hide results

    FAQ/Walkthrough by AstroBlue / Shdwrlm3

    Version: 2.0 | Updated: 12/30/02 | Search Guide | Bookmark Guide

    
                              *     %%%########%*
                           %#####%##############%######%%%%  *
                       **%%%#########%#####################%%%
         *#%**%%%**%%%%*%*****%%%****%*****%%%%*****%***%%%%%%###*###%
       * %%*/――――――――――――――/%#*% T H E  L E G E N D  O F #%#%#%%###%####
       %#%*/ ,--------,   /%##%*%%%%%%%**%*%%%%***%%%%%%**%###%%%%%%*%%**
        * /.΄%######%/   /%###\―――――――|\――――/%##\――――――`.**%%#`. \%%#%%#%
         *#########%/ / /%####%|  |##\|*|  |%###%|  |`.  \#*#%%/  \*##%#*
        *% %######%/ / /%#####%|  |#* % |  |%###%|  |# \  \*#%/    \*%###%#**
        %########%/ / /%######%|  '-΄|%#|  |%###%|% |*##|  |%%  /\  %%*########*
      %%%#######%/ O /%#######%|  .-.|**|  |%#%**%%%|%*#%% |/ %/**\ #\%####%%*
       %%%#####%/ / /%########%|  |##%%*|  |%#/|%|  |%#/  // %%―――%%%%\##*
      *%%#####%/ / /%#%#######%|  |##/|*|  |_/ %*%  |,΄  //%%/%####\#%%\######*
     *%######*/ / /%##########/_______|/_______|/______,΄/ %/%#####%\% %\##%%#
     %#####% /   /%**######,΄/#%%%%%%###%%#%%###%%%%%#%%%###&######%%%####*%###%#*
    *%####% /   ΄*********΄ /*###############################,΄OO`.###%%#%  %#
       **% /_______________/*########################%%%%###/OOOO@@\##%%#%#%
        %%%%%%################################%%%%%%%%#%%%%#\OOO@@@/##%%#%%
            *******%*####***%##################   **%%%  %%##`.@@,΄####*
                                  %############             %%%
                           O R A C L E  O F  S E A S O N S
                                    %##########
                                   %#############
                                  %%%%%%%%%%%%%%%*
    
                        The Legend of Zelda: Oracle of Seasons
                                   FAQ/Walkthrough
                        Version 2.0  Append Last Mix SSS FINAL
    
                           Written by AstroBlue & Shdwrlm3
    
                          Last Updated: December 30th, 2002
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -                              IMPORTANT NOTE!!                              =
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Plagiarism is no good.  Plagiarists are very bad.  Plagiarists get put into
    Naughty People List and will face the consequences.
    
    If you send us an e-mail, we can't guarantee we'll answer it. But we can
    guarantee we won't answer it... just joking, sorta...
    
    Also, if you need to find something, try pressing Ctrl+F and type in what you
    need to find!  Some people have been complaining that there's too much to read
    through.  Please consider that it took us a long time to write this, so at
    least make the effort and try to read through the FAQ before asking us
    questions!  With Ctrl+F, it shouldn't be too hard to find what you're looking
    for.
    
    
    ******************************************************************************
    
    Welcome to AstroBlue' & ShdwRlm3's The Legend of Zelda: Oracle of Seasons
    FAQ/Walkthrough!  Here you'll find a complete and detailed Walk-through for
    the entire game, lots of lists, tons of secrets, and much more!  While the
    Oracles games (and most games in general) are much more enjoyable if you go
    through them yourself, we realize that being stuck on one puzzle for hours just
    isn't fun, so hopefully this will help you at times when you are stuck. Without
    further ado, on to the FAQ!  Good luck, and don't forget to have fun!
    
    Check out ToastyFrog's review of da Oracles, it's well wicked!
    http://www.toastyfrog.com/2d/games/zelda_oracles.shtml
    
    
    T a b l e  o f  C o n t e n t s
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    1)PRELUDE
    2)CONTROLS
    3)CHARACTERS
    4)FAQs
    5)WALKTHROUGH
    6)LINKED GAME CHANGES
    7)SIDE-QUESTS
    8)BEASTIARY
    9)ITEMS
      i)Tools
      ii)Special Items
    10)RINGS
    11)HEART LOCATIONS
    12)GASHA LOCATIONS
    13)LINK SYSTEM
      i)Passwords (Secrets)
      ii)Link Cable
    14)CODES & SECRETS
    15)MISC.
    16)THANKS TO
    
    
    VERSION HISTORY
    ---------------
    See bottom of document.
    
    
    
       /\                                                                     /\
      /__\===================================================================/__\
     /\  /\                    1) P R E L U D E                             /\  /\
    /__\/__\===============================================================/__\/__\
    
    (From Instruction Booklet)
    
    One day in Hyrule, a strange force drew Link deep within Hyrule castle,
    where he found the Triforce resting, glittering brilliantly as it awaited him.
    "Link... Link... Accept the quest of the Triforce!"
    
    Suddenly, Link was enveloped in a circle of light, and the next moment,
    he vanished.
    
    When Link awoke, he found himself in a forest he had never seen.
    Confused, he looked around blankly at the unfamiliar surroundings. He heard
    pleasant music and laughing voices echoing from deep within the woods. Link
    followed the inviting voices until he came upon a traveling troupe of actors.
    He was immediately struck by the beauty of a young woman who was dancing about
    in circles. When the girl noticed Link, she smiled brightly and called to
    him.
    
    "Welcome to Holodrum. I am Din, the dancer," she said with glee. "Would
    you like to dance with me? Don't be shy. It will be more fun if we dance
    together." She took him by the hand, and he reluctantly began to dance.
    Unfortunately, this blissful moment did not last long. The sky suddenly
    went dark, and there was a loud crash of thunder, followed by a resounding,
    thunderous voice.
    
    "I've found you, Din! You can't deceive me by disguising yourself as a
    dancer. I am Onox, General of Darkness! Now reveal yourself, Oracle of
    Seasons!"
    
    Then a great tornado dropped from the sky and drew near Din, as if to
    engulf her.
    
    "Help me, Link!" she cried.
    Link was blown back by the tornado as he struggled against its awesome
    force, and Din was swept away in the wind...
    
    And then strange things began to happen throughout the land.
    When Onox carried off the Oracle of Seasons from the land of Holodrum,
    the seasons fell into chaos and the land was deprived of the bountiful gifts
    of nature. Life was slowly being drained from the land, and all living things
    began to wither.
    
    And so Onox set in motion his plan to gather the power from the withering
    land and create a world of total darkness. Will Link be able to rescue Din
    from the hand of evil, the General of Darkness?
    Such is the quest Link must undertake.
    
    
    
       /\                                                                     /\
      /__\===================================================================/__\
     /\  /\                     2) C O N T R O L S                          /\  /\
    /__\/__\===============================================================/__\/__\
    
    
    Control Pad - • Move Link
                  • Move cursor in Menus
    
    A Button - • Use item assigned to A Button
               • Assign item to the A Button in the Sub-Screen.
               • Talk / Read / Look
               • Scroll through text
               • Stroke faster while swimming
               • End cutscene
    
    B Button - • Use item assigned to B Button
               • Assign item to the B Button in the Sub-Screen.
               • Cancel
               • Scroll through text
               • Dismount off Ricky, Moosh, or Dimitri (while he is not in the
                 water)
               • Use item while swimming (side-scrolling)
               • Dive while swimming
    
    Start    - • Pause / Sub-Screen
               • Hold with Select to open Save Menu
    
    Select   - • View Map
               • Change screen in Sub-Screen.
               • Hold with Start to open Save Menu
    
    
       /\                                                                     /\
      /__\===================================================================/__\
     /\  /\                   3) C H A R A C T E R S                        /\  /\
    /__\/__\===============================================================/__\/__\
    
     ____
    |Link|
     ――――
    The Triforce's quest sends Link to the strange land of Holodrum. His journey
    begins after he meets the travelling troupe of actors. Soon Din, Oracle of
    Seasons is taken by the General Of Darkness, Onox. So Link must embark on a
    new adventure to save Din and nature itself. His power may be enough to save
    Nature itself.
     ___
    |Din|
     ―――
    Disguised as a dancer, the strong-willed Oracle of Seasons quietly assures
    peace in Holodrum, but an hour of evil draws near...
     _____
    |Maple|
     ―――――
    Maple is the apprentice witch of her grandmother. She often sneaks away from
    training and flies around on the magic broom she recently learned to ride.
    Occasionally, she unexpectedly flies down and crashes into Link. Curse as she
    knocks away your hard-earned hearts and rupees, but rejoice as you "borrow"
    her Rings and Magic Potions ;) Perhaps one day she'll trade in her broom for
    something a little more hi-tech.
     _______________
    |Bipin & Blossom|
     ―――――――――――――――
    Bipin is a famed tree planter who grows Gasha Seeds, and freely offers
    information about them to curious travellers.  Blossom is his wife.  Together
    they have a young child who is full of promise.  What kind of man will this
    child grow up to be?  This lovely couple inhabits houses in both Labrynna and
    Holodrum.  They have a newborn baby, which, for some strange reason, you can
    name for them.  Talk about lazy parenting :)  If you help them raise their
    child, they'll give you tips on Gasha gardening.
     _____
    |Zelda|
     ―――――
    The Royal Princess of Hyrule is a symbol of the people's hope.  Her vivid
    dreams allow her to predict when something evil is about to happen in the
    world.  Her crest of wisdom and symbol of hope free the world from despair.
     ____
    |Impa|
     ――――
    As royal nurse, Impa has cared for Hyrule's Princess Zelda since her birth.
    Zelda has ordered Impa to lead the Oracle of Seasons to Hyrule, and she meets
    Link on the way. (Note: As D3ADRAV3N has pointed out, they colored in
    Impa's... "chest."  That's censorship for ya.)
     ______
    |Farore|
     ――――――
    Farore is the third Oracle who links Holodrum, the world of the sorceress
    Din, with Labrynna, the world of the sorceress Nayru.  Unlike the other two
    goddesses, she's stuck with desk work in both worlds, residing inside the Maku
    Trees.  The Oracle of Secrets, she will help your Secrets come to life.
     ____
    |Onox|
     ――――
    The General of Darkness is behind the chaos caused by the disruption of
    Holodrum's seasons. Onox has great power and uses his mighty flail to crush all
    who oppose him. He has cast a barrier of shadow around his castle and plans to
    gather the powers of destruction from the dying lands of Holodrum.
     _____
    |Ricky|
     ―――――
    Ricky is a Boxing Kangaroo that you find in Holodrum Plain. Link can hop
    in his pouch and he will carry Link around. You can jump over holes one square
    wide and jump up on to ledges with Ricky. Ricky attacks with swift punches by
    the A Button, hold the A button and release when charged to use his Hurricane
    Punch.
     ___________
    |Shop Keeper|
     ―――――――――――
    Unfortunately, you can no longer steal from the shops.  Still the Shop Keeper
    offers a variety of items, including Hearts, Shield, Bombs, and... a Flute?
     ____
    |Vasu|
     ――――
    The only jeweller in the world of Holodrum, he appraises the secret powers of
    rings made from magical seeds.  Vasu also has two pet snakes.
     _____
    |Moosh|
     ―――――
    Moosh is a Blue Polar Bear with wings that you find in either Spool Swap or
    Mt. Cucco. While riding on his back Link can fly for short distances by
    tapping the A Button rapidly. Moosh's only attack is to crush baddies with his
    large rear end, to do this hold down the A Button.
     _________
    |Maku Tree|
     ―――――――――
    The gigantic tree is the guardian spirit of all Holodrum, and it now awaits a
    visit from a brave young man. It is said one can meet the Maku Tree only after
    showing great courage.
     ____
    |Ingo|
     ――――
    Ingo's lives in the Sunken City. His favorite pastime is to collect vases.
    Beware do not touch any of the vases in his house.
     __________
    |Mayor Ruul|
     ――――――――――
    The mayor of a Horon Village. He is completely crazy about Gasha Fruit and the
    treasures which you get from them.
     _____________________
    |Grandfather & Mittens|
     ―――――――――――――――――――――
    Grandfather's cat Mittens will not come down from the top of the tree in North
    Horon Village. How will he get her down?
     _________
    |Tick Tock|
     ―――――――――
    The Clock Maker of Horon Village. He has been searching for a Wooden Bird
    for some time now, but no one has ever seen it.
     ______________
    |Subrosian Race|
     ――――――――――――――
    Subrosians are the strange dwellers of a hidden world Link visits during his
    quest. They are a mysterious people who always wrap themselves in robes. Many
    suprises await Link in Subrosia.
     _______________
    |Syrup the Witch|
     ―――――――――――――――
    She is Maple's magic teacher and grandmother. This resourceful witch sells a
    variety of rare (and expensive!) items, including Gasha Seeds and the always
    useful Magic Medicine.  Her inventory may increase under certain conditions...
     ________________
    |The Great Moblin|
     ――――――――――――――――
    Commanding Forts in both Holodrum and Labrynna, this Moblin's work is never
    done. Bombs are his specialty, as well as his downfall?
     _____________
    |Skull Pirates|
     ―――――――――――――
    They sail the seas (well, maybe they don't...) in both Labrynna and Holodrum.
    They're very willing to help you on your journey.
     _______
    |Dimitri|
     ―――――――
    Dimitri is a Dodongo that you find in either Spool Swamp or in the Sunken
    City. He can carry Link through water or up water falls while Link is riding
    on his back. Dimitri attacks with a bite when you press the A Button. You can
    also carry him around using the Power Bracelet.
     _____________
    |Malon & Talon|
     ―――――――――――――
    These two raise the Cucco's in Holodrum. Also the LonLon Eggs which the
    Cucco lay are good for cosmetics, and are popular with young ladies.
     _________
    |Mrs. Ruul|
     ―――――――――
    The arrogant wife of the Mayor Ruul.
     _______________
    |Professor. Left|
     ―――――――――――――――
    The only professor of Holodrum, he loves books. With the knowledge acquired
    from the books he reads, he can tell Link various things about the Animals,
    Plants and Monsters of Holodrum. All he needs is some light....
     _____________
    |Mr. Guru Guru|
     ―――――――――――――
    Mr. Guru Guru manages the Windmill on a cliff. "Go around, go around! If
    I could just oil it, it would go around more quickly..." he says.
     _____
    |Sokra|
     ―――――
    The prophet of Horon Village. He strangely seems to know quite a lot about the
    Temple of Seasons and Subrosia. When he is not singing while playing his
    lute his is always sleeping...
     __________
    |Goron Race|
     ――――――――――
    They used to live in peace on Goron Mountain, but because of the disorder in
    the seasons, their peaceful lives are threatened. The Gorons all took shelter
    in a cave to escape the bitter cold and now wait for Springs return-patiently.
     ____
    |Vire|
     ――――
    The demon which serves Onox and Veran. Link must challenge it with various
    strategy.
    
    
    
       /\                                                                     /\
      /__\===================================================================/__\
     /\  /\                         4) F A Q s                              /\  /\
    /__\/__\===============================================================/__\/__\
    
    1) Q. Can I e-mail you guys a question about the games, what is your email
          address?
    
       A. Yes, you may, but ONLY if you've read through the entire FAQ already and
          have not found the answer to your question.  If you have a question, try
          asking someone at the GameFAQs Zelda message boards first!  The people
          there (including myself and Astroblue who visit every so often) are very
          nice and will be willing to help.
    
          We are under NO obligation to answer any e-mails.
    
          This is not an occupation, and we do not get paid for our hard work.
          It's simply a hobby.  While we enjoy helping people, consider that this
          guide took hours of work over a period of months to complete.  As far as
          we're concerned, THIS is our way of helping people, and we'd appreciate
          it very much if you took the time to find your answer.
    
          By no means are we saying we won't answer e-mails that ask good questions
          that aren't already answered in the FAQ, but be warned that it's much
          easier for us to click "Delete" than to answer a question already
          answered in the FAQ.  Please, feel free to e-mail, but don't feel bad or
          be surprised if we don't answer.
    
          Anyway, here they are:
          Shdwrlm3:  shdwrlm3(at)yahoo(dot)com
          AstroBlue: astroboy_blue(at)yahoo(dot)com
    
    2) Q. Can I use information from your FAQ?  Can I use the ASCII art or dungeon
          maps?
    
       A. Perhaps... but ask permission first!  Also, if you're even remotely
          thinking about doing a FAQ for these games, DO NOT READ OUR FAQs!  You
          may read them to get yourself out of a few difficult parts, but try to
          do the work yourself!  Astroblue and I have worked countless hours on
          this FAQ, and it isn't nice for either of us or the countless people who
          have helped us to have our work stolen from.
    
          NO ONE MAY USE THE ASCII ART OR FORMATTING, so DON'T ASK!!!  Under no
          circumstances will we allow anyone to use the ASCII art at the top of
          the FAQ or any of our formatting (including headers, dungeon maps,
          walkthrough formatting, etc.)  Sorry, but we believe all FAQ writers
          should try to find a style of their own.
    
    3) Q. Which game should I buy?  Ages or Seasons?
    
       A. If you have enough money we strongly suggest that you get both, as
          Oracle of Ages and Oracle of Seasons are both brilliant games.  Lots of
          people say that if you like action get Seasons as it has lots of action
          and if you like puzzles get Ages as it has many puzzles.  This argument,
          while being flawed (as Ages still has quite a lot of action and Seasons
          does have quite a few puzzles), is also a good way of deciding which
          game to buy.  So if you like slashing Moblins get Seasons, and if you
          like pushing statues to solve a puzzle get Ages.  Also, if you are more
          inclined to the pre-N64 Zelda's you will like Seasons more as it is more
          old skool.  If you like Ocarina of Time and Majora's Mask get Ages as it
          borrows heavily from the style of those games (lots of character
          interaction).  If you still can't decide ask the kind chaps at your
          local store for a test run of both, since they may let you if it means
          selling a/some cart(s) :) .
    
    4) Q. Can I get more then one Animal Flute?
    
       A. No, you can only get one. Which one you get is determined by the
          following: If you don't have an Strange Flute by the time you head
          up into the section of North Horon that is always Spring, when you meet
          Ricky he will give you Ricky's Flute. If you do have the Strange Flute
          by then he won't but, instead later you will get a different Flute.
          You'll eventually get Dimitri's Flute if you got it from the Subrosia
          Dancing game and you will eventually get Moosh's Flute if you got it
          from the Horon Village Shop.
    
          Also note that if you are playing a "Linked" (Password) Game, you will
          automatically receive the Flute you got in your first game. When you meet
          up with the animal buddy you had in the last game.
    
    5) Q. How do I stop Maple stealing my Rings, Potions & Hearts?
    
       A. Maple only makes you drop unimportant stuff like Seeds, Bombs & Rupees.
          The good stuff that appears after you collide include: Gasha Seeds,
          Magic Potions, Rings & a Piece of Heart, so try to meet her as often as
          possible.  She appears once for every 30 enemies you kill (15 with
          Maple's Ring).
    
    6) Q. A Like Like ate my Shield, how do I get it back?
    
       A. Go to the Horon Village Shop and buy a new one, the prices are 30 Rupees
          for a Wooden Shield, 50 Rupees for an Iron Shield and 80 Rupees for a
          Mirror Shield. You can also buy them from a Deku Scrub in Spool Swamp but
          his prices are higher. You can only buy the current Shield level you have
          upgraded to.
    
    7) Q. I found a empty room behind the Clock Shop after I dug around it with the
          Shovel, what is it for?
    
       A. It's used to get the Master Sword, after you get the ClockShop Secret in
          an Ages Linked Game.
    
    8) Q. I accidently used a Small Key in the "wrong" lock. Should I restart my
          game?
    
       A. No, all the dungeons are designed in a non-linear way. So just continue
          exploring the dungeon for another key (usually the "wrong" lock you used
          it on will take you to another key). Please don't ask us how to "unstick"
          your game, we are not going to write a million different walkthroughs to
          fix all the different ways you can get "stuck".
    
    9) Q. It's impossible to cross the gaps in (Natzu Wasteland and/or Goron
          Mountain) with Moosh. What is the real way to do it?
    
       A. No, that's actually the only way you can do it!! Just tap the A Button
          really rapidly. It's actually possible to fly the entire length of the
          screen with Moosh.
    
    10) Q. In Level 5 - Unicorn's Cave, you say to put the Magnetic Ball on the
           button, but there is no ball. What am I supposed to do?
    
        A. Well you didn't read the walkthrough for the Unicorn's Cave from the
           start. From the entrance to the level go up, right and then hop on
           the mine car closest to you (make sure you hit the switch so you
           head directly up). Climb the steps and go right, climb down the
           stairs and then head right to the next room. Kill the DarkNut then
           move the lone block to the right and the Magnetic Ball needed will
           fall down, now head back to the other side of the room and move the
           ball onto the button.
    
    11) Q. What do I do with those S Blocks?
    
        A. Just relax and continue progressing in the game, eventually you will get
           the Magnetic Gloves and all will be revealed.
    
    12) Q. I reached Moosh/Dimitri in Spool Swamp and then died. Now I don't know
           how to get to Spool Swamp again, because Ricky is off training
           somewhere. Where is he training?
    
        A. He's training in Labrynna, and you will not see him again until you play
           Oracle of Ages. But don't fret!!! You can use your newly acquainted
           animal friend to get there. For Moosh, cross all the gaps in Holodrum
           Plain to get to Mrs. Ruul's House then head up and cross the long gap
           to the right of the ledge by tapping the A Button really fast. For
           Dimitri, head into the water near the bridge in Holodrum Plain and swim
           southwest and you will get to Spool Swamp eventually.
    
    13) Q. Where is the Lost Woods?
    
        A. I suspect you're itching for the Noble/Master Sword? The Lost Woods is
           found on the way to Level 5 - Ancient Ruins, and you will need to have
           progressed to that point in order to reach the Lost Woods. But if
           you're up to that point and still can't find it: It's west of the Tarm
           Ruins which are north from Holodrum Plain.
    
    14) Q. Where is the Square Jewel? I followed the directions in your guide and
           all I got was 100 Rupees.
    
        A. You are playing a Seasons Linked Game so therefore the location of some
           jewels change. This info could have been found in the LINKED GAME
           CHANGES section but I will duplicate it here: To get the Square Jewel go
           to the stump in North Horon (where you met Din), and by using it with
           the Rod of Seasons change the season to Summer, then head down, left and
           bomb the pile of rocks. Enter the cave and open the chest for the Square
           Jewel.
    
    15) Q. What path do I take in the Lost Woods?
    
        A. There are two paths, one takes you to the Noble Sword the other sets you
           on the path to Level 6 - Ancient Ruins. The path to the Noble Sword is:
           Change the season to Winter, go left, change the season to Autumn, go
           left, change the season to Spring, go left, change the season to Summer
           then go left to collect the Noble Sword. The to path to Level Six is:
           Change the season to Winter, go left, change the season to Autumn, go
           down, change the season to Spring, go right, change the season to Summer
           then go up to continue on your way to Level 6.
    
    16) Q. Farore asks me "Do you know the secret to moving through time? and I do
           not know of such a Secret, what is it?
    
        A. This is another poor choice of words on NOA's part.  What she should
           have said was "Do you know *A* secret to move through time?"  What she
           means is all of the Memory Secrets.  For example, let's say you played
           Seasons first, then Ages second.  If you used the Labrynna Secret from
           Seasons to start a new Ages game, people in Oracle of Ages will give
           you Secrets.  Give those Secrets to people in Seasons and you'll get
           new items/upgrades!  The people in Seasons will then give you a Secret
           to use in Ages.  This Secret is known as a Memory Secret.  Memory
           Secrets, once given to Farore, let you have the upgrades you have
           received in your other game.
    
    17) Q. I finished Seasons and got the password to get to Labrynna. So I went to
           Farore and tried to enter it but I could only enter 5 characters! Is my
           game screwed?
    
        A: No, you just are confused with the Password System. To use that Password
           you have to buy "Oracle of Ages" and then start a new game using the
           password via the "Secrets" option when you choose an unused file.
    
    18) Q. Vasu just told me Rings lose their power over time!  Is that true?!
    
        A. Your precious Red Ring is safe.  Nintendo of America once again used a
           poor choice of words.  What Vasu means is that if Rings are not kept in
           a Ring Box, they will lose their power, so that's why Vasu must keep the
           rest of your Rings for you.  Your Ring Box only holds 1 Ring at first,
           so it's a cheap way of having you only carry 1 Ring at a time (or up to
           5 later).  If your Rings weren't in a Ring Box, they would lose their
           power!  But you do have a Ring Box and Vasu has a safe place for your
           Rings, so they will never lose power!
    
    19) Q. Which game should I play first, Ages or Seasons?
    
        A. It doesn't really matter which game you play first or second.  However,
           take the following into consideration.  Your second game will likely be
           the easier one, since you'll have access to lots of new powerful
           items and upgrades.  Personally, I would choose to play Ages first,
           then play Seasons as my Linked Game.  You get to experience a more
           fleshed out story and Onox (who I believe is harder than Veran) will
           be much easier to defeat.
    
    20) Q. What does Gasha mean?
    
        A: Brandon can answer this better than we can: "You mentioned that Gasha
           really more accurately translated to Gacha, but the translators
           inexplicably chose '-sh'. I of course don't know this for certain, but
           I've got a strong strong inclination to believe that the seeds are a coy
           reference to gashapon machines -- the same sort of thing that we've got
           here in grocery stores where you put a couple quarters in and get a
           surprise-filled egg (seed, whatever) out. These are of course far more
           common and beloved in Japan (see: Shenmue), where you get rad little
           videogame related toys instead of 'what would jesus do?' shoestrings and
           'hoochie mama' stickers.
    
           Anyway, even those themselves seem like they should be translated
           Gachapon, and in some cases it is, but the far more prevalent romanizing
           ends up Gashapon (try searching for both on google -- gachapon turns up
           a good 900+, while gashapon nets 6000+). My initial thought was that it
           was related to "got ya!" [see: Saru Getchu], but digging through a
           japanese dictionary shows:
    
           gachagacha*
               (adj-na,n,vs) clatter
    
           gachan*
               (adv) crash; slam
    
           gacharito*
               with a clank
    
           So it probably has more to do with an onomatopoeia for the sound the egg
           makes as it falls out of the machine). So anyway, there you have it."
    
    
    21) Q. Colour?!  Armour!?!?  Defence?!!!?!  What are you, bloody English?
    
        A. No actually I'm Australian. I'm just spelling them the proper way ^_^
           Anyway, only AstroBlue is a bloody Australian, Shdwrlm3 is a
           bloody American so he spells color his "proper" way.
    
    22) Q. Can I translate/HTMLize/edit your FAQs?
    
        A. Hmm... First of all, we're not interested in any of the above, but if
           you wish to do it for fun... maybe.  You MUST e-mail us if you want to
           translate the FAQ, as well as provide us with a link.
    
           HTML is something we're definitely not interested in.  While it would
           make the FAQ easier to view, it would also increase its size, plus
           neither of us has a website to display it on.  This goes for any other
           format as well.  For the most part, we'd prefer it if you kept the FAQ
           in its original, unaltered text form.  That way, everyone will be able
           to view it and the file size will be kept down.
    
           As for editing the FAQ, no.  You must change NOTHING.  We realize there
           are grammatical/spelling errors, but WE are the FAQ writers and we'll
           be the ones to deal with them.
    
    23) Q. Official Guides.  Which one?
    
        A. So far I've seen 4 different strategy guides:
    
           Nintendo: Probably the best of the bunch.
             -Pros: Best explanation of Password system, detailed maps, ring list,
                  good walk-through, clean design.  Only guide with Hero's Cave
                  walk-through.
             -Cons: Though it's the best in explaining passwords, that's not
                  saying much.  None of the guides explains it that well.  There's
                  also a lack of secrets or fun stuff to try.  If it were the same
                  quality as their Link's Awakening guide, it would've been a
                  must-buy.
           Versus: Versus always releases pretty good guides, but I do think they
                  need a little work with their design.
             -Pros: Second-best Password explanation.  Huge maps.  Good puzzle
                  solutions.
             -Cons: A bit cluttered.  Maps are almost too big (some maps are cut
                  off).  No Hero's Cave walk-through.  Some names are incorrect.
           Brady: Not a bad guide, but maps pale in comparison to other guides.
             -Pros: Good walk-through in general.
             -Cons: Terrible maps.  Lack of Password explanation (only a small
                   blurb in the introduction).  No Hero's Cave walk-through.
           Prima: I remember this one the least.
             -Pros: Best Ring List.  Decent maps.
             -Cons: No Hero's Cave walk-through.
    
