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    FAQ by AstroBlue / Shdwrlm3

    Version: 1.4 | Updated: 02/19/01 | Search Guide | Bookmark Guide

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                         Mario Tennis for GAME BOY CoLoR
                                F A Q / G U I D E
                                   Version 1.3
                    Written by AstroBlue (tetsuwan_blue(at)yahoo.com.au)
                            & Shdwrlm3 (shdwrlm3(at)wariocompany.com)
    
    *******************************************************************************
    
    Welcome to AstroBlue & Shdwrlm3's Mario Tennis FAQ. After collaborating on a
    Mario Golf FAQ about a year ago to date, we promised you (the readers) that we
    would write one for this game, and here it is! So enjoy!
    
    
      C O N T E N T S
     *****************
     1)GAMEPLAY BASICS
       i)Controls
       ii)Creating a Character
       iii)Play Modes
       iv)Tennis Tips and Basics
     2)GENERAL INFORMATION
       i)The Characters
       ii)The Royal Tennis Academy
       iii)The Courts
     3)FAQ
     4)WALKTHROUGH
       i)Singles
       ii)Doubles
     5)TRAINING LESSONS
       i)Training Court
       ii)Training Center
     6)EQUIPMENT
     7)MARIO MINI-GAMES
     8)SECRETS
     9)GAMESHARK CODES
     10)NINTENDO 64 VERSION and TRANSFER PAK RELATED
       i)N64 Version
       ii)N64 Compatibility
       iii)Transfer Pak
       iv)N64 Tournaments
     11)THANKS TO
    
    
    VERSION HISTORY
    ---------------
    Version 0.1 28/12/00
    Finished what we could of GAMEPLAY BASICS, GENERAL INFRMATION &
    MARIO'S MINI-GAMES. Based on Japanese Version.
    
    Version 0.2 17/01/01
    We have changed all the terms etc. so it correlates with the English version.
    Re-arranged sections. Started WALKTHROUGH and etc. This FAQ is now based on the
    English Version.
    
    Version 0.3 22/01/01
    This is Shdwrlm3 filling in for Astroblue with an update.
    I've made a couple of changes that Astroblue will undoubtedly change by the
    next update, when he will resume the responsibility of updating the FAQ.
    Completed all the instructions for MARIO'S MINI-GAMES. Added all known
    CHARACTERS. Added new SECRETS section. Almost finished with EQUIPMENT section.
    
    Version 0.4 25/01/01
    AstroBlue added and finished NINTENDO 64 VERSION and TRANSFER PAK RELATED
    section, finished more of the Singles WALKTHROUGH and the TRAINING LESSONS
    sections and fixed some errors and added numerous bits.
    Shdwrlm3 added Gameshark codes to the CODES & SECRETS and some random things.
    
    Version 0.5 27/01/01
    AstroBlue added some info on the Star & Warehouse Courts. Finished more off the
    Singles WALKTHROUGH and finished the TRAINING LESSONS.
    Shdwrlm3 finished off the EQUIPMENT Section.
    
    Version 0.6 28/01/01
    AstroBlue finished off the Singles WALKTHROUGH.
    Shdwrlm3 finished off the Courts section.
    
    Version 0.7 29/01/01
    AstroBlue added some secrets and a new Thanks To section
    Shdwrlm3 added more Gameshark Codes and some random things.
    
    Version 1.0 03/02/01
    AstroBlue started & finished the Doubles WALKTHROUGH. Minimised the criteria
    for unlocking the Warehouse Court thanks to ikillkenny (through AIM).
    Also fixed random stuff.
    
    Version 1.1 07/02/01
    Shdwrlm3 wondered why Astroblue skipped a few versions, plus added more
    Gameshark Codes and a new FAQ.
    
    Version 1.2 12/02/01
    Shdwrlm3 and Astroblue added a nifty new ASCII logo. Added new N64 GS codes
    courtesy of Furluge. Finished off the Gameshark Codes section. Added some other
    random things.
    
    Version 1.3 19/02/01
    AstroBlue added N64 Tournaments section and other random info.
    
    
    
    ===============================================================================
    1)GETTING STARTED
    ===============================================================================
    -------------------------------------------------------------------------------
    i)Controls
    -------------------------------------------------------------------------------
     _______
    |General|
     ŻŻŻŻŻŻŻ
    Control Pad- Move cursor in Menus
    
    A Button- ·Accept selections in Menus.
              ·Talk to people/Read signs in Academy.
    
    B Button- ·Cancel selections in Menus.
              ·Press and Hold while moving in Academy to move faster.
              ·Press and Hold to scroll through messages faster.
    
    Start- Display Pause Menu.
     _____________
    |While Serving|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Control Pad: ·Move character left and right on baseline.
                 ·Aim serve (while the ball is in the air).
    
    A or B Button-   Toss the ball in the air.
    
    A Button-        Top Spin serve (while the ball is in the air).
    
    B Button-        Slice Serve (while the ball is in the air).
    
    A & B Buttons-   Smash Serve (while the ball is in the air).
     ______________
    |Ground Strokes|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Control Pad- ·Move character around the court.
                 ·Aim shoot (mid swing).
    
    A Button-       ·Top Spin shot (once).
                    ·Strong Top Spin shot (twice).
                    ·Lob Shot, when followed by a press of the B Button.
    
    B Button-       ·Slice shot (once).
                    ·Strong Slice shot (twice).
                    ·Drop shot, when followed by a press of the A Button.
    
    A & B Buttons-  ·Flat Shot (when low).
                    ·Smash Shot (when high & charged).
    
    Holding A or B- Charge shots.
    
    Select-         Cancel Charge Shot.
    
    -------------------------------------------------------------------------------
    ii)Play Modes
    -------------------------------------------------------------------------------
    MARIO        This is the core of the game. This modes plays like a RPG, and in
    TOUR         it you play as a student rising up in the Royal Tennis Academy.
    
    EXHIBITION   In this mode you can play a game of tennis as a Mario character.
                 You can customise the match with many settings.
    
    MARIO        Compete in fun Mini-Games as Mario characters, each mini-game
    MINI-GAMES   has various levels and challenges.
    
    LINKED PLAY  Compete with a friend at Mario Tennis via a Link Cable, much like
                 an Exhibition Match but with your friends.
    
    -------------------------------------------------------------------------------
    iii)Creating a Character
    -------------------------------------------------------------------------------
    Firstly select a Mario Tour slot, now in the Create a Character screen you have
    a choice of playing as a boy called Alex with his doubles partner Harry or
    as a girl called Nina with her doubles partner Kate. Press start to switch
    between left and right handed. After selecting which pair you are going to play
    as you will be asked do you want this character and stats will come up, choose
    either Yes or No. Here are the characters beginning stats:
    
       Alex                     Harry
    ======================   ======================
    Spin-    Top       : 1   Spin-    Top       : 2
             Slice     : 1            Slice     : 1
    Control- Angle     : 1   Control- Angle     : 2
             Placement : 1            Placement : 1
    Power-   Serve     : 1   Power-   Serve     : 3
             Stroke    : 2            Stroke    : 1
             Volley    : 1            Volley    : 1
    Speed-   Speed     : 1   Speed-   Speed     : 2
             Dash      : 3            Dash      : 1
             Reaction  : 1            Reaction  : 1
             Stop      : 1            Stop      : 1
    
       Nina                     Kate
    ======================   ===================
    Spin-    Top       : 1   Spin-    Top       : 1
             Slice     : 1            Slice     : 2
    Control- Angle     : 1   Control- Angle     : 3
             Placement : 2            Placement : 1
    Power-   Serve     : 1   Power-   Serve     : 2
             Stroke    : 1            Stroke    : 1
             Volley    : 1            Volley    : 1
    Speed-   Speed     : 1   Speed-   Speed     : 1
             Dash      : 1            Dash      : 2
             Reaction  : 2            Reaction  : 1
             Stop      : 1            Stop      : 1
    
    Then you must enter your player and their partner's names, if you want to
    keep their default names just select End. Now the Mario Tour mode will start!
    
    -------------------------------------------------------------------------------
    iv)Tennis Tips and Basics
    -------------------------------------------------------------------------------
     _________
    |The Court|
     ŻŻŻŻŻŻŻŻŻ
    Here is a diagram of a tennis court so you become acquainted with the names of
    each part:
    
     |ŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|ŻŻŻ|   Base Line
     |   |    Backcourt    |   |
     | A |                 | A |
     | l |-----------------| l |   Service Line
     | l |        |        | l |
     | e |    Forecourt    | e |
     | y |        |        | y |
     |   |        |        |   |
    |###########################|  Net
     |   |        |        |   |
     | A |        |        | A |
     | l |    Forecourt    | l |
     | l |        |        | l |
     | e |-----------------| e |   Service Line
     | y |                 | y |
     |   |    Backcourt    |   |
     |___|________|________|___|   Base Line
    
    Center Service Line: The line in the middle of the Backcourt
    Center Mark: The little line coming from the middle of the Base Line.
    Singles Sidelines: The interior lines of the Alleys
    Doubles Sidelines: The exterior lines of the Alleys
     _______
    |Serving|
     ŻŻŻŻŻŻŻ
    When serving a player must strike the ball so it lands in the receivers Fore
    Court on the opposite side of the Center Service Line, this area is called the
    Service Box. If you don't understand that don't worry, it is very hard not to
    hit it there in this game. Just use the Control Pad to move your character in
    position, then press the A or B Button to toss the ball in the air. Now press
    the A Button for a Top Spin serve, the B Button for a Slice serve or both
    Buttons simultaneously for a Smash serve. Press a direction on the Control Pad
    while you press the Button to aim the serve. For a sure fire Ace, make the
    ball land in the corner where the Sideline meets the Service Line!
     _________________
    |Receiving a Serve|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When receiving a serve make sure you hit the ball after its first bounce or the
    point will be awarded to your opponent. Also in Doubles you must not go over
    the other side of the court (marked by the Center Mark).
     _____________________________
    |Winning the Game, Set & Match|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    A basic rule of tennis is to make your opponent run a lot, try aiming your
    shots so they alternate from the left to right sides of the court. Also
    variations in the types of shots you do can confuse your opponent, for example
    do a Drop Shot (B Button then A Button) so the ball lands just over the net
    then when your opponent hits it back do a Strong Top Spin shot (A button twice)
    so it flies over their head & to the back of the court. Another good tactic is
    to play really close to the net, you will need much quicker reflexes but so
    will your opponent. Also when you play close to the net against inexperienced
    or low level players you sometimes will hit the ball into their feet, the
    umpire always awards the point to you if this happens. Apart from that the best
    advice is to keep your eye on the ball at all times!
     __________________
    |Doubles Strategies|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Winning a Doubles match is simple, you must never leave a gap in your defence!
    To do this have the "Up Player" (in the Forecourt) attack the ball furiously,
    if you see a gap use a Top Spin shot or a Smash Volley. If there is a player
    really close to you and their support player is not behind them do a Lob Shot.
    The "Back Player" (in the Backcourt) should support the other player by staying
    on the Service Line or Base Line and running back and forth to every shot (even
    if it looks like the "Up Player" definitely has it).
    
