_____   _____   _   _   _____   _    _   _____   _    _
       |  _  | |  _  | | | / / |  ___| | \  / | |  _  | | \  | |
       | |_| | | | | | | |/ /  | |_    |  \/  | | | | | |  \ | |
       |  ___| | | | | |   |   |  _|   |      | | | | | |   \| |
       | |     | |_| | | |\ \  | |___  | |\/| | | |_| | | |\   |
       |_|     |_____| |_| \_\ |_____| |_|  |_| |_____| |_| \__|

             G O L D   A N D   S I L V E R   V E R S I O N
_________________________________________________________________________
POKEMON GOLD/SILVER FAQ/WALKTHROUGH
Written by Donald
Started on November 28, 2000 9:58:20 AM AST
Completed on November 5, 2002
Version: ZeroHour
E-mail: donaldfaq at gmail dot com
_________________________________________________________________________

Table of Contents:

1) Revision History
2) Copyright
2a) Webmaster Instructions
3) FAQs *UPDATED*
4) Walkthrough
5) Pokédex
6) Movesets *<3 Striker)
7) Miscellaneous Information
   7.1- Those (radio edit) Gerbils
   7.2- Game Corners
   7.3- TM and HM Descriptions
   7.4- Breeding
   7.5- Happiness Evolution
   7.6- Move Listing
   7.7- Type (Dis)Advantages
   7.8- Items
   7.9- Weekly Calendar
   7.10 - Team Strategy
8) Tips and Tricks
9) For the cheaters in the crowd... (Gameshark/Game Genie Codes)
10) Conclusion

1) Revision History:
v ZeroHour
-New e-mail address
-Minor adjustments, clear some moves that were just rumors from the
NYPC, add a few movesets and redid the Pokemon charts for the
Walkthrough
-Thanks to what seems to be shoddy game design/limitations of the
Game Boy Color, you might find your battery dying. The first FAQ
should give some advice how to proceed if you still want to play the
game.
-We actually found out what Raikou, Entei and Suicune are - well, a
couple of years ago, but still. Corrected guide to reflect it - see
FAQ # 2.
-It took RBY players five years to find Mew, and now we've got
Celebi... *580 kb*

v 7.0
-Betcha didn't see this one coming, did you? :x
-Added a new FAQ (maybe I'll stop getting e-mail now! Or not...)
-Corrected some formatting errors that cropped up while I was messing
around with a new program
-Corrected Delibird's spelling in the Pokedex *thwacks himself with a
large brick* *523 kb*

v Final:
-Nuked all forms of filler
-Replaced "Team Ratings" with a new misc. section - Team Strategy.
-Brought a lot of info from the Crystal FAQ in - complete breeding chains
for every move (with special notation if the move is Crystal-exclusive),
a full item list, a couple of cool tricks, and some new Pokecenter moves.
-Hopefully, I won't get the same e-mails over and over again - added a
couple of new FAQs. Read these over VERY carefully. *522 kb*

v 2.6
-Made a small correction in the Hidden Power section.
-Added Pokecenter moves (moves learned via Mystery Eggs from New York City's
Pokecenter) where appropriate.
-Added a way to get through the 1st part of Mt. Silver without using Flash
(thanks to JamesXXIV). *444 KB*

v 2.5
-Added that nasty little ASCII art at the top (which I freely admit, I
lifted it from MetroidMoo's Pokemon Yellow guide and modified).
-Banned another site, due to plagarism. Tsk tsk... I warned you, didn't
I?
-Corrected the L50 stats to reflect the Wild Maximum (the current values
are logically impossible to do DV checks with).
-Updated the Movesets by Ibuki section.
-Added two more tips. These are evil...
-Made minor corrections. If anything major breaks, I'll put it in,
otherwise, this will be the final update. *444 KB*

v 2.0 (Final?)
-This FAQ (and my others) can now be found at NeoSeeker (www.neoseeker.com).
-Added Minimize in the move list (insert giant DOH! here) thanks to Feng
Rao)
-Added a clarification to the Breeding section (thanks to SpaceDog)
-Found a new method for calculating DVs, and added L50 max stats to
everyone in the Pokedex.
-Updated Movesets by Ibuki.
This update would've been up earlier, but the start of school delayed me,
as did my loss of enthusiasm after September 11 (and if you don't know
what happened on that day, what rock have you been living under?) *449 KB*

v 1.9- Made some minor changes to the FAQs (read carefully)
-Added a note on the Ruins (thanks to Tristan). Also, if you need to know
the answers for the Ruins, go to

(link deleted due to a site move)

-Added a note about Mystery Gift in the Walkthrough (check Goldenrod)
-Also added something for those who need more training time in the Indigo
Plateau section.
-Since Pokemon Crystal has been released, I've added Crystal moves to the
Pokedex and changed its description around in the Future Games section. (Bad
news for Celebi fans...)
-Amended one of the GameShark cheats (the one for getting all three starters)
thanks to Murky the Murkrow.
-frank@cheats.de is not smart... for spidering the GameFAQs contributor
database and sending us all annoying e-mails, you are the weakest link!
G'bye. (I love that show!!) *438 KB*

v 1.8- Added two FAQs, both of which deal with Hidden Power in some way.
-Corrected some mistakes in Movesets, and added (Crystal Influence) where
needed
-Corrected something in Game Corners (thanks to Magcannon).
-Added the Perfect Pokemon codes (mad props to cfalcon for getting these
together)
-Also added Max PP codes (thanks to spunman) *428 KB*

v 1.7- Added Webmaster's Instructions (read them very carefully).
-Added a new FAQ, and eliminated the FAQ about Pokemon evolution (look in
the Pokédex for that info).
-The Pokédex still isn't a one stop shop for all Pokemon data, but it's
close... Added R/B/Y move info and shuffled the Pokemon so they are in
New Pokédex order.
-Added Movesets by Ibuki. Read or your life is forefit (KIDDING!!)
-Corrected something in the Attachment section (thanks to Darcy Wartenkin)
-Added new Tips (thanks to Byron Kazek and Vaughn Wares)
-Added some notes about Stadium 2 and Crystal in the Future Games section
Don't ask why there hasn't been an update since March, as I don't have time
to get into it. *421 KB*

v 1.6-Added 3 FAQs. Thanks to John Jones for the team in the second one.
-Added 7 teams. This will be the last update that I will add teams to 
the FAQ. Afterwards, either see me on the GameFAQs message boards, or Azure 
Heights (www.azureheights.com).
-Added a Public Service Announcement (check the bottom of Team Ratings).
-Added that Jigglypuff can be caught on Route 46 (thanks to Byron Kazek)
-Added a ranking system for each of the stats in the Pokédex.
-Corrected a few notes in the Attaching Items section.
-Added a new trick (Better Credit Skip) thanks to Stephanie Ng.
-Added a note about Stadium 2 in the Future Games section. What is it? Let's
just say it involves early moves...
-Made the formatting in the FAQ uniform. *371 KB*

v 1.5-Pokédex is done! Yeah! *does a weird dance*
-Corrected some of the info about Pokemon Locations (thanks to MMevasian's
Pokemon G/S FAQ).
-Added some important info to the Breeding Section.
-Added two FAQs.
-Added several teams. *NOTE* Ibuki will not be rating any teams for the
time being, as he has some personal problems to work out.
-Added a new trick (the Box Trick)
-Added a Future Games section. (Most of the stuff in there is rumor, but
hey, it'll help get you ready.) *353 KB*

v 1.4-Pokédex done to Mew. Still adding moves that can be learned by 
breeding for previously listed Pokemon.
-Added 3 more teams, and modified my team.
-Added Attaching Items section.
-Added Calender of Events.
-Added Tips and Tricks section (currently 3 in there, if you know more,
please submit!)
-Corrected a couple of moves in Move List (Curse does _not_ double the
Attack and Defense ratings while cutting Speed in half, it just raises
Attack and Defense while lowering Speed. Also, Safeguard has Reflect's
property: you can switch and the new Pokemon is guarded).
-Added Gameshark/Game Genie section, though I don't condone use of those
devices. (I've had several files deleted on my Red and Yellow games due
to over-Sharking.)
-Organized the credits by section for my own convience.
-Please, if you're going to e-mail me a question, read the entire FAQ
before typing out the e-mail. 95% of the e-mails I get regarding this game
are in here, so why not just look for yourself? (If this does continue, I
will start blocking adresses... and you don't want that, do you?) *294 KB*

v 1.3: (a big update)
-Pokédex done to Golem. Made a few changes for the Pokemon that
were previously listed (some new moves that can be learned by breeding.)
-Added a note to the walkthrough under the Ruins of Alph. I will be ignoring
any e-mail about this from now on.
-By popular demand, fixed up a part of the Whirl Islands walkthrough.
-Added a Move Listing.
-Added a Type (Dis)Advantages section. Basically, it tells what types are
good or bad against a specific type. (Thanks to John Jones.)
-Added 2 teams to the Team Rating section. Thanks to Ibuki2002 for the help
with ratings.
-Added a new FAQ.
-Added a note to the Happiness Evolution section (thanks to TheRockBoS)
*196 KB*

v 1.2: Pokédex done up to Dugtrio. Added a couple of Miscellaneous Sections,
(Breeding and Happiness). Made a few TM corrections. Added a new question
to the FAQ section. Added the Team Rating section.
*146 KB*

v 1.1: Pokédex complete up to Raichu. Added Mystical Beast, Game Corner, and 
TM/HM sections. Also, you can now view this FAQ at www.gamespot.com. 
*126 KB*

v 1.0: Walkthrough is complete, Pokédex should be completely up within
another update. Considering adding a Best Teams section, where I'll rate
your teams. Don't expect that for another few revisions. *94 KB*

2) Copyright

This document is copyright 2000-2001 Donald Theriault, and may not be used 
in any way, shape, and form without my express written consent. As of this 
date, this document is only available for public viewing at:

http://www.gamefaqs.com
http://www.gamewinners.com
http://www.gamespot.com
http://www.rpgclassics.com
http://www.neoseeker.com

My work is something that I am quite proud of, and if anyone is caught 
using this FAQ for anything OTHER than what it was desinged for, it is 
PLAGARISM. Pure and simple. If I receive an email telling me that this 
document is being misused on the web, I will contact the webmaster and 
demand it be removed. If this is not done within 14 days, I will be 
forced to take legal action, and I don't want to go that far. Make my 
life easier, and don't plagarise.

Pokemon, Pikachu, and all copyrights contained within are copyright 2000-
2001 Nintendo/Creatures/Game Freak, all rights reserved.

2a) Webmaster Instructions

Some basic guidlines for those who are interested in getting this or any
of my guides.

-I will NOT have this document put up on any personal webpage, except my
own. Why? Because I'm not sure if you're going to use the document properly
(basically, I'm paranoid that you'll commit one of the Deadly Sins outlined
below).

-If you want to use this guide on your site, e-mail me about it first. That
way, I can see if the site is worth it, or a waste of time. By the same 
token, if you e-mail me saying "I'm starting a website, and was wondering if 
I could use your guide", or something similar, I'm going to turn you down on 
the spot.

-GameFAQs (and Gamewinners, with the two sites recently pairing up) are the
only sites that get my guides automatically. Anyone else, you'll have to
ask me.

The deadly sins that will see you automatically rejected are:

-HTMLizing the guide. I feel that it's pointless to HTML a quide of this
size when you can get a smaller, more manageable version at GameFAQs/Winners,
and get the exact same info.
-Ad banners on the top. Most people don't like someone else getting paid
for their work, and I'm one of them.
-Plagarising another guide of mine (Earthbound and Mega Man 4 currently).
If you pull this little stunt, consider any partnerships we have had
severed.
-Posting the guide without my express written permission. Guaranteed to
tick me off, and will warrant the 14-day notice that I outline in the
disclaimer.
-Spidering a site like GameFAQs and sending me multiple e-mails asking to
use the guide.

Currently banned:
freshbakedgames.com (Spidering)
frank@cheats.de (Spidering)
pokemonelite.cjb.net (Plagarism)
www.cheatcc.com (Mass theft)

More to come...

3) FAQs

This is the section where I answer some of the questions about the game. Be
warned: If you ask me a question by e-mail that's already in here, it will
be ignored completely.

Q: Why is my game not saving anymore? Where did my game data go?

A: Here's the deal. Somehow (I'm not a game developer, so I don't know the
nitty-gritty on it, this is just my understanding) - the game having to keep
time 24 hours a day, seven days a week causes the game's internal battery
to eventually run dry. It has to be the clock, because my Pokemon Red/Blue
games still can save, and I know people who bought the original Legend of
Zelda in 1987 and it still saves.

There are basically two options at this point for fixing the problem:
1) Buy a new game (which is probably close to impossible at the time of this
writing)
2) Have the battery replaced (by a trained professional, it's possible to
do it yourself but entirely NOT recommended unless you know what you're
doing).

Q: What are Raikou, Entei and Suicune?

A: Gerbils. Legendary gerbils.

Well, it's not like ay other theory makes sense. The developers refer to them
as Pokemon and don't acknowledge any other animals. So, we have to make do.
And thus, the regulars of the Pokemon Gold board have elected to call them
gerbils. The story is, Ho-oh's reviving and subsequent stoning of three
little gerbils caused a freak mutation that transformed into the beasts you
see today.

Do not attempt to argue with this theory. You WIIL lose.

Q: Which Pokemon are not available in G/S in any legitimate way?

A: The Red/Blue starters and their evolutions (the Bulbasaur, Charmander,
and Squirtle families), Omanyte and Omastar, Kabuto and Kabutops, the
mystical birds (Articuno, Zapdos, Moltres), Mewtwo, and Mew.

Q: I heard about a Pokemon called Celebi. Where is it?

A: Here is the ONLY PROVEN WAY to get Celebi, brought to you
by the Pokemon Gold board’s very own Son of TMOG and used with
permission.

-------------------
TMOG's Celebi Guide
-------------------
Step One: Fill your Pokedex with 250 Pokemon.

Step Two: Defeat the Elite Four.

Step Three: Talk to Professor Elm.

Step Four: Fly to Goldenrod City.

Step Five: Heal in the Pokemon Center.

Step Six: Take the train to Kanto.

Step Seven: Fly to Lavender Town.

Step Eight: Enter the Pokemon Funeral House and talk to the
woman who says she loved her Pokemon like children.

Step Nine: Fly to Saffron City.

Step Ten: Take the train to Johto.

Step Eleven: Head north to Ecruteak City; DO NOT ENTER THE
NATIONAL PARK.

Step Twelve: Go to the Burned Tower, in the exact spot you
released the Gerbils.

Step Thirteen: Use an Escape Rope.

Step Fourteen: Go to the Tin Tower, where you found Ho-oh.

Step Fifteen: Save your game and turn it off.

Step Sixteen: Buy a GameShark and use that to obtain Celebi.

Like George Zimmer, president/CEO of the Men's Wearhouse, I GUARANTEE
IT.

Q: How do I attach an item?

A: Select it in your inventory and select "Give." This will open the
Pokemon screen, where you pick the Pokemon that you want to give the item
to.

Q: What's the point of the Mystery Gift option?

A: It gives you the option to pick up certain items that you can use in the
game. For example, it's the only way to get extra Evolution Stones, and a
rare item called the Scope Lens.

Q: Where can I find the Super Rod?

A: On Kanto's Route 12, same as in the original games.

Q: Which are better: Red/Blue Pokemon or Gold/Silver Pokemon?

A: In a fight, Gold/Silver would probably win. Since many of the G/S Pokemon
learn brand-new moves, you're probably better off raising in G/S than
importing from your old game.

Q: When does the Time Capsule open?

A: The day after you hit Ecruteak City. See the walkthrough for more info.

Q: What Pokemon are eligible for the Time Capsule?

A: Any of the original 151, as long as they have no new moves, and no items
attached. *Thanks to Roberto for this question*

Q: What Pokemon swarm, and how do I find out?

A: Pokemon swarms happen only if a trainer calls you and says "You've gotta
see this! A whole bunch of (insert Pokemon here) are swarming all over
(insert location here)!" The Pokemon and trainers you need to contact are:

Ralph on Route 32 tells you when Qwilfish swarm. Fish Route 32 when they do.
Anthony on 33 has information on when Dunsparce swarm. The Dunsparce are in
Dark Cave.
On Route 35, get Arnie's number to find out about when Yanma swarm. Yanma
will be in Route 35.
Chad on Route 38 knows when the Snubbull swarm in that area.
Wilton on Route 44 will call you if the Remoraid swarm Route 44.
Parry on Route 45 keeps his eye on the Marill situation in Mt. Mortar.

Q: Where are the Once-A-Week Siblings, and what do they have?

A: Sibling       Location          Day           Item
   Sunny         Route 37          Sunday        Magnet (powers up Electric)
   Monica        Route 40          Monday        Sharp Beak (Flying)
   Tuscany       Route 29          Tuesday       Pink Bow (Normal)
   Wesley        Lake of Rage      Wednesday     Black Belt (Fighting)
   Arthur        Route 36          Thursday      Hard Rock (Rock)
   Frieda        Route 32          Friday        Poison Barb (Poison)
   Santos        Blackthorne City  Saturday      Spell Tag (Ghost)

These will not be mentioned in the Walkthrough, so be sure to remember when
and where they are.

Q: The order I fought the trainer's Pokemon didn't match the walkthrough!
What's going on?

A: Unlike Red/Blue, where it was obvious in what order you'd fight the
Pokemon in, the people at Game Freak decided to randomize things in G/S. In
the walkthrough, the trainer's Pokemon are listed in order of level. But
the hints remain the same.

Q: What attacks are based on the Attack stat? *Thanks to Michael for this*

A: Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, and Steel
are all considered physical attacks, and run on the Attack stat. By the
same token, Fire, Water, Electric, Grass, Ice, Psychic, Dragon, and Dark
are Special moves. Hence, they run on the Special Attack stat.

Q: What Pokemon evolve by Element Stones?

A:

Fire- Vulpix (Ninetales), Growlithe (Arcanine), Eevee (Flareon)
Water- Poliwhirl (Poliwrath), Shellder (Cloyster), Staryu (Starmie), Eevee
(Vaporeon)
Electric- Pikachu (Raichu), Eevee (Jolteon)
Grass- Gloom (Vileplume), Weepinbell (Victreebel), Exeggcute (Exeggutor)
Moon- Nidorina (Nidoqueen), Nidorino (Nidoking), Clefairy (Clefable),
Jigglypuff (Wigglytuff)
Sun (new stone)- Gloom (Bellossom), Sunkern (Sunflora)

Q: Okay, fine. Now where are these stones? (This question asked in some way
by about ten people).

A: Fire, Water, Grass, and Electric: The Route 25 side quest. (See the
walkthrough for more info). After they are exausted, you can Mystery Gift
them.
Sun- Win the Bug-Catching Contest.
Moon- Route 26 (Waterfall area), Mt. Moon on Mondays, Mom might buy one for
you.

Q: When are you going to update?

A: When I get the chance. Keep some things in mind:

1)) I do have a life outside of my FAQs. I am in school, go to a youth group,
coordinate three Key Clubs in my area, and get very tired very quickly.

2)) I am a hideously slow typer.

3)) I have other projects besides this FAQ. (Though you wouldn't know it if
you could see my inbox.)

Q: What areas are considered forest, and what areas are considered mountains?
And why does it mean anything?

A: Second question first: It means something because there are Pokemon (4,
6 if you count the fact that they evolve) that can only be found by using
Headbutt on small trees. Forest areas yield Pineco and Exeggcute, while
mountain areas give up Aipom and Heracross.

Forest areas are the areas between Cherrygrove and Ecruteak Cities,
plus Routes 35-41. Everything else is considered mountain. Easy, isn't it?

Q: What do I do after beating Red?

A: You can complete your Pokédex, or try to get a team up to max stats.
This should keep you occupied for a good two months.

Q: What's a good team for catching Pokemon?

A: This is from John Jones (you'll see him later in Type (Dis)Advantages).
The levels aren't important, just make sure they're not too high.

Paras/Parasect - Leech Life, Spore, Slash, Giga Drain

Jynx - Lovely Kiss, Ice Punch, Body Slam, Powder Snow

Cubone/Marowak - Bonemerang, Headbutt, Bone Rush, False Swipe (attaching a
Thick Bone makes this even deadlier)

Scyther/Scizor - False Swipe, Wing Attack, Metal Claw/Pursuit, Slash

Koffing/Weezing - Sludge, Sludge Bomb, Poison Gas, Selfdestruct/Explosion

Pikachu/Raichu - Thunder Wave, Thunderbolt, Thunder, Hidden Power

Now the trick is this: Lead with Parasect, and Spore the target to sleep. If
it's a fast Fire-type or Flying-type, you're dust, but that's what Pikachu's
Thunder Wave is for. Against anything but Ghost, Poison, Ground, Rock, or
Steel-types, trust in Poison Gas or even Sludge (Watch any level
disadvantages, as you don't want to KO the target.) Once their incapacitated,
send in Scyther or Cubone to False Swipe them within an inch of living. Then
send Parasect/Jynx into action for capture purposes, ONLY if you used a
sleep attack on them. keep the target alseep once it's down to 1 HP, and
start tossing pokeballs. And as for the movesets, well there needn't be an
EXACT match, but I use some of my hunting party in battle as well, plus
you'll need Headbutt to find some Pokemon anyways.

Q: How the (radio edit) do I get those max stats? IT'S DRIVING ME CRAZY!!!

A: Simmer down, cowpoke. There's no definite way to get max stats, but
these things will help.

1) Catching a Pokemon with good potential. If the Pokemon can be caught,
snag 4-5 of each species at their lowest level (where possible) and compare 
their stats. Take the one with higher stats in the categories you consider
important (I like Pokemon that can take plenty of hits, so the Defenses
and HP are important to me. You may see things differently.) and raise
that sucker up!

2) Raising its levels. This means one thing: Lots of battling. Yes, in some
cases you'll have to take that sucker up from L5 to L100. But it's worth it.
A piece of advice: Make sure your Pokemon can apply the finishing blow in
the fight. The "bait-and-switch" method may make get you level-ups faster,
but the stats will be lower.

3) Drugs. They're bad for you, but good for Pokemon. At some point (some
prefer the lowest level, others prefer L100, I personally just give them
as I can), pump them full of HP Up, Protein, Iron, Carbos, and Calcium. This
can be an expensive operation ($9800 x 10 boosters x 5 different boosters
x 6 Pokemon = $2,940,000, or about 97 run-throughs of the Elite 4 and
Ash), but worth it for Step 4.

4) The Box Trick. Outlined in full in the Tips and Tricks section, this
will fill in any missing stats. You won't have to do this as much if you
turn your Pokemon into drug addicts, but it's still a necessary operation.

*NOTE* Shiny Pokemon CANNOT achieve max stats. Thus making them useless...
:<:(

Q: How the heck are you getting (Thunderbolt Lapras, Rock Slide Machamp,
Thunder Wave Alakazam)? They can't learn it in G/S, so you've got to be
Sharking!

A: Firstly, I'm shocked that you'd accuse me of a stunt like Sharking. But
I digress...

To get the moves on, send old Pokemon back to R/B/Y, following the rules
outlined in the Time Capsule question. Next, use the appropriate R/B/Y TM
on the Pokemon, and send it back. The moves that can be learned in this
fashion are in the Pokédex.

Q: Can you help me with my team?

A: I'll let Dilbert cartoonist Scott Adams answer this question: "I'm sorry
to report that if your brain does not create any ideas, you are dead. This
is hell." (Dilbert Future, p. 47)

No, seriously now. There are certain things a team maker can do to ensure
a good team for Internet tournaments (probably the hardest thing trainers
have to face.)

-Keep the number of Pokemon weak to a type down. For example, a team of
Blissey/Pilowswine/Umbreon/Charizard/Raichu/Dodrio isn't balanced, as a
standard Machamp will utterly destroy it. (Rock Slide Dodrio/Charizard,
Earthquake the rat, Cross Chop everything else).
-DO NOT double up on element moves. It'll essentially leave you with three
attacks (you'll use one all the time and the other in desperate situations).
There were a few exceptions in the originals, but they've been rectified in
G/S.
-Know thy types. You might think that your Tyranitar is the strongest 
Pokemon in the game, but if I send in Machamp, you either have to switch
and eat a hit, or leave it in there to die. If you must leave it in...
-Don't be afraid to mess around with Hidden Power. I can't explain the
mechanics of it here (I don't even understand half of it), but check some
of the topics in the Azure Heights or GameFAQs Pokemon Forums for help.

*See Team Strategy for more information*

Well... that's it, really. Those are basic suggestions.

Q: What are DVs? And do they have any practical use?

A: The Hidden Power element (and the basic damage) is based on a Pokemon's
Diversification Values, or DVs. Each stat (HP, Attack, Defense, Speed,
Special) has a different value. These are locked in when you catch a Pokemon.
(NOTE: These may appear under different names, so the acronym DV is used.)

The DVs are a number between 0 and 15. A Pokemon with a DV of 15 in a
particular category can achieve maximum stats. If the DV is lower, then
two points are deducted from the stat at L100. (Example: A Tyranitar with
an Attack DV of 8 would lose 14 points from its attack, creating a 352
Attack Tyranitar.)

To determine the Pokemon's DVs, get a ton of Rare Candies, and pump the
Pokemon up to L100, then box them until the stats don't increase anymore. 
Compare the stats you have to the max stats in the Pokedex, and you'll find 
the DVs. (NOTE2: If you catch a Pokemon with maximum DVs in every category, 
consider yourself extremely blessed: The odds of getting a max-DV Pokemon 
are approx. 1 in 1,040,000.)

Use this chart to find the DVs.

DV      # Off Max Stat
15      0
14      -2
13      -4
12      -6
11      -8
10      -10
9       -12
8       -14
7       -16
6       -18
5       -20
4       -22
3       -24
2       -26
1       -28
0       -30

To find the HP DV, start with H(HP DV) = 0

If the attack DV is odd, add 8. Otherwise, add 0.
If the defense DV is odd, add 4. Otherwise, add 0.
If the speed DV is odd, add 2. Otherwise, add 0.
If the special DV is odd, add 1. Otherwise, add 0.

Whatever H equals at the end is your HP DV. *Thanks to NickWhiz1 for the
info. Read his Breeding guide, now.*

NOTE: There's another way to get DVs, and it's a heck of a lot easier. You
will need a lot of Rare Candies to do it.

1) Catch or acquire the Pokemon that you want to check.
2) Use Rare Candies to pump their level up to L50. Don't get in any fights,
as that might throw the numbers off.
3) Subtract your stats from the L50 max (listed in the Pokedex).
4) For each point you are off, subtract 1 from 15 (the highest a DV can
go). For some Pokemon (your version's L70 bird, plus Mewtwo, and any L100s
you import from RBY), this won't be possible, and you'll have to do the
method above. *Thanks to Azure Heights' forum for teaching me how to do
this*

Q: How the heck do you figure out Hidden Power?

A: *Thanks to Christian Walley at pokemasters.com for the Hidden Power info.
Though I used my own examples.*

The HP damage formula is: Base Power = ((X × 5 + Y) ÷ 2) + 31

To get the Hidden Power, you need to determine the DVs of your Pokemon.
*See above* My example is a Tyranitar with DVs of 15 in Speed and Special,
13 in Defense, and 12 in Attack. These yield a HP DV of 7. (His L100 stats
are 387 HP, 360 Attack, 314 Defense, 220 Speed, 288 Special Attack, 298
Special Defense.)

Next, convert each DV into a binary number (be it 0 or 1)

If DV = 8+, let # = 1.
If DV = 7-, let # = 0.

Plug them into a number, in the order of Attack, Defense, Speed, Special.
Mine came up 1111. Joy.

Check this chart to find what your binary number equals.

Binary    X
0000      0
0001      1
0010      2
0011      3
0100      4
0101      5
0110      6
0111      7
1000      8
1001      9
1010      10
1011      11
1100      12
1101      13
1110      14
1111      15

So, the X part of the formula is 15. Good score!

To find Y, we take our Special DV and convert it. In this case, the highest
possible number is 3. Anything above this number is reduced to 3.

So our formula looks like this: Base Power = ((15 × 5 + 3) ÷ 2) + 31

Order of operations rules state that we do brackets first. So, we get:
(75 + 3)/2 )+31
(78/2) + 31
49 + 31
70

Our base damage is 70. Score!

To determine the type we'll be hitting with, convert the Attack and Defense
numbers to binary. 12 (the Attack DV) is 1100 in binary, 13 (Defense) is
1101.

Combine the last two digits of the number. So, 00 + 01 = 0001.

Use this chart to determine type.

Value Type
15    Dark
14    Dragon
13    Ice
12    Psychic
11    Electric
10    Grass
9     Water
8     Fire
7     Steel
6     Ghost
5     Bug
4     Rock
3     Ground
2     Poison
1     Flying
0     Fighting

0001 = 1 in standard numerals, so Tyranitar's got a base 70 Flying Hidden
Power.

NOTE: Even though you've figured all of this stuff out, the game will still
say that HP's type is Normal. That only comes into play if someone decides
to Counter your Hidden Power. (I've heard of Zapdos with HP Ice let fly
against Sandslash, only to have it Countered back in their face for a faint.
Watch it.)

Q: How do I get all the Unown forms/catch Smeargle and Girafarig?

A: I've listed these together, because they're inter-related.

To get to the other Unown caves, enter the Union Cave from Route 33. Go up
and left to a flight of stairs, and take it. Go down the ladder to appear in
the room with the TM for Swift.

Surf up the water path. You should be able to make landfall on the right side
- do it and go up. You'll have to fight a couple of Hikers, but they're easy.

From there, you should come to a fork in the road. You will need Strength if
you go down, but doing so leads to an Unown cave. Going left leads to an
Unown cave, but also to Natu and Smeargle!

If you want to see the Unown puzzle solutions, go to this URL:

http://www.creatinghorizons.com/pokedex/game/walk6_c.html

Q: I'm in Blackthorne City, but I can't get into the gym! WHAZZUPWITDAT!?

A: No, I do not get e-mail from Shane Helms. At least, I don't THINK I do.

Anyway, in order to get into Blackthorne Gym, you must accomplish EVERY required
event in the game until that point. You need seven badges, and you have to have
beaten Team Rocket three times. Follow the Walkthrough and you should be ok.

Q: How do I get past the tree on Route 36?

A: Once you have the Plainbadge, go to the house above and to the right of the
Gym. Talk to the chubby lady inside to receive a Squirtbottle.

From there, go to Route 36 and use the Squirtbottle on the tree - Sudowoodo.
Catch or defeat it, and you'll be able to advance to Ecruteak City. Oh, and you
can pick up TM 08 (Rock Smash) by talking to the big guy near the tree.

Q:

(Silver) How do I get the Rainbow Wing?

(Gold) How do I get the Silver Wing?

A: Talk to the old man hanging out by the entrance to Route 3 - that's east of
Pewter City, in Kanto.

4) Walkthrough

The meat-and-potatoes of any guide, the Walkthrough is long, important, and
carries spoilers up the ying-yang. If you don't want the story to be given
away, stop reading... NOW!

When the game starts, you'll be asked to enter the time. Make sure you set
it accurately. After the brief intro from Prof. Oak, with Marill as the
model, and you give your name (Oscar for this FAQ), the game begins.

NEW BARK TOWN

Items: Pokegear
Pokemon: Either Chikorita, Cyndaquil, or Totodile (anytime)

When you wake up, you'll be in your bedroom. Head downstairs and set the day
of the week (this has major implications later on). Mom will give you the
pokegear and offer to save your money. Do it to have a constant source of
cash later.

After leaving home, head to Prof. Elm's lab. He'll ask you to run an errand
for him, and will give you a Pokemon for company. The choice will be your
first Pokemon.

What to choose?

Chikorita: Good defense stats, nice typing (pure Grass), and a powerful 
attack quite early. However, the type yeilds big problems in the first two 
gyms.

Cyndaquil: Fire is an important type in G/S, and he's the firey one. It has
a good Spec. Attack, and nice stats everywhere else. However, you'll only
have one damaging attack until level 12.

Totodile: Has a high physical Attack rating, and a pretty high HP count.
Starts with Scratch, which is more damaging and accurate than the Tackle
attack the other starters have. However, there's many good Waters in this
game.

Personally, I went with Totodile, but it's your call. After you give it a
nickname, which is optional, Prof. Oak's aide will give you a Potion. Take
it and head west to Route 29.

ROUTE 29

Items- Berry, Potion

Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Sentret    Yes     Yes       No
Pidgey     Yes     Yes       No
Rattata    Yes     Yes       Yes
Hoothoot   No      No        Yes

The grass is one of the places to fight Wild Pokemon, and there's lots of it
between home and Cherrygrove. Get in some fights to build levels, as you'll
need them soon. Save the Berries, as you'll need them later. At the end, try
to have learned their next move (either Smokescreen, Razor Leaf, or Rage).
When that's done, go into Cherrygrove.

CHERRYGROVE CITY

Items- Map Card for Pokegear
Pokemon- None

As you enter the town, an old man will offer to give you a tour of the town.
Accept, and you'll get a Map Card for the pokegear for your effort. Pick
up some Potions at the Pokemart, heal, and go north to Route 30.

ROUTE 30

Items- Berry x2, Poisoncure Berry, Mystery Egg, Pokédex
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Caterpie   Yes     Yes       No      Gold only
Metapod    Yes     Yes       No      Gold only
Spinarak   No      No        Yes     Gold exclusive
Weedle     Yes     Yes       No      Silver only
Kakuna     Yes     Yes       No      Silver only
Ledyba     Yes     No        No      Silver exclusive
Pidgey     Yes     Yes       No
Rattata    Yes     Yes       Yes
Hoothoot   No      No        Yes

Only: Pokemon only appears in a specific route in a specific version.
Exclusive: Pokemon will only appear in a specific version, no matter what
route

At the first house you come to, pick the Berry outside, and talk to the
guy inside. He'll give you a Berry, for a total of 4 so far. Go to the
right, and up to Mr. Pokemon's house. Professor Oak is there, and he'll give
you a Pokédex. Mr. Pokemon will give you the Mystery Egg, which you should
run back to Prof. Elm. Heal when you get to Cherrygrove, as a nasty suprise
is waiting outside of town... your rival.

____________________________________________________________________________
--------------
RIVAL BATTLE 1
--------------
You picked Chikorita:
~ Cyndaquil L5
Cyndaquil:
~ Totodile L5
Totodile:
~ Chikorita L5

You should have a 2-3 level advantage on the rival's starter and some
Potions/Berries to work with at this point. Your Normal attack (Tackle
or Scratch, depending) should take it out in three hits or so, depending
on how many times it Growled you.
___________________________________________________________________________

The rival takes off after the loss, leaving you with a clear path to New
Bark. When you get there, there's a cop talking to Prof. Elm, and the
ensuing conversation gives you a chance to name the rival (called Rival
for our purposes). You'll give the egg to Prof. Elm, and he'll send you
on your way. Before you leave, though, the Aide gives you 5 Poke Balls. Time
to start catching.

Go back to Route 29, and go to the tollbooth area. When you get through,
you'll be in Route 46. 

ROUTE 46
Items: None
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Jigglypuff Yes     Yes       No      Somewhat rare
Spearow    Yes     Yes       No
Geodude    Yes     Yes       Yes
Rattata    Yes     Yes       Yes

After you've caught the slags on Route 29, you get a chance to catch some
quality Pokemon here. Geodude can beat the first 4 gyms on his own, so
he's a definite catch. Spearow also wins over Pidgey if only because it
comes with a Flying move. You might tear your hair out trying to catch
Jigglypuff, and it doesn't learn a damaging move until L9, but it packs
quite a punch and comes with a Sleep move. Pick it up and consider raising
it.

On Route 30, pick up the bug that's appropriate to your version (either
Ledyba or Spinirak). As well, get either Caterpie or Weedle (again, depends
on version), and level them up. At Level 10, you'll get a good early
Bug-type.

At this point, you'll be able to fight trainers. They serve the purpose of
being punching bags for your Pokemon, and they pay you for beating them.
Nice deal. In G/S, some of them will offer you their phone #'s for future
battles. Don't take any of the #s here, though.

ROUTE 31

Items- Antidote, Poke Ball, Bitter Berry
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Caterpie   Yes     Yes       No      Gold only
Metapod    Yes     Yes       No      Gold only
Spinarak   No      No        Yes     Gold exclusive
Weedle     Yes     Yes       No      Silver only
Kakuna     Yes     Yes       No      Silver only
Ledyba     Yes     No        No      Silver exclusive
Pidgey     Yes     Yes       No
Rattata    Yes     Yes       Yes
Hoothoot   No      No        Yes
Bellsprout Yes     Yes       Yes     Can be traded shortly

On Route 31, catch Bellsprout (pathetic as it might be). At least it's data
for the Pokédex. Raise a team (starter, Spearow, Geodude, bug-type), to
L11. This is important because Geodude learns Rock Throw at that level, and
that will carry you through the first gym. Grab the items, and head west to
Violet City.

VIOLET CITY- HOME OF THE ZEPHYR BADGE

Items- Paralyzecure Berry
Pokemon- Onix (trade Bellsprout), Togepi Egg (after beating the Gym)

When you enter the city, heal at the center, and pick up any items along the
way. In a house near the Pokemon Center, you can trade the Bellsprout you
caught earlier for an Onix - but it's not recommended, as his offensive skills
don't even match Geodude's. And that's said for a 28' tall rock snake.

Before going to the Gym, make a pitstop at Sprout Tower, preferably at night.

SPROUT TOWER

Items- Paralyze Heal, X Defend, Potion, Escape Rope
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Rattata    Yes     Yes       Yes
Gastly     No      No        Yes

This place is quite simple. Just find the stairs and take them up (or down,
like on the second floor). Also, catch Gastly here: It's got a Hypnosis
skill that will be very useful for catching Pokemon. Level it up by beating
the trainers. They all use Bellsprouts except for a couple of deviants who
have Hoothoots on their teams.

On the third floor, pick up the Potion, and see that your rival is up to
his old tricks. There's no fight, thankfully. Get the Escape Rope and fight
the leader, who has 2 Bellsprouts (L7) and a Hoothoot (L10). Beat him for
HM 05, which teaches Flash to a Pokemon. It lowers accuracy in battle, and
lights up caves outside. But, you can't use it outside without the Zephyr
Badge, so go to the gym.

Pokemon Gyms are usually dedicated to one type. In this case, the type du
jour is Flying. There are two minor trainers before the leader, but they're
easily defeated. When the underlings' wings are clipped, go to the top to
find Falkner, the Gym Leader. Talk to him and the fun begins.

Recommended level: If you're doing this with Geodude, level 11 (so it knows
Rock Throw). Otherwise, 12 should be good for safety's sake.
___________________________________________________________________________
GYM LEADER FIGHT
Falkner
Pokemon:
~ Pidgey L7
~ Pidgeotto L9

If you did what I told you and a) caught Geodude, and b) leveled it to 11,
you'll have no problems. Rock Throw will drop both of them in one shot. The
only potential problem is Mud-Slap dropping Rock Throw's imperfect accuracy
even further, but you can swap around that effect.

Rewards- $900, Zephyr Badge, TM 31 (Mud-Slap)
___________________________________________________________________________

Collect the badge and the TM (Technical Machine, teaches 1 Pokemon 1 move
they couldn't learn normally), and leave. When you leave the gym, you'll get
a call from Elm, whose aide is at the Center. At the center, talk to the
Aide to get the Egg back. This time, it takes a spot in your party, and you
have to keep it in your party until it hatches. Very irritating... After
getting the Egg, you have a choice to make. Head west to Route 36 and the
Ruins of Alph, or south to Route 32? Go south for a Paralyzecure Berry, and
make the choice. I'll take you through the Ruins first.

RUINS OF ALPH

Items- Unown Pokédex
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Unown      Yes     Yes       Yes     Only A-K to start with

From Violet Gym, go west, and then north until you come to a tollbooth. This
leads to Route 36, which is blocked by a tree that shakes when you talk to
it. You can't move it, so head south to the ruins. Go into the first cave you
see, and check the left side of the panel. Complete the puzzle (it's a below
view of a Kabuto) to send yourself into the Ruins of Alph.

*NOTE: I have received many e-mails about this, as people are saying they
have completed the puzzle but nothing happens. Tristan says: "It is my 
belief that they placed the eyes in the wrong position, because that is what 
I did so many times, the eyes in the opposite position other than the right 
way look just fine and I believe that is what confused them." Thank you,
Tristain. Anyway, when you do complete the puzzle, a small song will play. 
When this happens, press A to cause the platform to fall.*

SIDEQUEST: The Ruins of Alph Puzzles

All of these puzzles are annoying, but if you want to do them, I'll post
them.

The first puzzle you can access is a Kabuto.
The other three are Aerodactyl, Omanyte, and Ho-oh.

The actual ruins is a very small room. But while exploring, you'll come
across Unown Pokemon, in one of 12 forms (one/letter of the alphabet). The
only attack they will ever have is an attack called Hidden Power, which does
random damage of a random type. Collect three forms and climb the ladder to
meet a scientist, who'll update your Pokédex to track these weird whatevers.
From the hut, follow the trees to a booth that leads to Route 32.

ROUTE 32

Items- Miracle Seed, Potion, Great Ball, Poison Barb (Friday only), Phone
Number Ralph, Old Rod

Land Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Hoppip     Yes     Yes       No
Rattata    Yes     Yes       Yes
Bellsprout Yes     Yes       Yes
Mareep     Yes     Yes       Yes
Wooper     Yes     No        Yes
Ekans      Yes     Yes       Yes     Silver only

Fishing Pokemon:
=================================================
Species   |Old Rod|Good Rod|Super Rod|Other Notes
=================================================
Magikarp   Yes     Yes      Yes
Tentacool  No      Yes      Yes
Qwilfish   No      No       Yes       Swarm Pokemon

When you come to the entrance of Route 32, a trainer will reward you with
a Miracle Seed item to boost the effetiveness of Grass moves by about 10%.
If you have Chikorita on you, equip it, but save it if you don't. Battle
the trainers, and try to catch Mareep. It's the only Electric-type you'll
see for a while, and is quite useful. Build Mareep up along the docks by
beating Fishers. Ralph, a Fisher, has information on when Qwilfish swarm, 
so get his number.

When you come to the Pokemon Center, talk to the fisherman inside to collect
the Old Rod. Now you'll be able to fish waterways for Pokemon.

By now, everyone should be L14 or within a few exp. of it. When all is taken
care of, enter the Union Cave.

*NOTE* My Egg hatched here. If you didn't, just press on with 5 Pokemon.
Otherwise, keep Mareep with you.

UNION CAVE

Items- Potion, X Attack, Great Ball, Awakening, TM 39 (Swift), X Defend

Land Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Geodude    Yes     Yes       Yes
Onix       Yes     Yes       Yes
Rattata    Yes     Yes       Yes
Zubat      Yes     Yes       Yes
Wooper     Yes     Yes       Yes
Sandshrew  Yes     Yes       Yes     Gold only

Fishing Pokemon:
=================================================
Species   |Old Rod|Good Rod|Super Rod|Other Notes
=================================================
Magikarp   Yes     Yes      Yes
Goldeen    No      Yes      Yes
Seaking    No      No       Yes

Mainly, this place is for leveling up. Beat around the trainers for Exp, and
catch any new Pokemon. If you're going for Onix, use Gastly to put it to
sleep, and its Lick attack to weaken. Swift, the TM you pick up here, does
some damage, but only misses once in a blue moon (or if the opponent's
Digging or Flying, but that shouldn't matter yet). It's a straight-forward
path, and when you come out, you'll be on Route 33.

ROUTE 33

Items- Poisoncure Berry, Anthony's #
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Rattata    Yes     Yes       Yes
Spearow    Yes     Yes       No
Hoppip     Yes     Yes       No
Zubat      Yes     No        Yes
Ekans      Yes     Yes       Yes     Silver only

Simple route, with one item and one trainer. Anthony, the trainer, will
offer his # after you beat him, and you should take it. He'll then call you
if the Dunsparce start swarming in the Dark Cave. After thrashing him, raise
all Pokemon to level 15, and head into Azalea.

AZALEA TOWN

Items- Lure Ball, White Apricorn
Pokemon- None

After healing and getting items (get the Super Potions, but don't bother
with the Charcoal. You'll get a freebie soon.), go to the house with the
Berry bush behind it. Talk to Kurt inside to open up the path to the Slowpoke
Well. It seems that the Slowpoke is the town mascot, and their tails are
being cut off... to be eaten. Gross... Anyway, defeat the Rockets, grab the
Super Potion (be warned... the last Rocket has a L14 Koffing), and escape the
well.

For your efforts, Kurt will give you a Lure Ball, which catches Pokemon you
fish for easier. Also, if you take the Apricorn behind Kurt's house and give
it to him, he'll offer to turn it into a special poke Ball. Do it, and one
day later, you'll have a Fast Ball. This catches Pokemon that run, and should
be saved for the Gerbils.

After collecting your reward, head to the gym. The trainers inside like Bugs,
so Cyndaquil really shines here. Also, Spearow and Geodude, and Mareep
(Flaaffy if it evolved), are useful. Beat the 4 trainers inside, and fight
the leader, Bugsy.

Recommended level: 15-16
__________________________________________________________________________
GYM LEADER FIGHT
Bugsy
Pokemon:
~ Metapod L14
~ Kakuna L14
~ Scyther L16

No, that is NOT a typo. Bugsy has the middle stage Pokemon that can't do a
bloody thing in battle. I wouldn't know if they might have been evolved so
as to have Poison Sting/Tackle, I fainted them too fast. Scyther's big move
is Fury Cutter, which goes up in strength as you hit it, but Spearow and
Cyndaquil (who should be a Quilava by now) both resist it and can hit for
super-effective damage coming back... and Geodude can drop him in one shot
with a quad-damage Rock Throw.

Rewards- $1600, Hive Badge, TM 49 (Fury Cutter)
___________________________________________________________________________

Take the badge and head out of the Gym, heal and stock up on supplies...
and get ready for a rival fight.

____________________________________________________________________________
--------------
RIVAL BATTLE 2
--------------
Pokemon:
~ Gastly L12
~ Zubat L14
You picked Chikorita:
~ Quilava L16
Cyndaquil:
~ Croconaw L16
Totodile:
~ Bayleef L16

Ah, a "real challenge". Note the quotes, the same Pokemon you used to beat
Bugsy can do the same here. Gastly gets dropped in one Magnitude (Geodude's
L16 attack), and Zubat falls to Rock Throw or the Thundershock of a Flaaffy.
You can use Spearow to get rid of Bayleef, Geodude on Quilava, and Flaaffy
again on Croconaw.
___________________________________________________________________________

After he runs off, enter the Ilex Forest.

ILEX FOREST

Items- Revive, HM 01 (Cut), Charcoal, TM 02 (Headbutt)

Land Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Caterpie   Yes     Yes       No      Gold only
Metapod    Yes     Yes       No      Gold only
Weedle     Yes     Yes       No      Silver only
Kaukuna    Yes     Yes       No      Silver only
Zubat      Yes     No        Yes
Paras      Yes     Yes       Yes
Oddish     Yes     Yes       Yes

Fishing Pokemon:
=================================================
Species   |Old Rod|Good Rod|Super Rod|Other Notes
=================================================
Magikarp   Yes     Yes      Yes
Poliwag    No      Yes      Yes

The first thing you'll find is a person looking for a Farfetch'd. To reunite
trainer and Pokemon, go down, and right. Get the Revive, and go up past the
platform. Go left to find Farfetch'd, and follow the path back to the
trainer. Your reward is the Cut HM. Give it to whoever's eligible. Use it to
cut your way into the second part of the forest.

*To get the Charcoal, you'll have to return to Azaela and go to the charcoal
maker's home. Pick it up, and equip it on Quilava if you have it, or save it
for Magmar later.*

After you cut down the bush, go left and then up. Follow the trees around
until you find someone who'll give you the Headbutt TM. Try it on the trees
to knock out some Pokemon.

----------------------------------------------------------------------------
SPOTLIGHT: Headbutt For Dummies

One of the more annoying ways to get Pokemon in this game is to Headbutt
trees. To do it, hit the A button while in front of a tree assuming one of
your Pokemon has had the TM (02) used on it. The west side of Johto has this
as a Pokemon listing when using Headbutt:

================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Caterpie   Yes     Yes       Yes     Gold only
Metapod    Yes     Yes       Yes     Gold only
Butterfree Yes     Yes       Yes     Gold only
Weedle     Yes     Yes       Yes     Silver only
Kaukuna    Yes     Yes       Yes     Silver only
Beedrill   Yes     Yes       Yes     Silver only
Spearow    Yes     Yes       Yes
Hoothoot   Yes     Yes       Yes
Exeggcute  Yes     Yes       Yes
Pineco     Yes     Yes       Yes     Rare, has Selfdestruct

So your basic set of bugs, though you can catch Beedrill/Butterfree if you're
too lazy to level up the bug you caught earlier in the game. Exeggcute will
come out as well. The big prize is Pineco - but the problem is, it's rare
(I had to headbutt about 90 trees before I got mine), AND it has Selfdestruct
when you encounter it. Get a quick sleeper in there before you catch it.

In a nice touch of realism, if you pop a Pokemon out when it would normally
be asleep, it'll actually sleep through most of the fight. Hoothoot is during
the day, all the others at night.

When you go back to New Bark Town, or cross over to the east end of Kanto
(the cutoff is a vertical line drawn around Route 42), the Pokemon chart
changes. All the bugs are gone, and you instead get:

================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Spearow    Yes     Yes       Yes
Hoothoot   Yes     Yes       Yes
Aipom      Yes     Yes       Yes
Heracross  Yes     Yes       Yes

So that's Headbutt in a nutshell.
----------------------------------------------------------------------------

From the TM, hop the ledge, and go up to the gapped platform. Go through the
gap and left to the tollbooth leading to Route 34.

ROUTE 34

Items- TM 12 (Sweet Scent)

Land Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Rattata    Yes     Yes       Yes
Abra       Yes     Yes       Yes     Teleports out of battle, bring Sleep
Drowzee    Yes     Yes       Yes     Can be traded shortly
Ditto      Yes     Yes       Yes

Fishing Pokemon:
=================================================
Species   |Old Rod|Good Rod|Super Rod|Other Notes
=================================================
Magikarp   Yes     Yes      No
Krabby     No      Yes      Yes
Kingler    No      No       Yes
Corsola    No      Yes      Yes       Morning and Afternoon only
Staryu     No      Yes      Yes       Evening only

In the booth is a Butterfree trainer. Talk to her to get TM 12, which is
Sweet Scent. It drops Evade in battle, and attracts Pokemon outside of it.

The Pokemon you can catch here are all important. Abra's still Teleporting
away, but Gastly's Mean Look can stop the Psychic in its tracks. And it's a
good thing, too - you can win the game by catching Abra right here. (See
below).

Drowzees are quite common, so make sure you catch one. There's an important
trade in the next city that you'll need it for.

Ditto's an important catch because of the Daycare Center located on Route 34.
As in the originals, you can leave a Pokemon here and let it get Exp. But
now, if you leave two similar Pokemon of opposite genders here, they may make
an egg. But what if the Pokemon you want to mate doesn't have a match? Simply
pimp Ditto in... the sick little guy will make eggs with everything. (Except
certain Pokemon, usually legendaries, babies... and for some odd reason, any
Pokemon evolved from Nidoran F.)

Beat all the trainers, as they are important exp. Try to be L18 for everyone
by Goldenrod, and prepare to dump Beedrill for a frentic little Fighting
Pokemon.

GOLDENROD CITY

Items- Bicycle, Bill's #, Radio Card (Pokegear), TM 27/21 (only available on
Sundays, available every week) (Return/Frustration), Coin Case, Squirtbottle,
Mystery Gift option
Pokemon- Machop (trade Drowzee on 5th floor of department store)

A lot to do here, starting with healing. Next, go around the Department Store
and down to find a Bike Shop. No voucher necessary, just walk in and they'll
give you a Bike. Next, right by the water in the bottom part of town is
Bill's house. Talk to his family for a conveinent check on when your current
storage box is full. After that, go to the radio tower (the large black
building) and talk to the receptionist to take a quick quiz. The questions
are easy, but if you get stumped, I've typed the answers backwards for you.

sey, sey, on, sey, on.

Get the 5 questions right to win a Radio Card for your pokegear, which will
allow you to listen to the radio whenever you want. (And, if you get lucky
in the Lucky Number game, win a Master Ball. But one of your Pokemon's ID #
must be the exact same as the number they draw. The draw's on Friday.)

Next is the department store, which is 6 floors designed with your personal
bankruptcy in mind. Bring Drowzee (over the bug) for this part. On the
second floor, buy up some Full Heals. This early on, they're a steal. The
stuff on the 3rd floor is useless, and the 4th floor is out of your price
range. But the 5th... aaah. The elemental punches are now TMs, and you can
buy them. Pick up a Thunderpunch for Flaaffy and Quilava (if you have it),
a Fire Punch for Quilava (if you have one), and an Ice Punch for Croconaw
(if you have one). Also, pick up a couple of Headbutts, as they are a great
offensive move. On Sundays, there's a lady at the counter who will give you
a TM depending on how happy your Pokemon is. If it's happy, you'll get
Return: if it's unhappy, you'll get Frustration.

*NOTE* If you're on a Game Boy Color, talk to one of the girls on the 5th 
floor, and you'll unlock the Mystery Gift item, which can give you up to 
five items free every day! (Thanks to Raynor for suggesting I include this).

Also on the 5th floor is a person willing to trade a Machop for a Drowzee.
Make this trade if you don't have Geodude, as the next gym is Normal and only
Fighting is super-effective, plus Fighting resists Rock. Yes, that's important.
(It's actually preferred to be a male, because that means it has a better
Attack rating. Attract can be worked around.)

On the 6th floor are the traditional vending machines. Pick up some Lemonade
here: it's 1/2 the price of a Super Potion, but heals 30 more HP.

----------------------------------------------------------------------------
SPOTLIGHT: How Abra wins the game

When you get Abra (either by catching it on Route 34 or dropping $4,000 on
coins to buy it at the Game Corner), it only comes with Teleport. That's OK,
as its moveset is filled out with TMs. Specifically, TMs that you can buy
here in Goldenrod - the elemental punches. Abra can learn all three of them.
This makes it very easy for Abra to get his own experience and eventually
become Kadabra, then Alakazam if you can trade (L16).

Alakazam has insane Speed and Special Attack ratings. If it's the only one
getting experience, you could have it even higher than the Champion by the
end of the game. If Geodude stomps the first half of the game, Alakazam
beats the rest.

So, in conclusion:
1) Catch Abra
2) Give elemental punches
3) ????
4) World domination
----------------------------------------------------------------------------

From the store, go to an indented building across the street from the gym.
This leads to an underground path, which has the Coin Case and several weird
shops in it. One sells beauty treatments (not open Monday), one has bitter
items (only on weekends), and the final one has trinkets that can be sold for
a profit (Monday mornings). Beat the trainers, get the case, and go.

After all that bankruptcy, you must've thought I'd ignore the gym. Yeah,
right. Anyway, the gym caters to Normal-types. That's why I told you to
trade for Machop. Low Kick (and Karate Chop when you learn it) will destroy
this gym. Beat the 4 trainers (Machop should jump about 6-7 levels because of
boosted exp.), save, and fight Whitney.

Recommended level: 18, Machop may be at 20 by this point because of boosted
experience
__________________________________________________________________________
GYM LEADER FIGHT
Whitney
Pokemon:
~ Clefairy L18
~ Miltank L20

Clefairy can be tricky, or a walkover. It all depends on how its Doubleslap
hits... or on what move Metronome pulls out. If it's Psychic, start crying.
If it's Splash, laugh. Just Karate Chop the crap out of it either way.

Miltank (also known as THAT &$@*ING COW) is the real pain in this fight.
If you got a female Machop, it should be OK - its Attract will fail so
you'll be able to Karate Chop it eery round. Rollout will be resisted, but
even then it'll rack up the damage after 3-4 rounds. Just keep the pressure
up, remember how to do a soft reset on a Game Boy should the need arise
(A+B+Select+Start), and you'll eventually turn Miltank into a Big Mac.

Rewards- $2000, Plain Badge, TM 45 (Attract)
___________________________________________________________________________

Crybaby Whitney will refuse to give you the Badge and TM at first. However,
after she gets a quick tongue-lashing, you'll get the goods. Head out to
heal, and go east to a little house in the corner of town. For beating
Whitney, the lady will give you a Squirtbottle, which is an important item.

With the city cleaned out temporarily, head north to Route 35.

*NOTE: The Game Corner will be dealt with in the Miscellaneous Information 
Section.*

ROUTE 35

Items- Mystery Berry, TM 04 (Rollout), Arnie's #
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Abra       Yes     Yes       Yes
Drowzee    Yes     Yes       Yes
Ditto      Yes     Yes       Yes
NidoranF   Yes     Yes       Yes
NidoranM   Yes     Yes       Yes
Pidgey     Yes     Yes       No
Hoothoot   No      No        Yes
Yanma      Yes     Yes       Yes     Swarm Pokemon

Beat the trainers around for a while, and catch the wild Pokemon. The Nidos
are the new attraction, but if you talk to Arnie after wiping the route
with his Venonat's guts, you'll get his phone number. He'll keep track of
when the Yanma swarm on this route. Below Arnie is TM 04 - Rollout, which
is an attack you should be sick of by now - except you can turn it on your
opponents. Mwahaha. 

Just north of here is the National Park, home to the thrice-weekly Bug
Catching Contest.

NATIONAL PARK

Items- Quick Claw, Paralyze Heal, TM 28 (Dig)
Pokemon (regular route only):
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Caterpie   Yes     Yes       No      Gold only
Weedle     Yes     Yes       No      Silver only
Metapod    Yes     Yes       No      Gold only
Kakuna     Yes     Yes       No      Silver only
Pidgey     Yes     Yes       No
Sunkern    No      Yes       No
Hoothoot   No      No        Yes

The Quick Claw (a possible first hit even if you're slower) is in the
possession of a lady on a bench on the right side of the park. To get the
Paralyze Heal, go along the top until you see a fence with no ring. Go in
the open area and it's staring you right in the face. As for TM 28, go left
from the Paralyze Heal and all the way down. But the items or even the
Pokemon aren't the main attraction here. That honor is reserved for the Bug
Catching Contest.

----------------------------------------------------------------------------
SPOTLIGHT: Bug Catching Contest

What: Bug Catching Contest
When: Tuesdays, Thursdays, and Saturdays
Where: National Park (either entrance)
Why: To get Pokemon that are otherwise unobtainable and a couple of evolution
stones
Who: You, obviously. And your fastest Pokemon with a Sleep move.

How: In the Bug Catching Contest, you have 20 minutes game time to catch ONE
Bug Pokemon of your choice. You're supplied with Park Balls, which are about
1.5x the strength of a Poke Ball or 0.75x Great Ball. You are allowed to
bring one Pokemon with you - and I highly suggest a Gastly, about L20 with
Hypnosis, Night Shade, and Lick. You can catch multiple Pokemon, but you
only get to keep one - and that's the only one you get Pokedex data for.

The Pokemon available to you are...

~ Caterpie
~ Weedle
~ Metapod
~ Kakuna
~ Paras
~ Venonat
~ Beedrill
~ Butterfree
~ Pinsir
~ Scyther

There's no version differences, so Gold players can finally get their Weedle
on (and Silver players can finally pick up a Butterfree). This is also the
only way to get Pinsir or Scyther in the game.

But it's a contest, so there has to be judging - and indeed, there is. The
Pokemon you cach is graded on some combination of level, rarity in the
contest (the list above is in order of rarity), stats and whether it's a
Shiny Pokemon or not. There is a bonus for shininess that is, to borrow an
expression, hueg like Xbox.

And what do you get (besides a Pokemon)?

Enter: Berry
3rd place: Gold Berry (30 HP restored below 1/2 health)
2nd place: Everstone (prevents evolution)
1st place: Sun Stone (evolves Sunkern and Gloom)

To get everything here, you'll need to enter at least three times (to keep
Pinsir, Scyther, and one of Butterfree or Beedrill) and win at least twice.
----------------------------------------------------------------------------

ROUTE 36

Items- Ice Berry, TM 08 (Rock Smash)
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Pidgey     Yes     Yes       No
Pidgeoto   No      Yes       No      Slightly rare
Growlithe  Yes     Yes       Yes     Gold exclusive, can Roar
Vulpix     Yes     Yes       Yes     Silver exclusive, can Roar
Stantler   Yes     Yes       Yes     Gives about 280-300 exp when fainted
Nidoran M  Yes     Yes       Yes
Nidoran F  Yes     Yes       Yes
Hoothoot   No      No        Yes
Sudowoodo  n/a     n/a       n/a     Event Pokemon

Simple route, a couple of trainers. The reason you're here is to clear that
stupid tree out of the way. It's actually Sudowoodo, a pure-Rock Pokemon.

----------------------------------------------------------------------------
SPOTLIGHT: Basic Event Pokemon Capture Techniques

On five* different ocasions in the game, you'll encounter a Pokemon just
sitting there in the wild. In this guide, these are called "event battles".
Sudowoodo is the warmup one, as the other three are the two legendary birds
Ho-oh and Lugia, Snorlax, and the Red Gyarados.

The rules are basically the same. To prepare, bring a Pokemon who can wear
the target down (the Gastly I suggested for the Bug-Catching Contest will
work here, but you'll need something stronger for the birds), a Sleep move
(Gastly again) and a bunch of Great Balls. Always save before fighting them
if you're at all concerned about the Pokedex, as if they faint and you save,
you've lost your shot at them.

In battle, simply wear the Pokemon so that it has maybe a few pixels of
health, then put them to sleep. From there, throw Balls until it's caught. If
you run out or faint the Pokemon, soft reset (A+B+Sel+Start) and try again.

*There is one other Pokemon who just sits there in the wild, but even if you
catch or faint it and save, it'll show up there again on the next Friday.
In my opinion, this excludes it from being an event Pokemon, and since my
opinion is the only one that counts... :P - if you want to know what Pokemon
I'm talking about, keep reading.
----------------------------------------------------------------------------

After catching the tree, talk to the portly man to get TM 08, Rock Smash.
In battle, it will do light Fighting damage and lower Defense. Out of
battle, it clears rocks. Next is Route 37.

ROUTE 37

Items- Red Apricorn, Blue Apricorn, Black Apricorn
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Pidgey     Yes     Yes       No
Pidgeoto   No      Yes       No      Slightly rare
Growlithe  Yes     Yes       Yes     Gold exclusive, can Roar
Spinarak   No      No        Yes     Gold exclusive
Vulpix     Yes     Yes       Yes     Silver exclusive, can Roar
Ledyba     Yes     No        No
Stantler   Yes     Yes       Yes     Gives about 280-300 exp when fainted
Hoothoot   No      No        Yes

It's Route 36 without the Nidos, but with Spinarak or Ledyba. Yeehah.

Some more trainers to beat around, and the infamous Apricorns. The Red one
becomes a Level Ball, which makes catching low-level Pokemon easier. The
Blue Apricorn is a Lure Ball, which Kurt gave you. The Black one becomes
a Heavy Ball, which catches Pokemon like Snorlax and Lapras. When you're
done Apricorn-picking, level up to 21 (Spearow will evolve), and head to 
Ecruteak City.

ECRUTEAK CITY

Items- HM 03, Itemfinder
Pokemon- Eevee

As usual, heal when you hit town. When you enter the Center, Bill will be
waiting with important news: The Time Capsule has been fixed! Now, you can
trade across to Red/Blue/Yellow and fill some of those Pokédex holes. When
Bill leaves, follow him to Goldenrod with an open slot on the team to get
Eevee!

Back in town, heal and go to the dance hall. There are 5 dancers there, and
if you beat them all, you get the Surf HM. The Dancers use the 5 (no, that's
not a misprint, there are 5) forms of Eevee. The usual crowd of Vaporeon,
Jolteon, and Flareon has swelled to include Psychic-type Esperon and
Dark-type Umbreon. Dark goes down to Fighting and Bug.

After getting Surf, check the houses for the Itemfinder, then go to the
Burned Tower in the northwest portion of the city.

BURNED TOWER

Required: Rock Smash
Items- X Speed, Burn Heal, HP Up
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Rattata    Yes     Yes       Yes
Zubat      Yes     No        Yes
Koffing    Yes     Yes       Yes
Raticate   Yes     Yes       Yes     1F only
Magmar     Yes     Yes       Yes     B1 only

And as soon as you walk in the room, who should appear to do his impression
of herpes and show up when least wanted or expected...

____________________________________________________________________________
--------------
RIVAL BATTLE 2
--------------
Pokemon:
~ Haunter L20
~ Zubat L20
~ Magnemite L18
You picked Chikorita:
~ Quilava L22
Cyndaquil:
~ Croconaw L22
Totodile:
~ Bayleef L22

I didn't want to say anything last time because it only applies to 1/3 of
the people reading this guide (the ones who took Cyndaquil), but now that
it's one of his main Pokemon I have to ask - how is he evolving some of
his Pokemon early, and can I get some of that? The Totodile would evolve
at L16 instead of L18, and now he's got a Haunter five levels early.

And yes, I bring this up because there's not really much to discuss here.
Same Pokemon should work as did the last time you fought him, Rock Throw
and Magnitude ahoy. Magnemite gets beaten by Ground (quad damage thanks
to the Magnemite family picking up a new Steel type, which also adds in
weaknesses to Fire and Fighting), and just countertype the starter.
___________________________________________________________________________

Catch Koffing, then retreat to the Pokemon Center to heal and drop Gastly.
Why? Because Gastly's become less useful, and Magmar's coming up. (If you
have Quilava, keep Gastly and drop it for Lapras later.) Work on getting
Magmar to around level 23 with the rest of your party if you're using him.

To actually complete your objective, which is release the Legendary
Wandering Pokemon (aka: the Gerbils), go to the left, go up, and break the
rock with Rock Smash. Beat the trainer, and drop down. Walk up the stairs,
and they will break out. Accomplish the level goal and dart.

Back outside, collect your thoughts and go after Morty's Fog Badge. To get
to Morty, you have to fight every trainer in the gym, and negotiate an
invisble path. From the first trainer, go to the right statue and up.
Beat the trainer, and go left until you are parallel with the left statue.
Go up, beat the trainer, and go right until you line up with the right
statue. Up from there is the final trainer and Morty's platform.

This path has given you an idea as to how the Ghosts here fight. They like
to use Mean Look to stop you from switching, and then use Curse. Quick
attacks are needed to beat them. Make sure everyone has one non-Normal
or Fighting attack (maybe give Machop Dig or one of the element punches).
When ready, talk to Morty and let the fun begin.

Recommended level: 24
__________________________________________________________________________
GYM LEADER FIGHT
Morty
Pokemon:
~ Gastly L21
~ Haunter L21
~ Gengar L25
~ Haunter L23

The non-Gengar Pokemon fight pretty much the same way the minor trainers
did, abusing Curse and Mean Look. If you can do more than half damage in
the first round, you can let the GIANT NAIL TO THE FOREHEAD take care of
those guys for you.

Gengar is the highest leveled one, though - and he's not screwing around.
Hypnosis puts you down, then Shadow Ball (80 power type-bonused) or Dream
Eater (100 power Psychic with 1/2 health back off a Special Attack that's
just below Alakazam's) is not fun for you.

Thankfully, you have Geodude (or perhaps Graveler/Golem) and Alakazam by
this point. The non-Gengars are all weak to Magnitude, and it's a little
known fact that in some obscure dialects, Gengar actually means "Psybeam
bait".

Rewards- $2300, Fog Badge, TM 30 (Shadow Ball)
___________________________________________________________________________

After you beat Morty, he'll hand over the Fog Badge, and Shadow Ball, the
best Ghost attack in the game (not that that means much, Ghost sucks as an
attacking type in this game). Drop into the pit to go back to the start,
and get out to heal. When you have all the things you need, go to Route 38.
Oh, and how many Berries do you have? Try to have 6.

ROUTE 38

Items- Berry, Chad's #
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Rattata    Yes     Yes       Yes
Raticate   Yes     Yes       Yes
Magnemite  Yes     Yes       Yes     5% chance holds Metal Coat item
Meowth     Yes     Yes       Yes     Silver exclusive
Tauros     Yes     Yes       Yes
Miltank    Yes     Yes       Yes
Farfetch'd Yes     Yes       No
Snubbull   Yes     Yes       Yes     Swarms

Mainly a level up route - Tauros and Miltank both give pretty good
experience, and there's a few trainer. Chad will offer his phone # when
you beat it, and Pokedex hounds should take it - it means you'll get
a call when the normally-rare Snubbull appear. Pick up the Berry as
well, you'll want it for the next route.

ROUTE 39

Items- Mint Berry, MooMoo Milk, TM 13 (Snore) (last two items require 7
Berries)
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Rattata    Yes     Yes       Yes
Raticate   Yes     Yes       Yes
Magnemite  Yes     Yes       Yes     5% chance holds Metal Coat item
Meowth     Yes     Yes       Yes     Silver exclusive
Tauros     Yes     Yes       Yes
Miltank    Yes     Yes       Yes
Farfetch'd Yes     Yes       No

Route 38 - Snubbull swarm = pointless route for Wild Pokemon. Stick
to beating the trainers for experience.

As for the berries, if you've been hoarding them for the whole game you
should have 7 of them. Here's where it pays off - feed the Miltank in
the farmhouse 7 Berries, and it will recover from an illness. The farm
hands will give you TM 13 (Snore) for curing it and start selling MooMoo
Milk for $500 out of the house. Word of warning - you get one bottle at
a time, but you can come back and get more later.

OLIVINE CITY

Items- Good Rod, HM 04 (Strength)
Pokemon (Fishing - Olivine City):
=================================================
Species   |Old Rod|Good Rod|Super Rod|Other Notes
=================================================
Magikarp   Yes     Yes      No
Krabby     No      Yes      Yes
Kingler    No      No       Yes
Corsola    No      Yes      Yes       Morning and Afternoon only
Staryu     No      Yes      Yes       Evening only

(Fishing - Olivine Dock Area):
=================================================
Species   |Old Rod|Good Rod|Super Rod|Other Notes
=================================================
Magikarp   Yes     Yes      No
Tentacool  Yes     Yes      Yes
Tentacruel No      No       Yes
Chinchou   No      Yes      Yes
Lanturn    No      No       Yes       
Shellder   No      Yes      Yes

In-Game Trade: Voltorb (trade Krabby at a house north of the Lighthouse).

Your rival will intercept you as you enter town. He doesn't want to fight
you, because he's looking for Olivine's Gym Leader, Jasmine. The story
around town is that she's helping a sick Pokemon at the Lighthouse in the
southeast part of the city.

We'll get to her later, but for now, start by going to the house right below
the Gym. Someone there will give you a Good Rod, which is a serious upgrade.
Deposit the Old Rod in your PC. Also, just west of the Pokemon Center is a
restraunt. Talk to the sailor at the table to get HM 04, which teaches
Strength.

Now, you've got a decision to make. Shortly, you're going to need a Water-
type as there's a giant Surf area. If you don't have Croconaw (or even if
you do and want to upgrade), you've got some decent choices here. Staryu
is always a good option (even with the rarity of Water Stones), Chinchou
or Lanturn are Water/Electric, which means it can do two jobs at once,
and there's even the comedy Shellder option. But if you want the best one
for ingame, you need to hold off until Friday, then get back to Union Cave
by any means necessary. (Fastest way is Olivine -> 39 -> 38 -> Ecruteak
-> 37 -> 36 -> Violet City or Ruins of Alph -> 32 -> Union Cave.) Bring
as many Great Balls as you can afford.

When you get to Union Cave, go near the exit. Remember the ladder you took
down to get TM39? Below that, there's a small Surf passage. Take it down
to find a ladder. Go down the ladder and you'll emerge in a new portion
of the Cave. (Note: In addition to the Pokemon in the Union Cave, you
can find Quagsire in the water areas. It tends to flee, so be careful.)
At the bottom of this water area, once a week, is Lapras. Treat it as an
event battle (even though you can do this every Friday) and catch Lapras
- who is, in this author's humble opinion, the best Water-type for
going through the game and will pay off big time at the end.

Back in Olivine (with Lapras in your party for good), make sure everyone
you're using is at about the same level - 26 is good enough for where
we're headed. In the bottom-right corner of Olivine is a Lighthouse -
the same one Jasmine is in. Enter.

OLIVINE LIGHTHOUSE

Items- Great Ball, TM 34 (Swagger), Rare Candy, Ether, Super Potion
Pokemon- None

This is pretty straightforward for the first couple of floors. Beat the
Gentlemen: they carry a lot of money. On the fourth floor, you can either go
up or down. Go up to collect some good items: A Rare Candy and TM 34, which
teaches the Swagger move. This will confuse your opponent and double their
physical Attack. Drop down to the 4th floor, and fall down the hole to a part
of the 3rd floor you couldn't reach before. From there, take the stairs to
to the 6th floor and Jasmine. She won't come down until you get the Ampharos
who charges the lighthouse some medicine. The medicine's in Cianwood City,
across the ocean.

From the lighthouse, go to the open land area. Use Rock Smash to break some
of the rocks and find some Pokemon. Krabby are pretty common, but every once
in a while, you'll find the Bug/Rock Shuckle. This guy has no offense to
speak of, and his speed's terrible. But his defensive stats... Off the page.
Don't worry if you don't get one here, as there's one in Cianwood. When
ready, shove off for Routes 40-41.

