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    FAQ/Walkthrough by DBM11085

    Version: 1.05 | Updated: 06/01/07 | Search Guide | Bookmark Guide

    *****************************************************************************
    
               The Legend of Zelda: Oracle of Seasons FAQ/Walkthrough
                               For the Gameboy Color
                        Version 1.05 (Last Updated 6/1/2007)
                                  By Devin Morgan
    
        This file is Copyright (c)2005-2007 Devin Morgan. All rights reserved.
    
    *****************************************************************************
    
    Table of Contents
    
    1. What's New
    2. Introduction
    3. Story
    4. Controls
    5. Walkthrough
    6. Bosses
    7. Weapons/Items
    8. Heart Pieces
    9. Gasha Seeds
    10. Rings
    11. The Trading Process
    12. Secrets/Tips and Tricks
    13. Credits
    14. Copyright Notice
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  1. What's New -=
    -=-=-=-=-=-=-=-=-=-=
    
    Version 1.05 (6/1/07): Finally got around to correcting the directions for 
    the Lost Woods, thanks to Crocomire!
    
    Version 1.0 (3/9/05): The first version of this FAQ. Everything is complete 
    for the most part, so enjoy!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  2. Introduction -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    The second time Link made an appearance on the portable Gameboy, he starred 
    in two linked adventures (excuse the pun): Oracle of Ages, and Oracle of 
    Seasons. This guide covers the Seasons half of it. Both games are unique and 
    separate, but connected by means of a password system that allows for you to 
    get items and things not otherwise attainable. For this version, the seasons 
    are out of whack and the Oracle of Seasons, Din, was captured by the evil 
    Onox. You must travel the world to regain the power of the seasons so you can 
    progress and eventually restore stability to the land of Holodrum. There are 
    8 dungeons not including the final tower, and lots more room for items and 
    such, not to mention many added goodies along the way. Personally this is my 
    favorite Zelda GBC game over Ages, so if you were to ask, I'd recommend 
    playing this one if you had a choice between this and Ages.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  3. Story  -=
    -=-=-=-=-=-=-=-=
    
    One day in Hyrule, a strange force drew Link deep within Hyrule castle, where 
    he found the Triforce resting, glittering brilliantly as it awaited him. 
    "Link... Link... Accept the quest of the Triforce!"
    
    Suddenly, Link was enveloped in a *shaft* of light, and the next moment, he 
    vanished.
    
    When Link awoke, he found himself in a forest he had never seen. Confused, he 
    looked around blankly at the unfamiliar surroundings. He heard pleasant music 
    and laughing voices echoing from deep within the woods. Link followed the 
    inviting voices until he came upon a traveling troupe of actors. He was 
    immediately struck by the beauty of a young woman who was dancing about in 
    circles. When the girl noticed Link, she smiled brightly and called to him.
    
    "Welcome to Holodrum. I am Din, the dancer," she said with glee. "Would you 
    like to dance with me? Don't be shy. It will be more fun if we dance 
    together." She took him by the hand, and he reluctantly began to dance. 
    Unfortunately, this blissful moment did not last long. The sky suddenly went 
    dark, and there was a loud crash of thunder, followed by a resounding, 
    thunderous voice.
    
    "I've found you, Din! You can't deceive me by disguising yourself as a 
    dancer. I am Onox, General of Darkness! Now reveal yourself, Oracle of 
    Seasons!"
    
    Then a great tornado dropped from the sky and drew near Din, as if to engulf 
    her.
    
    "Help me, Link!" she cried.
    
    Link was blown back by the tornado as he struggled against its awesome force, 
    and Din was swept away in the wind...
    
    And then strange things began to happen throughout the land.
    
    When Onox carried off the Oracle of Seasons from the land of Holodrum, the 
    seasons fell into chaos and the land was deprived of the bountiful gifts of 
    nature. Life was slowly being drained from the land, and all living things 
    began to wither.
    
    And so Onox set in motion his plan to gather the power from the withering 
    land and create a world of total darkness. Will Link be able to rescue Din 
    from the hand of evil, the General of Darkness?
    
    Such is the quest Link must undertake.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  4. Controls -=
    -=-=-=-=-=-=-=-=-=
    
    Control Pad: Move Link
    
    Start: Pause game, bring up submenu
    
    Select: Show world/dungeon map
    
    A: Use currently equipped weapon, talk, read signs, etc.
    
    B: Use currently equipped weapon
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  5. Walkthrough  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    NOTE: Before I begin, I know there are certain aspects of the game that can
          be played differently. This walkthrough is based upon my experiences
          only, so feel free to play around as you wish if you want different
          results. Thanks.
    
    Introduction
    ------------
    
    The game opens with Link lying unconscious on the ground, only to be found by 
    a mysterious woman. When you get control, go into the area to the right. Talk 
    to everyone here to learn more about Din, the girl/dancer who found you 
    moments earlier. It is a festive mood at the moment, so go talk to Din twice 
    and dance with her. After some dialogue, the area will turn dark and an 
    ominous voice known as Onox will call to Din, otherwise known as the Oracle 
    of Seasons. Then, a dark tornado will roar through the area knocking everyone 
    else away. Link tries to stop it but fails, and Din is kidnapped! She is 
    crystalized and left helpless, while Onox causes chaos by destroying the 
    Temple of Seasons, which throws the seasons off all through the land.
    
    The next scene shows Link waking up in a wintry setting. Impa will speak to 
    you for a bit, before asking you to deliver a message to the Maku Tree in 
    nearby Horon Village. So, head south a scene into the village.
    
    
    Horon Village
    -------------
    
    Upon entering the Horon Village, you will find that the season is now autumn. 
    Take your time walking around town, and talk to everyone you can if you wish. 
    You should stop at the Ring Shop and meet Vasu inside. He will give you the 
    Ring Box, as well as your first ring for free! Get it appraised for free this 
    time to discover it is a Friendship Ring. It has no bearing on you, but take 
    it anyway. All future appraisals will cost 20 rupees though, so you are 
    aware.
    
    When you're ready, head to the northeast section of the village where you 
    will find a gate. You cannot pass yet, since the nearby sign reads that you 
    need to show courage to pass. So, head to the northwest area of town and exit 
    to the west.
    
    
    Western Coast
    -------------
    
    Out here, you'll be faced with Octoroks wandering around. You cannot fight 
    them yet, so evade them as you go. Head left a scene, then south. Walk onto 
    the beach itself and head east to find a cave; go inside the Hero's Cave.
    
    
    Hero's Cave
    -----------
    
    Start by simply heading into the east room, past the Keese. In the second 
    room, push the lone block in the center area to open the doors leading ahead. 
    For now, go into the north room. Push the block out of your way and follow 
    the path until you reach 2 blocks in your path. Push the left one downward 
    and the other one to the right so you can continue. In the east room, step on 
    the floor switch and open the chest that appears to get a Small Key.
    
    Head back to the room with the lone block, and push it again to open the 
    doors. This time head into the southern chamber. In there, unlock the east 
    door and continue into that room. Step on the floor switch, then run around 
    the room to the now opened doorway. In the final room, step up to the chest 
    and open it to receive the Wooden Sword. You will now leave the cave.
    
    
    Western Coast
    -------------
    
    Back outside, you now have a weapon so you can fight enemies for the rupees 
    they drop! If you get to the upper ledge above the Hero's Cave, you can even 
    cut down the bush and drop into the hole below. It will lead to a high ledge 
    within the cave where you can open a chest for 30 rupees! There is a fairy 
    fountain cave around, in case you run low on health. When you're done running 
    around getting loot, head back to the village.
    
    
    Horon Village
    -------------
    
    Back in the village, make your way to the northeast gate. Use your sword in 
    front of the gate, and it will now open. Go forward to the Maku Tree, who 
    appears to be sleeping. Swing your sword at its sleep bubble to wake it up. 
    The Maku Tree will then speak, telling you of the 8 Essences of Nature you 
    must collect throughout Holodrum in order to restore the seasons and rescue 
    Din. He then mentions going to the Northern Peak region, where the Temple of 
    Seasons is situated. The tree will then drop a Gnarled Key for you to use on 
    a root in that region. Take the key and head back into the village.
    
    Since you collected those 30 rupees before, you may want to stop by the 
    village Shop and buy the Wooden Shield for that price. Also, you can visit 
    the mayor of Horon Village in his home in the northeast section. Talk to him 
    and you'll receive your first Gasha Seed. You may have noticed those soft 
    soil patches (there was one outside his house). If you plant the seeds and 
    come back in the summer season, a tree will have grown in the spot. If you 
    cut the gift ball out of the tree, you can get a nice reward for your 
    efforts. That's really all you have to do in town, so exit to the north.
    
    
    North Horon
    -----------
    
    Head to the north and east here, past Impa's refuge. When you reach the line 
    of bushes blocking your path, cut them down with your sword because you can 
    do so now. Go north from there and you'll find a bridge; cross it and use 
    your Gnarled Key on the keyhole there to open the first dungeon.
    
    
    Level 1: Gnarled Root Dungeon
    -----------------------------
    
    Start by heading into the room straight ahead. In there, if you push the 
    upper-right block to the side, the locked doors will open. Then, go into the 
    east room. Defeat the 4 Stalfos inside and grab the Small Key that falls 
    after beating them. Back in the previous room, unlock the west door and go in 
    there. Defeat some more Stalfos and take the Map from the chest, and then 
    continue northward. Kill the enemies inside and ride the mine cart through 
    the next couple rooms.
    
    In the room where you end up, push the lone block to open the door, then pass 
    the blade traps and enter the west room. There, push through the block maze 
    to a chest containing a Gasha Seed. Go back to the mine cart room and walk up 
    the steps to the upper area. In the east room, hit the lever to switch the 
    tracks below. Grab the Compass from the chest ahead, then go back down and 
    ride the mine cart along the new path to another chamber. When you get out, 
    walk to the previous screen and open the chest to get 10 Bombs. Back to the 
    right, go up and down the steps, and run past the trap to a floor switch. 
    Step on it and collect the Small Key from the chest that appears. Run back 
    out the way you came, but instead of going back down the other steps, go 
    west. Bomb the cracked wall and enter that new room.
    
    In here, navigate the trap-ridden room until you reach the locked door. Use 
    your key to enter, and you'll be faced with 2 Moblins as your mini-bosses. 
    Defeating one will kill them both. After you beat them, go into the west 
    room. Push the leftmost block downward to open the passage to the stairs. Go 
    down into the dungeon and collect the Seed Satchel, complete with 20 Ember 
    Seeds inside! Go back upstairs and out of the room you're in, and step into 
    the warp to return to the room where the mine cart tracks began. This time, 
    light the lanterns to the left with your Ember Seeds, and enter that room.
    
    Inside, defeat 3 Moblins and open the chest that appears to receive the Boss 
    Key. Exit the room and head south and east 2 rooms. When you're in the second 
    room with the Stalfos, defeat them and light the north lanterns to open that 
    door. Going into that new room, open the chest in the upper-left corner to 
    get a ring. Continue to the right along the northmost path, cutting through 
    the hand traps along the way. When you reach the boss door, open it and go 
    inside to meet Aquamentus. Read the Bosses section for help winning this easy 
    fight. When it's over, collect the Heart Container and go into the eastern 
    room. In there, walk up and collect the Fertile Soil, the first of 8 Essences 
    of Nature! You will now be taken out of the dungeon.
    
    
    North Horon
    -----------
    
    Back outside, head across the bridge and southward into the village again.
    
    
    Horon Village
    -------------
    
    Now that you're back in the village, feel free to explore some more with your 
    new items. Visiting the Maku Tree gains you nothing, so head to the east 
    section of the village, where you'll find 2 shrubs in your way. Burn them 
    down with the Ember Seeds and continue out of town that way.
    
    
    Eastern Suburbs
    ---------------
    
    In this new area, head north a couple screens and then east. You'll then see 
    an odd looking girl talking about a temple that fell into a secret place 
    called Subrosia. She then runs to the north, trying to get back there without 
    being seen. This is a hint for you to follow, so head north as well.
    
    
    Woods of Winter
    ---------------
    
    In the next 3 areas, hide behind the trees to avoid being spotted as the girl 
    wanders around the area. In the northmost area, don't be so quick to follow 
    since she'll walk off to the west, then walk back into the area briefly, so 
    watch out! When she walks into the west area for the second time, it's safe 
    to follow.
    
    
    Eyeglass Lake
    -------------
    
    Go west in this area and cut through the bushes to reveal a warp vortex; step 
    into it to reach Subrosia.
    
    
    Subrosian Volcanoes
    -------------------
    
    In this underground land, start by going down the steps to the next screen. 
    There is a path split here; go west and south to a dance hall where you can 
    play a dancing mini-game and win the Boomerang. Do this, then go back 
    northeast and continue along the south path into the village section.
    
    
    Subrosia Village
    ----------------
    
    Check out the buildings that are around, including the Smithy, who you will 
    return to later in the game. Head to the southeast area and you'll see steps 
    leading down into the eastern plaza.
    
    
    Temple of Seasons
    -----------------
    
    In this region, head eastward until you reach a greenish path. At that point, 
    go north and you'll be greeted at the entrance to the Temple of Seasons. The 
    seasons will speak to you, then beckon you to visit them with the Rod of 
    Seasons. You can't enter anywhere else yet, so head north into the temple 
    itself. Inside, go forward to the second room and stand on the middle ledge. 
    You will receive the Rod of Seasons here. Now that you have it, exit the 
    temple.
    
    Once outside, go south 2 screens and then eastward to the only open corner 
    tower thus far. In there, use the Boomerang to hit the crystal switch to make 
    a bridge form. Go upstairs a couple floors and approach the Spirit of Winter 
    inside. You will now be able to change the season to winter when you swing 
    the rod atop a tree stump. As a note for right now, understand that you can 
    NOT change seasons at will! You must hop onto one of the tree stumps 
    scattered in the world of Holodrum, and use the Rod of Seasons while standing 
    on it to change the seasons. If you keep swinging the rod, the seasons will 
    change further, assuming the rod was powered up with more than one season at 
    that point. Right now you only have winter, so that's the only season you can 
    switch the area to. Remember this.
    
    Anyway, go back downstairs and exit the tower, and the Maku Tree will contact 
    you. It will mention a forest to the east, where another Essence might be 
    found. So, make your way back through Subrosia the way you came. Go back up 
    through the volcanic region to the first warp vortex, and return to Holodrum.
    
    
    Eyeglass Lake
    -------------
    
    Back in the overworld again, head east to the next area.
    
    
    Woods of Winter
    ---------------
    
    Upon entering the forest again, you will meet the wandering prophet atop the 
    tree stump. He will explain again how to use the Rod of Seasons. When he 
    leaves, jump onto the stump and change the season to winter. Once you do 
    that, head east across the now-frozen lake. Go all the way east, then south, 
    and east some more. You'll pass by another tree stump, remember its location 
    even though your map records stump locations on its own. Anyway, go east and 
    north a bit until you reach a new area where the season is no longer winter.
    