    
    ===============================================================================
    2)GENERAL INFORMATION
    ===============================================================================
    -------------------------------------------------------------------------------
    i)The Characters
    -------------------------------------------------------------------------------
    
     Mario Characters
    ******************
     _____
    |Mario|
     ŻŻŻŻŻ
    Profile: Mario can easily deal with any style of play- even Bowser's!
    Type: All-Around
    Unlocked: By defeating him in the Mario Tour (Singles, Exhibition Match).
     _____
    |Luigi|
     ŻŻŻŻŻ
    Profile: Luigi has a good balance of skills that is on par with his older
             brother's.
    Type: All-Around
    Unlocked: Playable from the beginning.
     _____
    |Peach|
     ŻŻŻŻŻ
    Profile: Peach is proud of her ball control-and for good reason!
    Type: Technique
    Unlocked: By defeating her in the Mario Tour (Doubles, Exhibition Match).
     __________
    |Baby Mario|
     ŻŻŻŻŻŻŻŻŻŻ
    Profile: Despite his short legs, Baby Mario can dash up, down, and across the
             court in the blink of an eye.
    Type: Speed
    Unlocked: Playable from the beginning.
     _____
    |Yoshi|
     ŻŻŻŻŻ
    Profile: Yoshi can reach almost any ball with his super-quick reaction time.
    Type: Speed
    Unlocked: Transfer from Mario Tennis N64.
     ___________
    |Donkey Kong|
     ŻŻŻŻŻŻŻŻŻŻŻ
    Profile: This big ape packs a powerful punch... err.. shot.
    Type: Power
    Unlocked: Transfer from Mario Tennis N64.
     _____
    |Wario|
     ŻŻŻŻŻ
    Profile: Wario overwhelms opponents with his mighty serve.
    Type: Power
    Unlocked: Transfer from Mario Tennis N64.
     _______
    |Waluigi|
     ŻŻŻŻŻŻŻ
    Profile: With his long spaghetti-like limbs, he can return even the most
             difficult-to-reach shots!
    Type: Technique
    Unlocked: Transfer from Mario Tennis N64.
     ______
    |Bowser|
     ŻŻŻŻŻŻ
    Profile: As is his nature, Bowser throws his might around at every chance-
             especially on the court.
    Type: Power
    Unlocked: Transfer from Mario Tennis N64.
    
     Original Characters
    *********************
     ____
    |Alex|
     ŻŻŻŻ
    Profile: A promising new student who's just arrived at the Royal Tennis
             Academy, Alex can be quite mischievous when he puts his mind to it.
             On the court he's incredibly speedy, and once he starts running,
             there's no stopping him!
    Type: N/A
    Unlocked: By creating a Mario Tour file with Alex.
     ____
    |Nina|
     ŻŻŻŻ
    Profile: An energetic tomboy who enjoys practical jokes, Nina also entered the
             Academy only recently. Her goal is to be the world's greatest tennis
             player...period!
    Type: N/A
    Unlocked: By creating a Mario Tour file with Nina.
     _____
    |Harry|
     ŻŻŻŻŻ
    Profile: Harry is Alex's roommate and doubles partner. A macho attitude and
             piercing gaze are his trademarks. With Alex's speed and Harry's power,
             they make a formidable team on the doubles courts.
    Type: N/A
    Unlocked: By creating a Mario Tour file with Alex.
     ____
    |Kate|
     ŻŻŻŻ
    Profile: Kate is Nina's roommate and doubles partner. She dances beautifully
             across the court-like a butterfly in the breeze-hypnotizing any
             opponent.
    Type: N/A
    Unlocked: By creating a Mario Tour file with Nina.
     _____
    |Allie|
     ŻŻŻŻŻ
    Type: Speed
    Unlocked: Playable from the beginning.
     ___
    |Joy|
     ŻŻŻ
    Type: Technique
    Unlocked: Playable from the beginning.
     _____
    |Brian|
     ŻŻŻŻŻ
    Type: All-Around
    Unlocked: Playable from the beginning.
     ___
    |Pam|
     ŻŻŻ
    Type: All-Around
    Unlocked: By becoming Singles Junior Champ in the Mario Tour Mode.
     ___
    |Bob|
     ŻŻŻ
    Type: Power
    Unlocked: By becoming Singles Junior Champ in the Mario Tour Mode.
     ____
    |Beth|
     ŻŻŻŻ
    Type: Speed
    Unlocked: By becoming Singles Junior Champ in the Mario Tour Mode.
     ___
    |Fay|
     ŻŻŻ
    Type: Power
    Unlocked: By becoming Singles Senior Champ in the Mario Tour Mode.
     ____
    |Curt|
     ŻŻŻŻ
    Type: Tricky
    Unlocked: By becoming Singles Senior Champ in the Mario Tour Mode.
     ____
    |Mark|
     ŻŻŻŻ
    Type: All-Around
    Unlocked: By defeating him in the Mario Tour (Doubles, Varsity Squad)
     ____
    |Sean|
     ŻŻŻŻ
    Type: All-Around
    Unlocked: By defeating him in the Mario Tour (Doubles, Island Open)
     _____
    |Sammi|
     ŻŻŻŻŻ
    Type: Technique
    Unlocked: By defeating her in the Mario Tour (Singles or Doubles, Island Open)
     _____
    |Elden|
     ŻŻŻŻŻ
    Type: Speed
    Unlocked: By defeating him in the Mario Tour (Doubles, Island Open)
     _____
    |Spike|
     ŻŻŻŻŻ
    Type: All-Around
    Unlocked: By defeating him in the Mario Tour (Singles or Doubles, Island Open)
     _____
    |Emily|
     ŻŻŻŻŻ
    Type: Speed
    Unlocked: By defeating her in the Mario Tour (Singles, Island Open)
     ______
    |B. Coz|
     ŻŻŻŻŻŻ
    Type: Power
    Unlocked: By defeating him in the Mario Tour (Doubles, Island Open)
     ______
    |A. Coz|
     ŻŻŻŻŻŻ
    Type: Tricky
    Unlocked: By defeating him in the Mario Tour (Singles or Doubles, Island Open)
    
    -------------------------------------------------------------------------------
    ii)The Royal Tennis Academy
    -------------------------------------------------------------------------------
    Here is a basic map of where you will spend your time as an up & coming Tennis
    player!
          ___
      1  [ 2 ]   3     4               1) Dormitory
     | |__| |___| |___| |____          2) Restaurant
     |______________   ______ 5        3) Senior Class Court
                    | |  ___           4) Junior Class Court
                    | | [ 6 ]          5) Training Court
               .-.__| |__| |           6) Training Center
               |8 __ 7 ____|           7) Courtyard
               '-'  | |                8) Varsity Court
                    | |                9) Academy Main Building
                   [ 9 ]               10)The Island Open / Peach's Castle
                    | |
                    | |
                    10
    
    -------------------------------------------------------------------------------
    iii)The Courts
    -------------------------------------------------------------------------------
     __________
    |Hard Court|
     ŻŻŻŻŻŻŻŻŻŻ
    Comment:    Concrete covered with rubber.
    Ball Speed: Normal
    Bounce:     Strong
     __________
    |Clay Court|
     ŻŻŻŻŻŻŻŻŻŻ
    Comment:    Covered with hard clay.
    Ball Speed: Slow
    Bounce:     Weak
     ___________
    |Grass Court|
     ŻŻŻŻŻŻŻŻŻŻŻ
    Comment:    Covered with natural grass.
    Ball Speed: Fast
    Bounce:     Weak
     _________________
    |Composition Court|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Comment:    Covered with artificial turf.
    Ball Speed: Fastest
    Bounce:     Normal
     __________
    |Star Court|
     ŻŻŻŻŻŻŻŻŻŻ
    Unlocked: Have everything clear in the Clear Status screen.
    Comment: A Super Mario Bros. style court!!
    Ball Speed: Fast
    Bounce:     Strong
     ____________
    |Castle Court|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    Unlocked:   By getting more than 60pts in Shooting Star Challenge.
    Comment:    Peach's personal court inside her Castle.
    Ball Speed: Normal
    Bounce:     Normal
     _____________
    |Tropics Court|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Unlocked:   By getting more than 60pts in Target Aim Challenge.
    Comment:    A tropical themed court on Yoshi's Island.
    Ball Speed: Fastest
    Bounce:     Weak
     ____________
    |Jungle Court|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    Unlocked:   By getting more than 60pts in Banana Bunch Challenge.
    Comment:    A rugged court outside Donkey Kong's Treehouse.
    Ball Speed: Fast
    Bounce:     Strongest
    Note:       Classic DKC music!
     _______________
    |Warehouse Court|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Unlocked:   In Exhibition Mode use a Mario Character, and defeat all
                the other Mario Characters. You can use any CPU difficulty
                setting or amount of Games/Sets to defeat them.
    Comment:    A court inside Wario's treasure warehouse.
    Ball Speed: Slow
    Bounce:     Strong
    Note:       Classic Wario music!
    
