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    FAQ/Walkthrough by Shdwrlm3

    Version: 3.2 | Updated: 07/12/03 | Search Guide | Bookmark Guide

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                             Wario Land 3 FAQ/Walkthrough
                                  V 3.2 GOLDEN BEST
                             Last Updated : July 12, 2003
                           By ShdwRlm3 (shdwrlm3@yahoo.com)
                                 www.wariocompany.com
    
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    -                                    NEW!                                    =
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Believe it or not, but I've updated yet again!  TONS of new stuff abound
    thanks to info from an official Japanese Wario Land 3 Guide Book!  Even more
    stuff to come soon...
    
    Make sure to check out my new website at www.wariocompany.com dedicated to
    Wario Ware, Inc. and all of Wario's great achievements.  Also (eventually)
    available is an html version of this FAQ for easy viewing!
    
    
                  ***If you ever need to find something in the FAQ,
             press Control and F, then type in what you need to find!***
    
    
    
    Table of Contents
    
                    
         1. Intro
         2. Story
         3. FAQs (Frequently Asked Questions)
         4. Gameplay/Controls
                  A. Map Screen
                  B. Basic Controls
                  C. Power-Ups
                  D. Special Abilities/Transformations
                  E. Golf Mini-Game
         5. Treasure Walkthrough
         6. Music Coins
         7. Bosses
         8. Stage/Treasure Lists
               Stage List
               Stage Order
               Treasure List
         9. Miscellaneous
               Coins
               Music Coins
               Golf Mini-Game
               Time Attack
               Codes/Secrets
               Hints
               Ending
               Shameless Self-Promotion
         10. Version History
         11. Credits
         12. Copyright Info
    
    
    
    \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻ|
    |\  \/\/  /                      1. I N T R O                          |  |  |
    | \      /                       ------------                          |  |__|
    |__\ /\ /______________________________________________________________|     |
    
    
         Hi!  Welcome to my very first FAQ ever (well, I technically co-wrote
    about 1/3 of Astroblue's Mario Golf FAQ)!  I'm planning on making this
    FAQ/Walkthrough VERY thorough, with Boss strategies, Treasure lists, Power-up
    descriptions, and basically everything you need to know about Wario Land 3 and
    tons of stuff you probably won't need but would be nice to know anyhow.  Since
    this is my first FAQ, forgive me for any mistakes.
         Anywho, Wario Land 3 continues the 3rd in the series (thus, the 3) of
    Wario games.  For those just beginning, Wario is the childhood rival of Mario
    (according to a Nintendo Power comic, anyhow), and made his first appearance
    in Super Mario Land 2: Six Golden Coins, as Mario's enemy.  Poor Wario was
    defeated, but made his return in Super Mario Land 3: Wario Land, in which he
    was the star.
         After defeating Captain Syrup (hey, I don't make this stuff up) and
    having his Princess statue wrongfully stolen by Mario, he set off on another
    set of adventures in Wario Land 2.  Most who have played Wario Land 2 know of
    its ingenious "no-death" system and its frustratingly fun gameplay.  See, to
    compensate for Wario not dying, they made the game just a little bit more
    frustrating by forcing you to repeat parts of levels over and over and over
    and over until you finally figure out what to do.  Well, it wasn't that bad,
    but many bosses and puzzles were extremely frustrating.  Back to the point,
    Wario Land 3 retains both the "no-death" system and the frustratingly fun
    gameplay, and is a worthy addition to any Wario fan's library.  Even if you've
    never played Wario games before, Wario Land 3 is definitely a great buy,
    whether you import it (there's an option to display in-game text in English)
    or pick it up right now (it was released in the U.S. on May 30, 2000).
         A special welcome to all those who have just found the FAQ after buying
    the U.S. version.  I hope you find it useful!
    
    
    
    \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻ|
    |\  \/\/  /                      2. S T O R Y                          |  |  |
    | \      /                       ------------                          |  |__|
    |__\ /\ /______________________________________________________________|     |
    
    
         Here's the story straight from the manual, courtesy of Stephen Chan.
    Many thanks!
    
         Wario couldn't believe it!  It had been such a lovely day, with not
    a cloud in the sky--a perfect day to fly his plane.  Then, without warning,
    his engine began to sputter, and Wario crash-landed in the woods!  He spent
    the rest of his afternoon wandering amongst the trees and underbrush,
    muttering to himself about his miserable luck.  Without looking where he was
    going, Wario stumbled right into a cave!
         Inside the cave, he found a beautiful music box, but no matter how
    much Wario wound it up, no song could be heard.  "What's-a this?!?  It must-a
    be brok..."  But before he could finish, Wario vanished with a flash!  Only
    the music box remained, right where Wario found it.
         Wario soon awoke to very different surroundings, and it wasn't long
    before he realized he was inside the music box!  A mysterious figure informed
    Wario that he had once ruled the world inside the music box, until an evil
    being sealed away his magical powers in five music boxes.
         Naturally, Wario wasn't too interested in this story... that is, until
    the figure promised to send Wario back to his own world and let him keep any
    Treasure he found, if he'd only recover the hidden figure's powers.  Enticed
    by the thought of returning to his own world with a cache of Treasure, Wario
    departed on his quest-- in search of the music boxes and the many Treasures of
    this mysterious land!
    
    
    
    \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻ|
    |\  \/\/  /                       3. F A Q s                           |  |  |
    | \      /                        ----------                           |  |__|
    |__\ /\ /______________________________________________________________|     |
    
    
    Here I shall answer the mystical questions that boggle the mind, such as "What
    is the meaning of life?" or "Why is the sky blue?"  Well, maybe not, but I
    will answer questions about the game and this Walkthrough.
    
    
    1) Q. I'm stuck in The Pool of Rain!  I've gotten the seeds for the vine, but
          I can't climb up all the way!  Your Walkthrough says to climb it but I
          can't!
    
       A. Ahh, seems to me you're using an emulator to play WL3.  If you wanna get
          past it, you're gonna have to play on a REAL Gameboy Color.  Well... the
          problem actually lies in how you get to the vine.  When you load Wario
          Land 3 with an emulator (I don't condone piracy!), make sure you DON'T
          load a saved state (such as a No$GMB .sta file or a Smygb .mgb file or
          a Rew .st# file), which means DON'T go to the emulator's menu and choose
          load state or snapshot.  Instead, just let the game get to the title
          screen, and from there, choose Continue.  After that, just make your way
          to the Pool of Rain and you should be able to climb up the vine.  This
          glitch may be present in other stages, but so far the only one I've
          confirmed is N1 Out of the Woods (you won't be able to climb a ladder
          inside the tree).  If I receive any mail regarding this topic, I will
          direct you to this section.  Please, please, support this awesome game
          by buying it.
    
    2) Q. Can I help with the FAQ?
    
       A. Well, all the Treasure Walkthroughs are done, so there's no point in
          sending help for those.  I've already acquired all the Music Coins, so
          there's no sense in sending info on them either.  Basically, I DON'T
          need help with this Walkthrough unless I specifically ask for it.
    
    3) Q. Can I e-mail you with a question?
    
       A. Sure! But PLEASE, PLEASE make sure you read over the FAQ to see if it's
          already been answered.  I'd love to help everyone, but it would just
          waste my time if the solution's already in the FAQ!  Refer to question 5
          if you have a Music Coin question.
    
          WARNING!!!  Remember, I do this for free, so it is NOT my obligation to
          answer every single e-mail that I receive.  If your e-mail has a
          question already answered in the FAQ, or if it has poor grammar, I will
          simply delete it and think nothing of it.  ALSO, now that requirements
          are up, I will treat any new e-mails harshly.  I have many other things
          to do, so PLEASE make sure you've read the entire FAQ first and e-mail
          me as a last resort!
    
    4) Q. Help me with the Music Coins!!!
    
       A. The Music Coin Walkthroughs are done.  If you're still stuck, feel free
          to e-mail me for help, but PLEASE make sure that you're REALLY stuck.
    
    5) Q. What's your opinion on Nintendo's official Wario Land 3 website
          (www.warioland3.com)?
    
       A. Well, it's an official site... It's nice and all, and I'd definitely
          recommend the strategies as an alternate to my guide (or if you only
          need a small "push" in the right direction instead of a full-blown
          Walkthrough).  However, it's not as extensive as a fansite would be,
          and all it has are the short strategies.  Just my opinion, of course.
    
          UPDATE!  Nintendo of America have taken down the Wario Land 3 website.
          Nintendo of Japan, however, still have mini-website up for it.
    
    6) Q. Can I print your FAQ or keep it on my hard drive?
    
       A. Of course!  I have absolutely no problem with either.  If you're going
          to print it, be warned that it is about 100 pages (depending on your
          margins), so it'll take a lot of paper.  You also MAY alter the FAQ
          _ONLY_ if you're going to print it.  I don't want people wasting paper
          on stuff they don't need, after all.  Otherwise, keep it in its original
          form, especially if you're going to e-mail it to someone.
    
    7) Q. Here's a question I've been getting an awful lot: "I don't understand
          what you mean when you say 'jump off the enemy.'  I try doing that, but
          I don't jump high enough or the enemy just bounces around."  Ok, so
          maybe that wasn't in question form, but you get the point.
    
       A. Okay, first make sure you have the _Winged Boots_ (it's the Green
          Treasure in E4).  Now, when you find an enemy to jump on, Press A and
          Hold Up to jump high.  As you're falling, make sure you position
          yourself so that you'll fall on the enemy, and keep HOLDING A and Up (or
          Up and Right or Up and Left, depending on the direction you want to go).
          I can't help more than that.  Just keep practicing!
    
    8) Q. How do I get rid of those 5T blocks that are blocking (no pun intended)
          my way?
    
       A. You're gonna be needing the Blue and Red Chemicals (or test-tubes,
          whichever you prefer).  Get them from S4 Blue and W5 Green,
          respectively.
    
    9) Q. Gray??  It's supposed to be Grey!  What are you, a bloody American?
    
       A. Hey, I resent that!  It's my FAQ, and I'll spell it however I want :P
    
    10) Q. Wario Land 3: ~The Mysterious Orgel~?  Where did that come from?
    
       A. Unbeknownst to people outside of Japan, Wario Land 3 has a subtitle!
          Much like Wario Land 4 (which was called Wario Land Advance: Yooki's
          Treasure in Japan), Nintendo of America apparently thought a subtitle
          wasn't warranted, so they ditched it.  I personally like "The Myserious
          Orgel," just because it's quirky in that quirky Japanese way.
    
    11) Q. Okay, so ~The Mysterious Orgel~ is the subtitle... But what's an Orgel?
    
       A. According to eDict, Orgel is a word of Dutch descent, and literally
          translates into organ.  Of course, I'm guessing you can translate it as
          Music Box, too.
    
    12) Q. You mentioned an official guide book?  Where can I pick it up?
    
       A. Mind you, there is NO official strategy guide available in the United
          States or territories other than Japan.  In Japan, there were 2 or 3
          guide books (also known as kouryaku) published.  The one that I have is
          by Shogakukan, and to say that it's beyond awesome would be an
          understatement.  You can usually find a few up for auction at Yahoo
          Auctions Japan.  I also think that Amazon.co.jp has them all in stock.
          If you love Wario Land 3 AND pretty pictures, make sure to pick them up!
          The ISBN for Shogakukan's guide is 4091028381.
    
    
    
    \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻ|
    |\  \/\/  /          4. G A M E P L A Y / C O N T R O L S              |  |  |
    | \      /           ------------------------------------              |  |__|
    |__\ /\ /______________________________________________________________|     |
    
    
    For some strange reason, Wario gets stripped of many of the powers that he had
    in Wario Land II, so when you start the game, you can't stomp, swim, head
    slam, or otherwise perform any of Wario's signature moves.  You only start out
    with the Dash ability, and can acquire more abilities (or Power-Ups, as
    they're called in the manual and game) later on by collecting specific
    treasures.
    
    Oh yes, the Day/Night system works very simply.  If it's Day and you beat a
    stage (or just exit from the menu screen), it'll become Night.  If it's Night
    then it'll become Day.  C'est facile, non?  Also, the system becomes even
    easier once you acquire the Day/Night Tile for your Menu.
    
    
                              WwWwWwWwWwWwWwWwWwWwWwWwWw
                              B a s i c  C o n t r o l s
                              WwWwWwWwWwWwWwWwWwWwWwWwWw
    
    
    A. Map Screen
    -------------
    
    Directional Pad
         Left  - Move Wario Left on the Map
         Right - Move Wario Right on the Map
         Up    - Move Wario Up on the Map
               - Press when at The Temple to see your Next Destination
         Down  - Move Wario Down on the Map
    
    A Button - Enter Stage
    
    B Button - Press and Hold to see available paths
             - Press and Hold to see Treasures you got in a stage (Available only
               after you get the Magnifying Glass)
             - Press and Hold to see Best Time for that stage (Time Attack mode
               only)
    
    Select - Menu Screen (Next Map, Treasure Info, Events, Day/Night Tile)
    
    Start - Access Best Times screen (Time Attack mode only)
    
    
    B. Basic Controls
    -----------------
    
    Directional Pad
         Left  - Move Wario Left
         Right - Move Wario Right
         Up    - Enter Doors
               - Press and Hold while jumping to enter upside-down pipes
               - Press and Hold to grab onto a fence or vine
         Down  - Duck/Squat
               - Press and Hold while on slanted surface to roll
               - Press and Hold to enter pipe
    
    A Button - Jump
    
    B Button - Dash
             - Press while holding a directional button while on a ladder to jump
               off
    
    Select - Menu Screen
    
    Start - Menu Screen
    
    Other moves include:
         Crawl - Press and Hold Down-Right or Down-Left to crawl
         Dash Jump - Press B then A to jump farther
         Dash Duck - Press B then Down to slide
         Ducking Jump - Press and Hold Down then Press A to jump while ducking
         Dashing Duck Jump - Press B to Dash, then immediately Hold Down to Duck
                             and Press A to jump
    
    
    C. Power-Ups
    ------------
    
    As you advance in the game you'll gain special Treasures that grant you a new
    ability.  Just note that these are my descriptions of the powers, and will be
    the ones I refer to throughout the Walkthrough.  I'm aware that the "official"
    names are different (Dash is Bash, apparently), but it's my FAQ and I can call
    them whatever I want :P
    
    _Dash_
    Press B
    Uses: Defeat most enemies, crush blocks
    Treasure needed: None
    
    _Stomp_
    Press A, then Hold Down
    Uses: Defeat most enemies, crush blocks, stomp enemies/posts
    Treasure needed: Overalls
    
    _Swim_
    Press Directional Buttons to swim in that direction
    Press A to quickly swim up
    Press B along with a Directional Button to swim quickly in that direction
    Uses: Swim
    Treasure needed: Flippers
    
    _Head Slam_
    Press A
    Uses: Crush blocks with your head
    Treasure needed: Spiked Hat
    
    _Throw_
    Press B to throw enemy close
    Press B while Holding Up to throw enemy up
    Hold B to throw enemy far
    To pick up an enemy, knock them over (by bumping into them or jumping on their
         head) then just walk into them
    Uses: Crush blocks with throw symbol
    Treasure Needed: Throwing Glove
    
    _Super Dash_
    Press B
    Uses: Same as Dash, plus ability to crush deep purple blocks
    Treasure Needed: Elbow Pad
    
    _Super Stomp_
    Press A, then Hold Down
    Uses: Same as Stomp, plus ability to crush deep purple blocks and ability to
         cause ground quakes
    Treasure Needed: Red Overalls
    
    _Super Jump_
    Press A, while Holding Up
    Press A, then Hold A and Up while jumping on an enemy
    Uses: Allows you to jump higher
    Treasure Needed: Winged Boots
    
    _Super Swim_
    Press Directional Buttons to swim in that direction
    Press A to quickly swim up
    Press B along with a Directional Button to swim quickly in that direction
    Uses: Same as Swim, plus ability to swim against currents
    Treasure Needed: Webbed Feet
    
    _Super Throw_
    Press B to throw enemy close
    Press B while Holding Up to throw enemy up
    Hold B to throw enemy far
    To pick up an enemy, knock them over (by bumping into them) then just walk
         into them
    Uses: Same as Throw, plus ability to pick up large enemies (Snow Bears,
         Hammer-bots, etc.)
    Treasure Needed: Gold Throwing Glove
    
    
    D. Special Abilities/Transformations
    ------------------------------------
    
    Here I have listed all the special abilities and powers Wario can get by
    getting hit by certain enemies or traps.  Make sure to refer to this section
    if you have no idea what power I'm talking about!  I've decided to get rid of
    the Pos/Neg stuff, and just replace them with a simple Uses.
    
    
    Fat Wario
    ---------
    
    Enemies/Traps: Donut-Tossers, Apple-Tossers
    
    Hey, I didn't make up the name, so don't complain to me about it!  Just like
    the one in Wario Land II, you grow, well, pleasantly plump, and move MUCH
    slower.  Wario also cannot jump as high.  Fat Wario can cause ground quakes
    when he lands from a jump and can easily destroy enemies by simply walking on
    them.
    
    Uses: Destroy Donut Blocks
    
    As Fat Wario
         Directional Pad - Move Wario Left and Right
         A Button        - Jump
         B Button        - Nothing
    
    Cure: Walk it off, Water
    
    
    Zombie Wario
    ------------
    
    Enemies/Traps: Zombies
    
    Pretty much like the one in Wario Land II.  You get turned into a zombie that
    cannot dash or jump too high.  Zombie Wario also moves unbelievably slow, but
    can defeat enemies by walking into them.  I still wish he had a projectile
    like the regular Zombie enemies...
    
    Uses: Fall through Thin Platforms
    
    As Zombie Wario
         Directional Pad - Move Wario Left and Right
         A Button        - Jump
         B Button        - Nothing
    
    Cure: Go into the light..., Water
    
    
    Flat Wario
    ----------
    
    Enemies/Traps: Flattening Idols (Hey, I don't know what they're called!)
         carried by Green Gyro-Copters
    
    Pretty much the same as the one in WL2.  Your height is reduced significantly
    and your width is increased, allowing you to fit into narrow passages and go
    over small pits.  The speed at which you fall is also decreased, allowing you
    to glide to objects that are hard to reach.  Some Music Coins can be attained
    only by Flat Wario.
    
    Uses: Fit through narrow passages, Float to hard-to-reach places and items,
    Cross small gaps
    
    As Flat Wario
         Directional Pad - Move Wario Left and Right
         A Button        - Jump
         B Button        - Nothing
    
    Cure: Water, Blue Gyro-Copters
    
    
    Bouncy Wario
    ------------
    
    Enemies/Traps- Hammer-Bots
    
    Again, pretty much the same as from WL2.  Wario will be turned into a spring
    and will jump around continually.  Bouncy Wario can jump higher than normal by
    pressing A when Bouncy Wario is on the ground and ready to jump.  You'll need
    that extra boost to reach some high platforms.
    
    Uses: Bounce up to hard-to-reach places and items
    
    As Bouncy Wario
         Directional Pad - Move Wario Left and Right
         A Button        - Press right after Wario touches the ground for an extra boost
         B Button        - Nothing
    
    Cure: Let it run out, Water
    
    
    Yarn Wario
    ----------
    
    Enemies/Traps: Silk Worms, Tree Spider's Webbing
    
    No, I'm not kidding.  If you get touched by the Silk Worms while they're
    spewing stuff from their mouths, you'll turn into a big ball of yarn and
    you'll start rolling around uncontrollably.  You can destroy any enemies in
    your way while you're rolling.
    
    Uses: Destroy Yarn Blocks
    
    As Ball of Yarn Wario
         Directional Pad - Nothing
         A Button        - Nothing
         B Button        - Nothing
    
    Cure: Roll it off
    
    
    Hot Wario
    ---------
    
    Enemies/Traps- Flame-Bots, Flame Stand, Sun, Flame Pits
    
    Unfortunately, this doesn't mean Wario can now throw fireballs. In fact, he
    becomes the fireball!  He starts off running around with fire on his pants,
    and eventually turns into a massive flame!  It's pretty much the same as in
    WL2.  It's pretty annoying because it's hard to judge how long it'll take
    before Hot Wario becomes Flame Wario.
    
    Uses: Destroy Flame Blocks, Light Torches, Destroy Gray Frogs
    
    As Hot Wario
         Directional Pad - Nothing
         A Button        - Jump
         B Button        - Nothing
    
    As Flame Wario
         Directional Pad - Move Wario Left and Right
         A Button        - Nothing
         B Button        - Nothing
    
    Cure: Walk it off, Water
    
    
    Vampire Wario
    -------------
    
    Enemies/Traps: Vampire Bats
    
    Very cool power, in my opinion.  Not necessarily because it's useful, but
    because it's just cool to be able to turn into a bat and fly :)  Vampire Wario
    by himself is utterly useless, but Bat Wario--- now there's a power!  His
    flying ability is kinda limited, but it's flying nevertheless.
    
    Uses: Destroy Gray Frogs, Fly
    
    As Vampire Wario
         Directional Pad - Move Wario Left and Right
         A Button        - Jump
         B Button        - Transform into Bat Wario
    
    As Bat Wario
         Directional Pad - Move Wario Left and Right
         A Button        - Press repeatedly to fly
         B Button        - Transform into Vampire Wario
    
    Cure: Water, Light, Garlic
    
    
    Invisible Wario
    ---------------
    
    Enemies/Traps: Mad Scienstein's Potion
    
    Uhh... Wario is invisible.  Kinda hard to get rid of, actually.
    
    Uses: Pass through Eye Gates
    
    As Invisible Wario
         Directional Pad - Move Wario Left and Right
         A Button        - Jump
         B Button        - Dash
    
    Cure: Enter a pipe, Allow yourself to be blinded, Let an enemy turn you into
    another form, Get hit by Sparks
    
    
    Blind Wario
    -----------
    
    Enemies/Traps: Strange Ghost, Scowler (Electric Squid)
    
    Not really a power (since Wario technically doesn't change form), but it is a
    condition that changes gameplay.  Basically, everything but Wario turns
    completely black, severely limiting your vision.
    
    Uses: None
    
    As Blind Wario
         Directional Pad - Move Wario Left and Right
         A Button        - Jump
         B Button        - None
    
    Cure: Bump into a wall
    
    
    Split Wario
    -----------
    
    Enemies/Traps: Beam-Bots
    
    Not really a power or condition, since it doesn't last long.  Heck, it lasts
    for a second.  The enemy's beam splits you into two, taking away your control
    for a second.  Also, it takes some time to reassemble.
    
    Uses: None
    
    As Split Wario
         Directional Pad-None
         A Button-None
         B Button-None
    
    Cure: Let it run out
    
    
    Crazy Wario
    -----------
    
    Enemies/Traps- Birds
    
    A little different than in WL2.  When you get hit by the birds, you'll spin
    around for a while, and then become Crazy Wario.  In WL2, you could press B to
    release a ball of gas from Wario's mouth, but you can't do that in WL3!  Oh,
    and an interesting tidbit from Astroblue: "In the Japanese version of Wario
    Land 2, The Penguins that make Wario Crazy had Beer Mug's and threw beer
    instead of balls at Wario, So Crazy Wario is actually Drunk or Intoxicated and
    Disorderly Wario."  Hehe, very cool!
    
    Uses: None
    
    As Crazy Wario
         Directional Pad - None
         A Button        - Jump
         B Button        - None
    
    Cure: Water, Get hit by enemy
    
    
    Puffy Wario
    -----------
    
    Enemies/Traps- Flying Octopi, Sorcerer Fox's Spiked Enemies
    
    Same as in WL2.  When the Flying Octopi (they actually look more like
    Jellyfish, but I'm too lazy to change every occurence of the name in the FAQ)
    sting you, you'll get puffy and start to fly/float/whatever.  Usually it's
    more of a hassle than anything else, but you will need it to get to otherwise
    unreachable places.
    
    Uses: Float up to hard-to-reach places and items
    
    As Puffy Wario
         Directional Pad - Move Wario Left and Right
         A Button        - None
         B Button        - None
    
    Cure: Hit a ceiling, Get hit by spikes
    
    
    Frozen Wario
    ------------
    
    Enemies/Traps- Snow Bears
    
    Same as in WL2.  Once you get hit by a snowflake from a Snow Bear, you'll
    become frozen and start sliding uncontrollably.
    
    Uses: Destroy Gray Frogs, Go through Spiked Objects
    
    As Frozen Wario
         Directional Pad - None
         A Button        - None
         B Button        - None
    
    Cure: Hit a wall
    
    
    Bubble Wario
    ------------
    
    Enemies/Traps- Bubbles
    
    Again, same as it was in WL2.  You're encased in a bubble below water that'll
    pop once it touches a ceiling or open air.
    
    Uses: Float through currents (useless once you get the Webbed Feet)
    
    Bubble Wario
         Directional Pad - Move Wario Left and Right
         A Button        - None
         B Button        - None
    
    Cure: Hit a ceiling, Rise out of the water
    
    
    Snowman Wario
    -------------
    Enemies/Traps- Snow
    
    Hey, you can't make these things up.  When the snow first hits you, you just
    get turned into Snowman Wario.  However, if you roll from a slanted surface,
    you turn into Snowball Wario!  Snowball Wario even becomes bigger as you roll
    along!
    
    Uses: Destroy Snowman Blocks as Snowball Wario (There are two types of Snowman
    Blocks- the light ones can be destroyed by any sized Snowball Wario, while the
    dark ones require Snowball Wario to be at his largest)
    
    As Snowman Wario
         Directional Pad - Move Wario Left and Right
         A Button        - Jump
         B Button        - None
    
    As Snowball Wario
         Directional Pad - None
         A Button        - None
         B Button        - None
    
    Cure: Hit a Wall as Snowball Wario
    
    
    Owl Wario
    ---------
    
    Enemies/Traps- Owl
    
    Alright, this one's stretching it.  Wario himself doesn't change form, but he
    does gain an ability.  After you've gotten the sun fragments, the Owls in
    certain stages will fly lower, allowing you to grab onto them.  When you do,
    you'll be able to "fly"!
    
    Uses: Fly
    
    As Owl Wario
         Directional Pad - Press to change direction
                         - Hold to go faster
         A Button        - None
         B Button        - Press to let go of the Owl
    
    Cure: Press B to let go, Get hit by an enemy
    
    
    Pushed Wario
    ------------
    
    Enemies/Traps- Octopi
    
    Alright, it's a horrible description, but I didn't know what else to call it!
    Once you get the food for the Octopi in the water stages, they'll grow bigger.
    If they push you, you'll be forced across the water and won't stop til you hit
    a wall.  It's another "not really a power" thing, but it does affect Wario, so
    there :P
    
    Uses: None
    
    As Pushed Wario
         Directional Pad - None
         A Button        - None
         B Button        - None
    
    Cure: Hit a wall
    
    
    Flying Wario
    ------------
    
    Enemies/Traps- Fans, Air Currents
    
    Another hard to describe ability.  Basically, you're forced up by the air, so
    technically you're not really flying.  The only problem is, once you go up,
    it's hard to get back down.
    
    Uses: Float up to higher places
    
    As Flying Wario
         Directional Pad - Move Wario Left and Right
         A Button        - None
         B Button        - None
    
    Cure: Get out of the air current, Turn into Fat Wario (or any other form)
    
    
    Shocked Wario
    -------------
    
    Enemies/Traps- Spiders, Sparks, Mr. Moon
    
    Wario is electrocuted.  Cool animation for it, too.
    
    Uses: None
    
    As Shocked Wario
         Directional Pad - None
         A Button        - None
         B Button        - None
    
    Cure: Let it run out
    
    
    Ball Wario
    ----------
    
    Enemies/Traps- Ball Bunny
    
    Wario is turned into a ball.  You better stay away from the Ball Bunny, or
    else he'll score a goal!
    
    Uses: None
    
    As Ball Wario
         Directional Pad - Move Wario Left and Right
         A Button        - Jump
         B Button        - None
    
    Cure: Jump to the Turtle, let the Bunny get a goal (not a good idea!), or just
    let it run out
    
    
    Cursed Wario
    ------------
    
    Enemies/Traps- Sorcerer Fox
    
    Well, I really have no idea how to describe the power.  It's a SORCERER Fox...
    so why not a curse?  Ehh, if you have a better idea, send it in.  Cursed Wario
    is kinda like Bubble Wario, except you can't move at all.  It's best if you
    don't get cursed, since you'll have to start the battle against the Sorcerer
    Fox all over again :(
    
    Uses: None
    
    As Cursed Wario
         Directional Pad - None
         A Button        - None
         B Button        - None
    
    Cure: Hit the ceiling
    
    
    E. Golf Mini-Game (Otherwise known as Wario Golf)
    -------------------------------------------------
    
         To play the golf game, press A once to get the blue arrow moving, then
    press A again to make it stop.  Another arrow will appear (this time it'll be
    red).  Press A again to make that arrow stop.  Now, if you want Wario to kick
    the enemy, make the blue arrow stop wherever you want, depending on how far
    you want to kick it (If you press and hold Right on the Directional Pad,
    you'll see a Red outline of the enemy- this shows where the enemy will end up
    if you hit it with maximum power, or stopping the blue arrow in the far-right
    of the meter).  When the red arrow appears, make it stop on the left of the
    meter in either the blue or the red parts (making it stop in the red will be
    more powerful), where the blue arrow was when you started.  If you don't get
    the red arrow in the red or blue, Wario will stumble, no matter where you
    stopped the blue arrow.  Now, I'd suggest practicing A LOT, since the later
    ones will cost more coins and are WAAAY harder.  And don't get me started on
    the Bonus Golf Mini-Games...
    
    Golf Controls
    -------------
    
    Directional Pad
         Left  - Scroll screen to the left
         Right - Scroll screen to the right
         Up    - None
         Down  - None
    
    A Button - Press to start Blue Arrow, Press again to stop Blue Arrow, Press
               again to stop Red Arrow
    
    B Button - Press while scrolling the screen to quickly return to Wario
    
    Select - Menu Screen
         Within Menu Screen-
              A Button - Give Up
              B Button - Cancel
    
    Start - None
    
    
    \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻ|
    |\  \/\/  /                5. W A L K T H R O U G H                    |  |  |
    | \      /                 ------------------------                    |  |__|
    |__\ /\ /______________________________________________________________|     |
    
    
         Here are detailed Steps on how to get the Treasures in each stage.
    Remember that whatever I list as the next destination is where I went next.
    You don't necessarily have to follow the same order.  Again, this is the path
    I took- there are other ways through the game.  I've also been informed that
    if you follow EXACTLY where the Hidden Figure says you should go to, you'll
    beat the game with 50 percent exactly.  With the path I'm going on, I'll lead
    you to all 100 Treasures.
    
    
    How to Use this Walkthrough
    ---------------------------
    
    Some people seem to be having trouble using this Walkthrough, so here are more
    detailed directions.
    
    Here is an example of one of my Treasure Walkthroughs:
    
    ------------------------------------------------------------------------------
                       Stage # (Region, followed by #) and Name
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Chest Color- Treasure \
      \_______________________\
    
    Time: Day or Night
    (This denotes whether or not you must get that Treasure during a specific time
    of day.  Usually, most Chests are accessible at any time.  However, sometimes
    you MUST go to that stage during a specific time to access the Chest.)
    
    Requirements: Treasure (Number)-Stage & Chest Color
    (This denotes what Treasures are necessary to be able to reach this specific
    Treasure.  The number next to it will refer you to the Treasure's number in
    the Treasure List later in the FAQ.)
    
    Key: 
         1)These are detailed directions that will lead you to the Key.
         2)Each new number usually denotes a new room/screen.
    
    Chest: 
         1)These are detailed directions that will lead you to the Chest.
         2)Each new number denotes a new room/screen
    
    Next Destination: Stage #  Stage Name  (Chest Color)
    (This tells you what stage you should go to and which Treasure Walkthrough you
    should follow next.  You DON'T have to follow these.  However, following the
    Next Destinations will lead you to ALL 100 Treasures.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                    IMPORTANT NOTE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    I've been getting quite a bit of mail from beginners (or people who just don't
    read manuals), so I thought I'd clear things up.
    
    Once you open up a stage, you CANNOT instantly get all 4 Treasures in that
    stage.  For instance, after you get the Gray Treasure from N1, you CANNOT just
    follow my Walkthrough for the Red Chest in N1.  First you must get Treasures
    from other stages.  Eventually you'll receive a Treasure that will open up
    access to a Treasure from another stage.  In this instance, the Gray Treasure
    from W2 will open up access to the Red Treasure in N1.  AGAIN, do NOT expect
    to get all 4 Treasures once you open up a stage-- you'll have to return for
    the rest later.  It's confusing, yes, but you'll get the hang of it.
    
    Well, that's it.  I hope I've made things a bit more clear.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                    IMPORTANT NOTE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    I think I'll make things even more clear: The Next Destinations should ONLY be
    followed if you've started a NEW GAME.  If you're already halfway through the
    game (well, if you've gotten the first 6 or 7 Treasures), then disregard the
    Next Destinations, since you probably don't have the same Treasures that I
    have.
    
    
    
    WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw
    
                                      N o r t h
    
    WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw
    
    
    ------------------------------------------------------------------------------
                                      The Temple
    ------------------------------------------------------------------------------
    
    
         Wario starts the game here, where he meets the "Hidden Figure."  Nothing
    too important to do here.  Just come back if you have no idea which stage you
    should visit next and the Hidden Figure will tell you.  However, just because
    he tells you to go to a stage doesn't mean you can't go somewhere else first.
    If you go to the locations he suggests only, you'll follow the quickest path
    through the game.
    
    FAQs
    
    Q. The Hidden Figure tells me to go to a different place than where your
       Next Destination says to go.
    A. Someone hasn't been reading the whole Walkthrough, eh?  Like I've stated
       numerous times, Wario Land 3 is a very non-linear game.  There are many
       different paths to take through the game.  Unless you've been following my
       Walkthrough from the very start, disregard the Next Destination,
       because chances are you've taken a totally different path than I did and
       you may not have the same Treasures I have/had.  Still, my Walkthroughs
       will work, but check the Treasure List first to see what Treasure you need
       to advance.
    
    
    ------------------------------------------------------------------------------
                                 N1 Out of the Woods
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Axe \
      \____________________\
    
    Time: Day or Night
    Requirements: NONE <-- What does this mean?  These are the Treasures required
    for you to get this specific Treasure, along with the Stage and Chest Color.
    The numbers indicated in parentheses are the number of the Treasure on the
    Treasure List.
    
    Key:
         1)From the starting point, head right, dashing blocks along the way for
    coins.  Keep going right until you reach the next screen.
         2)On the next screen, keep heading right until you pass the Spiders.
    You'll see green platforms heading up.  Keep jumping up the platforms
    (Beware the Spearheads) and eventually you'll see the Key.
    
    Chest:
         1)From where the Key is, jump down from the platforms.  Head right to the
    next screen.
         2)On the next screen, head right past the tree and the Flame Stand and
    enter the door.
         3)In the next room, get past the Silk Worms and climb up the ladder.
    Head right and open the Chest!
    
    Next Destination: N2 The Peaceful Village (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Cookie Jar \
      \__________________________\
    
    Time: Day or Night
    Requirements: Overalls (12)-W2 Gray
    
    Key:
         1)From the starting point, head to the right until you get to the next
    screen.
         2)On the next screen, Stomp the Red Frog Platform until you get to the
    bottom.  Then enter the door on the right.
         3)Head to the right, breaking and stomping blocks, until you reach some
    platforms and a ladder.  Jump up the platforms and climb up the ladder.  Head
    to the right (to get off the ladder, hold Right while pressing B), break the
    blocks, climb the ladder, and get the Key.
    
    Chest:
         1)From the location of the Key, climb down the ladder, head left, and
    climb up the ladder there.
         2)Head left, breaking blocks and avoiding Silk Worms.  When you reach a
    door with a sign over it (I think it looks kind of like Kirby or Jigglypuff),
    enter it.
         3)Play the Golf Mini-game (Refer to Controls section for strategies).
    It's 10 coins a play, so I hope you've been collecting those coins.  After you
    beat the mini-game, the Mini-game Clear Block will move up, allowing you
    access to the Chest.
         4)Exit the mini-game room, then head left and break the blocks.  Drop all
    the way down, and head left, breaking blocks until you reach the ladder.
    Climb up the ladder and open the Chest!
    
    Next Destination: N3 The Vast Plain (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Webbed Feet \
      \_____________________________\
    
    Time: Day or Night
    Requirements: Eye Storm (71)-E1 Blue, Sack (73)-S5 Green
    
    Key:
         1)From the starting point, head to the right until you get to the next
    screen.
         2)On the next screen, head right until you get to the next screen.
         3)On the next screen, head right past the Flame Stand.  Jump off from the
    blue enemy to the thin platform above  (If you're having trouble, refer to the
    FAQs section).  Head right and grab the Key.
    
    Chest:
         1)From where the Key is, head back left to the screen you were on before
    (the one with the Spiders).  Enter the door on that screen.
         2)In the next room, simply keep jumping across the leaves falling down
    until you get to the Chest.  I'd suggest coming here during the Day, when all
    you have to contend with are Shelled Crawlers.  If you come during the Night,
    you'll have to face some water spitting Fish.
    
    Next Destination: S4 The Steep Canyon (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Gold Music Box \
      \_______________________________\
    
    Time: Day or Night
    Requirements: Gold Dust (59)-E3 Green
    
    Key:
         1)From the beginning, head to the screen with the Flame Stand and enter
    the Tree's mouth.
         2)Inside the tree, head right and jump to make the Bird charge at you.
    As it does, jump on it and to the platform above.  Jump to the platform where
    the Silk Worm is, then jump up to the thin platform.  Jump to the right, then
    head right and jump up another thin platform.  Jump to the left, where the
    Silk Worm is.  Head left, jump to the thin platform, then turn around and jump
    to the right.  Head right and jump up the thin platform, then turn around and
    jump to the platform with the Silk Worm and get rid of it.  Head right a
    little to get the Bird charging at you.  Immediately head left and jump off
    the Bird and to the right as it charges at you.  Head right, jump up to the
    thin platform, then jump to the left.  Head left and climb up the ladder (see
    FAQ's section if you can't climb up the ladder).
         3)On the next screen, jump up the thin platforms until you reach the
    platform with the Silk Worm.  Head right and jump up the thin platform, then
    jump to the left.  Keep heading left and go through the opening in the tree to
    fall into the Key.
    