    Go west to a tree stump in this area, and change it back to the wintry 
    setting you're used to. Go right a screen and up the steps, then drop onto 
    the top of the snow block. Fall into the chimney from your perch to enter the 
    house. Inside, talk to the lady and she will give you a Shovel. Exit the 
    house normally and use it to clear the small snow piles out of the way. Then, 
    head southward again until you reach the stump we passed by moments earlier. 
    Change the season to winter so you can progress, and head west.
    
    There, take the eastern path going northward. You'll find lots of snow in the 
    way, so use the Shovel to clear a path for yourself. In the east area, swing 
    your sword at the seeds in the tree to knock them out. You'll now have some 
    Mystery Seeds, which you can use on the owl statues to get some useful 
    information out of them. Now, continue onward to the north. Here, simply go 
    west and you'll find another dungeon entrance, so go inside!
    
    
    Level 2: Snake's Remains
    ------------------------
    
    Starting off in a darkened room, head west. Defeat some of the slimes and 
    open the western chest to get 5 rupees. In the room north of here, defeat the 
    Ropes and collect the Small Key that falls from above. Now, return to the 
    entrance room and light the 2 lanterns with Ember Seeds, and enter the north 
    room that opens up. In there, watch out for the fire the lanterns shoot at 
    you. In the east room, defeat some Ropes and push the right center block to 
    the right. Open the chest that appears to get a Compass, then return to the 
    previous room. This time go north.
    
    Here, simply defeat the enemies and continue to the east room. In there, kill 
    yet some more enemies, then push the right center block to the right to open 
    the doors. In the room with the giant blade traps, walk around to the chest 
    containing a Small Key. Now, go back west a couple rooms and unlock the north 
    room with your key. Defeat some enemies in there and continue to the west 
    room. There, throw bombs across the gap to kill the 2 enemies over there. A 
    chest will appear on your side; open it to get the Power Bracelet. Now, go 
    back to the previous room and lift the pots out of the way so you can reach 
    the chest containing the Map.
    
    From here, head back south and east into the giant trap room. Get to the far 
    end of that room and exit to the south. With the Power Bracelet on, push the 
    blue bars forward so you can continue through the room to the stairs in the 
    corner. They will take you outside the dungeon. Open the chest out there for 
    a Gasha Seed, then go west and down the other steps to a new room. Inside 
    again, go north into the next room. You'll spot a chest in the middle, with 
    cracked blocks all along the path to it. It's timed though, so quickly bomb 
    the necessary cracked blocks as you make your way around the room, before the 
    chest disappears. If you're too slow, you can buy more bombs from the Deku 
    Scrub in the previous room for 30 rupees. Either way, when you get to the 
    chest, open it for a Small Key. Then, go back out via the steps and down the 
    east steps into the dungeon once more.
    
    This time around, push the bars ahead so you can get to the north room. Once 
    there, simply continue to the east area. Bomb the cracked blocks and go down 
    the steps. Make your way west through the basement area, walking across the 
    top of a giant Thwomp after it falls (when you walk close enough to it, it'll 
    drop), then running under a line of smaller ones. In the room you emerge at, 
    push the top bar to the right, and head south. Open a chest to get 10 rupees, 
    then continue northeast to the following room. Push some more blue bars 
    along, being careful not to step on the cracked floors and fall into holes. 
    At the far right, clear some pots and unlock the south door. In there, you'll 
    meet the Facade mini-boss; simply drop bombs on its face to cause damage (one 
    at a time) while avoiding the various attacks he throws at you. 4-5 bombs 
    will do the trick here.
    
    After the fight, continue into the east chamber. Here, keep moving into the 
    next east room, and unlock the keyhole block in the way. Defeat some enemies 
    and head into the south room. Ride the moving platforms to the east ledge, 
    and go north to a chest in the previous room to get the Boss Key. Drop down 
    the ledge to the room below and head west 2 rooms. This time, clear the pots 
    to the south and bomb the cracked wall. In that room, throw bombs to clear 
    the enemies inside the 2 enclosures, and the east door will open. In that 
    room, walk into the rotating device in the center to reach the south path. 
    Get across the gap by walking across the moving platforms when you can. 
    Defeat the 2 Ropes and lift the pots out of your way to access the boss door.
    
    In the next room, you'll face a Dodongo as the dungeon's boss. Check out the 
    Bosses section of this guide for help winning the fight. After the fight, 
    take the Heart Container and enter the southern room. You will find the Gift 
    of Time, the second Essence, inside. The game will now send you outside.
    
    
    Woods of Winter
    ---------------
    
    Upon stepping outside, the Maku Tree will speak to you again. It will mention 
    Spool Swamp to the west as your next destination. Lift the stone to the left 
    and continue into the woods again. There, go north to a tree stump and change 
    the season back to winter. Next, head all the way south and west across the 
    frozen lake. At the other side, continue south out of the forest.
    
    
    Eastern Suburbs
    ---------------
    
    From here, continue going westward and to the south. There isn't too much you 
    can do here, so you might as well head into the village to the west.
    
    
    Horon Village
    -------------
    
    Make your way west and north through the village, and exit via the north.
    
    
    North Horon
    -----------
    
    Continue to the north through this region, and you will come to a couple 
    rocks in the path. Lift them up and head north to a new area of North Horon. 
    There, continue north a few scenes and then go east one screen. You'll find a 
    sign that points to Blaino's Gym to the south, so head south and enter the 
    building. Bet 10 rupees and you will become unequipped in a fistfight with 
    Blaino. Knock him out of the ring by punching him with A, and you will win 
    Ricky's Gloves. You can fight him again anytime you want to win some added 
    cash.
    
    Anyway, head back north 1, west 1, south 1, and west 1 screen. Continue west 
    until you cross a bridge into a new area.
    
    
    Holodrum Plain
    --------------
    
    In this area, head north and you will meet Ricky the kangaroo. Talk to him 
    and he will mention needing his gloves to be of any use. Since you just won 
    them, Ricky will give you Ricky's Flute so that if you need help, you can 
    call him with it. He will agree to help you reach Spool Swamp, so hop into 
    his pouch and get going. Attack with A, or hold A to unleash a tornado 
    attack. So, head all the way south, hopping the gaps along the way. At the 
    far south, go west and north to a cliff. Jump the cliff and continue onward 
    to the next area.
    
    Keep going to the north and west to enter the Spool Swamp region.
    
    
    Spool Swamp
    -----------
    
    In this area, you'll find a tree with seeds in them; stop and jump out of 
    Ricky briefly (hit B), and swing your sword to knock out the seeds. Collect 
    the Pegasus Seeds, which will let you dash quickly when used. Continuing on, 
    go north and east to a house, then jump out of Ricky and enter the house. Hit 
    the lever there to drain the shallow patch of water, and pick up the 
    Floodgate Key that you uncover. Go outside and down the steps in his now 
    drained yard.
    
    In here, step on the floor switch and use the Pegasus Seeds to dash across 
    the bridge before it vanishes again. In the next room, push/lift the rocks 
    out of the way to reach the steps. Continue through the next couple rooms, 
    going down the steps, until you reach the cave exit. Outside again, go south 
    and east when you can, to find a keyhole. Use the Floodgate Key there, and 
    the waters below will come crashing down so you can walk around. Go west and 
    north a screen, then east. Talk to the prophet Sokra, then drop down into the 
    water and head all the way southward into the swamp area. Go through 2 areas, 
    defeating the spider enemies, then go west into a dry segment of land.
    
    Here, use Ricky's Flute to summon Ricky to your aid. Hop to the upper ledge 
    and head south to the next area. Jump the gaps while punching in air to clear 
    the bushes below. Go south and east, then north on the other path. Jump out 
    of Ricky there and use the Power Bracelet, then step into the vortex.
    
    
    Subrosia Village
    ----------------
    
    Back in the underworld, head west 1 screen and then southward to a beach 
    area.
    
    
    Subrosia Seaside
    ----------------
    
    Down here, talk to the people and they will speak of Rosa and the star-shaped 
    ore buried in the sands. Go south a screen and use your Shovel to dig around 
    until you find the special ore. Now that you have it, go back up the steps 
    and visit the Subrosia Market. Trade the star-shaped ore for a Ribbon, then 
    go back to the beach. Head to the eastmost area of the beach to meet Rosa, 
    holding her key. Talk to her when you have the Ribbon and give it to her. She 
    will now go on a "date" with you to explore the temple, and proceeds to 
    follow you around. So, head north and west, and up the steps to the village.
    
    
    Subrosia Village
    ----------------
    
    Back in the village, head west a screen, then all the way northward. Pass the 
    Market and you'll find an area with 2 keyholes. Unlock the doors with Rosa's 
    key and exit through the other side of the cave. From there, continue 
    eastward a few areas, and down the steps to the temple area.
    
    
    Temple of Seasons
    -----------------
    
    Here, head east a couple areas, then up the main path leading towards the 
    temple itself. Go north a screen, then head to the northwest. You'll come to 
    a locked door; open it with Rosa and go inside. Get through this maze of 
    rocks with help from your Power Bracelet, and continue upstairs to the Spirit 
    of Summer. You are now granted the power to call summer with your Rod of 
    Seasons! Now, exit the temple and head back westward into the village.
    
    
    Subrosia Village
    ----------------
    
    After you go up the steps from the temple, head west and south to the doors 
    you went through previously. Head through that cave once more, and continue 
    south and east to the vortex. Step into it to return to Holodrum.
    
    
    Spool Swamp
    -----------
    
    Lift up the rock in your way, and hop back into Ricky's pouch (if he's not 
    there, use the flute). go south and west, then go northward again by jumping 
    the small pits/punching the bushes. Drop down the cliff at the end, then 
    disembark from Ricky and continue northward solo. Go north and east, and drop 
    down the cliff to the swamp area itself. Head north a couple areas from 
    there, and head west when you can. Hop onto the tree stump and change the 
    season to summer. Now, go north a screen and vines will be hanging from the 
    cave entrance in the wall. Climb up the wall and enter the third dungeon.
    
    
    Level 3: Poison Moth's Lair
    ---------------------------
    
    Start by going forward into the second room. Flip and defeat the shelled 
    enemies by using your Shield to flip them, then enter the north room. Go 
    around the wall and beat 2 Moldorms before continuing into the eastern room. 
    Flip a couple more enemies as you keep going east through the next couple 
    rooms. When you reach the room with the pots and hand traps, pick up the pots 
    in your way and walk past the floor switch. Go right and toss away the 
    rightmost pot, then push the left one to the left and down. Push it onto that 
    floor switch to open the door, so you can head southward.
    
    In this room, defeat the mimics and continue west and south a room. Push the 
    blue bars to the left as you approach the far left side of this particular 
    room. Go down and push the third bar to the right, opening the chest you pass 
    to get a Small Key. Continue right and up to a lone block; push it out of the 
    way and head back to the room you came from. Go up and right a room, and walk 
    up the steps you see. Upstairs, push the north block upward and head to that 
    room. Defeat the Moldorms and open the chest to get 10 bombs, then bomb the 
    north wall. In the next room, you'll find a Map in the chest there.
    
    Now, go back down to the room with the steps. Push the second block from the 
    right downward, then bomb the enemies to kill them. Push the middle block to 
    the left, and the second block from the bottom downward, then continue to the 
    next room. In here, you'll have to push the blue/red statues downward to 
    match the pattern against the north wall. Push the left 2 blocks downward, 
    and the rightmost red block downward. Push the third red block from the right 
    downward, then push the remaining red block to the left. Next, push the other 
    blue block left 2 and down 1, and slide the remaining red block into the open 
    slot. This should match both sides perfectly, enabling you to enter the new 
    room ahead.
    
    Run along the hall here, avoiding the enemies you encounter. In the room 
    ahead, defeat a couple Moldorms before moving onward to the following area. 
    At the next room, make your way north to the room ahead, where you'll find 
    lots of holes in the ground. Knock the bouncy enemy into a pit, then open the 
    north door with your key, and enter that room. Move along the conveyors, 
    defeating the mimics and being cautious of the blade trap. After you kill 
    everything, open the chest that appears to get Roc's Feather. You can now hop 
    over small gaps on your own!
    
    Exit this room and jump onto the moving platform to the left when it comes 
    by. Ride it to the other side, and drop into the leftmost pit. You'll land on 
    an upper ledge in the room below. There are stairs leading downward, so make 
    use of them. In the dungeon area, hop across the ledges to the second screen. 
    Over there, jump onto the second platform you see, then climb the ladder and 
    hop onto the top platform. Ride that one to the left, then jump up to and go 
    across the ladders to the exit. In this room, jump onto the trampoline to 
    reach the room above. Open the chest to get the Compass, then drop back down. 
    Push the trampoline to the marked square in the lower-right area of the room, 
    then jump on it to reach a different part of the same room above.
    
    In the next room to the right, push the blue bars to the right, then jump 
    across the spike pits with Roc's Feather. Enter the room to the far right and 
    go down the steps to a room with the trampoline again. Push the trampoline 
    left 3, down 2, right 7, up 2, and right 1. Jump to the upper level and open 
    the chest there to get a Small Key. Drop down that hole, and take the steps 
    going down into the basement. Jump across the elevator platforms, then in the 
    second area, hop across the Thwomps and the ledges in between. Upstairs 
    again, ride the platform to the left and jump off at the other side.
    
    Head east 1 room, south a room, then west a room. You'll see a floor switch 
    and a bunch of tiles to the left of it; jump over the switch to avoid 
    collapsing the tiles, then go up the steps. Jump along the conveyor, avoiding 
    the blade trap when you can by standing in the alcoves. Go all the way east 
    and follow the path around to a chest with a Gasha Seed inside. Go back 
    around and drop to the lower area when you reach the conveyors again. This 
    time, go all the way left and through the locked door with your key.
    
    Here, you'll fight 3 blooper-like enemies; pick them up with the Power 
    Bracelet, then strike them with your sword several times to kill them all. 
    When they're gone, go up the steps to the room above. Head west a couple 
    rooms until you can't go west anymore, then jump across the gap to the north. 
    Go down the steps and drop into the pit to the room below. Run around to 
    avoid the giant blade trap, and push one of the blocks to the right into the 
    pit. Jump across and open that chest to receive the Boss Key. Jump across 
    again and go down into a slight alcove. Push that block to the right, and 
    drop down to the lower area. From there, go into the right room.
    
    Defeat the shelled enemies by flipping/attacking them, and continue into the 
    north room. Jump across the moving platform to reach another room where you 
    can open a chest for 30 rupees. Go back to the room with the shelled enemies, 
    and head south from there. Step into the warp and go upstairs from there to 
    the second floor. Head west a room, but when you reach the first jump point, 
    jump across the gap. Go right into the next room, where you can use the Boss 
    Key to enter the final door. In here, you'll be fighting Mothula; read the 
    Bosses section for help beating it. After the fight, grab the Heart Container 
    and go down the steps to the room below (do not drop into the pits). Go into 
    the north room and collect the Bright Sun, which is the third Essence of 
    Nature. You will now be taken outside once more.
    
