----------------------------------------------------------------
------POKEMON TRADING CARD GAME CARD LIST-----------------------
------Written by NickWhiz1 (NickWhiz1@buckeye-express.com)------
------Version FINAL---------------------------------------------
----------------------------------------------------------------
Last Updated: April 15, 2002
Happy Tax Day Everyone!

1. Introduction/History
2. Credits
3. Key
4. Colusseum
5. Evolution
6. Mystery
7. Laboratory
8. Promotional
9. Copyright

---------------------------------------------------------------------------
1. INTRODUCTION/HISTORY----------------------------------------------------
---------------------------------------------------------------------------

4/15/02: Fixed up section dividers.

Version FINAL(3/1/02): Finally finished the entire 228 card list.

---------------------------------------------------------------------------
2. CREDITS-----------------------------------------------------------------
---------------------------------------------------------------------------

*GameFAQs (www.gamefaqs.com)
 Hosting this and my other FAQs

*NickWhiz1 (NickWhiz1@buckeye-express.com)
 Who do you think wrote this? :P

*You (yourmail@yourmail.com)
 Who do you think is reading this? :P

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3. KEY---------------------------------------------------------------------
---------------------------------------------------------------------------

When mentioned, the types of energy are:

C: Colorless
F: Fighting
G: Grass
L: Lightning
P: Psychic
R: Fire
W: Water

Set-Up:

===========================================================================
PXX: Venusaur
===========================================================================
(*1)LV: 64
(*2)HP: 100
(*3)Evolution: Stage 2-Evolves from Ivysaur
(*4)Rarity: Rare
(*5)Set: GB only

(*6)Type: Grass
(*7)Retreat Cost: CC
(*8)Weakness: R
(*9)Resistance:

(*10)Pokemon Power: Solar Power

Once during your turn (before you attack), you may use this power.  Your Active
Pokemon and the Defending Pokemon are no longer Asleep, Confused, Paralyzed, or
Poisoned.  This power can't be used if Venusaur is Asleep, Confused, or
Paralyzed.

(*11)GGGG Mega Drain (40)

Remove a number of damage counters from Venusaur equal to half the damage done
to the Defending Pokemon (after applying Weakness and Resistance) (rounded up
to the nearest 10).  If Venusaur has fewer damage counters than that, remove
all of them.

1: Pokemon's level
2: Pokemon's Hit Points
3: Where it is in its evolution (Basic, Stage 1, Stage 2)
4: How rare it is (Common, Uncommon, Rare), if any
5: What set it's in in real life, if any
6: Its type
7: How much it costs to retreat, if any
8: Weakness, if any
9: Resistance, if any
10: Pokemon Power, if any
11: Attack

I left out the Pokedex info at the end.  It's a waste of space and cuts down on
the time needed to type this up :).


For promo cards, it's:

===========================================================================
P17: Imakuni?
===========================================================================
(*1)Rarity:
(*2)Set: Promo (Japanese)

(*3)Description:
Your Active Pokemon is now Confused.  Imakuni wants you to play him as a Basic
Pokemon, but you can't.  A mysterious creature not listed in the Pokedex, he
asks kids around the world, "Who is cuter-Pikachu or me?"

1. Rarity, if any
2. Set in real-life, if any
3. What the trainer card does.

---------------------------------------------------------------------------
4. COLUSSEUM---------------------------------------------------------------
---------------------------------------------------------------------------

===========================================================================
A01: Nidoran M
===========================================================================
LV: 20
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Grass
Retreat Cost: C
Weakness: P
Resistance:

G Horn Hazard (30)

Flip a coin.  If tails, this attack does nothing.

===========================================================================
A02: Nidorino
===========================================================================
LV: 25
HP: 60
Evolution: Stage 1-Evolves from Nidoran M
Rarity: Uncommon
Set: Base

Type: Grass
Retreat Cost: C
Weakness: P
Resistance:

GCC Double Kick (30x)

Flip 2 coins.  This attack does 30 damage times the number of heads.

GGCC Horn Drill (50)

===========================================================================
A03: Tangela
===========================================================================
LV: 12
HP: 50
Evolution: Basic
Rarity: Common
Set: GB only

Type: Grass
Retreat Cost: CC
Weakness: R
Resistance:

G Stun Spore (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

GGC Poison Whip (10)

The Defending Pokemon is now Poisoned.

===========================================================================
A04: Scyther
===========================================================================
LV: 25
HP: 70
Evolution: Basic
Rarity: Rare
Set: Jungle

Type: Grass
Retreat Cost:
Weakness: R
Resistance: F (-30)

G Swords Dance

During your next turn, Scyther's Slash attack's base damage is doubled.

CCC Slash (30)

===========================================================================
A05: Pinsir
===========================================================================
LV: 24
HP: 60
Evolution: Basic
Rarity: Rare
Set: Jungle

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

GG Irongrip (20)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

GGCC Guillotine (50)

===========================================================================
A06: Charmander
===========================================================================
LV: 10
HP: 50
Evolution: Basic
Rarity: Common
Set: Base

Type: Fire
Retreat Cost: C
Weakness: W
Resistance:

C Scratch (10)

RC Ember (30)

Discard 1 R energy attached to Charmander in order to use this attack.

===========================================================================
A07: Charmeleon
===========================================================================
LV: 32
HP: 80
Evolution: Stage 1-Evolves from Charmander
Rarity: Uncommon
Set: Base

Type: Fire
Retreat Cost: C
Weakness: W
Resistance:

CCC Slash (30)

RRC Flamethrower (50)

Discard 1 R energy attached to Charmeleon in order to use this attack.

===========================================================================
A08: Growlithe
===========================================================================
LV: 18
HP: 60
Evolution: Basic
Rarity: Uncommon
Set: Base

Type: Fire
Retreat Cost: C
Weakness: W
Resistance:

RC Flare (20)

===========================================================================
A09: Arcanine
===========================================================================
LV: 45
HP: 100
Evolution: Stage 1-Evolves from Growlithe
Rarity: Uncommon
Set: Base

Type: Fire
Retreat Cost: CCC
Weakness: W
Resistance:

RRC Flamethrower (50)

Discard 1 R energy attached to Arcanine in order to use this attack.

RRCC Take Down (80)

Arcanine does 30 damage to itself.

===========================================================================
A10: Ponyta
===========================================================================
LV: 10
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Fire
Retreat Cost: C
Weakness: W
Resistance:

CC Smash Kick (20)

RR Flame Tail (30)

===========================================================================
A11: Magmar
===========================================================================
LV: 24
HP: 50
Evolution: Basic
Rarity: Uncommon
Set: Base

Type: Fire
Retreat Cost: CC
Weakness: W
Resistance:

RR Fire Punch (30)

RRC Flamethrower (50)

Discard 1 R energy attached to Magmar in order to use this attack.

===========================================================================
A12: Seel
===========================================================================
LV: 12
HP: 60
Evolution: Basic
Rarity: Uncommon
Set: Base

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

W Headbutt (10)

===========================================================================
A13: Dewgong
===========================================================================
LV: 42
HP: 80
Evolution: Stage 1-Evolves from Seel
Rarity: Uncommon
Set: Base

Type: Water
Retreat Cost: CCC
Weakness: L
Resistance:

WWC Aurora Beam (50)

WWCC Ice Beam (30)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
A14: Goldeen
===========================================================================
LV: 12
HP: 40
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Water
Retreat Cost:
Weakness: L
Resistance:

W Horn Attack (10)

===========================================================================
A15: Seaking
===========================================================================
LV: 28
HP: 70
Evolution: Stage 1-Evolves from Goldeen
Rarity: Uncommon
Set: Jungle

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

W Horn Attack (10)

WC Waterfall (30)

===========================================================================
A16: Staryu
===========================================================================
LV: 15
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

W Slap (20)

===========================================================================
A17: Magikarp
===========================================================================
LV: 8
HP: 30
Evolution: Basic
Rarity: Uncommon
Set: Base

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

C Tackle (10)

W Flail (10x)

Does 10 damage times the number of damage counters on Magikarp.

===========================================================================
A18: Gyarados
===========================================================================
LV: 41
HP: 100
Evolution: Stage 1-Evolves from Magikarp
Rarity: Rare
Set: Base

Type: Water
Retreat Cost: CCC
Weakness: G
Resistance: F (-30)

WWW Dragon Rage (50)

WWWW Bubblebeam (40)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
A19: Pikachu
===========================================================================
LV: 12
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Lightning
Retreat Cost: C
Weakness: F
Resistance:

C Gnaw (10)

LC Thunder Jolt (30)

Flip a coin.  If tails, Pikachu does 10 damage to itself.

===========================================================================
A20: Raichu
===========================================================================
LV: 40
HP: 80
Evolution: Stage 1-Evolves from Pikachu
Rarity: Rare
Set: Base

Type: Lightning
Retreat Cost: C
Weakness: F
Resistance:

LCC Agility (20)

Flip a coin.  If heads, during your opponent's next turn, prevent all effects
of attacks, including damage, done to Raichu.

LLLC Thunder (60)

Flip a coin.  If tails, Raichu does 30 damage to itself.

===========================================================================
A21: Magnemite
===========================================================================
LV: 13
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Lightning
Retreat Cost: C
Weakness: F
Resistance:

L Thunder Wave (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

LC Selfdestruct (40)

Does 10 damage to each Pokemon on each player's bench.  (Don't apply Weakness
and Resistance for benched Pokemon.)  Magnemite does 40 damage to itself.

===========================================================================
A22: Magneton
===========================================================================
LV: 28
HP: 60
Evolution: Stage 1-Evolves from Magnemite
Rarity: Rare
Set: Basic

Type: Lightning
Retreat Cost: C
Weakness: F
Resistance:

LLC Thunder Wave (30)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

LLCC Selfdestruct (80)

Does 20 damage to each Pokemon on each player's bench.  (Don't apply Weakness
and Resistance for benched Pokemon.)  Magneton does 80 damage to itself.

===========================================================================
A23: Electabuzz
===========================================================================
LV: 35
HP: 70
Evolution: Basic
Rarity: Rare
Set: Base

Type: Lightning
Retreat Cost: CC
Weakness: F
Resistance:

L Thundershock (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

LC Thunderpunch (30+)

Flip a coin.  If heads, this attack does 30 damage plus 10 more damage.  If
tails, this attack does 30 damage and Electabuzz does 10 damage to itself.

===========================================================================
A24: Zapdos
===========================================================================
LV: 64
HP: 90
Evolution: Basic
Rarity: Rare
Set: Base

Type: Lightning
Retreat Cost: CCC
Weakness:
Resistance: F (-30)

LLLC Thunder (60)

Flip a coin.  If tails, Zapdos does 30 damage to itself.

LLLL Thunderbolt (100)

Discard all energy cards attached to Zapdos in order to use this attack.

===========================================================================
A25: Diglett
===========================================================================
LV: 8
HP: 30
Evolution: Basic
Rarity: Common
Set: Base

Type: Fighting
Retreat Cost:
Weakness: G
Resistance: L (-30)

F Dig (10)

FF Mud Slap (30)

===========================================================================
A26: Dugtrio
===========================================================================
LV: 36
HP: 70
Evolution: Stage 1-Evolves from Diglett
Rarity: Rare
Set: Base

Type: Fighting
Retreat Cost: CC
Weakness: G
Resistance: L (-30)

FFC Slash (40)

FFFF Earthquake (70)

Does 10 damage to each of your own benched Pokemon.  (Don't apply Weakness or
Resistance for benched Pokemon.)