    Chest:
         1)From where the Key is, you'll keep falling down until you end up on the
    screen with the Flame Stand.  Re-enter the Tree's mouth, then follow Steps 2-3
    of the Blue Key Walkthrough.  Instead of falling down to get the Key, however,
    jump up to the thin platform to the right of the opening, and keep going up
    the tree until you reach a pipe.  Jump into the pipe.
         2)Get ready to face the Tree Spider.  Refer to the Bosses section for
    strategies.
         3)After you beat the Tree Spider, some webbing platforms will come down.
    Jump up and across them, then across the thin platforms, until you reach the
    Chest.
    
    Next Destination: The Temple (FINAL!)
    
    
    ------------------------------------------------------------------------------
                               N2 The Peaceful Village
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Blue Stone Tablet \
      \__________________________________\
    
    Time: Day or Night
    Requirements: Axe (27)-N1 Gray
    
    Key: This will vary slightly depending on what time of day you enter the
    stage.
         1)From the starting point, head right dashing the blocks and avoiding the
    enemies (Donut-Tossers during the Day and Zombies at Night).  Climb up the
    ladder, proceed left, and climb up another ladder.  From the ladder, head
    right.  The strategy will be a little different depending on the time of day.
         _Day_)If you come during the day, allow Wario to eat a donut and become
    Fat Wario.  Head right up the stairs, and break the pure purple blocks by
    jumping on them.  Make sure to avoid the Flame-Thrower (it'd be best to defeat
    him before becoming Fat Wario).  After you land, head up the gray platforms
    and get the Key!
         _Night_)If you come during the night, allow Wario to be turned into
    Zombie Wario (make sure you're not jumping above the thin platforms, or you'll
    fall!).  Then head right across the stairs, and jump when you're above the
    thin platforms.  You'll fall through and get the Key.  To get out, head left
    and jump through the thin platforms.  Head towards the light to return to
    normal.  Retrace your Steps by jumping up the platforms.
    
    Chest:
         1)From where you got the Key, head left and enter the first door you
    see.
         2)In the next room, avoid the Flame-Bot, climb up the ladder, and
    head left for the Chest.
    
    Next Destination: N3 The Vast Plain (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Blue Book \
      \_________________________\
    
    Time: Day or Night
    Requirements: Flute (62)-E1 Gray
    
    Key:
         1)From the starting point, head right dashing the blocks and avoiding the
    enemies (Donut-Tossers during the day and Zombies at night).  Climb up the
    ladder, proceed left, and climb up another ladder.  Jump up the gray blocks to
    the left.  There should now be a Green Snake in the Vase.  Be careful, if its
    head is red that means it'll spew fire that'll turn you into Hot Wario.
    Anyways, jump onto his head and onto the brown platform above.  Head to the
    right and jump across the platform.  Avoid the Flame-Bot and head down the
    pipe.
         2)Eat a donut from the Donut-Tosser and crash through the blocks to the
    left.  Make sure you break the pure purple blocks at the bottom.  At the
    bottom, head to the right and grab the Key.
    
    Chest:
         1)From where the Key is, head to the right and climb up the ladder.  Jump
    through the thin gray platform and enter the door to the left.  Make your way
    back to the left to where the Snake was.  Jump back up to the brown platforms
    and head right, this time skipping the pipe.  Keep jumping ALL the way to the
    right.  When you reach the far-right of the area, start heading left and drop
    down.  Head to the right and enter the door.
         2)In the next room, immediately eat a donut from the Donut-Tosser.  Now,
    wait until he's below the thin red platforms and jump.  The ground quake
    should force him up some of the red platforms.  Repeat until he's all the way
    to the top.  Now, jump up the red platforms and at the top, eat another donut,
    head to the right and break the Donut Blocks by jumping on them.  Head down
    the ladder and open the Chest to the left.
    
    Next Destination: N2 The Peaceful Village (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Chalice \
      \_________________________\
    
    Time: Night Only
    Requirements: Flute (62)-E1 Gray
    
    Key:
         1)From the starting point, head right dashing the blocks and avoiding the
    enemies (Donut-Tossers during the day and Zombies at night).  Climb up the
    ladder, proceed left, and climb up another ladder.  Make your to the left to
    where the Snake is.  Jump up to the brown platforms and keep jumping across
    the platforms until you're ALL the way to the right.  Make sure to avoid the
    Flame-Bots on the way.  When you reach the far-right of the area, start
    heading left and drop down.  Enter the door you see (Open ONLY at night).
         2)In the next room, head to the left and climb up the ladder.  Now, jump
    across the platforms to the right and climb up the ladder on the other end.
    Jump to the left and enter the door.
         3)Dash jump over the fish (who will cause you to roll if they hit you)
    and grab the Key.
    
    Chest:
         1)From where the Key is, head back to the left and re-enter the door.
         2)Drop down to where you came into this room before.  Head to the right
    and drink the potion from the Mad Scienstein to become Invisible Wario (break
    through the blocks if you wish).  Now, head to the left, and jump on the red
    platform and continue right (remember, heading through a pipe will cause you
    to become visible again.  Climb up the ladder, then continue jumping across
    the platforms to the right.  This may be hard since you're invisible, but
    since you went this way before it should be easy.  Also, make sure to watch
    out for the sparks that the Lamps drop- these will cause you to become
    visible as well.  All the way to the right, climb yet another ladder.  At the
    top, head to the left and pass through the Eye Gate.  Now go down the pipe.
         3)In the next room, head towards the middle and start stomping through
    the blocks (if you can't find it, just stomp everywhere).  Once you get to the
    bottom, head to the right and open the Chest.
    
    Next Destination: W2 The Volcano's Base (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Day/Night Tile \
      \_______________________________\
    
    Time: Day or Night
    Requirements: Red Overalls (13)-E3 Gray
    
    Key:
         1)From the starting point, head right dashing the blocks and avoiding the
    enemies (Donut-Tossers during the Day and Zombies at Night).  Climb up the
    ladder, proceed left, and climb up another ladder.  Then enter the door on the
    right.
         2)In the next room, head to the left, break through the blocks, and go
    down the ladder.  Head to the right, then stomp the floor to move the Red Frog
    up the platforms.  Once he's all the way up, fall through the hole he was
    blocking.  Down below, dash or stomp through the big pure purple blocks.  Then
    go down the SECOND pipe from the left.
         3)OH NO! It's the Mole-Bot again!  Quickly dash through the pipes on the
    right, grab the Key on the way, and open the Chest on the far-right.  No
    hints, just be quick!
    
    Chest:
         1)See Step 3 of the Key Walkthrough.
    
    Next Destination: N6 Sea Turtle Rocks (Red)
    
    
    ------------------------------------------------------------------------------
                                  N3 The Vast Plain
    ------------------------------------------------------------------------------
    
    FAQs
    
    Q. I can't seem to get to N3 The Vast Plain!  I've already gotten the Gray
       Treasures in both N1 and N2.
    
    A. Perhaps you're not aware that in between N1 and N2 there is an unmarked
       fork in the path.  Go to N1 (don't enter the stage, just go to the spot
       that represents N1 on the map) and PRESS Down LIGHTLY.  You should end up
       between N1 and N2.  Now just press Right to get to N3!  Before, you most
       likely pressed Down too hard, and thus went past the fork.
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Green Stone Tablet \
      \___________________________________\
    
    Time: Day or Night
    Requirements: Axe (27)-N1 Gray
    
    Key:
         1)From the starting point, head right across the platforms, making sure
    you don't fall and that you don't get blinded.  If you do fall, just find a
    ladder and head back up.  When you reach a point where an Eye Gate won't let
    you pass, make sure you get the Mad Scienstein's Potion (the Mad Scienstein is
    right above the gate).  You should now be invisible, and since you are, the
    Eye Gate won't be able to see you.  Keep heading right, jumping across the
    platforms and avoiding enemies until you reach a ladder.  Climb up and head
    left through the Eye Gate to get the Key.
    
    Chest:
          1)Well, you definitely passed the Chest while getting the Key, but the
    problem is you can't open it while you're Invisible Wario.  So, from where the
    Key is, jump off to the left and go through the pipe (the horizontal one,
    only).  This will make Wario visible again.  After you go through the pipe,
    head left, then up the ladder.  Again, jump across the platforms, climb the
    ladder, and open the Chest!
    
    Next Destination: W1 Desert Ruins (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Crayon 1 \
      \________________________\
    
    Time: Day or Night
    Requirements: Overalls (12)-W2 Gray
    
    Key:
         1)From the starting point, head left and stomp the Red Frog Platform
    until you reach the bottom.  Go down the pipe.
         2)Stomp all of the blocks, then head right, making sure to avoid the
    Flying Jellyfish.  When you're all the way right, let yourself become Puffy
    Wario, then fly through the right-most thin platforms.  Dash through the
    blocks and get the Key.
    
    Chest:
         1)From where the Key is, head left, breaking blocks until you get to a
    pipe. Jump into it.
         2)Head to the left, climb up the ladder, then head to the left and stomp
    the Red Frog Platform again.  Again, enter the pipe.
         3)On the next screen, completely avoid the Flying Jellyfish and enter the
    mini-game room.  Beat the mini-game to clear the Mini-game Clear Block.
         4)From the mini-game room, head right past the Mini-game Clear Block and
    get hit by a Flying Jellyfish.  Fly in between of the floating obstacles, then
    head left, dash across the pit, and open the Chest.
    
    Next Destination: W3 The Pool of Rain (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Red Skull Ring \
      \________________________________\
    
    Time: Day or Night
    Requirements: Seeds (72)-S2 Gray
    
    Key:
         1)Again, head right until you reach the Eye Gate.  Get the potion from
    the scientist and pass through the Eye Gate.  On the other side, start
    climbing the vine, then head left and jump into the pipe.
         2)In the next room, head right past the Green Gyro-Copters.  Keep heading
    right until you reach some thin green platforms.  Start jumping up, then when
    you reach the top head left, break the blocks, then jump into the pipe.
         4)This part changes slightly depending on the time of day.  You'll see
    some platforms suspended in the sky.  Jump across them to the right, and when
    you see a split in the path, jump to the bottom platforms and continue right
    until you get the Key.
              _Day_)If it's Day, there will be a Sun following you.  It will shoot
    fireballs from time to time, and if you get hit, you'll turn into Hot Wario.
    I'd suggest coming here during the...
              _Night_)This is recommended over the Day.  Instead of the Sun, there
    will be a much less dangerous Moon.  The Moon will spit out things that will
    stun you, so you'll still have to be careful, but at least you don't have to
    worry about being turned into Fire Wario.
    
    Chest:
         1)From where you got the Key, head back left until you get to the split
    in the path again.  This time, take the upper path and continue right until
    you can reach the even higher platforms.  From the TOP platforms, head left
    until you get to the mini-game room.  Beat the mini-game to clear the
    Mini-game Clear Block.
         3)Exit the mini-game room, then head right all the way until you reach a
    door.  Enter it.
         4)In the next room, climb the platforms, defeat the Silk Worms, head to
    the left, climb the ladder, head to the right, and open the Chest!
    
    Next Destination: S1 The Grasslands (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Red Relic \
      \__________________________\
    
    Time: Day or Night
    Requirements: Blue Chemical (39)-S4 Blue, Red Chemical (40)-W5 Green
    
    Key:
         1)Follow Steps 1-2 of the Gray Key Walkthrough.  Instead of climbing the
    ladder on the far right, however, fall down the last pit before the ladder.
    Head right past the Eye Gate, then climb down the ladder (it's below the Music
    Coin).  Now head right to the next room.
         2)In the next room, head right and climb up the ladder (make sure that
    you're still invincible).  Keep heading right and jump across the platforms
    until you reach a ladder.  Make sure you avoid all the Zombies on the way.
    Wait for them to throw their heads, then jump.  From the ladder, keep heading
    left until you reach the Key (again, watch out for Zombies).
    
    Chest:
         1)From where the Key is, head back to the right until you're on the
    platform right above a door.  Head right and let a Zombie throw it's head at
    you.  Immediately head back to the platform above the door and get turned into
    Zombie Wario.  Now fall through the thin platform, making sure you position
    yourself so that you'll land in the light so you'll turn back to normal.  Now
    head left and enter the door.
         2)In the next room, head right and jump up the invisible platforms.  When
    you reach the top, jump to the left, then keep heading left until you fall
    down to a lower invisible platform.  Now DASH JUMP to the right and open the
    Chest.  If you don't Dash Jump, you might fall down.
    
    Next Destination: W5 Beneath the Waves (Blue)
    
    
    ------------------------------------------------------------------------------
                              N4 Bank of the Wild River
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Trident \
      \________________________\
    
    Time: Day or Night
    Requirements: Blue Music Box (2)-W4 Red
    
    Key:
         1)From the beginning, just keep heading right, defeating enemies and
    crushing blocks along the way.  It might take a while, but if you keep going
    right you'll eventually reach a hole in the platforms that leads into the
    water.  Jump over the hole for now, jump up the brown platforms, and get the
    Key.
    
    Chest:
         1)Now, from where the Key is, jump into the water.  Head into the current
    and get ready to avoid some enemies (who will turn you into Puffy Wario if you
    hit them).  Here are where the enemies will appear, so get ready to hold the
    directional button Up or Down to avoid them:  Down, Middle, Down.  Now when
    the current stops, jump out of the water and open the Chest.
    
    Next Destination: N5 The Tidal Coast (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Magnifying Glass \
      \________________________________\
    
    Time: Day or Night
    Requirements: Garlic (10)-S3 Red
    
    Key:
         1)From the beginning, just keep heading all the way to the right,
    stopping just before the hole that leads into the water.  Now, Super Dash
    through the wall on the left until you reveal a door.  Enter it.
         2)Head to the right and get the Key.
    
    Chest:
         1)Exit the Key room.
         2)Jump into the water.  Avoid the enemies in the water, and jump up out
    of the water onto the thin platform once you reach the third enemy.  Dash
    through the wall on the left and enter the door you reveal.
         3)In the next room, just head right and open the Chest.
    
    Next Destination: N6 Sea Turtle Rocks (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Wizard \
      \________________________\
    
    Time: Day or Night
    Requirements: Webbed Feet (6)-N1 Green
    
    Key:
         1)From the beginning, just jump into the water on the left, then swim
    across the current all the way to the right.
         2)On the next screen, continue to swim across the current, then jump out
    of the water and onto the surface on the left.  Climb up the vines, then
    continue climbing and jumping across the vines and you'll eventually reach the
    Green Key.  Make sure to avoid the Shelled Crawlers on the way (hit them
    anywhere except on their feet).
    
    Chest:
         1)From where the Key is, jump to the vines on the right, then jump again
    to the right.  Enter the door on the right.
         2)In the next room, head to the right and enter the door.
         3)In the next room, head left and go down the ladder.  It's time to fight
    the Mouse Fish!  Refer to the Bosses section for strategies.
         4)Once you beat the Mouse Fish, he'll sink down and block the super-fast
    current.  Jump to the platform on the left, then jump onto the pinkish-orange
    fly.  Let him take you up to the ladder you came from, climb up, and enter the
    door.
         5)In the next room, head left and climb down the ladder.  Swim to the
    right and jump out of the water to get to the Chest.
    
    
    Next Destination: N4 Bank of the Wild River (Blue)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Rocket \
      \_______________________\
    
    Time: Day or Night
    Requirements: Air Pump (41)-E4 Red
    
    Key:
         1)From the beginning, jump to the higher ground on the left, then do a
    dashing jump to the floating platform.  From there, jump to the left and enter
    the door.  Shdwrlm3.
         2)In the next room, head to the right and allow the Bats to turn you into
    Vampire Wario.  Turn into Bat Wario, then fly up and to the left, making sure
    you don't touch any water.  Just above the second Gray Frog you encounter is
    the Blue Key.
    
    Chest:
         1)From where the Key is, fly down and charge through the Gray Frog.  Head
    left and get hit by some water to become Normal Wario.  Climb up the ladder,
    then head right, making sure to avoid the Bats.  Climb up the next ladder,
    avoid the next group of Bats, then head left.
         2)In the next room, destroy the huge purple block, then fall down.  Head
    left and destroy the blocks there, then fall down again.  Again, head right
    and destroy the block, then fall down.  Head left and pick up the small rock.
    Jump up the thin platforms til you get back to where the Throw Blocks were at
    the top.  Make sure to avoid all the Flame Stands on the way.  At the top,
    throw the rock through ALL of the Throw Blocks.  Head left, and jump into the
    Flame Stand there, then run to the right, jump over the hole, and head back to
    next screen.
         3)On the next screen, just fall down on the right, then run back and
    forth between the Flame Blocks and the Gray Frog until you become Flame Wario
    (make sure you don't get hit by the water!).  Crash through the Flame Blocks
    on the left and open the Chest.
    
    Next Destination: W5 Beneath the Waves (Red)
    
    
    ------------------------------------------------------------------------------
                                  N5 The Tidal Coast
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Yellow Book \
      \____________________________\
    
    Time: Day or Night (Day has the water at a lower level than Night)
    Requirements: Blue Music Box (2)-W4 Red
    
    Note: This Walkthrough was done during the Day.
    
    Key:
         1)From the start, jump to the right onto the platform.  Defeat the
    Hammer-Bot just in case.  Now jump again to the right, and from that platform
    jump up to the platform with the Flame Stand.  Now, Dash Jump to the right,
    then jump over the pipe and end up on another platform.  Dash Jump to the
    right onto another platform, and from there jump down to the platform just
    below it.  Now Dash Jump to the right, onto the green surface.  From there,
    Dash Jump to the right, where the Hammer-Bot is.  Let it turn you into Bouncy
    Wario, then bounce onto the platforms to the upper right, until you get
    over the large green wall.  At the bottom is the Key.
    
    Chest:
         1)Now, jump out of the area (either with Bouncy Wario or by jumping up
    the platforms as Normal Wario).  Head back to where the Flame Stand was.
    Get hit by some fire, jump to the right, then quickly ONTO the Throw Blocks.
    Quickly jump off to the platform to the right, then jump again to the green
    surface.  From there, jump again to the right and continue to the right.
    Allow yourself to run repeatedly between the Flame Blocks and the wall until
    you turn into Hot Wario.  Now, crash through the Flame Blocks and open the
    Chest.
    
    Next Destination: S4 The Steep Canyon (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Stone Foot \
      \__________________________\
    
    Time: Day or Night
    Requirements: Throwing Glove (11)-S4 Gray
    
    Key:
         1)From the start, jump to the right onto the platform.  Defeat the
    Hammer-Bot just in case.  Now jump again to the right, and from that platform
    jump up to the platform with the Flame Stand.  Jump on the Spear-Bot (the
    little green guy), then pick him up.  Now jump to the platform on the right.
    Throw the Spear-Bot so that he'll break the Throw Blocks.  Head down the pipe.
         2)In the next room, head to the left and jump into the water.  Swim down,
    winding through the purple platforms and avoiding the bubbles.  When you find
    a passage through the large purple wall, swim to the right and start breaking
    all the blocks there.  Once you've destroyed all the blocks, swim down and get
    turned into Bubble Wario.  Navigate Bubble Wario through where the blocks
    were and you should now be able to go through the currents and get the Key.
    
    Chest:
         1)From where the Key is, jump up the purple platforms, head back to the
    left and jump into the water.  Swim all the way down (again avoiding the
    bubbles and skipping the passage through the wall) until you reach a door.
    Enter it.
         2)Swim to the right and jump out of the water.  Knock the enemy over and
    throw it into the Throw Blocks.  Jump up with the enemy to the next level and
    throw him into the blocks again (HOLD B to charge Wario's power!).  Do it a
    third time on the next level, then Duck Jump into the passage and head left
    for the Chest.
    
    Next Destination: W2 The Volcano's Base (Blue)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Fan Blades \
      \____________________________\
    
    Time: Night Only
    Requirements: Wizard (46)-N4 Green
    
    Key:
         1)From the beginning of the stage, head ALL the way to the right, then
    get turned into Bouncy Wario.  Bounce up and to the right, and go to where the
    Gray Key is.  Once you stop bouncing, jump up the thin green platforms, then
    jump on top of the green wall on the left.  Drop down to the left of the wall
    onto a thin green platform, then dash jump to the left onto another thin
    platform and enter the door.
         2)In the next room, dash through the blocks, avoid the Green
    Gyro-Copters, then climb up the ladder.  Head to the left and grab the Key.
    
    Chest:
         1)Exit the room the way you came.
         2)Back on the main screen, drop to the left and enter the door on the
    GREEN PLATFORM.  If you enter the stage during the day, the tide will be low
    and you will not be able to reach the door.
         3)GET READY FOR FRUSTRATION!!!  This is honestly one of the most
    frustrating Keys and Treasure to get in the game if you're not patient, so I'd
    advise you to take it slow.  In the next room, jump up and climb up the vines
    (avoid the Shelled Crawler or defeat it for convenience- get ready to meet a
    lot of them).  When you reach the top, head left and jump to the platform.
    Grab hold of the vine on the right, the climb to the right, climb slightly
    down, then climb to the left until you reach the door.  There are numerous
    Shelled Crawlers on the way.  Avoid them!  Enter the door.
         4)In the next room, jump up and climb the vine.  Avoid the birds!  Climb
    up and to the left, and when you can climb that way no more, climb down a
    little, then continue climbing to the left.  Then climb up slightly, then
    climb to the right until you reach the door.  Enter it.
         5)In the next room, climb down the vine a little, then climb to the
    right, then stop and climb up.  Then climb to the right, then down, then right
    all the way.  When you can climb right no more, climb up, then to the left and
    enter the door.
         6)In the next room, jump to the vine on the left, then climb left (Beware
    the Birds!), then down, then right, then up, then right again until you reach
    the Treasure.  Again, be careful of the birds.
    
    Next Destination: E6 The East Crater (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Green Relic \
      \____________________________\
    
    Time: Day or Night
    Requirements: Octopus Food Bag (42)-W4 Blue
    
    Key:
         1)From the beginning, jump across the platforms to the right until you
    reach the platform with the Flame Stand.  Enter the door there.
         2)In the next room, dash through the blocks on the left, then jump into
    the water.  Swim to the right (avoid the Octopi, or else they'll push you),
    then down, then left, then down, then right, then down, then left.  All these
    directions assume that you swim through the first openings you encounter.
    Anyhow, you'll reach the Key.
    
    Chest:
         1)From where the Key is, swim right, up, right, up, right, down, left,
    down, left, down, right, down, and left.  If it's a bit too confusing, don't
    worry- it isn't that hard to find the door.  Speaking of which, enter the
    door.
         2)In the next room, swim all the way up (avoid the Apple-Tossers), then
    jump out to the right.  Climb down the ladder and open the Chest.
    
    Next Destination: W5 Beneath the Waves (Green)
    
    
    ------------------------------------------------------------------------------
                                 N6 Sea Turtle Rocks
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Green Music Box \
      \________________________________\
    
    Time: Day or Night
    Requirements: Garlic (10)-S3 Red
    
    Key:
         1)From the beginning, head to the left and fall into a small passage.
    Head right and dash through the wall all the way.  When you can dash no more,
    start stomping the ground.  When you can stomp no more, dash the wall to the
    right.  Again, when you can dash no more, start stomping.  Then dash to the
    right until you can't dash anymore.  Now, DASH JUMP into the wall on the
    right.  Then start dashing to the right again.  And when you can dash no more,
    start stomping once again.  When you can't stomp through the floor anymore,
    dash through the wall on the left, and when you can't break through the wall
    anymore, stomp through the floor.  You should end up in some blue water.  You
    should see a door.  Skip it for now and head to the left.  Jump up to the
    second thin platform, then dash through the wall on the left.  After you dash
    through the wall, stomp through the ground, then dash to the right.  When you
    stop dashing, stomp the floor.  You'll end up in some black water.  Swim to
    the right to get the Key.
    
    Chest:    
         1)From the location of the Key, continue swimming to the right, then swim
    up and jump to the platform.  Dash through the wall on the left, then make
    your way back to the blue water.  Enter the door.
         2)In the next room, jump out of the water, then fall to the right.
    You'll then have to face the Electric Squid.  Once again, refer to the Bosses
    section for strategies.
         3)After you beat the Electric Squid, jump onto the life preserver that
    floats up, and allow it to take you up.  Then jump to the right and climb up
    the ladder.  You'll see the Chest on the way.
    
    Next Destination: S5 Cave of Flames (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Golden Eye, Right \
      \_________________________________\
    
    Time: Day or Night
    Requirements: Scepter (68)-S5 Gray
    
    Key:
         1)Note: The water should all be blue now.  From the beginning, head left
    and jump down through the opening.  Head right and dash through the wall all
    the way.  After you get to the opening (where the Slime is), stomp through the
    floor.  Then dash through the wall on the left.  Once you can dash no more,
    stomp through the ground, then dash the wall on the left again.  When you
    dash, though, stop after you dash twice (right before the platform extends
    above the water).  Stomp through the floor there.  Once you've stopped, dash
    through the wall on the right (you may have to Dash Jump).  Again, stomp when
    you've stopped dashing.  Then, dash through the wall on the left, and stomp
    through the floor right above the water. Enter the door.
         2)In the next room, jump out of the water, and climb the ladder to the
    left. At the top, eat an apple from the Apple-Tosser to become Fat Wario.
    Head to the right and break the Donut Blocks, making sure to avoid the sparks.
    Fall through the hole and beat the mini-game to clear the Mini-game Clear
    block.
         3)Exit the mini-game room, then head left and break through the blocks.
    Continue left and climb up the ladder, then head all the way right and grab
    the Key.
    
    Chest:
         1)From the location of the Key, head left and fall through the hole.
    Then head right and open the Chest.
    
    Next Destination: N6 Sea Turtle Rocks (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Sun Fragment, Top \
      \___________________________________\
    
    Time: Day or Night
    Requirements: Red Overalls (13)-E3 Gray
    
    Key:
         1)From the start, head right and stomp through the pure purple blocks.
    Enter the door.
         2)In the next room, head down the ladder on the left, then go to the
    slanted surface on the left.  Roll from it, and keep jumping up the platforms
    and going through the pipes until you crash through the blocks that block the
    passage to the Key.  Grab the Key when you get there.
    
    Chest: 
         1)From where the Key is, make your way back down to where the slanted
    surface was.  This time, however, go to the slanted surface on the right, and
    keep rolling up the platforms and through the pipes until you get to the
    Chest.
    
    Next Destination: W1 Desert Ruins (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Gong \
      \_____________________\
    
    Time: Day or Night
    Requirements: Night Vision Binoculars (43)- E6 Green
    
    Key:
         1)From the beginning, head right and stomp through the deep purple
    blocks.  Enter the door.
         2)In the next room, Duck and Jump through the narrow passage on the
    immediate left.  Now head left and enter the pipe.
         3)In the next room, enter the door in the middle of the room.
         4)In the next room, jump LIGHTLY to the platform on the right, and
    quickly dispose the enemy.  Repeat for the next few platforms until you reach
    a ladder.  Climb up the ladder, then head left and hop on the moving platform.
    As it starts moving, jump down when there's a laser field in the way, then hop
    back on as it moves left.  Jump over the next laser, then jump to the left and
    wait above the blocks until the moving platform is directly below you.
    Immediately stomp the blocks, then Duck.  When the platform stops, climb up
    the ladder and head right to get the Key.
    
    Chest:
         1)From where the Key is, hop on the moving platform on the right.  Jump
    over the laser field on the way, then let the platform take you all the way to
    the right.  When the platform stops, jump to the right and fall down the pit.
    The Chest is at the bottom.
    
    Next Destination: S6 Above the Clouds (Blue)
    
    
    WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw
    
                                       W e s t
    
    WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw
    
    
    ------------------------------------------------------------------------------
                                   W1 Desert Ruins
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- 1/2 Scroll \
      \___________________________\
    
    Time: Day Only
    Requirements: Blue Stone Tablet (31)-N2 Gray, Green Stone Tablet (32)-N3 Gray
    
    Key:
         1)From the starting point, head right and jump across the 3 platforms.
    Make sure you jump quickly or you'll be pulled down into the sand.  Keep
    heading right and enter the first door you see.
         2)In the next room, defeat the enemies, climb the platforms, and get to
    the top.  You'll see that the opening to the Key is very small, so do a Duck
    Jump (refer to controls), crawl in, and get the Key!
    
    Chest:
         1)From where the Key is, jump down and go through the door.
         2)Head right and enter the next door.
         3)In the next room, climb down the ladders until you reach the door at
    the bottom.  Make sure to avoid the Hammer-Bots, or they'll turn you into
    Bouncy Wario and force you to start from the top.  Enter the door at the
    bottom.
         4)In the next room, head right and open the Chest.
    
    Next Destination: W1 Desert Ruins (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- 1/2 Scroll \
      \__________________________\
    
    Time: Night Only
    Requirements: Blue Stone Tablet (31)-N2 Gray, Green Stone Tablet (32)-N3 Gray
    
    Key:
         1)From the starting point, head left and jump across the 3 platforms.
    Enter the first door you see.
         2)In the next room, defeat the Donut-Tosser, dash the blocks, and head up
    the ladder.  Head left and get the Key.
    
    Chest:
         1)From where the Key is, head right and down the ladder (or, if you're
    Fat Wario, just jump and break the blocks).  Head left and go through the
    door.
         2)Head left and enter the next door.
         3)In the next room, head right and up the ladder.  Avoid the Silk Worm
    (or he'll turn you into Yarn Wario), and head left.  Climb up the ladder, and
    make sure to avoid the Beam-Bots or else you'll become Split Wario and fall
    down.  Head right from the ladder and climb up yet another ladder.  Head left
    and enter the door.
         4)In the next room, just head left and open the Chest.
    
    Next Destination: W2 The Volcano's Base (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Crayon 4 \
      \__________________________\
    
    Time: Day or Night
    Requirements: Spiked Hat (14)-E2 Gray
    
    Key:
         1)From the beginning, head to the left and jump across the three
    platforms.  Keep heading left and enter the left-most door (to get past the
    Moon Wall, either come at Night or just dash through it).
         2)In the next room, head right and up the ladder. Avoid the Silk Worm (or
    he'll turn you into Yarn Wario), and head left.  Climb up the ladder, and
    make sure to avoid the lasers the enemies on the left throw at you, or else
    you'll become Split Wario and fall down.  Head to the right from the ladder
    and climb up yet another ladder.  Climb up the ladder next to the one you just
    came from, then head to the right and break the huge purple block with your
    head.  Jump up to the platform, then jump again to the left.  Head left,
    making sure to avoid the Silk Worm, and enter the mini-game door.  Beat it
    to destroy the Mini-game Clear block.
        3)Exit the mini-game room, then head left and destroy the purple blocks.
    Stomp the blue floor under where the purple blocks where.  Grab the Key.
    
    Chest:
         1)From where the Key was, dash through the wall on the right.  Head
    right, climb down the ladder, then head left.  Climb down the ladder there,
    then let the Silk Worm on that floor turn you into Yarn Wario.  You should
    end up rolling to the floor below, and through the wall on the left (which
    contains a hidden Yarn Block).  Duck jump through the opening, then continue
    left and climb up the ladder.  Open the Chest at the top.
    
    Next Destination: W1 Desert Ruins (Blue)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Sun Fragment, Bottom \
      \_____________________________________\
    
    Time: Day or Night
    Requirements: Red Overalls (13)-E3 Gray
    
    Key:
         1)From the start, head left and jump across the three platforms.
    Continue left and break through the Moon Wall (or just walk through if it's
    night).  Enter the door on the far-left.
         2)In the next room, stomp through the pure purple blocks on the floor,
    then enter the door on the right.
         3)In the next room, just head right and fall down all the way.  Allow the
    Bats to hit you so you'll become Vampire Wario.  Turn into Bat Wario, then fly
    up through the beams of light and get the Key at the top of the room.
    
    Chest:
         1)From where the Key is, just fall down.  When the light hits you and you
    return to normal, Hold Down to stomp.  You should stomp through the blue
    blocks at the bottom (second blocks from the right).  Then dash through the
    blocks on the left and enter the door.
         2)In the next room, head left and pick up the barrel.  Then head right,
    and just jump up into the Hammer-Robot, so that the barrel will hit it and
    send it down to your level.  Once he's down there, allow him to turn you into
    Bouncy Wario, and bounce to the upper-left of the room (remember to Press A to
    get an extra boost).  At the top platform, just allow the power to run out,
    then dash through the blocks on the left.  Hit the switch, and exit the room
    through the door you came through before.
         3)In the next room, dash through the remaining blocks on the left, then
    climb up the ladder.  Head right and become Vampire Wario, then turn into Bat
    Wario.  Again, fly up and avoid the beams of light until you get to a door.
    Head into the light right above the door, then fall down and enter the door.
         4)In the next room, you'll fall down and face the Balloon Boss (it's
    REALLY hard to describe these guys).  Refer to Bosses section for strategies.
         5)After you beat the Balloon Boss, fall down into the hole that just
    opened up.  Head right and open the Chest.
    
    Next Destination: E4 The Colossal Hole (Green)
    
    
    ------------------------------------------------------------------------------
                                W2 The Volcano's Base
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Overalls \
      \_________________________\
    
    Time: Day or Night
    Requirements: 1/2 Scroll (34)-W1 Gray, 1/2 Scroll (35)-W1 Red
    
    Key:
         1)From the starting point, head right and past the slanted surface.  Keep
    heading to the right until you see a LARGE slanted surface.  Press and Hold
    Down to start rolling, then when you're almost going to hit the pipe, jump and
    keep on rolling to the right until you get the Key.
    
    Chest:
         1)From where the Key is, head left all the way back to the large slanted
    surface.  Again, start rolling, and press jump right when you're about to hit
    the pipe.  Jump again through the thin platforms, continue rolling for a
    second, then jump again over the wall.  Just keep on rolling from there to
    crash through some Cracked Blocks.  Jump through the pipe...
         2)Now it's time to face the Hammer-Throwin Doll.  Refer to the Bosses
    section for strategies.
         3)After beating him, a hammer with an up arrow should appear.  Just hop
    on and it'll take you up to a door.  Enter it.
         4)Open the Chest to the left.
    
    Next Destination: N1 Out of the Woods (Red)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                    IMPORTANT NOTE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After getting the Gray Treasure in W2, GO BACK to N1!!!  You will often need
    to collect Treasures from old stages to open up new ones!
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Blue Relic \
      \__________________________\
    
    Time: Day or Night
    Requirements: Wheels (61)-S1 Red
    
    Key:
         1)From the starting point, head right until you get to a slanted surface.
    Press and Hold Down to start rolling.  Roll through the cracked blocks, then
    jump quickly to destroy the other cracked blocks.  Once you stop rolling,
    enter the door.
         2)In the next room, just climb up the ladder and jump up the pipe at the
    end.
         3)Now, head right and jump onto the platform (which, if you've been
    following the FAQ, should now have Wheels).  The platform will now start
    moving right.  Make sure to jump off to the solid ground, defeat the enemy,
    and jump back onto the platform.  Duck when the passage becomes narrow.  Jump
    again onto solid ground and jump back onto the platform.  There'll be some
    floating Spiked Objects coming up.  To pass them, stay on the left side of the
    platform to give yourself enough time to jump over them.  Once you get to the
    end, jump off.  Head to the right and climb down the ladder.  At the bottom,
    yet another moving platform awaits.  Jump onto the platform, which will start
    moving left.  Jump onto the solid ground and defeat the Flame-Bot quickly.
    Then jump back onto the platform and duck through the narrow passage.  You'll
    automatically run into the Key.
    
    Chest:
         1)The platform will continue moving left, and there will be another
    Spiked Object for you to jump over.  After that, keep ducking (don't worry
    about the Music Coin for now) and jump over the last Spiked Object.  Jump back
    to solid ground when the platform stops and climb up the ladder.  Now repeat
    Step 3 of the Key Walkthrough to get back to the Chest.
    
    Next Destination: W3 The Pool of Rain (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Crown \
      \_______________________\
    
    Time of Day: Day or Night
    Requirements: Flute (62)-E1 Gray
    
    Key:
         1)From the starting point, head right until you get to a slanted surface.
    Press and Hold Down to start rolling.  Roll through the cracked blocks, then
    jump quickly to destroy the other cracked blocks.  Once you stop rolling,
    enter the door.
         2)In the next room, just climb up the ladder and jump up the pipe at the
    end.
         3)Now, head right and jump onto the platform.  The platform will now
    start moving right.  Make sure to jump off to the solid ground, defeat the
    enemy, and jump back onto the platform.  Duck when the passage becomes narrow.
    Then, jump again onto solid ground and enter the door there.
         4)In the next room, jump into the water and swim down and to the right.
    Grab the Key.  
    
    Chest:
         1)Exit the Key room the way you came in.
         2)Back outside, jump onto the snake's head and up through the thin purple
    platforms.  Make sure to avoid the Flame-Bot.  Keep jumping to the left until
    you get to the mini-game door.  Enter and beat the mini-game to clear the
    Mini-game Clear Block.
         3)Exit the mini-game room, and head back to the right.  Keep going right
    until you find a door.  Enter it.
         4)Either climb down the ladder or just fall to the right.  Head right and
    open the Chest.
    