    
    Spool Swamp
    -----------
    
    Now that you're outside, you have a new destination to head to. According to 
    the Maku Tree, you should be heading towards Sunken City and the mountains 
    north of that. Anyway, drop down to the ground and go east a screen. Go up 
    the steps and continue southward along the upper path. Go south 2, east 1, 
    north 1, and east a screen, then at the split, go south 2 screens.
    
    
    Holodrum Plain
    --------------
    
    Drop down the cliff and pass the stump as you go south 1, east 1, and north 4 
    screens. At that point, go east a few screens across a bridge and past some 
    enemies. You'll see a small pit you can jump over in the upper-right corner 
    of the area; hop it and go north.
    
    
    Natzu Prairie
    -------------
    
    Over here, start by hitting the lever with your sword to make the bridge form 
    for easy access later. Then, head right if you want to visit a fairy cave, 
    otherwise go up the steps and north a screen. Call Ricky with the flute and 
    hop up the cliff, and continue eastward. Go east a few screens, then south 
    and down another cliff. Go south from there, hopping gaps and punching the 
    bushes out of the way. Go around the corner and up another cliff, then just 
    follow the rather straightforward path around the next several areas. At the 
    end of the upper path, drop down the cliff and continue going northward on 
    the lower trail. When you reach the river, go east a couple areas, then south 
    to the Moblin's Keep. You have no business here now, so just go east into the 
    next area.
    
    
    Sunken City
    -----------
    
    As soon as you step foot into this region, your animal buddy will leave you. 
    You will notice that much of the city is submerged in water, so you'll have 
    to rely on Roc's Feather to get across the deeper segments for now. Anyway, 
    head south and east along the perimeter of the city. Pass a building in the 
    southeast corner and head north to a tree containing Gale Seeds. Knock them 
    out with your sword so you can get them, then return to where you entered the 
    city.
    
    You will find a group of kids checking out what appears to be a monster. Talk 
    to the middle kid and he will ask if you have Bombs; say yes and they will 
    run away. Talk to the creature and you will learn that it is Dimitri the 
    waterfall-climbing dinosaur. He can even walk in the water, which really 
    helps you out! Head north and east a screen with Dimitri, and when you come 
    to the waterfall, swim up it. You will encounter some sharks here; you can 
    eat them by pressing A with Dimitri. There are 2 more waterfalls here; start 
    by going up the right one. Inside that cave, open a chest on the left side to 
    get 50 rupees, then go to the right half. Talk to the master diver here, who 
    will issue you a challenge in the other cave.
    
    Swim out of here and go up the left waterfall this time. In here, disembark 
    from Dimitri and walk around to find 4 statues. Push the left ones closer to 
    the ones on the right, then stand in the middle and do a spinning sword 
    attack to hit them all in one shot. This will make a chest appear, so jump 
    over the water and open the chest to receive the Master's Plaque. Exit here 
    and revisit the master diver, who will now reward you with Zora's Flippers! 
    He will also tell you about a secret diving spot in the reef that will lead 
    to Mt. Cucco.
    
    With Dimitri, exit the cave and head down the falls again. Back in town, head 
    to the northwest section and disembark, then dive into the deep area by the 
    reef. Swim through the sideview area and you will emerge in Mt. Cucco.
    
    
    Mt. Cucco
    ---------
    
    Here, climb up the vines and swim north to the next screen. Head east past a 
    tree stump and go up the steps to the peak. You will see a spot where you can 
    drop off the cliff; do so and you will fall right into the vortex below.
    
    
    Subrosia Village
    ----------------
    
    As soon as you get here, hop over the lava and you will be ambushed by two 
    thieves who take your Roc's Feather away. Chase them by going west and into 
    that house you see. They will run ahead, so follow them into the second room 
    and out via that exit.
    
    
    Treasure Grove
    --------------
    
    Out here, you have to play another round of hide and seek, this time with two 
    opponents to stay away from. Make it through the next 5 areas by hiding 
    behind trees and rocks, and moving all around to avoid being seen. Eventually 
    they will bury your feather and run off, which gives you a chance to dig it 
    back up. Now that you have your item back, go back through that house.
    
    
    Subrosia Village
    ----------------
    
    After you leave that house again, there is one extra thing you should do as a 
    shortcut for later on. Go south and jump over the lava, and you'll see a 
    building with a vortex atop it. Go inside and head all the way upstairs, then 
    step into the vortex. When you return to Holodrum, hit the lever to make the 
    bridge form. Now, step into the same warp to return to Subrosia, and head 
    north 2 screens to the house again. Now, go east 2 screens and jump to the 
    stairs on a platform to the south. Get through this area by hopping across 
    some moving platforms. Go up the ladder at the end and you will end up at the 
    temple.
    
    
    Temple of Seasons
    -----------------
    
    You will emerge right in front of the spring tower, so go inside. Jump across 
    the lava and go upstairs to meet the Spirit of Spring. You will get your Rod 
    of Seasons blessed with your third season! Exit the tower and go back through 
    the underground passage the same way you came. When you emerge, go west a 
    screen and go back through the vortex to Holodrum.
    
    
    Mt. Cucco
    ---------
    
    When you return here, drop down to the stump below and change the season to 
    spring. Go east and cut through the newly bloomed flowers so you can continue 
    northward. You'll find a flying cucco here; pick it up with the Power 
    Bracelet and tap the button to ascend. When you get dropped off atop the high 
    cliff, go north and into that cave. Jump across the ledges inside to reach 
    the steps at the north exit. Back outside, cut the Spring Banana from the 
    tree and drop down a ledge. If you want, enter the lower cave to get a ring 
    by hitting the switch and riding the fast-moving ledge around. Otherwise, 
    keep falling to the ground level.
    
    Go west a screen and feed the bananas to the winged bear named Moosh, and he 
    will agree to help you. While riding Moosh, head west several screens until 
    you reach a wintry region and can't go any further. At this point, go north 
    to an area full of huge gaps. Bridge the gaps with Moosh's hovering ability 
    by tapping A. Grab the Dragon Key at the end, then fly back out of this area. 
    Head back east a bit until you reach a tree stump, then change the season to 
    spring. Then, go west 3 screens and you'll find a blooming flower on the 
    ground. Stand in it and it will launch you to the upper ledge.
    
    From there, go east a couple areas to a tree stump. Change the season to 
    winter and head back west. Go up the steps and walk along the top of the snow 
    block to enter an otherwise unreachable cave. Head through this whole cave by 
    lifting the rocks in your way with the Power Bracelet, and jumping the gap 
    with Roc's Feather. At the summit, go east to find another flying cucco. Get 
    across the gap with it, then in the next screen use your key on the keyhole 
    to open the dungeon below. Go back left and drop off the cliff, then go east 
    and change the season to summer. Now, climb the vines to enter the fourth 
    dungeon.
    
    
    Level 4: Dancing Dragon Dungeon
    -------------------------------
    
    Start by going into the north room, where you can defeat a couple enemies and 
    open a chest containing 10 Bombs. Then, hop into the mine cart and ride 
    through the next couple rooms. Along the way you'll see a switch; hit it, 
    then when you go to the north room, jump back into the cart and ride it 
    southwest. In that room, defeat the enemies and push the statue onto the 
    floor switch to open the north door. Defeat some more enemies in here, then 
    go to the upper corner of the room. Push the middle block upward and the 
    right block in that direction, then go down the steps.
    
    In the room below, defeat the enemies as you make your way south to the next 
    room. There, get to the southeast corner and continue into the next room, 
    where you can open a chest containing the Map. Go back to the room you just 
    came from and go down the steps in the lower-left corner. In the first 
    basement area, jump across the moving platforms to the second room.
    
    The next room has blocks that appear and disappear in the air. When the block 
    closest to the ledge appears, quickly jump onto it and over to the second 
    block in the air. Hop onto the next block that appears to the left above, 
    then the upper block to the right when that appears. From that, jump to the 
    right when the next blocks form and you'll make it to the right ledge. Go up 
    the ladder into the room above and light the lamp as you jump around the 
    room. Open the chest to get the Small Key. Go back down the steps and through 
    that dungeon area. When you emerge in the upstairs room at the far end, go 
    north 2 rooms and up the next set of stairs.
    
    Then, just backtrack to the mine cart and ride it into the northern room. In 
    the room where you end up, bomb the right wall and enter through the hole. In 
    this room, toss aside one of the middle pots, as well as the center one, then 
    push all the others onto the switches. There will be one switch left over for 
    you to stand on, triggering a Small Key to fall down. Grab it, then return to 
    the dungeon's entrance and unlock the eastern door.
    
    Use Roc's Feather to jump over the rows of spikes, then bomb the east wall 
    and go into that room. Defeat all the enemies and push the block to the 
    right, and a chest will appear. Open it to get the Compass. Back in the 
    previous room, go north this time. Defeat some enemies in here, then hop 
    across the cracked tiles and ride the mine cart onward. When you reach a 
    stop, jump back into the cart and start riding it back. This time around, hit 
    the lever to change tracks so you end up in a new area. There, defeat the 
    enemies and dive into the water to grab the Small Key that drops into it.
    
    Now, ride the mine cart back to the eastern room and use your key to unlock 
    the keyhole block there. In that next room, defeat the enemies to make some 
    steps to the upper level appear. Go up them and use a Pegasus Seed, then jump 
    over the gaps to the next room. Do this in the next room as well to reach the 
    stairs. Downstairs, push the middle block forward and clear the enemies, then 
    hop into the mine cart. In the next room, open the chest to get a Small Key. 
    You will also find a Deku Scrub who wants to sell you Ember Seeds for 20 
    rupees. In the room to the south, you'll have to fight a mini-boss. Defeat 
    the wizard by lighting the lanterns with Ember Seeds, then attacking the real 
    wizard (he has a shadow, the clones do not) with your sword. Every couple 
    rounds you'll have to relight the lamps; if you need more seeds, cut down the 
    bushes around the room.
    
    After you beat the wizard, head into the south room. Jump into the mine cart 
    and ride it through the next couple rooms since you can't do anything else 
    there yet. In the room where you end up, unlock the west door and go in 
    there. Push the blue statue onto the floor switch, then get running around 
    the maze to the steps at the end. Use Pegasus Seeds to make it there quickly. 
    Open the chest you reach to get the Slingshot.
    
    Leave the room and continue into the northern room, and jump into the mine 
    cart again. Ride it back to where it ends, then go north a couple rooms. In 
    the room past the spike one, go east and ride the mine cart. This time, use 
    the Slingshot to shoot Ember Seeds at the unlit lamps to make a chest appear. 
    Ride the mine cart back left, then go south a room. Hop across the spikes and 
    get to the southeast corner, then go up the steps and follow the path to a 
    chest with a Small Key.
    
    Now, go back to the spike room and head south to the following room. Ride the 
    mine cart to the east room, but equip the Slingshot before you enter. As soon 
    as you enter, shoot the first lever to the right to switch the tracks. Do 
    this for all 3 levers so you go through the southeast door at the end. When 
    you get out of the cart, go north and east a room. In that room, defeat the 
    Keese and use Pegasus Seeds + Roc's Feather to cross the gaps above. Unlock 
    the block in your way and continue to the north room. Defeat the enemies 
    here, then dive into the right eye (look at the floor pattern) to get the 
    Boss Key.
    
    Backtrack a few rooms again, and ride the mine cart to where it ends. Back in 
    that room, push the block to the right of the blade trap downward to block it 
    in. Then, use your Slingshot to shoot a seed at the lever to the right, so 
    the tracks are switched. Ride the mine cart to the new room now. Defeat the 
    Wizzrobes in this room to open the door, then continue north. In there, 
    unlock the keyhole block and take the steps going down to the floor below. In 
    the room where you emerge, defeat some more Wizzrobes and shoot Ember Seeds 
    at the lanterns to make a bridge appear. Cross it and enter the next room. In 
    here, defeat the enemies and just continue to the north.
    
    Ride the moving platform around this room as you kill the Keese, then get off 
    at the northeast ledge. Open the door with your Boss Key and enter that room. 
    Walk around the middle of the room and you will see a shadow. Move when it's 
    above you since Gohma will fall into the room. Check out the Bosses section 
    for help beating this boss. After it's over, grab the Heart Container and go 
    east a room. Walk up the steps and take the Soothing Rain, and you will exit 
    the dungeon from there.
    
    
    Mt. Cucco
    ---------
    
    When you step outside, you will be contacted by the Maku Tree as usual. It 
    sees a lake shaped like eyeglasses (Eyeglass Lake, where the first Subrosia 
    vortex was). That is your next destination, apparently. Start by dropping off 
    the south ledge, where you'll find a Piece of Heart. Drop down again to the 
    ground, then jump into the water and go down the waterfall. Dive at the 
    rightmost spot and swim through the underground area to return to Sunken 
    City.
    
    
    Sunken City
    -----------
    
    Back in this underwater city, go south and west a scene to exit town.
    
    
    Moblin's Keep
    -------------
    
    Out here, you will be called by the Great Moblin again and then bombed. If 
    you want, go counter-clockwise around and enter the keep itself to fight/beat 
    the Great Moblin for a heart piece. Otherwise, head south 2 areas to enter 
    the forest.
    
    
    Woods of Winter
    ---------------
    
    In this area again, drop down the cliff and continue southward. Go south 2 
    more screens, west 1, south 3, west 1, south 2, and west 1 into the village 
    again.
    
    
    Horon Village
    -------------
    
    Head through the village by going west and northward, then exit to the north.
    
    
    North Horon
    -----------
    
    In this area, head north 2 screens and east 1. You will find a tree stump 
    here. Head south from there and jump over the gap to the water. Head south 
    from there into the lake region.
    
    
    Eyeglass Lake
    -------------
    
    Here, swim to the right and you will find a vortex on the island. Go up the 
    steps onto the land and step into the vortex to return to Subrosia.
    
    
    Subrosia Village
    ----------------
    
    You will emerge this time to the south of the temple. Head south from where 
    you enter and go down the steps to the Lava Lake.
    
    
    Lava Lake
    ---------
    
    In this area, you will find lots of small/narrow ledges with lava flowing all 
    around. Make your way west and north, then eastward jumping across these 
    ledges. At the end, use your Power Bracelet to collect the Bomb Flower. Now 
    that you have what you need, go back the way you came and exit the lake area.
    
    
    Subrosia Village
    ----------------
    
    From the signpost house, take the path going west. Jump across the lava 
    stream and continue west and north 1 screen apiece. Lift the rock out of the 
    way, then use Pegasus Seeds/Roc's Feather to jump the gap. At the next 
    screen, go down the steps to the north to reach the temple region.
    
    
    Temple of Seasons
    -----------------
    
    Here, jump over the gap and make your way to the right. When you can go up 
    the main path, do so and head to the northeast. Jump over the lava stream and 
    continue upward to find a bunch of rocks in the way of the tower. Talk to the 
    Subrosian person there to use the Bomb Flower so the path will be cleared. 
    Now, go inside and head upstairs as usual. Talk to the Spirit of Autumn and 
    you will be blessed with the last season. With the last season in hand, exit 
    the tower and make your way back to the vortex north of the signpost house, 
    and return to Eyeglass Lake.
    
