FAQ/Walkthrough by furoshuz

Version: 2.7 | Updated: 10/30/01 | Printable Version


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 Look for me on the Gamefaqs message boards! I'm under the name
furoshuz. Also, I am in the mIRC battlezone quite frequently now,
challenge me if you dare....*Draconia points finger and laughs*

 Here it is. A full walkthrough for the newest chapter in the book of
pokemon(?), pokemon crystal.



 *THE QUICK FIND METHOD* hit ctrl.+ F th bring up the quickfind
option;type in the number/letter combo below to get to the appropriate

a004. WHATS NEW?
      b1.MY TEAMS
a008. POKEDEX(movesets for every final form pokemon)
a009. TM/HM LISTING(with my opinion of each)
b005. FAQs
b006. SETTING UP mIRC(gsbot)

2.7(October 16 2001)More walkthu, more pokedex, blah blah blah
2.6(September 29 2001)At this rate i bet your wondering if the
wlakthrough will0 EVER be completed. Well, I have an announcement that
*angels sing* I've had some distractions for the past few weeks but i
now have some time to work.
2.5(September 13 2001) I realize that I have not updated in a long time.
This is because I have other things on my mind besides pokemon. I ask
you to pray for the victems of the World Trade Center collapse.
2.4(September 3 2001) I've had so many questions about gsbot that I
decided to make a section that explains how to get started.
I'm behind on teams..try to be patient. Sorry its taking so long:(
2.3(August 22 2001)The problem should be corrected now, keep sending
your teams!!!
2.2(August 21 2001) ATT. team submitters.. Due to an e-mail error,
several teams got deleted.. If you sent in a team and i didn't put it on
the FAQ please send it again. A million apolgies for the
2.1(August 20 2001)in case ur wondering, i've been at a family reunion
and havn't had access to my computer for some time. I have been
answering e-mail from the lobby computer in a the hotel i stayed at but
now I'm somewhat back in buisness. Great news!!!! I now have two raters
to help me. They are Draconia and Megacell. If you ever go on the boards
you should have heard of them. They will not be rating EVERY
team....just a few here and there.
2.0(August 15 2001)added SEVERAL teams. I appologize to anyone who
didn't get theirs posted, it WILL get there....eventually
1.9(August 13 2001)added 3 teams and some more of the walkthrough
1.8(August 11 2001)*yawn* been on gsbot all night...long battle,
anyway, added another team, updated the pokedex..the usual. The
walkthrough isn't exactly the most fun thing to write, but i gotta tough
it out....school starts this monday(the 13th) *groans* I hope to keep
updating as usual though.
1.7(August 7 2001)its 3 am and I just came off the boards. What a
party!!!!(omnichu is almost as much of a nutcase as i am..thats a
compliment!!!!)oh yeah..added another team and a few more entrys to the
pokedex. Walkthrough up to Goldenrod Gym.
1.6(August 3 2001)this game isn't exactly the hardest to beat, so the
walkthrough is less of a priority. I really want to finish the m-sets
1.5(July 31 2001)far from finished, but things are going pretty
smoothly. Almost everthing is only partially finished but that will
Note to Draconia-I was plenty nice to your team and it was actually
pretty good, it just has a lot of standards.
1.4(July 24 2001)Added another team to SUBMMITED TEAMS
1.3(July 18 2001)Walkthrough up to Azalea Town complete. Added first two
teams to the SUBMMITED TEAMS section. Thanks Megacell and
1.2(July 11 2001)Team creation guide completed. Pokedex up to Nidoqueen
completed(yeah i'm lazy)
1.1(July 8 2001) More of the walkthrough and pokedex done
1.0(July 1 2001) It's exactly one month before the release date. Got the
basic format started and started on the walkthrough (can't do too much
yet) and pokedex.


It is shameful that i have to make section for this but it has to be
said. Hyper beam does 150 damage and takes up two turns. Double Edge
does 120 damage an takes 1 turn. Most n00bs will argue how 150 is better
than 120, but simple logic deafeats this. Double edge in TWO turns does
240 damage. 120+120=240. 240 IS MORE than 150. The next n00b that tries
to argue this will be blasted into next week. Thank you for
your time.]

 What is pokemon? If you can't answer this question you are either
a)a 90 year old women who knits socks all day.....or
b)a bark eating hermit who talks to sqirrels
 Pokemon is a hopelessly adictive rpgish type game (rpg is such a wide
gentre) that will infect most any gamer. For some, pokemon crystal is
their first pokemon game and they would like to know how to play it,
hence this paragraph was created (detail is not abundant here).

The controls of pokemon are simple.
control pad-moves character,selects a comand
A-confirms a command,talk to poeple,perform actions
B-cancels a cammand
start-brings up menu
select-uses a key item(like the bicycle)

Some people think that pokemon is just choosing an attack that does the
same damage. It is far more than this. Actually, pokemon is one of the
most complicated games made for the gameboy. As you play, you will begin
to figure out how the game works. There is no reason for me to detail
exactly how damage is calculated. Enjoy!

a004. WHATS NEW?
 Pokemon Crystal has several differences from G/S.

Celebi can be caught----no, it seems as though those eeevil (with 3
e's!!) tyrants at Nintendo screwed us again.

You get the clear bell from the director

You can choose between a male and female character.

Ho-oh and Lugia are both catchable,Lugia is at L60 this time.

The move tutor appears around the goldenrod gamecorner after you fight
red. He will teach your pokemon flamethrower,ice beam,thunderbolt and
other moves. This is the best new feature in Crystal.

Some pokemon will learn new moves by TM, naturaly and breeding (baton
pass Eevee!!!!)

Battle scenes are fully animated

To get the last badge, you must pass a quize instead of getting the
Dragon's Fang.

Every pokemon has a little animation they do when they enter a battle

There are brand new rooms in the ruins of alph.

You will meet a new character, Eusine, in Tin Tower.

In Olivine City there is a new place called the battle tower. Here you
can fight tons of trainers. Defeat seven consecutive trianers to get
some rare items.

The wise trio will battle you in order for you to face Suicune.

Certain areas look MUCH better (ex. the ice cave now has shards of ice
for the walls instead of rocks)

The day care man will give you the odd egg which can hatch into a
vatirty of different pokemon.

Remember those annoyinng phonecalls in the the first game? Now they're
all different and if you go follow them up you may get some rare item,
even some rare stones!


Pokemon teams come in all shapes and sizes. They all have different
strengths and weaknesses and vary with the person that creates it. This
section is NOT ment to tell you which pokemon you have to have in your
team. Imagine if everybody used the same standard pokemon every time.
That would be just..well..boring.It would certainly bore the pants off
me. One of the most enjoyable things about pokemon is creating unique
but effective teams and using them against other people. So why was this
section made? This section was made to show you HOW to make balanced
multiplayer pokemon teams. Once you have the basics, you can
make a team made of any pokemon.

Your first decision is what kind of team you want. Do you want a team
of status effecters and psuedo-passers? Do you want any tanks in your
team? Do you want to use baton passers in your team? Most of these terms
are the kinds of teams experienced pokemon players create. Lets
just start by making a basic team.

Lead Pokemon
 Your lead pokemon is the first pokemon you send out into battle. In
most cases the lead pokemon has good speed. The lead pokemon's job is
NOT to cause a lot of damage. A lot of times it doesn't do any damage at
all. The lead pokemon's main job is to paralyze/confuse ect. as many
foes as it can before it goes down. The opponet will probably try to do
the same thing to you. This is where speed is very important. If you
have a super fast pokemon, it will get the first attack. Now i'm not
saying that every lead has to be fast, cuz I've battled plenty of people
who led with slow pokemon that worked amazingly. You just have to know
what you are doing. Anyway, back to our lead pokemon. Now what pokemon
has a lot of speed? How about..Electrode, he's plenty fast. Alright now
what moves to give him? Alright, we want a paralyzing move so thunder
wave is a must. We also want confusion. So lets add swagger,
the only confusion move Electrode can learn. Now we have Electrode with
thunder wave and swagger. But wait a minute. Swagger has a side effect.
It raises the enemys attack. While this will hurt the enemy more if it
hurts itself, if the enemy gets past the confusion, it can hurt YOU
more. Whats worse is that Electrode has terrible defense. In this case
we need to add reflect which protects you from phisical attacks. This
way the attack boost can't help the enemy as much. Now we have Electrode
with thunder wave,swagger,reflect,. Now, for the last move we need a
damaging attack. The best choice is explosion. Yes I know that it will
faint Electrode. but Electrode won't last very long anyway. With
explosion, he can go out doing insane damage to the pokemon that was
about to finish it off. We now have Electrode with
thunder wave,swagger,reflect,explosion.Great. But were not done yet. Now
we need to attach an item to Electrode. This is where you decide what
you want cuz there are several good options. My recomened choice
is miracle berry. This will get rid of the first status effect your
enemy throws at you.

 After the lead is done with the enemy, this guy follows up. He
dispatches the confused,parlyzed foe. What we need for a cleaner
is something with rounded stats and high HP. Lapras fits this
description perfectly. Alright, Lapras can learn confuse ray, and
any thing that can learn confuse ray should get it. Surf is a must
as it is the best water move. Ice beam is always excellent. Now what can
we put on that last one? Oh yeah.. Lapras can learn thunderbolt.
Ok, now we have a Lapras with surf,ice beam,thunderbolt,confuse ray.
If the pokemon has come out of its confusion, confuse ray it. Then use
one of the other three attacks to score a KO. I'd attach a leftovers.

 What is a hazer? A hazer is a pokemon who uses haze(naw really!?) Haze
gets rid of the effects of moves that boost stats. Ex. If a Scizor used
swords dance to boost attack, haze would get rid of the boost.
Obviously, this can be very useful tequnique. However, hazers are not
ment to back up the cleaner. Insted they should be used when a you need
to get rid of a stat boost or when you need support. They even make good
stallers. Dragonite's a good hazer and his worst real weakness is ice,
so he can take a lot of damage if need be. Lets go with him. Lets give
him thunder wave. Status effecting moves are always useful.So we have a
Dragonite with haze and thunder wave.Lets add safeguard.
Safeguard is and EXTEMELY useful move. What it does is it protects you
from status changes. Whats even better is it can be passed to other
pokemon the same way as reflect. Now we have Dragonite with thunder
wave,haze,safeguard, and...lets add ice beam which can kill many
different types. Attach miracle berry to keep you safe from any
status effecter.

 This guy backs up the hazer and just plain dishes out damage. Lets go
with Machamp, who can cause lots of damage and get rid of those annoying
dark types as well. Machamp is a fighting type, so lets give him the
strongest fighting move in the game cross chop. He can learn earthquake
as well. Now we have a Machamp with cross chop and earth- quake. But
wait..Machamp has a weakness to flying types. In that case lets give him
rock slide to counter that weakness. Now we have Machamp
with cross chop,earthquake,and rock slide. Machamp has horrible special
defense, lets help him out a little by giving him light screen to
protect him from special attacks. Since he won't have any status
effecting moves on his side, lets attach a king's rock, now all of his
moves have a chance to flinch.