    Next Destination: S1 The Grasslands (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Tusk 1 \
      \_______________________\
    
    Time: Day or Night
    Requirements: Stone Foot (63)-N5 Red
    
    Key:
         1)From the start, head to the left to the slanted surface (this area will
    appear after you've gotten the Stone Foot in The Tidal Coast).  Roll down it
    and through the purple blocks...
         2)Arggh!!!  Not another one!  Swim down until you see some purple blocks.
    Break them then get turned into Bubble Wario to float through the current.
    Get the Key.
    
    Chest:
         1)From the location of the Key, just keep swimming down (avoiding the
    bubbles) until you get to the door.  Enter it.
         2)In the next room, swim to the right and jump out of the water onto
    solid ground.  Avoid the Bats and crush the blocks to the left.  Jump onto the
    purple platforms then jump to the right and break the blocks there.  Head back
    down and get turned into Vampire Wario...
         3)Keep flying up and through the room, making sure no water touches you.
    Remember to Hold Up while you're Pressing A to keep airborne, otherwise you'll
    probably fall into water.  Once at the top, touch some water and jump into the
    pipe.
         4)Now, head back ALL the way to the left (where the slanted surface you
    rolled from was).  Jump to the purple platform, then up to the door.  Enter
    it.
         5)In the next room, head to the right to open the Chest.
    
    Next Destination: S4 The Steep Canyon (Red)
    
    
    ------------------------------------------------------------------------------
                                 W3 The Pool of Rain
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Gear 1  \
      \________________________\
    
    Time: Day or Night
    Requirements: Cookie Jar (21)-N1 Red
    
    Key:
         1)From the starting point, head right.  Stomp the first platform, then
    jump to the third.  Stomp the third platform twice, then jump to the fourth
    platform. Stomp that one 2 times, then jump to the fifth platform and then
    jump to where the enemy is.  Continue right, where you'll see another set of
    stompable platforms.  Stomp the first once, the second one twice, the third
    twice, and the fourth one once.  Dash to the right, onto the light-brown thin
    platform.  Then turn left and jump across the last two stompable platforms to
    the brown platform on the upper-left.  Get the Key!
    
    Chest:
         1)From where the Key is, head right and get to the solid ground where the
    enemy is (if needed, stomp the platforms the same way you did for the Key).
    Once on solid ground, head right again to find a new set of stompable
    platforms.  Stomp the first one once and the second one once as well.  Stomp
    the third platform twice.  This will allow you to reach the fifth platform,
    from which you should jump to the right.  Defeat the enemy, then go down the
    ladder and enter the door.
         2)In the next room, just head right and open the Chest.
    
    Next Destination: W4 A Town in Chaos (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Blue Skull Ring \
      \_______________________________\
    
    Time: Day or Night
    Requirements: Seeds (72)-S2 Gray
    
    Key:
         1)From the starting point, head left and climb up the vine.
         2)On the next screen, jump off the vine to the right.  Head right, and
    jump to the brown thin platform (try not to get hit by the enemies).  The dark
    green leaves are just a distraction (thanks Huckster23!), so don't mind them.
    Head right, making sure to jump to the upper platforms (make sure to avoid
    enemies and to use dashing jumps).  All the way to right is the Key.
    
    Chest:
         1)Now, backtrack to the left to where the vine is and climb back down.
    Back at the bottom, enter the door.
         2)In the next room, open the Chest.
    
    Next Destination: S3 Tower of Revival (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Fan \
      \_____________________\
    
    Time: Day or Night
    Requirements: Flippers (7)-S3 Gray
    
    Key:
         1)From the starting point, just head right and fall into the water.  Swim
    to the right, making sure not to get hit by the Fish or the Spiked Objects.
    Once you get to the door, enter it.
         2)Hmm, this one's a doozy to explain.  There are water currents
    everywhere, and you'll have to do some downright good navigating through
    them.  From the beginning, head right into the current that carries you down;
    merge into the current that takes you right.  As the current starts taking you
    up, make sure to swim to the right and get carried by the current pushing
    right.  That current will lead to one heading down.  From then on, just let
    the current take you automatically until you're stopped by some green wall.
    Swim to the right, let the current take you down, and you should see the Key.
    If my Walkthrough confuses you, a little trial and error should do the trick
    too.
    
    Chest:
         1)Now, swim to the left and head into the current.  Keep pushing Left and
    B to make sure you head into a current heading to the left (if you don't,
    you'll just keep circling around).  Swim to the left, and get caught by the
    current, this time making sure you keep pushing Up and B.  Now, head up to the
    current that pushes right, and continue the way you did to get the Key.  When
    you get stopped this time swim back into the current and push Right and B to
    make sure you go to the non-moving water.  You should see a door.  Enter it.
         2)Jump up the green platforms and prepare yourself for the Sorcerer Fox
    (that's the best way for me to describe him).  Look at the Bosses Section for
    strategies.
         3)After you beat the boss, an orange thing should disappear from under
    the right wolf statue.  Fall all the way down through it, head to the left,
    and open the Chest.
    
    Next Destination: E1 The Stagnant Swamp (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Crayon 3 \
      \_________________________\
    
    Time: Day or Night
    Requirements: Air Pump (41)-E4 Red
    
    Key:
         1)From the beginning, head right and fall into the water.  Swim to the
    right until you reach a door that's right below a glass container (it looks
    like a jar).  Enter the door.
         2)In the next room, jump out of the water and to the right.  Avoid the
    Flying Octopi and make your way to the far-right of the room.  The Key should
    be there.
    
    Chest:
         1)Head back left, and continue until you're at the far-left of the room.
    Allow yourself to become Puffy Wario, and float to the upper-left (you'll
    probably have to lead a Flying Octopus to the left).  Once you hit the
    ceiling, fall to the right and open the Chest.
    
    Next Destination: N2 The Peaceful Village (Blue)
    
    
    ------------------------------------------------------------------------------
                                  W4 A Town in Chaos
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Gear 2 \
      \_______________________\
    
    Time: Day or Night
    Requirements: Cookie Jar (21)-N1 Red
    
    Key:
         1)From the start, head ALL the way right, skipping the first ladder you
    see and climbing up the second one.  After climbing the ladder, head left and
    climb yet another ladder.  Avoid the Snow Bears (they take two hits to kill,
    just in case you wanted to know), and head left until you reach another
    ladder.  Head up the ladder, then go to the right and enter the first door you
    see (the doors are open windows, just in case you can't find them).
         2)In the next room, head right until you find the Key.  There are
    Donut-Tossers in the room, so make sure to avoid them.
    
    Chest:
         1)From where the Key is, enter the door.
         2)Make sure to Dash Jump over the Zombie, then hit the switch by jumping
    into it from below.  (If you do get hit by the Zombie, fall down, go into the
    light, then dash the Stove until it's below the open window.  Enter the door,
    head left, jump down, then head right and start from 1)  After you hit the
    switch, head back to the left and go into the door.
         3)Head right and climb all the way up the ladder.  Start dashing the
    stove until it's below the window you entered through while getting the Key.
    Go through the door.
         5)Back outside, head right and up the ladder.  Then head left, avoiding
    the Snow Bear.  Jump onto the flashing Pulley, which will take you down and
    make you roll through the blocks.  You'll end up right next to the Chest.
    
    Next Destination: S1 The Grasslands (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Blue Music Box \
      \______________________________\
    
    Time: Day or Night
    Requirements: Spiked Hat (14)-E2 Gray
    
    Key:
         1)From the beginning, head ALL the way to the right, then climb up the
    ladder.  Head left and climb up the ladder there.  Head to the left, making
    sure to avoid the Snow Bears.  Climb up the next ladder you see.  Head to the
    right and enter the first door you see.
         2)In the next room, head to the right, drop down, continue right, drop
    down, head right, and enter yet another door.  Make sure to watch out for the
    Donut-Tossers.
         3)In the next room, dash jump over the Zombie and hit the switch.  Now
    get hit by the Zombie and drop down through the thin purple platform.  Jump to
    the left side of the stove and start dashing it to the right.  Stop when it's
    right below the door and then enter the door.
         4)Back outside, head to the left and drop down.  Now head right and climb
    up the first ladder you see.  Head to the right and enter the door.
         5)In the next room, head to the left then fall down to the thin platform.
    Now drop down to the right and keep going right until you reach the ladder.
    Climb all the way down the ladder, then head left, jump over the drawers and
    get the Key.
    
    Chest:
         1)From the location of the Key, jump back over the drawers, head right,
    and climb back up the ladder.  Head left, jump onto the thin purple platform,
    then jump to the right and re-enter the door you came through before.
         2)Head to the left and climb down the ladder.  Go all the way to the
    right and climb the ladder.  Then head left and climb up the next ladder.  Now
    head left and climb the next ladder you see.  Head to the right and enter the
    first door you see.
         3)In the next room, head to the right and enter the door (I really don't
    need to explain it in detail again, right?).
         4)Again, dash jump over the Zombie, and head to the right.  Head slam the
    large purple block, then jump over the drawers and continue ALL the way right.
    Remember to dash jump over the Zombies.  When you get to the FAR right, get
    hit by a zombie head and fall through the thin purple platform.  Turn back
    into Normal Wario, then enter the door.
         5)In the next room, head to the right and fight a familiar boss (if you
    played WL2, that is).  It's the return of... Ball Bunny!  Well, that's not his
    "official" name, but since he plays games with balls in both games, well you
    get the point.  Anyways, beat him by using my strategy in the Bosses section.
         6)After you beat the Ball Bunny, the Turtle will pull in its head and
    legs and start going up and down.  Jump onto the Turtle's back and let it
    carry you up.  Jump to the purple platform to the left and open the Chest.
    
    Next Destination: N4 Bank of the Wild River (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Golden Eye, Left \
      \__________________________________\
    
    Time: Day or Night
    Requirements: Gold Throwing Glove (9)-E6 Gray
    
    Key:
         1)From the beginning, head ALL the way to the right, then climb up the
    ladder.  Head left and climb up the ladder there.  Head to the left, and make
    sure to pick up a Snow Bear on the way.  Jump across to the platform on the
    left, then jump up the 3 thin platforms.  On the last thin platform, throw the
    Snow Bear to the surface on the left, then jump to the left as well.  Leave
    the Snow Bear there, then climb up the ladder, head left a little, and climb
    down the ladder there.  Make sure the Snow Bear's always in sight, or else
    he'll disappear and you'll have to get another one.  Anyhow, allow the Snow
    Bear to freeze you, and you'll slide to the left and defeat the Gray Frog in
    the way.  Climb down the ladder, then enter the door on the right.
         2)In the next room, head to the left and enter the first door you see.
         3)In the next room, pick up the enemy and throw him into the Throw Blocks
    (HOLD B!).  Do a Duck Jump into the passage and continue right (making sure to
    push the enemy to the right as well).  Pick the enemy up again, then throw him
    up to the thin platform above.  Climb up the ladder, then pick up the enemy
    and throw him through another set of Throw Blocks.  Do another Duck Jump
    through the passage, then hit the switch on the left.  Break the block on the
    left and climb down the ladder.  Exit through the door you came through.
         4)Back in the "Main" room, continue left and climb up the ladder.
    Then head right, jump across the thin platforms, and climb up the ladder.
    Enter the door.
         5)In the next room, stomp the floor to get the Spiked Blobs flying up.
    While they're up, jump onto them and to the thin platform on the right.  Then
    jump to the platform on the left and stomp the floor again.  Jump onto the
    blob and hit the switch.  Exit the room the way you came in.
         6)Back in the main room, fall down to the left, then jump across and up
    the thin platforms.  Keep heading left, and enter the door.
         7)In the next room, head right and avoid the Flame-Bot.  Jump up the thin
    platforms and defeat the Silk Worms.  Break through the blocks at the top,
    then head back down.  Allow yourself to become Hot Wario, then jump back up
    the thin platforms and run around til you become Flame Wario.  When you do,
    crash through the Flame Blocks on the left, then hit the switch.  Continue
    left and head down the ladder.  Exit the way you came in.
         8)Back in the main room, jump up the platform on the right, then continue
    jumping across the platforms to the right (Avoid the Bats for now).  Eat an
    apple from the Apple-Tosser to become Fat Wario, then immediately head left
    and drop down.  Break through the first set of donut blocks, then fall down
    and break the last donut blocks (make sure to Hold Left after the first set so
    you'll end up above the next set of donut blocks).  Head back across the thin
    platforms on the right, climb up the ladder, and enter the door.
         9)In the next room, do what you did before to hit the switch then exit.
         10)Back in the main room, fall down to the left, then jump up the thin
    platforms.  Jump to the left (on top of the blocks that you've been moving
    with the switches) then fall down in between the two sets.  Continue to the
    left and pick up the Key.
    
    Chest:
         1)From where the Key is, head back to the right, fall down, then proceed
    left and enter the door.  Repeat everything you did to get back to where the
    Bats are at the top of the main room.  Once you get back to the Bats, allow
    them to turn you into Vampire Wario, then turn into Bat Wario.  Fly to the
    left, avoiding the water until you reach the ladder.  Let the water there turn
    you back to normal, then climb down to reach the Chest.
    
    Next Destination: W4 A Town in Chaos (Blue)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Octopus Food Bag \
      \_________________________________\
    
    Time: Day or Night
    Requirements: Fan Blades (44)-N5 Green
    
    Key:
         1)From the beginning, head to the right and climb up the first ladder you
    see.  Head to the right, avoid the Snow Bear, and enter the door.
         2)In the next room, head to the left then fall down to the thin platform.
    Now drop down to the right and keep going right until you reach the ladder.
    Climb all the way down the ladder, then head left and climb down the ladder
    there.  Continue to the left, drop down, then head right and enter the door.
         3)In the next room, head right and enter the door.
         4)In the next room, head right, break the blocks, and hit the switch,
    then exit the way you came.
         5)Now, the fans in the room should now be on, and you'll know it from the
    air current coming out of them.  Hop into the air current and let it take you
    up.  Fall to the platform on the right and pick up the enemy.  The next Steps
    are crucial.  Throw the enemy up, and to the right, up to the platform above.
    Then hop into the air current on the right.  Fall to where the enemy now is,
    and pick him up again.  Now throw him up and to the left, to another platform
    above.  Again, hop into the air current, then fall onto the platform on the
    left.  Jump across to the left and pick up the enemy again.  Jump up and throw
    him to the left, and hope he ends up on the platform.  Jump across the air
    current and land on the platform.  Pick up the enemy and fall down on the
    left.  When you land, throw the enemy into the Throw Blocks on the floor on
    the right.  Then jump down and get the Key.
    
    Chest:
         1)From where the Key is, head left and fall down.  Head right and enter
    the door past the air current.
         2)In the next room, simply go to the right and open the Chest.
    
    Next Destination: E3 Castle of Illusions (Red)
    
    
    ------------------------------------------------------------------------------
                                 W5 Beneath the Waves
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Detonator \
      \__________________________\
    
    Time: Day or Night
    Requirements: Red Music Box (4)-E1 Green
    
    Key:
         1)From the beginning, jump into the water and swim to the right.  Jump
    out of the water and enter the door on the right.
         2)In the next room, pick up the enemy on the platform above you, then
    jump up to the right and put the enemy down.  Wait until it's under the 6th
    platform, then jump onto it and up to the platform above.  Jump again to get
    the Key.
    
    Chest:
         1)From the location of the Key, jump up once more, then head to the left
    and fall down.  Enter the door you came from.
         2)Head left and jump into the water, swim to the left until you reach a
    current heading left.  Enter it and allow it to carry you around.  When you
    stop, swim up and enter the narrow current heading left (it's wedged in
    between a current heading right and one heading down).  Press and Hold Down so
    that you'll enter the non-moving water.  Swim down slightly and enter the
    door.
         3)In the next room, jump out of the water and to the right.  Jump up and
    grab the Pulley, and let it take you up and to the right.  Then jump onto the
    horizontal Pulley next to it, and from that one, jump up to the diagonal one
    above it.  From that Pulley, jump to another horizontal one on the right.  Let
    the horizontal Pulley take you to the right, then jump to the diagonal Pulley.
    IMMEDIATELY jump to another diagonal Pulley just to the right of the one you
    were on, then let the Pulley take you down and cause you to roll through the
    blocks on the right.  Climb down the ladder and head left to the Chest.
    
    Next Destination: S5 Cave of Flames (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Crayon 5 \
      \________________________\
    
    Time: Day or Night
    Requirements: Webbed Feet (6)-N1 Green
    
    Key:
         1)From the beginning, jump into the water, and swim down until you reach
    the bottom.  When you reach the bottom, swim along to the left until you reach
    the far-left, where there is a current heading up.  Swim down against the
    current and reach the next screen.
         2)On the next screen, swim to the right against the current going left.
    When you see an opening with a current going down, swim into it, then
    repeatedly swim to the left along the wall.  You'll eventually enter an
    opening on the left.  From the opening, swim up, then left, then down into the
    opening with the door.  Enter the door.
         3)In the next room, swim to the right, jump to the platform and get the
    Key.
    
    Chest:
         1)Exit the Key room the way you came in, then make your way back to the
    first screen (where you started the stage).
         2)Make you way to the door that leads to the room with the Gray Chest and
    enter it.
          3)In the room where you got the Gray Chest, jump out of the water and to
    the right.  Hop onto the first Pulley you see, and then jump to the horizontal
    one it leads you to.  Let that Pulley take you to the right, and jump to the
    next horizontal Pulley.  Let that one take you to the right, then jump to the
    diagonal Pulley.  Let that Pulley take you up and to the right, then jump to
    the Pulley that takes you up and to the left.  From that Pulley jump to the
    horizontal Pulley on the left, then jump to the horizontal Pulley right above
    it.  Let that Pulley take you to the right, then jump to the platform.  Head
    right and enter the door.
         4)In the next room, jump to the left and climb up the ladder.  Avoid the
    ghost enemies, and dash jump through the blocks on the right.  Jump again to
    the right and open the Chest.
    
    Next Destination: S3 Tower of Revival (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Red Chemical \
      \______________________________\
    
    Time: Day or Night
    Requirements: Octopus Food Bag (42)-W4 Blue
    
    Key:
         1)From the beginning, jump to the left into the water.  Swim down, then
    continue swimming left.  When you reach an Octopus (the one previously sealed
    off by a barrier), swim to the left of it, past where the barrier was, and
    into the next screen.
         2)In the next room, stay to the floor of the screen and keep swimming
    left.  Avoid the Fish and the Bubbles, and you'll eventually reach the Key.
    
    Chest:
         1)From where the Key is, swim up and get carried by the current all the
    way to the right.  Leave the screen the way you came.
         2)Back on the main screen, swim to the door that leads to the room with
    the Gray Chest (the room with all the Pulleys) and enter it.
         3)In the next room, jump out of the water and jump to the first Pulley
    you see.  Let it take you up and to the right, then jump to the horizontal
    Pulley on the right, the jump again to yet another horizontal Pulley.  Then
    jump to a Pulley that lead up and to the right.  Let that Pulley take you to a
    Pulley that leads up and to the left, and jump to that one.  Then jump to
    another horizontal Pulley, and then jump to another horizontal Pulley right
    above.  From that horizontal Pulley, jump to the Pulley directly on the left
    of it.  Let that Pulley take you to the left, then jump over the spikes and
    fall down into an opening with a door.  Enter the door.
         4)In the next room, pick up the Silk Worm and bring it to the top
    platform.  Allow it to turn you into Yarn Wario, and roll into the wall on the
    right to break through.  After you stop rolling, go to the ladder on the right
    and climb down.  Keep going down until you reach the Chest.
    
    Next Destination: S6 Above the Clouds (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Club Shield \
      \____________________________\
    
    Time: Day or Night
    Requirements: Blue Chemical (39)-S4 Blue, Red Chemical (40)-W5 Green
    
    Key:
         1)From the beginning, head right and jump into the water.  Swim to the
    bottom-right of the level (where the 5T block was) and swim right into the
    next room.
         2)In the next room, swim to the right and jump out of the water.  Head
    right and dash through the blocks until you reach a ladder.  Climb up, then
    head left.  Dash through the blocks and keep heading left until you reach the
    Key.
    
    Chest:
         1)Leave the room the way you came, then head to the Gray Chest room.
         2)In the Gray Chest room, follow Step 3 of the Green Chest Walkthrough,
    except instead of falling down after jumping over the Spiked Objects, grab
    hold of the Pulley and let it take you all the way to the left (there are more
    spiked objects to jump over on the way).  Enter the door on the far left.
         3)In the next room, head up the ladder and pick up the Donut-Tosser.
    Toss him into the Throw Block, then fall down the hole after the Donut-Tosser.
    At the bottom, eat a donut and break through the Donut Blocks.  Head right and
    open the Chest.
    
    Next Destination: S6 Above the Clouds (Green)
    
    
    ------------------------------------------------------------------------------
                                  W6 The West Crater
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Glass Eye, Right \
      \_________________________________\
    
    Time: Day or Night
    Requirements: Tusk 1 (36)-W2 Blue, Tusk 2 (37)-S4 Red,
                  Green Triangle (38)-E1 Red
    
    Key:
         1)From the beginning, jump to the left and fall down.  Keep going down
    the platforms until you reach the bottom, with the Fire Pit.  Fall into the
    Fire Pit, then jump up to the platforms and keep going back and forth and up
    and down the platforms until you turn into Flame Wario.  Try not to stray too
    far away, or else you'll be too slow to reach the Flame Blocks in time.  Now
    crash through the Flame Blocks to the left and grab the Key.
    
    Chest:
         1)From where the Key is, head right, then jump up approx. 9 platforms.
    On the 9th one, jump to the left, where there's an opening in the wall.  Now,
    dash through the wall, and stomp right below the opening in the ceiling.  When
    you can stomp no more, dash to the left all the way.  Next, stomp your way
    through the floor to get to the door.  Enter it.
         2)In the next room, climb all the way up the ladder.  Fall to the left,
    
    on the platform where the Silk Worm is.  Allow the Silk Worm to turn you
    into Yarn Wario.  Now, just sit back and let Yarn Wario roll through all the
    Yarn Blocks.  Once you stop rolling, climb up the ladder to the right, then
    head left and open the Chest.
    
    Next Destination: E4 The Colossal Hole (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Sword \
      \_____________________\
    
    Time: Day or Night
    Requirements: Red Overalls (13)-E3 Gray
    
    Key:
         1)Follow Step 1 of the Gray Chest Walkthrough (in other words, get to the
    room with the Silk Worm).
         2)In the Silk Worm room, head up the ladder and fall down to the left.
    Pick up the Silk Worm and throw up through the Throw Blocks.  Fall down on the
    left, head right, and climb up the ladder again.  Jump to the left, and pick
    up the Silk Worm.  Jump up the platforms on the left, then toss the Silk Worm
    to the right.  Jump right after him, then pick him up and throw him through
    the Throw Blocks.  Pick him up, head right, and throw him up.  Climb up the
    ladder and pick the Silk Worm up again.  Head left and throw him through the
    Throw Blocks to reach the Key.
    
    Chest:
         1)From where the Key is, jump to the right.  Now head left and fall down
    the hole.  Keep heading down and exit the room.  Re-enter the room, then climb
    the ladder and fall down on the left.  Let the Silk Work turn you into Yarn
    Wario.  When you stop rolling, head left and stomp through the deep purple
    block.  Go down the pipe.
         2)In the next room, head left and hop on the moving platform.  Duck when
    appropriate and jump when appropriate.  Make sure you jump to the upper
    platform about half-way on the ride and start the second platform moving.
    Then jump back to the first one and continue on the way.  Jump back to the
    upper one when the first one stops.  When the platform stops, jump to the left
    and climb down the ladder to reach the Chest.
    
    Next Destination: W6 The West Crater (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Brick \
      \_______________________\
    
    Time: Day or Night
    Requirements: Fire Extinguisher (93)-S6 Red
    
    Key:
         1)From the beginning of the stage, jump to the left.  When you land, pick
    up the enemy and bring him to the left.  Put him down, then jump on it to
    reach the platform above.  Head left, climb up the ladder, then enter the door
    on the right.
         2)In the next room, head left and climb down the ladder.  Head right and
    jump up to the single block platform.  Get ready for A LOT of frustrating
    jumps.  Jump up to the platform on the right.  Now jump to another single
    block platform on the right.  Dash jump to another platform on the right, then
    Dash Jump (from the left edge of the platform) to the platform on the right.
    Jump to the block above, then turn around and jump across the upper left
    platforms.  Be careful as you Dash Jump through the blocks, or else you might
    fall down.  Keep jumping up and to the left.  Then when you reach the wall,
    jump to the long platform on the right.  Go right all the way, then jump to
    the platform above (the notch protruding from the wall).  You'll have to do a
    turn-around jump to achieve this.  In other words, Hold Up and Left, then as
    you're walking Press A and IMMEDIATELY Hold Up and Right.  Continue jumping up
    the platforms.  Head left and take the upper platform.  Jump to the left to
    get the Key.
    
    Chest:
         1)From where the Key is, drop back down to the bottom, then jump up to
    the single block platform.  Get ready for A LOT of frustrating jumps.  Jump up
    to the platform on the right.  Now jump to another single block platform on
    the right. Dash jump to another platform on the right, then Dash Jump (from
    the left edge of the platform) to the platform on the right.  Instead of
    jumping up to the platform, jump to the right (jump at the last second).
    Continue jumping right until you reach another tough jump.  The best way to
    make the jump is to do a Dashing Duck Jump.  Now jump up the platforms on the
    left.  When you make it to a single block platform and can't jump left
    anymore, do a Dash Jump to the right. Now jump across the platforms on the
    left, then jump up to the platform with an enemy and some blocks.  Dash
    through the blocks and jump to the right to get to the Chest.
    
    Next Destination: E6 The East Crater (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Spade Shield \
      \_____________________________\
    
    Time: Day or Night
    Requirements: Spray Can (45)-E3 Blue
    
    Key:
         1)From the beginning, head left and fall straight down.  When you land,
    head right and dash through the wall on the right.  Enter the door.
         2)Stay with me, cause this next area could get confusing.  Head right and
    get caught in the air current to become "Flying" Wario.  Let the current take
    you ALL the way up, making sure you don't eat an Apple from an Apple-Tosser.
    Once the current ends, fall down to the right and dash through the blocks.
    Continue right and jump into the current.  Let that current take you all the
    way up (which won't take long since you're at the top anyway) and then HOLD
    Right to fall into the large gap on the other side of the wall.  As you're
    falling down the gap (hehe, or "falling into the gap"), Hold Down to Stomp
    through the floor.  When you land on the platform, jump into the air current
    and immediately fall down on the left, and land on the platform on the same
    level you're on (don't let the current take you up too high).  Now dash
    through the blocks to reveal a Mini-Game Door.  Beat the Mini-Game, then exit
    the Mini-Game Room.  Back in the Main Room, head right and jump into the air
    current.  Let it take you all the way up, then head left, jump across the air
    current, and continue left.  Skip the barrel for now and fall into the pit on
    the left.  Immediately Hold Right so you'll land in the opening.  Dash through
    all the blocks on the right, then again hop into the air current.  Let it take
    you all the way up, then head left and pick up the barrel.  Drop down on the
    left again, and Hold Right again (don't hold it too soon or else you'll bump
    into the wall and lose the barrel).  When you land, head right and throw the
    barrel into the Throw Blocks on the right.  Make sure that when you throw it,
    you stay on the left side of the air current and Hold B to build up power.  To
    get the Key, head left and fall down all the way.  Dash through the blocks on
    the right and jump into the air current again.  Drop off where the Key is.
    
    Chest:
         1)From where the Key is, head right and jump into the air current.  Hold
    Right and fall down.  Once you land, head into the air current and immediately
    Hold Left to fall onto the platform on the left.  Break through the blocks,
    then head left and jump into the air current.  Stop on the platform below and
    to the left of the last Apple-Tosser.  Eat an apple, then jump to the right
    and land on the platform above the Apple-Tosser (the platform you destroyed
    the blocks on just a second ago).  Immediately head right and fall all the way
    down the air current while you're still Fat Wario.  Now head left and open the
    Chest.  Shdwrlm3.
    
    Next Destination: S4 The Steep Canyon (Blue)
    
    
    WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw
    
                                      S o u t h
    
    WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw
    
    
    ------------------------------------------------------------------------------
                                  S1 The Grasslands
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Yellow Music Box \
      \_________________________________\
    
    Time: Day or Night
    Requirements: Gear 1 (18)-W3 Gray, Gear 2 (19)-W4 Gray
    
    Key:
         1)Head right, making sure to jump over the hidden pits (If you fall, just
    head left of where the water is to get to a ladder that lead back up).
    Eventually you'll learn the placements of the hidden pits.  Enter the door at
    the FAR-right.  Skip all the other doors you see.
         2)Drop down from the platforms.  Then dash across the Blue Gyro-Copters.
    Get smashed by the Idol (carried by the Green Gyro-Copter) and become Flat
    Wario.  Head left, making sure you don't get picked up by the Blue
    Gyro-Copters.  Once you get to the green thin platforms, start jumping up
    until you get to the top (where you dropped from before).  At the top, jump
    off and Hold Left.  You'll glide through the narrow opening.  Head left, get
    the Key, then head right and allow yourself to be picked up by the Blue
    Gyro-Copters.
    
    Chest:
         1)Enter the door you went through before.
         2)Head left until you see another door.  Jump to the platform above it,
    then jump again to the platform on the right.  Then jump again to another
    platform on the right.  Then Dash Jump to the platform on the left with a
    door.  Enter the door.
         3)Jump to the right and face The Worm.  Refer to the Bosses section for
    strategies.
         4)After you beat The Worm, some leaf platforms will pop up.  Jump up
    across them and head right, making sure to dash jump from the final platform.
    Then continue right and open the Chest.
    
    Next Destination: S2 The Big Bridge (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Wheels \
      \______________________\
    
    Time: Day or Night
    Requirements: Seeds (72)-S2 Gray
    
    Key:
         1)From the start, head right until you see a bird.  Jump to the platform
    above it.  Continue to jump to the platform to the right, then dash jump to
    the platform on the left with the Key.
    
    Chest:
         1)From the location of the Key, drop down and head right all the way and
    fall into the LAST hidden pit.  Head right and climb up the vine, avoiding the
    enemies in the walls.  When you see a door to the right, jump off and enter
    it.
         3)In the next room, head up the ladder, turn left, and head up yet
    another ladder.  Dash through the breakable walls until you get to the
    FAR-right.  Start stomping the blocks until you get to the bottom.  Enter the
    mini-game room and beat the mini-game to clear the Mini-game Clear block.
         5)Exit the mini-game room, head left and jump up the platforms.  Head
    all the way right until you get to the ladder.  Climb down that ladder as well
    as the next one.  Then head right to get to the Chest.
    
    Next Destination: W2 The Volcano's Base (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Wand \
      \______________________\
    
    Time: Day or Night
    Requirements: Flute (62)-E1 Gray
    
    Key:
         1)From the start, head right past the second hidden pit.  Jump to the
    thin brown platforms above it.  Jump to the next thin brown platform, then
    jump to the left where the Snake is.  Jump onto the Snake's head, then Dash
    jump to the left through the hole in the wall (be careful, there's a Bird to
    the right that may hit you).  Skip the first door you see, climb up the
    ladder, and enter the door to your left.
         2)Jump onto the small red platform, and as it falls, immediately dash
    jump to the next small red platform to the left.  As that platform falls, jump
    to the last small red platform on the left.  From that platform, quickly jump
    to the left to get the Key.
    
    Chest:
         1)From where the Key is, jump down to the right.  Land in the water and
    swim down until you get to the door.  Beware the bubbles or else you'll have
    to start over.
         2)Enter the door and jump out of the water.  To the right is the Chest.
    
    Next Destination: E2 The Frigid Sea (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Masked Suit \
      \____________________________\
    
    Time: Day or Night
    Requirements: Winged Boots (8)-E4 Green
    
    Key:
         1)From the beginning, head all the way to the right and fall into the
    hidden pit.  From there, head right (past the vines) and break through
    the blocks.  Jump to the surface on the right and enter the door.
         2)In the next room, head right and climb up the ladder.  Make sure to
    avoid the Silk Worms (at least for now).  At the top of the ladder, head left
    and grab the barrel.  Jump up the thin platforms and toss it to defeat the
    Apple-Tosser.  Head back down and pick up the barrel (which should have
    reappeared) and jump back up the thin platforms.  Again, throw the barrel into
    the Apple-Tosser.  Now, fall down and climb the ladder on the right (the one
    going up).  Avoid the remaining Apple-Tossers on the way up.  Head to the left
    and enter the door.
         3)In the next room, head right and break through the blocks.  Dash the
    stove on the other side to the left, right under the thin platforms up high.
    Now, head left and knock the Hammer-Robot down from the platform.  Allow him
    to turn you into Bouncy Wario, then spring off the stove to get to the
    platform up high.  To the right is the Key.
    
    Chest:
         1)From the location of the Key, jump over the wall to the left and enter
    the door you came from.
         2)In the next room, head right and climb down the ladder.  Eat and apple
    and become Fat Wario, then fall down to the right.  Break through the donut
    blocks at the bottom.  Now, climb up the ladder on the left, and allow a
    Silk Worm to turn you into Yarn Wario.  You should roll down and break through
    the Yarn Block. You'll roll into the next room, but then bounce off some
    blocks and roll back.  When you stop rolling, head to the room with the blocks
    and destroy all of them.  Head back to the Silk Worms and get turned into Yarn
    Wario.  You should roll through the Yarn Blocks in the next room.
         3)You'll probably stop rolling right next to the Chest, so just head left
    and open it.
    
    Next Destination: E1 The Stagnant Swamp (Green)
    
    
    ------------------------------------------------------------------------------
                                  S2 The Big Bridge
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Seeds \
      \______________________\
    
    Time: Day or Night
    Requirements: Yellow Music Box (1)-S1 Gray
    
    Key:
         1)Head immediately left of the starting point and jump up to the
    platform.  The Key is in plain sight.
    
    Chest:
         1)From the starting point, head to the right across the bridge.  To get
    past the jumping Fish, do repeated Dashing Jumps.  Otherwise, the Fish will
    cause you to roll back to the left.  After crossing the bridge (not really a
    BIG bridge, huh?), just fall down and open the Chest.
    
    Next Destination: N3 The Vast Plain (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Crayon 2 \
      \________________________\
    
    Time: Day or Night
    Requirements: Flippers (7)-S3 Gray
    
    Key:
         1)Head right across the Big Bridge, making sure to Dash Jump over the
    Fish.  At the end of the bridge, stomp through the purple block.  Fall through
    the hole.  Swim to the left, over the big gray block, then start swimming down
    around through the thin platforms.  Enter the door at the bottom.
         2)In the next room, swim to the right and jump onto the thin green
    platforms.  Keep jumping up, making sure you defeat the Snow Bears.  Near the
    top, jump into the opening on the right and dash through the wall.  Keep
    heading right, and repeatedly dash.  You should be able to defeat the Snow
    Bear w/o him freezing you.  If not, keep trying.  Past the Snow Bear, jump
    through the tiny crevice to get the Key.
    
    Chest: 
         1)From the location of the Key, head to the left and dash through the
    walls until you make it back to the thin green platforms from before.  Jump
    back to the right and keep heading right, back to where the Key was.  This
    time, jump over the crevice to get to the Chest.
    
    Next Destination: S2 The Big Bridge (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Pocket Pikachu \
      \________________________________\
    
    Time: Day or Night
    Requirements: Throwing Glove (11)-S4 Gray
    
    Key:
         1)From the beginning, head right across the Big Bridge, making sure to
    Dash Jump over the Fish.  At the end, stomp through the purple block.  Now
    swim down and to the right.  Jump out of the water and enter the door.
         2)In the next room, pick up the Spearhead and then throw him into the
    right wall.  (See the Throw Blocks on the other side?  Those are hints as to
    what you're supposed to do).  Anyhow, pick up the Key.
    
    Chest:
         1)From the location of the Key, re-enter the door on the left, swim back
    up, and head back to the beginning of the stage.
         2)From the beginning, head to the left and pick up the barrel.  Now head
    right across the Big Bridge.  To get past the Fish, walk until you see them on
    the screen, then immediately start walking to the left.  Make sure not to drop
    the barrel.  At the other end of the Big Bridge, throw the barrel through the
    Throw Blocks.  Duck Jump through the passage and enter the door.
         3)In the next room, climb up the ladder on the right, then climb up yet
    another ladder.  Head to the right, making sure to defeat the Snow Bears.
    Fall down on the right, then head left and break through the blocks.  Now play
    the mini-game to clear the Mini-game Clear block.  On another note, the
    mini-game here costs 30 coins.
         4)Exit the mini-game room, head left, and jump up the thin green
    platforms.  Head left, and climb down the ladder.  Head to the left and climb
    up another ladder.  To the right is the Chest.
    
    Next Destination: E2 The Frigid Sea (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Lantern \
      \________________________\
    
    Time: Day or Night
    Requirements: Scepter (68)-S5 Gray
    
    Key:
         1)From the beginning, head to the left into the water.  Swim to the left,
    then jump out of the water and to the right.  Enter the door.
         2)In the next room, head to the left and dash through the blocks.  Climb
    up the ladder (avoid the enemies), then jump to the platform on the right,
    then jump again to the right (make sure to avoid the spiders).  Climb down the
    ladder and get the Key.
    
    Chest:
         1)From where the Key is, break through the blocks, fall down, then enter
    the door you came from.
         2)Back outside, fall into the water and enter the door there.
         3)In the next room, swim down past the platforms and the bubble, and when
    you can head right, do so, then swim up and break the blocks with your head.
    Swim back down and head right.  Let a bubble hit you, so you can float through
    the current.  When the bubble breaks, break the blocks with your head.  Then
    swim back down and back to the left.  Continue swimming down at the far-left,
    then swim to the right, making sure to avoid the fish.  Swim up, then break
    through the blocks with your head.  Jump to the right and climb up the ladder
    (be careful of the enemies).  At the top of the ladder, head left, and then
    Duck Jump through the narrow passages.  Climb up the ladder to the left, then
    head right and open the Chest.
    
