Xtreme Sports

Guide by Ian Watkins (Nai255)
Version 1.0: 08/29/2012
DoomedQuaker (at) hotmail.com

---CONTENTS---

{0. Guide Information}
     [0a] - About This Guide
     [0b] - Legal
     [0c] - Version History

{1. Game Introduction}
     [1a] - Story
     [1b] - Basic Controls
     [1c] - Status Display

{2. The Events}
     [2a] - Surfing
     [2b] - Street Luge
     [2c] - In-Line Skating
     [2d] - Skateboarding
     [2e] - Skyboarding

{3. Walkthrough}
     [3a] - The Training Grounds
     [3b] - Surfing 1: Turtle Reef
     [3c] - Skateboarding 1: Seaside Grind
     [3d] - Street Luge 1: Pirate's Lagoon
     [3e] - In-Line Skating 1: Tropical Falls
     [3f] - Skyboarding 1: Eagle Haven
     [3g] - Street Luge 2: Road-Rash Alley
     [3h] - Surfing 2: Mermaid's Cove
     [3i] - Skyboarding 2: Misty Ridge
     [3j] - In-Line Skating 2: Seaweed Bridge
     [3k] - Skateboarding 2: Kickturn Crevice
     [3l] - Street Luge 3: Pier Pressure
     [3m] - In-Line Skate 3: Treetop Village
     [3n] - Skyboarding 3: Magma Crater
     [3o] - Surfing 3: Shark Breakers
     [3p] - The Island Waterways
     [3q] - Skateboard 3: Rolling Ramps
     [3r] - Surfing 4: Titan's Wall
     [3s] - Skyboarding 4: Death Drop
     [3t] - Street Luge 4: Lava Tube
     [3u] - In-Line Skating 4: Forbidden Caverns
     [3v] - Skateboard 4: Half-Pipe Heights
     [3w] - The Monster Hut

{4. Extras}
     [4a] - Debug Menu
     [4b] - Practice Mode
     [4c] - Video Playthrough



{0. Guide Information}

[0a] - About This Guide

REGARDING SPOILERS: this guide has been kept spoiler-free.

Looking for a particular section?
Open your browser's search function (Ctrl+F), then just type in the appropriate
bracket code as shown in the Table of Contents.
Example: for "[3h] - Surfing 2: Mermaid's Cove", type: [3h]

This is a guide for Xtreme Sports, released for the Gameboy Color in 2000.
I decided to do a guide for this game not just as tribute to the game that
introduced me to WayForward Technologies (now simply known as WayForward),
but also since there have not been any guides made for this game as of 
writing this. Hopefully this guide will not only prove useful to those looking
to try this lost gem, but also add a little extra polish to it as well.

If you're familiar with classic sports games like Track & Field,
California Games, or Caveman Games, you'll know what to expect here in
Xtreme Sports: a collection of sporting events to test your skills in a
variety of ways. But what makes this particular sporty adventure unique
is it's setting: you'll be competing against an entire island of challengers
in a free-roaming adventure, where each victory gets you closer to new parts
of the island to explore, where even greater challenges await.
The road to becoming master of the island will be long, but nobody says
it doesn't have to be fun as well.


[0b] - Legal

Xtreme Sports and all related elements (C) 2000-2012 WayForward
This guide (C) 2012 Ian Watkins, aka Nai255

Comments and suggestions are always welcome:
DoomedQuaker (at) hotmail.com

---Websites currently authorized to use this guide---
* GameFAQs.com
* NeoSeeker.com

If you wish to use this guide on your website,
please contact me and request permission in advance.
Hosting this guide without giving credit is a violation of copyright


[0c] - Version Hisory

Version 0.8: Pre-release submitted for approval.
08/26/12     Covers all courses except for
             "Death Drop", "Forbidden Caverns",
             "Half-pipe Heights", and "Squid's Ink"

Version 1.0: Current version, covering all courses.
08/29/12     Various typos also corrected



{1. Game Introduction}

[1a] - Story

Guppi and her boyfriend Fin catch wind of an exciting announcement for a
most excellent sports contest taking place out on Xtreme Island, sponsered by
the folks at Xtreme Cola, with a rather exorbitant cash prize. If I said this
didn't peak the interests of these two young sporty types, I'd be exaggerating
just a smidge. "But we can't both enter the contest, can we?", exclaims Guppi.
"Why not? We'll multiply our odds, and divide the winnings!", explains Fin.
"You're on, Fin! Now let's go book a flight out there on Expedia!"
But it won't be all fun and games out on the island, as a gang of Boneheads and
their Goon Squad are looking to claim the big prize, no matter what it takes.
Are Guppi and Fin xtreme enough to rise to the challenge? What other mysteries
may the island contain? And most importantly, are you ret-2-go?


[1b] - Basic Controls

D-Pad: Move character / cursor

A Button: Talk to characters, examine and search objects, confirm selections.
Speed up character dialogue and score tallies

B Button: Cancel selections

Select: Displays the Island Map

Start: Pauses the game.
Pausing on the island will show your current medal total.
Pausing in the middle of an event will give you the choice to continue on
or back out of the current event


[S1c] - Status Display

You can track your progress during each event with the display
at the bottom of the screen. Going left to right, from the character portrait:

* Flags / Combo
Shows how many of the course's six flags you have collected.
In Skyboarding, this tracks the size of your current trick combo

* Points and Shakes / Trick Arrows
The number next to the star shows how many points you have earned.
The number next to the green can shows how many Twitchy Shakes you have.
In Skyboarding, trick arrows you have collected with be shown here

* Time / Progress
The number next to the clock shows your elapsed time.
In Skyboarding, your flag and Twitchy count will be shown here instead.
The red bar between the green and red flags gauges how close you are
to the course's goal line



{2. The Events}

[2a] - Surfing

The simplest of the events. Just move up or down to snag stars while weaving
through obstacles as you surf the turf with all 10 hangin' loose.

Controls:
* Press Up or Down on the D-Pad for precise strafing
in those directions, and press Left or Right
for quicker movements up or down respectively.
* Hold B with Left or Right when going off the top of the wave to spin
in those directions. Line yourself up facing right coming back down
for a successful landing.
* Press A to use a Twitchy Shake.
If used while surfing the waves, you'll perform a Twitchy Spin,
letting you smash through obstacles for a short time.
If used going off a jump, you'll be able to do faster air spins.

Scoring:
* Stars: 100 points each
* Spins: 100 (single), 200 (double), 300 (triple), 
or 500 (quadruple) points each
* Smashed Obstacles: 100 points each

Tips:
* The amount of air you get off a jump depends on which portion of the wave
you shoot up from. Aim for the bubbling spots for the biggest airs.
* You'll always have just enough air to land a triple spin
if you hold Left + B the entire time going off a bubbly jump,
no mid-air adjustments needed.
* Quadruple spins are only possible by using a Twitchy Shake going off a jump
to increase your spin speed. Because of how tricky the timing can be to
initiate a super spin along with the mid-air adjustments needed to
successfully land a quadruple spin,
(as opposed to a triple spin going off a bubbly jump as mentioned above)
it's generally best to save Twitchies for smashing through obstacles instead.
* You'll be invincible for a moment after coming down from a jump,
automatically destroying any obstacles you come in contact with.
* None of the flags will ever appear in the air.


[2b] - Street Luge

Slide through the point gates and hit the jumps, not the barrels.
Speed's the name of this game, one false move will take ya
from 0 to 60 bruises in no time flat.

Controls:
* Use Left or Right to steer yourself.
* Tap B to accelerate.
* Press Up to brake.
* Press A to use a Twitchy Shake.
You'll blaze a trail through any obstacle in your way for a short time.

Scoring:
* Point Gates: 200 (red), 300 (green), or 500 (blue) points each
* Ramp Jumps: 100 points each
* Smashed Obstacles: 100 points each

Tips:
* The B button does not have to be continuously tapped
to maintain your top speed: a few quick taps is all it takes and you'll be
all set until you brake or crash.
* The duration of a Twitchy Dash is reset anytime you go off a ramp,
making it possible to keep a single dash going across several jumps.


[2c] - In-Line Skating

Lace up those in-lines and prepare to grind the rails, duck the gates, and
spin yourself dizzy.

Controls:
* Press and hold Left or Right to skate in that direction.
Tap the opposite direction to slow down.
* Double-tap the direction you're facing to pull off a spin.
Ground spins can be chained together if you double-tap in rhythm.
* Hold Down to crouch under point gates.
* Press B to jump.
* Press A to use a Twitchy Shake.
When used on the ground, you'll be able to spin through obstacles
for a short time. When used after a mid-air spin, you'll perform a double jump.

Scoring:
* Spins: 100 points each
* Double Jumps: 100 points each
* Point Gates: 200 (red), 300 (green), or 500 (blue) points each
* Rail Grinds: 100 x (grind length) points each
* Smashed Obstacles: 100 points each

Tips:
* Remember to throw down some spins during long stretches between obstacles
to help in meeting any point-related goals.
* You will not earn points for doing ground spins at a standstill.
* Your horizontal momentum will stay the same whether you're on an
upward or downward incline, making all available routes
equally viable for any speedrun goals.


[2d] - Skateboarding

Get ready to rock the rails and roll the ramps. Remember to line up
correctly coming down, or you'll be kissin' asphalt.

Controls:
* Tap Left or Right to skate in those directions,
or tap A while holding Left or Right.
* Double-tap Down while on the ground to do a kickflip.
* When riding up a half-pipe, roll the D-Pad in time with the angle
of your board to build momentum.
* Hold B and use Left or Right to pull off spins
after catching air on a half-pipe.
* Hold B when riding up to the lip of a half-pipe to do a handplant,
and release B to let go.
* Hold A to use a Twitchy Shake.
You'll rocket forward through any obstacles for a short time.

Scoring:
* Half-pipe Spins: 100 (single), 400 (double), 800 (triple), 
1600 (quadruple), or 3200 (quintuple) points each
* Handplants: 100 x (1-8, based on the length of the handplant) each
* Rail Grinds: 100 x (grind length) points each
* Kickflips: 100 points each
* Smashed Obstablces: 100 points each

Tips:
* If you find yourself having trouble gaining momentum on a half-pipe,
try holding backward on the D-pad as you go up one half, then once you're
turned around and climbing the other half of the pipe, roll the D-Pad
from the direction you're still holding to up in time with the angle of your 
board. Remember not to tap forward or A to advance up a half-pipe if you're
looking to build your upward momentum.
* There is a limit to how much air you can get off a half-pipe.
With larger ones, 5 spins are possible at most,
and a maximum of 4 on smaller half-pipes.
* Although it is possible to get 800 points off a handplant without falling,
the timing for releasing B has to be pretty precise, as you'll automatically
lose your grip at 800. It's usually best to let go around 500-600 points
instead.
* You may not find much use for kickflips, as they need to be done on
flat surfaces, which usually boast better scoring opportunities in the form
of rail grinds anyways. However, you can farm points off of them while at a
standstill, making it useful for squeezing in a few last-minute points
at the end of a close run.
* Similar to Street Luge, the duration of Twitchy Dashes will reset when you
go up an incline, making it possible to keep a single dash going
for an extended time.
* Avoid jumping onto upward inclines, or you'll roll back down.
Instead, just hold forward on the D-Pad and you'll automatically ride up.


