Rayman GCB FAQ
Version 2.1
By: Link65

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Table of Contents
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1. Legal Stuff
2. Updates
3. Story
4. Controls
5. Powers
6. Items
7. Walkthrough
  a. Spellbound Forest
  b. Airy Tunes
  c. Rainy forest
  d. Rocky Peaks
  e. Ancient Forest
  f. Fiery Depths
  g. Arcane Forest
     1. Mr. Dark
  h. Dark Legacy Extra
     1. Time attack
8. Cheats
9. Questions
10. Special Thanks


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1. Legal Stuff
*****************************************************
		
If you want to put this guide on your site, e-mail me at:
cottonball6065[at]hotmail[dot]com. If I approve, you must not change the
original text. Also, don't make copies of this with intent to sell
and/or market as your own work.

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2. Updates
*****************************************************

June 19, 2002: My email address has changed. Email me at
Link65[at]stny[dot]rr[dot]com.

July 17, 2007: New email address and grammar corrections.

*****************************************************
3. Story
*****************************************************

Rayman's magical world was once a haven of peace and tranquility, 
a place where Toons gravitated serenely around the guardian of harmony, 
the Great Protoon. Until, that is, the invasion of Mr. Dark and the 
ensuing onslaught of chaos... Mr. Dark kidnapped the Great Protoon. They 
neutralized Betilla the Fairy's powers as she tried to protect the 
universe's harmony. The caged Toons's light slowly dispersed into the 
universe. Horrible monsters began to spread across the planet as it 
gradually faded into blackness...

Now the world's only hope is Rayman. Only he has the power to 
free the imprisoned Toons, wipe out the evil Mr. Dark, and, ultimately, 
restore harmony to the universe...

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4. Controls
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D-Pad: Left: Move Left (Down+Left: Crawl Left)
Right: Move Right (Down+Right: Crawl Right)
Up: Camera up/Climb Up
Down: Crouch/Camera Down/Climb Down

A: Jump: The longer you press, the higher you jump. Control jump 
direction in the air with Right/Left arrows on the Control Pad 
B: Punch: The longer you press, the harder it hits

Start: Pause

Select: In-game menu

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5. Powers
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Helicopter: Allows very long jumps and lets Rayman Glide.

Grapple: Allows Rayman to grab and swing on the Flying Rings.
This also allows Rayman to collect lives by shooting with his 
fist.

Super-Helicopter: Allows Rayman to fly.

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6. Items
******************************************************

Plums: This strange fruit has several purposes. Rayman can climb 
onto it, soar through the air on it and even float in water with it.

Flying Rings: Rayman can hang and swing on flying rings by 
punching them.  

Trumpets: These help Rayman go faster.

Vertical Trumpets: These help Rayman go higher.

3-Way Trumpets: These trumpets are different. They can push you in 
3 different directions: Up, Left, and Right. Some you have to punch, 
others constantly blow.

Cages: Toons are imprisoned in cages. Rayman must destroy all of 
these cages to free them.

Gold Fist: Faster and stronger than the normal one but it loses 
its power every time you are hit by an enemy.

Life: gives you 1 extra life.

Ting: 50 of these give you 1 extra life. They also give you new 
powers.

Heart: Fills all your hearts.

The Ubi Key: This special key, found only in certain Ubisoft Game 
Boy Color games, allows you to swap the key to another game with the Ubi 
Key, and be projected into a secret level, with new powers. Thanks to 
the Infa Red feature on the Game Boy Color system, you can swap the key.

******************************************************    
7. Walkthrough
******************************************************

"If you don't get all the cages, don't worry! You can get them all 
after you wipe out Mr. Dark..."
_________________
Spellbound Forest
	
After the intro movie, you will start by  a dancing flower.
Walk until you see a pit. If you fall in, you will drown in the water,
so instead, jump over it. Next, there will be a vine, climb up it. While
you climb, you will see a ledge to your right.  Don't jump on it yet.
Keep climbing up until you see a platform on your  left with a life on it.
Jump over to the left to where the platform is.  If you don't make it, he
will grab onto the ledge. Press A to jump off  the vine/edge. After you
get the life, jump back on the vine and go to  the ledge on the right.
Then, jump to the next vine. You will be on a  small ledge and there is
a bigger one on your right. Jump on it. When you see the plum swinging
around, don't jump on it. Instead, crawl into the little cave and get the
life. Jump over the water to the lower ledge on the right, and get the
Ubi Key. The hard part (if you can't swap it) is getting back to the ledge.
Now you can jump on the plum and get to the exit.