ROUTES 40-41

Items- None
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Tentacool  Yes     Yes       Yes
Tentacruel Yes     Yes       Yes
Mantine    Yes     Yes       Yes     Route 41 only, Gold exclusive

This whole route is Surfing, so I hope you don't get seasick easily. Just
go along, getting level ups (if the trainers don't give them to you, the
wild Pokemon will) and any Pokemon you may have missed. Along the way, you
will see islands with Whirlpools blocking the entrances. These are the Whirl
Islands, home to the mystical Psychic/Flying Pokemon Lugia. However, there's
a couple of items you need to catch Lugia (the Whirlpool HM and the Silver
Wing) that you won't get 'til much later. So, head into Cianwood City.

CIANWOOD CITY

Items- Secret Potion, HM 02 (Fly)
Pokemon- Shuckle

After healing, the first place you should go is the house down-and-left from
the Pokemon Center. The guy inside has Jasmine's medicine. If you leave and
come back, he'll sell some healing items. Just above his house is a paranoid
trainer. It would appear that Rival bullied him into giving up a rare
Pokemon. He'll give you Shuckle if you have an open slot on the team.

Next stop would be the gym. This is a Fighting-type gym, so bring any
Psychics and Flyers you might have. Also, bring someone with Strength, and
an Electric Pokemon. The trainers all have non-Fighting attacks on their
Pokemon, so Ghost's invulnerability is nullified. Beat the three trainers,
move the rocks (move the left and right ones up, then move the center one
either to the left or right), beat one more trainer, and fight Chuck, the
local Gym Leader.

Recommended level: 27-28
__________________________________________________________________________
GYM LEADER FIGHT
Chuck
Pokemon:
~ Primeape L27
~ Poliwrath L30

For the first time in the game, Golem can't roll over this gym - Fighting
attacks do big damage even with its high Defense. However, Alakazam lives
to beat up the low Special Defense enemies here. Paste Primeape with a
Psybeam.

If for some reason you DON'T want to win this easily, throw an
Electric-type out for Poliwrath and Thundershock/Thunderpunch it into
oblivion - but watch out for the Mind Reader->Dynamicpunch combo that will
have said Electric type eating a 100-power Fighting move with guaranteed
confusion. See why using a Psychic Pokemon is easier?

Rewards- $3000, Storm Badge, TM 01 (Dynamicpunch)
___________________________________________________________________________

After the fight, you'll get the Storm Badge and the TM for Dynamicpunch,
which really isn't useful now. When you get outside, talk to Chuck's wife
to get HM 02, which is Fly. This will get you back to Olivine very quickly.

OLIVINE CITY GYM

Items- None
Pokemon- None

When you land in Olivine, climb back to Jasmine's location. Give her the
medicine and she'll go back to the gym. Inside, she'll offer to fight you
for the Mineral Badge. She uses one of the new types, Steel.

Recommended level: 28-29
__________________________________________________________________________
GYM LEADER FIGHT
Jasmine
Pokemon:
~ Magnemite L30
~ Magnemite L30
~ Steelix L35

Two Magnemite? Someone better pinch Golem, he's dreaming.

Steelix is a rarity in this game, a Pokemon designed to fight around its
weaknesses. It has Iron Tail for its main damage dealer (beats Rock/Ground
Pokemon like Golem who would normally take on the Ground weakness), Rock
Slide should you throw a Fire or Water/Ice type at it, and Sunny Day to
weaken Water moves. You could fake it out by luring it into Sunny Day and
then switching to the Fire-type, but there's a good chance it'll be pasted
by Rock Slide on the switchin. Your best bets are a Fighting type such as
Machoke/Machamp, or a high Special Attack Water-type like Lapras to Surf
it for massive damage before it can get the Sunny Day up.

Rewards- $3500, Mineral Badge, TM 23 (Iron Tail)
___________________________________________________________________________

Now, the next stop is Route 42, east of Ecruteak City. However, there are
some side items you can do with the HMs. These are outlined below.

New Bark Town: Get out the Togepi and show it to Professor Elm. As a reward,
he'll give you an Everstone.

Cherrygrove City: Surf to the fisherman and talk to him. He'll give you
the Mystic Water that boosts Water damage.

Violet City: Use Surf in the waterways to get a PP Up and a Rare Candy.

Route 32: Use Cut to access a portly man who has TM 05, Roar.

Union Cave: In the room where you got Swift, Surf the water to a new part
of the cave. Go left the first chance you get and go out. This leads to a
new part of the ruins with a trainer, and is the only place in the game to
catch Psychic/Flying Natu and Normal-type Smeargle. Smeargle's unusual, in
that it learns only one move, Sketch. But that move can open up any move in
the game, because it permanetly copies the last move the other Pokemon used.

Azalea Town: You can use Strength in the Slowpoke Well to access a couple of
new items. One is TM 18, Rain Dance. The other one is the King's Rock, which
gives all moves a chance at flinching, and evolves Poliwhirl and Slowpoke
when you trade them with the rock attached. As well, this is the earliest
place to catch Slowpoke, Slowbro, and Golbat.

Ilex Forest: Surf in the pond by the exit to find Psyduck and Golduck.

Route 34: On the left side of the Route is a water path. Surf down it and
go into the inlet. Beat the 3 trainers inside to earn the Soft Sand item,
which boosts Ground damage.

Ecruteak City: In the Burned Tower, use Rock Smash on the right side and go
up to a hole. Fall down and use Strength to get TM 20, which is Endure.

With all that done, head east to Route 42.

ROUTE 42

Items- Ultra Ball, Yellow Apricorn, Green Apricorn, Peach Apricorn
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Mareep     Yes     Yes       Yes
Flaaffy    Yes     Yes       Yes
Mankey     Yes     Yes       Yes      Gold exclusive
Spearow    Yes     Yes       No
Zubat      No      No        Yes

Here's your chance to catch a wild Flaaffy if for some stupid reason you're
not raising Mareep. (By now, it should nearly be an Ampharos). Mankey's here
for Gold players as well. Also, you're now in what's considered a mountain
area in Johto, which means you can Headbutt for Aipom and Heracross if you
haven't already.

The only reason why you're on this route is that it's the only route leading
to Mahogany Town. That's the next destination.

MAHOGANY TOWN

Items- None
Pokemon- None

When you come into town, you'll notice several things. The Poke Mart is
selling useless items, the Gym is blocked off, and the path to Route 44 is
blocked. And I'll give you 3 guesses as to who's behind this*. So heal, and 
head north to Route 43/Lake of Rage.

* And the first two don't count.

ROUTE 43/LAKE OF RAGE

Items- Bitter Berry, Max Ether x2, TM 10 (Hidden Power), TM 43 (Detect),
Red Scale
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Venonat    Yes     Yes       Yes
Mareep     Yes     Yes       Yes
Flaaffy    Yes     Yes       Yes
Girafarig  Yes     Yes       Yes
Pidgeotto  Yes     Yes       No
Noctowl    No      No        Yes

The best of the n00bs is Girafarig, and it's just a novelty (how in heaven's
name do you get a Normal/Psychic type?) Wild Noctowl are also good Pokedex
fodder.

The tollbooth on Route 43 is being manned by a member of Team Rocket. If you
want to pass, they'll let you, but it'll cost $1000. It's better to take the
grassy path, as you can catch some Pokemon and fight some trainers. The route
leads to the Lake of Rage.

If you take the left entrance to the Lake, you'll be able to use Cut to get
some TMs. In the house is TM 10, Hidden Power. You may remember the Unowns
back in the Ruins of Alph using this move. Also, you can find TM 43, Detect.
This will prevent damage for 1 round, but doesn't work the more you use it.
The main reason why you're here, though, is the Red Gyarados. To find it,
take the right path and Surf to the center of the lake.

----------------------------------------------------------------------------
SPOTLIGHT: Shiny Pokemon

The event battle with the Red Gyarados is the only time in the game you're
required to see a Shiny Pokemon. Shiny Pokemon are normal Pokemon with a
specific set of DVs (see the max stat and Hidden Power sections for more
fun with DVs) that glow when they enter battle.

The required stats are, on a scale of 0-15:
~ Attack can be 2, 3, 6, 7, 10, 11, 14, or 15 (50%)
~ Defense, Speed and the Specials must be 10
~ As a result, HP will either be 0 or 8

So if you get a Shiny, it's purely decorative and should only be used in
competitive play if you have no other options. And the same can be said for
Gyarados - in GSC play, he's horrible. He does learn a lot of HMs, so he can
be used as a cool-looking HM slave.
----------------------------------------------------------------------------

After you either catch or faint the Red Gyarados, you'll receive a Red Scale.
Hang onto this for now, you can trade it for an item later. Head back to
shore and you'll meet Lance - the Dragon specialist and final member of the
Elite 4 in RBY. He senses something wrong with the Pokemon in the lake and
wants you to investigate with him. Return to Mahogany Town and go to the
little shop, where after the threat of death by Hyper Beam, you'll enter
the Team Rocket Base.

TEAM ROCKET BASE

Items- Hyper Potion, Nugget, X Accuracy, Protein, Ice Heal, Dire Hit, Full
Heal, TM 46 (Thief), HM 06 (Whirlpool

When you go down the stairs, you'll walk by a Persian statue. As soon as you
do, two Rockets will attack you. After beating them off, walk left to a
passage, and right to another. Go down and around to find a computer. Engage
it to stop that from happening.

Next, you'll want to double back, and go left past the passage. After a
trainer, you'll come to a booby-trapped field. When you step on a tile, a
random Pokemon of Geodude, Koffing, and Voltorb will attack. This is your
first crack at getting Voltorb without a trade, so catch one but watch out
for the Selfdestruct attacks all three Pokemon will throw at you.

"If I ran Team Rocket, I'd spring for better traps. Booby-trapped Persian
statues and emo Pokemon? What the hell?" - _Raptor_
"KOFFFFFFFFFFING IN MY SKINNNNNNNNNN" - Blackthorne2050
- From a GameFAQs Pokemon Gold board thread, "If I Ran Team Rocket"

When you come to a flight of stairs, go down and Lance will give you a one-
time healing. Go to the right, and down the stairs. Now, you'll have to beat
two specific trainers to get passwords to the leader. The trainers you have
to beat are the trainer by the Full Heal and Dire Hit items (1 L19 Raticate)
and the trainer at the upper computer bank (L18 Arbok, L18 Gloom). They will
give you the password after you beat them and talk to them again. When you
get the passwords, take the stairs above the Protein and go left. Down the
stairs, and take the next flight to TM 46, Thief. Head back down the stairs,
run into Rival (Lance kicked his butt so you don't have to), and check the
door. When it opens, fight the Rocket inside....

Male Rocket Leader
Pokemon- L22 Zubat, L22 Koffing, L24 Raticate
Rewards- $1584, Generator Room Password

Simple trainer. A Rock with a ground move (Graveler/Golem) will do well here.

After you beat him, he teleports away, but his Murkrow has the password.
Backtrack to the hallway where Lance healed you to start a 2-vs-2 match.
Lance will take the guy, while you fight this evil lady....

Female Rocket Leader
Pokemon- L26 Ekans, L26 Gloom, L26 Murkrow
Rewards- $1800, access to the Generator room

Pretty easy. Ground gets Ekans, Fire takes Gloom, and Murkrow falls to an
Ice or Electric attack.

When the leaders book, you and Lance will eliminate the Electrode by any
means necessary. You can catch them if you want, but only catch 1 and faint
the other 2. When the Pokemon are gone, Lance will thank you and give you
HM 06, Whirlpool. Don't use this on a team member, though. (If you caught the
Red Gyarados and aren't using it, give it Whirlpool.)

When you come out of the shop, the Gym will be opened up. Walk in to find
pretty early on that this place loves Ice-types. Here's the path, fighting
every trainer:

From the start, go one step past the left statue and go up to the trainer.
Beat her, and go back to the start. Beat the trainers on the side in any
order. Next, go one square to the left of the right statue, and up to the
trainer. Beat him and go back down. Finally, go to the left side of the left
statue, and go up, right, down, left, up, and right to find the old man
Pryce.

Recommended level: 31
__________________________________________________________________________
GYM LEADER FIGHT
Pryce
Pokemon:
~ Seel L27
~ Dewgong L29
~ Piloswine L31

Wow, the trainers ARE regressing in this game. Pryce would get stomped
quite hard by Jasmine, not only based on Pokemon but on the levels alone.
As such, this is one of the easier Badge fights.

Seel is pure-Water, but has Ice moves so you may want to hold the Grass
types and stick with Thunderpunching it.

Dewgong is Water/Ice but has the same problems as Seel - so just
Thunderpunch it down.

Piloswine is the odd combo of Ice/Ground, which nulls the Electric damage.
But it also opens them up to a good Fire-type roasting. Or you could whack
it with Fighting moves until it croaks, or Surf it out of play. The special
moves are preferred, as Pilo's Special Defense isn't the hottest.

Rewards- $3100, Glacier Badge, TM 16 (Icy Wind)
___________________________________________________________________________

After you beat the gym, you should have seven badges. If you do and have
beaten the Rockets twice - and basically followed the walkthrough to the
letter, you should trigger a phone call from Elm. If not, you may have to
restart - I haven't missed the call in my playthroughs, but people have.
Since I haven't been able to replicate the error, I can't explain it myself.

Anyway, if you get a call from Elm, you're in good shape. But the Radio
Tower in Goldenrod is not - it's being used to broadcast a pirate signal.
Time to crack some skulls in Golden Rod.

RADIO TOWER: 1st PASS

Items- Underground Key, Max Ether, TM 35 (Sleep Talk), Card Key, Amulet
Coin, Smoke Ball
Pokemon- None

The basic point of this area is to waste the 11 Rockets hanging around.
Expect Poison, Normal, Steel, and part-Flying Pokemon. When you get to the
5th floor, talk to the "director" to engage a fight.

Fake Director
Pokemon- L30 Koffing (x5), Weezing L32
Rewards- $2160, Underground Key

Five. Koffings. What. The. ****. Psybeam. Him. Talking. Like. Kirk. Is.
Fun.

The "director" will give you the Underground Key for beating him. Now, you
have to go to the Underground section of Goldenrod and use the key on the
locked door. When you do, Rival will take the time to attack....
____________________________________________________________________________
--------------
RIVAL BATTLE 3
--------------
Pokemon:
~ Golbat L30
~ Magnemite L28
~ Haunter L30
~ Sneasel L32
You picked Chikorita:
~ Typhlosion L32
Cyndaquil:
~ Feraligatr L32
Totodile:
~ Meganium L32

Look out, Chikorita starters - Rival grabbed the "Illegal Evolution Poke-
Wheaties" again and is turning them on you. And we now know what Pokemon
Rival stole in Cianwood - the Sneasel. Dark/Ice, and blinding fast, but
it's physical defense is subpar and it's quad-weak to Fighting. You know
what that means.

Golbat is quick and annoying, but can't take a hit to save its life.
Psybeam or Psychic it. Haunter and Magnemite you know already. That leaves
the starter, who can be simply counter-typed as you've done in the previous
two fights.
___________________________________________________________________________

After he goes down, you'll fight 3 Rockets, each guarding a switch. The
switches manipulate walls and doors in an effort to get to the final door.
To get to it, activate the left, center, and right switches in that order.
You can play with the doors to get a couple of new items, including the
Smoke Ball which is guaranteed to let you run away from wild Pokemon
battles. But then again, having a higher speed rating will accomplish the
same thing...

Anyway, doors 3, 2, and 1 in order get you another Rocket. Beat her and go
through the door that will open, then slay some more Rockets. Pick up the
TM 35, Sleep Talk (uses one of your Pokemon's moves while asleep), and then
beat the Rocket in the center. I'm not even going to bother listing him as
a boss anymore because he's only packing 2 Koffing - at level 25.

Talk to the director for the Card Key, which opens the shuttle doors in the
Radio Tower. Before you leave, take the stairs to the cash-doubling Amulet
Coin hold item. Then, head back to Radio Tower.

RADIO TOWER: 2nd PASS

Items- Rainbow/Silver Wing (Rainbow in Gold, Silver in Silver), Pink Bow,
TM 11 (Sunny Day)
Pokemon- None

In the tower, go up to the 3rd floor, and use the Card Key in the slot. This
will give you access to the hardest Rocket fights. Go up three floors,
beating Rockets along the way. On the 5th floor, you'll have to fight the
female and male leaders of TR back to back, so be ready.

Female Leader (Round 2)
Pokemon- L32 Arbok, L32 Vileplume, L32 Murkrow

Same Pokemon as in Mahogany, and should be dealt with in the same way.

Male Leader (Round 2)
Pokemon- L33 Houndoor, L33 Koffing, L35 Houndoom
Reward- Rainbow/Silver Wing

Koffing you should have no problem with. Houndoor and Houndoom are both
Fire/Dark, so use the approriate counters (Water, Ground, Rock, Fighting).

When the man drops, the real director will take his seat and give you a
different-colored Wing. In Silver, it's the Silver Wing. In Gold, you get
the Rainbow Wing. These are the keys to getting to Lugia or Ho-oh - and
you can do it now, but I recommend holding off until you hit the city
with the next badge so you can stock up on supplies. You'll also get
TM 11 (Sunny Day) and a Pink Bow (10% boost - Normal) from various
staffers.

After you collect your rewards, beat it back to Mahogany. Now that Team
Rocket is dead for good, you can now go on Route 44.

ROUTE 44

Items- Burnt Berry, Max Revive, Ultra Ball, Wilton's #
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Bellsprout Yes     Yes       Yes
Weepinbell Yes     Yes       Yes
Lickitung  Yes     Yes       Yes
Tangela    Yes     Yes       Yes      Tends to flee, put it to sleep

Fishing:
=================================================
Species   |Old Rod|Good Rod|Super Rod|Other Notes
=================================================
Magikarp   Yes     Yes      Yes
Poliwag    No      Yes      Yes
Remoraid   Yes     Yes      Yes       Swarm Pokemon

The trainers on this route are easy after the experience you got fighting
Team Rocket. Wilton, a fisherman on the eastern part of the Route, will
let you know when the Remoraid swarm, so keep in touch. As for the wild
Pokemon, you have to Surf to the grass patch, which has a Max Revive in it.
Be sure to get Lickitung, as you'll need it for a scenario later.

The cave at the end of the route is the Ice Path. Enter and prepare to
freeze your (Poke) Balls off.

ICE PATH

Items- HM 07 (Waterfall), Max Potion, Full Heal, Nevermelt Ice, TM 44
(Rest), Iron, PP Up
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Zubat      Yes     No        Yes
Golbat     Yes     Yes       Yes
Jynx       Yes     Yes       Yes
Swinub     Yes     Yes       Yes
Delibird   Yes     Yes       Yes     Flees, Silver exclusive

Swinub becomes Pilowswine, and you know how that goes from the last Gym.
Delibird learns one move, and can't use that move very well ANYWAY, so
it's purely relegated to the position of Santa Claus on the official
Christmas theme team. The prize here is Jynx - if you don't have Lapras,
you'll want an Ice-type for the next gym. Even if you do, its Lovely Kiss
is a far better Sleep technique than anything you've got at this point
on a non-Grass Pokemon, and you can catch a Legendary soon. Get it and
start leveling it up.

Remember the sliding puzzles of the Mahogany Gym? Well, they're back and
worse than ever. The first major one is a pain in the neck, but I'll guide
you through.

First, go up, then left, down, left, up, right, up, and right. This will
place you in the upper-right corner. From there, go down, left, up, left,
down, right, down, right, up, and right to escape. To the right is another
path, one you have to negotiate to beat this game. Starting at the higher
point, go right, up, left, down, right, up, and right to get HM 07. This
is Waterfall, which is needed to win the game. From the HM, go left, down
and left to get out and go up the ladder.

When up the ladder, go right and down to appear in a boulder-and-hole room.
Push the boulders into the holes and go down the ladder. (It shouldn't be 
that hard.) You'll appear in a giant ice sheet with items around it. From the
ladder, go left, down, left, up, and right to get to the next ladder. When
you come up, go around the rocks and get the Nevermelt Ice, which increases
the power of Ice moves. Double back to a ladder, and you'll turn up in a room
with a Z-shaped platform. Go to the stairs and jump down, then go over to get
TM 44 (Rest). Then, slide up, left, and down to the final ladder. Get the PP
Up on the way out. You'll end up in Blackthorne City.

BLACKTHORN CITY

Items- Dragon Fang
Pokemon- None

The best part of the city is the Move Deleter. This man located near the
south end of town will make your Pokemon forget useless moves, including HMs!
Finally, giving someone good a rotten HM isn't permanent.

The Poke Mart here sells Ultra Balls, which are the second thing you need to
catch the Legendary Birds. Stock up, and you may actually want to skip ahead
to the Tin Tower or Whirl Islands (Gold to the Tower, Silver to the Islands)
to catch it now. You'll need it for the next gym, ESPECIALLY if you have
Lugia.

The most important thing in the long run, however, is Blackthorn Gym. And
you'll need to bring everything but the kitchen sink to beat it. Make sure
you have one Ice move user, and a bunch of strong attackers to act as your
backup.

To get to Clair, you'll need to beat a trainer, then go up a ladder. Move the
rock on the right all the way up, and move the left one into the pit. Go
down, fight the trainer, and go to the right. Push the right boulder down,
and the left one up all the way, then two spaces right. After beating a third
trainer, push a boulder all the way to the right, and a final boulder down
into the pit. Go down the ladder you passed, beat two more trainers, and
fight the hardest (radio edit) boss in the history of Pokemon to this point.

Recommended level: 38, but try to go higher.
__________________________________________________________________________
GYM LEADER FIGHT
Clair
Pokemon:
~ Dragonair L37
~ Dragonair L37
~ Dragonair L37
~ Kingdra L40

Just for the record, and this is purely my opinion - we have the hottest
lady in Pokemon right here. It's a shame that she's such a pain, in more
ways than one. She's a Dragon user, and Dragons have a grand total of TWO
weaknesses - their own type (which makes it nigh-impossible to use as the
best Dragon move you'd have at this point is the 40-power Twister), and
Ice. See why I brought Lapras and recommended Jynx?

The three Dragons attack with various Special types. But they can't do
enough damage before you drop them all with Ice Beams. The big problem here
is Kingdra. It's a Water/Dragon Pokemon, which drops Ice Beams to neutral
damage (but also opens it up for neutral damage from Thunderpunch). It'll
shrug off your attacks, get Hyper Potioned, and keep firing away. Blast
it with your best shots - Ice Beams, Thunderpunches, and if you happen to
have Aeroblast on your Lugia, USE IT.

Reward- $4000
___________________________________________________________________________

After the toughest fight yet, Clair refuses to give you the Badge! Unless you
enter the Dragon's Den and get the Dragon Fang item. Bring a Whirlpooler, and
follow the left side of the screen to a Whirlpool. Have said Pokemon destroy
it, and surf on. Eventually, you'll find the Dragon Fang and claim your
well-deserved prizes - the Rising Badge (the 8th badge in Johto) and TM24,
Dragonbreath.

Once you leave the Den, you'll get a call from Professor Elm. He'd like to see
you at his lab ASAP. Now, we could Fly there, but there are Pokemon to be had.
So let's heal up and go south from Blackthorn to hit Route 45.

ROUTE 45

Items- Elixir, Max Potion, X Special, Revive, Mystery Berry, Parry's #
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Geodude    Yes     Yes       Yes
Graveler   Yes     Yes       Yes
Gligar     Yes     Yes       Yes     Gold exclusive
Skarmory   Yes     Yes       Yes     Silver exclusive
Teddiursa  Yes     Yes       Yes     Gold exclusive, flees
Phanpy     Yes     Yes       Yes     Silver exclusive, flees

Gligar can't learn Earthquake without outside influence (Pokemon Stadium
2), whereas Skarmory is one of the best Pokemon in the game. Phanpy's
evolved form eats Teddiursa's for lunch. I think Gold got the shaft here.

Basically, just hop the fences and beat up all the trainers. Parry will
track the Marill at Mt. Mortar for you, so stop by and pick him up. At
the end, go left to Route 46.

ROUTE 46

Items- Berry, Paralyzecure Berry, Dire Hit

You may remember this as the place where you caught Spearow and Geodude
way back when. At the bottom of Route 46 is Route 29, which means you have
officialy come full circle.

WELCOME BACK TO NEW BARK

Items- Master Ball
Pokemon- None

When you get home, go see Prof. Elm to get a Master Ball! This is a once-in
a lifetime item that catches any Pokemon without fail. Save this for much
later, as you'll need it.

----------------------------------------------------------------------------
SPOTLIGHT: The Hierarchy Of The Master Ball

"With great power comes great responsibility
That's the catchphrase of old Uncle Ben
And if you missed it, don't worry - he'll say the line
Again and again and again"

- Weird Al Yankovic, "Ode to a Superhero"

So Elm's just given you a Poke Ball that can catch anything in the game
without you having to put in any effort whatsoever. The question becomes...
what do you do with it?

Clearly, you don't want to waste it on a Rattata or something common like
that. It's got to be something big. If you see something shiny that tends
to flee battle or explode, you may choose to use it on that. However, that's
only going to happen once in a blue moon, and you often have a turn before
they run or blow up to get a sleeper in.

So what you will likely want to use it on is legendaries. If you REALLY want
to use one of the Gerbils, then you may want to use it on that when you see
it to save yourself flying all over Johto. But the main thing I'd recommend
saving it for is the legendary bird you get after you beat the Elite 4 - 
it's level 70, and a total pain in the you-know-what to catch.

So the hierarchy goes:
~ Level 70 bird
~ Gerbils
~ Shiny Pokemon
~ Level 40 bird
~ Other Pokemon
----------------------------------------------------------------------------

At this point, the next required place is Route 26/27. There's a couple of
quick side items to take care of, though:

~ Take the Red Scale item you got from the Red Gyarados to Mr. Pokemon on
Route 30. He'll give you the Experience Share item in exchange, which when
held by a Pokemon will give them half the experience even if they don't
fight. Good for getting a Pokemon up to speed quickly.
~ Go back to Route 43's tollbooth. The guard is so happy to be back on the
job that he'll give you TM 36 (Sludge Bomb) - the best Poison attack in the
game.

You can also go after some interesting Pokemon at Mt. Mortar, Whirl Islands
(Silver), Tin Tower (Gold), and the Dark Cave. We'll start in Mt. Mortar.

MT. MORTAR

REQUIREMENTS: Surf, Flash, Waterfall, one open slot in your party
Items- Rare Candy, Max Potion, TM 40 (Defense Curl), Escape Rope, Dragon
Scale, Elixir, Max Revive
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Zubat      Yes     Yes       Yes
Rattata    Yes     Yes       Yes
Machop     Yes     Yes       Yes
Geodude    Yes     Yes       Yes
Machoke    Yes     Yes       Yes      2nd Floor only
Graveler   Yes     Yes       Yes      2nd Floor only
Raticate   Yes     Yes       Yes      2nd Floor only
Goldeen    Yes     Yes       Yes      Surfing only
Seaking    Yes     Yes       Yes      Surfing only
Marill     Yes     Yes       Yes      Swarm
Tyrogue    n/a     n/a       n/a      Given after a trainer fight

If you've seen a map of this place, you'll know this is one big mountain.
But most of it is bad items and wasted time. To get to where you need to,
take the second entrance on Route 42. (NOTE: I will only cover the parts
leading to Tyrogue. You can explore further if you wish.)

Use Flash when you enter, or you'll be banging your head a lot. When the
place is lit up, surf around the platform. When you come to the waterfall,
use Waterfall to fly right up. From there, surf around the blocks and enter
the next room.

This next room is a pain, but the items are worth it. Go left and Surf the
little pond to get a Rare Candy, then go back to the start. Go right, and
Surf through two ponds to get the Max Potion. From the item, go up, Surf
another pond, and go past where the item was. Jump down and head left. When
you come to another pond, Surf it and head right. Jump down the first fence
and collect TM 40 (Defense Curl), then return to the fence just above the
TM. Keep going right, and Surf up. This will take you to an Escape Rope. Get
it, and go right to another Surf pond. Go around the rocks and hop two
fences to collect the Dragon Scale, which evolves Seadra to Kingdra after
trading. Go left and pick up the Elixir, and retrace your steps to the
point where you took the two jumps. This time, go left, take one last leap,
and left to a ladder. Whew....

You'll appear on a platform. Go around to the maze of rocks, and look for
a Max Revive. From the item, go up, left, and down to come to another
ladder. From the ladder, it's a short jaunt to the Karate Master, Kiyo.

Karate Kiyo
Pokemon- L34 Hitmonlee, L34 Hitmonchan
Rewards- $816, Tyrogue

Getting to him is hard, beating him's a snap. Just use good Flying/Psychic
Pokemon and you'll have no problem.

After you win, the Master will give you a rare Pokemon that evolves 3
different ways, based on his L20 stats.

Attack higher than Defense = Hitmonlee.
Defense higher than Attack = Hitmonchan.
Equal stats = new Pokemon Hitmontop.

After collecting your prize, Escape Rope out of here.

DARK CAVE

REQUIREMENTS: Surf, Flash, Rock Smash
Items- Revive, Darkglasses, TM 13 (Snore), Max Potion, Full Heal, Potion
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Zubat      Yes     Yes       Yes
Golbat     Yes     Yes       Yes
Geodude    Yes     Yes       Yes
Graveler   Yes     Yes       Yes
Wobbuffet  Yes     Yes       Yes     Blackthorn entrance only
Dunsparce  Yes     Yes       Yes     Route 31 entrance only, swarm 

The best entrance to take is just south of Blackthorn, on Route 45. You'll
need Surf, Flash, and Rock Smash.

When you go in, you'll see a giant lake. Surf down to a distant platform to
find a Revive, and go left to TM 13 (Snore). Double back to the pond, and
exit on the left side. Go up a set of stairs and down another, then go up
past the platforms. The guy there will give you the Darkglasses, which power
up Dark-element moves. Go down from him to exit the room.

The next section starts with a corner entrance. Go down and Smash the rock,
and go right. Break rocks and jump platforms for the other items, and go
out on Route 46. Or, you can go left from the entrance, and down to find
the exit leading to Route 31.

WHIRL ISLANDS

REQUIREMENTS: Surf, Flash, Whirlpool, recommend an Escape Rope
Items- Ultra Ball, Max Revive, Max Ether, Full Restore *These are just the 
items on the way to Lugia.*
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Krabby     Yes     Yes       Yes
Seel       Yes     Yes       Yes
Zubat      Yes     Yes       Yes
Golbat     Yes     Yes       Yes
Horsea     Yes     Yes       Yes     In water only
Seadra     Yes     Yes       Yes     In water only
Tentacool  Yes     Yes       Yes     In water only
Tentacruel Yes     Yes       Yes     In water only
Lugia      n/a     n/a       n/a     Event battle, see below

To even go near Lugia, you'll need Surf and Whirlpool. You'll need Surf
and Flash to get to it. Also, bring an Escape Rope. You'll need a sleep 
Pokemon, so break out Jynx and level it up quickly.

Go back to Route 41. Remember the 4 islands? Take the northeastern one and
use Whirlpool on the right side. When you enter the cave, go right and get
down the ladder. (Take the upper jump. The old info had a lot of people
confused.) When you land, go down as far as you can, left, and down again
to a ladder.

When you land again, get the Max Revive, then take the waterfall down. Enter 
the cave and Surf up to Lugia. Save right now.

To catch it, you'll need to put it to sleep, wear its health down with
attacks, then throw Ultra Balls. A Jynx at a similar level (within a couple
of levels of 40) with Lovely Kiss, Ice Punch, and Doubleslap would do great
here. Sleep it, Ice Punch it once, then use Doubleslap (which does little
damage) to put it in the red. When it's health is as low as you can get it,
and it's asleep, throw Ultra/Heavy Balls for the catch.

Lugia starts at L40, with the best Flying technique in the game, Aeroblast.
It also has Safeguard (prevents status for 5 rounds), Gust, and Recover (you
know what this does.) Give it Psychic and Earthquake by TM, and you'll have
little problems with the last half of the game.

*Note: If you're playing Gold, this doesn't apply. Just catch Lugia with
the Master Ball later, and meet me in Tin Tower.*

TIN TOWER

Items- Full Heal, Ultra Bal, Escape Rope, Max Revive, Full Restore, Rare
Candy, Super Potion, Nugget, Max Elixir
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Rattata    Yes     Yes       Yes
Gastly     No      No        Yes
Ho-oh      n/a     n/a       n/a     Event battle, see walkthrough

Go to Ecruteak City, and have a sleep Pokemon handy. The Jynx I recommended
for Whirl Islands would be good enough. To get to the tower, go to the house
north of the Dance Hall (where you got Surf.)

The first couple of floors are pretty basic, just get ready for an amaze-ing
next few floors. Starting on the 3rd floor, go left to the Full Heal, then
go right. Next, go up and left to the pillar, then go around the pillar and
up. Take the ramps going right to get to the 4th floor.

The 4th floor is simple. From the ladder, go down, left 2, down to the Ultra
Ball, and right. Go down to the Super Potion, then bounce all the way to the
left. Ignore the stairs, but get the Escape Rope. Go left from there, and
past the left side of the pillar. Take the next staircase.

On the 5th floor, go up and right, until you come to the first ramp. Go 
right 2 ramps, down 1, left 2, down 5, right 2, and down to the next
staircase.

The 6th floor is easy. Go up to the pillar, right, up, and left to the
ramps. Hop down and take the stairs. The 7th floor is where the fun begins.
Go up, ignore the teleporter, and right to the Max Revive. Next, go down and
left until you come to a fork. Take this one down and step on the pad. From
there, follow the teleporters until you come to a lone teleporter and the
pillar. Take the stairs to Ho-oh.

To get this one, use Lovely Kiss/Hypnosis to put it to sleep. Use weak
attacks like Ice Punch and Doubleslap or set damage moves (like Night Shade
and Seismic Toss) to put it in the red. Next, toss Ultra/Heavy Balls and
ka-ching! You've got Ho-oh.

In Gold, Ho-oh starts at L40 and has Sacred Fire, the most powerful Fire
move in the game. It also has Recover, Gust, and Safeguard. It can learn
the Grass-type Solarbeam, and the Sunny Day attack that makes its Fire
moves more powerful (and eliminates Solarbeam's charge.) Be sure to keep
Recover.

*Silver players, come back here later with the Rainbow Wing and a Master
Ball.*

Now that that's taken care of, it's time to fight the Elite 4. Go east
from New Bark Town, and you'll come up on a new route...

ROUTE 26/27

REQUIREMENTS: Surf, Waterfall, Whirlpool (optional, but leads to a TM)
Items- Rare Candy, Moon Stone, TM 37 (Sandstorm), TM 22 (Solarbeam), Ice 
Berry, Max Elixir
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Doduo      Yes     Yes       No
Dodrio     Yes     Yes       No      Route 26 only
Raticate   Yes     Yes       Yes
Sandslash  Yes     Yes       Yes     Gold only
Arbok      Yes     Yes       Yes     Silver only
Ponyta     Yes     Yes       Yes
Quagsire   Yes     No        Yes
Slowpoke   Yes     Yes       Yes     Waterfall area only
Golbat     Yes     Yes       Yes     Waterfall area only

Surf east from New Bark to come out on Route 27. Oh, and welcome to Kanto
by the way. To get the Candy, Surf to the far right. Enter the first cave 
you see and surf to the Moon Stone, then Waterfall up to the other side of 
the fence. When you come out, enter the house, where a lady will check the 
happiness of your lead Pokemon. If it likes you, you'll get TM 37 
(Sandstorm), which damages both Pokemon every turn. Steel, Rock, and Ground 
aren't affected, so give it to one of those. To get TM 22 (Solarbeam), go
on the boardwalk and Surf until you see the Whirlpool. Destroy it and Surf
until you see an item and a trainer. Beat the trainer for Solarbeam.

The trainers in this area are not easy by any stretch of the imagination.
On Route 26, there's a lady who will heal your Pokemon, so stop in. At the
end of the route, you'll come to Champion's Path. Show the badges, ignore
the guards (they'll clear out eventually), and enter Victory Road.

VICTORY ROAD

Items- Max Revive, Full Heal, X Special, TM 26 (Earthquake), Full Restore
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Onix       Yes     Yes       Yes
Graveler   Yes     Yes       Yes
Golbat     Yes     Yes       Yes
Rhyhorn    Yes     Yes       Yes
Ursaring   Yes     Yes       Yes     Gold exclusive
Donphan    Yes     Yes       Yes     Silver exclusive

The most annoying parts of the Red/Blue Victory Road (the trainers and the
rock puzzles) are gone. However, the wild Pokemon still roam. This is quite
easy, with one exception. Rival's back for another butt-kicking.
____________________________________________________________________________
--------------
RIVAL BATTLE 4
--------------
Pokemon:
~ Sneasel L34
~ Kadabra L35
~ Magneton L35
~ Haunter L35
~ Golbat L36
You picked Chikorita:
~ Typhlosion L38
Cyndaquil:
~ Feraligatr L38
Totodile:
~ Meganium L38

No illegal evolutions here, but the Rival's strategy ought to be illegal
due to extreme stupidity. The newcomer is Kadabra, who you can probably
two-shot with any good physical attack before it can start Psychicing you.
Magnemite evolved, but the evolved form doesn't change types so you can
Earthquake it out as usual.

Sneasel gets creamed by the same Fighting attacks, Haunter and Golbat eat
Psychic or Earthquake/Thunderpunch, and the starter gets blasted as you've
done all game. Yawn.
___________________________________________________________________________

After the fight, Rival runs away. But you'll see him again. After the fight,
go left and drop down the hole. This leads to TM 26 (Earthquake), the best
Ground move in the game. Give this to a Ground or Rock type if they
don't already have it. Get back to the exit, and enter Indigo Plateau.

INDIGO PLATEAU/ELITE 4

Items- None
Pokemon- None

This is it. The halfway point of the game. My general advice: Have everyone
at least L45, and have plenty of items from the Mart with you. That way, if
you do manage to lose, your cash penalty won't be as bad. My specific
advice... well, see below.

----------------------------------------------------------------------------
SPOTLIGHT: Preparation for the Elite 4

Now you've reached the official midpoint of the game. If you're raising a
team, it should be around L45. If you're just going with a couple of Pokemon,
they're about L55 by now.

The team I'm going to use for this follows below. Keep in mind that I have
full trading capability, including the ability to send Pokemon back to RBY
for TMs they need. Substitute moves are in brackets if that is the case.

Golem:
Earthquake, Rock Slide (Rock Throw), two filler moves
Alakazam:
Psychic, Fire Punch, Ice Punch, Thunderpunch
Magmar:
Flamethrower, Thunderpunch, Smokescreen, Strength
Ampharos:
Thunderpunch, Thunder Wave, Fire Punch, Return
Lapras:
Surf, Ice Beam, Thunderbolt (Body Slam), Confuse Ray
Machamp:
Cross Chop, Karate Chop*, Earthquake, Rock Slide (Return)

* Purely to make sure I can still use Fighting moves when Cross Chop
invariably runs out of PP

Held items not used, except to give the opening Pokemon an Amulet Coin to
double money earned. This opening Pokemon will be listed in each member's
section.
----------------------------------------------------------------------------

___________________________________________________________________________
---------------
ELITE FOUR WILL
---------------
Pokemon:
~ Xatu L40
~ Xatu L42
~ Slowbro L41
~ Exeggutor L41
~ Jynx L41

Lead Pokemon: Ampharos

An all-Psychic team sounds like a golden opportunity for Dark-types, but
unless you imported a Houndour egg from another game you don't have one
that can attack worth a damn (Umbreon can't. Trust me.) But they're all
dual-typed Psychics, so you can strike at the other type weaknesses.
Although Ampharos could solo this fight with Fire Punch, let Magmar take
care of Exeggutor and Jynx for you with Flamethrower and just have Ampharos
Thunderpunch everything else in sight.

Reward: $4,200
___________________________________________________________________________

___________________________________________________________________________
---------------
ELITE FOUR KOGA
---------------
Pokemon:
~ Ariados L40
~ Forretress L43
~ Muk L42
~ Venomoth L41
~ Crobat L44

Lead Pokemon: Magmar or Golem

In theory, if you had Rollout on Golem you could start rolling and
beat Koga in one PP. It's not likely, however, due to high HP from Muk and
defense from Forretress.

Ariados is the evolved form of Spinarak, and you've been killing Bug/Poison
all game, so torch them or drop rocks. Same with Venomoth. Forretress is
Bug/Steel, which means a Cyndaquil's Ember might OHKO it - and certainly
Magmar's Flamethrower will.

Muk is pure-Poison and can take quite a few hits. Sadly for Koga, he's
mortally slow - my Golem was outrunning it at a level DISadvantage, and
gets ripped apart by Earthquake.

Crobat is an evolved Golbat, and is BLINDING fast. He'll use the Koga
trademarks of Toxic and Double Team, but it's still somewhat frail. Rock
Slide or Psychic it.

Reward: $4,400
___________________________________________________________________________

___________________________________________________________________________
----------------
ELITE FOUR BRUNO
----------------
Pokemon:
~ Hitmontop L42
~ Hitmonlee L42
~ Hitmonchan L42
~ Onix L43
~ Machamp L46

Lead Pokemon: Alakazam

This is pretty much Alakazam's fight to lose. All three Hitmons sport high
Special Defense, but their HP is still so low that you can probably OHKO
the lost of them with Psychic. You might get Mach Punched (Fighting-type
Quick Attack), but that's it.

You've been fighting Onix all game, and it's still pathetic. Surf it and
be done. (You would think they would have evolved it to Steelix...)

Machamp might be tricky with Cross Chop, but it too is Psychic bait.

Reward: $4,600
___________________________________________________________________________

___________________________________________________________________________
----------------
ELITE FOUR KAREN
----------------
Pokemon:
~ Umbreon L42
~ Vileplume L42
~ Gengar L45
~ Murkrow L44
~ Houndoom L47

Lead Pokemon: Machamp

Think back... all the way back... to Ecruteak. Remember the dance with the
Umbreon and I said her weaknesses were Bug and Fighting? Well, since I
don't have a Bug move here, we have to use Machamp to take out this Umbreon
as well.

Vileplume is the final form of Oddish, and it's toast to a Flamethrower.
Gengar is the same thing you've been killing with the Rival all game,
Psychic or Earthquake it out.

Murkrow is Dark/Flying, so that nulls all the Dark weaknesses. But it opens
up all the Flying ones. Ampahros's Thunderpunch will be sufficient to KO
it.

Houndoom is Dark/Fire, so you can use Water or Rock to beat it - but I'd
stick with Machamp just to make sure.

Reward: $4,700
___________________________________________________________________________

After beating Karen, because they're called the Elite 4, you'll probably 
think it's over. But it's not over yet, because Lance awaits. The winner
is League Champion. Are you ready for the fight of your career so far?

____________________________________________________________________________
--------------
CHAMPION LANCE
--------------
Pokemon:
~ Gyarados L44
~ Charizard L46
~ Aerodactyl L46
~ Dragonite L47
~ Dragonite L47
~ Dragonite L50

Lead Pokemon: Ampharos

Ah, so THAT'S the source of these illegal evolutions - the league Champion!
And not only does he have three illegal Dragonites, but his Aerodactyl has
Rock Slide, which is only legal in the 3rd generation of games. Time to
paste this Sharker all over the Plateau.

Gyarados might be tough, but it still folds to an Electric attack.

Charizard is quad-weak to Rock Slide, but you may want to Surf it out as
well.

The aforementioned Aerodactyl is going to flinch you left and right with
Rock Slide if it gets enough luck. Send out Ampharos to T-Wave it, then
Thunderpunch or switch to Lapras and Surf it into oblivion.

Finally, the three Dragonites can all be brought down with Ice Beams.

Reward: $5,000
___________________________________________________________________________

After you win, Mary tries to get a word with you, but Lance pulls you into
the Hall of Fame room where you and your Pokemon are enshrined. The credits
roll, and the game is over.

Or is it...?

FREE TRIP TO KANTO

Items- S.S. Ticket
Pokemon- None

When you restart the game, you'll be back home in New Bark, when Prof. Elm
calls. He has a present for you: it's a ticket for the S.S. Aqua, which is 
docked in Olivine City. So get there.

Head to the docks (the building in the south end of town), and go down the
stairs. When you come out in a watery area, show the man the ticket, and hop
on the S.S. Aqua.

S.S. AQUA

Items- Metal Coat
Pokemon- None

The Prof. must have some connections to get you a private room. It's also a
miniature Pokemon center, with the ability to heal and a PC. Go around,
beat a few trainers, break in some new Pokemon, etc. Eventually, you'll hear
about a man whose daughter is missing. She's downstairs with someone, but a
sailor is blocking the path because one of his sailors is shirking.

To find the lazy bum, check the room next to yours. You'll have to beat him
in a fight, but he's a cinch.

He'll report for duty after you beat him, so you can now access the ship's
lower decks. Beat a few trainers, and find a staircase on the left side.
Follow the doors to find the child. A grateful father will give you the
Metal Coat, which powers Steel moves and evolves a couple of Pokemon. After
collecting your prize, the ship will pull into Vermillion City.

VERMILLION CITY

Items- Rare Candy, Thunder Badge
Pokemon- None

When you pull into port, you'll come out in familiar surroundings for
Pokemon veterans: Vermillion City! Not a lot has changed, but the prize for
hearing the Fan Club president's speech is different. Now, it's a Rare
Candy.

The town is small, and it feels smaller because there's a huge Snorlax
blocking Diglett's Cave. However, the Gym is still around, and they still
train Electric Pokemon. The Jr. Trainers are easy, and the puzzle is
deactivated. Which means, you can easily access Lt. Surge.
__________________________________________________________________________
GYM LEADER FIGHT
Lt. Surge
Pokemon:
~ Raichu L44
~ Electrode L40
~ Electrode L40
~ Magneton L40
~ Electabuzz L46

Five Electric types, and you should still have Golem who can walk all over
them with Earthquakes. They may spam Double Team a little bit, but just
keep Earthquaking and they'll go down eventually.

Rewards: $4,600, Thuderbadge
___________________________________________________________________________

After you leave the Gym, heal and go around town to find out about a Kanto
wide power outage. You can't do anything about it now, so just go north to
Route 6.

ROUTE 6

Items- None
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Bellsprout Yes     Yes       Yes
Abra       Yes     Yes       Yes
Magnemite  Yes     Yes       Yes
Meowth     Yes     Yes       Yes     Silver only
Pidgey     Yes     Yes       No
Oddish     No      No        Yes

The wild Pokemon are EXTREMELY low-leveled here. We're talking mid-teens
for levels. Just ignore them since there's nothing new, and go north to
Saffron City.

SAFFRON CITY

Items- Upgrade, TM 29 (Psychic), Focus Band
Pokemon- None

The big city's just as busy. Silph Co. is sealed off above the first floor,
but the Upgrade, which evolves Porygon after a trade, is in there. Also, Mr.
Psychic is still reading people's minds, so pick up the Psychic TM from him.
The Fighting gym has only one person in it (you probably beat their leader,
Kiyo, already), but the Focus Band is inside. This sometimes prevents
fainting.

If you want to pick up a great Pokemon for the endgame, go west out of
Saffron at night and catch a Houndour. Give it the Experience Share and
perhaps let it beat up some trainers, and it'll become Houndoom, Karen's
powerful Dark-type Pokemon. Give it Solarbeam and Sunny Day TMs, let it
build up to Crunch and Flamethrower, and you've got a Kanto killing
machine on your hands.

This is probably the first place you'll hear that the power is out across
Kanto. But, the Psychic Gym is up and running, and Sabrina's still in
charge. The teleporter puzzle is still the same (for those who don't know,
it's upper-right, upper-left, lower-left, lower-left teleporters). The only
difference is in Sabrina's party.
__________________________________________________________________________
GYM LEADER FIGHT
Sabrina
Pokemon:
~ Espeon L46
~ Mr. Mime L46
~ Alakazam L48

If you've got Houndoom even at L35, this should be an easy fight. Faint
Attack will do a number on these Pokemon, who can't attack beyond the
Psychic type except for Future Sight. Otherwise, Houndoom is immune to
their attacks.

If he's not available, then it's still doable. Just attack with your
strongest physical attacks, and don't be afraid to have Lapras Body Slam
everything into oblivion.

Rewards: $4,800, Marshbadge
___________________________________________________________________________

After you get the Marsh Badge, take the same route out of the gym, and
head north of Saffron to Route 5. You'll be back.

ROTUE 5

Items- Cleanse Tag
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Bellsprout Yes     Yes       Yes
Abra       Yes     Yes       Yes
Magnemite  Yes     Yes       Yes
Meowth     Yes     Yes       Yes     Silver only
Pidgey     Yes     Yes       No
Oddish     No      No        Yes
Gloom      No      No        Yes

When you get to the top of Route 5, jump down for wild Pokemon, and go into
the house where the Daycare was in Red/Blue. The old lady inside will give
you the Cleanse Tag, which lowers the chances of meeting a wild Pokemon when
it's attached. After that, head north to Cerulean City.

CERULEAN CITY

Items- None
Pokemon- None

The Gym would be a logical place to start, but it's empty except for a
chicken TR member with a weird accent. So, head east (with Cut) to Route 9.

ROUTE 9

Items- None
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Rattata    Yes     Yes       Yes
Raticate   Yes     Yes       Yes
Mankey     Yes     Yes       Yes     Gold exclusive
Primeape   Yes     Yes       Yes     Gold exclusive
Spearow    Yes     Yes       No
Fearow     Yes     Yes       No

Route 9 is from Cerulean to the Pokemon Center outside of the Rock Tunnel
(which we'll deal with later.) Basically, beat around the trainers, and get
some Exp. When you see water, surf it to Route 10.

ROUTE 10

Items- Machine Part, TM 07 (Zap Cannon)
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Spearow    Yes     Yes       No
Fearow     Yes     Yes       No
Quagsire   Yes     No        Yes
Raticate   Yes     Yes       Yes
Voltorb    Yes     Yes       Yes
Electabuzz Yes     Yes       Yes

There's a grass area outside of the Power Plant with Electabuzz in it. Be
sure to pick one up, as it's useful for breeding purposes. When you go into
the plant, talk to everyone inside to learn that a part was stolen.

Go back to Cerulean and head north to the bridge. The Rocket you ran into
earlier will be waiting with an L30 Golbat.

After the fight, the Rocket will reveal the location of the part. It's in
Cerulean Gym. To get it, go to the square of water in the middle. Go to the
upper-left part and search downwards to get the part. Return to the Power
Plant and give the manager the part to kick-start the power and receive TM
07 (Zap Cannon). This is the Electric equivalent of Dynamicpunch, but it
paralyzes instead of causing confusion.

After you get the power restarted, go back to Saffron and talk to the
Copycat Girl. Her house is right below the Train Station. She'll wonder
about a Poke Doll that someone gave her 3 years ago. To find it, go back
to Vermillion's Fan Club and talk to the fat guy. Return the doll to get
the Rail Pass! Now, you can easily transport between Saffron and Goldenrod
back in Johto.

The power's back on, but the Cerulean Gym is still empty. Try looking on
Route 24/25.

ROUTE 24/25

Items- Protein, Nugget, Everstone, Leaf Stone, Fire Stone, Water Stone,
Thunder Stone, Berserk Gene
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Bellsprout Yes     Yes       Yes
Weepinbell Yes     Yes       Yes
Abra       Yes     Yes       Yes
Pidgey     Yes     Yes       No
Pidgeotto  Yes     Yes       No
Sunkern    No      Yes       No
Venonat    Yes     No        Yes
Venomoth   No      No        Yes
Oddish     No      No        Yes

The old Nugget Challenge is back, and under legitimate ownership. Beat the
first 7 trainers you see, and the 8th will give you a Nugget. Then, he'll
challenge you.

Shortly after that, you'll come to Bill's house, and you'll see Misty, head
over heels in love with someone. When you break up the smooch-fest, you'll
be able to fight for the Cascade Badge.

SIDE QUEST: In Bill's house is someone house-sitting, who's been reading
about Pokemon. He wants to see Lickitung, so bring him one to get an Ever-
Stone, which prevents evolution. After that, he'll want to see other
Pokemon, in riddle form. The answers are below.

"The one with leaves coming out of its head."-Oddish. You'll get a Leaf
Stone.
Either "The one with many tails" or "The one with big jaws." This varies
depending on your version, but it's either Vulpix or Growlithe. For this,
you get a Fire Stone.
"The one with the multi-colored core, that's shaped like a star."-Staryu.
Your reward is a Water Stone.
"The really popular one, before it evolves."-Baby Pokemon Pichu. Collect
a Thunder Stone for your efforts. 

This is the only chance you get to collect these particular stones, and you 
only get one (unless you use Mystery Gift.)

To get the Berserk Gene, go back to the water near the bridge to Route
24, and surf down to where the old Cerulean Cave/Unknown Dungeon was (for
those who haven't played previous versions, it's across from the top row
of houses in Cerulean City). Look around for the Berserk Gene, a one-use
hold item roughly equivalent to using Swagger on yourself.

CERULEAN CITY- PART 2

Items- None
Pokemon- None

Enter the Gym to see the Jr. Trainers hanging around. Beat the three of them
and talk to Misty to let the fun begin.
__________________________________________________________________________
GYM LEADER FIGHT
Misty
Pokemon:
~ Golduck L42
~ Quagsire L42
~ Lapras L44
~ Starmie L47

We've been slaying Water types all game, so you should know how Misty rolls.
Use Electric attacks on Golduck, Lapras, and Starmie. The only trouble spot
is Quagsire - it's immune to Electric being a Ground type, and the only
Grass move you likely have is Solarbeam on Houndoom (who may or may not be
ready for this fight). If it is, great. Sunny Day, Solarbeam, seeya. If
not, send out a Water-type and Surf it until it drops.

Rewards: $4,700, Cascade Badge
___________________________________________________________________________

After getting the Cascade Badge, go back toward the Power Plant, but enter
the Rock Tunnel instead. Bring a Flasher as well.

ROCK TUNNEL

Items- Iron, Revive, PP Up, TM 47 (Steel Wing), Elixir
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Geodude    Yes     Yes       Yes
Machop     Yes     Yes       Yes
Machoke    Yes     Yes       Yes
Zubat      Yes     Yes       Yes
Onix       Yes     Yes       Yes 
Kangaskhan Yes     Yes       Yes
Cubone     Yes     Yes       Yes     May hold Thick Club item
Marowak    Yes     Yes       Yes     May hold Thick Club item

Rock Tunnel looks a little different, and it actually has items in it.
Otherwise, it's the same dungeon with new Pokemon. This is your first
shot to catch Kangaskhan, Cubone, and Marowak - and every so often,
the Cubone or Marowak will have an item. If they do, it's the Thick Club
- an item only they can hold which doubles their Attack rating.

Go right to the ladder from the start, and take it down. When you go down,
go all the way to the left for the Iron, then double back and go up. Go
up, avoiding rocks, until you come to the next ladder. Take the ladder, and
then go down and right to another ladder. In the next room, go up to a
Revive, and left and down to get the PP Up. Go to the next ladder, and
snag the Elixir and Steel Wing TM, then go down to the exit. When outside,
just jump ledges to Lavender Town.

LAVENDER TOWN

Items- Expansion Card
Pokemon- None

First, go to the Radio Tower (it's where Pokemon Tower was in Red/Blue.)
Talk to the people to get Kanto's Radio Card, which has a Poke Flute
channel. You'll need that later. There's not much else here, so go west,
young trainer, to Route 8.

ROUTE 8

Items- Paralyzecure Berry
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Abra       Yes     Yes       Yes
Kadabra    Yes     Yes       Yes
Growlithe  Yes     Yes       Yes      Gold exclusive
Vulpix     Yes     Yes       Yes      Silver exclusive
Pidgeotto  Yes     Yes       No
Haunter    No      No        Yes
Noctowl    No      No        Yes

You'll need Cut to get any of the Pokemon here. Just as in Yellow, Kadabra
caught here have the Kinesis move, which lowers accuracy. Get anything
you don't have, and beat some trainers around. The Underground Path is
closed, so cut through Saffron to Route 7.

ROUTE 7

Items- None
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Spearow    Yes     Yes       No
Rattata    Yes     Yes       Yes
Growlithe  Yes     Yes       Yes      Gold exclusive
Vulpix     Yes     Yes       Yes      Silver exclusive
Raticate   Yes     Yes       Yes
Houndour   No      No        Yes
Murkrow    No      No        Yes 

Come here at night to catch some Dark-types (as mentioned in the Saffron
Gym). Houndour is Fire/Dark, and can learn the best Dark move, Crunch.
Murkrow is Dark/Flying, and can learn Faint Attack, which is the Dark
version of Swift - and not a whole lot else. You should have Houndour
already, so go into Saffron City.

CELADON CITY

Items- Leftovers, TM 03 (Curse), PP Up (thanks to Delong Yang)
Pokemon- None

When you enter Celadon City, start by going around the Pokemon Center to
the back entrance. If you do this at night, you'll get a scary (?) story
and TM 03, which is Curse. You know what it does to Ghosts, but in the
possession of anyone else, it raises Attack and Defense while cutting Speed.

Go to the bottom block of buildings, on the right side, and go in the second
building. Check the trash can for the Leftovers, which restore HP after
every turn.

The Department Store isn't selling anything big, except for maybe the TMs.
You can now buy Hidden Power (TM 10), Sunny Day (TM 11), Protect (TM 17,
exact same as Detect), Rain Dance (TM 18), and Sandstorm (TM 37). Find all
these on the 3rd floor.

Fortunatley, you don't HAVE to do any of that. Instead, Cut your way into
the Celadon Gym. Beat the 4 Grass-element trainers, and talk to Erika to
start a fight for the Rainbow Badge.
__________________________________________________________________________
GYM LEADER FIGHT
Erika
Pokemon:
~ Tangela L42
~ Jumpluff L41
~ Victreebel L46
~ Bellossom L46

Any Fire or Flying types will have a grand old time here. Tangela is
extremely weak to Special moves, so you can especially burninate it.
Jumpluff might be the only annoyance with its high Speed, but a good
Ice move can tear it a new one. Same with Victreebel and Bellossom.
If you need to level up Houndoom, this might be your best shot. Oh, and
you actually get a TM here unlike the rest of the leaders we've fought
to this point. Huzzah!

Rewards: $4,600, Rainbow Badge, TM 19 (Giga Drain)
___________________________________________________________________________

With Erika defeated, get out the Bicycle and move west to Cycling Road.

*NOTE* The PP Up is in the right side of town, hidden in the bushes.

CYCLING ROAD

Items- None
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Fearow     No      Yes       No
Grimer     Yes     Yes       Yes
Muk        Yes     Yes       Yes
Slugma     Yes     Yes       Yes
Murkrow    No      No        Yes

Muk + Slugma = HOT GOOEY ACTION :P

They're the newbies on Cycling Road, along with Grimer and Fearow if you
don't have it yet. Slugma is a pain because quite frankly, it's horrible -
and you have to level it up to 38 to get something that's not much better.
If you like the Poison-type, though, you can't go wrong with Muk.

At the bottom of the hill there's a few trainers to beat around, and also
the entrance to Fuschia City.

FUSCHIA CITY

Items- Burnt Berry
Pokemon- None

So you're going to Fuschia City, which means Safari Zone. Right? Well,
let's check with Lex Luthor...

"WRONG!!!"

Yep, they closed the Safari Zone - and after the 15,000th Tauros got
away from me in Red version, maybe there's a reason. Grab the Burnt
Berry off the bush as a consolation prize.

The fact that the Zone is closed makes this a very boring town. Routes 19-
21 are closed because the volcano that is Cinnabar Island blew its top one
day. However, the Gym is still running, and they're dedicated to Poison. All
the Jr. Trainers look like the new leader, Janine, but they're easy to find
and defeat. When you've fought 4 trainers, Janine is just a few feet away.
She'll fight you for the Soul Badge. (And for the record, she's Koga's
daughter.)
__________________________________________________________________________
GYM LEADER FIGHT
Janine*
Pokemon:
~ Crobat L36
~ Ariados L33
~ Weezing L36
~ Weezing L36
~ Venomoth L39

I never understood - considering when you get here in the game, you'd think
the Pokemon would be slightly higher levels. Considering how the Poison
type doesn't get any love in this generation anyway, it's not that
suprising though.

You've faced all these Pokemon before between Janine's daddy Koga and Team
Rocket so this should be quite easy. They can all be Psychiced down, or
you can torch the Bugs and Earthquake/Rock Slide the others.

* I'm aware that Fire Red/Leaf Green calls her "Charine". But this isn't
the 3rd generation, so I call her how I see her. Besides, "Janine" makes
more sense anyway.

Rewards: $3,900, Soul Badge, TM 06 (Toxic)
___________________________________________________________________________

This should put you at 13 badges - so rather than double back, let's go
East to clean out some trainers on Silence Bridge. You might know it as...

ROUTES 15-12

Items- PP Up, Nugget, Calcium, Super Rod
Pokemon (grass):
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Nidorina   Yes     Yes       Yes
Nidorino   Yes     Yes       Yes
Chansey    Yes     Yes       Yes     SO $*!#ing rare
Pidgeotto  Yes     Yes       No
Hoppip     Yes     Yes       No
Skiploom   No      Yes       No      Only on Route 14
Quagsire   Yes     Yes*      Yes     *in water, Morning and Evening in grass
Noctowl    No      No        Yes
Tentacool  Yes     Yes       Yes     Surfing
Tentacruel Yes     Yes       Yes     Surfing
Aerodactyl n/a     n/a       n/a     Trade Chansey on Route 14

Pokemon (fishing):
=================================================
Species   |Old Rod|Good Rod|Super Rod|Other Notes
=================================================
Magikarp   Yes     Yes      Yes
Tentacool  Yes     Yes      Yes
Qwilfish   No      No       Yes

Since the Safari Zone closed, they had to relocate Chansey - and so they
did, to the Silence Bridge area. Of course, they kept its rarity the same,
so you'll be pulling your hair out trying to find one. To make matters
worse, you need two - and it's easier to catch two than to get one and
breed another. You need two because of the trade for Aerodactyl on Route
14 and if for some unknown reason, you actually WANT a Blissey...

There are about 20 trainers on the 4 routes combined, which means major exp.
for all your Pokemon. At the end of the routes is Lavender Town. Heal there,
and go back down to Route 11.

ROUTE 11

Items- Berry
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Rattata    Yes     Yes       Yes
Magnemite  Yes     Yes       Yes
Drowzee    Yes     Yes       Yes
Hypno      Yes     Yes       Yes
Snorlax    n/a     n/a       n/a     Event battle

East Kanto's last gasp holds a single berry and relief for those who are too
lazy to level up a Drowzee (in an incredibly under-leveled Hypno). But
the main attraction here is another event battle - the Snorlax fight. You
know what to do with this one, though you may want to add a Thief Pokemon
in to steal Snorlax's attached Leftovers...

Once Snorlax buggers away, either in your Poke Ball or otherwise, you'll
open the door to Diglett's Cave.

DIGLETT'S CAVE

REQUIREMENTS: Cut (to get out)
Items- None
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Diglett    Yes     Yes       Yes
Dugtrio    Yes     Yes       Yes

Catch the moles and move through to Route 2. Very short and very sweet. Just
make sure you have Cut for the next part.

ROUTE 2

Items- Carbos, Nugget, Elixir, Max Potion, Poisoncureberry, Dire Hit
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Pikachu    Yes     Yes       Yes
Pidgey     Yes     Yes       No
Pidgeotto  Yes     Yes       No
Hoothoot   No      No        Yes
Noctowl    No      No        Yes
Caterpie   Yes     Yes       No      Gold only
Metapod    Yes     Yes       No      Gold only
Butterfree Yes     Yes       No      Gold only
Weedle     Yes     Yes       No      Silver only
Kakuna     Yes     Yes       No      Silver only
Beedrill   Yes     Yes       No      Silver only
Spinarak   No      No        Yes     Gold exclusive
Ariados    No      No        Yes     Gold exclusive
Ledyba     Yes     No        No      Silver exclusive
Ledian     Yes     No        No      Silver exclusive

I think I figured out why this game never got much love from Nintendo -
how the heck did they get away with leaving the rat to this late portion
of the game? And if you had trouble catching Pokemon before, imagine now
that the highest leveled Pokemon is L8? (Hint: At this point in the game,
simply throwing an Ultra Ball can get a catch a majority of the time).

To get all the items here, start with the Carbos in the upper-right corner
of the area. Go down to the house to get a Nugget, and Cut down a bush. Keep
going to get an Elixir, then cut down another bush to come out on the left
side. Go through what's left of Viridian Forest, and get the remaining
items in there. Go north to Pewter City.

PEWTER CITY

Items- Mint Berry, Ice Berry, Silver/Rainbow Wing (the one you didn't get in
Goldenrod)
Pokemon- None

The Berries are in the top-right corner of the map. The Wing is held by an
old man who's hanging out at the entrance to Route 3. Pick up the wing, grab
a Master Ball, and go for that second bird. (The way to get to them is back
in Johto, under the second set of Side Areas.)

After you get back, go to the old gym. There's still only one Jr. Trainer,
so beat him and get a piece of the Brock.
__________________________________________________________________________
GYM LEADER FIGHT
Brock
Pokemon:
~ Graveler L41
~ Rhyhorn L41
~ Omastar L42
~ Kabutops L42
~ Onix L44

Oh good lord, another unevolved Onix. It's like they're not even TRYING
anymore. If you're raising a Grass Pokemon (or a Solarbeam Houndoom), it
can solo this fight. If not, a Water-type with Thunderbolt (or just an
Electric type), or a Fighting type... basically, as long as you don't
use a party of Pokemon you caught on Route 2, you win.

Rewards: $4,200, Boulder Badge
___________________________________________________________________________

Collect the Boulder Badge, and head out. At this point, you can check out
Mt. Moon, or go to Viridian City. We'll be going to Mt. Moon first, by
Route 3.

ROUTE 3

Items- None
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Spearow    Yes     Yes       No
Rattata    Yes     Yes       Yes
Jigglypuff Yes     Yes       Yes
Zubat      No      No        Yes
Ekans      Yes     Yes       Yes     Silver only
Arbox      Yes     Yes       Yes     Silver only

Only 4 trainers to defeat this time. Snag Jigglypuff and Arbok (Silver only)
if you don't have them already and go into Mt. Moon. Just be healed before
entering.

MT. MOON

Items- Moon Stone (Monday nights, need Rock Smash)
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Paras      Yes     Yes       Yes
Geodude    Yes     Yes       Yes
Clefairy   Yes     Yes       Yes
Zubat      Yes     Yes       Yes
Sandshrew  Yes     Yes       Yes     Gold only
Sandslash  Yes     Yes       Yes     Gold only

As soon as you enter Mt. Moon, the Rival will make one last forced
appearence. (After this, he's fighting at Indigo Plateau on Monday and
Wednesday.)
____________________________________________________________________________
--------------
RIVAL BATTLE 5
--------------
Pokemon:
~ Sneasel L41
~ Alakazam L43
~ Magneton L41
~ Gengar L43
~ Golbat L42
You picked Chikorita:
~ Typhlosion L45
Cyndaquil:
~ Feraligatr L45
Totodile:
~ Meganium L45

The final (forced) battle with the Rival goes as you'd expect. Cream
Sneasel with a Fighting type, Magneton with Earthquake, etc. The only
problems may be the fact that he got Alakazam and Gengar this time, but
you should still have 7-8 levels on him and can go fast enough to leave
their guts splattered all over Mt. Moon.
___________________________________________________________________________

After he goes, catch Clefairy and leave by the top ladder. This will take
you to a small shop that sells large quantities of Lemonade, and the site of
the Clefairy's Moon Dance. After the dance, break the rock for a Moon Stone,
then go to the lower cave entrance. A quick hop to Route 4.

ROUTE 4

Items- HP Up
Pokemon- Same as Route 3

Just head east, beat the trainers, and go to Cerulean. Go through Saffron
to Diglett's Cave, and back to Route 2. This time, head south to Viridian
City.

VIRIDIAN CITY

Items- TM 42 (Dream Eater)
Pokemon- None

To get Dream Eater, go down to the Pokemon Center, and Surf the pond to a
sleeping guy. Talk to him for the TM.

The Viridian Gym is closed, but the One-on-One Trainer House is now open.
Once a day, you can fight the last person you used Mystery Gift with. It's
a great way to learn your friend's strengths and weaknesses. If you've not
used Mystery Gift, you'll fight this guy (who looks awfully familiar.)

Pokemon Trainer Cal
Pokemon- L50 Meganium, L50 Typhlosion, L50 Feraligatr

Use Fire on Meganium, Water on Typhlosion, and Electric/Grass on Feraligatr.

After finishing here, go south to Route 1.

ROUTE 1

Items- Bitter Berry
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Pidgey     Yes     Yes       No
Sentret    Yes     Yes       No
Furret     Yes     Yes       No
Rattata    Yes     Yes       Yes
Hoothoot   No      No        Yes

Ah, memories... Catch Furret if you don't have one, then go down through
Pallet Town to Route 21.

ROUTE 21-19

Items- No
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Tangela    Yes     Yes       Yes
Mr. Mime   Yes     Yes       Yes
Tentacool  Yes     Yes       Yes     Surf
Tentacruel Yes     Yes       Yes     Surf

Mr. Mime is the newb here. And yes, even though it's called "Mr. Mime",
you can still get a female. The thing is, its original name in Japan
is "Barriyado" or "Barriered", and of course, there's no gender assumption
there. Apparently someone wasn't thinking ahead to genders... I blame
Creatures, personally.

After catching Mr. Mime, surf south to what's left of Cinnabar Island. Talk
to Gary (the game calls him Blue for some reason), and he'll fly away. Surf
east until you come to the old Seafoam Islands, where it seems that Blaine
is hiding. Beat him.
__________________________________________________________________________
GYM LEADER FIGHT
Blaine
Pokemon:
~ Magcargo L45
~ Magmar L45
~ Rapidash L50

You will quickly learn just how badly Magcargo fails when you face it
here. It's Fire/Rock, and that makes it quad-weak to Water AND Ground.
Rapidash and Magmar are both pretty weak defensively, but they're also fast
so you might want to stick with the Water-types to ensure a quick win.

Rewards: $5,000, Volcano Badge
___________________________________________________________________________

After you get the Badge, surf east until you come to Fuschia. The rocks have
been cleared, and the world unlocked. But you haven't the time for
celebration, as you've got one badge to go before you can call yourself a
great trainer.

VIRIDIAN CITY PART TWO

Items- None
Pokemon- None

Go back to the Gym. Gary (Blue)'s the only one around. Get a balanced team
ready for the only hard trainer in Kanto.

Recommended level: L53
__________________________________________________________________________
GYM LEADER FIGHT
Blue
Pokemon:
~ Pidgeot L56
~ Alakazam L54
~ Rhydon L56
~ Exeggutor L58
~ Gyarados L58
~ Arcanine L58

And after all of these wimpy fights throughout Kanto, they have the gall
to throw a somewhat difficult fight at you. The bastards. If it seems like
I half-ass Kanto, it's because I'm only giving it as much attention as
it got from the developers.

Anyway, you're going to need to bring both barrels here. Lead with your
resident Electric-type and Thunderbolt or Thunderpunch Pidgeot out of the
sky. Throw your Houndoom out to beat down Alakazam and Exeggutor, and you
can blast Gyarados with Thunderbolt and Rhydon with Surf.

That just leaves Arcanine, who you can take out with Surf again - just
watch out for its Extremespeed and Fire Blasts. Surf's probably a two-shot
due to being at a level disadvantage, so good luck.

Rewards: $5,800, Earth Badge
___________________________________________________________________________

After Blue hands over the Earth Badge, return to Pallet and go to Oak's Lab.
He'll tell you that Ash (Red) is training in Mt. Silver. The good Prof. will
show you the way to get there, and it involves Route 22.

ROUTE 22

Items- None
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Rattata    Yes     Yes       Yes
Ponyta     Yes     Yes       Yes
Spearow    Yes     Yes       No
Fearow     Yes     Yes       No
Doduo      Yes     Yes       No

The only thing you need to do is go into the building. When you go in, the
guards you passed on the way to Indigo Plateau will be gone, and you'll be
on Route 28.

ROUTE 28

Items- TM 47 (Steel Wing)
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Ponyta     Yes     Yes       Yes
Rapidash   Yes     Yes       Yes
Tangela    Yes     Yes       Yes
Ursaring   Yes     Yes       Yes     Gold exclusive
Donphan    Yes     Yes       Yes     Silver exclusive
Doduo      Yes     Yes       No
Dodrio     Yes     Yes       No
Sneasel    No      No        Yes

This is it. The final grass path of the game. Train well, and get any
Pokemon you don't have already. To get the second Steel Wing TM, go to the
Pokemon Center and cut down the bushes to find a house. The woman inside
will give it to you.

When you are ready, enter Mt. Silver, the final dungeon.

MT. SILVER

Items- X Accuracy, Escape Rope, Max Elixir, Full Restore, Max Revive
Pokemon:
================================================
Species   |Morning|Afternoon|Evening|Other Notes
================================================
Onix       Yes     Yes       Yes     First room only
Graveler   Yes     Yes       Yes     First room only
Golbat     Yes     Yes       Yes
Larvitar   Yes     Yes       Yes
Ursaring   Yes     Yes       Yes
Donphan    Yes     Yes       Yes
Golduck    Yes     Yes       Yes     Second room only
Quagsire   Yes     Yes       Yes     Second room only
Misdreavus No      No        Yes     Second room only

You don't need them, but Flash and Waterfall help here. Flash lets you see
in section 1, and Waterfall gets the last two items.