 As its name implies, this guy is ment to sweep through as many pokemon
as it can. For a sweeper, we need a pokemon that has high attack
and defense. Tyranitar is tied with Dragonite as number one in attack.
The only problem with Tyranitar is its 4x weakness to fighting attacks.
Your sweeper is going to need a collection of strong,hard hitting
attacks. Lets start with earthquake and rock slide which Tyranitar
learns naturally. Lets add crunch too. Now what do we put in that last
spot? The best thing would be a stength 70 flying hidden power(skip to
the FAQs to fiqure out how to figure this) with a sharp beak attached.
If you can't rig that give it fire blast and attach a charcoal.

 Now we need a pokemon to take hits and clean up for the sweeper. For
this team, that pokemon is Kingdra. Why Kingdra? His only weakness is
dragon and and there only 2 dragon moves that don't have set damage.
This absolutly rules!! Lets stary by giving him surf for STAB. Now, for
his next move should we put dragon breath or ice beam? I think ice beam
is a better choice. Thats all the damaging moves we need. Lets add
something that will make him even more of a pain to kill. Double team.
This cause the enemy's attacks to have a better chance off missing.
For the last slot we will add rest which completly replenishes HP.
Attach a mint berry and you will imediately wake up from rest.

There we have it, a basic pokemon team. But, how to we battle with it?
read on...

 To Battle!!!!
 This will battle strategy of this particular team.

 The first thing you should do with Electrode is put up reflect then
imediatly thunder wave. Now swagger. You should have now taken plenty of
damage by now. If his HP gets too low use explosion.

 Now break out Lapras. If the confusion wore off, confuse ray it.
Now use one of its elemental attacks to kill it off. If the next pokemon
isn't a fighting or electric type, Lapras should be able to kill it.
Keep using Lapras until it dies or one of the types I mentioned shows

 When Lapras dies or needs to switch out, Dragonite comes next. If its a
fighting or electric type, kill it with ice beam. If the next pokemon
isn't a ground type, thunder wave it. Now put up safeguard and swich.

 If the next pokemon is a flying or psychic pull out Tyranitar. Other-
wise use Machamp. Put up the light screen imediatly and start killing
pokemon. Machamp will eventually die but not without taking down a few
pokemon with it.

 Tyranitar is a filler. Bring him out whenever you need to destroy any
pokemon except fighters. Leave dragonite to those.

Kingdra is your last line of defense and is extremely tough to kill. Use
him if all your others have been wasted or are at bad

 Now by no means am I telling you that you have to use this team or any
of the pokemon in it, This is just an example of a basic pokemon team
and by reading it you should get some of th basics of building a pokemon
team. (I may in the future outline how to create some of the advanced
teams, send me an e-mail if you want this)




NO SHARKED TEAMS-if any of the pokemon on your team have moves that they
could not ever possibly get naturally,through TM, or thtough the move
tutor the team will not be accepted.

MEWTWO WILL BE ACCEPTED-the introduction of G/S,the special split,
and amnesia raising just sp. defense, made Mewtwo much less cheap.
I wouldn't have done so on a R/B/Y team but I will rate G/S teams with
mewtwo on them.

DON"T tell me who to change and who not to change. This will do nothing
more than piss me off. I will change who I want, how I want.....YOU will
decide wether or not to change your pokemon, i just give rates.

Thats pretty much it as far as rules go.

When I rate teams, I may put moves that are taught by the move tutor
(eg. Tyranitar,thunderbolt). Don't send stupid mail saying certain
pokemon can't get certain moves without sharking. Remember kids.....

SHARKING IS EVIL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


 Submitted by promethiuswayne

Ampharos-fire punch,thunderbolt,thunder wave,light screen
@miracle berry

Comments-some like water/grass/ice HP over the light screen. This is
just fine though.

Dragonite-thunder wave,thunderbolt,ice beam,return @leftovers

Comments-assuming you showered it with affection since L5, this guy is
an excellent sweeper

Typlosion-thunder punch,flamethrower,sunny day,earthquake
@miracle berry

Comments-with a magnet attached, this is the best that Typhlosion can
do. I say drop it for Flareon with shadow ball,flamethrower,sunny
day,body slam

Marowak-earthquake,rock slide,curse,screech @thick club

Comments-curse might be a little overkill, the thick club gives you
great attack and he already has good defense. Put swagger over curse.

Primeape-cross chop,meditate,counter,toxic @leftovers

Comments-good but ill used fighter. raise another one with screech and
return over toxic and meditate.

Blastoise-haze,bite,ice beam,surf @leftovers

Comments-why bite????? put earthquake over it

 Submitted by Megacell (his test team...)

Jolteon-thunder wave,thunderbolt,reflect,attract @bright powder

Comments-an all eon team eh? Not my choice, but on with the rate.
I don't like attract, even though the effect rules. I'd go with HP water
over it. With Jolteons great speed, you might consider attaching a kings

Flareon-fire blast,sunny day,shadow ball,return @miracle berry

Comments-perfect. Flareon kicks arse. ;)

Vaporeon-haze,surf,ice beam,body slam @leftovers

Comments-Great. Still, the old R/B/Y stadard is still tempting (minty
rest over haze) but you really need a good hazer.

Umbreon-meanlook,curse,shadow ball,moonlight @leftovers

Comments-this isn't the trapping Umbreon so get confuse ray or swagger
over meanlook

Espeon-psychic,mourning sun,reflect,bite @miracle berry

Comments-pretty much the standard. You might consider blackglasses
for more bite power.

Heracross-megahorn,rest,theif, earthquake @mint berry

Comments-why in the heck do you have thief?? get counter over it.
You did stay away from the standard e-quake,megahorn,reversal,endure

 Submitted by: Mewtwo3d

Forretress-spikes,double team,double edge,rest @bright powder

Comments-lets see here, you leading with it so put swagger over double
edge. You also want explosion over rest. This will alow him to go out
with a bang if he gets in trouble. The standard would call for sandstorm
over double team, but combined with the bright powder, you could really
frustrate your enemy. Your call there. If you go with sandstorm, attach
a miracle berry.

Tyrannitar-crunch,rock slide,earthquake,surf @leftovers

Comments-the best scenario would be flying HP over surf with a sharp
beak attached but not everyone can acheive one of those. For this set,
if you you think you'll have to fight grass, put fire blast/
flamethrower over surf with a charcoal attached. If you think you'll
have to fight water, get thunderbolt

Ampharos-thunderbolt,thunder wave,HP steel,fire punch @charcoal

Comments-why HP steel?? the only Hidden Power an electric type should is
grass,ice, or water. I say raise another one and get light screen back
over HP steel.

Machamp-cross chop,seismic toss,Earthquake,ice punch @leftovers

Comments-Uh...rock slide is a must for flyers. Raise another one to get
it over s-toss. Machamp uses special attacks quite poorly. Light screen
or counter over ice punch.

Umbreon-toxic,meanlook,double team,swagger @leftovers

Comments-you should have kept moonlight over double team. Put rest over
it if you don't want to raise another one

6th place goes to one of the following

Kingdra-ice beam,hydro pump,hyper beam/return,toxic @ not decided

Comments-I'd take this guy for the 6th spot but certainly not with this
moveset. Hyper beam sucks in G/S. No pokemon should have it. Keep the
return over it. Surf is always superior to Hydro Pump. Put minty rest
over toxic.

Espeon-psychic,curse,double team,hyper beam/return @leftovers

Comments-Not my choice as the 6th pokemon but he still needs work.
Wheres mourning sun?? Get it back over curse. Hyper bean once again
appears. Use return or get bite over it. Espeon badly needs reflect so
get it over double team.

 Submitted By: Deathsythe895

Kingdra-surf,icebeam,dragonbreath,rest-mint berry

Comments-arse kicking standard that is tough to beat

Maganium-giga drain,reflect,body slam,earthquake

Comments-why did you delete safeguard?? get back over body slam

Miltank-body slam,earthquake,heal bell,milk drink @king's rock

Comments-Standard, but it doesn't have the speed for the king's rock.
Attach a leftovers.

Crobat-meanlook,toxic,haze,fly @miracle berry

Comments-the ultimate trapping crobat has confuse ray over haze, but you
lack a hazer. This is where you want to attach the king's rock.

Scizor-agility,swords dance,steel wing,baton pass @bright powder

Comments-another standardish pokemon

Machamp-cross chop,earthquake,rock slide,focus energy @scope lens

Comments-i like counter over focus energy for flyers (Lugia) with a
miracle berry

 Submitted by: Draconia (the mighty dracan reins....hehe)

Misdreavus-perish song,pain split,confuse ray,mean look @leftovers

Comments- standard but great perrish trapping missy

Crobat-toxic,haze,mean look,fly @leftovers

Comments-the ultimate trapping Crobat requires confuse ray over haze

Tyrannitar-fire blast,crunch,earthquake,rock slide @charcoal

Comments-excellent, no corrections needed

Typhlosion-thunderpunch,flamethrower,earthquake,sunny day @???

Comments-attach a magnet here. not my favorite fire pokemon though.
I like the cursing Arcanine
curse,extremespeed,flamethrower,safeguard @quick claw

Jolteon-Thunderbolt,thunder wave,substitute,attract @leftovers(error??)

Comments-ack!? get reflect over substitute.

Snorlax-rest,curse,earthquake,body slam @mint berry

Comments-double edge over body slam (curselax rules!!)

 Submitted by: LQ749

Blastoise-hydro pump,eathquake,surf,blizzard

Comments-hydro pump? BLIZZARD?????ughh...drop both moves for mirror coat
and haze..attach a leftovers

Zapdos-thunder,thunderbolt,fly,drill peck

Comments-*sighs* this is really bad. thunder!? NEVER double up on
attacks of the same type, get thunder wave, trust me. It will help MUCH
more. Fly AND drill peck!?drop fly NOW and get light screen or reflect.
attach miracle berry


Comments-blizzard appears again..lemme tell you 2 things...blizzard aint
no good and all out attack mewtwos will die........try this set
safeguard,thunder wave,recover,psychic/thunderbolt/ice beam
choose the attack that best suits you in the last slot
@ another miracle berry

Arcanine-flamethrower,fire blast,double edge,bite

comments-*groans* start completely over and give it.....
curse,extremespeed,fire blast,safeguard.....curse will power up
extremespeed and since extremespeed acts the same way as quick attack,
the speed drop isn't a problem . Attach a quick claw so you can use fire
blast if need be.

Sandslash-earthquake,rock slide,body slam, submission

Comments-maybe swords dance over submission....theres no point in giving
you the G/S set...it takes a bit of work...

Venusuar-solarbeam,razor leaf,sleep powder,mega drain

Comments-three grass moves is bad...very bad. get,
safeguard,solarbeam,synthesis,sunny day *shrugs* you seem to like the
super powerful moves

 Submitted by: Mathew Buach

Here's my custom team. I like the Water, Ice, Steel, and Dark types, and
I've got a fairly good team. I know there's a big problem with Fighting
and sometimes Electric moves in this team, can you help with this or do
I need a different team?

Lapras- Confuse Ray, Surf, Ice Beam, Thunderbolt @Magnet
          I think this is what you call a sweeper, though I lead off
with it sometimes, too. Lapras has always been a part of my team since
its stats are incredible except for speed. I put Confuse Ray in just to
piss my enemies off. It's not really needed for a sweeper, but I say if
you got it, use it.