    Next Destination: E2 The Frigid Sea (Green)
    
    
    ------------------------------------------------------------------------------
                                 S3 Tower of Revival
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Flippers \
      \_________________________\
    
    Time: Day or Night
    Requirements: Red Skull Ring (30)- N3 Green, Blue Skull Ring (29)-W3 Red
    
    Key:
         1)Wowee, this stage starts out VERY hard.  Head to the right, across the
    water, to the flame stand.  Jump into it to get lit on fire.  Your mission is
    to light all the unlit stand by jumping into them.  This will move the flame
    block at the top.  This all depends on TIMING.  Either find out your own way
    to do it, or use my technique.  Go right under the flame stand, then jump into
    it.  Jump onto the thing gray platform then onto the second one.  Jump off of
    that one to get to the 1st unlit stand.  If you're timing was right, it'll be
    lit while you were jumping to that platform.  Then when you turn right, let
    yourself run onto the gray platform (DON'T JUMP!), then jump onto the upper
    platform to the right then onto the level with the stand.  Wait until you hit
    the wall and turn around before you jump to light the stand; time it so that
    lighting the stand will coincide with you jumping to the next gray platform to
    the upper left.  From that platform, jump to the next gray platform, then jump
    to the stand to light it.  This may seem very confusing, so I'd suggest
    learning the timing yourself.
         2)Wow, that was long.  Anyhow, jump across the platforms until you get to
    the far-right ladder.  Climb up, then start dashing the stove all the way to
    the left.  Now climb down the small ladder.  From there, head all the way to
    the left and climb up the far-left ladder.  Head right, and land on the stove
    Do a Ducking Jump to the right.  Head to the right and climb up the ladder.
         3)Once you get to the next screen, keep climbing all the way to the top.
    Once you get to the top, head to the left (don't jump into the pipe).  Now,
    keep jumping down, making sure to avoid the Flying Octopi.  At the bottom,
    make sure to head right and dash through the blocks to allow easy access back
    to the beginning.  Now head all the way to the left and allow yourself to be
    turned into Puffy Wario.  Avoid the ledges, and keep heading up, making sure
    to avoid the Spark enemies.  Float to the upper right to get the Key.
    
    Chest:
         1)After you get the Key, fall down.  See the platform where the
    Donut-Tosser is?  You can stomp through the blocks to the far-right for a
    quick shortcut.  Whatever you do, just make it back to the beginning of the
    stage, where the Chest awaits.
    
    Next Destination: W3 The Pool of Rain (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Garlic \
      \______________________\
    
    Time: Day or Night
    Requirements: Glass Eye, Right (66)-W6 Gray, Glass Eye, Left (67)-E4 Gray
    
    Key:
         1)Follow the strategy for the Gray Treasure to get past the Mega Flame
    Block.  From where the Flame Block was, head to the right and climb up the
    ladder. At the top of the ladder, head left and dash the stove to the left
    until you can enter the Face Door.  Enter the door.
         2)In the next room, with the Flame Stand, head up the platforms until you
    reach a pipe.  Jump into it.
         3)In the next room, with the Zombies, climb up the ladders until you
    reach a pipe.  Jump into it.  Make sure to avoid the Zombies on the way.
         4)In the next room, with the Donut-Tossers, climb up the ladders and
    avoid the Donut-Tossers until you get to the top.  At the top, eat a donut to
    become Fat Wario, then head to the left and fall down.  You should end up back
    in the room where the Zombies where.  Just keep jumping and breaking the Donut
    Blocks, and then you'll end up in the room with the Flame Stand.  Again, break
    through the Donut Blocks.  After you break the Donut Blocks, let Fat Wario
    become Normal Wario.  Now, jump to the right, to the thin platforms.  Make
    your way to the right, then fall down until you reach the Flame Stand.  Jump
    into the Flame Stand, then, as Hot Wario, jump up the platforms until you
    reach the top.  By then you should be Flame Wario, so head to the left and
    break through the Flame Blocks.  The best hint I can give your for getting up
    the platforms is practice, and make sure you jump into the walls so you'll
    turn around and go the other direction.  Anyways, after you break the Flame
    Blocks, head to the right and go up the pipe.
         5)In the next room, head up the platforms and ladders until you get to
    the top.  Get turned into Zombie Wario, then head to the left and fall down
    the hole. You'll end up on the screen where the Flame Stand was, then you'll
    fall through the thin platforms.  Once you're at the bottom, head right and
    hit the switch.  Then head to the left and go up the ladder.  Jump up the
    thin platforms and head to the right and up into the pipe.
         6)In the Zombie room, make your way up and into the pipe at the top.
         7)In the Donut-Tosser room, head up the ladders and get the Key in the
    upper-right of the room.
    
    Chest:
         1)From where the Key is, head to the left and fall down.  Make sure you
    Hold Right on the Directional Pad, so when you fall into the next screen,
    you'll make it onto the opening on the right.  Get turned into Zombie Wario,
    then head back to the left and fall down again.  At the bottom, head to the
    right, turn back to normal, the open the Chest.
    
    Next Destination: N4 Bank of the Wild River (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Treasure Map \
      \______________________________\
    
    Time: Day or Night
    Requirements: Wizard (46)-N4 Green
    
    Key:
         1)Follow Steps 1-4 of the Gray Key Walkthrough, EXCEPT DO JUMP INTO THE
    PIPE AT THE TOP OF THE LADDER!
         2)In the next room, jump up and climb up the fence (avoid the
    Apple-Tosser and Sparks along the way).  Head up the fence, then head left and
    immediately down.  You'll probably eat an apple from an Apple-Tosser and
    become Fat Wario.  If not, then do so.  Drop down to the floor, then head left
    and drop down again.  You'll crash through some Donut Blocks.  The Green Key
    is below.
    
    Chest:
         1)From where the Key is, jump up and climb the fence right above.  Keep
    climbing up (again, avoid the enemies), then climb slightly to the right, then
    continue climbing up.  When Spiked Objects block you way, climb to the left,
    then climb up again when the path is clear.  When Spiked Objects block your
    way again, begin climbing to the right.  When the path is clear, climb up
    again.  When you reach the ceiling, just keep climbing left and you'll
    eventually reach the Treasure.
    
    Next Destination: N5 The Tidal Coast (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Key \
      \____________________\
    
    Time: Day or Night
    Requirements: Golden Eye, Right (64)-N6 Red, Golden Eye, Left (65)-W4 Green
    
    Key:
         1)Follow Step 1 of the Green Key Walkthrough.
         2)In the next room, jump up and start climbing the fence.  Keep climbing
    up until you reach some spiked objects above you, then start climbing to the
    left. Keep climbing left, then down, then left again, then down until you
    reach the Gold Snake Door.  Enter it.
         3)In the next room, you'll encounter some Green Gyro-Copters, which, of
    course, will be dropping those idols again.  Wait until they drop the idol
    before you climb the ladder on the left, or else when they do drop the idols
    you'll lose your grip on the ladder and fall.  Make sure to stop by for a
    second in the opening on the left, since you can't climb up all the way w/o
    falling back down.  After stopping there, climb up again, then stop for awhile
    in the opening on the right, then continue climbing up the rest of the way.
    When you get to the top of that ladder, jump to the right, then fall down the
    pit, making sure you Hold Left as you fall.  You'll enter an opening where the
    Key is.
    
    Chest:
         1)From where the Key is, fall down to the right, then head left and climb
    up the ladder again (using the same techniques).  At the top, head right and
    start climbing up the ladder there.  Again, there will be a Green Gyro-Copter,
    so make sure to use the same techniques as before to climb up.  After you
    finish climbing, head left and climb down the ladder there.  Then head right
    and allow yourself to become Flat Wario.  Continue to the right, and allow the
    Blue Gyro-Copter to turn you back to normal.  Now start jumping up the
    platforms, and enter the door at the top.
         2)In the next room, jump up the platforms and break through the blocks at
    the top.  Leave the Snow Bear alone for now, and keep going up the platforms
    and breaking the blocks until you reach some Throw Blocks (with a Silk Worm
    behind them).  Head back down and pick up the Snow Bear, then go back up and
    throw the Snow Bear into the Throw Blocks.  Next, pick up the Silk Worm and
    bring it to the bottom of the room.  Allow the Silk Worm to turn you into Yarn
    Wario, and roll into the Yarn Block blocking the way to the Chest.
    
    Next Destination: N5 The Tidal Coast (Blue)
    
    
    ------------------------------------------------------------------------------
                                 S4 The Steep Canyon
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Throwing Glove \
      \_______________________________\
    
    Time: Day or Night
    Requirements: Trident (26)-N4 Gray, Yellow Book (25)-N5 Gray
    
    Note: The platforms are brown during the Day and purple during the Night.
    
    Key:
         1)I REALLY dislike this stage.  From the beginning, keep jumping up the
    brown platforms until you reach the top (make sure you defeat the Flame-Bots).
    Now, a lot of the breakable blocks in this stage look like regular walls.  At
    the top of the brown platforms, dash through the wall on the right.  Keep
    dashing all the way through!  At the end, jump down and start dashing through
    the left wall.  Again, dash all the way through!  Keep in mind there are
    Flame-Bots on the way.  Now, after you dash through the wall, drop down to the
    lowest brown platform.  Jump to the small brown platform on the right, making
    sure you don't get caught by the Hand (which will pull you down into the
    current).  Quickly jump to the wide brown platform on the right.  Now get
    ready for a trio of small brown platforms (with Hands underneath each).  Get
    to the large brown block.  From that block, jump to the wide brown platform,
    then again to the right onto another brown block.  Jump to the brown platform
    on the right, then jump to the lower platform on the right.  Now, just keep
    jumping to the right across all the brown platforms (beware the Hands), and
    you'll get to the Key.
    
    Chest:
         1)From where the Key is, just keep jumping up the brown platforms nearby.
    At the top brown platform, jump to the left.  Now, head to the slanted surface
    and start rolling.  Jump right when you're about to fall off, and you should
    end up on the thin brown platform.  Again, jump right when you're about to
    fall off to get over the Gray Frog.  Continue rolling, and jump over the two
    pits.  After you jump over the second one, just keep rolling to crash through
    some blocks.  Jump to the purple platform, then to the right to get to the
    Chest.
    
    Next Destination: N5 The Tidal Coast (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Tusk 2 \
      \______________________\
    
    Time: Day or Night
    Requirements: Stone Foot (63)-N5 Red
    
    Note: The platforms are brown during the Day and purple during the Night.
    
    Key:
         1)From the beginning, keep jumping up the brown platforms until you reach
    the top (make sure you defeat the Flame-Bots).  At the top of the brown
    platforms, dash through the wall on the right.  Keep dashing all the way
    through!  At the end, jump down and start dashing through the left wall.
    Again, dash all the way through!  Keep in mind there are Flame-Bots on the
    way.  Now, after you dash through the wall, drop down to the lowest brown
    platform.  Jump to the small brown platform on the right, making sure you
    don't get caught by the Hand.  Quickly jump to the wide brown platform on the
    right.  Now get ready for a trio of small brown platforms (with Hands
    underneath each).  Get to the large brown block.  From that block, jump to the
    wide brown platform, then again to the right onto another brown block.  Jump
    again to another brown platform, then to the upper brown platform.  Dash
    through the wall on the right until you reach another brown platform.  Jump up
    to it, then to the left brown platform.  Now, jump to the platform with the
    Flame-Bot on it.  From there, jump to the left then jump again to the left and
    enter the door on the brown block (easier to see during the Night).
         2)In the next room, fall down and jump across the thin platforms until
    you have no place else to jump.  Let the Flying Octopi hit you, and get the
    Key which is right under the pipe.
    
    Chest:
         1)From where the Key is, head to the left and let yourself hit the
    ceiling.  Head back to the left and fall back down.  Again, head across the
    platforms, then allow Wario to become Puffy Wario and head to the right.  You
    should make it through a hole in the wall.  From there, head to the right and
    allow yourself to get hit by a Flying Octopi.  Head to the right, and once
    your head hits the ceiling, immediately Hold right to get through the passage.
    Now, head right and get hit by the Flying Octopi.  Navigate through the
    Spiked Objects, and let your head hit the ceiling.  Hold Right again to get to
    the Chest.
    
    Next Destination: E1 The Stagnant Swamp (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Telephone \
      \___________________________\
    
    Time: Day or Night
    Requirements: Webbed Feet (6)-N1 Green
    
    Key:
         1)From the beginning, head to the room with the Red Chest (refer to the
    Red Treasure Walkthrough).  Jump into the water and swim against the current
    all the way to the right (if you prefer, just follow the Red Treasure
    Walkthrough to the Red Chest, then jump into the water and swim through the
    narrow passage below).  At the end, jump out of the water and jump up into the
    pipe.
         2)In the next room, jump up and climb up the ladder.  Stomp the ground to
    make the spiked enemy float up, then fall into the hole it was covering.
    Climb up the ladder on the right, then stomp the ground again.  Hop onto the
    floating enemy then jump to the surface on the left.  Climb up the ladder
    there, then stomp the ground again.  When the enemy floats up, dash over the
    hole, then jump onto the thin platform on the right.  Again, stomp the ground,
    and hop onto the enemy.  Jump to the left and climb up the ladder.  You'll see
    the Green Chest.  Forget it for now and jump into the pipe on the left.
         3)In the next room, grab the Owl, then head up and left through the third
    opening from the bottom.  Keep flying left, and when you see TWO Spiked
    Objects that are separated from the rest, continue left slightly, then head up
    and get the Key.
    
    Chest:
         1)From where the Key is, continue left, and then head down.  Let go of
    the Owl at the far left. then head down the pipe.
         2)You'll end up back in the room with the Flying Octopi.  Just follow the
    Green Key Walkthrough to make your way back to the Chest.
    
    Next Destination: N4 Bank of the Wild River (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Blue Chemical \
      \______________________________\
    
    Time: Day or Night
    Requirements: Spray Can (45)-E3 Blue
    
    Key:
         1)From the beginning, head right and jump into the water.  Swim all the
    way to the right and jump out of the water to where the Gray Key is.  Dash
    through the wall on the right and continue on to the next screen.
         2)On the next screen, head right, up the slanted surface and right into
    the next screen.
         3)On the next screen, head right, crush all the blocks, and defeat all
    the enemies.  Head up to where the Flame Stand is (make sure you're on the
    left of it) and turn into Hot Wario.  Immediately head right and jump to the
    unlit stand and light it.  As you turn around, head left and jump into the
    wall on the left to turn yourself around.  Head down the platforms and light
    the unlit stands there (remember that you have to jump into them to light
    them).  I recommend lighting the one on the right first, then the one on the
    left after you turn around).  Anywho, the Mega Flame Block should now be gone.
    Head up to where it was, then fall down to the right and continue right into
    the next room.
         4)In the next room, head roughly 5 spaces to the right of the thin
    platforms and Stomp through the floor.  Head right and enter the Mini-Game
    Room.  Beat the Mini-Game, then exit the Mini-Game Room.  Head left and jump
    up the thin platforms.  Now head right, jump across the gap and head to the
    slanted surface.  Start rolling down it, jump across the gap, and continue to
    the next room.
         5)In the next room, roll down to a lower platform, then jump back up to
    the higher platform and roll into the next room.
         6)On the next screen, jump up to the platform on the left and roll
    through the blocks.  When you stop rolling, pick up the Key on the right.
    
    Chest:
         1)From where the Key is, drop down on the left and open the Chest.
    
    Next Destination: S5 Cave of Flames (Blue)
    
    
    ------------------------------------------------------------------------------
                                  S5 Cave of Flames
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Scepter \
      \________________________\
    
    Time: Day or Night
    Requirements: Green Music Box (3)-N6 Gray
    
    Key:
         1)From the beginning, head left and down the ladder.  At the bottom of
    the ladder, head right and jump to the thin platform.  Keep jumping to the
    platforms on the right, making sure to avoid the Birds.  On the last platform
    (don't jump to the platforms on the left), jump to the right, where the Chest
    is.  Now go left and fall down.  You'll end up in a Flame Pit.  As Hot Wario,
    immediately jump to the left and fall down.  Run back and forth between the
    Flame Blocks and the wall (the wall just above the ladder leading down- the
    other wall is too far away), or find someway to stay relatively close to the
    Flame Blocks.  Once you turn into Flame Wario, crash through the Flame Blocks.
    After going through the Flame Blocks, continue to the left, jump up the thin
    platform, then break through the purple blocks with your head.  Pick up the
    enemy that falls down, then fall down yourself to where the purple blocks are.
    Put down the enemy for a second and dash through the blocks.  Then pick the
    enemy up again and toss him (Hold B to make sure it goes through something)
    through that teleport thingy and into the Throw Blocks on the other side.
    Enter the teleport thingy and you'll end up on the other side.  Head right,
    then roll off the slanted surface.  Make sure to jump before you hit the wall,
    then just allow Wario to roll until he's stopped.  You should break through
    the blocks right under the Key, so head back left and get the Key.
    
    Chest:
         1)From the location of the Key, head to the left, then climb up the
    ladder.  Continue to the left, and jump up the first thin platforms you
    see.  Jump to where the ladder is, then jump across the platforms on the right
    to get to the Chest.
    
    Next Destination: S2 The Big Bridge (Blue)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Car \
      \___________________\
    
    Time: Day or Night
    Requirements: Winged Boots (8)-E4 Green
    
    Key:
         1)From the beginning, jump up and to the left.  Allow the Bird to come
    after you, then jump off of it to the platform above.  Head to the left and
    enter the door.
         2)In the next room, head to the right (avoid the enemies) and fall into
    the 7th hole to get the Key.
    
    Chest:
         1)From where the Key is, fall down into the water and swim to the left.
    Jump out of the water and climb up the ladder.  Then head right and allow the
    enemies to turn you into Flat Wario.  Continue to the right, then jump over
    the pit (where the Music Coin is), and squeeze into the narrow passage.  Then
    continue right and fall into the water to turn back to Normal Wario.  Swim
    back up, jump out of the water, and head to the room on the right.
         2)In the next room, pick up the yellow enemy, then jump to the platform
    above.  Jump off of the blue enemy to the next platform, then put the enemy
    down.  Jump off of that enemy to the platform above.  From that platform, jump
    to the next one, then do a Stomp to get the spiked enemy off of the floor.
    Quickly jump onto it and to the platforms above.  Keep jumping up the
    platforms, and at the top, stomp the floor repeatedly to get the Donut-Tosser
    up to your level.  Eat a donut, then immediately fall down to the left and
    head back to the room you were in before.
         3)In the next room, crash through the Donut Blocks, then fall down and
    open the Chest on the right.
    
    Next Destination: S5 Cave of Flames (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Sack \
      \______________________\
    
    Time: Day or Night
    Requirements: Detonator (47)-W5 Gray
    
    Key:
         1)From the beginning, head left and down the ladder.  At the bottom of
    the ladder, head right and jump to the thin platform.  Keep jumping to the
    platforms on the right, making sure to avoid the birds.  On the last platform,
    instead of jumping to the right (like you did to get to the Gray Chest), jump
    to the thin platform just to the left of where you are.  Then jump up to the
    thin platform right above you.  Now jump to the right and keep heading right
    until you get to a pipe.  Jump into it.
         2)In the next room, head to the right and swallow the potion from the
    Scientist.  This'll turn you into Invisible Wario.  Now head left and jump
    down in between the two flames (be careful!).  Now carefully jump across the
    platforms on the right.  You'll reach an Eye Gate, which you'll easily go
    through since you're invisible.  Grab the Key on the other side.
    
    Chest:
         1)From where the Key is, head left and jump into the Fire Pit.  As Hot
    Wario, head left, then jump up to the 4th thin platform.  From that platform,
    jump to the left and up to another thin platform.  Immediately jump into the
    wall to turn around, then jump up to the platforms on the right.  From those
    platforms, jump up to the thin platform above.  Continue to the right, jump
    into the wall to turn direction, then jump up another thin platform and then
    jump to the left.  Jump into the wall again, then head and jump right.
    Hopefully you'll turn into Flame Wario at this point.  When you do, crash
    through the Flame Blocks on the right.  Head back to where the Mad Scienstein
    was and become Invisible Wario again.  Then head back to where the Flame
    Blocks where.  Now climb down the ladder and head to the room on the right.
         2)In the next room, Dash Jump over the Fish and defeat the Snow Bear.
    Continue right and head past the Eye Gate.  Head down the ladder, and jump to
    the left.  Let the Snow Bear turn you into Frozen Wario to get rid of the
    invisibility.  Now head to the slanted surface and start rolling.  Jump to
    where the Snow Bear was, then immediately jump again to get past the Flame
    Pit.  You'll roll through some blocks and end up right next to the Chest.
    
    Next Destination: E1 The Stagnant Swamp (Blue)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Scissors \
      \_________________________\
    
    Time: Day or Night
    Requirements: Spray Can (45)-E3 Blue
    
    Key:
         1)Follow Step 1 of the Green Key Walkthrough, except instead of jumping
    into the pipe, jump up the thin platforms on the left.  Jump up to where the
    blue enemy is and continue left.  Stomp through the floor and enter the door.
         2)In the next room, head right and pick up the enemy on the far right.
    Head left and throw him to the platform above (not the ones with enemies on
    them already).  Now pick up an enemy from a lower platform, head to the enemy
    on the other platform and jump off of it to the higher platform.  On the
    higher platform, jump off the enemy there to another higher platform.  On that
    platform, drop the enemy and jump off of it to the platform above.  From that
    platform, jump to the platform on the upper-left to get the Key.
    
    Chest:
         1)From where the Key is, head right and pick up an enemy.  Continue right
    and toss the enemy across the gap.  Don't Hold B, or else you'll destroy it.
    Anyhow, jump across the pit and jump off of the enemy onto the platform above.
    Head right to the next room.
         2)In the next room, head right and fall down.  Break through the blocks,
    then continue right.  Jump up and to the left to the platform above, then jump
    to the tiny thin platform, then again to the right.  Squeeze past the narrow
    passage (making sure you don't get turned into Flat Wario), then hop on top of
    the idol when it's down.  From the idol, jump to the left, then jump up the
    thin platforms, then jump to the right.  Squeeze through the narrow passage,
    then jump on top of the idol again.  Jump to the thin platform on the right,
    then jump to the left.  Get turned into Flat Wario, then continue left and
    fall down the pit.  Make sure you Hold Left so that you'll float back to the
    other room.
         3)In the next room, jump up the thin platforms, then jump to the left and
    walk through the narrow passage.  Let the Blue Gyro-Copter turn you back to
    normal, then continue left to get to the Chest.  Shdwrlm3.
    
    Next Destination: N3 The Vast Plain (Blue)
    
    
    ------------------------------------------------------------------------------
                                  S6 Above the Clouds
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Crayon 6 \
      \_________________________\
    
    Time: Day or Night
    Requirements: Key (23)-S3 Blue
    
    Key:
         1)From the beginning, head to the right, and start jumping up the
    platforms and up to the right.  Be Careful!  The platforms appear and
    disappear, so make sure you stop for a second before jumping to the next
    platform.  Also be careful of the Birds.  Stop at the large cloud, then turn
    left and start hopping across the platforms and to the left.  Stop at the
    large cloud, then turn around and start jumping across the upper platforms and
    to the right.  Stop for a second at the large cloud, then continue jumping
    (this time among the lower platforms) to the right.  You'll reach a door.
    Enter it before the platform disappears.
         2)In the next room, just fall down to the right to get the Key.
    
    Chest:
         1)From where the Key is, keep falling (like you have a choice?).  After
    you land, head to the right, and start jumping up the clouds.  Be careful of
    the Pink Blobs, which will yet again spit yellow balls at you.  Stomp the
    grounds regularly to make sure they fall.  Anyhow, make your way to the top,
    then head left and exit through the door you entered through.
         2)Back on the main screen, just fall down and open the Chest on the
    bottom.
    
    Next Destination: E7 Forest of Fear (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Fire Extinguisher \
      \_________________________________\
    
    Time: Day or Night
    Requirements: Key (23)-S3 Blue
    
    Key:
         1)From the beginning, head to the right, and start jumping up the
    platforms and up to the right.  Be Careful!  The platforms appear and
    disappear, so make sure you stop for a second before jumping to the next
    platform.  Also be careful of the Birds.  Stop at the large cloud, then turn
    left and start hopping across the platforms and to the left.  Stop at the
    large cloud, then turn around and start jumping across the upper platforms and
    to the right.  Stop at the large cloud, then turn around and jump up the upper
    platforms on the left.  After 3 platforms, turn around and jump across the
    upper platforms on the right (be careful of the Bird and the Spark).  At the
    far end will be another large cloud.  Jump on the disappearing thin platform
    right above it, then jump up again to go to the next screen...
         2)On the next screen, jump up and across the platforms on the left until
    you reach a large cloud.  Turn around, then jump to the upper platform on the
    right.  Jump again to another platform on the upper-right, then jump across to
    the platform on the right.  Jump to the right to a large cloud, and from there
    jump up and to the right across 3 thin platforms, turn around, then jump up
    and to the left until you reach a door.  Enter it.
         3)In the next room, jump up and pick up an enemy.  Head left and throw it
    UP through the Throw Blocks above the Key.  Now drop it on the left, and jump
    on it to break the cracked block blocking the narrow passage.  Exit the room
    the way you came.
         4)Back on the main screen, just let the cloud below you disappear, and
    you'll fall straight down to the large cloud.  Head left and jump across the
    platforms (make sure you take the upper path).  Enter the door.
         5)In the next room, stomp the ground until the Beam-Bot above falls down
    and defeat it.  This'll save you some frustration.  Now head left and jump up
    the platforms (stomp the platforms to stun the Beam-Bots).  Jump across the
    platforms to the right, and squeeze through the narrow passage.  Climb up the
    ladder and fall down to the right to get the Key.
    
    Chest:
         1)Exit the Key room through the door on the right.
         2)Follow Step 4 of the Red Key Walkthrough.
         3)Follow Step 5 of the Red Key Walkthrough, except after you climb the
    ladder, jump to the left.  Continue heading left to reach the Chest.
    
    Next Destination: W6 The West Crater (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Jackhammer \
      \____________________________\
    
    Time: Day or Night
    Requirements: Scissors (48)-S5 Blue
    
    Key:
         1)From the beginning, enter the Mini-Game Door and beat the Golf
    Mini-Game.
         2)Back on the main screen, follow Step 1 of the Red Key Walkthrough.
         3)On the next screen, jump up and across the platforms on the left until
    you reach a large cloud.  Turn around, then jump to the upper platform on the
    right.  Jump again to another platform on the upper-right, then jump across to
    the platform on the right.  Jump to the right to a large cloud, then jump to
    the right.  Now jump up the platforms (don't jump to the door on the left)
    until you reach a large cloud.  From the large cloud, drop down to the thin
    platform, then Dash Jump to the platform on the left.  Keep jumping left, and
    then up, until you reach the Red Balloon.  Enter the door.  
        4)In the next room, head right and let the Zombies turn you into Zombie
    Wario.  Keep heading right (defeating the Birds along the way), then fall
    through the thin platforms.  Once you land, head left, defeat the Birds and
    the Gray Frog, then fall through the thin platforms there.  Once you land,
    head left into the light.  Now head right, defeat the Birds, and continue
    right until you reach the Key.
    
    Chest:
         1)From where the Key is, head up the thin platforms on the left.  Head
    left and jump up the thin platforms there.  Now head left all the way until
    you reach a ladder.  Head down the ladder and open the Chest.
    
    Next Destination: E6 The East Crater (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Pick Axe \
      \_________________________\
    
    Time: Night Only
    Requirements: Gong (74)-N6 Blue
    
    Key:
         1)Follow the Green Treasure Walkthrough until you reach the Red Balloon.
    Instead of entering the door, jump up to the thin platform above.  Now Dash
    Jump to the platform on the right, and keep jumping across the platform until
    you reach the Moon Door.  To the right is the Key.  Jump to it.
    
    Chest:
         1)From where the Key is, fall down.  Now make your way back up to the
    Moon Door and enter it.
         2)Whoa, strange place.  Head right and stomp the floor to make the Spiked
    Blob float up.  Jump up the first thin platform you see and stomp it to get
    the Spiked Blob flying.  Jump onto it, then grab the rock above and fall to
    the right (don't land on the Spiked Blob).  Head right and jump up another
    thin platform. Jump up to another thin platform and stomp the floor to get the
    Spiked Blob floating up.  Jump on it, then jump to the right.  Head right and
    throw the rock into the Throw Blocks.  Jump down and enter the door.
         3)In the next room, head up the thin platforms and then head left.  There
    will be a narrow passage you will have to jump to.  Head right a little, and
    make the Bird charge at you.  Run to the left and Duck.  Jump when the Bird is
    below you and Hold Left to get into the narrow passage.  Jump across the
    falling platforms, and let the second platform fall while you're still on it.
    Immediately jump to a platform on the right, then jump to another one on the
    right.  Now LIGHTLY Dash Jump to the right to break the blocks and reach the
    Chest.
    
    Next Destination: E6 The East Crater (Blue)
    
    
    WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw
    
                                       E a s t
    
    WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw
    
    
    ------------------------------------------------------------------------------
                                E1 The Stagnant Swamp
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Flute \
      \______________________\
    
    Time: Day or Night
    Requirements: Fan (33)-W3 Green
    
    Key:    
         1)From the start, climb all the way down the ladder.  Go to the slanted
    surface and start rolling.  You should break through some normally unbreakable
    walls.  You should be able to see the Key clearly.  Grab it.
    
    Chest:
         1)Now, from where you got the Key, head back to the left (the quickest
    way is by rolling there) and climb back up the ladder.  Jump to the first
    Pulley you see (yes, I'm aware they're not really Pulleys, but I have no
    better description at the time).  As that one goes diagonally to the right,
    jump to the horizontal one it passes through.  As that one heads to the right,
    jump up to another horizontal Pulley.  Now, as that one moves right, jump down
    to the diagonal Pulley.  From there, jump to another diagonal Pulley that's
    heading downward to the right.  From there, jump to the horizontal Pulley.
    Now jump to the upper diagonal Pulley.  That one will take you to the upper
    right, where you should jump to another horizontal Pulley.  From that
    horizontal Pulley, jump to a lower horizontal Pulley.  That one will take you
    to the final Pulley, which should be heading diagonally down to the right.
    Jump onto that one, and let it take you down all the way, where you'll
    automatically start rolling to the right.  This should allow you to break the
    blocks that were blocking your way to the Chest.
    
    Next Destination: N2 The Peaceful Village (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Green Triangle \
      \______________________________\
    
    Time: Day or Night
    Requirements: Stone Foot (63)-N5 Red
    
    Key:
         1)From the beginning, head to the right and fall into the water.  Jump up
    onto the platform, then keep jumping right until you get to a door.  Enter it.
         2)Immediately dash the cracked tree to the right, and keep doing so with
    the rest.  Skip the first ladder you see, and keep going until you make sure
    its the end of the area.  The problem with dashing through the trees is the
    Mole-Bot following you.  If he catches you, he'll send you back outside.
    You'll most likely have to keep going back in to dash through all the trees.
    Just be patient- remember, slowly but surely!  After dashing through all the
    trees, make sure you're at the FAR right of the area.  There should be some
    thin platforms there.  Jump up them.  Now, head to the left and jump across
    the platforms.  You'll eventually see the Key.  Jump up to get it.
    
    Chest:
         1)From the location of the Key, head to the left.  Break the purple
    blocks for convenience later on, just in case you fall and have to come back.
    Anyhow, dash through the tree, climb the platforms and enter the door.
         2)You'll end up falling from a door outside.  To the left should be a
    pipe. Head down the pipe.
         3)In the next room, hop on the back of the turtle.  Duck through the
    narrow passage, then jump to the climbable vines.  The Big Boss Beaver will
    soon jump out from the water.  Refer to the Bosses section for strategies.
         4)After you beat the Beaver, the turtle will swim back up.  Jump on his
    back and duck through the narrow passage.  Jump off his back and head right to
    get the Chest.
    
    Next Destination: S2 The Big Bridge (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Red Music Box \
      \_______________________________\
    
    Time: Day or Night
    Requirements: Winged Boots (8)-E4 Green
    
    Key:
         1)Remember where the Mole-Bot was?  Well, head back into that room (refer
    to Red Key Walkthrough).  Rush to the right and break the blocks (which should
    now be easier with the Super Dash.  Stop when you're right below some thin
    green platforms (there should be a Music Coin there) and jump up to the door.
    Enter it.
         2)In the next room, knock an enemy over on the bottom, then pick it up.
    Your mission is to jump from the enemies up to higher levels until you reach a
    platform with no enemy.  There, put the enemy you're holding down, then jump
    on it to get to the next platform, where the Key awaits.
    
    Chest:
         1)From where the Key is, drop down and go through the door you came from.
         2)Back in the next room, fall down, then continue to the right, breaking
    blocks 'til you get to some more thin green platforms.  Jump up them, and then
    head left.  Keep heading left, and break the blocks blocking the ladder.  Then
    head slightly to the right, and jump into the pipe ABOVE the Red Key.
         3)Now, you'll have to face the Ghost Pirate.  Refer to the Bosses section
    for strategies.
         4)After you beat the Ghost Pirate, hop onto his hat, and let it take you
    up. Jump to the platform and open the Chest on the right.
    
    Next Destination: W5 Beneath the Waves (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Eye Storm \
      \__________________________\
    
    Time: Day or Night
    Requirements: Detonator (47)-W5 Gray
    
    Key:
         1)From the start, climb all the way down the ladder.
         2)Go to the slanted surface and start rolling.  You should break through
    some normally unbreakable walls.  Continue past the Gray Key and roll down the
    slanted surface on the right.  Keep heading right until you reach a ladder.
    Skip the ladder and dash through the wall on the right.  Enter the door.
         3)In the next room, head right and dash through all the trees completely.
    After you do, fall down the 1st hole in the room.  Head right and dash through
    all the trees. Now let the Flying Octopus on the left turn you into Puffy
    Wario. Float up through the hole you fell through before and grab the Key at
    the top.
    
    Chest:
         1)From the location of the Key, just hit the ceiling and fall back down.
    Head to the right and let the Flying Octopus on the right turn you into Puffy
    Wario.  Float up the hole and slightly to the left.  At the top, let Wario hit
    the ceiling, then fall to the right past the spiked object.  Dash through the
    trees and open the Chest on the right.
    
    Next Destination: E4 The Colossal Hole (Blue)
    
    
    ------------------------------------------------------------------------------
                                  E2 The Frigid Sea
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Spiked Hat \
      \___________________________\
    
    Time: Day or Night
    Requirements: Blue Book (23)-N2 Red, Wand (28)-S1 Green
    
    Key:
         1)From the start, Dash Jump to the platform to the right.  BE CAREFUL!
    The platforms are extremely slippery (what's an ice stage w/o things being
    slippery?), and the Snow Bears don't help much either.  Then jump to the next
    closest platform.  Then jump UP to the next closest platform.  Jump UP to the
    next platform.  Do a Dash Jump to the right platform.  Now jump onto the solid
    ground.  Now, jump again to the right, then turn left and jump to the platform
    BELOW the platform that the Snow Bear is on.  Now you can jump to where the
    Snow Bear is.  From there, jump to the right, and dash through the wall to get
    the Key.
    
    Chest:
         1)From the location of the Key, head left and back to the beginning (it's
    just easier to explain it this way).  Now, from the beginning, just keep Dash
    Jumping across the platforms to the right.  You'll eventually find the
    Chest-you can't miss it.
    
    Next Destination: W4 A Town in Chaos (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Teapot \
      \______________________\
    
    Time: Day or Night
    Requirements: Throwing Glove (11)-S4 Gray
    
    Key:
         1)By now, you should be familiar with this stage.  Head right across the
    platforms until you get to the place where the Gray Chest was.  Now, turn
    left, and hop up the upper platforms.  Continue jumping to the left until you
    get to the small rock.  Pick it up, then head back to the right.  Now, from
    where the Gray Chest was, jump to the lower left platforms.  After about 4
    platforms, you'll see some Throw Blocks.  Throw the rock through the blocks
    (Press and Hold Up, then Press B), climb up the platforms, then enter the
    door.
         2)In the next room, head up the thin platforms and get the Key.  Make
    sure to avoid the Birds.
    
    Chest:
         1)Drop down from where the Key is and re-enter the door.  Make your way
    back to the small rock and pick it up again.  Now, make your way back to the
    beginning of the stage, where the Throw Blocks were.  Toss the rock through
    the blocks (it's best if you hold B so the rock will go through all of the top
    layer).  Head to the left and climb up the ladder.  Then head right and enter
    the door.    
         2)In the next room, first break the blocks on the right, then allow the
    snow to fall on you to become Snowman Wario.  Head to the slanted surface on
    the left.  Just let yourself roll along, through the wall, and into the next
    room.
         3)In the next room, head to the right and climb up the small thin
    platforms. Now head to the left and jump across the platforms.  Allow the snow
    to hit you again, then head to the slanted surface.  Just allow yourself to
    roll along (not that you have a choice) and you'll eventually break through
    the Snowman Blocks in the other room.  After crashing through the Snowman
    Blocks, head to the left and open the Chest.
    