You will start near another pit, but move to the left a little.
There will be a higher ledge. Don't jump on it, yet. Go to the right and
jump over the pit. You should have heard a noise before you jumped across
the pit. Now jump back over the pit. There should be a moving platform
on the ledge (Remember, the one I said not to jump on). Well, jump on the
platform, then jump on the next one, then jump on the vine. If you try to
jump across, you won't make it. You need the helicopter to get the cage
that is over there. So don't try it. But if you hold Left and jump off,
you can land on the swinging plum. Next jump on the platform
(it will fall if you don't act fast). When you jump across tree, you should
see a bouncing plum. If you want to get in the bonus stage, do as I say.
Punch the plum over to the left (where the water is). Now, jump on the
lower branch, and then jump in the water on the plum. Now, tap the right
button. When you reach the ledge where it is, the plum will stop. Now get
in there and get a life! You will have 15:00(seconds) to get 8 tings. If
you don't get them all, you can try again. The plum will be there so you
can get back to the branch. There is a vine below the plum
(back up on the grass). Jump on the vine, the little ledge, and then
another vine and grab the life. You can just fall from the ledge. Now,
punch the plum to the right. When it starts to go down the hill, jump on it.
You should land in water. You should continue right, punching the fish.
Then, you should be near a cage. Jump to the cage and punch it. Jump across
the water until you see vines and fishes. Then you should land on a small
piece of grass. Punch the Antoones before you jump. Keep jumping until you
see a swinging plum. Jump on it. Jump on the vine, kill the enemy, jump
across the pit, and punch the plum. Jump on it, and touch the exit.

Now you will be in a level that floods, so you can't turn back. 
Jump on the vine, climb it, and get on the higher piece of ground. Walk 
to the left, and jump on the ground above you. Follow the tings, and 
jump on the moving platform. Jump on the grass ledges, and then jump on 
platforms. Jump on a vine, and climb up. Jump on another platform, a 
vine, and then another platform. Jump on ledges, and another platform. 
Jump on more ledges, then a platform, then and a vine. Jump on the tree 
branches, ledges, a vine, then and a platform. Get the life, and jump on 
the ledges. You should now be at a big pit. Jump across it, and bust the 
cage open. The water won't stop, so hurry. It is on a vine. After that, 
climb up a vine and get to the exit.

First, you jump over a pit and punch the plum. If the fish touch 
you, you will fall off and die. When you get the Ting, a platform will 
appear. Jump on it, and then jump on the grass above it. Punch the plum, 
and jump on it. Jump on the grass above it, and go to the right (by the 
way, there is a heart on the highest one). Now, when you see the 
swinging plum go off the screen, jump on the platform, then the plum. If 
you want a life, jump from the plum to the vine. Then, jump on the next 
vine, then the area where the life is. You need the helicopter to get 
it. Now, jump on the vine to your right, then the next two. If you want 
access to the bonus round, jump on the last vine to the grass. You have 
40:00(seconds) to get 20 Tings. Anyway, after that, kill the two 
baddies, and then jump on the platform to punch the plum. When you get 
to the heart, jump across the water, using the grass sections. Jump on 
the vine, and climb up. You will find a cage, but you can't get to it 
yet. When you get the Ting, jump back over, and go to the left. This 
time, there will be fish. When you get that Ting, go back to the right. 
Then, jump on the platform by the tree, jump over, bust the cage open, 
and go back down the vine and go right. Punch the plum and ride across 
the water. There will be swinging spike balls. Jump over them. Keep 
jumping up, avoiding the fish. Get on the platform and go left until you 
get the Ting, then jump on the platform near you. Then get on the vine, 
and go up to get a life. Then, jump off the vine, kill the baddie, jump 
over the two pits, and you've completed Spellbound Forest! 
__________
Airy Tunes

You can slide on the gold line, so slide to the drums. When you 
see the exit, it will fly away, so follow it. Slide down; duck when you 
see the bottom of a drum, then go up. Jump over the notes, and then jump 
over some more. Then jump over two more sets of notes. You should see 
the exit, so chase it. The fireball, fired by the drum, might hit you. 
Go down, jump over more notes, then jump over a spike ball. When you 
slide down, you will want to duck, so you don't get hurt by the notes. 
You will see a cage, but you can't reach it, so chase the exit some 
more. When you jump over more notes, you will see a high gold line. Jump 
to it from the one that it lowers, then punch the flying ring, and 
helicopter to the cage (you don't have these powers yet). So after that, 
jump over more notes, then a spike ball. You will see the cage you 
couldn't get before. So, jump over the next set of notes, crawl under 
the spike ball, and go to the top of the hill. Now, slide down it, 
ducking under the spike ball, then jump when you get to the end, then 
jump on the drum, and punch the cage open. Now go up the hill, and go 
down the other side. You don't need to jump over the pit; you will have 
enough speed to make it without jumping. Jump on the bongos, then jump 
on the next gold line, then hold down until you land on the other line. 
Slide down, jump over the spike ball, duck under the next ones, then 
jump twice, and you will see the exit. The trumpet will give you speed 
to make the jump.

Jump on the bongo, then jump on the line, and slide down. Duck 
under the notes, the jump over some. Jump on the clouds, and then slide 
down, ducking under the spike balls, and then jumping over one. Jump 
over the pit, and then walk across the drum, avoiding the fireballs. 
Slide down the lines, and you will land by a heart. Jump on the cloud, 
the jump on the next one. You will see a moving spike ball; don't hit 
it. Jump on the bongos, then the drum. More fireballs will be shot at 
you. When you jump on the cloud, it will bounce up. When you are near 
the trumpet, there will be a little drum near you, jump on it. Use the 
helicopter to make it across the pit to the cage. When you get back, use 
the trumpets to get to the top. If you have the helicopter, you can jump 
from line to line. This is easier because it less frustrating. When you 
get to the top, slide down and get the heart. When you get that, go up 
the little hill. Helicopter or go to the last trumpet and gather speed 
to make it when you are at the top of the hill. Use the trumpet to make 
it across the pit. Jump over notes, then jump on the cloud that leads to 
the cage and punch it. Go down by using the little bongos. You will land 
at the last trumpet. After that, jump on the cloud, then over the spike 
ball, on to the next cloud. When you get to a horn, jump on it to make 
it go higher. Punch left or right to make it go side to side. Slide down 
the lines, land on the keys, and avoid the note. Jump on the cloud, the 
line, another cloud, and another line. Slide down the line to reach the 
exit. Go past it to get a life.

