let fly
    against Sandslash, only to have it Countered back in their face for a faint.
    Watch it.)
    
    Q: How do I get all the Unown forms/catch Smeargle and Girafarig?
    
    A: I've listed these together, because they're inter-related.
    
    To get to the other Unown caves, enter the Union Cave from Route 33. Go up
    and left to a flight of stairs, and take it. Go down the ladder to appear in
    the room with the TM for Swift.
    
    Surf up the water path. You should be able to make landfall on the right side
    - do it and go up. You'll have to fight a couple of Hikers, but they're easy.
    
    From there, you should come to a fork in the road. You will need Strength if
    you go down, but doing so leads to an Unown cave. Going left leads to an
    Unown cave, but also to Natu and Smeargle!
    
    If you want to see the Unown puzzle solutions, go to this URL:
    
    http://www.creatinghorizons.com/pokedex/game/walk6_c.html
    
    Q: I'm in Blackthorne City, but I can't get into the gym! WHAZZUPWITDAT!?
    
    A: No, I do not get e-mail from Shane Helms. At least, I don't THINK I do.
    
    Anyway, in order to get into Blackthorne Gym, you must accomplish EVERY required
    event in the game until that point. You need seven badges, and you have to have
    beaten Team Rocket three times. Follow the Walkthrough and you should be ok.
    
    Q: How do I get past the tree on Route 36?
    
    A: Once you have the Plainbadge, go to the house above and to the right of the
    Gym. Talk to the chubby lady inside to receive a Squirtbottle.
    
    From there, go to Route 36 and use the Squirtbottle on the tree - Sudowoodo.
    Catch or defeat it, and you'll be able to advance to Ecruteak City. Oh, and you
    can pick up TM 08 (Rock Smash) by talking to the big guy near the tree.
    
    Q:
    
    (Silver) How do I get the Rainbow Wing?
    
    (Gold) How do I get the Silver Wing?
    
    A: Talk to the old man hanging out by the entrance to Route 3 - that's east of
    Pewter City, in Kanto.
    
    4) Walkthrough
    
    The meat-and-potatoes of any guide, the Walkthrough is long, important, and
    carries spoilers up the ying-yang. If you don't want the story to be given
    away, stop reading... NOW!
    
    When the game starts, you'll be asked to enter the time. Make sure you set
    it accurately. After the brief intro from Prof. Oak, with Marill as the
    model, and you give your name (Oscar for this FAQ), the game begins.
    
    NEW BARK TOWN
    
    Items: Pokegear
    Pokemon: Either Chikorita, Cyndaquil, or Totodile (anytime)
    
    When you wake up, you'll be in your bedroom. Head downstairs and set the day
    of the week (this has major implications later on). Mom will give you the
    pokegear and offer to save your money. Do it to have a constant source of
    cash later.
    
    After leaving home, head to Prof. Elm's lab. He'll ask you to run an errand
    for him, and will give you a Pokemon for company. The choice will be your
    first Pokemon.
    
    What to choose?
    
    Chikorita: Good defense stats, nice typing (pure Grass), and a powerful 
    attack quite early. However, the type yeilds big problems in the first two 
    gyms.
    
    Cyndaquil: Fire is an important type in G/S, and he's the firey one. It has
    a good Spec. Attack, and nice stats everywhere else. However, you'll only
    have one damaging attack until level 12.
    
    Totodile: Has a high physical Attack rating, and a pretty high HP count.
    Starts with Scratch, which is more damaging and accurate than the Tackle
    attack the other starters have. However, there's many good Waters in this
    game.
    
    Personally, I went with Totodile, but it's your call. After you give it a
    nickname, which is optional, Prof. Oak's aide will give you a Potion. Take
    it and head west to Route 29.
    
    ROUTE 29
    
    Items- Berry, Potion
    
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Sentret    Yes     Yes       No
    Pidgey     Yes     Yes       No
    Rattata    Yes     Yes       Yes
    Hoothoot   No      No        Yes
    
    The grass is one of the places to fight Wild Pokemon, and there's lots of it
    between home and Cherrygrove. Get in some fights to build levels, as you'll
    need them soon. Save the Berries, as you'll need them later. At the end, try
    to have learned their next move (either Smokescreen, Razor Leaf, or Rage).
    When that's done, go into Cherrygrove.
    
    CHERRYGROVE CITY
    
    Items- Map Card for Pokegear
    Pokemon- None
    
    As you enter the town, an old man will offer to give you a tour of the town.
    Accept, and you'll get a Map Card for the pokegear for your effort. Pick
    up some Potions at the Pokemart, heal, and go north to Route 30.
    
    ROUTE 30
    
    Items- Berry x2, Poisoncure Berry, Mystery Egg, Pokédex
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Caterpie   Yes     Yes       No      Gold only
    Metapod    Yes     Yes       No      Gold only
    Spinarak   No      No        Yes     Gold exclusive
    Weedle     Yes     Yes       No      Silver only
    Kakuna     Yes     Yes       No      Silver only
    Ledyba     Yes     No        No      Silver exclusive
    Pidgey     Yes     Yes       No
    Rattata    Yes     Yes       Yes
    Hoothoot   No      No        Yes
    
    Only: Pokemon only appears in a specific route in a specific version.
    Exclusive: Pokemon will only appear in a specific version, no matter what
    route
    
    At the first house you come to, pick the Berry outside, and talk to the
    guy inside. He'll give you a Berry, for a total of 4 so far. Go to the
    right, and up to Mr. Pokemon's house. Professor Oak is there, and he'll give
    you a Pokédex. Mr. Pokemon will give you the Mystery Egg, which you should
    run back to Prof. Elm. Heal when you get to Cherrygrove, as a nasty suprise
    is waiting outside of town... your rival.
    
    ____________________________________________________________________________
    --------------
    RIVAL BATTLE 1
    --------------
    You picked Chikorita:
    ~ Cyndaquil L5
    Cyndaquil:
    ~ Totodile L5
    Totodile:
    ~ Chikorita L5
    
    You should have a 2-3 level advantage on the rival's starter and some
    Potions/Berries to work with at this point. Your Normal attack (Tackle
    or Scratch, depending) should take it out in three hits or so, depending
    on how many times it Growled you.
    ___________________________________________________________________________
    
    The rival takes off after the loss, leaving you with a clear path to New
    Bark. When you get there, there's a cop talking to Prof. Elm, and the
    ensuing conversation gives you a chance to name the rival (called Rival
    for our purposes). You'll give the egg to Prof. Elm, and he'll send you
    on your way. Before you leave, though, the Aide gives you 5 Poke Balls. Time
    to start catching.
    
    Go back to Route 29, and go to the tollbooth area. When you get through,
    you'll be in Route 46. 
    
    ROUTE 46
    Items: None
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Jigglypuff Yes     Yes       No      Somewhat rare
    Spearow    Yes     Yes       No
    Geodude    Yes     Yes       Yes
    Rattata    Yes     Yes       Yes
    
    After you've caught the slags on Route 29, you get a chance to catch some
    quality Pokemon here. Geodude can beat the first 4 gyms on his own, so
    he's a definite catch. Spearow also wins over Pidgey if only because it
    comes with a Flying move. You might tear your hair out trying to catch
    Jigglypuff, and it doesn't learn a damaging move until L9, but it packs
    quite a punch and comes with a Sleep move. Pick it up and consider raising
    it.
    
    On Route 30, pick up the bug that's appropriate to your version (either
    Ledyba or Spinirak). As well, get either Caterpie or Weedle (again, depends
    on version), and level them up. At Level 10, you'll get a good early
    Bug-type.
    
    At this point, you'll be able to fight trainers. They serve the purpose of
    being punching bags for your Pokemon, and they pay you for beating them.
    Nice deal. In G/S, some of them will offer you their phone #'s for future
    battles. Don't take any of the #s here, though.
    
    ROUTE 31
    
    Items- Antidote, Poke Ball, Bitter Berry
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Caterpie   Yes     Yes       No      Gold only
    Metapod    Yes     Yes       No      Gold only
    Spinarak   No      No        Yes     Gold exclusive
    Weedle     Yes     Yes       No      Silver only
    Kakuna     Yes     Yes       No      Silver only
    Ledyba     Yes     No        No      Silver exclusive
    Pidgey     Yes     Yes       No
    Rattata    Yes     Yes       Yes
    Hoothoot   No      No        Yes
    Bellsprout Yes     Yes       Yes     Can be traded shortly
    
    On Route 31, catch Bellsprout (pathetic as it might be). At least it's data
    for the Pokédex. Raise a team (starter, Spearow, Geodude, bug-type), to
    L11. This is important because Geodude learns Rock Throw at that level, and
    that will carry you through the first gym. Grab the items, and head west to
    Violet City.
    
    VIOLET CITY- HOME OF THE ZEPHYR BADGE
    
    Items- Paralyzecure Berry
    Pokemon- Onix (trade Bellsprout), Togepi Egg (after beating the Gym)
    
    When you enter the city, heal at the center, and pick up any items along the
    way. In a house near the Pokemon Center, you can trade the Bellsprout you
    caught earlier for an Onix - but it's not recommended, as his offensive skills
    don't even match Geodude's. And that's said for a 28' tall rock snake.
    
    Before going to the Gym, make a pitstop at Sprout Tower, preferably at night.
    
    SPROUT TOWER
    
    Items- Paralyze Heal, X Defend, Potion, Escape Rope
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Rattata    Yes     Yes       Yes
    Gastly     No      No        Yes
    
    This place is quite simple. Just find the stairs and take them up (or down,
    like on the second floor). Also, catch Gastly here: It's got a Hypnosis
    skill that will be very useful for catching Pokemon. Level it up by beating
    the trainers. They all use Bellsprouts except for a couple of deviants who
    have Hoothoots on their teams.
    
    On the third floor, pick up the Potion, and see that your rival is up to
    his old tricks. There's no fight, thankfully. Get the Escape Rope and fight
    the leader, who has 2 Bellsprouts (L7) and a Hoothoot (L10). Beat him for
    HM 05, which teaches Flash to a Pokemon. It lowers accuracy in battle, and
    lights up caves outside. But, you can't use it outside without the Zephyr
    Badge, so go to the gym.
    
    Pokemon Gyms are usually dedicated to one type. In this case, the type du
    jour is Flying. There are two minor trainers before the leader, but they're
    easily defeated. When the underlings' wings are clipped, go to the top to
    find Falkner, the Gym Leader. Talk to him and the fun begins.
    
    Recommended level: If you're doing this with Geodude, level 11 (so it knows
    Rock Throw). Otherwise, 12 should be good for safety's sake.
    ___________________________________________________________________________
    GYM LEADER FIGHT
    Falkner
    Pokemon:
    ~ Pidgey L7
    ~ Pidgeotto L9
    
    If you did what I told you and a) caught Geodude, and b) leveled it to 11,
    you'll have no problems. Rock Throw will drop both of them in one shot. The
    only potential problem is Mud-Slap dropping Rock Throw's imperfect accuracy
    even further, but you can swap around that effect.
    
    Rewards- $900, Zephyr Badge, TM 31 (Mud-Slap)
    ___________________________________________________________________________
    
    Collect the badge and the TM (Technical Machine, teaches 1 Pokemon 1 move
    they couldn't learn normally), and leave. When you leave the gym, you'll get
    a call from Elm, whose aide is at the Center. At the center, talk to the
    Aide to get the Egg back. This time, it takes a spot in your party, and you
    have to keep it in your party until it hatches. Very irritating... After
    getting the Egg, you have a choice to make. Head west to Route 36 and the
    Ruins of Alph, or south to Route 32? Go south for a Paralyzecure Berry, and
    make the choice. I'll take you through the Ruins first.
    
    RUINS OF ALPH
    
    Items- Unown Pokédex
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Unown      Yes     Yes       Yes     Only A-K to start with
    
    From Violet Gym, go west, and then north until you come to a tollbooth. This
    leads to Route 36, which is blocked by a tree that shakes when you talk to
    it. You can't move it, so head south to the ruins. Go into the first cave you
    see, and check the left side of the panel. Complete the puzzle (it's a below
    view of a Kabuto) to send yourself into the Ruins of Alph.
    
    *NOTE: I have received many e-mails about this, as people are saying they
    have completed the puzzle but nothing happens. Tristan says: "It is my 
    belief that they placed the eyes in the wrong position, because that is what 
    I did so many times, the eyes in the opposite position other than the right 
    way look just fine and I believe that is what confused them." Thank you,
    Tristain. Anyway, when you do complete the puzzle, a small song will play. 
    When this happens, press A to cause the platform to fall.*
    
    SIDEQUEST: The Ruins of Alph Puzzles
    
    All of these puzzles are annoying, but if you want to do them, I'll post
    them.
    
    The first puzzle you can access is a Kabuto.
    The other three are Aerodactyl, Omanyte, and Ho-oh.
    
    The actual ruins is a very small room. But while exploring, you'll come
    across Unown Pokemon, in one of 12 forms (one/letter of the alphabet). The
    only attack they will ever have is an attack called Hidden Power, which does
    random damage of a random type. Collect three forms and climb the ladder to
    meet a scientist, who'll update your Pokédex to track these weird whatevers.
    From the hut, follow the trees to a booth that leads to Route 32.
    
    ROUTE 32
    
    Items- Miracle Seed, Potion, Great Ball, Poison Barb (Friday only), Phone
    Number Ralph, Old Rod
    
    Land Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Hoppip     Yes     Yes       No
    Rattata    Yes     Yes       Yes
    Bellsprout Yes     Yes       Yes
    Mareep     Yes     Yes       Yes
    Wooper     Yes     No        Yes
    Ekans      Yes     Yes       Yes     Silver only
    
    Fishing Pokemon:
    =================================================
    Species   |Old Rod|Good Rod|Super Rod|Other Notes
    =================================================
    Magikarp   Yes     Yes      Yes
    Tentacool  No      Yes      Yes
    Qwilfish   No      No       Yes       Swarm Pokemon
    
    When you come to the entrance of Route 32, a trainer will reward you with
    a Miracle Seed item to boost the effetiveness of Grass moves by about 10%.
    If you have Chikorita on you, equip it, but save it if you don't. Battle
    the trainers, and try to catch Mareep. It's the only Electric-type you'll
    see for a while, and is quite useful. Build Mareep up along the docks by
    beating Fishers. Ralph, a Fisher, has information on when Qwilfish swarm, 
    so get his number.
    
    When you come to the Pokemon Center, talk to the fisherman inside to collect
    the Old Rod. Now you'll be able to fish waterways for Pokemon.
    
    By now, everyone should be L14 or within a few exp. of it. When all is taken
    care of, enter the Union Cave.
    
    *NOTE* My Egg hatched here. If you didn't, just press on with 5 Pokemon.
    Otherwise, keep Mareep with you.
    
    UNION CAVE
    
    Items- Potion, X Attack, Great Ball, Awakening, TM 39 (Swift), X Defend
    
    Land Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Geodude    Yes     Yes       Yes
    Onix       Yes     Yes       Yes
    Rattata    Yes     Yes       Yes
    Zubat      Yes     Yes       Yes
    Wooper     Yes     Yes       Yes
    Sandshrew  Yes     Yes       Yes     Gold only
    
    Fishing Pokemon:
    =================================================
    Species   |Old Rod|Good Rod|Super Rod|Other Notes
    =================================================
    Magikarp   Yes     Yes      Yes
    Goldeen    No      Yes      Yes
    Seaking    No      No       Yes
    
    Mainly, this place is for leveling up. Beat around the trainers for Exp, and
    catch any new Pokemon. If you're going for Onix, use Gastly to put it to
    sleep, and its Lick attack to weaken. Swift, the TM you pick up here, does
    some damage, but only misses once in a blue moon (or if the opponent's
    Digging or Flying, but that shouldn't matter yet). It's a straight-forward
    path, and when you come out, you'll be on Route 33.
    
    ROUTE 33
    
    Items- Poisoncure Berry, Anthony's #
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Rattata    Yes     Yes       Yes
    Spearow    Yes     Yes       No
    Hoppip     Yes     Yes       No
    Zubat      Yes     No        Yes
    Ekans      Yes     Yes       Yes     Silver only
    
    Simple route, with one item and one trainer. Anthony, the trainer, will
    offer his # after you beat him, and you should take it. He'll then call you
    if the Dunsparce start swarming in the Dark Cave. After thrashing him, raise
    all Pokemon to level 15, and head into Azalea.
    
    AZALEA TOWN
    
    Items- Lure Ball, White Apricorn
    Pokemon- None
    
    After healing and getting items (get the Super Potions, but don't bother
    with the Charcoal. You'll get a freebie soon.), go to the house with the
    Berry bush behind it. Talk to Kurt inside to open up the path to the Slowpoke
    Well. It seems that the Slowpoke is the town mascot, and their tails are
    being cut off... to be eaten. Gross... Anyway, defeat the Rockets, grab the
    Super Potion (be warned... the last Rocket has a L14 Koffing), and escape the
    well.
    
    For your efforts, Kurt will give you a Lure Ball, which catches Pokemon you
    fish for easier. Also, if you take the Apricorn behind Kurt's house and give
    it to him, he'll offer to turn it into a special poke Ball. Do it, and one
    day later, you'll have a Fast Ball. This catches Pokemon that run, and should
    be saved for the Gerbils.
    
    After collecting your reward, head to the gym. The trainers inside like Bugs,
    so Cyndaquil really shines here. Also, Spearow and Geodude, and Mareep
    (Flaaffy if it evolved), are useful. Beat the 4 trainers inside, and fight
    the leader, Bugsy.
    
    Recommended level: 15-16
    __________________________________________________________________________
    GYM LEADER FIGHT
    Bugsy
    Pokemon:
    ~ Metapod L14
    ~ Kakuna L14
    ~ Scyther L16
    
    No, that is NOT a typo. Bugsy has the middle stage Pokemon that can't do a
    bloody thing in battle. I wouldn't know if they might have been evolved so
    as to have Poison Sting/Tackle, I fainted them too fast. Scyther's big move
    is Fury Cutter, which goes up in strength as you hit it, but Spearow and
    Cyndaquil (who should be a Quilava by now) both resist it and can hit for
    super-effective damage coming back... and Geodude can drop him in one shot
    with a quad-damage Rock Throw.
    
    Rewards- $1600, Hive Badge, TM 49 (Fury Cutter)
    ___________________________________________________________________________
    
    Take the badge and head out of the Gym, heal and stock up on supplies...
    and get ready for a rival fight.
    
    ____________________________________________________________________________
    --------------
    RIVAL BATTLE 2
    --------------
    Pokemon:
    ~ Gastly L12
    ~ Zubat L14
    You picked Chikorita:
    ~ Quilava L16
    Cyndaquil:
    ~ Croconaw L16
    Totodile:
    ~ Bayleef L16
    
    Ah, a "real challenge". Note the quotes, the same Pokemon you used to beat
    Bugsy can do the same here. Gastly gets dropped in one Magnitude (Geodude's
    L16 attack), and Zubat falls to Rock Throw or the Thundershock of a Flaaffy.
    You can use Spearow to get rid of Bayleef, Geodude on Quilava, and Flaaffy
    again on Croconaw.
    ___________________________________________________________________________
    
    After he runs off, enter the Ilex Forest.
    
    ILEX FOREST
    
    Items- Revive, HM 01 (Cut), Charcoal, TM 02 (Headbutt)
    
    Land Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Caterpie   Yes     Yes       No      Gold only
    Metapod    Yes     Yes       No      Gold only
    Weedle     Yes     Yes       No      Silver only
    Kaukuna    Yes     Yes       No      Silver only
    Zubat      Yes     No        Yes
    Paras      Yes     Yes       Yes
    Oddish     Yes     Yes       Yes
    
    Fishing Pokemon:
    =================================================
    Species   |Old Rod|Good Rod|Super Rod|Other Notes
    =================================================
    Magikarp   Yes     Yes      Yes
    Poliwag    No      Yes      Yes
    
    The first thing you'll find is a person looking for a Farfetch'd. To reunite
    trainer and Pokemon, go down, and right. Get the Revive, and go up past the
    platform. Go left to find Farfetch'd, and follow the path back to the
    trainer. Your reward is the Cut HM. Give it to whoever's eligible. Use it to
    cut your way into the second part of the forest.
    
    *To get the Charcoal, you'll have to return to Azaela and go to the charcoal
    maker's home. Pick it up, and equip it on Quilava if you have it, or save it
    for Magmar later.*
    
    After you cut down the bush, go left and then up. Follow the trees around
    until you find someone who'll give you the Headbutt TM. Try it on the trees
    to knock out some Pokemon.
    
    ----------------------------------------------------------------------------
    SPOTLIGHT: Headbutt For Dummies
    
    One of the more annoying ways to get Pokemon in this game is to Headbutt
    trees. To do it, hit the A button while in front of a tree assuming one of
    your Pokemon has had the TM (02) used on it. The west side of Johto has this
    as a Pokemon listing when using Headbutt:
    
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Caterpie   Yes     Yes       Yes     Gold only
    Metapod    Yes     Yes       Yes     Gold only
    Butterfree Yes     Yes       Yes     Gold only
    Weedle     Yes     Yes       Yes     Silver only
    Kaukuna    Yes     Yes       Yes     Silver only
    Beedrill   Yes     Yes       Yes     Silver only
    Spearow    Yes     Yes       Yes
    Hoothoot   Yes     Yes       Yes
    Exeggcute  Yes     Yes       Yes
    Pineco     Yes     Yes       Yes     Rare, has Selfdestruct
    
    So your basic set of bugs, though you can catch Beedrill/Butterfree if you're
    too lazy to level up the bug you caught earlier in the game. Exeggcute will
    come out as well. The big prize is Pineco - but the problem is, it's rare
    (I had to headbutt about 90 trees before I got mine), AND it has Selfdestruct
    when you encounter it. Get a quick sleeper in there before you catch it.
    
    In a nice touch of realism, if you pop a Pokemon out when it would normally
    be asleep, it'll actually sleep through most of the fight. Hoothoot is during
    the day, all the others at night.
    
    When you go back to New Bark Town, or cross over to the east end of Kanto
    (the cutoff is a vertical line drawn around Route 42), the Pokemon chart
    changes. All the bugs are gone, and you instead get:
    
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Spearow    Yes     Yes       Yes
    Hoothoot   Yes     Yes       Yes
    Aipom      Yes     Yes       Yes
    Heracross  Yes     Yes       Yes
    
    So that's Headbutt in a nutshell.
    ----------------------------------------------------------------------------
    
    From the TM, hop the ledge, and go up to the gapped platform. Go through the
    gap and left to the tollbooth leading to Route 34.
    
    ROUTE 34
    
    Items- TM 12 (Sweet Scent)
    
    Land Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Rattata    Yes     Yes       Yes
    Abra       Yes     Yes       Yes     Teleports out of battle, bring Sleep
    Drowzee    Yes     Yes       Yes     Can be traded shortly
    Ditto      Yes     Yes       Yes
    
    Fishing Pokemon:
    =================================================
    Species   |Old Rod|Good Rod|Super Rod|Other Notes
    =================================================
    Magikarp   Yes     Yes      No
    Krabby     No      Yes      Yes
    Kingler    No      No       Yes
    Corsola    No      Yes      Yes       Morning and Afternoon only
    Staryu     No      Yes      Yes       Evening only
    
    In the booth is a Butterfree trainer. Talk to her to get TM 12, which is
    Sweet Scent. It drops Evade in battle, and attracts Pokemon outside of it.
    
    The Pokemon you can catch here are all important. Abra's still Teleporting
    away, but Gastly's Mean Look can stop the Psychic in its tracks. And it's a
    good thing, too - you can win the game by catching Abra right here. (See
    below).
    
    Drowzees are quite common, so make sure you catch one. There's an important
    trade in the next city that you'll need it for.
    
    Ditto's an important catch because of the Daycare Center located on Route 34.
    As in the originals, you can leave a Pokemon here and let it get Exp. But
    now, if you leave two similar Pokemon of opposite genders here, they may make
    an egg. But what if the Pokemon you want to mate doesn't have a match? Simply
    pimp Ditto in... the sick little guy will make eggs with everything. (Except
    certain Pokemon, usually legendaries, babies... and for some odd reason, any
    Pokemon evolved from Nidoran F.)
    
    Beat all the trainers, as they are important exp. Try to be L18 for everyone
    by Goldenrod, and prepare to dump Beedrill for a frentic little Fighting
    Pokemon.
    
    GOLDENROD CITY
    
    Items- Bicycle, Bill's #, Radio Card (Pokegear), TM 27/21 (only available on
    Sundays, available every week) (Return/Frustration), Coin Case, Squirtbottle,
    Mystery Gift option
    Pokemon- Machop (trade Drowzee on 5th floor of department store)
    
    A lot to do here, starting with healing. Next, go around the Department Store
    and down to find a Bike Shop. No voucher necessary, just walk in and they'll
    give you a Bike. Next, right by the water in the bottom part of town is
    Bill's house. Talk to his family for a conveinent check on when your current
    storage box is full. After that, go to the radio tower (the large black
    building) and talk to the receptionist to take a quick quiz. The questions
    are easy, but if you get stumped, I've typed the answers backwards for you.
    
    sey, sey, on, sey, on.
    
    Get the 5 questions right to win a Radio Card for your pokegear, which will
    allow you to listen to the radio whenever you want. (And, if you get lucky
    in the Lucky Number game, win a Master Ball. But one of your Pokemon's ID #
    must be the exact same as the number they draw. The draw's on Friday.)
    
    Next is the department store, which is 6 floors designed with your personal
    bankruptcy in mind. Bring Drowzee (over the bug) for this part. On the
    second floor, buy up some Full Heals. This early on, they're a steal. The
    stuff on the 3rd floor is useless, and the 4th floor is out of your price
    range. But the 5th... aaah. The elemental punches are now TMs, and you can
    buy them. Pick up a Thunderpunch for Flaaffy and Quilava (if you have it),
    a Fire Punch for Quilava (if you have one), and an Ice Punch for Croconaw
    (if you have one). Also, pick up a couple of Headbutts, as they are a great
    offensive move. On Sundays, there's a lady at the counter who will give you
    a TM depending on how happy your Pokemon is. If it's happy, you'll get
    Return: if it's unhappy, you'll get Frustration.
    
    *NOTE* If you're on a Game Boy Color, talk to one of the girls on the 5th 
    floor, and you'll unlock the Mystery Gift item, which can give you up to 
    five items free every day! (Thanks to Raynor for suggesting I include this).
    
    Also on the 5th floor is a person willing to trade a Machop for a Drowzee.
    Make this trade if you don't have Geodude, as the next gym is Normal and only
    Fighting is super-effective, plus Fighting resists Rock. Yes, that's important.
    (It's actually preferred to be a male, because that means it has a better
    Attack rating. Attract can be worked around.)
    
    On the 6th floor are the traditional vending machines. Pick up some Lemonade
    here: it's 1/2 the price of a Super Potion, but heals 30 more HP.
    
    ----------------------------------------------------------------------------
    SPOTLIGHT: How Abra wins the game
    
    When you get Abra (either by catching it on Route 34 or dropping $4,000 on
    coins to buy it at the Game Corner), it only comes with Teleport. That's OK,
    as its moveset is filled out with TMs. Specifically, TMs that you can buy
    here in Goldenrod - the elemental punches. Abra can learn all three of them.
    This makes it very easy for Abra to get his own experience and eventually
    become Kadabra, then Alakazam if you can trade (L16).
    
    Alakazam has insane Speed and Special Attack ratings. If it's the only one
    getting experience, you could have it even higher than the Champion by the
    end of the game. If Geodude stomps the first half of the game, Alakazam
    beats the rest.
    
    So, in conclusion:
    1) Catch Abra
    2) Give elemental punches
    3) ????
    4) World domination
    ----------------------------------------------------------------------------
    
    From the store, go to an indented building across the street from the gym.
    This leads to an underground path, which has the Coin Case and several weird
    shops in it. One sells beauty treatments (not open Monday), one has bitter
    items (only on weekends), and the final one has trinkets that can be sold for
    a profit (Monday mornings). Beat the trainers, get the case, and go.
    
    After all that bankruptcy, you must've thought I'd ignore the gym. Yeah,
    right. Anyway, the gym caters to Normal-types. That's why I told you to
    trade for Machop. Low Kick (and Karate Chop when you learn it) will destroy
    this gym. Beat the 4 trainers (Machop should jump about 6-7 levels because of
    boosted exp.), save, and fight Whitney.
    
    Recommended level: 18, Machop may be at 20 by this point because of boosted
    experience
    __________________________________________________________________________
    GYM LEADER FIGHT
    Whitney
    Pokemon:
    ~ Clefairy L18
    ~ Miltank L20
    
    Clefairy can be tricky, or a walkover. It all depends on how its Doubleslap
    hits... or on what move Metronome pulls out. If it's Psychic, start crying.
    If it's Splash, laugh. Just Karate Chop the crap out of it either way.
    
    Miltank (also known as THAT &$@*ING COW) is the real pain in this fight.
    If you got a female Machop, it should be OK - its Attract will fail so
    you'll be able to Karate Chop it eery round. Rollout will be resisted, but
    even then it'll rack up the damage after 3-4 rounds. Just keep the pressure
    up, remember how to do a soft reset on a Game Boy should the need arise
    (A+B+Select+Start), and you'll eventually turn Miltank into a Big Mac.
    
    Rewards- $2000, Plain Badge, TM 45 (Attract)
    ___________________________________________________________________________
    
    Crybaby Whitney will refuse to give you the Badge and TM at first. However,
    after she gets a quick tongue-lashing, you'll get the goods. Head out to
    heal, and go east to a little house in the corner of town. For beating
    Whitney, the lady will give you a Squirtbottle, which is an important item.
    
    With the city cleaned out temporarily, head north to Route 35.
    
    *NOTE: The Game Corner will be dealt with in the Miscellaneous Information 
    Section.*
    
    ROUTE 35
    
    Items- Mystery Berry, TM 04 (Rollout), Arnie's #
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Abra       Yes     Yes       Yes
    Drowzee    Yes     Yes       Yes
    Ditto      Yes     Yes       Yes
    NidoranF   Yes     Yes       Yes
    NidoranM   Yes     Yes       Yes
    Pidgey     Yes     Yes       No
    Hoothoot   No      No        Yes
    Yanma      Yes     Yes       Yes     Swarm Pokemon
    
    Beat the trainers around for a while, and catch the wild Pokemon. The Nidos
    are the new attraction, but if you talk to Arnie after wiping the route
    with his Venonat's guts, you'll get his phone number. He'll keep track of
    when the Yanma swarm on this route. Below Arnie is TM 04 - Rollout, which
    is an attack you should be sick of by now - except you can turn it on your
    opponents. Mwahaha. 
    
    Just north of here is the National Park, home to the thrice-weekly Bug
    Catching Contest.
    
    NATIONAL PARK
    
    Items- Quick Claw, Paralyze Heal, TM 28 (Dig)
    Pokemon (regular route only):
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Caterpie   Yes     Yes       No      Gold only
    Weedle     Yes     Yes       No      Silver only
    Metapod    Yes     Yes       No      Gold only
    Kakuna     Yes     Yes       No      Silver only
    Pidgey     Yes     Yes       No
    Sunkern    No      Yes       No
    Hoothoot   No      No        Yes
    
    The Quick Claw (a possible first hit even if you're slower) is in the
    possession of a lady on a bench on the right side of the park. To get the
    Paralyze Heal, go along the top until you see a fence with no ring. Go in
    the open area and it's staring you right in the face. As for TM 28, go left
    from the Paralyze Heal and all the way down. But the items or even the
    Pokemon aren't the main attraction here. That honor is reserved for the Bug
    Catching Contest.
    
    ----------------------------------------------------------------------------
    SPOTLIGHT: Bug Catching Contest
    
    What: Bug Catching Contest
    When: Tuesdays, Thursdays, and Saturdays
    Where: National Park (either entrance)
    Why: To get Pokemon that are otherwise unobtainable and a couple of evolution
    stones
    Who: You, obviously. And your fastest Pokemon with a Sleep move.
    
    How: In the Bug Catching Contest, you have 20 minutes game time to catch ONE
    Bug Pokemon of your choice. You're supplied with Park Balls, which are about
    1.5x the strength of a Poke Ball or 0.75x Great Ball. You are allowed to
    bring one Pokemon with you - and I highly suggest a Gastly, about L20 with
    Hypnosis, Night Shade, and Lick. You can catch multiple Pokemon, but you
    only get to keep one - and that's the only one you get Pokedex data for.
    
    The Pokemon available to you are...
    
    ~ Caterpie
    ~ Weedle
    ~ Metapod
    ~ Kakuna
    ~ Paras
    ~ Venonat
    ~ Beedrill
    ~ Butterfree
    ~ Pinsir
    ~ Scyther
    
    There's no version differences, so Gold players can finally get their Weedle
    on (and Silver players can finally pick up a Butterfree). This is also the
    only way to get Pinsir or Scyther in the game.
    
    But it's a contest, so there has to be judging - and indeed, there is. The
    Pokemon you cach is graded on some combination of level, rarity in the
    contest (the list above is in order of rarity), stats and whether it's a
    Shiny Pokemon or not. There is a bonus for shininess that is, to borrow an
    expression, hueg like Xbox.
    
    And what do you get (besides a Pokemon)?
    
    Enter: Berry
    3rd place: Gold Berry (30 HP restored below 1/2 health)
    2nd place: Everstone (prevents evolution)
    1st place: Sun Stone (evolves Sunkern and Gloom)
    
    To get everything here, you'll need to enter at least three times (to keep
    Pinsir, Scyther, and one of Butterfree or Beedrill) and win at least twice.
    ----------------------------------------------------------------------------
    
    ROUTE 36
    
    Items- Ice Berry, TM 08 (Rock Smash)
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Pidgey     Yes     Yes       No
    Pidgeoto   No      Yes       No      Slightly rare
    Growlithe  Yes     Yes       Yes     Gold exclusive, can Roar
    Vulpix     Yes     Yes       Yes     Silver exclusive, can Roar
    Stantler   Yes     Yes       Yes     Gives about 280-300 exp when fainted
    Nidoran M  Yes     Yes       Yes
    Nidoran F  Yes     Yes       Yes
    Hoothoot   No      No        Yes
    Sudowoodo  n/a     n/a       n/a     Event Pokemon
    
    Simple route, a couple of trainers. The reason you're here is to clear that
    stupid tree out of the way. It's actually Sudowoodo, a pure-Rock Pokemon.
    
    ----------------------------------------------------------------------------
    SPOTLIGHT: Basic Event Pokemon Capture Techniques
    
    On five* different ocasions in the game, you'll encounter a Pokemon just
    sitting there in the wild. In this guide, these are called "event battles".
    Sudowoodo is the warmup one, as the other three are the two legendary birds
    Ho-oh and Lugia, Snorlax, and the Red Gyarados.
    
    The rules are basically the same. To prepare, bring a Pokemon who can wear
    the target down (the Gastly I suggested for the Bug-Catching Contest will
    work here, but you'll need something stronger for the birds), a Sleep move
    (Gastly again) and a bunch of Great Balls. Always save before fighting them
    if you're at all concerned about the Pokedex, as if they faint and you save,
    you've lost your shot at them.
    
    In battle, simply wear the Pokemon so that it has maybe a few pixels of
    health, then put them to sleep. From there, throw Balls until it's caught. If
    you run out or faint the Pokemon, soft reset (A+B+Sel+Start) and try again.
    
    *There is one other Pokemon who just sits there in the wild, but even if you
    catch or faint it and save, it'll show up there again on the next Friday.
    In my opinion, this excludes it from being an event Pokemon, and since my
    opinion is the only one that counts... :P - if you want to know what Pokemon
    I'm talking about, keep reading.
    ----------------------------------------------------------------------------
    
    After catching the tree, talk to the portly man to get TM 08, Rock Smash.
    In battle, it will do light Fighting damage and lower Defense. Out of
    battle, it clears rocks. Next is Route 37.
    
    ROUTE 37
    
    Items- Red Apricorn, Blue Apricorn, Black Apricorn
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Pidgey     Yes     Yes       No
    Pidgeoto   No      Yes       No      Slightly rare
    Growlithe  Yes     Yes       Yes     Gold exclusive, can Roar
    Spinarak   No      No        Yes     Gold exclusive
    Vulpix     Yes     Yes       Yes     Silver exclusive, can Roar
    Ledyba     Yes     No        No
    Stantler   Yes     Yes       Yes     Gives about 280-300 exp when fainted
    Hoothoot   No      No        Yes
    
    It's Route 36 without the Nidos, but with Spinarak or Ledyba. Yeehah.
    
    Some more trainers to beat around, and the infamous Apricorns. The Red one
    becomes a Level Ball, which makes catching low-level Pokemon easier. The
    Blue Apricorn is a Lure Ball, which Kurt gave you. The Black one becomes
    a Heavy Ball, which catches Pokemon like Snorlax and Lapras. When you're
    done Apricorn-picking, level up to 21 (Spearow will evolve), and head to 
    Ecruteak City.
    
    ECRUTEAK CITY
    
    Items- HM 03, Itemfinder
    Pokemon- Eevee
    
    As usual, heal when you hit town. When you enter the Center, Bill will be
    waiting with important news: The Time Capsule has been fixed! Now, you can
    trade across to Red/Blue/Yellow and fill some of those Pokédex holes. When
    Bill leaves, follow him to Goldenrod with an open slot on the team to get
    Eevee!
    
    Back in town, heal and go to the dance hall. There are 5 dancers there, and
    if you beat them all, you get the Surf HM. The Dancers use the 5 (no, that's
    not a misprint, there are 5) forms of Eevee. The usual crowd of Vaporeon,
    Jolteon, and Flareon has swelled to include Psychic-type Esperon and
    Dark-type Umbreon. Dark goes down to Fighting and Bug.
    
    After getting Surf, check the houses for the Itemfinder, then go to the
    Burned Tower in the northwest portion of the city.
    
    BURNED TOWER
    
    Required: Rock Smash
    Items- X Speed, Burn Heal, HP Up
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Rattata    Yes     Yes       Yes
    Zubat      Yes     No        Yes
    Koffing    Yes     Yes       Yes
    Raticate   Yes     Yes       Yes     1F only
    Magmar     Yes     Yes       Yes     B1 only
    
    And as soon as you walk in the room, who should appear to do his impression
    of herpes and show up when least wanted or expected...
    
    ____________________________________________________________________________
    --------------
    RIVAL BATTLE 2
    --------------
    Pokemon:
    ~ Haunter L20
    ~ Zubat L20
    ~ Magnemite L18
    You picked Chikorita:
    ~ Quilava L22
    Cyndaquil:
    ~ Croconaw L22
    Totodile:
    ~ Bayleef L22
    
    I didn't want to say anything last time because it only applies to 1/3 of
    the people reading this guide (the ones who took Cyndaquil), but now that
    it's one of his main Pokemon I have to ask - how is he evolving some of
    his Pokemon early, and can I get some of that? The Totodile would evolve
    at L16 instead of L18, and now he's got a Haunter five levels early.
    
    And yes, I bring this up because there's not really much to discuss here.
    Same Pokemon should work as did the last time you fought him, Rock Throw
    and Magnitude ahoy. Magnemite gets beaten by Ground (quad damage thanks
    to the Magnemite family picking up a new Steel type, which also adds in
    weaknesses to Fire and Fighting), and just countertype the starter.
    ___________________________________________________________________________
    
    Catch Koffing, then retreat to the Pokemon Center to heal and drop Gastly.
    Why? Because Gastly's become less useful, and Magmar's coming up. (If you
    have Quilava, keep Gastly and drop it for Lapras later.) Work on getting
    Magmar to around level 23 with the rest of your party if you're using him.
    
    To actually complete your objective, which is release the Legendary
    Wandering Pokemon (aka: the Gerbils), go to the left, go up, and break the
    rock with Rock Smash. Beat the trainer, and drop down. Walk up the stairs,
    and they will break out. Accomplish the level goal and dart.
    
    Back outside, collect your thoughts and go after Morty's Fog Badge. To get
    to Morty, you have to fight every trainer in the gym, and negotiate an
    invisble path. From the first trainer, go to the right statue and up.
    Beat the trainer, and go left until you are parallel with the left statue.
    Go up, beat the trainer, and go right until you line up with the right
    statue. Up from there is the final trainer and Morty's platform.
    
    This path has given you an idea as to how the Ghosts here fight. They like
    to use Mean Look to stop you from switching, and then use Curse. Quick
    attacks are needed to beat them. Make sure everyone has one non-Normal
    or Fighting attack (maybe give Machop Dig or one of the element punches).
    When ready, talk to Morty and let the fun begin.
    
    Recommended level: 24
    __________________________________________________________________________
    GYM LEADER FIGHT
    Morty
    Pokemon:
    ~ Gastly L21
    ~ Haunter L21
    ~ Gengar L25
    ~ Haunter L23
    
    The non-Gengar Pokemon fight pretty much the same way the minor trainers
    did, abusing Curse and Mean Look. If you can do more than half damage in
    the first round, you can let the GIANT NAIL TO THE FOREHEAD take care of
    those guys for you.
    
    Gengar is the highest leveled one, though - and he's not screwing around.
    Hypnosis puts you down, then Shadow Ball (80 power type-bonused) or Dream
    Eater (100 power Psychic with 1/2 health back off a Special Attack that's
    just below Alakazam's) is not fun for you.
    
    Thankfully, you have Geodude (or perhaps Graveler/Golem) and Alakazam by
    this point. The non-Gengars are all weak to Magnitude, and it's a little
    known fact that in some obscure dialects, Gengar actually means "Psybeam
    bait".
    
    Rewards- $2300, Fog Badge, TM 30 (Shadow Ball)
    ___________________________________________________________________________
    
    After you beat Morty, he'll hand over the Fog Badge, and Shadow Ball, the
    best Ghost attack in the game (not that that means much, Ghost sucks as an
    attacking type in this game). Drop into the pit to go back to the start,
    and get out to heal. When you have all the things you need, go to Route 38.
    Oh, and how many Berries do you have? Try to have 6.
    
    ROUTE 38
    
    Items- Berry, Chad's #
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Rattata    Yes     Yes       Yes
    Raticate   Yes     Yes       Yes
    Magnemite  Yes     Yes       Yes     5% chance holds Metal Coat item
    Meowth     Yes     Yes       Yes     Silver exclusive
    Tauros     Yes     Yes       Yes
    Miltank    Yes     Yes       Yes
    Farfetch'd Yes     Yes       No
    Snubbull   Yes     Yes       Yes     Swarms
    
    Mainly a level up route - Tauros and Miltank both give pretty good
    experience, and there's a few trainer. Chad will offer his phone # when
    you beat it, and Pokedex hounds should take it - it means you'll get
    a call when the normally-rare Snubbull appear. Pick up the Berry as
    well, you'll want it for the next route.
    
    ROUTE 39
    
    Items- Mint Berry, MooMoo Milk, TM 13 (Snore) (last two items require 7
    Berries)
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Rattata    Yes     Yes       Yes
    Raticate   Yes     Yes       Yes
    Magnemite  Yes     Yes       Yes     5% chance holds Metal Coat item
    Meowth     Yes     Yes       Yes     Silver exclusive
    Tauros     Yes     Yes       Yes
    Miltank    Yes     Yes       Yes
    Farfetch'd Yes     Yes       No
    
    Route 38 - Snubbull swarm = pointless route for Wild Pokemon. Stick
    to beating the trainers for experience.
    
    As for the berries, if you've been hoarding them for the whole game you
    should have 7 of them. Here's where it pays off - feed the Miltank in
    the farmhouse 7 Berries, and it will recover from an illness. The farm
    hands will give you TM 13 (Snore) for curing it and start selling MooMoo
    Milk for $500 out of the house. Word of warning - you get one bottle at
    a time, but you can come back and get more later.
    
    OLIVINE CITY
    
    Items- Good Rod, HM 04 (Strength)
    Pokemon (Fishing - Olivine City):
    =================================================
    Species   |Old Rod|Good Rod|Super Rod|Other Notes
    =================================================
    Magikarp   Yes     Yes      No
    Krabby     No      Yes      Yes
    Kingler    No      No       Yes
    Corsola    No      Yes      Yes       Morning and Afternoon only
    Staryu     No      Yes      Yes       Evening only
    
    (Fishing - Olivine Dock Area):
    =================================================
    Species   |Old Rod|Good Rod|Super Rod|Other Notes
    =================================================
    Magikarp   Yes     Yes      No
    Tentacool  Yes     Yes      Yes
    Tentacruel No      No       Yes
    Chinchou   No      Yes      Yes
    Lanturn    No      No       Yes       
    Shellder   No      Yes      Yes
    
    In-Game Trade: Voltorb (trade Krabby at a house north of the Lighthouse).
    
    Your rival will intercept you as you enter town. He doesn't want to fight
    you, because he's looking for Olivine's Gym Leader, Jasmine. The story
    around town is that she's helping a sick Pokemon at the Lighthouse in the
    southeast part of the city.
    
    We'll get to her later, but for now, start by going to the house right below
    the Gym. Someone there will give you a Good Rod, which is a serious upgrade.
    Deposit the Old Rod in your PC. Also, just west of the Pokemon Center is a
    restraunt. Talk to the sailor at the table to get HM 04, which teaches
    Strength.
    
    Now, you've got a decision to make. Shortly, you're going to need a Water-
    type as there's a giant Surf area. If you don't have Croconaw (or even if
    you do and want to upgrade), you've got some decent choices here. Staryu
    is always a good option (even with the rarity of Water Stones), Chinchou
    or Lanturn are Water/Electric, which means it can do two jobs at once,
    and there's even the comedy Shellder option. But if you want the best one
    for ingame, you need to hold off until Friday, then get back to Union Cave
    by any means necessary. (Fastest way is Olivine -> 39 -> 38 -> Ecruteak
    -> 37 -> 36 -> Violet City or Ruins of Alph -> 32 -> Union Cave.) Bring
    as many Great Balls as you can afford.
    
    When you get to Union Cave, go near the exit. Remember the ladder you took
    down to get TM39? Below that, there's a small Surf passage. Take it down
    to find a ladder. Go down the ladder and you'll emerge in a new portion
    of the Cave. (Note: In addition to the Pokemon in the Union Cave, you
    can find Quagsire in the water areas. It tends to flee, so be careful.)
    At the bottom of this water area, once a week, is Lapras. Treat it as an
    event battle (even though you can do this every Friday) and catch Lapras
    - who is, in this author's humble opinion, the best Water-type for
    going through the game and will pay off big time at the end.
    
    Back in Olivine (with Lapras in your party for good), make sure everyone
    you're using is at about the same level - 26 is good enough for where
    we're headed. In the bottom-right corner of Olivine is a Lighthouse -
    the same one Jasmine is in. Enter.
    
    OLIVINE LIGHTHOUSE
    
    Items- Great Ball, TM 34 (Swagger), Rare Candy, Ether, Super Potion
    Pokemon- None
    
    This is pretty straightforward for the first couple of floors. Beat the
    Gentlemen: they carry a lot of money. On the fourth floor, you can either go
    up or down. Go up to collect some good items: A Rare Candy and TM 34, which
    teaches the Swagger move. This will confuse your opponent and double their
    physical Attack. Drop down to the 4th floor, and fall down the hole to a part
    of the 3rd floor you couldn't reach before. From there, take the stairs to
    to the 6th floor and Jasmine. She won't come down until you get the Ampharos
    who charges the lighthouse some medicine. The medicine's in Cianwood City,
    across the ocean.
    
    From the lighthouse, go to the open land area. Use Rock Smash to break some
    of the rocks and find some Pokemon. Krabby are pretty common, but every once
    in a while, you'll find the Bug/Rock Shuckle. This guy has no offense to
    speak of, and his speed's terrible. But his defensive stats... Off the page.
    Don't worry if you don't get one here, as there's one in Cianwood. When
    ready, shove off for Routes 40-41.
    
    ROUTES 40-41
    
    Items- None
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Tentacool  Yes     Yes       Yes
    Tentacruel Yes     Yes       Yes
    Mantine    Yes     Yes       Yes     Route 41 only, Gold exclusive
    
    This whole route is Surfing, so I hope you don't get seasick easily. Just
    go along, getting level ups (if the trainers don't give them to you, the
    wild Pokemon will) and any Pokemon you may have missed. Along the way, you
    will see islands with Whirlpools blocking the entrances. These are the Whirl
    Islands, home to the mystical Psychic/Flying Pokemon Lugia. However, there's
    a couple of items you need to catch Lugia (the Whirlpool HM and the Silver
    Wing) that you won't get 'til much later. So, head into Cianwood City.
    
    CIANWOOD CITY
    
    Items- Secret Potion, HM 02 (Fly)
    Pokemon- Shuckle
    
    After healing, the first place you should go is the house down-and-left from
    the Pokemon Center. The guy inside has Jasmine's medicine. If you leave and
    come back, he'll sell some healing items. Just above his house is a paranoid
    trainer. It would appear that Rival bullied him into giving up a rare
    Pokemon. He'll give you Shuckle if you have an open slot on the team.
    
    Next stop would be the gym. This is a Fighting-type gym, so bring any
    Psychics and Flyers you might have. Also, bring someone with Strength, and
    an Electric Pokemon. The trainers all have non-Fighting attacks on their
    Pokemon, so Ghost's invulnerability is nullified. Beat the three trainers,
    move the rocks (move the left and right ones up, then move the center one
    either to the left or right), beat one more trainer, and fight Chuck, the
    local Gym Leader.
    
    Recommended level: 27-28
    __________________________________________________________________________
    GYM LEADER FIGHT
    Chuck
    Pokemon:
    ~ Primeape L27
    ~ Poliwrath L30
    
    For the first time in the game, Golem can't roll over this gym - Fighting
    attacks do big damage even with its high Defense. However, Alakazam lives
    to beat up the low Special Defense enemies here. Paste Primeape with a
    Psybeam.
    
    If for some reason you DON'T want to win this easily, throw an
    Electric-type out for Poliwrath and Thundershock/Thunderpunch it into
    oblivion - but watch out for the Mind Reader->Dynamicpunch combo that will
    have said Electric type eating a 100-power Fighting move with guaranteed
    confusion. See why using a Psychic Pokemon is easier?
    
    Rewards- $3000, Storm Badge, TM 01 (Dynamicpunch)
    ___________________________________________________________________________
    
    After the fight, you'll get the Storm Badge and the TM for Dynamicpunch,
    which really isn't useful now. When you get outside, talk to Chuck's wife
    to get HM 02, which is Fly. This will get you back to Olivine very quickly.
    
    OLIVINE CITY GYM
    
    Items- None
    Pokemon- None
    
    When you land in Olivine, climb back to Jasmine's location. Give her the
    medicine and she'll go back to the gym. Inside, she'll offer to fight you
    for the Mineral Badge. She uses one of the new types, Steel.
    
    Recommended level: 28-29
    __________________________________________________________________________
    GYM LEADER FIGHT
    Jasmine
    Pokemon:
    ~ Magnemite L30
    ~ Magnemite L30
    ~ Steelix L35
    
    Two Magnemite? Someone better pinch Golem, he's dreaming.
    
    Steelix is a rarity in this game, a Pokemon designed to fight around its
    weaknesses. It has Iron Tail for its main damage dealer (beats Rock/Ground
    Pokemon like Golem who would normally take on the Ground weakness), Rock
    Slide should you throw a Fire or Water/Ice type at it, and Sunny Day to
    weaken Water moves. You could fake it out by luring it into Sunny Day and
    then switching to the Fire-type, but there's a good chance it'll be pasted
    by Rock Slide on the switchin. Your best bets are a Fighting type such as
    Machoke/Machamp, or a high Special Attack Water-type like Lapras to Surf
    it for massive damage before it can get the Sunny Day up.
    
    Rewards- $3500, Mineral Badge, TM 23 (Iron Tail)
    ___________________________________________________________________________
    
    Now, the next stop is Route 42, east of Ecruteak City. However, there are
    some side items you can do with the HMs. These are outlined below.
    
    New Bark Town: Get out the Togepi and show it to Professor Elm. As a reward,
    he'll give you an Everstone.
    
    Cherrygrove City: Surf to the fisherman and talk to him. He'll give you
    the Mystic Water that boosts Water damage.
    
    Violet City: Use Surf in the waterways to get a PP Up and a Rare Candy.
    
    Route 32: Use Cut to access a portly man who has TM 05, Roar.
    
    Union Cave: In the room where you got Swift, Surf the water to a new part
    of the cave. Go left the first chance you get and go out. This leads to a
    new part of the ruins with a trainer, and is the only place in the game to
    catch Psychic/Flying Natu and Normal-type Smeargle. Smeargle's unusual, in
    that it learns only one move, Sketch. But that move can open up any move in
    the game, because it permanetly copies the last move the other Pokemon used.
    
    Azalea Town: You can use Strength in the Slowpoke Well to access a couple of
    new items. One is TM 18, Rain Dance. The other one is the King's Rock, which
    gives all moves a chance at flinching, and evolves Poliwhirl and Slowpoke
    when you trade them with the rock attached. As well, this is the earliest
    place to catch Slowpoke, Slowbro, and Golbat.
    
    Ilex Forest: Surf in the pond by the exit to find Psyduck and Golduck.
    
    Route 34: On the left side of the Route is a water path. Surf down it and
    go into the inlet. Beat the 3 trainers inside to earn the Soft Sand item,
    which boosts Ground damage.
    
    Ecruteak City: In the Burned Tower, use Rock Smash on the right side and go
    up to a hole. Fall down and use Strength to get TM 20, which is Endure.
    
    With all that done, head east to Route 42.
    
    ROUTE 42
    
    Items- Ultra Ball, Yellow Apricorn, Green Apricorn, Peach Apricorn
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Mareep     Yes     Yes       Yes
    Flaaffy    Yes     Yes       Yes
    Mankey     Yes     Yes       Yes      Gold exclusive
    Spearow    Yes     Yes       No
    Zubat      No      No        Yes
    
    Here's your chance to catch a wild Flaaffy if for some stupid reason you're
    not raising Mareep. (By now, it should nearly be an Ampharos). Mankey's here
    for Gold players as well. Also, you're now in what's considered a mountain
    area in Johto, which means you can Headbutt for Aipom and Heracross if you
    haven't already.
    
    The only reason why you're on this route is that it's the only route leading
    to Mahogany Town. That's the next destination.
    
    MAHOGANY TOWN
    
    Items- None
    Pokemon- None
    
    When you come into town, you'll notice several things. The Poke Mart is
    selling useless items, the Gym is blocked off, and the path to Route 44 is
    blocked. And I'll give you 3 guesses as to who's behind this*. So heal, and 
    head north to Route 43/Lake of Rage.
    
    * And the first two don't count.
    
    ROUTE 43/LAKE OF RAGE
    
    Items- Bitter Berry, Max Ether x2, TM 10 (Hidden Power), TM 43 (Detect),
    Red Scale
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Venonat    Yes     Yes       Yes
    Mareep     Yes     Yes       Yes
    Flaaffy    Yes     Yes       Yes
    Girafarig  Yes     Yes       Yes
    Pidgeotto  Yes     Yes       No
    Noctowl    No      No        Yes
    
    The best of the n00bs is Girafarig, and it's just a novelty (how in heaven's
    name do you get a Normal/Psychic type?) Wild Noctowl are also good Pokedex
    fodder.
    
    The tollbooth on Route 43 is being manned by a member of Team Rocket. If you
    want to pass, they'll let you, but it'll cost $1000. It's better to take the
    grassy path, as you can catch some Pokemon and fight some trainers. The route
    leads to the Lake of Rage.
    
    If you take the left entrance to the Lake, you'll be able to use Cut to get
    some TMs. In the house is TM 10, Hidden Power. You may remember the Unowns
    back in the Ruins of Alph using this move. Also, you can find TM 43, Detect.
    This will prevent damage for 1 round, but doesn't work the more you use it.
    The main reason why you're here, though, is the Red Gyarados. To find it,
    take the right path and Surf to the center of the lake.
    
    ----------------------------------------------------------------------------
    SPOTLIGHT: Shiny Pokemon
    
    The event battle with the Red Gyarados is the only time in the game you're
    required to see a Shiny Pokemon. Shiny Pokemon are normal Pokemon with a
    specific set of DVs (see the max stat and Hidden Power sections for more
    fun with DVs) that glow when they enter battle.
    
    The required stats are, on a scale of 0-15:
    ~ Attack can be 2, 3, 6, 7, 10, 11, 14, or 15 (50%)
    ~ Defense, Speed and the Specials must be 10
    ~ As a result, HP will either be 0 or 8
    
    So if you get a Shiny, it's purely decorative and should only be used in
    competitive play if you have no other options. And the same can be said for
    Gyarados - in GSC play, he's horrible. He does learn a lot of HMs, so he can
    be used as a cool-looking HM slave.
    ----------------------------------------------------------------------------
    
    After you either catch or faint the Red Gyarados, you'll receive a Red Scale.
    Hang onto this for now, you can trade it for an item later. Head back to
    shore and you'll meet Lance - the Dragon specialist and final member of the
    Elite 4 in RBY. He senses something wrong with the Pokemon in the lake and
    wants you to investigate with him. Return to Mahogany Town and go to the
    little shop, where after the threat of death by Hyper Beam, you'll enter
    the Team Rocket Base.
    
    TEAM ROCKET BASE
    
    Items- Hyper Potion, Nugget, X Accuracy, Protein, Ice Heal, Dire Hit, Full
    Heal, TM 46 (Thief), HM 06 (Whirlpool
    
    When you go down the stairs, you'll walk by a Persian statue. As soon as you
    do, two Rockets will attack you. After beating them off, walk left to a
    passage, and right to another. Go down and around to find a computer. Engage
    it to stop that from happening.
    
    Next, you'll want to double back, and go left past the passage. After a
    trainer, you'll come to a booby-trapped field. When you step on a tile, a
    random Pokemon of Geodude, Koffing, and Voltorb will attack. This is your
    first crack at getting Voltorb without a trade, so catch one but watch out
    for the Selfdestruct attacks all three Pokemon will throw at you.
    
    "If I ran Team Rocket, I'd spring for better traps. Booby-trapped Persian
    statues and emo Pokemon? What the hell?" - _Raptor_
    "KOFFFFFFFFFFING IN MY SKINNNNNNNNNN" - Blackthorne2050
    - From a GameFAQs Pokemon Gold board thread, "If I Ran Team Rocket"
    
    When you come to a flight of stairs, go down and Lance will give you a one-
    time healing. Go to the right, and down the stairs. Now, you'll have to beat
    two specific trainers to get passwords to the leader. The trainers you have
    to beat are the trainer by the Full Heal and Dire Hit items (1 L19 Raticate)
    and the trainer at the upper computer bank (L18 Arbok, L18 Gloom). They will
    give you the password after you beat them and talk to them again. When you
    get the passwords, take the stairs above the Protein and go left. Down the
    stairs, and take the next flight to TM 46, Thief. Head back down the stairs,
    run into Rival (Lance kicked his butt so you don't have to), and check the
    door. When it opens, fight the Rocket inside....
    
    Male Rocket Leader
    Pokemon- L22 Zubat, L22 Koffing, L24 Raticate
    Rewards- $1584, Generator Room Password
    
    Simple trainer. A Rock with a ground move (Graveler/Golem) will do well here.
    
    After you beat him, he teleports away, but his Murkrow has the password.
    Backtrack to the hallway where Lance healed you to start a 2-vs-2 match.
    Lance will take the guy, while you fight this evil lady....
    
    Female Rocket Leader
    Pokemon- L26 Ekans, L26 Gloom, L26 Murkrow
    Rewards- $1800, access to the Generator room
    
    Pretty easy. Ground gets Ekans, Fire takes Gloom, and Murkrow falls to an
    Ice or Electric attack.
    
    When the leaders book, you and Lance will eliminate the Electrode by any
    means necessary. You can catch them if you want, but only catch 1 and faint
    the other 2. When the Pokemon are gone, Lance will thank you and give you
    HM 06, Whirlpool. Don't use this on a team member, though. (If you caught the
    Red Gyarados and aren't using it, give it Whirlpool.)
    
    When you come out of the shop, the Gym will be opened up. Walk in to find
    pretty early on that this place loves Ice-types. Here's the path, fighting
    every trainer:
    
    From the start, go one step past the left statue and go up to the trainer.
    Beat her, and go back to the start. Beat the trainers on the side in any
    order. Next, go one square to the left of the right statue, and up to the
    trainer. Beat him and go back down. Finally, go to the left side of the left
    statue, and go up, right, down, left, up, and right to find the old man
    Pryce.
    
    Recommended level: 31
    __________________________________________________________________________
    GYM LEADER FIGHT
    Pryce
    Pokemon:
    ~ Seel L27
    ~ Dewgong L29
    ~ Piloswine L31
    
    Wow, the trainers ARE regressing in this game. Pryce would get stomped
    quite hard by Jasmine, not only based on Pokemon but on the levels alone.
    As such, this is one of the easier Badge fights.
    
    Seel is pure-Water, but has Ice moves so you may want to hold the Grass
    types and stick with Thunderpunching it.
    
    Dewgong is Water/Ice but has the same problems as Seel - so just
    Thunderpunch it down.
    
    Piloswine is the odd combo of Ice/Ground, which nulls the Electric damage.
    But it also opens them up to a good Fire-type roasting. Or you could whack
    it with Fighting moves until it croaks, or Surf it out of play. The special
    moves are preferred, as Pilo's Special Defense isn't the hottest.
    
    Rewards- $3100, Glacier Badge, TM 16 (Icy Wind)
    ___________________________________________________________________________
    
    After you beat the gym, you should have seven badges. If you do and have
    beaten the Rockets twice - and basically followed the walkthrough to the
    letter, you should trigger a phone call from Elm. If not, you may have to
    restart - I haven't missed the call in my playthroughs, but people have.
    Since I haven't been able to replicate the error, I can't explain it myself.
    
    Anyway, if you get a call from Elm, you're in good shape. But the Radio
    Tower in Goldenrod is not - it's being used to broadcast a pirate signal.
    Time to crack some skulls in Golden Rod.
    
    RADIO TOWER: 1st PASS
    
    Items- Underground Key, Max Ether, TM 35 (Sleep Talk), Card Key, Amulet
    Coin, Smoke Ball
    Pokemon- None
    
    The basic point of this area is to waste the 11 Rockets hanging around.
    Expect Poison, Normal, Steel, and part-Flying Pokemon. When you get to the
    5th floor, talk to the "director" to engage a fight.
    
    Fake Director
    Pokemon- L30 Koffing (x5), Weezing L32
    Rewards- $2160, Underground Key
    
    Five. Koffings. What. The. ****. Psybeam. Him. Talking. Like. Kirk. Is.
    Fun.
    
    The "director" will give you the Underground Key for beating him. Now, you
    have to go to the Underground section of Goldenrod and use the key on the
    locked door. When you do, Rival will take the time to attack....
    ____________________________________________________________________________
    --------------
    RIVAL BATTLE 3
    --------------
    Pokemon:
    ~ Golbat L30
    ~ Magnemite L28
    ~ Haunter L30
    ~ Sneasel L32
    You picked Chikorita:
    ~ Typhlosion L32
    Cyndaquil:
    ~ Feraligatr L32
    Totodile:
    ~ Meganium L32
    
    Look out, Chikorita starters - Rival grabbed the "Illegal Evolution Poke-
    Wheaties" again and is turning them on you. And we now know what Pokemon
    Rival stole in Cianwood - the Sneasel. Dark/Ice, and blinding fast, but
    it's physical defense is subpar and it's quad-weak to Fighting. You know
    what that means.
    
    Golbat is quick and annoying, but can't take a hit to save its life.
    Psybeam or Psychic it. Haunter and Magnemite you know already. That leaves
    the starter, who can be simply counter-typed as you've done in the previous
    two fights.
    ___________________________________________________________________________
    
    After he goes down, you'll fight 3 Rockets, each guarding a switch. The
    switches manipulate walls and doors in an effort to get to the final door.
    To get to it, activate the left, center, and right switches in that order.
    You can play with the doors to get a couple of new items, including the
    Smoke Ball which is guaranteed to let you run away from wild Pokemon
    battles. But then again, having a higher speed rating will accomplish the
    same thing...
    
    Anyway, doors 3, 2, and 1 in order get you another Rocket. Beat her and go
    through the door that will open, then slay some more Rockets. Pick up the
    TM 35, Sleep Talk (uses one of your Pokemon's moves while asleep), and then
    beat the Rocket in the center. I'm not even going to bother listing him as
    a boss anymore because he's only packing 2 Koffing - at level 25.
    
    Talk to the director for the Card Key, which opens the shuttle doors in the
    Radio Tower. Before you leave, take the stairs to the cash-doubling Amulet
    Coin hold item. Then, head back to Radio Tower.
    
    RADIO TOWER: 2nd PASS
    
    Items- Rainbow/Silver Wing (Rainbow in Gold, Silver in Silver), Pink Bow,
    TM 11 (Sunny Day)
    Pokemon- None
    
    In the tower, go up to the 3rd floor, and use the Card Key in the slot. This
    will give you access to the hardest Rocket fights. Go up three floors,
    beating Rockets along the way. On the 5th floor, you'll have to fight the
    female and male leaders of TR back to back, so be ready.
    
    Female Leader (Round 2)
    Pokemon- L32 Arbok, L32 Vileplume, L32 Murkrow
    
    Same Pokemon as in Mahogany, and should be dealt with in the same way.
    
    Male Leader (Round 2)
    Pokemon- L33 Houndoor, L33 Koffing, L35 Houndoom
    Reward- Rainbow/Silver Wing
    
    Koffing you should have no problem with. Houndoor and Houndoom are both
    Fire/Dark, so use the approriate counters (Water, Ground, Rock, Fighting).
    
    When the man drops, the real director will take his seat and give you a
    different-colored Wing. In Silver, it's the Silver Wing. In Gold, you get
    the Rainbow Wing. These are the keys to getting to Lugia or Ho-oh - and
    you can do it now, but I recommend holding off until you hit the city
    with the next badge so you can stock up on supplies. You'll also get
    TM 11 (Sunny Day) and a Pink Bow (10% boost - Normal) from various
    staffers.
    
    After you collect your rewards, beat it back to Mahogany. Now that Team
    Rocket is dead for good, you can now go on Route 44.
    
    ROUTE 44
    
    Items- Burnt Berry, Max Revive, Ultra Ball, Wilton's #
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Bellsprout Yes     Yes       Yes
    Weepinbell Yes     Yes       Yes
    Lickitung  Yes     Yes       Yes
    Tangela    Yes     Yes       Yes      Tends to flee, put it to sleep
    
    Fishing:
    =================================================
    Species   |Old Rod|Good Rod|Super Rod|Other Notes
    =================================================
    Magikarp   Yes     Yes      Yes
    Poliwag    No      Yes      Yes
    Remoraid   Yes     Yes      Yes       Swarm Pokemon
    
    The trainers on this route are easy after the experience you got fighting
    Team Rocket. Wilton, a fisherman on the eastern part of the Route, will
    let you know when the Remoraid swarm, so keep in touch. As for the wild
    Pokemon, you have to Surf to the grass patch, which has a Max Revive in it.
    Be sure to get Lickitung, as you'll need it for a scenario later.
    
    The cave at the end of the route is the Ice Path. Enter and prepare to
    freeze your (Poke) Balls off.
    
    ICE PATH
    
    Items- HM 07 (Waterfall), Max Potion, Full Heal, Nevermelt Ice, TM 44
    (Rest), Iron, PP Up
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Zubat      Yes     No        Yes
    Golbat     Yes     Yes       Yes
    Jynx       Yes     Yes       Yes
    Swinub     Yes     Yes       Yes
    Delibird   Yes     Yes       Yes     Flees, Silver exclusive
    
    Swinub becomes Pilowswine, and you know how that goes from the last Gym.
    Delibird learns one move, and can't use that move very well ANYWAY, so
    it's purely relegated to the position of Santa Claus on the official
    Christmas theme team. The prize here is Jynx - if you don't have Lapras,
    you'll want an Ice-type for the next gym. Even if you do, its Lovely Kiss
    is a far better Sleep technique than anything you've got at this point
    on a non-Grass Pokemon, and you can catch a Legendary soon. Get it and
    start leveling it up.
    
    Remember the sliding puzzles of the Mahogany Gym? Well, they're back and
    worse than ever. The first major one is a pain in the neck, but I'll guide
    you through.
    
    First, go up, then left, down, left, up, right, up, and right. This will
    place you in the upper-right corner. From there, go down, left, up, left,
    down, right, down, right, up, and right to escape. To the right is another
    path, one you have to negotiate to beat this game. Starting at the higher
    point, go right, up, left, down, right, up, and right to get HM 07. This
    is Waterfall, which is needed to win the game. From the HM, go left, down
    and left to get out and go up the ladder.
    
    When up the ladder, go right and down to appear in a boulder-and-hole room.
    Push the boulders into the holes and go down the ladder. (It shouldn't be 
    that hard.) You'll appear in a giant ice sheet with items around it. From the
    ladder, go left, down, left, up, and right to get to the next ladder. When
    you come up, go around the rocks and get the Nevermelt Ice, which increases
    the power of Ice moves. Double back to a ladder, and you'll turn up in a room
    with a Z-shaped platform. Go to the stairs and jump down, then go over to get
    TM 44 (Rest). Then, slide up, left, and down to the final ladder. Get the PP
    Up on the way out. You'll end up in Blackthorne City.
    
    BLACKTHORN CITY
    
    Items- Dragon Fang
    Pokemon- None
    
    The best part of the city is the Move Deleter. This man located near the
    south end of town will make your Pokemon forget useless moves, including HMs!
    Finally, giving someone good a rotten HM isn't permanent.
    
    The Poke Mart here sells Ultra Balls, which are the second thing you need to
    catch the Legendary Birds. Stock up, and you may actually want to skip ahead
    to the Tin Tower or Whirl Islands (Gold to the Tower, Silver to the Islands)
    to catch it now. You'll need it for the next gym, ESPECIALLY if you have
    Lugia.
    
    The most important thing in the long run, however, is Blackthorn Gym. And
    you'll need to bring everything but the kitchen sink to beat it. Make sure
    you have one Ice move user, and a bunch of strong attackers to act as your
    backup.
    
    To get to Clair, you'll need to beat a trainer, then go up a ladder. Move the
    rock on the right all the way up, and move the left one into the pit. Go
    down, fight the trainer, and go to the right. Push the right boulder down,
    and the left one up all the way, then two spaces right. After beating a third
    trainer, push a boulder all the way to the right, and a final boulder down
    into the pit. Go down the ladder you passed, beat two more trainers, and
    fight the hardest (radio edit) boss in the history of Pokemon to this point.
    
    Recommended level: 38, but try to go higher.
    __________________________________________________________________________
    GYM LEADER FIGHT
    Clair
    Pokemon:
    ~ Dragonair L37
    ~ Dragonair L37
    ~ Dragonair L37
    ~ Kingdra L40
    
    Just for the record, and this is purely my opinion - we have the hottest
    lady in Pokemon right here. It's a shame that she's such a pain, in more
    ways than one. She's a Dragon user, and Dragons have a grand total of TWO
    weaknesses - their own type (which makes it nigh-impossible to use as the
    best Dragon move you'd have at this point is the 40-power Twister), and
    Ice. See why I brought Lapras and recommended Jynx?
    
    The three Dragons attack with various Special types. But they can't do
    enough damage before you drop them all with Ice Beams. The big problem here
    is Kingdra. It's a Water/Dragon Pokemon, which drops Ice Beams to neutral
    damage (but also opens it up for neutral damage from Thunderpunch). It'll
    shrug off your attacks, get Hyper Potioned, and keep firing away. Blast
    it with your best shots - Ice Beams, Thunderpunches, and if you happen to
    have Aeroblast on your Lugia, USE IT.
    
    Reward- $4000
    ___________________________________________________________________________
    
    After the toughest fight yet, Clair refuses to give you the Badge! Unless you
    enter the Dragon's Den and get the Dragon Fang item. Bring a Whirlpooler, and
    follow the left side of the screen to a Whirlpool. Have said Pokemon destroy
    it, and surf on. Eventually, you'll find the Dragon Fang and claim your
    well-deserved prizes - the Rising Badge (the 8th badge in Johto) and TM24,
    Dragonbreath.
    
    Once you leave the Den, you'll get a call from Professor Elm. He'd like to see
    you at his lab ASAP. Now, we could Fly there, but there are Pokemon to be had.
    So let's heal up and go south from Blackthorn to hit Route 45.
    
    ROUTE 45
    
    Items- Elixir, Max Potion, X Special, Revive, Mystery Berry, Parry's #
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Geodude    Yes     Yes       Yes
    Graveler   Yes     Yes       Yes
    Gligar     Yes     Yes       Yes     Gold exclusive
    Skarmory   Yes     Yes       Yes     Silver exclusive
    Teddiursa  Yes     Yes       Yes     Gold exclusive, flees
    Phanpy     Yes     Yes       Yes     Silver exclusive, flees
    
    Gligar can't learn Earthquake without outside influence (Pokemon Stadium
    2), whereas Skarmory is one of the best Pokemon in the game. Phanpy's
    evolved form eats Teddiursa's for lunch. I think Gold got the shaft here.
    
    Basically, just hop the fences and beat up all the trainers. Parry will
    track the Marill at Mt. Mortar for you, so stop by and pick him up. At
    the end, go left to Route 46.
    
    ROUTE 46
    
    Items- Berry, Paralyzecure Berry, Dire Hit
    
    You may remember this as the place where you caught Spearow and Geodude
    way back when. At the bottom of Route 46 is Route 29, which means you have
    officialy come full circle.
    
    WELCOME BACK TO NEW BARK
    
    Items- Master Ball
    Pokemon- None
    
    When you get home, go see Prof. Elm to get a Master Ball! This is a once-in
    a lifetime item that catches any Pokemon without fail. Save this for much
    later, as you'll need it.
    
    ----------------------------------------------------------------------------
    SPOTLIGHT: The Hierarchy Of The Master Ball
    
    "With great power comes great responsibility
    That's the catchphrase of old Uncle Ben
    And if you missed it, don't worry - he'll say the line
    Again and again and again"
    
    - Weird Al Yankovic, "Ode to a Superhero"
    
    So Elm's just given you a Poke Ball that can catch anything in the game
    without you having to put in any effort whatsoever. The question becomes...
    what do you do with it?
    
    Clearly, you don't want to waste it on a Rattata or something common like
    that. It's got to be something big. If you see something shiny that tends
    to flee battle or explode, you may choose to use it on that. However, that's
    only going to happen once in a blue moon, and you often have a turn before
    they run or blow up to get a sleeper in.
    
    So what you will likely want to use it on is legendaries. If you REALLY want
    to use one of the Gerbils, then you may want to use it on that when you see
    it to save yourself flying all over Johto. But the main thing I'd recommend
    saving it for is the legendary bird you get after you beat the Elite 4 - 
    it's level 70, and a total pain in the you-know-what to catch.
    
    So the hierarchy goes:
    ~ Level 70 bird
    ~ Gerbils
    ~ Shiny Pokemon
    ~ Level 40 bird
    ~ Other Pokemon
    ----------------------------------------------------------------------------
    
    At this point, the next required place is Route 26/27. There's a couple of
    quick side items to take care of, though:
    
    ~ Take the Red Scale item you got from the Red Gyarados to Mr. Pokemon on
    Route 30. He'll give you the Experience Share item in exchange, which when
    held by a Pokemon will give them half the experience even if they don't
    fight. Good for getting a Pokemon up to speed quickly.
    ~ Go back to Route 43's tollbooth. The guard is so happy to be back on the
    job that he'll give you TM 36 (Sludge Bomb) - the best Poison attack in the
    game.
    