    
    ===============================================================================
    3)FAQ
    ===============================================================================
    
    Q: Does anyone know of any Gameshark codes?
    A: Yes, Shdwrlm3 was the first person we know of to be able to hack some codes
       they are in Section 9)GAMESHARK CODES.
    
    - - - - - - - - - -
    
    Q: How do I do 150 Swings in 10 Seconds?, it seems impossible!
    A: Where there is a will there is a way! The best idea is to use the "Knuckle &
       Wood" Trick that was widely used in the Mario Party's. To do this get a
       hard object or your knuckle and wrap it in cloth or your sleave. Then rub it
       up and down over the A & B Buttons. Make sure you don't scratch your Game
       Boy.
    
    - - - - - - - - - -
    
    Q: Why is it so hard to win with my transferred character(s) in the N64
       Version?
    A: All of the Mario Characters that you play against in the Tournaments are
       fully developed, so if your transferred character is on a low level (around
       less then 25) the fully developed Mario Characters will obliterate your not
       fully developed transferred character.
    
    - - - - - - - - - -
    
    Q: How do you get Yoshi, Wario, Waluigi & Bowser?
    A: You need a Nintendo 64, The N64 version of Mario Tennis & a Transfer Pak.
       Then set everything up, then in the Transfer Menu you have to select the N64
       Characters option, then wallah! They are unlocked. See Section 9 for more
       info.
    
    - - - - - - - - - -
    
    Q: Why is my Double partner so useless?
    A: Well it could be from one of two reasons.
        1)You neglected giving him/her Ex.Pts.
        2)The AI is to blame.
       Actually we have done some experiments and we think the AI is homogeneous,
       meaning if you play a certain style it will play the same style which may
       not be best for your Partners stats. For example: As Alex you usually run
       around with quick controlled shots, so Harry will run around with quick
       controlled shots which does not suite his generally Power & Spin based
       stats. This means instead of making them have contrasting stats you should
       make them have similar stats.
    
    - - - - - - - - - -
    
    Q: How do I make my shot curve like Curt & Boo do?
    A: Build up your Spin stats up alot, Slice makes the ball curve inwards (left
       if you right handed) and Top Spin make the ball curve outwards (right if
       your righthanded.
    
    - - - - - - - - - -
    
    Q. When I level up my stats they do not go up, how do I get them to go up?.
    A. You have neglected some of your stats, just level them up until they catch
       up to your other stats (it may take a while).
    
    - - - - - - - - - -
    
    Q. What the heck is the Restaurant/Cafeteria for?!
    A. In most RPGs, the Cafe is the player's best source of information! The same
       holds true for Mario Tennis! If you look at the manual, it clearly states
       that the Restaurant (called The Service Ace) is best used to get advice from
       fellow students to help you play a better game.
    
    - - - - - - - - - -
    
    Q: Where the heck is Kevin?!
    A: Yes, it seems strange that you can play as Mark and Emily but not as Kevin,
       doesn't it? Well, it seems that they had originally planned to make him a
       playable character, and even made art for his face (the face that appears
       next to your score during a match). Unfortunately, it seems like they
       thought it was useless since you never have to play him in a match and thus
       they never had to create sprites for him. However, thanks to my trusty
       Gameshark, there IS technically a way to play as him, which you can find in
       the Gameshark section of the Codes & Secrets section. You'll see Kevin's
       face next to your score, but the sprite will look like A. Coz. (because,
       like I said, they never made sprites for Kevin).
    
    - - - - - - - - - -
    
    Q: The intro is too long! Is there any way to skip it?
    A: Yes there is! Just perform a soft reset (Hold Start, Select, A, and B at the
       same time) and choose your Mario Tour file from the Main Menu again. You'll
       start off in your dormitory, and will have skipped that looong intro!
    
    - - - - - - - - - -
    
    Q: Why did a lose all the data on my game when I used the Transfer Pak?
    A: Due to the way the data is managed in Mario Tennis if you bump the Transfer
       Pak while you "Refresh" all data you can lose all the data on your Game Pak.
    
    - - - - - - - - - -
    
    Q: I can't get the GS codes to work!
    A: Hmm... that can be because of a variety of reasons. Make sure you're using a
       V 3.0 or 3.1 GS. Also, make sure you're entering the code correctly. Always
       push the GS switch to the OFF position before starting the game. If your GS
       always freezes, it's most likely the cartridge itself, and not the GS,
       causing the problems. If that's the case, try to get a replacement
       cartridge, or, if you're still fairly early in the game, clear the RAM
       (Saved Data) on your cartridge. I can't promise that either of those methods
       will work, but I personally am having no trouble getting the codes to work,
       so I don't know what else to tell you.
    
    
    ===============================================================================
    4)WALKTHROUGH
    ===============================================================================
    -------------------------------------------------------------------------------
    i)Singles
    -------------------------------------------------------------------------------
     ____________
    |Junior Class|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    After all of the intro (Bumping into the headmaster & the tour with Emily) you
    will be in you dorm with your partner. So ask him/her questions then when your
    ready head to the Training Court. Look at the Training Lessons section if you
    have trouble on any of the following Lessons. Firstly head right and talk to
    Blue Beth who is standing below a umpires chair, and you will start the Net
    Game Practice 1. Once that is finished talk to Blue Brian above her to compete
    in Net Game Match 1 with him. Now head left and talk to Pink Bob who is talking
    to Red Allie, and you will start the Stroke Practice 1. Now once you have
    completed that talk to Red Allie to compete in Stroke Match 1 with him. After
    beating him head up and talk to Red Curt to start the Service Practice 1. Once
    that is out of the way head up and talk to Blue Bob to compete against him in
    Service Match 1. Now exit the Training Court and head to the Junior Class
    Court. But if you want the next matches to be extremely easy get your levels up
    by going into the Training Center and playing the Wall Practice in the door to
    the left & the Tennis Machine in the door to the right. See the Training
    Lessons section for more info. Anyway head to the Junior Court.
    
    Firstly you can play a practice match (3-Set/6 Games) with Brian, who is the
    the guy wearing a sweat band in green sitting on a bench. Then go and talk to
    Junior Class Coordinator who is the guy wearing blue right in front of where
    you enter this court, he will organise matches with the 4th, 3rd, 2nd & 1st
    Ranked Players in the Junior Class. They are all 3-Set Matches (6 Games a Set)
    here are strategies for playing against them:
    
    4th Rank Match - Pam
     Extremely easy, just stay on the baseline and return her shots with a lot of
     power.
    
    3rd Rank Match - Curt
     Still very easy! Just use the Drop Shot, run to the net & Smash technique.
     He is very slow but has extremely strong slice, so watch out when he serves!
    
    2nd Rank Match - Beth
     Stay around the service line and vary your returns, eventually & inevitably
     she will miss one in the Rally.
    
    1st Rank Match - Bob
     He's fairly hard if you're on a one digit level. Like Curt, just use the Drop
     Shot, run to the net & Smash technique, as he is a big slow oaf!
    
    After beating Bob the Junior Court Coordinator will award you the Singles
    Junior Class Medal.
    
     ____________
    |Senior Class|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    If you feel like changing your racket, go to the Repair Counter in the
    Training Center and talk to the guy. You can now use the Large Racket. It
    increases your control, but lowers your power and speed. Once you're ready go
    to the Training Court and talk to all the people you did before to compete in
    all the Level 2 Practice & Training Matches. See the Training Lessons section
    for strategies. Then go to the Senior Court, talk to Orange Fay who is swinging
    her racket on the far left court to play a senior practice match with her
    (3-Set/6 Games). Then talk to Emily, who will organise matches with the 4th,
    3rd, 2nd & 1st Ranked Players in the Senior Class. They are all 3-Set Matches
    (6 Games a Set). Here are strategies for playing against them:
    
    4th Rank Match - Red Brian
     This guy is a breeze, just play an aggressive net game!
    
    3rd Rank Match - Pink Joy
      Just stay in the backcourt and hit back hard, if she gets too close to the
      net lob the ball over her head.
    
    2nd Rank Match - Yellow Allie
      Just use the Drop Shot, run to the net & Smash technique. This guy falls for
      it every time. And I do mean *EVERY* time!
    
    1st Rank Match - Blue Fay
      Stand around the Service Line and just keep hitting back a variety of shots.
      She is fairly challenging but you should have her down in no time.
    
    After beating the Blue Fay, Emily will award you the Singles Senior Class
    Medal.
    
     _____________
    |Varsity Squad|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now go to the Training Court and talk to all the people you did before the last
    two times to compete in all the Level 3 Practice & Training Matches. See the
    Training Lessons section for strategies. Then go to the Varsity Court. You
    can talk to Green Fay who is swinging her racket on the lower part of the
    court to play a Varsity practice match with her (3-Set/6 Games). After that
    talk to Kevin (the one in green) and he will set up a match with the 4th
    ranked Travelling Team member.
    
    Travelling Team Ranking Match - Blue Bob
     Use a combination of aggressive net play and the drop shot technique to beat
     him. He is really just a faster Bob!
    
    Then Kevin, Mark, Emily and your partner will congratulate you and a screen
    with TO BE CONTINUED will come up.
    
     _______________
    |Travelling Team|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now after continuing your file, your partner will tell you that you have to go
    to the headmasters office. In his office the headmaster will congratulate you
    then he will tell you to that your going to the Island Open in the morning.
    When you wake up you, Mark, Emily, Kevin & the Headmaster will fly off to the
    Island Open. Now explore the island then go to the Organisation Centre (in the
    middle, below Center Court) and stand on the free circle next to the unpaired
    player each round to play. All matches at the Island Open are 5-Set/6 Games and
    the people you play are...
    
    1st Round - Sammi
     To beat Sammi stand just behind the Service Line and return her shots the best
     you can, from rallying you will eventually win.
    
    2nd Round - Spike
     Spike uses a tricky curving Drop Shot. The effect of the curve is larger the
     further back on the court you are so... Play an extremely aggressive Net Play
     game.
    
    3rd Round - Emily
     Emily's biggest weakness is her dive! She misses a lot with it and it takes
     her a while to get up from one. So attack her style of play with swaying Net
     Play, i.e Hit to the left then hit to the right, repeat while up close to the
     net.
    