    
    
       /\                                                                     /\
      /__\===================================================================/__\
     /\  /\                   5) W A L K T H R O U G H                      /\  /\
    /__\/__\===============================================================/__\/__\
    
    NOTE: This Walkthrough is written to take you through Oracle of Seasons if it
          is the first one of the two Oracle games that you're playing. If your
          continuing Link's Quest from Oracle of Ages look at the Section entitled
          "LINKED GAME CHANGES" after this walkthough.
    
    -------------------------------------------------------------------------------
                                       Prologue
    -------------------------------------------------------------------------------
    
    North Horon
    ```````````
    After appearing and being taken away by a girl in red, walk right and talk to
    her (she is dancing), she will introduce herself as Din. Now talk to everyone
    else in the Performance Troupe. Once that's done, talk to Din again. After
    enjoying a dance with Link she will notice the Triangle mark on his left hand.
    Suddenly the campsite goes dark and lighting begins to strike rapidly
    destroying most of the camp. A voice resounds introducing itself as Onox and
    proclaiming that Din is the Oracle of Seasons, to which suddenly a tornado
    appears and Din is swept away in it while Link is tossed violently away by it.
    Onox then proceeds to trap Din, the Oracle of Seasons; into a crystal sealing
    her powers, he also sinks the Temple of Seasons into the underworld thus
    further weakening the power of nature.
    
    Once Link wakes up Impa will be by his side. After explaining the whole
    situation to Link, she will tell him to give her message to the Maku Tree.
    
    -------------------------------------------------------------------------------
                          Quest for the Fertile Soil
    -------------------------------------------------------------------------------
    
    Horon Village & Western Coast
    ^^^^^^^^^^^^^   `````````````
    So now head down into Holon Village. Holon Village contains most of the people
    of Holodrum in it, at the moment the only places that will be of interest to
    you are: The Know-It-All Bird's Hut in the top left corner of the village where
    you can learn about the basics of this game and Vasu Jewelers in the lower
    right of the village where you can get the L-1 Ring Box and the Friendship
    Ring. Anyway once your finished exit the village via the western exit. Now jump
    down off the cliff from the gap below then head left, down around the wall and
    to the right then enter the doorway with the roots on either side of it, this
    leads to the Hero's Cave.
    
    Hero's Cave
    ***********
    
       1 2 3     Places of Interest
         _ _     Entrance- B-1
    A  _|_|_|    Small Key- A-3
    B |_|_|_|    Wooden Sword- B-3
    C   |_|_|
    
    B-1   Avoid the Keese and head right, move the block to open the doors then
          head up to A-2.
    A-2   Move the block up out of the way and follow the path to the next set of
          blocks. Move the left block down and the right block right, then follow
          the path to A-3.
    A-3   Stand on the button in the far right then collect the Small Key from the
          chest, then exit this room to A-2
    A-2   Head back left, follow the path to the blocks. Move the left one up and
          the right one right then follow the path to the next block and move
          it out of the way, the head down to B-2.
    B-2   Move the block again to open the doors then head down, now use the key
          to go through the door on the right to C-3.
    C-3   Now step on the switch then go around the pit and up to the next room,
          then open the chest to get the Wooden Sword.
    
    Western Coast & Hero's Cave
    `````````````   ***********
    Once you appear outside of the cave, go left up around the wall and to the
    right. Slash the bush then drop down into a hole. You will find yourself
    inside the Hero's Cave again, open the chest for 30 Rupees, now drop down move
    the block then exit the cave. Head back to Horon Village, that you passed
    through on the way to get the Wooden Sword.
    
    Horon Village
    ^^^^^^^^^^^^^
    In the far eastern part of the village is a large wooden door, break it down
    with your Sword to get to the Maku Tree. Hit the snot bubble coming from the
    Maku Tree's nose to wake it up. After telling him about Din, he tells you that
    he fells a dark presence in the Northern Peaks where the Temple of Seasons
    once rested. He tells you to collect the Essences of Nature to break the dark
    seal that Onox has cast on the Northern Peaks. He will now give you the Gnarled
    Key.
    
    Now go to the Shop and buy a Wooden Shield for 30 Rupees. Walk out through the
    northern exit of Horon Village to where Impa is.
    
    North Horon
    ```````````
    Then head up, right and hit the bushes then head up more, hit the bushes to go
    left over the bridge then use the Gnarled Key on the lock to make the Gnarled
    Root Dungeon rise! Now enter it!
    
    -------------------------------------------------------------------------------
                              Level 1 - Gnarled Root Dungeon
    -------------------------------------------------------------------------------
    
       1 2 3 4 5 6 7       Places of Interest
           _ _             Entrance- F-4
    A     |_|_|            Boss- C-6  Mini-Boss- A-4
    B  _ _ _|_|_ _ _       Small Key- E-5, C-5
    C |_|_|_|_|_|_|_|      Dungeon Map- E-3
    D   |_|_|_|_|_|        Compass- C-3
    E     |_|_|_|          Boss Key- D-2
    F       |_|            Seed Satchel- A-3
                           Fertile Soil- C-7
    
    F-4   Head up past the eye blocks to E-4.
    E-4   Move the top right block to open the doors then go right.
    E-5   Kill all the Stalfos then collect the Small key then go left two screens
          to E-3 using a Small Key in the process.
    E-3   Kill all the Stalfos then collect the Dungeon Map from the Chest, then go
          up.
    D-3   Kill the Zol (Blobs) then jump on the mine cart which takes you to C-2.
    C-2   Kill the Moblins then move the middle block to open the door so you can
          go left to C-1.
    C-1   To get through this maze walk left till you hit the block, now push the
          block below down, the block on your left to the left, walk up, left,
          down and move the block below down, then the block on your left to the
          left, now head up and collect the Gasha Seed from the Chest then jump
          down and exit the room.
    C-2   Head up the steps on the right then go right. Hit the switch then
          collect the Compass from the chest on your right. Now go back left and
          down the steps and jump in the mine cart it will take you to C-4.
    C-5   Now go left and collect the Bombs from the chest. Go back right, up the
          steps then go down the steps on the right and follow the path to a
          switch, step on it to reveal a chest with a Small Key. Head back and go
          up the steps now go left and Bomb the weak section of wall. Then head up
          to B-4.
    B-4   Make your way up through the maze hiding in the alcove to prevent getting
          hit by the spikes. Then head up using a Small Key to unlock the door.
    A-4   This has the Mini-Boss(es) they are the Twin-Minotaurs's (see the
          Bestiary section for strategies. Once you defeat them go left.
    A-3   Move the far left block up then go down the stairs. Collect the Seed
          Satchel with some Ember Seeds, use Ember Seeds to light Torches.
          Now go back up the stairs, move the block below the far left one down
          then go right and jump on the warp to D-3.
    D-3   Use the Ember Seeds on the torches on the left to open the door. Then
          go through it.
    D-2   Now kill all the Moblins then open the chest to get a Boss Key. Then go
          right, down, right, push the top right block, then go right, light the
          torches then go up to D-5.
    D-5   Avoid the Wall Masters and open the chest in the room to get a
          Magic Ring. Go right via the top path and use the Boss Key on the
          Boss Door to get to C-6 and Aquamentus.
    C-6   Now you will fight Aquamentus the Unicorn Dragon.
          Once you kill him collect the Heart Container then head right to collect
          the Fertile Soil.
    
    -------------------------------------------------------------------------------
                         Quest for the Gift of Time
    -------------------------------------------------------------------------------
    
    North Horon
    ```````````
    After exiting the Gnarled Root Dungeon a witch named Maple will fly around and
    bump into Link causing some of your supplies and her hopefully some of her
    supplies to fly everywhere, so quickly collect as much as you can, especially
    anything she drops. She will randomly pop up every now and then. Now go south
    to Horon Village.
    
    Horon Village
    ^^^^^^^^^^^^^
    Head to the far south-east where there are two saplings, Sokra the prophet
    will awaken and will tell you that the four spirits of the seasons are calling
    you. After he goes back asleep, use the Ember Seeds to burn down the saplings
    and continue on to the Woods of Winter.
    
    Eastern Suburbs
    ```````````````
    Head up twice the go right and you will see Rosa who is from the mysterious
    race of Subrosians, she wants to get to get back to the Subrosia Village
    because a "temple" has fallen into her world nearby. But she cannot let anyone
    follow her, so you will have to follow her while keeping out of sight (Watch
    out she goes off screen for a second to trick you on the third screen). Anyhow
    follow her through all three screens to the bushes then hack them down to
    uncover a vortex to Subrosia where the mysterious race of Subrosians live.
    
    Subrosian Volcanoes
    ```````````````````
    Now go down the stairs on the left, then go left, down and down the stairs.
    This is the "Subrosian Dance Hall" talk to the Red Subrosian and tell him you
    will dance with them. Now this mini-game is basically just simon says, look at
    the Red Subrosian he will do a sequence of three moves comprising of left
    "dah", right "doo", and pose "dee" (Press A). After he does his three moves,
    execute the sequence to the rhythm. After you do well enough he will award you
    with the Boomerang.
    
    Now head back up near the vortex and this time go down the stairs on the right
    to the Subrosia Village.
    
    Subrosia Village & The Temple of Seasons
    ^^^^^^^^^^^^^^^^   `````````````````````
    Head east from the Village to get to The Temple of Seasons head up and
    the spirits of the Four Seasons will tell you how they have waited for you
    (and subtley fight over which season is better), keep heading up to enter the
    temple. Walk through the water up on the podium and you will be given the
    "Rod of Seasons", head out of the temple but walk south-east to the bluish
    Tower of Winter, once inside hit the switch with your Boomerang and go across
    the lava pit then follow the stairs up to the Winter Spirit and she will bless
    The Rod of Seasons with the wintry chill of the Power of Winter. Exit the tower
    now and go to the vortex, to get back to the overworld.
    
    Woods of Winter
    ```````````````
    Once you walk to the right, Sokra will hop down and tell you to use the Rod
    while standing on the Tree Stump. So do it and it will become Winter. Now head
    roughly east until you get to an ice shaft with a Heart Piece then head north
    until you get to a house in a Summer Area then go left, jump on the tree stump
    and change the season to Winter. Go up the stairs on the right over the snow
    build up and fall down the chimney. This is Holly's House and she is snowed in,
    so talk to her and she'll give you the Shovel to clear the snow from the front
    of her house.
    
    Now exit and move the snow out of the way, go south now until you get to the
    Heart Piece again then go left and change the season to Winter again. Now go
    left, up and move the snow out of the way to go right. Hit the tree by the owl
    statue to get Mystery Seeds, Mystery Seeds brings things to life. So anyway go
    up, left and into the Snake's Remains.
    
    -------------------------------------------------------------------------------
                              Level 2 - Snake's Remains
    -------------------------------------------------------------------------------
    
       1 2 3 4 5 6
         _ _             Places of Interest
    A   |_|_|_ _ _       Entrance- H-3
    B     |_|_|_|_|      Boss- D-6  Mini-Boss- B-3
    C       |_|_|_|      Small Key- G-2, F-5, F-1
    D    _ _  |_|_|      Dungeon Map- E-3
    E  _|_|_|_ _|_|      Compass- G-4
    F |_|x|_|_|_|_|      Boss Key- B-6
    G |_|_|_|_|_|        Power Bracelet- E-2
    H   |_|_|            Gift of Time- E-6
    
    
    H-3   Use Ember Seeds on the two torches to open up the doors then go left.
    H-2   Open the chest in this room to get 5 Rupees then go up to G-2.
    G-2   In this room kill all the Ropes (Snakes), collect the Small Key then go
          back down, right, up and then right to G-4.
    G-4   Kill the Ropes that fall down then move the middle right block right to
          uncover a chest with the Compass inside. Head left then up to F-3.
    F-3   Kill the Moblins and Ropes to open the door, then Bomb the left wall
          where the arrow of blocks is pointing to uncover a room full of Rupees.
          Then exit this room and use a key on the door above to go up.
    E-3   Hit the both of the Bumper Beetles into the pit to open the door then
          head left.
    E-2   Throw bombs over the pit at the Pig Warriors to kill them. You can refill
          on Bombs by slashing the Item Bushes. Once all killed, open the chest
          that appears to get the Power Bracelet. With it you can lift rocks/pots
          and do other actions using strength, now exit right.
    E-3   Lift all the pots to get to the chest then open it to get the Dungeon
          Map. Go down then right to F-4.
    F-4   In this room kill all enemies then move the block in the far right to the
          right to open the door to go right to F-5.
    F-5   Quickly run past the giant spikes to the chest to get a Small Key then
          head down through the exit on the right to G-5.
    G-5   To Push the rollers out of the away, equip the Power Bracelet and hold
          the button while your pushing it. Do that to the rollers to get to the
          stairs in the bottom right corner of the room, you'll appear in the
          overworld so collect the Gasha Seed then head left and down the stairs
          and you will appear in G-1.
    G-1   In this room there is a Deku Scrub on the right that you can buy 10 Bombs
          off him for 30 Rupees. Head up to F-1.
    F-1   You need to get to the chest really quick or it will disappear.
          Run diagonally up-right and Bomb the Cracked Block above to destroy
          it, then run diagonally up-left and Bomb the Cracked Block above, now
          run to the left and Bomb the Cracked Block, walk right then down and
          Bomb the Cracked Block below, now Bomb the Cracked Block just below the
          last Cracked Blocks you destroyed, head right and Bomb the Cracked Block
          on you right. Now quickly head to the chest and open it for a Small
          Key.
          Backtrack all the way to the room with spikes (F-5).
    F-5   Head right to F-6.
    F-6   Bomb the weak blocks and then go down the stairs on your right to a
          basement. To get past the spikes walk up to the ledge so the Thwomp
          pounds then run on top of it and then over to the other side of the pit,
          to pass the Thwimps just go down the ladder then quickly run across past
          them and now go up the ladders to A-2.
    A-2   Move the roller to your right out of the way, collect the 10 Rupees from
          the chest then go right.
    A-3   Get the rollers out of the way without standing on the weak floors for
          too long. Lift the pots out of the way then use a Small Key to get past
          the locked door to go down.
    B-3   This room has the mini-boss Facade from Link's Awakening. (See the
          Bestiary for info on him). Once he's dead head right twice to B-5.
    B-5   Use a Small Key on the locked block, head right and then down to C-6.
    C-6   Make your way across the moving platforms anti-clockwise around the room
          over to the right side, then go up.
    B-6   Get the Boss Key from the chest then Jump down and go left twice to B-4.
    B-4   Move a pot out of the way and bomb the weak wall below to go down.
    C-4   To kill the Pols Voice (Rabbits) throw bombs into their cages, once they
          are dead the door will open and you can go right, jump in the round-about
          and go down to D-5.
    D-5   Walk over the moving platforms, move the pots out of the way and then use
          the Boss Key on the Boss Door to head right.
    D-6   You get to fight yet another boss from the first Zelda, Dodongo (See the
          Bestiary section for info). After he's dead collect the Heart Container
          and head down to collect the Gift of Time.
    
    -------------------------------------------------------------------------------
                         Quest for the Bright Sun
    -------------------------------------------------------------------------------
    
    Woods of Winter
    ```````````````
    Head left by picking the rock up that's in your way, head up and change the
    season to Winter & then make your way to Horon Village.
    
    Horon Village & North Horon
    ^^^^^^^^^^^^^   ```````````
    From the Horon Village head up until you get to the place one screen left of
    were you met Din. Move the rocks out of the way, Now please NOTE: If you want
    Dimitri or Moosh make sure you have their respective Flutes before you walk up
    to the next section, as this is the time when the game permanently allocates
    which Animal Friend you will get. So if you want Dimitri get the Strange Flute
    from the Subrosian Dancing Game before heading up or if you want Moosh buy the
    Strange Flute from the Horon Village Store before heading up. Anyway, head up
    until you get to another tree bearing strange seeds, so hit it to acquire the
    Scent Seeds. Scent Seeds are basically like the bait in the original Zelda
    (i.e They lure enemies away from you like a diversion).
    
    Head right and down then enter the Blaino Gym. Inside is Blaino talk to him
    to fight him in a Boxing match (It costs 10 Rupees). The first person to step
    out of the ring loses. Anyway just punch him when his guard is up so he goes
    out
    of the ring, once he steps over the line he loses and you will be awarded
    Ricky's Gloves. Now exit the Gym and go up, left, down, left, up and then left.
    
    Holodrum Plain
    ``````````````
    Go left then up and talk to the Kangaroo. Since you have his gloves he will let
    you ride in his pouch and if you didn't acquire the Strange Flute he'll give
    you his Flute so you can call him any time, his name is Ricky. Head south over
    the holes until you can't any more then go left, up, up and over the ledge and
    then up. If he didn't give you the Ricky Flute he will leave you now. Head up
    then left to another tree bearing seeds.
    
    Spool Swamp
    ````````````
    Hit the tree to obtain the Pegasus Seeds, Pegasus Seeds let you run fast like
    the Pegasus Boots did in Link's Awakening. Now go down, left, up, up, right and
    enter the Floodgate Keeper's House, he has lost his key to work the Floodgates.
    Hit the switch inside to drain the water from his pond, this uncovers the
    Floodgate Key so collect it. Exit the house then go down the stairs on the
    right in the drained pond.
    
    In this cave use the Pegasus Seeds, stand on the switch then quickly run over
    the bridge before it dismantles. Move the rock closest to Link up, then move
    the one next to it down, pick up the stone ahead then move the bottom rock
    left and the middle rock up and now you can go down the stairs. Head left pick
    up the rocks and walk over the shallow water and then head right, lift the
    rocks the go up the stairs. Now head up and exit via the stairs.
    
    Now go down all the way then right and use the Floodgate Key on the lock, this
    drains the water of the Spool Swamp. Now head left up and right, there is
    Sokra he tells you need another Power of the Seasons. Anyway jump down off the
    ledge into the shallow water then go down three times.
    
    ------------------------------------------------------------------------------
    Now the walkthrough splits in three ways:
    
    If you have Ricky's Flute
    *************************
    Go left then call Ricky and use him to jump up on the ledge, then go around
    and down. Now use Ricky's Hurricane Punch to remove the bushes then continue
    down over the holes, go up the right path, move the rock and enter the vortex.
    
    If you acquired the Strange Flute via the Subrosia Dancing Game
    ***************************************************************
    Go right then up, you will find Dimitri being attacked by the Great Moblin's
    Henchmen. Talk to the green one and give him 50 Rupees then 30 Rupees and they
    will bugger off. Now talk to Dimitri and your Strange Flute will become
    Dimitri's Flute. With him head down twice and then you will dismount off him
    because he want's you to try and pick him up. But anyway head left via the
    lower path, left, go up the right path, move the rock and enter the vortex.
    
    If you bought the Strange Flute from the Horon Village Shop
    ***********************************************************
    Go left then up and you will find Moosh being attacked by Pig Warriors because
    they fed him their Spring Bananas and he still wouldn't move, when they see you
    they scurry.  So go up and talk to him, but.. the Pig Warriors suddenly come
    back so kill them all and then talk to Moosh again. Now your Strange Flute will
    become Moosh's Flute, use it to call him whenever you want. Head down, right,
    fly over the gap and head down, Fly over the next gap and head down, right,
    left via the lower path, left, go up the right path, move the rock and enter
    the vortex.
    
    -------------------------------------------------------------------------------
    
    Subrosia Village & Subrosia Seaside
    ^^^^^^^^^^^^^^^^   ````````````````
    Go left, down and start digging in the beach using your Shovel dig everywhere
    until you find the Star-Shaped Ore . Once you find it head roughly north to the
    Subrosia Market, walk up to the Ribbon and select it to swap it for the Iron
    Star. Now head down to the beach again but this time head right, then down and
    talk to Rosa, you will give her Ribbon back and in return she will open the
    locked doors in Subrosia.
    
    From the beach head north past the Market, she will open up the locked doors in
    the passage so you can get to the northern part of Subrosia. Now head east to
    The Temple of Seasons.
    
    The Temple of Seasons
    `````````````````````
    Get her to open the north-west Summer Tower. Move the rocks out of the way and
    climb up to get the Rod of Seasons charged with the warm Power of Summer which
    has the warmth of a summers day by the Summer Spirit. Now head back to the
    Overworld via either one of the vortexs.
    
    Spool Swamp
    ````````````
    Head to the Tree Stump in north Spool Swamp, use the Rod of Seasons on it
    to change the season to Summer then head up and climb the vines to get into the
    Poison Moth's Lair.
    
    -------------------------------------------------------------------------------
                           Level 3 - Poison Moth's Lair
    -------------------------------------------------------------------------------
    
    1F
       1 2 3 4 5       Places of Interest
         _ _ _         Entrance- B1F E-2
    A  _|_|_|_|_       Boss- B1F C-3  Mini-Boss- B1F D-3
    B |_|  _  |_|      Small Key-  1F: E-4
    C |_|_|_|_|_|                  B1F: A-4
    D |_|_|_|_|_|      Dungeon Map- 1F B-5
    E                  Compass- 1F A-2
                       Boss Key- B1F D-1
    B1F                Roc's Feather- 1F B-1
       1 2 3 4 5       Bright Sun- B1F B-3
         _   _
    A   |_|_|_|
    B  _ _|_|_ _
    C |_|_|_|_|_|
    D |_|_|_|_|_|
    E   |_| |_|
    
    
    B1F
    E-2   Go up.
    D-2   Use your shield to flip the Spiny Beetles then slash their underbelly's
          to kill them, once they are all dead the top door will open and you may
          proceed up.
    C-2   Now head right until you get to a room with Wall Masters (C-5).
    C-5   Kill all of the Wall Masters then push a pot from the far right corner of
          the room over on top of the switch to open the door, then proceed down.
    D-5   Head left then down to E-4.
    E-4   Use your Power Bracelet to move the rollers to get to the chest with the
          Small Key then exit the room, go right and up the stairs to 1F, D-5.
    
    1F
    D-5   Ignore the Pols Voice and move the far right block up then head up.
    C-5   Kill the Moldorms and a chest will appear with Bombs inside, use them to
          Bomb the wall above with the pattern. Head up.
    B-5   Get the Dungeon Map from the chest, then exit the room and head down.
    D-5   Move the block next to the one you moved before down, move the third
          block from the bottom to the left the second block from the bottom down
          to go left.
    D-4   This room has a puzzle in which you must push a group of statues
          around in the bottom of the room around so they much the statues in
          the top of the room. To solve it follow these 3 steps:
    
          1. Move the two far right Red Statues and the two far left Grey
             Statues down, the statues should look like this now:
                  _   _
              _ _|R|_|G|_
             |G|G|―|R|―|R|
              ― ―   ―   ―
          2. Move the far left Red Statue right, move the Red Statue which
             is now below one you just moved right, they should now look
             like this:
                    _ _
              _ _  |R|G|_
             |G|G|  ―|R|R|
              ― ―     ― ―
          3. Now move the far left Red Statue down. And then move the far
             right Grey Statue left two spaces then down, the statues now
             should look like this:
              _ _ _ _ _ _
             |G|G|G|R|R|R|
              ― ― ― ― ― ―
    
          Now head left through the newly opened door, then two screens left and
          one screen up to room C-1.
    C-1   Drop down and collect the 30 Rupees from the chest then go up the stairs
          and use the Small Key on the locked door to head up.
    B-1   Kill all the Mimics the open the chest to get Roc's Feather. Exit the
          room.
    C-1   Jump on the moving platform then down the hole near the far left wall to
          B1F, C-1.
    
    B1F
    C-1   Head down the stairs above. Jump across the really high blocks to the
          next screen. Then jump down to the platform below, jump to the right and
          climb the ladder, jump to the platform on your left, and climb the
          ladders across through the small gap and then head up the ladder and out
          of the basement.
    A-2   Jump on the blue trampoline, open the chest for the Compass then drop
          back down. Move the trampoline down to the other purple square in the
          bottom-right corner then jump on it to get to the other side of the
          higher level.
    
    1F
    A-2   Go right.
    A-3   Use a combination of the Power Bracelet to move the rollers and Roc's
          Feather to jump the spikes to go right to the next room.
    A-4   Go down the stairs.
    
    B1F
    A-4   Move the trampoline left, down and then over to the brown square. Jump on
          it to get to a small room with a chest containing a Small Key, then drop
          back down and go down the stairs to another basement. Make your way
          across to the other side of the basement using Roc's Feather to cross the
          platforms then go up the ladder to C-4.
    C-4   Jump onto the moving platform then to the other side when it gets close
          to it. Then go right, down, left to D-4.
    D-4   Jump the button to prevent the bridge from falling. Before going through
          the locked door, go up the steps and head around the path (jump over the
          Trap) to the chest with a Gasha Seed, then use a Small Key on the locked
          door and head left.
    D-3   Now you will fight the mini-bosses which are Calamareye (see the Bestiary
          for info). Once they are dead head go up the stairs that have appeared
          in the bottom right corner.
    
    1F
    D-3   Head left to screens then flip over the gap (you will jump automatically
          jump over it when you hold up). Then go and fall down the big hole.
    
    B1F
    D-1   Now in this room quickly run anti-clockwise to avoid the big-spike, push
          the fourth block down on the right side into the abyss then jump across
          and collect the Boss Key. Now move blocks out of the way to exit right,
          go down and jump on the warp to B1F, D-3.
    D-3   Go up the stairs.
    
    1F
    D-3   Walk left till you see a ledge then flip over it and go right, open up
          the Boss Door and head up.
    C-3   Now you will fight the boss Mothula (see the Bestiary for info). After
          it is dead collect the Heart Container, go down the stairs and go up to
          collect the Bright Sun.
    
    -------------------------------------------------------------------------------
                        Quest for the Soothing Rain
    -------------------------------------------------------------------------------
    
    Spool Swamp & Holodrum Plain
    ````````````  ``````````````
    Head right, then go up the stairs. Now head to the screen below Ricky's Pen via
    over the gaps with Ricky & Moosh and via sea with Dimitri. Go right two
    screens, jump over the hole and up through the hollow tree.
    
    Natzu Prairie/River/Wasteland
    `````````````````````````````
    If your Animal is Ricky or Moosh hit the red switch to make the bridge go out.
    
    -------------------------------------------------------------------------------
    Now using your Animal make your way over to Sunken City, here is how for each
    animal:
    
    Ricky
    *****
    Now go up one screen and call Ricky if you already aren't already on him, then
    jump up on the ledge, go right, right, right, down, down, Hurricane Punch the
    bushes then jump across the gaps and down, jump up on the ledge and go up,
    right, up, around and down, down, jump off the ledge, then go up, up, up,
    right, right, right, down and then right to enter Sunken City, Ricky
    hates water so you can't use him in here.
    
    Dimitri
    ******
    Head right and into the water. Now swim right three screens, up, right, right,
    dismount off Dimitri and throw him over the gap. Now jump back on him and head
    down then right into Sunken City.
    
    Moosh
    *****
    Head right, fly over the gap and head right, fly over the gap on your right
    then fly up over the gap above you then head up, right, down, right, up,
    right, right, fly over the gap then head down and then right to enter Sunken
    City, Moosh hates water so you can't use him in here.
    
    -------------------------------------------------------------------------------
    
    Sunken City
    ^^^^^^^^^^^
    Jump over the deep water then go, down, right, right and then up to get to a
    Tree bearing Gale Seeds. Gale Seeds carry Link to any trees bearing one of the
    five types of Seeds. Now head back in the direction you came from and if you
    got Ricky's or Moosh's Flute you will come to see Dimitri being attacked by
    some kids, talk to the middle kid he will let Dimitri go if you give him all
    your Bombs, so do so and Dimitri will help you! If you have Dimitri's Flute
    your should be riding on him at this moment anyway.
    
    So now take Dimitri up and climb up the waterfall ahead, then climb the
    waterfall on your left and into the Cave. Inside the cave are statues, move the
    2nd Statue from the right to the right once, the 2nd Statue from the left up
    and then right and the far left Statue right twice and then up, now stand in
    the middle of them, charge up your sword and let go. Now jump over the deep
    water and up the newly made steps and collect the Master's Plaque, then exit
    the cave and go up the right waterfall, open the chest inside to get 50 Rupees
    then talk to the man on the other side of the cave, you will swap the Master's
    Plaque for Zora's Flippers.
    
    Now you can swim without Dimitri and dive, so exit the cave and dive on the
    right side of Ingo's House (in the NW corner of town) to find a secret
    underground grotto, follow it killing Cheep-Cheeps on the way and you will end
    up immerging on Mt. Cucco.
    
    Mt. Cucco
    `````````
    Climb up the vines and then go up, right, up, up and then fall down the gap
    closer to you. And you will land on a vortex and will be taken to Subrosia.
    
    Subrosia Village & Treasure Grove
    ^^^^^^^^^^^^^^^^   ``````````````
    As you jump over the lava some Subrosians will bump into you, steal your Roc's
    Feather and then they will put a Fool's Ore in your hands instead. Head left
    and enter the house, after the thieves scurry off go left and then exit the
    house. This is much like the Hide & Seek game you played with Rosa except it
    goes for 5 screens and there are two Subrosian to hide from. So follow them
    until they bury your Roc's feather in a red square, then dig it up with your
    Shovel and you will bury the Fool's Ore in it's place.
    