Follow JamesXXIV's path and you'll get into Section 2 without Flash:

6 steps up
3 steps right
6 steps up
9 steps left
6 steps up
5 steps right
3 steps down
7 steps down
4 steps up
2 steps left
5 steps up
6 steps left
6 steps up
5 steps right
3 steps down
3 steps right
5 steps up.

In Section 2, the main thing is to get experience and catch the new Pokemon
here. Larvitar's always at L20, so beware. If you raise it for a long, long
time, it becomes Tyranitar, the Rock/Dark Pokemon with some great moves. As
for the nocturnal Misdreavus, it's a Ghost with no Poison (YES!) but it
largely relies on stuff like Perish Song and Pain Split to annoy rather than
doing direct damange.

----------------------------------------------------------------------------
SPOTLIGHT: Preparation for Red

Last time we had a spotlight, it was for the Elite 4. Now, you're going to
have to take on someone who's lowest leveled Pokemon has 23 levels on the
champion's best, and you couldn't do any training in Kanto because the only
hard fight you had was in the last gym. What do you do?

You grind like crazy, that's what. Your best options are the area in front
of Mt. Silver, where there's a Pokemon Center within ten steps. Or you could
go cream the Elite 4 a couple dozen times. Either way, in order to preserve
your sanity I recommend being L65 - this provides levels good enough for
beating Red while keeping you from going crazy while grinding.

As for Pokemon... the same team that you used to beat down the Elite 4
should be fine, but I do recommend making a couple of changes. Houndoom is
obligatory, since he ripped Kanto apart on his own and can take the role of
two Pokemon. As for the other, and this is optional, I would swap Ampharos
out for a Jolteon or Electabuzz, as long as you have Thunderbolt on whatever
Electric you're using.

So it's Golem as the lead, then a backup of Lapras, Houndoom, Electabuzz,
Machamp, and Alakazam.

Heaven or hell... let's rock.
----------------------------------------------------------------------------
____________________________________________________________________________
-------------------
POKEMON TRAINER RED
-------------------
Pokemon:
~ Pikachu L81
~ Espeon L73
~ Snorlax L75
~ Venusaur L77
~ Charizard L77
~ Blastoise L77

Of course, Ash will lead with his rat. Earthquake the hell out of it.

Espeon and Venusaur will go down to Crunch/Flamethrower respectively. If
you want to hold off and heal your team, send it out against Espeon - it's
immune to Psychic and its other attack (Swift) will do piddling damage.

Snorlax can be incredibly frustrating - it has Amnesia, Rest, Snore, and
Body Slam for damage. You can stick out a Perish Trapping Misdreavus, but
it will switch out on the same turn you do... bring Machamp and hope for
a critical hit on Cross Chop instead.

Finally, blast Charizard with Surf and Blastoise with Thunderbolt, and
you'll win the game.

Reward: $7,700
___________________________________________________________________________

Ash, the eternal man of few words, disappears after you beat him. The
end credits roll, and now the only thing left to do is get all 251 Pokemon.
If you want to go again, simply beat the Elite 4 again and he'll come back.

5) Pokédex

Here we go. The biggest, most time-consuming part of any Pokemon FAQ. It's
also the section where most of the info is, so take notes.

Huge thanks to White Cat for the breeding info, and Articuno64 for the max
stats.

*NOTES* 

Anything marked with a * means that there is some little note at the
bottom of the Pokemon's data (after Max Stats). 

The numbers in brackets after the max stats indicate the overall ranking. 
For example, (45) means that the stat listed is 45th out of 138 (the number 
of final form Pokemon). Ties are indicated by a T before the number. (T20) 
means that the stat is 20th, but there are other Pokemon with that score as 
well.

R/B/Y TMs are only listed if the Pokemon can't learn the move any other way.
Example: Whirlwind is a R/B/Y TM, but I won't list it in the Pidgey family's
data because they learn it naturally.

All L50 stats given assume that the Pokemon was only raised by Rare Candies or
the Daycare. The actual L50 maxes are = (given stat) + 31

1-2-3: Bulbasaur/Ivysaur/Venusaur (Grass/Poison)
Location: Bulbasaur- Import from Red/Blue/Yellow
Ivysaur- Evolve Bulbasaur (L16), Import from R/B/Y
Venusaur- Evolve Venusaur (L32), Import from R/B/Y

Natural Moves:
Tackle (start)
Growl (L4 Bulbasaur)
Leech Seed (L7 Bulbasaur)
Vine Whip (L10 Bulbasaur)
Poison Powder (L15 Bulbasaur)
Sleep Powder (L15 Bulbasaur)
Razor Leaf (L20 Bulbasaur, L22 Ivysaur)
Sweet Scent (L25 Bulbasaur, L29 Ivysaur)
Growth (L32 Bulbasaur, L38 Ivysaur, L41 Venusaur)
Synthesis (L39 Bulbasaur, L47 Ivysaur, L53 Venusaur)
Solarbeam (L46 Bulbasaur, L56 Ivysaur, L65 Venusaur)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), 
Sweet Scent (12), Snore (13), Hyper Beam (15, Venusaur only) Protect (17), 
Giga Drain (19), Endure (20), Frustration (21), Solar Beam (22), Return (27), 
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35, Defense Curl
(40), Rest (44), Attract (45), Cut (H1), Flash (H5)

RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mega
Drain, Mimic, Reflect, Bide, Substitute

Breed: Razor Wind, Petal Dance, Skull Bash, Light Screen, Safeguard, Charm,
Ancientpower (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 155 HP, 102 Attack, 103 Defense, 100 Speed, 120 Special
Attack, 120 Special Defense
L100: 363 HP (T54), 262 Attack (T71), 264 Defense (53), 258 Speed (T63),
298 Special Attack (T22), 298 Special Defense (T21)

4-5-6: Charmander/Charmeleon/Charizard (Fire, Fire, Fire/Flying)
Location: Charmander- Import from Red/Blue/Yellow
Charmeleon- Evolve Charmander (L16), Import from R/B/Y
Charizard- Evolve Charmeleon (L36), Import from R/B/Y

Natural Moves:
Scratch (start)
Growl (start)
Ember (L7 Charmander)
Smokescreen (L13 Charmander)
Rage (L20 Charmeleon)
Scary Face (L25 Charmander, L27 Charmeleon)
Flamethrower (L31 Charmander, L34 Charmeleon)
Wing Attack (L36 Charizard)
Slash (L37 Charmander, L41 Charmeleon, L44 Charizard)
Dragon Rage (L43 Charmander, L48 Charmeleon, L54 Charizard)
Fire Spin (L49 Charmander, L55 Charmeleon, L64 Charizard)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, Charizard),
Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Charizard), Protect (17), Endure (20), Frustration (21),
Iron Tail (23), Dragonbreath (24), Earthquake (26, Charizard), Return (27),
Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35),
Sandstorm (37, Charizard), Fire Blast (38), Swift (39), Defense Curl (40),
Rest (44), Attract (45), Steel Wing (47, Charizard), Fire Punch (48),
Fury Cutter (49), Cut (H1), Fly (H2, Charizard), Strength (H4)

RBY TMs: Mega Punch, Swords Dance, Mega Kick, Body Slam, Take Down,
Double-Edge, Submission, Counter, Seismic Toss, Fissure (Charizard), Mimic,
Reflect, Bide, Skull Bash, Substitute 

Breeding: Rock Slide, Beat Up, Ancientpower, Outrage, Bite, Belly Drum,
Crunch (Pokecenter)

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special
Attack, 105 Special Defense
L100: 359 HP (T60), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19),
316 Special Attack (T17), 268 Special Defense (T49)

7-8-9: Squirtle/Wartortle/Blastoise (Water)
Location: Squirtle- Import from Red/Blue/Yellow
Wartortle- Evolve Squirtle (L16), Import from R/B/Y
Blastoise- Evolve Wartortle (L36), Import from R/B/Y

Natural Moves:
Tackle (start)
Tail Whip (L4 Squirtle)
Bubble (L7 Squirtle)
Withdraw (L10 Squirtle)
Water Gun (L13 Squirtle)
Bite (L18 Squirtle, L19 Wartortle)
Rapid Spin (L23 Squirtle, L25 Wartortle)
Protect (L28 Squirtle, L31 Wartortle)
Rain Dance (L33 Squirtle, L37 Wartortle, L42 Blastoise)
Skull Bash (L40 Squirtle, L45 Wartortle, L55 Blastoise)
Hydro Pump (L47 Squirtle, L53 Wartortle, L68 Blastoise)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Roar (5,
Blastoise), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, Blastoise), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake
(26, Blastoise), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
Ice Punch (33), Swagger (34), Sleep Talk (35), Defense Curl (40), Rest (44),
Attract (45), Surf (H3), Strength (H4), Whirlpool (H6), Waterfall (H7)

RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Ice Beam, Submission, Counter, Seismic Toss, Rage, Fissure
(Blastoise), Mimic, Reflect, Bide, Substitute

Breeding: Haze, Mirror Coat, Flail, Confusion, Foresight, Mist, Zap Cannon
(Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 154 HP, 103 Attack, 120 Defense, 98 Speed, 105 Special
Attack, 125 Special Defense
L100: 361 HP (63), 264 Attack (T64), 298 Defense (T25), 254 Speed (T68),
268 Special Attack (T50), 308 Special Defense (T19)

10-11-12: Caterpie/Metapod/Butterfree (Bug, Bug, Bug/Flying)
Location: Caterpie- Route 30, 31, Ilex Forest, National Park, Bug-Catching
Contest, Route 2 (Gold), Bug-Catching Contest (Silver), Headbutt trees in
forest areas.
Metapod- Same as Caterpie, or evolve Caterpie (L7)
Butterfree- Bug-Catching Contest, Route 2 (Gold), evolve Metapod (L10),
Headbutt trees in forest areas.

Natural Moves:
Tackle (start)
String Shot (start)
Harden (start if Metapod caught wild, L7 if evolved to Metapod)
Confusion (L10 Butterfree)
Poison Powder (L13 Butterfree)
Stun Spore (L14 Butterfree)
Sleep Powder (L15 Butterfree)
Supersonic (L18 Butterfree)
Whirlwind (L23 Butterfree)
Gust (L28 Butterfree)
Psybeam (L34 Butterfree)
Safeguard (L40 Butterfree)

TM/HM: *Only Butterfree can use TMs and HMs*
Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), 
Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20),
Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team
(32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45),
Nightmare (50), Flash (H5)

R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mega Drain, Teleport,
Mimic, Reflect, Bide, Psywave, Substitute

Breeding: None

Crystal Move Tutor: None

Maximum Stats: L50: 135 HP, 65 Attack, 70 Defense, 90 Speed, 100 Special
Attack, 100 Special Defense
L100: 323 HP (T105), 188 Attack (T130), 198 Defense (T123), 238 Speed (T76),
258 Special Attack (T62), 258 Special Defense (T63)

13-14-15: Weedle/Kakuna/Beedrill (Bug/Poison)
Location: Weedle- Route 30, 31, Ilex Forest, National Park, Bug-Catching
Contest, Route 2 (Silver), Bug-Catching Contest (Gold), Headbutt trees in
forest areas.
Kakuna- Same as Weedle, or evolve Weedle (L7)
Beedrill- Bug-Catching Contest, Route 2 (Silver), evolve Kakuna (L10),
Headbutt forest area trees.

Natural Moves:
Poison Sting (start)
String Shot (start)
Harden (start if Kakuna caught wild, level 7 if evolved to Kakuna)
Fury Attack (L10 Beedrill)
Focus Energy (L15 Beedrill)
Twineedle (L20 Beedrill)
Rage (L25 Beedrill)
Pursuit (L30 Beedrill)
Pin Missile (L35 Beedrill)
Agility (L40 Beedrill)

TM/HM: *Only Beedrill can use TMs and HMs*
Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12),
Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21),
Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb
(36), Swift (39), Rest (44), Attract (45), Fury Cutter (49), Cut (H1)

R/B/Y TMs: Swords' Dance, Take Down, Double-Edge, Rage, Mega Drain, Mimic,
Reflect, Bide, Skull Bash, Substitute

Breeding: None

Crystal Move Tutor: None

Maximum Stats: L50: 140 HP, 100 Attack, 60 Defense, 95 Speed, 65 Special
Attack, 100 Special Defense
L100: 333 HP (T85), 258 Attack (T76), 178 Defense (135), 248 Speed (T72),
188 Special Attack (T119), 258 Special Defense (T63)

16-17-18: Pidgey/Pidgeotto/Pidgeot (Normal/Flying)
Location: Pidgey- Route 29, Route 30, Route 31, Route 35, National Park,
Route 36, Route 37, Route 6, Route 5, Route 25, Route 2, Route 1
Pidgeotto- Evolve Pidgey (L18), Route 36, Route 37, Route 43, Route 25, 
Route 8, Route 12, Route 13, Route 14, Route 15, Route 2
Pidgeot- Evolve Pidgeotto (L36)

Natural Moves:
Tackle (start)
Sand-Attack (L5 Pidgey)
Gust (L9 Pidgey)
Quick Attack (L15 Pidgey)
Whirwind (L23 Pidgeotto)
Wing Attack (L29 Pidgey, L33 Pidgeotto)
Agility (L37 Pidgey, L43 Pidgeotto, L46 Pidgeot)
Mirror Move (L47 Pidgey, L55 Pidgeotto, L61 Pidgeot)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Pidgeot), Protect (17), Endure (20), Frustration (21),
Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk 
(35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel 
Wing (47), Fly (H2)

R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Sky Attack, Substitute

Breeding: Pursuit, Faint Attack, Foresight, Steel Wing

Crystal Move Tutor: None

Maximum Stats: L50: 158 HP, 100 Attack, 95 Defense, 111 Speed, 90 Special
Attack, 90 Special Defense
L100: 369 HP (52), 258 Attack (T76), 248 Defense (T70), 280 Speed (T39),
238 Special Attack (T78), 238 Special Defense (T91)

19-20: Rattata/Raticate (Normal)
Location: Rattata- Route 29, Route 30, Route 31, Sprout Tower, Route 32, 
Union Cave, Route 33, Route 34, Burned Tower, Route 38, Route 39, Route 46,
Mt. Mortar, Tin Tower, Route 9, Route 7, Route 11, Route 3, Route 4, Route
1, Route 22
Raticate- Evolve Rattata (L20), Burned Tower (1st floor), Route 38, Route
39, Mt. Mortar, Route 26/27, Route 9, Route 10, Route 7

Natural Moves:
Tackle (start)
Tail Whip (start)
Quick Attack (L7 Rattata)
Hyper Fang (L13 Rattata)
Focus Energy (L20 Rattata)
Scary Face (L20 Raticate)
Pursuit (L27 Rattata, L30 Raticate)
Super Fang (L34 Rattata, L40 Raticate)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power
(10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Raticate),
Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23),
Thunder (25), Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31), 
Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl 
(40), Rest (44), Attract (45), Thief (46), Cut (H1, Raticate), Strength 
(H4, Raticate)

R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice
Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute

Breeding: Reversal, Bite, Flame Wheel, Fury Swipes, Screech, Counter

Crystal Move Tutor: Ice Beam, Thunderbolt (Raticate)

Maximum Stats: L50: 130 HP, 101 Attack, 80 Defense, 117 Speed, 70 Special
Attack, 90 Special Defense
L100: 313 HP (T117), 260 Attack (75), 218 Defense (T103), 292 Speed (31),
198 Special Attack (T113), 238 Special Defense (T90)

21-22: Spearow/Fearow (Normal/Flying)
Location: Spearow- Route 33, Route 42, Route 46, Route 9, Route 10, Route
3, Route 4, Route 22, Route 7, Headbutt mountain area trees.
Fearow- Route 9, Route 10, Route 16, Route 17, Route 18, Route 22, evolve
Spearow (L20)

Natural Moves:
Peck (start)
Growl (start)
Leer (L7 Spearow)
Fury Attack (L14 Spearow)
Pursuit (L25 Spearow, L26 Fearow)
Mirror Move (L31 Spearow, L32 Fearow)
Drill Peck (L37 Spearow, L40 Fearow)
Agility (L43 Spearow, L47 Fearow)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Fearow), Protect (17), Endure (20), Frustration (21),
Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk 
(35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel 
Wing  (47), Fly (H2)

R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mimic,
Double Team, Reflect, Bide, Sky Attack, Substitute

Breeding: Scary Face, Faint Attack, Quick Attack, Tri Attack, False Swipe,
Sonicboom (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 140 HP, 110 Attack, 85 Defense, 120 Speed, 81 Special
Attack, 81 Special Defense
L100: 333 HP (T85), 278 Attack (T50), 228 Defense (T93), 298 Speed (T19),
220 Special Attack (93), 220 Special Defense (115)

23-24: Ekans/Arbok (Poison)
Location: Ekans- Route 32, Route 33, Route 3, Route 4 (Silver), Game Corner 
(Gold)
Arbok- Route 26, Route 27, Route 3, Route 4 (Silver), evolve Ekans (L22)

Natural Moves:
Wrap (start)
Leer (start)
Poison Sting (L9 Ekans)
Bite (L15 Ekans)
Glare (L23 Ekans, L25 Arbok)
Screech (L29 Ekans, L33 Arbok)
Acid (L37 Ekans, L43 Arbok)
Haze (L43 Ekans, L51 Arbok)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day
(11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure
(20), Frustration (21), Earthquake (26), Return (27), Dig (28), Double Team
(32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
(45), Thief (46), Strength (H4)

R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Fissure,
Mimic, Bide, Skull Bash, Rock Slide, Substitute

Breeding: Pursuit, Beat Up, Slam, Spite, Crunch (Crystal)

Crystal Move Tutor: None

Maximum Stats: L50: 135 HP, 105 Attack, 89 Defense, 100 Speed, 85 Special
Attack, 99 Special Defense
L100: 323 HP (T105), 268 Attack (T59), 236 Defense (92), 258 Speed (T63),
228 Special Attack (T82), 256 Special Defense (80)

172-25-26: Pichu/Pikachu/Raichu (Electric)
Location: Pichu- Breed Pikachu/Raichu
Pikachu- Evolve Pichu (happy), Route 2
Raichu- Evolve Pikachu (Thunder Stone)

Natural Moves:
Thundershock (start)
Charm (Pichu starts with this)
Growl (Pikachu starts with this)
Tail Whip (L6 Pichu/Pikachu)
Thunder Wave (L8 Pichu/Pikachu)
Sweet Kiss (L11 Pichu)
Quick Attack (L11 Pikachu)
Double Team (L15 Pikachu)
Slam (L20 Pikachu)
Thunderbolt (L26 Pikachu)
Agility (L33 Pikachu)
Thunder (L41 Pikachu)
Light Screen (L50 Pikachu)

TM/HM: Dynamicpunch (1, not Pichu), Headbutt (2), Curse (3), Rollout (4),
Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), Hyper Beam (15,
Raichu), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
Iron Tail (23), Thunder (25), Return (27), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch
(41, not Pichu), Detect (43), Rest (44), Attract (45), Strength (H4, not 
Pichu), Flash (H5)

R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Pay
Day, Submission, Seismic Toss, Rage, Mimic, Reflect, Bide, Skull Bash,
Substitute, Surf (import Surfing Pikachu/Raichu)

Breeding: Present, Reversal, Bide, Doubleslap, Encore, Dizzy Punch (Crystal),
Petal Dance (Pokecenter), Sing (Pokeceter), Scary Face (Pokecenter),

27-28: Sandshrew/Sandslash (Ground)
Location: Sandshrew: Union Cave, Mt. Moon, (Gold), Game Corner (Silver)
Sandslash: Evolve Sandshrew (L22), Route 26, Route 27, Mt. Moon (Gold)

Natural Moves:
Scratch (start)
Defense Curl (L6 Sandshrew)
Sand-Attack (L11 Sandshrew)
Poison Sting (L7 Sandshrew/Sandslash)
Slash (L23 Sandshrew, L24 Sandslash)
Swift (L30 Sandshrew, L33 Sandslash)
Fury Swipes (L37 Sandshrew, L42 Sandslash)
Sandstorm (L45 Sandshrew, L52 Sandslash)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Sandslash), Protect (17), Endure (20), Frustration (21), Iron Tail
(23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team
(32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Defense
Curl (40), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter
(49), Cut (H1), Strength (H4)

R/B/Y TMs: Swords' Dance, Body Slam, Take Down, Double-Edge, Submission,
Seismic Toss, Rage, Fissure, Mimic, Bide, Skull Bash, Rock Slide,
Substitute

Breeding: Rapid Spin, Counter, Flail, Safeguard, Metal Claw (Crystal)

Crystal Move Tutor: None

Maximum Stats: L50: 150 HP, 120 Attack, 130 Defense, 85 Speed, 65 Special
Attack, 75 Special Defense
L100: 353 HP (T66), 298 Attack (T30), 318 Defense (T17), 228 Speed (T90),
188 Special Attack (T119), 208 Special Defense (T124)

29-30-31: NidoranF/Nidorina/Nidoqueen (Poison, Poison, Poison/Ground)
Location: NidoranF: Route 35, Route 36
Nidorina: Route 12, Route 13, Route 14, Route 15, evolve NidoranF (L16)
Nidoqueen: Evolve Nidorina (Moon Stone)

Natural Moves:
Tackle (start)
Growl (start)
Scratch (L8 NidoranF)
Double Kick (L12 NidoranF)
Poison Sting (L17 NidoranF, L19 Nidorina)
Body Slam (L23 Nidoqueen)
Tail Whip (L23 NidoranF, L27 Nidorina)
Bite (L30 NidoranF, L36 Nidorina)
Fury Swipes (L38 NidoranF, L46 Nidorina)

TM/HM: Dynamicpunch (1, Nidoqueen), Headbutt (2), Curse (3), Rollout (4,
Nidoqueen), Roar (5, Nidoqueen), Toxic (6), Rock Smash (8, not NidoranF)
Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam
(15, Nidoqueen), Icy Wind (16, Nidoqueen), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake 
(26, Nidoqueen), Return (27), Shadow Ball (30, Nidoqueen), Mud-Slap (31), 
Double Team (32), Ice Punch (33, Nidoqueen), Swagger (34), Sleep Talk (35),
Sandstorm (37, Nidoqueen), Fire Blast (38, Nidoqueen), Defense Curl (40),
Thunderpunch (41, Nidoqueen), Detect (43), Rest (44), Attract (45), Thief
(46), Fire Punch (48, Nidoqueen), Fury Cutter (49, Nidoqueen), Surf (H3,
Nidoqueen), Strength (H4, not NidoranF)

RBY TMs: Mega Punch (Nidoqueen), Mega Kick (Nidoqueen), Horn Drill (not
NidoranF), Double-Edge, Bubblebeam (not NidoranF), Water Gun (not 
NidoranF), Ice Beam (not NidoranF), Pay Day (Nidoqueen), Submission
(Nidoqueen), Seismic Toss (Nidoqueen), Rage, Thunderbolt, Fissure 
(Nidoqueen), Mimic, Reflect, Bide, Skull Bash, Rock Slide (Nidoqueen),
Substitute

Breeding: Take Down, Beat Up, Supersonic, Focus Energy, Charm, Counter, 
Disable, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter), Moonlight
(Pokecenter)

Crystal Move Tutor: Thunderbolt, Ice Beam (not NidoranF), Flamethrower
(Nidoqueen)

Maximum Stats: L50: 165 HP, 102 Attack, 107 Defense, 96 Speed, 95 Special
Attack, 105 Special Defense
L100: 383 HP (T32), 262 Attack (T71), 272 Defense (43), 250 Speed (T70),
248 Special Attack (T72), 268 Special Defense (T49)

32-33-34: NidoranM/Nidorino/Nidoking (Poison, Poison, Poison/Ground)
Location: NidoranM: Route 35, Route 36
Nidorino: Route 12, ROute 13, Route 14, Route 15, evolve NidoranM (L16)
Nidoking: Evolve Nidorino (Moon Stone)

Natural Moves:
Tackle (start)
Leer (start)
Horn Attack (L8 NidoranM)
Double Kick (L12 NidoranM)
Poison Sting (L17 NidoranM, L19 Nidorino)
Thrash (L23 Nidoking)
Focus Energy (L23 NidoranM, L27 Nidorino)
Fury Attack (L30 NidoranM, L36 Nidorino)
Horn Drill (L38 NidoranM, L46 Nidorino)

TM/HM: Dynamicpunch (1, Nidoking), Headbutt (2), Curse (3), Rollout (4,
Nidoking), Roar (5, Nidoking), Toxic (6), Rock Smash (8, not NidoranM)
Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam
(15, Nidoking), Icy Wind (16, Nidoking), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake 
(26, Nidoking), Return (27), Shadow Ball (30, Nidoking), Mud-Slap (31),
Double Team (32), Ice Punch (33, Nidoking), Swagger (34), Sleep Talk (35),
Sandstorm (37, Nidoking), Fire Blast (38, Nidoking), Defense Curl (40),
Thunderpunch (41, Nidoking), Detect (43), Rest (44), Attract (45), Thief
(46), Fire Punch (48, Nidoking), Fury Cutter (49, Nidoking), Surf (H3,
Nidoking), Strength (H4, not NidoranM)

RBY TMs: Mega Punch (Nidoking), Mega Kick (Nidoking), Body Slam, Double-
Edge, Bubblebeam (not NidoranM), Water Gun (not NidoranM), Ice Beam (not
NidoranM), Pay Day (Nidoking), Submission (Nidoking), Seismic Toss
(Nidoking), Rage, Thunderbolt, Fissure (Nidoking), Mimic, Reflect, Bide,
Skull Bash, Rock Slide (Nidoking), Substitute

Breeding: Confusion, Amnesia, Beat Up, Disable, Counter, Supersonic, Take
Down, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter), Morning Sun
(Pokecenter)

Crystal Move Tutor: Thunderbolt, Ice Beam (not NidoranM), Flamethrower
(Nidoking)

Maximum Stats: L50: 156 HP, 112 Attack, 97 Defense, 105 Speed, 105 Special
Attack, 95 Special Defense
L100: 365 HP (53), 282 Attack (T48), 252 Defense (69), 268 Speed (T48),
268 Special Attack (T50), 248 Special Defense (T82)

173-35-36: Cleffa/Clefairy/Clefable (Normal)
Location: Cleffa: Breed Clefairy/Clefable
Clefairy: Mt. Moon, evolve Cleffa (happy)
Clefable: Evolve Clefairy (Moon Stone)

Natural Moves:
Pound (start)
Charm (Cleffa starts with this)
Growl (Clefairy starts with this)
Encore (L4 Cleffa/Clefairy)
Sing (L8 Cleffa/Clefairy)
Sweet Kiss (L13 Cleffa)
Doubleslap (L13 Clefairy)
Minimize (L19 Clefairy)
Defense Curl (L26 Clefairy)
Metronome (L34 Clefairy)
Moonlight (L43 Clefairy)
Light Screen (L53 Clefairy)

TM/HM: Dynamicpunch (1, not Cleffa) Headbutt (2), Curse (3), Rollout (4),
Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11),
Snore (13), Blizzard (14), Hyper Beam (15, Clefable), Icy Wind (16, Cleffa) 
Protect (17), Rain Dance (18), Endure (20), Return (21), Solarbeam (22), 
Iron Tail (23), Thunder (25, not Cleffa), Return (27), Psychic (29), Shadow 
Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33, not Cleffa), 
Swagger (34), Sleep Talk (35), Fire Blast (38), Defense Curl (40), Thunder 
Punch (41, not Cleffa), Dream Eater (42), Detect (43), Rest (44), Attract 
(45), Fire Punch (48, not Cleffa), Nightmare (50), Strength (H4, not 
Cleffa),  Flash (H5)

R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave,
Psywave, Tri Attack, Substitute

Breeding: Amnesia, Splash, Metronome, Belly Drum, Present, Mimic, Dizzy
Punch (Crystal), Petal Dance (Pokecenter), Swift (Pokecenter), Scary Face
(Pokecenter)

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 170 HP, 90 Attack, 93 Defense, 80 Speed, 105 Special
Attack, 110 Special Defense
L100: 393 HP (23), 238 Attack (T99), 244 Defense (82), 218 Speed (T96),
268 Special Attack (T50), 278 Special Defense (T43)

37-38: Vulpix/Ninetales (Fire)
Location: Vulpix: Route 36, Route 37, Route 8, Route 7 (Silver only)
Ninetales: Evolve Vulpix (Fire Stone)

Natural Moves:
Ember (start)
Tail Whip (start)
Quick Attack (L7 Vulpix)
Roar (L13 Vulpix)
Confuse Ray (L19 Vulpix)
Safeguard (L25 Vulpix)
Flamethrower (L31 Vulpix)
Fire Spin (L37 Vulpix)

TM/HM: Headbutt (2), Curse (3), Roar (5, Ninetales), Toxic (6), Hidden Power
(10), Sunny Day (11), Snore (13), Hyper Beam (15, Ninetales), Protect (17)
Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28),
Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift
(39), Rest (44), Attract (45)

RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute

Breeding: Hypnosis, Faint Attack, Flail, Disable, Spite

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 148 HP, 96 Attack, 95 Defense, 120 Speed, 101 Special
Attack, 120 Special Defense
L100: 349 HP (T47), 250 Attack (T86), 248 Defense (T70), 298 Speed (T19),
260 Special Attack (61), 298 Special Defense (T21)

174-39-40: Igglybuff/Jigglypuff/Wigglytuff (Normal)
Location: Igglybuff: Breed Jigglypuff/Wigglytuff
Jigglypuff: Route 46, Route 3, Route 4, evolve Igglybuff (happy)
Wigglytuff: Evolve Jigglypuff (Moon Stone)

Natural Moves:
Sing (start)
Charm (Igglybuff starts with this)
Defense Curl (L4 Igglybuff/Jigglypuff)
Pound (L9 Igglybuff/Jigglypuff)
Sweet Kiss (L14 Igglybuff)
Disable (L14 Jigglypuff)
Rollout (L19 Jigglypuff)
Doubleslap (L24 Jigglypuff)
Rest (L29 Jigglypuff)
Body Slam (L34 Jigglypuff)
Double-Edge (L39 Jigglypuff)

TM/HM: Dynamicpunch (1, not Igglybuff), Headbutt (2), Curse (3), Rollout 
(4), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day 
(11), Snore (13), Blizzard (14, not Igglybuff), Hyper Beam (15, 
Wigglytuff), Icy Wind (16, Igglybuff) Protect (17), Rain Dance (18), Endure
(20), Frustration (21), Solarbeam (22), Thunder (25, not Igglybuff), Return
(27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice 
Punch (33, not Igglybuff), Swagger (34), Sleep Talk (35), Fire Blast (38), 
Defense Curl (40), Thunderpunch (41, not Igglybuff), Dream Eater (42),
Detect (43), Rest (44), Attract (45), Fire Punch (48, not Igglybuff), 
Nightmare (50), Strength (H4, not Igglybuff), Flash (H5)

R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave,
Psywave, Tri Attack, Substitute

Breeding: Perish Song, Faint Attack, Present, Dizzy Punch (Crystal),
Petal Dance (Pokecenter), Mimic (Pokecenter), Scary Face (Pokecenter)

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 215 HP, 90 Attack, 65 Defense, 65 Speed, 95 Special
Attack, 70 Special Defense
L100: 483 HP (4), 238 Attack (T99), 188 Defense (T130), 188 Speed (T116),
248 Special Attack (T72), 198 Special Defense (T128)

41-42-169: Zubat/Golbat/Crobat (Poison/Flying)
Location: Zubat: Union Cave, Route 33, Slowpoke Well, Ilex Forest, Burned
Tower, Route 42, Ice Path, Mt. Mortar, Dark Cave, Whirl Islands, Rock
Tunnel, Route 3, Route 4, Mt. Moon
Golbat: Slowpoke Well, Ice Cave, Dark Cave, Mt. Mortar, Victory Road,
Whirl Islands, Mt. Silver, evolve Zubat (L22)
Crobat: Evolve Golbat (happy)

Natural Moves:
Leech Life (start)
Supersonic (L6 Zubat)
Bite (L12 Zubat)
Confuse Ray (L19 Zubat)
Wing Attack (L27 Zubat, L30 Golbat/Crobat)
Mean Look (L36 Zubat, L42 Golbat/Crobat)
Haze (L46 Zubat, L55 Golbat/Crobat)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, not Zubat), Protect (17), Giga Drain (19), Endure (20),
Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel
Wing (47), Fly (H2, Crobat)

R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mega Drain,
Mimic, Bide, Substitute (Screech)

Breeding: Pursuit, Whirlwind, Gust, Faint Attack, Quick Attack, Flail
(Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 160 HP, 110 Attack, 100 Defense, 150 Speed, 90 Special
Attack, 100 Special Defense
L100: 373 HP (T47), 278 Attack (T50), 258 Defense (T54), 358 Speed (T2),
238 Special Attack (T78), 258 Special Defense (T63)

43-44-45/186: Oddish/Gloom/Vileplume/Bellossom (Grass/Poison, Grass/Poison,
Grass/Poison, Grass)
Location: Oddish: Ilex Forest, Route 6, Route 5, Route 24, Route 25
Gloom: Route 5, evolve Oddish (L22)
Vileplume: Evolve Gloom (Leaf Stone)
Bellossom: Evolve Gloom (Sun Stone)

Natural Moves:
Absorb (start)
Sweet Scent (L7 Oddish)
Poison Powder (L14 Oddish)
Stun Spore (L16 Oddish)
Sleep Powder (L18 Oddish)
Acid (L23 Oddish, L24 Gloom)
Moonlight (L32 Oddish, L35 Gloom)
Petal Dance (L39 Oddish, L44 Gloom)
Solarbeam (L55 Bellossom)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
(12), Snore (13), Hyper Beam (15, Vileplume/Bellossom), Protect (17),
Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27),
Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44),
Attract (45), Cut (H1), Flash (H5)

R/B/Y TMs: Body Slam (Vileplume), Take Down, Double-Edge, Rage, Mega Drain,
Mimic, Reflect, Bide, Substitute

Breeding: Flail, Razor Leaf, Synthesis, Swords' Dance, Charm, Leech Seed
(Pokecenter)

Crystal Move Tutor: None

Maximum Stats (Vileplume): L50: 150 HP, 100 Attack, 105 Defense, 70 Speed,
120 Special Attack, 110 Special Defense
L100: 353 HP (T66), 258 Attack (T76), 268 Defense (T44), 198 Speed (T108),
298 Special Attack (T22), 278 Special Defense (T43)
(Bellossom): L50: 150 HP, 100 Attack, 105 Defense, 70 Speed, 110 Special
Attack, 120 Special Defense
L100: 353 HP (T66), 258 Attack (T76), 268 Defense (T44), 198 Speed (T108),
278 Special Attack (T42), 298 Special Defense (T21)

46-47: Paras/Parasect (Bug/Grass)
Location: Paras: Ilex Forest, Mt. Moon
Parasect: Evolve Paras (L24)

Natural Moves:
Scratch (start)
Stun Spore (L7 Paras)
Poison Powder (L13 Paras)
Leech Life (L19 Paras)
Spore (L25 Paras, L28 Parasect)
Slash (L31 Paras, L37 Parasect)
Growth (L37 Paras, L46 Parasect)
Giga Drain (L43 Paras, L55 Parasect)

TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day
(11), Sweet Scent (12), Snore (13), Hyper Beam (15, Parasect), Protect 
(17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), 
Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35), 
Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Fury Cutter (49), 
Cut (H1), Flash (H5)

R/B/Y TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mega
Drain, Mimic, Reflect, Bide, Skull Bash, Substitute

Breeding: Psybeam, False Swipe, Light Screen, Flail, Counter, Screech,
Pursuit, Sweet Scent, Synthesis (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 135 HP, 115 Attack, 100 Defense, 50 Speed, 80 Special
Attack, 100 Special Defense
L100: 323 HP (T105), 288 Attack (T38), 258 Defense (T54), 158 Speed (T129),
218 Special Attack (T94), 258 Special Defense (T63)

48-49: Venonat/Venomoth (Bug/Poison)
Location: Venonat: Route 43, Route 24, Route 25
Venomoth: Route 24, Route 25, evolve Venonat (L31)

Natural Moves:
Tackle (start)
Disable (start)
Foresight (start)
Supersonic (L9 Venonat)
Confusion (L17 Venonat)
Poison Powder (L20 Venonat)
Leech Life (L25 Venonat)
Stun Spore (L28 Venonat)
Gust (L31 Venomoth)
Psybeam (L33 Venonat, L36 Venomoth)
Sleep Powder (L36 Venonat, L42 Venomoth)
Psychic (L41 Venonat, L52 Venomoth)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
(12), Snore (13), Hyper Beam (15, Venomoth), Protect (17), Giga Drain (19),
Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29),
Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Swift
(39), Rest (44), Attract (45), Thief (46), Flash (H5)

RBY TMs: Razor Wind (Yellow), Whirlwind (Yellow), Take Down, Double-Edge,
Rage, Mega Drain, Teleport (Yellow), Mimic, Reflect, Bide, Psywave,
Substitute

Breeding: Baton Pass, Screech, Giga Drain

Crystal Move Tutor: None

Maximum Stats: L50: 145 HP, 85 Attack, 80 Defense, 110 Speed, 110 Special
Attack, 95 Special Defense
L100: 343 HP (T79), 228 Attack (T106), 218 Defense (T103), 278 Speed (T41),
278 Special Attack (T42), 248 Special Defense (T82)

50-51: Diglett/Dugtrio (Ground)
Location: Diglett: Diglett's Cave
Dugtrio: Diglett's Cave, evolve Diglett (L26)

Natural Moves:
Scratch (start)
Tri-Attack (Crystal: capture a Dugtrio and it will have this)
Growl (L5 Diglett)
Magnitude (L9 Diglett)
Dig (L17 Diglett)
Sand-Attack (L25 Diglett)
Slash (L33 Diglett, L37 Dugtrio)
Earthquake (L41 Diglett, L49 Dugtrio)
Fissure (L49 Diglett, L61 Dugtrio)

TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day
(11), Snore (13), Hyper Beam (15, Dugtrio), Protect (17), Endure (20),
Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44),
Attract (45), Thief (46), Cut (H1)

RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Rock Slide,
Substitute

Breeding: Screech, Pursuit, Ancientpower, Faint Attack, Beat Up

Crystal Move Tutor: None

Maximum Stats: L50: 110 HP, 100 Attack, 70 Defense, 140 Speed, 70 Special
Attack, 90 Special Defense
L100: 273 HP (137), 258 Attack (T76), 198 Defense (T123), 338 Speed (T6),
198 Special Attack (T113), 238 Special Defense (T91)

52-53: Meowth/Persian (Normal)
Location: Meowth: Route 38, Route 39, Route 5, Route 6, Route 7, Route 8
(Silver only)
Persian: Route 7 (Silver only), evolve Meowth (L28)

Natural Moves:
Scratch (start)
Growl (start)
Bite (L11 Meowth)
Pay Day (L20 Meowth)
Faint Attack (L28 Meowth, L29 Persian)
Screech (L35 Meowth, L38 Persian)
Fury Swipes (L41 Meowth, L46 Persian)
Slash (L46 Meowth, L53 Persian)

TM/HM: Headbutt (2), Curse (3), Roar (5, Persian) Toxic (6), Zap Cannon (7),
Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15,
Persian), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron
Tail (23), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl
(40), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46),
Nightmare (50)

RBY TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Rage,
Thunderbolt, Mimic, Bide, Skull Bash, Substitute

Breeding: Amnesia, Spite, Hypnosis, Charm

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 140 HP, 90 Attack, 80 Defense, 135 Speed, 85 Special
Attack, 85 Special Defense
L100: 333 HP (T85), 238 Attack (T99), 218 Defense (T103), 328 Speed (T8),
228 Special Attack (T82), 228 Special Defense (T104)

54-55: Psyduck/Golduck (Water)
Location: Psyduck: Surf Route 35, Ilex Forest, Route 6
Golduck: Surf Route 35, Ilex Forest, Route 6, Mt. Silver, evolve Psyduck 
(L33)

Natural Moves:
Scratch (start)
Tail Whip (L5 Psyduck)
Disable (L10 Psyduck)
Confusion (L16 Psyduck)
Screech (L23 Psyduck)
Psych Up (L31 Psyduck)
Fury Swipes (L40 Psyduck, L44 Golduck)
Hydro Pump (L50 Psyduck, L58 Golduck)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
(8), Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam
(15, Golduck), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39),
Rest (44), Attract (45), Fury Cutter (49, Golduck), Surf (H3), Strength (H4),
Flash (H5), Whirlpool (H6), Waterfall (H7)

RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Pay Day, Submission, Counter, Seismic Toss, Rage,
Mimic, Bide, Skull Bash, Substitute, Amnesia (not a TM, Amnesia Psyduck can
be imported).

Breeding: Psychic, Ice Beam, Psybeam, Light Screen, Foresight, Hypnosis,
Future Sight, Cross Chop (Crystal), Petal Dance (Pokecenter), Tri Attack
(Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 155 HP, 102 Attack, 98 Defense, 105 Speed, 115 Special
Attack, 100 Special Defense
L100: 363 HP (T54), 262 Attack (T61), 254 Defense (T66), 268 Speed (T48),
288 Special Attack (T35), 258 Special Defense (T63)

56-57: Mankey/Primeape (Fighting)
Location: Mankey: Route 42, Route 9 (Gold only)
Primeape: Route 9 (Gold only), evolve Mankey (L28)

Natural Moves:
Scratch (start)
Leer (start)
Low Kick (L9 Mankey)
Karate Chop (L15 Mankey)
Fury Swipes (L21 Mankey)
Focus Energy (L27 Mankey)
Rage (L28 Primeape)
Seismic Toss (L33 Mankey, L36 Primeape)
Cross Chop (L39 Mankey, L45 Primeape)
Screech (L45 Mankey, L54 Primeape)
Thrash (L51 Mankey, L63 Primeape)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
(8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Primeape), Protect (17), Endure (20), Frustration (21), Iron Tail (23),
Thunder (25), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice
Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40),
Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46),
Fire Punch (48), Strength (H4)

RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Pay Day,
Submission, Rage, Thunderbolt, Mimic, Bide, Metronome, Skull Bash,
Substitute

Breeding: Rock Slide, Reversal, Foresight, Counter, Meditate, Beat Up

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 140 HP, 125 Attack, 80 Defense, 115 Speed, 80 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 308 Attack (T23), 218 Defense (T103), 288 Speed (T32),
218 Special Attack (T94), 238 Special Defense (T91)

58-59: Growlithe/Arcanine (Fire)
Location: Growlithe: Route 36, Route 37, Route 8, Route 7 (Gold only)
Arcanine: Evolve Growlithe (Fire Stone)

Natural Moves:
Bite (start)
Roar (start)
Ember (L9 Growlithe)
Leer (L18 Growlithe)
Take Down (L26 Growlithe)
Flame Wheel (L34 Growlithe)
Agility (L42 Growlithe)
Flamethrower (L50 Growlithe)
Extremespeed (L50 Arcanine)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Arcanine), Protect
(17), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24),
Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35),
Fire Blast (38), Swift (39), Rest (44), Attract (45)

RBY TMs: Double-Edge, Rage, Dragon Rage, Teleport (Arcanine), Mimic, Reflect,
Bide, Skull Bash, Substitute

Breeding: Crunch, Body Slam, Safeguard, Thrash, Fire Spin

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 165 HP, 130 Attack, 100 Defense, 115 Speed, 120 Special
Attack, 100 Special Defense
L100: 383 HP (T32), 318 Attack (T18), 258 Defense (T54), 288 Speed (T32),
298 Special Attack (T22), 258 Special Defense (T63)

60-61-62/186: Poliwag/Poliwhirl/Poliwrath/Politoed (Water, Water, Water/
Fighting, Water)
Location: Poliwag: Route 30, Route 31, Ecruteak City, Viridian City, Route 
22, Route 28, Mt. Silver, Ilex Forest (Fish), Route 44 (Fish), Route 28 
(Fish)
Poliwhirl: Same as Poliwag, evolve Poliwag (L25)
Poliwrath: Evolve Poliwhirl (Water Stone)
Politoed: Evolve Poliwhirl (trade with King's Rock attached)

Natural Moves:
Bubble (start)
Hypnosis (L7 Poliwag)
Water Gun (L13 Poliwag)
Doubleslap (L19 Poliwag)
Rain Dance (L25 Poliwag)
Body Slam (L31 Poliwag, L35 Poliwrath)
Belly Drum (L37 Poliwag, L43 Poliwhirl)
Hydro Pump (L43 Poliwag, L51 Poliwhirl)
Submission (L35 Poliwrath)
Perish Song (L35 Politoed)
Mind Reader (L51 Poliwrath)
Swagger (L51 Politoed)

TM/HM: Dynamicpunch (1, Poliwrath/Politoed), Headbutt (2), Curse (3), Roar
(5, Poliwrath), Toxic (6), Rock Smash (8, not Poliwag), Hidden Power (10),
Snore (13), Blizzard (14), Hyper Beam (15, Poliwrath/Politoed), Icy Wind
(16), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
Earthquake (26, Poliwrath/Politoed), Return (27), Psychic (29), Shadow Ball
(30, Poliwrath), Mud-Slap (31, not Poliwag), Double Team (32), Ice Punch
(33, not Poliwag), Swagger (34), Sleep Talk (35), Defense Curl (40), Detect
(43, not Poliwag), Rest (44), Attract (45), Thief (46), Surf (H3), Strength
(H4, not Poliwag), Whirlpool (H6), Waterfall (H7)

R/B/Y TMs: Mega Punch (not Poliwag), Mega Kick (not Poliwag), Body Slam,
Take Down, Double-Edge, Ice Beam, Submission (Poliwhirl), Seismic Toss (not
Poliwag), Rage, Earthquake (Poliwhirl), Fissure (Poliwhirl), Mimic, Bide, 
Metronome (not Poliwag), Skull Bash, Psywave, Substitute, Strength
(Poliwhirl)

Breeding: Haze, Mind Reader, Bubblebeam, Mist, Splash, Growth (Pokecenter),
Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats (Poliwrath): L50: 165 HP, 105 Attack, 115 Defense, 90 Speed,
90 Special Attack, 110 Special Defense
L100: 383 HP (T32), 268 Attack (T59), 288 Defense (T33), 238 Speed (T76),
238 Special Attack (T78), 278 Special Defense (T43)
(Politoed): L50: 165 HP, 95 Attack, 95 Defense, 90 Speed, 110 Special 
Attack, 120 Special Defense
L100: 383 HP (T32), 248 Attack (T88), 248 Defense (T70), 238 Speed (T76),
278 Special Attack (T42), 298 Special Defense (T21)

63-64-65: Abra/Kadabra/Alakazam (Psychic)
Location: Abra: Route 34, Goldenrod Game Corner, Route 35, Route 6, Route
5, Route 24, Route 25, Route 8
Kadabra: Route 8, evolve Abra (L16)
Alakazam: Trade Kadabra (no item required)

Natural Moves:
Teleport (start)
Confusion (L16 Kadabra)
Kinesis (Kadabra caught wild start with this)
Disable (L18 Kadabra/Alakazam)
Psybeam (L21 Kadabra/Alakazam)
Recover (L26 Kadabra/Alakazam)
Future Sight (L31 Kadabra/Alakazam)
Psychic (L38 Kadabra/Alakazam)
Reflect (L45 Kadabra/Alakazam)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon 
(7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper 
Beam (15, Alakazam), Protect (17), Rain Dance (18), Endure (20), 
Frustration (21), Return (27), Dig (28, not Abra), Psychic (29), Shadow 
Ball (30), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35),
Thunderpunch (41), Dream Eater (42), Rest (44), Attract (45), Thief (46), 
Fire Punch (48), Nightmare (50), Flash (H5)

R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Submission, Counter, Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash,
Thunder Wave, Psywave, Tri Attack, Substitute

Breeding: Barrier, Light Screen, Encore, Foresight (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 130 HP, 70 Attack, 65 Defense, 140 Speed, 155 Special
Attack, 105 Special Defense
L100: 313 HP (T117), 198 Attack (T123), 188 Defense (T130), 338 Speed (T6),
368 Special Attack (T2), 268 Special Defense (T49)

66-67-68: Machop/Machoke/Machamp (Fighting)
Location: Machop: Trade (Goldenrod Dept. Store), Mt. Mortar, Rock Tunnel
Machoke: Mt. Mortar, Rock Tunnel, evolve Machop (L28)
Machamp: Trade Machoke (no item required)

Natural Moves:
Low Kick (start)
Leer (start)
Focus Energy (L7 Machop)
Karate Chop (L13 Machop)
Seismic Toss (L19 Machop)
Foresight (L25 Machop)
Vital Throw (L31 Machop, L34 Machoke/Machamp)
Cross Chop (L37 Machop, L43 Machoke/Machamp)
Scary Face (L43 Machop, L52 Machoke/Machamp)
Submission (L49 Machop, L61 Machoke/Machamp)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
(8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Machamp),
Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27),
Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34),
Sleep Talk (35), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44),
Attract (45), Thief (46), Fire Punch (48), Strength (H4)

RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Counter,
Rage, Fissure, Mimic, Bide, Metronome, Skull Bash, Rock Slide, Substitute

Breeding: Light Screen, Rolling Kick, Meditate, Encore, Thrash (Pokecenter),
False Swipe (Pokecenter)

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 165 HP, 150 Attack, 100 Defense, 75 Speed, 85 Special
Attack, 105 Special Defense
L100: 383 HP (T32), 358 Attack (T3), 258 Defense (T54), 208 Speed (T102),
228 Special Attack (T82), 268 Special Defense (T49)

69-70-71: Bellsprout/Weepinbell/Victreebel (Grass/Poison)
Location: Bellsprout: Route 31, Route 32, Route 44, Route 6, Route 5, Route
24, Route 25
Weepinbell: Route 44, Route 24, Route 25, evolve Bellsprout (L21)
Victreebel: Evolve Weepinbell (Leaf Stone)

Natural Moves:
Vine Whip (start)
Growth (L6 Bellsprout)
Wrap (L11 Bellsprout)
Sleep Powder (L15 Bellsprout)
Poison Powder (L17 Bellsprout)
Stun Spore (L19 Bellsprout)
Acid (L23 Bellsprout, L24 Weepinbell)
Sweet Scent (L30 Bellsprout, L33 Weepinbell)
Razor Leaf (L37 Bellsprout, L42 Weepinbell)
Slam (L45 Bellsprout, L54 Weepinbell)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
(12), Snore (13), Hyper Beam (15, Victreebel), Protect (17), Giga Drain
(19), Endure (20), Frustration (21), Solar Beam (22), Return (27), Double
Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44),
Attract (45), Cut (H1), Flash (H5)

R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Mimic,
Bide, Substitute

Breeding: Synthesis, Swords' Dance, Reflect, Leech Life, Encore,
Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 155 HP, 125 Attack, 85 Defense, 90 Speed, 120 Special
Attack, 80 Special Defense
L100: 363 HP (T54), 308 Attack (T23), 228 Defense (T93), 238 Speed (T76),
298 Special Attack (T22), 218 Special Defense (T116)

72-73: Tentacool/Tentacruel (Water/Poison)
Location: Tentacool: New Bark Town, Cherrygrove City, Route 32, Union Cave, 
Route 34, Olivine City, Route 40, Route 41, Whirl Islands, Cianwood City, 
Pallet Town, Vermilion City, Cinnibar Island, Route 12, Route 13, Route 19, 
Route 20, Route 21, Route 26, Route 27
Tentacruel: Same as Tentacool, evolve Tentacool (L30)

Natural Moves:
Poison Sting (start)
Supersonic (L6 Tentacool)
Constrict (L12 Tentacool)
Acid (L19 Tentacool)
Bubblebeam (L25 Tentacool)
Wrap (L30 Tentacool)
Barrier (L36 Tentacool, L38 Tentacruel)
Screech (L43 Tentacool, L47 Tentacruel)
Hydro Pump (L49 Tentacool, L55 Tentacruel)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
Hyper Beam (15, Tentacruel), Icy Wind (16), Protect (17), Rain Dance (18),
Giga Drain (19), Endure (20), Frustration (21), Return (27), Double Team
(32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
(45), Cut (H1), Surf (H3), Whirlpool (H6)

RBY TMs: Swords Dance, Take Down, Double-Edge, Water Gun, Ice Beam, Rage,
Mega Drain, Mimic, Reflect, Bide, Skull Bash, Substitute

Breeding: Haze, Mirror Coat, Aurora Beam, Rapid Spin, Safeguard, Confuse
Ray (Pokecenter), 

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 155 HP, 90 Attack, 85 Defense, 120 Speed, 100 Special
Attack, 140 Special Defense
L100: 363 HP (T54), 238 Attack (T99), 228 Defense (T93), 298 Speed (T19),
258 Special Attack (T52), 338 Special Defense (8)

74-75-76: Geodude/Graveler/Golem (Rock/Ground)
Location: Geodude: Union Cave, Team Rocket Base (Mahogany), Route 45, Route
46, Mt. Mortar, Dark Cave, Rock Tunnel, Mt. Moon
Graveler: Route 45, Mt. Mortar, Dark Cave, Victory Road, Rock Tunnel,
Mt. Silver, evolve Geodude (L25)
Golem: Trade Graveler (no item required)

Natural Moves:
Tackle (start)
Defense Curl (L6 Geodude)
Rock Throw (L11 Geodude)
Magnitude (L16 Geodude)
Selfdestruct (L21 Geodude)
Harden (L26 Geodude, L27 Graveler/Golem)
Rollout (L31 Geodude, L34 Graveler/Golem)
Earthquake (L36 Geodude, L41 Graveler/Golem)
Explosion (L41 Geodude, L48 Graveler/Golem)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Golem), Protect (17), Endure (20), Frustration (21), Earthquake (26),
Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Rest
(44), Attract (45), Fire Punch (48), Strength (H4)

R/B/Y TMs: Mega Punch, Mega Kick (Golem), Body Slam, Take Down, Double-
Edge, Submission, Counter, Seismic Toss, Rage, Fissure, Mimic, Bide, 
Metronome, Rock Slide, Substitute

Breeding: Rock Slide, Mega Punch, Rapid Spin (Pokecenter)

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 155 HP, 130 Attack, 150 Defense, 65 Speed, 75 Special
Attack, 85 Special Defense
L100: 363 HP (T54), 318 Attack (T18), 358 Defense (T6), 188 Speed (T116)
208 Special Attack (T106), 228 Special Defense (T104)

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 135 HP, 110 Attack, 75 Defense, 120 Speed, 110 Special
Attack, 100 Special Defense
L100: 323 HP (T105), 278 Attack (T50), 208 Defense (T117), 298 Speed (T19),
278 Special Attack (T42), 258 Special Defense (T63)

77-78: Ponyta/Rapidash (Fire)
Location: Ponyta: Route 27, Route 26, Route 22, Route 28
Rapidash: Route 28, evolve Ponyta (L40)

Natural Moves:
Tackle (start)
Growl (L4 Ponyta)
Tail Whip (L8 Ponyta)
Ember (L13 Ponyta)
Stomp (L19 Ponyta)
Fire Spin (L26 Ponyta)
Take Down (L34 Ponyta)
Fury Attack (L40 Rapidash)
Agility (L43 Ponyta, L47 Rapidash)
Fire Blast (L53 Ponyta, L61 Rapidash)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day 
(11), Snore (13), Hyper Beam (15, Rapidash), Protect (17), Endure (20),
Frustration (21), Iron Tail (23), Return (27), Double Team (32), Swagger
(34), Sleep Talk (35), Fire Blast (38), Swift (39), Rest (44), Attract (45)

RBY TMs: Horn Drill, Body Slam, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute

Breeding: Thrash, Charm, Flame Wheel, Hypnosis, Quick Attack, Double Kick,
Low Kick (Pokecenter)

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 140 HP, 120 Attack, 90 Defense, 125 Speed, 100 Special
Attack, 100 Special Defense
L100: 333 HP (T85), 298 Attack (T30), 238 Defense (T83), 308 Speed (T17),
258 Special Attack (T62), 258 Special Defense (T63)

79-80/199: Slowpoke/Slowbro/Slowking (Water/Psychic)
Location: Slowpoke: Slowpoke Well, Route 26/27 (Waterfall area)
Slowbro: Slowpoke Well, evolve Slowpoke (L37)
Slowking: Evolve Slowpoke (trade with King's Rock attached)

Natural Moves:
Curse (start)
Tackle (start)
Growl (L6 Slowpoke)
Water Gun (L15 Slowpoke)
Confusion (L20 Slowpoke)
Disable (L29 Slowpoke)
Headbutt (L34 Slowpoke)
Withdraw (L37 Slowbro)
Swagger (L43 Slowking)
Amnesia (L43 Slowpoke, L46 Slowbro)
Psychic (L48 Slowpoke/Slowking, L54 Slowbro)

TM/HM: Dynamicpunch (1, not Slowpoke), Headbutt (2), Curse (3), Toxic (6),
Zap Cannon (7), Rock Smash (8, not Slowpoke), Psych Up (9), Hidden Power
(10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, not
Slowpoke), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28),
Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch
(33, not Slowpoke), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift
(39), Dream Eater (42), Rest (44), Attract (45), Fury Cutter (49, not
Slowpoke), Nightmare (50), Surf (H3), Strength (H4), Flash (H5), Whirlpool
(H6, Slowking)

R/B/Y TMs: Mega Punch (Slowbro), Mega Kick (Slowbro), Body Slam, Take Down,
Double-Edge, Bubblebeam, Ice Beam, Pay Day, Submission (Slowbro), Counter
(Slowbro), Seismic Toss (Slowbro), Rage, Fissure, Teleport, Mimic, Reflect,
Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute

Breeding: Belly Drum, Stomp, Safeguard, Future Sight

Crystal Move Tutor: Ice Beam, Flamethrower

Maximum Stats (Slowbro): L50: 170 HP, 95 Attack, 130 Defense, 50 Speed,
120 Special Attack, 100 Special Defense
L100: 393 HP (T23), 248 Attack (T88), 318 Defense (T17), 158 Speed (T129),
298 Special Attack (T22), 258 Special Defense (T63)
(Slowking): L50: 170 HP, 95 Attack, 100 Defense, 50 Speed, 120 Special
Attack, 130 Special Defense
L100: 393 HP (T23), 248 Attack (T88), 258 Defense (T54), 158 Speed (T129)
298 Special Attack (T22), 318 Special Defense (T12)

81-82: Magnemite/Magneton (Electric/Steel)
Location: Magnemite: Route 38, Route 39, Route 6, Route 11
Magneton: Evolve Magnemite (L30)

Natural Moves:
Tackle (start)
Thundershock (L6 Magnemite)
Supersonic (L11 Magnemite)
Sonicboom (L16 Magnemite)
Thunder Wave (L21 Magnemite)
Lock-On (L27 Magnemite)
Swift (L33 Magnemite, L35 Magneton)
Tri Attack (Crystal: L35 Magneton)
Screech (L39 Magnemite, L43 Magneton)
Zap Cannon (L45 Magnemite, L53 Magneton)

TM/HM: Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power 
(10), Snore (13), Hyper Beam (15, Magneton), Icy Wind (16, Magneton), 
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Thunder (25),
Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Rest (44), Flash (H5)

RBY TMs: Take Down, Double-Edge, Rage, Thunderbolt, Teleport, Mimic, 
Reflect, Bide, Substitute

Breeding: Agility (Pokecenter)

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 125 HP, 80 Attack, 115 Defense, 90 Speed, 140 Special
Attack, 90 Special Defense
L100: 303 HP (T127), 218 Attack (T114), 288 Defense (T33), 238 Speed (T76),
338 Special Attack (T8), 238 Special Defense (T91)

83: Farfetch'd (Normal/Flying)
Location: Route 38, Route 39

Natural Moves:
Peck (start)
Sand-Attack (L7 Farfetch'd)
Leer (L13 Farfetch'd)
Fury Attack (L19 Farfetch'd)
Swords' Dance (L25 Farfetch'd)
Agility (L31 Farfetch'd)
Slash (L37 Farfetch'd)
False Swipe (L44 Farfetch'd)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10),
Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21),
Iron Tail (23), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief
(46), Steel Wing (47), Cut (H1), Fly (H2)

RBY TMs: Razor Wind, Whirlwind, Body Slam, Take Down, Double-Edge, Rage,
Mimic, Reflect, Bide, Skull Bash, Substitute

Breeding: Mirror Move, Gust, Steel Wing (Gold/Silver only), Foresight,
Flail, Quick Attack, Fury Cutter (Pokecenter)

Crystal Move Tutor: None

Other: Baton Pass (Pokemon Stadium 2)

Maximum Stats: L50: 127 HP, 85 Attack, 75 Defense, 80 Speed, 78 Special
Attack, 82 Special Defense
L100: 307 HP (126), 228 Attack (T106), 208 Defense (T117), 218 Speed (T96),
214 Special Attack (105), 222 Special Defense (114)

84-85: Doduo/Dodrio (Normal/Flying)
Location: Doduo: Route 26, Route 27, Route 22, Route 28
Dodrio: Route 26, Route 28, evolve Doduo (L31)

Natural Moves:
Peck (start)
Growl (start)
Pursuit (L9 Doduo)
Fury Attack (L13 Doduo)
Tri Attack (L21 Doduo)
Rage (L25 Doduo)
Drill Peck (L33 Doduo, L38 Dodrio)
Agility (L37 Doduo, L47 Dodrio)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Dodrio), Protect (17), Endure (20), Frustration (21),
Solarbeam (22, Dodrio), Return (27), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Thief
(46), Steel Wing (47), Fly (H2)

RBY TMs: Whirlwind, Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect,
Bide, Skull Bash, Sky Attack, Substitute

Breeding: Haze, Supersonic, Flail, Faint Attack, Quick Attack, Low Kick
(Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 135 HP, 130 Attack, 90 Defense, 120 Speed, 80 Special
Attack, 80 Special Defense
L100: 323 HP (T105), 318 Attack (T18), 238 Defense (T83), 298 Speed (T19),
218 Special Attack (T94), 218 Special Defense (T116)

86-87: Seel/Dewgong (Water, Water/Ice)
Location: Seel: Whirl Islands
Dewgong: Evolve Seel (L34)

Natural Moves:
Headbutt (start)
Growl (start)
Aurora Beam (L16 Seel)
Rest (L21 Seel)
Take Down (L32 Seel)
Ice Beam (L37 Seel, L43 Dewgong)
Safeguard (L48 Seel, L60 Dewgong)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, Dewgong), Icy Wind (16), Protect (17), Rain
Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32),
Swagger (34), Sleep Talk (35), Rest (44), Attract (45), Surf (H3), Whirlpool
(H6), Waterfall (H7)

RBY TMs: Horn Drill, Body Slam, Double-Edge, Bubblebeam, Water Gun,
Pay Day, Rage, Mimic, Bide, Skull Bash, Substitute

Breeding: Perish Song, Lick, Slam, Peck, Disable, Encore, Flail (Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 165 HP, 90 Attack, 100 Defense, 90 Speed, 90 Special
Attack, 115 Special Defense
L100: 383 HP (T32), 238 Attack (T99), 258 Defense (T54), 238 Speed (T76),
238 Special Attack (T78), 288 Special Defense (T34)

88-89: Grimer/Muk (Poison)
Location: Grimer: Route 16, Route 17, Route 18, Celadon City
Muk: Route 16, Route 17, Route 18, Celadon City, evolve Grimer (L38)

Natural Moves:
Poison Gas (start)
Pound (start)
Harden (L5 Grimer, L33 Muk)
Disable (L10 Grimer, L37 Muk)
Sludge (L16 Grimer, L45 Muk)
Minimize (L21 Grimer)
Screech (L31 Grimer)
Acid Armor (L40 Grimer, L45 Muk)
Sludge Bomb (L50 Grimer, L60 Muk)

TM/HM: Dynamicpunch (1), Curse (3), Toxic (6), Zap Cannon (7), Hidden 
Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Muk), Protect (17),
Giga Drain (19), Endure (20), Frustration (21), Thunder (25), Return (27),
Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
(35), Sludge Bomb (36), Fire Blast (38), Thunderpunch (41), Rest (44),
Attract (45), Thief (46), Fire Punch (48)

RBY TMs: Body Slam, Rage, Mega Drain, Thunderbolt, Mimic, Bide, 
Selfdestruct, Explosion, Substitute

Breeding: Haze, Mean Look, Lick, Pursuit

Crystal Move Tutor: Thunderbolt, Flamethrower 

Maximum Stats: L50: 180 HP, 125 Attack, 95 Defense, 70 Speed, 85 Special
Attack, 120 Special Defense
L100: 413 HP (T12), 308 Attack (T23), 248 Defense (T70), 198 Speed (T108),
228 Special Attack (T82), 298 Special Defense (T21)

90-91: Shellder/Cloyster (Water, Water/Ice)
Location: Shellder: Olivine Docks, Vermillion Docks, Route 19, Route 20,
Route 21 (Good Rod needed)
Cloyster: Evolve Shellder (Water Stone)

Natural Moves:
Tackle (start)
Withdraw (start)
Supersonic (L9 Shellder)
Aurora Beam (L17 Shellder)
Protect (L25 Shellder)
Leer (L33 Shellder)
Spikes (Crystal: L33 Cloyster)
Clamp (L41 Shellder)
Spike Cannon (L41 Cloyster)
Ice Beam (L49 Shellder)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
Hyper Beam (15, Cloyster), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool
(H6)

RBY TMs: Double-Edge, Bubblebeam, Water Gun, Rage, Teleport, Mimic,
Reflect, Bide, Selfdestruct, Explosion, Tri Attack, Substitute

Breeding: Barrier, Rapid Spin, Bubblebeam, Screech, Take Down

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 125 HP, 115 Attack, 200 Defense, 90 Speed, 105 Special
Attack, 65 Special Defense
L100: 303 HP (T127), 288 Attack (T38), 458 Defense (3), 238 Speed (T76),
268 Special Attack (T50), 188 Special Defense (T132)

92-93-94: Gastly/Haunter/Gengar (Ghost/Poison)
Location: Gastly: Sprout Tower, Tin Tower
Haunter: Route 8, evolve Gastly (L25)
Gengar: Trade Haunter (no item required)

Natural Moves:
Hypnosis (start)
Lick (start)
Spite (L8 Gastly)
Mean Look (L13 Gastly)
Curse (L16 Gastly)
Night Shade (L21 Gastly)
Confuse Ray (L28 Gastly, L31 Haunter/Gengar)
Dream Eater (L33 Gastly, L39 Haunter/Gengar)
Destiny Bond (L36 Gastly, L48 Haunter/Gengar)

TM/HM: Dynamicpunch (1, Gengar), Headbutt (2, Gengar), Curse (3), Toxic
(6), Zap Cannon (7), Rock Smash (8, Gengar), Psych Up (9), Hidden Power
(10), Sunny Day (11), Snore (13), Hyper Beam (15, Gengar), Protect (17),
Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Thunder
(25), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice
Punch (33, Gengar), Swagger (34), Sleep Talk (35), Thunderpunch (41, 
Gengar), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch 
(48, Gengar), Nightmare (50), Strength (H4, Gengar)

R/B/Y TMs: Mega Punch (Gengar), Mega Kick (Gengar), Body Slam (Gengar),
Take Down (Gengar), Double-Edge (Gengar), Submission (Gengar), Counter
(Gengar), Seismic Toss (Gengar), Rage, Mega Drain, Thunderbolt, Mimic,
Bide, Metronome (Gengar), Selfdestruct, Skull Bash (Gengar), Explosion
(Gengar), Substitute

Breeding: Haze, Perish Song, Psywave

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 135 HP, 85 Attack, 80 Defense, 130 Speed, 150 Special
Attack, 95 Special Defense
L100: 323 HP (T105), 228 Attack (T106), 218 Defense (T103), 318 Speed (T12),
358 Special Attack (T3), 248 Special Defense (T82)

95-208: Onix/Steelix (Rock/Ground, Steel/Ground)
Location: Onix: Union Cave, Victory Road, Rock Tunnel, Mt. Silver
Steelix: Evolve Onix (trade with Metal Coat attached)

Natural Moves:
Tackle (start)
Screech (start)
Bind (L10 Onix/Steelix)
Rock Throw (L14 Onix/Steelix)
Harden (L23 Steelix)
Rage (L27 Onix/Steelix)
Sandstorm (L36 Onix/Steelix)
Slam (L40 Onix/Steelix)
Crunch (L49 Steelix)

TM/HM: Headbutt (2), Curse (3), Rollout (4, Steelix) Roar (5), Toxic (6), 
Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam 
(15, Steelix), Protect (17), Endure (20), Frustration (21), Iron Tail (23), 
Dragonbreath (24), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), 
Double Team (32), Swagger (34), Sandstorm (37), Defense Curl (40, Steelix), 
Rest (44), Attract (45), Cut (H1, Steelix), Strength (H4)

R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Fissure, Mimic, Bide,
Selfdestruct, Skull Bash, Explosion, Substitute

Breeding: Rock Slide, Flail, Sharpen (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 150 HP, 105 Attack, 220 Defense, 50 Speed, 75 Special
Attack, 85 Special Defense
L100: 353 HP (T66), 268 Attack (T58), 498 Defense (2), 158 Speed (T129),
208 Special Attack (T106), 228 Special Defense (T104)

96-97: Drowzee/Hypno (Psychic)
Location: Drowzee: Route 34, Route 35, Route 11
Hypno: Route 11, evolve Drowzee (L28)

Natural Moves:
Ponud (start)
Hypnosis (start)
Disable (L10 Drowzee)
Confusion (L18 Drowzee)
Headbutt (L25 Drowzee)
Poison Gas (L31 Drowzee, L33 Hypno)
Meditate (L36 Drowzee, L40 Hypno)
Psychic (L40 Drowzee, L49 Hypno)
Psych Up (L43 Drowzee, L55 Hypno)
Future Sight (L45 Drowzee, L60 Hypno)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
(7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper
Beam (15, Hypno), Protect (17), Rain Dance (18), Endure (20), Frustration
(21), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice 
Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41), Dream Eater
(42), Rest (44), Attract (45), Fire Punch (48), Nightmare (50), Flash (H5)

R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide,
Metronome, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute

Breeding: Barrier, Light Screen, Amnesia (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 160 HP, 93 Attack, 90 Defense, 87 Speed, 93 Special
Attack, 135 Special Defense
L100: 373 HP (T47), 244 Attack (97), 238 Defense (T83), 232 Speed (T88),
244 Special Attack (T76), 328 Special Defense (T10)

98-99: Krabby/Kingler (Water)
Location: Krabby: Route 34 (fish), Olivine City (fish), Route 40 (Rock
Smash, Fish), Route 41 (fish), Whirl Islands
Kingler: Route 34 (fish, Super Rod), Olivine City (fish, Super Rod), Route 
40 (fish), Route 41 (fish), evolve Krabby (L28)

Natural Moves:
Bubble (start)
Leer (start)
Vicegrip (L12 Krabby)
Harden (L16 Krabby)
Stomp (L23 Krabby)
Guillotine (L27 Krabby)
Protect (L34 Krabby, L38 Kingler)
Crabhammer (L38 Krabby, L49 Kingler)

TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, Kingler), Icy Wind (16), Protect (17), Rain
Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Rest (44), Attract (45),
Thief (46), Fury Cutter (49), Cut (H1), Surf (H3), Strength (H4), Whirlpool
(H6)

RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Bubblebeam, Water
Gun, Ice Beam, Rage, Mimic, Bide, Substitute

Breeding: Haze, Amnesia, Dig, Flail, Slam, Metal Claw (Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 130 HP, 150 Attack, 135 Defense, 95 Speed, 70 Special
Attack, 70 Special Defense
L100: 313 HP (T117), 358 Attack (T3), 328 Defense (T13), 248 Speed (T72),
198 Special Attack (T113), 198 Special Defense (T128)

100-101: Voltorb/Electrode (Electric)
Location: Voltorb: Team Rocket Base- Mahogany, Route 10
Electrode: Team Rocket Base- Mahogany, evolve Voltorb (L30)

Natural Moves:
Tackle (start)
Screech (L9 Voltorb)
Sonicboom (L17 Voltorb)
Selfdestruct (L23 Voltorb)
Rollout (L29 Voltorb)
Light Screen (L33 Voltorb, L34 Electrode)
Swift (L37 Voltorb, L40 Electrode)
Explosion (L39 Voltorb, L44 Electrode)
Mirror Coat (L41 Voltorb, L48 Electrode)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7),
Hidden Power (10), Snore (13), Hyper Beam (15, Electrode), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27),
Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44),
Flash (H5)

RBY TMs: Take Down, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide,
Skull Bash, Thunder Wave, Substitute

Breeding: Agility (Pokecenter)

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 135 HP, 70 Attack, 90 Defense, 160 Speed, 100 Special
Attack, 100 Special Defense
L100: 323 HP (T105), 198 Attack (T123), 238 Defense (T83), 378 Speed (1),
258 Special Attack (T62), 258 Special Defense (T63)

102-103: Exeggcute/Exeggutor (Grass/Psychic)
Location: Exeggcute: Headbutt trees (forest areas)
Exeggutor: Evolve Exeggcute (Leaf Stone)