    Final Round - A.Coz
     Use the "Drop Shot, charge the net & hit a Strong shot" technique. And you
     should win in no time.
    
    After winning you, Kevin & A.Coz will go to the Medal Ceremony. A.Coz is
    extremely sour because of his loss. Once you have been awarded the Island Open
    Trophy, the credits will roll. Followed by another TO BE CONTINUED.
    
    Then you'll will appear in the headmasters office. And the headmaster will tell
    you about Mario. Mario has given you an invitation to play him in Mario World.
    You'll hop on a plane and fly to somewhere under the rainbow... and the game
    will reset. Once you continue your game you will find yourself in Peach's
    Castle. All the gang is here! The villains want you to play Mario right away,
    say yes if you want to play right away or no if you don't. You can always come
    back and talk to the Princess if you want to play Mario.
    
    Exhibition Match - Mario
     Mario is best faced by standing behind the Service Line and rallying back
     strong varied shots. But if that doesn't work try doing a Drop Shot so it
     lands right on the edge before the Alley, then when Mario hits it hold the
     direction opposite to the alley and tap the buttons a lot, the ball will knock
     back and forth between you and Mario, but will hopefully roll off past Mario.
    
    After beating Mario you sill see a little scene of your character with the
    Mario gang. Press a button then the credits will roll again but this time they
    will show in order the events of the game. Congrats! You have finished the
    Singles Mario Tour.
    
    -------------------------------------------------------------------------------
    ii)Doubles
    -------------------------------------------------------------------------------
    You can select to play with your partner using two different ways:
    Select the Doubles option after selecting a Mario tour file
       or
    Go to your Dorm and say no to all of your partners questions until they ask if
    you want to play Doubles with them.
     ____________
    |Junior Class|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    Head to the Junior Class Court, you can play a practice match (3-Set/6 Games)
    with Joy & Purple Allie by talking to Joy in the top right corner of the Junior
    Courts. Then go and talk to Junior Class Coordinator who is the guy wearing
    blue right in front of where you enter this court, he will organise matches
    with the 4th, 3rd, 2nd & 1st Ranked Players in the Junior Class. They are all
    3-Set Matches (6 Games a Set). You play Brian & Red Fay in the 3rd Rank Match,
    Beth & Pam in the 2nd Rank Match and Bob & Curt in the 1st Rank Match.
    After beating Bob & Curt the Junior Court Coordinator will award you the
    Doubles Junior Class Medal.
     ____________
    |Senior Class|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    Go to the Senior Court, talk to Red Bob in the top left corner to play a
    practice match with him & Green Pam (3-Set/6 Games). Then talk to Emily, who
    will organise matches with the 4th, 3rd, 2nd & 1st Ranked Players in the Senior
    Class. They are all 3-Set Matches (6 Games a Set). You play Yellow Beth & Green
    Curt in the 3rd Rank Match, Purple Joy & Red Brian in the 2nd Rank Match and
    Blue Fay & Yellow Allie in the 1st Rank Match. After beating the Blue Fay &
    Yellow Allie, Emily will award you the Doubles Senior Class Medal.
     _____________
    |Varsity Squad|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Go to the Varsity Court. You can talk to Green Fay to play a Varsity Practice
    Match against her & Purple Curt (3-Set/6 Games). After that talk to Kevin (the
    one in green) and he will set up a match with the 2nd ranked Travelling Team
    Doubles Partners who are Mark & Blue Bob. Once you win Kevin, Mark & Emily
    will congratulate you and a screen with TO BE CONTINUED will come up.
     _______________
    |Travelling Team|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now after continuing your file, your partner will tell you that both of you
    have to go to the headmasters office. In his office the headmaster will
    congratulate you both then he will tell you to that your going to the Island
    Open in the morning. When you wake up you, your partner, Emily, Kevin & the
    Headmaster will fly off to the Island Open. Now explore the island then go to
    the Organisation Centre (in the middle, below Center Court) and stand on the
    free circles below the unpaired partners. All matches at the Island Open are
    5-Set/6 Games and the people you play are Sammi & Sean in the first round,
    Spike & Elden in the 2nd and finally A.Coz & B. Coz in the final round.
    
    After winning you, your partner, A.Coz & B.Coz will go to the Medal Ceremony.
    The Costello Bros. are extremely sour because of their loss. Once you have been
    awarded the Island Open Trophy, the credits will roll. Followed by another
    TO BE CONTINUED.
    
    Then you will appear in the headmaster's office. And the headmaster will tell
    you about Mario. Mario has given you an invitation to play him & Peach in Mario
    World. You'll hop on a plane and fly to somewhere under the rainbow... and the
    game will reset. Once you continue your game you will find yourself in Peach's
    Castle. All the gang is here! The villains want you to play Mario & Peach right
    away, say yes if you want to play right away or no if you don't. You can alays
    come back and talk to the Princess if you want to play Mario & her. After
    beating Mario & Peach you sill see a little scene of your characters with the
    Mario gang. Press a button then the credits will roll again but this time they
    will show in order the events of the game. Congrats! You have finished the
    Doubles Mario Tour.
    
    
    ===============================================================================
    5)TRAINING LESSONS
    ===============================================================================
    -------------------------------------------------------------------------------
    i)Training Court
    -------------------------------------------------------------------------------
    In the Mario Tour mode, the coaches in the Training Court will teach you
    various techniques that are very helpful into getting to the Island Open.
    Here are strategies for completing them:
     ____________
    |Junior Class|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    All of these lessons give you 50 Exp Pts on completion.
    
    Net Play Practice 1
     Stand on the Center Mark the serve, when you serve hold the direction away
     from the receiver. Then as soon as you serve head up past the Service Line and
     hit the ball so it lands in the Target Area. Do it 4 times in a row to clear
     the practice
    
    Net Play Match 1
     Use the same technique as the Net Game Practice. Don't worry about your
     challenger he hardly ever volleys, so he never gets any points. If you win and
     he misses you win.
    
    Stroke Practice 1
     Just return all the serves to the target area. To do this effectively head up
     to the middle of the court and use a Slice shot, as other shots may not have
     enough carry to get past the opposite Service Line.
    
    Stroke Match 1
     Stand behind the Service Line and rally (mainly using Slice) until you get 2
     up on him so you win.
    
    Service Practice 1
     Very easy! Just stand right on the Center Mark and while you serve hold the
     direction of Target Area.
    
    Service Match 1
     Stand on the Center Mark and do a Smash Serve so it lands just before the
     alley. Hope for the best when returning his serves.
    
     ____________
    |Senior Class|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    All of these lessons give you 100 Exp Pts on completion.
    
    Net Play Practice 2
     Stand on the Center Mark, then hold the direction of the target area and do a
     deep Slice Serve. Then run up past the Service Line and do a Smash Shot. Once
     you do it from all 4 spots you will clear the practice.
    
    Net Play Match 2
     Stand right near the alley do a deep serve, this will cause the opponent to
     dive for the ball (so he cannot lob). Returning his lobs is easy, so just do
     it!. Just make him dive twice and return his lobs twice and the you will have
     won the match.
    
    Stroke Practice 2
     Stand on the Service Line and hold the direction the Target Area is and do a
     Lob. Once you do it from all 4 spots you will clear the practice.
    
    Stroke Match 2
     Just do as you did in the Practice, and make sure you get in front of that
     service line to return his lob.
    
    Service Practice 2
     Just stand on the center mark and use Slice if your serving left of your
     character and Top Spin if your serving right of your character, and hold the
     direction of the target area while you serve. After you serve properly from
     all four spots the practice is cleared.
    
    Service Match 2
     Stand a little in from the Center Mark. And serve so it flies through the pole
     and curves towards the service box. To do this you have to hold the opposite
     direction your serving while putting spin on the ball towards the Service
     Box. For example on the first serve you would hold diagonally right/up while
     applying Slice to the ball.
    
     _____________
    |Varsity Squad|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The last level of training lessons, all of these give you 200 Exp Pts on
    completion.
    
    Net Play Practice 3
     Serve down the line, so in other words stand on the Center Mark and hold away
     from the target area when you serve, then run up past the Service Line and do
     a drop shot.
    
    Net Play Match 3
     Just Serve down the line but hit the ball just as it about to come down to
     head level, so the serve is slow. Then run up past the Service Line and Slice
     it past the other guy. Do this twice and prevent him from scoring twice to
     win.
    
    Stroke Practice 3
     Stand just before the Service Line then when you return hold the direction of
     the target area (up or down) and the opposite direction the serve is coming
     from (left or right). So the direction you hold is a diagonal! Use a Flat Shot
     for best results. Do it from all four corners to clear the  practice.
    
    Stroke Match 3
     Just return the serves the best you can using the techniques you have learned
     in the 3 Stroke Practices. Get 2 up to win.
    
    Service Practice 3
     Serve Down the Line, so stand on the Center Mark and hold away from the
     target area while your serving. Hit the ball when it is about reach it's
     highest point for a NICE! serve. Do it from all four corners to clear the
     practice.
    
    Service Match 3
     If you have strong Power Serve down the line. If you have strong spin use it
     like you did in Service Practice 2. If you have neither use a bit of both
     techniques. Get 2 up to clear the final Training Lesson.
    
    -------------------------------------------------------------------------------
    ii)Training Center
    -------------------------------------------------------------------------------
     __________________
    |Wall Practice Room|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Wall Level 1
     You have to bounce the ball against the Wall 50 times. It only has one
     rotating bumper that has two arrows facing left and two facing right.
     Just use a straight Flat Shot and whack it against the wall, then when the
     bumper is about to be in your way Lob the ball above the bumper. You get
     around 315 Ex.Pts for clearing this level.
    
    Wall Level 2
     This time there are two bumpers, one with yellow down bumpers the other with
     red up bumpers. You cannot lob it above a bumper when it is in front of you
     as it will hit the other bumper. So you have to hit it just before a bumper
     when it comes across, then you must hold the opposite direction it's moving
     while you hit it when it returns. If you have enough control it should go pass
     the bumper. Once you hit it against the wall 50 times the level will be clear
     and you will get around 415 Ex.Pts.
    