    Now backtrack until you leave the thieves house. Head right two screens, jump
    over the lava and go down the stairs. Make your way across the lava in the cave
    by jumping across the platforms before heading up the ladder collect the Gasha
    Seed below.
    
    The Temple of Seasons
    `````````````````````
    Enter the Spring Tower and make your way up to the Spring Spirit to get the
    Power of Spring which is spring dew for the Rod of Seasons. Back track and
    enter the vortex you came from to go back to the Overworld.
    
    Mt. Cucco & Goron Mountain
    `````````   ``````````````
    Hop down and change the season to Spring, head right and there is Moosh the
    Bear. He wants Spring Bananas. So slash the flowers and head up, pick up
    the "Flying Blue Cucco" with the Power Bracelet then press the A button
    repetitively until you end up on the higher ledge, then head up into the cave.
    Jump across the gaps to get to the stairs to go up them and then hit the Palm
    Tree to get the Spring Bananas.
    
    Drop down off two ledges then enter the cave. This can get tricky, use the fast
    moving platform to get to the button to press it down and then to the Magic
    Ring that falls down. Exit, drop down & give Moosh the Spring Bananas so you
    can ride on his back. Head left until you get to the snowy Goron Mountain. Head
    up and fly Moosh over the crevices to get to the Dragon Key.
    
    Now go back to Mt. Cucco and change the season to Spring, then head left
    three screens and jump in the flower to spring up to the higher platform. Now
    go up, right, change the season to Winter then go left, left, up the stairs,
    right and then into the cave. Make your way through the various rooms of the
    cave until you get to the top. Then use the "Flying Blue Cucco" to get over the
    large chasm & use the Dragon Key on the lock. Now go left & drop down, right,
    change the season to Summer and then enter the Dancing Dragon Dungeon.
    
    -------------------------------------------------------------------------------
                         Level 4 - Dancing Dragon Dungeon
    -------------------------------------------------------------------------------
    
    2F
    
       1 2 3 4 5 6       Places of Interest
           _ _ _ _       Entrance- 2F D-3
    A  _ _|_|_|_|_|      Boss- B1F A-4  Mini-Boss- 1F C-3
    B |_|_|_|_|          Small Key-  2F: B-3, A-3
    C |_|_|_|_|_                     1F: C-6, A-3, A-4
    D     |_|_|_|        Dungeon Map- 1F C-2
    E                    Compass- 2F D-5
    F                    Boss Key- 1F C-5
                         Slingshot- 1F F-3
    1F                   Soothing Rain- B1F A-5
    
       1 2 3 4 5 6
           _ _ _
    A  _  |_|_|_|
    B |_|_|_|_ _ _
    C |_|_|_|_|_|_|
    D   |_|_|_|_|
    E      _|_|
    F     |_|_|
    
    B1F
    
       1 2 3 4 5 6
           _ _ _
    A    _|_|_|_|
    B   |_|_|
    C
    E
    E
    F
    
    
    2F
    D-3   Head up.
    C-3   Kill all the Skull Knights in the room, then move the second block from
          the right down to get to the Chest (which has some Bombs inside), now
          jump into the mine cart which will take you to B-2.
    B-2   Kill any Keese or Skull Knights that get in your way and Bomb the crack
          in the right wall. And then head through the hole.
    B-3   This room is a puzzle. Just pick up the middle-top and the middle-bottom
          pots then you should have no trouble moving the 7 pots that are left on
          the buttons. Once you've done that get Link to stand on the last button
          so a Small Key falls down, collect it then head left and jump on the
          mine cart, make sure you hit the switch with your sword to change the
          tracks so the mine cart head left to C-1.
    C-1   Move the blue statue on the button in the top-left corner of the room
          and then head up.
    B-1   To get to the stairs move the far right block up, the 3rd block from the
          left up and then the 2nd block from the left to the right, then head down
          the stairs.
    1F
    B-1   Make your way through the maze (avoiding the Wizrobes) and go down one
          room then right to get to the Chest with the Dungeon Map. Then go back to
          the left and go down the stairs in the bottom-left corner of the room.
          This basement is slightly tricky, the first screen is pretty simple just
          jump across the platforms and avoid falling or link will become a shish
          kebab. But the second screen is hard, the only way to get over the
          dissolving blocks is to hold right and jump like crazy when the block
          right on the edge of the ledge materialises. Anyway, once you do it head
          up the ladder.
    C-6   Light the torch to be able to follow the path. Just make your way over
          to the chest with the Small Key inside then head back and go down the
          stairs.  Now backtrack all the way to the first room of the dungeon.
    
    2F
    D-3   Then use a Small Key to go through the door on the right.
    D-4   Bomb the right wall and go right again.
    D-5   Kill all the Stalfos and Keese in the room then move the block on the
          right side of the room to uncover a chest. The chest has the Compass
          inside. Exit this room and then head up to C-4.
    C-4   Submerge under the spiked rollers to be able to head up to the next
          room unharmed.
    B-4   Avoid the enemies and jump across the platforms to get to the mine
          cart, jump in it and hit the switch only once. Then jump back on it so
          it takes you to room A-3.
    A-3   Kill all the enemies and a Small Key will, fall into the water so dive
          where it landed to collect it. Jump in the mine cart to head back right
          to A-5.
    A-5   Kill the Stalfos and then use a key to dissolve the lock so you can go
          right.
    A-6   Kill all the Skull Knights in the next room and some steps will appear.
          Go up them then use a Pegasus Seeds so you can gain enough speed to jump
          all the gaps to your left with the Roc's Feather, then go down the
          stairs.
    
    F1
    A-5   Head down the steps and move the bottom block down so you can get to the
          mine cart, jump in it so you are taken to the room A-3.
    A-3   Open the chest in the top-left corner of the room to get a Small Key,
          also the Deku Scrub in this room is selling 10 Ember Seeds for 20
          Rupees.  Anyway, head down to the room.
    B-3   Jump over the spikes to head down again.
    C-3   This room has the mini-boss Agahnim (see Bestiary for info). Once he is
          dead go down.
    D-3   Jump in the mine cart, it will take you to E-4
    E-4   Go down and then use a Small Key to go left through the locked door.
    F-3   Use a Pegasus Seeds then move the statue out of your way and bolt around
          the maze to the chest. In the chest is the Slingshot. Now hop down, head
          right, up and jump in the mine cart.
    D-3   Jump in the mine cart again but hit both of the switches to your right
          so you end up on the far right intersection. Thus the other side of E-4.
    E-4   Now go up and then right.
    D-5   Head to the right side of the room, use a Pegasus Seeds then jump across
          to the Locked Block with Roc's Feather. Use the Small Key on the
          block then head up.
    C-5   Dive in the small pool of water on the right to get the Boss Key.
          Now backtrack all the way to the room A-3 (the room with the Deku Scrub).
    A-3   Jump in the mine cart. After you have finished your ride equip the
          Slingshot with Ember Seeds, jump back on the mine cart and light all
          of the torches. Then head down.
    B-3   Jump down past the spikes to the right then go and up, right and collect
          the Small Key from the chest. Now head to the room to D-3 (The room just
          below the room you fought Agahnim).
    D-3   Move the block third from the left down to block the spike then head down
          and shoot the switch with your Slingshot. Now climb aboard the mine
          cart again and it will take you to D-2.
    D-2   Kill all the Wizrobes then head up.
    C-2   While avoiding the Beamos, use the Small Key on the lock and then head
          down the stairs.
    
    B1F
    B-2   Use the Slingshot with Ember Seeds on the two torches across the abyss
          to retract the bridge. Now go right then up.
    A-3   Jump on the moving platform and avoid the Kesse and then open the Boss
          Door with the key. Head right.
    A-4   Now it's time to fight the Boss, who is the Gohma (see the Bestiary for
          info). After it's dead, pick up the Heart Container and then head right.
    A-5   Collect the Soothing Rain.
    
    ------------------------------------------------------------------------------
                       Quest for the Nurturing Warmth
    ------------------------------------------------------------------------------
    
    North Horon
    ```````````
    Go to the screen in North Horon where you met Din, then head down from here
    and jump over the gap to get into the water/ice and head down.
    
    Eyeglass Lake
    `````````````
    Go right & then go into the vortex to Subrosia.
    
    Subrosia Village & Lava Lake
    ^^^^^^^^^^^^^^^^   `````````
    Head roughly south and then when you get to the volcano follow the lava flow
    all the way to the Bomb Flower and use the Power Bracelet to uproot it.
    Backtrack to the screen just above the volcano then go left, left, up, pick up
    the stone, use a combination of the Pegasus Seeds and Roc's Feather to jump the
    gap and then go left and then up.
    
    The Temple of Seasons
    `````````````````````
    Head west to get to The Temple of Seasons. Now head to the Autumn Tower in
    the North East and talk to the Furnace Chief (He is wearing a headband), he
    will use the Flower Bomb to open up the entrance to the Autumn Tower. So now
    go up there and get the final Power of the Seasons for the Rod of Seasons.
    Now backtrack to the vortex you came from and jump on it to go back to the
    Overworld.
    
    Eyeglass Lake
    `````````````
    Now head up and when you get to a stump change the Season to Autumn. Now to get
    to the Unicorn's Cave head up, right, and pick the Mushrooms up out of the way.
    
    -------------------------------------------------------------------------------
                                Level 5 - Unicorn's Cave
    -------------------------------------------------------------------------------
    
       1 2 3 4 5 6 7       Places of Interest
               _           Entrance- H-3
    A  _ _    |_|          Boss- B-5  Mini-Boss- F-6
    B |_|_|_ _|_|          Small Key- E-4, D-1, G-2, F-3, G-4
    C  _|_|_|_|_|_ _       Dungeon Map- C-4
    D |_|_|_|x|_|_|_|      Compass- F-1
    E  _|_|_|_|_|_|_|      Boss Key- C-5
    F |_|_|_|_|_|_|        Magnetic Gloves- B-1
    G   |_|_|_|            Nurturing Warmth- A-5
    H   |_|_|
    
    
    H-3   Go up, right and then hop on the mine cart closest to you (make sure
          you hit the switch so you head directly up to room E-4.
    E-4   Climb the steps and go right, climb down the stairs and then head right
          to E-5.
    E-5   Kill the Knight then move the lone block to the right and a Magnetic Ball
          will fall down, this is for use later. So now head back to the room that
          has the two mine carts and jump on the one to the right this time.
          As last time hit the switch so the mine cart goes directly up to E-4.
    E-4   But this time it will take you to the middle of the room where there is a
          chest, open it to get a Small Key. Then jump back on the mine cart so
          it goes back down then jump on it again, hit the switch again so the
          mine cart heads right to F-5.
    F-5   Go down the stairs to the basement. Head left jumping past the Podobos
          (Fireballs), now in the next section wait by the Thwomps so they fall
          down then jump on them so you can get to the ladder to head back up to
          the surface and to room C-3.
    C-3   Head right.
    C-4   Kill all the Zols and Gibdo so a chest appears, it has the Dungeon Map
          inside. Once you have got it go left two screens.
    C-2   Head up the steps and up a screen then jump down into the water. Use a
          Small Key on the door to the left and enter it.
    B-1   Collect the Magnetic Gloves from the chest then use it to move the
          Magnetic Ball on to the button. Exit the room and head down.
    C-2   Move the left block down, the right block down and then the middle block
          either left or right to continue. Head right and go down the stairs to
          the basement. Bomb the blue cracked blocks so you can head left. Jump
          from platform to platform avoiding the sonic booms from the gargoyles, to
          get to the ladder up to the surface.
    D-3   Move the Armos Statue down three times, right twice then up once and then
          the door will open. Go down and then left.
    E-2   Climb up the steps on the right and open the chest to get a Large Blue
          Rupee worth 100. Then head up to D-2.
    D-2   Kill all the enemies in the room (Use the Magnetic Gloves to remove the
          masks from the Hiploops's to open the door on the left.
    D-1   Kill all the Armos Knights but remember the order you kill them as you
          must open the four chests that appear in the same order you killed the
          Armos Knights to get 1 Rupee, 10 Bombs, 4 Ember Seeds & a Small Key.
          Then head right, down, move the Magnet Ball with the Glove then head
          down.
    F-2   Kill all the enemies this room so the door on the left opens then go
          through it.
    F-1   Follow the moving path to the chest then open it to get a Compass.
          Exit and head down twice.
    H-2   Stand on the yellow square and use the North polarity so you get pulled
          across the gap, head up and open the chest for a Small Key. Now go down,
          stand on the right side of the Magnetic Pole and use the South Polarity
          so you get repelled across the gap. Go right, up, right to the room with
          the mine carts (G-4).
    G-4   Jump in the left mine cart. If the track is not curved hit the switch
          so it heads left.
    F-3   Use the North Polarity so you get attracted to the Magnetic Pole, then
          when you are on the left side of the pole let go and hold the button down
          again to use the South Polarity so you get repelled over to the chest
          which has a Small Key inside. Use the same technique to get over the gap
          again and jump in the mine cart to G-4.
    G-4   Now go left twice, up twice, right, up and go down the stairs into the
          basement. Head right, Bomb the blue cracked blocks and then head right
          all the way to the ladder up.
    F-5   Stand below the Magnetic Pole and use the South Polarity so you get
          repelled over the gap, jump in the mine cart to your left and open the
          chest it takes you to so you get the Small Key inside. Jump back into the
          mine cart to go back and then head right using a Small Key on the
          locked door.
    F-6   In this room you will fight the mini-boss Syger (see the Bestiary
          for info). Once Syger is defeated head up then right.
    E-7   Stand on the switch above and then head up and then quickly head left.
    D-6   You must kill all the Magnet Guys to open the door on the left. Use the
          Magnetic Gloves to suck in the little Magnet Guys and then slash them
          your Sword to kill 'em, once they are dead head left.
    D-5   Using the South Polarity face up to the Magnet Ball then walk a little to
          the left so the Ball comes down to within 2 squares of Link, head to the
          far top-right corner and using the North Polarity repel the Ball to the
          far left side of the room. Now backtrack to the room one screen above
          where you fought Syger (E-6).
    E-6   Use a Small Key to head through the door on your left.
    E-5   Using the South Polarity to attract the ball move it so it is on the
          button. If the ball isn't there you will have to kill the Darknut and
          move the lone block on the other side of the room for it to appear (see
          the start of the walkthrough for this Dungeon). Once the door is open
          head up through the newly opened door.
    D-5   Using the South Polarity again use the Magnetic Ball as a shield against
          the flames to get to the locked door. Then head up using a Small Key on
          the locked door and go down the stairs to another basement. Use the North
          Polarity to rise up to the ledge, then jump across to the ladder down. Go
          down it, jump across the conveyor platforms then use the North Polarity
          to get up so you can collect the Boss Key. Now backtrack again to the
          room one screen above where you fought the Syger.
    E-6   This time use a Small Key on the locked block and then go down the stairs
          to yet another basement. Jump on the moving platform, use the North
          Polarity to rise up and then drop on the other platform, head left, use
          the South Polarity to repel Link up to the ladder up.
    C-5   Move the pots on the left out of the way, then using the North Polarity
          again attract Link up over the gap, attract Link right over the gap then
          head up and attract Link left over the gap. Then head up and use the Boss
          Key to head up to the fight with Digdogger.
    B-5   Once he is dead collect the Heart Container and then head up.
    A-5   Collect the Nurturing Warmth.
    
    -------------------------------------------------------------------------------
                           Quest for the Blowing Wind
    -------------------------------------------------------------------------------
    
    Subrosia Village & Horon Village
    ^^^^^^^^^^^^^^^^   ^^^^^^^^^^^^^
    Firstly go to the Subrosia Market and buy the blue card for 5 Ore Chunks.
    This is the Member's Card to the Horon Village Shop. Then go to the basement of
    the Horon Village Shop and buy the Treasure Map for 200 Rupees. Now look at
    your map, there are now sparkles. These sparkles show you there is treasure in
    that square on the map. The four treasure are acquired by:
    
    NOTE: The Locations of the Round Jewel and sometimes the Pyramid Jewel change
          in a Linked Game. See the Linked Game Changes sections for their new
          locations.
    
    Round Jewel
     Swim to the sparkle on the map in Holodrum Prairie then enter the hole in the
     tree and talk to the Wise Old Man to get the Round Jewel.
    
    Pyramid Jewel
     In the same screen the entrance to the Dancing Dragon Dungeon, dive in the far
     top- right corner. Then swim along the tunnel to collect the Pyramid Jewel.
    
    Square Jewel
     Using the tree stump in Spool Swamp change the season to Winter then head
     roughly south to the sparkle directly below you on the Map (You may have to
     use a combination of Pegasus Seeds and the Roc's Feather to cross some gaps).
     Then move the snow out of the way using the Shovel and Bomb the rocks to open
     up a cave. Enter it and open the chest to get the Square Jewel.
    
    X-Shaped Jewel
     In Western Coast there is a torch, light it using the Slingshot equipped with
     Ember Seeds and then cross the bridge. Then use Mystery Seeds on the
     Question Mark Rock Formation and it will turn into a Moldorm. Quickly kill it
     then open the chest to find the X-Shaped Jewel.
    
    Tarm Ruins
    ``````````
    Once you have all four, use a Gale Seed to travel to the Pegasus Seed Tree in
    Spool Swamp. Then go right and up to get to the Tarm Ruins and insert all the
    jewels in the holes to open the gate. Then head up and change the season to
    Summer. Now climb the vines up, go left and then climb down the vines and move
    the Armos Knight Statue to the left so some steps appear. Now climb the vine
    up, go right, climb down the vine and change the season to Winter. Go left and
    climb up the steps and to the next screen. Move the two lowest Armos Knight
    statues to the right and then change the season to Autumn. Now go right and
    move the Mushrooms out of the way to go down the stairs. Use your shield to
    deflect the seeds back at the Deku Scrub to stun it then talk to it, it will
    tell you the directions to the Tarm Ruins.
    
    Now go back up the stairs, move the Mushroom out of the way and then go left,
    up and move the Mushroom's out of the way. Go left, down and left to get to the
    Lost Woods.
    
    Lost Woods
    ``````````
    You can get the Noble Sword here, see the Swap Chain info in the SIDE-QUEST
    section for instructions on how to get it. Anyway, change the season to Winter
    then head left, change the season to Autumn then head down, change the season
    to Spring and then right and then finally change the season to Summer and head
    up to get through the Lost Woods.
    
    Tarm Ruins
    ``````````
    Now go up, up, right and change the season to Winter. Then go down, right, move
    the snow out of the way with the Shovel and then head up, up, left and move the
    lower Armos Knight to the right, jump down and change the season to Spring. Now
    use the flower to bounce up and then head left over the bridge. Suddenly a man
    with a Cane will appear and laugh maniacally a lot O_o. After he is gone enter
    the Ancient Ruins.
    
    -------------------------------------------------------------------------------
                               Level 6 - Ancient Ruins
    -------------------------------------------------------------------------------
    
    5F
       1 2 3 4 5       Places of Interest
           _           Entrance- 1F D-3
    A     |_|          Boss- 5F A-3  Mini-Boss- 3F A-2
    B     |_|          Small Key- 2F: B-3, B-2
    C                             1F: A-2
    D                  Dungeon Map- 1F B-2
                       Compass- 1F B-4
    4F                 Boss Key- 2F C-1
       1 2 3 4 5       Magic Boomerang- 3F C-4
           _ _         Blowing Wind- Overworld
    A     |_|_|
    B     |_|_|
    C
    D
    
    3F
       1 2 3 4 5
         _ _ _
    A   |_|_|_|
    B   |_|_|_|
    C   |_|_|_|
    D
    
    2F
       1 2 3 4 5
       _ _ _ _
    A |_|_|_|_|
    B |_|_|_|_|
    C |_|_|_|_|
    D
    
    1F
       1 2 3 4 5
       _ _ _ _ _
    A |_|_|_|_|_|
    B |_|_|_|_|_|
    C |_|_|_|_|_|
    D |_| |_| |_|
    
    
    1F
    D-3   Go up twice.
    B-3   Go in the round-about then head right twice.
    B-5   Collect the 5 Rupees from the chest then head down.
    C-5   Bomb the bottom wall to get into a room full of rupees below. Then exit
          the room full of Rupees then go left, left, up and in the round-about
          again but this time you will be taken to the left. So go left and up
          to A-2.
    A-2   Push the Bumper Beetle into the abyss then use your Boomerang to turn
          the Spark into a Faerie, then use the South Polarity of the Magnetic
          Gloves to attract the Magnetic Ball towards while Link walks up so
          the ball goes as high as it can then use the North Polarity to repel
          the Magnetic Ball all the way to the left. Then jump over the gaps
          to get to the far top-left corner. From here use the South Polarity
          while walking right so the Magnetic Ball moves up, right and over
          the gap to the platform with Link. Then repel the ball down using
          the North Polarity down over the gap. Jump over to the ball then
          using the South Polarity move the ball over to on top of the purple
          square. Then use the North Polarity so it goes over the gap while
          walking Link to the far right of the room. Then finally use the
          South Polarity to attract the ball to so it sits on top of the
          button. Then collect the Small Key and exit the room.
    B-2   Go down then head up the steps on your left and go up. Collect the
          Dungeon Map from the chest then head down, kill all the Ropes (Snakes)
          and then move the lone block to open the door and head right.
    C-3   Use the Small Key on the locked block and then head up.
    B-3   Go through the round-about which will take you right. Now go right,
          right, down, left, left and then use the Magnetic Gloves to move the
          Magnetic Ball onto the switch to open the door so you can head left
          again. Go up, right and use the round-about again but this time it
          will take you up.
    A-3   Use the Magnetic Gloves to place the Magnetic Ball onto the button then
          go up the stairs in the far top-left corner.
    
    2F
    A-3   Make your way through the maze of traps and head down.
    B-3   Open the chest to get a Small Key then head up to exit.
    A-3   Drop down the hole in the floor.
    
    1F
    A-3   Go down and then take the round-about to the left.
    B-2   Then go down, right, up, and take the round-about left again.
          Then go down, right, up but this time the round-about will go right.
    B-4   Use the Small Key to go up, jump from moving platform to moving platform
          to get to the chest in the top-left as it has the Compass. Then jump from
          platform to platform to get to the right to head right.
    A-5   Stand on the button in the top right corner, then using a Pegasus Seeds
          and the Roc's Feather to take shortcuts quickly head to the top left
          corner of this room and head left and then go up the stairs.
    
    2F
    A-4   Open the chest to get 10 Bombs and then Bomb the crack in the
          bottom-right wall, then head down.
    B-4   Open the chest  in the middle of the room for a crappy 5 Rupees and then
          quickly head up and around to the left.
    B-3   Kill the Spiny Beetles and then move the Trampoline so it is on top of
          the purple square and then jump on it to head up.
    
    3F
    B-3   Go down and then right.
    C-4   Open the chest in the next room to get the Magic Boomerang. Now kill
          all the Armos Knights with the Magic Boomerang and then when the door
          opens head left then drop down the hole in the bottom-left corner.
    
    1F
    C-3   Go left, head up the steps and go up and then left.
    B-1   Open the chest in the top-right corner for 10 Rupees and then make your
          way through the maze of traps to the button in the bottom right corner,
          stand to the left of the spike so it just left and the quickly step on it
          and then head up through the newly opened door.
    A-1   Use the Magic Boomerang to curve around the statues to hit the crystal
          switch and then head up the stairs.
    
    2F
    A-1   Go down.
    B-1   Use the Magic Boomerang to hit the moving crystal switch and then go
          down through the newly opened door and jump down the hole.
    
    1F
    C-1   Head down, right a little, up and light all the torches with a Slingshot
          equipped with Ember Seeds and then head up the stairs that appear.
    
    2F
    C-1   Go right.
    C-2   Equip Pegasus Seeds on one button and the Roc's Feather on the other and
          then collect the Large Red Ruby, now Indiana er... I mean Link has to run
          right, around and left then through the door before the room crushes him.
          So use Pegasus Seeds and jump over all traps in your way.
    C-1   Now collect the Boss Key and then exit the room and then go up the
          stairs.
    
    3F
    C-2   Kill all the Skull Knights and then move the top left block to open the
          door, and then head up.
    B-2   Drop down the hole, head down and around and open the chest to get a
          Small Key and then hop on the trampoline to get back up. Use the Small
          Key to head up.
    A-2   Now you will fight the Mini Boss called Vire (see Bestiary for info).
          Go right.
    A-3   Run right past the traps, if you don't stop running you will be fine.
    A-4   Jump over the rollers when they roll towards you, then step on the switch
          in the corner and head down.
    B-4   Step on a switch; either Ropes will drop down that you have to kill in
          order for the stairs to appear or the stairs will just appear. Anyway go
          up the stairs.
    
    4F
    B-4   Avoid the Wallmasters and head up.
    A-4   Kill the beetles by moving the Magnetic Ball over them using the Magnetic
          Gloves then head left.
    A-3   Using the Magic Boomerang make all the switches on the left red and
          then head down.
    B-3   Kill both of the Skull Knights and then move the trampoline all the way
          down to the wall and then four spaces to the right and then jump on it to
          head up a level. Hit the switch with your Magic Boomerang and then jump
          down the hole, go up the stairs on your left.
    
    5F
    B-3   Move the block directly on you right to the right and then use the Boss
          Key on the Boss Door to head up.
    A-3   Now you will fight the Boss Manhandla, who like Aquamentus and Dodongo
          were from the first Zelda (see Bestiary for info). Once it is dead
          collect the Heart Container and then head up the stairs to collect the
          Blowing Wind.
    
    -------------------------------------------------------------------------------
                           Quest for the Seed of Life
    -------------------------------------------------------------------------------
    
    Horon Village & Eastern Coast
    ^^^^^^^^^^^^^   `````````````
    Warp to Horon Village and then head out the east exit of town. Go down
    through the hollow log to get to Eastern Coast. Head right until you get to a
    Skeleton Pirate, talk to him. Now head to a vortex that takes you to Subrosia,
    the one on Mt. Cucco is the closest unless you have retracted the bridge inside
    the cave in Horon Village.
    
    Subrosia Cemetery
    `````````````````
    Enter the Pirate Skeleton House in the SW. Talk to the Ship's Captain, he has
    lost his Pirate Bell which he needs to get his Ship back afloat. So go up the
    stairs and talk to the Pirate Skeleton on the right, he will show you a
    sequence using the cupboards. If the cupboards are labelled 1 to 4 from the
    left to the right the sequence would be written as: 33211444. Now head up the
    stairs and enter the vortex to head back to the overworld.
    
    Horon Village & Eastern Coast
    ^^^^^^^^^^^^^   `````````````
    Hit the switch to retract the bridge if you already haven't, this vortex can be
    easily gotten to via the stairs in south Horon Village. Exit the cave and then
    head to the Skeleton Pirate on Eastern Coast, talk to him then enter the
    sequence using the four skulls that the Skeleton Pirate showed you using the
    four cupboards. Now you can head up onto Samasa Desert.
    
    Samasa Desert
    `````````````
    Find the buried Pirate Ship and enter it, then talk to the Red Skeleton Pirate
    inside. Exit the Ship and then head to the NE where there is a Oasis, pick up
    the Red Skull there. Carry it around all of the sand whirlpools in the desert
    until it's teeth start chattering this means you should drop down the nearest
    sand whirlpool with it. Collect the Rusty Bell that is down the sand whirlpool
    and then resurface via the stairs and then out the entrance to the cave.
    
    Now go into the buried Pirate Ship again and move the brown crate up out of the
    way and then go up the stairs.
    
    Subrosia Cemetery & Subrosia Village
    `````````````````   ^^^^^^^^^^^^^^^^
    Once in Subrosia head to the Subrosian Smithy and talk to him, and he will
    restore the Rusty Bell into the Pirate Bell. Now take it to the Ship's Captain
    and talk to him and he will take Link in his Ship to the other Side of Western
    Coast.
    
    Western Coast & Graveyard
    `````````````   `````````
    Depart from the ship then head up and enter the house. Open the chest for some
    Bombs and then throw a bomb over the hole at the crack in the wall. Then go
    right and exit via the doorway below. Change the season to Summer then go back
    into the house and out the other exit. Now go down, down, left, left, up via
    the vine, up and then go down the stairs to enter the Explorer's Crypt.
    
