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                    The Legend of Zelda: Oracle of Seasons
                               FAQ/Walkthrough
                    Version 2.0  Append Last Mix SSS FINAL

                       Written by AstroBlue & Shdwrlm3

                      Last Updated: December 30th, 2002


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-                              IMPORTANT NOTE!!                              =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Plagiarism is no good.  Plagiarists are very bad.  Plagiarists get put into
Naughty People List and will face the consequences.

If you send us an e-mail, we can't guarantee we'll answer it. But we can
guarantee we won't answer it... just joking, sorta...

Also, if you need to find something, try pressing Ctrl+F and type in what you
need to find!  Some people have been complaining that there's too much to read
through.  Please consider that it took us a long time to write this, so at
least make the effort and try to read through the FAQ before asking us
questions!  With Ctrl+F, it shouldn't be too hard to find what you're looking
for.


******************************************************************************

Welcome to AstroBlue' & ShdwRlm3's The Legend of Zelda: Oracle of Seasons
FAQ/Walkthrough!  Here you'll find a complete and detailed Walk-through for
the entire game, lots of lists, tons of secrets, and much more!  While the
Oracles games (and most games in general) are much more enjoyable if you go
through them yourself, we realize that being stuck on one puzzle for hours just
isn't fun, so hopefully this will help you at times when you are stuck. Without
further ado, on to the FAQ!  Good luck, and don't forget to have fun!

Check out ToastyFrog's review of da Oracles, it's well wicked!
http://www.toastyfrog.com/2d/games/zelda_oracles.shtml


T a b l e  o f  C o n t e n t s
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1)PRELUDE
2)CONTROLS
3)CHARACTERS
4)FAQs
5)WALKTHROUGH
6)LINKED GAME CHANGES
7)SIDE-QUESTS
8)BEASTIARY
9)ITEMS
  i)Tools
  ii)Special Items
10)RINGS
11)HEART LOCATIONS
12)GASHA LOCATIONS
13)LINK SYSTEM
  i)Passwords (Secrets)
  ii)Link Cable
14)CODES & SECRETS
15)MISC.
16)THANKS TO


VERSION HISTORY
---------------
See bottom of document.



   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                    1) P R E L U D E                             /\  /\
/__\/__\===============================================================/__\/__\

(From Instruction Booklet)

One day in Hyrule, a strange force drew Link deep within Hyrule castle,
where he found the Triforce resting, glittering brilliantly as it awaited him.
"Link... Link... Accept the quest of the Triforce!"

Suddenly, Link was enveloped in a circle of light, and the next moment,
he vanished.

When Link awoke, he found himself in a forest he had never seen.
Confused, he looked around blankly at the unfamiliar surroundings. He heard
pleasant music and laughing voices echoing from deep within the woods. Link
followed the inviting voices until he came upon a traveling troupe of actors.
He was immediately struck by the beauty of a young woman who was dancing about
in circles. When the girl noticed Link, she smiled brightly and called to
him.

"Welcome to Holodrum. I am Din, the dancer," she said with glee. "Would
you like to dance with me? Don't be shy. It will be more fun if we dance
together." She took him by the hand, and he reluctantly began to dance.
Unfortunately, this blissful moment did not last long. The sky suddenly
went dark, and there was a loud crash of thunder, followed by a resounding,
thunderous voice.

"I've found you, Din! You can't deceive me by disguising yourself as a
dancer. I am Onox, General of Darkness! Now reveal yourself, Oracle of
Seasons!"

Then a great tornado dropped from the sky and drew near Din, as if to
engulf her.

"Help me, Link!" she cried.
Link was blown back by the tornado as he struggled against its awesome
force, and Din was swept away in the wind...

And then strange things began to happen throughout the land.
When Onox carried off the Oracle of Seasons from the land of Holodrum,
the seasons fell into chaos and the land was deprived of the bountiful gifts
of nature. Life was slowly being drained from the land, and all living things
began to wither.

And so Onox set in motion his plan to gather the power from the withering
land and create a world of total darkness. Will Link be able to rescue Din
from the hand of evil, the General of Darkness?
Such is the quest Link must undertake.



   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                     2) C O N T R O L S                          /\  /\
/__\/__\===============================================================/__\/__\


Control Pad - • Move Link
              • Move cursor in Menus

A Button - • Use item assigned to A Button
           • Assign item to the A Button in the Sub-Screen.
           • Talk / Read / Look
           • Scroll through text
           • Stroke faster while swimming
           • End cutscene

B Button - • Use item assigned to B Button
           • Assign item to the B Button in the Sub-Screen.
           • Cancel
           • Scroll through text
           • Dismount off Ricky, Moosh, or Dimitri (while he is not in the
             water)
           • Use item while swimming (side-scrolling)
           • Dive while swimming

Start    - • Pause / Sub-Screen
           • Hold with Select to open Save Menu

Select   - • View Map
           • Change screen in Sub-Screen.
           • Hold with Start to open Save Menu


   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                   3) C H A R A C T E R S                        /\  /\
/__\/__\===============================================================/__\/__\

 ____
|Link|
 ――――
The Triforce's quest sends Link to the strange land of Holodrum. His journey
begins after he meets the travelling troupe of actors. Soon Din, Oracle of
Seasons is taken by the General Of Darkness, Onox. So Link must embark on a
new adventure to save Din and nature itself. His power may be enough to save
Nature itself.
 ___
|Din|
 ―――
Disguised as a dancer, the strong-willed Oracle of Seasons quietly assures
peace in Holodrum, but an hour of evil draws near...
 _____
|Maple|
 ―――――
Maple is the apprentice witch of her grandmother. She often sneaks away from
training and flies around on the magic broom she recently learned to ride.
Occasionally, she unexpectedly flies down and crashes into Link. Curse as she
knocks away your hard-earned hearts and rupees, but rejoice as you "borrow"
her Rings and Magic Potions ;) Perhaps one day she'll trade in her broom for
something a little more hi-tech.
 _______________
|Bipin & Blossom|
 ―――――――――――――――
Bipin is a famed tree planter who grows Gasha Seeds, and freely offers
information about them to curious travellers.  Blossom is his wife.  Together
they have a young child who is full of promise.  What kind of man will this
child grow up to be?  This lovely couple inhabits houses in both Labrynna and
Holodrum.  They have a newborn baby, which, for some strange reason, you can
name for them.  Talk about lazy parenting :)  If you help them raise their
child, they'll give you tips on Gasha gardening.
 _____
|Zelda|
 ―――――
The Royal Princess of Hyrule is a symbol of the people's hope.  Her vivid
dreams allow her to predict when something evil is about to happen in the
world.  Her crest of wisdom and symbol of hope free the world from despair.
 ____
|Impa|
 ――――
As royal nurse, Impa has cared for Hyrule's Princess Zelda since her birth.
Zelda has ordered Impa to lead the Oracle of Seasons to Hyrule, and she meets
Link on the way. (Note: As D3ADRAV3N has pointed out, they colored in
Impa's... "chest."  That's censorship for ya.)
 ______
|Farore|
 ――――――
Farore is the third Oracle who links Holodrum, the world of the sorceress
Din, with Labrynna, the world of the sorceress Nayru.  Unlike the other two
goddesses, she's stuck with desk work in both worlds, residing inside the Maku
Trees.  The Oracle of Secrets, she will help your Secrets come to life.
 ____
|Onox|
 ――――
The General of Darkness is behind the chaos caused by the disruption of
Holodrum's seasons. Onox has great power and uses his mighty flail to crush all
who oppose him. He has cast a barrier of shadow around his castle and plans to
gather the powers of destruction from the dying lands of Holodrum.
 _____
|Ricky|
 ―――――
Ricky is a Boxing Kangaroo that you find in Holodrum Plain. Link can hop
in his pouch and he will carry Link around. You can jump over holes one square
wide and jump up on to ledges with Ricky. Ricky attacks with swift punches by
the A Button, hold the A button and release when charged to use his Hurricane
Punch.
 ___________
|Shop Keeper|
 ―――――――――――
Unfortunately, you can no longer steal from the shops.  Still the Shop Keeper
offers a variety of items, including Hearts, Shield, Bombs, and... a Flute?
 ____
|Vasu|
 ――――
The only jeweller in the world of Holodrum, he appraises the secret powers of
rings made from magical seeds.  Vasu also has two pet snakes.
 _____
|Moosh|
 ―――――
Moosh is a Blue Polar Bear with wings that you find in either Spool Swap or
Mt. Cucco. While riding on his back Link can fly for short distances by
tapping the A Button rapidly. Moosh's only attack is to crush baddies with his
large rear end, to do this hold down the A Button.
 _________
|Maku Tree|
 ―――――――――
The gigantic tree is the guardian spirit of all Holodrum, and it now awaits a
visit from a brave young man. It is said one can meet the Maku Tree only after
showing great courage.
 ____
|Ingo|
 ――――
Ingo's lives in the Sunken City. His favorite pastime is to collect vases.
Beware do not touch any of the vases in his house.
 __________
|Mayor Ruul|
 ――――――――――
The mayor of a Horon Village. He is completely crazy about Gasha Fruit and the
treasures which you get from them.
 _____________________
|Grandfather & Mittens|
 ―――――――――――――――――――――
Grandfather's cat Mittens will not come down from the top of the tree in North
Horon Village. How will he get her down?
 _________
|Tick Tock|
 ―――――――――
The Clock Maker of Horon Village. He has been searching for a Wooden Bird
for some time now, but no one has ever seen it.
 ______________
|Subrosian Race|
 ――――――――――――――
Subrosians are the strange dwellers of a hidden world Link visits during his
quest. They are a mysterious people who always wrap themselves in robes. Many
suprises await Link in Subrosia.
 _______________
|Syrup the Witch|
 ―――――――――――――――
She is Maple's magic teacher and grandmother. This resourceful witch sells a
variety of rare (and expensive!) items, including Gasha Seeds and the always
useful Magic Medicine.  Her inventory may increase under certain conditions...
 ________________
|The Great Moblin|
 ――――――――――――――――
Commanding Forts in both Holodrum and Labrynna, this Moblin's work is never
done. Bombs are his specialty, as well as his downfall?
 _____________
|Skull Pirates|
 ―――――――――――――
They sail the seas (well, maybe they don't...) in both Labrynna and Holodrum.
They're very willing to help you on your journey.
 _______
|Dimitri|
 ―――――――
Dimitri is a Dodongo that you find in either Spool Swamp or in the Sunken
City. He can carry Link through water or up water falls while Link is riding
on his back. Dimitri attacks with a bite when you press the A Button. You can
also carry him around using the Power Bracelet.
 _____________
|Malon & Talon|
 ―――――――――――――
These two raise the Cucco's in Holodrum. Also the LonLon Eggs which the
Cucco lay are good for cosmetics, and are popular with young ladies.
 _________
|Mrs. Ruul|
 ―――――――――
The arrogant wife of the Mayor Ruul.
 _______________
|Professor. Left|
 ―――――――――――――――
The only professor of Holodrum, he loves books. With the knowledge acquired
from the books he reads, he can tell Link various things about the Animals,
Plants and Monsters of Holodrum. All he needs is some light....
 _____________
|Mr. Guru Guru|
 ―――――――――――――
Mr. Guru Guru manages the Windmill on a cliff. "Go around, go around! If
I could just oil it, it would go around more quickly..." he says.
 _____
|Sokra|
 ―――――
The prophet of Horon Village. He strangely seems to know quite a lot about the
Temple of Seasons and Subrosia. When he is not singing while playing his
lute his is always sleeping...
 __________
|Goron Race|
 ――――――――――
They used to live in peace on Goron Mountain, but because of the disorder in
the seasons, their peaceful lives are threatened. The Gorons all took shelter
in a cave to escape the bitter cold and now wait for Springs return-patiently.
 ____
|Vire|
 ――――
The demon which serves Onox and Veran. Link must challenge it with various
strategy.



   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                         4) F A Q s                              /\  /\
/__\/__\===============================================================/__\/__\

1) Q. Can I e-mail you guys a question about the games, what is your email
      address?

   A. Yes, you may, but ONLY if you've read through the entire FAQ already and
      have not found the answer to your question.  If you have a question, try
      asking someone at the GameFAQs Zelda message boards first!  The people
      there (including myself and Astroblue who visit every so often) are very
      nice and will be willing to help.

      We are under NO obligation to answer any e-mails.

      This is not an occupation, and we do not get paid for our hard work.
      It's simply a hobby.  While we enjoy helping people, consider that this
      guide took hours of work over a period of months to complete.  As far as
      we're concerned, THIS is our way of helping people, and we'd appreciate
      it very much if you took the time to find your answer.

      By no means are we saying we won't answer e-mails that ask good questions
      that aren't already answered in the FAQ, but be warned that it's much
      easier for us to click "Delete" than to answer a question already
      answered in the FAQ.  Please, feel free to e-mail, but don't feel bad or
      be surprised if we don't answer.

      Anyway, here they are:
      Shdwrlm3:  shdwrlm3(at)yahoo(dot)com
      AstroBlue: astroboy_blue(at)yahoo(dot)com

2) Q. Can I use information from your FAQ?  Can I use the ASCII art or dungeon
      maps?

   A. Perhaps... but ask permission first!  Also, if you're even remotely
      thinking about doing a FAQ for these games, DO NOT READ OUR FAQs!  You
      may read them to get yourself out of a few difficult parts, but try to
      do the work yourself!  Astroblue and I have worked countless hours on
      this FAQ, and it isn't nice for either of us or the countless people who
      have helped us to have our work stolen from.

      NO ONE MAY USE THE ASCII ART OR FORMATTING, so DON'T ASK!!!  Under no
      circumstances will we allow anyone to use the ASCII art at the top of
      the FAQ or any of our formatting (including headers, dungeon maps,
      walkthrough formatting, etc.)  Sorry, but we believe all FAQ writers
      should try to find a style of their own.

3) Q. Which game should I buy?  Ages or Seasons?

   A. If you have enough money we strongly suggest that you get both, as
      Oracle of Ages and Oracle of Seasons are both brilliant games.  Lots of
      people say that if you like action get Seasons as it has lots of action
      and if you like puzzles get Ages as it has many puzzles.  This argument,
      while being flawed (as Ages still has quite a lot of action and Seasons
      does have quite a few puzzles), is also a good way of deciding which
      game to buy.  So if you like slashing Moblins get Seasons, and if you
      like pushing statues to solve a puzzle get Ages.  Also, if you are more
      inclined to the pre-N64 Zelda's you will like Seasons more as it is more
      old skool.  If you like Ocarina of Time and Majora's Mask get Ages as it
      borrows heavily from the style of those games (lots of character
      interaction).  If you still can't decide ask the kind chaps at your
      local store for a test run of both, since they may let you if it means
      selling a/some cart(s) :) .

4) Q. Can I get more then one Animal Flute?

   A. No, you can only get one. Which one you get is determined by the
      following: If you don't have an Strange Flute by the time you head
      up into the section of North Horon that is always Spring, when you meet
      Ricky he will give you Ricky's Flute. If you do have the Strange Flute
      by then he won't but, instead later you will get a different Flute.
      You'll eventually get Dimitri's Flute if you got it from the Subrosia
      Dancing game and you will eventually get Moosh's Flute if you got it
      from the Horon Village Shop.

      Also note that if you are playing a "Linked" (Password) Game, you will
      automatically receive the Flute you got in your first game. When you meet
      up with the animal buddy you had in the last game.

5) Q. How do I stop Maple stealing my Rings, Potions & Hearts?

   A. Maple only makes you drop unimportant stuff like Seeds, Bombs & Rupees.
      The good stuff that appears after you collide include: Gasha Seeds,
      Magic Potions, Rings & a Piece of Heart, so try to meet her as often as
      possible.  She appears once for every 30 enemies you kill (15 with
      Maple's Ring).

6) Q. A Like Like ate my Shield, how do I get it back?

   A. Go to the Horon Village Shop and buy a new one, the prices are 30 Rupees
      for a Wooden Shield, 50 Rupees for an Iron Shield and 80 Rupees for a
      Mirror Shield. You can also buy them from a Deku Scrub in Spool Swamp but
      his prices are higher. You can only buy the current Shield level you have
      upgraded to.

7) Q. I found a empty room behind the Clock Shop after I dug around it with the
      Shovel, what is it for?

   A. It's used to get the Master Sword, after you get the ClockShop Secret in
      an Ages Linked Game.

8) Q. I accidently used a Small Key in the "wrong" lock. Should I restart my
      game?

   A. No, all the dungeons are designed in a non-linear way. So just continue
      exploring the dungeon for another key (usually the "wrong" lock you used
      it on will take you to another key). Please don't ask us how to "unstick"
      your game, we are not going to write a million different walkthroughs to
      fix all the different ways you can get "stuck".

9) Q. It's impossible to cross the gaps in (Natzu Wasteland and/or Goron
      Mountain) with Moosh. What is the real way to do it?

   A. No, that's actually the only way you can do it!! Just tap the A Button
      really rapidly. It's actually possible to fly the entire length of the
      screen with Moosh.

10) Q. In Level 5 - Unicorn's Cave, you say to put the Magnetic Ball on the
       button, but there is no ball. What am I supposed to do?

    A. Well you didn't read the walkthrough for the Unicorn's Cave from the
       start. From the entrance to the level go up, right and then hop on
       the mine car closest to you (make sure you hit the switch so you
       head directly up). Climb the steps and go right, climb down the
       stairs and then head right to the next room. Kill the DarkNut then
       move the lone block to the right and the Magnetic Ball needed will
       fall down, now head back to the other side of the room and move the
       ball onto the button.

11) Q. What do I do with those S Blocks?

    A. Just relax and continue progressing in the game, eventually you will get
       the Magnetic Gloves and all will be revealed.

12) Q. I reached Moosh/Dimitri in Spool Swamp and then died. Now I don't know
       how to get to Spool Swamp again, because Ricky is off training
       somewhere. Where is he training?

    A. He's training in Labrynna, and you will not see him again until you play
       Oracle of Ages. But don't fret!!! You can use your newly acquainted
       animal friend to get there. For Moosh, cross all the gaps in Holodrum
       Plain to get to Mrs. Ruul's House then head up and cross the long gap
       to the right of the ledge by tapping the A Button really fast. For
       Dimitri, head into the water near the bridge in Holodrum Plain and swim
       southwest and you will get to Spool Swamp eventually.

13) Q. Where is the Lost Woods?

    A. I suspect you're itching for the Noble/Master Sword? The Lost Woods is
       found on the way to Level 5 - Ancient Ruins, and you will need to have
       progressed to that point in order to reach the Lost Woods. But if
       you're up to that point and still can't find it: It's west of the Tarm
       Ruins which are north from Holodrum Plain.

14) Q. Where is the Square Jewel? I followed the directions in your guide and
       all I got was 100 Rupees.

    A. You are playing a Seasons Linked Game so therefore the location of some
       jewels change. This info could have been found in the LINKED GAME
       CHANGES section but I will duplicate it here: To get the Square Jewel go
       to the stump in North Horon (where you met Din), and by using it with
       the Rod of Seasons change the season to Summer, then head down, left and
       bomb the pile of rocks. Enter the cave and open the chest for the Square
       Jewel.

15) Q. What path do I take in the Lost Woods?

    A. There are two paths, one takes you to the Noble Sword the other sets you
       on the path to Level 6 - Ancient Ruins. The path to the Noble Sword is:
       Change the season to Winter, go left, change the season to Autumn, go
       left, change the season to Spring, go left, change the season to Summer
       then go left to collect the Noble Sword. The to path to Level Six is:
       Change the season to Winter, go left, change the season to Autumn, go
       down, change the season to Spring, go right, change the season to Summer
       then go up to continue on your way to Level 6.

16) Q. Farore asks me "Do you know the secret to moving through time? and I do
       not know of such a Secret, what is it?

    A. This is another poor choice of words on NOA's part.  What she should
       have said was "Do you know *A* secret to move through time?"  What she
       means is all of the Memory Secrets.  For example, let's say you played
       Seasons first, then Ages second.  If you used the Labrynna Secret from
       Seasons to start a new Ages game, people in Oracle of Ages will give
       you Secrets.  Give those Secrets to people in Seasons and you'll get
       new items/upgrades!  The people in Seasons will then give you a Secret
       to use in Ages.  This Secret is known as a Memory Secret.  Memory
       Secrets, once given to Farore, let you have the upgrades you have
       received in your other game.

17) Q. I finished Seasons and got the password to get to Labrynna. So I went to
       Farore and tried to enter it but I could only enter 5 characters! Is my
       game screwed?

    A: No, you just are confused with the Password System. To use that Password
       you have to buy "Oracle of Ages" and then start a new game using the
       password via the "Secrets" option when you choose an unused file.

18) Q. Vasu just told me Rings lose their power over time!  Is that true?!

    A. Your precious Red Ring is safe.  Nintendo of America once again used a
       poor choice of words.  What Vasu means is that if Rings are not kept in
       a Ring Box, they will lose their power, so that's why Vasu must keep the
       rest of your Rings for you.  Your Ring Box only holds 1 Ring at first,
       so it's a cheap way of having you only carry 1 Ring at a time (or up to
       5 later).  If your Rings weren't in a Ring Box, they would lose their
       power!  But you do have a Ring Box and Vasu has a safe place for your
       Rings, so they will never lose power!

19) Q. Which game should I play first, Ages or Seasons?

    A. It doesn't really matter which game you play first or second.  However,
       take the following into consideration.  Your second game will likely be
       the easier one, since you'll have access to lots of new powerful
       items and upgrades.  Personally, I would choose to play Ages first,
       then play Seasons as my Linked Game.  You get to experience a more
       fleshed out story and Onox (who I believe is harder than Veran) will
       be much easier to defeat.

20) Q. What does Gasha mean?

    A: Brandon can answer this better than we can: "You mentioned that Gasha
       really more accurately translated to Gacha, but the translators
       inexplicably chose '-sh'. I of course don't know this for certain, but
       I've got a strong strong inclination to believe that the seeds are a coy
       reference to gashapon machines -- the same sort of thing that we've got
       here in grocery stores where you put a couple quarters in and get a
       surprise-filled egg (seed, whatever) out. These are of course far more
       common and beloved in Japan (see: Shenmue), where you get rad little
       videogame related toys instead of 'what would jesus do?' shoestrings and
       'hoochie mama' stickers.

       Anyway, even those themselves seem like they should be translated
       Gachapon, and in some cases it is, but the far more prevalent romanizing
       ends up Gashapon (try searching for both on google -- gachapon turns up
       a good 900+, while gashapon nets 6000+). My initial thought was that it
       was related to "got ya!" [see: Saru Getchu], but digging through a
       japanese dictionary shows:

       gachagacha*
           (adj-na,n,vs) clatter

       gachan*
           (adv) crash; slam

       gacharito*
           with a clank

       So it probably has more to do with an onomatopoeia for the sound the egg
       makes as it falls out of the machine). So anyway, there you have it."


21) Q. Colour?!  Armour!?!?  Defence?!!!?!  What are you, bloody English?

    A. No actually I'm Australian. I'm just spelling them the proper way ^_^
       Anyway, only AstroBlue is a bloody Australian, Shdwrlm3 is a
       bloody American so he spells color his "proper" way.

22) Q. Can I translate/HTMLize/edit your FAQs?

    A. Hmm... First of all, we're not interested in any of the above, but if
       you wish to do it for fun... maybe.  You MUST e-mail us if you want to
       translate the FAQ, as well as provide us with a link.

       HTML is something we're definitely not interested in.  While it would
       make the FAQ easier to view, it would also increase its size, plus
       neither of us has a website to display it on.  This goes for any other
       format as well.  For the most part, we'd prefer it if you kept the FAQ
       in its original, unaltered text form.  That way, everyone will be able
       to view it and the file size will be kept down.

       As for editing the FAQ, no.  You must change NOTHING.  We realize there
       are grammatical/spelling errors, but WE are the FAQ writers and we'll
       be the ones to deal with them.

23) Q. Official Guides.  Which one?

    A. So far I've seen 4 different strategy guides:

       Nintendo: Probably the best of the bunch.
         -Pros: Best explanation of Password system, detailed maps, ring list,
              good walk-through, clean design.  Only guide with Hero's Cave
              walk-through.
         -Cons: Though it's the best in explaining passwords, that's not
              saying much.  None of the guides explains it that well.  There's
              also a lack of secrets or fun stuff to try.  If it were the same
              quality as their Link's Awakening guide, it would've been a
              must-buy.
       Versus: Versus always releases pretty good guides, but I do think they
              need a little work with their design.
         -Pros: Second-best Password explanation.  Huge maps.  Good puzzle
              solutions.
         -Cons: A bit cluttered.  Maps are almost too big (some maps are cut
              off).  No Hero's Cave walk-through.  Some names are incorrect.
       Brady: Not a bad guide, but maps pale in comparison to other guides.
         -Pros: Good walk-through in general.
         -Cons: Terrible maps.  Lack of Password explanation (only a small
               blurb in the introduction).  No Hero's Cave walk-through.
       Prima: I remember this one the least.
         -Pros: Best Ring List.  Decent maps.
         -Cons: No Hero's Cave walk-through.



   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                   5) W A L K T H R O U G H                      /\  /\
/__\/__\===============================================================/__\/__\

NOTE: This Walkthrough is written to take you through Oracle of Seasons if it
      is the first one of the two Oracle games that you're playing. If your
      continuing Link's Quest from Oracle of Ages look at the Section entitled
      "LINKED GAME CHANGES" after this walkthough.

-------------------------------------------------------------------------------
                                   Prologue
-------------------------------------------------------------------------------

North Horon
```````````
After appearing and being taken away by a girl in red, walk right and talk to
her (she is dancing), she will introduce herself as Din. Now talk to everyone
else in the Performance Troupe. Once that's done, talk to Din again. After
enjoying a dance with Link she will notice the Triangle mark on his left hand.
Suddenly the campsite goes dark and lighting begins to strike rapidly
destroying most of the camp. A voice resounds introducing itself as Onox and
proclaiming that Din is the Oracle of Seasons, to which suddenly a tornado
appears and Din is swept away in it while Link is tossed violently away by it.
Onox then proceeds to trap Din, the Oracle of Seasons; into a crystal sealing
her powers, he also sinks the Temple of Seasons into the underworld thus
further weakening the power of nature.

Once Link wakes up Impa will be by his side. After explaining the whole
situation to Link, she will tell him to give her message to the Maku Tree.

-------------------------------------------------------------------------------
                      Quest for the Fertile Soil
-------------------------------------------------------------------------------

Horon Village & Western Coast
^^^^^^^^^^^^^   `````````````
So now head down into Holon Village. Holon Village contains most of the people
of Holodrum in it, at the moment the only places that will be of interest to
you are: The Know-It-All Bird's Hut in the top left corner of the village where
you can learn about the basics of this game and Vasu Jewelers in the lower
right of the village where you can get the L-1 Ring Box and the Friendship
Ring. Anyway once your finished exit the village via the western exit. Now jump
down off the cliff from the gap below then head left, down around the wall and
to the right then enter the doorway with the roots on either side of it, this
leads to the Hero's Cave.

Hero's Cave
***********

   1 2 3     Places of Interest
     _ _     Entrance- B-1
A  _|_|_|    Small Key- A-3
B |_|_|_|    Wooden Sword- B-3
C   |_|_|

B-1   Avoid the Keese and head right, move the block to open the doors then
      head up to A-2.
A-2   Move the block up out of the way and follow the path to the next set of
      blocks. Move the left block down and the right block right, then follow
      the path to A-3.
A-3   Stand on the button in the far right then collect the Small Key from the
      chest, then exit this room to A-2
A-2   Head back left, follow the path to the blocks. Move the left one up and
      the right one right then follow the path to the next block and move
      it out of the way, the head down to B-2.
B-2   Move the block again to open the doors then head down, now use the key
      to go through the door on the right to C-3.
C-3   Now step on the switch then go around the pit and up to the next room,
      then open the chest to get the Wooden Sword.

Western Coast & Hero's Cave
`````````````   ***********
Once you appear outside of the cave, go left up around the wall and to the
right. Slash the bush then drop down into a hole. You will find yourself
inside the Hero's Cave again, open the chest for 30 Rupees, now drop down move
the block then exit the cave. Head back to Horon Village, that you passed
through on the way to get the Wooden Sword.

