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    FAQ/Walkthrough by Donald

    Version: 1.6 | Updated: 01/26/03 | Printable Version | Search This Guide

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                         C R Y S T A L   V E R S I O N
    __________________________________________________________________________
    POKEMON CRYSTAL FAQ/WALKTHROUGH
    Written by Donald
    Started on August 5, 2001
    Completed on August 19, 2001
    Version 1.6
    E-mail: DonaldFAQ@metacrawler.com
    __________________________________________________________________________
    
    "The circle is now complete" -Darth Vader, Star Wars; A New Hope
    
    Yes it is, Lord Vader... With this FAQ, I've got FAQs for all three of the
    "Metallic" (Gold/Silver) Pokemon games. Yeah, I like the games. Does it
    show? Anyway, enough yappin', here we go.
    
    Table of Contents:
    
    1) Revision History/Notice of Copyright
    2) The Rules
    3) FAQs
    4) Walkthrough
    5) Pokédex
    6) Miscellaneous Information
       6.1- Catching the Legends
       6.2- The Ruins of Alph
       6.3- Game Corners
       6.4- TM and HM Descriptions
       6.5- Breeding
       6.5a- Move Breeding Chains **NEW**
       6.6- Happiness Evolution
       6.7- Move Listing
       6.8- Type (Dis)Advantages
       6.9- Item List **NEW**
       6.10- Weekly Calendar
       6.11- Battle Tower
       6.12- Best Movesets
    7) Tips and Tricks
    8) Gameshark/Game Genie Codes
    9) Conclusion
    
    1) Notice of Copyright
    
    This document is copyright 2000-2003 Donald Theriault, and may not be used 
    in any way, shape, and form without my express written consent. As of this 
    date, this document is only available for public viewing at:
    
    http://www.gamefaqs.com
    http://www.neoseeker.com
    http://www.geocities.com/uriel3ca3/therandompageofinsanity.html
    (Travis's site)
    
    My work is something that I am quite proud of, and if anyone is caught 
    using this FAQ for anything OTHER than what it was desinged for, it is 
    PLAGAIRISM. Pure and simple. If I receive an email telling me that this 
    document is being misused on the web, I will contact the webmaster and 
    demand it be removed. If this is not done within 14 days, I will be 
    forced to take legal action, and I don't want to go that far. Make my 
    life easier, and don't plagarise.
    
    Pokemon, Pikachu, and all copyrights contained within are copyright 2000-
    2003 Nintendo/Creatures/Game Freak, all rights reserved.
    
    Revision History:
    v 1.6 - More movesets. Everyone LOVES movesets. Right? Also, a massive
    correction to the Move List. Let's put it this way - everything you
    thought about accuracy in this game (as well as Gold and Silver) will
    change after reading this. Added updated Pokecenter info. Added in the
    Mewtation trick, and added the final answer to the question "Donald,
    are you writing for Ruby/Sapphire"? Or as final as I can get. *558 KB*
    
    v 1.5: Thanks to Sonuis for just about everything in this update - he
    wrote the Item List, and gave me the info on the DV Transfer Trick,
    as well as Stat Exp, the Pokerus, and how the Box Trick works. Also
    updated the Moveset FAQ, added Breeding Chain information to the Breeding
    section, and corrected the Pokecenter moves. Also, if my e-mail is in an
    Outlook address book, do me a HUGE favour and take it out. Klez and its
    cousins have been swamping my mailbox (which doesn't have much space)
    for the past month. And check to make sure you're not infected. *547 KB*
    
    v 1.4: Added a Moveset section, by request of the gamefaqs.com Pokemon
    Crystal board. Also added some more Pokecenter Egg moves. *464 KB*
    
    v 1.3: Finally beat the Battle Tower, so check that for hints.
    Squirtle90909's Battle Tower FAQ was a huge help. Also, added a way to get
    through Mt. Silver without Flash, thanks to JamesXXIV, and made a Hidden
    Power correction. And, check the Pokedex for moves you can get on Pokemon
    by paying the New York Pokecenter a visit. *412 KB*
    
    v 1.2: Still haven't beat the Battle Tower... good Goddish, that thing is
    hard. Added Crystal locations in the Pokedex (can you tell I c/ped from
    my GS guide?), added a new DV check, and L50 max stats. Also, st00pid
    Donald screwed up Suicune's and Jynx's move list... it's fixed now, don't
    worry. Another site has been banned, this time, for plagarism. I warned
    them... And last but not least, that nasty ASCII art that I borrowed from
    MetroidMoo is in here as well. *396 KB*
    
    v 1.1: If you see this (or my other stuff) at Neoseeker, don't freak out.
    They have permission to use the guides. I finished the Walkthrough (man, is
    Kanto easy...), Also, I corrected errors that I made in Johto, and
    added some GameShark codes (thanks to Togechikku64 and Sakaki Tower). As
    for why it took so long... well, I lost my enthusiasm for a while after the
    attacks on New York and Washington. Plus, school restarted. *381 KB*
    
    v 1.0: Walkthrough is complete up to the Elite 4, and the Pokedex
    is done. Though I haven't had a chance to invade the Battle Tower yet. The
    only thing I do know is the rules. *338 KB*
    
    2) The Rules
    
    The little rules that will make my life a whole lot easier.
    
    E-mailers:
    -Don't ask me about anything, and the Don means ANYTHING, that's already in
    the guide. That goes double for questions listed in the FAQs. Penalty:
    Deleted e-mail.
    -Do include a subject line in the e-mail. Even if it's Pokemon Crystal
    or something similar. Blank subject lines freak me out. Penalty: Deleted
    e-mail.
    -For the love of Goddish, don't send me chain letters. Example: I've
    received an e-mail saying that Jesus and the disciples were gay (wrong
    thing to say to a born-again Christian). Penalty: Anything from a deletion
    to a blocked address.
    -NO SPAM!! Do you have any idea how annoying it is to get e-mails saying
    how I can get my morgatge refinanced? I don't own a house, for crying out
    loud! Penalty: Probably a blocked address.
    -Don't send me Celebi rumors. It isn't in Crystal, end of story. Penalty:
    Deletion.
    -If you're sending me a trick or something for Crystal, make it at least
    sound plausible. I can check these codes with any one of several message
    boards, don't forget. Penalty: A sarcastic reply if you're wrong, a spot
    in future updates and a big thanks if you're right.
    
    Consider yourself warned.
    
    As for websites:
    -The only personal website I'll put this guide on is my own (and maybe my
    brother's). So if you want it put on a personal website, I'll give you the
    answer now: No.
    -If you're putting this on a website, it isn't to be HTMLized, or have ad
    banners all over the top of the guide. This guide is to be kept in .txt
    form.
    -Don't spider GameFAQs and ask all of the contributors if you can use our
    work. It just leads to chaos.
    -Please, ask me if you want to use the guide, and I'll look your site over.
    If you steal the guide, expect your name to be changed to "Mud", and I'm
    not talking about the Multi-User Dungeon. Also, you'll appear on the Banned
    list right below.
    
    Currently banned:
    freshbakedgames.com (Spidering)
    frank@cheats.de (Spidering)
    pokemonelite.cjb.net (Plagarism)
    http://www.cheatcc.com - Mass plagarism
    
    More to come, sadly... Some people just never learn...
    
    3) FAQs
    
    This is the section where I answer some of the questions about the game. Be
    warned: If you ask me a question by e-mail that's already in here, it will
    be ignored completely.
    
    Q: Which Pokemon are not available in Crystal in any legitimate way?
    
    A: The Red/Blue starters and their evolutions (the Bulbasaur, Charmander,
    and Squirtle families), Omanyte and Omastar, Kabuto and Kabutops, the
    mystical birds (Articuno, Zapdos, Moltres), Mewtwo, Mew, the Vulpix family,
    the Mareep family, the Remoraid family, the Mankey family, Girafarig, and
    Celebi.
    
    Q: What are the main differences between Gold/Silver and Crystal?
    
    A: -The Pokemon locations have been shuffled around. Snubbull, for example,
    is all over Kanto.
    -You can play as a female trainer. (I did.)
    -There is a Battle Tower in Olivine City that offers a unique challenge.
    -Suicune doesn't run from you anymore. It's in the bottom of the Tin Tower.
    -Several Pokemon learn new moves by breeding, and level up. The most notable
    is the Baton Pass that Eevee learns at L36.
    -The in-game trades are different. Want the Machop in Goldenrod? You'll
    have to give up an Abra for it. (In G/S, it was a Drowzee.)
    -This game is GBC exclusive.
    -The graphics for several levels (most notably the Ice Cave) have been
    redesigned.
    -There's a new Radio Show in Johto that can lead to some great items.
    -The Daycare People on Route 34 give you an Odd Egg. What's in it? Who
    knows....
    -The Move Tutor is now available, and he's invaluable in team making.
    -It's possible to get more than one Element Stone of each type.
    -There's a Pokemon Seer in Cianwood Island who can tell you where a Pokemon
    was originally caught, among other things.
    
    Q: What HASN'T changed in the past 10 months?
    
    A: -The Gym Leader's Pokemon haven't changed at all
    -You still have a choice of Chikorita, Cyndaquil, or Totodile as a starter.
    -Celebi is not in the game (&*$^&$^*)
    -The TMs haven't changed locations
    -Red still has a team that can wreak havoc on you
    -That's about it, really.
    
    Q: How do I breed?
    
    A: Leave a male and female Pokemon, or a Ditto and the Pokemon you want to
    breed, in the Daycare on Route 34. Eventually, there should be an Egg. (See
    the Breeding section for more info.)
    
    Q: What's the Move Tutor?
    
    A: A man near Goldenrod's Game Corner will teach one Pokemon Thunderbolt,
    Ice Beam, or Flamethrower for 4000 coins on Wednesday and Saturday after
    you beat the Elite 4. You get one shot a day.
    
    Q: When does the Time Capsule open?
    
    A: The day after you hit Ecruteak City. See the walkthrough for more info.
    
    Q: What Pokemon are eligible for the Time Capsule?
    
    A: Any of the original 151, as long as they have no new moves.
    
    Q: What Pokemon swarm, and how do I find out?
    
    A: Pokemon swarms happen only if a trainer calls you and says "You've gotta
    see this! A whole bunch of (insert Pokemon here) are swarming all over
    (insert location here)!" The Pokemon and trainers you need to contact are:
    
    Ralph on Route 32 tells you when Qwilfish swarm. Fish Route 32 when they do.
    Anthony on 33 has information on when Dunsparce swarm. The Dunsparce are in
    Dark Cave.
    On Route 35, get Arnie's number to find out about when Yanma swarm. Yanma
    will be in Route 35.
    
    The # of Pokemon that swarm has decreased since Gold and Silver (Remoraid's
    gone, Snubbull's common, and Marill's more common in Mt. Mortar).
    
    Q: Where are the Once-A-Week Siblings, and what do they have?
    
    A: Sibling       Location          Day           Item
       Sunny         Route 37          Sunday        Magnet (powers up Electric)
       Monica        Route 40          Monday        Sharp Beak (Flying)
       Tuscany       Route 29          Tuesday       Pink Bow (Normal)
       Wesley        Lake of Rage      Wednesday     Black Belt (Fighting)
       Arthur        Route 36          Thursday      Hard Rock (Rock)
       Frieda        Route 32          Friday        Poison Barb (Poison)
       Santos        Blackthorne City  Saturday      Spell Tag (Ghost)
    
    Q: Uh... you've got the trainer's Pokemon listed a certain way, but the
    trainer went differently for me. Why?
    
    A: The order that the Pokemon come out is random. Though when you fight the
    Elite 4, they'll try to bring out a Pokemon that beats yours. I just list
    it in order of levels, lowest to highest.
    
    Q: What attacks are based on the Attack stat? And what about the Special
    Attack stat?
    
    A: Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, and Steel
    are all considered physical attacks, and run on the Attack stat. By the
    same token, Fire, Water, Electric, Grass, Ice, Psychic, Dragon, and Dark
    are Special moves. Hence, they run on the Special Attack stat.
    
    Q: What is STAB?
    
    A: STAB = Same Type Attack Bonus. If the element of the move and one of
    the Pokemon's types match, there's a 1.5x bonus. Normal moves do get STAB,
    and there's no difference between single and dual-types. (Dodrio's Body
    Slam is just as powerful as Snorlax's for example, and their Body Slam is
    stronger than Golem's, even though they have the same max Attack rating.)
    
    Q: What Pokemon evolve by Element Stones?
    
    A:
    
    Fire- Vulpix (Ninetales), Growlithe (Arcanine), Eevee (Flareon)
    Water- Poliwhirl (Poliwrath), Shellder (Cloyster), Staryu (Starmie), Eevee
    (Vaporeon)
    Thunder- Pikachu (Raichu), Eevee (Jolteon)
    Grass- Gloom (Vileplume), Weepinbell (Victreebel), Exeggcute (Exeggutor)
    Moon- Nidorina (Nidoqueen), Nidorino (Nidoking), Clefairy (Clefable),
    Jigglypuff (Wigglytuff)
    Sun- Gloom (Bellossom), Sunkern (Sunflora)
    
    Q: Where are these stones? 
    
    A: Fire, Water, Grass, and Electric: The Route 25 side quest. (See the
    walkthrough for more info). After they are exausted, you can Mystery 
    Gift them.
    Sun- Win the Bug-Catching Contest.
    Moon- Route 26 (Waterfall area), Mt. Moon on Mondays, Mom might buy one 
    for you, complete a Ruins of Alph puzzle
    You can also pick up extra Stones from trainers in Crystal.
    
    Fire: Schoolboy Alan on Route 36
    Water: Fisherman Tully on Route 42
    Thunder: Lass Dana on Route 38
    Leaf: Picknicker Gina on Route 34
    
    Q: What areas are considered forest, and what areas are considered
    mountains? And why does it mean anything?
    
    A: Forest areas are generally considered to be anything between Azalea Town
    and Ecruteak City, plus the areas to the west. Everything else is mountain.
    
    It matters because different Pokemon can be found by using Headbutt (TM 2)
    on trees in these areas.
    
    Forest area: Caterpie family, Weedle family, Ekans, Venonat, Hoothoot
    family, Pineco*, Exeggcute*, Ledyba, Spinarak
    Mountain area: Ekans, Spearow, Aipom*, Heracross*
    
    *This Pokemon can only be caught by Headbutting the trees.
    
    Q: I'm in Cianwood Island, and have heard of a Poke Seer. What does he do?
    
    A: His job is to check when/where a Pokemon was caught, at what level it
    was caught, and how happy it is. 
    
    Q: What are DVs? And do they have any practical use?
    
    A: The Hidden Power element (and the basic damage) is based on a Pokemon's
    Diversification Values, or DVs. Each stat (HP, Attack, Defense, Speed,
    Special) has a different value. These are locked in when you catch a
    Pokemon. (NOTE: These may appear under different names, so the acronym DV
    is used.)
    
    The DVs are a number between 0 and 15. A Pokemon with a DV of 15 in a
    particular category can achieve maximum stats. If the DV is lower, then
    two points are deducted from the stat at L100. (Example: A Tyranitar with
    an Attack DV of 8 would lose 14 points from its attack, creating a 352
    Attack Tyranitar.)
    
    To determine the Pokemon's DVs, get a ton of Rare Candies, and pump the
    Pokemon up to L100, then box them until the stats don't increase anymore. 
    Compare the stats you have to the max stats in the Pokedex, and you'll find 
    the DVs. (NOTE2: If you catch a Pokemon with maximum DVs in every category, 
    consider yourself extremely blessed: The odds of getting a max-DV Pokemon 
    are approx. 1 in 1,040,000.)
    
    Use this chart to find the DVs.
    
    DV      # Off Max Stat
    15      0 
    14      -2 (-1)
    13      -4 (-2)
    12      -6 (-3)
    11      -8 (-4)
    10      -10 (-5)
    9       -12 (-6)
    8       -14 (-7)
    7       -16 (-8)
    6       -18 (-9)
    5       -20 (-10)
    4       -22 (-11)
    3       -24 (-12)
    2       -26 (-13)
    1       -28 (-14)
    0       -30 (-15)
    
    Another check is to catch the Pokemon you want, then Rare Candy it up
    to L50. From there, subtract the stats you have from the L50 max in the
    Pokedex. The answers are the DVs.
    
    To find the HP DV, start with H(HP DV) = 0
    
    If the attack DV is odd, add 8. Otherwise, add 0.
    If the defense DV is odd, add 4. Otherwise, add 0.
    If the speed DV is odd, add 2. Otherwise, add 0.
    If the special DV is odd, add 1. Otherwise, add 0.
    
    Whatever H equals at the end is your HP DV.
    
    Q: What's this Stat Experince I hear about?
    
    A: For this question, we go to Sonuis...
    
    ---------------
    Stat Experience
    ---------------
    
    Stat Experience is not the normal experience you see and gain everytime you
    finish a Pokémon battle. For you see, this type of experience is what the
    stat development is based on. When your Pokémon has acquired all of its
    maximum Stat Experience, then its statistics have been truly maxed out,
    based on the Pokémon's DVs of course. The total amount of Stat Experience
    your Pokémon can acquire is 65,536. Now, there is no exact way of
    determining how much Stat Experience your Pokémon has, due to the fact that
    it is not on the viewable list through the Pokémon sub-menu of your menu
    screen. You know if you've used all the vitamins that you've got 6,553 
    points, but what happens from there? There is a way ou can tell however, if
    your Pokémon has acquired all of its Stat Experience. If you know your
    Pokémon's DVs, and the stats meet the maximum of the certain DV, then you
    know that the Pokémon has acquired all of its Stat Experience. However, if
    they do not meet the potential of the DVs, then well... you've got more work
    to do.
    
    Note that each stat has its own calculation of stat EXP.
    
    (The work Sonuis refers to is the Box Trick.)
    
    Q: How the heck do you figure out Hidden Power?
    
    A: The HP damage formula is: Base Power = ((X × 5 + Y) ÷ 2) + 31
    
    To get the Hidden Power, you need to determine the DVs of your Pokemon.
    *See above* My example is a Jolteon with DVs of 15 in Speed and Special,
    and 14 in Attack and Defense. These yield a HP DV of 3. (His L100 stats
    are 304 HP, 226 Attack, 216 Defense, 358 Speed, 318 Special Attack, 288
    Special Defense.)
    
    Next, convert each DV into a binary number (be it 0 or 1)
    
    If DV = 8+, let # = 1.
    If DV = 7-, let # = 0.
    
    Plug them into a number, in the order of Attack, Defense, Speed, Special.
    Mine came up 1111.
    
    Check this chart to find what your binary number equals.
    
    Binary    X
    0000      0
    0001      1
    0010      2
    0011      3
    0100      4
    0101      5
    0110      6
    0111      7
    1000      8
    1001      9
    1010      10
    1011      11
    1100      12
    1101      13
    1110      14
    1111      15
    
    So, the X part of the formula is 15. To find Y, we take our Special DV and
    convert it. In this case, the highest possible number is 3. Anything above
    this number is reduced to 3.
    
    So our formula looks like this: Base Power = ((15 × 5 + 3) ÷ 2) + 31
    
    Order of operations rules state that we do brackets first. So, we get:
    (75 + 3)/2 )+31
    (78/2) + 31
    39 + 31
    70
    
    Our base damage is 70. But what element are we hitting with?
    
    To determine the type we'll be hitting with, convert the Attack and Defense
    numbers to binary. 14 in binary is 1110, and we use it twice.
    
    Combine the last two digits of the number. 10 + 10 = 1010, or 10 in decimal
    numbers.
    
    Use this chart to determine type.
    
    Value Type
    15    Dark
    14    Dragon
    13    Ice
    12    Psychic
    11    Electric
    10    Grass
    9     Water
    8     Fire
    7     Steel
    6     Ghost
    5     Bug
    4     Rock
    3     Ground
    2     Poison
    1     Flying
    0     Fighting
    
    So, Jolteon's got a base 70 Grass Hidden Power. This allows him to almost
    KO a Quagsire in one hit, but his HP are in the crapper.
    
    NOTE: Even though you've figured all of this stuff out, the game will still
    say that HP's type is Normal. That only comes into play if someone decides
    to Counter your Hidden Power. (I've heard of Zapdos with HP Ice let fly
    against Sandslash, only to have it Countered back in their face for a faint.
    Watch it.)
    
    Q: Donald, are you doing a guide for Ruby and Sapphire?
    
    A: As of right now, the closest to an answer I can give is a "definite
    maybe". I recently received the opportunity to help Versus Books write
    their Ruby/Sapphire guide, so I may not be allowed to write an RS FAQ
    - it'd be a breach of contract.
    
    If, however, this whole Versus thing doesn't pan out, I will more than
    likely team up with striker64 to put something together for Ruby/Sapphire.
    And based on our past histories, it'll rock.
    
    4) Walkthrough
    
    With all that boiler-plate out of the way, we can start the Walkthrough.
    If you want to go through the game without using it, do a Ctrl+F for
    "Pokédex" and you'll skip over the Walkthrough completely.
    
    NEW BARK TOWN
    
    Items: Pokegear, Potion
    Pokemon: Either Chikorita, Cyndaquil, or Totodile (all MAE: M = Morning,
    A = Afternoon, E = Evening).
    
    Good morning, Mr/Mrs. Pokemon trainer. Before you wake up, set the time
    (properly, so your clock isn't messed up completely). Then, name your
    trainer and proceed downstairs to meet your mom. She'll set your day of the
    week and ask if Daylight Savings Time is on.
    
    After some more yakking, you'll get the Pokegear item. This is your watch
    and cell phone for now: Later, it can be a map and radio. Leave home and
    walk to Prof. Elm's lab. There, you'll be asked to run an errand and get
    your first Pokemon.
    
    But which one should you take?
    
    Chikorita-
    Pros: Learns its first element move very early (Razor Leaf at L8*!), learns
    very useful moves such as Reflect and Light Screen, pure-Grass is a nice
    type to have.
    Cons: Really only effective against one gym (Cianwood Gym, Poliwrath
    specifically), has severe weaknesses to the first two gyms, doesn't attack
    very well.
    RBY equivalent: Charmander
    
    Edit- whoops, seems I said Chikorita could get RL at L7. If only... thanks
    to pokepotter for spotting that.
    
    Cyndaquil-
    Pros: Powerful special moves in final form, is effective against the 2nd
    gym, looks really tough, evolves to 2nd form very quickly.
    Cons: Has one of the most shallow natural move pools, has ONE natural
    damage-dealer before L13 (Tackle), has a Defense problem.
    RBY equivalent: Bulbasaur
    
    Totodile-
    Pros: Water is a very useful type, uses physical attacks well, can Surf,
    can support his attacks with Screech later on
    Cons: Water has a lot of good Pokemon in it, doesn't have the greatest
    Special stats, evolves the slowest of all three starters.
    RBY equivalent: Squirtle
    
    (By RBY equivalent, I mean in terms of game difficulty, NOT type.
    Apparently, that needed some clarification based on the e-mails I got
    about it in the past few weeks. ~_~)
    
    Anyway, make your choice (I took Chikorita personally, but that's just
    me), and try to leave. After Elm's aide hooks you up with a Potion, walk
    out and go west to Route 29.
    
    ROUTE 29
    
    Items: Potion, Berry, Pink Bow (Tuesday, must have one badge)
    Pokemon: Pidgey (MA), Rattata (MAE), Sentret (MA), Hoppip (MA), Hoothoot (E)
    Trainers: None
    
    This first route should get you underway in your quest. The Berry is in
    a tree, and the Potion is in the upper-right portion of the map. Go
    through and try to get your Pokemon some experience. Keep going west
    to wind up in Cherrygrove City.
    
    CHERRYGROVE CITY
    
    Items: Map Card (for Pokegear)
    Pokemon: None
    Trainers: None
    
    When you enter the town, an eldery gentleman will greet you. Take his tour
    of the town and he'll give you a Map Card for your Pokegear. After he's
    done, heal at the Pokemon Center. If you need Potions, purchase some at
    the Poke Mart for $300, then go north to Route 30.
    
    ROUTE 30
    
    Items: Berry x2, Antidote, PSNCure Berry, Mystery Egg, Pokedex
    Pokemon: Caterpie (MA), Weedle (MA), Ledyba (M), Spinarak (E), Hoppip (MA),
    Pidgey (MA), Hoothoot (E), Poliwag (E)
    Trainers: None for now, but you'll be back.
    
    Coming out of Cherrygrove, you'll see a house with a Berry tree beside it.
    Snag the Berry, then talk to the man in the house to get another one.
    (Try to conserve these: There's an event later on that requires 7 Berries.)
    You still can't catch Pokemon, which bites the big one, but hey... When
    you come to a fork in the road, go right (you've got no choice). Keep going
    up, and you'll come to a Berry tree (PSNCure Berry) and the home of Mr.
    Pokemon.
    
    When you enter, Mr. Pokemon will give you the Mystery Egg, which Prof.
    Elm wanted you to snag. Also, you'll meet Prof. Oak and he'll give you a
    Pokedex, which tracks the # of Pokemon you've seen and caught. After Mr.
    Pokemon heals your party, leave the home and take a phone call from Prof.
    Elm, who's had one of his Pokemon swiped. Make tracks for Cherrygrove City
    again.
    
    CHERRYGROVE CITY REDUX
    
    Items: None
    Pokemon: None
    Trainers: 1, the Rival
    
    When you go through Cherrygrove City, you'll run into a young man with
    red hair. Here's the Rival! Shall we dance?
    ________________________________________________________________________
    Trainer: Rival
    Pokemon: L5 Pokemon that beats yours (called Starter hereafter).
    Reward: $300
    
    Strategy:
    His Pokemon will be the one that beats your Pokemon elementally. If you
    chose Cyndaquil, he'll have a Totodile. If you chose Totodile, he'll have
    a Chikorita. And if you chose Chikorita, he'll have a Cyndaquil. Get the
    picture?
    
    But you don't have to worry about special moves now. Just beat the crap out
    of his Pokemon with physical attacks.
    ________________________________________________________________________
    
    When that fight's over with, heal if needed and go back to New Bark Town
    via Route 29.
    
    NEW BARK TOWN AGAIN
    
    Items: Poke Ball x5
    Pokemon: None
    Trainers: None
    
    When you go to the Lab again, Elm and a police officer will be waiting for
    you. The officer will give you a chance to name your rival, and them Elm
    will take the Egg off your hands temporarily. On your way out, Elm's
    Aide will give you 5 Poke Balls so you can start catching Pokemon
    (finally!). Move out to Route 29 and snag all the ones you can, and then
    back to Cherrygrove to restock.
    
    This time, instead of going to Route 30, go back to 29 and find a tollbooth
    going north. Enter it, and you'll pop out on Route 46.
    
    ROUTE 46
    
    Items: None
    Pokemon: Spearow (MA), Rattata (MAE), Geodude (MAE), Phanpy (M)
    Trainers: None
    
    Don't worry about the mountain being unclimbable, as you don't need
    anything up there anyway. Instead, catch a Geodude and a Spearow here.
    Phanpys are rare, but just pick one up for Pokedex data and proceed. Duck
    down to Cherrygrove with Geodude and Spearow on your team, and start
    leveling them up along the way.
    
    ROUTES 30/31
    
    Items: Potion, Poke Ball, Bitter Berry
    Pokemon:
    Route 30- See above
    Route 31- Add Bellsprout (MAE) and Gastly (E)
    Trainers: 4
    
    This time, you'll be able to catch the Pokemon on Route 31. Add any of the
    Bugs (I added Caterpie, simply because early Psychic powers are nice).
    You'll fight your first trainers here, but they're easy experience for
    Spearow (Bug Catchers) and Geodude (Youngsters). Don't take any of the #s
    here, as you need to save the slots for important things like Element
    Stones and rare Pokemon.
    
    On Route 31, continue the level-up process, and show up at night to find
    yourself a Gastly. These are very useful utility Pokemon that start with
    a Sleep move, and they're invulnerable to Normal moves. Raise your starter,
    the Bug, Spearow, Geodude, and Gastly to L11 while you're in the area.
    
    (Ignore the cave to the east: It's the Dark Cave, with Zubat, Geodude, and
    Dunsparce inside. Zubat sucks and can be caught later, you've already got
    a Geodude, and you've got to be incredibly lucky to find a Dunsparce
    without the swarm being active.)
    
    Anyway, when ready, enter...
    
    VIOLET CITY
    
    Items: Zephyr Badge, TM 31 (Mud-Slap), PRZCure Berry
    Pokemon: Onix (trade Bellsprout), Togepi (hatch the Egg given after you
    win the badge)
    Trainers: 2 Bird Keepers and Leader Falkner are in the Gym
    
    After healing at the Pokemon Center and making sure that everyone's L11,
    go to the Violet Gym. After beating around the two minor trainers, engage
    the Leader and go after your first badge.
    _________________________________________________________________________
    Trainer: Leader Falkner
    Pokemon: L7 Pidgey, L9 Pidgeotto
    Reward: $900, Zephyr Badge, TM 31 (Mud-Slap)
    
    Strategy:
    As long as Geodude is at L11, Falkner's toast. Use Rock Throw on the
    Flying Pokemon and you should be all right.
    _________________________________________________________________________
    
    Clip Falkner's wings to pick up the Zephyr Badge, which allows you to
    use Flash out of battle, and TM 31. Mud-Slap's a great annoyer move,
    so try it out on Spearow.
    
