_____________________________________________
   |    ____         ____                        |
   |    \   \       /   /                        |
   |     \   \     /   /                         |
   |      \   \   /   /                          |
   |       \   \_/   /                           |
   |        \       /                            |
   |         \     /                             |
   |          |   /                              |
   |         /   /                               |
   |        /   /                                |
   |       /   /                                 |
   |      /___/ ODA STORIES - complete guide     |
   |                                             |
   |  Copyright 2006 Berend Veuger               |
   |                                             |
   |_____________________________________________|


..............................................................................
.................................     ........................................
.............................               ..................................
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................         MBZSZaaB0ZS0r;SSZZa0B02aX2ZZ2M   ....................
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..........................   MB0ZZ80088888aaXXX70Wa8a222M            .........
..........................      B0BBBBB0008ZBWBWWB8aaZSSaZMX@@         .......
..................        .MMaZ0000B080080Z08a8ZBZZ0@BB  rMM,        .........
..................      . SMMMaaaZZZZ8ZZaaa8ZaX2a0WB8aSW.  rMW ZMBBa   .......
................     iSZ8WS;2MMBZ8ZZZ8888aZZZZ2ZZ0B0800M  ;  XM7 iMM7    .....
   


------------------------------------------------------------------------------
------------------------------------------------------------------------------

TABLE OF CONTENTS

Version History
Introduction
Game Basics
Walkthrough
Items
Password List
Credits
Legal Section

------------------------------------------------------------------------------
------------------------------------------------------------------------------

VERSION HISTORY

v1.01   27/05/2006
- little over 4 years later, I finally added an ASCII
- updated legal section

v1.00   21/05/2001

-Level 9 through 15 of the walkthrough completed
-Game Basics completed
-Items listing completed
-Full spelling-check completed
-Reformatted for 78 character spacing
-Written Introduction
-In other words : THIS GUIDE IS DONE!!!!!!

v0.07   12/06/2000      21:36

-Level 8 of the walkthrough completed

v0.06   12/06/2000      15:51

-Level 6 & 7 of the walkthrough completed

v0.05   11/06/2000      22:32

-Level 5 of the walkthrough completed (slowly but surely!)

v0.04   07/06/2000      23:06

-Level 4 of the walkthrough completed (will this ever end? -sigh)
-Some small corrections throughout the Guide

v0.03   03/04/2000      21:44

-Level 3 of the Walkthrough completed; up to level 8 on the way
-Item List updated up to level 8; functionally complete for now
-Small spelling corrections throughout the Guide
-Corrected some parts which were no longer accurate
-Made format changes after reading the GameFAQs guidelines
-Started a nice new ASCII; might be added soon
-Changed legal section after reading the GameFAQs guidelines
-Added password list for easy reference

v0.02   06/02/2000      19:33

-Level 2 of the Walkthrough completed
-Item List and Game Basics updated; functionally complete for now
-Actually updated the 'ASCII'; replaced tabs with spaces

v0.01   06/02/2000      15:24

-Started on the Guide
-Started ASCII-title, deemed it unworthy, stuck with the Y
-Written Table of Contents; no changes expected here
-Started walkthrough; level 1 completed
-Started Game Basics; functionally complete for now
-Started Item List; functionally complete for now
-Tried some stuff in Credits & Legal crap; unsure about these sections

------------------------------------------------------------------------------
------------------------------------------------------------------------------

INTRODUCTION

Well, just a quickie then.
I decided to write a guide for this game to see how well I would fare on my 
first time (that's why I chose this game; it's easy and incredibly linear). My 
findings? I salute FAQ-writers everywhere! It is an amazing task to put so 
much energy into a guide. A quick glance at the version history will show you 
how much dedication I could give to even such a small game. It must be a 
humongous effort to write a guide for real RPG's.
Anyway, if you find anything wrong with this FAQ (what??????), whether it be 
miss-spelling, wrong grammar or faulty content (lefts and rights), please drop 
me a line at the below address. Even if you find no mistakes, maybe you can 
find the time to comment/criticise me on my work. I will graciously accept all 
feedback.
That's all I have to say. I won't see you later, for I find it highly unlikely 
I'll ever write a guide again. I did have fun, though.
See ya!

Berend Veuger
Amsterdam - The Netherlands

------------------------------------------------------------------------------
------------------------------------------------------------------------------

GAME BASICS

Press A+B+Start+Select to access an option screen where you can restart the
level or stop playing all together, amongst other options.

Every starting-point and some final area's have a medical droid, who will fill 
your health totally, except when you are already at or near full health.

Every 'cantina' has a trader, who will trade you weapons or medicine;
medicine yields weapons and junk/cash give you weapons or medicine.

Try to get the Terrain Locator as soon as possible.

Always defeat every enemy to yield items; mostly weapons, medicine and junk.

Weapons (other than your light-sabre) are mostly useless; they may seem handy,
but they simply aren't needed.

Medicine are mostly useless; most of the time a short hike to your medical 
droid will be sufficient. The only time you might use them is in the final 
area, simply because you can't be bothered to walk out on a fight.

Trade items (the generic kind) are mostly useless; they only yield medicine 
and weapons, which are both useless.

To receive the Force from Ben, you need to have near full health.

Remember you can always return to Ben, if you run out of Force power.

Try to remember which key card is received when in the level, so you won't 
have to fit all your keys on every lock before finding the right one.

Always keep an eye on the map to see where there's still something to be done.

Keep an eye on your inventory for clues; what type of items could help where.

During Yoda's introductions, press Up to halt the text or Down to speed it up.

Make it a habit to move all moveable objects and to search all vehicles.

Tauntauns are vehicles too, so search them as well

Some of the wall-placed switches are practically invisible, since they don't 
stand out from the rest of the wall. If you suspect a room to have a switch, 
simply walk into each section of the wall to find such 'hidden' switches.

Use the Force - It can be used to move objects, persuade people or you can use
it on someone, to reveal what they want from you if they're not telling.

There are a lot of Key Cards and ID-cards, yet some are simply called Key 
Card, even if they are functionally different from other Key Cards in the same 
level. In these cases the guide will specify (visually) which card is needed.

Many items appear in different levels; in one level they might be used as 
valuable trade items and in another as usable items. Therefore, I only give 
each item one description in the ITEMS section, to save space.
All these items will be listed as 'valuable trade items' with one exception; 
when they are specifically used as a tool or an explosive.

During the forest-maze at the end of level 9, you will encounter a lot of 
Mushrooms. Try to pick them all up, because the creatures here are the first 
and last real threat in the game; they will easily kill you if you don't watch 
out.

Even though this game isn't as randomly-generated as the PC-version, some 
small differences can be seen in levels when played enough (for example, the 
location of the 'blue' Key Card in the first level). Therefore, this guide 
might not be entirely accurate for you when playing the game. If you find any 
irregularities please e-mail me and I will update the guide to include 
alternate solutions.

------------------------------------------------------------------------------
------------------------------------------------------------------------------

WALKTHROUGH

Level 1 - Password required: none
        - Start Item: Power Coupling
        - Location: Tatooine
        - Terrain: Desert

Yoda's introduction:
"Hello Luke! Troubled I am! Interrupt your training we must! Your mercenary
friend Han Solo knows little of the force! Yet vital to the rebellion have
he and his ship become. Why this is so is beyond a Jedi Master's 
understanding. No matter! Jabba's agents have impounded the Millennium Falcon 
on Tatooine!!! Again! Rescue him you must and free the Falcon. Take this Power 
Coupling! You will need it to complete the task!!!"

In other words: Rescue Han and free the Falcon.

Map:
              ____
             |    |
             | P5 |
         ____|____|____ ____
        |    |    |    |    |
        | FA |    |    | P1 |
        |____|____|____|____|
             |    |    |    |
             | TE |    | ST |
         ____|____|____|____|____ ____ ____
        |    |    |    |    |    |    |    |
        | P4 |    |    | PT |    | B1 | P3 |
        |____|____|____|____|____|____|____|
        |    |    |    |    |    |
        | TE | P2 |    |    | PF |
        |____|____|    |____|____|


ST = Start Point
FA = Final Area
TE = Teleporter
PT = Puzzle : Find Terrain Locator
PF = Puzzle : Find the Force
P1 = Puzzle : Find a valuable - Red Key Card
P2 = Puzzle : Find a valuable - Sample of Ryll
P3 = Puzzle : Requires a valuable - Need Power Coupling; get Crate of Spice
P4 = Puzzle : Requires a valuable - Need Red Key Card; get 10.000 Credits
P5 = Puzzle : Requires a valuable - Need 10.000 Credits; get Han Solo
B1 = Barrier : Sample of Ryll needed to pass