If you go down (below the cloud), then duck, you will see a cage 
you can't reach. Now, go back up. Jump on the cloud, then the drum. Jump 
back to the place you started, then jump behind you, on the cloud. Jump 
to get the golden fist. Go below the cloud, and go right, jumping over 
the notes. Jump on the little bongo, then on the cloud, then get the 
life. Now, go back up. Jump on the cloud, and then go right. Jump over 
the notes, a spike ball, more notes, and then duck. Jump on the cloud, 
and you'll see that there is a gap between the notes. Jump down there. 
Jump over the note and you will go above the other ones. Jump on the 
higher lines to get to the bonus round. You will have 40:00(seconds) to 
get 20 Tings. After that, jump, and then go back down. Then, jump on the 
next cloud, then on the bongos, then the line. Jump over the note. You 
will see a cage you can't get. Go down the next line. Jump on another 
line, then a cloud, and then another line. Go down, get a heart, and get 
on the cloud, then duck. Jump on the drum, the keys, then and the line. 
Jump to the left and get the ting. Now go left, jump on the cloud, and 
then go down the line. When you get to the bottom, get the heart, then 
(don't jump on the cloud), go down to the trumpet. When you reach the 
top, get on the cloud, and then, go down the line. When you get down, 
jump on the clouds, punch the ring, and get the cage. Then when you get 
it, go left, then go down the line, dodging the spike ball. Dodge the 
next two, and then jump to the line above. Now, you can jump on the 
cloud. Dodge the note, and then go down to where the Tings are. Kill the 
bomb dudes, and then jump on the gold line above you. Keep going up, and 
then slide down. You will reach the exit, but there is a cloud beneath 
you. So, jump on it. Then, jump on the drum, then the cloud, and then 
the next drum. Then, get on the moving cloud, then the next, then punch 
the cage open. Back down before you jumped on the cloud, there was a 
drum with a ting on it, and beneath it is a cloud. It will take you to 
the exit. 

Jump on the cloud, then the line. When the trumpet blows you to 
the left, jump on the cloud. When you get to the top, jump on the line, 
and then slide down. When you jump over the notes and land on the keys, 
jump to where the Ting is. You will land on a drum, and then there will 
be more keys. Go across, and then jump on the bongo. Before you land on 
the notes, jump on the next bongo, and then jump on the drum. Jump on 
the clouds, then punch the cage open. Jump on the cloud, and it will 
take you back to the beginning. Take the path to the cage, except don't 
go down, crawl under the drum. Use the horn to go up, and dodge the 
notes. Jump on the keys (the two sets), and then jump on the line. Have 
the trumpet blow you to the left. When the other one blows you to the 
right, jump before you start to go down. Now, jump on the drum, then the 
line above you. Watch out for the spike balls. Jump, and then slide 
down. When you land on the cloud, jump off it, and helicopter to the 
cage. Jump off the keys, and land on the drum, then use the horn to go 
up. Jump on the drum, and then slide down the line. Dodge the notes, and 
then jump across the pit. Jump on the clouds, then the exit. You've just 
completed Airy Tunes. Before you get the password, you will get the 
helicopter power. Press A while in the air to glide and make long jumps.
____________
Rainy Forest

You can mess around with your new power, but after that, 
helicopter to the pad, then do the same for the next one, and the next, 
until you see giant leaves. Jump on the lily pad below the leaf to get a 
life. From there, jump on the leaf to the right. Helicopter to the vine, 
and then another one. When you see a lily pad, jump on it, and jump on 
the next one to get to a bonus round. You will have 65:00(seconds) to 
get 35 Tings. Then go back to the vine and jump on the 3rd one. Jump on 
the pad, and jump on the one to the left. Punch the rings, land on a 
pad, punch more, and jump on a vine, then the platform, then and a leaf. 
Jump on the vine that is attached to the leaf, and then jump on the pad 
to get a gold fist and a heart. Jump back on the vine, and helicopter to 
the right. You should be on a pad. Jump on the next one, climb up the 
vine, helicopter to the leaf, and punch the cage. Helicopter back to the 
vine, and jump on the pad to your right. Jump on another vine, and then 
a platform, then and the one that will take you back to the beginning of 
the rings. Go right this time. Avoid the swinging spike balls. After you 
make it to the bottom leaf, jump on the pads. And then the platforms. 
When you are on the second moving platform, when it takes you back to 
the left, jump on the new platform that just appeared. This new one will 
take you up. When you get to the top, jump on a vine, then the next one, 
then the platform. It will take you to another vine. Jump on the pad, 
then the vines, and then the pad with the cage. Jump down or go back 
across, it doesn't matter. Now when you take the second moving platform, 
jump on the one that goes up and down. Jump on the rocks, a vine, 
another vine, a pad, then and the pad that the exit is on.