===========================================================================
A27: Machop
===========================================================================
LV: 20
HP: 50
Evolution: Basic
Rarity: Common
Set: Base

Type: Fighting
Retreat Cost: C
Weakness: P
Resistance:

F Low Kick (20)

===========================================================================
A28: Hitmonchan
===========================================================================
LV: 33
HP: 70
Evolution: Basic
Rarity: Rare
Set: Base

Type: Fighting
Retreat Cost: CC
Weakness: P
Resistance:

F Jab (20)

FFC Special Punch (40)

===========================================================================
A29: Abra
===========================================================================
LV: 10
HP: 30
Evolution: Basic
Rarity: Common
Set: Base

Type: Psychic
Retreat Cost:
Weakness: P
Resistance:

P Psyshock (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
A30: Kadabra
===========================================================================
LV: 38
HP: 60
Evolution: Stage 1-Evolves from Abra
Rarity: Uncommon
Set: Base

Type: Psychic
Retreat Cost: CCC
Weakness: P
Resistance:

PP Recover

Discard 1 P energy card from Kadabra in order to use this attack.  Remove all
damage counters from Kadabra.

PPC Super Psy (50)

===========================================================================
A31: Rattata
===========================================================================
LV: 9
HP: 30
Evolution: Basic
Rarity: Common
Set: Base

Type: Colorless
Retreat Cost:
Weakness: F
Resistance: P (-30)

C Bite (20)

===========================================================================
A32: Raticate
===========================================================================
LV: 41
HP: 60
Evolution: Stage 1-Evolves from Rattata
Rarity: Uncommon
Set: Base

Type: Colorless
Retreat Cost: C
Weakness: F
Resistance: P (-30)

C Bite (20)

CCC Super Fang

Does damage to the Defending Pokemon equal to half the Defending Pokemon's
remaining HP (rounded up to the nearest 10).

===========================================================================
A33: Jigglypuff
===========================================================================
LV: 14
HP: 60
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Colorless
Retreat Cost: C
Weakness: F
Resistance: P (-30)

C Lullaby

The Defending Pokemon is now asleep.

CC Pound (20)

===========================================================================
A34: Wigglytuff
===========================================================================
LV: 36
HP: 80
Evolution: Stage 1-Evolves from Jigglypuff
Rarity: Rare
Set: Jungle

Type: Colorless
Retreat Cost: CC
Weakness: F
Resistance: P (-30)

C Lullaby

The Defending Pokemon is now Asleep.

CCC Do the Wave (10+)

Does 10 damage plus 10 more damage for each of your benched Pokemon.

===========================================================================
A35: Meowth
===========================================================================
LV: 14
HP: 50
Evolution: Basic
Rarity: Common
Set: Promo

Type: Colorless
Retreat Cost: C
Weakness: F
Resistance: P (-30)

CC Cat Punch

Does 20 damage to 1 of your opponent's Pokemon chosen at random.  Don't apply
Weakness or Resistance for this attack.  (Any other effects that would happen
after applying Weakness and Resistance still happen.)

===========================================================================
A36: Chansey
===========================================================================
LV: 55
HP: 120
Evolution: Basic
Rarity: Rare
Set: Base

Type: Colorless
Retreat Cost: C
Weakness: F
Resistance: P (-30)

CC Scrunch

Flip a coin.  If heads, prevent all damage done to Chansey during your
opponent's next turn.  (Any other effects of attacks still happen.)

CCCC Double-Edge (80)

Chansey does 80 damage to itself.

===========================================================================
A37: Kangaskhan
===========================================================================
LV: 40
HP: 90
Evolution: Basic
Rarity: Rare
Set: Jungle

Type: Colorless
Retreat Cost: CCC
Weakness: F
Resistance: P (-30)

C Fetch

Draw a card.

CCCC Comet Punch (20x)

Flip 4 coins.  This attack does 20 damage times the number of heads.

===========================================================================
A38: Snorlax
===========================================================================
LV: 20
HP: 90
Evolution: Basic
Rarity: Rare
Set: Jungle

Type: Colorless
Retreat Cost: CCCC
Weakness: F
Resistance: P (-30)

Pokemon Power: Thick Skinned

Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned.  This power
can't be used if Snorlax is already Asleep, Confused, or Paralyzed.

CCCC Body Slam (30)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
A39: Professor Oak
===========================================================================
Rarity: Uncommon
Set: Base

Description:
Discard your hand, then draw 7 cards.

===========================================================================
A40: Bill
===========================================================================
Rarity: Common
Set: Base

Description:
Draw 2 cards.

===========================================================================
A41: Switch
===========================================================================
Rarity: Common
Set: Base

Description:
Switch 1 of your benched Pokemon with your Active Pokemon.

===========================================================================
A42: Poke Ball
===========================================================================
Rarity: Common
Set: Jungle

Description:
Flip a coin.  If heads, you may search your deck for any Basic Pokemon or
Evolution card.  Show that card to your opponent, then put it into your hand.
Shuffle your deck afterward.

===========================================================================
A43: Scoop Up
===========================================================================
Rarity: Rare
Set: Base

Description:
Choose 1 of your Pokemon in play and return its Basic Pokemon card to your
hand.  (Discard all cards attached to that card.)

===========================================================================
A44: Computer Search
===========================================================================
Rarity: Rare
Set: Base

Description:
Discard 2 of the other cards from your hand in order to search your deck for
any card and put it into your hand.  Shuffle your deck afterward.

===========================================================================
A45: Pluspower
===========================================================================
Rarity: Uncommon
Set: Base

Description:
Attach Pluspower to your Active Pokemon.  At the end of your turn, discard
Pluspower.  If this Pokemon's attack does damage to any Active Pokemon (after
applying Weakness and Resistance), the attack does 10 more damage to that
active Pokemon.

===========================================================================
A46: Defender
===========================================================================
Rarity: Uncommon
Set: Base

Description:
Attach Defender to 1 of your Pokemon.  At the end of your opponent's next turn,
discard Defender.  Damage done to that Pokemon by attacks is reduced by 20
(after applying Weakness and Resistance).

===========================================================================
A47: Item Finder
===========================================================================
Rarity: Rare
Set: Base

Description:
Discard 2 of the other cards from your hand in order to put a Trainer card from
your discard pile into your hand.

===========================================================================
A48: Potion
===========================================================================
Rarity: Common
Set: Base

Description:
Remove 2 damage counters from 1 of your Pokemon.  If that Pokemon has fewer
damage counters than that, remove all of them.

===========================================================================
A49: Full Heal
===========================================================================
Rarity: Uncommon
Set: Base

Description:
Your Active Pokemon is no longer Asleep, Confused, Paralyzed, or Poisoned.

===========================================================================
A50: Revive
===========================================================================
Rarity: Uncommon
Set: Base

Description:
Put 1 Basic Pokemon from your discard pile onto your bench.  Put damage
counters on that Pokemon equal to half its HP (rounded down to the nearest 10).
 (You can't play Revive if your bench is full.)

===========================================================================
E01: Grass Energy
===========================================================================
Rarity:
Set: Base

Description:
Provides 1 G energy.

===========================================================================
E02: Fire Energy
===========================================================================
Rarity:
Set: Base

Description:
Provides 1 R energy.

===========================================================================
E03: Water Energy
===========================================================================
Rarity:
Set: Base

Description:
Provides 1 W energy.

===========================================================================
E04: Lightning Energy
===========================================================================
Rarity:
Set: Base

Description:
Provides 1 L energy.

===========================================================================
E05: Fighting Energy
===========================================================================
Rarity:
Set: Base

Description:
Provides 1 F energy.

===========================================================================
E06: Psychic Energy
===========================================================================
Rarity:
Set: Base

Description:
Provides 1 P energy.

---------------------------------------------------------------------------
5. EVOLUTION---------------------------------------------------------------
---------------------------------------------------------------------------

===========================================================================
B01: Bulbasaur
===========================================================================
LV: 13
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

GG Leech Seed (20)

Unless all damage from this attack is prevented, you may remove 1 damage
counter from Bulbasaur.

===========================================================================
B02: Ivysaur
===========================================================================
LV: 20
HP: 60
Evolution: Stage 1-Evolves from Bulbasaur
Rarity: Uncommon
Set: Base

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

GCC Vine Whip (30)

GGG Poisonpowder (20)

The Defending Pokemon is now Poisoned.

===========================================================================
B03: Venusaur
===========================================================================
LV: 67
HP: 100
Evolution: Stage 2--Evolves from Ivysaur
Rarity: Rare
Set: Base

Type: Grass
Retreat Cost: CC
Weakness: R
Resistance:

Pokemon Power: Energy Trans

As often as you like during your turn (before your attack), you may take 1 G
energy attached to 1 of your Pokemon and attach it to a different one.  This
power can't be used if Venusaur is Asleep, Confused, or Paralyzed.

GGGG Solarbeam (60)

===========================================================================
B04: Caterpie
===========================================================================
LV: 13
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

G String Shot (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
B05: Metapod
===========================================================================
LV: 21
HP: 70
Evolution: Stage 1-Evolves from Caterpie
Rarity: Common
Set: Base

Type: Grass
Retreat Cost: CC
Weakness: R
Resistance:

CC Stiffen

Flip a coin.  If heads, prevent all damage done to Metapod during your
opponent's next turn.  (Any other effects of attacks still happen.)

GG Stun Spore (20)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
B06: Butterfree
===========================================================================
LV: 28
HP: 70
Evolution: Stage 2-Evolves from Metapod
Rarity: Uncommon
Set: Jungle

Type: Grass
Retreat Cost:
Weakness: R
Resistance: F (-30)

CC Whirlwind (20)

If your opponent has any benched Pokemon, he or she chooses 1 of them and
switches it with the Defending Pokemon.  (Do the damage before switching the
Pokemon.)

GGGG Mega Drain (40)

Remove a number of damage counters from Butterfree equal to half the damage
done to the Defending Pokemon (after applying Weakness and Resistance)(rounded
up to the nearest 10).

===========================================================================
B07: Weedle
===========================================================================
LV: 12
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

G Poison Sting (10)

Flip a coin.  If heads, the Defending Pokemon is now Poisoned.

===========================================================================
B08: Kakuna
===========================================================================
LV: 23
HP: 80
Evolution: Stage 1-Evolves from Weedle
Rarity: Uncommon
Set: Base

Type: Grass
Retreat Cost: CC
Weakness: R
Resistance:

CC Stiffen

Flip a coin.  If heads, prevent all damage done to Kakuna during your
opponent's next turn.  (Any other effects of attacks still happen.)

GG Poisonpowder (20)

Flip a coin.  If heads, the Defending Pokemon is now Poisoned.

===========================================================================
B09: Beedrill
===========================================================================
LV: 32
HP: 80
Evolution: Stage 2-Evolves from Kakuna
Rarity: Rare
Set: Base

Type: Grass
Retreat Cost:
Weakness: R
Resistance: F (-30)

CCC Twineedle (30x)

Flip 2 coins.  This attack does 30 damage times the number of heads.

GGG Poison Sting (40)

Flip a coin.  If heads, the Defending Pokemon is now Poisoned.

===========================================================================
B10: Nidoking
===========================================================================
LV: 48
HP: 90
Evolution: Stage 2-Evolves from Nidorino
Rarity: Rare
Set: Base

Type: Grass
Retreat Cost: CCC
Weakness: P
Resistance:

GCC Thrash (30+)

Flip a coin.  If heads, this attack does 30 damage plus 10 more damage.  If
tails, this attack does 30 damage and Nidoking does 10 damage to itself.

GGG Toxic (20)

The Defending Pokemon is now Poisoned.  It now takes 20 Poison damage instead
of 10 after each player's turn (even if it was already Poisoned).

===========================================================================
B11: Bellsprout
===========================================================================
LV: 11
HP: 40
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

G Vine Whip (10)

G Call for Family

Search your deck for a basic Pokemon named Bellsprout and put it onto your
bench.  Shuffle your deck afterward.  (You can't use this attack if your bench
is full.)