    You can also go after some interesting Pokemon at Mt. Mortar, Whirl Islands
    (Silver), Tin Tower (Gold), and the Dark Cave. We'll start in Mt. Mortar.
    
    MT. MORTAR
    
    REQUIREMENTS: Surf, Flash, Waterfall, one open slot in your party
    Items- Rare Candy, Max Potion, TM 40 (Defense Curl), Escape Rope, Dragon
    Scale, Elixir, Max Revive
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Zubat      Yes     Yes       Yes
    Rattata    Yes     Yes       Yes
    Machop     Yes     Yes       Yes
    Geodude    Yes     Yes       Yes
    Machoke    Yes     Yes       Yes      2nd Floor only
    Graveler   Yes     Yes       Yes      2nd Floor only
    Raticate   Yes     Yes       Yes      2nd Floor only
    Goldeen    Yes     Yes       Yes      Surfing only
    Seaking    Yes     Yes       Yes      Surfing only
    Marill     Yes     Yes       Yes      Swarm
    Tyrogue    n/a     n/a       n/a      Given after a trainer fight
    
    If you've seen a map of this place, you'll know this is one big mountain.
    But most of it is bad items and wasted time. To get to where you need to,
    take the second entrance on Route 42. (NOTE: I will only cover the parts
    leading to Tyrogue. You can explore further if you wish.)
    
    Use Flash when you enter, or you'll be banging your head a lot. When the
    place is lit up, surf around the platform. When you come to the waterfall,
    use Waterfall to fly right up. From there, surf around the blocks and enter
    the next room.
    
    This next room is a pain, but the items are worth it. Go left and Surf the
    little pond to get a Rare Candy, then go back to the start. Go right, and
    Surf through two ponds to get the Max Potion. From the item, go up, Surf
    another pond, and go past where the item was. Jump down and head left. When
    you come to another pond, Surf it and head right. Jump down the first fence
    and collect TM 40 (Defense Curl), then return to the fence just above the
    TM. Keep going right, and Surf up. This will take you to an Escape Rope. Get
    it, and go right to another Surf pond. Go around the rocks and hop two
    fences to collect the Dragon Scale, which evolves Seadra to Kingdra after
    trading. Go left and pick up the Elixir, and retrace your steps to the
    point where you took the two jumps. This time, go left, take one last leap,
    and left to a ladder. Whew....
    
    You'll appear on a platform. Go around to the maze of rocks, and look for
    a Max Revive. From the item, go up, left, and down to come to another
    ladder. From the ladder, it's a short jaunt to the Karate Master, Kiyo.
    
    Karate Kiyo
    Pokemon- L34 Hitmonlee, L34 Hitmonchan
    Rewards- $816, Tyrogue
    
    Getting to him is hard, beating him's a snap. Just use good Flying/Psychic
    Pokemon and you'll have no problem.
    
    After you win, the Master will give you a rare Pokemon that evolves 3
    different ways, based on his L20 stats.
    
    Attack higher than Defense = Hitmonlee.
    Defense higher than Attack = Hitmonchan.
    Equal stats = new Pokemon Hitmontop.
    
    After collecting your prize, Escape Rope out of here.
    
    DARK CAVE
    
    REQUIREMENTS: Surf, Flash, Rock Smash
    Items- Revive, Darkglasses, TM 13 (Snore), Max Potion, Full Heal, Potion
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Zubat      Yes     Yes       Yes
    Golbat     Yes     Yes       Yes
    Geodude    Yes     Yes       Yes
    Graveler   Yes     Yes       Yes
    Wobbuffet  Yes     Yes       Yes     Blackthorn entrance only
    Dunsparce  Yes     Yes       Yes     Route 31 entrance only, swarm 
    
    The best entrance to take is just south of Blackthorn, on Route 45. You'll
    need Surf, Flash, and Rock Smash.
    
    When you go in, you'll see a giant lake. Surf down to a distant platform to
    find a Revive, and go left to TM 13 (Snore). Double back to the pond, and
    exit on the left side. Go up a set of stairs and down another, then go up
    past the platforms. The guy there will give you the Darkglasses, which power
    up Dark-element moves. Go down from him to exit the room.
    
    The next section starts with a corner entrance. Go down and Smash the rock,
    and go right. Break rocks and jump platforms for the other items, and go
    out on Route 46. Or, you can go left from the entrance, and down to find
    the exit leading to Route 31.
    
    WHIRL ISLANDS
    
    REQUIREMENTS: Surf, Flash, Whirlpool, recommend an Escape Rope
    Items- Ultra Ball, Max Revive, Max Ether, Full Restore *These are just the 
    items on the way to Lugia.*
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Krabby     Yes     Yes       Yes
    Seel       Yes     Yes       Yes
    Zubat      Yes     Yes       Yes
    Golbat     Yes     Yes       Yes
    Horsea     Yes     Yes       Yes     In water only
    Seadra     Yes     Yes       Yes     In water only
    Tentacool  Yes     Yes       Yes     In water only
    Tentacruel Yes     Yes       Yes     In water only
    Lugia      n/a     n/a       n/a     Event battle, see below
    
    To even go near Lugia, you'll need Surf and Whirlpool. You'll need Surf
    and Flash to get to it. Also, bring an Escape Rope. You'll need a sleep 
    Pokemon, so break out Jynx and level it up quickly.
    
    Go back to Route 41. Remember the 4 islands? Take the northeastern one and
    use Whirlpool on the right side. When you enter the cave, go right and get
    down the ladder. (Take the upper jump. The old info had a lot of people
    confused.) When you land, go down as far as you can, left, and down again
    to a ladder.
    
    When you land again, get the Max Revive, then take the waterfall down. Enter 
    the cave and Surf up to Lugia. Save right now.
    
    To catch it, you'll need to put it to sleep, wear its health down with
    attacks, then throw Ultra Balls. A Jynx at a similar level (within a couple
    of levels of 40) with Lovely Kiss, Ice Punch, and Doubleslap would do great
    here. Sleep it, Ice Punch it once, then use Doubleslap (which does little
    damage) to put it in the red. When it's health is as low as you can get it,
    and it's asleep, throw Ultra/Heavy Balls for the catch.
    
    Lugia starts at L40, with the best Flying technique in the game, Aeroblast.
    It also has Safeguard (prevents status for 5 rounds), Gust, and Recover (you
    know what this does.) Give it Psychic and Earthquake by TM, and you'll have
    little problems with the last half of the game.
    
    *Note: If you're playing Gold, this doesn't apply. Just catch Lugia with
    the Master Ball later, and meet me in Tin Tower.*
    
    TIN TOWER
    
    Items- Full Heal, Ultra Bal, Escape Rope, Max Revive, Full Restore, Rare
    Candy, Super Potion, Nugget, Max Elixir
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Rattata    Yes     Yes       Yes
    Gastly     No      No        Yes
    Ho-oh      n/a     n/a       n/a     Event battle, see walkthrough
    
    Go to Ecruteak City, and have a sleep Pokemon handy. The Jynx I recommended
    for Whirl Islands would be good enough. To get to the tower, go to the house
    north of the Dance Hall (where you got Surf.)
    
    The first couple of floors are pretty basic, just get ready for an amaze-ing
    next few floors. Starting on the 3rd floor, go left to the Full Heal, then
    go right. Next, go up and left to the pillar, then go around the pillar and
    up. Take the ramps going right to get to the 4th floor.
    
    The 4th floor is simple. From the ladder, go down, left 2, down to the Ultra
    Ball, and right. Go down to the Super Potion, then bounce all the way to the
    left. Ignore the stairs, but get the Escape Rope. Go left from there, and
    past the left side of the pillar. Take the next staircase.
    
    On the 5th floor, go up and right, until you come to the first ramp. Go 
    right 2 ramps, down 1, left 2, down 5, right 2, and down to the next
    staircase.
    
    The 6th floor is easy. Go up to the pillar, right, up, and left to the
    ramps. Hop down and take the stairs. The 7th floor is where the fun begins.
    Go up, ignore the teleporter, and right to the Max Revive. Next, go down and
    left until you come to a fork. Take this one down and step on the pad. From
    there, follow the teleporters until you come to a lone teleporter and the
    pillar. Take the stairs to Ho-oh.
    
    To get this one, use Lovely Kiss/Hypnosis to put it to sleep. Use weak
    attacks like Ice Punch and Doubleslap or set damage moves (like Night Shade
    and Seismic Toss) to put it in the red. Next, toss Ultra/Heavy Balls and
    ka-ching! You've got Ho-oh.
    
    In Gold, Ho-oh starts at L40 and has Sacred Fire, the most powerful Fire
    move in the game. It also has Recover, Gust, and Safeguard. It can learn
    the Grass-type Solarbeam, and the Sunny Day attack that makes its Fire
    moves more powerful (and eliminates Solarbeam's charge.) Be sure to keep
    Recover.
    
    *Silver players, come back here later with the Rainbow Wing and a Master
    Ball.*
    
    Now that that's taken care of, it's time to fight the Elite 4. Go east
    from New Bark Town, and you'll come up on a new route...
    
    ROUTE 26/27
    
    REQUIREMENTS: Surf, Waterfall, Whirlpool (optional, but leads to a TM)
    Items- Rare Candy, Moon Stone, TM 37 (Sandstorm), TM 22 (Solarbeam), Ice 
    Berry, Max Elixir
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Doduo      Yes     Yes       No
    Dodrio     Yes     Yes       No      Route 26 only
    Raticate   Yes     Yes       Yes
    Sandslash  Yes     Yes       Yes     Gold only
    Arbok      Yes     Yes       Yes     Silver only
    Ponyta     Yes     Yes       Yes
    Quagsire   Yes     No        Yes
    Slowpoke   Yes     Yes       Yes     Waterfall area only
    Golbat     Yes     Yes       Yes     Waterfall area only
    
    Surf east from New Bark to come out on Route 27. Oh, and welcome to Kanto
    by the way. To get the Candy, Surf to the far right. Enter the first cave 
    you see and surf to the Moon Stone, then Waterfall up to the other side of 
    the fence. When you come out, enter the house, where a lady will check the 
    happiness of your lead Pokemon. If it likes you, you'll get TM 37 
    (Sandstorm), which damages both Pokemon every turn. Steel, Rock, and Ground 
    aren't affected, so give it to one of those. To get TM 22 (Solarbeam), go
    on the boardwalk and Surf until you see the Whirlpool. Destroy it and Surf
    until you see an item and a trainer. Beat the trainer for Solarbeam.
    
    The trainers in this area are not easy by any stretch of the imagination.
    On Route 26, there's a lady who will heal your Pokemon, so stop in. At the
    end of the route, you'll come to Champion's Path. Show the badges, ignore
    the guards (they'll clear out eventually), and enter Victory Road.
    
    VICTORY ROAD
    
    Items- Max Revive, Full Heal, X Special, TM 26 (Earthquake), Full Restore
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Onix       Yes     Yes       Yes
    Graveler   Yes     Yes       Yes
    Golbat     Yes     Yes       Yes
    Rhyhorn    Yes     Yes       Yes
    Ursaring   Yes     Yes       Yes     Gold exclusive
    Donphan    Yes     Yes       Yes     Silver exclusive
    
    The most annoying parts of the Red/Blue Victory Road (the trainers and the
    rock puzzles) are gone. However, the wild Pokemon still roam. This is quite
    easy, with one exception. Rival's back for another butt-kicking.
    ____________________________________________________________________________
    --------------
    RIVAL BATTLE 4
    --------------
    Pokemon:
    ~ Sneasel L34
    ~ Kadabra L35
    ~ Magneton L35
    ~ Haunter L35
    ~ Golbat L36
    You picked Chikorita:
    ~ Typhlosion L38
    Cyndaquil:
    ~ Feraligatr L38
    Totodile:
    ~ Meganium L38
    
    No illegal evolutions here, but the Rival's strategy ought to be illegal
    due to extreme stupidity. The newcomer is Kadabra, who you can probably
    two-shot with any good physical attack before it can start Psychicing you.
    Magnemite evolved, but the evolved form doesn't change types so you can
    Earthquake it out as usual.
    
    Sneasel gets creamed by the same Fighting attacks, Haunter and Golbat eat
    Psychic or Earthquake/Thunderpunch, and the starter gets blasted as you've
    done all game. Yawn.
    ___________________________________________________________________________
    
    After the fight, Rival runs away. But you'll see him again. After the fight,
    go left and drop down the hole. This leads to TM 26 (Earthquake), the best
    Ground move in the game. Give this to a Ground or Rock type if they
    don't already have it. Get back to the exit, and enter Indigo Plateau.
    
    INDIGO PLATEAU/ELITE 4
    
    Items- None
    Pokemon- None
    
    This is it. The halfway point of the game. My general advice: Have everyone
    at least L45, and have plenty of items from the Mart with you. That way, if
    you do manage to lose, your cash penalty won't be as bad. My specific
    advice... well, see below.
    
    ----------------------------------------------------------------------------
    SPOTLIGHT: Preparation for the Elite 4
    
    Now you've reached the official midpoint of the game. If you're raising a
    team, it should be around L45. If you're just going with a couple of Pokemon,
    they're about L55 by now.
    
    The team I'm going to use for this follows below. Keep in mind that I have
    full trading capability, including the ability to send Pokemon back to RBY
    for TMs they need. Substitute moves are in brackets if that is the case.
    
    Golem:
    Earthquake, Rock Slide (Rock Throw), two filler moves
    Alakazam:
    Psychic, Fire Punch, Ice Punch, Thunderpunch
    Magmar:
    Flamethrower, Thunderpunch, Smokescreen, Strength
    Ampharos:
    Thunderpunch, Thunder Wave, Fire Punch, Return
    Lapras:
    Surf, Ice Beam, Thunderbolt (Body Slam), Confuse Ray
    Machamp:
    Cross Chop, Karate Chop*, Earthquake, Rock Slide (Return)
    
    * Purely to make sure I can still use Fighting moves when Cross Chop
    invariably runs out of PP
    
    Held items not used, except to give the opening Pokemon an Amulet Coin to
    double money earned. This opening Pokemon will be listed in each member's
    section.
    ----------------------------------------------------------------------------
    
    ___________________________________________________________________________
    ---------------
    ELITE FOUR WILL
    ---------------
    Pokemon:
    ~ Xatu L40
    ~ Xatu L42
    ~ Slowbro L41
    ~ Exeggutor L41
    ~ Jynx L41
    
    Lead Pokemon: Ampharos
    
    An all-Psychic team sounds like a golden opportunity for Dark-types, but
    unless you imported a Houndour egg from another game you don't have one
    that can attack worth a damn (Umbreon can't. Trust me.) But they're all
    dual-typed Psychics, so you can strike at the other type weaknesses.
    Although Ampharos could solo this fight with Fire Punch, let Magmar take
    care of Exeggutor and Jynx for you with Flamethrower and just have Ampharos
    Thunderpunch everything else in sight.
    
    Reward: $4,200
    ___________________________________________________________________________
    
    ___________________________________________________________________________
    ---------------
    ELITE FOUR KOGA
    ---------------
    Pokemon:
    ~ Ariados L40
    ~ Forretress L43
    ~ Muk L42
    ~ Venomoth L41
    ~ Crobat L44
    
    Lead Pokemon: Magmar or Golem
    
    In theory, if you had Rollout on Golem you could start rolling and
    beat Koga in one PP. It's not likely, however, due to high HP from Muk and
    defense from Forretress.
    
    Ariados is the evolved form of Spinarak, and you've been killing Bug/Poison
    all game, so torch them or drop rocks. Same with Venomoth. Forretress is
    Bug/Steel, which means a Cyndaquil's Ember might OHKO it - and certainly
    Magmar's Flamethrower will.
    
    Muk is pure-Poison and can take quite a few hits. Sadly for Koga, he's
    mortally slow - my Golem was outrunning it at a level DISadvantage, and
    gets ripped apart by Earthquake.
    
    Crobat is an evolved Golbat, and is BLINDING fast. He'll use the Koga
    trademarks of Toxic and Double Team, but it's still somewhat frail. Rock
    Slide or Psychic it.
    
    Reward: $4,400
    ___________________________________________________________________________
    
    ___________________________________________________________________________
    ----------------
    ELITE FOUR BRUNO
    ----------------
    Pokemon:
    ~ Hitmontop L42
    ~ Hitmonlee L42
    ~ Hitmonchan L42
    ~ Onix L43
    ~ Machamp L46
    
    Lead Pokemon: Alakazam
    
    This is pretty much Alakazam's fight to lose. All three Hitmons sport high
    Special Defense, but their HP is still so low that you can probably OHKO
    the lost of them with Psychic. You might get Mach Punched (Fighting-type
    Quick Attack), but that's it.
    
    You've been fighting Onix all game, and it's still pathetic. Surf it and
    be done. (You would think they would have evolved it to Steelix...)
    
    Machamp might be tricky with Cross Chop, but it too is Psychic bait.
    
    Reward: $4,600
    ___________________________________________________________________________
    
    ___________________________________________________________________________
    ----------------
    ELITE FOUR KAREN
    ----------------
    Pokemon:
    ~ Umbreon L42
    ~ Vileplume L42
    ~ Gengar L45
    ~ Murkrow L44
    ~ Houndoom L47
    
    Lead Pokemon: Machamp
    
    Think back... all the way back... to Ecruteak. Remember the dance with the
    Umbreon and I said her weaknesses were Bug and Fighting? Well, since I
    don't have a Bug move here, we have to use Machamp to take out this Umbreon
    as well.
    
    Vileplume is the final form of Oddish, and it's toast to a Flamethrower.
    Gengar is the same thing you've been killing with the Rival all game,
    Psychic or Earthquake it out.
    
    Murkrow is Dark/Flying, so that nulls all the Dark weaknesses. But it opens
    up all the Flying ones. Ampahros's Thunderpunch will be sufficient to KO
    it.
    
    Houndoom is Dark/Fire, so you can use Water or Rock to beat it - but I'd
    stick with Machamp just to make sure.
    
    Reward: $4,700
    ___________________________________________________________________________
    
    After beating Karen, because they're called the Elite 4, you'll probably 
    think it's over. But it's not over yet, because Lance awaits. The winner
    is League Champion. Are you ready for the fight of your career so far?
    
    ____________________________________________________________________________
    --------------
    CHAMPION LANCE
    --------------
    Pokemon:
    ~ Gyarados L44
    ~ Charizard L46
    ~ Aerodactyl L46
    ~ Dragonite L47
    ~ Dragonite L47
    ~ Dragonite L50
    
    Lead Pokemon: Ampharos
    
    Ah, so THAT'S the source of these illegal evolutions - the league Champion!
    And not only does he have three illegal Dragonites, but his Aerodactyl has
    Rock Slide, which is only legal in the 3rd generation of games. Time to
    paste this Sharker all over the Plateau.
    
    Gyarados might be tough, but it still folds to an Electric attack.
    
    Charizard is quad-weak to Rock Slide, but you may want to Surf it out as
    well.
    
    The aforementioned Aerodactyl is going to flinch you left and right with
    Rock Slide if it gets enough luck. Send out Ampharos to T-Wave it, then
    Thunderpunch or switch to Lapras and Surf it into oblivion.
    
    Finally, the three Dragonites can all be brought down with Ice Beams.
    
    Reward: $5,000
    ___________________________________________________________________________
    
    After you win, Mary tries to get a word with you, but Lance pulls you into
    the Hall of Fame room where you and your Pokemon are enshrined. The credits
    roll, and the game is over.
    
    Or is it...?
    
    FREE TRIP TO KANTO
    
    Items- S.S. Ticket
    Pokemon- None
    
    When you restart the game, you'll be back home in New Bark, when Prof. Elm
    calls. He has a present for you: it's a ticket for the S.S. Aqua, which is 
    docked in Olivine City. So get there.
    
    Head to the docks (the building in the south end of town), and go down the
    stairs. When you come out in a watery area, show the man the ticket, and hop
    on the S.S. Aqua.
    
    S.S. AQUA
    
    Items- Metal Coat
    Pokemon- None
    
    The Prof. must have some connections to get you a private room. It's also a
    miniature Pokemon center, with the ability to heal and a PC. Go around,
    beat a few trainers, break in some new Pokemon, etc. Eventually, you'll hear
    about a man whose daughter is missing. She's downstairs with someone, but a
    sailor is blocking the path because one of his sailors is shirking.
    
    To find the lazy bum, check the room next to yours. You'll have to beat him
    in a fight, but he's a cinch.
    
    He'll report for duty after you beat him, so you can now access the ship's
    lower decks. Beat a few trainers, and find a staircase on the left side.
    Follow the doors to find the child. A grateful father will give you the
    Metal Coat, which powers Steel moves and evolves a couple of Pokemon. After
    collecting your prize, the ship will pull into Vermillion City.
    
    VERMILLION CITY
    
    Items- Rare Candy, Thunder Badge
    Pokemon- None
    
    When you pull into port, you'll come out in familiar surroundings for
    Pokemon veterans: Vermillion City! Not a lot has changed, but the prize for
    hearing the Fan Club president's speech is different. Now, it's a Rare
    Candy.
    
    The town is small, and it feels smaller because there's a huge Snorlax
    blocking Diglett's Cave. However, the Gym is still around, and they still
    train Electric Pokemon. The Jr. Trainers are easy, and the puzzle is
    deactivated. Which means, you can easily access Lt. Surge.
    __________________________________________________________________________
    GYM LEADER FIGHT
    Lt. Surge
    Pokemon:
    ~ Raichu L44
    ~ Electrode L40
    ~ Electrode L40
    ~ Magneton L40
    ~ Electabuzz L46
    
    Five Electric types, and you should still have Golem who can walk all over
    them with Earthquakes. They may spam Double Team a little bit, but just
    keep Earthquaking and they'll go down eventually.
    
    Rewards: $4,600, Thuderbadge
    ___________________________________________________________________________
    
    After you leave the Gym, heal and go around town to find out about a Kanto
    wide power outage. You can't do anything about it now, so just go north to
    Route 6.
    
    ROUTE 6
    
    Items- None
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Bellsprout Yes     Yes       Yes
    Abra       Yes     Yes       Yes
    Magnemite  Yes     Yes       Yes
    Meowth     Yes     Yes       Yes     Silver only
    Pidgey     Yes     Yes       No
    Oddish     No      No        Yes
    
    The wild Pokemon are EXTREMELY low-leveled here. We're talking mid-teens
    for levels. Just ignore them since there's nothing new, and go north to
    Saffron City.
    
    SAFFRON CITY
    
    Items- Upgrade, TM 29 (Psychic), Focus Band
    Pokemon- None
    
    The big city's just as busy. Silph Co. is sealed off above the first floor,
    but the Upgrade, which evolves Porygon after a trade, is in there. Also, Mr.
    Psychic is still reading people's minds, so pick up the Psychic TM from him.
    The Fighting gym has only one person in it (you probably beat their leader,
    Kiyo, already), but the Focus Band is inside. This sometimes prevents
    fainting.
    
    If you want to pick up a great Pokemon for the endgame, go west out of
    Saffron at night and catch a Houndour. Give it the Experience Share and
    perhaps let it beat up some trainers, and it'll become Houndoom, Karen's
    powerful Dark-type Pokemon. Give it Solarbeam and Sunny Day TMs, let it
    build up to Crunch and Flamethrower, and you've got a Kanto killing
    machine on your hands.
    
    This is probably the first place you'll hear that the power is out across
    Kanto. But, the Psychic Gym is up and running, and Sabrina's still in
    charge. The teleporter puzzle is still the same (for those who don't know,
    it's upper-right, upper-left, lower-left, lower-left teleporters). The only
    difference is in Sabrina's party.
    __________________________________________________________________________
    GYM LEADER FIGHT
    Sabrina
    Pokemon:
    ~ Espeon L46
    ~ Mr. Mime L46
    ~ Alakazam L48
    
    If you've got Houndoom even at L35, this should be an easy fight. Faint
    Attack will do a number on these Pokemon, who can't attack beyond the
    Psychic type except for Future Sight. Otherwise, Houndoom is immune to
    their attacks.
    
    If he's not available, then it's still doable. Just attack with your
    strongest physical attacks, and don't be afraid to have Lapras Body Slam
    everything into oblivion.
    
    Rewards: $4,800, Marshbadge
    ___________________________________________________________________________
    
    After you get the Marsh Badge, take the same route out of the gym, and
    head north of Saffron to Route 5. You'll be back.
    
    ROTUE 5
    
    Items- Cleanse Tag
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Bellsprout Yes     Yes       Yes
    Abra       Yes     Yes       Yes
    Magnemite  Yes     Yes       Yes
    Meowth     Yes     Yes       Yes     Silver only
    Pidgey     Yes     Yes       No
    Oddish     No      No        Yes
    Gloom      No      No        Yes
    
    When you get to the top of Route 5, jump down for wild Pokemon, and go into
    the house where the Daycare was in Red/Blue. The old lady inside will give
    you the Cleanse Tag, which lowers the chances of meeting a wild Pokemon when
    it's attached. After that, head north to Cerulean City.
    
    CERULEAN CITY
    
    Items- None
    Pokemon- None
    
    The Gym would be a logical place to start, but it's empty except for a
    chicken TR member with a weird accent. So, head east (with Cut) to Route 9.
    
    ROUTE 9
    
    Items- None
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Rattata    Yes     Yes       Yes
    Raticate   Yes     Yes       Yes
    Mankey     Yes     Yes       Yes     Gold exclusive
    Primeape   Yes     Yes       Yes     Gold exclusive
    Spearow    Yes     Yes       No
    Fearow     Yes     Yes       No
    
    Route 9 is from Cerulean to the Pokemon Center outside of the Rock Tunnel
    (which we'll deal with later.) Basically, beat around the trainers, and get
    some Exp. When you see water, surf it to Route 10.
    
    ROUTE 10
    
    Items- Machine Part, TM 07 (Zap Cannon)
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Spearow    Yes     Yes       No
    Fearow     Yes     Yes       No
    Quagsire   Yes     No        Yes
    Raticate   Yes     Yes       Yes
    Voltorb    Yes     Yes       Yes
    Electabuzz Yes     Yes       Yes
    
    There's a grass area outside of the Power Plant with Electabuzz in it. Be
    sure to pick one up, as it's useful for breeding purposes. When you go into
    the plant, talk to everyone inside to learn that a part was stolen.
    
    Go back to Cerulean and head north to the bridge. The Rocket you ran into
    earlier will be waiting with an L30 Golbat.
    
    After the fight, the Rocket will reveal the location of the part. It's in
    Cerulean Gym. To get it, go to the square of water in the middle. Go to the
    upper-left part and search downwards to get the part. Return to the Power
    Plant and give the manager the part to kick-start the power and receive TM
    07 (Zap Cannon). This is the Electric equivalent of Dynamicpunch, but it
    paralyzes instead of causing confusion.
    
    After you get the power restarted, go back to Saffron and talk to the
    Copycat Girl. Her house is right below the Train Station. She'll wonder
    about a Poke Doll that someone gave her 3 years ago. To find it, go back
    to Vermillion's Fan Club and talk to the fat guy. Return the doll to get
    the Rail Pass! Now, you can easily transport between Saffron and Goldenrod
    back in Johto.
    
    The power's back on, but the Cerulean Gym is still empty. Try looking on
    Route 24/25.
    
    ROUTE 24/25
    
    Items- Protein, Nugget, Everstone, Leaf Stone, Fire Stone, Water Stone,
    Thunder Stone, Berserk Gene
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Bellsprout Yes     Yes       Yes
    Weepinbell Yes     Yes       Yes
    Abra       Yes     Yes       Yes
    Pidgey     Yes     Yes       No
    Pidgeotto  Yes     Yes       No
    Sunkern    No      Yes       No
    Venonat    Yes     No        Yes
    Venomoth   No      No        Yes
    Oddish     No      No        Yes
    
    The old Nugget Challenge is back, and under legitimate ownership. Beat the
    first 7 trainers you see, and the 8th will give you a Nugget. Then, he'll
    challenge you.
    
    Shortly after that, you'll come to Bill's house, and you'll see Misty, head
    over heels in love with someone. When you break up the smooch-fest, you'll
    be able to fight for the Cascade Badge.
    
    SIDE QUEST: In Bill's house is someone house-sitting, who's been reading
    about Pokemon. He wants to see Lickitung, so bring him one to get an Ever-
    Stone, which prevents evolution. After that, he'll want to see other
    Pokemon, in riddle form. The answers are below.
    
    "The one with leaves coming out of its head."-Oddish. You'll get a Leaf
    Stone.
    Either "The one with many tails" or "The one with big jaws." This varies
    depending on your version, but it's either Vulpix or Growlithe. For this,
    you get a Fire Stone.
    "The one with the multi-colored core, that's shaped like a star."-Staryu.
    Your reward is a Water Stone.
    "The really popular one, before it evolves."-Baby Pokemon Pichu. Collect
    a Thunder Stone for your efforts. 
    
    This is the only chance you get to collect these particular stones, and you 
    only get one (unless you use Mystery Gift.)
    
    To get the Berserk Gene, go back to the water near the bridge to Route
    24, and surf down to where the old Cerulean Cave/Unknown Dungeon was (for
    those who haven't played previous versions, it's across from the top row
    of houses in Cerulean City). Look around for the Berserk Gene, a one-use
    hold item roughly equivalent to using Swagger on yourself.
    
    CERULEAN CITY- PART 2
    
    Items- None
    Pokemon- None
    
    Enter the Gym to see the Jr. Trainers hanging around. Beat the three of them
    and talk to Misty to let the fun begin.
    __________________________________________________________________________
    GYM LEADER FIGHT
    Misty
    Pokemon:
    ~ Golduck L42
    ~ Quagsire L42
    ~ Lapras L44
    ~ Starmie L47
    
    We've been slaying Water types all game, so you should know how Misty rolls.
    Use Electric attacks on Golduck, Lapras, and Starmie. The only trouble spot
    is Quagsire - it's immune to Electric being a Ground type, and the only
    Grass move you likely have is Solarbeam on Houndoom (who may or may not be
    ready for this fight). If it is, great. Sunny Day, Solarbeam, seeya. If
    not, send out a Water-type and Surf it until it drops.
    
    Rewards: $4,700, Cascade Badge
    ___________________________________________________________________________
    
    After getting the Cascade Badge, go back toward the Power Plant, but enter
    the Rock Tunnel instead. Bring a Flasher as well.
    
    ROCK TUNNEL
    
    Items- Iron, Revive, PP Up, TM 47 (Steel Wing), Elixir
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Geodude    Yes     Yes       Yes
    Machop     Yes     Yes       Yes
    Machoke    Yes     Yes       Yes
    Zubat      Yes     Yes       Yes
    Onix       Yes     Yes       Yes 
    Kangaskhan Yes     Yes       Yes
    Cubone     Yes     Yes       Yes     May hold Thick Club item
    Marowak    Yes     Yes       Yes     May hold Thick Club item
    
    Rock Tunnel looks a little different, and it actually has items in it.
    Otherwise, it's the same dungeon with new Pokemon. This is your first
    shot to catch Kangaskhan, Cubone, and Marowak - and every so often,
    the Cubone or Marowak will have an item. If they do, it's the Thick Club
    - an item only they can hold which doubles their Attack rating.
    
    Go right to the ladder from the start, and take it down. When you go down,
    go all the way to the left for the Iron, then double back and go up. Go
    up, avoiding rocks, until you come to the next ladder. Take the ladder, and
    then go down and right to another ladder. In the next room, go up to a
    Revive, and left and down to get the PP Up. Go to the next ladder, and
    snag the Elixir and Steel Wing TM, then go down to the exit. When outside,
    just jump ledges to Lavender Town.
    
    LAVENDER TOWN
    
    Items- Expansion Card
    Pokemon- None
    
    First, go to the Radio Tower (it's where Pokemon Tower was in Red/Blue.)
    Talk to the people to get Kanto's Radio Card, which has a Poke Flute
    channel. You'll need that later. There's not much else here, so go west,
    young trainer, to Route 8.
    
    ROUTE 8
    
    Items- Paralyzecure Berry
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Abra       Yes     Yes       Yes
    Kadabra    Yes     Yes       Yes
    Growlithe  Yes     Yes       Yes      Gold exclusive
    Vulpix     Yes     Yes       Yes      Silver exclusive
    Pidgeotto  Yes     Yes       No
    Haunter    No      No        Yes
    Noctowl    No      No        Yes
    
    You'll need Cut to get any of the Pokemon here. Just as in Yellow, Kadabra
    caught here have the Kinesis move, which lowers accuracy. Get anything
    you don't have, and beat some trainers around. The Underground Path is
    closed, so cut through Saffron to Route 7.
    
    ROUTE 7
    
    Items- None
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Spearow    Yes     Yes       No
    Rattata    Yes     Yes       Yes
    Growlithe  Yes     Yes       Yes      Gold exclusive
    Vulpix     Yes     Yes       Yes      Silver exclusive
    Raticate   Yes     Yes       Yes
    Houndour   No      No        Yes
    Murkrow    No      No        Yes 
    
    Come here at night to catch some Dark-types (as mentioned in the Saffron
    Gym). Houndour is Fire/Dark, and can learn the best Dark move, Crunch.
    Murkrow is Dark/Flying, and can learn Faint Attack, which is the Dark
    version of Swift - and not a whole lot else. You should have Houndour
    already, so go into Saffron City.
    
    CELADON CITY
    
    Items- Leftovers, TM 03 (Curse), PP Up (thanks to Delong Yang)
    Pokemon- None
    
    When you enter Celadon City, start by going around the Pokemon Center to
    the back entrance. If you do this at night, you'll get a scary (?) story
    and TM 03, which is Curse. You know what it does to Ghosts, but in the
    possession of anyone else, it raises Attack and Defense while cutting Speed.
    
    Go to the bottom block of buildings, on the right side, and go in the second
    building. Check the trash can for the Leftovers, which restore HP after
    every turn.
    
    The Department Store isn't selling anything big, except for maybe the TMs.
    You can now buy Hidden Power (TM 10), Sunny Day (TM 11), Protect (TM 17,
    exact same as Detect), Rain Dance (TM 18), and Sandstorm (TM 37). Find all
    these on the 3rd floor.
    
    Fortunatley, you don't HAVE to do any of that. Instead, Cut your way into
    the Celadon Gym. Beat the 4 Grass-element trainers, and talk to Erika to
    start a fight for the Rainbow Badge.
    __________________________________________________________________________
    GYM LEADER FIGHT
    Erika
    Pokemon:
    ~ Tangela L42
    ~ Jumpluff L41
    ~ Victreebel L46
    ~ Bellossom L46
    
    Any Fire or Flying types will have a grand old time here. Tangela is
    extremely weak to Special moves, so you can especially burninate it.
    Jumpluff might be the only annoyance with its high Speed, but a good
    Ice move can tear it a new one. Same with Victreebel and Bellossom.
    If you need to level up Houndoom, this might be your best shot. Oh, and
    you actually get a TM here unlike the rest of the leaders we've fought
    to this point. Huzzah!
    
    Rewards: $4,600, Rainbow Badge, TM 19 (Giga Drain)
    ___________________________________________________________________________
    
    With Erika defeated, get out the Bicycle and move west to Cycling Road.
    
    *NOTE* The PP Up is in the right side of town, hidden in the bushes.
    
    CYCLING ROAD
    
    Items- None
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Fearow     No      Yes       No
    Grimer     Yes     Yes       Yes
    Muk        Yes     Yes       Yes
    Slugma     Yes     Yes       Yes
    Murkrow    No      No        Yes
    
    Muk + Slugma = HOT GOOEY ACTION :P
    
    They're the newbies on Cycling Road, along with Grimer and Fearow if you
    don't have it yet. Slugma is a pain because quite frankly, it's horrible -
    and you have to level it up to 38 to get something that's not much better.
    If you like the Poison-type, though, you can't go wrong with Muk.
    
    At the bottom of the hill there's a few trainers to beat around, and also
    the entrance to Fuschia City.
    
    FUSCHIA CITY
    
    Items- Burnt Berry
    Pokemon- None
    
    So you're going to Fuschia City, which means Safari Zone. Right? Well,
    let's check with Lex Luthor...
    
    "WRONG!!!"
    
    Yep, they closed the Safari Zone - and after the 15,000th Tauros got
    away from me in Red version, maybe there's a reason. Grab the Burnt
    Berry off the bush as a consolation prize.
    
    The fact that the Zone is closed makes this a very boring town. Routes 19-
    21 are closed because the volcano that is Cinnabar Island blew its top one
    day. However, the Gym is still running, and they're dedicated to Poison. All
    the Jr. Trainers look like the new leader, Janine, but they're easy to find
    and defeat. When you've fought 4 trainers, Janine is just a few feet away.
    She'll fight you for the Soul Badge. (And for the record, she's Koga's
    daughter.)
    __________________________________________________________________________
    GYM LEADER FIGHT
    Janine*
    Pokemon:
    ~ Crobat L36
    ~ Ariados L33
    ~ Weezing L36
    ~ Weezing L36
    ~ Venomoth L39
    
    I never understood - considering when you get here in the game, you'd think
    the Pokemon would be slightly higher levels. Considering how the Poison
    type doesn't get any love in this generation anyway, it's not that
    suprising though.
    
    You've faced all these Pokemon before between Janine's daddy Koga and Team
    Rocket so this should be quite easy. They can all be Psychiced down, or
    you can torch the Bugs and Earthquake/Rock Slide the others.
    
    * I'm aware that Fire Red/Leaf Green calls her "Charine". But this isn't
    the 3rd generation, so I call her how I see her. Besides, "Janine" makes
    more sense anyway.
    
    Rewards: $3,900, Soul Badge, TM 06 (Toxic)
    ___________________________________________________________________________
    
    This should put you at 13 badges - so rather than double back, let's go
    East to clean out some trainers on Silence Bridge. You might know it as...
    
    ROUTES 15-12
    
    Items- PP Up, Nugget, Calcium, Super Rod
    Pokemon (grass):
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Nidorina   Yes     Yes       Yes
    Nidorino   Yes     Yes       Yes
    Chansey    Yes     Yes       Yes     SO $*!#ing rare
    Pidgeotto  Yes     Yes       No
    Hoppip     Yes     Yes       No
    Skiploom   No      Yes       No      Only on Route 14
    Quagsire   Yes     Yes*      Yes     *in water, Morning and Evening in grass
    Noctowl    No      No        Yes
    Tentacool  Yes     Yes       Yes     Surfing
    Tentacruel Yes     Yes       Yes     Surfing
    Aerodactyl n/a     n/a       n/a     Trade Chansey on Route 14
    
    Pokemon (fishing):
    =================================================
    Species   |Old Rod|Good Rod|Super Rod|Other Notes
    =================================================
    Magikarp   Yes     Yes      Yes
    Tentacool  Yes     Yes      Yes
    Qwilfish   No      No       Yes
    
    Since the Safari Zone closed, they had to relocate Chansey - and so they
    did, to the Silence Bridge area. Of course, they kept its rarity the same,
    so you'll be pulling your hair out trying to find one. To make matters
    worse, you need two - and it's easier to catch two than to get one and
    breed another. You need two because of the trade for Aerodactyl on Route
    14 and if for some unknown reason, you actually WANT a Blissey...
    
    There are about 20 trainers on the 4 routes combined, which means major exp.
    for all your Pokemon. At the end of the routes is Lavender Town. Heal there,
    and go back down to Route 11.
    
    ROUTE 11
    
    Items- Berry
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Rattata    Yes     Yes       Yes
    Magnemite  Yes     Yes       Yes
    Drowzee    Yes     Yes       Yes
    Hypno      Yes     Yes       Yes
    Snorlax    n/a     n/a       n/a     Event battle
    
    East Kanto's last gasp holds a single berry and relief for those who are too
    lazy to level up a Drowzee (in an incredibly under-leveled Hypno). But
    the main attraction here is another event battle - the Snorlax fight. You
    know what to do with this one, though you may want to add a Thief Pokemon
    in to steal Snorlax's attached Leftovers...
    
    Once Snorlax buggers away, either in your Poke Ball or otherwise, you'll
    open the door to Diglett's Cave.
    
    DIGLETT'S CAVE
    
    REQUIREMENTS: Cut (to get out)
    Items- None
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Diglett    Yes     Yes       Yes
    Dugtrio    Yes     Yes       Yes
    
    Catch the moles and move through to Route 2. Very short and very sweet. Just
    make sure you have Cut for the next part.
    
    ROUTE 2
    
    Items- Carbos, Nugget, Elixir, Max Potion, Poisoncureberry, Dire Hit
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Pikachu    Yes     Yes       Yes
    Pidgey     Yes     Yes       No
    Pidgeotto  Yes     Yes       No
    Hoothoot   No      No        Yes
    Noctowl    No      No        Yes
    Caterpie   Yes     Yes       No      Gold only
    Metapod    Yes     Yes       No      Gold only
    Butterfree Yes     Yes       No      Gold only
    Weedle     Yes     Yes       No      Silver only
    Kakuna     Yes     Yes       No      Silver only
    Beedrill   Yes     Yes       No      Silver only
    Spinarak   No      No        Yes     Gold exclusive
    Ariados    No      No        Yes     Gold exclusive
    Ledyba     Yes     No        No      Silver exclusive
    Ledian     Yes     No        No      Silver exclusive
    
    I think I figured out why this game never got much love from Nintendo -
    how the heck did they get away with leaving the rat to this late portion
    of the game? And if you had trouble catching Pokemon before, imagine now
    that the highest leveled Pokemon is L8? (Hint: At this point in the game,
    simply throwing an Ultra Ball can get a catch a majority of the time).
    
    To get all the items here, start with the Carbos in the upper-right corner
    of the area. Go down to the house to get a Nugget, and Cut down a bush. Keep
    going to get an Elixir, then cut down another bush to come out on the left
    side. Go through what's left of Viridian Forest, and get the remaining
    items in there. Go north to Pewter City.
    
    PEWTER CITY
    
    Items- Mint Berry, Ice Berry, Silver/Rainbow Wing (the one you didn't get in
    Goldenrod)
    Pokemon- None
    
    The Berries are in the top-right corner of the map. The Wing is held by an
    old man who's hanging out at the entrance to Route 3. Pick up the wing, grab
    a Master Ball, and go for that second bird. (The way to get to them is back
    in Johto, under the second set of Side Areas.)
    
    After you get back, go to the old gym. There's still only one Jr. Trainer,
    so beat him and get a piece of the Brock.
    __________________________________________________________________________
    GYM LEADER FIGHT
    Brock
    Pokemon:
    ~ Graveler L41
    ~ Rhyhorn L41
    ~ Omastar L42
    ~ Kabutops L42
    ~ Onix L44
    
    Oh good lord, another unevolved Onix. It's like they're not even TRYING
    anymore. If you're raising a Grass Pokemon (or a Solarbeam Houndoom), it
    can solo this fight. If not, a Water-type with Thunderbolt (or just an
    Electric type), or a Fighting type... basically, as long as you don't
    use a party of Pokemon you caught on Route 2, you win.
    
    Rewards: $4,200, Boulder Badge
    ___________________________________________________________________________
    
    Collect the Boulder Badge, and head out. At this point, you can check out
    Mt. Moon, or go to Viridian City. We'll be going to Mt. Moon first, by
    Route 3.
    
    ROUTE 3
    
    Items- None
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Spearow    Yes     Yes       No
    Rattata    Yes     Yes       Yes
    Jigglypuff Yes     Yes       Yes
    Zubat      No      No        Yes
    Ekans      Yes     Yes       Yes     Silver only
    Arbox      Yes     Yes       Yes     Silver only
    
    Only 4 trainers to defeat this time. Snag Jigglypuff and Arbok (Silver only)
    if you don't have them already and go into Mt. Moon. Just be healed before
    entering.
    
    MT. MOON
    
    Items- Moon Stone (Monday nights, need Rock Smash)
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Paras      Yes     Yes       Yes
    Geodude    Yes     Yes       Yes
    Clefairy   Yes     Yes       Yes
    Zubat      Yes     Yes       Yes
    Sandshrew  Yes     Yes       Yes     Gold only
    Sandslash  Yes     Yes       Yes     Gold only
    
    As soon as you enter Mt. Moon, the Rival will make one last forced
    appearence. (After this, he's fighting at Indigo Plateau on Monday and
    Wednesday.)
    ____________________________________________________________________________
    --------------
    RIVAL BATTLE 5
    --------------
    Pokemon:
    ~ Sneasel L41
    ~ Alakazam L43
    ~ Magneton L41
    ~ Gengar L43
    ~ Golbat L42
    You picked Chikorita:
    ~ Typhlosion L45
    Cyndaquil:
    ~ Feraligatr L45
    Totodile:
    ~ Meganium L45
    
    The final (forced) battle with the Rival goes as you'd expect. Cream
    Sneasel with a Fighting type, Magneton with Earthquake, etc. The only
    problems may be the fact that he got Alakazam and Gengar this time, but
    you should still have 7-8 levels on him and can go fast enough to leave
    their guts splattered all over Mt. Moon.
    ___________________________________________________________________________
    
    After he goes, catch Clefairy and leave by the top ladder. This will take
    you to a small shop that sells large quantities of Lemonade, and the site of
    the Clefairy's Moon Dance. After the dance, break the rock for a Moon Stone,
    then go to the lower cave entrance. A quick hop to Route 4.
    
    ROUTE 4
    
    Items- HP Up
    Pokemon- Same as Route 3
    
    Just head east, beat the trainers, and go to Cerulean. Go through Saffron
    to Diglett's Cave, and back to Route 2. This time, head south to Viridian
    City.
    
    VIRIDIAN CITY
    
    Items- TM 42 (Dream Eater)
    Pokemon- None
    
    To get Dream Eater, go down to the Pokemon Center, and Surf the pond to a
    sleeping guy. Talk to him for the TM.
    
    The Viridian Gym is closed, but the One-on-One Trainer House is now open.
    Once a day, you can fight the last person you used Mystery Gift with. It's
    a great way to learn your friend's strengths and weaknesses. If you've not
    used Mystery Gift, you'll fight this guy (who looks awfully familiar.)
    
    Pokemon Trainer Cal
    Pokemon- L50 Meganium, L50 Typhlosion, L50 Feraligatr
    
    Use Fire on Meganium, Water on Typhlosion, and Electric/Grass on Feraligatr.
    
    After finishing here, go south to Route 1.
    
    ROUTE 1
    
    Items- Bitter Berry
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Pidgey     Yes     Yes       No
    Sentret    Yes     Yes       No
    Furret     Yes     Yes       No
    Rattata    Yes     Yes       Yes
    Hoothoot   No      No        Yes
    
    Ah, memories... Catch Furret if you don't have one, then go down through
    Pallet Town to Route 21.
    
    ROUTE 21-19
    
    Items- No
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Tangela    Yes     Yes       Yes
    Mr. Mime   Yes     Yes       Yes
    Tentacool  Yes     Yes       Yes     Surf
    Tentacruel Yes     Yes       Yes     Surf
    
    Mr. Mime is the newb here. And yes, even though it's called "Mr. Mime",
    you can still get a female. The thing is, its original name in Japan
    is "Barriyado" or "Barriered", and of course, there's no gender assumption
    there. Apparently someone wasn't thinking ahead to genders... I blame
    Creatures, personally.
    
    After catching Mr. Mime, surf south to what's left of Cinnabar Island. Talk
    to Gary (the game calls him Blue for some reason), and he'll fly away. Surf
    east until you come to the old Seafoam Islands, where it seems that Blaine
    is hiding. Beat him.
    __________________________________________________________________________
    GYM LEADER FIGHT
    Blaine
    Pokemon:
    ~ Magcargo L45
    ~ Magmar L45
    ~ Rapidash L50
    
    You will quickly learn just how badly Magcargo fails when you face it
    here. It's Fire/Rock, and that makes it quad-weak to Water AND Ground.
    Rapidash and Magmar are both pretty weak defensively, but they're also fast
    so you might want to stick with the Water-types to ensure a quick win.
    
    Rewards: $5,000, Volcano Badge
    ___________________________________________________________________________
    
    After you get the Badge, surf east until you come to Fuschia. The rocks have
    been cleared, and the world unlocked. But you haven't the time for
    celebration, as you've got one badge to go before you can call yourself a
    great trainer.
    
    VIRIDIAN CITY PART TWO
    
    Items- None
    Pokemon- None
    
    Go back to the Gym. Gary (Blue)'s the only one around. Get a balanced team
    ready for the only hard trainer in Kanto.
    
    Recommended level: L53
    __________________________________________________________________________
    GYM LEADER FIGHT
    Blue
    Pokemon:
    ~ Pidgeot L56
    ~ Alakazam L54
    ~ Rhydon L56
    ~ Exeggutor L58
    ~ Gyarados L58
    ~ Arcanine L58
    
    And after all of these wimpy fights throughout Kanto, they have the gall
    to throw a somewhat difficult fight at you. The bastards. If it seems like
    I half-ass Kanto, it's because I'm only giving it as much attention as
    it got from the developers.
    
    Anyway, you're going to need to bring both barrels here. Lead with your
    resident Electric-type and Thunderbolt or Thunderpunch Pidgeot out of the
    sky. Throw your Houndoom out to beat down Alakazam and Exeggutor, and you
    can blast Gyarados with Thunderbolt and Rhydon with Surf.
    
    That just leaves Arcanine, who you can take out with Surf again - just
    watch out for its Extremespeed and Fire Blasts. Surf's probably a two-shot
    due to being at a level disadvantage, so good luck.
    
    Rewards: $5,800, Earth Badge
    ___________________________________________________________________________
    
    After Blue hands over the Earth Badge, return to Pallet and go to Oak's Lab.
    He'll tell you that Ash (Red) is training in Mt. Silver. The good Prof. will
    show you the way to get there, and it involves Route 22.
    
    ROUTE 22
    
    Items- None
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Rattata    Yes     Yes       Yes
    Ponyta     Yes     Yes       Yes
    Spearow    Yes     Yes       No
    Fearow     Yes     Yes       No
    Doduo      Yes     Yes       No
    
    The only thing you need to do is go into the building. When you go in, the
    guards you passed on the way to Indigo Plateau will be gone, and you'll be
    on Route 28.
    
    ROUTE 28
    
    Items- TM 47 (Steel Wing)
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Ponyta     Yes     Yes       Yes
    Rapidash   Yes     Yes       Yes
    Tangela    Yes     Yes       Yes
    Ursaring   Yes     Yes       Yes     Gold exclusive
    Donphan    Yes     Yes       Yes     Silver exclusive
    Doduo      Yes     Yes       No
    Dodrio     Yes     Yes       No
    Sneasel    No      No        Yes
    
    This is it. The final grass path of the game. Train well, and get any
    Pokemon you don't have already. To get the second Steel Wing TM, go to the
    Pokemon Center and cut down the bushes to find a house. The woman inside
    will give it to you.
    
    When you are ready, enter Mt. Silver, the final dungeon.
    
    MT. SILVER
    
    Items- X Accuracy, Escape Rope, Max Elixir, Full Restore, Max Revive
    Pokemon:
    ================================================
    Species   |Morning|Afternoon|Evening|Other Notes
    ================================================
    Onix       Yes     Yes       Yes     First room only
    Graveler   Yes     Yes       Yes     First room only
    Golbat     Yes     Yes       Yes
    Larvitar   Yes     Yes       Yes
    Ursaring   Yes     Yes       Yes
    Donphan    Yes     Yes       Yes
    Golduck    Yes     Yes       Yes     Second room only
    Quagsire   Yes     Yes       Yes     Second room only
    Misdreavus No      No        Yes     Second room only
    
    You don't need them, but Flash and Waterfall help here. Flash lets you see
    in section 1, and Waterfall gets the last two items.
    
    Follow JamesXXIV's path and you'll get into Section 2 without Flash:
    
    6 steps up
    3 steps right
    6 steps up
    9 steps left
    6 steps up
    5 steps right
    3 steps down
    7 steps down
    4 steps up
    2 steps left
    5 steps up
    6 steps left
    6 steps up
    5 steps right
    3 steps down
    3 steps right
    5 steps up.
    
    In Section 2, the main thing is to get experience and catch the new Pokemon
    here. Larvitar's always at L20, so beware. If you raise it for a long, long
    time, it becomes Tyranitar, the Rock/Dark Pokemon with some great moves. As
    for the nocturnal Misdreavus, it's a Ghost with no Poison (YES!) but it
    largely relies on stuff like Perish Song and Pain Split to annoy rather than
    doing direct damange.
    
    ----------------------------------------------------------------------------
    SPOTLIGHT: Preparation for Red
    
    Last time we had a spotlight, it was for the Elite 4. Now, you're going to
    have to take on someone who's lowest leveled Pokemon has 23 levels on the
    champion's best, and you couldn't do any training in Kanto because the only
    hard fight you had was in the last gym. What do you do?
    
    You grind like crazy, that's what. Your best options are the area in front
    of Mt. Silver, where there's a Pokemon Center within ten steps. Or you could
    go cream the Elite 4 a couple dozen times. Either way, in order to preserve
    your sanity I recommend being L65 - this provides levels good enough for
    beating Red while keeping you from going crazy while grinding.
    
    As for Pokemon... the same team that you used to beat down the Elite 4
    should be fine, but I do recommend making a couple of changes. Houndoom is
    obligatory, since he ripped Kanto apart on his own and can take the role of
    two Pokemon. As for the other, and this is optional, I would swap Ampharos
    out for a Jolteon or Electabuzz, as long as you have Thunderbolt on whatever
    Electric you're using.
    
    So it's Golem as the lead, then a backup of Lapras, Houndoom, Electabuzz,
    Machamp, and Alakazam.
    
    Heaven or hell... let's rock.
    ----------------------------------------------------------------------------
    ____________________________________________________________________________
    -------------------
    POKEMON TRAINER RED
    -------------------
    Pokemon:
    ~ Pikachu L81
    ~ Espeon L73
    ~ Snorlax L75
    ~ Venusaur L77
    ~ Charizard L77
    ~ Blastoise L77
    
    Of course, Ash will lead with his rat. Earthquake the hell out of it.
    
    Espeon and Venusaur will go down to Crunch/Flamethrower respectively. If
    you want to hold off and heal your team, send it out against Espeon - it's
    immune to Psychic and its other attack (Swift) will do piddling damage.
    
    Snorlax can be incredibly frustrating - it has Amnesia, Rest, Snore, and
    Body Slam for damage. You can stick out a Perish Trapping Misdreavus, but
    it will switch out on the same turn you do... bring Machamp and hope for
    a critical hit on Cross Chop instead.
    
    Finally, blast Charizard with Surf and Blastoise with Thunderbolt, and
    you'll win the game.
    
    Reward: $7,700
    ___________________________________________________________________________
    
    Ash, the eternal man of few words, disappears after you beat him. The
    end credits roll, and now the only thing left to do is get all 251 Pokemon.
    If you want to go again, simply beat the Elite 4 again and he'll come back.
    
    5) Pokédex
    
    Here we go. The biggest, most time-consuming part of any Pokemon FAQ. It's
    also the section where most of the info is, so take notes.
    
    Huge thanks to White Cat for the breeding info, and Articuno64 for the max
    stats.
    
    *NOTES* 
    
    Anything marked with a * means that there is some little note at the
    bottom of the Pokemon's data (after Max Stats). 
    
    The numbers in brackets after the max stats indicate the overall ranking. 
    For example, (45) means that the stat listed is 45th out of 138 (the number 
    of final form Pokemon). Ties are indicated by a T before the number. (T20) 
    means that the stat is 20th, but there are other Pokemon with that score as 
    well.
    
    R/B/Y TMs are only listed if the Pokemon can't learn the move any other way.
    Example: Whirlwind is a R/B/Y TM, but I won't list it in the Pidgey family's
    data because they learn it naturally.
    
    All L50 stats given assume that the Pokemon was only raised by Rare Candies or
    the Daycare. The actual L50 maxes are = (given stat) + 31
    
    1-2-3: Bulbasaur/Ivysaur/Venusaur (Grass/Poison)
    Location: Bulbasaur- Import from Red/Blue/Yellow
    Ivysaur- Evolve Bulbasaur (L16), Import from R/B/Y
    Venusaur- Evolve Venusaur (L32), Import from R/B/Y
    
    Natural Moves:
    Tackle (start)
    Growl (L4 Bulbasaur)
    Leech Seed (L7 Bulbasaur)
    Vine Whip (L10 Bulbasaur)
    Poison Powder (L15 Bulbasaur)
    Sleep Powder (L15 Bulbasaur)
    Razor Leaf (L20 Bulbasaur, L22 Ivysaur)
    Sweet Scent (L25 Bulbasaur, L29 Ivysaur)
    Growth (L32 Bulbasaur, L38 Ivysaur, L41 Venusaur)
    Synthesis (L39 Bulbasaur, L47 Ivysaur, L53 Venusaur)
    Solarbeam (L46 Bulbasaur, L56 Ivysaur, L65 Venusaur)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), 
    Sweet Scent (12), Snore (13), Hyper Beam (15, Venusaur only) Protect (17), 
    Giga Drain (19), Endure (20), Frustration (21), Solar Beam (22), Return (27), 
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35, Defense Curl
    (40), Rest (44), Attract (45), Cut (H1), Flash (H5)
    
    RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mega
    Drain, Mimic, Reflect, Bide, Substitute
    
    Breed: Razor Wind, Petal Dance, Skull Bash, Light Screen, Safeguard, Charm,
    Ancientpower (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 155 HP, 102 Attack, 103 Defense, 100 Speed, 120 Special
    Attack, 120 Special Defense
    L100: 363 HP (T54), 262 Attack (T71), 264 Defense (53), 258 Speed (T63),
    298 Special Attack (T22), 298 Special Defense (T21)
    
    4-5-6: Charmander/Charmeleon/Charizard (Fire, Fire, Fire/Flying)
    Location: Charmander- Import from Red/Blue/Yellow
    Charmeleon- Evolve Charmander (L16), Import from R/B/Y
    Charizard- Evolve Charmeleon (L36), Import from R/B/Y
    
    Natural Moves:
    Scratch (start)
    Growl (start)
    Ember (L7 Charmander)
    Smokescreen (L13 Charmander)
    Rage (L20 Charmeleon)
    Scary Face (L25 Charmander, L27 Charmeleon)
    Flamethrower (L31 Charmander, L34 Charmeleon)
    Wing Attack (L36 Charizard)
    Slash (L37 Charmander, L41 Charmeleon, L44 Charizard)
    Dragon Rage (L43 Charmander, L48 Charmeleon, L54 Charizard)
    Fire Spin (L49 Charmander, L55 Charmeleon, L64 Charizard)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, Charizard),
    Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13),
    Hyper Beam (15, Charizard), Protect (17), Endure (20), Frustration (21),
    Iron Tail (23), Dragonbreath (24), Earthquake (26, Charizard), Return (27),
    Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35),
    Sandstorm (37, Charizard), Fire Blast (38), Swift (39), Defense Curl (40),
    Rest (44), Attract (45), Steel Wing (47, Charizard), Fire Punch (48),
    Fury Cutter (49), Cut (H1), Fly (H2, Charizard), Strength (H4)
    
    RBY TMs: Mega Punch, Swords Dance, Mega Kick, Body Slam, Take Down,
    Double-Edge, Submission, Counter, Seismic Toss, Fissure (Charizard), Mimic,
    Reflect, Bide, Skull Bash, Substitute 
    
    Breeding: Rock Slide, Beat Up, Ancientpower, Outrage, Bite, Belly Drum,
    Crunch (Pokecenter)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special
    Attack, 105 Special Defense
    L100: 359 HP (T60), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19),
    316 Special Attack (T17), 268 Special Defense (T49)
    
    7-8-9: Squirtle/Wartortle/Blastoise (Water)
    Location: Squirtle- Import from Red/Blue/Yellow
    Wartortle- Evolve Squirtle (L16), Import from R/B/Y
    Blastoise- Evolve Wartortle (L36), Import from R/B/Y
    
    Natural Moves:
    Tackle (start)
    Tail Whip (L4 Squirtle)
    Bubble (L7 Squirtle)
    Withdraw (L10 Squirtle)
    Water Gun (L13 Squirtle)
    Bite (L18 Squirtle, L19 Wartortle)
    Rapid Spin (L23 Squirtle, L25 Wartortle)
    Protect (L28 Squirtle, L31 Wartortle)
    Rain Dance (L33 Squirtle, L37 Wartortle, L42 Blastoise)
    Skull Bash (L40 Squirtle, L45 Wartortle, L55 Blastoise)
    Hydro Pump (L47 Squirtle, L53 Wartortle, L68 Blastoise)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Roar (5,
    Blastoise), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13),
    Blizzard (14), Hyper Beam (15, Blastoise), Icy Wind (16), Protect (17),
    Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake
    (26, Blastoise), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
    Ice Punch (33), Swagger (34), Sleep Talk (35), Defense Curl (40), Rest (44),
    Attract (45), Surf (H3), Strength (H4), Whirlpool (H6), Waterfall (H7)
    
    RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Bubblebeam, Ice Beam, Submission, Counter, Seismic Toss, Rage, Fissure
    (Blastoise), Mimic, Reflect, Bide, Substitute
    
    Breeding: Haze, Mirror Coat, Flail, Confusion, Foresight, Mist, Zap Cannon
    (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 154 HP, 103 Attack, 120 Defense, 98 Speed, 105 Special
    Attack, 125 Special Defense
    L100: 361 HP (63), 264 Attack (T64), 298 Defense (T25), 254 Speed (T68),
    268 Special Attack (T50), 308 Special Defense (T19)
    
    10-11-12: Caterpie/Metapod/Butterfree (Bug, Bug, Bug/Flying)
    Location: Caterpie- Route 30, 31, Ilex Forest, National Park, Bug-Catching
    Contest, Route 2 (Gold), Bug-Catching Contest (Silver), Headbutt trees in
    forest areas.
    Metapod- Same as Caterpie, or evolve Caterpie (L7)
    Butterfree- Bug-Catching Contest, Route 2 (Gold), evolve Metapod (L10),
    Headbutt trees in forest areas.
    
    Natural Moves:
    Tackle (start)
    String Shot (start)
    Harden (start if Metapod caught wild, L7 if evolved to Metapod)
    Confusion (L10 Butterfree)
    Poison Powder (L13 Butterfree)
    Stun Spore (L14 Butterfree)
    Sleep Powder (L15 Butterfree)
    Supersonic (L18 Butterfree)
    Whirlwind (L23 Butterfree)
    Gust (L28 Butterfree)
    Psybeam (L34 Butterfree)
    Safeguard (L40 Butterfree)
    
    TM/HM: *Only Butterfree can use TMs and HMs*
    Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), 
    Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20),
    Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team
    (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45),
    Nightmare (50), Flash (H5)
    
    R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mega Drain, Teleport,
    Mimic, Reflect, Bide, Psywave, Substitute
    
    Breeding: None
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 135 HP, 65 Attack, 70 Defense, 90 Speed, 100 Special
    Attack, 100 Special Defense
    L100: 323 HP (T105), 188 Attack (T130), 198 Defense (T123), 238 Speed (T76),
    258 Special Attack (T62), 258 Special Defense (T63)
    
    13-14-15: Weedle/Kakuna/Beedrill (Bug/Poison)
    Location: Weedle- Route 30, 31, Ilex Forest, National Park, Bug-Catching
    Contest, Route 2 (Silver), Bug-Catching Contest (Gold), Headbutt trees in
    forest areas.
    Kakuna- Same as Weedle, or evolve Weedle (L7)
    Beedrill- Bug-Catching Contest, Route 2 (Silver), evolve Kakuna (L10),
    Headbutt forest area trees.
    
    Natural Moves:
    Poison Sting (start)
    String Shot (start)
    Harden (start if Kakuna caught wild, level 7 if evolved to Kakuna)
    Fury Attack (L10 Beedrill)
    Focus Energy (L15 Beedrill)
    Twineedle (L20 Beedrill)
    Rage (L25 Beedrill)
    Pursuit (L30 Beedrill)
    Pin Missile (L35 Beedrill)
    Agility (L40 Beedrill)
    
    TM/HM: *Only Beedrill can use TMs and HMs*
    Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12),
    Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21),
    Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb
    (36), Swift (39), Rest (44), Attract (45), Fury Cutter (49), Cut (H1)
    
    R/B/Y TMs: Swords' Dance, Take Down, Double-Edge, Rage, Mega Drain, Mimic,
    Reflect, Bide, Skull Bash, Substitute
    
    Breeding: None
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 140 HP, 100 Attack, 60 Defense, 95 Speed, 65 Special
    Attack, 100 Special Defense
    L100: 333 HP (T85), 258 Attack (T76), 178 Defense (135), 248 Speed (T72),
    188 Special Attack (T119), 258 Special Defense (T63)
    
    16-17-18: Pidgey/Pidgeotto/Pidgeot (Normal/Flying)
    Location: Pidgey- Route 29, Route 30, Route 31, Route 35, National Park,
    Route 36, Route 37, Route 6, Route 5, Route 25, Route 2, Route 1
    Pidgeotto- Evolve Pidgey (L18), Route 36, Route 37, Route 43, Route 25, 
    Route 8, Route 12, Route 13, Route 14, Route 15, Route 2
    Pidgeot- Evolve Pidgeotto (L36)
    
    Natural Moves:
    Tackle (start)
    Sand-Attack (L5 Pidgey)
    Gust (L9 Pidgey)
    Quick Attack (L15 Pidgey)
    Whirwind (L23 Pidgeotto)
    Wing Attack (L29 Pidgey, L33 Pidgeotto)
    Agility (L37 Pidgey, L43 Pidgeotto, L46 Pidgeot)
    Mirror Move (L47 Pidgey, L55 Pidgeotto, L61 Pidgeot)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
    Hyper Beam (15, Pidgeot), Protect (17), Endure (20), Frustration (21),
    Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk 
    (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel 
    Wing (47), Fly (H2)
    
    R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
    Sky Attack, Substitute
    
    Breeding: Pursuit, Faint Attack, Foresight, Steel Wing
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 158 HP, 100 Attack, 95 Defense, 111 Speed, 90 Special
    Attack, 90 Special Defense
    L100: 369 HP (52), 258 Attack (T76), 248 Defense (T70), 280 Speed (T39),
    238 Special Attack (T78), 238 Special Defense (T91)
    
    19-20: Rattata/Raticate (Normal)
    Location: Rattata- Route 29, Route 30, Route 31, Sprout Tower, Route 32, 
    Union Cave, Route 33, Route 34, Burned Tower, Route 38, Route 39, Route 46,
    Mt. Mortar, Tin Tower, Route 9, Route 7, Route 11, Route 3, Route 4, Route
    1, Route 22
    Raticate- Evolve Rattata (L20), Burned Tower (1st floor), Route 38, Route
    39, Mt. Mortar, Route 26/27, Route 9, Route 10, Route 7
    
    Natural Moves:
    Tackle (start)
    Tail Whip (start)
    Quick Attack (L7 Rattata)
    Hyper Fang (L13 Rattata)
    Focus Energy (L20 Rattata)
    Scary Face (L20 Raticate)
    Pursuit (L27 Rattata, L30 Raticate)
    Super Fang (L34 Rattata, L40 Raticate)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power
    (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Raticate),
    Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23),
    Thunder (25), Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31), 
    Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl 
    (40), Rest (44), Attract (45), Thief (46), Cut (H1, Raticate), Strength 
    (H4, Raticate)
    
    R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice
    Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute
    
    Breeding: Reversal, Bite, Flame Wheel, Fury Swipes, Screech, Counter
    
    Crystal Move Tutor: Ice Beam, Thunderbolt (Raticate)
    
    Maximum Stats: L50: 130 HP, 101 Attack, 80 Defense, 117 Speed, 70 Special
    Attack, 90 Special Defense
    L100: 313 HP (T117), 260 Attack (75), 218 Defense (T103), 292 Speed (31),
    198 Special Attack (T113), 238 Special Defense (T90)
    
    21-22: Spearow/Fearow (Normal/Flying)
    Location: Spearow- Route 33, Route 42, Route 46, Route 9, Route 10, Route
    3, Route 4, Route 22, Route 7, Headbutt mountain area trees.
    Fearow- Route 9, Route 10, Route 16, Route 17, Route 18, Route 22, evolve
    Spearow (L20)
    
    Natural Moves:
    Peck (start)
    Growl (start)
    Leer (L7 Spearow)
    Fury Attack (L14 Spearow)
    Pursuit (L25 Spearow, L26 Fearow)
    Mirror Move (L31 Spearow, L32 Fearow)
    Drill Peck (L37 Spearow, L40 Fearow)
    Agility (L43 Spearow, L47 Fearow)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
    Hyper Beam (15, Fearow), Protect (17), Endure (20), Frustration (21),
    Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk 
    (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel 
    Wing  (47), Fly (H2)
    
    R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mimic,
    Double Team, Reflect, Bide, Sky Attack, Substitute
    
    Breeding: Scary Face, Faint Attack, Quick Attack, Tri Attack, False Swipe,
    Sonicboom (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 140 HP, 110 Attack, 85 Defense, 120 Speed, 81 Special
    Attack, 81 Special Defense
    L100: 333 HP (T85), 278 Attack (T50), 228 Defense (T93), 298 Speed (T19),
    220 Special Attack (93), 220 Special Defense (115)
    
    23-24: Ekans/Arbok (Poison)
    Location: Ekans- Route 32, Route 33, Route 3, Route 4 (Silver), Game Corner 
    (Gold)
    Arbok- Route 26, Route 27, Route 3, Route 4 (Silver), evolve Ekans (L22)
    
    Natural Moves:
    Wrap (start)
    Leer (start)
    Poison Sting (L9 Ekans)
    Bite (L15 Ekans)
    Glare (L23 Ekans, L25 Arbok)
    Screech (L29 Ekans, L33 Arbok)
    Acid (L37 Ekans, L43 Arbok)
    Haze (L43 Ekans, L51 Arbok)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day
    (11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure
    (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Double Team
    (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
    (45), Thief (46), Strength (H4)
    
    R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Fissure,
    Mimic, Bide, Skull Bash, Rock Slide, Substitute
    
    Breeding: Pursuit, Beat Up, Slam, Spite, Crunch (Crystal)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 135 HP, 105 Attack, 89 Defense, 100 Speed, 85 Special
    Attack, 99 Special Defense
    L100: 323 HP (T105), 268 Attack (T59), 236 Defense (92), 258 Speed (T63),
    228 Special Attack (T82), 256 Special Defense (80)
    
    172-25-26: Pichu/Pikachu/Raichu (Electric)
    Location: Pichu- Breed Pikachu/Raichu
    Pikachu- Evolve Pichu (happy), Route 2
    Raichu- Evolve Pikachu (Thunder Stone)
    
    Natural Moves:
    Thundershock (start)
    Charm (Pichu starts with this)
    Growl (Pikachu starts with this)
    Tail Whip (L6 Pichu/Pikachu)
    Thunder Wave (L8 Pichu/Pikachu)
    Sweet Kiss (L11 Pichu)
    Quick Attack (L11 Pikachu)
    Double Team (L15 Pikachu)
    Slam (L20 Pikachu)
    Thunderbolt (L26 Pikachu)
    Agility (L33 Pikachu)
    Thunder (L41 Pikachu)
    Light Screen (L50 Pikachu)
    
    TM/HM: Dynamicpunch (1, not Pichu), Headbutt (2), Curse (3), Rollout (4),
    Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), Hyper Beam (15,
    Raichu), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
    Iron Tail (23), Thunder (25), Return (27), Mud-Slap (31), Double Team (32),
    Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch
    (41, not Pichu), Detect (43), Rest (44), Attract (45), Strength (H4, not 
    Pichu), Flash (H5)
    
    R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Pay
    Day, Submission, Seismic Toss, Rage, Mimic, Reflect, Bide, Skull Bash,
    Substitute, Surf (import Surfing Pikachu/Raichu)
    
    Breeding: Present, Reversal, Bide, Doubleslap, Encore, Dizzy Punch (Crystal),
    Petal Dance (Pokecenter), Sing (Pokeceter), Scary Face (Pokecenter),
    
    27-28: Sandshrew/Sandslash (Ground)
    Location: Sandshrew: Union Cave, Mt. Moon, (Gold), Game Corner (Silver)
    Sandslash: Evolve Sandshrew (L22), Route 26, Route 27, Mt. Moon (Gold)
    
    Natural Moves:
    Scratch (start)
    Defense Curl (L6 Sandshrew)
    Sand-Attack (L11 Sandshrew)
    Poison Sting (L7 Sandshrew/Sandslash)
    Slash (L23 Sandshrew, L24 Sandslash)
    Swift (L30 Sandshrew, L33 Sandslash)
    Fury Swipes (L37 Sandshrew, L42 Sandslash)
    Sandstorm (L45 Sandshrew, L52 Sandslash)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
    (15, Sandslash), Protect (17), Endure (20), Frustration (21), Iron Tail
    (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team
    (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Defense
    Curl (40), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter
    (49), Cut (H1), Strength (H4)
    
    R/B/Y TMs: Swords' Dance, Body Slam, Take Down, Double-Edge, Submission,
    Seismic Toss, Rage, Fissure, Mimic, Bide, Skull Bash, Rock Slide,
    Substitute
    
    Breeding: Rapid Spin, Counter, Flail, Safeguard, Metal Claw (Crystal)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 150 HP, 120 Attack, 130 Defense, 85 Speed, 65 Special
    Attack, 75 Special Defense
    L100: 353 HP (T66), 298 Attack (T30), 318 Defense (T17), 228 Speed (T90),
    188 Special Attack (T119), 208 Special Defense (T124)
    
    29-30-31: NidoranF/Nidorina/Nidoqueen (Poison, Poison, Poison/Ground)
    Location: NidoranF: Route 35, Route 36
    Nidorina: Route 12, Route 13, Route 14, Route 15, evolve NidoranF (L16)
    Nidoqueen: Evolve Nidorina (Moon Stone)
    
    Natural Moves:
    Tackle (start)
    Growl (start)
    Scratch (L8 NidoranF)
    Double Kick (L12 NidoranF)
    Poison Sting (L17 NidoranF, L19 Nidorina)
    Body Slam (L23 Nidoqueen)
    Tail Whip (L23 NidoranF, L27 Nidorina)
    Bite (L30 NidoranF, L36 Nidorina)
    Fury Swipes (L38 NidoranF, L46 Nidorina)
    
    TM/HM: Dynamicpunch (1, Nidoqueen), Headbutt (2), Curse (3), Rollout (4,
    Nidoqueen), Roar (5, Nidoqueen), Toxic (6), Rock Smash (8, not NidoranF)
    Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam
    (15, Nidoqueen), Icy Wind (16, Nidoqueen), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake 
    (26, Nidoqueen), Return (27), Shadow Ball (30, Nidoqueen), Mud-Slap (31), 
    Double Team (32), Ice Punch (33, Nidoqueen), Swagger (34), Sleep Talk (35),
    Sandstorm (37, Nidoqueen), Fire Blast (38, Nidoqueen), Defense Curl (40),
    Thunderpunch (41, Nidoqueen), Detect (43), Rest (44), Attract (45), Thief
    (46), Fire Punch (48, Nidoqueen), Fury Cutter (49, Nidoqueen), Surf (H3,
    Nidoqueen), Strength (H4, not NidoranF)
    