    
    Eyeglass Lake
    -------------
    
    Now that you're back in Holodrum, swim to the north and get on land. Walk to 
    the tree stump and change the season to autumn, then go north a screen. If 
    you want, dig in the middle of the bush ring to reveal a soft soil patch for 
    planting. If not, then go east a screen to find the mushrooms can be picked 
    this time. Pick them with the Power Bracelet, then go up into the Unicorn 
    Cave.
    
    
    Level 5: Unicorn's Cave
    -----------------------
    
    Starting off in here, head north to the next room. There, swim to the east 
    room and jump into the left mine cart. Hit the lever to the left as you pass 
    it so you continue along the northbound track for now. When you get off, go 
    up the steps and across the room to the right. At the other side, go into the 
    east room. Defeat the enemy in here and push the block to the right, and a 
    metal ball will drop in the north enclosure. That's all you can do in here 
    for now, so head back to the mine cart and ride it southward.
    
    At the end of the track, jump into the right mine cart this time. Hit the 
    lever as you pass it so you can continue northward. In the next room, open 
    the chest to get a Small Key, then ride the cart back out. Hit the lever a 
    second time and ride the mine cart back north so you can go east. In there, 
    go down the steps into the basement dungeon. Jump across in between the 
    falling fireballs, then in the second half, jump atop the Thwomps to 
    progress. You'll see some cracked blocks; ignore them for now and climb up 
    the first ladder.
    
    In this room, go right and defeat the enemies there to make a chest appear. 
    Open it to get the Map, now return to the previous room and head west this 
    time. In this watery room, head to the left and push the side blocks forward, 
    and the middle block to the side. Then, in the north room unlock the west 
    door and continue into that room. In there, open the chest atop the steps to 
    get the Magnetic Gloves. You can use these to manipulate the metal balls 
    you've seen around, such as the one in this room. It also helps when you want 
    to pull/push from one of those blocks with N and S on it. Either way, use the 
    gloves on the metal ball and move the ball to the floor switch so you can 
    exit this room.
    
    From here, it's time to backtrack again. Go south and east to the stairs, and 
    go down into the dungeon. This time around, bomb the cracked blocks and take 
    that path to the new room. Jump onto the moving platforms and avoid the 
    energy balls being shot at you from the heads on the wall. Then, jump to the 
    left and go up that ladder to the next room. In here, you will see an Armos 
    statue that when you move it, the one on the left side of the room will move 
    in the opposite direction. There is a floor switch over on that side though. 
    Move your statue down 3, right 2, and up 1. This will open the door for you 
    to get through to the south.
    
    In the next room, simply defeat the Gibdos and Keese and follow the path into 
    the west area. There, go all the way left and up the steps to a chest 
    containing 100 rupees. Then, enter the room in the northeast corner. Defeat 
    the masked enemies and the Moldorm to open the door, then go into the west 
    room. This next room can be a bit tricky; it fooled me numerous times before. 
    There are 4 Armos Knights in here; you must defeat them all, then open the 
    chests that appear in all 4 spots in the order which you killed them! 
    Activate one at a time, carefully kill it, then continue with the next, 
    remembering where each one was. Then, open the chests in that order to get 1 
    rupee, 10 Bombs, 4 Ember Seeds, and the Small Key from the last chest.
    
    Now, leave this room and head south. Use the Magnetic Gloves to pull the ball 
    out of the alcove so you can continue south. Defeat the enemies in that room 
    and go into the west room. You will find a narrow path of conveyor belts 
    here; carefully walk along the path to the chest in the center, which has the 
    Compass. Exit the room and continue southward 2 more rooms. In this bottom 
    room, defeat the enemies and stand on the floor tile. Use your gloves to pull 
    yourself across the gap to the S pole. Follow the path to the north room and 
    open the chest to receive a Small Key. Go back south and use your gloves to 
    repel yourself from the same pole to cross the gap again.
    
    From here, go east 1, north 1, and east 1, into the room with the tracks. 
    Ride the left cart into the next room, and hit the lever so you go into the 
    west room instead. There, use your Magnetic Gloves to pull yourself to the 
    rotating pole in the pit. When your back is to the left side, repel yourself 
    onto the ledge and open the chest for a Small Key. Get back across the room 
    in the same manner and ride the mine cart back out. Hit the lever a second 
    time and ride northward this time around. Follow the path around the room and 
    go east to where the metal ball is. Kill the knight and use your gloves to 
    pull/push the ball onto the floor switch, opening the north door.
    
    Exit this room now and head back to the mine cart. Ride it south, then go 
    west 2 rooms, north 2, east 1, and north 1 more. You'll be back in that room 
    with the Armos Knights. Go down the steps and head right through the dungeon, 
    bombing the cracked blocks in the way. Go all the way right through here and 
    up the ladder at the end. When you emerge from the dungeon, repel yourself 
    across the gap and ride the mine cart to the left. In the room you end up at, 
    open the chest for a Small Key, then ride back. Unlock the east door and 
    enter that room. You will have to fight a mini-boss tiger in here. Attack its 
    glowing tail and watch out when it rolls/charges around.
    
    Upon defeating the tiger, take the fairy and go into the north room. In here, 
    go east and hit the floor switch in that room, then continue into the north 
    room you just opened up. Defeat the enemies in here if you want, otherwise go 
    into the next room ahead. There will be several polar enemies in here, which 
    you'll need to pull towards you with the Magnetic Gloves so you can attack 
    them. It also works if you corner them and then attack with the sword. After 
    you kill these, go to the next room. There, pull the metal ball to the left 
    as you move as far to the left as possible. Now, backtrack east 2 rooms, 
    south 1, and west 1 room.
    
    From here, unlock the west door and enter there. Because you moved the metal 
    ball earlier, you can simply continue to the north room from here. Use your 
    Magnetic Gloves to continue pulling the metal ball to the left, then pull the 
    ball towards you and move to the right, using the ball as a shield against 
    the flamethrowers. Unlock the north door when you get across and enter that 
    room. Go down the steps into a basement area. Make your way downward by using 
    the gloves to pull yourself upward, then jump across the moving conveyor 
    platforms. In the second room below, do the same to reach the Boss Key on the 
    right.
    
    Now, go back upstairs and use the metal ball to cross the flamethrower line 
    once more. Head south and east to the Keese room, and unlock the keyhole 
    block with your final key. Then, go down those steps into another dungeon 
    area. Use the Magnetic Gloves to push yourself upward onto the moving 
    platforms so you can reach the second half of the dungeon. In the second 
    half, push yourself upward with the gloves while avoiding the spark enemies. 
    Then, jump across the gap with Roc's Feather and climb out of here.
    
    Lift the pots and use the Magnetic Gloves to reach the next platform to the 
    north. Face the right and pull yourself across to the next pole, then move up 
    and repeat going left. On the final ledge, open the boss's door and go 
    inside. You will face a giant eyeball called Digdogger in here; read the 
    Bosses section for help defeating this odd creature. When it's over, take the 
    Heart Container and enter the north room. Go forward and receive the 
    Nurturing Warmth, the fifth Essence of Nature, then exit the dungeon.
    
    
    Eyeglass Lake
    -------------
    
    Outside again, the Maku Tree will contact you and direct you towards some 
    ruins. Anyway, since it's not autumn anymore, drop off the cliff and go 
    south. Lift up the rock and jump over the pit, then continue to the west. Go 
    west 1, and south until you reach the vortex. Jump in to return to Subrosia.
    
    
    Subrosia Village
    ----------------
    
    From where you arrive, go south 1, west 2, north 1, and west 3 to the 
    Subrosia Market. This time, he has a Member's Card; you need this so trade 5 
    Ore Chunks for it. Now that you have what you came for, return to the vortex 
    and head to the Horon Village upon arriving in Holodrum.
    
    
    Horon Village
    -------------
    
    When you make it to this village, visit the Shop. Try to walk behind the 
    counter and the shopkeeper will allow you into the rear section because of 
    the Member's Card. Downstairs, buy the Treasure Map for 200 rupees, then 
    check your map. There should be 4 sparkling points on your map; you must go 
    to all 4 of them to collect some items. I will just list off what areas they 
    are in and what you need to do in each, to save time:
    
    Holodrum Plain: Simply swim to this obscure section of land, and enter the
                    building. Talk to the old man to get the Round Jewel.
    
    Mt. Cucco: Dive in the water in the upper-right corner of the screen. In the
               sideview area, swim all the way right to get the Pyramid Jewel.
    
    Spool Swamp: Change the season to winter so the trees blocking access are
                 withered away. Bomb the cracked wall and open the chest inside
                 to get a Square Jewel.
    
    Western Coast: Shoot an Ember Seed at the lantern on the beach to make a
                   bridge appear. Cross it to find some bones on the platform;
                   drop a Mystery Seed onto it and a Moldorm will appear. Defeat
                   it and open the chest to get an X-Shaped Jewel.
    
    After you get all 4 jewels, head to the northwest corner of Holodrum Plain. 
    There is a tree stump below a cliff, so change the season to summer and climb 
    up the vines. Continue north from there until you reach a tunnel going north; 
    head through it to reach the Tarm Ruins (alternatively you can use a Gale 
    Seed to travel to Spool Swamp, then just go east and north a screen).
    
    
    Tarm Ruins
    ----------
    
    You will see a gate with 4 openings in the wall; go to each and the jewels 
    will automatically fit in them. The gate will open when all 4 jewels are 
    placed. So, head north to the next area. Use the tree stump and change the 
    season to summer, and climb the vines to the north area. Up there, simply go 
    west and into some water. Climb down the vines to the lower section, and push 
    the Armos to the side to make part of some steps appear above. Return to the 
    tree stump and change the season to winter, then walk west to the next 
    screen. Walk up onto the snow block that's there now, and go up the steps to 
    a new area.
    
    Before you use the stump, push the bottom 2 Armos right a space each. Now, 
    jump onto the stump and change the season to spring. Doing this will give you 
    access to the area to the north. Go there and change the season once more to 
    autumn. This will make the mushrooms ripe for picking. Toss them aside and go 
    west to the next screen. Avoid the Like Likes here and go south into the Lost 
    Woods.
    
    
    Lost Woods
    ----------
    
    In this area, go left and you will be in a recurring section where there's a 
    tree stump and 4 ways to go. The only way out is to the right, or left if you 
    can solve the riddle of the lost woods, like in past games. Start by changing 
    the season to winter, then walk to the left. Next, make it autumn and go 
    south. The third season is spring, so change it and go right. Finally, change 
    the season to summer and go up to exit.
    
    
    Tarm Ruins
    ----------
    
    Now that you made it through the Lost Woods, go north 2 more areas to a tree. 
    Get the Gale Seeds from it and go east to the next area. Change the season to 
    winter atop the tree stump, then go south, east, and north. Shovel your way 
    through the snow blocking your path, and go up the path on the snow block to 
    reach the upper area. Go left a screen and push the bottom Armos to the side, 
    then drop down to the tree stump below. Make the season spring, then shoot 
    back up there via the blossoming flower. Go left across the bridge and you 
    will meet some strange old man with an ominous warning. After he leaves, go 
    into the sixth dungeon.
    
    
    Level 6: Ancient Ruins
    ----------------------
    
    Start off by going into the second room ahead, as usual. There, just continue 
    north to the following room. Walk into the rotating device in the center area 
    and head east. Defeat some Ropes if you want as you go into the far east 
    room. Open the chest in there to get 5 rupees before continuing southward. 
    You have no business in this next room, so just continue west 2 rooms, then 
    go up the steps and into the north room. This time, step into the revolver 
    and go into the west room.
    
    Here, defeat some Gibdos and head north. In this room, knock the bouncy enemy 
    into the pit, then use your Magnetic Gloves to pull the metal ball along the 
    path to the left. When you can't move it anymore, jump the gaps to the 
    northmost point with Roc's Feather and continue pulling the ball up and 
    right. Push the ball across the pit, then jump across and get to the south 
    side of the metal ball. Go right with it and push the ball across the next 
    pit while moving to the right, then pull it to the floor switch so a Small 
    Key appears. Take the key and head south 2 rooms.
    
    In this room, defeat the Ropes and go up the steps into the north room. Open 
    the chest to get the Map. Now, go back south and push the lone block so the 
    east door opens. Go into that room and unlock the keyhole block, then head 
    north. Go through the revolver, then go east, south, and west a few rooms 
    until you return to the room south of the revolver. This time, continue west 
    and use your gloves to pull the metal ball from the ledge onto the floor 
    switch. Open the west door and go into that room. Head north 1, and east 1 
    room. This time, go through the revolver and you'll be able to go north. In 
    that room, defeat the Ropes and move the metal ball onto the floor switch to 
    reveal steps. Go up them to the second floor.
    
    Upstairs, jump across the spike pit and continue through the maze while 
    avoiding the blade/spinning traps along the way. In the south room, open the 
    chest to get a Small Key. Now, backtrack and go downstairs again. This time, 
    go south 1 and west 1 room to where the Gibdos are. Head south 1, east 1, and 
    north 1 room through that revolver once again. Repeat this goaround once more 
    so you can enter the east room from the revolver room. In there, unlock the 
    north door and enter that room. Use the moving platforms here to reach the 
    upper-left corner, where you can open a chest to get the Compass.
    
    From here, head to the eastern room. There, hit the floor switch in the back 
    corner, then run around (use a Pegasus Seed if you want) and cross the bridge 
    that just formed. In the room you just came from, go upstairs. There, open 
    the chest to get 10 Bombs, then bomb the cracked south wall. In there, open 
    another chest if you want 5 rupees, otherwise go into the southwest room. 
    Defeat the shelled enemies here, then push the trampoline onto the marked 
    tile to the right. Jump up it to reach the third floor; once there, go south. 
    Beat the ball-and-chain knight in here, then go into the east room. There, 
    open the chest to get the Magical Boomerang. Suddenly, the Armos will come to 
    life; use Bombs to defeat them.
    
    Now, go through the open door and in that room, drop down the lower-left pit 
    to the first floor. From that point, go west a room. Defeat the Ropes and 
    walk up the steps to the left, then go north and west a room. Make your way 
    around the maze of this room, jumping over the spinning traps when they 
    approach. When you reach the blade trap, trigger it so it moves left, then 
    quickly step on the floor switch to open the north door. In that room to the 
    north, use your Magical Boomerang and throw it left into the pit. Curve it as 
    it goes so you make it around the corner and hit the crystal switch. This 
    will make stairs appear, so go upstairs again.
    
    Up here, go into the south room. Go forward and use the Magical Boomerang to 
    hit the crystal switch around the bend, then go into the now-opened south 
    room. There, simply fall into the hole to the floor below. Down there, head 
    south, east, and north to reach 2 small moving platforms going across a pit. 
    Stand on one of them as you move, shooting Ember Seeds at each of the 5 
    lanterns. At the far end after you do this, go up the steps that appear. In 
    the room to the east, use a Pegasus Seed and equip Roc's Feather, then grab 
    that rupee. The Armos will clear, but the walls will start to close in on the 
    room. So, quickly move right to the next room, then south and west along the 
    lower half, to the chest at the end. Be quick and careful of the spike pits 
    and the conveyors you will encounter. In the room after all this, open the 
    chest to get the Boss Key.
    