    -------------------------------------------------------------------------------
                            Level 7 - Explorer's Crypt
    -------------------------------------------------------------------------------
    
    1F
       1 2 3 4 5       Places of Interest
         _ _ _         Entrance- 1F D-3
    A  _|_|_|_|_       Boss- B1F E-3  Mini-Boss- B2F E-3
    B |_|_|_|_|_|      Small Key- 1F: A-4
    C   |_|_|_|                   B1F: A-2, A-4
    D     |_|                     B2F: A-2, C-4
    E                  Dungeon Map- 1F C-2
                       Compass- 1F A-2
    B1F                Boss Key- B1F A-5
       1 2 3 4 5       Roc's Cape- B1F A-1
       _ _ _ _ _       Seed of Life- B1F E-2
    A |_|_|_|_|_|
    B |_|x|_|x|_|
    C   |_|_|_|
    D    _ _ _
    E   |_|_|_|
    
    B2F
       1 2 3 4 5
         _ _ _
    A  _|_|_|_|_
    B |_|x|_|x|_|
    C |_|_| |_|_|
    D   |_|_|_|
    E   |_|_|_|
    
    
    1F
    D-3   Go up, left, around and to the right and then up twice.
    A-3   This room has torches that are being blown out by a ghost, once they have
          all been blown out you will be taken to the start of the Dungeon. So
          quickly head right.
    A-4   Kill all the Wizrobes so a chest appears, open it to collect a Small Key.
          Now backtrack, left, down, down, left, around and to the right.
    C-3   Use the Small Key on the locked door to head right.
    C-4   Kill all the enemies in the next room and a chest will appear, open it to
          get a Magic Ring. Head up the steps on the left and go left and
          then up.
    B-3   Light the torches using the Slingshot equipped with Ember Seeds and a
          Ghini will appear. Swipe him a couple of times while avoiding his sword
          and he will dissolve. Now drop down and then head up.
    A-3   The curse has been lifted from the room. So Bomb the left wall and head
          through the opening to find a chest with the Compass inside. Then exit
          and move the rollers with the Power Bracelet to get to the stairs leading
          down.
    
    B1F
    A-3   Head left.
    A-2   Go up the steps and stand on the button so a Trampoline appears. Move it
          two spaces down, one to the left and then jump on it. But while Link is
          in mid flight land on the button close to him. Then collect the key that
          falls down and exit the room.
    A-3   Now walk near all the Armos Knights and kill them with the Magical
          Boomerang until you find the one that is a statue. Then move this one on
          to the button in this room and then head down.
    B-3   Make you way to the stairs going down and head down them.
    
    B2F
    B-3   Jump on the moving platform and when it gets to the other side, use the
          South Polarity of the Magnetic Gloves to repel Link across the gap and to
          the doorway leading up to A-3.
    A-3   Quickly head over the bridge and to the left.
    A-2   To get all the statues in their right place stand on the lower button on
          your left then the left button below you then the top button on your left
          and then finally the right button below you. Now collect the Small Key
          and then go right, down, use the North Polarity to cling to the Magnetic
          Pole then take the moving platform to the stairs leading up.
    
    B1F
    B-3   Now head down using the Small Key on the locked door.
    C-3   From the three blocks to the left of the Trampoline move the top and the
          bottom one right and then the middle one up. Then from the three blocks
          to the right of the Trampoline move the top and the bottom one right and
          then the middle one down. Then move the Trampoline left three spaces, up
          one and then jump on it to get to 1F, C-3.
    
    1F
    C-3   Go left.
    C-2   Open the chest to get the Dungeon Map and the head right and drop down
          the hole.
    
    B1F
    C-3   Go through the locked door on the right.
    C-4   Use Pegasus Seeds to run fast and then Ember Seeds to light all the
          torches. Once that's done you will have to fight another Ghini, this time
          with a Lantern that spreads flames. After a couple of swipes he will
          dissolve so then exit the room and go left.
    C-2   This room would have been cursed, but since you killed the fire Ghini it
          is clear. Dive under the rollers to get to the stairs leading down.
    
    B2F
    C-2   Head left.
    C-1   Kill the Knight close to you and then use the Magnetic Gloves so the
          other two come over the gap, once they are both floating on top of
          the darkness stop and they will fall to their doom. Now cross the
          bridge, head up, hit the switch, head down over the bridge and then
          up.
    B-1   Use the North Polarity to attract Link to the turning Magnetic Pole above
          and then when he is to the right of the Magnetic Pole let go. Now using
          Pegasus Seeds and Roc's Feather jump up to the platform above and then
          left to the platform on your left. Now use the North Polarity to
          attract Link to the Magnetic Pole below and then when Link is to the
          left of it use the South Polarity to repel Link away from the
          Magnetic Pole. When Link is directly below the Magnetic Pole on the
          left quickly let go face up and use the South Polarity to repel Link
          over to the Platform with the Trampolines. Jump on the Blue
          Trampoline, kill the Stalfos and then jump back down the hole. Now
          jump on the Red Trampoline, make your way across the spikes and jump
          down the hole above.
    
    B1F
    B-1   Head up.
    A-1   Jump on the moving platform and then when it circles around the screen
          once jump up to the chest and open it to get the Roc's Cape. Now
          backtrack all the way to the room with the rollers and water (B1F C-2).
    C-2   From there head right, up and then down the stairs.
    
    B2F
    B-3   Make your way up like before.
    A-3   Go over the bridge and then jump down over the gaps on the right with the
          Roc's Cape to head right.
    A-4   Kill all the Magnet Guys, move the Trampoline all the way up and then
          jump on it and try to land on the moving platform.
    
    B1F
    A-4   Walk so you are just above the ledge on the left and then face right, use
          the South Polarity and then jump down off the ledge. Now put the Magnetic
          Ball on to the button using the Magnetic Gloves then open the chest that
          appears to get the Small Key. Now go left.
    A-3   Move the statue on to the switch and then head down, down, left and then
          go down the stairs.
    
    B2F
    C-2   Use the Small Key on the Locked Block, wait until all the tiles stop
          flying and then using the Roc's Cape head down.
    D-2   Go down, around the perimeter then up, drop down, kill the Moldorms and
          then head down.
    E-2   Use Pegasus Seeds and the Roc's Cape to get to the button and then jump
          back over the gap, move the block down out of the way and then head
          right.
    E-3   In this room you will fight the Poes (see the Bestiary section for
          info). Once they have been killed....er... exorcised head right.
    E-4   Go up the lower set of stairs, down the stairs to your right, up the
          stairs to your right, down the stairs below and open the chest for a
          measly 1 Rupee. Now go up the stairs, down the stairs above you, up the
          stairs above you, down the stairs to your right and then head up.
    D-4   Use the North Polarity to attract Link towards the Magnetic Pole then
          when he is below it use the South Polarity to repel Link over to the
          platform below. Now using the Roc's Cape jump over to the other
          platform. Then face left and use the North Polarity to cling to the
          Magnetic Pole then when you are to the left of the pole use the South
          Polarity then quickly cling to the Magnetic Pole which will be just
          above you with the North Polarity. Then when you are above it repel
          yourself over to the weak floor above using the South Polarity. Then
          jump down and over to the moving platform and then jump and head up.
    C-4   Kill all the enemies in the next room and then collect the Small Key.
          Then go back down.
    D-4   Head back to the moving platform then jump to the right. Head as far
          right as possible then push up and you will move the block out of the
          way.  Now go up a screen and then head right through the locked door
          using a Small Key.
    C-5   Flip over the gap and head up.
    B-5   Go down the steps into the water and then head down.
    C-5   Use a Pegasus Seeds and jump down to land on the bottom switch, then jump
          up and land on the top one and then jump on the middle one. Go up the
          step that appeared, flip over the gap and head up.
    B-5   Step on the switch and then jump on the Trampoline and hold down to land
          on the moving platform.
    
    1F
    B-5   Jump to the left from the platform and go down the stairs in the bottom
          left corner.
    
    B1F
    B-5   Hit both of the switches then jump and float over to the closed door then
          over to the other side and hit the blue switch. Then jump over to the
          door and head up.
    A-5   Kill all the Stalfos then open the chest to get the Boss Key. Now
          backtrack to the room with many stairs and Wizrobes.
    
    B2F
    E-4   Go up the stairs to your left, down the stairs to your left, up the
          stairs in the far bottom-right corner, then left and use the Boss Key to
          go left.
    
    B1F
    E-3   Now your will fight the boss Gleeok who is also from Zelda 1 (See the
          Bestiary for info). Once Gleeok is dead collect the Heart Container then
          head left.
    E-2   Collect the Seed of Life.
    
    -------------------------------------------------------------------------------
                      Quest for the Changing Seasons
    -------------------------------------------------------------------------------
    
    North Horon
    ```````````
    Use a Gale Seeds and warp link to the Scent Seeds Tree in North of Horon
    Village. From it go down, left, up, left, up, up and then go left through the
    hollow log.
    
    Temple Remains
    ``````````````
    Now while avoiding the Knights go up, jump over the pit using the Roc's Cape
    and head right, up, right and change the season to Autumn. Now head left twice
    and then up. Using Pegasus Seeds quickly run over the leaves as they will only
    hold you for so long and then head up, down via the path on the right, down
    and change the season to winter. Then head up, right, jump over the gap to the
    snow build up, then head down and enter the vortex.
    
    Subrosian Volcanoes
    ```````````````````
    Head up the stairs and enter the cave. There is a Subrosian throwing good items
    into the lava pool, so join him and throw a Bomb in it. This will cause all the
    Volcanoes in the underworld to erupt, sending fire into the Temple Remains
    above. This clears the trees in your way while creating many streams of lava.
    Now exit the cave and hop on the vortex to go back to the Overworld.
    
    Temple Remains
    ````````````
    Head up, jump over the lava and go right, down and change the season to Summer.
    Then go right, up via the vines, jump across the lava to go left and then jump
    over the lava and go up through the door.
    
    Use the North Polarity up between the rocks at the Magnetic Pole to cross the
    gap, then go far right and use the North Polarity on the Magnetic Pole below to
    cross the gap again and then head up the stairs. Move the far right rock down,
    then the upper rock on the far left to the left then the rock below down. And
    then head left and move the bottom rock up and then the top rock right and then
    head up the stairs. Head left and then go down the stairs. Head left via the
    top path and then go up the stairs. Go left, left, up into the temple and then
    jump in the vortex to take you to Subrosia again.
    
    Subrosian Volcanoes
    ```````````````````
    Now head all the way up and enter the Volcano to get to the Sword & Shield
    Maze.
    
    -------------------------------------------------------------------------------
                          Level 8 - Sword & Shield Maze
    -------------------------------------------------------------------------------
    
    1F
       1 2 3 4 5 6       Places of Interest
       _ _ _ _ _ _       Boss- B1F F-6  Mini-Boss- B1F B-4
    A |_|_|_|_|_|_|      Small Key- 1F: D-2, A-1, F-5, C-4, E-6
    B |_|  _ _  |_|                 B1F: F-4, E-4
    C |_|_|_|_|_|_|      Dungeon Map- 1F G-4
    D |_|_|_|_|_|_|      Compass- 1F F-2
    E |_|x|_|_|x|_|      Boss Key- 1F C-6
    F   |_|_ _|_|        Hyper Slingshot- 1F G-3
    G     |_|_|          Changing Seasons- B1F A-4
    
    B1F
       1 2 3 4 5 6
           _ _
    A     |_|_|
    B     |_|_|
    C     |_|_|
    D  _  |_|_|  _
    E |_|_|_|_|_|_|
    F |_|_|_|_|_|_|
    G     |_|_|
    
    1F
    E-1   Go up and then right to D-2.
    D-2   Hit the statue with no eye with the Slingshot the collect the Small Key
          that falls down. Now go left and then up twice.
    B-1   Kill all the Magnet Guys and then head up.
    A-1   Kill all the Gels and then bomb the cracked blocks to get to the Magnetic
          Ball and then using the Magnetic Gloves crush the Bumper Beetle with it
          and a Small Key will fall down.  Collect it and then head right
          twice.
    A-3   Unlock the locked block and then go down the stairs.
    
    B1F
    A-3   Make your way down hit the Ropes if they come for you.
    B-3   Avoid the rollers and head down the stairs to the Basement. To get to the
          ladder up on the other side of the basement, use your Roc's Cape but
          make sure you hold the button as double tapping will not work.
    E-1   Make your way across the lava and avoid he roller (try jumping with the
          Roc's Cape) to head down.
    F-1   While avoiding the Giant Spikes stand on the button in the top-right
          corner to open the door and then head right.
    F-2   Go up the stairs.
    
    1F
    F-2   Make your way carefully over to the chest and open it to get the Compass.
          If a Spiny Beetle or Keese touches you will ping-pong between the spikes
          at a loss of many hearts. Go back down the stairs.
    
    B1F
    F-2   Use a Small Key on the locked door to head right.
    F-3   Enter the round-about and then go up the steps, left, drop down and then
          go right and enter the round-about again to go down.
    G-3   Do not kill anything in the next room until the Armos Knight wakes up and
          starts moving. When he does this, go up the stairs in the corner.
    
    1F
    G-3   Head right and open the chest to get the Dungeon Map. But don't leave
          just yet... using the South Polarity of the Magnetic Gloves move the
          Magnetic Ball left so it drops through the gap. Then go right so
          it's just before the lava. The using the North Polarity take it
          right over the lava and then back left so it sits on top of the
          button. This will retract the bridge to your right. Now go back down
          the stairs to your left.
    
    B1F
    G-3   Head right and go up the stairs.
    
    1F
    G-4   Go left.
    G-3   Wake up the Armos Knights and then kill them with the Magic Boomerang,
          move the bottom block left and open the chest to get the Hyper Slingshot.
          Go right, jump over the lava to the bridge then head down the stairs
          below.
    
    B1F
    G-4   Head up, flip over the lava, head left, go in the round-about to head
          right and then open the chest to get a Small Key.
    F-4   Now head left, enter the round-about to go up, head right, go down the
          steps and use the North Polarity on the Magnetic Pole to your right to
          cross the lava and then head right.
    F-5   Stand back and use the Hyper Slingshot to hit all three eyeless statues
          simultaneously, a stair case will appear so go up it.
    
    1F
    F-5   Bomb the cracked blocks to get to the chest, then Bomb the two cracked
          blocks below it and move the remaining block left to get to it. Once you
          collect the Small Key from the chest, head back down the stairs.
    
    B1F
    F-5   Use a Small Key to open the door so you can head right.
    F-6   In this room you will fight Frypolar this Dungeon's Mini-Boss (see
          Bestiary for info). Once Frypolar is dead head up.
    E-6   Quickly light all the torches and then head up the stairs that appear.
    
    
    1F
    E-6   Head up.
    D-6   This room contains a hard puzzle. AstroBlue has made a animated GIF to
          show you physically how to do it, it is found at GameFAQs. But here are
          instructions: To make the explanation easier I will label the top ice
          block "A", the one next highest from the top "B" and then the one closest
          to the bottom of the room "C".
    
          1. Move "C" right.
          2. Move "B" down, right & then up.
          3. Move "A" left, down, right & then up.
          4. Move "B" right.
          5. Move "A" right.
    
          Then head down the stairs to another basement. Head left by climbing up
          the Ice Blocks, then jump across the moving conveyor belts, then jump
          across the thwomps and climb up the ladder.
    A-4   Now step on the button to retract the bridge and then head right.
    A-5   Quickly head right past the spikes and Wizrobes to A-6.
    A-6   Use the Magic Boomerang to hit the switch, head over the bridge that
          appears and head down.
    B-6   Kill all the Bats with your sword and then kill the Pols Voice with Bombs
          and then head down.
    C-6   Open the chest to get the Boss Key and then head down, drop off the ledge
          and head left through the locked door.
    D-5   Head left.
    D-4   Bomb the top wall on the right side of the Owl Statue. Head up through
          the opening.
    C-4   Follow the exact steps of the Armos Knight and then collect the key that
          falls down. Now exit this room.
    D-4   Pick up a Ice Crystal and head down.
    E-4   Throw the Ice Crystal into the hole. It will fall down and solidify the
          lava below into rock. Head up, pick up another Ice Crystal and then jump
          in the mine cart.
    C-3   After your ride drop the Ice Crystal and use a Small Key to unlock the
          Locked Block. Then pick the Ice Crystal up again and throw it into
          another hole. Jump back into the mine cart, pick up another Crystal and
          then jump in the mine cart again. Drop the Ice Crystal, hit the switch
          below and jump back into the mine cart.
    C-4   Throw the Ice Crystal into the hole on your right. Now jump back into the
          mine cart, hit the switch again and then jump back in to the mine
          cart so it takes you back to the room with all the Crystals (D-4).
    D-4   Now head down and go down the stairs.
    
    B1F
    E-4   Open the chest to the right to get a Small Key, now head up and go up the
          stairs to your right.
    
    1F
    D-4   Now go right twice and then down.
    E-6   Open the chest to get a Small Key. Now backtrack to the area that used
          to be lava (B1F D-4).
    
    B1F
    D-4   Head down, left, open the chest for 10 Bombs and then go up the stairs.
    
    1F
    E-3   Jump in the mine cart.
    D-3   Avoid the Beamos and head down the stairs in this room.
    
    B1F
    D-3   Now go right, down and up the stairs.
    
    1F
    E-4   Go up, grab a Ice Crystal and jump in the mine cart.
    C-3   Drop the Ice Crystal, open the locked door, pick up the Ice Crystal and
          then head down.
    D-3   Jump in the mine cart.
    E-3   Throw the Ice Crystal into the last hole. Now head down the stairs,
          then go up two screens.
    B1F
    C-3   Dissolve the Locked Block using your last Small Key then head right.
    C-4   Use the Boss Key to head up to the fight with the Boss of this Dungeon.
    B-4   The Boss of this Dungeon is Medelock (see the Bestiary section for info)
          After it's dead collect the Heart Container then head up.
    A-4   Collect the Changing Seasons.
    
    -------------------------------------------------------------------------------
                                     Onox's Castle
    -------------------------------------------------------------------------------
    
    Horon Village
    ^^^^^^^^^^^^^
    Head to the Maku Tree and he will give you the Maku Seed. Now head
    to the Temple Remains.
    
    Temple Remains & Northern Peak
    ``````````````   `````````````
    From the entrance to the Temple Remains via the hollow log: Go up, left, up and
    the Essences of Nature and the Maku Seed will react and they will
    get Link through the barrier. Twinrova will appear for a short while and then
    you can now head up and enter Onox's Castle.
    
    Onox's Castle
    ***********
    
       1 2 3     Places of Interest
         _       Entrance- F-2
    A   |_|      Mini-Boss- C-2
    B   |_|      Boss- A-2
    C   |_|
    D   |_|
    E  _|_|_
    F |_|_|_|
    
    
    F-2   Head left or right if your low on life and collect the Faerie in there.
          Then defend with your Shield until all the tiles have flown into you
          to exit the room. Anyway head up. Knightwing4 adds: "In order to save a
          lot of time getting the faeries, use the Magic Boomerang and get the
          faerie, then just leave before the door closes."
    E-2   Kill all the Wizrobes then head up.
    D-2   Kill all the Knights and Wall Masters then head up.
    C-2   Kill Facade again (See Bestiary for info) then head up.
    B-2   Hit all the pots to stock up on supplies and then head up.
    A-2   Now you will fight the Demon General... Onox (see Bestiary for Info).
          Eventually Onox will explode, now walk up to Din trapped in the
          crystal, but..... suddenly the floor will give way and Link will fall
          down. Now you must fight Onox's true form Dark Dragon (see Bestiary for
          Info).
    
    After an extremely long battle he will die, Din will be saved and Holodrum's
    Seasons will return to normal. But is this the ending.....?
    
    
    
       /\                                                                     /\
      /__\===================================================================/__\
     /\  /\             6) L I N K E D  G A M E  C H A N G E S              /\  /\
    /__\/__\===============================================================/__\/__\
    
    * Intro is slightly different.
    
    * Link starts with 4 Hearts as well as his Sword.
    
    * Hero's Cave is now completely different (see below for walkthrough).
    
    * The baby is now all grown up, and retains the name you gave him in the other
      game.
    
    * A lady waits by the fountain in the middle of Horon Village, she has a
      password for you. (Appears after Level 1)
    
    * A girl awaits in Holly's House, she has a password for you. (Appears after
      Level 2).
    
    * A Gold Fairy awaits in the cave surrounded by water one screen to the right
      of the Snake's Remains, she has a password for you.
    
    * You must save Zelda who is held captive by the Great Moblin (Appears after
      Level 2). After you return from the Snake's Remains to Horon Village head up
      through it's northern exit. Impa and her pet Bird will quickly run out of her
      house and she well start telling Link frantically that Zelda has been taken
      captive by the Great Moblin. Continue heading north until you find the Great
      Moblin and his cronies with Zelda. Kill the four Pig Warriors (two with
      swords, two with spears) and then the Great Moblin will run off and
      Zelda will reward you with the Luck Ring, Blue.
    
    * Queen Ambi is inside Mrs. Zamasu's house (Before finishing Poison Moth's
      Lair).
    
    * An Old Woman awaits in the Floodgate Keeper's House, she has a password
      for you. (Found after Level 3).
    
    * You will receive the Flute of the animal friend you got in Oracle of Ages.
    
    * The bully awaits on top of the Windmill with Mr. Guru Guru, he has a password
      for you (Appears after Level 3).
    
    * Queen Ambi is outside of Syrup the Witch's Shop (After finishing Dragon Dance
      Dungeon).
    
    * A Zora awaits in the Hero's Cave, he has a password for you.
    
    * A Red Goron awaits in the Goron Village, he has a password for you (After
      giving Biggoron the Lava Soup).
    
    * Koume & Kotake appear after clearing the Unicorn's Cave.
    
    * A gold Subrosian awaits in the Lava Lake, where you got the Bomb Flower. It
      has a password for you. (After Level 5).
    
    * You get the Square and X-Shaped Jewels for opening the door to the Tarm Ruins
      in different places:
    
      Square Jewel
       Using the stump in North Horon (where you met Din), change the
       season to Summer, then  head down, left and bomb the pile of rocks.
       Enter the cave and open the chest for the Square Jewel.
    
      Pyramid Jewel
       Enter the cave left one screen of Holly's House and swim over to the chest,
       open it and Vire will pop out of it. After his little speech, the Triangle
       Jewel will appear on the ledge above. Head to the Sunken City and go to
       the screen below Syrup the Witch's Shop, dive in the small patch of deep
       water right against the low wall. Then walk around to the Pyramid Jewel.
    
    * The man with the Cane does not appear outside of the Ancient Ruins.
    
    * A Pig Warrior awaits in the ruins of Moblin's Keep, he has a password for
      you.
    
    * When you're on your way to the Samasa Desert, after you get the Blowing Wind,
      Ambi will be by the shore; afterwards, when you deliver the Pirate Bell to
      the Captain, Ambi will come for a touching *sniff* re-encounter.
    
    * A Ghini awaits in the lone house in the Western Coast, it has a password for
      you.
    
    
    
    ------------------------------------------------------------------------------
                                     Hero's Cave
    ------------------------------------------------------------------------------
    
       1 2 3 4 5 6 7 8     Places of Interest
       _ _     _ _         Entrance- F-1
    A |_|_|   |_|_|        Small Key- F-5, C-4, D-3, A-5, A-6
    B |_|_|_ _|_|_|
    C     |_|_|
    D  _ _|_|_|_ _
    E |_|_|   |_|_|
    F |_|_|   |_|_|
    G                _
    H               |_|
    
    
    F-1   Head up.
    E-1   Pick up the four Pots ahead of you to head up, pick up the three Pots to
          you right, then push the last one to the right to be able to head down
          to the other Pots.  Pull 6 Pots in your way then push the last one right
          twice then down onto the button.  Now push the far right block above you
          up, the block three in from the right above you up and then the block two
          in from the right above you to the right.  Now push the pot above you
          four spots down and then push it right onto the other button to open the
          door on your right.  Now head right to E-2.
    E-2   Push all the rollers out of the way and pick up all the Pots in your way
          until you get to a part with two buttons and two pots.  Push the top one
          left three times then the bottom one left once on to the button, then
          push the top one back right onto the button.  Next head down through the
          newly opened door.
    F-2   Push the Pot in your way down once, then kill both of the Shrouded
          Stalfos.  Now push the top Pot down three time, push the new top Pot
          right once, push the far left Pot two spaces to the right, push the new
          far left Pot down and then push the remaining Pot to the right.  Now the
          bridge will appear.  Cross the bridge and open the Chest for a Gasha
          Seed.  Now jump up to the portal using either Pegasus Seeds with the
          Roc's Feather or the Roc's Cape.
    F-6   Jump over the gap using either Pegasus Seeds with the Roc's Feather or
          the Roc's Cape then avoid the Bumper Beetles while you make your way to
          the left.
    F-5   Jump over the holes to the button and step on it, now go up the steps
          below and collect the Small Key that fell down.  Then head up using the
          Small Key on the locked door.
    E-5   Jump over the gaps to stand all four buttons in the corners of this
          room.  Watch out for the Wallmasters.  Exit right to E-6.
    E-6   Push the roller right (while avoiding stepping on weak floor) then head
          down and let it roll back.  Then step on the button and collect the Gasha
          Seed from the newly appeared Chest.  Now swim over to the portal.
    C-4   Swim over to the left side of the room (Avoid the Zolas by diving or
          kill them with your Slingshot). Stand on the purple tile and push the
          block below it down, now light the torch above you with a Slingshot
          equipped with Ember Fruit and open the chest that appears for a Small
          Key.   Now swim down to the next room.
    D-4   Swim down and then push the block below the torch right and then the
          block to the right off it up.  Run and swim around to above the torch and
          push the block on your right to the right and then the block below it to
          the right.  Now push the block below next to the wall down, push the
          block to the left of you left and then push the block below you down
          into the hole.  Now jump over the hole, use the Small Key to dissolve
          the Locked Block and then light the torch the two torches from up the
          steps.  Then head left through the newly opened door.
    D-3   Kill all the Zola's and Water Tektites (try using your Slingshot), then
          dive  for the Small Key that falls down.  Head up through the locked
          door.
    C-3   Head up as far as you can go, bomb the two weak blocks on your right,
          now push the block two from the right above you up and then head up.
          Bomb the weak block in your way to get to the top torch and then light
          both torches with Ember Seeds. Open the Chest that appears for a Gasha
          Seed then head into the portal.
    A-1   Use the North Polarity so you get attracted to the Magnetic Pole below,
          then when you are on the left side of the pole let go and hold the
          button down again to use the South Polarity so you get repelled over to
          the other pole now quickly (let go face left and then press the button
          again and you will be attracted to the Pole.  Now when you are above
          this pole repel yourself over to the pole above, then when you are to
          the right of this pole repel yourself over to the pole on your right,
          then when you are to the right of this pole repel yourself over to the
          pole on your right and then when you are below this pole repel yourself
          over to the ledge then head right to A-2.
    A-2   Use the North Polarity so you attract yourself to the Magnetic Pole on
          your left then when your below it use the South Polarity to repel
          yourself down towards the Pole below.  When your half way between them
          use the North Polarity to attract yourself to the pole below, then when
          your to the right of this pole yourself over to the ledge then head down
          to B-2.
    B-2   Kill the Spiny Beetles buy flipping themwith your Shield then slashing
          their underbelly and then kill the lone Rope.  Then using your current
          Boomerang and Slingshot make all the Crystal Switches Red.  Now head left
          through the newly opened door.
    B-1   Beware of the Lynels (try incapacitating them with your Boomerang or
          with a Slingshot equipped with an Ember Seed). Anyway, lift up the
          Pot in the top right corner then head to the bottom left corner and
          face up towards the Magnetic Ball. Now use the South Polarity of
          your Magnetic Gloves to attract the ball over to you, now walk with it
          and place it on the purple tile.  Now stand to the left of it and using
          the North Polarity repel it all the way to the right.  Now from the
          other side of the blocks, repel the ball up with the North Polarity onto
          the switch. Collect the Gasha Seed from the Chest that appeared.
          Fly over the gap
          with the Roc's Cape and enter the portal.
    B-5   Head down and jump over the large abyss with your Roc's Cape.  Push the
          top Pot right once then head right and jump over the abyss with your
          Roc's Cape.  Head up, push the block that's on the right of the group of
          two Pots down into the hole.  Push the bottom Pot left and the top Pot
          up on to the button.  Now run around and push the Pot you pushed left up
          onto the other button.  Head left to the group of three Pots, pick up
          the top Pot then push the block that was behind it left into the abyss
          then pick up the bottom Pot and push the block that was behind it left
          into the abyss.  Now push the block behind the remaining Pot up then
          push the remaining Pot twice to the right then three times up onto the
          button.  Now head right around and jump left over the abyss.  Stand on
          the edge of the abyss and push the block above you up, stand next to the
          Pot next to the blocks and push the block above you up and then push the
          block that was between the other two you pushed to the right.  Now push
          the Pot on your left two spaces to the right and then push it all the
          way up on to the button.  Now head up through the newly opened door.
    A-5   In this room are eight switches.  Once you step on them some monsters
          will appear.  Clockwise from the top, when you step on a switch the
          following enemies will appear: Spiny Beetle, Gibdos, Darknuts, Magnet
          Guys, Lynels, Hiploops, Pols Voice, and Stalfos.  After you kill them
          all, a Small Key will fall down.  Then, using the Small Key, head right
          through the locked door.
    A-6   Use your Magical Boomerang to hit the Crystal Switch.  This is extremely
          hard to do!  Try standing in the top left corner then throw the
          Boomerang diagonally through the opening then steer it into the Switch.
          If the Boomerang hits something other than the Switch, immediately let
          go of the Control Pad or you may fall into the Pit!  Once you hit the
          Crystal Switch a Small Key will fall down.  Use it to open the door
          below so you can head down.
    B-6   Walk down to the Old Man and pay him 60 Rupees.  Now open the Chests in
          the order they are numbered in this diagram:
    
            #6
                #8          #4
            #3
                        #5  #2
                  #1
            #7
    
          As Nintendo's Official Guide points out, the Chests are arranged in the
          locations of the Dungeons.  You must open them in the order you went to
          the Dungeons.  Head into the portal that appears. H-8   Walk up to the
          Chest and open it to receive a Magical Ring which is actually the Power
          Ring L-3.
    