[2e] - Skyboarding

You'll be scoring big air on the small screen when you take the plunge
in this event. Just let the trick arrows guide your way to victory.

Controls:
* Use the D-Pad to move yourself in any direction.
* Hold B after collecting trick arrows to start a trick. While holding B,
press the directions that correspond to the trick arrows as shown on the
status display, then release B to pull off your trick.
* Press A to use a Twitchy Shake.
You'll whirl through any aerial annoyance for a short time.

Scoring:
* Tricks: 100+ points each, depending on the size of the combo
* Smashed Obstacles: 100 points each
* Landing: 100-1000 points (depending on how close you are to the center)

Tips:
* Your parachute automatically opens at the end of the course as you come in
for a landing. If you're in the middle of a trick when this happens, the
animation will cancel out, but you'll still get full credit for the trick.
* You will automatically destory any obstacles during a successful trick.
If you don't have a Twitchy Shake handy to defend yourself, a quick trick
may work just as well, though you will be stuck in place during the trick.
Bigger tricks take longer to finish.
* You will also be stuck in place when typing in a trick. Be ready to
release B early if an obstacle is coming your way.
* You lose all of your trick arrows if you crash into an obstacle,
but also if you enter the wrong direction on any given combo.
Don't type in your trick too quick.
* Getting 1000 points on a perfect landing requires pixel-perfect precision.
Don't expect it to happen too often, and assume the most you'll get out of
the landing to be 500 or 700 when figuring in any score-related goals.



{3. Walkthrough}

[3a] - The Training Grounds

Upon starting a new game, you'll choose to play as Guppi or Fin.
Both play the same, any differences are purely cosmetic.
Keep in mind however that you cannot change characters mid-game.
After picking your character, the game begins and you find yourself docked
on Xtreme Island. Just north from your starting position is a hut marked
with a trophy. This is where you'll go to sign in and get registered to
start competing. You can rename your character if you wish, or just
leave the entry form blank and the game will give you their default name.
Just to the left of the sign-in booth is a snack room. Nothing special here,
but at least you can load up on treats to your heart's content
(Guppi seems like she's got a pretty potent metabolism anyway).

The red cooler just outside the sign-in booth also contains a hidden medal.

Once you're signed in, just head north to find the training grounds. You'll
need to clear a trial course against a coach for each event before you can
start exploring the island. Going from left to right:

-~* Surfing Training: 2000 points, 2:00 *~-
PROTIP: You can actually clear this challenge by doing absolutely nothing.

-~* Street Luge Training: 0:45 *~-
Not as lenient, but still pretty simple. Nudge yourself left or right a bit
from the starting line to catch a ramp, and stay off to either side to
avoid the barrel between the next pair of ramps. Past the water slicks, veer
into the dead center or hug either edge of the road to pass through or around
the barrels and green gate set up ahead. Past the yellow arrow,
the path opens to a couple pairs of ramps. Points aren't a factor here,
so don't worry about missing any. Stay centered to pass through a green gate,
and three more green gates to follow. Once the road widens again, swerve to
either side away from the water slicks and across either ramp.
The goal is just beyond another pair of ramps.

-~* In-Line Skate Training: 6 flags, 2:00 *~-
Go straight ahead from the starting line, being ready to crouch under a gate
for flag 1. Continue along the first bridge, ready to duck under another gate
for flag 2. Keep going straight ahead for flag 3 as you descend the rails.
Duck another gate just ahead for flag 4.
As you approach the next bridge, be ready to jump over a cone and grab flag 5,
then another cone for flag 6. From here, it's a straight shot to the goal.

-~* Skateboard Training: 2000 points, 2:00 *~-
An easy enough challenge, as the entire course is simply made up of a single
half-pipe. But the generous time limit makes it ideal for practicing the art
of building momentum for getting big air, which will become essential for
future challenges.

-~* Skyboarding Training: 1000 points *~-
A single 6-combo trick will be enough for the point requirement here.
There's plenty of arrows compared to the few birds that'll get in your way,
none of which will ever fly in from the far left or right edges,
in case you need plenty of time to set up a trick safely.

Once you've finished the training courses, you'll be free to start exploring
the island. But before you go, check out the message center in the northeast
corner. As you open up new courses, you'll find new messages here from the
character you didn't select as they share their thoughts and advance the story.

The starfish in the northwest corner to the left also contains a hidden medal.


[3b] - Surfing 1: Turtle Reef

Medals Needed: None

Location: Take the bridge left of the training grounds, then go south
along the docks past the whirpool into an open area with purple flooring.

-~* General Strategy: 7000 points, 1:25, 6 flags *~-
Stay still to grab a trio of Twitchies at the start.
A star cluster will show up near the center. Past a trio of turtles
that alternate up, down, and up will be a line of stars that leads to flag 1. 
Just past here is another trio of turtles lined up straight ahead,
perfect for using a Twitchy to grab some more points. The following string of
stars leads up into a bubbly jump with more stars in the sky.
You'll land by another star cluster. Dodge the turtle towards the top of
the wave, then stay towards the top to follow a line of stars to flag 2.

Past the next star cluster, be ready to dodge a turtle in the center,
then another towards the top. A Twitchy can be found towards the center, along
with another star cluster. Right after these stars will be a trio of turtles
lined up in the center, bottom, and top, along with another pair stationed
towards the top and bottom, another ideal Twitchy Spin spot.
Flag 3 should show up around the 37-second mark just past another couple of
turtles in the center. Stay centered to dodge more turtles and snag a Twitchy.
Around the 44-second mark, another turtle trio towards the bottom,
followed by a pair towards the top to Twitchy through, with flag 4
awaiting just past a star cluster.

More turtles to Twitchy through, along with a spare Twitchy prior to
a line of stars at the bottom, which ends with another turtle.
Another line of stars to follow at the bottom, then a few star clusters
in the center, bottom, then top. Flag 5 will be just past the third cluster
towards the bottom. Sway away from the center to avoid another turtle
in the way, then return to the center for another Twitchy.
Avoid a wall of turtles at the bottom, then another towards the top past
another star cluster. Then stay centered for another star cluster and Twitchy,
going between a pair of turtles lined up at the top and bottom, into a couple
star clusters and flag 6 all in a row. A pair of star clusters await towards
the bottom. Then stay towards the top to gather up three star clusters as a
pair of turtles in the middle pass by.

Your run should clock in under 1:25
so long as you don't wipeout more than once.


***Challengers***
Martha:  1:50, 5000pts. 1 medal
Cynthia: 1:25. 2 medals
Suzy:    1:35. 1 medal
Meloni:  1:45, 4 flags. 1 medal
Vicki:   1:35, 6 flags. 2 medals
Becky:   1:35, 4500pts. 2 medals
Corny:   1:45, 7000pts. 2 medals
Vilpoo:  1:40, 6000pts. 1 medal
Goon:    1:40, 4500pts, 4 flags. 3 medals
B-Head:  1:35, 5000pts, 6 flags. 5 medals

Hidden Medals:
A hidden medal can be found in the purple can by the western opening of the
main room with the purple floor


[3c] - Skateboarding 1: Seaside Grind

Medals Needed: None

Location: Take the bridge left of the training grounds, then go south
along the docks past the whirpool, then hang left, continuing north
when the dockside path splits.

-~* Flag Strategy: 6 flags, 9000 points, 1:30 *~-
Grab a Twitchy just past the starting line, then jump over a crate as you stay
grounded to ride up the incline. Jump up onto the wall, then up to the roof of
the building for the flag 1. Proceed down the pier to snag a Twitchy just
before a pair of crates where flag 2 can be found in mid-air. Hop up past the
incline onto a rail, then ride the next incline into the first half-pipe. Try
throwing down some spins as you build the momentum needed to grab flag 3 above
the right half of the pipe. Onto the next pier past the half-pipe is another
pair of crates to jump or Twitchy through, leading up to the girders.

After climbing up the first two small inclines on the girders,
be ready to climb the pair of horizontal beams to the high road just past
another incline, scoring flag 4, a Twitchy, and loads of points on the ride
back down. Grind along the background wall just past the next rail,
then look for flag 5 atop the following wall.
Grind the stair rails for a few extra points, then be ready to
jump or Twitchy through another crate. Enter the upcoming half-pipe and look
for flag 6 above the left half as you work up the momentum needed to
grab it. You should be close to 9000 points, just throw down some spins or
handplants if you need a few more, but be sure to leave the half-pipe
around the 1:25 mark so you have time to dash to the goal.

-~* Speed Strategy: 0:46 *~-
Stay grounded up towards the first Twitchy, then leap over the first crate.
Jump to grab the second Twitchy on the pier, clearing the next pair of crates.
Enter and immediately exit the half-pipe, then be ready with one of your
Twitchies just past the flowers to crush some crates on your way to the
girders. Stay to the low road, ready to use the second Twitchy at ground level
where rushing water is visible just below to crush some more crates. Continue
straight ahead, ready to jump the next crate past the stair rail. Then just
ride the inclines up into, and out of the next half-pipe before the final
dash to the goal.

-~* Score Strategy: 5000 points, 1:00 *~-
Follow the speedrun strategy up until the girders, climbing the horizontal
beams to the upper path. The grind leading back down alone is worth about 3k.
Then just grind out the rest of the points hopping along the walls just beyond.
Remember to jump the crate past the stair rails, then make haste past the
half-pipe and to the goal.

***Challengers***
Lavar:   1:20, 4000pts. 1 medal
John:    2:00, 4 flags. 1 medal
Marina:  1:00. 1 medal
Denise:  1:00, 5000pts. 2 medals
Brent:   0:46. 2 medals
Gates:   1:30, 9000pts. 2 medals
Michael: 1:30, 6 flags. 2 medals
Patrik:  1:30, 6000pts. 1 medal
Goon:    1:30, 7000pts, 4 flags. 3 medals
B-Head:  1:30, 8000pts, 6 flags. 5 medals

Hidden Medals: None


[3d] - Street Luge 1: Pirate's Lagoon

Medals Needed: None

Location: Take the bridge left of the training grounds, then go south
along the docks past the whirpool, then hang left. Continue south and west
along the docks, going south across the next bridge.

-~* General Strategy: 6 flags, 3800 points, 0:50 *~-
From the starting line, stay centered to pass through a big blue gate,
a small red gate, and a pair of big red gates. Past the next two ramps, hang
left going into the cavern where the path forks to be on track to grab the
flag 1. Past a couple more ramps will be a Twitchy. Be ready to hit the
brakes here to swing by the ship mast, then swerve back around into the
opening just behind it for flag 2. Going across the gray chain bridge,
be ready to dodge another mast, and swerve back around it to hit another ramp.
Hit the brakes as you enter the wide open grassy area just beyond, and swing
right for flag 3. 

Continue along to another wide open dock with a pair of jumps
in the center, and flag 4 off to the right just past the second ramp.
Use the Twitchy to blaze through a road cone in the center, then snag flag 5
just beyond to the left. Center yourself again to hit another jump
and pass through a blue gate. Take the central lane at the three-way split
to grab flag 6, braking if necessary to line yourself up dead center to
pass through a pair of small point gates. Pick up a Twitchy on your way
to another ramp, then be ready to dodge another mast before swinging back
into the center to hit one last ramp. From here, just stay centered as you
cross a big blue gate and into the goal.