    Now that you have the key, go back to the previous room and head upstairs to 
    the third floor. There, defeat the hooded skeleton enemies, and push the 
    upper-left block to open the door. Going into the north room, defeat some 
    Ropes before dropping down the pit to the second floor yet again. Down there, 
    walk along the catwalk to a chest containing a Small Key. Bounce back up to 
    the third floor and unlock the north door, and enter that room now. You will 
    have to face a flying demon called Vire as a mini-boss. Use your sword to 
    attack when he flies by, then when he splits into 2 bats, cut them when they 
    swoop down.
    
    Following the fight, continue into the east room. Grab a Pegasus Seed and run 
    straight across the trap-filled room. In the following area, get through the 
    maze by jumping over the spiked bars. At the east end of the room, hit the 
    floor switch and head into the south room. Hit the switch on the right (the 
    left one drops many Ropes into the room) and continue to the fourth floor. Up 
    there, clear the hand traps and go north. In the next room, use the Magnetic 
    Gloves to move the metal ball around so you can kill the 2 bouncy enemies and 
    open the west door.
    
    In the west room, defeat some enemies and head to the southwest corner. Throw 
    the Boomerang at the 3 crystal switches until they're all red, then enter the 
    south room that opens up. In here, defeat a couple enemies, then push the 
    trampoline down 2 tiles. From there, push it right 4 spaces, then jump to the 
    upper level. Throw the Boomerang at the switch above to trigger a staircase 
    to appear; to reach it, drop back down to the floor below. Go left and up the 
    steps, and push the lone block to the right. Open the boss door and continue 
    into the final room, where you'll be fighting Manhandla, the 4-headed piranha 
    plant creature. Read the Bosses section if you need help beating it. When 
    it's over, take the Heart Container and go to the roof where you'll find the 
    Blowing Wind essence.
    
    
    Tarm Ruins
    ----------
    
    Back outside, the Maku Tree will direct you towards a cemetery to the west of 
    Horon Village. It also mentions something about finding a way to cross the 
    sea. So, make your way back to Horon Village (use a Gale Seed to make it 
    quicker).
    
    
    Horon Village
    -------------
    
    When you arrive in this village yet again, exit to the east, then go south 
    into a tunnel.
    
    
    Eastern Coast
    -------------
    
    Down here, go east 2 screens and you'll find a pirate of sorts. Talk to him 
    and he will mention getting a bell in order to raise the ship from the sand. 
    You can't do anything else here for now, but you will need to go to Subrosia. 
    The closest vortex is in Horon Village itself; just go down the steps near 
    the tree stump and walk around the bridge (assuming you followed my 
    directions earlier before Level 4).
    
    
    House of Pirates
    ----------------
    
    You will arrive atop the pirate's hideout in Subrosia, how fitting. Go down 
    the steps into the base and talk to the pirate on the right side. There are 4 
    switches to the north, and he will hit them in the order needed soon. That 
    order, from left to right, is: 3, 3, 2, 1, 1, 4, 4, 4. Also, go downstairs 
    and talk to everyone, including the Cap'n, to learn of their situation with 
    the bell. As for that code you just heard, it is the key to the desert, so 
    head back upstairs and step into the vortex, then return to the pirate at the 
    Eastern Coast.
    
    
    Eastern Coast
    -------------
    
    Talk to that pirate again who was looking for the bell. He will realize that 
    you are also going to look for the bell, so he runs off. Now, push in the 
    code you just received not long ago, and the gate will crumble. Go forward 
    into the desert from here.
    
    
    Samasa Desert
    -------------
    
    In the desert, head east 2 screens to the other half of the pirate ship. Go 
    inside and talk to the ghost pirate there, and he will tell you to find his 
    skull rolling around in the desert. After he vanishes, exit the ship and head 
    northeast until you reach the oasis. To avoid the quicksand pits, walk around 
    them or jump along the sides with Roc's Feather. At the oasis, enter the cave 
    to collect fairies if you need. Otherwise, check out the red skull to the 
    right and it will lead you to the bell. Pick it up and walk around the desert 
    until it chatters (you'll have to walk close to the centers of the quicksand 
    sections to find out, so be careful).
    
    When the skull chatters, drop into that hole in the quicksand and you will 
    find the Rusty Bell. Now that you have what you need, get out of this cave. 
    Go east 2 screens and south 1 to the ship, and go inside again. Push the box 
    into the pit and go up the steps at the north end to return to Subrosia.
    
    
    Subrosia Seaside
    ----------------
    
    Back here, head all the way west to the pirate base again. There, talk to the 
    Cap'n and he will acknowledge that it is the right bell, but it needs to be 
    polished before he'll accept it. You need to visit the Smithy for this to be 
    done, so from the base, go north 2 and east 3 screens. Lift one of the rocks 
    out of the way and use the Magnetic Gloves to cross the lava. Once across, go 
    north 2 and west 2, and you will be at the Subrosian Smithy. Talk to the guy 
    at the desk and when he asks, say to "Do it!" and the master will polish the 
    bell. Take the Pirate's Bell and return to the base the same way you came.
    
    
    House of Pirates
    ----------------
    
    When you arrive again, talk to Cap'n and he will gladly accept the polished 
    bell this time. Because you brought it back, the Cap'n and crew are now ready 
    to set sail. You will automatically return to the ship, which will set sail 
    in the overworld of Holodrum. After the pirates get seasick, the Cap'n 
    decides to dock in the Western Coast.
    
    
    Western Coast
    -------------
    
    Now that you're docked, you are now able to move around again. So, walk left 
    off the ship and head north a screen. If you want, go east to a chest with a 
    ring inside. Then, continue northward into an abandoned house. Open the chest 
    to get 10 Bombs if you need, then bomb the cracked wall and exit through the 
    second room. Jump onto the tree stump outside and change the season to 
    summer, then go back through the house and head south. From the ship, go west 
    a couple areas until you find vines hanging from the wall. Climb up them to 
    reach the Graveyard.
    
    
    Graveyard
    ---------
    
    When you enter this area, simply go north to the next screen. Walk up the 
    steps leading inside what appears to be a crypt, and it is the next dungeon.
    
    
    Level 7: Explorer's Crypt
    -------------------------
    
    Start by going north 1 room, then west a room. Go up and continue east along 
    the north half of the previous room, and continue into the northern room 
    ahead. In here, continue into the room to the north, where you'll have to 
    leave the room before the lanterns are blown out and you get sent back to the 
    dungeon entrance. For now, head to the east. Defeat the Wizzrobes in that 
    room and open the chest that appears to get a Small Key. Next, backtrack a 
    few rooms and unlock a door to the far east.
    
    In that room, defeat a few simple enemies and open a chest to get a ring. 
    Then, go up the steps and follow the upper path west and north. In the dark 
    room again, use the Slingshot to shoot Ember Seeds at the 2 unlit lanterns. 
    By doing so, a ghost will appear and become upset that you're trying to break 
    the curse. It will then attack you with a sword; drop down and fight it until 
    the ghost runs off. Then, go into the north room where the curse was lifted. 
    Bomb the left wall and go into that room to get the Compass. Back in the 
    uncursed room, go to the right side of the room and push the blue bars aside. 
    Get to the top half of the room, then go downstairs to the lower floor.
    
    Down here, go into the west room for now. Go up the steps and defeat the 
    slimes, then hit the switch to make a trampoline appear. Push it left 1 and 
    down 2 spaces, then jump onto it. Land on the switch above and a key will 
    fall; drop down to get the Small Key. Back in the east room, defeat the Armos 
    that do come to life by using Bombs, then push the remaining one onto the 
    floor switch. In the south room, defeat a couple enemies, then go down the 
    steps and walk against the conveyor to reach some steps. Downstairs, ride the 
    platform to where it stops, then use the Magnetic Gloves to push against the 
    pole and land on the ledge. Continue into the north room from here.
    
    Use a Pegasus Seed in this next room and quickly run across the bridge before 
    the tiles start coming out to attack you. Run into the west room, and you'll 
    see some more Armos statues and 4 switches. You must hit them in a certain 
    order to align the statues properly, so if they were numbered in order from 
    top-left to bottom-right, hit them in this order: 2, 3, 1, 4. Grab the Small 
    Key that lands in the middle and exit the room. Get back across the crumbling 
    bridge, then in the next room, pull yourself to the magnetic pole and let go 
    when the platform comes. Ride it to the stairs and return to the upper floor.
    
    From here, unlock the south door, then the east door in that room. You will 
    end up in a darkened chamber with lanterns you can light up. Use a Pegasus 
    Seed, then equip Ember Seeds and light the lanterns quickly to make the ghost 
    appear. Defeat this one as well to break the curse in one of the rooms 
    nearby. Head 2 rooms to the west and dive into the water to avoid the blue 
    bars. Swim to the stairs and go down them. There, go west a room and equip 
    your Magnetic Gloves. Defeat the one knight on your side, then use the gloves 
    to pull the other two into the pit. Cross the newly formed bridge and go 
    north to a crystal switch; hit it, then go back across the bridge and head to 
    the north.
    
    Now that the poles are rotating, use a Pegasus Seed and Roc's Feather to jump 
    across the ledges alongside the pit. On the northmost ledge, go left and pull 
    yourself toward the pole to the south. When your back is to the left, repel, 
    then when you're in front of the next pole, face it and repel quickly to 
    reach the south ledge. You'll have 2 trampolines here; jump on the blue one 
    first. Defeat the Stalfos upstairs to open the door, then go back down and 
    use the red trampoline. You'll be launched 2 floors up, into a spike-filled 
    room. Jump across them and drop into the pit to the north. When you land, 
    enter the north room. In here, jump onto the fast-moving platform when it 
    passes by, then time another jump onto the safe spot in the middle area. Open 
    the chest to get Roc's Cape, which replaces your feather!
    
    With the cape, you can hold the button and fly in the air, which really adds 
    to your jumping ability. Now, jump across and exit this room, then fall to 
    the floor below. Continue through the next couple rooms and up some more 
    stairs to the watery chamber. Get through this to the eastern room, and 
    you'll see a trampoline in the middle. If you want, push the blocks on the 
    left to the side/up, and do the same on the right side. Push the trampoline 
    left 3 and up 1, and bounce upstairs to a chest with the Map inside. If not, 
    then just go north and head downstairs from there.
    
    Here again, ride the platform to the pole and repel yourself onto the west 
    ledge. In the north room this time, go across the bridge and head right at 
    the other side. Use Roc's Cape to make it across the corner pits and continue 
    into the eastern room. There, defeat the magnetic enemies by using the gloves 
    and your sword. Then, push the trampoline up 3 spaces and jump up it. Land on 
    the moving platform, and walk onto the platform to the left when you reach 
    it. Use the Magnetic Gloves to push the metal ball onto the floor switch 
    below, allowing a Small Key to appear in a chest. Get the key and go west a 
    room.
    
    In this room, defeat the Armos knights, then push the statue one onto the 
    floor switch. Head south 2 rooms from here and then to the west. Dive below 
    the spiked bars and continue downstairs. As soon as you get there, wait for 
    all the tiles to come up and crash into the wall safely avoiding you. Then, 
    clear the keyhole block and jump across the small ledges to the east. Get to 
    the south half of the room, then go into the south room.
    
    Follow the path going south and east, then north along the perimeter of the 
    rooms. When you reach a ledge you can jump from, go down and defeat the 
    Moldorms, making sure to stay on the non-cracked sections of floor. In the 
    south room, use a Pegasus Seed and Roc's Cape to reach the floor switch. Jump 
    back across the gap and enter the eastern room. You will face up against both 
    ghosts this time around. They will both be attacking you while trying to put 
    out all 4 lanterns. Beware that if all 4 lights go out, you're sent to the 
    dungeon entrance, so use Ember Seeds to keep at least 1-2 lights lit at all 
    times. Once you win, go into the east room, which appears to be a maze of 
    stairs.
    
    To get through this maze, start by going up the steps directly north of you. 
    Go down the steps to the north from there, then take the east steps up. Going 
    back downstairs, take the east set back up in the next segment, then take the 
    north set of stairs back down. Go north and up the next set, and then go east 
    and down the last set. Now you'll be at the end, so go north. In here, use 
    the Magnetic Gloves and pull yourself to the first pole. Repel to the south 
    ledge, and jump to the right ledge with Roc's Cape. Pull yourself to the next 
    pole to the west, then repel to the left. Quickly hold Down so you can walk 
    onto the small ledge next to you, then ride the moving platform. At the far 
    left, jump to the north and go into that room. Defeat all the enemies inside 
    to get the Small Key, then go back south. Ride the moving platform to the 
    right, then push the last block upward to exit the maze.
    
    Continue into the north room from here, and unlock the eastern room's door. 
    Head north and down the steps in that room to the water below. Swim to the 
    south where you'll find 3 switches across 3 small ledges. The statues to the 
    left of them hint at the order you must press them. To reach the bottom one 
    first, use a Pegasus Seed and Roc's Cape. Jump to the top switch next, then 
    the middle one last. This will make a ledge to the right appear. Go south and 
    jump across the east gap, then continue north to another switch. This will 
    trigger a trampoline to fall from above to the land patch below. Push it down 
    a space, then jump onto it to reach a room above.
    
    Land on the moving platform in the upstairs room, and stop on the left ledge. 
    Go down the steps and hit both crystal switches on this side (the top one 
    should be blue, the bottom one should be red). Go back up and ride the 
    platform to the right side, and go down those steps. Make both switches there 
    red and the door will open. Jump across the gap to the door, and enter that 
    room. Defeat the Stalfos and open the chest that appears to get the Boss Key. 
    With this, exit the room and drop into the pit to reach the basement. Go up 
    the steps to the left and continue south a couple rooms until you reach the 
    stairs maze again.
    
    This time, go up the first set and down the set to the west like you're 
    supposed to. From there, go all the way to the southeast corner of the room 
    and go up those steps. Finally, go west to the boss door and continue inside. 
    You will be fighting the multi-headed dragon Gleeok this time; visit the 
    Bosses section of this guide for help beating it. After the fight, take the 
    Heart Container as usual and go into the western room. There you will find 
    the seventh Essence of Nature, the Seed of Life. You will now exit the 
    dungeon.
    
    
    Graveyard
    ---------
    
    Outside, the Maku Tree will contact you yet again. It will tell you to go 
    find the last Essence of Nature, but has no hints as to where to look this 
    time around. There is a section of your map to the north you haven't visited 
    yet, though. So, start by using a Gale Seed to warp to North Horon.
    
    
    North Horon
    -----------
    
    From here, go south 1, west 1, north 1, west 1, north 2, and west 1 screen. 
    You will then arrive at the Temple Remains.
    