    When you leave the Gym, Prof. Elm will call you to the Pokemon Center.
    There, Elm's Aide will give you the Mystery Egg, but now you've got to
    carry the bloody thing in your party until it hatches. In an attempt to
    speed up the process, go north of the Pokemon Center to Sprout Tower.
    
    SPROUT TOWER
    
    Items: Paralyze Heal, X Defend, Potion, Escape Rope, HM 05 (Flash)
    Pokemon: Rattata (MAE), Gastly (E)
    Trainers: 7 Sages, all using Bellsprout at least once
    
    Ah, Sprout Tower. Great EXP for those with Cyndaquil, Spearow, and
    Butterfree. Totodile and Geodude, however, are screwed.
    
    From the entrance, go up and take the stairs. On the second floor, go right
    to meet a trainer, then the stairs down. When you get to the first floor,
    go down to a Paralyze Heal, then double up and go left past the second
    trainer to the stairs.
    
    When you come up on 2F, grab the X Accuracy, then go down and to the right.
    Take the stairs to the third floor, then snag the Potion. Fight the three
    trainers, and you'll see that the Rival has already defeated the Head Sage.
    Talk to him, grab the Escape Rope, then fight the Sage yourself.
    _________________________________________________________________________
    Trainer: Sage Li
    Pokemon: L7 Bellsprout x2, L10 Hoothoot
    Reward: $320, HM 05 (Flash)
    
    Strategy:
    Use Spearow's Peck/Butterfree's Confusion/Cyndaquil's Ember on the
    Bellsprouts, and Geodude's Rock Throw on the Hoothoot. Low risk, low
    reward (as you'll see).
    _________________________________________________________________________
    
    The Sage, impressed with your skills, gives you the HM for Flash after
    beating him. Give it to a Bellsprout or something, and leave the tower
    with the Escape Rope. (Yeah... stupid Sprout Tower.) From the tower,
    heal at the Pokemon Center, and stop by Route 36 if Cyndaquil isn't your
    starter. Otherwise, 'tis Route 32 for you.
    
    ROUTE 36
    
    Items: Hard Stone (Thursday)
    Pokemon: Bellsprout (MAE), Gastly (E), Growlithe (MAE), Hoothoot (E),
    Ledyba (M), Spinarak (E), Pidgey (MA)
    Trainers: None that you can get to
    
    Basically, just take the Hard Stone if you can and catch Growlithe. Level
    it up (you might want to drop Spearow, but don't bother if you've got
    Cyndaquil). When Growlithe's in line with your team, move down to Route
    32.
    
    ROUTE 32
    
    Items: Miracle Seed, Repel, Great Ball, Poison Barb (Friday), Old Rod
    Pokemon: Bellsprout (MAE), Ekans (MAE), Gastly (E), Hoothoot (E), Hoppip
    (MA), Pidgey (MA), Rattata (MAE), Wooper (ME), Zubat (ME)
    Trainers: 8, including Fishers, Campers, and Picknickers.
    
    This route is designed to level up your Pokemon, hatch that damn Egg, and
    fill up some more Pokedex slots. Wooper's nice if you don't have Totodile
    as your starter, but it sucks that they took Mareep away from Crystal
    players. Mareep was the only decent Electric you'd have seen until Kanto.
    
    Pick up some of the items, and get the phone number of Ralph (the Fisherman
    with Goldeen). He'll call you if the Qwilfish begin to swarm. When you
    see the Pokemon Center, enter and get the Old Rod from the Fisherman
    inside. At this point, you'll only be able to catch Magikarp and MAYBE
    Tentacool with it, but the rods get better with time.
    
    When Togepi has hatched, and you've got the team at L13, enter the Union
    Cave. (Cheap pop? Paid advert? Who knows...)
    
    UNION CAVE (Part 1)
    
    Items: Potion, X Attack, Great Ball, Awakening, TM 39 (Swift), X Defend
    Pokemon: Zubat (MAE), Geodude (MAE), Onix (MAE), Rattata (MAE), Sandshrew
    (MA), Wooper (E)
    Trainers: 5, a Pokemaniac, two Hikers, and two Firebreathers
    
    This is a pretty simple cave, and a decent level-up opportunity. From the
    start, go left to the Potion, then beat down the two Hikers. Go a little
    right, then down to find the Great Ball, then go up a bit and to the left.
    Take the path down, then turn left and go up the stairs. Beat down the
    trainer, then go down the ladder. When you land, you can go left to the
    Swift TM. (For those looking for a full game experience, remember how to
    get to this point.)
    
    Double back after getting the TM, and head up to the main floor. From
    there, go right and down to get to Route 33.
    
    ROUTE 33
    
    Items: PSNCure Berry
    Pokemon: Geodude (MAE), Rattata (MAE), Ekans (MA), Hoppip (MA), Spearow
    (MA), Zubat (E)
    Trainers: 1, Hiker Anthony
    
    The route is short, but if you need levels, stick around. Be sure to beat
    Anthony and get his phone number: Dunsparce is a decent Pokemon, but
    incredibly hard to get unless Anthony spots the swarm in Dark Cave.
    After getting any and all Pokemon on your team to L14, enter Azalea Town.
    
    AZALEA TOWN
    
    Items: White Apricorn, Lure Ball, Hive Badge, TM 49 (Fury Cutter)
    Pokemon: None
    Trainers: A set of Twins and three Bug Catchers + Leader Bugsy in the gym,
    and the Rival will challenge
    
    When you get into town, heal at the Pokemon Center and pick up some Super
    Potions at the Item Shop, then go to Kurt's house. The Berry tree behind
    his house is the White Apricorn, which can be useful when beast-catching.
    Kurt won't change it into the Fast Ball, however, until Team Rocket are
    kicked out of the Slowpoke/Rainmaker's Well, and the Slowpoke returned.
    Kurt will run to the Well, so follow him.
    
    SLOWPOKE WELL (aka Rainmaker's Well)
    
    Items: Super Potion
    Pokemon: Zubat (MAE), Slowpoke (MAE)
    Trainers: 4 Rocket Grunts
    
    Kurt took out the guard blocking the way in, so you can go down. You'd
    better, 'cause Kurt threw his back out coming down and won't be moving
    for a while. Beat down the four Grunts, and you'll save the Slowpoke.
    The final guy looks something like this:
    _________________________________________________________________________
    Trainer: Rocket Grunt
    Pokemon: L14 Koffing
    Reward: $352, Lure Ball
    
    Strategy:
    If you've got a decent-leveled Butterfree, use its Confusion and Koffing
    will go down quite quickly. Also, if you went over-and-above my
    recommendation and have a L16 Geodude, use Magnitude and the Poison foe
    will drop like a stone.
    _________________________________________________________________________
    
    The Rocket will blather for a second, then all of the Rockets will teleport
    away and Kurt will bring you back to his place. Talk to Kurt again and
    he will do two things:
    
    1) Re-open his ball making operation
    2) Give you a free sample: A Lure Ball
    
    <<<<<<<<<<<<<<<<<<SPOTLIGHT: KURT'S SPECIAL POKE BALLS>>>>>>>>>>>>>>>>>>>>
    
    Kurt uses Apricorns (such as the White Apricorn behind his house) to make
    special Poke Balls that have different effects. These Apricorns are sorted
    by location.
    
    Azalea Town:
    White ---> Fast Ball. Catches Pokemon that tend to run away from you in
    battle. Examples: Tangela, Grimer, Quagsire, the Mystical Beasts (???)
    
    Route 37:
    Red ---> Level Ball. It makes catching Pokemon with lower levels easier.
    Examples: Route 2 (near Kanto's Pewter City) Pokemon... they're L3-8, and
    you'll probably have a team at around L50.
    Black ---> Heavy Ball. Heavier Pokemon are caught by this model. Examples:
    Snorlax, any Crystal Legendaries (they average about 500 lbs).
    Blue ---> Lure Ball. If you had to fish to find this Pokemon, the capture
    rate will go up. Examples: Just about anything that swims (I find them
    useful for catching Dragonair on Route 45).
    
    Route 42:
    Green ---> Friend Ball. If this captures a Pokemon, the happiness rating
    will be much higher. Good for catching Chansey and Golbat (the only two
    Pokemon that happy-evolve and can be caught).
    Yellow ---> Moon Ball. The capture rate is higher if the Pokemon evolves
    by use of the Moon Stone. Examples: Well, there's only four Pokemon that
    would need this: Nidorina, Nidorino, Jigglypuff, and Clefairy.
    Pink ---> Love Ball. If the Pokemon you're trying to catch is the opposite
    gender of the Pokemon you've got out, then the rate increases. Examples:
    Think about it.
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Back to the game... Heal at the Pokemon Center and then go to the Gym.
    After beating around the Bug Pokemon with Spearow/the Fire Pokemon/Geodude/
    Butterfree (there's some part-Poisons that will go down to Confusion),
    you'll meet Bugsy.
    _________________________________________________________________________
    Trainer: Leader Bugsy
    Pokemon: L14 Metapod, L14 Kakuna, L16 Scyther
    Reward: $1600, Hive Badge, TM 49 (Fury Cutter)
    
    Strategy:
    Let me say this: If you lose to the first two Pokemon, why are you still
    playing? Scyther is another story, tho. If it gets any momentum going
    with Fury Cutter, you're gonna have problems (especially those who took
    Chikorita), so use Geodude's Rock Throw and score a one-hit KO.
    _________________________________________________________________________
    
    After you get the win, you'll claim the badge and pick up the TM for Fury
    Cutter. Use if it you want. Now, heal up (especially if Fury Cutter
    shredded your team), and get ready to face the Rival. To trigger the
    match, head west to the Ilex Forest tollbooth.
    _________________________________________________________________________
    Trainer: Rival
    Pokemon: L12 Gastly, L14 Zubat, L16 starter (2nd form)
    Reward: $960
    
    Strategy:
    Butterfree's Confusion should handle the first two, then use appropriate
    type matchups on the rest. If you're up against Croconaw, use a Grass
    Pokemon (Bellsprout coming through?). Quilava opponents should beat it
    down with Geodude's Rock Throw or Magnitude attacks, and use Spearow's
    Peck or Growlithe's Ember if you're facing Bayleef.
    _________________________________________________________________________
    
    After the Rival takes off, enter the dark Ilex Forest.
    
    ILEX FOREST
    
    Items: Revive, HM 01 (Cut), Charcoal, X Attack, Antidote, TM 02 (Headbutt),
    Ether
    Pokemon: Caterpie (MA), Metapod (MA), Weedle (MA), Kakuna (MA), Pidgey (MA),
    Zubat (ME), Paras (MAE), Oddish (MAE), Venonat (E), Psyduck (E)
    Trainers: 1, Bug Catcher Wayne
    
    Just to get this out of the way, yes, you could get a Celebi here in the
    original Japaneese version, but that capability was removed. Got it?
    
    The first objective is to get the Cut HM. To do it, you'll need to return
    a fleeing Farfetch'd to its trainer(s). To do it, talk to it, then when 
    it stops, loop around (you'll pick up a Revive along the way), and talk
    to it again. This will send it toward the entrance to the area. Keep
    doing it until you get the Farfetch'd back to its owner, and you'll get
    HM 01 (Cut). Now you can Cut bushes that block your path. Head back to
    Azalea and grab a Cut Pokemon (it sucks as a battle move, so don't put
    it on your power team.)
    
    While you're in Azalea, go directly south of the Poke Mart to the
    Charcoal House. The guy who asked you to get the Farfetch'd will
    reward you with a Charcoal, which increases the power of Fire moves. With
    that in hand (or on Pokemon), return to the forest and use Cut to
    open the rest of the forest.
    
    Now, go up and to the right (grab the X Attack along the way). Keep going
    until you can go up, or right. Go right and you can pick up TM 02,
    Headbutt. This is a powerful move that also knocks Pokemon out of trees,
    so give it to someone who needs more power. Try knocking a few trees
    around, as well (I saw a Noctowl here that was sleeping when I hit the
    tree and wouldn't wake up. Easy catch).
    
    Return to the fork, and go up and to the left. Beat Wayne, then enter
    the tollbooth to Route 34.
    
    ROUTE 34
    
    Items: None
    Pokemon: Abra (MAE), Ditto (MAE), Jigglypuff (MAE), Rattata (MAE), Pidgey
    (MA), Snubbul (MA), Hoothoot (E), Drowzee (E), Odd Egg (see Spotlight for
    more info).
    Trainers: 6, one only at night (the cop near the Daycare)
    
    Grab anything you don't have already, and pick up TWO Abra (one for trade,
    one for use, as Abra and its evolutions are really good Pokemon). Also,
    grab a Ditto: It's the official sperm/embryo bank of Pokemon Crystal.
    
    When you get to the Daycare, the man inside will give you the Odd Egg.
    For more info...
    
    <<<<<<<<<<<<<<<<<<<<<<<<<SPOTLIGHT: THE ODD EGG>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    The Egg you're given on Route 34 is a weird little thing. It can be one
    of seven Pokemon: Tyrogue (the baby Hitmon Pokemon), Igglybuff (same,
    only for Jigglypuff), Pichu (a baby Pikachu, somehow more sickeningly
    cute than its next form), Cleffa (baby Clefairy), Magby (the baby Magmar),
    Elekid (the baby Electabuzz made famous by Pokemon the Movie 2000), or
    Smoochum (the pre-evo of Jynx). Whatever the Pokemon is, it'll come with
    Dizzy Punch.
    
    Also, there's only two ways it can go in terms of stats. It'll either
    be shiny with crap Attack, or it will be 0000 for DVs... that means even
    if the Pokemon have their personal best, you'll be 30 points off max.
    Damn. And what's worse, you've got about a 14% chance of scoring a shiny.
    
    But how do you ensure that the Pokemon will go the way you want? Simple:
    Save before you get the Egg and don't save again until it hatches. When
    it does, check the Pokemon. If it's shiny, and it's the baby you want,
    go with it. I did this, and 15 Odd Eggs later, I got a Shiny Elekid.
    Now, it's kicking &*( and taking names as a L40, Thunderpunch/Ice Punch
    Electabuzz. And I use it to great effect when laying a beat down on the
    Elite 4.
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    When you get everything, enter Goldenrod City.
    
    GOLDENROD CITY
    
    Items: Bicycle, Radio Card, Blue Card, Bill's phone #, Coin Case, 
    Mystery Gift capability, Gold Berry, TM 21 -Frustration/TM 27 -Return
    (Sunday), Plain Badge, TM 45 (Attract)
    Pokemon: Machop (trade Abra on 5th floor of Dept. Store)
    Trainers: 4 and a Leader in the gym (two Lass and two Beauties), 4 in the
    Underground (Super Nerds and Pokemaniacs)
    
    By the number of items, you can tell that this place is massive. Start
    by getting around easier: Go to just before the train tracks, then turn
    right and go down to the Bike Shop. Talk to the man inside, and he'll lend
    you a Bicycle, assuming that you ride it around.
    
    Next, go to the Radio Tower. You can't miss it: It's the giant black
    building on the left side of town. When there, take the simple quiz and
    you'll get the Radio Card for your Pokegear. When you get the card, go up
    to the 2nd floor and talk to the lady at the desk to get the Blue Card.
    Now, you can store points from the Password radio show. (The show's on
    between 6 and 12, and you give the password to its host, Buena, the next
    morning.)
    
    Now, go to the Pokemon Center, then go up and left a bit, then down to
    Bill's House. Talk to the people inside and one will give you Bill's number.
    When you call the number, it checks the number of Pokemon in your current
    storage box.
    
    Now, it's time to hit the Department Store. Bring an Abra with you, and a
    lot of money. The second floor has basic items like Great Balls and Full
    Heals (pick those up: They heal any status except for Faint). The 3rd floor
    is for X items, such as X Accuracy and Dire Hit. On Floor 4, you'll find
    permanent boosters (such as Protein and Iron), which are an arm and a leg.
    But Floor 5 is the main stop on your journey. Not only because of the TMs
    you can buy (elemental punches and Headbutt), but you can unlock the
    Mystery Gift feature by talking to the girl standing near the stairs.
    Be sure to come back on a Sunday, as you can pick up either a Return or
    Frustration TM depending on the happiness of your lead Pokemon.
    
    Also on the 5th floor, you can make a trade for Machop, a great little
    Pokemon. Do it, as there's a Normal gym coming and Fighting is super
    effective. It'll cost you an Abra, but that's okay. After you make the
    trade, you'll notice that the Machop has a Gold Berry. (NOTE: Right after
    I made this trade, I bred the Machop with a Ditto, so I'd have my own
    Machop. That's optional, but I wanted my own so I could control it the
    whole way.)
    
    Now that we've got half the city cleaned up, it's time to go underground.
    To do that, head back to Bill's and go down: The little building leads to
    the Underground. Pick up the Coin Case for the Game Corners, and beat
    the trainers around if you want. The Underground has three mysterious
    shops: One that sells bitter items that's only open on weekends, a trinket
    shop that is only open on Monday morning, and a haircut shop.
    
    Now, get to the Gym. As mentioned, it's a Normal gym, so Machop will have
    a grand ol' time here. Use Low Kick/Karate Chop to eliminate all of the
    minor trainers, and to meet up with Whitney.
    _________________________________________________________________________
    Trainer: Leader Whitney
    Pokemon: L18 Clefairy, L20 Miltank
    Reward: $2000, Plain Badge, TM 45 (Attract)
    
    Strategy:
    Clefairy isn't a major threat, unless Metronome comes up with Psychic,
    then you're screwed. Beat it down with Karate Chop. As for Miltank, I hope
    that the Machop you got's female: Miltank ALWAYS is. And Miltank has
    Attract, which causes Pokemon of the opposite gender to have a 1/2 chance
    of not attacking. Beat Miltank down with Karate Chop as well.
    _________________________________________________________________________
    
    Talk to the trainer before Whitney to ensure you get the badge, as Whitney
    is a... crybaby. And a sore loser. Whatever you do, don't leave without
    the badge and Attract TM. Your next stop is Route 35.
    
    ROUTE 35
    
    Items: TM 50 (Nightmare), HP Up, Arnie's #, TM 04 (Rollout)
    Pokemon: Abra (MAE), Ditto (MAE), Jigglypuff (MAE), Nidoran M (MAE),
    Nidoran F (MAE), Yanma (MAE), Growlithe (MA), Pidgey (MA), Snubbull (MA),
    Drowzee (E), Hoothoot (E), Psyduck (E)
    Trainers: 9, various types. There's another Policeman who only comes out
    at night
    
    Firstly, open a slot in your party. Then, talk to the tollbooth man
    and he'll give you a Spearow. If you run the Spearow back to the fat man
    on Route 31 (by the Bitter Berry tree), he'll give you TM 50, which is
    Nightmare. Return to the tollbooth, and the guard will give you a HP Up.
    
    Now, when you get on Route 35 proper, be sure to beat the trainers around.
    Pick up anything you don't have as well. After you beat Bug Catcher Arnie,
    get his phone number, as he'll give you a call when the Yanma swarm.
    
    From Arnie, you can go down and pick up the Rollout TM, and beat the final
    trainer. From there, enter the...
    
    NATIONAL PARK
    
    Items: Quick Claw, Paralyze Heal, TM 28 (Dig)
    Pokemon: Caterpie (MA), Nidoran M (MA), Nidoran F (MA), Pidgey (MA), Weedle
    (MA), Ledyba (M), Sunkern (A), Hoothoot (E), Psyduck (E), Spinarak (E),
    Venonat (E)
    Trainers: 4, a Schoolboy, a Lass, and Pokefans (both genders)
    
    This is a small place, but there's some interesting (if weak) Pokemon.
    Pick up the Sunkern here, and if you had a hard time finding Nidoran,
    pick both genders up here.
    
    The items are a little off the beaten path. The Quick Claw (possible first
    strike irregardless of Speed) is to the far right of the entrance. Talk
    to the woman with the Persian and you'll get it. The other two are through
    a hole in the fence in the upper part of the grass, and around. The
    PRZ Heal is just a little right, and the Dig TM is as far left and down
    as one can go.
    
    However, don't be fooled by this place's small appearence. It's home to
    one of the best mini-games in Pokemon history.
    
    <<<<<<<<<<<<<<<<<<SPOTLIGHT: THE BUG-CATCHING CONTEST>>>>>>>>>>>>>>>>>>>>
    
    The Bug-Catching Contest is held every Tuesday, Thursday, and Saturday
    here in the National Park. There's no entry fee to participate, and
    everyone's a winner (to some extent).
    
    In the Bug-Catching Contest, you have one Pokemon and 20 minutes to catch
    the strongest Bug-type Pokemon possible. You're given 20 Park Balls, which
    about as strong as a Poke Ball and a half. Since you have only one Pokemon,
    a Pokemon with a sleep move is recommended (some would say a necessity).
    
    The Pokemon you can get are Caterpie, Metapod, Butterfree, Weedle, Kakuna,
    Beedrill, Venonat, Paras, Pinsir, and Scyther. The levels vary (Caterpie
    start as low as L7 and go up to L18, whereas Scythers only come at L13/L14).
    
    For best results, catch a Pokemon that is a) rare and b) powerful.
    The rarest Pokemon are Butterfree, Beedrill, Scyther, and Pinsir. If you
    can get one of these Pokemon at their highest level (15 for Butterfree/
    Beedrill, 14 for Scyther/Pinsir), you have a decent shot at winning.
    High-leveled Scyther are often the winners, so try to get one of those L14
    Pokemon.
    
    What do you get for your troubles?
    
    Participant (4th or lower): Berry
    3rd place: Gold Berry
    2nd place: Everstone
    1st place: Sun Stone
    
    Also, you get the Pokemon that you caught, so this place can fill your
    Pokedex as well. This is the only place to catch Scyther and Pinsir in
    Crystal, so stop in until you've got two Sun Stones, Scyther, and Pinsir.
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Once you've had your fun, move east to Route 36.
    
    ROUTE 36
    
    Items: Ice Berry, Alan's #, Squirtbottle TM 08 (Rock Smash)
    Pokemon: Same as Route 36 noted above, plus a Sudowoodo (ONE SHOT)
    Trainers: A Psychic and a Schoolboy
    
    Get the phone number for Alan, beat the trainers, then talk to the girl
    just before the tree. She'll mention that water was used to get the
    tree to move, then run back to Goldenrod. Follow her back and go to the
    Flower House north-east of the Gym. Talk to the little girl, then the
    bigger one to get the Squirtbottle.
    
    Go back to Route 36, then use the Squirtbottle on the tree (press A). It'll
    come to life as a Sudowoodo, a rare Rock Pokemon. To catch it, use a Gastly
    or Butterfree's sleep moves, then wear it down with weaker attacks like
    Lick, or Machop's Seismic Toss (L19). When it's in the red for health
    and asleep, throw Great Balls for the catch.
    
    Catching Sudowoodo will earn you the gratitude of the portly man back
    near the entrance to the Ruins of Alph. Talk to him, and you'll get the
    TM for Rock Smash. Rock Smash is a weak Fighting move that clears cracked
    boulders from the screen.
    
    Now that Sudowoodo's outta here, you can access Route 37.
    
    ROUTE 37
    
    Items: Red Apricorn, Black Apricorn, Blue Apricorn, Magnet (Sunday)
    Pokemon: Pidgey (MA), Pidgeotto (MA), Growlithe (MA), Ledyba (M), Ledian
    (M), Ariados (E), Hoothoot (E), Noctowl (E), Spinarak (E), Stantler (E)
    Trainers: 2, a set of Twins and a Psychic
    
    The Apricorns are on the right side, and make some sweet Poke Balls. The
    trainers are pretty easy, so grab the Pokemon and move into Ecruteak City.
    
    ECRUTEAK CITY
    
    Items: Time Capsule, HM 03 (Surf), Itemfinder, Fog Badge, TM 30 (Shadow
    Ball)
    Pokemon: Eevee
    Trainers: 5 in the Dance Hall, 4 and a Leader in the Gym
    
    When you go to the Pokemon Center here, you'll see Bill. He's repaired the
    Time Capsule, so you can trade between Crystal and a Red/Blue/Yellow
    game starting the day after you arrive in Ecruteak. And, if you follow
    Bill back to his Goldenrod home, you get Eevee!
    
    After finishing that quest off, go to the Dance Hall just above the Pokemon
    Center. Beat the five trainers inside (each using a different Eevee form)
    and you'll get HM 03 (Surf) from the old man. Give it to your Water Pokemon,
    as it's the best Water move in the game. (The Eevee forms from left to
    right are Flareon, Espeon, Umbreon, Vaporeon, and Jolteon.)
    
    Next, go to the Burned Tower in the north-west portion of the city.
    
    BURNED TOWER
    
    Items: HP Up
    Pokemon: Rattata (MAE), Raticate (MAE), Zubat (MAE), Koffing (MAE), Weezing
    (MAE)
    Trainers: 1, but it's the Rival.
    
    This is a short little place that lost a lot of its appeal in Crystal.
    That's because Magmar isn't here... *sulks*. Anyway, you'll need Rock Smash
    to get to the item. It's in the upper-right portion of the first floor.
    After you do, double back and work your way to the center of the floor,
    where the Rival will meet you...
    _________________________________________________________________________
    Trainer: Rival
    Pokemon: L20 Haunter, L18 Magnemite, L20 Zubat, L22 starter
    Reward: $1320
    
    Strategy:
    The Rival's added a Magnemite to his team, but the little Electric/Steel
    has a massive Ground weakness for you to exploit. Geodude's Magnitude
    should waste it. Take out the other three Pokemon via the usual method.
    _________________________________________________________________________
    
    The Rival claims that only he is worthy to claim the Legendary Pokemon that
    are below you... yeah, right. Anyway, once he leaves, the floor opens up
    and you fall to the platform of the Mystical Beasts. Time to release the
    suckers. (See Catching the Legends for information on actually putting them
    in your party.)
    
    Leave the Tower, then head to the gym. The gym focuses on Ghost type
    Pokemon, specifically Gastly and Haunter. Getting to Morty is a bit of a
    pain, so I drew a little diagram of the path to Morty:
    
    |-----------------------| 0 = Statues
    |        Morty          | 1-4 = Minor Trainers
    |_                     _| * = End of the pit
      |****************|**|
      |                | 4|
      |                |  |
      |3|--------------|  |
      | |                 |
      | ---------------| 2|
      |                |  |
      |                |  |
      |                |  |
      |                |  |
    __| 1|--------------  |__
        0|          0        
    
    Seeing as you have to fight all of the trainers, you'll get a feel for how
    this Gym conducts business. As for Morty... he's slightly more sinister.
    _________________________________________________________________________
    Trainer: Leader Morty
    Pokemon: L21 Gastly, L21 Haunter, L23 Haunter, L25 Gengar
    Reward: $2300, Fog Badge, TM 30 (Shadow Ball)
    
    Strategy:
    The Ghosts except for Gengar like to use the combo of Mean Look + Curse.
    Mean Look keeps you from switching, Curse causes damage to you every turn,
    at a cost of 1/2 of the Ghost's HP. (It works differently for other
    Pokemon.) Gengar, however, prefers a straight Hypnosis + Dream Eater
    combo, which can wreak havoc on your team.
    
    To beat the Ghosts, use Dark, Psychic, and Ground type moves. If you're
    raising Kadabra or Alakazam, bring it here and nail all the Ghosts with
    Psybeam. Also, Geodude's Magnitude will be quite powerful.
    _________________________________________________________________________
    
    After you beat Morty, you'll be able to use Surf out of battle, control L50
    Pokemon, and will pick up the TM for Shadow Ball. This is a pretty powerful
    Ghost-type move, so save it for later. Instead, move out to Route 38.
    
    ROUTE 38
    
    Items: Berry, Dana's #
    Pokemon: Magnemite (MAE), Raticate (MAE), Miltank (MA), Tauros (MA),
    Rattata (MA), Pidgeotto (A), Meowth (E), Noctowl (E)
    Trainers: 5, various kinds.
    
    Just beat the trainers around and pick up Dana's phone number. Also,
    if you need a Berry for the event on Route 39, there's a tree here.
    Move left, pick up Tauros/Magnemite/Miltank, and enter...
    
    ROUTE 39
    
    Items: TM 13 (Snore), Mint Berry
    Pokemon: Magnemite (MAE), Raticate (MAE), Miltank (MA), Tauros (MA),
    Rattata (MA), Pidgeotto (MA), Meowth (E), Noctowl (E)
    Trainers: 5, Pokefans and Schoolboys (yet another nocturnal trainer)
    
    If you've got 7 Berries, go to the Farmhouse. After the farmer tells you
    of their predicament, go next door and feed the Berries to the Miltank.
    Once the Miltank is producing milk again, go next door and pick up TM 13
    (Snore). Also, you'll be able to buy MooMoo Milk for $500, which restores
    100 HP.
    