***Challengers***
Gretel: 1:00. 1 medal
Dion:   1:25, 2500pts. 1 medal
Nanci:  1:10, 2000pts. 1 medal
Joey:   1:30, 4 flags. 1 medal
Hannah: 0:50. 2 medals
Fish:   1:15, 6 flags. 2 medals
BonBon: 1:00, 3500pts. 2 medals
Agatha: 0:50, 3000pts. 2 medals
Goon:   1:00, 3000pts, 4 flags. 3 medals
B-Head: 0:55, 3800pts, 6 flags. 5 medals

Hidden Medals:
A hidden medal can be found on the starfish in the northeast corner
of this area.


[3e] - In-Line Skating 1: Tropical Falls

Medals Needed: None

Location: The grassy field just north of the Training Grounds.

-~* Flag Strategy: 6 flags, 7000 points, 1:00 *~-
From the start, stay grounded to grab two Twitchies, then duck a blue gate.
Be ready to jump over a road cone and grab another Twitchy. Stay on the
lower route, grinding the stair rail before jumping over a stack of crates.
Stop here by the orange tree trunk, doing a double-jump onto the platform
above, then onto the next platform to the right for flag 1. Jump onto the next
platform and skate off of it's edge to drop down to flag 2 atop another tree.
From here, hop up to the vine and start to grind back down, double-jumping off
the vine to another treetop. Jump again to grab flag 3. Back on the ground,
jump a road cone and duck under a blue gate. On the bridge ahead, jump to get
another Twitchy, then duck under three blue gates just past the bridge.

Jump over a couple crates on your way to another stair rail. Stay grounded and
you'll automatically take the lower path at the split ahead. Jump a couple
more cones, then look for flag 4 past the waterfall. Don't worry about having
to double-back to get it, you should have plenty of time so long as you
haven't crashed yet. Grab two Twitchies on your way out, jump another cone,
then double-jump towards the end of the next stair rail to reach the platform
with flag 5. Continue down the rails and vines, and duck another blue gate.
Be ready to jump off the top-right corner of the upcoming peak to reach flag 6.
Proceed to the goal just ahead, throwing down more air spins and double-jumps
if needed to reach 7k.

-~* Speed Strategy: 0:46 *~-
You'll have to go non-stop without crashing just to meet 46 seconds, so if you
stumble, be ready to restart. Follow the flag strategy for the most part,
just don't stop for any flags. The path you take doesn't matter
so long as you don't stop for anything.

-~* Point Strategy: 8000 points, 1:15 *~-
Take the upper paths whenever possible for the most points off the grinds.
First going up along the treetops just past the first blue gate, then
onto the upper path where the road splits prior to flag 4. 8k shouldn't be
a problem so long as you hit these big grind spots and pass under all of
the gates. If you have trouble making any jumps, let go of the D-Pad
and tap backwards to slow down a little.

***Challengers***
Alice:   1:30, 4000pts. 1 medal
Bobby:   1:15, 8000pts. 2 medals
Cindi:   0:46. 2 medals
Marsha:  0:55. 1 medal
Petey:   1:30, 6 flags. 2 medals
Jan:     1:00, 5000pts. 1 medal
Greg:    2:00, 4 flags. 1 medal
Gunther: 1:00, 7000pts. 2 medals
Goon:    1:15, 5000pts, 4 flags. 3 medals
B-Head:  1:10, 6000pts, 6 flags. 5 medals

Hidden Medals: None


[3f] - Skyboarding 1: Eagle Haven

Medals Needed: None

Location: From the Tropical Falls just north of the Training Grounds,
take the stairs northeast of the grassy field.

-~* General Strategy: 6 flags, 5000 points, 15 combo *~-
Flag 1 will be dead ahead from your starting descent. Stay still to dodge
a pair of birds and grab 4 Up arrows. Swerve left to grab a Down arrow, back to
the center to avoid two pairs of birds, and back to another Down arrow on the
right, and a Twitchy in the center. Stay centered where the Twitchy was located
past the trick arrows on either side to grab flag 2 in the middle. Be ready to
use a Twitchy to plow through a line of birds, then grab a replacement Twitchy
towards the center. Grab some more trick arrows off to the sides, then head
back to the center for flag 3. Two diagonal waves of birds await going from
left to right, then right to left. Dodge or Twitchy through them and snag some
more Up arrows, and a couple Down arrows to the right. 

More birds will be coming in towards the center, best to pull off a
medium-sized trick to take care of them: a 4-6 combo should work fine.
A cluster of arrows also awaits in the center, along with a trail of arrows
ending at flag 4. After getting the flag, throw down another 4-6 combo to guard
against the oncoming birds, and stay centered to grab flag 5 between some
Twitchies. One last string of arrows awaits starting from the center, snaking
right, then left, and right again through the clouds and another Twitchy,
ending two arrows later in the center. Start using up whatever arrows you have
left here as you collect more in the center along with flag 6. A bird will be
waiting about 2 seconds past this flag, so be ready with your 15+ combo
showstopper beforehand.

***Challengers***
A.J.:    4 flags. 1 medal
Erin:    3000pts. 1 medal
Adam:    6 combo, 2500pts. 1 medal
Jessica: 9 combo, 4000pts. 2 medals
Jenni:   10 combo. 1 medal
Roboo:   15 combo. 2 medals
Kathryn: 6 flags. 2 medals
Wade:    5000pts. 2 medals
Goon:    8 combo, 4000pts, 4 flags. 3 medals
B-Head:  10 combo, 5000pts, 6 flags. 5 medals

Hidden Medals: 
Three hidden medals can be found in the patch of grass centered between the
bracket-shaped grass formation to the right of the plane.


[3g] - Street Luge 2: Road-Rash Alley

Medals Needed: 30

Location: From the Tropical Falls just north of the Training Grounds,
take the western bridge across.

-~* Flag Strategy: 6 flags, 4400 points, 0:55 *~-
Stay centered from the starting line for flag 1. Past the following green
gate, hang left, steering clear of some water and road cones. Center yourself
to clear another green gate, then inch off to either side to catch one of the
ramps to an area that splits into three paths. Take the path on the right for
flag 2. Hang a right past the next jump for flag 3. Watch for a couple of
barrels as you center yourself to pass a green gate just past the tunnel ahead.
Hang a right past the next tunnel and be ready to weave between a row of cones.

Center yourself to pass through a green gate and grab flag 4. Stay centered
past the red gate, the blue gate, and another set of ramps. Ride along the
diagonal curb to the left, but be ready to brake and grab flag 5 towards it's
end. You'll grab a Twitchy coming out of the following tunnel: use it right
away going down the center of the three-way split to barrel through the barrels
and through the blue gates. Hang right outside the next tunnel to hit another
ramp with flag 6 just ahead. Center yourself to pass through the green gate,
then be ready to swing off to either side past some cones beyond the crosswalk
and into the goal.

-~* Speed Strategy: 0:45 *~-
Any path seems viable for speedrunning, but we'll use the flag route for
this run. Grab the trio of Twitchies past flag 1, and just Twitchy right
through the cones AND gates without stopping to brake for them. Another good
Twitchy Dash spot would be through the cones just past the next right.
Through the next tunnel, just start using up the rest of whatever Twitchies
you gather as you make a straight shot to the goal.

-~* Point Strategy: 6000 points, 1:00 *~-
Instead of hanging left past the first green gate, stay on the central route.
Just past a pair of ramps, take the right path at the three-way split to snag
a trio of Twitchies. Be ready to use one to crush some cones, then make sure
you're lined up dead center to pass through three small point gates, tapping
the brakes to line yourself up as needed. Stay on the centreal path past the
next green gate to grab a Twitchy. Hit the jump left of the water slick, then
swerve into the rightmost lane, using the brakes to line yourself up to shoot
through the trio of green gates to the left.

You should still be able to tie 6000 if you accidentally crash into one of
these green gates, but break more than one and you'll have to start over.
Center yourself to pass through the blue and red gates,
then it's more or less a straight shot to the goal from here:
just remember to use a Twitchy coming out of the tunnel,
and another Twitchy to tear through both cones in the center of the crosswalk.

***Challengers***
Marco:  0:55, 4000pts. 1 medal
Mary:   1:10, 6 flags. 2 medals
Bonnie: 1:00, 5000pts. 2 medals
Woolie: 0:50. 1 medal
Milt:   1:20, 4 flags. 1 medal
Ollie:  1:00, 3500pts. 1 medal
Lester: 1:00, 6000pts. 2 medals
Frank:  0:45. 2 medals
Goon:   1:00, 3000pts, 4 flags. 3 medals
B-Head: 0:55, 4400pts, 6 flags. 5 medals

Hidden Medals: None


[3h] - Surfing 2: Mermaid's Cove

Medals Needed: 50

Location: From the eastern Training Grounds exit, head south past the
Save Station and continue east along the beach, past the sign
and onto the eastern dock.

-~* General Strategy: 6 flags, 9000 points, 1:25 *~-
Don't worry about the mermaids sitting on poles, they're not obstacles.
Stay centered from the start of the course to snag a line of stars
and a Twitchy. Past a mermaid towards the bottom is another couple strings of
stars and flag 1. Swing back towards the top to Twitchy through a
couple mermaids by a bubbly jump, landing next to another line of stars with
a pair of twitchies coming up a little bit below. Stay centered past the next
couple mermaids, and shoot for the line of stars at the bottom for flag 2.
Stay towards the center past another pair of mermaids, ready to
Twitchy Spin through a whole line of them at the end of the next string of
stars. Stay centered to grab another Twitchy in the middle of a ring of stars.

A trail of stars will be coming up that points up, but instead of following
them all the way to the bubbly jump, shoot for the thickest part of the wave
just ahead to score four Twitchies. Stay centered to snag more strings of
stars and flag 3. Going between the next couple mermaids, be ready to
Twitchy through a trio of them going from top to bottom. A line of stars
awaits towards the bottom, and another closer to the center. Twitchy through
the next mermaid, or strafe past and collect a few more stars surrounding
her. Another four Twitchies lie just beyond in the center, next to another
mermaids surrounded by stars. Stick towards the bottom to avoid another pair
of mermaids, and Twitchy through the next one towards the center, where two
rows of stars lead to flag 4 just past her. Two more rows of stars towards
the bottom, follwed by a couple of mermaids towards the top, and a couple more
towards the bottom past one sitting on a pole if you got Twitchies to burn.

Flag 5 is just beyond the latter pair of mermaids, positioned at the
start of a star trail that curves up. Coming up will be a ring of stars with
a mermaid in the center, a pair of mermaids lined up at the top and bottom,
then another ring of stars with a mermaid. Flag 6 is just ahead towards
the center, followed by another two rows of stars which ends in a mermaid.
Instead of using a Twitchy on this mermaid however, save it for the lot of them
lined up just beyond, lined up in this order: top, middle, bottom, middle,
middle, bottom, middle, top. If you still need a few more points, try doing
some last-minute triple spins off the bubbly jumps.