    
    * After defeating Onox, you will learn from Impa that Zelda has been
      kidnapped by Koume and Kotake.  Nayru and Din combine their power to send
      create a vortex to the Room of Rites.
    
    -------------------------------------------------------------------------------
                                      Room of Rites
    -------------------------------------------------------------------------------
    
       1       Places of Interest
       _       Entrance- D-1
    A |_|      Bosses- A-1
    B |_|
    C |_|
    D |_|
    
    D-1   Head up.
    C-1   The eyes of all the statues will spin around thenstop, head in the
          one direction that none of them are looking at. After doing this 6 or
          so times you will head up to the next room.
    B-1   Head up.
    D-1   Walk up to Zelda, suddenly the screen will go wavy and you will
          suddenly find yourself in a basement with Koume and Kotake. Now the
          battle begins... (see Bestiary for strategies). After beating both forms
          of Koume and Kotake they will dispel and the evil Ganon will be
          resurrected (see Bestiary for info). After you kill him head up the
          stairs in the bottom right corner and talk to the unconscious Zelda.
    
          Now watch the *FINAL* ending!! Hmm, I wonder if these games are prequels
          of Link's Awakening.
    
    
    
       /\                                                                     /\
      /__\===================================================================/__\
     /\  /\                   7) S I D E - Q U E S T S                      /\  /\
    /__\/__\===============================================================/__\/__\
    
     ______________
    |The Swap Chain|
     ――――――――――――――
    * This Swap Chain can be finished after you finish the 5th Dungeon.
    
    Cuccodex
     Go to Mr. Left's House in far south-east Horon Village and light the book
     light that is beside him with Ember Seeds to get the [Cuccodex].
    
    LonLon Egg
     Go to Talon and Malon's House in North Horon and talk to Malon to swap
     the [Cuccodex] for the [LonLon Egg].
    
    Ghastly Doll
     When Maple appears let her bump into you. The [LonLonEgg] will fall out of
     Link's pocket and Maple will take it but give you the [Ghastly Doll] for
     compensation.
    
    Iron Bowl
     Talk to Mrs. Ruul in the her house found in Holodrum Plain and she will
     give you the [Iron Bowl] for the [Ghastly Doll].
    
    Lava Soup
     Talk to the Subrosian Chef in the North West corner of Subrosia and he will
     fill the [Iron Pot] up with lava so it becomes the [Lava Soup].
    
    Goron Vase
     Climb to the peak of Goron Mountain and talk to the large Goron called
     Biggoron to swap the [Lava Soup] for the [Goron Vase].
    
    Fish
     Go inside Ingo's House in the North West corner of Sunken City, and
     talk to him to swap the [Goron Vase] for the [Fish].
    
    Megaphone
     Talk to Grandfather who is trying to get his cat Mittens from the tree, he
     will use the [Fish] to get her down and then since he has no use for the
     [Megaphone] now he will give it to you.
    
    Mushroom
     Go in the cave on Mt. Cucco that is left one screen from the entrance of
     Dancing Dragon Dungeon (It must not be Winter or it will be snowed in). Wake
     up Talon with the [Megaphone] and he will give you the [Mushroom].
    
    Wooden Bird
     In Sunken City change the season to Winter so you can get to Syrup
     the Witch's Shop, give her the [Mushroom] and she will give you the Wooden
     Bird.
    
    Engine Grease
     Go inside the Clock Store in Horon Village and talk to Tick Tock to swap the
     [Wooden Bird] for the [Engine Grease].
    
    Phonograph
     Go inside the Windmill that is east of Horon Village and talk to Mr. Guru
     Guru up the top of it, you will swap the [Engine Grease] for the [Phonograph].
    
    Noble Sword
     In the Lost Woods there is a lone bush burn it to find some stairs, go down
     them to find a Deku Scrub.  Your Phonograph will start playing and he will
     find the music so uplifting that he will tell you to find a secret place go
     west were it is warmer!. So then enter the Lost Woods and change the season
     to Winter then go left, change the season to Autumn, go left, change the
     season to Spring, go left, change the season to Summer and then finally go
     left to find the Noble Sword.
     _______________________
    |Getting the Iron Shield|
     ―――――――――――――――――――――――
    * This can only be done after getting the Magnetic Gloves.
    
    1. Go to Subrosia via the Mt. Cucco vortex, and head left, up, left, up, jump
       over the gap and head left and then down.
    
    2. Use the North Polarity so Link gets attracted to the Magnetic Pole on his
       right, head right and open the chest for the Blue Ore. Then backtrack to
       the screen with the vortex you came from.
    
    3. Head right twice, lift the stones and use the North Polarity again so you
       get attracted over the gap. Then go right, up, right, right, use the North
       Polarity to cross the gap then go down, use the North Polarity again to
       cross the gap and enter the cave.
    
    4. Head up the stairs and open the chest for the Red Ore. Now head to the
       Furnace which is NE from the cave.
    
    5. Talk to the Furnace Chief that is wearing a headband, he will take both of
       the Irons and he'll smelt them into the Hard Ore.
    
    6. Take the Hard Ore to the Blacksmith in central Subrosia, talk to him and
       he will forge the Hard Ore into the Iron Shield.
     ________________
    |Ring Box Upgrade|
     ――――――――――――――――
    There is a weak wall right one screen from the entrance of the Goron Village,
    so Bomb it and enter the cave. Head around the lava then go up the stairs. Go
    right and up the steps then left and enter the cave. Head up and go up the
    stairs. Head right, down a little, left and then hop down off the ledge. Enter
    the cave, talk to the red Goron and he will give you an upgraded Ring Box which
    can hold more Rings.
     _____________
    |Bomb Updgrade|
     ―――――――――――――
    Buy the Big Bomb Bag (A bomb with a red aura around it) for 10 Bombs and 50 Ore
    Chunks pieces at the Subrosia Market. It will explode and you will be able to
    carry 30 Bombs now.
     ____________
    |Seed Upgrade|
     ――――――――――――
    Buy the Member's Card for 5 Ore Chunks. Then use it to gain entry to the
    Members Section of the Horon Village Shop and buy the Super Seed Satchel down
    there for 300 Rupees.
     _________________
    |The Golden Beasts|
     ―――――――――――――――――
    * This Side-Quest can be finished before you enter the 7th Dungeon.
    
    Go to the tree stump on North Horon and change the season to Summer.
    Head left twice to the entrance of the Gnarled Root Dungeon, go down the steps
    below and then go down the stairs in the dry river bed below. Inside is Old
    Golden Wise Man inside the cave that will give you a Ring if you destroy all 4
    Golden Beasts. Here are their locations:
    
    Golden Darknut - Spring
     From the tree stump near the abandoned house in Western Coast, change the
     season to Spring then head over the Pirate Ship and over to the far east edge
     of West Beach. You will find the Golden Darknut there. He takes quite a
     beating before he dies.
    
    Golden Octorok - Summer
     From the tree stump in Spool Swamp, change the season to Summer. Then head
     down all the way to the screen below the vortex to Subrosia. You will find the
     Golden Octorok there. Do not think you can knock it down the hole for a quick
     kill. You must kill it the old fashion way via sword.
    
    Golden Moblin - Autumn
     Change the Season to Autumn using the tree stump one screen right of Lvl 2
     Snake's Remains, then go left to find the Golden Moblin. He also takes a lot
     of damage before dying.
    
    Golden Lynel - Winter
     In the Tarm Ruins Change the Season to Winter via tree stump near the small
     pool of water with Armos Statues. Then head right (you must have the Armos
     Statues already moved) to find the Golden Lynel. Another tough cookie!
    
    Now once they are all dead head to the Old Man and he will give you a
    Magic Ring, which once appraised will become the Red Ring.
    
    
       /\                                                                     /\
      /__\===================================================================/__\
     /\  /\                      8) B E S T I A R Y                         /\  /\
    /__\/__\===============================================================/__\/__\
    
    ____________------------------------------------------------------____________
    \                             Bosses & Guardians                             /
    /___________------------------------------------------------------___________\
    
     ______________
    |Twin Minotaurs|
     ――――――――――――――
    Found in: Lv 1 Gnarled Root Dungeon
    Strategies: Do not stand between them or they will throw their Boomerang
                between each other, hurting you on the way. So stay offside and
                slash one 8 times and they will both disappear.
    Attacks: Boomerang- They will throw their Boomerang from one to the other
                        trying to hit you on the way.
     __________
    |Aquamentus|
     ――――――――――
    Found in: Lv 1 Gnarled Root Dungeon
    Strategies: Keep on slashing it's horn while avoiding his attacks. After 10
                slashes it will die. Try standing up out of the way near the
                blocks in the top right corner of the screen where you can slash
                him but he can't hurt you.
    Attacks: Horn Charge- Aquamentus drops his head and charges at Link. Just run
                          out of the way.
             Sonic Waves- Aquamentus shots 3 Sonic Waves from his horn.
     ______
    |Facade|
     ――――――
    Found in: Lv 2 Snake's Remains & Onox's Castle
    Strategies: Keep throwing Bombs at him, after 5 he will be defeated. If you
                run out of Bombs wait for him to make Bugs fall down and slash
                them, one will usually drop some Bombs.
    Attacks: Bugs- Facade will make four Bugs drop from the ceiling.
             Volcano- Facade will spit Podobos up, so they rain down on Link.
             Voids- Facade will disappear and make holes randomly appear so you
                    fall down them.
     _______
    |Dodongo|
     ―――――――
    Found in: Lv 2 Snake's Remains
    Strategies: To kill him when he breathes in ready to do a Fire Blast throw a
                Bomb in his mouth, then pick him up using the Power Bracelet and
                throw him into the spikes. Do it four times to kill him.
    Attacks: Trample- Dogongo runs forward towards Link. Just move out of the way.
             Fire Blast- Dodongo breathes in then expels some Podobos.
     __________
    |Calamareye|
     ――――――――――
    Found in: Lv 3 Poison Moth's Lair
    Strategies: To kill them when you see the telltale whirlpool run to one and
                once a Calamareye emerges pick it up using the Power Bracelet then
                throw it in the corner and slash it a lot. Four slashes each and
                they are all dead.
    Attacks: Zola Ball - Emerges from water via a whirlpool then shoots a Ball at
                         Link.
     _______
    |Mothula|
     ―――――――
    Found in: Lv 3 Poison Moth's Lair
    Strategies: Simply stand on one of the middle two islands, avoid his attacks
                and then when he lands slash it with your sword. When it does the
                "Moths" attack before it starts to fly again since your slashing
                him you will automatically kill them and collect the hearts. After
                12 slashes with your Wooden Sword it will be defeated.
    Attacks: Moths- Four small Moths will come from Mothula then will fly around
                    Link attacking him.
             Fireball- While circling Link, Mothula will shoot consecutive
                       Fireballs at Link.
             Fire Swirl- Mothula will make many small Fireballs surround itself in
                         a circle.
     _______
    |Agahnim|
     ―――――――
    Found in: Lv 4 Dragon Dance Grotto
    Strategies: Agahnim is slightly different then his forms in previous games
                cause you cannot deflect back his balls of power with your sword.
                You have to keep both of the torches burning with Ember Seeds,
                then just slash with your sword at the Agahnim that has a
                shadow. After seven hits he'll be dead.
    Attacks: Power Ball: Creates a ball of light aimed at Link. Cannot be stopped.
     _____
    |Gohma|
     ―――――
    Found in: Lv 4 Dragon Dance Grotto
    Strategies: Firstly slash it's Pincer with your sword 10 times so it falls off,
                you must quickly run left or right if it raises it's Pincer or Link
                will get hurt. Now whenever it opens it's eye shoot a seed at it
                with the Slingshot. After 6 to 8 Seeds it will die.
    Attacks: Pincer Slam: The Gohma puts it's pincer in the air, then it plunges
                          forward, grabs Link and then tosses him into the ground.
             Gohma Larvae: Lets go of many, many little larvae. Slash them quickly
                           for some items.
     ________________
    |The Great Moblin|
     ――――――――――――――――
    Found in: Moblin's Keep
    Strategies: Pick up the large Bombs (you need to equip the Power Bracelet),
                wait a few seconds, then toss them back at the Great Moblin.
                After 5 explosions he will go grey, now throw a bomb back at
                him while he is holding a bomb and his keep will blow up.
    Attacks: Big Bomb- The Great Moblin will hurl a large Bomb at you.
    
     _____
    |Syger|
     ―――――
    Found in: Lv 5 Unicorn's Cave
    Strategies: To defeat the Syger avoid him when he is in his spiked ball
                form at all costs and slash the ball on his tail 8 times to kill
                him.
    Attacks: Spike Ball- His only attack comes in four forms:
                 1. He will home in on Link while spinning.
                 2. He spins out from the middle in a spiral.
                 3. From one side of the room he homes in on spins
                    across to the other side of the room.
                 4. Spins out in an arc from each of the four sides
     _________
    |Digdogger|
     ―――――――――
    Found in: Lv 5 Unicorn's Cave
    Strategies: To defeat Digdogger use the North Polarity to suck the Spiked Ball
                from the pillar on the top right. Then using the Magnetic Gloves
                push and pull the Spiked Ball into Digdogger four times so it
                splits into many little Digdoggers. Now crush all the little
                Digdoggers with the Spiked Ball and he is then defeated.
    Attacks: Bounce- Digdogger bounces around roughly trying to hit Link.
             Slam- Digdogger jumps up off screen then slams down on Link.
     ____
    |Vire|
     ――――
    Found in: Lv 6 Ancient Ruins
    Strategies: At first just slash him when he dives for you, then when he spits
                blue fireballs slash them and then go for him. Once he splits into
                two winged skulls just slash them when they dive for you. After 6
                slashed with your Noble Sword he'll be a goner.
    Attacks: Dive- Vire will dive towards Link.
             Blue Fireballs- Vire will shoot two Blue Fireballs at Link.
             Red Fireball- Vire will shoot a Red Fireball at Link
     _________
    |Manhandla|
     ―――――――――
    Found in: Lv 6 Ancient Ruins
    Strategies: To kill her, hit her four blooms when they are open with the
                Magic Boomerang, 3 hits each and they will disappear. Once they
                are all gone use the Magic Boomerang on the base until it opens up
                and then use your Sword on the core to destroy it.
    Attacks: Fireball- Manhandla shoots a Fireball from one of her blooms.
     ____
    |Poes|
     ――――
    Found in: Lv 7 Explorer's Crypt
    Strategies: To dissolve the Ghini's keep the Torches lit and just keep hacking
                at them, they take approx. 6 hits each with the Noble Sword. Avoid
                the charges of the Blue one and the flames of the red one at all
                times.
    Attacks: Lantern Flames- The Ghini carrying the lantern will make a arc of
                             flames.
             Sword Charge- The Ghini with the sword will charge at Link.
     ______
    |Gleeok|
     ――――――
    Found in: Lv 7 Explorer's Crypt
    Strategies: To kill Gleeok slash at his heads until they both come off and he
                turns into a skeleton. You must do this while avoiding the fire he
                spits every time you slash him, each head takes 10 slashes each
                with the Noble Sword. Then using the Roc's Cape jump whenever he
                pounds the ground and keep attacking him with your sword, after 8
                slashes with your Noble Sword he will be vanquished.
    Attacks: Fire Blast- Gleeok shoots 6 Podobos in three directions.
             Fire Cross- Gleeok shoots a blast of fire that creates four Podobos.
             Fire Splash- Gleeok shoots a blast of fire that hits the floor and
                          then splashes back in many segments.
             Stomp & Smash- When Gleeok is a skeleton he will pound the ground to
                            stun Link and then he will run and Smash into Link.
     ________
    |Frypolar|
     ――――――――
    Found in: Lv 8 Sword & Shield Maze
    Strategies: To defeat Frypolar you must damage both of his forms. Use the
                Hyper Slingshot equipped with Mystery Seeds to change his form. As
                the Cold form simply damage him by using the Hyper Slingshot
                equipped with Ember Seeds, but damaging his Hot form is harder.
                To damage his Hot form while in his Cold form hit one of the Ice
                Crystals he produces with Mystery Seeds, then hit him with Mystery
                Seed. Now quickly pick up the Ice Crystal with the Power Bracelet
                and throw it at him. After 5 hits (you have to damage both of his
                forms at least once) he'll be dead.
    Attacks: Fire Spin- In his Hot form he will create a Ring of Fire.
             Crystal Method- In his Cold form he will create a Ice Crystal that
                             will grow from the floor.
     ________
    |Medelock|
     ――――――――
    Found in: Lv 8 Sword & Shield Maze
    Strategies: To kill the Medelock equip the Roc's Cape and a Sword. Attack
                Medelock when ever you have the chance and jump it's Laser and
                Scream attacks. Also Demajen adds "When fighting Medelock (Zombie
                skull thing) shoot the bastard with some Pegasus seeds to stop him
                dead in his tracks for about a second". After 15 slashes with your
                Noble Sword it will be dead (again)!.
    Attacks: Fireballs- Medelock will spit 3 fireballs at a time at Link.
             Scream- It will teleport then it will let out a scream that
                     will circle around it. If it touches Link it will turn
                     him to stone.
             Laser- It will teleport to one of the top corners of the room,
                    then it uses laser that sweeps across the room.
    
                                     G O R G O N
                                    =-=-=-=-=-=-=
    
    The "final" boss comes in many forms.  Make sure you're well-prepared!
    
     PHASE 1
     ____
    |Onox|
     ――――
    Found in: Onox's Castle
    Strategies: To kill Onox attack him with Spin Attacks via your sword. Pegasus
                Seeds may be a good idea to avoid his Iron Mace and his whirlwind
                projectiles. After 7 spin attacks with your Noble Sword he will use
                Din trapped in a Crystal as a shield, use the Rod of Seasons to
                knock her away and then attack him with another seven Spin Attacks.
    Attacks: Mace Slam- Onox will slam his huge Iron Mace down at Link.
             Avalance- Onox will stomp causing debris to fall down on Link.
             Whirlwind Blast- Onox produces many whirlwinds that are aimed
                              at Link.
    
     PHASE 2
     ___________
    |Dark Dragon|
     ―――――――――――
    Found in: Onox's Castle
    Strategies:  To defeat Onox in this form jump on the back of his hands when
                 he tries to squish you and then jump over and slash his face with
                 your sword. To avoid his swipe attack quickly run to the opposite
                 side of the screen he's coming from, it may be best to use Pegasus
                 Seeds. For the Blue Fire attack stand still until the last moment
                 then move only slightly so you are just out of it's way. For the
                 Red Fire attack just use Pegasus Seeds and dodge his blasts. After
                 around 15 slashes with your Noble Sword he will be no more.
    
                 TB200 has a ring strategy for Onox: "I beat Onox's non-shield
                 stage with the Red Ring, only 4 charges to destroy that. Then I
                 transferred to the Green Ring and it only took 6 hits, then I
                 transferred to the Lv2 Armour Ring, jumped on his hand, changed to
                 the Red Ring and slashed, then I transferred back. Rinse and
                 Repeat. Only 8 more hits that way and he's a goner".
    
                 Liang Zhuge also has his own strategy: "Fighting the dragon is a
                 very long fight because you have to jump to his had and then jump
                 and slash his face and repeat the process. I think that's because
                 this game is co-developed by Capcom (So he's like a Rockman /
                 Megaman final boss). When you are up in the hand, use a Pegasus
                 (run fast) Seed. Then jump (press and release), Swipe the dragon's
                 face and if you time it correctly you'll land on the opposite
                 HAND! Then continue to repeat the process and you don't need
                 to wait each time the hand comes down for one swipe.
    
    Attacks: Squish- Onox will try to squish Link with his palm.
             Swipe- Onox will wind up then Swipe at Link.
             Blue Fire- Onox will breath lingering Blue Fire that is aimed
                        at Link.
             Red Fire- Onox will breath balls of Red Fire that radiate out
                       then back into the middle.
    
    
                                  T W I N R O V A
                                 =-=-=-=-=-=-=-=-=
    These cold hearted and hot tempered witches are the "penulitimate" bosses.
    
     PHASE 1
     ______________
    |Koume & Kotake|
     ――――――――――――――
    Found in: Room of Rites(Password Only)
    Strategies: Avoid them and hit their elemental balls back at the other witch
                with your sword.  In other words, hit Kotake's Ice Balls at Koume
                and Koume's Fire Balls at Kotake.  This can be extremely hard.  If
                you have the  Mirror Shield, you can absorb their attacks, but
                can't deflect them like you could in Ocarina of Time.  Only the
                Sword can deflect shots, so make sure you get some practice in
                the Ages Target Practice Mini-Game.  From  my count, it only
                takes about 3-4 hits to bring the sisters down.
    Attacks: Ice Ball- Kotake with throw a ball of ice at Link.
             Fire Ball- Koume with throw a ball of fire at Link.
    
     PHASE 2
     ________
    |Twinrova|
     ――――――――
    Found in: Room of Rites (Password Only)
    Strategies: When she is Firerova, avoid the Lava.  When she is Icerova just
                avoid the bouncing Ice Crystals and hit the Ice Balls she
                throws with your sword. To kill her, slash her with your Sword
                (try to do Spin Attacks as often as you can) and when she
                reverts to Twinrova, shoot Seeds with your Seed Shooter depending
                on the background.  If the background is Fire, use Mystery  Seeds.
                If it's Ice, use Ember Seeds.  However, Scent Seeds can be used
                against either form, and evidently defeat her faster.  When
                hitting Firerova, you'll be forced back, often into the lava.  If
                you want, equip the Steadfast Ring to prevent this from
                happening. The Snowshoe ring is great to prevent slipping against
                Icerova.
    
                Quanta StarFire has a strategy: "First, if you're using the Master
                Sword, put Roc's Feather on the other slot in case you need to do
                an emergency jump. Stand under where Twinrova will appear and
                charge your sword, facing sideways so that you won't waste the
                charge. During the switch of terrain, let go of the button so that
                your charge attack starts immediately. You'll knock her into
                switching again, so quickly resume the stance you had previously
                and charge the sword again. Then release the button when the switch
                is in progress. After that, rinse and repeat until she's done."
    
    Attacks: Backdraft- As Firerova she will throw a ember out that once it hits
                        the wall will split into three balls of fire which will
                        head back towards Link
             Fire Keese- As Firerova she will summon four Fire Keese which will
                         fly towards Link.
             Ice Crystals- As Icerova she will create two ice crystals which will
                           bounce around the room.
             Ice Ball- As Icerova she will throw a ball of ice at Link.
    
    
                                     G A N O N
                                    =-=-=-=-=-=
    The "ultimate final boss" in the Oracles series. One big ugly Gerudo pig!
    
    Found in: Room of Rites (Password Only)
    Strategies: Ganon is one tough cookie, he teleports all over the place
                unleashing random attacks. Avoid all his attacks stated below
                while constantly attacking him with Spin Attacks from your Sword.
                After a long battle he will be vanquished.
    Attacks: Tri-Blast- Ganon shots one slow ball of energy then two fast balls of
                        energy. Get out of the way or guard with the Mirror Shield.
             Trident Slash- Ganon slashes with his huge Trident.
             Trident Flame- Ganon stabs his Trident into the ground causing a ball
                            of fire to land then split twice into 12 small
                            fireballs.
             Pound & Blast- Ganon pounds his fist in the ground immobolizing Link
                            then he throws a giant ball of energy at Link.
             Anti-Matter Field- Ganon will cause the screen to flash blue, during
                                this time your control pad is reversed so pushing
                                left makes you go right. He takes advantage of your
                                confused state by throwing balls of energy at you.
    
    
    ____________------------------------------------------------------____________
    \                                  Enemies                                   /
    /___________------------------------------------------------------___________\
    
    
    ____________------------------------------------------------------____________
    \                              SPECIAL THANKS!                               /
    /___________------------------------------------------------------___________\
    
    Special thanks to Sledge Brotha for helping with enemy damage!!
    
    
    Enemy Name
    ----------
    Desc.  : A description of the enemy
    Health : The amount of health an enemy has.  1 Health is equal to 0.25 Hearts
             which is equal to ONE slash from a Level 1 Wooden Sword.  Note that
             not all enemies are vulnerable to the Sword.
    Damage : How much damage (in Hearts) an enemy will inflict upon you if they
             hit you.  ALL of these were taken down by Sledge Brotha, so a big
             huge thanks to him!
    Comment: Notes on ways to defeat, avoid, etc.
    
    
    Arm Mimic
    ---------
    Desc.  : Shy Guy looka-likes.
    Health : 5
    Damage : 1
    Comment: These do the exact opposite of Link's movements and sometimes are
             quite annoying when in rooms with spikes and moving floors. However
             usually they are easily disposed of.
    
    Armos Knight
    ------------
    Desc.  : Stone knight statues
    Health : 4 (1 Bomb)
    Damage : 1
    Comment: These statues come to life once Link has touched them or got close
             enough to them. Destroy them with either the Magic Boomerang, Bombs
             or the Biggoron Sword.
    
    Ball & Chain Trooper
    --------------------
    Desc.  : A Knight with a Ball & Chain (Mace).
    Health : 4
    Damage : 0.5
    Comment: This Trooper swings his giant mace around at Link. Just get in with a
             quick Spin Attack from your sword.
    
    Beamos
    ------
    Desc.  : A tower with a single eye at the top.
    Health : N/A
    Damage : 0.5
    Comment: Beamos shoot lasers at Link once they see him.  They are invincible,
             though the Mirror Shield will allow you to block their lasers.
    
    Beetles
    -------
    Desc.  : Small insects
    Health : 1
    Damage : 0.5
    Comment: These creatures are relatively rare, only appearing in the ground
             when using the Shovel to dig.
    
    Blade Trap
    ----------
    Desc.  : Spiked Blocks
    Health : N/A
    Damage : 0.5
    Comment: Beware if you've crossed the paths of these traps.  Once you get in
             front of them, they'll charge at you, which is your cue to get out of
             the way. Traps come in many varieties, Red one's are quite slow. Blue
             are very fast. And Green ones rotate very fast in a circle around a
             centre.
    
    Bubble
    ------
    Desc.  : A flying skull with a glowing aura
    Health : N/A
    Damage : 0.5
    Comment: Kill them with the Boomerang, these guys float around hitting the
             walls. They can be VERY annoying.
    
    Bumper Beetle
    -------------
    Desc.  : Black shelled beetles
    Health : N/A
    Damage : 0.5
    Comment: Impenetrable black shells prevent these beetles from being defeated by
             normal weapons. They can only be destroyed by either hitting them into
             a hole or by crushing them with a Magnetic Ball moved using Magnetic
             Gloves.
    
    Buzz Blob
    ---------
    Desc.  : Cucumber looking blobs (green).
    Health : 1
    Damage : 1
    Comment: If you hit them with your sword you will get zapped. So throw
             something at them or use your Slingshot and Scent Seeds. Shoot them
             with a mystery seed and they'll transform into a Cukeman.
    
    Cheep-Cheeps
    ------------
    Desc.  : Winged fish from the Super Mario. Bros series
    Health : 2
    Damage : 0.5
    Comment: They aren't very aggressive.  Just slash them with your Sword.
    
    Crow
    ----
    Desc.  : Black birds
    Health : 3
    Damage : 0.5
    Comment: Sit in trees waiting for Link. Once they see him they will swoop down
             to attack.
    
    Cukeman
    -------
    Desc.  : Cucumber looking blobs with glasses.
    Health : 1
    Damage : 1
    Comment: Give you very good advice. Can only be seen by hitting a Buzz Blob
             with a Mystery Seed.
    
    Darknut
    -------
    Desc.  : The dark knights of Holodrum.
    Health : Red  6
             Blue 9
    Damage : 1
    Comment: Either wielding Sword & Shield or Spears, these are quite strong
             for normal overworld enemies.
    