    Next Destination: W6 The West Crater (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Flame \
      \_______________________\
    
    Time: Day or Night
    Requirements: Scepter (68)-S5 Gray
    
    Key:
         1)From the beginning, jump across the thin platforms until you see a door
    in the water below (it should be to the right of the wall that divides the
    water).  Enter the door.
         2)In the next room, jump out of the water and head right.  Jump into the
    water there and enter the door.
         3)In the next room, jump out of the water and dash through the wall on
    the right.  Avoid the Donut-Tosser and jump into the pipe.
         4)In the next room, head to the left and fall down.  Avoid the enemies,
    then continue left across the pits and hit the switch on the far-left.  Make
    sure to avoid the Snow Bears on the way.
         5)After you hit the switch, head to the right and fall into a pit.
         6)In the next room, the water should now be ice.  Head to the right and
    get the Key.
    
    Chest:
         1)From the location of the Key, jump to the right and up into the pipe.
         2)In the next room, head once again to the left and hit the switch, then
    fall into a pit.
         3)In the next room, swim to the left, then jump out of the water to open
    the Chest.
    
    Next Destination: E3 Castle of Illusions (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- UFO \
      \____________________\
    
    Time: Day Only
    Requirements: Sun Fragment, Top (69)-N6 Green,
                  Sun Fragment, Bottom (70)-W1 Blue
    
    Key:
         1)From the beginning, head to where the Gray Chest was.  Jump across the
    waterfall on the right (it's only a waterfall during the Day) and enter the
    door on the other side.
         2)In the next room, head ALL the way to the right, avoiding all the Snow
    on the way.  At the far-right, allow the Snow to turn you into Snowman Wario,
    then go left to the slanted surface to become Snowball Wario.  Just keep
    rolling on and you'll automatically get the Key.
    
    Chest:
         1)From where the Key is, head right and jump up the thin platform.  Then
    jump to the left and open the Chest.
    
    Next Destination: S1 The Grasslands (Blue)
    
    
    ------------------------------------------------------------------------------
                                E3 Castle of Illusions
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Red Overalls \
      \_____________________________\
    
    Time: Day or Night
    Requirements: Lantern (15)-S2 Blue, Flame (16)-E2 Green
    
    Key:
         1)From the beginning, head to the right and enter the first door you see.
    Be careful of the Zombies in the main room, by the way.
         2)In the next room, head to the right and hit the switch, then re-enter
    the door from whence you came.
         3)Back in the main room, there should now be red blocks to the left of
    where you are.  Hop up them and continue to the left and climb the ladder.
    Enter the next door you see.
         4)In the next room, pick up the enemy on the platform above, then toss
    him through the wall on the right.  Then hit the switch on the right and exit
    the room.
         5)Back in the main room, jump to the right across the red blocks, making
    sure to avoid the Zombies.  Then enter the next door that you see.
         6)In the next room, head left and hit the switch, then exit the room.
         7)Back in the main room, head right across the blocks, then after about 3
    platforms, jump up and to the left.  On the top platform, jump to the right
    and enter the door.
         8)In the next room, simply hit the switch to the right then exit the room
    the way you came.
         9)Back in the main room, jump across the platforms on the left, once
    again being cautious of the Zombies, and eventually you'll reach the Key.
    
    Chest:
         1)Fall down from where the Key is, then head right and fall down once
    again.  Keep heading right until you reach the first door you went through
    before.  Enter it.
         2)In the next room, head to the right and stomp through the floor, making
    sure the hole's big enough for the stove to fit through.  Head back to the
    left, and dash the stove through the hole on the right.  After you and the
    stove fall through the hole, dash the stove to the left.  Then jump onto it
    and to the surface on the left.  Continue left to get to the Chest.
    
    Next Destination: E4 The Colossal Hole (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Torch \
      \_____________________\
    
    Time: Day or Night
    Requirements: Gold Throwing Glove (9)-E6 Gray
    
    Key:
         1)Repeat Steps 1-5 of the Gray Key Walkthrough, except instead of
    entering the door, just Dash Jump to the right.  You'll fall to where a Snow
    Bear is.  Pick him up and throw him into the Throw Blocks.  Fall down where
    the Throw Blocks were, then head right and into the next room.
         2)In the next room, repeatedly jump across the platforms on the right
    (the Gray Pillars sometimes hide the platforms) and keep heading right until
    you reach a Spiked Blob.  Stomp the ground to make it fly up, then continue
    right and grab the Key behind the Gray Pillar.
    
    Chest:
         1)From where the Key is, head back to the left, to the first screen of
    the stage.
         2)Back on the first screen, head left and fall down, continue to the left
    and enter the first door you see.
         3)In the next room, head right and hit the switch, then exit.
         4)Back in the main room, hop up the platforms on the left, then head left
    and climb up the ladder.  Enter the door.
         5)In the next room, pick up the enemy on the platform on the left.  Head
    right and throw him up through the thin platform.  Climb up the ladder and
    pick him up again.  Jump up and throw him through the wall, then jump across
    and open the Chest.
    
    Next Destination: S3 Tower of Revival (Blue)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Gold Dust \
      \___________________________\
    
    Time: Day or Night
    Requirements: Gold Throwing Glove (9)-E6 Gray
    
    Key:
         1)Follow Steps 1-2 of the Red Key Walkthrough, except in Step 2 keep
    going right and enter the next room.
         2)In the next room, pick up the Hammer-Robot and throw him through the
    Throw Blocks on the right.  Continue to the right and enter the door.
         3)In the next room, climb down the ladder on the left.  Squeeze through
    the narrow passage, then climb up the ladder on the right.  Hit the switch,
    then leave the room the way you came.
         4)Back in the other room, lead the Hammer-Robot to the left a little,
    then become Bouncy Wario.  Bounce up the platforms, and make sure you keep to
    the left.  Bounce up to the top, then bounce up through the hole in the
    upper-left of the ceiling.
         5)In the next room, quickly bounce up and grab the Key.
    
    Chest:
         1)From where the Key is, drop down through the hole you came through.
         2)Back in the next room, drop to the bottom, then head left all the way
    and go to the next screen.
         3)In the next room, head left all the way and go back to the starting
    screen.
         4)On the main screen, head left and fall down.  Continue left.  Now
    follow Steps 3-5 of the Gray Key Walkthrough.
         5)In the next room, head right all the way to get to the Chest.
    
    Next Destination: S6 Above the Clouds (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Spray Can \
      \__________________________\
    
    Time: Day or Night
    Requirements: Sun Fragment, Top (69)-N6 Green,
                  Sun Fragment, Bottom (70)-W1 Blue, Brick (49)-W6 Green
    
    Key:
         1)Follow Steps 1-5 of the Gray Key Walkthrough.
         2)In the next room, head right and climb up the ladder.  Head right,
    squeeze through the passage, and enter the door.
         3)In the next room, pick up the enemy, then throw him through the throw
    blocks on the right.  Pick him up again and throw him up through the throw
    blocks (make sure to break at least two, preferably all).  Leave the room the
    way you came).
         4)In the next room, head right and drop down.  Now head left, hit the
    switch, then exit the room.
         5)Back in the main room, head right across the blocks, then after about 3
    platforms, jump up and to the left.  On the top platform, jump to the right
    and enter the door.
         6)In the next room, head left and climb up the ladder.  Head left,
    squeeze through the narrow passage, then enter the door.
         7)In the next room, head left and grab hold of the Owl.  Fly up, left,
    down, left, and up until you reach the second Owl.  Now continue flying up,
    and take the right path.  Continue along the path, and when there's another
    fork, head right then let go of the Owl and stomp through the blocks to get
    the Key.
    
    Chest:
         1)From where the Key is, continue stomping through the blocks.  Enter
    the door at the bottom.
         2)In the next room, squeeze through the passage on the right, then fall
    down on the right.  Now head left all the way to open the Chest.
    
    Next Destination: W6 The West Crater (Blue)
    
    
    ------------------------------------------------------------------------------
                                 E4 The Colossal Hole
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Glass Eye, Left \
      \________________________________\
    
    Time: Day or Night
    Requirements: Tusk 1 (36)-W2 Blue, Tusk 2 (37)-S4 Red, 
                  Green Triangle (38)-E1 Red
    
    Key:
         1)From the beginning, head to the right, and duck past the Green
    Gyro-Copter.  Jump off the ledge and fall down.
         2)On the next screen, fall down until you see some Flying Octopi.  Let
    them turn you into Puffy Wario.  Now, head back up, making sure to avoid
    ceilings and the Spiked Objects.  Make your way back to the top, then when you
    get to the next screen, stay in the middle of the screen and float through the
    thin platform.  Dash through the blocks and get the Key.
    
    Chest:
         1)From where the Key is, drop back down to the next screen.  Fall back to
    where the Flying Octopi are, and get turned into Puffy Wario again.  Head to
    the left, to the opening where the Blue Gyro-Copter is.  Let it turn you back
    to normal, then head left and open the Chest.
    
    Next Destination: S3 Tower of Revival (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Air Pump \
      \________________________\
    
    Time: Day or Night
    Requirements: Garlic (10)-S3 Red
    
    Key:
         1)From the beginning, head to the right, and duck past the Green
    Gyro-Copter.  Fall down to the right.
         2)On the next screen, fall down all the way, then head right and break
    the blocks past the Blue Gyro-Copter.  Enter the door.
         3)In the next room, pick up the enemy, then throw him into the middle of
    the room.  He should break the blocks, allowing you to reach the Key.
    
    Chest:
         1)In the room where the Key is, throw the enemy into the rest of the
    Throw Blocks, then exit the room.
         2)In the next room, head up and to the left, then head down and to the
    left until you reach another Blue Gyro-Copter.  Dash through the blocks and
    climb up the ladder next to it.  You should end up at the beginning.
         3)From the beginning, head to the right, and duck past the Green
    Gyro-Copter.  Jump to the right, to the platform above the Gray Key.  Then
    dash jump to the left, making sure you break through the purple block that
    blocks the narrow passage.  Now fall down into the next screen.
         4)On the next screen, fall down all the way and head left, past the Blue
    Gyro-Copter.  Then head up the ladder, and jump up the platforms until you get
    back to the beginning.  Head to the right and allow yourself to become Flat
    Wario.  Once again, jump to the platform above the Gray Key, then jump to the
    left, into the SECOND narrow passage you see (the one with the Blue
    Gyro-Copter).  Become Normal Wario, then dash through the blocks on the left.
    Climb up the ladder, jump to the platform, then head to the right.  Jump up
    the thin platforms and play the mini-game.  Beat the game.  This should clear
    the Mini-game Clear block.
         5)Exit the mini-game room, then head to the left and break the block.
    Climb up the ladder and become Flat Wario again.  Fall to the next screen.
         6)On the next screen, make sure to get to the narrow passage where the
    Mini-game Clear block was.  Head right and up the platforms, then jump to the
    right and let the Blue Gyro-Copter turn you back into Normal Wario.  Now jump
    to the left and enter the door.
         7)In the next room, just break through the blocks, jump up the platforms,
    break some more blocks, and get to the Chest.
    
    Next Destination: W3 The Pool of Rain (Blue)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Winged Boots \
      \______________________________\
    
    Time: Day Only
    Requirements: Sun Fragment, Top (69)-N6 Green,
                  Sun Fragment, Bottom (70)-W1 Blue
    
    Key:
         1)From the beginning, head to the right, and duck past the Green
    Gyro-Copter.  Jump up to the platform with the Owl, and bump into it.  It'll
    start flying.  Jump into it and it'll start carrying you.  Fly to the right,
    until you get to the other side (where the other Owl is).  There, fly up and
    past the Spiked Objects.  Make sure you just PRESS the directional button,
    then let the Owl fly on its own.  If you hold the button, you'll go too fast
    and will probably hit a Spiked Object.  Anyhow, let go of the Owl at the top
    and enter the door.
         2)In the next room, climb up the ladder on the left.  Head right, making
    sure to avoid the Sun.  Also, make sure to break through the blocks.  Just
    keep heading right, and fall down at the end.  Defeat the Snow Bear there.
    Then jump up the platforms on the left and let the Sun turn you into Hot
    Wario.  Just run back and forth until you become Flame Wario, then crash
    through the Flame Blocks on the right.  Grab the Key.
    
    Chest:
         1)From where the Key is, head left and jump up the platforms.  Squeeze to
    the left, then continue left and head up the ladder again.  Allow the Sun to
    turn you into Hot Wario, then run around (it's best to jump into the walls so
    you'll turn around quickly) until you become Flame Wario.  Destroy the flame
    blocks on the floor, then fall down and open the Chest.
    
    Next Destination: E2 The Frigid Sea (Blue)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Locomotive \
      \___________________________\
    
    Time: Day or Night
    Requirements: Detonator (47)-W5 Gray
    
    Key:
         1)From the beginning, head to the right, and duck past the Green
    Gyro-Copter.  Let the Owl carry you, then fly to the right and up all the way.
    When you get to the sky, fly to the right and drop down from the Owl.  Enter
    the door there.
         2)In the next room, keep heading to the right.  Jump onto the final
    Snake's head, then jump up and to the left.  Let the Snake there lower his
    head, then jump from it to the platform on the left.  Jump up to the thin
    platform above you, then jump to the right.  Jump onto the Snake there, then
    jump to the platform on the left.  Let the Snake there lower his head, then
    dash jump to the Key on the left.
    
    Chest:
         1)From where the Key is, head right and fall down.  Head back to the
    beginning of the room.  Now, from the beginning of the room, jump past the
    first Snake you see.  Jump onto the 2nd Snake's head, then jump to the
    platform on the left.  Jump onto the Snake's head there, then jump to the
    platform on the right.  Jump to the thin platform above, then jump to the
    platform on the left.  Jump onto the Snake's head, then dash jump to the left,
    where the Chest awaits.
    
    Next Destination: N1 Out of the Woods (Green)
    
    
    ------------------------------------------------------------------------------
                                  E5 The Warped Void
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Wheel Crank \
      \____________________________\
    
    Time: Day or Night
    Requirements: Compact Mirror (20)-E7 Gray
    
    Key:
         1)From the beginning, head right (avoid the Snow Bear) and enter the door
    (the yellow thing).
         2)In the next room, head right and enter another door.
         3)In the next room, head left, jump over the water, continue left, jump
    over the small wall, and make your way across the platforms over the yellow
    circles (if you happen to even touch the yellow circles, you'll go back to the
    beginning of the stage).  Climb up the helix (ladder) on the left, and make
    sure to jump to the ladder AFTER the Green Gyro-Copter drops the Idol, or else
    you'll fall into the yellow circles.  Head right, pass the Green Gyro-Copter,
    and jump over the pit.  Keep heading right, avoid the enemies, and enter the
    door.
         4)In the next room, head left and pick up the barrel.  Continue left and
    drop down.  Now head throw the barrel into the Throw Blocks and get the Key.
    
    Chest:
         1)From where the Key is, jump out of the pit and head right.  Enter the
    door.
         2)In the next room, head left as you did before, but this time fall into
    the yellow circles.
         3)You'll end up at the beginning of the stage.  Just head left and open
    the Chest.
    
    Next Destination: E7 Forest of Fear (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Crayon 7 \
      \________________________\
    
    Time: Day or Night
    Requirements: Remote Control (50)-E7 Green
    
    Key:
         1)Follow Steps 1-3 of the Gray Key Walkthrough, except at the part with
    the yellow circles (which should now be gone), drop down to where they were
    and head left.  Jump across the water pit, then drop into the yellow pit
    (you'll know it when you see it).
         2)In the next room, you'll immediately start falling.  The walls and
    floor of the room are made of yellow transporty stuff.  DON'T touch it until
    you get the Key.  Speaking of which, when you start falling, maneuver yourself
    to the left path, and you should fall into the Key.
    
    Chest:
         1)From where the Key is, touch any yellow wall to get transported...
         2)In the next room, drop down to the right, then turn left and go into
    the yellow transporty thing again.
         3)When you start falling, take the right path instead, and you'll land on
    a platform with the Chest.
    
    Next Destination: E5 The Warped Void (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Blood Potion \
      \______________________________\
    
    Time: Day or Night
    Requirements: Remote Control (50)-E7 Green
    
    Key:
         1)From the beginning, head left and enter the door on the far-left.
         2)In the next room, head right and climb the double helix all the way up.
    Pick up the barrel on the right (make sure you pick it up AFTER the enemy
    stomps the ground, or else you'll lose your grip on it and it'll drop to the
    floor and break).  Carefully head left (lightly jump up before the enemy
    stomps the ground) and throw the barrel up and to the left to destroy the
    Throw Blocks.  Now head right and enter the door.
         3)In the next room, head left and enter the door.
         4)In the next room, head right and climb up the double helix.  Stop
    halfway and jump into the yellow transporty thing on the left.
         5)In the next room, pick up the barrel on the left (again, be careful of
    the stomping enemy) and throw it into the Throw Blocks on the right.  Now head
    left and enter the door.  After you enter the door, head left, jump across the
    pit, and climb the double helix.  Make sure you start climbing AFTER the enemy
    has stomped the ground.  Head left, Duck Jump through the narrow passage, then
    jump to the right.  Continue right and jump across the pit to get to the Key.
    
    Chest:
         1)From where the Key is, jump back to the left from where you came.  Now
    jump up and to the left, across the thin platforms.  Fall into the yellow
    stuff.
         2)In the next room, you'll start falling.  Hold Left on the control pad
    (but don't hit the yellow stuff!), and you should land on the platform with
    the Chest.
    
    Next Destination: E7 Forest of Fear (Blue)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Heart Shield \
      \_____________________________\
    
    Time: Day or Night
    Requirements: Red Passcard (51)-E7 Red, Blue Passcard (52)-E7 Blue
    
    Key:
         1)Follow Steps 1-3 of the Gray Key Walkthrough.
         2)In the next room, instead of picking up the barrel and dropping down,
    dash across the pit and enter the door to the left.
         3)In the next room, Duck Jump through the narrow opening, then jump
    across the pit and to the left.  Pick up the enemy and toss his through the
    Throw Blocks on the left.  Continue left and enter the door.
         4)In the next room, break the blocks on the left and enter the door.
         5)In the next room, become Fat Wario.  Jump to the left and fall down,
    making sure you destroy the Donut Block.  Continue to the left and enter the
    door.
         6)In the next room, fall down and enter the door on the left.
         7)In the next room, head left.  Enter the door on the FAR left.
         8)In the next room, head right and become Flat Wario.  Continue right and
    float across the gap into the narrow passage on the right.  It's best if you
    just keep holding right as you're walking off (don't jump off).  Keep going
    right and get turned back to normal.  Now head left and enter the door.
         9)In the next room, pick up the Key on the left.
         
    Chest:
         1)From where the Key is, enter the door.
         2)In the next room, enter the door on the FAR left.
         3)In the next room, head left and fall down.  Now head right and enter
    the door.
         4)In the next room, hop across the platforms on the right (be careful,
    they'll fall after a few seconds).  On the third platform, wait until it
    falls, then, as it's falling dash to the right into the opening.  Fall down
    and open the Chest on the right.
    
    Next Destination: E3 Castle of Illusions (Green)
    
    
    ------------------------------------------------------------------------------
                                  E6 The East Crater
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Gold Throwing Glove \
      \____________________________________\
    
    Time: Day or Night
    Requirements: Treasure Map (22)-S3 Green
    
    Key:
         1)From the beginning, head left and break through the blocks.  Fall down
    to the level below and break all the blocks there.  Then head right, drop
    down, turn left and break all the blocks there as well.  Defeat the Flying
    Octopus, then head back up to the platform above and grab the barrel.  Head
    back down and throw the barrel at the Throw Blocks.  Head down another level
    and break the blocks there and defeat the Flying Octopus.  Pick up the barrel,
    then go down another level and throw the barrel into the Throw Blocks.
    Continue left and stomp through the blocks.  Then go right and climb down the
    ladder.  Jump across the Flame Pit and destroy all the blocks on the left.
    Now repeatedly stomp the floor to move the Gray Frog up the platforms.  Repeat
    until you're both at the top. Make sure to climb up the ladder as he goes up,
    because if you let him out of your sights you'll have to repeat the process.
    When you're both at the top, hop onto the Gray Frog's back and jump to the
    left to get the Key.
    
    Chest:
         1)From where the Key is, head right and drop down all the way.  Continue
    right and jump into the Flame Pit to become Hot Wario.  Immediately jump onto
    the thin platforms and head left.  Now repeatedly run into the Gray Frog and
    jump into the wall on the right until you become Flame Wario.  When you're
    Flame Wario, immediately head left to defeat the Gray Frog, then continue left
    to the next screen and defeat the Gray Frog there.
         2)Once you defeat the Gray Frog on the next screen, climb up the ladder
    and open the Chest on the left.
    
    Next Destination: W4 A Town in Chaos (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Diamond Shield \
      \______________________________\
    
    Time: Day or Night
    Requirements: Fire Extinguisher (93)-S6 Red
    
    Key:
         1)From the beginning, head left and break through the blocks.  Fall down
    to the level below and break all the blocks there.  Then head right, drop
    down, turn left and break all the blocks there as well.  Defeat the Flying
    Octopus, then head back up to the platform above and grab the barrel.  Head
    back down and throw the barrel at the Throw Blocks.  Head down another level
    and break the blocks there and defeat the Flying Octopus.  Pick up the barrel,
    then go down another level and throw the barrel into the Throw Blocks.
    Continue left and stomp through the blocks.  Then go right and climb down the
    ladder.  Break the blocks on the right, then head back left and fall in the
    Flame Pit.  Jump to the right and run back and forth between the Gray Frog and
    the wall until you become Flame Wario.  Then walk into the Gray Frog.  Climb
    up the ladder, then head right into the next screen.  Shdwrlm3.
         2)In the next room, head right and climb up the ladder.  Head right and
    enter the door.
         3)In the next room, head right and enter the door.
         4)In the next room, head right and pick up an enemy.  Now head left and
    throw the enemy into the Throw Blocks (HOLD B).  Head right and enter the
    door.
         5)In the next room, head left and enter the door.
         6)In the next room, head right and stomp through the block.  Fall
    through, then head left and grab the Key.
    
    Chest:
         1)From where the Key is, head right and break through the blocks.  Climb
    up a ladder, then head right and pick up an enemy.  Head left and toss it
    through the narrow passage.  Head left after it, then pick it up again.  Head
    up the platforms, then throw the enemy into the Throw Blocks on the right.
    Now head left all the way.  Let the Snake turn you into Hot Wario, then run to
    the right and jump up the platforms.  Run back and forth between the flame
    blocks and the wall until you turn into Flame Wario.  Now head right and
    destroy the Flame Blocks.  Continue right to open the Chest.
    
    Next Destination: E3 Castle of Illusions (Blue)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Night-Vision Binoculars \
      \_________________________________________\
    
    Time: Day or Night
    Requirements: Jackhammer (53)-S6 Green
    
    Key:
         1)From the beginning, head left and break through the blocks.  Fall down
    to the level below and break all the blocks there.  Then head right, drop
    down, turn left and break all the blocks there as well.  Defeat the Flying
    Octopus, then head back up to the platform above and grab the barrel.  Head
    back down and throw the barrel at the Throw Blocks.  Break all the blocks on
    the next level then pick up the barrel there.  Head right and throw it into
    the Throw Blocks on the right (stay on the thin platform and Hold B).  Jump to
    the right, then enter the door on the right.
         2)In the next room, head left and jump into the air current.  Get to the
    top and jump off (be careful of the enemies along the way).  Now DUCK, and
    fall down the small gap.  HOLD Right, so that you'll land in the narrow
    passage.  Head right and get turned into Vampire Wario, then turn into Bat
    Wario and fly all the way to the right.  Now fly up, and make sure you hug the
    wall so that you won't touch the light as you fly up.  The Key will be on the
    way.
    
    Chest:
         1)From where the Key is, fly up and, then fly to the left.  Get turned
    back to normal by the LAST ray of light on the left, then Duck again and fall
    down the gap.  Again, make sure you Hold Right.  Head right and jump into the
    air current. Immediately Hold Right so that you can get out of the air current
    before it takes you to the next level.  Repeat for the air current on the
    right.  Also, make sure you avoid the Bats.  After the second air current,
    head right and fall down.  Now head left, and jump into the air current, this
    time Holding Left so that it won't take you too high.  Repeat for the next air
    current, and head left to get the Chest.
    
    Next Destination: N6 Sea Turtle Rocks (Blue)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Yellow Suit \
      \____________________________\
    
    Time: Day or Night
    Requirements: Pick Axe (54)-S6 Blue
    
    Key:
         1)From the beginning, head left and break through the blocks.  Fall down
    to the level below and break all the blocks there.  Then head right, drop
    down, turn left and break all the blocks there as well.  Defeat the Flying
    Octopus, then head back up to the platform above and grab the barrel.  Head
    back down and throw the barrel at the Throw Blocks.  Jump to the platform on
    the left, then jump into the vortex.
         2)In the next room, pick up the barrel on the left, then head right.
    Jump and throw the barrel up over the block, then head under it and catch it
    as it falls.  Now throw the barrel into the Throw Blocks on the right.  Pick
    up the barrel, then head right and throw the barrel over more blocks.  Throw
    the barrel into some more Throw Blocks, then pick up the barrel and throw it
    up into the Throw Blocks guarding the Key.
    
    Chest:
         1)From where the Key is, head right, then go back to the left to make the
    barrel reappear.  Pick it up, then head right and throw it over more blocks.
    Jump on the Snake's head and let it take you up.  Throw it into the throw
    blocks, then jump to the right and open the Chest.
    
    Next Destination: N1 Out of the Woods (Blue)
    
    
    ------------------------------------------------------------------------------
                                   E7 Forest of Fear
    ------------------------------------------------------------------------------
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Gray Treasure- Compact Mirror \
      \_______________________________\
    
    Time: Day or Night
    Requirements: Torch (17)-E3 Red
    
    Key:
         1)From the beginning, jump up and grab the vine above you.  Watch out for
    the Bird, and climb to the left.  Jump to the vine on the left, making sure to
    watch out for the Spiked Objects.  Continue climbing left, then climb up.
    Jump to the vine on the right, and on that vine climb right and up.  Jump to
    another vine on the left, then climb up a little and jump to the left, through
    the tree.  Climb down the vines beyond the tree, and when you drop down to a
    platform, you should see the Key on the right.  Jump to it to get it.
    
    Chest:
         1)From where the Key is, you'll fall down to the next screen.
         2)On the next screen, head left, and climb up the ladder.  Make sure to
    avoid the Zombies on the left.  Climb to the top and jump into the pipe.
         3)Back on the main screen, jump up and climb up the vine.  Jump to the
    next vine, and climb up and to the right.  Jump through the tree again, and
    just fall down to the ground and head right to where you started.  Now, jump
    up to the first vine you climbed before, but this time head right.  Jump over
    to the next vine (again avoiding the Birds), and climb that vine to the right,
    then up, then left.  Jump to the vine on the left (this jump requires you to
    LIGHTLY press the jump button, or else you'll jump into the Spiked Object;
    also, you can let go of the vine and Hold A while you're landing on the Bird's
    head to get to the next vine).  Jump up to the next vine, then jump again to
    another vine.  Jump to the vine on the right, then climb to the middle of that
    vine and jump up to another vine (remember to watch out for Birds).  Climb to
    the right, then let go and make sure to grab onto the vine below.  Jump
    through the tree and fall down to the right to get to the Chest.
    
    Next Destination: E5 The Warped Void (Gray)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Red Treasure- Red Passcard \
      \____________________________\
    
    Time: Day or Night
    Requirements: Wheel Crank (57)-E5 Gray
    
    Key:
         1)Follow Step 3 of the Gray Chest Walkthrough.  This time, however, go
    down the pipe to the right of the Chest.
         2)In the next room, head right and climb up the ladder.  Jump across the
    platforms (avoid the Birds) and climb up the ladder at the end.  Enter the
    door.
         3)In the next room, pick up the Hammer-Robot, then head right.  Throw him
    across the two pits of water (it helps to Hold B), and drop him by the second
    set of tree branches.  Let him turn you into Bouncy Wario, and bounce through
    the thin parts of the tree branches (watch out for the Zombies).  When you
    stop bouncing (at the top), head right and enter the door.
         4)In the next room, head right, jump through the opening, and pick up the
    Key.
    
    Chest:
         1)From where the Key is, dash through the blocks on the left, and leave
    the way you came.
         2)In the next room, head left and fall down all the way.  Keep going left
    and pick up the Hammer-Robot again.  This time just throw him across one pit
    of water.  Again, let him turn you into Bouncy Wario, bounce through the thin
    tree branches, and head left at the top to open the Chest.
    
    Next Destination: E7 Forest of Fear (Green)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Green Treasure- Remote Control \
      \________________________________\
    
    Time: Day or Night
    Requirements: Wheel Crank (57)-E5 Gray
    
    Key:
         1)Follow Step 3 of the Gray Chest Walkthrough.  This time, however, go
    down the pipe to the right of the Chest.
         2)In the next room, head right and climb up the ladder.  Now jump across
    the platforms and to the right (avoid the Birds), making sure the blue enemy
    below is in your sight and heading right as well.  After you've jumped across
    the platforms, pick up the enemy and throw him into the Throw Blocks on the
    right.  Now allow the Bats to turn you into Vampire Wario, then turn into Bat
    Wario.  Head left, then fly up to the ceiling (avoid the garlic, since they
    turn you back to normal).  Now fly all the way to the right and into some
    garlic.  Pick up the enemy, and jump across the platforms to the left.  Make
    sure you avoid the Bats on the way.  On the far-left, throw the enemy into the
    Throw Blocks and get the Key.
    
    Chest:
         1)From where the Key is, head right and drop down.  You'll end up back on
    the brown thin platforms you jumped across before.  Now jump again all the way
    to the right.  Go past the Bats, jump up the platforms, and open the Chest on
    the left.
    
    Next Destination: E5 The Warped Void (Red)
    
    
    \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
     \ Blue Treasure- Blue Passcard \
      \______________________________\
    
    Time: Day or Night
    Requirements: Blood Potion (58)-E5 Green
    
    Key:
         1)Follow Step 1 of the Gray Key Walkthrough up to before you jump through
    the tree.  Instead, jump to the vine up and to the right of where you are.
    From there, jump to the left, onto the tree branch, and head left.  Enter the
    door.
         2)In the next room, head right and avoid all the Zombies.  On the
    platform before the last small pit, get turned into Zombie Wario.  Head left
    and fall down the hole there.  Now when you land (hopefully you didn't land in
    light) head right and go through the Spiked Objects to get the Key.
    
    Chest:
         1)From where the Key is, head left and climb up the ladder.  Now head ALL
    the way to the right and get turned into Zombie Wario.  Jump up so you'll
    collapse through the thin platform when falling.  Head left to get turned back
    to normal, then turn around and open the Chest on the right.
    
    Next Destination: E5 The Warped Void (Blue)
    
    
    \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻ|
    |\  \/\/  /                6. M U S I C  C O I N S                     |  |  |
    | \      /                 -----------------------                     |  |__|
    |__\ /\ /______________________________________________________________|     |
    
    
         Here's what you've been waiting for!  Shdwrlm3.  At long last, the Music
    Coin (yeah, I know the manual calls them Musical Coins, but I much prefer
    Music Coins) locations, with hints on how to get them.  Since you're probably
    searching for them AFTER you got all the Treasures, I'm assuming you know the
    stages pretty well by now, so only general locations will be given.  Also, be
    aware that power-ups (Stomp, Throw, etc.) are needed to get many of the
    Treasures, so DON'T attempt these until you have all the power-ups!  PLEASE no
    e-mails about Music Coins!
    
    How to Use this Walkthrough
    ---------------------------
    
    I feel like I'm insulting peoples' intelligence with these, but I'd rather
    avoid unnecessary mail, so here goes:
    
    Here is an example of one of my Music Coin Walkthroughs:
    
    ******************************************************************************
                       Stage # (Region, followed by #) and Name
    ******************************************************************************
    
    1)General Location (Brief Description of screen, usually with distinguishing
    marks)
         -Quick Walkthrough, though sometimes I may get a little more in detail...
    2)
    3)
    4)
    5)
    6)
    7)
    *8)Any number preceded by a star/asterisk is a particularly hard coin to find.
    
    Each number represents a different Music Coin, thus there are 8 numbers for
    each stage.
    
    
    WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw
    
                                      N o r t h
    
    WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw
    
    
    ******************************************************************************
                                 N1 Out of the Woods
    ******************************************************************************
    
    
    1)Main Screen (Screen you start on)
         -Throw a Spearhead into the Throw Blocks on the right.  Jump to where the
    Throw Blocks were, then jump across the thin platforms on the left.  Avoid the
    Apple-throwers as you're jumping across the blocks.  Eventually you'll
    reach the coin.
    
    *2)Spider Screen (Screen with Red Frog Platform and Spiders)
         -Stomp the floor to make the Spiders slide down the trees.  Hop on the
    back of the left Spider, then let it take you up.  Jump to the thin platform
    on the left (the one above the first door).  Now head left, jump across the
    leaves (which fall down), get to the thin platform, then turn around and jump
    across the platforms on the right.  When you get to the thin platform on the
    tree, stomp the ground to make the Spider on the right slide down.  Jump on
    its back and let it take you up.  Jump to the thin platform on the right, then
    go for the coin.
    
    3)Spider Screen
         -Stomp through the deep purple blocks to the right of the door.  At the
    bottom is the coin.
    
    4)Dark Room (Screen with Blue Gyro-Copters and the Red Key/Chest)
         -On the bottom of the room, get flattened by a Fat Smasher.  Now, as Flat
    Wario, head right and jump up the thin platforms.  When you get to the top,
    head right through the narrow passage and pick up the coin on the other side.
    
    5)Leaf Room (Screen with the Green Chest)
         -Simply hop into the water and Swim to the right until you reach the
    coin.
    
    6)Outside the Tree (Screen with the Flame Stand)
         -Head to the slanted surface and start Rolling to the right.  You'll
    crash through some blocks and get the Key.
    
    *7)Outside the Tree
         -Bring a Spearhead to the right of the Flame Stand.  Jump off its head
    and land on the thin platform above.  Head right and jump off the Bird to the
    thin platform above.  Jump up and to the left, avoid the Bird, then jump to
    the coin.
    
    8)Inside the Tree
         -Get to the top of the FIRST part of the Tree (don't climb the ladder at
    the top) and eat a Donut to become Fat Wario.  Quickly destroy the donut
    blocks until you reach the bottom, where the coin awaits.  Try to fall so that
    you only crush the donut blocks on the left side.  Trying to destroy the ones
    on the right would take too much time.
    
    
    ******************************************************************************
                               N2 The Peaceful Village
    ******************************************************************************
    
    
    Note: This Walkthrough was done during the Night.  However, it is POSSIBLE to
    get the coins during the Day.
    
    1)Main Screen (Screen you start on)
         -From where you start the stage, head right and dash through the wall to
    the right of the first Zombie.
    
    2)Pipe Room (Screen with Hammer-Bot and a whole lotta pipes at the bottom)
         -On the same screen as the Hammer-Bot, get turned into Bouncy Wario, then
    bounce up the thin platforms and get the coin to the left.
    
    *3)Mole-Bot Room (Screen with Mole-Bot and Blue Key/Chest)
         -After you drop from the pipe, head right a little, then turn around and
    jump over the Mole-Bot.  Head all the way left to get the coin.
    
    4)Mole-Bot Room
         -In the middle of the room, on the way to the Blue Key.
    
    *5)Main Screen
         -After emerging from the pipe to the left of the Blue Chest (in the
    Mole-Bot room), climb up the ladder and stop where the second enemy is.  Drop
    off, defeat the enemy, then dash through the wall on the right.  Keep dashing
    for a while, then dash jump through some more wall.  Next, stomp through the
    floor, then continue dashing to the right.  When you can't break the wall
    anymore, stomp through the floor.  At the bottom is the coin.
    
    6)Red Key Room
         -At the top of the room, jump from off an enemy to reach the Key.  An
    alternative is to enter the room through the pipe on the upper-left of the
    main screen (the pipe is right above the door you usually use to enter the Red
    Key room- use the Snake to get to it).
    
    7)Green Key Room (Screen with the Green Key and Fish enemies)
         -Stomp through the wood to the right of the Key and jump into the water.
    Swim all the way to the left to get the coin.
    
    ***8)Spark Room (Screen with Mad Scienstein, Sparks, and Eye Gate)
         -After emerging from the pipe to the left of the Blue Chest (in the
    Mole-Bot room), climb up the ladder and stop where the third enemy is.  Drop
    off, defeat the enemy, then dash through the wall on the right to reveal a
    door.  Enter it. In the next room, dash through the wall on the right, then
    head smash the ceiling.  Get the coin on the right.  To get out, keep dashing
    to the right, then jump up the thin platforms.
    
    
    ******************************************************************************
                                  N3 The Vast Plain
    ******************************************************************************
    
    
    1)Main Screen (Screen you start on)
         -Climb the second vine from the start, then jump up to get the coin.
    
    2)Flying Octopi Room (Screen with Red Key/Treasure)
         -Beat the mini-game, then head all the way to the right.  Get turned into
    Puffy Wario, then float all the way up the right-most path (the path on the
    right of the second set of Spiked Objects) to get the coin.
    
    3)Gyro-Copter Room (Screen before the Cloud Room)
         -After emerging from the pipe, head left and get picked up by the Blue
    Gyro-Copter.  Wait until he brings you all the way up, then drop to the thin
    platform. Jump up the thin platforms to reach the coin.
    
    4)Cloud Room (Screen with Green Key)
         -Take the upper path towards the mini-game room.  The coin is on the way.
    
    5)Bubble Room
         -After you pass the Eye Gate on the Main Screen, go down the ladder, then
    head right and go down the pipe.  You'll end up in the Bubble Room.  Swim down
    (avoid the Bubbles), then swim to the left.  Now either let the Bubbles take
    you through the current, or just swim up through it (assuming you have Super
    Swim).
    
    6)Main Screen
         -As Invisible Wario, fall down the last pit on the far-right of the main
    screen (the last pit is right before the ladder that leads to the Gray Chest).
    Head right through the Eye Gate to get the coin.
    