===========================================================================
B12: Weepinbell
===========================================================================
LV: 28
HP: 70
Evolution: Stage 1-Evolves from Bellsprout
Rarity: Uncommon
Set: Jungle

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

G Poisonpowder (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

GG Razor Leaf (30)

===========================================================================
B13: Victreebel
===========================================================================
LV: 42
HP: 80
Evolution: Stage 2-Evolves from Weepinbell
Rarity: Rare
Set: Jungle

Type: Grass
Retreat Cost: CC
Weakness: R
Resistance:

G Lure

If your opponent has any benched Pokemon, choose 1 of them and switch it with
his or here Active Pokemon.

GG Acid (20)

Flip a coin.  If heads, the Defending Pokemon can't retreat during your
opponent's next turn.

===========================================================================
B14: Charizard
===========================================================================
LV: 76
HP: 120
Evolution: Stage 2-Evolves from Charmeleon
Rarity: Rare
Set: Base

Type: Fire
Retreat Cost: CCC
Weakness: W
Resistance: F (-30)

Pokemon Power: Energy Burn

As often as you like during your turn (before your attack), you may turn all
energy attached to Charizard into R energy for the rest of the turn.  This
power can't be used if Charizard is Asleep, Confused, or Paralyzed.

RRRR Fire Spin (100)

Discard 2 energy cards attached to Charizard in order to use this attack.

===========================================================================
B15: Rapidash
===========================================================================
LV: 33
HP: 70
Evolution: Stage 1-Evolves from Ponyta
Rarity: Uncommon
Set: Jungle

Type: Fire
Retreat Cost:
Weakness: W
Resistance:

CC Stomp (20+)

Flip a coin.  If heads, this attack does 20 damage plus 10 more damage.  If
tails, this attack does 20 damage.

RRC Agility (30)

Flip a coin.  If heads, during your opponent's next turn, prevent all effects
of attacks, including damage, done to Rapidash.

===========================================================================
B16: Flareon
===========================================================================
LV: 28
HP: 70
Evolution: Stage 1-Evolves from Eevee
Rarity: Rare
Set: Jungle

Type: Fire
Retreat Cost: C
Weakness: W
Resistance:

CC Quick Attack (10+)

Flip a coiin.  If heads, this attack does 10 damage plus 20 more damage.  If
tails, this attack does 10 damage.

RRCC Flamethrower (60)

Discard 1 R energy card attached to Flareon in order to use this attack.

===========================================================================
B17: Squirtle
===========================================================================
LV: 8
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

W Bubble (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

WC Withdraw

Flip a coin.  If heads, prevent all damage done to Squirtle during your
opponent's next turn.  (Any other effects of attacks still happen.)

===========================================================================
B18: Wartortle
===========================================================================
LV: 22
HP: 70
Evolution: Stage 1-Evolves from Squirtle
Rarity: Uncommon
Set: Base

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

WC Withdraw

Flip a coin.  If heads, prevent all damage done to Wartortle during your
opponent's next turn.  (Any other effects of attacks still happen.)

WCC Bite (40)

===========================================================================
B19: Blastoise
===========================================================================
LV: 52
HP: 100
Evolution: Stage 2-Evolves from Wartortle
Rarity: Rare
Set: Base

Type: Water
Retreat Cost: CCC
Weakness: L
Resistance:

Pokemon Power: Rain Dance

As often as you like during your turn (before your attack), you may attach 1 W
energy to 1 of your W Pokemon.  (This doesn't use up your 1 energy card
attachment for the turn.)  This power can't be used if Blastoise is Asleep,
Confused, or Paralyzed.

WWW Hydro Pump (40+)

Does 40 damage plus 10 more damage for each W energy attached to Blastoise but
not used to pay for this attack's energy cost.  You can't add more than 20
damage in this way.

===========================================================================
B20: Krabby
===========================================================================
LV: 20
HP: 50
Evolution: Basic
Rarity: Common
Set: Fossil

Type: Water
Retreat Cost: CC
Weakness: L
Resistance:

W Call for Family

Search your deck for a basic Pokemon named Krabby and put it onto your bench.
Shuffle your deck afterward.  (You can't use this attack if your bench is
full.)

WC Irongrip (20)

===========================================================================
B21: Kingler
===========================================================================
LV: 27
HP: 60
Evolution: Stage 1-Evolves from Krabby
Rarity: Uncommon
Set: Fossil

Type: Water
Retreat Cost: CCC
Weakness: L
Resistance:

W Flail (10x)

Does 10 damage times the number of damage counters on Kingler.

WWC Crabhammer (40)

===========================================================================
B22: Starmie
===========================================================================
LV: 28
HP: 60
Evolution: Stage 1-Evolves from Staryu
Rarity: Common
Set: Base

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

WW Recover

Discard 1 W energy attached to Starmie in order to use this attack.  Remove all
damage counters from Starmie.

===========================================================================
B23: Vaporeon
===========================================================================
LV: 42
HP: 80
Evolution: Stage 1-Evolves from Eevee
Rarity: Rare
Set: Jungle

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

CC Quick Attack (10+)

Flip a coin.  If heads, this attack does 10 damage plus 20 more damage.  If
tails, this attack does 10 damage.

WWC Water Gun (30+)

Does 30 damage plus 10 more damage for each W energy attached to Vaporeon but
not used to pay for this attack's energy cost.  You can't add more than 20
damage in this way.

===========================================================================
B24: Jolteon
===========================================================================
LV: 29
HP: 70
Evolution: Stage 1-Evolves from Eevee
Rarity: Rare
Set: Jungle

Type: Electric
Retreat Cost: C
Weakness: F
Resistance:

CC Quick Attack (10+)

Flip a coin.  If heads, this attack does 10 damage plus 20 more damage.  If
tails, this attack does 10 damage.

LLC Pin Missile (20x)

Flip 4 coins.  This attack does 20 damage times the number of heads.

===========================================================================
B25: Sandshrew
===========================================================================
LV: 12
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Fighting
Retreat Cost: C
Weakness: G
Resistance: L (-30)

F Sand-Attack (10)

If the Defending Pokemon tries to attack during your opponent's next turn, your
opponent flips a coin.  If tails, that attack does nothing.

===========================================================================
B26: Sandslash
===========================================================================
LV: 33
HP: 70
Evolution: Stage 1-Evolves from Sandshrew
Rarity: Uncommon
Set: Fossil

Type: Fighting
Retreat Cost: C
Weakness: G
Resistance: L (-30)

CC Slash (20)

FF Fury Swipes (20x)

Flip 3 coins.  This attack does 20 damage times the number of heads.

===========================================================================
B27: Machoke
===========================================================================
LV: 40
HP: 80
Evolution: Stage 1-Evolves from Machop
Rarity: Uncommon
Set: Base

Type: Fighting
Retreat Cost: CCC
Weakness: P
Resistance:

FFC Karate Chop (50-)

Does 50 damage minus 10 damage for each damage counter on Machoke.

FFCC Submission (60)

Machoke does 20 damage to itself.

===========================================================================
B28: Machamp
===========================================================================
LV: 67
HP: 100
Evolution: Stage 2-Evolves from Machoke
Rarity: Rare
Set: Base

Type: Fighting
Retreat Cost: CCC
Weakness: P
Resistance:

Pokemon Power: Strikes Back

Whenever your opponent's attack damages Machamp (even if Machamp is knocked
out), this power does 10 damage to the attacking Pokemon.  (Don't apply
Weakness and Resistance.)  This power can't be used if Machamp is Asleep,
Confused, or Paralyzed when your opponent attacks.

FFFC Seismic Toss (60)

===========================================================================
B29: Geodude
===========================================================================
LV: 16
HP: 50
Evolution: Basic
Rarity: Common
Set: Fossil

Type: Fighting
Retreat Cost: C
Weakness: G
Resistance:

FC Stone Barrage (10x)

Flip a coin until you get tails.  This attack does 10 damage times the number
of heads.

===========================================================================
B30: Graveler
===========================================================================
LV: 29
HP: 60
Evolution: Stage 1-Evolves from Geodude
Rarity: Uncommon
Set: Fossil

Type: Fighting
Retreat Cost: CC
Weakness: G
Resistance:

FF Harden

During your opponent's next turn, whenever 30 or less damage is done to
Graveler (after applying Weakness and Resistance), prevent that damage.  (Any
other effects of attacks still happen.)

FFC Rock Throw (40)

===========================================================================
B31: Golem
===========================================================================
LV: 36
HP: 80
Evolution: Stage 2-Evolves from Graveler
Rarity: Uncommon
Set: Fossil

Type: Fighting
Retreat Cost: CCCC
Weakness: G
Resistance:

FFFC Avalanche (60)

FFFF Selfdestruct (100)

Does 20 damage to each Pokemon on each player's bench.  (Don't apply Weakness
and Resistance for Benched Pokemon.)  Golem does 100 damage to itself.

===========================================================================
B32: Cubone
===========================================================================
LV: 13
HP: 40
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Fighting
Retreat Cost: C
Weakness: G
Resistance: L (-30)

C Snivel

If the Defending Pokemon attacks Cubone during your opponent's next turn, any
damage done by the attack is reduced by 20 (after applying Weakness and
Resistance).  (Benching or evolving either Pokemon ends this effect.)

FF Rage (10+)

Does 10 damage plus 10 more damage for each damage counter on Cubone.

===========================================================================
B33: Marowak
===========================================================================
LV: 32
HP: 70
Evolution: Stage 1-Evolves from Cubone
Rarity: Uncommon
Set: GB only

Type: Fighting
Retreat Cost: CC
Weakness: G
Resistance: L (-30)

FC Bone Attack (10)

Flip a coin.  If heads, the Defending Pokemon can't attack during your
opponent's next turn.

FFF Wail

Each player fills his or her bench with Basic Pokemon chosen at random from his
or her deck.  If a player has fewer Basic Pokemon than that in his or her deck,
he or she chooses all of them.  Each player shuffles his or her deck afterward.

===========================================================================
B34: Gastly
===========================================================================
LV: 8
HP: 30
Evolution: Basic
Rarity: Common
Set: Base

Type: Psychic
Retreat Cost:
Weakness:
Resistance: F (-30)

P Sleeping Gas

Flip a coin.  If heads, the Defending Pokemon is now asleep.

PC Destiny Bond

Discard 1 P Energy Card attached to Gastly in order to use this attack.  If a
Pokemon knocks out Gastly during your opponent's next turn, knock out that
Pokemon.

===========================================================================
B35: Haunter
===========================================================================
LV: 22
HP: 60
Evolution: Stage 1-Evolves from Gastly
Rarity: Uncommon
Set: Base

Type: Psychic
Retreat Cost: C
Weakness:
Resistance: F (-30)

P Hypnosis

The Defending Pokemon is now Asleep.

PP Dream Eater (50)

You can't use this attack unless the Defending Pokemon is asleep.

===========================================================================
B36: Gengar
===========================================================================
LV: 38
HP: 80
Evolution: Stage 2-Evolves from Haunter
Rarity: Rare
Set: Fossil

Type: Psychic
Retreat Cost: C
Weakness:
Resistance: F (-30)

Pokemon Power: Curse

Once during your turn (before your attack), you may move 1 damage counter from
one of your opponent's Pokemon to another (even if it would knock out the other
Pokemon).  This power can't be used if Gengar is Asleep, Confused, or
Paralyzed.

PPP Dark Mind (30)

If your opponent has any benched Pokemon, choose 1 of them and this attack does
10 damage to it.  (Don't apply Weakness and Resistance for benched Pokemon.)