    Deku Scrubs
    -----------
    Desc.  : A Shrub like race
    Health : N/A
    Damage : 0.5
    Comment: Deku Scrubs jump up after being camouflaged as bushes and the
             proceed to spit seeds at Link. Deflect their seeds back with any
             Shield to knock sense into them, and you will be able to talk to
             them.
    
    Fish
    ----
    Desc.  : Attacking fish
    Health : 3
    Damage : 0.5
    Comment: Jump out of the water to attack Link, they swim in a very methodical
             way.
    
    Face Lamp
    ---------
    Desc.  : Lamps which produce fireballs
    Health : N/A
    Damage : 0.5
    Comment: Avoid the fireballs they produce at all costs. Usually, to make them
             stop, kill every enemy in the room.
    
    Flying Tile
    -----------
    Desc.  : Spinning Tile
    Health : N/A
    Damage : 0.5
    Comment: Flying Tiles magically will fly up from the floor then into Link.
             Slash at them or use a good shield.
    
    Gel
    ---
    Desc.  : Small blobs.
    Health : 1
    Damage : 0.5
    Comment: Gel's will jump on Link, they do not hurt him but they will slow
             him down thus leaving him more open to more dangerous attacks from
             other enemies. When they jump on Link press the A & B buttons rapidly
             to brush them off and then quickly slash them with your sword.
    
    Ghini
    -----
    Desc.  : Ghosts with tongues like Gene Simmons from KISS.
    Health : 10
    Damage : 0.5
    Comment: Ghinis only appear once you have touched their graves. Like in
             previous Zelda games, attack the original one to kill them all.
    
    Giant Blade Trap
    ----------------
    Desc.  : A giant faced Blade Trap
    Health : N/A
    Damage : 1
    Comment: Run like hell to avoid these, it's the only way!
    
    Gibdo
    -----
    Desc.  : Egyptian Mummies.
    Health : 8
    Damage : 1
    Comment: Gibdos slowly go after Link. Burn them with Ember Seeds to turn
             them into Stalfos. Or attack them with the Magic Boomerang.
    
    Goponga Flower
    --------------
    Desc.  : A semi-indestructible swamp plant
    Health : 2 (1 Bomb)
    Damage : 0.5
    Comment: Use Dimitri to eat these up, or use Bombs, Ember Seeds, Master
             Sword, etc. to destroy them.
    
    Hiploop
    -------
    Desc.  : Little bugs with hard iron Masks.
    Health : 2
    Damage : 0.5
    Comment: Also known as Iron Masks.  Use your Magnetic Gloves to pull their
             masks off and then slash their exposed weak body to kill them.
    
    Hoarder
    -------
    Desc.  : Little bugs that hide under rocks or bushes.
    Health : 2
    Damage : 0.5
    Comment: Hoarders stay dormant until you walk past them, then they will
             suddenly scamper towards Link. At this time you should destroy them
             with a well timed sword slash.
    
    Keese
    -----
    Desc.  : The bats that inhibit the many caves and dungeons of Holodrum.
    Health : 1
    Damage : Normal 0.5
             Fire   1
    Comment: Keese flying annoyingly close to Link, and are sometimes hard to kill
             because of there erratic flying habits. Keese also come in a Fire
             form, when fire Keese dive into Link they will burn him and go back
             to being normal Keese.
    
    Leever
    ------
    Desc.  : Shell-like enemies which burrow up from the ground.
    Health : Red  3
             Blue 4
    Damage : 0.5
    Comment: Leevers emerge from the ground without warning. They hurt Link with
             their serrated edges so quickly kill them with you sword.
    
    Like Like
    ---------
    Desc.  : Giant Leeches
    Health : 5
    Damage : 0
    Comment: Like Likes tend to swallow Link, in which case you shield gets
             stolen 75% of the time. Avoid them at all costs.
    
    Lynel
    -----
    Desc.  : Lions with swords for hands.
    Health : Red   8
             Blue 12
    Damage : 1
    Comment: The toughest overworld enemies there are. Lynel's will charge on sight
             and will also shoot beams of light from their swords at Link.
    
    Moblin
    ------
    Desc.  : Half-Dog, Half-Goblins.
    Health : 3
    Damage : 0.5
    Comment: They either throw Boomerangs or throw spears at Link.
    
    Moldorm
    -------
    Desc.  : Worm-like creatures made of a bunch of orbs
    Health : 8
    Damage : 0.5
    Comment: Moldorm will fly around, sometimes toward Link. Slash at them with
             your sword until it dies.
    
    Octorok
    -------
    Desc.  : Four-legged Octopi.
    Health : Red  2
             Blue 3
    Damage : 0.5
    Comment: Octorok's spit rocks at Link.
    
    Peahat
    ------
    Desc.  : Large flying flowers (well they are as big as Link).
    Health : 3
    Damage : 0.5
    Comment: Peahats spin their petals to fly. While they do that they cannot be
             harmed by your sword. To kill them attack them furiously when they
             land and are stationary. Or you can fire a Ember Seed at them, even
             when they are flying to kill them.
    
    Pig Warriors
    ------------
    Desc.  : Pig like looking soldiers.
    Health : 2
    Damage : 0.5
    Comment: Mistaken for Moblins a lot. Pig Warriors wield a Sword & Shield and
             will charge at Link when they sight him. Simple swipes of your sword
             should do.
    
    Pincer
    ------
    Desc.  : Centipedes with large Pincers.
    Health : 5
    Damage : 0.5
    Comment: Pincers attack Link with it's large Pincers from holes in the ground.
             It's easier to avoid them than to kill them.
    
    Podobos
    -------
    Desc.  : Fireballs
    Health : N/A
    Damage : 0.5
    Comment: Pobodos usually constantly jump up from the lava, but occasionally
             they are produced by volcanoes or bosses.  You cannot destroy them.
    
    Podobo Chains
    -------------
    Desc.  : A segmented chain of fire that looks like a Moldorm.
    Health : 3
    Damage : 0.5
    Comment: Chains of flames will sprout from the ground and shoot fireballs at
             you. Only appear in Lava Lake or by digging in Subrosia, just slash
             them with your sword until they disappear.
    
    Pokey
    -----
    Desc.  : The Walking Cactus from Super Mario Bros. 2
    Health : 1
    Damage : 0.5
    Comment: Avoid it or slash it with your sword until it is no more. For fun, try
             shooting Mystery Seeds at it.
    
    Pols Voice
    ----------
    Desc.  : Bouncing blobs with rabbit ears.
    Health : 2 (1 Bomb)
    Damage : 0.5
    Comment: Pols Voice bounce around virtually invincible. Until you destroy them
             with a well placed Bomb or by playing an Animal Flute :) .
    
    Rope (Snake)
    ------------
    Desc.  : Green Snake
    Health : 2
    Damage : 0.5
    Comment: Ropes charge at Link on sight. Kill them with a well timed slash
             before they get to you.
    
    Sand Crab
    ---------
    Desc.  : Crabs which scuttle around the shore.
    Health : 2
    Damage : 0.5
    Comment: No real threat at all.
    
    Shrouded Stalfos
    ----------------
    Desc.  : Stalfos with green robes.
    Health : 4
    Damage : 0.5
    Comment: Like Moblins they either wield a sword & shield or spears.
    
    Spark
    -----
    Desc.  : A bolt of electricity
    Health : N/A
    Damage : 0.5
    Comment: Hover around the perimeter of the room, hit them with a Boomerang and
             they will turn into a Faerie.
    
    Spiked Roller
    -------------
    Desc.  : A long spiked roller
    Health : N/A
    Damage : 0.5
    Comment: Rolls back and forth, jump it with a Roc artifact.
    
    Spiny Beetle
    ------------
    Desc.  : Beetles with spiked shells.
    Health : 2
    Damage : 0.5
    Comment: Spiny Beetles charge at Link when they are directly across from him.
             To kill them use your Shield when they charge to flip them, then hack
             their underbelly to cause damage. If you don't have a Shield handy
             use your Shovel!!
    
    Stalfos
    -------
    Desc.  : Skeleton Knights
    Health : Blue   2
             Green  4
             Orange 4
    Damage : 0.5
    Comment: These enemies come in three varieties/colours. The Blue ones are the
             most basic and do not jump around or throw bones at Link, the
             Green ones jump at Link but don't throw bones and the Orange ones jump
             about and also throw bones at Link.
    
    Tektite
    -------
    Desc.  : Erratic Multiple-legged Insects
    Health : Orange 2
             Blue   3
             Water  3
    Damage : 0.5
    Comment: These come in two varieties. Land, two-legged an hop about, easy to
             destroy and Water, four-legged and skim across the surface of the
             water and are slightly harder to kill.
    
    Thwimps
    -------
    Desc.  : Little one-eyed spiked blocks
    Health : N/A
    Damage : 0.5
    Comment: When Link directly below them, they will fall down to crush him. So
             run!
    Thwomps
    -------
    Desc.  : Large one-eyed blocks with 3 spiked sides
    Health : N/A
    Damage : 0.5
    Comment: When Link is vertically in line with them, they will drop down to
             crush him. Because of their flat top you can use them as platforms.
    
    Wall/Floor Master
    -----------------
    Desc.  : Large severed hands.
    Health : 5
    Damage : N/A
    Comment: Wall/Floor Masters come from the walls/roofs, they will grab Link
             and take him to the entrance of the Dungeon. The Blue (Floor Masters)
             appear from the floors and walls and can easily be destroyed. The Red
             (Wall Masters) fall from the roof, and are much harder to avoid.
    
    Whirling Cyclops
    ----------------
    Desc.  : Whirling armoured anemones
    Health : N/A
    Damage : 0.5
    Comment: Once they spot Link they will whirl in that direction until they hit a
             wall. Hideout in a crevace or jump over them.
    
    Whisps
    ------
    Desc.  : Red balls of light with a skull in the middle.
    Health : N/A
    Damage : 0
    Comment: If Link touches them they will "jinx" him and he will not be able
             to use his Sword. There is no know way to kill them.
    
    Wizzrobe
    --------
    Desc.  : Teleporting wizards
    Health : Green 4
             Red   5
             Blue  7
    Damage : 0.75
    Comment: Wizzrobes will suddenly dissolve then they will shot evil magic at
             Link. The Green ones always dissolve in the same spot they disappeared
             from. The Red ones dissolve randomly in different places and the Blue
             walk around and go invincible/transparent periodically.
    
    Zola/River Zora
    ---------------
    Desc.  : Mutated fishmen
    Health : 4
    Damage : 0.5
    Comment: Around waterways these emerge from the water and spit fire at Link,
             then submerge into the water again.
    
    Zol
    ---
    Desc.  : Large Blobs.
    Health : Red   1
             Green 2
    Damage : 0.5
    Comment: Zols will bounce around attacking Link, simply slash them. The Red
             one split into two Gels. The Green ones will simply dissolve.
    
    
    
       /\                                                                     /\
      /__\===================================================================/__\
     /\  /\                        9) I T E M S                             /\  /\
    /__\/__\===============================================================/__\/__\
    
    -------------------------------------------------------------------------------
    i)Tools
    -------------------------------------------------------------------------------
     ____________
    |Wooden Sword|
     ――――――――――――
    This is Link's first weapon found in the Hero's Cave on the Western Coast.
    The Wooden Sword's main use is to defeat enemies with it's sharp blade. But it
    can also be used to slash bushes that are in the way, change switches and to
    pick up items just out of your reach. Also if you hold the button it is
    assigned to, you can charge it up. Once you release the button Link with
    perform the Spin Attack, which is much more damaging then a normal slash.
     ___________
    |Noble Sword|
     ―――――――――――
    Link's second sword found deep in the mysterious Lost Woods. Unlike the Wooden
    Sword it can destroy Pots and Signs with a single swipe. And if Link has
    enough energy he can shot beams of light with it.
     ____________
    |Master Sword|
     ――――――――――――
    The bane of evil. This is the strongest sword Link can get his hands on. You
    get it via the Password system.
     ______________
    |Biggoron Sword|
     ――――――――――――――
    This sword is so big it takes up both of Link's hands. Hence you cannot equip
    another item to another button while using this. You get this from Biggoron,
    after giving him a password.
     _____________
    |Wooden Shield|
     ―――――――――――――
    Link's first shield. The shield is used to deflect projectiles and to guard
    from other attacks. You buy it from the Horon Village Shop for 30 Rupees.
     ___________
    |Iron Shield|
     ―――――――――――
    Link's second shield. This one can deflect a greater variety of projectiles.
    You get it by giving the Hard Ore to the Subrosian Smithy.
     _____________
    |Mirror Shield|
     ―――――――――――――
    The best shield there is! You get it by giving a password to the Subrosian
    Smithy. Get it via the Password
    (Secret) system.
     ______________
    |Rod of Seasons|
     ――――――――――――――
    This Rod controls the seasons of Holodrum, it is found in the Temple of Four
    Seasons that has been sunk into the underworld by Onox. To use it stand on a
    tree stump and shake it. You must have the power of the Four Season Spirits to
    change the season to that of their respective seasons. When you use it the
    Seasons will flow to the next in their natural order of: Spring, Summer, Autumn
    and then Winter.
     ____________
    |Seed Satchel|
     ――――――――――――
    This lets Link carry the seeds of Holodrum.
    • Ember Seeds   - Light torches and burns shrubs.
    • Scent Seeds   - Acts as a bait for enemies.
    • Pegasus Seeds - Lets Link run real fast.
    • Gale Seeds    - Carries Link by tornado to any of the Seed Trees.
    • Mystery Seeds - Activates Owl Statues and removes enemies via a Tornado.
     _____
    |Bombs|
     ―――――
    These explosives can be used to create holes in walls and rocks.
     _______
    |Bombchu|
     ―――――――
    Like normal bombs but they scurry in the direction you set them.
     _________
    |Boomerang|
     ―――――――――
    Of course with this item you throw it and it returns. You get it from the Red
    Subrosian in the "Subrosian Dance Hall" for keeping up with the strange
    Subrosian dance.
     _______________
    |Magic Boomerang|
     ―――――――――――――――
    Like the normal boomerang, but if you hold the button down that it is assigned
    to you can steer it with the Control Pad. You find this in the Ancient Ruins.
     ______________
    |Power Bracelet|
     ――――――――――――――
    Found in the Snake's Remains, the item lets gives Link greater strength so
    he can lift pots and move large objects.
     _________
    |Slingshot|
     ―――――――――
    You find this in the Dancing Dragon Dungeon. It can shot projectiles using
    seeds as ammo. Depending on the seed you use the projectile can cause
    different effects.
    • Ember Seeds   - Light torches and burns shrubs.
    • Scent Seeds   - Causes Damage.
    • Pegasus Seeds - Freezes enemy.
    • Gale Seeds    - Removes enemies via a Tornado.
    • Mystery Seeds - Random effects of the four stated above.
     _______________
    |Hyper Slingshot|
     ―――――――――――――――
    Like the normal Slingshot but it shots out 3 projectiles simultaneously while
    still only using one seed per use. You'll find this in the Sword and Shield
    Maze.
     _______________
    |Magnetic Gloves|
     ―――――――――――――――
    By magnetic power, it can draw metal objects towards Link or away from Link.
    Or Link away from metal objects or towards metal objects. For Link to be drawn
    to the metal object he must use the opposite polarity of object. To be repelled
    away from the object he must use the same polarity as the object. Link finds
    this in the Unicorn's Cave.
     _____________
    |Roc's Feather|
     ―――――――――――――
    When equipped, the users body becomes so light that they can jump very high.
    You find it in the Poison Moth's Lair.
     __________
    |Roc's Cape|
     ――――――――――
    Much like the Roc's Feather except you can float, travelling a further distance
    in the process by holding the button this item is assigned to. You will find
    them in the Explorer's Crypt.
     ______
    |Shovel|
     ――――――
    Used to dig holes in soil while on foot. You can move snow out of the way, etc.
    You get it from Holly so you can move the snow from outside her door.
     _____________
    |Strange Flute|
     ―――――――――――――
    In its current state it's useless, but... it eventually becomes Dimitri's Flute
    if you got it from the Subrosia Dancing Game or it becomes Moosh's Flute if you
    bought it from Horon Village Shop.
     _____________
    |Ricky's Flute|
     ―――――――――――――
    You get this from Ricky if you don't have the Strange Flute when you meet him.
    With it you can call Ricky in certain places, so you can ride in his pouch.
     _______________
    |Dimitri's Flute|
     ―――――――――――――――
    You get this from Dimitri when you meet him, if you got the Strange Flute from
    the Subrosia Dancing Game before your meeting.
     _____________
    |Moosh's Flute|
     ―――――――――――――
    You get this from Moosh when you meet him, if you got the Strange Flute from
    the Horon Village Shop before your meeting.
     __________
    |Fool's Ore|
     ――――――――――
    For clobbering, a temporary item that the thieves give you after stealing your
    Roc's Feather.
    
    -------------------------------------------------------------------------------
    ii)Special Items
    -------------------------------------------------------------------------------
     _______________
    |Zora's Flippers|
     ―――――――――――――――
    These let Link swim in deep water. The B Button makes Link dive and the A
    Button makes Link swim faster.
     ____________
    |Magic Potion|
     ――――――――――――
    With this in tow once low on life Link will automatically recover life.
    You can buy this from Syrup's Potion Shop for 300 Rupees after giving Syrup
    a Mushroom. Also if Maple flies into you she can sometimes drop Magic Potion.
     ___________
    |Gnarled Key|
     ―――――――――――
    This key makes the Gnarled Root Dungeon rise out of the ground. You get it
    from the Maku Tree.
     _____________
    |Floodgate Key|
     ―――――――――――――
    This key opens up the Floodgates in Spool Swamp. You get it from the Floodgate
    Keeper.
     __________
    |Dragon Key|
     ――――――――――
    Stops the waterfall blocking the Dancing Dragon Dungeon. You get it from
    Goron Mountain.
     ______________
    |Ricky's Gloves|
     ――――――――――――――
    You get these from Blaino, give them to Ricky and he will let you ride in his
    pouch.
     _____________
    |Member's Card|
     ―――――――――――――
    This card gives Link access to the basement of the Horon Village Shop. It can
    be bought from the Subrosia Market for 5 Ore Chunks.
     ___________
    |Tresure Map|
     ―――――――――――
    Buy it from the basement of the Horon Village Shop for 200 Rupees. It shows the
    locations of the Four Jewels as sparkles on the Overworld Map.
     ______
    |Jewels|
     ――――――
    There are four jewels: Round, Pyramid, Square and X-Shaped. These are scattered
    around Holodrum. Use must get all four to be able to open the gate to Tarm
    Ruins.
     _______________
    |Star-Shaped Ore|
     ―――――――――――――――
    Dig in the Subrosia Seaside to find it, you swap it for the Ribbon.
     ______
    |Ribbon|
     ――――――
    Swap this with the Star-Shaped Ore  in the Subrosia Market, then give it to
    Rosa and she will go out on a date with you.
     _______________
    |Master's Plaque|
     ―――――――――――――――
    Give this document to the man stuck up the waterfall in the Sunken Village to
    get
    the Zora's Flippers.
     ______________
    |Spring Bananas|
     ――――――――――――――
    Ripe Golden Yellow Bananas. Get these from the Palm Tree on the peak of
    Mt. Cucco. Give them to the hungry bear Moosh so he will let you ride on his
    back.
     ___________
    |Bomb Flower|
     ―――――――――――
    Found in the lava flow of Subrosia. This natural bomb can remove boulders with
    ease, but because of it's erratic nature it's best to leave it's use in the
    hands of professionals.
     _______
    |Red Ore|
     ―――――――
    Needed to make the Hard Ore, give it to the Furnace Chief in Subrosia along
    with the Blue Ore. You find it in eastern Subrosia.
     ________
    |Blue Ore|
     ――――――――
    Needed to make the Hard Ore, give it to the Furnace Chief in Subrosia along
    with the Red Ore. You find it in western Subrosia.
     ________
    |Hard Ore|
     ――――――――
    Smelted by giving the Furnace Chief the Red Ore and the Blue Ore. This
    extremely Hard Ore can be forged into the strong Iron Shield by the Subrosian
    Smithy.
     __________
    |Rusty Bell|
     ――――――――――
    Found in a sand whirlpool in the Samasa Desert by using the Red Pirate Skull
    found in the oasis as a kind of water diviner. It needs a good blacksmith to
    get it into working order.
     ___________
    |Pirate Bell|
     ―――――――――――
    Take the Rusty Bell to the Subrosian Smithy to get it made all shiny and
    blue so it becomes the Pirate Bell. This is used so you can take the Pirate
    Ship to the Western Coast, so you can get to the Explorer's Crypt.
     _________
    |Maku Seed|
     ―――――――――
    You get this mystical seed from the Maku Tree after collecting all the
    Essences of Nature. The Maku Seed lets Link dissolve the dark magic around
    Northern Peak so he can save Din from Onox's Castle
     ________
    |Ring Box|
     ――――――――
    You get the L-1 Ring Box from Vasu the Jeweller when you first talk to him.
    Firstly at L-1 it can only hold 1 ring. But later once you get the L-2 one
    you can carry 3 rings and the L-3 one which carries 5 rings.
     ___________
    |Magic Rings|
     ―――――――――――
    Take these to Vasu the Jeweler to get them appraised to find out what these
    rings are so you can use them.
     ___________
    |Gasha Seeds|
     ―――――――――――
    Gasha Seeds are found all over Holodrum. Once planted in soft patches of soil
    they will germinate and grow into the large Gasha Nut bearing Gasha Trees.
    Gasha Nuts contain semi-random items that are usually quite useful.
    
    
       /\                                                                     /\
      /__\===================================================================/__\
     /\  /\                        10) R I N G S                            /\  /\
    /__\/__\===============================================================/__\/__\
    
    This ring info took a LOOOOOONG time to compile.  Do us the favor of not
    ripping off our hard work. Thanks to Meowth346 for using his hacking skills so
    we could have access to all 64 rings almost immediately.
    
    Anyway, in order to start collecting Rings you have to talk to Vasu who is in
    his Jeweller's in Horon Village. He will give you a L-1 Ring Box which only
    can carry one ring but later you will be able to get a L-2 Ring Box which
    carries 3 Rings and a L-3 Ring Box which carries 5 rings.
    
    Anyway you will receive rings as useless Magical Rings, these have no use
    and will appear as a number in your Sub-Screen. But if you go to Vasu Jewellers
    and get them appraised by Vasu they will become the Rings Listed below. Then
    you can fill up your Ring Box by talking to Vasu then selecting "List". Then
    to equip a Ring go into your Sub-Screen and select it so a "E" appears, this
    means the ring is equipped and you will witness it's effects.
    
    All Rings except one that are received from people and chests are acquired
    randomly from many sources. You can get rings from:
    
    * Bumping into Maple, then collecting any Rings she drops.
    * Planting a Gasha Seed in a Soil Patch, then picking the Gasha Nut from the
      Gasha Tree that grows.
    * From the Chest Game.
    
    
    No. 1
    Name:     Friendship Ring
    Acquired: After getting the Ring Box from Vasu.
    Desc.:    Symbol of a meeting
    Comments: No effects.  Just a momento of your meeting with Vasu.
    
    No. 2
    Name:     Power Ring L-1
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Sword damage > Damage taken >
    Comments: Useful if you need that extra power.  Remember that your defense
              won't be as great if you equip a Power Ring.
    
    No. 3
    Name:     Power Ring L-2
    Acquired: Randomly
    Desc.:    Sword damage >> Damage taken >>
    Comments: Even more power than the L-1 Ring, though your defense drops even
              more.
    
    No. 4
    Name:     Power Ring L-3
    Acquired: From the Hero's Cave (Password)
    Desc.:    Sword damage >>> Damage taken >>>
    Comments: Unbelievable power (more than a Red Ring), but your defense also
              takes a huge dive.  Remember that the Red Ring increases your power
              without decreasing your defense.
    
    No. 5
    Name:     Armor Ring L-1
    Acquired: Ages Only
    Desc.:    Damage taken < Sword power <
    Comments: Semi-useful Ring, at least for the earlier dungeons.  Remember that
              your power does go down.
    
    No. 6
    Name:     Armor Ring L-2
    Acquired: Goron Mountain, In the second floor of Goron Village fly over the
              lava with Roc's Cape then bomb the weak rocks and open the chest for
              it.
    Desc.:    Damage taken << Sword power <<
    Comments: Offers more defense but also a decrease in power.  Useful, but the
              trade-off isn't that warranted.
    
    No. 7
    Name:     Armor Ring L-3
    Acquired: Ages Only
    Desc.:    Damage taken <<< Sword power <<<
    Comments: Will give you more defense than the Blue Ring, but remember that the
              Blue Ring doesn't decrease your power.
    
    No. 8
    Name:     Red Ring
    Acquired: From the Old Golden Man (see the Side-Quests Section).
    Desc.:    Sword damage Χ 2
    Comments: With the ability to increase your strength without also decreasing
              your defense, this Ring is definitely recommended, especially for
              boss battles.  Combined with the Master Sword, you're unstoppable :)
              And remember, the best defense is a good offense.
    
    No. 9
    Name:     Blue Ring
    Acquired: Ages Only
    Desc.:    Damage taken=1/2
    Comments: With the ability to increase your defense without also decreasing
              your power, this Ring is also recommended.  However, I personally
              would prefer the Red Ring, but I suppose it's like choosing between
              the tunics in DX; it depends on your personal preference.
    
    No. 10
    Name:     Green Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Sword damage > Damage taken <
    Comments: Sort of like a Power and Armor Ring combined, though the
              increases/decreases aren't as much as a Power/Red Ring or Armor/Blue
              Ring alone.
    
    No. 11
    Name:     Cursed Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    1/2 Sword damage Damage taken Χ 2
    Comments: Hmm, I seem to recall that there is a positive aspect to this Ring,
              but I can't seem to remember what it is.  Anyhow, less damage dealt
              and more damage taken does not make a good ring.
    
    No. 12
    Name:     Expert's Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Punch when not equipped
    Comments: A fun little Ring with no real use.
    
    No. 13
    Name:     Blast Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Bomb damage >
    Comments: Roughly 25% more power.  Useful against enemies/bosses that can be
              damaged by Bombs.
    
    No. 14
    Name:     Rang Ring L-1
    Acquired: Fall into the sand whirlpool in the far south-western corner of
              Samasa Desert. Then dive in the deep water and make you way through
              the Grotto to the other end then go up the stairs and open the chest
              for the ring.
    Desc.:    Boomerang damage >
    Comments: Boomerang power increased a little.  Actually not much of a point to
              this Ring.  Only certain Seasons enemies can be killed by the
              Boomerang, so it's pretty much useless in Ages.
    
    No. 15
    Name:     GBA Time Ring
    Acquired: Advance Shop in Oracle of Ages
    Desc.:    Life Advanced!
    Comments: No use.  A very mysterious ring that can only be found in the
              Advance Shop.
    
    No. 16
    Name:     Maple's Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Maple meetings >
    Comments: Maple appears more frequently.  Use if you are missing some of the
              Rings she drops or you need her Piece of Heart.
    
    No. 17
    Name:     Steadfast Ring
    Acquired: From a chest in Level 8 - Sword & Shield Maze/Dungeon
    Desc.:    Get knocked back less
    Comments: This is useful against stronger enemies that push you back when you
              attack them.  Bosses, for instance, often push you back.
    
    No. 18
    Name:     Pegasus Ring
    Acquired: Ages Only
    Desc.:    Lengthen Pegasus Seed effect
    Comments: Very useful for those long gaps.
    
    No. 19
    Name:     Toss Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Throwing distance >
    Comments: Don't recall any place where you need a greater throwing distance.
              Could be useful if you need to throw Bombs farther.
    
    No. 20
    Name:     Heart Ring L-1
    Acquired: Via the Temple Secret
    Desc.:    Slowly recover lost Hearts
    Comments: Takes a bit too long to recover Hearts.
    
    
    No. 21
    Name:     Heart Ring L-2
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Recover lost Hearts
    Comments: This is more like it.  Still, I'd recommend a Red Ring or Blue Ring
              so you don't lose Hearts in the first place.
    
    No. 22
    Name:     Swimmer's Ring
    Acquired: Via the Swimmer's Secret
    Desc.:    Swimming speed >
    Comments: A fun Ring that makes getting around in water easier.
    
    No. 23
    Name:     Charge Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Spin Attack charges quickly
    Comments: Very useful against bosses that can be damaged only by a Spin
              Attack.
    
    No. 24
    Name:     Light Ring L-1
    Acquired: Ages Only
    Desc.:    Sword beams at -2 Hearts
    Comments: Relatively useful if you absolutely must have the sword beams.
              Obviously there's a L-2 ring, which probably makes the requirements
              for hearts even less, so wait for that.
    