From the start head south one screen and check the Walker-wreck to find the
Terrain Locator. Go back to the start and enter the house on the right; one
of the boxes hides a Rebel First-aid Kit. Go north one screen and search the
barrel in the top-right to fin the Red Key Card. Go west one screen and fight
the Sand-people for possible goodies. The rock in the centre hides a 
Scrubroot. Go back east, then south for three screens and east again. Here, 
move the box and stand were it was, to reveal a spot in the meadow; move up to 
it to find Ben and receive the Force. Go north one screen, west for three 
screens and go south. Move the rock down several spaces to reach a Sample of 
Ryll. Now head north one screen and keep going east until you find someone 
blocking your path. Give him your Sample of Ryll and he will let you pass. 
Continue east. Give the man your Power Coupling to make him move aside so you 
can enter the house. Once inside, mover the boxes to find a Crate of Spice. 
Backtrack to where you found the Ryll and head west to find a Teleporter. Go 
north one screen and use the Red Key Card on the bottom-right house to find 
10.000 Credits. All other houses remain locked, so just head east, then north. 
Here is another Teleporter. There is no need to use, but for sake of 
completeness, here is how to activate it; move the middle box down so you can 
go past it; move the top-right box up a notch and the block next to it to the 
right; step on the revealed switch to make a bridge to the Teleporter appear; 
the switch next to it will activate it. Go north two screens to reach some 
houses. Defeat all enemies and find the ID-card in the bottom-house to be 
allowed access to the northern house. In here defeat the enemies and give the 
bounty-hunter 10.000 Credits to make Han Solo appear in your inventory as an 
item. Now that your done in the rest of this level, head south and west to 
reach the final area. The house at the bottom usually holds the Key Card, but 
sometimes it will only contain a Pile of Junk; in that case, bring the junk to 
one of the men in the cantina in this screen (not the one at the start-point) 
to receive the Key Card. Use this Key Card on the slot next to the door of the 
top house. Inside, use the same Key Card to open both doors (the junk blocking 
the slot on the right is easily disposed of with any weapon). The right door 
leads to a medical droid, the left one to some more houses. Only the door in 
the bottom-right and the top two doors can be opened (the top-left house needs 
the Key Card (blue) and contains the Key Card (metallic)). Enter the top-right 
door to reach the hangar. Give the security guard the Crate of Spice to make 
him look the other way. Move through the corridor and 'use' Han on the square 
in front of the Falcon. Now go to the bottom-right chamber (use the 'blue' Key 
Card to enter) and move the plaque. Step on the revealed switch and go to the 
chamber in the bottom-left (enter with the 'blue' Key Card) and use the 
'metallic' Key Card on the grey wall panel to open the hangar door. Now talk 
to Han to make a whole group of Storm Troopers appear. Once they are defeated 
talk to Han once more to finish the level and move on to the next.

------------------------------------------------------------------------------

Level 2 - Password required: XKJ
        - Start item: Holocomm
        - Location: Varn
        - Terrain: Forest, Lunar

Yoda's Introduction:
"Ahh there you are Luke! The dark side never rests!!! Although the Death Star
is no more already the empire has built another tool of terror and destruction
on the airless moon of Varn! To destroy this new battle station is your task.
You must take this Holocomm with you! Without it your efforts will be 
wasted!!!"

In other words: Take an Imperial Shuttle to Varn and destroy the station.

Map:
              ____ ____
             |    |    |
             |    | FA |
             |____|____|
             |    |
             | P2 |
         ____|____|____    
        |    |    |    |
        |    |    | ST |
        |____|____|____|____
             |    |    |    |
             | P4 | PT |    |
             |____|____|____|
             |    |\  /|    |
             |    | )( | PF |
             |____|/__\|____|____
             |    |    |    |    |
             | P1 |    |    | P3 |
             |____|____|____|____|
             |    |
             |    |
             |____|


ST = Start Point
FA = Final Area
PT = Puzzle : Find Terrain Locator
PF = Puzzle : Find the Force
P1 = Puzzle : Perform a transaction - Trade Holocomm for Sequencer Charge
P2 = Puzzle : Find a valuable - Homing Beacon
P3 = Puzzle : Perform a transaction - Trade Homing Beacon for Red Key Card
P4 = Puzzle : Requires a valuable - Need Red Key Card; get Sequencer Charge


Travel one screen south and walk up to the door of the house to receive the
Terrain Locator. Now go east and south to reach a meadow. Touch the four
small bushes twice to turn them into trees and a cave will appear. Enter it
to find Ben and acquire the Force. Proceed south then head two screens to
the west. Here, defeat all enemies and climb the ladder into the treehouse.
Trade your Holocomm for a Sequencer Charge with the man here. Head back out
and travel north four screens to find a house. Inside you will find the
Homing Beacon. Go back south four screens and east three screens. Here,
trade your Homing Beacon with the man for the Red Key Card. Now step on the
switch next to him to reveal a bridge. Cross it to find two Mushrooms. With
the Red Key Card, go back west three screens and north twice. Here, use the
Red Key Card to enter the Bunker. Defeat the enemies and open the cabinet
in the centre to find another Sequencer Charge. You are now ready to blow
up the Imperial Moonbase, so head north three screens and then east. Now,
from the bottom-left corner, move up 6 steps and then walk east to find Ben
again. He will give you a Force boost if you ran out before. Defeat all the
soldiers to receive the Storm Trooper ID Card. Use it to gain access to the
bunker. Inside, use the Force on the guard once to make him move aside and
again to make him open the door. One  final use of the Force on the guard
will reveal the code to the 'forest controls'. This code is different every
time you play. The ones refer to the switches that need to be stepped upon,
the zeros need to be left alone. Us the code on the switches in the back of
the room and then step on the switch to the right to enter the commands. If
you mess up, leave the bunker and re-enter. If you did it correctly, the
passage outside will have opened. Walk through and take the Imperial Shuttle
to Varn. On the moon, use your ID-card to enter the base. Now use the Force on 
the officer across the gap to make him extend the bridge. Defeat the enemies.
Now use your ID-card on the security-analyser next to the guard to update it, 
then use the Force on the guard to make him open the blast door. Defeat all 
the enemies behind it to obtain the Key Card. Use it on the Power Lock next to 
the blast door to reveal some steps. After defeating the newly arrived 
Troopers, head down the steps. In here, use the servo-controls in the 
top-right of the room to extend the bridge. Stepping on the switch will extend 
another bridge in a room you will soon come to. Now defeat all the enemies and 
use a Sequencer Charge on the centre of the platform. Go back to the large 
room and head to the top-right. Now either use the Force on the guard there to 
have him step aside or, if that doesn't work, play with the controls in the 
top-left of the room to make him leave his spot. Either way, head down the 
newly revealed stairway. Defeat all the Troopers here and place the second 
Sequencer Charge. Now walk out of the base to finish the level.

------------------------------------------------------------------------------

Level 3 - Password Required: GJP
        - Start Item: Red Key Card
        - Location: Neshtab
        - Terrain: Snow

Yoda's Introduction:
"Luke! Time it is for your training to advance a step!!! The Empire has set up 
a hidden factory in the snowy wastes of planet Neshtab where they are building 
stormtrooper droids! These robots could tip the balance against the Rebel 
Alliance! Find this factory you must! Destroy it you must. Here! Help you 
finish what you start this Red Key Card will!"

In other words: Find factory, break factory!

Map:
                                            ____
                                           |    |
                                           | T1 |
                                           |____|
                                           |    |
                                           |    |
                        ____               |____|
                       |    |              |    |
                       | T1 |              |    |
                   ____|____|              |____|
                  |    |    |              |    |
                  |    | P5 |              | FA |
         ____ ____|____|____|____          |____|
        |    |    |    |    |    |
        |    | P4 |    | ST |    |
        |____|____|____|____|____|
             |    |    |    |    |
             |    | PF | P1 | PT |
             |____|____|____|____|____
                  |    |    |    |    |
                  |    |    |    | P2 |
                  |____|    |____|____|
                  |    |
                  | P3 |
                  |____|


ST = Start Point
FA = Final Area
PT = Puzzle : Find Terrain Locator
PF = Puzzle : Find the Force
P1 = Puzzle : Find a valuable - IM-mine
P2 = Puzzle : Find a valuable - Training Remote
P3 = Puzzle : Perform a transaction - Trade Training Remote for Beamdrill
P4 = Puzzle : Requires a valuable - Need Beamdrill; get 10.000 Credits
P5 = Puzzle : Requires a valuable - Need Red Key Card; get Grappling Hook
T1 = Travel-point : Use an AT-AT walker to cross the map


After arriving on Neshtab, travel one screen east and one south and search the 
top-right Walker-wreck for the Terrain Locator. Now go west one screen. Here, 
search the skeleton in the ice and make your way past the rocks (pull the left 
one to the left, pull the right one to the right and walk around the plateau; 
now move the top block down and walk up). Now pull the block on the right to 
reveal a chest, containing an IM-mine. Go west again and move the four blocks 
diagonally next to the centre of the screen to find an entrance. Inside you 
will meet Ben and receive the Force. Travel two screens back east, then one 
south and east again. Here, make your way to a spot a few steps below the 
visible item. Use the Force on it to receive the Training Remote. Return to 
where you found the Force (left, up, left, left) and go south twice. Examine 
the Imperial Transport to make the guard move away from the door so you can 
enter the base. Defeat all enemies to open the door in the top-right corner 
and go through it. In here, give the training remote to the Jedi-wannabe to 
receive the Beamdrill. Now head north three screens, then west and make your 
way to the entrance of the building. Inside, take the stair-case on the 
bottom-right and move to the centre. Defeat the guard and use the Beamdrill on 
the cabinet to open it and find 10.000 Credits. Now return to the space-port 
(east twice), get healed if necessary and move north one screen. Go to the 
left and use your light-sabre on the crack in the ice-wall to go through it. 
Now keep doing this to make your way through the labyrinth to the chest in the 
centre. Open it with the Red Key Card to find the Grappling Hook. Move north 
and make your way to the top of the screen. Now drop the IM-mine down the 
air-vent on top of the bunker to make the soldiers come out. Defeat them to 
receive an Imperial Key. There's some medicine in the cabinet inside the 
bunker. Now use the Imperial Key on the AT-AT Walker on the left and then 
choose to use the one on the right instead! Now go south three screens and try 
to move towards the centre. Give the man who appears 10.000 Credits to be 
allowed inside. Enter the main building. Here, move around and hack some 
bushes to reveal a switch. Step on it and the other four buildings will open. 
Enter the one in the bottom-left corner and move some boxes to find the Key 
Card. Now enter the top-right building and defeat the troopers. Use the Key 
Card on the box to find an IM-mine. Now either use the Mine on this box or use 
it on the tree in the centre-building to gain access to the underground 
tunnels. Defeat everyone inside and move through doors to reach the stairs in 
the top-right corner. Outside again, move the block next to you (a 'grappling 
hook anchor') to the point below the rock and use the Grappling Hook on it. 
Once on the other side, move the rock up and to the left and use the grappling 
hook on the rock. Now reveal the switch under the snow and step on it to open 
the door to the factory. Make your way to the door and go inside. Move to the 
left and 'tweak the controls' to unlock the door. Now defeat all the troopers 
to receive the Key Card. Make your way to the centre and talk to the man twice 
to make him leave. Kill the guards and use the 'blue' Key Card on the override 
lock to make a switch appear. Step on it.