    
    Temple Remains
    --------------
    
    In this area, go north a screen and defeat the ball-and-chain knight. Then, 
    hop over the gap and head into the east area. There, defeat the fast-moving 
    sword throwers as you continue northward into the temple ruins. Go east from 
    there and you'll find a tree stump. Change the season to autumn, then head 
    west a few screens. When you can go north at the end, do so, but don't cut 
    down any of the leaves or else the holes will be revealed. Go all the way 
    north and south when you round the corner. When you reach the next stump, 
    switch the season to winter and go north 1 screen, then east a screen. Walk 
    along the snowy path to the south, and hop into the Subrosia vortex.
    
    
    Subrosian Volcanoes
    -------------------
    
    In this area, go north into a cave. Throw a Bomb into the lava tile in the 
    center of the room, and the volcanoes will erupt outside. The eruptions will 
    flood the Temple Remains in the overworld with lava, too. Exit this room and 
    return through the vortex.
    
    
    Temple Remains
    --------------
    
    In this area which is now filled with lava, go north, east, and south to a 
    tree stump. Change the season to summer and continue to the east. Climb the 
    vines to the north area, then continue along the path by means of Roc's Cape 
    until you reach a cave. Inside that cave, go left and use the Magnetic Gloves 
    to cross the pit. Repeat this on the right side, then go upstairs to the next 
    room. There, push the right block downward, then the lower block left and the 
    next one upward to unblock your path. Continue to the left, pushing the 
    lowest block upward and the next block to the right. Outside again, go west 
    to some more stairs.
    
    In this cave, take the north path going west to the stairs leading out of 
    here. Continue westward into a building at the end, where you'll find another 
    vortex to Subrosia. Collect the fairies and step into the portal.
    
    
    Subrosian Volcanoes
    -------------------
    
    Back here once more, simply go north 2 screens. Enter the cave there, which 
    just happens to be the next dungeon.
    
    
    Level 8: Sword & Shield Maze
    ----------------------------
    
    In here, start by going into the room ahead. There, defeat 3 Wizzrobes and 
    head into the east area. There, shoot a seed with your Slingshot at the 
    statue across the pit to make a Small Key appear. Clear the pots and take the 
    key before leaving this room. Head north a couple rooms, and defeat the 
    magnetic enemies in the icy chamber. Continue north and defeat some slimes, 
    then bomb the cracked blocks to reach the metal ball. Pull it with the 
    Magnetic Gloves to kill the bouncy enemy. Grab the Small Key and go east. 
    Defeat some Keese and avoid the sparks as you continue eastward. In the next 
    room, unlock the keyhole block and head downstairs.
    
    Down here, beat some Ropes and head into the southern room. Use Roc's Cape to 
    fly over the spiked bars, and watch out for the hand trap that can fall onto 
    you, sending you back to the entrance. Anyway, head down the steps in the far 
    corner of the room. In the dungeon, you'll notice 2 fireballs make large and 
    small circles around the middle platform. Jump left the first time after they 
    make the large circle, then jump to the left ledge after the small circle. In 
    the second half, jump across the moving platform while avoiding the fireballs 
    below. In the room above, go west and south over the spiked bar, to reach the 
    next room. Avoid the giant blade traps and step on the floor switch, then 
    continue into the eastern room.
    
    In this room, defeat the enemies and head up the stairs. In the icy room, 
    make your way carefully to the chest so you can obtain the Compass. Go back 
    down and unlock the east door, and go into that room instead. Walk through 
    the revolver and head northward to an upper path. Go west and south, then 
    east through the revolver a second time. In the southern room, defeat the 
    enemies, then leave the room and return. When you return though, do NOT move! 
    When the Armos starts moving, go up the stairs in the corner. Up there, go 
    esat to a chest containing the Map. After that, use the Magnetic Gloves to 
    move the metal ball downward and right just before the lava. Then, push the 
    ball with the gloves as you move right, then left, maneuvering it onto the 
    switch, causing a bridge to form.
    
    Now, go back left and downstairs again. Down here, go east a room and then 
    back upstairs. This time, head to the west and awaken the Armos knights. Bomb 
    them if you wish, then push the block aside and open the chest to get the 
    Hyper Slingshot, which shoots 3 seeds at once. Now, go east a room and take 
    the northmost path to the right. Use Roc's Cape to fly over the lava, and 
    head across the bridge to some steps. Follow the upper path north and west a 
    few rooms, until you reach that revolver again. Use it to reach the right 
    area, and open the chest you find for the Small Key. Go back through the 
    revolver and head east to some steps. Go down them and use the Magnetic 
    Gloves to cross the lava, then continue into the eastern room.
    
    Head to the right side of this room, where you'll find 3 statues. Stand in 
    the same row as the middle one and go against the wall, then use the Hyper 
    Slingshot to hit all 3 at once, revealing some steps. Go upstairs and bomb 
    the cracked blocks to reach a chest containing another Small Key. Go back 
    downstairs and unlock the east door, and go inside to meet a fire/ice mini 
    boss. To beat this one, shoot a Mystery Seed at its hot form to make it cold. 
    Then, when it shoots an ice crystal your way, drop a Mystery Seed on it, then 
    pick up the ice block with the Power Bracelet. When it changes back to hot, 
    throw that ice to attack. Alternatively, shoot Ember Seeds at the cold form 
    to cause damage. Do this a few times to win.
    
    After the fight, go into the north room. Light the middle torch, then stand 
    on both sides of the middle lantern and shoot Ember Seeds at the 3 unlit 
    ones. Go up the stairs that appear to reach the upper level once more. Up 
    there, go north into an icy puzzle room. There are 3 ice blocks, which from 
    left to right I will call 1, 2, and 3. Start by moving block 3 to the right. 
    Move block 1 down, right, and up. Next, move block 2 left, down, right, up, 
    and right. Finally, push the remaining block to the right and the stairs will 
    appear; go down them now.
    
    In the basement, jump up the ice blocks to reach the second area. Then, jump 
    onto the conveyor platforms as you make your way to the upper-left ledge. 
    Jump across some Thwomps and go up the ladder at the end. In the new area, 
    simply continue into the east room. Defeat some Wizzrobes and head into the 
    room ahead. Beat some more enemies, then stand by the pit and use the Magical 
    Boomerang to hit the crystal switch. Cross the newly formed bridge and go 
    into the south room. There, defeat some enemies and go through the southwest 
    door. Simply walk up the steps and open the chest there to get the Boss Key. 
    Then, go into the south room and drop down to the lower area, and unlock the 
    west door.
    
    Here, run through the room until you reach the following one. Kill the 
    enemies you find and bomb the cracked wall, and enter it. As soon as you 
    enter, you'll see a ghost moving along the tiles in a certain way; you must 
    follow that same path. Watch it closely since the path is not the same every 
    playthrough. Do it correctly and you will get a Small Key. Return to the 
    previous room, and pick up one of the ice crystals on the upper ledge. Ride 
    the mine cart north and west, then in the room where you end up, unlock the 
    keyhole block and throw the ice into that hole (Note: You can drop the ice so 
    you can unlock the keyhole and fight enemies.).
    
    Ride the mine cart back to the ice crystal room, and grab the second one. 
    Take the cart back to where you just were, but this time hit the lever and 
    hop back into the mine cart. In the next room, throw the ice crystal into the 
    second hole to dry up more of the lava downstairs. Now, backtrack to the ice 
    room and take another crystal. This time, head south. In this room, drop the 
    last crystal into the hole, then go down the stairs. In the basement now, 
    defeat the enemies and open the chest to the east to receive a Small Key. Go 
    to the west room and open another chest for 10 Bombs, then head back up to 
    the first floor.
    
    Go north a room and ride the mine cart to the next room. In there, unlock the 
    south door, then go down the steps you find inside. Head east a screen down 
    there and up another set of stairs. Follow the path going east and south to a 
    room with a chest in it; open it to get a Small Key. Return to the stairs, 
    and ride the mine cart back to the southeast room. From there, go south and 
    down those steps once more. In the basement again, go west a screen and up 
    those steps. Ride the mine cart to the northern room, then go down those 
    steps to the basement yet again.
    
    Head east and south, then up the stairs there. Go north and grab an ice 
    crystal, then ride the mine cart to the next area. When you arrive there, go 
    south and ride the mine cart that should now be at its post. In the south 
    room, throw the crystal into the last hole and the remaining basement room 
    will be dried up. Go down the steps, and follow the path north a couple 
    rooms. Unlock the last keyhole block, then open the boss door and go inside. 
    You will face up against the Medelock as the dungeon's boss. Read the Bosses 
    section for help defeating this one.
    
    After the fight, grab the Heart Container and enter the north room. This time 
    you will receive the final Essence, the Changing Seasons. You will then be 
    taken outside, as is expected.
    
    
    Subrosian Volcanoes
    -------------------
    
    Out here, the Maku Tree will tell you to come visit, for it has something to 
    give you. So, head south 2 screens and step into the vortex.
    
    
    Temple Remains
    --------------
    
    Head outside of the room you warp to, and use a Gale Seed to return to Horon 
    Village quickly.
    
    
    Horon Village
    -------------
    
    Upon your arrival here, head north and east to the Maku Tree. Approach it and 
    the tree will speak to you once again. It will give you the Huge Maku Seed to 
    use for fighting evil. The scene will now cut to Onox's lair where Din is 
    being held captive. Following this, you will have control again. Before you 
    head towards the final area, it might be a good idea to go around collecting 
    things you missed, such as heart pieces, the Noble Sword, and Iron Shield 
    (check the Secrets section). Also, if you can afford it, buy a Magic Potion 
    from Syrup in Sunken City; it will be worth your while.
    
    Whenever you're ready to go, head to the North Horon warp via the Gale Seeds, 
    then continue northward to the Temple Remains. Once there, go west and north 
    to a new area altogether.
    
    
    Northern Peak
    -------------
    
    When you enter this area, the Huge Maku Seed will kick in and the Essences of 
    Nature will allow you to stay in this area. Then, the old man from earlier 
    will appear, along with the witches Twinrova. After they speak and run off, 
    the Maku Tree will encourage you to continue. So, head north into the castle.
    
    
    Onox's Castle
    -------------
    
    Inside the final dungeon of the game, go north to the next room. Defeat all 
    the Wizzrobes and move on to the following room. Defeat the knights and hand 
    traps before continuing onward. In the third room, you'll have to fight the 
    Facade; use Bombs to beat it as always. Note that if you ever need health 
    through this entire ordeal, go into one of the side rooms and take the fairy 
    floating around, but put up your shield to avoid the flying tiles! Go forward 
    2 more rooms and you will find Din encased in the crystal.
    
    As you approach, she will vanish and Onox will attack you with a giant spiked 
    ball. He will introduce himself as Onox and after some taunting you'll have 
    to fight. Check out the Bosses section for help defeating Onox here. Once you 
    beat both forms, walk to the crystal and free Din. Watch the scene and the 
    ending credits now; congratulations on clearing the Oracle of Seasons!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  6. Bosses -=
    -=-=-=-=-=-=-=-=
    
    Aquamentus
        Found: Gnarled Root Dungeon
        Strategy: Veteran Zelda gamers may remember this dragon from the first
                  NES Zelda game. This version of the dragon however, isn't
                  exactly the same. Its weak spot is its head, so when the boss
                  is on the ground, swing away at its face. Be careful though
                  since it can charge across the room to attack you, and even
                  shoot energy balls in 3 directions from its horn. 8-10 hits
                  will destroy it, though.
    
    Dodongo
        Found: Snake's Remains
        Strategy: Your fight with this bomb-eater takes place in a room with a
                  spike pit in the center. Dodongo will walk around the room
                  following you, so keep moving to stay ahead. He will eventually
                  stop and open his mouth; quickly toss a bomb into his mouth and
                  when he becomes bloated from it, pick him up with the Power
                  Bracelet and throw the boss onto the spikes. In addition to
                  this though, Dodongo can charge at you and spit fireballs
                  straight ahead, so watch out. It will only take 4 rounds of you
                  attacking Dodongo like this to win.
    
    Mothula
        Found: Poison Moth's Lair
        Strategy: This is actually a very easy fight, since all you need to do is
                  avoid falling into the pits. Mothula flies all around the room,
                  shooting energy balls at you, or smaller versions of itself
                  which you can kill to get hearts and such. Your best bet is to
                  stand on one of the center platforms and swipe at the boss
                  whenever it flies by. When it stops in the middle, that's your
                  chance to really attack it. This fight really won't take too
                  long, just avoid the pits since when you fall down and return,
                  you'll have to repeat the fight from the start.
    
    Gohma
        Found: Dancing Dragon Dungeon
        Strategy: This armored spider starts off with a giant claw in front of
                  it. Strike it with your sword, then back away so it doesn't
                  grab you. Repeat this until you clear the claw, then the real
                  fight will begin. Gohma will move left and right, or up and
                  down, occasionally stopping to shoot small creatures that will
                  stick to/slow you down. Cut them apart if you need seeds or
                  hearts. Anyway, Gohma's vulnerable spot is its eye when it's
                  open, so have your Slingshot ready. The best time to attack is
                  immediately after it launches the smaller creatures, since the
                  eye will still be open. It will take several rounds of this
                  time to win, so be patient and aim well to win!
    
    Digdogger
        Found: Unicorn's Cave
        Strategy: For this boss, you cannot attack it directly (at least for the
                  early half of the fight). You must utilize your Magnetic Gloves
                  to move a spiked ball around the room. Move it around and hit
                  the boss with the ball to cause damage. After several hits,
                  Digdogger will split into 5 smaller, faster versions of itself
                  that will run around the room aimlessly. These you can hit with
                  your sword, so do that. If you don't kill them off quick
                  enough, they will turn back into the bigger boss. If you want
                  this part to go very fast, keep moving the spiked ball around;
                  it will flatten and kill the smaller ones in one hit. If they
                  recombine, the bigger boss will move much faster, so be
                  careful! Defeat the smaller ones to win the fight.
    
    Manhandla
        Found: Ancient Ruins
        Strategy: Here's another classic Zelda monster you have to face as a boss
                  in this game. You can't use Bombs or your sword, though. Equip
                  the Magical Boomerang in one hand, and Roc's Feather in the
                  other hand, first off. The way to attacking this creature is to
                  wait for one of its four mouths to open up and shoot fireballs
                  at you. Throw the Boomerang at the open mouths to attack; 3
                  shots will kill a head. The boss will then move around faster,
                  so be careful. After you knock off all 4 heads, the body itself
                  will speed around the room, which you'll have to attack with
                  the Boomerang still. When it is temporarily stunned because of
                  the Boomerang hit, continue hitting it to open up a vulnerable
                  core. When it's visible, strike it with your sword to kill it.
    