    No. 25
    Name:     Light Ring L-2
    Acquired: Ages Only
    Desc.:    Sword beams at -3 Hearts
    Comments: It'd be nicer if there was a Ring that allowed you to shoot beams
              at any time (not counting the Energy Ring), but there isn't, so this
              is as good as you're going to get.
    
    No. 26
    Name:     Bomber's Ring
    Acquired: Ages Only
    Desc.:    Set two Bombs at once
    Comments: Semi-useful against enemies that canbe damaged only by Bombs.
    
    No. 27
    Name:     Green Luck Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    1/2 damage from traps
    Comments: Only useful in thetrap laden areas at the start of the game. Wear
              a Blue Ring later on.
    
    No. 28
    Name:     Blue Luck Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    1/2 damage from beams
    Comments: Useless.  Wear a Blue Ring.
    
    No. 29
    Name:     Gold Luck Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    1/2 damage from falls
    Comments: Useless.  Wear a Blue Ring.
    
    No. 30
    Name:     Red Luck Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    1/2 damage from spiked floors
    Comments: Semi useful. Until you get a Blue Ring.
    
    No. 31
    Name:     Green Holy Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    No damage from electricity
    Comments: Useless in Seasons, not enough electric enemies. Use a Blue Ring
              instead if you have one.
    
    No. 32
    Name:     Blue Holy Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    No damage from Zora's fire
    Comments: Useless.  Zoras aren't that common and it's not hard to avoid their
              fireballs.
    
    No. 33
    Name:     Red Holy Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    No damage from small rocks
    Comments: Useless.  Just use a Blue Ring since small rocks don't do much
              damage in the first place.
    
    No. 34
    Name:     Snowshoe Ring
    Acquired: Ages Only
    Desc.:    No sliding on ice
    Comments: I can think of only a few dungeons where this would be useful, but
              even then there are very few rooms that have ice.  It could be
              useful againstcertain bosses though. Especially Twinrova.
    
    No. 35
    Name:     Roc's Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:   Cracked floors don't crumble
    Comments: It's probably called the Roc's Ring because it makes Link light, but
              this Ring can be useful in certain dungeons.
    
    No. 36
    Name:     Quicksand Ring
    Acquired: Change the season to Autumn using the tree stump above Mrs. Ruul's
              Villa, then make your way over the other side of the lake (east) to
              where there are some mushrooms. Pick them the head right andenter
              the cave. Now make you way through the grotto to the chest with the
              ring.
    Desc.:    No sinking in quicksand
    Comments: Prevents Link getting suck into sand whirpools.
    
    No. 37
    Name:     Red Joy Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Beasts drop double Rupees
    Comments: Useful for building up your Rupee collection.
    
    No. 38
    Name:     Blue Joy Ring
    Acquired: Save Zelda from the Great Moblin (Linked Game Only)
    Desc.:    Beasts drop double Hearts
    Comments: I'd rather have a Ring that prevents damage, but this Ring does help
              replenish your health faster.
    No. 39
    Name:     Gold Joy Ring
    Acquired: Ages Only
    Desc.:    Find double items
    Comments: Pretty darn useful!  Of course, I'd rather have a Ring that prevents
              damage, but this Ring does help replenish your health and
              stocks faster.
    
    No. 40
    Name:     Green Joy Ring
    Acquired: From a Cave in Mt. Cucco.
    Desc.:    Find double Ore Chunks
    Comments: Useful when you want to buy some stuff from the ol' Subrosian Market.
    
    No. 41
    Name:     Discovery Ring
    Acquired: From a chest in Level 1 - Gnarled Root Dungeon
    Desc.:    Sensesoft earth nearby
    Comments: Not the most useful ring around.  However, some soil locations are
              well hidden, so have it equipped if you have a Ring Box that holds
              more than one ring.  Once you find all 16 soft soil locations, ditch
              this Ring.
    
    No. 42
    Name:     Rang Ring L-2
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Boomerang damage >>
    Comments: Semi useful in the Ancient Ruins.
    
    No. 43
    Name:     Octo Ring
    Acquired: In the cave one screen below Mrs. Ruul's Villa (You need Zora's
              Flippers to get to it.
    Desc.:    Become an Octorok
    Comments: No use, though wearing it prevents you from being eaten by Like
              Likes.
    
    No. 44
    Name:     Moblin Ring
    Acquired: Change the season to Autumn using the tree stump one screen right
              from the entrance of the Snake's Remains, then drop/climb down and
              pick the Mushrooms out of the way and enter the cave. Then use the
              North Polarity on the Magnetic Pole to take Link over the gap to the
              chest with the ring.
    Desc.:    Become a Moblin
    Comments: No use, though wearing it prevents you from being eaten by Like
              Likes.
    
    No. 45
    Name:     Like Like Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Beacome a Like Like
    Comments: No use, though wearing it prevents you from being eaten by Like
              Likes.
    
    No. 46
    Name:     Subrosian Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Become a Subrosian
    Comments: No use.  Wear the stylish clothes of a Subrosian.  Maybe Rosa will
              like you more ^_~
    
    No. 47
    Name:     First Gen Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Become something
    Comments: What is this something, exactly?  You'll have to find out for
              yourself :)  And YES, we already know what it does!
    
    No. 48
    Name:     Spin Ring
    Acquired: Ages Only
    Desc.:    Double Spin Attack
    Comments: This is an unbelievably useful Ring.  If you combine it with the
              Master Sword, you'll be unstoppable against a certain boss that are
              very vulnerable to spin attacks.
    
    No. 49
    Name:     Bombproof Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    No damage from your own Bombs
    Comments: Not the most useful ring, unless, of course, you're in a place where
              Bombs play an important role.  It's most useful for enemies that can
              only be killed by Bombs but move far too fast to time your Bomb
              throw easily.
    No. 50
    Name:     Energy Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Beam replaces Spin Attack
    Comments: Some people find it useful, but why would you want to replace a
              powerful Spin Attack with a relatively weak Beam?  Again, it's up to
              your personal preference.
    
    No. 51
    Name:     Dbl. Edge Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Sword damage > but you get hurt
    Comments: Why do they bother making some of these?  You're much better off
              with a Power Ring or the Red Ring.
    
    
    No. 52
    Name:     GBA Nature Ring
    Acquired: Advance Shop in Oracle of Seasons
    Desc.:    Life advanced!
    Comments: No use.  A very mysterious ring that can only be found in the
              Advance Shop.
    
    
    No. 53
    Name:     Slayer's Ring
    Acquired: From Vasu after killing 100 monsters.
    Desc.:    1000 beasts slain
    Comments: No use.  Proves you like to kill things.
    
    No. 54
    Name:     Rupee Ring
    Acquired: From Vasu after collecting 10,000 Rupees in total (collectively).
    Desc.:    10,000 Rupees collected
    Comments: No use.  The game keeps a tally of how many TOTAL Rupees you've
              collected.  Even after you collect 999, any Rupees you get afterward
              still contributes to your TOTAL.
    
    No. 55
    Name:     Victory Ring
    Acquired: After inputting the "Hero's Secret" it will be in your Ring List.
    Desc.:    The Evil King Ganon defeated
    Comments: No use.  Proves that you slayed some giant pig.
    
    No. 56
    Name:     Sign Ring
    Acquired: Destroy 100 sign's then go to the "Sign-Loving Subrosian's Home" to
              receive the ring.
    Desc.:    100 signs broken
    Comments: No use.  Rejoice in the fact that you have nothing better to do than
              destroy 100 signs.
    
    No. 57
    Name:     100th Ring
    Acquired: From Vasu after he appraises 100 of your rings.
    Desc.:    100 rings appraised
    Comments: No use whatsoever.  Just get it so your collection is complete.
    
    No. 58
    Name:     Whisp Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    No effect from jinxes
    Comments: Not too useful, really.  Very few dungeons even have enemies that
              can jinx you, and even then it doesn't last too long.
    
    No. 59
    Name:     Gasha Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Grow great Gasha Trees
    Comments: It's still unknown exactly how this Ring works, but supposedly
              you'll receive better items from your Gasha Nuts.
    
    No. 60
    Name:     Peace Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    No explosion if holding Bomb
    Comments: Useful only with certain enemies and bosses that can only be hurt by
              Bombs.  Armos Statues and the Head Thwomp come to mind, but
              otherwise, equip something else.
    
    No. 61
    Name:     Zora Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Dive without breathing
    Comments: This Ring can be pretty useful in some of the water dungeons,
              particularly Mermaid's Cave, where the Water Tektites can be quite
              annoying.  Otherwise, there are few water enemies on the overworld
              (aside from Zolas), so you're better off with something else.
    
    No. 62
    Name:     Fist Ring
    Acquired: Dig the dirt patch with the Shovel one screen to the left of the
              chest you get the Blue Ore in.
    Desc.:    Punch when not equipped
    Comments: Fun little Ring, but I wouldn't want to fight Ganon with it ^_^.
    
    No. 63
    Name:     Whimsical Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Sword damage < Sometimes deadly
    Comments: Not worth it.  Critical Hits go up randomly, but generally you'll end
              up with weaker blows.  Go with a Power Ring instead.
    
    No. 64
    Name:     Protection Ring
    Acquired: Randomly (See the Intro of the Ring Section)
    Desc.:    Damage taken is always one Heart
    Comments: This can be very useful against some of the tougher bosses and
              enemies that take away more than one heart.  However, make sure not
              to equip it against weak enemies!
    
    
    
       /\                                                                     /\
      /__\===================================================================/__\
     /\  /\               11) H E A R T  L O C A T I O N S                  /\  /\
    /__\/__\===============================================================/__\/__\
    
    If you want more detailed directions, check out our Piece of Heart guide at
    GameFAQs.
    
    1. Maple will randomly drop a Piece of Heart, once you have collected
       one off her she will never drop another.
    
    2. If you plant a Gasha Seed in soft soil, the Gasha Fruit that grows
       from the tree may have a Heart Piece in it.
    
    3. Burn the sapling in the middle of Horon Village to get to a Piece of Heart.
    
    4. Change the season to Winter using the stump in the Eastern Suburbs, then
       walk across the snow build up to get to the cave with the Piece of Heart.
    
    5. In the far south-east corner of the Woods of Winter is a Piece of Heart.
    
    6. Buy a Piece of Heart from the Subrosia Market for 20 Ore Chunks and 10 Ember
       Seeds.
    
    7. Using the tree stump below the entrance to Poison Moth's Lair change the
       season to Spring. Then head down to the rapids where there is a Piece of
       Heart.
    
    8. Drop down from the entrance of the Dancing Dragon Dungeon to collect a
       Piece of Heart.
    
    9. Defeat the Great Moblin in his tower, and then open the chest in the rubble
       of the tower to get a Piece of Heart.
    
    10. Using the Tree Stump in Eyeglass Lake, change the season to Summer. Then
        head down into the dry pond and head up and pick up the rock with the
        Power Bracelet and go down the stairs. Then make your way down through the
        cave to the chest with the Piece of Heart inside.
    
    11. Using the Tree Stump in Western Coast change the season to Autumn
        (You have to go through an abandoned house to get to it). Then
        head into the cave, right one screen from where the vine is in
        Summer that takes you to the Grave Yard. Jump over the gap, move
        the right stone up, the middle stone left and then go up the
        stairs. Now go up, left, pick up the Mushrooms and then collect the
        Piece of Heart.
    
    12. After flooding the Temple Remains with lava from the underworld,
        head up and Bomb the pile of rocks to open up an entrance to a
        cave. Enter the cave and jump across the lava to get to the Piece
        of Heart.
    
    
       /\                                                                     /\
      /__\===================================================================/__\
     /\  /\               12) G A S H A  L O C A T I O N S                  /\  /\
    /__\/__\===============================================================/__\/__\
    
    Yes, the Japanese Katakana translates into Gacha, not Gachiya or Gachia as
    previously thought.  However, for some reason the translators chose to
    translate it as Gasha.  Go figure.
     _____
    |Seeds|
     ―――――
    1. Hero's Cave
       After getting the Wooden Sword, head to room C2, kill all the Keese and then
       move the upper left block to uncover some stairs. Go down the stairs to get
       to a small area with a Gasha Seed.
    
    2. Horon Village
       Talk to Mayor Ruul, who is in his residence in North-East Horon Village.
       He is such an enthusiast for Gasha Seeds he will give you his prized one
       free!
    
    3. Horon Village
       Bomb the crack in the right wall of Mayor Ruul's Residence to get to a
       small room with a Gasha Seed.
    
    4. Horon Village
       On a branch of the Maku Tree after retrieving the Bright Sun.
    
    5. Horon Village
       On a branch of the Maku Tree after retrieving the Nurturing Warmth.
    
    6. Horon Village
       On a branch of the Maku Tree after retrieving the Seed of Life.
    
    7. Horon Village
       If your playing the game with a GameBoy Advance go into the Advance Shop
       which is next to the Know-It-All-Bird's Hut, and you can buy one for 100
       Rupees
    
    8. Horon Village
       Using your Member's Card you got from the Subrosia Markets head into the
       basement of Horon Village's Shop, down there you can buy a Gasha Seed for
       300 Rupees.
    
    9. Horon Village
       After buying the first Gasha Seed from the basement of the Horon Village's
       Shop, exit and come back and you will be able to by another Gasha Seed for
       500 Rupees.
    
    10. Gnarled Root Dungeon
       In a chest in room C-1. See the Walkthrough for Level 1 - Gnarled Root
       Dungeon for details.
    
    11. Woods of Winter
       In a chest above the Snake's Remains. You get to it from some stairs in
       the Snake's Remains see the Walkthough for details.
    
    12. Woods of Winter
       Change the season to Spring using the tree stump in far south eastern
       Eastern Suburbs. Now head up twice then right, pick up the stones then use
       the Deku Flower on your right to spring up to the platform above. Now head
       down the nearby stairs, use the South Polarity of your Magnetic Gloves to
       repel yourself over the gap and then open the chest for a Gasha Seed.
    
    13. Poison Moth's Lair
       In a chest in room D-4. See the Walkthrough for Level 3 - Poison Moth's
       Lair for details.
    
    14. Eyeglass Lake
       Change the season to Autumn using the tree stump that Din was dancing on
       in the Prologue. Then head left, down twice then right, jump over the pit
       onto the leaves that have filled up the other pits then open the chest for
       a Gasha Seed.
    
    15. Sunken City
       Change the season to Winter using the stump in the Sunken Village then
       head down twice, walk up the snow drift and enter Syrup's Potion Shop.
       If you have already given her the Mushroom she will sell Gasha Seeds at
       300 Rupees a pop.
    
    16. Sunken City
       Change the season to Summer using the stump in the Sunken Village then
       go right one screen and climb the vine that leads to a grotto. In the
       grotto is a chest that has a Gasha Seed inside.
    
    17. Sunken City
       One screen below Syrup's Potion Shop is a square of deep water surrounded by
       shallow water. Dive in there to find secret grotto and open the chest down
       there to get a Gasha Seed (Non-Password Only).
    
    18. Subrosia Village
       In a house in Subrosia Village near the vortex to Mt. Cucco. Jump over the
       lava moat inside to get to the Gasha Seed.
    
    19. Subrosia Village
       In the side-scrolling cave that leads to the Tower of Spring. Just go
       down the ladder near the end of the cave that takes you to the Tower of
       Spring.
    
    20. Subrosian Volcanoes
       Go on a date with Rosa then head to the locked door one screen above the
       Subrosian Chef's Kitchen in the Subrosian Volcanoes. Inside is a chest with
       a Gasha Seed.
    
    21. Subrosian Volcanoes
       Inside a cave in the far western Subrosian Volcanoes is a chest, inside that
       chest is a Gasha seed.
    
    22. Subrosia Market
       Buy the Big Bomb Bag and Heart Piece from the Market and then you will be
       able to buy many "Silver Seeds" for lots of Ore Chunks and Scent Seeds.
    
    23. Term Ruins
       Change the season to Autumn using the tree stump near the Gale See Tree,
       then head left, pick up the mushroom to the left then burn the sapling. Now
       go down the stairs and open the chest down there for a Gasha Seed.
     ______________
    |Soil Locations|
     ――――――――――――――
    1. North Horon
       Just one screen up from Impa's House.
    
    2. Horon Village
       Outside of Mayor Ruul's Residence.
    
    3. Holodrum Plain
       Head four screens down the one screen right from Ricky's Pen, then use you
       Shovel to dig a hole between the four bushes to uncover the soil patch.
    
    4. Holodrum Plain
       Swim in the lake of Holodrum Plain to find a lone island, slash the bushes
       on the island to the soil patch.
    
    5. Woods of Winter
       Just one screen up from the screen with all of the Like Likes, slash the
       bushes to uncover it.
    
    6. Spool Swamp
       One screen left from the Floodgate Lock, pick up the stone to reveal it.
    
    7. Spool Swamp
       South West corner of Spool Swamp just below the vortex to the Subrosian
       Volcanoes. Lift the stone in the corner with a Power Bracelet to uncover it.
    
    8. Sunken City
       Far north-east corner of the village, slash the lone bush next to the house
       to uncover it. You will have to either ride Dimitri up the waterfall or
       change the season to Summer then climb up a vine to get to it.
    
    9. Mt. Cucco
       In the screen above where Moosh lazes about. To get to it you must change
       the season to Autumn using the nearby stump, then you have to move the
       mushrooms out of the way using the Power Bracelet.
    
    10. Mt. Cucco
       From the lower part of Goron Mountain head east and you will come to a lower
       part of Mt. Cucco with 5 stones, lift the middle one to uncover a soil
       patch.
    
    11. Goron Mountain
       In the lower part of Goron Mountain is a large hole, dig above it to uncover
       a soil patch.
    
    12. Eyeglass Lake
       Left one screen from the entrance of the Unicorn's Cave, dig in the middle
       of bushes/snow to uncover it.
    
    13. Tarm Ruins
       From the Mystery Seed Tree head right, down, right and then dig around to
       uncover a soil patch.
    
    14. Samasa Desert
       In the far South East corner of the desert.
    
    15. Western Coast
       Two screens down from the Explorer's Crypt, in the far bottom left corner
       of the Overworld map.
    
    16. Temple Remains
       After entering the Temple Remains via a hollow log, dig two spaces to the
       left from the top statue on your left with your shovel to uncover a soil
       patch.
    
    
       /\                                                                     /\
      /__\===================================================================/__\
     /\  /\                   13) L I N K  S Y S T E M                      /\  /\
    /__\/__\===============================================================/__\/__\
    
    -------------------------------------------------------------------------------
    i)Passwords (Secrets)
    -------------------------------------------------------------------------------
    NOTE: Grid Locations are based on the Select Button Map Screen, with Letters
    going across and Numbers going down.  Start by across for the Letter, then go
    down for the Number.  For example, to find B-3, go right two spaces then down
    three.  For visual representation, visit demajen's site at:
    templeof4seasons.cjb.net
    
    The Holodrum Secret and Ring Secret are received in an Oracle of Ages
    "Non-Linked Game."
     _______________
    |Holodrum Secret|
     ―――――――――――――――
    Received: After defeating Veran in a non-Password Ages Game, you'll receive
              a Secret to Holodrum and have the opportunity to save.  Take down
              the Secret and make sure to save your game.
    Given to: Play Oracle of Seasons and choose to begin a New Game.  Next, choose
              the Secrets option and enter your Password.  The password transfers
              your name to the "Story of Continuation", gives you an extra Heart,
              and starts you off with the Sword.  It will also transfer the name
              of Bipin and Blossom's child.
     ___________
    |Ring Secret|
     ―――――――――――
    Received: From the Red Snake in Vasu's Ring Shop (Lynna City) (Present, I-6).
    Given to: The Red Snake in Vasu's Ring Shop (Horon Village) (I-15).  This will
              transfer your Rings from Ages to Seasons.
    
    The following Secrets are received in an Oracle of Seasons "Linked Game."
    Give the Secrets to people in Oracle of Ages, then use the new Secrets they
    give you to Farore in the Maku Tree (in Seasons) to transfer any
    items/upgrades.
     _____________
    |K Zora Secret|
     ―――――――――――――
    Received: In Oracle of Seasons, go to Hero's Cave (E-15), located on the
              Western Coast (east of Horon Village).  Go through the rooms until
              you reach a Zora  (Reachable after Level 3)
    Given to: King Zora (Present, Underwater, B-11).  He'll give you the (L-3)
              Master Sword!  Use the new password given to you in your Seasons
              game to transfer  the upgrade.  Note that you'll only receive the
              (L-2) Noble Sword if you only have the (L-1) Wooden Sword when using
              the Password.
     ______________
    |Library Secret|
     ――――――――――――――
    Received: From the Ghini in the house (C-14) near the Graveyard in Oracle of
              Seasons.  (Appears after Level 6 and helping the Skull Pirates)
    Given to: The Master Librarian in the Library (Past, F-11).  Yep, that's
              right, you'll have to complete the invisible floor maze again to
              talk to him.  Give him the password for the (L-3) Mirror Shield!
              Use the new password given to you in your Seasons game to transfer
              the upgrade.  Note that you'll only receive the (L-2) Iron Shield if
              you only have the (L-1) Wooden Shield when using the Password.
     ___________
    |Troy Secret|
     ―――――――――――
    Received: From the Bully next to the Windmill (K-14) in the Eastern Suburbs in
              Oracle of Seasons.  (Appears after Level 3)
    Given to: Troy (who resides at the Target Carts Mini-Game in Rolling Ridge)
              (Present, N-2), then play the Target Carts Mini-Game and get a
              perfect score.  Troy will then give you some Bombchus.  Use the new
              password given to you in your Seasons game to transfer the Bombchus.
              You can restock at Syrup's place, but the price is ridiculous.  100
              Rupees for 5 Bombchus!
     _____________
    |Tingle Secret|
     ―――――――――――――
    Received: From the Cave Fairy in Oracle of Seasons.  She's hidden in a cave
              (O-9) in Woods of Winter, near Level 2 - Snake Remains.  (Appears
              after Level 2)
    Given to: Tingle (Present, J-8).  Give him the password for an upgraded Seed
              Satchel that allows you to carry up to 99 Seeds!  Use the new
              password given to you in your Seasons game to transfer the upgrade.
              Note that if you did not receive the previous upgrade from Tingle,
              you'll only be upgraded to 50 Seeds.
     _______________
    |Symmetry Secret|
     ―――――――――――――――
    Received: From the girl in Holly's House (P-8).  (Appears after Level 2)
    Given to: Speak with one of the ladies inside the Center House (Past, D-2) to
              receive an upgraded L-3 Ring Box!  It carries up to 5 Rings.  Use
              the new password given to you in your Seasons game to transfer the
              upgrade.  Note that if you did not receive the previous upgrade from
              Lynna City Basement Shop, you'll only be upgraded to the L-2 Ring
              Box.
     ______________
    |Fairy Password|
     ――――――――――――――
    Received: From the Fountain Lady (H-15) in Oracle of Seasons.  (Appears after
              your first meeting with the Maku Tree)
    Given to: Speak with the Blue Forest Fairy (Present, A-8) to receive a Heart
              Container.  Use the new password given to you in your Seasons game
              to transfer the Heart Container.
     ____________
    |Elder Secret|
     ――――――――――――
    Received: From the Red Goron in Goron Mountains (I-3).  (Appears after you
              give Biggoron the Lava Soup)
    Given to: The Goron Elder.  He resides at the Goron Shooting Gallery
              Mini-Game (Past, N-2).  Give him the password and play the game.
              Score a certain number of points to receive the powerful Biggoron
              Sword.  Use the new password given to you in your Seasons game to
              transfer the Sword.
     ____________
    |Tokay Secret|
     ――――――――――――
    Received: From the Pig Warrior at Great Moblin's Keep (L-6).  (Appears after
              you defeat the Great Moblin and visit him in the Sunken City House)
    Given to: Give the password to the Orange Tokay in the cave on Crescent Moon
              Island (Present, N-12).  It's the cave where the Wild Tokay Food
              Mini-Game would be in the Past.  Give the Tokay the password and
              you'll have to play the Food Mini-Game in the Present!  After you
              win, you'll receive a Bomb upgrade allowing you to carry 50 Bombs!
              Use the new password given to you in your Seasons game to transfer
              the upgrade.  Note that if you did not receive the previous upgrade
              from the Bomb Fairy, you'll only be upgraded to 30 Bombs.
     ___________
    |Plen Secret|
     ―――――――――――
    Received: From the Gold Subrosian in the Lava Lake (Subrosia, J-7).  (Appears
              after receiving the Power of Autumn)
    Given to: Speak with Mayor Plen in Lynna City (Present, H-5) and give him the
              password to receive the Spin Ring.
     _____________
    |Mamamu Secret|
     ―――――――――――――
    Received: From the Old Woman in the Flood-Gate Keeper's House (C-7).  (Appears
              after unlocking Level 3)
    Given to: Speak with Mamamu Yan (Present, G-7) and give her the password.
              She'll mention that her dog is missing, so you'll have to find it.
              Search all of Lynna City (it may take a while to find him), and
              eventually you'll run into him.  Quickly pick him up with the Power
              Bracelet and you'll end up back in Mamamu Yan's house.  She'll give
              you the Snowshoe Ring.
    
    
    
    -------------------------------------------------------------------------------
    ii)Link Cable
    -------------------------------------------------------------------------------
    
    Starting a Linked Game
    **********************
    1. Put the GamePak with the completed (Onox or Veran defeated) Oracle of
       Seasons/Ages game in a GameBoy CoLoR (This will be referred to as Game A).
    2. Put the opposite GamePak to the one with the completed game (eg. Ages if you
       completed Seasons) in another GameBoy CoLoR (This will be referred to as
       Game B).
    3  Connect both GameBoy ColoRs with a Link Cable.
    4. Turn on both GameBoy CoLoRs.
    5. Now select the unused slot in Game B and then select "Game Link". Do not
       touch the controls of Game A!!!
    6. After Linking it will ask you to pick a file, choose the completed file in
       Game A and you will now have continued your quest to the 2nd and final
       chapter.
    
    Transfering Rings
    *****************
    1. Insert your GamePak with the completed non-password game in a GameBoy CoLoR.
    2. Insert your other GamePak with the corresponding Linked Game in another
       GameBoy CoLoR.
    3. Connect them both via a Link Cable.
    4. Now in the Game you want to Transfer the Rings to, select the Game file and
       go talk to the Blue Snake in Vasu Jewelers. (Do not touch the controls of
       the other GameBoy ColoR).
    5. Now select the Blue Snakes "Link" option.
    6. After Linking it will ask you to pick a file, choose the corresponding file
       and all your Rings from the other game will be transfered over.
    
    Ring Fortunes
    *************
    NOTE: You cannot do a Ring Fortune between a Non-Password Game and it's
          corresponding Linked Game.
    
    1. Connect your friends GameBoy ColoR with a Oracles game in it with your
       GameBoy CoLoR with an Oracles game in it, using a Link Cable.
    2. Both turn your GameBoy CoLoRs on.
    3. Both start your games and head to the Blue Snake in Vasu Jewelers.
    4. Both talk to the Blue Snake and select it's "Fortune" option.
    5. When the Blue Snake prompts "Ready" both select "Start" at roughly the same
       time. And you will now both get a ring the "represents your friendship", in
       other words the closer your games are the better the Ring.
    
    
       /\                                                                     /\
      /__\===================================================================/__\
     /\  /\                14) C O D E S  &  S E C R E T S                  /\  /\
    /__\/__\===============================================================/__\/__\
     ________________________
    |Secrets of the Maku Tree|
     ――――――――――――――――――――――――
    Retrieve the Fertile Soil to make the Maku Tree grow wider.
    
    Retrieve the Gift of Time to make the Maku Tree grow and open up, so you can
    enter the Hall of Secrets inside it.
    
    Retrieve the Bright Sun to make a branch of the Maku Tree grow larger and a
    Gasha Seed will be laying on it.
    
    Retrieve the Soothing Rain to get access to a higher branch of the Maku Tree.
    
    Retrieve the Nurturing Warmth to make a branch with a Gasha Seed appear below
    the higher branch of the Maku Tree.
    
    Retrieve the Blowing Wind to make a vine grow to the very top of the Maku Tree.
    It takes you to yet another grotto.
    
    Retrieve the Seed of Life to make a branch grow on the very top of the Maku
    Tree. It has a Gasha Seed on it.
    
