Pokémon TCG ----------- Gameshark Codes V1.81 --------------- Contents: 1. Introduction 2. Version History 3. Gameshark Codes 4. Quantity Digits 5. Disclaimer 6. Do's and Don't's 7. Credits 8. Un-Credits 1. Introduction Hello, I'm Leebot and I'm writing this FAQ due to popular demand. I hacked the codes for Infinite booster packs and Top card in booster pack modifier myself, and will continue to hack new codes. If anyone has any codes to submit, you can send them to me at DashRLEBOT@cs.com. If anyone sends me any spam, junk mail, chain letters, etc. I will block off all E-mails from that person permanently. I will respond if someone is having trouble getting a code to work if I believe the complaint is legitimate. Also, I have heard rumors that there are two versions of Pokémon TCG: V1.0 and V1.1. I have Version 1.0, so if you have Version 1.1, some of these codes won't work. Please use common sense with these codes, which means having the switch off when loading and saving your game, not removing the cartridge during gameplay, and following the guidelines posted here. These codes are unauthorized, so if one deletes your game, don't hold me responsible. You are using these at your own risk. If it doesn't work, you probably have version 1.1, in which some, but not all codes are changed. Since I don't have it, I can't get codes for it. 2. Version History V1.0 - First version. V1.2 - Removed the faulty First Card Modifier and fixed the Coin Flip Modifier. Also added more information to the Top Card in Booster Pack Modifier (Changed the name of it, too). Fixed the Spelling on "Copyright." Added Un-Credits section. V1.3 - Updated the Introduction and added Do's and Don't's section. V1.35 - Fixed a few minor errors. V1.4 - Added code for No Energy Attachment Rule and updated Do's and Don't's section. V1.5 - Added codes I received from Pokémon Forever. V1.6 - Added Poison Status of Opponents Pokémon Modifier. V1.7 - Added Time Played Modifiers. V1.8 - Fixed Spelling/Gramatical errors, added card received from Challenge Hall modifier. V1.81 - Changed my e-mail address and Disclaimer. 3. Gameshark Codes (Fake) Maxed Out Album: 01E2CDD3 (Fake) Have All Medals: 0108CCD3 Infinite HP-Player Active Pokemon: 01FFC8C2 Infinite HP-Player Bench Pokemon Slot 1: 01FFC9C2 Infinite HP-Player Bench Pokemon Slot 2: 01FFCAC2 Infinite HP-Player Bench Pokemon Slot 3: 01FFCBC2 Infinite HP-Player Bench Pokemon Slot 4: 01FFCCC2 Infinite HP-Player Bench Pokemon Slot 5: 01FFCDC2 No HP-Enemy Active Pokemon (Also Quick Win If They Attack You): 0100C8C3 No HP-Enemy Bench Pokemon Slot 1: 0100C9C3 No HP-Enemy Bench Pokemon Slot 2: 0100CAC3 No HP-Enemy Bench Pokemon Slot 3: 0100CBC3 No HP-Enemy Bench Pokemon Slot 4: 0100CCC3 No HP-Enemy Bench Pokemon Slot 5: 0100CDC3 No Energy Attachment Rule: 90000BCC Coin Always Lands on Heads: 01019DCD Coin Always Lands on Tails: 01009DCD With these, it may not appear the way you have it set, but it will treat it as if it is. Infinite Booster Packs in the Mail: 01811ED1 01851FD1 018420D1 018221D1 This makes it so that slots one through four in your mail box on the PC contain an unread mail message with one of each booster pack. Extra Booster Packs:018A22D1 018B23D1 This makes it so that slots five and six in the mail each contain one of Dr. Mason's mails where he gives two booster packs. Coliseum and Evolution are in five, Mystery and Laboratory are in six. Minutes Played Modifier: 01XXC7CA Hours Played Modifier: 01XXC8CA Cards in Booster Pack Modifier: 01??XXC4 This makes it so that whenever you receive a booster pack, there will be an extra card at the space specified by the digits replacing XX, the card corresponds to the quantity digits you entered for ??. If you don't want to risk any bugs, keep XX set to 00. You can change XX to virtually anything you want for the card to be in a different spot (00 is the first spot, 0A is the eleventh), but if it is the digits for the last spot, the last card will also be repeated once. If any higher, it won't