Two more before Rocky Peaks! Helicopter to the lily pad, then the 
rock, then and the pads. Jump on the platform, and then walk on the pad, 
dodging the spike balls. Helicopter to the vine, and then jump on the 
pad. Jump to the lower one, and do that for the next one. While dodging 
the spike ball, jump to the pad, helicopter to the next, and jump on a 
swinging plum. Jump on the vine from the plum, then helicopter to the 
next. Go back down. The second pad (from the swinging spike ball) now 
has a plum under it. Hang from the pad, and punch it. It should take you 
to a cage. Hold the B button before you get there so you can punch it 
without dying. If you go to the right with the plum, you will get a 
heart. Anyway, when you get on the rock, go right, and jump on a leaf. 
Helicopter through a series of platforms. Now you should be on a vine. 
Jump on the first pad. Punch the ring below you, and continue to the 
left until you reach a cage. Now, jump on the second and third pads then 
climb up the vine. The one on the left will get you a life, but we want 
the one on the right. Jump on the little pads, then more vines, but the 
vines have spike balls on them that will fall, so go quickly. You should 
be at the exit.

This is another flooding level, so be quick. From the top of the 
rocks, helicopter to the platform, and then jump on the pad. Then 
another platform, then more pads. Jump on the swinging plum, and then 
jump on another pad, then another. Jump on the leaf, then a pad, then 
another, then a platform then another pad. Then, jump on yet another 
platform, and more pads. Jump on the swinging plum, then jump on a pad, 
then a swinging plum, and then jump on the pad above it. Jump on the pad 
to your right, then the swinging plum, then and a vine. Jump on another 
pad, the one above it, then the higher pads, then and the swinging plum. 
Jump on more pads, then a lily pad. The cage appears when you jump on 
the lily pad. Hang from the lily pad and punch it. The water will stop 
when you get to the exit.
___________
Rocky Peaks

Go right; jump on (or over) the cloud. 
But if you bounce on it, another cloud will appear near where you 
started. Jump on it and get in the bonus round. You will have 
44:00(seconds) to get 21 Tings. Climb up the vine to get a gold fist. 
When you're done, go right. Jump on more clouds, and then get on the 
rocks. Jump on another cloud, then the ice platforms, then and the rock. 
Punch the spike ball, and jump over the spikes. Jump on the cloud, then 
the rock. Go right, jump over a little pit, dodge a little bouncing fire 
ball, and jump on a moving cloud, then a bouncing one, then one that 
disappears if you stand on it for to long. Jump to the ice, and then 
rock ledges. Jump on a cloud, punch the spike ball, and then jump on the 
ice platforms. Jump on more clouds, dodge spike balls, slide on some 
ice, jump on a cloud to make other ones appear, then land on a rock 
ledge. Go left, jump on the cloud over the spikes, punch the flying 
ring, and get the cage. Slide down the ice, jump on the cloud, and reach 
the exit.

Jump on the cloud, jump on the ledge, jump on the next one, then 
slide down the ice, and jump over the pit. You should be on a vine. Jump 
over to the farthest one on the left and go to the top. You just made 
the cage appear, but you can't reach it yet. Go back to the second on 
and jump on the ledge. Slide down some ice, and jump to the next patch, 
then jump to the third patch. Jump on the cloud, and duck under the 
spikes. Go all the way to the left and get the heart. Jump on the cloud 
that appeared so you can reach the higher ledge so you can get the cage. 
After you get the cage, come back up and jump on the ledge with the 
enemy on it. Now, jump on the ice and jump on the vine. Jump on the 
second one and climb down. Now, you'll be back at the beginning. Take 
the first cloud in between the first and second rock ledges. It will 
take you down. Jump across the spikes, and get on the cloud. Then get on 
the next cloud that is already going up and down. Slide down the ice, 
and jump on the vine, then jump on the next one and climb up. When you 
get to the top, jump on two more vines and climb down. Crawl under the 
spikes, and slide down some more ice and jump. Punch the spike ball, and 
make your way to another vine. Climb up it, and jump across little 
spikes and avoid the spike ball. Climb up the vine, and crawl in the 
little cave to get the heart and make another cloud appear. Take the 
cloud in front of you to get back where you started. Jump on the next 
cloud, and jump over the spikes. Jump down and crawl into the cave to 
get a Ting. On the right, there is a heart. Slide down the ice and climb 
down the vine. Keep going down until there is an enemy you can't kill. 
Go left, dodging the spike balls, and climb down the vine. Jump on the 
ice platforms, then the cloud. Jump over the spikes (oh, and by the way, 
you're still on the cloud), and duck and jump again. Jump on the cloud, 
and then climb up the vine. Jump on a ledge, then the cloud. Now, follow 
the tings and jump on the clouds. Climb up the vine, get the heart, and 
jump on the ice, and then, jump on some more and slide down. Jump over 
spikes, and then jump on a cloud. Slide down more ice, and then jump to 
the next ones. Crawl under the spikes, and then jump on an ice platform. 
Kill the bad guy (on ice), then helicopter over spikes. Dodge the spike 
ball, kill the Antoon, and reach the exit. 