    Wall Level 3
     Same deal as Level 3 but the bumpers change their colour and direction. Use
     the same technique as before to clear the level. After 50 bounces against the
     wall the level will be clear and you will get around 515 Ex.Pts.
    
    Wall Level 4
     This is like Level 3, but it has an extra bumper like the one in Level 1.
     It's hard if you don't know the technique. Which is to stand in the middle of
     the court and use different shots according to their formation, so basically
         _                            _   _
       _|_|_  = Use a Flat Shot or   |_|_|_| = Use a Lob Shot
      |_| |_|   a Top Spin Shot.       |_|
    
     You usually will just have to alternate between Flat/Top Spin Shots & Lob
     Shots. But you may have to do a double Flat/Top Spin Shot a couple of times so
     the timing isn't off.
    
    Wall Master Level
     Similar to the Challenge levels of the Mini-Games, all you do is try to break
     your own record (plus get experience). Try to see what happens if you get
     9999...
     ___________________
    |Tennis Machine Room|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Machine Level 1
     You have to return 15 shots from the Tennis Machine. No mean feat!, just
     return to the middle after every shot. You get around 102 Ex.Pts for
     completing this Level.
    
    Machine Level 2
     This time it moves back and forth for a minimal difference in difficulty, and
     you have to return 30 shots from the Machine to clear the level. You get
     around 204 Ex.Pts for finishing this level.
    
    Machine Level 3
     This time it moves up and down as well as back and forth, and you have to
     return 60 shots to clear the level. You get around 409 Ex.Pts for finishing
     Level 3.
    
    Machine Level 4
     This gets hard, not because of the accelerating speed of the the Tennis
     Machine. It gets hard because of the sheer boredom caused by the 100 returns
     you have to do to clear it. You get around 715 Ex.Pts for clearing this level.
    
    Machine Master Level
     Similar to the Challenge levels of the Mini-Games, all you do is try to break
     your own record (plus get experience). Try to see what happens if you get
     9999...
    
    ===============================================================================
    6)EQUIPMENT
    ===============================================================================
    You can change your equipment at the Training Center. Just talk to the guy at
    the counter to equip new rackets or shoes that will help you improve your game.
    However, you won't gain any new equipment until you get into the Senior Class.
    
     RACKETS
    *********
     _____________
    |Normal Racket|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Comment: Your original shoes.
    Stats: Serve     -   0  Stroke -   0
           Spin      -   0  Angle  -   0
           Placement -   0
    Unlocked: Your character starts with it.
    
     ____________
    |Large Racket|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    Comment: Increases control. Lowers power and spin.
    Stats: Serve     -  -1  Stroke -  -1
           Spin      -  -2  Angle  -  +2
           Placement -  +1
    Unlocked: By getting into the Senior Class.
    
     ____________
    |Small Racket|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    Comment: Increases power and spin. Loses control.
    Stats: Serve     -  +2  Stroke -  +1
           Spin      -  +1  Angle  -  -2
           Placement -  -2
    Unlocked: By getting into the Varsity Squad.
    
     ___________
    |Iron Racket|
     ŻŻŻŻŻŻŻŻŻŻŻ
    Comment: A heavy training racket.
    Stats: Serve     -  -2  Stroke -  -2
           Volley    -  -2
           Get 1.5 times as many Exp Pts
    Unlocked: By getting into the Travelling Team.
    
     ___________
    |Gold Racket|
     ŻŻŻŻŻŻŻŻŻŻŻ
    Comment: A gorgeous, shiny, golden racket.
    Stats: Serve     -  +2  Stroke -  +2
           Volley    -  -1  Angle  -  -1
    Unlocked: A gift from the Water Sprite (see Codes & Secrets section).
    
     _____________
    |Silver Racket|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Comment: A stylish silver-colored racket.
    Stats: Serve     -  -1  Stroke -  -1
           Volley    -  +3  Angle  -  +1
           Placement -  +1
    Unlocked: A gift from the Water Sprite (see Codes & Secrets section).
    
     ____________
    |Drive Racket|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    Comment: A racket that increases topspin.
    Stats: Serve     -  -2  Spin   -  +3
           Stroke    -  -2
    Unlocked: After getting into the Singles Varsity Squad, have your Spin level
              five or more than your Power level to unlock it.
    
     SHOES
    *******
     ____________
    |Normal Shoes|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    Comment: Your original shoes.
    Stats: Speed     -   0  Dash    -   0
           Reaction  -   0  Stop    -   0
    Unlocked: Your character starts with it.
    
     __________
    |Iron Shoes|
     ŻŻŻŻŻŻŻŻŻŻ
    Comment: Training shoes that make you run slowly.
    Stats: Speed     -  -2  Dash    -  -2
           Reaction  -  -2  Stop    -  -2
           Get 1.5 times as many Exp Pts
    Unlocked: By getting into the Travelling Team.
    
     ___________
    |Light Shoes|
     ŻŻŻŻŻŻŻŻŻŻŻ
    Comment: Shoes that let you run quickly but also slip.
    Stats: Speed     -  +2  Dash    -  +2
           Reaction  -  -2  Stop    -  -2
    Unlocked: By getting into the Varsity Class.
    
    
    ===============================================================================
    7)MARIO MINI-GAMES
    ===============================================================================
    All Mini-Games have three "Levels" which are Level 1, Level 2 & Challenge. In
    Challenge you just compete to break your hi-score, but when your record is more
    than the amount of points needed to complete Level 2 you will (sometimes)
    unlock a court for use in Exhibition & Linked Play modes.  The maximum score
    you can get in any Mini-Game is 9999, although this is easier to do in some
    Mini-Games than others.
    Note: Bowser's Mini-Game, Two-on-One, is an exception to the above.
    
    ******************************
          MARIO - Boo Blast
    ******************************
    Boo Blast unlocks the Super Mario Court in the N64 Version. Just get more than
    100 pts in the Challenge level, then select the "Refresh" option in the
    Transfer Menu.
     ____________
    |Instructions|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level 1- Score a point by hitting Boo as you continue your rally with Luigi.
             The points earned double for each consecutive stroke that hits Boo.
             The game ends if your rally ends. Your goal is 30 points. Mario,
             please work with Luigi to score some points!
    
    Level 2- Same as Level 1, except your goal is 60 points.
    
    Level 3- Same as Level 2, plus:
             The high score is ____ points.
             Mario, Good luck trying to break the record.
             Mario, Try to break your own record!
     ________
    |Strategy|
     ŻŻŻŻŻŻŻŻ
    Try to concentrate only on hitting Boo. Don't worry if your shots aren't
    consecutive, since you don't really need _that_ many points. Luigi can be a
    major pain, since he often hits the ball so far away from Boo that even a
    Slice Shot couldn't help you hit Boo. Sometimes he even does Smash Shots, so be
    careful.
    
    
    ******************************
        LUIGI - Shooting Stars
    ******************************
    Shooting Stars unlocks the Castle Court if you get more than 60 pts in the
    Challenge level.
     ____________
    |Instructions|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level 1:   Hit the star to get one point, or smash the star to get seven
               points. The points earned double for each consecutive stroke that
               hits the star. Your goal is 30 points.  Luigi, Be sure to aim
               carefully so you can get lots of points.
    
    Level 2:   Same as Level 1, except your goal is 60 points.
    
    Challenge: Same as Level 2, plus:
               The high score is ____ points.
               Luigi, Be sure to aim carefully so you can get lots of points.
               Luigi, Try to break your own record!
     ________
    |Strategy|
     ŻŻŻŻŻŻŻŻ
    The best strategy is to just rally *carefully*. But often the machine will
    shoot out the balls at an extreme angle so only the Slice Shot can help you
    angle your ball enough to hit the star. When the Star turns grey (after hitting
    6 consecutive stars) the "doubling bonus" will stop doubling, so for any more
    consecutive shots you will get 128 points. Also doing a Strong Smash shot
    gives you 7 times the amount of points on top of the normal "doubling bonus".
    This means that hitting a Grey Star with a Strong Smash Shot can net you 896
    points!
    
    
    ******************************
         PEACH - Perfect Shot
    ******************************
    Perfect Shot unlocks the Peach Court in the N64 Version. Just get more than
    21 pts in the Challenge level, then select the "Refresh" option in the Transfer
    Menu.
     ____________
    |Instructions|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level 1-   Hit a panel to reveal a star and get a point. Your game ends when
               your rally ends. Your goal is 21 points. Peach, You'll have to play
               a perfect game to reveal all the stars.
    
    Level 2-   Same as Level 1.
    
    Challenge- Same as Level 2, plus:
               After you hit all the panels, they flip over again, and you can
               continue your rally.
               The high score is ____ points.
               Peach, Perfect your shot for the perfect score.
               Peach, Try to break your own record!
     ________
    |Strategy|
     ŻŻŻŻŻŻŻŻ
    Wow...  This one's hard.  Beware the moving arrow bumpers in Levels 2 and 3,
    which can cause major pain.  Use Slice Shots to hit the lowest row of panel,
    use Strong Topspin Shots to hit the second row of panels and use Lob Shots to
    reach the highest row of panels! The hardest part is that you need to move
    constantly, unlike DK's and Yoshi's Mini-Games in which you can stay in one
    place.
    
    
    ******************************
       BABY MARIO - Target Shot
    ******************************
    Target Shot unlocks the Tropical Court if you get more than 60 pts in the
    Challenge level.
     ____________
    |Instructions|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level 1:   Return the balls into the target area for a point. Get a bonus by
               hitting the shot shown.
    
               Flat Shot:      3 Pts
               Strong Topspin: 3 Pts
               Strong Slice:   3 Pts
               Smash:          5 Pts
               Lob:            5 Pts
               Drop Shot:      5 Pts
    
               The bonus points depend on the type of shot.  If you don't hit the
               target, your game ends. Your goal is 30 points. Baby Mario, Hit
               well... Hit the target.
    
    Level 2:   Same as Level 1, except your goal is 60 points.
    