    RBY TMs: Mega Punch (Nidoqueen), Mega Kick (Nidoqueen), Horn Drill (not
    NidoranF), Double-Edge, Bubblebeam (not NidoranF), Water Gun (not 
    NidoranF), Ice Beam (not NidoranF), Pay Day (Nidoqueen), Submission
    (Nidoqueen), Seismic Toss (Nidoqueen), Rage, Thunderbolt, Fissure 
    (Nidoqueen), Mimic, Reflect, Bide, Skull Bash, Rock Slide (Nidoqueen),
    Substitute
    
    Breeding: Take Down, Beat Up, Supersonic, Focus Energy, Charm, Counter, 
    Disable, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter), Moonlight
    (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam (not NidoranF), Flamethrower
    (Nidoqueen)
    
    Maximum Stats: L50: 165 HP, 102 Attack, 107 Defense, 96 Speed, 95 Special
    Attack, 105 Special Defense
    L100: 383 HP (T32), 262 Attack (T71), 272 Defense (43), 250 Speed (T70),
    248 Special Attack (T72), 268 Special Defense (T49)
    
    32-33-34: NidoranM/Nidorino/Nidoking (Poison, Poison, Poison/Ground)
    Location: NidoranM: Route 35, Route 36
    Nidorino: Route 12, ROute 13, Route 14, Route 15, evolve NidoranM (L16)
    Nidoking: Evolve Nidorino (Moon Stone)
    
    Natural Moves:
    Tackle (start)
    Leer (start)
    Horn Attack (L8 NidoranM)
    Double Kick (L12 NidoranM)
    Poison Sting (L17 NidoranM, L19 Nidorino)
    Thrash (L23 Nidoking)
    Focus Energy (L23 NidoranM, L27 Nidorino)
    Fury Attack (L30 NidoranM, L36 Nidorino)
    Horn Drill (L38 NidoranM, L46 Nidorino)
    
    TM/HM: Dynamicpunch (1, Nidoking), Headbutt (2), Curse (3), Rollout (4,
    Nidoking), Roar (5, Nidoking), Toxic (6), Rock Smash (8, not NidoranM)
    Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam
    (15, Nidoking), Icy Wind (16, Nidoking), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake 
    (26, Nidoking), Return (27), Shadow Ball (30, Nidoking), Mud-Slap (31),
    Double Team (32), Ice Punch (33, Nidoking), Swagger (34), Sleep Talk (35),
    Sandstorm (37, Nidoking), Fire Blast (38, Nidoking), Defense Curl (40),
    Thunderpunch (41, Nidoking), Detect (43), Rest (44), Attract (45), Thief
    (46), Fire Punch (48, Nidoking), Fury Cutter (49, Nidoking), Surf (H3,
    Nidoking), Strength (H4, not NidoranM)
    
    RBY TMs: Mega Punch (Nidoking), Mega Kick (Nidoking), Body Slam, Double-
    Edge, Bubblebeam (not NidoranM), Water Gun (not NidoranM), Ice Beam (not
    NidoranM), Pay Day (Nidoking), Submission (Nidoking), Seismic Toss
    (Nidoking), Rage, Thunderbolt, Fissure (Nidoking), Mimic, Reflect, Bide,
    Skull Bash, Rock Slide (Nidoking), Substitute
    
    Breeding: Confusion, Amnesia, Beat Up, Disable, Counter, Supersonic, Take
    Down, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter), Morning Sun
    (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam (not NidoranM), Flamethrower
    (Nidoking)
    
    Maximum Stats: L50: 156 HP, 112 Attack, 97 Defense, 105 Speed, 105 Special
    Attack, 95 Special Defense
    L100: 365 HP (53), 282 Attack (T48), 252 Defense (69), 268 Speed (T48),
    268 Special Attack (T50), 248 Special Defense (T82)
    
    173-35-36: Cleffa/Clefairy/Clefable (Normal)
    Location: Cleffa: Breed Clefairy/Clefable
    Clefairy: Mt. Moon, evolve Cleffa (happy)
    Clefable: Evolve Clefairy (Moon Stone)
    
    Natural Moves:
    Pound (start)
    Charm (Cleffa starts with this)
    Growl (Clefairy starts with this)
    Encore (L4 Cleffa/Clefairy)
    Sing (L8 Cleffa/Clefairy)
    Sweet Kiss (L13 Cleffa)
    Doubleslap (L13 Clefairy)
    Minimize (L19 Clefairy)
    Defense Curl (L26 Clefairy)
    Metronome (L34 Clefairy)
    Moonlight (L43 Clefairy)
    Light Screen (L53 Clefairy)
    
    TM/HM: Dynamicpunch (1, not Cleffa) Headbutt (2), Curse (3), Rollout (4),
    Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11),
    Snore (13), Blizzard (14), Hyper Beam (15, Clefable), Icy Wind (16, Cleffa) 
    Protect (17), Rain Dance (18), Endure (20), Return (21), Solarbeam (22), 
    Iron Tail (23), Thunder (25, not Cleffa), Return (27), Psychic (29), Shadow 
    Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33, not Cleffa), 
    Swagger (34), Sleep Talk (35), Fire Blast (38), Defense Curl (40), Thunder 
    Punch (41, not Cleffa), Dream Eater (42), Detect (43), Rest (44), Attract 
    (45), Fire Punch (48, not Cleffa), Nightmare (50), Strength (H4, not 
    Cleffa),  Flash (H5)
    
    R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
    Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave,
    Psywave, Tri Attack, Substitute
    
    Breeding: Amnesia, Splash, Metronome, Belly Drum, Present, Mimic, Dizzy
    Punch (Crystal), Petal Dance (Pokecenter), Swift (Pokecenter), Scary Face
    (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 170 HP, 90 Attack, 93 Defense, 80 Speed, 105 Special
    Attack, 110 Special Defense
    L100: 393 HP (23), 238 Attack (T99), 244 Defense (82), 218 Speed (T96),
    268 Special Attack (T50), 278 Special Defense (T43)
    
    37-38: Vulpix/Ninetales (Fire)
    Location: Vulpix: Route 36, Route 37, Route 8, Route 7 (Silver only)
    Ninetales: Evolve Vulpix (Fire Stone)
    
    Natural Moves:
    Ember (start)
    Tail Whip (start)
    Quick Attack (L7 Vulpix)
    Roar (L13 Vulpix)
    Confuse Ray (L19 Vulpix)
    Safeguard (L25 Vulpix)
    Flamethrower (L31 Vulpix)
    Fire Spin (L37 Vulpix)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5, Ninetales), Toxic (6), Hidden Power
    (10), Sunny Day (11), Snore (13), Hyper Beam (15, Ninetales), Protect (17)
    Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28),
    Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift
    (39), Rest (44), Attract (45)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
    Skull Bash, Substitute
    
    Breeding: Hypnosis, Faint Attack, Flail, Disable, Spite
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 148 HP, 96 Attack, 95 Defense, 120 Speed, 101 Special
    Attack, 120 Special Defense
    L100: 349 HP (T47), 250 Attack (T86), 248 Defense (T70), 298 Speed (T19),
    260 Special Attack (61), 298 Special Defense (T21)
    
    174-39-40: Igglybuff/Jigglypuff/Wigglytuff (Normal)
    Location: Igglybuff: Breed Jigglypuff/Wigglytuff
    Jigglypuff: Route 46, Route 3, Route 4, evolve Igglybuff (happy)
    Wigglytuff: Evolve Jigglypuff (Moon Stone)
    
    Natural Moves:
    Sing (start)
    Charm (Igglybuff starts with this)
    Defense Curl (L4 Igglybuff/Jigglypuff)
    Pound (L9 Igglybuff/Jigglypuff)
    Sweet Kiss (L14 Igglybuff)
    Disable (L14 Jigglypuff)
    Rollout (L19 Jigglypuff)
    Doubleslap (L24 Jigglypuff)
    Rest (L29 Jigglypuff)
    Body Slam (L34 Jigglypuff)
    Double-Edge (L39 Jigglypuff)
    
    TM/HM: Dynamicpunch (1, not Igglybuff), Headbutt (2), Curse (3), Rollout 
    (4), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day 
    (11), Snore (13), Blizzard (14, not Igglybuff), Hyper Beam (15, 
    Wigglytuff), Icy Wind (16, Igglybuff) Protect (17), Rain Dance (18), Endure
    (20), Frustration (21), Solarbeam (22), Thunder (25, not Igglybuff), Return
    (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice 
    Punch (33, not Igglybuff), Swagger (34), Sleep Talk (35), Fire Blast (38), 
    Defense Curl (40), Thunderpunch (41, not Igglybuff), Dream Eater (42),
    Detect (43), Rest (44), Attract (45), Fire Punch (48, not Igglybuff), 
    Nightmare (50), Strength (H4, not Igglybuff), Flash (H5)
    
    R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
    Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave,
    Psywave, Tri Attack, Substitute
    
    Breeding: Perish Song, Faint Attack, Present, Dizzy Punch (Crystal),
    Petal Dance (Pokecenter), Mimic (Pokecenter), Scary Face (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 215 HP, 90 Attack, 65 Defense, 65 Speed, 95 Special
    Attack, 70 Special Defense
    L100: 483 HP (4), 238 Attack (T99), 188 Defense (T130), 188 Speed (T116),
    248 Special Attack (T72), 198 Special Defense (T128)
    
    41-42-169: Zubat/Golbat/Crobat (Poison/Flying)
    Location: Zubat: Union Cave, Route 33, Slowpoke Well, Ilex Forest, Burned
    Tower, Route 42, Ice Path, Mt. Mortar, Dark Cave, Whirl Islands, Rock
    Tunnel, Route 3, Route 4, Mt. Moon
    Golbat: Slowpoke Well, Ice Cave, Dark Cave, Mt. Mortar, Victory Road,
    Whirl Islands, Mt. Silver, evolve Zubat (L22)
    Crobat: Evolve Golbat (happy)
    
    Natural Moves:
    Leech Life (start)
    Supersonic (L6 Zubat)
    Bite (L12 Zubat)
    Confuse Ray (L19 Zubat)
    Wing Attack (L27 Zubat, L30 Golbat/Crobat)
    Mean Look (L36 Zubat, L42 Golbat/Crobat)
    Haze (L46 Zubat, L55 Golbat/Crobat)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
    Hyper Beam (15, not Zubat), Protect (17), Giga Drain (19), Endure (20),
    Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk
    (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel
    Wing (47), Fly (H2, Crobat)
    
    R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mega Drain,
    Mimic, Bide, Substitute (Screech)
    
    Breeding: Pursuit, Whirlwind, Gust, Faint Attack, Quick Attack, Flail
    (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 160 HP, 110 Attack, 100 Defense, 150 Speed, 90 Special
    Attack, 100 Special Defense
    L100: 373 HP (T47), 278 Attack (T50), 258 Defense (T54), 358 Speed (T2),
    238 Special Attack (T78), 258 Special Defense (T63)
    
    43-44-45/186: Oddish/Gloom/Vileplume/Bellossom (Grass/Poison, Grass/Poison,
    Grass/Poison, Grass)
    Location: Oddish: Ilex Forest, Route 6, Route 5, Route 24, Route 25
    Gloom: Route 5, evolve Oddish (L22)
    Vileplume: Evolve Gloom (Leaf Stone)
    Bellossom: Evolve Gloom (Sun Stone)
    
    Natural Moves:
    Absorb (start)
    Sweet Scent (L7 Oddish)
    Poison Powder (L14 Oddish)
    Stun Spore (L16 Oddish)
    Sleep Powder (L18 Oddish)
    Acid (L23 Oddish, L24 Gloom)
    Moonlight (L32 Oddish, L35 Gloom)
    Petal Dance (L39 Oddish, L44 Gloom)
    Solarbeam (L55 Bellossom)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
    (12), Snore (13), Hyper Beam (15, Vileplume/Bellossom), Protect (17),
    Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27),
    Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44),
    Attract (45), Cut (H1), Flash (H5)
    
    R/B/Y TMs: Body Slam (Vileplume), Take Down, Double-Edge, Rage, Mega Drain,
    Mimic, Reflect, Bide, Substitute
    
    Breeding: Flail, Razor Leaf, Synthesis, Swords' Dance, Charm, Leech Seed
    (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats (Vileplume): L50: 150 HP, 100 Attack, 105 Defense, 70 Speed,
    120 Special Attack, 110 Special Defense
    L100: 353 HP (T66), 258 Attack (T76), 268 Defense (T44), 198 Speed (T108),
    298 Special Attack (T22), 278 Special Defense (T43)
    (Bellossom): L50: 150 HP, 100 Attack, 105 Defense, 70 Speed, 110 Special
    Attack, 120 Special Defense
    L100: 353 HP (T66), 258 Attack (T76), 268 Defense (T44), 198 Speed (T108),
    278 Special Attack (T42), 298 Special Defense (T21)
    
    46-47: Paras/Parasect (Bug/Grass)
    Location: Paras: Ilex Forest, Mt. Moon
    Parasect: Evolve Paras (L24)
    
    Natural Moves:
    Scratch (start)
    Stun Spore (L7 Paras)
    Poison Powder (L13 Paras)
    Leech Life (L19 Paras)
    Spore (L25 Paras, L28 Parasect)
    Slash (L31 Paras, L37 Parasect)
    Growth (L37 Paras, L46 Parasect)
    Giga Drain (L43 Paras, L55 Parasect)
    
    TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day
    (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Parasect), Protect 
    (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), 
    Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35), 
    Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Fury Cutter (49), 
    Cut (H1), Flash (H5)
    
    R/B/Y TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mega
    Drain, Mimic, Reflect, Bide, Skull Bash, Substitute
    
    Breeding: Psybeam, False Swipe, Light Screen, Flail, Counter, Screech,
    Pursuit, Sweet Scent, Synthesis (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 135 HP, 115 Attack, 100 Defense, 50 Speed, 80 Special
    Attack, 100 Special Defense
    L100: 323 HP (T105), 288 Attack (T38), 258 Defense (T54), 158 Speed (T129),
    218 Special Attack (T94), 258 Special Defense (T63)
    
    48-49: Venonat/Venomoth (Bug/Poison)
    Location: Venonat: Route 43, Route 24, Route 25
    Venomoth: Route 24, Route 25, evolve Venonat (L31)
    
    Natural Moves:
    Tackle (start)
    Disable (start)
    Foresight (start)
    Supersonic (L9 Venonat)
    Confusion (L17 Venonat)
    Poison Powder (L20 Venonat)
    Leech Life (L25 Venonat)
    Stun Spore (L28 Venonat)
    Gust (L31 Venomoth)
    Psybeam (L33 Venonat, L36 Venomoth)
    Sleep Powder (L36 Venonat, L42 Venomoth)
    Psychic (L41 Venonat, L52 Venomoth)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
    (12), Snore (13), Hyper Beam (15, Venomoth), Protect (17), Giga Drain (19),
    Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29),
    Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Swift
    (39), Rest (44), Attract (45), Thief (46), Flash (H5)
    
    RBY TMs: Razor Wind (Yellow), Whirlwind (Yellow), Take Down, Double-Edge,
    Rage, Mega Drain, Teleport (Yellow), Mimic, Reflect, Bide, Psywave,
    Substitute
    
    Breeding: Baton Pass, Screech, Giga Drain
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 145 HP, 85 Attack, 80 Defense, 110 Speed, 110 Special
    Attack, 95 Special Defense
    L100: 343 HP (T79), 228 Attack (T106), 218 Defense (T103), 278 Speed (T41),
    278 Special Attack (T42), 248 Special Defense (T82)
    
    50-51: Diglett/Dugtrio (Ground)
    Location: Diglett: Diglett's Cave
    Dugtrio: Diglett's Cave, evolve Diglett (L26)
    
    Natural Moves:
    Scratch (start)
    Tri-Attack (Crystal: capture a Dugtrio and it will have this)
    Growl (L5 Diglett)
    Magnitude (L9 Diglett)
    Dig (L17 Diglett)
    Sand-Attack (L25 Diglett)
    Slash (L33 Diglett, L37 Dugtrio)
    Earthquake (L41 Diglett, L49 Dugtrio)
    Fissure (L49 Diglett, L61 Dugtrio)
    
    TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day
    (11), Snore (13), Hyper Beam (15, Dugtrio), Protect (17), Endure (20),
    Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
    Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44),
    Attract (45), Thief (46), Cut (H1)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Rock Slide,
    Substitute
    
    Breeding: Screech, Pursuit, Ancientpower, Faint Attack, Beat Up
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 110 HP, 100 Attack, 70 Defense, 140 Speed, 70 Special
    Attack, 90 Special Defense
    L100: 273 HP (137), 258 Attack (T76), 198 Defense (T123), 338 Speed (T6),
    198 Special Attack (T113), 238 Special Defense (T91)
    
    52-53: Meowth/Persian (Normal)
    Location: Meowth: Route 38, Route 39, Route 5, Route 6, Route 7, Route 8
    (Silver only)
    Persian: Route 7 (Silver only), evolve Meowth (L28)
    
    Natural Moves:
    Scratch (start)
    Growl (start)
    Bite (L11 Meowth)
    Pay Day (L20 Meowth)
    Faint Attack (L28 Meowth, L29 Persian)
    Screech (L35 Meowth, L38 Persian)
    Fury Swipes (L41 Meowth, L46 Persian)
    Slash (L46 Meowth, L53 Persian)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5, Persian) Toxic (6), Zap Cannon (7),
    Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15,
    Persian), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron
    Tail (23), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31),
    Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl
    (40), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46),
    Nightmare (50)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Rage,
    Thunderbolt, Mimic, Bide, Skull Bash, Substitute
    
    Breeding: Amnesia, Spite, Hypnosis, Charm
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 140 HP, 90 Attack, 80 Defense, 135 Speed, 85 Special
    Attack, 85 Special Defense
    L100: 333 HP (T85), 238 Attack (T99), 218 Defense (T103), 328 Speed (T8),
    228 Special Attack (T82), 228 Special Defense (T104)
    
    54-55: Psyduck/Golduck (Water)
    Location: Psyduck: Surf Route 35, Ilex Forest, Route 6
    Golduck: Surf Route 35, Ilex Forest, Route 6, Mt. Silver, evolve Psyduck 
    (L33)
    
    Natural Moves:
    Scratch (start)
    Tail Whip (L5 Psyduck)
    Disable (L10 Psyduck)
    Confusion (L16 Psyduck)
    Screech (L23 Psyduck)
    Psych Up (L31 Psyduck)
    Fury Swipes (L40 Psyduck, L44 Golduck)
    Hydro Pump (L50 Psyduck, L58 Golduck)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
    (8), Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam
    (15, Golduck), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
    Frustration (21), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31),
    Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39),
    Rest (44), Attract (45), Fury Cutter (49, Golduck), Surf (H3), Strength (H4),
    Flash (H5), Whirlpool (H6), Waterfall (H7)
    
    RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Bubblebeam, Water Gun, Pay Day, Submission, Counter, Seismic Toss, Rage,
    Mimic, Bide, Skull Bash, Substitute, Amnesia (not a TM, Amnesia Psyduck can
    be imported).
    
    Breeding: Psychic, Ice Beam, Psybeam, Light Screen, Foresight, Hypnosis,
    Future Sight, Cross Chop (Crystal), Petal Dance (Pokecenter), Tri Attack
    (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 155 HP, 102 Attack, 98 Defense, 105 Speed, 115 Special
    Attack, 100 Special Defense
    L100: 363 HP (T54), 262 Attack (T61), 254 Defense (T66), 268 Speed (T48),
    288 Special Attack (T35), 258 Special Defense (T63)
    
    56-57: Mankey/Primeape (Fighting)
    Location: Mankey: Route 42, Route 9 (Gold only)
    Primeape: Route 9 (Gold only), evolve Mankey (L28)
    
    Natural Moves:
    Scratch (start)
    Leer (start)
    Low Kick (L9 Mankey)
    Karate Chop (L15 Mankey)
    Fury Swipes (L21 Mankey)
    Focus Energy (L27 Mankey)
    Rage (L28 Primeape)
    Seismic Toss (L33 Mankey, L36 Primeape)
    Cross Chop (L39 Mankey, L45 Primeape)
    Screech (L45 Mankey, L54 Primeape)
    Thrash (L51 Mankey, L63 Primeape)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
    (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
    (15, Primeape), Protect (17), Endure (20), Frustration (21), Iron Tail (23),
    Thunder (25), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice
    Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40),
    Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46),
    Fire Punch (48), Strength (H4)
    
    RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Pay Day,
    Submission, Rage, Thunderbolt, Mimic, Bide, Metronome, Skull Bash,
    Substitute
    
    Breeding: Rock Slide, Reversal, Foresight, Counter, Meditate, Beat Up
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 140 HP, 125 Attack, 80 Defense, 115 Speed, 80 Special
    Attack, 90 Special Defense
    L100: 333 HP (T85), 308 Attack (T23), 218 Defense (T103), 288 Speed (T32),
    218 Special Attack (T94), 238 Special Defense (T91)
    
    58-59: Growlithe/Arcanine (Fire)
    Location: Growlithe: Route 36, Route 37, Route 8, Route 7 (Gold only)
    Arcanine: Evolve Growlithe (Fire Stone)
    
    Natural Moves:
    Bite (start)
    Roar (start)
    Ember (L9 Growlithe)
    Leer (L18 Growlithe)
    Take Down (L26 Growlithe)
    Flame Wheel (L34 Growlithe)
    Agility (L42 Growlithe)
    Flamethrower (L50 Growlithe)
    Extremespeed (L50 Arcanine)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
    Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Arcanine), Protect
    (17), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24),
    Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35),
    Fire Blast (38), Swift (39), Rest (44), Attract (45)
    
    RBY TMs: Double-Edge, Rage, Dragon Rage, Teleport (Arcanine), Mimic, Reflect,
    Bide, Skull Bash, Substitute
    
    Breeding: Crunch, Body Slam, Safeguard, Thrash, Fire Spin
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 165 HP, 130 Attack, 100 Defense, 115 Speed, 120 Special
    Attack, 100 Special Defense
    L100: 383 HP (T32), 318 Attack (T18), 258 Defense (T54), 288 Speed (T32),
    298 Special Attack (T22), 258 Special Defense (T63)
    
    60-61-62/186: Poliwag/Poliwhirl/Poliwrath/Politoed (Water, Water, Water/
    Fighting, Water)
    Location: Poliwag: Route 30, Route 31, Ecruteak City, Viridian City, Route 
    22, Route 28, Mt. Silver, Ilex Forest (Fish), Route 44 (Fish), Route 28 
    (Fish)
    Poliwhirl: Same as Poliwag, evolve Poliwag (L25)
    Poliwrath: Evolve Poliwhirl (Water Stone)
    Politoed: Evolve Poliwhirl (trade with King's Rock attached)
    
    Natural Moves:
    Bubble (start)
    Hypnosis (L7 Poliwag)
    Water Gun (L13 Poliwag)
    Doubleslap (L19 Poliwag)
    Rain Dance (L25 Poliwag)
    Body Slam (L31 Poliwag, L35 Poliwrath)
    Belly Drum (L37 Poliwag, L43 Poliwhirl)
    Hydro Pump (L43 Poliwag, L51 Poliwhirl)
    Submission (L35 Poliwrath)
    Perish Song (L35 Politoed)
    Mind Reader (L51 Poliwrath)
    Swagger (L51 Politoed)
    
    TM/HM: Dynamicpunch (1, Poliwrath/Politoed), Headbutt (2), Curse (3), Roar
    (5, Poliwrath), Toxic (6), Rock Smash (8, not Poliwag), Hidden Power (10),
    Snore (13), Blizzard (14), Hyper Beam (15, Poliwrath/Politoed), Icy Wind
    (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
    Earthquake (26, Poliwrath/Politoed), Return (27), Psychic (29), Shadow Ball
    (30, Poliwrath), Mud-Slap (31, not Poliwag), Double Team (32), Ice Punch
    (33, not Poliwag), Swagger (34), Sleep Talk (35), Defense Curl (40), Detect
    (43, not Poliwag), Rest (44), Attract (45), Thief (46), Surf (H3), Strength
    (H4, not Poliwag), Whirlpool (H6), Waterfall (H7)
    
    R/B/Y TMs: Mega Punch (not Poliwag), Mega Kick (not Poliwag), Body Slam,
    Take Down, Double-Edge, Ice Beam, Submission (Poliwhirl), Seismic Toss (not
    Poliwag), Rage, Earthquake (Poliwhirl), Fissure (Poliwhirl), Mimic, Bide, 
    Metronome (not Poliwag), Skull Bash, Psywave, Substitute, Strength
    (Poliwhirl)
    
    Breeding: Haze, Mind Reader, Bubblebeam, Mist, Splash, Growth (Pokecenter),
    Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats (Poliwrath): L50: 165 HP, 105 Attack, 115 Defense, 90 Speed,
    90 Special Attack, 110 Special Defense
    L100: 383 HP (T32), 268 Attack (T59), 288 Defense (T33), 238 Speed (T76),
    238 Special Attack (T78), 278 Special Defense (T43)
    (Politoed): L50: 165 HP, 95 Attack, 95 Defense, 90 Speed, 110 Special 
    Attack, 120 Special Defense
    L100: 383 HP (T32), 248 Attack (T88), 248 Defense (T70), 238 Speed (T76),
    278 Special Attack (T42), 298 Special Defense (T21)
    
    63-64-65: Abra/Kadabra/Alakazam (Psychic)
    Location: Abra: Route 34, Goldenrod Game Corner, Route 35, Route 6, Route
    5, Route 24, Route 25, Route 8
    Kadabra: Route 8, evolve Abra (L16)
    Alakazam: Trade Kadabra (no item required)
    
    Natural Moves:
    Teleport (start)
    Confusion (L16 Kadabra)
    Kinesis (Kadabra caught wild start with this)
    Disable (L18 Kadabra/Alakazam)
    Psybeam (L21 Kadabra/Alakazam)
    Recover (L26 Kadabra/Alakazam)
    Future Sight (L31 Kadabra/Alakazam)
    Psychic (L38 Kadabra/Alakazam)
    Reflect (L45 Kadabra/Alakazam)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon 
    (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper 
    Beam (15, Alakazam), Protect (17), Rain Dance (18), Endure (20), 
    Frustration (21), Return (27), Dig (28, not Abra), Psychic (29), Shadow 
    Ball (30), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35),
    Thunderpunch (41), Dream Eater (42), Rest (44), Attract (45), Thief (46), 
    Fire Punch (48), Nightmare (50), Flash (H5)
    
    R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Submission, Counter, Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash,
    Thunder Wave, Psywave, Tri Attack, Substitute
    
    Breeding: Barrier, Light Screen, Encore, Foresight (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 130 HP, 70 Attack, 65 Defense, 140 Speed, 155 Special
    Attack, 105 Special Defense
    L100: 313 HP (T117), 198 Attack (T123), 188 Defense (T130), 338 Speed (T6),
    368 Special Attack (T2), 268 Special Defense (T49)
    
    66-67-68: Machop/Machoke/Machamp (Fighting)
    Location: Machop: Trade (Goldenrod Dept. Store), Mt. Mortar, Rock Tunnel
    Machoke: Mt. Mortar, Rock Tunnel, evolve Machop (L28)
    Machamp: Trade Machoke (no item required)
    
    Natural Moves:
    Low Kick (start)
    Leer (start)
    Focus Energy (L7 Machop)
    Karate Chop (L13 Machop)
    Seismic Toss (L19 Machop)
    Foresight (L25 Machop)
    Vital Throw (L31 Machop, L34 Machoke/Machamp)
    Cross Chop (L37 Machop, L43 Machoke/Machamp)
    Scary Face (L43 Machop, L52 Machoke/Machamp)
    Submission (L49 Machop, L61 Machoke/Machamp)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
    (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Machamp),
    Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27),
    Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34),
    Sleep Talk (35), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44),
    Attract (45), Thief (46), Fire Punch (48), Strength (H4)
    
    RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Counter,
    Rage, Fissure, Mimic, Bide, Metronome, Skull Bash, Rock Slide, Substitute
    
    Breeding: Light Screen, Rolling Kick, Meditate, Encore, Thrash (Pokecenter),
    False Swipe (Pokecenter)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 165 HP, 150 Attack, 100 Defense, 75 Speed, 85 Special
    Attack, 105 Special Defense
    L100: 383 HP (T32), 358 Attack (T3), 258 Defense (T54), 208 Speed (T102),
    228 Special Attack (T82), 268 Special Defense (T49)
    
    69-70-71: Bellsprout/Weepinbell/Victreebel (Grass/Poison)
    Location: Bellsprout: Route 31, Route 32, Route 44, Route 6, Route 5, Route
    24, Route 25
    Weepinbell: Route 44, Route 24, Route 25, evolve Bellsprout (L21)
    Victreebel: Evolve Weepinbell (Leaf Stone)
    
    Natural Moves:
    Vine Whip (start)
    Growth (L6 Bellsprout)
    Wrap (L11 Bellsprout)
    Sleep Powder (L15 Bellsprout)
    Poison Powder (L17 Bellsprout)
    Stun Spore (L19 Bellsprout)
    Acid (L23 Bellsprout, L24 Weepinbell)
    Sweet Scent (L30 Bellsprout, L33 Weepinbell)
    Razor Leaf (L37 Bellsprout, L42 Weepinbell)
    Slam (L45 Bellsprout, L54 Weepinbell)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
    (12), Snore (13), Hyper Beam (15, Victreebel), Protect (17), Giga Drain
    (19), Endure (20), Frustration (21), Solar Beam (22), Return (27), Double
    Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44),
    Attract (45), Cut (H1), Flash (H5)
    
    R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Mimic,
    Bide, Substitute
    
    Breeding: Synthesis, Swords' Dance, Reflect, Leech Life, Encore,
    Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 155 HP, 125 Attack, 85 Defense, 90 Speed, 120 Special
    Attack, 80 Special Defense
    L100: 363 HP (T54), 308 Attack (T23), 228 Defense (T93), 238 Speed (T76),
    298 Special Attack (T22), 218 Special Defense (T116)
    
    72-73: Tentacool/Tentacruel (Water/Poison)
    Location: Tentacool: New Bark Town, Cherrygrove City, Route 32, Union Cave, 
    Route 34, Olivine City, Route 40, Route 41, Whirl Islands, Cianwood City, 
    Pallet Town, Vermilion City, Cinnibar Island, Route 12, Route 13, Route 19, 
    Route 20, Route 21, Route 26, Route 27
    Tentacruel: Same as Tentacool, evolve Tentacool (L30)
    
    Natural Moves:
    Poison Sting (start)
    Supersonic (L6 Tentacool)
    Constrict (L12 Tentacool)
    Acid (L19 Tentacool)
    Bubblebeam (L25 Tentacool)
    Wrap (L30 Tentacool)
    Barrier (L36 Tentacool, L38 Tentacruel)
    Screech (L43 Tentacool, L47 Tentacruel)
    Hydro Pump (L49 Tentacool, L55 Tentacruel)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
    Hyper Beam (15, Tentacruel), Icy Wind (16), Protect (17), Rain Dance (18),
    Giga Drain (19), Endure (20), Frustration (21), Return (27), Double Team
    (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
    (45), Cut (H1), Surf (H3), Whirlpool (H6)
    
    RBY TMs: Swords Dance, Take Down, Double-Edge, Water Gun, Ice Beam, Rage,
    Mega Drain, Mimic, Reflect, Bide, Skull Bash, Substitute
    
    Breeding: Haze, Mirror Coat, Aurora Beam, Rapid Spin, Safeguard, Confuse
    Ray (Pokecenter), 
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 155 HP, 90 Attack, 85 Defense, 120 Speed, 100 Special
    Attack, 140 Special Defense
    L100: 363 HP (T54), 238 Attack (T99), 228 Defense (T93), 298 Speed (T19),
    258 Special Attack (T52), 338 Special Defense (8)
    
    74-75-76: Geodude/Graveler/Golem (Rock/Ground)
    Location: Geodude: Union Cave, Team Rocket Base (Mahogany), Route 45, Route
    46, Mt. Mortar, Dark Cave, Rock Tunnel, Mt. Moon
    Graveler: Route 45, Mt. Mortar, Dark Cave, Victory Road, Rock Tunnel,
    Mt. Silver, evolve Geodude (L25)
    Golem: Trade Graveler (no item required)
    
    Natural Moves:
    Tackle (start)
    Defense Curl (L6 Geodude)
    Rock Throw (L11 Geodude)
    Magnitude (L16 Geodude)
    Selfdestruct (L21 Geodude)
    Harden (L26 Geodude, L27 Graveler/Golem)
    Rollout (L31 Geodude, L34 Graveler/Golem)
    Earthquake (L36 Geodude, L41 Graveler/Golem)
    Explosion (L41 Geodude, L48 Graveler/Golem)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
    (15, Golem), Protect (17), Endure (20), Frustration (21), Earthquake (26),
    Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34),
    Sleep Talk (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Rest
    (44), Attract (45), Fire Punch (48), Strength (H4)
    
    R/B/Y TMs: Mega Punch, Mega Kick (Golem), Body Slam, Take Down, Double-
    Edge, Submission, Counter, Seismic Toss, Rage, Fissure, Mimic, Bide, 
    Metronome, Rock Slide, Substitute
    
    Breeding: Rock Slide, Mega Punch, Rapid Spin (Pokecenter)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 155 HP, 130 Attack, 150 Defense, 65 Speed, 75 Special
    Attack, 85 Special Defense
    L100: 363 HP (T54), 318 Attack (T18), 358 Defense (T6), 188 Speed (T116)
    208 Special Attack (T106), 228 Special Defense (T104)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 135 HP, 110 Attack, 75 Defense, 120 Speed, 110 Special
    Attack, 100 Special Defense
    L100: 323 HP (T105), 278 Attack (T50), 208 Defense (T117), 298 Speed (T19),
    278 Special Attack (T42), 258 Special Defense (T63)
    
    77-78: Ponyta/Rapidash (Fire)
    Location: Ponyta: Route 27, Route 26, Route 22, Route 28
    Rapidash: Route 28, evolve Ponyta (L40)
    
    Natural Moves:
    Tackle (start)
    Growl (L4 Ponyta)
    Tail Whip (L8 Ponyta)
    Ember (L13 Ponyta)
    Stomp (L19 Ponyta)
    Fire Spin (L26 Ponyta)
    Take Down (L34 Ponyta)
    Fury Attack (L40 Rapidash)
    Agility (L43 Ponyta, L47 Rapidash)
    Fire Blast (L53 Ponyta, L61 Rapidash)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day 
    (11), Snore (13), Hyper Beam (15, Rapidash), Protect (17), Endure (20),
    Frustration (21), Iron Tail (23), Return (27), Double Team (32), Swagger
    (34), Sleep Talk (35), Fire Blast (38), Swift (39), Rest (44), Attract (45)
    
    RBY TMs: Horn Drill, Body Slam, Double-Edge, Rage, Mimic, Reflect, Bide,
    Skull Bash, Substitute
    
    Breeding: Thrash, Charm, Flame Wheel, Hypnosis, Quick Attack, Double Kick,
    Low Kick (Pokecenter)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 140 HP, 120 Attack, 90 Defense, 125 Speed, 100 Special
    Attack, 100 Special Defense
    L100: 333 HP (T85), 298 Attack (T30), 238 Defense (T83), 308 Speed (T17),
    258 Special Attack (T62), 258 Special Defense (T63)
    
    79-80/199: Slowpoke/Slowbro/Slowking (Water/Psychic)
    Location: Slowpoke: Slowpoke Well, Route 26/27 (Waterfall area)
    Slowbro: Slowpoke Well, evolve Slowpoke (L37)
    Slowking: Evolve Slowpoke (trade with King's Rock attached)
    
    Natural Moves:
    Curse (start)
    Tackle (start)
    Growl (L6 Slowpoke)
    Water Gun (L15 Slowpoke)
    Confusion (L20 Slowpoke)
    Disable (L29 Slowpoke)
    Headbutt (L34 Slowpoke)
    Withdraw (L37 Slowbro)
    Swagger (L43 Slowking)
    Amnesia (L43 Slowpoke, L46 Slowbro)
    Psychic (L48 Slowpoke/Slowking, L54 Slowbro)
    
    TM/HM: Dynamicpunch (1, not Slowpoke), Headbutt (2), Curse (3), Toxic (6),
    Zap Cannon (7), Rock Smash (8, not Slowpoke), Psych Up (9), Hidden Power
    (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, not
    Slowpoke), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
    Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28),
    Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch
    (33, not Slowpoke), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift
    (39), Dream Eater (42), Rest (44), Attract (45), Fury Cutter (49, not
    Slowpoke), Nightmare (50), Surf (H3), Strength (H4), Flash (H5), Whirlpool
    (H6, Slowking)
    
    R/B/Y TMs: Mega Punch (Slowbro), Mega Kick (Slowbro), Body Slam, Take Down,
    Double-Edge, Bubblebeam, Ice Beam, Pay Day, Submission (Slowbro), Counter
    (Slowbro), Seismic Toss (Slowbro), Rage, Fissure, Teleport, Mimic, Reflect,
    Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute
    
    Breeding: Belly Drum, Stomp, Safeguard, Future Sight
    
    Crystal Move Tutor: Ice Beam, Flamethrower
    
    Maximum Stats (Slowbro): L50: 170 HP, 95 Attack, 130 Defense, 50 Speed,
    120 Special Attack, 100 Special Defense
    L100: 393 HP (T23), 248 Attack (T88), 318 Defense (T17), 158 Speed (T129),
    298 Special Attack (T22), 258 Special Defense (T63)
    (Slowking): L50: 170 HP, 95 Attack, 100 Defense, 50 Speed, 120 Special
    Attack, 130 Special Defense
    L100: 393 HP (T23), 248 Attack (T88), 258 Defense (T54), 158 Speed (T129)
    298 Special Attack (T22), 318 Special Defense (T12)
    
    81-82: Magnemite/Magneton (Electric/Steel)
    Location: Magnemite: Route 38, Route 39, Route 6, Route 11
    Magneton: Evolve Magnemite (L30)
    
    Natural Moves:
    Tackle (start)
    Thundershock (L6 Magnemite)
    Supersonic (L11 Magnemite)
    Sonicboom (L16 Magnemite)
    Thunder Wave (L21 Magnemite)
    Lock-On (L27 Magnemite)
    Swift (L33 Magnemite, L35 Magneton)
    Tri Attack (Crystal: L35 Magneton)
    Screech (L39 Magnemite, L43 Magneton)
    Zap Cannon (L45 Magnemite, L53 Magneton)
    
    TM/HM: Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power 
    (10), Snore (13), Hyper Beam (15, Magneton), Icy Wind (16, Magneton), 
    Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25),
    Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
    Rest (44), Flash (H5)
    
    RBY TMs: Take Down, Double-Edge, Rage, Thunderbolt, Teleport, Mimic, 
    Reflect, Bide, Substitute
    
    Breeding: Agility (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 125 HP, 80 Attack, 115 Defense, 90 Speed, 140 Special
    Attack, 90 Special Defense
    L100: 303 HP (T127), 218 Attack (T114), 288 Defense (T33), 238 Speed (T76),
    338 Special Attack (T8), 238 Special Defense (T91)
    
    83: Farfetch'd (Normal/Flying)
    Location: Route 38, Route 39
    
    Natural Moves:
    Peck (start)
    Sand-Attack (L7 Farfetch'd)
    Leer (L13 Farfetch'd)
    Fury Attack (L19 Farfetch'd)
    Swords' Dance (L25 Farfetch'd)
    Agility (L31 Farfetch'd)
    Slash (L37 Farfetch'd)
    False Swipe (L44 Farfetch'd)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10),
    Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21),
    Iron Tail (23), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
    Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief
    (46), Steel Wing (47), Cut (H1), Fly (H2)
    
    RBY TMs: Razor Wind, Whirlwind, Body Slam, Take Down, Double-Edge, Rage,
    Mimic, Reflect, Bide, Skull Bash, Substitute
    
    Breeding: Mirror Move, Gust, Steel Wing (Gold/Silver only), Foresight,
    Flail, Quick Attack, Fury Cutter (Pokecenter)
    
    Crystal Move Tutor: None
    
    Other: Baton Pass (Pokemon Stadium 2)
    
    Maximum Stats: L50: 127 HP, 85 Attack, 75 Defense, 80 Speed, 78 Special
    Attack, 82 Special Defense
    L100: 307 HP (126), 228 Attack (T106), 208 Defense (T117), 218 Speed (T96),
    214 Special Attack (105), 222 Special Defense (114)
    
    84-85: Doduo/Dodrio (Normal/Flying)
    Location: Doduo: Route 26, Route 27, Route 22, Route 28
    Dodrio: Route 26, Route 28, evolve Doduo (L31)
    
    Natural Moves:
    Peck (start)
    Growl (start)
    Pursuit (L9 Doduo)
    Fury Attack (L13 Doduo)
    Tri Attack (L21 Doduo)
    Rage (L25 Doduo)
    Drill Peck (L33 Doduo, L38 Dodrio)
    Agility (L37 Doduo, L47 Dodrio)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
    Hyper Beam (15, Dodrio), Protect (17), Endure (20), Frustration (21),
    Solarbeam (22, Dodrio), Return (27), Mud-Slap (31), Double Team (32),
    Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Thief
    (46), Steel Wing (47), Fly (H2)
    
    RBY TMs: Whirlwind, Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect,
    Bide, Skull Bash, Sky Attack, Substitute
    
    Breeding: Haze, Supersonic, Flail, Faint Attack, Quick Attack, Low Kick
    (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 135 HP, 130 Attack, 90 Defense, 120 Speed, 80 Special
    Attack, 80 Special Defense
    L100: 323 HP (T105), 318 Attack (T18), 238 Defense (T83), 298 Speed (T19),
    218 Special Attack (T94), 218 Special Defense (T116)
    
    86-87: Seel/Dewgong (Water, Water/Ice)
    Location: Seel: Whirl Islands
    Dewgong: Evolve Seel (L34)
    
    Natural Moves:
    Headbutt (start)
    Growl (start)
    Aurora Beam (L16 Seel)
    Rest (L21 Seel)
    Take Down (L32 Seel)
    Ice Beam (L37 Seel, L43 Dewgong)
    Safeguard (L48 Seel, L60 Dewgong)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
    Blizzard (14), Hyper Beam (15, Dewgong), Icy Wind (16), Protect (17), Rain
    Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32),
    Swagger (34), Sleep Talk (35), Rest (44), Attract (45), Surf (H3), Whirlpool
    (H6), Waterfall (H7)
    
    RBY TMs: Horn Drill, Body Slam, Double-Edge, Bubblebeam, Water Gun,
    Pay Day, Rage, Mimic, Bide, Skull Bash, Substitute
    
    Breeding: Perish Song, Lick, Slam, Peck, Disable, Encore, Flail (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 165 HP, 90 Attack, 100 Defense, 90 Speed, 90 Special
    Attack, 115 Special Defense
    L100: 383 HP (T32), 238 Attack (T99), 258 Defense (T54), 238 Speed (T76),
    238 Special Attack (T78), 288 Special Defense (T34)
    
    88-89: Grimer/Muk (Poison)
    Location: Grimer: Route 16, Route 17, Route 18, Celadon City
    Muk: Route 16, Route 17, Route 18, Celadon City, evolve Grimer (L38)
    
    Natural Moves:
    Poison Gas (start)
    Pound (start)
    Harden (L5 Grimer, L33 Muk)
    Disable (L10 Grimer, L37 Muk)
    Sludge (L16 Grimer, L45 Muk)
    Minimize (L21 Grimer)
    Screech (L31 Grimer)
    Acid Armor (L40 Grimer, L45 Muk)
    Sludge Bomb (L50 Grimer, L60 Muk)
    
    TM/HM: Dynamicpunch (1), Curse (3), Toxic (6), Zap Cannon (7), Hidden 
    Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Muk), Protect (17),
    Giga Drain (19), Endure (20), Frustration (21), Thunder (25), Return (27),
    Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
    (35), Sludge Bomb (36), Fire Blast (38), Thunderpunch (41), Rest (44),
    Attract (45), Thief (46), Fire Punch (48)
    
    RBY TMs: Body Slam, Rage, Mega Drain, Thunderbolt, Mimic, Bide, 
    Selfdestruct, Explosion, Substitute
    
    Breeding: Haze, Mean Look, Lick, Pursuit
    
    Crystal Move Tutor: Thunderbolt, Flamethrower 
    
    Maximum Stats: L50: 180 HP, 125 Attack, 95 Defense, 70 Speed, 85 Special
    Attack, 120 Special Defense
    L100: 413 HP (T12), 308 Attack (T23), 248 Defense (T70), 198 Speed (T108),
    228 Special Attack (T82), 298 Special Defense (T21)
    
    90-91: Shellder/Cloyster (Water, Water/Ice)
    Location: Shellder: Olivine Docks, Vermillion Docks, Route 19, Route 20,
    Route 21 (Good Rod needed)
    Cloyster: Evolve Shellder (Water Stone)
    
    Natural Moves:
    Tackle (start)
    Withdraw (start)
    Supersonic (L9 Shellder)
    Aurora Beam (L17 Shellder)
    Protect (L25 Shellder)
    Leer (L33 Shellder)
    Spikes (Crystal: L33 Cloyster)
    Clamp (L41 Shellder)
    Spike Cannon (L41 Cloyster)
    Ice Beam (L49 Shellder)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
    Hyper Beam (15, Cloyster), Icy Wind (16), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
    Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool
    (H6)
    
    RBY TMs: Double-Edge, Bubblebeam, Water Gun, Rage, Teleport, Mimic,
    Reflect, Bide, Selfdestruct, Explosion, Tri Attack, Substitute
    
    Breeding: Barrier, Rapid Spin, Bubblebeam, Screech, Take Down
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 125 HP, 115 Attack, 200 Defense, 90 Speed, 105 Special
    Attack, 65 Special Defense
    L100: 303 HP (T127), 288 Attack (T38), 458 Defense (3), 238 Speed (T76),
    268 Special Attack (T50), 188 Special Defense (T132)
    
    92-93-94: Gastly/Haunter/Gengar (Ghost/Poison)
    Location: Gastly: Sprout Tower, Tin Tower
    Haunter: Route 8, evolve Gastly (L25)
    Gengar: Trade Haunter (no item required)
    
    Natural Moves:
    Hypnosis (start)
    Lick (start)
    Spite (L8 Gastly)
    Mean Look (L13 Gastly)
    Curse (L16 Gastly)
    Night Shade (L21 Gastly)
    Confuse Ray (L28 Gastly, L31 Haunter/Gengar)
    Dream Eater (L33 Gastly, L39 Haunter/Gengar)
    Destiny Bond (L36 Gastly, L48 Haunter/Gengar)
    
    TM/HM: Dynamicpunch (1, Gengar), Headbutt (2, Gengar), Curse (3), Toxic
    (6), Zap Cannon (7), Rock Smash (8, Gengar), Psych Up (9), Hidden Power
    (10), Sunny Day (11), Snore (13), Hyper Beam (15, Gengar), Protect (17),
    Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Thunder
    (25), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice
    Punch (33, Gengar), Swagger (34), Sleep Talk (35), Thunderpunch (41, 
    Gengar), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch 
    (48, Gengar), Nightmare (50), Strength (H4, Gengar)
    
    R/B/Y TMs: Mega Punch (Gengar), Mega Kick (Gengar), Body Slam (Gengar),
    Take Down (Gengar), Double-Edge (Gengar), Submission (Gengar), Counter
    (Gengar), Seismic Toss (Gengar), Rage, Mega Drain, Thunderbolt, Mimic,
    Bide, Metronome (Gengar), Selfdestruct, Skull Bash (Gengar), Explosion
    (Gengar), Substitute
    
    Breeding: Haze, Perish Song, Psywave
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 135 HP, 85 Attack, 80 Defense, 130 Speed, 150 Special
    Attack, 95 Special Defense
    L100: 323 HP (T105), 228 Attack (T106), 218 Defense (T103), 318 Speed (T12),
    358 Special Attack (T3), 248 Special Defense (T82)
    
    95-208: Onix/Steelix (Rock/Ground, Steel/Ground)
    Location: Onix: Union Cave, Victory Road, Rock Tunnel, Mt. Silver
    Steelix: Evolve Onix (trade with Metal Coat attached)
    
    Natural Moves:
    Tackle (start)
    Screech (start)
    Bind (L10 Onix/Steelix)
    Rock Throw (L14 Onix/Steelix)
    Harden (L23 Steelix)
    Rage (L27 Onix/Steelix)
    Sandstorm (L36 Onix/Steelix)
    Slam (L40 Onix/Steelix)
    Crunch (L49 Steelix)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4, Steelix) Roar (5), Toxic (6), 
    Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam 
    (15, Steelix), Protect (17), Endure (20), Frustration (21), Iron Tail (23), 
    Dragonbreath (24), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), 
    Double Team (32), Swagger (34), Sandstorm (37), Defense Curl (40, Steelix), 
    Rest (44), Attract (45), Cut (H1, Steelix), Strength (H4)
    
    R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Fissure, Mimic, Bide,
    Selfdestruct, Skull Bash, Explosion, Substitute
    
    Breeding: Rock Slide, Flail, Sharpen (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 150 HP, 105 Attack, 220 Defense, 50 Speed, 75 Special
    Attack, 85 Special Defense
    L100: 353 HP (T66), 268 Attack (T58), 498 Defense (2), 158 Speed (T129),
    208 Special Attack (T106), 228 Special Defense (T104)
    
    96-97: Drowzee/Hypno (Psychic)
    Location: Drowzee: Route 34, Route 35, Route 11
    Hypno: Route 11, evolve Drowzee (L28)
    
    Natural Moves:
    Ponud (start)
    Hypnosis (start)
    Disable (L10 Drowzee)
    Confusion (L18 Drowzee)
    Headbutt (L25 Drowzee)
    Poison Gas (L31 Drowzee, L33 Hypno)
    Meditate (L36 Drowzee, L40 Hypno)
    Psychic (L40 Drowzee, L49 Hypno)
    Psych Up (L43 Drowzee, L55 Hypno)
    Future Sight (L45 Drowzee, L60 Hypno)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
    (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper
    Beam (15, Hypno), Protect (17), Rain Dance (18), Endure (20), Frustration
    (21), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice 
    Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41), Dream Eater
    (42), Rest (44), Attract (45), Fire Punch (48), Nightmare (50), Flash (H5)
    
    R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide,
    Metronome, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute
    
    Breeding: Barrier, Light Screen, Amnesia (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 160 HP, 93 Attack, 90 Defense, 87 Speed, 93 Special
    Attack, 135 Special Defense
    L100: 373 HP (T47), 244 Attack (97), 238 Defense (T83), 232 Speed (T88),
    244 Special Attack (T76), 328 Special Defense (T10)
    
    98-99: Krabby/Kingler (Water)
    Location: Krabby: Route 34 (fish), Olivine City (fish), Route 40 (Rock
    Smash, Fish), Route 41 (fish), Whirl Islands
    Kingler: Route 34 (fish, Super Rod), Olivine City (fish, Super Rod), Route 
    40 (fish), Route 41 (fish), evolve Krabby (L28)
    
    Natural Moves:
    Bubble (start)
    Leer (start)
    Vicegrip (L12 Krabby)
    Harden (L16 Krabby)
    Stomp (L23 Krabby)
    Guillotine (L27 Krabby)
    Protect (L34 Krabby, L38 Kingler)
    Crabhammer (L38 Krabby, L49 Kingler)
    
    TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13),
    Blizzard (14), Hyper Beam (15, Kingler), Icy Wind (16), Protect (17), Rain
    Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31),
    Double Team (32), Swagger (34), Sleep Talk (35), Rest (44), Attract (45),
    Thief (46), Fury Cutter (49), Cut (H1), Surf (H3), Strength (H4), Whirlpool
    (H6)
    
    RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Bubblebeam, Water
    Gun, Ice Beam, Rage, Mimic, Bide, Substitute
    
    Breeding: Haze, Amnesia, Dig, Flail, Slam, Metal Claw (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 130 HP, 150 Attack, 135 Defense, 95 Speed, 70 Special
    Attack, 70 Special Defense
    L100: 313 HP (T117), 358 Attack (T3), 328 Defense (T13), 248 Speed (T72),
    198 Special Attack (T113), 198 Special Defense (T128)
    
    100-101: Voltorb/Electrode (Electric)
    Location: Voltorb: Team Rocket Base- Mahogany, Route 10
    Electrode: Team Rocket Base- Mahogany, evolve Voltorb (L30)
    
    Natural Moves:
    Tackle (start)
    Screech (L9 Voltorb)
    Sonicboom (L17 Voltorb)
    Selfdestruct (L23 Voltorb)
    Rollout (L29 Voltorb)
    Light Screen (L33 Voltorb, L34 Electrode)
    Swift (L37 Voltorb, L40 Electrode)
    Explosion (L39 Voltorb, L44 Electrode)
    Mirror Coat (L41 Voltorb, L48 Electrode)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7),
    Hidden Power (10), Snore (13), Hyper Beam (15, Electrode), Protect (17),
    Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27),
    Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44),
    Flash (H5)
    
    RBY TMs: Take Down, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide,
    Skull Bash, Thunder Wave, Substitute
    
    Breeding: Agility (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 135 HP, 70 Attack, 90 Defense, 160 Speed, 100 Special
    Attack, 100 Special Defense
    L100: 323 HP (T105), 198 Attack (T123), 238 Defense (T83), 378 Speed (1),
    258 Special Attack (T62), 258 Special Defense (T63)
    
    102-103: Exeggcute/Exeggutor (Grass/Psychic)
    Location: Exeggcute: Headbutt trees (forest areas)
    Exeggutor: Evolve Exeggcute (Leaf Stone)
    
    Natural Moves:
    Barrage (start)
    Hypnosis (start)
    Reflect (L7 Exeggcute)
    Leech Seed (L13 Exeggcute)
    Confusion (L19 Exeggcute)
    Stomp (L19 Exeggutor)
    Stun Spore (L25 Exeggcute)
    Poison Powder (L31 Exeggcute)
    Egg Bomb (L31 Exeggutor)
    Sleep Powder (L37 Exeggcute)
    Solarbeam (L43 Exeggcute)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Psych Up (9), 
    Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Exeggutor),
    Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam 
    (22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk 
    (35), Sludge Bomb (36), Dream Eater (42), Rest (44), Attract (45), Thief
    (46), Nightmare (50), Strength (H4), Flash (H5)
    
    RBY TMs: Take Down, Double-Edge, Rage, Teleport, Mimic, Reflect, Bide,
    Selfdestruct, Psywave, Explosion, Substitute
    
    Breeding: Ancientpower, Synthesis, Moonlight, Mega Drain, Reflect, Sweet
    Scent (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 170 HP, 115 Attack, 105 Defense, 75 Speed, 145 Special
    Attack, 85 Special Defense
    L100: 393 HP (T23). 288 Attack (T38), 268 Defense (T44), 208 Speed (T102),
    348 Special Attack (T5), 228 Special Defense (T104)
    
    104-105: Cubone/Marowak (Ground)
    Location: Cubone: Rock Tunnel
    Marowak: Rock Tunnel, evolve Cubone (L28)
    
    Natural Moves:
    Growl (start)
    Tail Whip (L5 Cubone)
    Bone Club (L9 Cubone)
    Headbutt (L13 Cubone)
    Leer (L17 Cubone)
    Focus Energy (L21 Cubone)
    Bonemerang (L25 Cubone)
    Rage (L29 Cubone, L32 Marowak)
    False Swipe (L33 Cubone, L39 Marowak)
    Thrash (L37 Cubone, L46 Marowak)
    Bone Rush (L41 Cubone, L53 Marowak)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
    (8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper
    Beam (15, Marowak), Icy Wind (16), Protect (17), Endure (20), Frustration
    (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
    Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm
    (37), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), Attract
    (45), Thief (46), Fire Punch (48), Strength (H4)
    
    RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
    Fissure, Mimic, Bide, Skull Bash, Substitute
    
    Breeding: Rock Slide, Screech, Ancientpower, Skull Bash, Belly Drum, Perish
    Song, Swords Dance (Crystal), Fury Attack (Pokecenter)
    
    Crystal Move Tutor: Ice Beam, Flamethrower
    
    Maximum Stats: L50: 135 HP, 100 Attack, 130 Defense, 65 Speed, 70 Special
    Attack, 100 Special Defense
    L100: 323 HP (T105), 258 Attack (T76), 318 Defense (T17), 188 Speed (T116),
    198 Special Attack (T113), 258 Special Defense (T63)
    
    236-106: Tyrogue/Hitmonlee (Fighting)
    Location: Tyrogue: Mt. Mortar
    Hitmonlee: Evolve Tyrogue (L20, Attack must be greater than Defense)
    
    Natural Moves:
    Tackle (Tyrogue starts with this)
    Double Kick (Hitmonlee starts with this)
    Meditate (L6 Hitmonlee)
    Rolling Kick (L11 Hitmonlee)
    Jump Kick (L16 Hitmonlee)
    Focus Energy (L21 Hitmonlee)
    Hi Jump Kick (L26 Hitmonlee)
    Mind Reader (L31 Hitmonlee)
    Foresight (L36 Hitmonlee)
    Endure (L41 Hitmonlee)
    Mega Kick (L46 Hitmonlee)
    Reversal (L51 Hitmonlee)
    
    TM/HM: Dynamicpunch (1, Hitmonlee), Headbutt (2), Curse (3), Toxic (6),
    Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
    (15, Hitmonlee), Protect (17), Endure (20), Frustration (21), Return (27),
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
    Detect (43), Rest (44), Attract (45), Thief (46), Strength (H4)
    
    RBY TMs: Mega Punch, Body Slam, Take Down, Double-Edge, Submission, Counter,
    Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Substitute
    
    Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
    (Crystal), Rage (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 125 HP, 140 Attack, 73 Defense, 107 Speed, 55 Special
    Attack, 130 Special Defense
    L100: 303 HP (T127), 338 Attack (T13), 204 Defense (122), 272 Speed (47),
    168 Special Attack (T130), 318 Special Defense (T12)
    
    236-107: Tyrogue/Hitmonchan (Fighting)
    Location: Tyrogue: Mt. Mortar
    Hitmonchan: Evolve Tyrogue (L20, Attack must be less than Defense)
    
    Natural Moves:
    Tackle (Tyrogue starts with this)
    Comet Punch (Hitmonchan starts with this)
    Agility (L7 Hitmonchan)
    Pursuit (L13 Hitmonchan)
    Thunderpunch \
    Ice Punch----- (L26 Hitmonchan)
    Fire Punch    /
    Mach Punch (L32 Hitmonchan)
    Mega Punch (L38 Hitmonchan)
    Detect (L44 Hitmonchan)
    Counter (L50 Hitmonchan)
    
    TM/HM: Dynamicpunch (1, Hitmonchan), Headbutt (2), Curse (3), Toxic (6),
    Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
    (15, Hitmonchan), Protect (17), Endure (20), Frustration (21), Return (27),
    Mud-Slap (31), Double Team (32), Ice Punch (33, Hitmonchan), Swagger (34),
    Sleep Talk (35), Swift (39), Thunderpunch (41, Hitmonchan), Rest (44),
    Attract (45), Thief (46), Strength (H4)
    
    RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Seismic
    Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Substitute
    
    Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
    (Crystal), Rage (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 125 HP, 125 Attack, 99 Defense, 96 Speed, 55 Special
    Attack, 130 Special Defense
    L100: 303 HP (T127), 308 Attack (T23), 256 Defense (T64), 250 Speed (T70),
    168 Special Attack (T130), 318 Special Defense (T12)
    
    108: Lickitung (Normal)
    Location: Route 44
    
    Natural Moves:
    Lick (start)
    Supersonic (L7 Lickitung)
    Defense Curl (L13 Lickitung)
    Stomp (L19 Lickitung)
    Wrap (L25 Lickitung)
    Disable (L31 Lickitung)
    Slam (L37 Lickitung)
    Screech (L43 Lickitung)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13),
    Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26),
    Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch
    (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38),
    Defense Curl (40), Thunderpunch (41), Dream Eater (42), Rest (44), Attract
    (45), Thief (46), Fire Punch (48), Nightmare (50), Cut (H1), Surf (H3),
    Strength (H4)
    
    RBY TMs: Mega Punch, Swords Dance, Mega Kick, Take Down, Double-Edge,
    Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
    Thunderbolt, Earthquake, Fissure, Mimic, Bide, Skull Bash, Substitute
    
    Breeding: Belly Drum, Body Slam, Magnitude, Doubleslap (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 165 HP, 75 Attack, 95 Defense, 50 Speed, 80 Special
    Attack, 95 Special Defense
    L100: 383 HP (T32), 208 Attack (T118), 248 Defense (T70), 158 Speed (T129),
    218 Special Attack (T94), 248 Special Defense (T82)
    
    109-110: Koffing/Weezing (Poison)
    Location: Koffing: Burned Tower, Team Rocket HQ
    Weezing: Evolve Koffing (L35)
    
    Natural Moves:
    Poison Gas (start)
    Tackle (start)
    Smog (L9 Koffing)
    Selfdestruct (L17 Koffing)
    Sludge (L21 Koffing)
    Smokescreen (L25 Koffing)
    Haze (L33 Koffing)
    Explosion (L41 Koffing, L44 Weezing)
    Destiny Bond (L45 Koffing, L51 Weezing)
    
    TM/HM: Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power 
    (10), Sunny Day (11), Snore (13), Hyper Beam (15, Weezing), Protect (17),
    Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32),
    Swagger (34), Sleep Talk (35), Sludge Bomb (36), Fire Blast (38), Rest 
    (44), Attract (45), Thief (46)
    
    RBY TMs: Rage, Thunderbolt, Mimic, Bide, Substitute
    
    Breeding: Psybeam, Pain Split, Screech, Destiny Bond, Psywave
    
    Crystal Move Tutor: Thunderbolt, Flamethrower
    
    Maximum Stats: L50: 140 HP, 110 Attack, 140 Defense, 80 Speed, 105 Special
    Attack, 90 Special Defense
    L100: 333 HP (T85), 278 Attack (T50), 338 Defense (T9), 218 Speed (T96),
    268 Special Attack (T50), 238 Special Defense (T91)
    
    111-112: Rhyhorn/Rhydon (Ground/Rock)
    Location: Rhyhorn: Victory Road
    Rhydon: Evolve Rhyhorn (L42)
    
    Natural Moves:
    Horn Attack (start)
    Tail Whip (start)
    Stomp (L13 Rhyhorn)
    Fury Attack (L19 Rhyhorn)
    Scary Face (L31 Rhyhorn)
    Horn Drill (L37 Rhyhorn)
    Take Down (L49 Rhyhorn, L54 Rhydon)
    Earthquake (L55 Rhyhorn, L65 Rhydon)
    
    TM/HM: Dynamicpunch (1, Rhydon), Headbutt (2), Curse (3), Rollout (4), Roar
    (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny
    Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Rhydon), Icy Wind (16),
    Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25),
    Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
    Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Thunder
    Punch (41, Rhydon), Rest (44), Attract (45), Fire Punch (48, Rhydon), Fury
    Cutter (49, Rhydon), Surf (H3, Rhydon), Strength (H4)
    
    RBY TMs: Mega Punch (Rhydon), Mega Kick (Rhydon), Body Slam, Double-Edge,
    Bubblebeam (Rhydon), Water Gun (Rhydon), Ice Beam (Rhydon), Pay Day
    (Rhydon), Submission (Rhydon), Seismic Toss (Rhydon), Rage, Thunderbolt,
    Fissure, Mimic, Double Team, Bide, Skull Bash, Substitute
    
    Breeding: Rock Slide, Magnitude, Reversal, Thrash, Counter, Crunch, Pursuit
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 180 HP, 150 Attack, 140 Defense, 60 Speed, 65 Special
    Attack, 65 Special Defense
    L100: 413 HP (T12), 358 Attack (T3), 338 Defense (T9), 178 Speed (T122),
    188 Special Attack (T119), 188 Special Defense (T132)
    
    113-242: Chansey/Blissey (Normal)
    Location: Chansey: Route 12, Route 13, Route 14, Route 15
    Blissey: Evolve Chansey (happy)
    
    Natural Moves:
    Pound (start)
    Growl (L5 Chansey)
    Tail Whip (L9 Chansey, L7 Blissey)
    Softboiled (L13 Chansey, L10 Blissey)
    Doubleslap (L17 Chansey, L13 Blissey)
    Minimize (L23 Chansey, L18 Blissey)
    Sing (L29 Chansey, L23 Blissey)
    Egg Bomb (L35 Chansey, L28 Blissey)
    Defense Curl (L41 Chansey, L33 Blissey)
    Light Screen (L49 Chansey, L40 Blissey)
    Double-Edge (L57 Chansey, L47 Blissey)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day
    (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect
    (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron
    Tail (23), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud-
    Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37),
    Fire Blast (38), Defense Curl (40), Dream Eater (42), Rest (44), Attract
    (45), Strength (H4), Flash (H5)
    
    RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
    Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave,
    Psywave, Tri Attack, Substitute
    
    Breeding: Heal Bell, Metronome, Present, Sweet Scent (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 330 HP, 30 Attack, 30 Defense, 75 Speed, 95 Special
    Attack, 155 Special Defense
    L100: 713 HP (1), 118 Attack (T138), 118 Defense (138), 208 Speed (T102),
    248 Special Attack (T72), 368 Special Defense (5)
    
    114: Tangela (Grass)
    Location: Route 44, Route 21, Route 28
    
    Natural Moves:
    Constrict (start)
    Sleep Powder (L4 Tangela)
    Absorb (L10 Tangela)
    Poison Powder (L13 Tangela)
    Vine Whip (L19 Tangela)
    Bind (L25 Tangela)
    Mega Drain (L31 Tangela)
    Stun Spore (L34 Tangela)
    Slam (L40 Tangela)
    Growth (L46 Tangela)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10),
    Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17),
    Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27),
    Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest
    (44), Attract (45), Thief (46), Cut (H1), Flash (H5)
    
    RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mimic,
    Bide, Substitute
    
    Breeding: Amnesia, Reflect, Confusion, Mega Drain, Flail, Synthesis
    (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 140 HP, 75 Attack, 135 Defense, 80 Speed, 120 Special
    Attack, 60 Special Defense
    L100: 333 HP (T85), 208 Attack (T118), 328 Defense (T13), 218 Speed (T96),
    298 Special Attack (T22), 178 Special Defense (138)
    
    115: Kangaskhan (Normal)
    Location: Rock Tunnel
    
    Natural Moves:
    Comet Punch (start)
    Leer (L7 Kangaskhan)
    Bite (L13 Kangaskhan)
    Tail Whip (L19 Kangaskhan)
    Mega Punch (L25 Kangaskhan)
    Rage (L31 Kangaskhan)
    Endure (L37 Kangaskhan)
    Dizzy Punch (L43 Kangaskhan)
    Reversal (L49 Kangaskhan)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap
    Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13),
    Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance
    (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25),
    Earthquake (26), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team
    (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire
    Blast (38), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48),
    Fury Cutter (49), Surf (H3), Strength (H4)
    
    RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water
    Gun, Ice Beam, Submission, Counter, Seismic Toss, Thunderbolt, Fissure,
    Mimic, Bide, Skull Bash, Rock Slide, Substitute
    
    Breeding: Safeguard, Focus Energy, Foresight, Stomp, Disable, Faint Attack
    (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 180 HP, 115 Attack, 100 Defense, 110 Speed, 60 Special
    Attack, 100 Special Defense
    L100: 413 HP (T12), 288 Attack (T38), 258 Defense (T54), 278 Speed (T41),
    178 Special Attack (T123), 258 Special Defense (T63)
    
    116-117-230: Horsea/Seadra/Kingdra (Water, Water, Water/Dragon)
    Location: Horsea: Whirl Islands (fish)
    Seadra: Whirl Islands (fish), evolve Horsea (L32)
    Kingdra: Evolve Seadra (trade with Dragon Scale attached)
    
    Natural Moves:
    Bubble (start)
    Smokescreen (L8 Horsea)
    Leer (L15 Horsea)
    Water Gun (L22 Horsea)
    Twister (L29 Horsea)
    Agility (L36 Horsea, L40 Seadra/Kingdra)
    Hydro Pump (L43 Horsea, L51 Seadra/Kingdra)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
    Blizzard (14), Hyper Beam (15, not Horsea), Icy Wind (16), Protect (17),
    Rain Dance (18), Endure (20), Frustration (21), Dragonbreath (24), Return
    (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44),
    Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7)
    
    RBY TMs: Take Down, Double-Edge, Bubblebeam, Ice Beam, Rage, Mimic,
    Bide, Skull Bash, Substitute
    
    Breeding: Aurora Beam, Octazooka, Flail, Dragon Rage, Disable, Splash, Haze
    (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 150 HP, 115 Attack, 115 Defense, 105 Speed, 115 Special
    Attack, 115 Special Defense
    L100: 353 HP (T66), 288 Attack (T38), 288 Defense (T33), 268 Speed (T48),
    288 Special Attack (T35), 288 Special Defense (T34)
    
    118-119: Goldeen/Seaking (Water)
    Location: Goldeen: Mt. Mortar, Route 42, Waterfall Pass, Route 4, Route 9,  
    Route 10, Cerulean City, Route 24, Route 25, Mt. Silver (All fish), Surf
    the same areas
    Seaking: Same as Goldeen, evolve Goldeen (L33)
    
    Natural Moves:
    Peck (start)
    Tail Whip (start)
    Supersonic (L10 Goldeen)
    Horn Attack (L15 Goldeen)
    Flail (L24 Goldeen)
    Fury Attack (L29 Goldeen)
    Waterfall (L38 Goldeen, L41 Seaking)
    Horn Drill (L43 Goldeen, L49 Seaking)
    Agility (L52 Goldeen, L61 Seaking)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
    Hyper Beam (15, Seaking), Icy Wind (16), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
    Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Waterfall
    (H7)
    
    R/B/Y TMs: Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage,
    Mimic, Bide, Skull Bash, Substitute
    
    Breeding: Haze, Psybeam, Hydro Pump, Swords Dance (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 155 HP, 112 Attack, 85 Defense, 88 Speed, 85 Special
    Attack, 100 Special Defense
    L100: 363 HP (T54), 282 Attack (T48), 228 Defense (T93), 234 Speed (87),
    228 Special Attack (T82), 258 Special Defense (T63)
    
    120-121: Staryu/Starmie (Water/Psychic)
    Location: Staryu: Route 34, Route 40, Route 41, Olivine City, Cianwood City,
    Cerulean Gym (need Good Rod or better, only at night)
    Starmie: Evolve Staryu (Water Stone)
    
    Natural Moves:
    Tackle (start)
    Harden (start)
    Water Gun (L7 Staryu)
    Rapid Spin (L13 Staryu)
    Recover (L19 Staryu)
    Swift (L25 Staryu)
    Bubblebeam (L31 Staryu, L23 Starmie)
    Minimize (L37 Staryu)
    Confuse Ray (L37 Starmie)
    Light Screen (L43 Staryu)
    Hydro Pump (L50 Staryu)
    
    TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10),
    Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17),
    Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27),
    Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
    Dream Eater (42), Rest (44), Attract (45), Nightmare (50), Surf (H3), Flash
    (H5), Whirlpool (H6), Waterfall (H7)
    
    RBY TMs: Take Down, Double-Edge, Ice Beam, Rage, Thunderbolt, Teleport,
    Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack,
    Substitute
    
    Breeding: Twister (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam
    
    Maximum Stats: L50: 135 HP, 95 Attack, 105 Defense, 135 Speed, 120 Special
    Attack, 105 Special Defense
    L100: 323 HP (T105), 248 Attack (T88), 268 Defense (T44), 328 Speed (T8),
    298 Special Attack (T22), 268 Special Defense (T49)
    
    122: Mr. Mime (Psychic)
    Location: Celadon Game Corner, Route 21
    
    Natural Moves:
    Barrier (start)
    Confusion (L6 Mr. Mime)
    Substitute (L11 Mr. Mime)
    Meditate (L16 Mr. Mime)
    Doubleslap (L21 Mr. Mime)
    Reflect (L26 Mr. Mime)
    Light Screen (L26 Mr. Mime)
    Encore (L31 Mr. Mime)
    Psybeam (L36 Mr. Mime)
    Baton Pass (L41 Mr. Mime)
    Safeguard (L46 Mr. Mime)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
    (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
    (15), Protect (17), Endure (20), Frustration (21), Solarbeam (22), Thunder
    (25), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double
    Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41),
    Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch (48),
    Nightmare (50), Flash (H5)
    
    RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Reflect,
    Bide, Metronome, Skull Bash, Thunder Wave, Psywave, Substitute
    
    Crystal Move Tutor: Thunderbolt
    
    Breeding: Mimic, Hypnosis, Future Sight, Mind Reader (Pokecenter)
    
    Maximum Stats: L50: 115 HP, 65 Attack, 85 Defense, 110 Speed, 120 Special
    Attack, 140 Special Defense
    L100: 283 HP (136), 188 Attack (T130), 228 Defense (T93), 278 Speed (T41),
    298 Special Attack (T22), 338 Special Defense (9)
    
    123-212: Scyther/Scizor (Bug/Flying, Bug/Steel)
    Location: Scyther: Bug-Catching Contest
    Scizor: Evolve Scyther (trade with Metal Coat attached)
    
    Natural Moves:
    Quick Attack (start)
    Leer (start)
    Focus Energy (L6 Scyther/Scizor)
    Pursuit (L12 Scyther/Scizor)
    False Swipe (L18 Scyther/Scizor)
    Agility (L24 Scyther/Scizor)
    Wing Attack (L30 Scyther)
    Metal Claw (L30 Scizor)
    Slash (L36 Scyther/Scizor)
    Swords' Dance (L42 Scyther/Scizor)
    Double Team (L48 Scyther/Scizor)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power 
    (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure
    (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep 
    Talk (35), Sandstorm (37, Scizor), Swift (39), Detect (43), Rest (44), 
    Attract (45), Thief (46), Steel Wing (47), Fury Cutter (49), Cut (H1), 
    Strength (H4)
    
    RBY TMs: Take Down, Double-Edge, Rage, Mimic, Bide, Skull Bash, Substitute
    
    Breeding: Baton Pass, Safeguard, Light Screen, Reversal, Counter, Razor 
    Wind, Sonicboom (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 145 HP, 150 Attack, 120 Defense, 85 Speed, 75 Special
    Attack, 100 Special Defense
    L100: 343 HP (T79), 358 Attack (T3), 298 Defense (T25), 228 Speed (T90),
    208 Special Attack (T106), 258 Special Defense (T63)
    
    238-124: Smoochum/Jynx (Ice/Psychic)
    Location: Smoochum: Breed Jynx
    Jynx: Evolve Smoochum (L30), Ice Cave
    
    Natural Moves:
    Pound (start)
    Lick (start)
    Sweet Kiss (L9 Smoochum)
    Lovely Kiss (L9 Jynx)
    Powder Snow (L13 Smoochum/Jynx)
    Confusion (L21 Smoochum)
    Doubleslap (L21 Jynx)
    Sing (L25 Smoochum)
    Ice Punch (L25 Smoochum)
    Mean Look (L33 Smoochum, L35 Jynx)
    Psychic (L37 Smoochum)
    Body Slam (L41 Smoochum)
    Perish Song (L45 Smoochum, L51 Jynx)
    Blizzard (L49 Smoochum, L57 Jynx)
    
    TM/HM: Dynamicpunch (1), Headbutt (2, Jynx), Curse (3), Toxic (6), Psych
    Up (9), Hidden Power (10), Sweet Scent (12), Snore (13), Blizzard (14),
    Hyper Beam (15, Electabuzz), Icy Wind (16), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Return (27), Psychic (29), Shadow Ball (30),
    Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
    (35), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50)
    
    RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water
    Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic,
    Reflect, Bide, Metronome, Skull Bash, Psywave, Substitute
    
    Breeding: Meditate, Dizzy Punch (Crystal), Petal Dance (Pokecenter), 
    Metronome (Pokecenter), 
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 140 HP, 70 Attack, 55 Defense, 115 Speed, 135 Special
    Attack, 115 Special Defense
    L100: 333 HP (T85), 198 Attack (T123), 168 Defense (T136), 288 Speed (T32),
    328 Special Attack (T8), 288 Special Defense (T34)
    
    239-125: Elekid/Electabuzz (Electric)
    Location: Elekid: Breed Electabuzz
    Electabuzz: Route 10, evolve Elekid (L30)
    
    Natural Moves:
    Quick Attack (start)
    Leer (start)
    Thunderpunch (L9 Elekid/Electabuzz)
    Light Screen (L17 Elekid/Electabuzz)
    Swift (L25 Elekid/Electabuzz)
    Screech (L33 Elekid, L36 Electabuzz)
    Thunderbolt (L41 Elekid, L47 Electabuzz)
    Thunder (L49 Elekid, L58 Electabuzz)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7),
    Rock Smash (8, Electabuzz), Hidden Power (10), Snore (13), Hyper Beam (15,
    Electabuzz), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
    Iron Tail (23, Electabuzz), Thunder (25), Return (27), Psychic (29), Mud-
    Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35),
    Swift (39), Thunderpunch (41), Detect (43), Rest (44), Attract (45),
    Thief (46), Fire Punch (48), Strength (H4, Electabuzz), Flash (H5)
    
    RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide,
    Metronome, Skull Bash, Thunder Wave, Psywave, Substitute
    
    Breeding: Barrier, Rolling Kick, Karate Chop, Meditate, Cross Chop
    (Crystal), Dizzy Punch (Crystal), Pursuit (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 140 HP, 103 Attack, 77 Defense, 125 Speed, 115 Special
    Attack, 105 Special Defense
    L100: 333 HP (T85), 264 Attack (T69), 212 Defense (T115), 308 Speed (T17),
    288 Special Attack (T35), 268 Special Defense (T49)
    
    240-126: Magby/Magmar (Fire)
    Location: Magby: Breed Magmar
    Magmar: Burned Tower, evolve Magby (L30)
    
    Natural Moves:
    Ember (start)
    Leer (L7 Magby/Magmar)
    Smog (L13 Magby/Magmar)
    Fire Punch (L19 Magby/Magmar, captured Magmar start with this)
    Smokescreen (L25 Magby/Magmar)
    Sunny Day (L31 Magby, L33 Magmar)
    Flamethrower (L37 Magby, L41 Magmar)
    Confuse Ray (L43 Magby, L49 Magmar)
    Fire Blast (L49 Magby, L57 Fire Blast)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8, 
    Magmar), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, 
    Magmar), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return 
    (27), Psychic (29), Mud-Slap (31), Double Team (32), Swagger (34), Sleep 
    Talk (35), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), 
    Attract (45), Thief (46), Fire Punch (48), Strength (H4, Magmar)
    
    RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter,
    Seismic Toss, Rage, Teleport, Mimic, Bide, Metronome, Skull Bash, Psywave,
    Substitute
    
    Breeding: Barrier, Karate Chop, Screech, Mega Punch, Cross Chop (Crystal),
    Dizzy Punch (Crystal), Faint Attack (Pokecenter)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 140 HP, 115 Attack, 77 Defense, 113 Speed, 120 Special
    Attack, 105 Special Defense
    L100: 333 HP (T85), 288 Attack (T38), 212 Defense (T115), 284 Speed (T38),
    298 Special Attack (T22), 268 Special Defense (T49)
    
    127: Pinsir (Bug)
    Location: Bug-Catching Contest
    
    Natural Moves:
    Vicegrip (start)
    Focus Energy (L7 Pinsir)
    Bind (L13 Pinsir)
    Seismic Toss (L19 Pinsir)
    Harden (L25 Pinsir)
    Guillotine (L31 Pinsir)
    Submission (L37 Pinsir)
    Swords' Dance (L43 Pinsir)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power 
    (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure 
    (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep 
    Talk (35), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1),
    Strength (H4)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Substitute
    
    Breeding: Flail, Fury Attack, Rock Throw (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 140 HP, 145 Attack, 120 Defense, 105 Speed, 75 Special
    Attack, 90 Special Defense
    L100: 333 HP (T85), 348 Attack (T10), 298 Defense (T25), 268 Speed (T48),
    208 Special Attack (T106), 238 Special Defense (T91)
    
    128: Tauros (Normal)
    Location: Route 38, Route 39
    
    Natural Moves:
    Tackle (start)
    Tail Whip (L4 Tauros)
    Rage (L8 Tauros)
    Horn Attack (L13 Tauros)
    Scary Face (L19 Tauros)
    Pursuit (L26 Tauros)
    Rest (L34 Tauros)
    Thrash (L43 Tauros)
    Take Down (L53 Tauros)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8),
    Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam
    (15), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail
    (23), Thunder (25), Earthquake (26), Return (27), Double Team (32), Swagger
    (34), Sleep Talk (35), Fire Blast (38), Rest (44), Attract (45), Surf (H3),
    Strength (H4)
    
    RBY TMs: Horn Drill, Body Slam, Double-Edge, Ice Beam, Rage, Thunderbolt,
    Fissure, Mimic, Bide, Skull Bash, Substitute, Stomp (import a Tauros with
    Stomp).
    