Your run should clock in under 1:25
so long as you don't wipeout more than once.

***Challengers***
Derek:  1:30. 1 medal
Linda:  1:45, 6500pts. 1 medal
Amy:    1:40, 8000pts. 2 medals
Bonzo:  1:45, 4 flags. 1 medal
Ray:    1:45, 5000pts. 1 medal
Abbi:   1:45, 9000pts. 2 medals
Aqua:   1:25. 2 medals
Agua:   1:35, 6 flags. 2 medals
Goon:   1:40, 7000pts, 4 flags. 3 medals
B-Head: 1:35, 8500pts, 6 flags. 5 medals
(This area's Bonehead cannot be reached until later in the game.
See Section [3p] - The Island Waterways)

Hidden Medals: None


[3i] - Skyboarding 2: Misty Ridge

Medals Needed: 75

Location: From the Tropical Falls just north of the Training Grounds,
take the western bridge across, following the trail up a grassy staircase
to the northwest.

-~* General Strategy: 6 flags, 6000 points, 30 combo *~-
From the start of your descent, nudge yourself a little to the left
to grab a Twitchy and dodge the bats off to either side. Just past them 
will be another Twitchy and flag 1 towards the center. Stay centered to start
grabbing some Right arrows spaced out in a wavy trail that cuts through more
bats, beginning in the center and going all the way to the left and right twice
prior to flag 2. The arrow trail continues to the left and finally back to the
center with a Twitchy and flag 3 at it's end. Be ready to Twitchy through a
pair of bats towards the center, past which there will be a pair of bats off to
the left you can catch on the same Twitchy. Then be ready to use another
Twitchy on three pairs of bats off to the right of the center.

Swing left to grab a group of arrows, then pick up whatever Down arrows you can
scattered nearby as a column of three Down arrows points you towards flag 4.
Use your last Twitchy right away to tear through two more pairs of bats in the
center. Swing left just past the bats for a few Down arrows, then line up in
the center where the columns of Down arrows are located to start charging your
30+ trick. You'll grab flags 5 and 6 along with a Twitchy. You'll have about
5 seconds after the final flag to finish typing in your trick,
otherwise a stray bat will knock you away. If you finish the trick early,
use your last Twitchy on one last pair of bats about 3 seconds past the
would-be combo killer mentioned earlier for more score. You should be able to
pull off a 35-combo, which is worth 5k alone. Paired with any bats you got
along the way, 6k shouldn't be too hard to reach even before factoring in
bonus points from the landing.

***Challengers***
Hurk:   4 flags. 1 medal
Stella: 15 combo. 1 medal
Luna:   3500pts. 1 medal
Venus:  10 combo, 5000pts. 2 medals
Orion:  6000pts. 2 medals
Cassie: 9 combo, 3000pts. 1 medal
Athena: 6 flags. 2 medals
Merk:   30 combo. 2 medals
Goon:   12 combo, 4000pts, 4 flags. 3 medals
B-Head: 16 combo, 6000pts, 6 flags. 5 medals

Hidden Medals: None


[3j] - In-Line Skating 2: Seaweed Bridge

Medals Needed: 100

Location: From the eastern Training Grounds exit, head south past the
Save Station and continue east along the beach, going along the western dock
just below.

-~* Flag / Point Strategy: 6 flags, 8000 points, 1:00 *~-
Stay grounded from the starting line to grab a Twitchy, then use it to tear up
a trio of crates just ahead. Duck through a red gate on your way to grab
another Twitchy. Duck under a pair of red gates going down the bridge, then
hop onto and off the bluff above the trio of Twitchies for flag 1. Duck under
three red gates on the next bridge, then leap off the lower of the two bumps
going down onto and off the platform where flag 2 awaits above. Be ready to
jump over a pair of crates as soon as you land, then hop onto the upper path
where the road splits. Take a leap off the very edge of the cliff, and deploy a
double-jump to snag flag 3. Hop up to take another Twitchy towards the end of
the bridge where you'll land, then duck a green gate.

Past the next bridge will be three gates in a row to duck under.
Be ready to slow down next to the tall tree in the background
and start jumping up it's platforms from the right side. Flag 4 will be just
above at the top. While jumping to grab the flag, veer off to the left to allow
room to start building up a bit of speed, making a jump off the platform, but
going under the adjacent treetop and onto one of it's platforms just below.
Keep going, jumping to the next platform with flag 5, then onto another
platform with a vine grind. Make another jump as soon as you start going down
the vine to grab flag 6, and be ready to duck a red gate at the end of the
vines. Stay grounded to grab a Twitchy to use on the boxes along the bridge,
then duck under a pair of red gates. Stay grounded going up the last hill,
ducking a red and blue gate on your way to the goal.

If you're going for all 6 flags, 5000 points is all you'll need.
If points are a priority, just skip flag 6 and climb up to the top of the tree
just past flag 5, grinding the vine highest up for more points.

-~* Speed Strategy: 0:50 *~-
This in-line track is unique in that it's the only one where the top time can
actually be bested with a flawless run. If you don't crash, you should finish
within 47 seconds. Follow the above strategy up to the tree you would normally
climb for flag 4. Instead, just keep going full speed ahead. It's possible to
jump onto the tree's first platform, then across the adjacent platforms to the
vines, or just stay grounded and be ready to duck under a pair of red gates
underneath the vines prior to the red gate just ahead where the vines end.

***Challengers***
Andrew: 1:45, 4 flags. 1 medal
Pamela: 1:00, 7000pts. 2 medals
Angela: 1:15, 6000pts. 1 medal
Voldi:  1:20, 6 flags. 2 medals
Dana:   1:05, 8000pts. 2 medals
Sandra: 0:50. 2 medals
Reida:  1:00, 5000pts. 1 medal
Jones:  0:55. 1 medal
Goon:   1:05, 4000pts, 4 flags. 3 medals
B-Head: 1:15, 5000pts, 6 flags. 5 medals

Hidden Medals: None


[3k] - Skateboarding 2: Kickturn Crevice

Medals Needed: 160

Location: From the Tropical Falls just north of the Training Grounds,
take the western bridge across, follow the trail up to the grassy staircase,
then head west where the course awaits inside the mountain doorway.

-~* Flag Strategy: 6 flags, 7000 points, 1:30 *~-
Go straight ahead from the starting line, staying grounded to grab a hidden
Twitchy going past the second foreground wall. Jump onto the following wall or
rail to grind out some bonus points, then take a jump off the top of the
tan hill for flag 1. Past a second tan hill, use your Twitchy to dash through a
couple of crates ahead. Jump past the small half-pipe atop the nearby incline.
Ride up or jump over the rocky ramp just ahead and proceed into a large
half-pipe. Start building momentum to grab flags 2 and 3 high above each end of
the pipe, using the excess air to throw in some spins for good measure.

Try to get 5000 points before leaving the half-pipe, then climb up the nearby
building to reach flag 4. Continue straight ahead, staying grounded to pick up
flag 5 behind the second foreground wall. Grind the rail just ahead, then take
a leap over the next rocky ramp to grab flag 6 as you grind to the goal.

-~* Speed Strategy: 0:48 *~-
From the starting line, just press on straight ahead, being ready to jump or
Twitchy the crates past the pair of tan hills. Half-pipes aside, it's literally
a straight shot to the goal from here. So long as you retain your top speed,
48 seconds shouldn't be a problem.

-~* Point Strategy: 6000 points, 1:20 *~-
Follow the flag strategy up to the small half-pipe, using it to spin and
handplant your way up to around 5k, the rest can be gotten off either of the
rails towards leading towards the goal, or you can even handplant off the top 
of the rocky ramps leading up to them if need be.

***Challengers***
Ditto:  2:30, 4 flags. 1 medal
Clair:  2:00, 6 flags. 2 medals
Igor:   1:30, 5000pts. 1 medal
Willy:  2:00, 4000pts, 6 flags. 2 medals
Dylon:  0:48. 2 medals
Robin:  1:20, 6000pts. 2 medals
Ian:    0:55. 1 medal
Cory:   1:50, 3500pts, 4 flags. 1 medal
Goon:   1:35, 6000pts, 4 flags. 3 medals
B-Head: 1:45, 7000pts, 6 flags. 5 medals

Hidden Medals: None


[3l] - Street Luge 3: Pier Pressure

Medals Needed: 130

Location: From the eastern Training Grounds exit, head south past the
Save Station and continue east along the beach,
going north just past the sign.

-~* General Strategy: 6 flags, 3000 points, 0:46 *~-
From the starting line, sway a bit to the right to be lined up to pass between
two rows of barrels and under a green gate, then swing left a bit to grab a
Twitchy. Use the Twitchy after passing the water slicks and stay to the left,
smashing a pair of cones on your way. Flag 1 is just beyond these cones in the
center of the upcoming tunnel. After the next jump, the track extends out onto
a wide pier. Swing left, right, and left again to hit the next three jumps.
Stay towards the left after the third jump to pass a blue point gate. Take the
center path at the three-way split for two Twitchies and flag 2. Line up dead
center as you pass under a blue gate and a row of three small gates, staying
still to grab flag 3 in the next tunnel.

Past the sharp left turn, use a Twitchy to slam through a pair of cones
on the right, grab flag 4 in the center, and slam through another pair of cones
to the left. Flag 5 is in the center of the next tunnel at the end of
the following sharp left turn. Use another Twitchy to slam through
a pair of cones off to the right, then aim yourself in the center of the
wide open area to catch a ramp, extending the duration of your Twitchy Dash.
Flag 6 is in the center of the next tunnel after a sharp right turn.
Use your last Twitchy right away to slam through a cone in the center
just outside the tunnel, then veer to either the far left or right to
smash one last cone on your way to the goal.

***Challengers***
Ben:     1:00, 2800pts. 1 medal
Ponch:   0:55. 1 medal
Dee:     1:05, 3200pts. 2 medals
Britney: 1:20, 2000pts. 1 medal
Kara:    0:50, 3000pts. 2 medals
Utley:   1:20, 4 flags. 1 medal
Danelle: 0:46. 2 medals
Rhonda:  1:10, 6 flags. 2 medals
Goon:    0:55, 2500pts, 4 flags. 3 medals
B-Head:  0:50, 3000pts, 6 flags. 5 medals

Hidden Medals:
Three hidden medals can be found by searching the spot in the center of the
four whirlpools in the southwest corner of this area, just south of where the
Goon and Bonehead are located.


[3m] - In-Line Skate 3: Treetop Village

Medals Needed: 130

Location: From the eastern Training Grounds exit, head south past the
Save Station and continue east along the beach,
going north just past the sign. Continue north beyond the beach
and into Treetop Village within the green fields.

-~* Flag / Point Strategy: 6 flags, 9000 points, 1:00 *~-
Just past the starting line, jump up onto the bird totem for a Twitchy, staying
grounded going along the bridge ahead for three more Twitchies. Climb the
tree platforms just past the bridge and jump from the treetop to flag 1. Hop
up onto the rooftop of the hut nearby, jumping across to the next hut's roof
and onto the adjacent platform just below a third hut. Jump onto this hut's
roof, then again to the treetop above, and to the next treetop where flag 2
awaits just above. Drop down to a log bridge and skate ahead to flag 3,
jumping off the very edge of the bridge to catch a vine grind back down.