Natural Moves:
Barrage (start)
Hypnosis (start)
Reflect (L7 Exeggcute)
Leech Seed (L13 Exeggcute)
Confusion (L19 Exeggcute)
Stomp (L19 Exeggutor)
Stun Spore (L25 Exeggcute)
Poison Powder (L31 Exeggcute)
Egg Bomb (L31 Exeggutor)
Sleep Powder (L37 Exeggcute)
Solarbeam (L43 Exeggcute)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Psych Up (9), 
Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Exeggutor),
Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam 
(22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk 
(35), Sludge Bomb (36), Dream Eater (42), Rest (44), Attract (45), Thief
(46), Nightmare (50), Strength (H4), Flash (H5)

RBY TMs: Take Down, Double-Edge, Rage, Teleport, Mimic, Reflect, Bide,
Selfdestruct, Psywave, Explosion, Substitute

Breeding: Ancientpower, Synthesis, Moonlight, Mega Drain, Reflect, Sweet
Scent (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 170 HP, 115 Attack, 105 Defense, 75 Speed, 145 Special
Attack, 85 Special Defense
L100: 393 HP (T23). 288 Attack (T38), 268 Defense (T44), 208 Speed (T102),
348 Special Attack (T5), 228 Special Defense (T104)

104-105: Cubone/Marowak (Ground)
Location: Cubone: Rock Tunnel
Marowak: Rock Tunnel, evolve Cubone (L28)

Natural Moves:
Growl (start)
Tail Whip (L5 Cubone)
Bone Club (L9 Cubone)
Headbutt (L13 Cubone)
Leer (L17 Cubone)
Focus Energy (L21 Cubone)
Bonemerang (L25 Cubone)
Rage (L29 Cubone, L32 Marowak)
False Swipe (L33 Cubone, L39 Marowak)
Thrash (L37 Cubone, L46 Marowak)
Bone Rush (L41 Cubone, L53 Marowak)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
(8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper
Beam (15, Marowak), Icy Wind (16), Protect (17), Endure (20), Frustration
(21), Iron Tail (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm
(37), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), Attract
(45), Thief (46), Fire Punch (48), Strength (H4)

RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
Fissure, Mimic, Bide, Skull Bash, Substitute

Breeding: Rock Slide, Screech, Ancientpower, Skull Bash, Belly Drum, Perish
Song, Swords Dance (Crystal), Fury Attack (Pokecenter)

Crystal Move Tutor: Ice Beam, Flamethrower

Maximum Stats: L50: 135 HP, 100 Attack, 130 Defense, 65 Speed, 70 Special
Attack, 100 Special Defense
L100: 323 HP (T105), 258 Attack (T76), 318 Defense (T17), 188 Speed (T116),
198 Special Attack (T113), 258 Special Defense (T63)

236-106: Tyrogue/Hitmonlee (Fighting)
Location: Tyrogue: Mt. Mortar
Hitmonlee: Evolve Tyrogue (L20, Attack must be greater than Defense)

Natural Moves:
Tackle (Tyrogue starts with this)
Double Kick (Hitmonlee starts with this)
Meditate (L6 Hitmonlee)
Rolling Kick (L11 Hitmonlee)
Jump Kick (L16 Hitmonlee)
Focus Energy (L21 Hitmonlee)
Hi Jump Kick (L26 Hitmonlee)
Mind Reader (L31 Hitmonlee)
Foresight (L36 Hitmonlee)
Endure (L41 Hitmonlee)
Mega Kick (L46 Hitmonlee)
Reversal (L51 Hitmonlee)

TM/HM: Dynamicpunch (1, Hitmonlee), Headbutt (2), Curse (3), Toxic (6),
Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Hitmonlee), Protect (17), Endure (20), Frustration (21), Return (27),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Detect (43), Rest (44), Attract (45), Thief (46), Strength (H4)

RBY TMs: Mega Punch, Body Slam, Take Down, Double-Edge, Submission, Counter,
Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Substitute

Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
(Crystal), Rage (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 125 HP, 140 Attack, 73 Defense, 107 Speed, 55 Special
Attack, 130 Special Defense
L100: 303 HP (T127), 338 Attack (T13), 204 Defense (122), 272 Speed (47),
168 Special Attack (T130), 318 Special Defense (T12)

236-107: Tyrogue/Hitmonchan (Fighting)
Location: Tyrogue: Mt. Mortar
Hitmonchan: Evolve Tyrogue (L20, Attack must be less than Defense)

Natural Moves:
Tackle (Tyrogue starts with this)
Comet Punch (Hitmonchan starts with this)
Agility (L7 Hitmonchan)
Pursuit (L13 Hitmonchan)
Thunderpunch \
Ice Punch----- (L26 Hitmonchan)
Fire Punch    /
Mach Punch (L32 Hitmonchan)
Mega Punch (L38 Hitmonchan)
Detect (L44 Hitmonchan)
Counter (L50 Hitmonchan)

TM/HM: Dynamicpunch (1, Hitmonchan), Headbutt (2), Curse (3), Toxic (6),
Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Hitmonchan), Protect (17), Endure (20), Frustration (21), Return (27),
Mud-Slap (31), Double Team (32), Ice Punch (33, Hitmonchan), Swagger (34),
Sleep Talk (35), Swift (39), Thunderpunch (41, Hitmonchan), Rest (44),
Attract (45), Thief (46), Strength (H4)

RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Seismic
Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Substitute

Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
(Crystal), Rage (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 125 HP, 125 Attack, 99 Defense, 96 Speed, 55 Special
Attack, 130 Special Defense
L100: 303 HP (T127), 308 Attack (T23), 256 Defense (T64), 250 Speed (T70),
168 Special Attack (T130), 318 Special Defense (T12)

108: Lickitung (Normal)
Location: Route 44

Natural Moves:
Lick (start)
Supersonic (L7 Lickitung)
Defense Curl (L13 Lickitung)
Stomp (L19 Lickitung)
Wrap (L25 Lickitung)
Disable (L31 Lickitung)
Slam (L37 Lickitung)
Screech (L43 Lickitung)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13),
Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26),
Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch
(33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38),
Defense Curl (40), Thunderpunch (41), Dream Eater (42), Rest (44), Attract
(45), Thief (46), Fire Punch (48), Nightmare (50), Cut (H1), Surf (H3),
Strength (H4)

RBY TMs: Mega Punch, Swords Dance, Mega Kick, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
Thunderbolt, Earthquake, Fissure, Mimic, Bide, Skull Bash, Substitute

Breeding: Belly Drum, Body Slam, Magnitude, Doubleslap (Pokecenter)

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 165 HP, 75 Attack, 95 Defense, 50 Speed, 80 Special
Attack, 95 Special Defense
L100: 383 HP (T32), 208 Attack (T118), 248 Defense (T70), 158 Speed (T129),
218 Special Attack (T94), 248 Special Defense (T82)

109-110: Koffing/Weezing (Poison)
Location: Koffing: Burned Tower, Team Rocket HQ
Weezing: Evolve Koffing (L35)

Natural Moves:
Poison Gas (start)
Tackle (start)
Smog (L9 Koffing)
Selfdestruct (L17 Koffing)
Sludge (L21 Koffing)
Smokescreen (L25 Koffing)
Haze (L33 Koffing)
Explosion (L41 Koffing, L44 Weezing)
Destiny Bond (L45 Koffing, L51 Weezing)

TM/HM: Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power 
(10), Sunny Day (11), Snore (13), Hyper Beam (15, Weezing), Protect (17),
Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32),
Swagger (34), Sleep Talk (35), Sludge Bomb (36), Fire Blast (38), Rest 
(44), Attract (45), Thief (46)

RBY TMs: Rage, Thunderbolt, Mimic, Bide, Substitute

Breeding: Psybeam, Pain Split, Screech, Destiny Bond, Psywave

Crystal Move Tutor: Thunderbolt, Flamethrower

Maximum Stats: L50: 140 HP, 110 Attack, 140 Defense, 80 Speed, 105 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 278 Attack (T50), 338 Defense (T9), 218 Speed (T96),
268 Special Attack (T50), 238 Special Defense (T91)

111-112: Rhyhorn/Rhydon (Ground/Rock)
Location: Rhyhorn: Victory Road
Rhydon: Evolve Rhyhorn (L42)

Natural Moves:
Horn Attack (start)
Tail Whip (start)
Stomp (L13 Rhyhorn)
Fury Attack (L19 Rhyhorn)
Scary Face (L31 Rhyhorn)
Horn Drill (L37 Rhyhorn)
Take Down (L49 Rhyhorn, L54 Rhydon)
Earthquake (L55 Rhyhorn, L65 Rhydon)

TM/HM: Dynamicpunch (1, Rhydon), Headbutt (2), Curse (3), Rollout (4), Roar
(5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny
Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Rhydon), Icy Wind (16),
Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25),
Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Thunder
Punch (41, Rhydon), Rest (44), Attract (45), Fire Punch (48, Rhydon), Fury
Cutter (49, Rhydon), Surf (H3, Rhydon), Strength (H4)

RBY TMs: Mega Punch (Rhydon), Mega Kick (Rhydon), Body Slam, Double-Edge,
Bubblebeam (Rhydon), Water Gun (Rhydon), Ice Beam (Rhydon), Pay Day
(Rhydon), Submission (Rhydon), Seismic Toss (Rhydon), Rage, Thunderbolt,
Fissure, Mimic, Double Team, Bide, Skull Bash, Substitute

Breeding: Rock Slide, Magnitude, Reversal, Thrash, Counter, Crunch, Pursuit

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 180 HP, 150 Attack, 140 Defense, 60 Speed, 65 Special
Attack, 65 Special Defense
L100: 413 HP (T12), 358 Attack (T3), 338 Defense (T9), 178 Speed (T122),
188 Special Attack (T119), 188 Special Defense (T132)

113-242: Chansey/Blissey (Normal)
Location: Chansey: Route 12, Route 13, Route 14, Route 15
Blissey: Evolve Chansey (happy)

Natural Moves:
Pound (start)
Growl (L5 Chansey)
Tail Whip (L9 Chansey, L7 Blissey)
Softboiled (L13 Chansey, L10 Blissey)
Doubleslap (L17 Chansey, L13 Blissey)
Minimize (L23 Chansey, L18 Blissey)
Sing (L29 Chansey, L23 Blissey)
Egg Bomb (L35 Chansey, L28 Blissey)
Defense Curl (L41 Chansey, L33 Blissey)
Light Screen (L49 Chansey, L40 Blissey)
Double-Edge (L57 Chansey, L47 Blissey)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day
(11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect
(17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron
Tail (23), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud-
Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37),
Fire Blast (38), Defense Curl (40), Dream Eater (42), Rest (44), Attract
(45), Strength (H4), Flash (H5)

RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave,
Psywave, Tri Attack, Substitute

Breeding: Heal Bell, Metronome, Present, Sweet Scent (Pokecenter)

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 330 HP, 30 Attack, 30 Defense, 75 Speed, 95 Special
Attack, 155 Special Defense
L100: 713 HP (1), 118 Attack (T138), 118 Defense (138), 208 Speed (T102),
248 Special Attack (T72), 368 Special Defense (5)

114: Tangela (Grass)
Location: Route 44, Route 21, Route 28

Natural Moves:
Constrict (start)
Sleep Powder (L4 Tangela)
Absorb (L10 Tangela)
Poison Powder (L13 Tangela)
Vine Whip (L19 Tangela)
Bind (L25 Tangela)
Mega Drain (L31 Tangela)
Stun Spore (L34 Tangela)
Slam (L40 Tangela)
Growth (L46 Tangela)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10),
Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17),
Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27),
Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest
(44), Attract (45), Thief (46), Cut (H1), Flash (H5)

RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mimic,
Bide, Substitute

Breeding: Amnesia, Reflect, Confusion, Mega Drain, Flail, Synthesis
(Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 140 HP, 75 Attack, 135 Defense, 80 Speed, 120 Special
Attack, 60 Special Defense
L100: 333 HP (T85), 208 Attack (T118), 328 Defense (T13), 218 Speed (T96),
298 Special Attack (T22), 178 Special Defense (138)

115: Kangaskhan (Normal)
Location: Rock Tunnel

Natural Moves:
Comet Punch (start)
Leer (L7 Kangaskhan)
Bite (L13 Kangaskhan)
Tail Whip (L19 Kangaskhan)
Mega Punch (L25 Kangaskhan)
Rage (L31 Kangaskhan)
Endure (L37 Kangaskhan)
Dizzy Punch (L43 Kangaskhan)
Reversal (L49 Kangaskhan)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap
Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13),
Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance
(18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25),
Earthquake (26), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team
(32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire
Blast (38), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48),
Fury Cutter (49), Surf (H3), Strength (H4)

RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water
Gun, Ice Beam, Submission, Counter, Seismic Toss, Thunderbolt, Fissure,
Mimic, Bide, Skull Bash, Rock Slide, Substitute

Breeding: Safeguard, Focus Energy, Foresight, Stomp, Disable, Faint Attack
(Pokecenter)

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 180 HP, 115 Attack, 100 Defense, 110 Speed, 60 Special
Attack, 100 Special Defense
L100: 413 HP (T12), 288 Attack (T38), 258 Defense (T54), 278 Speed (T41),
178 Special Attack (T123), 258 Special Defense (T63)

116-117-230: Horsea/Seadra/Kingdra (Water, Water, Water/Dragon)
Location: Horsea: Whirl Islands (fish)
Seadra: Whirl Islands (fish), evolve Horsea (L32)
Kingdra: Evolve Seadra (trade with Dragon Scale attached)

Natural Moves:
Bubble (start)
Smokescreen (L8 Horsea)
Leer (L15 Horsea)
Water Gun (L22 Horsea)
Twister (L29 Horsea)
Agility (L36 Horsea, L40 Seadra/Kingdra)
Hydro Pump (L43 Horsea, L51 Seadra/Kingdra)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, not Horsea), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Dragonbreath (24), Return
(27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44),
Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7)

RBY TMs: Take Down, Double-Edge, Bubblebeam, Ice Beam, Rage, Mimic,
Bide, Skull Bash, Substitute

Breeding: Aurora Beam, Octazooka, Flail, Dragon Rage, Disable, Splash, Haze
(Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 150 HP, 115 Attack, 115 Defense, 105 Speed, 115 Special
Attack, 115 Special Defense
L100: 353 HP (T66), 288 Attack (T38), 288 Defense (T33), 268 Speed (T48),
288 Special Attack (T35), 288 Special Defense (T34)

118-119: Goldeen/Seaking (Water)
Location: Goldeen: Mt. Mortar, Route 42, Waterfall Pass, Route 4, Route 9,  
Route 10, Cerulean City, Route 24, Route 25, Mt. Silver (All fish), Surf
the same areas
Seaking: Same as Goldeen, evolve Goldeen (L33)

Natural Moves:
Peck (start)
Tail Whip (start)
Supersonic (L10 Goldeen)
Horn Attack (L15 Goldeen)
Flail (L24 Goldeen)
Fury Attack (L29 Goldeen)
Waterfall (L38 Goldeen, L41 Seaking)
Horn Drill (L43 Goldeen, L49 Seaking)
Agility (L52 Goldeen, L61 Seaking)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
Hyper Beam (15, Seaking), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Waterfall
(H7)

R/B/Y TMs: Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage,
Mimic, Bide, Skull Bash, Substitute

Breeding: Haze, Psybeam, Hydro Pump, Swords Dance (Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 155 HP, 112 Attack, 85 Defense, 88 Speed, 85 Special
Attack, 100 Special Defense
L100: 363 HP (T54), 282 Attack (T48), 228 Defense (T93), 234 Speed (87),
228 Special Attack (T82), 258 Special Defense (T63)

120-121: Staryu/Starmie (Water/Psychic)
Location: Staryu: Route 34, Route 40, Route 41, Olivine City, Cianwood City,
Cerulean Gym (need Good Rod or better, only at night)
Starmie: Evolve Staryu (Water Stone)

Natural Moves:
Tackle (start)
Harden (start)
Water Gun (L7 Staryu)
Rapid Spin (L13 Staryu)
Recover (L19 Staryu)
Swift (L25 Staryu)
Bubblebeam (L31 Staryu, L23 Starmie)
Minimize (L37 Staryu)
Confuse Ray (L37 Starmie)
Light Screen (L43 Staryu)
Hydro Pump (L50 Staryu)

TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10),
Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27),
Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Dream Eater (42), Rest (44), Attract (45), Nightmare (50), Surf (H3), Flash
(H5), Whirlpool (H6), Waterfall (H7)

RBY TMs: Take Down, Double-Edge, Ice Beam, Rage, Thunderbolt, Teleport,
Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack,
Substitute

Breeding: Twister (Pokecenter)

Crystal Move Tutor: Thunderbolt, Ice Beam

Maximum Stats: L50: 135 HP, 95 Attack, 105 Defense, 135 Speed, 120 Special
Attack, 105 Special Defense
L100: 323 HP (T105), 248 Attack (T88), 268 Defense (T44), 328 Speed (T8),
298 Special Attack (T22), 268 Special Defense (T49)

122: Mr. Mime (Psychic)
Location: Celadon Game Corner, Route 21

Natural Moves:
Barrier (start)
Confusion (L6 Mr. Mime)
Substitute (L11 Mr. Mime)
Meditate (L16 Mr. Mime)
Doubleslap (L21 Mr. Mime)
Reflect (L26 Mr. Mime)
Light Screen (L26 Mr. Mime)
Encore (L31 Mr. Mime)
Psybeam (L36 Mr. Mime)
Baton Pass (L41 Mr. Mime)
Safeguard (L46 Mr. Mime)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
(7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15), Protect (17), Endure (20), Frustration (21), Solarbeam (22), Thunder
(25), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double
Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41),
Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch (48),
Nightmare (50), Flash (H5)

RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Reflect,
Bide, Metronome, Skull Bash, Thunder Wave, Psywave, Substitute

Crystal Move Tutor: Thunderbolt

Breeding: Mimic, Hypnosis, Future Sight, Mind Reader (Pokecenter)

Maximum Stats: L50: 115 HP, 65 Attack, 85 Defense, 110 Speed, 120 Special
Attack, 140 Special Defense
L100: 283 HP (136), 188 Attack (T130), 228 Defense (T93), 278 Speed (T41),
298 Special Attack (T22), 338 Special Defense (9)

123-212: Scyther/Scizor (Bug/Flying, Bug/Steel)
Location: Scyther: Bug-Catching Contest
Scizor: Evolve Scyther (trade with Metal Coat attached)

Natural Moves:
Quick Attack (start)
Leer (start)
Focus Energy (L6 Scyther/Scizor)
Pursuit (L12 Scyther/Scizor)
False Swipe (L18 Scyther/Scizor)
Agility (L24 Scyther/Scizor)
Wing Attack (L30 Scyther)
Metal Claw (L30 Scizor)
Slash (L36 Scyther/Scizor)
Swords' Dance (L42 Scyther/Scizor)
Double Team (L48 Scyther/Scizor)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power 
(10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure
(20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep 
Talk (35), Sandstorm (37, Scizor), Swift (39), Detect (43), Rest (44), 
Attract (45), Thief (46), Steel Wing (47), Fury Cutter (49), Cut (H1), 
Strength (H4)

RBY TMs: Take Down, Double-Edge, Rage, Mimic, Bide, Skull Bash, Substitute

Breeding: Baton Pass, Safeguard, Light Screen, Reversal, Counter, Razor 
Wind, Sonicboom (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 145 HP, 150 Attack, 120 Defense, 85 Speed, 75 Special
Attack, 100 Special Defense
L100: 343 HP (T79), 358 Attack (T3), 298 Defense (T25), 228 Speed (T90),
208 Special Attack (T106), 258 Special Defense (T63)

238-124: Smoochum/Jynx (Ice/Psychic)
Location: Smoochum: Breed Jynx
Jynx: Evolve Smoochum (L30), Ice Cave

Natural Moves:
Pound (start)
Lick (start)
Sweet Kiss (L9 Smoochum)
Lovely Kiss (L9 Jynx)
Powder Snow (L13 Smoochum/Jynx)
Confusion (L21 Smoochum)
Doubleslap (L21 Jynx)
Sing (L25 Smoochum)
Ice Punch (L25 Smoochum)
Mean Look (L33 Smoochum, L35 Jynx)
Psychic (L37 Smoochum)
Body Slam (L41 Smoochum)
Perish Song (L45 Smoochum, L51 Jynx)
Blizzard (L49 Smoochum, L57 Jynx)

TM/HM: Dynamicpunch (1), Headbutt (2, Jynx), Curse (3), Toxic (6), Psych
Up (9), Hidden Power (10), Sweet Scent (12), Snore (13), Blizzard (14),
Hyper Beam (15, Electabuzz), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Return (27), Psychic (29), Shadow Ball (30),
Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
(35), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50)

RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water
Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic,
Reflect, Bide, Metronome, Skull Bash, Psywave, Substitute

Breeding: Meditate, Dizzy Punch (Crystal), Petal Dance (Pokecenter), 
Metronome (Pokecenter), 

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 140 HP, 70 Attack, 55 Defense, 115 Speed, 135 Special
Attack, 115 Special Defense
L100: 333 HP (T85), 198 Attack (T123), 168 Defense (T136), 288 Speed (T32),
328 Special Attack (T8), 288 Special Defense (T34)

239-125: Elekid/Electabuzz (Electric)
Location: Elekid: Breed Electabuzz
Electabuzz: Route 10, evolve Elekid (L30)

Natural Moves:
Quick Attack (start)
Leer (start)
Thunderpunch (L9 Elekid/Electabuzz)
Light Screen (L17 Elekid/Electabuzz)
Swift (L25 Elekid/Electabuzz)
Screech (L33 Elekid, L36 Electabuzz)
Thunderbolt (L41 Elekid, L47 Electabuzz)
Thunder (L49 Elekid, L58 Electabuzz)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7),
Rock Smash (8, Electabuzz), Hidden Power (10), Snore (13), Hyper Beam (15,
Electabuzz), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
Iron Tail (23, Electabuzz), Thunder (25), Return (27), Psychic (29), Mud-
Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35),
Swift (39), Thunderpunch (41), Detect (43), Rest (44), Attract (45),
Thief (46), Fire Punch (48), Strength (H4, Electabuzz), Flash (H5)

RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide,
Metronome, Skull Bash, Thunder Wave, Psywave, Substitute

Breeding: Barrier, Rolling Kick, Karate Chop, Meditate, Cross Chop
(Crystal), Dizzy Punch (Crystal), Pursuit (Pokecenter)

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 140 HP, 103 Attack, 77 Defense, 125 Speed, 115 Special
Attack, 105 Special Defense
L100: 333 HP (T85), 264 Attack (T69), 212 Defense (T115), 308 Speed (T17),
288 Special Attack (T35), 268 Special Defense (T49)

240-126: Magby/Magmar (Fire)
Location: Magby: Breed Magmar
Magmar: Burned Tower, evolve Magby (L30)

Natural Moves:
Ember (start)
Leer (L7 Magby/Magmar)
Smog (L13 Magby/Magmar)
Fire Punch (L19 Magby/Magmar, captured Magmar start with this)
Smokescreen (L25 Magby/Magmar)
Sunny Day (L31 Magby, L33 Magmar)
Flamethrower (L37 Magby, L41 Magmar)
Confuse Ray (L43 Magby, L49 Magmar)
Fire Blast (L49 Magby, L57 Fire Blast)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8, 
Magmar), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, 
Magmar), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return 
(27), Psychic (29), Mud-Slap (31), Double Team (32), Swagger (34), Sleep 
Talk (35), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), 
Attract (45), Thief (46), Fire Punch (48), Strength (H4, Magmar)

RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter,
Seismic Toss, Rage, Teleport, Mimic, Bide, Metronome, Skull Bash, Psywave,
Substitute

Breeding: Barrier, Karate Chop, Screech, Mega Punch, Cross Chop (Crystal),
Dizzy Punch (Crystal), Faint Attack (Pokecenter)

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 140 HP, 115 Attack, 77 Defense, 113 Speed, 120 Special
Attack, 105 Special Defense
L100: 333 HP (T85), 288 Attack (T38), 212 Defense (T115), 284 Speed (T38),
298 Special Attack (T22), 268 Special Defense (T49)

127: Pinsir (Bug)
Location: Bug-Catching Contest

Natural Moves:
Vicegrip (start)
Focus Energy (L7 Pinsir)
Bind (L13 Pinsir)
Seismic Toss (L19 Pinsir)
Harden (L25 Pinsir)
Guillotine (L31 Pinsir)
Submission (L37 Pinsir)
Swords' Dance (L43 Pinsir)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power 
(10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure 
(20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep 
Talk (35), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1),
Strength (H4)

RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Substitute

Breeding: Flail, Fury Attack, Rock Throw (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 140 HP, 145 Attack, 120 Defense, 105 Speed, 75 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 348 Attack (T10), 298 Defense (T25), 268 Speed (T48),
208 Special Attack (T106), 238 Special Defense (T91)

128: Tauros (Normal)
Location: Route 38, Route 39

Natural Moves:
Tackle (start)
Tail Whip (L4 Tauros)
Rage (L8 Tauros)
Horn Attack (L13 Tauros)
Scary Face (L19 Tauros)
Pursuit (L26 Tauros)
Rest (L34 Tauros)
Thrash (L43 Tauros)
Take Down (L53 Tauros)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam
(15), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail
(23), Thunder (25), Earthquake (26), Return (27), Double Team (32), Swagger
(34), Sleep Talk (35), Fire Blast (38), Rest (44), Attract (45), Surf (H3),
Strength (H4)

RBY TMs: Horn Drill, Body Slam, Double-Edge, Ice Beam, Rage, Thunderbolt,
Fissure, Mimic, Bide, Skull Bash, Substitute, Stomp (import a Tauros with
Stomp).

Breeding: Quick Attack (Pokecenter)

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 150 HP, 120 Attack, 115 Defense, 130 Speed, 60 Special
Attack, 90 Special Defense
L100: 353 HP (T66), 298 Attack (T30), 288 Defense (T33), 318 Speed (T12),
178 Special Attack (T123), 238 Special Defense (T91)

129-130: Magikarp/Gyarados (Water, Water/Flying)
Location: Magikarp: Fish anywhere (with Old Rod)
Gyarados: Fish Route 43, Lake of Rage, Red Gyarados in Lake of Rage, evolve
Magikarp (L20)

Natural Moves:
Splash (Magikarp starts with this)
Thrash (Gyarados starts with this)
Tackle (L15 Magikarp)
Bite (L20 Gyarados)
Dragon Rage (L25 Gyarados)
Flail (L30 Magikarp)
Leer (L30 Gyarados)
Twister (L35 Gyarados)
Hydro Pump (L40 Gyarados)
Rain Dance (L45 Gyarados)
Hyper Beam (L50 Gyarados)

TM/HM (Only Gyarados can use these): Headbutt (2), Curse (3), Roar (5),
Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance
(18), Endure (20), Frustration (21), Dragonbreath (24), Thunder (25),
Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Fire Blast (38), Rest (44), Attract (45), Surf (H3), Strength (H4),
Whirlpool (H6), Waterfall (H7)

R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice
Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute

Breeding: Reversal (Pokecenter), Bubble (Pokecenter)

Crystal Move Tutor (again, Gyarados only): Thunderbolt, Ice Beam,
Flamethrower

Maximum Stats: L50: 170 HP, 145 Attack, 99 Defense, 101 Speed, 80 Special
Attack, 120 Special Defense
L100: 393 HP (T23), 348 Attack (T10), 256 Defense (T64), 260 Speed (62),
218 Special Attack (T94), 298 Special Defense (T21)

131: Lapras (Water/Ice)
Location: Union Cave (Fridays ONLY)

Natural Moves:
Water Gun (start)
Growl (start)
Sing (start)
Mist (L8 Lapras)
Body Slam (L15 Lapras)
Confuse Ray (L22 Lapras)
Perish Song (L29 Lapras)
Ice Beam (L36 Lapras)
Rain Dance (L43 Lapras)
Safeguard (L50 Lapras)
Hydro Pump (L57 Lapras)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8),
Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind
(16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron
Tail (23), Dragonbreath (24), Thunder (25), Return (27), Psychic (29),
Double Team (32), Swagger (34), Sleep Talk (35), Dream Eater (42), Rest (44),
Attract (45), Nightmare (50), Surf (H3), Strength (H4), Whirlpool (H6)

RBY TMs: Horn Drill, Body Slam, Take Down, Double-Edge, Bubblebeam, Rage,
Solarbeam, Dragon Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash,
Psywave, Substitute

Breeding: Aurora Beam, Foresight, Bite (Pokecenter), Future Sight
(Pokecenter)

Crystal Move Tutor: Thunderbolt, Ice Beam

Maximum Stats: L50: 205 HP, 105 Attack, 100 Defense, 80 Speed, 105 Special
Attack, 115 Special Defense
L100: 463 HP (T5), 268 Attack (T59), 258 Defense (T54), 218 Speed (T96),
268 Special Attack (T50), 288 Special Defense (T34)

132: Ditto (Normal)
Location: Route 34, Route 35

Natural Moves:
Transform (start)

TM/HM: None

R/B/Y TMs: None

Breeding: None

Crystal Move Tutor: None

Maximum Stats: L50: 123 HP, 68 Attack, 68 Defense, 68 Speed, 68 Special
Attack, 68 Special Defense
L100: 299 HP (T133), 194 Attack (129), 194 Defense (T128), 194 Speed (T114),
194 Special Attack (118), 194 Special Defense (T130)

133-134: Eevee/Vaporeon (Normal, Water)
Location: Eevee: Goldenrod City after reactivating the Time Capsule,
Celadon Game Corner
Vaporeon: Evolve Eevee (Water Stone)

Natural Moves:
Tackle (start)
Tail Whip (start)
Sand-Attack (L8 Eevee/Vaporeon)
Growl (L16 Eevee)
Water Gun (L16 Vaporeon)
Quick Attack (L23 Eevee/Vaporeon)
Bite (L30 Eevee/Vaporeon)
Focus Energy (L36 Eevee)
Baton Pass (Crystal: L36 Eevee)
Aurora Beam (L36 Vaporeon)
Take Down (L42 Eevee)
Haze (L42 Vaporeon)
Acid Armor (L47 Vaporeon)
Hydro Pump (L52 Vaporeon)

TM/HM: Headbutt (2), Curse (3), Roar (5, Vaporeon), Toxic (6), Hidden Power
(10), Sunny Day (11), Snore (13), Blizzard (14, Vaporeon), Hyper Beam (15,
Vaporeon), Icy Wind (16, Vaporeon), Protect (17), Rain Dance (18, Vaporeon),
Endure (20), Frustration (21), Iron Tail (23), Return (27), Shadow Ball (30),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Detect (43), Rest (44), Attract (45), Surf (H3, Vaporeon), Whirlpool (H6,
Vaporeon), Waterfall (H7, Vaporeon)

RBY TMs: Body Slam, Take Down, Double-Edge, Bubblebeam (Vaporeon), Water
Gun (Vaporeon), Ice Beam (Vaporeon), Rage, Mimic, Reflect, Bide, Skull
Bash, Substitute

Breeding: Flail, Charm, Growth (Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 205 HP, 85 Attack, 80 Defense, 85 Speed, 130 Special
Attack, 115 Special Defense
L100: 463 HP (T5), 228 Attack (T106), 218 Defense (T103), 228 Speed (T90),
318 Special Attack (T13), 288 Special Defense (T34)

133-135: Eevee/Jolteon (Normal, Electric)
Location: Eevee: Goldenrod City after reactivating the Time Capsule,
Celadon Game Corner
Jolteon: Evolve Eevee (Thunder Stone)

Natural Moves:
Tackle (start)
Tail Whip (start)
Sand-Attack (L8 Eevee/Jolteon)
Growl (L16 Eevee)
Thundershock (L16 Jolteon)
Quick Attack (L23 Eevee/Jolteon)
Bite (L30 Eevee)
Double Kick (L30 Jolteon)
Focus Energy (L36 Eevee)
Baton Pass (Crystal: L36 Eevee)
Pin Missile (L36 Jolteon)
Take Down (L42 Eevee)
Thunder Wave (L42 Jolteon)
Agility (L47 Jolteon)
Thunder (L52 Jolteon)

TM/HM: Headbutt (2), Curse (3), Roar (5, Jolteon), Toxic (6), Zap Cannon 
(7, Jolteon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, 
Jolteon), Protect (17), Rain Dance (18, Jolteon), Endure (20), Frustration 
(21), Iron Tail (23), Thunder (25, Jolteon) Return (27), Shadow Ball (30), 
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), 
Detect (43), Rest (44), Attract (45), Flash (H5, Jolteon)

RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Thunderbolt, Mimic,
Reflect, Bide, Skull Bash, Substitute

Breeding: Flail, Charm, Growth (Pokecenter)

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 140 HP, 85 Attack, 80 Defense, 150 Speed, 130 Special
Attack, 115 Special Defense
L100: 333 HP (T85), 228 Attack (T106), 218 Defense (T103), 358 Speed (T2),
318 Special Attack (T13), 288 Special Defense (T34)

133-136: Eevee/Flareon (Normal, Fire)
Location: Eevee: Goldenrod City after reactivating the Time Capsule,
Celadon Game Corner
Flareon: Evolve Eevee (Fire Stone)

Natural Moves:
Tackle (start)
Tail Whip (start)
Sand-Attack (L8 Eevee/Flareon)
Growl (L16 Eevee)
Ember (L16 Flareon)
Quick Attack (L23 Eevee/Flareon)
Bite (L30 Eevee/Flareon)
Focus Energy (L36 Eevee)
Baton Pass (Crystal: L36 Eevee)
Fire Spin (L36 Flareon)
Take Down (L42 Eevee)
Smog (L42 Flareon)
Leer (L47 Flareon)
Flamethrower (L52 Flareon)

TM/HM: Headbutt (2), Curse (3), Roar (5, Flareon), Toxic (6), Zap Cannon 
(7, Flareon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, 
Flareon), Protect (17), Rain Dance (18, Flareon), Endure (20), Frustration 
(21), Iron Tail (23), Return (27), Shadow Ball (30), Mud-Slap (31), Double 
Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), 
Detect (43), Rest (44), Attract (45)

RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute

Breeding: Flail, Charm, Growth (Pokecenter)

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 140 HP, 150 Attack, 80 Defense, 85 Speed, 115 Special
Attack, 130 Special Defense
L100: 333 HP (T85), 358 Attack (T3), 218 Defense (T103), 228 Speed (T90), 
288 Special Attack (T35), 318 Special Defense (T12)

133-196: Eevee/Espeon (Normal, Psychic)
Location: Eevee: Goldenrod City after reactivating the Time Capsule,
Celadon Game Corner
Espeon: Evolve Eevee (happiness, must evolve in morning/afternoon)

Natural Moves:
Tackle (start)
Tail Whip (start)
Sand-Attack (L8 Eevee/Espeon)
Growl (L16 Eevee)
Confusion (L16 Espeon)
Quick Attack (L23 Eevee/Espeon)
Bite (L30 Eevee)
Swift (L30 Espeon)
Focus Energy (L36 Eevee)
Baton Pass (Crystal: L36 Eevee)
Psybeam (L36 Espeon)
Take Down (L42 Eevee)
Psych Up (L42 Espeon)
Psychic (L47 Espeon)
Morning Sun (L52 Espeon)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7, Espeon), Psych
Up (9, Espeon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam 
(15, Espeon), Protect (17), Rain Dance (18, Espeon), Endure (20), 
Frustration (21), Iron Tail (23), Return (27), Psychic (29, Espeon), Shadow 
Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), 
Swift (39), Dream Eater (42, Espeon), Detect (43), Rest (44), Attract (45), 
Nightmare (50, Espeon), Cut (H1, Espeon), Strength (H4, Espeon)

RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute

Breeding: Flail, Charm, Growth (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 140 HP, 85 Attack, 80 Defense, 130 Speed, 150 Special
Attack, 115 Special Defense
L100: 333 HP (T85), 228 Attack (T106), 218 Defense (T103), 318 Speed (T12),
358 Special Attack (T3), 288 Special Defense (T34)

133-197: Eevee/Umbreon (Normal, Dark)
Location: Eevee: Goldenrod City after reactivating the Time Capsule,
Celadon Game Corner
Umbreon: Evolve Eevee (happiness, must evolve at night)

Natural Moves:
Tackle (start)
Tail Whip (start)
Sand-Attack (L8 Eevee/Umbreon)
Growl (L16 Eevee)
Pursuit (L16 Umbreon)
Quick Attack (L23 Eevee/Umbreon)
Bite (L30 Eevee)
Confuse Ray (L30 Umbreon)
Focus Energy (L36 Eevee)
Baton Pass (Crystal: L36 Eevee)
Faint Attack (L36 Umbreon)
Take Down (L42 Eevee)
Mean Look (L42 Umbreon)
Screech (L47 Umbreon)
Moonlight (L52 Umbreon)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7, Umbreon), Psych
Up (9, Umbreon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
(15, Umbreon), Protect (17), Rain Dance (18, Umbreon), Endure (20),
Frustration (21), Iron Tail (23), Return (27), Psychic (29, Umbreon),
Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Dream Eater (42, Umbreon), Detect (43), Rest (44),
Attract (45), Nightmare (50, Umbreon), Cut (H1, Umbreon), Flash (H5, Umbreon)

RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
Skull Bash, Substitute

Breeding: Flail, Charm, Growth (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 170 HP, 85 Attack, 130 Defense, 85 Speed, 80 Special
Attack, 150 Special Defense
L100: 393 HP (T23), 228 Attack (T106), 318 Defense (T17), 228 Speed (T90),
218 Special Attack (T94), 358 Special Defense (T6)

137-233: Porygon/Porygon2 (Normal)
Location: Porygon: Celadon Game Corner
Porygon2: Evolve Porygon (trade with Upgrade attached)

Natural Moves:
Conversion (start)
Tackle (start)
Conversion2 (start)
Agility (L9 Porygon/Porygon2)
Psybeam (L12 Porygon/Porygon2)
Recover (L20 Porygon/Porygon2)
Sharpen (L24 Porygon)
Defense Curl (L24 Porygon2)
Lock-On (L32 Porygon/Porygon2)
Tri Attack (L36 Porygon/Porygon2)
Zap Cannon (L44 Porygon/Porygon2)

TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10),
Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16),
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail
(23), Thunder (25), Return (27), Psychic (29), Double Team (32), Swagger
(34), Sleep Talk (35), Swift (39), Defense Curl (40, Porygon2), Dream Eater 
(42), Rest (44), Thief (46), Nightmare (50), Flash (H5)

RBY TMs: Take Down, Double-Edge, Ice Beam, Rage, Thunderbolt, Mimic, Reflect,
Bide, Skull Bash, Thunder Wave, Psywave, Substitute

Breeding: Barrier (Pokecenter)

Crystal Move Tutor: Ice Beam, Thunderbolt

Maximum Stats: L50: 160 HP, 100 Attack, 110 Defense, 80 Speed, 125 Special
Attack, 115 Special Defense
L100: 373 HP (T47), 258 Attack (T76), 278 Defense (T39), 218 Speed (T96),
308 Special Attack (T19), 288 Special Defense (T34)

138-139: Omanyte/Omastar (Water/Rock)
Location: Omanyte: Import from R/B/Y
Omastar: Import from R/B/Y, evolve Omanyte (L40)

Natural Moves:
Constrict (start)
Withdraw (start)
Bite (L13 Omanyte)
Water Gun (L19 Omanyte)
Leer (L31 Omanyte)
Protect (L37 Omanyte)
Spike Cannon (L40 Omastar)
Ancientpower (L49 Omanyte, L54 Omastar)
Hydro Pump (L55 Omanyte, L65 Omastar)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Omastar),
Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Rest (44), Attract (45), Thief (46), Surf (H3), Whirlpool (H6)

RBY TMs: Horn Drill (Omastar), Body Slam, Take Down, Double-Edge, Ice Beam, 
Submission (Omastar), Seismic Toss (Omastar), Rage, Mimic, Reflect, Bide, 
Skull Bash (Omastar), Substitute

Breeding: Haze, Aurora Beam, Bubblebeam, Slam, Supersonic, Rock Throw
(Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 145 HP, 80 Attack, 145 Defense, 75 Speed, 135 Special
Attack, 90 Special Defense
L100: 343 HP (T79), 218 Attack (T114), 348 Defense (8), 208 Speed (T102),
328 Special Attack (T8), 238 Special Defense (T91)

140-141: Kabuto/Kabutops (Water/Rock)
Location: Kabuto: Import from R/B/Y
Kabutops: Import from R/B/Y, evolve Kabuto (L40)

Natural Moves:
Scratch (start)
Harden (start)
Absorb (L10 Kabuto)
Leer (L19 Kabuto)
Sand-Attack (L28 Kabuto)
Endure (L37 Kabuto)
Slash (L40 Kabutops)
Mega Drain (L46 Kabuto, L55 Kabutops)
Ancientpower (L55 Kabuto, L65 Kabutops)

TM/HM: Headbutt (2, Kabutops), Curse (3), Rollout (4), Toxic (6), Rock
Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15,
Kabutops), Icy Wind (16), Protect (17), Rain Dance (18), Giga Drain (19),
Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
Sleep Talk (35), Sandstorm (37), Rest (44), Attract (45), Thief (46),
Fury Cutter (49, Kabutops), Cut (H1, Kabutops), Surf (H3, Kabutops), 
Whirlpool (H6, Kabutops)

RBY TMs: Razor Wind (Yellow), Swords Dance (Yellow), Mega Kick (Yellow),
Body Slam, Take Down, Double-Edge, Water Gun, Ice Beam, Submission (Yellow),
Submission (Yellow), Seismic Toss (Yellow), Rage, Mimic, Reflect, Bide,
Skull Bash (Yellow), Substitute

Breeding: Dig, Aurora Beam, Bubblebeam, Flail, Rapid Spin, Rock Throw
(Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 135 HP, 135 Attack, 125 Defense, 100 Speed, 85 Special
Attack, 90 Special Defense
L100: 323 HP (T105), 328 Attack (T16), 308 Defense (T22), 258 Speed (T63),
228 Special Attack (T82), 238 Special Defense (T91)

142: Aerodactyl (Rock/Flying)
Location: Route 14 (trade a Chansey)

Natural Moves:
Wing Attack (start)
Agility (L8 Aerodactyl)
Bite (L15 Aerodactyl)
Supersonic (L22 Aerodactyl)
Ancientpower (L29 Aerodactyl)
Scary Face (L36 Aerodactyl)
Take Down (L43 Aerodactyl)
Hyper Beam (L50 Aerodactyl)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
Power (10), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Earthquake
(26), Return (27), Double Team (32), Swagger (34), Sleep Talk (35),
Sandstorm (37), Fire Blast (38), Swift (39), Detect (43), Rest (44), Attract
(45), Thief (46), Steel Wing (47), Fly (H2)

RBY TMs: Razor Wind, Take Down, Double-Edge, Rage, Dragon Rage, Mimic,
Reflect, Bide, Sky Attack, Substitute

Breeding: Steel Wing, Whirlwind, Foresight, Pursuit, Rock Throw (Pokecenter)

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 155 HP, 125 Attack, 85 Defense, 150 Speed, 80 Special
Attack, 95 Special Defense
L100: 363 HP (T54), 308 Attack (T23), 228 Defense (T93), 358 Speed (T2),
218 Special Attack (T94), 248 Special Defense (T82)

143: Snorlax (Normal)
Location: Route 11 (only one)

Natural Moves:
Tackle (start)
Amnesia (L8 Snorlax)
Defense Curl (L15 Snorlax)
Belly Drum (L22 Snorlax)
Headbutt (L29 Snorlax)
Snore (L36 Snorlax)
Rest (L36 Snorlax)
Body Slam (L43 Snorlax)
Rollout (L50 Snorlax)
Hyper Beam (L57 Snorlax)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day
(11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect
(17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22),
Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30),
Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
(35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Thunderpunch
(41), Rest (44), Attract (45), Fire Punch (48), Surf (H3), Strength (H4)

RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water
Gun, Ice Beam, Pay Day, Submission, Counter, Seismic Toss, Rage, Thunderbolt,
Fissure, Mimic, Reflect, Bide, Metronome, Selfdestruct, Skull Bash, Psywave,
Rock Slide, Substitute

Breeding: Charm, Lick, Splash (Pokecenter), Lovely Kiss (Pokecenter), Sweet
Kiss (Pokecenter)

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 235 HP, 130 Attack, 85 Defense, 50 Speed, 85 Special
Attack, 130 Special Defense
L100: 523 HP (3), 318 Attack (T18), 228 Defense (T93), 158 Speed (T129),
228 Special Attack (T82), 318 Special Defense (T12)

144: Articuno (Ice/Flying)
Location: Import from R/B/Y

Natural Moves:
Gust (start)
Powder Snow (start)
Mist (L13 Articuno)
Agility (L25 Articuno)
Mind Reader (L37 Articuno)
Ice Beam (L49 Articuno)
Reflect (L61 Articuno)
Blizzard (L73 Articuno)

TM/HM: Curse (3), Roar (5), Toxic (6), Hidden Power (10), Sunny Day (11),
Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
Detect (43), Rest (44), Steel Wing (47), Fly (H2)

RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Bubblebeam, Water
Gun, Rage, Mimic, Reflect, Bide, Sky Attack, Substitute

Breeding: None (legendary)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 165 HP, 105 Attack, 120 Defense, 105 Speed, 115 Special
Attack, 145 Special Defense
L100: 383 HP (T32), 268 Attack (T59), 298 Defense (T25), 268 Speed (T48),
288 Special Attack (T35), 348 Special Defense (T7)

145: Zapdos (Electric/Flying)
Location: Import from R/B/Y

Natural Moves:
Peck (start)
Thundershock (start)
Thunder Wave (L13 Zapdos)
Agility (L25 Zapdos)
Detect (L37 Zapdos)
Drill Peck (L49 Zapdos)
Light Screen (L61 Zapdos)
Thunder (L73 Zapdos)

TM/HM: Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Swift (39), Detect (43), Rest (44), Steel Wing (47), Fly (H2), Flash
(H5)

RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Thunderbolt,
Mimic, Reflect, Bide, Sky Attack, Substitute

Breeding: None (legendary)

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 165 HP, 110 Attack, 105 Defense, 120 Speed, 145 Special
Attack, 110 Special Defense
L100: 383 HP (T32), 278 Attack (T50), 268 Defense (T44), 298 Speed (T19),
348 Special Attack (T5), 278 Special Defense (T43)

146: Moltres (Fire/Flying)
Location: Import from R/B/Y

Natural Moves:
Wing Attack (start)
Ember (start)
Fire Spin (L13 Moltres)
Agility (L25 Moltres)
Endure (L37 Moltres)
Flamethrower (L49 Moltres)
Safeguard (L61 Moltres)
Sky Attack (L73 Moltres)

TM/HM: Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10),
Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20),
Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Detect (43),
Rest (44), Steel Wing (47), Fly (H2)

RBY TMs: Razor Wind, Whirlwind, Toxic, Take Down, Double-Edge, Rage,
Mimic, Reflect, Bide, Substitute

Breeding: None (legendary)

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 165 HP, 120 Attack, 110 Defense, 110 Speed, 145 Special
Attack, 105 Special Defense
L100: 383 HP (T32), 298 Attack (T30), 278 Defense (T39), 278 Speed (T41),
348 Special Attack (T5), 268 Special Defense (T49)

147-148-149: Dratini/Dragonair/Dragonite (Dragon, Dragon, Dragon/Flying)
Location: Dratini: Celadon Game Corner, Route 45, Dragon's Den
Dragonair: Route 45, Dragon's Den, evolve Dratini (L30)
Dragonite: Evolve Dragonair (L55)

Natural Moves:
Wrap (start)
Leer (start)
Extremespeed (Crystal Dratini may start with this)*
Thunder Wave (L8 Dratini)
Twister (L15 Dratini)
Dragon Rage (L22 Dratini)
Slam (L29 Dratini)
Agility (L36 Dratini, L38 Dragonair)
Safegurard (L43 Dratini, L48 Dragonair)
Wing Attack (L55 Dragonite)
Outrage (L50 Dratini, L56 Dragonair, L61 Dragonite)
Hyper Beam (L57 Dratini, L65 Dragonair, L75 Dragonite)

TM/HM: Dynamicpunch (1, Dragonite), Headbutt (2), Curse (3), Toxic (6),
Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard
(14), Hyper Beam (15, Dragonite), Icy Wind (16), Protect (17), Rain Dance
(18), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24),
Thunder (25), Return (27), Mud-Slap (31, Dragonite), Double Team (32), Ice
Punch (33, Dragonite), Swagger (34), Sleep Talk (35), Sandstorm (37,
Dragonite), Fire Blast (38), Swift (39), Thunderpunch (41, Dragonite),
Detect (43), Rest (44), Attract (45), Steel Wing (47, Dragonite), Fire Punch
(48, Dragonite), Fury Cutter (49, Dragonite), Fly (H2, Dragonite), Surf (H3),
Strength (H4, Dragonite), Whirlpool (H6, Dragonite), Waterfall (H7)

RBY TMs: Razor Wind (Dragonite), Horn Drill, Body Slam, Take Down, Double-
Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Thunderbolt, Mimic, Reflect,
Bide, Skull Bash, Thunder Wave, Substitute

Breeding: Haze, Light Screen, Mist, Supersonic, Hydro Pump (Pokecenter)

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 136 HP, 104 Attack, 85 Defense, 90 Speed, 90 Special
Attack, 90 Special Defense**
L100: 385 HP (31), 366 Attack (T1), 288 Defense (T33), 258 Speed (T63),
298 Special Attack (T22), 298 Special Defense (T21)

*In Crystal, the Dragon Shrine opens and you have to take a test. If you
answer all five questions properly, you'll get the Rising Badge, TM 24, and
the Extremespeed Dratini.
**Dragonite's L50 stats are actually those of Dragonair, as it is legally
impossible to get a L50 Dragonite.

150: Mewtwo (Psychic)
Location: Import from R/B/Y

Natural Moves:
Confusion (start)
Disable (start)
Barrier (L11 Mewtwo)
Swift (L22 Mewtwo)
Psych Up (L33 Mewtwo)
Future Sight (L44 Mewtwo)
Mist (L55 Mewtwo)
Psychic (L66 Mewtwo)
Amnesia (L77 Mewtwo)
Recover (L88 Mewtwo)
Safeguard (L99 Mewtwo)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
(7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore
(13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain
Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23),
Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31),
Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Fire Blast
(38), Swift (39), Thunderpunch (41), Dream Eater (42), Detect (43), Rest
(44), Fire Punch (48), Nightmare (50), Strength (H4), Flash (H5)

R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
Bubblebeam, Water Gun, Ice Beam, Pay Day (R/B only), Submission, Counter,
Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, 
Selfdestruct, Skull Bash, Psywave, Tri Attack, Substitute

Breeding: None (legendary)

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: 415 HP (T9), 318 Attack (T18), 278 Defense (T39), 358 Speed
(T2), 406 Special Attack (1), 278 Special Defense (T42)*

*Mewtwo doesn't have L50 stats because the lowest level Mewtwo legally
allowed is 70.

151: Mew (Psychic)
Location: Import from R/B/Y

Natural Moves:
Pound (start)
Transform (L10 Mew)
Mega Punch (L20 Mew)
Metronome (L30 Mew)
Psychic (L40 Mew)
Ancientpower (L50 Mew)

TM/HM: All of them

RBY TMs: All of them

Breeding: None (legendary)

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower

Maximum Stats: L50: 175 HP, 120 Attack, 120 Defense, 120 Speed, 120 Special
Attack, 120 Special Defense
L100: 403 HP (T15), 298 Attack (T30), 298 Defense (T25), 298 Speed (T19),
298 Special Attack (T22), 298 Special Defense (T21)

152-153-154: Chikorita/Bayleef/Meganium (Grass)
Location: Chikorita: Choose as starter
Bayleef: Evolve Chikorita (L16)
Meganium: Evolve Bayleef (L32)

Natural Moves: 
Tackle (start)
Growl (start)
Razor Leaf (L8 Chikorita)
Reflect (L12 Chikorita)
Poison Powder (L15 Chikorita)
Synthesis (L22 Chikorita, L23 Bayleef)
Body Slam (L29 Chikorita, L31 Bayleef)
Light Screen (L36 Chikorita, L39 Bayleef, L41 Meganium)
Safeguard (L43 Chikorita, L47 Bayleef, L51 Meganium)
Solarbeam (L50 Chikorita, L55 Bayleef, L61 Meganium)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8, not Chikorita), 
Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam 
(15, Meganium), Protect (17), Giga Drain (19), Endure (20), Frustration 
(21), Solarbeam (22), Iron Tail (23), Earthquake (26, Meganium), Return 
(27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), 
Detect (43), Rest (44), Attract (45), Fury Cutter (49, Meganium), Cut (H1), 
Strength (H4, Meganium), Flash (H5)

Breeding: Ancientpower, Flail, Counter, Leech Seed, Vine Whip, Swords
Dance (Crystal), Petal Dance (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 155 HP, 102 Attack, 120 Defense, 131 Speed, 134 Special
Attack, 151 Special Defense
L100: 363 HP (Tied for 54th), 262 Attack (Tied for 71st), 298 Defense (Tied
for 25th), 258 Speed (Tied for 63rd), 264 Special Attck (60th), 298 Special
Defense (Tied for 21st)

155-156-157: Cyndaquil/Quilava/Typhlosion (Fire)
Location: Cyndaquil: Choose as starter
Quilava: Evolve Cyndaquil (L14)
Typhlosion: Evolve Quilava (L36)

Natural Moves:
Tackle (start)
Growl (start)
Smokescreen (L6 Cyndaquil)
Ember (L12 Cyndaquil)
Quick Attack (L19 Cyndaquil, L21 Quilava)
Flame Wheel (L27 Cyndaquil, L31 Quilava)
Swift (L36 Cyndaquil, L42 Quilava, L45 Typhlosion)
Flamethrower (L46 Cyndaquil, L54 Quilava, L60 Typhlosion)

TM/HM: Dynamicpunch (1, Typhlosion), Headbutt (2), Curse (3), Rollout (4),
Roar (5, not Cyndaquil), Toxic (6), Rock Smash (8, not Cyndaquil), Hidden
Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Typhlosion), 
Protect (17), Endure (20), Frustration (21), Iron Tail (23), Earthquake 
(26, Typhlosion), Return (27), Dig (28), Mud-Slap (31), Double Team (32), 
Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Defense Curl 
(40), Thunderpunch (41, Typhlosion), Detect (43), Rest (44), Attract (45), 
Fire Punch (48), Fury Cutter (49, not Cyndaquil), Cut (H1), Strength (H4, 
not Cyndaquil)

Breeding: Reversal, Thrash, Foresight, Quick Attack, Fury Swipes,
Submission (Crystal), Double-Edge (Pokecenter)

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special
Attack, 105 Special Defense
L100: 359 HP (T64), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19),
316 Special Attack (T17), 268 Special Defense (T49)

158-159-160: Totodile/Croconaw/Feraligatr (Water)
Location: Totodile: Choose as starter
Croconaw: Evolve Totodile (L18)
Feraligatr: Evolve Croconaw (L30)

Natural Moves:
Scratch (start)
Leer (start)
Rage (L7 Totodile)
Water Gun (L13 Totodile)
Bite (L20 Totodile, L21 Croconaw)
Scary Face (L27 Totodile, L28 Croconaw)
Slash (L35 Totodile, L37 Croconaw, L38 Feraligatr)
Screech (L43 Totodile, L45 Croconaw, L47 Feraligatr)
Hydro Pump (L52 Totodile, L55 Croconaw, L58 Feraligatr)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, not Totodile),
Toxic (6), Rock Smash (8, not Totodile), Hidden Power (10), Snore (13),
Blizzard (14), Hyper Beam (15, Feraligatr), Icy Wind (16), Protect (17),
Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake
(26, Feraligatr), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
Ice Punch (33), Swagger (34), Sleep Talk (35), Detect (43), Rest (44),
Attract (45), Fury Cutter (49, not Totodile), Cut (H1), Surf (H3), Strength
(H4, Feraligatr), Whirlpool (H6)

Breeding: Rock Slide, Ancientpower, Thrash, Crunch, Razor Wind, Hydro Pump,
Submission (Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 160 HP, 125 Attack, 120 Defense, 98 Speed, 99 Special
Attack, 103 Special Defense
L100: 373 HP (T47), 308 Attack (T23), 298 Defense (T25), 254 Speed (T68),
256 Special Attack (69), 264 Special Defense (62)

161-162: Sentret/Furret (Normal)
Location: Sentret: Route 29, Route 1
Furret: Route 1, evolve Sentret (L15)

Natural Moves:
Tackle (start)
Defense Curl (L5 Sentret)
Quick Attack (L11 Sentret)
Fury Swipes (L17 Sentret, L18 Furret)
Slam (L25 Sentret, L28 Furret)
Rest (L33 Sentret, L38 Furret)
Amnesia (L41 Sentret, L48 Furret)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Furret),
Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27),
Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch 
(33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), 
Thunderpunch (41), Detect (43), Rest (44), Attract (45), Fire Punch (48), 
Fury Cutter (49), Cut (H1), Surf (H3), Strength (H4, Furret)

Breeding: Slash, Focus Energy, Double-Edge, Reversal, Pursuit, Dizzy
Punch (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 160 HP, 96 Attack, 84 Defense, 110 Speed, 65 Special
Attack, 75 Special Defense
L100: 373 HP (T47), 250 Attack (T86), 226 Defense (101), 278 Speed (T41),
188 Special Attack (T119), 208 Special Defense (T124)

163-164: Hoothoot/Noctowl (Normal/Flying)
Location: Hoothoot: Route 29, Route 30, Route 31, Route 35, National Park,
Route 36, Route 37, Route 2, Route 1
Noctowl: Route 43, Route 8, Route 12, Route 13, Route 14, Route 15, Route 2,
evolve Hoothoot (L20)

Natural Moves:
Tackle (start)
Growl (start)
Foresight (L6 Hoothoot)
Peck (L11 Hoothoot)
Hypnosis (L16 Hoothoot)
Reflect (L22 Hoothoot, L25 Noctowl)
Take Down (L28 Hoothoot, L33 Noctowl)
Confusion (L34 Hoothoot, L41 Noctowl)
Dream Eater (L48 Hoothoot, L56 Noctowl)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15, Noctowl), Protect (17), Endure (20), Frustration (21),
Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk 
(35), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), 
Thief (46), Steel Wing (47), Nightmare (50), Fly (H2), Flash (H5)

Breeding: Wing Attack, Whirlwind, Mirror Move, Faint Attack, Supersonic,
Sky Attack (Crystal), Night Shade (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 175 HP, 70 Attack, 70 Defense, 90 Speed, 96 Special
Attack, 116 Special Defense
L100: 403 HP (T15), 198 Attack (T123), 198 Defense (T123), 238 Speed (T76),
250 Special Attack (T70), 290 Special Defense (33)

165-166: Ledyba/Ledian (Bug/Flying)
Location: Ledyba: Route 30, Route 31, Route 36, Route 37, Route 2 (Silver
only)
Ledian: Route 2, evolve Ledyba (L18)

Natural Moves:
Tackle (start)
Supersonic (L8 Ledyba)
Comet Punch (L15 Ledyba)
Light Screen \
Reflect------ (L22 Ledyba, L24 Ledian)
Safeguard    /
Baton Pass (L29 Ledyba, L33 Ledian)
Swift (L36 Ledyba, L42 Ledian)
Agility (L43 Ledyba, L51 Ledian)
Double-Edge (L50 Ledyba, L60 Ledian)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam
(15, Ledian), Protect (17), Giga Drain (19), Endure (20), Frustration (21),
Solarbeam (22), Return (27), Dig (28), Double Team (32), Ice Punch (33),
Swagger (34), Sleep Talk (35), Swift (39), Thunderpunch (41), Rest (44),
Attract (45), Thief (46), Flash (H5)

Breeding: Psybeam, Light Screen, Bide, Barrier (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 130 HP, 55 Attack, 70 Defense, 105 Speed, 75 Special
Attack, 130 Special Defense
L100: 313 HP (T117), 168 Attack (134), 198 Defense (T123), 268 Speed (T48),
208 Special Attack (T106), 318 Special Defense (T12)

167-168: Spinarak/Ariados (Poison/Bug)
Location: Spinarak: Route 30, Route 31, Route 36, Route 37, Route 2 (Gold
only)
Ariados: Route 2, evolve Spinarak (L22)

Natural Moves:
Poison Sting (start)
String Shot (start)
Scary Face (L6 Spinarak)
Constrict (L11 Spinarak)
Night Shade (L17 Spinarak)
Leech Life (L23 Spinarak, L25 Ariados)
Fury Swipes (L30 Spinarak, L34 Ariados)
Spider Web (L37 Spinarak, L43 Ariados)
Screech (L45 Spinarak, L53 Ariados)
Agility (Crystal; L45 Spinarak, L53 Ariados)
Psychic (L53 Spinarak, L63 Ariados)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration
(21), Solarbeam (22), Return (27), Dig (28), Psychic (29), Double Team 
(32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract 
(45), Thief (46), Flash (H5)

Breeding: Baton Pass, Pursuit, Psybeam, Disable, Sonicboom, Growth
(Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 145 HP, 110 Attack, 90 Defense, 60 Speed, 80 Special
Attack, 80 Special Defense
L100: 343 HP (T79), 278 Attack (T50), 238 Defense (T83), 178 Speed (T122)
218 Special Attack (T94), 218 Special Defense (T116)

170-171: Chinchou/Lanturn (Water/Electric)
Location: Chinchou: Fish around New Bark, Olivine Harbor, Vermillion
Harbor, Route 21 (need Good Rod)
Lanturn: Fish same areas as Chinchou (need Super Rod), evolve Chinchou (L27)

Natural Moves:
Bubble (start)
Thunder Wave (start)
Supersonic (L5 Chinchou)
Flail (L13 Chinchou)
Water Gun (L17 Chinchou)
Spark (L25 Chinchou)
Confuse Ray (L29 Chinchou, L33 Lanturn)
Take Down (L37 Chinchou, L43 Lanturn)
Hydro Pump (L41 Chinchou, L53 Lanturn)

TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), 
Hyper Beam (15, Lanturn), Protect (17), Rain Dance (18), Endure (20), 
Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34), 
Sleep Talk (35), Rest (44), Attract (45), Surf (H3), Flash (H5), Whirlpool 
(H6), Waterfall (H7)

Breeding: Screech, Flail, Supersonic, Light Screen (Pokecenter)

Crystal Move Tutor: Thunderbolt, Ice Beam

Maximum Stats: L50: 200 HP, 78 Attack, 78 Defense, 87 Speed, 96 Special
Attack, 96 Special Defense
L100: 453 HP (7), 214 Attack (117), 214 Defense (T113), 232 Speed (T88),
250 Special Attack (T70), 250 Special Defense (81)

175-176: Togepi/Togetic (Normal, Normal/Flying)
Location: Togepi: Hatch the egg given to you in Violet City
Togetic: Evolve Togepi (happy)

Natural Moves:
Growl (start)
Charm (start)
Metronome (L7 Togepi/Togetic)
Sweet Kiss (L18 Togepi/Togetic)
Encore (L25 Togepi/Togetic)
Safeguard (L31 Togepi/Togetic)
Double-Edge (L38 Togepi/Togetic)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7),
Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore
(13), Hyper Beam (15, Togetic), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Solarbeam (22), Return (27), Psychic (29), Shadow Ball
(30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire
Blast (38), Swift (39), Defense Curl (40), Dream Eater (42), Detect (43),
Rest (44), Attract (45), Steel Wing (47), Fly (H2, Togetic), Flash (H5)

Breeding: Foresight, Future Sight, Peck, Present, Mirror Move

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 130 HP, 60 Attack, 105 Defense, 60 Speed, 100 Special
Attack, 125 Special Defense
L100: 313 HP (T117), 178 Attack (T132), 268 Defense (T44), 178 Speed (T122),
258 Special Attack (T62), 308 Special Defense (T19)

177-178: Natu/Xatu (Psychic/Flying)
Location: Natu: Ruins of Alph
Xatu: Evolve Natu (L25)

Natural Moves:
Peck (start)
Leer (start)
Night Shade (L10 Natu)
Teleport (L20 Natu)
Future Sight (L30 Natu, L35 Xatu)
Confuse Ray (L40 Natu, L50 Xatu)
Psychic (L50 Natu, L65 Xatu)

TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day
(11), Snore (13), Hyper Beam (15, Xatu), Protect (17), Giga Drain (19),
Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29),
Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater
(42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50),
Fly (H2, Xatu), Flash (H5)

Breeding: Haze, Drill Peck, Steel Wing, Faint Attack, Quick Attack,
Safeguard (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 140 HP, 95 Attack, 90 Defense, 115 Speed, 115 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 248 Attack (T88), 238 Defense (T83), 288 Speed (T32),
288 Special Attack (T35), 238 Special Defense (T91)

179-180-181: Mareep/Flaaffy/Ampharos (Electric)
Location: Mareep: Route 32, Route 42, Route 43
Flaaffy: Route 42, Route 43, evolve Mareep (L15)
Ampharos: Evolve Flaaffy (L30)

Natural Moves:
Tackle (start)
Growl (start)
Thundershock (L9 Mareep)
Thunder Wave (L16 Mareep, L18 Flaaffy)
Cotton Spore (L23 Mareep, L27 Flaaffy)
Thunderpunch (L30 Ampharos)
Light Screen (L30 Mareep, L36 Flaaffy, L42 Ampharos)
Thunder (L37 Mareep, L45 Flaaffy, L57 Ampharos)

TM/HM: Dynamicpunch (1, not Mareep), Headbutt (2), Curse (3), Toxic (6),
Zap Cannon (7), Rock Smash (8, not Mareep), Hidden Power (10), Snore (13),
Hyper Beam (15, Ampharos), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Iron Tail (23), Thunder (25), Return (27), Double Team
(32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), 
Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48, not Mareep), 
Strength (H4, not Mareep), Flash (H5)

Breeding: Thunderbolt, Reflect, Safeguard, Body Slam, Screech, Take Down

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 165 HP, 95 Attack, 95 Defense, 75 Speed, 135 Special 
Attack, 95 Special Defense
L100: 383 HP (T32), 248 Attack (T88), 248 Defense (T70), 208 Speed (T102),
328 Special Attack (T8), 278 Special Defense (T43)

183-184: Marill/Azumarill (Water)
Location: Marill: Mt. Mortar
Azumarill: Evolve Marill (L18)

Natural Moves:
Tackle (start)
Defense Curl (L3 Marill)
Tail Whip (L6 Marill)
Water Gun (L10 Marill)
Rollout (L15 Marill)
Bubblebeam (L21 Marill, L25 Azumarill)
Double-Edge (L28 Marill, L36 Azumarill)
Rain Dance (L36 Marill, L48 Azumarill)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8, Azumarill), Hidden Power (10), Snore (13), Blizzard (14),
Hyper Beam (15, Azumarill), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Iron Tail (23), Return (27), Mud-Slap (31),
Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39),
Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4,
Azumarill), Whirlpool (H6), Waterfall (H7)

Breeding: Amnesia, Belly Drum, Light Screen, Perish Song, Future Sight,
Present, Foresight, Supersonic, Dizzy Punch (Pokecenter), Hydro Pump
(Pokecenter), Scary Face (Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 175 HP, 70 Attack, 100 Defense, 70 Speed, 70 Special
Attack, 100 Special Defense
L100: 403 HP (T15), 198 Attack (T123), 258 Defense (T54), 198 Speed (T108),
198 Special Attack (T113), 258 Special Defense (T63)

185: Sudowoodo (Rock)
Location: Route 36 (need Squirtbottle)

Natural Moves:
Rock Throw (start)
Mimic (start)
Flail (L10 Sudowoodo)
Low Kick (L19 Sudowoodo)
Rock Slide (L28 Sudowoodo)
Faint Attack (L37 Sudowoodo)
Slam (L46 Sudowoodo)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore
(13), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return
(27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger
(34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Thunderpunch
(41), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4)

Breeding: Selfdestruct, Substitute (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 145 HP, 120 Attack, 135 Defense, 50 Speed, 50 Special
Attack, 85 Special Defense
L100: 343 HP (T79), 298 Attack (T30), 328 Defense (T13), 158 Speed (T129),
158 Special Attack (136), 228 Special Defense (T104)

187-188-189: Hoppip/Skiploom/Jumpluff (Grass/Flying)
Location: Hoppip: Route 32, Route 33, Route 15, Route 14, Route 13, Route 12
Skiploom: Route 14, evolve Hoppip (L18)
Jumpluff: Evolve Skiploom (L27)

Natural Moves:
Splash (start)
Synthesis (starts in GS, L5 in Crystal)
Tail Whip (L5 Hoppip)
Tackle (L10 Hoppip)
Poison Powder (L13 Hoppip)
Stun Spore (L15 Hoppip)
Sleep Powder (L17 Hoppip)
Leech Seed (L20 Hoppip, L22 Skiploom)
Cotton Spore (L25 Hoppip, L29 Skiploom, L33 Jumpluff)
Mega Drain (L30 Hoppip, L36 Skiploom, L44 Jumpluff)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day 
(11), Sweet Scent (12), Snore (13), Hyper Beam (15, Jumpluff), Protect 
(17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), 
Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Defense Curl
(40), Rest (44), Attract (45), Flash (H5)

Breeding: Amnesia, Reflect, Double-Edge, Confusion, Pay Day, Growl, Encore,
Agility (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 150 HP, 75 Attack, 90 Defense, 130 Speed, 75 Special
Attack, 105 Special Defense
L100: 353 HP (T66), 208 Attack (T118), 238 Defense (T83), 318 Speed (T12),
208 Special Attack (T106), 268 Special Defense (T49)

190: Aipom (Normal)
Location: Headbutt mountain area trees

Natural Moves:
Scratch (start)
Tail Whip (start)
Sand-Attack (L6 Aipom)
Baton Pass (L12 Aipom)
Swift (L27 Aipom)
Screech (L36 Aipom)
Agility (L46 Aipom)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon 
(7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper 
Beam (15), Protect (17), Endure (20), Frustration (21), Iron Tail (23), 
Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team 
(32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense 
Curl (40), Thunderpunch (41), Dream Eater (42), Detect (43), Rest (44),
Attract (45), Thief (46), Fire Punch (48), Fury Cutter (49), Nightmare 
(50), Cut (H1), Strength (H4)

Breeding: Agility, Spite, Pursuit, Doubleslap, Counter, Slam, Beat Up, 
Screech, Mimic (Pokecenter)

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 130 HP, 90 Attack, 75 Defense, 105 Speed, 60 Special
Attack, 75 Special Defense
L100: 313 HP (T117), 238 Attack (T99), 208 Defense (T117), 268 Speed (T48),
178 Special Attack (T123), 208 Special Defense (T124)

191-192: Sunkern/Sunflora (Grass)
Location: Sunkern: National Park, Route 24
Sunflora: Evolve Sunkern (Sun Stone)

Natural Moves:
Absorb (start)
Growth (L4 Sunkern/Sunflora)
Mega Drain (L10 Sunkern)
Razor Leaf (L10 Sunflora)
Sunny Day (L19 Sunkern/Sunflora)
Synthesis (L31 Sunkern)
Petal Dance (L31 Sunflora)
Giga Drain (L46 Sunkern)
Solarbeam (L46 Sunflora)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
(12), Snore (13), Hyper Beam (15, Sunflora), Protect (17), Giga Drain (19),
Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team
(32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
(45), Cut (H1), Flash (H5)

Breeding: Splash (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 150 HP, 95 Attack, 75 Defense, 50 Speed, 125 Special
Attack, 105 Special Defense
L100: 353 HP (T66), 248 Attack (T88), 208 Defense (T117), 158 Speed (T129),
308 Special Attack (T19), 268 Special Defense (T49)

193: Yanma (Bug/Flying)
Location: Route 35

Natural Moves:
Tackle (start)
Foresoght (start)
Quick Attack (L7 Yanma)
Double Team (L13 Yanma)
Sonicboom (L19 Yanma)
Detect (L25 Yanma)
Supersonic (L31 Yanma)
Swift (L37 Yanma)
Wing Attack (Crystal: L37 Yanma)
Screech (L43 Yanma)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day
(11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure
(20), Frustration (21), Solarbeam (22), Return (27), Double Team (32),
Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract
(45), Thief (46), Flash (H6)

Breeding: Leech Life, Reversal, Supersonic, Steel Wing (Pokecenter), Sweet
Kiss (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 140 HP, 85 Attack, 65 Defense, 115 Speed, 95 Special
Attack, 65 Special Defense
L100: 333 HP (T85), 228 Attack (T106), 188 Defense (T130), 288 Speed (T32),
268 Special Attack (T50), 188 Special Defense (T132)

194-195: Wooper/Quagsire (Water/Ground)
Location: Wooper: Route 32, Ruins of Alph
Quagsire: Union Cave, Ruins of Alph, Route 26, Route 27, Route 10, Route 15,
Route 14, Route 13, Route 12, Mt. Silver, evolve Wooper (L20)

Natural Moves:
Water Gun (start)
Tail Whip (start)
Slam (L11 Wooper)
Amnesia (L21 Wooper, L23 Quagsire)
Earthquake (L31 Wooper, L35 Quagsire)
Rain Dance (L41 Wooper, L47 Quagsire)
Mist (L51 Wooper, L59 Quagsire)
Haze (L51 Wooper, L59 Quagsire)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Rock Smash (8), Hidden Power (10), Snore (13), Hyper Beam (15, Quagsire),
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail 
(23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team 
(32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sludge Bomb (36),
Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Surf (H3), 
Strength (H4, Quagsire), Flash (H5), Whirlpool (H6)