Comments-Great m-set, but do you really want him as your lead?? He has
less than exceptional speed as you have mentioned and his only status
changing move is c-ray. On off my favorite leads is Lanturn with,
thunder wave,confuse ray,surf,thunderbolt@quick claw. Both moves get
STAB and it has some good typing (water/electric), plus it learns a good
paralysis move. The speed problem is helped with the quick claw

Quagsire- Surf, Earthquake, Rain Dance, Ice Beam @Nevermelt Ice
          A must-have for all Pikachu haters like myself. Surf and
Earthquake are Quagsire favorites, since it has a type advantage with
both. Ice Beam under Nevermelt Ice has a power of 100 (I think) and is
good for those grass-types who want an easy Quagsire kill. The only beef
i've got with Quagsire is that its stats suck. If you can tell me how to
get a max-gened Wooper, I'd appreciate it. The best thing about Quagsire
is that it's shockproof. Bite me, Pikachu!

Comments-Hmmmmm...I don't like the rain dance+surf combo..don't want to
have to set up one of my good STAB moves. Ice beam!? This move a common
mistake among Quaggy trainers who fear Eggys and grass move using
pokes.Heres a good set for you. (you already have a hazer)
Quagsire,amnesia,safeguard,earthquake,ancientpower. Amnesia is good for
warding off those dreaded, but rarely seen,
grass pokemon. Ancient power is for those who are paranoid of being
screwed over if a flyer shows up.

Vaporeon- Surf, Ice Beam, Haze, Protect @Leftovers
          Probably my favorite pokemon. Great Special Attack, good
Special Defense, decent speed, and a squidload of HP. Vaporeon is my
hazer, and I've got it set up with Protect to guard against a strong
physical attack like Cross Chop or Hyper Beam. Maybe Reflect or Rest
under Mint Berry would be better? Offensively, not much can stand up to
Surf *and* Ice Beam except another Water-type. I'm taking advantage of
its Special Attack stat.
         P.S., I know you hate 'Sharking, but I had a Vaporeon that knew
Crunch, Barrier, Surf, and Ice Beam once. Man, was that awesome.

Comments-Why protect? Put minty rest over it.

Umbreon- Mean Look, Toxic, Confuse Ray/Protect, Faint Attack @Black
          Umbreon is my trapper, since it's not an offensive dynamo in
either physical or special attacks. I use Umbreon for this since it's
built like a rock and can stand up to hits that would do in the other,
thin-skinned Eevee evolutions. I took my cue from Team Rocket in Stadium
2 and put Protect in to use it after Toxic and Mean Look. Fight the
female Grunt in R2 Castle to see what I mean. I prefer Confuse Ray to
add to the opponent's misery, but Protect is useful against the tougher
opponents who know Fighting moves.

Comments-Faint attack? Ack!? Have you seen his sp. attack?? Its
pathectic!! Moonlight will be be about 700 million times more useful to
you;) I'd take c-ray over protect.

Skarmory- Fly, Steel Wing, Swagger, Sandstorm @Sharp Beak
          My favorite Steel-type, and the only one besides Scizor with
any Speed worth mentioning. Skarmory can be used offensively with this
setup, and I like to compound the damage by setting up a Sandstorm.
Think of this: a confused opponent whose Attack power has been raised
smacks himself upside the head, then gets hit by the sandstorm, then
takes another shot from Steel Wing. Ouch. I'm sure there's a better set
of moves for Skarmory, but I like this one. And yes, I know about
breeding Drill Peck onto Skarmory, but I like Fly because it lets you
skip a round. If I see Sunny Day, I know a Fire move is coming and I Fly
out of range. No one in his right mind is going to use Solarbeam on a
Steel/Flying type, so it's got to be a preparation for Fire attacks.

Comments-Personally,I like drill peck over fly. Minty rest over
sandstorm would suite me best, but its your poke;)

Mewtwo- Psychic, Shadow Ball, Ice Punch, Recover @Quick Claw
          Hell yes! Mewtwo! This is a classic setup, but it's classic
because it works. I pumped my Mewtwo up with pharmaceuticals (Protein,
Iron, etc.) and gave it a good variety of moves plus my favorite,
Recover. I was wondering if the Move Tutor can teach it to use
Flamethrower, since I'm seriously lacking in Fire moves. As in, none at
all. :/ If it can learn Flamethrower, Ice Punch is going out.

Comments- this is very wrong:^/  The best m-set for mewtwo is
safeguard,thunder wave,recover,psychic,ice beam/thunderbolt.
The last slot is your choice, depending on who you are fighting.
Pleeeeeease, try it first before you send me a complaint letter.
*hands over one free pass so he can shark* just this once...;)

This isn't the best team out there, but I'm fairly new at this. It's
gotten me through Silver very well, less so in Stadium 2 where the
enemy's levels match your own. Thanks for taking the time to answer, I
know you must be swamper.

 Submitted by:Sygma01(this rate contains some critisism, I have nothing
agianst you, i just want to get my point accross;^))

My GOLD team(1):
Typhlosion w/Charcoal
Comments- Why the hell do you have dig?? Give it earthquake and attach a

Octillery w/Mystic Water
*Ice Beam
*Hyper Beam
Comments-Oh God....keep this if you want but i'll be the first to say
that if this set rears its head around the mIRC battlezone, it WILL get
abused and beaten. Here goes the rate....
 For the love of God PLEASE get rid of hyper beam. I recall one heated
debate on the boards about hyper beam that resulted in a flamewar that
really hasn't ended. Breed to get an octillery, raise it up from level
5 and make it as happy as you possibly can, teach it return and voiala,
you have a 102 power normal attack with about 30+ PP. Cool huh? My guess
is that you prabably will not do this since you don't seem to want to
change it. The other problem is two water moves. I suggest haze over

Jumpluff w/Miracle Seed
*Giga Drain
*Mega Drain
*Sleep Powder

Comments-start completly over. Give it the standard
stun spore,swagger,leech seed,protect.

Tyranitar w/Hard Stone
*Rock Slide
*Hyper Beam
 Comments-fire blast over hyper beam with a charcoal attached

Scizor w/Quick Claw
*Metal Claw
*Fury Cutter
*Steel Wing
*False Swipe
Comments-metal claw? bleh.. give it swords dance,agility (i know scyther
is fast, but scizor is not)wing attack and baton pass. Put  it in front
of t-tar to possibly BP it some speed and extra attack;)

Noctowl w/Sharp Beak
*Take Down
*Dream Eater
Comments-i don't like it much, hypnosis has terribly acc....give it
reflect,steel wing,wing attack,double team/return

My SILVER team:
Feraligatr w/Mystic Water
*Surf     *Rain Dance     *Slash    *Crunch

Comments-hmmm...swagger,rock slide,earthquake,surf @leftovers

Piloswine w/Quick Claw
*Ice Beam     *Amnesia     *Earthquake      *Roar

Comments-good, possibly swagger over roar though

Houndoom w/Blackglasses
*Flamethrower     *Nightmare     *Iron Tail      *Crunch

Comments-NIGHTMARE!!?!?? WHAT THE!? *calms himself* how the do you plan
to use it without a sleep move???please get rid of it.....please..
just go with the standard sunny day,fire blast,solarbeam,crunch

Gengar w/Spell Tag
*Psychic      *Fire Punch     *Shadow Ball       *Thunder Bolt

Comments-all attack gengar?? yuck...confuse ray over fire punch, haze
over thunderbolt (you already have electric support)

Magneton w/Magnet
*Thunder     *Double-Team    *Thunder Wave     *Flash

Comments-*slaps himself* no no no NOOO!!! flash stinks, i'll leave it
that.raindance goes over it. swagger/reflect over D-Team

Miltank w/King's Rock
*Rollout     *Reversal     *Earthquake     *Heal Bell

Commets-Wheres milk drink??? Put over reversal. Also, drop rollout for
body slam.

 Submitted by-Gamingshack

Here's my team:

typhlosion:flamewheel, flamethrower, cut, Headbutt

Comments-two normal moves don't make sense, as do to fire moves.
Give it flamethrower/fire blast,sunny day,thunderpunch/earthquake

espeon:pschic, shadow ball, bite, swift

Comments-shadow ball?? not good, reflect goes over it. Mourning sun goes
over swift

nidoking:surf, iron tail, dynamic punch, strength

Comments- d-punch has crap for accuracy and stength isn't helpful.
give him, amnesia,shadow ball,eathquake,sludge bomb

poliwrath:whirlpool, ice punch, headbutt, submission

Comments-want a cheap arse set??
mind reader,fissure,ice beam,wirlpool.Pool traps em' Mind reader will
give the one hit KO fissure perfect accuracy. Ice beam is for flyers.

marowak:bonemerang, earthquake, headbutt, thunderpunch

Comments-nope..give it earthquake,rock slide,screech,swagger
@thick club(500+attack!)

dragonite:icebeam, fly, hyper beam, waterfall

Coments-hyper beam just plain sucks in G/S/C.
give him safeguard,thunder wave,haze,ice beam

Submitted by-Nemesis

Shuckle w/ leftovers
(Starter and an annoying, a nasty lil combo)

Comments-I'll go ahead and say it. IMHO, shuckle just isn't any good. I
know it has 500+ defense and sp. defense, but its other stats suffer
severely. For a stater you want a fast poke with plenty of status
affecting moves up its sleeve.
Electrode w/ thunder wave,reflect,swagger, and explosion is a good

Magmar w/ miracle seed
Cross Chop(darks a normals)
HP Grass(has a base damage of 60)
Confuse Ray

Comments- thunderpunch over grass HP (75 base vs. 60) I like reflect but
you might as well keep cross chop. Drop the miracle seedfor a magnet.

Feraligatr w/ Scope lens
Ice beam

Comments-earthquake over slash, rock slide over crunch. I'd also put
swagger over ice beam w/ a miracle berry/leftovers.

Donphan w/ Quick Claw
Body Slam
Ancient Power

Comments-swagger over b-slam w/leftovers.....good though;)

Noctowl w/ Gold Berry
Return(Taming is excellent)
(First i would use Hypnosis, then Nightmare.Next move is always
Reflect.If opponent switches out I do.When opponent has sleeping pokemon
as last i send out Nocowl and finish iw w/ Nightmare and Return)

Comments-No matter how you look at it, swiching will always be a problem
in nightnosis combos.I say reflect and steel wing over it.
Gold berry!? give AT LEAST a miracle berry

Ariados w/ bright powder( I have 2 of them)
Psychic/Spider Web
Sludge Bomb/Double Team
(First is for damage and secaond is a trapper)

Comments-night shade??no...agility,baton pass,spider web,sludge bomb

Submitted by:4thebrotherhood

Ice Beam
Shadow Ball

Comments-too many attacks...thunder wave over psychic. You want
safeguard. Either put it over i-beam and t-bolt over shadow ball, or put
it over shadow ball and keep ice beam.