    Breeding: Quick Attack (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 150 HP, 120 Attack, 115 Defense, 130 Speed, 60 Special
    Attack, 90 Special Defense
    L100: 353 HP (T66), 298 Attack (T30), 288 Defense (T33), 318 Speed (T12),
    178 Special Attack (T123), 238 Special Defense (T91)
    
    129-130: Magikarp/Gyarados (Water, Water/Flying)
    Location: Magikarp: Fish anywhere (with Old Rod)
    Gyarados: Fish Route 43, Lake of Rage, Red Gyarados in Lake of Rage, evolve
    Magikarp (L20)
    
    Natural Moves:
    Splash (Magikarp starts with this)
    Thrash (Gyarados starts with this)
    Tackle (L15 Magikarp)
    Bite (L20 Gyarados)
    Dragon Rage (L25 Gyarados)
    Flail (L30 Magikarp)
    Leer (L30 Gyarados)
    Twister (L35 Gyarados)
    Hydro Pump (L40 Gyarados)
    Rain Dance (L45 Gyarados)
    Hyper Beam (L50 Gyarados)
    
    TM/HM (Only Gyarados can use these): Headbutt (2), Curse (3), Roar (5),
    Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13),
    Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance
    (18), Endure (20), Frustration (21), Dragonbreath (24), Thunder (25),
    Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
    (37), Fire Blast (38), Rest (44), Attract (45), Surf (H3), Strength (H4),
    Whirlpool (H6), Waterfall (H7)
    
    R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice
    Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute
    
    Breeding: Reversal (Pokecenter), Bubble (Pokecenter)
    
    Crystal Move Tutor (again, Gyarados only): Thunderbolt, Ice Beam,
    Flamethrower
    
    Maximum Stats: L50: 170 HP, 145 Attack, 99 Defense, 101 Speed, 80 Special
    Attack, 120 Special Defense
    L100: 393 HP (T23), 348 Attack (T10), 256 Defense (T64), 260 Speed (62),
    218 Special Attack (T94), 298 Special Defense (T21)
    
    131: Lapras (Water/Ice)
    Location: Union Cave (Fridays ONLY)
    
    Natural Moves:
    Water Gun (start)
    Growl (start)
    Sing (start)
    Mist (L8 Lapras)
    Body Slam (L15 Lapras)
    Confuse Ray (L22 Lapras)
    Perish Song (L29 Lapras)
    Ice Beam (L36 Lapras)
    Rain Dance (L43 Lapras)
    Safeguard (L50 Lapras)
    Hydro Pump (L57 Lapras)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8),
    Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind
    (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron
    Tail (23), Dragonbreath (24), Thunder (25), Return (27), Psychic (29),
    Double Team (32), Swagger (34), Sleep Talk (35), Dream Eater (42), Rest (44),
    Attract (45), Nightmare (50), Surf (H3), Strength (H4), Whirlpool (H6)
    
    RBY TMs: Horn Drill, Body Slam, Take Down, Double-Edge, Bubblebeam, Rage,
    Solarbeam, Dragon Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash,
    Psywave, Substitute
    
    Breeding: Aurora Beam, Foresight, Bite (Pokecenter), Future Sight
    (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam
    
    Maximum Stats: L50: 205 HP, 105 Attack, 100 Defense, 80 Speed, 105 Special
    Attack, 115 Special Defense
    L100: 463 HP (T5), 268 Attack (T59), 258 Defense (T54), 218 Speed (T96),
    268 Special Attack (T50), 288 Special Defense (T34)
    
    132: Ditto (Normal)
    Location: Route 34, Route 35
    
    Natural Moves:
    Transform (start)
    
    TM/HM: None
    
    R/B/Y TMs: None
    
    Breeding: None
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 123 HP, 68 Attack, 68 Defense, 68 Speed, 68 Special
    Attack, 68 Special Defense
    L100: 299 HP (T133), 194 Attack (129), 194 Defense (T128), 194 Speed (T114),
    194 Special Attack (118), 194 Special Defense (T130)
    
    133-134: Eevee/Vaporeon (Normal, Water)
    Location: Eevee: Goldenrod City after reactivating the Time Capsule,
    Celadon Game Corner
    Vaporeon: Evolve Eevee (Water Stone)
    
    Natural Moves:
    Tackle (start)
    Tail Whip (start)
    Sand-Attack (L8 Eevee/Vaporeon)
    Growl (L16 Eevee)
    Water Gun (L16 Vaporeon)
    Quick Attack (L23 Eevee/Vaporeon)
    Bite (L30 Eevee/Vaporeon)
    Focus Energy (L36 Eevee)
    Baton Pass (Crystal: L36 Eevee)
    Aurora Beam (L36 Vaporeon)
    Take Down (L42 Eevee)
    Haze (L42 Vaporeon)
    Acid Armor (L47 Vaporeon)
    Hydro Pump (L52 Vaporeon)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5, Vaporeon), Toxic (6), Hidden Power
    (10), Sunny Day (11), Snore (13), Blizzard (14, Vaporeon), Hyper Beam (15,
    Vaporeon), Icy Wind (16, Vaporeon), Protect (17), Rain Dance (18, Vaporeon),
    Endure (20), Frustration (21), Iron Tail (23), Return (27), Shadow Ball (30),
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
    Detect (43), Rest (44), Attract (45), Surf (H3, Vaporeon), Whirlpool (H6,
    Vaporeon), Waterfall (H7, Vaporeon)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Bubblebeam (Vaporeon), Water
    Gun (Vaporeon), Ice Beam (Vaporeon), Rage, Mimic, Reflect, Bide, Skull
    Bash, Substitute
    
    Breeding: Flail, Charm, Growth (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 205 HP, 85 Attack, 80 Defense, 85 Speed, 130 Special
    Attack, 115 Special Defense
    L100: 463 HP (T5), 228 Attack (T106), 218 Defense (T103), 228 Speed (T90),
    318 Special Attack (T13), 288 Special Defense (T34)
    
    133-135: Eevee/Jolteon (Normal, Electric)
    Location: Eevee: Goldenrod City after reactivating the Time Capsule,
    Celadon Game Corner
    Jolteon: Evolve Eevee (Thunder Stone)
    
    Natural Moves:
    Tackle (start)
    Tail Whip (start)
    Sand-Attack (L8 Eevee/Jolteon)
    Growl (L16 Eevee)
    Thundershock (L16 Jolteon)
    Quick Attack (L23 Eevee/Jolteon)
    Bite (L30 Eevee)
    Double Kick (L30 Jolteon)
    Focus Energy (L36 Eevee)
    Baton Pass (Crystal: L36 Eevee)
    Pin Missile (L36 Jolteon)
    Take Down (L42 Eevee)
    Thunder Wave (L42 Jolteon)
    Agility (L47 Jolteon)
    Thunder (L52 Jolteon)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5, Jolteon), Toxic (6), Zap Cannon 
    (7, Jolteon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, 
    Jolteon), Protect (17), Rain Dance (18, Jolteon), Endure (20), Frustration 
    (21), Iron Tail (23), Thunder (25, Jolteon) Return (27), Shadow Ball (30), 
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), 
    Detect (43), Rest (44), Attract (45), Flash (H5, Jolteon)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Thunderbolt, Mimic,
    Reflect, Bide, Skull Bash, Substitute
    
    Breeding: Flail, Charm, Growth (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 140 HP, 85 Attack, 80 Defense, 150 Speed, 130 Special
    Attack, 115 Special Defense
    L100: 333 HP (T85), 228 Attack (T106), 218 Defense (T103), 358 Speed (T2),
    318 Special Attack (T13), 288 Special Defense (T34)
    
    133-136: Eevee/Flareon (Normal, Fire)
    Location: Eevee: Goldenrod City after reactivating the Time Capsule,
    Celadon Game Corner
    Flareon: Evolve Eevee (Fire Stone)
    
    Natural Moves:
    Tackle (start)
    Tail Whip (start)
    Sand-Attack (L8 Eevee/Flareon)
    Growl (L16 Eevee)
    Ember (L16 Flareon)
    Quick Attack (L23 Eevee/Flareon)
    Bite (L30 Eevee/Flareon)
    Focus Energy (L36 Eevee)
    Baton Pass (Crystal: L36 Eevee)
    Fire Spin (L36 Flareon)
    Take Down (L42 Eevee)
    Smog (L42 Flareon)
    Leer (L47 Flareon)
    Flamethrower (L52 Flareon)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5, Flareon), Toxic (6), Zap Cannon 
    (7, Flareon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, 
    Flareon), Protect (17), Rain Dance (18, Flareon), Endure (20), Frustration 
    (21), Iron Tail (23), Return (27), Shadow Ball (30), Mud-Slap (31), Double 
    Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), 
    Detect (43), Rest (44), Attract (45)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
    Skull Bash, Substitute
    
    Breeding: Flail, Charm, Growth (Pokecenter)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 140 HP, 150 Attack, 80 Defense, 85 Speed, 115 Special
    Attack, 130 Special Defense
    L100: 333 HP (T85), 358 Attack (T3), 218 Defense (T103), 228 Speed (T90), 
    288 Special Attack (T35), 318 Special Defense (T12)
    
    133-196: Eevee/Espeon (Normal, Psychic)
    Location: Eevee: Goldenrod City after reactivating the Time Capsule,
    Celadon Game Corner
    Espeon: Evolve Eevee (happiness, must evolve in morning/afternoon)
    
    Natural Moves:
    Tackle (start)
    Tail Whip (start)
    Sand-Attack (L8 Eevee/Espeon)
    Growl (L16 Eevee)
    Confusion (L16 Espeon)
    Quick Attack (L23 Eevee/Espeon)
    Bite (L30 Eevee)
    Swift (L30 Espeon)
    Focus Energy (L36 Eevee)
    Baton Pass (Crystal: L36 Eevee)
    Psybeam (L36 Espeon)
    Take Down (L42 Eevee)
    Psych Up (L42 Espeon)
    Psychic (L47 Espeon)
    Morning Sun (L52 Espeon)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7, Espeon), Psych
    Up (9, Espeon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam 
    (15, Espeon), Protect (17), Rain Dance (18, Espeon), Endure (20), 
    Frustration (21), Iron Tail (23), Return (27), Psychic (29, Espeon), Shadow 
    Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), 
    Swift (39), Dream Eater (42, Espeon), Detect (43), Rest (44), Attract (45), 
    Nightmare (50, Espeon), Cut (H1, Espeon), Strength (H4, Espeon)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
    Skull Bash, Substitute
    
    Breeding: Flail, Charm, Growth (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 140 HP, 85 Attack, 80 Defense, 130 Speed, 150 Special
    Attack, 115 Special Defense
    L100: 333 HP (T85), 228 Attack (T106), 218 Defense (T103), 318 Speed (T12),
    358 Special Attack (T3), 288 Special Defense (T34)
    
    133-197: Eevee/Umbreon (Normal, Dark)
    Location: Eevee: Goldenrod City after reactivating the Time Capsule,
    Celadon Game Corner
    Umbreon: Evolve Eevee (happiness, must evolve at night)
    
    Natural Moves:
    Tackle (start)
    Tail Whip (start)
    Sand-Attack (L8 Eevee/Umbreon)
    Growl (L16 Eevee)
    Pursuit (L16 Umbreon)
    Quick Attack (L23 Eevee/Umbreon)
    Bite (L30 Eevee)
    Confuse Ray (L30 Umbreon)
    Focus Energy (L36 Eevee)
    Baton Pass (Crystal: L36 Eevee)
    Faint Attack (L36 Umbreon)
    Take Down (L42 Eevee)
    Mean Look (L42 Umbreon)
    Screech (L47 Umbreon)
    Moonlight (L52 Umbreon)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7, Umbreon), Psych
    Up (9, Umbreon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
    (15, Umbreon), Protect (17), Rain Dance (18, Umbreon), Endure (20),
    Frustration (21), Iron Tail (23), Return (27), Psychic (29, Umbreon),
    Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
    (35), Swift (39), Dream Eater (42, Umbreon), Detect (43), Rest (44),
    Attract (45), Nightmare (50, Umbreon), Cut (H1, Umbreon), Flash (H5, Umbreon)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
    Skull Bash, Substitute
    
    Breeding: Flail, Charm, Growth (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 170 HP, 85 Attack, 130 Defense, 85 Speed, 80 Special
    Attack, 150 Special Defense
    L100: 393 HP (T23), 228 Attack (T106), 318 Defense (T17), 228 Speed (T90),
    218 Special Attack (T94), 358 Special Defense (T6)
    
    137-233: Porygon/Porygon2 (Normal)
    Location: Porygon: Celadon Game Corner
    Porygon2: Evolve Porygon (trade with Upgrade attached)
    
    Natural Moves:
    Conversion (start)
    Tackle (start)
    Conversion2 (start)
    Agility (L9 Porygon/Porygon2)
    Psybeam (L12 Porygon/Porygon2)
    Recover (L20 Porygon/Porygon2)
    Sharpen (L24 Porygon)
    Defense Curl (L24 Porygon2)
    Lock-On (L32 Porygon/Porygon2)
    Tri Attack (L36 Porygon/Porygon2)
    Zap Cannon (L44 Porygon/Porygon2)
    
    TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10),
    Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16),
    Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail
    (23), Thunder (25), Return (27), Psychic (29), Double Team (32), Swagger
    (34), Sleep Talk (35), Swift (39), Defense Curl (40, Porygon2), Dream Eater 
    (42), Rest (44), Thief (46), Nightmare (50), Flash (H5)
    
    RBY TMs: Take Down, Double-Edge, Ice Beam, Rage, Thunderbolt, Mimic, Reflect,
    Bide, Skull Bash, Thunder Wave, Psywave, Substitute
    
    Breeding: Barrier (Pokecenter)
    
    Crystal Move Tutor: Ice Beam, Thunderbolt
    
    Maximum Stats: L50: 160 HP, 100 Attack, 110 Defense, 80 Speed, 125 Special
    Attack, 115 Special Defense
    L100: 373 HP (T47), 258 Attack (T76), 278 Defense (T39), 218 Speed (T96),
    308 Special Attack (T19), 288 Special Defense (T34)
    
    138-139: Omanyte/Omastar (Water/Rock)
    Location: Omanyte: Import from R/B/Y
    Omastar: Import from R/B/Y, evolve Omanyte (L40)
    
    Natural Moves:
    Constrict (start)
    Withdraw (start)
    Bite (L13 Omanyte)
    Water Gun (L19 Omanyte)
    Leer (L31 Omanyte)
    Protect (L37 Omanyte)
    Spike Cannon (L40 Omastar)
    Ancientpower (L49 Omanyte, L54 Omastar)
    Hydro Pump (L55 Omanyte, L65 Omastar)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
    Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Omastar),
    Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
    Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
    (37), Rest (44), Attract (45), Thief (46), Surf (H3), Whirlpool (H6)
    
    RBY TMs: Horn Drill (Omastar), Body Slam, Take Down, Double-Edge, Ice Beam, 
    Submission (Omastar), Seismic Toss (Omastar), Rage, Mimic, Reflect, Bide, 
    Skull Bash (Omastar), Substitute
    
    Breeding: Haze, Aurora Beam, Bubblebeam, Slam, Supersonic, Rock Throw
    (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 145 HP, 80 Attack, 145 Defense, 75 Speed, 135 Special
    Attack, 90 Special Defense
    L100: 343 HP (T79), 218 Attack (T114), 348 Defense (8), 208 Speed (T102),
    328 Special Attack (T8), 238 Special Defense (T91)
    
    140-141: Kabuto/Kabutops (Water/Rock)
    Location: Kabuto: Import from R/B/Y
    Kabutops: Import from R/B/Y, evolve Kabuto (L40)
    
    Natural Moves:
    Scratch (start)
    Harden (start)
    Absorb (L10 Kabuto)
    Leer (L19 Kabuto)
    Sand-Attack (L28 Kabuto)
    Endure (L37 Kabuto)
    Slash (L40 Kabutops)
    Mega Drain (L46 Kabuto, L55 Kabutops)
    Ancientpower (L55 Kabuto, L65 Kabutops)
    
    TM/HM: Headbutt (2, Kabutops), Curse (3), Rollout (4), Toxic (6), Rock
    Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15,
    Kabutops), Icy Wind (16), Protect (17), Rain Dance (18), Giga Drain (19),
    Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
    Sleep Talk (35), Sandstorm (37), Rest (44), Attract (45), Thief (46),
    Fury Cutter (49, Kabutops), Cut (H1, Kabutops), Surf (H3, Kabutops), 
    Whirlpool (H6, Kabutops)
    
    RBY TMs: Razor Wind (Yellow), Swords Dance (Yellow), Mega Kick (Yellow),
    Body Slam, Take Down, Double-Edge, Water Gun, Ice Beam, Submission (Yellow),
    Submission (Yellow), Seismic Toss (Yellow), Rage, Mimic, Reflect, Bide,
    Skull Bash (Yellow), Substitute
    
    Breeding: Dig, Aurora Beam, Bubblebeam, Flail, Rapid Spin, Rock Throw
    (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 135 HP, 135 Attack, 125 Defense, 100 Speed, 85 Special
    Attack, 90 Special Defense
    L100: 323 HP (T105), 328 Attack (T16), 308 Defense (T22), 258 Speed (T63),
    228 Special Attack (T82), 238 Special Defense (T91)
    
    142: Aerodactyl (Rock/Flying)
    Location: Route 14 (trade a Chansey)
    
    Natural Moves:
    Wing Attack (start)
    Agility (L8 Aerodactyl)
    Bite (L15 Aerodactyl)
    Supersonic (L22 Aerodactyl)
    Ancientpower (L29 Aerodactyl)
    Scary Face (L36 Aerodactyl)
    Take Down (L43 Aerodactyl)
    Hyper Beam (L50 Aerodactyl)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
    Power (10), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Earthquake
    (26), Return (27), Double Team (32), Swagger (34), Sleep Talk (35),
    Sandstorm (37), Fire Blast (38), Swift (39), Detect (43), Rest (44), Attract
    (45), Thief (46), Steel Wing (47), Fly (H2)
    
    RBY TMs: Razor Wind, Take Down, Double-Edge, Rage, Dragon Rage, Mimic,
    Reflect, Bide, Sky Attack, Substitute
    
    Breeding: Steel Wing, Whirlwind, Foresight, Pursuit, Rock Throw (Pokecenter)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 155 HP, 125 Attack, 85 Defense, 150 Speed, 80 Special
    Attack, 95 Special Defense
    L100: 363 HP (T54), 308 Attack (T23), 228 Defense (T93), 358 Speed (T2),
    218 Special Attack (T94), 248 Special Defense (T82)
    
    143: Snorlax (Normal)
    Location: Route 11 (only one)
    
    Natural Moves:
    Tackle (start)
    Amnesia (L8 Snorlax)
    Defense Curl (L15 Snorlax)
    Belly Drum (L22 Snorlax)
    Headbutt (L29 Snorlax)
    Snore (L36 Snorlax)
    Rest (L36 Snorlax)
    Body Slam (L43 Snorlax)
    Rollout (L50 Snorlax)
    Hyper Beam (L57 Snorlax)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day
    (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect
    (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22),
    Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30),
    Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
    (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Thunderpunch
    (41), Rest (44), Attract (45), Fire Punch (48), Surf (H3), Strength (H4)
    
    RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water
    Gun, Ice Beam, Pay Day, Submission, Counter, Seismic Toss, Rage, Thunderbolt,
    Fissure, Mimic, Reflect, Bide, Metronome, Selfdestruct, Skull Bash, Psywave,
    Rock Slide, Substitute
    
    Breeding: Charm, Lick, Splash (Pokecenter), Lovely Kiss (Pokecenter), Sweet
    Kiss (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 235 HP, 130 Attack, 85 Defense, 50 Speed, 85 Special
    Attack, 130 Special Defense
    L100: 523 HP (3), 318 Attack (T18), 228 Defense (T93), 158 Speed (T129),
    228 Special Attack (T82), 318 Special Defense (T12)
    
    144: Articuno (Ice/Flying)
    Location: Import from R/B/Y
    
    Natural Moves:
    Gust (start)
    Powder Snow (start)
    Mist (L13 Articuno)
    Agility (L25 Articuno)
    Mind Reader (L37 Articuno)
    Ice Beam (L49 Articuno)
    Reflect (L61 Articuno)
    Blizzard (L73 Articuno)
    
    TM/HM: Curse (3), Roar (5), Toxic (6), Hidden Power (10), Sunny Day (11),
    Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17),
    Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31),
    Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
    Detect (43), Rest (44), Steel Wing (47), Fly (H2)
    
    RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Bubblebeam, Water
    Gun, Rage, Mimic, Reflect, Bide, Sky Attack, Substitute
    
    Breeding: None (legendary)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 165 HP, 105 Attack, 120 Defense, 105 Speed, 115 Special
    Attack, 145 Special Defense
    L100: 383 HP (T32), 268 Attack (T59), 298 Defense (T25), 268 Speed (T48),
    288 Special Attack (T35), 348 Special Defense (T7)
    
    145: Zapdos (Electric/Flying)
    Location: Import from R/B/Y
    
    Natural Moves:
    Peck (start)
    Thundershock (start)
    Thunder Wave (L13 Zapdos)
    Agility (L25 Zapdos)
    Detect (L37 Zapdos)
    Drill Peck (L49 Zapdos)
    Light Screen (L61 Zapdos)
    Thunder (L73 Zapdos)
    
    TM/HM: Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8),
    Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17),
    Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27),
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
    (37), Swift (39), Detect (43), Rest (44), Steel Wing (47), Fly (H2), Flash
    (H5)
    
    RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Thunderbolt,
    Mimic, Reflect, Bide, Sky Attack, Substitute
    
    Breeding: None (legendary)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 165 HP, 110 Attack, 105 Defense, 120 Speed, 145 Special
    Attack, 110 Special Defense
    L100: 383 HP (T32), 278 Attack (T50), 268 Defense (T44), 298 Speed (T19),
    348 Special Attack (T5), 278 Special Defense (T43)
    
    146: Moltres (Fire/Flying)
    Location: Import from R/B/Y
    
    Natural Moves:
    Wing Attack (start)
    Ember (start)
    Fire Spin (L13 Moltres)
    Agility (L25 Moltres)
    Endure (L37 Moltres)
    Flamethrower (L49 Moltres)
    Safeguard (L61 Moltres)
    Sky Attack (L73 Moltres)
    
    TM/HM: Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10),
    Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20),
    Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
    Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Detect (43),
    Rest (44), Steel Wing (47), Fly (H2)
    
    RBY TMs: Razor Wind, Whirlwind, Toxic, Take Down, Double-Edge, Rage,
    Mimic, Reflect, Bide, Substitute
    
    Breeding: None (legendary)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 165 HP, 120 Attack, 110 Defense, 110 Speed, 145 Special
    Attack, 105 Special Defense
    L100: 383 HP (T32), 298 Attack (T30), 278 Defense (T39), 278 Speed (T41),
    348 Special Attack (T5), 268 Special Defense (T49)
    
    147-148-149: Dratini/Dragonair/Dragonite (Dragon, Dragon, Dragon/Flying)
    Location: Dratini: Celadon Game Corner, Route 45, Dragon's Den
    Dragonair: Route 45, Dragon's Den, evolve Dratini (L30)
    Dragonite: Evolve Dragonair (L55)
    
    Natural Moves:
    Wrap (start)
    Leer (start)
    Extremespeed (Crystal Dratini may start with this)*
    Thunder Wave (L8 Dratini)
    Twister (L15 Dratini)
    Dragon Rage (L22 Dratini)
    Slam (L29 Dratini)
    Agility (L36 Dratini, L38 Dragonair)
    Safegurard (L43 Dratini, L48 Dragonair)
    Wing Attack (L55 Dragonite)
    Outrage (L50 Dratini, L56 Dragonair, L61 Dragonite)
    Hyper Beam (L57 Dratini, L65 Dragonair, L75 Dragonite)
    
    TM/HM: Dynamicpunch (1, Dragonite), Headbutt (2), Curse (3), Toxic (6),
    Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard
    (14), Hyper Beam (15, Dragonite), Icy Wind (16), Protect (17), Rain Dance
    (18), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24),
    Thunder (25), Return (27), Mud-Slap (31, Dragonite), Double Team (32), Ice
    Punch (33, Dragonite), Swagger (34), Sleep Talk (35), Sandstorm (37,
    Dragonite), Fire Blast (38), Swift (39), Thunderpunch (41, Dragonite),
    Detect (43), Rest (44), Attract (45), Steel Wing (47, Dragonite), Fire Punch
    (48, Dragonite), Fury Cutter (49, Dragonite), Fly (H2, Dragonite), Surf (H3),
    Strength (H4, Dragonite), Whirlpool (H6, Dragonite), Waterfall (H7)
    
    RBY TMs: Razor Wind (Dragonite), Horn Drill, Body Slam, Take Down, Double-
    Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Thunderbolt, Mimic, Reflect,
    Bide, Skull Bash, Thunder Wave, Substitute
    
    Breeding: Haze, Light Screen, Mist, Supersonic, Hydro Pump (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 136 HP, 104 Attack, 85 Defense, 90 Speed, 90 Special
    Attack, 90 Special Defense**
    L100: 385 HP (31), 366 Attack (T1), 288 Defense (T33), 258 Speed (T63),
    298 Special Attack (T22), 298 Special Defense (T21)
    
    *In Crystal, the Dragon Shrine opens and you have to take a test. If you
    answer all five questions properly, you'll get the Rising Badge, TM 24, and
    the Extremespeed Dratini.
    **Dragonite's L50 stats are actually those of Dragonair, as it is legally
    impossible to get a L50 Dragonite.
    
    150: Mewtwo (Psychic)
    Location: Import from R/B/Y
    
    Natural Moves:
    Confusion (start)
    Disable (start)
    Barrier (L11 Mewtwo)
    Swift (L22 Mewtwo)
    Psych Up (L33 Mewtwo)
    Future Sight (L44 Mewtwo)
    Mist (L55 Mewtwo)
    Psychic (L66 Mewtwo)
    Amnesia (L77 Mewtwo)
    Recover (L88 Mewtwo)
    Safeguard (L99 Mewtwo)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
    (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore
    (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain
    Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23),
    Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31),
    Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Fire Blast
    (38), Swift (39), Thunderpunch (41), Dream Eater (42), Detect (43), Rest
    (44), Fire Punch (48), Nightmare (50), Strength (H4), Flash (H5)
    
    R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Bubblebeam, Water Gun, Ice Beam, Pay Day (R/B only), Submission, Counter,
    Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, 
    Selfdestruct, Skull Bash, Psywave, Tri Attack, Substitute
    
    Breeding: None (legendary)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: 415 HP (T9), 318 Attack (T18), 278 Defense (T39), 358 Speed
    (T2), 406 Special Attack (1), 278 Special Defense (T42)*
    
    *Mewtwo doesn't have L50 stats because the lowest level Mewtwo legally
    allowed is 70.
    
    151: Mew (Psychic)
    Location: Import from R/B/Y
    
    Natural Moves:
    Pound (start)
    Transform (L10 Mew)
    Mega Punch (L20 Mew)
    Metronome (L30 Mew)
    Psychic (L40 Mew)
    Ancientpower (L50 Mew)
    
    TM/HM: All of them
    
    RBY TMs: All of them
    
    Breeding: None (legendary)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 175 HP, 120 Attack, 120 Defense, 120 Speed, 120 Special
    Attack, 120 Special Defense
    L100: 403 HP (T15), 298 Attack (T30), 298 Defense (T25), 298 Speed (T19),
    298 Special Attack (T22), 298 Special Defense (T21)
    
    152-153-154: Chikorita/Bayleef/Meganium (Grass)
    Location: Chikorita: Choose as starter
    Bayleef: Evolve Chikorita (L16)
    Meganium: Evolve Bayleef (L32)
    
    Natural Moves: 
    Tackle (start)
    Growl (start)
    Razor Leaf (L8 Chikorita)
    Reflect (L12 Chikorita)
    Poison Powder (L15 Chikorita)
    Synthesis (L22 Chikorita, L23 Bayleef)
    Body Slam (L29 Chikorita, L31 Bayleef)
    Light Screen (L36 Chikorita, L39 Bayleef, L41 Meganium)
    Safeguard (L43 Chikorita, L47 Bayleef, L51 Meganium)
    Solarbeam (L50 Chikorita, L55 Bayleef, L61 Meganium)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8, not Chikorita), 
    Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam 
    (15, Meganium), Protect (17), Giga Drain (19), Endure (20), Frustration 
    (21), Solarbeam (22), Iron Tail (23), Earthquake (26, Meganium), Return 
    (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), 
    Detect (43), Rest (44), Attract (45), Fury Cutter (49, Meganium), Cut (H1), 
    Strength (H4, Meganium), Flash (H5)
    
    Breeding: Ancientpower, Flail, Counter, Leech Seed, Vine Whip, Swords
    Dance (Crystal), Petal Dance (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 155 HP, 102 Attack, 120 Defense, 131 Speed, 134 Special
    Attack, 151 Special Defense
    L100: 363 HP (Tied for 54th), 262 Attack (Tied for 71st), 298 Defense (Tied
    for 25th), 258 Speed (Tied for 63rd), 264 Special Attck (60th), 298 Special
    Defense (Tied for 21st)
    
    155-156-157: Cyndaquil/Quilava/Typhlosion (Fire)
    Location: Cyndaquil: Choose as starter
    Quilava: Evolve Cyndaquil (L14)
    Typhlosion: Evolve Quilava (L36)
    
    Natural Moves:
    Tackle (start)
    Growl (start)
    Smokescreen (L6 Cyndaquil)
    Ember (L12 Cyndaquil)
    Quick Attack (L19 Cyndaquil, L21 Quilava)
    Flame Wheel (L27 Cyndaquil, L31 Quilava)
    Swift (L36 Cyndaquil, L42 Quilava, L45 Typhlosion)
    Flamethrower (L46 Cyndaquil, L54 Quilava, L60 Typhlosion)
    
    TM/HM: Dynamicpunch (1, Typhlosion), Headbutt (2), Curse (3), Rollout (4),
    Roar (5, not Cyndaquil), Toxic (6), Rock Smash (8, not Cyndaquil), Hidden
    Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Typhlosion), 
    Protect (17), Endure (20), Frustration (21), Iron Tail (23), Earthquake 
    (26, Typhlosion), Return (27), Dig (28), Mud-Slap (31), Double Team (32), 
    Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Defense Curl 
    (40), Thunderpunch (41, Typhlosion), Detect (43), Rest (44), Attract (45), 
    Fire Punch (48), Fury Cutter (49, not Cyndaquil), Cut (H1), Strength (H4, 
    not Cyndaquil)
    
    Breeding: Reversal, Thrash, Foresight, Quick Attack, Fury Swipes,
    Submission (Crystal), Double-Edge (Pokecenter)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special
    Attack, 105 Special Defense
    L100: 359 HP (T64), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19),
    316 Special Attack (T17), 268 Special Defense (T49)
    
    158-159-160: Totodile/Croconaw/Feraligatr (Water)
    Location: Totodile: Choose as starter
    Croconaw: Evolve Totodile (L18)
    Feraligatr: Evolve Croconaw (L30)
    
    Natural Moves:
    Scratch (start)
    Leer (start)
    Rage (L7 Totodile)
    Water Gun (L13 Totodile)
    Bite (L20 Totodile, L21 Croconaw)
    Scary Face (L27 Totodile, L28 Croconaw)
    Slash (L35 Totodile, L37 Croconaw, L38 Feraligatr)
    Screech (L43 Totodile, L45 Croconaw, L47 Feraligatr)
    Hydro Pump (L52 Totodile, L55 Croconaw, L58 Feraligatr)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, not Totodile),
    Toxic (6), Rock Smash (8, not Totodile), Hidden Power (10), Snore (13),
    Blizzard (14), Hyper Beam (15, Feraligatr), Icy Wind (16), Protect (17),
    Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake
    (26, Feraligatr), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
    Ice Punch (33), Swagger (34), Sleep Talk (35), Detect (43), Rest (44),
    Attract (45), Fury Cutter (49, not Totodile), Cut (H1), Surf (H3), Strength
    (H4, Feraligatr), Whirlpool (H6)
    
    Breeding: Rock Slide, Ancientpower, Thrash, Crunch, Razor Wind, Hydro Pump,
    Submission (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 160 HP, 125 Attack, 120 Defense, 98 Speed, 99 Special
    Attack, 103 Special Defense
    L100: 373 HP (T47), 308 Attack (T23), 298 Defense (T25), 254 Speed (T68),
    256 Special Attack (69), 264 Special Defense (62)
    
    161-162: Sentret/Furret (Normal)
    Location: Sentret: Route 29, Route 1
    Furret: Route 1, evolve Sentret (L15)
    
    Natural Moves:
    Tackle (start)
    Defense Curl (L5 Sentret)
    Quick Attack (L11 Sentret)
    Fury Swipes (L17 Sentret, L18 Furret)
    Slam (L25 Sentret, L28 Furret)
    Rest (L33 Sentret, L38 Furret)
    Amnesia (L41 Sentret, L48 Furret)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Furret),
    Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27),
    Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch 
    (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), 
    Thunderpunch (41), Detect (43), Rest (44), Attract (45), Fire Punch (48), 
    Fury Cutter (49), Cut (H1), Surf (H3), Strength (H4, Furret)
    
    Breeding: Slash, Focus Energy, Double-Edge, Reversal, Pursuit, Dizzy
    Punch (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 160 HP, 96 Attack, 84 Defense, 110 Speed, 65 Special
    Attack, 75 Special Defense
    L100: 373 HP (T47), 250 Attack (T86), 226 Defense (101), 278 Speed (T41),
    188 Special Attack (T119), 208 Special Defense (T124)
    
    163-164: Hoothoot/Noctowl (Normal/Flying)
    Location: Hoothoot: Route 29, Route 30, Route 31, Route 35, National Park,
    Route 36, Route 37, Route 2, Route 1
    Noctowl: Route 43, Route 8, Route 12, Route 13, Route 14, Route 15, Route 2,
    evolve Hoothoot (L20)
    
    Natural Moves:
    Tackle (start)
    Growl (start)
    Foresight (L6 Hoothoot)
    Peck (L11 Hoothoot)
    Hypnosis (L16 Hoothoot)
    Reflect (L22 Hoothoot, L25 Noctowl)
    Take Down (L28 Hoothoot, L33 Noctowl)
    Confusion (L34 Hoothoot, L41 Noctowl)
    Dream Eater (L48 Hoothoot, L56 Noctowl)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
    Hyper Beam (15, Noctowl), Protect (17), Endure (20), Frustration (21),
    Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk 
    (35), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), 
    Thief (46), Steel Wing (47), Nightmare (50), Fly (H2), Flash (H5)
    
    Breeding: Wing Attack, Whirlwind, Mirror Move, Faint Attack, Supersonic,
    Sky Attack (Crystal), Night Shade (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 175 HP, 70 Attack, 70 Defense, 90 Speed, 96 Special
    Attack, 116 Special Defense
    L100: 403 HP (T15), 198 Attack (T123), 198 Defense (T123), 238 Speed (T76),
    250 Special Attack (T70), 290 Special Defense (33)
    
    165-166: Ledyba/Ledian (Bug/Flying)
    Location: Ledyba: Route 30, Route 31, Route 36, Route 37, Route 2 (Silver
    only)
    Ledian: Route 2, evolve Ledyba (L18)
    
    Natural Moves:
    Tackle (start)
    Supersonic (L8 Ledyba)
    Comet Punch (L15 Ledyba)
    Light Screen \
    Reflect------ (L22 Ledyba, L24 Ledian)
    Safeguard    /
    Baton Pass (L29 Ledyba, L33 Ledian)
    Swift (L36 Ledyba, L42 Ledian)
    Agility (L43 Ledyba, L51 Ledian)
    Double-Edge (L50 Ledyba, L60 Ledian)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam
    (15, Ledian), Protect (17), Giga Drain (19), Endure (20), Frustration (21),
    Solarbeam (22), Return (27), Dig (28), Double Team (32), Ice Punch (33),
    Swagger (34), Sleep Talk (35), Swift (39), Thunderpunch (41), Rest (44),
    Attract (45), Thief (46), Flash (H5)
    
    Breeding: Psybeam, Light Screen, Bide, Barrier (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 130 HP, 55 Attack, 70 Defense, 105 Speed, 75 Special
    Attack, 130 Special Defense
    L100: 313 HP (T117), 168 Attack (134), 198 Defense (T123), 268 Speed (T48),
    208 Special Attack (T106), 318 Special Defense (T12)
    
    167-168: Spinarak/Ariados (Poison/Bug)
    Location: Spinarak: Route 30, Route 31, Route 36, Route 37, Route 2 (Gold
    only)
    Ariados: Route 2, evolve Spinarak (L22)
    
    Natural Moves:
    Poison Sting (start)
    String Shot (start)
    Scary Face (L6 Spinarak)
    Constrict (L11 Spinarak)
    Night Shade (L17 Spinarak)
    Leech Life (L23 Spinarak, L25 Ariados)
    Fury Swipes (L30 Spinarak, L34 Ariados)
    Spider Web (L37 Spinarak, L43 Ariados)
    Screech (L45 Spinarak, L53 Ariados)
    Agility (Crystal; L45 Spinarak, L53 Ariados)
    Psychic (L53 Spinarak, L63 Ariados)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
    Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration
    (21), Solarbeam (22), Return (27), Dig (28), Psychic (29), Double Team 
    (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract 
    (45), Thief (46), Flash (H5)
    
    Breeding: Baton Pass, Pursuit, Psybeam, Disable, Sonicboom, Growth
    (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 145 HP, 110 Attack, 90 Defense, 60 Speed, 80 Special
    Attack, 80 Special Defense
    L100: 343 HP (T79), 278 Attack (T50), 238 Defense (T83), 178 Speed (T122)
    218 Special Attack (T94), 218 Special Defense (T116)
    
    170-171: Chinchou/Lanturn (Water/Electric)
    Location: Chinchou: Fish around New Bark, Olivine Harbor, Vermillion
    Harbor, Route 21 (need Good Rod)
    Lanturn: Fish same areas as Chinchou (need Super Rod), evolve Chinchou (L27)
    
    Natural Moves:
    Bubble (start)
    Thunder Wave (start)
    Supersonic (L5 Chinchou)
    Flail (L13 Chinchou)
    Water Gun (L17 Chinchou)
    Spark (L25 Chinchou)
    Confuse Ray (L29 Chinchou, L33 Lanturn)
    Take Down (L37 Chinchou, L43 Lanturn)
    Hydro Pump (L41 Chinchou, L53 Lanturn)
    
    TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), 
    Hyper Beam (15, Lanturn), Protect (17), Rain Dance (18), Endure (20), 
    Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34), 
    Sleep Talk (35), Rest (44), Attract (45), Surf (H3), Flash (H5), Whirlpool 
    (H6), Waterfall (H7)
    
    Breeding: Screech, Flail, Supersonic, Light Screen (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam
    
    Maximum Stats: L50: 200 HP, 78 Attack, 78 Defense, 87 Speed, 96 Special
    Attack, 96 Special Defense
    L100: 453 HP (7), 214 Attack (117), 214 Defense (T113), 232 Speed (T88),
    250 Special Attack (T70), 250 Special Defense (81)
    
    175-176: Togepi/Togetic (Normal, Normal/Flying)
    Location: Togepi: Hatch the egg given to you in Violet City
    Togetic: Evolve Togepi (happy)
    
    Natural Moves:
    Growl (start)
    Charm (start)
    Metronome (L7 Togepi/Togetic)
    Sweet Kiss (L18 Togepi/Togetic)
    Encore (L25 Togepi/Togetic)
    Safeguard (L31 Togepi/Togetic)
    Double-Edge (L38 Togepi/Togetic)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7),
    Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore
    (13), Hyper Beam (15, Togetic), Protect (17), Rain Dance (18), Endure (20),
    Frustration (21), Solarbeam (22), Return (27), Psychic (29), Shadow Ball
    (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire
    Blast (38), Swift (39), Defense Curl (40), Dream Eater (42), Detect (43),
    Rest (44), Attract (45), Steel Wing (47), Fly (H2, Togetic), Flash (H5)
    
    Breeding: Foresight, Future Sight, Peck, Present, Mirror Move
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 130 HP, 60 Attack, 105 Defense, 60 Speed, 100 Special
    Attack, 125 Special Defense
    L100: 313 HP (T117), 178 Attack (T132), 268 Defense (T44), 178 Speed (T122),
    258 Special Attack (T62), 308 Special Defense (T19)
    
    177-178: Natu/Xatu (Psychic/Flying)
    Location: Natu: Ruins of Alph
    Xatu: Evolve Natu (L25)
    
    Natural Moves:
    Peck (start)
    Leer (start)
    Night Shade (L10 Natu)
    Teleport (L20 Natu)
    Future Sight (L30 Natu, L35 Xatu)
    Confuse Ray (L40 Natu, L50 Xatu)
    Psychic (L50 Natu, L65 Xatu)
    
    TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day
    (11), Snore (13), Hyper Beam (15, Xatu), Protect (17), Giga Drain (19),
    Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29),
    Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater
    (42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50),
    Fly (H2, Xatu), Flash (H5)
    
    Breeding: Haze, Drill Peck, Steel Wing, Faint Attack, Quick Attack,
    Safeguard (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 140 HP, 95 Attack, 90 Defense, 115 Speed, 115 Special
    Attack, 90 Special Defense
    L100: 333 HP (T85), 248 Attack (T88), 238 Defense (T83), 288 Speed (T32),
    288 Special Attack (T35), 238 Special Defense (T91)
    
    179-180-181: Mareep/Flaaffy/Ampharos (Electric)
    Location: Mareep: Route 32, Route 42, Route 43
    Flaaffy: Route 42, Route 43, evolve Mareep (L15)
    Ampharos: Evolve Flaaffy (L30)
    
    Natural Moves:
    Tackle (start)
    Growl (start)
    Thundershock (L9 Mareep)
    Thunder Wave (L16 Mareep, L18 Flaaffy)
    Cotton Spore (L23 Mareep, L27 Flaaffy)
    Thunderpunch (L30 Ampharos)
    Light Screen (L30 Mareep, L36 Flaaffy, L42 Ampharos)
    Thunder (L37 Mareep, L45 Flaaffy, L57 Ampharos)
    
    TM/HM: Dynamicpunch (1, not Mareep), Headbutt (2), Curse (3), Toxic (6),
    Zap Cannon (7), Rock Smash (8, not Mareep), Hidden Power (10), Snore (13),
    Hyper Beam (15, Ampharos), Protect (17), Rain Dance (18), Endure (20),
    Frustration (21), Iron Tail (23), Thunder (25), Return (27), Double Team
    (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), 
    Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48, not Mareep), 
    Strength (H4, not Mareep), Flash (H5)
    
    Breeding: Thunderbolt, Reflect, Safeguard, Body Slam, Screech, Take Down
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 165 HP, 95 Attack, 95 Defense, 75 Speed, 135 Special 
    Attack, 95 Special Defense
    L100: 383 HP (T32), 248 Attack (T88), 248 Defense (T70), 208 Speed (T102),
    328 Special Attack (T8), 278 Special Defense (T43)
    
    183-184: Marill/Azumarill (Water)
    Location: Marill: Mt. Mortar
    Azumarill: Evolve Marill (L18)
    
    Natural Moves:
    Tackle (start)
    Defense Curl (L3 Marill)
    Tail Whip (L6 Marill)
    Water Gun (L10 Marill)
    Rollout (L15 Marill)
    Bubblebeam (L21 Marill, L25 Azumarill)
    Double-Edge (L28 Marill, L36 Azumarill)
    Rain Dance (L36 Marill, L48 Azumarill)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Rock Smash (8, Azumarill), Hidden Power (10), Snore (13), Blizzard (14),
    Hyper Beam (15, Azumarill), Icy Wind (16), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Iron Tail (23), Return (27), Mud-Slap (31),
    Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39),
    Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4,
    Azumarill), Whirlpool (H6), Waterfall (H7)
    
    Breeding: Amnesia, Belly Drum, Light Screen, Perish Song, Future Sight,
    Present, Foresight, Supersonic, Dizzy Punch (Pokecenter), Hydro Pump
    (Pokecenter), Scary Face (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 175 HP, 70 Attack, 100 Defense, 70 Speed, 70 Special
    Attack, 100 Special Defense
    L100: 403 HP (T15), 198 Attack (T123), 258 Defense (T54), 198 Speed (T108),
    198 Special Attack (T113), 258 Special Defense (T63)
    
    185: Sudowoodo (Rock)
    Location: Route 36 (need Squirtbottle)
    
    Natural Moves:
    Rock Throw (start)
    Mimic (start)
    Flail (L10 Sudowoodo)
    Low Kick (L19 Sudowoodo)
    Rock Slide (L28 Sudowoodo)
    Faint Attack (L37 Sudowoodo)
    Slam (L46 Sudowoodo)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore
    (13), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return
    (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger
    (34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Thunderpunch
    (41), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4)
    
    Breeding: Selfdestruct, Substitute (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 145 HP, 120 Attack, 135 Defense, 50 Speed, 50 Special
    Attack, 85 Special Defense
    L100: 343 HP (T79), 298 Attack (T30), 328 Defense (T13), 158 Speed (T129),
    158 Special Attack (136), 228 Special Defense (T104)
    
    187-188-189: Hoppip/Skiploom/Jumpluff (Grass/Flying)
    Location: Hoppip: Route 32, Route 33, Route 15, Route 14, Route 13, Route 12
    Skiploom: Route 14, evolve Hoppip (L18)
    Jumpluff: Evolve Skiploom (L27)
    
    Natural Moves:
    Splash (start)
    Synthesis (starts in GS, L5 in Crystal)
    Tail Whip (L5 Hoppip)
    Tackle (L10 Hoppip)
    Poison Powder (L13 Hoppip)
    Stun Spore (L15 Hoppip)
    Sleep Powder (L17 Hoppip)
    Leech Seed (L20 Hoppip, L22 Skiploom)
    Cotton Spore (L25 Hoppip, L29 Skiploom, L33 Jumpluff)
    Mega Drain (L30 Hoppip, L36 Skiploom, L44 Jumpluff)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day 
    (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Jumpluff), Protect 
    (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), 
    Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Defense Curl
    (40), Rest (44), Attract (45), Flash (H5)
    
    Breeding: Amnesia, Reflect, Double-Edge, Confusion, Pay Day, Growl, Encore,
    Agility (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 150 HP, 75 Attack, 90 Defense, 130 Speed, 75 Special
    Attack, 105 Special Defense
    L100: 353 HP (T66), 208 Attack (T118), 238 Defense (T83), 318 Speed (T12),
    208 Special Attack (T106), 268 Special Defense (T49)
    
    190: Aipom (Normal)
    Location: Headbutt mountain area trees
    
    Natural Moves:
    Scratch (start)
    Tail Whip (start)
    Sand-Attack (L6 Aipom)
    Baton Pass (L12 Aipom)
    Swift (L27 Aipom)
    Screech (L36 Aipom)
    Agility (L46 Aipom)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon 
    (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper 
    Beam (15), Protect (17), Endure (20), Frustration (21), Iron Tail (23), 
    Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team 
    (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense 
    Curl (40), Thunderpunch (41), Dream Eater (42), Detect (43), Rest (44),
    Attract (45), Thief (46), Fire Punch (48), Fury Cutter (49), Nightmare 
    (50), Cut (H1), Strength (H4)
    
    Breeding: Agility, Spite, Pursuit, Doubleslap, Counter, Slam, Beat Up, 
    Screech, Mimic (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 130 HP, 90 Attack, 75 Defense, 105 Speed, 60 Special
    Attack, 75 Special Defense
    L100: 313 HP (T117), 238 Attack (T99), 208 Defense (T117), 268 Speed (T48),
    178 Special Attack (T123), 208 Special Defense (T124)
    
    191-192: Sunkern/Sunflora (Grass)
    Location: Sunkern: National Park, Route 24
    Sunflora: Evolve Sunkern (Sun Stone)
    
    Natural Moves:
    Absorb (start)
    Growth (L4 Sunkern/Sunflora)
    Mega Drain (L10 Sunkern)
    Razor Leaf (L10 Sunflora)
    Sunny Day (L19 Sunkern/Sunflora)
    Synthesis (L31 Sunkern)
    Petal Dance (L31 Sunflora)
    Giga Drain (L46 Sunkern)
    Solarbeam (L46 Sunflora)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
    (12), Snore (13), Hyper Beam (15, Sunflora), Protect (17), Giga Drain (19),
    Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team
    (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
    (45), Cut (H1), Flash (H5)
    
    Breeding: Splash (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 150 HP, 95 Attack, 75 Defense, 50 Speed, 125 Special
    Attack, 105 Special Defense
    L100: 353 HP (T66), 248 Attack (T88), 208 Defense (T117), 158 Speed (T129),
    308 Special Attack (T19), 268 Special Defense (T49)
    
    193: Yanma (Bug/Flying)
    Location: Route 35
    
    Natural Moves:
    Tackle (start)
    Foresoght (start)
    Quick Attack (L7 Yanma)
    Double Team (L13 Yanma)
    Sonicboom (L19 Yanma)
    Detect (L25 Yanma)
    Supersonic (L31 Yanma)
    Swift (L37 Yanma)
    Wing Attack (Crystal: L37 Yanma)
    Screech (L43 Yanma)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day
    (11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure
    (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32),
    Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract
    (45), Thief (46), Flash (H6)
    
    Breeding: Leech Life, Reversal, Supersonic, Steel Wing (Pokecenter), Sweet
    Kiss (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 140 HP, 85 Attack, 65 Defense, 115 Speed, 95 Special
    Attack, 65 Special Defense
    L100: 333 HP (T85), 228 Attack (T106), 188 Defense (T130), 288 Speed (T32),
    268 Special Attack (T50), 188 Special Defense (T132)
    
    194-195: Wooper/Quagsire (Water/Ground)
    Location: Wooper: Route 32, Ruins of Alph
    Quagsire: Union Cave, Ruins of Alph, Route 26, Route 27, Route 10, Route 15,
    Route 14, Route 13, Route 12, Mt. Silver, evolve Wooper (L20)
    
    Natural Moves:
    Water Gun (start)
    Tail Whip (start)
    Slam (L11 Wooper)
    Amnesia (L21 Wooper, L23 Quagsire)
    Earthquake (L31 Wooper, L35 Quagsire)
    Rain Dance (L41 Wooper, L47 Quagsire)
    Mist (L51 Wooper, L59 Quagsire)
    Haze (L51 Wooper, L59 Quagsire)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Rock Smash (8), Hidden Power (10), Snore (13), Hyper Beam (15, Quagsire),
    Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail 
    (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team 
    (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sludge Bomb (36),
    Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Surf (H3), 
    Strength (H4, Quagsire), Flash (H5), Whirlpool (H6)
    
    Breeding: Safeguard, Body Slam, Ancientpower, Belly Drum (Pokecenter),
    Scary Face (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 170 HP, 105 Attack, 105 Defense, 55 Speed, 85 Special 
    Attack, 85 Special Defense
    L100: 393 HP (T23), 268 Attack (T59), 268 Defense (T44), 168 Speed (T126)
    228 Special Attack (T82), 228 Special Defense (T104)
    
    198: Murkrow (Dark/Flying)
    Location: Route 7, Route 16
    
    Natural Moves:
    Peck (start)
    Pursuit (L11 Murkrow)
    Haze (L16 Murkrow)
    Night Shade (L26 Murkrow)
    Faint Attack (L31 Murkrow)
    Mean Look (L41 Murkrow)
    
    TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11),
    Snore (13), Icy Wind (16), Protect (17), Endure (20), Frustration (21),
    Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34),
    Sleep Talk (35), Swift (39), Dream Eater (42), Detect (43), Rest (44),
    Attract (45), Thief (46), Steel Wing (47), Nightmare (50), Fly (H2)
    
    Breeding: Drill Peck, Wing Attack, Whirlwind, Quick Attack, Mirror Move,
    Sky Attack (Crystal), Beat Up (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 135 HP, 105 Attack, 62 Defense, 111 Speed, 105 Special
    Attack, 62 Special Defense
    L100: 323 HP (T105), 268 Attack (T59), 182 Defense (T134), 280 Speed (T30),
    268 Special Attack (T50), 182 Special Defense (137)
    
    200: Misdreavus (Ghost)
    Location: Mt. Silver
    
    Natural Moves:
    Growl (start)
    Psywave (start)
    Spite (L6 Misdreavus)
    Confuse Ray (L12 Misdreavus)
    Mean Look (L19 Misdreavus)
    Psybeam (L27 Misdreavus)
    Pain Split (L36 Misdreavus)
    Perish Song (L46 Misdreavus)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9),
    Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Thunder (25), Return (27), Psychic (29),
    Shadow Ball (30), Double Team (32), Swagger (34), Sleep Talk (35), Swift
    (39), Defense Curl (40), Dream Eater (42), Rest (44), Attract (45), Thief
    (46), Nightmare (50), Flash (H5)
    
    Breeding: Destiny Bond, Screech, Hypnosis (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 135 HP, 80 Attack, 80 Defense, 105 Speed, 105 Special
    Attack, 105 Special Defense
    L100: 323 HP (T105), 218 Attack (T114), 218 Defense (T103), 268 Speed (T48),
    268 Special Attack (T50), 268 Special Defense (T49)
    
    201: Unown (Psychic)
    Location: Ruins of Alph
    
    Natural Moves:
    Hidden Power (start)
    
    TM/HM: None
    
    Breeding: None (genderless Pokemon)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 123 HP, 92 Attack, 68 Defense, 68 Speed, 92 Special 
    Attack, 68 Special Defense
    L100: 299 HP (T133), 242 Attack (98), 194 Defense (T128), 194 Speed (T114),
    242 Special Attack (77), 194 Special Defense (T130)
    
    202: Wobbuffet (Psychic)
    Location: Dark Cave (route 45 entrance)
    
    Natural Moves:
    Counter (start)
    Mirror Coat (start)
    Destiny Bond (start)
    Safeguard (start)
    
    TM/HM: None
    
    Breeding: Mimic (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 265 HP, 53 Attack, 78 Defense, 53 Speed, 53 Special
    Attack, 78 Special Defense
    L100: 583 HP (2), 164 Attack (135), 214 Defense (T113), 164 Speed (128)
    164 Special Attack (135), 214 Special Defense (123)
    
    203: Girafarig (Normal/Psychic)
    Location: Route 43
    
    Natural Moves:
    Tackle (start)
    Growl (start)
    Confusion (L7 Girafarig)
    Stomp (L13 Girafarig)
    Agility (L20 Girafarig)
    Baton Pass (L30 Girafarig)
    Psybeam (L41 Girafarig)
    Crunch (L54 Girafarig)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8),
    Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17),
    Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26),
    Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32),
    Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Rest (44),
    Attract (45), Thief (46), Nightmare (50), Strength (H4)
    
    Breeding: Amnesia, Beat Up, Foresight, Future Sight, Take Down
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 145 HP, 100 Attack, 85 Defense, 105 Speed, 110 Special
    Attack, 85 Special Defense
    L100: 343 HP (T79), 258 Attack (T76), 228 Defense (T93), 268 Speed (T48),
    278 Special Attack (T42), 228 Special Defense (T104)
    
    204-205: Pineco/Forretress (Bug, Bug/Steel)
    Location: Pineco: Headbutt forest area trees
    Forretress: Evolve Pineco (L31)
    
    Natural Moves:
    Tackle (start)
    Protect (start)
    Selfdestruct (L8 Pineco)
    Take Down (L15 Pineco)
    Rapid Spin (L22 Pineco)
    Bide (L29 Pineco)
    Explosion (L36 Pineco, L39 Forretress)
    Spikes (L43 Pineco, L49 Forretress)
    Double-Edge (L50 Pineco, L59 Forretress)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
    Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam
    (15, Forretress), Protect (17), Giga Drain (19), Endure (20), Frustration
    (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep
    Talk (35), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45),
    Strength (H4)
    
    Breeding: Reflect, Pin Missile, Flail, Swift, Substitute (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 150 HP, 110 Attack, 160 Defense, 60 Speed, 80 Special
    Attack, 80 Special Defense
    L100: 353 HP (T66), 278 Attack (T50), 378 Defense (T4), 178 Speed (T122),
    218 Special Attack (T94), 218 Special Defense (T116)
    
    206: Dunsparce (Normal)
    Location: Dark Cave
    
    Natural Moves:
    Rage (start)
    Defense Curl (L5 Dunsparce)
    Glare (L13 Dunsparce)
    Spite (L18 Dunsparce)
    Pursuit (L26 Dunsparce)
    Screech (L30 Dunsparce)
    Take Down (L38 Dunsparce)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), 
    Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore 
    (13), Protect (17), Rain Dance (18), Endure (20), Frustration (21), 
    Solarbeam (22), Iron Tail (23), Thunder (25), Return (27), Dig (28), 
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Defense 
    Curl (40), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare
    (50), Strength (H4)
    
    Breeding: Rock Slide, Ancientpower, Bite, Bide, Horn Drill (Pokecenter),
    Fury Attack (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Flamethrower
    
    Maximum Stats: L50: 175 HP, 90 Attack, 90 Defense, 65 Speed, 85 Special
    Attack, 85 Special Defense
    L100: 403 HP (T15), 238 Attack (T99), 238 Defense (T83), 188 Speed (T116),
    228 Special Attack (T82), 228 Special Defense (T104)
    
    207: Gligar (Ground/Flying)
    Location: Route 45 (Gold only)
    
    Natural Moves:
    Poison Sting (start)
    Sand-Attack (L6 Gligar)
    Harden (L13 Gligar)
    Quick Attack (L20 Gligar)
    Faint Attack (L28 Gligar)
    Slash (L36 Gligar)
    Screech (L44 Gligar)
    Guillotine (L54 Gligar)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10),
    Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21),
    Iron Tail (23), Return (27), Double Team (32), Swagger (34), Sleep Talk (35),
    Sludge Bomb (36), Sandstorm (37), Swift (39), Detect (43), Rest (44),
    Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Strength (H4)
    
    Breeding: Wing Attack, Metal Claw, Razor Wind, Counter
    
    Crystal Move Tutor: None
    
    Other: Earthquake (Pokemon Stadium 2)
    
    Maximum Stats: L50: 140 HP, 95 Attack, 125 Defense, 105 Speed, 55 Special
    Attack, 85 Special Defense
    L100: 333 HP (T85), 248 Attack (T88), 308 Defense (T22), 268 Speed (T48),
    168 Special Attack (T130), 228 Special Defense (T104)
    
    209-210: Snubbull/Granbull (Normal)
    Location: Snubbull: Route 38
    Granbull: Evolve Snubbull (L23)
    
    Natural Moves:
    Tackle (start)
    Scary Face (start)
    Tail Whip (L4 Snubbull)
    Charm (L8 Snubbull)
    Bite (L13 Snubbull)
    Lick (L18 Snubbull)
    Roar (L26 Snubbull, L28 Granbull)
    Rage (L34 Snubbull, L38 Granbull)
    Take Down (L43 Snubbull, L51 Granbull)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5), Toxic (6),
    Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore
    (13), Hyper Beam (15, Granbull), Protect (17), Rain Dance (18), Endure (20),
    Frustration (21), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap 
    (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35),
    Sludge Bomb (36), Defense Curl (40), Thunderpunch (41), Detect (43), Rest
    (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4)
    
    Breeding: Heal Bell, Reflect, Crunch, Faint Attack, Lick, Metronome, Leer,
    Present, Lovely Kiss (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 165 HP, 140 Attack, 95 Defense, 65 Speed, 80 Special
    Attack, 80 Special Defense
    L100: 383 HP (T32), 338 Attack (T13), 248 Defense (T70), 188 Speed (T116),
    218 Special Attack (T94), 218 Special Defense (T116)
    
    211: Qwilfish (Water/Poison)
    Location: Route 32, Route 12, Route 13 (fishing, need Super Rod unless
    swarming on Route 32)
    
    Natural Moves:
    Spikes (Crystal: Start)
    Tackle (start)
    Poison Sting (start)
    Harden (L10 Qwilfish)
    Minimize (L10 Qwilfish)
    Water Gun (L19 Qwilfish)
    Pin Missile (L28 Qwilfish)
    Take Down (L37 Qwilfish)
    Hydro Pump (L46 Qwilfish)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Hidden Power (10),
    Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
    Sleep Talk (35), Sludge Bomb (36), Swift (39), Defense Curl (40), Rest (44),
    Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7)
    
    Breeding: Haze, Bubblebeam, Flail, Supersonic, Double-Edge (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 140 HP, 115 Attack, 95 Defense, 105 Speed, 75 Special
    Attack, 75 Special Defense
    L100: 333 HP (T85), 288 Attack (T38), 248 Defense (T70), 268 Speed (T48),
    208 Special Attack (T106), 208 Special Defense (T124)
    
    213: Shuckle (Bug/Rock)
    Location: Route 40, Cianwood City
    
    Natural Moves:
    Constrict (start)
    Withdraw (start)
    Wrap (L9 Shuckle)
    Encore (L14 Shuckle)
    Safeguard (L23 Shuckle)
    Bide (L28 Shuckle)
    Rest (L37 Shuckle)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
    Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20),
    Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
    Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Sandstorm
    (37), Defense Curl (40), Rest (44), Attract (45), Strength (H4), Flash (H5)
    
    Breeding: Sweet Scent
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 95 HP, 30 Attack, 250 Defense, 25 Speed, 30 Special
    Attack, 250 Special Defense
    L100: 243 HP (138), 118 Attack (T138), 558 Defense (1), 108 Speed (138),
    118 Special Attack (138), 558 Special Defense (1)
    
    214: Heracross (Bug/Fighting)
    Location: Headbutt mountain area trees
    
    Natural Moves:
    Tackle (start)
    Leer (start)
    Horn Attack (L6 Heracross)
    Endure (L12 Heracross)
    Fury Attack (L19 Heracross)
    Counter (L27 Heracross)
    Take Down (L35 Heracross)
    Reversal (L44 Heracross)
    Megahorn (L54 Heracross)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power 
    (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration
    (21), Earthquake (26), Return (27), Double Team (32), Swagger (34), Sleep
    Talk (35), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter
    (49), Cut (H1), Strength (H4)
    
    Breeding: Flail, Bide, Harden, Seismic Toss (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 155 HP, 145 Attack, 95 Defense, 105 Speed, 60 Special
    Attack, 115 Special Defense
    L100: 363 HP (T54), 348 Attack (T10), 248 Defense (T70), 268 Speed (T48),
    178 Special Attack (T123), 288 Special Defense (T34)
    
    215: Sneasel (Dark/Ice)
    Location: Route 28
    
    Natural Moves:
    Scratch (start)
    Leer (start)
    Quick Attack (L9 Sneasel)
    Screech (L17 Sneasel)
    Faint Attack (L25 Sneasel)
    Fury Swipes (L33 Sneasel)
    Agility (L41 Sneasel)
    Slash (L49 Sneasel)
    Beat Up (L57 Sneasel)
    Metal Claw (Crystal: L65 Sneasel)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8),
    Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Icy Wind (16),
    Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23),
    Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32),
    Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40),
    Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Fury
    Cutter (49), Nightmare (50), Cut (H1), Surf (H3), Strength (H4)
    
    Breeding: Reflect, Foresight, Counter, Bite, Spite, Moonlight (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 130 HP, 115 Attack, 75 Defense, 135 Speed, 55 Special
    Attack, 95 Special Defense
    L100: 313 HP (T117), 288 Attack (T38), 208 Defense (T117), 328 Speed (T8),
    168 Special Attack (T130), 248 Special Defense (T82)
    
    216-217: Teddiursa/Ursaring (Normal)
    Location: Teddiursa: Route 45 (Gold only)
    Ursaring: Victory Road, Route 28, Mt. Silver (Gold only), evolve Teddiursa
    (L30)
    
    Natural Moves:
    Scratch (start)
    Leer (start)
    Lick (L8 Teddiursa)
    Fury Swipes (L15 Teddiursa)
    Faint Attack (L22 Teddiursa)
    Rest (L29 Teddiursa)
    Slash (L36 Teddiursa, L39 Ursaring)
    Snore (L43 Teddiursa, L49 Ursaring)
    Thrash (L50 Teddiursa, L59 Ursaring)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Roar (5),
    Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11),
    Snore (13), Hyper Beam (15, Ursaring), Protect (17), Endure (20),
    Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
    Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39),
    Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Thief (46),
    Fire Punch (48), Fury Cutter (49), Cut (H1), Strength (H4)
    
    Breeding: Crunch, Seismic Toss, Focus Energy, Counter, Take Down, Metal
    Claw (Crystal), Sweet Scent (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 165 HP, 150 Attack, 95 Defense, 75 Speed, 95 Special
    Attack, 95 Special Defense
    L100: 383 HP (T32), 358 Attack (T3), 248 Defense (T70), 208 Speed (T102),
    248 Special Attack (T72), 248 Special Defense (T82)
    
    218-219: Slugma/Magcargo (Fire, Fire/Rock)
    Location: Slugma: Route 16, Route 17, Route 18
    Magcargo: Evolve Slugma (L38)
    
    Natural Moves:
    Smog (start)
    Ember (L8 Slugma)
    Rock Throw (L15 Slugma)
    Harden (L22 Slugma)
    Amnesia (L29 Slugma)
    Flamethrower (L36 Slugma)
    Rock Slide (L43 Slugma, L48 Magcargo)
    Body Slam (L48 Slugma, L60 Magcargo)
    
    TM/HM: Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10),
    Sunny Day (11), Snore (13), Hyper Beam (15, Magcargo), Protect (17), Endure
    (20), Frustration (21), Earthquake (26, Magcargo), Return (27), Mud-Slap 
    (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), 
    Defense Curl (40), Rest (44), Attract (45), Strength (H4)
    
    Breeding: Acid Armor
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 125 HP, 70 Attack, 140 Defense, 50 Speed, 100 Special
    Attack, 100 Special Defense
    L100: 303 HP (T127), 198 Attack (T123), 338 Defense (T9), 158 Speed (T129),
    258 Special Attack (T62), 258 Special Defense (T63)
    
    220-221: Swinub/Pilowswine (Ice/Ground)
    Location: Swinub: Ice Cave
    Pilowswine: Evolve Swinub (L33)
    
    Natural Moves:
    Tackle (start)
    Powder Snow (L10 Swinub)
    Endure (L19 Swinub)
    Take Down (L28 Swinub)
    Fury Attack (L33 Pilowswine)
    Mist (L37 Swinub, L42 Pilowswine)
    Blizzard (L46 Swinub, L56 Pilowswine)
    Amnesia (Crystal: L55 Swinub, L70 Pilowswine)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
    Power (1), Snore (13), Blizzard (14), Hyper Beam (15, Pilowswine), Icy Wind
    (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
    Earthquake (26), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
    Defense Curl (40), Detect (43), Rest (44), Attract (45), Strength (H4)
    
    Breeding: Rock Slide, Body Slam, Ancientpower, Bite, Take Down, Whirlwind
    (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 175 HP, 120 Attack, 100 Defense, 70 Speed, 80 Special
    Attack, 80 Special Defense
    L100: 403 HP (T15), 298 Attack (T30), 258 Defense (T54), 198 Speed (T108),
    218 Special Attack (T94), 218 Special Defense (T116)
    
    222: Corsola (Water/Rock)
    Location: Route 19, Route 34, Route 40, Olivine City (need Good Rod or 
    better, only during morning or afternoon)
    
    Natural Moves:
    Tackle (start)
    Harden (L7 Corsola)
    Bubble (L13 Corsola)
    Recover (L19 Corsola)
    Bubblebeam (L25 Corsola)
    Spike Cannon (L31 Corsola)
    Mirror Coat (L37 Corsola)
    Ancientpower (L43 Corsola)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
    Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Earthquake (26), Return (27), Psychic (29),
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
    (37), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4),
    Whirlpool (H6)
    
    Breeding: Amnesia, Safeguard, Rock Slide, Screech, Mist
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 130 HP, 75 Attack, 105 Defense, 55 Speed, 85 Special
    Attack, 105 Special Defense
    L100: 313 HP (T117), 208 Attack (T118), 268 Defense (T44), 168 Speed (T126),
    228 Special Attack (T82), 268 Special Defense (T49)
    
    223-224: Remoraid/Octillery (Water)
    Location: Remoraid: Route 44 (fish, need Super Rod unless swarming)
    Octillery: Evolve Remoraid (L25)
    
    Natural Moves:
    Water Gun (start)
    Lock-On (L11 Remoraid)
    Bubblebeam  \
    Psybeam----- (L22 Remoraid)
    Aurora Beam /
    Octazooka (L25 Octillery)
    Focus Energy (L33 Remoraid, L38 Octillery)
    Ice Beam (L44 Remoraid, L54 Octillery)
    Hyper Beam (L55 Remoraid, L70 Octillery)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Hyper Beam (15),
    Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27),
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
    Defense Curl (40), Rest (44), Attract (45), Thief (46), Surf (H3), Whirlpool
    (H6)
    
    Breeding: Haze, Aurora Beam, Octazooka, Screech, Supersonic, Mist (Pokecenter),
    Amnesia (Pokecenter)
    
    Crystal Move Tutor: Ice Beam, Flamethrower
    
    Maximum Stats: L50: 150 HP, 125 Attack, 95 Defense, 65 Speed, 125 Special
    Attack, 95 Special Defense
    L100: 353 HP (T66), 308 Attack (T23), 248 Defense (T70), 188 Speed (T116),
    308 Special Attack (T19), 248 Special Defense (T82)
    
    225: Delibird (Ice/Flying)
    Location: Ice Cave (Silver only)
    
    Natural Move:
    Present (start)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
    Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
    Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
    Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief
    (46), Fly (H2)
    
    Breeding: Aurora Beam, Future Sight, Rapid Spin, Quick Attack, Splash,
    Pay Day (Pokecenter), Spikes (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 120 HP, 75 Attack, 65 Defense, 95 Speed, 85 Special
    Attack, 65 Special Defense
    L100: 293 HP (135), 208 Attack (T118), 188 Defense (T130), 248 Speed (T72),
    228 Special Attack (T82), 188 Special Defense (T132)
    