===========================================================================
B37: Jynx
===========================================================================
LV: 23
HP: 70
Evolution: Basic
Rarity: Uncommon
Set: Base

Type: Psychic
Retreat Cost: CC
Weakness: P
Resistance:

P Doubleslap (10x)

Flip 2 coins.  This attack does 10 damage times the number of heads.

PPC Meditate (20+)

Does 20 damage plus 10 more damage for each damage counter on the Defending
Pokemon.

===========================================================================
B38: Pidgey
===========================================================================
LV: 8
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Colorless
Retreat Cost: C
Weakness: L
Resistance: F (-30)

CC Whirlwind (10)

If your opponent has any benched Pokemon, he or she chooses 1 of them and
switches it with the Defending Pokemon.  (Do the damage before switching the
Pokemon.)

===========================================================================
B39: Pidgeotto
===========================================================================
LV: 36
HP: 60
Evolution: Stage 1-Evolves from Pidgey
Rarity: Rare
Set: Base

Type: Colorless
Retreat Cost: C
Weakness: L
Resistance: F (-30)

CC Whirlwind (20)

If your opponent has any benchd Pokemon, he or she chooses 1 of them and
switches it with the Defending Pokemon.  (Do the damage before switching the
Pokemon.)

CCC Mirror Move

If Pidgeotto was attacked last turn, do the final result of that attack on
Pidgeotto to the Defending Pokemon.

===========================================================================
B40: Pidgeot
===========================================================================
LV: 40
HP: 80
Evolution: Stage 2-Evolves from Pidgeotto
Rarity: Rare
Set: Jungle

Type: Colorless
Retreat Cost:
Weakness: L
Resistance: F (-30)

CC Wing Attack (20)

CCC Hurricane (30)

Unless this attack knocks out the Defending Pokemon, return the Defending
Pokemon and all cards attached to it to your opponent's hand.

===========================================================================
B41: Jigglypuff
===========================================================================
LV: 13
HP: 50
Evolution: Basic
Rarity: Common
Set: GB only

Type: Colorless
Retreat Cost: C
Weakness: F
Resistance: P (-30)

C Friendship Song

Flip a coin.  If heads, put a Basic Pokemon card chosen at random from your
deck onto your bench.  (You can't use this attack if your bench is full.)

CC Expand (10)

All damage done to Jigglypuff during your opponent's next turn is reduced by 10
(after applying Weakness and Resistance).

===========================================================================
B42: Eevee
===========================================================================
LV: 12
HP: 50
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Colorless
Retreat Cost: C
Weakness: F
Resistance: P (-30)

C Tail Wag

Flip a coin.  If heads, the Defending Pokemon can't attack Eevee during your
opponent's next turn.  (Benching or evolving either Pokemon ends this effect.)

CC Quick Attack (10+)

Flip a coin.  If heads, this attack does 10 damage plus 20 more damage.  If
tails, this attack does 20 damage.

===========================================================================
B43: Pokemon Trader
===========================================================================
Rarity: Rare
Set: Base

Description:
Trade 1 of the Basic Pokemon or Evolution cards in your hand for 1 of the Basic
Pokemon or Evolution cards from your deck.  Show both cards to your opponent. 
Shuffle your deck afterwards.

===========================================================================
B44: Pokemon Breeder
===========================================================================
Rarity: Rare
Set: Base

Description:
Put a Stage 2 Evolution card from your hand on the matching Basic Pokemon.  You
can only play this card when you would be allowed to evolve that Pokemon
anyway.

===========================================================================
B45: Clefairy Doll
===========================================================================
Rarity: Rare
Set: Base

Description:
Play Clefairy Doll as if it were a Basic Pokemon.  While in play, Clefairy Doll
counts as a Pokemon (instead of a trainer card).  Clefairy Doll has no attacks,
can't retreat, and can't be Asleep, Confused, Paralyzed, or Poisoned.  If
Clefairy Doll is knocked out, it doesn't count as a knocked out Pokemon.  At
any time during your attack, you may discard Clefairy Doll.  (Use Gameboy
Pokemon Power menu option to do this.)

===========================================================================
B46: Energy Retrieval
===========================================================================
Rarity: Uncommon
Set: Base

Description:
Trade 1 of the other cards in your hand for up to 2 Basic Energy cards from
your discard pile.

===========================================================================
B47: Energy Search
===========================================================================
Rarity: Common
Set: Fossil

Description:
Search your deck for a Basic Energy card and put it into your hand.  Shuffle
your deck afterward.

===========================================================================
B48: Gust of Wind
===========================================================================
Rarity: Common
Set: Base

Description:
Choose 1 of your opponent's Benched Pokemon and switch it with his or her
Active Pokemon.

===========================================================================
B49: Super Potion
===========================================================================
Rarity: Uncommon
Set: Base

Description:
Discard 1 Energy Card attached to 1 of your own Pokemon in order to remove 4
damage counters from that Pokemon.  If the Pokemon has fewer damage counters
than that, remove all of them.

===========================================================================
B50: Pokemon Flute
===========================================================================
Rarity: Uncommon
Set: Base

Description:
Choose 1 Basic Pokemon card from your opponent's discard pile and put it onto
his or her bench.  (You can't play Pokemon Flute if your opponent's bench is
full.)

---------------------------------------------------------------------------
6. MYSTERY-----------------------------------------------------------------
---------------------------------------------------------------------------

===========================================================================
C01: Nidoran (F)
===========================================================================
LV: 13
HP: 60
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Grass
Retreat Cost: C
Weakness: P
Resistance:

G Fury Swipes (10x)

Flip 3 coins.  This attack does 10 damage times the number of heads.

GG Call for Family

Search your deck for a Basic Pokemon named Nidoran (F) or Nidoran (M) and put
it onto your bench.  Shuffle your deck afterward.  (You can't use this attack
if your bench is full.)

===========================================================================
C02: Nidorina
===========================================================================
LV: 24
HP: 70
Evolution: Stage 1-Evolves from Nidoran (F)
Rarity: Uncommon
Set: Jungle

Type: Grass
Retreat Cost: C
Weakness: P
Resistance:

G Supersonic

Flip a coin.  If heads, the Defending Pokemon is now Confused.

GCC Double Kick (30x)

Flip 2 coins.  This attack does 30 damage times the number of heads.

===========================================================================
C03: Nidoqueen
===========================================================================
LV: 43
HP: 90
Evolution: Stage 2-Evolves from Nidorina
Rarity: Rare
Set: Jungle

Type: Grass
Retreat Cost: CCC
Weakness: P
Resistance:

GC Boyfriends (20+)

Does 20 damage plus 20 more damage for each Nidoking you have in play.

GGCC Mega Punch (50)

===========================================================================
C04: Oddish
===========================================================================
LV: 8
HP: 50
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

G Stun Spore (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

GG Sprout

Search your deck for a Basic Pokemon named Oddish and put it onto your bench. 
Shuffle your deck afterward.  (You can't use this attack if your bench is
full.)

===========================================================================
C05: Gloom
===========================================================================
LV: 22
HP: 60
Evolution: Stage 1-Evolves from Oddish
Rarity: Uncommon
Set: Grass

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

G Poisonpowder

The Defending Pokemon is now Poisoned.

GG Foul Odor (20)

Both the Defending Pokemon and Gloom are now confused (after doing damage).

===========================================================================
C06: Vileplume
===========================================================================
LV: 35
HP: 80
Evolution: Stage 2-Evolves from Gloom
Rarity: Rare
Set: Jungle

Type: Grass
Retreat Cost: CC
Weakness: R
Resistance:

Pokemon Power: Heal

Once during your turn (before your attack), you may flip a coin.  If heads,
remove 1 damage counter from 1 of your Pokemon.  This power can't be used if
Vileplume is Asleep, Confused, or Paralyzed.

GGG Petal Dance (40x)

Flip 3 coins.  This attack does 40 damage times the number of heads.  Vileplume
is now Confused (after doing damage).

===========================================================================
C07: Paras
===========================================================================
LV: 8
HP: 40
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

CC Scratch (20)

GG Spore

The Defending Pokemon is now Asleep.

===========================================================================
C08: Parasect
===========================================================================
LV: 28
HP: 60
Evolution: Stage 1-Evolves from Paras
Rarity: Uncommon
Set: Jungle

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

GG Spore

The Defending Pokemon is now Asleep.

CCC Slash (30)

===========================================================================
C09: Exeggcute
===========================================================================
LV: 14
HP: 50
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

P Hypnosis

The Defending Pokemon is now Asleep.

GG Leech Seed (20)

Unless all damage from this attack is prevented, you may remove 1 damage
counter from Exeggcute.

===========================================================================
C10: Exeggutor
===========================================================================
LV: 35
HP: 80
Evolution: Stage 1-Evolves from Exeggcute
Rarity: Uncommon
Set: Grass

Type: Grass
Retreat Cost: CCC
Weakness: R
Resistance:

P Teleport

Switch Exeggutor with 1 of your benched Pokemon.

C Big Eggsplosion (20x)

Flip a number of coins equal to the number of energy attached to Exeggutor. 
This attack does 20 damage times the number of heads.

===========================================================================
C11: Vulpix
===========================================================================
LV: 11
HP: 50
Evolution: Basic
Rarity: Common
Set: Base

Type: Fire
Retreat Cost: C
Weakness: W
Resistance:

RR Confuse Ray (10)

Flip a coin.  If heads, the Defending Pokemon is now Confused.

===========================================================================
C12: Ninetails
===========================================================================
LV: 32
HP: 80
Evolution: Stage 1-Evolves from Vulpix
Rarity: Rare
Set: Base

Type: Fire
Retreat Cost: C
Weakness: W
Resistance:

CC Lure

If your opponent has any benched Pokemon, choose 1 of them and switch it with
the Defending Pokemon.

RRRR Fire Blast (80)

Discard 1 R Energy Card attached to Ninetales in order to use this attack.

AUTHORS NOTE: Yes, I know the spellings are different.  But that's the way the
game has it.

===========================================================================
C13: Flareon
===========================================================================
LV: 22
HP: 60
Evolution: Stage 1-Evolves from Eevee
Rarity: Uncommon
Set: GB only

Type: Fire
Retreat Cost: C
Weakness: W
Resistance:

CCC Bite (30)

CCC Rage (10+)

Does 10 damage plus 10 more damage for each damage counter on Flareon.

===========================================================================
C14: Moltres
===========================================================================
LV: 35
HP: 70
Evolution: Basic
Rarity: Rare
Set: Fossil

Type: Fire
Retreat Cost: CC
Weakness:
Resistance: F (-30)

R Wildfire

You may discard any number of R Energy Cards attached to Moltres when you use
this attack.  If you do, discard that many cards from the top of your
opponent's deck.

RRRR Dive Bomb (80)

Flip a coin.  If tails, this attack does nothing.

===========================================================================
C15: Shellder
===========================================================================
LV: 8
HP: 30
Evolution: Basic
Rarity: Common
Set: Fossil

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

W Supersonic

Flip a coin.  If heads, the Defending Pokemon is now Confused.

W Hide in Shell

Flip a coin.  If heads, prevent all damage done to Shellder during your
opponent's next turn.  (Any other effects of attacks still happen.)

===========================================================================
C16: Cloyster
===========================================================================
LV: 25
HP: 50
Evolution: Stage 1-Evolves from Shellder
Rarity: Uncommon
Set: Fossil

Type: Water
Retreat Cost: CC
Weakness: L
Resistance:

WW Clamp (30)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.  If tails, this
attack does nothing (not even damage).

WW Spike Cannon (30x)

Flip 2 coins.  This attack does 30 damage times the number of heads.