Flame Wheel

Comments-double fire and normal moves??? yuck...
sunny day,fire blast/flamethrower,earthquake,thunderpunch, @charcoal

Ice Beam
Aurora Beam

Comments-ugh.......DROP EVERY MOVE!!!! and give it
surf,swagger,mirror coat,rest @mint berry

Fire Punch

Comments-Mewtwo AND MEW??? Drop for a curslax....i guess.....*shrugs*

Gyarados @Mystic Water
Hydro Pump
Hyper Beam
Dragon Rage

Comments-FOR THE LAST FRIKKIN' TIME......GYARADOS SUCKS!!!!!!....sorry,
its just that if i had a dollar for ever time i said that.....anyway,
Try one of my ALL TIME fav pokemon...
Kingdra, surf,ice beam,swagger,rest @mint berry...if this don't bring
you success, well...

Night Shade
Giga Drain

Comments-*sighs* thunderbolt,shadow ball,confuse ray,haze@twisted spoon

 Submmitted by:gino_bragag (with an additional rate by megacell)

Mewtwo*miracle berry*

Megacell-this is some what standard, this works but IMO have another
move over safeguard so that m2 won't be so useless againts darks, these
attacks can be over safeguard,flamthrower/icebeam/thunderbolt
/shadowball/submisson(it depends on you team, in your situation,
flamethrower/thunderbolt looks tempting to use)

Furoshuz-replace safeguard!? Put ice beam/thunderbolt over psychic.
Submission has utter crap for accuracy, for a move of its type. If a
dark type shows up, pray to God that you have a poke to switch to and do

   snorlax*mint berry*
curse,amnesia,rest,double edge

Megacell-with this you would be on hell of a sweeper/tank. others
usually have earthquake over amnesia so that they could take on
steel,ghost,rock types but yours is cool!!

Furoshuz-i like it. Curselax is now so painfully standard that a change
is nice to see;)

submission,psychic,mind reader,fissure

Megacell-the thing wrong here is that you have no trapping move to hold
the enemy while your doing the mindreader+fissure combo, so they could
easily switch poke's when your poliwrath is doing the combo..if you want
to stick with the combo, then drop psychic for whirlpool to trap the
enemy, and drop submssion for icebeam so you could take on flying types
which fissure cannot be used on!!...and hold leftovers or
brightpowder to hopefully last long enough to do the combo!!

Furoshuz-he's right, whirlpool over psychic,ice beam over submission


Megacell-this works!! others usually have counter over earthquake so
that they could counter one turn, the use endure the next, then
reversal!(from what i heard this is a okay combo)

Furoshuz-standard........very standard

moonlight,mean look,toxic,confuse ray

Megacell-standard but effective!! hold leftovers to last longer in

Furoshuz-standard.................with leftovers;)



Furoshuz-whoa now!! you want earthquake a MILLION times more than you
want surf.......also, i like safeguard over psychic. forget STAB for
right now, riding yourself of the dangers of status effecters is
extremely important nowadays, which is why i recomend a miracle berry
over the leftovers

Submitted by: Elliot

My team is:

-Tyranitar- Crunch, Rock slide, Surf, Earthquake @leftovers
  Surf is for killing enemy rock/ ground types who can do major damage
with earthquake.

Comments-your leading with tyrannitar??? ugh...try jolteon with
thunderbolt,reflect,thunder wave,HP water........*shrugs*

-Typlosion- Reversal, Flamethrower, Earthquake, Thunderpunch @scope lens
  Reversal is kind of useless

Comments-right-o. sunny day,earthquake,fire blast,thunderpunch

-Mewtwo- Psychic, Thunderbolt, Recover, Amnesia@Miracle berry
  Amnesia raises Mewtwo's average special defense.

Comments-safeguard over amnesia

-Kingdra- Surf, Ice Beam, Dragon Breath, Body slam@Quick Claw
  Kingdra is one of the weaker members of my team, but its rounded stats
and dragon only weakness cancels that out.

Comments-Kingdra? WEAK!? LMAO!!!!! Kingdra whoops...but not with this
set. minty rest over body slam. keep dragonbreath if you like, but
consider double team instead

-Zapdos- Thunderbolt, Drill Peck, Fly, Steel Wing@King's Rock
  Fly would have been replaced with Thunderwave, but I needed someone
with fly in my team.

Comments-thats no exuse if your a serious battler. This is decent(with

-Alakazam- Psychic, Thunderpunch, Recover, Seismic Toss@Gold Berry
  This guy is pretty useless.  Sometimes I think a Machamp would be more

Comments-*sighs*thunderwave over toss, quick claw over gold berry(ack!?)

My team is very offensive.  Most of my Pokemon were chosen for their
high attack or special attack.

Comments-thats your whole problem..your WAY too offensive. Try taking a
defnsive side for once.

 Submitted by Videofreak_64

-ice beam

Comments-safeguard over ice beam (not a good starter)

Scyther*metal coat
-steel wing
-swords dance

Comments-????  upgarade to scizor and teach steel wing,agility,swords
dance,swagger@bright powder

Dragonite*mint berry
-ice beam
-extreme speed

Comments-raplace rest with light screen and @ leftovers

Celebi*miracle berry
-giga rain
-shadow ball
-heal bell(took your advise)

Comments-safeguard/leech seed over shadow ball

Mewtwo(maximum stats somehow)*focus band

Cooments-sub has poor acc. thunder wave goes over it

Ho-oh*quick claw
-sacred fire
-ancient power(useful against other Ho-oh's)

Comments-good as is

(this team is lacking in staus effecters and a good starter)

b2.MY TEAMS(unfinshed)
   I have created many different teams since Red and Blue came out. In
this section I will list some of the most successful. MOST of these
teams have been tested in the mIRC battlezone. If i find a pokemon to be
less effective then intended, I will update it.
(HP stands for hidden power)

 TEAM 1(updated)

        confuse ray
        thunder wave
        @quick claw
 I love this pokemon. Its very ill used and is one of my favorite lead

        ice beam
        @mint berry
 Gotta' love Kingdra. I like swagger instead of dragonbreath cuz i'm
rather fond of confusing my opponent.

        rock slide
        cross chop
        light screen
 Yeah, its the standard but changing it too much would, make it less
useful. The most I would change it is put counter over light screen for

        heal bell
 This is my prefered heal beller. 700+ HP just plain rules;)

Tyranitar-rock slide
          fire blast/flamethrower
 Um......standard. Fire blast for power, flamethrower for accuracy.
(doesn't this crystal influence stuff look too much like sharking???)

          thunder wave
          ice beam
 Strictly a hazer. Everybody seems to have ice beam nowadays;)


Jolteon-thunder wave
        HP water
        @kings rock
I put up reflect, then I imediately paralyze and try to switch
if its not a water or flying type. Jolteon has kick arse speed
so he gets the kings rock. The hidden power saves him from Ground and
Rock if need be.

 Normally i'd have haze, but I don't want by baton passing and hazing
screwed up so I went with amnesia. Sometimes I'm met with a early baton
passer. If this is the case i'll use my hazing Quagsire.

Skarmory-drill peck
         steel wing
         @mint berry
This guy rules. Confusion is always helpful so he gets swagger. Rest
combined with mint berry ensures plenty of saying power.

          baton pass
          @bright powder
By Baton passer. I raised it from Lv.5 and treated her like a queen. The
result? A 102 power return! The bright powder will ward off pokemon
until I can get the extra speed up for....

         @mint berry
This guy is bad arse. The bad thing about this pokemon is his rancid
speed. But now that we have two agiltys BPed over from Giraferig, that
problem is solved for the time being. Curselax has become so standard
that I wanted something different.

Dragonite-thunder wave
          ice beam
          double edge
My sweeper, not the greatest example of one though.


TEAM 3 (updated)

            thunder wave
            ice punch
            @bright powder
 Decent lead. Combined with the barrier, ice punch can take ground and
rock types if they show up.

          giga drain
          ancient power
 Good attacker. My lead doesn't have a confusion move so he gets
swagger. Ancient power is for flyers.

Flareon-shadow ball
        sunny day
        body slam
 Shadow ball and b-slam take advantage of his excellent attack.

          ice beam
 Very underrated and a great hazer.

Snorlax-belly drum
        double edge
        @minty rest
 This is my belly resting lax. He is a pain in the arse too. Belly drum
and minty rest on the next turn. With the drum, DE can kill anything but
a Steelix in one shot. Earthquake is for ghosts and anything it can KO.

        double edge
        heal bell
 My heal belling blissey.

TEAM 4 (this will look pretty strange, its experimental)

          thunder wave
          @mint berry
 The idea here is to confuse and paralyze the pokemon then switch. When
a tough pokemon shows up (ex.curselax) switch back and through in as
many screeches a possible before I have to rest.

          baton pass
 Curse once or twice, then agility 2 or 3 times. Minty rest is essential
if you want

         horn drill
         mean look
         @bright powder
  With all the stat enhancers BPed over from Giraferig, this thing is a
monster. Mean look or spore the target to sleep, use lock on, then horn
drill away. Without the extra stat enhancers though, its worthless,
dieing before it can even get off a shot.

         ice beam
         acid armor
         @mint berry
 R/B/Y standard.

Crobat-mean look
       confuse ray
       @kings rock
 An effective trapping crobat.

        bady slam
        heal bell
        shadow ball
 Heal bell miltank.

 Welcome to the world of Johto! This will walk you through Johto and

  Enter the time (be sure to get it right) and the great prof. Oak will
wake up and give you the lowdown on pokemon. Enter your name and you
will appear before your trusty N64.(if anyone cares,my name was
Tiax......don't ask)You'll also get a chance to choose between a boy and
a girl character.

NEW BARK TOWN (odd name?)
 Walk down the stairs to be greeted by your mom. She will give you your
pokegear, which serves as a watch/radio/map/telephone all rolled into
one. She will also ask you the day of the week (don't get that wrong)
and whether or not it is daylight savings time. Exit your house and
enter the big building just above it.(note the strange kid staring
through the window on the left side) Inside you will find prof. Elm and
he wants you to run an errand for him. He also gives you the choice of 1
of 3 pokemon. Which should you choose?

 This is your fire type choice and is recomended for beginners. It it
the fastest pokemon of the three. It's downside? It doesn't learn its
first good move (ember) until L14. This pokemon should have no problem
with the first few gyms.

 This is your water type choice. It has very good stats, the highest
being attack. This pokemon has no disadvantages in the Johto gyms, but
on the same token it has no advantages either. This was my choice almost
every other time through the game and is the best overall choice.

This your grass type choice and is one of the better grass pokemon in
the game. However, this is the worst choice for your starter pokemon. It
has many disadvantages and is completely useless against the elite four.
Its good side is it learns the powerful razor leaf at L8!

 What does prof. Elm want you to do? He wants you to retreive the
pokemon egg from Mr. Pokemon(??). Lets get to it! Exit the building
and head west to a grassy area. Pause the game an look at your pokemon.
Choose the item option and take the berry away from it. Don't use it!!
You'll need it later.


 Walk into the grass to engage in a pokemon battle. Keep battling until
your pokemon hits level 8. If you need to heal your pokemon,walk back to
prof. Elm's lab and engage the computer,it will heal your pokemon. Once
you have your level 8 pokemon,head west. Be sure to fight every pokemon
you come up against,your pokemon needs the experience. You can't catch
any pokemon just yet so don't worry about that. You will eventually
reach Cherrygrove city.(be sure to check thje two trees you find for
BERRY's, but don't use them, you'll need em' later.