Be ready to jump a pair of cones ahead, then take the upper path at the split,
jumping up to the bird totem next to the surfer girl and up onto to the nearby
bird totem with flag 4 just above. Go down the stair rail, then jump over
another cone. Flag 5 is just ahead above the end of the nearby bridge. Keep
going forward, ready to jump a cone past the third palm tree after the bridge.
Proceed up the hill, jumping another cone past a pair of small palm trees and
onto the hut's roof. Jump up to the roof of the next hut with a monkey on it's
roof, then double-jump to the next rooftop, stopping here. Do another pair of
double-jumps to reach the treetop just above, and to grab flag 6 overhead.
Roll off the treetop and grind a vine back down, continuing down a stair rail
to the goal. 

If flags are a factor, you'll want 8000 points in 1:20.
Otherwise, shoot for 7500 points in 1:00, or 9000 points in 1:30.

-~* Speed Strategy: 0:46 *~-
Instead of climbing the tree platforms past the trio of Twitchies near the
start, stick to the lower route, jumping onto the upper path at the split,
for a Twitchy, then up one more level to another trio of Twitchies just ahead. 
You may only be able to grab one or two of them without stopping, but even then
you should have more than enough to double-jump over anything that gets in your
way. Follow the Flag / Point guide from the vine down past flag 3 up to where
you begin double-jumping across the hut's roofs to grab flag 6, then simply
double-jump for joy full speed ahead.

***Challengers***
Ethan:  1:10, 6500pts. 1 medal
Hamill: 1:20, 6 flags. 2 medals
Ford:   1:30, 9000pts. 2 medals
Ed:     1:00, 7500pts. 2 medals
Selma:  0:46. 2 medals
Peyton: 1:05, 5500pts. 1 medal
Carrie: 0:55. 1 medal
Riley:  1:30, 4 flags. 1 medal
Goon:   1:15, 6500pts, 4 flags. 3 medals
B-Head: 1:20, 8000pts, 6 flags. 5 medals

Hidden Medals:
A hidden medal can be found on the crab located at the top of the rightmost
coastline.


[3n] - Skyboarding 3: Magma Crater

Medals Needed: 180

Location: From the eastern Training Grounds exit, head south past the
Save Station and continue east along the beach,
going north just past the sign. Continue north beyond the beach
and across the green fields. Magma Crater is further north
just beyond the grassy staircase marked with a checkered banner.

-~* General Strategy: 6 flags, 15 combo, 4000 points *~-
From the starting descent, look for four arrows clustered together a little to
the left, staying centered to grab flag 1 on your way into the crater. Inch a
little to the right of where the flag was to stay safe between a pair of
incoming fireballs: they'll be all over the place down here, rising up from
the bottom of the screen, so staying towards the top isn't the worst of ideas.
Just after the one on the left passes back down, grab two pairs of arrows in
the center. Stay centered to avoid the next wave of fireballs and grab a
Twitchy. Look for a pair of arrows a little left of the center, and another
pair off to the right. Use your Twitchy to tear through a pair of fireballs on
your way back to the left, grabbing more arrows on your way back to the right,
tearing through another fireball on your way back to the center for flag 2.

Steer a little away from the center to remain safe between more fireballs,
looking for flag 3 in the center as the second central fireball past the
second flag goes back down. There should be a fireball just to your left
making it's way back down after getting this flag. Stay in the center, waiting
for a second fireball to come up on the left, then steer into the far left as
soon as it's on it's way down to enter a safe zone. Grab a pair of Right arrows
before you head back towards the center for flag 4.

Grab another couple of arrows in the center, then look for flag 5
about one character length from the far right.
Grab two pairs of arrows first from the far right, then in the middle.
Look for a Twitchy a little to the left, and use it as you hug the far
left to grab flag 6 and counter a stray fireball just underneath it.
Head into the very center (marked by a Twitchy further down towards the end)
and you'll be cleared to start pulling off your 15+ combo. A 20+ combo should
put you over the 4k mark, but with points off the fireballs and a decent
landing, a 17 combo should suffice. Just make sure your combo is ready before
the pair of fireballs past the final Twitchy have left the screen.

***Challengers***
Coy:    10 combo. 1 medal
Daisy:  3500pts. 1 medals
Hoggy:  4 flags. 1 medal
Flo:    6 combo, 3000pts. 1 medal
Vance:  6 flags. 2 medals
Melvin: 8 combo, 3500pts. 2 medals
Roscoe: 4000pts. 2 medals
Ally:   15 combo. 2 medals
Goon:   6 combo, 2000 pts, 4 flags. 3 medals
B-Head: 8 combo, 2500pts, 6 flags. 5 medals

Hidden Medals: None


[3o] - Surfing 3: Shark Breakers

Medals Needed: 260

Location: From the eastern Training Grounds exit, head south past the
Save Station and continue east along the beach, onto the eastern dock just past
the sign, then go south down the narrow walkway.

-~* General Strategy: 6 flags, 8000 points, 1:25 *~-
From the start, steer towards the top of the wave for a line of stars and a
Twitchy, then back towards the bottom for another line of stars and Twitchy.
Follow the next line of stars and it's Twitchy from the bottom up towards the
top, and back down for flag 1. The next line of stars leads from the bottom up
to a bubbly jump, where a star cluster can be found in the sky. Stay towards
the top upon landing to grab a couple more stars that curve down into the
middle. Stay here to dodge a shark above and get a line of stars. Use a
Twitchy or stay at the far top or bottom to deal with a wall of sharks in the
center, followed by a line of stars also in the center. Past a pair of sharks
above, head to the top of the wave to grab a line of stars and dodge a wall
of sharks below. Stay centered to grab more stars and a Twitchy, then stick to
the top to grab flag 2 at the end of another line of stars.

Head towards the bottom for a line of stars,
staying low to dodge a shark in the center.
Return to the center for another line of stars before you pass between a pair
of sharks. The next line of stars leads to the top of the wave, but stay
grounded instead, dodging a shark in the center before picking up flag 3 just
behind it. Stay towards the top for another line of stars above three sharks
dwelling below. Past the third shark, use a Twitchy to smash through the three
sharks up top, and three more at the bottom. You should be able to get all six
of these sharks on one Twitchy if you use it right before hitting the first
one, but if you wanna play it safe, just sway away from the sixth shark in the
lot.  Return to the center for a long line of stars that eventually curls
down, then up towards the top. Stay grounded in the center of the wave to grab
flag 4 at the end of another line of stars.

Stay centered for another string of stars,
ready to dodge a shark in the center just ahead. Look for a star cluster
near the center, ready to dodge another shark just past it. Up ahead will be
three sharks coming in from the top, middle, and bottom. Swerve between
them and look for flag 5 in the center. Grab some more stars from either line
towards the center or bottom, then Twitchy through three more sharks going from
the top to bottom. Grab a spare Twitchy towards the top past the third shark,
along with some more stars lined up in the middle and top. Steer between
another trio of sharks coming in from the bottom, middle, and top. Stick to the
bottom, using your last Twitchy on two pairs of sharks towards the bottom.
Three lines of stars await in the middle, bottom, then top. Watch out for a
shark in the middle just past the third line as you line up to grab flag 6
towards the bottom.

Your run should clock in under 1:25
so long as you don't wipeout more than once.

***Challengers***
Tessa:  1:30, 4 flags. 2 medals
Connie: 1:35, 7500pts. 1 medal
Ronald: 1:30. 1 medal
Jimmy:  1:30, 8000pts. 2 medals
Anji:   1:25. 2 medals.
Clark:  1:45, 7000pts. 2 medals
Lana:   1:35, 6 flags. 1 medal
Lois:   1:55, 5000pts. 1 medal
Goon:   1:45, 6000pts, 4 flags
B-Head: 1:35, 7000pts, 6 flags. 5 medals
(This area's Goon can be found by exploring the nearby waterways.
See Section [3p] - The Island Waterways)

Hidden Medals:
A hidden medal can be found on the starfish next to the Bonehead in the
westernmost section.
Two more hidden medals can be found by searching the center of the southeast
section between the grassy brackets where the paths fade together.


[3p] - The Island Waterways

From Shark Breakers, it is possible to cross down the stair in the lower-right
and into the waters of Xtreme Island. There are three points of interest that
can be reached from here.

The Elusive Bonehead of Mermaid's Cove:
From the waterway entrance, go right and straight up until you see the island
with the Bonehead of Mermaid's Cove, along with a crab that has a hidden medal.

Bikini Island:
From the waterway entrance, swim out to the left where Shark Breakers'
Bonehead resides, then continue northeast up to a seperate island.
You'll find Shark Breakers' Goon atop it's lofty peaks.

Snack Treat Island:
From the waterway entrance, swim all the way out to the lower left corner of
the map, then continue up to a C-shaped dock with a couple of girls and crates.
Proceed southeast between this series of docks and another, making your way
northwest, east, and south down to a small island with a cooler.
Five hidden medals await inside.


[3q] - Skateboard 3: Rolling Ramps

Medals Needed: 290

Location: From the Tropical Falls just north of the Training Grounds,
take the western bridge across, follow the trail up past the grassy staircase,
then take the next grassy staircase northeast through the mountain pass,
staying south beyond the Save Station.

-~* Flag Strategy: 6 flags, 8000 points, 1:25 *~-
From the starting line, proceed up the small incline, then jump onto the
nearby grind rail. Hop up to grab a nearby Twitchy before going up another
incline. Jump onto the nearby wall rail to grind out more points before going
into the first half-pipe. Build up a little momentum to grab flag 1 above the
right half, veering right to exit the pipe while still in mid-air. Grind down
the nearby stair rail. Keep on eye out for a pair of crates going past the
ropes in the bridge's foreground, jumping over to grab flag 2 above. Be ready
to jump another crate nearby. Going up the incline to the next bridge, jump
over another pair of crates next to the second foreground post for flag 3.

Use your Twitchy to tear through another pair of crates and dash into a small
half-pipe. Start building momentum and throwing down spins to reach flag 4
over the right half of the pipe, and a Twitchy over the left half. Once you
have 7000 points, proceed straight ahead to the next small half-pipe.
Flags 5 and 6 are just above either end of the pipe. Use the air you'll need
to reach them to pull off a couple of double spins, then use your remaining
Twitchy once after leaving the half-pipe to smash throught a couple of crates
to top the 8k mark as you cross the finish.

-~* Speed Strategy: 0:46 *~-
Go full speed ahead from the starting line, stopping only for the Twitchy near
the beginning. Use the Twitchy to blaze a trail across either of the two
bridges past the half-pipe, jumping over the crates on the other. If you jump
off the left edge of the small half-pipe ahead, you should be able to clear it
completely without having to ride into it. Proceed straight ahead and jump
over the second small half-pipe, and the pair of crates next to the third tree
beyond it.

-~* Point Strategies: 4500 points, 1:20 / 10,000 points, 1:45 *~-
Follow the speed strategy up to the second small half-pipe, using quad spins
to grind out the points needed. If you mess up, just switch to handplants.
Allow about 8-10 seconds to reach the finish as you leave the half-pipe.