Breeding: Safeguard, Body Slam, Ancientpower, Belly Drum (Pokecenter),
Scary Face (Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 170 HP, 105 Attack, 105 Defense, 55 Speed, 85 Special 
Attack, 85 Special Defense
L100: 393 HP (T23), 268 Attack (T59), 268 Defense (T44), 168 Speed (T126)
228 Special Attack (T82), 228 Special Defense (T104)

198: Murkrow (Dark/Flying)
Location: Route 7, Route 16

Natural Moves:
Peck (start)
Pursuit (L11 Murkrow)
Haze (L16 Murkrow)
Night Shade (L26 Murkrow)
Faint Attack (L31 Murkrow)
Mean Look (L41 Murkrow)

TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11),
Snore (13), Icy Wind (16), Protect (17), Endure (20), Frustration (21),
Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Dream Eater (42), Detect (43), Rest (44),
Attract (45), Thief (46), Steel Wing (47), Nightmare (50), Fly (H2)

Breeding: Drill Peck, Wing Attack, Whirlwind, Quick Attack, Mirror Move,
Sky Attack (Crystal), Beat Up (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 135 HP, 105 Attack, 62 Defense, 111 Speed, 105 Special
Attack, 62 Special Defense
L100: 323 HP (T105), 268 Attack (T59), 182 Defense (T134), 280 Speed (T30),
268 Special Attack (T50), 182 Special Defense (137)

200: Misdreavus (Ghost)
Location: Mt. Silver

Natural Moves:
Growl (start)
Psywave (start)
Spite (L6 Misdreavus)
Confuse Ray (L12 Misdreavus)
Mean Look (L19 Misdreavus)
Psybeam (L27 Misdreavus)
Pain Split (L36 Misdreavus)
Perish Song (L46 Misdreavus)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9),
Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Thunder (25), Return (27), Psychic (29),
Shadow Ball (30), Double Team (32), Swagger (34), Sleep Talk (35), Swift
(39), Defense Curl (40), Dream Eater (42), Rest (44), Attract (45), Thief
(46), Nightmare (50), Flash (H5)

Breeding: Destiny Bond, Screech, Hypnosis (Pokecenter)

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 135 HP, 80 Attack, 80 Defense, 105 Speed, 105 Special
Attack, 105 Special Defense
L100: 323 HP (T105), 218 Attack (T114), 218 Defense (T103), 268 Speed (T48),
268 Special Attack (T50), 268 Special Defense (T49)

201: Unown (Psychic)
Location: Ruins of Alph

Natural Moves:
Hidden Power (start)

TM/HM: None

Breeding: None (genderless Pokemon)

Crystal Move Tutor: None

Maximum Stats: L50: 123 HP, 92 Attack, 68 Defense, 68 Speed, 92 Special 
Attack, 68 Special Defense
L100: 299 HP (T133), 242 Attack (98), 194 Defense (T128), 194 Speed (T114),
242 Special Attack (77), 194 Special Defense (T130)

202: Wobbuffet (Psychic)
Location: Dark Cave (route 45 entrance)

Natural Moves:
Counter (start)
Mirror Coat (start)
Destiny Bond (start)
Safeguard (start)

TM/HM: None

Breeding: Mimic (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 265 HP, 53 Attack, 78 Defense, 53 Speed, 53 Special
Attack, 78 Special Defense
L100: 583 HP (2), 164 Attack (135), 214 Defense (T113), 164 Speed (128)
164 Special Attack (135), 214 Special Defense (123)

203: Girafarig (Normal/Psychic)
Location: Route 43

Natural Moves:
Tackle (start)
Growl (start)
Confusion (L7 Girafarig)
Stomp (L13 Girafarig)
Agility (L20 Girafarig)
Baton Pass (L30 Girafarig)
Psybeam (L41 Girafarig)
Crunch (L54 Girafarig)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8),
Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17),
Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26),
Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Rest (44),
Attract (45), Thief (46), Nightmare (50), Strength (H4)

Breeding: Amnesia, Beat Up, Foresight, Future Sight, Take Down

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 145 HP, 100 Attack, 85 Defense, 105 Speed, 110 Special
Attack, 85 Special Defense
L100: 343 HP (T79), 258 Attack (T76), 228 Defense (T93), 268 Speed (T48),
278 Special Attack (T42), 228 Special Defense (T104)

204-205: Pineco/Forretress (Bug, Bug/Steel)
Location: Pineco: Headbutt forest area trees
Forretress: Evolve Pineco (L31)

Natural Moves:
Tackle (start)
Protect (start)
Selfdestruct (L8 Pineco)
Take Down (L15 Pineco)
Rapid Spin (L22 Pineco)
Bide (L29 Pineco)
Explosion (L36 Pineco, L39 Forretress)
Spikes (L43 Pineco, L49 Forretress)
Double-Edge (L50 Pineco, L59 Forretress)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam
(15, Forretress), Protect (17), Giga Drain (19), Endure (20), Frustration
(21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep
Talk (35), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45),
Strength (H4)

Breeding: Reflect, Pin Missile, Flail, Swift, Substitute (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 150 HP, 110 Attack, 160 Defense, 60 Speed, 80 Special
Attack, 80 Special Defense
L100: 353 HP (T66), 278 Attack (T50), 378 Defense (T4), 178 Speed (T122),
218 Special Attack (T94), 218 Special Defense (T116)

206: Dunsparce (Normal)
Location: Dark Cave

Natural Moves:
Rage (start)
Defense Curl (L5 Dunsparce)
Glare (L13 Dunsparce)
Spite (L18 Dunsparce)
Pursuit (L26 Dunsparce)
Screech (L30 Dunsparce)
Take Down (L38 Dunsparce)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), 
Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore 
(13), Protect (17), Rain Dance (18), Endure (20), Frustration (21), 
Solarbeam (22), Iron Tail (23), Thunder (25), Return (27), Dig (28), 
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Defense 
Curl (40), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare
(50), Strength (H4)

Breeding: Rock Slide, Ancientpower, Bite, Bide, Horn Drill (Pokecenter),
Fury Attack (Pokecenter)

Crystal Move Tutor: Thunderbolt, Flamethrower

Maximum Stats: L50: 175 HP, 90 Attack, 90 Defense, 65 Speed, 85 Special
Attack, 85 Special Defense
L100: 403 HP (T15), 238 Attack (T99), 238 Defense (T83), 188 Speed (T116),
228 Special Attack (T82), 228 Special Defense (T104)

207: Gligar (Ground/Flying)
Location: Route 45 (Gold only)

Natural Moves:
Poison Sting (start)
Sand-Attack (L6 Gligar)
Harden (L13 Gligar)
Quick Attack (L20 Gligar)
Faint Attack (L28 Gligar)
Slash (L36 Gligar)
Screech (L44 Gligar)
Guillotine (L54 Gligar)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10),
Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21),
Iron Tail (23), Return (27), Double Team (32), Swagger (34), Sleep Talk (35),
Sludge Bomb (36), Sandstorm (37), Swift (39), Detect (43), Rest (44),
Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Strength (H4)

Breeding: Wing Attack, Metal Claw, Razor Wind, Counter

Crystal Move Tutor: None

Other: Earthquake (Pokemon Stadium 2)

Maximum Stats: L50: 140 HP, 95 Attack, 125 Defense, 105 Speed, 55 Special
Attack, 85 Special Defense
L100: 333 HP (T85), 248 Attack (T88), 308 Defense (T22), 268 Speed (T48),
168 Special Attack (T130), 228 Special Defense (T104)

209-210: Snubbull/Granbull (Normal)
Location: Snubbull: Route 38
Granbull: Evolve Snubbull (L23)

Natural Moves:
Tackle (start)
Scary Face (start)
Tail Whip (L4 Snubbull)
Charm (L8 Snubbull)
Bite (L13 Snubbull)
Lick (L18 Snubbull)
Roar (L26 Snubbull, L28 Granbull)
Rage (L34 Snubbull, L38 Granbull)
Take Down (L43 Snubbull, L51 Granbull)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5), Toxic (6),
Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore
(13), Hyper Beam (15, Granbull), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap 
(31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35),
Sludge Bomb (36), Defense Curl (40), Thunderpunch (41), Detect (43), Rest
(44), Attract (45), Thief (46), Fire Punch (48), Strength (H4)

Breeding: Heal Bell, Reflect, Crunch, Faint Attack, Lick, Metronome, Leer,
Present, Lovely Kiss (Pokecenter)

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 165 HP, 140 Attack, 95 Defense, 65 Speed, 80 Special
Attack, 80 Special Defense
L100: 383 HP (T32), 338 Attack (T13), 248 Defense (T70), 188 Speed (T116),
218 Special Attack (T94), 218 Special Defense (T116)

211: Qwilfish (Water/Poison)
Location: Route 32, Route 12, Route 13 (fishing, need Super Rod unless
swarming on Route 32)

Natural Moves:
Spikes (Crystal: Start)
Tackle (start)
Poison Sting (start)
Harden (L10 Qwilfish)
Minimize (L10 Qwilfish)
Water Gun (L19 Qwilfish)
Pin Missile (L28 Qwilfish)
Take Down (L37 Qwilfish)
Hydro Pump (L46 Qwilfish)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Hidden Power (10),
Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
Sleep Talk (35), Sludge Bomb (36), Swift (39), Defense Curl (40), Rest (44),
Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7)

Breeding: Haze, Bubblebeam, Flail, Supersonic, Double-Edge (Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 140 HP, 115 Attack, 95 Defense, 105 Speed, 75 Special
Attack, 75 Special Defense
L100: 333 HP (T85), 288 Attack (T38), 248 Defense (T70), 268 Speed (T48),
208 Special Attack (T106), 208 Special Defense (T124)

213: Shuckle (Bug/Rock)
Location: Route 40, Cianwood City

Natural Moves:
Constrict (start)
Withdraw (start)
Wrap (L9 Shuckle)
Encore (L14 Shuckle)
Safeguard (L23 Shuckle)
Bide (L28 Shuckle)
Rest (L37 Shuckle)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20),
Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Sandstorm
(37), Defense Curl (40), Rest (44), Attract (45), Strength (H4), Flash (H5)

Breeding: Sweet Scent

Crystal Move Tutor: None

Maximum Stats: L50: 95 HP, 30 Attack, 250 Defense, 25 Speed, 30 Special
Attack, 250 Special Defense
L100: 243 HP (138), 118 Attack (T138), 558 Defense (1), 108 Speed (138),
118 Special Attack (138), 558 Special Defense (1)

214: Heracross (Bug/Fighting)
Location: Headbutt mountain area trees

Natural Moves:
Tackle (start)
Leer (start)
Horn Attack (L6 Heracross)
Endure (L12 Heracross)
Fury Attack (L19 Heracross)
Counter (L27 Heracross)
Take Down (L35 Heracross)
Reversal (L44 Heracross)
Megahorn (L54 Heracross)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power 
(10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration
(21), Earthquake (26), Return (27), Double Team (32), Swagger (34), Sleep
Talk (35), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter
(49), Cut (H1), Strength (H4)

Breeding: Flail, Bide, Harden, Seismic Toss (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 155 HP, 145 Attack, 95 Defense, 105 Speed, 60 Special
Attack, 115 Special Defense
L100: 363 HP (T54), 348 Attack (T10), 248 Defense (T70), 268 Speed (T48),
178 Special Attack (T123), 288 Special Defense (T34)

215: Sneasel (Dark/Ice)
Location: Route 28

Natural Moves:
Scratch (start)
Leer (start)
Quick Attack (L9 Sneasel)
Screech (L17 Sneasel)
Faint Attack (L25 Sneasel)
Fury Swipes (L33 Sneasel)
Agility (L41 Sneasel)
Slash (L49 Sneasel)
Beat Up (L57 Sneasel)
Metal Claw (Crystal: L65 Sneasel)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8),
Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Icy Wind (16),
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23),
Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32),
Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40),
Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Fury
Cutter (49), Nightmare (50), Cut (H1), Surf (H3), Strength (H4)

Breeding: Reflect, Foresight, Counter, Bite, Spite, Moonlight (Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 130 HP, 115 Attack, 75 Defense, 135 Speed, 55 Special
Attack, 95 Special Defense
L100: 313 HP (T117), 288 Attack (T38), 208 Defense (T117), 328 Speed (T8),
168 Special Attack (T130), 248 Special Defense (T82)

216-217: Teddiursa/Ursaring (Normal)
Location: Teddiursa: Route 45 (Gold only)
Ursaring: Victory Road, Route 28, Mt. Silver (Gold only), evolve Teddiursa
(L30)

Natural Moves:
Scratch (start)
Leer (start)
Lick (L8 Teddiursa)
Fury Swipes (L15 Teddiursa)
Faint Attack (L22 Teddiursa)
Rest (L29 Teddiursa)
Slash (L36 Teddiursa, L39 Ursaring)
Snore (L43 Teddiursa, L49 Ursaring)
Thrash (L50 Teddiursa, L59 Ursaring)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Roar (5),
Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11),
Snore (13), Hyper Beam (15, Ursaring), Protect (17), Endure (20),
Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39),
Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Thief (46),
Fire Punch (48), Fury Cutter (49), Cut (H1), Strength (H4)

Breeding: Crunch, Seismic Toss, Focus Energy, Counter, Take Down, Metal
Claw (Crystal), Sweet Scent (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 165 HP, 150 Attack, 95 Defense, 75 Speed, 95 Special
Attack, 95 Special Defense
L100: 383 HP (T32), 358 Attack (T3), 248 Defense (T70), 208 Speed (T102),
248 Special Attack (T72), 248 Special Defense (T82)

218-219: Slugma/Magcargo (Fire, Fire/Rock)
Location: Slugma: Route 16, Route 17, Route 18
Magcargo: Evolve Slugma (L38)

Natural Moves:
Smog (start)
Ember (L8 Slugma)
Rock Throw (L15 Slugma)
Harden (L22 Slugma)
Amnesia (L29 Slugma)
Flamethrower (L36 Slugma)
Rock Slide (L43 Slugma, L48 Magcargo)
Body Slam (L48 Slugma, L60 Magcargo)

TM/HM: Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10),
Sunny Day (11), Snore (13), Hyper Beam (15, Magcargo), Protect (17), Endure
(20), Frustration (21), Earthquake (26, Magcargo), Return (27), Mud-Slap 
(31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), 
Defense Curl (40), Rest (44), Attract (45), Strength (H4)

Breeding: Acid Armor

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 125 HP, 70 Attack, 140 Defense, 50 Speed, 100 Special
Attack, 100 Special Defense
L100: 303 HP (T127), 198 Attack (T123), 338 Defense (T9), 158 Speed (T129),
258 Special Attack (T62), 258 Special Defense (T63)

220-221: Swinub/Pilowswine (Ice/Ground)
Location: Swinub: Ice Cave
Pilowswine: Evolve Swinub (L33)

Natural Moves:
Tackle (start)
Powder Snow (L10 Swinub)
Endure (L19 Swinub)
Take Down (L28 Swinub)
Fury Attack (L33 Pilowswine)
Mist (L37 Swinub, L42 Pilowswine)
Blizzard (L46 Swinub, L56 Pilowswine)
Amnesia (Crystal: L55 Swinub, L70 Pilowswine)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
Power (1), Snore (13), Blizzard (14), Hyper Beam (15, Pilowswine), Icy Wind
(16), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
Earthquake (26), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
Defense Curl (40), Detect (43), Rest (44), Attract (45), Strength (H4)

Breeding: Rock Slide, Body Slam, Ancientpower, Bite, Take Down, Whirlwind
(Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 175 HP, 120 Attack, 100 Defense, 70 Speed, 80 Special
Attack, 80 Special Defense
L100: 403 HP (T15), 298 Attack (T30), 258 Defense (T54), 198 Speed (T108),
218 Special Attack (T94), 218 Special Defense (T116)

222: Corsola (Water/Rock)
Location: Route 19, Route 34, Route 40, Olivine City (need Good Rod or 
better, only during morning or afternoon)

Natural Moves:
Tackle (start)
Harden (L7 Corsola)
Bubble (L13 Corsola)
Recover (L19 Corsola)
Bubblebeam (L25 Corsola)
Spike Cannon (L31 Corsola)
Mirror Coat (L37 Corsola)
Ancientpower (L43 Corsola)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Earthquake (26), Return (27), Psychic (29),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4),
Whirlpool (H6)

Breeding: Amnesia, Safeguard, Rock Slide, Screech, Mist

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 130 HP, 75 Attack, 105 Defense, 55 Speed, 85 Special
Attack, 105 Special Defense
L100: 313 HP (T117), 208 Attack (T118), 268 Defense (T44), 168 Speed (T126),
228 Special Attack (T82), 268 Special Defense (T49)

223-224: Remoraid/Octillery (Water)
Location: Remoraid: Route 44 (fish, need Super Rod unless swarming)
Octillery: Evolve Remoraid (L25)

Natural Moves:
Water Gun (start)
Lock-On (L11 Remoraid)
Bubblebeam  \
Psybeam----- (L22 Remoraid)
Aurora Beam /
Octazooka (L25 Octillery)
Focus Energy (L33 Remoraid, L38 Octillery)
Ice Beam (L44 Remoraid, L54 Octillery)
Hyper Beam (L55 Remoraid, L70 Octillery)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Hyper Beam (15),
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Defense Curl (40), Rest (44), Attract (45), Thief (46), Surf (H3), Whirlpool
(H6)

Breeding: Haze, Aurora Beam, Octazooka, Screech, Supersonic, Mist (Pokecenter),
Amnesia (Pokecenter)

Crystal Move Tutor: Ice Beam, Flamethrower

Maximum Stats: L50: 150 HP, 125 Attack, 95 Defense, 65 Speed, 125 Special
Attack, 95 Special Defense
L100: 353 HP (T66), 308 Attack (T23), 248 Defense (T70), 188 Speed (T116),
308 Special Attack (T19), 248 Special Defense (T82)

225: Delibird (Ice/Flying)
Location: Ice Cave (Silver only)

Natural Move:
Present (start)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief
(46), Fly (H2)

Breeding: Aurora Beam, Future Sight, Rapid Spin, Quick Attack, Splash,
Pay Day (Pokecenter), Spikes (Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 120 HP, 75 Attack, 65 Defense, 95 Speed, 85 Special
Attack, 65 Special Defense
L100: 293 HP (135), 208 Attack (T118), 188 Defense (T130), 248 Speed (T72),
228 Special Attack (T82), 188 Special Defense (T132)

226: Mantine (Water/Flying)
Location: Route 41 (Gold only)

Natural Moves:
Tackle (start)
Bubble (start)
Supersonic (L10 Mantine)
Bubblebeam (L18 Mantine)
Take Down (L25 Mantine)
Agility (L32 Mantine) 
Wing Attack (L40 Mantine)
Confuse Ray (L49 Mantine)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool
(H6), Waterfall (H7)

Breeding: Haze, Twister, Hydro Pump, Slam, Gust (Pokecenter)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 140 HP, 60 Attack, 90 Defense, 90 Speed, 100 Special
Attack, 160 Special Defense
L100: 333 HP (T85), 178 Attack (T132), 238 Defense (T83), 238 Speed (T76),
258 Special Attack (T62), 378 Special Defense (4)

227: Skarmory (Steel/Flying)
Location: Route 45 (Silver only)

Natural Moves:
Leer (start)
Peck (start)
Sand-Attack (L13 Skarmory)
Swift (L19 Skarmory)
Agility (L25 Skarmory)
Fury Attack (L37 Skarmory)
Steel Wing (L49 Skarmory)

TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
Detect (43), Rest (44), Attract (45), Steel Wing (47), Cut (H1), Fly (H2)

Breeding: Drill Peck, Whirlwind, Pursuit, Sky Attack (Crystal), Fury Cutter
(Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 140 HP, 100 Attack, 160 Defense, 90 Speed, 60 Special
Attack, 90 Special Defense
L100: 333 HP (T85), 258 Attack (T76), 378 Defense (T4), 238 Speed (T76),
178 Special Attack (T123), 238 Special Defense (T91)

228-229: Houndour/Houndoom (Dark/Fire)
Location: Houndour: Route 7
Houndoom: Evolve Houndour (L24)

Natural Moves:
Leer (start)
Ember (start)
Roar (L7 Houndour)
Smog (L13 Houndour)
Bite (L20 Houndour)
Faint Attack (L27 Houndour, L30 Houndoom)
Flamethrower (L35 Houndour, L41 Houndoom)
Crunch (L43 Houndour, L52 Houndoom)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17),
Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Return (27),
Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
(35), Sludge Bomb (36), Fire Blast (38), Swift (39), Dream Eater (42),
Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50), Strength
(H4, Houndoom)

Breeding: Counter, Pursuit, Reversal, Rage, Spite, Beat Up, Fire Spin

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 150 HP, 110 Attack, 70 Defense, 115 Speed, 130 Special
Attack, 100 Special Defense
L100: 353 HP (T66), 278 Attack (T50), 198 Defense (T123), 288 Speed (T32),
318 Special Attack (T13), 258 Special Defense (T63)

231-232: Phanpy/Donphan (Ground)
Location: Phanpy: Route 45 (Silver only)
Donphan: Victory Road, Route 28, Mt. Silver (Silver only), evolve Phanpy
(L25)

Natural Moves:
Tackle (start)
Growl (start)
Defense Curl (L9 Phanpy)
Flail (L17 Phanpy)
Take Down (L25 Phanpy)
Fury Attack (L25 Donphan)
Rollout (L33 Phanpy/Donphan)
Endure (L41 Phanpy)
Rapid Spin (L41 Donphan)
Double-Edge (L49 Phanpy)
Earthquake (L49 Donphan)

TM/HM: Headbutt (2), Curse (3), Rollout (4), Roar (5), Toxic (6), Rock Smash
(8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Donphan),
Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
(37), Defense Curl (40), Rest (44), Attract (45), Strength (H4)

Breeding: Ancientpower, Body Slam, Focus Energy, Water Gun (Crystal, but
why?), Encore (Pokecenter), Absorb (Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 165 HP, 140 Attack, 140 Defense, 70 Speed, 80 Special
Attack, 80 Special Defense
L100: 383 HP (T32), 338 Attack (T13), 338 Defense (T9), 198 Speed (T108),
218 Special Attack (T94), 218 Special Defense (T116)

234: Stantler (Normal)
Location: Route 36, Route 37

Natural Moves:
Tackle (start)
Leer (L8 Stantler)
Hypnosis (L15 Stantler)
Stomp (L23 Stantler)
Sand-Attack (L31 Stantler)
Take Down (L40 Stantler)
Confuse Ray (L49 Stantler)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Psych Up (9), Hidden
Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18),
Endure (20), Frustration (21), Earthquake (26), Return (27), Psychic (29),
Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), 
Nightmare (50), Flash (H5)

Breeding: Reflect, Light Screen, Bite, Disable, Spite, Safeguard
(Pokecenter)

Crystal Move Tutor: None

Maximum Stats: L50: 148 HP, 115 Attack, 82 Defense, 105 Speed, 105 Special
Attack, 85 Special Defense
L100: 349 HP (T77), 288 Attack (T38), 222 Defense (102), 268 Speed (T48),
268 Special Attack (T50), 228 Special Defense (T104)

235: Smeargle (Normal)
Location: Ruins of Alph

Natural Moves:
Sketch (start)
Sketch (L11 Smeargle, and every 10 levels after that)

TM/HM: None

Breeding: None

Crystal Move Tutor: None

Maximum Stats: L50: 130 HP, 40 Attack, 55 Defense, 95 Speed, 40 Special
Attack, 65 Special Defense
L100: 313 HP (T117), 138 Attack (T136), 168 Defense (T136), 248 Speed (T72),
138 Special Attack (137), 188 Special Defense (T132)

236-237: Tyrogue/Hitmontop (Fighting)
Location: Tyrogue: Mt. Mortar
Hitmontop: Evolve Tyrogue (L20, Attack must = Defense)

Natural Moves:
Tackle (Tyrogue starts with this)
Rolling Kick (Hitmontop starts with this)
Focus Energy (L7 Hitmontop)
Pursuit (L13 Hitmontop)
Quick Attack (L19 Hitmontop)
Rapid Spin (L25 Hitmontop)
Counter (L31 Hitmontop)
Detect (L37 Hitmontop)
Agility (L43 Hitmontop)
Triple Kick (L49 Hitmontop)

TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10),
Snore (13), Protect (17), Endure (20), Frustration (21), Return (27), Dig
(28, Hitmontop), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
(35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Strength
(H4)

Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
(Crystal), Rage (Pokecenter)

Maximum Stats: L50: 125 HP, 115 Attack, 115 Defense, 90 Speed, 55 Special
Attack, 130 Special Defense
L100: 303 HP (T127), 288 Attack (T38), 288 Defense (T33), 238 Speed (T76),
168 Special Attack (T130), 318 Special Defense (T12)

241: Miltank (Normal)
Location: Route 38, Route 39

Natural Moves:
Tackle (start)
Growl (L4 Miltank)
Defense Curl (L8 Miltank)
Stomp (L13 Miltank)
Milk Drink (L19 Miltank)
Bide (L26 Miltank)
Rollout (L34 Miltank)
Body Slam (L43 Miltank)
Heal Bell (L53 Miltank)

TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day
(11), Sweet Scent (12), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind
(16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron
Tail (23), Thunder (25), Earthquake (26), Return (27), Shadow Ball (30),
Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
(35), Sandstorm (37), Defense Curl (40), Thunderpunch (41), Rest (44),
Attract (45), Fire Punch (48), Surf (H3), Strength (H4)

Breeding: Seismic Toss, Reversal, Present, Mega Kick (Pokecenter)

Crystal Move Tutor: Thunderbolt, Ice Beam

Maximum Stats: L50: 170 HP, 100 Attack, 125 Defense, 120 Speed, 60 Special
Attack, 90 Special Defense
L100: 393 HP (T23), 258 Attack (T76), 308 Defense (T22), 298 Speed (T19),
178 Special Attack (T123), 238 Special Defense (T91)

243: Raikou (Electric)
Location: Wanders around Johto

Natural Moves:
Bite (start)
Leer (start)
Thundershock (L11 Raikou)
Roar (L21 Raikou)
Quick Attack (L31 Raikou)
Spark (L41 Raikou)
Reflect (L51 Raikou)
Crunch (L61 Raikou)
Thunder (L71 Raikou)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock
Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13),
Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration
(21), Iron Tail (23), Thunder (25), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
Detect (43), Rest (44), Cut (H1), Strength (H4), Flash (H5)

Breeding: None (legendary)

Crystal Move Tutor: Thunderbolt

Maximum Stats: L50: 165 HP, 105 Attack, 95 Defense, 135 Speed, 135 Special
Attack, 120 Special Defense
L100: 383 HP (T32), 268 Attack (T59), 248 Defense (T70), 328 Speed (T8),
328 Special Attack (T8), 298 Special Defense (T21)

244: Entei (Fire)
Location: Wanders around Johto

Natural Moves:
Bite (start)
Leer (start)
Ember (L11 Entei)
Roar (L21 Entei)
Fire Spin (L31 Entei)
Stomp (L41 Entei)
Flamethrower (L51 Entei)
Swagger (L61 Entei)
Fire Blast (L71 Entei)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Psych
Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15),
Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22),
Iron Tail (23), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39),
Detect (43), Rest (44), Cut (H1), Strength (H4), Flash (H5)

Breeding: None (legendary)

Crystal Move Tutor: Flamethrower

Maximum Stats: L50: 190 HP, 135 Attack, 105 Defense, 120 Speed, 110 Special
Attack, 95 Special Defense
L100: 433 HP (8), 328 Attack (T16), 268 Defense (T44), 298 Speed (T19),
278 Special Attack (T42), 248 Special Defense (T82)

245: Suicune (Water)
Location: Wanders around Johto

Natural Moves:
Bite (start)
Leer (start)
Water Gun (L11 Suicune)
Roar (L21 Suicune)
Rain Dance (Crystal: L21 Suicune)
Gust (L31 Suicune)
Bubblebeam (L41 Suicune (GS), L11 Suicune (Crystal))
Aurora Beam (Crystal: L41 Suicune)
Mist (L51 Suicune)
Mirror Coat (L61 Suicune)
Hydro Pump (L71 Suicune)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Psych
Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper
Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
Frustration (21), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31),
Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
Detect (43), Rest (44), Cut (H1), Surf (H3), Whirlpool (H6), Waterfall (H7)

Breeding: None (legendary)

Crystal Move Tutor: Ice Beam

Maximum Stats: L50: 175 HP, 95 Attack, 135 Defense, 105 Speed, 110 Special
Attack, 135 Special Defense
L100: 403 HP (T15), 248 Attack (T88), 328 Defense (T13), 268 Speed (T48),
278 Special Attack (T42), 328 Special Defense (T10)

246-247-248: Larvitar/Pupitar/Tyranitar (Ground/Rock, Ground/Rock,
Rock/Dark)
Location: Larvitar: Mt. Silver
Pupitar: Evolve Larvitar (L30)
Tyranitar: Evolve Pupitar (L55)

Natural Moves:
Bite (start)
Leer (start)
Sandstorm (L8 Larvitar)
Screech (L15 Larvitar)
Rock Slide (L22 Larvitar)
Thrash (L29 Larvitar)
Scary Face (L36 Larvitar, L38 Pupitar)
Crunch (L43 Larvitar, L47 Pupitar)
Earthquake (L50 Larvitar, L56 Pupitar, L61 Tyranitar)
Hyper Beam (L57 Larvitar, L65 Pupitar, L75 Tyranitar)

TM/HM: Dynamicpunch (1, Tyranitar), Headbutt (2), Curse (3), Roar (5,
Tyranitar), Toxic (6), Rock Smash (8, Tyranitar), Hidden Power (10), Sunny
Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure
(20), Frustration (21), Iron Tail (23, Tyranitar), Dragonbreath (24,
Tyranitar), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double
Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38,
Tyranitar), Detect (43), Rest (44), Attract (45), Fire Punch (48, Tyranitar),
Fury Cutter (49, Tyranitar), Nightmare (50, Tyranitar), Cut (H1, Tyranitar),
Surf (H3, Tyranitar), Strength (H4, Tyranitar)

Breeding: Outrage, Stomp, Focus Energy, Ancientpower, Pursuit, Rage
(Pokecenter)

Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower (all three are
Tyranitar only)

Maximum Stats: L50: 145 HP, 104 Attack, 90 Defense, 71 Speed, 85 Special
Attack, 90 Special Defense*
L100: 403 HP (T15), 366 Attack (T1), 318 Defense (T17), 220 Speed (95),
288 Special Attack (T35), 298 Special Defense (T21)

*As with Dragonair/Dragonite, the L50 stats for Tyranitar are those for
Pupitar.

249: Lugia (Psychic/Flying)
Location: Whirl Islands (only one)

Natural Moves:
Aeroblast (start)
Safeguard (L11 Lugia)
Gust (L22 Lugia)
Recover (L33 Lugia)
Hydro Pump (L44 Lugia)
Rain Dance (L55 Lugia)
Swift (L66 Lugia)
Whirlwind (L77 Lugia)
Ancientpower (L88 Lugia)
Future Sight (L99 Lugia)

TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock
Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13),
Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18),
Giga Drain (19), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath
(24), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball
(30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35),
Sandstorm (37), Swift (39), Dream Eater (42), Detect (43), Rest (44), Steel
Wing (47), Nightmare (50), Fly (H2), Surf (H3), Strength (H4), Whirlpool
(H6), Waterfall (H7)

Breeding: None (legendary)

Crystal Move Tutor: Thunderbolt, Ice Beam

Maximum Stats: L50: 181 HP, 110 Attack, 150 Defense, 130 Speed, 110 Special
Attack, 174 Special Defense
L100: 415 HP (T9), 278 Attack (T50), 358 Defense (T6), 318 Speed (T12),
278 Special Attack (T42), 406 Special Defense (T2)

250: Ho-oh (Fire/Flying)
Location: Tin Tower (only one)

Natural Moves:
Sacred Fire (start)
Safeguard (L11 Ho-oh)
Gust (L22 Ho-oh)
Recover (L33 Ho-oh)
Fire Blast (L44 Ho-oh)
Sunny Day (L55 Ho-oh)
Swift (L66 Ho-oh)
Whirlwind (L77 Ho-oh)
Ancientpower (L88 Ho-oh)
Future Sight (L99 Ho-oh)

TM/HM: Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych
Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15),
Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration
(21), Solarbeam (22), Dragonbreath (24), Thunder (25), Earthquake (26),
Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39),
Dream Eater (42), Detect (43), Rest (44), Steel Wing (47), Nightmare (50),
Fly (H2), Strength (H4), Flash (H5)

Breeding: None (legendary)

Crystal Move Tutor: Thunderbolt, Flamethrower

Maximum Stats: L50: 181 HP, 150 Attack, 110 Defense, 110 Speed, 130 Special
Attack, 174 Special Defense
L100: 415 HP (T9), 358 Attack (T3), 278 Defense (T39), 278 Speed (T41),
318 Special Attack (T13), 406 Special Defense (T2)

251: Celebi (Psychic/Grass)
Location: Use a Gameshark code

Natural Moves:
Leech Seed (start)
Confusion (start)
Recover (start)
Heal Bell (start)
Safeguard (L10 Celebi)
Ancientpower (L20 Celebi)
Future Sight (L30 Celebi)
Baton Pass (L40 Celebi)
Perish Song (L50 Celebi)

TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day
(11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17), Rain
Dance (18), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22),
Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32),
Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Defense Curl (40),
Detect (43), Rest (44), Nightmare (50), Flash (H5)

Breeding: None (legendary)

Crystal Move Tutor: None

Maximum Stats: L50: 175 HP, 120 Attack, 120 Defense, 120 Speed, 120 Special
Attack, 120 Special Defense
L100: 403 HP (T15), 298 Attack (T30), 298 Defense (T25), 298 Speed (T19),
298 Special Attack (T22), 298 Special Defense (T21)

6) Movesets by Ibuki/Donald

Ibuki's back, with movesets for EVERY final-form Pokemon in the game. These
will be of great help in those climatic battles. (For the record: STAB
stands for Same-Type Attack Bonus; if the type of the Pokemon and the type
of the move are the same, the damage is increased by 1.5).

If my own recommendation is different, I will add it. Take it away, Ibuki!

In some cases, you will see more than one move choice for a slot. They are
both equally effective, but the first move listed is my recommendation. 

#3 Venusaur (1):
~Hidden Power (Rock)
~Leech Seed
~Razor Leaf
~Sleep Powder/Reflect/Light Screen/Safeguard
@Leftovers

Standard annoyance Venusaur - If you're playing in a Sleep Clause
environment, then pick a psuedo-pass move and run with it. Rock HP is for
wiping out Fires, Flyers, Bugs, and Ice Pokemon.

#3 Venusaur (2):
~Synthesis
~Body Slam
~Razor Leaf
~Swords Dance
@Leftovers

The old RBY standard Venusaur, made better due to a self-recovery move.
Body Slam's mad PAR rate makes up for the lack of Stun Spore. ;_;

#6 Charizard:
~Sunny Day
~Fire Blast
~Swords Dance
~Earthquake
@Leftovers

With Charizard's massive Special Attack (316), Sunny Dayed Fire Blast
is going to HURT. Swords and EQ for Rocks and Waters who are naturally
resistant to FB.

#9 Blastoise (1):
~Rain Dance
~Mirror Coat
~Surf
~Rest
@Mint Berry

Standard Mirror Coating Blastoise. It's pretty predictable, but still
mighty effective. Rain Dance is to lure out Thunder users if you're
playing the great unwashed - Blastoise can survive all special moves
except for Zapdos's Thunder and Exeggutor's Solarbeam (which is weakened
by the RD anyway).

#9 Blastoise (2):
~Haze
~Attract
~Surf
~Earthquake
@Leftovers

Sort of a utility Blastoise. Attract should buy you enough time to attack
with Surf/Earthquake, or to get a quick Haze off before switching out to
a counter-Pokemon. Ass/u/meing that the gender is in your favour.

#12 Butterfree:
~Psychic
~Nightmare
~Stun Spore
~Sleep Powder
@Focus Band

This set is effective, I don't care what anyone says. It's taken out a
Forretress BEFORE it could Spike, which set me up for a nice win. Sleep
Powder first, Nightmare on the switch, and if they are still in, they
will probably switch out - only to get Stun Spore right between the eyes.

#15 Beedrill:
~Sludge Bomb
~Hidden Power (Bug)
~Swords Dance
~Rest
@Mint Berry

Beedrill can take out a lot with two Dances, but can it survive the setup?
Pass some speed into this thing, or it's lights out.

#18 Pidgeot:
~Double-Edge/Wing Attack
~Hidden Power (Ground)
~Whirlwind
~Mirror Move
@Miracleberry

Mirror Move has interesting possibilities - such as switching into an
Earthquake from Rhydon and knocking it right back. :-) The rest is
standardish. Miracleberry is to maintain Pidgeot's main advantage - his
decent Speed.

#20 Raticate:
~Super Fang
~Screech
~Return/Double-Edge
~Shadow Ball
@Leftovers

Super Fang is a requirement for any good Raticate. Screech and the Normal
move running off 'Cate's attack can do a lot of damage, with Shadow Ball
for those annoying Ghosties.

#22 Fearow (1):
~Tri Attack/Double-Edge
~HP Ground
~Drill Peck
~Rest
@Mint Berry

Tri Attack is for those who like a little annoyance with their Flying-types,
otherwise, go with DE's massive power. Rest + Mint Berry may suck unprotected,
but it will keep Fearow alive long enough to do something to a Rock or 
Electric with the Ground HP.

#22 Fearow (2):
~Drill Peck
~Curse
~Double Team
~Whirlwind
@Leftovers

ThePeople's Fearow. ^_- I'm not big on the twelve-turn setup, but you can
fake out the Whirlwinders with a combination of your own Whirlwind and DT.

#24 Arbok (1):
~Glare
~Screech
~Earthquake
~Sludge Bomb
@Leftovers

The old Arbok set that both striker and I have been listing since the
beginning. Still works, so there's no real reason to change it.

#24 Arbok (2):
~Haze
~Glare
~Swagger
~Sludge Bomb
@Leftovers

Swagger + Haze is just the same as Confuse Ray, IIRC. You can elect not
to Haze if the opponent is a special attacker (such as an Alakazam), but
make sure you Haze the physical Pokemon. Sludge Bomb to give Arbok
something to do.

#26 Raichu (1):
~Surf
~Thunder
~Rain Dance
~Body Slam/Attract/Thunder Wave/Reflect
@Miracleberry/Leftovers

The classic Dancing Rat combo. Body Slam will do neutral damage to Grass
(who resist Surf/Thunder) and has a high chance of PAR running off decent
Attack, so it's good for a fourth move.

#26 Raichu (2):
~Thunder Wave
~Sweet Kiss
~Attract
~Headbutt
@Leftovers

A personal favourite of mine, this is the Raichu set for those who LOVE
to pile indirect statues on the opponent until they cry like a baby or
run. Gender is irrelevant because both genders have their advantages when
using Attract - and a female Raichu can have a 270 Attack, which is
still decent.

#26 Raichu (3):
~Thunderbolt
~Agility/Thunder Wave
~Endure
~Reversal
@Miracleberry/Focus Band

Having Leftovers on an Endure/Reversal Pokemon sort of defeats the purpose,
FYI. Great for taking out Tyranitar - Thunderbolt as he Quakes, hope it
doesn't CH, Endure the next shot, then Reversal him out of existence.
Agility to maintain speed advantage - Thunder Wave works in that way also,
but Agility will last until Raichu bites it.

#28 Sandslash (1):
~Earthquake
~Rock Slide
~Swords Dance
~Substitute/Counter
@Leftovers

Old skool RBY Sandslash. Substitute will allow you to Dance up without
fear of death by Surf, but Counter will allow you to OHKO fugly Hidden Power
legends such as Raikou. Note that the two are mutually exclusive - Counter
won't work if you have a Sub.

#28 Sandslash (2):
~Earthquake
~Hidden Power (Bug)
~Safeguard
~Rapid Spin
@Leftovers

DonSlash works OK as a starter. EQ is obvious, the HP is for Psychic
leads and BP Umbreon, and Rapid Spin for ridding yourself of Spikes.
Originally, it had Rock Slide over the HP until striker informed me that
Rock Slide + Rapid Spin/Safeguard = illegal. ;_;

#31 Nidoqueen:
~Attract
~Body Slam
~Earthquake
~Substitute/Ice Beam
@Leftovers

Parattract Nidoqueen. Might not work as well for you because Body Slam
seems to have a PAR rate of 2/3 for me instead of the 3/10 it should have
normally. :-)

#34 Nidoking (1):
~Lovely Kiss
~Counter
~Earthquake
~Rock Slide/Rest
@Leftovers

LugiaStorm's Nidoking, very annoying. Requires a trip to the New York
Pokecenter to work, tho. Rock Slide is good for taking out Flyers, but
Counter + Rest will allow you to do the same thing.

#34 Nidoking (2):
~Lovely Kiss
~Earthquake
~Ice Beam
~Thunderbolt
@Leftovers

Cloud's Nidoking. Ooh, this thing is a pain to take out. Again, it
basically runs off Lovely Kiss with a variety of attacks to back it up.

#34 Nidoking (3):
~Rest
~Sleep Talk
~Horn Drill
~Fissure
@Leftovers

Fishtauros with more weaknesses and less speed. And yet, it's still worked
in the past. Weird.

#36 Clefable (1):
~Sunny Day
~Flamethrower/Fire Blast
~Solarbeam
~Moonlight
@Leftovers

The first popular moveset for Clefable, but its use is decreasing rapidly
except for theme teams centered around Sunny Day.

#36 Clefable (2):
~Encore
~Belly Drum
~Moonlight
~Return
@Leftovers

Encorefable as striker posted in his most recent release. Always good for
an annoyance on Cursing Pokemon - and once you take them out with BD
Returns, you might be able to sweep. :)

#36 Clefable (3):
~Rest
~Sleep Talk
~Ice Beam
~Return
@Leftovers

DonFable, a nasty Sleep Talking set. Watch for Steels, as they can take
both Ice and Normal moves without problems.

#38 Ninetales:
~Flamethrower
~Attract
~Confuse Ray
~Safeguard/Reflect/Spite/Body Slam
@Leftovers

A great annoyance Pokemon - shame that Ninetales was reduced to that,
though. The final move can be a psuedo-pass move, a PP waster, or
Parattract + Confusion. Choose your poison.

#40 Wigglytuff:
~Thunder Wave
~Fire Blast
~Double-Edge
~Psych Up
@Leftovers

You best be gettin' down with the Wiggly. This is one of my favourite
leads - and it opens up the team I dubbed "Original Sechs". Fire Blast
for Steel leads and DE for everything else. Psych Up to grab some stat
boosts, then just run with it. T-Wave is for slowing down Agilitying leads.

#45 Vileplume:
~Razor Leaf
~Swords Dance
~Stun Spore/Synthesis
~Sludge Bomb
@Leftovers

Potential 999 Attack + STAB Sludge Bomb = *droolz*. Synthesis if you want
to use him as a sweeper, or Stun Spore if the Vileplume is a feint and
your real sweeper is a Machamp or something similar.

#47 Parasect:
~Spore
~Swords Dance
~Substitute/HP Bug
~Return
@Leftovers/Focus Band

With the same provisos of "Pass in Agility or you're screwed" and "watch
out for Rocks", this is the same old Parasect set. Once the Fire and Rock
go down, you should be OK. Emphasis on _SHOULD_.

#49 Venomoth:
~Stun Spore
~Psychic
~Sleep Powder/Giga Drain/HP Bug
~Whirlwind
@Leftovers

Can Venomoth, with its sort-of-low defenses, survive to act as a psuedo-
Hazer? Well - I don't know, actually. *anime-faint* Basically, it's the
old double-powder Butterfree, except Venomoth might be able to survive a
Rock Slide. With all the stat corruption going on, Whirlwind wold be quite
nasty with Spikes up.

#51 Dugtrio:
~Substitute
~Mimic/Double Team
~Earthquake
~Rock Slide
@Leftovers

ph33r t3h m0l3. Sub up first round, which will allow you to soak up an
attack and Mimic it. Thunder Waving Dugtrio, anyone? How about a nice 
aze? Ancientpower prevents trading back for Sub and Mimic, which is
why I had to leave it out. ;_; blackjapan also suggested putting DT in
the Mimic slot for even more annoyance.

#53 Persian:
~Screech
~Amnesia
~Spite
~Return/Body Slam
@Miracleberry

I miss the days when Persian had a 140 power STAB move out of the gate...
A combination annoyance and stalling Persian. Spite rocks. Use it. Often.

#55 Golduck:
~Surf
~Screech/Light Screen
~Rest
~Cross Chop/Ice Beam/Psychic
@Leftovers

Screech and Cross Chop can conspire to take out Heal Belling Pokemon, or
you can psuedo-pass some Special protection. QUACK!

#57 Primeape:
~Cross Chop
~Psych Up
~Counter/Attract
~Rock Slide/Thunder
@Leftovers

Standard set for everybody's favourite monkey. If you use Psych Up as
much as I did when Primeape and Machamp were both on my team, you'll
probably want Rock Slide because of a massive Attack boost. Primeape
once stole Swords and Agility from Scizor and almost swept striker out.

#59 Arcanine (1):
~Sunny Day
~Fire Blast
~Return
~Crunch/Reflect/Safeguard/HP Ground
@Leftovers

Standard SD Arcanine.

#59 Arcanine (2):
~Fire Blast
~Body Slam
~Attract
~Substitute
@Leftovers

strikernine or PympNine - either name works here. Attract the opponent,
Sub while they love you, Body Slam for some PAR, and you're dancing.

#62 Poliwrath:
~Body Slam
~Dynamicpunch
~Rest
~Hydro Pump
@Leftovers

Paracon Poliwrath. I'm not going to list that fugly OHKO machine, because
it should be obvious.

#65 Alakazam (1):
~Psychic
~elemental punch
~Recover
~Reflect/Light Screen/HP Dark/another elemental punch
@Miracleberry/Blackglasses

Standardish Alakazan that fills in some missing elements on a typical team.
HP Dark w/ Blackglasses is for other Psychics, and to give a hope in hell
against Perish Trapping Misdreavus. Maybe. The Fire Punch/HP variety
conspired to allow Alakazam to beat chris's BLISSEY 1-on-1, thanks to four
SD downs from Psychic.

#65 Alakazam (2):
~Barrier/Reflect/Encore
~Counter
~Psychic
~Recover
@Leftovers

Does anyone actually expect Alakazam to Counter? This might be good if
only for the shock value. Barrier ensures that you'll be able to survive
the hit to Counter. If you can take it without a Defense boost (or it's
passed in), then go with Encore, as Alakazam's low HP are not going to
get kills with Counter.

#68 Machamp (1):
~Cross Chop
~Earthquake
~Rock Slide/Fire Blast/Counter/Rest
~Light Screen/Fire Blast/Rest/HP Bug/HP Ghost
@Blackbelt/Mint Berry/Leftovers

Machamp is one of my personal favourites now, especially as it's the
only Pokemon who's got a guaranteed Blissey OHKO not called "Explosion"
or "Selfdestruct". Cross Chop and EQ are obvious, and the rest is up to
you. How the items work - Blackbelt if you detest Blissey as much as I
do (which is unlikely, as I've got 50 dead Blissey in my backyard), Mint
Berry if you're Resting, and Leftovers otherwise.

#68 Machamp (2):
~Curse
~Vital Throw
~Rock Slide
~Rest/Light Screen
@Leftovers

Curse up and smite the opponent with VT, because you're going to go last
ANYWAY... Rock Slide allows you to possibly flinch the Psuedohazer if/
when it comes in.

#71 Victreebel:
~Swords Dance
~Sludge Bomb
~Razor Leaf
~Stun Spore/Synthesis
@Leftovers

Best Victreebel set, IMHO. Ironically enough, it's the same as Vileplume's.
Go figure.

#73 Tentacruel (1):
~Surf
~Rest
~Barrier
~Mirror Coat
@Leftovers

The original standard 'Cruel. Barrier and Mirror Coat are Mewtwo death if
played properly.

#73 Tentacruel (2):
~Rest
~Surf
~Swords Dance
~Sludge Bomb
@Mint Berry

The dreaded Druidcruel. Surf to counter anything that resists or is immune
to Poison.

#76 Golem:
~Curse/Substitute/Counter
~Explosion
~Earthquake
~Rock Slide
@Quick Claw

Golem > all, even AP Boosted Celebi w/Curse and Explosion. The rest is
yay. You can vary the first move to whatever suits your taste, but ph33r
The Rock. ~_^

#78 Rapidash (1):
~Fire Blast
~Body Slam
~Attract
~Substitute
@Leftovers

Similar to Arcanine, except the Body Slam is a bit more powerful and
the Substitute isn't as strong. Rapidash's Speed and Attack ratings are
excellent, making it good for quick strikes.

#78 Rapidash (2):
~Charm
~Headbutt/Return
~Protect
~Fire Blast
@Leftovers

Great for forcing switches - another striker original. Headbutt for
flinching, though you may choose to go with Return's power.

#80 Slowbro (1):
~Amnesia
~Rest
~Surf
~Earthquake/Thunder Wave
@Mint Berry/Leftovers

Modified version of the classic Tobybro. Not as effective as its RBY
equivalent because the Special Attack isn't being boosted, but still
nasty in a cheeky sort of way.

#80 Slowbro (2):
~Growl
~Toxic
~Flamethrower
~Rest
@Leftovers

Celia's Firebro. No one expects the Water-type to use Flamethrower...
it works on Toxic teams well enough.

#82 Magneton (1):
~Rain Dance
~Thunder
~Thunder Wave
~HP Water
@Focus Band

Poor, poor Magneton... Rain Dance + Water Power for a slim chance at
beating a Grounder.

#82 Magneton (2):
~Reflect
~Swagger
~Thunderbolt
~Thunder Wave
@Leftovers

Cheeky little Parafuse Magneton. Reflect may give you a chance to
survive - even with Magneton's Defense and Steel-typing, Fighting and
Ground moves are still going to tear poor Maggy a new bunghole. That
is if a floating magnet can actually have a bunghole.

#83 Farfetch'd:
~Baton Pass
~Swords Dance/Psych Up
~Agility
~Return
@Stick/Leftovers

Is there actually a Farfetch'd set that doesn't involve BP? Psych
Up can grab other useful boosters (such as DT) that Farfetch'd doesn't
have, or to grab and BP other stat boosts.

#85 Dodrio (1):
~Haze
~Drill Peck
~Return
~HP Ground/Steel Wing
@Miracleberry/Leftovers

Standardish attack/Hazer Dodrio.

#85 Dodrio (2):
~Endure
~Flail
~Agility
~Drill Peck/Foresight
@Miracleberry/Focus Band

Flaildrio is just plain EVIL. Pass two Dances to it, Agility (Dodrio
can survive the hit in most cases), Endure the next shot, then laugh
as your opponent gets swept out. Drill Peck is for Ghosts - only
Steelix and Rhydon can hang on to survive a Flail from a 999 Attacking
Dodrio.

#85 Dodrio (3):
~Thief
~Tri Attack
~Drill Peck
~Haze
@nothing

Dark Phoenix's Kleptrio. Annoyance is a huge issue here.

#87 Dewgong:
~Rest
~Attract
~Safeguard
~Surf/Ice Beam
@Leftovers

Support Dewgong. Attract, Safeguard while they are infatuated, use
one of the STAB moves, and switch if needed for easy status protection.

#89 Muk (1):
~Rest
~Curse
~Sludge Bomb
~HP Ground
@Leftovers

Ye old Atmuk. Very nasty.

#89 Muk (2):
~Body Slam
~Explosion
~Sludge Bomb
~Fire Blast
@Quick Claw/Beserk Gene

StarterMuk, useful as most people don't lead Psychics anymore.
Explode when low on health to complete the m00bage. If you decide to
be even more painful, attach the Beserk Gene and hang on for the ride.

#91 Cloyster:
~Spikes
~Explosion
~Screech/Reflect
~Surf/Ice Beam/Tri Attack
@Quick Claw

Lay the Spikes, either lower the opponent's Defense or raise yours,
attack as you see fit, then blow the joint up. Do NOT make the same
mistake I did - don't try to avoid Explosion in your moveset. The
Zapdos will destroy you given half a chance, and Blissey can easily
stall you out.

#94 Gengar (1):
~Haze
~Spite
~Confuse Ray
~Ice Punch
@Leftovers

A redesigned version of the Dongar (version 2). It's now more of an
annoyance Gengar than a anti-Bell device - though it's good for that
as well. CRay + Spite can wear down PP at a very rapid pace, and Haze
can nuke boosts if I get a Curser caught. Ice Punch for freezing
incoming Bellers.

#94 Gengar (2):
~Counter
~Thunderbolt
~Fire Punch
~Explosion/Destiny Bond
@Miracleberry/Leftovers

striker's Startergar. Counter for most nonSTAB EQs - Gengar can
somehow hang on (not even Tyranitar's OHKOs, IIRC). Thunderbolt for
dependable damage, Fire Punch for Steel leads, then kamikaze yourself.

#94 Gengar (3):
~Haze
~Thunderbolt
~Ice Punch
~Confuse Ray
@Leftovers

Utility/annoyance Gengar.

#97 Hypno (1):
~Psychic
~Curse
~Rest
~Submission/Dynamicpunch/Shadow Ball
@Leftovers/Mint Berry

Standard Cursing Hypno. Dynamicpunch is fun, but Submission's recoil
would get healed by the Lefties, and Shadow Ball can help make Psychic
more damaging.

#97 Hypno (2):
~Thunder Wave
~Attract
~Seismic Toss
~Rest
@Leftovers

AH9's annoying-as-heck Paratrract Hypno. It's taken a couple of my
Pokemon down in the past - though a Ghost eats it for lunch.

#99 Kingler:
~Swords Dance
~Return/Body Slam
~HP Ground
~Surf
@Leftovers

Cross Chop is actually illegal *doh*, so send Kinglah back for SD
and try to make it a sweeper.

#101 Electrode:
~Thunder Wave
~Swagger/Flash/Screech
~Reflect
~Explosion
@Miracleberry

Support 'Trode. Doesn't necessarily have to lead, but that might not
be a bad idea. T-Wave, mess with the opponent somehow, Reflect up, and
blow. Nice and nasty.

#103 Exeggutor:
~Psychic
~Moonlight/Explosion
~Stun Spore
~Giga Drain
@Leftovers/Quick Claw

Sweepish Exeggutor. You can choose to heal when low on life or go ahead
and blow the joint up.

#105 Marowak (1):
~Earthquake
~Rock Slide
~HP Bug
~Swords Dance/Substitute
@Thick Club

The classic NickWak.

#105 Marowak (2):
~Earthquake
~Rock Slide
~Sunny Day
~Fire Blast
@Thick Club

Try the WakaGonk on for size if you are having severe Skarmory problems.
Sunny Dayed FB will do at least 1/2 damage to the typical Skarmory.

#105 Marowak (3):
~Thief
~Earthquake
~Ancientpower/Rock Slide
~HP Bug
@nothing

If your opponent is using a TC Marowak, swipe the Club and make them
useless! Mwahaha! *cough* Props to striker for this idea.

#105 Marowak (4):
~Rest
~Sleep Talk
~Ancientpower/Rock Slide
~Earthquake
@Thick Club

joltx's SleepTalkWak. Getting a AP boost while sleeping is so funny -
and there's a great chance of getting it with the extra PP Sleep Talk has.

#106 Hitmonlee:
~Rest
~Return/Body Slam
~HP Ghost
~Hi Jump Kick
@Mint Berry

Sadly, Hitmonlee isn't going to survive very long - hence the unprotected
Mint Rest. Body Slam can help him PAR some Pokemon before dropping. Hitmonlee
has brought me back from 4-1 against a bunch of standards, so watch out for it.

#107 Hitmonchan:
~Curse
~Mach Punch/Hi Jump Kick
~HP Ghost
~Rest
@Mint Berry

If Hitmonchan had a few more HP, he'd rock with this moveset. Curse +
MP for shock value, mainly. HP Ghost for anything Fighting-resistant.

#108 Lickitung:
~Counter
~Screech
~Earthquake
~Body Slam
@Leftovers

Pwnage Lickitung. Screech helps the attacks, and Counter will allow you 
to bounce back most physical attacks - Machamp needs the Blackbelt to
OHKO 'Tung, and it's not guaranteed anyway.

#110 Weezing:
~Fire Blast
~Sludge Bomb
~Haze
~Explosion/Destiny Bond
@Quick Claw/Leftovers

Weezing < Koffing, IMHO, but... FB for the Poison-immune Steel
Pokemon, Haze to make use of one of his best moves, and a kamikaze move.

#112 Rhydon:
~Earthquake
~Rock Slide
~Substitute/Counter
~Rest/Roar
@Leftovers

w00t! Old skool Rhydon who specializes in laying the smack down on
Water-types before making tracks. Zapdos and this guy have a lot of
fun together. :)

#114 Tangela:
~Amnesia
~Growth
~Rest
~HP Grass
@Leftovers

This requires a LOT of setup. But if you can get it going, you MIGHT
have a chance of doing something with it. HP Grass has PP and power,
which makes it the best move for this situation, despite the butt-whipping
it puts on your HP.

#115 Kangaskhan (1):
~Attract
~Substitute
~Earthquake
~Body Slam
@Leftovers

Remember the Arcanine and Rapidash sets? Well, Kangy is probably the Pokemon
best suited to use it, because of STAB Body Slams and constantly being female.
And yes, I do ph33r this set, even though I may not like the creator.

#115 Kangaskhan (2):
~Roar
~Curse
~Return
~Earthquake
@Leftovers

Risky-yet-effective standard Kangaskhan. A couple of Curses and Kangy
can go for a while.

#115 Kangaskhan (3):
~Counter
~Double-Edge
~Rest
~Fissure
@Leftovers

The Kangabomb, as co-ordinated by Waterbomb. 00ber cheap, if you can
get on a hot streak with Fissure.

#119 Seaking:
~Hydro Pump
~Agility
~Endure
~Flail
@Miracleberry

Hydro Pump is there because Seaking's Spe. Atk. kinda bites. Agility
and Endure+Flail for everything else.

#121 Starmie (1):
~Surf/Psychic
~Thunder Wave
~Confuse Ray
~Recover
@King's Rock/Miracleberry/Leftovers

The variations of the Death Starmie. The original uses Surf, the Psychic
variant was the original and is often called "Big Death Starmie".

#121 Starmie (2):
~Surf
~Thunderbolt
~Ice Beam/Psychic
~Recover
@Leftovers/Miracleberry

Attacking sort of Starmie.

#122 Mr. Mime:
~Attract
~Thunder Wave
~Swagger
~Psychic
@Miracleberry

Mrs. Mime! Parattractfusion is quite a nasty combo - though with Mime's
low Defense and the fact you're doubling their Attack, it's quite risky as well.

#123 Scyther (1):
~Swords Dance
~Agility
~Baton Pass
~Rest
@Mint Berry

Restberry Pass Scyther. Often sets up Pokemon like Marowak, Snorlax, and Flaildrio.

#123 Scyther (2):
~Swords Dance
~Reversal
~Wing Attack
~Endure
@Miracleberry

Endaround Scyther, quite nasty with the Dances. Wing Attack for STAB
and Ghosts who are immune to the Reversal, which can cause the game plan to blow
up in your face.

#124 Jynx (1):
~Mean Look
~Perish Song
~Lovely Kiss
~Dream Eater
@Leftovers

Ugly Perish Trapping Jynx.

#124 Jynx (2):
~Lovely Kiss/Attract/Mean Look
~Psychic
~Ice Beam
~Substitute
@Leftovers

Attacking Jynx. It should be able to take a hit with the Sub, which if done
on the switch, can buy enough time for a freeze or Special Defense down.

#125 Electabuzz (1):
~Fire Punch/Psychic
~Ice Punch
~Thunderbolt
~Cross Chop
@Leftovers

Anti Bliss/Skarm combo Electabuzz. Very nasty, and currently occupies the
sweeper portion of my underused team.

#125 Electabuzz (2):
~Thunder Wave
~Thunderbolt
~Ice Punch
~Reflect/Barrier/Light Screen/Fire Punch
@Miracleberry

More of a "traditional" Electabuzz.

#126 Magmar:
~Confuse Ray
~Fire Blast
~Cross Chop
~Thunderpunch
@Leftovers

I've been leading with this thing on my team of underused, and it rox.
Confuse Ray whatever leads off, then smoke the opponent with Fire Blast.
Thunderpunch for Waters and Cross Chop for leads like Snorlax and Umbreon.
Magmar's also faster than any of the Spikers, and can beat them all with this.

#127 Pinsir:
~Swords Dance
~HP Bug
~Body Slam/Return
~Submission/Rest
@Mint Berry/Leftovers

Sweeping Pinsir. 

#128 Tauros (1):
~Horn Drill
~Fissure
~Sleep Talk
~Rest
@Leftovers

FishTauros. Need I say more?

#128 Tauros (2):
~Double-Edge
~Fire Blast/Earthquake
~Substitute
~Mimic
@Leftovers

DarkLickitung and NickWhiz1's Mimicros. You haven't LIVED until you've seen
a Tauros use Swords Dance. ^^

#129 Magikarp:
~Splash
~Tackle
~Flail
~Reversal/Bubble
@Focus Band

lol magikarp wtf - Reversal or Bubble depends solely on the time you got
to New York City.

#130 Gyarados:
~Icy Wind
~Endure
~Flail
~Hydro Pump
@Focus Band/Miracleberry

Icy Wind to drop their speed, then the traditional Endure/Flail combo.
Rather basic Gyarados.

#131 Lapras (1):
~Confuse Ray
~Body Slam
~Ice Beam/Thunderbolt/Surf/Psychic
~Surf/Thunderbolt/Psychic/Rest
@Leftovers

Elemental/Paracon Lapras. Lapras is cute and nasty, but not as cute as
a certain Water/Dragon or octopus Pokemon... ^_^

#131 Lapras (2):
~Whirlpool
~Perish Song/Horn Drill
~Ice Beam
~Protect
@Leftovers

Cheap-as-heck Lapras. Either a P-Trapper or OHKO freak...

#131 Lapras (3):
~Substitute
~Mimic
~Body Slam
~Surf
@Leftovers

With Lapras's excellent stats in most categories, it's well-suited
to Mimic. BS and Surf are neutral to everything at least. Lapras
using Earthquake is a joy to behold. ^_^

#134 Vaporeon (1):
~Surf
~Ice Beam
~Haze
~HP Electric/Rest/Acid Armor/Reflect
@Leftovers

Vapo(u)reon can be a real pain with its high Special D, off-the-page HP,
and high Special Attack. Plus, Vap is an 1337 Hazer. And get it right,
GameFreak - it's VapoUreon. Gah.

#134 Vaporeon (2):
~Surf
~Substitute
~Acid Armor/Growth
~Baton Pass
@Leftovers

This can help to set up a Pokemon who's sort of weak on the defensive
side, like an Alakazam. Vap has the best Substitute in the game that can
be BPed (463 HP / 4 for the Sub = 116 HP), and can pass Acid Armor to help
out the physically weak members of the team. Thanks to the Pokemon Center,
there's also the comedy Growth option here.

#135 Jolteon (1):
~Thunderbolt
~Thunder Wave
~Attract
~Substitute
@Leftovers

The old AutoJolteon. Annoyance factor: 9.

#135 Jolteon (2):
~Thunderbolt
~Thunder Wave
~HP (Ice/Water)
~Reflect/Attract/Substitute
@Miracleberry/Leftovers

Attacking Jolteon. Again, Attract on a Male isn't necessarily a bad thing...

#135 Jolteon (3):
~Thunderbolt
~Hidden Power (Ice)
~Agility/Growth
~Baton Pass
@Miracleberry/Leftovers

About ten people approached me in the chat and asked why I didn't include
this in previous updates. It's the Jolt in the classic JoltWak combo.

#136 Flareon (1):
~Fire Blast
~Body Slam
~Shadow Ball
~Reflect
@Leftovers

Shadow Ball wrecks most non-00ber Psykers and can lower Special Defense,
making FB that much more deadly. Reflect for the physical attack problem.

#136 Flareon (2):
~Double Team
~Rest
~Mimic
~Flamethrower
@Leftovers

ALL HAIL THE DONFLAREONE!! DT + Rest for massive annoyance, then if
they try something like EQ, you can Mimic it for loads of laughs. My
dream is to face a Lugia user in real life, and get the DonFlareone
set up. And then I'll Mimic a missed Aeroblast. *droolz* :D

#139 Omastar:
~Rain Dance
~Hydro Pump
~Ice Beam
~Ancientpower/Haze/HP Electric
@Leftovers

Omastar is the Water version of Moltres, except the Special Attack is a
bit lower (by 20 points...). If his Special Defense wasn't DESTROYED 
coming to GSC, Omastar would be the ultimate JoltWak killer - Ice Beam
will do enough to a Jolteon's sub to break it, and then Hydro Pump the
unprotected 'Wak.

#141 Kabutops (1):
~Swords Dance
~Ancientpower
~Body Slam
~HP Ground/Rest
@Leftovers/Mint Berry

Attacking Kabutops. Oh, how the mighty have fallen...

#141 Kabutops (2):
~Rest
~Sleep Talk
~Ancientpower
~Surf
@Leftovers

ST Kabutops? I've yet to use it, but it looks like it could be fun in
theory. It's mainly for Ultimate Underused (UU) teams.

#142 Aerodactyl:
~Earthquake
~Wing Attack
~Ancientpower
~Reflect/Fire Blast/Mimic/Substitute/Whirlwind
@Leftovers

Personally, I feel that putting Whirlwind on a Pokemon with 358 Speed
is a BIT of a waste. Reflect helps out the Defense problem (A rock-type
with a Defense problem? As the Hurricane would say - WHAZZUPWITDAT?), or
Fire Blast for suprise Steels.

#143 Snorlax (1):
~Curse
~Rest
~Body Slam/Return/Double-Edge
~Earthquake/Shadow Ball/Fire Blast
@Leftovers

Do I even need to bother explaining this?

#143 Snorlax (2):
~Amnesia
~Counter
~Rest
~Return
@Mint Berry

Another classic Snorlax set... the CounterLax.

#143 Snorlax (3):
~Body Slam
~Earthquake/Shadow Ball
~Fire Blast
~Selfdestruct
@Quick Claw/Leftovers

Without a doubt, the BEST. STARTER. EVAR. Only problem is Perish Trap
Missy, but that's what Cursing Pokemon take care of - if they want to
lose a Pokemon because of a 3-cursed attack, that's THEIR problem. :D

#143 Snorlax (4):
~Rest
~Sleep Talk
~Substitute
~Fissure
@Leftovers

RDLax, which has caused four or five quits in the times I've seen it
in play. Snorlax as OHKO wielder... is it any wonder why I call this
guy an 00ber that can breed?

#144 Articuno (1):
~Ice Beam
~Double-Edge
~Rest
~Sleep Talk
@Leftovers

Variation on the old Diamond Articuno. Since DT draws out fugly Hazers,
Sleep Talk with Rest is used to cause gobs of damage while blocking
statuses simultaneously.

#144 Articuno (2):
~Ice Beam
~Whirlwind
~Mimic
~Reflect
@Leftovers

SSM's trademark Articuno. Spiking Arty, anyone?

#144 Articuno (3):
~Ice Beam
~HP Ground
~Curse
~Whirlwind
@Leftovers

I recently caught an Articuno in my Yellow game that had genes of
12/15/11/15 (7). That's a 70 Ground HP if there ever was one. Hence,
the Harsh Wind Articuno. Whirlwind will freak out the other 268-speed
Curses (Suicune being the greatest example), because my Arti's got 260
and likes it. Ice Beam and the Ground HP combined have no resistances.

#145 Zapdos:
~Thunder Wave
~Thunderbolt
~Drill Peck
~Whirlwind/Rest/HP (Ice/Water)
@Leftovers

Zapdos has the most potent Thunderbolt in the game, and Drill Peck can
knock Grassers around. I'm using Zapdos now, and T-Wave + Whirlwind
coupled with Forretress's Spikes can really serve as an annoyance. HP
isn't as cheap as having HP on a Raikou/Entei/Suicune, but it's still
rather annoying.

#146 Moltres:
~Sunny Day
~Fire Blast
~Wing Attack
~Whirlwind/Roar/Steel Wing/Safeguard/Reflect/Return/Agility
@Leftovers/Charcoal

Sunny Day and Fire Blast are pwnage on Moltres. Wing Attack with STAB
to lay a whuppin' on Fighting types, and you can pick a move out of
the list to end with. Another option  not listed is Grass/Electric
HP, that is, if you can get a good one.

Note: current moveset - Sunny Day, Fire Blast, Safeguard, Reflect @Charcoal

#149 Dragonite (1):
~Haze
~Dragonbreath
~Wing Attack
~Fire Blast
@Leftovers

Haze/STAB Dragonite. FB for Steels who resist Dragonbreath.

#149 Dragonite (2):
~Wrap
~Swagger
~Thunder Wave
~Attract
@Leftovers

I put out a call for Dragonite movesets one night in the chat, and
this is what appeared. Parafuse + Attract, with Wrap to prevent fugly
switching.

#149 Dragonite (3):
~Dynamicpunch
~Wing Attack
~HP Ground
~Rest
@Mint Berry

All-out attacking Dragonite. DP for smacking Normals around, and
Ground Power for Electrics and their bretheren.

#150 Mewtwo:
~Psychic
~Recover
~Submission
~Safeguard/Ice Beam/Thunderbolt/Flamethrower/Amnesia/Shadow Ball/
Selfdestruct
@Miracleberry/Leftovers

Wow. That is a LOT of options. Anyone wonder why this guy is banned
in most tournies?

#151 Mew (1):
~Swords Dance
~Explosion
~Softboiled
~Psychic/Earthquake
@Leftovers

KamiMew. Very hard to take out, and usually good for a draw against
00bers.

#151 Mew (2):
~Whirlpool
~Sweet Scent
~Softboiled
~Horn Drill
@Leftovers

Cheesy OHKO Mew. Probably won't work too well because of Whirlpool's
rather bad accuracy and varying trap time, but might be good for one
or two uses.

#154 Meganium:
~Razor Leaf/Body Slam
~Earthquake
~Leech Seed
~Synthesis
@Leftovers

Sort of an annoyance Meganium. Body Slam might be good for some PAR,
but I like the STAB of Razor Leaf.

#157 Typhlosion (1):
~Fire Blast
~Thunderpunch
~Earthquake
~Sunny Day/Attract
@Leftovers

One of the first standard movesets.

#157 Typhlosion (2):
~Endure
~Reversal
~Fire Blast
~Thunderpunch
@Miracleberry/Focus Band

The only question is, does Typh have the speed to survive while
EndReving?

#160 Feraligatr:
~Surf
~Rest
~Curse/Roar/Screech
~Earthquake/Ancientpower/Rock Slide
@Mint Berry/Leftovers

Fun with the 'Gatr. Curse is recommended even though his only
weaknesses are Special- types. AP can be nasty if you can pull off
the boost... but I've never seen Feraligatr get the boost, so perhaps
pack Rock Slide for psuedo-hazers.

#162 Furret:
~Curse
~Rest
~Double-Edge/Return
~Amnesia/Shadow Ball
@Mint Berry

Standard furretish Furret. STAB on a 120-power move is going to leave
a few marks despite the recoil.

#164 Noctowl:
~Reflect
~Rest
~Return
~Faint Attack
@Mint Berry

Support Noctowl that slowly wears down the opponent. Very slowly.
Faint Attack is for Ghosts and Rocks.

#166 Ledian:
~Agility
~Safeguard
~Reflect/Light Screen
~Baton Pass
@Leftovers

Is there a more redundant statement in Pokemon than "Support Ledian"?

#168 Ariados:
~Spider Web
~Baton Pass
~Screech/Agility
~Sludge Bomb
@Leftovers

Pick a physical attacker as your BP receipient and let the fun begin.
Can help set up things like NickWaks and Starterlax.

#169 Crobat (1):
~Confuse Ray
~Screech/Haze
~Wing Attack
~Return/HP Ground
@King's Rock

Annoyance/attacking Crobat. Great for forcing a switch on Spikes teams.
Or, you can make Crobat a Hazer and take advantage of the fact that he's
got the fastest Haze in the game.

#169 Crobat (2):
~Mean Look
~Confuse Ray
~Toxic
~Fly
@King's Rock

Trap Crobat. Shouldn't need an explanation.

#169 Crobat (3):
~Endure
~Flail
~Wing Attack
~HP Ground
@Miracleberry/Focus Band

This would be a great sweepr - the only thing is, Crobat's straight-up
attack is not that good. Pass in some Swords Dance to make this work.

#171 Lanturn (1):
~Surf/Hydro Pump
~Thunder
~Rain Dance
~Confuse Ray
@Leftovers

Dancing Lanturn. It gets STAB on the best Rain Dance moves, so this
set is almost natural. Confuse Ray is there in lieu of Thunder Wave
because Thunder's got a 30% PAR rate on its own.

#171 Lanturn (2):
~Surf
~Confuse Ray
~Screech/Attract
~Thunder Wave
@Leftovers

Annoyance Lanturn. The King's Rock would work here, but Lanturn's
HP is basically crying out for the Leftovers.