    Challenge: Same as Level 2, plus:
               The high score is ____ points.
               Baby Mario, Use your little limbs to get a high score!
               Baby Mario, Try to break your own record!
     ________
    |Strategy|
     ŻŻŻŻŻŻŻŻ
    The first level is much easier than the other two as the Drop Shot and Lob
    areas take up the whole court. And in order to Lob the ball into the back of
    the court you must hold up, or it will fall short. Also, the in-game
    instructions forgot to mention that if you do a wrong shot but it lands in the
    target area you will get 1 Point.
    Make sure to go near the net for Drop Shots and behind the baseline for Lob
    Shots. If you don't, there's a good chance you'll miss the target area.
    
    
    ******************************
        YOSHI - Fruit Fantasy
    ******************************
    Fruit Fantasy unlocks the Yoshi Court in the N64 Version. Just get more than
    100 pts in the Challenge level, then select the "Refresh" option in the
    Transfer Menu.
     ____________
    |Instructions|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level 1:   Earn points each time you hit a fruit.
    
               Banana: 1 Pt
               Apple:  3 Pts
               Melon:  5 Pts
    
               Your goal is 50 Pts.
               Yoshi, Get as much tasty fruit as you can.
    
    Level 2:   Same as Level 1, except your goal is 100 points
    
    Challenge: Same as Level 2, plus:
               The high score is ____ points.
               Yoshi, May all your endeavors bear fruit--and a high score!
               Yoshi, Try to break your own record!
     ________
    |Strategy|
     ŻŻŻŻŻŻŻŻ
    A lot like DK's, actually. Shouldn't be too hard. Play it safe and just keep
    doing Flat Shots to make sure the ball doesn't fly off to the side.  Of
    course, you'll have to change this strategy in Levels 2 and 3 because of the
    bumpers.
    
    
    ******************************
      DONKEY KONG - Banana Bunch
    ******************************
    Banana Bunch unlocks the Jungle Court if you get more than 60 pts in the
    Challenge level.
     ____________
    |Instructions|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level 1:   Score points each time you hit a banana.
    
               1 Banana:  1 Pt
               3 Bananas: 3 Pts
    
               Your game ends if you don't return the ball. Your goal is 30 points.
               Donkey Kong, Stay focused... Don't go bananas.
    
    Level 2:   Same as Level 1, except your goal is 60 points.
    
    Level 3:   Same as Level 2, plus:
               The high score is ____ Points.
               Donkey Kong, Go wild if it means you'll get a high score!
               Donkey Kong, How high can you get?
     ________
    |Strategy|
     ŻŻŻŻŻŻŻŻ
    The main thing you have to be careful about is the speed of the ball, if you
    use weak shots (Drop Shot) the ball will bounce twice before you even get to
    the ball, not to mention it running up to it will cram you up against the wall.
    And if you use too fast shots (Strong Slice), Donkey will not have enough time
    to manoeuvre. Using straight Flat Shots is the safest & best strategy, because
    hitting the ball to the sides in the last two Levels can be extremely
    dangerous. But make sure you use a Slice shot if it bounces to high, as a Smash
    Shot is the last thing you want. If you want to hit the higher Banana panel use
    a Lob Shot. In Level 2 there are arrow bumpers, these bumpers cause the ball
    to fly up trapping Donkey into doing a jump shot (which is dangerous in this
    Mini-Game). Also in Challenge the arrow bumpers are in a "DK" formation the "D"
    bumpers face up and the "K" bumpers face down. The down bumpers force you into
    running up before the ball does the second bounce, which as we said before is
    very bad!
    
    
    ******************************
        WARIO - Treasure Box
    ******************************
    Treasure Box unlocks the Wario Court in the N64 Version. Just get more than
    300 pts in the Challenge level, then select the "Refresh" option in the
    Transfer Menu.
     ____________
    |Instructions|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level 1:   Get a point for each time you return Waluigi's shot. Earn bonus
               points for hitting treasure.
    
               1 Coin:    5 Pts
               3 Coins:   10 Pts
               Coin Sack: 50 Pts
               Chest:     100 Pts
    
               The points earned double for each consecutive stroke that hits
               treasure. If you miss the target area, your game ends--unless you
               manage to hit treasure. Your goal is 200 points. Wario, it's your
               favorite pasttime-- collecting treasure!
    
    Level 2:   Same as Level 1, except your goal is 300 points.
    
    Challenge: Same as Level 2, plus:
               The high score is ____ points.
               Wario, Grab as much treasure as you can to break the high score!
               Wario, Try to break your own record!
     ________
    |Strategy|
     ŻŻŻŻŻŻŻŻ
    If you want points, just focus on the treasures, since hitting the target area
    only gets you 1 point, I believe.  It's an extremely easy mini-game, so you
    shouldn't have any problems.
    
    
    ******************************
      WALUIGI - Medallion Match
    ******************************
    Medallion Match unlocks the Waluigi Court in the N64 Version. Just get more
    than 300 pts in the Challenge level, then select the "Refresh" option in the
    Transfer Menu.
     ____________
    |Instructions|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level 1:    Return each of Luigi's shots and try to clear as many "L"
                medallions as you can with each shot.
    
                1st: 1 Pt
                2nd: 5 Pts
                3rd: 30 Pts
                4th: 70 Pts
                5th: 150 Pts
                6th: 250 Pts
    
                Hit many medallions with one ball to get the most points. Double
                your points with smash shots. Your game ends if you don't return
                the ball. Your goal is 100 points. Waluigi, Don't let that
                goody-two-shoes Luigi win.
    
    Level 2:    Same as Level 1, except your goal is 300 points.
    
    Level 3:    Same as Level 2, plus:
                The high score is ____ points.
                Waluigi, Do whatever it takes to L-evate your score!
                Waluigi, Try to break your own record!
     ________
    |Strategy|
     ŻŻŻŻŻŻŻŻ
    The easiest Mario Mini-Game, Medallion Match is no real challenge.  The
    medallions don't bunch up that close to each other at times, so it's best to do
    an angled Slice Shot to increase your chances of hitting more consecutive
    medallions.
    
    
    ******************************
         BOWSER - Two-on-One
    ******************************
    Two-on-One unlocks the Bowser Court in the N64 Version. Just beat Level 3, then
    select the "Refresh" option in the Transfer Menu.
     ____________
    |Instructions|
     ŻŻŻŻŻŻŻŻŻŻŻŻ
    Level 1:    The rules are the same as a regular, 1-set match of six games. But
                you have to play against two opponents. Win six games before your
                opponents do to win the match. Since you have to win by two, a
                seven-point tiebreaker will be played if there is a six-game tie.
                Bowser, Don't let those sly guys fool you.
    
    Level 2:    Same as Level 1, except it's a 3-set match of six games, and you
                must win at least two sets.
    
    Level 3:    Same as Level 2, except it's a 5-set match of six games, and you
                must win at least three sets.
     ________
    |Strategy|
     ŻŻŻŻŻŻŻŻ
    WOOOW!!! This one's easy on Level 1!!!  Wario (or whoever's playing the net)
    will rarely move, and Waluigi isn't too hot on returning shots. Play a standard
    baseline game (it can be risky to play the net) and you should do fine.
    WOOOW!!! This one's impossible on Level 3!!! The Back Player will almost
    always return your shots, that is, if the Front Player doesn't do it first! Of
    course, it doesn't help that Bowser moves like a rock... It's best to practice
    with Bowser for a while in Exhibition mode so you can get used to him.
    Otherwise, try to get lucky!
    
    
    ===============================================================================
    8)SECRETS
    ===============================================================================
     ________________
    |The Water Sprite|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Oooh, this one is a doozy to figure out, unless you've seen the *REAL* ending.
    
    Firstly, make sure you have the Iron Racket equipped. Next, make your way to
    the Training Courts and head to the lake on the upper-right of the area. Talk
    to the kid practicing his swing, and Alex/Nina will show off his/her own swing.
    The kid will laugh, and your character will become angry. Now it's time for a
    fun little mini-game!  Press the A Button as fast as you can in 10 seconds! If
    you manage to press the button 100 times or more, a Water Sprite will appear
    and hand you the Silver Racket. But... If you manage to press the button 150
    times or more you will get the Gold Racket. You can only get one of these metal
    rackets, so that means that the first time you break 100 you have to break 150
    as well, which is a very steep learning curve!
    
    You may visit the Water Sprite anytime after you've gotten into the Travelling
    Team (in Singles) and have access to the Iron Racket! You DO NOT have to wait
    until you've beaten Mario!
     _________________
    |Pick your Partner|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    After finishing the game once (beating Mario) with either (Alex or Nina), when
    you make another file in the Create Character screen you will able to choose
    between Harry & Kate as your partner. Your room is determined by your partner
    so if you play as Alex with Kate as your partner you will get the girl's room
    with the kitty.
    
    Astroblue has gotten this to work, but Shdwrlm3 is having trouble getting it
    to work. Expect confirmation eventually.
    
    
    ===============================================================================
    9)GAMESHARK CODES
    ===============================================================================
    Here's what you've been waiting for! EXCLUSIVE to our FAQ only, custom-hacked
    Gameshark codes to enhance your playing experience! Now, what do I mean by
    exclusive? That means they MAY NOT be reproduced ANYWHERE. DO NOT send them to
    a GS code site or claim them as your own. These will remain ONLY here!! Some
    of these took me more than an hour to hack (contrary to popular belief, they
    are "terribly difficult" to find). DON'T even think of taking these as your
    own! I hacked these for my own purposes, as well as to help those who were
    requesting them. DO NOT force me to not publish the rest of my codes.
    
    READ!!!
    
    I am NOT responsible for any saves being lost or any other damage these codes
    may cost. I have tested them, and if you use them correctly, things should work
    perfectly.
    
    Ready?
    
    First, make sure you have a V 3.0 or 3.1 Gameshark (because those are the
    versions I have), preferably 3.1 (I've tested some codes on 3.0, but I mostly
    used 3.1). Insert the Game Pak into your Gameshark, then insert your Gameshark
    into your Gameboy. Make sure the "GS Switch" is switched to the ON position
    (which would be to the left). Turn your GS on, and enter the desired codes.
    NOW, go to Start Game. BEFORE you choose Codes On, turn the GS switch to the
    OFF position (to the right), or else Mario Tennis will not load correctly!
    Each code has more instructions... MAKE SURE TO FOLLOW THEM!
    