work, unless you also have enough inserted previously. Example: you could have 0A, 0B, 0C, and 0D; but not 0B, 0C, 0D, and 0E, as this would start beyond the end. Use this repeating method to get as many as you want. If you enter 010A00C4 and 01A101C4, every booster pack you receive will contain the Phantom Card Pop! cards (Mew LV15 and Venusaur LV64). If the above code won't work, try 0163XXA1, which automatically raises the number of the specified card that you own to 99. Card Received from Challenge Hall modifier: 91xx97d6 Cards in your deck modifier: 01XX00E4 - 01XX3BE4 Replace XX with the card quantity digits. Cards in opponents deck modifier - 01XX80E4 - 01XXBBE4 Your Active Pokémon Modifier - 01XXBBC2 Bench 1 Pokémon Modifier - 01XXBCC2 Bench 2 Pokémon Modifier - 01XXBDC2 Bench 3 Pokémon Modifier - 01XXBEC2 Bench 4 Pokémon Modifier - 01XXBFC2 Bench 5 Pokémon Modifier - 01XXC0C2 Status of Opponents Pokémon Modifier - 01XXF0E3 Use the following digits: 00 - Fine 01 - Confused 02 - Asleep 03 - Paralyzed Poison Status of Opponent's Pokémon Modifier - 01XXF0C3 Use the following digits: 00 - Not Poisoned 80 - Poisoned F0 - Severely Poisoned Energy Attached Modifier - 0110XXC2 With this, you will have one energy of the specified type attached to your active Pokémon for each time you have XX replaced with a different quantity. The following are the possible digits. They correspond to the energy cards _in_ your deck, ordered by how their quantity digits (below) correspond. The order they go in is Grass, Fire, Water, Lightning, Fighting, Psychic, and Double Colorless. 00-07 - Energy 1 08-0F - Energy 2 10-17 - Energy 3 18-1F - Energy 4 20-27 - Energy 5 28-2F - Energy 6 30-37 - Energy 7 Only one prize left: 0101ECC2 4. Quantity Digits Here is a list of all the quantity digits needed for the Top Card in Booster Pack Modifier and First Card in Hand Modifier. For the Pokémon with more than one type of the same name, I specified the set each comes from (GB, Jungle, Fossil, or Promo). With no set afterwards, it is in the Base Set. If you see two by the same name but no set specification, the cards are the same except for backgrounds. Grass Energy: 01 Fire Energy: 02 Water Energy: 03 Lightning Energy: 04 Fighting Energy: 05 Psychic Energy: 06 Double Colorless Energy: 07 Bulbasaur: 08 Ivysaur: 09 Venusaur (Card Pop! Promo): 0A Venusaur: 0B Caterpie: 0C Metapod: 0D Butterfree: 0E Weedle: 0F Kakuna: 10 Beedrill: 11 Ekans: 12 Arbok: 13 Nidoran Female: 14 Nidorina: 15 Nidoqueen: 16 Nidoran Male: 17 Nidorino: 18 Nidoking: 19 Zubat: 1A Golbat: 1B Oddish: 1C Gloom: 1D Vileplume: 1E Paras: 1F Parasect: 20 Venonat: 21 Venomoth: 22 Bellsprout: 23 Weepinbell: 24 Victreebell: 25 Grimer: 26 Muk: 27 Exeggcute: 28 Exeggutor: 29 Koffing: 2A Wheezing: 2B Tangela (GB): 2C Tangela: 2D Scyther: 2E Pinsir: 2F Charmander: 30 Charmelion: 31 Charizard: 32 Vulpix: 33 Ninetales: 34 Ninetales (GB): 35 Growlithe: 36 Arcanine (Promo): 37 Arcanine: 38 Ponyta: 39 Rapidash: 3A Magmar: 3B Magmar (Fossil): 3C Flareon (GB): 3D Flareon (Jungle): 3E Moltres: 3F Legendary Moltres: 40 Squirtle: 41 Wartortle: 42 Blastoise: 43 Psyduck: 44 Golduck: 45 Poliwag: 46 Poliwhirl: 47 Poliwrath: 48 Tentacool: 49 Tentacruel: 4A Seel: 4B Dewgong: 4C Shellder: 4D Cloister: 4E Krabby: 4F Kingler: 50 Horsea: 51 Seadra: 52 Goldeen: 53 Seaking: 54 Staryu: 55 Starmie: 56 Magikarp: 57 Gyarados: 58 Lapras: 59 Vaporeon (GB): 5A Vaporeon (Jungle): 5B Omanyte: 5C Omastar: 5D Articuno: 5E Legendary Articuno: 5F Pikachu: 60 Pikachu (Jungle): 61 Pikachu (promo): 62 Pikachu (promo): 63 Flying Pikachu: 64 Surfing Pikachu: 65 Surfing Pikachu: 66 Raichu: 67 Raichu (Fossil): 68 Magnemite: 69 Magnemite (GB): 6A Magneton: 6B Magneton (Fossil): 6C Voltorb: 6D Electrode (GB): 6E Electrode (Jungle): 6F Electabuzz (Promo): 70 Electabuzz: 71 Jolteon (GB): 72 Jolteon: 73 Zapdos: 74 Zapdos (Fossil): 75 Legendary Zapdos: 76 Sandshrew: 77 Sandslash: 78 Diglett: 79 Dugtrio: 7A Mankey: 7B Primeape: 7C Machop: 7D Machoke: 7E Machamp: 7F Geodude: 80 Graveler: 