    226: Mantine (Water/Flying)
    Location: Route 41 (Gold only)
    
    Natural Moves:
    Tackle (start)
    Bubble (start)
    Supersonic (L10 Mantine)
    Bubblebeam (L18 Mantine)
    Take Down (L25 Mantine)
    Agility (L32 Mantine) 
    Wing Attack (L40 Mantine)
    Confuse Ray (L49 Mantine)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
    Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
    Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
    Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool
    (H6), Waterfall (H7)
    
    Breeding: Haze, Twister, Hydro Pump, Slam, Gust (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 140 HP, 60 Attack, 90 Defense, 90 Speed, 100 Special
    Attack, 160 Special Defense
    L100: 333 HP (T85), 178 Attack (T132), 238 Defense (T83), 238 Speed (T76),
    258 Special Attack (T62), 378 Special Defense (4)
    
    227: Skarmory (Steel/Flying)
    Location: Route 45 (Silver only)
    
    Natural Moves:
    Leer (start)
    Peck (start)
    Sand-Attack (L13 Skarmory)
    Swift (L19 Skarmory)
    Agility (L25 Skarmory)
    Fury Attack (L37 Skarmory)
    Steel Wing (L49 Skarmory)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
    Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31),
    Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
    Detect (43), Rest (44), Attract (45), Steel Wing (47), Cut (H1), Fly (H2)
    
    Breeding: Drill Peck, Whirlwind, Pursuit, Sky Attack (Crystal), Fury Cutter
    (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 140 HP, 100 Attack, 160 Defense, 90 Speed, 60 Special
    Attack, 90 Special Defense
    L100: 333 HP (T85), 258 Attack (T76), 378 Defense (T4), 238 Speed (T76),
    178 Special Attack (T123), 238 Special Defense (T91)
    
    228-229: Houndour/Houndoom (Dark/Fire)
    Location: Houndour: Route 7
    Houndoom: Evolve Houndour (L24)
    
    Natural Moves:
    Leer (start)
    Ember (start)
    Roar (L7 Houndour)
    Smog (L13 Houndour)
    Bite (L20 Houndour)
    Faint Attack (L27 Houndour, L30 Houndoom)
    Flamethrower (L35 Houndour, L41 Houndoom)
    Crunch (L43 Houndour, L52 Houndoom)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
    Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17),
    Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Return (27),
    Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
    (35), Sludge Bomb (36), Fire Blast (38), Swift (39), Dream Eater (42),
    Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50), Strength
    (H4, Houndoom)
    
    Breeding: Counter, Pursuit, Reversal, Rage, Spite, Beat Up, Fire Spin
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 150 HP, 110 Attack, 70 Defense, 115 Speed, 130 Special
    Attack, 100 Special Defense
    L100: 353 HP (T66), 278 Attack (T50), 198 Defense (T123), 288 Speed (T32),
    318 Special Attack (T13), 258 Special Defense (T63)
    
    231-232: Phanpy/Donphan (Ground)
    Location: Phanpy: Route 45 (Silver only)
    Donphan: Victory Road, Route 28, Mt. Silver (Silver only), evolve Phanpy
    (L25)
    
    Natural Moves:
    Tackle (start)
    Growl (start)
    Defense Curl (L9 Phanpy)
    Flail (L17 Phanpy)
    Take Down (L25 Phanpy)
    Fury Attack (L25 Donphan)
    Rollout (L33 Phanpy/Donphan)
    Endure (L41 Phanpy)
    Rapid Spin (L41 Donphan)
    Double-Edge (L49 Phanpy)
    Earthquake (L49 Donphan)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Roar (5), Toxic (6), Rock Smash
    (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Donphan),
    Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27),
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
    (37), Defense Curl (40), Rest (44), Attract (45), Strength (H4)
    
    Breeding: Ancientpower, Body Slam, Focus Energy, Water Gun (Crystal, but
    why?), Encore (Pokecenter), Absorb (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 165 HP, 140 Attack, 140 Defense, 70 Speed, 80 Special
    Attack, 80 Special Defense
    L100: 383 HP (T32), 338 Attack (T13), 338 Defense (T9), 198 Speed (T108),
    218 Special Attack (T94), 218 Special Defense (T116)
    
    234: Stantler (Normal)
    Location: Route 36, Route 37
    
    Natural Moves:
    Tackle (start)
    Leer (L8 Stantler)
    Hypnosis (L15 Stantler)
    Stomp (L23 Stantler)
    Sand-Attack (L31 Stantler)
    Take Down (L40 Stantler)
    Confuse Ray (L49 Stantler)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Psych Up (9), Hidden
    Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Earthquake (26), Return (27), Psychic (29),
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
    Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), 
    Nightmare (50), Flash (H5)
    
    Breeding: Reflect, Light Screen, Bite, Disable, Spite, Safeguard
    (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 148 HP, 115 Attack, 82 Defense, 105 Speed, 105 Special
    Attack, 85 Special Defense
    L100: 349 HP (T77), 288 Attack (T38), 222 Defense (102), 268 Speed (T48),
    268 Special Attack (T50), 228 Special Defense (T104)
    
    235: Smeargle (Normal)
    Location: Ruins of Alph
    
    Natural Moves:
    Sketch (start)
    Sketch (L11 Smeargle, and every 10 levels after that)
    
    TM/HM: None
    
    Breeding: None
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 130 HP, 40 Attack, 55 Defense, 95 Speed, 40 Special
    Attack, 65 Special Defense
    L100: 313 HP (T117), 138 Attack (T136), 168 Defense (T136), 248 Speed (T72),
    138 Special Attack (137), 188 Special Defense (T132)
    
    236-237: Tyrogue/Hitmontop (Fighting)
    Location: Tyrogue: Mt. Mortar
    Hitmontop: Evolve Tyrogue (L20, Attack must = Defense)
    
    Natural Moves:
    Tackle (Tyrogue starts with this)
    Rolling Kick (Hitmontop starts with this)
    Focus Energy (L7 Hitmontop)
    Pursuit (L13 Hitmontop)
    Quick Attack (L19 Hitmontop)
    Rapid Spin (L25 Hitmontop)
    Counter (L31 Hitmontop)
    Detect (L37 Hitmontop)
    Agility (L43 Hitmontop)
    Triple Kick (L49 Hitmontop)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10),
    Snore (13), Protect (17), Endure (20), Frustration (21), Return (27), Dig
    (28, Hitmontop), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
    (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Strength
    (H4)
    
    Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
    (Crystal), Rage (Pokecenter)
    
    Maximum Stats: L50: 125 HP, 115 Attack, 115 Defense, 90 Speed, 55 Special
    Attack, 130 Special Defense
    L100: 303 HP (T127), 288 Attack (T38), 288 Defense (T33), 238 Speed (T76),
    168 Special Attack (T130), 318 Special Defense (T12)
    
    241: Miltank (Normal)
    Location: Route 38, Route 39
    
    Natural Moves:
    Tackle (start)
    Growl (L4 Miltank)
    Defense Curl (L8 Miltank)
    Stomp (L13 Miltank)
    Milk Drink (L19 Miltank)
    Bide (L26 Miltank)
    Rollout (L34 Miltank)
    Body Slam (L43 Miltank)
    Heal Bell (L53 Miltank)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day
    (11), Sweet Scent (12), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind
    (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron
    Tail (23), Thunder (25), Earthquake (26), Return (27), Shadow Ball (30),
    Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
    (35), Sandstorm (37), Defense Curl (40), Thunderpunch (41), Rest (44),
    Attract (45), Fire Punch (48), Surf (H3), Strength (H4)
    
    Breeding: Seismic Toss, Reversal, Present, Mega Kick (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam
    
    Maximum Stats: L50: 170 HP, 100 Attack, 125 Defense, 120 Speed, 60 Special
    Attack, 90 Special Defense
    L100: 393 HP (T23), 258 Attack (T76), 308 Defense (T22), 298 Speed (T19),
    178 Special Attack (T123), 238 Special Defense (T91)
    
    243: Raikou (Electric)
    Location: Wanders around Johto
    
    Natural Moves:
    Bite (start)
    Leer (start)
    Thundershock (L11 Raikou)
    Roar (L21 Raikou)
    Quick Attack (L31 Raikou)
    Spark (L41 Raikou)
    Reflect (L51 Raikou)
    Crunch (L61 Raikou)
    Thunder (L71 Raikou)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock
    Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13),
    Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration
    (21), Iron Tail (23), Thunder (25), Return (27), Dig (28), Mud-Slap (31),
    Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
    Detect (43), Rest (44), Cut (H1), Strength (H4), Flash (H5)
    
    Breeding: None (legendary)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 165 HP, 105 Attack, 95 Defense, 135 Speed, 135 Special
    Attack, 120 Special Defense
    L100: 383 HP (T32), 268 Attack (T59), 248 Defense (T70), 328 Speed (T8),
    328 Special Attack (T8), 298 Special Defense (T21)
    
    244: Entei (Fire)
    Location: Wanders around Johto
    
    Natural Moves:
    Bite (start)
    Leer (start)
    Ember (L11 Entei)
    Roar (L21 Entei)
    Fire Spin (L31 Entei)
    Stomp (L41 Entei)
    Flamethrower (L51 Entei)
    Swagger (L61 Entei)
    Fire Blast (L71 Entei)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Psych
    Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15),
    Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22),
    Iron Tail (23), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
    Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39),
    Detect (43), Rest (44), Cut (H1), Strength (H4), Flash (H5)
    
    Breeding: None (legendary)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 190 HP, 135 Attack, 105 Defense, 120 Speed, 110 Special
    Attack, 95 Special Defense
    L100: 433 HP (8), 328 Attack (T16), 268 Defense (T44), 298 Speed (T19),
    278 Special Attack (T42), 248 Special Defense (T82)
    
    245: Suicune (Water)
    Location: Wanders around Johto
    
    Natural Moves:
    Bite (start)
    Leer (start)
    Water Gun (L11 Suicune)
    Roar (L21 Suicune)
    Rain Dance (Crystal: L21 Suicune)
    Gust (L31 Suicune)
    Bubblebeam (L41 Suicune (GS), L11 Suicune (Crystal))
    Aurora Beam (Crystal: L41 Suicune)
    Mist (L51 Suicune)
    Mirror Coat (L61 Suicune)
    Hydro Pump (L71 Suicune)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Psych
    Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper
    Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
    Frustration (21), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31),
    Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
    Detect (43), Rest (44), Cut (H1), Surf (H3), Whirlpool (H6), Waterfall (H7)
    
    Breeding: None (legendary)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 175 HP, 95 Attack, 135 Defense, 105 Speed, 110 Special
    Attack, 135 Special Defense
    L100: 403 HP (T15), 248 Attack (T88), 328 Defense (T13), 268 Speed (T48),
    278 Special Attack (T42), 328 Special Defense (T10)
    
    246-247-248: Larvitar/Pupitar/Tyranitar (Ground/Rock, Ground/Rock,
    Rock/Dark)
    Location: Larvitar: Mt. Silver
    Pupitar: Evolve Larvitar (L30)
    Tyranitar: Evolve Pupitar (L55)
    
    Natural Moves:
    Bite (start)
    Leer (start)
    Sandstorm (L8 Larvitar)
    Screech (L15 Larvitar)
    Rock Slide (L22 Larvitar)
    Thrash (L29 Larvitar)
    Scary Face (L36 Larvitar, L38 Pupitar)
    Crunch (L43 Larvitar, L47 Pupitar)
    Earthquake (L50 Larvitar, L56 Pupitar, L61 Tyranitar)
    Hyper Beam (L57 Larvitar, L65 Pupitar, L75 Tyranitar)
    
    TM/HM: Dynamicpunch (1, Tyranitar), Headbutt (2), Curse (3), Roar (5,
    Tyranitar), Toxic (6), Rock Smash (8, Tyranitar), Hidden Power (10), Sunny
    Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure
    (20), Frustration (21), Iron Tail (23, Tyranitar), Dragonbreath (24,
    Tyranitar), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double
    Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38,
    Tyranitar), Detect (43), Rest (44), Attract (45), Fire Punch (48, Tyranitar),
    Fury Cutter (49, Tyranitar), Nightmare (50, Tyranitar), Cut (H1, Tyranitar),
    Surf (H3, Tyranitar), Strength (H4, Tyranitar)
    
    Breeding: Outrage, Stomp, Focus Energy, Ancientpower, Pursuit, Rage
    (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower (all three are
    Tyranitar only)
    
    Maximum Stats: L50: 145 HP, 104 Attack, 90 Defense, 71 Speed, 85 Special
    Attack, 90 Special Defense*
    L100: 403 HP (T15), 366 Attack (T1), 318 Defense (T17), 220 Speed (95),
    288 Special Attack (T35), 298 Special Defense (T21)
    
    *As with Dragonair/Dragonite, the L50 stats for Tyranitar are those for
    Pupitar.
    
    249: Lugia (Psychic/Flying)
    Location: Whirl Islands (only one)
    
    Natural Moves:
    Aeroblast (start)
    Safeguard (L11 Lugia)
    Gust (L22 Lugia)
    Recover (L33 Lugia)
    Hydro Pump (L44 Lugia)
    Rain Dance (L55 Lugia)
    Swift (L66 Lugia)
    Whirlwind (L77 Lugia)
    Ancientpower (L88 Lugia)
    Future Sight (L99 Lugia)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock
    Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13),
    Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18),
    Giga Drain (19), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath
    (24), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball
    (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35),
    Sandstorm (37), Swift (39), Dream Eater (42), Detect (43), Rest (44), Steel
    Wing (47), Nightmare (50), Fly (H2), Surf (H3), Strength (H4), Whirlpool
    (H6), Waterfall (H7)
    
    Breeding: None (legendary)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam
    
    Maximum Stats: L50: 181 HP, 110 Attack, 150 Defense, 130 Speed, 110 Special
    Attack, 174 Special Defense
    L100: 415 HP (T9), 278 Attack (T50), 358 Defense (T6), 318 Speed (T12),
    278 Special Attack (T42), 406 Special Defense (T2)
    
    250: Ho-oh (Fire/Flying)
    Location: Tin Tower (only one)
    
    Natural Moves:
    Sacred Fire (start)
    Safeguard (L11 Ho-oh)
    Gust (L22 Ho-oh)
    Recover (L33 Ho-oh)
    Fire Blast (L44 Ho-oh)
    Sunny Day (L55 Ho-oh)
    Swift (L66 Ho-oh)
    Whirlwind (L77 Ho-oh)
    Ancientpower (L88 Ho-oh)
    Future Sight (L99 Ho-oh)
    
    TM/HM: Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych
    Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15),
    Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration
    (21), Solarbeam (22), Dragonbreath (24), Thunder (25), Earthquake (26),
    Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32),
    Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39),
    Dream Eater (42), Detect (43), Rest (44), Steel Wing (47), Nightmare (50),
    Fly (H2), Strength (H4), Flash (H5)
    
    Breeding: None (legendary)
    
    Crystal Move Tutor: Thunderbolt, Flamethrower
    
    Maximum Stats: L50: 181 HP, 150 Attack, 110 Defense, 110 Speed, 130 Special
    Attack, 174 Special Defense
    L100: 415 HP (T9), 358 Attack (T3), 278 Defense (T39), 278 Speed (T41),
    318 Special Attack (T13), 406 Special Defense (T2)
    
    251: Celebi (Psychic/Grass)
    Location: Use a Gameshark code
    
    Natural Moves:
    Leech Seed (start)
    Confusion (start)
    Recover (start)
    Heal Bell (start)
    Safeguard (L10 Celebi)
    Ancientpower (L20 Celebi)
    Future Sight (L30 Celebi)
    Baton Pass (L40 Celebi)
    Perish Song (L50 Celebi)
    
    TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day
    (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17), Rain
    Dance (18), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22),
    Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32),
    Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Defense Curl (40),
    Detect (43), Rest (44), Nightmare (50), Flash (H5)
    
    Breeding: None (legendary)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 175 HP, 120 Attack, 120 Defense, 120 Speed, 120 Special
    Attack, 120 Special Defense
    L100: 403 HP (T15), 298 Attack (T30), 298 Defense (T25), 298 Speed (T19),
    298 Special Attack (T22), 298 Special Defense (T21)
    
    6) Movesets by Ibuki/Donald
    
    Ibuki's back, with movesets for EVERY final-form Pokemon in the game. These
    will be of great help in those climatic battles. (For the record: STAB
    stands for Same-Type Attack Bonus; if the type of the Pokemon and the type
    of the move are the same, the damage is increased by 1.5).
    
    If my own recommendation is different, I will add it. Take it away, Ibuki!
    
    In some cases, you will see more than one move choice for a slot. They are
    both equally effective, but the first move listed is my recommendation. 
    
    #3 Venusaur (1):
    ~Hidden Power (Rock)
    ~Leech Seed
    ~Razor Leaf
    ~Sleep Powder/Reflect/Light Screen/Safeguard
    @Leftovers
    
    Standard annoyance Venusaur - If you're playing in a Sleep Clause
    environment, then pick a psuedo-pass move and run with it. Rock HP is for
    wiping out Fires, Flyers, Bugs, and Ice Pokemon.
    
    #3 Venusaur (2):
    ~Synthesis
    ~Body Slam
    ~Razor Leaf
    ~Swords Dance
    @Leftovers
    
    The old RBY standard Venusaur, made better due to a self-recovery move.
    Body Slam's mad PAR rate makes up for the lack of Stun Spore. ;_;
    
    #6 Charizard:
    ~Sunny Day
    ~Fire Blast
    ~Swords Dance
    ~Earthquake
    @Leftovers
    
    With Charizard's massive Special Attack (316), Sunny Dayed Fire Blast
    is going to HURT. Swords and EQ for Rocks and Waters who are naturally
    resistant to FB.
    
    #9 Blastoise (1):
    ~Rain Dance
    ~Mirror Coat
    ~Surf
    ~Rest
    @Mint Berry
    
    Standard Mirror Coating Blastoise. It's pretty predictable, but still
    mighty effective. Rain Dance is to lure out Thunder users if you're
    playing the great unwashed - Blastoise can survive all special moves
    except for Zapdos's Thunder and Exeggutor's Solarbeam (which is weakened
    by the RD anyway).
    
    #9 Blastoise (2):
    ~Haze
    ~Attract
    ~Surf
    ~Earthquake
    @Leftovers
    
    Sort of a utility Blastoise. Attract should buy you enough time to attack
    with Surf/Earthquake, or to get a quick Haze off before switching out to
    a counter-Pokemon. Ass/u/meing that the gender is in your favour.
    
    #12 Butterfree:
    ~Psychic
    ~Nightmare
    ~Stun Spore
    ~Sleep Powder
    @Focus Band
    
    This set is effective, I don't care what anyone says. It's taken out a
    Forretress BEFORE it could Spike, which set me up for a nice win. Sleep
    Powder first, Nightmare on the switch, and if they are still in, they
    will probably switch out - only to get Stun Spore right between the eyes.
    
    #15 Beedrill:
    ~Sludge Bomb
    ~Hidden Power (Bug)
    ~Swords Dance
    ~Rest
    @Mint Berry
    
    Beedrill can take out a lot with two Dances, but can it survive the setup?
    Pass some speed into this thing, or it's lights out.
    
    #18 Pidgeot:
    ~Double-Edge/Wing Attack
    ~Hidden Power (Ground)
    ~Whirlwind
    ~Mirror Move
    @Miracleberry
    
    Mirror Move has interesting possibilities - such as switching into an
    Earthquake from Rhydon and knocking it right back. :-) The rest is
    standardish. Miracleberry is to maintain Pidgeot's main advantage - his
    decent Speed.
    
    #20 Raticate:
    ~Super Fang
    ~Screech
    ~Return/Double-Edge
    ~Shadow Ball
    @Leftovers
    
    Super Fang is a requirement for any good Raticate. Screech and the Normal
    move running off 'Cate's attack can do a lot of damage, with Shadow Ball
    for those annoying Ghosties.
    
    #22 Fearow (1):
    ~Tri Attack/Double-Edge
    ~HP Ground
    ~Drill Peck
    ~Rest
    @Mint Berry
    
    Tri Attack is for those who like a little annoyance with their Flying-types,
    otherwise, go with DE's massive power. Rest + Mint Berry may suck unprotected,
    but it will keep Fearow alive long enough to do something to a Rock or 
    Electric with the Ground HP.
    
    #22 Fearow (2):
    ~Drill Peck
    ~Curse
    ~Double Team
    ~Whirlwind
    @Leftovers
    
    ThePeople's Fearow. ^_- I'm not big on the twelve-turn setup, but you can
    fake out the Whirlwinders with a combination of your own Whirlwind and DT.
    
    #24 Arbok (1):
    ~Glare
    ~Screech
    ~Earthquake
    ~Sludge Bomb
    @Leftovers
    
    The old Arbok set that both striker and I have been listing since the
    beginning. Still works, so there's no real reason to change it.
    
    #24 Arbok (2):
    ~Haze
    ~Glare
    ~Swagger
    ~Sludge Bomb
    @Leftovers
    
    Swagger + Haze is just the same as Confuse Ray, IIRC. You can elect not
    to Haze if the opponent is a special attacker (such as an Alakazam), but
    make sure you Haze the physical Pokemon. Sludge Bomb to give Arbok
    something to do.
    
    #26 Raichu (1):
    ~Surf
    ~Thunder
    ~Rain Dance
    ~Body Slam/Attract/Thunder Wave/Reflect
    @Miracleberry/Leftovers
    
    The classic Dancing Rat combo. Body Slam will do neutral damage to Grass
    (who resist Surf/Thunder) and has a high chance of PAR running off decent
    Attack, so it's good for a fourth move.
    
    #26 Raichu (2):
    ~Thunder Wave
    ~Sweet Kiss
    ~Attract
    ~Headbutt
    @Leftovers
    
    A personal favourite of mine, this is the Raichu set for those who LOVE
    to pile indirect statues on the opponent until they cry like a baby or
    run. Gender is irrelevant because both genders have their advantages when
    using Attract - and a female Raichu can have a 270 Attack, which is
    still decent.
    
    #26 Raichu (3):
    ~Thunderbolt
    ~Agility/Thunder Wave
    ~Endure
    ~Reversal
    @Miracleberry/Focus Band
    
    Having Leftovers on an Endure/Reversal Pokemon sort of defeats the purpose,
    FYI. Great for taking out Tyranitar - Thunderbolt as he Quakes, hope it
    doesn't CH, Endure the next shot, then Reversal him out of existence.
    Agility to maintain speed advantage - Thunder Wave works in that way also,
    but Agility will last until Raichu bites it.
    
    #28 Sandslash (1):
    ~Earthquake
    ~Rock Slide
    ~Swords Dance
    ~Substitute/Counter
    @Leftovers
    
    Old skool RBY Sandslash. Substitute will allow you to Dance up without
    fear of death by Surf, but Counter will allow you to OHKO fugly Hidden Power
    legends such as Raikou. Note that the two are mutually exclusive - Counter
    won't work if you have a Sub.
    
    #28 Sandslash (2):
    ~Earthquake
    ~Hidden Power (Bug)
    ~Safeguard
    ~Rapid Spin
    @Leftovers
    
    DonSlash works OK as a starter. EQ is obvious, the HP is for Psychic
    leads and BP Umbreon, and Rapid Spin for ridding yourself of Spikes.
    Originally, it had Rock Slide over the HP until striker informed me that
    Rock Slide + Rapid Spin/Safeguard = illegal. ;_;
    
    #31 Nidoqueen:
    ~Attract
    ~Body Slam
    ~Earthquake
    ~Substitute/Ice Beam
    @Leftovers
    
    Parattract Nidoqueen. Might not work as well for you because Body Slam
    seems to have a PAR rate of 2/3 for me instead of the 3/10 it should have
    normally. :-)
    
    #34 Nidoking (1):
    ~Lovely Kiss
    ~Counter
    ~Earthquake
    ~Rock Slide/Rest
    @Leftovers
    
    LugiaStorm's Nidoking, very annoying. Requires a trip to the New York
    Pokecenter to work, tho. Rock Slide is good for taking out Flyers, but
    Counter + Rest will allow you to do the same thing.
    
    #34 Nidoking (2):
    ~Lovely Kiss
    ~Earthquake
    ~Ice Beam
    ~Thunderbolt
    @Leftovers
    
    Cloud's Nidoking. Ooh, this thing is a pain to take out. Again, it
    basically runs off Lovely Kiss with a variety of attacks to back it up.
    
    #34 Nidoking (3):
    ~Rest
    ~Sleep Talk
    ~Horn Drill
    ~Fissure
    @Leftovers
    
    Fishtauros with more weaknesses and less speed. And yet, it's still worked
    in the past. Weird.
    
    #36 Clefable (1):
    ~Sunny Day
    ~Flamethrower/Fire Blast
    ~Solarbeam
    ~Moonlight
    @Leftovers
    
    The first popular moveset for Clefable, but its use is decreasing rapidly
    except for theme teams centered around Sunny Day.
    
    #36 Clefable (2):
    ~Encore
    ~Belly Drum
    ~Moonlight
    ~Return
    @Leftovers
    
    Encorefable as striker posted in his most recent release. Always good for
    an annoyance on Cursing Pokemon - and once you take them out with BD
    Returns, you might be able to sweep. :)
    
    #36 Clefable (3):
    ~Rest
    ~Sleep Talk
    ~Ice Beam
    ~Return
    @Leftovers
    
    DonFable, a nasty Sleep Talking set. Watch for Steels, as they can take
    both Ice and Normal moves without problems.
    
    #38 Ninetales:
    ~Flamethrower
    ~Attract
    ~Confuse Ray
    ~Safeguard/Reflect/Spite/Body Slam
    @Leftovers
    
    A great annoyance Pokemon - shame that Ninetales was reduced to that,
    though. The final move can be a psuedo-pass move, a PP waster, or
    Parattract + Confusion. Choose your poison.
    
    #40 Wigglytuff:
    ~Thunder Wave
    ~Fire Blast
    ~Double-Edge
    ~Psych Up
    @Leftovers
    
    You best be gettin' down with the Wiggly. This is one of my favourite
    leads - and it opens up the team I dubbed "Original Sechs". Fire Blast
    for Steel leads and DE for everything else. Psych Up to grab some stat
    boosts, then just run with it. T-Wave is for slowing down Agilitying leads.
    
    #45 Vileplume:
    ~Razor Leaf
    ~Swords Dance
    ~Stun Spore/Synthesis
    ~Sludge Bomb
    @Leftovers
    
    Potential 999 Attack + STAB Sludge Bomb = *droolz*. Synthesis if you want
    to use him as a sweeper, or Stun Spore if the Vileplume is a feint and
    your real sweeper is a Machamp or something similar.
    
    #47 Parasect:
    ~Spore
    ~Swords Dance
    ~Substitute/HP Bug
    ~Return
    @Leftovers/Focus Band
    
    With the same provisos of "Pass in Agility or you're screwed" and "watch
    out for Rocks", this is the same old Parasect set. Once the Fire and Rock
    go down, you should be OK. Emphasis on _SHOULD_.
    
    #49 Venomoth:
    ~Stun Spore
    ~Psychic
    ~Sleep Powder/Giga Drain/HP Bug
    ~Whirlwind
    @Leftovers
    
    Can Venomoth, with its sort-of-low defenses, survive to act as a psuedo-
    Hazer? Well - I don't know, actually. *anime-faint* Basically, it's the
    old double-powder Butterfree, except Venomoth might be able to survive a
    Rock Slide. With all the stat corruption going on, Whirlwind wold be quite
    nasty with Spikes up.
    
    #51 Dugtrio:
    ~Substitute
    ~Mimic/Double Team
    ~Earthquake
    ~Rock Slide
    @Leftovers
    
    ph33r t3h m0l3. Sub up first round, which will allow you to soak up an
    attack and Mimic it. Thunder Waving Dugtrio, anyone? How about a nice 
    aze? Ancientpower prevents trading back for Sub and Mimic, which is
    why I had to leave it out. ;_; blackjapan also suggested putting DT in
    the Mimic slot for even more annoyance.
    
    #53 Persian:
    ~Screech
    ~Amnesia
    ~Spite
    ~Return/Body Slam
    @Miracleberry
    
    I miss the days when Persian had a 140 power STAB move out of the gate...
    A combination annoyance and stalling Persian. Spite rocks. Use it. Often.
    
    #55 Golduck:
    ~Surf
    ~Screech/Light Screen
    ~Rest
    ~Cross Chop/Ice Beam/Psychic
    @Leftovers
    
    Screech and Cross Chop can conspire to take out Heal Belling Pokemon, or
    you can psuedo-pass some Special protection. QUACK!
    
    #57 Primeape:
    ~Cross Chop
    ~Psych Up
    ~Counter/Attract
    ~Rock Slide/Thunder
    @Leftovers
    
    Standard set for everybody's favourite monkey. If you use Psych Up as
    much as I did when Primeape and Machamp were both on my team, you'll
    probably want Rock Slide because of a massive Attack boost. Primeape
    once stole Swords and Agility from Scizor and almost swept striker out.
    
    #59 Arcanine (1):
    ~Sunny Day
    ~Fire Blast
    ~Return
    ~Crunch/Reflect/Safeguard/HP Ground
    @Leftovers
    
    Standard SD Arcanine.
    
    #59 Arcanine (2):
    ~Fire Blast
    ~Body Slam
    ~Attract
    ~Substitute
    @Leftovers
    
    strikernine or PympNine - either name works here. Attract the opponent,
    Sub while they love you, Body Slam for some PAR, and you're dancing.
    
    #62 Poliwrath:
    ~Body Slam
    ~Dynamicpunch
    ~Rest
    ~Hydro Pump
    @Leftovers
    
    Paracon Poliwrath. I'm not going to list that fugly OHKO machine, because
    it should be obvious.
    
    #65 Alakazam (1):
    ~Psychic
    ~elemental punch
    ~Recover
    ~Reflect/Light Screen/HP Dark/another elemental punch
    @Miracleberry/Blackglasses
    
    Standardish Alakazan that fills in some missing elements on a typical team.
    HP Dark w/ Blackglasses is for other Psychics, and to give a hope in hell
    against Perish Trapping Misdreavus. Maybe. The Fire Punch/HP variety
    conspired to allow Alakazam to beat chris's BLISSEY 1-on-1, thanks to four
    SD downs from Psychic.
    
    #65 Alakazam (2):
    ~Barrier/Reflect/Encore
    ~Counter
    ~Psychic
    ~Recover
    @Leftovers
    
    Does anyone actually expect Alakazam to Counter? This might be good if
    only for the shock value. Barrier ensures that you'll be able to survive
    the hit to Counter. If you can take it without a Defense boost (or it's
    passed in), then go with Encore, as Alakazam's low HP are not going to
    get kills with Counter.
    
    #68 Machamp (1):
    ~Cross Chop
    ~Earthquake
    ~Rock Slide/Fire Blast/Counter/Rest
    ~Light Screen/Fire Blast/Rest/HP Bug/HP Ghost
    @Blackbelt/Mint Berry/Leftovers
    
    Machamp is one of my personal favourites now, especially as it's the
    only Pokemon who's got a guaranteed Blissey OHKO not called "Explosion"
    or "Selfdestruct". Cross Chop and EQ are obvious, and the rest is up to
    you. How the items work - Blackbelt if you detest Blissey as much as I
    do (which is unlikely, as I've got 50 dead Blissey in my backyard), Mint
    Berry if you're Resting, and Leftovers otherwise.
    
    #68 Machamp (2):
    ~Curse
    ~Vital Throw
    ~Rock Slide
    ~Rest/Light Screen
    @Leftovers
    
    Curse up and smite the opponent with VT, because you're going to go last
    ANYWAY... Rock Slide allows you to possibly flinch the Psuedohazer if/
    when it comes in.
    
    #71 Victreebel:
    ~Swords Dance
    ~Sludge Bomb
    ~Razor Leaf
    ~Stun Spore/Synthesis
    @Leftovers
    
    Best Victreebel set, IMHO. Ironically enough, it's the same as Vileplume's.
    Go figure.
    
    #73 Tentacruel (1):
    ~Surf
    ~Rest
    ~Barrier
    ~Mirror Coat
    @Leftovers
    
    The original standard 'Cruel. Barrier and Mirror Coat are Mewtwo death if
    played properly.
    
    #73 Tentacruel (2):
    ~Rest
    ~Surf
    ~Swords Dance
    ~Sludge Bomb
    @Mint Berry
    
    The dreaded Druidcruel. Surf to counter anything that resists or is immune
    to Poison.
    
    #76 Golem:
    ~Curse/Substitute/Counter
    ~Explosion
    ~Earthquake
    ~Rock Slide
    @Quick Claw
    
    Golem > all, even AP Boosted Celebi w/Curse and Explosion. The rest is
    yay. You can vary the first move to whatever suits your taste, but ph33r
    The Rock. ~_^
    
    #78 Rapidash (1):
    ~Fire Blast
    ~Body Slam
    ~Attract
    ~Substitute
    @Leftovers
    
    Similar to Arcanine, except the Body Slam is a bit more powerful and
    the Substitute isn't as strong. Rapidash's Speed and Attack ratings are
    excellent, making it good for quick strikes.
    
    #78 Rapidash (2):
    ~Charm
    ~Headbutt/Return
    ~Protect
    ~Fire Blast
    @Leftovers
    
    Great for forcing switches - another striker original. Headbutt for
    flinching, though you may choose to go with Return's power.
    
    #80 Slowbro (1):
    ~Amnesia
    ~Rest
    ~Surf
    ~Earthquake/Thunder Wave
    @Mint Berry/Leftovers
    
    Modified version of the classic Tobybro. Not as effective as its RBY
    equivalent because the Special Attack isn't being boosted, but still
    nasty in a cheeky sort of way.
    
    #80 Slowbro (2):
    ~Growl
    ~Toxic
    ~Flamethrower
    ~Rest
    @Leftovers
    
    Celia's Firebro. No one expects the Water-type to use Flamethrower...
    it works on Toxic teams well enough.
    
    #82 Magneton (1):
    ~Rain Dance
    ~Thunder
    ~Thunder Wave
    ~HP Water
    @Focus Band
    
    Poor, poor Magneton... Rain Dance + Water Power for a slim chance at
    beating a Grounder.
    
    #82 Magneton (2):
    ~Reflect
    ~Swagger
    ~Thunderbolt
    ~Thunder Wave
    @Leftovers
    
    Cheeky little Parafuse Magneton. Reflect may give you a chance to
    survive - even with Magneton's Defense and Steel-typing, Fighting and
    Ground moves are still going to tear poor Maggy a new bunghole. That
    is if a floating magnet can actually have a bunghole.
    
    #83 Farfetch'd:
    ~Baton Pass
    ~Swords Dance/Psych Up
    ~Agility
    ~Return
    @Stick/Leftovers
    
    Is there actually a Farfetch'd set that doesn't involve BP? Psych
    Up can grab other useful boosters (such as DT) that Farfetch'd doesn't
    have, or to grab and BP other stat boosts.
    
    #85 Dodrio (1):
    ~Haze
    ~Drill Peck
    ~Return
    ~HP Ground/Steel Wing
    @Miracleberry/Leftovers
    
    Standardish attack/Hazer Dodrio.
    
    #85 Dodrio (2):
    ~Endure
    ~Flail
    ~Agility
    ~Drill Peck/Foresight
    @Miracleberry/Focus Band
    
    Flaildrio is just plain EVIL. Pass two Dances to it, Agility (Dodrio
    can survive the hit in most cases), Endure the next shot, then laugh
    as your opponent gets swept out. Drill Peck is for Ghosts - only
    Steelix and Rhydon can hang on to survive a Flail from a 999 Attacking
    Dodrio.
    
    #85 Dodrio (3):
    ~Thief
    ~Tri Attack
    ~Drill Peck
    ~Haze
    @nothing
    
    Dark Phoenix's Kleptrio. Annoyance is a huge issue here.
    
    #87 Dewgong:
    ~Rest
    ~Attract
    ~Safeguard
    ~Surf/Ice Beam
    @Leftovers
    
    Support Dewgong. Attract, Safeguard while they are infatuated, use
    one of the STAB moves, and switch if needed for easy status protection.
    
    #89 Muk (1):
    ~Rest
    ~Curse
    ~Sludge Bomb
    ~HP Ground
    @Leftovers
    
    Ye old Atmuk. Very nasty.
    
    #89 Muk (2):
    ~Body Slam
    ~Explosion
    ~Sludge Bomb
    ~Fire Blast
    @Quick Claw/Beserk Gene
    
    StarterMuk, useful as most people don't lead Psychics anymore.
    Explode when low on health to complete the m00bage. If you decide to
    be even more painful, attach the Beserk Gene and hang on for the ride.
    
    #91 Cloyster:
    ~Spikes
    ~Explosion
    ~Screech/Reflect
    ~Surf/Ice Beam/Tri Attack
    @Quick Claw
    
    Lay the Spikes, either lower the opponent's Defense or raise yours,
    attack as you see fit, then blow the joint up. Do NOT make the same
    mistake I did - don't try to avoid Explosion in your moveset. The
    Zapdos will destroy you given half a chance, and Blissey can easily
    stall you out.
    
    #94 Gengar (1):
    ~Haze
    ~Spite
    ~Confuse Ray
    ~Ice Punch
    @Leftovers
    
    A redesigned version of the Dongar (version 2). It's now more of an
    annoyance Gengar than a anti-Bell device - though it's good for that
    as well. CRay + Spite can wear down PP at a very rapid pace, and Haze
    can nuke boosts if I get a Curser caught. Ice Punch for freezing
    incoming Bellers.
    
    #94 Gengar (2):
    ~Counter
    ~Thunderbolt
    ~Fire Punch
    ~Explosion/Destiny Bond
    @Miracleberry/Leftovers
    
    striker's Startergar. Counter for most nonSTAB EQs - Gengar can
    somehow hang on (not even Tyranitar's OHKOs, IIRC). Thunderbolt for
    dependable damage, Fire Punch for Steel leads, then kamikaze yourself.
    
    #94 Gengar (3):
    ~Haze
    ~Thunderbolt
    ~Ice Punch
    ~Confuse Ray
    @Leftovers
    
    Utility/annoyance Gengar.
    
    #97 Hypno (1):
    ~Psychic
    ~Curse
    ~Rest
    ~Submission/Dynamicpunch/Shadow Ball
    @Leftovers/Mint Berry
    
    Standard Cursing Hypno. Dynamicpunch is fun, but Submission's recoil
    would get healed by the Lefties, and Shadow Ball can help make Psychic
    more damaging.
    
    #97 Hypno (2):
    ~Thunder Wave
    ~Attract
    ~Seismic Toss
    ~Rest
    @Leftovers
    
    AH9's annoying-as-heck Paratrract Hypno. It's taken a couple of my
    Pokemon down in the past - though a Ghost eats it for lunch.
    
    #99 Kingler:
    ~Swords Dance
    ~Return/Body Slam
    ~HP Ground
    ~Surf
    @Leftovers
    
    Cross Chop is actually illegal *doh*, so send Kinglah back for SD
    and try to make it a sweeper.
    
    #101 Electrode:
    ~Thunder Wave
    ~Swagger/Flash/Screech
    ~Reflect
    ~Explosion
    @Miracleberry
    
    Support 'Trode. Doesn't necessarily have to lead, but that might not
    be a bad idea. T-Wave, mess with the opponent somehow, Reflect up, and
    blow. Nice and nasty.
    
    #103 Exeggutor:
    ~Psychic
    ~Moonlight/Explosion
    ~Stun Spore
    ~Giga Drain
    @Leftovers/Quick Claw
    
    Sweepish Exeggutor. You can choose to heal when low on life or go ahead
    and blow the joint up.
    
    #105 Marowak (1):
    ~Earthquake
    ~Rock Slide
    ~HP Bug
    ~Swords Dance/Substitute
    @Thick Club
    
    The classic NickWak.
    
    #105 Marowak (2):
    ~Earthquake
    ~Rock Slide
    ~Sunny Day
    ~Fire Blast
    @Thick Club
    
    Try the WakaGonk on for size if you are having severe Skarmory problems.
    Sunny Dayed FB will do at least 1/2 damage to the typical Skarmory.
    
    #105 Marowak (3):
    ~Thief
    ~Earthquake
    ~Ancientpower/Rock Slide
    ~HP Bug
    @nothing
    
    If your opponent is using a TC Marowak, swipe the Club and make them
    useless! Mwahaha! *cough* Props to striker for this idea.
    
    #105 Marowak (4):
    ~Rest
    ~Sleep Talk
    ~Ancientpower/Rock Slide
    ~Earthquake
    @Thick Club
    
    joltx's SleepTalkWak. Getting a AP boost while sleeping is so funny -
    and there's a great chance of getting it with the extra PP Sleep Talk has.
    
    #106 Hitmonlee:
    ~Rest
    ~Return/Body Slam
    ~HP Ghost
    ~Hi Jump Kick
    @Mint Berry
    
    Sadly, Hitmonlee isn't going to survive very long - hence the unprotected
    Mint Rest. Body Slam can help him PAR some Pokemon before dropping. Hitmonlee
    has brought me back from 4-1 against a bunch of standards, so watch out for it.
    
    #107 Hitmonchan:
    ~Curse
    ~Mach Punch/Hi Jump Kick
    ~HP Ghost
    ~Rest
    @Mint Berry
    
    If Hitmonchan had a few more HP, he'd rock with this moveset. Curse +
    MP for shock value, mainly. HP Ghost for anything Fighting-resistant.
    
    #108 Lickitung:
    ~Counter
    ~Screech
    ~Earthquake
    ~Body Slam
    @Leftovers
    
    Pwnage Lickitung. Screech helps the attacks, and Counter will allow you 
    to bounce back most physical attacks - Machamp needs the Blackbelt to
    OHKO 'Tung, and it's not guaranteed anyway.
    
    #110 Weezing:
    ~Fire Blast
    ~Sludge Bomb
    ~Haze
    ~Explosion/Destiny Bond
    @Quick Claw/Leftovers
    
    Weezing < Koffing, IMHO, but... FB for the Poison-immune Steel
    Pokemon, Haze to make use of one of his best moves, and a kamikaze move.
    
    #112 Rhydon:
    ~Earthquake
    ~Rock Slide
    ~Substitute/Counter
    ~Rest/Roar
    @Leftovers
    
    w00t! Old skool Rhydon who specializes in laying the smack down on
    Water-types before making tracks. Zapdos and this guy have a lot of
    fun together. :)
    
    #114 Tangela:
    ~Amnesia
    ~Growth
    ~Rest
    ~HP Grass
    @Leftovers
    
    This requires a LOT of setup. But if you can get it going, you MIGHT
    have a chance of doing something with it. HP Grass has PP and power,
    which makes it the best move for this situation, despite the butt-whipping
    it puts on your HP.
    
    #115 Kangaskhan (1):
    ~Attract
    ~Substitute
    ~Earthquake
    ~Body Slam
    @Leftovers
    
    Remember the Arcanine and Rapidash sets? Well, Kangy is probably the Pokemon
    best suited to use it, because of STAB Body Slams and constantly being female.
    And yes, I do ph33r this set, even though I may not like the creator.
    
    #115 Kangaskhan (2):
    ~Roar
    ~Curse
    ~Return
    ~Earthquake
    @Leftovers
    
    Risky-yet-effective standard Kangaskhan. A couple of Curses and Kangy
    can go for a while.
    
    #115 Kangaskhan (3):
    ~Counter
    ~Double-Edge
    ~Rest
    ~Fissure
    @Leftovers
    
    The Kangabomb, as co-ordinated by Waterbomb. 00ber cheap, if you can
    get on a hot streak with Fissure.
    
    #119 Seaking:
    ~Hydro Pump
    ~Agility
    ~Endure
    ~Flail
    @Miracleberry
    
    Hydro Pump is there because Seaking's Spe. Atk. kinda bites. Agility
    and Endure+Flail for everything else.
    
    #121 Starmie (1):
    ~Surf/Psychic
    ~Thunder Wave
    ~Confuse Ray
    ~Recover
    @King's Rock/Miracleberry/Leftovers
    
    The variations of the Death Starmie. The original uses Surf, the Psychic
    variant was the original and is often called "Big Death Starmie".
    
    #121 Starmie (2):
    ~Surf
    ~Thunderbolt
    ~Ice Beam/Psychic
    ~Recover
    @Leftovers/Miracleberry
    
    Attacking sort of Starmie.
    
    #122 Mr. Mime:
    ~Attract
    ~Thunder Wave
    ~Swagger
    ~Psychic
    @Miracleberry
    
    Mrs. Mime! Parattractfusion is quite a nasty combo - though with Mime's
    low Defense and the fact you're doubling their Attack, it's quite risky as well.
    
    #123 Scyther (1):
    ~Swords Dance
    ~Agility
    ~Baton Pass
    ~Rest
    @Mint Berry
    
    Restberry Pass Scyther. Often sets up Pokemon like Marowak, Snorlax, and Flaildrio.
    
    #123 Scyther (2):
    ~Swords Dance
    ~Reversal
    ~Wing Attack
    ~Endure
    @Miracleberry
    
    Endaround Scyther, quite nasty with the Dances. Wing Attack for STAB
    and Ghosts who are immune to the Reversal, which can cause the game plan to blow
    up in your face.
    
    #124 Jynx (1):
    ~Mean Look
    ~Perish Song
    ~Lovely Kiss
    ~Dream Eater
    @Leftovers
    
    Ugly Perish Trapping Jynx.
    
    #124 Jynx (2):
    ~Lovely Kiss/Attract/Mean Look
    ~Psychic
    ~Ice Beam
    ~Substitute
    @Leftovers
    
    Attacking Jynx. It should be able to take a hit with the Sub, which if done
    on the switch, can buy enough time for a freeze or Special Defense down.
    
    #125 Electabuzz (1):
    ~Fire Punch/Psychic
    ~Ice Punch
    ~Thunderbolt
    ~Cross Chop
    @Leftovers
    
    Anti Bliss/Skarm combo Electabuzz. Very nasty, and currently occupies the
    sweeper portion of my underused team.
    
    #125 Electabuzz (2):
    ~Thunder Wave
    ~Thunderbolt
    ~Ice Punch
    ~Reflect/Barrier/Light Screen/Fire Punch
    @Miracleberry
    
    More of a "traditional" Electabuzz.
    
    #126 Magmar:
    ~Confuse Ray
    ~Fire Blast
    ~Cross Chop
    ~Thunderpunch
    @Leftovers
    
    I've been leading with this thing on my team of underused, and it rox.
    Confuse Ray whatever leads off, then smoke the opponent with Fire Blast.
    Thunderpunch for Waters and Cross Chop for leads like Snorlax and Umbreon.
    Magmar's also faster than any of the Spikers, and can beat them all with this.
    
    #127 Pinsir:
    ~Swords Dance
    ~HP Bug
    ~Body Slam/Return
    ~Submission/Rest
    @Mint Berry/Leftovers
    
    Sweeping Pinsir. 
    
    #128 Tauros (1):
    ~Horn Drill
    ~Fissure
    ~Sleep Talk
    ~Rest
    @Leftovers
    
    FishTauros. Need I say more?
    
    #128 Tauros (2):
    ~Double-Edge
    ~Fire Blast/Earthquake
    ~Substitute
    ~Mimic
    @Leftovers
    
    DarkLickitung and NickWhiz1's Mimicros. You haven't LIVED until you've seen
    a Tauros use Swords Dance. ^^
    
    #129 Magikarp:
    ~Splash
    ~Tackle
    ~Flail
    ~Reversal/Bubble
    @Focus Band
    
    lol magikarp wtf - Reversal or Bubble depends solely on the time you got
    to New York City.
    
    #130 Gyarados:
    ~Icy Wind
    ~Endure
    ~Flail
    ~Hydro Pump
    @Focus Band/Miracleberry
    
    Icy Wind to drop their speed, then the traditional Endure/Flail combo.
    Rather basic Gyarados.
    
    #131 Lapras (1):
    ~Confuse Ray
    ~Body Slam
    ~Ice Beam/Thunderbolt/Surf/Psychic
    ~Surf/Thunderbolt/Psychic/Rest
    @Leftovers
    
    Elemental/Paracon Lapras. Lapras is cute and nasty, but not as cute as
    a certain Water/Dragon or octopus Pokemon... ^_^
    
    #131 Lapras (2):
    ~Whirlpool
    ~Perish Song/Horn Drill
    ~Ice Beam
    ~Protect
    @Leftovers
    
    Cheap-as-heck Lapras. Either a P-Trapper or OHKO freak...
    
    #131 Lapras (3):
    ~Substitute
    ~Mimic
    ~Body Slam
    ~Surf
    @Leftovers
    
    With Lapras's excellent stats in most categories, it's well-suited
    to Mimic. BS and Surf are neutral to everything at least. Lapras
    using Earthquake is a joy to behold. ^_^
    
    #134 Vaporeon (1):
    ~Surf
    ~Ice Beam
    ~Haze
    ~HP Electric/Rest/Acid Armor/Reflect
    @Leftovers
    
    Vapo(u)reon can be a real pain with its high Special D, off-the-page HP,
    and high Special Attack. Plus, Vap is an 1337 Hazer. And get it right,
    GameFreak - it's VapoUreon. Gah.
    
    #134 Vaporeon (2):
    ~Surf
    ~Substitute
    ~Acid Armor/Growth
    ~Baton Pass
    @Leftovers
    
    This can help to set up a Pokemon who's sort of weak on the defensive
    side, like an Alakazam. Vap has the best Substitute in the game that can
    be BPed (463 HP / 4 for the Sub = 116 HP), and can pass Acid Armor to help
    out the physically weak members of the team. Thanks to the Pokemon Center,
    there's also the comedy Growth option here.
    
    #135 Jolteon (1):
    ~Thunderbolt
    ~Thunder Wave
    ~Attract
    ~Substitute
    @Leftovers
    
    The old AutoJolteon. Annoyance factor: 9.
    
    #135 Jolteon (2):
    ~Thunderbolt
    ~Thunder Wave
    ~HP (Ice/Water)
    ~Reflect/Attract/Substitute
    @Miracleberry/Leftovers
    
    Attacking Jolteon. Again, Attract on a Male isn't necessarily a bad thing...
    
    #135 Jolteon (3):
    ~Thunderbolt
    ~Hidden Power (Ice)
    ~Agility/Growth
    ~Baton Pass
    @Miracleberry/Leftovers
    
    About ten people approached me in the chat and asked why I didn't include
    this in previous updates. It's the Jolt in the classic JoltWak combo.
    
    #136 Flareon (1):
    ~Fire Blast
    ~Body Slam
    ~Shadow Ball
    ~Reflect
    @Leftovers
    
    Shadow Ball wrecks most non-00ber Psykers and can lower Special Defense,
    making FB that much more deadly. Reflect for the physical attack problem.
    
    #136 Flareon (2):
    ~Double Team
    ~Rest
    ~Mimic
    ~Flamethrower
    @Leftovers
    
    ALL HAIL THE DONFLAREONE!! DT + Rest for massive annoyance, then if
    they try something like EQ, you can Mimic it for loads of laughs. My
    dream is to face a Lugia user in real life, and get the DonFlareone
    set up. And then I'll Mimic a missed Aeroblast. *droolz* :D
    
    #139 Omastar:
    ~Rain Dance
    ~Hydro Pump
    ~Ice Beam
    ~Ancientpower/Haze/HP Electric
    @Leftovers
    
    Omastar is the Water version of Moltres, except the Special Attack is a
    bit lower (by 20 points...). If his Special Defense wasn't DESTROYED 
    coming to GSC, Omastar would be the ultimate JoltWak killer - Ice Beam
    will do enough to a Jolteon's sub to break it, and then Hydro Pump the
    unprotected 'Wak.
    
    #141 Kabutops (1):
    ~Swords Dance
    ~Ancientpower
    ~Body Slam
    ~HP Ground/Rest
    @Leftovers/Mint Berry
    
    Attacking Kabutops. Oh, how the mighty have fallen...
    
    #141 Kabutops (2):
    ~Rest
    ~Sleep Talk
    ~Ancientpower
    ~Surf
    @Leftovers
    
    ST Kabutops? I've yet to use it, but it looks like it could be fun in
    theory. It's mainly for Ultimate Underused (UU) teams.
    
    #142 Aerodactyl:
    ~Earthquake
    ~Wing Attack
    ~Ancientpower
    ~Reflect/Fire Blast/Mimic/Substitute/Whirlwind
    @Leftovers
    
    Personally, I feel that putting Whirlwind on a Pokemon with 358 Speed
    is a BIT of a waste. Reflect helps out the Defense problem (A rock-type
    with a Defense problem? As the Hurricane would say - WHAZZUPWITDAT?), or
    Fire Blast for suprise Steels.
    
    #143 Snorlax (1):
    ~Curse
    ~Rest
    ~Body Slam/Return/Double-Edge
    ~Earthquake/Shadow Ball/Fire Blast
    @Leftovers
    
    Do I even need to bother explaining this?
    
    #143 Snorlax (2):
    ~Amnesia
    ~Counter
    ~Rest
    ~Return
    @Mint Berry
    
    Another classic Snorlax set... the CounterLax.
    
    #143 Snorlax (3):
    ~Body Slam
    ~Earthquake/Shadow Ball
    ~Fire Blast
    ~Selfdestruct
    @Quick Claw/Leftovers
    
    Without a doubt, the BEST. STARTER. EVAR. Only problem is Perish Trap
    Missy, but that's what Cursing Pokemon take care of - if they want to
    lose a Pokemon because of a 3-cursed attack, that's THEIR problem. :D
    
    #143 Snorlax (4):
    ~Rest
    ~Sleep Talk
    ~Substitute
    ~Fissure
    @Leftovers
    
    RDLax, which has caused four or five quits in the times I've seen it
    in play. Snorlax as OHKO wielder... is it any wonder why I call this
    guy an 00ber that can breed?
    
    #144 Articuno (1):
    ~Ice Beam
    ~Double-Edge
    ~Rest
    ~Sleep Talk
    @Leftovers
    
    Variation on the old Diamond Articuno. Since DT draws out fugly Hazers,
    Sleep Talk with Rest is used to cause gobs of damage while blocking
    statuses simultaneously.
    
    #144 Articuno (2):
    ~Ice Beam
    ~Whirlwind
    ~Mimic
    ~Reflect
    @Leftovers
    
    SSM's trademark Articuno. Spiking Arty, anyone?
    
    #144 Articuno (3):
    ~Ice Beam
    ~HP Ground
    ~Curse
    ~Whirlwind
    @Leftovers
    
    I recently caught an Articuno in my Yellow game that had genes of
    12/15/11/15 (7). That's a 70 Ground HP if there ever was one. Hence,
    the Harsh Wind Articuno. Whirlwind will freak out the other 268-speed
    Curses (Suicune being the greatest example), because my Arti's got 260
    and likes it. Ice Beam and the Ground HP combined have no resistances.
    
    #145 Zapdos:
    ~Thunder Wave
    ~Thunderbolt
    ~Drill Peck
    ~Whirlwind/Rest/HP (Ice/Water)
    @Leftovers
    
    Zapdos has the most potent Thunderbolt in the game, and Drill Peck can
    knock Grassers around. I'm using Zapdos now, and T-Wave + Whirlwind
    coupled with Forretress's Spikes can really serve as an annoyance. HP
    isn't as cheap as having HP on a Raikou/Entei/Suicune, but it's still
    rather annoying.
    
    #146 Moltres:
    ~Sunny Day
    ~Fire Blast
    ~Wing Attack
    ~Whirlwind/Roar/Steel Wing/Safeguard/Reflect/Return/Agility
    @Leftovers/Charcoal
    
    Sunny Day and Fire Blast are pwnage on Moltres. Wing Attack with STAB
    to lay a whuppin' on Fighting types, and you can pick a move out of
    the list to end with. Another option  not listed is Grass/Electric
    HP, that is, if you can get a good one.
    
    Note: current moveset - Sunny Day, Fire Blast, Safeguard, Reflect @Charcoal
    
    #149 Dragonite (1):
    ~Haze
    ~Dragonbreath
    ~Wing Attack
    ~Fire Blast
    @Leftovers
    
    Haze/STAB Dragonite. FB for Steels who resist Dragonbreath.
    
    #149 Dragonite (2):
    ~Wrap
    ~Swagger
    ~Thunder Wave
    ~Attract
    @Leftovers
    
    I put out a call for Dragonite movesets one night in the chat, and
    this is what appeared. Parafuse + Attract, with Wrap to prevent fugly
    switching.
    
    #149 Dragonite (3):
    ~Dynamicpunch
    ~Wing Attack
    ~HP Ground
    ~Rest
    @Mint Berry
    
    All-out attacking Dragonite. DP for smacking Normals around, and
    Ground Power for Electrics and their bretheren.
    
    #150 Mewtwo:
    ~Psychic
    ~Recover
    ~Submission
    ~Safeguard/Ice Beam/Thunderbolt/Flamethrower/Amnesia/Shadow Ball/
    Selfdestruct
    @Miracleberry/Leftovers
    
    Wow. That is a LOT of options. Anyone wonder why this guy is banned
    in most tournies?
    
    #151 Mew (1):
    ~Swords Dance
    ~Explosion
    ~Softboiled
    ~Psychic/Earthquake
    @Leftovers
    
    KamiMew. Very hard to take out, and usually good for a draw against
    00bers.
    
    #151 Mew (2):
    ~Whirlpool
    ~Sweet Scent
    ~Softboiled
    ~Horn Drill
    @Leftovers
    
    Cheesy OHKO Mew. Probably won't work too well because of Whirlpool's
    rather bad accuracy and varying trap time, but might be good for one
    or two uses.
    
    #154 Meganium:
    ~Razor Leaf/Body Slam
    ~Earthquake
    ~Leech Seed
    ~Synthesis
    @Leftovers
    
    Sort of an annoyance Meganium. Body Slam might be good for some PAR,
    but I like the STAB of Razor Leaf.
    
    #157 Typhlosion (1):
    ~Fire Blast
    ~Thunderpunch
    ~Earthquake
    ~Sunny Day/Attract
    @Leftovers
    
    One of the first standard movesets.
    
    #157 Typhlosion (2):
    ~Endure
    ~Reversal
    ~Fire Blast
    ~Thunderpunch
    @Miracleberry/Focus Band
    
    The only question is, does Typh have the speed to survive while
    EndReving?
    
    #160 Feraligatr:
    ~Surf
    ~Rest
    ~Curse/Roar/Screech
    ~Earthquake/Ancientpower/Rock Slide
    @Mint Berry/Leftovers
    
    Fun with the 'Gatr. Curse is recommended even though his only
    weaknesses are Special- types. AP can be nasty if you can pull off
    the boost... but I've never seen Feraligatr get the boost, so perhaps
    pack Rock Slide for psuedo-hazers.
    
    #162 Furret:
    ~Curse
    ~Rest
    ~Double-Edge/Return
    ~Amnesia/Shadow Ball
    @Mint Berry
    
    Standard furretish Furret. STAB on a 120-power move is going to leave
    a few marks despite the recoil.
    
    #164 Noctowl:
    ~Reflect
    ~Rest
    ~Return
    ~Faint Attack
    @Mint Berry
    
    Support Noctowl that slowly wears down the opponent. Very slowly.
    Faint Attack is for Ghosts and Rocks.
    
    #166 Ledian:
    ~Agility
    ~Safeguard
    ~Reflect/Light Screen
    ~Baton Pass
    @Leftovers
    
    Is there a more redundant statement in Pokemon than "Support Ledian"?
    
    #168 Ariados:
    ~Spider Web
    ~Baton Pass
    ~Screech/Agility
    ~Sludge Bomb
    @Leftovers
    
    Pick a physical attacker as your BP receipient and let the fun begin.
    Can help set up things like NickWaks and Starterlax.
    
    #169 Crobat (1):
    ~Confuse Ray
    ~Screech/Haze
    ~Wing Attack
    ~Return/HP Ground
    @King's Rock
    
    Annoyance/attacking Crobat. Great for forcing a switch on Spikes teams.
    Or, you can make Crobat a Hazer and take advantage of the fact that he's
    got the fastest Haze in the game.
    
    #169 Crobat (2):
    ~Mean Look
    ~Confuse Ray
    ~Toxic
    ~Fly
    @King's Rock
    
    Trap Crobat. Shouldn't need an explanation.
    
    #169 Crobat (3):
    ~Endure
    ~Flail
    ~Wing Attack
    ~HP Ground
    @Miracleberry/Focus Band
    
    This would be a great sweepr - the only thing is, Crobat's straight-up
    attack is not that good. Pass in some Swords Dance to make this work.
    
    #171 Lanturn (1):
    ~Surf/Hydro Pump
    ~Thunder
    ~Rain Dance
    ~Confuse Ray
    @Leftovers
    
    Dancing Lanturn. It gets STAB on the best Rain Dance moves, so this
    set is almost natural. Confuse Ray is there in lieu of Thunder Wave
    because Thunder's got a 30% PAR rate on its own.
    
    #171 Lanturn (2):
    ~Surf
    ~Confuse Ray
    ~Screech/Attract
    ~Thunder Wave
    @Leftovers
    
    Annoyance Lanturn. The King's Rock would work here, but Lanturn's
    HP is basically crying out for the Leftovers.
    
    #176 Togetic:
    ~Fire Blast
    ~Sunny Day
    ~Solarbeam
    ~Encore/Rest
    @Leftovers/Miracleberry
    
    I thought about making a mono-Normal/Flying team once, and striker
    suggested this as a starter. Togetic's OK Special Attack makes it
    no better (or worse) than the old Clefable moveset.
    
    #178 Xatu:
    ~Psychic
    ~Drill Peck
    ~Confuse Ray
    ~Haze/Faint Attack/Giga Drain
    @Miracleberry/Leftovers
    
    Xatu actually makes a pretty good Special attacker. FA is for
    Psychics or Giga Drain for Ground/Rock Pokemon that may try to Rock
    Slide you out of the sky. Drill Peck is STABed and does well against
    Blissey.
    
    #181 Ampharos:
    ~Thunderbolt
    ~Thunder Wave
    ~Dynamicpunch/Reflect/Safeguard/Attract
    ~HP (Ice/Water)/Dynamicpunch/Fire Punch
    @Leftovers/Quick Claw
    
    Attacking Ampharos. DP can set up Paracon and tears Normals a new
    hole. And be sure to take advantage of that 328 Special Attack.
    
    #182 Bellossom:
    ~Razor Leaf
    ~Stun Spore
    ~Attract/Sleep Powder
    ~Moonlight
    @Leftovers
    
    RL for STAB, then annoy. Pretty basic - and you can go double-powder
    if you like that sort of thing. Though Bellossom doesn't have a
    consistent switch-forcer...
    
    #184 Azumarill:
    ~Rest
    ~Belly Drum
    ~Return
    ~Surf
    @Mint Berry
    
    Azumarill can BD? Whoa.... Pass in Agility, then Drum, Rest, and
    kick butt with Return... until you get Thunderbolted down.
    
    #185 Sudowoodo:
    ~Curse
    ~Earthquake
    ~Rock Slide
    ~Selfdestruct
    @Quick Claw
    
    Kami-Sudowoodo. Works on the same principle as the Golem set earlier.
    
    #186 Politoed (1):
    ~Haze/Rest
    ~Surf
    ~Ice Beam
    ~Earthquake/HP Electric
    @Leftovers/Mint Berry
    
    Politoed was my Water for a while, because of the Haze and meaty
    combination of HP and Special Defense. EQ for Electrics coming in,
    or HP Electric for other Waters.
    
    #189 Jumpluff:
    ~Stun Spore
    ~Encore
    ~Leech Seed
    ~Giga Drain/Sleep Powder/Attract
    @Miracleberry
    
    Ohmaigawd it's a cheerleader! j/k Since Jumpluff's got massive
    Speed and rather crappy Attack stats, annoyance is the way to go.
    A great # 2 if you've got Spikes laid.
    
    #190 Aipom:
    ~Curse
    ~Rest
    ~Return
    ~Counter
    @Mint Berry
    
    Crackmonkey actually can annoy quite well. 2 Curses allows for
    nice damage with Return and allows for Counter-carnage.
    
    #192 Sunflora:
    ~Curse
    ~Rest
    ~Return
    ~Giga Drain
    @Mint Berry
    
    Since the old Sunny Day set is suicide, take this for a spin. Of
    course, we all know that Sunflora is the epitomé of crappy Pokemon,
    so if you use this Pokemon, you're nuts. I was playing in a Challenge
    Cup match once and a Sunkern with a similar moveset swept - I didn't
    even need to switch.
    
    #193 Yanma (1):
    ~HP Bug
    ~Screech
    ~Wing Attack
    ~Rest
    @Mint Berry
    
    All-out attacking Yanma.
    
    #193 Yanma (2):
    ~Endure
    ~Reversal
    ~Wing Attack
    ~Screech
    @Miracleberry
    
    Endure/Reversal Yanma. Get him to 1 HP, and you can OHKO
    Tyranitar with Reversal. Always handy.
    
    #195 Quagsire (1):
    ~Rain Dance
    ~Surf
    ~Earthquake
    ~Body Slam
    @Leftovers
    
    RD to power up Quaggy's somewhat weak Surf attack, Earthquake for
    STAB, and Body Slam for mad PARing. Attempting to combat a typical
    Grasser with Quagsire is SUICIDE, so don't even try it.
    
    #195 Quagsire (2):
    ~Curse
    ~Rest
    ~Earthquake
    ~HP Rock/Ancientpower
    @Mint Berry
    
    A Cursing Quaggy? Well, given the lack of Grass attacks on most
    teams, it might work. HP Rock has the power, but AP's got the potential
    across-the-board stat boost. If you're feeling lucky (or maschosistic),
    go with AP.
    
    #196 Espeon (1):
    ~Psychic
    ~Morning Sun
    ~Growth/Sunny Day
    ~HP Fire/Water
    @Miracleberry
    
    Standard SD Espeon. Again, the hit points take it in the groin, but...
    Now with the Pokemon Center, you can boost the damage of both attacks
    and use Water HP for taking out things like Tyranitar.
    
    #196 Espeon (2):
    ~Psychic
    ~Morning Sun
    ~Bite/Psych Up
    ~Attract/Reflect/Charm/Baton Pass
    @Miracleberry
    
    Psych Up and BP should only be used together. Bite's Flinch rate might
    make Espeon a good anti-Perish Trap Pokemon, and it'll do good damage
    to the typical Trappers (Jynx/Misdreavus). Charm is also useful for
    forcing switches.
    
    #196 Espeon (3):
    ~Psychic
    ~Morning Sun
    ~Growth
    ~Baton Pass
    @Leftovers
    
    Yes, this is legal. Or it will be sometime in March. Growth/BPing on a
    Pokemon with survivability has always been a dream of mine...
    
    #197 Umbreon (1):
    ~Curse
    ~Body Slam
    ~Shadow Ball
    ~Rest/Moonlight
    @Leftovers
    
    What I'd like to know is, who decided that Dark and Ghost should be
    functionally identical? Curse up, then wail away with the appropriate
    physical attack. With the great Defense being boosted and the Spe. D
    already sky-high, Resting with Lefties shouldn't be a problem.
    
    #197 Umbreon (2):
    ~Mean Look/Double Team
    ~Charm/Faint Attack/Confuse Ray/Swagger
    ~Moonlight/Rest
    ~Baton Pass
    @Leftovers
    
    I'm currently going with ML, Faint Attack, Moonlight, BP by the way.
    Either trap the opponent or DT up, then Charm them (if you're trapping)
    and Pass it along. Umbreon is an excellent support Pokemon and will
    often be seen at the head of long BP chains.
    
    #197 Umbreon (3):
    ~Mean Look
    ~Toxic
    ~Confuse Ray
    ~Moonlight
    @Leftovers
    
    AFAIK, this was one of the first standard movesets in GSC. It was
    around before I was, to put it bluntly.
    
    #198 Murkrow:
    ~Psych Up
    ~Whirlwind/Swagger
    ~Shadow Ball
    ~Drill Peck
    @Leftovers
    
    Either grab the opponent's stat uppers, or make your own, and then
    attack like a madman. See Umbreon #1 for the applicable complaint.
    
    #199 Slowking:
    ~Curse
    ~Rest
    ~Earthquake
    ~Surf/Fire Blast
    @Leftovers
    
    Remember, SlowKING has the low Defense, and SlowBRO has the low
    Special D. It's easy to confuse the two. -_- Standard Curseking.
    
    #200 Misdreavus:
    ~Mean Look
    ~Curse/Perish Song
    ~Pain Split
    ~Protect
    @Leftovers
    
    Again, another set I shouldn't have to explain. Curse is a little
    more honourable, but Perish Song has won many a match.
    
    #202 Wobbuffet:
    ~Counter
    ~Mirror Coat
    ~Destiny Bond
    ~Mimic/Safeguard
    @Quick Claw/Leftovers/Miracleberry
    
    Now that Wobby can learn five moves, we need to drop something.
    Safeguard seems to be the best candidate for droppage.
    
    #203 Girafarig:
    ~Amnesia/Agility
    ~Baton Pass
    ~Psychic
    ~Earthquake/Return/Crunch
    @Leftovers
    
    Despite being one of the best BPers in the game (the ability to
    pass AMNESIA helping greatly), Gira's also a decent attacker.
    Psychic is STABed and should be your main offense, with EQ/Return/
    Crunch as solid backup.
    
    #205 Forretress:
    ~Spikes
    ~Explosion
    ~HP (Bug/Rock)/Return/Double-Edge/Toxic/Swagger
    ~Curse/Sandstorm
    @Quick Claw
    
    Lay down the Spikes, nail any incoming Psychics with Bug HP, and
    then Explode is how Forry's usually played. Though in my case, I
    usually Spike, then switch a 4x-Fire resistance in (Kingdra?) and
    use Forry later as a Perish-trap deterrent. Hey, if they want
    Forretress to take out one of their Pokemon by Cursing x3 during 
    the Trap and blowing up on the switch, it's their perogative...
    
    #206 Dunsparce (1):
    ~Glare
    ~Swagger
    ~Psych Up
    ~Headbutt/Return
    @Leftovers/King's Rock
    
    The classic Psych Up Dunsparce. Quite annoying, and good for
    forcing switches.
    
    #206 Dunsparce (2):
    ~Glare
    ~Spite
    ~Rollout
    ~Rest
    @Leftovers
    
    This is the DonSparce. What I was going for was the ULTIMATE PP
    waster that couldn't draw a psuedo-Hazer. Glare + Spite allows me
    to pick a low PP move and drain it, and Rollout has a potential
    120 turns of use (:eek:) for just 32 PP (assuming it's maxed).
    Cheesy? Yes. Going to die quickly? Let's hope not. Annoying? OH
    HELL YEAH!
    
    #207 Gligar:
    ~Earthquake
    ~Wing Attack
    ~Guillotine
    ~Screech
    @Leftovers
    
    STAB attacking Gligar. Guillotine is good for a cheesy desperation
    shot against Pokemon with Ice moves.
    
    #208 Steelix:
    ~Curse/Screech
    ~Earthquake
    ~Rock Slide/Body Slam
    ~Explosion/Roar
    @Quick Claw
    
    Whee. Does anyone expect a Pokemon with a 158 max Speed to be going
    first, even after it's Cursed? Well, it's happened. And I laughed when
    it did.
    
    #210 Granbull:
    ~Heal Bell/Roar
    ~Rest
    ~Return
    ~Charm/Shadow Ball
    @Mint Berry
    
    Standardish Granbull. Shame about the Speed, really...
    
    #211 Qwilfish:
    ~Rest/Haze
    ~Hydro Pump
    ~Spikes
    ~Sludge Bomb
    @Leftovers
    
    Qwilfish is the fastest Spiker in the game, and the only Spike
    Pokemon who can't kamikaze themself. Sludge Bomb should be your main
    method of attack. Hydro Pump is on here because Qwilfish's Special
    Attack leaves much to be desired.
    
    #212 Scizor:
    ~Swords Dance/Double Team
    ~Agility
    ~HP Bug/Return/Steel Wing/Endure
    ~Baton Pass/Return/Steel Wing/Reversal
    @Leftovers/Miracleberry/Blackbelt
    
    Standard BP Scizor. HP Bug is your best bet for an attack, though
    Return will damage Fire-types a bit and Steel Wing will waste Rock-types.
    Or, you can keep the stuff for Scizor and start wasting everything in
    sight.
    
    #212 Scizor (2):
    ~Sandstorm
    ~Toxic
    ~HP Rock
    ~Steel Wing
    @Leftovers
    
    A cheeky little Scizor I cooked up for use on STS teams. HP Rock for
    Fires on the switch, Steel Wing being your main damage dealer.
    
    #212 Scizor (3):
    ~Headbutt
    ~Agility
    ~Baton Pass
    ~Swords Dance
    @Miracleberry/Leftovers
    
    The old faithful Shshwizor (if you can pronounce that, you're a
    better man than I). Another set built for annoyance - seems to be a
    theme. Agility + Headbutt for flinching fun, then Dance up and pass
    off.
    
    #213 Shuckle:
    ~Wrap
    ~Bide/Rollout/Toxic
    ~Rest
    ~Encore
    @Mint Berry
    
    You're probably wondering how this thing works. Well, it's simple.
    Wrap the opponent, making sure they can't be SE on Shuckle (IE:
    No Water, Steel, or Rock moves). Encore them, then Bide. Shuckle
    should take enough to KO them. Rest and repeat.
    
    #214 Heracross (1):
    ~Curse
    ~Counter
    ~Earthquake
    ~Megahorn
    @Leftovers
    
    After all this time, it's still the industry standard.
    
    #214 Heracross (2):
    ~Endure
    ~Reversal
    ~Earthquake
    ~Megahorn/Flail
    @Miracleberry/Focus Band/Blackbelt
    
    Pass a Dance and an Agility, and you are teh winnar. Massive
    base damage (660 if you elect to go with the Blackbelt) on Reversal.
    EQ for Fires of the non-Flying variety, and the rest is up to you -
    Flail for Flying types or Megahorn for the Psychics?
    
    #215 Sneasel:
    ~Thief
    ~Dynamicpunch
    ~Reflect
    ~Shadow Ball
    @nothing
    
    Another great Pokemon to lead with. Reflect gives Sneasel a hope
    of surviving against Fighting types.
    
    #217 Ursaring:
    ~Rest
    ~Return/Hyper Beam
    ~Earthquake
    ~Curse/Zap Cannon/HP Ghost
    @Leftovers
    
    Zap Cannon will 2HKO Skarmory and 3HKO Aerodactyl (the only Pokemon
    resistant to Return and Earthquake). If Curse isn't working out well,
    give ZC a shot. HP Ghost for getting stuff like Missy AND for whacking
    Aero around - thanks Skarm for pointing that out.
    
    #219 Magcargo:
    ~Curse
    ~Rest
    ~Fire Blast
    ~Rock Slide
    @Mint Berry
    
    If you think Maggy's gonna get this set up, you're crazy.
    
    #221 Pilowswine:
    ~Rest/Roar
    ~Ancientpower/Body Slam
    ~Earthquake
    ~Ice Beam
    @Leftovers
    
    Let's here it for the underused. Pilowswine with the AP boost is one
    bad mutha.
    
    #222 Corsola:
    ~Recover
    ~Curse
    ~Ancientpower/Return
    ~Surf/Mirror Coat
    @Quick Claw/Leftovers
    
    Curse will force special moves into play, at which point you can take
    your chances with Quick Clawed AP or Mirror Coat. Dead to a Grass move,
    sadly.
    