    After that's done, just jump ledges and enter Olivine City.
    
    OLIVINE CITY (1st flight)
    
    Items: Good Rod, HM 04 (Strength)
    Pokemon: Voltorb (trade Krabby in a house just north of the Olivine
    Lighthouse)
    Trainers: None
    
    When you enter the town and approach the gym, the Rival will appear. Put
    your Poke Balls away: He's not interested in fighting. Instead, he just
    runs his mouth about how the leader's weak for taking care of a sick
    Pokemon.
    
    After the Rival leaves, go to the Pokemon Center to heal, then to the house
    above it. Talk to the man inside and you'll get the Good Rod, which allows
    you to catch Pokemon like Krabby, Corsola, and Chinchou. Also, go to the
    restaurant (beside the Pokemon Center), and talk to the sailor to get
    the HM for Strength. This allows you to move large boulders.
    
    Scuttlebutt around town is that the Gym Leader, Jasmine, is at the
    Lighthouse nursing a sick Pokemon. Shall we pay her a visit?
    
    OLIVINE LIGHTHOUSE
    
    Items: TM 34 (Swagger), Rare Candy, Ether, Great Ball, Super Potion
    Pokemon: None
    Trainers: 9, of various types.
    
    The Lighthouse is a bit large, but it's easy to navigate. Just avoid the
    holes and climb up to the 4th floor, then go around the center to another
    set of upstairs. Take it up and go down to the Swagger TM, then go up and
    around to the Rare Candy. Then, drop down to the 4th floor.
    
    From that spot, go up to the stairs where you came to the 4th floor, and
    fall down the hole in the center part of the floor. Beat the trainer, grab
    the Ether, and go up the stairs to the 6th floor, and Jasmine.
    
    Jasmine's not leaving until the Ampharos that powers the Lighthouse is
    healed, and it needs a Secret Potion from Cianwood Island to be cured.
    Obviously, you've got to get it. So, leave by the quickest way possible:
    Keep falling down holes until you're on the 1st floor, then walk out.
    
    Before you go to Route 40, make sure you have a Pokemon capable of Surfing
    (preferably a good Water Pokemon like Staryu, Chinchou, or even Lapras).
    Want Lapras? Give Kurt a lot of Black Apricorns on Thursday, then go to
    the Union Cave through the Azalea entrance on Friday. Bring something with
    Surf, and a Pokemon with a Sleep move.
    
    UNION CAVE (Part 2)
    
    Items: Elixir, Hyper Potion
    Pokemon: Raticate (MAE), Zubat (MAE), Golbat (MAE), Geodude (MAE), Onix
    (MAE), Quagsire (E), Tentacool, Tentacruel, Quagsire (Surfing), Lapras
    (Friday only)
    Trainers: 5, Cooltrainers and Pokemaniacs
    
    When you're in Union Cave, go back to where you could Surf down, or climb
    up and get to the room with the Swift TM. Surf downward, and take the
    ladder you see. When you appear again, go right and down the ladder.
    
    To get to the items:
    Elixir- From the entrance, Surf around the wall and go up. You'll find
    it easily.
    Hyper Potion- Surf until you come to a three-way fork: Go down, then go
    right. The Hyper Potion is on a platform.
    
    As for Lapras, go to the three-way fork and go left. From there, go down,
    beat the trainer with Poliwhirl, then Surf right at the first opportunity.
    Here's Lapras! Weaken it with medium-strength attacks, then send in the
    Sleep Pokemon and put Lapras down. From there, catch it.
    
    Now, head to Route 40.
    
    ROUTE 40
    
    Items: Sharp Beak (Monday)
    Pokemon: Krabby (Rock Smash), Shuckle (Rock Smash), Tentacool (MAE),
    Tentacruel (MAE)
    Trainers: 4 Swimmers, both genders
    
    Route 40 is notable for the Battle Tower that you can access to the north
    of the route, the ability to Smash rocks for Krabby (fair Water Pokemon)
    and Shuckle (super-Defensive Bug/Rock Pokemon), and being the first part
    of a LONG swim to Cianwood. Pick up the Pokemon, then Surf downward to
    Route 41.
    
    ROUTE 41
    
    Items: None
    Pokemon: Tentacool (MAE), Tentacruel (MAE), Mantine (MAE)
    Trainers: 10 Swimmers, both genders
    
    Just keep surfing down and left, and you should reach Cianwood. Mantine
    is incredibly hard to find, so don't waste opportunities to catch it.
    As for those islands, you'll need the Whirlpool HM to even fully explore
    them, and the Silver Wing to get at their greatest reward (Lugia). So,
    ignore them for now.
    
    Eventually, you'll hit Cianwood Island.
    
    CIANWOOD ISLAND
    
    Items: Secret Potion, Storm Badge, TM 01 (Dynamicpunch), HM 02 (Fly)
    Pokemon: Shuckle (Rock Smash, or in a home), Krabby (Rock Smash)
    Trainers: Eusine the Suicune Hunter, plus four Blackbelts and a Leader in
    the Gym
    
    Your first stop after the Pokemon Center should be the Pharmacy. The
    proprietor will give you the Secret Potion needed for Ampharos back in
    Olivine.
    
    Next, move to the north of the city. You'll see... Suicune! It'll take
    off, then you'll meet Eusine, the Suicune hunter. He'll challenge you
    to a match, but isn't hard to beat.
    
    If you haven't had any luck finding Shuckle, go to a house to the left of
    the Pokemon Center. The Pokemaniac was forced into giving your Rival a
    rare Pokemon (SPOILER: It's a Sneasel), and will give you a Shuckle if you
    agree to keep it safe.
    
    After that, get a Pokemon with Strength and go to the Gym. Get ready, as
    you've got to face two trainers back to back. Beat them, then the next two
    you see (you won't be double-teamed), then you'll come to some rocks. Use
    Strength to move the left and right ones up one, then move the rock in the
    middle either left or right. Your path to Chuck is now clear.
    _________________________________________________________________________
    Trainer: Leader Chuck
    Pokemon: L27 Primeape, L30 Poliwrath
    Reward: $3000, Storm Badge, TM 01 (Dynamicpunch)
    
    Strategy:
    Any decent Flying or Psychic Pokemon at about L28 should have no problem
    with Primeape. Poliwrath, however, is another story. It uses the
    combination of Mind Reader and Dynamicpunch: Dynamicpunch is a powerful
    Fighting move with guaranteed Confusion and only 49.6% accuracy, while
    Mind Reader gives the next move Swift-accuracy. Use a Grass or Electric
    Pokemon to wear it out, or another powerful Psychic.
    _________________________________________________________________________
    
    After the fight, you'll get the Storm Badge (Three to go in Johto!) and
    the TM for Dynamicpunch. Now, if Chuck threw in a TM for Mind Reader, we
    might have something... Leave the Gym and talk to the woman outside to
    receive the HM for Fly. Give this to a Flying Pokemon you're not going to
    use (a Pidgey?) then Fly back to Olivine.
    
    OLIVINE CITY (2nd flight)
    
    Items: Mineral Badge, TM 23 (Iron Tail)
    Pokemon: None
    Trainers: Just the Olivine Gym Leader
    
    Return to Jasmine in the lighthouse. She'll administer the medicine for
    Ampharos, and will return to the Olivine Gym. Follow her there.
    _________________________________________________________________________
    Trainer: Leader Jasmine
    Pokemon: L30 Magnemite x2, L35 Steelix
    Reward: $3500, Mineral Badge, TM 23 (Iron Tail)
    
    Strategy:
    The two Magnemite are easily taken by a Ground-type (Magnitude from a
    Graveler will probably kill them). Steelix is a pain, though. It counters
    the majority of its weaknesses very well: It's got Sunny Day for those who
    want to use Water on it, Rock Slide for Fire Pokemon, Iron Tail for Ground/
    Rock Pokemon, etc. Use a Fighting type on Steelix (the Karate Chop of a
    Machamp is quite effective) and you'll probably score the badge.
    _________________________________________________________________________
    
    Jasmine will give you the Mineral Badge after the fight, so take it and
    head out.
    
    Now, who's up for some side items? These are in order of where they can
    be found.
    
    New Bark Town: Show Togepi to Prof. Elm and he'll give you an Everstone.
    This is a hold item that prevents evolution.
    
    Cherrygrove City: Go to the water, then surf to the island. Talk to the
    fisherman and he'll hand over the Mystic Water, which increases the power
    of Water-element moves.
    
    Violet City: There's two items that you can Surf to: A Rare Candy and a
    PP Up.
    
    Route 32: Use Cut on a bush near the top of the route to find a Hiker. Talk
    to him and you'll get TM 05 (Roar).
    
    Slowpoke Well: Go back to the area where the Rocket was, and use Strength
    to move the boulder. Go down to the basement, where Slowpoke are common,
    you might find a Slowbro, and maybe even a Golbat. Plus, you can get two
    rare items: TM 18 (Rain Dance) and the King's Rock. Attach this to a
    Pokemon, and any move without a side effect picks up a 9.6% flinch rate.
    (Side effects = status conditions, stat changes, the like).
    
    Route 34: Surf down the left side of the route to find a Nugget, and three
    trainers. Beat all three (the first two are back to back), and you'll get
    the Soft Sand, which increases the power of your Ground moves. (The
    trainers use Water Pokemon, so those with Elekids or Bayleefs can pick up
    some experience here as well.)
    
    Ecruteak City: There's a hole on the right side of the tower. Fall down it,
    then use Strength to get to TM 20 (Endure). Endure makes sure that you
    survive any hit with 1 HP.
    
    Now, the next required stop on the itinerary is Route 42. Though this is
    also a decent time to complete the rest of the Ruins of Alph puzzles (see
    The Ruins of Alph for more info).
    
    ROUTE 42
    
    Items: Ultra Ball, Pink Apricorn, Yellow Apricorn, Green Apricorn, Super
    Potion, Tully's #
    Pokemon: Rattata (MAE), Raticate (MAE), Ekans (MA), Arbok (MA), Spearow
    (MA), Fearow (MA), Zubat (E), Golbat (E), Marill (E)
    Trainers: 3, a Fisher, a Hiker, and a Pokemaniac
    
    If you want at the Apricorns, bring a Cut Pokemon with you. Also, bring
    something with Headbutt: This area is mountainous, and has Aipom and
    Heracross in its trees. Finally, you'll need Surf to proceed.
    
    Just go right, beat the trainers around, and pick up Pokemon (sound
    familiar?). Tully is your hookup for Water Stones, so grab his # when you
    beat him. At the end of the route is Mahogany Town.
    
    MAHOGANY TOWN (Part 1)
    
    Items: None
    Pokemon: None
    Trainers: None
    
    Okay, this town is messed up. The Poke Mart's selling junk, the gym is
    blocked off, and you can't go east. Seeing as going back is really stupid,
    there's only 1 place you can go. That's north, to the Lake of Rage via
    Route 43.
    
    ROUTE 43
    
    Items: Bitter Berry, Max Ether
    Pokemon: Raticate (MAE), Pidgeotto (MA), Sentret (MA), Furret (MA),
    Farfetch'd (MA), Noctowl (E), Venonat (E), Venomoth (E)
    Trainers: 6, with Campers, Picknickers, Pokemaniacs, and a Fisherman.
    
    Just a note to those looking to save money: Team Rocket's taken over the
    tollbooth, and if you go through it, it's -$1000 for you. Take the grass
    path, as you can get new Pokemon.
    
    The trainers are easy, and there's some collecting to do as well. If you
    have a Cut Pokemon on you, take the left path to the Lake of Rage.
    Otherwise, go right.
    
    LAKE OF RAGE
    
    Items: Blackbelt (Wednesday), TM 43 (Detect), TM 10 (Hidden Power), Max
    Ether, Red Scale
    Pokemon: Magikarp and Gyarados by Surfing, plus there's a Shiny Gyarados
    in the water (one shot)
    Trainers: None until Team Rocket is beaten
    
    The left path needs Cut to navigate, but leads to a couple of good TMs,
    the Blackbelt (Fighting power-up) on Wednesday, and the always-useful Max
    Ether. Get what you can.
    
    For those who took the right path, you'll see that no one wants to battle.
    That's because they're all worried about the Gyarados showing up in the
    middle of the lake. Speaking of, there's a Shiny (aka Red) Gyarados in the
    lake. It's a one-shot deal, so do your darndest to catch it (the Ultra
    Ball from Route 42 might be needed). After you deal with it by catching
    or fainting it, you'll get the Red Scale item. (The Scale can be given to
    Mr. Pokemon on Route 30 for an Exp. Share, but that's a side item.)
    
    After you deal with the Gyarados, return to shore and speak with Lance.
    He'll express his feelings about the Gyarados, then ask you to help him
    deal with the situation. Do it, and head back to Mahogany's Poke Mart.
    
    Lance will deal with the guard, then head down a flight of stairs. Follow
    him, and you'll meet up with Team Rocket.
    
    TEAM ROCKET- MAHOGANY
    
    Items: Hyper Potion, Guard Spec, Nugget, Ice Heal, Protein, Full Heal,
    Dire Hit, TM 46 (Thief), Ultra Ball, HM 06 (Whirlpool)
    Pokemon: Geodude, Koffing, Voltorb, and Electrode (you'll see why)
    Trainers: 10 Grunts and Scientists, plus two Rocket Executives. The Rival
    shows up, but won't battle
    
    When you arrive downstairs, you'll fall victim to a Team Rocket trap.
    Passing by any of the golden Persian statues will send a Rocket after
    you. Beat him, and another shows up! To stop the traps, you'll have to
    get to the computer and shut it down. How? Simple: Go left until you see
    another statue. You should see a path leading down, take it. Go right
    and down when the opportunity presents itself, and you'll be in a small
    hallway. Go all the way left, then down and right. Beat the Scientist,
    then activate the computer to shut it down.
    
    Pick up the items on the floor, then try stepping in the alternating-
    colored squares near a staircase. Step in the wrong spot, and you'll
    trigger the second trap: Wild Geodude, Koffing, and Voltorb will attempt
    to blow up in your face. If you don't have Voltorb, catch it. For the
    rest, stick a Graveler/Golem out in front, as they are resistant to Self-
    destruct.
    
    Take those stairs down, and Lance will see you. Talk to him, and he'll
    heal your Pokemon. Once. Go right, and you'll see what appears to be
    a generator. We'll take care of that later. Right now, you need to get
    the passwords to see the executive. Go right, down, and right again to
    find stairs.
    
    Now you're in the third sub-basement. Pick up the items, and beat all the
    trainers. Make sure you talk to them after the fight, as they have
    information, and passwords. The two with passwords are:
    
    -The female in the computer bank near the entrance
    -The male near the Full Heal and Dire Hit items
    
    When you have the passwords, go to the upper-right corner of the floor.
    Take the stairs, then go left. Beat the trainer, then go down. The set
    of stairs in front of you lead to TM 46 (Thief), which is a decent Dark
    move. Pick it up, then go back down and head right. The Rival will show
    up, but Lance destroyed him. So, you don't have to fight him. That's
    good, as you need your Pokemon to be in decent shape for the Male
    Executive through that locked door...
    _________________________________________________________________________
    Trainer: Rocket Executive (Male)
    Pokemon: L22 Zubat, L22 Koffing, L24 Raticate
    Reward: $1584, Generator Password
    
    Strategy:
    You'd think an executive of a Pokemon theft company would have better
    Pokemon... A decent Rock-type Pokemon will beat him around pretty handily.
    _________________________________________________________________________
    
    Afterwards, talk to his Murkrow and get the password for the generator.
    Work your way back, then open the generator door. The Executives will
    double-team you, but Lance appears and takes on the male. This leaves
    you with...
    _________________________________________________________________________
    Trainer: Rocket Executive (Female)
    Pokemon: L26 Ekans, L26 Gloom, L26 Murkrow
    Reward: $1800, Generator room access
    
    Strategy:
    A Psychic should be able to handle the first two Pokemon, and if it's
    got Thunder or Ice Punch from Goldenrod, Murkrow goes down easily as
    well.
    _________________________________________________________________________
    
    Now that the riff-raff is out of the way, you've got to shut down the
    generator. It's being powered by SIX Electrode. Lance will take the three
    on the right, so you've got to catch or faint the three on the left. Do
    it and the mission will be complete. As a reward, Lance will give you HM
    06, which is Whirlpool. You can't use Whirlpool out of battle until you get
    the Glacier Badge, so that seems like a logical next stop.
    
    MAHOGANY CITY (Part 2)
    
    Items: Glaicer Badge, TM 16 (Icy Wind)
    Pokemon: None
    Trainers: 5 and a Leader in the gym
    
    Taking on the minor trainers will give you some insight into the power of
    Ice Pokemon: They're weak to Fire, Fighting, Steel, and Rock normally, but
    some of the dual-types mess that up. Bring Water and Electric Pokemon
    for backup. As for getting to Pryce, go to the left of the left statue,
    then skate up until you bump into a trainer. Skate right, down, left,
    up, and right again to find the leader.
    _________________________________________________________________________
    Trainer: Leader Pryce
    Pokemon: L27 Seel, L29 Dewgong, L31 Pilowswine
    Reward: $3100, Glacier Badge, TM 16 (Icy Wind)
    
    Strategy:
    Seel is a traditional Water Pokemon, and should be dealt with accordingly.
    Dewgong's also part-Water, so shock it out or use a Fighter. Pilowswine,
    however, is Ice/Ground, meaning that Fire-types can burn it out. Also,
    try Surfing the Pilowswine for some good damage. Just one thing: Jasmine's
    Pokemon were higher levels, so if you beat her, Pryce should be a cinch.
    _________________________________________________________________________
    
    After you get the badge and TM, skate down, left, and down again to get to
    the exit of the Gym. One more badge to go, but it'll have to wait...
    
    When you leave the Gym, Prof. Elm will call you. It seems Team Rocket
    has taken over the Radio Tower in Goldenrod, and is broadcasting a pirate
    signal. Elm wants you to clean the place out, and you better not
    disappoint him!
    
    GOLDENROD RADIO TOWER (Part 1)
    
    Items: Underground Key
    Pokemon: None
    Trainers: 10 Grunts/Scientists and a Rocket Executive
    
    You should have no problem getting to the top of the tower. Just keep
    climbing stairs and beating Rockets. At the 5th floor is a particularly
    easy Executive who's masquerading as the Director. Nuke him.
    _________________________________________________________________________
    Trainer: Rocket Executive
    Pokemon: L30 Koffing x5, L32 Weezing
    Reward: $2100, Underground Key
    
    Strategy:
    Any Psychic worth its salt should be able to sweep this guy out. 5
    Koffings? I like Koffing myself, but not THAT much! Come on!
    _________________________________________________________________________
    
    Take the key he gives you, heal at the Pokemon Center, then go to the
    top entrance leading to the Underground. Go down to the Underground, and
    head right. You'll see a locked door: Use the Key and save your game.
    Why? The Rival, fresh off having his butt kicked by Lance, wants to tango.
    _________________________________________________________________________
    Trainer: Rival
    Pokemon: L30 Golbat, L28 Magnemite, L30 Haunter, L32 Sneasel, L32 starter
    (still 2nd form)
    Reward: $1920
    
    Strategy:
    The four returnees should be dealt with in a fashion similar to before
    (Psychic-types for Golbat and Haunter, a Ground for Magnemite, and
    whatever beats the starter). Sneasel is a Dark/Ice Pokemon, meaning that
    it is 4x weak to all things Fighting. Karate Chop from a Machoke or
    Machamp will destroy this thing.
    _________________________________________________________________________
    
    ROCKETS UNDERGROUND
    
    Items: Full Heal, Smoke Ball, Max Ether, Amulet Coin, TM 35 (Sleep Talk),
    Card Key
    Pokemon: None
    Trainers: 2 Burgulars, as well as 6 Rocket Grunts
    
    The first part can be annoying, as you get to play a switch game. Beat
    the Rockets, then flip the switches in 3-2-1 order. This will open the
    path to the next room. Flipping in any other combination will open the
    path to items and a couple of Fire-happy trainers who drops loads of $$$.
    
    The next room is a straight-forward path, with one special feature: The
    stairs in the upper-right corner. They lead to the Amulet Coin, which
    doubles the amount of money earned in a fight. At the end of the path is
    another Rocket... should I do a strategy? Nah, he's got 2 L25 Koffings
    and is EASY. Beat him and talk to the real Director. He'll give you a
    Card Key and send you back to the Tower. Heal before you go.
    
    GOLDENROD RADIO TOWER (Part 2)
    
    Items: Clear Bell, Pink Bow, TM 11 (Sunny Day)
    Pokemon: None
    Trainers: 5, including two Rocket Executives in a row
    
    Go back to the 3rd floor of the Radio Tower. Remember those shutters
    that blocked your path before? Now that you've got the Card Key, you can
    unlock the way to the Rockets running the show. Take care: On the 4th floor,
    there's a trainer with a L36 Golbat!
    
    Finally, on the 5th floor, you get those damn Executives. Back to back,
    but you can heal before the second fight.
    _________________________________________________________________________
    Trainer: Rocket Executive (Female)
    Pokemon: L32 Arbok, L32 Vileplume, L32 Murkrow
    Reward: $2304
    
    Strategy:
    Again, a Psychic Pokemon packing a Thunder or Ice Punch will sweep her
    out. Or, a Fire for Vileplume, a Ground for Arbok, and a Rock for Murkrow.
    _________________________________________________________________________
    _________________________________________________________________________
    Trainer: Rocket Executive (Male)
    Pokemon: L33 Houndour, L33 Koffing, L35 Houndoom
    Reward: $2520, Clear Bell
    
    Strategy:
    As long as I write, I'll never understand why Team Rocket is so in love
    with the Poison types, especially Koffing. Anyway, use Psychic or Ground
    on it. Houndour and Houndoom are dual-typed Dark and Fire, so use Water,
    Ground, Rock, or Fighting moves to smash them up.
    _________________________________________________________________________
    
    Looks like Team Rocket's disbanding again, or so the male Executive claims
    after you wipe him out. (Of course, Team Rocket will be in Pokemon Advance,
    but that's our little secret). The Director returns to his chair, and gives
    you the Clear Bell, the item needed to see Suicune. (See Catching the
    Legends for more info). Also, Mary, the host of Pokemon Talk, is on the
    4th floor, and has a Pink Bow for you. Finally, a girl on the 3rd floor
    will fork over the TM for Sunny Day. Get out, and head back to Mahogany
    Town, then east to Route 44.
    
    ROUTE 44
    
    Items: Burnt Berry, Max Repel, Max Revive, Ultra Ball
    Pokemon: Bellsprout (MAE), Weepinbell (MAE), Tangela (MAE), Lickitung (MA),
    Poliwag (E), Poliwhirl (E)
    Trainers: 8, with Fishers and Cooltrainers headlining
    
    "How do I get to the grass?" you ask? Well, Surf up to it from the edge
    of the trees about half-way up.
    
    This is a prime level-up route, and the trainers are a little easier
    than the ones you saw in Goldenrod. Beat them around for experience.
    The Pokemon are decent, but Tangela has this annoying tendency to run
    away... you might want to throw Fast Balls at it.
    
    At the end of the path lies the frozen tundra of the Ice Cave. Did you
    bring a parka?
    
    ICE CAVE
    
    Items: HM 07 (Waterfall), Max Potion, Full Heal, Nevermelt Ice, TM 44
    (Rest), Iron, Protein, PP Up
    Pokemon: Zubat (MAE), Golbat (MAE), Jynx (MA), Swinub (MA), Sneasel (E),
    Delibird (E), Krabby (Rock Smash, MAE), Shuckle (Rock Smash, MA)
    Trainers: Thankfully, none
    
    This place is beautiful, yet oh-so-annoying. And it was hard enough in
    Gold/Silver. Oh well, neither rain nor sleet nor difficulty of puzzle shall
    keep me from my appointed task. Just one piece of advice: BRING A POKEMON
    WITH STRENGTH.
    
    The majority of the 1st floor is walking between icy paths. The first one
    is easy:
    
    -Go right
    -Down
    -Right
    -Down
    -Right
    
    and you'll be okay. Then go up and left, then down the ladder. The second
    path is a real pain, however:
    
    -Go up
    -Left
    -Down
    -Left
    -Up
    -Right
    -Down
    -Left
    -Up
    -Left
    -Down
    -Right
    -Down
    -Right
    
    and you'll be out. Confusing as heck. Next objective is snagging the
    Waterfall HM, which is at the end of the next path. This one's harder,
    but here we go:
    
    -Right
    -Up
    -Left
    -Down
    -Right to the HM, then:
    -Left
    -Up
    -Right
    -Down
    -Right
    -Up
    -Right
    -Down
    -Left
    -Down
    -Left
    
    and you'll make it out. Don't worry, the rest of this place isn't as hard.
    Go up and right, then down the ladder.
    
    Next, you've got to move rocks into holes (see why you bring Strength?).
    The first rock we're moving is the bottom rock in the set of two. Move
    it 1 space right, 3 down, move around to the rock's right, 5 left, swing
    around so you're above the rock, 1 down, 1 right and it'll fall.
    
    Next, move the rock that was above it. Move it 2 left, 3 up, then get above
    it and go 1 down, 1 left, and one down. Down to the 2nd basement it goes...
    
    Now, go around to the middle-right portion of the floor. Move that rock
    1 right, 5 down, go to the right of it and push it until it's against the
    wall, 1 down, and three left into its hole.
    
    Finally, the final rock. Push it two up, 1 left, 3 up, two right, 1 up,
    and around and one left to the hole. From there, go down the ladder in
    the upper-right corner.
    
    When you go down, you'll see that the 2nd basement is one giant sheet of
    ice. Damn. But you moved those rocks for a reason, right? Go left to the
    Max Potion, down, right, up, left, down, right, up, and right to the
    Full Heal and the next ladder.
    
    The third basement is short, and sweet. Either break the rock with Rock
    Smash or swing around to the ladder, then climb down the other ladder
    and grab the Nevermelt Ice. From there, go down the ladder on the right
    side.
    
    More ice skating... On the second floor, go around until you're just below
    the stairs. Jump down and slide right to the TM for Rest, then left and up
    to the snow. Swing around again, but go up the stairs and slide down to
    the ladder.
    
    You're almost home. Go right and down the steps, then left, down, left,
    and down to the Iron. Then, go right, up, right, up, right, up, right,
    down, left, up, right, up, and left. Then, head to the ladder.
    
    Finally, the end of the path. Go up to the Protein, then slide down the
    left wall to the PP Up. From there, slide up, then go one space left of
    the ladder and walk down to the end of the cave and Blackthorn City.
    
    BLACKTHORN CITY
    
    Items: Spell Tag (Saturday)
    Pokemon: Dodrio (trade FEMALE Dragonair), Dratini (gift Pokemon)
    Trainers: 5 Cooltrainers and the Leader in the Gym
    
    First stop after the Pokemon Center is the Poke Mart, home to the first
    buyable Ultra Balls and Max Potions. Pick these up if you're going
    Suicune hunting. Another important (?) stop is the Move Deleter next door.
    He'll make your Pokemon forget one move. It's designed to let you delete
    HM moves off your Pokemon, or new moves for Pokemon that you want to
    send through the Time Capsule.
    
    Just south of the Blackthorn Gym is a trainer looking for a female
    Dragonair. If you've got one, you'll get a Dodrio in exchange. Fair
    trade, I'd say.
    
    But the real heart of Blackthorn City is the Blackthorn Gym. Bring a
    Pokemon with Strength, and a really powerful Water Pokemon with Icy Wind,
    Ice Punch, or (best one), Ice Beam. Lapras at L38 is a huge help, as is
    an Ice Punching Jynx from the Ice Cave. Get the theme? Dragon has one
    weakness that's easily exploited: Ice.
    
    In the gym itself, beat the first trainer, then take the stairs up. You'll
    have to move rocks to create a path to Clair. There's three sets of rocks:
    upper-left, upper-right, and bottom. In the upper-left set, push the right
    rock up 2, then the left one into the hole. In the bottom set, move the
    right rock down 3, then the left one up until it's parallel with the
    hole. Then, move it into position. In the upper-right, move the first rock
    right three, then the rock near the hole down.
    
    From there, it's two trainers and the Leader, Clair.
    _________________________________________________________________________
    Trainer: Leader Clair
    Pokemon: L37 Dragonair x3, L40 Kingdra
    Reward: $4000
    
    Strategy:
    Basically, use Ice moves on the Dragonair. Watch for one of the Dragonairs
    using Thunderbolt, the rest is easy. As for Kingdra... well, it's a pain.
    Dragon is its only weakness, but there's no real way to exploit it unless
    you want your butt kicked. Instead, use Confuse Ray from Lapras to mess
    it up, then Ice Beam and Body Slam to cause damage. Eventually, Kingdra
    will go down.
    _________________________________________________________________________
    
    Guess what? Clair isn't impressed with your skills (though beating Kingdra
    is quite an accomplishment). She wants you to go into the Dragon's Den
    and take the Dragon Master test. But to take it, you'll need something with
    Surf, and Whirlpool. If you've got the Red Gyarados, bring it along with
    those two moves. Also, leave a slot open for a gift Pokemon.
    