You can fly in this level. Tap the A button repeatedly to fly. You 
can get the Tings that form a circle. Fly over the spikes, and then fly 
to where there are spikes in a corner on the right. There is a golden 
fist. Go down, and follow the Tings, then go up, avoiding the spike 
ball. Go to the left to get a life. Go down, then up, and land on the 
ledge. Go left then up (but don't touch the spikes) to get another life 
(aren't these game designers nice?). Now, go down, avoiding the spike 
balls. When you reach the bottom, go right to get a heart, and go left 
to complete more of the level. There will be places where you can go up, 
so do that. There are a few of them. The last one holds the cage. Go up, 
punch the spike ball, and go down. Punch another spike ball, and go up. 
Land on the ledge to get a heart. Go down, then up to get to a bonus 
round. You will have 75 seconds to get 54 Tings. After that, go left 
(after you go back down). After that, get on the cloud and then duck, 
then fly and bust the cage open. Then, get on the cloud and go left, up, 
right, and exit.

You can't fly any more. Slide on the ice and jump. Go 
left, and jump on the ice. Jump on the cloud, and go right, and slide 
down the ice. You should be on a vine. Jump on the next one, and a cloud 
will appear. Jump on it, and duck. When you get back, another cloud will 
be there. Jump on it, then the ice. Go to the top, slide, and jump at 
the end. Collect each ting. Kill the bad guy, and slide down. Jump on 
the cloud, the ice platforms, then the vine. Jump on the cloud, and jump 
over a spike ball, punch one, duck under spikes, then jump over another 
one. Jump over more spikes, and then go down to where the ice is. Punch 
the ring, get on the vine, and bust the cage open. Now, go left. Jump on 
a cloud, punch a spike ball, duck under spikes, punch another spike 
ball, and jump on the ice. Slide down, and then jump a few times. Slide 
down more ice, grab a vine, and jump on the rock piece below you. Slide 
down some ice, and fall where the Ting is to get to the exit. But before 
that, go to the right and jump on the cloud that is there and duck. Now, 
jump on the next cloud, then jump on the rock, then, helicopter to the 
cage. Now, you can use the cloud to get back to where you were. Power up 
time! You will get the Grapple power. Finally, you can punch the flying 
rings and jump from them! Press A to jump off them.
______________
Ancient Forest

Well, you won't be getting any more powers, except the flying in a 
few more levels. Anyway, you can test your new power, because there is a 
ring. Helicopter, and then punch it. If you jump on the grass, then 
punch the ring again, and then a platform will be there. Jump on it, and 
then jump on the ledge. Oh, I forgot to mention that you could collect 
lives with the grapple. So, punch the life up there, then punch the ring 
then jump on the platform on the right, then jump up. You will see a 
weird thing. If you punch it, it will wake up, and those little rings 
will shoot out. They don't hurt, but you will get pushed, like the 
trumpets in Airy Tunes. So, punch it, and then quickly jump on top of it 
so you will go up. If you jump before you go up, you can go higher. 
Punch the plum so it will land on the baddies head. He will run around. 
When he is on the left, jump off (okay, the ride is over), and land on 
top of the statue, thing. Punch another ring, and jump on the grass. 
Jump on the higher ledge, and punch the ring that is hidden in the 
leaves. Helicopter to the life, and then punch the ring again. This 
time, go right and kill the Antoon. Jump on the swinging plum, and then 
the next one, then, punch the ring. Dodge the spike balls, and then use 
the plum to make it past the thorns. Some of those things don't need to 
be punched, like these two. Don't go off the screen, or you're game will 
go weird, it just happened to me. The red rings fall. After you get past 
that, punch a yellow ring, then a red ring. When you jump off, there 
will be a bonus round. You have 65:00(seconds) To get 14 Tings. After 
that, punch the ring, and go near the 3-Way Trumpet. Punch it, jump on 
it, and punch the ring. Helicopter to the ting, and go back down. Use 
the rings to reach the grass patch on the right. Punch the 3-Way 
Trumpet, jump on it, and punch the swinging plum. Go back down, and 
punch another plum to get to the swinging plum. Jump on it, and 
helicopter to the grass. Punch the first ring, but go to the one on the 
right. Hang from the ledge and punch the cage. Now, you can get the 
higher one. Keep going left until you reach the exit. 

Jump on the platform, then punch the ring, then, jump on the 
statue. If you try to make it across the thorns, you will get a golden 
fist. Jump on the platform, and then punch the ring. Jump on the 
platform, then the grass. Punch the 3-Way Trumpet, jump on it, and punch 
the ring, and land on the grass. Jump on the platform that goes across 
the thorns, then punch the ring, then jump on the grass. Punch the ring, 
helicopter, punch the ring below it, and make your way across using the 
rings. Use the 3-Way Trumpets to make it across. After the second 
trumpet, jumps to where the Ting is, then jump back up.  Jump on the 
platform and get the Ting. Jump down the hole where the Tings are, and 
go left. Punch the ring, jump on the platforms, and then jump off. Jump 
on the plum, then the platform. Jump on the next platform, then duck. 
Jump on another platform, and then use the trumpet to get over the 
thorns. Punch the plum, and use it to get to the high ledge. Punch the 
ring, then bust the cage open. Jump on the platform, and then jump off. 
Helicopter to the trumpet (you know the drill), punch it, jump on it, 
and jump over. Use the plum to get to the exit. Jump over the exit to 
get to a bonus round. You have 85:00(seconds) to get 32 Tings. A ring 
will appear to get you back over.