81 Golem: 82 Onix: 83 Cubone: 84 Marowak (Jungle): 85 Marowak (GB): 86 Hitmonlee: 87 Hitmonchan: 88 Rhyhorn: 89 Rhydon: 8A Kabuto: 8B Kabutops: 8C Aerodactlyl: 8D Abra: 8E Kadabra: 8F Alakazam: 90 Slowpoke (Promo): 91 Slowpoke (Fossil): 92 Slowbro: 93 Gastly: 94 Gastly (Fossil): 95 Haunter (Fossil): 96 Haunter: 97 Gengar: 98 Drowzee: 99 Hypno: 9A Mr. Mime: 9B Jynx: 9C Mewtwo: 9D Mewtwo (Promo): 9E Mewtwo (Promo): 9F Mew (Promo): A0 Mew (Card Pop! Promo): A1 Mew: A2 Pidgey: A3 Pidgeotto: A4 Pidgeot (GB): A5 Pidgeot (Jungle): A6 Rattata: A7 Raticate: A8 Spearow: A9 Fearow: AA Clefairy: AB Clefable: AC Jigglypuff (Promo): AD Jigglypuff (GB): AE Jigglypuff (Jungle): AF Wigglytuff: B0 Meowth (GB): B1 Meowth (Jungle): B2 Persian: B3 Farfetch'd: B4 Doduo: B5 Dodrio: B6 Lickitung: B7 Chansey: B8 Kangaskhan: B9 Tauros: BA Ditto: BB Eevee: BC Porygon: BD Snorlax: BE Dratini: BF Dragonair: C0 Legendary Dragonite: C1 Dragonite: C2 Professor Oak: C3 Imposter Professor Oak: C4 Bill: C5 Mr. Fuji: C6 Lass: C7 Imakuni?: C8 Pokemon Trader: C9 Pokemon Breeder: CA Clefairy Doll: CB Mysterious Fossil: CC Energy Retrieval: CD Super Energy Retrieval: CE Energy Search:: CF Energy Removal: D0 Super Energy Removal: D1 Switch: D2 Pokemon Center: D3 Pokeball: D4 Scoop Up: D5 Computer Search: D6 Pokedex: D7 Pluspower: D8 Defender: D9 Item Finder: DA Gust of Wind: DB Devolution Spray: DC Potion: DD Super Potion: DE Full Heal: DF Revive: E0 Maintenance: E1 Pokemon Flute: E2 Gambler: E3 Recycle: E4 5. Disclaimer All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders, excepting this guide itself, which is Copyright 2003 Bryan Gillis. This guide may be reproduced for personal, private use, and may not be sold for profit without my expressed, written consent. Any website may use this guide without asking me as long as they follow the following guidelines: 1. The Website must not use pop-up ads or pop-up generators. 2. This guide must be used completely unchanged. 3. Nowhere may the Website claim any form of ownership of this guide. 4. The Website must be completely free. In addition, any published work that references material from this guide must specifically credit me, and include a link to this guide. 6. Do's and Don't's This is a list of what you can and can't do relating to this FAQ: DON'T: Sell this FAQ Submit codes to me that I do have Claim you came up with the codes here yourself Send me junk mail Post these codes giving yourself credit Request instructions on hacking Blame me if a code screws up your game (check the guidelines) Say I didn't come up with these codes Send me non-Gameshark related questions Blame me if a code doesn't work. They do for most people. DO: Print or copy this FAQ in whole Submit codes to me that I don't have Notify me of any problems you have with the codes 7. Credits These are the people/companies/websites that helped me in some way to write this FAQ. Game Software Code Creators Club (www.cmgsccc.com) - Found the Coin Toss Modifier (Which I had to fix, so no real thanks here), HP modifiers (Did work), and First Card in Hand Modifier (Which doesn't work) there. Pokémon Forever (http://members.xoom.com/_XMCM/Meowth346/forever.htm) - Found a few codes there. Wizards of the Coast - Made Pokémon TCG Nintendo/Creatures Inc./Gamefreak Inc. - Made Pokémon TCG for Gameboy Squeeky - submitted no energy attachment rule Angel Prince *Galaknight* - submitted Time Played modifiers email@example.com (Oliver Goste) - submitted card received from Challenge Hall modifier 8. Un-Credits These are the people/companies/websites that have ripped me off or used my codes as their own with no mention of me. The Pojo (www.pojo.com) - Has some of my original codes posted with credit to Te'nala. This will be removed when I receive credit for the codes. (And I thought this was a good site!) Note: This can't be proven completely, but I, for one, believe it has been proven by preponderance of evidence. ------------------------------------ Copyright 2000 Bryan Gillis "Leebot"