------------------------------------------------------------------------------

Level 4 - Password Required: TDM
        - Start Item: Blumfruit
        - Location: Tarsa
        - Terrain: Forest

Yoda's Introduction:
"Another ripple in the Force Luke!!! Tireless are the minions of the Empire 
mmm? On the forest world of Tarsa a relay station have they erected! The rebel 
cause cannot prevail while it remains in place! Find it you must and destroy 
it! Only with this Blumfruit can you hope to succeed!!!"

In other words: Find the Imperial relay station and take it down.

Map:

                        ____
                       |    |
                       | FA |
                   ____|____|
                  |    |    |
                  | P1 |    |
                  |____|____|____ ____ ____
                  |    |    |    |    |    |
                  |    | PT |    |    |    |
         ____ ____|____|____|____|____|____|
        |    |    |    |    |
        |    |    | PF | ST |
        |____|____|____|____|____ ____ ____
             |    |    |    |    |    |    |
             |    |    |    | P2 |    | P3 |
             |____|____|____|____|____|____|
                  |    |    |    |
                  | P4 |    |    |
                  |____|    |____|


ST = Start Point
FA = Final Area
PT = Puzzle : Find Terrain Locator
PF = Puzzle : Find the Force
P1 = Puzzle : Find a valuable - Motivator
P2 = Puzzle : Find a valuable - Collapsible Bridge
P3 = Puzzle : Perform a transaction - Trade Motivator for Beamdrill
P4 = Puzzle : Requires a valuable - Need Beamdrill; get IM-Mine
P5 = Puzzle : Perform a transaction - Trade Blumfruit for Power Coupling
B1 = Barrier : Collapsible Bridge needed to pass


From the starting point, go north one screen and walk up to the house to 
receive the Terrain Locator. Now move up once and left. Defeat all the Storm 
Troopers and enter the southern building. Here, move the boxes to find the 
Motivator. Now travel south two screens and walk up to the centre of the 
forest to find Ben and receive the Force. Continue south one screen, then head 
east twice. Here, pick up the mushroom in the bottom-right to locate the 
escapee. Now defeat all the Troopers and talk to the escapee to get the 
Collapsible Bridge. Go east again for two screens and walk up along the path 
to make a woman appear, who will extend the bridge. Enter the house and trade 
your Motivator for a Beamdrill, Now head west for five screens and turn south. 
Make your way to the bottom of the screen and head up the centre of the forest 
to reveal a hidden area. In here, use the Beamdrill on the chest to find an 
IM-Mine. Now head north twice, east twice (re-vitalize at the Space Port if 
necessary), north once and finally east twice. Use the Collapsible Bridge to 
cross the water and continue east. Go up the ladder into the tree-house where 
you will trade your Blumfruit for a Power Coupling. Now go back west three 
screens and north two screens. Enter the forest from the bottom-right corner 
and use the Power Coupling on all four flood-lights to make the moths scare 
the Trooper of. Enter the base and get captured. In the cell, move some blocks 
aside to reveal a hidden staircase (it's location varies). Enter it. Now 
defeat all enemies and the guard in blue will escape into the next room. 
Ignore him for now; instead, move to the centre and defeat the Troopers. Now 
pull the middle-left block right two steps (one by pulling, one by pushing), 
now pull it up, pull it right, push it right and finally, push it down three 
steps. Now the fun part: chase the guard in blue down the hall-way in a 
clockwise direction until you corner him. This will get you his Key Card. Use 
it on the two doors in the centre to gain access to the Dish. Use the IM-Mine 
on it to finish the level.

------------------------------------------------------------------------------

Level 5 - Password Required: WTM
        - Start Item: Fusion Welder
        - Location: Halm
        - Terrain: Desert

Yoda's Introduction:
"Luke! Resume your training we must before it is too late mmm? Imperial Troops 
have raided a mining colony on Halm! Why do they bother I wonder mmm? They do 
it because they hope to find a rare Adegan Crystal in the mine! If they take 
it some young Jedi cannot make his lightsabre! Cannot then fight the Empire 
no! Find the crystal first you must! Who knows!!! Maybe some day you yourself 
may have need of it mmm? Here! This Fusion Welder will start you on your 
mission!!!"

In other words: Invade the mining colony and safe-guard the Adegan Crystal.

Map:

         ____ ____ ____ ____                         ____
        |    |    |    |    |                       |    |
        | T2 |    |    | P6 |                       | T1 |
        |____|____|____|____|                       |____|
                                                    |    |
                                                    |    |
                                 ____ ____          |____|
                                |    |    |         |    |
                                | T2 | P5 |         |    |
                                |____|____|____     |____|
                                |    |    |    |    |    |
                                |    |    |    |    | P7 |
                            ____|____|____|____|    |____|
                           |    |    |    |
                           | PT |    | PF |
             ____ ____ ____|____|____|____|____
            |    |    |    |    |    |    |    |
            | FA | T1 | P1 |    | ST |    | P2 |
            |____|____|____|____|____|____|____|
                           |    |    |    |
                           |    |    | P3 |
                           |____|____|____|
                                     |    |
                                     |    |
                                     |____|
                                     |    |
                                     | P4 |
                                     |____|

ST = Start Point
FA = Final Area
PT = Puzzle : Find Terrain Locator
PF = Puzzle : Find the Force
P1 = Puzzle : Find a valuable - Drive Compensator
P2 = Puzzle : Find a valuable - Fusion Cutter
P3 = Puzzle : Find a valuable - Blumfruit
P4 = Puzzle : Requires a valuable - Need Fusion Welder; get Glow Rod
P5 = Puzzle : Find a valuable - Transponder
P6 = Puzzle : Perform a transaction - Trade Blumfruit for Antigrav Generator
P7 = Puzzle : Find a valuable - 10.000 Credits
B1 = Barrier : Fusion Cutter needed to pass
T1 = Travel-point : Use a hidden passage to cross the map
T2 = Travel-point : Use a Landspeeder to cross the map


From the start head up and left and try to enter the house to receive the 
Terrain Locator. Then head south and west and search the X-Wing wreck for a 
Drive Compensator. Now travel east four screens and search the crate for a 
Fusion Cutter. Go back west one screen and south and search under the rocks 
for a Blumfruit. Continue south and use the Fusion Cutter on the plant that's 
blocking your way. Now fall down the rock-slide two steps to the right from 
the rock and continue south. Here, open the door of the house with the Fusion 
Welder and receive the Glow Rod from the man inside. Now go north four screens 
(pull the block on the first screen towards you to go back up after using the 
cave entrance) and move all four rocks onto the grassy circle to find Ben and 
receive the Force. Continue north two screens and defeat the Sand People. Now 
walk up to the top-left rock formation to reveal a switch. Step on it and 
enter the centre-building to find the Transponder. Now head west and use the 
Drive Compensator on the broken Landspeeder to fix it. Now use the Speeder. At 
your new destination, head east three screens and trade your Blumfruit for the 
Antigrav Generator. Return west and use the Speeder to get back to the main 
map. Now head south three screens (get healed up) then west three screens and 
use the Transponder to open up a passage. Go through it. Head south three 
screens and give the man your Antigrav Generator. Enter the house and move 
some boxes to find 10.000 credits. Return north three screens, through the 
passage, head west and enter the bar. Give the man in the top-right corner 
10.000 credits to receive the Data Card. Back outside, use the Data Card on 
the Imperial Transporter to get to the mines. After arriving, defeat all the 
enemies and search the top-right Transporter to find an IM-Mine. Use it on the 
green generator next to the door (move some boxes to get there) to gain access 
to the mines. Thanks to the Glow Rod you can see in the dark. Take the 
bottom-right door and the steps to find two treasure chests, usually 
containing weapons and medicine. Take the steps back and return to the centre 
(the room with the three door). Take the top door and walk around (clockwise) 
to find some steps at the bottom of the screen; take them. Now take the steps 
in the top-right from where you came. Make your way around this flour without 
taking any steps to a purple switch on the wall by the green floor. Activate 
it. Now go to the bottom-right of this floor and take the steps. Walk around 
the new floor to the centre and open the chests (don't take the elevator!) to 
find the Agedan Crystal and finish the level.

------------------------------------------------------------------------------

Level 6 - Password Required: ZBV
        - Start Item: Binoculars
        - Location: Etorasp
        - Terrain: Snow

Yoda's Introduction:
"There you are Luke! Heard my call you did yes! General Marutz a leader of the 
Rebellion has been kidnapped by Stormtroopers! Danger there is mmm? Fly you 
must to the frigid snow planet Etorasp and rescue the General!!! Before Vader 
tortures the Rebel battle plans out of him! Here! Take this pair of 
Binoculars! Help you it will!"