#176 Togetic:
~Fire Blast
~Sunny Day
~Solarbeam
~Encore/Rest
@Leftovers/Miracleberry

I thought about making a mono-Normal/Flying team once, and striker
suggested this as a starter. Togetic's OK Special Attack makes it
no better (or worse) than the old Clefable moveset.

#178 Xatu:
~Psychic
~Drill Peck
~Confuse Ray
~Haze/Faint Attack/Giga Drain
@Miracleberry/Leftovers

Xatu actually makes a pretty good Special attacker. FA is for
Psychics or Giga Drain for Ground/Rock Pokemon that may try to Rock
Slide you out of the sky. Drill Peck is STABed and does well against
Blissey.

#181 Ampharos:
~Thunderbolt
~Thunder Wave
~Dynamicpunch/Reflect/Safeguard/Attract
~HP (Ice/Water)/Dynamicpunch/Fire Punch
@Leftovers/Quick Claw

Attacking Ampharos. DP can set up Paracon and tears Normals a new
hole. And be sure to take advantage of that 328 Special Attack.

#182 Bellossom:
~Razor Leaf
~Stun Spore
~Attract/Sleep Powder
~Moonlight
@Leftovers

RL for STAB, then annoy. Pretty basic - and you can go double-powder
if you like that sort of thing. Though Bellossom doesn't have a
consistent switch-forcer...

#184 Azumarill:
~Rest
~Belly Drum
~Return
~Surf
@Mint Berry

Azumarill can BD? Whoa.... Pass in Agility, then Drum, Rest, and
kick butt with Return... until you get Thunderbolted down.

#185 Sudowoodo:
~Curse
~Earthquake
~Rock Slide
~Selfdestruct
@Quick Claw

Kami-Sudowoodo. Works on the same principle as the Golem set earlier.

#186 Politoed (1):
~Haze/Rest
~Surf
~Ice Beam
~Earthquake/HP Electric
@Leftovers/Mint Berry

Politoed was my Water for a while, because of the Haze and meaty
combination of HP and Special Defense. EQ for Electrics coming in,
or HP Electric for other Waters.

#189 Jumpluff:
~Stun Spore
~Encore
~Leech Seed
~Giga Drain/Sleep Powder/Attract
@Miracleberry

Ohmaigawd it's a cheerleader! j/k Since Jumpluff's got massive
Speed and rather crappy Attack stats, annoyance is the way to go.
A great # 2 if you've got Spikes laid.

#190 Aipom:
~Curse
~Rest
~Return
~Counter
@Mint Berry

Crackmonkey actually can annoy quite well. 2 Curses allows for
nice damage with Return and allows for Counter-carnage.

#192 Sunflora:
~Curse
~Rest
~Return
~Giga Drain
@Mint Berry

Since the old Sunny Day set is suicide, take this for a spin. Of
course, we all know that Sunflora is the epitomé of crappy Pokemon,
so if you use this Pokemon, you're nuts. I was playing in a Challenge
Cup match once and a Sunkern with a similar moveset swept - I didn't
even need to switch.

#193 Yanma (1):
~HP Bug
~Screech
~Wing Attack
~Rest
@Mint Berry

All-out attacking Yanma.

#193 Yanma (2):
~Endure
~Reversal
~Wing Attack
~Screech
@Miracleberry

Endure/Reversal Yanma. Get him to 1 HP, and you can OHKO
Tyranitar with Reversal. Always handy.

#195 Quagsire (1):
~Rain Dance
~Surf
~Earthquake
~Body Slam
@Leftovers

RD to power up Quaggy's somewhat weak Surf attack, Earthquake for
STAB, and Body Slam for mad PARing. Attempting to combat a typical
Grasser with Quagsire is SUICIDE, so don't even try it.

#195 Quagsire (2):
~Curse
~Rest
~Earthquake
~HP Rock/Ancientpower
@Mint Berry

A Cursing Quaggy? Well, given the lack of Grass attacks on most
teams, it might work. HP Rock has the power, but AP's got the potential
across-the-board stat boost. If you're feeling lucky (or maschosistic),
go with AP.

#196 Espeon (1):
~Psychic
~Morning Sun
~Growth/Sunny Day
~HP Fire/Water
@Miracleberry

Standard SD Espeon. Again, the hit points take it in the groin, but...
Now with the Pokemon Center, you can boost the damage of both attacks
and use Water HP for taking out things like Tyranitar.

#196 Espeon (2):
~Psychic
~Morning Sun
~Bite/Psych Up
~Attract/Reflect/Charm/Baton Pass
@Miracleberry

Psych Up and BP should only be used together. Bite's Flinch rate might
make Espeon a good anti-Perish Trap Pokemon, and it'll do good damage
to the typical Trappers (Jynx/Misdreavus). Charm is also useful for
forcing switches.

#196 Espeon (3):
~Psychic
~Morning Sun
~Growth
~Baton Pass
@Leftovers

Yes, this is legal. Or it will be sometime in March. Growth/BPing on a
Pokemon with survivability has always been a dream of mine...

#197 Umbreon (1):
~Curse
~Body Slam
~Shadow Ball
~Rest/Moonlight
@Leftovers

What I'd like to know is, who decided that Dark and Ghost should be
functionally identical? Curse up, then wail away with the appropriate
physical attack. With the great Defense being boosted and the Spe. D
already sky-high, Resting with Lefties shouldn't be a problem.

#197 Umbreon (2):
~Mean Look/Double Team
~Charm/Faint Attack/Confuse Ray/Swagger
~Moonlight/Rest
~Baton Pass
@Leftovers

I'm currently going with ML, Faint Attack, Moonlight, BP by the way.
Either trap the opponent or DT up, then Charm them (if you're trapping)
and Pass it along. Umbreon is an excellent support Pokemon and will
often be seen at the head of long BP chains.

#197 Umbreon (3):
~Mean Look
~Toxic
~Confuse Ray
~Moonlight
@Leftovers

AFAIK, this was one of the first standard movesets in GSC. It was
around before I was, to put it bluntly.

#198 Murkrow:
~Psych Up
~Whirlwind/Swagger
~Shadow Ball
~Drill Peck
@Leftovers

Either grab the opponent's stat uppers, or make your own, and then
attack like a madman. See Umbreon #1 for the applicable complaint.

#199 Slowking:
~Curse
~Rest
~Earthquake
~Surf/Fire Blast
@Leftovers

Remember, SlowKING has the low Defense, and SlowBRO has the low
Special D. It's easy to confuse the two. -_- Standard Curseking.

#200 Misdreavus:
~Mean Look
~Curse/Perish Song
~Pain Split
~Protect
@Leftovers

Again, another set I shouldn't have to explain. Curse is a little
more honourable, but Perish Song has won many a match.

#202 Wobbuffet:
~Counter
~Mirror Coat
~Destiny Bond
~Mimic/Safeguard
@Quick Claw/Leftovers/Miracleberry

Now that Wobby can learn five moves, we need to drop something.
Safeguard seems to be the best candidate for droppage.

#203 Girafarig:
~Amnesia/Agility
~Baton Pass
~Psychic
~Earthquake/Return/Crunch
@Leftovers

Despite being one of the best BPers in the game (the ability to
pass AMNESIA helping greatly), Gira's also a decent attacker.
Psychic is STABed and should be your main offense, with EQ/Return/
Crunch as solid backup.

#205 Forretress:
~Spikes
~Explosion
~HP (Bug/Rock)/Return/Double-Edge/Toxic/Swagger
~Curse/Sandstorm
@Quick Claw

Lay down the Spikes, nail any incoming Psychics with Bug HP, and
then Explode is how Forry's usually played. Though in my case, I
usually Spike, then switch a 4x-Fire resistance in (Kingdra?) and
use Forry later as a Perish-trap deterrent. Hey, if they want
Forretress to take out one of their Pokemon by Cursing x3 during 
the Trap and blowing up on the switch, it's their perogative...

#206 Dunsparce (1):
~Glare
~Swagger
~Psych Up
~Headbutt/Return
@Leftovers/King's Rock

The classic Psych Up Dunsparce. Quite annoying, and good for
forcing switches.

#206 Dunsparce (2):
~Glare
~Spite
~Rollout
~Rest
@Leftovers

This is the DonSparce. What I was going for was the ULTIMATE PP
waster that couldn't draw a psuedo-Hazer. Glare + Spite allows me
to pick a low PP move and drain it, and Rollout has a potential
120 turns of use (:eek:) for just 32 PP (assuming it's maxed).
Cheesy? Yes. Going to die quickly? Let's hope not. Annoying? OH
HELL YEAH!

#207 Gligar:
~Earthquake
~Wing Attack
~Guillotine
~Screech
@Leftovers

STAB attacking Gligar. Guillotine is good for a cheesy desperation
shot against Pokemon with Ice moves.

#208 Steelix:
~Curse/Screech
~Earthquake
~Rock Slide/Body Slam
~Explosion/Roar
@Quick Claw

Whee. Does anyone expect a Pokemon with a 158 max Speed to be going
first, even after it's Cursed? Well, it's happened. And I laughed when
it did.

#210 Granbull:
~Heal Bell/Roar
~Rest
~Return
~Charm/Shadow Ball
@Mint Berry

Standardish Granbull. Shame about the Speed, really...

#211 Qwilfish:
~Rest/Haze
~Hydro Pump
~Spikes
~Sludge Bomb
@Leftovers

Qwilfish is the fastest Spiker in the game, and the only Spike
Pokemon who can't kamikaze themself. Sludge Bomb should be your main
method of attack. Hydro Pump is on here because Qwilfish's Special
Attack leaves much to be desired.

#212 Scizor:
~Swords Dance/Double Team
~Agility
~HP Bug/Return/Steel Wing/Endure
~Baton Pass/Return/Steel Wing/Reversal
@Leftovers/Miracleberry/Blackbelt

Standard BP Scizor. HP Bug is your best bet for an attack, though
Return will damage Fire-types a bit and Steel Wing will waste Rock-types.
Or, you can keep the stuff for Scizor and start wasting everything in
sight.

#212 Scizor (2):
~Sandstorm
~Toxic
~HP Rock
~Steel Wing
@Leftovers

A cheeky little Scizor I cooked up for use on STS teams. HP Rock for
Fires on the switch, Steel Wing being your main damage dealer.

#212 Scizor (3):
~Headbutt
~Agility
~Baton Pass
~Swords Dance
@Miracleberry/Leftovers

The old faithful Shshwizor (if you can pronounce that, you're a
better man than I). Another set built for annoyance - seems to be a
theme. Agility + Headbutt for flinching fun, then Dance up and pass
off.

#213 Shuckle:
~Wrap
~Bide/Rollout/Toxic
~Rest
~Encore
@Mint Berry

You're probably wondering how this thing works. Well, it's simple.
Wrap the opponent, making sure they can't be SE on Shuckle (IE:
No Water, Steel, or Rock moves). Encore them, then Bide. Shuckle
should take enough to KO them. Rest and repeat.

#214 Heracross (1):
~Curse
~Counter
~Earthquake
~Megahorn
@Leftovers

After all this time, it's still the industry standard.

#214 Heracross (2):
~Endure
~Reversal
~Earthquake
~Megahorn/Flail
@Miracleberry/Focus Band/Blackbelt

Pass a Dance and an Agility, and you are teh winnar. Massive
base damage (660 if you elect to go with the Blackbelt) on Reversal.
EQ for Fires of the non-Flying variety, and the rest is up to you -
Flail for Flying types or Megahorn for the Psychics?

#215 Sneasel:
~Thief
~Dynamicpunch
~Reflect
~Shadow Ball
@nothing

Another great Pokemon to lead with. Reflect gives Sneasel a hope
of surviving against Fighting types.

#217 Ursaring:
~Rest
~Return/Hyper Beam
~Earthquake
~Curse/Zap Cannon/HP Ghost
@Leftovers

Zap Cannon will 2HKO Skarmory and 3HKO Aerodactyl (the only Pokemon
resistant to Return and Earthquake). If Curse isn't working out well,
give ZC a shot. HP Ghost for getting stuff like Missy AND for whacking
Aero around - thanks Skarm for pointing that out.

#219 Magcargo:
~Curse
~Rest
~Fire Blast
~Rock Slide
@Mint Berry

If you think Maggy's gonna get this set up, you're crazy.

#221 Pilowswine:
~Rest/Roar
~Ancientpower/Body Slam
~Earthquake
~Ice Beam
@Leftovers

Let's here it for the underused. Pilowswine with the AP boost is one
bad mutha.

#222 Corsola:
~Recover
~Curse
~Ancientpower/Return
~Surf/Mirror Coat
@Quick Claw/Leftovers

Curse will force special moves into play, at which point you can take
your chances with Quick Clawed AP or Mirror Coat. Dead to a Grass move,
sadly.

#224 Octillery (1):
~Haze/Rest
~Surf
~Return
~Flamethrower/Ice Beam/HP Ground
@Quick Claw

Octillery > you. Has great stats in both Attack ratings, so if you
can paralyze a good portion of the team, you should do well.

#224 Octillery (2):
~Octazooka
~Double Team
~Rest
~Ice Beam
@Leftovers

Annoyance Octillery. Octazooka's Acc. down side effect coupled with
DT will drive the opponent insane. This same set works on Kingdra
as well, with Dragonbreath over Ice Beam.

#225 Delibird (1):
~Future Sight
~Protect
~Fly
~Ice Beam
@Leftovers

Bleh, it's Delibird. Not much can be done here. Future Sight, then
Fly for decent damage. Protect will allow you to regain some of the
HP lost with Leftovers.

#225 Delibird (2):
~Ice Beam
~Spikes
~Thief
~Attract
@nothing

Even though he doesn't claim credit for it, it's unofficially dubbed
the Atmabird. Thanks to the NYPC, Delibird might actually get into a
match.

#226 Mantine:
~Surf
~Haze/Rest/Rain Dance
~Confuse Ray
~Ice Beam/Wing Attack
@Quick Claw

Mantine's Special Defense sadly doesn't do enough to spare it from
Thunderbolt destruction (Zapdos's kills it by about 50 HP), but it
can be good for stalling and utility purposes.

#227 Skarmory:
~Whirlwind
~Drill Peck
~Rest/Swagger
~Curse/Steel Wing
@Leftovers

Shiney_Metal_Birdie is one of the best psuedo-hazers around. It's
also well suited to Swagger, as it has no physical weaknesses and a
monster Defense. And if they shake off the confusion, just Whirlwind
them away. :)

#229 Houndoom (1):
~Flamethrower/Fire Blast
~Sunny Day
~Solarbeam
~Crunch/Pursuit
@Leftovers/Miracleberry

Another early standard moveset.

#229 Houndoom (2):
~Endure
~Reversal
~Flamethrower
~Crunch/Pursuit
@Miracleberry/Focus Band

Houndoom's Attack and Speed make it a good candidate for Endrevving.

#229 Houndoom (3):
~Curse
~Counter
~Flamethrower/Fire Blast
~Crunch/Pursuit
@Leftovers

Curse + Counter for a chance at beating a Fighting type (the bane
of Houndoom's existence).

#230 Kingdra (1):
~Surf/Hydro Pump
~Curse/Double Team
~Rest
~Double-Edge/Dragonbreath
@Leftovers/Mint Berry

A really annoying old Kingdra set. Usually acts as the back end of
a BP chain - pass in whichever stat boost you don't use. Use DE if
you're using Curse, or Dragonbreath if you'll be DTing.

#230 Kingdra (2):
~Surf/Hydro Pump
~Dragonbreath
~Ice Beam/Rest/Attract/Substitute/Agility/HP Electric/Return
~Rest/Attract/Substitute/Agility/HP Electric/Return
@Leftovers/Mint Berry

I love Kingdra, and this is the way I usually play it. Two STAB
moves and any number of fillers. Ice Beam usually comes along for
Grassers, Dragons, and the occasional pray-for-freeze on a Blissey.

#232 Donphan (1):
~Body Slam/Ancientpower/Curse
~Roar/Body Slam/Ancientpower
~Rest
~Earthquake
@Mint Berry

Cleaner Donphan. Excellent psuedo-Hazer against Pokemon with physical
moves.

#232 Donphan (2):
~Rest/Rapid Spin
~Roar
~Ancientpower
~Earthquake
@Mint Berry/Leftovers

yay 4 Donaldphan. Rapid Spin is good for utility such as getting rid
of those hyper-annoying Spikes, and AP with a boost is FUN.

#233 Porygon2 (1):
~Curse/Thunder Wave
~Double-Edge
~Recover
~Ice Beam/Thunderbolt
@Leftovers

Cursegon2, aided magnificently by a move running off 308 Special Attack.

#233 Porygon2 (2):
~Rest
~Sleep Talk
~Thunderbolt
~Ice Beam
@Leftovers

Ryk Lupe, thanks for the suggestion of Sleeptalk P2. There'll be a
litte extra in your envelope at the end of the month. :)

#234 Stantler:
~Reflect/Light Screen/Safeguard
~Return
~Roar
~Earthquake
@Leftovers

Stantler's a good utility Pokemon, but is really overlooked unless
you're making a Pokemon team centered around Christmas. (Hey,
someone's gotta play the reindeer.)

#235 Smeargle (1):
~Spider Web
~Spore
~Super Fang
~Seismic Toss
@Leftovers

Ye old Dongle. The moves are generally used in order. Web, Spore
(pray you don't hit a Miracleberry), Fang until under (Smeargle's 
level) HP, Toss, gloat.

#235 Smeargle (2):
~Spikes
~Leech Seed
~Reflect/Light Screen/Safeguard
~Destiny Bond
@Leftovers

Starter Smeargle. Spikes, set up a psuedo-pass move, Leech Seed if 
you can, then DBond.

#235 Smeargle (3):
~Spore
~Belly Drum
~Agility
~Baton Pass
@Leftovers

The focal point of another old team of mine. Catches ML from Umbreon,
Spores (praying all the while they have Leftovers), BD, Agility, and
away to a sweeper. Current receipients: Heracross, Machamp, and Snorlax.
I've got a couple of 6-0s with it, and a 5-0 win as a result of Snorlax
killing himself with Double-Edge recoil. (-_-)

#235 Smeargle (4):
~Heal Bell
~Roar
~Psych Up
~Baton Pass
@Leftovers

# 1 is Dongle v.1 (Dongletude fact: it's got four kills), this is
Dongle v.2 and the only Heal Beller I've got on a collection of SEVEN
teams. Send it in to Bell, and then get it out. Later, if the opponent's
trying to stat-up, the beagle gets in, grabs the boosts, Roars the
poor sucker away, and passes it on. I haven't been succesful yet,
but I'll keep trying... it'll work eventually.

#237 Hitmontop:
~Curse
~Hi Jump Kick/Mach Punch
~HP Ghost
~Rest
@Mint Berry

Similar to the Hitmonchan set. What exactly was the point of
Hitmontop when Hitmonlee's already in the game?

#241 Miltank:
~Body Slam
~Milk Drink
~Heal Bell
~Earthquake/Attract/Psych Up/Thunder/Seismic Toss
@Leftovers/Miracleberry

"Moo." "No." "Well that's the sound..." Sorry for the aside. Miltank
was the original Heal Beller because of her excellent speed and good
move variety. The PympTank (Attract as final move) is the one you'll
often see in high-level battles.

#242 Blissey (1):
~Heal Bell
~Softboiled
~Light Screen
~Ice Beam/Psychic/Fire Blast/Thunderbolt/Present
@Leftovers

There is not a word in the English language to describe how much I
hate this thing. Light Screen makes it even more annoying. Present
shouldn't be used in a Crystal link-battle because its greatest
strength is the ability to destroy Pokemon with special types thanks
to a glitch in Gold/Silver. Someone messed up there... thankfully,
it was rectified in Crystal.

#242 Blissey (2):
~Seismic Toss
~Softboiled
~Thunder Wave
~Counter
@Leftovers

The original standard Blissey set - since only Blackbelt Machamp
has a guaranteed OHKO, it took down a LOT of Pokemon.

#243 Raikou (1):
~Thunderbolt
~Reflect
~Crunch
~Rest/Roar
@Leftovers

Great for leading off. Reflect covers the Ground weakness, and
then attack as you see fit (or swap). Hidden Power on Raikou and co.
is generally discouraged because of the extreme luck involved in
getting one with a good HP (the DVs are set when they're released,
and if you got 31 base Fighting Power, sucks to be you).

#243 Raikou (2):
~Rest
~Crunch
~Sleep Talk
~Thunderbolt
@Scope Lens

The current Electric slot on my team - quite the annoyance. I play
Item Clause and scored a Scope Lens on 1/22, so I'll take my chances
with the item. Still beaten by a lot of Grounds.

#244 Entei (1):
~Sunny Day
~Solarbeam
~Fire Blast
~Rest/Return
@Mint Berry/Leftovers

The classic Sunnybeam Entei. Return would be good for going 1-on-1
with Fire types.

#244 Entei (2):
~Fire Blast
~Swagger
~Psych Up
~Return
@Leftovers

And then there's the Swagger/Psych model. If only there was some way
to work Roar in there...

#245 Suicune (1):
~Curse
~Rest
~Return
~Mirror Coat/Roar
@Leftovers

If it's good enough to get Atma into the Oct/01 issue of Nintendo
Power, it's good enough for me. Ghosts are usually Roared away for
disposal of later.

#245 Suicune (2):
~Surf
~Mirror Coat
~Rest
~Roar/Ice Beam/Toxic
@Leftovers

Mirror Coating Suicune. The popularity of this moveset has caused
me to stick Electric HPs on every Water-type in sight (yes, it's
all Suicune's fault).

#245 Suicune (3):
~Psych Up
~Roar
~Return
~Surf
@Leftovers

Psychohazing Suicune - this is # 3 on my list of Pokemon that I want
to try in battle at some point. Thanks to Blackthorne for this (and
for suggesting ST Raikou).

#248 Tyranitar:
~Crunch
~Rock Slide/Ancientpower
~Earthquake
~Thunderbolt/Ice Beam/Fire Blast/Rest
@Leftovers/Quick Claw

Sweeper Tyranitar (though with 366 Attack and near-290 Special Attack,
the term's obviously redundant). I personally prefer Thunderbolt and
am thinking of bringing it in the future to wear down Atmacunes -
Thunderbolt's a four-hit KO, maybe 5 with Lefties.

#249 Lugia:
~Aeroblast
~Curse/Ancientpower
~Earthquake
~Recover
@Leftovers

Mweep. Standard Cursegia, though the Ancientpower boost possibility
is also nice.

#250 Ho-oh (1):
~Sunny Day
~Sacred Fire
~Solarbeam
~Recover
@Leftovers

Recover should never be deleted, which means a Fire-type can actually
mess this moveset up a bit. Hence, the new standard is...

#250 Ho-oh (2):
~Sacred Fire/Fire Blast
~Earthquake
~Thunderbolt/Shadow Ball
~Recover
@Leftovers

... this thing. Fire + Electric + Ground = 10 different type advantages, 
and there's nothing neutral to it. When you're firing away with 300+ in 
BOTH attacking stats, this Houou (my name for the Pokemon) is SICK.

#251 Celebi (1):
~Psychic
~Double Team/Ancientpower
~Recover
~Baton Pass
@Leftovers

Passes on a stat boost of your choice - Evade or everything else?

#251 Celebi (2):
~Psychic
~Recover
~Heal Bell
~Leech Seed/Ancientpower/Giga Drain
@Leftovers

The Heal Belling model of Celebi. The final move is filler, though
Leech Seed is often preferred for its succubi effects.

7) Miscellaneous Information

If there's a situation that isn't in the Walkthrough, it'll be covered here.
This is all the fun stuff you can do on the side in G/S.

7.1- Those Damn Gerbils

Raikou, Entei, and Suicune are the Gold/Silver equivalent of Articuno,
Zapdos, and Moltres (the mystical Birds of Red/Blue/Yellow). The difference
is, the gerbils are a lot harder to catch, because they are constantly
moving. This makes capture incredibly difficult.

First, you have to bust them out of their prison in Ecruteak City. That's
covered in the walkthrough, under Burned Tower.

Next, you have to find them, put them to sleep, and catch them. You'll need
a fast Pokemon with a Sleep move, at L40 or a couple of levels below. Jynx
works, but her Ice moves won't help against Entei and Suicune. The best one
to catch these things is a Gengar. It's fast, has a Sleep move, and can
learn Night Shade, which does damage = your level and won't critical hit.

To get them to come out of hiding, bring about 30 Max Repels, and put Gengar
in the top spot on the team. Go to a grassy area, and use the Repels.
Because Gengar is L40, the only thing that could show up would be the beast.
If, after three Repels one hasn't shown up, go to another area and try
again.

When they do show up, use Hypnosis right away, or they will run. (Because
you have Gengar, you might be tempted to use Mean Look and stop them. That
doesn't work, because they will Roar you away.) When they go down, use Night
Shade to lower its health, and when it's in the red, use Fast Balls (give
Kurt some White Apricorns) to catch it.

They start at L40, but with some effort, can be pretty powerful.

*NOTE* (Thanks to Pablo for this) If you even see one, you'll be able to
track it using the "Area" function of your Pokédex. If you happen to run
into one while looking for Wild Pokemon in Johto, make that your first
target when looking for all three.

7.2- Game Corners

Yes, there are TWO Game Corners. To play, you'll need the Coin Case found
in the Underground of Goldenrod. From there, go to either one and buy some
coins. 50 coins cost $1000, or you can get 500 coins for $10,000.

The two games available are Slots and Cards. The slots, found in both Game
Corners, are your typical slot machines, except that the chances of getting
3 7's (and the 300-coin payoff) are better. Because in this game, if you
line up two 7s, Golems start falling from out of nowhere. If there are 3 7s
in a line when they are done, you'll collect 300 coins. The other payoffs
are:

3 Cherries- 6 Coins
3 Pikachu- 8 Coins
3 Squirtle- 10 Coins
3 Staryu- 15 Coins
3 Poke Balls- 50 Coins
3 7s- 300 Coins

The other game is Card Flip. *CORRECTION* Courtesy of Magcannon: "I went to 
Celadon Game Corner and if you go all the way to the left and play the game, 
it's the card game." So you can play cards in Celadon, contrary to previous 
updates.

Anyway, the game's a version of Roulette. You pay 3 coins to pick a card, or 
a group of cards. Your odds of getting a winner are:

2-1- Two columns
3-1- Two rows
4-1- A column
6-1- A row
24-1- A single card

However, these odds only apply to the first draw, as the cards are not
replaced after they are drawn. These odds could be cut in half if you go 12
rounds before winning. If you win, you'll get a pretty good payoff.

If you win enough coins, you can trade them in for some neat prizes. They
are different in each Corner.

Goldenrod:
Abra (200 Coins)
Ekans (Gold)/Sandshrew (Silver) (700 Coins)
Dratini (2100 Coins)
TM 14 (Blizzard)  \
TM 25 (Thunder)--- 5500 Coins
TM 38 (Fire Blast)/

Celadon:
Mr. Mime (3333 Coins)
Eevee (6666 Coins)
Porygon (9999 Coins)
TM 32 (Double Team) (1500 Coins)
TM 29 (Psychic) (3500 Coins)
TM 15 (Hyper Beam) (7500 Coins)

7.3 -TM and HM Descriptions

This will deal with the various TMs and HMs in Gold/Silver. Where they are,
what they teach, even good Pokemon to use them on.

TM 01- Dynamicpunch (Fighting)
100 Power, 50% Accuracy, 5 PP, Confuses on contact
Location: Beat Chuck in Cianwood Island
Description: Oh boy. This one sucks. It's only really effective on Pokemon
that can learn next-move-hits moves, and the only ones that use this well
(Poliwrath and the Hitmon Pokemon) have better things to do with their
time. Rating: *

TM 02- Headbutt (Normal)
70 Power, 100% Accuracy, 15 PP, flinches (30%) and knocks Pokemon from 
trees
Location: Ilex Forest, available in Goldenrod Dept. Store afterwards
Description: You'll need this to get a full Pokedex, and it's a decent
mid to late-game move. Not as powerful as Double-Edge/Body Slam/Return.
Rating: ***

TM 03- Curse (element unknown)
10 PP, curses opposing Pokemon if used by Ghost, raises user's Attack and
Defense while cutting Speed otherwise
Location: Back entrance of Celadon Mansion at night
Description: Ghosts need a trapping move to work this move (good thing both
Ghosts learn one). However, the fact that it takes 1/2 of their HP is a
turn-off. Otherwise, you can use this on slow Normals such as Snorlax and
Ursaring to make them tanks. Rating: ** if a Ghost, ***** if anything else.

TM 04- Rollout (Rock)
30 Power, 90% Accuracy, 20 PP, lasts 5 rounds with damage doubled every 
round (barring a miss)
Location: Route 35
Description: I've gotten a lot of experience with Rollout thanks to Pokemon
Stadium 2's Challenge Cup, and I can tell you one thing: It sucks. Sure,
it's powerful if it gets set up, but the Fighting-type's gonna cut you
off before it gets momentum. Rating: **

TM 05- Roar (Normal)
100% Accuracy, 20 PP, causes Wild Pokemon to run, forces trainer to switch,
user always goes 2nd
Location: Route 32 (need Cut)
Descrpition: A good move to stop Pokemon who are using Curse, Amnesia,
Barrier, the like. However, if they're using Double Team, you'll be better
off with Haze. Rating: ****

TM 06- Toxic (Poison)
85% Accuracy, 10 PP, badly Poisons opponent (poison damage doubled every
round unless opponent switches)
Location: Beat Janine in Fuschia Gym.
Description: One of the old RBY TMs, and it's pretty good with Pokemon like
Umbreon and Ariados running around. If not, all it does is force switches
and use up Miracle Berries. Rating: ***

TM 07- Zap Cannon (Electric)
100 Power, 50% Accuracy, 5 PP, Paralyzes on contact
Location: Return the Machine Part to the Power Plant
Description: This might actually be more useless than Dynamicpunch. At
least no one learns Dynamicpunch naturally. Porygon and Magneton, who might
be candidates for the move because of Lock-On, learn this move naturally.
Sell this sucker as soon as you get it. Rating: 1/2 *

TM 08- Rock Smash (Fighting)
20 Power, 100% Accuracy, 15 PP, lowers opponent's Defense in battle,
breaks rocks in the field
Location: Route 36, get rid of Sudowoodo and talk to the portly man
Descrpition: Oh god... This shouldn't be a move on a serious team unless
you're taking a dare or are using a False Swipe/Rock Smash combo. And since
the Burned Tower's been redesigned for Crystal, all the Smashing does now
is get you Moon Stones. Rating: *

TM 09- Psych Up (Normal)
10 PP, steals any status boosters used on your opponent
Location: Import Abra from Red/Blue/Yellow
Description: Psych Up's coolness depends on where you're playing. If you're
in the stat-upper heavy metagame that reigns in my area, for example, this
move's a lifesaver. Otherwise, it's rather pointless. Rating: ****

TM 10- Hidden Power (Normal)
31-70 Power, 100% Accuracy, 15 PP, damage and element depends on the
Pokemon
Location: Lake of Rage, Celadon Dept. Store
Description: It's possible to figure this move out (see the FAQ section),
and if you get the luck of the draw on your side, then you're dancing.
Use this to counter your Pokemon's weaknesses. Rating: *****

TM 11- Sunny Day (Fire)
5 PP, increases Fire damage for 5 turns
Location: 3rd floor of Goldenrod Radio Tower (beat the leaders), Celadon
Dept. Store
Descrition: My first Crystal-influenced team used this move extensively.
It helps a lot of moves, including all moves Fire, Solarbeam, and the
time-dependent healing moves. Clefable loves this move, as do I. Rating:
****

TM 12- Sweet Scent (Normal)
100% Accuracy, 20 PP, lowers victim's Evade/lures Wild Pokemon
Location: Tollbooth leading to Route 34
Description: A good move for those who like OHKO moves, Zap Cannon, or
Blizzard. It lowers the Evade of the victim, making everything accurate.
Can be quite cheap at times, so if you're getting this a lot, switch around
it. Rating: ****

TM 13- Snore (Normal)
40 Power, 100% accuracy, 15 PP, 29.6% flinch rate, only works if user is
Asleep
Location: Route 39 (feed 7 Berries to Milktank), Dark Cave
Description: It's actually possible to get a 39.6% flinch rate with this
move if you give the user a King's Rock. It doesn't do that much damage,
but it will make the opponent think twice about Sporing you again. Rating:
***

TM 14- Blizzard (Ice)
120 Power, 70% Accuracy, 5 PP, freezes (10%)
Location: Goldenrod Game Corner
Description: How the mighty have fallen... I had three Blizzards on a RBY
tournament team (Jynx, Starmie, Tauros), but I avoid this move like the
plague now. Why? 69.6% accuracy frightens me. Consider this damaged goods.
Rating: **

TM 15- Hyper Beam (Normal)
150 Power, 90 Accuracy, 5 PP, user does nothing next turn
Location: Celadon Game Corner
Description: Probably the most useless move in Pokemon, unless you need
its power to end a fight 1-0 in your favor. It's an unusual two-turn move,
in that all the damage is done on Turn 1. Body Slam/Return/Double-Edge
will do more over two turns, so stick with them. Rating: *

TM 16- Icy Wind (Ice)
55 Power, 95% Accuracy, 15 PP, lowers opponent's Speed
Location: Beat Pryce at Mahogany Gym
Descrpition: If you want to lower someone's Speed, try paralyzing them.
At least that's "permanent". Icy Wind doesn't really do enough damage
considering where in the game you get it. Rating: ***

TM 17- Protect (Normal)
10 PP, prevents all damage for one round, accuracy decreases with use
Location: Celadon Dept. Store
Descprition: If you use this correctly, it can be absolutely infuriating.
Try it with a Mean Look/Perish Song combo. Be careful, tho, as it can fail
on you if you overuse it. Rating: ***

TM 18- Rain Dance (Water)
5 PP, raises Water damage
Location: Slowpoke Well (need Strength and Surf), Celadon Dept. Store
Descrpition: Sunny Day's evil twin. For some reason, its popularity among
Water types is down... probably because that little side effect called
"Swift-accurate Thunder" is a deterrent. Also hinders Grass-types:
Solarbeam's power drops to 60. Ouch. Rating: ****

TM 19- Giga Drain (Grass)
60 Power, 100% Accuracy, 5 PP, 1/2 of the damage is given to the user
Location: Beat Erika at Celadon Gym
Description: Does Grass base 60 to the opponent, then the result is divided
by 2 and you get that # of HP back. It's got a PP problem, tho, so make 
sure you pick your spots with it (don't use it on Moltres, but try to whack
a Quagsire with it, for example). Rating: ***

TM 20- Endure (Normal)
10 PP, prevents fainting, accuracy decreases with use
Location: Burned Tower (need Strength)
Description: This move is great for drawing out matches or setting up
Reversal or Flail. (If your current health is -4% of maximum, the base for
those moves is 200: Selfdestruct strength!) Does have the potential to
miss with overuse, however. Rating: ***

TM 21- Frustration (Normal)
100% Accuracy, 20 PP, damage increases if Pokemon is unhappy
Location: 5th floor of Goldenrod Dept. Store on Sunday, either this or
Return (can be gotten every Sunday)
Description: Oh, this is evil. If your Pokemon detests you, you've got a
102 power Normal move with 20 PP. So much for wars of attrition... I find
that Return is easier to get to 102 base, but that's because I'm such a
nice guy :<:) Rating: *****

TM 22- Solarbeam (Grass)
120 Power, 100% Accuracy, 10 PP, 2nd turn move (1 turn if sunny, 60 power
if raining)
Location: Route 26
Description: I'd like to smack the person who thought that Fire Pokemon
should learn this move. When that happened (along with Hidden Power), the
entire type chart went out the window. Those three Fire Pokemon (Houndoom,
Entei, and Ho-oh) didn't need much help to begin with. Rating: *****

TM 23- Iron Tail (Steel)
100 Power, 75% Accuracy, 15 PP, lowers opponent's Defense (30%)
Location: Beat Jasmine at Olivine Gym
Description: This move could've been so nice... but tragically, it's got
3/4 accuracy. It'll hit hard if it connects, but do not make this your
only attack that isn't suicide. Rating: **

TM 24- Dragonbreath (Dragon)
60 Power, 100% Accuracy, 20 PP, paralyzes (30%)
Location: Beat Clair at Blackthorne Gym
Description: You'd see more of Kingdra if this was even 20 points better
in the power department. The best of the three new Dragon moves, and since
Dragon only has one resistance (Steel, which resists everything anyway),
it's rather dependable damage. Rating: ****

TM 25- Thunder (Electric)
120 Power, 70% Accuracy, 10 PP, paralyzes (10%)
Location: Goldenrod Game Corner
Description: What would you rather do: Use Rain Dance and then Thunder, or
Thunderbolt twice? Personally, I'd rather use Thunderbolt on the Water
Pokemon, simply because the Water moves become powered up. Thunder becomes
Swift-accurate when Rain Dance is in effect, so get those Surfing Raichus
out! Rating: ***

TM 26- Earthquake (Ground)
100 Power, 100% Accuracy, 10 PP
Location: 2nd floor of Victory Road
Description: This sucker hurts. It'll do a load of damage to just about
anything that isn't Flying, Bug, or Grass. Have plenty of this move on
your team. It'll also hit Digging Pokemon. Rating: *****

TM 27- Return (Normal)
100% Accuracy, 20 PP, damage increases if the Pokemon is happy
Location: 5th floor of Goldenrod Dept. Store on Sunday (either this or
Frustration) (can be gotten every Sunday)
Descripion: Exact same MO as Frustration, except it's more powerful if they
love you. And if you're L100, your happiness should be through the roof.
If you need power and don't want recoil, get this move. Rating: *****

TM 28- Dig (Ground)
60 Power, 100% Accuracy, 10 PP, user digs Turn 1, attacks turn 2
Location: National Park
Description: Boy, did this move have the screws taken to it in Crystal.
It's down 40 power from the originals, and now Digging Pokemon take double
damage from Earthquake (and are supposedly DOA if Fissure's used). This
might work as part of a Toxic/Fire Spin trap on Charizard, but that's about
it. Rating: **

TM 29- Psychic (Psychic)
90 Power, 100% Accuracy, 10 PP, lowers opponent's Spec. Defense (10%)
Location: Celadon Game Corner
Description: This was the most feared move in RBY, because of the Special
Attacks of the Pokemon that used it (Mewtwo, Alakazam, Exeggutor). Now,
Dark's immune to it and Steel resists it, but that shouldn't stop you
from packing a Psychic, simply because Fighting types are everywhere.
Rating: ****

TM 30- Shadow Ball (Ghost)
80 Power, 100% Accuracy, 15 PP, lowers opponent's Spec. Defense (20%)
Location: Beat Morty at Ecruteak Gym
Description: A decently-damaging Ghost move? WTF? Still, Ghosts have low
Attack (which Ghost runs off), so save this for Pokemon like Flareon and
Cursing Wigglytuff. Holds the record for coolest-looking move in Stadium.
Rating: ****

TM 31- Mud-Slap (Ground)
20 Power, 100% Accuracy, 10 PP, lowers opponent's Accuracy
Location: Beat Falkner at Violet Gym
Description: Another move that shouldn't be a finisher, this is more of an
accuracy dropper than a damager. But what it does, it does well. Often
the only time I'll break the "Don't have two STAB moves on the same
Pokemon" rule is a Ground-type with Mud-Slap and Earthquake. Rating: ****

TM 32- Double Team (Normal)
15 PP, raises user's Evade
Location: Celadon Game Corner
Description: Double Team works on the belief that if they can't see you,
they can't hit you. Just about every Pokemon learns this, but some use it
better than others. I keep a Haze Pokemon on my team to counter this, tho
a Perish Song Celebi might do that as well... Rating: *****

TM 33- Ice Punch (Ice)
75 Power, 100% Accuracy, 15 PP, freezes (10%)
Location: 5th floor of Goldenrod Dept. Store, import Staryu/Goldeen/Krabby/
Horsea
Description: A mid-game Ice attack, pretty good for those who can't learn
Ice Beam. Electabuzz can learn it as well, making it the only Electric
capable of standing up to Grounds without Stadium or Hidden Power. Rating:
****

TM 34- Swagger (Normal)
90% Accuracy, 10 PP, confuses opponent and doubles their Attack rating
Location: Olivine Lighthouse
Description: Swagger can either be your friend or your worst nightmare.
If the Pokemon doesn't use a lot of physical attacks, nail it with
Swagger and hope it smacks itself for big damage. But never, EVER Swagger
a Pokemon that uses a lot of physical attacks (such as Marowak). Rating:
***

TM 35- Sleep Talk (Normal)
10 PP, uses one of user's moves while they sleep
Location: Underground of Goldenrod City
Description: A fairly good suprise move. If you go down (either by Rest
or sleep move), you can still hit a big move while you're down. Or, if you
used Rest, you can heal yourself with Rest while asleep... Rating: *****

TM 36- Sludge Bomb (Poison)
90 Power, 100% Accuracy, 10 PP, poisons opponent (30%)
Location: Tollbooth on Route 43 after beating Team Rocket in Mahogany
Description: The only types that don't have a move like Sludge Bomb are
Grass, Rock, Bug, Dragon, and Steel. You might not like Sludge Bomb's
side effect, but it's a good damage dealer. A Muk with Sludge Bomb can
2HKO an Alakazam. Rating: ****

TM 37- Sandstorm (Rock)
10 PP, damages both Pokemon unless one is part Ground/Rock/Steel for 5
rounds
Location: Route 26, Celadon Dept. Store
Description: There's actually a type of team that uses Toxic, Spikes, and
this to cause gobs of indirect damage. Sandstorm's greatest feature IMHO,
is the fact that it overrides moves like Sunny Day. Rating: ****

TM 38- Fire Blast (Fire)
120 Power, 85% Accuracy, 5 PP, burns opponent (10%)
Location: Goldenrod Game Corner
Description: Unlike Blizzard and Thunder, you can put good money on Fire
Blast connecting. Does sweet damage, but has a lot of resistant Pokemon.
Still, if you need a powerful Special move to round out the team, you can't
do much better than this. Rating: ****

TM 39- Swift (Normal)
60 Power, 20 PP, only misses if opponent Digs or Flys
Location: Union Cave
Description: Unaided, this won't do much damage. However, if you throw a
couple of Curses or a Swords Dance behind it, it'll do quaranteed high
damage. Great counter to Double Teamers. Rating: ****

TM 40- Defense Curl (Normal)
40 PP, raises user's Defense
Location: Mt. Mortar
Description: The only reason that this is a TM is because the move Rollout
has its power doubled by it. Otherwise, it's pretty much pointless.
Rating: *

TM 41- Thunderpunch (Electric)
75 Power, 100% Accuracy, 15 PP, paralyzes (10%)
Location: 5th floor of Goldenrod Dept. Store
Description: This move is a good mid-game attach, much like its Ice
counterpart. Pretty good as well for Fire types who can learn it (Magmar
and Typhlosion). Rating: ****

TM 42- Dream Eater (Psychic)
100 Power, 100% Accuracy, 15 PP, only works when opponent is Asleep
Location: Viridian City
Description: This move's worst enemy is the Mint Berry. Give it to a
Pokemon with Mean Look and an accurate Sleep move, and you'll do good
damage and get HP back with it. That basically narrows the number of
Pokemon that use this well to one: Jynx. Crappy. Rating: ***

TM 43- Detect (Fighting)
5 PP, prevents all damage for one round, accuracy decreases with use
Location: Lake of Rage
Description: The point of this move is...? Everyone learns Protect, and
it's got more PP. Rating: *

TM 44- Rest (Psychic)
10 PP, user restores all HP and status, but sleeps two turns
Location: Ice Cave
Description: Nice if you've got a Mint Berry attached, as you can get full
health and status while only losing an item. And, if you've boosted your
defensive or evade stats, you can Rest and not worry about dying. Tourney-
level teams have 2 or 3 Resters, and some teams have 5 Resters and a Heal
Beller! Rating: *****

TM 45- Attract (Normal)
100% Accuracy, 10 PP, prevents opposing Pokemon from attacking if of the
opposite sex (50%)
Location: Beat Whitney in Goldenrod Gym
Description: The accuracy of this move is actually around 50%, as Pokemon
that are your gender or genderless aren't affected. However, if you Confuse
and Paralyze the Pokemon that you're up against, they're down to about a
13% attack chance. Add Flinch in, and... Rating: ****

TM 46- Thief (Dark)
40 Power, 100% Accuracy, 10 PP, steals items from Wild Pokemon
Location: Mahogany Team Rocket Base
Description: If you want to steal an item, ensure that you haven't got
an item on the Pokemon. Then, you can grab it. This is the only Dark TM,
which bites... couldn't Faint Attack have been a TM? Rating: ***

TM 47- Steel Wing (Steel)
70 Power, 100% Accuracy, 25 PP, raises user's Defense (10%)
Location: Rock Tunnel, Route 28
Description: Flying Pokemon are the only ones capable of using Steel Wing
besides Mew, so there's only one Pokemon who gets STAB on it. (That would
be Skarmory.) An interesting move that gives Pokemon like Dodrio a chance
to beat Rock Pokemon. Rating: ****

TM 48- Fire Punch (Fire)
75 Power, 100% Accuracy, 15 PP, burns opponent (10%)
Location: Goldenrod Dept. Store
Description: Again, a mid-game move. Get the picture? Rating: ****

TM 49- Fury Cutter (Bug)
10 Power, 100% Accuracy, 20 PP, Power doubles if used consecutively,
reverts to normal if missed.
Location: Beat Bugsy in Azaela Gym
Description: The power of this move caps at 160, so it won't go up to 999
Power. That bites. Now, when there's a 85 Power/99.6% Acc. Bug move, it
better be a TM. Rating: **

TM 50- Nightmare (Ghost)
99.6% Accuracy, 15 PP, Sleeping Pokemon lose HP = 1/4 of their health.
Location: Route 31 (bring the Route 35 guard's Spearow to the portly man)
Description: Another move that requires the user to be asleep. You'd think
a Mean Look/Lovely Kiss/Dream Eater/Nightmare combo on Jynx would work,
but what happens when they wake up? Not recommended. Rating: **

HM 01- Cut (Normal)
50 Power, 95% Accuracy, 30 PP, cuts small trees in the field
Location: Ilex Forest
Description: Blah. It's a early-game power move, but you get Headbutt right
after it, so it's quite pointless in battle. Its added effect is needed to
win the game, so snag a Paras or Oddish in the forest and make it a Cut
slave. Rating: **

HM 02- Fly (Flying)
70 Power, 100% Accuracy, 15 PP, user flies into the air Turn 1, attacks
Turn 2 and flies you back to previously visited locations.
Location: Cianwood Island, talk to Chuck's wife after earning the Storm Badge
Description: As a Flying move, even Wing Attack (heck, PECK) outshines it.
That's because it's a two-turn move. Blah. And since it's very easy to
Surf back to Olivine after you get this... Give it to a Pidgey that's L3 or
something. You'll need this to catch the Beasts. Rating: *

HM 03- Surf (Water)
95 Power, 100% Accuracy, 15 PP, crosses waterways in the field
Location: Ecruteak City (beat the Dance Hall)
Description: You can't delete this move without the Move Deleter, but most
of the Pokemon who learn it should keep it. Surf is Water's accurate move,
and makes Hydro Pump obsolete due to 3x the PP. Rating: *****

HM 04- Strength (Normal)
80 Power, 100% Accuracy, 15 PP, moves rocks in the field
Location: Olivine City
Description: A decent Normal move with a side-effect that you'll need to
beat a couple of gyms. Not as powerful as the big 3, but a decent move if
you run out of Return TMs. Rating: ***

HM 05- Flash (Normal)
70% Accuracy, 20 PP, lowers opponent's Accuracy and lights up caves
Location: Sprout Tower
Description: It's got Thunder's accuracy, and no way to boost it. Although
you'll need to use it to get to Red, meaning that your Electric Pokemon
loses a moveslot. Rating: *

HM 06- Whirlpool (Water)
15 Power, 70% Accuracy, 15 PP, binds opponent for 2-5 turns, destroys
Whirlpools in the water
Location: Beat Team Rocket in Mahogany
Description: Can this get any worse? It's a binding move, but the accuracy
is terrible. Poliwrath NEEDS this move to do its Mind Reader/Fissure combo,
so it's got one useful application. Rating: *

HM 07- Waterfall (Water)
80 Power, 100% Accuracy, 15 PP, climbs waterfalls
Location: Ice Cave
Description: Man, the HMs suck. Waterfall's just a weaker version of Surf
in battle, and everyone that uses Waterfall also learns Surf. I'd save this
for the Red Gyarados, who isn't used often. Rating: **

7.4- Breeding (This section rated PG-13)

The most popular feature of Gold and Silver is the breeding. Whether it's
filling in that last Pokédex spot, or rounding out a good Pokemon, every-
one's breeding. But how does it work?

The concept is simple. Take two Pokemon that either are the same, or are
of a similar look/type, and bring them to the Daycare on Route 34 (south
of Goldenrod). Give the people in there the Pokemon you want to breed, and
wait. Come back, and if the man is standing in the backyard with the
Pokemon, you've got an egg.

Q: How can I tell if they will mate?

A: Go in the backyard and talk to one of them. If the second text box says
"It shows interest in (insert second Pokemon here)," you'll eventually get
an egg.

When you get the egg, you have to do what you did with the Togepi egg when
you got it. Walk around for a while, and get in some fights. Eventually, the
egg will hatch.

Q: What Pokemon will the egg hatch into?

A: The egg will hatch into the lowest evolution of the mother. For example,
if you breed a female Charizard and a male Dragonite, you'll get a
Charmander.

Q: What level will the Pokemon be?

A: All eggs hatch at L5.

There are three reasons why breeding is so important. The first is Pokédex
data. There are 6 new Pokemon that can only be acquired by breeding. They
are:

Pichu (breed a Pikachu/Raichu)
Magby (breed Magmar)
Cleffa (breed Clefairy/Clefable)
Electabuzz (breed Electabuzz)
Igglybuff (breed Jigglypuff/Wigglytuff)
Smoochum (breed Jynx)

Also, you can get lower level versions of your favorite Pokemon. If you
raise a Pokemon from an egg, it will be very powerful and know good moves
that it would pass over if you raised its mother or father.

Another good reason to breed is that you can breed Pokemon so the baby knows
moves it couldn't learn ordinarily. The father will give a move if it knows
it now, and the baby is eligible to learn it. (These are listed by Pokemon
in the Pokédex.) An example would be breeding a male Houndoom and a female
Arcanine, to get a Growlithe that knows Crunch!

*NOTE* There are other instances where baby Pokemon pick up moves. They
are:

1) If both parents have it, and the baby learns it naturally. In the 
Crunching Growlithe example, if Houndoom and Arcanine both knew Flamethrower 
when conception occured, the Growlithe would learn Flamethrower.

2) Any move the baby Pokemon learns before L5. If you breed for Tangela,
the baby will know Sleep Powder (Tangelas learn it at L4).

3) Any TMs passed down from the father that the baby can learn. Going back
to Crunching Growlithe, if the Houndoom knew Sunny Day (TM 11) and Hidden
Power (TM 10), the baby Growlithe would have both moves by TM. (This does
not apply to R/B/Y TMs, unless they can learn it by breeding: Mankey can
learn Rock Slide by breeding, as one example.)

(If the Pokemon would pick up 4 moves from any combonation of the above
events, then breeding moves overwrite natural ones. Since Growlithe starts
with Bite and Roar, but learns four different moves by breeding in our
examples, the moveset at start would be Flamethrower, Crunch, Sunny Day,
and Hidden Power).

Q: But what if the Pokemon I want to breed doesn't have a gender? I want to
breed a Starmie, but I can't!

A: In that case, simply slide Ditto in there. Ditto is the perfect
Pokemon for breeding, as it breeds with just about ANYTHING! The baby will
not know any new moves, but that's a small price to pay. Also, any 
"mystical" Pokemon will not be able to breed. They are Articuno, Zapdos, 
Moltres, Mewtwo, Mew, Raikou, Entei, Suicune, Ho-oh, Lugia, and Celebi,
plus baby Pokemon like Togepi, Elekid, Magby, etc. (Thanks to Sniper Bob
for that heads-up. As for why they don't breed, don't ask me why... I don't
know enough about biology to give you a straight answer.)

The other side effect of breeding, is since they are in a Daycare, the
parents are getting experience (1 point/step.) This can lead to some pretty
high level Pokemon when you're done. "My Ditto (radio edit)ed itself to
L40". (Actual quote from a Pokemon message board)

*If you have ANY questions about breeding, I encourage you to check out
the Breeding guide written by NickWhiz1. It goes into greater detail, gives
you a Masters' in Math, and explains "Chain Breeding"*

7.5a - Move Breeding Chains

If you wanted to know how to get a Belly Drumming Charizard, or just how to
get Flail on Heracross, this is the section for you. I've gone through all
of my sources and noted the breeding chains for every single move in the game.

Legend:
(_________) - Not a buttcheek, but indicates "Any eligible Pokemon", or any
Pokemon that can learn the move and is in the Egg Group. (_________) RBY TM
means that any eligible Pokemon who can be sent back for the TM will be OK.

(Poke1) ----> (Poke2) - Breed Pokemon 1, which must be male and have the move,
with a female Poke 2 (or evolved/prior forms).

Mystery Egg - Either from the Odd Egg, or a New York Pokecenter move.

(First form)* - Indicates that the family can breed with Smeargle

(move)% - Indicates chain must be done on a Crystal cartridge

Bulbasaur:
Safeguard - Meganium ----> Bulbasaur
Light Screen - Meganium ----> Bulbasaur
Petal Dance - Vileplume/Bellossom ----> Bulbasaur
Razor Wind - (______) RBY TM ----> Bulbasaur
Skull Bash - Blastoise ----> Bulbasaur
Ancientpower - Mystery Egg

Charmander:
Rock Slide - Tyranitar ----> Charmander
Ancientpower - Corsola ----> Totodile ----> Charmander
Beat Up - Sneasel ----> Ekans ----> Charmander
Belly Drum - Snorlax ----> Charmander
Bite - Blastoise ----> Charmander
Outrage - Dragonite ----> Charmander
Crunch - Mystery Egg

Squirtle:
Haze - Quagsire ----> Squirtle
Flail - Magikarp ----> Horsea ----> Squirtle
Confusion - Slowpoke ----> Squirtle
Foresight - Noctowl ----> Farfetch'd* ----> Psyduck* ----> Squirtle
Mirror Coat - Corsola ----> Squirtle
Mist - Lapras ----> Squirtle
Zap Cannon - Mystery Egg

Caterpie, Weedle: Not eligible

Pidgey:
Pursuit - Fearow ----> Pidgey
Faint Attack - Murkrow ----> Pidgey
Foresight - Noctowl ----> Pidgey
Steel Wing - (_______) ----> Pidgey

Rattata*:
Screech - Persian ----> Rattata
Counter - (______) RBY TM ----> Rattata
Reversal - Smeargle ----> Rattata
Fury Swipes - Persian ----> Rattata
Flame Wheel - Arcanine ----> Rattata
Bite - Arbok/Arcanine ----> Rattata

Spearow:
Faint Attack - Murkrow ----> Spearow
Quick Attack - Pidgeot ----> Spearow
Tri Attack - Dodrio ----> Spearow
False Swipe - Farfetch'd ----> Spearow
Scary Face - Aerodactyl ----> Spearow

Ekans*:
Pursuit - Raticate ----> Ekans
Beat Up - Sneasel ----> Ekans
Slam - Dragonite ----> Ekans
Spite - Dunsparce ----> Ekans
Crunch& - Houndoom ----> Ekans

Pichu/Pikachu*:
Present - Delibird ----> Pichu
Bide - (______) RBY TM ----> Pichu
Reversal - Smeargle ----> Pichu
Doubleslap - Clefable ----> Pichu
Encore - Clefable ----> Pichu
Dizzy Punch - Mystery Egg
Sing - Mystery Egg
Petal Dance - Mystery Egg

Sandshrew*:
Counter - (______) RBY TM ----> Sandshrew
Flail - Donphan ----> Sandshrew
Rapid Spin - Donphan ----> Sandshrew
Safeguard - Ninetales ----> Sandshrew
Metal Claw% - Sneasel ----> Sandshrew

Nidorans*: (both genders)
Beat Up - Sneasel ----> Nidoran
Counter - (______) RBY TM ----> Nidoran
Disable - Golduck ----> Nidoran
Take Down - Growlithe ----> Nidoran
Supersonic - Lickitung ----> Nidoran
Focus Energy - Nidoking ----> Nidoran
Charm - Granbull ----> Nidoran F (only females will know the move)
Amnesia - Quagsire ----> Nidoran M (only males will know the move)
Sweet Kiss - Mystery Egg
Lovely Kiss - Mystery Egg

Cleffa/Clefairy:
Amnesia - Quagsire ----> Marill ----> Cleffa
Present - Delibird ----> Marill ----> Cleffa
Belly Drum - Poliwrath/Politoed ----> Marill ----> Cleffa
Metronome - Clefable ----> Cleffa
Mimic - (_______) RBY TM ----> Cleffa
Splash - Jumpluff ----> Cleffa
Dizzy Punch - Mystery Egg
Swift - Mystery Egg
Petal Dance - Mystery Egg

Vulpix*:
Flail - Donphan ----> Vulpix
Disable - Golduck ----> Vulpix
Faint Attack - Ursaring ----> Vulpix
Hypnosis - Politoed ----> Psyduck ----> Vulpix
Spite - Dunsparce ----> Vulpix

Igglybuff/Jigglypuff:
Present - Delibird ----> Marill ----> Igglybuff
Perish Song - Lapras ----> Marill ----> Igglybuff
Faint Attack - Ursaring ----> Snubbull ----> Igglybuff
Dizzy Punch - Mystery Egg
Mimic - Mystery Egg

Zubat:
Pursuit - Fearow ----> Zubat
Faint Attack - Murkrow ----> Zubat
Quick Attack/Gust/Whirlwind - Pidgeot ----> Zubat

Oddish:
Synthesis - Meganium ----> Oddish
Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Oddish
Swords Dance - (_______) RBY TM ----> Oddish
Razor Leaf - Venusaur/Meganium/Victreebel/et al. ----> Oddish

Paras:
Screech - Yanma ----> Paras
Pursuit - Beedrill ----> Paras
Counter - Heracross ----> Paras
Psybeam - Venomoth ----> Paras
Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras
Light Screen - Meganium ----> Paras
False Swipe - Scizor ----> Paras
Sweet Scent - (_______) ----> Paras

Venonat:
Baton Pass - Ledian ----> Venonat
Screech - Yanma ----> Paras
Giga Drain - (________) ----> Venonat

Diglett*:
Screech - Persian ----> Diglett
Beat Up - Sneasel ----> Diglett
Faint Attack - Ursaring ----> Diglett
Ancientpower - Omastar ----> Wooper ----> Diglett
Pursuit - Raticate ----> Diglett

Meowth*:
Amnesia - Quagsire ----> Meowth
Charm - Granbull ----> Meowth
Hypnosis - Poliwrath/toed ----> Psyduck ----> Meowth
Spite - Dunsparce ----> Meowth

Psyduck*:
Foresight - Noctowl ----> Farfetch'd ----> Psyduck
Future Sight - Xatu ----> Togetic ----> Marill ----> Psyduck
Ice Beam - Octillery ----> Psyduck
Hypnosis - Poliwrath/toed ----> Psyduck
Light Screen - Raichu ----> Psyduck
Psybeam - Octillery ----> Psyduck
Psychic - Slowbro/king ----> Psyduck
Cross Chop - Primeape ----> Psyduck
Petal Dance - Mystery Egg

Mankey*:
Counter - (________) RBY TM ----> Mankey
Meditate - Smeargle ----> Mankey
Beat Up - Sneasel ----> Mankey
Foresight - Hoothoot ----> Farfetch'd ----> Mankey
Reversal - Smeargle ----> Mankey
Rock Slide - (________) RBY TM ----> Mankey

Growlithe*:
Thrash - Primeape ----> Growlithe
Safeguard - Ninetales ----> Growlithe
Body Slam - (_______) RBY TM ----> Growlithe
Crunch - Houndoom ----> Growlithe
Fire Spin - Ninetales ----> Growlithe

Poliwag:
Haze - Quagsire ----> Poliwag
Bubblebeam - Remoraid ----> Poliwag
Mind Reader - Poliwrath ----> Poliwag
Mist - Lapras ----> Poliwag
Splash - Magikarp ----> Horsea ----> Poliwag
Growth - Mystery Egg

Abra:
Encore, Barrier, Light Screen - Mr. Mime ----> Abra

Machop:
Encore, Light Screen - Mr. Mime ----> Machop
Meditate, Rolling Kick - Hitmonlee ----> Machop

Bellsprout:
Reflect - Meganium ----> Bellsprout
Encore - Clefable ----> Hoppip ----> Bellsprout
Synthesis - Meganium ----> Bellsprout
Swords Dance - (______) RBY TM ----> Bellsprout
Leech Life - Parasect ----> Leech Life
Sweet Kiss - Mystery Egg
Lovely Kiss - Mystery Egg

Tentacool:
Aurora Beam - Shellder ----> Tentacool
Haze - Quagsire ----> Omanyte ----> Tentacool
Safeguard - Dragonite ----> Corsola ----> Tentacool
Mirror Coat - Corsola ----> Tentacool
Rapid Spin - Donphan ----> Delibird ----> Kabuto ----> Tentacool

Geodude:
Rock Slide - Sudowoodo ----> Geodude
Mega Punch - Golem (RBY TM) ----> Geodude

Ponyta*:
Thrash - Primeape ----> Ponyta
Charm - Granbull ----> Ponyta
Double Kick - Nidoking ----> Ponyta
Flame Wheel - Growlithe ----> Ponyta
Hypnosis - Poliwrath/toed ----> Psyduck ----> Ponyta
Quick Attack - Furret ----> Ponyta

Slowpoke:
Safeguard - Lapras ----> Slowpoke
Future Sight - Smeargle ----> Psyduck ----> Slowpoke
Belly Drum - Snorlax ----> Slowpoke
Stomp - Lickitung ----> Slowpoke

Magnemite: Not eligible

Farfetch'd*:
Flail - Donphan ----> Farfetch'd
Quick Attack - Pidgeot ----> Farfetch'd
Foresight - Noctowl ----> Farfetch'd
Gust - Pidgeot ----> Farfetch'd
Mirror Move - Pidgeot/Fearow ----> Farfetch'd

Doduo:
Supersonic - Crobat ----> Doduo
Flail - Donphan ----> Farfetch'd ----> Doduo
Haze/Faint Attack - Murkrow ----> Doduo
Quick Attack - Pidgeot ----> Doduo

Seel*:
Encore - Clefairy ----> Pichu ----> Seel
Peck - Farfetch'd ----> Seel
Perish Song - Lapras ----> Seel
Disable - Psyduck ----> Seel
Lick - Granbull ----> Seel
Slam - Dragonite ----> Seel

Grimer:
Haze - Weezing ----> Grimer
Lick, Mean Look - Gengar ----> Grimer

Shellder:
Screech, Barrier, Bubblebeam - Tentacruel ----> Shellder
Rapid Spin - Donphan ----> Delibird ----> Kabuto ----> Shellder
Take Down - (_______) RBY TM ----> Shellder

Gastly:
Perish Song, Psywave - Misdreavus ----> Gengar
Haze - Weezing ----> Gastly

Onix:
Rock Slide, Flail - Sudowoodo ----> Onix

Drowzee:
Barrier, Light Screen - Mr. Mime ----> Drowzee

Krabby:
Haze - Quagsire ----> Omanyte ----> Krabby
Flail - Magikarp ----> Horsea ----> Kabuto ----> Krabby
Amnesia - Slowbro/king ----> Corsola ----> Krabby
Dig - Quagsire ----> Kabuto ----> Krabby
Slam - Dragonite ----> Omanyte ----> Krabby
Cross Chop - Mystery Egg

Voltorb: Not eligible

Exeggcute:
Ancientpower - Corsola ----> Totodile ----> Chikorita ----> Exeggcute
Synthesis - Meganium ----> Exeggcute
Moonlight - Vileplume ----> Exeggcute
Mega Drain - Sunflora ----> Exeggcute
Reflect - (_______) RBY TM ----> Exeggcute

Cubone:
Screech, Rock Slide - Tyranitar ----> Cubone
Ancientpower - Corsola ----> Totodile ----> Cubone
Perish Song - Lapras ----> Cubone
Belly Drum - Snorlax ----> Cubone
Skull Bash - Blastoise ----> Cubone
Swords Dance% - (______) RBY TM - Cubone

Tyrogue:
Hi Jump Kick, Mind Reader - Hitmonlee ----> Tyrogue
Mach Punch - Hitmonchan ----> Tyrogue
Rapid Spin - Hitmontop ----> Tyrogue
Dizzy Punch - Mystery Egg

Lickitung:
Belly Drum, Body Slam - Snorlax ----> Lickitung
Magnitude - Dugtrio ----> Rhyhorn ----> Lickitung

Koffing:
Screech - Muk ----> Koffing
Destiny Bond - Gengar ----> Koffing
Psywave, Psybeam, Destiny Bond ----> Misdreavus ----> Koffing

Rhyhorn*:
Thrash - Primeape ----> Rhyhorn
Rock Slide - Tyranitar ----> Rhyhorn
Pursuit - Raticate ----> Rhyhorn
Counter - (_______) RBY TM ----> Rhyhorn
Crunch - Houndoom ----> Rhyhorn
Reversal - Smeargle ----> Rhyhorn
Magnitude - Dugtrio ----> Rhyhorn

Chansey:
Heal Bell - Smeargle ----> Snubbull ----> Chansey
Present - Delibird ----> Marill ----> Chansey
Metronome - Clefable ----> Chansey

Tangela:
Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Tangela
Amnesia - Slowbro/king ----> Marill ----> Cleffa ----> Hoppip ----> Tangela
Mega Drain - Jumpluff ----> Tangela
Reflect, Confusion - Exeggutor ----> Tangela

Kangaskhan:
Safeguard - Meganium ----> Kangaskhan
Disable - Slowbro/king ----> Kangaskhan
Foresight - Noctowl ----> Farfetch'd ----> Psyduck ----> Squirtle ---->
Kangaskhan
Focus Energy - Nidoking ----> Kangaskhan
Stomp - Lickitung ----> Snorlax

Horsea:
Aurora Beam, Octazooka - Octillery ----> Horsea
Splash, Flail - Magikarp ----> Horsea
Disable - Slowbro/king ----> Horsea
Dragon Rage - Dragonite ----> Horsea
Haze - Mystery Egg

Goldeen:
Haze - Quagsire ----> Remoraid ----> Goldeen
Hydro Pump - Qwilfish ----> Goldeen
Psybeam - Octillery ----> Goldeen
Swords Dance - Mystery Egg

Staryu: Not eligible

Mr. Mime:
Future Sight, Hypnosis - Hypno ----> Mr. Mime
Mimic - (______) RBY TM ----> Mr. Mime

Scyther:
Counter, Reversal - Heracross ----> Scyther
Baton Pass, Light Screen - Ledian ----> Scyther
Razor Wind - (_______) RBY TM ----> Scyther

Smoochum/Jynx:
Meditate - Hitmonlee ----> Smoochum
Dizzy Punch - Mystery Egg
Metronome - Mystery Egg
Petal Dance - Mystery Egg

Elekid/Electabuzz:
Karate Chop, Cross Chop% - Machamp ----> Elekid
Meditate, Rolling Kick - Hitmonlee ----> Elekid
Barrier - Mr. Mime ----> Elekid
Dizzy Punch - Mystery Egg
Pursuit - Mystery Egg

Magby/Magmar:
Cross Chop% - Machamp ----> Magby
Meditate - Hitmonlee ----> Magby
Barrier - Mr. Mime ----> Magby
Mega Punch - Hitmonchan ----> Magby
Screech - Electabuzz ----> Magby
Dizzy Punch - Mystery Egg
Faint Attack - Mystery Egg

Pinsir:
Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras
----> Pinsir
Fury Attack - Beedrill ----> Pinsir

Tauros: Not eligible

Magikarp:
Reversal - Mystery Egg

Lapras:
Aurora Beam - Octillery ----> Lapras
Foresight - Noctowl ----> Farfetch'd ----> Psyduck ----> Lapras

Ditto: Not eligible

Eevee*:
Charm - Granbull ----> Eevee
Flail - Smeargle ----> Eevee

Porygon: Not eligible

Omanyte:
Haze - Quagsire ----> Omanyte
Aurora Beam - Octillery ----> Omanyte
Supersonic, Bubblebeam - Tentacruel ----> Omanyte
Slam - Dragonite ----> Omanyte

Kabuto:
Auroroa Beam, Bubblebeam - Octillery ----> Kabuto
Flail - Magikarp ----> Horsea ----> Kabuto
Rapid Spin - Donphan ----> Delibird ----> Kabuto
Dig - Quagsire ----> Kabuto

Aerodactyl:
Pursuit - Fearow ----> Aerodactyl
Foresight - Noctowl ----> Aerodactyl
Whirlwind - Pidgeot ----> Aerodactyl

Snorlax:
Lick - Lickitung ----> Snorlax

Articuno, Zapdos, Moltres: Not eligible

Dratini:
Haze - Quagsire ----> Dratini
Mist - Lapras ----> Dratini
Light Screen - Smeargle ----> Psyduck ----> Dratini
Supersonic - Tentacruel ----> Omanyte ----> Dratini

Mewtwo, Mew: Not eligible

Chikorita:
Leech Seed, Vine Whip - Venusaur ----> Chikorita
Swords Dance%, Counter - (______) RBY TM ----> Chikorita
Ancientpower - Corsola ----> Totodile ----> Chikorita
Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita
Petal Dance - Mystery Egg

Cyndaquil:
Fury Swipes, Quick Attack - Furret ----> Cyndaquil
Thrash - Primeape ----> Cyndaquil
Foresight - Noctowl ----> Farfetch'd ----> Cyndaquil
Reversal - Smeargle ----> Cyndaquil
Submission% - (_______) RBY TM ----> Cyndaquil
Double-Edge - Mystery Egg

Totodile:
Hydro Pump - Feraligatr ----> Totodile
Ancientpower - Corsola ----> Totodile
Razor Wind - (_______) RBY TM ----> Totodile
Rock Slide, Crunch, Thrash - Tyranitar ----> Totodile
Submission - Mystery Egg

Sentret*:
Pursuit - Raticate ----> Sentret
Double-Edge - (_______) RBY TM ----> Sentret
Focus Energy - Nidoking ----> Sentret
Slash - Persian ----> Sentret
Reversal - Smeargle ----> Sentret

Hoothoot:
Faint Attack - Murkrow ----> Hoothoot
Supersonic - Crobat ----> Hoothoot
Whirlwind, Mirror Move, Wing Attack - Pidgeot ----> Hoothoot
Sky Attack% - (_______) RBY TM ----> Hoothoot

Ledyba:
Psybeam - Butterfree ----> Ledyba
Light Screen - Ledian ----> Ledyba
Bide - (_______) RBY TM ----> Ledyba

Spinarak:
Pursuit - Beedrill ----> Spinarak
Disable, Psybeam - Venomoth ----> Spinarak
Sonicboom - Yanma ----> Spinarak
Baton Pass - Ledian ----> Spinarak

Chinchou:
Supersonic, Flail - Lanturn ----> Chinchou
Screech - Feraligatr ----> Remoraid ----> Chinchou

Togepi/Togetic:
Mirror Move, Peck - Fearow ----> Togepi
Present - Smeargle ----> Snubbull ----> Togepi
Foresight - Noctowl ----> Togepi
Future Sight - Xatu ----> Togepi

Natu:
Haze, Faint Attack - Murkrow ----> Natu
Quick Attack - Pidgeot ----> Natu
Drill Peck - Dodrio ----> Natu
Steel Wing - Skarmory ----> Natu

Mareep*:
Screech - Persian ----> Mareep
Thunderbolt, Body Slam, Reflect - (_______) RBY TM ----> Mareep
Safeguard - Ninetales ----> Mareep
Take Down - Arcanine ----> Mareep

Marill:
Supersonic - Tentacruel ----> Omanyte ----> Marill
Amnesia - Quagsire ----> Marill
Belly Drum - Poliwrath/toed ----> Marill
Light Screen - Raichu ----> Marill
Present - Delibird ----> Marill
Perish Song - Lapras ----> Marill
Future Sight - Xatu ----> Togepi ----> Marill
Foresight - Noctowl ----> Togepi ----> Marill
Hydro Pump - Mystery Egg
Dizzy Punch - Mystery Egg

Sudowoodo:
Selfdestruct - Golem ----> Sudowoodo

Hoppip:
Encore, Growl - Clefable ----> Hoppip
Double-Edge, Pay Day - (______) RBY TM ----> Hoppip
Amnesia - Quagsire ----> Marill ----> Hoppip
Confusion, Reflect - Exeggutor ----> Hoppip

Aipom*:
Spite - Dunsparce ----> Aipom
Pursuit - Raticate ----> Aipom
Doubleslap - Clefable ----> Pichu ----> Aipom
Counter - (______) RBY TM ----> Aipom
Slam - Dragonite ----> Ekans ----> Aipom
Beat Up - Sneasel ----> Aipom
Agility - Raichu ----> Aipom
Screech - Persian ----> Aipom

Sunkern: Not eligible

Yanma:
Reversal - Heracross ----> Yanma
Leech Life - Parasect ----> Yanma
Whirlwind - Butterfree ----> Yanma
Steel Wing - Mystery Egg

Wooper*:
Ancientpower - Corsola ----> Quagsire
Safeguard - Ninetales ----> Quagsire
Body Slam - (______) RBY TM ----> Quagsire
Belly Drum - Mystery Egg

Murkrow:
Mirror Move, Wing Attack, Quick Attack Whirlwind, - Pidgeot ----> Murkrow
Drill Peck - Dodrio ----> Murkrow 
Sky Attack - (_______) RBY TM ----> Murkrow

Misdreavus:
Screech - Muk ----> Misdreavus
Destiny Bond - Wobbuffet ----> Misdreavus

Unown/Wobbuffet: Not eligible

Girafarig*:
Take Down - Arcanine ----> Girafarig
Amnesia - Quagsire ----> Girafarig
Beat Up - Sneasel ----> Girafarig
Foresight - Noctowl ----> Farfetch'd ----> Girafarig
Future Sight - Xatu ----> Togetic ----> Marill ----> Psyduck
----> Girafarig

Pineco:
Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras
----> Pineco
Swift - (_______) RBY TM ----> Pineco
Pin Missile - Beedrill ----> Pineco
Reflect - Ledian ----> Pineco

Dunsparce*:
Rock Slide, Bide, Rage - (______) RBY TM ----> Dunsparce
Bite - Arcanine ----> Dunsparce
Ancientpower - Corsola ----> Quagsire ----> Dunsparce
Horn Drill - Mystery Egg

Gligar:
Counter - Heracross ----> Gligar
Razor Wind - (_______) RBY TM ----> Gligar
Wing Attack, Metal Claw - Scizor ----> Gligar

Snubbull*:
Heal Bell - Smeargle ----> Snubbull
Crunch, Faint Attack, Leer - Houndoom ----> Snubbull
Present - Delibird ----> Snubbull
Metronome - Clefable ----> Snubbull
Reflect - (______) RBY TM ----> Snubbull
Lick - Granbull ----> Smeargle
Lovely Kiss - Mystery Egg
Sweet Kiss - Mystery Egg

Qwilfish:
Haze - Quagsire ----> Remoraid ----> Qwilfish
Flail, Supersonic - Lanturn ----> Qwilfish
Bubblebeam - Octillery ----> Qwilfish
Double-Edge - Mystery Egg

Shuckle:
Sweet Scent - (_______) ----> Shuckle

Heracross:
Harden - Beedrill/Butterfree ----> Heracross
Bide - Shuckle ----> Heracross
Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras
----> Heracross

Sneasel*:
Spite - Dunsparce ----> Sneasel
Counter, Reflect - (______) RBY TM ----> Sneasel
Bite - Arcanine ----> Sneasel
Foresight - Noctowl ----> Farfetch'd ----> Sneasel

Teddiursa:
Counter, Seismic Toss - (_______) RBY TM ----> Teddiursa
Crunch - Houndoom ----> Teddiursa
Focus Energy - Nidoking ----> Teddiursa
Take Down - Arcanine ----> Teddiursa
Metal Claw% - Sneasel ----> Teddiursa

Slugma:
Acid Armor - Muk ----> Slugma

Swinub*:
Ancientpower - Corsola ----> Wooper ----> Swinub
Rock Slide, Body Slam - (_______) RBY TM ----> Swinub
Bite, Take Down - Arcanine ----> Swinub

Corsola:
Screech - Tentacruel ----> Corsola
Rock Slide - Tyranitar ----> Totodile ----> Corsola
Safeguard, Mist - Lapras ----> Corsola
Amnesia - Quagsire ----> Corsola

Remoraid:
Haze - Quagsire ----> Remoraid
Aurora Beam, Octazooka - Octillery ----> Remoraid
Screech - Feraligatr ----> Remoraid
Supersonic - Lanturn ----> Remoraid

Delibird*:
Aurora Beam - Octillery ----> Delibird
Rapid Spin - Donphan ----> Delibird
Splash - Magikarp ----> Horsea ----> Delibird
Future Sight - Xatu ----> Togepi ----> Marill ----> Delibird
Quick Attack - Raticate ----> Delibird

Mantine:
Haze - Quagsire ----> Mantine
Slam, Twister - Dragonite ----> Mantine
Hydro Pump - (_______) ----> Mantine

Skarmory:
Pursuit - Fearow ----> Skarmory
Drill Peck - Dodrio ----> Skarmory
Whirlwind - Pidgeot ----> Skarmory
Sky Attack% - (_______) RBY TM ----> Skarmory

Houndour*:
Rage, Spite - Dunsparce ----> Houndour
Beat Up - Sneasel ----> Houndour
Pursuit - Raticate ----> Houndour
Reversal - Smeargle ----> Houndour
Counter - (______) RBY TM ----> Houndour

Phanpy*:
Focus Energy - Nidoking ----> Phanpy
Ancientpower - Corsola ----> Wooper ----> Phanpy
Body Slam, Water Gun% - (_______) RBY TM ----> Phanpy

Stantler*:
Spite - Dunsparce ----> Stantler
Disable - Golduck ----> Stantler
Bite - Arcanine ----> Stantler
Light Screen - Raichu ----> Stantler
Reflect - (_______) RBY TM ----> Stantler

Smeargle*: Not eligible

Miltank*:
Present - Smeargle ----> Granbull ----> Miltank
Seismic Toss - (_______) RBY TM ----> Miltank
Reversal - Smeargle ----> Miltank

Raikou, Entei, Suicune: Not eligible

Larvitar:
Pursuit - Raticate ----> Rhyhorn ----> Larvitar
Ancientpower - Corsola ----> Totodile ----> Larivtar
Outrage - Dragonite ----> Charmander ----> Larvitar
Focus Energy - Nidoking ----> Larvitar
Stomp - Lickitung ----> Larvitar


7.5- Happiness Evolution

One of the most frustrating parts of Gold and Silver is that certain Pokemon
only evolve when they are happy enough. This is similar to the Pikachu in
Pokemon Yellow that changes facial expression if you let it level up, use
items on it, the like. The "taming" of Pikachu led to a couple of rare
Pokemon, but that's it.