***Challengers***
Cat:     2:30, 4 flags. 1 medal
Stacy:   0:55. 1 medal
Rick:    1:20, 4500pts. 1 medal
Lee:     1:25, 8000pts. 2 medals
Betty:   2:00, 6 flags. 2 medals
Eve:     0:46. 2 medals
Tamera:  1:45, 10000pts. 2 medals
GruvDog: 1:50, 4000pts. 1 medal.
Goon:    1:45, 7000pts, 4 flags. 3 medals
B-Head:  1:40, 8000pts, 6 flags. 5 medals

Hidden Medals:
A hidden medal can be found in the center of the bushy maze.
Just walk through the adjacent grass wall from the right.
Another hidden medal can be found on the starfish in the grassy southwest area.


[3r] - Surfing 4: Titan's Wall

Medals Needed: 325

Location: From the Tropical Falls just north of the Training Grounds,
take the western bridge across, follow the trail up past the grassy staircase,
then take the next grassy staircase northeast through the mountain pass,
staying south beyond the Save Station. Continue south through the bushy maze
or the leftmost waterway onto the docks in the southwest corner
of the grassy area.

-~* General Strategy: 6 flags, 9000 points, 1:25 *~-
From the start, stay centered for a couple of stars and Twitchies. Use one of
the Twitchies right away to tear through a big serpent: you should catch all
of it's sections if you stay still. Up ahead will be a few lines of stars
alternating in the middle, bottom, middle, and top. Another line of stars
awaits at the bottom. Return to the center to dodge a smaller serpent below,
grabbing more stars in a zigzag line towards the middle going up, down, and up.
Stay centered to grab flag 1 beyond the big serpent below, some stars from an
X-shaped cluster, flag 2, and another X-shaped star cluster. Stay centered to
dodge a pair of serpents coming in from the bottom and top, then inch upwards
from the center a bit to weave through a couple of serpent heads. Use your
remaining Twitchy on the large serpent towards the top just ahead, staying
towards the top to dodge a pair of serpent heads
covering the bottom and center.

Look for a pair of Twitchies in the center just ahead, and immediately
swerve towards the bottom to dodge another pair of serpent heads up top.
Quickly swerve back towards the top and use a Twitchy right next to the
oncoming serpent. Line yourself up with it's previous location and stay still
to plow through another pair of serpents along the way, staying here towards
the top to grab flag 3. Head towards the bottom for a star cluster as you pass
under a pair of serpent heads. If you still have a spare Twitchy, use it on the
large serpent just ahead towards the bottom and the pair of serpent heads just
past it. Otherwise, stay towards the top to dodge them completely. Dodge a 
serpent in the middle, then return to the center for a star cluster.
Position yourself towards the top or bottom to dodge a large serpent further
ahead, then look for a ring of stars with a Twitchy in the center, past which
will be flag 4 in the middle of some stray stars.

Dodge a trio of serpent heads located towards the top,
then stay towards the top just past them for a line of stars,
swerving back towards the bottom to use a Twitchy on a large serpent,
just past which will be flag 5 within another line of stars. Sway towards the
top to dodge a pair of serpent heads, and look for a column of stars towards
the top past another serpent. Stay towards the top to dodge another pair of
serpent heads, then look for another column of stars towards the bottom,
staying low to dodge a trio of serpent heads. Return to the middle as a large
serpent at the top passes by, then catch the next bubbly jump to grab a Twitchy
as you launch over a trio of serpent heads. You'll land close to a trio of
serpent heads, but just strafe towards the bottom: you should have just enough
post-jump invincibility to smash through the first one, and you'll dodge the
other two staying towards the bottom. Dodge a large serpent coming in from the
bottom, then look for a column of stars towards the top, dodging a serpent head
located up top to grab another column of stars towards the bottom, then dodging
one more serpent head located at the bottom and getting one more star column
up top. Use your last Twitchy right before hitting the next serpent towards
the bottom, and it should last long enough to catch the other two serpents
located in the middle and bottom as well. Flag 6 will be located in the center
between two last star columns just ahead. Dodge one last large serpent located
up top as you cross the goal.

You'll be able to afford one wipeout
if you're going for the top time of 1:25.

***Challengers***
Shawn:  1:45, 4500pts. 1 medal
Heejin: 1:35, 8000pts. 1 medal
Ilona:  1:30, 9000pts. 2 medals
Cloey:  1:30, 6 flags. 2 medals
Alan:   1:30. 1 medal
Mimi:   1:25. 2 medals
Karen:  1:40, 7000pts. 2 medals
Lilly:  1:35, 4 flags. 1 medal
Goon:   1:45, 7500pts, 4 flags. 3 medals
B-Head: 1:35, 8500pts, 6 flags. 5 medals

Hidden Medals:
A hidden medal can be found in the leftmost vending machine next to the
Goon and Bonehead located southeast.


[3s] - Skyboarding 4: Death Drop

Medals Needed: 290

Location: From the Tropical Falls just north of the Training Grounds,
take the western bridge across, follow the trail up past the grassy staircase,
then take the next grassy staircase northeast through the mountain pass,
staying west on the mountain range.

-~* Flag Strategy: 6 flags, 4000 points, 10 combo *~-
From your starting descent, stay towards the center to grab a pair of arrows
and to stay clear of a few hummingbirds coming in from either side. Stay
close to the center and away from the stray trick arrows on either side, as
the hummingbirds that rush out by them will likely get you before you can
get them. Look for a cluster of arrows and a Twitchy near the center just past
them, then lay down a simple 2-combo trick as you pass through the cloudy
area to safeguard against any hummingbirds that may try to get in your way.
Grab a pair of arrows while hanging a sharp left to avoid another
hummingbird and collect another pair of arrows and a Twitchy out on the far
left. Once you have the Twitchy, veer upward to the right to snag flag 1.
Collect another cluster of arrows back towards the center, staying there to
avoid more stray hummingbirds off to either side, throwing down a 2-combo
trick for extra insurance. Veer up towards the right again for Flag 2
off by the far right just past the bird swarm.

Pick up a trick arrow towards the center on your way into the rolling rock
area, positioning yourself about 2 character lenghts from the far left to
start charging a 10-combo trick, so as to pull it off while grabbing flag 3
during the trick itself. Look for another trick arrow towards the left if you
finish the trick early, then grab one of two pairs of arrows out towards the
middle. Stay to the far right for a Twitchy, another pair of arrows,
and flag 4. Use a Twitchy to tear through the rocks coming down in the center,
then pick up more stray arrows in the middle, left, and middle. Use another
Twitchy to tear through more rocks coming down from the center, then look for
flag 5 off towards the left. Past a Twitchy in the center will be two pairs of
arrows just off to either side. Start a small 3 or 4-combo trick as you go
between them, then use a Twitchy to tear through more rocks a little to the
left. Grab flag 6 in the center, then immediately swing down into the far left,
using up whatever arrows you have left for one last trick that should get you
past 4k by this point. Be sure to start your trick before the rock farthest
from the right begins to leave the screen.

-~* Combo Strategy: 15 combo *~-
Follow the flag strategy up until just after getting flag 3, using a Twitchy
to counter any hummingbird threats instead of small combos. Grab as many of
the two pairs of arrows leading up to the approach towards the far right where
flag 4 eventually comes in by veering up and to the right from the far left.
Line yourself up with the Twitchy about one character length from the far
right, then start typing in your trick. If you're still short an arrow or two,
the pair you get between here and flag 4 should help you meet your goal.

***Challengers***
Dan:     8 combo, 2500pts. 1 medal
Jeanete: 6 flags. 2 medals
Anne:    2500pts. 1 medal
Howell:  4000pts. 2 medals
Gill:    15 combo. 2 medals
Tom:     10 combo, 4000pts. 2 medals
Ginger:  4 flags. 1 medal
Tyler:   10 combo. 1 medal
Goon:    8 combo, 3000pts, 4 flags. 3 medals
B-Head:  10 combo, 4000pts, 6 flags. 5 medals

Hidden Medals:
A hidden medal can be found in the crate on the mountain section beneath the
plane in the northwest.
Two more medals reside in the rock face atop the northeastern mountain cliff.


[3t] - Street Luge 4: Lava Tube

Medals Needed: 235

Location: From the eastern Training Grounds exit, head south past the
Save Station and continue east along the beach,
going north just past the sign. Continue north beyond the beach
and across the green fields. Past the grassy staircase with a checkered banner,
look for an entrance on the second level of the mountain.

-~* Flag Strategy: 6 flags, 3000 points, 0:48 *~-
From the starting line, stay centered as you go full speed ahead: you'll go off
two ramps at once, earning points for both jumps. Stay centered to grab flag 1
just ahead, then swerve to the far right past the water slicks and barrel,
then return to the center to grab two Twitchies as you pass through a red gate
and hit another pair of ramps. Use a Twitchy when you land and stay in the
center to take the middle path at the three-way split ahead. Cones will be
lined up to the left, right, left, then right again between here and flag 2.
Your Twitchy should last long enough to crash through the first three cones.
Stay centered as you pass through a blue gate, then a red gate. Just past the
red gate, hang left and grab a Twitchy as you ride up onto the purple path,
using it right away to clear a path through a line of cones just ahead. Stay to
the far left for flag 3, then strafe right onto the exit ramp.

Center yourself in the wide open area
to pass through a pair of green gates, then inch to either side
to dodge a water slick, inching back the opposite way to grab flag 4
between a pair of water slicks. Continue through two clusters of water
slicks, then hang right at the split, using a Twitchy prior to going off it's
ramps. The first three ramps alternate right, left, and right, with flag 5
right next to the fourth ramp in the center. Hitting each ramp will prolong
the duration of your Twitchy dash. Make a left after the fourth ramp, lining
up in the center to pass through a red gate and grab flag 6. Stay centered to
pass through another red gate, then inch to either side a little to catch one
of two ramps on your way to the goal.

-~* Speed / Point Strategy: 4 flags, 5500 points, 0:46 *~-
Follow the Flag strategy up to the three-way split prior to flag 2, braking
into the rightmost lane and lining up dead center before gunning through all
of it's green gates. After passing through the blue and red gates ahead, stay
on the central path, strafing a little to the right to pass through a red gate,
then to the left to pass a blue gate, staying centered as you go through the
pair of green gates past flag 3. Follow the rest of the Flag run guide from
here to the goal. You can't afford to crash if you're shooting for 46 seconds.

***Challengers***
Celia:   0:50, 4500pts. 1 medal
Peggy:   0:50. 1 medal
Chrissy: 1:20, 4 flags. 1 medal
Chi:     1:10, 3000pts. 1 medal
Egbert:  1:10, 4500pts. 2 medals
Honey:   1:10, 6 flags. 2 medals
Pun:     0:48, 5500pts. 2 medals
Laura:   0:46. 2 medals
Goon:    1:00, 4500pts, 4 flags. 3 medals
B-Head:  0:48, 3000pts, 6 flags. 5 medals

Hidden Medals: None


[3u] - In-Line Skating 4: Forbidden Caverns

Medals Needed: 210

Location: From the Tropical Falls just north of the Training Grounds,
go north up the grassy staircase northwest of the grassy fields and into the
mountainside entrance.