===========================================================================
C17: Lapras
===========================================================================
LV: 31
HP: 80
Evolution: Basic
Rarity: Rare
Set: Fossil

Type: Water
Retreat Cost: CC
Weakness: L
Resistance:

W Water Gun (10+)

Does 10 damage plus 10 more damage for each W energy attached to Lapras but not
used to pay for this attack's energy cost.  You can't add more than 20 damage
in this way.

WW Confuse Ray (10)

Flip a coin.  If heads, the Defending Pokemon is now Confused.

===========================================================================
C18: Vaporeon
===========================================================================
LV: 29
HP: 60
Evolution: Stage 1-Evolves from Eevee
Rarity: Uncommon
Set: GB only

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

C Focus Energy

During your next turn, Vaporeon's Bite attack's base damage is doubled.

CCC Bite (30)

===========================================================================
C19: Omanyte
===========================================================================
LV: 19
HP: 40
Evolution: Stage 1-Evolves from Mysterious Fossil
Rarity: Common
Set: Fossil

Type: Water
Retreat Cost: C
Weakness: G
Resistance:

Pokemon Power: Clairvoyance

Your opponent plays with his or her hand face up.  This power stops working
while Omanyte is Asleep, Confused, or Paralyzed.

W Water Gun (10+)

Does 10 damage plus 10 more damage for each W energy attached to Omanyte but
not used to pay for this attack's energy cost.  You can't add more than 20
damage in this way.

===========================================================================
C20: Omastar
===========================================================================
LV: 32
HP: 70
Evolution: Stage 2-Evolves from Omanyte
Rarity: Uncommon
Set: Fossil

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

WC Water Gun (20+)

Does 20 damage plus 10 more damage for each W energy attached to Omastar but
not used to pay for this attack's energy cost.  You can't add more than 20
damage in this way.

WW Spike Cannon (30x)

Flip 2 coins.  This attack does 30 damage times the number of heads.

===========================================================================
C21: Articuno
===========================================================================
LV: 35
HP: 70
Evolution: Basic
Rarity: Rare
Set: Fossil

Type: Water
Retreat Cost: CC
Weakness:
Resistance: F (-30)

WWW Freeze Dry (30)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

WWWW Blizzard (50)

Flip a coin.  If heads, this attack does 10 damage to each of your opponent's
Benched Pokemon.  If tails, this attack does 10 damage to each of your own
Benched Pokemon.  (Don't apply Weakness and Resistance for Benched Pokemon.)

===========================================================================
C22: Pikachu
===========================================================================
LV: 14
HP: 50
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Electric
Retreat Cost: C
Weakness: F
Resistance:

LL Spark (20)

If your opponent has any Benched Pokemon, choose 1 of them and this attack does
10 damage to it.  (Don't apply Weakness and Resistance for Benched Pokemon.)

===========================================================================
C23: Raichu
===========================================================================
LV: 45
HP: 90
Evolution: Stage 1-Evolves from Pikachu
Rarity: Rare
Set: Fossil

Type: Electric
Retreat Cost: C
Weakness: F
Resistance:

LLLL Gigashock (30)

Choose 3 of your opponent's Benched Pokemon and this attack does 10 damage to
each of them.  (Don't apply Weakness and Resistance for Benched Pokemon.)  If
your opponent has few than 3 Benched Pokemon, do the damage to each of them.

===========================================================================
C24: Voltorb
===========================================================================
LV: 10
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Electric
Retreat Cost: C
Weakness: F
Resistance:

C Tackle (10)

===========================================================================
C25: Electrode
===========================================================================
LV: 42
HP: 90
Evolution: Stage 1-Evolves from Voltorb
Rarity: Rare
Set: Jungle

Type: Electric
Retreat Cost: C
Weakness: F
Resistance:

CC Tackle (20)

LLL Chain Lightning (20)

If the Defending Pokemon isn't Colorless, this attack does 10 damage to each
Benched Pokemon of the same type as the Defending Pokemon (including your own).

===========================================================================
C26: Jolteon
===========================================================================
LV: 24
HP: 60
Evolution: Stage 1-Evolves from Eevee
Rarity: Uncommon
Set: GB only

Type: Electric
Retreat Cost: C
Weakness: F
Resistance:

CC Double Kick (20x)

Flip 2 coins.  This attack does 20 damage times the number of heads.

CCCC Stun Needle (30)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
C27: Zapdos
===========================================================================
LV: 40
HP: 80
Evolution: Basic
Rarity: Rare
Set: Fossil

Type: Electric
Retreat Cost: CC
Weakness:
Resistance: F (-30)

LLLL Thunderstorm (40)

For each of your oppponent's Benched Pokemon, flip a coin.  If heads, this
attack does 20 damage to that Pokemon.  (Don't apply Weakness and Resistance
for Benched Pokemon.)  Then, Zapdos does 10 damage times the number of tails to
itself.

===========================================================================
C28: Mankey
===========================================================================
LV: 7
HP: 30
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Fighting
Retreat Cost:
Weakness: P
Resistance:

Pokemon Power: Peek

Once during your turn (before your attack), you may look at one of the
following: The top card of either player's deck, a random card from your
opponent's hand, or one of either player's prizes.  This power can't be used if
Mankey is Asleep, Confused, or Paralyzed.

C Scratch (10)

===========================================================================
C29: Primeape
===========================================================================
LV: 35
HP: 70
Evolution: Stage 1-Evolves from Mankey
Rarity: Uncommon
Set: Jungle

Type: Fighting
Retreat Cost: C
Weakness: P
Resistance:

FF Fury Swipes (20x)

Flip 3 coins.  This attack does 20 damage times the number of heads.

FFC Tantrum (50)

Flip a coin.  If tails, Primeape is now Confused (after doing damage).

===========================================================================
C30: Rhyhorn
===========================================================================
LV: 18
HP: 70
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Fighting
Retreat Cost: CCC
Weakness: G
Resistance: L (-30)

C Leer

Flip a coin.  If heads, the Defending Pokemon can't attack Rhyhorn during your
opponent's next turn.  (Benching or evolving either Pokemon ends this effect.)

FCC Horn Attack (30)

===========================================================================
C31: Rhydon
===========================================================================
LV: 48
HP: 100
Evolution: Stage 1-Evolves from Rhyhorn
Rarity: Uncommon
Set: Jungle

Type: Fighting
Retreat Cost: CCC
Weakness: G
Resistance: L (-30)

FCC Horn Attack (30)

FFFF Ram (50)

Rhydon does 20 damage to itself.  If your opponent has any Benched Pokemon, he
or she chooses 1 of them and switches it with the Defending Pokemon.  (Do the
damage before switching the Pokemon.  Switch the Pokemon even if Rhydon is
knocked out.)

===========================================================================
C32: Kabuto
===========================================================================
LV: 9
HP: 30
Evolution: Stage 1-Evolves from Mysterious Fossil
Rarity: Common
Set: Fossil

Type: Fighting
Retreat Cost: C
Weakness: G
Resistance:

Pokemon Power: Kabuto Armor

Whenever an attack (even your own) does damage to Kabuto (after applying
Weakness and Resistance), that attack only does half the damage to Kabuto
(rounded down to the nearest 10).  (Any other effects of attacks still happen.)
 This power stops working while Kabuto is Asleep, Confused, or Paralyzed.

C Scratch (10)

===========================================================================
C33: Kabutops
===========================================================================
LV: 30
HP: 60
Evolution: Stage 2-Evolves from Kabuto
Rarity: Rare
Set: Fossil

Type: Fighting
Retreat Cost: C
Weakness: G
Resistance:

FF Sharp Sickle (30)

FFFF Absorb (40)

Remove a number of damage counters from Kabutops equal to half the damage done
to the Defending Pokemon (after applying Weakness and Resistance) (rounded up
to the nearest 10).  If Kabutops has fewer damage counters than that, remove
all of them.

===========================================================================
C34: Aerodactyl
===========================================================================
LV: 28
HP: 60
Evolution: Stage 1-Evolves from Mysterious Fossil
Rarity: Rare
Set: Fossil

Type: Fighting
Retreat Cost: CC
Weakness: G
Resistance: F (-30)

Pokemon Power: Prehistoric Power

No more Evolution cards can be played.  This power stops working while
Aerodactyl is Asleep, Confused, or Paralyzed.

CCC Wing Attack (30)

===========================================================================
C35: Alakazam
===========================================================================
LV: 42
HP: 80
Evolution: Stage 2-Evolves from Kadabra
Rarity: Rare
Set: Base

Type: Psychic
Retreat Cost: CCC
Weakness: P
Resistance:

Pokemon Power: Damage Swap

As often as you like during your turn (before your attack), you may move 1
damage counter from 1 of your Pokemon to another as long as you don't knock out
that Pokemon.  This power can't be used if Alakazam is Asleep, Confused, or
Paralyzed.

PPP Confuse Ray (30)

Flip a coin.  If heads, the Defending Pokemon is now Confused.

===========================================================================
C36: Drowzee
===========================================================================
LV: 12
HP: 50
Evolution: Basic
Rarity: Common
Set: Base

Type: Psychic
Retreat Cost: C
Weakness: P
Resistance:

C Pound (10)

PP Confuse Ray (10)

Flip a coin.  If heads, the Defending Pokemon is now Confused.

===========================================================================
C37: Mew
===========================================================================
LV: 23
HP: 50
Evolution: Basic
Rarity: Rare
Set: Fossil

Type: Psychic
Retreat Cost: C
Weakness: P
Resistance:

P Psywave (10x)

Does 10 damage times the number of energy cards attahced to the Defending
Pokemon.

PP Devolution Beam

Choose an Evolved Pokemon (your own or your opponent's), return the highest
stage Evolution Card on that Pokemon to it's player's hand.)

===========================================================================
C38: Clefairy
===========================================================================
LV: 14
HP: 40
Evolution: Basic
Rarity: Rare
Set: Base

Type: Colorless
Retreat Cost: C
Weakness: F
Resistance: P (-30)

C Sing

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

CCC Metronome

Choose 1 of the Defending Pokemon's attacks.  Metronome copies that attack
except for its energy costs.  (No matter what type the Defending Pokemon is,
Clefairy's type is still Colorless.)

===========================================================================
C39: Meowth
===========================================================================
LV: 15
HP: 50
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Colorless
Retreat Cost: C
Weakness: F
Resistance: P (-30)

CC Pay Day (10)

Flip a coin.  If heads, draw a card.

===========================================================================
C40: Persian
===========================================================================
LV: 25
HP: 70
Evolution: Stage 1-Evolves from Meowth
Rarity: Uncommon
Set: Jungle

Type: Colorless
Retreat Cost:
Weakness: F
Resistance: P (-30)

CC Scratch (20)

CCC Pounce (30)

If the Defending Pokemon attacks Persian during your opponent's next turn, any
damage done by the attack is reduced by 10 (after applying Weaness and
Resistance).  (Benching or evolving either Pokemon ends this effect.)

===========================================================================
C41: Farfetch'd
===========================================================================
LV: 20
HP: 50
Evolution: Basic
Rarity: Uncommon
Set: Base

Type: Colorless
Retreat Cost: C
Weakness: L
Resistance: F (-30)

C Leek Slap (30)

Flip a coin.  If tails, this attack does nothing.  Either way, you can't use
this attack again as long as Farfetch'd stays in play (even putting Farfetch'd
on the bench won't let you use it again.)

===========================================================================
C42: Lickitung
===========================================================================
LV: 26
HP: 90
Evolution: Basic
Rarity: Uncommon
Set: Jungle

Type: Colorless
Retreat Cost: CCC
Weakness: F
Resistance: P (-30)

C Tongue Wrap (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

CC Supersonic

Flip a coin.  If heads, the Defending Pokemon is now Confused.