 The first order of buisness is to heal your hurt pokemon, then talk to
the old man at the entrance to the city. He'll give you a tour and
eventually give you a MAP CARD. This will enable you to view a map of
Johto on your pokegear. Nothing else to do here. Head out the north exit
of the city.

Items-Posncureberry, Berry(2), Antidote, Mystery Egg, Pokedex

Pokemon-Pidgey(MA), Hoothoot(N), Rattata, Weedle, Kakuna, Caterpie,
Metapod, Ledyba(M), Spinerak,(N), Poliwag(Fishing)

You'll run into a house. Talk to the man inside to get a BERRY.
Pick the tree beside the house for another one. Just above the house is
a fork in the road. The path to the right is blocked off by a trainer
battle, so take the path to the right. You can't catch pokemon just yet
(you still want to battle every pokemon you see) so don't worry about it
right now. You'll reach Mr. Pokemon's house. Inside is the infamous
Prof. Oak. He'll give you a Pokedex. After the good professer leaves,
Mr. Pokemon will give you the MYSTERY EGG. As soon as you leave the
house, Elm will give you an urgent telephone call. Lets get back there
now! Pick up the PSNCUREBERRY in the nearby tree and head back to
Cherrtgrove City. Heal your pokemon,attempt to leave through the east
gate and ingage in your first trainer battle.

Pokemon-opposite your starter (the one that has a strength agianst
Remember the creepy kid from before? Well, apparently he stole a
pokemon from the lab and for some reason wants to be your rival. Aw
well, now you have the pleasure of kicking his sorry arse throughout the
game.(he he he) Your pokemon should be at least lv.10 so tackle/scratch
his pokemon to death.


Now head back to New Bark Town. Once inside Elm's lab, you'll see a cop
talking to professer Elm. He'll ask you if you saw a red haired kid, and
your ask you his name. Put in a name for your rival. (my rival's name
was Norman) Don't be a moron and type in ??? as if you thought that was
his real name. (like some anonymous person I know) Give the prof. the
egg and as you leave prof. Elm's aid will give you 5 pokeballs. Now you
can catch pokemon!(Yay!) Leave New Bark
(M=morning A=afternoon(no pokemon is afternoon only)N=night only, if no
letter is present, it can be caught any time)

ROUTE 29 (again)

If you picked Totodile, catch a Pidgey and train it. If you don't, your
rival will kill you a bit later on. I'd catch a Sentret, just to be
safe. Pick up rattata but don't train him, he's useless.Along the way
you'll find a man standing beside a building (he talks about saving your
game). Go through the building and you'll come to a grassy area.

Pokemon-Geodude, Phanby(M), Rattata, Spearow

Be SURE to catch a Geodude here and train it to at least lv 8-9. Head
back to the fork above the house with the berry man. Take the leftpath
this time.

Pokemon-Bellsprout and Route 30 pokemon

 Head up the path and uh oh..trainers!! These guys suck quite
patheticly. Pound all of them. They'll ask if you want their numbers.
You don't, beleive me. Only take the numbers I tell you. Why? Cause'
some people give you rare items like element stones and tell you when
rare pokemon swarm an area. By the end Geodude should be at least lv.11
when he learns rock throw. This is important because he helps a lot in
the first gym. Your Pidgey and Sentret should be around lv. 9.   Pick up
the POKeBALL and ANTIDOTE on the ground. Bellsprout is worthless but
catch it anyway. If you chose cyndaquil as your starter, keep it in your
party and train it a little bit. Head west, stroll through the gate and
your in...


 Plenty to do here. The first order of buisness is head over to Sprout
Tower.(north Violet City)

Sprout Tower
Inside you'll find several wanabe trainers that call themselves Sages.
They all use Bellsprout (some have Hoothoot) hence the name Sprout
Tower. Come back here at night and pick up Gastly. Get all the items. At
the top you'll find your rival in a battle with someone. After he leaves
walk up and talk to the guy he was battling to fight the elder.

Battle: Elder
Prize: HM 5,cash
 Use your Pidgey and geodude to pummel this guy.

 After the battle he'll give you HM 5 (flash). Why you get it so early
is beyond me because you won't need it until MUCH later.

 Ready to get yourself you very first Johto gym badge? Lets go! Heal
your pokemon and head into the gym!

Violet City Gym
 Beat all the trainers and chalenge Falkner to a battle.

Battle:Leader Falkner
Pokemon: Pidgey,Pidgeotto
Prize: Zepher Badge,TM 31, 900 pokecash(or whatever the hell they call
they currency)

 Geodude rules the roost here. Rock throw will demolish Pidgey and
Pidgeotto. Just watch out for mud slap. It doesn't hurt you very badly
but it lowers accuracy (which is very annoying). If your accuracy gets
to bad, switch to sentret or bellsprout, eat a hit, then switch back to

Falkner will give you the Zepher Badge and TM 31 (mud slap).
(After you beat Falkner, 7 siblings will appear around Johto, and they
only appear on certain days. If it is Teusday, head back to route 29
where you'll find Tuscanny. She will give you the Pink Bow which powers
up normal type moves)

 About now, Prof. Oak will call and tell you to meet his aid in the
Violet pokemon center. Do so and he will give you the egg from earlier.

  The last noteworthy area in Violet City are the Ruins of Alph. This
area is completely optional and can't even be fully completed right now.
Check the "Optional Areas" section.

 Ruins of Alph
Pokemon-Unown (1-26),Smeargle,Natu

 Basicly, solve a bunch of puzzles to open up parts of the ruins.
(i havn't yet thought of a way to illustrate or help you figure out
these puzzles, but i'm trying) Each area contains pokemon called Unown
which have 26 forms. These strange creatures become sort of a sidequest.

 Go into the cave above the laboratory and complete the first puzzle.
Its a below picture of a Kabuto. Completeing it will alow you to catch
the first 12 forms of Unown Catch 3 forms of Unown and head back
outside. A man will give you the Unowndex which you use to keep track of
the different forms of Unown you have caught. There are 26 in all but
some can only be accessed with the HMs surf and strength. Smeargle can
also be caught in the grass outside some of the puzzles.

Note:In Crystal there are new puzzles in the Ruins of Alph. They will be
explained in the OPTIONAL AREAS section.
Pokemon-Rattata, Bellsprout, Hoppip, Wooper(N), Ekans

 No Mareep?? WTF!? Aw well. The west exit out of Violet city is blocked
by a weird tree. Head south. As soon as you enter route 32, talk to the
trainer and he will give you the miracle seed item which powers up grass
moves. If you have Chikorita,equip it. If not deposit it in the PC when
you get a chance. Head south and into the grass below you. The most
useful pokemon here is Wooper. If you didn't choose Totodile catch one
and begin to train it. Be sure to train your Geodude and starter plenty
here and battle all the trainers. Both pokemon should be at Lv.14-16
after your done. On the bridge get the phone number of the guy who had a
Goldeen. He will tell you when the quillfish appear near the bridge.
Eventually you will get to a pokemon center. On Friday, Frieda will
appear just above the pokemon center to give you the POISON BARB.  A man
standing in front will try to sell you a 'deliciuos' slowpoke tail for
$1,000,000,000. This is just like the bike from R/B/Y. You can't can't
carry that much money. Thats discusting anyway. Head into the pokemom
center and heal your pokemon. Talk to the man with the hat  and he will
give you an old rod. Now you can fish for pokemon.
Unfortunatly, all you can really catch are weak,useless Magikarp. Walk
south and beat the trainer. Now lets head into...

Pokemon-Onix, Geodude, Zubat, Sandsrew

 Easy to get through. Fight all the trainers. What better place to train
your new Wooper? He should pound all the rock/ground foes.The room under
the guy with the slowpoke (take the ladder) contains TM 39 (swift). Have
Wooper around lv. 14-15 before you move on.

FRIDAYS ONLY-in the southwest part of the cave, surf accross the water
and follow the patth, fighting all the trainers. You'll come to a large
room. Go to the southernmost area of that room and you will find a L20
Lapras. If you didn't choose totodile at the beggining, catch it the
first oppottunity you have (you'll have to wait till Ecruteak City to
get surf).


 Very short route. Grab the PSNCUREBERRY and be sure to get the
trainer's phone number here. He'll tell you when the Dunsparse appear in
dark cave. You'll pass a guy guarding the entrance to a well. Wonder

 The  very first thing you should do is heal you pokemon and go to
Kurt's house. He's in the northern part of town. (don't try to leave
through the west gate, your rival will apear just before it and you will
have to fight him before you are ready. As soona s you enter Kurt's
house talk to him. He will mutter something about team rocket and leave.
Go back to where the guy was guarding the well. He will be gone leaving
yourself free to invite yourself in.

 Slopoke Well(1st level)
 You'll Kurt lying on the ground. He'll tell you his back is hurt and
that you will have to take out Team Rocket for him. Not a difficult
task. Just go in and thrash all the rockets. The last one has a fairly
decent L14 Koffing. Afterward, ol' Kurt will come in and take you back
to his home.

 When you get back to Kurt's house, he will give you a lure ball. If you
find an apricorn, bring it to Kurt and he'll turn it into a specialized
pokeball. This chart will help you.

Blue Apricown-----lure ball-----catches pokemon more effectively while

Black Apricorn-----heavy pokemon-----catches heavy pokemon (eg.snorlax)
more effectivley

Red Apricorn-----level ball-----catches lower level pokemon more

White Apricorn-----fast ball-----catches fast pokemon more effectivley

Pink Apricorn-----love ball-----catches pokemon of the opposite gender
of the pokemon you are using more effectively

Green Apricorn-----friend ball-----sets happiness level of captured
pokemon to 200 (see section b003 HAPPINESS)

Yellow Apricorn-----moon ball-----catches normal type pokemon and
pokemon evolved using a moon stone.

 Time to head over to the gym. Your team should be...
starter L16-18 Geodude L16 Spearow L13-15/pidgey L13-15
The two birds will help in the gym.

Azalea Town Gym
 Use Quilava or on of the birds to murder all the trainers.

Battle-Leader Bugsy
Prize-Hive Badge,TM 49 (fury cutter),$1600

 If you have Quilava, roast everbody to cinders with ember. If not
peck/gust Meatapod and Kakuna to death. When the bug/flying Scyther
shows up, pull out Geodude and Rock throw it into oblivion.

 After the battle, Bugsy will fork over the Hive Badge, a less than
terribly useful TM, fury cutter, and some cash.

 Heal your pokemon and stock up on pokeballs. Try to head ou the west
gate and your rival will appear, begging for another thrashing.

Pokemon-Gastly L12,ZubatL14,opposite starter (secong evolution) L16

Geodudes magnitude (lv.16 geodude) will KO gastly, as his rock throw
will do against zubat. For the starter:Quilava is easy, rock throw it to
death. The Croconaw is a different story. We don't have Flaaffy in this
game so break out the Bellsprout from earlier and vine whip Crococnaw as
many times as possible before it dies. Then pull out your flyer and just
keep attacking it. It will eventually go down. For Bayleef, the flyer is
the obvious choice. If it goes down, use your L15-16 Furret (teh Furret
ownz j00!!) to finish it off.