In other words: Locate General Marutz and free him from Vader.

Map:

                   ____ ____
                  |    |    |
                  |    | FA |
         ____ ____|____|____|____
        |    |    |    |    |    |
        | P3 | B1 | PF | TE | P4 |
        |____|____|____|____|____|
                  |    |    |    |
                  |    |    |    |
              ____|____|____|____|____ ____
             |    |    |    |    |    |    |
             |    | P1 | ST | PT | B2 | P5 |
             |____|____|____|____|____|____|
             |    |    |    |    |
             | P2 | TE |    |    |
             |____|____|    |____|
                            |    |
                            |    |
                            |____|
                            |    |
                            | P6 |
                            |____|

ST = Start Point
FA = Final Area
TE = Teleporter
PT = Puzzle : Find Terrain Locator
PF = Puzzle : Find the Force
P1 = Puzzle : Find a valuable - (Homing Beacon) Power Terminal
P2 = Puzzle : Find a valuable - Sonic Cleaver
P3 = Puzzle : Perform a transaction - Trade Binoculars for Ice Drill
P4 = Puzzle : Find a valuable - Alluvial Dampner
P5 = Puzzle : Perform a transaction - Trade Alluvial Dampner for Macrofuser
P6 = Puzzle : Requires a valuable - Need Macrofuser; get Electro Lockpick
B1 = Barrier : Sonic Cleaver needed to pass
B2 = Barrier : Power Terminal needed to pass


From the space-port head east and check the AT-AT wreck for the Terrain 
Locator. Now head west twice and north twice. Arrange the rocks like in the 
last snow-level (diagonally next to the centre) to find a cave containing Ben 
and the Force. Go back south two screens and enter the cave. Now walk one step 
into the direction of the voices each time; this will show you the real cave. 
Now head to the top right of the cave and use the Force to break through the 
wall there. There are two options now; either the man you find is dead and you 
will find a Power Terminal on him, or he's alive and tell you to place a 
Homing Beacon (which he will give you) outside. If this is the case, place the 
Homing Beacon in the centre of the screen on the snowy hump outside and return 
to the man to get the Power Terminal. Now go south (there's a Teleporter) and 
west. Here, defeat all the Troopers and the last one on the highest rock will 
either give you the Sonic Cleaver (if he's friendly) or he will leave it after 
you kill him (if he's hostile). Now head east, then north three times, then 
west. Here you will need to push/pull the three ice-blocks to form a path over 
the cracks. The location of the rocks varies, so the order of pushing will 
too. After you make it across, use the Sonic Cleever on the door to get 
through. On the next screen, check the Transporter for some medicine/weapons 
and the guard will leave the door so you can get in. Defeat all the Troopers 
to open the door and trade the Binoculars with the man you find for the Ice 
Drill. Now travel east for four screens and enter the building to find a man 
who will give you the Alluvial Dampner. Head south twice and east once and 
defeat all the Troopers there. Search the Transporter to make one more Trooper 
appear; give him the Power Terminal to make it past him. On the next screen, 
kill all the enemies for the Key and use it on the building to enter via the 
top door. Once inside, press the elevator button and enter the elevator. Now 
head to the cell-block on the right and use the key to reach the guard. Kill 
him and push the switch on the wall to open the cells. Give your Alluvial 
Dampner to the prisoner to get the Macrofuser. Now move west two screens and 
south three times and enter the cave you find. Make your way to the top-left 
and use your Macrofuser on the wall to get the Electro Lockpick. Travel north 
five screens, then west and north again. Use your Electro Lockpick on the 
bottom-left tower to gain access to the base. Inside, open all the chests and 
move the blocks (their location varies) to get to the centre. Use the Ice 
Drill on the ice on the wall to either get through the door or reveal its lock 
which can be picked with the Electro Lockpick. Now enter and use the elevator. 
Kill the Troopers for a Key Card and use it on the gate. Use the Electro 
Lockpick on the hangar door and go inside. Kill the Troopers and talk to the 
officer to get the Nav Card. Head back to the space-port (south three times) 
and use the Nav Card on your X-wing get to Vader's Star Destroyer. Once there, 
use one of the panels in the centre to open the door on top. Go through it, 
kill all the Troopers and hit the master switch in the left room to open the 
door to Vader. Use the Force twice on the guard to make him step aside and 
open the door for you. Hit the switch on the wall behind Vader to open the 
door to the bridge. Go there (top-left room) and use the Ice Drill on the 
Shield Generator to make Vader leave his spot. Now talk to General Muratz and 
the level is finished.

------------------------------------------------------------------------------

Level 7 - Password Required: QTC
        - Start Item: Hydrospanner
        - Location: Bakkah
        - Terrain: Desert

Yoda's Introduction:
"Welcome Luke! Heard my call you did! Long, long ago the Sith made an amulet 
that can focus the Force for good or evil. Powerful it is!!! Dangerous mmm? 
When the Sith fell the amulet was lost! Now a tremor in the Force warns me!!! 
The amulet has been found on the desert world of Bakkah! Imperial troops have 
it now! Soon in Vaders hands it will be unless you find it first! Here take 
this Hydrospanner!!! Small though it is you will need it to complete your 
quest."

In other words: Find the amulet to safe-guard it from Vader.

Map:

              ____ ____      ____
             |    |    |    |    |
             | P1 |    |    | FA |
             |____|____|____|____|
             |    |    |    |    |
             | PT | ST |    |    |
         ____|____|____|____|____|
        |    |    |    |    |    |
        | PF | TE |    | TE | P3 |
        |____|____|____|____|____|
             |    |    |    |
             | P2 |    |    |
             |____|____|____|
                       |    |
                       | P4 |
                       |____|

ST = Start Point
FA = Final Area
TE = Teleporter
PT = Puzzle : Find Terrain Locator
PF = Puzzle : Find the Force
P1 = Puzzle : Requires a valuable - Need Hydrospanner; get Droid Caller
P2 = Puzzle : Find a valuable - Red Key Card
P3 = Puzzle : Requires a valuable - Need Red Key Card; get Beamdrill
P4 = Puzzle : Requires a valuable - Need Beamdrill; get Restraining Bolt


From the start, head west and walk up to the house to receive the Terrain 
Locator. Now go north one screen and check the Speeder. Now try to enter the 
house and you will meet someone who asks you to fix the Speeder. Use the 
Hydrospanner on it and talk to the man to receive the Droid Caller. Now head 
south twice and west once. Here, move the crate and step on the switch to 
reveal Ben and receive the Force. Go east and south and check the box in the 
little labyrinth to find the Red Key Card. Now go north one screen and east 
three screens. Use the Red Key Card on one of the houses (the right one 
varies) to enter it and find the Beamdrill under one of the boxes. Head west 
once and south two screens and use the Beamdrill on the crack in the south 
wall. In the top-left area you will find a Restraining Bolt. Head back north 
for three screens, then east and north again. Here, kill the Sand Person and 
move the grey junk away from the door of the left Imperial Transporter. Check 
it to receive the Sensor Pack. Now move the junk around until you find a 
device under it. Use the Sensor Pack on it to reveal a switch. Step on it to 
let the water wash away. Now go to the top of the screen and move downwards to 
the dry river bed to reveal some steps. Use them and enter the cave. Kill the 
Sand People and try to enter the room on the right. Use the Restraining Bolt 
on the obtrusive droid and then us the Droid Caller on it. Move onwards and 
receive a warning from Yoda (he will also heal you). Go outside and use the 
door ahead of you. Walk to the door on the left and a Sand Person will block 
your way. Move back to the open area and some Troopers will arive. Kill them 
all and you will be granted access to the Sand Shrine. Inside, walk around the 
centre first for some items, then walk up to the Amulet in the middle. Now 
Vader will appear and take the amulet. You must defeat Vader to get the Amulet 
back and finish the level; it takes a while, but it isn't hard.

------------------------------------------------------------------------------

Level 8 - Password Required: TGR
        - Start Item: Sensor Pack
        - Location: Argarat
        - Terrain: Forest/Desert

Yoda's Introduction:
"Luke! Again the Dark Side threatens!!! At the Imperial Base in the sands of 
planet Argarat toils a brave officer who is secretly a rebel spy! Ensign 
Waldron is his name! Stolen the Imperial battle code has he! Fly to this 
desert world and releave him of his burden you must!!! Before Vader finds him! 
This Sensor Pack will prove vital to your mission!!!"

In other words: Locate ensign Waldron and take the battle code.