     __________________________
    |Infinite Experience Points|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Inf. Exp. Pts.     96EF4ED1
    
    Leave your GS off until you reach the screen where you distribute Exp Pts. When
    you're there, push the GS Switch to the ON position (to the left) and leave it
    on. Now simply level up as you wish :) When you're done, turn the GS Switch
    back to the OFF position (to the right), and continue with your game.
    
     ________________________
    |Mini-Game Point Modifier|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Small Value     91XX7CC4
    Large Value     91XX7DC4
    
    For 9999 points, replace XX in the Small Value code with 0F and replace XX in
    the Large Value code with 27. For those not familiar with what I'm talking
    about:
    
    9999 points     910F7CC4
                    91277DC4
    
    Leave your GS off until you reach a mini-game screen.  Turn your GS ON, then
    immediately back off, and you'll have whatever points you want. If you wish to
    beat a mini-game with this, you must still score at least ONE point! If you
    miss a ball or whatever you'll still fail, even if you have a score of 9999.
    
     ______________________________
    |Set, Game, and Point Modifiers|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Set       91XXE0C8
    Game      91XXE2C8
    Point     91XXE4C8
    
    For best use:
    
    2 Sets Won       9102E0C8
    OR
    3 Sets Won       9103E0C8
    5 Games Won      9105E2C8
    3 Points Won     9103E4C8
    
    Leave your GS off until you reach a court. Turn your GS ON, then back OFF. Now
    all you need to do is win one point to win the match! If you're playing a 3-Set
    match, use the 2 Sets Won code. A 5-Set match, use the 3 Sets Won code. Though
    it won't appear correctly, the game will still recognize that you've won 3
    Points if you've used that code. Just win one point to win the Game, Set, and
    Match!
    
    BE CAREFUL with this code! There are a few complications. The best way to use
    it is to just let the computer win the entire Set.
    
     ______________
    |Swing Modifier|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Small Value     91XXB6C2
    Large Value     91XXB7C2
    
    For best use:
    
    100 Cnt (for Silver Racker) 9163B6C2
    OR
    150 Cnt (for Gold Racket)   9196B6C2
    
    9999 Cnt (if you want to go crazy) 910FB6C2
                                       9127B7C2
    
    This code is to be used with the Water Sprite Mini-Game. Leave your GS off
    until you reach the Water Sprite Swing Mini-Game. Turn your GS ON, then
    immediately back off, and you'll have whatever points you want. Enjoy your new
    racket :)
    
     _______________
    |Racket Modifier|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Racket Modifier     91XX3CC9
    
    Digits
    00 Normal Racket
    01 Large Racket
    02 Small Racket
    03 Iron Racket
    04 Gold Racket
    05 Silver Racket
    06 Drive Racket
    
    Replace the XX with one of the above digits. Leave your GS off until you reach
    Mario Tour mode. Turn your GS ON, then immediately back off, and you'll have
    your new racket! If you want your new racket saved, just save your game! Using
    this code, you can have up to 6 rackets saved! Remember, there are only enough
    slots for 6 rackets (out of 7), so you'll still have to leave one racket
    behind.
    
     ______________
    |Court Modifier|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    These took me over an hour to hack and test, so again I must repeat myself: DO
    NOT publish these elsewhere! DO NOT send them to a codes site and do not post
    them at message boards! If anyone wants codes, just direct them to this FAQ,
    please!
    
    Court Modifier     91XXF4C8
    
    Digits
    00 Hard Court
    01 Clay Court
    02 Grass Court
    03 Composition Court
    04 Star Court
    05 Castle Court
    06 Tropics Court
    07 Jungle Court
    08 Hangar Court
    09 Training Court
    0A The Machine Court
    0B The Wall Court
    0C Center Court
    0D Grass Court (At Island Open)
    0E Peach/Yoshi/DK Mini-Game Court
    0F Baby Mario Mini-Game Court
    10 Mario/Luigi Mini-Game Court
    11 Peach/Yoshi/DK Mini-Game Court
    12 Mario/Luigi Mini-Game Court
    13 Peach/Yoshi/DK Mini-Game Court
    14 Wario/Waluigi/Bowser Mini-Game Court
    15 Wario/Waluigi/Bowser Mini-Game Court
    16 Peach/Yoshi/DK Mini-Game Court
    17 Wario/Waluigi/Bowser Mini-Game Court
    18 Training Court
    
    19 and above just freeze the game.
    
    Replace the XX with a digit above and enter the code. Leave your GS OFF for
    now. If you're using the code for Exhibition mode, go to the Court Select
    screen and turn the GS ON. Choose the court that has the Ball Speed and Bounce
    you want, but when you start playing, you'll actually be playing on whatever
    court you chose with the GS code! Turn your GS back OFF once you start playing.
    The problem with this code is that it's purely cosmetic. Say you input the code
    to play on a Training Court, but when you get to the Court Select screen you
    choose the Hard Court. Well, you'll be playing on the Training Court, but it
    will retain the settings of the Hard Court (meaning it'll have Normal Ball
    Speed and Strong Bounce)!
    
    For any other mode, make sure to have your GS ON before you start playing a
    match, but turn it OFF as soon as you do start playing!
    
    Also, be aware that some of the courts will be a little glitchy. Well, perhaps
    not glitchy, but it'll appear weird since you were never meant to play real
    tennis on them. In particular, The Wall Court and the Peach/Yoshi/DK Mini-Game
    Court will be a little strange to play on.
    
    This code works in all other modes, but is best used in Exhibition.
    
     ___________________
    |Character Modifiers|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    These also took me more than an hour (two hours, in fact) to hack and test.
    Again, these MAY NOT be reproduced anywhere!
    
    NEW! I'm gotten the codes to modify your doubles partner, the CPU opponent,
    and the CPU's doubles partner!
    
    Character Modifier (Singles)     91XX0BCA
         (Doubles Partner)           91XX4BCA
         (CPU Opponent)              91XX8BCA
         (CPU Doubles Partner)       91XXCBCA
    
    Digits
    00 Alex
    01 Nina
    02 Harry
    03 Kate
    04 Allie
    05 Joy
    06 Brian
    07 Pam
    08 Bob
    09 Beth
    0A Fay
    0B Curt
    0C Mark
    0D Sean
    0E Sammi
    0F Elden
    10 Spike
    11 Emily
    12 B. Coz
    13 A. Coz
    14 Kevin/A. Coz
    15 Allie/THE MACHINE!
    16 Allie
    17 Luigi
    18 Donkey Kong
    19 Baby Mario
    1A Mario
    1B Waluigi
    1C Yoshi
    1D Bowser
    1E Wario
    1F Peach
    
    From 20 on, the characters just repeat themselves.
    
    Replace the XX with a digit above and enter the code. Leave your GS OFF for
    now. This one's a bit complicated, so let's use an example...
    
    Say you want to play as Mario. Enter the code 911A0BCA. Switch the GS switch
    to the OFF position and start the game. Go to Exhibition Mode, and when you're
    at the Character Select screen, choose Luigi, then choose any other character.
    Once you're on the Court Select screen, turn the GS switch to the ON position,
    and choose whatever court you want. Once you start playing, turn the GS switch
    back off. Congrats! Now you're playing as Mario! BUT WAIT! Notice something
    strange? Yep, Mario is now Green!
    
    Using this code, you can come up with your own "custom" character! Want a Red,
    Fast, Donkey Kong? Then enter the code to play as Donkey Kong and when prompted
    to choose a character, choose Baby Mario! How about a Red, Powerful, Fast, and
    Accurate Bowser? Just max out Alex's stats, input the code to play as Bowser,
    and choose Alex! Orange, Slow Waluigi? Enter the code for Waluigi and choose
    Wario! The possibilities are endless!
    
    The "problem" with this code is that it's purely cosmetic. It'll only change
    the sprites, but not the stats of your character. Another side effect is that
    the character will keep the color palette of the character you choose on the
    Character Select screen.
    
    The great thing is this code still allows you to complete your Exhibition Mode
    Chart! The game still thinks you're playing as whichever character you used the
    code to play as!
    
    Here are some of the most interesting codes and combinations:
    
    Play as Kevin!     91140BCA
         -Read the FAQ section for details on this one.
    Play as THE MACHINE!!!     91150BCA
         -AMAZING! Using this code, you can play as the Machine! When serving or
         diving, the sprite will change to Allie's, but otherwise you'll play as
         the Machine!
    Play as a Maxed-Out Brian!     91060BCA
         -Brian's my fave original character, but there's no denying that he's a
         little lacking in some of his stats (he apparently has horrible Angling).
         Well, just use my upcoming Max Stats codes to boost up Alex, Harry, Nina,
         or Kate (dependign on what color you want Brian to be). Input the above
         code and choose your Max Stats character. You'll now be playing as an
         almost Invincible Brian! Of course, this applies to any other character.
    
    This code works in all other modes, but is best used in Exhibition.
    
     _______________
    |Color Modifiers|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Color Modifier (Singles)       91XX0CCA
         (Doubles Partner)         91XX4CCA
         (CPU Opponent)            91XX8CCA
         (CPU Doubles Partner)     91XXCCCA
    
    Digits
    00 Green
    01 Pink
    02 Orange
    03 Red
    04 Blue
    05 Gray
    06 Gray
    07 Gray
    08 White/Orange (Academy Colors)
    
    The following come from Matthew Mettler (thanks a lot!):
    
    10 Red Ghost
    11 Orange Ghost
    13 Shadow
    14 Ink Guy
    16 Lava Guy
    17 Ice Guy
    18 Snow Guy
    19 Pure Purple
    
    From 20 on, the colors are a bit messed up or repeat themselves. You're free to
    try other digits. If you find some interesting ones, send them in!
    
    Leave your GS off until you reach the Character Select Screen (if you're using
    this in Exhibition Mode). Turn it on, choose your characters, then your court,
    and start playing! Turn your GS back off when you start playing.
    
    This is a pretty cool code, since you can change your character's color w/o
    affecting his stats. The Gray colors are a bit graphically glitchy, but
    otherwise they work fine. My favorite colors are the Academy Colors- make sure
    to try it out!
    