 Head through the gate and plunge into......

Eggsecute (headbutt trees), Pineco (headbutt trees),Magicarp (fish),
poliwag (fish), Psyduck (surf), Golduck (surf)

As you wander throught the forest you will find that the north path is
blocked by a bush. You'll also notice a boy standing there. He'll ask
you to find his Farfetch'd for him. Go down and right from where the boy
was standing and you will run into Farfetch'd. Don't bother chasing him
all through the forest. Just talk to it once, go around behind it, and
keep talking to it all the way back to the boy, who will be now be
accompanied by a man in a hat. Talk to him to get, HM 1 (cut). Teach it
to Bellsprout and use it to take out the tree that blocks your path.
Before you continue, go back to the Azalea Town and enter the house
where the charcoal maker lives.(southeast part of town) Inside, the guy
from earlier will give you a free charcoal, which powers up fire type
moves. If you have Quilava, give it to him, otherwise, save it for
later. Go back to where the bush was (if your aching for a grass type,
catch an Oddish and train it into a gloom as quickly as you can). Keep
going and you will eventually reach a fork in the road, one path to the
north one to the south. Take the south path. Keep going until you find a
guy standing by a tree. He'll tell you that pokemon sometimes sleep in
trees and give you TM 2 (headbutt). Headbutt is a good strong offensive
move. Teach it to your Furret since he is lacking in good offensive
moves. Now you can use headbutt out of battle to give trees a good
whack. Various pokemon may fall out of them. Do so to the trees in the
area to get Pineco and Eggsecute. Go back to the fork in the road and
take the north path to get on outa' here. A woman at the gate with a
butterfree will give you TM 12 (sweet scent).

Magikarp(fish),Krabby(fish),Kingler(super rod),Staryu (N,Good
Rod),Corsola (MA,Good Rod)

Be sure to fight all the trainers here and try to have everbody at
lv.18 (pidgey will evolve). There are several different pokemon to
capture. Time to get a good psychic type. I prefer Abra over Drowzee.
But therea a problem. That @%&#$* little turd keeps teleporting away! To
solve this problem, break out your Gastly and use its mean look attack
(it learns it very early at L 13) to stop it in its tracks. If you don't
have Gastly, keep trying or catch a Drowzee. At the end of the road,
you'll find the daycare center. Head in and talk to the daycare man.
He'll give you the Odd Egg which can hatch into a variety of things.
Keep it to see what it will be or deposit it in the PC. Give Abra to the
man to raise its level but DO NOT let it get to Lv 16. If you do it will
miss learning confusion, which is the only psychic attack it will have
for a while. This is a good place to put your Oddish/Gloom. Another good
capture is Ditto. If you ever need a an egg out of something, stick it
with Ditto. He can make an egg with any pokemon except legendarys. Time
to head up into.....


 Got loads of stuff to do here so lets get started! Before we start,
head into redone pokemon center and heal your pokemon. Go up and take
the path just above the pokemart and go inside the house at the bottom.
Talk to the man inside and he'll give you a free bicycle....cool huh?
Now go inside the GIANT pokemart. Go to the second floor, buy a few
superpotions and stock up on full heals. Skip to the 5th floor, the TM
corner. If you have croconaw, buy TM 33 (ice punch). Also, buy TM
41(thunderpunch) for Kadabra (when you get him) since you don't yet have
an electric type. Go ahead and grab a fire punch (TM 48). Thats all we
need here. Head out and take the path just above the pokemon center. Go
into thre house all the way to the left. Talk to the girl inside and she
will give you Bill's Phone Number. Now, whenever your pokemon box gets
filled up, Bill will call and tell you.

 Now go into the Radio Tower (tallest building in town). Talk to to the
woman behind the couter and she'll offer to give you a quize to win a
RADIO CARD. Accept and she will ask you five five easy questions. New to
the radio tower is Buena's Radio Show. She will give you a code during
the course of the week. On Friday, give it to her at the radio station
to get prizes. Before you can do this though you need to go to the
second floor and talk to the woman behind the desk and she'll give you
the blue card. This will allow you to score points in the radio show.

 Guess whay time it is. Time to win yourself another gym badge. Joy.
Go back to the daycare center and get abra who should be about lv. 11.
Go back to the pokemart and go to the 5th floor. There a trainer will
trade his machop for your abra. It just so happens that you need him
badly in the next gym. Pick up a few superpotions while your there.
Goldenrod City Gym

Pokemon-Clefairy L18,Miltank L20
Prize-Plain Badge,TM 45 (attract),$2000

 Clefairy will give you few troubles as it uses Metronome every time
with only a slim chance of getting a decent move. Karate chop it to
death with your new Machop. Now comes the real challenge here. Miltank.
It uses the move attract, which gives you a 50% chance of attacking it.
Ugh....However it only affects pokemon of the opposite gender. If your
Machop is female you will have few problems. If not, karate chop as much
as you can and bring out your Geodude. Now MAGNITUDE THE HELL, out of
Miltank. I'm serious, keep using magnitude. When his HP gets too low,
give him a super potion.

 After the battle she will refuse to give the badge to you. Instead,
she'll begin to cry. Don't worry, just try to leave and the girl behind
you will explain everthing. Walk up to Whitney to snatch you 3rd badge,
TM 45 (attract), and some cash.

 Head out of the gym and, heal and head north.

Ditto, Yamna(seasonal pokemon)

 Go north and the man inside the gate wants you to deliver a message.If
you have a spot open in your party, he'll give you a spearow woth mail
attached. Go back to route 31 and talk to the man sitting beside the
tree. He'll give you TM 50 (nightmare) for you trouble. The man back at
the gate will give you an HP up. You might want to wait till a bit later
to do this however.

 Walk up and beat up the pathetic loser trainers that are hangin'
around. When you came to another gate, take a right and you'll find a
trainer named Arnie. Beat him and get his phone number. He'll tell you
when the Yamna start swarming in that area. Follow the path below Arnie
to get TM 4 (rollout).

 Go back to the gate and go through it to get to...


 Talk to the woman at the bench to get the QUICK CLAW, an item that may
allow a pokemon to stike first in battle. Now head up and keep going
until you hit a wall. Now head along the right side of the wall until
you come to the corner. Look along the top wall. You should notice a gap
in the fence. Go through to get outside the wall. Head right and and
you'll find a PRZ HEAL. Now head right and keep on going on the outside
of the wall and eventually you'll find TM 28 (dig).

 Whats so great about the National Park you ask? Why, the bug catching
contest of course. This event is held every tuesday,thursday and
saturday. Its exactly the same as gold/silver,you have 20 minute and 20
park balls to catch the best bug pokemon. You only get to use one
pokemon out of your party. I recomend using a pokemon with a sleep move.
Drowzee is the only one you have so level him up a bit. What we are
looking for is a lv.14 Scyther or Pinser. They are the most rare but
they can easily be found with little bit of walking. There are four

1st Sun Stone(evolves Oddish into Bellosom;Sunkern into Sunflora)
2nd Everstone(prevents pokemon from evolving)
3rd Gold Berry(restores 30 HP)

Consolation Prize-Berry

 Once you've won, go back to the park, cream all the local trainers, and
head back to Goldenrod. Head into the topmost building above the gym.
You'll see a girl watering flowers. Talk to her to get th SQUIRTBOTTLE.
Before you head out, go to the pokemoart and buy about 7-10 great balls,
and bring Drowzee along. go back to where Arnie is and cut the bush
beside him. Head up the path, beat the Schoolboy and Psychic, and head
up to the odd looking tree. Save your game RIGHT NOW!! Walk up to the
tree and talk to it. It will wiggle around and you get to battle
Sudowoodo. The best strat is to use Drowzee to put it to
sleep, confusion once or twice, then use a weak move like pound or tack
to put it into the red. Throw ULTRA BALLS for the catch. After the epic
battle, head up and take a quick right where a man will be standing.
Talk to him to receive TM 8, rock smash. This is worthless in battle,
but you need it in the next town so teach it to a weaker pokemon. Go
back to where Sudowoodo was and take the left path. There are a few
trainers here. Beat them.


a008. POKEDEX(movesets)
I got this idea from the excellent gold/silver FAQ by Donald.I will give
you my opinion of each final form pokemon and my recomended moveset.
(the movesets are NOT copied from his guide, though some may be the
same, like some standards) Be sure to check that FAQ out!

Venusaur #003

Notes: I have never liked Venusaur because he has such a ridiculous
amount of weaknesses. Some people find him useful as a starter.

moveset-safeguard                       Lead with safeguard, then put
        giga drain                      your enemy to sleep. Giga drain
        ancient power                   is the best grass move so he
        sleep powder                    gets it. Ancient power is one
        @quick claw/miracle berry       his breeding moves(see below).

Breeding sequence-Corsola+Tyranitar=Larvitar(with the move)
ancient power)
Charizard #006

Notes: I'm still not a Charizard fan but he is better in G/S/C. His
other type,flying really doesn't help him much. Great if used correctly.

Moveset-flamethrower/fire blast        Belly drum,rest on the next
        earthquake                     turn, the mint berry will wake
        belly drum                     you up, and watch in awe just
        rest                           what a belly drumed earthquake
        @mint berry                    can do. You don't have sunny
                                       day so you might want fire blast
                                       for more power though it is less
                                       accurate than flamethrower.
Blastoise #009

Notes- My favorite of the original starters. Blastoise has good defenses
and can put the whoop down on electrics if it has to.

Moveset(1)-surf                        Rain dance will power up surf,
           ice beam/mirror coat        but will draw electric types
           earthquake                  that want a perfect accuracy
           rain dance/endure           thunder. Destroy them with an
           @Leftovers                  earthquake. Ice beam counters
                                       grass. If your scared of a
                                       Zapdos sporting thunder, go
                                       with endure & mirror coat.
                                       Endure the hit, then use mirror
                                       coat to throw it back at the
                                       electric bird.

Moveset(2)-haze                        Effective hazer.
           ice beam
           @miracle berry
Butterfree #012

Notes-Same weaknesses as Scyther.However, it has psychic ablities, but
it can't do much with them.

Moveset-reflect                       Best used as a Quagsire killer.
        safeguard                     If he shows up, safeguard then
        sleep powder                  giga drain. Its sp.def. is decent
        giga drain                    enough to where it should survive
        @leftovers                    a STAB surf from Quagsire. Still,
                                      a light screen from a pseudo-
                                      passer would certianly help.
Beedrill #015

Notes-This guy is nothing amazing.

Moveset- return/frustration           Make it realy happy for return or
         swords dance                 abuse it for frustration. Both
         sludge bomb                  are capabable of 102 power so its
         agility                      your call. Swords dance is self
         @bright powder               explanitory. Sludge bomb is
                                      stronger than twineedle but has
                                      a lesser chance of poison.
Pidgeot #018

Notes-Lord I hate Pidgeot. However I still threw together a moveset.
(if you have a Pidgeot moveset that you like, fell free to send it in.)

Moveset-steel wing                   What else can you do with it?
        wing attack                  For some, this has limited uses.
        double team
        @mint/miracle berry
Raticate #020

Notes-Seeing as how it can;t get rain dance, its a wast of perfectly
good natural resources....Don't use it.