    #224 Octillery (1):
    ~Haze/Rest
    ~Surf
    ~Return
    ~Flamethrower/Ice Beam/HP Ground
    @Quick Claw
    
    Octillery > you. Has great stats in both Attack ratings, so if you
    can paralyze a good portion of the team, you should do well.
    
    #224 Octillery (2):
    ~Octazooka
    ~Double Team
    ~Rest
    ~Ice Beam
    @Leftovers
    
    Annoyance Octillery. Octazooka's Acc. down side effect coupled with
    DT will drive the opponent insane. This same set works on Kingdra
    as well, with Dragonbreath over Ice Beam.
    
    #225 Delibird (1):
    ~Future Sight
    ~Protect
    ~Fly
    ~Ice Beam
    @Leftovers
    
    Bleh, it's Delibird. Not much can be done here. Future Sight, then
    Fly for decent damage. Protect will allow you to regain some of the
    HP lost with Leftovers.
    
    #225 Delibird (2):
    ~Ice Beam
    ~Spikes
    ~Thief
    ~Attract
    @nothing
    
    Even though he doesn't claim credit for it, it's unofficially dubbed
    the Atmabird. Thanks to the NYPC, Delibird might actually get into a
    match.
    
    #226 Mantine:
    ~Surf
    ~Haze/Rest/Rain Dance
    ~Confuse Ray
    ~Ice Beam/Wing Attack
    @Quick Claw
    
    Mantine's Special Defense sadly doesn't do enough to spare it from
    Thunderbolt destruction (Zapdos's kills it by about 50 HP), but it
    can be good for stalling and utility purposes.
    
    #227 Skarmory:
    ~Whirlwind
    ~Drill Peck
    ~Rest/Swagger
    ~Curse/Steel Wing
    @Leftovers
    
    Shiney_Metal_Birdie is one of the best psuedo-hazers around. It's
    also well suited to Swagger, as it has no physical weaknesses and a
    monster Defense. And if they shake off the confusion, just Whirlwind
    them away. :)
    
    #229 Houndoom (1):
    ~Flamethrower/Fire Blast
    ~Sunny Day
    ~Solarbeam
    ~Crunch/Pursuit
    @Leftovers/Miracleberry
    
    Another early standard moveset.
    
    #229 Houndoom (2):
    ~Endure
    ~Reversal
    ~Flamethrower
    ~Crunch/Pursuit
    @Miracleberry/Focus Band
    
    Houndoom's Attack and Speed make it a good candidate for Endrevving.
    
    #229 Houndoom (3):
    ~Curse
    ~Counter
    ~Flamethrower/Fire Blast
    ~Crunch/Pursuit
    @Leftovers
    
    Curse + Counter for a chance at beating a Fighting type (the bane
    of Houndoom's existence).
    
    #230 Kingdra (1):
    ~Surf/Hydro Pump
    ~Curse/Double Team
    ~Rest
    ~Double-Edge/Dragonbreath
    @Leftovers/Mint Berry
    
    A really annoying old Kingdra set. Usually acts as the back end of
    a BP chain - pass in whichever stat boost you don't use. Use DE if
    you're using Curse, or Dragonbreath if you'll be DTing.
    
    #230 Kingdra (2):
    ~Surf/Hydro Pump
    ~Dragonbreath
    ~Ice Beam/Rest/Attract/Substitute/Agility/HP Electric/Return
    ~Rest/Attract/Substitute/Agility/HP Electric/Return
    @Leftovers/Mint Berry
    
    I love Kingdra, and this is the way I usually play it. Two STAB
    moves and any number of fillers. Ice Beam usually comes along for
    Grassers, Dragons, and the occasional pray-for-freeze on a Blissey.
    
    #232 Donphan (1):
    ~Body Slam/Ancientpower/Curse
    ~Roar/Body Slam/Ancientpower
    ~Rest
    ~Earthquake
    @Mint Berry
    
    Cleaner Donphan. Excellent psuedo-Hazer against Pokemon with physical
    moves.
    
    #232 Donphan (2):
    ~Rest/Rapid Spin
    ~Roar
    ~Ancientpower
    ~Earthquake
    @Mint Berry/Leftovers
    
    yay 4 Donaldphan. Rapid Spin is good for utility such as getting rid
    of those hyper-annoying Spikes, and AP with a boost is FUN.
    
    #233 Porygon2 (1):
    ~Curse/Thunder Wave
    ~Double-Edge
    ~Recover
    ~Ice Beam/Thunderbolt
    @Leftovers
    
    Cursegon2, aided magnificently by a move running off 308 Special Attack.
    
    #233 Porygon2 (2):
    ~Rest
    ~Sleep Talk
    ~Thunderbolt
    ~Ice Beam
    @Leftovers
    
    Ryk Lupe, thanks for the suggestion of Sleeptalk P2. There'll be a
    litte extra in your envelope at the end of the month. :)
    
    #234 Stantler:
    ~Reflect/Light Screen/Safeguard
    ~Return
    ~Roar
    ~Earthquake
    @Leftovers
    
    Stantler's a good utility Pokemon, but is really overlooked unless
    you're making a Pokemon team centered around Christmas. (Hey,
    someone's gotta play the reindeer.)
    
    #235 Smeargle (1):
    ~Spider Web
    ~Spore
    ~Super Fang
    ~Seismic Toss
    @Leftovers
    
    Ye old Dongle. The moves are generally used in order. Web, Spore
    (pray you don't hit a Miracleberry), Fang until under (Smeargle's 
    level) HP, Toss, gloat.
    
    #235 Smeargle (2):
    ~Spikes
    ~Leech Seed
    ~Reflect/Light Screen/Safeguard
    ~Destiny Bond
    @Leftovers
    
    Starter Smeargle. Spikes, set up a psuedo-pass move, Leech Seed if 
    you can, then DBond.
    
    #235 Smeargle (3):
    ~Spore
    ~Belly Drum
    ~Agility
    ~Baton Pass
    @Leftovers
    
    The focal point of another old team of mine. Catches ML from Umbreon,
    Spores (praying all the while they have Leftovers), BD, Agility, and
    away to a sweeper. Current receipients: Heracross, Machamp, and Snorlax.
    I've got a couple of 6-0s with it, and a 5-0 win as a result of Snorlax
    killing himself with Double-Edge recoil. (-_-)
    
    #235 Smeargle (4):
    ~Heal Bell
    ~Roar
    ~Psych Up
    ~Baton Pass
    @Leftovers
    
    # 1 is Dongle v.1 (Dongletude fact: it's got four kills), this is
    Dongle v.2 and the only Heal Beller I've got on a collection of SEVEN
    teams. Send it in to Bell, and then get it out. Later, if the opponent's
    trying to stat-up, the beagle gets in, grabs the boosts, Roars the
    poor sucker away, and passes it on. I haven't been succesful yet,
    but I'll keep trying... it'll work eventually.
    
    #237 Hitmontop:
    ~Curse
    ~Hi Jump Kick/Mach Punch
    ~HP Ghost
    ~Rest
    @Mint Berry
    
    Similar to the Hitmonchan set. What exactly was the point of
    Hitmontop when Hitmonlee's already in the game?
    
    #241 Miltank:
    ~Body Slam
    ~Milk Drink
    ~Heal Bell
    ~Earthquake/Attract/Psych Up/Thunder/Seismic Toss
    @Leftovers/Miracleberry
    
    "Moo." "No." "Well that's the sound..." Sorry for the aside. Miltank
    was the original Heal Beller because of her excellent speed and good
    move variety. The PympTank (Attract as final move) is the one you'll
    often see in high-level battles.
    
    #242 Blissey (1):
    ~Heal Bell
    ~Softboiled
    ~Light Screen
    ~Ice Beam/Psychic/Fire Blast/Thunderbolt/Present
    @Leftovers
    
    There is not a word in the English language to describe how much I
    hate this thing. Light Screen makes it even more annoying. Present
    shouldn't be used in a Crystal link-battle because its greatest
    strength is the ability to destroy Pokemon with special types thanks
    to a glitch in Gold/Silver. Someone messed up there... thankfully,
    it was rectified in Crystal.
    
    #242 Blissey (2):
    ~Seismic Toss
    ~Softboiled
    ~Thunder Wave
    ~Counter
    @Leftovers
    
    The original standard Blissey set - since only Blackbelt Machamp
    has a guaranteed OHKO, it took down a LOT of Pokemon.
    
    #243 Raikou (1):
    ~Thunderbolt
    ~Reflect
    ~Crunch
    ~Rest/Roar
    @Leftovers
    
    Great for leading off. Reflect covers the Ground weakness, and
    then attack as you see fit (or swap). Hidden Power on Raikou and co.
    is generally discouraged because of the extreme luck involved in
    getting one with a good HP (the DVs are set when they're released,
    and if you got 31 base Fighting Power, sucks to be you).
    
    #243 Raikou (2):
    ~Rest
    ~Crunch
    ~Sleep Talk
    ~Thunderbolt
    @Scope Lens
    
    The current Electric slot on my team - quite the annoyance. I play
    Item Clause and scored a Scope Lens on 1/22, so I'll take my chances
    with the item. Still beaten by a lot of Grounds.
    
    #244 Entei (1):
    ~Sunny Day
    ~Solarbeam
    ~Fire Blast
    ~Rest/Return
    @Mint Berry/Leftovers
    
    The classic Sunnybeam Entei. Return would be good for going 1-on-1
    with Fire types.
    
    #244 Entei (2):
    ~Fire Blast
    ~Swagger
    ~Psych Up
    ~Return
    @Leftovers
    
    And then there's the Swagger/Psych model. If only there was some way
    to work Roar in there...
    
    #245 Suicune (1):
    ~Curse
    ~Rest
    ~Return
    ~Mirror Coat/Roar
    @Leftovers
    
    If it's good enough to get Atma into the Oct/01 issue of Nintendo
    Power, it's good enough for me. Ghosts are usually Roared away for
    disposal of later.
    
    #245 Suicune (2):
    ~Surf
    ~Mirror Coat
    ~Rest
    ~Roar/Ice Beam/Toxic
    @Leftovers
    
    Mirror Coating Suicune. The popularity of this moveset has caused
    me to stick Electric HPs on every Water-type in sight (yes, it's
    all Suicune's fault).
    
    #245 Suicune (3):
    ~Psych Up
    ~Roar
    ~Return
    ~Surf
    @Leftovers
    
    Psychohazing Suicune - this is # 3 on my list of Pokemon that I want
    to try in battle at some point. Thanks to Blackthorne for this (and
    for suggesting ST Raikou).
    
    #248 Tyranitar:
    ~Crunch
    ~Rock Slide/Ancientpower
    ~Earthquake
    ~Thunderbolt/Ice Beam/Fire Blast/Rest
    @Leftovers/Quick Claw
    
    Sweeper Tyranitar (though with 366 Attack and near-290 Special Attack,
    the term's obviously redundant). I personally prefer Thunderbolt and
    am thinking of bringing it in the future to wear down Atmacunes -
    Thunderbolt's a four-hit KO, maybe 5 with Lefties.
    
    #249 Lugia:
    ~Aeroblast
    ~Curse/Ancientpower
    ~Earthquake
    ~Recover
    @Leftovers
    
    Mweep. Standard Cursegia, though the Ancientpower boost possibility
    is also nice.
    
    #250 Ho-oh (1):
    ~Sunny Day
    ~Sacred Fire
    ~Solarbeam
    ~Recover
    @Leftovers
    
    Recover should never be deleted, which means a Fire-type can actually
    mess this moveset up a bit. Hence, the new standard is...
    
    #250 Ho-oh (2):
    ~Sacred Fire/Fire Blast
    ~Earthquake
    ~Thunderbolt/Shadow Ball
    ~Recover
    @Leftovers
    
    ... this thing. Fire + Electric + Ground = 10 different type advantages, 
    and there's nothing neutral to it. When you're firing away with 300+ in 
    BOTH attacking stats, this Houou (my name for the Pokemon) is SICK.
    
    #251 Celebi (1):
    ~Psychic
    ~Double Team/Ancientpower
    ~Recover
    ~Baton Pass
    @Leftovers
    
    Passes on a stat boost of your choice - Evade or everything else?
    
    #251 Celebi (2):
    ~Psychic
    ~Recover
    ~Heal Bell
    ~Leech Seed/Ancientpower/Giga Drain
    @Leftovers
    
    The Heal Belling model of Celebi. The final move is filler, though
    Leech Seed is often preferred for its succubi effects.
    
    7) Miscellaneous Information
    
    If there's a situation that isn't in the Walkthrough, it'll be covered here.
    This is all the fun stuff you can do on the side in G/S.
    
    7.1- Those Damn Gerbils
    
    Raikou, Entei, and Suicune are the Gold/Silver equivalent of Articuno,
    Zapdos, and Moltres (the mystical Birds of Red/Blue/Yellow). The difference
    is, the gerbils are a lot harder to catch, because they are constantly
    moving. This makes capture incredibly difficult.
    
    First, you have to bust them out of their prison in Ecruteak City. That's
    covered in the walkthrough, under Burned Tower.
    
    Next, you have to find them, put them to sleep, and catch them. You'll need
    a fast Pokemon with a Sleep move, at L40 or a couple of levels below. Jynx
    works, but her Ice moves won't help against Entei and Suicune. The best one
    to catch these things is a Gengar. It's fast, has a Sleep move, and can
    learn Night Shade, which does damage = your level and won't critical hit.
    
    To get them to come out of hiding, bring about 30 Max Repels, and put Gengar
    in the top spot on the team. Go to a grassy area, and use the Repels.
    Because Gengar is L40, the only thing that could show up would be the beast.
    If, after three Repels one hasn't shown up, go to another area and try
    again.
    
    When they do show up, use Hypnosis right away, or they will run. (Because
    you have Gengar, you might be tempted to use Mean Look and stop them. That
    doesn't work, because they will Roar you away.) When they go down, use Night
    Shade to lower its health, and when it's in the red, use Fast Balls (give
    Kurt some White Apricorns) to catch it.
    
    They start at L40, but with some effort, can be pretty powerful.
    
    *NOTE* (Thanks to Pablo for this) If you even see one, you'll be able to
    track it using the "Area" function of your Pokédex. If you happen to run
    into one while looking for Wild Pokemon in Johto, make that your first
    target when looking for all three.
    
    7.2- Game Corners
    
    Yes, there are TWO Game Corners. To play, you'll need the Coin Case found
    in the Underground of Goldenrod. From there, go to either one and buy some
    coins. 50 coins cost $1000, or you can get 500 coins for $10,000.
    
    The two games available are Slots and Cards. The slots, found in both Game
    Corners, are your typical slot machines, except that the chances of getting
    3 7's (and the 300-coin payoff) are better. Because in this game, if you
    line up two 7s, Golems start falling from out of nowhere. If there are 3 7s
    in a line when they are done, you'll collect 300 coins. The other payoffs
    are:
    
    3 Cherries- 6 Coins
    3 Pikachu- 8 Coins
    3 Squirtle- 10 Coins
    3 Staryu- 15 Coins
    3 Poke Balls- 50 Coins
    3 7s- 300 Coins
    
    The other game is Card Flip. *CORRECTION* Courtesy of Magcannon: "I went to 
    Celadon Game Corner and if you go all the way to the left and play the game, 
    it's the card game." So you can play cards in Celadon, contrary to previous 
    updates.
    
    Anyway, the game's a version of Roulette. You pay 3 coins to pick a card, or 
    a group of cards. Your odds of getting a winner are:
    
    2-1- Two columns
    3-1- Two rows
    4-1- A column
    6-1- A row
    24-1- A single card
    
    However, these odds only apply to the first draw, as the cards are not
    replaced after they are drawn. These odds could be cut in half if you go 12
    rounds before winning. If you win, you'll get a pretty good payoff.
    
    If you win enough coins, you can trade them in for some neat prizes. They
    are different in each Corner.
    
    Goldenrod:
    Abra (200 Coins)
    Ekans (Gold)/Sandshrew (Silver) (700 Coins)
    Dratini (2100 Coins)
    TM 14 (Blizzard)  \
    TM 25 (Thunder)--- 5500 Coins
    TM 38 (Fire Blast)/
    
    Celadon:
    Mr. Mime (3333 Coins)
    Eevee (6666 Coins)
    Porygon (9999 Coins)
    TM 32 (Double Team) (1500 Coins)
    TM 29 (Psychic) (3500 Coins)
    TM 15 (Hyper Beam) (7500 Coins)
    
    7.3 -TM and HM Descriptions
    
    This will deal with the various TMs and HMs in Gold/Silver. Where they are,
    what they teach, even good Pokemon to use them on.
    
    TM 01- Dynamicpunch (Fighting)
    100 Power, 50% Accuracy, 5 PP, Confuses on contact
    Location: Beat Chuck in Cianwood Island
    Description: Oh boy. This one sucks. It's only really effective on Pokemon
    that can learn next-move-hits moves, and the only ones that use this well
    (Poliwrath and the Hitmon Pokemon) have better things to do with their
    time. Rating: *
    
    TM 02- Headbutt (Normal)
    70 Power, 100% Accuracy, 15 PP, flinches (30%) and knocks Pokemon from 
    trees
    Location: Ilex Forest, available in Goldenrod Dept. Store afterwards
    Description: You'll need this to get a full Pokedex, and it's a decent
    mid to late-game move. Not as powerful as Double-Edge/Body Slam/Return.
    Rating: ***
    
    TM 03- Curse (element unknown)
    10 PP, curses opposing Pokemon if used by Ghost, raises user's Attack and
    Defense while cutting Speed otherwise
    Location: Back entrance of Celadon Mansion at night
    Description: Ghosts need a trapping move to work this move (good thing both
    Ghosts learn one). However, the fact that it takes 1/2 of their HP is a
    turn-off. Otherwise, you can use this on slow Normals such as Snorlax and
    Ursaring to make them tanks. Rating: ** if a Ghost, ***** if anything else.
    
    TM 04- Rollout (Rock)
    30 Power, 90% Accuracy, 20 PP, lasts 5 rounds with damage doubled every 
    round (barring a miss)
    Location: Route 35
    Description: I've gotten a lot of experience with Rollout thanks to Pokemon
    Stadium 2's Challenge Cup, and I can tell you one thing: It sucks. Sure,
    it's powerful if it gets set up, but the Fighting-type's gonna cut you
    off before it gets momentum. Rating: **
    
    TM 05- Roar (Normal)
    100% Accuracy, 20 PP, causes Wild Pokemon to run, forces trainer to switch,
    user always goes 2nd
    Location: Route 32 (need Cut)
    Descrpition: A good move to stop Pokemon who are using Curse, Amnesia,
    Barrier, the like. However, if they're using Double Team, you'll be better
    off with Haze. Rating: ****
    
    TM 06- Toxic (Poison)
    85% Accuracy, 10 PP, badly Poisons opponent (poison damage doubled every
    round unless opponent switches)
    Location: Beat Janine in Fuschia Gym.
    Description: One of the old RBY TMs, and it's pretty good with Pokemon like
    Umbreon and Ariados running around. If not, all it does is force switches
    and use up Miracle Berries. Rating: ***
    
    TM 07- Zap Cannon (Electric)
    100 Power, 50% Accuracy, 5 PP, Paralyzes on contact
    Location: Return the Machine Part to the Power Plant
    Description: This might actually be more useless than Dynamicpunch. At
    least no one learns Dynamicpunch naturally. Porygon and Magneton, who might
    be candidates for the move because of Lock-On, learn this move naturally.
    Sell this sucker as soon as you get it. Rating: 1/2 *
    
    TM 08- Rock Smash (Fighting)
    20 Power, 100% Accuracy, 15 PP, lowers opponent's Defense in battle,
    breaks rocks in the field
    Location: Route 36, get rid of Sudowoodo and talk to the portly man
    Descrpition: Oh god... This shouldn't be a move on a serious team unless
    you're taking a dare or are using a False Swipe/Rock Smash combo. And since
    the Burned Tower's been redesigned for Crystal, all the Smashing does now
    is get you Moon Stones. Rating: *
    
    TM 09- Psych Up (Normal)
    10 PP, steals any status boosters used on your opponent
    Location: Import Abra from Red/Blue/Yellow
    Description: Psych Up's coolness depends on where you're playing. If you're
    in the stat-upper heavy metagame that reigns in my area, for example, this
    move's a lifesaver. Otherwise, it's rather pointless. Rating: ****
    
    TM 10- Hidden Power (Normal)
    31-70 Power, 100% Accuracy, 15 PP, damage and element depends on the
    Pokemon
    Location: Lake of Rage, Celadon Dept. Store
    Description: It's possible to figure this move out (see the FAQ section),
    and if you get the luck of the draw on your side, then you're dancing.
    Use this to counter your Pokemon's weaknesses. Rating: *****
    
    TM 11- Sunny Day (Fire)
    5 PP, increases Fire damage for 5 turns
    Location: 3rd floor of Goldenrod Radio Tower (beat the leaders), Celadon
    Dept. Store
    Descrition: My first Crystal-influenced team used this move extensively.
    It helps a lot of moves, including all moves Fire, Solarbeam, and the
    time-dependent healing moves. Clefable loves this move, as do I. Rating:
    ****
    
    TM 12- Sweet Scent (Normal)
    100% Accuracy, 20 PP, lowers victim's Evade/lures Wild Pokemon
    Location: Tollbooth leading to Route 34
    Description: A good move for those who like OHKO moves, Zap Cannon, or
    Blizzard. It lowers the Evade of the victim, making everything accurate.
    Can be quite cheap at times, so if you're getting this a lot, switch around
    it. Rating: ****
    
    TM 13- Snore (Normal)
    40 Power, 100% accuracy, 15 PP, 29.6% flinch rate, only works if user is
    Asleep
    Location: Route 39 (feed 7 Berries to Milktank), Dark Cave
    Description: It's actually possible to get a 39.6% flinch rate with this
    move if you give the user a King's Rock. It doesn't do that much damage,
    but it will make the opponent think twice about Sporing you again. Rating:
    ***
    
    TM 14- Blizzard (Ice)
    120 Power, 70% Accuracy, 5 PP, freezes (10%)
    Location: Goldenrod Game Corner
    Description: How the mighty have fallen... I had three Blizzards on a RBY
    tournament team (Jynx, Starmie, Tauros), but I avoid this move like the
    plague now. Why? 69.6% accuracy frightens me. Consider this damaged goods.
    Rating: **
    
    TM 15- Hyper Beam (Normal)
    150 Power, 90 Accuracy, 5 PP, user does nothing next turn
    Location: Celadon Game Corner
    Description: Probably the most useless move in Pokemon, unless you need
    its power to end a fight 1-0 in your favor. It's an unusual two-turn move,
    in that all the damage is done on Turn 1. Body Slam/Return/Double-Edge
    will do more over two turns, so stick with them. Rating: *
    
    TM 16- Icy Wind (Ice)
    55 Power, 95% Accuracy, 15 PP, lowers opponent's Speed
    Location: Beat Pryce at Mahogany Gym
    Descrpition: If you want to lower someone's Speed, try paralyzing them.
    At least that's "permanent". Icy Wind doesn't really do enough damage
    considering where in the game you get it. Rating: ***
    
    TM 17- Protect (Normal)
    10 PP, prevents all damage for one round, accuracy decreases with use
    Location: Celadon Dept. Store
    Descprition: If you use this correctly, it can be absolutely infuriating.
    Try it with a Mean Look/Perish Song combo. Be careful, tho, as it can fail
    on you if you overuse it. Rating: ***
    
    TM 18- Rain Dance (Water)
    5 PP, raises Water damage
    Location: Slowpoke Well (need Strength and Surf), Celadon Dept. Store
    Descrpition: Sunny Day's evil twin. For some reason, its popularity among
    Water types is down... probably because that little side effect called
    "Swift-accurate Thunder" is a deterrent. Also hinders Grass-types:
    Solarbeam's power drops to 60. Ouch. Rating: ****
    
    TM 19- Giga Drain (Grass)
    60 Power, 100% Accuracy, 5 PP, 1/2 of the damage is given to the user
    Location: Beat Erika at Celadon Gym
    Description: Does Grass base 60 to the opponent, then the result is divided
    by 2 and you get that # of HP back. It's got a PP problem, tho, so make 
    sure you pick your spots with it (don't use it on Moltres, but try to whack
    a Quagsire with it, for example). Rating: ***
    
    TM 20- Endure (Normal)
    10 PP, prevents fainting, accuracy decreases with use
    Location: Burned Tower (need Strength)
    Description: This move is great for drawing out matches or setting up
    Reversal or Flail. (If your current health is -4% of maximum, the base for
    those moves is 200: Selfdestruct strength!) Does have the potential to
    miss with overuse, however. Rating: ***
    
    TM 21- Frustration (Normal)
    100% Accuracy, 20 PP, damage increases if Pokemon is unhappy
    Location: 5th floor of Goldenrod Dept. Store on Sunday, either this or
    Return (can be gotten every Sunday)
    Description: Oh, this is evil. If your Pokemon detests you, you've got a
    102 power Normal move with 20 PP. So much for wars of attrition... I find
    that Return is easier to get to 102 base, but that's because I'm such a
    nice guy :<:) Rating: *****
    
    TM 22- Solarbeam (Grass)
    120 Power, 100% Accuracy, 10 PP, 2nd turn move (1 turn if sunny, 60 power
    if raining)
    Location: Route 26
    Description: I'd like to smack the person who thought that Fire Pokemon
    should learn this move. When that happened (along with Hidden Power), the
    entire type chart went out the window. Those three Fire Pokemon (Houndoom,
    Entei, and Ho-oh) didn't need much help to begin with. Rating: *****
    
    TM 23- Iron Tail (Steel)
    100 Power, 75% Accuracy, 15 PP, lowers opponent's Defense (30%)
    Location: Beat Jasmine at Olivine Gym
    Description: This move could've been so nice... but tragically, it's got
    3/4 accuracy. It'll hit hard if it connects, but do not make this your
    only attack that isn't suicide. Rating: **
    
    TM 24- Dragonbreath (Dragon)
    60 Power, 100% Accuracy, 20 PP, paralyzes (30%)
    Location: Beat Clair at Blackthorne Gym
    Description: You'd see more of Kingdra if this was even 20 points better
    in the power department. The best of the three new Dragon moves, and since
    Dragon only has one resistance (Steel, which resists everything anyway),
    it's rather dependable damage. Rating: ****
    
    TM 25- Thunder (Electric)
    120 Power, 70% Accuracy, 10 PP, paralyzes (10%)
    Location: Goldenrod Game Corner
    Description: What would you rather do: Use Rain Dance and then Thunder, or
    Thunderbolt twice? Personally, I'd rather use Thunderbolt on the Water
    Pokemon, simply because the Water moves become powered up. Thunder becomes
    Swift-accurate when Rain Dance is in effect, so get those Surfing Raichus
    out! Rating: ***
    
    TM 26- Earthquake (Ground)
    100 Power, 100% Accuracy, 10 PP
    Location: 2nd floor of Victory Road
    Description: This sucker hurts. It'll do a load of damage to just about
    anything that isn't Flying, Bug, or Grass. Have plenty of this move on
    your team. It'll also hit Digging Pokemon. Rating: *****
    
    TM 27- Return (Normal)
    100% Accuracy, 20 PP, damage increases if the Pokemon is happy
    Location: 5th floor of Goldenrod Dept. Store on Sunday (either this or
    Frustration) (can be gotten every Sunday)
    Descripion: Exact same MO as Frustration, except it's more powerful if they
    love you. And if you're L100, your happiness should be through the roof.
    If you need power and don't want recoil, get this move. Rating: *****
    
    TM 28- Dig (Ground)
    60 Power, 100% Accuracy, 10 PP, user digs Turn 1, attacks turn 2
    Location: National Park
    Description: Boy, did this move have the screws taken to it in Crystal.
    It's down 40 power from the originals, and now Digging Pokemon take double
    damage from Earthquake (and are supposedly DOA if Fissure's used). This
    might work as part of a Toxic/Fire Spin trap on Charizard, but that's about
    it. Rating: **
    
    TM 29- Psychic (Psychic)
    90 Power, 100% Accuracy, 10 PP, lowers opponent's Spec. Defense (10%)
    Location: Celadon Game Corner
    Description: This was the most feared move in RBY, because of the Special
    Attacks of the Pokemon that used it (Mewtwo, Alakazam, Exeggutor). Now,
    Dark's immune to it and Steel resists it, but that shouldn't stop you
    from packing a Psychic, simply because Fighting types are everywhere.
    Rating: ****
    
    TM 30- Shadow Ball (Ghost)
    80 Power, 100% Accuracy, 15 PP, lowers opponent's Spec. Defense (20%)
    Location: Beat Morty at Ecruteak Gym
    Description: A decently-damaging Ghost move? WTF? Still, Ghosts have low
    Attack (which Ghost runs off), so save this for Pokemon like Flareon and
    Cursing Wigglytuff. Holds the record for coolest-looking move in Stadium.
    Rating: ****
    
    TM 31- Mud-Slap (Ground)
    20 Power, 100% Accuracy, 10 PP, lowers opponent's Accuracy
    Location: Beat Falkner at Violet Gym
    Description: Another move that shouldn't be a finisher, this is more of an
    accuracy dropper than a damager. But what it does, it does well. Often
    the only time I'll break the "Don't have two STAB moves on the same
    Pokemon" rule is a Ground-type with Mud-Slap and Earthquake. Rating: ****
    
    TM 32- Double Team (Normal)
    15 PP, raises user's Evade
    Location: Celadon Game Corner
    Description: Double Team works on the belief that if they can't see you,
    they can't hit you. Just about every Pokemon learns this, but some use it
    better than others. I keep a Haze Pokemon on my team to counter this, tho
    a Perish Song Celebi might do that as well... Rating: *****
    
    TM 33- Ice Punch (Ice)
    75 Power, 100% Accuracy, 15 PP, freezes (10%)
    Location: 5th floor of Goldenrod Dept. Store, import Staryu/Goldeen/Krabby/
    Horsea
    Description: A mid-game Ice attack, pretty good for those who can't learn
    Ice Beam. Electabuzz can learn it as well, making it the only Electric
    capable of standing up to Grounds without Stadium or Hidden Power. Rating:
    ****
    
    TM 34- Swagger (Normal)
    90% Accuracy, 10 PP, confuses opponent and doubles their Attack rating
    Location: Olivine Lighthouse
    Description: Swagger can either be your friend or your worst nightmare.
    If the Pokemon doesn't use a lot of physical attacks, nail it with
    Swagger and hope it smacks itself for big damage. But never, EVER Swagger
    a Pokemon that uses a lot of physical attacks (such as Marowak). Rating:
    ***
    
    TM 35- Sleep Talk (Normal)
    10 PP, uses one of user's moves while they sleep
    Location: Underground of Goldenrod City
    Description: A fairly good suprise move. If you go down (either by Rest
    or sleep move), you can still hit a big move while you're down. Or, if you
    used Rest, you can heal yourself with Rest while asleep... Rating: *****
    
    TM 36- Sludge Bomb (Poison)
    90 Power, 100% Accuracy, 10 PP, poisons opponent (30%)
    Location: Tollbooth on Route 43 after beating Team Rocket in Mahogany
    Description: The only types that don't have a move like Sludge Bomb are
    Grass, Rock, Bug, Dragon, and Steel. You might not like Sludge Bomb's
    side effect, but it's a good damage dealer. A Muk with Sludge Bomb can
    2HKO an Alakazam. Rating: ****
    
    TM 37- Sandstorm (Rock)
    10 PP, damages both Pokemon unless one is part Ground/Rock/Steel for 5
    rounds
    Location: Route 26, Celadon Dept. Store
    Description: There's actually a type of team that uses Toxic, Spikes, and
    this to cause gobs of indirect damage. Sandstorm's greatest feature IMHO,
    is the fact that it overrides moves like Sunny Day. Rating: ****
    
    TM 38- Fire Blast (Fire)
    120 Power, 85% Accuracy, 5 PP, burns opponent (10%)
    Location: Goldenrod Game Corner
    Description: Unlike Blizzard and Thunder, you can put good money on Fire
    Blast connecting. Does sweet damage, but has a lot of resistant Pokemon.
    Still, if you need a powerful Special move to round out the team, you can't
    do much better than this. Rating: ****
    
    TM 39- Swift (Normal)
    60 Power, 20 PP, only misses if opponent Digs or Flys
    Location: Union Cave
    Description: Unaided, this won't do much damage. However, if you throw a
    couple of Curses or a Swords Dance behind it, it'll do quaranteed high
    damage. Great counter to Double Teamers. Rating: ****
    
    TM 40- Defense Curl (Normal)
    40 PP, raises user's Defense
    Location: Mt. Mortar
    Description: The only reason that this is a TM is because the move Rollout
    has its power doubled by it. Otherwise, it's pretty much pointless.
    Rating: *
    
    TM 41- Thunderpunch (Electric)
    75 Power, 100% Accuracy, 15 PP, paralyzes (10%)
    Location: 5th floor of Goldenrod Dept. Store
    Description: This move is a good mid-game attach, much like its Ice
    counterpart. Pretty good as well for Fire types who can learn it (Magmar
    and Typhlosion). Rating: ****
    
    TM 42- Dream Eater (Psychic)
    100 Power, 100% Accuracy, 15 PP, only works when opponent is Asleep
    Location: Viridian City
    Description: This move's worst enemy is the Mint Berry. Give it to a
    Pokemon with Mean Look and an accurate Sleep move, and you'll do good
    damage and get HP back with it. That basically narrows the number of
    Pokemon that use this well to one: Jynx. Crappy. Rating: ***
    
    TM 43- Detect (Fighting)
    5 PP, prevents all damage for one round, accuracy decreases with use
    Location: Lake of Rage
    Description: The point of this move is...? Everyone learns Protect, and
    it's got more PP. Rating: *
    
    TM 44- Rest (Psychic)
    10 PP, user restores all HP and status, but sleeps two turns
    Location: Ice Cave
    Description: Nice if you've got a Mint Berry attached, as you can get full
    health and status while only losing an item. And, if you've boosted your
    defensive or evade stats, you can Rest and not worry about dying. Tourney-
    level teams have 2 or 3 Resters, and some teams have 5 Resters and a Heal
    Beller! Rating: *****
    
    TM 45- Attract (Normal)
    100% Accuracy, 10 PP, prevents opposing Pokemon from attacking if of the
    opposite sex (50%)
    Location: Beat Whitney in Goldenrod Gym
    Description: The accuracy of this move is actually around 50%, as Pokemon
    that are your gender or genderless aren't affected. However, if you Confuse
    and Paralyze the Pokemon that you're up against, they're down to about a
    13% attack chance. Add Flinch in, and... Rating: ****
    
    TM 46- Thief (Dark)
    40 Power, 100% Accuracy, 10 PP, steals items from Wild Pokemon
    Location: Mahogany Team Rocket Base
    Description: If you want to steal an item, ensure that you haven't got
    an item on the Pokemon. Then, you can grab it. This is the only Dark TM,
    which bites... couldn't Faint Attack have been a TM? Rating: ***
    
    TM 47- Steel Wing (Steel)
    70 Power, 100% Accuracy, 25 PP, raises user's Defense (10%)
    Location: Rock Tunnel, Route 28
    Description: Flying Pokemon are the only ones capable of using Steel Wing
    besides Mew, so there's only one Pokemon who gets STAB on it. (That would
    be Skarmory.) An interesting move that gives Pokemon like Dodrio a chance
    to beat Rock Pokemon. Rating: ****
    
    TM 48- Fire Punch (Fire)
    75 Power, 100% Accuracy, 15 PP, burns opponent (10%)
    Location: Goldenrod Dept. Store
    Description: Again, a mid-game move. Get the picture? Rating: ****
    
    TM 49- Fury Cutter (Bug)
    10 Power, 100% Accuracy, 20 PP, Power doubles if used consecutively,
    reverts to normal if missed.
    Location: Beat Bugsy in Azaela Gym
    Description: The power of this move caps at 160, so it won't go up to 999
    Power. That bites. Now, when there's a 85 Power/99.6% Acc. Bug move, it
    better be a TM. Rating: **
    
    TM 50- Nightmare (Ghost)
    99.6% Accuracy, 15 PP, Sleeping Pokemon lose HP = 1/4 of their health.
    Location: Route 31 (bring the Route 35 guard's Spearow to the portly man)
    Description: Another move that requires the user to be asleep. You'd think
    a Mean Look/Lovely Kiss/Dream Eater/Nightmare combo on Jynx would work,
    but what happens when they wake up? Not recommended. Rating: **
    
    HM 01- Cut (Normal)
    50 Power, 95% Accuracy, 30 PP, cuts small trees in the field
    Location: Ilex Forest
    Description: Blah. It's a early-game power move, but you get Headbutt right
    after it, so it's quite pointless in battle. Its added effect is needed to
    win the game, so snag a Paras or Oddish in the forest and make it a Cut
    slave. Rating: **
    
    HM 02- Fly (Flying)
    70 Power, 100% Accuracy, 15 PP, user flies into the air Turn 1, attacks
    Turn 2 and flies you back to previously visited locations.
    Location: Cianwood Island, talk to Chuck's wife after earning the Storm Badge
    Description: As a Flying move, even Wing Attack (heck, PECK) outshines it.
    That's because it's a two-turn move. Blah. And since it's very easy to
    Surf back to Olivine after you get this... Give it to a Pidgey that's L3 or
    something. You'll need this to catch the Beasts. Rating: *
    
    HM 03- Surf (Water)
    95 Power, 100% Accuracy, 15 PP, crosses waterways in the field
    Location: Ecruteak City (beat the Dance Hall)
    Description: You can't delete this move without the Move Deleter, but most
    of the Pokemon who learn it should keep it. Surf is Water's accurate move,
    and makes Hydro Pump obsolete due to 3x the PP. Rating: *****
    
    HM 04- Strength (Normal)
    80 Power, 100% Accuracy, 15 PP, moves rocks in the field
    Location: Olivine City
    Description: A decent Normal move with a side-effect that you'll need to
    beat a couple of gyms. Not as powerful as the big 3, but a decent move if
    you run out of Return TMs. Rating: ***
    
    HM 05- Flash (Normal)
    70% Accuracy, 20 PP, lowers opponent's Accuracy and lights up caves
    Location: Sprout Tower
    Description: It's got Thunder's accuracy, and no way to boost it. Although
    you'll need to use it to get to Red, meaning that your Electric Pokemon
    loses a moveslot. Rating: *
    
    HM 06- Whirlpool (Water)
    15 Power, 70% Accuracy, 15 PP, binds opponent for 2-5 turns, destroys
    Whirlpools in the water
    Location: Beat Team Rocket in Mahogany
    Description: Can this get any worse? It's a binding move, but the accuracy
    is terrible. Poliwrath NEEDS this move to do its Mind Reader/Fissure combo,
    so it's got one useful application. Rating: *
    
    HM 07- Waterfall (Water)
    80 Power, 100% Accuracy, 15 PP, climbs waterfalls
    Location: Ice Cave
    Description: Man, the HMs suck. Waterfall's just a weaker version of Surf
    in battle, and everyone that uses Waterfall also learns Surf. I'd save this
    for the Red Gyarados, who isn't used often. Rating: **
    
    7.4- Breeding (This section rated PG-13)
    
    The most popular feature of Gold and Silver is the breeding. Whether it's
    filling in that last Pokédex spot, or rounding out a good Pokemon, every-
    one's breeding. But how does it work?
    
    The concept is simple. Take two Pokemon that either are the same, or are
    of a similar look/type, and bring them to the Daycare on Route 34 (south
    of Goldenrod). Give the people in there the Pokemon you want to breed, and
    wait. Come back, and if the man is standing in the backyard with the
    Pokemon, you've got an egg.
    
    Q: How can I tell if they will mate?
    
    A: Go in the backyard and talk to one of them. If the second text box says
    "It shows interest in (insert second Pokemon here)," you'll eventually get
    an egg.
    
    When you get the egg, you have to do what you did with the Togepi egg when
    you got it. Walk around for a while, and get in some fights. Eventually, the
    egg will hatch.
    
    Q: What Pokemon will the egg hatch into?
    
    A: The egg will hatch into the lowest evolution of the mother. For example,
    if you breed a female Charizard and a male Dragonite, you'll get a
    Charmander.
    
    Q: What level will the Pokemon be?
    
    A: All eggs hatch at L5.
    
    There are three reasons why breeding is so important. The first is Pokédex
    data. There are 6 new Pokemon that can only be acquired by breeding. They
    are:
    
    Pichu (breed a Pikachu/Raichu)
    Magby (breed Magmar)
    Cleffa (breed Clefairy/Clefable)
    Electabuzz (breed Electabuzz)
    Igglybuff (breed Jigglypuff/Wigglytuff)
    Smoochum (breed Jynx)
    
    Also, you can get lower level versions of your favorite Pokemon. If you
    raise a Pokemon from an egg, it will be very powerful and know good moves
    that it would pass over if you raised its mother or father.
    
    Another good reason to breed is that you can breed Pokemon so the baby knows
    moves it couldn't learn ordinarily. The father will give a move if it knows
    it now, and the baby is eligible to learn it. (These are listed by Pokemon
    in the Pokédex.) An example would be breeding a male Houndoom and a female
    Arcanine, to get a Growlithe that knows Crunch!
    
    *NOTE* There are other instances where baby Pokemon pick up moves. They
    are:
    
    1) If both parents have it, and the baby learns it naturally. In the 
    Crunching Growlithe example, if Houndoom and Arcanine both knew Flamethrower 
    when conception occured, the Growlithe would learn Flamethrower.
    
    2) Any move the baby Pokemon learns before L5. If you breed for Tangela,
    the baby will know Sleep Powder (Tangelas learn it at L4).
    
    3) Any TMs passed down from the father that the baby can learn. Going back
    to Crunching Growlithe, if the Houndoom knew Sunny Day (TM 11) and Hidden
    Power (TM 10), the baby Growlithe would have both moves by TM. (This does
    not apply to R/B/Y TMs, unless they can learn it by breeding: Mankey can
    learn Rock Slide by breeding, as one example.)
    
    (If the Pokemon would pick up 4 moves from any combonation of the above
    events, then breeding moves overwrite natural ones. Since Growlithe starts
    with Bite and Roar, but learns four different moves by breeding in our
    examples, the moveset at start would be Flamethrower, Crunch, Sunny Day,
    and Hidden Power).
    
    Q: But what if the Pokemon I want to breed doesn't have a gender? I want to
    breed a Starmie, but I can't!
    
    A: In that case, simply slide Ditto in there. Ditto is the perfect
    Pokemon for breeding, as it breeds with just about ANYTHING! The baby will
    not know any new moves, but that's a small price to pay. Also, any 
    "mystical" Pokemon will not be able to breed. They are Articuno, Zapdos, 
    Moltres, Mewtwo, Mew, Raikou, Entei, Suicune, Ho-oh, Lugia, and Celebi,
    plus baby Pokemon like Togepi, Elekid, Magby, etc. (Thanks to Sniper Bob
    for that heads-up. As for why they don't breed, don't ask me why... I don't
    know enough about biology to give you a straight answer.)
    
    The other side effect of breeding, is since they are in a Daycare, the
    parents are getting experience (1 point/step.) This can lead to some pretty
    high level Pokemon when you're done. "My Ditto (radio edit)ed itself to
    L40". (Actual quote from a Pokemon message board)
    
    *If you have ANY questions about breeding, I encourage you to check out
    the Breeding guide written by NickWhiz1. It goes into greater detail, gives
    you a Masters' in Math, and explains "Chain Breeding"*
    
    7.5a - Move Breeding Chains
    
    If you wanted to know how to get a Belly Drumming Charizard, or just how to
    get Flail on Heracross, this is the section for you. I've gone through all
    of my sources and noted the breeding chains for every single move in the game.
    
    Legend:
    (_________) - Not a buttcheek, but indicates "Any eligible Pokemon", or any
    Pokemon that can learn the move and is in the Egg Group. (_________) RBY TM
    means that any eligible Pokemon who can be sent back for the TM will be OK.
    
    (Poke1) ----> (Poke2) - Breed Pokemon 1, which must be male and have the move,
    with a female Poke 2 (or evolved/prior forms).
    
    Mystery Egg - Either from the Odd Egg, or a New York Pokecenter move.
    
    (First form)* - Indicates that the family can breed with Smeargle
    
    (move)% - Indicates chain must be done on a Crystal cartridge
    
    Bulbasaur:
    Safeguard - Meganium ----> Bulbasaur
    Light Screen - Meganium ----> Bulbasaur
    Petal Dance - Vileplume/Bellossom ----> Bulbasaur
    Razor Wind - (______) RBY TM ----> Bulbasaur
    Skull Bash - Blastoise ----> Bulbasaur
    Ancientpower - Mystery Egg
    
    Charmander:
    Rock Slide - Tyranitar ----> Charmander
    Ancientpower - Corsola ----> Totodile ----> Charmander
    Beat Up - Sneasel ----> Ekans ----> Charmander
    Belly Drum - Snorlax ----> Charmander
    Bite - Blastoise ----> Charmander
    Outrage - Dragonite ----> Charmander
    Crunch - Mystery Egg
    
    Squirtle:
    Haze - Quagsire ----> Squirtle
    Flail - Magikarp ----> Horsea ----> Squirtle
    Confusion - Slowpoke ----> Squirtle
    Foresight - Noctowl ----> Farfetch'd* ----> Psyduck* ----> Squirtle
    Mirror Coat - Corsola ----> Squirtle
    Mist - Lapras ----> Squirtle
    Zap Cannon - Mystery Egg
    
    Caterpie, Weedle: Not eligible
    
    Pidgey:
    Pursuit - Fearow ----> Pidgey
    Faint Attack - Murkrow ----> Pidgey
    Foresight - Noctowl ----> Pidgey
    Steel Wing - (_______) ----> Pidgey
    
    Rattata*:
    Screech - Persian ----> Rattata
    Counter - (______) RBY TM ----> Rattata
    Reversal - Smeargle ----> Rattata
    Fury Swipes - Persian ----> Rattata
    Flame Wheel - Arcanine ----> Rattata
    Bite - Arbok/Arcanine ----> Rattata
    
    Spearow:
    Faint Attack - Murkrow ----> Spearow
    Quick Attack - Pidgeot ----> Spearow
    Tri Attack - Dodrio ----> Spearow
    False Swipe - Farfetch'd ----> Spearow
    Scary Face - Aerodactyl ----> Spearow
    
    Ekans*:
    Pursuit - Raticate ----> Ekans
    Beat Up - Sneasel ----> Ekans
    Slam - Dragonite ----> Ekans
    Spite - Dunsparce ----> Ekans
    Crunch& - Houndoom ----> Ekans
    
    Pichu/Pikachu*:
    Present - Delibird ----> Pichu
    Bide - (______) RBY TM ----> Pichu
    Reversal - Smeargle ----> Pichu
    Doubleslap - Clefable ----> Pichu
    Encore - Clefable ----> Pichu
    Dizzy Punch - Mystery Egg
    Sing - Mystery Egg
    Petal Dance - Mystery Egg
    
    Sandshrew*:
    Counter - (______) RBY TM ----> Sandshrew
    Flail - Donphan ----> Sandshrew
    Rapid Spin - Donphan ----> Sandshrew
    Safeguard - Ninetales ----> Sandshrew
    Metal Claw% - Sneasel ----> Sandshrew
    
    Nidorans*: (both genders)
    Beat Up - Sneasel ----> Nidoran
    Counter - (______) RBY TM ----> Nidoran
    Disable - Golduck ----> Nidoran
    Take Down - Growlithe ----> Nidoran
    Supersonic - Lickitung ----> Nidoran
    Focus Energy - Nidoking ----> Nidoran
    Charm - Granbull ----> Nidoran F (only females will know the move)
    Amnesia - Quagsire ----> Nidoran M (only males will know the move)
    Sweet Kiss - Mystery Egg
    Lovely Kiss - Mystery Egg
    
    Cleffa/Clefairy:
    Amnesia - Quagsire ----> Marill ----> Cleffa
    Present - Delibird ----> Marill ----> Cleffa
    Belly Drum - Poliwrath/Politoed ----> Marill ----> Cleffa
    Metronome - Clefable ----> Cleffa
    Mimic - (_______) RBY TM ----> Cleffa
    Splash - Jumpluff ----> Cleffa
    Dizzy Punch - Mystery Egg
    Swift - Mystery Egg
    Petal Dance - Mystery Egg
    
    Vulpix*:
    Flail - Donphan ----> Vulpix
    Disable - Golduck ----> Vulpix
    Faint Attack - Ursaring ----> Vulpix
    Hypnosis - Politoed ----> Psyduck ----> Vulpix
    Spite - Dunsparce ----> Vulpix
    
    Igglybuff/Jigglypuff:
    Present - Delibird ----> Marill ----> Igglybuff
    Perish Song - Lapras ----> Marill ----> Igglybuff
    Faint Attack - Ursaring ----> Snubbull ----> Igglybuff
    Dizzy Punch - Mystery Egg
    Mimic - Mystery Egg
    
    Zubat:
    Pursuit - Fearow ----> Zubat
    Faint Attack - Murkrow ----> Zubat
    Quick Attack/Gust/Whirlwind - Pidgeot ----> Zubat
    
    Oddish:
    Synthesis - Meganium ----> Oddish
    Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Oddish
    Swords Dance - (_______) RBY TM ----> Oddish
    Razor Leaf - Venusaur/Meganium/Victreebel/et al. ----> Oddish
    
    Paras:
    Screech - Yanma ----> Paras
    Pursuit - Beedrill ----> Paras
    Counter - Heracross ----> Paras
    Psybeam - Venomoth ----> Paras
    Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras
    Light Screen - Meganium ----> Paras
    False Swipe - Scizor ----> Paras
    Sweet Scent - (_______) ----> Paras
    
    Venonat:
    Baton Pass - Ledian ----> Venonat
    Screech - Yanma ----> Paras
    Giga Drain - (________) ----> Venonat
    
    Diglett*:
    Screech - Persian ----> Diglett
    Beat Up - Sneasel ----> Diglett
    Faint Attack - Ursaring ----> Diglett
    Ancientpower - Omastar ----> Wooper ----> Diglett
    Pursuit - Raticate ----> Diglett
    
    Meowth*:
    Amnesia - Quagsire ----> Meowth
    Charm - Granbull ----> Meowth
    Hypnosis - Poliwrath/toed ----> Psyduck ----> Meowth
    Spite - Dunsparce ----> Meowth
    
    Psyduck*:
    Foresight - Noctowl ----> Farfetch'd ----> Psyduck
    Future Sight - Xatu ----> Togetic ----> Marill ----> Psyduck
    Ice Beam - Octillery ----> Psyduck
    Hypnosis - Poliwrath/toed ----> Psyduck
    Light Screen - Raichu ----> Psyduck
    Psybeam - Octillery ----> Psyduck
    Psychic - Slowbro/king ----> Psyduck
    Cross Chop - Primeape ----> Psyduck
    Petal Dance - Mystery Egg
    
    Mankey*:
    Counter - (________) RBY TM ----> Mankey
    Meditate - Smeargle ----> Mankey
    Beat Up - Sneasel ----> Mankey
    Foresight - Hoothoot ----> Farfetch'd ----> Mankey
    Reversal - Smeargle ----> Mankey
    Rock Slide - (________) RBY TM ----> Mankey
    
    Growlithe*:
    Thrash - Primeape ----> Growlithe
    Safeguard - Ninetales ----> Growlithe
    Body Slam - (_______) RBY TM ----> Growlithe
    Crunch - Houndoom ----> Growlithe
    Fire Spin - Ninetales ----> Growlithe
    
    Poliwag:
    Haze - Quagsire ----> Poliwag
    Bubblebeam - Remoraid ----> Poliwag
    Mind Reader - Poliwrath ----> Poliwag
    Mist - Lapras ----> Poliwag
    Splash - Magikarp ----> Horsea ----> Poliwag
    Growth - Mystery Egg
    
    Abra:
    Encore, Barrier, Light Screen - Mr. Mime ----> Abra
    
    Machop:
    Encore, Light Screen - Mr. Mime ----> Machop
    Meditate, Rolling Kick - Hitmonlee ----> Machop
    
    Bellsprout:
    Reflect - Meganium ----> Bellsprout
    Encore - Clefable ----> Hoppip ----> Bellsprout
    Synthesis - Meganium ----> Bellsprout
    Swords Dance - (______) RBY TM ----> Bellsprout
    Leech Life - Parasect ----> Leech Life
    Sweet Kiss - Mystery Egg
    Lovely Kiss - Mystery Egg
    
    Tentacool:
    Aurora Beam - Shellder ----> Tentacool
    Haze - Quagsire ----> Omanyte ----> Tentacool
    Safeguard - Dragonite ----> Corsola ----> Tentacool
    Mirror Coat - Corsola ----> Tentacool
    Rapid Spin - Donphan ----> Delibird ----> Kabuto ----> Tentacool
    
    Geodude:
    Rock Slide - Sudowoodo ----> Geodude
    Mega Punch - Golem (RBY TM) ----> Geodude
    
    Ponyta*:
    Thrash - Primeape ----> Ponyta
    Charm - Granbull ----> Ponyta
    Double Kick - Nidoking ----> Ponyta
    Flame Wheel - Growlithe ----> Ponyta
    Hypnosis - Poliwrath/toed ----> Psyduck ----> Ponyta
    Quick Attack - Furret ----> Ponyta
    
    Slowpoke:
    Safeguard - Lapras ----> Slowpoke
    Future Sight - Smeargle ----> Psyduck ----> Slowpoke
    Belly Drum - Snorlax ----> Slowpoke
    Stomp - Lickitung ----> Slowpoke
    
    Magnemite: Not eligible
    
    Farfetch'd*:
    Flail - Donphan ----> Farfetch'd
    Quick Attack - Pidgeot ----> Farfetch'd
    Foresight - Noctowl ----> Farfetch'd
    Gust - Pidgeot ----> Farfetch'd
    Mirror Move - Pidgeot/Fearow ----> Farfetch'd
    
    Doduo:
    Supersonic - Crobat ----> Doduo
    Flail - Donphan ----> Farfetch'd ----> Doduo
    Haze/Faint Attack - Murkrow ----> Doduo
    Quick Attack - Pidgeot ----> Doduo
    
    Seel*:
    Encore - Clefairy ----> Pichu ----> Seel
    Peck - Farfetch'd ----> Seel
    Perish Song - Lapras ----> Seel
    Disable - Psyduck ----> Seel
    Lick - Granbull ----> Seel
    Slam - Dragonite ----> Seel
    
    Grimer:
    Haze - Weezing ----> Grimer
    Lick, Mean Look - Gengar ----> Grimer
    
    Shellder:
    Screech, Barrier, Bubblebeam - Tentacruel ----> Shellder
    Rapid Spin - Donphan ----> Delibird ----> Kabuto ----> Shellder
    Take Down - (_______) RBY TM ----> Shellder
    
    Gastly:
    Perish Song, Psywave - Misdreavus ----> Gengar
    Haze - Weezing ----> Gastly
    
    Onix:
    Rock Slide, Flail - Sudowoodo ----> Onix
    
    Drowzee:
    Barrier, Light Screen - Mr. Mime ----> Drowzee
    
    Krabby:
    Haze - Quagsire ----> Omanyte ----> Krabby
    Flail - Magikarp ----> Horsea ----> Kabuto ----> Krabby
    Amnesia - Slowbro/king ----> Corsola ----> Krabby
    Dig - Quagsire ----> Kabuto ----> Krabby
    Slam - Dragonite ----> Omanyte ----> Krabby
    Cross Chop - Mystery Egg
    
    Voltorb: Not eligible
    
    Exeggcute:
    Ancientpower - Corsola ----> Totodile ----> Chikorita ----> Exeggcute
    Synthesis - Meganium ----> Exeggcute
    Moonlight - Vileplume ----> Exeggcute
    Mega Drain - Sunflora ----> Exeggcute
    Reflect - (_______) RBY TM ----> Exeggcute
    
    Cubone:
    Screech, Rock Slide - Tyranitar ----> Cubone
    Ancientpower - Corsola ----> Totodile ----> Cubone
    Perish Song - Lapras ----> Cubone
    Belly Drum - Snorlax ----> Cubone
    Skull Bash - Blastoise ----> Cubone
    Swords Dance% - (______) RBY TM - Cubone
    
    Tyrogue:
    Hi Jump Kick, Mind Reader - Hitmonlee ----> Tyrogue
    Mach Punch - Hitmonchan ----> Tyrogue
    Rapid Spin - Hitmontop ----> Tyrogue
    Dizzy Punch - Mystery Egg
    
    Lickitung:
    Belly Drum, Body Slam - Snorlax ----> Lickitung
    Magnitude - Dugtrio ----> Rhyhorn ----> Lickitung
    
    Koffing:
    Screech - Muk ----> Koffing
    Destiny Bond - Gengar ----> Koffing
    Psywave, Psybeam, Destiny Bond ----> Misdreavus ----> Koffing
    
    Rhyhorn*:
    Thrash - Primeape ----> Rhyhorn
    Rock Slide - Tyranitar ----> Rhyhorn
    Pursuit - Raticate ----> Rhyhorn
    Counter - (_______) RBY TM ----> Rhyhorn
    Crunch - Houndoom ----> Rhyhorn
    Reversal - Smeargle ----> Rhyhorn
    Magnitude - Dugtrio ----> Rhyhorn
    
    Chansey:
    Heal Bell - Smeargle ----> Snubbull ----> Chansey
    Present - Delibird ----> Marill ----> Chansey
    Metronome - Clefable ----> Chansey
    
    Tangela:
    Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Tangela
    Amnesia - Slowbro/king ----> Marill ----> Cleffa ----> Hoppip ----> Tangela
    Mega Drain - Jumpluff ----> Tangela
    Reflect, Confusion - Exeggutor ----> Tangela
    
    Kangaskhan:
    Safeguard - Meganium ----> Kangaskhan
    Disable - Slowbro/king ----> Kangaskhan
    Foresight - Noctowl ----> Farfetch'd ----> Psyduck ----> Squirtle ---->
    Kangaskhan
    Focus Energy - Nidoking ----> Kangaskhan
    Stomp - Lickitung ----> Snorlax
    
    Horsea:
    Aurora Beam, Octazooka - Octillery ----> Horsea
    Splash, Flail - Magikarp ----> Horsea
    Disable - Slowbro/king ----> Horsea
    Dragon Rage - Dragonite ----> Horsea
    Haze - Mystery Egg
    
    Goldeen:
    Haze - Quagsire ----> Remoraid ----> Goldeen
    Hydro Pump - Qwilfish ----> Goldeen
    Psybeam - Octillery ----> Goldeen
    Swords Dance - Mystery Egg
    
    Staryu: Not eligible
    
    Mr. Mime:
    Future Sight, Hypnosis - Hypno ----> Mr. Mime
    Mimic - (______) RBY TM ----> Mr. Mime
    
    Scyther:
    Counter, Reversal - Heracross ----> Scyther
    Baton Pass, Light Screen - Ledian ----> Scyther
    Razor Wind - (_______) RBY TM ----> Scyther
    
    Smoochum/Jynx:
    Meditate - Hitmonlee ----> Smoochum
    Dizzy Punch - Mystery Egg
    Metronome - Mystery Egg
    Petal Dance - Mystery Egg
    
    Elekid/Electabuzz:
    Karate Chop, Cross Chop% - Machamp ----> Elekid
    Meditate, Rolling Kick - Hitmonlee ----> Elekid
    Barrier - Mr. Mime ----> Elekid
    Dizzy Punch - Mystery Egg
    Pursuit - Mystery Egg
    
    Magby/Magmar:
    Cross Chop% - Machamp ----> Magby
    Meditate - Hitmonlee ----> Magby
    Barrier - Mr. Mime ----> Magby
    Mega Punch - Hitmonchan ----> Magby
    Screech - Electabuzz ----> Magby
    Dizzy Punch - Mystery Egg
    Faint Attack - Mystery Egg
    
    Pinsir:
    Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras
    ----> Pinsir
    Fury Attack - Beedrill ----> Pinsir
    
    Tauros: Not eligible
    
    Magikarp:
    Reversal - Mystery Egg
    
    Lapras:
    Aurora Beam - Octillery ----> Lapras
    Foresight - Noctowl ----> Farfetch'd ----> Psyduck ----> Lapras
    
    Ditto: Not eligible
    
    Eevee*:
    Charm - Granbull ----> Eevee
    Flail - Smeargle ----> Eevee
    
    Porygon: Not eligible
    
    Omanyte:
    Haze - Quagsire ----> Omanyte
    Aurora Beam - Octillery ----> Omanyte
    Supersonic, Bubblebeam - Tentacruel ----> Omanyte
    Slam - Dragonite ----> Omanyte
    
    Kabuto:
    Auroroa Beam, Bubblebeam - Octillery ----> Kabuto
    Flail - Magikarp ----> Horsea ----> Kabuto
    Rapid Spin - Donphan ----> Delibird ----> Kabuto
    Dig - Quagsire ----> Kabuto
    
    Aerodactyl:
    Pursuit - Fearow ----> Aerodactyl
    Foresight - Noctowl ----> Aerodactyl
    Whirlwind - Pidgeot ----> Aerodactyl
    
    Snorlax:
    Lick - Lickitung ----> Snorlax
    
    Articuno, Zapdos, Moltres: Not eligible
    
    Dratini:
    Haze - Quagsire ----> Dratini
    Mist - Lapras ----> Dratini
    Light Screen - Smeargle ----> Psyduck ----> Dratini
    Supersonic - Tentacruel ----> Omanyte ----> Dratini
    
    Mewtwo, Mew: Not eligible
    
    Chikorita:
    Leech Seed, Vine Whip - Venusaur ----> Chikorita
    Swords Dance%, Counter - (______) RBY TM ----> Chikorita
    Ancientpower - Corsola ----> Totodile ----> Chikorita
    Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita
    Petal Dance - Mystery Egg
    
    Cyndaquil:
    Fury Swipes, Quick Attack - Furret ----> Cyndaquil
    Thrash - Primeape ----> Cyndaquil
    Foresight - Noctowl ----> Farfetch'd ----> Cyndaquil
    Reversal - Smeargle ----> Cyndaquil
    Submission% - (_______) RBY TM ----> Cyndaquil
    Double-Edge - Mystery Egg
    
    Totodile:
    Hydro Pump - Feraligatr ----> Totodile
    Ancientpower - Corsola ----> Totodile
    Razor Wind - (_______) RBY TM ----> Totodile
    Rock Slide, Crunch, Thrash - Tyranitar ----> Totodile
    Submission - Mystery Egg
    
    Sentret*:
    Pursuit - Raticate ----> Sentret
    Double-Edge - (_______) RBY TM ----> Sentret
    Focus Energy - Nidoking ----> Sentret
    Slash - Persian ----> Sentret
    Reversal - Smeargle ----> Sentret
    
    Hoothoot:
    Faint Attack - Murkrow ----> Hoothoot
    Supersonic - Crobat ----> Hoothoot
    Whirlwind, Mirror Move, Wing Attack - Pidgeot ----> Hoothoot
    Sky Attack% - (_______) RBY TM ----> Hoothoot
    
    Ledyba:
    Psybeam - Butterfree ----> Ledyba
    Light Screen - Ledian ----> Ledyba
    Bide - (_______) RBY TM ----> Ledyba
    
    Spinarak:
    Pursuit - Beedrill ----> Spinarak
    Disable, Psybeam - Venomoth ----> Spinarak
    Sonicboom - Yanma ----> Spinarak
    Baton Pass - Ledian ----> Spinarak
    
    Chinchou:
    Supersonic, Flail - Lanturn ----> Chinchou
    Screech - Feraligatr ----> Remoraid ----> Chinchou
    
    Togepi/Togetic:
    Mirror Move, Peck - Fearow ----> Togepi
    Present - Smeargle ----> Snubbull ----> Togepi
    Foresight - Noctowl ----> Togepi
    Future Sight - Xatu ----> Togepi
    
    Natu:
    Haze, Faint Attack - Murkrow ----> Natu
    Quick Attack - Pidgeot ----> Natu
    Drill Peck - Dodrio ----> Natu
    Steel Wing - Skarmory ----> Natu
    
    Mareep*:
    Screech - Persian ----> Mareep
    Thunderbolt, Body Slam, Reflect - (_______) RBY TM ----> Mareep
    Safeguard - Ninetales ----> Mareep
    Take Down - Arcanine ----> Mareep
    
    Marill:
    Supersonic - Tentacruel ----> Omanyte ----> Marill
    Amnesia - Quagsire ----> Marill
    Belly Drum - Poliwrath/toed ----> Marill
    Light Screen - Raichu ----> Marill
    Present - Delibird ----> Marill
    Perish Song - Lapras ----> Marill
    Future Sight - Xatu ----> Togepi ----> Marill
    Foresight - Noctowl ----> Togepi ----> Marill
    Hydro Pump - Mystery Egg
    Dizzy Punch - Mystery Egg
    
    Sudowoodo:
    Selfdestruct - Golem ----> Sudowoodo
    
    Hoppip:
    Encore, Growl - Clefable ----> Hoppip
    Double-Edge, Pay Day - (______) RBY TM ----> Hoppip
    Amnesia - Quagsire ----> Marill ----> Hoppip
    Confusion, Reflect - Exeggutor ----> Hoppip
    
    Aipom*:
    Spite - Dunsparce ----> Aipom
    Pursuit - Raticate ----> Aipom
    Doubleslap - Clefable ----> Pichu ----> Aipom
    Counter - (______) RBY TM ----> Aipom
    Slam - Dragonite ----> Ekans ----> Aipom
    Beat Up - Sneasel ----> Aipom
    Agility - Raichu ----> Aipom
    Screech - Persian ----> Aipom
    
    Sunkern: Not eligible
    
    Yanma:
    Reversal - Heracross ----> Yanma
    Leech Life - Parasect ----> Yanma
    Whirlwind - Butterfree ----> Yanma
    Steel Wing - Mystery Egg
    
    Wooper*:
    Ancientpower - Corsola ----> Quagsire
    Safeguard - Ninetales ----> Quagsire
    Body Slam - (______) RBY TM ----> Quagsire
    Belly Drum - Mystery Egg
    
    Murkrow:
    Mirror Move, Wing Attack, Quick Attack Whirlwind, - Pidgeot ----> Murkrow
    Drill Peck - Dodrio ----> Murkrow 
    Sky Attack - (_______) RBY TM ----> Murkrow
    
    Misdreavus:
    Screech - Muk ----> Misdreavus
    Destiny Bond - Wobbuffet ----> Misdreavus
    
    Unown/Wobbuffet: Not eligible
    
    Girafarig*:
    Take Down - Arcanine ----> Girafarig
    Amnesia - Quagsire ----> Girafarig
    Beat Up - Sneasel ----> Girafarig
    Foresight - Noctowl ----> Farfetch'd ----> Girafarig
    Future Sight - Xatu ----> Togetic ----> Marill ----> Psyduck
    ----> Girafarig
    
    Pineco:
    Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras
    ----> Pineco
    Swift - (_______) RBY TM ----> Pineco
    Pin Missile - Beedrill ----> Pineco
    Reflect - Ledian ----> Pineco
    
    Dunsparce*:
    Rock Slide, Bide, Rage - (______) RBY TM ----> Dunsparce
    Bite - Arcanine ----> Dunsparce
    Ancientpower - Corsola ----> Quagsire ----> Dunsparce
    Horn Drill - Mystery Egg
    
    Gligar:
    Counter - Heracross ----> Gligar
    Razor Wind - (_______) RBY TM ----> Gligar
    Wing Attack, Metal Claw - Scizor ----> Gligar
    
    Snubbull*:
    Heal Bell - Smeargle ----> Snubbull
    Crunch, Faint Attack, Leer - Houndoom ----> Snubbull
    Present - Delibird ----> Snubbull
    Metronome - Clefable ----> Snubbull
    Reflect - (______) RBY TM ----> Snubbull
    Lick - Granbull ----> Smeargle
    Lovely Kiss - Mystery Egg
    Sweet Kiss - Mystery Egg
    
    Qwilfish:
    Haze - Quagsire ----> Remoraid ----> Qwilfish
    Flail, Supersonic - Lanturn ----> Qwilfish
    Bubblebeam - Octillery ----> Qwilfish
    Double-Edge - Mystery Egg
    
    Shuckle:
    Sweet Scent - (_______) ----> Shuckle
    
    Heracross:
    Harden - Beedrill/Butterfree ----> Heracross
    Bide - Shuckle ----> Heracross
    Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras
    ----> Heracross
    
    Sneasel*:
    Spite - Dunsparce ----> Sneasel
    Counter, Reflect - (______) RBY TM ----> Sneasel
    Bite - Arcanine ----> Sneasel
    Foresight - Noctowl ----> Farfetch'd ----> Sneasel
    
    Teddiursa:
    Counter, Seismic Toss - (_______) RBY TM ----> Teddiursa
    Crunch - Houndoom ----> Teddiursa
    Focus Energy - Nidoking ----> Teddiursa
    Take Down - Arcanine ----> Teddiursa
    Metal Claw% - Sneasel ----> Teddiursa
    
    Slugma:
    Acid Armor - Muk ----> Slugma
    
    Swinub*:
    Ancientpower - Corsola ----> Wooper ----> Swinub
    Rock Slide, Body Slam - (_______) RBY TM ----> Swinub
    Bite, Take Down - Arcanine ----> Swinub
    
    Corsola:
    Screech - Tentacruel ----> Corsola
    Rock Slide - Tyranitar ----> Totodile ----> Corsola
    Safeguard, Mist - Lapras ----> Corsola
    Amnesia - Quagsire ----> Corsola
    
    Remoraid:
    Haze - Quagsire ----> Remoraid
    Aurora Beam, Octazooka - Octillery ----> Remoraid
    Screech - Feraligatr ----> Remoraid
    Supersonic - Lanturn ----> Remoraid
    
    Delibird*:
    Aurora Beam - Octillery ----> Delibird
    Rapid Spin - Donphan ----> Delibird
    Splash - Magikarp ----> Horsea ----> Delibird
    Future Sight - Xatu ----> Togepi ----> Marill ----> Delibird
    Quick Attack - Raticate ----> Delibird
    
    Mantine:
    Haze - Quagsire ----> Mantine
    Slam, Twister - Dragonite ----> Mantine
    Hydro Pump - (_______) ----> Mantine
    
    Skarmory:
    Pursuit - Fearow ----> Skarmory
    Drill Peck - Dodrio ----> Skarmory
    Whirlwind - Pidgeot ----> Skarmory
    Sky Attack% - (_______) RBY TM ----> Skarmory
    
    Houndour*:
    Rage, Spite - Dunsparce ----> Houndour
    Beat Up - Sneasel ----> Houndour
    Pursuit - Raticate ----> Houndour
    Reversal - Smeargle ----> Houndour
    Counter - (______) RBY TM ----> Houndour
    
    Phanpy*:
    Focus Energy - Nidoking ----> Phanpy
    Ancientpower - Corsola ----> Wooper ----> Phanpy
    Body Slam, Water Gun% - (_______) RBY TM ----> Phanpy
    
    Stantler*:
    Spite - Dunsparce ----> Stantler
    Disable - Golduck ----> Stantler
    Bite - Arcanine ----> Stantler
    Light Screen - Raichu ----> Stantler
    Reflect - (_______) RBY TM ----> Stantler
    
    Smeargle*: Not eligible
    
    Miltank*:
    Present - Smeargle ----> Granbull ----> Miltank
    Seismic Toss - (_______) RBY TM ----> Miltank
    Reversal - Smeargle ----> Miltank
    
    Raikou, Entei, Suicune: Not eligible
    
    Larvitar:
    Pursuit - Raticate ----> Rhyhorn ----> Larvitar
    Ancientpower - Corsola ----> Totodile ----> Larivtar
    Outrage - Dragonite ----> Charmander ----> Larvitar
    Focus Energy - Nidoking ----> Larvitar
    Stomp - Lickitung ----> Larvitar
    
    
    7.5- Happiness Evolution
    
    One of the most frustrating parts of Gold and Silver is that certain Pokemon
    only evolve when they are happy enough. This is similar to the Pikachu in
    Pokemon Yellow that changes facial expression if you let it level up, use
    items on it, the like. The "taming" of Pikachu led to a couple of rare
    Pokemon, but that's it.
    
    In Gold and Silver, there are 5 new Pokemon that evolve based on happiness.
    They are:
    
    #42 Golbat- #169 Crobat
    #113 Chansey- #242 Blissey
    #175 Togepi- #176 Togetic
    #133 Eevee- #196 Espeon if evolved in the morning or afternoon, #197 Umbreon
    if evolved at night
    
    Also, Pichu, Igglybuff, and Cleffa evolve to their next form by happiness.
    
    How do you raise a Pokemon's happiness? There's certain things that can
    speed up the process.
    
    1) If possible, catch it with a Friend Ball (Green Apricorn). Make sure you
    have an open spot in your party. That way, the Pokemon will like you more.
    
    2) Have it groomed. In Goldenrod's Underground Tunnel, you can have one
    Pokemon groomed a day. The younger brother, who charges $300, works on
    Sunday, Wednesday, and Saturday. The older brother charges $500, but does
    a bit better job. He's available on Tuesday, Thursday, and Saturday.
    (Note: Some guides say that Blue's sister, Daisy, will also do grooming.
    Can someone confirm this?)
    
    *CONFIRMED!* This from TheRockBos:
    
    Daisy, Blue's little sister, will groom one of your Pokemon for free. But, 
    she will only do it during her "tea time", which is 3 - 4 P.M. everyday. She 
    sees that your Pokemon (plural?) is/are dirty and will offer to groom it for 
    you. This is a good way to get your Pokemon even happier, though I'm not sure 
    how happy they get after she grooms them. But who cares? She grooms them, 
    enough said.
    
    3) Use items on it or give it items to hold. This will increase the trust
    between you and your teammate.
    
    4) Let it battle and win. This will make it quite happy.
    
    5) DO NOT USE BITTER ITEMS ON THEM! These items are cheap, but they taste
    awful. This will upset your Pokemon quite severly.
    
    If you follow these methods, you should have no problem making your Pokemon
    love you. In the case of Pokemon that evolve by happiness, go out and get
    a level up, and you'll get a new Pokemon!
    
    7.6- Move Listing
    
    Every move in Gold and Silver is listed here, in alphabetical order. They
    are listed as follows:
    
    Name of Move  Type    Damage PP  Accuracy   Side Effect (if needed)
    
    All percentages needed are in brackets. For example, Ice Beam has a 10%
    chance of freezing, so it is listed as (10).
    
    As well, if a section is unneeded, -- will appear.
    