To navigate the whirlpool maze, take the path pointing right in the center of
the leftmost side, then take the path pointing up just above.
All other paths lead back to the left.
The waterway left of the Bonehead pointing down leads back outside.

-~* Flag Strategy: 6 flags, 8000 points, 1:05 *~-
From the starting line, skate ahead to grab a Twitchy, jump the nearby cone,
and duck under a green gate. Another Twitchy can be found on the bridge ahead,
over a tiny gap. It's possible to fall through this gap so long as you're not
going full speed ahead. Let yourself fall straight down, then jump over the
cone on the right, where flag 1 awaits just ahead.
Now you COULD take this pathway to the first flag...

OR take the secret passage conveniently located just off to the left of the
starting line: a secret grind worth 4500 points, and plenty of room between
here and the cone next to flag 1 for 5 jumping spins: that's 5k right there.
Advance up the slope, throwing down some air spins on your way to the surface.
Slow down once you're topside, and look for a Twitchy in mid-air, using it to
jump above the bird totems just ahead and into the secret cavern where
flag 2 awaits. You may have to slow down and double-back once you're up where
the actual flag resides. Proceed straight ahead, looking out for flag 3 just
ahead. Be sure to jump out to grab it, or you'll slip down a hidden grind
instead.

Continue onto the big stair rail, timing a jump onto a nearby treetop as it
comes into view for flag 4. Make another quick leap to the upper caverns, ready
to duck under a green gate at the top of the incline. Jump just past the gate
to grab a Twitchy and leap past a cone. Be ready to jump onto another treetop
ahead, and jump from there to another Twitchy. Proceed straight ahead,
ducking the red gate at the bottom of the next downward incline. Keep going
into the foreground, ready to jump for flag 5 as it comes into view along
with the hole in the foreground. Proceed over the bumpy road and down the
stair rail ahead, jumping to grab flag 6 in plain sight on the nearby bridge.
Look out for one last crate on your way to the goal.

-~* Speed Strategy: 0:46 *~-
Any path can be taken to meet 46 seconds, but this strategy will cover
the simpler, lower route. Proceed straight ahead from the starting line,
grab the Twitchy, jump the cone, and jump the green gate. Keep going up onto
the bridge, jumping over to grab another Twitchy just above the small gap.
Past the following downhill grind, jump another green gate, and stay grounded
as you pass under the orange bird totem overhang. Be ready to double jump over
a pair of cones just ahead, then jump again over a lone crate. Proceed straight
ahead down a sharp incline next to a long stair rail, and up another incline
through the foreground. Be ready to jump or duck the green gate at the top,
then jump a cone right afterwards. Stay on the lower path going under the
treetop and grinding back down to ground level onto a bridge. Continue along
the bridge, jumping the crate at the end, followed by two more crates just
past it. Press on to the goal, jumping one last crate past the next bridge.

-~* Point Strategy: 10,000 points, 0:55 *~-
The secret slide mentioned in the flag strategy will definitely make this
challenge easier, but it's still doable without it. Personally, I never knew
about it until going back to play through this game a second time.

Start your routine as usual: grab the Twitchy, jump the cone, and duck the
gate. Throw in an air spin while jumping the cone, and 4 more past the gate,
then jump and air spin to grab the Twitchy above the bridge. You'll have time
for one last air spin before the downhill grind ahead. Proceed straight ahead
and duck the next green gate. For reference, your score should be around 3000
if you got here without taking the slide. Otherwise, closer to 5500.

Just past the green gate, make a well-timed double jump up into the secret
cavern above the orange bird totems, and proceed straight ahead up, over, and
back down through the cave, catching a few extra points on the grind back down.
Proceed straight ahead, riding the long stair rail up to the treetop, then
double jump over it and onto the incline going up, ducking under the green gate
at the top. Just past the gate, do three quick spin jumps: one over the cone,
one onto the treetop, and one off the treetop onto the upper path. Throw down
a few ground spins on your way to the downhill grind nearby, ducking the red
gate just ahead. Continue straight ahead onto the downhill grind leading back
outside. Your score should be around 9k by this point. Do a few more spins on
your way to the small stair rail, then a few more going across the bridge, then
jump or Twitchy through the crate past the bridge on your way to the goal.

***Challengers***
Mae:     1:10, 7000pts. 1 medal
D.J.:    0:55. 1 medal
Lou:     1:15, 9500pts. 2 medals
Larry:   1:15, 4 flags. 1 medal
Ellie:   0:46. 2 medals
Soyoun:  0:55, 10000pts. 2 medals
Scrachy: 1:20, 7500pts. 1 medal
Katie:   1:10, 6 flags. 2 medals
Goon:    1:15, 8000pts, 4 flags. 3 medals
B-Head:  1:05, 6000pts, 6 flags. 5 medals

Hidden Medals: None


[3v] - Skateboard 4: Half-Pipe Heights

Medals Needed: 370

Location: From the Tropical Falls just north of the Training Grounds,
go north up the grassy staircase northwest of the grassy fields and into the
mountainside entrance. Proceed along the bridge north of the Goon standing
by a pair of purple barrels.

Three waterways can be found in the northmost part of this area
beyond the first four challengers:
the middle one leads to two more challengers, which leads into where the
leftmost waterway dumps you out by the remaining four challengers.
The rightmost waterway leads back towards the Forbidden Caverns' Bonehead.
Don't take any of the other waterways pointing down unless you're trying to
get back outside.

-~* Flag Strategy: 6 flags, 10,000 points, 2:00 *~-
This is easily one of, if not the hardest of the game's challenges.
Just a fair warning in advance...

From the starting line, jump to grab the nearby Twitchy, then hop onto the
grind rail past the second palm tree in the background. Hold forward to climb
into a large half-pipe hidden behind the cavernous foreground walls. Because of
the limited view, pulling off spins here can be a bit risky. Focus instead on
building momentum to grab flag 1 above the left side of the pipe. There's a
Twitchy above the right side, but the flag takes priority. Leave the half-pipe
as soon as you have the flag, proceeding full speed ahead across a bridge.
Don't hop onto the bridge's grind rail, since it's not inclined to preserve
your momentum going along it (did I mention the time limit's fairly strict?).
Grind the rail past the bridge instead, and proceed over the tan ramp and up
the girder ramp. Once you're up top, backtrack to the edge and jump over to
grab flag 2 on a nearby girder.

Hop back across and skate ahead along the girder, keeping an eye for two
openings in the cavernous background: be ready to jump when you see the bigger
of the two at the end to a ladder of girders on the other side. Jump straight
up to the topmost level, then skate ahead into a small half-pipe nearby. Build
up some momentum to grab flag 3 above the left half of the pipe, making sure to
throw in some spins for extra points all the while. After getting the flag,
drop onto the second highest girder to the right.
Be ready to jump a pair of crates just ahead, then immediately jump again
through the above diagonal girder onto the horizontal beam it's connected to.
Watch your speed as you jump the crates: if you're going too fast,
you'll land on a completely different beam and may as well start over.
You'll also need to time your next jump carefully towards the edge of the beam
and to flag 4 perched on the edge of the next beam:
too fast and you'll miss the flag altogether. Too slow and you'll ride
the girder back down the wrong way, having to start over.

Proceed full speed ahead from where you got the flag, and you'll start riding
a short diagonal down-right girder which will dump you onto a larger diagonal
up-right girder. Hold A the moment you're on the latter girder until your
Twitchy Dash kicks in, then let go and let momentum take care of the rest until
you launch over and onto a diagonal girder below. Once it dumps you back onto
solid ground, proceed full speed ahead past a tan road bump. If you have an
extra Twitchy, use it going past the third bench outside to crash through a
crate. Otherwise, be ready to jump over it. Enter the small half-pipe just
ahead and start working up momentum: you'll want to get here by the 1:30 mark.
so you have time to work your way up to a girder high in the sky
above the right side of the pipe where flag 5 resides. Because of the strict
time limit, this will basically be your last chance to garner up 10k, so
get in any spins needed while you're working up to the flag. Just don't let
all the spinning jumble your priorities: you need to get atop the beam in the
sky as soon as possible. Once on, hurry to the edge and jump onto another
beam below with flag 6 in the middle, then just drop down and hustle to the
goal.

-~* Speed Strategy: 0:50 *~-
From the starting line, grab the Twitchy and proceed full speed ahead into
and through the cavernous half-pipe, then continue across the bridge and onto
the girders, skipping flag 2. Jump at the edge of the girder onto one higher
up which leads to a girder grind going down. Proceed straight ahead, holding
Right going up the next upwards girder from ground level until you're up and
over. Proceed straight ahead, jumping or dashing into the crate past the third
bench. Proceed to the edge of the first small half-pipe, jumping onto a rail
that will dump you into a second small half-pipe. Ride out and onto the left
edge of the third and final small half-pipe, jumping over it
before you cross the goal.

-~* Score Strategy: 10,000 points, 1:20 *~-
Follow the flag strategy up until getting onto the girders next to flag 2,
grinding both curved rails and skipping the cavernous half-pipe. 
Once onto the girders, jump onto and up the ladder of girders past the edge of
the first beam, jumping over the small half-pipe up top. Proceed straight ahead
and grind the girders back down. You'll be dumped out by the upwards girders
you can clear by holding Right as you're going up. Dash through or jump the
crate past the third bench as usual, then pick one of the three small
half-pipes by the goal to trick your way to 10k. You should have about
5-6k off the grinds getting here, so it shouldn't be too much trouble closing
the gap. Allow some time to leave the pipes and cross the goal line,
switching to handplants as the clock winds down.

***Challengers***
Shirley: 0:55. 1 medal
Mark:    2:45, 4 flags. 1 medal
Shannon: 2:30, 6 flags. 2 medals
Violet:  1:45, 8000pts. 1 medal
Fred:    0:50. 2 medals
Tim:     1:40, 10000pts. 2 medals
Cagney:  1:30, 7000pts. 1 medal
Lacy:    1:20, 9000pts. 2 medals
Goon:    2:00, 8000pts, 4 flags. 3 medals
B-Head:  2:00, 10000pts, 6 flags. 5 medals

Hidden Medals: None


[3w] - The Monster Hut

Medals Needed: 400

Location: From the Training Grounds, go up just past the western bridge towards
the large hut marked with an X. Just northwest from there is the Monster Hut,
marked with a purple face.

Here the stage is set for the final showdown, which involves going through all
five events in a row across a brand new set of courses. If you fail any of
these five challenges, you'll have to start over from the first one.

-~* Challenge 1, In-Line Skating at Hidden Slopes: 6 flags, 1:00 *~-
Stay grounded from the starting line to pick up three pairs of Twitchies.
Look for a skull marker atop the hill ahead: (double) jump from there to the
winged totem above, jumping from it's right wing to a nearby totem's left wing.
Jump off this totem's right wing to grab flag 1. Look for another skull marker
to double-jump from back on the ground to land atop a green overhang
with flag 2 at it's end. Past a sharp dip into the ground, be ready to stop and
climb the tree platforms next to another skull marker. From the fifth platform,
you'll need to double-jump onto the totem head up top for flag 3.