Horon Village
^^^^^^^^^^^^^
In the far eastern part of the village is a large wooden door, break it down
with your Sword to get to the Maku Tree. Hit the snot bubble coming from the
Maku Tree's nose to wake it up. After telling him about Din, he tells you that
he fells a dark presence in the Northern Peaks where the Temple of Seasons
once rested. He tells you to collect the Essences of Nature to break the dark
seal that Onox has cast on the Northern Peaks. He will now give you the Gnarled
Key.

Now go to the Shop and buy a Wooden Shield for 30 Rupees. Walk out through the
northern exit of Horon Village to where Impa is.

North Horon
```````````
Then head up, right and hit the bushes then head up more, hit the bushes to go
left over the bridge then use the Gnarled Key on the lock to make the Gnarled
Root Dungeon rise! Now enter it!

-------------------------------------------------------------------------------
                          Level 1 - Gnarled Root Dungeon
-------------------------------------------------------------------------------

   1 2 3 4 5 6 7       Places of Interest
       _ _             Entrance- F-4
A     |_|_|            Boss- C-6  Mini-Boss- A-4
B  _ _ _|_|_ _ _       Small Key- E-5, C-5
C |_|_|_|_|_|_|_|      Dungeon Map- E-3
D   |_|_|_|_|_|        Compass- C-3
E     |_|_|_|          Boss Key- D-2
F       |_|            Seed Satchel- A-3
                       Fertile Soil- C-7

F-4   Head up past the eye blocks to E-4.
E-4   Move the top right block to open the doors then go right.
E-5   Kill all the Stalfos then collect the Small key then go left two screens
      to E-3 using a Small Key in the process.
E-3   Kill all the Stalfos then collect the Dungeon Map from the Chest, then go
      up.
D-3   Kill the Zol (Blobs) then jump on the mine cart which takes you to C-2.
C-2   Kill the Moblins then move the middle block to open the door so you can
      go left to C-1.
C-1   To get through this maze walk left till you hit the block, now push the
      block below down, the block on your left to the left, walk up, left,
      down and move the block below down, then the block on your left to the
      left, now head up and collect the Gasha Seed from the Chest then jump
      down and exit the room.
C-2   Head up the steps on the right then go right. Hit the switch then
      collect the Compass from the chest on your right. Now go back left and
      down the steps and jump in the mine cart it will take you to C-4.
C-5   Now go left and collect the Bombs from the chest. Go back right, up the
      steps then go down the steps on the right and follow the path to a
      switch, step on it to reveal a chest with a Small Key. Head back and go
      up the steps now go left and Bomb the weak section of wall. Then head up
      to B-4.
B-4   Make your way up through the maze hiding in the alcove to prevent getting
      hit by the spikes. Then head up using a Small Key to unlock the door.
A-4   This has the Mini-Boss(es) they are the Twin-Minotaurs's (see the
      Bestiary section for strategies. Once you defeat them go left.
A-3   Move the far left block up then go down the stairs. Collect the Seed
      Satchel with some Ember Seeds, use Ember Seeds to light Torches.
      Now go back up the stairs, move the block below the far left one down
      then go right and jump on the warp to D-3.
D-3   Use the Ember Seeds on the torches on the left to open the door. Then
      go through it.
D-2   Now kill all the Moblins then open the chest to get a Boss Key. Then go
      right, down, right, push the top right block, then go right, light the
      torches then go up to D-5.
D-5   Avoid the Wall Masters and open the chest in the room to get a
      Magic Ring. Go right via the top path and use the Boss Key on the
      Boss Door to get to C-6 and Aquamentus.
C-6   Now you will fight Aquamentus the Unicorn Dragon.
      Once you kill him collect the Heart Container then head right to collect
      the Fertile Soil.

-------------------------------------------------------------------------------
                     Quest for the Gift of Time
-------------------------------------------------------------------------------

North Horon
```````````
After exiting the Gnarled Root Dungeon a witch named Maple will fly around and
bump into Link causing some of your supplies and her hopefully some of her
supplies to fly everywhere, so quickly collect as much as you can, especially
anything she drops. She will randomly pop up every now and then. Now go south
to Horon Village.

Horon Village
^^^^^^^^^^^^^
Head to the far south-east where there are two saplings, Sokra the prophet
will awaken and will tell you that the four spirits of the seasons are calling
you. After he goes back asleep, use the Ember Seeds to burn down the saplings
and continue on to the Woods of Winter.

Eastern Suburbs
```````````````
Head up twice the go right and you will see Rosa who is from the mysterious
race of Subrosians, she wants to get to get back to the Subrosia Village
because a "temple" has fallen into her world nearby. But she cannot let anyone
follow her, so you will have to follow her while keeping out of sight (Watch
out she goes off screen for a second to trick you on the third screen). Anyhow
follow her through all three screens to the bushes then hack them down to
uncover a vortex to Subrosia where the mysterious race of Subrosians live.

Subrosian Volcanoes
```````````````````
Now go down the stairs on the left, then go left, down and down the stairs.
This is the "Subrosian Dance Hall" talk to the Red Subrosian and tell him you
will dance with them. Now this mini-game is basically just simon says, look at
the Red Subrosian he will do a sequence of three moves comprising of left
"dah", right "doo", and pose "dee" (Press A). After he does his three moves,
execute the sequence to the rhythm. After you do well enough he will award you
with the Boomerang.

Now head back up near the vortex and this time go down the stairs on the right
to the Subrosia Village.

Subrosia Village & The Temple of Seasons
^^^^^^^^^^^^^^^^   `````````````````````
Head east from the Village to get to The Temple of Seasons head up and
the spirits of the Four Seasons will tell you how they have waited for you
(and subtley fight over which season is better), keep heading up to enter the
temple. Walk through the water up on the podium and you will be given the
"Rod of Seasons", head out of the temple but walk south-east to the bluish
Tower of Winter, once inside hit the switch with your Boomerang and go across
the lava pit then follow the stairs up to the Winter Spirit and she will bless
The Rod of Seasons with the wintry chill of the Power of Winter. Exit the tower
now and go to the vortex, to get back to the overworld.

Woods of Winter
```````````````
Once you walk to the right, Sokra will hop down and tell you to use the Rod
while standing on the Tree Stump. So do it and it will become Winter. Now head
roughly east until you get to an ice shaft with a Heart Piece then head north
until you get to a house in a Summer Area then go left, jump on the tree stump
and change the season to Winter. Go up the stairs on the right over the snow
build up and fall down the chimney. This is Holly's House and she is snowed in,
so talk to her and she'll give you the Shovel to clear the snow from the front
of her house.

Now exit and move the snow out of the way, go south now until you get to the
Heart Piece again then go left and change the season to Winter again. Now go
left, up and move the snow out of the way to go right. Hit the tree by the owl
statue to get Mystery Seeds, Mystery Seeds brings things to life. So anyway go
up, left and into the Snake's Remains.

-------------------------------------------------------------------------------
                          Level 2 - Snake's Remains
-------------------------------------------------------------------------------

   1 2 3 4 5 6
     _ _             Places of Interest
A   |_|_|_ _ _       Entrance- H-3
B     |_|_|_|_|      Boss- D-6  Mini-Boss- B-3
C       |_|_|_|      Small Key- G-2, F-5, F-1
D    _ _  |_|_|      Dungeon Map- E-3
E  _|_|_|_ _|_|      Compass- G-4
F |_|x|_|_|_|_|      Boss Key- B-6
G |_|_|_|_|_|        Power Bracelet- E-2
H   |_|_|            Gift of Time- E-6


H-3   Use Ember Seeds on the two torches to open up the doors then go left.
H-2   Open the chest in this room to get 5 Rupees then go up to G-2.
G-2   In this room kill all the Ropes (Snakes), collect the Small Key then go
      back down, right, up and then right to G-4.
G-4   Kill the Ropes that fall down then move the middle right block right to
      uncover a chest with the Compass inside. Head left then up to F-3.
F-3   Kill the Moblins and Ropes to open the door, then Bomb the left wall
      where the arrow of blocks is pointing to uncover a room full of Rupees.
      Then exit this room and use a key on the door above to go up.
E-3   Hit the both of the Bumper Beetles into the pit to open the door then
      head left.
E-2   Throw bombs over the pit at the Pig Warriors to kill them. You can refill
      on Bombs by slashing the Item Bushes. Once all killed, open the chest
      that appears to get the Power Bracelet. With it you can lift rocks/pots
      and do other actions using strength, now exit right.
E-3   Lift all the pots to get to the chest then open it to get the Dungeon
      Map. Go down then right to F-4.
F-4   In this room kill all enemies then move the block in the far right to the
      right to open the door to go right to F-5.
F-5   Quickly run past the giant spikes to the chest to get a Small Key then
      head down through the exit on the right to G-5.
G-5   To Push the rollers out of the away, equip the Power Bracelet and hold
      the button while your pushing it. Do that to the rollers to get to the
      stairs in the bottom right corner of the room, you'll appear in the
      overworld so collect the Gasha Seed then head left and down the stairs
      and you will appear in G-1.
G-1   In this room there is a Deku Scrub on the right that you can buy 10 Bombs
      off him for 30 Rupees. Head up to F-1.
F-1   You need to get to the chest really quick or it will disappear.
      Run diagonally up-right and Bomb the Cracked Block above to destroy
      it, then run diagonally up-left and Bomb the Cracked Block above, now
      run to the left and Bomb the Cracked Block, walk right then down and
      Bomb the Cracked Block below, now Bomb the Cracked Block just below the
      last Cracked Blocks you destroyed, head right and Bomb the Cracked Block
      on you right. Now quickly head to the chest and open it for a Small
      Key.
      Backtrack all the way to the room with spikes (F-5).
F-5   Head right to F-6.
F-6   Bomb the weak blocks and then go down the stairs on your right to a
      basement. To get past the spikes walk up to the ledge so the Thwomp
      pounds then run on top of it and then over to the other side of the pit,
      to pass the Thwimps just go down the ladder then quickly run across past
      them and now go up the ladders to A-2.
A-2   Move the roller to your right out of the way, collect the 10 Rupees from
      the chest then go right.
A-3   Get the rollers out of the way without standing on the weak floors for
      too long. Lift the pots out of the way then use a Small Key to get past
      the locked door to go down.
B-3   This room has the mini-boss Facade from Link's Awakening. (See the
      Bestiary for info on him). Once he's dead head right twice to B-5.
B-5   Use a Small Key on the locked block, head right and then down to C-6.
C-6   Make your way across the moving platforms anti-clockwise around the room
      over to the right side, then go up.
B-6   Get the Boss Key from the chest then Jump down and go left twice to B-4.
B-4   Move a pot out of the way and bomb the weak wall below to go down.
C-4   To kill the Pols Voice (Rabbits) throw bombs into their cages, once they
      are dead the door will open and you can go right, jump in the round-about
      and go down to D-5.
D-5   Walk over the moving platforms, move the pots out of the way and then use
      the Boss Key on the Boss Door to head right.
D-6   You get to fight yet another boss from the first Zelda, Dodongo (See the
      Bestiary section for info). After he's dead collect the Heart Container
      and head down to collect the Gift of Time.

-------------------------------------------------------------------------------
                     Quest for the Bright Sun
-------------------------------------------------------------------------------

Woods of Winter
```````````````
Head left by picking the rock up that's in your way, head up and change the
season to Winter & then make your way to Horon Village.

Horon Village & North Horon
^^^^^^^^^^^^^   ```````````
From the Horon Village head up until you get to the place one screen left of
were you met Din. Move the rocks out of the way, Now please NOTE: If you want
Dimitri or Moosh make sure you have their respective Flutes before you walk up
to the next section, as this is the time when the game permanently allocates
which Animal Friend you will get. So if you want Dimitri get the Strange Flute
from the Subrosian Dancing Game before heading up or if you want Moosh buy the
Strange Flute from the Horon Village Store before heading up. Anyway, head up
until you get to another tree bearing strange seeds, so hit it to acquire the
Scent Seeds. Scent Seeds are basically like the bait in the original Zelda
(i.e They lure enemies away from you like a diversion).

Head right and down then enter the Blaino Gym. Inside is Blaino talk to him
to fight him in a Boxing match (It costs 10 Rupees). The first person to step
out of the ring loses. Anyway just punch him when his guard is up so he goes
out
of the ring, once he steps over the line he loses and you will be awarded
Ricky's Gloves. Now exit the Gym and go up, left, down, left, up and then left.

Holodrum Plain
``````````````
Go left then up and talk to the Kangaroo. Since you have his gloves he will let
you ride in his pouch and if you didn't acquire the Strange Flute he'll give
you his Flute so you can call him any time, his name is Ricky. Head south over
the holes until you can't any more then go left, up, up and over the ledge and
then up. If he didn't give you the Ricky Flute he will leave you now. Head up
then left to another tree bearing seeds.

Spool Swamp
````````````
Hit the tree to obtain the Pegasus Seeds, Pegasus Seeds let you run fast like
the Pegasus Boots did in Link's Awakening. Now go down, left, up, up, right and
enter the Floodgate Keeper's House, he has lost his key to work the Floodgates.
Hit the switch inside to drain the water from his pond, this uncovers the
Floodgate Key so collect it. Exit the house then go down the stairs on the
right in the drained pond.

In this cave use the Pegasus Seeds, stand on the switch then quickly run over
the bridge before it dismantles. Move the rock closest to Link up, then move
the one next to it down, pick up the stone ahead then move the bottom rock
left and the middle rock up and now you can go down the stairs. Head left pick
up the rocks and walk over the shallow water and then head right, lift the
rocks the go up the stairs. Now head up and exit via the stairs.

Now go down all the way then right and use the Floodgate Key on the lock, this
drains the water of the Spool Swamp. Now head left up and right, there is
Sokra he tells you need another Power of the Seasons. Anyway jump down off the
ledge into the shallow water then go down three times.

------------------------------------------------------------------------------
Now the walkthrough splits in three ways:

If you have Ricky's Flute
*************************
Go left then call Ricky and use him to jump up on the ledge, then go around
and down. Now use Ricky's Hurricane Punch to remove the bushes then continue
down over the holes, go up the right path, move the rock and enter the vortex.

If you acquired the Strange Flute via the Subrosia Dancing Game
***************************************************************
Go right then up, you will find Dimitri being attacked by the Great Moblin's
Henchmen. Talk to the green one and give him 50 Rupees then 30 Rupees and they
will bugger off. Now talk to Dimitri and your Strange Flute will become
Dimitri's Flute. With him head down twice and then you will dismount off him
because he want's you to try and pick him up. But anyway head left via the
lower path, left, go up the right path, move the rock and enter the vortex.

If you bought the Strange Flute from the Horon Village Shop
***********************************************************
Go left then up and you will find Moosh being attacked by Pig Warriors because
they fed him their Spring Bananas and he still wouldn't move, when they see you
they scurry.  So go up and talk to him, but.. the Pig Warriors suddenly come
back so kill them all and then talk to Moosh again. Now your Strange Flute will
become Moosh's Flute, use it to call him whenever you want. Head down, right,
fly over the gap and head down, Fly over the next gap and head down, right,
left via the lower path, left, go up the right path, move the rock and enter
the vortex.

-------------------------------------------------------------------------------

Subrosia Village & Subrosia Seaside
^^^^^^^^^^^^^^^^   ````````````````
Go left, down and start digging in the beach using your Shovel dig everywhere
until you find the Star-Shaped Ore . Once you find it head roughly north to the
Subrosia Market, walk up to the Ribbon and select it to swap it for the Iron
Star. Now head down to the beach again but this time head right, then down and
talk to Rosa, you will give her Ribbon back and in return she will open the
locked doors in Subrosia.

From the beach head north past the Market, she will open up the locked doors in
the passage so you can get to the northern part of Subrosia. Now head east to
The Temple of Seasons.

The Temple of Seasons
`````````````````````
Get her to open the north-west Summer Tower. Move the rocks out of the way and
climb up to get the Rod of Seasons charged with the warm Power of Summer which
has the warmth of a summers day by the Summer Spirit. Now head back to the
Overworld via either one of the vortexs.

Spool Swamp
````````````
Head to the Tree Stump in north Spool Swamp, use the Rod of Seasons on it
to change the season to Summer then head up and climb the vines to get into the
Poison Moth's Lair.

-------------------------------------------------------------------------------
                       Level 3 - Poison Moth's Lair
-------------------------------------------------------------------------------

1F
   1 2 3 4 5       Places of Interest
     _ _ _         Entrance- B1F E-2
A  _|_|_|_|_       Boss- B1F C-3  Mini-Boss- B1F D-3
B |_|  _  |_|      Small Key-  1F: E-4
C |_|_|_|_|_|                  B1F: A-4
D |_|_|_|_|_|      Dungeon Map- 1F B-5
E                  Compass- 1F A-2
                   Boss Key- B1F D-1
B1F                Roc's Feather- 1F B-1
   1 2 3 4 5       Bright Sun- B1F B-3
     _   _
A   |_|_|_|
B  _ _|_|_ _
C |_|_|_|_|_|
D |_|_|_|_|_|
E   |_| |_|


B1F
E-2   Go up.
D-2   Use your shield to flip the Spiny Beetles then slash their underbelly's
      to kill them, once they are all dead the top door will open and you may
      proceed up.
C-2   Now head right until you get to a room with Wall Masters (C-5).
C-5   Kill all of the Wall Masters then push a pot from the far right corner of
      the room over on top of the switch to open the door, then proceed down.
D-5   Head left then down to E-4.
E-4   Use your Power Bracelet to move the rollers to get to the chest with the
      Small Key then exit the room, go right and up the stairs to 1F, D-5.

1F
D-5   Ignore the Pols Voice and move the far right block up then head up.
C-5   Kill the Moldorms and a chest will appear with Bombs inside, use them to
      Bomb the wall above with the pattern. Head up.
B-5   Get the Dungeon Map from the chest, then exit the room and head down.
D-5   Move the block next to the one you moved before down, move the third
      block from the bottom to the left the second block from the bottom down
      to go left.
D-4   This room has a puzzle in which you must push a group of statues
      around in the bottom of the room around so they much the statues in
      the top of the room. To solve it follow these 3 steps:

      1. Move the two far right Red Statues and the two far left Grey
         Statues down, the statues should look like this now:
              _   _
          _ _|R|_|G|_
         |G|G|―|R|―|R|
          ― ―   ―   ―
      2. Move the far left Red Statue right, move the Red Statue which
         is now below one you just moved right, they should now look
         like this:
                _ _
          _ _  |R|G|_
         |G|G|  ―|R|R|
          ― ―     ― ―
      3. Now move the far left Red Statue down. And then move the far
         right Grey Statue left two spaces then down, the statues now
         should look like this:
          _ _ _ _ _ _
         |G|G|G|R|R|R|
          ― ― ― ― ― ―

      Now head left through the newly opened door, then two screens left and
      one screen up to room C-1.
C-1   Drop down and collect the 30 Rupees from the chest then go up the stairs
      and use the Small Key on the locked door to head up.
B-1   Kill all the Mimics the open the chest to get Roc's Feather. Exit the
      room.
C-1   Jump on the moving platform then down the hole near the far left wall to
      B1F, C-1.

B1F
C-1   Head down the stairs above. Jump across the really high blocks to the
      next screen. Then jump down to the platform below, jump to the right and
      climb the ladder, jump to the platform on your left, and climb the
      ladders across through the small gap and then head up the ladder and out
      of the basement.
A-2   Jump on the blue trampoline, open the chest for the Compass then drop
      back down. Move the trampoline down to the other purple square in the
      bottom-right corner then jump on it to get to the other side of the
      higher level.

1F
A-2   Go right.
A-3   Use a combination of the Power Bracelet to move the rollers and Roc's
      Feather to jump the spikes to go right to the next room.
A-4   Go down the stairs.

B1F
A-4   Move the trampoline left, down and then over to the brown square. Jump on
      it to get to a small room with a chest containing a Small Key, then drop
      back down and go down the stairs to another basement. Make your way
      across to the other side of the basement using Roc's Feather to cross the
      platforms then go up the ladder to C-4.
C-4   Jump onto the moving platform then to the other side when it gets close
      to it. Then go right, down, left to D-4.
D-4   Jump the button to prevent the bridge from falling. Before going through
      the locked door, go up the steps and head around the path (jump over the
      Trap) to the chest with a Gasha Seed, then use a Small Key on the locked
      door and head left.
D-3   Now you will fight the mini-bosses which are Calamareye (see the Bestiary
      for info). Once they are dead head go up the stairs that have appeared
      in the bottom right corner.

1F
D-3   Head left to screens then flip over the gap (you will jump automatically
      jump over it when you hold up). Then go and fall down the big hole.

B1F
D-1   Now in this room quickly run anti-clockwise to avoid the big-spike, push
      the fourth block down on the right side into the abyss then jump across
      and collect the Boss Key. Now move blocks out of the way to exit right,
      go down and jump on the warp to B1F, D-3.
D-3   Go up the stairs.

1F
D-3   Walk left till you see a ledge then flip over it and go right, open up
      the Boss Door and head up.
C-3   Now you will fight the boss Mothula (see the Bestiary for info). After
      it is dead collect the Heart Container, go down the stairs and go up to
      collect the Bright Sun.

-------------------------------------------------------------------------------
                    Quest for the Soothing Rain
-------------------------------------------------------------------------------

Spool Swamp & Holodrum Plain
````````````  ``````````````
Head right, then go up the stairs. Now head to the screen below Ricky's Pen via
over the gaps with Ricky & Moosh and via sea with Dimitri. Go right two
screens, jump over the hole and up through the hollow tree.

Natzu Prairie/River/Wasteland
`````````````````````````````
If your Animal is Ricky or Moosh hit the red switch to make the bridge go out.

-------------------------------------------------------------------------------
Now using your Animal make your way over to Sunken City, here is how for each
animal:

Ricky
*****
Now go up one screen and call Ricky if you already aren't already on him, then
jump up on the ledge, go right, right, right, down, down, Hurricane Punch the
bushes then jump across the gaps and down, jump up on the ledge and go up,
right, up, around and down, down, jump off the ledge, then go up, up, up,
right, right, right, down and then right to enter Sunken City, Ricky
hates water so you can't use him in here.

Dimitri
******
Head right and into the water. Now swim right three screens, up, right, right,
dismount off Dimitri and throw him over the gap. Now jump back on him and head
down then right into Sunken City.

Moosh
*****
Head right, fly over the gap and head right, fly over the gap on your right
then fly up over the gap above you then head up, right, down, right, up,
right, right, fly over the gap then head down and then right to enter Sunken
City, Moosh hates water so you can't use him in here.

-------------------------------------------------------------------------------

Sunken City
^^^^^^^^^^^
Jump over the deep water then go, down, right, right and then up to get to a
Tree bearing Gale Seeds. Gale Seeds carry Link to any trees bearing one of the
five types of Seeds. Now head back in the direction you came from and if you
got Ricky's or Moosh's Flute you will come to see Dimitri being attacked by
some kids, talk to the middle kid he will let Dimitri go if you give him all
your Bombs, so do so and Dimitri will help you! If you have Dimitri's Flute
your should be riding on him at this moment anyway.

So now take Dimitri up and climb up the waterfall ahead, then climb the
waterfall on your left and into the Cave. Inside the cave are statues, move the
2nd Statue from the right to the right once, the 2nd Statue from the left up
and then right and the far left Statue right twice and then up, now stand in
the middle of them, charge up your sword and let go. Now jump over the deep
water and up the newly made steps and collect the Master's Plaque, then exit
the cave and go up the right waterfall, open the chest inside to get 50 Rupees
then talk to the man on the other side of the cave, you will swap the Master's
Plaque for Zora's Flippers.

Now you can swim without Dimitri and dive, so exit the cave and dive on the
right side of Ingo's House (in the NW corner of town) to find a secret
underground grotto, follow it killing Cheep-Cheeps on the way and you will end
up immerging on Mt. Cucco.

Mt. Cucco
`````````
Climb up the vines and then go up, right, up, up and then fall down the gap
closer to you. And you will land on a vortex and will be taken to Subrosia.

Subrosia Village & Treasure Grove
^^^^^^^^^^^^^^^^   ``````````````
As you jump over the lava some Subrosians will bump into you, steal your Roc's
Feather and then they will put a Fool's Ore in your hands instead. Head left
and enter the house, after the thieves scurry off go left and then exit the
house. This is much like the Hide & Seek game you played with Rosa except it
goes for 5 screens and there are two Subrosian to hide from. So follow them
until they bury your Roc's feather in a red square, then dig it up with your
Shovel and you will bury the Fool's Ore in it's place.

Now backtrack until you leave the thieves house. Head right two screens, jump
over the lava and go down the stairs. Make your way across the lava in the cave
by jumping across the platforms before heading up the ladder collect the Gasha
Seed below.

The Temple of Seasons
`````````````````````
Enter the Spring Tower and make your way up to the Spring Spirit to get the
Power of Spring which is spring dew for the Rod of Seasons. Back track and
enter the vortex you came from to go back to the Overworld.