===========================================================================
C43: Tauros
===========================================================================
LV: 32
HP: 60
Evolution: Basic
Rarity: Uncommon
Set: Jungle

Type: Colorless
Retreat Cost: CC
Weakness: F
Resistance: P (-30)

CC Stomp (20+)

Flip a coin.  If heads, this attack does 20 damage plus 10 more damage.  If
tails, this attack does 20 damage.

CCC Rampage (20+)

Does 20 damage plus 10 more damage for each damage counter on Tauros.  Flip a
coin.  If tails, Tauros is now Confused (after doing damage).

===========================================================================
C44: Dratini
===========================================================================
LV: 10
HP: 40
Evolution: Basic
Rarity: Uncommon
Set: Base

Type: Colorless
Retreat Cost: C
Weakness:
Resistance: P (-30)

C Pound (10)

===========================================================================
C45: Dragonair
===========================================================================
LV: 33
HP: 80
Evolution: Stage 1-Evolves from Dratini
Rarity: Rare
Set: Base

Type: Colorless
Retreat Cost: CC
Weakness:
Resistance: P (-30)

CCC Slam (30x)

Flip 2 coins.  This attack does 30 damage times the number of heads.

CCCC Hyper Beam (20)

If the Defending Pokemon has any energy cards attached to it, choose 1 of them
and discard it.

===========================================================================
C46: Dragonite
===========================================================================
LV: 45
HP: 100
Evolution: Stage 2-Evolves from Dragonair
Rarity: Rare
Set: Fossil

Type: Colorless
Retreat Cost: C
Weakness:
Resistance: F (-30)

Pokemon Power: Step In

Once during your turn (before your attack), if Dragonite is on your bench, you
may switch it with your Active Pokemon.

CCCC Slam (40x)

Flip 2 coins.  This attack does 40 damage times the number of heads.

===========================================================================
C47: Mr. Fuji
===========================================================================
Rarity: Uncommon
Set: Fossil

Description:
Choose a Pokemon on your bench.  Shuffle it and any cards attached to it into
your deck.

===========================================================================
C48: Mysterious Fossil
===========================================================================
Rarity:
Set:

Description:
Play Mysterious Fossil as if it were a Basic Pokemon.  While in play,
Mysterious Fossil counts as a Pokemon (instead of a trainer card).  Mysterious
Fossil has no attacks, can't retreat, and can't be Asleep, Confused, Paralyzed,
or Poisoned.  If Mysterious Fossil is knocked out, it doesn't count as a
knocked out Pokemon.  At any time during your attack, you may discard
Mysterious Fossil.  (Use Gameboy Pokemon Power menu option to do this.)

===========================================================================
C49: Energy Removal
===========================================================================
Rarity: Common
Set: Base

Description:
Choose 1 Energy Card attached to 1 of your opponent's Pokemon and discard it.

===========================================================================
C50: Pokemon Center
===========================================================================
Rarity: Uncommon
Set: Base

Description:
Remove all damage counters from all of your own Pokemon with damage counters on
them.  Then discard all Energy Cards attached to those Pokemon.

===========================================================================
E07: Double Colorless Energy
===========================================================================
Rarity: Uncommon
Set: Base

Description:
Provides CC energy.  (Doesn't count as a Basic Energy Card.)  Colorless energy
can't be used to pay colored energy costs.  (Any type of energy can be used to
pay colorless energy costs.)

---------------------------------------------------------------------------
7. LABORATORY--------------------------------------------------------------
---------------------------------------------------------------------------

===========================================================================
D01: Ekans
===========================================================================
LV: 10
HP: 40
Evolution: Basic
Rarity: Common
Set: Fossil

Type: Grass
Retreat Cost: C
Weakness: P
Resistance:

G Spit Poison

Flip a coin.  If heads, the Defending Pokemon is now Poisoned.

GC Wrap (20)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
D02: Arbok
===========================================================================
LV: 27
HP: 60
Evolution: Stage 1-Evolves from Ekans
Rarity: Uncommon
Set: Fossil

Type: Grass
Retreat Cost: CC
Weakness: P
Resistance:

G Terror Strike (10)

Flip a coin.  If heads and if your opponent has any Benched Pokemon, he or she
chooses one of them and switches it with the Defending Pokemon.  (Do the damage
before switching the Pokemon.)

GGC Poison Fang (20)

The Defending Pokemon is now Poisoned.

===========================================================================
D03: Zubat
===========================================================================
LV: 10
HP: 40
Evolution: Basic
Rarity: Common
Set: Fossil

Type: Grass
Retreat Cost:
Weakness: P
Resistance: F (-30)

CC Supersonic

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

GC Leech Life (10)

Remove a number of damage counters from Zubat equal to the damage done to the
Defending Pokemon (after applying Weakness and Resistance).  If Zubat has fewer
damage counters than that, remove all of them.

===========================================================================
D04: Golbat
===========================================================================
LV: 29
HP: 60
Evolution: Stage 1-Evolves from Zubat
Rarity: Uncommon
Set: Fossil

Type: Grass
Retreat Cost:
Weakness: P
Resistance: F (-30)

CCC Wing Attack (30)

GGC Leech Life (20)

Remove a number of damage counters from Golbat equal to the damage done to the
Defending Pokemon (after applying Weakness and Resistance).  If Golbat has
fewer damage counters than that, remove all of them.

===========================================================================
D05: Venonat
===========================================================================
LV: 12
HP: 40
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

G Stun Spore (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

GC Leech Life (10)

Remove a number of damage counters from Venonat equal to the damage done to the
Defending Pokemon (after applying Weakness and Resistance).  If Venonat has
fewer damage counters than that, remove all of them.

===========================================================================
D06: Venomoth
===========================================================================
LV: 28
HP: 70
Evolution: Stage 1-Evolves from Venonat
Rarity: Rare
Set: Jungle

Type: Grass
Retreat Cost:
Weakness: R
Resistance: F (-30)

Pokemon Power: Shift

Once during your turn (before your attack), you may change the type of Venomoth
to the type of any other Pokemon in play other than Colorless.  This power
can't be used if Venomoth is Asleep, Confused, or Paralyzed.

GG Venom Powder (10)

Flip a coin.  If heads, the Defending Pokemon is now Confused and Poisoned.

===========================================================================
D07: Grimer
===========================================================================
LV: 17
HP: 50
Evolution: Basic
Rarity: Common
Set: Fossil

Type: Grass
Retreat Cost: C
Weakness: P
Resistance:

C Nasty Goo (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

G Minimize

All damage done by attacks to Grimer during your opponent's next turn is
reduced by 20 (after applying Weakness and Resistance).

===========================================================================
D08: Muk
===========================================================================
LV: 34
HP: 70
Evolution: Stage 1-Evolves from Grimer
Rarity: Rare
Set: Fossil

Type: Grass
Retreat Cost: CC
Weakness: P
Resistance:

Pokemon Power: Toxic Gas

Ignore all Pokemon Powers other than Toxic Gases.  This power stops working
while Muk is Asleep, Confused, or Paralyzed.

GGG Sludge (30)

Flip a coin.  If heads, the Defending Pokemon is now Poisoned.

===========================================================================
D09: Koffing
===========================================================================
LV: 13
HP: 50
Evolution: Basic
Rarity: Common
Set: Base

Type: Grass
Retreat Cost: C
Weakness: P
Resistance:

GG Foul Gas (10)

Flip a coin.  If heads, the Defending Pokemon is now Poisoned.  If tails, it is
now Confused.

===========================================================================
D10: Weezing
===========================================================================
LV: 27
HP: 60
Evolution: Stage 1-Evolves from Koffing
Rarity: Uncommon
Set: Fossil

Type: Grass
Retreat Cost: C
Weakness: P
Resistance:

GG Smog (20)

Flip a coin.  If heads, the Defending Pokemon is now Poisoned.

GGC Selfdestruct (60)

Does 10 damage to each Pokemon on each player's bench.  (Don't apply Weakness
and Resistance for Benched Pokemon.)  Weezing does 60 damage to itself.

===========================================================================
D11: Tangela
===========================================================================
LV: 8
HP: 50
Evolution: Basic
Rarity: Common
Set: Base

Type: Grass
Retreat Cost: CC
Weakness: R
Resistance:

GC Bind (20)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

GGG Poisonpowder (20)

The Defending Pokemon is now Poisoned.

===========================================================================
D12: Ninetails
===========================================================================
LV: 35
HP: 80
Evolution: Stage 1-Evolves from Vulpix
Rarity: Rare
Set: GB only

Type: Fire
Retreat Cost: C
Weakness: W
Resistance:

RR Mix-Up

If your opponent has any Basic Pokemon or Evolution Cards in his or her hand,
your opponent shuffles them into his or her deck.  Then, your opponent puts an
equal number of Basic Pokemon or Evolution Cards chosen at random from his or
her deck into his or her hand.  Your opponent shuffles his or her deck
afterward.

RRR Dancing Embers (10x)

Flip 8 coins.  This attack does 10 damage times the number of heads.

===========================================================================
D13: Magmar
===========================================================================
LV: 31
HP: 70
Evolution: Basic
Rarity: Uncommon
Set: Fossil

Type: Fire
Retreat Cost: C
Weakness: W
Resistance:

R Smokescreen (10)

If the Defending Pokemon tries to attack during your opponent's next turn, your
opponent flips a coin.  If tails, that attack does nothing.

RR Smog (20)

Flip a coin.  If heads, the Defending Pokemon is now Poisoned.

===========================================================================
D14: Psyduck
===========================================================================
LV: 15
HP: 50
Evolution: Basic
Rarity: Common
Set: Fossil

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

P Headache

Your opponent can't play Trainer Cards during his or her next turn.

W Fury Swipes (10x)

Flip 3 coins.  This attack does 10 damage times the number of heads.

===========================================================================
D15: Golduck
===========================================================================
LV: 27
HP: 70
Evolution: Stage 1-Evolves from Psyduck
Rarity: Uncommon
Set: Fossil

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

P Psyshock (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

WWC Hyper Beam (20)

If the Defending Pokemon has any Energy Cards attached to it, choose 1 of them
and discard it.

===========================================================================
D16: Poliwag
===========================================================================
LV: 13
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Water
Retreat Cost: C
Weakness: G
Resistance:

W Water Gun (10+)

Does 10 damage plus 10 more damage for each W Energy attached to Poliwag but
not used to pay for this attack's energy cost.  You can't add more than 20
damage in this way.

===========================================================================
D17: Poliwhirl
===========================================================================
LV: 28
HP: 60
Evolution: Stage 1-Evolves from Poliwag
Rarity: Uncommon
Set: Base

Type: Water
Retreat Cost: C
Weakness: G
Resistance:

WW Amnesia

Choose 1 of the Defending Pokemon's attacks.  That Pokemon can't use that
attack during your opponent's next turn.

WWC Doubleslap (30x)

Flip 2 coins.  This attack does 30 damage times the number of heads.

===========================================================================
D18: Poliwrath
===========================================================================
LV: 48
HP: 90
Evolution: Stage 2-Evolves from Poliwhirl
Rarity: Rare
Set: Base

Type: Water
Retreat Cost: CCC
Weakness: G
Resistance:

WWC Water Gun (30+)

Does 30 damage plus 10 more damage for each W Energy attached to Poliwrath but
not used to pay for this attack's energy cost.  You can't add more than 20
damage in this way.

WWCC Whirlpool (40)

If the Defending Pokemon has any energy cards attached to it, choose 1 of them
and discard it.

===========================================================================
D19: Tentacool
===========================================================================
LV: 10
HP: 30
Evolution: Basic
Rarity: Common
Set: Fossil

Type: Water
Retreat Cost:
Weakness: L
Resistance:

Pokemon Power: Cowardice

At any time during your turn (before your attack), you may return Tentacool to
your hand.  (Discard all cards attached to Tentacool.)  This power can't be
used the turn you put Tentacool into play or if Tentacool is Asleep, Confused,
or Paralyzed.