Moveset-reflect                     WTF!? It can't get rain dance??? aw
        ice beam??who knows..       well, guess it really is worthless.
        @scope lense
Fearow #022

Notes-Better than Pidgeot, but still not great. Works well with a good
baton passer.
Moveset-drill peck                   Any flyer that can learn drill
        steel wing                   peck should get it. Steel wing
        HP ground(70)                gets rid of ghosts and ground
        double edge                  types. If you can't rig a 65-70
        @soft sand                   srength HP ground go with mud slap
                                     instead. Soft sand is a must to
                                     power up the weak ground moves.
#024 Arbok

Notes-VERY underrated. Arbok can be a very useful hazer. Poison has
never been a very popular type in the past, but the introduction of GS
has helped the type a lot.

Moveset-haze                         Hazers are becoming a very
        glare                        important part of most teams.
        sludge bomb                  Glare is the only paralyzing
        earthquake                   move Arbok can learn and is
        @soft sand                   good. Sludge bomb is for STAB
                                     and is the stongest poison move
                                     in the game. Anything that can
                                     learn eartquake should get it.
                                     He needs the extra eathquake power
                                     so attach soft sand.
Raichu #026

 Note- Ah yes..Who can forget the famous, annoying rat? The only reason
you should EVER even consider using Raichu is with the moveset below.

Moveset-thunderbolt                  People have been using this for a
        thunder wave                 long time. He used to be the only
        surf                         electric that could learn surf,but
        light screen                 now that G/S has given us Lanturn,
        @mystic water/light ball     we've been seeing many fewer
                                     electric rats lately. Besides,
                                     every time I here,'pika,pika',it
                                     makes me want to hurt somebody.
                                     The moveset? Oh yeah..Mystic water
                                     powers up surf but....the light
                                     ball doubles his spe.attack.
Sandslash #028

Notes-Good ground type. Its a pure ground type which is a very good
thing; no double weaknesses.

Moveset-curse                        Curse gives it the extra attck
        earthquake                   punch it needs. No ground type
        double team/return/sunny day should go abroad without
        safeguard                    earthquake. Double team can
                                     help you vs. an especialy strong
                                     pokemon,however you might want
                                     return in case a flyer shows up.
                                     Only use sunny day if you have
                                     a fire pokemon and you absolutely
                                     need protection from water. Of
                                     course safeguard is always nice.
                                     Its too bad it can't get rock
Nidoqueen #031

Notes-standard attacking ground pokemon with a weakness to psychics.

Moveset-shadow ball                Shadow ball is a must to get rid
        earthquake                 of psychics. Some prefer the rain
        reflect                    dance + thunder combo. I think
        thunderbolt                this hurts her more than it helps.
        @magnet                    If you need to kill a water, rain
                                   dance just ensures that surf will
                                   kill you in one shot.
Nidoking #034

Notes-not much different from the She-Nido cept' Nidoking has slightly
better attack and can learn amnesia (which rules).

Moveset-sunny day                  Amnesia fends off psychics while
        fire blast                 sunny day does the same for water.
        amnesia                    Fire blast will reek havok under
        earthquake                 sunny day and the attached charcoal.
Clefable #36

Notes-able to learn a lot of different different moves and has decent

Moveset(1)-sunny day               Standard Clefable.
           fire blast
           solar beam

Moveset(2)-amnesia/psychic         My very own creation of an attacking
           belly drum              Clefable.
           double edge
           @leftovers/mint berry/twisted spoon
Ninetails #38

Notes-you used to see him all the time in R/B/Y.  People seen to prefer
Arcanine  and Charizard(???) these days these days though.

Moveset-reflect                    The only reason he is used is
        sunny day                  because he can learn confuse ray.
        flamethrower               This set is pretty standardish.
        confuse ray
Wigglytuff #40

Notes-decent sp. attack but bad defense.

Moveset-curse                     I added psychic to take advantage of
        psychic                   decent sp. attack.
        double edge
        @leftovers/mint berry
Vileplume #45

Notes-its horribly slow, and its stats aren't the best.

Moveset-swords dance              Swords dance for more sludge bomb
        sludge bomb               power. Still pretty vulnerable
        giga drain                though.
        @quick claw
Parasect #47

Notes-remember the old standby psy killer from R/B/Y? Well, in G/S/C its
pretty much useless. Parasect is the only one (besides smeargle) that
can get the excellent sleep move, spore.

Moveset-swords dance              With light screen and a little luck,
        spore                     you MIGHT be able to survive an
        light screen              encounter with a fire type. A few
        return                    agilitys BPed to him would help
        @quick claw                          greatly.
Venomoth #49

Notes-fairly useful. Gets many helpful status changing moves.

Moveset-reflect                    Pretty self explanatory. Twisted
        psychic                    spoon would be for more psychic
        stun spore                 power.
        sludge bomb
        @scope lense/twisted spoon
Dugtrio #51

Notes-Fissure Dugtrios where quite common in the old days. No more
with the intro of G/S/C.Still the little bugger has great speed.

Moveset-mud slap                  He badly needs the defense boost from
        sludge bomb/curse         curse, especially if he doesn't have
        rock slide                a distinct advantage over the enemy.
        earthquake                If you curse,quick claw, if not,
        @quick claw/bright powder bright powder to help out mud slap.
Persian #53

Notes-good speed,bad everything else. Again a BPer would do nicely here.

Moveset-amnesia                   Pretty good atacker. A rain danced
        rain dance                bubblebeam under mystic water kills
        return/thunder            ground and rock quite nicely.
        @mystic water
Golduck #55

Notes-one of the many water pokemon. Nothing special here.

Moveset-ice beam              Minty resting attacker.
        light screen
        @mint berry
Primeape #57

Notes-Underused, unerrated fighter. Very good in the right hands.

Moveset-cross chop           Flyers are a constant threat to him. Focus
        rock slide           band helps him survive the hit while you
        focus energy         rock slide the bird to death.
        @focus band
Arcanine #59

Notes-Excellent fire type and very popular to boot.

Moveset-curse               Extremespeed ignores the speed drop from
        extremespeed        curse. Qick claw is for when I need
        flamethrower        to use flamethrower.
        @quick claw
Poiwrath #62

Notes-What makes this guy useful? He can learn the mind reader

Moveset-whirlpool          Standard,trapping mind fissure.
        mind reader
Alakazam #65

Notes-ah yes. the ever popular Alakazam. You can't argue with a sky high
sp. attack and sp. defense. The downside is absolutely horrid
attack and defense.

Moveset-thunderwave        As far as i'm concerned, this is the
        barrier            standard though many poeple like to use
        psychic            an elemental punch over barrier.
        @bright powder
Machamp #68

Notes-in R/B/Y it wasn't seen very much. Now with the intro of the dark
type and the cross chop technique, you see them everywhere. It is very
can be useful.

Moveset-counter/light screen Counter for flyers, light screen for sp.
        rock slide           attackers. The miracle berry shakes off
        earthquake           confusion or any other status effect.
        cross chop
        @miracle berry
Victreebel #71

Notes- Similar to Venusaur. I still don't like the grass/poison typing.

Moveset-swords dance        Scope lens + razor leaf = lots of critical
        sludge bomb         hits. Swords dance for more sludge bombing
        razor leaf          power. A good swagger will always frustrate
        swagger             any opponet.
        @scope lens
Tentacruel #73

Notes-The only water/poison in the game. Limited uses here.

Moveset-surf                 Ice beam isn't necessary here cuz
        barrier              the poison typing will ward off any
        mirror coat          grass types that show up. With the barrier
        haze                 up, they will have to use special attacks,
        @leftovers           leaving them vulnerable to M-coat.
Golem #76

Notes-pretty useful....considering his horrible speed.

Moveset-earthquake           This is pretty standard, but i'll go ahead
        rock slide           and give striker sixfo credit for it.
        @quick claw
Rapidash #78

Notes-Fast but bad defense, a scenario common amongst the quicker

Moveset(1)-reflect              Not my fire pokemon of choice, but it
          fire blast              IS effective.
          sunny day
          body slam
          @kings rock/charcoal

Moveset(2)-attract              This is one of Draconia's ideas for a
           body slam

Slowbro #80


Moveset-surf                  This seemed to be the standard in R/B/Y.
        amnesia               Slobro lacks in sp. defense. No prob. A
        thunder wave          few amnesia's will fix that.
        @leftovers/mint berry
Magneton #82

Notes-steel/electric was interesting idea. Its speed still reeks though.

Moveset-rain dance          I consider this the standard Magnaton.
        thunder             Normally I say to stay away from the
        thunder wave        rain dance+thunder combo on an electric
        HP water            type, but he needs it o stay alive. Rain
        @mystic water       dance not only repels fire attacks, but it
                            thunder near perfect accuracy and powers up
                            HP water(which is essenstial for ground
                            type threats).
Farfetched #83

Notes-without BP, theres no point in raising it.

Moveset-baton pass          In pokemon stadium 2, you can earn
        agility             a BP farfetched. Leftovers to get back HP
        swords dance        lost to DE.
        double edge
        @leftovers/bright powder
Dodrio #85

Notes-much better than Pidgeot ot fearow.

Moveset-reflect             Hazing Dodrio.
        steel wing
        drill peck
Dewgong #87

Notes-I'm surprised you don't see him more often. Water/ice counters the
fire weakness.

Moveset(1)-belly drum       This is the same idea as the Charizard set,
           double edge      cept' with DE instead of earthquake.
           ice beam
           @mint berry

Moveset(2)-whirlpool        Perish trapping Dewgong.
           perish song
           @bright powder
Muk #89

Notes-pure poison types where all but worthless until sludge bomb showed
up on the scene.

Moveset-sludge bomb
        acid armor
        body slam
        @quick claw/leftovers
Cloyster #91

Notes-its defense is, well, downright outstanding.

Moveset-spikes         Striker sixfo's alternative to
        surf           Forretress.
        ice beam
        @miracle berry
Gengar #94

Notes-this guy has always been a favorite, mostly cuz he's so cool.
Who wouldn't want an evil looking ghost pokemon hangin' around with

Moveset-haze/t-bolt/giga drain  Can you say..........powerhouse?
        confuse ray              The top slot is your choice.
        shadow ball
        @twisted spoon/magnet
Hypno #97

Notes-Decent psychic pokemon.

Moveset-reflect                   Need I explain this?
        thunder wave
        shadow ball
        @bright powder/scope lens

Kingler #99

Notes-Powerful and can take hits. The high attack and defense come at
the cost of terrible special attack,defense and speed.

Moveset-surf                 Use haze if you need it, otherwise,
        swagger/haze         swagger. Its spec. defense is so low,
        amnesia/swords dance however, swords dance will make DE a
        double edge          kicker.
        @quick claw            -----------------------------------------
Electrode #101

Notes- VERY fast. Not the greatest attacker though.