Mt. Cucco & Goron Mountain
`````````   ``````````````
Hop down and change the season to Spring, head right and there is Moosh the
Bear. He wants Spring Bananas. So slash the flowers and head up, pick up
the "Flying Blue Cucco" with the Power Bracelet then press the A button
repetitively until you end up on the higher ledge, then head up into the cave.
Jump across the gaps to get to the stairs to go up them and then hit the Palm
Tree to get the Spring Bananas.

Drop down off two ledges then enter the cave. This can get tricky, use the fast
moving platform to get to the button to press it down and then to the Magic
Ring that falls down. Exit, drop down & give Moosh the Spring Bananas so you
can ride on his back. Head left until you get to the snowy Goron Mountain. Head
up and fly Moosh over the crevices to get to the Dragon Key.

Now go back to Mt. Cucco and change the season to Spring, then head left
three screens and jump in the flower to spring up to the higher platform. Now
go up, right, change the season to Winter then go left, left, up the stairs,
right and then into the cave. Make your way through the various rooms of the
cave until you get to the top. Then use the "Flying Blue Cucco" to get over the
large chasm & use the Dragon Key on the lock. Now go left & drop down, right,
change the season to Summer and then enter the Dancing Dragon Dungeon.

-------------------------------------------------------------------------------
                     Level 4 - Dancing Dragon Dungeon
-------------------------------------------------------------------------------

2F

   1 2 3 4 5 6       Places of Interest
       _ _ _ _       Entrance- 2F D-3
A  _ _|_|_|_|_|      Boss- B1F A-4  Mini-Boss- 1F C-3
B |_|_|_|_|          Small Key-  2F: B-3, A-3
C |_|_|_|_|_                     1F: C-6, A-3, A-4
D     |_|_|_|        Dungeon Map- 1F C-2
E                    Compass- 2F D-5
F                    Boss Key- 1F C-5
                     Slingshot- 1F F-3
1F                   Soothing Rain- B1F A-5

   1 2 3 4 5 6
       _ _ _
A  _  |_|_|_|
B |_|_|_|_ _ _
C |_|_|_|_|_|_|
D   |_|_|_|_|
E      _|_|
F     |_|_|

B1F

   1 2 3 4 5 6
       _ _ _
A    _|_|_|_|
B   |_|_|
C
E
E
F


2F
D-3   Head up.
C-3   Kill all the Skull Knights in the room, then move the second block from
      the right down to get to the Chest (which has some Bombs inside), now
      jump into the mine cart which will take you to B-2.
B-2   Kill any Keese or Skull Knights that get in your way and Bomb the crack
      in the right wall. And then head through the hole.
B-3   This room is a puzzle. Just pick up the middle-top and the middle-bottom
      pots then you should have no trouble moving the 7 pots that are left on
      the buttons. Once you've done that get Link to stand on the last button
      so a Small Key falls down, collect it then head left and jump on the
      mine cart, make sure you hit the switch with your sword to change the
      tracks so the mine cart head left to C-1.
C-1   Move the blue statue on the button in the top-left corner of the room
      and then head up.
B-1   To get to the stairs move the far right block up, the 3rd block from the
      left up and then the 2nd block from the left to the right, then head down
      the stairs.
1F
B-1   Make your way through the maze (avoiding the Wizrobes) and go down one
      room then right to get to the Chest with the Dungeon Map. Then go back to
      the left and go down the stairs in the bottom-left corner of the room.
      This basement is slightly tricky, the first screen is pretty simple just
      jump across the platforms and avoid falling or link will become a shish
      kebab. But the second screen is hard, the only way to get over the
      dissolving blocks is to hold right and jump like crazy when the block
      right on the edge of the ledge materialises. Anyway, once you do it head
      up the ladder.
C-6   Light the torch to be able to follow the path. Just make your way over
      to the chest with the Small Key inside then head back and go down the
      stairs.  Now backtrack all the way to the first room of the dungeon.

2F
D-3   Then use a Small Key to go through the door on the right.
D-4   Bomb the right wall and go right again.
D-5   Kill all the Stalfos and Keese in the room then move the block on the
      right side of the room to uncover a chest. The chest has the Compass
      inside. Exit this room and then head up to C-4.
C-4   Submerge under the spiked rollers to be able to head up to the next
      room unharmed.
B-4   Avoid the enemies and jump across the platforms to get to the mine
      cart, jump in it and hit the switch only once. Then jump back on it so
      it takes you to room A-3.
A-3   Kill all the enemies and a Small Key will, fall into the water so dive
      where it landed to collect it. Jump in the mine cart to head back right
      to A-5.
A-5   Kill the Stalfos and then use a key to dissolve the lock so you can go
      right.
A-6   Kill all the Skull Knights in the next room and some steps will appear.
      Go up them then use a Pegasus Seeds so you can gain enough speed to jump
      all the gaps to your left with the Roc's Feather, then go down the
      stairs.

F1
A-5   Head down the steps and move the bottom block down so you can get to the
      mine cart, jump in it so you are taken to the room A-3.
A-3   Open the chest in the top-left corner of the room to get a Small Key,
      also the Deku Scrub in this room is selling 10 Ember Seeds for 20
      Rupees.  Anyway, head down to the room.
B-3   Jump over the spikes to head down again.
C-3   This room has the mini-boss Agahnim (see Bestiary for info). Once he is
      dead go down.
D-3   Jump in the mine cart, it will take you to E-4
E-4   Go down and then use a Small Key to go left through the locked door.
F-3   Use a Pegasus Seeds then move the statue out of your way and bolt around
      the maze to the chest. In the chest is the Slingshot. Now hop down, head
      right, up and jump in the mine cart.
D-3   Jump in the mine cart again but hit both of the switches to your right
      so you end up on the far right intersection. Thus the other side of E-4.
E-4   Now go up and then right.
D-5   Head to the right side of the room, use a Pegasus Seeds then jump across
      to the Locked Block with Roc's Feather. Use the Small Key on the
      block then head up.
C-5   Dive in the small pool of water on the right to get the Boss Key.
      Now backtrack all the way to the room A-3 (the room with the Deku Scrub).
A-3   Jump in the mine cart. After you have finished your ride equip the
      Slingshot with Ember Seeds, jump back on the mine cart and light all
      of the torches. Then head down.
B-3   Jump down past the spikes to the right then go and up, right and collect
      the Small Key from the chest. Now head to the room to D-3 (The room just
      below the room you fought Agahnim).
D-3   Move the block third from the left down to block the spike then head down
      and shoot the switch with your Slingshot. Now climb aboard the mine
      cart again and it will take you to D-2.
D-2   Kill all the Wizrobes then head up.
C-2   While avoiding the Beamos, use the Small Key on the lock and then head
      down the stairs.

B1F
B-2   Use the Slingshot with Ember Seeds on the two torches across the abyss
      to retract the bridge. Now go right then up.
A-3   Jump on the moving platform and avoid the Kesse and then open the Boss
      Door with the key. Head right.
A-4   Now it's time to fight the Boss, who is the Gohma (see the Bestiary for
      info). After it's dead, pick up the Heart Container and then head right.
A-5   Collect the Soothing Rain.

------------------------------------------------------------------------------
                   Quest for the Nurturing Warmth
------------------------------------------------------------------------------

North Horon
```````````
Go to the screen in North Horon where you met Din, then head down from here
and jump over the gap to get into the water/ice and head down.

Eyeglass Lake
`````````````
Go right & then go into the vortex to Subrosia.

Subrosia Village & Lava Lake
^^^^^^^^^^^^^^^^   `````````
Head roughly south and then when you get to the volcano follow the lava flow
all the way to the Bomb Flower and use the Power Bracelet to uproot it.
Backtrack to the screen just above the volcano then go left, left, up, pick up
the stone, use a combination of the Pegasus Seeds and Roc's Feather to jump the
gap and then go left and then up.

The Temple of Seasons
`````````````````````
Head west to get to The Temple of Seasons. Now head to the Autumn Tower in
the North East and talk to the Furnace Chief (He is wearing a headband), he
will use the Flower Bomb to open up the entrance to the Autumn Tower. So now
go up there and get the final Power of the Seasons for the Rod of Seasons.
Now backtrack to the vortex you came from and jump on it to go back to the
Overworld.

Eyeglass Lake
`````````````
Now head up and when you get to a stump change the Season to Autumn. Now to get
to the Unicorn's Cave head up, right, and pick the Mushrooms up out of the way.

-------------------------------------------------------------------------------
                            Level 5 - Unicorn's Cave
-------------------------------------------------------------------------------

   1 2 3 4 5 6 7       Places of Interest
           _           Entrance- H-3
A  _ _    |_|          Boss- B-5  Mini-Boss- F-6
B |_|_|_ _|_|          Small Key- E-4, D-1, G-2, F-3, G-4
C  _|_|_|_|_|_ _       Dungeon Map- C-4
D |_|_|_|x|_|_|_|      Compass- F-1
E  _|_|_|_|_|_|_|      Boss Key- C-5
F |_|_|_|_|_|_|        Magnetic Gloves- B-1
G   |_|_|_|            Nurturing Warmth- A-5
H   |_|_|


H-3   Go up, right and then hop on the mine cart closest to you (make sure
      you hit the switch so you head directly up to room E-4.
E-4   Climb the steps and go right, climb down the stairs and then head right
      to E-5.
E-5   Kill the Knight then move the lone block to the right and a Magnetic Ball
      will fall down, this is for use later. So now head back to the room that
      has the two mine carts and jump on the one to the right this time.
      As last time hit the switch so the mine cart goes directly up to E-4.
E-4   But this time it will take you to the middle of the room where there is a
      chest, open it to get a Small Key. Then jump back on the mine cart so
      it goes back down then jump on it again, hit the switch again so the
      mine cart heads right to F-5.
F-5   Go down the stairs to the basement. Head left jumping past the Podobos
      (Fireballs), now in the next section wait by the Thwomps so they fall
      down then jump on them so you can get to the ladder to head back up to
      the surface and to room C-3.
C-3   Head right.
C-4   Kill all the Zols and Gibdo so a chest appears, it has the Dungeon Map
      inside. Once you have got it go left two screens.
C-2   Head up the steps and up a screen then jump down into the water. Use a
      Small Key on the door to the left and enter it.
B-1   Collect the Magnetic Gloves from the chest then use it to move the
      Magnetic Ball on to the button. Exit the room and head down.
C-2   Move the left block down, the right block down and then the middle block
      either left or right to continue. Head right and go down the stairs to
      the basement. Bomb the blue cracked blocks so you can head left. Jump
      from platform to platform avoiding the sonic booms from the gargoyles, to
      get to the ladder up to the surface.
D-3   Move the Armos Statue down three times, right twice then up once and then
      the door will open. Go down and then left.
E-2   Climb up the steps on the right and open the chest to get a Large Blue
      Rupee worth 100. Then head up to D-2.
D-2   Kill all the enemies in the room (Use the Magnetic Gloves to remove the
      masks from the Hiploops's to open the door on the left.
D-1   Kill all the Armos Knights but remember the order you kill them as you
      must open the four chests that appear in the same order you killed the
      Armos Knights to get 1 Rupee, 10 Bombs, 4 Ember Seeds & a Small Key.
      Then head right, down, move the Magnet Ball with the Glove then head
      down.
F-2   Kill all the enemies this room so the door on the left opens then go
      through it.
F-1   Follow the moving path to the chest then open it to get a Compass.
      Exit and head down twice.
H-2   Stand on the yellow square and use the North polarity so you get pulled
      across the gap, head up and open the chest for a Small Key. Now go down,
      stand on the right side of the Magnetic Pole and use the South Polarity
      so you get repelled across the gap. Go right, up, right to the room with
      the mine carts (G-4).
G-4   Jump in the left mine cart. If the track is not curved hit the switch
      so it heads left.
F-3   Use the North Polarity so you get attracted to the Magnetic Pole, then
      when you are on the left side of the pole let go and hold the button down
      again to use the South Polarity so you get repelled over to the chest
      which has a Small Key inside. Use the same technique to get over the gap
      again and jump in the mine cart to G-4.
G-4   Now go left twice, up twice, right, up and go down the stairs into the
      basement. Head right, Bomb the blue cracked blocks and then head right
      all the way to the ladder up.
F-5   Stand below the Magnetic Pole and use the South Polarity so you get
      repelled over the gap, jump in the mine cart to your left and open the
      chest it takes you to so you get the Small Key inside. Jump back into the
      mine cart to go back and then head right using a Small Key on the
      locked door.
F-6   In this room you will fight the mini-boss Syger (see the Bestiary
      for info). Once Syger is defeated head up then right.
E-7   Stand on the switch above and then head up and then quickly head left.
D-6   You must kill all the Magnet Guys to open the door on the left. Use the
      Magnetic Gloves to suck in the little Magnet Guys and then slash them
      your Sword to kill 'em, once they are dead head left.
D-5   Using the South Polarity face up to the Magnet Ball then walk a little to
      the left so the Ball comes down to within 2 squares of Link, head to the
      far top-right corner and using the North Polarity repel the Ball to the
      far left side of the room. Now backtrack to the room one screen above
      where you fought Syger (E-6).
E-6   Use a Small Key to head through the door on your left.
E-5   Using the South Polarity to attract the ball move it so it is on the
      button. If the ball isn't there you will have to kill the Darknut and
      move the lone block on the other side of the room for it to appear (see
      the start of the walkthrough for this Dungeon). Once the door is open
      head up through the newly opened door.
D-5   Using the South Polarity again use the Magnetic Ball as a shield against
      the flames to get to the locked door. Then head up using a Small Key on
      the locked door and go down the stairs to another basement. Use the North
      Polarity to rise up to the ledge, then jump across to the ladder down. Go
      down it, jump across the conveyor platforms then use the North Polarity
      to get up so you can collect the Boss Key. Now backtrack again to the
      room one screen above where you fought the Syger.
E-6   This time use a Small Key on the locked block and then go down the stairs
      to yet another basement. Jump on the moving platform, use the North
      Polarity to rise up and then drop on the other platform, head left, use
      the South Polarity to repel Link up to the ladder up.
C-5   Move the pots on the left out of the way, then using the North Polarity
      again attract Link up over the gap, attract Link right over the gap then
      head up and attract Link left over the gap. Then head up and use the Boss
      Key to head up to the fight with Digdogger.
B-5   Once he is dead collect the Heart Container and then head up.
A-5   Collect the Nurturing Warmth.

-------------------------------------------------------------------------------
                       Quest for the Blowing Wind
-------------------------------------------------------------------------------

Subrosia Village & Horon Village
^^^^^^^^^^^^^^^^   ^^^^^^^^^^^^^
Firstly go to the Subrosia Market and buy the blue card for 5 Ore Chunks.
This is the Member's Card to the Horon Village Shop. Then go to the basement of
the Horon Village Shop and buy the Treasure Map for 200 Rupees. Now look at
your map, there are now sparkles. These sparkles show you there is treasure in
that square on the map. The four treasure are acquired by:

NOTE: The Locations of the Round Jewel and sometimes the Pyramid Jewel change
      in a Linked Game. See the Linked Game Changes sections for their new
      locations.

Round Jewel
 Swim to the sparkle on the map in Holodrum Prairie then enter the hole in the
 tree and talk to the Wise Old Man to get the Round Jewel.

Pyramid Jewel
 In the same screen the entrance to the Dancing Dragon Dungeon, dive in the far
 top- right corner. Then swim along the tunnel to collect the Pyramid Jewel.

Square Jewel
 Using the tree stump in Spool Swamp change the season to Winter then head
 roughly south to the sparkle directly below you on the Map (You may have to
 use a combination of Pegasus Seeds and the Roc's Feather to cross some gaps).
 Then move the snow out of the way using the Shovel and Bomb the rocks to open
 up a cave. Enter it and open the chest to get the Square Jewel.

X-Shaped Jewel
 In Western Coast there is a torch, light it using the Slingshot equipped with
 Ember Seeds and then cross the bridge. Then use Mystery Seeds on the
 Question Mark Rock Formation and it will turn into a Moldorm. Quickly kill it
 then open the chest to find the X-Shaped Jewel.

Tarm Ruins
``````````
Once you have all four, use a Gale Seed to travel to the Pegasus Seed Tree in
Spool Swamp. Then go right and up to get to the Tarm Ruins and insert all the
jewels in the holes to open the gate. Then head up and change the season to
Summer. Now climb the vines up, go left and then climb down the vines and move
the Armos Knight Statue to the left so some steps appear. Now climb the vine
up, go right, climb down the vine and change the season to Winter. Go left and
climb up the steps and to the next screen. Move the two lowest Armos Knight
statues to the right and then change the season to Autumn. Now go right and
move the Mushrooms out of the way to go down the stairs. Use your shield to
deflect the seeds back at the Deku Scrub to stun it then talk to it, it will
tell you the directions to the Tarm Ruins.

Now go back up the stairs, move the Mushroom out of the way and then go left,
up and move the Mushroom's out of the way. Go left, down and left to get to the
Lost Woods.

Lost Woods
``````````
You can get the Noble Sword here, see the Swap Chain info in the SIDE-QUEST
section for instructions on how to get it. Anyway, change the season to Winter
then head left, change the season to Autumn then head down, change the season
to Spring and then right and then finally change the season to Summer and head
up to get through the Lost Woods.

Tarm Ruins
``````````
Now go up, up, right and change the season to Winter. Then go down, right, move
the snow out of the way with the Shovel and then head up, up, left and move the
lower Armos Knight to the right, jump down and change the season to Spring. Now
use the flower to bounce up and then head left over the bridge. Suddenly a man
with a Cane will appear and laugh maniacally a lot O_o. After he is gone enter
the Ancient Ruins.

-------------------------------------------------------------------------------
                           Level 6 - Ancient Ruins
-------------------------------------------------------------------------------

5F
   1 2 3 4 5       Places of Interest
       _           Entrance- 1F D-3
A     |_|          Boss- 5F A-3  Mini-Boss- 3F A-2
B     |_|          Small Key- 2F: B-3, B-2
C                             1F: A-2
D                  Dungeon Map- 1F B-2
                   Compass- 1F B-4
4F                 Boss Key- 2F C-1
   1 2 3 4 5       Magic Boomerang- 3F C-4
       _ _         Blowing Wind- Overworld
A     |_|_|
B     |_|_|
C
D

3F
   1 2 3 4 5
     _ _ _
A   |_|_|_|
B   |_|_|_|
C   |_|_|_|
D

2F
   1 2 3 4 5
   _ _ _ _
A |_|_|_|_|
B |_|_|_|_|
C |_|_|_|_|
D

1F
   1 2 3 4 5
   _ _ _ _ _
A |_|_|_|_|_|
B |_|_|_|_|_|
C |_|_|_|_|_|
D |_| |_| |_|


1F
D-3   Go up twice.
B-3   Go in the round-about then head right twice.
B-5   Collect the 5 Rupees from the chest then head down.
C-5   Bomb the bottom wall to get into a room full of rupees below. Then exit
      the room full of Rupees then go left, left, up and in the round-about
      again but this time you will be taken to the left. So go left and up
      to A-2.
A-2   Push the Bumper Beetle into the abyss then use your Boomerang to turn
      the Spark into a Faerie, then use the South Polarity of the Magnetic
      Gloves to attract the Magnetic Ball towards while Link walks up so
      the ball goes as high as it can then use the North Polarity to repel
      the Magnetic Ball all the way to the left. Then jump over the gaps
      to get to the far top-left corner. From here use the South Polarity
      while walking right so the Magnetic Ball moves up, right and over
      the gap to the platform with Link. Then repel the ball down using
      the North Polarity down over the gap. Jump over to the ball then
      using the South Polarity move the ball over to on top of the purple
      square. Then use the North Polarity so it goes over the gap while
      walking Link to the far right of the room. Then finally use the
      South Polarity to attract the ball to so it sits on top of the
      button. Then collect the Small Key and exit the room.
B-2   Go down then head up the steps on your left and go up. Collect the
      Dungeon Map from the chest then head down, kill all the Ropes (Snakes)
      and then move the lone block to open the door and head right.
C-3   Use the Small Key on the locked block and then head up.
B-3   Go through the round-about which will take you right. Now go right,
      right, down, left, left and then use the Magnetic Gloves to move the
      Magnetic Ball onto the switch to open the door so you can head left
      again. Go up, right and use the round-about again but this time it
      will take you up.
A-3   Use the Magnetic Gloves to place the Magnetic Ball onto the button then
      go up the stairs in the far top-left corner.

2F
A-3   Make your way through the maze of traps and head down.
B-3   Open the chest to get a Small Key then head up to exit.
A-3   Drop down the hole in the floor.

1F
A-3   Go down and then take the round-about to the left.
B-2   Then go down, right, up, and take the round-about left again.
      Then go down, right, up but this time the round-about will go right.
B-4   Use the Small Key to go up, jump from moving platform to moving platform
      to get to the chest in the top-left as it has the Compass. Then jump from
      platform to platform to get to the right to head right.
A-5   Stand on the button in the top right corner, then using a Pegasus Seeds
      and the Roc's Feather to take shortcuts quickly head to the top left
      corner of this room and head left and then go up the stairs.

2F
A-4   Open the chest to get 10 Bombs and then Bomb the crack in the
      bottom-right wall, then head down.
B-4   Open the chest  in the middle of the room for a crappy 5 Rupees and then
      quickly head up and around to the left.
B-3   Kill the Spiny Beetles and then move the Trampoline so it is on top of
      the purple square and then jump on it to head up.

3F
B-3   Go down and then right.
C-4   Open the chest in the next room to get the Magic Boomerang. Now kill
      all the Armos Knights with the Magic Boomerang and then when the door
      opens head left then drop down the hole in the bottom-left corner.

1F
C-3   Go left, head up the steps and go up and then left.
B-1   Open the chest in the top-right corner for 10 Rupees and then make your
      way through the maze of traps to the button in the bottom right corner,
      stand to the left of the spike so it just left and the quickly step on it
      and then head up through the newly opened door.
A-1   Use the Magic Boomerang to curve around the statues to hit the crystal
      switch and then head up the stairs.

2F
A-1   Go down.
B-1   Use the Magic Boomerang to hit the moving crystal switch and then go
      down through the newly opened door and jump down the hole.

1F
C-1   Head down, right a little, up and light all the torches with a Slingshot
      equipped with Ember Seeds and then head up the stairs that appear.

2F
C-1   Go right.
C-2   Equip Pegasus Seeds on one button and the Roc's Feather on the other and
      then collect the Large Red Ruby, now Indiana er... I mean Link has to run
      right, around and left then through the door before the room crushes him.
      So use Pegasus Seeds and jump over all traps in your way.
C-1   Now collect the Boss Key and then exit the room and then go up the
      stairs.

3F
C-2   Kill all the Skull Knights and then move the top left block to open the
      door, and then head up.
B-2   Drop down the hole, head down and around and open the chest to get a
      Small Key and then hop on the trampoline to get back up. Use the Small
      Key to head up.
A-2   Now you will fight the Mini Boss called Vire (see Bestiary for info).
      Go right.
A-3   Run right past the traps, if you don't stop running you will be fine.
A-4   Jump over the rollers when they roll towards you, then step on the switch
      in the corner and head down.
B-4   Step on a switch; either Ropes will drop down that you have to kill in
      order for the stairs to appear or the stairs will just appear. Anyway go
      up the stairs.

4F
B-4   Avoid the Wallmasters and head up.
A-4   Kill the beetles by moving the Magnetic Ball over them using the Magnetic
      Gloves then head left.
A-3   Using the Magic Boomerang make all the switches on the left red and
      then head down.
B-3   Kill both of the Skull Knights and then move the trampoline all the way
      down to the wall and then four spaces to the right and then jump on it to
      head up a level. Hit the switch with your Magic Boomerang and then jump
      down the hole, go up the stairs on your left.

5F
B-3   Move the block directly on you right to the right and then use the Boss
      Key on the Boss Door to head up.
A-3   Now you will fight the Boss Manhandla, who like Aquamentus and Dodongo
      were from the first Zelda (see Bestiary for info). Once it is dead
      collect the Heart Container and then head up the stairs to collect the
      Blowing Wind.

-------------------------------------------------------------------------------
                       Quest for the Seed of Life
-------------------------------------------------------------------------------

Horon Village & Eastern Coast
^^^^^^^^^^^^^   `````````````
Warp to Horon Village and then head out the east exit of town. Go down
through the hollow log to get to Eastern Coast. Head right until you get to a
Skeleton Pirate, talk to him. Now head to a vortex that takes you to Subrosia,
the one on Mt. Cucco is the closest unless you have retracted the bridge inside
the cave in Horon Village.

Subrosia Cemetery
`````````````````
Enter the Pirate Skeleton House in the SW. Talk to the Ship's Captain, he has
lost his Pirate Bell which he needs to get his Ship back afloat. So go up the
stairs and talk to the Pirate Skeleton on the right, he will show you a
sequence using the cupboards. If the cupboards are labelled 1 to 4 from the
left to the right the sequence would be written as: 33211444. Now head up the
stairs and enter the vortex to head back to the overworld.

Horon Village & Eastern Coast
^^^^^^^^^^^^^   `````````````
Hit the switch to retract the bridge if you already haven't, this vortex can be
easily gotten to via the stairs in south Horon Village. Exit the cave and then
head to the Skeleton Pirate on Eastern Coast, talk to him then enter the
sequence using the four skulls that the Skeleton Pirate showed you using the
four cupboards. Now you can head up onto Samasa Desert.

Samasa Desert
`````````````
Find the buried Pirate Ship and enter it, then talk to the Red Skeleton Pirate
inside. Exit the Ship and then head to the NE where there is a Oasis, pick up
the Red Skull there. Carry it around all of the sand whirlpools in the desert
until it's teeth start chattering this means you should drop down the nearest
sand whirlpool with it. Collect the Rusty Bell that is down the sand whirlpool
and then resurface via the stairs and then out the entrance to the cave.

Now go into the buried Pirate Ship again and move the brown crate up out of the
way and then go up the stairs.

Subrosia Cemetery & Subrosia Village
`````````````````   ^^^^^^^^^^^^^^^^
Once in Subrosia head to the Subrosian Smithy and talk to him, and he will
restore the Rusty Bell into the Pirate Bell. Now take it to the Ship's Captain
and talk to him and he will take Link in his Ship to the other Side of Western
Coast.

Western Coast & Graveyard
`````````````   `````````
Depart from the ship then head up and enter the house. Open the chest for some
Bombs and then throw a bomb over the hole at the crack in the wall. Then go
right and exit via the doorway below. Change the season to Summer then go back
into the house and out the other exit. Now go down, down, left, left, up via
the vine, up and then go down the stairs to enter the Explorer's Crypt.

-------------------------------------------------------------------------------
                        Level 7 - Explorer's Crypt
-------------------------------------------------------------------------------

1F
   1 2 3 4 5       Places of Interest
     _ _ _         Entrance- 1F D-3
A  _|_|_|_|_       Boss- B1F E-3  Mini-Boss- B2F E-3
B |_|_|_|_|_|      Small Key- 1F: A-4
C   |_|_|_|                   B1F: A-2, A-4
D     |_|                     B2F: A-2, C-4
E                  Dungeon Map- 1F C-2
                   Compass- 1F A-2
B1F                Boss Key- B1F A-5
   1 2 3 4 5       Roc's Cape- B1F A-1
   _ _ _ _ _       Seed of Life- B1F E-2
A |_|_|_|_|_|
B |_|x|_|x|_|
C   |_|_|_|
D    _ _ _
E   |_|_|_|

B2F
   1 2 3 4 5
     _ _ _
A  _|_|_|_|_
B |_|x|_|x|_|
C |_|_| |_|_|
D   |_|_|_|
E   |_|_|_|


1F
D-3   Go up, left, around and to the right and then up twice.
A-3   This room has torches that are being blown out by a ghost, once they have
      all been blown out you will be taken to the start of the Dungeon. So
      quickly head right.
A-4   Kill all the Wizrobes so a chest appears, open it to collect a Small Key.
      Now backtrack, left, down, down, left, around and to the right.
C-3   Use the Small Key on the locked door to head right.
C-4   Kill all the enemies in the next room and a chest will appear, open it to
      get a Magic Ring. Head up the steps on the left and go left and
      then up.
B-3   Light the torches using the Slingshot equipped with Ember Seeds and a
      Ghini will appear. Swipe him a couple of times while avoiding his sword
      and he will dissolve. Now drop down and then head up.
A-3   The curse has been lifted from the room. So Bomb the left wall and head
      through the opening to find a chest with the Compass inside. Then exit
      and move the rollers with the Power Bracelet to get to the stairs leading
      down.