    DRAGON'S DEN
    
    Items: Calcium, Max Elixir, Dragon Fang, Rising Badge, TM 24 (Dragonbreath)
    Pokemon: Dratini (surf, or in the Dragon Shrine), Magikarp
    Trainers: 5 Cooltrainers (oops...)
    
    The Calcium is to the extreme right of the entrance. From the entrance,
    Surf left and down to the Max Elixir. Then, use Whirlpool to take out the
    swirling mass. Keep surfing down, then to the right, and enter the shrine.
    
    In the shrine, the Dragon Master will ask you five questions. Answer
    them and you'll receive a Dratini with Twister. If you get the five
    questions answered correctly, you'll get a Dratini with Twister... and
    Extremespeed.
    
    The five questions and the answers you should avoid are:
    
    1) What are your Pokemon to you?
    Don't choose: Underling
    
    2) What helps you to win battles?
    Don't choose: Cheating
    
    3) What kind of trainers do you wish to battle?
    Don't choose: Weak people
    
    4) What is most important for raising Pokemon?
    Don't choose: Violence
    
    5) Strong Pokemon. Weak Pokemon. Which is more important?
    Don't choose: Strong or Weak
    
    Once you answer the questions, Clair will enter and wonder how you did.
    When the sage tells her that you passed, she'll hand over the Risingbadge.
    Leave, and Clair will give you the Dragonbreath TM. Go back in the
    shrine and talk to the Dragon Sage to receive your Dratini. Does it have
    Extremespeed?
    
    Now, Surf right and pick up the Dragon Fang, then leave the cave. The
    next stop is Route 45.
    
    ROUTE 45
    
    Items: Elixir, Max Potion, Nugget, Revive, Mysteryberry
    Pokemon: Geodude (MAE), Graveler (MAE), Gligar (MAE), Phanpy (M), Donphan
    (MA), Skarmory (MA)
    Trainers: 7, ranging from Hikers to Picknickers
    
    A lot of this route is one-way, so be careful where you step. Grab the
    Pokemon (Skarmory is a good Pokemon for link-battling), and hop down.
    At the bottom of the hill is Route 46.
    
    ROUTE 46
    
    Items: Berry, PRZCure Berry, X Speed
    Pokemon: Pokemon: Spearow (MA), Rattata (MAE), Geodude (MAE), Phanpy (M)
    Trainers: 3 easy ones
    
    Keep hopping down, and eventually you'll come out in the area where you
    caught that Geodude. You're almost home... head back to New Bark Town.
    
    NEW BARK TOWN (Part 3)
    
    Items: Master Ball
    Pokemon: None
    Trainers: None
    
    Go to Elm's lab and he'll give you the Master Ball! *kaching* This sucker
    catches any Pokemon without fail, and should be saved for the L70 Lugia
    or L60 Ho-oh you'll encounter later.
    
    At this point, the next thing you HAVE to do is surf east into Kanto and
    fight the Elite 4. However, there are a couple of side items I'd like to
    put here: Mt. Mortar and the Dark Cave.
    
    Mt. Mortar requirements:
    -A Pokemon with Surf and Waterfall
    -One Escape Rope
    -A decent levelled Psychic or Flying Pokemon
    -One empty spot in your team (enter with 5 Pokemon)
    
    To enter the Mountain, take the middle entrance on Route 42.
    
    MT. MORTAR
    
    Items: Rare Candy, Max Potion, TM 40 (Defense Curl), Escape Rope, Dragon
    Scale, Elixir, Max Revive
    Pokemon: Geodude (MAE), Graveler (MAE), Rattata (MAE), Raticate (MAE), Zubat
    (MAE), Golbat (MAE), Machop (MA), Machoke (MA), Marril (E), Goldeen (MAE),
    Seaking (MAE), Tyrogue (beat Karate Kiyo)
    Trainers: 2
    
    Surf off the ledge and around the platform, then use Waterfall to get up to
    the second floor. (You couldn't use Waterfall before this point, or I'd
    have taken you in here after you got to Blackthorne). Surf around another
    platform and enter the cave door.
    
    This next room is a pain, but the items are worth it. Go left and Surf the
    little pond to get a Rare Candy, then go back to the start. Go right, and
    Surf through two ponds to get the Max Potion. From the item, go up, Surf
    another pond, and go past where the item was. Jump down and head left. When
    you come to another pond, Surf it and head right. Jump down the first fence
    and collect TM 40 (Defense Curl), then return to the fence just above the
    TM. Keep going right, and Surf up. This will take you to an Escape Rope. Get
    it, and go right to another Surf pond. Go around the rocks and hop two
    fences to collect the Dragon Scale, which evolves Seadra to Kingdra after
    trading. Go left and pick up the Elixir, and retrace your steps to the
    point where you took the two jumps. This time, go left, take one last leap,
    and left to a ladder. Whew....
    
    When you come out, go right, then up and around. Take the stairs down to
    a Max Revive, then go back up and head left. When you come to the wall,
    head down and take the ladder. When you land, go right to meet Karate Kiyo.
    _________________________________________________________________________
    Trainer: Karate Kiyo
    Pokemon: L34 Hitmonlee, L34 Hitmonchan
    Reward: $816, Tyrogue
    
    Strategy:
    Any decent Flying or Psychic type should be able to beat this one pretty
    handily.
    _________________________________________________________________________
    
    After he loses, Kiyo rewards you with Tyrogue. This Pokemon is a baby
    Hitmonlee... and Hitmonchan... and Hitmontop. Yeah, it evolves three
    different ways. It's all dependant on its stats at L20, when it evolves.
    
    Attack > Defense = Hitmonlee
    Attack < Defense = Hitmonchan
    Attack = Defense = Hitmontop
    
    Take the Pokemon and use the Escape Rope to fly away.
    
    DARK CAVE
    
    Requirements: Surf, Flash, Rock Smash
    Items: Revive, TM 13 (Snore), Blackglasses, Hyper Potion, Full Heal, Dire
    Hit
    Pokemon: (Blackthorn side) Geodude (MAE), Graveler (MAE), Zubat (MAE),
    Golbat (MAE), Teddiursa (M), Ursaring (MA), Wobbuffet (E)
    (Violet side) Geodude (MAE), Zubat (MAE), Dunsparce (MAE), Teddiursa (M)
    
    The best entrance to take is the one just south of Blackthorn City. When
    you enter, Flash the cave. Then, Surf down until you find a platform with
    a Revive on it. Go left and up from there to find the second Snore TM,
    but don't jump the platform. Instead, go to about dead-center of the area
    and land. Go up, take the stairs, and head left. Go down and around to find
    a man wearing "sun" glasses. Actually, they're Blackglasses, which increase
    the damage done by Dark-element moves.
    
    Go down from him to come out on a platform. Surf down and use Rock Smash
    to take out a rock. From there, go up and around the outcropping. Grab the
    items, and hop down ledges. You'll appear on Route 46.
    
    TOHJO FALLS/ROUTE 26
    
    Requirements: Surf, Whirlpool, Waterfall
    Items: Rare Candy, Moon Stone, TM 37 (Sandstorm), TM 22 (Solarbeam)
    Pokemon:
    Tojho Falls- Zubat, Golbat, Rattata, Raticate, Slowpoke, Goldeen, Seaking
    (all MAE)
    Route 26- Raticate (MAE), Arbok (MA), Sandslash (MA), Doduo (MA), Ponyta
    (MA), Noctowl (E), Quagsire (E)
    Trainers: 5 Cooltrainers/Fishers
    
    Welcome to Kanto! The Rare Candy is a long Surf from the entrance to this
    route: it's easy to access. However, you need to go into the cave, which
    is the Tojho Falls. Pick up the Moon Stone, then Waterfall up to the top
    of the area. Go down, and you'll pop out near a house (and a trainer).
    In the house is a lady who'll rate the happiness of your Pokemon. If it's
    good, you'll get TM 37 (Sandstorm), which causes damage to anything not
    Steel, Rock, or Ground. And it lasts 5 turns.
    
    You'll have to Surf right and beat some trainers around, then the landform
    below will stop. That's your cue to Surf down and go right until you
    see a Whirlpool. Destroy it, then Surf left. You'll see TM 22 (Solarbeam),
    being guarded by a Farfetch'd trainer.
    
    Pretty soon, you'll come to...
    
    ROUTE 27
    
    Items: Ice Berry, Max Elixir
    Pokemon: Same as on 26, except for Sandslash
    Trainers: 5 more Cooltrainers
    
    On this route, the only way to go is straight up. On the way, you'll see
    a house: Stop in and the lady inside will heal all your Pokemon. Keep going
    up, pick up the Max Elixir, then you'll come to the Pokemon League's
    Reception Gate. Since you have all 8 Johto Badges, you can pass through
    to...
    
    VICTORY ROAD
    
    Items: Max Revive, Full Heal, HP Up, Full Restore, TM 26 (Earthquake)
    Pokemon: Graveler (MAE), Golbat (MAE), Onix (MAE), Sandslash (MA), Rhyhorn
    (MA), Rhydon (MA)
    Trainers: The Rival
    
    Remember how annoying this place was in Red/Blue/Yellow? Well, it's a 
    little quieter, now that the Moltres and trainers have left.
    
    Go up from the start, then turn right and head down. You'll be near the
    first two items. Double back to the middle of the platform, then head left
    and down the stairs. Go up from there to a ladder.
    
    On the second floor, go down, then up the stairs and right. Head down and
    go around to the HP Up, then reverse direction and head around to the
    ladder. Go up and take it! Almost to Indigo Plateau!
    
    To get to the Full Restore, go up to the platform, then all of the way to
    the left, down, and right to another ladder. Go down and grab it, then
    return to the 3rd floor. This time, go around to the platform, and go
    all the way left. Drop down the hole and TM 26 (Earthquake) will be in your
    sights! Use this TM carefully: It's one of the best moves in the game, and
    there's no way to get more! (LEGALLY...) Don't give it to Graveler/Golem:
    He's gonna learn it soon.
    
    Return to the third floor, and this time head up toward the exit. But not
    so fast... the Rival wants a piece of you. He's got a full squad at the
    ready, and the loser goes home. Ready?
    _________________________________________________________________________
    Trainer: Rival
    Pokemon: L34 Sneasel, L34 Magneton, L35 Haunter, L35 Kadabra, L36
    Golbat, L38 starter (final form)
    Reward: $4560
    
    Strategy:
    Sneasel's down in a Karate Chop or Cross Chop from a high-leveled Fighter.
    Magneton's toast from Earthquake, as is Haunter. Kadabra should be handled
    by something with high levels and a powerful Dark, Bug, or Ghost move.
    Golbat can go down to any Electric, Ice, Rock, or Psychic move, and use
    your best counter-type on the starter.
    _________________________________________________________________________
    
    After the Rival leaves, the path is clear to Indigo Plateau.
    
    INDIGO PLATEAU
    
    Items: None
    Pokemon: None
    Trainers: The Elite 4 and the Pokemon League Champion. 'Nuff said.
    
    If you need to train anything else, the man with the Abra will teleport you
    home, no charge. There's great items in the Poke Mart (Full Restores top
    the list), and a Pokemon Center. That's it. Because this is the Elite 4,
    when your abilities as a trainer will be tested.
    
    <<<<<<<<<<<<<<<<<<<SPOTLIGHT: PREPERATION FOR THE ELITE>>>>>>>>>>>>>>>>>>>>
    
    Even though it's only the half-point of the game, a lot of prepwork is
    called for here. You'll need to have a lot of Full Restores, Max Potions,
    Full Heals (especially after Koga), and Revives. As for the party, you'll
    want several good ones.
    
    A very good thing to have is a great Fire Pokemon. It'll be in almost any
    fight. My choice was a Magmar I acquired in a trade. Magmar's got the ultra-
    powerful Flamethrower, and learns it early (L41).
    
    Also, a powerful Water(/Ice) Pokemon. I went with a Kingdra for this, as
    it has almost no weaknesses at all. Surf, Ice Beam (RBY TM, I traded it
    before evolving to Kingdra) and Dragonbreath are powerful moves to have.
    
    A good Ground/Rock Pokemon is a boost to any team, and Golem does that in
    spades. Earthquake (L41), Rollout (though I had the luxury of Rock Slide),
    and Return all did well.
    
    Also, a decent Psychic. The Alakazam I raised certainly did that part well.
    It had Psychic of course, plus Recover, Reflect, and Fire Punch from a TM...
    a world-class moveset.
    
    I added two more Pokemon to the squad: My shiny Electabuzz with
    Thunderpunch, Ice Punch, and Thunder Wave (RBY TM). And, a Machamp with
    Cross Chop, Earthquake, Rock Slide, and Return.
    
    The team I took into the Elite 4 (all at L45), and the team I'll use in the
    descriptions:
    
    Magmar: Flamethrower, Thunderpunch, Body Slam, Smokescreen *Magnet*
    Kingdra: Surf, Return, Ice Beam, Dragonbreath *Nevermelt Ice*
    Golem: Earthquake, Rock Slide, Return, filler move (I put Fire Punch on,
    but that'll be Explosion eventually) *Quick Claw*
    Alakazam: Psychic, Recover, Reflect, Fire Punch *Charcoal*
    Electabuzz: Thunder Wave, Thunderpunch, Ice Punch, Headbutt *Pink Bow*
    Machamp: Cross Chop, Earthquake, Rock Slide, Return *Soft Sand*
    
    I wouldn't take this into a L100 battle (too many type-boosting items), but
    for what it's designed, it's excellent.
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Here we go!
    _________________________________________________________________________
    Trainer: Elite 4 Will
    Pokemon: L40 Xatu, L41 Slowbro, L41 Exeggutor, L41 Jynx, L42 Xatu
    Reward: $4200
    
    Strategy:
    Later on, you'll be able to take a Dark attacker like Houndoom and sweep
    with it. Unfortunately, Dark attackers aren't in Johto (Umbreon just 
    doesn't have the Special Attack). Instead, use Electabuzz on the Xatu and
    Slowbro (Thunderpunch apiece), and Magmar on Jynx and Exeggutor (one
    Flamethrower per). Just watch for the Psychic that every one of these will
    launch.
    _________________________________________________________________________
    _________________________________________________________________________
    Trainer: Elite 4 Koga
    Pokemon: L40 Ariados, L41 Venomoth, L42 Muk, L43 Forretress, L44 Crobat
    Reward: $4400
    
    Strategy:
    There's a lot of Bugs and Poisons on this team. Use Golem as your lead
    and Rock Slide Ariados/Venomoth, while Earthquaking Muk. Magmar's
    Flamethrower will destroy the Bug/Steel Forretress, and Alakazam's speed
    will allow it to quickly faint Crobat.
    _________________________________________________________________________
    _________________________________________________________________________
    Trainer: Elite 4 Bruno
    Pokemon: L42 Hitmontop, L42 Hitmonlee, L42 Hitmonchan, L43 Onix, L46
    Machamp
    Reward: $4600
    
    Strategy:
    Alakazam and Psychic get plenty of work here. Use it on all of the Fighters,
    and they'll drop. Hitmonchan MIGHT be able to damage it with Mach Punch,
    but that's about it. As for Onix, one Surf from Kingdra will end his day.
    _________________________________________________________________________
    _________________________________________________________________________
    Trainer: Elite 4 Karen
    Pokemon: L42 Umbreon, L42 Vileplume, L44 Murkrow, L45 Gengar, L47 Houndoom
    Reward: $4700
    
    Strategy:
    It's time for a crash course in Dark-killing... Lead with Machamp and Cross
    Chop Umbreon down. He can do the same to Houndoom. Magmar should burn out
    Vileplume, and Electabuzz's Thunderpunch should beat Murkrow. Gengar is
    a pain... Machamp/Golem's Earthquake or Alakazam's Psychic should eliminate
    it.
    _________________________________________________________________________
    _________________________________________________________________________
    Trainer: Champion Lance
    Pokemon: L44 Gyarados, L46 Charizard, L46 Aerodactyl, L47 Dragonite x2,
    L50 Dragonite
    Reward: $5000, end credits
    
    Strategy:
    This is it... one more win and it's all over. Lead with Electabuzz and shock
    Gyarados out of the sky with Thunderpunch. Charizard will probably go down
    to a Rock Slide(/Throw) from Golem. Aerodactyl's dead to a Surf from
    Kingdra (but beware the evil GameSharked Aerodactyl... how else does it
    learn Rock Slide?). Finally, all of the Dragonite will bow to Ice Beam.
    
    Edit: Seems I said they were Dragonairs... thanks to Mariano for picking
    that up.
    _________________________________________________________________________
    
    It's over! You are the Pokemon League Champion, and the Pokemon that you
    used are in the Hall of Fame. You get the end credits, and the game is over.
    
    Or is it?
    
    S.S. AQUA
    
    Items: S.S. Ticket, Metal Coat
    Pokemon: None
    Trainers: 9, various types
    
    After the end credits roll, you'll be back in New Bark Town. Prof. Elm will
    call and ask you to come to his lab. Do so, and he'll give you the S.S.
    Ticket, good for unlimited passage on the S.S. Aqua steamer. Guess what,
    everyone? We're headed to Kanto.
    
    The ship itself is in Olivine City. Go there, and head to the southern
    part of the town. The port is right there. Go down, and board the ship.
    And a nice looking ship it is... heck, the Ticket is for a private state
    room with bed (heals your party) and a PC so you can switch Pokemon.
    Some trainers even use the Aqua to train Pokemon that they'll use in
    Kanto. I stick with what I used to whip the Elite, but that's just me.
    
    When you actually board the vessel, an eldery man will almost run you
    over, looking for his granddaughter. Agree to help, then start looking
    for fights. They're in every room except yours (the one with the Sailor
    beside it), the room next door (but wait), and the bottom-right (the
    granddad's).
    
    Once you get them beaten, go down the stairs in the lower-right. Another
    Sailor will stop you. His buddy's slacking off somewhere, and the Sailor
    won't move until his buddy comes back. The buddy himself is in the room
    next to yours, and he'll challenge you to a match. With L31 Machop, L26
    Psyduck, and L33 Machoke on his team, he's easy. Beat him and the whole
    downstairs will open up.
    
    The downstairs has three more trainers, so beat them and go to an upstair
    on the left side. Go up and into the room to find a little girl... the
    Gentlemen's granddaughter! Just let her play with you, and a grateful
    Grandpa will fork over the Metal Coat. This item:
    
    1) Ups the damage for Steel-element moves (all three of them)
    2) If it is held by a Scyther or Onix that is being traded, it triggers
    evolution
    
    When you get the coat, the ship will have arrived in Kanto's Vermillion
    City. Welcome back, veterans.
    
    VERMILION CITY
    
    Items: Rare Candy, HP Up (requires 16 badges), Thunderbadge
    Pokemon: None
    Trainers: 3 and a Leader in Vermillion Gym
    
    Vermilion City... a place I remember fondly from my RBY misadventures.
    Heal at the Pokemon Center if you need to, then head to the Pokemon Fan
    Club north of the gym. Listen to the president blather on about Pokemon
    and you'll get a Rare Candy.
    
    Normally, I'd say "Go east and you'll find the Diglett's Cave". One little
    problem: Snorlax. He's gotten BIGGER (if humanly possible) in the past
    three years, and now takes up the entire area that Route 11 and Vermillion
    share. The man beside him will give you a HP Up when you beat the 8 Kanto
    Gym leaders, so let's start with the resident shock therapist: Lt. Surge.
    
    Getting to his gym is easy: Just Surf around the bush or the sign.
    His traps are deactivated due to a power outage, so just beat his three
    Electric-using disciples and fight Surge.
    _________________________________________________________________________
    Trainer: Leader Lt. Surge
    Pokemon: L44 Raichu, L40 Magneton, L40 Electrode x2, L46 Electabuzz
    Reward: $4600, Thunderbadge
    
    Strategy:
    5 Electric Pokemon = 1 Ground sweep. Earthquaking Pokemon will have a
    field day here. Golem especially, as he's resistant or immune to all of
    their attacks.
    _________________________________________________________________________
    
    Pick up the badge, heal at the Center, and move north to Route 6.
    
    ROUTE 6
    
    Items: None
    Pokemon: Raticate (MAE), Jigglypuff (MAE), Magnemite (MAE), Rattata (MA),
    Snubbull (MA), Granbull (MA), Drowzee (E), Meowth (E), Psyduck (MAE surfing,
    E in the grass), Golduck (MAE surfing)
    Trainers: 2 Pokefans, each with 1 L35 Pokemon
    
    Beat the trainers, catch anything that you haven't already... sound
    familiar? Granbull's a nice catch for those who don't want to take Snubbull
    through the Elite 4 to get it level-ups. Since the Underground Path is
    offline temporarily, go north into Saffron City.
    
    SAFFRON CITY
    
    Items: TM 29 (Psychic), Upgrade, Focus Band, Marshbadge
    Pokemon: None
    Trainers: 4 + Leader in Saffron Gym
    
    Start by going to the first house you can enter on the bottom row. The
    man inside will hand over TM 29 (Psychic), a powerful move. Next, go to
    Silph Co (you can't miss it: It's the giant building in the center of
    town). You can't go any higher than the first floor, but the security
    guard will give you the Upgrade. This little item will evolve Porygon
    if you trade the Pokemon with the Upgrade hooked up.
    
    Next, go to the Gyms in the upper-right corner. The smaller gym is the
    Fighting Dojo, which has one person in it. Obviously, not the badge
    gym. Take the Focus Band and head out. The one on the right is Sabrina's
    Psychic Gym. To navigate the teleporters, always take the one ABOVE you.
    If you're on a top one, take the one below you. Eventually, you'll come
    across...
    _________________________________________________________________________
    Trainer: Leader Sabrina
    Pokemon: L46 Espeon, L46 Mr. Mime, L48 Alakazam
    Reward: $4800, Marshbadge
    
    Strategy:
    If you've got a good Dark or Ghost Pokemon, or Pokemon with powerful moves
    of those elements, make them your horse. Failing that (pretty likely
    considering there aren't many Dark-types you've had the opportunity to
    stumble across), use a Pokemon with high Attack stats and good Special
    Defense. Kingdra, your starter, Lapras... all would work well.
    _________________________________________________________________________
    
    After Sabrina forks over the Badge, leave the gym and go north to Route 5.
    
    ROUTE 5
    
    Items: Cleanse Tag
    Pokemon: Abra (MAE), Jigglypuff (MAE), Pidgey (MA), Pidgeotto (MA),
    Snubbull (MA), Hoothoot (E), Noctowl (E), Meowth (E)
    Trainers: None
    
    To get to the grass area and item, walk up to almost Cerulean City, then
    hop ledges going down. Though by now, you should really have everything
    here in terms of Pokemon.
    
    If you go into the house, the old lady will give you the Cleanse Tag,
    which lowers the Pokemon encounter rate when attached to one of your
    Pokemon. Rather useless, don't you think? Leave and go north to Cerulean
    City.
    
    CERULEAN CITY (Part 1)
    
    Items: None
    Pokemon: None
    Trainers: None
    
    Nothing here of note. Just grab a Pokemon with Cut, and another one with
    Thief, and go to Route 9.
    
    ROUTE 9
    
    Items: Thick Club (VERY RARE)
    Pokemon: Rattata (MAE), Raticate (MAE), Spearow (MA), Fearow (MA), Marowak
    (MA), Zubat (E), Venonat (E), Venomoth (E)
    Trainers: 6, split between Hikers, Campers, and Picknickers
    
    You'll need Cut to get in to the route, but why Thief? Simple: The Thick
    Club. Strip the Pokemon that has Thief of any items they might be holding,
    then go into battle against Marowak and use Thief. Constantly. If you get
    lucky, you'll get the Thick Club item. Now, if you catch Cubone or Marowak,
    and they hold the Thick Club, their Attack rating will DOUBLE. Times 2.
    With a 258 Attack rating at maximum, the Club could put it at 516... 150
    points better at max than Dragonite and Tyranitar!
    
    Well... Go right, harass the trainers, and you'll come eventually to a
    Pokemon Center. That Center is actually on Route 10.
    
    ROUTE 10
    
    Items: None
    Pokemon: Same as on Route 9, but add Electabuzz and Voltorb (both MAE)
    Trainers: None
    
    Surf down the coast beside the Pokemon Center, and you'll come to a
    building with grass in front of it. The grass is home to new Pokemon,
    and the building is the Power Plant. No Zapdos this time: It's inhabited.
    There's a Generator inside this joint, and it provides power to all of
    Kanto. Well, it would, but a part's been stolen (as the manager explains
    so eloquently when you speak to him). Go back to Cerulean City.
    
    POWER RESTORATION AND THE TRAIN
    
    Items: Machine Part, TM 07 (Zap Cannon), Poke Doll, Pass
    Pokemon: None
    Trainers: 1 Rocket Grunt
    
    When you go back to Cerulean, go to the Gym. A person dressed like a Rocket
    will intercept you, run on at the mouth, and take off. He says something
    about a Machine Part that he stashed. Follow him up to the bridge leading
    to Route 24, where you have to fight him. But with just a Golbat, he's DOA.
    
    The Rocket will give you the location of the part he stashed, then take
    off for parts unknown. To find the part, go to the square of water in the
    gym. In its upper-left corner, facing toward the door, is the Machine Part.
    Leave the Gym, and return to the Power Plant. Inside, give the Manager
    the part, and he'll give you the useless TM 07 (Zap Cannon) in exchange.
    
    Now, go back to Saffron and go to the left side of town. One of the houses
    near Silph Co. is the home of the Copycat Girl. She's missing her favorite
    Poke Doll given to her by a certain someone. To find it, go to the
    Vermillion Fan Club and talk to the chubby guy. He'll give you the Doll.
    Give the Doll to Copycat, and you'll receive a Pass, good for unlimited
    use of the Magnet Train to Goldenrod City. *schwing* Now, you can pass
    between Johto and Kanto without having to go through Victory Road.
    
    Now, you ought to renew the Badge hunt. The Cerulean Gym is empty, and
    why? Misty's on a date... go to Route 24.
    
    ROUTE 24
    
    Items: None
    Pokemon: Bellsprout (MAE), Abra (MAE), Caterpie (MA), Metapod (MA),
    Butterfree (MA), Sunkern (A), Oddish (E), Gloom (E), Venonat (E)
    Trainers: None
    
    Just go up and come out on Route 24.
    
    ROUTE 25
    
    Items: Nugget, Protein (needs Cut), Everstone, Leaf Stone, Water Stone,
    Fire Stone, Thunderstone
    Pokemon: Bellsprout (MAE), Pidgey (MA), Pidgeotto (MA), Caterpie (MA),
    Metapod (MA), Butterfree (MA), Hoothoot (E), Noctowl (E), Oddish (E),
    Venonat (E)
    Trainers: 8, and you HAVE to fight seven of them
    
    Back in the old days of RBY, Team Rocket had a little challenge going
    on here. It's still there 3 years later, but with a legimate owner and
    some tough Pokemon. Beat the first six trainers, toast the Porygon-packing
    Super Nerd who tries to intercept, then talk to the Cooltrainer at the end
    to get a Nugget... and one more match. *sigh*
    
    After that riff-raff is taken care of, go right to see Misty on a date. The
    guy runs off (chicken...), and Misty insults you before spotting your
    Johto badges. She'll return to the Gym afterwards. Follow her, unless you
    happen to have Lickitung, Oddish, Staryu, Growlithe, and Chibirat (Pichu)
    with you.
    
    SIDE QUEST: BILL'S GRANDAD
    
    Bill's grandfather is house-sitting for his grandson, and wants to see some
    rare Pokemon. Each Pokemon has its own reward.
    
    "The one with the long tongue". Well, who else could this be? It's a
    Lickitung. Reward: Everstone
    "The one with leaves growing out of its head". Oddish fits this description
    to a T. Reward: Leaf Stone
    "The one shaped like a star". Think about it... it's a Staryu. Reward:
    Water Stone
    "The one with snapping jaws". Obviously, a puppy of some sort... Growlithe.
    Reward: Fire Stone
    "The really popular one, before it evolves". This is hard to get, but the
    answer is Pichu. Reward: Thunderstone
    
    Now, head back to Cerulean City.
    