    *A*
    Absorb        Grass    20     20  100        1/2 of damage done given to 
                                                 user.
    Acid          Poison   40     20  100        Lowers enemy's Defense (10)
    Acid Armor    Poison   --     40  --         Doubles user's Defense
    Aeroblast     Flying   100    5   95         High Critical Hit %
    Agility       Psychic  --     30  --         Doubles user's Speed
    Amnesia       Psychic  --     20  --         Doubles user's Special Defense
    Ancientpower  Rock     60     5   100        Raises all user's stats (10)
    Attract       Normal   --     10  100        Prevents opposite gender Pokemon
                                                 from attacking (50)
    Aurora Beam   Ice      65     20  100        Lowers opponent's Attack (10)
    
    *B*
    Barrage       Normal   15     20  85         Hits 2-5 times per use
    Barrier       Psychic  --     30  --         Doubles user's Defense
    Baton Pass    Normal   --     40  --         Switches Pokemon, gives new
                                                 Pokemon any stat boosters used
    Beat Up       Dark     10     10  100        Power +10 for every healthy
                                                 Pokemon on team
    Belly Drum    Normal   --     10  --         Raises user's Attack to max,
                                                 takes 1/2 of max HP
    Bide          Normal   --     10  100        User waits 2-3 turns, then
                                                 returns damage done x2
    Bind          Normal   15     10  75         Opponent trapped for 2-5 turns
    Bite          Dark     60     25  100        Opponent flinches (30)
    Blizzard      Ice      120    5   70         Opponent frozen (10)
    Body Slam     Normal   85     15  100        Opponent paralyzed (30)
    Bone Club     Ground   65     20  85         Opponent flinches (10)
    Bone Rush     Ground   25     10  80         Hits 2-5 times per use
    Bonemerang    Ground   50     10  90         Hits twice
    Bubble        Water    20     30  100        Lowers opponent's Speed (10)
    Bubblebeam    Water    65     20  100        Lowers opponent's Speed (10)
    
    *C*
    Charm         Normal   --     20  100        Cuts opponent's Attack in half
    Clamp         Water    35     10  75         Opponent trapped for 2-5 turns
    Comet Punch   Normal   18     15  85         Hits 2-5 times per use
    Confuse Ray   Ghost    --     10  100        Confuses opponent
    Confusion     Psychic  50     25  100        Confuses opponent (10)
    Constrict     Normal   10     35  10         Lowers opponent's Speed (10)
    Conversion    Normal   --     30  --         Changes user's type to that of
                                                 the opponent
    Conversion2   Normal   --     30  --         Changes user's type to that of
                                                 one of their moves
    Cotton Spore  Grass    --     40  85         Cuts opponent's Speed in half
    Counter       Fighting --     20  100        Damage = 2x damage from physical
                                                 attack (user goes 2nd)
    Crabhammer    Water    90     10  85         High Critical Hit %
    Cross Chop    Fighting 100    5   80         High Critical Hit %
    Crunch        Dark     80     15  100        Lowers opponent's Spec. Def (10)
    Curse         ????     --     10  --         Ghost uses it: Takes 1/2 of
                                                 users HP, damages opponent
                                                 every turn. Otherwise, raises
                                                 Attack and Defense while cutting
                                                 Speed
    Cut           Normal   50     30  95         Cuts trees in field
    
    *D*
    Defense Curl  Normal   --     40  --         Raises Defense, increases power
                                                 of Rollout
    Destiny Bond  Ghost    --     5   --         Both Pokemon faint when user
                                                 faints
    Detect        Fighting --     5   --         Prevents round of damage,
                                                 accuracy lowers with use
    Dig           Ground   60     10  100        Escapes caves, user digs Turn 1
                                                 and attacks Turn 2
    Disable       Normal   --     20  55         Opponent's last move blocked
    Dizzy Punch   Normal   70     20  100        Confuses opponent (20)
    Double-Edge   Normal   120    10  100        1/4 recoil
    Double Kick   Fighting 30     30  100        Hits twice
    Doubleslap    Normal   15     10  85         Hits 2-5 times per use
    Double Team   Normal   --     15  100        Raises user's Evade
    Dragon Rage   Dragon   --     10  100        Always does 40 damage
    Dragonbreath  Dragon   60     20  100        Parakyzes opponent (20)
    Dream Eater   Psychic  100    15  100        Opponent must be asleep, 1/2 of
                                                 damage done returned to user
    Drill Peck    Flying   80     20  100        --
    Dynamicpunch  Fighting 100    5   50         Confuses opponent on contact
    
    *E*
    Earthquake    Ground   100    10  100        2x damage if opponent is Digging
    Egg Bomb      Normal   100    10  75         --
    Ember         Fire     40     25  100        Burns opponent (10)
    Encore        Normal   --     5   100        Opponent repeats last move 2-5
                                                 times
    Endure        Normal   --     10  --         User cannot faint for 1 turn,
                                                 accuracy decreases with use
    Explosion     Normal   250    5   100        User faints
    Extremespeed  Normal   80     5   100        User attacks first
    
    *F*
    Faint Attack  Dark     60     20  --         Always hits
    False Swipe   Normal   40     40  100        Cannot faint opponent
    Fire Blast    Fire     120    5   85         Burns opponent (10)
    Fire Punch    Fire     75     15  100        Burns opponent (10)
    Fire Spin     Fire     15     15  70         Opponent trapped for 2-5 turns
    Fissure       Ground   --     5   30         Faints opponent on contact
    Flail         Normal   --     15  100        Damage depends on how few HP
                                                 user has left
    Flame Wheel   Fire     60     25  100        Burns opponent (10), unFreezes
    Flamethrower  Fire     95     15  100        Burns opponent (10)
    Flash         Normal   --     20  70         Lowers opponent's Accuracy,
                                                 lights up caves
    Fly           Flying   70     15  95         User flies on Turn 1, attacks
                                                 Turn 2, flies player to any
                                                 previous city visited
    Focus Energy  Normal   --     30  --         Next attack should Critical Hit
    Foresight     Normal   --     40  --         Cancels out Evade raising moves,
                                                 Normal/Fighting attacks can hit
                                                 Ghost Pokemon
    Frustration   Normal   --     20  100        Gains power if Pokemon is unhappy
    Fury Attack   Normal   15     20  85         Hits 2-5 times per use
    Fury Cutter   Bug      10     20  95         2x damage each consecutive turn
                                                 used
    Fury Swiped   Normal   15     15  85         Hits 2-5 times per use
    Future Sight  Psychic  80     15  90         Hits 2 turns after use
    
    *G*
    Giga Drain    Grass    60     5   100        1/2 of damage done given to 
                                                 user
    Glare         Normal   --     30  75         Paralyzes opponent instantly
    Growl         Normal   --     40  --         Lowers opponent's Attack
    Growth        Normal   --     40  --         Raises user's Special Attack
    Guillotine    Normal   --     5   30         Faints opponent on contact
    Gust          Flying   40     35  100        --
    
    *H*
    Harden        Normal   --     40  --         Raises user's Defense
    Haze          Ice      --     30  --         Cancels out all status-affecting
                                                 moves
    Headbutt      Normal   70     15  100        Knocks Pokemon from trees,
                                                 flinches opponent (30)
    Heal Bell     Normal   --     5   ---        Heals all status conditions for
                                                 user's Pokemon
    Hi Jump Kick  Fighting 85     20  90         If missed, user takes 1/8 of
                                                 the damage that would've been
                                                 done
    Hidden Power  Normal   --     15  100        Type/Damage depends on Pokemon
    Horn Attack   Normal   65     35  100        --
    Horn Drill    Normal   --     5   30         Faints opponent on contact
    Hydro Pump    Water    120    5   80         --
    Hyper Beam    Normal   150    5   90         User does nothing next turn
    Hyper Fang    Normal   80     15  90         Opponent flinches (10)
    Hypnosis      Psychic  --     20  60         Opponent falls asleep
    
    *I*
    Ice Beam      Ice      95     10  100        Freezes opponent (10)
    Ice Punch     Ice      75     15  100        Freezes opponent (10)
    Icy Wind      Ice      55     15  95         Lowers opponent's Speed (10)
    Iron Tail     Steel    100    15  75         Lowers opponent's Defense (30)
    
    *J*
    Jump Kick     Fighting 70     25  95         If missed, user takes 1/8 of
                                                 the damage that would've been
                                                 done
    
    *K*
    Karate Chop   Fighting 50     25  100        High Critical Hit %
    Kinesis       Psychic  --     15  80         Lowers opponent's Accuracy
    
    *L*
    Leech Life    Bug      20     15  100        1/2 of damage done given to 
                                                 user
    Leech Seed    Grass    --     10  90         Steals some HP from opponent
                                                 until it leaves the fight
    Leer          Normal   --     30  100        Lowers opponent's Defense
    Lick          Ghost    20     30  100        Paralyzes opponent (30)
    Light Screen  Psychic  --     30  --         User's Pokemon take 1/2 damage
                                                 from special attacks for 5 rounds
    Lock-On       Normal   --     5   100        Next move has perfect accuracy
    Lovely Kiss   Normal   --     15  75         Opponent falls asleep
    Low Kick      Fighting 50     20  90         Opponent flinches (30)
    
    *M*
    Mach Punch    Fighting 40     30  100        User attacks first
    Magnitude     Ground   --     30  100        Damage varies (10-150 base)
    Mean Look     Normal   --     5   --         While user is in battle, so is
                                                 opponent
    Meditate      Psychic  --     40  --         Raises user's Attack
    Mega Drain    Grass    40     10  100        1/2 of damage done given to 
                                                 user
    Mega Kick     Normal   120    5   75         --
    Mega Punch    Normal   80     20  85         --
    Megahorn      Bug      120    10  85         --
    Metal Claw    Steel    50     35  95         Raises user's Attack (10)
    Metronome     Normal   --     10  --         Uses a random attack
    Milk Drink    Normal   --     10  --         Heals 1/2 HP in battle, heals
                                                 teammates out of battle (user
                                                 loses 1/5 of HP)
    Mimic         Normal   --     10  100        Copies last attack used until
                                                 user leaves battle
    Mind Reader   Normal   --     5   100        Next move has perfect accuracy
    Minimize      Normal   --     20  --         Raises user's Evade
    Mirror Coat   Psychic  --     20  100        Damage = 2x damage from special
                                                 attack (user goes 2nd)
    Mirror Move   Flying   --     20  --         User uses last move done by
                                                 opponent
    Mist          Ice      --     30  --         Prevents moves that lower user's
                                                 stats
    Moonlight     Normal   --     5   --         Restores HP (best used at night)
    Morning Sun   Normal   --     5   --         Restores HP (best used in 
                                                 morning)
    Mud-Slap      Ground   20     10  100        Lowers opponent's Accuracy
    
    *N*
    Night Shade   Ghost    --     15  100        Damage = level of user
    Nightmare     Ghost    --     15  100        Takes 1/4 of opponent's HP while
                                                 they sleep
    
    *O*
    Octazooka     Water    65     10  85         Lowers opponent's Accuracy (50)
    Outrage       Dragon   90     15  100        Attacks for 2-3 rounds, then
                                                 user is Confused
    
    *P*
    Pain Split    Normal   --     20  100        Combines user's and opponents
                                                 HP, each Pokemon getting 1/2
                                                 of the total
    Pay Day       Normal   40     20  100        Winner of fight claims 2x level
                                                 of user per use in cash
    Peck          Flying   35     35  100        --
    Perish Song   Normal   --     5   --         Both Pokemon faint in 3 rounds
                                                 unless one is switched
    Petal Dance   Grass    70     20  100        Attacks for 2-3 rounds, then
                                                 user is Confused
    Pin Missile   Bug      14     20  85         Attacks 2-5 times per turn
    Poison Gas    Poison   --     40  55         Opponent is Poisoned
    Poisonpowder  Poison   --     35  75         Opponent is Poisoned
    Poison Sting  Poison   15     35  100        Opponent is Poisoned (30)
    Pound         Normal   40     35  100        --
    Powder Snow   Ice      40     25  100        Opponent is frozen (10)
    Present       Normal   --     15  95         Either does 40, 80, 120, or
                                                 heals 80 damage to opponent*
    Protect       Normal   --     10  --         Prevents round of damage,
                                                 accuracy lowers with use
    Psybeam       Psychic  65     20  100        Confuses opponent (10)
    Psych Up      Normal   --     10  --         User gains any status boosts
                                                 used by opponent
    Psychic       Psychic  90     10  100        Lowers opponent's Spec. Def (10)
    Psywave       Psychic  --     15  80         Damage = between 1 and 1.5
                                                 x user's level
    Pursuit       Dark     40     20  100        Double damage if opponent
                                                 switched Pokemon
    
    *Q*
    Quick Attack  Normal   40     30  100        User attacks first
    
    *R*
    Rage          Normal   20     20  100        Power grows as damage increases
                                                 (must be used consecutively)
    Rain Dance    Water    --     5   --         Powers up Water moves for 5
                                                 rounds (see TM section for more
                                                 effects)
    Rapid Spin    Normal   20     40  100        User escapes from binding moves
                                                 and Leech Seed
    Razor Leaf    Grass    55     25  95         High Critical Hit %
    Razor Wind    Normal   80     15  75         High Critical Hit %
    Recover       Normal   --     20  --         Returns 1/2 of max HP to user
    Reflect       Psychic  --     30  --         User's Pokemon take 1/2 damage
                                                 from physical attacks for 5 
                                                 rounds
    Rest          Psychic  --     10  --         User restores all HP and
                                                 conditions, sleeps two rounds
    Return        Normal   --     20  100        Gains power if Pokemon is happy
    Reversal      Fighting --     15  100        Damage depends on how few HP
                                                 user has left
    Roar          Normal   --     20  --         Wild Pokemon run away, trainers
                                                 must switch, user goes 2nd
    Rock Slide    Rock     75     10  90         Opponent flinches (30)
    Rock Smash    Fighting 20     15  100        Lowers opponent's Defense,
                                                 breaks rocks in field
    Rock Throw    Rock     50     15  90         --
    Rolling Kick  Fighting 60     15  85         Opponent flinches (30)
    Rollout       Rock     30     20  90         Lasts 5 turns, damage doubles
                                                 every round barring a miss
    
    *S*
    Sacred Fire   Fire     100    5   95         Burns opponent (50)
    Safeguard     Normal   --     25  --         User's Pokemon protected from 
                                                 conditions for 5 rounds
    Sand-Attack   Ground   --     15  100        Lowers user's Accuracy
    Sandstorm     Rock     --     10  --         Both Pokemon damaged for 5
                                                 rounds (Rock, Steel, and Ground
                                                 unaffected)
    Scary Face    Normal   --     10  90         Cuts opponent's Speed in half
    Scratch       Normal   40     35  100        --
    Screech       Normal   --     40  85         Cuts opponent's Defense in half
    Seismic Toss  Fighting --     20  100        Damage = level of user
    Selfdestruct  Normal   200    5   100        User faints
    Shadow Ball   Ghost    80     15  100        Lowers opponent's Spec. Def (20)
    Sharpen       Normal   --     30  --         Raises user's Attack
    Sing          Normal   --     15  55         Opponent falls asleep
    Sketch        Normal   --     1   --         Copies last move used on user
                                                 permanently
    Skull Bash    Normal   100    15  100        Ducks head on turn 1, attacks
                                                 Turn 2, raises user's Defense
    Sky Attack    Flying   140    5   100        User glows on turn 1, attacks
                                                 Turn 2
    Slam          Normal   80     20  75         --
    Slash         Normal   70     15  100        High Critical Hit %
    Sleep Powder  Grass    --     15  75         Opponent falls asleep
    Sleep Talk    Normal   --     10  --         One of user's moves chosen at
                                                 random while asleep
    Sludge        Poison   65     20  100        Poisons opponent (30)
    Sludge Bomb   Poison   90     10  100        Poisons opponent (30)
    Smog          Poison   20     20  70         Poisons opponent (50)
    Smokescreen   Normal   --     20  100        Lowers opponent's Accuracy
    Snore         Normal   40     15  100        Opponent flinches (30), user
                                                 must be asleep
    Softboiled    Normal   --     10  --         Heals 1/2 HP in battle, heals
                                                 teammates out of battle (user
                                                 loses 1/5 of HP)
    Solarbeam     Grass    120    10  100        User charges on Turn 1, attacks
                                                 Turn 2
    Sonicboom     Normal   --     20  90         Always does 20 damage
    Spark         Electric 65     20  100        Paralyzes opponent (30)
    Spider Web    Bug      --     10  100        While user is in battle, so is
                                                 opponent
    Spike Cannon  Normal   20     15  100        Attacks 2-5 times per turn
    Spikes        Normal   15     20  85         Any Pokemon that is switched in
                                                 takes damage
    Spite         Ghost    --     10  100        PP of last move done reduced by
                                                 2-5
    Splash        Normal   --     40  --         Does absolutely squat
    Spore         Grass    --     15  --         Opponent falls asleep
    Steel Wing    Steel    70     25  90         Raises user's Defense (10)
    Stomp         Normal   65     20  100        Opponent flinches (30)
    Strength      Normal   80     15  100        Moves rocks in field
    String Shot   Bug      --     40  95         Lowers opponent's Speed
    Struggle      Normal   50     --  100        All Pokemon use this when their
                                                 moves run out of PP. Has 1/4
                                                 recoil
    Stun Spore    Grass    --     30  75         Opponent becomes paralyzed
    Submission    Fighting 80     25  80         Has 1/4 recoil
    Substitute    Normal   --     10  --         Takes 1/4 of user's HP to make
                                                 a clone. Clone has 1/2 of the
                                                 HP of the creator
    Sunny Day     Fire     --     5   --         Powers up Fire moves for 5
                                                 rounds (see TM section for more
                                                 effects)
    Super Fang    Normal   --     10  90         Cuts opponent's current HP in
                                                 half
    Supersonic    Normal   --     20  55         Opponent becomes Confused
    Surf          Water    95     15  100        Lets player ride Pokemon on
                                                 water
    Swagger       Normal   --     10  90         Confuses opponent while doubling
                                                 their Attack
    Sweet Kiss    Normal   --     10  75         Cuts opponent's Attack in half
    Sweet Scent   Normal   --     20  100        Lowers opponent's Evade, lures
                                                 Wild Pokemon
    Swift         Normal   60     20  --         Misses very rarely, or if the
                                                 opponent is Digging or Flying
    Swords' Dance Normal   --     30  --         Doubles user's Attack
    Synthesis     Grass    --     5   --         Restores HP (best used during
                                                 afternoon)
    
    *T*
    Tackle        Normal   35     35  95         --
    Tail Whip     Normal   --     40  --         Lowers opponent's Defense
    Take Down     Normal   90     20  85         Has 1/4 recoil
    Teleport      Psychic  --     20  --         Escapes from wild Pokemon,
                                                 sends player to last Pokemon
                                                 Center
    Thief         Dark     40     10  100        May take an item from Wild
                                                 Pokemon
    Thrash        Normal   90     20  100        Attacks for 2-3 rounds, then
                                                 user is Confused
    Thunder       Electric 120    10  70         Paralyzes opponent (10)
    Thunder Wave  Electric --     20  --         Paralyzes opponent
    Thunderbolt   Electric 95     15  100        Paralyzes opponent (10)
    Thunderpunch Electric 75     15  100        Paralyzes opponent (10)
    Thundershock  Electric 40     30  100        Paralyzes opponent (10)
    Toxic         Poison   --     10  85         Poisons opponent, poison damage
                                                 doubles every round unless
                                                 opponent is switched
    Transform     Normal   --     10  --         User turns into opponent, with
                                                 opponent's moves but own stats
    Tri Attack    Normal   80     10  100        Paralyzes, burns, or freezes
                                                 opponent (20)
    Triple Kick   Fighting 10     10  90         Attacks three times per turn,
                                                 damage increases each use until
                                                 miss
    Twineedle     Bug      25     20  100        Attacks twice per use, poisons
                                                 opponent (20)
    Twister       Dragon   40     20  100        Opponent flinches (20)
    
    *V*
    Vicegrip      Normal   55     30  100        --
    Vine Whip     Grass    35     10  100        --
    Vital Throw   Fighting 70     10  100        User goes second, has
                                                 perfect accuracy
    
    *W*
    Water Gun     Water    40     25  100        --
    Waterfall     Water    80     15  100        Can swim up waterfalls in field
    Whirlpool     Water    15     15  70         Opponent trapped for 2-5 turns,
                                                 destroys waterfalls in field
    Whirlwind     Normal   --     20  100        Wild Pokemon run away, trainers
                                                 must switch, user goes 2nd
    Wing Attack   Flying   65     35  100        --
    Withdraw      Water    --     40  --         Raises user's Defense
    Wrap          Normal   15     20  85         Opponent trapped for 2-5 turns
    
    *Z*
    Zap Cannon    Electric 100    5   50         Paralyzes opponent on contact
    
    * Damage is based on a modified formula that works on the type of the user and
    opponent. For more information, see this website:
    http://www.angelfire.com/pa4/jman/present.html
    
    7.7- Type (Dis)Advantages
    
    Special thanks to John Jones for the information listed here.
    
    Normal: (All-around well balanced type)
    Defensive Strengths: None
    Weaknesses: Fighting
    Immune to: Ghost (Exception: Confuse Ray and Nightmare)
    Offensive Advantages: None
    Disadvantages: Rock, Steel
    Immunities: Ghost (Exception: Use Foresight, and all Normal and Fighting
    type moves will hit Ghosts)
    
    Water:
    Defensive Strengths: Water, Fire, Ice, Steel
    Weaknesses: Grass, Electric
    Immune to: None
    Offensive Advantages: Fire, Ground, Rock
    Disadvantages: Water, Grass, Dragon
    Immunities: None
    
    Fire:
    Defensive Strengths: Fire, Grass, Ice, Bug, Steel
    Weaknesses: Water, Ground, Rock
    Immune to: none
    Offensive Advantages: Grass, Ice, Bug, Steel
    Disadvantages: Fire, Water, Rock, Dragon
    Immunities: None
    
    Grass:
    Defensive Strengths: Water, Grass, Electric, Ground
    Weaknesses: Fire, Poison, Bug, Flying, Ice
    Immune to: none
    Offensive Advantages: Water, Ground, Rock
    Disadvantages: Grass, Fire, Bug, Flying, Poison, Steel, Dragon
    Immunities: None
    
    Electric:
    Defensive Strengths: Electric, Flying, Steel
    Weaknesses: Ground
    Immune to: none
    Offensive Advantages: Water, Flying
    Disadvantages: Grass, Electric, Dragon
    Immunities: Ground
    
    Ice: (Only appears as a sub-type. Always with Water/Flying/Ground/Psychic. 
    Keep that in mind.) <--- Thanks to Reid for pointing out that I missed
    Psychic.
    Defensive Strengths: Ice
    Weaknesses: Fire, Fighting, Rock, Steel
    Immune to: None
    Offensive Advantages: Grass, Ground, Flying
    Disadvantages: Water, Fire, Ice, Steel
    Immunities: None
    
    Fighting:
    Defensive Strengths: Bug, Rock, Dark
    Weaknesses: Flying, Psychic
    Immune to: None
    Offensive Advantages: Normal, Ice, Rock, Dark, Steel
    Disadvantages: Poison, Flying, Psychic, Bug
    Immunites: Ghost (Exception: Use Foresight, and all Fighting and Normal-type 
    moves will connect)
    
    Poison:
    Defensive Strengths: Grass, Poison, Bug, Fighting
    Weaknesses: Ground, Psychic
    Immune to: None (Noticing sort of a trend here?)
    Offensive Advantages: Grass
    Disadvantages: Poison, Ground
    Immunities: Steel
    
    Ground:
    Defensive Strengths: Poison, Rock
    Weaknesses: Water, Grass, Ice
    Immune to: Electric (so much for the trend)
    Offensive Advantages: Fire, Electric, Poison, Rock, Steel
    Disadvantages: Grass, Bug
    Immunities: Flying
    
    Flying: (Which, for some reason, NEVER appears as a free-standing type. See
    Notes.)
    Defensive Strengths: Grass, Fighting, Bug
    Weaknesses: Electric, Ice, Rock
    Immune to: Ground
    Offensive Advantages: Grass, Bug, Fighting
    Disadvantages: Electric, Rock, Steel
    Immunties: None
    Notes: Why are all Flying-types either part-elemental or part Normal-type? 
    (Or Bug, Psychic, or Steel) Flying is always a subtype, and mixed with 
    Normal, Steel, or Ice-type, negates the strength to Fighting-type moves.
    
    Psychic: (The KILLERS of R/B/Y)
    Defensive Strengths: Fighting, Psychic
    Weaknesses: Bug, Ghost, Dark
    Immune to: none
    Offensive Advantages: Fighting, Poison (Why?)
    Disadantages: Psychic, Steel
    Immunities: Dark (Uh-oh...)
    Notes: A trainer in Sabrina's gym in Saffron City (In Red and Blue) once
    said that Psychics feared only Ghost and Bug-type Pokemon. The show also
    supported this. The same trainer in Yellow said that Psychics feared ony
    Bug-types (Naturally, Psychic was IMMUNE to Ghost in R/B/Y). Now Psychic
    is weak to Ghost. I guess Nintendo said "majority rules, 2 to 1".
    
    Bug:
    Defensive Strengths: Grass, Ground, Fighting
    Weaknesses: Fire, Flying, Rock
    Immune to: none
    Offensive Advantages: Grass, Psychic, Dark
    Disadvantages: Fire, Fighting, Poison, Flying, Ghost, Steel
    Immunities: None
    
    Rock:
    Defensive Strengths: Normal, Fire, Poison, Flying
    Weaknesses: Water, Grass, Fighting, Ground, Steel
    Immune to: none
    Offensive Advantages: Fire, Ice, Flying, Bug
    Disadvantages: Fighting, Ground, Steel
    Immunities: None
    
    Ghost:
    Defensive Strengths: Poison, Bug
    Weaknesses: Ghost, Dark
    Immune to: Normal, Fighting (Exception: If Foresight is cast, those attacks 
    will damage Ghosts)
    Advantages: Psychic, Ghost
    Disadvantages: Dark, Steel
    Immunities: Normal (Exception: Confuse Ray and Nightmare)
    Notes: Too bad the only pure Ghost-type (No Poison, and therefore no
    weakness to Psychics) learns no Ghost-type attacks. Of course, you could
    always give Misdreavus the Shadow Ball TM...
    
    Dragon:
    Defensive Strengths: Water, Fire, Grass, Electric
    Weaknesses: Dragon, Ice (And especially the part Flying-type Dragonite)
    Immune to: None
    Offensive Advantages: Dragon (Why though?)
    Disadvantages: Steel
    Immunities: None
    Notes: Earlier guides once bypassed this type, since it had only one
    attack. (Which wasn't a real attack; Dragon Rage took off 40 HP always)
    
    Dark: (New Type, about time)
    Defensive Strengths: Ghost, Dark
    Weaknesses: Fighting, Bug
    Immune to: Psychic (Uh-oh...)
    Offensive Advantages: Psychic, Ghost
    Disadvantages: Dark, Steel, Fighting
    Immunities: None
    Notes: Psychics aren't ruling the playing field anymore, now are they?
    (Donald: Mwa ha ha...) Still, this type only shows up ONCE as a free-
    standing type, and that's with Umbreon
    
    Steel: (New type, but not Free-standing at all. The Steel/Ground-type
    Steelix shows off the Steel-type nicely (Except it's immune to Electric
    and weak to Water.). All other mixed types (Skarmory, Magnemite/Magneton, 
    etc.) toss the advantages/strengths/weaknesses/disadvantages around a bit.
    Defensive Strengths: Nearly everything (Only Fire, Ground, and Fighting 
    attacks will put a dent in Steel-types, and Water and Electric do standard
    damage.) Everything else is wasted effort, especially Poison. (For the
    whole list, it's Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost,
    Dragon, Dark, and Steel)
    Weaknesses: Fire, Fighting, Ground
    Immune to: Poison
    Offensive Advantages: Ice, Rock
    Disadvantages: Water, Fire, Electric, Steel
    Immunities: None
    
    7.8- Items
    
    For the final update, I replaced the "Attaching Items" section with a
    more comprehensive "Items" section. It's a listing of all the items it
    is possible to get in Gold/Silver. Thanks to Sonuis for writing the Crystal
    version of this listing.
    
    ----------
    Item Index
    ----------
    
    Key
    * In-Battle Item: Used in a battle.
    * Special: Special item, serves a special purpose in the game.
    * Attachment: Item can be attached to Pokémon, with an actual use.
    * Menu Item: Can be used in the game's ITEM sub-menu.
    * Menu Poké Gear: Can be used in the game's POKé GEAR sub-menu.
    * Field: Works only on the field
    * Pokémon: It's the creature for goodness' sake!
    * Move: This item will be able to teach a Pokémon a new technique.
    * Room: This item can be placed in your room or is related to your room.
    * Sale: This item has no use, and is meant for sale only.
    
    REMINDERS:
    1. Most items can be sold.  Special items cannot be sold.
    
    2. Items other than attachment items cannot be used in a Link Battle against 
    your opponent.  If your attachment item is a one-use item, the item will 
    still remain if it was used in a Link Battle.
    
    MENU ITEMS
    
    Potion
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers 20 HP either in or out of battle.  This item 
    disappears after one use.
    
    Super Potion
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers 50 HP either in or out of battle.  This item 
    disappears after one use.
    
    Hyper Potion:
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers 200 HP either in or out of battle. This item
    disappears after one use.
    
    Max Potion:
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers all HP either in or out of battle.  This item 
    disappears after one use.
    
    Full Restore
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Fully restores both HP and Status of one Pokémon. This item 
    disappears after one use.
    
    Ragecandy Bar
    Item Type: Menu Item/In-Battle Item
    Location: Stores
    Description: Recovers 20 HP either in or out of battle.  This item 
    disappears after one use.
    
    Fresh Water
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers 30 HP of one Pokémon.  This item disappears after one 
    use.
    
    Soda Pop
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers 50 HP of one Pokémon.  This item disappears after one 
    use.
    
    Lemonade
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers 80 HP of one Pokémon.  This item disappears after one 
    use.
    
    MooMoo Milk
    Item Type: Menu Item/In-Battle Item
    Location: Miltank Farm
    Description: Recovers 100 HP of one Pokémon.  This item disappears after one 
    use.
    
    Energypowder
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers 50 HP either in or out of battle, but lowers the
    happiness of that Pokémon due to the item being bitter. This item disappears
    after one use.
    
    Energy Root
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers 200 HP either in or out of battle, but lowers the
    happiness of that Pokémon due to the item being bitter. This item disappears
    after one use.
    
    Revive
    Item Type: Menu Item/In-Battle Item
    Location: Stores; Hidden; Mazes/Field; Mystery Gift
    Description: Removes Pokémon out of the Faint status, and restores 1/2 of 
    their HP.  This item disappears after one use.
    
    Max Revive
    Item Type: Menu Item/In-Battle Item
    Location: Mazes/Field; Hidden; Mystery Gift
    Description: Removes a Pokémon out of Faint status, and fully restores their 
    HP. This item disappears after one use.
    
    Revival Herb
    Item Type: Menu Item/In-Battle Item
    Location: Stores
    Description: Removes a Pokémon out of Faint status, but will lower their
    happiness due to the item being bitter. This item disappears after one use.
    
    Sacred Ash
    Item Type: Menu Item/In-Battle Item
    Location: Attached to Ho-oh
    Description: Completely restores HP and Status of ALL Pokémon in your group. 
    It has also been known as a "One use Pokémon Center."  This item 
    disappears after one use.
    
    Repel
    Item Type: Menu Item/Field
    Location: Stores; Hidden; Mazes/Field
    Description: Repels Pokémon for 100 steps.  When Repel is used, monsters
    that are of a higher level than your lead Pokemon will still attack you.
    This item disappears after one use.
    
    Super Repel
    Item Type: Menu Item/Field
    Location: Stores; Hidden; Mazes/Field; Mystery Gift
    Description: Repels Pokémon for 200 steps.  When Repel is used, monsters
    that are of a higher level than your lead Pokemon will still attack you.
    This item disappears after one use.
    
    Max Repel
    Item Type: Menu Item/Field
    Location: Stores; Hidden; Mazes/Field; Mystery Gift
    Description: Repels Pokémon for 250 steps.  When Repel is used, monsters
    that are of a higher level than your lead Pokemon will still attack you.
    This item disappears after one use.
    
    Antidote
    Item Type: Menu Item/In-Battle Item
    Location: Stores; Hidden; Mazes/Field
    Description: Removes the bad status of Poison from one Pokémon.  This item 
    disappears after one use.
    
    Burn Heal
    Item Type: Menu Item/In-Battle Item
    Location: Stores; Hidden; Mazes/Field
    Description: Removes the bad status of Burn from one Pokémon.  This item 
    disappears after one use.
    
    Ice Heal
    Item Type: Menu Item/In-Battle Item
    Location: Stores; Hidden; Mazes/Field
    Description: Removes the bad status of Freeze from one Pokémon.  This item 
    disappears after one use.
    
    PRZ Heal
    Item Type: Menu Item/In-Battle Item
    Location: Stores; Hidden; Mazes/Field
    Description: Removes the bad status of Freeze from one Pokémon.  This item 
    disappears after one use.
    
    Awakening
    Item Type: Menu Item/In-Battle Item
    Location: Stores; Hidden; Mazes/Field
    Description: Removes the bad status of Sleep from one Pokémon.  This item 
    disappears after one use.
    
    Full Heal
    Item Type: Menu Item/In-Battle Item
    Location: Stores; Hidden; Mazes/Field
    Description: Cures any bad status ailment from one Pokémon.  This item 
    disappears after one use.
    
    Heal Powder
    Item Type: Menu Item/In-Battle Item
    Location: Stores
    Description: Cures any bad status ailment from one Pokémon, but will
    lower their happiness due to the item being bitter. This item disappears
    after one use.
    
    Fire Stone
    Item Type: Menu Item
    Location: Route 25; Mystery Gift
    Description: Evolves Vulpix, Growlithe, and Eevee to Nintetales, Arcanine, 
    and Flareon.  This item disappears after one use.
    
    Thunder Stone
    Item Type: Menu Item
    Location: Route 25; Mystery Gift
    Description: Evolves Pikachu and Eevee into Raichu and Jolteon.  This item 
    disappears after one use.
    
    Water Stone
    Item Type: Menu Item
    Location: Route 25; Mystery Gift
    Description: Evolves Poliwhirl, Shellder, Staryu, and Eevee into Poliwrath,
    Cloyster, Starmie, and Vaporeon.  This item disappears after one use.
    
    Leaf Stone
    Item Type: Menu Item
    Location: Route 25; Mystery Gift
    Description: Evolves Gloom, Weepinbell, and Exeggcute into Vileplume,
    Victreebel, and Exeggutor.  This item disappears after one use.
    
    Moon Stone
    Item Type: Menu Item
    Location: Route 26 (Waterfall); Mt. Moon on Mondays
    Description: Evolves Nidorina, Nidorino, Clefairy, and Jigglypuff into 
    Nidoqueen, Nidoking, Clefable, and Wigglytuff. This item disappears after 
    one use.
    
    Sun Stone
    Item Type: Menu Item;
    Location: Bug Catching Contest
    Description: Evolves Gloom and Sunkern into Bellosom and Sunflora.  This 
    item disappears after one use.
    
    Rare Candy
    Item Type: Menu Item
    Location: Mazes/Field; Hidden; Mystery Gift
    Description: Increases a selected Pokémon's level, regardless of experience, 
    by 1. This item disappears after one use.
    
    Ether
    Item Type: Menu Item/In-Battle Item
    Location: Mazes/Field; Hidden; Mystery Gift
    Description: Recovers 10 PP of one selected move.  This item disappears 
    after one use.
    
    Max Ether
    Item Type: Menu Item/In-Battle Item
    Location: Mazes/Field; Hidden; Mystery Gift
    Description: Restores all PP to one selected move.  This item disappears 
    after one use.
    
    Elixir
    Item Type: Menu Item/In-Battle Item
    Location: Mazes/Field; Hidden; Mystery Gift
    Description: Recovers 10 PP of all of a Pokémon's moves.  This item 
    disappears after one use.
    
    Megaelixir
    Item Type: Menu Item/In-Battle Item
    Location: Mazes/Field; Hidden; Mystery Gift
    Description: Recovers all PP of the selected Pokémon's moves. This item 
    disappears after one use.
    
    HP Up
    Item Type: Menu Item
    Location: Goldenrod City/Celadon City Department Stores; Mazes/Field; 
    Hidden; Mystery Gift
    Description: Increases the Stat Experience of a Pokémon's HP.  10 of these 
    can be used on one Pokémon.  This item disappears after one use.
    
    Protein
    Item Type: Menu Item
    Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden
    Description: Increases the Stat Experience of a Pokémon's Attack.  10 of 
    these can be used on one Pokémon.  This item disappears after one use.
    
    Iron
    Item Type: Menu Item
    Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden
    Description: Increases the Stat Experience of a Pokémon's Defense.  10 of 
    these can be used on one Pokémon.  This item disappears after one use.
    
    Carbos
    Item Type: Menu Item
    Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden
    Description: Increases the Stat Experience of a Pokémon's Speed.   10 of 
    these can be used on one Pokémon.  This item disappears after one use.
    
    Calcium
    Item Type: Menu Item
    Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden
    Description: Increases the Stat Experience of a Pokémon's Special stats. 10
    of these can be used on one Pokémon.  This item disappears after one use.
    
    PP Up
    Item Type: Menu Item
    Location: Mazes/Fields; Hidden; Mystery Gift
    Description: Increase PP of a selected move on a selected Pokémon by 20%. 3
    of these can be used on one selected move on the selected Pokémon. This item 
    disappears after one use.
    
    BALLS
    
    Poké Ball
    Item Type: In-Battle Item
    Location: Stores; Hidden; Mazes/Field
    Description: Used for catching wild Pokémon.  It is the most basic ball of 
    the bunch, and can miss a Pokémon of rare caliber.  This item disappears 
    after one use.
    
    Great Ball
    Item Type: In-Battle Item
    Location: Stores; Hidden; Mazes/Field; Mystery Gift
    Description: Used for catching wild Pokémon.  Has a greater success rate 
    (appx. 2X) than a Poké Ball.  This ball can still miss a Pokémon of rare 
    caliber.  This item disappears after one use.
    
    Ultra Ball
    Item Type: In-Battle Item
    Location: Stores; Hidden; Mazes/Field
    Description: Used for catching wild Pokémon.  Has a greater success rate 
    (appx. 4X) than a Poké Ball.  This ball can miss a Pokémon of rare caliber. 
    This item disappears after one use.
    
    Master Ball
    Item Type: In-Battle Item
    Location: New Bark Town; Lucky Number Show
    Description: Used for catching wild Pokémon.  This ball can never miss, and 
    will always ensure that you will catch the opposing wild Pokémon.  This item 
    disappears after one use.
    
    Heavy Ball
    Item Type: In-Battle Item
    Location: Kurt
    Description: Used for catching wild Pokémon.  The heavier the Pokémon, the 
    better the chance is to catch it.  However, if a Pokémon is light, the 
    effectiveness of the ball decreases (-20 - +30 Weight bonus).  This item 
    disappears after one use.
    
    Level Ball
    Item Type: In-Battle Item
    Location: Kurt
    Description: Used for catching wild Pokémon.  The higher level your 
    Pokémon's level is than the opposing Pokémon's level is, then the better the 
    effectiveness is (Max: 8X).  This item disappears after one use.
    
    Lure Ball
    Item Type: In-Battle Item
    Location: Kurt
    Description: Used for catching wild Pokémon.  If you are fighting a Pokémon 
    using a Rod, the effectiveness increases (3X).  This item disappears after 
    one use.
    
    Friend Ball
    Item Type: In-Battle Item
    Location: Kurt
    Description: Used for catching wild Pokémon.  When you use this ball, and a 
    catch is successful, the happiness of a Pokémon increases from 70 -> 200 
    (Note: Happiness evolve Pokémon evolve when their happiness is 210+).  This 
    item disappears after one use.
    
    Fast Ball
    Item Type: In-Battle Item
    Location: Kurt
    Description: Used for catching wild Pokémon. If a Pokémon is a Pokémon that 
    tends to run away a lot from battle (This does not include techniques), then 
    the effectiveness is increased (4X).  This item disappears after one use.
    
    Moon Ball
    Item Type: In-Battle Item
    Location: Kurt
    Description: Used for catching wild Pokémon. If a wild Pokémon can evolve by 
    the use of a Moon Stone, then the effectiveness of this ball is increased 
    (4X).  This item disappears after one use.
    
    Love Ball
    Item Type: In-Battle Item
    Location: Kurt
    Description: Used for catching wild Pokémon.  If the fighting Pokémon are of 
    the same  kind and opposite genders, then the effectiveness of this ball is 
    increased (8X).  This item disappears after one use.
    
    Park Ball
    Item Type: In-Battle Item
    Location: Given 20 at start of Bug-Catching Contest
    Description: Used for catching wild Pokémon in the Bug Catching Tournament.  
    Its ability is equal to that of a Great Ball.  This item disappears after 
    one use.
    
    SPECIAL/FIELD
    
    Zephyr Badge
    Item Type: Special
    Location: Violet City Gym
    Description: Gym Badge necessary to completing the Crystal Version.  
    Increases all flying-type move strength (1.125X) and allow you to be able to 
    use Flash out of battle. You must beat Falkner to acquire this badge.
    
    Hive Badge
    Item Type: Special
    Location: Azalea City Gym
    Description: Gym Badge necessary to completing the Crystal Version.  
    Increases all bug-type move strength (1.125X), and allow you to be able to 
    tame a Pokémon at level 30 or lower. You must beat Bugsy to acquire this 
    badge.
    
    Plain Badge
    Item Type: Special
    Location: Goldenrod City Gym
    Description: Gym Badge necessary to completing the Crystal Version.  
    Increases all normal-type move strength (1.125X).  You must beat Whitney to 
    acquire this badge.
    
    Fog Badge
    Item Type: Special
    Location: Ecruteak City
    Description: Gym Badge necessary to completing the Crystal Version.  
    Increases all ghost-type move strength (1.125X), allow you to be able surf 
    out of battle, and tame Pokémon level 50 or lower.  You must beat Morty to 
    acquire this badge.
    
    Storm Badge
    Item Type: Special
    Location: Cianwood Island Gym
    Description: Gym Badge necessary to completing the Crystal Version.  
    Increases all fighting-type move strength (1.125X), and allow you to be able 
    to tame any Pokémon level 70 or lower. You must beat Chuck to acquire this 
    badge.
    
    Mineral Badge
    Item Type: Special
    Location: Olivine City Gym
    Description: Gym Badge necessary to completing the Crystal Version.  
    Increases all steel-type move strength (1.125X).  You must beat Jasmine to 
    acquire this badge.
    
    Glacier Badge
    Item Type: Special
    Location: Mahogany City Gym
    Description: Gym Badge necessary to completing the Crystal Version.  
    Increases all ice-type move strength (1.125X).  You must beat Pryce to 
    acquire this badge.
    
    Rising Badge
    Item Type: Special
    Location: Blackthorn City Gym
    Description: Gym badge necessary to completing the Crystal Version.  Allows 
    you to tame any level of monsters, and increases all dragon-type move 
    strength (1.125x). You must beat Clair to acquire this badge.
    
    Boulder Badge
    Item Type: Special
    Location: Pewter City Gym
    Description: Gym badge necessary to completing the Crystal Version.  This 
    badge increases all rock-type move strength (1.125X).  You must beat Brock 
    to acquire this badge.
    
    Cascade Badge
    Item Type: Special
    Location: Cerulean City Gym
    Description: Gym badge necessary to completing the Crystal Version.  This 
    badge increases all water-type move strength (1.125X).  You must beat Misty 
    to acquire this badge.
    
    Thunder Badge
    Item Type: Special
    Location: Vermilion City Gym
    Description: Gym badge necessary to completing the Crystal Version.  This 
    badge increases all electric-type move strength (1.125X).  You must beat Lt. 
    Surge to acquire this badge.
    
    Rainbow Badge
    Item Type: Special
    Location: Celedon City Gym
    Description: Gym badge necessary to completing the Crystal Version.  This 
    badge increases all electric-type move strength (1.125X).  You must beat 
    Erika to acquire this badge.
    
    Soul Badge
    Item Type: Special
    Location: Fuschia City Gym
    Description: Gym badge necessary to completing the Crystal Version.  This 
    badge increases all poison-type move strength (1.125X).  You must beat the 
    real Janine to acquire this badge.
    
    Marsh Badge
    Item Type: Special
    Location: Saffron City Gym
    Description: Gym badge necessary to completing the Crystal Version.  This 
    badge increases all psychic-type move strength (1.125X).  You must beat 
    Sabrina to acquire this badge.
    
    Volcano Badge
    Item Type: Special
    Location: Seafoam Island Gym
    Description: Gym badge necessary to completing the Crystal Version.  
    Increases all fire-type move strength (1.125X).  You must beat Blaine to 
    acquire this badge.  This badge would have been located on Cinnabar Island, 
    however, the island's volcano finally blew its lid.
    
    Earth Badge
    Item Type: Special
    Location: Viridian Gym
    Description: Gym badge necessary to completing the Crystal Version.  
    Increases all ground-type move strength (1.125X).  You must beat Gary to 
    acquire this badge.
    
    Bicycle
    Item Type: Special/Field
    Location: Goldenrod City
    Description: Increase your travel speed on the field (2X).
    
    Red Apricorn
    Item Type: Special
    Location: Random strange looking tree-things.
    Description: Give this item to Kurt in Azalea Town, and he will make you a 
    Level Ball in due time!  This item disappears after it is given to Kurt.
    
    Blu Apricorn
    Item Type: Special
    Location: Random strange looking tree-things.
    Description: Give this item to Kurt in Azalea Town, and he will make you a 
    Lure Ball in due time!  This item disappears after it is given to Kurt.
    
    Ylw Apricorn
    Item Type: Special
    Location: Random strange looking tree-things.
    Description: Give this item to Kurt in Azalea Town, and he will make you a 
    Moon Ball in due time!  This item disappears after it is given to Kurt.
    
    Grn Apricorn
    Item Type: Special
    Location: Random strange looking tree-things.
    Description: Give this item to Kurt in Azalea Town, and he will make you a 
    Friend Ball in due time!  This item disappears after it is given to Kurt.
    
    Wht Apricorn
    Item Type: Special
    Location: Random strange looking tree-things.
    Description: Give this item to Kurt in Azalea Town, and he will make you a 
    Fast Ball in due time!  This item disappears after it is given to Kurt.
    
    Blk Apricorn
    Item Type: Special
    Location: Random strange looking tree-things.
    Description: Give this item to Kurt in Azalea Town, and he will make you a 
    Heavy Ball in due time!  This item disappears after it is given to Kurt.
    
    Pnk Apricorn
    Item Type: Special
    Location: Random strange looking tree-things.
    Description: Give this item to Kurt in Azalea Town, and he will make you a 
    Love Ball in due time!  This item disappears after it is given to Kurt.
    
    Flower Mail
    Item Type: Special/Attachment
    Location: Specialty Stores (E.G.: Mt. Moon)
    Description: Write a message on this piece of mail, attach it to a Pokémon, 
    and trade it to a friend to read the message.  You can also use the "Send 
    Mail" feature.  This particular piece of mail happens to have a flower 
    background.  This item disappears after it is deleted manually.
    
    Morph Mail
    Item Type: Special/Attachment
    Location: Mystery Gift
    Description: Write a message on this piece of mail, attach it to a Pokémon, 
    and trade it to a friend to read the message.  You can also use the "Send 
    Mail" feature.  This particular piece of mail happens to change itself 
    depending on what Pokémon you have attached it to.  This item disappears 
    after it is deleted manually.
    
    Eon Mail
    Item Type: Special/Attachment
    Location: Mystery Gift
    Description: Write a message on this piece of mail, attach it to a Pokémon, 
    and trade it to a friend to read the message.  You can also use the "Send 
    Mail" feature.  This particular piece of mail happens to have an Eevee-based 
    background.  This item disappears after it is deleted manually.
    
    Surf Mail
    Item Type: Special/Attachment
    Location: Specialty Stores (E.G.: Mt. Moon)
    Description: Write a message on this piece of mail, attach it to a Pokémon, 
    and trade it to a friend to read the message.  You can also use the "Send 
    Mail" feature.  This particular piece of mail happens to have a Lapras-Based 
    background.  This item disappears after it is deleted manually.
    
    Sky Blue Mail
    Item Type: Special/Attachment
    Location: Specialty Stores (E.G.: Mt. Moon)
    Description: Write a message on this piece of mail, attach it to a Pokémon, 
    and trade it to a friend to read the message.  You can also use the "Send 
    Mail" feature.  This particular piece of mail happens to have a Sky 
    background.  This item disappears after it is deleted manually.
    
    Light-Blue Mail
    Item Type: Special/Attachment
    Location: Specialty Stores (E.G.: Mt. Moon)
    Description: Write a message on this piece of mail, attach it to a Pokémon, 
    and trade it to a friend to read the message.  You can also use the "Send 
    Mail" feature.  This particular piece of mail happens to have a light-blue 
    background.  This item disappears after it is deleted manually.
    
    Portrait Mail
    Item Type: Special/Attachment
    Location: Specialty Stores (E.G.: Mt. Moon)
    Description: Write a message on this piece of mail, attach it to a Pokémon, 
    and trade it to a friend to read the message.  You can also use the "Send 
    Mail" feature.  This particular piece of mail happens to have portrait 
    background.  This item disappears after it is deleted manually.
    
    Music Mail
    Item Type: Special/Attachment
    Location: Specialty Stores (E.G.: Mt. Moon)
    Description: Write a message on this piece of mail, attach it to a Pokémon, 
    and trade it to a friend to read the message.  You can also use the "Send 
    Mail" feature.  This particular piece of mail happens to have a musical 
    background.  This item disappears after it is deleted manually.
    
    Silver Wing
    Item Type: Special
    Location: Pewter City/Goldenrod Radio Tower (depends on version)
    Description: A mythical item with a unique silver color.  This makes the 
    legendary Pokémon Lugia appear at Whirl Islands.  Disappears after you 
    encounter Lugia.
    
    Rainbow Wing
    Item Type: Special
    Location: Pewter City/Goldenrod Radio Tower (depends on version)
    Description: A very special item with a distinctive coloring that has all 
    the colors of the rainbow.  With this item, you can make the legendary 
    Pokémon Ho-oh appear at Tin Tower.  Disappears after you encounter Ho-oh.
    
    Poké Doll
    Item Type: Special
    Location: Vermilion City Pokémon Fan Club
    Description: This is a different type of Poké Doll.  It is the only doll 
    that can be given to the Copy Cat girl in Saffron City.  Disappears after 
    you give it to the Copy Cat girl.
    
    Machine Part
    Item Type: Special
    Location: Cerulean City Gym
    Description: This special item is the missing item that the Power Plant 
    needs to restore power to its generator.  This item disappears after you 
    return it to the Power Plant.
    
    Pass
    Item Type: Special
    Description: The Copy Cat gives you this very necessary item, once you give 
    her the Poké Doll she lost.  It will give you access to the Magnet Train 
    once you have restored power to the Power Plant.  The Magnet Train will send 
    you from Kanto to Johto, and vice versa in a few seconds.
    
    S.S. Ticket
    Item Type: Special
    Location: New Bark Town
    Description: Professor Elm gives this item to you once you have beaten the 
    Elite Four.  It will allow you to go on the S.S. Aqua.
    
    Mystery Egg
    Item Type: Special/Pokémon
    Location: Mr. Pokémon's house.
    Description: This "Mystery" Egg contains a very special bundle of joy just 
    waiting to burst.  Who is inside this egg?  Togepi, that's who!  This egg 
    disappears after Togepi hatches.
    
    Coin Case
    Item Type: Special/Menu Item
    Location: Goldenrod City
    Description: Holds coins (max is 9999), which can be used in slot machines 
    to buy a various assortment of unique goods.  Also the currency used by the 
    Move Tutor. Select the Coin Case to view how many coins you have.
    
    Itemfinder
    Item Type: Special/Menu Item/Field
    Location: Ecruteak City
    Description: Makes an annoying ringing sound when used.  This indicates that
    there is a hidden item somewhere around the area.  Hit "A" to search for an 
    item not visible.
    
    Secret Potion
    Item Type: Special
    Location: Cianwood Island
    Description: Cures a sickly Pokémon that belongs to Jasmine.  This item 
    disappears after you return it to Jasmine up at the Lighthouse in Olivine 
    City.
    
    Red Scale
    Type: Special
    Location: Lake of Rage after beating Red Gyarados
    Description: When this item is given to Mr. Pokémon, he will give you Exp. 
    Share.  This item disappears after you give it to Mr. Pokémon.
    
    Underground Key
    Type: Special
    Location: Radio Tower (Goldenrod)
    Description: A key received from beating the impersonating director.  With 
    this key, you can open up a locked door in the Underground Path in Goldenrod 
    City.
    
    Card Key
    Type: Special
    Location: Goldenrod Underground
    Description: The Director will give you this key when you find him. Use it
    to get past the shutters in Goldenrod Radio Tower.
    
    Cleanse Tag
    Item Type: Attachment
    Location: Route 5
    Description: When attched, the encounter rate of Pokémon is decreased.
    
    Old Rod
    Item Type: Special/Field
    Location
    Description:  Your first rod, oh joy!  Now you can fish for water Pokémon.  
    Hmm... Strange, all I can seem to get are Magikarp.
    
    Good Rod
    Item Type: Special/Field
    Location: Olivine City
    Description: A new rod!  Yippee!  Wow, no Magikarp yet.  That's a good sign, 
    I'd say.  But, some of these Pokémon are moderately weak.
    
    Super Rod
    Item Type: Special/Field
    Location: Silence Bridge Area
    Description: Oh my goodness!  This rod is the best thing I have ever seen!  
    I can catch so many wonderful Pokémon with this rod!
    
    Squirtbottle
    Item Type: Special
    Location: Goldenrod City
    Description: Enables you to fight the Sudowoodo that is blocking the 
    mainstream path to many towns.  Be careful, as you only get one chance to 
    fight Sudowoodo!
    
    Expansion Card
    Item Type: Special/Poké Gear
    Location: Lavender Town
    Description: When you receive this card, you can listen to the Radio 
    Stations that are broadcasted in Kanto.  It quickly disappears into your 
    Poké Gear.
    
    Radio Card
    Type: Special/Menu Poké Gear
    Location: Radio Tower (Goldenrod)
    Description: The Radio Card enables your Poké Gear to listen to the radio in 
    G/S/C.  You can win prizes, and "learn" something about Pokémon. It quickly
    disappears into your Poké Gear.
    
    Watch
    Type: Special/Menu Poké Gear
    Location: Mom
    Description: Tells time of day, and what day it is.  It is very vital in 
    your journey to be #1.  Yeah.  It is part of your Poké Gear.
    
    Map Card
    Type: Special/Menu Poké Gear
    Location: Mom
    Description: This activates the map to appear on the Poké Gear option.  The 
    map will allow you to view all of Johto at first, but then allows you to 
    view Kanto.  This item quickly disappears into your Poké Gear.
    
    Pokédex
    Type: Special/Menu Pokédex
    Location: Professor Elm
    Description: Special device given to you at the beginning of the game.  
    Records what Pokémon you have discovered, caught, and what you do not have, 
    it also makes note of footprints too.  It has its own Sub-Menu, Pokédex.
    
    Unown Pokédex
    Type: Special
    Location: Ruins of Alph
    Description: Special device given to you when you capture three varieties of
    Unown. Records which of the Unown you have caught. Can be accessed under the
    "Options" menu in the Pokédex.
    
    Upgrade
    Item Type: Attachment/Special
    Location: Sylph Co.
    Description: When attached to a Porygon, trade it to a Gold, Silver, or 
    Crystal version to make it to evolve into Porygon2.  Disappears if you allow 
    Porygon to evolve into Porygon2.
    
    Dragon Scale
    Item Type: Attachment/Special
    Location: Sylph Co.
    Description: When attached to a Seadra, trade it to a Gold, Silver, or 
    Crystal version to make it to evolve into Kingdra.  Disappears if you allow 
    Seadra to evolve into Kingdra.
    
    Escape Rope
    Item Type: Field
    Location: Stores; Field/Mazes; Hidden
    Description: Allows you to escape from mazes without traveling.  Disappears 
    after one use.
    
    IN-BATTLE/ATTACHMENTS
    X Attack
    Item Type: In-Battle
    Location: Stores; Mazes/Field; Hidden
    Description: Raises the attack of the Pokémon who is out in the battle 
    screen by one level (1.5X).  This item disappears after it is used.
    
    X Accuracy
    Item Type: In-Battle
    Location: Stores; Mazes/Field; Hidden
    Description: Raises the accuracy of the Pokémon who is out in the battle 
    screen by one level (1.5X).  This item disappears after it is used.
    
    X Defend
    Item Type: In-Battle
    Location: Stores; Mazes/Field; Hidden
    Description: Raises the defense of the Pokémon who is out in the battle 
    screen by one level (1.5X).  This item disappears after it is used.
    
    X Speed
    Item Type: In-Battle
    Location: Stores; Mazes/Field; Hidden
    Description: Raises the speed of the Pokémon who is out in the battle screen 
    by one level (1.5X).  This item disappears after it is used.
    
    X Special
    Item Type: In-Battle
    Location: Stores; Mazes/Field; Hidden
    Description: Raises the special (both attack and defense) of the Pokémon who 
    is out in the battle screen by one level (1.5X).  This item disappears after 
    it is used.
    
    Dire Hit
    Item Type: In-Battle
    Location: Stores; Mazes/Field; Hidden
    Description: Raises the critical hit rate of the Pokémon who is out in the 
    battle screen by one level (+1).  This item disappears after it is used.
    
    Guard Spec.
    Item Type: In-Battle
    Location: Stores; Mazes/Field; Hidden
    Description: Raises the attack of the Pokémon who is out in the battle 
    screen by one level (1.5X).  This item disappears after it is used.
    
    Poke Doll
    Item Type: In-Battle
    Location: Stores
    Description: Dolls that are purchased can be used to cause Wild Pokemon
    to flee. This item disappears after one use.
    
    Berry
    Item Type: Attachment/Menu Item/In-Battle Item
    Location: Random Strange looking tree-things; Mystery Gift
    Description: Restores 10 HP to one Pokémon.  If attached to a Pokémon, the 
    Pokémon will recover 10 HP before it faints.  If it faints, the item is not 
    used.  When the item is used in a battle, then it disappears, exception in 
    link battles.  This item disappears after it is used.
    
    Berry Juice
    Item Type: Attachment/Menu Item/In-Battle Item
    Location: Give a berry to Shuckle, and it will produce it over time.
    Description: Restores 20 HP to one Pokémon.  If attached to a Pokémon, the 
    Pokémon will recover 20 HP before it faints.  If it faints, the item is not 
    used.  When the item is used in a battle, then it disappears, exception in 
    link battles.  This item disappears after it is used.
    
    Gold Berry
    Item Type: Attachment/Menu Item/In-Battle Item
    Location: 3rd Prize, Bug Catching Contest; Mystery Gift
    Description: Restores 30 HP to one Pokémon.  If attached to a Pokémon, the 
    Pokémon will recover 30 HP of that Pokémon before it faints.  If it faints, 
    the item is not used.  When the item is used in a battle, then it 
    disappears, exception in link battles.  This item disappears after it is 
    used.
    
    PSNCureberry
    Item Type: Attachment/Menu Item/In-Battle Item
    Location: Random Strange looking tree-things; Mystery Gift
    Description: Cures poisoning.  If attached to a Pokémon, the Pokémon will be 
    cured of poison.  If it faints, the item is not used.  When the item is used 
    in a battle, then it disappears, exception in link battles.  This item 
    disappears after it is used.
    
    PRZCureBerry
    Item Type: Attachment/Menu Item/In-Battle Item
    Location: Random Strange looking tree-things; Mystery Gift
    Description: Cures paralysis.  If attached to a Pokémon, the Pokémon will be 
    cured of paralysis when paralyzed.  If it faints, the item is not used.  
    When the item is used in a battle, then it disappears, exception in link 
    battles.  This item disappears after it is used.
    
    BurntBerry
    Item Type: Attachment/Menu Item/In-Battle Item
    Location: Random Strange looking tree-things; Mystery Gift
    Description: Cures freezing.  If attached to a Pokémon, the Pokémon will be 
    cured of the frozen state when frozen.  If it faints, the item is not used.  
    When the item is used in a battle, then it disappears, exception in link 
    battles.  This item disappears after it is used.
    
    IceBerry
    Item Type: Attachment/Menu Item/In-Battle Item
    Location: Random Strange looking tree-things; Mystery Gift
    Description: Cures burning.  If attached to a Pokémon, the Pokémon will be 
    cured of burns.  If it faints, the item is not used.  When the item is used 
    in a battle, then it disappears, exception in link battles.  This item 
    disappears after it is used.
    
    BitterBerry
    Item Type: Attachment/In-Battle Item
    Location: Random Strange looking tree-things; Mystery Gift
    Description: Cures confusion.  If attached to a Pokémon, the Pokémon will be 
    cured of confusion.  If it faints, the item is not used.  When the item is 
    used in a battle, then it disappears, exception in link battles.  This item 
    disappears after it is used.
    
    MintBerry
    Item Type: Attachment/In-Battle Item
    Location: Random Strange looking tree-things; Mystery Gift
    Description:  Cures sleep.  If attached to a Pokémon, the Pokémon will be 
    cured of sleep.  If it faints, the item is not used.  When the item is used 
    in a battle, then it disappears, exception in Link Battles.
    
    MiracleBerry
    Item Type: Attachment/Menu Item/In-Battle Item
    Location: Mystery Gift (Very rare)
    Description: Cures all status ailments.  If attached to a Pokémon, the 
    Pokémon will be cured of anything.  If it faints, the item is not used.  
    When the item is used in a battle, then it disappears, exception in link 
    battles.  This item disappears after it is used.
    
    Leftovers
    Item Type: Attachment/In-Battle
    Location: Attached to any traded (RBY) Snorlax/Clefable or caught Snorlax
    Description: When attached to a Pokémon,  the Pokémon with this item 
    attached will recover 1/16th of their HP at the end of every turn.
    
    Pink Bow
    Item Type: Attachment/In-Battle
    Location: Route 29 on Tuesday; Radio Tower
    Description: Increases normal-type attacks by 10%.
    
    Polka dot Bow
    Item Type: Attachment/In-Battle
    Location: Traded (RBY) Jigglypuff
    Description: Increases normal-type attacks by 10%.
    
    Charcoal
    Item Type: Attachment/In-Battle
    Location: Azalea Town, return Fartfetch'd to Charcoal Maker
    Description: Increases fire-type attacks by 10%.
    
    Mystic Water
    Item Type: Attachment/In-Battle
    Location: Cherrygrove City (Surf Required)
    Description: Increases water-type attacks by 10%.
    
    Magnet
    Item Type: Attachment/In-Battle
    Location: Route 37 on Sunday
    Description: Increases electric-type attacks by 10%.
    
    Miracle Seed
    Item Type: Attachment/In-Battle
    Location: Route 32 after beating Falkner
    Description: Increases grass-type attacks by 10%
    
    Nevermeltice
    Item Type: Attachment/In-Battle
    Location: Ice Path
    Description: Increases ice-type attacks by 10%.
    
    Blackbelt
    Item Type: Attachment/In-Battle
    Location: Lake of Rage on Wednesday
    Description: Increases fighting-type attacks by 10%.
    
    Poison Barb
    Item Type: Attachment/In-Battle
    Location: Route 32 on Friday; Catch Beedrill
    Description: Increases poison-type attacks by 10%.
    
    Soft Sand
    Item Type: Attachment/In-Battle
    Location: Beat the three Water trainers on route 34 (Surf Required)
    Description: Increases ground-type attacks by 10%.
    
    Sharp Beak
    Item Type: Attachment/In-Battle
    Location:  Route 40 on Monday
    Description: Increases flying-type attacks by 10%.
    
    Twistedspoon
    Item Type: Attachment/In-Battle
    Location: Traded (Y) Kadabra
    Description: Increases psychic-type attacks by 10%.
    
    Silver Powder
    Item Type: Attachment/In-Battle
    Location: Catch Butterfree
    Description: Increases bug-type attacks by 10%
    
    Hard Rock
    Item Type: Attachment/In-Battle
    Location: Route 36 on Thursday
    Description: Increases rock-type attacks by 10%.
    
    Spell Tag
    Item Type: Attachment/In-Battle
    Location:  Blackthorn City on Sunday
    Description: Increases ghost-type attacks by 10%
    
    Dragon Fang
    Item Type: Attachment/In-Battle
    Location: Dragon's Den
    Description: Increases dragon-type attacks by 10%.
    
    Dark Glasses
    Item Type: Attachment/In-Battle
    Location: Dark Cave (Route 45 Entrance)
    Description: Increases dark-type attacks by 10%.
    
    Metal Coat
    Item Type: Attachment/In-Battle/Special
    Location: St. Anne (First Trip)
    Description: Increases steel-type attacks by 10%.  Also used to evolve Onix 
    into Steelix and Scyther into Scizor. This item will disappear if it used
    to evolve Onix or Scyther.
    
    Bright Powder
    Item Type: Attachment/In-Battle
    Location: Traded (RBY) Legendary
    Description: Chance to decrease your opponent's accuracy.
    
    Berserk Gene
    Item Type: Attachment/In-Battle
    Location: Route 24
    Description: Doubles your Pokémon's attack and confuses them. Will
    disappear after one use, exception being link battles.
    
    Smoke Ball
    Item Type: Attachment/In-Battle
    Location: Goldenrod Underground
    Description: If the Pokémon that has this item attached uses the "Run"
    command in a wild Pokemon battle, they will run 100% of the time.
    
    Scope Lens
    Item Type: Attachment/In-Battle
    Location: Mystery Gift
    Description: Increases critical hit rate up by 1 level (12.5% minimum).
    
    King's Rock
    Item Type: Attachment/In-Battle
    Location: Slowpoke Well (Rocksmash, Surf required).
    Description: Adds a chance to flinch to most attacks (9.6% min). Also used
    to evolve Slowpoke into Slowking and Poliwhirl into Politoed. This item will
    disappear if it is used to evolve Slowpoke or Poliwhirl.
    
    Exp. Share
    Item Type: Attachment/In-Battle
    Location: Route 30, give Mr. Pokémon the Red Scale
    Description: When attached to a Pokémon (regardless whether it battled or 
    not), the Pokémon will gain 1/2 the EXP earned from the battle.
    
    Quick Claw
    Item Type: Attachment/In-Battle
    Location: National Park; Catch Sneasel
    Description: 25% chance to go first in battle.
    
    Amulet Coin
    Item Type: Attachment/In-Battle
    Location: Basement of Goldenrod Department Store
    Description: Doubles amount of money received in Trainer Battles.
    
    Everstone
    Item Type: Attachment/In-Battle
    Location: 2nd Place at Bug Catching Contest; Show Lickitung to Bill's 
    Grandpa; Professor Elm (Show him Togepi).
    Description: Prevents evolution of a Pokémon, if it is attached to a 
    Pokémon.
    
    Lucky Egg
    Item Type: Attachment/In-Battle
    Location: Catch a Chansey (Rare)
    Description: Increase the experience gained by a Pokémon (1.5X).
    
    Stick
    Item Type: Attachment/In-Battle
    Location: Catch a Farfetch'd
    Description: If attached to a Farfetch'd, increase its critical hit rating 
    by 2 (25% min).
    
    Thick Club
    Item Type: Attachment/In-Battle
    Location: Catch a Cubone or Marowak
    Description: If attached to a Cubone or Marowak, double its attack.
    
    Light Ball
    Item Type: Attachment/In-Battle
    Location: Trade a Pikachu from Pokémon Yellow
    Description: If attached to a Pikachu, double its Special Attack.
    
    Lucky Punch
    Item Type: Attachment/In-Battle
    Location: Trade (RBY) a Chansey
    Description: If attached to a Chansey, increase its critical hit rating by 
    2 (25% min).
    
    Metal Powder
    Item Type: Attachment/In-Battle
    Location: Trade (RBY) a Ditto
    Description: If attached to a Ditto, increase its defense by 1.5x.
    
    TMs/HMs
    
    TM 01
    Item Type: Move
    Location: Cianwood City Gym
    Description: Teaches the technique "Dynamicpunch".  You must defeat Chuck to 
    get this TM.  This item disappears after it is used.
    
    TM 02
    Item Type: Move/Field
    Location: Stores; Ilex Forest
    Description: Teaches the move "Headbutt".  It can also be used on the field 
    to headbutt trees.  This item disappears after it is used.
    
    TM 03
    Item Type: Move
    Location: Back Entrance at Celadon Mansion at night.
    Description: Teaches the technique "Curse".  This item disappears after it 
    is used.
    
    TM 04
    Item Type: Move
    Location: Route 35
    Description: Teaches the technique "Rollout".  This item disappears after it 
    is used.
    
    TM 05
    Item Type: Move
    Location: Route 32 (Requires Cut)
    Description: Teaches the technique "Roar".  This item disappears after it is 
    used.
    
    TM 06
    Item Type: Move
    Location: Fuschia City Gym
    Description: Teaches the technique "Toxic".  You must defeat the real Janine 
    to get this technique.  This item disappears after it is used.
    
    TM 07
    Item Type: Move
    Location: Power Plant
    Description: Teaches the technique "Zap Cannon".  This item will be given to 
    you after you have restored power to the Power Plant.  This item disappears 
    after it is used.
    
    TM 08
    Item Type: Move/Field
    Location: Route 36 after catching/defeating Sudowoodo
    Description: Teaches the technique "Rock Smash".  It can smash rocks that 
    appear to be cracking on the field.  This item disappears after it is used.
    
    TM 09
    Item Type: Move
    Location: Trade an Abra from Red, Blue, or Yellow to Gold, Silver, or 
    Crystal.
    Description: Teaches the technique "Psych Up".  This item disappears after 
    it is used.
    
    TM 10
    Item Type: Move
    Location: Lake of Rage; Celadon Department Store
    Description: Teaches the technique "Hidden Power".  This item disappears 
    after it is used.
    
    TM 11
    Item Type: Move
    Location: Celadon Department Store; Radio Tower
    Description: Teaches the Technique "Sunny Day".  This item disappears after 
    it is used.
    
    TM 12
    Item Type: Move
    Location: Tollbooth to Route 34
    Description: Teaches the technique "Sweet Scent".  This item disappears 
    after it is used.
    
    TM 13
    Item Type: Move
    Location: Route 39, feed 7 berries to Miltank; Dark Cave
    Description: Teaches the technique "Snore".  This item disappears after it 
    is used.
    
    TM 14
    Item Type: Move
    Location: Game Corner (Goldenrod)
    Description: Teaches the move "Blizzard".  You must pay 5500 coins to get 
    this.  This item disappears after it is used.
    
    TM 15
    Item Type: Move
    Location: Game Corner (Celadon)
    Description: Teaches the move "Hyper Beam".  You must pay 7500 coins to get 
    this.  This item disappears after it is used.
    
    TM 16
    Item Type: Move
    Location: Mahogany City Gym
    Description: Teaches the move "Icy Wind".  You must defeat Pryce to get 
    this.  This item disappears after it is used.
    
    TM 17
    Item Type: Move
    Location: Celadon Department Store
    Description: Teaches the move "Protect".  This item disappears after it is 
    used.
    
    TM 18
    Item Type: Move
    Location: Slowpoke Well; Celadon Department Store.
    Description: Teaches the technique "Rain Dance".  This item disappears after 
    it is used.
    
    TM 19
    Item Type: Move
    Location: Celadon City Gym
    Description: Teaches the technique "Giga Drain".  You must defeat Erika to 
    get this.  This item disappears after it is used.
    
    TM 20
    Item Type: Move
    Location: Burned Tower (Requires Strength)
    Description: Teaches the technique "Endure".  This item disappears after it 
    is used.
    
    TM 21
    Item Type: Move
    Location: Sunday @ Goldenrod Department Store.
    Description: Teaches the technique "Frustration".  This item disappears 
    after it is used.  You must have a very unhappy Pokémon to get this TM.
    
    TM 22
    Item Type: Move
    Location: Route 26
    Description: Teaches the technique "Solar Beam".  This item disappears after 
    it is used.
    
    TM 23
    Item Type: Move
    Location: Olivine City Gym
    Description: Teaches the technique "Iron Tail".  You must defeat Jasmine to 
    get this.  This item disappears after it is used.
    
    TM 24
    Item Type: Move
    Location: Blackthorne City Gym
    Description: Teaches the technique "Dragon Breath".  You must defeat Clair 
    to get this.  This item disappears after it is used.
    
    TM 25
    Item Type: Move
    Location: Game Corner (Goldenrod)
    Description: Teaches the technique "Thunder".  You must pay 5500 coins to 
    get this.  This item disappears after it is used.
    
    TM 26
    Item Type: Move
    Location: Victory Road
    Description: Teaches the technique "Earthquake".  This item disappears after 
    it is used.
    
    TM 27
    Item Type: Move
    Location: Celadon Department Store
    Description: Teaches the technique "Return".  This item disappears after it 
    is used.  You must have a very happy Pokémon to get this.
    
    TM 28
    Item Type: Move
    Location: National Park
    Description: Teaches the technique "Dig".  This item disappears after it is 
    used.
    
    TM 29
    Item Type: Move
    Location: Saffron City, Game Corner (Celadon)
    Description: Teaches the technique "Psychic". If you purchase this item, you
    must pay 3500 coins. This item disappears after it is used.
    
    TM 30
    Item Type: Move
    Location: Ecruteak City Gym
    Description: Teaches the technique "Shadow Ball".  You must defeat Morty to 
    get this.  This item disappears after it is used.
    
    TM 31
    Item Type: Move
    Location: Violet City Gym
    Description: Teaches the technique "Mud Slap".  You must defeat Falkner to 
    get this item.  This item disappears after it is used.
    
    TM 32
    Item Type: Move
    Location: Game Corner (Celadon)
    Description: Teaches the technique "Double Team". You must pay 1500 coins to
    purchase this item. This item disappears after it is used.
    
    TM 33
    Item Type: Move
    Location: Goldenrod Department Store; Trade certain Water Pokémon
    Description: Teaches the technique "Ice Punch".  This item disappears after 
    it is used.
    
    TM 34
    Item Type: Move
    Location: Olivine Lighthouse
    Description: Teaches the technique "Swagger".  This item disappears after it 
    is used.
    
    TM 35
    Item Type: Move
    Location: Underground of Goldenrod City
    Description: Teaches the technique "Sleep Talk".  This item disappears after 
    it is used.
    
    TM 36
    Item Type: Move
    Location: Tollbooth on Route 43
    Description: Teaches the technique "Sludge Bomb".  This item disappears 
    after it is used.
    
    TM 37
    Item Type: Move
    Location: Route 26; Celadon Department Store
    Description: Teaches the technique "Sandstorm".  This item disappears after 
    it is used.
    
    TM 38
    Item Type: Move
    Location: Game Corner (Goldenrod)
    Description: Teaches the technique "Fire Blast".  You must pay 5500 coins to 
    get this.  This item disappears after it is used.
    
    TM 39
    Item Type: Move
    Location: Union Cave
    Description: Teaches the technique "Swift".  This item disappears after it 
    is used.
    
    TM 40
    Item Type: Move
    Location: Mt. Mortar
    Description: Teaches the technique "Defense Curl".  This item disappears 
    after it is used.
    
    TM 41
    Item Type: Move
    Location: Goldenrod Department Store
    Description: Teaches the technique "Thunder Punch".  This item disappears 
    after it is used.
    
    TM 42
    Item Type: Move
    Location: Viridian City
    Description: Teaches the technique "Dream Eater".  This item disappears 
    after it is used.
    
    TM 43
    Item Type: Move
    Location: Lake of Rage
    Description: Teaches the technique "Detect".  This item disappears after it 
    is used.
    
    TM 44
    Item Type: Move
    Location: Ice Cave
    Description: Teaches the technique "Rest".  This item disappears after it is 
    used.
    