B1F
A-3   Head left.
A-2   Go up the steps and stand on the button so a Trampoline appears. Move it
      two spaces down, one to the left and then jump on it. But while Link is
      in mid flight land on the button close to him. Then collect the key that
      falls down and exit the room.
A-3   Now walk near all the Armos Knights and kill them with the Magical
      Boomerang until you find the one that is a statue. Then move this one on
      to the button in this room and then head down.
B-3   Make you way to the stairs going down and head down them.

B2F
B-3   Jump on the moving platform and when it gets to the other side, use the
      South Polarity of the Magnetic Gloves to repel Link across the gap and to
      the doorway leading up to A-3.
A-3   Quickly head over the bridge and to the left.
A-2   To get all the statues in their right place stand on the lower button on
      your left then the left button below you then the top button on your left
      and then finally the right button below you. Now collect the Small Key
      and then go right, down, use the North Polarity to cling to the Magnetic
      Pole then take the moving platform to the stairs leading up.

B1F
B-3   Now head down using the Small Key on the locked door.
C-3   From the three blocks to the left of the Trampoline move the top and the
      bottom one right and then the middle one up. Then from the three blocks
      to the right of the Trampoline move the top and the bottom one right and
      then the middle one down. Then move the Trampoline left three spaces, up
      one and then jump on it to get to 1F, C-3.

1F
C-3   Go left.
C-2   Open the chest to get the Dungeon Map and the head right and drop down
      the hole.

B1F
C-3   Go through the locked door on the right.
C-4   Use Pegasus Seeds to run fast and then Ember Seeds to light all the
      torches. Once that's done you will have to fight another Ghini, this time
      with a Lantern that spreads flames. After a couple of swipes he will
      dissolve so then exit the room and go left.
C-2   This room would have been cursed, but since you killed the fire Ghini it
      is clear. Dive under the rollers to get to the stairs leading down.

B2F
C-2   Head left.
C-1   Kill the Knight close to you and then use the Magnetic Gloves so the
      other two come over the gap, once they are both floating on top of
      the darkness stop and they will fall to their doom. Now cross the
      bridge, head up, hit the switch, head down over the bridge and then
      up.
B-1   Use the North Polarity to attract Link to the turning Magnetic Pole above
      and then when he is to the right of the Magnetic Pole let go. Now using
      Pegasus Seeds and Roc's Feather jump up to the platform above and then
      left to the platform on your left. Now use the North Polarity to
      attract Link to the Magnetic Pole below and then when Link is to the
      left of it use the South Polarity to repel Link away from the
      Magnetic Pole. When Link is directly below the Magnetic Pole on the
      left quickly let go face up and use the South Polarity to repel Link
      over to the Platform with the Trampolines. Jump on the Blue
      Trampoline, kill the Stalfos and then jump back down the hole. Now
      jump on the Red Trampoline, make your way across the spikes and jump
      down the hole above.

B1F
B-1   Head up.
A-1   Jump on the moving platform and then when it circles around the screen
      once jump up to the chest and open it to get the Roc's Cape. Now
      backtrack all the way to the room with the rollers and water (B1F C-2).
C-2   From there head right, up and then down the stairs.

B2F
B-3   Make your way up like before.
A-3   Go over the bridge and then jump down over the gaps on the right with the
      Roc's Cape to head right.
A-4   Kill all the Magnet Guys, move the Trampoline all the way up and then
      jump on it and try to land on the moving platform.

B1F
A-4   Walk so you are just above the ledge on the left and then face right, use
      the South Polarity and then jump down off the ledge. Now put the Magnetic
      Ball on to the button using the Magnetic Gloves then open the chest that
      appears to get the Small Key. Now go left.
A-3   Move the statue on to the switch and then head down, down, left and then
      go down the stairs.

B2F
C-2   Use the Small Key on the Locked Block, wait until all the tiles stop
      flying and then using the Roc's Cape head down.
D-2   Go down, around the perimeter then up, drop down, kill the Moldorms and
      then head down.
E-2   Use Pegasus Seeds and the Roc's Cape to get to the button and then jump
      back over the gap, move the block down out of the way and then head
      right.
E-3   In this room you will fight the Poes (see the Bestiary section for
      info). Once they have been killed....er... exorcised head right.
E-4   Go up the lower set of stairs, down the stairs to your right, up the
      stairs to your right, down the stairs below and open the chest for a
      measly 1 Rupee. Now go up the stairs, down the stairs above you, up the
      stairs above you, down the stairs to your right and then head up.
D-4   Use the North Polarity to attract Link towards the Magnetic Pole then
      when he is below it use the South Polarity to repel Link over to the
      platform below. Now using the Roc's Cape jump over to the other
      platform. Then face left and use the North Polarity to cling to the
      Magnetic Pole then when you are to the left of the pole use the South
      Polarity then quickly cling to the Magnetic Pole which will be just
      above you with the North Polarity. Then when you are above it repel
      yourself over to the weak floor above using the South Polarity. Then
      jump down and over to the moving platform and then jump and head up.
C-4   Kill all the enemies in the next room and then collect the Small Key.
      Then go back down.
D-4   Head back to the moving platform then jump to the right. Head as far
      right as possible then push up and you will move the block out of the
      way.  Now go up a screen and then head right through the locked door
      using a Small Key.
C-5   Flip over the gap and head up.
B-5   Go down the steps into the water and then head down.
C-5   Use a Pegasus Seeds and jump down to land on the bottom switch, then jump
      up and land on the top one and then jump on the middle one. Go up the
      step that appeared, flip over the gap and head up.
B-5   Step on the switch and then jump on the Trampoline and hold down to land
      on the moving platform.

1F
B-5   Jump to the left from the platform and go down the stairs in the bottom
      left corner.

B1F
B-5   Hit both of the switches then jump and float over to the closed door then
      over to the other side and hit the blue switch. Then jump over to the
      door and head up.
A-5   Kill all the Stalfos then open the chest to get the Boss Key. Now
      backtrack to the room with many stairs and Wizrobes.

B2F
E-4   Go up the stairs to your left, down the stairs to your left, up the
      stairs in the far bottom-right corner, then left and use the Boss Key to
      go left.

B1F
E-3   Now your will fight the boss Gleeok who is also from Zelda 1 (See the
      Bestiary for info). Once Gleeok is dead collect the Heart Container then
      head left.
E-2   Collect the Seed of Life.

-------------------------------------------------------------------------------
                  Quest for the Changing Seasons
-------------------------------------------------------------------------------

North Horon
```````````
Use a Gale Seeds and warp link to the Scent Seeds Tree in North of Horon
Village. From it go down, left, up, left, up, up and then go left through the
hollow log.

Temple Remains
``````````````
Now while avoiding the Knights go up, jump over the pit using the Roc's Cape
and head right, up, right and change the season to Autumn. Now head left twice
and then up. Using Pegasus Seeds quickly run over the leaves as they will only
hold you for so long and then head up, down via the path on the right, down
and change the season to winter. Then head up, right, jump over the gap to the
snow build up, then head down and enter the vortex.

Subrosian Volcanoes
```````````````````
Head up the stairs and enter the cave. There is a Subrosian throwing good items
into the lava pool, so join him and throw a Bomb in it. This will cause all the
Volcanoes in the underworld to erupt, sending fire into the Temple Remains
above. This clears the trees in your way while creating many streams of lava.
Now exit the cave and hop on the vortex to go back to the Overworld.

Temple Remains
````````````
Head up, jump over the lava and go right, down and change the season to Summer.
Then go right, up via the vines, jump across the lava to go left and then jump
over the lava and go up through the door.

Use the North Polarity up between the rocks at the Magnetic Pole to cross the
gap, then go far right and use the North Polarity on the Magnetic Pole below to
cross the gap again and then head up the stairs. Move the far right rock down,
then the upper rock on the far left to the left then the rock below down. And
then head left and move the bottom rock up and then the top rock right and then
head up the stairs. Head left and then go down the stairs. Head left via the
top path and then go up the stairs. Go left, left, up into the temple and then
jump in the vortex to take you to Subrosia again.

Subrosian Volcanoes
```````````````````
Now head all the way up and enter the Volcano to get to the Sword & Shield
Maze.

-------------------------------------------------------------------------------
                      Level 8 - Sword & Shield Maze
-------------------------------------------------------------------------------

1F
   1 2 3 4 5 6       Places of Interest
   _ _ _ _ _ _       Boss- B1F F-6  Mini-Boss- B1F B-4
A |_|_|_|_|_|_|      Small Key- 1F: D-2, A-1, F-5, C-4, E-6
B |_|  _ _  |_|                 B1F: F-4, E-4
C |_|_|_|_|_|_|      Dungeon Map- 1F G-4
D |_|_|_|_|_|_|      Compass- 1F F-2
E |_|x|_|_|x|_|      Boss Key- 1F C-6
F   |_|_ _|_|        Hyper Slingshot- 1F G-3
G     |_|_|          Changing Seasons- B1F A-4

B1F
   1 2 3 4 5 6
       _ _
A     |_|_|
B     |_|_|
C     |_|_|
D  _  |_|_|  _
E |_|_|_|_|_|_|
F |_|_|_|_|_|_|
G     |_|_|

1F
E-1   Go up and then right to D-2.
D-2   Hit the statue with no eye with the Slingshot the collect the Small Key
      that falls down. Now go left and then up twice.
B-1   Kill all the Magnet Guys and then head up.
A-1   Kill all the Gels and then bomb the cracked blocks to get to the Magnetic
      Ball and then using the Magnetic Gloves crush the Bumper Beetle with it
      and a Small Key will fall down.  Collect it and then head right
      twice.
A-3   Unlock the locked block and then go down the stairs.

B1F
A-3   Make your way down hit the Ropes if they come for you.
B-3   Avoid the rollers and head down the stairs to the Basement. To get to the
      ladder up on the other side of the basement, use your Roc's Cape but
      make sure you hold the button as double tapping will not work.
E-1   Make your way across the lava and avoid he roller (try jumping with the
      Roc's Cape) to head down.
F-1   While avoiding the Giant Spikes stand on the button in the top-right
      corner to open the door and then head right.
F-2   Go up the stairs.

1F
F-2   Make your way carefully over to the chest and open it to get the Compass.
      If a Spiny Beetle or Keese touches you will ping-pong between the spikes
      at a loss of many hearts. Go back down the stairs.

B1F
F-2   Use a Small Key on the locked door to head right.
F-3   Enter the round-about and then go up the steps, left, drop down and then
      go right and enter the round-about again to go down.
G-3   Do not kill anything in the next room until the Armos Knight wakes up and
      starts moving. When he does this, go up the stairs in the corner.

1F
G-3   Head right and open the chest to get the Dungeon Map. But don't leave
      just yet... using the South Polarity of the Magnetic Gloves move the
      Magnetic Ball left so it drops through the gap. Then go right so
      it's just before the lava. The using the North Polarity take it
      right over the lava and then back left so it sits on top of the
      button. This will retract the bridge to your right. Now go back down
      the stairs to your left.

B1F
G-3   Head right and go up the stairs.

1F
G-4   Go left.
G-3   Wake up the Armos Knights and then kill them with the Magic Boomerang,
      move the bottom block left and open the chest to get the Hyper Slingshot.
      Go right, jump over the lava to the bridge then head down the stairs
      below.

B1F
G-4   Head up, flip over the lava, head left, go in the round-about to head
      right and then open the chest to get a Small Key.
F-4   Now head left, enter the round-about to go up, head right, go down the
      steps and use the North Polarity on the Magnetic Pole to your right to
      cross the lava and then head right.
F-5   Stand back and use the Hyper Slingshot to hit all three eyeless statues
      simultaneously, a stair case will appear so go up it.

1F
F-5   Bomb the cracked blocks to get to the chest, then Bomb the two cracked
      blocks below it and move the remaining block left to get to it. Once you
      collect the Small Key from the chest, head back down the stairs.

B1F
F-5   Use a Small Key to open the door so you can head right.
F-6   In this room you will fight Frypolar this Dungeon's Mini-Boss (see
      Bestiary for info). Once Frypolar is dead head up.
E-6   Quickly light all the torches and then head up the stairs that appear.


1F
E-6   Head up.
D-6   This room contains a hard puzzle. AstroBlue has made a animated GIF to
      show you physically how to do it, it is found at GameFAQs. But here are
      instructions: To make the explanation easier I will label the top ice
      block "A", the one next highest from the top "B" and then the one closest
      to the bottom of the room "C".

      1. Move "C" right.
      2. Move "B" down, right & then up.
      3. Move "A" left, down, right & then up.
      4. Move "B" right.
      5. Move "A" right.

      Then head down the stairs to another basement. Head left by climbing up
      the Ice Blocks, then jump across the moving conveyor belts, then jump
      across the thwomps and climb up the ladder.
A-4   Now step on the button to retract the bridge and then head right.
A-5   Quickly head right past the spikes and Wizrobes to A-6.
A-6   Use the Magic Boomerang to hit the switch, head over the bridge that
      appears and head down.
B-6   Kill all the Bats with your sword and then kill the Pols Voice with Bombs
      and then head down.
C-6   Open the chest to get the Boss Key and then head down, drop off the ledge
      and head left through the locked door.
D-5   Head left.
D-4   Bomb the top wall on the right side of the Owl Statue. Head up through
      the opening.
C-4   Follow the exact steps of the Armos Knight and then collect the key that
      falls down. Now exit this room.
D-4   Pick up a Ice Crystal and head down.
E-4   Throw the Ice Crystal into the hole. It will fall down and solidify the
      lava below into rock. Head up, pick up another Ice Crystal and then jump
      in the mine cart.
C-3   After your ride drop the Ice Crystal and use a Small Key to unlock the
      Locked Block. Then pick the Ice Crystal up again and throw it into
      another hole. Jump back into the mine cart, pick up another Crystal and
      then jump in the mine cart again. Drop the Ice Crystal, hit the switch
      below and jump back into the mine cart.
C-4   Throw the Ice Crystal into the hole on your right. Now jump back into the
      mine cart, hit the switch again and then jump back in to the mine
      cart so it takes you back to the room with all the Crystals (D-4).
D-4   Now head down and go down the stairs.

B1F
E-4   Open the chest to the right to get a Small Key, now head up and go up the
      stairs to your right.

1F
D-4   Now go right twice and then down.
E-6   Open the chest to get a Small Key. Now backtrack to the area that used
      to be lava (B1F D-4).

B1F
D-4   Head down, left, open the chest for 10 Bombs and then go up the stairs.

1F
E-3   Jump in the mine cart.
D-3   Avoid the Beamos and head down the stairs in this room.

B1F
D-3   Now go right, down and up the stairs.

1F
E-4   Go up, grab a Ice Crystal and jump in the mine cart.
C-3   Drop the Ice Crystal, open the locked door, pick up the Ice Crystal and
      then head down.
D-3   Jump in the mine cart.
E-3   Throw the Ice Crystal into the last hole. Now head down the stairs,
      then go up two screens.
B1F
C-3   Dissolve the Locked Block using your last Small Key then head right.
C-4   Use the Boss Key to head up to the fight with the Boss of this Dungeon.
B-4   The Boss of this Dungeon is Medelock (see the Bestiary section for info)
      After it's dead collect the Heart Container then head up.
A-4   Collect the Changing Seasons.

-------------------------------------------------------------------------------
                                 Onox's Castle
-------------------------------------------------------------------------------

Horon Village
^^^^^^^^^^^^^
Head to the Maku Tree and he will give you the Maku Seed. Now head
to the Temple Remains.

Temple Remains & Northern Peak
``````````````   `````````````
From the entrance to the Temple Remains via the hollow log: Go up, left, up and
the Essences of Nature and the Maku Seed will react and they will
get Link through the barrier. Twinrova will appear for a short while and then
you can now head up and enter Onox's Castle.

Onox's Castle
***********

   1 2 3     Places of Interest
     _       Entrance- F-2
A   |_|      Mini-Boss- C-2
B   |_|      Boss- A-2
C   |_|
D   |_|
E  _|_|_
F |_|_|_|


F-2   Head left or right if your low on life and collect the Faerie in there.
      Then defend with your Shield until all the tiles have flown into you
      to exit the room. Anyway head up. Knightwing4 adds: "In order to save a
      lot of time getting the faeries, use the Magic Boomerang and get the
      faerie, then just leave before the door closes."
E-2   Kill all the Wizrobes then head up.
D-2   Kill all the Knights and Wall Masters then head up.
C-2   Kill Facade again (See Bestiary for info) then head up.
B-2   Hit all the pots to stock up on supplies and then head up.
A-2   Now you will fight the Demon General... Onox (see Bestiary for Info).
      Eventually Onox will explode, now walk up to Din trapped in the
      crystal, but..... suddenly the floor will give way and Link will fall
      down. Now you must fight Onox's true form Dark Dragon (see Bestiary for
      Info).

After an extremely long battle he will die, Din will be saved and Holodrum's
Seasons will return to normal. But is this the ending.....?



   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\             6) L I N K E D  G A M E  C H A N G E S              /\  /\
/__\/__\===============================================================/__\/__\

* Intro is slightly different.

* Link starts with 4 Hearts as well as his Sword.

* Hero's Cave is now completely different (see below for walkthrough).

* The baby is now all grown up, and retains the name you gave him in the other
  game.

* A lady waits by the fountain in the middle of Horon Village, she has a
  password for you. (Appears after Level 1)

* A girl awaits in Holly's House, she has a password for you. (Appears after
  Level 2).

* A Gold Fairy awaits in the cave surrounded by water one screen to the right
  of the Snake's Remains, she has a password for you.

* You must save Zelda who is held captive by the Great Moblin (Appears after
  Level 2). After you return from the Snake's Remains to Horon Village head up
  through it's northern exit. Impa and her pet Bird will quickly run out of her
  house and she well start telling Link frantically that Zelda has been taken
  captive by the Great Moblin. Continue heading north until you find the Great
  Moblin and his cronies with Zelda. Kill the four Pig Warriors (two with
  swords, two with spears) and then the Great Moblin will run off and
  Zelda will reward you with the Luck Ring, Blue.

* Queen Ambi is inside Mrs. Zamasu's house (Before finishing Poison Moth's
  Lair).

* An Old Woman awaits in the Floodgate Keeper's House, she has a password
  for you. (Found after Level 3).

* You will receive the Flute of the animal friend you got in Oracle of Ages.

* The bully awaits on top of the Windmill with Mr. Guru Guru, he has a password
  for you (Appears after Level 3).

* Queen Ambi is outside of Syrup the Witch's Shop (After finishing Dragon Dance
  Dungeon).

* A Zora awaits in the Hero's Cave, he has a password for you.

* A Red Goron awaits in the Goron Village, he has a password for you (After
  giving Biggoron the Lava Soup).

* Koume & Kotake appear after clearing the Unicorn's Cave.

* A gold Subrosian awaits in the Lava Lake, where you got the Bomb Flower. It
  has a password for you. (After Level 5).

* You get the Square and X-Shaped Jewels for opening the door to the Tarm Ruins
  in different places:

  Square Jewel
   Using the stump in North Horon (where you met Din), change the
   season to Summer, then  head down, left and bomb the pile of rocks.
   Enter the cave and open the chest for the Square Jewel.

  Pyramid Jewel
   Enter the cave left one screen of Holly's House and swim over to the chest,
   open it and Vire will pop out of it. After his little speech, the Triangle
   Jewel will appear on the ledge above. Head to the Sunken City and go to
   the screen below Syrup the Witch's Shop, dive in the small patch of deep
   water right against the low wall. Then walk around to the Pyramid Jewel.

* The man with the Cane does not appear outside of the Ancient Ruins.

* A Pig Warrior awaits in the ruins of Moblin's Keep, he has a password for
  you.

* When you're on your way to the Samasa Desert, after you get the Blowing Wind,
  Ambi will be by the shore; afterwards, when you deliver the Pirate Bell to
  the Captain, Ambi will come for a touching *sniff* re-encounter.

* A Ghini awaits in the lone house in the Western Coast, it has a password for
  you.



------------------------------------------------------------------------------
                                 Hero's Cave
------------------------------------------------------------------------------

   1 2 3 4 5 6 7 8     Places of Interest
   _ _     _ _         Entrance- F-1
A |_|_|   |_|_|        Small Key- F-5, C-4, D-3, A-5, A-6
B |_|_|_ _|_|_|
C     |_|_|
D  _ _|_|_|_ _
E |_|_|   |_|_|
F |_|_|   |_|_|
G                _
H               |_|


F-1   Head up.
E-1   Pick up the four Pots ahead of you to head up, pick up the three Pots to
      you right, then push the last one to the right to be able to head down
      to the other Pots.  Pull 6 Pots in your way then push the last one right
      twice then down onto the button.  Now push the far right block above you
      up, the block three in from the right above you up and then the block two
      in from the right above you to the right.  Now push the pot above you
      four spots down and then push it right onto the other button to open the
      door on your right.  Now head right to E-2.
E-2   Push all the rollers out of the way and pick up all the Pots in your way
      until you get to a part with two buttons and two pots.  Push the top one
      left three times then the bottom one left once on to the button, then
      push the top one back right onto the button.  Next head down through the
      newly opened door.
F-2   Push the Pot in your way down once, then kill both of the Shrouded
      Stalfos.  Now push the top Pot down three time, push the new top Pot
      right once, push the far left Pot two spaces to the right, push the new
      far left Pot down and then push the remaining Pot to the right.  Now the
      bridge will appear.  Cross the bridge and open the Chest for a Gasha
      Seed.  Now jump up to the portal using either Pegasus Seeds with the
      Roc's Feather or the Roc's Cape.
F-6   Jump over the gap using either Pegasus Seeds with the Roc's Feather or
      the Roc's Cape then avoid the Bumper Beetles while you make your way to
      the left.
F-5   Jump over the holes to the button and step on it, now go up the steps
      below and collect the Small Key that fell down.  Then head up using the
      Small Key on the locked door.
E-5   Jump over the gaps to stand all four buttons in the corners of this
      room.  Watch out for the Wallmasters.  Exit right to E-6.
E-6   Push the roller right (while avoiding stepping on weak floor) then head
      down and let it roll back.  Then step on the button and collect the Gasha
      Seed from the newly appeared Chest.  Now swim over to the portal.
C-4   Swim over to the left side of the room (Avoid the Zolas by diving or
      kill them with your Slingshot). Stand on the purple tile and push the
      block below it down, now light the torch above you with a Slingshot
      equipped with Ember Fruit and open the chest that appears for a Small
      Key.   Now swim down to the next room.
D-4   Swim down and then push the block below the torch right and then the
      block to the right off it up.  Run and swim around to above the torch and
      push the block on your right to the right and then the block below it to
      the right.  Now push the block below next to the wall down, push the
      block to the left of you left and then push the block below you down
      into the hole.  Now jump over the hole, use the Small Key to dissolve
      the Locked Block and then light the torch the two torches from up the
      steps.  Then head left through the newly opened door.
D-3   Kill all the Zola's and Water Tektites (try using your Slingshot), then
      dive  for the Small Key that falls down.  Head up through the locked
      door.
C-3   Head up as far as you can go, bomb the two weak blocks on your right,
      now push the block two from the right above you up and then head up.
      Bomb the weak block in your way to get to the top torch and then light
      both torches with Ember Seeds. Open the Chest that appears for a Gasha
      Seed then head into the portal.
A-1   Use the North Polarity so you get attracted to the Magnetic Pole below,
      then when you are on the left side of the pole let go and hold the
      button down again to use the South Polarity so you get repelled over to
      the other pole now quickly (let go face left and then press the button
      again and you will be attracted to the Pole.  Now when you are above
      this pole repel yourself over to the pole above, then when you are to
      the right of this pole repel yourself over to the pole on your right,
      then when you are to the right of this pole repel yourself over to the
      pole on your right and then when you are below this pole repel yourself
      over to the ledge then head right to A-2.
A-2   Use the North Polarity so you attract yourself to the Magnetic Pole on
      your left then when your below it use the South Polarity to repel
      yourself down towards the Pole below.  When your half way between them
      use the North Polarity to attract yourself to the pole below, then when
      your to the right of this pole yourself over to the ledge then head down
      to B-2.
B-2   Kill the Spiny Beetles buy flipping themwith your Shield then slashing
      their underbelly and then kill the lone Rope.  Then using your current
      Boomerang and Slingshot make all the Crystal Switches Red.  Now head left
      through the newly opened door.
B-1   Beware of the Lynels (try incapacitating them with your Boomerang or
      with a Slingshot equipped with an Ember Seed). Anyway, lift up the
      Pot in the top right corner then head to the bottom left corner and
      face up towards the Magnetic Ball. Now use the South Polarity of
      your Magnetic Gloves to attract the ball over to you, now walk with it
      and place it on the purple tile.  Now stand to the left of it and using
      the North Polarity repel it all the way to the right.  Now from the
      other side of the blocks, repel the ball up with the North Polarity onto
      the switch. Collect the Gasha Seed from the Chest that appeared.
      Fly over the gap
      with the Roc's Cape and enter the portal.
B-5   Head down and jump over the large abyss with your Roc's Cape.  Push the
      top Pot right once then head right and jump over the abyss with your
      Roc's Cape.  Head up, push the block that's on the right of the group of
      two Pots down into the hole.  Push the bottom Pot left and the top Pot
      up on to the button.  Now run around and push the Pot you pushed left up
      onto the other button.  Head left to the group of three Pots, pick up
      the top Pot then push the block that was behind it left into the abyss
      then pick up the bottom Pot and push the block that was behind it left
      into the abyss.  Now push the block behind the remaining Pot up then
      push the remaining Pot twice to the right then three times up onto the
      button.  Now head right around and jump left over the abyss.  Stand on
      the edge of the abyss and push the block above you up, stand next to the
      Pot next to the blocks and push the block above you up and then push the
      block that was between the other two you pushed to the right.  Now push
      the Pot on your left two spaces to the right and then push it all the
      way up on to the button.  Now head up through the newly opened door.
A-5   In this room are eight switches.  Once you step on them some monsters
      will appear.  Clockwise from the top, when you step on a switch the
      following enemies will appear: Spiny Beetle, Gibdos, Darknuts, Magnet
      Guys, Lynels, Hiploops, Pols Voice, and Stalfos.  After you kill them
      all, a Small Key will fall down.  Then, using the Small Key, head right
      through the locked door.
A-6   Use your Magical Boomerang to hit the Crystal Switch.  This is extremely
      hard to do!  Try standing in the top left corner then throw the
      Boomerang diagonally through the opening then steer it into the Switch.
      If the Boomerang hits something other than the Switch, immediately let
      go of the Control Pad or you may fall into the Pit!  Once you hit the
      Crystal Switch a Small Key will fall down.  Use it to open the door
      below so you can head down.
B-6   Walk down to the Old Man and pay him 60 Rupees.  Now open the Chests in
      the order they are numbered in this diagram:

        #6
            #8          #4
        #3
                    #5  #2
              #1
        #7

      As Nintendo's Official Guide points out, the Chests are arranged in the
      locations of the Dungeons.  You must open them in the order you went to
      the Dungeons.  Head into the portal that appears. H-8   Walk up to the
      Chest and open it to receive a Magical Ring which is actually the Power
      Ring L-3.