    CERULEAN CITY (Part 3)
    
    Items: Cascadebadge, Beserk Gene
    Pokemon: None
    Trainers: Misty, plus three Swimmers
    
    Now that Misty's back in town, you'll be able to fight for a badge. Beat
    the three Water-type trainers in her gym, then fight the female lead of
    the crappiest anime on TV today...
    _________________________________________________________________________
    Trainer: Leader Misty
    Pokemon: L42 Golduck, L42 Quagsire, L44 Lapras, L47 Starmie
    Reward: $4700, Cascadebadge
    
    Strategy:
    Golduck will die to one Thunderbolt/punch from any high-leveled Electric,
    but Quaggy's type (Water/Ground) prevents a similar shocking. Use a Grass
    move, or powerful physical attacks to take it down. Use Electric moves
    against the other two.
    _________________________________________________________________________
    
    Badge in hand, go back to Route 25 and Surf down until the rock wall
    moves back two steps. Go to where the wall would begin, face left, and
    press A to pick up the Beserk Gene item. Here's a quick map:
    
      Route 24
    |   :       |
    |   :       | Cerulean City
    |   :       |
    |  --       |
    | : *       |
    | :         |
    | :         |       : = Rock Wall, | = Fence, * = Beserk Gene
    
    The Gene is a one-shot item that is like using Swagger on yourself... your
    Attack doubles, but you become confused. Save this for a link battle if
    you want to use it. From Cerulean, go right to Route 10, then down to
    the Rock Tunnel.
    
    ROCK TUNNEL
    
    Items: Iron, Revive, PP Up, TM 47 (Steel Wing), Elixir
    Pokemon: Geodude (MAE), Zubat (MAE), Onix (MAE), Machop (MA), Machoke (MA),
    Cubone (MA), Marowak (MA), Kangaskhan (MA), Haunter (E), Golbat (E)
    Trainers: 2, a Hiker and a Pokefan
    
    A basic cave, but you'll want Flash to get through it. From the start, go
    right, down, and then right until you see a ladder. Take it and go down
    to the basement.
    
    If you go all the way to the right from the ladder, you'll get the Iron.
    Then, double back and go up, right, and up again to the ladder up. From
    THAT ladder, go down, then right and you'll appear in the basement again.
    
    In the basement again, go up and grab the Revive, then pass through the
    first two-rock gap. Go down to the PP Up, then double back and go through
    the second one. Go up from there and you'll come out on the top floor.
    Go left, pick up the TM 47 (Steel Wing) and Elixir, then leave the cave.
    Fight the two trainers on the outside, then enter Lavender Town.
    
    LAVENDER TOWN
    
    Items: Expansion Card
    Pokemon: None
    Trainers: None
    
    After healing up, your first stop should be the Radio Tower. It's the old
    site of the Pokemon Tower. Talk to the director in the tower and you'll
    get the Expansion Card. This Pokegear attachment will allow you to listen
    to Kanto's various radio shows. That's all that's important, so move west
    to Route 8.
    
    ROUTE 8
    
    Items: PRZCure Berry
    Pokemon: Abra (MAE), Kadabra (MAE), Jigglypuff (MAE), Pidgeotto (MA),
    Growlithe (MA), Snubbull (MA), Noctowl (E), Haunter (E), Meowth (E)
    Trainers: 5, two Super Nerds and the Kanto Pokemon Federation (3 Bikers)
    
    Catchers take note: You need Cut to get to the grass here. Still, it
    might be worth a trip if only for the Kinesis Kadabra that can only be
    caught here. Grab what you need, beat the Nerds around, show the KPF who
    they're dealing with, then cross through Saffron to Route 7.
    
    ROUTE 7
    
    Items: None
    Pokemon: Abra (MAE), Jigglypuff (MAE), Spearow (MA), Fearow (MA), Rattata
    (MA), Raticate (MA), Snubbull (MA), Meowth (E), Persian (E), Murkrow
    (E), Houndour (E)
    Trainers: None
    
    Stay up late one night, then bring some Ultra Balls here to catch rare
    Pokemon. Houndour is a great Fire Pokemon (raise it up to about L35, and
    it can sweep the Grass gym coming up), while Murkrow is a decent Flyer,
    and Persian is obvious. Grab those ones and head into Celadon City,
    also at night.
    
    CELADON CITY
    
    Items: TM 03 (Curse), Leftovers, PP Up, Rainbowbadge, TM 19 (Giga Drain)
    Pokemon: Grimer, Muk (MAE, Surf in the pond next to the Casino)
    Trainers: Erika, plus four minor trainers in the Gym
    
    Start by going past up near the Pokemon Center, then left to the back
    entrance of Celadon Mansion. Go up and listen to the "scary" story to
    get TM 03 (Curse). It's a potent move in the hands of a slower Pokemon,
    but keep your Ghost-types away from it.
    
    Next, go down past the Casino to a restaurant. They won't feed you, but
    you can search the trash can inside for some tasty Leftovers. This item
    restores 1/16 of your health EVERY round. Sweetness. Leave the Restaurant
    and go right, then up. Check the tree at the end of the path for a PP Up.
    
    After all that is taken care of, go down from the Restaurant, and Cut
    down the bush. Go left to see the Celadon Gym. Enter, and note the
    different reactions depending on your gender. Beat the trainers around,
    and prepare to take Erika on.
    _________________________________________________________________________
    Trainer: Leader Erika
    Pokemon: L42 Tangela, L41 Jumpluff, L46 Victreebel, L46 Bellossom
    Reward: $4600, Rainbowbadge, TM 19 (Giga Drain)
    
    Strategy:
    Any high-leveled Fire, Ice, or Flying Pokemon should take Erika down
    without problems. You can also use Rock attacks on Jumpluff (but don't
    use Rock POKEMON, as Solarbeam will probably waste you), and Psychic
    moves on Victreebel.
    _________________________________________________________________________
    
    After the fight, Erika will fork over the Badge, and TM 19 (Giga Drain).
    It's a decent-powered Grass move, but 5 PP is a HUGE problem. Heal up after
    the fight, then move west (again...) to Route 16.
    
    ROUTE 16
    
    Items: None
    Pokemon: Grimer (MAE), Muk (MAE), Fearow (MA), Slugma (A), Murkrow (E)
    Trainers: None
    
    You'll need Cut to get to the Pokemon, but don't worry about it. You
    should already have Fearow and Murkrow, and the other three can be
    caught easier soon. Bring a Bicycle, or you won't be able to go down
    to Route 17.
    
    ROUTE 17
    
    Items: None
    Pokemon: Grimer (MAE), Muk (MAE), Fearow (MA), Slugma (A)
    Trainers: 4 Bikers
    
    The route's downhill, so just kick back and enjoy the ride. Slugma's an
    okay Fire Pokemon, and Muk is one of the best Poisons. Since Grimer evolves
    into Muk... you do the math. Take out the Bikers, and be careful near the
    bottom of the hill... unlike in RBY, the hill effects stays at the bottom.
    At the bottom is Route 18.
    
    ROUTE 18
    
    Items: None
    Pokemon: Same as on Route 17
    Trainers: 2 Bird Keepers
    
    A short route... beat the Bird Keepers and enter Fuschia City.
    
    FUSCHIA CITY
    
    Items: Burnt Berry, Soulbadge, TM 06 (Toxic)
    Pokemon: None
    Trainers: 5 and Leader Janine (obviously, in the Gym)
    
    Just for the record, the Safari Zone is CLOSED in Crystal, so don't go
    looking for it. Heal up at the Pokemon Center, then go to the Gym. It's
    a straightforward path through the maze, but don't get fooled by all of
    the minor trainers looking like the leader. Janine herself (Koga's
    daughter, FYI) is in the middle-left portion of the Gym itself.
    _________________________________________________________________________
    Trainer: Leader Janine
    Pokemon: L36 Crobat, L33 Ariados, L36 Weezing x2, L39 Venomoth
    Reward: $3900, Soulbadge, TM 06 (Toxic)
    
    Strategy:
    Koga's daughter fights a lot like dear old Dad... that is, a lot of Poison.
    Thus, any good Psychic Pokemon, or Ground-type with Rock moves will fare
    well here. Also, since she's packing two Bugs, you might want to bring
    a Fire Pokemon along.
    _________________________________________________________________________
    
    When Janine goes down at last, you'll get your 13th badge and TM 06 (Toxic).
    Toxic inflicts a poison that doubles in damage every turn, but that effect
    goes away on a switch. Heal up, then head to Silence Bridge, aka Routes
    12-15.
    
    SILENCE BRIDGE AREA
    
    Items: PP Up, Nugget, Calcium, Super Rod
    Pokemon: Chansey (MAE), Nidorina (MA), Nidorino (MA), Pidgeotto (MA),
    Hoppip (MA), Skiploom (A*), Noctowl (E), Quagsire (E), Venonat (E),
    Venomoth (E), Aerodactyl (Route 14, trade Chansey) *Route 14 only
    Trainers: 18 of them... be prepared for a lot
    
    This is the only place in the game to catch Chansey. And if it's possible,
    she's harder to find than in Gold and Silver. But Chansey's cool for three
    reasons:
    
    1) You can trade one for an Aerodactyl, which is the only way to GET Aero
    2) It evolves if you make it happy enough (to the fugly Blissey)
    3) Very rarely, you'll find one with the Lucky Egg, which will increase the
    experience gained in battle by 50% (I finally got one and could test it.
    Sorry for the confusion.)
    
    Skiploom and the Nidoran Pokemon are also probably new to you, so catch
    them. The trainers are pretty easy at this point, so if you've got
    a Pokemon with many attacks and it's about L30, bring it along. The items
    all require Cut, except for the Super Rod. That you can find in a house
    on Route 12.
    
    The routes all lead to Lavender Town, but there's a path about halfway
    up Route 12 (just past the Super Rod house), that leads to Route 11.
    
    ROUTE 11
    
    Items: Berry
    Pokemon: Magnemite (MAE), Pidgeotto (MA), Rattata (MA), Hoppip (MA),
    Noctowl (E), Meowth (E), Drowzee (E), Hypno (E), Snorlax (one shot)
    Trainers: 4 of them
    
    This is a rather basic route, with a new Pokemon (Hypno), the ever-exciting
    Berry, and a few trainers in the mid 30's. However, there is a reason
    you're here.
    
    I could've sent you out here earlier, but Snorlax was blocking the path.
    However, you've got the capability to wake it up now, with the Poke Flute
    channel on your Pokegear Radio. Set the channel to 20 when you're right
    next to Snorlax, save the game, then engage it.
    
    For Snorlax, you'll want a high-leveled Pokemon with False Swipe, a
    Pokemon with a good Sleep move (Jynx works well), and several Ultra Balls.
    If you've got Heavy Balls, use them too. Snorlax will NEVER be at 1 HP at
    the end of a round, because the big lug's holding Leftovers. So get it
    worn down, bring in the Sleeper, and catch the thing. It starts at L50,
    with Body Slam, Snore, Rest, and Rollout. Give it Curse, Earthquake,
    Return/Double-Edge, and Rest for a hella annoying Pokemon.
    
    Once Snorlax is gone, you can now go to Vermillion City. Do so, as you
    need a Cutter for the next portion. Get a Cut Pokemon, and enter the
    Diglett's Cave.
    
    DIGLETT'S CAVE
    
    Items: None
    Pokemon: Diglett (MAE), Dugtrio (MAE)
    Trainers: None
    
    This is your first chance to catch Diglett and Dugtrio, so pick them up.
    And as a special bonus, Dugtrio captured here come with Tri Attack.
    Move through the cave, and you'll appear again on Route 2.
    
    ROUTE 2
    
    Items: Carbos, Nugget, Elixir, Dire Hit, PSNCure Berry, Max Potion
    Pokemon: Pidgey (MA), Caterpie (MA), Butterfree (MA), Pikachu (MA), Ledyba
    (M), Ledian (M), Pidgeotto (A), Hoothoot (E), Noctowl (E), Spinarak (E),
    Ariados (E)
    Trainers: 3 Bug Catchers
    
    From the Diglett's Cave entrance, go up to the Carbos, then go down and
    into the house. Talk to the man inside, and you'll get the Nugget. Leave,
    and cut down the bush. Keep going south to the Elixir, then Cut down the
    bush. Go up past the trainer, and into the forest. Grab all the items
    as you work your way through the maze (it's a simple one). When you come
    out, you'll be a short jog from Pewter City.
    
    The Pokemon here should all be old friends, with one exception: Pikachu.
    You'll need something with False Swipe to catch it, as it's L4 always.
    Pick up teh rat and head into Pewter.
    
    PEWTER CITY
    
    Items: Silver Wing, Ice Berry, Mint Berry, Boulderbadge
    Pokemon: None
    Trainers: Brock, plus one jabroni trainer
    
    Go to just before the entrance to Route 3 and you'll see an old man. Talk
    to him and he'll give you the Silver Wing item. Now, who wants a Lugia?
    You can get it now. The Berries are in the upper-right portion of the
    city, by the old museum. As for the Gym, it's just above the Pokemon
    Center. Beat the trainer, and challenge Brock.
    _________________________________________________________________________
    Trainer: Leader Brock
    Pokemon: L41 Graveler, L41 Rhyhorn, L42 Omastar, L42 Kabutops, L44 Onix
    Reward: $4200, Boulderbadge
    
    Strategy:
    Brock's team are all weak to Ground (double damage), Fighting (double
    damage), and Grass (4x damage). Also, the Ground/Rocks have a 4x weakness
    to Water, and a 2x weakness to Steel. And, the Water/Rocks are 2x weak
    to Electric. Get the picture? Just about anything will waste him.
    _________________________________________________________________________
    
    Pick up the Boulderbadge, heal, and head east to Route 3.
    
    ROUTE 3
    
    Items: None
    Pokemon: Rattata (MAE), Raticate (MAE), Ekans (MA), Arbok (MA), Spearow
    (MA), Sandshrew (MA), Zubat (E), Clefairy (E)
    Trainers: 4
    
    Your goal is Mt. Moon, so work your way to the right, picking off trainers
    and False Swiping your way to a Clefairy. Before you enter the cave itself,
    make sure you've got a strong team at about L50 ready.
    
    MT. MOON
    
    Items: Moon Stone (Monday night ONLY)
    Pokemon: Geodude (MAE), Zubat (MAE), Paras (MAE), Clefairy (MAE), Sandshrew
    (MA)
    Trainers: The Rival (doesn't he EVER learn?)
    
    The second you step into the cave, the Rival will intercept you. RUMBLE!!!
    _________________________________________________________________________
    Trainer: Rival
    Pokemon: L41 Sneasel, L41 Magneton, L42 Golbat, L43 Gengar, L43 Alakazam,
    L45 starter
    Reward: $4500
    
    Strategy:
    Your final forced battle with the Rival will be a replay of every other
    meeting. Use Fighting moves on Sneasel, a Ground move on Magneton,
    Psychic/Electric/Ice moves on Golbat, Ground/Dark/Psychic moves on
    Gengar, Dark/Ghost moves on Alakazam, and whatever beats the starter.
    _________________________________________________________________________
    
    (If you go to Indigo Plateau on Monday and Wednesday, the Rival will
    challenge with a team that's around L50).
    
    After the Rival disappears, go to the right and head up the ladder. Go
    outside to find a new part of Mt. Moon: There's a little souvenir shop
    next to a field. On Monday nights, the Clefairy will do a little dance.
    When they take off, you can use Rock Smash to get yourself a Moon Stone.
    
    Otherwise, just take the door at the end of the path below the shop,
    and hop down to Route 4.
    
    ROUTE 4
    
    Items: HP Up
    Pokemon: Same as Route 3
    Trainers: 3
    
    You'll come out of Mt. Moon here. Go right, beat the three trainers, and
    scoop up the HP Up. Now, hop into the grass and go east to Cerulean. Grab
    a Fly Pokemon from the Pokemon Center, and fly back to Pewter. Then take
    Route 2 to Viridian City.
    
    VIRIDIAN CITY (Part 1)
    
    Items: TM 42 (Dream Eater)
    Pokemon: None
    Trainers: 1 per day in the Trainer House
    
    Your first stop should be the Trainer House (it's right below the Gym).
    For those who have habitually used Mystery Gift, you'll be able to take
    on the Pokemon that the last person you Gifted with had. (Which in my case,
    was Carrie from Stadium 2's team led by Feraligatr). If you haven't Mystery
    Gifted, you'll get Pokemon Trainer Cal, who uses the final forms of
    Crystal's starters.
    
    To get to Dream Eater, Surf the little pond near the Viridan Pokemon
    Center. Talk to the Hiker-like guy to get the TM.
    
    Viridian's gym is closed temporarily, so go south to Route 1.
    
    ROUTE 1
    
    Items: Bitter Berry
    Pokemon: Rattata (MAE), Pidgey (MA), Sentret (MA), Furret (MA), Hoothoot
    (E), Raticate (E)
    Trainers: 2
    
    Anyone who played the original games (RBY) knows the lay of this route.
    Just go down the ledges and into Pallet Town.
    
    PALLET TOWN
    
    Items: None
    Pokemon: None
    Trainers: None
    
    Why did I say to go into Pallet if there's nothing here? Well, Gary's
    sister does Pokemon grooming if you go to her house between 3 and 4 daily.
    Also, you'll have to come back here to beat the game, and it acts as a
    gateway to Routes 19-21.
    
    ROUTES 19-21
    
    Items: Volcanobadge
    Pokemon: Tangela (MAE), Mr. Mime (MA), Tentacool (MAE), Tentacruel (MAE)
    Trainers: 10 Swimmers, plus Blaine in the Seafoam Gym. Also, you'll meet
    Viridian's leader
    
    Surf south from Pallet to Route 21. The grass is home to the very rare
    and very disturbing Mr. Mime (which, despite the name, can be female...
    stOOpid Nintendo...) Surf down to Cinnabar Island... or rather, what's
    left of it. The volcano erupted, leaving a Pokemon Center and Blue,
    the Viridian Leader. It's Gary from the originals, though the game calls
    him Blue. Chat for a bit, and he'll Teleport away. But don't follow
    him... you've got a badge in your sights.
    
    Surf east from Pallet, and after one trainer, you'll find the Seafoam
    Islands. Enter them to find Blaine, who discovered the cave after his
    Gym went up in smoke. Time to have a little housecooling party.
    _________________________________________________________________________
    Trainer: Leader Blaine
    Pokemon: L45 Magcargo, L45 Magmar, L50 Rapidash
    Reward: $5000, Volcanobadge
    
    Strategy:
    Just bring a good Water or Ground type and you'll have no problems with
    this gym. Kingdra loved it... being 4x resistant to Fire, he had a field
    day Surfing these boys out.
    _________________________________________________________________________
    
    Blaine will fork over the Volcanobadge once you smoke him out. Leave the
    cave and keep Surfing up until you come back to Fuschia. You've almost
    revealed the entire map, but the game isn't over. Fly back to Viridian,
    as you've got an appointment.
    
    VIRIDIAN CITY (Part 2)
    
    Items: Earthbadge
    Pokemon: None
    Trainers: Just the Leader
    
    Go to the Viridan (aka Lego) gym. Talk to Blue and prepare for the final
    badge match.
    _________________________________________________________________________
    Trainer: Leader Blue
    Pokemon: L56 Pidgeot, L54 Alakazam, L56 Rhydon, L58 Exeggutor, L58
    Gyarados, L58 Arcanine
    Reward: $5800, Earthbadge
    
    Strategy:
    You'll need a balanced team that's about L50 to win here. Lead with a
    Rock/Ice/Electric Pokemon and shock Pidgeot out of the sky. From there,
    use Dark or Ghost on Alakazam, Water or Grass on Rhydon, Fire/Ice/Bug/
    Flying on Exeggutor, Electric on Gyarados, and Water/Ground/Rock on
    Arcanine. You'll use about the same Pokemon for the final boss, so
    if they need experience, get it!
    _________________________________________________________________________
    
    Pick up your final badge and return to Pallet; specifically, Oak's Lab.
    Talk to the Prof and he'll open the path to Mt. Silver, home to the
    strongest wild Pokemon in the game. Are you ready? If you are, heal up,
    choose your team for the finals, and go west of Viridian to Route 22.
    
    ROUTE 22
    
    Items: None
    Pokemon: Rattata (MAE), Spearow (MA), Fearow (MA), Ponyta (MA), Doduo (MA),
    Poliwag (E)
    Trainers: None
    
    Just work your way to the west, jumping down ledges or going through the
    grass if you need to. You should have all of the Pokemon here, so don't
    bother going for catches. At the end of this is the Reception Gate, which
    is where you crossed into Victory Road back before beating the Elite 4.
    Now, go through to the west and you'll appear on Route 28.
    
    ROUTE 28
    
    Items: None
    Pokemon: Tangela (MAE), Arbok (MA), Ponyta (MA), Rapidash (MA), Doduo (MA),
    Dodrio (MA), Golbat (E), Poliwhirl (E)
    Trainers: None
    
    Be warned: The Pokemon here are at LEAST L39. So this isn't a cakewalk if
    you're looking to raise Pokemon. Go west, then when you see two squares
    of trees, go down between them. Go left and you'll come to the Mt. Silver
    entrance.
    
    MT. SILVER ENTRANCE
    
    Items: TM 47 (Steel Wing)
    Pokemon: Same as on Route 28, but they're a couple levels higher
    Trainers: None
    
    If you do want to raise Pokemon, this is probably the best place to do it.
    They're pretty easy to take down, and being at least L40, they give plenty
    of experience. When you're ready (about L55), prepare to enter Mt. Silver,
    the game's final dungeon.
    
    MT. SILVER
    
    Items: Protein, Escape Rope, Ultra Ball x2, Max Elixir, Max Revive, Full
    Restore, PP UP, Calcium
    Pokemon:
    Dark area- Graveler (MAE), Golbat (MAE), Onix (MAE), Magmar (MA), Ursaring
    (MA), Larvitar (MA), Golduck (E)
    Water area- Golbat (MAE), Parasect (MAE), Machoke (MA), Ursaring (MA),
    Larvitar (MA), Golduck (E, MAE if you Surf), Misdreavus (E)
    Final area- Graveler (MAE), Golbat (MAE), Onix (MAE), Ursaring (MA),
    Larvitar (MA), Pupitar (MA), Golduck (E)
    Trainers: The final boss
    
    In order to get everything here, you'll need Flash, Surf, and Waterfall.
    I'll leave it to you to explore this place, as it's quite easy. Just be
    sure to catch the new Pokemon in here: Magmar, Golduck, Parasect, Larvitar,
    Misdreavus, and Pupitar. If you plan on getting Pupitar, know that they
    are about as rare as Chansey, and only at L20. So pack a False Swiper and
    a Sleep Pokemon for them.
    
    *UPDATE* You don't actually need Flash, because you can follow JamesXXIV's
    path to the second area:
    
    6 steps up
    3 steps right
    6 steps up
    9 steps left
    6 steps up
    5 steps right
    3 steps down
    7 steps down
    4 steps up
    2 steps left
    5 steps up
    6 steps left
    6 steps up
    5 steps right
    3 steps down
    3 steps right
    5 steps up.
    The cave's main attraction, however, is the final boss fight. Your opponent
    is Red, aka Ash.
    
    <<<<<<<<<<<<<<<<<<<SPOTLIGHT: PREPERATION FOR THE CHAMP>>>>>>>>>>>>>>>>>>>>
    
    This is truly it. If you win this fight, the game is over and your only
    worry is getting your team raised to L100. However, you need a very strong
    team in terms of Pokemon, that checks in at LEAST L60.
    
    Your first concern is something that can beat Electrics. Any Earthquaker
    will do, but I chose Golem for this one. Since its Elite 4 performance,
    I picked up the Curse TM, and it learned Explosion. That, plus Earthquake
    and Rock Slide, should carry the day.
    
    Next is a good Dark-type Pokemon. Houndoom, the fire dog, is one of the
    better choices. It's got a great Special Attack, and learns some good
    moves naturally in Flamethrower and Crunch. To round out the set, I used
    Sunny Day and Solarbeam TMs on it.
    
    Your third member should be a powerful Fighting Pokemon. Machamp was my
    choice, with Rest and a Mint Berry going over Return. As you might recall,
    I used Machamp against the Elite 4 as well.
    
    For the rest of the team, bring a powerful Psychic Pokemon (Alakazam
    or Espeon work well, but they better have Psychic), a good Water Pokemon
    (Kingdra, Lapras, Octillery via trade, etc.), and a powerful Electric
    Pokemon. I imported a Zapdos for this purpose, but Jolteon and Electabuzz
    also work well.
    
    The team I used:
    Golem- Curse, Explosion, Earthquake, Rock Slide *Pink Bow*
    Houndoom- Crunch, Sunny Day, Solarbeam, Flamethrower *Focus Band*
    Machamp- Rest, Cross Chop, Earthquake, Rock Slide *Mint Berry*
    Alakazam- Psychic, Recover, Reflect, Fire Punch *Brightpowder*
    Kingdra- Surf, Return, Ice Beam, Dragonbreath *King's Rock*
    Zapdos- Reflect, Drill Peck, Thunderbolt, Thunder Wave *Leftovers*
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    Ready? Let's kick it!
    _________________________________________________________________________
    Trainer: Pokemon Trainer Red
    Pokemon: L81 Pikachu, L73 Espeon, L75 Snorlax, L77 Venusaur, L77 Charizard,
    L77 Blastoise
    Reward: $7700, the end credits
    
    Strategy:
    Lead with your Ground Pokemon (Golem) and Earthquake the Pikachu down.
    Use Houndoom on Espeon, but be careful. It uses Mud-Slap, which will cause
    some problems. Snorlax goes down to 1-2 Cross Chops from Machamp. Venusaur
    can be taken out by Houndoom, or your Psychic Pokemon. Charizard's dead to
    Surf from Kingdra, and Blastoise to Zapdos' Thunderbolt.
    _________________________________________________________________________
    
    Red disappears after the fight (you can get him back by beating the Elite
    4 again), and the credits roll. Now, the game is truly over.
    
    5) Pokédex
    
    Here we go. The biggest, most time-consuming part of any Pokemon FAQ. It's
    also the section where most of the info is, so take notes.
    
    White Cat's Pokedex (http://www.whitecat.net/files/~gsdex.txt) was
    used for all the Crystal movesets.
    
    I'll give an example of how the Pokedex works, using Seaking as an example.
    
    118-119: Goldeen/Seaking (Water) <--- The evolutionary path of the Pokemon.
    Location: Goldeen: Mt. Mortar, Route 42, Waterfall Pass, Route 4, Route 9,  
    Route 10, Cerulean City, Route 24, Route 25, Mt. Silver (All fish), Surf
    the same areas <--- The places where the Pokemon can be fought in the wild.
    Seaking: Same as Goldeen, evolve Goldeen (L33)
    
    Natural Moves: <--- Moves that the Pokemon learns by leveling up.
    Peck (start)
    Tail Whip (start)
    Supersonic (L10 Goldeen)
    Horn Attack (L15 Goldeen)
    Flail (L24 Goldeen)
    Fury Attack (L29 Goldeen)
    Waterfall* (L38 Goldeen, L41 Seaking) <--- The * means that there's a note
    Horn Drill (L43 Goldeen, L49 Seaking)      after the max stats.
    Agility (L52 Goldeen, L61 Seaking)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
    Hyper Beam (15, Seaking), Icy Wind (16), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
    Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Waterfall
    (H7) <--- G/S/C TMs that Goldeen and Seaking can learn.
    
    R/B/Y TMs: Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage,
    Mimic, Bide, Skull Bash, Substitute <--- The RBY TMs only appear if there's
                                             no other way to learn a move.
    Breeding: Haze, Psybeam, Hydro Pump <--- Seaking's Egg moves.
    
    Crystal Move Tutor: Ice Beam <--- Should be obvious.
    
    Maximum Stats: 363 HP (T54) <--- The number is where Seaking ranks in that
    282 Attack (T48)                 stat. If more than one Pokemon has the
    228 Defense (T93)                same max for that statistic, then a T is
    234 Speed (87)                   used.
    228 Special Attack (T82)
    258 Special Defense (T62)
    
    *Here's a little trivia for you: What Pokemon family is the only one to
    learn a HM move naturally? Answer: The Seaking family, with Waterfall.
    ^
    |
    |
    |
    The little trivia that I noted earlier.
    
    Now that you know how the system works, let's go.
    