Moveset-thunder wave              You realy need to put up relfect
        swagger                   before you swagger (bad defense).
        reflect/screech           The screech/rest combo can really
        explosion/rest            weaken pokemon in SOME cases.
        @bright powder/mint berry

Maganium #154
Type: grass

Notes- The grass type isn't as useful in G/S/C,but Maganium is one of
the best grass types in the game and its much more useful than Venusaur.
And no poison (yes!) brings down the ground and psychic weaknesses
Venusaur had.(in stead of resisting ground, ground attacks did normal

Moveset-sunny day                      Great attacking pokemon, plus it
        solarbeam                      can set up safeguard for other
        safeguard                      pokemon. I wouldn't lead with it
        ancient power/earthquake       as it doesn't have the greatest
        Item:hard stone/miracle berry  speed. Earthquake is more
                                       powerful but ancientpower can
                                       take down any flying threats
                                       Maganium may face plus there is
                                       a chance for that all stat
                                       boost. Sunny day will entice
                                       fire pokemon to roast Maganium.
                                       Ancient power/earthquake should
                                       take care of that. I usually
                                       prefer giga drain over
                                       solarbeam but with sunny day
                                       solarbeam needs no charge up.
Type: fire

Notes: Decent fire pokemon, however there are much better ones out
there. Its fast, but nothing amazing. Stay with Arcanine or Houndoom.

Moveset- flamethrower              Thunder punch+magnet gives you a
         sunny day                 a chance to take water, but your
         earthquake                still dead to Quagsire & ground
         thunder punch             types.


TM 1  Dynamicpunch



Location-Cianwood City Gym

Description-Causes lots of fighting damage and instant confusion

Notes-Worthless without Mind Reader. The only pokemon I would use it on
is Poliwrath.
TM 2  Headbutt



Location-Talk to guy in Ilex Forest

Description-A good,strong,normal attack with a 30% flinch. Hits trees
out of battle.

Notes-Great in the single player game but not seen too much in
multiplayer matches. Best used on a fast pokemon.
TM 3 Curse



Location-Celedon Mansion at night

Description-If used by ghost type:cuts HP in half to put a curse on the
            If used by any other type: lowers speed while raising
            attack and defense.

Notes- VERY useful. The extra attack and defense can help out a lot.
TM 4 Rollout



Location-route 35

Description-attacks 5 turns with damage doubleing every turn

Notes-pretty worthless if you ask me. Defense Curl will double the
opening damage.
TM 5 Roar



Location-route 32

Description-out of battle scares away wild pokemon, in battle makes
trainer swith pokemon

Notes-this can be useful if used correctly
TM 6 Toxic



Location-Fusica City Gym

Description-deals increasing damage each turn

Notes-this used to be seen a lot in R/B/Y but not so much in G/S/C.
Used commonly on trappers.
TM 7 Zap Cannon



Location-Power Plant

Description-Just like Dynamicpunch, it has instant paralysis but
horrible accuracy.

Notes-use it with lock-on but I prefer thunder wave then thunderbolt.
they acheive the same goal though
TM 8 Rock Smash



Location-Route 36

Description- out of battle:smashes cracked rocks
             in battle-does weak fighting damage

Notes-out of the game...........worthless
TM 9 Psych Up



Location-trade abra from R/B

Description-steals beneficial stat changes from stat changing moves used
by the opposing pokemon (eg. scizor uses swords dance to raise attack,
use psych up and your pokemon will have the boosted attack as well)

Notes-in certain cases, this is pretty useful, but don't use it

TM 10 Hidden Power



Location-house in nothwest Lake of Rage

Description-power(31-70) and type is determined by a pokemon's
Diversification Values)

Notes-sometimes you'll get lucky and get an incredibly usefull and
powerful hidden power, (eg. strength 70 flying hidden power om
Tyrannitar) most of the time, not so useful.

b005. FAQ

Q. Can I catch Celebi?
A. From the information I have so far, no. Of course, most of my
information comes from the gamefaqs crystal message boards and various
other boards. Apparently it involved using the mobile adapter and that
was said not to be comming out in the U.S. We can still be hopeful
though. Of course you can shark/brain for it, but we all know that will
lead to eternal damnation. Don't we?

Q. What is mystery gift?
A. You need two gameboy colors to do it. On the left, top side of the
gameboy color, is an infrared senser. Point the two sensers dirrectly at
each other and you each will get a randomly selected item. You can get
doll for your room,extra evolution stones,miracle berrys and a rare itam
called the scope lense which raises the critical hit ratio making it a
very good item.

Q. Can you catch Mew in Crystal
A. no

Q. What stat does the dark type run off of?
A. special attack

(thanks to cmsnrub25 for this explanation of DVs)
Q: What are DVs? And do they have any practical use?

A: The Hidden Power element (and the basic damage) is based on a
Pokemon's Diversification Values, or DVs. Each stat (HP, Attack,
Defense, Speed,Special) has a different value. These are locked in when
you catch a Pokemon.(NOTE: These may appear under different names, so
the acronym DV is used.)

The DVs are a number between 0 and 15. A Pokemon with a DV of 15 in a
particular category can achieve maximum stats. If the DV is lower, then
two points are deducted from the stat at L100. (Example: A Tyranitar
with an Attack DV of 8 would lose 14 points from its attack, creating a
352 Attack Tyranitar.)

To determine the Pokemon's DVs, get a ton of Rare Candies, and pump the
Pokemon up to L100, then box them until the stats don't increase
anymore. Compare the stats you have to the max stats in the Pokedex, and
you'll find the DVs. (NOTE2: If you catch a Pokemon with maximum DVs in
every category, consider yourself extremely blessed: The odds of getting
a max-DV Pokemon are approx. 1 in 1,040,000.)

Use this chart to find the DVs.

DV      # Off Max Stat
15      0
14      -2
13      -4
12      -6
11      -8
10      -10
9       -12
8       -14
7       -16
6       -18
5       -20
4       -22
3       -24
2       -26
1       -28
0       -30

To find the HP DV, start with H(HP DV) = 0

If the attack DV is odd, add 8. Otherwise, add 0.
If the defense DV is odd, add 4. Otherwise, add 0.
If the speed DV is odd, add 2. Otherwise, add 0.
If the special DV is odd, add 1. Otherwise, add 0.

Whatever H equals at the end is your HP DV. *Thanks to NickWhiz1 for the
info. Read his Breeding guide, now.*

(another thanks to cmsnrub25 for this formula from his FAQ,you rule
A: *Thanks to Christian Walley at pokemasters.com for the Hidden Power
info. Though I used my own examples.*

The HP damage formula is: Base Power = ((X  5 + Y)  2) + 31

To get the Hidden Power, you need to determine the DVs of your Pokemon.
*See above* My example is a Tyranitar with DVs of 15 in Speed and
Special, 13 in Defense, and 12 in Attack. These yield a HP DV of 7. (His
L100 stats are 387 HP, 360 Attack, 314 Defense, 220 Speed, 288 Special
Attack, 298 Special Defense.)

Next, convert each DV into a binary number (be it 0 or 1)

If DV = 8+, let # = 1.
If DV = 7-, let # = 0.

Plug them into a number, in the order of Attack, Defense, Speed,
Special. Mine came up 1111. Joy.

Check this chart to find what your binary number equals.

Binary    X
0000      0
0001      1
0010      2
0011      3
0100      4
0101      5
0110      6
0111      7
1000      8
1001      9
1010      10
1011      11
1100      12
1101      13
1110      14
1111      15

So, the X part of the formula is 15. Good score!

To find Y, we take our Special DV and convert it. In this case, the
highest possible number is 3. Anything above this number is reduced to

So our formula looks like this: Base Power = ((15  5 + 3)  2) + 31

Order of operations rules state that we do brackets first. So, we get:
(75 + 3)/2 )+31
(78/2) + 31
49 + 31

Our base damage is 70. Score!

To determine the type we'll be hitting with, convert the Attack and
Defense numbers to binary. 12 (the Attack DV) is 1100 in binary, 13
(Defense) is

Combine the last two digits of the number. So, 00 + 01 = 0001.

Use this chart to determine type.

Value Type
15    Dark
14    Dragon
13    Ice
12    Psychic
11    Electric
10    Grass
9     Water
8     Fire
7     Steel
6     Ghost
5     Bug
4     Rock
3     Ground
2     Poison
1     Flying
0     Fighting

0001 = 1 in standard numerals, so Tyranitar's got a base 70 Flying
Hidden Power.

NOTE: Even though you've figured all of this stuff out, the game will
still say that HP's type is Normal. That only comes into play if someone
decides to Counter your Hidden Power. (I've heard of Zapdos with HP Ice
let fly against Sandslash, only to have it Countered back in their face
for a faint. Watch it.)

Q.What are max stats?
A.Max stats is the highest number a pokemon can achieve in a particular
stat (attack,defense,ect.).

Q.When do the 7 brothers and sisters appear and where?
Sibling--------Item-------power up-------Day--------Location

Sunny          Magnet     Electric       Sunday     Route 37, just above
Goldenrod city

Monica         Sharp Beak Flying         Monday     Route 40, where you
smash rocks to catch Shukcle in Olivine.

Tuscany        Pink Bow   Normal         Tuesday    Route 29

Wesley         Blackbelt  Fighting       Wednesday  Lake of Rage, up
near the house where the man gives you hidden power.

Arthur         Hard Rock  Rock           Thursday   Route 36

Frieda         Poison Barb Poison        Friday     Route 32

Santos         Spell Tag  Ghost          Saturday   Blackthorn City,
just below the Gym, between the two jumpable walls.


 I have gotten approximatly 200 zillion e-mails concerning gsbot, how to
set it up, what it is, ect... This paragraph should help.

STEP 1. Go to http://www.mirc.com for a free download of mIRC. Click
download and and a list of cities, and countries will come up. It
doesn't matter which one you pick. Choose one thats in the U.S. if your

STEP 2. Go online through your ISP and open up mIRC. It will ask for
your nams, e-mail,nick, and alt. Common sense should tell you that
putting your full name is a big no-no so just put whatever you want.

STEP 3.  Up at the top, you will see a list of servers. Scroll down
until you find "Sorcery" and click on "join IRC server".

STEP 4. You'll see a bunch of letters and jibberish fly accross the
screen. Wait and it will ask for a channel. Enter in #battlearena
or #battlezone and click JOIN. (whenever you want to switch channels,
click on the corresponding icon on the menu bar,just look and you'll
eventually find it. It wil say "channels folder" and will look like a
little folder with a # sign on it.) When you see a menu with some
colored letters scrolling down and names on the side, your in!! You can
now battle with other people!!!!!

STEP 5. To find out how to enter a team abd battle, go to
http://www.geocities.com/charmeleon42/gsbot.html. Or you can e-mail me
or get me on AIM and i'll do my best to hook you up.

 b007. CREDITS

Thanks to:

Gamefaqs (CJayC)-for hosting this FAQ on his kick arse site

cmsnrub25-for his excellent gold/silver FAQ,the DV explanation, and the
hidden power formula.

striker sixfo-(yeah I know you don't know who I am) for the great
movesets on cmsnrub25's FAQ.......No mine where not copied from yours
but yours gave me some good ideas. Whenever I had a moveset similar to
yours I gave you credit, If i didn't please e-mail me and it will be

Draconia-for the supply of quality slapping gloves on the Gamefaqs
message boards and for just being an all around cool guy.

                           ~END OF DOCUMENT~