* After defeating Onox, you will learn from Impa that Zelda has been
  kidnapped by Koume and Kotake.  Nayru and Din combine their power to send
  create a vortex to the Room of Rites.

-------------------------------------------------------------------------------
                                  Room of Rites
-------------------------------------------------------------------------------

   1       Places of Interest
   _       Entrance- D-1
A |_|      Bosses- A-1
B |_|
C |_|
D |_|

D-1   Head up.
C-1   The eyes of all the statues will spin around thenstop, head in the
      one direction that none of them are looking at. After doing this 6 or
      so times you will head up to the next room.
B-1   Head up.
D-1   Walk up to Zelda, suddenly the screen will go wavy and you will
      suddenly find yourself in a basement with Koume and Kotake. Now the
      battle begins... (see Bestiary for strategies). After beating both forms
      of Koume and Kotake they will dispel and the evil Ganon will be
      resurrected (see Bestiary for info). After you kill him head up the
      stairs in the bottom right corner and talk to the unconscious Zelda.

      Now watch the *FINAL* ending!! Hmm, I wonder if these games are prequels
      of Link's Awakening.



   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                   7) S I D E - Q U E S T S                      /\  /\
/__\/__\===============================================================/__\/__\

 ______________
|The Swap Chain|
 ――――――――――――――
* This Swap Chain can be finished after you finish the 5th Dungeon.

Cuccodex
 Go to Mr. Left's House in far south-east Horon Village and light the book
 light that is beside him with Ember Seeds to get the [Cuccodex].

LonLon Egg
 Go to Talon and Malon's House in North Horon and talk to Malon to swap
 the [Cuccodex] for the [LonLon Egg].

Ghastly Doll
 When Maple appears let her bump into you. The [LonLonEgg] will fall out of
 Link's pocket and Maple will take it but give you the [Ghastly Doll] for
 compensation.

Iron Bowl
 Talk to Mrs. Ruul in the her house found in Holodrum Plain and she will
 give you the [Iron Bowl] for the [Ghastly Doll].

Lava Soup
 Talk to the Subrosian Chef in the North West corner of Subrosia and he will
 fill the [Iron Pot] up with lava so it becomes the [Lava Soup].

Goron Vase
 Climb to the peak of Goron Mountain and talk to the large Goron called
 Biggoron to swap the [Lava Soup] for the [Goron Vase].

Fish
 Go inside Ingo's House in the North West corner of Sunken City, and
 talk to him to swap the [Goron Vase] for the [Fish].

Megaphone
 Talk to Grandfather who is trying to get his cat Mittens from the tree, he
 will use the [Fish] to get her down and then since he has no use for the
 [Megaphone] now he will give it to you.

Mushroom
 Go in the cave on Mt. Cucco that is left one screen from the entrance of
 Dancing Dragon Dungeon (It must not be Winter or it will be snowed in). Wake
 up Talon with the [Megaphone] and he will give you the [Mushroom].

Wooden Bird
 In Sunken City change the season to Winter so you can get to Syrup
 the Witch's Shop, give her the [Mushroom] and she will give you the Wooden
 Bird.

Engine Grease
 Go inside the Clock Store in Horon Village and talk to Tick Tock to swap the
 [Wooden Bird] for the [Engine Grease].

Phonograph
 Go inside the Windmill that is east of Horon Village and talk to Mr. Guru
 Guru up the top of it, you will swap the [Engine Grease] for the [Phonograph].

Noble Sword
 In the Lost Woods there is a lone bush burn it to find some stairs, go down
 them to find a Deku Scrub.  Your Phonograph will start playing and he will
 find the music so uplifting that he will tell you to find a secret place go
 west were it is warmer!. So then enter the Lost Woods and change the season
 to Winter then go left, change the season to Autumn, go left, change the
 season to Spring, go left, change the season to Summer and then finally go
 left to find the Noble Sword.
 _______________________
|Getting the Iron Shield|
 ―――――――――――――――――――――――
* This can only be done after getting the Magnetic Gloves.

1. Go to Subrosia via the Mt. Cucco vortex, and head left, up, left, up, jump
   over the gap and head left and then down.

2. Use the North Polarity so Link gets attracted to the Magnetic Pole on his
   right, head right and open the chest for the Blue Ore. Then backtrack to
   the screen with the vortex you came from.

3. Head right twice, lift the stones and use the North Polarity again so you
   get attracted over the gap. Then go right, up, right, right, use the North
   Polarity to cross the gap then go down, use the North Polarity again to
   cross the gap and enter the cave.

4. Head up the stairs and open the chest for the Red Ore. Now head to the
   Furnace which is NE from the cave.

5. Talk to the Furnace Chief that is wearing a headband, he will take both of
   the Irons and he'll smelt them into the Hard Ore.

6. Take the Hard Ore to the Blacksmith in central Subrosia, talk to him and
   he will forge the Hard Ore into the Iron Shield.
 ________________
|Ring Box Upgrade|
 ――――――――――――――――
There is a weak wall right one screen from the entrance of the Goron Village,
so Bomb it and enter the cave. Head around the lava then go up the stairs. Go
right and up the steps then left and enter the cave. Head up and go up the
stairs. Head right, down a little, left and then hop down off the ledge. Enter
the cave, talk to the red Goron and he will give you an upgraded Ring Box which
can hold more Rings.
 _____________
|Bomb Updgrade|
 ―――――――――――――
Buy the Big Bomb Bag (A bomb with a red aura around it) for 10 Bombs and 50 Ore
Chunks pieces at the Subrosia Market. It will explode and you will be able to
carry 30 Bombs now.
 ____________
|Seed Upgrade|
 ――――――――――――
Buy the Member's Card for 5 Ore Chunks. Then use it to gain entry to the
Members Section of the Horon Village Shop and buy the Super Seed Satchel down
there for 300 Rupees.
 _________________
|The Golden Beasts|
 ―――――――――――――――――
* This Side-Quest can be finished before you enter the 7th Dungeon.

Go to the tree stump on North Horon and change the season to Summer.
Head left twice to the entrance of the Gnarled Root Dungeon, go down the steps
below and then go down the stairs in the dry river bed below. Inside is Old
Golden Wise Man inside the cave that will give you a Ring if you destroy all 4
Golden Beasts. Here are their locations:

Golden Darknut - Spring
 From the tree stump near the abandoned house in Western Coast, change the
 season to Spring then head over the Pirate Ship and over to the far east edge
 of West Beach. You will find the Golden Darknut there. He takes quite a
 beating before he dies.

Golden Octorok - Summer
 From the tree stump in Spool Swamp, change the season to Summer. Then head
 down all the way to the screen below the vortex to Subrosia. You will find the
 Golden Octorok there. Do not think you can knock it down the hole for a quick
 kill. You must kill it the old fashion way via sword.

Golden Moblin - Autumn
 Change the Season to Autumn using the tree stump one screen right of Lvl 2
 Snake's Remains, then go left to find the Golden Moblin. He also takes a lot
 of damage before dying.

Golden Lynel - Winter
 In the Tarm Ruins Change the Season to Winter via tree stump near the small
 pool of water with Armos Statues. Then head right (you must have the Armos
 Statues already moved) to find the Golden Lynel. Another tough cookie!

Now once they are all dead head to the Old Man and he will give you a
Magic Ring, which once appraised will become the Red Ring.


   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                      8) B E S T I A R Y                         /\  /\
/__\/__\===============================================================/__\/__\

____________------------------------------------------------------____________
\                             Bosses & Guardians                             /
/___________------------------------------------------------------___________\

 ______________
|Twin Minotaurs|
 ――――――――――――――
Found in: Lv 1 Gnarled Root Dungeon
Strategies: Do not stand between them or they will throw their Boomerang
            between each other, hurting you on the way. So stay offside and
            slash one 8 times and they will both disappear.
Attacks: Boomerang- They will throw their Boomerang from one to the other
                    trying to hit you on the way.
 __________
|Aquamentus|
 ――――――――――
Found in: Lv 1 Gnarled Root Dungeon
Strategies: Keep on slashing it's horn while avoiding his attacks. After 10
            slashes it will die. Try standing up out of the way near the
            blocks in the top right corner of the screen where you can slash
            him but he can't hurt you.
Attacks: Horn Charge- Aquamentus drops his head and charges at Link. Just run
                      out of the way.
         Sonic Waves- Aquamentus shots 3 Sonic Waves from his horn.
 ______
|Facade|
 ――――――
Found in: Lv 2 Snake's Remains & Onox's Castle
Strategies: Keep throwing Bombs at him, after 5 he will be defeated. If you
            run out of Bombs wait for him to make Bugs fall down and slash
            them, one will usually drop some Bombs.
Attacks: Bugs- Facade will make four Bugs drop from the ceiling.
         Volcano- Facade will spit Podobos up, so they rain down on Link.
         Voids- Facade will disappear and make holes randomly appear so you
                fall down them.
 _______
|Dodongo|
 ―――――――
Found in: Lv 2 Snake's Remains
Strategies: To kill him when he breathes in ready to do a Fire Blast throw a
            Bomb in his mouth, then pick him up using the Power Bracelet and
            throw him into the spikes. Do it four times to kill him.
Attacks: Trample- Dogongo runs forward towards Link. Just move out of the way.
         Fire Blast- Dodongo breathes in then expels some Podobos.
 __________
|Calamareye|
 ――――――――――
Found in: Lv 3 Poison Moth's Lair
Strategies: To kill them when you see the telltale whirlpool run to one and
            once a Calamareye emerges pick it up using the Power Bracelet then
            throw it in the corner and slash it a lot. Four slashes each and
            they are all dead.
Attacks: Zola Ball - Emerges from water via a whirlpool then shoots a Ball at
                     Link.
 _______
|Mothula|
 ―――――――
Found in: Lv 3 Poison Moth's Lair
Strategies: Simply stand on one of the middle two islands, avoid his attacks
            and then when he lands slash it with your sword. When it does the
            "Moths" attack before it starts to fly again since your slashing
            him you will automatically kill them and collect the hearts. After
            12 slashes with your Wooden Sword it will be defeated.
Attacks: Moths- Four small Moths will come from Mothula then will fly around
                Link attacking him.
         Fireball- While circling Link, Mothula will shoot consecutive
                   Fireballs at Link.
         Fire Swirl- Mothula will make many small Fireballs surround itself in
                     a circle.
 _______
|Agahnim|
 ―――――――
Found in: Lv 4 Dragon Dance Grotto
Strategies: Agahnim is slightly different then his forms in previous games
            cause you cannot deflect back his balls of power with your sword.
            You have to keep both of the torches burning with Ember Seeds,
            then just slash with your sword at the Agahnim that has a
            shadow. After seven hits he'll be dead.
Attacks: Power Ball: Creates a ball of light aimed at Link. Cannot be stopped.
 _____
|Gohma|
 ―――――
Found in: Lv 4 Dragon Dance Grotto
Strategies: Firstly slash it's Pincer with your sword 10 times so it falls off,
            you must quickly run left or right if it raises it's Pincer or Link
            will get hurt. Now whenever it opens it's eye shoot a seed at it
            with the Slingshot. After 6 to 8 Seeds it will die.
Attacks: Pincer Slam: The Gohma puts it's pincer in the air, then it plunges
                      forward, grabs Link and then tosses him into the ground.
         Gohma Larvae: Lets go of many, many little larvae. Slash them quickly
                       for some items.
 ________________
|The Great Moblin|
 ――――――――――――――――
Found in: Moblin's Keep
Strategies: Pick up the large Bombs (you need to equip the Power Bracelet),
            wait a few seconds, then toss them back at the Great Moblin.
            After 5 explosions he will go grey, now throw a bomb back at
            him while he is holding a bomb and his keep will blow up.
Attacks: Big Bomb- The Great Moblin will hurl a large Bomb at you.

 _____
|Syger|
 ―――――
Found in: Lv 5 Unicorn's Cave
Strategies: To defeat the Syger avoid him when he is in his spiked ball
            form at all costs and slash the ball on his tail 8 times to kill
            him.
Attacks: Spike Ball- His only attack comes in four forms:
             1. He will home in on Link while spinning.
             2. He spins out from the middle in a spiral.
             3. From one side of the room he homes in on spins
                across to the other side of the room.
             4. Spins out in an arc from each of the four sides
 _________
|Digdogger|
 ―――――――――
Found in: Lv 5 Unicorn's Cave
Strategies: To defeat Digdogger use the North Polarity to suck the Spiked Ball
            from the pillar on the top right. Then using the Magnetic Gloves
            push and pull the Spiked Ball into Digdogger four times so it
            splits into many little Digdoggers. Now crush all the little
            Digdoggers with the Spiked Ball and he is then defeated.
Attacks: Bounce- Digdogger bounces around roughly trying to hit Link.
         Slam- Digdogger jumps up off screen then slams down on Link.
 ____
|Vire|
 ――――
Found in: Lv 6 Ancient Ruins
Strategies: At first just slash him when he dives for you, then when he spits
            blue fireballs slash them and then go for him. Once he splits into
            two winged skulls just slash them when they dive for you. After 6
            slashed with your Noble Sword he'll be a goner.
Attacks: Dive- Vire will dive towards Link.
         Blue Fireballs- Vire will shoot two Blue Fireballs at Link.
         Red Fireball- Vire will shoot a Red Fireball at Link
 _________
|Manhandla|
 ―――――――――
Found in: Lv 6 Ancient Ruins
Strategies: To kill her, hit her four blooms when they are open with the
            Magic Boomerang, 3 hits each and they will disappear. Once they
            are all gone use the Magic Boomerang on the base until it opens up
            and then use your Sword on the core to destroy it.
Attacks: Fireball- Manhandla shoots a Fireball from one of her blooms.
 ____
|Poes|
 ――――
Found in: Lv 7 Explorer's Crypt
Strategies: To dissolve the Ghini's keep the Torches lit and just keep hacking
            at them, they take approx. 6 hits each with the Noble Sword. Avoid
            the charges of the Blue one and the flames of the red one at all
            times.
Attacks: Lantern Flames- The Ghini carrying the lantern will make a arc of
                         flames.
         Sword Charge- The Ghini with the sword will charge at Link.
 ______
|Gleeok|
 ――――――
Found in: Lv 7 Explorer's Crypt
Strategies: To kill Gleeok slash at his heads until they both come off and he
            turns into a skeleton. You must do this while avoiding the fire he
            spits every time you slash him, each head takes 10 slashes each
            with the Noble Sword. Then using the Roc's Cape jump whenever he
            pounds the ground and keep attacking him with your sword, after 8
            slashes with your Noble Sword he will be vanquished.
Attacks: Fire Blast- Gleeok shoots 6 Podobos in three directions.
         Fire Cross- Gleeok shoots a blast of fire that creates four Podobos.
         Fire Splash- Gleeok shoots a blast of fire that hits the floor and
                      then splashes back in many segments.
         Stomp & Smash- When Gleeok is a skeleton he will pound the ground to
                        stun Link and then he will run and Smash into Link.
 ________
|Frypolar|
 ――――――――
Found in: Lv 8 Sword & Shield Maze
Strategies: To defeat Frypolar you must damage both of his forms. Use the
            Hyper Slingshot equipped with Mystery Seeds to change his form. As
            the Cold form simply damage him by using the Hyper Slingshot
            equipped with Ember Seeds, but damaging his Hot form is harder.
            To damage his Hot form while in his Cold form hit one of the Ice
            Crystals he produces with Mystery Seeds, then hit him with Mystery
            Seed. Now quickly pick up the Ice Crystal with the Power Bracelet
            and throw it at him. After 5 hits (you have to damage both of his
            forms at least once) he'll be dead.
Attacks: Fire Spin- In his Hot form he will create a Ring of Fire.
         Crystal Method- In his Cold form he will create a Ice Crystal that
                         will grow from the floor.
 ________
|Medelock|
 ――――――――
Found in: Lv 8 Sword & Shield Maze
Strategies: To kill the Medelock equip the Roc's Cape and a Sword. Attack
            Medelock when ever you have the chance and jump it's Laser and
            Scream attacks. Also Demajen adds "When fighting Medelock (Zombie
            skull thing) shoot the bastard with some Pegasus seeds to stop him
            dead in his tracks for about a second". After 15 slashes with your
            Noble Sword it will be dead (again)!.
Attacks: Fireballs- Medelock will spit 3 fireballs at a time at Link.
         Scream- It will teleport then it will let out a scream that
                 will circle around it. If it touches Link it will turn
                 him to stone.
         Laser- It will teleport to one of the top corners of the room,
                then it uses laser that sweeps across the room.

                                 G O R G O N
                                =-=-=-=-=-=-=

The "final" boss comes in many forms.  Make sure you're well-prepared!

 PHASE 1
 ____
|Onox|
 ――――
Found in: Onox's Castle
Strategies: To kill Onox attack him with Spin Attacks via your sword. Pegasus
            Seeds may be a good idea to avoid his Iron Mace and his whirlwind
            projectiles. After 7 spin attacks with your Noble Sword he will use
            Din trapped in a Crystal as a shield, use the Rod of Seasons to
            knock her away and then attack him with another seven Spin Attacks.
Attacks: Mace Slam- Onox will slam his huge Iron Mace down at Link.
         Avalance- Onox will stomp causing debris to fall down on Link.
         Whirlwind Blast- Onox produces many whirlwinds that are aimed
                          at Link.

 PHASE 2
 ___________
|Dark Dragon|
 ―――――――――――
Found in: Onox's Castle
Strategies:  To defeat Onox in this form jump on the back of his hands when
             he tries to squish you and then jump over and slash his face with
             your sword. To avoid his swipe attack quickly run to the opposite
             side of the screen he's coming from, it may be best to use Pegasus
             Seeds. For the Blue Fire attack stand still until the last moment
             then move only slightly so you are just out of it's way. For the
             Red Fire attack just use Pegasus Seeds and dodge his blasts. After
             around 15 slashes with your Noble Sword he will be no more.

             TB200 has a ring strategy for Onox: "I beat Onox's non-shield
             stage with the Red Ring, only 4 charges to destroy that. Then I
             transferred to the Green Ring and it only took 6 hits, then I
             transferred to the Lv2 Armour Ring, jumped on his hand, changed to
             the Red Ring and slashed, then I transferred back. Rinse and
             Repeat. Only 8 more hits that way and he's a goner".

             Liang Zhuge also has his own strategy: "Fighting the dragon is a
             very long fight because you have to jump to his had and then jump
             and slash his face and repeat the process. I think that's because
             this game is co-developed by Capcom (So he's like a Rockman /
             Megaman final boss). When you are up in the hand, use a Pegasus
             (run fast) Seed. Then jump (press and release), Swipe the dragon's
             face and if you time it correctly you'll land on the opposite
             HAND! Then continue to repeat the process and you don't need
             to wait each time the hand comes down for one swipe.

Attacks: Squish- Onox will try to squish Link with his palm.
         Swipe- Onox will wind up then Swipe at Link.
         Blue Fire- Onox will breath lingering Blue Fire that is aimed
                    at Link.
         Red Fire- Onox will breath balls of Red Fire that radiate out
                   then back into the middle.


                              T W I N R O V A
                             =-=-=-=-=-=-=-=-=
These cold hearted and hot tempered witches are the "penulitimate" bosses.

 PHASE 1
 ______________
|Koume & Kotake|
 ――――――――――――――
Found in: Room of Rites(Password Only)
Strategies: Avoid them and hit their elemental balls back at the other witch
            with your sword.  In other words, hit Kotake's Ice Balls at Koume
            and Koume's Fire Balls at Kotake.  This can be extremely hard.  If
            you have the  Mirror Shield, you can absorb their attacks, but
            can't deflect them like you could in Ocarina of Time.  Only the
            Sword can deflect shots, so make sure you get some practice in
            the Ages Target Practice Mini-Game.  From  my count, it only
            takes about 3-4 hits to bring the sisters down.
Attacks: Ice Ball- Kotake with throw a ball of ice at Link.
         Fire Ball- Koume with throw a ball of fire at Link.

 PHASE 2
 ________
|Twinrova|
 ――――――――
Found in: Room of Rites (Password Only)
Strategies: When she is Firerova, avoid the Lava.  When she is Icerova just
            avoid the bouncing Ice Crystals and hit the Ice Balls she
            throws with your sword. To kill her, slash her with your Sword
            (try to do Spin Attacks as often as you can) and when she
            reverts to Twinrova, shoot Seeds with your Seed Shooter depending
            on the background.  If the background is Fire, use Mystery  Seeds.
            If it's Ice, use Ember Seeds.  However, Scent Seeds can be used
            against either form, and evidently defeat her faster.  When
            hitting Firerova, you'll be forced back, often into the lava.  If
            you want, equip the Steadfast Ring to prevent this from
            happening. The Snowshoe ring is great to prevent slipping against
            Icerova.

            Quanta StarFire has a strategy: "First, if you're using the Master
            Sword, put Roc's Feather on the other slot in case you need to do
            an emergency jump. Stand under where Twinrova will appear and
            charge your sword, facing sideways so that you won't waste the
            charge. During the switch of terrain, let go of the button so that
            your charge attack starts immediately. You'll knock her into
            switching again, so quickly resume the stance you had previously
            and charge the sword again. Then release the button when the switch
            is in progress. After that, rinse and repeat until she's done."

Attacks: Backdraft- As Firerova she will throw a ember out that once it hits
                    the wall will split into three balls of fire which will
                    head back towards Link
         Fire Keese- As Firerova she will summon four Fire Keese which will
                     fly towards Link.
         Ice Crystals- As Icerova she will create two ice crystals which will
                       bounce around the room.
         Ice Ball- As Icerova she will throw a ball of ice at Link.


                                 G A N O N
                                =-=-=-=-=-=
The "ultimate final boss" in the Oracles series. One big ugly Gerudo pig!

Found in: Room of Rites (Password Only)
Strategies: Ganon is one tough cookie, he teleports all over the place
            unleashing random attacks. Avoid all his attacks stated below
            while constantly attacking him with Spin Attacks from your Sword.
            After a long battle he will be vanquished.
Attacks: Tri-Blast- Ganon shots one slow ball of energy then two fast balls of
                    energy. Get out of the way or guard with the Mirror Shield.
         Trident Slash- Ganon slashes with his huge Trident.
         Trident Flame- Ganon stabs his Trident into the ground causing a ball
                        of fire to land then split twice into 12 small
                        fireballs.
         Pound & Blast- Ganon pounds his fist in the ground immobolizing Link
                        then he throws a giant ball of energy at Link.
         Anti-Matter Field- Ganon will cause the screen to flash blue, during
                            this time your control pad is reversed so pushing
                            left makes you go right. He takes advantage of your
                            confused state by throwing balls of energy at you.


____________------------------------------------------------------____________
\                                  Enemies                                   /
/___________------------------------------------------------------___________\


____________------------------------------------------------------____________
\                              SPECIAL THANKS!                               /
/___________------------------------------------------------------___________\

Special thanks to Sledge Brotha for helping with enemy damage!!


Enemy Name
----------
Desc.  : A description of the enemy
Health : The amount of health an enemy has.  1 Health is equal to 0.25 Hearts
         which is equal to ONE slash from a Level 1 Wooden Sword.  Note that
         not all enemies are vulnerable to the Sword.
Damage : How much damage (in Hearts) an enemy will inflict upon you if they
         hit you.  ALL of these were taken down by Sledge Brotha, so a big
         huge thanks to him!
Comment: Notes on ways to defeat, avoid, etc.


Arm Mimic
---------
Desc.  : Shy Guy looka-likes.
Health : 5
Damage : 1
Comment: These do the exact opposite of Link's movements and sometimes are
         quite annoying when in rooms with spikes and moving floors. However
         usually they are easily disposed of.

Armos Knight
------------
Desc.  : Stone knight statues
Health : 4 (1 Bomb)
Damage : 1
Comment: These statues come to life once Link has touched them or got close
         enough to them. Destroy them with either the Magic Boomerang, Bombs
         or the Biggoron Sword.

Ball & Chain Trooper
--------------------
Desc.  : A Knight with a Ball & Chain (Mace).
Health : 4
Damage : 0.5
Comment: This Trooper swings his giant mace around at Link. Just get in with a
         quick Spin Attack from your sword.

Beamos
------
Desc.  : A tower with a single eye at the top.
Health : N/A
Damage : 0.5
Comment: Beamos shoot lasers at Link once they see him.  They are invincible,
         though the Mirror Shield will allow you to block their lasers.

Beetles
-------
Desc.  : Small insects
Health : 1
Damage : 0.5
Comment: These creatures are relatively rare, only appearing in the ground
         when using the Shovel to dig.

Blade Trap
----------
Desc.  : Spiked Blocks
Health : N/A
Damage : 0.5
Comment: Beware if you've crossed the paths of these traps.  Once you get in
         front of them, they'll charge at you, which is your cue to get out of
         the way. Traps come in many varieties, Red one's are quite slow. Blue
         are very fast. And Green ones rotate very fast in a circle around a
         centre.

Bubble
------
Desc.  : A flying skull with a glowing aura
Health : N/A
Damage : 0.5
Comment: Kill them with the Boomerang, these guys float around hitting the
         walls. They can be VERY annoying.

Bumper Beetle
-------------
Desc.  : Black shelled beetles
Health : N/A
Damage : 0.5
Comment: Impenetrable black shells prevent these beetles from being defeated by
         normal weapons. They can only be destroyed by either hitting them into
         a hole or by crushing them with a Magnetic Ball moved using Magnetic
         Gloves.

Buzz Blob
---------
Desc.  : Cucumber looking blobs (green).
Health : 1
Damage : 1
Comment: If you hit them with your sword you will get zapped. So throw
         something at them or use your Slingshot and Scent Seeds. Shoot them
         with a mystery seed and they'll transform into a Cukeman.

Cheep-Cheeps
------------
Desc.  : Winged fish from the Super Mario. Bros series
Health : 2
Damage : 0.5
Comment: They aren't very aggressive.  Just slash them with your Sword.

Crow
----
Desc.  : Black birds
Health : 3
Damage : 0.5
Comment: Sit in trees waiting for Link. Once they see him they will swoop down
         to attack.

Cukeman
-------
Desc.  : Cucumber looking blobs with glasses.
Health : 1
Damage : 1
Comment: Give you very good advice. Can only be seen by hitting a Buzz Blob
         with a Mystery Seed.