In Gold and Silver, there are 5 new Pokemon that evolve based on happiness.
They are:

#42 Golbat- #169 Crobat
#113 Chansey- #242 Blissey
#175 Togepi- #176 Togetic
#133 Eevee- #196 Espeon if evolved in the morning or afternoon, #197 Umbreon
if evolved at night

Also, Pichu, Igglybuff, and Cleffa evolve to their next form by happiness.

How do you raise a Pokemon's happiness? There's certain things that can
speed up the process.

1) If possible, catch it with a Friend Ball (Green Apricorn). Make sure you
have an open spot in your party. That way, the Pokemon will like you more.

2) Have it groomed. In Goldenrod's Underground Tunnel, you can have one
Pokemon groomed a day. The younger brother, who charges $300, works on
Sunday, Wednesday, and Saturday. The older brother charges $500, but does
a bit better job. He's available on Tuesday, Thursday, and Saturday.
(Note: Some guides say that Blue's sister, Daisy, will also do grooming.
Can someone confirm this?)

*CONFIRMED!* This from TheRockBos:

Daisy, Blue's little sister, will groom one of your Pokemon for free. But, 
she will only do it during her "tea time", which is 3 - 4 P.M. everyday. She 
sees that your Pokemon (plural?) is/are dirty and will offer to groom it for 
you. This is a good way to get your Pokemon even happier, though I'm not sure 
how happy they get after she grooms them. But who cares? She grooms them, 
enough said.

3) Use items on it or give it items to hold. This will increase the trust
between you and your teammate.

4) Let it battle and win. This will make it quite happy.

5) DO NOT USE BITTER ITEMS ON THEM! These items are cheap, but they taste
awful. This will upset your Pokemon quite severly.

If you follow these methods, you should have no problem making your Pokemon
love you. In the case of Pokemon that evolve by happiness, go out and get
a level up, and you'll get a new Pokemon!

7.6- Move Listing

Every move in Gold and Silver is listed here, in alphabetical order. They
are listed as follows:

Name of Move  Type    Damage PP  Accuracy   Side Effect (if needed)

All percentages needed are in brackets. For example, Ice Beam has a 10%
chance of freezing, so it is listed as (10).

As well, if a section is unneeded, -- will appear.

*A*
Absorb        Grass    20     20  100        1/2 of damage done given to 
                                             user.
Acid          Poison   40     20  100        Lowers enemy's Defense (10)
Acid Armor    Poison   --     40  --         Doubles user's Defense
Aeroblast     Flying   100    5   95         High Critical Hit %
Agility       Psychic  --     30  --         Doubles user's Speed
Amnesia       Psychic  --     20  --         Doubles user's Special Defense
Ancientpower  Rock     60     5   100        Raises all user's stats (10)
Attract       Normal   --     10  100        Prevents opposite gender Pokemon
                                             from attacking (50)
Aurora Beam   Ice      65     20  100        Lowers opponent's Attack (10)

*B*
Barrage       Normal   15     20  85         Hits 2-5 times per use
Barrier       Psychic  --     30  --         Doubles user's Defense
Baton Pass    Normal   --     40  --         Switches Pokemon, gives new
                                             Pokemon any stat boosters used
Beat Up       Dark     10     10  100        Power +10 for every healthy
                                             Pokemon on team
Belly Drum    Normal   --     10  --         Raises user's Attack to max,
                                             takes 1/2 of max HP
Bide          Normal   --     10  100        User waits 2-3 turns, then
                                             returns damage done x2
Bind          Normal   15     10  75         Opponent trapped for 2-5 turns
Bite          Dark     60     25  100        Opponent flinches (30)
Blizzard      Ice      120    5   70         Opponent frozen (10)
Body Slam     Normal   85     15  100        Opponent paralyzed (30)
Bone Club     Ground   65     20  85         Opponent flinches (10)
Bone Rush     Ground   25     10  80         Hits 2-5 times per use
Bonemerang    Ground   50     10  90         Hits twice
Bubble        Water    20     30  100        Lowers opponent's Speed (10)
Bubblebeam    Water    65     20  100        Lowers opponent's Speed (10)

*C*
Charm         Normal   --     20  100        Cuts opponent's Attack in half
Clamp         Water    35     10  75         Opponent trapped for 2-5 turns
Comet Punch   Normal   18     15  85         Hits 2-5 times per use
Confuse Ray   Ghost    --     10  100        Confuses opponent
Confusion     Psychic  50     25  100        Confuses opponent (10)
Constrict     Normal   10     35  10         Lowers opponent's Speed (10)
Conversion    Normal   --     30  --         Changes user's type to that of
                                             the opponent
Conversion2   Normal   --     30  --         Changes user's type to that of
                                             one of their moves
Cotton Spore  Grass    --     40  85         Cuts opponent's Speed in half
Counter       Fighting --     20  100        Damage = 2x damage from physical
                                             attack (user goes 2nd)
Crabhammer    Water    90     10  85         High Critical Hit %
Cross Chop    Fighting 100    5   80         High Critical Hit %
Crunch        Dark     80     15  100        Lowers opponent's Spec. Def (10)
Curse         ????     --     10  --         Ghost uses it: Takes 1/2 of
                                             users HP, damages opponent
                                             every turn. Otherwise, raises
                                             Attack and Defense while cutting
                                             Speed
Cut           Normal   50     30  95         Cuts trees in field

*D*
Defense Curl  Normal   --     40  --         Raises Defense, increases power
                                             of Rollout
Destiny Bond  Ghost    --     5   --         Both Pokemon faint when user
                                             faints
Detect        Fighting --     5   --         Prevents round of damage,
                                             accuracy lowers with use
Dig           Ground   60     10  100        Escapes caves, user digs Turn 1
                                             and attacks Turn 2
Disable       Normal   --     20  55         Opponent's last move blocked
Dizzy Punch   Normal   70     20  100        Confuses opponent (20)
Double-Edge   Normal   120    10  100        1/4 recoil
Double Kick   Fighting 30     30  100        Hits twice
Doubleslap    Normal   15     10  85         Hits 2-5 times per use
Double Team   Normal   --     15  100        Raises user's Evade
Dragon Rage   Dragon   --     10  100        Always does 40 damage
Dragonbreath  Dragon   60     20  100        Parakyzes opponent (20)
Dream Eater   Psychic  100    15  100        Opponent must be asleep, 1/2 of
                                             damage done returned to user
Drill Peck    Flying   80     20  100        --
Dynamicpunch  Fighting 100    5   50         Confuses opponent on contact

*E*
Earthquake    Ground   100    10  100        2x damage if opponent is Digging
Egg Bomb      Normal   100    10  75         --
Ember         Fire     40     25  100        Burns opponent (10)
Encore        Normal   --     5   100        Opponent repeats last move 2-5
                                             times
Endure        Normal   --     10  --         User cannot faint for 1 turn,
                                             accuracy decreases with use
Explosion     Normal   250    5   100        User faints
Extremespeed  Normal   80     5   100        User attacks first

*F*
Faint Attack  Dark     60     20  --         Always hits
False Swipe   Normal   40     40  100        Cannot faint opponent
Fire Blast    Fire     120    5   85         Burns opponent (10)
Fire Punch    Fire     75     15  100        Burns opponent (10)
Fire Spin     Fire     15     15  70         Opponent trapped for 2-5 turns
Fissure       Ground   --     5   30         Faints opponent on contact
Flail         Normal   --     15  100        Damage depends on how few HP
                                             user has left
Flame Wheel   Fire     60     25  100        Burns opponent (10), unFreezes
Flamethrower  Fire     95     15  100        Burns opponent (10)
Flash         Normal   --     20  70         Lowers opponent's Accuracy,
                                             lights up caves
Fly           Flying   70     15  95         User flies on Turn 1, attacks
                                             Turn 2, flies player to any
                                             previous city visited
Focus Energy  Normal   --     30  --         Next attack should Critical Hit
Foresight     Normal   --     40  --         Cancels out Evade raising moves,
                                             Normal/Fighting attacks can hit
                                             Ghost Pokemon
Frustration   Normal   --     20  100        Gains power if Pokemon is unhappy
Fury Attack   Normal   15     20  85         Hits 2-5 times per use
Fury Cutter   Bug      10     20  95         2x damage each consecutive turn
                                             used
Fury Swiped   Normal   15     15  85         Hits 2-5 times per use
Future Sight  Psychic  80     15  90         Hits 2 turns after use

*G*
Giga Drain    Grass    60     5   100        1/2 of damage done given to 
                                             user
Glare         Normal   --     30  75         Paralyzes opponent instantly
Growl         Normal   --     40  --         Lowers opponent's Attack
Growth        Normal   --     40  --         Raises user's Special Attack
Guillotine    Normal   --     5   30         Faints opponent on contact
Gust          Flying   40     35  100        --

*H*
Harden        Normal   --     40  --         Raises user's Defense
Haze          Ice      --     30  --         Cancels out all status-affecting
                                             moves
Headbutt      Normal   70     15  100        Knocks Pokemon from trees,
                                             flinches opponent (30)
Heal Bell     Normal   --     5   ---        Heals all status conditions for
                                             user's Pokemon
Hi Jump Kick  Fighting 85     20  90         If missed, user takes 1/8 of
                                             the damage that would've been
                                             done
Hidden Power  Normal   --     15  100        Type/Damage depends on Pokemon
Horn Attack   Normal   65     35  100        --
Horn Drill    Normal   --     5   30         Faints opponent on contact
Hydro Pump    Water    120    5   80         --
Hyper Beam    Normal   150    5   90         User does nothing next turn
Hyper Fang    Normal   80     15  90         Opponent flinches (10)
Hypnosis      Psychic  --     20  60         Opponent falls asleep

*I*
Ice Beam      Ice      95     10  100        Freezes opponent (10)
Ice Punch     Ice      75     15  100        Freezes opponent (10)
Icy Wind      Ice      55     15  95         Lowers opponent's Speed (10)
Iron Tail     Steel    100    15  75         Lowers opponent's Defense (30)

*J*
Jump Kick     Fighting 70     25  95         If missed, user takes 1/8 of
                                             the damage that would've been
                                             done

*K*
Karate Chop   Fighting 50     25  100        High Critical Hit %
Kinesis       Psychic  --     15  80         Lowers opponent's Accuracy

*L*
Leech Life    Bug      20     15  100        1/2 of damage done given to 
                                             user
Leech Seed    Grass    --     10  90         Steals some HP from opponent
                                             until it leaves the fight
Leer          Normal   --     30  100        Lowers opponent's Defense
Lick          Ghost    20     30  100        Paralyzes opponent (30)
Light Screen  Psychic  --     30  --         User's Pokemon take 1/2 damage
                                             from special attacks for 5 rounds
Lock-On       Normal   --     5   100        Next move has perfect accuracy
Lovely Kiss   Normal   --     15  75         Opponent falls asleep
Low Kick      Fighting 50     20  90         Opponent flinches (30)

*M*
Mach Punch    Fighting 40     30  100        User attacks first
Magnitude     Ground   --     30  100        Damage varies (10-150 base)
Mean Look     Normal   --     5   --         While user is in battle, so is
                                             opponent
Meditate      Psychic  --     40  --         Raises user's Attack
Mega Drain    Grass    40     10  100        1/2 of damage done given to 
                                             user
Mega Kick     Normal   120    5   75         --
Mega Punch    Normal   80     20  85         --
Megahorn      Bug      120    10  85         --
Metal Claw    Steel    50     35  95         Raises user's Attack (10)
Metronome     Normal   --     10  --         Uses a random attack
Milk Drink    Normal   --     10  --         Heals 1/2 HP in battle, heals
                                             teammates out of battle (user
                                             loses 1/5 of HP)
Mimic         Normal   --     10  100        Copies last attack used until
                                             user leaves battle
Mind Reader   Normal   --     5   100        Next move has perfect accuracy
Minimize      Normal   --     20  --         Raises user's Evade
Mirror Coat   Psychic  --     20  100        Damage = 2x damage from special
                                             attack (user goes 2nd)
Mirror Move   Flying   --     20  --         User uses last move done by
                                             opponent
Mist          Ice      --     30  --         Prevents moves that lower user's
                                             stats
Moonlight     Normal   --     5   --         Restores HP (best used at night)
Morning Sun   Normal   --     5   --         Restores HP (best used in 
                                             morning)
Mud-Slap      Ground   20     10  100        Lowers opponent's Accuracy

*N*
Night Shade   Ghost    --     15  100        Damage = level of user
Nightmare     Ghost    --     15  100        Takes 1/4 of opponent's HP while
                                             they sleep

*O*
Octazooka     Water    65     10  85         Lowers opponent's Accuracy (50)
Outrage       Dragon   90     15  100        Attacks for 2-3 rounds, then
                                             user is Confused

*P*
Pain Split    Normal   --     20  100        Combines user's and opponents
                                             HP, each Pokemon getting 1/2
                                             of the total
Pay Day       Normal   40     20  100        Winner of fight claims 2x level
                                             of user per use in cash
Peck          Flying   35     35  100        --
Perish Song   Normal   --     5   --         Both Pokemon faint in 3 rounds
                                             unless one is switched
Petal Dance   Grass    70     20  100        Attacks for 2-3 rounds, then
                                             user is Confused
Pin Missile   Bug      14     20  85         Attacks 2-5 times per turn
Poison Gas    Poison   --     40  55         Opponent is Poisoned
Poisonpowder  Poison   --     35  75         Opponent is Poisoned
Poison Sting  Poison   15     35  100        Opponent is Poisoned (30)
Pound         Normal   40     35  100        --
Powder Snow   Ice      40     25  100        Opponent is frozen (10)
Present       Normal   --     15  95         Either does 40, 80, 120, or
                                             heals 80 damage to opponent*
Protect       Normal   --     10  --         Prevents round of damage,
                                             accuracy lowers with use
Psybeam       Psychic  65     20  100        Confuses opponent (10)
Psych Up      Normal   --     10  --         User gains any status boosts
                                             used by opponent
Psychic       Psychic  90     10  100        Lowers opponent's Spec. Def (10)
Psywave       Psychic  --     15  80         Damage = between 1 and 1.5
                                             x user's level
Pursuit       Dark     40     20  100        Double damage if opponent
                                             switched Pokemon

*Q*
Quick Attack  Normal   40     30  100        User attacks first

*R*
Rage          Normal   20     20  100        Power grows as damage increases
                                             (must be used consecutively)
Rain Dance    Water    --     5   --         Powers up Water moves for 5
                                             rounds (see TM section for more
                                             effects)
Rapid Spin    Normal   20     40  100        User escapes from binding moves
                                             and Leech Seed
Razor Leaf    Grass    55     25  95         High Critical Hit %
Razor Wind    Normal   80     15  75         High Critical Hit %
Recover       Normal   --     20  --         Returns 1/2 of max HP to user
Reflect       Psychic  --     30  --         User's Pokemon take 1/2 damage
                                             from physical attacks for 5 
                                             rounds
Rest          Psychic  --     10  --         User restores all HP and
                                             conditions, sleeps two rounds
Return        Normal   --     20  100        Gains power if Pokemon is happy
Reversal      Fighting --     15  100        Damage depends on how few HP
                                             user has left
Roar          Normal   --     20  --         Wild Pokemon run away, trainers
                                             must switch, user goes 2nd
Rock Slide    Rock     75     10  90         Opponent flinches (30)
Rock Smash    Fighting 20     15  100        Lowers opponent's Defense,
                                             breaks rocks in field
Rock Throw    Rock     50     15  90         --
Rolling Kick  Fighting 60     15  85         Opponent flinches (30)
Rollout       Rock     30     20  90         Lasts 5 turns, damage doubles
                                             every round barring a miss

*S*
Sacred Fire   Fire     100    5   95         Burns opponent (50)
Safeguard     Normal   --     25  --         User's Pokemon protected from 
                                             conditions for 5 rounds
Sand-Attack   Ground   --     15  100        Lowers user's Accuracy
Sandstorm     Rock     --     10  --         Both Pokemon damaged for 5
                                             rounds (Rock, Steel, and Ground
                                             unaffected)
Scary Face    Normal   --     10  90         Cuts opponent's Speed in half
Scratch       Normal   40     35  100        --
Screech       Normal   --     40  85         Cuts opponent's Defense in half
Seismic Toss  Fighting --     20  100        Damage = level of user
Selfdestruct  Normal   200    5   100        User faints
Shadow Ball   Ghost    80     15  100        Lowers opponent's Spec. Def (20)
Sharpen       Normal   --     30  --         Raises user's Attack
Sing          Normal   --     15  55         Opponent falls asleep
Sketch        Normal   --     1   --         Copies last move used on user
                                             permanently
Skull Bash    Normal   100    15  100        Ducks head on turn 1, attacks
                                             Turn 2, raises user's Defense
Sky Attack    Flying   140    5   100        User glows on turn 1, attacks
                                             Turn 2
Slam          Normal   80     20  75         --
Slash         Normal   70     15  100        High Critical Hit %
Sleep Powder  Grass    --     15  75         Opponent falls asleep
Sleep Talk    Normal   --     10  --         One of user's moves chosen at
                                             random while asleep
Sludge        Poison   65     20  100        Poisons opponent (30)
Sludge Bomb   Poison   90     10  100        Poisons opponent (30)
Smog          Poison   20     20  70         Poisons opponent (50)
Smokescreen   Normal   --     20  100        Lowers opponent's Accuracy
Snore         Normal   40     15  100        Opponent flinches (30), user
                                             must be asleep
Softboiled    Normal   --     10  --         Heals 1/2 HP in battle, heals
                                             teammates out of battle (user
                                             loses 1/5 of HP)
Solarbeam     Grass    120    10  100        User charges on Turn 1, attacks
                                             Turn 2
Sonicboom     Normal   --     20  90         Always does 20 damage
Spark         Electric 65     20  100        Paralyzes opponent (30)
Spider Web    Bug      --     10  100        While user is in battle, so is
                                             opponent
Spike Cannon  Normal   20     15  100        Attacks 2-5 times per turn
Spikes        Normal   15     20  85         Any Pokemon that is switched in
                                             takes damage
Spite         Ghost    --     10  100        PP of last move done reduced by
                                             2-5
Splash        Normal   --     40  --         Does absolutely squat
Spore         Grass    --     15  --         Opponent falls asleep
Steel Wing    Steel    70     25  90         Raises user's Defense (10)
Stomp         Normal   65     20  100        Opponent flinches (30)
Strength      Normal   80     15  100        Moves rocks in field
String Shot   Bug      --     40  95         Lowers opponent's Speed
Struggle      Normal   50     --  100        All Pokemon use this when their
                                             moves run out of PP. Has 1/4
                                             recoil
Stun Spore    Grass    --     30  75         Opponent becomes paralyzed
Submission    Fighting 80     25  80         Has 1/4 recoil
Substitute    Normal   --     10  --         Takes 1/4 of user's HP to make
                                             a clone. Clone has 1/2 of the
                                             HP of the creator
Sunny Day     Fire     --     5   --         Powers up Fire moves for 5
                                             rounds (see TM section for more
                                             effects)
Super Fang    Normal   --     10  90         Cuts opponent's current HP in
                                             half
Supersonic    Normal   --     20  55         Opponent becomes Confused
Surf          Water    95     15  100        Lets player ride Pokemon on
                                             water
Swagger       Normal   --     10  90         Confuses opponent while doubling
                                             their Attack
Sweet Kiss    Normal   --     10  75         Cuts opponent's Attack in half
Sweet Scent   Normal   --     20  100        Lowers opponent's Evade, lures
                                             Wild Pokemon
Swift         Normal   60     20  --         Misses very rarely, or if the
                                             opponent is Digging or Flying
Swords' Dance Normal   --     30  --         Doubles user's Attack
Synthesis     Grass    --     5   --         Restores HP (best used during
                                             afternoon)

*T*
Tackle        Normal   35     35  95         --
Tail Whip     Normal   --     40  --         Lowers opponent's Defense
Take Down     Normal   90     20  85         Has 1/4 recoil
Teleport      Psychic  --     20  --         Escapes from wild Pokemon,
                                             sends player to last Pokemon
                                             Center
Thief         Dark     40     10  100        May take an item from Wild
                                             Pokemon
Thrash        Normal   90     20  100        Attacks for 2-3 rounds, then
                                             user is Confused
Thunder       Electric 120    10  70         Paralyzes opponent (10)
Thunder Wave  Electric --     20  --         Paralyzes opponent
Thunderbolt   Electric 95     15  100        Paralyzes opponent (10)
Thunderpunch Electric 75     15  100        Paralyzes opponent (10)
Thundershock  Electric 40     30  100        Paralyzes opponent (10)
Toxic         Poison   --     10  85         Poisons opponent, poison damage
                                             doubles every round unless
                                             opponent is switched
Transform     Normal   --     10  --         User turns into opponent, with
                                             opponent's moves but own stats
Tri Attack    Normal   80     10  100        Paralyzes, burns, or freezes
                                             opponent (20)
Triple Kick   Fighting 10     10  90         Attacks three times per turn,
                                             damage increases each use until
                                             miss
Twineedle     Bug      25     20  100        Attacks twice per use, poisons
                                             opponent (20)
Twister       Dragon   40     20  100        Opponent flinches (20)

*V*
Vicegrip      Normal   55     30  100        --
Vine Whip     Grass    35     10  100        --
Vital Throw   Fighting 70     10  100        User goes second, has
                                             perfect accuracy

*W*
Water Gun     Water    40     25  100        --
Waterfall     Water    80     15  100        Can swim up waterfalls in field
Whirlpool     Water    15     15  70         Opponent trapped for 2-5 turns,
                                             destroys waterfalls in field
Whirlwind     Normal   --     20  100        Wild Pokemon run away, trainers
                                             must switch, user goes 2nd
Wing Attack   Flying   65     35  100        --
Withdraw      Water    --     40  --         Raises user's Defense
Wrap          Normal   15     20  85         Opponent trapped for 2-5 turns

*Z*
Zap Cannon    Electric 100    5   50         Paralyzes opponent on contact

* Damage is based on a modified formula that works on the type of the user and
opponent. For more information, see this website:
http://www.angelfire.com/pa4/jman/present.html

7.7- Type (Dis)Advantages

Special thanks to John Jones for the information listed here.

Normal: (All-around well balanced type)
Defensive Strengths: None
Weaknesses: Fighting
Immune to: Ghost (Exception: Confuse Ray and Nightmare)
Offensive Advantages: None
Disadvantages: Rock, Steel
Immunities: Ghost (Exception: Use Foresight, and all Normal and Fighting
type moves will hit Ghosts)

Water:
Defensive Strengths: Water, Fire, Ice, Steel
Weaknesses: Grass, Electric
Immune to: None
Offensive Advantages: Fire, Ground, Rock
Disadvantages: Water, Grass, Dragon
Immunities: None

Fire:
Defensive Strengths: Fire, Grass, Ice, Bug, Steel
Weaknesses: Water, Ground, Rock
Immune to: none
Offensive Advantages: Grass, Ice, Bug, Steel
Disadvantages: Fire, Water, Rock, Dragon
Immunities: None

Grass:
Defensive Strengths: Water, Grass, Electric, Ground
Weaknesses: Fire, Poison, Bug, Flying, Ice
Immune to: none
Offensive Advantages: Water, Ground, Rock
Disadvantages: Grass, Fire, Bug, Flying, Poison, Steel, Dragon
Immunities: None

Electric:
Defensive Strengths: Electric, Flying, Steel
Weaknesses: Ground
Immune to: none
Offensive Advantages: Water, Flying
Disadvantages: Grass, Electric, Dragon
Immunities: Ground

Ice: (Only appears as a sub-type. Always with Water/Flying/Ground/Psychic. 
Keep that in mind.) <--- Thanks to Reid for pointing out that I missed
Psychic.
Defensive Strengths: Ice
Weaknesses: Fire, Fighting, Rock, Steel
Immune to: None
Offensive Advantages: Grass, Ground, Flying
Disadvantages: Water, Fire, Ice, Steel
Immunities: None

Fighting:
Defensive Strengths: Bug, Rock, Dark
Weaknesses: Flying, Psychic
Immune to: None
Offensive Advantages: Normal, Ice, Rock, Dark, Steel
Disadvantages: Poison, Flying, Psychic, Bug
Immunites: Ghost (Exception: Use Foresight, and all Fighting and Normal-type 
moves will connect)

Poison:
Defensive Strengths: Grass, Poison, Bug, Fighting
Weaknesses: Ground, Psychic
Immune to: None (Noticing sort of a trend here?)
Offensive Advantages: Grass
Disadvantages: Poison, Ground
Immunities: Steel

Ground:
Defensive Strengths: Poison, Rock
Weaknesses: Water, Grass, Ice
Immune to: Electric (so much for the trend)
Offensive Advantages: Fire, Electric, Poison, Rock, Steel
Disadvantages: Grass, Bug
Immunities: Flying

Flying: (Which, for some reason, NEVER appears as a free-standing type. See
Notes.)
Defensive Strengths: Grass, Fighting, Bug
Weaknesses: Electric, Ice, Rock
Immune to: Ground
Offensive Advantages: Grass, Bug, Fighting
Disadvantages: Electric, Rock, Steel
Immunties: None
Notes: Why are all Flying-types either part-elemental or part Normal-type? 
(Or Bug, Psychic, or Steel) Flying is always a subtype, and mixed with 
Normal, Steel, or Ice-type, negates the strength to Fighting-type moves.

Psychic: (The KILLERS of R/B/Y)
Defensive Strengths: Fighting, Psychic
Weaknesses: Bug, Ghost, Dark
Immune to: none
Offensive Advantages: Fighting, Poison (Why?)
Disadantages: Psychic, Steel
Immunities: Dark (Uh-oh...)
Notes: A trainer in Sabrina's gym in Saffron City (In Red and Blue) once
said that Psychics feared only Ghost and Bug-type Pokemon. The show also
supported this. The same trainer in Yellow said that Psychics feared ony
Bug-types (Naturally, Psychic was IMMUNE to Ghost in R/B/Y). Now Psychic
is weak to Ghost. I guess Nintendo said "majority rules, 2 to 1".

Bug:
Defensive Strengths: Grass, Ground, Fighting
Weaknesses: Fire, Flying, Rock
Immune to: none
Offensive Advantages: Grass, Psychic, Dark
Disadvantages: Fire, Fighting, Poison, Flying, Ghost, Steel
Immunities: None

Rock:
Defensive Strengths: Normal, Fire, Poison, Flying
Weaknesses: Water, Grass, Fighting, Ground, Steel
Immune to: none
Offensive Advantages: Fire, Ice, Flying, Bug
Disadvantages: Fighting, Ground, Steel
Immunities: None

Ghost:
Defensive Strengths: Poison, Bug
Weaknesses: Ghost, Dark
Immune to: Normal, Fighting (Exception: If Foresight is cast, those attacks 
will damage Ghosts)
Advantages: Psychic, Ghost
Disadvantages: Dark, Steel
Immunities: Normal (Exception: Confuse Ray and Nightmare)
Notes: Too bad the only pure Ghost-type (No Poison, and therefore no
weakness to Psychics) learns no Ghost-type attacks. Of course, you could
always give Misdreavus the Shadow Ball TM...

Dragon:
Defensive Strengths: Water, Fire, Grass, Electric
Weaknesses: Dragon, Ice (And especially the part Flying-type Dragonite)
Immune to: None
Offensive Advantages: Dragon (Why though?)
Disadvantages: Steel
Immunities: None
Notes: Earlier guides once bypassed this type, since it had only one
attack. (Which wasn't a real attack; Dragon Rage took off 40 HP always)

Dark: (New Type, about time)
Defensive Strengths: Ghost, Dark
Weaknesses: Fighting, Bug
Immune to: Psychic (Uh-oh...)
Offensive Advantages: Psychic, Ghost
Disadvantages: Dark, Steel, Fighting
Immunities: None
Notes: Psychics aren't ruling the playing field anymore, now are they?
(Donald: Mwa ha ha...) Still, this type only shows up ONCE as a free-
standing type, and that's with Umbreon

Steel: (New type, but not Free-standing at all. The Steel/Ground-type
Steelix shows off the Steel-type nicely (Except it's immune to Electric
and weak to Water.). All other mixed types (Skarmory, Magnemite/Magneton, 
etc.) toss the advantages/strengths/weaknesses/disadvantages around a bit.
Defensive Strengths: Nearly everything (Only Fire, Ground, and Fighting 
attacks will put a dent in Steel-types, and Water and Electric do standard
damage.) Everything else is wasted effort, especially Poison. (For the
whole list, it's Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost,
Dragon, Dark, and Steel)
Weaknesses: Fire, Fighting, Ground
Immune to: Poison
Offensive Advantages: Ice, Rock
Disadvantages: Water, Fire, Electric, Steel
Immunities: None

7.8- Items

For the final update, I replaced the "Attaching Items" section with a
more comprehensive "Items" section. It's a listing of all the items it
is possible to get in Gold/Silver. Thanks to Sonuis for writing the Crystal
version of this listing.

----------
Item Index
----------

Key
* In-Battle Item: Used in a battle.
* Special: Special item, serves a special purpose in the game.
* Attachment: Item can be attached to Pokémon, with an actual use.
* Menu Item: Can be used in the game's ITEM sub-menu.
* Menu Poké Gear: Can be used in the game's POKé GEAR sub-menu.
* Field: Works only on the field
* Pokémon: It's the creature for goodness' sake!
* Move: This item will be able to teach a Pokémon a new technique.
* Room: This item can be placed in your room or is related to your room.
* Sale: This item has no use, and is meant for sale only.

REMINDERS:
1. Most items can be sold.  Special items cannot be sold.

2. Items other than attachment items cannot be used in a Link Battle against 
your opponent.  If your attachment item is a one-use item, the item will 
still remain if it was used in a Link Battle.

MENU ITEMS

Potion
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 20 HP either in or out of battle.  This item 
disappears after one use.

Super Potion
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 50 HP either in or out of battle.  This item 
disappears after one use.

Hyper Potion:
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 200 HP either in or out of battle. This item
disappears after one use.

Max Potion:
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers all HP either in or out of battle.  This item 
disappears after one use.

Full Restore
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Fully restores both HP and Status of one Pokémon. This item 
disappears after one use.

Ragecandy Bar
Item Type: Menu Item/In-Battle Item
Location: Stores
Description: Recovers 20 HP either in or out of battle.  This item 
disappears after one use.

Fresh Water
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 30 HP of one Pokémon.  This item disappears after one 
use.

Soda Pop
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 50 HP of one Pokémon.  This item disappears after one 
use.

Lemonade
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 80 HP of one Pokémon.  This item disappears after one 
use.

MooMoo Milk
Item Type: Menu Item/In-Battle Item
Location: Miltank Farm
Description: Recovers 100 HP of one Pokémon.  This item disappears after one 
use.

Energypowder
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 50 HP either in or out of battle, but lowers the
happiness of that Pokémon due to the item being bitter. This item disappears
after one use.

Energy Root
Item Type: Menu Item/In-Battle Item
Location: Stores/Ground
Description: Recovers 200 HP either in or out of battle, but lowers the
happiness of that Pokémon due to the item being bitter. This item disappears
after one use.

Revive
Item Type: Menu Item/In-Battle Item
Location: Stores; Hidden; Mazes/Field; Mystery Gift
Description: Removes Pokémon out of the Faint status, and restores 1/2 of 
their HP.  This item disappears after one use.

Max Revive
Item Type: Menu Item/In-Battle Item
Location: Mazes/Field; Hidden; Mystery Gift
Description: Removes a Pokémon out of Faint status, and fully restores their 
HP. This item disappears after one use.

Revival Herb
Item Type: Menu Item/In-Battle Item
Location: Stores
Description: Removes a Pokémon out of Faint status, but will lower their
happiness due to the item being bitter. This item disappears after one use.

Sacred Ash
Item Type: Menu Item/In-Battle Item
Location: Attached to Ho-oh
Description: Completely restores HP and Status of ALL Pokémon in your group. 
It has also been known as a "One use Pokémon Center."  This item 
disappears after one use.

Repel
Item Type: Menu Item/Field
Location: Stores; Hidden; Mazes/Field
Description: Repels Pokémon for 100 steps.  When Repel is used, monsters
that are of a higher level than your lead Pokemon will still attack you.
This item disappears after one use.

Super Repel
Item Type: Menu Item/Field
Location: Stores; Hidden; Mazes/Field; Mystery Gift
Description: Repels Pokémon for 200 steps.  When Repel is used, monsters
that are of a higher level than your lead Pokemon will still attack you.
This item disappears after one use.

Max Repel
Item Type: Menu Item/Field
Location: Stores; Hidden; Mazes/Field; Mystery Gift
Description: Repels Pokémon for 250 steps.  When Repel is used, monsters
that are of a higher level than your lead Pokemon will still attack you.
This item disappears after one use.

Antidote
Item Type: Menu Item/In-Battle Item
Location: Stores; Hidden; Mazes/Field
Description: Removes the bad status of Poison from one Pokémon.  This item 
disappears after one use.

Burn Heal
Item Type: Menu Item/In-Battle Item
Location: Stores; Hidden; Mazes/Field
Description: Removes the bad status of Burn from one Pokémon.  This item 
disappears after one use.

Ice Heal
Item Type: Menu Item/In-Battle Item
Location: Stores; Hidden; Mazes/Field
Description: Removes the bad status of Freeze from one Pokémon.  This item 
disappears after one use.

PRZ Heal
Item Type: Menu Item/In-Battle Item
Location: Stores; Hidden; Mazes/Field
Description: Removes the bad status of Freeze from one Pokémon.  This item 
disappears after one use.

Awakening
Item Type: Menu Item/In-Battle Item
Location: Stores; Hidden; Mazes/Field
Description: Removes the bad status of Sleep from one Pokémon.  This item 
disappears after one use.

Full Heal
Item Type: Menu Item/In-Battle Item
Location: Stores; Hidden; Mazes/Field
Description: Cures any bad status ailment from one Pokémon.  This item 
disappears after one use.

Heal Powder
Item Type: Menu Item/In-Battle Item
Location: Stores
Description: Cures any bad status ailment from one Pokémon, but will
lower their happiness due to the item being bitter. This item disappears
after one use.

Fire Stone
Item Type: Menu Item
Location: Route 25; Mystery Gift
Description: Evolves Vulpix, Growlithe, and Eevee to Nintetales, Arcanine, 
and Flareon.  This item disappears after one use.

Thunder Stone
Item Type: Menu Item
Location: Route 25; Mystery Gift
Description: Evolves Pikachu and Eevee into Raichu and Jolteon.  This item 
disappears after one use.

Water Stone
Item Type: Menu Item
Location: Route 25; Mystery Gift
Description: Evolves Poliwhirl, Shellder, Staryu, and Eevee into Poliwrath,
Cloyster, Starmie, and Vaporeon.  This item disappears after one use.

Leaf Stone
Item Type: Menu Item
Location: Route 25; Mystery Gift
Description: Evolves Gloom, Weepinbell, and Exeggcute into Vileplume,
Victreebel, and Exeggutor.  This item disappears after one use.

Moon Stone
Item Type: Menu Item
Location: Route 26 (Waterfall); Mt. Moon on Mondays
Description: Evolves Nidorina, Nidorino, Clefairy, and Jigglypuff into 
Nidoqueen, Nidoking, Clefable, and Wigglytuff. This item disappears after 
one use.

Sun Stone
Item Type: Menu Item;
Location: Bug Catching Contest
Description: Evolves Gloom and Sunkern into Bellosom and Sunflora.  This 
item disappears after one use.

Rare Candy
Item Type: Menu Item
Location: Mazes/Field; Hidden; Mystery Gift
Description: Increases a selected Pokémon's level, regardless of experience, 
by 1. This item disappears after one use.

Ether
Item Type: Menu Item/In-Battle Item
Location: Mazes/Field; Hidden; Mystery Gift
Description: Recovers 10 PP of one selected move.  This item disappears 
after one use.

Max Ether
Item Type: Menu Item/In-Battle Item
Location: Mazes/Field; Hidden; Mystery Gift
Description: Restores all PP to one selected move.  This item disappears 
after one use.

Elixir
Item Type: Menu Item/In-Battle Item
Location: Mazes/Field; Hidden; Mystery Gift
Description: Recovers 10 PP of all of a Pokémon's moves.  This item 
disappears after one use.

Megaelixir
Item Type: Menu Item/In-Battle Item
Location: Mazes/Field; Hidden; Mystery Gift
Description: Recovers all PP of the selected Pokémon's moves. This item 
disappears after one use.

HP Up
Item Type: Menu Item
Location: Goldenrod City/Celadon City Department Stores; Mazes/Field; 
Hidden; Mystery Gift
Description: Increases the Stat Experience of a Pokémon's HP.  10 of these 
can be used on one Pokémon.  This item disappears after one use.

Protein
Item Type: Menu Item
Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden
Description: Increases the Stat Experience of a Pokémon's Attack.  10 of 
these can be used on one Pokémon.  This item disappears after one use.

Iron
Item Type: Menu Item
Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden
Description: Increases the Stat Experience of a Pokémon's Defense.  10 of 
these can be used on one Pokémon.  This item disappears after one use.

Carbos
Item Type: Menu Item
Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden
Description: Increases the Stat Experience of a Pokémon's Speed.   10 of 
these can be used on one Pokémon.  This item disappears after one use.

Calcium
Item Type: Menu Item
Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden
Description: Increases the Stat Experience of a Pokémon's Special stats. 10
of these can be used on one Pokémon.  This item disappears after one use.

PP Up
Item Type: Menu Item
Location: Mazes/Fields; Hidden; Mystery Gift
Description: Increase PP of a selected move on a selected Pokémon by 20%. 3
of these can be used on one selected move on the selected Pokémon. This item 
disappears after one use.

BALLS

Poké Ball
Item Type: In-Battle Item
Location: Stores; Hidden; Mazes/Field
Description: Used for catching wild Pokémon.  It is the most basic ball of 
the bunch, and can miss a Pokémon of rare caliber.  This item disappears 
after one use.

Great Ball
Item Type: In-Battle Item
Location: Stores; Hidden; Mazes/Field; Mystery Gift
Description: Used for catching wild Pokémon.  Has a greater success rate 
(appx. 2X) than a Poké Ball.  This ball can still miss a Pokémon of rare 
caliber.  This item disappears after one use.

Ultra Ball
Item Type: In-Battle Item
Location: Stores; Hidden; Mazes/Field
Description: Used for catching wild Pokémon.  Has a greater success rate 
(appx. 4X) than a Poké Ball.  This ball can miss a Pokémon of rare caliber. 
This item disappears after one use.

Master Ball
Item Type: In-Battle Item
Location: New Bark Town; Lucky Number Show
Description: Used for catching wild Pokémon.  This ball can never miss, and 
will always ensure that you will catch the opposing wild Pokémon.  This item 
disappears after one use.

Heavy Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokémon.  The heavier the Pokémon, the 
better the chance is to catch it.  However, if a Pokémon is light, the 
effectiveness of the ball decreases (-20 - +30 Weight bonus).  This item 
disappears after one use.

Level Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokémon.  The higher level your 
Pokémon's level is than the opposing Pokémon's level is, then the better the 
effectiveness is (Max: 8X).  This item disappears after one use.

Lure Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokémon.  If you are fighting a Pokémon 
using a Rod, the effectiveness increases (3X).  This item disappears after 
one use.

Friend Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokémon.  When you use this ball, and a 
catch is successful, the happiness of a Pokémon increases from 70 -> 200 
(Note: Happiness evolve Pokémon evolve when their happiness is 210+).  This 
item disappears after one use.

Fast Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokémon. If a Pokémon is a Pokémon that 
tends to run away a lot from battle (This does not include techniques), then 
the effectiveness is increased (4X).  This item disappears after one use.

Moon Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokémon. If a wild Pokémon can evolve by 
the use of a Moon Stone, then the effectiveness of this ball is increased 
(4X).  This item disappears after one use.

Love Ball
Item Type: In-Battle Item
Location: Kurt
Description: Used for catching wild Pokémon.  If the fighting Pokémon are of 
the same  kind and opposite genders, then the effectiveness of this ball is 
increased (8X).  This item disappears after one use.

Park Ball
Item Type: In-Battle Item
Location: Given 20 at start of Bug-Catching Contest
Description: Used for catching wild Pokémon in the Bug Catching Tournament.  
Its ability is equal to that of a Great Ball.  This item disappears after 
one use.

SPECIAL/FIELD

Zephyr Badge
Item Type: Special
Location: Violet City Gym
Description: Gym Badge necessary to completing the Crystal Version.  
Increases all flying-type move strength (1.125X) and allow you to be able to 
use Flash out of battle. You must beat Falkner to acquire this badge.

Hive Badge
Item Type: Special
Location: Azalea City Gym
Description: Gym Badge necessary to completing the Crystal Version.  
Increases all bug-type move strength (1.125X), and allow you to be able to 
tame a Pokémon at level 30 or lower. You must beat Bugsy to acquire this 
badge.

Plain Badge
Item Type: Special
Location: Goldenrod City Gym
Description: Gym Badge necessary to completing the Crystal Version.  
Increases all normal-type move strength (1.125X).  You must beat Whitney to 
acquire this badge.

Fog Badge
Item Type: Special
Location: Ecruteak City
Description: Gym Badge necessary to completing the Crystal Version.  
Increases all ghost-type move strength (1.125X), allow you to be able surf 
out of battle, and tame Pokémon level 50 or lower.  You must beat Morty to 
acquire this badge.

Storm Badge
Item Type: Special
Location: Cianwood Island Gym
Description: Gym Badge necessary to completing the Crystal Version.  
Increases all fighting-type move strength (1.125X), and allow you to be able 
to tame any Pokémon level 70 or lower. You must beat Chuck to acquire this 
badge.

Mineral Badge
Item Type: Special
Location: Olivine City Gym
Description: Gym Badge necessary to completing the Crystal Version.  
Increases all steel-type move strength (1.125X).  You must beat Jasmine to 
acquire this badge.

Glacier Badge
Item Type: Special
Location: Mahogany City Gym
Description: Gym Badge necessary to completing the Crystal Version.  
Increases all ice-type move strength (1.125X).  You must beat Pryce to 
acquire this badge.

Rising Badge
Item Type: Special
Location: Blackthorn City Gym
Description: Gym badge necessary to completing the Crystal Version.  Allows 
you to tame any level of monsters, and increases all dragon-type move 
strength (1.125x). You must beat Clair to acquire this badge.

Boulder Badge
Item Type: Special
Location: Pewter City Gym
Description: Gym badge necessary to completing the Crystal Version.  This 
badge increases all rock-type move strength (1.125X).  You must beat Brock 
to acquire this badge.

Cascade Badge
Item Type: Special
Location: Cerulean City Gym
Description: Gym badge necessary to completing the Crystal Version.  This 
badge increases all water-type move strength (1.125X).  You must beat Misty 
to acquire this badge.

Thunder Badge
Item Type: Special
Location: Vermilion City Gym
Description: Gym badge necessary to completing the Crystal Version.  This 
badge increases all electric-type move strength (1.125X).  You must beat Lt. 
Surge to acquire this badge.

Rainbow Badge
Item Type: Special
Location: Celedon City Gym
Description: Gym badge necessary to completing the Crystal Version.  This 
badge increases all electric-type move strength (1.125X).  You must beat 
Erika to acquire this badge.

Soul Badge
Item Type: Special
Location: Fuschia City Gym
Description: Gym badge necessary to completing the Crystal Version.  This 
badge increases all poison-type move strength (1.125X).  You must beat the 
real Janine to acquire this badge.

Marsh Badge
Item Type: Special
Location: Saffron City Gym
Description: Gym badge necessary to completing the Crystal Version.  This 
badge increases all psychic-type move strength (1.125X).  You must beat 
Sabrina to acquire this badge.

Volcano Badge
Item Type: Special
Location: Seafoam Island Gym
Description: Gym badge necessary to completing the Crystal Version.  
Increases all fire-type move strength (1.125X).  You must beat Blaine to 
acquire this badge.  This badge would have been located on Cinnabar Island, 
however, the island's volcano finally blew its lid.

Earth Badge
Item Type: Special
Location: Viridian Gym
Description: Gym badge necessary to completing the Crystal Version.  
Increases all ground-type move strength (1.125X).  You must beat Gary to 
acquire this badge.

Bicycle
Item Type: Special/Field
Location: Goldenrod City
Description: Increase your travel speed on the field (2X).

Red Apricorn
Item Type: Special
Location: Random strange looking tree-things.
Description: Give this item to Kurt in Azalea Town, and he will make you a 
Level Ball in due time!  This item disappears after it is given to Kurt.

Blu Apricorn
Item Type: Special
Location: Random strange looking tree-things.
Description: Give this item to Kurt in Azalea Town, and he will make you a 
Lure Ball in due time!  This item disappears after it is given to Kurt.

Ylw Apricorn
Item Type: Special
Location: Random strange looking tree-things.
Description: Give this item to Kurt in Azalea Town, and he will make you a 
Moon Ball in due time!  This item disappears after it is given to Kurt.

Grn Apricorn
Item Type: Special
Location: Random strange looking tree-things.
Description: Give this item to Kurt in Azalea Town, and he will make you a 
Friend Ball in due time!  This item disappears after it is given to Kurt.

Wht Apricorn
Item Type: Special
Location: Random strange looking tree-things.
Description: Give this item to Kurt in Azalea Town, and he will make you a 
Fast Ball in due time!  This item disappears after it is given to Kurt.

Blk Apricorn
Item Type: Special
Location: Random strange looking tree-things.
Description: Give this item to Kurt in Azalea Town, and he will make you a 
Heavy Ball in due time!  This item disappears after it is given to Kurt.

Pnk Apricorn
Item Type: Special
Location: Random strange looking tree-things.
Description: Give this item to Kurt in Azalea Town, and he will make you a 
Love Ball in due time!  This item disappears after it is given to Kurt.

Flower Mail
Item Type: Special/Attachment
Location: Specialty Stores (E.G.: Mt. Moon)
Description: Write a message on this piece of mail, attach it to a Pokémon, 
and trade it to a friend to read the message.  You can also use the "Send 
Mail" feature.  This particular piece of mail happens to have a flower 
background.  This item disappears after it is deleted manually.

Morph Mail
Item Type: Special/Attachment
Location: Mystery Gift
Description: Write a message on this piece of mail, attach it to a Pokémon, 
and trade it to a friend to read the message.  You can also use the "Send 
Mail" feature.  This particular piece of mail happens to change itself 
depending on what Pokémon you have attached it to.  This item disappears 
after it is deleted manually.

Eon Mail
Item Type: Special/Attachment
Location: Mystery Gift
Description: Write a message on this piece of mail, attach it to a Pokémon, 
and trade it to a friend to read the message.  You can also use the "Send 
Mail" feature.  This particular piece of mail happens to have an Eevee-based 
background.  This item disappears after it is deleted manually.

Surf Mail
Item Type: Special/Attachment
Location: Specialty Stores (E.G.: Mt. Moon)
Description: Write a message on this piece of mail, attach it to a Pokémon, 
and trade it to a friend to read the message.  You can also use the "Send 
Mail" feature.  This particular piece of mail happens to have a Lapras-Based 
background.  This item disappears after it is deleted manually.

Sky Blue Mail
Item Type: Special/Attachment
Location: Specialty Stores (E.G.: Mt. Moon)
Description: Write a message on this piece of mail, attach it to a Pokémon, 
and trade it to a friend to read the message.  You can also use the "Send 
Mail" feature.  This particular piece of mail happens to have a Sky 
background.  This item disappears after it is deleted manually.

Light-Blue Mail
Item Type: Special/Attachment
Location: Specialty Stores (E.G.: Mt. Moon)
Description: Write a message on this piece of mail, attach it to a Pokémon, 
and trade it to a friend to read the message.  You can also use the "Send 
Mail" feature.  This particular piece of mail happens to have a light-blue 
background.  This item disappears after it is deleted manually.

Portrait Mail
Item Type: Special/Attachment
Location: Specialty Stores (E.G.: Mt. Moon)
Description: Write a message on this piece of mail, attach it to a Pokémon, 
and trade it to a friend to read the message.  You can also use the "Send 
Mail" feature.  This particular piece of mail happens to have portrait 
background.  This item disappears after it is deleted manually.

Music Mail
Item Type: Special/Attachment
Location: Specialty Stores (E.G.: Mt. Moon)
Description: Write a message on this piece of mail, attach it to a Pokémon, 
and trade it to a friend to read the message.  You can also use the "Send 
Mail" feature.  This particular piece of mail happens to have a musical 
background.  This item disappears after it is deleted manually.

Silver Wing
Item Type: Special
Location: Pewter City/Goldenrod Radio Tower (depends on version)
Description: A mythical item with a unique silver color.  This makes the 
legendary Pokémon Lugia appear at Whirl Islands.  Disappears after you 
encounter Lugia.

Rainbow Wing
Item Type: Special
Location: Pewter City/Goldenrod Radio Tower (depends on version)
Description: A very special item with a distinctive coloring that has all 
the colors of the rainbow.  With this item, you can make the legendary 
Pokémon Ho-oh appear at Tin Tower.  Disappears after you encounter Ho-oh.

Poké Doll
Item Type: Special
Location: Vermilion City Pokémon Fan Club
Description: This is a different type of Poké Doll.  It is the only doll 
that can be given to the Copy Cat girl in Saffron City.  Disappears after 
you give it to the Copy Cat girl.

Machine Part
Item Type: Special
Location: Cerulean City Gym
Description: This special item is the missing item that the Power Plant 
needs to restore power to its generator.  This item disappears after you 
return it to the Power Plant.

Pass
Item Type: Special
Description: The Copy Cat gives you this very necessary item, once you give 
her the Poké Doll she lost.  It will give you access to the Magnet Train 
once you have restored power to the Power Plant.  The Magnet Train will send 
you from Kanto to Johto, and vice versa in a few seconds.

S.S. Ticket
Item Type: Special
Location: New Bark Town
Description: Professor Elm gives this item to you once you have beaten the 
Elite Four.  It will allow you to go on the S.S. Aqua.

Mystery Egg
Item Type: Special/Pokémon
Location: Mr. Pokémon's house.
Description: This "Mystery" Egg contains a very special bundle of joy just 
waiting to burst.  Who is inside this egg?  Togepi, that's who!  This egg 
disappears after Togepi hatches.

Coin Case
Item Type: Special/Menu Item
Location: Goldenrod City
Description: Holds coins (max is 9999), which can be used in slot machines 
to buy a various assortment of unique goods.  Also the currency used by the 
Move Tutor. Select the Coin Case to view how many coins you have.

Itemfinder
Item Type: Special/Menu Item/Field
Location: Ecruteak City
Description: Makes an annoying ringing sound when used.  This indicates that
there is a hidden item somewhere around the area.  Hit "A" to search for an 
item not visible.

Secret Potion
Item Type: Special
Location: Cianwood Island
Description: Cures a sickly Pokémon that belongs to Jasmine.  This item 
disappears after you return it to Jasmine up at the Lighthouse in Olivine 
City.

Red Scale
Type: Special
Location: Lake of Rage after beating Red Gyarados
Description: When this item is given to Mr. Pokémon, he will give you Exp. 
Share.  This item disappears after you give it to Mr. Pokémon.

Underground Key
Type: Special
Location: Radio Tower (Goldenrod)
Description: A key received from beating the impersonating director.  With 
this key, you can open up a locked door in the Underground Path in Goldenrod 
City.

Card Key
Type: Special
Location: Goldenrod Underground
Description: The Director will give you this key when you find him. Use it
to get past the shutters in Goldenrod Radio Tower.

Cleanse Tag
Item Type: Attachment
Location: Route 5
Description: When attched, the encounter rate of Pokémon is decreased.

Old Rod
Item Type: Special/Field
Location
Description:  Your first rod, oh joy!  Now you can fish for water Pokémon.  
Hmm... Strange, all I can seem to get are Magikarp.

Good Rod
Item Type: Special/Field
Location: Olivine City
Description: A new rod!  Yippee!  Wow, no Magikarp yet.  That's a good sign, 
I'd say.  But, some of these Pokémon are moderately weak.

Super Rod
Item Type: Special/Field
Location: Silence Bridge Area
Description: Oh my goodness!  This rod is the best thing I have ever seen!  
I can catch so many wonderful Pokémon with this rod!

Squirtbottle
Item Type: Special
Location: Goldenrod City
Description: Enables you to fight the Sudowoodo that is blocking the 
mainstream path to many towns.  Be careful, as you only get one chance to 
fight Sudowoodo!

Expansion Card
Item Type: Special/Poké Gear
Location: Lavender Town
Description: When you receive this card, you can listen to the Radio 
Stations that are broadcasted in Kanto.  It quickly disappears into your 
Poké Gear.

Radio Card
Type: Special/Menu Poké Gear
Location: Radio Tower (Goldenrod)
Description: The Radio Card enables your Poké Gear to listen to the radio in 
G/S/C.  You can win prizes, and "learn" something about Pokémon. It quickly
disappears into your Poké Gear.

Watch
Type: Special/Menu Poké Gear
Location: Mom
Description: Tells time of day, and what day it is.  It is very vital in 
your journey to be #1.  Yeah.  It is part of your Poké Gear.

Map Card
Type: Special/Menu Poké Gear
Location: Mom
Description: This activates the map to appear on the Poké Gear option.  The 
map will allow you to view all of Johto at first, but then allows you to 
view Kanto.  This item quickly disappears into your Poké Gear.

Pokédex
Type: Special/Menu Pokédex
Location: Professor Elm
Description: Special device given to you at the beginning of the game.  
Records what Pokémon you have discovered, caught, and what you do not have, 
it also makes note of footprints too.  It has its own Sub-Menu, Pokédex.

Unown Pokédex
Type: Special
Location: Ruins of Alph
Description: Special device given to you when you capture three varieties of
Unown. Records which of the Unown you have caught. Can be accessed under the
"Options" menu in the Pokédex.

Upgrade
Item Type: Attachment/Special
Location: Sylph Co.
Description: When attached to a Porygon, trade it to a Gold, Silver, or 
Crystal version to make it to evolve into Porygon2.  Disappears if you allow 
Porygon to evolve into Porygon2.

Dragon Scale
Item Type: Attachment/Special
Location: Sylph Co.
Description: When attached to a Seadra, trade it to a Gold, Silver, or 
Crystal version to make it to evolve into Kingdra.  Disappears if you allow 
Seadra to evolve into Kingdra.

Escape Rope
Item Type: Field
Location: Stores; Field/Mazes; Hidden
Description: Allows you to escape from mazes without traveling.  Disappears 
after one use.

IN-BATTLE/ATTACHMENTS
X Attack
Item Type: In-Battle
Location: Stores; Mazes/Field; Hidden
Description: Raises the attack of the Pokémon who is out in the battle 
screen by one level (1.5X).  This item disappears after it is used.

X Accuracy
Item Type: In-Battle
Location: Stores; Mazes/Field; Hidden
Description: Raises the accuracy of the Pokémon who is out in the battle 
screen by one level (1.5X).  This item disappears after it is used.

X Defend
Item Type: In-Battle
Location: Stores; Mazes/Field; Hidden
Description: Raises the defense of the Pokémon who is out in the battle 
screen by one level (1.5X).  This item disappears after it is used.

X Speed
Item Type: In-Battle
Location: Stores; Mazes/Field; Hidden
Description: Raises the speed of the Pokémon who is out in the battle screen 
by one level (1.5X).  This item disappears after it is used.

X Special
Item Type: In-Battle
Location: Stores; Mazes/Field; Hidden
Description: Raises the special (both attack and defense) of the Pokémon who 
is out in the battle screen by one level (1.5X).  This item disappears after 
it is used.

Dire Hit
Item Type: In-Battle
Location: Stores; Mazes/Field; Hidden
Description: Raises the critical hit rate of the Pokémon who is out in the 
battle screen by one level (+1).  This item disappears after it is used.

Guard Spec.
Item Type: In-Battle
Location: Stores; Mazes/Field; Hidden
Description: Raises the attack of the Pokémon who is out in the battle 
screen by one level (1.5X).  This item disappears after it is used.

Poke Doll
Item Type: In-Battle
Location: Stores
Description: Dolls that are purchased can be used to cause Wild Pokemon
to flee. This item disappears after one use.

Berry
Item Type: Attachment/Menu Item/In-Battle Item
Location: Random Strange looking tree-things; Mystery Gift
Description: Restores 10 HP to one Pokémon.  If attached to a Pokémon, the 
Pokémon will recover 10 HP before it faints.  If it faints, the item is not 
used.  When the item is used in a battle, then it disappears, exception in 
link battles.  This item disappears after it is used.

Berry Juice
Item Type: Attachment/Menu Item/In-Battle Item
Location: Give a berry to Shuckle, and it will produce it over time.
Description: Restores 20 HP to one Pokémon.  If attached to a Pokémon, the 
Pokémon will recover 20 HP before it faints.  If it faints, the item is not 
used.  When the item is used in a battle, then it disappears, exception in 
link battles.  This item disappears after it is used.

Gold Berry
Item Type: Attachment/Menu Item/In-Battle Item
Location: 3rd Prize, Bug Catching Contest; Mystery Gift
Description: Restores 30 HP to one Pokémon.  If attached to a Pokémon, the 
Pokémon will recover 30 HP of that Pokémon before it faints.  If it faints, 
the item is not used.  When the item is used in a battle, then it 
disappears, exception in link battles.  This item disappears after it is 
used.

PSNCureberry
Item Type: Attachment/Menu Item/In-Battle Item
Location: Random Strange looking tree-things; Mystery Gift
Description: Cures poisoning.  If attached to a Pokémon, the Pokémon will be 
cured of poison.  If it faints, the item is not used.  When the item is used 
in a battle, then it disappears, exception in link battles.  This item 
disappears after it is used.

PRZCureBerry
Item Type: Attachment/Menu Item/In-Battle Item
Location: Random Strange looking tree-things; Mystery Gift
Description: Cures paralysis.  If attached to a Pokémon, the Pokémon will be 
cured of paralysis when paralyzed.  If it faints, the item is not used.  
When the item is used in a battle, then it disappears, exception in link 
battles.  This item disappears after it is used.

BurntBerry
Item Type: Attachment/Menu Item/In-Battle Item
Location: Random Strange looking tree-things; Mystery Gift
Description: Cures freezing.  If attached to a Pokémon, the Pokémon will be 
cured of the frozen state when frozen.  If it faints, the item is not used.  
When the item is used in a battle, then it disappears, exception in link 
battles.  This item disappears after it is used.

IceBerry
Item Type: Attachment/Menu Item/In-Battle Item
Location: Random Strange looking tree-things; Mystery Gift
Description: Cures burning.  If attached to a Pokémon, the Pokémon will be 
cured of burns.  If it faints, the item is not used.  When the item is used 
in a battle, then it disappears, exception in link battles.  This item 
disappears after it is used.

BitterBerry
Item Type: Attachment/In-Battle Item
Location: Random Strange looking tree-things; Mystery Gift
Description: Cures confusion.  If attached to a Pokémon, the Pokémon will be 
cured of confusion.  If it faints, the item is not used.  When the item is 
used in a battle, then it disappears, exception in link battles.  This item 
disappears after it is used.

MintBerry
Item Type: Attachment/In-Battle Item
Location: Random Strange looking tree-things; Mystery Gift
Description:  Cures sleep.  If attached to a Pokémon, the Pokémon will be 
cured of sleep.  If it faints, the item is not used.  When the item is used 
in a battle, then it disappears, exception in Link Battles.

MiracleBerry
Item Type: Attachment/Menu Item/In-Battle Item
Location: Mystery Gift (Very rare)
Description: Cures all status ailments.  If attached to a Pokémon, the 
Pokémon will be cured of anything.  If it faints, the item is not used.  
When the item is used in a battle, then it disappears, exception in link 
battles.  This item disappears after it is used.

Leftovers
Item Type: Attachment/In-Battle
Location: Attached to any traded (RBY) Snorlax/Clefable or caught Snorlax
Description: When attached to a Pokémon,  the Pokémon with this item 
attached will recover 1/16th of their HP at the end of every turn.

Pink Bow
Item Type: Attachment/In-Battle
Location: Route 29 on Tuesday; Radio Tower
Description: Increases normal-type attacks by 10%.

Polka dot Bow
Item Type: Attachment/In-Battle
Location: Traded (RBY) Jigglypuff
Description: Increases normal-type attacks by 10%.

Charcoal
Item Type: Attachment/In-Battle
Location: Azalea Town, return Fartfetch'd to Charcoal Maker
Description: Increases fire-type attacks by 10%.

Mystic Water
Item Type: Attachment/In-Battle
Location: Cherrygrove City (Surf Required)
Description: Increases water-type attacks by 10%.

Magnet
Item Type: Attachment/In-Battle
Location: Route 37 on Sunday
Description: Increases electric-type attacks by 10%.

Miracle Seed
Item Type: Attachment/In-Battle
Location: Route 32 after beating Falkner
Description: Increases grass-type attacks by 10%

Nevermeltice
Item Type: Attachment/In-Battle
Location: Ice Path
Description: Increases ice-type attacks by 10%.

Blackbelt
Item Type: Attachment/In-Battle
Location: Lake of Rage on Wednesday
Description: Increases fighting-type attacks by 10%.

Poison Barb
Item Type: Attachment/In-Battle
Location: Route 32 on Friday; Catch Beedrill
Description: Increases poison-type attacks by 10%.

Soft Sand
Item Type: Attachment/In-Battle
Location: Beat the three Water trainers on route 34 (Surf Required)
Description: Increases ground-type attacks by 10%.

Sharp Beak
Item Type: Attachment/In-Battle
Location:  Route 40 on Monday
Description: Increases flying-type attacks by 10%.

Twistedspoon
Item Type: Attachment/In-Battle
Location: Traded (Y) Kadabra
Description: Increases psychic-type attacks by 10%.

Silver Powder
Item Type: Attachment/In-Battle
Location: Catch Butterfree
Description: Increases bug-type attacks by 10%

Hard Rock
Item Type: Attachment/In-Battle
Location: Route 36 on Thursday
Description: Increases rock-type attacks by 10%.

Spell Tag
Item Type: Attachment/In-Battle
Location:  Blackthorn City on Sunday
Description: Increases ghost-type attacks by 10%

Dragon Fang
Item Type: Attachment/In-Battle
Location: Dragon's Den
Description: Increases dragon-type attacks by 10%.

Dark Glasses
Item Type: Attachment/In-Battle
Location: Dark Cave (Route 45 Entrance)
Description: Increases dark-type attacks by 10%.

Metal Coat
Item Type: Attachment/In-Battle/Special
Location: St. Anne (First Trip)
Description: Increases steel-type attacks by 10%.  Also used to evolve Onix 
into Steelix and Scyther into Scizor. This item will disappear if it used
to evolve Onix or Scyther.

Bright Powder
Item Type: Attachment/In-Battle
Location: Traded (RBY) Legendary
Description: Chance to decrease your opponent's accuracy.

Berserk Gene
Item Type: Attachment/In-Battle
Location: Route 24
Description: Doubles your Pokémon's attack and confuses them. Will
disappear after one use, exception being link battles.

Smoke Ball
Item Type: Attachment/In-Battle
Location: Goldenrod Underground
Description: If the Pokémon that has this item attached uses the "Run"
command in a wild Pokemon battle, they will run 100% of the time.

Scope Lens
Item Type: Attachment/In-Battle
Location: Mystery Gift
Description: Increases critical hit rate up by 1 level (12.5% minimum).

King's Rock
Item Type: Attachment/In-Battle
Location: Slowpoke Well (Rocksmash, Surf required).
Description: Adds a chance to flinch to most attacks (9.6% min). Also used
to evolve Slowpoke into Slowking and Poliwhirl into Politoed. This item will
disappear if it is used to evolve Slowpoke or Poliwhirl.

Exp. Share
Item Type: Attachment/In-Battle
Location: Route 30, give Mr. Pokémon the Red Scale
Description: When attached to a Pokémon (regardless whether it battled or 
not), the Pokémon will gain 1/2 the EXP earned from the battle.

Quick Claw
Item Type: Attachment/In-Battle
Location: National Park; Catch Sneasel
Description: 25% chance to go first in battle.

Amulet Coin
Item Type: Attachment/In-Battle
Location: Basement of Goldenrod Department Store
Description: Doubles amount of money received in Trainer Battles.

Everstone
Item Type: Attachment/In-Battle
Location: 2nd Place at Bug Catching Contest; Show Lickitung to Bill's 
Grandpa; Professor Elm (Show him Togepi).
Description: Prevents evolution of a Pokémon, if it is attached to a 
Pokémon.

Lucky Egg
Item Type: Attachment/In-Battle
Location: Catch a Chansey (Rare)
Description: Increase the experience gained by a Pokémon (1.5X).

Stick
Item Type: Attachment/In-Battle
Location: Catch a Farfetch'd
Description: If attached to a Farfetch'd, increase its critical hit rating 
by 2 (25% min).

Thick Club
Item Type: Attachment/In-Battle
Location: Catch a Cubone or Marowak
Description: If attached to a Cubone or Marowak, double its attack.

Light Ball
Item Type: Attachment/In-Battle
Location: Trade a Pikachu from Pokémon Yellow
Description: If attached to a Pikachu, double its Special Attack.

Lucky Punch
Item Type: Attachment/In-Battle
Location: Trade (RBY) a Chansey
Description: If attached to a Chansey, increase its critical hit rating by 
2 (25% min).

Metal Powder
Item Type: Attachment/In-Battle
Location: Trade (RBY) a Ditto
Description: If attached to a Ditto, increase its defense by 1.5x.

TMs/HMs

TM 01
Item Type: Move
Location: Cianwood City Gym
Description: Teaches the technique "Dynamicpunch".  You must defeat Chuck to 
get this TM.  This item disappears after it is used.

TM 02
Item Type: Move/Field
Location: Stores; Ilex Forest
Description: Teaches the move "Headbutt".  It can also be used on the field 
to headbutt trees.  This item disappears after it is used.

TM 03
Item Type: Move
Location: Back Entrance at Celadon Mansion at night.
Description: Teaches the technique "Curse".  This item disappears after it 
is used.

TM 04
Item Type: Move
Location: Route 35
Description: Teaches the technique "Rollout".  This item disappears after it 
is used.

TM 05
Item Type: Move
Location: Route 32 (Requires Cut)
Description: Teaches the technique "Roar".  This item disappears after it is 
used.

TM 06
Item Type: Move
Location: Fuschia City Gym
Description: Teaches the technique "Toxic".  You must defeat the real Janine 
to get this technique.  This item disappears after it is used.

TM 07
Item Type: Move
Location: Power Plant
Description: Teaches the technique "Zap Cannon".  This item will be given to 
you after you have restored power to the Power Plant.  This item disappears 
after it is used.

TM 08
Item Type: Move/Field
Location: Route 36 after catching/defeating Sudowoodo
Description: Teaches the technique "Rock Smash".  It can smash rocks that 
appear to be cracking on the field.  This item disappears after it is used.

TM 09
Item Type: Move
Location: Trade an Abra from Red, Blue, or Yellow to Gold, Silver, or 
Crystal.
Description: Teaches the technique "Psych Up".  This item disappears after 
it is used.

TM 10
Item Type: Move
Location: Lake of Rage; Celadon Department Store
Description: Teaches the technique "Hidden Power".  This item disappears 
after it is used.

TM 11
Item Type: Move
Location: Celadon Department Store; Radio Tower
Description: Teaches the Technique "Sunny Day".  This item disappears after 
it is used.

TM 12
Item Type: Move
Location: Tollbooth to Route 34
Description: Teaches the technique "Sweet Scent".  This item disappears 
after it is used.