Almost at Fiery Depths! A cage is below where you are standing, 
but you can't get it yet, so just punch the ring and jump on the 
platform, then the grass. Jump on the next ledge, but hang from it. You 
should see a platform, so jump on it. Helicopter over the spikes, and 
open the cage. When you get back, jump on the statue, then the platform. 
Jump on the grass ledge, and then jump on another one, then another 
platform. Helicopter over the thorns, then the platform. Jump down and 
go right. Use the platform, and dodge the thorns. Punch the trumpet, 
jump on it, and go up (duh!). Helicopter over the thorns, jump on 
platforms, and then get a heart. Jump on the plum, then jump on the 
statue, then punch the ring and get a life. Now go left and punch the 
plum, and use it to jump on the statue. Jump on the platforms, and 
helicopter over the thorns. Get a heart then jump to where the tings 
are. Jump on the platform and get off when you are at the bottom. Jump 
over the exit and use the trumpet. Use the ring to get to the cage.
____________
Fiery Depths

If you have played Rayman 2, you might recognize the music here. It is
the Cave of Bad Dreams song. Jump on the rock pieces, and then punch
the spike ball. Punch the bat ring, and jump off at the top. Climb up
the vine, then kill the bats, then jump on the ledges. Punch the ring,
then swing to the left and jump. Punch another ring, and get a life.
Avoid the bat, and climb down the second vine. Kill the bat from that
vine, and then jump on it. Get the heart, and then punch the ring.
Keep moving across, but when the ledge comes into view, use the ring
below you to get to a cage. After that, a platform will appear. Use it,
and go right. There will be falling platforms. Use the second one,
fall, and use the helicopter when you get near the bottom, so you won't
fall in the lava. Crawl under the spikes, and then punch the rings.
Then, jump on the platform, then the vine, and bust the cage open. Then,
use the platform to the rings past the checkpoint. This time, go all
the way. Punch the ring, then the bat ring. Punch the spike ball from
the vine, then jump on the ledge, the next vine, another ledge, then
another vine. Use the ring to jump over the spikes. Punch the spike
ball, and then jump on the platform. Punch the ring, then jump on a
ledge, another ledge, then punch a ring. Dodge a spike ball, and then
get to the exit.

Dodge the little flame, and go left. Kill the bat, and go up. Jump 
on the little ledge, then the bigger one. Jump on the ledge on the left 
side of the screen, and then jump to the right. Jump on the vines, 
avoiding the spike ball. Don't punch the first ring, instead, helicopter 
to the ledge that has the fire coming out of the ball. Now, punch the 
last ring and land on the ledge. Punch the bat ring, then use the normal 
ring to get to a cage. Go right, and use more rings. You should be on a 
ledge that has a red ball that spits fire. Jump down on the ledge below, 
and then go to the bonus round. You will have 60:00(seconds) to get 32 
Tings. Go right, and then jump on the ledges, avoiding the spike balls. 
Punch a spike ball, then a ring, and then another spike ball. On the 
right ledge, helicopter to the one on the left, and punch the ring. Now, 
punch a bat ring, and then jump on the rock. Punch another bat ring, and 
then take the top platform, and then jump off it. You should be on the 
lower one. Fall, landing on a ledge, the helicopter to the right. Jump 
on the lower ledge with the ting to make a platform appear. Use it to 
jump on the vine and bust the cage open. Go back, and jump on the higher 
platform, and stay on it. Avoid the orange balls, and punch the ring. 
Jump on the little rocks, and then punch the ring. Jump on more little 
rocks, and then get to the exit.

You will be at another flooding level, but it will flood with 
lava. Jump on the ledge, and then punch the ring. Jump on the ledge, and 
use the rock to go higher. Punch another ring, and land on a ledge. Keep 
jumping on ledges until you reach a ring. Punch it, then another, and 
then jump on a rock, then a ledge. When you see a Ting, helicopter for 
it, then bust the cage open. Helicopter back over, and keep jumping on 
the higher ledges. Walk up the ledge, jump on the other one, and then 
helicopter to another one. Punch the ring, and punch another one, and 
another one, then the ledge. Keep jumping on higher ledges, and then get 
to the exit.

This is a flying level. Follow the tings up, and then go 
right. Punch a spike ball, then continue, and land on a small ledge. Go 
down, then go right, then up. Land on a ledge between spikes. Fly right, 
dodging the spike balls. Land on the ledge, then goes back. Up in the 
corner is the cage, bust it open Now, go right, up, right, down, right, 
up, right, down. Get the heart, then the golden fist, and then land on 
the ledge. Continue to go right, then go up, then punch a spike ball, 
then continue left. Go down, then left. If you go up, you will reach a 
bonus round. You have 80:00(seconds) to get 29 Tings. You can't fly in 
this bonus round. When you go left, go up, right, up, left, down, left, 
up, left, up. You should be at the exit now.
_____________
Arcane Forest