Darknut
-------
Desc.  : The dark knights of Holodrum.
Health : Red  6
         Blue 9
Damage : 1
Comment: Either wielding Sword & Shield or Spears, these are quite strong
         for normal overworld enemies.

Deku Scrubs
-----------
Desc.  : A Shrub like race
Health : N/A
Damage : 0.5
Comment: Deku Scrubs jump up after being camouflaged as bushes and the
         proceed to spit seeds at Link. Deflect their seeds back with any
         Shield to knock sense into them, and you will be able to talk to
         them.

Fish
----
Desc.  : Attacking fish
Health : 3
Damage : 0.5
Comment: Jump out of the water to attack Link, they swim in a very methodical
         way.

Face Lamp
---------
Desc.  : Lamps which produce fireballs
Health : N/A
Damage : 0.5
Comment: Avoid the fireballs they produce at all costs. Usually, to make them
         stop, kill every enemy in the room.

Flying Tile
-----------
Desc.  : Spinning Tile
Health : N/A
Damage : 0.5
Comment: Flying Tiles magically will fly up from the floor then into Link.
         Slash at them or use a good shield.

Gel
---
Desc.  : Small blobs.
Health : 1
Damage : 0.5
Comment: Gel's will jump on Link, they do not hurt him but they will slow
         him down thus leaving him more open to more dangerous attacks from
         other enemies. When they jump on Link press the A & B buttons rapidly
         to brush them off and then quickly slash them with your sword.

Ghini
-----
Desc.  : Ghosts with tongues like Gene Simmons from KISS.
Health : 10
Damage : 0.5
Comment: Ghinis only appear once you have touched their graves. Like in
         previous Zelda games, attack the original one to kill them all.

Giant Blade Trap
----------------
Desc.  : A giant faced Blade Trap
Health : N/A
Damage : 1
Comment: Run like hell to avoid these, it's the only way!

Gibdo
-----
Desc.  : Egyptian Mummies.
Health : 8
Damage : 1
Comment: Gibdos slowly go after Link. Burn them with Ember Seeds to turn
         them into Stalfos. Or attack them with the Magic Boomerang.

Goponga Flower
--------------
Desc.  : A semi-indestructible swamp plant
Health : 2 (1 Bomb)
Damage : 0.5
Comment: Use Dimitri to eat these up, or use Bombs, Ember Seeds, Master
         Sword, etc. to destroy them.

Hiploop
-------
Desc.  : Little bugs with hard iron Masks.
Health : 2
Damage : 0.5
Comment: Also known as Iron Masks.  Use your Magnetic Gloves to pull their
         masks off and then slash their exposed weak body to kill them.

Hoarder
-------
Desc.  : Little bugs that hide under rocks or bushes.
Health : 2
Damage : 0.5
Comment: Hoarders stay dormant until you walk past them, then they will
         suddenly scamper towards Link. At this time you should destroy them
         with a well timed sword slash.

Keese
-----
Desc.  : The bats that inhibit the many caves and dungeons of Holodrum.
Health : 1
Damage : Normal 0.5
         Fire   1
Comment: Keese flying annoyingly close to Link, and are sometimes hard to kill
         because of there erratic flying habits. Keese also come in a Fire
         form, when fire Keese dive into Link they will burn him and go back
         to being normal Keese.

Leever
------
Desc.  : Shell-like enemies which burrow up from the ground.
Health : Red  3
         Blue 4
Damage : 0.5
Comment: Leevers emerge from the ground without warning. They hurt Link with
         their serrated edges so quickly kill them with you sword.

Like Like
---------
Desc.  : Giant Leeches
Health : 5
Damage : 0
Comment: Like Likes tend to swallow Link, in which case you shield gets
         stolen 75% of the time. Avoid them at all costs.

Lynel
-----
Desc.  : Lions with swords for hands.
Health : Red   8
         Blue 12
Damage : 1
Comment: The toughest overworld enemies there are. Lynel's will charge on sight
         and will also shoot beams of light from their swords at Link.

Moblin
------
Desc.  : Half-Dog, Half-Goblins.
Health : 3
Damage : 0.5
Comment: They either throw Boomerangs or throw spears at Link.

Moldorm
-------
Desc.  : Worm-like creatures made of a bunch of orbs
Health : 8
Damage : 0.5
Comment: Moldorm will fly around, sometimes toward Link. Slash at them with
         your sword until it dies.

Octorok
-------
Desc.  : Four-legged Octopi.
Health : Red  2
         Blue 3
Damage : 0.5
Comment: Octorok's spit rocks at Link.

Peahat
------
Desc.  : Large flying flowers (well they are as big as Link).
Health : 3
Damage : 0.5
Comment: Peahats spin their petals to fly. While they do that they cannot be
         harmed by your sword. To kill them attack them furiously when they
         land and are stationary. Or you can fire a Ember Seed at them, even
         when they are flying to kill them.

Pig Warriors
------------
Desc.  : Pig like looking soldiers.
Health : 2
Damage : 0.5
Comment: Mistaken for Moblins a lot. Pig Warriors wield a Sword & Shield and
         will charge at Link when they sight him. Simple swipes of your sword
         should do.

Pincer
------
Desc.  : Centipedes with large Pincers.
Health : 5
Damage : 0.5
Comment: Pincers attack Link with it's large Pincers from holes in the ground.
         It's easier to avoid them than to kill them.

Podobos
-------
Desc.  : Fireballs
Health : N/A
Damage : 0.5
Comment: Pobodos usually constantly jump up from the lava, but occasionally
         they are produced by volcanoes or bosses.  You cannot destroy them.

Podobo Chains
-------------
Desc.  : A segmented chain of fire that looks like a Moldorm.
Health : 3
Damage : 0.5
Comment: Chains of flames will sprout from the ground and shoot fireballs at
         you. Only appear in Lava Lake or by digging in Subrosia, just slash
         them with your sword until they disappear.

Pokey
-----
Desc.  : The Walking Cactus from Super Mario Bros. 2
Health : 1
Damage : 0.5
Comment: Avoid it or slash it with your sword until it is no more. For fun, try
         shooting Mystery Seeds at it.

Pols Voice
----------
Desc.  : Bouncing blobs with rabbit ears.
Health : 2 (1 Bomb)
Damage : 0.5
Comment: Pols Voice bounce around virtually invincible. Until you destroy them
         with a well placed Bomb or by playing an Animal Flute :) .

Rope (Snake)
------------
Desc.  : Green Snake
Health : 2
Damage : 0.5
Comment: Ropes charge at Link on sight. Kill them with a well timed slash
         before they get to you.

Sand Crab
---------
Desc.  : Crabs which scuttle around the shore.
Health : 2
Damage : 0.5
Comment: No real threat at all.

Shrouded Stalfos
----------------
Desc.  : Stalfos with green robes.
Health : 4
Damage : 0.5
Comment: Like Moblins they either wield a sword & shield or spears.

Spark
-----
Desc.  : A bolt of electricity
Health : N/A
Damage : 0.5
Comment: Hover around the perimeter of the room, hit them with a Boomerang and
         they will turn into a Faerie.

Spiked Roller
-------------
Desc.  : A long spiked roller
Health : N/A
Damage : 0.5
Comment: Rolls back and forth, jump it with a Roc artifact.

Spiny Beetle
------------
Desc.  : Beetles with spiked shells.
Health : 2
Damage : 0.5
Comment: Spiny Beetles charge at Link when they are directly across from him.
         To kill them use your Shield when they charge to flip them, then hack
         their underbelly to cause damage. If you don't have a Shield handy
         use your Shovel!!

Stalfos
-------
Desc.  : Skeleton Knights
Health : Blue   2
         Green  4
         Orange 4
Damage : 0.5
Comment: These enemies come in three varieties/colours. The Blue ones are the
         most basic and do not jump around or throw bones at Link, the
         Green ones jump at Link but don't throw bones and the Orange ones jump
         about and also throw bones at Link.

Tektite
-------
Desc.  : Erratic Multiple-legged Insects
Health : Orange 2
         Blue   3
         Water  3
Damage : 0.5
Comment: These come in two varieties. Land, two-legged an hop about, easy to
         destroy and Water, four-legged and skim across the surface of the
         water and are slightly harder to kill.

Thwimps
-------
Desc.  : Little one-eyed spiked blocks
Health : N/A
Damage : 0.5
Comment: When Link directly below them, they will fall down to crush him. So
         run!
Thwomps
-------
Desc.  : Large one-eyed blocks with 3 spiked sides
Health : N/A
Damage : 0.5
Comment: When Link is vertically in line with them, they will drop down to
         crush him. Because of their flat top you can use them as platforms.

Wall/Floor Master
-----------------
Desc.  : Large severed hands.
Health : 5
Damage : N/A
Comment: Wall/Floor Masters come from the walls/roofs, they will grab Link
         and take him to the entrance of the Dungeon. The Blue (Floor Masters)
         appear from the floors and walls and can easily be destroyed. The Red
         (Wall Masters) fall from the roof, and are much harder to avoid.

Whirling Cyclops
----------------
Desc.  : Whirling armoured anemones
Health : N/A
Damage : 0.5
Comment: Once they spot Link they will whirl in that direction until they hit a
         wall. Hideout in a crevace or jump over them.

Whisps
------
Desc.  : Red balls of light with a skull in the middle.
Health : N/A
Damage : 0
Comment: If Link touches them they will "jinx" him and he will not be able
         to use his Sword. There is no know way to kill them.

Wizzrobe
--------
Desc.  : Teleporting wizards
Health : Green 4
         Red   5
         Blue  7
Damage : 0.75
Comment: Wizzrobes will suddenly dissolve then they will shot evil magic at
         Link. The Green ones always dissolve in the same spot they disappeared
         from. The Red ones dissolve randomly in different places and the Blue
         walk around and go invincible/transparent periodically.

Zola/River Zora
---------------
Desc.  : Mutated fishmen
Health : 4
Damage : 0.5
Comment: Around waterways these emerge from the water and spit fire at Link,
         then submerge into the water again.

Zol
---
Desc.  : Large Blobs.
Health : Red   1
         Green 2
Damage : 0.5
Comment: Zols will bounce around attacking Link, simply slash them. The Red
         one split into two Gels. The Green ones will simply dissolve.



   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                        9) I T E M S                             /\  /\
/__\/__\===============================================================/__\/__\

-------------------------------------------------------------------------------
i)Tools
-------------------------------------------------------------------------------
 ____________
|Wooden Sword|
 ――――――――――――
This is Link's first weapon found in the Hero's Cave on the Western Coast.
The Wooden Sword's main use is to defeat enemies with it's sharp blade. But it
can also be used to slash bushes that are in the way, change switches and to
pick up items just out of your reach. Also if you hold the button it is
assigned to, you can charge it up. Once you release the button Link with
perform the Spin Attack, which is much more damaging then a normal slash.
 ___________
|Noble Sword|
 ―――――――――――
Link's second sword found deep in the mysterious Lost Woods. Unlike the Wooden
Sword it can destroy Pots and Signs with a single swipe. And if Link has
enough energy he can shot beams of light with it.
 ____________
|Master Sword|
 ――――――――――――
The bane of evil. This is the strongest sword Link can get his hands on. You
get it via the Password system.
 ______________
|Biggoron Sword|
 ――――――――――――――
This sword is so big it takes up both of Link's hands. Hence you cannot equip
another item to another button while using this. You get this from Biggoron,
after giving him a password.
 _____________
|Wooden Shield|
 ―――――――――――――
Link's first shield. The shield is used to deflect projectiles and to guard
from other attacks. You buy it from the Horon Village Shop for 30 Rupees.
 ___________
|Iron Shield|
 ―――――――――――
Link's second shield. This one can deflect a greater variety of projectiles.
You get it by giving the Hard Ore to the Subrosian Smithy.
 _____________
|Mirror Shield|
 ―――――――――――――
The best shield there is! You get it by giving a password to the Subrosian
Smithy. Get it via the Password
(Secret) system.
 ______________
|Rod of Seasons|
 ――――――――――――――
This Rod controls the seasons of Holodrum, it is found in the Temple of Four
Seasons that has been sunk into the underworld by Onox. To use it stand on a
tree stump and shake it. You must have the power of the Four Season Spirits to
change the season to that of their respective seasons. When you use it the
Seasons will flow to the next in their natural order of: Spring, Summer, Autumn
and then Winter.
 ____________
|Seed Satchel|
 ――――――――――――
This lets Link carry the seeds of Holodrum.
• Ember Seeds   - Light torches and burns shrubs.
• Scent Seeds   - Acts as a bait for enemies.
• Pegasus Seeds - Lets Link run real fast.
• Gale Seeds    - Carries Link by tornado to any of the Seed Trees.
• Mystery Seeds - Activates Owl Statues and removes enemies via a Tornado.
 _____
|Bombs|
 ―――――
These explosives can be used to create holes in walls and rocks.
 _______
|Bombchu|
 ―――――――
Like normal bombs but they scurry in the direction you set them.
 _________
|Boomerang|
 ―――――――――
Of course with this item you throw it and it returns. You get it from the Red
Subrosian in the "Subrosian Dance Hall" for keeping up with the strange
Subrosian dance.
 _______________
|Magic Boomerang|
 ―――――――――――――――
Like the normal boomerang, but if you hold the button down that it is assigned
to you can steer it with the Control Pad. You find this in the Ancient Ruins.
 ______________
|Power Bracelet|
 ――――――――――――――
Found in the Snake's Remains, the item lets gives Link greater strength so
he can lift pots and move large objects.
 _________
|Slingshot|
 ―――――――――
You find this in the Dancing Dragon Dungeon. It can shot projectiles using
seeds as ammo. Depending on the seed you use the projectile can cause
different effects.
• Ember Seeds   - Light torches and burns shrubs.
• Scent Seeds   - Causes Damage.
• Pegasus Seeds - Freezes enemy.
• Gale Seeds    - Removes enemies via a Tornado.
• Mystery Seeds - Random effects of the four stated above.
 _______________
|Hyper Slingshot|
 ―――――――――――――――
Like the normal Slingshot but it shots out 3 projectiles simultaneously while
still only using one seed per use. You'll find this in the Sword and Shield
Maze.
 _______________
|Magnetic Gloves|
 ―――――――――――――――
By magnetic power, it can draw metal objects towards Link or away from Link.
Or Link away from metal objects or towards metal objects. For Link to be drawn
to the metal object he must use the opposite polarity of object. To be repelled
away from the object he must use the same polarity as the object. Link finds
this in the Unicorn's Cave.
 _____________
|Roc's Feather|
 ―――――――――――――
When equipped, the users body becomes so light that they can jump very high.
You find it in the Poison Moth's Lair.
 __________
|Roc's Cape|
 ――――――――――
Much like the Roc's Feather except you can float, travelling a further distance
in the process by holding the button this item is assigned to. You will find
them in the Explorer's Crypt.
 ______
|Shovel|
 ――――――
Used to dig holes in soil while on foot. You can move snow out of the way, etc.
You get it from Holly so you can move the snow from outside her door.
 _____________
|Strange Flute|
 ―――――――――――――
In its current state it's useless, but... it eventually becomes Dimitri's Flute
if you got it from the Subrosia Dancing Game or it becomes Moosh's Flute if you
bought it from Horon Village Shop.
 _____________
|Ricky's Flute|
 ―――――――――――――
You get this from Ricky if you don't have the Strange Flute when you meet him.
With it you can call Ricky in certain places, so you can ride in his pouch.
 _______________
|Dimitri's Flute|
 ―――――――――――――――
You get this from Dimitri when you meet him, if you got the Strange Flute from
the Subrosia Dancing Game before your meeting.
 _____________
|Moosh's Flute|
 ―――――――――――――
You get this from Moosh when you meet him, if you got the Strange Flute from
the Horon Village Shop before your meeting.
 __________
|Fool's Ore|
 ――――――――――
For clobbering, a temporary item that the thieves give you after stealing your
Roc's Feather.

-------------------------------------------------------------------------------
ii)Special Items
-------------------------------------------------------------------------------
 _______________
|Zora's Flippers|
 ―――――――――――――――
These let Link swim in deep water. The B Button makes Link dive and the A
Button makes Link swim faster.
 ____________
|Magic Potion|
 ――――――――――――
With this in tow once low on life Link will automatically recover life.
You can buy this from Syrup's Potion Shop for 300 Rupees after giving Syrup
a Mushroom. Also if Maple flies into you she can sometimes drop Magic Potion.
 ___________
|Gnarled Key|
 ―――――――――――
This key makes the Gnarled Root Dungeon rise out of the ground. You get it
from the Maku Tree.
 _____________
|Floodgate Key|
 ―――――――――――――
This key opens up the Floodgates in Spool Swamp. You get it from the Floodgate
Keeper.
 __________
|Dragon Key|
 ――――――――――
Stops the waterfall blocking the Dancing Dragon Dungeon. You get it from
Goron Mountain.
 ______________
|Ricky's Gloves|
 ――――――――――――――
You get these from Blaino, give them to Ricky and he will let you ride in his
pouch.
 _____________
|Member's Card|
 ―――――――――――――
This card gives Link access to the basement of the Horon Village Shop. It can
be bought from the Subrosia Market for 5 Ore Chunks.
 ___________
|Tresure Map|
 ―――――――――――
Buy it from the basement of the Horon Village Shop for 200 Rupees. It shows the
locations of the Four Jewels as sparkles on the Overworld Map.
 ______
|Jewels|
 ――――――
There are four jewels: Round, Pyramid, Square and X-Shaped. These are scattered
around Holodrum. Use must get all four to be able to open the gate to Tarm
Ruins.
 _______________
|Star-Shaped Ore|
 ―――――――――――――――
Dig in the Subrosia Seaside to find it, you swap it for the Ribbon.
 ______
|Ribbon|
 ――――――
Swap this with the Star-Shaped Ore  in the Subrosia Market, then give it to
Rosa and she will go out on a date with you.
 _______________
|Master's Plaque|
 ―――――――――――――――
Give this document to the man stuck up the waterfall in the Sunken Village to
get
the Zora's Flippers.
 ______________
|Spring Bananas|
 ――――――――――――――
Ripe Golden Yellow Bananas. Get these from the Palm Tree on the peak of
Mt. Cucco. Give them to the hungry bear Moosh so he will let you ride on his
back.
 ___________
|Bomb Flower|
 ―――――――――――
Found in the lava flow of Subrosia. This natural bomb can remove boulders with
ease, but because of it's erratic nature it's best to leave it's use in the
hands of professionals.
 _______
|Red Ore|
 ―――――――
Needed to make the Hard Ore, give it to the Furnace Chief in Subrosia along
with the Blue Ore. You find it in eastern Subrosia.
 ________
|Blue Ore|
 ――――――――
Needed to make the Hard Ore, give it to the Furnace Chief in Subrosia along
with the Red Ore. You find it in western Subrosia.
 ________
|Hard Ore|
 ――――――――
Smelted by giving the Furnace Chief the Red Ore and the Blue Ore. This
extremely Hard Ore can be forged into the strong Iron Shield by the Subrosian
Smithy.
 __________
|Rusty Bell|
 ――――――――――
Found in a sand whirlpool in the Samasa Desert by using the Red Pirate Skull
found in the oasis as a kind of water diviner. It needs a good blacksmith to
get it into working order.
 ___________
|Pirate Bell|
 ―――――――――――
Take the Rusty Bell to the Subrosian Smithy to get it made all shiny and
blue so it becomes the Pirate Bell. This is used so you can take the Pirate
Ship to the Western Coast, so you can get to the Explorer's Crypt.
 _________
|Maku Seed|
 ―――――――――
You get this mystical seed from the Maku Tree after collecting all the
Essences of Nature. The Maku Seed lets Link dissolve the dark magic around
Northern Peak so he can save Din from Onox's Castle
 ________
|Ring Box|
 ――――――――
You get the L-1 Ring Box from Vasu the Jeweller when you first talk to him.
Firstly at L-1 it can only hold 1 ring. But later once you get the L-2 one
you can carry 3 rings and the L-3 one which carries 5 rings.
 ___________
|Magic Rings|
 ―――――――――――
Take these to Vasu the Jeweler to get them appraised to find out what these
rings are so you can use them.
 ___________
|Gasha Seeds|
 ―――――――――――
Gasha Seeds are found all over Holodrum. Once planted in soft patches of soil
they will germinate and grow into the large Gasha Nut bearing Gasha Trees.
Gasha Nuts contain semi-random items that are usually quite useful.


   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                        10) R I N G S                            /\  /\
/__\/__\===============================================================/__\/__\

This ring info took a LOOOOOONG time to compile.  Do us the favor of not
ripping off our hard work. Thanks to Meowth346 for using his hacking skills so
we could have access to all 64 rings almost immediately.

Anyway, in order to start collecting Rings you have to talk to Vasu who is in
his Jeweller's in Horon Village. He will give you a L-1 Ring Box which only
can carry one ring but later you will be able to get a L-2 Ring Box which
carries 3 Rings and a L-3 Ring Box which carries 5 rings.

Anyway you will receive rings as useless Magical Rings, these have no use
and will appear as a number in your Sub-Screen. But if you go to Vasu Jewellers
and get them appraised by Vasu they will become the Rings Listed below. Then
you can fill up your Ring Box by talking to Vasu then selecting "List". Then
to equip a Ring go into your Sub-Screen and select it so a "E" appears, this
means the ring is equipped and you will witness it's effects.

All Rings except one that are received from people and chests are acquired
randomly from many sources. You can get rings from:

* Bumping into Maple, then collecting any Rings she drops.
* Planting a Gasha Seed in a Soil Patch, then picking the Gasha Nut from the
  Gasha Tree that grows.
* From the Chest Game.


No. 1
Name:     Friendship Ring
Acquired: After getting the Ring Box from Vasu.
Desc.:    Symbol of a meeting
Comments: No effects.  Just a momento of your meeting with Vasu.

No. 2
Name:     Power Ring L-1
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Sword damage > Damage taken >
Comments: Useful if you need that extra power.  Remember that your defense
          won't be as great if you equip a Power Ring.

No. 3
Name:     Power Ring L-2
Acquired: Randomly
Desc.:    Sword damage >> Damage taken >>
Comments: Even more power than the L-1 Ring, though your defense drops even
          more.

No. 4
Name:     Power Ring L-3
Acquired: From the Hero's Cave (Password)
Desc.:    Sword damage >>> Damage taken >>>
Comments: Unbelievable power (more than a Red Ring), but your defense also
          takes a huge dive.  Remember that the Red Ring increases your power
          without decreasing your defense.

No. 5
Name:     Armor Ring L-1
Acquired: Ages Only
Desc.:    Damage taken < Sword power <
Comments: Semi-useful Ring, at least for the earlier dungeons.  Remember that
          your power does go down.

No. 6
Name:     Armor Ring L-2
Acquired: Goron Mountain, In the second floor of Goron Village fly over the
          lava with Roc's Cape then bomb the weak rocks and open the chest for
          it.
Desc.:    Damage taken << Sword power <<
Comments: Offers more defense but also a decrease in power.  Useful, but the
          trade-off isn't that warranted.

No. 7
Name:     Armor Ring L-3
Acquired: Ages Only
Desc.:    Damage taken <<< Sword power <<<
Comments: Will give you more defense than the Blue Ring, but remember that the
          Blue Ring doesn't decrease your power.

No. 8
Name:     Red Ring
Acquired: From the Old Golden Man (see the Side-Quests Section).
Desc.:    Sword damage Χ 2
Comments: With the ability to increase your strength without also decreasing
          your defense, this Ring is definitely recommended, especially for
          boss battles.  Combined with the Master Sword, you're unstoppable :)
          And remember, the best defense is a good offense.

No. 9
Name:     Blue Ring
Acquired: Ages Only
Desc.:    Damage taken=1/2
Comments: With the ability to increase your defense without also decreasing
          your power, this Ring is also recommended.  However, I personally
          would prefer the Red Ring, but I suppose it's like choosing between
          the tunics in DX; it depends on your personal preference.

No. 10
Name:     Green Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Sword damage > Damage taken <
Comments: Sort of like a Power and Armor Ring combined, though the
          increases/decreases aren't as much as a Power/Red Ring or Armor/Blue
          Ring alone.

No. 11
Name:     Cursed Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    1/2 Sword damage Damage taken Χ 2
Comments: Hmm, I seem to recall that there is a positive aspect to this Ring,
          but I can't seem to remember what it is.  Anyhow, less damage dealt
          and more damage taken does not make a good ring.

No. 12
Name:     Expert's Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Punch when not equipped
Comments: A fun little Ring with no real use.

No. 13
Name:     Blast Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Bomb damage >
Comments: Roughly 25% more power.  Useful against enemies/bosses that can be
          damaged by Bombs.

No. 14
Name:     Rang Ring L-1
Acquired: Fall into the sand whirlpool in the far south-western corner of
          Samasa Desert. Then dive in the deep water and make you way through
          the Grotto to the other end then go up the stairs and open the chest
          for the ring.
Desc.:    Boomerang damage >
Comments: Boomerang power increased a little.  Actually not much of a point to
          this Ring.  Only certain Seasons enemies can be killed by the
          Boomerang, so it's pretty much useless in Ages.

No. 15
Name:     GBA Time Ring
Acquired: Advance Shop in Oracle of Ages
Desc.:    Life Advanced!
Comments: No use.  A very mysterious ring that can only be found in the
          Advance Shop.

No. 16
Name:     Maple's Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Maple meetings >
Comments: Maple appears more frequently.  Use if you are missing some of the
          Rings she drops or you need her Piece of Heart.

No. 17
Name:     Steadfast Ring
Acquired: From a chest in Level 8 - Sword & Shield Maze/Dungeon
Desc.:    Get knocked back less
Comments: This is useful against stronger enemies that push you back when you
          attack them.  Bosses, for instance, often push you back.

No. 18
Name:     Pegasus Ring
Acquired: Ages Only
Desc.:    Lengthen Pegasus Seed effect
Comments: Very useful for those long gaps.

No. 19
Name:     Toss Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Throwing distance >
Comments: Don't recall any place where you need a greater throwing distance.
          Could be useful if you need to throw Bombs farther.

No. 20
Name:     Heart Ring L-1
Acquired: Via the Temple Secret
Desc.:    Slowly recover lost Hearts
Comments: Takes a bit too long to recover Hearts.


No. 21
Name:     Heart Ring L-2
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Recover lost Hearts
Comments: This is more like it.  Still, I'd recommend a Red Ring or Blue Ring
          so you don't lose Hearts in the first place.

No. 22
Name:     Swimmer's Ring
Acquired: Via the Swimmer's Secret
Desc.:    Swimming speed >
Comments: A fun Ring that makes getting around in water easier.

No. 23
Name:     Charge Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Spin Attack charges quickly
Comments: Very useful against bosses that can be damaged only by a Spin
          Attack.

No. 24
Name:     Light Ring L-1
Acquired: Ages Only
Desc.:    Sword beams at -2 Hearts
Comments: Relatively useful if you absolutely must have the sword beams.
          Obviously there's a L-2 ring, which probably makes the requirements
          for hearts even less, so wait for that.