     __________
    |Chest Game|
     ――――――――――
    Buy everything from the basement of Holon Village's Shop, (Treasure Map,
    The Seed Bag Upgrade and 2 Gasha Seeds). And the Shop Keeper will turn the
    basement into a Chest Game. It costs 10 Rupees to play, the game consists of
    choosing which of two Chests has a Large Red Rupee in it. The trick is
    choosing the chest the Shop Keeper looks the longest at (It's extremely hard to
    pick it), anyway you have choose the right chest three times at least to win a
    prize. If you quit after choosing the right chest 3 times in a row you will win
    a common ring, after choosing the right chest 4 times in row will get
    you a semi-rare ring and if you choose the right chest 5 times in a row you
    will win a rare ring. If you pick the wrong chest even once you will get
    nothing.
     __________________________
    |Subrosia Dancing Mini-Game|
     ――――――――――――――――――――――――――
    After getting the Boomerang you can continue to play for Gasha Seeds and
    bundles of 50 Ore Chunks. If you play long enough you will get a Strange Flute.
     ____________
    |Advance Shop|
     ――――――――――――
    Access this secret shop only on the Gameboy Advance!  Where is it, exactly?
    Remember the door next to the Tutorial House in Horon Village. Well, it only
    opens when you're playing the game on a Gameboy Advance. Inside you can but a
    Gasha Seed, an Advance Ring and a Random Magic Ring for 100 Rupees.
     ________________________________
    |Blow up the Great Moblin's House|
     ――――――――――――――――――――――――――――――――
    After destroying Moblin's Keep he will move to the abandoned house in the
    bottom right corner of Sunken City. There is a stack of bombs in one of the
    corners of this house, use Ember Seeds on those Bombs or lay a Bomb next to the
    pile to blow the house to kingdom come. AJ_Goku_9 also notes: "After you blow
    up the Great Moblin's House (when he moves in it that is) if you come back
    later it will be rebuilt. But if you do this two more times he will catch you
    and they will escape".
     _________
    |Cucco Fun|
     ―――――――――
    PETA/RSPCA would not be very happy about it, but there are some fun things you
    can do with those cute little chickens that can be found in Malon & Talon's
    House in North Holon:
    
    -The Zelda tradition continues as you can get attacked by a whole flock of
     Cuccos by constantly attacking them.  It seems to take very few hits to get
     them angry at you.
    -Sprinkle some Mystery Seeds on the Adult Cuccoos to turn them into Baby
     Cuccos.
    -After making a flock of Cuccos attack you, toss a Mystery Seed onto the Cucco
     you originally attacked to turn it into a GIANT Cucco.
    -Baby Cuccos follow you around.  Awww, how cute!
    
     _____
    |Maple|
     ―――――
    Defeat 30 enemies to make Maple appear.  With the Maple's Ring, it only takes
    15!
    
    Not yet confirmed, but the amount of Rupees you let Maple take from you may
    affect what she's flying!  She starts off on a Broom, but later she starts
    flying a Vacuum!  In a password "Linked Game" she'll be riding a Flying
    Saucer!
     ___________
    |Seed Refill|
     ―――――――――――
    In a cave in Natzu Prairie/River/Wasteland is a Deku Scrub, talk to him and
    agree the his song 'Love, love the seed!" is great and he will fill up your
    Seed Satchel to it's maximum.
     _________________________
    |Link's Guide to Parenting|
     ―――――――――――――――――――――――――
    Depending on your choices, Bipin and Blossom's Child may grow up differently.
    In my two games, he's become a music-loving, lazy adult (who gives you money),
    or a Master Gardner (who gives you a Gasha Seed) much like his father.  Try to
    make him grow up like his father.  If you do, he'll give you tips on those
    Mystical Seeds!  Reports also say he can grow up to be a soldier!
    
    
    ____________------------------------------------------------------____________
    \                              SPECIAL THANKS!                               /
    /___________------------------------------------------------------___________\
    
    Meowth346's hacking skills have once again proved to be extraordinary!  MANY,
    MANY thanks for the hacked passwords!  To anyone else- DO NOT STEAL!  Not so
    much for our sake, but for Meowth's sake!  And besides, we'll know when you've
    stolen them >^)
    
    Check out his Oracles site at:
         http://www.geocities.com/meowth346/LOZ/index.htm
    
    The following are Passwords that have been hacked by the great Meowth346! These
    are for people who didn't have enough money to buy Oracle of Seasons but still
    want to see the real ending!
    
    NOTE: Do not copy these codes, they are unique! The only way you could have
          codes exactly like these was if you were to call your character Link and
          the baby Astro and then play through the game exactly like Meowth346 did,
          then to hack the codes in exactly the same way Meowth346 & AstroBlue did,
          which is exactly a 1 in 2256414857000000000 Chance. CheatCC, GameSpot,
          GamePro have already stolen them, don't you do the same!
    
    [p] = Spade
    [h] = Heart
    [d] = Diamond
    [c] = Club
    [o] = Circle
    [t] = Triangle
    [s] = Square
    [^] = Up Arrow
    [v] = Down Arrow
    [<] = Left Arrow
    [>] = Right Arrow
    
     _______________
    |Holodrum Secret|
     ―――――――――――――――
    Start a new game and then select "Secrets."  Next input this code to start a
    Seasons Linked Game. Your name will be Astro and Bipin & Blossom's Baby will
    have the default name of Shdw3, and you will get Dimitri as your Animal Friend:
    
     t   b  [h]  f   b    G   g   r   q  [c]
    [s]  -  [o]  (   !    y  [^]  -   ~   9
     ___________
    |Ring Secret|
     ―――――――――――
    Now go to the Red Snake in Vasu Jewelers and select "Say."  Input this code
    to get all 64 Rings.  You must talk to Vasu to get a Ring Box in order to get
    the Red Snake to ask "Say."
    
    NOTE!  This Ring Secret will ONLY work if you've used the above Holodrum Secret
    to start a new Linked Game!!!  If you didn't use our Holodrum Secret to start
    the game, you will not be able to use these Secrets!
    
     r   b  [h] [s] [s]   y  [c]  N  [>]  3
     4  [d]  =   :   g
     ______________
    |Memory Secrets|
     ――――――――――――――
    You give these passwords to Farore for the Master Sword, Mirror Shield,
    Biggoron Sword, Bombchus, etc. You can only get to her after getting the Gift
    of Time and in order to get these codes to work you must talk to the
    corresponding "Secret Givers" (In order to get the Fairy Secret to work you
    must talk to the lady by the fountain in Horon Village, etc.).
    
    NOTE!  This Ring Secret will ONLY work if you've used the above Holodrum Secret
    to start a new Linked Game!!!  If you didn't use our Holodrum Secret to start
    the game, you will not be able to use these Secrets!
    
    -----------------+--------------------
     K Zora Secret   |  -   )   F  [s]  q
     Library Secret  |  -   )   F  [o]  s
     Troy Secret     |  -   )   F   Y   w
     Tingle Secret   |  !   /   t   Q   w
     Symmetry Secret |  !   /   t  [h]  m
     Fairy Secret    |  !   /   t  [p]  $
     Elder Secret    |  -   )   F  [t]  n
     Tokay Secret    |  !   /   t  [d]  &
    -----------------+--------------------
     _____________
    |Hero's Secret|
     ―――――――――――――
    This code is used to start a normal Non-Linked Game in either Ages or Seasons,
    you will start with 4 Hearts, the Victory Ring and a Triforce on your save
    file. Start a new game and then select "Secrets."  Next input this code. Your
    name will be Astro and Bipin & Blossom's Baby will be called Shdw3, but you
    will have a choice to change the Baby's name. The names are not cause we're
    vain and want our aliases in every 10 year olds Game Boy CoLoR, it's just a
    security precaution against certain sites *coughCHEATCODECENTRALcough*.
    
    NOTE: I have hacked this Code so it's fully compatible with the Ring Secret
          stated above, it is however not compatible with the Memory Secrets.
    
     t   b  [h]  W   t    $   +  [d] [s]  2
     D  [s]  !  [v] [o]  [s] [v]  h   s   3
    
    
    For those who would like to create their own passwords, check out Paulygon's
    unbelievably useful password generator:
    
    http://home.earthlink.net/~paul3/
    
    
       /\                                                                     /\
      /__\===================================================================/__\
     /\  /\                        15) M I S C.                             /\  /\
    /__\/__\===============================================================/__\/__\
    
     __________________
    |Effects of Seasons|
     ――――――――――――――――――
    Many things change with the seasons, here is list of the changes:
    • Summer - Creeks dry up uncovering certain areas, caves, etc.
             - Vines grow which you can climb
    • Autumn - Mushrooms can be picked.
             - Leaves rest over holes and all over the ground.
    • Spring - Deku Flowers bloom which can launch you up onto higher platforms.
             - Certain Flowers bloom so you can cut them down.
    • Winter - Some trees lose their leaves and become thinner so you can pass.
             - Snow builds up in certain area's, you can walk on it.
             - Water freezes over letting you walk over it.
     ____________________
    |Seed Bearing Seasons|
     ――――――――――――――――――――
    These are the seasons in which the following trees will bear there seeds:
    • Ember Seeds   - Grows in Winter only.
    • Scent Seeds   - Grows in Spring only.
    • Pegasus Seeds - Grows in Autumn only.
    • Gale Seeds    - Grows in Summer only.
    • Mystery Seeds - Grows in Summer only.
     _______________________
    |Faerie Spring Locations|
     ―――――――――――――――――――――――
    1. Western Coast
       In a cave one screen to the left of the entrance to Hero's Cave.
    
    2. Woods of Winter
       In the North West corner of Woods of Winter, she is outdoors infront of a
       pond.
    
    3. Natzu *Area*
       In a cave, where it is situated depends on which animal you are using.
    
    4. Mt. Cucco
       In winter drop down on to a snow build-up next to the vortex from the ledge
       above, then enter the cave.
    
    5. Tarm Ruins
       In a cave that you have to Bomb to get into, just above from the entrance
       of the Lost Woods.
     ______________________
    |Wise Old Men Locations|
     ――――――――――――――――――――――
    Thanks to Rick Laiken & Heather Wightman for some of Wise Old Man locations.
    
    1. Horon Village
       Burn the middle sapling below the Biologist's House to uncover a flight of
       stairs, the Wise Old Man down them will give you 100 Rupees.
    
    2. North Horon
       In the screen one right from the Gnarled Root Dungeon, burn the left
       sapling to uncover some stairs, the Wise Old Man down them will give you
       100 Rupees.
    
    3. Gnarled Root Dungeon
       In room D-4, he will give you these words of wisdom:
       "Return light to unlit Torches!"
    
    4. North Horon
       Go to the tree stump on North Horon and change the season to Summer. Head
       left twice to the entrance of the Gnarled Root Dungeon, go down the steps
       below and then go down the stairs in the dry river bed below. Inside is the
       "Golden" Old Wise Man inside the cave that will give you the Red Ring if
       you destroy all four Golden Beasts.
    
    5. North Horon
       Call Ricky (or change the season to Summer) then head to the screen one
       right from the bridge near Ricky's Pen, go down the steps below and now jump
       up onto the ledge with Ricky (or climb the vine) and head up, now burn the
       sapling on the right to uncover some stairs, the Wise Old Man down them will
       give you 200 Rupees.
    
    6. Woods of Winter
       One screen down from Holly's House, burn the sapling thats in the gap
       between the trees (It's the highest one on the screen) to uncover some
       stairs, the Wise Old Man down them will take a fee of 50 Rupees for breaking
       his door.
    
    7. Holodrum Plain
       Go one screen right of Mrs. Ruul's Villa the burn the bottom sapling to
       uncover some stairs, the Wise Old Man down them will take a fee of 100
       Rupees for breaking his door.
    
    8. Dancing Dragon Dungeon
       In room 1F C-4, he will give you these words of wisdom:
       "What you seek is in the eye".
    
    9. Goron Mountain
       Below the entrance of Goron Village are three saplings, burn the middle one
       to uncover some stairs, the Wise Old Man down them will give you 300 Rupees.
    
    10. Western Coast
       Burn the sapling by the abandoned house in the Western Coast to uncover some
       stairs, the Wise Old Man down them will give you 300 Rupees.
    
    11. Tarm Ruins
       Go right two screens from the Ancient Ruins, now slash the flowers then burn
       the sapling on the far right to uncover some stairs, the Wise Old Man down
       them will take a fee of 100 Rupees for breaking his door. Well, I wouldn't
       say he is very Wise to steal money from a guy with a HUGE sword, but... It's
       good to see some relics from the original NES game have survived ^_^
     ___________________
    |Naughty People List|
     ―――――――――――――――――――
    As previously mentioned, we've had quite a few plagiarists already.  To
    "honour" these peeps, we've added a special section listing those who have
    ripped off our hard work!  If you wish to get off this list, e-mail us and
    apologize or prove you didn't take our info! Note: None of these people are
    "evil" or "bad" with the exception of CheatCC. Just misguided! So please don't
    "hunt" them down and "SPAM" them, don't even "flame" or "SPAM" CheatCC, they
    are not worth it. Special thanks to Becky for the idea.
    
    ultimate_trunks101- A "Grade A Moron" (Any Simpsons fans out there?), this
    idiot posted our Ring Info at the Gamewinners MB and repeatedly denied that
    he swiped our info!  He claimed that his used "Uses" instead of "Desc." but
    any long-time reader knows that earlier version did in fact list it as "Uses."
    Don't be stupid like him!
    
    Pokιman- Copied our complete Seasons FAQ then removed the ASCII Art, Thanks To,
    and Misc. sections, changed the formatting of certain sections slightly, put
    his name in place of ours via Search & Replace and then he posted it up on
    GameWinners. Thankfully after I informed Al (Webmaster of GameWinners) and he
    took down Pokιmans FAQ immediately. Thanks Al!
    
    Joppe- Posted our Seasons FAQ/Walkthrough in "packets of info" in the GameTalk
    Forums stating it was his. Then he acted like he was Shdwrlm3. Big props go to
    "Princess Zelda" who stuck up for us, while the GameTalk Oracle of Seasons
    Moderator "Transtar" proved he was a batty boy (pronounced bah-tii boi) by
    reprimanding Joppe for "flooding", not for the fact he was posting uncredited
    info. Joppe then later emailed us, thinking we never saw those escapades.
    Wanting to join our "group" or "club" O_o ... so Joppe ain't a bad bloke...
    just kinda strange.
    
    CheatCodeCentral- The most popular video game site on the web is also the one
    that is run the most immorally. They stole our Hacked Passwords (complete with
    mistakes) then posted them up on their site, now the codes have trickled on to
    every code site on the net. So I emailed them at dave@cheatcc.com and this was
    the first reply I got:
    
    > Subj: Re: Dave
    > Date: 1/06/01 3:05:04 pm AUS Eastern Standard Time
    > From: vaughn@cheatcc.com (Vaughn)
    > To: tetsuwan_blue(at)yahoo.com.au (AstroBlue -)
    > CC: dave@cheatcc.com (Dave)
    >
    > We will not be removing anything from the site. Your FAQ has not been
    > posted. DEMAJEN 's has been posted. The codes came from another source, not
    > your FAQ. We have over 200,000+ uniques per day, do you think that someone
    > else doesn't have the same information that you do? I repeat, your FAQ is
    > not posted at CCC and the codes were submitted by another source. Time for
    > you to close up your little email shop and buzz off. We've got a business to
    > run here. By the way, how possible is it to copyright codes, genius? If that
    > was the case then we are all in trouble as those codes belong to Nintendo,
    > not you. Unless you were working for Nintendo when you created them... We
    > all know the answer to that. Don't bother emailing again. Sending a
    > complaint to Yahoo is retarded as you have absolutely no grounds to base
    > your accusations on.
    
    Firstly, I never complained about my FAQ being posted, because they asked for
    it to be posted and I declined, since I know from others how morally unjust
    the site is run. So they never posted it. Secondly, Demajen is a good online
    friend of mine and his FAQ was only posted because he didn't put his email
    address in it. Anyway as stated before it is impossible to get identical codes
    in this game, the probability of such is 1 in 2256414857000000000 (I know I'm
    sad for figuring this out). But also the codes had the same typos as mine
    did, so from those facts. The only "source" these codes came from was our FAQs.
    
    Those passwords do not belong to Nintendo because they are not the factual
    information from the game, since they were made from Meowth346 playing the
    game and Meowth346 & me (AstroBlue) hacking them. Saying that Nintendo owns
    these codes is like saying Adobe own every picture made in PhotoShop and
    Microsoft owns every document made in Word 2000. The "Unless you were working
    for Nintendo when you created them..." sentence is a misinterpretation of
    Act 102(b). These guys are so stupid they don't understand petty law.
    
    Then when I updated and fixed mistakes in the Hacked Password section, CheatCC
    magically updated the passwords and fixed the same mistakes. So I emailed them
    abuse and got this email back:
    
    > Subj: Re: Zelda Codes
    > Date: 5/06/01 3:45:26 pm AUS Eastern Standard Time
    > To: tetsuwan_blue(at)yahoo.com.au (AstroBlue -)
    > From: dave@cheatcc.com (Dave A.)
    >
    > If it makes you mad, then I am happy!
    
    There have been further developments since that last email, but it'd rather not
    write them here *fullstop*. All I will say is "You're a bad man, Charlie
    Brown!". One thing is for sure, Cheat Code Central have the best cheaters in
    the world, not the best cheats.
    
    
    
       /\                                                                     /\
      /__\===================================================================/__\
     /\  /\                    16) T H A N K S  T O                         /\  /\
    /__\/__\===============================================================/__\/__\
    
    DarkAkuma for giving us some excellent ASCII Maps, providing the solution to
    the Statue Cave, helping with the Swap Chain, getting the Iron Shield and for
    other general assistance with writing this guide. Thanks heaps!
    
    Demajen for Password info, a tip on Medelock and for the majority oft he Soil
    locations.
    
    Meowth346 for helping with some translations and without his extraordinary
    hacking skills we would not have access to all 64 Rings and therefore the
    Ring List would not be have been made as fast as it was and for the info on
    which Rings are Ages only. Also a HUGE Thanks for hacking those extraordinarily
    great Passwords.
    
    Zelda Office for some of the the Golden Beasts info.
    
    Legend of Earth for the Blow up the Great Moblin's House and Cucco
    Transformation info.
    
    SquidGirl for the idea of having a Naughty People List.
    
    ssjbardok for finding a better way (and proper way) to cross the pit in the
    Temple Remains.
    
    Krush Stone for correcting an error about the Swap Chain and contributing a
    strategy for the Hero's Cave (Password).
    
    Dallas for explaining certain things about the English version that I was
    unsure of. And for letting me steal his idea for using an ASCII Diagram for
    the statue puzzle in Poison Moth Lair.
    
    AJ_Goku_9 for adding some notes to the "Blow up the Great Moblin's House"
    
    Vitor Loureiro Bastos for jogging my memory about certain things.
    
    Rick Laiken for a Wise Old Man Location and for the joke that came with it.
    
    Heather Wightman for a Wise Old Man Location.
    
    KiNgKeN879 for pointing out a typo.
    
    Amuro78 for noticing a mistake in the Golden Beasts section.
    
    Knightwing4 for a nice tip for Onox's Castle.
    
    Adrian Tymes for the Ice Puzzle correction.
    
    Boris Trege for a correction about Blaino's Gym.
    
    100LeaguesUnderTheSea for telling me about a funny mistake I made. For your
    amusement it was "Slash at them with sword until you die". And for giving me a
    tip about hitting a switch in the Hero's Cave (Linked Game).
    
    Fusion Jack for Buzz Blob and Queen Ambi info.
    
    David Campbell for a kewl Gasha Location I missed.
    
    Quanta StarFire for a Twinrova Strategy.
    
    TB2000 for the Ring Info correction and for the snazy Ring Strategy for Onox.
    
    Liang Zhuge for the Onox Strategy.
    
    FalconFlyer77 for the Mystery Seed correction.
    
    DarkTemplarGuy for the Armos Knight info.
    
    Heckuva for the spelling correction.
    
    Efrem Orizzonte for sending info about the Gasha Seed in the Non-Password
    Hero's Cave and the Old Man near Level 6. Even though two people beat him to
    the punch in contributing this info, his contribution was welcome. If you speak
    Italian, check out his Italian FAQs (including the Oracles) found here:
    http://www.gamefaqs.com/features/recognition/5752.html
    
    Brandon for a Gasha tidbit.
    
    Brady Games for the official name for the Squid bosses in the Poison Moth Lair.
    
    Nintendo Power for some "official" names. Also, thanks for the Dungeon Map
    format originally used in the "The Legend of Zelda: Link's Awakening" Player's
    Guide!  One can only hope the Oracles guides will be just as great!
    
    and...
    
    Nintendo/Capcom/Flagship for making these Zelda games!
    
    CJayC for maintaining the best video game site on the internet, and for posting
    all my FAQs up on GameFAQs.
    
    
    
    *******************************************************************************
    
    
    VERSION HISTORY
    ---------------
    Version 0.1 26/02/01
    Basic stuff done and an extremely small fraction of the walkthrough done!
    
    Version 0.2 27/02/01
    WALKTHROUGH now up to just after the Stump Dungeon.
    
    Version 0.3 01/03/01
    WALKTHROUGH now up to just after the Snake Remains.
    
    Version 0.4 02/03/01
    WALKTHROUGH now up to just after the Poison Fang Grotto.
    
    Version 0.45 06/03/01
    WALKTHROUGH now up to just before the Dragon Dance Dungeon.
    Added, moved and divided sections.
    
    Version 0.5 09/03/01
    WALKTHOUGH now up to just after the Dragon Dance Dungeon.
    Added "The Swap Chain" to SIDE-QUESTS section.
    
    Version 0.55 12/03/01
    WALKTHROUGH now up to just before the Unicorn Cave.
    Added some Heart Locations.
    
    Version 0.6 13/03/01
    WALKTHOUGH now up to just after the Unicorn Cave.
    Updated the RINGS section and added, changed and removed things here and there.
    
    Version 0.65 14/03/01
    WALKTHROUGH now up to just before the Ancient Ruins.
    Added "Getting the Iron Shield" in the SIDE-QUESTS section.
    
    Version 0.7 17/03/01
    WALKTHROUGH now up to just after the Ancient Ruins.
    Added ASCII MAPS thanks to DarkAkuma.
    Added Passwords to LINK SYSTEM section thanks to Demajen.
    Added other numerous info here and there.
    
    Version 0.75 18/03/01
    WALKTHROUGH now up to just before the Adventurer's Tomb.
    Added some Rings to the RINGS section.
    
    Version 0.8 19/03/01
    WALKTHROUGH now up to just after the Adventurer's Tomb.
    Added some Rings to the RINGS section, thanks to Meowth346.
    
    Version 0.9 21/03/01
    Non-Password WALKTHROUGH finished.
    
    Version 1.0 23/03/01
    Re-formatted WALKTHROUGH up to just before the Poison Fang Grotto.
    Added heaps of info to all the lists, especially the BESTIARY.
    
    Version 1.1 27/03/01
    Re-formatted WALKTHROUGH up to just after the Dragon Dance Dungeon.
    Added random info to lists. Re-vitalised PRELUDE thanks to Demajen.
    
    Version 1.2 31/03/01
    Finished Re-formatting WALKTHROUGH.
    Added numerous bits of info throughout the FAQ.
    
    Version 1.25 06/04/01
    Added "The 4 Golden Monsters" to the SIDE-QUESTS section.
    Added, changed deleted things here and there.
    
    Version 1.3 20/04/01
    Added Bomb & Fruit Upgrade info to the SIDE-QUESTS section.
    Added how to Blow up Boss Blin's House in the SECRETS & CODES section.
    Added the Seasons of Fruit Bearing to the MISC. section.
    
    Version 1.35 26/04/01
    Added lots of info to the LINK SYSTEM.
    Added more Soil Locations thanks to Demajen.
    
    Version 1.4 28/04/01
    Finished more of the Changes in the LINK SYSTEM section.
    
    Version 1.45 29/04/01
    Finished more of the Changes in the LINK SYSTEM section.
    Added Cucco Transformation in the SECRETS & CODES section.
    Added, fixed and removed stuff here and there.
    
    Version 1.5 02/05/01
    Last version based on Japanese Language version.
    Finished the Hero's Cave walkthrough for a Password game.
    Added, fixed and removed stuff here and there.
    
    Version 1.6 15/05/01
    First version based on the English Language version.
    Search & Replaced many of the translated Japanese names to their official
    English name counterparts. English overhaul soon to follow!
    
    Version 1.7 22/05/01
    Spilt and moved some sections around.
    Added "Hacked Passwords".
    Changed story to the official one in the Instruction Booklet.
    Changed numerous things to coincide with the English Version.
    Fixed an error in the Swap Chain thanks to Krush Stone.
    Added more "Blow up the Great Moblins House" info thanks to AJ_Goku_9.
    
    Version 1.75 23/05/01
    Added the rest of the "Hacked Passwords".
    Fixed a couple of errors.
    
    Version 1.8 30/05/01
    Added more Wise Old Men Locations.
    Switched Ages & Seasons passes around to avoid confusion.
    Fixed "Hacked Passwords".... sorta.
    
    Version 1.85 02/06/01
    Fixed typos in Hacked Passwords.
    Added CheatCC.com to the Naughty People List.
    
    Version 1.9 13/06/01
    Added some Gasha Seed Locations.
    Added boss health values.
    Finished the Link Cable section.
    Did lots of general maintenance and additions.
    
    Version 1.9a 20/07/01
    Added the Hacked Hero's Secret & a Question and Answer to the FAQ section.
    Did a small change to the Naughty Peoples list that was needed immediately.
    
    Version 2.0 Append Last Mix SSS FINAL 26/02/02
    Like the Konami Bemani inspired Version Name? The Ages FAQ has a Capcom
    Streetfighter inspired one. Anyway, we released this today because it's this
    FAQs first birthday.
    Final Edit. So lots of things have been cut out, added to, changed, fixed, etc.
    Added another Twinrova strategy thanks to Quanta StarFire.
    Added ring strategy for Onox thanks to TB2000.
    Added Gasha Seed Location thanks to David Campbell.
    Added info about Queen Ambi thanks to Fusion Jack.
    Fixed mistakes thanks to Boris Trege, 100LeaguesUnderTheSea, FalconFlyer77,
    togepei2, TB2000 and Heckuva.
    
     - 30/12/02
    Not really an update, just fixed annoying mistakes (such as my overuse of
    ampersands) and added a tidbit about Gasha Seeds thanks to Brandon. Also, I
    have "KLEZ-proofed" all our wonderful contributors' email addresses.
    
    
     FAQ STATS
     ---------
    Version       2.0
    Update No      30
    Size        244KB
    Pages          92
    Words       41102
    Characters 238933
    Paragraphs   4837
    Lines        5588
    
    GameFAQs CONTRIBUTER PAGE for AstroBlue:
    www.gamefaqs.com/features/recognition/4127.html
    
    GameFAQs CONTRIBUTOR PAGE for Shdwrlm3:
    www.gamefaqs.com/features/recognition/4811.html
    
    EMAIL- AstroBlue: tetsuwan_blue(at)yahoo.com.au
           Shdwrlm3:  shdwrlm3(at)wariocompany.com
    
    If we don't reply it's either we don't know the answer to the question or your
    sending us info that we already know or someone has sent before you.
    
    C O P Y R I G H T  I N F O
    --------------------------
    This FAQ is © Copyright 2001-2002 to AstroBlue and Shdwrlm3.  This file is for
    non-profit use only.  Do not print it out and sell it or use it to profit in
    any way.  You may keep a copy of this file on your hard drive and you may print
    it out for personal use.  Do not use information from this FAQ that is not
    general knowledge without asking for permission first.
    
    Zelda and related characters are trademarks of Nintendo Pty. Ltd
    All other elements are copyrights of Capcom Co. Ltd
    
    The following sites are the only *official* carriers of this FAQ:
    
    * GameFAQs (www.gamefaqs.com)
    * IGN FAQs (faqs.ign.com).
    
    Those sites always have the most up-to-date version, so please check them for
    newer versions before sending us a question.  You may also post this FAQ on
    your site as long as you abide by the following rules:
    
    1. We are given clear and complete credit.
    2. No advertisements are present on the same page the FAQ is viewed.
    3. All material is kept in its complete entirety.
    4. No material is changed or re-formatted in anyway.
    5. You *try* to keep up to date with the newest version.
    6. The name of your site isn't Fresh Baked Games or Cheat Code Central.
    7. You don't take any information from the FAQ and use it in other forms.
    
    You no longer need our written permission to host the FAQ!  Just give us
    credit (not some small print credit- make it clear!) and leave it unedited and
    you may post it.  However, we reserve the right to ask you to remove the file
    for any reason!
    
    PLEASE NOTE that just because we give your site permission to host our FAQ
    DOES NOT mean you can take info from it without crediting us!
    
    If you see this FAQ anywhere else, please e-mail us the URL of the site or
    the name and e-mail address of the magazine/publication.
    
    More information on copyright laws can be found at the copyright section of the
    official Library of Congress web site. (http://www.loc.gov/copyright).
    
    
    "Even when you're feeling warm, the temperature could drop away, like four
    seasons in one day."  - Four Seasons in One Day - Crowded House
    
    _______________________________________________________________________________
                                        © Copyright 2001-2002 AstroBlue & Shdwrlm3

    FAQ Display Options: Printable Version