    Gleeok
        Found: Explorer's Crypt
        Strategy: This two-headed dragon is the boss of the crypt, and it's
                  actually a somewhat difficult fight too. It has two heads, but
                  if you were to kill one off, it'll bounce around the room
                  before reconnecting to the boss again. The trick is to
                  alternate your attacks on the heads, so you hit both the same
                  amount of times. That way when you knock one head off, the
                  other one will be off with the following hit. Once the heads
                  are gone, the body will become a skeleton and you'll have to
                  deal with that now. It will jump in the air before slamming
                  into the ground, stunning you if you're not in the air, so jump
                  before it lands. Then, it will charge at you, so move away and
                  attack with your sword when it stops before jumping again. It
                  should take around 8-10 hits to kill the body and win here.
    
    Medelock
        Found: Sword & Shield Maze
        Strategy: This boss can be a real pain to defeat, but if you know the
                  pattern you'll be fine. The boss moves in a circular pattern,
                  shooting fireballs in your direction; you cannot get close
                  enough to attack at this point. Every now and then, it will
                  warp to one of the corners and slide across the room shooting a
                  double laser. Following that, Medelock will warp to the center
                  of the room to shoot out a beam that will temporarily petrify
                  you, and then the cycle continues. The best time to attack is
                  when the boss warps to the middle area. Just have Roc's Cape
                  equipped so you can jump over any attack sent your way, and
                  attack with your sword when you can.
    
    Onox (Part 1)
        Found: Onox's Tower
        Strategy: For the first fight against Onox, he walks around the room in
                  his fully armored body, swinging his mace around. He will throw
                  it at you every now and then, and also pound the ground to
                  cause rocks to fall from the ceiling. The only way to attack
                  this boss is to use your spinning sword attack. Just keep your
                  distance to avoid the mace attack. After a bunch of hits, the
                  crystallized Din will appear and be used as a shield for Onox.
                  If you attack it, you'll take damage, so knock it away with the
                  Rod of Seasons before resuming your original attack pattern on
                  the boss. Another several hits will do him in for this round.
    
    Onox (Part 2)
        Found: Onox's Tower
        Strategy: For the final half of the fight, you fight Onox in a dark
                  dragon form. This can get tricky, so I recommend having easy
                  access to the Pegasus Seeds. Anyway, Onox will float around
                  before sending one of his claws to the ground; jump onto it,
                  then when you move back up, jump and strike his head with your
                  sword to cause damage. If you can manage to fly back onto the
                  claw and repeat this, even better. As for other attacks, Onox
                  will drop blue fireballs in your direction, and later on shoot
                  a barrage of red fireballs in all directions, so watch out for
                  those. When Onox gets to the far side of the screen, run to the
                  other side since he's going to charge across the screen with
                  his claws out to attack. When he sends a claw down for you to
                  jump onto, that's when you can attack again. Do this a bunch of
                  times (around 10) and you will win the fight.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    -=  7. Weapons/Items  -=
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    NOTE: I know this isn't the full list of items, but understand that this
          guide is only meant to be covering THIS GAME ONLY, thus will not cover
          things you get from linked games or passwords. Sorry!
    
    Boomerang: The classic throwing item, which comes back to you after going a
               certain distance. It can be used to stun enemies and trigger
               distant switches, etc.
    
    Bombs: These explosive devices can be thrown at enemies to attack, and even
           blow open cracked walls.
    
    Dimitri's Flute: If you won the Strange Flute at the Subrosian Dance Hall,
                     you will get this when you meet Dimitri. He can move around
                     in the water with you on his back. He can also eat water
                     enemies, such as those sharks. Use this flute to summon
                     Dimitri when you need him later on.
    
    Flippers: You cannot equip these manually, but they allow you to swim in the
              deep waters. They are a necessity for much of the game later on.
    
    Hyper Slingshot: The upgrade to your original Slingshot. This one shoots 3
                     seeds at once, one straight ahead and two in the diagonal
                     directions.
    
    Magical Boomerang: An upgraded version of the Boomerang. This one can be
                       thrown farther, plus it can round corners and such when
                       thrown. Simply hold the button and move the Control Pad in
                       the direction you want it to go.
    
    Magnetic Gloves: New to this game, these special gloves allow you to pull
                     yourself towards/repel against magnetic poles which you'll
                     find throughout the game later on. You can even pull armored
                     enemies and metal balls with these on!
    
    Moosh's Flute: Use this to summon Moosh. If you bought the Strange Flute in
                   Horon Village, you will get this when you meet Moosh. He is a
                   winged bear who can fly over gaps if you keep tapping the jump
                   button, and even ground pound if you hold the attack button
                   for a few seconds.
    
    Power Bracelet: When equipped, you can lift up/push pots and rocks with it.
                    Without it, you are apparently too weak to do anything.
    
    Ricky's Flute: Use this to call Ricky the kangaroo whenever you need his
                   assistance. Ricky will help you jump up cliffs and over small
                   pits, and he can punch enemies to attack.
    
    Roc's Cape: This is the upgraded version of the feather with the same name.
                The difference with this, is that if you hold down the button
                you'll be able to fly a greater distance than a regular jump,
                allowing you to cover larger gaps with ease.
    
    Roc's Feather: Allows you to jump over small, one-tile gaps and such. It
                   comes in handy when dealing with conveyor belts and avoiding
                   some enemy attacks.
    
    Rod of Seasons: The sacred item you have for the game's duration; use it when
                    you stand on a tree stump to change the seasons around. Here
                    is a quick rundown of what each season does to the area:
    
        Spring: Flowers bloom, and the water flows freely.
    
        Summer: Certain watery areas dry up, flowers dry up, etc.
    
        Autumn: Leaves cover the ground, filling up holes. Also, mushrooms become
                ripe for picking up.
    
        Winter: Most water turns to ice you can walk on, snow buildups appear in
                certain spots, snow piles you can shovel appear, etc.
    
    Seed Satchel: With this, you can hold various types of seeds inside for use
                  whenever you want. There are five types of seeds:
    
        Ember: Use to light unlit lanterns and burn down shrubs.
    
        Scent: Draws enemies near you, for a mass attack if you so desire.
    
        Pegasus: Allows you to dash around for a limited time.
    
        Gale: Warps you to any of the seed trees in Holodrum.
    
        Mystery: Use on owl statues to get tips, among other things.
    
    Shield: With this, you can defend yourself against various enemy attacks.
            Your regular shield is weaker than the Iron Shield you can pick up
            later on, which is much larger and can defend against stronger
            attacks.
    
    Shovel: Use this to dig up the dirt, revealing treasures and such.
    
    Slingshot: The equivalent of a Bow in this game. Use this to shoot your seeds
               at enemies or other objects to attack.
    
    Strange Flute: You can buy this at the Horon Shop or win it at the Subrosian
                   Dance Hall. Depending on where you get it from, your animal
                   friend will either be Dimitri or Moosh.
    
    Sword: Your primary weapon in this game. You start off with the Wooden Sword,
           but later in the game you can acquire the more powerful Noble Sword.
           You can hold the sword button to charge up, to unleash a spinning
           attack for added damage. Also, with the L-2 sword, if you are at full
           health, you can shoot beams from your blade tip.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  8. Heart Pieces -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    ========
    Holodrum
    ========
    
    Horon Village
    -------------
    
    1. In the area east of the clock shop, burn the bush on the ledge with an
       Ember Seed to gain access to this heart piece.
    
    
    Eastern Suburbs
    ---------------
    
    2. Go to the tree stump south and east of the windmill, and change the season
       to winter. Go north from there and walk across the large snow block that
       appears, and enter the cave on the upper level. Inside, you'll find the
       heart piece sitting there.
    
    
    Woods of Winter
    ---------------
    
    3. In the area east of one of the tree stumps, you'll find a lake with a rock
       blocking the dry path. Use the Power Bracelet to clear the path, or swim
       across later when you have the Flippers to reach it.
    
    
    Mt. Cucco
    ---------
    
    4. From the entrance of the Dancing Dragon Dungeon, drop off the south ledge.
       You will land on a ledge below with the heart piece on it.
    
    
    Moblin's Keep
    -------------
    
    5. After you get the Flippers, swim into the keep itself and go inside.
       Defeat the Great Moblin (pick up his bombs and throw them back) and open
       the chest at the end to get this Piece of Heart.
    
    
    Eyeglass Lake
    -------------
    
    6. Change the season to summer, and go to the screen south of the vortex.
       Walk through the dried-out section of lake and lift the rock to reveal
       steps. Go all the way to the bottom level in the cave and open the chest
       there to get this heart.
    
    
    Spool Swamp
    -----------
    
    7. Change the season to spring and head south of the Poison Moth's Lair.
       Follow the watery path south and east to the rapids, then follow those
       west where you'll find a heart piece on a small island. Maneuver through
       the rapids to collect it.
    
    
    Graveyard
    ---------
    
    8. After you get Roc's Cape, go through the house in the Western Coast and
       change seasons to autumn. Then, go southwest and enter the first cave you
       see. Jump the pit and push the rocks to reach the steps. In the actual
       cemetery, go to the northwest and pick up the mushrooms, and follow the
       path to a heart piece.
    
    
    Temple Remains
    --------------
    
    9. After you flood the ruins with lava, head north from the vortex to a
       cracked wall. Bomb it and go inside to find this heart piece.
    
    
    Maple (Random)
    --------------
    
    10. Throughout Holodrum, you may have a random encounter with Maple the witch
        at some point. She appears after every 30 kills in certain areas, and
        there's a chance that when she bumps into you, she'll drop a heart piece.
        See Shdwrlm3's map for details:
        db.gamefaqs.com/portable/gbcolor/file/zelda_oracle_of_seasons_maple.gif
    
    
    Gasha Tree (Random)
    -------------------
    
    11. When you plant a Gasha Seed in some soft soil, it will grow into a gift
        tree if you give it enough time. Knock the ball out of the tree with your
        sword and you'll get a prize; one of the possible prizes is a heart
        piece.
    
    
    ========
    Subrosia
    ========
    
    Subrosia Village
    ----------------
    
    12. In the Subrosia Market, buy the heart piece for 20 Ore Chunks and 10
        Ember Seeds.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  9. Gasha Seeds  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Seed Locations
    --------------
    
    1. In the Hero's Cave, after you get the sword, go to the room with the 4
       blocks and Keese flying around. Defeat them and push the top-left block to
       reveal steps. Go down them to a room with this seed.
    
    2. Talk to the mayor in Horon Village, he will give you a complimentary seed.
    
    3. Also in the mayor's house, bomb the east wall and you'll find a seed in
       that small room.
    
    4. In a chest in the Gnarled Root Dungeon.
    
    5. On the cliff above the Snake's Remains dungeon, open the chest to get it.
    
    6. In a chest in Poison Moth's Lair.
    
    7. After you get the Bright Sun essence, go inside the Maku Tree. A Gasha
       Seed is on the first ledge when you go upstairs.
    
    8. In the Sunken City, there is a cave atop some vines you can swim to. Go
       inside and open the chest to get this seed.
    
    9. Also in the Sunken City, head to the south section of town. Along the
       shallow path there is a single tile of deep water; dive there and open the
       chest in that cave to get the seed.
    
    10. In the Subrosia Village, there is a house to the east of the Strange
        Brothers House. Inside, you'll find the seed.
    
    11. Go down the steps to the south of the house where you found the previous
        seed. In the second half of the underground area, pass the ladder to the
        right and go down another one to find this hidden seed.
    
    12. After you get the Nurturing Warmth essence, go inside the Maku Tree
        again. You will find another seed on a ledge outside.
    
    13. In the Subrosia Shop, you can trade 40 Ore Chunks and 20 Scent Seeds for
        a seed.
    
    14. After buying the first one, return to the Subrosia Shop and buy another
        seed for 100 Ore Chunks and 20 Scent Seeds.
    
    15. In the western area of the Subrosian Volcanoes, you'll find a cave.
        Inside is a chest containing this seed.
    
    16. After getting the Seed of Life essence, return to the Maku Tree. Go
        inside and make your way to the topmost ledge in the branches to get this
        seed.
    
    17. With the Member's Card, go to the Horon Shop. You can buy a Gasha Seed
        inside for 300 rupees.
    
    18. After you buy the first seed from the Horon Shop, return again and he
        will have another one for 500 rupees.
    
    19. In the Sunken City, change the season to winter and enter Syrup's Potion
        Shop. You can buy a single Gasha Seed for 300 rupees here.
    
    20. During one of your random encounters with Maple, she may drop a seed.
    
    21. East of Impa's refuge in North Horon, there is an island with holes on
        it. Use Roc's Cape to jump over all the holes, and open the chest to get
        the seed.
    
    22. If you're playing the game on a GBA, you can enter the Advanced Shop in
        the west section of Horon Village. There, you can buy a Gasha Seed for
        100 rupees.
    
    
    Soft Soil Locations
    -------------------
    
    1. Directly outside the mayor's residence in Horon Village.
    
    2. In the scene north of Impa's Refuge, in North Horon.
    
    3. In the Woods of Winter, go 1 screen north of the area with all the Like
       Likes (it's 2 screens east and 1 screen south of the first vortex).
    
    4. At Spool Swamp, check under the rock one scene south of the vortex.
    
    5. Also in Spool Swamp, go west of the keyhole and lift the rock to find this
       soft soil.
    
    6. In the Sunken City, check under the bush next to a house above the
       waterfalls.
    
    7. On Mt. Cucco, check the screen to the east of the vortex. You'll need to
       make the season autumn so you can even reach it.
    
    8. In the area west of Unicorn's Cave, use the Shovel in the center of the
       ring of bushes to reveal this patch.
    
    9. In the Holodrum Plain, go 2 screens east of the tree stump. In the spring
       you will see a ring of bushes; dig in the middle to uncover this soil.
    
    10. In the southeast corner of Samasa Desert, there is a patch of soil.
    
    11. At the southwest corner of the Western Coast, you will find a soft soil
        patch lying here.
    
    12. In the middle of the lake in Holodrum Plain, there is an island. Cut down
        the flowers to reveal this patch.
    
    13. From the Temple Remains, go east to Goron Mountain. Follow the path all
        the way east to a formation of rocks; lift up the middle one to find this
        patch of soil.
    
    14. In the first area of the Temple Remains, dig to the right of the upper
        left statue to find this spot.
    
    15. At Tarm Ruins, go 1 screen south and east of the tree stump. Dig around
        in the grassy spot to find this soft soil.
    
    16. In Eyeglass Lake, go north of the tree stump and dig in the middle of a
        formation of bushes to uncover this patch.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  10. Rings -=
    -=-=-=-=-=-=-=-=
    
    ========
    Overview
    ========
    
    Throughout the game, you will come across many rings. They can be found in 
    chests, as prizes from the Gasha trees you plant, or can be dropped by Maple 
    the witch. When you get a ring, you cannot use it right away; you must first 
    have it appraised by the ring shop in Horon Village. Pay 20 rupees for an 
    appraisal, to reveal the ring's actual name/powers. You can then take a ring 
    with you (or 3, or 5, depending on the size of your current ring box), and 
    equip it as needed. If you appraise a ring you already have, the shopkeeper 
    will award you with 30 rupees for your trouble. Most of the rings below are 
    found at random, but there are certain ones you can get when playing Oracle 
    of Ages, or by talking to certain people/completing certain tasks. The 
    following section is a full list of all the rings in the collection.
    