TM 13
Item Type: Move
Location: Route 39, feed 7 berries to Miltank; Dark Cave
Description: Teaches the technique "Snore".  This item disappears after it 
is used.

TM 14
Item Type: Move
Location: Game Corner (Goldenrod)
Description: Teaches the move "Blizzard".  You must pay 5500 coins to get 
this.  This item disappears after it is used.

TM 15
Item Type: Move
Location: Game Corner (Celadon)
Description: Teaches the move "Hyper Beam".  You must pay 7500 coins to get 
this.  This item disappears after it is used.

TM 16
Item Type: Move
Location: Mahogany City Gym
Description: Teaches the move "Icy Wind".  You must defeat Pryce to get 
this.  This item disappears after it is used.

TM 17
Item Type: Move
Location: Celadon Department Store
Description: Teaches the move "Protect".  This item disappears after it is 
used.

TM 18
Item Type: Move
Location: Slowpoke Well; Celadon Department Store.
Description: Teaches the technique "Rain Dance".  This item disappears after 
it is used.

TM 19
Item Type: Move
Location: Celadon City Gym
Description: Teaches the technique "Giga Drain".  You must defeat Erika to 
get this.  This item disappears after it is used.

TM 20
Item Type: Move
Location: Burned Tower (Requires Strength)
Description: Teaches the technique "Endure".  This item disappears after it 
is used.

TM 21
Item Type: Move
Location: Sunday @ Goldenrod Department Store.
Description: Teaches the technique "Frustration".  This item disappears 
after it is used.  You must have a very unhappy Pokémon to get this TM.

TM 22
Item Type: Move
Location: Route 26
Description: Teaches the technique "Solar Beam".  This item disappears after 
it is used.

TM 23
Item Type: Move
Location: Olivine City Gym
Description: Teaches the technique "Iron Tail".  You must defeat Jasmine to 
get this.  This item disappears after it is used.

TM 24
Item Type: Move
Location: Blackthorne City Gym
Description: Teaches the technique "Dragon Breath".  You must defeat Clair 
to get this.  This item disappears after it is used.

TM 25
Item Type: Move
Location: Game Corner (Goldenrod)
Description: Teaches the technique "Thunder".  You must pay 5500 coins to 
get this.  This item disappears after it is used.

TM 26
Item Type: Move
Location: Victory Road
Description: Teaches the technique "Earthquake".  This item disappears after 
it is used.

TM 27
Item Type: Move
Location: Celadon Department Store
Description: Teaches the technique "Return".  This item disappears after it 
is used.  You must have a very happy Pokémon to get this.

TM 28
Item Type: Move
Location: National Park
Description: Teaches the technique "Dig".  This item disappears after it is 
used.

TM 29
Item Type: Move
Location: Saffron City, Game Corner (Celadon)
Description: Teaches the technique "Psychic". If you purchase this item, you
must pay 3500 coins. This item disappears after it is used.

TM 30
Item Type: Move
Location: Ecruteak City Gym
Description: Teaches the technique "Shadow Ball".  You must defeat Morty to 
get this.  This item disappears after it is used.

TM 31
Item Type: Move
Location: Violet City Gym
Description: Teaches the technique "Mud Slap".  You must defeat Falkner to 
get this item.  This item disappears after it is used.

TM 32
Item Type: Move
Location: Game Corner (Celadon)
Description: Teaches the technique "Double Team". You must pay 1500 coins to
purchase this item. This item disappears after it is used.

TM 33
Item Type: Move
Location: Goldenrod Department Store; Trade certain Water Pokémon
Description: Teaches the technique "Ice Punch".  This item disappears after 
it is used.

TM 34
Item Type: Move
Location: Olivine Lighthouse
Description: Teaches the technique "Swagger".  This item disappears after it 
is used.

TM 35
Item Type: Move
Location: Underground of Goldenrod City
Description: Teaches the technique "Sleep Talk".  This item disappears after 
it is used.

TM 36
Item Type: Move
Location: Tollbooth on Route 43
Description: Teaches the technique "Sludge Bomb".  This item disappears 
after it is used.

TM 37
Item Type: Move
Location: Route 26; Celadon Department Store
Description: Teaches the technique "Sandstorm".  This item disappears after 
it is used.

TM 38
Item Type: Move
Location: Game Corner (Goldenrod)
Description: Teaches the technique "Fire Blast".  You must pay 5500 coins to 
get this.  This item disappears after it is used.

TM 39
Item Type: Move
Location: Union Cave
Description: Teaches the technique "Swift".  This item disappears after it 
is used.

TM 40
Item Type: Move
Location: Mt. Mortar
Description: Teaches the technique "Defense Curl".  This item disappears 
after it is used.

TM 41
Item Type: Move
Location: Goldenrod Department Store
Description: Teaches the technique "Thunder Punch".  This item disappears 
after it is used.

TM 42
Item Type: Move
Location: Viridian City
Description: Teaches the technique "Dream Eater".  This item disappears 
after it is used.

TM 43
Item Type: Move
Location: Lake of Rage
Description: Teaches the technique "Detect".  This item disappears after it 
is used.

TM 44
Item Type: Move
Location: Ice Cave
Description: Teaches the technique "Rest".  This item disappears after it is 
used.

TM 45
Item Type: Move
Location: Goldenrod City Gym
Description: Teaches the technique "Attract".  This item disappears after it 
is used.  You must defeat Whitney to get this.

TM 46
Item Type: Move
Location: Mahogany Town
Description: Teaches the technique "Thief".  This item disappears after it 
is used.

TM 47
Item Type: Move
Location: Rock Tunnel; Route 28
Description: Teaches the technique "Steel Wing".  This item disappears after 
it is used.

TM 48
Item Type: Move
Location: Goldenrod Department Store
Description: Teaches the technique "Fire Punch".  This item disappears after 
it is used.

TM 49
Item Type: Move
Location: Azalea City Gym
Description: Teaches the technique "Fury Cutter".  You must defeat Bugsy to 
get this item.  This item disappears after it is used.

TM 50
Item Type: Move
Location: Route 31
Description: Teaches the technique "Nightmare".  This item disappears after 
it is used.

HM 01
Item Type: Move/Field
Location: Ilex Forest
Description: Teaches the technique "Cut".  Can cut certain bushes on field.

HM 02
Item Type: Move/Field
Location: Cianwood Island
Description: Teaches the technique "Fly".  You can fly to cities to decrease 
travel time.  You get this from Chuck's wife, after beating Chuck.

HM 03
Item Type: Move/Field
Location:  Ecruteak City
Description: Teaches the technique "Surf".  You can travel on water with a 
Pokémon.  You must defeat the five dancing ladies.

HM 04
Item Type: Move/Field
Location: Olivine City
Description: Teaches the technique "Strength".  You can move boulders.

HM 05
Item Type: Move/Field
Location: Sprout Tower
Description: Teaches the technique "Flash".  You can light up dark areas 
such as Mt. Silver.

HM 06
Item Type: Move/Field
Location: Mahogany City
Description: Teaches the technique "Whirlpool".  While on water, you can 
eliminate whirlpools, which block your path to other areas.

HM 07
Item Type: Move/Field
Location: Ice Cave
Description: Teaches the technique "Waterfall".  While on water, you can 
travel up waterfalls.

ROOM

Charmander Doll
Item Type: Room
Location: Mom
Description: A doll of the fire Pokémon Charmander. It can be put up
inside your room.

Pikachu Doll
Item Type: Room
Location: Mom
Description: A doll of the electric Pokémon Pikachu.  It can be put up 
inside your room.

Jigglypuff Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the normal Pokémon Jigglypuff.  It can be put up 
inside your room.

Poliwag Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the water Pokémon Poliwag.  It can be put up inside 
your room.

Diglett Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the ground Pokémon Diglett.  It can be put up inside 
your room.

Staryu Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the water Pokémon Staryu.  It can be put up inside 
your room.

Magikarp Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the water Pokémon Magikarp.  It can be put up inside 
your room.

Oddish Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the grass/poison Pokémon Oddish. It can be put up 
inside your room.

Gengar Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the ghost/poison Pokémon Gengar.  It can be put up 
inside your room.

Shellder Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the water Pokémon Shellder.  It can be put up inside 
your room.

Grimer Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the poison Pokémon Grimer.  It can be put up inside 
your room.

Voltorb Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the electric Pokémon Voltorb.  It can be put up 
inside your room.

Weedle Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the bug/poison Pokémon Weedle.  It can be put up 
inside your room.

Geodude Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the rock/ground Pokémon Geodude.  It can be put up 
inside your room.

Machop Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the fighting Pokémon Machop.  It can be put up inside 
your room.

Bulbasaur Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the grass Pokémon Bulbasaur.  It can be put up inside 
your room.

Squirtle Doll
Item Type: Room
Location: Mystery Gift
Description: A doll of the water Pokémon Squirtle.  It can be put up inside 
your room.

Clefairy Doll
Item Type: Room
Location: Mom
Description: A doll of the normal Pokémon Clefairy. It can be put up inside
your room.

Surf Pikachu Doll
Item Type: Room
Location: Mystery Gift
Description: An alternate doll of the electric Pokémon Pikachu.  This one 
happens to be riding on a pink surfboard with a lightning bolt bottom.  It 
can be put up in your room.

Unown Doll
Item Type: Room
Location: Mystery Gift (Stadium G/S/C)
Description: A doll of the psychic Pokémon Unown.  This doll can only be 
acquired using the Pokémon Stadium G/S/C Mystery Gift feature.  It can be 
put up inside your room.

Tentacool Doll
Item Type: Room
Location: Mystery Gift (Stadium G/S/C)
Description: A doll of the water/poison Pokémon Tentacool.  This doll can 
only be acquired using the Pokémon Stadium G/S/C Mystery Gift feature.  It 
can be put up inside your room.

Clefairy Poster
Item Type: Room
Location: Mystery Gift
Description: A poster of the cute normal Pokémon Clefairy.  It can be put up 
on the wall in your room, next to the door.

Jigglypuff Poster
Item Type: Room
Location: Mystery Gift
Description: A poster of the cute normal Pokémon Jigglypuff.  It can be put 
up on the wall in your room, next to the door.

Pikachu Poster
Item Type: Room
Location: Mystery Gift
Description: A poster of the extremely popular electric Pokémon Pikachu.  It 
can be put up on the wall in your room, next to the door.

Town Map
Item Type: Room
Location: Start of game
Description: A map of the land of Johto. It is in your room as the game opens.

Super NES
Item Type: Room
Location: Mystery Gift
Description: A Super Nintendo Entertainment System for your room.  This can 
be put up in your room next to your TV.  If you view this in Pokémon Stadium 
G/S/C, you can see such popular games being played on it such as Dynablade 
from Kirby Superstar.

NES
Item Type: Room
Location: Mystery Gift
Description: A Nintendo Entertainment System for your room.  This can be put 
up in your room next to your TV.  If you view this in Pokémon Stadium G/S/C, 
you can see such popular games being played on it such as Punch out.

Nintendo64
Item Type: Room
Location: Mystery Gift
Description: A Nintendo64 console for your room.  This can be put up in your 
room next to your TV.  If you view this in Pokémon Stadium G/S/C, you can 
see such popular games being played on it such as Super Mario 64.

Virtual Boy
Item Type: Room
Location: Mystery Gift
Description: A Virtual Boy console for your room.  This can be put up in 
your room next to your TV.  However, there is nothing special to view on 
your TV with it, since a Virtual Boy is looked through a scope-like lens 
area.

Magna Plant
Item Type: Room
Location: Mystery Gift
Description: A plant for your room.  It looks like a giant herb.

Tropic Plant
Item Type: Room
Location: Mystery Gift
Description: A plant for your room.  It resembles something of a tropical 
aura.

Christmas Tree
Item Type: Room
Location: Mystery Gift (Stadium)
Description: A plant for your room.  It is decorated like a Christmas tree.

Feather Bed
Item Type: Room
Location: Start
Description: The basic bed you start out with.  It has white sheets on top.

Pink Bed
Item Type: Room
Location: Mystery Gift
Description: A bed for your room.  It has pink sheets on top.

Polkadot Bed
Item Type: Room
Location: Mystery Gift
Description: A bed for your room.  Its sheets have a peculiar polka dot 
shape.

Pikachu Bed
Item Type: Room
Location: Mystery Gift (Stadium G/S/C)
Description: A bed for your room.  This one happens to have Pikachu sheets.

Red Carpet
Item Type: Room
Location: Mystery Gift
Description: Carpeting for your room. This carpet happens to be red.

Blue Carpet
Item Type: Room
Location: Mystery Gift
Description: Carpeting for your room. This carpet happens to be blue.

Yellow Carpet
Item Type: Room
Location: Mystery Gift
Description: Carpeting for your room. This carpet happens to be yellow.

Green Carpet
Item Type: Room
Location: Mystery Gift
Description: Carpeting for your room. This carpet happens to be green.

Jumbo Plant
Item Type: Room
Location: Mystery Gift
Description: A very large plant for your room.  It looks like a larger Magna 
Plant.

Big Snorlax
Item Type: Room
Location: Mom
Description: An enormous doll of the normal Pokémon Snorlax.  It can be put 
up inside your room.

Big Onix
Item Type: Room
Location: Mystery Gift
Description: An enormous doll of the rock/ground Pokémon Onix.  It can be 
put up inside your room.

Big Lapras
Item Type: Room
Location: Mystery Gift
Description: An enormous doll of the water/ice Pokémon Lapras.  It can be 
put up inside your room.

Normal Box - Silver Trophy
Item Type: Room
Location: Trade a Pokémon received from a R1 fight in the original Pokémon
Stadium.
Description: When a Normal Box is opened, you receive the Silver Trophy.  
The Silver Trophy can be put up in your room, on the same table as the dolls 
are put on.

Gorgeous Box - Gold Trophy
Item Type: Room
Location: Trade a Pokémon received from a R2 fight in the original Pokémon
Stadium.
Description: When a Gorgeous Box is opened, you receive the Gold Trophy.  The 
Gold Trophy can be put up in your room, on the same table as the dolls are 
put on.

SALE

Nugget
Item Type: Attachment/Sale
Location: Hidden; Mazes/Field
Description: Can be sold at any department store.

Silver Leaf
Item Type: Attachment/Sale
Location: Trade certain Pokemon from Red, Blue, or Yellow to Gold, 
Silver, or Crystal versions.
Description: Can be sold at any department store.

Gold Leaf
Item Type: Attachment/Sale
Location: Trade certain Pokemon from Red, Blue, or Yellow to Gold, 
Silver, or Crystal versions.
Description: Can be sold at any department store.

Tiny Mushroom
Item Type: Attachment/Sale
Location: Trade a Paras or Parasect from Red, Blue, or Yellow to Gold, 
Silver, or Crystal versions.
Description: Can be sold at any department store.

Big Mushroom
Item Type: Attachment/Sale
Location: Trade a Paras or Parasect from Red, Blue, or Yellow to Gold, 
Silver, or Crystal versions.
Description: Can be sold at any department store.

Pearl
Item Type: Attachment/Sale
Location: Trade a Shellder or Cloyster from Red, Blue, or Yellow to Gold, 
Silver, or Crystal versions.
Description: Can be sold at any department store.

Big Pearl
Item Type: Attachment/Sale
Location: Trade a Shellder or Cloyster from Red, Blue, or Yellow to Gold, 
Silver, or Crystal versions.
Description: Can be sold at any department store.

Star Dust
Item Type: Attachment/Sale
Location: Catch a Staryu or Starmie
Description: Can be sold at any department store.

Star Piece
Item Type: Attachment/Sale
Location: Catch a Staryu or Starmie
Description: Can be sold at any department store.

7.9- Weekly Calendar of Events

This handy guide, sorted by day, tells what you can do every day of the
week in Gold and Silver.

Sunday:
-Goldenrod Salon is open, younger brother is cutting today
-Goldenrod Pharmacy open for business
-Pokemon March available on your pokegear Radio (attracts Wild Pokemon)
-Sunny is on Route 37 with a Magnet
-S.S. Aqua is running from Vermillion to Olivine
-Lady with TMs for Return or Frustration on 5th floor of Goldenrod Dept.
Store

Monday:
-Goldenrod Salon is closed today
-Goldenrod Trinket shop open this morning
-Clefairy are dancing in Mt. Moon. After the dance, use Rock Smash on
the rock for a Moon Stone
-Pokemon Lullaby available on your pokegear Radio (repels Pokemon)
-Monica is on Route 40 with a Sharp Beak
-S.S. Aqua is running from Olivine to Vermillion
-Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and
L50)

Tuesday:
-Bug-Catching Contest runs today
-Goldenrod Salon is open, older brother is cutting today
-Pokemon March available on your pokegear Radio (attracts Wild Pokemon)
-Tuscany is on Route 29 with a Pink Bow
-Rival is in Dragon's Den (no fight)

Wednesday:
-Goldenrod Salon is open, younger brother is cutting today
-Pokemon Lullaby available on your pokegear Radio (repels Pokemon)
-Wesley is at Lake of Rage with a Blackbelt
-S.S. Aqua is running from Vermillion to Olivine
-Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and
L50)

Thursday:
-Bug-Catching Contest runs today
-Goldenrod Salon is open, older brother is cutting today
-Pokemon March available on your pokegear Radio (attracts Wild Pokemon)
-Arthur is on Route 36 with a Hard Rock
-Rival is in Dragon's Den (no fight)

Friday:
-Goldenrod Salon is open, younger brother is cutting today
-Lapras in Union Cave
-Pokemon Lullaby available on your pokegear Radio (repels Pokemon)
-New number drawn for Lucky Number show
-Frieda is on Route 32 with a Poison Barb
-S.S. Aqua is running from Olivine to Vermillion

Saturday:
-Bug-Catching Contest runs today
-Goldenrod Salon is open, older brother is cutting today
-Pokemon March available on your pokegear Radio (attracts Wild Pokemon)
-Santos is in Blackthorne City with a Spell Tag
-Goldenrod Pharmacy open for business

7.10- Team Strategy

There's two keys to forming a good team...

1) Choosing the Pokemon
2) Choosing their moves

1) Choosing the Pokemon

When it comes to picking Pokemon, start out by picking your favourites (or
their evolved forms). For example, a team of Donald's faves (let's call this
Team Octo) would be:

~Octillery
~Kingdra
~Jolteon
~Ninetales
~Fearow
~Golem

However, you have to consider the types of the Pokemon you are using. For
example, I've got a pretty bad Electric weakness... Fearow + Octillery, and
Kingdra doesn't take them well either. If Golem goes down, I'm screwed by
a Surfing Raichu. So I'll swap out Octillery (who sadly, is dead weight) for
a Snorlax.

~Snorlax
~Kingdra
~Jolteon
~Ninetales
~Fearow
~Golem

Now, I need to figure out... is there any Pokemon that can play the type role
of two Pokemon? As it turns out, there is. Moltres is Fire/Flying, and can play
those roles better than Ninetales or Fearow could. So out they go.

~Snorlax
~Kingdra
~Jolteon
~Moltres
~Golem
(blank)

But what to put in that slot? Well, since Snorlax and Golem (at least in this
team) both have kamikaze moves, I'm in trouble against a Blissey should one
appear. And in my game, they usually do. Part of making a team is knowing what
your opponents might use in battle, and knowing how to counter it. In my
example, Blissey is a HUGE problem. And I know that Machamp can OHKO a Blissey
with Cross Chop. So he's slot 6.

~Snorlax
~Kingdra
~Jolteon
~Moltres
~Golem
~Machamp

Lastly, you need to know what your team's problems are. Well, one of mine is a
problem with opponents that set up. Moltres has Whirlwind, but I'm getting my
butt kicked by powered-up physical attacks. I need a Pokemon that can take
physical attacks, and use Roar or Whirlwind. I'm also trying to keep my type
weaknesses down (as in part 1). So, I'll swap out Golem (x4 to Water/Grass,
a lot of weaknesses overall) for a Donphan.

~Snorlax
~Kingdra
~Jolteon
~Moltres
~Donphan
~Machamp

That team's about as decent as you can get... only through further experience
can I make further changes. For example, if I have quick Psychic problems, I
could swap Jolteon out for a Crunching Raikou or something.

There's other types of teams as well
~Pure-power teams: Overwhelm your opponent with powerful moves before they can
recover. Common Pokemon: Mewtwo/Ho-oh/Lugia, Snorlax, Heracross, Machamp,
Tyranitar, Starmie, Dragonite

~Fun teams: Built around a particular theme (such as Sunny Day), using your
favourites (such as Team Octo above), or using oddball Pokemon that are never
seen in your area. Those are commonly called Ultimate Underused (UU) teams. In
my area, Pokemon such as Kingler, Magneton, Ninetales (:(), and Dugtrio are UU.

~Toxic/Spike/Storm teams: Load up on switch damage by laying down Spikes, and
then Sandstorming constantly and Toxicating to force switches. Common Pokemon:
One of the Spikers, three or four Pokemon with Ground/Rock/Steel dual-types,
a sweeper.

~Restbell: Often associated with power teams. Except all of the non Heal Bell
Pokemon have Rest, and they all go down when low on life. Then the Heal Beller
comes in, rings, and all is well. Common Pokemon: One of the Heal Bellers
are required.

etc.

I'm sure you can come up with team ideas on your own.

2) Choosing the Moves

There are three main types of moves: Attacks, Support, and Other.

Obviously, it's going to be hard to build a team and win without ATTACK moves.
These are basically any move that causes damage, irregardless of how it's done.
Yes, Seismic Toss and Guillotine are in this category.

If you're building an attacking Pokemon, make sure that they can almost be
neutral effective against all the types in the game. You can afford to dodge
a couple of Pokemon or types if they are not common in your area, but in
general, it helps to be effective against a lot. If a Pokemon is in a support
role, then (generally) give them one attack so they don't get caught as
the last Pokemon with no way to attack.

My definition of SUPPORT moves includes:
~Recovery moves
~Status attacks/indirect status attacks
~Stat uppers
~Psuedo-pass moves
~Heal Bell

Depending on your Pokemon of choice, these could be all over the place, or
practically non-existant. Make sure Heal Bellers have some method of self-
recovery (unless the rules of a tourney prohibit it), otherwise, these can
be used at your discretion.

OTHER moves include: Methods of dodging or taking damage (Protect and the
like), Splash (:D) and anything else not listed. Again, use these as you
feel the need. And don't underestimate the power of these moves.

And just one more thing before I depart- items. Contrary to what I had said
previously, 10% boosters can be effective in certain situations.

~If the damage is obscene, and you want to make it even more so (Reversal
Heracross w/Swords Dance passed in, Exploders, Sunny Day + Fire Blast Moltres)
or
~If the extra 10% ensures a one or two-hit KO against a tough opponent (Black
Belt Machamp on Blissey, Nevermelt Ice on Jynx w/Ice Beam against Marowak...)

Other good items: Leftovers, Miracleberries, Mint Berries (for Resters),
Burned Berries (for people who try to FRZ your Heal Beller), Quick Claw for
Curse+Exploders, Sticks, Thick Clubs, and Light Balls (on the appropriate
Pokemon).

Enjoy.

-Donald

8) Tips and Tricks

All the stuff you can do to make your game easier is listed here. Gameshark/
Game Genie codes are listed in Section 9.

Fast Credits
Contributed by: Donald

To speed through the end credits after beating Red or the Elite 4, simply
hold the B button while they play.

Skip Credits
Contributed by: Stephanie Ng

If taking the credits at Mach 2 isn't good enough, simply reset the game
(Start+Select+A+B) during or just before the credits. When the game
restarts, you'll be in New Bark. *NOTE* This DOES NOT work with the Red
fight.

Mutiply items and Pokemon.(may screw up your game but didn't for me)
Contributed by: Thomas Eller

If you go to a Pokemon center walk in and give a Pokemon an item. Then, save 
your game go to the pc and turn it on. Deposit the Pokemon, and change boxes. 
In the text box where it says "SAVING DON'T TURN OFF THE POWER" turn off the 
power before "POWER" comes up. When you turn it back on you will have a 
duplicate of your Pokemon and that item (this code is useful for sacred 
ashes and masterballs)

Donald: And Leftovers, and Metal Coats, and King's Rocks, etc...

Pokerus ***UPDATED***
Contributed by: Donald (corrected by Sonuis)

There is something special about the PokéRus which isn't mentioned at all in
the game. When a Pokémon has the PokéRus, the Stat Experience it gains per
battle is DOUBLED. You heard me, it is doubled! This makes Pokémon Raising
much easier then usual.  So, if you have the PokéRus, then you are one lucky
duck indeed!

In order to clear it up, you have to leave an infected Pokemon in your party
for one 24-hour period. So leave a couple of Pokemon infected in a box, and
all is well. ^^

Box Trick
Contributed by: Donald (thanks to the guys at the main Pokemon Board for
pointing this out)

If you're having trouble getting maximum stats, try this. Get into a large
sucession of fights without getting a level up (best done at L100). After
the fights are done, go to a Pokemon Center. Deposit the Pokemon, then
withdraw it. The Pokemon's stats should have gone up a few points. Repeat
until they are at the maximum stats for their DVs.

------------------------
Box Trick - Why it Works
------------------------

"Why does the Box Trick not work at all, even after I have fought many
Pokémon!"  Well, that answer is very simple. The Box Trick recalculates a
Pokémon's Stat Experience. When a Pokémon is at level 100, usually, they do
not have all of their Stat Experience points. So, this trick will up your
stats if the Stat Experience level is met. That's why it works.

Fight Red Again
Contributed by: Byron Kazek
You can fight Red after you beat him, but you have to beat the Elite 4 first.

Donald: I thought that this one was obvious, but oh well. Next.

Pay Day Trick
Contributed by: Vaughn Wares

If you give the amulet coin to Meowth or Persian, and get it to use Payday, 
this doubles what would normally have been earned from that move. (So 
instead of a level 40 Persian earning $80, it earns you $160!) If you use 
this against another trainer, the prize money really adds up.

Donald: Actually, try it with a Jumpluff (208 Attack) against a Rock type
like Shuckle. (Female Jumpluff + Male Pay Day Raichu = Pay Day Hoppip.)

Let's Go Home Trick
Contributed by: Tadd Pagaduan

As long as you haven't beaten the unElite 4 yet, you can talk to a man near
the Pokemon Center lady at Indigo Plateau and teleport home to New Bark.

Donald: Very useful for getting those final levels needed to easily kick
butt.

Starter Glitch
Contributed by: NateC

This three-step process uses the Duping trick to get you all three
starters.

Step 1. Start a new game and right before you are going to get your 
starter, save.

Step 2. Go through the game till you get youre first Pokeball. Go catch a 
Pokemon.

Step 3. You then do the duplicating code, with your starter. When you turn 
the Gameboy back on, you will back to where you were going to get your
starter.(As long as you didn't save any other time). Grab the other pokemon.
Go to Bill's PC. You will also have the first starter! Keep doing this till
you have all three. (The cloned Pokemon (the first two) will not show up
in your Pokedex until after they evolve.)

"Cheap" Happiness
Contributed by: cheats@caramail.com

If you give a freshly hatched Pokemon 10 of each permanent booster (HP Up,
Protein, etc), then trigger a level up, the Pokemon will have enough
happiness to evolve.

Donald: And who says money can't buy happiness? j/k No, really. Buying
10 of each booster is $500,000.

DV Transfer
Contributed by: Sonuis

DV transfer is a unique glitch in the game, which works only if you have the
Red, Blue or Yellow cartridges of Pokémon.  Now, I know that this guide is
for Crystal Version, but this needs to be mentioned for special purposes.

Requirements
* Gameboy (Color/Advance)
* Pokémon Red, Blue, or Yellow
* Pokémon Gold, Silver, or Crystal
* Link cable (Preferrably Universal Link Cord, or GBA Link Cord)
* A Pokémon of your choice (For this instance, we'll use Red Gyarados)
* Mimic TM
* The selected Pokémon must know Mimic.
* Poké Balls, Great Balls, Ultra Balls, or a Master Ball.

1. Transfer Red Gyarados to Red, Blue, or Yellow versions.  This is possible,
the only problem is that Red Gyarados won't be red in the Red, Blue, or
Yellow Versions. It will retain its color once back into Gold, Silver, or
Crystal.

2. Teach Red Gyarados Mimic.

3. Find... A WILD DITTO (Gasp!)

4. When you encounter the wild Ditto, use Mimic on it, and learn Transform.

5. Have Red Gyarados use Transform on the Ditto. I'd suggest twice or
thrice in this instance, since it may not work properly without doing thing.

6. Catch the Ditto.

7. Send the Ditto to Gold, Silver, or Crystal.

8. Check the Ditto.

9. If successful, then the Ditto will be blue!  Oh my goodness, how did that
happen? Well, if a Pokémon is Shiny, then it will have a certain DVs. So,
you can find Pokémon Shiny by trading, because DVs are the only reason why
Pokémon are transferable to RBY/GSC.

Now, why do I mention this trick?  Well, it can be very handy to get Pokémon
of good stats, or Shiny Pokémon for fun collecting. Breeding is the key to
this, due to the fact that DVs also transfer in this instance. If you have a
Shiny Pokémon breeding (Namely Ditto... since it only works on Ditto), the
Defense and Special DV values stay the same.  This increases your chance to
get a Shiny Pokémon!  From 1/8192 in the wild, to 1/64! Plus, you can
select the Pokémon too.  This is one huge difference. Also, if you use a
Maxed DV Pokémon, you increase your chances dramastically. From 1/65536, to
1/512.  That truly is a How would I be able to get the better stats? Well,
use a Pokémon whose DVs are 15/15/15/15, teach it Mimic, and follow the
procedure.  That will give you a Max Stats Ditto.

That is why this trick is very important!

Mewtation
Contributed by: Jason322
Further research: Jolt135 and Donald

"REMEMBER, REMEMBER
THE 11th NOVEMBER
THE MOVESET MEWTATION PLOT
I SEE NO REASON
WHY SUCH A ****-UP
SHOULD EVER BE FORGOT"

- Myself, 11/11/06 - the 4yr anniversary of the discovery of this move

It's simple in theory. Take a Pokemon with Transform, and face off in a trainer
battle against a Sketching Smeargle. Transform into Smeargle, defeat Smearg, and
then wait until the next Pokemon uses a move that you want. Sketch it, then beat
the second Pokemon. After the fight, the move you Sketched should replace
Transform. To get Transform back, simply run the Pokemon through Pokemon Stadium
2's Move Returner. Repeat until you have a full moveset.

What makes this so damaging? Well, it gives Ditto 246 moves to choose from (yay),
and Mew 248. Yes, 248. With its stats? God help us all.

And it gets worse, ladies and gentlemen... On January 12, 2003, I discovered
that this same trick works if you Metronome a Transform. That means there's about
seventy Pokemon by my count (possibly more) that have the potential for 246 moves.

However, I want to make this perfectly clear. I am merely reporting the glitch,
and am in no way endorsing its use. If someone sends me a complaint e-mail that
they got beat by an Aeroblasting Mewtwo, I won't even bother replying. The reply
is below.

From: DonaldFAQ(at)gmail(dot)com
Date: Whenever

The person you fought is a low down, dirty cheater.

Kick them in the nuts for me. Thanks.

-Donald

9) For the cheaters in the crowd... (Gameshark/GameGenie codes)

Please practice safe Sharking. Basically, this means:
-Don't have the Gameshark switch on when you start
-Only have it on for the time needed for the code to take effect
-If the desired effect doesn't occur, don't save
-Don't save with the GS switch on
-Don't eat the Gameboy or Gameshark

*Thanks to Gomazu at the GameFAQs Pokemon main board for assembling these.*

Catch Any Pokemon In The Wild 01??EDD0 
01 - Bulbasaur 
02 - Ivysaur 
03 - Venusaur 
04 - Charmander 
05 - Charmeleon 
06 - Charizard 
07 - Squirtle 
08 - Wartortle 
09 - Blasttoise 
0A - Caterpie 
0B - Metapod 
0C - Butterfree 
0D - Weedle 
0E - Kakuna 
0F - Beedrill 
10 - Pidgey 
11 - Pidgeotto 
12 - Pidgeot 
13 - Rattata 
14 - Raticate 
15 - Spearow 
16 - Fearow 
17 - Ekans 
18 - Arbok 
19 - Pikachu 
1A - Raichu 
1B - Sandshrew 
1C - Sandslash 
1D - Nidoran (F) 
1E - Nidorina 
1F - Nidoqueen 
20 - Nidoran male 
21 - Nidorino 
22 - Nidoking 
23 - Clefairy 
24 - Clefable 
25 - Vulpix 
26 - Ninetails 
27 - Jigglypuff 
28 - Wigglytuff 
29 - Zubat 
2A - Golbat 
2B - Oddish 
2C - Gloom 
2D - Vileplume 
2E - Paras 
2F - Parasect 
30 - Venonat 
31 - Venomoth 
32 - Diglett 
33 - Dugtrio 
34 - Meowth 
35 - Persian 
36 - Psyduck 
37 - Golduck 
38 - Mankey 
39 - Primeape 
3A - Growlithe 
3B - Arcanine 
3C - Poliwag 
3D - Poliwhirl 
3E - Poliwrath 
3F - Abra 
40 - Kadabra 
41 - Alakazam 
42 - Machop 
43 - Machoke 
44 - Machamp 
45 - Bellsprout 
46 - Weepinbell 
47 - Victreebell 
48 - Tentacool 
49 - Tentacruel 
4A - Geodude 
4B - Graveler 
4C - Golem 
4D - Ponyta 
4E - Rapidash 
4F - Slowpoke 
50 - Slowbro 
51 - Magnemite 
52 - Magneton 
53 - Farfetch'd 
54 - Doduo  
55 - Dodrio 
56 - Seel 
57 - Dewgong 
58 - Grimer 
59 - Muk 
5A - Shellder 
5B - Cloyster 
5C - Gastly 
5D - Haunter 
5E - Gengar 
5F - Onix 
60 - Drowzee 
61 - Hypno 
62 - Krabby 
63 - Kingler 
64 - Voltorb 
65 - Electrode 
66 - Exeggcute 
67 - Exeggcutor 
68 - Cubone 
69 - Marowak 
6A - Hitmonlee 
6B - Hitmonchan 
6C - Lickitung 
6D - Koffing 
6E - Weezing 
6F - Rhyhorn 
70 - Rhydon 
71 - Chansey 
72 - Tangela 
73 - Kangaskhan 
74 - Horsea 
75 - Seadra 
76 - Goldeen 
77 - Seaking 
78 - Staryu 
79 - Starmie 
7A - Mr. Mime 
7B - Scyther 
7C - Jynx 
7D - Electabuzz 
7E - Magmar 
7F - Pinsir 
80 - Tauros 
81 - Magikarp 
82 - Gyarados 
83 - Lapras 
84 - Ditto 
85 - Eevee 
86 - Vaporeon 
87 - Jolteon 
88 - Flareon 
89 - Porygon 
8A - Omanyte 
8B - Omastar 
8C - Kabuto 
8D - Kabutops 
8E - Aerodactyl 
8F - Snorlax 
90 - Articuno 
91 - Zapdos 
92 - Moltres 
93 - Dratini 
94 - Dragonair 
95 - Dragonite 
96 - Mewtwo 
97 - Mew 
98 - Chikorita 
99 - Bayleef 
9A - Meganium 
9B - Cyndaquil 
9C - Quilava 
9D - Typhlosion 
9E - Totodile 
9F - Croconaw 
A0 - Feraligatr 
A1 - Sentret 
A2 - Furret 
A3 - Hoothoot 
A4 - Noctowl 
A5 - Ledyba 
A6 - Ledian 
A7 - Spinarak 
A8 - Ariados 
A9 - Crobat 
AA - Chinchou 
AB - Lanturn 
AC - Pichu 
AD - Cleffa 
AE - Igglybuff 
AF - Togepi 
B0 - Togetic 
B1 - Natu 
B2 - Xatu 
B3 - Mareep 
B4 - Flaaffy 
B5 - Ampharos 
B6 - Bellossom 
B7 - Marill 
B8 - Azumarill 
B9 - Sudowoodo 
BA - Politoed 
BB - Hoppip 
BC - Skiploom 
BD - Jumpluff 
BE - Aipom 
BF - Sunkern 
C0 - Sunflora 
C1 - Yanma 
C2 - Wooper 
C3 - Quagsire 
C4 - Espeon 
C5 - Umbreon 
C6 - Murkrow 
C7 - Slowking 
C8 - Misdreavus 
C9 - Unown 
CA - Wobbuffet 
CB - Girafarig 
CC - Pineco 
CD - Forretress 
CE - Dunsparce 
CF - Gligar 
D0 - Steelix 
D1 - Snubbull 
D2 - Granbull 
D3 - Qwilfish 
D4 - Scizor 
D5 - Shuckle 
D6 - Heracross 
D7 - Sneasel 
D8 - Teddiursa 
D9 - Ursaring 
DA - Slugma 
DB - Magcargo 
DC - Swinub 
DD - Piloswine 
DE - Corsola 
DF - Remoraid 
E0 - Octillery 
E1 - Delibird 
E2 - Mantine 
E3 - Skarmory 
E4 - Houndour 
E5 - Houndoom 
E6 - Kingdra 
E7 - Phanpy 
E8 - Donphan 
E9 - Porygon2 
EA - Stantler 
EB - Smeargle 
EC - Tyrogue 
ED - Hitmontop 
EE - Smoochum 
EF - Elekid 
F0 - Magby 
F1 - Miltank 
F2 - Blissey 
F3 - Raikou 
F4 - Entei 
F5 - Suicune 
F6 - Larvitar 
F7 - Pupitar 
F8 - Tyranitar 
F9 - Lugia 
FA - Ho-oh 
FB - Celebi 

Items 
Item Modifier 1st Position 01??B8D5 
Infinite Quantity 1st Position 0163B9D5 
Item Modifier 2nd Position 01??BAD5 
Infinite Quantity 2nd Position 0163BBD5 
Item Modifier 3rd Position 01??BCD5 
Infinite Quantity 3rd Position 0163BDD5 
Item Modifier 4th Position 01??BED5 
Infinite Quantity 4th Position 0163BFD5 
Item Modifier 5th Position 01??C0D5 
Infinite Quantity 5th Position 0163C1D5 
Item Modifier 6th Position 01??C2D5 
Infinite Quantity 6th Position 0163C3D5 
Item Modifier 7th Position 01??C4D5 
Infinite Quantity 7th Position 0163C5D5 
Item Modifier 8th Position 01??C6D5 
Infinite Quantity 8th Position 0163C7D5 
Item Modifier 9th Position 01??C8D5 
Infinite Quantity 9th Position 0163C9D5 
Item Modifier 10th Position 01??CAD5 
Infinite Quantity 10th Position 0163CBD5 
Item Modifier 11th Position 01??CCD5 
Infinite Quantity 11th Position 0163CDD5 
Item Modifier 12th Position 01??CED5 
Infinite Quantity 12th Position 0163CFD5 
Item Modifier 13th Position 01??D0D5 
Infinite Quantity 13th Position 0163D1D5 
Item Modifier 14th Position 01??D2D5 
Infinite Quantity 14th Position 0163D3D5 
Item Modifier 15th Position 01??D4D5 
Infinite Quantity 15th Position 0163D5D5 

01 - Master Ball 
02 - Ultra Ball 
03 - Bright Powder 
04 - Great Ball 
05 - poke Ball 
06 - N/A 
07 - Bicycle 
08 - Moon Stone 
09 - Antidote 
0A - Burn heal 
0B - Ice heal 
0C - Awakening 
0D - Paralyze heal 
0E - Full Restore 
0F - Max Potion 
10 - Hyper Potion 
11 - Super Potion 
12 - Potion 
13 - Escape Rope 
14 - Repel 
15 - Max Ether 
16 - Fire Stone 
17 - Thunder Stone 
18 - Water Stone 
19 - N/A 
1A - HP Up 
1B - Protein 
1C - Iron 
1D - Carbos 
1E - Lucky Punch 
1F - Calcium 
20 - Rare Candy 
21 - X Accuracy 
22 - Leaf Stone 
23 - Metal Powder 
24 - Nugget 
25 - pokeDoll 
26 - Full Heal 
27 - Revive 
28 - Max Revive 
29 - Guard Spec. 
2A - Super Repel 
2B - Max Repel 
2C - Dire Hit 
2D - N/A 
2E - Fresh Water 
2F - Soda Pop 
30 - Lemonade 
31 - X - Attack 
32 - N/A 
33 - X - Defend 
34 - X - Speed 
35 - X - Special 
36 - Coin Case 
37 - Item Finder 
38 - N/A 
39 - Exp. Share 
3A - Old Rod 
3B - Good Rod 
3C - Silver Leaf 
3D - Super Rod 
3E - PP UP 
3F - Ether 
40 - Max Ether 
41 - Elixer 
42 - Red Scale 
43 - Secret Potion 
44 - S.S.Aqua Ticket 
45 - Mystery Egg 
46 - N/A 
47 - Silver Wing 
48 - MooMoo Milk 
49 - Quick Claw 
4A - Poison Cure Berry 
4B - Gold Leaf 
4C - Soft Sand 
4D - Sharp Beak 
4E - Paralyze Cure Berry 
4F - Burnt Berry 
50 - Ice Berry 
51 - Poison Barb 
52 - King's Rock 
53 - Bitter Berry 
54 - Mint Berry 
55 - Red Apricorn 
56 - Tiny Mushroom 
57 - Big Mushroom 
58 - Silver Powder 
59 - Blue Apricorn 
5A - N/A 
5B - Amulet Coin 
5C - Yellow Apricorn 
5D - Green Apricorn 
5E - Cleanse Tag 
5F - Mystic Water 
60 - Twisted Spoon 
61 - White Apricorn 
62 - Black Belt 
63 - Black Apricorn 
64 - N/A 
65 - Pink Apricorn
66 - Black Glasses 
67 - Slowpoke Tail 
68 - Pink Bow 
69 - Stick 
6A - Smoke Ball 
6B - Never - Melt Ice 
6C - Magnet 
6D - Miracle Berry 
6E - Pearl 
6F - Big Pearl 
70 - EverStone 
71 - Spell Tag 
72 - Rage Candy Bar 
73 - N/A 
74 - N/A 
75 - Miracle seed 
76 - Thick Club 
77 - Focus Band 
78 - N/A 
79 - Energy Powder 
7A - Energy Root 
7B - Heal Powder 
7C - Revival Herb 
7D - Hard Stone 
7E - Lucky Egg 
7F - Card Key 
80 - Machine Part 
81 - N/A 
82 - Lost Item 
83 - Star Dust 
84 - Star Piece 
85 - Basement key 
86 - Pass 
87 - N/A 
88 - N/A 
89 - N/A 
8A - Charcoal 
8B - Berry Juice 
8C - Scope Lens 
8D - N/A 
8E - N/A 
8F - Metal Coat 
90 - Dragon Fang 
91 - N/A 
92 - LeftOvers 
93 - N/A 
94 - N/A 
95 - N/A 
96 - Mystery Berry 
97 - Dragon scale 
98 - Berserk Gene 
99 - N/A 
9A - N/A 
9B - N/A 
9C - Sacred Ash 
9D - Heavy Ball 
9E - Flower Mail 
9F - Level Ball 
A0 - Lure Ball 
A1 - Fast Ball 
A2 - N/A 
A3 - Light Ball 
A4 - Friend Ball 
A5 - Moon Ball 
A6 - Love Ball 
A7 - Normal Box 
A8 - Gorgeous Box 
A9 - Sun Stone 
AA - Polkadot Bow 
AB - N/A 
AC - Up - Grade 
AD - Berry 
AE - Gold Berry 
AF - Squirt Bottle 
B0 - N/A 
B1 - Park Ball 
B2 - Rainbow Wing 
B3 - N/A 
B4 - Brick Piece 
B5 - Surf Mail 
B6 - Lite Blue Mail 
B7 - Portrait Mail 
B8 - Lovely Mail 
B9 - Eon Mail 
BA - Morph Mail 
BB - Blue Sky Mail 
BC - Music Mail 
BD - Mirage Mail 
BE - N/A 
BF - TM 1 - Dynamicpunch 
C0 - TM 2 - Headbutt 
C1 - TM 3 - Curse 
C2 - TM 4 - Rollout 
C3 - TM 4 - Rollout (not a typo. It shows up twice.) 
C4 - TM 5 - Roar 
C5 - TM 6 - Toxic 
C6 - TM 7 - Zap Cannon 
C7 - TM 8 - Rock Smash 
C8 - TM 9 - Psych Up 
C9 - TM 10 - Hidden Power 
CA - TM 11 - Sunny Day 
CB - TM 12 - Sweet Scent 
CC - TM 13 - Snore 
CD - TM 14 - Blizzard 
CE - TM 15 - Hyper Beam 
CF - TM 16 - Icy Wind 
D0 - TM 17 - Protect 
D1 - TM 18 - Rain Dance 
D2 - TM 19 - Giga Drain 
D3 - TM 20 - Endure 
D4 - TM 21 - Frustration 
D5 - TM 22 - Solar Beam 
D6 - TM 23 - Iron Tail 
D7 - TM 24 - Dragon Breath 
D8 - TM 25 - Thunder 
D9 - TM 26 - Earthquake 
DA - TM 27 - Return 
DB - TM 28 - Dig 
DC - TM 28 - Dig (not a typo. It shows up twice.) 
DD - TM 29 - Psychic 
DE - TM 30 - Shadow Ball 
DF - TM 31 - Mud - Slap 
E0 - TM 32 - Double Team 
E1 - TM 33 - Ice Punch 
E2 - TM 34 - Swagger 
E3 - TM 35 - Sleep Talk 
E4 - TM 36 - Sludge Bomb 
E5 - TM 37 - Sand Storm 
E6 - TM 38 - Fire Blast 
E7 - TM 39 - Swift 
E8 - TM 40 - Defense Curl 
E9 - TM 41 - Thunderpunch 
EA - TM 42 - Dream Eater 
EB - TM 43 - Detect 
EC - TM 44 - Rest 
ED - TM 45 - Attract 
EE - TM 46 - Thief 
EF - TM 47 - Steel Wing 
F0 - TM 48 - Fire Punch 
F1 - TM 49 - Fury Cutter 
F2 - TM 50 - Nightmare 
F3 - HM 1 - Cut 
F4 - HM 2 - Fly 
F5 - HM 3 - Surf 
F6 - HM 4 - Strength 
F7 - HM 5 - Flash 
F8 - HM 6 - Whirlpool 
F9 - HM 7 - Waterfall 
FF - Nothing 

Infinite Money 
019973D5 
019974D5 
019975D5 

pokeball Modifier Slot 1 01XXFDD5 
Infinite pokeball Slot 1 0163FED5 

01 MASTER BALL The best BALL. It never misses. 
02 ULTRA BALL A BALL with a high rate of success. 
04 GREAT BALL A BALL with a decent success rate. 
05 poke BALL An item for catching pokeMON. 
9D HEAVY BALL A BALL for catching heavy pokeMON. 
9F LEVEL BALL A BALL for lower level pokeMON. 
A0 LURE BALL A BALL for pokeMON hooked by a ROD. 
A1 FAST BALL A BALL for catching fast pokeMON. 
A4 FRIEND BALL A BALL that makes pokeMON friendly. 
A5 MOON BALL A BALL for MOON STONE evolvers. 
A6 LOVE BALL For catching the opposite gender. 
B1 PARK BALL The Bug-Catching Contest BALL. 

Day Of Week Modifier 01??DCD1 
00 - Monday 
01 - Tuesday 
02 - Wednesday 
03 - Thursday 
04 - Friday 
05 - Saturday 
06 - Sunday 

Catch colored Pokemon (like always fighting a Red Gyarados):
010719D1 

Make the EGG hatch faster 
010145DA 

Change first Pokemon colour- 
01EA3FDA + 01AA40DA 

Catch trainers Pokemon- 010116D1 
(for this code,turn the gameshark off,when the Pokemon 
you want to steal (or clone) turn the gameshark on and off 
real fast)This code acts like you are in a wild Pokemon 
battle and lets you catch the Pokemon as if you are in one)

US VIRUS codes(doubles the stat exp. earned) 
010146DA 
010176DA 
0101A6DA 
0101D6DA 
010106DA 
010136DA 

Buy item 
01xxEDCF or 
01xxF5CF 

First Pokemon’s 
Skill Modifier (1st Position) 01??2CDA 
Skill Modifier (2nd Position) 01??2DDA 
Skill Modifier (3rd Position) 01??2EDA 
Skill Modifier (4th Position) 01??2FDA 

Substitute ?? for 
00 - Nothing 
01 - Pound 
02 - Karate Chop 
03 - Double Slap 
04 - Comet Punch 
05 - Mega Punch 
06 - Pay Day 
07 - Fire Punch 
08 - Ice Punch 
09 - Thunderpunch 
0A - Scratch 
0B - Vice Grip 
0C - Guillotine 
0D - Razor Wind 
0E - Swords Dance 
0F - Cut 
10 - Gust 
11 - Wing Attack 
12 - Whirl Wind 
13 - Fly 
14 - Bird 
15 - Slam 
16 - Vine Whip 
17 - Stomp 
18 - Double Kick 
19 - Mega Kick 
1A - Jump Kick 
1B - Rolling Kick 
1C - Sand Attack 
1D - Head Butt 
1E - Horn Attack 
1F - Fury Attack 
20 - Horn Drill 
21 - Tackle 
22 - Body Slam 
23 - Wrap 
24 - Take Down 
25 - Thrash 
26 - Double Edge 
27 - Tail Whip 
28 - Poison Sting 
29 - Twineedle
2A - Pin Missile 
2B - Leer 
2C - Bite 
2D - Growl 
2E - Roar 
2F - Sing 
30 - Supersonic 
31 - Sonicboom 
32 - Disable 
33 - Acid 
34 - Ember 
35 - Flamethrower 
36 - Mist 
37 - Water Gun 
38 - Hydro Pump 
39 - Surf 
3A - Ice Beam 
3B - Blizzard 
3C - Psybeam 
3D - Bubblebeam 
3E - Aurora Beam 
3F - Hyper Beam 
40 - Peck 
41 - Drill Peck 
42 - Submission 
43 - Low Kick 
44 - Counter 
45 - Seismic Toss 
46 - Strength 
47 - Absorb 
48 - Mega Drain 
49 - Leech Seed 
4A - Growth 
4B - Razor Leaf 
4C - Solar Beam 
4D - Poisonpowder 
4E - Stun Spore 
4F - Sleep Powder 
50 - Petal Dance 
51 - String Shot 
52 - Dragon Rage 
53 - Fire Spin 
54 - Thundershock 
55 - Thunderbolt 
56 - Thunder Wave 
57 - Thunder 
58 - Rock Throw 
59 - Earthquake 
5A - Fissure 
5B - Dig 
5C - Toxic 
5D - Confusion 
5E - Psychic 
5F - Hypnosis 
60 - Meditate 
61 - Agility 
62 - Quick Attack 
63 - Rage 
64 - Teleport 
65 - Night Shade 
66 - Mimic 
67 - Screech 
68 - Double Team 
69 - Recover 
6A - Harden 
6B - Minimize 
6C - Smoke Screen 
6D - Confuse Ray 
6E - Withdraw 
6F - Defense Curl 
70 - Barrier 
71 - Light Screen 
72 - Haze 
73 - Reflect 
74 - Focus Energy 
75 - Bide 
76 - Metronome 
77 - Mirror Move 
78 - Selfdestruct 
79 - Egg Bomb 
7A - Lick 
7B - Smog 
7C - Sludge 
7D - Bone Club 
7E - Fire Blast 
7F - Waterfall 
80 - Clamp 
81 - Swift 
82 - Skull Bash 
83 - Spike Cannon 
84 - Constrict 
85 - Amnesia 
86 - Kinesis 
87 - Softboiled 
88 - Hi Jump Kick 
89 - Glare 
8A - Dream Eater 
8B - Poison Gas 
8C - Barrage 
8D - Leech Life 
8E - Lovely Kiss 
8F - Sky Attack 
90 - Transform 
91 - Bubble 
92 - Dizzy Punch 
93 - Spore 
94 - Flash 
95 - Psywave 
96 - Splash 
97 - Acid Armor 
98 - Crabhammer 
99 - Exposion 
9A - Fury Swipes 
9B - Bonemerang 
9C - Rest 
9D - Rock Slide 
9E - Hyper Fang 
9F - Sharpen 
A0 - Conversion 
A1 - Tri Attack 
A2 - Super Fang 
A3 - Slash 
A4 - Substitute 
A5 - Struggle 
A6 - Sketch 
A7 - Triple Kick 
A8 - Thief 
A9 - Spider Web 
AA - Mind Reader 
AB - Nightmare 
AC - Flame Wheel 
AD - Snore 
AE - Curse 
AF - Flail 
B0 - Conversion2 
B1 - Aeroblast 
B2 - Cotton Spore 
B3 - Reversal 
B4 - Spite 
B5 - Powder Snow 
B6 - Protect 
B7 - Mach Punch 
B8 - Scary Face 
B9 - Faint Attack 
BA - Sweet Kiss 
BB - Belly Drum 
BC - Sludge Bomb 
BD - Mud - Slap 
BE - Octazooka 
BF - Spikes 
C0 - Zap Cannon 
C1 - Foresight 
C2 - Destiny Bond 
C3 - Perish Song 
C4 - Icy Wind 
C5 - Detect 
C6 - Bone Rush 
C7 - Lock - On 
C8 - Outrage 
C9 - Sandstorm 
CA - Giga Drain 
CB - Endure 
CC - Charm 
CD - Rollout 
CE - False Swipe 
CF - Swagger 
D0 - Milk Drink 
D1 - Spark 
D2 - Fury Cutter 
D3 - Steel Wing 
D4 - Mean Look 
D5 - Attract 
D6 - Sleep Talk 
D7 - Heal Bell 
D8 - Return 
D9 - Present 
DA - Frustration 
DB - Safeguard 
DC - Pain Split 
DD - Sacred Fire 
DE - Magnitude 
DF - Dynamicpunch 
E0 - Megahorn 
E1 - Dragonbreath 
E2 - Baton Pass 
E3 - Encore 
E4 - Pursuit 
E5 - Rapid Spin 
E6 - Sweet Scent 
E7 - Iron Tail 
E8 - Metal Claw 
E9 - Vital Throw 
EA - Morning Sun 
EB - Synthesis 
EC - Moonlight 
ED - Hidden Power 
EE - Cross Chop 
EF - Twister 
F0 - Rain Dance 
F1 - Sunny Day 
F2 - Crunch 
F3 - Mirror Coat 
F4 - Psych Up 
F5 - Extremespeed 
F6 - Ancientpower 
F7 - Shadow Ball 
F8 - Future Sight 
F9 - Rock Smash 
FA - Whirlpool 
FB - Beat Up 

Easy Training:
010000D1 
0195EDD0 
01FFFCD0 

You can use any Pokemon for this. Go face the elite four and throw a 
pokeball. You'll get about 10000 exp. for each KO'ed Pokemon. 

Submitted by Donald (thanks to Gameshark.com)

Catch Pokemon at L100: 
0164FCD0 

Get All 3 Starter Pokemon From Prof Elm
0100BAD7
(Just keep taking Pokemon until you have all three. NOTE: The Rival will
pick the Pokemon that beats the first one you pick. -Thanks to Murky The
Murkrow)

CHALLENGE: According to my brother, a fair Sharker in his own right, the
other two starters that you pick with this code will have no moves and are
fainted when you get them. Can anyone confirm this? Also, what happens if
you take them into a fight?

Happiness Modifier: 
01??45DA
00 (0) means your Pokemon hates you (sets Frustration's base at 102.)
46 (70) is where you start from after catching or trading.
DA (218) is the requirement for happiness evolution.
FF (255) is the maximum. (This will set Return's base damage to 102.)

Perfect Pokemon (L100, 15 in every DV, and full Stat Experience) 
*contributed by cfalcon*

011332DA
011233DA
01D034DA
01FF35DA
01FF36DA
01FF37DA
01FF38DA
01FF39DA
01FF3ADA
01FF3BDA
01FF3CDA
01FF3DDA
01FF3EDA
01FF3FDA
01FF40DA

The first three codes give you enough experience to be at L100, the last
two are DV modifiers, the rest give you the experience as though you caught 
a Pokemon and raised it. This may give you a level that is higher than 100,
so get in a fight to correct it. 

For the DV codes, the variables are in the FF section. FF will give you a
15 DV (first code: Attack and Defense, second code: Speed and Specials).
Those are hexidecimal numbers, so if you want 12/13/15/15, enter 01CD3FDA
as the first code. 0-9 are the same as standard numbers, A-F is 10 to 15.

Max PP (thanks to spunman)

01ff41da
01ff42da
01ff43da
01ff44da

These codes work only for the first Pokemon in the party. They are like
using three PP Ups on your Pokemon at once.

Game Genie (for Gold only)
Thanks to Tony Hedstrom for these.

Pokemon Gold

NOTES:
These codes will only work on the old style of Game 
Boy, or on any emulator that can use Game Genie codes.
So if you have a Color Game Boy, then the codes will
probably not work.

There is a possibility that these codes may erase your
saved game, so use the codes AT YOUR OWN RISK.

FF9-189-E6E
New and improved money code!  This code is MUCH easier
to use than the old money code.  Here's how:
Enter any shop (pokemart) that sells "Potion".  Buy
as many Potions as you can (for $300 each).  Now turn
on the money code (FF9-189-E6E) and sell the potions
back for $32,662 each!!

----------------------------------------------------

NOTE: Any of the free item codes below can also be
used to get free money by buying the items for free
with the code turned on, then turn the code off and
sell the items back for lots of money.

008-BC9-C49
poke Balls are free (instead of $200).

008-B69-E62
Great Balls cost $88 (instead of $600).

008-A89-F7A
Ultra Balls cost $176 (instead of $1200).

008-A89-F7A + 008-A79-2A8
Ultra Balls are free (instead of $1200).

008-F49-C49
Parlyz Heal is free (instead of $200).

008-DF9-081
Burn Heal is free (instead of $250).

008-E69-081
Ice Heal is free (instead of $250).

008-D89-7FB
Antidotes are free (instead of $100).

008-ED9-081
Awakening is free (instead of $250).

009-1F9-E62
Escape Rope costs $38 (instead of $550).

009-FF9-E62
X Defend costs $38 (instead of $550).

00A-069-E6E
X Speed costs $94 (instead of $350).

009-119-E62
Super Potions cost $188 (instead of $700).

009-119-E62 + 009-109-198
Super Potions are free (instead of $700).

009-0A9-F7A
Hyper Potions cost $176 (instead of $1200).

009-0A9-F7A + 009-099-2A8
Hyper Potions are free (instead of $1200).

009-039-C4E
Max Potions cost $196 (instead of $2500).

009-039-C4E + 009-029-F79
Max Potions are free (instead of $2500).

009-AB9-F7E
Revive costs $220 (instead of $1500).

009-AB9-F7E + 009-AA9-919
Revive is free (instead of $1500).


----------------------------------------------------

xx3-439-A22 + xx3-4A9-A22
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Potion/2nd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-449-C4E + xx3-4B9-C4E
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Antidote/3rd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-459-D5E + xx3-4C9-D5E
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Parlyz Heal/4th slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-469-D5A + xx3-4D9-D5A
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Awakening/5th slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-B49-F7E
Allows you to buy any item you want at the shop (Mart)
in ECRUTEAK CITY (instead of poke Ball/1st slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-B59-F7A
Allows you to buy any item you want at the shop (Mart)
in ECRUTEAK CITY (instead of Great Ball/2nd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-B69-A22
Allows you to buy any item you want at the shop (Mart)
in ECRUTEAK CITY (instead of Potion/3rd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-A99-F7A
Allows you to buy any item you want at the shop (Mart)
in OLIVINE CITY (instead of Great Ball/1st slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-AA9-A2E
Allows you to buy any item you want at the shop (Mart)
in OLIVINE CITY (instead of Super Potion/2nd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-AB9-A2A
Allows you to buy any item you want at the shop (Mart)
in OLIVINE CITY (instead of Hyper Potion/3rd slot). 
Replace "xx" with a 2 digit code from the list below.

Use the list below and pick the item you want, then
put the 2 digit code on the left in place of the "xx"
in the code (or codes) above.

01 - Master Ball
02 - Ultra Ball
03 - Bright Powder
04 - Great Ball
05 - poke Ball
06 - N/A
07 - Bicycle
08 - Moon Stone
09 - Antidote
0A - Burn heal
0B - Ice heal
0C - Awakening
0D - Paralyze heal
0E - Full Restore
0F - Max Potion
10 - Hyper Potion
11 - Super Potion
12 - Potion
13 - Escape Rope
14 - Repel
15 - Max Ether
16 - Fire Stone
17 - Thunder Stone
18 - Water Stone
19 - N/A
1A - HP Up
1B - Protein
1C - Iron
1D - Carbos
1E - Lucky Punch
1F - Calcium
20 - Rare Candy
21 - X Accuracy
22 - Leaf Stone
23 - Metal Powder
24 - Nugget
25 - pokeDoll
26 - Full Heal
27 - Revive
28 - Max Revive
29 - Guard Spec.
2A - Super Repel
2B - Max Repel
2C - Dire Hit
2D - N/A
2E - Fresh Water
2F - Soda Pop
30 - Lemonade
31 - X - Attack
32 - N/A
33 - X - Defend
34 - X - Speed
35 - X - Special
36 - Coin Case
37 - Item Finder
38 - N/A
39 - Exp. Share
3A - Old Rod
3B - Good Rod
3C - Silver Leaf
3D - Super Rod
3E - PP UP
3F - Ether
40 - Max Ether
41 - Elixer
42 - Red Scale
43 - Secret Potion
44 - S.S.Aqua Ticket
45 - Mystery Egg
46 - N/A
47 - Silver Wing
48 - MooMoo Milk
49 - Quick Claw
4A - Poison Cure Berry
4B - Gold Leaf
4C - Soft Sand
4D - Sharp Beak
4E - Paralyze Cure Berry
4F - Burnt Berry
50 - Ice Berry
51 - Poison Barb
52 - King's Rock
53 - Bitter Berry
54 - Mint Berry
55 - Red Apricorn
56 - Tiny Mushroom
57 - Big Mushroom
58 - Silver Powder
59 - Blue Apricorn
5A - N/A
5B - Amulet Coin
5C - Yellow Apricorn
5D - Green Apricorn
5E - Cleanse Tag
5F - Mystic Water
60 - Twisted Spoon
61 - White Apricorn
62 - Black Belt
63 - Black Apricorn
64 - N/A
65 - Pink Apricorn
66 - Black Glasses
67 - Slowpoke Tail
68 - Pink Bow
69 - Stick
6A - Smoke Ball
6B - Never - Melt Ice
6C - Magnet
6D - Miracle Berry
6E - Pearl
6F - Big Pearl
70 - EverStone
71 - Spell Tag
72 - Rage Candy Bar
73 - N/A
74 - N/A
75 - Miracle seed
76 - Thick Club
77 - Focus Band
78 - N/A
79 - Energy Powder
7A - Energy Root
7B - Heal Powder
7C - Revival Herb
7D - Hard Stone
7E - Lucky Egg
7F - Card Key
80 - Machine Part
81 - N/A
82 - Lost Item
83 - Star Dust
84 - Star Piece
85 - Basement key
86 - Pass
87 - N/A
88 - N/A
89 - N/A
8A - Charcoal
8B - Berry Juice
8C - Scope Lens
8D - N/A
8E - N/A
8F - Metal Coat
90 - Dragon Fang
91 - N/A
92 - LeftOvers
93 - N/A
94 - N/A
95 - N/A
96 - Mystery Berry
97 - Dragon scale
98 - Berserk Gene
99 - N/A
9A - N/A
9B - N/A
9C - Sacred Ash
9D - Heavy Ball
9E - Flower Mail
9F - Level Ball
A0 - Lure Ball
A1 - Fast Ball
A2 - N/A
A3 - Light Ball
A4 - Friend Ball
A5 - Moon Ball
A6 - Love Ball
A7 - Normal Box
A8 - Gorgeous Box
A9 - Sun Stone
AA - Polkadot Bow
AB - N/A
AC - Up - Grade
AD - Berry
AE - Gold Berry
AF - Squirt Bottle
B0 - N/A
B1 - Park Ball
B2 - Rainbow Wing
B3 - N/A
B4 - Brick Piece
B5 - Surf Mail
B6 - Lite Blue Mail
B7 - Portrait Mail
B8 - Lovely Mail
B9 - Eon Mail
BA - Morph Mail
BB - Blue Sky Mail
BC - Music Mail
BD - Mirage Mail
BE - N/A
BF - TM 1 - Dynamicpunch
C0 - TM 2 - Headbutt
C1 - TM 3 - Curse
C2 - TM 4 - Rollout
C3 - TM 4 - Rollout ??
C4 - TM 5 - Roar
C5 - TM 6 - Toxic
C6 - TM 7 - Zap Cannon
C7 - TM 8 - Rock Smash
C8 - TM 9 - Psych Up
C9 - TM 10 - Hidden Power
CA - TM 11 - Sunny Day
CB - TM 12 - Sweet Scent
CC - TM 13 - Snore
CD - TM 14 - Blizzard
CE - TM 15 - Hyper Beam
CF - TM 16 - Icy Wind
D0 - TM 17 - Protect
D1 - TM 18 - Rain Dance
D2 - TM 19 - Giga Drain
D3 - TM 20 - Endure
D4 - TM 21 - Frustration
D5 - TM 22 - Solar Beam
D6 - TM 23 - Iron Tail
D7 - TM 24 - Dragon Breath
D8 - TM 25 - Thunder
D9 - TM 26 - Earthquake
DA - TM 27 - Return
DB - TM 28 - Dig
DC - TM 28 - Dig ??
DD - TM 29 - Psychic
DE - TM 30 - Shadow Ball
DF - TM 31 - Mud - Slap
E0 - TM 32 - Double Team
E1 - TM 33 - Ice Punch
E2 - TM 34 - Swagger
E3 - TM 35 - Sleep Talk
E4 - TM 36 - Sludge Bomb
E5 - TM 37 - Sand Storm
E6 - TM 38 - Fire Blast
E7 - TM 39 - Swift
E8 - TM 40 - Defense Curl
E9 - TM 41 - Thunderpunch
EA - TM 42 - Dream Eater
EB - TM 43 - Detect
EC - TM 44 - Rest
ED - TM 45 - Attract
EE - TM 46 - Thief
EF - TM 47 - Steel Wing
F0 - TM 48 - Fire Punch
F1 - TM 49 - Fury Cutter
F2 - TM 50 - Nightmare
F3 - HM 1 - Cut
F4 - HM 2 - Fly
F5 - HM 3 - Surf
F6 - HM 4 - Strength
F7 - HM 5 - Flash
F8 - HM 6 - Whirlpool
F9 - HM 7 - Waterfall
FF - Nothing

Silver Version:

Pokemon Silver

NOTES:
These codes will only work on the old style of Game 
Boy, or on any emulator that can use Game Genie codes.
So if you have a Color Game Boy, then the codes will
probably not work.

There is a possibility that these codes may erase your
saved game, so use the codes AT YOUR OWN RISK.

FF8-DE9-E6E
New and improved money code!  This code is MUCH easier
to use than the old money code.  Here's how:
Enter any shop (pokemart) that sells "Potion".  Buy
as many Potions as you can (for $300 each).  Now turn
on the money code (FF8-DE9-E6E) and sell the potions
back for $32,662 each!!

----------------------------------------------------

NOTE: Any of the free item codes below can also be
used to get free money by buying the items for free
with the code turned on, then turn the code off and
sell the items back for lots of money.

008-829-C49
Poke Balls are free (instead of $200).

008-7C9-E62
Great Balls cost $88 (instead of $600).

008-6E9-F7A
Ultra Balls cost $176 (instead of $1200).

008-6E9-F7A + 008-6D9-2A8
Ultra Balls are free (instead of $1200).

008-BA9-C49
Parlyz Heal is free (instead of $200).

008-A59-081
Burn Heal is free (instead of $250).

008-AC9-081
Ice Heal is free (instead of $250).

008-9E9-7FB
Antidotes are free (instead of $100).

008-B39-081
Awakening is free (instead of $250).

008-E59-E62
Escape Rope costs $38 (instead of $550).

009-C59-E62
X Defend costs $38 (instead of $550).

009-CC9-E6E
X Speed costs $94 (instead of $350).

008-D79-E62
Super Potions cost $188 (instead of $700).

008-D79-E62 + 008-D69-198
Super Potions are free (instead of $700).

008-D09-F7A
Hyper Potions cost $176 (instead of $1200).

008-D09-F7A + 008-CF9-2A8
Hyper Potions are free (instead of $1200).

008-C99-C4E
Max Potions cost $196 (instead of $2500).

008-C99-C4E + 008-C89-F79
Max Potions are free (instead of $2500).

009-719-F7E
Revive costs $220 (instead of $1500).

009-719-F7E + 009-709-919
Revive is free (instead of $1500).


----------------------------------------------------

xx3-439-A22 + xx3-4A9-A22
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Potion/2nd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-449-C4E + xx3-4B9-C4E
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Antidote/3rd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-459-D5E + xx3-4C9-D5E
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Parlyz Heal/4th slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-469-D5A + xx3-4D9-D5A
Allows you to buy any item you want at the shop (Mart)
in CHERRYGROVE CITY (instead of Awakening/5th slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-B49-F7E
Allows you to buy any item you want at the shop (Mart)
in ECRUTEAK CITY (instead of poke Ball/1st slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-B59-F7A
Allows you to buy any item you want at the shop (Mart)
in ECRUTEAK CITY (instead of Great Ball/2nd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-B69-A22
Allows you to buy any item you want at the shop (Mart)
in ECRUTEAK CITY (instead of Potion/3rd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-A99-F7A
Allows you to buy any item you want at the shop (Mart)
in OLIVINE CITY (instead of Great Ball/1st slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-AA9-A2E
Allows you to buy any item you want at the shop (Mart)
in OLIVINE CITY (instead of Super Potion/2nd slot). 
Replace "xx" with a 2 digit code from the list below.

xx3-AB9-A2A
Allows you to buy any item you want at the shop (Mart)
in OLIVINE CITY (instead of Hyper Potion/3rd slot). 
Replace "xx" with a 2 digit code from the list below.

(Replace the xx with the Item Modifier, listed above.)

10) Conclusion

Well, that's it. The biggest FAQ of my career is done, and now I can settle
back and take a few days off. Then I start updating!

Credits:

Websites- 

CJayC (www.gamefaqs.com): For somehow sliding me into an already crowded
Pokemon G/S FAQ list. Also, this guy deserves some credit for maintaining
the biggest strategy guide archive in the world. Way to go, Jeff!

Al Alamoo (www.gamewinners.com): If CJayC's the king of FAQ hosting, this
guy's the crown prince. He runs a very professional site, and is extremley
polite in his e-mail corrospondence.

Gamespot (www.gamespot.com): For hosting the FAQ. Thanks guys!

NeoSeeker (www.neoseeker.com): Another site that hosts my FAQs. Great work.

Azure Heights (www.azureheights.com): For the notes about Stadium 2, the
public service announcement, and for vastly increasing my knowledge about 
Pokemon.

Walkthrough:

Versus Books (www.versusbooks.com): For some of the info that appeared in
the FAQ (items, how much $$$ the trainers give away.)

Everyone who e-mailed me about the Whirl Islands and Ruins of Alph.

Tristan: For the Ruins of Alph advice.

Byron Kazek: For the little note about Jigglypuff on Route 46, and the Fight
Red Again trick.

VIA Rail: For putting a power outlet on the train so I could work on this
last update on the train.

Pokédex:

White Cat: For the Breeding Info in the Pokédex.

Articuno64: For the max stats and for being a G/S genius.

GoldUrsaring/NYPCMike: For the updated Pokecenter list

FAQ's:

Roberto: For sending in a question for the FAQ section.

Michael: For a question that is answered in the FAQ section.

Everyone who asked about the Stones (and there were a lot of you!)

NickWhiz1: For the information on the Hit Point DVs.

Christian Walley: For the Hidden Power formula information.

Miscellaneous Information:

Pablo: For the note about the Mystical Beasts, and a couple of TM
corrections.

Chris: For a TM Correction.

John Jones: For all the information in the Type (Dis)Advantages section.

TheRockBoS: For confirmation on something in the breeding section.

Darcy Wartenkin: For the Twisted Spoon info.

Magcannon: For information on Celadon Game Corner and Card Flip.

Team Ratings:

Ibuki2002: For the help with team ratings, and all of those movesets. You 
rule, Brian!

All those who sent in teams. I apologize if yours was not posted, but try
again next time, or find me on the GameFAQs Pokemon message board. I'm under
the name cmsnrub25.

Tips and Tricks:

Thomas Eller: For the info on Item Boosting.

Alucard: For the question about pokerus.

Stephanie Ng: For the "Skip Credits" trick.

Vaughn Wares: For the Pay Day/Amulet Coin trick.

Cheaters:

Gomazu: For the majority of the Gameshark codes.

Gameshark.com: For the rest of the GS codes.

cfalcon: For the Perfect Pokemon codes.

spunman: For the Max PP codes.

Tony Hedstrom: For the Game Genie codes.

Upcoming Games:

GameFAQs Pokemon Crystal Board: For the information on Crystal.

Nintendo Power: For the Pokemon Stadium 2 information (most of what I
remember is a combonation of the info in the February and March 2001
issues).

You: For reading this. Check back here, as I will update as frequently
as my schedule will allow.

Thank you for reading, and good day.

--Donald