    152-153-154: Chikorita/Bayleef/Meganium (Grass)
    Location: Chikorita: Choose as starter
    Bayleef: Evolve Chikorita (L16)
    Meganium: Evolve Bayleef (L32)
    
    Natural Moves: 
    Tackle (start)
    Growl (start)
    Razor Leaf (L8 Chikorita)
    Reflect (L12 Chikorita)
    Poison Powder (L15 Chikorita)
    Synthesis (L22 Chikorita, L23 Bayleef)
    Body Slam (L29 Chikorita, L31 Bayleef)
    Light Screen (L36 Chikorita, L39 Bayleef, L41 Meganium)
    Safeguard (L43 Chikorita, L47 Bayleef, L51 Meganium)
    Solarbeam (L50 Chikorita, L55 Bayleef, L61 Meganium)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8, not Chikorita), 
    Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam 
    (15, Meganium), Protect (17), Giga Drain (19), Endure (20), Frustration 
    (21), Solarbeam (22), Iron Tail (23), Earthquake (26, Meganium), Return 
    (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), 
    Detect (43), Rest (44), Attract (45), Fury Cutter (49, Meganium), Cut (H1), 
    Strength (H4, Meganium), Flash (H5)
    
    Breeding: Ancientpower, Flail, Counter, Leech Seed, Vine Whip, Swords
    Dance (Crystal), Petal Dance (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 155 HP, 102 Attack, 120 Defense, 131 Speed, 134 Special
    Attack, 151 Special Defense
    L100: 363 HP (Tied for 54th), 262 Attack (Tied for 71st), 298 Defense (Tied
    for 25th), 258 Speed (Tied for 63rd), 264 Special Attck (60th), 298 Special
    Defense (Tied for 21st)
    
    155-156-157: Cyndaquil/Quilava/Typhlosion (Fire)
    Location: Cyndaquil: Choose as starter
    Quilava: Evolve Cyndaquil (L14)
    Typhlosion: Evolve Quilava (L36)
    
    Natural Moves:
    Tackle (start)
    Growl (start)
    Smokescreen (L6 Cyndaquil)
    Ember (L12 Cyndaquil)
    Quick Attack (L19 Cyndaquil, L21 Quilava)
    Flame Wheel (L27 Cyndaquil, L31 Quilava)
    Swift (L36 Cyndaquil, L42 Quilava, L45 Typhlosion)
    Flamethrower (L46 Cyndaquil, L54 Quilava, L60 Typhlosion)
    
    TM/HM: Dynamicpunch (1, Typhlosion), Headbutt (2), Curse (3), Rollout (4),
    Roar (5, not Cyndaquil), Toxic (6), Rock Smash (8, not Cyndaquil), Hidden
    Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Typhlosion), 
    Protect (17), Endure (20), Frustration (21), Iron Tail (23), Earthquake 
    (26, Typhlosion), Return (27), Dig (28), Mud-Slap (31), Double Team (32), 
    Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), Defense Curl 
    (40), Thunderpunch (41, Typhlosion), Detect (43), Rest (44), Attract (45), 
    Fire Punch (48), Fury Cutter (49, not Cyndaquil), Cut (H1), Strength (H4, 
    not Cyndaquil)
    
    Breeding: Reversal, Thrash, Foresight, Quick Attack, Fury Swipes,
    Submission (Crystal), Double-Edge (Pokecenter)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special
    Attack, 105 Special Defense
    L100: 359 HP (T64), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19),
    316 Special Attack (T17), 268 Special Defense (T49)
    
    158-159-160: Totodile/Croconaw/Feraligatr (Water)
    Location: Totodile: Choose as starter
    Croconaw: Evolve Totodile (L18)
    Feraligatr: Evolve Croconaw (L30)
    
    Natural Moves:
    Scratch (start)
    Leer (start)
    Rage (L7 Totodile)
    Water Gun (L13 Totodile)
    Bite (L20 Totodile, L21 Croconaw)
    Scary Face (L27 Totodile, L28 Croconaw)
    Slash (L35 Totodile, L37 Croconaw, L38 Feraligatr)
    Screech (L43 Totodile, L45 Croconaw, L47 Feraligatr)
    Hydro Pump (L52 Totodile, L55 Croconaw, L58 Feraligatr)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, not Totodile),
    Toxic (6), Rock Smash (8, not Totodile), Hidden Power (10), Snore (13),
    Blizzard (14), Hyper Beam (15, Feraligatr), Icy Wind (16), Protect (17),
    Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake
    (26, Feraligatr), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
    Ice Punch (33), Swagger (34), Sleep Talk (35), Detect (43), Rest (44),
    Attract (45), Fury Cutter (49, not Totodile), Cut (H1), Surf (H3), Strength
    (H4, Feraligatr), Whirlpool (H6)
    
    Breeding: Rock Slide, Ancientpower, Thrash, Crunch, Razor Wind, Hydro Pump,
    Submission (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 160 HP, 125 Attack, 120 Defense, 98 Speed, 99 Special
    Attack, 103 Special Defense
    L100: 373 HP (T47), 308 Attack (T23), 298 Defense (T25), 254 Speed (T68),
    256 Special Attack (69), 264 Special Defense (62)
    
    16-17-18: Pidgey/Pidgeotto/Pidgeot (Normal/Flying)
    Location: Pidgey- Routes 29, 30, 31, 32, Ilex Forest, Routes 34, 35, 36, 
    National Park, Routes 37, 5, 25, 2, 1
    Pidgeotto- Evolve Pidgey (L18), Routes 37, 38, 39, 43, 5, 25, 8, 15, 14,
    13, 12, 11, 2
    Pidgeot- Evolve Pidgeotto (L36)
    
    Natural Moves:
    Tackle (start)
    Sand-Attack (L5 Pidgey)
    Gust (L9 Pidgey)
    Quick Attack (L15 Pidgey)
    Whirwind (L23 Pidgeotto)
    Wing Attack (L29 Pidgey, L33 Pidgeotto)
    Agility (L37 Pidgey, L43 Pidgeotto, L46 Pidgeot)
    Mirror Move (L47 Pidgey, L55 Pidgeotto, L61 Pidgeot)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
    Hyper Beam (15, Pidgeot), Protect (17), Endure (20), Frustration (21),
    Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk 
    (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel 
    Wing (47), Fly (H2)
    
    R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
    Sky Attack, Substitute
    
    Breeding: Pursuit, Faint Attack, Foresight, Steel Wing
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 158 HP, 100 Attack, 95 Defense, 111 Speed, 90 Special
    Attack, 90 Special Defense
    L100: 369 HP (52), 258 Attack (T76), 248 Defense (T70), 280 Speed (T39),
    238 Special Attack (T78), 238 Special Defense (T91)
    
    21-22: Spearow/Fearow (Normal/Flying)
    Location: Spearow- Routes 46, 33, 42, 9, 7, 3, 4, 22, Headbutting trees
    (mountain areas)
    Fearow- Routes 42, 9, 7, 16, 17, 18, 22 evolve Spearow (L20)
    
    Natural Moves:
    Peck (start)
    Growl (start)
    Leer (L7 Spearow)
    Fury Attack (L14 Spearow)
    Pursuit (L25 Spearow, L26 Fearow)
    Mirror Move (L31 Spearow, L32 Fearow)
    Drill Peck (L37 Spearow, L40 Fearow)
    Agility (L43 Spearow, L47 Fearow)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
    Hyper Beam (15, Fearow), Protect (17), Endure (20), Frustration (21),
    Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk 
    (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel 
    Wing  (47), Fly (H2)
    
    R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mimic,
    Double Team, Reflect, Bide, Sky Attack, Substitute
    
    Breeding: Scary Face, Faint Attack, Quick Attack, Tri Attack, False Swipe
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 140 HP, 110 Attack, 85 Defense, 120 Speed, 81 Special
    Attack, 81 Special Defense
    L100: 333 HP (T85), 278 Attack (T50), 228 Defense (T93), 298 Speed (T19),
    220 Special Attack (93), 220 Special Defense (115)
    
    163-164: Hoothoot/Noctowl (Normal/Flying)
    Location: Hoothoot: Routes 29, 30, 31, 32, 34, 35, National Park, Routes
    36, 37, 5, 25, 2, 1 Headbutting trees (forest areas)
    Noctowl: Routes 37, 38, 39, 43, 26, 5, 25, 8, 15, 14, 13, 12, 11, 2,
    Headbutting trees (forest areas)
    
    Natural Moves:
    Tackle (start)
    Growl (start)
    Foresight (L6 Hoothoot)
    Peck (L11 Hoothoot)
    Hypnosis (L16 Hoothoot)
    Reflect (L22 Hoothoot, L25 Noctowl)
    Take Down (L28 Hoothoot, L33 Noctowl)
    Confusion (L34 Hoothoot, L41 Noctowl)
    Dream Eater (L48 Hoothoot, L56 Noctowl)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
    Hyper Beam (15, Noctowl), Protect (17), Endure (20), Frustration (21),
    Return (27), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk 
    (35), Swift (39), Dream Eater (42), Detect (43), Rest (44), Attract (45), 
    Thief (46), Steel Wing (47), Nightmare (50), Fly (H2), Flash (H5)
    
    Breeding: Wing Attack, Whirlwind, Mirror Move, Faint Attack, Supersonic,
    Sky Attack (Crystal), Night Shade (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 175 HP, 70 Attack, 70 Defense, 90 Speed, 96 Special
    Attack, 116 Special Defense
    L100: 403 HP (T15), 198 Attack (T123), 198 Defense (T123), 238 Speed (T76),
    250 Special Attack (T70), 290 Special Defense (33)
    
    19-20: Rattata/Raticate (Normal)
    Location: Rattata- Routes 29, 46, Sprout Tower, Route 32, Union Cave,
    Routes 33, 34, Burned Tower, Routes 38, 39, 42, Mt. Mortar, Tojho Falls,
    Routes 6, 9, 7, 11, 3, 4, 1, 22, Tin Tower
    Raticate- Evolve Rattata (L20), Burned Tower, Routes 38, 39, Union Cave
    (Lapras area), Routes 42, 43, Mt. Mortar, Tohjo Falls, Routes 26, 6, 9, 7,
    3, 1
    
    Natural Moves:
    Tackle (start)
    Tail Whip (start)
    Quick Attack (L7 Rattata)
    Hyper Fang (L13 Rattata)
    Focus Energy (L20 Rattata)
    Scary Face (L20 Raticate)
    Pursuit (L27 Rattata, L30 Raticate)
    Super Fang (L34 Rattata, L40 Raticate)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power
    (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Raticate),
    Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail (23),
    Thunder (25), Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31), 
    Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl 
    (40), Rest (44), Attract (45), Thief (46), Cut (H1, Raticate), Strength 
    (H4, Raticate)
    
    R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice
    Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute
    
    Breeding: Reversal, Bite, Flame Wheel, Fury Swipes, Screech, Counter
    
    Crystal Move Tutor: Ice Beam, Thunderbolt (Raticate)
    
    Maximum Stats: L50: 130 HP, 101 Attack, 80 Defense, 117 Speed, 70 Special
    Attack, 90 Special Defense
    L100: 313 HP (T117), 260 Attack (75), 218 Defense (T103), 292 Speed (31),
    198 Special Attack (T113), 238 Special Defense (T90)
    
    161-162: Sentret/Furret (Normal)
    Location: Sentret: Routes 29, 43, 1
    Furret: Routes 43, 1, evolve Sentret (L15)
    
    Natural Moves:
    Tackle (start)
    Defense Curl (L5 Sentret)
    Quick Attack (L11 Sentret)
    Fury Swipes (L17 Sentret, L18 Furret)
    Slam (L25 Sentret, L28 Furret)
    Rest (L33 Sentret, L38 Furret)
    Amnesia (L41 Sentret, L48 Furret)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Furret),
    Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return (27),
    Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch 
    (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), 
    Thunderpunch (41), Detect (43), Rest (44), Attract (45), Fire Punch (48), 
    Fury Cutter (49), Cut (H1), Surf (H3), Strength (H4, Furret)
    
    Breeding: Slash, Focus Energy, Double-Edge, Reversal, Pursuit, Dizzy
    Punch (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 160 HP, 96 Attack, 84 Defense, 110 Speed, 65 Special
    Attack, 75 Special Defense
    L100: 373 HP (T47), 250 Attack (T86), 226 Defense (101), 278 Speed (T41),
    188 Special Attack (T119), 208 Special Defense (T124)
    
    172-25-26: Pichu/Pikachu/Raichu (Electric)
    Location: Pichu- Breed Pikachu/Raichu, hatch Odd Egg
    Pikachu- Evolve Pichu (happy), Route 2
    Raichu- Evolve Pikachu (Thunder Stone)
    
    Natural Moves:
    Thundershock (start)
    Charm (Pichu starts with this)
    Growl (Pikachu starts with this)
    Tail Whip (L6 Pichu/Pikachu)
    Thunder Wave (L8 Pichu/Pikachu)
    Sweet Kiss (L11 Pichu)
    Quick Attack (L11 Pikachu)
    Double Team (L15 Pikachu)
    Slam (L20 Pikachu)
    Thunderbolt (L26 Pikachu)
    Agility (L33 Pikachu)
    Thunder (L41 Pikachu)
    Light Screen (L50 Pikachu)
    
    TM/HM: Dynamicpunch (1, not Pichu), Headbutt (2), Curse (3), Rollout (4),
    Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), Hyper Beam (15,
    Raichu), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
    Iron Tail (23), Thunder (25), Return (27), Mud-Slap (31), Double Team (32),
    Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), Thunderpunch
    (41, not Pichu), Detect (43), Rest (44), Attract (45), Strength (H4, not 
    Pichu), Flash (H5)
    
    R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Pay
    Day, Submission, Seismic Toss, Rage, Mimic, Reflect, Bide, Skull Bash,
    Substitute, Surf (import Surfing Pikachu/Raichu)
    
    Breeding: Present, Reversal, Bide, Doubleslap, Encore, Dizzy Punch (Crystal),
    Sing (Pokecenter). Petal Dance (Pokecenter), Scary Face (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 135 HP, 110 Attack, 75 Defense, 120 Speed, 110 Special
    Attack, 100 Special Defense
    L100: 323 HP (T105), 278 Attack (T50), 208 Defense (T117), 298 Speed (T19),
    278 Special Attack (T42), 258 Special Defense (T63)
    
    10-11-12: Caterpie/Metapod/Butterfree (Bug, Bug, Bug/Flying)
    Location: Caterpie- Routes 30, 31, Ilex Forest, National Park, Routes 24,
    25, 2, Headbutting trees (forest), Bug-Catching Contest
    Metapod- Ilex Forest, Routes 24, 25, Headbutting trees (forest), 
    Bug-Catching Contest, evolve Caterpie (L7)
    Butterfree- Routes 24, 25, 2, Headbutting trees (forest), Bug-Catching
    Contest, evolve Metapod (L10)
    
    Natural Moves:
    Tackle (start)
    String Shot (start)
    Harden (start if Metapod caught wild, L7 if evolved to Metapod)
    Confusion (L10 Butterfree)
    Poison Powder (L13 Butterfree)
    Stun Spore (L14 Butterfree)
    Sleep Powder (L15 Butterfree)
    Supersonic (L18 Butterfree)
    Whirlwind (L23 Butterfree)
    Gust (L28 Butterfree)
    Psybeam (L34 Butterfree)
    Safeguard (L40 Butterfree)
    
    TM/HM: *Only Butterfree can use TMs and HMs*
    Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12), 
    Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20),
    Frustration (21), Solarbeam (22), Return (27), Psychic (29), Double Team
    (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45),
    Nightmare (50), Flash (H5)
    
    R/B/Y TMs: Razor Wind, Take Down, Double-Edge, Rage, Mega Drain, Teleport,
    Mimic, Reflect, Bide, Psywave, Substitute
    
    Breeding: None
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 135 HP, 65 Attack, 70 Defense, 90 Speed, 100 Special
    Attack, 100 Special Defense
    L100: 323 HP (T105), 188 Attack (T130), 198 Defense (T123), 238 Speed (T76),
    258 Special Attack (T62), 258 Special Defense (T63)
    
    13-14-15: Weedle/Kakuna/Beedrill (Bug/Poison)
    Location: Weedle- Routes 30, 31, Ilex Forest, National Park, Headbutting
    trees (forest), Bug-Catching Contest
    Kakuna- Ilex Forest, Headbutting trees (forest), Bug-Catching Contest, 
    evolve Weedle (L7)
    Beedrill- Headbutting trees (forest), Bug-Catching Contest, evolve Kakuna
    (L10)
    
    Natural Moves:
    Poison Sting (start)
    String Shot (start)
    Harden (start if Kakuna caught wild, level 7 if evolved to Kakuna)
    Fury Attack (L10 Beedrill)
    Focus Energy (L15 Beedrill)
    Twineedle (L20 Beedrill)
    Rage (L25 Beedrill)
    Pursuit (L30 Beedrill)
    Pin Missile (L35 Beedrill)
    Agility (L40 Beedrill)
    
    TM/HM: *Only Beedrill can use TMs and HMs*
    Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent (12),
    Snore (13), Hyper Beam (15), Protect (17), Endure (20), Frustration (21),
    Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb
    (36), Swift (39), Rest (44), Attract (45), Fury Cutter (49), Cut (H1)
    
    R/B/Y TMs: Swords Dance, Take Down, Double-Edge, Rage, Mega Drain, Mimic,
    Reflect, Bide, Skull Bash, Substitute
    
    Breeding: None
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 140 HP, 100 Attack, 60 Defense, 95 Speed, 65 Special
    Attack, 100 Special Defense
    L100: 333 HP (T85), 258 Attack (T76), 178 Defense (135), 248 Speed (T72),
    188 Special Attack (T119), 258 Special Defense (T63)
    
    165-166: Ledyba/Ledian (Bug/Flying)
    Location: Ledyba: Routes 30, 31, National Park, Routes 36, 37, 2,
    Headbutting trees (forest)
    Ledian: Routes 37, 2, evolve Ledyba (L18)
    
    Natural Moves:
    Tackle (start)
    Supersonic (L8 Ledyba)
    Comet Punch (L15 Ledyba)
    Light Screen \
    Reflect------ (L22 Ledyba, L24 Ledian)
    Safeguard    /
    Baton Pass (L29 Ledyba, L33 Ledian)
    Swift (L36 Ledyba, L42 Ledian)
    Agility (L43 Ledyba, L51 Ledian)
    Double-Edge (L50 Ledyba, L60 Ledian)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam
    (15, Ledian), Protect (17), Giga Drain (19), Endure (20), Frustration (21),
    Solarbeam (22), Return (27), Dig (28), Double Team (32), Ice Punch (33),
    Swagger (34), Sleep Talk (35), Swift (39), Thunderpunch (41), Rest (44),
    Attract (45), Thief (46), Flash (H5)
    
    Breeding: Psybeam, Light Screen, Bide, Barrier (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 130 HP, 55 Attack, 70 Defense, 105 Speed, 75 Special
    Attack, 130 Special Defense
    L100: 313 HP (T117), 168 Attack (134), 198 Defense (T123), 268 Speed (T48),
    208 Special Attack (T106), 318 Special Defense (T12)
    
    167-168: Spinarak/Ariados (Poison/Bug)
    Location: Spinarak: Routes 30, 31, National Park, Routes 36, 37, 2,
    Headbutting trees (forest)
    Ariados: Routes 37, 2, evolve Spinarak (L22)
    
    Natural Moves:
    Poison Sting (start)
    String Shot (start)
    Scary Face (L6 Spinarak)
    Constrict (L11 Spinarak)
    Night Shade (L17 Spinarak)
    Leech Life (L23 Spinarak, L25 Ariados)
    Fury Swipes (L30 Spinarak, L34 Ariados)
    Spider Web (L37 Spinarak, L43 Ariados)
    Screech (L45 Spinarak, L53 Ariados)
    Agility (Crystal; L45 Spinarak, L53 Ariados)
    Psychic (L53 Spinarak, L63 Ariados)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
    Hyper Beam (15), Protect (17), Giga Drain (19), Endure (20), Frustration
    (21), Solarbeam (22), Return (27), Dig (28), Psychic (29), Double Team 
    (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract 
    (45), Thief (46), Flash (H5)
    
    Breeding: Baton Pass, Pursuit, Psybeam, Disable, Sonicboom, Growth
    (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 145 HP, 110 Attack, 90 Defense, 60 Speed, 80 Special
    Attack, 80 Special Defense
    L100: 343 HP (T79), 278 Attack (T50), 238 Defense (T83), 178 Speed (T122)
    218 Special Attack (T94), 218 Special Defense (T116)
    
    74-75-76: Geodude/Graveler/Golem (Rock/Ground)
    Location: Geodude: Dark Cave, Union Cave (both portions), Routes 33, Team
    Rocket base (Mahogany), Routes 45, 46, Mt. Mortar, Rock Tunnel, Mt. Moon
    Graveler: Route 45, Mt. Mortar, Dark Cave (Blackthorne side), Victory Road,
    Mt. Silver, evolve Geodude (L25)
    Golem: Trade Graveler (no item required)
    
    Natural Moves:
    Tackle (start)
    Defense Curl (L6 Geodude)
    Rock Throw (L11 Geodude)
    Magnitude (L16 Geodude)
    Selfdestruct (L21 Geodude)
    Harden (L26 Geodude, L27 Graveler/Golem)
    Rollout (L31 Geodude, L34 Graveler/Golem)
    Earthquake (L36 Geodude, L41 Graveler/Golem)
    Explosion (L41 Geodude, L48 Graveler/Golem)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
    (15, Golem), Protect (17), Endure (20), Frustration (21), Earthquake (26),
    Return (27), Dig (28), Mud-Slap (31), Double Team (32), Swagger (34),
    Sleep Talk (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Rest
    (44), Attract (45), Fire Punch (48), Strength (H4)
    
    R/B/Y TMs: Mega Punch, Mega Kick (Golem), Body Slam, Take Down, Double-
    Edge, Submission, Counter, Seismic Toss, Rage, Fissure, Mimic, Bide, 
    Metronome, Rock Slide, Substitute
    
    Breeding: Rock Slide, Mega Punch, Rapid Spin (Pokecenter)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 155 HP, 130 Attack, 150 Defense, 65 Speed, 75 Special
    Attack, 85 Special Defense
    L100: 363 HP (T54), 318 Attack (T18), 358 Defense (T6), 188 Speed (T116)
    208 Special Attack (T106), 228 Special Defense (T104)
    
    41-42-169: Zubat/Golbat/Crobat (Poison/Flying)
    Location: Zubat: Dark Cave, Route 32, Union Cave (both portions), Route 33,
    Slowpoke Well, Ilex Forest, Burned Tower, Route 42, Ice Cave, Mt. Mortar,
    Tohjo Falls, Routes 9, 10, Rock Tunnel, Route 3, Mt. Moon, Route 4
    Golbat: Dark Cave, Route 32, Union Cave (both portions), Route 33, Slowpoke
    Well, Ilex Forest, Burned Tower, Route 42, Ice Cave, Mt. Mortar, Tohjo
    Falls, Routes 9, 10, Rock Tunnel, Route 3, Mt. Moon, Route 4, evolve Zubat
    (L22)
    Crobat: Evolve Golbat (happy)
    
    Natural Moves:
    Leech Life (start)
    Supersonic (L6 Zubat)
    Bite (L12 Zubat)
    Confuse Ray (L19 Zubat)
    Wing Attack (L27 Zubat, L30 Golbat/Crobat)
    Mean Look (L36 Zubat, L42 Golbat/Crobat)
    Haze (L46 Zubat, L55 Golbat/Crobat)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
    Hyper Beam (15, not Zubat), Protect (17), Giga Drain (19), Endure (20),
    Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep Talk
    (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Steel
    Wing (47), Fly (H2, Crobat)
    
    R/B/Y TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Mega Drain,
    Mimic, Bide, Substitute (Screech)
    
    Breeding: Pursuit, Whirlwind, Gust, Faint Attack, Quick Attack, Flail
    (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 160 HP, 110 Attack, 100 Defense, 150 Speed, 90 Special
    Attack, 100 Special Defense
    L100: 373 HP (T47), 278 Attack (T50), 258 Defense (T54), 358 Speed (T2),
    238 Special Attack (T78), 258 Special Defense (T63)
    
    173-35-36: Cleffa/Clefairy/Clefable (Normal)
    Location: Cleffa: Breed Clefairy/Clefable, hatch Odd Egg
    Clefairy: Route 3, Mt. Moon, Route 4, evolve Cleffa (happy)
    Clefable: Evolve Clefairy (Moon Stone)
    
    Natural Moves:
    Pound (start)
    Charm (Cleffa starts with this)
    Growl (Clefairy starts with this)
    Encore (L4 Cleffa/Clefairy)
    Sing (L8 Cleffa/Clefairy)
    Sweet Kiss (L13 Cleffa)
    Doubleslap (L13 Clefairy)
    Minimize (L19 Clefairy)
    Defense Curl (L26 Clefairy)
    Metronome (L34 Clefairy)
    Moonlight (L43 Clefairy)
    Light Screen (L53 Clefairy)
    
    TM/HM: Dynamicpunch (1, not Cleffa) Headbutt (2), Curse (3), Rollout (4),
    Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day (11),
    Snore (13), Blizzard (14), Hyper Beam (15, Clefable), Icy Wind (16, Cleffa) 
    Protect (17), Rain Dance (18), Endure (20), Return (21), Solarbeam (22), 
    Iron Tail (23), Thunder (25, not Cleffa), Return (27), Psychic (29), Shadow 
    Ball (30), Mud-Slap (31), Double Team (32), Ice Punch (33, not Cleffa), 
    Swagger (34), Sleep Talk (35), Fire Blast (38), Defense Curl (40), Thunder 
    Punch (41, not Cleffa), Dream Eater (42), Detect (43), Rest (44), Attract 
    (45), Fire Punch (48, not Cleffa), Nightmare (50), Strength (H4, not 
    Cleffa),  Flash (H5)
    
    R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
    Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave,
    Psywave, Tri Attack, Substitute
    
    Breeding: Amnesia, Splash, Metronome, Belly Drum, Present, Mimic, Dizzy
    Punch (Crystal), Swift (Pokecenter), Petal Dance (Pokecenter), Scary Face
    (Pokecenter),
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 170 HP, 90 Attack, 93 Defense, 80 Speed, 105 Special
    Attack, 110 Special Defense
    L100: 393 HP (23), 238 Attack (T99), 244 Defense (82), 218 Speed (T96),
    268 Special Attack (T50), 278 Special Defense (T43)
    
    174-39-40: Igglybuff/Jigglypuff/Wigglytuff (Normal)
    Location: Igglybuff: Breed Jigglypuff/Wigglytuff, hatch Odd Egg
    Jigglypuff: Routes 34, 35, 6, 5, 8, 7, evolve Igglybuff (happy)
    Wigglytuff: Evolve Jigglypuff (Moon Stone)
    
    Natural Moves:
    Sing (start)
    Charm (Igglybuff starts with this)
    Defense Curl (L4 Igglybuff/Jigglypuff)
    Pound (L9 Igglybuff/Jigglypuff)
    Sweet Kiss (L14 Igglybuff)
    Disable (L14 Jigglypuff)
    Rollout (L19 Jigglypuff)
    Doubleslap (L24 Jigglypuff)
    Rest (L29 Jigglypuff)
    Body Slam (L34 Jigglypuff)
    Double-Edge (L39 Jigglypuff)
    
    TM/HM: Dynamicpunch (1, not Igglybuff), Headbutt (2), Curse (3), Rollout 
    (4), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10), Sunny Day 
    (11), Snore (13), Blizzard (14, not Igglybuff), Hyper Beam (15, 
    Wigglytuff), Icy Wind (16, Igglybuff) Protect (17), Rain Dance (18), Endure
    (20), Frustration (21), Solarbeam (22), Thunder (25, not Igglybuff), Return
    (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice 
    Punch (33, not Igglybuff), Swagger (34), Sleep Talk (35), Fire Blast (38), 
    Defense Curl (40), Thunderpunch (41, not Igglybuff), Dream Eater (42),
    Detect (43), Rest (44), Attract (45), Fire Punch (48, not Igglybuff), 
    Nightmare (50), Strength (H4, not Igglybuff), Flash (H5)
    
    R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
    Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave,
    Psywave, Tri Attack, Substitute
    
    Breeding: Perish Song, Faint Attack, Present, Dizzy Punch (Crystal), Mimic
    (Pokecenter), Scary Face (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 215 HP, 90 Attack, 65 Defense, 65 Speed, 95 Special
    Attack, 70 Special Defense
    L100: 483 HP (4), 238 Attack (T99), 188 Defense (T130), 188 Speed (T116),
    248 Special Attack (T72), 198 Special Defense (T128)
    
    175-176: Togepi/Togetic (Normal, Normal/Flying)
    Location: Togepi: Hatch the egg given to you in Violet City
    Togetic: Evolve Togepi (happy)
    
    Natural Moves:
    Growl (start)
    Charm (start)
    Metronome (L7 Togepi/Togetic)
    Sweet Kiss (L18 Togepi/Togetic)
    Encore (L25 Togepi/Togetic)
    Safeguard (L31 Togepi/Togetic)
    Double-Edge (L38 Togepi/Togetic)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7),
    Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore
    (13), Hyper Beam (15, Togetic), Protect (17), Rain Dance (18), Endure (20),
    Frustration (21), Solarbeam (22), Return (27), Psychic (29), Shadow Ball
    (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire
    Blast (38), Swift (39), Defense Curl (40), Dream Eater (42), Detect (43),
    Rest (44), Attract (45), Steel Wing (47), Fly (H2, Togetic), Flash (H5)
    