Helicopter over the pit, then hang from the ledge. Jump to where 
the ting is, and duck. You can get the heart, but not the cage. Anyway, 
after you helicopter over the ledge, jump on another one, then stand on 
the swinging plum. Jump to where the ting is. You should be on a 
platform. Jump to where the next ting is, then ride on the platform and 
bust a cage open. Then, get back on the swinging plum and jump on the 
ledge. Slide down, and then jump. Jump across the vines, and then jump 
on the ledge. See the vine hanging from the ledge you're standing on, 
well, jump on it, then get the life. Jump back on it, and then jump on 
the platform. Then, jump on the vine and get on the ledge.  Slide down, 
and then jump when you see tings. You should be on a vine. Jump off and 
get the life. Get back down the vine, and jump when you see more tings. 
Jump on the platform, the vine, and the ledges. Jump on another 
platform, and then jump on the other ones. Slide down (while ducking) 
and jump. Crawl under spikes, and jump on a ledge.  Jump on another one, 
then the platforms. Helicopter to the ledge, then go down. Jump on the 
platform, and jump on a ledge.  Helicopter to the right and jump on the 
platform. Jump to the ledge, then jump on the vine and climb up. Jump on 
the other vines, and jump on the ledge. Kill the Antoon, and jump on 
that ledge, then go to the exit. Crawl under the exit and get on the 
platform and get to the bonus round. You have35:00(seconds) to get 75 
Tings. After that, go back to the vines. Near the first one, there 
should be a platform. Jump on it, and bust open the last cage.

Slide down and jump, and helicopter. Jump on a ledge, then 
helicopter to the platform. Helicopter to another platform and duck. 
Jump on more platforms, and on the moving one, duck. Jump on another 
platform, but it is safe below it. If you go below it, jump on the vine 
and jump on the ledge. If you don't, just walk under the spike balls. 
Jump on the platform, and then jump back on the ledge. Go below the 
platform to get the cage. Jump on the next platform and fall down. 
Helicopter to the platform and jump on the swinging plum. Jump from the 
plum to the platform, and jump on another platform. Jump on yet another 
platform, and jump on the ledges. Helicopter across the spikes and land 
on a ledge. Helicopter to the vine, and follow the Tings. Slide down and 
jump at the end to grab the ledge. Jump on the platform and punch the 
rings to get to the last cage in the level. Now, get back up and slide 
down, jump, and punch the ring. Punch the red one, and make your way 
across. From the ledge, helicopter to the next one. Punch the plum, and 
use it to get across the spikes. Crawl under spikes, and jump across 
them. Slide down and punch a ring and make your way across. Use the 
trumpet to go up. Punch another ring, and jump on the little ledge on 
the left. Jump on the platform and jump on the ledge. You should be at 
the exit.

Mr. Dark has made a clone of you, and if you touch it, you will die. He 
will copy your every move, so give yourself time by ducking every few 
seconds. Jump across a pit, then jump over another one, but go down the 
last one. Go to the right corner to make the cloud appear. Jump on it, 
then jump on the ledge, then jump on the next one. Use the cloud to jump 
on the next ledge. Keep going up. Slide and jump. You should be on a 
vine. Jump on the ledge with the Ting on it, and then get back on the 
vine. Jump on the ledge to your right, and then jump on the cloud. Jump 
across a series of vines. Jump across the slippery ledges, and then 
slide down, then duck. Helicopter to the next ledge, then helicopter to 
the slippery ledges. Slide down (again), and jump. Follow the Tings 
down, and then go left. Jump on the cloud, then the slippery ground, and 
go left. Jump on a cloud, and then crawl. Slide down, and jump across to 
the ledge to the Ting. Here is the hard part: getting over the clone. 
Try to jump over him and go left. Jump on the slippery ledge, then the 
cloud, then, get to the exit and the clone will be destroyed!

"Hey, this must be another one of Mr. Dark's tricks...I can't tell 
left from right."

Your D-Pad is screwed up. Left is right, and right is left. So, 
when I say left, press right, and vice versa for right. So, start by 
going right, and then jump over a pit, then another one. Here is a short 
cut: when you jump on the second ledge, helicopter to the right, and 
you'll land on the last ledge! Jump on the platform that just appeared 
(you may have to get on the highest ledge), and jump on the platform 
when the one you are standing on goes all the way up. Slide down and 
jump over the spikes, then slide some more. Climb up the vine, and then 
jump on the ledges. Punch the first ring, then the second, but stay on 
it. Then, punch the red ring, and punch another one, the bust the final 
cage open. After that, go down, and walk left, then get on the platform. 
Jump across the slippery ledges, and then jump on the platforms to the 
grass. Jump across the slippery ground, and then punch the trumpet to go 
up. Climb up the vine, and get the heart. Go back down the vine, and 
jump on the platform. Get the stuff (while on the platform), then, jump 
on the vine, then the other platform to get to the bonus round. You have 
60:00(seconds) to get 30 Tings. The controls are normal in the bonus 
round. Jump down to get near the trumpet. After you get back near where 
the heart was, slide down and jump. After you get past the slippery 
ledges, jump on the platforms, then helicopter to the grass. Punch the 
ring, and get to the exit. It's time to face...
________
Mr. Dark

Your controls are normal again. First, dodge his fireballs, then, 
punch the ball. Punch the ball, as it gets smaller. You should get the 
heart that appears if you need it. Now, dodge his bigger fireballs. 
Repeat the process again, of punching the ball. He will get harder to 
hit each time. If you don't act fast, he will shoot the big fireballs at 
you again. Grab the next heart. Now, dodge his lightning bolts. Repeat 
the process for the last time to finish him off. When you beat him, 
WRITE DOWN THE PASSWORD.  You will have to turn off the GBC or GBA. 
Enjoy the ending!

