-+- Super Mario Bros. Deluxe FAQ 1.0 -+- -+- Skewer / Ske_wer@email.com (remove all underscores) -+- -+- May '99 -+- _____ _ _ _____ _____ _____ | ___| | | | | | _ | | ___| | _ | | |___ | | | | | | | | | | _ | | | | |___ | | | | | | | |_| | | |_| | | < < ___| | | |__| | | | | |___ | | | | |_____| |______| |_| |_____| |_| |_| _________ _____ _____ _ _____ | _ _ | | _ | | _ | | | | _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | |_| | | | < < | | | | | | | | | | | | | _ | | | | | | | | |_| | |_| |_| |_| |_| |_| |_| |_| |_| |_____| _____ _____ _____ _____ | _ | | _ | | _ | | ___| | | | | | | | | | | | | | |___ | | < < | | < < | | | | |___ | | |_| | | | | | | |_| | ___| | _ |_____| |_| |_| |_____| |_____| |_| S I N C E 1 9 8 5 T H E F A Q Contents: Part 1: Introduction Part 2: Gameplay Part 3: Challenge Mode Part 4: Racing Mode Part 5: Goodies Part 6: Album Part 7: Wrap-up __ / | | | ****** Part | | _| |_ Introduction |_____| Since this is essentially the same game as the NES version, I won't go into every little level. However, I will cover all the new things (at least I HOPE all of them) in the Game Boy version. This includes glitches, changes, added difficulty/easyness. Of course, it will include the goodies you earn as you complete tasks during the game! By the way, this FAQ is hardly complete, so if you want to contribute, send me an E-mail. ;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;: ;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;: ;:;:;: SPOILER ALERT! ;:;:;: ;:;:;: This FAQ contains ;:;:;: ;:;:;: info on how to get ;:;:;: ;:;:;: secrets in the game. ;:;:;: ;:;:;: PROCEED AT OWN RISK! ;:;:;: ;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;: ;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;:;: ____ |__ | __| | ****** Part | __| | |__ Gameplay |____| The game is very accurately translated from the NES, much like the gameplay in Super Mario All-Stars. The graphics are very similar to the NES, except in places where the Game Boy Color's limitations require the use of a color already onscreen. For example, the underwater pipe in the final dungeon. Due to the smaller screen size, the game has been formatted to scroll as you go around the screen. Unlike the NES version you can go backwards a little bit, in order to cover the obscured portion of the screen. You can look up and down with the D-pad and ahead with the Select button. A world map has been added, but you cannot select levels until you beat the game once. When you run out of lives, you get unlimited chances to continue, and from the same level where you died. If you die, you usually start halfway through the level, like before. The warp zones are all still there, and take you to the same place. There aren't any in-game cheats or secrets other than the ones found in the NES version, but the NES version had enough. When Lakitu is present on a level, he will scroll down to the top of the screen, which should be about halfway below his actual location. Although it makes seeing him and dodging Spinys easier, it can make tracking down and killing him harder. You start each game with 5 lives, and you get a Game Over if you die with 1 life remaining. The saving is done when you hit Start and choose it from the pause menu, or when you get a game over and do not continue, optionally. ____ |__ | _| | ****** Part |_ | __| | Challenge Mode |____| Challenge mode lets you go through levels in the game, trying to pick up red coins, and a Yoshi egg placed in the level. Also, you are challenged to beat a score. You can do Challenge mode for every level you beat in the game. (Note: I hope someday to put the location of the Yoshi eggs or maybe even red coins in here!) _ _ | | | | | |_| | ****** Part |___ | | | Racing Mode |_| Racing mode is an interesting twist on Mario. It may remind you of the races with Koopa The Quick in Mario 64. You can race a human or Boo. There are blocks which can hide or show (sort of like the color blocks in Super Mario World) when you hit the block to toggle the state of the blocks. They don't affect Boo. There are also timers which turn blocks into spikes and back, every 3 seconds. There are mini- springboards, too, which sometimes may slow you down. ____ | __| | |__ ****** Part |__ | __| | Goodies |____| The menu that says "Toy Box" hides most of the goodies. When you first get the game, there is a calendar that goes from 1 AD to 3000 AD. It comes with several holidays including the Super Mario Bros. Japan release date. To find the holidays go to their date or hit Select. To add a date press A and choose "Mark." You can then give a date a symbol with the A button. Also, there's a fortune telling game, where you pick a card, which should be self-explanatory. It doesn't ever seem to improve through the game. Every Koopa you beat at the end of each world will release either a Toad or Peach; they end up in a secret room in the Toy Box. Each one has a different thing to offer, usually a picture or Nintendo artwork, sometimes including the option to add text, that can be printed. The last Toad and Peach have an interesting music option, which can be used to write simple music, but limited; sort of like the music mode in Mario Paint. You put up the note, A-G, by entering the capital letter. You can make them sharp, flat, higher or lower by putting the cursor ahead of the note and pressing one of the buttons on the bottom. Also, you can add a rest by entering a period. To adjust the length of notes/rests, put in a music note before the notes. The following chart depicts what else you can get: Beat World 1: Get the ability to put names to your dates in the calendar. Also get Boo mode. Beat the game: Get the Yoshi egg locator for the challenge game. Get the #1 high score yourself: Get to play SBM2 (aka Lost Levels)!! Hit select on world map: Play as Luigi (no noticeable difference in performance though, no wiggling-leg jump etc.). _____ | ___| | |___ ****** Part | _ | | |_| | Album |_____| The album is full of pictures of events, which become available when you do those events. Page 1: Awards Mario Award: Beat Bowser, save the princess. ??? Page 2: Events Events include: Getting fireworks (1/3/6 trick, see SMB faq for more info), Getting a 1-up, Climbing a vine to a secret area, saving the princess, ??? Page 3: Monsters When you destroy baddies, you get their pictures. Bloober, Goomba, Lakitu, Hammer bros., Koopa Troopa, Spiny, Cheep-cheep, Buzzy Beetle, Bullet Bill. Page 4: ??? Page 5: ??? ____ |__ | | | ****** Part | | | | Wrap-up |_| This FAQ is Copyright c 1999 by Skewer, in other words don't distribute it at all unless I give you permission! The information in this FAQ is not guaranteed as accurate, and I accept no responsibility for the use or misuse of this FAQ.
FAQ Display Options: Printable Version