Map:

                   ____
                  |    |
                  | P3 |
              ____|____|____ ____
             |    |    |    |    |
             | P4 |    |    |    |
         ____|____|____|____|____|
        |    |    |    |\  /|    |
        |    |    |    | )( | FA |
        |____|____|____|/__\|____|
        |    |    |    |    |    |
        | PF |    | PT |    |    |
        |____|____|____|____|____|
             |    |    |    |
             | ST |    | P2 |
             |____|____|____|
             |    |
             |    |
             |____|
             |    |
             | P1 |
             |____|

ST = Start Point
FA = Final Area
PT = Puzzle : Find Terrain Locator
PF = Puzzle : Find the Force
P1 = Puzzle : Perform a transaction - Trade Sensor Pack for Driod Part
P2 = Puzzle : Find a valuable - Electroscope
P3 = Puzzle : Perform a transaction - Trade Electroscope for Beamdrill
P4 = Puzzle : Requires a valuable - Need Beamdrill; get Antigrav Generator


You will wake up on a forest planet (definitely not Argarat) and you will need 
to find your X-Wing to get back on your mission. From the starting-point head 
north and west. Here, walk into the four small trees to make each of them grow 
two steps. A cave will open up; inside you will find Ben and receive the 
Force. Now travel east two screens and walk up to the trees to find the 
Terrain Locator. Go back west one screen, then south three screens. Enter the 
house and give the man your Sensor Pack to receive the Droid Part. Now go 
north twice and east twice and head to the right of the screen. Use the Force 
on the generator to break the barrier. Enter the bunker. Inside, defeat the 
enemies and use two blocks to hold down the switches and open the cabinet. You 
will find the Electroscope. Now head north, east and north again to find your 
ship. Cut down some of the twisty trees with you Lightsabre to find a Yubnut. 
Continue north, then travel west two screens and north again. Defeat the 
Troopers and walk up the ladder into the tree-house. Inside, give the man your 
Electroscope to get the Beamdrill. Back outside go south and west and use your 
Beamdrill on the pile of rocks to enter some underground tunnels. Make your 
way to the bottom-left chamber and hit the switch next to the door to open it. 
Inside, kill the beast and activate the switch on the back wall. Now head to 
the top-left room and activate the switch in there. Go into the top-right room 
and search the cabinets for an Antigrav Generator. Now head back to your ship 
(east, east, east, south) to find it missing. Talk to the Ewok and follow him 
into the forest. Make your way to the Ewok who asks for a Yubnut (his location 
varies) and give him one to find your ship. Use your Antigrav Generator on it 
to fly to Argarat. Make your way to the top of the screen (the linking of the 
doors is different each time) and pull the portable generator from its place 
to open the door. Once inside, hit the switch and take the elevator. In the 
complex you need to find the Rebel spy (his location varies) who will tell you 
the code to the master switch (the code varies as well). Ones are for switches 
that need to be pressed down, zero's should be left alone. From where you 
entered, the location of the master switch is as follows; take the elevator on 
the right; move up and take the elevator; go left and take the elevator; go 
down and take the first elevator you come across. Now enter your code on the 
bottom three switches and then step on the top switch. Go back and talk to the 
spy; then head back outside and enter the turret on the left. Hit the switch 
on the top-right wall and use the elevator on the left. Now check the droids 
to find the one you need and use the Droid Part on it to finish the level.

------------------------------------------------------------------------------

Level 9 - Password Required: VDP
        - Start Item: Power Converter
        - Location: Endor
        - Terrain: Forest

Yoda's Introduction:
"Hello again Luke!!! The day will come when our friends the Ewoks will turn 
the tide of battle!!! It is their destiny! Now I learn they have lost their 
lantern of sacred light. Fly you must to the forest moon of Endor. You will 
need this Power Converter on your quest!!!"

In other words: Go to Endor and find the Ewoks' lantern.

Map:

                        ____
                       |    |
                       | P2 |
                       |____|
                       |    |
                       | B1 |
                       |____|____ ____
                       |    |    |    |
                       | P1 | PF |    |
         ____ ____ ____|____|____|____|
        |    |    |    |    |    |    |
        | P5 |    |    | PT |    | FA |
        |____|____|____|____|____|____|____
                  |    |    |    |    |    |
                  | ST |    | P3 | P4 |    |
                  |____|____|____|____|____|
                       |    |
                       |    |
                       |____|
                       |    |
                       | P6 |
                       |____|

ST = Start Point
FA = Final Area
PT = Puzzle : Find Terrain Locator
PF = Puzzle : Find the Force
P1 = Puzzle : Find a valuable - Antigrav Generator
P2 = Puzzle : Requires a valuable - Need Power Converter; get Chewbacca (!)
P3 = Puzzle : Find a valuable - Navicomputer
P4 = Puzzle : Find a valuable - Sonic Cleaver
P5 = Puzzle : Requires a valuable - Need Sonic Cleaver; get Comlink
P6 = Puzzle : Perform a transaction - Trade Comlink for Blumfruit
B1 = Barrier : Antigrav Generator -> Bridge needed to pass


From the starport, move up one screen, then right one screen. Approach the 
house and a woman comes out, giving you the Terrain Locator. From this point, 
move up one screen, where you will find Greedo with his speeder. If you talk 
to him, you will learn he is in need of a Ware-diode. Good luck finding one; 
this level has no such item. Instead, you need to push a block on top of 
Greedo (!) from the ledge above him; this will get you the Antigrav Generator. 
Don't worry, Greedo's fine. You can pull the block off of him again. Move up 
one screen again and you will find a lady blocking your path. She will let you 
pass freely, but you still need a bridge to get across. Give the lady you 
Antigrav Generator for a Bridge and use it on the river. Now there's still 
more water in your way. Locate the block at the bottom-right of the screen and 
push it into the river. Now you can finally pass. Do so and go north one 
screen. Here you will find Chewbacca and a broken down Millennium Falcon. Talk 
to him, then check the ship from all siedes to see what's wrong. Use the Power 
Converter on this part and talk to Chewbacca to get him as an item! Go back 
down two screens, then right once. Here, walk into each of the four bushes 
surrounding the central structure twice to open it. Enter to find Ben and 
receive the Force. Now go down two screens and enter the house that isn't 
locked (the correct one varies). Inside move the crate to find the 
Navicomputer. Move right one screen and navigate through the area to find a 
Sonic Cleaver. Go up and left four screens. Kill all the Stormtroopers to get 
A key Card. Use it on the transporter to release a rebel spy. Give him the 
Navicomputer and he will guide you through the swamp (well, sort of!). Walk 
over the downed tree and go left one screen. Now enter this forest from the 
mid-bottom the locate a hidden swamp. At the top, you'll find a locked chest. 
Use the Sonic Cleaver on it to find the Comlink. Back outside, go left three, 
then down three screens. Enter the house and give the man inside your Comlink 
to receive a Blumfruit. Now go up three screens and left two screens and enter 
the forest by walking into it from the mid-left side. Take the stairs to find 
the Ewok tree village. Move up all the way, then right and enter the house. 
"Use" Chewbacca on the Ewok that's in your way and you can pass. Talk to 
Chewbacca to make him talk to the chief Ewok. You will find that a reckless 
young Ewok took the lantern and went into the forest. Back outside, talk to 
the Ewok next to the gap and the chief will tell him to let you pass. Do so. 
Go to the bottom-right and take the ladder down. Move down, left and up to 
enter the inner forest. Move right and up and leave this screen on the right 
side. Here, move all the way down, right and up and take the stairs. Go up and 
take the next stairs. Go down and left to find some stairs. Take them, go down 
a few steps and take some more stairs. Go all the way down and take the 
stairs. Go down and right and take the stairs. Go left and take the stairs. Go 
right and take the stairs. Move right and up and proceed to the top-left 
corner and take the stairs. Go up and move into the trees to find the goal of 
the maze. Here, approach the Lantern, then give the Blumfruit to the Ewok to 
receive the Lantern. Now make your way out of the maze (shouldn't take too 
long!) and give the Lantern to the chief of the Ewoks to finish the level.

------------------------------------------------------------------------------

Level 10 - Password required: BFG
         - Start Item: Purple Key Card
         - Location: Tatooine
         - Terrain: Desert

Yoda's introduction:
"Mmm! Opportunity do I sense for a young Jedi! You friend Han even more 
impetuous then yourself has been frozen in carbonite as he probably deserves! 
But now Jabba the Hutt has foolishly relaxed his Vigilance! A chance to free 
Solo there is yes! Fly to Tatooine you must! Take advantage of the moment yes! 
Mmm nearly forgot! This Purple Key Card will help you!!!"

In other words: Go to your home planet and heat up your old pal Han.


Map:

                   ____
                  |    |
                  | P3 |
                  |____|     ____
                  |    |    |    |
                  | B1 |    | PF |
         ____ ____|____|____|____|____ ____
        |    |    |    |    |    |    |    |
        |    | P4 | P2 | ST |    | B2 | P5 |
        |____|____|____|____|____|____|____|
        |    |    |    |    |
        | FA | TE | PT | P1 |
        |____|____|____|____|
             |    |    |
             |    |    |
         ____|____|____|
        |    |    |
        | TE | P6 |
        |____|____|

ST = Start Point
FA = Final Area
TE = Teleporter
PT = Puzzle : Find Terrain Locator
PF = Puzzle : Find the Force
P1 = Puzzle : Find a valuable - Macrofuser
P2 = Puzzle : Find a valuable - Fusion Furnace
P3 = Puzzle : Requires a valuable - Need Purple Key Card; get Key Card
P4 = Puzzle : Find a valuable - Homing Beacon
P5 = Puzzle : Requires a valuable - Need Fusion Furnace; get Electro Lockpick
P6 = Puzzle : Requires a valuable - Need Electro Lockpick; get Power Converter
B1 = Barrier : Macrofuser needed to pass
B2 = Barrier : Homing Beacon needed to pass