    TM 45
    Item Type: Move
    Location: Goldenrod City Gym
    Description: Teaches the technique "Attract".  This item disappears after it 
    is used.  You must defeat Whitney to get this.
    
    TM 46
    Item Type: Move
    Location: Mahogany Town
    Description: Teaches the technique "Thief".  This item disappears after it 
    is used.
    
    TM 47
    Item Type: Move
    Location: Rock Tunnel; Route 28
    Description: Teaches the technique "Steel Wing".  This item disappears after 
    it is used.
    
    TM 48
    Item Type: Move
    Location: Goldenrod Department Store
    Description: Teaches the technique "Fire Punch".  This item disappears after 
    it is used.
    
    TM 49
    Item Type: Move
    Location: Azalea City Gym
    Description: Teaches the technique "Fury Cutter".  You must defeat Bugsy to 
    get this item.  This item disappears after it is used.
    
    TM 50
    Item Type: Move
    Location: Route 31
    Description: Teaches the technique "Nightmare".  This item disappears after 
    it is used.
    
    HM 01
    Item Type: Move/Field
    Location: Ilex Forest
    Description: Teaches the technique "Cut".  Can cut certain bushes on field.
    
    HM 02
    Item Type: Move/Field
    Location: Cianwood Island
    Description: Teaches the technique "Fly".  You can fly to cities to decrease 
    travel time.  You get this from Chuck's wife, after beating Chuck.
    
    HM 03
    Item Type: Move/Field
    Location:  Ecruteak City
    Description: Teaches the technique "Surf".  You can travel on water with a 
    Pokémon.  You must defeat the five dancing ladies.
    
    HM 04
    Item Type: Move/Field
    Location: Olivine City
    Description: Teaches the technique "Strength".  You can move boulders.
    
    HM 05
    Item Type: Move/Field
    Location: Sprout Tower
    Description: Teaches the technique "Flash".  You can light up dark areas 
    such as Mt. Silver.
    
    HM 06
    Item Type: Move/Field
    Location: Mahogany City
    Description: Teaches the technique "Whirlpool".  While on water, you can 
    eliminate whirlpools, which block your path to other areas.
    
    HM 07
    Item Type: Move/Field
    Location: Ice Cave
    Description: Teaches the technique "Waterfall".  While on water, you can 
    travel up waterfalls.
    
    ROOM
    
    Charmander Doll
    Item Type: Room
    Location: Mom
    Description: A doll of the fire Pokémon Charmander. It can be put up
    inside your room.
    
    Pikachu Doll
    Item Type: Room
    Location: Mom
    Description: A doll of the electric Pokémon Pikachu.  It can be put up 
    inside your room.
    
    Jigglypuff Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the normal Pokémon Jigglypuff.  It can be put up 
    inside your room.
    
    Poliwag Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the water Pokémon Poliwag.  It can be put up inside 
    your room.
    
    Diglett Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the ground Pokémon Diglett.  It can be put up inside 
    your room.
    
    Staryu Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the water Pokémon Staryu.  It can be put up inside 
    your room.
    
    Magikarp Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the water Pokémon Magikarp.  It can be put up inside 
    your room.
    
    Oddish Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the grass/poison Pokémon Oddish. It can be put up 
    inside your room.
    
    Gengar Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the ghost/poison Pokémon Gengar.  It can be put up 
    inside your room.
    
    Shellder Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the water Pokémon Shellder.  It can be put up inside 
    your room.
    
    Grimer Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the poison Pokémon Grimer.  It can be put up inside 
    your room.
    
    Voltorb Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the electric Pokémon Voltorb.  It can be put up 
    inside your room.
    
    Weedle Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the bug/poison Pokémon Weedle.  It can be put up 
    inside your room.
    
    Geodude Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the rock/ground Pokémon Geodude.  It can be put up 
    inside your room.
    
    Machop Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the fighting Pokémon Machop.  It can be put up inside 
    your room.
    
    Bulbasaur Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the grass Pokémon Bulbasaur.  It can be put up inside 
    your room.
    
    Squirtle Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the water Pokémon Squirtle.  It can be put up inside 
    your room.
    
    Clefairy Doll
    Item Type: Room
    Location: Mom
    Description: A doll of the normal Pokémon Clefairy. It can be put up inside
    your room.
    
    Surf Pikachu Doll
    Item Type: Room
    Location: Mystery Gift
    Description: An alternate doll of the electric Pokémon Pikachu.  This one 
    happens to be riding on a pink surfboard with a lightning bolt bottom.  It 
    can be put up in your room.
    
    Unown Doll
    Item Type: Room
    Location: Mystery Gift (Stadium G/S/C)
    Description: A doll of the psychic Pokémon Unown.  This doll can only be 
    acquired using the Pokémon Stadium G/S/C Mystery Gift feature.  It can be 
    put up inside your room.
    
    Tentacool Doll
    Item Type: Room
    Location: Mystery Gift (Stadium G/S/C)
    Description: A doll of the water/poison Pokémon Tentacool.  This doll can 
    only be acquired using the Pokémon Stadium G/S/C Mystery Gift feature.  It 
    can be put up inside your room.
    
    Clefairy Poster
    Item Type: Room
    Location: Mystery Gift
    Description: A poster of the cute normal Pokémon Clefairy.  It can be put up 
    on the wall in your room, next to the door.
    
    Jigglypuff Poster
    Item Type: Room
    Location: Mystery Gift
    Description: A poster of the cute normal Pokémon Jigglypuff.  It can be put 
    up on the wall in your room, next to the door.
    
    Pikachu Poster
    Item Type: Room
    Location: Mystery Gift
    Description: A poster of the extremely popular electric Pokémon Pikachu.  It 
    can be put up on the wall in your room, next to the door.
    
    Town Map
    Item Type: Room
    Location: Start of game
    Description: A map of the land of Johto. It is in your room as the game opens.
    
    Super NES
    Item Type: Room
    Location: Mystery Gift
    Description: A Super Nintendo Entertainment System for your room.  This can 
    be put up in your room next to your TV.  If you view this in Pokémon Stadium 
    G/S/C, you can see such popular games being played on it such as Dynablade 
    from Kirby Superstar.
    
    NES
    Item Type: Room
    Location: Mystery Gift
    Description: A Nintendo Entertainment System for your room.  This can be put 
    up in your room next to your TV.  If you view this in Pokémon Stadium G/S/C, 
    you can see such popular games being played on it such as Punch out.
    
    Nintendo64
    Item Type: Room
    Location: Mystery Gift
    Description: A Nintendo64 console for your room.  This can be put up in your 
    room next to your TV.  If you view this in Pokémon Stadium G/S/C, you can 
    see such popular games being played on it such as Super Mario 64.
    
    Virtual Boy
    Item Type: Room
    Location: Mystery Gift
    Description: A Virtual Boy console for your room.  This can be put up in 
    your room next to your TV.  However, there is nothing special to view on 
    your TV with it, since a Virtual Boy is looked through a scope-like lens 
    area.
    
    Magna Plant
    Item Type: Room
    Location: Mystery Gift
    Description: A plant for your room.  It looks like a giant herb.
    
    Tropic Plant
    Item Type: Room
    Location: Mystery Gift
    Description: A plant for your room.  It resembles something of a tropical 
    aura.
    
    Christmas Tree
    Item Type: Room
    Location: Mystery Gift (Stadium)
    Description: A plant for your room.  It is decorated like a Christmas tree.
    
    Feather Bed
    Item Type: Room
    Location: Start
    Description: The basic bed you start out with.  It has white sheets on top.
    
    Pink Bed
    Item Type: Room
    Location: Mystery Gift
    Description: A bed for your room.  It has pink sheets on top.
    
    Polkadot Bed
    Item Type: Room
    Location: Mystery Gift
    Description: A bed for your room.  Its sheets have a peculiar polka dot 
    shape.
    
    Pikachu Bed
    Item Type: Room
    Location: Mystery Gift (Stadium G/S/C)
    Description: A bed for your room.  This one happens to have Pikachu sheets.
    
    Red Carpet
    Item Type: Room
    Location: Mystery Gift
    Description: Carpeting for your room. This carpet happens to be red.
    
    Blue Carpet
    Item Type: Room
    Location: Mystery Gift
    Description: Carpeting for your room. This carpet happens to be blue.
    
    Yellow Carpet
    Item Type: Room
    Location: Mystery Gift
    Description: Carpeting for your room. This carpet happens to be yellow.
    
    Green Carpet
    Item Type: Room
    Location: Mystery Gift
    Description: Carpeting for your room. This carpet happens to be green.
    
    Jumbo Plant
    Item Type: Room
    Location: Mystery Gift
    Description: A very large plant for your room.  It looks like a larger Magna 
    Plant.
    
    Big Snorlax
    Item Type: Room
    Location: Mom
    Description: An enormous doll of the normal Pokémon Snorlax.  It can be put 
    up inside your room.
    
    Big Onix
    Item Type: Room
    Location: Mystery Gift
    Description: An enormous doll of the rock/ground Pokémon Onix.  It can be 
    put up inside your room.
    
    Big Lapras
    Item Type: Room
    Location: Mystery Gift
    Description: An enormous doll of the water/ice Pokémon Lapras.  It can be 
    put up inside your room.
    
    Normal Box - Silver Trophy
    Item Type: Room
    Location: Trade a Pokémon received from a R1 fight in the original Pokémon
    Stadium.
    Description: When a Normal Box is opened, you receive the Silver Trophy.  
    The Silver Trophy can be put up in your room, on the same table as the dolls 
    are put on.
    
    Gorgeous Box - Gold Trophy
    Item Type: Room
    Location: Trade a Pokémon received from a R2 fight in the original Pokémon
    Stadium.
    Description: When a Gorgeous Box is opened, you receive the Gold Trophy.  The 
    Gold Trophy can be put up in your room, on the same table as the dolls are 
    put on.
    
    SALE
    
    Nugget
    Item Type: Attachment/Sale
    Location: Hidden; Mazes/Field
    Description: Can be sold at any department store.
    
    Silver Leaf
    Item Type: Attachment/Sale
    Location: Trade certain Pokemon from Red, Blue, or Yellow to Gold, 
    Silver, or Crystal versions.
    Description: Can be sold at any department store.
    
    Gold Leaf
    Item Type: Attachment/Sale
    Location: Trade certain Pokemon from Red, Blue, or Yellow to Gold, 
    Silver, or Crystal versions.
    Description: Can be sold at any department store.
    
    Tiny Mushroom
    Item Type: Attachment/Sale
    Location: Trade a Paras or Parasect from Red, Blue, or Yellow to Gold, 
    Silver, or Crystal versions.
    Description: Can be sold at any department store.
    
    Big Mushroom
    Item Type: Attachment/Sale
    Location: Trade a Paras or Parasect from Red, Blue, or Yellow to Gold, 
    Silver, or Crystal versions.
    Description: Can be sold at any department store.
    
    Pearl
    Item Type: Attachment/Sale
    Location: Trade a Shellder or Cloyster from Red, Blue, or Yellow to Gold, 
    Silver, or Crystal versions.
    Description: Can be sold at any department store.
    
    Big Pearl
    Item Type: Attachment/Sale
    Location: Trade a Shellder or Cloyster from Red, Blue, or Yellow to Gold, 
    Silver, or Crystal versions.
    Description: Can be sold at any department store.
    
    Star Dust
    Item Type: Attachment/Sale
    Location: Catch a Staryu or Starmie
    Description: Can be sold at any department store.
    
    Star Piece
    Item Type: Attachment/Sale
    Location: Catch a Staryu or Starmie
    Description: Can be sold at any department store.
    
    7.9- Weekly Calendar of Events
    
    This handy guide, sorted by day, tells what you can do every day of the
    week in Gold and Silver.
    
    Sunday:
    -Goldenrod Salon is open, younger brother is cutting today
    -Goldenrod Pharmacy open for business
    -Pokemon March available on your pokegear Radio (attracts Wild Pokemon)
    -Sunny is on Route 37 with a Magnet
    -S.S. Aqua is running from Vermillion to Olivine
    -Lady with TMs for Return or Frustration on 5th floor of Goldenrod Dept.
    Store
    
    Monday:
    -Goldenrod Salon is closed today
    -Goldenrod Trinket shop open this morning
    -Clefairy are dancing in Mt. Moon. After the dance, use Rock Smash on
    the rock for a Moon Stone
    -Pokemon Lullaby available on your pokegear Radio (repels Pokemon)
    -Monica is on Route 40 with a Sharp Beak
    -S.S. Aqua is running from Olivine to Vermillion
    -Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and
    L50)
    
    Tuesday:
    -Bug-Catching Contest runs today
    -Goldenrod Salon is open, older brother is cutting today
    -Pokemon March available on your pokegear Radio (attracts Wild Pokemon)
    -Tuscany is on Route 29 with a Pink Bow
    -Rival is in Dragon's Den (no fight)
    
    Wednesday:
    -Goldenrod Salon is open, younger brother is cutting today
    -Pokemon Lullaby available on your pokegear Radio (repels Pokemon)
    -Wesley is at Lake of Rage with a Blackbelt
    -S.S. Aqua is running from Vermillion to Olivine
    -Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and
    L50)
    
    Thursday:
    -Bug-Catching Contest runs today
    -Goldenrod Salon is open, older brother is cutting today
    -Pokemon March available on your pokegear Radio (attracts Wild Pokemon)
    -Arthur is on Route 36 with a Hard Rock
    -Rival is in Dragon's Den (no fight)
    
    Friday:
    -Goldenrod Salon is open, younger brother is cutting today
    -Lapras in Union Cave
    -Pokemon Lullaby available on your pokegear Radio (repels Pokemon)
    -New number drawn for Lucky Number show
    -Frieda is on Route 32 with a Poison Barb
    -S.S. Aqua is running from Olivine to Vermillion
    
    Saturday:
    -Bug-Catching Contest runs today
    -Goldenrod Salon is open, older brother is cutting today
    -Pokemon March available on your pokegear Radio (attracts Wild Pokemon)
    -Santos is in Blackthorne City with a Spell Tag
    -Goldenrod Pharmacy open for business
    
    7.10- Team Strategy
    
    There's two keys to forming a good team...
    
    1) Choosing the Pokemon
    2) Choosing their moves
    
    1) Choosing the Pokemon
    
    When it comes to picking Pokemon, start out by picking your favourites (or
    their evolved forms). For example, a team of Donald's faves (let's call this
    Team Octo) would be:
    
    ~Octillery
    ~Kingdra
    ~Jolteon
    ~Ninetales
    ~Fearow
    ~Golem
    
    However, you have to consider the types of the Pokemon you are using. For
    example, I've got a pretty bad Electric weakness... Fearow + Octillery, and
    Kingdra doesn't take them well either. If Golem goes down, I'm screwed by
    a Surfing Raichu. So I'll swap out Octillery (who sadly, is dead weight) for
    a Snorlax.
    
    ~Snorlax
    ~Kingdra
    ~Jolteon
    ~Ninetales
    ~Fearow
    ~Golem
    
    Now, I need to figure out... is there any Pokemon that can play the type role
    of two Pokemon? As it turns out, there is. Moltres is Fire/Flying, and can play
    those roles better than Ninetales or Fearow could. So out they go.
    
    ~Snorlax
    ~Kingdra
    ~Jolteon
    ~Moltres
    ~Golem
    (blank)
    
    But what to put in that slot? Well, since Snorlax and Golem (at least in this
    team) both have kamikaze moves, I'm in trouble against a Blissey should one
    appear. And in my game, they usually do. Part of making a team is knowing what
    your opponents might use in battle, and knowing how to counter it. In my
    example, Blissey is a HUGE problem. And I know that Machamp can OHKO a Blissey
    with Cross Chop. So he's slot 6.
    
    ~Snorlax
    ~Kingdra
    ~Jolteon
    ~Moltres
    ~Golem
    ~Machamp
    
    Lastly, you need to know what your team's problems are. Well, one of mine is a
    problem with opponents that set up. Moltres has Whirlwind, but I'm getting my
    butt kicked by powered-up physical attacks. I need a Pokemon that can take
    physical attacks, and use Roar or Whirlwind. I'm also trying to keep my type
    weaknesses down (as in part 1). So, I'll swap out Golem (x4 to Water/Grass,
    a lot of weaknesses overall) for a Donphan.
    
    ~Snorlax
    ~Kingdra
    ~Jolteon
    ~Moltres
    ~Donphan
    ~Machamp
    
    That team's about as decent as you can get... only through further experience
    can I make further changes. For example, if I have quick Psychic problems, I
    could swap Jolteon out for a Crunching Raikou or something.
    
    There's other types of teams as well
    ~Pure-power teams: Overwhelm your opponent with powerful moves before they can
    recover. Common Pokemon: Mewtwo/Ho-oh/Lugia, Snorlax, Heracross, Machamp,
    Tyranitar, Starmie, Dragonite
    
    ~Fun teams: Built around a particular theme (such as Sunny Day), using your
    favourites (such as Team Octo above), or using oddball Pokemon that are never
    seen in your area. Those are commonly called Ultimate Underused (UU) teams. In
    my area, Pokemon such as Kingler, Magneton, Ninetales (:(), and Dugtrio are UU.
    
    ~Toxic/Spike/Storm teams: Load up on switch damage by laying down Spikes, and
    then Sandstorming constantly and Toxicating to force switches. Common Pokemon:
    One of the Spikers, three or four Pokemon with Ground/Rock/Steel dual-types,
    a sweeper.
    
    ~Restbell: Often associated with power teams. Except all of the non Heal Bell
    Pokemon have Rest, and they all go down when low on life. Then the Heal Beller
    comes in, rings, and all is well. Common Pokemon: One of the Heal Bellers
    are required.
    
    etc.
    
    I'm sure you can come up with team ideas on your own.
    
    2) Choosing the Moves
    
    There are three main types of moves: Attacks, Support, and Other.
    
    Obviously, it's going to be hard to build a team and win without ATTACK moves.
    These are basically any move that causes damage, irregardless of how it's done.
    Yes, Seismic Toss and Guillotine are in this category.
    
    If you're building an attacking Pokemon, make sure that they can almost be
    neutral effective against all the types in the game. You can afford to dodge
    a couple of Pokemon or types if they are not common in your area, but in
    general, it helps to be effective against a lot. If a Pokemon is in a support
    role, then (generally) give them one attack so they don't get caught as
    the last Pokemon with no way to attack.
    
    My definition of SUPPORT moves includes:
    ~Recovery moves
    ~Status attacks/indirect status attacks
    ~Stat uppers
    ~Psuedo-pass moves
    ~Heal Bell
    
    Depending on your Pokemon of choice, these could be all over the place, or
    practically non-existant. Make sure Heal Bellers have some method of self-
    recovery (unless the rules of a tourney prohibit it), otherwise, these can
    be used at your discretion.
    
    OTHER moves include: Methods of dodging or taking damage (Protect and the
    like), Splash (:D) and anything else not listed. Again, use these as you
    feel the need. And don't underestimate the power of these moves.
    
    And just one more thing before I depart- items. Contrary to what I had said
    previously, 10% boosters can be effective in certain situations.
    
    ~If the damage is obscene, and you want to make it even more so (Reversal
    Heracross w/Swords Dance passed in, Exploders, Sunny Day + Fire Blast Moltres)
    or
    ~If the extra 10% ensures a one or two-hit KO against a tough opponent (Black
    Belt Machamp on Blissey, Nevermelt Ice on Jynx w/Ice Beam against Marowak...)
    
    Other good items: Leftovers, Miracleberries, Mint Berries (for Resters),
    Burned Berries (for people who try to FRZ your Heal Beller), Quick Claw for
    Curse+Exploders, Sticks, Thick Clubs, and Light Balls (on the appropriate
    Pokemon).
    
    Enjoy.
    
    -Donald
    
    8) Tips and Tricks
    
    All the stuff you can do to make your game easier is listed here. Gameshark/
    Game Genie codes are listed in Section 9.
    
    Fast Credits
    Contributed by: Donald
    
    To speed through the end credits after beating Red or the Elite 4, simply
    hold the B button while they play.
    
    Skip Credits
    Contributed by: Stephanie Ng
    
    If taking the credits at Mach 2 isn't good enough, simply reset the game
    (Start+Select+A+B) during or just before the credits. When the game
    restarts, you'll be in New Bark. *NOTE* This DOES NOT work with the Red
    fight.
    
    Mutiply items and Pokemon.(may screw up your game but didn't for me)
    Contributed by: Thomas Eller
    
    If you go to a Pokemon center walk in and give a Pokemon an item. Then, save 
    your game go to the pc and turn it on. Deposit the Pokemon, and change boxes. 
    In the text box where it says "SAVING DON'T TURN OFF THE POWER" turn off the 
    power before "POWER" comes up. When you turn it back on you will have a 
    duplicate of your Pokemon and that item (this code is useful for sacred 
    ashes and masterballs)
    
    Donald: And Leftovers, and Metal Coats, and King's Rocks, etc...
    
    Pokerus ***UPDATED***
    Contributed by: Donald (corrected by Sonuis)
    
    There is something special about the PokéRus which isn't mentioned at all in
    the game. When a Pokémon has the PokéRus, the Stat Experience it gains per
    battle is DOUBLED. You heard me, it is doubled! This makes Pokémon Raising
    much easier then usual.  So, if you have the PokéRus, then you are one lucky
    duck indeed!
    
    In order to clear it up, you have to leave an infected Pokemon in your party
    for one 24-hour period. So leave a couple of Pokemon infected in a box, and
    all is well. ^^
    
    Box Trick
    Contributed by: Donald (thanks to the guys at the main Pokemon Board for
    pointing this out)
    
    If you're having trouble getting maximum stats, try this. Get into a large
    sucession of fights without getting a level up (best done at L100). After
    the fights are done, go to a Pokemon Center. Deposit the Pokemon, then
    withdraw it. The Pokemon's stats should have gone up a few points. Repeat
    until they are at the maximum stats for their DVs.
    
    ------------------------
    Box Trick - Why it Works
    ------------------------
    
    "Why does the Box Trick not work at all, even after I have fought many
    Pokémon!"  Well, that answer is very simple. The Box Trick recalculates a
    Pokémon's Stat Experience. When a Pokémon is at level 100, usually, they do
    not have all of their Stat Experience points. So, this trick will up your
    stats if the Stat Experience level is met. That's why it works.
    
    Fight Red Again
    Contributed by: Byron Kazek
    You can fight Red after you beat him, but you have to beat the Elite 4 first.
    
    Donald: I thought that this one was obvious, but oh well. Next.
    
    Pay Day Trick
    Contributed by: Vaughn Wares
    
    If you give the amulet coin to Meowth or Persian, and get it to use Payday, 
    this doubles what would normally have been earned from that move. (So 
    instead of a level 40 Persian earning $80, it earns you $160!) If you use 
    this against another trainer, the prize money really adds up.
    
    Donald: Actually, try it with a Jumpluff (208 Attack) against a Rock type
    like Shuckle. (Female Jumpluff + Male Pay Day Raichu = Pay Day Hoppip.)
    
    Let's Go Home Trick
    Contributed by: Tadd Pagaduan
    
    As long as you haven't beaten the unElite 4 yet, you can talk to a man near
    the Pokemon Center lady at Indigo Plateau and teleport home to New Bark.
    
    Donald: Very useful for getting those final levels needed to easily kick
    butt.
    
    Starter Glitch
    Contributed by: NateC
    
    This three-step process uses the Duping trick to get you all three
    starters.
    
    Step 1. Start a new game and right before you are going to get your 
    starter, save.
    
    Step 2. Go through the game till you get youre first Pokeball. Go catch a 
    Pokemon.
    
    Step 3. You then do the duplicating code, with your starter. When you turn 
    the Gameboy back on, you will back to where you were going to get your
    starter.(As long as you didn't save any other time). Grab the other pokemon.
    Go to Bill's PC. You will also have the first starter! Keep doing this till
    you have all three. (The cloned Pokemon (the first two) will not show up
    in your Pokedex until after they evolve.)
    
    "Cheap" Happiness
    Contributed by: cheats@caramail.com
    
    If you give a freshly hatched Pokemon 10 of each permanent booster (HP Up,
    Protein, etc), then trigger a level up, the Pokemon will have enough
    happiness to evolve.
    
    Donald: And who says money can't buy happiness? j/k No, really. Buying
    10 of each booster is $500,000.
    
    DV Transfer
    Contributed by: Sonuis
    
    DV transfer is a unique glitch in the game, which works only if you have the
    Red, Blue or Yellow cartridges of Pokémon.  Now, I know that this guide is
    for Crystal Version, but this needs to be mentioned for special purposes.
    
    Requirements
    * Gameboy (Color/Advance)
    * Pokémon Red, Blue, or Yellow
    * Pokémon Gold, Silver, or Crystal
    * Link cable (Preferrably Universal Link Cord, or GBA Link Cord)
    * A Pokémon of your choice (For this instance, we'll use Red Gyarados)
    * Mimic TM
    * The selected Pokémon must know Mimic.
    * Poké Balls, Great Balls, Ultra Balls, or a Master Ball.
    
    1. Transfer Red Gyarados to Red, Blue, or Yellow versions.  This is possible,
    the only problem is that Red Gyarados won't be red in the Red, Blue, or
    Yellow Versions. It will retain its color once back into Gold, Silver, or
    Crystal.
    
    2. Teach Red Gyarados Mimic.
    
    3. Find... A WILD DITTO (Gasp!)
    
    4. When you encounter the wild Ditto, use Mimic on it, and learn Transform.
    
    5. Have Red Gyarados use Transform on the Ditto. I'd suggest twice or
    thrice in this instance, since it may not work properly without doing thing.
    
    6. Catch the Ditto.
    
    7. Send the Ditto to Gold, Silver, or Crystal.
    
    8. Check the Ditto.
    
    9. If successful, then the Ditto will be blue!  Oh my goodness, how did that
    happen? Well, if a Pokémon is Shiny, then it will have a certain DVs. So,
    you can find Pokémon Shiny by trading, because DVs are the only reason why
    Pokémon are transferable to RBY/GSC.
    
    Now, why do I mention this trick?  Well, it can be very handy to get Pokémon
    of good stats, or Shiny Pokémon for fun collecting. Breeding is the key to
    this, due to the fact that DVs also transfer in this instance. If you have a
    Shiny Pokémon breeding (Namely Ditto... since it only works on Ditto), the
    Defense and Special DV values stay the same.  This increases your chance to
    get a Shiny Pokémon!  From 1/8192 in the wild, to 1/64! Plus, you can
    select the Pokémon too.  This is one huge difference. Also, if you use a
    Maxed DV Pokémon, you increase your chances dramastically. From 1/65536, to
    1/512.  That truly is a How would I be able to get the better stats? Well,
    use a Pokémon whose DVs are 15/15/15/15, teach it Mimic, and follow the
    procedure.  That will give you a Max Stats Ditto.
    
    That is why this trick is very important!
    
    Mewtation
    Contributed by: Jason322
    Further research: Jolt135 and Donald
    
    "REMEMBER, REMEMBER
    THE 11th NOVEMBER
    THE MOVESET MEWTATION PLOT
    I SEE NO REASON
    WHY SUCH A ****-UP
    SHOULD EVER BE FORGOT"
    
    - Myself, 11/11/06 - the 4yr anniversary of the discovery of this move
    
    It's simple in theory. Take a Pokemon with Transform, and face off in a trainer
    battle against a Sketching Smeargle. Transform into Smeargle, defeat Smearg, and
    then wait until the next Pokemon uses a move that you want. Sketch it, then beat
    the second Pokemon. After the fight, the move you Sketched should replace
    Transform. To get Transform back, simply run the Pokemon through Pokemon Stadium
    2's Move Returner. Repeat until you have a full moveset.
    
    What makes this so damaging? Well, it gives Ditto 246 moves to choose from (yay),
    and Mew 248. Yes, 248. With its stats? God help us all.
    
    And it gets worse, ladies and gentlemen... On January 12, 2003, I discovered
    that this same trick works if you Metronome a Transform. That means there's about
    seventy Pokemon by my count (possibly more) that have the potential for 246 moves.
    
    However, I want to make this perfectly clear. I am merely reporting the glitch,
    and am in no way endorsing its use. If someone sends me a complaint e-mail that
    they got beat by an Aeroblasting Mewtwo, I won't even bother replying. The reply
    is below.
    
    From: DonaldFAQ(at)gmail(dot)com
    Date: Whenever
    
    The person you fought is a low down, dirty cheater.
    
    Kick them in the nuts for me. Thanks.
    
    -Donald
    
    9) For the cheaters in the crowd... (Gameshark/GameGenie codes)
    
    Please practice safe Sharking. Basically, this means:
    -Don't have the Gameshark switch on when you start
    -Only have it on for the time needed for the code to take effect
    -If the desired effect doesn't occur, don't save
    -Don't save with the GS switch on
    -Don't eat the Gameboy or Gameshark
    
    *Thanks to Gomazu at the GameFAQs Pokemon main board for assembling these.*
    
    Catch Any Pokemon In The Wild 01??EDD0 
    01 - Bulbasaur 
    02 - Ivysaur 
    03 - Venusaur 
    04 - Charmander 
    05 - Charmeleon 
    06 - Charizard 
    07 - Squirtle 
    08 - Wartortle 
    09 - Blasttoise 
    0A - Caterpie 
    0B - Metapod 
    0C - Butterfree 
    0D - Weedle 
    0E - Kakuna 
    0F - Beedrill 
    10 - Pidgey 
    11 - Pidgeotto 
    12 - Pidgeot 
    13 - Rattata 
    14 - Raticate 
    15 - Spearow 
    16 - Fearow 
    17 - Ekans 
    18 - Arbok 
    19 - Pikachu 
    1A - Raichu 
    1B - Sandshrew 
    1C - Sandslash 
    1D - Nidoran (F) 
    1E - Nidorina 
    1F - Nidoqueen 
    20 - Nidoran male 
    21 - Nidorino 
    22 - Nidoking 
    23 - Clefairy 
    24 - Clefable 
    25 - Vulpix 
    26 - Ninetails 
    27 - Jigglypuff 
    28 - Wigglytuff 
    29 - Zubat 
    2A - Golbat 
    2B - Oddish 
    2C - Gloom 
    2D - Vileplume 
    2E - Paras 
    2F - Parasect 
    30 - Venonat 
    31 - Venomoth 
    32 - Diglett 
    33 - Dugtrio 
    34 - Meowth 
    35 - Persian 
    36 - Psyduck 
    37 - Golduck 
    38 - Mankey 
    39 - Primeape 
    3A - Growlithe 
    3B - Arcanine 
    3C - Poliwag 
    3D - Poliwhirl 
    3E - Poliwrath 
    3F - Abra 
    40 - Kadabra 
    41 - Alakazam 
    42 - Machop 
    43 - Machoke 
    44 - Machamp 
    45 - Bellsprout 
    46 - Weepinbell 
    47 - Victreebell 
    48 - Tentacool 
    49 - Tentacruel 
    4A - Geodude 
    4B - Graveler 
    4C - Golem 
    4D - Ponyta 
    4E - Rapidash 
    4F - Slowpoke 
    50 - Slowbro 
    51 - Magnemite 
    52 - Magneton 
    53 - Farfetch'd 
    54 - Doduo  
    55 - Dodrio 
    56 - Seel 
    57 - Dewgong 
    58 - Grimer 
    59 - Muk 
    5A - Shellder 
    5B - Cloyster 
    5C - Gastly 
    5D - Haunter 
    5E - Gengar 
    5F - Onix 
    60 - Drowzee 
    61 - Hypno 
    62 - Krabby 
    63 - Kingler 
    64 - Voltorb 
    65 - Electrode 
    66 - Exeggcute 
    67 - Exeggcutor 
    68 - Cubone 
    69 - Marowak 
    6A - Hitmonlee 
    6B - Hitmonchan 
    6C - Lickitung 
    6D - Koffing 
    6E - Weezing 
    6F - Rhyhorn 
    70 - Rhydon 
    71 - Chansey 
    72 - Tangela 
    73 - Kangaskhan 
    74 - Horsea 
    75 - Seadra 
    76 - Goldeen 
    77 - Seaking 
    78 - Staryu 
    79 - Starmie 
    7A - Mr. Mime 
    7B - Scyther 
    7C - Jynx 
    7D - Electabuzz 
    7E - Magmar 
    7F - Pinsir 
    80 - Tauros 
    81 - Magikarp 
    82 - Gyarados 
    83 - Lapras 
    84 - Ditto 
    85 - Eevee 
    86 - Vaporeon 
    87 - Jolteon 
    88 - Flareon 
    89 - Porygon 
    8A - Omanyte 
    8B - Omastar 
    8C - Kabuto 
    8D - Kabutops 
    8E - Aerodactyl 
    8F - Snorlax 
    90 - Articuno 
    91 - Zapdos 
    92 - Moltres 
    93 - Dratini 
    94 - Dragonair 
    95 - Dragonite 
    96 - Mewtwo 
    97 - Mew 
    98 - Chikorita 
    99 - Bayleef 
    9A - Meganium 
    9B - Cyndaquil 
    9C - Quilava 
    9D - Typhlosion 
    9E - Totodile 
    9F - Croconaw 
    A0 - Feraligatr 
    A1 - Sentret 
    A2 - Furret 
    A3 - Hoothoot 
    A4 - Noctowl 
    A5 - Ledyba 
    A6 - Ledian 
    A7 - Spinarak 
    A8 - Ariados 
    A9 - Crobat 
    AA - Chinchou 
    AB - Lanturn 
    AC - Pichu 
    AD - Cleffa 
    AE - Igglybuff 
    AF - Togepi 
    B0 - Togetic 
    B1 - Natu 
    B2 - Xatu 
    B3 - Mareep 
    B4 - Flaaffy 
    B5 - Ampharos 
    B6 - Bellossom 
    B7 - Marill 
    B8 - Azumarill 
    B9 - Sudowoodo 
    BA - Politoed 
    BB - Hoppip 
    BC - Skiploom 
    BD - Jumpluff 
    BE - Aipom 
    BF - Sunkern 
    C0 - Sunflora 
    C1 - Yanma 
    C2 - Wooper 
    C3 - Quagsire 
    C4 - Espeon 
    C5 - Umbreon 
    C6 - Murkrow 
    C7 - Slowking 
    C8 - Misdreavus 
    C9 - Unown 
    CA - Wobbuffet 
    CB - Girafarig 
    CC - Pineco 
    CD - Forretress 
    CE - Dunsparce 
    CF - Gligar 
    D0 - Steelix 
    D1 - Snubbull 
    D2 - Granbull 
    D3 - Qwilfish 
    D4 - Scizor 
    D5 - Shuckle 
    D6 - Heracross 
    D7 - Sneasel 
    D8 - Teddiursa 
    D9 - Ursaring 
    DA - Slugma 
    DB - Magcargo 
    DC - Swinub 
    DD - Piloswine 
    DE - Corsola 
    DF - Remoraid 
    E0 - Octillery 
    E1 - Delibird 
    E2 - Mantine 
    E3 - Skarmory 
    E4 - Houndour 
    E5 - Houndoom 
    E6 - Kingdra 
    E7 - Phanpy 
    E8 - Donphan 
    E9 - Porygon2 
    EA - Stantler 
    EB - Smeargle 
    EC - Tyrogue 
    ED - Hitmontop 
    EE - Smoochum 
    EF - Elekid 
    F0 - Magby 
    F1 - Miltank 
    F2 - Blissey 
    F3 - Raikou 
    F4 - Entei 
    F5 - Suicune 
    F6 - Larvitar 
    F7 - Pupitar 
    F8 - Tyranitar 
    F9 - Lugia 
    FA - Ho-oh 
    FB - Celebi 
    
    Items 
    Item Modifier 1st Position 01??B8D5 
    Infinite Quantity 1st Position 0163B9D5 
    Item Modifier 2nd Position 01??BAD5 
    Infinite Quantity 2nd Position 0163BBD5 
    Item Modifier 3rd Position 01??BCD5 
    Infinite Quantity 3rd Position 0163BDD5 
    Item Modifier 4th Position 01??BED5 
    Infinite Quantity 4th Position 0163BFD5 
    Item Modifier 5th Position 01??C0D5 
    Infinite Quantity 5th Position 0163C1D5 
    Item Modifier 6th Position 01??C2D5 
    Infinite Quantity 6th Position 0163C3D5 
    Item Modifier 7th Position 01??C4D5 
    Infinite Quantity 7th Position 0163C5D5 
    Item Modifier 8th Position 01??C6D5 
    Infinite Quantity 8th Position 0163C7D5 
    Item Modifier 9th Position 01??C8D5 
    Infinite Quantity 9th Position 0163C9D5 
    Item Modifier 10th Position 01??CAD5 
    Infinite Quantity 10th Position 0163CBD5 
    Item Modifier 11th Position 01??CCD5 
    Infinite Quantity 11th Position 0163CDD5 
    Item Modifier 12th Position 01??CED5 
    Infinite Quantity 12th Position 0163CFD5 
    Item Modifier 13th Position 01??D0D5 
    Infinite Quantity 13th Position 0163D1D5 
    Item Modifier 14th Position 01??D2D5 
    Infinite Quantity 14th Position 0163D3D5 
    Item Modifier 15th Position 01??D4D5 
    Infinite Quantity 15th Position 0163D5D5 
    
    01 - Master Ball 
    02 - Ultra Ball 
    03 - Bright Powder 
    04 - Great Ball 
    05 - poke Ball 
    06 - N/A 
    07 - Bicycle 
    08 - Moon Stone 
    09 - Antidote 
    0A - Burn heal 
    0B - Ice heal 
    0C - Awakening 
    0D - Paralyze heal 
    0E - Full Restore 
    0F - Max Potion 
    10 - Hyper Potion 
    11 - Super Potion 
    12 - Potion 
    13 - Escape Rope 
    14 - Repel 
    15 - Max Ether 
    16 - Fire Stone 
    17 - Thunder Stone 
    18 - Water Stone 
    19 - N/A 
    1A - HP Up 
    1B - Protein 
    1C - Iron 
    1D - Carbos 
    1E - Lucky Punch 
    1F - Calcium 
    20 - Rare Candy 
    21 - X Accuracy 
    22 - Leaf Stone 
    23 - Metal Powder 
    24 - Nugget 
    25 - pokeDoll 
    26 - Full Heal 
    27 - Revive 
    28 - Max Revive 
    29 - Guard Spec. 
    2A - Super Repel 
    2B - Max Repel 
    2C - Dire Hit 
    2D - N/A 
    2E - Fresh Water 
    2F - Soda Pop 
    30 - Lemonade 
    31 - X - Attack 
    32 - N/A 
    33 - X - Defend 
    34 - X - Speed 
    35 - X - Special 
    36 - Coin Case 
    37 - Item Finder 
    38 - N/A 
    39 - Exp. Share 
    3A - Old Rod 
    3B - Good Rod 
    3C - Silver Leaf 
    3D - Super Rod 
    3E - PP UP 
    3F - Ether 
    40 - Max Ether 
    41 - Elixer 
    42 - Red Scale 
    43 - Secret Potion 
    44 - S.S.Aqua Ticket 
    45 - Mystery Egg 
    46 - N/A 
    47 - Silver Wing 
    48 - MooMoo Milk 
    49 - Quick Claw 
    4A - Poison Cure Berry 
    4B - Gold Leaf 
    4C - Soft Sand 
    4D - Sharp Beak 
    4E - Paralyze Cure Berry 
    4F - Burnt Berry 
    50 - Ice Berry 
    51 - Poison Barb 
    52 - King's Rock 
    53 - Bitter Berry 
    54 - Mint Berry 
    55 - Red Apricorn 
    56 - Tiny Mushroom 
    57 - Big Mushroom 
    58 - Silver Powder 
    59 - Blue Apricorn 
    5A - N/A 
    5B - Amulet Coin 
    5C - Yellow Apricorn 
    5D - Green Apricorn 
    5E - Cleanse Tag 
    5F - Mystic Water 
    60 - Twisted Spoon 
    61 - White Apricorn 
    62 - Black Belt 
    63 - Black Apricorn 
    64 - N/A 
    65 - Pink Apricorn
    66 - Black Glasses 
    67 - Slowpoke Tail 
    68 - Pink Bow 
    69 - Stick 
    6A - Smoke Ball 
    6B - Never - Melt Ice 
    6C - Magnet 
    6D - Miracle Berry 
    6E - Pearl 
    6F - Big Pearl 
    70 - EverStone 
    71 - Spell Tag 
    72 - Rage Candy Bar 
    73 - N/A 
    74 - N/A 
    75 - Miracle seed 
    76 - Thick Club 
    77 - Focus Band 
    78 - N/A 
    79 - Energy Powder 
    7A - Energy Root 
    7B - Heal Powder 
    7C - Revival Herb 
    7D - Hard Stone 
    7E - Lucky Egg 
    7F - Card Key 
    80 - Machine Part 
    81 - N/A 
    82 - Lost Item 
    83 - Star Dust 
    84 - Star Piece 
    85 - Basement key 
    86 - Pass 
    87 - N/A 
    88 - N/A 
    89 - N/A 
    8A - Charcoal 
    8B - Berry Juice 
    8C - Scope Lens 
    8D - N/A 
    8E - N/A 
    8F - Metal Coat 
    90 - Dragon Fang 
    91 - N/A 
    92 - LeftOvers 
    93 - N/A 
    94 - N/A 
    95 - N/A 
    96 - Mystery Berry 
    97 - Dragon scale 
    98 - Berserk Gene 
    99 - N/A 
    9A - N/A 
    9B - N/A 
    9C - Sacred Ash 
    9D - Heavy Ball 
    9E - Flower Mail 
    9F - Level Ball 
    A0 - Lure Ball 
    A1 - Fast Ball 
    A2 - N/A 
    A3 - Light Ball 
    A4 - Friend Ball 
    A5 - Moon Ball 
    A6 - Love Ball 
    A7 - Normal Box 
    A8 - Gorgeous Box 
    A9 - Sun Stone 
    AA - Polkadot Bow 
    AB - N/A 
    AC - Up - Grade 
    AD - Berry 
    AE - Gold Berry 
    AF - Squirt Bottle 
    B0 - N/A 
    B1 - Park Ball 
    B2 - Rainbow Wing 
    B3 - N/A 
    B4 - Brick Piece 
    B5 - Surf Mail 
    B6 - Lite Blue Mail 
    B7 - Portrait Mail 
    B8 - Lovely Mail 
    B9 - Eon Mail 
    BA - Morph Mail 
    BB - Blue Sky Mail 
    BC - Music Mail 
    BD - Mirage Mail 
    BE - N/A 
    BF - TM 1 - Dynamicpunch 
    C0 - TM 2 - Headbutt 
    C1 - TM 3 - Curse 
    C2 - TM 4 - Rollout 
    C3 - TM 4 - Rollout (not a typo. It shows up twice.) 
    C4 - TM 5 - Roar 
    C5 - TM 6 - Toxic 
    C6 - TM 7 - Zap Cannon 
    C7 - TM 8 - Rock Smash 
    C8 - TM 9 - Psych Up 
    C9 - TM 10 - Hidden Power 
    CA - TM 11 - Sunny Day 
    CB - TM 12 - Sweet Scent 
    CC - TM 13 - Snore 
    CD - TM 14 - Blizzard 
    CE - TM 15 - Hyper Beam 
    CF - TM 16 - Icy Wind 
    D0 - TM 17 - Protect 
    D1 - TM 18 - Rain Dance 
    D2 - TM 19 - Giga Drain 
    D3 - TM 20 - Endure 
    D4 - TM 21 - Frustration 
    D5 - TM 22 - Solar Beam 
    D6 - TM 23 - Iron Tail 
    D7 - TM 24 - Dragon Breath 
    D8 - TM 25 - Thunder 
    D9 - TM 26 - Earthquake 
    DA - TM 27 - Return 
    DB - TM 28 - Dig 
    DC - TM 28 - Dig (not a typo. It shows up twice.) 
    DD - TM 29 - Psychic 
    DE - TM 30 - Shadow Ball 
    DF - TM 31 - Mud - Slap 
    E0 - TM 32 - Double Team 
    E1 - TM 33 - Ice Punch 
    E2 - TM 34 - Swagger 
    E3 - TM 35 - Sleep Talk 
    E4 - TM 36 - Sludge Bomb 
    E5 - TM 37 - Sand Storm 
    E6 - TM 38 - Fire Blast 
    E7 - TM 39 - Swift 
    E8 - TM 40 - Defense Curl 
    E9 - TM 41 - Thunderpunch 
    EA - TM 42 - Dream Eater 
    EB - TM 43 - Detect 
    EC - TM 44 - Rest 
    ED - TM 45 - Attract 
    EE - TM 46 - Thief 
    EF - TM 47 - Steel Wing 
    F0 - TM 48 - Fire Punch 
    F1 - TM 49 - Fury Cutter 
    F2 - TM 50 - Nightmare 
    F3 - HM 1 - Cut 
    F4 - HM 2 - Fly 
    F5 - HM 3 - Surf 
    F6 - HM 4 - Strength 
    F7 - HM 5 - Flash 
    F8 - HM 6 - Whirlpool 
    F9 - HM 7 - Waterfall 
    FF - Nothing 
    
    Infinite Money 
    019973D5 
    019974D5 
    019975D5 
    
    pokeball Modifier Slot 1 01XXFDD5 
    Infinite pokeball Slot 1 0163FED5 
    
    01 MASTER BALL The best BALL. It never misses. 
    02 ULTRA BALL A BALL with a high rate of success. 
    04 GREAT BALL A BALL with a decent success rate. 
    05 poke BALL An item for catching pokeMON. 
    9D HEAVY BALL A BALL for catching heavy pokeMON. 
    9F LEVEL BALL A BALL for lower level pokeMON. 
    A0 LURE BALL A BALL for pokeMON hooked by a ROD. 
    A1 FAST BALL A BALL for catching fast pokeMON. 
    A4 FRIEND BALL A BALL that makes pokeMON friendly. 
    A5 MOON BALL A BALL for MOON STONE evolvers. 
    A6 LOVE BALL For catching the opposite gender. 
    B1 PARK BALL The Bug-Catching Contest BALL. 
    
    Day Of Week Modifier 01??DCD1 
    00 - Monday 
    01 - Tuesday 
    02 - Wednesday 
    03 - Thursday 
    04 - Friday 
    05 - Saturday 
    06 - Sunday 
    
    Catch colored Pokemon (like always fighting a Red Gyarados):
    010719D1 
    
    Make the EGG hatch faster 
    010145DA 
    
    Change first Pokemon colour- 
    01EA3FDA + 01AA40DA 
    
    Catch trainers Pokemon- 010116D1 
    (for this code,turn the gameshark off,when the Pokemon 
    you want to steal (or clone) turn the gameshark on and off 
    real fast)This code acts like you are in a wild Pokemon 
    battle and lets you catch the Pokemon as if you are in one)
    
    US VIRUS codes(doubles the stat exp. earned) 
    010146DA 
    010176DA 
    0101A6DA 
    0101D6DA 
    010106DA 
    010136DA 
    
    Buy item 
    01xxEDCF or 
    01xxF5CF 
    
    First Pokemon’s 
    Skill Modifier (1st Position) 01??2CDA 
    Skill Modifier (2nd Position) 01??2DDA 
    Skill Modifier (3rd Position) 01??2EDA 
    Skill Modifier (4th Position) 01??2FDA 
    
    Substitute ?? for 
    00 - Nothing 
    01 - Pound 
    02 - Karate Chop 
    03 - Double Slap 
    04 - Comet Punch 
    05 - Mega Punch 
    06 - Pay Day 
    07 - Fire Punch 
    08 - Ice Punch 
    09 - Thunderpunch 
    0A - Scratch 
    0B - Vice Grip 
    0C - Guillotine 
    0D - Razor Wind 
    0E - Swords Dance 
    0F - Cut 
    10 - Gust 
    11 - Wing Attack 
    12 - Whirl Wind 
    13 - Fly 
    14 - Bird 
    15 - Slam 
    16 - Vine Whip 
    17 - Stomp 
    18 - Double Kick 
    19 - Mega Kick 
    1A - Jump Kick 
    1B - Rolling Kick 
    1C - Sand Attack 
    1D - Head Butt 
    1E - Horn Attack 
    1F - Fury Attack 
    20 - Horn Drill 
    21 - Tackle 
    22 - Body Slam 
    23 - Wrap 
    24 - Take Down 
    25 - Thrash 
    26 - Double Edge 
    27 - Tail Whip 
    28 - Poison Sting 
    29 - Twineedle
    2A - Pin Missile 
    2B - Leer 
    2C - Bite 
    2D - Growl 
    2E - Roar 
    2F - Sing 
    30 - Supersonic 
    31 - Sonicboom 
    32 - Disable 
    33 - Acid 
    34 - Ember 
    35 - Flamethrower 
    36 - Mist 
    37 - Water Gun 
    38 - Hydro Pump 
    39 - Surf 
    3A - Ice Beam 
    3B - Blizzard 
    3C - Psybeam 
    3D - Bubblebeam 
    3E - Aurora Beam 
    3F - Hyper Beam 
    40 - Peck 
    41 - Drill Peck 
    42 - Submission 
    43 - Low Kick 
    44 - Counter 
    45 - Seismic Toss 
    46 - Strength 
    47 - Absorb 
    48 - Mega Drain 
    49 - Leech Seed 
    4A - Growth 
    4B - Razor Leaf 
    4C - Solar Beam 
    4D - Poisonpowder 
    4E - Stun Spore 
    4F - Sleep Powder 
    50 - Petal Dance 
    51 - String Shot 
    52 - Dragon Rage 
    53 - Fire Spin 
    54 - Thundershock 
    55 - Thunderbolt 
    56 - Thunder Wave 
    57 - Thunder 
    58 - Rock Throw 
    59 - Earthquake 
    5A - Fissure 
    5B - Dig 
    5C - Toxic 
    5D - Confusion 
    5E - Psychic 
    5F - Hypnosis 
    60 - Meditate 
    61 - Agility 
    62 - Quick Attack 
    63 - Rage 
    64 - Teleport 
    65 - Night Shade 
    66 - Mimic 
    67 - Screech 
    68 - Double Team 
    69 - Recover 
    6A - Harden 
    6B - Minimize 
    6C - Smoke Screen 
    6D - Confuse Ray 
    6E - Withdraw 
    6F - Defense Curl 
    70 - Barrier 
    71 - Light Screen 
    72 - Haze 
    73 - Reflect 
    74 - Focus Energy 
    75 - Bide 
    76 - Metronome 
    77 - Mirror Move 
    78 - Selfdestruct 
    79 - Egg Bomb 
    7A - Lick 
    7B - Smog 
    7C - Sludge 
    7D - Bone Club 
    7E - Fire Blast 
    7F - Waterfall 
    80 - Clamp 
    81 - Swift 
    82 - Skull Bash 
    83 - Spike Cannon 
    84 - Constrict 
    85 - Amnesia 
    86 - Kinesis 
    87 - Softboiled 
    88 - Hi Jump Kick 
    89 - Glare 
    8A - Dream Eater 
    8B - Poison Gas 
    8C - Barrage 
    8D - Leech Life 
    8E - Lovely Kiss 
    8F - Sky Attack 
    90 - Transform 
    91 - Bubble 
    92 - Dizzy Punch 
    93 - Spore 
    94 - Flash 
    95 - Psywave 
    96 - Splash 
    97 - Acid Armor 
    98 - Crabhammer 
    99 - Exposion 
    9A - Fury Swipes 
    9B - Bonemerang 
    9C - Rest 
    9D - Rock Slide 
    9E - Hyper Fang 
    9F - Sharpen 
    A0 - Conversion 
    A1 - Tri Attack 
    A2 - Super Fang 
    A3 - Slash 
    A4 - Substitute 
    A5 - Struggle 
    A6 - Sketch 
    A7 - Triple Kick 
    A8 - Thief 
    A9 - Spider Web 
    AA - Mind Reader 
    AB - Nightmare 
    AC - Flame Wheel 
    AD - Snore 
    AE - Curse 
    AF - Flail 
    B0 - Conversion2 
    B1 - Aeroblast 
    B2 - Cotton Spore 
    B3 - Reversal 
    B4 - Spite 
    B5 - Powder Snow 
    B6 - Protect 
    B7 - Mach Punch 
    B8 - Scary Face 
    B9 - Faint Attack 
    BA - Sweet Kiss 
    BB - Belly Drum 
    BC - Sludge Bomb 
    BD - Mud - Slap 
    BE - Octazooka 
    BF - Spikes 
    C0 - Zap Cannon 
    C1 - Foresight 
    C2 - Destiny Bond 
    C3 - Perish Song 
    C4 - Icy Wind 
    C5 - Detect 
    C6 - Bone Rush 
    C7 - Lock - On 
    C8 - Outrage 
    C9 - Sandstorm 
    CA - Giga Drain 
    CB - Endure 
    CC - Charm 
    CD - Rollout 
    CE - False Swipe 
    CF - Swagger 
    D0 - Milk Drink 
    D1 - Spark 
    D2 - Fury Cutter 
    D3 - Steel Wing 
    D4 - Mean Look 
    D5 - Attract 
    D6 - Sleep Talk 
    D7 - Heal Bell 
    D8 - Return 
    D9 - Present 
    DA - Frustration 
    DB - Safeguard 
    DC - Pain Split 
    DD - Sacred Fire 
    DE - Magnitude 
    DF - Dynamicpunch 
    E0 - Megahorn 
    E1 - Dragonbreath 
    E2 - Baton Pass 
    E3 - Encore 
    E4 - Pursuit 
    E5 - Rapid Spin 
    E6 - Sweet Scent 
    E7 - Iron Tail 
    E8 - Metal Claw 
    E9 - Vital Throw 
    EA - Morning Sun 
    EB - Synthesis 
    EC - Moonlight 
    ED - Hidden Power 
    EE - Cross Chop 
    EF - Twister 
    F0 - Rain Dance 
    F1 - Sunny Day 
    F2 - Crunch 
    F3 - Mirror Coat 
    F4 - Psych Up 
    F5 - Extremespeed 
    F6 - Ancientpower 
    F7 - Shadow Ball 
    F8 - Future Sight 
    F9 - Rock Smash 
    FA - Whirlpool 
    FB - Beat Up 
    
    Easy Training:
    010000D1 
    0195EDD0 
    01FFFCD0 
    
    You can use any Pokemon for this. Go face the elite four and throw a 
    pokeball. You'll get about 10000 exp. for each KO'ed Pokemon. 
    
    Submitted by Donald (thanks to Gameshark.com)
    
    Catch Pokemon at L100: 
    0164FCD0 
    
    Get All 3 Starter Pokemon From Prof Elm
    0100BAD7
    (Just keep taking Pokemon until you have all three. NOTE: The Rival will
    pick the Pokemon that beats the first one you pick. -Thanks to Murky The
    Murkrow)
    
    CHALLENGE: According to my brother, a fair Sharker in his own right, the
    other two starters that you pick with this code will have no moves and are
    fainted when you get them. Can anyone confirm this? Also, what happens if
    you take them into a fight?
    
    Happiness Modifier: 
    01??45DA
    00 (0) means your Pokemon hates you (sets Frustration's base at 102.)
    46 (70) is where you start from after catching or trading.
    DA (218) is the requirement for happiness evolution.
    FF (255) is the maximum. (This will set Return's base damage to 102.)
    
    Perfect Pokemon (L100, 15 in every DV, and full Stat Experience) 
    *contributed by cfalcon*
    
    011332DA
    011233DA
    01D034DA
    01FF35DA
    01FF36DA
    01FF37DA
    01FF38DA
    01FF39DA
    01FF3ADA
    01FF3BDA
    01FF3CDA
    01FF3DDA
    01FF3EDA
    01FF3FDA
    01FF40DA
    
    The first three codes give you enough experience to be at L100, the last
    two are DV modifiers, the rest give you the experience as though you caught 
    a Pokemon and raised it. This may give you a level that is higher than 100,
    so get in a fight to correct it. 
    
    For the DV codes, the variables are in the FF section. FF will give you a
    15 DV (first code: Attack and Defense, second code: Speed and Specials).
    Those are hexidecimal numbers, so if you want 12/13/15/15, enter 01CD3FDA
    as the first code. 0-9 are the same as standard numbers, A-F is 10 to 15.
    
    Max PP (thanks to spunman)
    
    01ff41da
    01ff42da
    01ff43da
    01ff44da
    
    These codes work only for the first Pokemon in the party. They are like
    using three PP Ups on your Pokemon at once.
    
    Game Genie (for Gold only)
    Thanks to Tony Hedstrom for these.
    
    Pokemon Gold
    
    NOTES:
    These codes will only work on the old style of Game 
    Boy, or on any emulator that can use Game Genie codes.
    So if you have a Color Game Boy, then the codes will
    probably not work.
    
    There is a possibility that these codes may erase your
    saved game, so use the codes AT YOUR OWN RISK.
    
    FF9-189-E6E
    New and improved money code!  This code is MUCH easier
    to use than the old money code.  Here's how:
    Enter any shop (pokemart) that sells "Potion".  Buy
    as many Potions as you can (for $300 each).  Now turn
    on the money code (FF9-189-E6E) and sell the potions
    back for $32,662 each!!
    
    ----------------------------------------------------
    
    NOTE: Any of the free item codes below can also be
    used to get free money by buying the items for free
    with the code turned on, then turn the code off and
    sell the items back for lots of money.
    
    008-BC9-C49
    poke Balls are free (instead of $200).
    
    008-B69-E62
    Great Balls cost $88 (instead of $600).
    
    008-A89-F7A
    Ultra Balls cost $176 (instead of $1200).
    
    008-A89-F7A + 008-A79-2A8
    Ultra Balls are free (instead of $1200).
    
    008-F49-C49
    Parlyz Heal is free (instead of $200).
    
    008-DF9-081
    Burn Heal is free (instead of $250).
    
    008-E69-081
    Ice Heal is free (instead of $250).
    
    008-D89-7FB
    Antidotes are free (instead of $100).
    
    008-ED9-081
    Awakening is free (instead of $250).
    
    009-1F9-E62
    Escape Rope costs $38 (instead of $550).
    
    009-FF9-E62
    X Defend costs $38 (instead of $550).
    
    00A-069-E6E
    X Speed costs $94 (instead of $350).
    
    009-119-E62
    Super Potions cost $188 (instead of $700).
    
    009-119-E62 + 009-109-198
    Super Potions are free (instead of $700).
    
    009-0A9-F7A
    Hyper Potions cost $176 (instead of $1200).
    
    009-0A9-F7A + 009-099-2A8
    Hyper Potions are free (instead of $1200).
    
    009-039-C4E
    Max Potions cost $196 (instead of $2500).
    
    009-039-C4E + 009-029-F79
    Max Potions are free (instead of $2500).
    
    009-AB9-F7E
    Revive costs $220 (instead of $1500).
    
    009-AB9-F7E + 009-AA9-919
    Revive is free (instead of $1500).
    
    
    ----------------------------------------------------
    
    xx3-439-A22 + xx3-4A9-A22
    Allows you to buy any item you want at the shop (Mart)
    in CHERRYGROVE CITY (instead of Potion/2nd slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-449-C4E + xx3-4B9-C4E
    Allows you to buy any item you want at the shop (Mart)
    in CHERRYGROVE CITY (instead of Antidote/3rd slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-459-D5E + xx3-4C9-D5E
    Allows you to buy any item you want at the shop (Mart)
    in CHERRYGROVE CITY (instead of Parlyz Heal/4th slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-469-D5A + xx3-4D9-D5A
    Allows you to buy any item you want at the shop (Mart)
    in CHERRYGROVE CITY (instead of Awakening/5th slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-B49-F7E
    Allows you to buy any item you want at the shop (Mart)
    in ECRUTEAK CITY (instead of poke Ball/1st slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-B59-F7A
    Allows you to buy any item you want at the shop (Mart)
    in ECRUTEAK CITY (instead of Great Ball/2nd slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-B69-A22
    Allows you to buy any item you want at the shop (Mart)
    in ECRUTEAK CITY (instead of Potion/3rd slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-A99-F7A
    Allows you to buy any item you want at the shop (Mart)
    in OLIVINE CITY (instead of Great Ball/1st slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-AA9-A2E
    Allows you to buy any item you want at the shop (Mart)
    in OLIVINE CITY (instead of Super Potion/2nd slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-AB9-A2A
    Allows you to buy any item you want at the shop (Mart)
    in OLIVINE CITY (instead of Hyper Potion/3rd slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    Use the list below and pick the item you want, then
    put the 2 digit code on the left in place of the "xx"
    in the code (or codes) above.
    
    01 - Master Ball
    02 - Ultra Ball
    03 - Bright Powder
    04 - Great Ball
    05 - poke Ball
    06 - N/A
    07 - Bicycle
    08 - Moon Stone
    09 - Antidote
    0A - Burn heal
    0B - Ice heal
    0C - Awakening
    0D - Paralyze heal
    0E - Full Restore
    0F - Max Potion
    10 - Hyper Potion
    11 - Super Potion
    12 - Potion
    13 - Escape Rope
    14 - Repel
    15 - Max Ether
    16 - Fire Stone
    17 - Thunder Stone
    18 - Water Stone
    19 - N/A
    1A - HP Up
    1B - Protein
    1C - Iron
    1D - Carbos
    1E - Lucky Punch
    1F - Calcium
    20 - Rare Candy
    21 - X Accuracy
    22 - Leaf Stone
    23 - Metal Powder
    24 - Nugget
    25 - pokeDoll
    26 - Full Heal
    27 - Revive
    28 - Max Revive
    29 - Guard Spec.
    2A - Super Repel
    2B - Max Repel
    2C - Dire Hit
    2D - N/A
    2E - Fresh Water
    2F - Soda Pop
    30 - Lemonade
    31 - X - Attack
    32 - N/A
    33 - X - Defend
    34 - X - Speed
    35 - X - Special
    36 - Coin Case
    37 - Item Finder
    38 - N/A
    39 - Exp. Share
    3A - Old Rod
    3B - Good Rod
    3C - Silver Leaf
    3D - Super Rod
    3E - PP UP
    3F - Ether
    40 - Max Ether
    41 - Elixer
    42 - Red Scale
    43 - Secret Potion
    44 - S.S.Aqua Ticket
    45 - Mystery Egg
    46 - N/A
    47 - Silver Wing
    48 - MooMoo Milk
    49 - Quick Claw
    4A - Poison Cure Berry
    4B - Gold Leaf
    4C - Soft Sand
    4D - Sharp Beak
    4E - Paralyze Cure Berry
    4F - Burnt Berry
    50 - Ice Berry
    51 - Poison Barb
    52 - King's Rock
    53 - Bitter Berry
    54 - Mint Berry
    55 - Red Apricorn
    56 - Tiny Mushroom
    57 - Big Mushroom
    58 - Silver Powder
    59 - Blue Apricorn
    5A - N/A
    5B - Amulet Coin
    5C - Yellow Apricorn
    5D - Green Apricorn
    5E - Cleanse Tag
    5F - Mystic Water
    60 - Twisted Spoon
    61 - White Apricorn
    62 - Black Belt
    63 - Black Apricorn
    64 - N/A
    65 - Pink Apricorn
    66 - Black Glasses
    67 - Slowpoke Tail
    68 - Pink Bow
    69 - Stick
    6A - Smoke Ball
    6B - Never - Melt Ice
    6C - Magnet
    6D - Miracle Berry
    6E - Pearl
    6F - Big Pearl
    70 - EverStone
    71 - Spell Tag
    72 - Rage Candy Bar
    73 - N/A
    74 - N/A
    75 - Miracle seed
    76 - Thick Club
    77 - Focus Band
    78 - N/A
    79 - Energy Powder
    7A - Energy Root
    7B - Heal Powder
    7C - Revival Herb
    7D - Hard Stone
    7E - Lucky Egg
    7F - Card Key
    80 - Machine Part
    81 - N/A
    82 - Lost Item
    83 - Star Dust
    84 - Star Piece
    85 - Basement key
    86 - Pass
    87 - N/A
    88 - N/A
    89 - N/A
    8A - Charcoal
    8B - Berry Juice
    8C - Scope Lens
    8D - N/A
    8E - N/A
    8F - Metal Coat
    90 - Dragon Fang
    91 - N/A
    92 - LeftOvers
    93 - N/A
    94 - N/A
    95 - N/A
    96 - Mystery Berry
    97 - Dragon scale
    98 - Berserk Gene
    99 - N/A
    9A - N/A
    9B - N/A
    9C - Sacred Ash
    9D - Heavy Ball
    9E - Flower Mail
    9F - Level Ball
    A0 - Lure Ball
    A1 - Fast Ball
    A2 - N/A
    A3 - Light Ball
    A4 - Friend Ball
    A5 - Moon Ball
    A6 - Love Ball
    A7 - Normal Box
    A8 - Gorgeous Box
    A9 - Sun Stone
    AA - Polkadot Bow
    AB - N/A
    AC - Up - Grade
    AD - Berry
    AE - Gold Berry
    AF - Squirt Bottle
    B0 - N/A
    B1 - Park Ball
    B2 - Rainbow Wing
    B3 - N/A
    B4 - Brick Piece
    B5 - Surf Mail
    B6 - Lite Blue Mail
    B7 - Portrait Mail
    B8 - Lovely Mail
    B9 - Eon Mail
    BA - Morph Mail
    BB - Blue Sky Mail
    BC - Music Mail
    BD - Mirage Mail
    BE - N/A
    BF - TM 1 - Dynamicpunch
    C0 - TM 2 - Headbutt
    C1 - TM 3 - Curse
    C2 - TM 4 - Rollout
    C3 - TM 4 - Rollout ??
    C4 - TM 5 - Roar
    C5 - TM 6 - Toxic
    C6 - TM 7 - Zap Cannon
    C7 - TM 8 - Rock Smash
    C8 - TM 9 - Psych Up
    C9 - TM 10 - Hidden Power
    CA - TM 11 - Sunny Day
    CB - TM 12 - Sweet Scent
    CC - TM 13 - Snore
    CD - TM 14 - Blizzard
    CE - TM 15 - Hyper Beam
    CF - TM 16 - Icy Wind
    D0 - TM 17 - Protect
    D1 - TM 18 - Rain Dance
    D2 - TM 19 - Giga Drain
    D3 - TM 20 - Endure
    D4 - TM 21 - Frustration
    D5 - TM 22 - Solar Beam
    D6 - TM 23 - Iron Tail
    D7 - TM 24 - Dragon Breath
    D8 - TM 25 - Thunder
    D9 - TM 26 - Earthquake
    DA - TM 27 - Return
    DB - TM 28 - Dig
    DC - TM 28 - Dig ??
    DD - TM 29 - Psychic
    DE - TM 30 - Shadow Ball
    DF - TM 31 - Mud - Slap
    E0 - TM 32 - Double Team
    E1 - TM 33 - Ice Punch
    E2 - TM 34 - Swagger
    E3 - TM 35 - Sleep Talk
    E4 - TM 36 - Sludge Bomb
    E5 - TM 37 - Sand Storm
    E6 - TM 38 - Fire Blast
    E7 - TM 39 - Swift
    E8 - TM 40 - Defense Curl
    E9 - TM 41 - Thunderpunch
    EA - TM 42 - Dream Eater
    EB - TM 43 - Detect
    EC - TM 44 - Rest
    ED - TM 45 - Attract
    EE - TM 46 - Thief
    EF - TM 47 - Steel Wing
    F0 - TM 48 - Fire Punch
    F1 - TM 49 - Fury Cutter
    F2 - TM 50 - Nightmare
    F3 - HM 1 - Cut
    F4 - HM 2 - Fly
    F5 - HM 3 - Surf
    F6 - HM 4 - Strength
    F7 - HM 5 - Flash
    F8 - HM 6 - Whirlpool
    F9 - HM 7 - Waterfall
    FF - Nothing
    
    Silver Version:
    
    Pokemon Silver
    
    NOTES:
    These codes will only work on the old style of Game 
    Boy, or on any emulator that can use Game Genie codes.
    So if you have a Color Game Boy, then the codes will
    probably not work.
    
    There is a possibility that these codes may erase your
    saved game, so use the codes AT YOUR OWN RISK.
    
    FF8-DE9-E6E
    New and improved money code!  This code is MUCH easier
    to use than the old money code.  Here's how:
    Enter any shop (pokemart) that sells "Potion".  Buy
    as many Potions as you can (for $300 each).  Now turn
    on the money code (FF8-DE9-E6E) and sell the potions
    back for $32,662 each!!
    
    ----------------------------------------------------
    
    NOTE: Any of the free item codes below can also be
    used to get free money by buying the items for free
    with the code turned on, then turn the code off and
    sell the items back for lots of money.
    
    008-829-C49
    Poke Balls are free (instead of $200).
    
    008-7C9-E62
    Great Balls cost $88 (instead of $600).
    
    008-6E9-F7A
    Ultra Balls cost $176 (instead of $1200).
    
    008-6E9-F7A + 008-6D9-2A8
    Ultra Balls are free (instead of $1200).
    
    008-BA9-C49
    Parlyz Heal is free (instead of $200).
    
    008-A59-081
    Burn Heal is free (instead of $250).
    
    008-AC9-081
    Ice Heal is free (instead of $250).
    
    008-9E9-7FB
    Antidotes are free (instead of $100).
    
    008-B39-081
    Awakening is free (instead of $250).
    
    008-E59-E62
    Escape Rope costs $38 (instead of $550).
    
    009-C59-E62
    X Defend costs $38 (instead of $550).
    
    009-CC9-E6E
    X Speed costs $94 (instead of $350).
    
    008-D79-E62
    Super Potions cost $188 (instead of $700).
    
    008-D79-E62 + 008-D69-198
    Super Potions are free (instead of $700).
    
    008-D09-F7A
    Hyper Potions cost $176 (instead of $1200).
    
    008-D09-F7A + 008-CF9-2A8
    Hyper Potions are free (instead of $1200).
    
    008-C99-C4E
    Max Potions cost $196 (instead of $2500).
    
    008-C99-C4E + 008-C89-F79
    Max Potions are free (instead of $2500).
    
    009-719-F7E
    Revive costs $220 (instead of $1500).
    
    009-719-F7E + 009-709-919
    Revive is free (instead of $1500).
    
    
    ----------------------------------------------------
    
    xx3-439-A22 + xx3-4A9-A22
    Allows you to buy any item you want at the shop (Mart)
    in CHERRYGROVE CITY (instead of Potion/2nd slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-449-C4E + xx3-4B9-C4E
    Allows you to buy any item you want at the shop (Mart)
    in CHERRYGROVE CITY (instead of Antidote/3rd slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-459-D5E + xx3-4C9-D5E
    Allows you to buy any item you want at the shop (Mart)
    in CHERRYGROVE CITY (instead of Parlyz Heal/4th slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-469-D5A + xx3-4D9-D5A
    Allows you to buy any item you want at the shop (Mart)
    in CHERRYGROVE CITY (instead of Awakening/5th slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-B49-F7E
    Allows you to buy any item you want at the shop (Mart)
    in ECRUTEAK CITY (instead of poke Ball/1st slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-B59-F7A
    Allows you to buy any item you want at the shop (Mart)
    in ECRUTEAK CITY (instead of Great Ball/2nd slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-B69-A22
    Allows you to buy any item you want at the shop (Mart)
    in ECRUTEAK CITY (instead of Potion/3rd slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-A99-F7A
    Allows you to buy any item you want at the shop (Mart)
    in OLIVINE CITY (instead of Great Ball/1st slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-AA9-A2E
    Allows you to buy any item you want at the shop (Mart)
    in OLIVINE CITY (instead of Super Potion/2nd slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    xx3-AB9-A2A
    Allows you to buy any item you want at the shop (Mart)
    in OLIVINE CITY (instead of Hyper Potion/3rd slot). 
    Replace "xx" with a 2 digit code from the list below.
    
    (Replace the xx with the Item Modifier, listed above.)
    
    10) Conclusion
    
    Well, that's it. The biggest FAQ of my career is done, and now I can settle
    back and take a few days off. Then I start updating!
    
    Credits:
    
    Websites- 
    
    CJayC (www.gamefaqs.com): For somehow sliding me into an already crowded
    Pokemon G/S FAQ list. Also, this guy deserves some credit for maintaining
    the biggest strategy guide archive in the world. Way to go, Jeff!
    
    Al Alamoo (www.gamewinners.com): If CJayC's the king of FAQ hosting, this
    guy's the crown prince. He runs a very professional site, and is extremley
    polite in his e-mail corrospondence.
    
    Gamespot (www.gamespot.com): For hosting the FAQ. Thanks guys!
    
    NeoSeeker (www.neoseeker.com): Another site that hosts my FAQs. Great work.
    
    Azure Heights (www.azureheights.com): For the notes about Stadium 2, the
    public service announcement, and for vastly increasing my knowledge about 
    Pokemon.
    
    Walkthrough:
    
    Versus Books (www.versusbooks.com): For some of the info that appeared in
    the FAQ (items, how much $$$ the trainers give away.)
    
    Everyone who e-mailed me about the Whirl Islands and Ruins of Alph.
    
    Tristan: For the Ruins of Alph advice.
    
    Byron Kazek: For the little note about Jigglypuff on Route 46, and the Fight
    Red Again trick.
    
    VIA Rail: For putting a power outlet on the train so I could work on this
    last update on the train.
    
    Pokédex:
    
    White Cat: For the Breeding Info in the Pokédex.
    
    Articuno64: For the max stats and for being a G/S genius.
    
    GoldUrsaring/NYPCMike: For the updated Pokecenter list
    
    FAQ's:
    
    Roberto: For sending in a question for the FAQ section.
    
    Michael: For a question that is answered in the FAQ section.
    
    Everyone who asked about the Stones (and there were a lot of you!)
    
    NickWhiz1: For the information on the Hit Point DVs.
    
    Christian Walley: For the Hidden Power formula information.
    
    Miscellaneous Information:
    
    Pablo: For the note about the Mystical Beasts, and a couple of TM
    corrections.
    
    Chris: For a TM Correction.
    
    John Jones: For all the information in the Type (Dis)Advantages section.
    
    TheRockBoS: For confirmation on something in the breeding section.
    
    Darcy Wartenkin: For the Twisted Spoon info.
    
    Magcannon: For information on Celadon Game Corner and Card Flip.
    
    Team Ratings:
    
    Ibuki2002: For the help with team ratings, and all of those movesets. You 
    rule, Brian!
    
    All those who sent in teams. I apologize if yours was not posted, but try
    again next time, or find me on the GameFAQs Pokemon message board. I'm under
    the name cmsnrub25.
    
    Tips and Tricks:
    
    Thomas Eller: For the info on Item Boosting.
    
    Alucard: For the question about pokerus.
    
    Stephanie Ng: For the "Skip Credits" trick.
    
    Vaughn Wares: For the Pay Day/Amulet Coin trick.
    
    Cheaters:
    
    Gomazu: For the majority of the Gameshark codes.
    
    Gameshark.com: For the rest of the GS codes.
    
    cfalcon: For the Perfect Pokemon codes.
    
    spunman: For the Max PP codes.
    
    Tony Hedstrom: For the Game Genie codes.
    
    Upcoming Games:
    
    GameFAQs Pokemon Crystal Board: For the information on Crystal.
    
    Nintendo Power: For the Pokemon Stadium 2 information (most of what I
    remember is a combonation of the info in the February and March 2001
    issues).
    
    You: For reading this. Check back here, as I will update as frequently
    as my schedule will allow.
    
    Thank you for reading, and good day.
    
    --Donald