    7)Invisible Zombie Room (Screen with Mad Scienstein and Zombies)
         -Alright, so the Zombies aren't invisible, but it's my best description.
    Anyhow, make your way to the Blue Key.  Now, stay to the left of the Eye Gate,
    but head right just enough to make the Zombie appear.  Get turned into Zombie
    Wario, then head all the way to the left.  Jump and fall down through the thin
    platform to get the coin.  But WAIT!!!  You're not done yet!
    
    *8)Main Screen
         !!!MAKE SURE you do this after getting coin 7!!!
         -Quite possibly one of the hardest coins to find in the game, just
    because it's so easy to miss!  After getting the coin in the Invisible Zombie
    room, head left and exit that screen!  Back on the main screen, keep heading
    left and make your way past the Spiked Objects (as Zombie Wario!).
    The hard-to-reach coin is yours!
         !!!MAKE SURE you do this after getting coin 7!!!
    
    
    ******************************************************************************
                              N4 Bank of the Wild River
    ******************************************************************************
    
    
    1)Main Screen (Screen you start on)
         -From where you start, head left and jump into the water.  Now swim down,
    then swim to the right against the current.  Get hit by the first enemy you
    encounter to become Puffy Wario.  Just float straight up to get the coin.
    
    2)Spearhead Room
         -From the beginning, head left and jump into the water.  Swim down, then
    to the right.  Swim past the first spiked enemy, but when you reach the second
    one, jump out of the water.  Dash through the wall on the left and enter the
    door.  In the Spearhead room, pick up the Spearhead, then bring him up and
    throw it through the Throw Blocks.  On the other side is the coin.  Shdwrlm3.
    
    *3)Pink Blob Room
         -From the beginning, head left and jump into the water.  Swim down, then
    to the right.  Swim past the first TWO spiked enemies, then jump out of the
    water above the third one.  Get turned into Hot Wario, then run around until
    you become Flame Wario.  Quickly head left and crash through the wall.  Enter
    the door to get to the Pink Blob room.  In the Pink Blob room, head right and
    climb up the ladder.  Jump across the falling platforms, then climb up the
    ladder.  Jump across some more falling platforms on the right.  The coin is
    yours!  Oh yes, remember to stomp the floor to get rid of the Pink Blobs.
    
    4)Vine Screen (Screen with a whole lotta vines and Shelled Crawlers).
         -There are 3 (THREE) coins on this screen, all in plain sight.  Just keep
    climbing to the right.
    
    5)Vine Screen
         -See #4
    
    6)Vine Screen
         -See #4
    
    7)Vampire Bat Room (Screen with Bats)
         -Just turn into Bat Wario, then keep flying to the left.  Once you reach
    the Blue Key, fly to the left, then fly all the way up.  The coin is in plain
    sight.
    
    8)Flame Room (Screen with Flame Stands)
         -Just head to the bottom of the room.  Jump off the rock to get the coin.
    
    
    ******************************************************************************
                                  N5 The Tidal Coast
    ******************************************************************************
    
    
    Note: This Walkthrough was done during the Night.  However, it is POSSIBLE to
    get the coins during the Day.
    
    1)Main Screen (Screen you start on)
         -Go to the right of the pipe that leads to the Red Key room.  Get turned
    into Bouncy Wario by the Hammer-Bot, then bounce up the platforms until you
    get to the top.  Bounce around the top until you return to normal (try to stay
    in the middle of the top platform, or else you might fall off when you return
    to normal).  Dash Jump to the left, and keep jumping across the platforms
    until you reach the coin.
    
    *2)Main Screen
         -Not exactly hard to find, but hard to get to.  Head to the Green Key
    room. Inside, get turned into Flat Wario, then head left and exit the screen.
    Back on the main screen, just jump up then Hold Left to float to the coin.
    )Main Screen
         -Make your way to the Gray Key.  At the top of the thin platforms is the
    coin.  Get to it by jumping off an enemy's head or by jumping to it as you're
    going there as Bouncy Wario.
    
    4)Main Screen
         -Wow, there sure are a lot of Music Coins on this screen.  Make your way
    to the Gray Chest, now head left and jump into the water.  The coin is hard to
    miss.
    
    5)Octopus Room (Screen with Blue Key)
         -There are 2 (TWO) coins in this room.  One is near the bottom-left and
    the other near the bottom-right of the room.
    
    6)Octopus Room
         -See #5
    
    7)Red Key Room
         -Below the Red Key is a coin.  Swim to it or follow my Red Key.
    
    8)Red Chest Room (Screen with Spearhead and Throw Blocks)
         -At the top of the room is a Music Coin.
    
    
    ******************************************************************************
                                 N6 Sea Turtle Rocks
    ******************************************************************************
    
    
    1)Main Screen (Screen you start on)
         -There is one coin above the door that leads to the Electric Squid.  Just
    head left of the door, jump up to the SECOND thin platform, then dash through
    the wall on the right.
    
    2)Main Screen
         -There is another coin on the bottom of the screen.  Head to where the
    Gray Key is, then swim to the left of it.  Swim down, then swim right through
    the narrow passage.  Jump out of the water, then keep dashing and stomping
    until you reach the coin.
    
    3)Main Screen
         -From coin #2, swim to the right, then swim up.  The Music Coin will be
    to the left.  It's hard to miss.
    
    4)Main Screen
         -Get to the door that leads to the Red Key/Chest room.  Swim to the left
    of it, then swim up until you pass one thing platform.  Now swim to the right
    then down to get the coin.
    
    5)Electric Squid Room
         -Defeat the Electric Squid, then hop onto the life preserver and let it
    take you up.  Jump to the right, then head all the way up the ladder.  To the
    left is the coin.
    
    *6)Red Room
         -The room is pretty nondescript.  To get there, just go to the Green
    Key/Chest room, and enter one of the pipes on the upper-left or upper-right.
    Of course, you can't get the coin by just going to the room...  To get it,
    head to the Green Key/Chest room.  Head to the bottom of the room, and roll
    off the slanted surface on the left.  Make the jumps necessary to reach the
    upper-right pipe.  When you reach the Night Vision room, jump to the platform,
    then jump again to the right to roll through the blocks blocking the coin.
    Your timing must be EXACT.  When you first come through the pipe, wait for a
    second, then jump before you bump into the platform.  Don't wait too long!
    Once you're on the platform, jump when you're a little to the right of the
    door.  Practice!
    
    7)Laser Room (Night Vision Room)
         -Get to the Blue Key, then jump on the platform and let it take you to
    the right.  After jumping over the lasers, you'll see the coin.  Fall down and
    get it.
    
    8)Laser Room
         -After getting coin #7, go back to the moving platform at the top of the
    room and let it take you all the way to the right.  When it stops, jump to the
    platform.  Now you'll have to fall down to where the Blue Chest was.  Jump to
    the right, the HOLD Right to make sure you fall into the coin on the way.
    
    
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    ******************************************************************************
                                   W1 Desert Ruins
    ******************************************************************************
    
    
    Note: This Walkthrough was done during the Night.  However, it is POSSIBLE to
    get the coins during the Day.
    
    1)Main Screen (Screen you start on)
         -Head right from where you start and fall down until you reach the purple
    blocks.  Stomp through them to get the coin.
    
    2)Main Screen
         -Head left from where you start, then fall down.  Now continue left until
    you reach some purple blocks.  Dash through them, then climb down the ladder.
    Now squeeze through the narrow passage on the right and jump across the sand.
    Dash through the pillars on the right and get the coin.
    
    *3)Sun Room (Screen with lotsa Hammer-Bots)
         -By the way, you'll also notice all suns on all the walls and some
    floors/ceilings.  Head right of door that leads to the Main Screen, and Head
    Slam through the teal block on the ceiling.  Climb down the ladder, then get
    turned into Bouncy Wario.  Bounce up through the hole you created then head
    left and wait until you turn back to normal.  Pick up the Spear-Bot there and
    toss it through the pillar on the left.
    
    4)Sun Room
         -Just keep going down.  The coin is in plain sight.
    
    *5)Sun Room
         -Head down to the door that leads to the Gray Chest Room and stomp the
    teal block just to the left of it.  Fall through the hole, then climb down the
    ladder. Head right to get the coin.
    
    ***6)Moon Room (Screen with Silk Worms and Beam-Bots)
         -This one took me a LONG time to find.  Head right from the door that
    leads to the Main Screen and stomp through the deep purple blocks.  Fall
    through, then head right and jump up the thin platforms to get back up.  Pick
    up the yellow enemy there (or use a Silk Worm), then once again fall through
    the hole you made.  Toss the enemy into the pillar on the left, and continue
    tossing it through the pillars until you reach the coin.
    
    7)Bat Room
         -Head to the bottom of the room and get turned into Vampire Wario.
    Transform into a Bat, then keep flying up (avoid the rays of light).  The coin
    is in plain sight.
    
    8)Switch Room
         -I dislike nondescript rooms.  Basically, go to the Bat Room and stomp
    through the blocks at the bottom.  Then dash through the remaining blocks to
    uncover a door.  Enter it to get to the switch room.  Inside, head left and
    pick up the barrel.  Now head right and jump, making sure the barrel hits the
    Hammer-Bot.  This should force the Hammer-Bot off the platform.  Now turn into
    Bouncy Wario and bounce up the thin platforms on the right to get the coin.
    
    
    ******************************************************************************
                                W2 The Volcano's Base
    ******************************************************************************
    
    
    1)Main Screen (Screen you start on)
         -Roll off the first slanted platform and jump to the higher path.  It's
    in plain sight.
    
    2)Main Screen
         -Roll off the second slanted platform and as you would to get to the pipe
    that leads to the Hammer-Throwin Doll.  However, instead of letting Wario fall
    and roll down to the pipe, jump to the thin platform and immediately jump
    again to the right to get to the upper-right of the screen.  You should roll
    through the blocks and get the coin.
    
    *3)Gray Chest Room
         -IMPORTANT!  To get this coin, you must get to the Hammer-Throwin Doll
    and let him turn you into Bouncy Wario.  Bounce to the top then enter the
    door. You'll end up in the Gray Chest room and will fall down into the coin.
    DO NOT beat the Hammer-Throwin Doll, or else you won't be able to get to the
    coin.
    
    4)Red/White Enemy Room
         -My descriptions are getting worse and worse, huh?  To get to the room,
    slide off the first slanted platform on the main screen.  Stay on the bottom
    path, then make a slight jump to roll through the blocks.  Enter the door at
    the end to get to the nondescript room.  Once inside, climb to the top of the
    ladder, then head all the way to the right.  Now stomp through the floor to
    get to the coin.
    
    5)Platform Screen (Screen with moving platforms and Red Key)
         -Take the top moving platform and ride it to the right.  Under the
    platform with the Snake is the coin.  Just fall off the platform on the right
    edge.
    
    6)Platform Screen
         -Take the bottom moving platform and ride it to the left.  The coin will
    be on a platform after the Red Key.
    
    7)Green Key Room
         -Jump to the Bats in the middle of the screen to turn into Vampire Wario,
    then immediately HOLD Left so you won't fall into the water.  Now turn into
    Bat Wario and fly to the right to get the coin.
    
    8)Bat Room
         -This is different from the other Bat room.  This one is the room right
    after the Blue Key room.  Anyhow, after you break the blocks on the first
    platform, turn into Vampire Wario.  Now turn into Bat Wario and fly left, then
    all the way up.
    
    
    ******************************************************************************
                                 W3 The Pool of Rain
    ******************************************************************************
    
    
    1)Main Screen (Screen you start on)
         -Head left from where you start and climb the vine.
    
    2)Main Screen
         -In the water.  It's to the left of the door that leads to the Blue Key
    room.  Shdwrlm3.
    
    3)Main Screen
         -In the water.  Jump in the water and head all the way down.  Now swim
    all the way to the right.  Beyond the current is the coin.
    
    4)Leaf Room (Screen with Red Key)
         -In plain sight.  It'd be a waste of space to lead you to it.  Besides,
    if you can't find this one you shouldn't be playing Wario Land 3 (w/o my
    Walkthrough, anyway)!
    
    5)Current Room (Green Key Room)
         -Wow!  This is a Treasure trove of coins!  There are 3 coins here.  One
    of them is in plain sight, if you just play around with the currents a little
    (it's at the upper-left).  the other two are seemingly impossible to reach,
    since they're surrounded by walls.  However, the one on the mid-left can be
    reach by Head-Smashing the surface under it.  Hmm.... I wonder how you get the
    other one? That's right!  You're sharp as a marble today!  The coin in the
    middle of the room that's surrounded can be gotten to by Head-Smashing through
    the surface to the right of it.
    
    6)Current Room
         -See #5
    
    7)Current Room
         -See #5
    
    8)Blue Key Room (Screen with Flying Octopi)
         -Head right from the door.  At the SECOND set of spiked objects, get
    turned into Puffy Wario and float directly above the spiked objects.  You
    should now be in position to collect the coin.
    
    
    ******************************************************************************
                                  W4 A Town in Chaos
    ******************************************************************************
    
    
    1)Main Screen (Screen you start on)
         -On the upper-left of the screen is the coin.  It's to the right and
    above the Big Gray Frog.
    
    2)Red Key Room
         -Head over to the door that leads to the Blue Key room.  To the left of
    it, just to the right of the blocks, you'll see some empty space on the bottom
    of the screen.  Position yourself above the space and stomp through the floor.
    The coin is at the bottom.
    
    3)Fan Room (Blue Key Room)
         -First, make sure the air currents are on by hitting the switch in the
    Blue Chest room).  Now use the first air current to get to the platform with
    the Spearhead.  Pick it up, then head right and toss it through the throw
    blocks (try Holding B).  Now jump into the air current and fall down to the
    right to get the coin.
    
    *4)Donut-Tosser Room (Gray Key Room)
         -This one took me a while to figure out.  Head to the bottom of the room
    and pick up a Donut-Tosser.  Now toss it through the wall on the left.  Keep
    heading left to get the coin.
    
    5)Zombie Room
         -At the top of the Zombie room, head all the way to the right.  Now head
    left until you reach the SECOND thin platform from the right.  Turn into
    Zombie Wario and fall through to get the coin.
    
    6)Switch Room 1 (First Switch Room w/ Umbrella Guy?)
         -The switch rooms are the rooms with switches :)  To be more specific,
    they're the rooms within the Green Key room in which you hit switches to move
    the barriers.  Anyhow, the coin is on the upper-right of the room.
    
    7)Switch Room 2 (Switch Room w/ Spiked Blobs)
         -On the upper-right of the room.  Stomp the floor to make the Blobs float
    up, then hop onto it and get the coin.
    
    8)Green Key/Chest Room
         -On upper-right of the room.  Just head to the top, then go to where the
    Apple-Tosser is.  To the right of him is the coin.
    
    
    ******************************************************************************
                                 W5 Beneath the Waves
    ******************************************************************************
    
    
    1)Water Current Room
         -Yeah, yeah, practically every screen on this stage has water currents on
    it.  This particular room can be accessed by heading to the bottom-left of the
    main screen and swimming against the current going up.  Anywho, once you're in
    the current room, swim right against the current going left.  About midway,
    swim down into the current leading down, then immediately swim to the right to
    go through a hidden passage with the coin.
    
    2)Red Key Room
         -Go to the right side of the room and let the Hammer-bot turn you into
    Bouncy Wario.  Now bounce up to the right to get the coin.
    
    3)Red Key Room
         -Head to the left side of the room and get turned into Bouncy Wario.  Now
    bounce up and to the left to get the coin.
    
    4)Gray Key Room
         -Pick up the Spearhead, then bring him all the way to the right.  Toss
    him up through the Throw Blocks.  Now jump off his head to get the coin
    (listen for the sound to make sure you got it).
    
    5)Green Key Room
         -At the upper-left of the room is the Music Coin.  Just swim up into the
    current and swim all the way up and to the left.
    
    6)Blue Key Room
         -Head to the top of the room and destroy the Throw Block by tossing a
    Snow Bear into it.  Now let the Snow Bear turn you into Frozen Wario.  This
    will let you pass through the spiked objects to the right.
    
    7)Pulley Room (Gray Chest Room)
         -I've heard that they're actually supposed to be called Ziplines, but oh
    well.  Anywho, jump to the first Pulley and let it take you up and to the
    right.  Now jump to the horizontal Pulley, then immediately jump to the
    diagonal Pulley going up and to the left.  Let that Pulley take you up, then
    jump to the coin.  Not as easy as it seems? You're right, it's quite hard if
    you jump the wrong way.  The secret?  DON'T Hold Up when you're jumping to it.
    Just Hold Left and jump when the Pulley is about 7/8 to the top.
    
    8)Blue Chest Room
         -Climb up the ladder then head all the way to the right.  Jump to get the
    coin.
    
    
    ******************************************************************************
                                  W6 The West Crater
    ******************************************************************************
    
    
    1)Main Screen (Screen you start on)
         -You'll notice a Music Coin right under you when you first enter the
    stage.  Bring an enemy to the platform below the Music Coin and jump off the
    enemy's head to get the coin.
    
    2)Hellish Jump Room (Green Key/Chest Room)
         -Yes, it deserves to be called the Hellish Jump Room.  There are two
    coins in this room.  One is on the way to the Green Key, the other one is on
    the far-right of the room.  Just head all the way right, then keep jumping up.
    After some turn-around jumps, you'll reach the coin.
    
    3)Hellish Jump Room
         -See #2
    
    4)Main Screen
         -Head to the door that leads to the Blue Key/Chest room.  Dash through
    the wall on the right, then stomp through the floor to get the coin.
    
    5)Flame Room (Red Chest Room)
         -Jump onto the first moving platform.  Avoid obstacles as necessary.  The
    coin is on the way.
    
    6)Red Key Room
         -The coin is just to the right of the Red Key.
    
    7)Air Current Room (Blue Key/Chest Room)
         -There are two coins in this room.  One is blocked off by donut blocks.
    Just clear the normal blocks above it, then turn into Fat Wario and quickly
    smash through the donut blocks.  The other Key is blocked off by Throw Blocks.
    First make sure you clear the Mini-Game Block.  Then head up and pick up the
    barrel.  Fall off to the left, then make sure you land in the SECOND opening.
    YES, it WILL take practice.  Anyhow, once you land, head right and toss the
    barrel up into the Throw Blocks.  Now you can jump into the air current and
    grab the coin.
    
    8)Air Current Room
         -See #7
    
    
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    ******************************************************************************
                                  S1 The Grasslands
    ******************************************************************************
    
    
    1)Main Screen (Screen you start on)
         -Head to the door that leads to the Green Key room (the TOP door, not the
    bottom).  From that door, head left and fall off the platform.  Hold Right as
    you fall to enter the enclave with the coin.
    
    2)Green Key Room
         -Enter the room through the TOP door.  Head left and jump to the thin
    platform.  As it falls, jump to another platform on the left.  Yep, you
    guessed it- that platform will fall as well.  Dash jump to the left as it does
    to get the coin.
    
    3)Gray Key Room
         -Head to the bottom of the room and go to the second Blue Gyro-Copter.
    Let it pick you up, and you'll be taken to the coin.
    
    4)Main Screen
         -Head to the vine where those red/white wall creatures are.  Climb all
    the way to the top, then drop off to the right.  Dash through the wall to get
    the coin.
    
    5)Red Chest Room
         -It's in plain sight on the way to the mini-game room.
    
    6)Blue Key Room
         -It's at the upper-left of the room.  Push the stove, then turn into
    Bouncy Wario to get to where the Blue Key is.  Now bounce to the left to get
    the coin.
    
    ***7)Blue Chest Room
         -These are some of the hardest coins to miss in the game!  To get the
    first one, get to the room the way you normally would- as Yarn Wario.  After
    you stop rolling, come back to the Blue Chest Room and jump to the top of the
    blocks.  DON'T break them!  Instead, head all the way to the left and get the
    coin.  Not so hard, you say?  Fine, then find the other one yourself :P
    Alright, alright, I'll help you out.  Bring an enemy to the same platform that
    the other coin was on.  Make sure he's on the right-hand side of the platform,
    then jump off its head to a thin platform above!  Now jump to the right and
    get one of the hardest coins to find in the game!
    
    8)Blue Chest Room
         -See #7
    
    
    ******************************************************************************
                                  S2 The Big Bridge
    ******************************************************************************
    
    
    1)Main Screen (Screen you start on)
         -Head to the right end of the bridge and stomp through the block.  Jump
    into the water and swim all the way to the left.
    
    2)Main Screen
         -Jump to where the barrel is and pick it up.  Toss it through the wall on
    the left and get the coin.
    
    3)Blue Key Room
         -Head up the ladder to the left, then destroy the Spider on the left.
    Jump to the platform on the right, then jump to the platform above the Blue
    Key.  Stomp the ground to make the Spider come down, then hop on its back and
    let it take you up to the coin.
    
    4)Blue Chest Room
         -Once you enter, just swim up against the current and get the coin.
    
    5)Blue Chest Room
         -After you climb up the ladder on the right-hand side of the room, head
    left and go down the "Steps."  Once you're on the last Step, Dash Jump to the
    left and destroy the wall.  Now, you should have destroyed the wall and landed
    where the wall used to be.  Jump up and stomp the ground to make sure you
    clear as much of the wall as possible.  Now Dash Jump to the left and destroy
    the wall there.
    
    *6)Green Key Room
         -Stomp the floor to make the Spider come down.  Jump on its back and let
    it take you up.  Dash Jump to the platform on the right, then keep heading
    right to get the coin.
    
    7)Red Key Room
         -Jump up the thin platforms, then jump to the left.  Duck, then fall off
    the edge and Hold Right to get to the coin.
    
    8)Red Key Room
         -Get to the Red Key, then head left and jump up the platforms.  When
    there is a wall blocking your path, simply Dash through it.
    
    
    ******************************************************************************
                                 S3 Tower of Revival
    ******************************************************************************
    
    
    1)Donut-Tosser Room (Red Key Room)
         -The coin is in plain sight.  Just make sure the green blocks are up and
    not blocking the way to the coin.
    
    2)Zombie Room
         -First go up to the Donut-Tosser room and get to the top level.  Become
    Fat Wario, then fall off the left edge.  You'll fall down to the Zombie room.
    Break through the donut blocks and get the coin.  Shdwrlm3.
    
    3)Red Chest Room (Flame Stand Room)
         -After getting coin 2, continue falling until you get to the Flame Stand
    room.  Head to the Flame Stand them jump up til you get to the Flame Blocks.
    Destroy them, then go up the pipe to the Zombie room.  Head to the top level,
    then turn into Zombie Wario and head off the left edge.  You should fall
    through the thin platform in the Red Chest room and get the coin on the way.
    
    4)Flying Octopi Room (Gray Key Room)
         -To the left of the Gray Key is the Music Coin.  Just float up to the
    left.
    
    5)Fence Room (Green Key Room)
         -Get to the Green Key, then dash through the wall on the right of it.
    
    6)Fence Room
         -Directly above the Face Door is the coin.  Climb up to it.
    
    7)Gyro-Copter Room (Blue Key Room)
         -Climb the ladders and fall down as you would to get the Blue Key.  The
    coin is on the way down.
    
    8)Blue Chest Room
         -Break all the blocks in the room, then pick up the Snow Bear, bring him
    up, and toss him through the Throw Blocks.  Get the coin on the other side.
    
    
    ******************************************************************************
                                 S4 The Steep Canyon
    ******************************************************************************
    
    
    1)Main Screen (Screen you start on)
         -To the left of the door that leads to the Red Key room is the coin.
    Dash Jump to it.
    
    2)Main Screen
         -It's on the upper-right of the screen.  To get to it, go to the slanted
    surface on the upper-left of the screen and roll off it.  Just keep rolling
    and jumping to the right.
    
    3)Red Key Room
         -It's in plain sight.  Float to the opening to the right of the Red Key
    (as Puffy Wario, obviously) and you should hit the ceiling and return to
    normal.  Turn into Puffy Wario again and keep floating to the right to get the
    coin.
    
    4)Green Chest Room
         -Get to the second Spiked Blob and stomp the ground to make it float up.
    Jump on it, then jump to the right to get the coin.
    
    5)Owl Room (Green Key Room)
         -After emerging from the pipe that came from the Green Chest room, grab
    hold of the Owl and fly in between the spiked objects on the left.  Make sure
    you go to the upper path on the left.
    
    6)Owl Room
         -To the right of the Green Key is the Music Coin.  Obviously, there are
    spiked objects in between the Key and coin, so just find a way around them.
    
    7)Mini-Game Room
         -This is the room to the right of the Flame Stand Room.  Dash through the
    wall on the right of the Mini-Game Door to get the coin.
    
    8)Blue Key/Chest Room
         -After getting coin 7, beat the Mini-Game, then go to the slanted surface
    to the right of the Mini-Game Clear Block.  Slide off, then keep rolling until
    you reach the Blue Key/Chest room, keep rolling even after you pass the Blue
    Key, and you'll roll through more blocks.  The coin is at the end.
    
    
    ******************************************************************************
                                  S5 Cave of Flames
    ******************************************************************************
    
    
    1)Red Key Room
         -The coin is in plain sight, just keep going right, then fall down to get
    it.
    
    2)Donut-Tosser Room
         -This is the room to the right of the Red Key room.  Head to the top,
    then fall to the left of where the Donut-Tosser is to get the coin.
    
    3)Main Screen (Screen you start on)
         -From the beginning, head down the ladder.  Now head right and get the
    attention of a Bird.  Quickly run to the left and jump off the Bird's head to
    the coin.
    
    *****4)Super-Secret Hidden Room
         -This one can be a nightmare to find.  To get to the room, head over to
    the Flame Pit on the main screen.  Dash through the wall on the right, then
    enter the door.  You're now in the hard-to-find room!  Anyhow, head left and
    climb down the ladder.  Head all the way to the right and get turned into
    Bouncy Wario.  Bounce up and destroy the purple block.  Now head back to the
    left and climb up the ladder.  Go to the right, where the purple block was,
    and Duck.  Now fall off the ledge while you're Ducking, and make sure you Hold
    Right as you fall.  You'll get to the small opening that leads to the coin.
    
    5)Invisible Flame Room
         -Alright, there aren't any invisible flames here, but you ARE invisible,
    and there IS a flame pit, so there :P  Anyhow, the coin is in plain sight,
    just jump down to it.
    
    6)Blue Key Room
         -Before entering the Spear-Bot Room, toss an enemy into the wall on the
    right.  Now dash through the wall, climb up the ladder, and get the coin.
    
    7)Spear-Bot Room
         -To get to this room, go to the Blue Key Room and get to the door behind
    the Throw Blocks.  In the Spear-Bot room, repeatedly throw the Spear-Bots up
    to higher platforms and jump off them until you get to the top, where the coin
    awaits.
         -Update!  Here's an easier way to get the coin thanks to Wheatieskiller:
    
         "An easier way to get the musical coin in the spear bot room in S5 (where
    you have to throw a whole bunch of them on the platforms) is to throw a spear
    bot into the wall on the right of the first platform above the bots. Go to the
    right a little bit and there will be a ladder (you won't be able to see it,
    but you can still climb it). Climb up it to get to the top and then fall down
    to the left and you'll get it.  It's way easier."
    
    8)Gyro-Copter Room
         -Just get to the top of the room, then fall down to the left.
    
    
    ******************************************************************************
                                  S6 Above the Clouds
    ******************************************************************************
    
    
    1)Main Screen (Screen you start on)
         -It don't get any easier than this.  If you can't find this one, well...
    For the sake of completion, it's directly to the left of where you start.
    
    2)Gray Key Room
         -Jump down to where the Gray Key is, and as you're falling, Hold Left to
    make sure you fall into the coin.
    
    3)Gray Key Room
         -Head back up to the top of the room.  The coin is in plain sight.
    
    4)Red Key Room
         -Enter through the left door on the main screen.  Head left and jump up
    the disappearing thin platforms.  On the left-most top one, do a Dashing Duck
    Jump to the left, and you should make it through the small opening.
    
    5)Balloon Room
         -On the second Cloud screen, right below the Red Balloon is the coin.
    Find a disappearing thin platform (on the same level as the coin) to the right
    and Dash Jump from it and to the coin.
    
    6)Zombie Bird Room (Green Key/Chest Room)
         -There are three coins in this room.  First turn into Zombie Wario and
    get to the bottom of the room.  Turn back to Normal Wario, then head right and
    Head Smash the blocks to get the coin above.  Head back left and jump up the
    platforms.  Dash through the blocks on the left to get the coin.  Now head to
    the right and jump up the thin platforms there.  Dash through the blocks on
    the right and get the last coin!
    
    7)Zombie Bird Room
         -See #6
    
    8)Zombie Bird Room
         -See #6
    
    
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    ******************************************************************************
                                E1 The Stagnant Swamp
    ******************************************************************************
    
    
    1)Main Screen (Screen you start on)
         -There are two coins on this screen.  You'll have to use the Pulleys to
    get to them.  For the first one, grab onto the following Pulleys, starting
    from the first one on the left: diagonal (Up-Right), horizontal, horizontal,
    diagonal (Up-Right), diagonal (Down-Right), horizontal, horizontal,
    horizontal.  This should lead you to the coin.  For the second, follow the
    Gray Chest Walkthrough, except when you're going down the final diagonal
    Pulley, quickly jump to the horizontal Pulley on the right.
    
    2)Main Screen
         -See #1
    
    3)Blue Key/Chest Room
         -Break through the tree trunks to the right of the Blue Key, then jump
    into a pit and get turned into Puffy Wario by the Flying Octopi.  Float up
    to the coin.
    
    4)Blue Key/Chest Room
         -For the other coin in the room, head to the bottom and dash through the
    trees on the far-right.  Lure a Flying Octopus to the right and become Puffy
    Wario.  Float up to the coin.
    
    5)Totally Non-Descript Room
         -Just go to the Big Beaver Boss Room and jump into the current.  Let it
    take you to the room on the left.  Jump out of the current, then Dash Jump to
    the right and break through the wall.  Just keep Dashing through the wall and
    you'll get the coin.
    
    6)Mole-Bot Room (Red Key Room)
         -There are two coins here.  One is on the upper-left of the room, near
    the door that leads back outside.  The other is below the door that leads to
    the Green Key Room.
    
    7)Mole-Bot Room
         -See #6
    
    8)Green Key Room
         -Just get to the top of the room.  The coin is to the right of the Green
    Key.
    
    
    ******************************************************************************
                                  E2 The Frigid Sea
    ******************************************************************************
    
    
    Note: This Walkthrough was done during the Day.
    
    1)Snow Room
         -To get to this room, pick up the first Snow Bear on the Main Screen and
    toss him through the Throw Blocks on the left.  Climb the ladder and enter the
    door on the right.  Inside the Red Key Room, get turned into Snowman Wario and
    go to the slanted platform on the left.  Roll off it to become Snowball Wario,
    and roll into the next room.  Inside the next room, jump up the thin platforms
    on the right, then jump to the left until you reach the slanted platform.
    Roll off it and jump to break the purple blocks on the ledge to the
    upper-left.  The coin is beyond those blocks.
    
    2)Main Screen (Screen you start on)
         -Head to where the Gray Chest was and jump across the Waterfall.  Climb
    down the ladder on the other side to get the coin.
    
    3)Main Screen
         -Above the rock that you needed to break Throw Blocks is another coin.
    If you don't know what I'm talking about, head to the Gray Chest, then make
    sure Wario is facing left.  Head left and jump up the upper platforms.  You'll
    need to jump off the rock to get the coin.
    
    4)Blue Key/Chest Room (Snow Room, Part Deux)
         -Head all the way to the right and become Snowman Wario.  Roll off the
    slanted surface to become Snowball Wario.  You should roll into the Music Coin
    on the way.
    
    ***5)Totally Non-Descript Room
         -Head over to the Green Key Room and enter the door in the water that's
    to the left of the Green Key.  In the next room, Dash through the wall on the
    right, then Head Smash through the ceiling.  Keep Dashing (and Jumping) to the
    left and you'll get the coin.
    
    6)Switch Room
         -Head up the pipe in the room with Coin #5.  In the next room, head left
    and fall down.  Keep going left and you'll find the coin.
    
    7)Green Key Room
         -After getting coin #5, head over to the first pit to the right of the
    switch and jump down.  You'll fall into the coin.
    
    8)Bird Room (Red Key Room)
         -It's to the right of the Red Key in plain sight.
    
    
    ******************************************************************************
                                E3 Castle of Illusions
    ******************************************************************************
    
    
    1)Main Screen (Screen you start on)
         -After hitting the switch in the first switch room, go back to the main
    screen and jump up the platforms on the left.  You should be able to see the
    coin.  Turn into Zombie Wario and fall through the floor to get it.
    
    2)Owl Room (Blue Key Room)
         -There are two coins in this room.  Just fly around with the Owls and you
    should find them.
    
    3)Owl Room
         -See #2
    
    4)Red Key Room
         -Two coins in this room too.  On the second platform, jump off the
    enemy's head to get the coin.  On the platform with the Spiked Blob, stomp the
    to get the Blob floating up.  Jump on it and then jump to the coin.
    
    5)Red Key Room
         -See #4
    
    6)Hammer-Bot Room
         -Throw the first Hammer-Bot to the platform on the upper-right.  Follow
    him there, then push him to the right.  Turn into Bouncy Wario, then bounce up
    to the coin.
    
    7)Hammer-Bot Room
         -Go back to the Hammer-Bot on the left and bring it all the way to the
    right.  Turn into Bouncy Wario and bounce up and to the right to get the coin.
    
    8)Green Key Room
         -Make sure to hit the switch first, then bounce up to the Green Key Room
    and quickly get the coin!
    
    
    ******************************************************************************
                                 E4 The Colossal Hole
    ******************************************************************************
    
    
    1)Main Screen (Screen you start on)
         -Grab an Owl and fly all the way up.  Then fly to the left and get the
    coin.
    
    2)Main Screen
         -Go to the are filled with Spiked Objects.  Fly around with the Owl and
    you should get the coin on your own.
    
    3)Green Key/Chest Room
         -Head to where the Green Key is and toss the Snow Bear through the throw
    blocks on the floor.  Follow him down, then pick him up and toss him through
    the Throw Blocks on the left (Hold B for more power when throwing).
    
    4)Bottom of the Hole (Room below Main Screen)
         -Fall to the bottom, then let the Flying Octopus turn you into Puffy
    Wario.  Float up to the coin.
    
    5)Bottom of the Hole
         -Go to the bottom of the room and turn into Puffy Wario.  Float to the
    left (you ARE on the left side of the room, right?) and enter the first
    opening you encounter.  Float up through the thin platform and go back to
    normal.  Head left and climb down the ladder.  Now roll off the slanted
    platform and jump to the blue surface in the middle of the room.  Immediately
    jump again to the right to roll through some blocks.  Beyond the blocks is the
    coin.  Shdwrlm3
    
    6)Snake Room (Blue Key/Chest Room)
         -The coin is right below the Blue Chest.  Just head on over to the Chest
    and fall down to the coin.
    
    *7)Red Chest Room
         -At the second set of deep purple blocks, make sure not to break through
    all the blocks!  The coin is on the upper-right.  Make sure you leave enough
    blocks so that you'll be able to reach the coin!
    
    8)Bottom of the Hole
         -Float down to the Bottom of the Hole as Flat Wario.  Float through a
    narrow opening on the left and turn back into Normal Wario.  Break through the
    blocks on the left and climb up the ladder.  Roll off the slanted platform,
    and jump to the right.  Jump off the middle platform and continue rolling to
    the right.  You should roll through the blocks, giving you access to the coin.
    
    
    ******************************************************************************
                                  E5 The Warped Void
    ******************************************************************************
    
    
    1)Gray Key Room
         -Toss a barrel (or the Hammer-Bot) through the Throw Blocks above the
    Music Coin to the right of the Gray Key.
    
    2)Crazy Yellow Transporter Room (Red Key/Chest Room)
         -Fall to the right path.  The Music Coin is on the way, and you should
    fall into it.
    
    ***3)Crazy Yellow Transporter Room (Red Key/Chest Room)    
         -This one's kinda hard to get.  You'll be able to see the coin if you
    Hold Left when you first enter the room, but it seems impossible to get it,
    no?  Well, go back to the room that leads to the Crazy Yellow Transporter room
    and get turned into Flat Wario by the Green Gyro-Copter.  Head on back to the
    Crazy Yellow Transporter room float to the coin.
    
    4)Gray Key Room
         -Bring the Hammer-Bot to the far-right of the room and get turned into
    Bouncy Wario.  Simply bounce up to get the coin.
    
    5)Main Screen (Screen you start on)
         -The coin is on the upper-left of the screen.  Get to it by entering the
    top door in the Gray Key Room.  Head left, then throw the enemy into the throw
    blocks and keep heading left (watch out for Snow Bears!) until you reach the
    coin.
    
    *****6)Purple Block Room
         -Well, the room has tons of cracked purple blocks :)  To get into the
    room, get Music Coin #5, then head back right and enter the door there.  Now,
    there are two coins in this room.  They're both at the top of the room.  To
    get them, make sure you don't break through all the blocks!  Dash jump into
    them, then Dash Jump again to (hopefully) get to the top of the blocks.  Now
    jump to the thin platforms and get the coins.
    
    7)Purple Block Room
         -See #6
    
    8)Crazy Transporter Room 2 (Green Chest Room)
         -The coin is at the bottom of the room.  Just head right until you pass
    the Spiked Objects, then Hold Left to get the coin.
    
    
    ******************************************************************************
                                  E6 The East Crater
    ******************************************************************************
    
    
    1)Main Screen (Screen you start on)
         -The first coin is right above where you start.  Just lure a Flying
    Octopus up, then turn into Puffy Wario and float up to the coin.
    