Go down one screen from the starting point. Here, navigate to the centre to 
find the Macrofuser in the buried X-Wing. To do this, start at the top-left 
(you can walk on the rubbles). Go left one screen and talk to the man to 
receive the Terrain Locator. Now go up one screen and make your way to the box 
in the top-right. In it is the Fusion Furnace. Go north one screen. Here, use 
the Macrofuser on the lock next to the door to open it. Go through it and 
north one more screen. Now use the Purple Key Card on the door of the house 
and enter it. Talk to the man and you will receive the Key Card. Now go down 
two screens and left once. Here, pull the block in the top-right corner to 
reveal a hidden stair-case. Use it and you will appear next to the house. 
Enter it and search the crates to find the Homing Beacon. Go right three 
screens and up once. Move the box on the left away and stand on the spot where 
it was. Now walk up to the middle of the grass surrounded by trees and Ben 
will appear, giving you the Force. Now go down and left and give the man the 
Homing Beacon to pass. In the next screen, the man won't let you pass. If you 
use the Force on him, he will tell you to give him a Fusion Furnace. Do so and 
he will allow you to pass. Enter the house and move the boxes to find the 
Electro Lockpick. Head back left for five screens, the down three screens. 
Here, use the Force on the switch next to the door to open the gate. Next, use 
the Electro Lockpick on the door and man will come out giving you a Power 
Converter. Now go up two screens and then left to find Jabba's Palace. Use the 
Key Card on the red switch next to the door to get inside. Here, make your way 
to one of the staircases (the correct one varies) and take it up. Enter the 
door in the middle. Go through the door on the bottom-left to reach two 
floor-switches. Step on the left one. Now do the same thing on the 
floor-switches past the door in the bottom-right (stand on the left one). This 
will open the left door. If you made a mistake with the switches, you must 
pull away the crate in the top-right of the screen and stand on the switch 
that appears to reset the other floor-switches. Once in the left room, move 
the crates to find a Key Card. Go back to the previous room and reset the 
switches. Now stand on the right switch of each pair of switches and the right 
door opens. Go through it. Now use your newly attained Key Card (the one 
shaped like a key, not like a card) on the chest in the middle to find a 
weapon. But, when you take it, Jabba's goons will catch you and take you to 
Jabba. He will think about trading you Han (still frozen in Carbonite) against 
a Power Converter. When you give him yours, he will change his mind and tell 
you to discuss it with his pit-creatures. Reset the floor-switches again and 
step on the left one to open the left door. Go through it and in this room, 
pull away the lid at the top of the screen (where someone was standing before) 
and take the newly revealed stair-case into the pit. Walk up to the gate at 
the top and a Rankor will come out. Defeat it (including the small ones which 
appear when you hit him) and go through the gate where it appeared out of. 
Walk right and press the switch to thaw Han out. Talk to him to finish this 
mission.

------------------------------------------------------------------------------

Level 11 - Password Required: FNP
         - Start Item: Durasteel
         - Location: Thaldo
         - Terrain: Snow

Yoda's Introduction:
"Luke! Great danger there is! The Imperial fleet has learned of the hidden 
rebel base on icy planet Thaldo! Attack is their plan! You must warn the 
rebels Luke! Only this bar of Durasteel can I give you!!!"

In other words: Go to Thaldo and warn the rebels.

Map:

         ____                                         ____
        |    |                                       |    |
        | V2 |                                       | V1 |
        |____|                                       |____|
        |    |                                       |    |
        |    |                                       |    |
        |____|                    ____      ____     |____|
        |    |                   |    |    |    |    |    |
        |    |                   | P3 |    | V2 |    |    |
        |____|                   |____|____|____|    |____|
        |    |                   |    |    |    |    |    |
        | FA |                   |    |    | P4 |    | P5 |
        |____|     ____ ____ ____|____|____|____|    |____|
                  |    |    |    |    |    |
                  | V1 | P1 |    | P2 |    |
                  |____|____|____|____|____|
                       |    |    |    |
                       |    | PT | ST |
                       |____|____|____|
                       |    |\  /|    |
                       | PF | )( |    |
                       |____|/__\|____|
                            |    |    |
                            |    | P6 |
                            |____|____|

ST = Start Point
FA = Final Area
PT = Puzzle : Find Terrain Locator
PF = Puzzle : Find the Force
P1 = Puzzle : Find a valuable - Sensor Array
P2 = Puzzle : Requires a valuable - Need Durasteel; get Rebel ID Card
P3 = Puzzle : Find a valuable - IM-Mine
P4 = Puzzle : Find a valuable - Crate of Spice
P5 = Puzzle : Perform a transaction - Trade Crate of Spice for Blue Key Card
P6 = Puzzle : Requires a valuable - Need Blue Key Card; get Power Coupling
T1 = Travel-point : Use a A-Wing to cross the map
T2 = Travel-point : Use a AT-AT Walker to cross the map


From the start, head left and search the AT-AT Walker wrecks to find the 
Terrain Locator. Now head left and down. In this screen, walk around in the 
centre to see some walls take shape. Soon, you'll find Ben who gives you the 
Force. Now move up two screens. Here there are two possibilities. You must 
either kill all the Stormtroopers that are wandering about, then when you kill 
the final one on top of the hill you will get the Sensor Array. Or, if after 
killing the first ones, Luke says: "I hope that's the last of them.", you must 
approach the last one and after hitting him once or twice, he will hand over 
the Sensor Array. Anyway, after this go right two screens. Enter the building 
and kill the two Stormtroopers. Talk to the lady in prison twice, then talk to 
the guard repeatedly, until he wants you to make him an offer. Give him the 
bar of Durasteel and talk to him once more to make him leave. The cell will 
either open by itself or you should open it using the switch on the right of 
it. Anyway, talk to the prisoner to get the Rebel ID Card. Back outside, move 
up two screens. Here, kill all the Troopers and then go after the officer in 
blue. Killing him will get you an IM-Mine. He keeps running in circles, so 
just stand in his path and hit him when he gets close. Go down once and right 
twice. Make your way to the centre of the screen and search the wreck for a 
Crate of Spice. Now move left, down and then left four screens. Enter the 
bottom door to reach an A-Wing (the interconnection of the doors might vary 
from game to game). Use your Sensor Array on the A-Wing and fly away. After 
landing, travel south three screens. Enter the house and trade the Crate of 
Spice with the man to get a Blue Key Card. Go back up three screens and use 
the A-Wing. Move right three screens, then down three screens. Enter the 
building and hit the switch on the top-right wall to open the left door. Go 
through it and use the Blue Key Card on the chest to find a Power Coupling. 
Exit the house and move up four screens, right two screens, then up. Kill all 
the Troopers, then go stand next to the purple exhaust pipe on top of the 
hangar. Use the IM-Mine on it to make more Troopers come out. Kill them all, 
go inside and kill some more. Open the cabinet at the top to find an Imperial 
Key. Use it on the AT-AT Walker outside and take it for a ride (or a walk!). 
When you get off, go south three screens and move up to the centre of the top 
hill to make a hangar appear. Now move to the top-right of the screen and 
stand on the snowy bump there to reveal a switch. Step on it to open the 
hangar. Go inside. Talk to the man there a few times then give him your Rebel 
ID Card. Now go outside and talk to him to fly to the hidden Rebel Base. 
Defeat all the Stormtroopers walking about, then enter the base. Move into the 
main room and go right. Pull the right chair away from the wall and press the 
switch to open the door. Beyond, press the switch and enter the elevator. 
There's nothing to do on this floor, so press the elevator-switch and make 
sure the down-arrow on the switch is active. Now take the elevator. On this 
floor, kill all the Stormtroopers to receive the Key Card. Now return to the 
floor where you entered the base. Pull the crate in the centre away to reveal 
a presses switch. Next, move away the left chair from the wall and press the 
switch behind it. This opens the blast doors. Go through them and head left 
and down. Use your Key Card on the lock next to the door and go inside. Talk 
to the man to receive his Security Pass. Now go back down two floors and move 
to the left. Use the Security Pass on the lock next to the red door and go 
inside. Press the elevator switch and take the elevator up. Take the elevator 
up two more times to reach the roof of the base. Use the Power Coupling on the 
ION-cannon and the mission is finished.

------------------------------------------------------------------------------

Level 12 - Password Required: STJ
         - Start Item: Electroscope
         - Location: Tozeer
         - Terrain: Desert

Yoda's Introduction:
"There you are! Once again your rebel friends are in trouble!!! This time it 
is Threepio! While operating as an undercover agent in the desert wastes of 
Tozeer he was captured by Sand People! Dismantled him and scattered the parts 
they have! Tread carefully! Jawa's have scrounged at least one of the pieces! 
They are the only ones on Tozeer who can put him back together again!!! Before 
you go take this Electroscope with you! Many rebels perished to obtain it!!!"

In other words: Find Threepio and assemble him.

Map:

                   ____
                  |    |
                  | FA |
                  |____|
                  |    |
                  | B1 |
         ____ ____|____|
        |    |    |    |
        | P5 |    |    |
        |____|____|____|____
             |    |    |    |
             |    | PF | TE |
             |____|____|____|____
             |    |    |    |    |
             | PT | ST | P1 |    |
             |____|____|____|____|____
                  |    |    |    |    |
                  | P4 | P2 | P3 | TE |
                  |____|____|____|____|
                       |    |
                       |    |
                       |____|

ST = Start Point
FA = Final Area
TE = Teleporter
PT = Puzzle : Find Terrain Locator
PF = Puzzle : Find the Force
P1 = Puzzle : Perform a transaction - Trade Electroscope for Energy Relay
P2 = Puzzle : Find a valuable - Hyperspace Compass
P3 = Puzzle : Perform a transaction - Trade Hyperspace Compass for IM-Mine
P4 = Puzzle : Requires a valuable - Need IM-Mine; get Droid Body
P5 = Puzzle : Find a valuable - Fusion Cutter
B1 = Barrier : Fusion Cutter needed to pass