No. 25
Name:     Light Ring L-2
Acquired: Ages Only
Desc.:    Sword beams at -3 Hearts
Comments: It'd be nicer if there was a Ring that allowed you to shoot beams
          at any time (not counting the Energy Ring), but there isn't, so this
          is as good as you're going to get.

No. 26
Name:     Bomber's Ring
Acquired: Ages Only
Desc.:    Set two Bombs at once
Comments: Semi-useful against enemies that canbe damaged only by Bombs.

No. 27
Name:     Green Luck Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    1/2 damage from traps
Comments: Only useful in thetrap laden areas at the start of the game. Wear
          a Blue Ring later on.

No. 28
Name:     Blue Luck Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    1/2 damage from beams
Comments: Useless.  Wear a Blue Ring.

No. 29
Name:     Gold Luck Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    1/2 damage from falls
Comments: Useless.  Wear a Blue Ring.

No. 30
Name:     Red Luck Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    1/2 damage from spiked floors
Comments: Semi useful. Until you get a Blue Ring.

No. 31
Name:     Green Holy Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    No damage from electricity
Comments: Useless in Seasons, not enough electric enemies. Use a Blue Ring
          instead if you have one.

No. 32
Name:     Blue Holy Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    No damage from Zora's fire
Comments: Useless.  Zoras aren't that common and it's not hard to avoid their
          fireballs.

No. 33
Name:     Red Holy Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    No damage from small rocks
Comments: Useless.  Just use a Blue Ring since small rocks don't do much
          damage in the first place.

No. 34
Name:     Snowshoe Ring
Acquired: Ages Only
Desc.:    No sliding on ice
Comments: I can think of only a few dungeons where this would be useful, but
          even then there are very few rooms that have ice.  It could be
          useful againstcertain bosses though. Especially Twinrova.

No. 35
Name:     Roc's Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:   Cracked floors don't crumble
Comments: It's probably called the Roc's Ring because it makes Link light, but
          this Ring can be useful in certain dungeons.

No. 36
Name:     Quicksand Ring
Acquired: Change the season to Autumn using the tree stump above Mrs. Ruul's
          Villa, then make your way over the other side of the lake (east) to
          where there are some mushrooms. Pick them the head right andenter
          the cave. Now make you way through the grotto to the chest with the
          ring.
Desc.:    No sinking in quicksand
Comments: Prevents Link getting suck into sand whirpools.

No. 37
Name:     Red Joy Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Beasts drop double Rupees
Comments: Useful for building up your Rupee collection.

No. 38
Name:     Blue Joy Ring
Acquired: Save Zelda from the Great Moblin (Linked Game Only)
Desc.:    Beasts drop double Hearts
Comments: I'd rather have a Ring that prevents damage, but this Ring does help
          replenish your health faster.
No. 39
Name:     Gold Joy Ring
Acquired: Ages Only
Desc.:    Find double items
Comments: Pretty darn useful!  Of course, I'd rather have a Ring that prevents
          damage, but this Ring does help replenish your health and
          stocks faster.

No. 40
Name:     Green Joy Ring
Acquired: From a Cave in Mt. Cucco.
Desc.:    Find double Ore Chunks
Comments: Useful when you want to buy some stuff from the ol' Subrosian Market.

No. 41
Name:     Discovery Ring
Acquired: From a chest in Level 1 - Gnarled Root Dungeon
Desc.:    Sensesoft earth nearby
Comments: Not the most useful ring around.  However, some soil locations are
          well hidden, so have it equipped if you have a Ring Box that holds
          more than one ring.  Once you find all 16 soft soil locations, ditch
          this Ring.

No. 42
Name:     Rang Ring L-2
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Boomerang damage >>
Comments: Semi useful in the Ancient Ruins.

No. 43
Name:     Octo Ring
Acquired: In the cave one screen below Mrs. Ruul's Villa (You need Zora's
          Flippers to get to it.
Desc.:    Become an Octorok
Comments: No use, though wearing it prevents you from being eaten by Like
          Likes.

No. 44
Name:     Moblin Ring
Acquired: Change the season to Autumn using the tree stump one screen right
          from the entrance of the Snake's Remains, then drop/climb down and
          pick the Mushrooms out of the way and enter the cave. Then use the
          North Polarity on the Magnetic Pole to take Link over the gap to the
          chest with the ring.
Desc.:    Become a Moblin
Comments: No use, though wearing it prevents you from being eaten by Like
          Likes.

No. 45
Name:     Like Like Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Beacome a Like Like
Comments: No use, though wearing it prevents you from being eaten by Like
          Likes.

No. 46
Name:     Subrosian Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Become a Subrosian
Comments: No use.  Wear the stylish clothes of a Subrosian.  Maybe Rosa will
          like you more ^_~

No. 47
Name:     First Gen Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Become something
Comments: What is this something, exactly?  You'll have to find out for
          yourself :)  And YES, we already know what it does!

No. 48
Name:     Spin Ring
Acquired: Ages Only
Desc.:    Double Spin Attack
Comments: This is an unbelievably useful Ring.  If you combine it with the
          Master Sword, you'll be unstoppable against a certain boss that are
          very vulnerable to spin attacks.

No. 49
Name:     Bombproof Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    No damage from your own Bombs
Comments: Not the most useful ring, unless, of course, you're in a place where
          Bombs play an important role.  It's most useful for enemies that can
          only be killed by Bombs but move far too fast to time your Bomb
          throw easily.
No. 50
Name:     Energy Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Beam replaces Spin Attack
Comments: Some people find it useful, but why would you want to replace a
          powerful Spin Attack with a relatively weak Beam?  Again, it's up to
          your personal preference.

No. 51
Name:     Dbl. Edge Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Sword damage > but you get hurt
Comments: Why do they bother making some of these?  You're much better off
          with a Power Ring or the Red Ring.


No. 52
Name:     GBA Nature Ring
Acquired: Advance Shop in Oracle of Seasons
Desc.:    Life advanced!
Comments: No use.  A very mysterious ring that can only be found in the
          Advance Shop.


No. 53
Name:     Slayer's Ring
Acquired: From Vasu after killing 100 monsters.
Desc.:    1000 beasts slain
Comments: No use.  Proves you like to kill things.

No. 54
Name:     Rupee Ring
Acquired: From Vasu after collecting 10,000 Rupees in total (collectively).
Desc.:    10,000 Rupees collected
Comments: No use.  The game keeps a tally of how many TOTAL Rupees you've
          collected.  Even after you collect 999, any Rupees you get afterward
          still contributes to your TOTAL.

No. 55
Name:     Victory Ring
Acquired: After inputting the "Hero's Secret" it will be in your Ring List.
Desc.:    The Evil King Ganon defeated
Comments: No use.  Proves that you slayed some giant pig.

No. 56
Name:     Sign Ring
Acquired: Destroy 100 sign's then go to the "Sign-Loving Subrosian's Home" to
          receive the ring.
Desc.:    100 signs broken
Comments: No use.  Rejoice in the fact that you have nothing better to do than
          destroy 100 signs.

No. 57
Name:     100th Ring
Acquired: From Vasu after he appraises 100 of your rings.
Desc.:    100 rings appraised
Comments: No use whatsoever.  Just get it so your collection is complete.

No. 58
Name:     Whisp Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    No effect from jinxes
Comments: Not too useful, really.  Very few dungeons even have enemies that
          can jinx you, and even then it doesn't last too long.

No. 59
Name:     Gasha Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Grow great Gasha Trees
Comments: It's still unknown exactly how this Ring works, but supposedly
          you'll receive better items from your Gasha Nuts.

No. 60
Name:     Peace Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    No explosion if holding Bomb
Comments: Useful only with certain enemies and bosses that can only be hurt by
          Bombs.  Armos Statues and the Head Thwomp come to mind, but
          otherwise, equip something else.

No. 61
Name:     Zora Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Dive without breathing
Comments: This Ring can be pretty useful in some of the water dungeons,
          particularly Mermaid's Cave, where the Water Tektites can be quite
          annoying.  Otherwise, there are few water enemies on the overworld
          (aside from Zolas), so you're better off with something else.

No. 62
Name:     Fist Ring
Acquired: Dig the dirt patch with the Shovel one screen to the left of the
          chest you get the Blue Ore in.
Desc.:    Punch when not equipped
Comments: Fun little Ring, but I wouldn't want to fight Ganon with it ^_^.

No. 63
Name:     Whimsical Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Sword damage < Sometimes deadly
Comments: Not worth it.  Critical Hits go up randomly, but generally you'll end
          up with weaker blows.  Go with a Power Ring instead.

No. 64
Name:     Protection Ring
Acquired: Randomly (See the Intro of the Ring Section)
Desc.:    Damage taken is always one Heart
Comments: This can be very useful against some of the tougher bosses and
          enemies that take away more than one heart.  However, make sure not
          to equip it against weak enemies!



   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\               11) H E A R T  L O C A T I O N S                  /\  /\
/__\/__\===============================================================/__\/__\

If you want more detailed directions, check out our Piece of Heart guide at
GameFAQs.

1. Maple will randomly drop a Piece of Heart, once you have collected
   one off her she will never drop another.

2. If you plant a Gasha Seed in soft soil, the Gasha Fruit that grows
   from the tree may have a Heart Piece in it.

3. Burn the sapling in the middle of Horon Village to get to a Piece of Heart.

4. Change the season to Winter using the stump in the Eastern Suburbs, then
   walk across the snow build up to get to the cave with the Piece of Heart.

5. In the far south-east corner of the Woods of Winter is a Piece of Heart.

6. Buy a Piece of Heart from the Subrosia Market for 20 Ore Chunks and 10 Ember
   Seeds.

7. Using the tree stump below the entrance to Poison Moth's Lair change the
   season to Spring. Then head down to the rapids where there is a Piece of
   Heart.

8. Drop down from the entrance of the Dancing Dragon Dungeon to collect a
   Piece of Heart.

9. Defeat the Great Moblin in his tower, and then open the chest in the rubble
   of the tower to get a Piece of Heart.

10. Using the Tree Stump in Eyeglass Lake, change the season to Summer. Then
    head down into the dry pond and head up and pick up the rock with the
    Power Bracelet and go down the stairs. Then make your way down through the
    cave to the chest with the Piece of Heart inside.

11. Using the Tree Stump in Western Coast change the season to Autumn
    (You have to go through an abandoned house to get to it). Then
    head into the cave, right one screen from where the vine is in
    Summer that takes you to the Grave Yard. Jump over the gap, move
    the right stone up, the middle stone left and then go up the
    stairs. Now go up, left, pick up the Mushrooms and then collect the
    Piece of Heart.

12. After flooding the Temple Remains with lava from the underworld,
    head up and Bomb the pile of rocks to open up an entrance to a
    cave. Enter the cave and jump across the lava to get to the Piece
    of Heart.


   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\               12) G A S H A  L O C A T I O N S                  /\  /\
/__\/__\===============================================================/__\/__\

Yes, the Japanese Katakana translates into Gacha, not Gachiya or Gachia as
previously thought.  However, for some reason the translators chose to
translate it as Gasha.  Go figure.
 _____
|Seeds|
 ―――――
1. Hero's Cave
   After getting the Wooden Sword, head to room C2, kill all the Keese and then
   move the upper left block to uncover some stairs. Go down the stairs to get
   to a small area with a Gasha Seed.

2. Horon Village
   Talk to Mayor Ruul, who is in his residence in North-East Horon Village.
   He is such an enthusiast for Gasha Seeds he will give you his prized one
   free!

3. Horon Village
   Bomb the crack in the right wall of Mayor Ruul's Residence to get to a
   small room with a Gasha Seed.

4. Horon Village
   On a branch of the Maku Tree after retrieving the Bright Sun.

5. Horon Village
   On a branch of the Maku Tree after retrieving the Nurturing Warmth.

6. Horon Village
   On a branch of the Maku Tree after retrieving the Seed of Life.

7. Horon Village
   If your playing the game with a GameBoy Advance go into the Advance Shop
   which is next to the Know-It-All-Bird's Hut, and you can buy one for 100
   Rupees

8. Horon Village
   Using your Member's Card you got from the Subrosia Markets head into the
   basement of Horon Village's Shop, down there you can buy a Gasha Seed for
   300 Rupees.

9. Horon Village
   After buying the first Gasha Seed from the basement of the Horon Village's
   Shop, exit and come back and you will be able to by another Gasha Seed for
   500 Rupees.

10. Gnarled Root Dungeon
   In a chest in room C-1. See the Walkthrough for Level 1 - Gnarled Root
   Dungeon for details.

11. Woods of Winter
   In a chest above the Snake's Remains. You get to it from some stairs in
   the Snake's Remains see the Walkthough for details.

12. Woods of Winter
   Change the season to Spring using the tree stump in far south eastern
   Eastern Suburbs. Now head up twice then right, pick up the stones then use
   the Deku Flower on your right to spring up to the platform above. Now head
   down the nearby stairs, use the South Polarity of your Magnetic Gloves to
   repel yourself over the gap and then open the chest for a Gasha Seed.

13. Poison Moth's Lair
   In a chest in room D-4. See the Walkthrough for Level 3 - Poison Moth's
   Lair for details.

14. Eyeglass Lake
   Change the season to Autumn using the tree stump that Din was dancing on
   in the Prologue. Then head left, down twice then right, jump over the pit
   onto the leaves that have filled up the other pits then open the chest for
   a Gasha Seed.

15. Sunken City
   Change the season to Winter using the stump in the Sunken Village then
   head down twice, walk up the snow drift and enter Syrup's Potion Shop.
   If you have already given her the Mushroom she will sell Gasha Seeds at
   300 Rupees a pop.

16. Sunken City
   Change the season to Summer using the stump in the Sunken Village then
   go right one screen and climb the vine that leads to a grotto. In the
   grotto is a chest that has a Gasha Seed inside.

17. Sunken City
   One screen below Syrup's Potion Shop is a square of deep water surrounded by
   shallow water. Dive in there to find secret grotto and open the chest down
   there to get a Gasha Seed (Non-Password Only).

18. Subrosia Village
   In a house in Subrosia Village near the vortex to Mt. Cucco. Jump over the
   lava moat inside to get to the Gasha Seed.

19. Subrosia Village
   In the side-scrolling cave that leads to the Tower of Spring. Just go
   down the ladder near the end of the cave that takes you to the Tower of
   Spring.

20. Subrosian Volcanoes
   Go on a date with Rosa then head to the locked door one screen above the
   Subrosian Chef's Kitchen in the Subrosian Volcanoes. Inside is a chest with
   a Gasha Seed.

21. Subrosian Volcanoes
   Inside a cave in the far western Subrosian Volcanoes is a chest, inside that
   chest is a Gasha seed.

22. Subrosia Market
   Buy the Big Bomb Bag and Heart Piece from the Market and then you will be
   able to buy many "Silver Seeds" for lots of Ore Chunks and Scent Seeds.

23. Term Ruins
   Change the season to Autumn using the tree stump near the Gale See Tree,
   then head left, pick up the mushroom to the left then burn the sapling. Now
   go down the stairs and open the chest down there for a Gasha Seed.
 ______________
|Soil Locations|
 ――――――――――――――
1. North Horon
   Just one screen up from Impa's House.

2. Horon Village
   Outside of Mayor Ruul's Residence.

3. Holodrum Plain
   Head four screens down the one screen right from Ricky's Pen, then use you
   Shovel to dig a hole between the four bushes to uncover the soil patch.

4. Holodrum Plain
   Swim in the lake of Holodrum Plain to find a lone island, slash the bushes
   on the island to the soil patch.

5. Woods of Winter
   Just one screen up from the screen with all of the Like Likes, slash the
   bushes to uncover it.

6. Spool Swamp
   One screen left from the Floodgate Lock, pick up the stone to reveal it.

7. Spool Swamp
   South West corner of Spool Swamp just below the vortex to the Subrosian
   Volcanoes. Lift the stone in the corner with a Power Bracelet to uncover it.

8. Sunken City
   Far north-east corner of the village, slash the lone bush next to the house
   to uncover it. You will have to either ride Dimitri up the waterfall or
   change the season to Summer then climb up a vine to get to it.

9. Mt. Cucco
   In the screen above where Moosh lazes about. To get to it you must change
   the season to Autumn using the nearby stump, then you have to move the
   mushrooms out of the way using the Power Bracelet.

10. Mt. Cucco
   From the lower part of Goron Mountain head east and you will come to a lower
   part of Mt. Cucco with 5 stones, lift the middle one to uncover a soil
   patch.

11. Goron Mountain
   In the lower part of Goron Mountain is a large hole, dig above it to uncover
   a soil patch.

12. Eyeglass Lake
   Left one screen from the entrance of the Unicorn's Cave, dig in the middle
   of bushes/snow to uncover it.

13. Tarm Ruins
   From the Mystery Seed Tree head right, down, right and then dig around to
   uncover a soil patch.

14. Samasa Desert
   In the far South East corner of the desert.

15. Western Coast
   Two screens down from the Explorer's Crypt, in the far bottom left corner
   of the Overworld map.

16. Temple Remains
   After entering the Temple Remains via a hollow log, dig two spaces to the
   left from the top statue on your left with your shovel to uncover a soil
   patch.


   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                   13) L I N K  S Y S T E M                      /\  /\
/__\/__\===============================================================/__\/__\

-------------------------------------------------------------------------------
i)Passwords (Secrets)
-------------------------------------------------------------------------------
NOTE: Grid Locations are based on the Select Button Map Screen, with Letters
going across and Numbers going down.  Start by across for the Letter, then go
down for the Number.  For example, to find B-3, go right two spaces then down
three.  For visual representation, visit demajen's site at:
templeof4seasons.cjb.net

The Holodrum Secret and Ring Secret are received in an Oracle of Ages
"Non-Linked Game."
 _______________
|Holodrum Secret|
 ―――――――――――――――
Received: After defeating Veran in a non-Password Ages Game, you'll receive
          a Secret to Holodrum and have the opportunity to save.  Take down
          the Secret and make sure to save your game.
Given to: Play Oracle of Seasons and choose to begin a New Game.  Next, choose
          the Secrets option and enter your Password.  The password transfers
          your name to the "Story of Continuation", gives you an extra Heart,
          and starts you off with the Sword.  It will also transfer the name
          of Bipin and Blossom's child.
 ___________
|Ring Secret|
 ―――――――――――
Received: From the Red Snake in Vasu's Ring Shop (Lynna City) (Present, I-6).
Given to: The Red Snake in Vasu's Ring Shop (Horon Village) (I-15).  This will
          transfer your Rings from Ages to Seasons.

The following Secrets are received in an Oracle of Seasons "Linked Game."
Give the Secrets to people in Oracle of Ages, then use the new Secrets they
give you to Farore in the Maku Tree (in Seasons) to transfer any
items/upgrades.
 _____________
|K Zora Secret|
 ―――――――――――――
Received: In Oracle of Seasons, go to Hero's Cave (E-15), located on the
          Western Coast (east of Horon Village).  Go through the rooms until
          you reach a Zora  (Reachable after Level 3)
Given to: King Zora (Present, Underwater, B-11).  He'll give you the (L-3)
          Master Sword!  Use the new password given to you in your Seasons
          game to transfer  the upgrade.  Note that you'll only receive the
          (L-2) Noble Sword if you only have the (L-1) Wooden Sword when using
          the Password.
 ______________
|Library Secret|
 ――――――――――――――
Received: From the Ghini in the house (C-14) near the Graveyard in Oracle of
          Seasons.  (Appears after Level 6 and helping the Skull Pirates)
Given to: The Master Librarian in the Library (Past, F-11).  Yep, that's
          right, you'll have to complete the invisible floor maze again to
          talk to him.  Give him the password for the (L-3) Mirror Shield!
          Use the new password given to you in your Seasons game to transfer
          the upgrade.  Note that you'll only receive the (L-2) Iron Shield if
          you only have the (L-1) Wooden Shield when using the Password.
 ___________
|Troy Secret|
 ―――――――――――
Received: From the Bully next to the Windmill (K-14) in the Eastern Suburbs in
          Oracle of Seasons.  (Appears after Level 3)
Given to: Troy (who resides at the Target Carts Mini-Game in Rolling Ridge)
          (Present, N-2), then play the Target Carts Mini-Game and get a
          perfect score.  Troy will then give you some Bombchus.  Use the new
          password given to you in your Seasons game to transfer the Bombchus.
          You can restock at Syrup's place, but the price is ridiculous.  100
          Rupees for 5 Bombchus!
 _____________
|Tingle Secret|
 ―――――――――――――
Received: From the Cave Fairy in Oracle of Seasons.  She's hidden in a cave
          (O-9) in Woods of Winter, near Level 2 - Snake Remains.  (Appears
          after Level 2)
Given to: Tingle (Present, J-8).  Give him the password for an upgraded Seed
          Satchel that allows you to carry up to 99 Seeds!  Use the new
          password given to you in your Seasons game to transfer the upgrade.
          Note that if you did not receive the previous upgrade from Tingle,
          you'll only be upgraded to 50 Seeds.
 _______________
|Symmetry Secret|
 ―――――――――――――――
Received: From the girl in Holly's House (P-8).  (Appears after Level 2)
Given to: Speak with one of the ladies inside the Center House (Past, D-2) to
          receive an upgraded L-3 Ring Box!  It carries up to 5 Rings.  Use
          the new password given to you in your Seasons game to transfer the
          upgrade.  Note that if you did not receive the previous upgrade from
          Lynna City Basement Shop, you'll only be upgraded to the L-2 Ring
          Box.
 ______________
|Fairy Password|
 ――――――――――――――
Received: From the Fountain Lady (H-15) in Oracle of Seasons.  (Appears after
          your first meeting with the Maku Tree)
Given to: Speak with the Blue Forest Fairy (Present, A-8) to receive a Heart
          Container.  Use the new password given to you in your Seasons game
          to transfer the Heart Container.
 ____________
|Elder Secret|
 ――――――――――――
Received: From the Red Goron in Goron Mountains (I-3).  (Appears after you
          give Biggoron the Lava Soup)
Given to: The Goron Elder.  He resides at the Goron Shooting Gallery
          Mini-Game (Past, N-2).  Give him the password and play the game.
          Score a certain number of points to receive the powerful Biggoron
          Sword.  Use the new password given to you in your Seasons game to
          transfer the Sword.
 ____________
|Tokay Secret|
 ――――――――――――
Received: From the Pig Warrior at Great Moblin's Keep (L-6).  (Appears after
          you defeat the Great Moblin and visit him in the Sunken City House)
Given to: Give the password to the Orange Tokay in the cave on Crescent Moon
          Island (Present, N-12).  It's the cave where the Wild Tokay Food
          Mini-Game would be in the Past.  Give the Tokay the password and
          you'll have to play the Food Mini-Game in the Present!  After you
          win, you'll receive a Bomb upgrade allowing you to carry 50 Bombs!
          Use the new password given to you in your Seasons game to transfer
          the upgrade.  Note that if you did not receive the previous upgrade
          from the Bomb Fairy, you'll only be upgraded to 30 Bombs.
 ___________
|Plen Secret|
 ―――――――――――
Received: From the Gold Subrosian in the Lava Lake (Subrosia, J-7).  (Appears
          after receiving the Power of Autumn)
Given to: Speak with Mayor Plen in Lynna City (Present, H-5) and give him the
          password to receive the Spin Ring.
 _____________
|Mamamu Secret|
 ―――――――――――――
Received: From the Old Woman in the Flood-Gate Keeper's House (C-7).  (Appears
          after unlocking Level 3)
Given to: Speak with Mamamu Yan (Present, G-7) and give her the password.
          She'll mention that her dog is missing, so you'll have to find it.
          Search all of Lynna City (it may take a while to find him), and
          eventually you'll run into him.  Quickly pick him up with the Power
          Bracelet and you'll end up back in Mamamu Yan's house.  She'll give
          you the Snowshoe Ring.



-------------------------------------------------------------------------------
ii)Link Cable
-------------------------------------------------------------------------------

Starting a Linked Game
**********************
1. Put the GamePak with the completed (Onox or Veran defeated) Oracle of
   Seasons/Ages game in a GameBoy CoLoR (This will be referred to as Game A).
2. Put the opposite GamePak to the one with the completed game (eg. Ages if you
   completed Seasons) in another GameBoy CoLoR (This will be referred to as
   Game B).
3  Connect both GameBoy ColoRs with a Link Cable.
4. Turn on both GameBoy CoLoRs.
5. Now select the unused slot in Game B and then select "Game Link". Do not
   touch the controls of Game A!!!
6. After Linking it will ask you to pick a file, choose the completed file in
   Game A and you will now have continued your quest to the 2nd and final
   chapter.

Transfering Rings
*****************
1. Insert your GamePak with the completed non-password game in a GameBoy CoLoR.
2. Insert your other GamePak with the corresponding Linked Game in another
   GameBoy CoLoR.
3. Connect them both via a Link Cable.
4. Now in the Game you want to Transfer the Rings to, select the Game file and
   go talk to the Blue Snake in Vasu Jewelers. (Do not touch the controls of
   the other GameBoy ColoR).
5. Now select the Blue Snakes "Link" option.
6. After Linking it will ask you to pick a file, choose the corresponding file
   and all your Rings from the other game will be transfered over.

Ring Fortunes
*************
NOTE: You cannot do a Ring Fortune between a Non-Password Game and it's
      corresponding Linked Game.

1. Connect your friends GameBoy ColoR with a Oracles game in it with your
   GameBoy CoLoR with an Oracles game in it, using a Link Cable.
2. Both turn your GameBoy CoLoRs on.
3. Both start your games and head to the Blue Snake in Vasu Jewelers.
4. Both talk to the Blue Snake and select it's "Fortune" option.
5. When the Blue Snake prompts "Ready" both select "Start" at roughly the same
   time. And you will now both get a ring the "represents your friendship", in
   other words the closer your games are the better the Ring.


   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                14) C O D E S  &  S E C R E T S                  /\  /\
/__\/__\===============================================================/__\/__\
 ________________________
|Secrets of the Maku Tree|
 ――――――――――――――――――――――――
Retrieve the Fertile Soil to make the Maku Tree grow wider.

Retrieve the Gift of Time to make the Maku Tree grow and open up, so you can
enter the Hall of Secrets inside it.

Retrieve the Bright Sun to make a branch of the Maku Tree grow larger and a
Gasha Seed will be laying on it.

Retrieve the Soothing Rain to get access to a higher branch of the Maku Tree.

Retrieve the Nurturing Warmth to make a branch with a Gasha Seed appear below
the higher branch of the Maku Tree.

Retrieve the Blowing Wind to make a vine grow to the very top of the Maku Tree.
It takes you to yet another grotto.

Retrieve the Seed of Life to make a branch grow on the very top of the Maku
Tree. It has a Gasha Seed on it.