     ___________________
    |Total Time Modifier|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Minutes     91XXF2C0
    Hours       91XXF3C0
    
    Uhh.... I really have no idea why anyone would want these, but just in case
    someone does, I have them here. Leave your GS off until you reach Mario Tour
    mode. Turn your GS on, then back off, and you'll have whatever time you want!
    Remember: Hexadecimal!
    
     __________________
    |Court Unlock Codes|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Star Court          920100D0
    Castle Court        920101D0
    Tropical Court      920102D0
    Jungle Court        920103D0
    Warehouse Court     920104D0
    
    Leave your GS off until you get to the Character Select Screen. Turn it on,
    then choose whatever characters you want. Continue to the Court Select Screen.
    While the pictures may not show up, the courts should be unlocked! Just one
    small problem- the unlocked courts are not saved, so to use them you must have
    the codes on.
    
    NOTE: To use any Court Unlock code, you must first have at least one secret
    court already unlocked.
     _________
    |Max Stats|
     ŻŻŻŻŻŻŻŻŻ
    Singles:
    Max Spin        916338C9
    Max Power       916339C9
    Max Control     91633AC9
    Max Speed       91633BC9
    
    Doubles Partner:
    Max Spin        916378C9
    Max Power       916379C9
    Max Control     91637AC9
    Max Speed       91637BC9
    
    Leave your GS off for now. Gain at least ONE level and get to the screen where
    you choose a stat to boost. Turn your GS on. Once you move the cursor up,
    you'll notice all your stats are maxed out! Turn your GS back off and enjoy
    your invincible character!
    
     _____
    |Notes|
     ŻŻŻŻŻ
    Sorry, but I've been unsuccessful in hacking character unlock codes. The method
    I used to get the court unlocks simply doesn't work when trying to get
    character unlocks. I've spent over an hour trying alternatives, but nothing. :(
    I'm as disappointed as you are, but cheer up! The rest of my codes should make
    it easy to open up Mario, Peach, and the Original Characters, as well as let
    you play as the N64 Characters (in appearance, anyway). If anyone's DESPERATE
    to play the other Mini-Games, and you have a V 3.1 Gameshark, e-mail me! I've
    got some Snapshots of the Mini-Games, and wouldn't mind sending them.
    
    Well, that's it. This section's done. No more new codes from me unless a
    miracle happens :)  I hope you've enjoyed!
    
    
    Again, these are EXCLUSIVE- not to be used in other guides, posted at message
    boards or sent to GS code sites!
    
    -------------------------------------------------------------------------------
    N64 GS Codes
    -------------------------------------------------------------------------------
    NEW! Now, you may be wondering what N64 GS codes are doing in a FAQ for a GB
    game, but as you'll notice, the codes modify the experience your character
    gains in the N64 version. Transfer your character back to the GB version and
    voila, tons of experience!
    
    A VERY special thanks to FURLUGE (just wanted to make sure you see it) for
    hacking these codes and sending them to us! Thanks again!
    
    Slot One-Character One EXP Modifier     810653FA ????
    Slot One-Character Two EXP Modifier     8106541A ????
    Slot Two-Character One EXP Modifier     81065442 ????
    Slot Two-Character Two EXP Modifier     81065462 ????
    
    Replace the question marks with a hex value. For example, 03E7 gives you 9999.
    If you wanna go crazy, enter FFFF, which gives you 65535 Exp Pts. As Furluge
    points out, however, 65535 Exp Pts takes a long time to allocate, and is
    more than enough to get you to Level 99/Max. My suggestion is to stick with
    about 9999 and just re-enter if it's not enough.
    
    A note from Furluge:
    "Also I should note that it doesn't save the value you put in here. So if you
     shut off the 64, it resets to whatever value you had before you used the
     code. Some of the ones I tried saved it, but they also had a tendancy to
     cause errors. The game would load the data at the title screen and then the
     values wouldn't match (Due to GS) and poof, goodbye game data."
    
    These codes were hacked by Furluge (furluge(at)home.com).  If you want
    permission to use them, make sure to ask him!
    
    
    ===============================================================================
    9)NINTENDO 64 VERSION and TRANSFER PAK RELATED
    ===============================================================================
    -------------------------------------------------------------------------------
    i)N64 Version
    -------------------------------------------------------------------------------
    The Nintendo 64 version of Mario Tennis is a lot different than the CGB version
    but it's just as good. It's more smooth (of course) and doesn't have the odd
    couple mix of a SPORT\RPG it's just SPORT (well, technically, it's a "wacky"
    sport).
    
    The N64 Version has the Exhibition mode like the Game Boy Version but it also
    has the following modes:
    Tournament        - Play in a Tournament of 8 players (3 rounds to victory).
                        There are three cups, increasing in difficulty (from left
                        to right): The Mushroom Cup, the Flower Cup & the Star Cup.
    Star Tournament   - Play in longer Tournaments, closer to the length of real
                        tennis matches. There are three cups, increasing in
                        difficulty and time (from left to right): The Rainbow Cup,
                        the Moonlight Cup & the Planet Cup.
    Ring Shot         - Play Mini-Games that consist of hitting balls through rings
                        to get points. There are four different types of Ring Shot
                        games they are Game, Time, Balls & Points.
    Bowser Stage      - Like an Exhibition match but you play on a unbalanced court
                        and you can use battle items from Mario Kart 64.
    Piranha Challenge - Mini-Game in which you try to hit balls that have been
                        spitted out by Piranha Plants past your opponent.
    
    The N64 version has more Mario players to play with, instead of 9 it has 16.
    The extra characters are Toad, Daisy, Birdo, Paratroopa, Boo, Donkey Kong Jr.
    & Shy Guy (and no, there's no way to play as them on the GB version). But the
    Game Boy version also has 20 original characters, 4 which you can transfer into
    the N64 version (Alex, Harry, Nina & Kate).
    
    The N64 Version plays exactly like the CGB Version, except the CGB Version uses
    the Select Button instead of the Z Trigger for cancelling charge-up shots, this
    has been done for very obvious reasons.
    
    -------------------------------------------------------------------------------
    ii)N64 Compatibility
    -------------------------------------------------------------------------------
    Unlike the N64 version of Mario Golf, you can Transfer the Game Boy characters
    permanently into two spaces (1 pair of doubles partners per space).
    However, in order to import any characters, you'll need a Transfer Pak (see
    Transfer Pak).
    
    By importing your character into the N64 version, you can view and hear your
    character in 3D and play out a couple matches. What's great is that any
    experience points you earn for your character on the N64 version can be
    transferred back to the Game Boy Color version!
    
    You should try boosting your character to Max stats and sending him/her to the
    N64 version! You've never played as anyone faster or more powerful! A boosted
    player is better than Yoshi any day!
    
    -------------------------------------------------------------------------------
    iii)Transfer Pak
    -------------------------------------------------------------------------------
    The Transfer Pak plugs into the back of a N64 controller.  Using this device,
    the N64 version and the Game Boy Color version of Mario Tennis can communicate
    with each other and send data back and forth.
     __________
    |Setting Up|
     ŻŻŻŻŻŻŻŻŻŻ
    First, make sure the Game Boy Color cartridge of Mario Tennis is plugged snugly
    into the Transfer Pak and the Transfer Pak is properly inserted into the N64
    controller. Next, with the N64 version of Mario Tennis properly inserted, turn
    on the N64. Now between the "Continue" & "Special Games" options on the Main
    Menu is the "Transfer" option, select it to be taken to the Transfer Menu.
     _____________
    |Transfer Menu|
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    REFRESH DATA        - Use this option to update the level of your character
                          that was transferred from the CGB version to the N64
                          version. You also use it to: Transfer any Exp Pts you
                          have earned on the N64 Version to the CGB version, To
                          update the N64 data on the CGB version & to unlock courts
                          in the Nintendo 64 version from beating Mini Game
                          Challenges in the CGB version.
    
    N64 CHARACTERS      - You only have to select this once. It unlocks Yoshi,
                          Wario, Waluigi & Bowser and their Mini-Games in the Game
                          Boy Color version.
    
    GAME BOY CHARACTERS - Using this option you can transfer the characters you
                          have built up on the CGB version to the N64 Version
                          permanently. To two spaces (two partners per space).
    
    GAME PAK CHECK      - Once selected this opens all the other options and lets
                          you refresh which Game Boy Color Game Pak you are
                          transferring with (if you have more then one).
    
    -------------------------------------------------------------------------------
    iv)N64 Tournaments
    -------------------------------------------------------------------------------
    All Sets are won by winning 2 games. The Mushroom Cup, Flower Cup, Star Cup and
    Rainbow Cup have 1 Set for the 1st and 2nd Matches and 2 Sets for the Final.
    The Moonlight Cup has 1 Set for the 1st Match, 3 Sets for the 2nd Match and 5
    Sets for the Final. The Planet Cup has 3 Sets for the 1st & 2nd Matches and
    5 Sets for the Final.
    
    You get the following Extra EXP.Pts for bringing back these trophies:
    
    Mushroom Cup   -  50
    Flower Cup     - 100
    Star Cup       - 200
    Rainbow Cup    - 200
    Moonlight Cup  - 400
    Planet Cup     - 700
    
    
    ===============================================================================
    10)THANKS TO
    ===============================================================================
    
    Japanese Mario Tennis Site (http://www.nintendo.co.jp/n02/dmg/bm8j/index.html)
    for info on how to get the Drive Racket and confirmation of concepts we were
    unsure of.
    
    ikillkenny for minimizing the criteria we had for the Warehouse Court. He also
    has a Mario Tennis FAQ at GameFAQs, so check it out!
    
    Furluge for supplying us with some N64 GS codes. BIG Thanks!
    
    Matthew Mettler for some more Color Modifier Digits.
    
    and...
    
    Camelot for making this game.
    
    CJayC for maintaining the best video game site on the web, and for posting all
    my FAQs up on GameFAQs.
    
    
    *******************************************************************************
    
     FAQ STATS
     ---------
    Version       1.3
    Update No       9
    Size       85.5KB
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    -=-=-=-=-=-=-=-
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