From the starting point, head left one screen and try to enter the house. A 
man comes out, giving you the Terrain Locator. Go up one and right one screen. 
Here, you must pull/push the four blocks onto the green to make Ben appear and 
receive the Force. Now go right one screen and down one screen and talk to the 
lady in front of the house. Trade her your Electroscope for an Energy Relay. 
Go down one screen and make your way to the box in the top-right of the maze. 
In it you will find the Hyperspace Compass. Now go right one screen and give 
the man in the centre your Hyperspace Compass to receive an IM-Mine, Go left 
two screens and make your way to the bottom-left. Inspect the walls and Luke 
will find a weak spot. Use the IM-Mine on it to get through. Now go to the 
Bantha and search it to find the Droid Body. Go up three screens and left two. 
Here, pull away all the movable rocks to find two switches (their location 
varies). Step on them to make two ladders appear. Now you can reach the doors 
in the centre; go through it and move the crates to find a Fusion Cutter. Move 
back right two screens and up one screen. Here, make your way to the top-right 
and locate the weak part in the wall. Use the Fusion Cutter on it to get 
through. Move up one screen and talk to the Jawa there. Give him your Energy 
Relay and he will summon a Sand Crawler. Follow him inside. Take the left door 
to find C-3PO. Talk to him and he will give you some medicine or a weapon. Go 
back to the previous room and take the right door. Take the upper door left 
and take the stairs at the top of the screen. Here you'll find a locked door; 
go back down. Take the top-most door right and take the stairs at the 
upper-right. Talk to the Jawa you find here and then give him the Droid Body. 
Now he tells you to search for the head. You need one of the Tool Droids to 
open the locked door for you. One is in the room with C-3PO, the other is 
outside in front of the Sand Crawler. Once you find the correct one, make your 
way back to the locked door you found earlier and use the Tool Droid on the 
door. Go left and open the cabinet behind the stationary Jawa to find C-3PO's 
head. If it's not there, take the stairs down and open the chest there. Once 
you have it, take it to the Jawa whom you gave the Droid Body to and now give 
him C-3PO's head. The Jawa will ask you for an unexpected payment of 5.000 
credits and he advises you to look for the money outside. Exit the Sand 
Crawler to find a lot of Sand People about. Kill them all and you will find 
5.000 credits. Take this to the Jawa and give him the money. He will fix 
C-3PO. Talk o the droid to finish the mission.

------------------------------------------------------------------------------

Level 13 - Password Required: FTG
         - Start Item: Breath Mask
         - Location: Nibiru
         - Terrain: Forest

Yoda's Introduction:
"Luke! A great disturbance in the Force there is!!! Princess Leia is missing! 
Her ship has been shot down on the forest planet Nibiru! Only you can save 
her! You must take this Breath Mask! You will not succeed without it!"

In other words: Find Leia and take her (with you)

Map:

              ____ ____
             |    |    |
             | FA |    |
         ____|____|____|
        |    |    |    |
        | P4 | P3 | PF |
        |____|____|____|____ ____
        |    |    |    |    |    |
        |    | ST |    | B1 | P2 |
        |____|____|____|____|____|
        |    |    |    |
        | PT |    | P1 |
        |____|____|____|
        |    |
        |    |
        |____|
        |    |
        | P5 |
        |____|
        |    |
        |    |
        |____|

ST = Start Point
FA = Final Area
PT = Puzzle : Find the Terrain Locator
PF = Puzzle : Find the Force
P1 = Puzzle : Find a valuable - Collapsible Bridge
P2 = Puzzle : Requires a valuable - Need Breath Mask; get Datacube
P3 = Puzzle : Find a valuable - Droid Part
P4 = Puzzle : Perform a transaction - Trade Droid Part for Fusion Cutter
P5 = Puzzle : Requires a valuable - Need Fusion Cutter; get Grappling Hook
B1 = Barrier : Collapsible Bridge needed to pass


After landing on Nibiru, head down and left. Here, walk up to the trees to 
shake the Terrain Locator loose and retrieve it. Now go right two screens. 
Approach the house and a woman comes out giving you a Gas Grenade to kill the 
monster. Use it on the monster in this screen to scare it away. Talk to the 
woman to claim your prize, a Collapsible Bridge. Go up and right. Use the 
Collapsible Bridge on the incomplete bridge to pass. Continue right. Here, 
walk up to the lake to find Princess Leia's ship in the middle. Use the Breath 
Mask on yourself and move upwards into the lake. Now comes the tricky part. 
Without seeing Luke you need to swim to the ship via an invisible route. Swim 
along the outer shore in a clock-wise direction until you are to the bottom 
right of the ship. Now move towards it to enter it. (Note: If you continue to 
swim down, you will usually find some Bacta Fluid underwater). Inside the 
ship, you must pull away the stairs to gain access to the red switch on the 
left. Press it to make a floor-switch appear in the top-left corner. Stand on 
it and a chest appears in the top-right corner. Inside you will find the 
Datacube. Exit the ship and swim back to shore. Go back left two screens, then 
up one screen. Walk up into the centre of the forest to find Ben and receive 
the Force. Go left one screen. Follow the green path into the house and open 
the chest to find a Droid Part. Go left again and take the stairs into the 
trees. Give the man your Droid Part to receive the Fusion Cutter. Now go down 
four screens. Make your way to the wreck in the centre of the screen and use 
your Fusion Cutter on it to find a Grappling Hook. Go back up four screens 
then right and up again. Locate the bush in the mid-left of the forest and use 
your light-sabre on it to find a hidden passage. Take it. Here, you need to 
push the rock to the top-left corner as an anchor point for the Grappling 
Hook. Now use the Grappling Hook on the rock to make your way up. Move right 
and down and take the first way right. In the next screen, immediately move 
up. Here, walk left and down. In the next screen, simply go right. Now go down 
and left. Move left and up into the next screen. Here, step on the switch and 
go up and right. Take the stairs down and enter the hut. Inside, kill the 
Troopers and talk to the officer in green. Go back out and all the way back to 
the screen just beyond where you entered with the Grappling Hook. Now take the 
right-most way up. Continue up, left and down and enter the house. Talk to 
Leia and give her the Datacube to complete the mission.

------------------------------------------------------------------------------

Level 14 - Password Required: BLP
         - Start Item: Antigrav Generator
         - Location: Lokondo
         - Terrain: snow

Yoda's Introduction (well, actually, this one is Luke's!):
"Wait!!! I can feel a great disturbance in the Force over here!!! It's some 
kind of message from Yoda! What !!!? Taken to an Impirial base on Lokondo! 
Trapped in an Electrocell! Vader and the Emperor are preparing to 
interrogate!!! I've got to rescue Yoda before the Emperor reaches that base! 
Hmm!!! What's this? Yes an Antigrav Generator should come in very useful!"

In other words: Find Yoda and release him from his agony.

Map:

                        ____
                       |    |
                       |    |
                       |____|     ____
                       |    |    |    |
                       | PF |    |    |
                   ____|____|____|____|
                  |    |    |    |    |
                  | P2 | P1 |    | FA |
                  |____|____|____|____|
                  |    |    |    |
                  | ST | PT |    |
         ____ ____|____|____|____|
        |    |    |    |    |    |
        | P3 |    |    |    |    |
        |____|____|____|____|____|
             |    |    |
             |    | P4 |
             |____|____|

ST = Start Point
FA = Final Area
PT = Puzzle : Find Terrain Locator
PF = Puzzle : Find the Force
P1 = Puzzle : Find a valuable - Training Remote
P2 = Puzzle : Perform a transaction - Trade Training Remote for Beamdrill
P3 = Puzzle : Requires a valuable - Need Beamdrill; get Power Coupling
P4 = Puzzle : Perform a transaction - Trade Antigrav Generator for Lom-Crystal


From the start, head right one screen and search the wrecks for the Terrain 
Locator. Go up and defeat the Storm Troopers to get a Training Remote (You 
don't need to kill them all; just the right one). Go up once more. Here, move 
the rocks diagonally next to the centre of the screen to reveal a cave. Inside 
you will meet Ben and receive the Force. Go back down, then left one screen. 
Stand on the red switch to open the door. Inside, make your way through the 
cave to find a man. Give him the Training Remote to receive the Beamdrill. Go 
back outside and head down two screens, then left two screens. Here, enter the 
cave and take the left-most passage to reach the top-left corner of the cave. 
Use the Beamdrill on the wall to find a Power Coupling. Back outside, head 
right two screens and then go down. Keep talking to the Trooper to make him 
leave his post. Defeat all the Troopers that appear, as you try enter. Now go 
inside and defeat all the Troopers to open the door. Go through it and give 
the man your Antigrav Generator to receive a Lommite Crystal. Leave this place 
and go up three screens, then right three screens. Use the Force on the two 
rocks in the bottom corners to make them fall onto the switches. A pathway 
opens up the hill. Go there, defeat the Troopers and use the Power Coupling on 
Slave-1 (Boba Fett's ship) to find a Key Card. Use it on the bottom door and 
go inside. Take the elevator down. Go through the door on the right, then up 
and take the elevator up. Check the cabinet at the top of the screen to find a 
Key Card. Go back down and take the door down. Go right (under the grates) and 
up and give Boba Fett the Lommite Crystal to receive a Security Pass. Go back 
down, left, up and left, Use your Security Pass on the lock next to the door 
to open it. Go inside and take the stairs. Here, make your way to the top of 
the screen (the correct path varies) and hit the blue switch to extend the 
bridge at the bottom of the screen. Go there and cross the bridge. Use your 
Key Card (the grey one) on the lock next to the door to open it. Go inside and 
take the cloaking device. Take the door on the top-right. After the sequence 
with Vader, go back to the previous room and hit the switch on the back wall. 
Go back right and hit the switch to the right of the top-door to disarm the 
shield. Now talk to Yoda to finish the mission.