Proceed straight ahead under two green overhangs,
grabbing a pair of Twitchies on the way.
Double-jump the moment you see another skull marker come into view to land
atop the third green overhang where flag 4 is without having to slow down or
backtrack. Proceed up and over the first water bridge, then after jumping
towards it's end onto the second bridge, tap backward to slow down a little,
jumping for flag 5 just above the skull marker at the end.
Continue underneath a winged totem, then look for a skull marker to jump from
next to the base of the second winged totem in the background to grab flag 6.
Proceed to the goal just ahead.

-~* Challenge 2, Surfing at Squid's Ink: 6000 points, 1:30 *~-
Despite there being no Twitchies to speak of on this course, it's still pretty
easy. You can even afford to wipeout three times and still beat the required
time. And if you're not content simply farming bubbly triple spins to beat 6k,
read on.

From the start, stay towards the bottom to pass under a squid, then a pair of
squid heads. Veer up to grab a line of stars, dodge some tentacles below, then
swing back towards the bottom for another line of stars. Stay low to dodge a
squid up top, then swing back to the top for another line of stars as you pass
another squid below. Swerve towards the bottom to dodge a squid head, then back
to the top to dodge another squid, then back to the bottom two lines of stars
as you pass under some tentacles up top. Return to the center as you pass under
a squid up top, grabbing a line of stars before swerving below to dodge another
squid. Coming up in the center will be a squid head, a star cluster, another
squid head, and another star cluster. Stay centered to pass under a squid up
top, grab another star cluster, then catch the next bubbly jump below the
nearby squid to score some stars in the skies. As you land, catch the next
bubbly jump marked by a star cluster for even more skyward stars.

Swerve upward a little after your second landing to avoid the nearby squid
head, then stay centered to get a line of stars. Stay centered and you'll pass
by a pair of tentacles on the bottom and top. Stay towards the top to dodge a
squid at the bottom and get a star cluster further down. Another star cluster
will be towards the bottom by a squid. Look for a star cluster towards
the bottom past this squid, strafe up a bit to dodge a squid head, then back to
the bottom for another star cluster. Stay towards the bottom, picking up a
couple lines of stars towards the bottom and middle. Stay in the middle to let
a squid up top pass by, grabbing a big line of stars just ahead that curves
from the middle to the bottom, then back to the middle.

If you're feeling daring, try catching the bubbly jump up ahead where the two
squid heads are camped out for some skyward stars, coming down on another squid
for more points. Otherwise, stay towards the center to let 'em pass ya by.
Dodge another pair of squid heads in the center, then grab a line of stars
towards the bottom. Past another squid up top, catch the bubbly jump just past
it for more skywards stars. You'll land at the start of a line of stars towards
the top. You'll have time to catch two more bubbly jumps coming up to the goal:
one just past the end of the star line, and one next to the squid where you'll
land from the first jump.

-~* Challenge 3, Street Luge at Dusky Canyon: 6 flags, 2500 points, 0:50 *~-
Stay centered from the starting line to catch a ramp and load up on twelve
Twitchies. Start using them to speed through a blockade of barrels past the
third row of four Twitchies. Hang a right to fire your way through some red
gates, alternating right and left four times. Grab four more Twitchies and
continue to firewall the throttle through the tunnels, staying centered to pass
a blue gate. Four more Twitchies await in the center past the tunnel beyond the
blue gate, but be ready to swing to the left or right to avoid crashing. Take
the middle path at the upcoming three-way split to tear through a whole bushel
of barrels.

Hang left or right just ahead as you continue Twitchy dashing past
some water slicks into a wide open area with point gates on either side.
More water slicks will be between the first pair of gates, and a blockade of
barrels sits between the second pair. Continue Twitchy dashing through more
barrels scattered towards the end of the area and through a row of barrels
plugging up a narrow pass leading up to a bridge where flags 1-5 can be
collected all in a row. Be ready with a Twitchy at the yellow down arrow
ahead to tear through more barrels in the center and grab flag 6 on your way
to the goal.

-~* Challenge 4, Skyboarding at Dark Descent: 4000 points, 4 combo *~-
Stay centered towards the top from your starting descent to avoid oncoming
meteors from the sides: don't worry if any hit you this early.
Look for a line of 4 Up arrows in the center and immediately pull off a 4-combo
trick to ensure you meet the combo goal. Steer into the lower right corner of
the screen for another four Up arrows, then move aside into the lower left
after the last of three meteors pass overhead for four more Up arrows,
staying towards the bottom of the screen to dodge another meteor.
Move back towards the center and grab a Twitchy. Go into the upper left corner
and cash in your eight Up arrows on a trick, then return to the center,
grabbing a pair of arrows and another Twitchy. Immediately use a Twitchy
to spin through a line of meteors coming in towards the lower right,
then take cover in the lower right corner until a single meteor passes from the
left. Now use the other Twitchy to spin through another line of meteors
coming in from the lower left.

Head to the top of the screen in the center, and now
you'll have some options: what I find works best is to stay at the top of
the screen while collecting the two rows of Up arrows, charging up an 8-10
combo trick as you're collecting them, then be ready to let go as you pass
between rows of arrows on either side, ready to strike a meteor coming from
the lower left with your trick. With your arrows used up, sway to either side
to grab a Twitchy beyond the tail end of this meteor storm, a couple of arrows
in the center, and another pair of arrows off to either side.
Use these as you see fit going through one last wave of meteors coming in from
both sides on your way to the goal.

-~* Challenge 5, Skateboarding at Final Grind: 30,000 points, 0:35 *~-
Don't worry, that's NOT a typo. From the starting line, just keep going
straight ahead, using the Twitchies you'll collect on your way up to the reason
they call this the Final Grind: a massive girder worth about 28,000 points.
As your score approaches 28k, be ready to make one last jump onto the
following wall, and you should be able to grind out the rest of the points
needed just in time.

CONGRATULATIONS! A winner is you! Sit back and enjoy the most xtreme ending.



{4. Extras}

[4a] - Debug Menu

An easter egg in the credits can be found if you climb the hut between the
signs with Matt Bozon and Jimmy Huey's names. Then hop over to the left and
atop the arrow-shaped cloud, climbing up three or four more clouds to a
diagonal cloud that can be grinded onto a cloudbed. From here, carefully hop
across a few more clouds to another pair of grindable diagonal clouds onto
another cloudbed, and carefully hop across a few more clouds to a large sign
suspsended over the treetops. It says:

"On title screen press: Left x5, Up x5, Right x5, Down x5, Select x5"

Enter this code back at the title screen to enter the Debug Menu,
full of all sorts of fun stuff as follows:

* Inline Skating, Street Luge, Skyboarding, Skateboarding, Surfing
A level select for choosing any of the game's courses to play around in
with no challenges to worry about.

The selection lists are numeric, as follows:

   -Inline Skate- -Street Luge- -Skyboarding- -Skateboarding- -Surfing-
1. Tropical       Lava          Eagle         Seaside         Shark
       Falls       Tube          Haven           Grind         Breakers

2. Seaweed        Road-rash     Magma         Rolling         Mermaid's
     Bridge            Alley     Crater          Ramps              Cove

3. Treetop        Pirate's      Misty         Half-pipe       Turtle
    Village          Lagoon      Ridge           Heights         Reef

4. Forbidden      Pier          Death         Kickturn        Titan's
      Caverns      Pressure       Drop          Crevice           Wall

5. Hidden         Dusky         Dark          Final           Squid's
    Slopes         Canyon        Descent       Grind               Ink

6. Training       Training      Training      Training        Training
     Grounds        Grounds       Grounds       Grounds         Grounds

* Overworld (New), Overworld (Cont)
These are the same as selecting New Game or Continue respectively
from the title screen.

* Practice
Takes you to the Practice mode menu, also available from the title screen.

* Sound Test
Listen to the game's music and sound effects.
Select BGM or SFX with the D-Pad, then hold A with Left or Right to select
between the available tracks, and press Select to listen.

* Scrapbook
A special section filled with concept art and developer commentary.

* Test Image
Displays a prototype image of Guppi.

To exit out of any of these menus and return to the title screen,
press and hold A, B, Select and Start for a few seconds.


[4b] - Practice Mode

Here you can test yourself against preset challenge criteria in any of the
events' first three courses, based on a difficulty level of your choosing.
Not much else to it, nothing is earned from completing these challenges.
But for the sake of completion, all the records are listed below:

Surfing 1: Turtle Reef
Easy:   3000 points, 1:45
Medium: 3 flags, 4000 points, 1:40
Hard:   6 flags, 5000 points, 1:35

Surfing 2: Mermaid's Cove
Easy:   5000 points, 1:45
Medium: 3 flags, 7500 points, 1:40
Hard:   6 flags, 8500 points, 1:35

Surfing 3: Shark Breakers
Easy:   4000 points, 1:45
Medium: 3 flags, 5500 points, 1:40
Hard:   6 flags, 6500 points, 1:35

In-Line Skate 1: Tropical Falls
Easy:   4000 points, 1:20
Medium: 3 flags, 5500 points, 1:00
Hard:   6 flags, 6500 points, 1:05

In-Line Skate 2: Seaweed Bridge
Easy:   3000 points, 1:15
Medium: 3 flags, 4000 points, 1:05
Hard:   6 flags, 5000 points, 1:00

In-Line Skate 3: Treetop Village
Easy:   2000 points, 1:20
Medium: 3 flags, 3000 points, 1:15
Hard:   6 flags, 4000 points, 1:10

Skateboard 1: Seaside Grind
Easy:   6000 points, 1:45
Medium: 3 flags, 7000 points, 1:35
Hard:   6 flags, 8000 points, 1:30

Skateboard 2: Kickturn Crevice
Easy:   5000 points, 1:45
Medium: 3 flags, 6000 points, 1:25
Hard:   6 flags, 7000 points, 1:15

Skateboard 3: Rolling Ramps
Easy:   6000 points, 1:45
Medium: 3 flags, 7500 points, 1:40
Hard:   6 flags, 8500 points, 1:35

Street Luge 1: Pirate's Lagoon
Easy:   2000 points, 1:15
Medium: 3 flags, 3000 points, 1:00
Hard:   6 flags, 4000 points, 0:55

Street Luge 2: Road-Rash Alley
Easy:   2000 points, 1:15
Medium: 3 flags, 3500 points, 1:00
Hard:   6 flags, 4000 points, 0:55

Street Luge 3: Pier Pressure
Easy:   2000 points, 1:15
Medium: 3 flags, 2800 points, 1:00
Hard:   6 flags, 3000 points, 0:50

Skyboarding 1: Eagle Haven
Easy:   3500 points
Medium: 3 flags, 4000 points, 8 combo
Hard:   6 flags, 5000 points, 10 combo

Skyboarding 2: Misty Ridge
Easy:   4000 points, 6 combo
Medium: 3 flags, 5000 points, 10 combo
Hard:   6 flags, 6000 points, 15 combo

Skyboarding 3: Magma Crater
Easy:   2000 points, 4 combo
Medium: 3 flags, 2500 points, 6 combo
Hard:   6 flags, 3000 points, 8 combo


[4c] - Video Playthrough

I have also put together a video playthrough for Xtreme Sports,
which can be seen here:
http://www.youtube.com/playlist?list=PL61043CDBF938349A

                                                                           ~Fin