    2)Barrel-Throwin Room (Blue Key/Chest Room)
         -It's in plain sight.  Just get a barrel up there and throw it through
    the Throw Blocks.
    
    3)Barrel-Throwin Room
         -Bring a barrel to the far-right of the room.  Throw the barrel through
    the lower set of Throw Blocks to get the coin.
    
    4)Main Screen
         -Head to the door that leads to the Green Key/Chest room.  Don't enter
    it.  Instead, lead a Flying Octopus there and float up to the coin that's to
    the left of the door.
    
    5)Air Current Room (Green Key/Chest Room)
         -The coin is in plain sight.  Don't make me insult your intelligence by
    making a detailed Walkthrough for it :)
    
    6)Gray Chest Room
         -In plain sight :)  If you can't get it, well...
    
    7)Totally Non-Descript Room
         -Well, it's a room that you get to from the Red Key/Chest room.  The door
    to it is the first door to the right of the Snake.  There are Gyro-Copters in
    the room.  Get squashed and head right across the small pit.  The coin is
    waiting.
    
    8)Red Key/Chest Room
         -At the bottom right of the room is the last coin.  Toss an enemy into
    the Throw Blocks that are blocking the way to it.
    
    
    ******************************************************************************
                                  E7 Forest of Fear
    ******************************************************************************
    
    
    1)Zombie Room
         -This is the Zombie Room you get to when you fall down where the Gray Key
    is.  Anywho, climb up the ladder to the top opening with a Zombie inside
    (don't climb all the way up).  Jump to the opening, avoid the Zombie, and dash
    through the wall to get the coin.
    
    2)Zombie Room
         -Turn into Zombie Wario and go to the bottom of the room (well, not THE
    bottom--- you'll get the idea).  Head all the way left, then jump to go
    through the invisible thin platform.  You'll fall into the coin.
    
    3)Zombie Room (Blue Key/Chest Room)
         -This is a different Zombie room than the ones in #1 and 2.  Just fall
    down the last hole to get the coin.
    
    4)Main Screen (Screen you start on)
         -Go to the door that leads to the Blue Key/Chest room.  Head right and
    jump across the vines until you reach the coin.
    
    5)Garlic Room (Green Key/Chest Room)
         -Bring an enemy up to the upper thin platform that only an enemy can walk
    across.  If you've played Wario Land II, you know the drill- repeatedly jump
    off the enemy until you reach the coin on the left.  PLEASE no e-mail about
    this!  Just keep holding A and move as the enemy bounces around. PRACTICE!
    
    6)Zombie Tree Room (Red Chest Room)
         -When you first enter the room, get turned into Bouncy Wario by the
    Hammer-Bot and jump straight up to the coin.
    
    7)Zombie Tree Room
         -Bring the Hammer-Bot to the tree on the right and turn into Bouncy
    Wario.  Bounce through the thin parts of the branches.  The coin is at the
    top.
    
    8)Red Key Room
         -Bring the enemy to the platform above and to the right of the Red Key.
    Jump off its head to the thin platform above.  Now jump across the platforms
    on the left until you reach the coin.
    
    
    
    \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻ|
    |\  \/\/  /                     7. B O S S E S                         |  |  |
    | \      /                      --------------                         |  |__|
    |__\ /\ /______________________________________________________________|     |
    
    
    NEW!  Apparently the "official" names I had up before weren't really official,
    according to Shogakukan's guide book.  Now I have the proper names listed.
    
    
    Doll Man (Hammer-Throwin Doll)
    ------------------------------
    
    Stage: W2 The Volcano's Base
    Strategy:
         A VERY frustrating boss.  The Hammer-Throwin Doll sits on top of 3
    barrels, throwing hammers at you that will cause you to turn into Bouncy
    Wario.  One of the barrels will flash, and when it does, dash into it.
    That'll cause the barrel to disappear and all the other barrels to drop down a
    level.  Continue getting rid of the barrels until the Hammer-Throwin Doll is
    on the bottom level.  Dash him twice, quick!  If you don't, he'll start
    jumping around the platforms trying to hit you with his hammer (this time he
    doesn't throw them).  Either jump on his head or dash him to turn him red, and
    then hit him one more time to take him out for good.
         The biggest problem with this boss is that the hammers he throws
    practically follow you wherever you go.  Well, maybe not.  He does have a
    pattern for throwing hammers, which is basically near, medium and far.  Try
    not to hit the barrels while he's throwing hammers, since you might get pushed
    back and land in a hammer's way.  Just keep practicing, and eventually you'll
    figure out his pattern and beat him!
    
    
    Dworm (The Worm)
    ----------------
    
    Stage: S1 The Grasslands
    Strategy:
         Like all the other bosses, he can be very frustrating until you find out
    his pattern.  The Worm will start by popping out of the ground.  He always
    goes to the side opposite from where you're standing, so take note of that.
    He'll stay still for a while, allowing you to dash into him.  Once he's hit,
    jump above him and stomp on his head.  After each hit, he'll come up much
    quicker and not as high.  If you don't dash him, he'll spit out a rock, and if
    you get hit, you'll start rolling and will end up being knocked off the
    platform- not good.  3 hits should do him in.
         Once you've gotten use to his pattern, you can defeat him quicker by
    simply stomping him while he comes up.
    
    
    Kezune (Sorcerer Fox)
    ---------------------
    
    Stage: W3 The Pool of Rain
    Strategy:
         Another rather aggravating boss.  Again, though, just learn his pattern
    and you'll beat him in no time.  What he'll do first is toss two white
    fireballs at you.  If they hit you, a spell will be cast that makes you rise
    to the top, meaning you'll have to find your way back to the boss door and
    fight him all over again.  Avoid those two fireballs.  After that, he'll toss
    a spiked object at you.  When it lands it causes a ground earthquake that'll
    stun you for a moment if you're not jumping.  Later on, the spiked object will
    bounce around a while before it stops.  Make sure not to get hit by the spiked
    object iteself, or you'll be turned into Puffy Wario and will rise to the top.
    The spikes will retract, and an enemy will remain.  Your mission is to dash
    the enemy into the Sorcerer Fox.  Timing is everything, so learn the angles
    that the enemy will bounce off the wall and make sure the Sorcerer will move
    to the area so he can be hit.
         Now, if the enemy is all the way to the right or all the way to
    the left, dashing him should make him bounce off the wall so it will hit
    anything on the opposite side of the screen.  Otherwise, find your best angle
    or just hope you get lucky.  With each hit the spiked enemy bounces around
    longer and the spikes take longer to retract.  Three hits will do him in.
    
    
    Shoot (Ball Bunny)
    ------------------
    
    Stage: W4 A Town in Chaos
    Strategy:
         Remember him?  You had to play basketball with him in WL2.  Well, now
    you're forced to play another game with him, along with his helper Turtle.
    Like the B-Ball game in WL2, this isn't too hard after you know what to do.
    Instead of B-Ball, you play Soccer.  The goal is to the right, and the goalie
    is the Turtle.  The Ball Bunny will come out jumping, and if he manages to
    jump on your head, you'll be turned into a ball.  If you're turned into a
    ball, the Ball Bunny will pick you up and throw you into the goal, so make
    sure you jump around so he won't get you (an alternative is to jump into the
    Turtle, who'll toss you back to the left, resulting in Wario turning back to
    normal).
         To win, you must jump onto the Bunny's head, which will turn him into a
    ball.  Get him to the right and dash him into the net.  Now, the problem is if
    you dash him while he's near the ground the Turtle will catch him and throw
    him back.  The solution is to knock the Turtle out before dashing the Bunny
    (you can knock the Turtle out by dashing into him, jumping onto him, or just
    bumping into him).  However, the easiest thing to do is just dash the Bunny
    while he's bouncing in the air.  This way it'll go over the Turtle and into
    the net.  If the Ball Bunny scores three times it will send you back up to
    start over.  If you score three times you win.  The scoreboard is easily
    visible in the middle of the room.
    
    
    Oosansho (Great Salamander)
    ---------------------------
    
    Stage: E1 The Stagnant Swamp
    Strategy:
         Wow, I'm such an idiot.  The boss's Japanese name, Oosansho, translates
    into Great Salamander, so it isn't a beaver after all >_<  
         The objective is to hit the Salamander on its side (when it's at a 180
    degree angle) or on its butt (the side not flashing) by Pressing B and Holding
    Down to let go of the vines and land on it.  When it first pops up, it'll
    crawl around the vines, and then it'll stop and spin in place.  Climb above it
    and let go of the vine, making sure you time it so you'll land on his side.
    After a hit, the Salamander will go back into the water.  It'll now follow
    where you're climbing and will jump up to hit you.  Make sure you stay in one
    place for a second then move away to trick it.  The Great Salamander will move
    faster and spin faster after each hit.  After the second hit, he'll spin while
    moving.  Just keep following the strategy and you'll beat him.  He'll go down
    after three hits.  Oh, and another tip.  Try to stay to the right side of the
    vines so that even if you do get hit, you'll have enough time to jump to the
    vines again.
    
    
    Ikutakotengu (Electric Squid)
    -----------------------------
    
    Stage: N6 Sea Turtle Rocks
    Strategy:
         Once you fall into the water, the Electric Squid will already be there.
    He'll attack you with his tentacles, and if he catches you, he'll send you
    back outside.  Quickly swim into the flashing green thing on his head.  After
    you do that, he'll start swimming around the area with his tentacles up,
    allowing you to hit the flashing area on his bottom.  Do this 3 times to win.
    However, if you don't hit him fast enough in his first stage, he'll spit out
    some ink, completely darkening everything except Wario and the Squid's eyes.
    You should be able to hit him before he does this, though.  Overall, this boss
    is very easy, and shouldn't give you too many problems.
    
    
    Balloon Spirit (Balloon Boss)
    -----------------------------
    
    Stage: W1 Desert Ruins
    Strategy:
         Another rather easy boss.  He has spears that he'll try to hit you with,
    and if you do get hit, you'll become Puffy Wario and float to the top.  Wait
    until he swoops down, then stomp on his head.  He'll throw out an air pump.
    Stomp that, and he'll be pumped up (pardon the pun).  He'll swoop down again,
    and again, you should stomp him.  Then he'll toss out another air pump, etc.,
    etc.  He'll pretty much keep repeating the pattern.  6 hits (both him and the
    air pumps) should do him in.
    
    
    Jamano (Ghost Pirate)
    ---------------------
    
    Stage: E1 The Stagnant Swamp
    Strategy:
         When you fist enter, four skulls will appear, and will then spread to the
    four corners of the room.  The room will also become pitch dark (except for
    Wario, the skulls, and the Ghost Pirate).  Position yourself next to the lower
    right skull.  A Ghost Pirate will then materialize, and will start chasing you
    around the room.  The skulls will also materialize.  Make sure to hit the
    lower right skull, then jump up and hit the upper right skull.  Head left and
    hit the upper left skull, then fall down and climb down the ladders to hit the
    lower left skull.  I find this to be the most useful technique, but you may
    find your own.  If you get caught by the Ghost Pirate, he'll send you outside.
    If you wait too long after hitting a skull, it'll eventually reappear, so be
    quick!  This battle can be very frustrating.  Shdwrlm3
    
    
    Fat Mouth (Mouse Fish)
    ----------------------
    
    Stage: N4 Bank of the Wild River
    Strategy:
         Another rather easy boss.  Jump onto the pinkish-orange Fly, and when the
    green enemies come flying down, bump into them to make them drop the Green
    Cheese.  Make sure to time it so that when the cheese falls the Mouse Fish
    will eat it.  If you get eaten by the Mouse Fish, he'll swim down and spit you
    into the super-fast current and you'll have to start over.  You'll beat him
    after he eats three Green Cheeses.
    
    
    Spigon (Tree Spider)
    --------------------
    
    Stage: N1 Out of the Woods
    Strategy:
         The Tree Spider will keep going up and down for a while, then it'll come
    down and spit webbing at you. If you get caught in the webbing, you'll turn
    into Yarn Wario and roll to the right and out of the tree.  Let the webbing
    fall to the ground.  When it does, it'll turn into a ball that you can pick
    up.  Toss the ball into the Tree Spider.  After you hit it, it'll come down to
    the ground and start spitting more webbing at you.  Avoid the webbing and
    stomp on its back.  Now the Tree Spider will go back up.  After it goes up and
    down a few times, it'll stop and spit TWO balls of webbing at you.  Stomp on
    one to break it up, then let the other one fall on the ground.  Again, pick it
    up, toss it into the Spider, then stomp on its back.  It'll go back up again,
    and when it spits out webbing, it'll spit THREE balls.  Repeat as you did
    before.  3 hits with the webbing and 3 stomps on its back will do it in.
    
    
    
    SPOILERS!!!!!!!!!!!!!!!!!!
    
    SPOILERS!!!!!!!!!!!!!!!!!!
    
    SPOILERS!!!!!!!!!!!!!!!!!!
    
    Do not read the following Boss strategy if you don't want the story ruined for
    you!!!
    
    
    
    Hidden Figure (Big Boss Clown)
    ------------------------------
    
    Stage: The Temple
    Strategy:
         Wowee, for a Final Boss this is a cake-walk!  Definitely the EASIEST boss
    in the game.  Just stomp one of his hands when they're fists, then pick it up
    and throw it into his face (his nose, specifically).  When he uses both hands
    to try to trap you, jump over them, or else he'll KILL you.  Seriously, this
    is the only place in the game where you might see a Game Over screen.  But I
    doubt you'll be seeing that screen, since he's so easy.  Anyhow, as you score
    more hits, he gives you less time to hit him on the nose (he stomps the floor
    quicker).  After 3 hits, his face turns red and he speeds up drastically.
    It's still relatively easy to beat him, though.  4 hits takes him down and
    out.  Enjoy the ending!
         UPDATE: Apparently, if you keep bouncing on his hand until the other one
    is coming up from the pounding the ground, then he'll give you more time to
    throw the hand at his nose.  It would help if you nudged the hand toward the
    middle while bouncing too.  Thanks to Albert Chang for the hint!
    
    
    
    SPOILERS!!!
    
    SPOILERS!!!
    
    SPOILERS!!!
    
    
    
    \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻ|
    |\  \/\/  /        8. S T A G E / T R E A S U R E  L I S T             |  |  |
    | \      /         ---------------------------------------             |  |__|
    |__\ /\ /______________________________________________________________|     |
    
    
    ------------------------------------------------------------------------------
                                      Stage List
    ------------------------------------------------------------------------------
    
    For those of you who don't want to spoil the whole game for yourselves, but
    still need a little "push" in the right direction, here's a list of all the
    stages, the Treasures you get in each, where you can go next, and where I went
    next.
    
    Remember, Wario Land 3 is far from a linear game.  There are plenty of ways to
    go through the game.  Keep in mind that only 48 Treasures are actually needed
    to beat the game.  The rest are optional, but you will get something special
    for collecting all 100...
    
    
    Note: Please use this list in conjunction with the Treasure List below, as
    sometimes you must combine more than 1 Treasure to open up new areas.
    
    How to Use the List
    -------------------
    
    Here is an example of an entry in the Stage List:
    
    ------------------------------------------------------------------------------
    |Stage               |Treasure |Next Destination(s)           |My Next Dest. |
    ------------------------------------------------------------------------------
    |N1 Out of the Woods |Gray(27) |N2, N3                        |N2 Gray      1|
    |                    |Red(21)  |W3, W4                        |N3 Red       7|
    |                    |Green(6) |N4, S4, W5                    |S4 Green    60|
    |                    |Blue(5)  |The Temple                    |The Temple  99|
    ------------------------------------------------------------------------------
    
    Stage- Stage # and Name
    Treasure- The colors refer to the colors of the Chest, and the numbers refer
         to the number of the Treasure on the Treasure Screen and on my Treasure
         List
    Next Destination(s)- These are the stages you can go to after acquiring the
         Treasure from the Chest.  Keep in mind that you must often combine two
         Treasures to open up access to new stages/Treasures, so make sure you
         check the Treasure List if no new stages are opened up.
    My Next Dest.- This is my next destination, or the Stage/Chest I went to next
         after getting the Treasure.  Often, my next destination is not one of
         stages listed in Next Destination(s).  This is because I went to a
         Treasure that was opened up before, but didn't get quite yet.
         The numbers following the stages/Chests in My Next Dest. list the path I
         took through the game.  So, after I got the Gray Chest in N1, I went to
         the Gray Chest in N2, then the Gray Chest in N3, and so forth.  Follow
         the numbers in order to follow my path through the game.
    
    
    
    ------------------------------------------------------------------------------
    |Stage               |Treasure |Next Destination(s)           |My Next Dest. |
    ------------------------------------------------------------------------------
    |N1 Out of the Woods |Gray(27) |N2, N3                        |N2 Gray      1|
    |                    |Red(21)  |W3, W4                        |N3 Red       7|
    |                    |Green(6) |N4, S4, W5                    |S4 Green    61|
    |                    |Blue(5)  |The Temple                    |The Temple 100|
    ------------------------------------------------------------------------------
    |N2 The Peaceful     |Gray(31) |W1                            |N3 Gray      2|
    |   Village          |Red(23)  |E2                            |N2 Green    20|
    |                    |Green(87)|None                          |W2 Green    21|
    |                    |Blue(77) |None                          |N6 Red      47|
    ------------------------------------------------------------------------------
    |N3 The Vast Plain   |Gray(32) |W1                            |W1 Gray      3|
    |                    |Red(99)  |Golf Mini-Game                |W3 Gray      8|
    |                    |Green(30)|S3                            |S1 Red      13|
    |                    |Blue(78) |None                          |W5 Blue     92|
    ------------------------------------------------------------------------------
    |N4 Bank of the Wild |Gray(26) |S4                            |N5 Gray     26|
    |   River            |Red(89)  |None                          |N6 Gray     39|
    |                    |Green(46)|S3, N5                        |N4 Blue     63|
    |                    |Blue(55) |None                          |W5 Red      64|
    ------------------------------------------------------------------------------
    |N5 The Tidal Coast  |Gray(25) |S4                            |S4 Gray     27|
    |                    |Red(63)  |E1, W2, S4                    |W2 Blue     29|
    |                    |Green(44)|W4                            |E6 Gray     67|
    |                    |Blue(79) |None                          |W5 Green    73|
    ------------------------------------------------------------------------------
    |N6 Sea Turtle Rocks |Gray(N3) |S5                            |S5 Gray     40|
    |                    |Red(64)  |S3                            |N6 Green    48|
    |                    |Green(69)|E4, E2, E3                    |W1 Green    49|
    |                    |Blue(74) |S6                            |S6 Blue     97|
    ------------------------------------------------------------------------------
    |W1 Desert Ruins     |Gray(34) |W2                            |W1 Red       4|
    |                    |Red(35)  |W2                            |W2 Gray      5|
    |                    |Green(100)Golf Mini-Game                |W1 Blue     50|
    |                    |Blue(70) |E4, E2, E3                    |E4 Green    51|
    ------------------------------------------------------------------------------
    |W2 The Volcano's    |Gray(12) |N1, N2                        |N1 Red       6|
    |   Base             |Red(80)  |None                          |W3 Red      15|
    |                    |Green(76)|None                          |S1 Green    22|
    |                    |Blue(36) |W6, E4                        |S4 Red      30|
    ------------------------------------------------------------------------------
    |W3 The Pool of Rain |Gray(18) |S1                            |W4 Gray      9|
    |                    |Red(29)  |S3                            |S3 Gray     16|
    |                    |Green(33)|E1                            |E1 Gray     18|
    |                    |Blue(96) |Golf Mini-Game                |N2 Blue     46|
    ------------------------------------------------------------------------------
    |W4 A Town in Chaos  |Gray(19) |S1                            |S1 Gray     10|
    |                    |Red(2)   |N4, N5                        |N4 Gray     25|
    |                    |Green(65)|S3                            |W4 Blue     69|
    |                    |Blue(42) |N5, W5                        |E3 Red      70|
    ------------------------------------------------------------------------------
    |W5 Beneath the      |Gray(47) |S5, E1, E4                    |S5 Red      56|
    |   Waves            |Red(94)  |Golf Mini-Game                |S3 Green    65|
    |                    |Green(40)|N3, W5                        |S6 Gray     74|
    |                    |Blue(81) |None                          |S6 Green    94|
    ------------------------------------------------------------------------------
    |W6 The West Crater  |Gray(66) |S3                            |E4 Gray     36|
    |                    |Red(86)  |None                          |W6 Green    86|
    |                    |Green(49)|E3                            |E6 Red      87|
    |                    |Blue(82) |None                          |S4 Blue     90|
    ------------------------------------------------------------------------------
    |S1 The Grasslands   |Gray(1)  |S2                            |S2 Gray     11|
    |                    |Red(61)  |W2                            |W2 Red      14|
    |                    |Green(28)|E2                            |E2 Gray     23|
    |                    |Blue (60)|None                          |E1 Green    53|
    ------------------------------------------------------------------------------
    |S2 The Big Bridge   |Gray(72) |N3, W3, S1                    |N3 Green    12|
    |                    |Red(98)  |Golf Mini-Game                |S2 Green    33|
    |                    |Green(56)|None                          |E2 Red      34|
    |                    |Blue(15) |E3                            |E2 Green    42|
    ------------------------------------------------------------------------------
    |S3 Tower of Revival |Gray(7)  |W3, S2                        |W3 Green    17|
    |                    |Red(10)  |N4, E4, N6                    |N4 Red      38|
    |                    |Green(22)|E6                            |N5 Green    66|
    |                    |Blue(24) |S6                            |N5 Blue     72|
    ------------------------------------------------------------------------------
    |S4 The Steep Canyon |Gray(11) |N5, E2, S2                    |N5 Red      28|
    |                    |Red(37)  |W6, E4                        |E1 Red      31|
    |                    |Green(75)|None                          |N4 Green    62|
    |                    |Blue(39) |N3, W5                        |S5 Blue     91|
    ------------------------------------------------------------------------------
    |S5 Cave of Flames   |Gray(68) |S2, E2, N6                    |S2 Blue     41|
    |                    |Red(91)  |None                          |S5 Green    57|
    |                    |Green(73)|N1                            |E1 Blue     58|
    |                    |Blue(48) |S6                            |N3 Blue     92|
    ------------------------------------------------------------------------------
    |S6 Above the Clouds |Gray(97) |Golf Mini-Game                |E7 Gray     75|
    |                    |Red(93)  |W6, E6                        |W6 Red      85|
    |                    |Green(53)|E6                            |E6 Green    95|
    |                    |Blue(54) |E6                            |E6 Blue     98|
    ------------------------------------------------------------------------------
    |E1 The Stagnant     |Gray(62) |S1, W2, N2                    |N2 Red      19|
    |   Swamp            |Red(38)  |W6, E4                        |S2 Red      32|
    |                    |Green(4) |W5                            |W5 Gray     55|
    |                    |Blue(71) |N1                            |E4 Blue     59|
    ------------------------------------------------------------------------------
    |E2 The Frigid Sea   |Gray(14) |W4, W1                        |W4 Red      24|
    |                    |Red(88)  |None                          |W6 Gray     35|
    |                    |Green(16)|E3                            |E3 Gray     43|
    |                    |Blue(90) |None                          |S1 Blue     54|
    ------------------------------------------------------------------------------
    |E3 Castle of        |Gray(13) |N6, W6, W1, N2                |E4 Red      44|
    |   Illusions        |Red(17)  |E7, N2                        |S3 Blue     71|
    |                    |Green(59)|N1                            |S6 Red      84|
    |                    |Blue(45) |W6, S4, S5                    |W6 Blue     89|
    ------------------------------------------------------------------------------
    |E4 The Colossal Hole|Gray(67) |S3                            |S3 Red      37|
    |                    |Red(41)  |N4, W3                        |W3 Blue     45|
    |                    |Green(8) |S1, E1, S5                    |E2 Blue     52|
    |                    |Blue(92) |None                          |N1 Green    60|
    ------------------------------------------------------------------------------
    |E5 The Warped Void  |Gray(57) |E7                            |E7 Red      77|
    |                    |Red(95)  |Golf Mini-Game                |E5 Green    80|
    |                    |Green(58)|E7                            |E7 Blue     81|
    |                    |Blue(83) |None                          |E3 Green    83|
    ------------------------------------------------------------------------------
    |E6 The East Crater  |Gray(9)  |W4, E3                        |W4 Green    68|
    |                    |Red(84)  |None                          |E3 Blue     88|
    |                    |Green(43)|N6                            |N6 Blue     96|
    |                    |Blue(85) |None                          |N1 Blue     99|
    ------------------------------------------------------------------------------
    |E7 Forest of Fear   |Gray(20) |E5                            |E5 Gray     76|
    |                    |Red(51)  |E5                            |E7 Green    78|
    |                    |Green(50)|E5                            |E5 Red      79|
    |                    |Blue(52) |E5                            |E5 Blue     82|
    ------------------------------------------------------------------------------
    
    
    ------------------------------------------------------------------------------
                                     Stage Order
    ------------------------------------------------------------------------------
    
    The Hidden Figure's Order              My Order
    1) N1 Gray                             1) N1 Gray
    2) N2 Gray                             2) N2 Gray
    3) N3 Gray                             3) N3 Gray
    4) W1 Gray                             4) W1 Gray
    5) W1 Red                              5) W1 Red
    6) W2 Gray                             6) W2 Gray
    7) N1 Red                              7) N1 Red
    8) W3 Gray                             8) N3 Red
    9) W4 Gray                             9) W3 Gray
    10) S1 Gray                            10) W4 Gray
    11) S2 Gray                            11) S1 Gray
    12) N3 Green                           12) S2 Gray
    13) W3 Red                             13) N3 Green
    14) S3 Gray                            14) S1 Red
    15) W3 Green                           15) W2 Red
    16) E1 Gray                            16) W3 Red
    17) N2 Red                             17) S3 Gray
    18) S1 Green                           18) W3 Green
    19) E2 Gray                            19) E1 Gray
    20) W4 Red                             20) N2 Red
    21) N4 Gray                            21) N2 Green
    22) N5 Gray                            22) W2 Green
    23) S4 Gray                            23) S1 Green
    24) N5 Red                             24) E2 Gray
    25) W2 Blue                            25) W4 Red
    26) S4 Red                             26) N4 Gray
    27) E1 Red                             27) N5 Gray
    28) W6 Gray                            28) S4 Gray
    29) E4 Gray                            29) N5 Red
    30) S3 Red                             30) W2 Blue
    31) N6 Gray                            31) S4 Red
    32) S5 Gray                            32) E1 Red
    33) S2 Blue                            33) S2 Red
    34) E2 Green                           34) S2 Green
    35) E3 Gray                            35) E2 Red
    36) N6 Green                           36) W6 Gray
    37) W1 Blue                            37) E4 Gray
    38) E4 Green                           38) S3 Red
    39) E1 Green                           39) N4 Red
    40) W5 Gray                            40) N6 Gray
    41) S5 Green                           41) S5 Gray
    42) E1 Blue                            42) S2 Blue
    43) N1 Green                           43) E2 Green
    44) N4 Green                           44) E3 Gray
    45) S3 Green                           45) E4 Red
    46) E6 Gray                            46) W3 Blue
    47) E3 Green                           47) N2 Blue
    48) N1 Blue                            48) N6 Red
    49) N3 Red                             49) N6 Green
    50) S1 Red                             50) W1 Green
    51) W2 Red                             51) W1 Blue
    52) S2 Red                             52) E4 Green
    53) N2 Green                           53) E2 Blue
    54) W2 Green                           54) S1 Blue
    55) W1 Green                           55) E1 Green
    56) E2 Red                             56) W5 Gray
    57) S2 Green                           57) S5 Red
    58) N4 Red                             58) S5 Green
    59) E4 Red                             59) E1 Blue
    60) N4 Blue                            60) E4 Blue
    61) W3 Blue                            61) N1 Green
    62) W6 Red                             62) S4 Green
    63) N2 Blue                            63) N4 Green
    64) E2 Blue                            64) N4 Blue
    65) E3 Red                             65) W5 Red
    66) E7 Gray                            66) S3 Green
    67) E5 Gray                            67) N5 Green
    68) E7 Red                             68) E6 Gray
    69) E7 Green                           69) W4 Green
    70) E5 Red                             70) W4 Blue
    71) E5 Green                           71) E3 Red
    72) E7 Blue                            72) S3 Blue
    73) E5 Blue                            73) N5 Blue
    74) S5 Red                             74) W5 Green
    75) E4 Blue                            75) S6 Gray
    76) S4 Green                           76) E7 Gray
    77) W5 Red                             77) E5 Gray
    78) N5 Green                           78) E7 Red
    79) W4 Blue                            79) E7 Green
    80) N5 Blue                            80) E5 Red
    81) S1 Blue                            81) E5 Green
    82) W4 Green                           82) E7 Blue
    83) N6 Red                             83) E5 Blue
    84) S3 Blue                            84) E3 Green
    85) S6 Gray                            85) S6 Red
    86) S6 Red                             86) W6 Red
    87) E6 Red                             87) W6 Green
    88) W6 Green                           88) E6 Red
    89) E3 Blue                            89) E3 Blue
    90) W6 Blue                            90) W6 Blue
    91) W5 Green                           91) S4 Blue
    92) S4 Blue                            92) S5 Blue
    93) N3 Blue                            93) N3 Blue
    94) W5 Blue                            94) W5 Blue
    95) S5 Blue                            95) S6 Green
    96) S6 Green                           96) E6 Green
    97) E6 Green                           97) N6 Blue
    98) N6 Blue                            98) S6 Blue
    99) S6 Blue                            99) E6 Blue
    100) E6 Blue                           100) N1 Blue
    
    
    ------------------------------------------------------------------------------
                                    Treasure List
    ------------------------------------------------------------------------------
    
    Here's a handy little Treasure List for those who want to keep track.  Use it
    in conjunction with the Stage List.
    
    How to Use the List
    -------------------
    
    Here is an example of an entry in the Treasure List:
    
    ------------------------------------------------------------------------------
    |#  |Treasure        |Use                             |Access to |Stage/Chest|
    ------------------------------------------------------------------------------
    |1  |Yellow Music Box|One of Five music boxes needed  |S2        |S1 Gray    |
    |   |                |break seal                      |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    
    #- Slot the treasure is in on the Treasure Screen (Press Select on the Map
         screen, then choose the treasure icon).
    Treasure- Description of the Treasure.
    Use- What the treasure does (No usage means the treasure is not necessary to
         open up access to other treasures).
    Access to- Stages opened up by the treasure, usually in conjunction with
         another treasure(s).  If a stage that has already been opened up by you
         is listed, it means that access to a new treasure has been granted.  So,
         if you got the Gray Chest in N1, then later got the Gray Chest in W2
         (which gives Access to N1), access to the Red Chest has been opened (by
         way of a power-up or a change in the actual stage itself).  There are
         exceptions to this rule, depending on your path through the game.
         If None is listed, it means the treasure does not open up access to any
         treasures and is not needed to beat the game.
    Stage/Chest- The Stage # and Chest from which you get the treasure.
    
    
    