W Acid (10)

===========================================================================
D20: Tentacruel
===========================================================================
LV: 21
HP: 60
Evolution: Stage 1-Evolves from Tentacool
Rarity: Uncommon
Set: Fossil

Type: Water
Retreat Cost:
Weakness: L
Resistance:

W Supersonic

Flip a coin.  If heads, the Defending Pokemon is now Confused.

WW Jellyfish Sting (10)

The Defending Pokemon is now Poisoned.

===========================================================================
D21: Horsea
===========================================================================
LV: 19
HP: 40
Evolution: Basic
Rarity: Common
Set: Fossil

Type: Water
Retreat Cost:
Weakness: L
Resistance:

W Smokescreen (10)

If the Defending Pokemon tries to attack during your opponent's next turn, your
opponent flips a coin.  If tails, that attack does nothing.

===========================================================================
D22: Seadra
===========================================================================
LV: 23
HP: 60
Evolution: Stage 1-Evolves from Horsea
Rarity: Uncommon
Set: Fossil

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

WC Water Gun (20+)

Does 20 damage plus 10 more damage for each W Energy attached to Seadra but not
used to pay for this attack's energy cost.  You can't add more than 20 damage
in this way.

WCC Agility (20)

Flip a coin.  If heads, during your opponent's next turn, prevent all effects
of attacks, including damage, done to Seadra.

===========================================================================
D23: Magnemite
===========================================================================
LV: 15
HP: 40
Evolution: Basic
Rarity: Common
Set: GB only

Type: Electric
Retreat Cost: C
Weakness: F
Resistance:

C Tackle (10)

CC Magnetic Storm

Remove all Energy Cards attached to all of your Pokemon.  Then randomly
reattach each of them.

===========================================================================
D24: Magneton
===========================================================================
LV: 35
HP: 80
Evolution: Stage 1-Evolves from Magnemite
Rarity: Rare
Set: Fossil

Type: Electric
Retreat Cost: CC
Weakness: F
Resistance:

LC Sonicboom (20)

Don't apply Weakness and Resistance for this attack.  (Any other effects that
would happen after applying Weakness and Resistance still happen.)

LLLL Selfdestruct (100)

Does 20 damage to each Pokemon on each player's bench.  (Don't apply Weakness
and Resistance for Benched Pokemon.)  Magneton does 100 damage to itself.

===========================================================================
D25: Electrode
===========================================================================
LV: 35
HP: 70
Evolution: Stage 1-Evolves from Voltorb
Rarity: Rare
Set: GB only

Type: Electric
Retreat Cost: C
Weakness: F
Resistance:

LL Sonicboom (30)

Don't apply Weakness and Resistance for this attack.  (Any other effects that
would happen after applying Weakness and Resistance still happen.)

LLL Energy Spike

Search your deck for a Basic Energy Card and attach it to 1 of your Pokemon. 
Shuffle your deck afterward.

===========================================================================
D26: Onix
===========================================================================
LV: 12
HP: 90
Evolution: Basic
Rarity: Common
Set: Base

Type: Fighting
Retreat Cost: CCC
Weakness: G
Resistance:

F Rock Throw (10)

FF Harden

During your opponent's next turn, whenever 30 or less damage is done to Onix
(after applying Weakness and Resistance), prevent that damage.  (Any other
effects of attacks still happen.)

===========================================================================
D27: Marowak
===========================================================================
LV: 26
HP: 60
Evolution: Stage 1-Evolves from Cubone
Rarity: Uncommon
Set: Jungle

Type: Fighting
Retreat Cost: C
Weakness: G
Resistance: L (-30)

FF Bonemerang (30x)

Flip 2 coins.  This attack does 30 damage times the number of heads.

FFC Call for Friend

Search your deck for a F Basic Pokemon Card and put it onto your bench. 
Shuffle your deck afterward.  (You can't use this attack if your bench is
full.)

===========================================================================
D28: Hitmonlee
===========================================================================
LV: 30
HP: 60
Evolution: Basic
Rarity: Rare
Set: Fossil

Type: Fighting
Retreat Cost: C
Weakness: P
Resistance:

FF Stretch Kick

If your opponent has any Benched Pokemon, choose 1 of them and this attack does
20 damage to it.  (Don't apply Weakness and Resistance for Benched Pokemon.)

FFF High Jump Kick (50)

===========================================================================
D29: Slowpoke
===========================================================================
LV: 18
HP: 50
Evolution: Basic
Rarity: Common
Set: Fossil

Type: Psychic
Retreat Cost: C
Weakness: P
Resistance:

C Spacing Out

Flip a coin.  If heads, remove a damage counter from Slowpoke.  This attack
can't be used if Slowpoke has no damage counters on it.

PP Scavenge

Discard 1 P Energy Card attached to Slowpoke in order to use this attack.  Put
a trainer card from your discard pile into your hand.

===========================================================================
D30: Slowbro
===========================================================================
LV: 26
HP: 60
Evolution: Stage 1-Evolves from Slowpoke
Rarity: Uncommon
Set: Fossil

Type: Psychic
Retreat Cost: C
Weakness: P
Resistance:

Pokemon Power: Strange Behavior

As often as you like during your turn (before your attack), you may move 1
damage counter from 1 of your Pokemon to Slowbro as long as you don't knock out
Slowbro.  This power can't be used if Slowbro is Asleep, Confused, or
Paralyzed.

PP Psyshock (20)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
D31: Gastly
===========================================================================
LV: 17
HP: 50
Evolution: Basic
Rarity: Uncommon
Set: Fossil

Type: Psychic
Retreat Cost:
Weakness:
Resistance: F (-30)

P Lick (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

PP Energy Conversion

Put up to 2 Energy Cards from your discard pile into your hand.  Gastly does 10
damage to itself.

===========================================================================
D32: Haunter
===========================================================================
LV: 17
HP: 50
Evolution: Stage 1-Evolves from Gastly
Rarity: Rare
Set: Fossil

Type: Psychic
Retreat Cost:
Weakness:
Resistance: F (-30)

Pokemon Power: Transparency

Whenever an attack does anything to Haunter, flip a coin.  If heads, prevent
all effects of that attack, including damage, done to Haunter.  This power
stops working while Haunter is Asleep, Confused, or Paralyzed.

PC Nightmare (10)

The Defending Pokemon is now Asleep.

===========================================================================
D33: Hypno
===========================================================================
LV: 36
HP: 90
Evolution: Stage 1-Evolves from Drowzee
Rarity: Rare
Set: Fossil

Type: Psychic
Retreat Cost: CC
Weakness: P
Resistance:

P Prophecy

Look at up to 3 cards from the top of either player's deck and rearrange them
as you like.

PPP Dark Mind (30)

If your opponent has any Benched Pokemon, choose 1 of them and this attack does
10 damage to it.  (Don't apply Weakness and Resistance for Benched Pokemon.)

===========================================================================
D34: Mr. Mime
===========================================================================
LV: 28
HP: 40
Evolution: Basic
Rarity: Rare
Set: Jungle

Type: Psychic
Retreat Cost: C
Weakness: P
Resistance:

Pokemon Power: Invisible Wall

Whenever an attack (including your own) does 30 or more damage to Mr. Mime
(after applying Weakness and Resistance), prevent that damage.  (Any other
effects of attacks still happen.)  This power can't be used if Mr. Mime is
Asleep, Confused, or Paralyzed.

PC Meditate (10+)

Does 10 damage plus 10 damage for each damage counter on the Defending Pokemon.

===========================================================================
D35: Mewtwo
===========================================================================
LV: 53
HP: 60
Evolution: Basic
Rarity: Rare
Set: Base

Type: Psychic
Retreat Cost: CCC
Weakness: P
Resistance:

PC Psychic (10+)

Does 10 damage plus 10 more damage for each Energy Card attached to the
Defending Pokemon.

PP Barrier

Discard 1 P Energy Card attached to Mewtwo in order to use this attack.  During
your opponent's next turn, prevent all effects of attacks, including damage,
done to Mewtwo.

===========================================================================
D36: Pidgeot
===========================================================================
LV: 38
HP: 80
Evolution: Stage 2-Evolves from Pidgeotto
Rarity: Rare
Set: GB only

Type: Colorless
Retreat Cost: C
Weakness: L
Resistance: F (-30)

CCC Slicing Wind

Does 30 damage to 1 of your opponent's Pokemon chosen at random.  Don't apply
Weakness and Resistance for this attack.  (Any other effects that would happen
after applying Weakness and Resistance still happen.)

CCCC Gale (20)

Switch Pidgeot with 1 of your Benched Pokemon chosen at random.  If your
opponent has any Benched Pokemon, switch the Defending Pokemon with 1 of them
chosen at random.  (Do the damage before switching the Pokemon.)

===========================================================================
D37: Spearow
===========================================================================
LV: 13
HP: 50
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Colorless
Retreat Cost:
Weakness: L
Resistance: F (-30)

C Peck (10)

CCC Mirror Move

If Spearow was attacked last turn, do the final result of that attck on Spearow
to the Defending Pokemon.

===========================================================================
D38: Fearow
===========================================================================
LV: 27
HP: 70
Evolution: Stage 1-Evolves from Spearow
Rarity: Uncommon
Set: Jungle

Type: Colorless
Retreat Cost:
Weakness: L
Resistance: F (-30)

CCC Agility (20)

Flip a coin.  If heads, during your opponent's next turn, prevent all effects
of attacks, including damage, done to Fearow.

CCCC Drill Peck (40)

===========================================================================
D39: Clefable
===========================================================================
LV: 34
HP: 70
Evolution: Stage 1-Evolves from Clefairy
Rarity: Rare
Set: Jungle

Type: Colorless
Retreat Cost: CC
Weakness: F
Resistance: P (-30)

C Metronome

Choose 1 of the Defending Pokemon's attacks.  Metronome copies that attack
except for its energy costs.  (No matter what type the Defending Pokemon is,
Clefable's type is still Colorless.)

CC Minimize

All damage done by attacks to Clefable during your opponent's next turn is
reduced by 20 (after applying Weakness and Resistance).

===========================================================================
D40: Doduo
===========================================================================
LV: 10
HP: 50
Evolution: Basic
Rarity: Common
Set: Base

Type: Colorless
Retreat Cost:
Weakness: L
Resistance: F (-30)

C Fury Attack (10x)

Flip 2 coins.  This attack does 10 damage times the number of heads.

===========================================================================
D41: Dodrio
===========================================================================
LV: 28
HP: 70
Evolution: Stage 1-Evolves from Doduo
Rarity: Uncommon
Set: Jungle

Type: Colorless
Retreat Cost:
Weakness: L
Resistance: F (-30)

Pokemon Power: Retreat Aid

As long as Dodrio is benched, pay C less to retreat your Active Pokemon.

CCC Rage (10+)

Does 10 damage plus 10 more damage for each damage counter on Dodrio.

===========================================================================
D42: Ditto
===========================================================================
LV: 19
HP: 50
Evolution: Basic
Rarity: Rare
Set: GB only

Type: Colorless
Retreat Cost: C
Weakness: F
Resistance: P (-30)

C Pound (10)

CCC Morph

Remove all damage counters from Ditto.  For the rest of the game, replace Ditto
with a copy of a Basic Pokemon Card (other than Ditto) chosen at random from
your deck.  Ditto is no longer Asleep, Confused, Paralyzed, Poisoned, or
anything else that might be the result of an attack (just as if you had evolved
it).