When you enter your password, you will be at the world map. Now, 
you can get the cages you missed before. Get them all! To enter a level, 
press B when you are in front of a cage/Toon. A Toon means you got all 
the cages in the level. If you are near a cage, it will turn into a 
number (X2, X1).
_________________
Dark Legacy Extra  

You can only get in here when you have freed all of the Toons. 
Slide down, and jump over the spikes. Then, punch the ring and land on 
the grass. Jump on ledges, and then jump on the vine. Jump over the 
spikes, and then jump in the pit. Helicopter over the spikes, then crawl 
under spikes. Jump on the vine, punch the spike ball, and jump on the 
next vine. Slide down, and helicopter over the spikes onto the ledge. 
Punch the ring, and helicopter down the pit. Jump down another pit, 
punch the ring, and then get on the platform. Get the Ting, and then 
jump down the pit. Grab onto the vine, and then jump on the platform. 
Jump on more platforms, and then get back on the one you were on before. 
Jump over spikes, then duck. Jump on the platform, then the next ones. 
Get the golden fist, and then jump on the platform. Jump on the vine, 
then on the slippery ground. Get the Ting, then go back across and punch 
the ring. Jump down the pit, and helicopter over the spikes. Jump back 
over them, and get on the platform. Punch the ring, and get on the vine. 
Go back on the slippery ground and go back across. Jump on the platform, 
then the next one, then slide down, and punch the ring. Keep going 
across, and get on a vine. Go all the way up, then down into the pit. 
Slide down, and jump. Jump on the ledge with the Ting, and then jump on 
the highest ledge to get to the exit. 

When you start, you will fall down to slippery ground. Jump on the 
next piece, then, punch the ring. Jump on the platform, then the ledge. 
Get on the platform, then jump and duck. Get on the next one and duck, 
then jump, and then punch the spike ball. Jump on the slippery ground 
and go right. Punch the ring, and then jump off when you see the grass. 
Dodge the flames, and jump on the platform, then the vine. Jump off, 
then slide down, duck, then jump. Punch the bat ring, then jump off at 
the top. Punch the rings, and stay on the red one. Jump off, and then 
punch another ring. Jump off that one, and punch another one. Jump on 
the platform, and punch the spike ball. Get the heart, and then punch 
the ring. When you punch the spike ball in front of the ring, you will 
grab onto the ring. Jump on the vine, then the next one, then helicopter 
to the grass. Jump across the water, and then punch the ring. Jump off 
and punch the next one before you hit the spike ball. Keep making your 
way across, then punch the trumpet, then get on it, avoid the spike 
ball, and get to the exit. 

Kill the bat, and then jump on the ledge. Keep jumping on the 
ledges, then follow the Tings, then jump on the platforms. Crawl under 
the green thing, then punch the spike ball, then jump on the higher 
grass. Get the Ting, and then go right. Crawl under the spikes, then go 
down, helicopter, then get on the vine. Get on the other vines, and then 
go down. Dodge the spike ball, and then go down. Slide down, and then 
jump. Punch the bat ring, and then jump on the grass. Punch the bat ring 
again, and then jump on the platform. Jump over spikes, then duck under 
some. Get the heart, slide down, and jump on the vine. Jump on the 
ledge, then the next one, then punch the spike ball, and then fall down 
the pit. Punch the rings, and then jump on the platform. Get the heart, 
and then jump on the vine. Jump on the grass, then slide down, then go 
right. Jump on the platforms that appear, and then jump to the right, to 
where the Ting is. Slide down, and then jump on the platforms, then the 
grass. You should be at the exit. 

This final level is a flying level. Fly up, then down. Go right, 
then up, and get both Tings to remove the spike ball. Go down, then 
right, up, right, down, right, and then go back. Now go down and left 
and get the Ting. Now, go right, down, left, up, left, down, left, and 
up. Now, when you see three spike balls circling each other, go right, 
up, down, up, left, down, right. Then go left, up, right, down, left, 
down, then punch the spike ball, then go right, up, and right. You 
should be at the exit.
___________
Time Attack

This is where you can earn lives. This is a combination of all the 
bonus rounds in the game. See if you can beat them all!

******************************************************      
8. Cheats
******************************************************

Some cheats:(most of these codes require you to pause the game)

99 Lives:
A, Left, B, Up, A, Left, B, Down, A, Left, B, Up, A, Left, B

All Powers (you must enter this code each time you enter a 
level or you die):
Right, Left, Up, Down, A, Up (x2), Down (x2), B, Right (x2), Left (x2), A

Full Energy:
B, Right, A, Up, B, Left, A, Down, B, Right

World Map (Password):
CH5G4mS1jD

World Map (Pause):
A, Left, A, Left, A, B, Right, B, Up, B, A, Left, A, Down, A

View Credits:
B, A, B, A, A, B, A, A, B, A, A, A, A, A, A

******************************************************
9. Questions
******************************************************

If you have any questions about the guide, email me at:
cottonball6065[at]hotmail[dot]com. Before you ask something, make sure
it isn't in the guide already.

******************************************************
10. Special Thanks
******************************************************

Michel Ancel & Frederic Houde (The creators of Rayman)
Ubisoft Development Team
Nintendo Of America
My Parents (for getting me the game)
Gamefaqs