    
    =========
    Ring List
    =========
    
    01. Friendship Ring
        Use: Does nothing for you, it's just a symbol of friendship.
    
    02. Power Ring L-1
        Use: Your sword's attack power increases, but your defense decreases.
    
    03. Power Ring L-2
        Use: Your sword's attack power greatly increases, but your defense then
             greatly decreases.
    
    04. Power Ring L-3 (Seasons only)
        Use: Your sword's power even more greatly increases, at the expense of
             your greatly decreased defense.
    
    05. Armor Ring L-1 (Ages only)
        Use: The amount of damage you take decreases, but your sword's attack
             power decreases as well.
    
    06. Armor Ring L-2 (Seasons only)
        Use: The amount of damage you take greatly decreases, but so does your
             sword's attack power.
    
    07. Armor Ring L-3 (Ages only)
        Use: The amount of damage you take even more greatly decreases, as does
             your sword's attack power.
    
    08. Red Ring (Seasons only)
        Use: Your sword's attack power is doubled.
    
    09. Blue Ring (Ages only)
        Use: The amount of damage you take from attacks is halved.
    
    10. Green Ring
        Use: Your sword's attack power is increased, and the amount of damage you
             take from attacks is decreased.
    
    11. Cursed Ring
        Use: Your sword's attack power is halved, and you take twice as much
             damage from enemy attacks.
    
    12. Expert's Ring
        Use: Allows you to punch when you aren't equipped.
    
    13. Blast Ring (Seasons only)
        Use: Bombs cause more damage.
    
    14. Rang Ring L-1
        Use: The Boomerang causes more damage.
    
    15. GBA Time Ring
        Use: Has no significance; get it from the Advance Shop in Horon Village
             (if you're playing the game in a GBA unit).
    
    16. Maple's Ring
        Use: Increases the frequency of Maple's appearances (only need to kill 15
             enemies instead of the normal 30).
    
    17. Steadfast Ring (Seasons only)
        Use: You don't get knocked back as far from enemy attacks.
    
    18. Pegasus Ring (Ages only)
        Use: Your running time with a Pegasus Seed is increased.
    
    19. Toss Ring
        Use: Your throwing distance (bombs, rocks, etc.) is increased.
    
    20. Heart Ring L-1 (Seasons only)
        Use: You will slowly recover your empty hearts with this ring.
    
    21. Heart Ring L-2
        Use: You will regain lost hearts at a quicker pace than the L-1 ring.
    
    22. Swimmer's Ring (Seasons only)
        Use: Swim faster in the deep water areas.
    
    23. Charge Ring
        Use: Your sword takes less time to charge up for the spinning attack.
    
    24. Light Ring L-1 (Ages only)
        Use: You can shoot beams from your sword if you're missing 2 hearts
             (Noble Sword only).
    
    25. Light Ring L-2 (Ages only)
        Use: You can shoot beams from your sword if you're missing 3 hearts
             (Noble Sword only).
    
    26. Bomber's Ring (Ages only)
        Use: Allows you to throw 2 Bombs on the same screen without waiting for
             the other to detonate.
    
    27. Green Luck Ring
        Use: You take half damage when you get hit by blade traps, etc.
    
    28. Blue Luck Ring
        Use: You take half damage when you get hit by beams.
    
    29. Gold Luck Ring (Ages only)
        Use: You take half damage when you fall into a pit.
    
    30. Red Luck Ring
        Use: You take half damage when walking across spiked floors.
    
    31. Green Holy Ring
        Use: You take no damage from electrical attacks.
    
    32. Blue Holy Ring
        Use: You take no damage from Zora's (water enemy) fireball attacks.
    
    33. Red Holy Ring
        Use: You take no damage from small rocks when equipped.
    
    34. Snowshoe Ring
        Use: When you walk on icy surfaces, you will not slide.
    
    35. Roc's Ring
        Use: When you walk on cracked floors, they will not crumble under you.
    
    36. Quicksand Ring
        Use: Keeps you from sinking into the quicksand.
    
    37. Red Joy Ring
        Use: Get double the amount of rupee drops when defeating enemies.
    
    38. Blue Joy Ring
        Use: Get double the amount of heart drops when defeating enemies.
    
    39. Gold Joy Ring (Ages only)
        Use: Get double the amount of item drops when defeating enemies.
    
    40. Green Joy Ring (Seasons only)
        Use: Find double the amount of Ore Chunks in Subrosia.
    
    41. Discovery Ring
        Use: Senses soft patches of soil nearby.
    
    42. Rang Ring L-2
        Use: The Boomerang causes even more damage when used.
    
    43. Octo Ring
        Use: Turn into an Octorok. You cannot attack in this form, only move.
    
    44. Moblin Ring
        Use: Turn into a Moblin. You cannot attack in this form, only move.
    
    45. Like Like Ring
        Use: Turn into a Like Like. You cannot attack in this form, only move.
    
    46. Subrosian Ring
        Use: Turn into a Subrosian. You cannot attack in this form, only move.
    
    47. First Gen Ring
        Use: Turns you into the original Link from the NES days.
    
    48. Spin Ring (Ages only)
        Use: When you do the spinning sword attack, you will spin around twice.
    
    49. Bombproof Ring
        Use: You take no damage if a Bomb you place detonates nearby.
    
    50. Energy Ring
        Use: When you charge your sword, you will shoot a beam instead of doing
             the spinning sword attack.
    
    51. Dbl. Edge Ring
        Use: Your sword's attack power increases, but you take damage whenever
             you use it.
    
    52. GBA Nature Ring (Seasons only)
        Use: If you're playing this game on the GBA, enter the Advanced Shop in
             Horon Village. You can get this ring here; it does nothing, though.
    
    53. Slayer's Ring
        Use: Get from the ring shop after killing 1000 monsters. Does nothing.
    
    54. Rupee Ring
        Use: Get from the ring shop after collecting 10000 rupees. Does nothing.
    
    55. Victory Ring
        Use: Get from the ring shop after defeating Ganon.
    
    56. Sign Ring (Seasons only)
        Use: Get from the ring shop after destroying 100 signposts.
    
    57. 100th Ring
        Use: Get from the ring shop after appraising 100 rings.
    
    58. Whisp Ring
        Use: Makes it so jinxes have no effect on you (i.e. when those spark
             enemies touch you and makes you temporarily unable to use a sword).
    
    59. Gasha Ring
        Use: Allows for greater prizes from the Gasha trees you plant.
    
    60. Peace Ring
        Use: If you're holding your Bomb overhead, it will not explode until
             after you throw it.
    
    61. Zora Ring
        Use: When swimming, you can dive for an indefinite period of time.
    
    62. Fist Ring
        Use: Allows you to punch when you aren't equipped.
    
    63. Whimsical Ring
        Use: Your sword's attack power is decreased, but it sometimes hits
             powerfully.
    
    64. Protection Ring
        Use: Whenever you take damage from anything, you only lose one heart.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  11. The Trading Process -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    Cuccodex: In Horon Village, visit Mr. Left the Biologist in his home. Light
              the lantern next to his table, and he will give you this as thanks.
    
    Lon Lon Egg: Visit Malon in her house at North Horon, and she will give you
                 this egg in exchange for the Cuccodex (you can tell she'll use
                 it because of all the Cuccos in her house).
    
    Ghastly Doll: Wander the world until you have a random encounter with Maple
                  the witch. If you have the egg and she bumps into you, you will
                  trade the egg for the doll with no further consequence.
    
    Iron Pot: Visit Mrs. Ruul's Villa in Holodrum Plain, and she will be looking
              for something creepy. Give her the doll and she will trade you a
              well-seasoned Iron Pot.
    
    Lava Soup: Go to the Subrosian Chef's Kitchen (it's in the west area of the
               village) and give him the Iron Pot. He will make you a serving of
               this soup as thanks.
    
    Goron Vase: Go through Goron Mountain to the summit where you will find
                Biggoron sitting there with a cold. Give him the soup and he will
                give you the Goron Vase everyone was talking about inside.
    
    Fish: Head down to Sunken City and visit Ingo's house. He has a vase
          collection inside and complains about Biggoron not giving him his Goron
          Vase. Talk to Ingo and trade him the vase for his dinner, a Fish.
    
    Megaphone: In North Horon, go east of Impa's house to find a man calling to
               his cat in a tree. Give him the fish to help get the cat down, and
               he will give up his megaphone as thanks for the assistance.
    
    Mushroom: At Mt. Cucco, go into the cave west of Dancing Dragon Dungeon. You
              will find Talon sleeping inside. Wake him up and he will give you a
              Mushroom as a reward before running off, giving you access to a
              ring inside a chest too.
    
    Wooden Bird: Go to the Sunken City and change the season to winter. Go up the
                 newly formed path to reach Syrup's Potion Shop up on the high
                 ledge. Give her the Mushroom in exchange for the Wooden Bird. If
                 you return afterward, her shop will be open which sells Magic
                 Potions for 300 rupees.
    
    Engine Grease: Return to Horon Village and enter the clock shop. Talk to the
                   shopkeeper and give him the bird; he will give you some Engine
                   Grease in exchange.
    
    Phonograph: In the Eastern Suburbs, you'll see the music player sitting in
                front of the windmill. Go through the cave and up the stairs to
                reach him. Give up the Engine Grease and he will give up his
                Phonograph as a reward.
    
    Noble Sword: If you go to the Lost Woods, you will find some stairs in the
                 southeast corner. Inside is a Deku Scrub; play the Phonograph
                 and he will give you a hint about the repeating area of the
                 woods. Basically, head west, stopping each time to change the
                 seasons in this order: winter, autumn, spring, then summer. If
                 you do this right, the final time you go west will lead you to
                 the Noble Sword (L-2)!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  12. Secrets/Tips and Tricks -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    =================
    Bipin and Blossom
    =================
    
    In Horon Village, there is a long house with a married couple inside, named 
    Bipin and Blossom. If you visit early in the game, you will see they have a 
    baby; talk to Blossom and you can name it. If you return at various points in 
    the game, you can help out monetarily and do other things. All of your 
    actions will affect how this baby grows up though. At the end of this game, 
    if you were to link to Ages and return to the house, the baby will be grown 
    up. Feel free to experiment with different options to see how your child 
    grows up! There is also a great guide on GameFAQs.com by Puritan that 
    explains this well, so check that out as well.
    
    =======================
    Getting the Iron Shield
    =======================
    
    Your optional upgrade to the shield can be acquired in Subrosia. You will 
    need the Magnetic Gloves, though. Anyway, head to these two locations:
    
    Subrosian Wilds: Use the gloves and Roc's Feather to reach the marked patch
                     of dirt in the southwest corner. Dig there to get the Red
                     Ore.
    
    Subrosia Village: 2 screens to the west of the signpost house, cross the pit
                      and enter the cave. Exit at the top and open the chest for
                      Blue Ore.
    
    When you get both ores, go to the Great Furnace in the eastern area of the 
    village. Talk to the blue Subrosian inside and he will mix them into a Hard 
    Ore for you. Take the ore and head to the Subrosian Smithy now. Tell him to 
    "do whatever", and they will craft you an Iron Shield from the ore. It will 
    be bigger than your previous shield, which makes it better for reflecting 
    projectiles and enemy attacks.
    
    
    ===============
    Golden Monsters
    ===============
    
    When the season is summer, head to where the Gnarled Root Dungeon is in North 
    Horon. Go down the steps into the water, and enter a cave under the ground 
    since the water is dried up. Talk to an old man in the cave and he will tell 
    you to kill 4 golden monsters throughout the world. Here are their locations 
    and the season it has to be in order for them to appear:
    
    Western Coast (Spring): Darknut
    Spool Swamp (Summer): Octorok
    Woods of Winter (Autumn): Moblin
    Tarm Ruins (Winter): Lynel
    
    After killing all 4 of these creatures, return to the old man. He will give 
    you a ring which turns out to be the Red Ring, when appraised.
    
    
    =====================
    Horon Shop Chest Game
    =====================
    
    After you buy out everything in the Member's Only section, there will be a 
    chest game downstairs. You have to guess which chest holds the large rupee 
    inside. If you make it through all 5 rounds, you can win a rare ring. If you 
    mess up, you lose and will have to try again for another 10 rupees.
    
    
    =============
    Item Upgrades
    =============
    
    Big Bomb Bag: In Subrosia Market, you can get this bag if you trade 10 Bombs
                  and 50 Ore Chunks to the shopkeeper. This bag lets you hold 30
                  Bombs.
    
    Big Ring Box: Bomb the cracked wall in Goron Mountain, and make your way to
                  the summit. Drop off the top of the cliff to a small cave; go
                  inside and talk to the Goron and he will upgrade your ring box
                  for free. This upgrade allows you to hold up to 3 rings at
                  once.
    
    Super Seed Satchel: With the Member's Card, go to the Horon Shop and buy this
                        satchel for 300 rupees. It holds a maximum of 50 seeds of
                        each type.
    
    
    =========
    Passwords
    =========
    
    At the end of your first playthrough, you will receive a password. If you 
    were to start a new file on the other game (in this case Ages), pick the 
    Secrets option and enter said password. Alternatively, you can enter the Maku 
    Tree and talk to Farore at the counter, to enter any secrets you've obtained. 
    This will allow you to start that game with an extra Heart Container, and 
    your Wooden Sword equipped. There are a wide variety of passwords and secrets 
    you can learn throughout the course of your linked playthrough, by talking to 
    various people. By using some of these passwords, this is the only way you 
    can obtain certain items and weapons. I don't intend on listing all these 
    passwords here, but if you want to try them out, I recommend you visit 
    AstroBlue's Password List, all of which are working, at this URL:
    
    http://db.gamefaqs.com/portable/gbcolor/file/zelda_oracles_password.txt
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  13. Credits -=
    -=-=-=-=-=-=-=-=-=
    
    AstroBlue/Shdwrlm3: For allowing me to reference one of their maps in my 
    guide, thanks!
    
    Astro Blade: For helping me out with information I was previously missing, in 
    regard to the Rings section.
    
    Crocomire: For correcting the method of getting through the Lost Woods prior 
    to Level 6.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  14. Copyright Notice  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This file is Copyright (c)2005-2007 Devin Morgan. All rights reserved. Please 
    view the following URL to see the list of sites that are allowed to post my 
    work:
    
    http://www.freewebs.com/dbmfaqs/allowlist.html
    
    This list is comprised of sites I know and trust well. If your site is not on 
    the aforementioned list, you are currently not allowed to post any of my 
    files on your site. Please respect my work and do not steal it or post it 
    without my permission. I only want my most recent work to be available and I 
    do not feel that can be achieved if others take from me without my knowledge 
    or permission.
    
    If you are writing a FAQ for this game as well, and would like to use some 
    information, credit me for what you use. Please do not rip me off, as that is 
    blatant plagiarism and such will not be tolerated.
    
    If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only 
    contact me if there are corrections to be made to information that's 
    currently included. Thanks!
    
    http://www.gamefaqs.com/features/recognition/3579.html
    
    =- End of File -=

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