    Breeding: Foresight, Future Sight, Peck, Present, Mirror Move
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 130 HP, 60 Attack, 105 Defense, 60 Speed, 100 Special
    Attack, 125 Special Defense
    L100: 313 HP (T117), 178 Attack (T132), 268 Defense (T44), 178 Speed (T122),
    258 Special Attack (T62), 308 Special Defense (T19)
    
    27-28: Sandshrew/Sandslash (Ground)
    Location: Sandshrew: Union Cave, Route 3, Mt. Moon, Route 4
    Sandslash: Evolve Sandshrew (L22), Route 26, Victory Road
    
    Natural Moves:
    Scratch (start)
    Defense Curl (L6 Sandshrew)
    Sand-Attack (L11 Sandshrew)
    Poison Sting (L7 Sandshrew/Sandslash)
    Slash (L23 Sandshrew, L24 Sandslash)
    Swift (L30 Sandshrew, L33 Sandslash)
    Fury Swipes (L37 Sandshrew, L42 Sandslash)
    Sandstorm (L45 Sandshrew, L52 Sandslash)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
    (15, Sandslash), Protect (17), Endure (20), Frustration (21), Iron Tail
    (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team
    (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Defense
    Curl (40), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter
    (49), Cut (H1), Strength (H4)
    
    R/B/Y TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Submission,
    Seismic Toss, Rage, Fissure, Mimic, Bide, Skull Bash, Rock Slide,
    Substitute
    
    Breeding: Rapid Spin, Counter, Flail, Safeguard, Metal Claw (Crystal)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 150 HP, 120 Attack, 130 Defense, 85 Speed, 65 Special
    Attack, 75 Special Defense
    L100: 353 HP (T66), 298 Attack (T30), 318 Defense (T17), 228 Speed (T90),
    188 Special Attack (T119), 208 Special Defense (T124)
    
    23-24: Ekans/Arbok (Poison)
    Location: Ekans- Routes 32, 33, 42, 3, 4, Headbutt trees
    Arbok- Routes 42, 26, 3, 4, 28, evolve Ekans (L22)
    
    Natural Moves:
    Wrap (start)
    Leer (start)
    Poison Sting (L9 Ekans)
    Bite (L15 Ekans)
    Glare (L23 Ekans, L25 Arbok)
    Screech (L29 Ekans, L33 Arbok)
    Acid (L37 Ekans, L43 Arbok)
    Haze (L43 Ekans, L51 Arbok)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day
    (11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure
    (20), Frustration (21), Earthquake (26), Return (27), Dig (28), Double Team
    (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
    (45), Thief (46), Strength (H4)
    
    R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Fissure,
    Mimic, Bide, Skull Bash, Rock Slide, Substitute
    
    Breeding: Pursuit, Beat Up, Slam, Spite, Crunch (Crystal)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 135 HP, 105 Attack, 89 Defense, 100 Speed, 85 Special
    Attack, 99 Special Defense
    L100: 323 HP (T105), 268 Attack (T59), 236 Defense (92), 258 Speed (T63),
    228 Special Attack (T82), 256 Special Defense (80)
    
    206: Dunsparce (Normal)
    Location: Dark Cave (Violet side)
    
    Natural Moves:
    Rage (start)
    Defense Curl (L5 Dunsparce)
    Glare (L13 Dunsparce)
    Spite (L18 Dunsparce)
    Pursuit (L26 Dunsparce)
    Screech (L30 Dunsparce)
    Take Down (L38 Dunsparce)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), 
    Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore 
    (13), Protect (17), Rain Dance (18), Endure (20), Frustration (21), 
    Solarbeam (22), Iron Tail (23), Thunder (25), Return (27), Dig (28), 
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Defense 
    Curl (40), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare
    (50), Strength (H4)
    
    Breeding: Rock Slide, Ancientpower, Bite, Bide, Rage, Horn Drill (Pokecenter),
    Fury Attack (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Flamethrower
    
    Maximum Stats: L50: 175 HP, 90 Attack, 90 Defense, 65 Speed, 85 Special
    Attack, 85 Special Defense
    L100: 403 HP (T15), 238 Attack (T99), 238 Defense (T83), 188 Speed (T116),
    228 Special Attack (T82), 228 Special Defense (T104)
    
    179-180-181: Mareep/Flaaffy/Ampharos (Electric)
    Location: Mareep: Trade from Gold/Silver
    Flaaffy: Trade from Gold/Silver, evolve Mareep (L15)
    Ampharos: Trade from Gold/Silver, evolve Flaaffy (L30)
    
    Natural Moves:
    Tackle (start)
    Growl (start)
    Thundershock (L9 Mareep)
    Thunder Wave (L16 Mareep, L18 Flaaffy)
    Cotton Spore (L23 Mareep, L27 Flaaffy)
    Thunderpunch (L30 Ampharos)
    Light Screen (L30 Mareep, L36 Flaaffy, L42 Ampharos)
    Thunder (L37 Mareep, L45 Flaaffy, L57 Ampharos)
    
    TM/HM: Dynamicpunch (1, not Mareep), Headbutt (2), Curse (3), Toxic (6),
    Zap Cannon (7), Rock Smash (8, not Mareep), Hidden Power (10), Snore (13),
    Hyper Beam (15, Ampharos), Protect (17), Rain Dance (18), Endure (20),
    Frustration (21), Iron Tail (23), Thunder (25), Return (27), Double Team
    (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40), 
    Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48, not Mareep), 
    Strength (H4, not Mareep), Flash (H5)
    
    Breeding: Thunderbolt, Reflect, Safeguard, Body Slam, Screech, Take Down,
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 165 HP, 95 Attack, 95 Defense, 75 Speed, 135 Special 
    Attack, 95 Special Defense
    L100: 383 HP (T32), 248 Attack (T88), 248 Defense (T70), 208 Speed (T102),
    328 Special Attack (T8), 278 Special Defense (T43)
    
    194-195: Wooper/Quagsire (Water/Ground)
    Location: Wooper: Route 32, Ruins of Alph
    Quagsire: Union Cave (Lapras area), Routes 27, 26, 15, 14, 13, 12, Ruins of
    Alph (outside area), evolve Wooper (L20)
    
    Natural Moves:
    Water Gun (start)
    Tail Whip (start)
    Slam (L11 Wooper)
    Amnesia (L21 Wooper, L23 Quagsire)
    Earthquake (L31 Wooper, L35 Quagsire)
    Rain Dance (L41 Wooper, L47 Quagsire)
    Mist (L51 Wooper, L59 Quagsire)
    Haze (L51 Wooper, L59 Quagsire)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Rock Smash (8), Hidden Power (10), Snore (13), Hyper Beam (15, Quagsire),
    Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail 
    (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team 
    (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sludge Bomb (36),
    Sandstorm (37), Defense Curl (40), Rest (44), Attract (45), Surf (H3), 
    Strength (H4, Quagsire), Flash (H5), Whirlpool (H6)
    
    Breeding: Safeguard, Body Slam, Ancientpower, Belly Drum (Pokecenter),
    Scary Face (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 170 HP, 105 Attack, 105 Defense, 55 Speed, 85 Special 
    Attack, 85 Special Defense
    L100: 393 HP (T23), 268 Attack (T59), 268 Defense (T44), 168 Speed (T126)
    228 Special Attack (T82), 228 Special Defense (T104)
    
    92-93-94: Gastly/Haunter/Gengar (Ghost/Poison)
    Location: Gastly: Route 31, Sprout Tower, Routes 32, 36, Tin Tower
    Haunter: Rock Tunnel, Route 8, evolve Gastly (L25)
    Gengar: Trade Haunter (no item required)
    
    Natural Moves:
    Hypnosis (start)
    Lick (start)
    Spite (L8 Gastly)
    Mean Look (L13 Gastly)
    Curse (L16 Gastly)
    Night Shade (L21 Gastly)
    Confuse Ray (L28 Gastly, L31 Haunter/Gengar)
    Dream Eater (L33 Gastly, L36 Haunter/Gengar)
    Destiny Bond (L36 Gastly, L48 Haunter/Gengar)
    
    TM/HM: Dynamicpunch (1, Gengar), Headbutt (2, Gengar), Curse (3), Toxic
    (6), Zap Cannon (7), Rock Smash (8, Gengar), Psych Up (9), Hidden Power
    (10), Sunny Day (11), Snore (13), Hyper Beam (15, Gengar), Protect (17),
    Rain Dance (18), Giga Drain (19), Endure (20), Frustration (21), Thunder
    (25), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice
    Punch (33, Gengar), Swagger (34), Sleep Talk (35), Thunderpunch (41, 
    Gengar), Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch 
    (48, Gengar), Nightmare (50), Strength (H4, Gengar)
    
    R/B/Y TMs: Mega Punch (Gengar), Mega Kick (Gengar), Body Slam (Gengar),
    Take Down (Gengar), Double-Edge (Gengar), Submission (Gengar), Counter
    (Gengar), Seismic Toss (Gengar), Rage, Mega Drain, Thunderbolt, Mimic,
    Bide, Metronome (Gengar), Selfdestruct, Skull Bash (Gengar), Explosion
    (Gengar), Substitute
    
    Breeding: Haze, Perish Song, Psywave
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 135 HP, 85 Attack, 80 Defense, 130 Speed, 150 Special
    Attack, 95 Special Defense
    L100: 323 HP (T105), 228 Attack (T106), 218 Defense (T103), 318 Speed (T12),
    358 Special Attack (T3), 248 Special Defense (T82)
    
    201: Unown (Psychic)
    Location: Ruins of Alph
    
    Natural Moves:
    Hidden Power (start)
    
    TM/HM: None
    
    Breeding: None (genderless Pokemon)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 123 HP, 92 Attack, 68 Defense, 68 Speed, 92 Special 
    Attack, 68 Special Defense
    L100: 299 HP (T133), 242 Attack (98), 194 Defense (T128), 194 Speed (T114),
    242 Special Attack (77), 194 Special Defense (T130)
    
    95-208: Onix/Steelix (Rock/Ground, Steel/Ground)
    Location: Onix: Violet City (traded), Union Cave (both portions), Victory
    Road, Rock Tunnel, Mt. Silver
    Steelix: Evolve Onix (trade with Metal Coat attached)
    
    Natural Moves:
    Tackle (start)
    Screech (start)
    Bind (L10 Onix/Steelix)
    Rock Throw (L14 Onix/Steelix)
    Harden (L23 Steelix)
    Rage (L27 Onix/Steelix)
    Sandstorm (L36 Onix/Steelix)
    Slam (L40 Onix/Steelix)
    Crunch (L49 Steelix)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4, Steelix) Roar (5), Toxic (6), 
    Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam 
    (15, Steelix), Protect (17), Endure (20), Frustration (21), Iron Tail (23), 
    Dragonbreath (24), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), 
    Double Team (32), Swagger (34), Sandstorm (37), Defense Curl (40, Steelix), 
    Rest (44), Attract (45), Cut (H1, Steelix), Strength (H4)
    
    R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Fissure, Mimic, Bide,
    Selfdestruct, Skull Bash, Explosion, Substitute
    
    Breeding: Rock Slide, Flail, Sharpen (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 150 HP, 105 Attack, 220 Defense, 50 Speed, 75 Special
    Attack, 85 Special Defense
    L100: 353 HP (T66), 268 Attack (T58), 498 Defense (2), 158 Speed (T129),
    208 Special Attack (T106), 228 Special Defense (T104)
    
    69-70-71: Bellsprout/Weepinbell/Victreebel (Grass/Poison)
    Location: Bellsprout: Routes 31, 32, 36, 44, 24, 25
    Weepinbell: Route 44, evolve Bellsprout (L21)
    Victreebel: Evolve Weepinbell (Leaf Stone)
    
    Natural Moves:
    Vine Whip (start)
    Growth (L6 Bellsprout)
    Wrap (L11 Bellsprout)
    Sleep Powder (L15 Bellsprout)
    Poison Powder (L17 Bellsprout)
    Stun Spore (L19 Bellsprout)
    Acid (L23 Bellsprout, L24 Weepinbell)
    Sweet Scent (L30 Bellsprout, L33 Weepinbell)
    Razor Leaf (L37 Bellsprout, L42 Weepinbell)
    Slam (L45 Bellsprout, L54 Weepinbell)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
    (12), Snore (13), Hyper Beam (15, Victreebel), Protect (17), Giga Drain
    (19), Endure (20), Frustration (21), Solar Beam (22), Return (27), Double
    Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44),
    Attract (45), Cut (H1), Flash (H5)
    
    R/B/Y TMs: Body Slam, Take Down, Double-Edge, Rage, Mega Drain, Mimic,
    Bide, Substitute
    
    Breeding: Synthesis, Swords Dance, Reflect, Leech Life, Encore, Sweet
    Kiss (Pokecenter), Lovely Kiss (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 155 HP, 125 Attack, 85 Defense, 90 Speed, 120 Special
    Attack, 80 Special Defense
    L100: 363 HP (T54), 308 Attack (T23), 228 Defense (T93), 238 Speed (T76),
    298 Special Attack (T22), 218 Special Defense (T116)
    
    187-188-189: Hoppip/Skiploom/Jumpluff (Grass/Flying)
    Location: Hoppip: Routes 29, 30, 31, 32, 33, 15, 14, 13, 12, 11
    Skiploom: Route 14, evolve Hoppip (L18)
    Jumpluff: Evolve Skiploom (L27)
    
    Natural Moves:
    Splash (start)
    Synthesis (starts in GS, L5 in Crystal)
    Tail Whip (L5 Hoppip)
    Tackle (L10 Hoppip)
    Poison Powder (L13 Hoppip)
    Stun Spore (L15 Hoppip)
    Sleep Powder (L17 Hoppip)
    Leech Seed (L20 Hoppip, L22 Skiploom)
    Cotton Spore (L25 Hoppip, L29 Skiploom, L33 Jumpluff)
    Mega Drain (L30 Hoppip, L36 Skiploom, L44 Jumpluff)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day 
    (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Jumpluff), Protect 
    (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), 
    Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Defense Curl
    (40), Rest (44), Attract (45), Flash (H5)
    
    Breeding: Amnesia, Reflect, Double-Edge, Confusion, Pay Day, Growl, Encore,
    Agility (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 150 HP, 75 Attack, 90 Defense, 130 Speed, 75 Special
    Attack, 105 Special Defense
    L100: 353 HP (T66), 208 Attack (T118), 238 Defense (T83), 318 Speed (T12),
    208 Special Attack (T106), 268 Special Defense (T49)
    
    46-47: Paras/Parasect (Bug/Grass)
    Location: Paras: Ilex Forest, Mt. Moon, Bug-Catching Contest
    Parasect: Mt. Silver, evolve Paras (L24)
    
    Natural Moves:
    Scratch (start)
    Stun Spore (L7 Paras)
    Poison Powder (L13 Paras)
    Leech Life (L19 Paras)
    Spore (L25 Paras, L28 Parasect)
    Slash (L31 Paras, L37 Parasect)
    Growth (L37 Paras, L46 Parasect)
    Giga Drain (L43 Paras, L55 Parasect)
    
    TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day
    (11), Sweet Scent (12), Snore (13), Hyper Beam (15, Parasect), Protect 
    (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), 
    Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35), 
    Sludge Bomb (36), Rest (44), Attract (45), Thief (46), Fury Cutter (49), 
    Cut (H1), Flash (H5)
    
    R/B/Y TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mega
    Drain, Mimic, Reflect, Bide, Skull Bash, Substitute
    
    Breeding: Psybeam, False Swipe, Light Screen, Flail, Counter, Screech,
    Pursuit, Sweet Scent, Synthesis (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 135 HP, 115 Attack, 100 Defense, 50 Speed, 80 Special
    Attack, 100 Special Defense
    L100: 323 HP (T105), 288 Attack (T38), 258 Defense (T54), 158 Speed (T129),
    218 Special Attack (T94), 258 Special Defense (T63)
    
    60-61-62/186: Poliwag/Poliwhirl/Poliwrath/Politoed (Water, Water, Water/
    Fighting, Water)
    Location: Poliwag: Routes 30, 31, 44, 22, surf in Ilex Forest, Violet City,
    fish on Routes 44, 28
    Poliwhirl: Routes 44, 28, surf and fish in same areas as Poliwag, evolve
    Poliwag (L25)
    Poliwrath: Evolve Poliwhirl (Water Stone)
    Politoed: Evolve Poliwhirl (trade with King's Rock attached)
    
    Natural Moves:
    Bubble (start)
    Hypnosis (L7 Poliwag)
    Water Gun (L13 Poliwag)
    Doubleslap (L19 Poliwag)
    Rain Dance (L25 Poliwag)
    Body Slam (L31 Poliwag, L35 Poliwhirl)
    Belly Drum (L37 Poliwag, L43 Poliwhirl)
    Hydro Pump (L43 Poliwag, L51 Poliwhirl)
    Submission (L35 Poliwrath)
    Perish Song (L35 Politoed)
    Mind Reader (L51 Poliwrath)
    Swagger (L51 Politoed)
    
    TM/HM: Dynamicpunch (1, Poliwrath/Politoed), Headbutt (2), Curse (3), Roar
    (5, Poliwrath), Toxic (6), Rock Smash (8, not Poliwag), Hidden Power (10),
    Snore (13), Blizzard (14), Hyper Beam (15, Poliwrath/Politoed), Icy Wind
    (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
    Earthquake (26, Poliwrath/Politoed), Return (27), Psychic (29), Shadow Ball
    (30, Poliwrath), Mud-Slap (31, not Poliwag), Double Team (32), Ice Punch
    (33, not Poliwag), Swagger (34), Sleep Talk (35), Defense Curl (40), Detect
    (43, not Poliwag), Rest (44), Attract (45), Thief (46), Surf (H3), Strength
    (H4, not Poliwag), Whirlpool (H6), Waterfall (H7)
    
    R/B/Y TMs: Mega Punch (not Poliwag), Mega Kick (not Poliwag), Body Slam,
    Take Down, Double-Edge, Ice Beam, Submission (Poliwhirl), Seismic Toss (not
    Poliwag), Rage, Earthquake (Poliwhirl), Fissure (Poliwhirl), Mimic, Bide, 
    Metronome (not Poliwag), Skull Bash, Psywave, Substitute, Strength
    (Poliwhirl)
    
    Breeding: Haze, Mind Reader, Bubblebeam, Mist, Splash, Growth (Pokecenter),
    Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats (Poliwrath): L50: 165 HP, 105 Attack, 115 Defense, 90 Speed,
    90 Special Attack, 110 Special Defense
    L100: 383 HP (T32), 268 Attack (T59), 288 Defense (T33), 238 Speed (T76),
    238 Special Attack (T78), 278 Special Defense (T43)
    (Politoed): L50: 165 HP, 95 Attack, 95 Defense, 90 Speed, 110 Special 
    Attack, 120 Special Defense
    L100: 383 HP (T32), 248 Attack (T88), 248 Defense (T70), 238 Speed (T76),
    278 Special Attack (T42), 298 Special Defense (T21)
    
    129-130: Magikarp/Gyarados (Water, Water/Flying)
    Location: Magikarp: Fish anywhere (with Old Rod)
    Gyarados: Fish Route 43, Lake of Rage, Fuschia City, Red Gyarados in Lake
    of Rage, evolve Magikarp (L20)
    
    Natural Moves:
    Splash (Magikarp starts with this)
    Thrash (Gyarados starts with this)
    Tackle (L15 Magikarp)
    Bite (L20 Gyarados)
    Dragon Rage (L25 Gyarados)
    Flail (L30 Magikarp)
    Leer (L30 Gyarados)
    Twister (L35 Gyarados)
    Hydro Pump (L40 Gyarados)
    Rain Dance (L45 Gyarados)
    Hyper Beam (L50 Gyarados)
    
    TM/HM (Only Gyarados can use these): Headbutt (2), Curse (3), Roar (5),
    Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13),
    Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance
    (18), Endure (20), Frustration (21), Dragonbreath (24), Thunder (25),
    Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
    (37), Fire Blast (38), Rest (44), Attract (45), Surf (H3), Strength (H4),
    Whirlpool (H6), Waterfall (H7)
    
    R/B/Y TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Ice
    Beam, Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash, Substitute
    
    Breeding: Reversal (Pokecenter), Bubble (Pokecenter)
    
    Crystal Move Tutor (again, Gyarados only): Thunderbolt, Ice Beam,
    Flamethrower
    
    Maximum Stats: L50: 170 HP, 145 Attack, 99 Defense, 101 Speed, 80 Special
    Attack, 120 Special Defense
    L100: 393 HP (T23), 348 Attack (T10), 256 Defense (T64), 260 Speed (62),
    218 Special Attack (T94), 298 Special Defense (T21)
    
    118-119: Goldeen/Seaking (Water)
    Location: Goldeen: Mt. Mortar, Route 42, Waterfall Pass, Route 4, Route 9,  
    Route 10, Cerulean City, Route 24, Route 25, Mt. Silver (All fish), Surf
    the same areas
    Seaking: Same as Goldeen, evolve Goldeen (L33)
    
    Natural Moves:
    Peck (start)
    Tail Whip (start)
    Supersonic (L10 Goldeen)
    Horn Attack (L15 Goldeen)
    Flail (L24 Goldeen)
    Fury Attack (L29 Goldeen)
    Waterfall* (L38 Goldeen, L41 Seaking)
    Horn Drill (L43 Goldeen, L49 Seaking)
    Agility (L52 Goldeen, L61 Seaking)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
    Hyper Beam (15, Seaking), Icy Wind (16), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
    Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Waterfall
    (H7)
    
    R/B/Y TMs: Take Down, Double-Edge, Bubblebeam, Water Gun, Ice Beam, Rage,
    Mimic, Bide, Skull Bash, Substitute
    
    Breeding: Haze, Psybeam, Hydro Pump, Swords Dance (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 155 HP, 112 Attack, 85 Defense, 88 Speed, 85 Special
    Attack, 100 Special Defense
    L100: 363 HP (T54), 282 Attack (T48), 228 Defense (T93), 234 Speed (87),
    228 Special Attack (T82), 258 Special Defense (T63)
    
    *Here's a little trivia for you: What Pokemon family is the only one to
    learn a HM move naturally? Answer: The Seaking family, with Waterfall.
    
    79-80/199: Slowpoke/Slowbro/Slowking (Water/Psychic)
    Location: Slowpoke: Slowpoke Well, Tohjo Falls
    Slowbro: Slowpoke Well, evolve Slowpoke (L37)
    Slowking: Evolve Slowpoke (trade with King's Rock attached)
    
    Natural Moves:
    Curse (start)
    Tackle (start)
    Growl (L6 Slowpoke)
    Water Gun (L15 Slowpoke)
    Confusion (L20 Slowpoke)
    Disable (L29 Slowpoke)
    Headbutt (L34 Slowpoke)
    Withdraw (L37 Slowbro)
    Swagger (L43 Slowking)
    Amnesia (L43 Slowpoke, L46 Slowbro)
    Psychic (L48 Slowpoke/Slowking, L54 Slowbro)
    
    TM/HM: Dynamicpunch (1, not Slowpoke), Headbutt (2), Curse (3), Toxic (6),
    Zap Cannon (7), Rock Smash (8, not Slowpoke), Psych Up (9), Hidden Power
    (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15, not
    Slowpoke), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
    Frustration (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28),
    Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch
    (33, not Slowpoke), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift
    (39), Dream Eater (42), Rest (44), Attract (45), Fury Cutter (49, not
    Slowpoke), Nightmare (50), Surf (H3), Strength (H4), Flash (H5), Whirlpool
    (H6, Slowking)
    
    R/B/Y TMs: Mega Punch (Slowbro), Mega Kick (Slowbro), Body Slam, Take Down,
    Double-Edge, Bubblebeam, Ice Beam, Pay Day, Submission (Slowbro), Counter
    (Slowbro), Seismic Toss (Slowbro), Rage, Fissure, Teleport, Mimic, Reflect,
    Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute
    
    Breeding: Belly Drum, Stomp, Safeguard, Future Sight
    
    Crystal Move Tutor: Ice Beam, Flamethrower
    
    Maximum Stats (Slowbro): L50: 170 HP, 95 Attack, 130 Defense, 50 Speed,
    120 Special Attack, 100 Special Defense
    L100: 393 HP (T23), 248 Attack (T88), 318 Defense (T17), 158 Speed (T129),
    298 Special Attack (T22), 258 Special Defense (T63)
    (Slowking): L50: 170 HP, 95 Attack, 100 Defense, 50 Speed, 120 Special
    Attack, 130 Special Defense
    L100: 393 HP (T23), 248 Attack (T88), 258 Defense (T54), 158 Speed (T129)
    298 Special Attack (T22), 318 Special Defense (T12)
    
    43-44-45/186: Oddish/Gloom/Vileplume/Bellossom (Grass/Poison, Grass/Poison,
    Grass/Poison, Grass)
    Location: Oddish: Ilex Forest, Routes 24, 25
    Gloom: Route 24, evolove Oddish (L22)
    Vileplume: Evolve Gloom (Leaf Stone)
    Bellossom: Evolve Gloom (Sun Stone)
    
    Natural Moves:
    Absorb (start)
    Sweet Scent (L7 Oddish)
    Poison Powder (L14 Oddish)
    Stun Spore (L16 Oddish)
    Sleep Powder (L18 Oddish)
    Acid (L23 Oddish, L24 Gloom)
    Moonlight (L32 Oddish, L35 Gloom)
    Petal Dance (L39 Oddish, L44 Gloom)
    Solarbeam (L55 Bellossom)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
    (12), Snore (13), Hyper Beam (15, Vileplume/Bellossom), Protect (17),
    Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27),
    Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44),
    Attract (45), Cut (H1), Flash (H5)
    
    R/B/Y TMs: Body Slam (Vileplume), Take Down, Double-Edge, Rage, Mega Drain,
    Mimic, Reflect, Bide, Substitute
    
    Breeding: Flail, Razor Leaf, Synthesis, Swords Dance, Leech Seed (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats (Vileplume): L50: 150 HP, 100 Attack, 105 Defense, 70 Speed,
    120 Special Attack, 110 Special Defense
    L100: 353 HP (T66), 258 Attack (T76), 268 Defense (T44), 198 Speed (T108),
    298 Special Attack (T22), 278 Special Defense (T43)
    (Bellossom): L50: 150 HP, 100 Attack, 105 Defense, 70 Speed, 110 Special
    Attack, 120 Special Defense
    L100: 353 HP (T66), 258 Attack (T76), 268 Defense (T44), 198 Speed (T108),
    278 Special Attack (T42), 298 Special Defense (T21)
    
    96-97: Drowzee/Hypno (Psychic)
    Location: Drowzee: Routes 34, 35, 6, 11
    Hypno: Route 11, evolve Drowzee (L28)
    
    Natural Moves:
    Ponud (start)
    Hypnosis (start)
    Disable (L10 Drowzee)
    Confusion (L18 Drowzee)
    Headbutt (L25 Drowzee)
    Poison Gas (L31 Drowzee, L33 Hypno)
    Meditate (L36 Drowzee, L40 Hypno)
    Psychic (L40 Drowzee, L49 Hypno)
    Psych Up (L43 Drowzee, L55 Hypno)
    Future Sight (L45 Drowzee, L60 Hypno)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
    (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper
    Beam (15, Hypno), Protect (17), Rain Dance (18), Endure (20), Frustration
    (21), Return (27), Psychic (29), Shadow Ball (30), Double Team (32), Ice 
    Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41), Dream Eater
    (42), Rest (44), Attract (45), Fire Punch (48), Nightmare (50), Flash (H5)
    
    R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide,
    Metronome, Skull Bash, Thunder Wave, Psywave, Tri Attack, Substitute
    
    Breeding: Barrier, Light Screen, Amnesia (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 160 HP, 93 Attack, 90 Defense, 87 Speed, 93 Special
    Attack, 135 Special Defense
    L100: 373 HP (T47), 244 Attack (97), 238 Defense (T83), 232 Speed (T88),
    244 Special Attack (T76), 328 Special Defense (T10)
    
    63-64-65: Abra/Kadabra/Alakazam (Psychic)
    Location: Abra: Routes 34, 35, 5, 24, 8, 7, Goldenrod Game Corner
    Kadabra: Route 8, evolve Abra (L16)
    Alakazam: Trade Kadabra (no item required)
    
    Natural Moves:
    Teleport (start)
    Confusion (L16 Kadabra)
    Kinesis (Kadabra caught wild start with this)
    Disable (L18 Kadabra/Alakazam)
    Psybeam (L21 Kadabra/Alakazam)
    Recover (L26 Kadabra/Alakazam)
    Future Sight (L31 Kadabra/Alakazam)
    Psychic (L38 Kadabra/Alakazam)
    Reflect (L45 Kadabra/Alakazam)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon 
    (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper 
    Beam (15, Alakazam), Protect (17), Rain Dance (18), Endure (20), 
    Frustration (21), Return (27), Dig (28, not Abra), Psychic (29), Shadow 
    Ball (30), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35),
    Thunderpunch (41), Dream Eater (42), Rest (44), Attract (45), Thief (46), 
    Fire Punch (48), Nightmare (50), Flash (H5)
    