 __________
|Chest Game|
 ――――――――――
Buy everything from the basement of Holon Village's Shop, (Treasure Map,
The Seed Bag Upgrade and 2 Gasha Seeds). And the Shop Keeper will turn the
basement into a Chest Game. It costs 10 Rupees to play, the game consists of
choosing which of two Chests has a Large Red Rupee in it. The trick is
choosing the chest the Shop Keeper looks the longest at (It's extremely hard to
pick it), anyway you have choose the right chest three times at least to win a
prize. If you quit after choosing the right chest 3 times in a row you will win
a common ring, after choosing the right chest 4 times in row will get
you a semi-rare ring and if you choose the right chest 5 times in a row you
will win a rare ring. If you pick the wrong chest even once you will get
nothing.
 __________________________
|Subrosia Dancing Mini-Game|
 ――――――――――――――――――――――――――
After getting the Boomerang you can continue to play for Gasha Seeds and
bundles of 50 Ore Chunks. If you play long enough you will get a Strange Flute.
 ____________
|Advance Shop|
 ――――――――――――
Access this secret shop only on the Gameboy Advance!  Where is it, exactly?
Remember the door next to the Tutorial House in Horon Village. Well, it only
opens when you're playing the game on a Gameboy Advance. Inside you can but a
Gasha Seed, an Advance Ring and a Random Magic Ring for 100 Rupees.
 ________________________________
|Blow up the Great Moblin's House|
 ――――――――――――――――――――――――――――――――
After destroying Moblin's Keep he will move to the abandoned house in the
bottom right corner of Sunken City. There is a stack of bombs in one of the
corners of this house, use Ember Seeds on those Bombs or lay a Bomb next to the
pile to blow the house to kingdom come. AJ_Goku_9 also notes: "After you blow
up the Great Moblin's House (when he moves in it that is) if you come back
later it will be rebuilt. But if you do this two more times he will catch you
and they will escape".
 _________
|Cucco Fun|
 ―――――――――
PETA/RSPCA would not be very happy about it, but there are some fun things you
can do with those cute little chickens that can be found in Malon & Talon's
House in North Holon:

-The Zelda tradition continues as you can get attacked by a whole flock of
 Cuccos by constantly attacking them.  It seems to take very few hits to get
 them angry at you.
-Sprinkle some Mystery Seeds on the Adult Cuccoos to turn them into Baby
 Cuccos.
-After making a flock of Cuccos attack you, toss a Mystery Seed onto the Cucco
 you originally attacked to turn it into a GIANT Cucco.
-Baby Cuccos follow you around.  Awww, how cute!

 _____
|Maple|
 ―――――
Defeat 30 enemies to make Maple appear.  With the Maple's Ring, it only takes
15!

Not yet confirmed, but the amount of Rupees you let Maple take from you may
affect what she's flying!  She starts off on a Broom, but later she starts
flying a Vacuum!  In a password "Linked Game" she'll be riding a Flying
Saucer!
 ___________
|Seed Refill|
 ―――――――――――
In a cave in Natzu Prairie/River/Wasteland is a Deku Scrub, talk to him and
agree the his song 'Love, love the seed!" is great and he will fill up your
Seed Satchel to it's maximum.
 _________________________
|Link's Guide to Parenting|
 ―――――――――――――――――――――――――
Depending on your choices, Bipin and Blossom's Child may grow up differently.
In my two games, he's become a music-loving, lazy adult (who gives you money),
or a Master Gardner (who gives you a Gasha Seed) much like his father.  Try to
make him grow up like his father.  If you do, he'll give you tips on those
Mystical Seeds!  Reports also say he can grow up to be a soldier!


____________------------------------------------------------------____________
\                              SPECIAL THANKS!                               /
/___________------------------------------------------------------___________\

Meowth346's hacking skills have once again proved to be extraordinary!  MANY,
MANY thanks for the hacked passwords!  To anyone else- DO NOT STEAL!  Not so
much for our sake, but for Meowth's sake!  And besides, we'll know when you've
stolen them >^)

Check out his Oracles site at:
     http://www.geocities.com/meowth346/LOZ/index.htm

The following are Passwords that have been hacked by the great Meowth346! These
are for people who didn't have enough money to buy Oracle of Seasons but still
want to see the real ending!

NOTE: Do not copy these codes, they are unique! The only way you could have
      codes exactly like these was if you were to call your character Link and
      the baby Astro and then play through the game exactly like Meowth346 did,
      then to hack the codes in exactly the same way Meowth346 & AstroBlue did,
      which is exactly a 1 in 2256414857000000000 Chance. CheatCC, GameSpot,
      GamePro have already stolen them, don't you do the same!

[p] = Spade
[h] = Heart
[d] = Diamond
[c] = Club
[o] = Circle
[t] = Triangle
[s] = Square
[^] = Up Arrow
[v] = Down Arrow
[<] = Left Arrow
[>] = Right Arrow

 _______________
|Holodrum Secret|
 ―――――――――――――――
Start a new game and then select "Secrets."  Next input this code to start a
Seasons Linked Game. Your name will be Astro and Bipin & Blossom's Baby will
have the default name of Shdw3, and you will get Dimitri as your Animal Friend:

 t   b  [h]  f   b    G   g   r   q  [c]
[s]  -  [o]  (   !    y  [^]  -   ~   9
 ___________
|Ring Secret|
 ―――――――――――
Now go to the Red Snake in Vasu Jewelers and select "Say."  Input this code
to get all 64 Rings.  You must talk to Vasu to get a Ring Box in order to get
the Red Snake to ask "Say."

NOTE!  This Ring Secret will ONLY work if you've used the above Holodrum Secret
to start a new Linked Game!!!  If you didn't use our Holodrum Secret to start
the game, you will not be able to use these Secrets!

 r   b  [h] [s] [s]   y  [c]  N  [>]  3
 4  [d]  =   :   g
 ______________
|Memory Secrets|
 ――――――――――――――
You give these passwords to Farore for the Master Sword, Mirror Shield,
Biggoron Sword, Bombchus, etc. You can only get to her after getting the Gift
of Time and in order to get these codes to work you must talk to the
corresponding "Secret Givers" (In order to get the Fairy Secret to work you
must talk to the lady by the fountain in Horon Village, etc.).

NOTE!  This Ring Secret will ONLY work if you've used the above Holodrum Secret
to start a new Linked Game!!!  If you didn't use our Holodrum Secret to start
the game, you will not be able to use these Secrets!

-----------------+--------------------
 K Zora Secret   |  -   )   F  [s]  q
 Library Secret  |  -   )   F  [o]  s
 Troy Secret     |  -   )   F   Y   w
 Tingle Secret   |  !   /   t   Q   w
 Symmetry Secret |  !   /   t  [h]  m
 Fairy Secret    |  !   /   t  [p]  $
 Elder Secret    |  -   )   F  [t]  n
 Tokay Secret    |  !   /   t  [d]  &
-----------------+--------------------
 _____________
|Hero's Secret|
 ―――――――――――――
This code is used to start a normal Non-Linked Game in either Ages or Seasons,
you will start with 4 Hearts, the Victory Ring and a Triforce on your save
file. Start a new game and then select "Secrets."  Next input this code. Your
name will be Astro and Bipin & Blossom's Baby will be called Shdw3, but you
will have a choice to change the Baby's name. The names are not cause we're
vain and want our aliases in every 10 year olds Game Boy CoLoR, it's just a
security precaution against certain sites *coughCHEATCODECENTRALcough*.

NOTE: I have hacked this Code so it's fully compatible with the Ring Secret
      stated above, it is however not compatible with the Memory Secrets.

 t   b  [h]  W   t    $   +  [d] [s]  2
 D  [s]  !  [v] [o]  [s] [v]  h   s   3


For those who would like to create their own passwords, check out Paulygon's
unbelievably useful password generator:

http://home.earthlink.net/~paul3/


   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                        15) M I S C.                             /\  /\
/__\/__\===============================================================/__\/__\

 __________________
|Effects of Seasons|
 ――――――――――――――――――
Many things change with the seasons, here is list of the changes:
• Summer - Creeks dry up uncovering certain areas, caves, etc.
         - Vines grow which you can climb
• Autumn - Mushrooms can be picked.
         - Leaves rest over holes and all over the ground.
• Spring - Deku Flowers bloom which can launch you up onto higher platforms.
         - Certain Flowers bloom so you can cut them down.
• Winter - Some trees lose their leaves and become thinner so you can pass.
         - Snow builds up in certain area's, you can walk on it.
         - Water freezes over letting you walk over it.
 ____________________
|Seed Bearing Seasons|
 ――――――――――――――――――――
These are the seasons in which the following trees will bear there seeds:
• Ember Seeds   - Grows in Winter only.
• Scent Seeds   - Grows in Spring only.
• Pegasus Seeds - Grows in Autumn only.
• Gale Seeds    - Grows in Summer only.
• Mystery Seeds - Grows in Summer only.
 _______________________
|Faerie Spring Locations|
 ―――――――――――――――――――――――
1. Western Coast
   In a cave one screen to the left of the entrance to Hero's Cave.

2. Woods of Winter
   In the North West corner of Woods of Winter, she is outdoors infront of a
   pond.

3. Natzu *Area*
   In a cave, where it is situated depends on which animal you are using.

4. Mt. Cucco
   In winter drop down on to a snow build-up next to the vortex from the ledge
   above, then enter the cave.

5. Tarm Ruins
   In a cave that you have to Bomb to get into, just above from the entrance
   of the Lost Woods.
 ______________________
|Wise Old Men Locations|
 ――――――――――――――――――――――
Thanks to Rick Laiken & Heather Wightman for some of Wise Old Man locations.

1. Horon Village
   Burn the middle sapling below the Biologist's House to uncover a flight of
   stairs, the Wise Old Man down them will give you 100 Rupees.

2. North Horon
   In the screen one right from the Gnarled Root Dungeon, burn the left
   sapling to uncover some stairs, the Wise Old Man down them will give you
   100 Rupees.

3. Gnarled Root Dungeon
   In room D-4, he will give you these words of wisdom:
   "Return light to unlit Torches!"

4. North Horon
   Go to the tree stump on North Horon and change the season to Summer. Head
   left twice to the entrance of the Gnarled Root Dungeon, go down the steps
   below and then go down the stairs in the dry river bed below. Inside is the
   "Golden" Old Wise Man inside the cave that will give you the Red Ring if
   you destroy all four Golden Beasts.

5. North Horon
   Call Ricky (or change the season to Summer) then head to the screen one
   right from the bridge near Ricky's Pen, go down the steps below and now jump
   up onto the ledge with Ricky (or climb the vine) and head up, now burn the
   sapling on the right to uncover some stairs, the Wise Old Man down them will
   give you 200 Rupees.

6. Woods of Winter
   One screen down from Holly's House, burn the sapling thats in the gap
   between the trees (It's the highest one on the screen) to uncover some
   stairs, the Wise Old Man down them will take a fee of 50 Rupees for breaking
   his door.

7. Holodrum Plain
   Go one screen right of Mrs. Ruul's Villa the burn the bottom sapling to
   uncover some stairs, the Wise Old Man down them will take a fee of 100
   Rupees for breaking his door.

8. Dancing Dragon Dungeon
   In room 1F C-4, he will give you these words of wisdom:
   "What you seek is in the eye".

9. Goron Mountain
   Below the entrance of Goron Village are three saplings, burn the middle one
   to uncover some stairs, the Wise Old Man down them will give you 300 Rupees.

10. Western Coast
   Burn the sapling by the abandoned house in the Western Coast to uncover some
   stairs, the Wise Old Man down them will give you 300 Rupees.

11. Tarm Ruins
   Go right two screens from the Ancient Ruins, now slash the flowers then burn
   the sapling on the far right to uncover some stairs, the Wise Old Man down
   them will take a fee of 100 Rupees for breaking his door. Well, I wouldn't
   say he is very Wise to steal money from a guy with a HUGE sword, but... It's
   good to see some relics from the original NES game have survived ^_^
 ___________________
|Naughty People List|
 ―――――――――――――――――――
As previously mentioned, we've had quite a few plagiarists already.  To
"honour" these peeps, we've added a special section listing those who have
ripped off our hard work!  If you wish to get off this list, e-mail us and
apologize or prove you didn't take our info! Note: None of these people are
"evil" or "bad" with the exception of CheatCC. Just misguided! So please don't
"hunt" them down and "SPAM" them, don't even "flame" or "SPAM" CheatCC, they
are not worth it. Special thanks to Becky for the idea.

ultimate_trunks101- A "Grade A Moron" (Any Simpsons fans out there?), this
idiot posted our Ring Info at the Gamewinners MB and repeatedly denied that
he swiped our info!  He claimed that his used "Uses" instead of "Desc." but
any long-time reader knows that earlier version did in fact list it as "Uses."
Don't be stupid like him!

Pokιman- Copied our complete Seasons FAQ then removed the ASCII Art, Thanks To,
and Misc. sections, changed the formatting of certain sections slightly, put
his name in place of ours via Search & Replace and then he posted it up on
GameWinners. Thankfully after I informed Al (Webmaster of GameWinners) and he
took down Pokιmans FAQ immediately. Thanks Al!

Joppe- Posted our Seasons FAQ/Walkthrough in "packets of info" in the GameTalk
Forums stating it was his. Then he acted like he was Shdwrlm3. Big props go to
"Princess Zelda" who stuck up for us, while the GameTalk Oracle of Seasons
Moderator "Transtar" proved he was a batty boy (pronounced bah-tii boi) by
reprimanding Joppe for "flooding", not for the fact he was posting uncredited
info. Joppe then later emailed us, thinking we never saw those escapades.
Wanting to join our "group" or "club" O_o ... so Joppe ain't a bad bloke...
just kinda strange.

CheatCodeCentral- The most popular video game site on the web is also the one
that is run the most immorally. They stole our Hacked Passwords (complete with
mistakes) then posted them up on their site, now the codes have trickled on to
every code site on the net. So I emailed them at dave@cheatcc.com and this was
the first reply I got:

> Subj: Re: Dave
> Date: 1/06/01 3:05:04 pm AUS Eastern Standard Time
> From: vaughn@cheatcc.com (Vaughn)
> To: tetsuwan_blue(at)yahoo.com.au (AstroBlue -)
> CC: dave@cheatcc.com (Dave)
>
> We will not be removing anything from the site. Your FAQ has not been
> posted. DEMAJEN 's has been posted. The codes came from another source, not
> your FAQ. We have over 200,000+ uniques per day, do you think that someone
> else doesn't have the same information that you do? I repeat, your FAQ is
> not posted at CCC and the codes were submitted by another source. Time for
> you to close up your little email shop and buzz off. We've got a business to
> run here. By the way, how possible is it to copyright codes, genius? If that
> was the case then we are all in trouble as those codes belong to Nintendo,
> not you. Unless you were working for Nintendo when you created them... We
> all know the answer to that. Don't bother emailing again. Sending a
> complaint to Yahoo is retarded as you have absolutely no grounds to base
> your accusations on.

Firstly, I never complained about my FAQ being posted, because they asked for
it to be posted and I declined, since I know from others how morally unjust
the site is run. So they never posted it. Secondly, Demajen is a good online
friend of mine and his FAQ was only posted because he didn't put his email
address in it. Anyway as stated before it is impossible to get identical codes
in this game, the probability of such is 1 in 2256414857000000000 (I know I'm
sad for figuring this out). But also the codes had the same typos as mine
did, so from those facts. The only "source" these codes came from was our FAQs.

Those passwords do not belong to Nintendo because they are not the factual
information from the game, since they were made from Meowth346 playing the
game and Meowth346 & me (AstroBlue) hacking them. Saying that Nintendo owns
these codes is like saying Adobe own every picture made in PhotoShop and
Microsoft owns every document made in Word 2000. The "Unless you were working
for Nintendo when you created them..." sentence is a misinterpretation of
Act 102(b). These guys are so stupid they don't understand petty law.

Then when I updated and fixed mistakes in the Hacked Password section, CheatCC
magically updated the passwords and fixed the same mistakes. So I emailed them
abuse and got this email back:

> Subj: Re: Zelda Codes
> Date: 5/06/01 3:45:26 pm AUS Eastern Standard Time
> To: tetsuwan_blue(at)yahoo.com.au (AstroBlue -)
> From: dave@cheatcc.com (Dave A.)
>
> If it makes you mad, then I am happy!

There have been further developments since that last email, but it'd rather not
write them here *fullstop*. All I will say is "You're a bad man, Charlie
Brown!". One thing is for sure, Cheat Code Central have the best cheaters in
the world, not the best cheats.



   /\                                                                     /\
  /__\===================================================================/__\
 /\  /\                    16) T H A N K S  T O                         /\  /\
/__\/__\===============================================================/__\/__\

DarkAkuma for giving us some excellent ASCII Maps, providing the solution to
the Statue Cave, helping with the Swap Chain, getting the Iron Shield and for
other general assistance with writing this guide. Thanks heaps!

Demajen for Password info, a tip on Medelock and for the majority oft he Soil
locations.

Meowth346 for helping with some translations and without his extraordinary
hacking skills we would not have access to all 64 Rings and therefore the
Ring List would not be have been made as fast as it was and for the info on
which Rings are Ages only. Also a HUGE Thanks for hacking those extraordinarily
great Passwords.

Zelda Office for some of the the Golden Beasts info.

Legend of Earth for the Blow up the Great Moblin's House and Cucco
Transformation info.

SquidGirl for the idea of having a Naughty People List.

ssjbardok for finding a better way (and proper way) to cross the pit in the
Temple Remains.

Krush Stone for correcting an error about the Swap Chain and contributing a
strategy for the Hero's Cave (Password).

Dallas for explaining certain things about the English version that I was
unsure of. And for letting me steal his idea for using an ASCII Diagram for
the statue puzzle in Poison Moth Lair.

AJ_Goku_9 for adding some notes to the "Blow up the Great Moblin's House"

Vitor Loureiro Bastos for jogging my memory about certain things.

Rick Laiken for a Wise Old Man Location and for the joke that came with it.

Heather Wightman for a Wise Old Man Location.

KiNgKeN879 for pointing out a typo.

Amuro78 for noticing a mistake in the Golden Beasts section.

Knightwing4 for a nice tip for Onox's Castle.

Adrian Tymes for the Ice Puzzle correction.

Boris Trege for a correction about Blaino's Gym.

100LeaguesUnderTheSea for telling me about a funny mistake I made. For your
amusement it was "Slash at them with sword until you die". And for giving me a
tip about hitting a switch in the Hero's Cave (Linked Game).

Fusion Jack for Buzz Blob and Queen Ambi info.

David Campbell for a kewl Gasha Location I missed.

Quanta StarFire for a Twinrova Strategy.

TB2000 for the Ring Info correction and for the snazy Ring Strategy for Onox.

Liang Zhuge for the Onox Strategy.

FalconFlyer77 for the Mystery Seed correction.

DarkTemplarGuy for the Armos Knight info.

Heckuva for the spelling correction.

Efrem Orizzonte for sending info about the Gasha Seed in the Non-Password
Hero's Cave and the Old Man near Level 6. Even though two people beat him to
the punch in contributing this info, his contribution was welcome. If you speak
Italian, check out his Italian FAQs (including the Oracles) found here:
http://www.gamefaqs.com/features/recognition/5752.html

Brandon for a Gasha tidbit.

Brady Games for the official name for the Squid bosses in the Poison Moth Lair.

Nintendo Power for some "official" names. Also, thanks for the Dungeon Map
format originally used in the "The Legend of Zelda: Link's Awakening" Player's
Guide!  One can only hope the Oracles guides will be just as great!

and...

Nintendo/Capcom/Flagship for making these Zelda games!

CJayC for maintaining the best video game site on the internet, and for posting
all my FAQs up on GameFAQs.



*******************************************************************************


VERSION HISTORY
---------------
Version 0.1 26/02/01
Basic stuff done and an extremely small fraction of the walkthrough done!

Version 0.2 27/02/01
WALKTHROUGH now up to just after the Stump Dungeon.

Version 0.3 01/03/01
WALKTHROUGH now up to just after the Snake Remains.

Version 0.4 02/03/01
WALKTHROUGH now up to just after the Poison Fang Grotto.

Version 0.45 06/03/01
WALKTHROUGH now up to just before the Dragon Dance Dungeon.
Added, moved and divided sections.

Version 0.5 09/03/01
WALKTHOUGH now up to just after the Dragon Dance Dungeon.
Added "The Swap Chain" to SIDE-QUESTS section.

Version 0.55 12/03/01
WALKTHROUGH now up to just before the Unicorn Cave.
Added some Heart Locations.

Version 0.6 13/03/01
WALKTHOUGH now up to just after the Unicorn Cave.
Updated the RINGS section and added, changed and removed things here and there.

Version 0.65 14/03/01
WALKTHROUGH now up to just before the Ancient Ruins.
Added "Getting the Iron Shield" in the SIDE-QUESTS section.

Version 0.7 17/03/01
WALKTHROUGH now up to just after the Ancient Ruins.
Added ASCII MAPS thanks to DarkAkuma.
Added Passwords to LINK SYSTEM section thanks to Demajen.
Added other numerous info here and there.

Version 0.75 18/03/01
WALKTHROUGH now up to just before the Adventurer's Tomb.
Added some Rings to the RINGS section.

Version 0.8 19/03/01
WALKTHROUGH now up to just after the Adventurer's Tomb.
Added some Rings to the RINGS section, thanks to Meowth346.

Version 0.9 21/03/01
Non-Password WALKTHROUGH finished.

Version 1.0 23/03/01
Re-formatted WALKTHROUGH up to just before the Poison Fang Grotto.
Added heaps of info to all the lists, especially the BESTIARY.

Version 1.1 27/03/01
Re-formatted WALKTHROUGH up to just after the Dragon Dance Dungeon.
Added random info to lists. Re-vitalised PRELUDE thanks to Demajen.

Version 1.2 31/03/01
Finished Re-formatting WALKTHROUGH.
Added numerous bits of info throughout the FAQ.

Version 1.25 06/04/01
Added "The 4 Golden Monsters" to the SIDE-QUESTS section.
Added, changed deleted things here and there.

Version 1.3 20/04/01
Added Bomb & Fruit Upgrade info to the SIDE-QUESTS section.
Added how to Blow up Boss Blin's House in the SECRETS & CODES section.
Added the Seasons of Fruit Bearing to the MISC. section.

Version 1.35 26/04/01
Added lots of info to the LINK SYSTEM.
Added more Soil Locations thanks to Demajen.

Version 1.4 28/04/01
Finished more of the Changes in the LINK SYSTEM section.

Version 1.45 29/04/01
Finished more of the Changes in the LINK SYSTEM section.
Added Cucco Transformation in the SECRETS & CODES section.
Added, fixed and removed stuff here and there.

Version 1.5 02/05/01
Last version based on Japanese Language version.
Finished the Hero's Cave walkthrough for a Password game.
Added, fixed and removed stuff here and there.

Version 1.6 15/05/01
First version based on the English Language version.
Search & Replaced many of the translated Japanese names to their official
English name counterparts. English overhaul soon to follow!

Version 1.7 22/05/01
Spilt and moved some sections around.
Added "Hacked Passwords".
Changed story to the official one in the Instruction Booklet.
Changed numerous things to coincide with the English Version.
Fixed an error in the Swap Chain thanks to Krush Stone.
Added more "Blow up the Great Moblins House" info thanks to AJ_Goku_9.

Version 1.75 23/05/01
Added the rest of the "Hacked Passwords".
Fixed a couple of errors.

Version 1.8 30/05/01
Added more Wise Old Men Locations.
Switched Ages & Seasons passes around to avoid confusion.
Fixed "Hacked Passwords".... sorta.

Version 1.85 02/06/01
Fixed typos in Hacked Passwords.
Added CheatCC.com to the Naughty People List.

Version 1.9 13/06/01
Added some Gasha Seed Locations.
Added boss health values.
Finished the Link Cable section.
Did lots of general maintenance and additions.

Version 1.9a 20/07/01
Added the Hacked Hero's Secret & a Question and Answer to the FAQ section.
Did a small change to the Naughty Peoples list that was needed immediately.

Version 2.0 Append Last Mix SSS FINAL 26/02/02
Like the Konami Bemani inspired Version Name? The Ages FAQ has a Capcom
Streetfighter inspired one. Anyway, we released this today because it's this
FAQs first birthday.
Final Edit. So lots of things have been cut out, added to, changed, fixed, etc.
Added another Twinrova strategy thanks to Quanta StarFire.
Added ring strategy for Onox thanks to TB2000.
Added Gasha Seed Location thanks to David Campbell.
Added info about Queen Ambi thanks to Fusion Jack.
Fixed mistakes thanks to Boris Trege, 100LeaguesUnderTheSea, FalconFlyer77,
togepei2, TB2000 and Heckuva.

 - 30/12/02
Not really an update, just fixed annoying mistakes (such as my overuse of
ampersands) and added a tidbit about Gasha Seeds thanks to Brandon. Also, I
have "KLEZ-proofed" all our wonderful contributors' email addresses.


 FAQ STATS
 ---------
Version       2.0
Update No      30
Size        244KB
Pages          92
Words       41102
Characters 238933
Paragraphs   4837
Lines        5588

GameFAQs CONTRIBUTER PAGE for AstroBlue:
www.gamefaqs.com/features/recognition/4127.html

GameFAQs CONTRIBUTOR PAGE for Shdwrlm3:
www.gamefaqs.com/features/recognition/4811.html

EMAIL- AstroBlue: tetsuwan_blue(at)yahoo.com.au
       Shdwrlm3:  shdwrlm3(at)wariocompany.com

If we don't reply it's either we don't know the answer to the question or your
sending us info that we already know or someone has sent before you.

C O P Y R I G H T  I N F O
--------------------------
This FAQ is © Copyright 2001-2002 to AstroBlue and Shdwrlm3.  This file is for
non-profit use only.  Do not print it out and sell it or use it to profit in
any way.  You may keep a copy of this file on your hard drive and you may print
it out for personal use.  Do not use information from this FAQ that is not
general knowledge without asking for permission first.

Zelda and related characters are trademarks of Nintendo Pty. Ltd
All other elements are copyrights of Capcom Co. Ltd

The following sites are the only *official* carriers of this FAQ:

* GameFAQs (www.gamefaqs.com)
* IGN FAQs (faqs.ign.com).

Those sites always have the most up-to-date version, so please check them for
newer versions before sending us a question.  You may also post this FAQ on
your site as long as you abide by the following rules:

1. We are given clear and complete credit.
2. No advertisements are present on the same page the FAQ is viewed.
3. All material is kept in its complete entirety.
4. No material is changed or re-formatted in anyway.
5. You *try* to keep up to date with the newest version.
6. The name of your site isn't Fresh Baked Games or Cheat Code Central.
7. You don't take any information from the FAQ and use it in other forms.

You no longer need our written permission to host the FAQ!  Just give us
credit (not some small print credit- make it clear!) and leave it unedited and
you may post it.  However, we reserve the right to ask you to remove the file
for any reason!

PLEASE NOTE that just because we give your site permission to host our FAQ
DOES NOT mean you can take info from it without crediting us!

If you see this FAQ anywhere else, please e-mail us the URL of the site or
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More information on copyright laws can be found at the copyright section of the
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"Even when you're feeling warm, the temperature could drop away, like four
seasons in one day."  - Four Seasons in One Day - Crowded House

_______________________________________________________________________________
                                    © Copyright 2001-2002 AstroBlue & Shdwrlm3