------------------------------------------------------------------------------

Level 15 - Password Required: YSF
         - Start Item: Hydrospanner
         - Location: ?????
         - Terrain: snow

Yoda's Introduction:
"Weary am I Luke!!! I feel an imbalance in the Force!!! A cloning machine 
there is survivor of the clone wars guarded by adherents of the old ways mmm? 
I see it buried under a mountain of snow and ice but where to find it I know 
not! Follow your feelings you must! Find your own way you must!!! But be 
warned! The greatest danger is yourself! Take this Hydrospanner and leave me 
alone!!! Help you further I cannot!

In other words: Find the last remaining cloning machine and destroy it!

Map:

                   ____
                  |    |
                  | FA |
                  |____|
                  |    |
                  | B1 |
              ____|____|
             |    |    |
             | ST | PF |
         ____|____|____|____ ____
        |    |    |    |    |    |
        |    | PT |    | P1 |    |
        |____|____|____|____|____|
             |    |    |    |    |
             | P5 | P4 |    | P2 |
             |____|____|____|____|
                  |    |    |    |
                  |    |    |    |
                  |____|    |____|
                  |    |
                  | P3 |
                  |____|

ST = Start Point
FA = Final Area
PT = Puzzle : Find Terrain Locator
PF = Puzzle : Find the Force
P1 = Puzzle : Requires a valuable - Need Hydrospanner; get Lommite Crystal
P2 = Puzzle : Find a valuable - Power Coupling
P3 = Puzzle : Perform a transaction - Trade Power Coupling for Trans. Register
P4 = Puzzle : Perform a transaction - Trade Transfer Register for Ice Drill
P5 = Puzzle : Find a valuable - Sonic Cleaver
B1 = Barrier : Sonic Cleaver needed to pass


Note: During this level, try to find as many medicine as possible and save
      them for the final battle.

From the start, head down and approach the hangar. A man comes out, who gives 
you the Terrain Locator when you talk to him. Go back up, then right. Here 
walk around in the centre of the screen to make walls appear and to find Ben, 
who gives you the Force. Go down and right and enter the cave at the bottom of 
the screen. Inside, use the left-most passage to get to the top-left corner. 
Here, use your Hydrospanner on the wall to find a Lommite Crystal. Back 
outside, go right and down. Search the wreck in the centre to find a Power 
Coupling. Now go left two screens and down two screens. Here, defeat the 
Stormtroopers to find a Key. Use it on the hangar-door to get inside. Now take 
the elevator down. Here, make your way to the top-right of the screen and use 
your Key on the lower-right door. Inside, press the wall-switch to open the 
cells. Give the prisoner your Power Coupling to receive a blank Transfer 
Register. Make your way back out and move up two screens. Enter the door and 
give the man inside your Transfer Register to receive an Icedrill. Go outside 
and left on screen. Here, search the wreck to find a Sonic Cleaver. Go back 
right one screen, then up three screens. Take the left passage up and head 
right. Push the rock onto the switch to open a passage. Go back down to the 
bottom of the screen and use the Sonic Cleaver on the door. Make your way up 
one screen. Go to the mid-right of the screen and use your Ice Drill on the 
wall to gain access to the block of ice. Now drag this block onto the switch 
in the top-right corner to open the door. Go through it. The next area 
consists of four screens (2x2), spiralling towards the centre. First, go right 
a screen. Move towards the centre and go back left a screen to find the 
Ancient Key. Now go back right and continue in an anti-clockwise manner to 
reach the door in the centre of this area. Use the Ancient Key on it to enter. 
Inside, pull the block on the left onto the switch and go through the door 
that just opened (sometimes the floor-switch will work without the need for 
something to keep it pressed down). Now two things can happen. The man might 
let you in, thanks to your Lommite Crystal; this is nice. If he doesn't let 
you in, here's what to do. Make your way through the small maze, opening the 
blue chests for possible medicine and try to open every door you come to until 
someone comes out believing you to be the person delivering the Lommite 
Crystal. Follow him inside. Give the man the Lommite Crystal and go stand 
inside the machine to create a clone of yourself. It will become an evil 
failure, so destroy him. Repeat this process twice more, for the same result. 
The fourth time you stand in the machine, three clones will come out. Two are 
evil; kill them. The third is a good clone. Talk to him to make him stand on a 
switch to open a door for you. Go through it. Now hit all four switches to 
destroy the cloning device. Next, after talking to your clone, put the 
switches into their original position and go through the door in the 
upper-right corner. An alien will be there. Talk to him and he will take you 
to planet Xantar. Here you will met Indiana Jones. After a short conversation, 
during which you will remark how much Indy looks like Han Solo, you will 
become a Jedi Knight.



                                 -GAME OVER-



------------------------------------------------------------------------------
------------------------------------------------------------------------------

ITEMS

Light Sabre             Your standard weapon. Always in your inventory.
Blaster                 Weak long-range weapon.
Blaster Rifle           Strong long-range weapon.
Force                   "The" Force; used for many things.
Terrain Locator         Shows a map of the world.
Q-rations               Weak medicine.
Mushroom                Weak medicine.
Ice Mushroom            Weak medicine.
Scrubroot               Weak medicine.
Chakroot                Weak medicine.
Bacta Fluid             Weak medicine.
First-aid Kit           Strong medicine.
Rebel First-aid Kit     Strong medicine.
Imperial First-aid Kit  Strong medicine.
Key                     Key to open doors.
Ancient Key             Key to open the final final area.
Key Card                One of many different Key Cards.
Red Key Card            One of many different Key Cards.
Blue Key Card           One of many different Key Cards.
Purple Key Card         One of many different Key Cards.
Imperial Key            One of many different Key Cards.
Data Card               One of many different Key Cards, used on vehicles.
Nav Card                One of many different Key Cards, used on vehicles.
ID Card                 One of many different ID-cards.
Storm Trooper ID Card   One of many different ID-cards.
Rebel ID Card           One of many different ID-cards.
Pile of Junk            Trade for medicine or weapons. Comes in many designs.
Pile of Credits         Trade for medicine or weapons. Comes in many designs.
Sample of Ryll          Valuable trade item.
Crate of Spice          Valuable trade item.
10.000 Credits          Valuable trade item.
Holocomm                Valuable trade item.
Homing Beacon           Valuable trade item.
Power Coupling          Valuable trade item.
Training Remote         Valuable trade item.
Motivator               Valuable trade item.
Blumfruit               Valuable trade item.
Drive Compensator       Valuable trade item.
Transponder             Valuable trade item.
Antigrav Generator      Valuable trade item.
Alluvial Dampner        Valuable trade item.
Power Terminal          Valuable trade item.
Binoculars              Valuable trade item.
Hydrospanner            Valuable trade item.
Droid Caller            Valuable trade item.
Restraining Bolt        Valuable trade item.
Sensor Pack             Valuable trade item.
Hyperspace Compass      Valuable trade item.
Tool Droid              Valuable trade item.
Droid Body              Valuable trade item.
C-3PO's Head            Valuable trade item.
Lommite Crystal         Valuable trade item.
Transfer Register       Valuable trade item.
Droid Part              Valuable trade item.
Electroscope            Valuable trade item.
Yubnut                  Valuable trade item.
Energy Relay            Valuable trade item.
Power Converter         Valuable trade item.
Navicomputer            Valuable trade item.
Comlink                 Valuable trade item.
Durasteel               Valuable trade item.
Fusion Furnace          Valuable trade item.
Sensor Array            Valuable trade item.
Sequencer Charge        Strong explosive. Not usable as a weapon.
IM-mine                 Strong explosive. Not usable as a weapon.
Gas Grenade             Strong explosive. Not usable as a weapon.
Beamdrill               Tool; opens closed areas.
Fusion Welder           Tool; opens closed areas.
Fusion Cutter           Tool; opens closed areas.
Macrofuser              Tool; opens closed areas.
Ice Drill               Tool; opens closed areas.
Sonic Cleaver           Tool; opens closed areas.
Grappling Hook          Tool; used to cross ravines.
Collapsible Bridge      Tool; used to cross gaps.
Bridge                  Tool; used to cross gaps.
Glow Rod                Tool; used to see in darkness.
Electro Lockpick        Tool; used to pick locks.
Breath Mask             Tool; used to breath underwater.

------------------------------------------------------------------------------
------------------------------------------------------------------------------

PASSWORD LIST

Level  1  -  none
Level  2  -  X-K-J
Level  3  -  G-J-P
Level  4  -  T-D-M
Level  5  -  W-T-M
Level  6  -  Z-B-V
Level  7  -  Q-T-C
Level  8  -  T-G-R
Level  9  -  V-D-P
Level 10  -  B-F-G
Level 11  -  F-N-P
Level 12  -  S-T-J
Level 13  -  F-T-G
Level 14  -  B-L-P
Level 15  -  Y-S-F

------------------------------------------------------------------------------
------------------------------------------------------------------------------

CREDITS

Thanks to:

George Lucas for creating Star Wars (Episode 1 was as great as the rest!)
Nintendo for creating Game Boy and all they do
Game FAQs (the site) for their existence and completeness
All FAQ-writers for the inspiration for making this
My boy-friend for buying me this game (well, actually it was mandatory)
Me for being such a game-addict (I LOVE IT, I LOVE IT, I LOVE IT, I LOVE IT!)

------------------------------------------------------------------------------
------------------------------------------------------------------------------

LEGAL SECTION

Copyright 2006 Berend Veuger

This work may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Please don't ask me if you can use this work on your site; I really can't be
bothered to check which are proper sites and which just rip everyone off, so I
play it safe and simply don't allow any site other than GameFAQs to host it.

My Contributor Page on GameFAQs contains my e-mail address, should you wish to
contact me. You can always find me on board 319, too.