    ------------------------------------------------------------------------------
    |#  |Treasure        |Use                             |Access to |Stage/Chest|
    ------------------------------------------------------------------------------
    |1  |Yellow Music Box|One of Five music boxes needed  |S2 Gray   |S1 Gray    |
    |   |                |break seal                      |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |2  |Blue Music Box  |One of Five music boxes needed  |N4 Gray   |W4 Red     |
    |   |                |to break seal                   |N5 Gray   |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |3  |Green Music Box |One of Five music boxes needed  |S5 Gray   |N6 Gray    |
    |   |                |to break seal                   |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |4  |Red Music Box   |One of Five music boxes needed  |W5 Gray   |E1 Green   |
    |   |                |to break seal                   |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |5  |Gold Music Box  |One of Five music boxes needed  |The Temple|N1 Blue    |
    |   |                |to break seal                   |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |6  |Webbed Feet     |Gives you the power to Super    |N4 Green  |N1 Green   |
    |   |                |Swim                            |S4 Green  |           |
    |   |                |                                |W5 Red    |           |
    ------------------------------------------------------------------------------
    |7  |Flippers        |Gives you the power to Swim     |W3 Green  |S3 Gray    |
    |   |                |                                |S2 Red    |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |8  |Winged Boots    |Gives you the power to Super    |S1 Blue   |E4 Green   |
    |   |                |Jump                            |E1 Green  |           |
    |   |                |                                |S5 Red    |           |
    ------------------------------------------------------------------------------
    |9  |Gold Throwing   |Gives you the power to pick up  |W4 Green  |E6 Gray    |
    |   |Glove           |and throw large enemies         |E3 Red    |           |
    |   |                |                                |E3 Green  |           |
    ------------------------------------------------------------------------------
    |10 |Garlic          |Gives you the power to Super    |N4 Red    |S3 Red     |
    |   |                |Dash     Shdwrlm3               |E4 Red    |           |
    |   |                |                                |N6 Gray   |           |
    ------------------------------------------------------------------------------
    |11 |Throwing Glove  |Gives you the power to pick up  |N5 Red    |S4 Gray    |
    |   |                |and throw enemies               |E2 Red    |           |
    |   |                |                                |S2 Green  |           |
    ------------------------------------------------------------------------------
    |12 |Overalls        |Gives you the power to Stomp    |N1 Red    |W2 Gray    |
    |   |                |                                |N3 Red    |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |13 |Red Overalls    |Gives you the power to Super    |N6 Green  |E3 Gray    |
    |   |                |Stomp                           |W6 Red    |           |
    |   |                |                                |W1 Blue  N2 Blue|     |
    ------------------------------------------------------------------------------
    |14 |Spiked Hat      |Gives you the power to destroy  |W4 Red    |E2 Gray    |
    |   |                |things with your head           |W1 Green  |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |15 |Lantern         |Combine with Flame (16) to      |E3 Gray   |S2 Blue    |
    |   |                |reveal Castle of Illusions      |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |16 |Flame           |Combine with Lantern (15) to    |E3 Gray   |E2 Green   |
    |   |                |reveal Castle of Illusions      |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |17 |Torch           |Burns through trees and shrubs  |E7 Gray   |E3 Red     |
    |   |                |blocking the way to the Forest  |          |           |
    |   |                |of Fear                         |          |           |
    ------------------------------------------------------------------------------
    |18 |Gear 1          |Combine with Gear 2 (19) to turn|S1 Gray   |W3 Gray    |
    |   |                |on the Elevator                 |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |19 |Gear 2          |Combine with Gear 1 (18) to turn|S1 Gray   |W4 Gray    |
    |   |                |on the Elevator                 |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |20 |Compact Mirror  |Reveals the Warped Void in the  |E5 Gray   |E7 Gray    |
    |   |                |East region                     |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |21 |Cookie Jar      |Creates a rain cloud            |W3 Gray   |N1 Red     |
    |   |                |                                |W4 Gray   |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |22 |Treasure Map    |Shows the way to the East Crater|E6 Gray   |S3 Green   |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |23 |Blue Book       |Combine with Wand (28) to freeze|E2 Gray   |N2 Red     |
    |   |                |sea in the East region          |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |24 |Key             |Unlocks door in the Tower of    |S6 Gray   |S3 Blue    |
    |   |                |Revival that leads to the clouds|S6 Red    |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |25 |Yellow Book     |Combine with Trident (26) to    |S4 Gray   |N5 Gray    |
    |   |                |cause thunder to strike South   |          |           |
    |   |                |region                          |          |           |
    ------------------------------------------------------------------------------
    |26 |Trident         |Combine with Yellow Book (25) to|S4 Gray   |N4 Gray    |
    |   |                |cause thunder to strike South   |          |           |
    |   |                |region                          |          |           |
    ------------------------------------------------------------------------------
    |27 |Axe             |Cuts down tree blocking path    |N2 Gray   |N1 Gray    |
    |   |                |                                |N3 Gray   |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |28 |Wand            |Combine with Blue Book (23) to  |E2 Gray   |S1 Green   |
    |   |                |freeze sea in the East region   |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |29 |Blue Skull Ring |Combine with Red Skull Ring (30)|S3 Gray   |W3 Red     |
    |   |                |to raise Tower of Revival       |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |30 |Red Skull Ring  |Combine with Blue Skull Ring    |S3 Gray   |N3 Green   |
    |   |                |(29) to raise Tower of Revival  |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |31 |Blue Stone      |Combine with Green Stone Tablet |W1 Gray   |N2 Gray    |
    |   |Tablet          |(32) to open gates to West      |W1 Red    |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |32 |Green Stone     |Combine with Blue Stone Tablet  |W1 Gray   |N3 Gray    |
    |   |Tablet          |(31) to open gates to West      |W1 Red    |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |33 |Fan             |Blows away the wind in the South|E1 Gray   |W3 Green   |
    |   |                |region                          |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |34 |1/2 Scroll      |Combine with the other half (35)|W2 Gray   |W1 Gray    |
    |   |                |to get rid of Whirlwind         |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |35 |1/2 Scroll      |Combine with the other half (34)|W2 Gray   |W1 Red     |
    |   |                |to get rid of Whirlwind         |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |36 |Tusk 1          |Combine with Tusk 2 (37) and    |W6 Gray   |W2 Blue    |
    |   |                |Green Triangle (38) to destroy  |E4 Gray   |           |
    |   |                |rock blocking Volcano's spout   |          |           |
    ------------------------------------------------------------------------------
    |37 |Tusk 2          |Combine with Tusk 1 (36) and    |W6 Gray   |S4 Red     |
    |   |                |Green Triangle (38) to destroy  |E4 Gray   |           |
    |   |                |rock blocking Volcano's spout   |          |           |
    ------------------------------------------------------------------------------
    |38 |Green Triangle  |Combine with Tusk 1 (36) and    |W6 Gray   |E1 Red     |
    |   |                |Tusk 2 (37) to destroy rock     |E4 Gray   |           |
    |   |                |blocking Volcano's spout        |          |           |
    ------------------------------------------------------------------------------
    |39 |Blue Chemical   |Combine with Red Chemical (40)  |N3 Blue   |S4 Blue    |
    |   |                |to get rid of 5T blocks in      |W5 Blue   |           |
    |   |                |certain stages                  |          |           |
    ------------------------------------------------------------------------------
    |40 |Red Chemical    |Combine with Blue Chemical (39) |N3 Blue   |W5 Green   |
    |   |                |to get rid of 5T blocks in      |W5 Blue   |           |
    |   |                |certain stages                  |          |           |
    ------------------------------------------------------------------------------
    |41 |Air Pump        |Pumps air into the glass        |N4 Blue   |E4 Red     |
    |   |                |containers in certain stages,   |W3 Blue   |           |
    |   |                |allowing them to float          |          |           |
    ------------------------------------------------------------------------------
    |42 |Octopus Food Bag|Feed the food to Octopi in      |N5 Blue   |W4 Blue    |
    |   |                |certain stages to make them grow|W5 Green  |           |
    |   |                |and destroy barriers            |          |           |
    ------------------------------------------------------------------------------
    |43 |Night Visions   |Allows you to see in dark areas |N6 Blue   |E6 Green   |
    |   |Binoculars      |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |44 |Fan Blades      |Adds fan blades to the machines |W4 Blue   |N5 Green   |
    |   |                |in the Town in Chaos            |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |45 |Spray Can       |Spray on walls in certain stages|W6 Blue   |E3 Blue    |
    |   |                |to make them breakable          |S4 Blue   |           |
    |   |                |                                |S5 Blue   |           |
    ------------------------------------------------------------------------------
    |46 |Wizard          |Creates more climbable surfaces |S3 Green  |N4 Green   |
    |   |                |in certain stages               |N5 Green  |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |47 |Detonator       |Detonates bombs in certain      |S5 Green  |W5 Gray    |
    |   |                |stages                          |E1 Blue   |           |
    |   |                |                                |E4 Blue   |           |
    ------------------------------------------------------------------------------
    |48 |Scissors        |Frees the Balloon in Above the  |S6 Green  |S5 Blue    |
    |   |                |Clouds                          |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |49 |Brick           |Adds platforms in the Castle of |E3 Blue   |W6 Green   |
    |   |                |Illusions                       |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |50 |Remote Control  |Gets rid of the yellow circles  |E5 Red    |E7 Green   |
    |   |                |in the Warped Void              |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |51 |Red Passcard    |Combine with Blue Passcard (52) |E5 Blue   |E7 Red     |
    |   |                |to release enemy in the Warped  |          |           |
    |   |                |Void                            |          |           |
    ------------------------------------------------------------------------------
    |52 |Blue Passcard   |Combine with Red Passcard (51)  |E5 Blue   |E7 Blue    |
    |   |                |to release enemy in the Warped  |          |           |
    |   |                |Void                            |          |           |
    ------------------------------------------------------------------------------
    |53 |Jackhammer      |Frees air currents in certain   |E6 Green  |S6 Green   |
    |   |                |stages                          |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |54 |Pick Axe        |Breaks wall blocking the vortex |E6 Blue   |S6 Blue    |
    |   |                |in the East Crater              |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |55 |Rocket          |No usage                        |None      |N4 Blue    |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |56 |Pocket Pikachu  |No usage                        |None      |S2 Green   |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |57 |Wheel Crank     |Use to bring up pipe in Forest  |E7 Red    |E5 Gray    |
    |   |                |of Fear                         |E7 Green  |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |58 |Blood Potion    |Brings Zombies to life in the   |E7 Blue   |E5 Green   |
    |   |                |Forest of Fear                  |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |59 |Gold Dust       |Opens the mouth of the Tree in  |N1 Blue   |E3 Green   |
    |   |                |Out of the Woods                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |60 |Masked Suit     |No usage                        |None      |S1 Blue    |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |61 |Wheels          |Adds wheels to platform in The  |W2 Red    |S1 Red     |
    |   |                |Volcano's Base                  |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |62 |Flute           |Calls forth Snakes in the vases |S1 Green  |E1 Gray    |
    |   |                |in certain levels               |W2 Green  |           |
    |   |                |                                |N2 Red, Green|        |
    ------------------------------------------------------------------------------
    |63 |Stone Foot      |Causes changes in landscape     |E1 Red    |N5 Red     |
    |   |                |                                |W2 Blue   |           |
    |   |                |                                |S4 Red    |           |
    ------------------------------------------------------------------------------
    |64 |Golden Eye,     |Combine with Golden Eye, Left   |S3 Blue   |N6 Red     |
    |   |Right           |(65) to open Gold Door in Tower |          |           |
    |   |                |of Revival                      |          |           |
    ------------------------------------------------------------------------------
    |65 |Golden Eye, Left|Combine with Golden Eye, Right  |S3 Blue   |W4 Green   |
    |   |                |(64) to open Gold Door in Tower |          |           |
    |   |                |of Revival                      |          |           |
    ------------------------------------------------------------------------------
    |66 |Glass Eye, Right|Combine with Glass Eye, Left    |S3 Red    |W6 Gray    |
    |   |                |(67) to open Blue Door in Tower |          |           |
    |   |                |of Revival                      |          |           |
    ------------------------------------------------------------------------------
    |67 |Glass Eye, Left |Combine with Glass Eye, Right   |S3 Red    |E4 Gray    |
    |   |                |(66) to open Blue Door in Tower |          |           |
    |   |                |of Revival                      |          |           |
    ------------------------------------------------------------------------------
    |68 |Scepter         |Reveals doors in certain stages |S2 Blue   |S5 Gray    |
    |   |                |                                |E2 Green  |           |
    |   |                |                                |N6 Red    |           |
    ------------------------------------------------------------------------------
    |69 |Sun Fragment,   |Combine with Sun Fragment,      |E4 Green  |N6 Green   |
    |   |Top             |Bottom (70) to shine light upon |E2 Blue   |           |
    |   |                |East region                     |E3 Blue   |           |
    ------------------------------------------------------------------------------
    |70 |Sun Fragment,   |Combine with Sun Fragment, Top  |E4 Green  |W1 Blue    |
    |   |Bottom          |(69) to shine light upon East   |E2 Blue   |           |
    |   |                |region                          |E3 Blue   |           |
    ------------------------------------------------------------------------------
    |71 |Eye Storm       |Combine with Sack (73) to make  |N1 Green  |E1 Blue    |
    |   |                |leaves fall down in certain     |          |           |
    |   |                |stages                          |          |           |
    ------------------------------------------------------------------------------
    |72 |Seeds           |Plant to grow vines in certain  |N3 Green  |S2 Gray    |
    |   |                |stages                          |W3 Red    |           |
    |   |                |                                |S1 Red    |           |
    ------------------------------------------------------------------------------
    |73 |Sack            |Combine with Eye Storm (71) to  |N1 Green  |S5 Green   |
    |   |                |make leaves fall down in certain|          |           |
    |   |                |stages                          |          |           |
    ------------------------------------------------------------------------------
    |74 |Gong            |Calls forth the Moon in the     |S6 Blue   |N6 Blue    |
    |   |                |South region                    |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |75 |Telephone       |No usage                        |None      |S4 Green   |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |76 |Crown           |No usage                        |None      |W2 Green   |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |77 |Day/Night Tile  |Gives you the power to change   |None      |N2 Blue    |
    |   |                |between Day and Night at any    |          |           |
    |   |                |time (Refer to Controls section)|          |           |
    ------------------------------------------------------------------------------
    |78 |Red Relic       |No usage                        |None      |N3 Blue    |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |79 |Green Relic     |No usage                        |None      |N5 Blue    |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |80 |Blue Relic      |No usage                        |None      |W2 Red     |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |81 |Club Shield     |No usage                        |None      |W5 Blue    |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |82 |Spade Shield    |No usage                        |None      |W6 Blue    |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |83 |Heart Shield    |No usage                        |None      |E5 Blue    |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |84 |Diamond Shield  |No usage                        |None      |E6 Red     |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |85 |Yellow Suit     |No usage                        |None      |E6 Blue    |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |86 |Sword           |No usage                        |None      |W6 Red     |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |87 |Chalice         |No usage                        |None      |N2 Green   |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |88 |Teapot          |No usage                        |None      |E2 Red     |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |89 |Magnifying Glass|Allows you to see what treasures|None      |N4 Red     |
    |   |                |you acquired in each stage, as  |          |           |
    |   |                |well as Music Coins             |          |           |
    ------------------------------------------------------------------------------
    |90 |UFO             |No usage                        |None      |E2 Blue    |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |91 |Car             |No usage                        |None      |S5 Red     |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |92 |Locomotive      |No usage                        |None      |E4 Blue    |
    |   |                |                                |          |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |93 |Fire            |Extinguishes fires in certain   |W6 Green  |S6 Red     |
    |   |Extinguisher    |stages                          |E6 Red    |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |94 |Crayon 5        |(Door)                          |Golf Mini-|W5 Red     |
    |   |                |                                |Game      |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |95 |Crayon 7        |(Ground/Trees)                  |Golf Mini-|E5 Red     |
    |   |                |                                |Game      |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |96 |Crayon 3        |(Game Sign)                     |Golf Mini-|W3 Blue    |
    |   |                |                                |Game      |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |97 |Crayon 6        |(Trees/Grass)                   |Golf Mini-|S6 Gray    |
    |   |                |                                |Game      |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |98 |Crayon 2        |(Sky)                           |Golf Mini-|S2 Red     |
    |   |                |                                |Game      |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    |99 |Crayon 1        |Will add color to the scene you |Golf Mini-|N3 Red     |
    |   |                |see between North and West      |Game      |           |
    |   |                |regions (Bushes)                |          |           |
    ------------------------------------------------------------------------------
    |100|Crayon 4        |(Building)                      |Golf Mini-|W1 Green   |
    |   |                |                                |Game      |           |
    |   |                |                                |          |           |
    ------------------------------------------------------------------------------
    
    
    Official Treasure Names:
    01 - Sealed Orgel 1
    02 - Sealed Orgel 2
    03 - Sealed Orgel 3
    04 - Sealed Orgel 4
    05 - Sealed Orgel 5
    06 - Frog Prince's Glove
    07 - Frog Prince's Flipper
    08 - Jumping Boots
    09 - Super Power Glove
    10 - Garlic Ball
    11 - Power Glove
    12 - Lead Overalls
    13 - Steel Overalls
    14 - Destruction Hat
    15 - Lantern of Truth
    16 - Flame of Truth
    17 - Burning Torch
    18 - Elevator Gear 1
    19 - Elevator Gear 2
    20 - Warp Compact
    
    21 - Raincloud Jar
    22 - Secret Path to Crater Map
    23 - Snow Storm Spell Book
    24 - Sky Key
    25 - Anger Spell Book
    26 - Anger Halber
    27 - Axe of Destruction
    28 - Freeze Cane
    29 - Ring of Revival - Blue
    30 - Ring of Revival - Red
    31 - Colorless Mountain Slate 1
    32 - Colorless Mountain Slate 2
    33 - Mist Fan
    34 - Tornado Calming Writing Piece 1
    35 - Tornado Calming Writing Piece 2
    36 - Dragon Fang
    37 - Dragon Horn
    38 - Dragon Scale
    39 - Liquid Jelly B
    40 - Liquid Jelly A
    
    41 - Powerful Pump
    42 - Great Transformation Nut
    43 - Night Vision Scope
    44 - Electric Fan Propeller
    45 - Rust Spray
    46 - Dwarf
    47 - Bomb Switch
    48 - Scissors
    49 - Castle Brick
    50 - Warp Removal Apparatus
    51 - Red Card
    52 - Blue Card
    53 - Drill
    54 - Pickaxe
    55 - Skateboard
    56 - Pokepika (Pocket Pikachu)
    57 - Puzzle Handle
    58 - Demon's Blood
    59 - Sleeping Powder
    60 - Gokuu Doll
    
    61 - Truck Wheels
    62 - Fantastic Flute
    63 - Giant's Foot
    64 - Golden Eye 1
    65 - Golden Eye 2
    66 - Silver Eye 1
    67 - Silver Eye 2
    68 - Staff of Purification
    69 - Sun Fragment 1
    70 - Sun Fragment 2
    71 - Eye of Gentle Wind
    72 - Mysterious Seed
    73 - Fuujin's Sack
    74 - Full Moon Gong
    75 - Telephone
    76 - Crown
    77 - Time Drum
    78 - Ring C
    79 - Ring B
    80 - Ring A
    
    81 - Clover Shield
    82 - Spade Shield
    83 - Heart Shield
    84 - Diamond Shield
    85 - Earthen Figure
    86 - Sword
    87 - Expensive Glass
    88 - Magic Pot
    89 - Treasure Magnifying Glass
    90 - UFO
    91 - Luxury Car
    92 - Locomotive
    93 - Fire Extinguisher
    94 - Seven Prismatic Colors Crayon - Scarlet
    95 - Seven Prismatic Colors Crayon - Orange
    96 - Seven Prismatic Colors Crayon - Yellow
    97 - Seven Prismatic Colors Crayon - Green
    98 - Seven Prismatic Colors Crayon - Blue
    99 - Seven Prismatic Colors Crayon - Purple
    100 - Seven Prismatic Colors Crayon - Red
    
    
    
    \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻ|
    |\  \/\/  /              9. M I S C E L L A N E O U S                  |  |  |
    | \      /               ----------------------------                  |  |__|
    |__\ /\ /______________________________________________________________|     |
    
    
    Ahhh, the section for all of your miscellaneous needs.  Also known as the
    "useless" section.  :)  Anyhow, this section contains stuff that you may need
    like codes or hints (and the ending!) and stuff you don't need, like info
    about the coins and Music Coins.  Ahh well, they're all here for the sake of
    completion.
    
    WwWwWwWwW
    C O I N S
    WwWwWwWwW
    
         Coins aren't that important in this game as they were in WL2.  You still
    need them to play mini-games, but since getting hit by enemies doesn't make
    Wario lose coins, there's no need to worry.  However, make sure you collect
    plenty, just in case.
    
    -You can collect a maximum of 999 Coins
    -Different colored coins are worth a different amount
         Yellow-1 coin
         Gray-10 coins
         Red-10 coins
         Green-10 coins
         Blue-10 coins
         Music(Large)-10 coins
    
    UPDATE!  SharpSerpent has informed me why the coins are different colors.
    Basically, the color denotes what Key you are close to.
    
    
    WwWwWwWwWwWwWwWwWwWw
    M U S I C  C O I N S
    WwWwWwWwWwWwWwWwWwWw
    
         There are 8 Music Coins scattered throughout each stage.  Most of them
    require that you get the power-up Treasures first.  Others are in plain sight
    or require a special power/ability.  Others still are almost IMPOSSIBLE to
    find.  Believe me, you'll probably get 7 quickly and take forever to find the
    8th one.
         Update: I finally know what collecting all 8 Music Coins in a stage does.
    It colors in a little of the picture during the Music Coin tally screen (the
    one you see when you beat a stage).  If you get the Music Coins in all 25
    stages, you open up the 4th course in the Golf Game.
    
    
    WwWwWwWwWwWwWwWwWwWwWwWwWw
    G O L F  M I N I - G A M E
    WwWwWwWwWwWwWwWwWwWwWwWwWw
    
         So, have you noticed the backgrounds to the Music Coin screen you see
    when you beat a stage?  Yep, it's of a golf course.  By now, you've also
    figured out that the mini-games in this game aren't the memory ones from WL2.
    Here, you gotta play golf!  The game plays a little like Mario Golf, with a 3
    button-press system.  Each play is 10 coins.  However, later on the cost goes
    up to 30 coins (thanks Angelday!), and after you beat the game the cost goes
    up to 50 coins!  I'm not sure exactly when the cost increases, but it's
    probably after you beat a certain amount of stages.
    
         The ULTIMATE Golf mini-game comes once you get all 7 crayons.  The
    normally black and white screen in between North and West will be colored in
    completely, and you'll be able to enter the GAME door.  Inside, you'll have
    your choice of 3 courses (plus 1 hidden one, attained after getting the Music
    Coins).  Each course has 5 holes.  The hidden course, by the way, will take A
    LOT of practice to master.
    
         Need instructions?  Refer to the Gameplay/Controls section.
    
    
    WwWwWwWwWwWwWwWwWwWw
    T I M E  A T T A C K
    WwWwWwWwWwWwWwWwWwWw
    
         So, you've beaten the game, huh?  But have you beaten it with all 100
    Treasures?  Once you acquire the last Treasure, there will be a special
    Perfect! screen, then the game will reset back to the Title Screen.  Instead
    of Continue, there will now be Time Attack!  Your goal is to go into every
    stage and grab ALL 4 Keys, then exit (you can use any exit).  Quite a feat,
    no?
    
    Here are the official instructions:
    
    - Compete for time taken to get all 4 Keys and clear the course.
    - Press START on the Map Screen to see the list of best times.
    
    Also, be aware that the Instant Save feature is not accessible in Time Trial,
    so if you think you'll need it to get the Music Coins, make sure you don't
    beat the last boss!
    
    
    WwWwWwWwWwWwWwWwWwWwWwWwW
    C O D E S / S E C R E T S
    WwWwWwWwWwWwWwWwWwWwWwWwW
    
    Time Attack Mode
    ----------------
         Beat the game with all 100 Treasures to unlock a Time Attack mode.  Refer
    to Time Attack section of the Miscellaneous section for more details
    
    Super Golf Mini-Game
    --------------------
         Collect all 7 crayons to open up the Game Door in between North and West.
    Inside, you can play 1 of 3 golf courses, plus 1 hidden course.
    
    Gameshark Codes
    ---------------
         Here are Gameshark codes for your pleasure.  These all come from the Game
    Software Code Creators Club (www.cmgsccc.com).  The question marks are
    variables, and should be replaced by numbers/letters (remember, it's HEX
    based, so 0-9 stands for 0-9, and A-F stands for 10-15).  For example, if you
    want 99 coins, replace the question marks with 63.  If you want 8 Music Coins,
    replace the question marks with 08.  Please, no e-mails with questions about
    Gameshark codes!
    
    Total Coins Modifier       01??05CA
    Musical Coin Modifier      01??5CCA
    Key Modifier               01??5BCA
    Rapid Jump & Charge        010093C0
    
    Quantity Digits to Accompany Key Modifier Code
    
    01 - Gray Key
    02 - Red Key
    03 - Gray & Red Key
    04 - Green Key
    05 - Gray & Green Key
    06 - Red & Green Key
    07 - Gray Red & Green Key
    08 - Blue Key
    09 - Gray & Blue Key
    0A - Red & Blue Key
    0B - Gray, Red & Blue Key
    0C - Green & Blue Key
    0D - Gray, Green & Blue Key
    0E - Red, Green & Blue Key
    0F - All Keys
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                    IMPORTANT NOTE
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    I've been informed by Jorn Wounlund that the Key modifier code may cause your
    game to lock up.  Here's his message:
    
         "NOTE REGARDING THE Key MODIFIER: Using the 0F for All Keys can lock up
    the game so you lose one or two of the POWER UP´s.   Like lifting enemies will
    not work and you get stuck."
    
    Please be cautious when using that code guys!
    
    
    And now, some codes from yours truly:
    
    Time Attack Time Modifier  Minutes  91XXE2C0
                               Seconds  91XXE3C0
    Always 0 (Golf Mini-Game)           91XX22DC
    
    
    WwWwWwWwW
    H I N T S
    WwWwWwWwW
    
    Many of these come from angelday, and are miscellaneous hints to help you with
    the game.  Thanks again angelday!
    
    -If you scroll right in the golf course you can see how far your shot will be
    when kicking the ball with full power.
    
    -If you beat the monster at the end of game (I was exactly at fifty percent,
    because I've always went where the hidden voice had told me to go -- I'd
    assume the solution is always linear) one play at the golf will cost 50 coins.
    
    -You can press the B button if you don't want to watch the speaking sequence
    at the last boss.
    
    -If you beat the last boss the game will "end", an end sequence will follow,
    and some credit screen as well. If you restart the game by powering off, all
    of the levels will be shown on the map (the ones with 4 Chests opened won't
    blink like the others.)
    
    -A good tip when hunting down the 8 coins: if you can't find a coin throw
    some enemies in the neighboring walls, try to butt-stomp everywhere or get
    on fire and see if some walls are hidden "flame-only". If you're really stuck
    at some place the best method is to SAVE(!) the game and rest the whole thing
    for some hours so you can concentrate more next time.
    
    
    WwWwWwWwWwW
    E N D I N G
    WwWwWwWwWwW
    
    SPOILERS!!!
    
    Naturally, since this section is labeled Ending, the ending will be "shown".
    Sooo, if you don't want to ruin the story for yourself, please skip this
    section!!!  To be honest, Wario Land 3 is a great game, but Wario Land II had a
    lot more secrets.  Unless, of course, there's something I'm missing...
    
    
    SPOILERS!!!
    
    SPOILERS!!!
    
    SPOILERS!!!
    
    
         Wario brings the 5 Music Boxes to the Temple.
    
    A Hidden Figure:
         Wonderful work, Wario!!  Now, replenish my power!
    
         Wario plays the Music Boxes, which unleash the Hidden Figure's power.
    The ground shakes, the ceiling crumbles, and all of a sudden a large, menacing
    being appears...a big giant CLOWN!
    
    Big Boss Clown:
         Ahh.. Ah-hah-HAH!  Finally I am myself again!  Now I can rule this world
    and take the outer one as well.  I need you no longer, Wario!  I shall crush
    you like a bug!
    
         Wario senses that the Hidden Figure's tone is not exactly grateful, and
    decides to take him out.  As the Hidden Figure attacks with his giant fists,
    Wario stomps them and throws them at the Hidden Figure's nose.  After 3 hits,
    the Hidden Figure gets angry and hastens the attack, but Wario is too much for
    him.  With a final hit, the Hidden Figure is defeated.
    
         After Wario defeats the Hidden Figure, his spell is broken, and his magic
    is released.  All of the enemies Wario had faced on his quest had actually
    been humans who were transformed by the Hidden Figure.  Now that he has been
    defeated, they revert back to their human forms.  The people gather around
    Wario, and an Old Man approaches:
    
    Old Man:
         Thank you very much!!  Long ago, this was a peaceful world.  But that
    meddlesome being appeared and tried to take control.  We managed to seal away
    his power in the 5 music boxes, but he used the last of his power to change us
    into strange beings.  Fearing his return, we tried to stop you, but we never
    thought you would defeat him!  Thank you very much.  So, we give you all the
    Treasure you have collected so far.  Now then, let me send you back to your
    own world.
    
         The Old Man raises his hands, and transports Wario back to his own world
    along with the Treasure he had gotten.  Wario picks up his Treasure, gives a
    thumbs-up, and heads home.
    
    
    The credits roll by, followed by an END screen.  If you managed to get all 100
    Treasures, you'll get a special Perfect! screen with a cool color-fade
    background.
    
    
    
    SPOILERS!!!
    
    SPOILERS!!!
    
    SPOILERS!!!
    
    
    WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw
    S H A M E L E S S  S E L F - P R O M O T I O N
    WwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWwWw
    
    For more FAQs from yours truly, check out my GameFAQs Contributor Recognition
    Page:
    
    http://www.gamefaqs.com/features/recognition/4811.html
    
    Also, visit my website dedicated to Wario Ware, Inc. and all things Wario:
    
    http://www.wariocompany.com
    
    
    
    \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻ|
    |\  \/\/  /            10. V E R S I O N  H I S T O R Y                |  |  |
    | \      /             --------------------------------                |  |__|
    |__\ /\ /______________________________________________________________|     |
    
    
    V 0.1-March 23, 2000- Unreleased first version; Basic structure started,
         Controls/Power-ups and other sections started
    
    V 0.2-March 24, 2000- First public release; Added Table of Contents, Intro,
         Walkthrough, Credits, Version History, and Disclaimer; Started work on
         new sections and continued work on others
    
    V 0.3-March 25, 2000- Fixed some errors; Added Miscellaneous section;
         Continued Walkthrough, Special Powers, and other sections
    
    V 0.3a-March 25, 2000- Added more Walkthrough, Fixed some errors
    
    V 0.3b-March 26, 2000- Fixed some spelling errors; Added more info to Special
         Powers/Abilities Sections, including changing the names for some of the
         abilities
    
    V 0.4-March 27, 2000- Added more Walkthrough, fixed more errors, credited a
         few more people
    
    V 0.5-March 28, 2000- Added more Walkthrough (The Pool of Rain, Green; The
         Stagnant Swamp, Gray; The Peaceful Village, Red and Green; The Volcano's
         Base, Green; The Grasslands, Green) and another Boss Strategy (Sorcerer
         Fox); Started new Version History style; Fixed the names/descriptions of
         bosses/Treasures
    
    V 0.5a-March 28, 2000- Added more Walkthrough (The Frigid Sea, Gray); Credited
         more people for their help; Fixed some errors; Started Walkthroughs for a
         couple new stages, will continue them next version
    
    V 0.6-March 29, 2000- Added more Walkthrough (A Town in Chaos, Red; Bank of
         the Wild River, Gray; The Tidal Coast, Gray; The Steep Canyon, Gray; The
         Tidal Coast, Red; The Volcano's Base, Blue; The Steep Canyon, Red) and
         another Boss Strategy (Ball Bunny)
    
    V 0.7-March 30, 2000- Added more Walkthrough (The Stagnant Swamp, Red; The Big
         Bridge, Red and Green; The Frigid Sea, Red) and another Boss Strategy
         (Big Boss Bug); Reformatted some things to make the FAQ easier to view
    
    V 0.8-April 2, 2000- Started organizing Treasure List; Added more Walkthrough
         (The West Crater, Gray; The Colossal Hole, Gray; Tower of Revival, Red;
         Bank of the Wild River, Red)
    
    V 0.8a-April 3, 2000- Finished organizing Treasure List; Reformatted more
         sections; Added more Walkthrough (Sea Turtle Rocks, Gray; Cave of Flames,
         Gray; The Big Bridge, Blue; The Frigid Sea, Green; Castle of Illusions,
         Gray; The Colossal Hole, Red) and another Boss Strategy (Electric Squid);
         Got rid of Requirements (since following the Next Destination pretty much
         covers that)
    
    V 0.9-April 5, 2000- Added more Walkthrough (The Pool of Rain, Blue; Sea
         Turtle Rocks, Red, Green; Desert Ruins, Green, Blue) and another Boss
         Strategy (Balloon Boss)
    
    V 0.9a-April 6, 2000- Added more Walkthrough (E4 The Colossal Hole, Green; E2
         The Frigid Sea, Blue; S1 The Grasslands, Blue; E1 The Stagnant Swamp,
         Green) and another Boss Strategy (Ghost Pirate); Added some miscellaneous
         stuff
    
    V 1.0-April 8,2000- Added FAQs section; Added more Walkthrough (W5 Beneath
         the Waves, Gray; S5 Cave of Flames, Red, Green; E1 The Stagnant Swamp,
         Blue; E4 The Colossal Hole, Blue; N1 Out of the Woods, Green)
    
    V 1.1-April 13, 2000- Added info on Time Attack and Music Coins; Added more
         Walkthrough (S4 The Steep Canyon, Green; N4 Bank of the Wild River,
         Green, Blue) and another Boss Strategy (Fat Fish)
    
    V 1.2-May 1, 2000- I've updated a few sections (Controls, FAQs);  Added more
         Walkthrough (W5 Beneath the Waves, Red; S3 Tower of Revival, Green; N5
         The Tidal Coast, Green)
    
    V 1.3-May 15, 2000- Did some more reformatting; Added more Walkthrough (E6 The
         East Crater, Gray; W4 A Town in Chaos, Green, Blue; E3 Castle of
         Illusions, Red)
    
    V 1.4-May 19, 2000- Added the Ending in the Miscellaneous section, Added more
         Walkthrough (S3 Tower of Revival, Blue; N5 The Tidal Coast, Blue; W5
         Beneath the Waves, Green; S6 Above the Clouds, Gray); Fixed some errors
         and updated some sections
    
    V 1.4a-May 20, 2000- Added a new Stage/Treasure List section and made a
         separate Bosses section
    
    V 1.5-May 22, 2000- Updated Stage/Treasure Lists; Added more Walkthrough (E7
         Forest of Fear, Gray; E5 The Warped Void, Gray; E7 Forest of Fear, Red,
         Green; E5 The Warped Void, Red)
    
    V 1.6-May 24, 2000- Added more Walkthrough (E5 The Warped Void, Green; E7
         Forest of Fear, Blue; E5 The Warped Void, Blue; E3 Castle of Illusions,
         Green)
    
    V 1.7-June 1, 2000- Finally spell-checked this thing again; Added more
         Walkthrough (S6 Above the Clouds, Red; W6 The West Crater, Red, Green; E6
         The East Crater, Red; E3 Castle of Illusions, Blue)
    
    V 1.8-June 6, 2000- Added more Walkthrough (W6 The West Crater, Blue; S4 The
         Steep Canyon, Blue; S5 Cave of Flames, Blue); Added/Altered more FAQs;
         Credited more people
    
    V 1.9-June 7, 2000- Added more Walkthrough (N3 The Vast Plain, Blue;
         W5 Beneath the Waves, Blue; S6 Above the Clouds, Green; E6 The East
         Crater, Green; N6 Sea Turtle Rocks, Blue; S6 Above the Clouds, Blue)
    
    V 2.0-June 16, 2000- Added last Treasure Walkthroughs (E6 The East Crater,
         Blue; N1 Out of the Woods, Blue); Added more Boss Strategies (Tree
         Spider, Big Boss Clown) and corrected some Boss names (Hammer-Throwin
         Guy now Hammer-Throwin Doll, Big Boss Bug now Big Boss Beaver, Fat Fish
         now Mouse Fish); Finished Stage/Treasure Lists; Added Stuff Planned to
         Version History section; Added/Deleted some question in the FAQs section
    
    V 2.1-June 19, 2000- Added Gameshark Codes to Miscellaneous section; Started
         Music Coins section (N1); Credited more people; Altered Copyright
         Info/Disclaimer; Started mass re-editing (spell check, formatting, etc.)
         I've changed a bit of the wording in every section, hopefully making
         things a bit more clear.
    
    v 2.2-June 20, 2000- Added more Music Coin Walkthroughs (N2); Continued re-
         editing... Quite a bit added/changed... Will be done soon... I hope!
    
    V 2.3-June 25, 2000- HUGE update!  Added more Music Coin Walkthroughs (N3, N4,
         N5, N6); Fixed a major mistake in my E3 Green Walkthrough
         Continued re-editing...  My finals are now over, so unless my report card
         is a huge abomination of a disaster, updates will be much more frequent
         from now on.
    
    V 2.4-July 3, 2000- Another HUGE update! Added more Music Coin Walkthroughs
         (W1, W2, W3, W4, W5, W6); Added an important note to the Gameshark Codes
         section; Added/Altered more FAQs; Of course, MORE re-editing!
    
    V 2.5-July 6, 2000- Will the madness EVER end?!  Another huge update!  Added
         more Music Coin Walkthroughs (S1, S2, S3, S4, S5, S6); More
         miscellaneous changes
    
    V 2.6-July 11, 2000- It's almost over!!  Last Music Coin Walkthroughs added
         (E1, E2, E3, E4, E5, E6, E7)!  I've just got a bit of cleaning up to do.
         I also added more VERY frequently asked questions.  Also added some stuff
         in the Copyright Info/Disclaimer...  Fixed more mistakes and added more
         stuff to the Miscellaneous section.
    
    V 2.7-July 25, 2000- More random stuff added.  A lot of the earlier Treasure
         Walkthroughs have been redone, mostly so that each number represents a
         new room/screen. The Special Abilities/Powers section has been redone as
         well.
    
    V 2.8-August 8, 2000- A few errors corrected.  Unreleased.
    
    V 2.9-January 1, 2001- More corrections.  Unreleased.
    
    V 3.0 Super Mega Turbo FAQ Revival DX Plus Alpha² FINAL
         -August 11, 2001- Wow, I haven't updated in a long time, eh?  Sorry about
         that, but both school and my other FAQs (Zelda) have taken up a lot of my
         time.  Anyhow, the wait was well worth it (I hope), as I've got tons of
         stuff for you.
    
         BIG NEWS!  I've listed all Treasure requirements for the stages.  Now if
         you're stuck, just check what Treasures you need.  I had to play through
         the whole game yet again (probably my 4th or 5th time through), so I hope
         it helps.
    
         E-mail address changed!
    
         I've increased the size of the section headers.  I was personally having
         a hard time navigating through the FAQ, so I assume others are too.
         Besides, the new headers are a lot snazzier :)  A lot of other cosmetic
         changes, including a very dandy ASCII art for the logo.
    
         Well, it looks like not all the white space was removed last time, so I
         had to go through the whole thing line-by-line-by-line.  And yes, it took
         a looooong time.
    
         Now on to stuff removed.  The History of Wario section was just
         unwarranted so I got rid of it.  Sorry :(  I've still got a copy of it on
         my hard drive, so if you're interested, let me know.
    
         Sadly, this journey comes to an end.  This is (hopefully) the final
         version of this FAQ, unless there are errors discovered in the future.
         Thank you all for your support, and I hope the FAQ has helped!  Look for
         my Wario Land Advance FAQ coming soon!
    
    V 3.1 SUPER BEST - July 4, 2003 - Okay, I lied.  Thanks to Shogakukan's super
         mega awesome guide book, I can now bring you official details on Wario
         Land 3's many mysteries (like exactly what those treasures really are).
         First of many updates planned...
    
    V 3.2 GOLDEN BEST - July 12, 2003 - Quick break from studying to bring you the
         remaining official treasure names.
    
    
    Current Progress:
         on FAQ- 100 out of 100 Treasure Walkthroughs completed.  25 out of 25
    Music Coin Walkthroughs completed.
    
    
    
    \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻ|
    |\  \/\/  /                   11. C R E D I T S                        |  |  |
    | \      /                    -----------------                        |  |__|
    |__\ /\ /______________________________________________________________|     |
    
    
    This section lists all the people and places that have helped me make this FAQ
    what it is today.  Many thanks to everyone!
    
    I'd like to thank the following:
    
    Nintendo-For creating another GREAT Wario game!  Make sure to visit their
    official Wario Land 3 site at www.warioland3.com
    
    Shogakukan-For their super mega awesome guide book that lists official names
    for all of the treasures and bosses!
    
    All FAQ writers-For inspiring me to write my own FAQ; Now I know how much work
    everyone puts into their FAQs!
    
    CJayC-For having my FAQ on GameFAQs and considering it worthy enough to be
    "New and Noteworthy"
    
    Huckster23-For helping me out with the Red Key in the Pool of Rain.  If not
    for him, I wouldn't have been able to continue this FAQ.  Thanks again!
    
    Striker409-For sending me help as well
    
    angelday (angelday@mail.index.hu) -For info on the Golf Mini-Game plus many of
    the Hints; MANY thanks!
    
    NoFearDarbyHere-For info on the Crayons
    
    AstroBlue-For info on Crazy Wario.  Also, I'd like to thank him very much for
    including my info in his Mario Golf FAQ!  He's a very good FAQ writer, so make
    sure to check his FAQs out!  Many thanks for the ASCII art too!
    
    Most Video Game sites-For being there when I'm bored :)
    
    All Readers-Thanks a lot for the compliments!  They mean a lot to me :)
    
    The Game Software Code Creators Club (www.cmgsccc.com)-For the Gameshark
    Codes.  Many thanks!
    
    MikeU321-For giving me the official names for some enemies.
    
    Janice Brogan-For informing me about a mistake in my E3 Green Treasure
    Walkthrough plus some other mistakes.
    
    Jorn Wounlund-For warning me about the Key modifiers Gameshark code, plus
    helping with enemy names.
    
    Stephen Chan-For the official story plus some corrections.
    
    Mike Turner-For additions and corrections.
    
    Wheatieskiller-For tips on a Music Coin in S5.
    
    Albert Chang-For tips on the Big Boss Clown.
    
    Mark Locke-For informing me about a wrong Next Destination.
    
    CloudStrifeClone-For informing me about a mistake in my W6 Gray Treasure
    Walkthrough.
    
    Dan Tinsley-For info about Mario's Picross 2.
    
    Andy Roberts-For informing me about some mistakes in the Treasure and Stage
    Lists.
    
    SharpSerpent-For info on the coins.
    
    Nirav Bhatia-For informing me about some mistakes.
    
    E-mail Effects-For helping with the ASCII art!
    
    You, the readers-Thanks very much for your support and words of kindness!  I
    couldn't do it without you!
    
    
    
    \ŻŻ\ŻŻŻŻ/ŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻ|
    |\  \/\/  /             12. C O P Y R I G H T  I N F O                 |  |  |
    | \      /              ------------------------------                 |  |__|
    |__\ /\ /______________________________________________________________|     |
    
    
    This FAQ is Copyrightİ 2000-2003 to Shdwrlm3.  This file is for non-profit use
    only.  Do not print it out and sell it or use it to profit in any way.  You
    may keep a copy of this file on your hard drive and you may print it out for
    personal use.  Do not use information from this FAQ that is not general
    knowledge without asking for permission first.
    
    This is an entirely original work originally created on March 23, 2000.  DO
    NOT use information from it without asking first!  This guide took me over 5
    months to complete, plus a few more months to make sure it was the best it
    could be.  Do not take my hard work and pass it off as your own!
    
    
    The latest version of this FAQ can always be found at GameFAQs:
    
    http://www.gamefaqs.com
    
    as well as my website, Wario Company:
    
    http://www.wariocompany.com
    
    
    "Maybe they're all reverse vampires and they have to get home before dark."
    
    "Willow's a demon?!"

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