===========================================================================
D43: Porygon
===========================================================================
LV: 12
HP: 30
Evolution: Basic
Rarity: Uncommon
Set: Base

Type: Colorless
Retreat Cost: C
Weakness: F
Resistance: P (-30)

C Conversion 1

If the Defending Pokemon has a Weakness, you may change it to a type of your
choice other than Colorless.

CC Conversion 2

Change Porygon's Resistance to a type of your choice other than Colorless.

===========================================================================
D44: Imposter Professor Oak
===========================================================================
Rarity: Rare
Set: Base

Description:
Your opponent shuffles his or her hand into his or her deck, then draws 7
cards.

===========================================================================
D45: Lass
===========================================================================
Rarity: Rare
Set: Base

Description:
You and your opponent show each other your hands, then shuffle all the Trainer
Cards from your hands into your decks.

===========================================================================
D46: Super Energy Removal
===========================================================================
Rarity: Rare
Set: Base

Description:
Discard 1 Energy Card attached to 1 of your own Pokemon in order to choose 1 of
your opponent's Pokemon and up to 2 Energy Cards attached to it.  Discard those
Energy Cards.

===========================================================================
D47: Pokedex
===========================================================================
Rarity: Uncommon
Set: Base

Description:
Look at up to 5 cards from the top of your deck and rearrange them as you like.

===========================================================================
D48: Devolution Spray
===========================================================================
Rarity: Rare
Set: Base

Description:
Choose 1 of your own Pokemon in play and a stage of evolution.  Discard all
Evolution cards of that stage or higher attached to that Pokemon.

===========================================================================
D49: Maintenance
===========================================================================
Rarity: Uncommon
Set: Base

Description:
Shuffle 2 of the other cards from your hand into your deck in order to draw a
card.

===========================================================================
D50: Gambler
===========================================================================
Rarity: Common
Set: Fossil

Description:
Shuffle your hand into your deck.  Flip a coin.  If heads, draw 8 cards.  If
tails, draw 1 card.

===========================================================================
D51: Recycle
===========================================================================
Rarity: Common
Set: Fossil

Description:
Flip a coin.  If heads, put a card in your discard pile on top of your deck.

---------------------------------------------------------------------------
8. PROMOTIONAL-------------------------------------------------------------
---------------------------------------------------------------------------

===========================================================================
P01: Arcanine
===========================================================================
LV: 34
HP: 70
Evolution: Stage 1-Evolves from Growlithe
Rarity:
Set:

Type: Fire
Retreat Cost: C
Weakness: W
Resistance:

CC Quick Attack (10+)

Flip a coin.  If heads, this attack does 10 damage plus 20 more damage; if
tails, this attack does 10 damage.

RR Flames of Rage (40+)

Discard 2 R energy cards attached to Arcanine in order to use this attack.
This attack does 40 damage plus 10 more damage for each damage counter on
Arcanine.

===========================================================================
P02: Moltres
===========================================================================
LV: 37
HP: 100
Evolution: Basic
Rarity: Rare
Set: GB only

Type: Fire
Retreat Cost: CC
Weakness:
Resistance: F (-30)

Pokemon Power: Firegiver

When you put Moltres into play during your turn (not during set-up), put from 1
to 4 (chosen at random) R energy cards from your deck into your hand.  Shuffle
your deck afterward.

RRR Dive Bomb (70)

Flip a coin.  If tails, this attack does nothing.

===========================================================================
P03: Articuno
===========================================================================
LV: 37
HP: 100
Evolution: Basic
Rarity: Rare
Set: GB only

Type: Water
Retreat Cost: CC
Weakness:
Resistance: F (-30)

Pokemon Power: Quickfreeze

When you put Articuno into play during your turn (not during set-up), flip a
coin.  If heads, the Defending Pokemon is now Paralyzed.

WWW Ice Breath

Does 40 damage to 1 of your opponent's Pokemon chosen at random.  Don't apply
Weakness and Resistance for this attack.  (Any other effects that would happen
after applying Weakness and Resistance still happen.)

===========================================================================
P04: Pikachu
===========================================================================
LV: 16
HP: 60
Evolution: Basic
Rarity:
Set: Promo

Type: Electric
Retreat Cost: C
Weakness: F
Resistance

C Growl

If the Defending Pokemon attacks Pikachu during your opponent's next turn, any
damage dome by the attack is reduced by 10 (after applying Weakness and
Resistance).  (Benching or evolving either Pokemon ends this effect.)

LL Thundershock (20)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
P05: Pikachu
===========================================================================
LV: 16
HP: 60
Evolution: Basic
Rarity:
Set: Promo

Type: Electric
Retreat Cost: C
Weakness: F
Resistance

C Growl

If the Defending Pokemon attacks Pikachu during your opponent's next turn, any
damage dome by the attack is reduced by 10 (after applying Weakness and
Resistance).  (Benching or evolving either Pokemon ends this effect.)

LL Thundershock (20)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
P06: Flying Pikachu
===========================================================================
LV: 12
HP: 40
Evolution: Basic
Rarity:
Set: Promo

Type: Electric
Retreat Cost: C
Weakness:
Resistance: F (-30)

L Thundershock (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

CCC Fly (30)

Flip a coin.  If heads, during your opponent's next turn, prevent all effects
of attacks, including damage, done to Flying Pikachu.  If tails, this attack
does nothing (not even damage).

===========================================================================
P07: Surfing Pikachu
===========================================================================
LV: 13
HP: 50
Evolution: Basic
Rarity:
Set: Promo

Type: Electric
Retreat Cost: C
Weakness: F
Resistance:

WW Surf (30)

===========================================================================
P08: Surfing Pikachu
===========================================================================
LV: 13
HP: 50
Evolution: Basic
Rarity:
Set: Promo

Type: Electric
Retreat Cost: C
Weakness: F
Resistance:

WW Surf (30)

===========================================================================
P09: Electabuzz
===========================================================================
LV: 20
HP: 60
Evolution: Basic
Rarity:
Set: Promo

Type: Electric
Retreat Cost: CC
Weakness: F
Resistance:

L Light Screen

Whenever an attack does damage to Electabuzz (after applying Weakness and
Resistance) during your opponent's next turn, that attack only does half the
damage to Electabuzz (rounded down to the nearest 10).  (Any other effects of
attacks still happen.)

CC Quick Attack (10+)

Flip a coin.  If heads, this attack does 10 damage plus 20 more damage; if
tails, this attack does 10 damage.

===========================================================================
P10: Zapdos
===========================================================================
LV: 68
HP: 100
Evolution: Basic
Rarity: Rare
Set: GB only

Type: Electric
Retreat Cost: CC
Weakness:
Resistance: F (-30)

Pokemon Power: Peal of Thunder

When you put Zapdos into play during your turn (not during set-up), do 30
damage to a Pokemon other than Zapdos chosen at random.  (Don't apply Weakness
and Resistance.)

LLL Big Thunder

Choose a Pokemon other than Zapdos at random.  This attack does 70 damage to
that Pokemon.  Don't apply Weakness or Resistance for this attack.  (Any other
effects that would happen after applying Weakness and Resistance still happen.)

===========================================================================
P11: Slowpoke
===========================================================================
LV: 9
HP: 40
Evolution: Basic
Rarity:
Set:

Type: Psychic
Retreat Cost: C
Weakness: P
Resistance:

C Headbutt (10)

PP Amnesia

Choose 1 of the Defending Pokemon's attacks.  That Pokemon can't use that
attack during your opponent's next turn.

===========================================================================
P12: Mewtwo
===========================================================================
LV: 60
HP: 70
Evolution: Basic
Rarity:
Set: Promo

Type: Psychic
Retreat Cost: CC
Weakness: P
Resistance:

P Energy Absorption

Choose up to 2 energy cards from your discard pile and attach them to Mewtwo.

PPC Psyburn (40)

===========================================================================
P13: Mewtwo
===========================================================================
LV: 60
HP: 70
Evolution: Basic
Rarity:
Set: Promo

Type: Psychic
Retreat Cost: CC
Weakness: P
Resistance:

P Energy Absorption

Choose up to 2 energy cards from your discard pile and attach them to Mewtwo.

PPC Psyburn (40)

===========================================================================
P14: Mew
===========================================================================
LV: 8
HP: 40
Evolution: Basic
Rarity:
Set: Promo (Japanese)

Type: Psychic
Retreat Cost: C
Weakness: P
Resistance:

Pokemon Power: Neutralizing Shield

Prevent all effects of attacks, including damage, done to Mew by evolved
Pokemon (excluding your own).  This power stops working while Mew is Asleep,
Confused, or Paralyzed.

P Psyshock (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
P15: Jigglypuff
===========================================================================
LV: 12
HP: 50
Evolution: Basic
Rarity:
Set:

Type: Colorless
Retreat Cost: C
Weakness: F
Resistance: P (-30)

C First Aid

Remove 1 damage counter from Jigglypuff.

CCC Double-Edge (40)

Jigglypuff does 20 damage to itself.

===========================================================================
P16: Dragonite
===========================================================================
LV: 41
HP: 100
Evolution: Stage 2-Evolves from Dragonair
Rarity: Rare
Set: GB only

Type: Colorless
Retreat Cost: CC
Weakness:
Resistance: F

Pokemon Power: Healing Wind

When you put Dragonite into play, remove 2 damage counters from each of your
Pokemon.  If a Pokemon has fewer damage counter than that, remove all of them
from that Pokemon.

CCC Slam (30x)

Flip 2 coins.  This attack does 30 damage times the number of heads.

===========================================================================
P17: Imakuni?
===========================================================================
Rarity:
Set: Promo (Japanese)

Description:
Your Active Pokemon is now Confused.  Imakuni wants you to play him as a Basic
Pokemon, but you can't.  A mysterious creature not listed in the Pokedex, he
asks kids around the world, "Who is cuter-Pikachu or me?"

===========================================================================
P18: Super Energy Retrieval
===========================================================================
Rarity:
Set:

Description:
Trade 2 of the other cards in your hand for up to 4 basic energy cards from
your discard pile.

===========================================================================
PXX: Venusaur
===========================================================================
LV: 64
HP: 100
Evolution: Stage 2-Evolves from Ivysaur
Rarity: Rare
Set: GB only

Type: Grass
Retreat Cost: CC
Weakness: R
Resistance:

Pokemon Power: Solar Power

Once during your turn (before you attack), you may use this power.  Your Active
Pokemon and the Defending Pokemon are no longer Asleep, Confused, Paralyzed, or
Poisoned.  This power can't be used if Venusaur is Asleep, Confused, or
Paralyzed.

GGGG Mega Drain (40)

Remove a number of damage counters from Venusaur equal to half the damage done
to the Defending Pokemon (after applying Weakness and Resistance) (rounded up
to the nearest 10).  If Venusaur has fewer damage counters than that, remove
all of them.

===========================================================================
PXX: Mew
===========================================================================
LV: 15
HP: 50
Evolution: Basic
Rarity: Rare
Set: GB only

Type: Psychic
Retreat Cost:
Weakness: P
Resistance

PC Mystery Attack

Does a random amount of damage to the Defending Pokemon and may cause a random
effect to the Defending Pokemon.

---------------------------------------------------------------------------
9. COPYRIGHT---------------------------------------------------------------
---------------------------------------------------------------------------

This document is protected under U.S. and international copyright laws.

This document is 1998-2002 NickWhiz1.  This document is for personal use only.
 Any commercial publishing, reproducing, or selling for profit is prohibited. 
You may not use it on your site without expressed written permission from the
author.

As of now, the following sites can legally post this FAQ:
*GameFAQs (www.gamefaqs.com)
*NickWhiz1's Small Page (nickwhiz1.cjb.net)
 _____________________________________________________________________
|END GUIDE____________________________________________________________|