    R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Submission, Counter, Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash,
    Thunder Wave, Psywave, Tri Attack, Substitute
    
    Breeding: Barrier, Light Screen, Encore, Foresight (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 130 HP, 70 Attack, 65 Defense, 140 Speed, 155 Special
    Attack, 105 Special Defense
    L100: 313 HP (T117), 198 Attack (T123), 188 Defense (T130), 338 Speed (T6),
    368 Special Attack (T2), 268 Special Defense (T49)
    
    132: Ditto (Normal)
    Location: Route 34, Route 35
    
    Natural Moves:
    Transform (start)
    
    TM/HM: None
    
    R/B/Y TMs: None
    
    Breeding: None
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 123 HP, 68 Attack, 68 Defense, 68 Speed, 68 Special
    Attack, 68 Special Defense
    L100: 299 HP (T133), 194 Attack (129), 194 Defense (T128), 194 Speed (T114),
    194 Special Attack (118), 194 Special Defense (T130)
    
    204-205: Pineco/Forretress (Bug, Bug/Steel)
    Location: Pineco: Headbutting trees (forest areas)
    Forretress: Evolve Pineco (L31)
    
    Natural Moves:
    Tackle (start)
    Protect (start)
    Selfdestruct (L8 Pineco)
    Take Down (L15 Pineco)
    Rapid Spin (L22 Pineco)
    Bide (L29 Pineco)
    Explosion (L36 Pineco, L39 Forretress)
    Spikes (L43 Pineco, L49 Forretress)
    Double-Edge (L50 Pineco, L59 Forretress)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
    Hidden Power (10), Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam
    (15, Forretress), Protect (17), Giga Drain (19), Endure (20), Frustration
    (21), Solarbeam (22), Return (27), Double Team (32), Swagger (34), Sleep
    Talk (35), Sandstorm (37), Defense Curl (40), Rest (44), Attract (45),
    Strength (H4)
    
    Breeding: Reflect, Pin Missile, Flail, Swift, Substitute (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 150 HP, 110 Attack, 160 Defense, 60 Speed, 80 Special
    Attack, 80 Special Defense
    L100: 353 HP (T66), 278 Attack (T50), 378 Defense (T4), 178 Speed (T122),
    218 Special Attack (T94), 218 Special Defense (T116)
    
    29-30-31: Nidoran F/Nidorina/Nidoqueen (Poison, Poison, Poison/Ground)
    Location: Nidoran F: Route 35, National Park
    Nidorina: Route 12, Route 13, Route 14, Route 15, evolve Nidoran F (L16)
    Nidoqueen: Evolve Nidorina (Moon Stone)
    
    Natural Moves:
    Tackle (start)
    Growl (start)
    Scratch (L8 Nidoran F)
    Double Kick (L12 Nidoran F)
    Poison Sting (L17 Nidoran F, L19 Nidorina)
    Body Slam (L23 Nidoqueen)
    Tail Whip (L23 Nidoran F, L27 Nidorina)
    Bite (L30 Nidoran F, L36 Nidorina)
    Fury Swipes (L38 Nidoran F, L46 Nidorina)
    
    TM/HM: Dynamicpunch (1, Nidoqueen), Headbutt (2), Curse (3), Rollout (4,
    Nidoqueen), Roar (5, Nidoqueen), Toxic (6), Rock Smash (8, not Nidoran F)
    Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam
    (15, Nidoqueen), Icy Wind (16, Nidoqueen), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake 
    (26, Nidoqueen), Return (27), Shadow Ball (30, Nidoqueen), Mud-Slap (31), 
    Double Team (32), Ice Punch (33, Nidoqueen), Swagger (34), Sleep Talk (35),
    Sandstorm (37, Nidoqueen), Fire Blast (38, Nidoqueen), Defense Curl (40),
    Thunderpunch (41, Nidoqueen), Detect (43), Rest (44), Attract (45), Thief
    (46), Fire Punch (48, Nidoqueen), Fury Cutter (49, Nidoqueen), Surf (H3,
    Nidoqueen), Strength (H4, not Nidoran F)
    
    RBY TMs: Mega Punch (Nidoqueen), Mega Kick (Nidoqueen), Horn Drill (not
    Nidoran F), Double-Edge, Bubblebeam (not Nidoran F), Water Gun (not 
    Nidoran F), Ice Beam (not Nidoran F), Pay Day (Nidoqueen), Submission
    (Nidoqueen), Seismic Toss (Nidoqueen), Rage, Thunderbolt, Fissure 
    (Nidoqueen), Mimic, Reflect, Bide, Skull Bash, Rock Slide (Nidoqueen),
    Substitute
    
    Breeding: Take Down, Beat Up, Supersonic, Focus Energy, Charm, Counter, 
    Disable, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam (not Nidoran F), Flamethrower
    (Nidoqueen)
    
    Maximum Stats: L50: 165 HP, 102 Attack, 107 Defense, 96 Speed, 95 Special
    Attack, 105 Special Defense
    L100: 383 HP (T32), 262 Attack (T71), 272 Defense (43), 250 Speed (T70),
    248 Special Attack (T72), 268 Special Defense (T49)
    
    32-33-34: Nidoran M/Nidorino/Nidoking (Poison, Poison, Poison/Ground)
    Location: Nidoran M: Route 35, National Park
    Nidorino: Route 12, ROute 13, Route 14, Route 15, evolve Nidoran M (L16)
    Nidoking: Evolve Nidorino (Moon Stone)
    
    Natural Moves:
    Tackle (start)
    Leer (start)
    Horn Attack (L8 Nidoran M)
    Double Kick (L12 Nidoran M)
    Poison Sting (L17 Nidoran M, L19 Nidorino)
    Thrash (L23 Nidoking)
    Focus Energy (L23 Nidoran M, L27 Nidorino)
    Fury Attack (L30 Nidoran M, L36 Nidorino)
    Horn Drill (L38 Nidoran M, L46 Nidorino)
    
    TM/HM: Dynamicpunch (1, Nidoking), Headbutt (2), Curse (3), Rollout (4,
    Nidoking), Roar (5, Nidoking), Toxic (6), Rock Smash (8, not Nidoran M)
    Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam
    (15, Nidoking), Icy Wind (16, Nidoking), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake 
    (26, Nidoking), Return (27), Shadow Ball (30, Nidoking), Mud-Slap (31),
    Double Team (32), Ice Punch (33, Nidoking), Swagger (34), Sleep Talk (35),
    Sandstorm (37, Nidoking), Fire Blast (38, Nidoking), Defense Curl (40),
    Thunderpunch (41, Nidoking), Detect (43), Rest (44), Attract (45), Thief
    (46), Fire Punch (48, Nidoking), Fury Cutter (49, Nidoking), Surf (H3,
    Nidoking), Strength (H4, not Nidoran M)
    
    RBY TMs: Mega Punch (Nidoking), Mega Kick (Nidoking), Body Slam, Double-
    Edge, Bubblebeam (not Nidoran M), Water Gun (not Nidoran M), Ice Beam (not
    Nidoran M), Pay Day (Nidoking), Submission (Nidoking), Seismic Toss
    (Nidoking), Rage, Thunderbolt, Fissure (Nidoking), Mimic, Reflect, Bide,
    Skull Bash, Rock Slide (Nidoking), Substitute
    
    Breeding: Confusion, Amnesia, Beat Up, Disable, Counter, Supersonic, Take
    Down, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam (not Nidoran M), Flamethrower
    (Nidoking)
    
    Maximum Stats: L50: 156 HP, 112 Attack, 97 Defense, 105 Speed, 105 Special
    Attack, 95 Special Defense
    L100: 365 HP (53), 282 Attack (T48), 252 Defense (69), 268 Speed (T48),
    268 Special Attack (T50), 248 Special Defense (T82)
    
    193: Yanma (Bug/Flying)
    Location: Route 35
    
    Natural Moves:
    Tackle (start)
    Foresoght (start)
    Quick Attack (L7 Yanma)
    Double Team (L13 Yanma)
    Sonicboom (L19 Yanma)
    Detect (L25 Yanma)
    Supersonic (L31 Yanma)
    Swift (L37 Yanma)
    Wing Attack (Crystal: L37 Yanma)
    Screech (L43 Yanma)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day
    (11), Snore (13), Hyper Beam (15), Protect (17), Giga Drain (19), Endure
    (20), Frustration (21), Solarbeam (22), Return (27), Double Team (32),
    Swagger (34), Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract
    (45), Thief (46), Flash (H6)
    
    Breeding: Leech Life, Reversal, Supersonic, Steel Wing (Pokcenter), Sweet
    Kiss (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 140 HP, 85 Attack, 65 Defense, 115 Speed, 95 Special
    Attack, 65 Special Defense
    L100: 333 HP (T85), 228 Attack (T106), 188 Defense (T130), 288 Speed (T32),
    268 Special Attack (T50), 188 Special Defense (T132)
    
    191-192: Sunkern/Sunflora (Grass)
    Location: Sunkern: National Park, Route 24
    Sunflora: Evolve Sunkern (Sun Stone)
    
    Natural Moves:
    Absorb (start)
    Growth (L4 Sunkern/Sunflora)
    Mega Drain (L10 Sunkern)
    Razor Leaf (L10 Sunflora)
    Sunny Day (L19 Sunkern/Sunflora)
    Synthesis (L31 Sunkern)
    Petal Dance (L31 Sunflora)
    Giga Drain (L46 Sunkern)
    Solarbeam (L46 Sunflora)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
    (12), Snore (13), Hyper Beam (15, Sunflora), Protect (17), Giga Drain (19),
    Endure (20), Frustration (21), Solarbeam (22), Return (27), Double Team
    (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
    (45), Cut (H1), Flash (H5)
    
    Breeding: Splash (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 150 HP, 95 Attack, 75 Defense, 50 Speed, 125 Special
    Attack, 105 Special Defense
    L100: 353 HP (T66), 248 Attack (T88), 208 Defense (T117), 158 Speed (T129),
    308 Special Attack (T19), 268 Special Defense (T49)
    
    102-103: Exeggcute/Exeggutor (Grass/Psychic)
    Location: Exeggcute: Headbutting trees (forest areas)
    Exeggutor: Evolve Exeggcute (Leaf Stone)
    
    Natural Moves:
    Barrage (start)
    Hypnosis (start)
    Reflect (L7 Exeggcute)
    Leech Seed (L13 Exeggcute)
    Confusion (L19 Exeggcute)
    Stomp (L19 Exeggutor)
    Stun Spore (L25 Exeggcute)
    Poison Powder (L31 Exeggcute)
    Egg Bomb (L31 Exeggutor)
    Sleep Powder (L37 Exeggcute)
    Solarbeam (L43 Exeggcute)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Psych Up (9), 
    Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Exeggutor),
    Protect (17), Giga Drain (19), Endure (20), Frustration (21), Solarbeam 
    (22), Return (27), Psychic (29), Double Team (32), Swagger (34), Sleep Talk 
    (35), Sludge Bomb (36), Dream Eater (42), Rest (44), Attract (45), Thief
    (46), Nightmare (50), Strength (H4), Flash (H5)
    
    RBY TMs: Take Down, Double-Edge, Rage, Teleport, Mimic, Reflect, Bide,
    Selfdestruct, Psywave, Explosion, Substitute
    
    Breeding: Ancientpower, Synthesis, Moonlight, Mega Drain, Reflect, Sweet
    Scent (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 170 HP, 115 Attack, 105 Defense, 75 Speed, 145 Special
    Attack, 85 Special Defense
    L100: 393 HP (T23). 288 Attack (T38), 268 Defense (T44), 208 Speed (T102),
    348 Special Attack (T5), 228 Special Defense (T104)
    
    185: Sudowoodo (Rock)
    Location: Route 36 (need Squirtbottle)
    
    Natural Moves:
    Rock Throw (start)
    Mimic (start)
    Flail (L10 Sudowoodo)
    Low Kick (L19 Sudowoodo)
    Rock Slide (L28 Sudowoodo)
    Faint Attack (L37 Sudowoodo)
    Slam (L46 Sudowoodo)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore
    (13), Protect (17), Endure (20), Frustration (21), Earthquake (26), Return
    (27), Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger
    (34), Sleep Talk (35), Sandstorm (37), Defense Curl (40), Thunderpunch
    (41), Rest (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4)
    
    Breeding: Selfdestruct, Substitute (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 145 HP, 120 Attack, 135 Defense, 50 Speed, 50 Special
    Attack, 85 Special Defense
    L100: 343 HP (T79), 298 Attack (T30), 328 Defense (T13), 158 Speed (T129),
    158 Special Attack (136), 228 Special Defense (T104)
    
    202: Wobbuffet (Psychic)
    Location: Dark Cave (route 45 entrance)
    
    Natural Moves:
    Counter (start)
    Mirror Coat (start)
    Destiny Bond (start)
    Safeguard (start)
    
    TM/HM: None
    
    Breeding: Mimic (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 265 HP, 53 Attack, 78 Defense, 53 Speed, 53 Special
    Attack, 78 Special Defense
    L100: 583 HP (2), 164 Attack (135), 214 Defense (T113), 164 Speed (128)
    164 Special Attack (135), 214 Special Defense (123)
    
    48-49: Venonat/Venomoth (Bug/Poison)
    Location: Venonat: Ilex Forest, National Park, Routes 43, 9, 10, 24, 25,
    15, 14, 13, 12, Headbutting trees (forest areas), Bug-Catching Contest
    Venomoth: Routes 43, 9, 10, 15, 14, 13, 12, evolve Venonat (L31)
    
    Natural Moves:
    Tackle (start)
    Disable (start)
    Foresight (start)
    Supersonic (L9 Venonat)
    Confusion (L17 Venonat)
    Poison Powder (L20 Venonat)
    Leech Life (L25 Venonat)
    Stun Spore (L28 Venonat)
    Gust (L31 Venomoth)
    Psybeam (L33 Venonat, L36 Venomoth)
    Sleep Powder (L36 Venonat, L42 Venomoth)
    Psychic (L41 Venonat, L52 Venomoth)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Sweet Scent
    (12), Snore (13), Hyper Beam (15, Venomoth), Protect (17), Giga Drain (19),
    Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29),
    Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Swift
    (39), Rest (44), Attract (45), Thief (46), Flash (H5)
    
    RBY TMs: Razor Wind (Yellow), Whirlwind (Yellow), Take Down, Double-Edge,
    Rage, Mega Drain, Teleport (Yellow), Mimic, Reflect, Bide, Psywave,
    Substitute
    
    Breeding: Baton Pass, Screech, Giga Drain
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 145 HP, 85 Attack, 80 Defense, 110 Speed, 110 Special
    Attack, 95 Special Defense
    L100: 343 HP (T79), 228 Attack (T106), 218 Defense (T103), 278 Speed (T41),
    278 Special Attack (T42), 248 Special Defense (T82)
    
    123-212: Scyther/Scizor (Bug/Flying, Bug/Steel)
    Location: Scyther: Bug-Catching Contest
    Scizor: Evolve Scyther (trade with Metal Coat attached)
    
    Natural Moves:
    Quick Attack (start)
    Leer (start)
    Focus Energy (L6 Scyther/Scizor)
    Pursuit (L12 Scyther/Scizor)
    False Swipe (L18 Scyther/Scizor)
    Agility (L24 Scyther/Scizor)
    Wing Attack (L30 Scyther)
    Metal Claw (L30 Scizor)
    Slash (L36 Scyther/Scizor)
    Swords Dance (L42 Scyther/Scizor)
    Double Team (L48 Scyther/Scizor)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power 
    (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure
    (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep 
    Talk (35), Sandstorm (37, Scizor), Swift (39), Detect (43), Rest (44), 
    Attract (45), Thief (46), Steel Wing (47), Fury Cutter (49), Cut (H1), 
    Strength (H4)
    
    RBY TMs: Take Down, Double-Edge, Rage, Mimic, Bide, Skull Bash, Substitute
    
    Breeding: Baton Pass, Safeguard, Light Screen, Reversal, Counter, Razor 
    Wind, Sonicboom (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 145 HP, 150 Attack, 120 Defense, 85 Speed, 75 Special
    Attack, 100 Special Defense
    L100: 343 HP (T79), 358 Attack (T3), 298 Defense (T25), 228 Speed (T90),
    208 Special Attack (T106), 258 Special Defense (T63)
    
    127: Pinsir (Bug)
    Location: Bug-Catching Contest
    
    Natural Moves:
    Vicegrip (start)
    Focus Energy (L7 Pinsir)
    Bind (L13 Pinsir)
    Seismic Toss (L19 Pinsir)
    Harden (L25 Pinsir)
    Guillotine (L31 Pinsir)
    Submission (L37 Pinsir)
    Swords Dance (L43 Pinsir)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power 
    (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure 
    (20), Frustration (21), Return (27), Double Team (32), Swagger (34), Sleep 
    Talk (35), Rest (44), Attract (45), Thief (46), Fury Cutter (49), Cut (H1),
    Strength (H4)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Substitute
    
    Breeding: Flail, Fury Attack
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 140 HP, 145 Attack, 120 Defense, 105 Speed, 75 Special
    Attack, 90 Special Defense
    L100: 333 HP (T85), 348 Attack (T10), 298 Defense (T25), 268 Speed (T48),
    208 Special Attack (T106), 238 Special Defense (T91)
    
    214: Heracross (Bug/Fighting)
    Location: Headbutting trees (mountain trees)
    
    Natural Moves:
    Tackle (start)
    Leer (start)
    Horn Attack (L6 Heracross)
    Endure (L12 Heracross)
    Fury Attack (L19 Heracross)
    Counter (L27 Heracross)
    Take Down (L35 Heracross)
    Reversal (L44 Heracross)
    Megahorn (L54 Heracross)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power 
    (10), Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration
    (21), Earthquake (26), Return (27), Double Team (32), Swagger (34), Sleep
    Talk (35), Detect (43), Rest (44), Attract (45), Thief (46), Fury Cutter
    (49), Cut (H1), Strength (H4)
    
    Breeding: Flail, Bide, Harden, Seismic Toss (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 155 HP, 145 Attack, 95 Defense, 105 Speed, 60 Special
    Attack, 115 Special Defense
    L100: 363 HP (T54), 348 Attack (T10), 248 Defense (T70), 268 Speed (T48),
    178 Special Attack (T123), 288 Special Defense (T34)
    
    109-110: Koffing/Weezing (Poison)
    Location: Koffing: Burned Tower, Team Rocket base (Mahogany)
    Weezing: Burned Tower, evolve Koffing (L35)
    
    Natural Moves:
    Poison Gas (start)
    Tackle (start)
    Smog (L9 Koffing)
    Selfdestruct (L17 Koffing)
    Sludge (L21 Koffing)
    Smokescreen (L25 Koffing)
    Haze (L33 Koffing)
    Explosion (L41 Koffing, L44 Weezing)
    Destiny Bond (L45 Koffing, L51 Weezing)
    
    TM/HM: Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power 
    (10), Sunny Day (11), Snore (13), Hyper Beam (15, Weezing), Protect (17),
    Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32),
    Swagger (34), Sleep Talk (35), Sludge Bomb (36), Fire Blast (38), Rest 
    (44), Attract (45), Thief (46)
    
    RBY TMs: Rage, Thunderbolt, Mimic, Bide, Substitute
    
    Breeding: Psybeam, Pain Split, Screech, Destiny Bond, Psywave
    
    Crystal Move Tutor: Thunderbolt, Flamethrower
    
    Maximum Stats: L50: 140 HP, 110 Attack, 140 Defense, 80 Speed, 105 Special
    Attack, 90 Special Defense
    L100: 333 HP (T85), 278 Attack (T50), 338 Defense (T9), 218 Speed (T96),
    268 Special Attack (T50), 238 Special Defense (T91)
    
    88-89: Grimer/Muk (Poison)
    Location: Grimer: Celadon City, Routes 16, 17, 18
    Muk: Celadon City, Routes 16, 17, 18, evolve Grimer (L38)
    
    Natural Moves:
    Poison Gas (start)
    Pound (start)
    Harden (L5 Grimer, L33 Muk)
    Disable (L10 Grimer, L37 Muk)
    Sludge (L16 Grimer, L45 Muk)
    Minimize (L21 Grimer)
    Screech (L31 Grimer)
    Acid Armor (L40 Grimer, L45 Muk)
    Sludge Bomb (L50 Grimer, L60 Muk)
    
    TM/HM: Dynamicpunch (1), Curse (3), Toxic (6), Zap Cannon (7), Hidden 
    Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Muk), Protect (17),
    Giga Drain (19), Endure (20), Frustration (21), Thunder (25), Return (27),
    Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
    (35), Sludge Bomb (36), Fire Blast (38), Thunderpunch (41), Rest (44),
    Attract (45), Thief (46), Fire Punch (48)
    
    RBY TMs: Body Slam, Rage, Mega Drain, Thunderbolt, Mimic, Bide, 
    Selfdestruct, Explosion, Substitute
    
    Breeding: Haze, Mean Look, Lick, Pursuit
    
    Crystal Move Tutor: Thunderbolt, Flamethrower 
    
    Maximum Stats: L50: 180 HP, 125 Attack, 95 Defense, 70 Speed, 85 Special
    Attack, 120 Special Defense
    L100: 413 HP (T12), 308 Attack (T23), 248 Defense (T70), 198 Speed (T108),
    228 Special Attack (T82), 298 Special Defense (T21)
    
    81-82: Magnemite/Magneton (Electric/Steel)
    Location: Magnemite: Routes 38, 39, 6, 11
    Magneton: Trade Dugtrio in the Power Plant, evolve Magnemite (L30)
    
    Natural Moves:
    Tackle (start)
    Thundershock (L6 Magnemite)
    Supersonic (L11 Magnemite)
    Sonicboom (L16 Magnemite)
    Thunder Wave (L21 Magnemite)
    Lock-On (L27 Magnemite)
    Swift (L33 Magnemite, L35 Magneton)
    Tri Attack (Crystal: L35 Magneton)
    Screech (L39 Magnemite, L43 Magneton)
    Zap Cannon (L45 Magnemite, L53 Magneton)
    
    TM/HM: Curse (3), Rollout (4), Toxic (6), Zap Cannon (7), Hidden Power 
    (10), Snore (13), Hyper Beam (15, Magneton), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Thunder (25), Return (27), Double Team (32),
    Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Flash (H5)
    
    RBY TMs: Take Down, Double-Edge, Rage, Thunderbolt, Teleport, Mimic, 
    Reflect, Bide, Substitute
    
    Breeding: Agility (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 125 HP, 80 Attack, 115 Defense, 90 Speed, 140 Special
    Attack, 90 Special Defense
    L100: 303 HP (T127), 218 Attack (T114), 288 Defense (T33), 238 Speed (T76),
    338 Special Attack (T8), 238 Special Defense (T91)
    
    100-101: Voltorb/Electrode (Electric)
    Location: Voltorb: Trade Krabby (Olivine City), Team Rocket base
    (Mahogany), Route 10
    Electrode: Team Rocket base (Mahogany), evolve Voltorb (L30)
    
    Natural Moves:
    Tackle (start)
    Screech (L9 Voltorb)
    Sonicboom (L17 Voltorb)
    Selfdestruct (L23 Voltorb)
    Rollout (L29 Voltorb)
    Light Screen (L33 Voltorb, L34 Electrode)
    Swift (L37 Voltorb, L40 Electrode)
    Explosion (L39 Voltorb, L44 Electrode)
    Mirror Coat (L41 Voltorb, L44 Electrode)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Zap Cannon (7),
    Hidden Power (10), Snore (13), Hyper Beam (15, Electrode), Protect (17),
    Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27),
    Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44),
    Flash (H5)
    
    RBY TMs: Take Down, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide,
    Skull Bash, Thunder Wave, Substitute
    
    Breeding: Agility (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 135 HP, 70 Attack, 90 Defense, 160 Speed, 100 Special
    Attack, 100 Special Defense
    L100: 323 HP (T105), 198 Attack (T123), 238 Defense (T83), 378 Speed (1),
    258 Special Attack (T62), 258 Special Defense (T63)
    
    190: Aipom (Normal)
    Location: Headbutting trees (mountain areas)
    
    Natural Moves:
    Scratch (start)
    Tail Whip (start)
    Sand-Attack (L6 Aipom)
    Baton Pass (L12 Aipom)
    Swift (L27 Aipom)
    Screech (L36 Aipom)
    Agility (L46 Aipom)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon 
    (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper 
    Beam (15), Protect (17), Endure (20), Frustration (21), Iron Tail (23), 
    Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team 
    (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense 
    Curl (40), Thunderpunch (41), Dream Eater (42), Detect (43), Rest (44),
    Attract (45), Thief (46), Fire Punch (48), Fury Cutter (49), Nightmare 
    (50), Cut (H1), Strength (H4)
    
    Breeding: Agility, Spite, Pursuit, Doubleslap, Counter, Slam, Beat Up, 
    Screech, Mimic (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 130 HP, 90 Attack, 75 Defense, 105 Speed, 60 Special
    Attack, 75 Special Defense
    L100: 313 HP (T117), 238 Attack (T99), 208 Defense (T117), 268 Speed (T48),
    178 Special Attack (T123), 208 Special Defense (T124)
    
    209-210: Snubbull/Granbull (Normal)
    Location: Snubbull: Routes 34, 35, 6, 5, 8, 7
    Granbull: Route 6, evolve Snubbull (L23)
    
    Natural Moves:
    Tackle (start)
    Scary Face (start)
    Tail Whip (L4 Snubbull)
    Charm (L8 Snubbull)
    Bite (L13 Snubbull)
    Lick (L18 Snubbull)
    Roar (L26 Snubbull, L28 Granbull)
    Rage (L34 Snubbull, L38 Granbull)
    Take Down (L43 Snubbull, L51 Granbull)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5), Toxic (6),
    Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore
    (13), Hyper Beam (15, Granbull), Protect (17), Rain Dance (18), Endure (20),
    Frustration (21), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap 
    (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35),
    Sludge Bomb (36), Defense Curl (40), Thunderpunch (41), Detect (43), Rest
    (44), Attract (45), Thief (46), Fire Punch (48), Strength (H4)
    
    Breeding: Heal Bell, Reflect, Crunch, Faint Attack, Lick, Metronome, Leer,
    Present, Sweet Kiss (Pokecenter), Lovely Kiss (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 165 HP, 140 Attack, 95 Defense, 65 Speed, 80 Special
    Attack, 80 Special Defense
    L100: 383 HP (T32), 338 Attack (T13), 248 Defense (T70), 188 Speed (T116),
    218 Special Attack (T94), 218 Special Defense (T116)
    
    37-38: Vulpix/Ninetales (Fire)
    Location: Vulpix: Trade from Blue, Yellow, Silver game
    Ninetales: Trade from Blue, Yellow, Silver game, evolve Vulpix (Fire Stone)
    
    Natural Moves:
    Ember (start)
    Tail Whip (start)
    Quick Attack (L7 Vulpix)
    Roar (L13 Vulpix)
    Confuse Ray (L19 Vulpix)
    Safeguard (L25 Vulpix)
    Flamethrower (L31 Vulpix)
    Fire Spin (L37 Vulpix)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5, Ninetales), Toxic (6), Hidden Power
    (10), Sunny Day (11), Snore (13), Hyper Beam (15, Ninetales), Protect (17)
    Endure (20), Frustration (21), Iron Tail (23), Return (27), Dig (28),
    Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift
    (39), Rest (44), Attract (45)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
    Skull Bash, Substitute
    
    Breeding: Hypnosis, Faint Attack, Flail, Disable, Spite
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 148 HP, 96 Attack, 95 Defense, 120 Speed, 101 Special
    Attack, 120 Special Defense
    L100: 349 HP (T47), 250 Attack (T86), 248 Defense (T70), 298 Speed (T19),
    260 Special Attack (61), 298 Special Defense (T21)
    
    58-59: Growlithe/Arcanine (Fire)
    Location: Growlithe: Routes 35, 36, 37, 8
    Arcanine: Evolve Growlithe (Fire Stone)
    
    Natural Moves:
    Bite (start)
    Roar (start)
    Ember (L9 Growlithe)
    Leer (L18 Growlithe)
    Take Down (L26 Growlithe)
    Flame Wheel (L34 Growlithe)
    Agility (L42 Growlithe)
    Flamethrower (L50 Growlithe)
    Extremespeed (L50 Arcanine)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
    Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Arcanine), Protect
    (17), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24),
    Return (27), Dig (28), Double Team (32), Swagger (34), Sleep Talk (35),
    Fire Blast (38), Swift (39), Rest (44), Attract (45)
    
    RBY TMs: Double-Edge, Rage, Dragon Rage, Teleport (Arcanine), Mimic, Reflect,
    Bide, Skull Bash, Substitute
    
    Breeding: Crunch, Body Slam, Safeguard, Thrash, Fire Spin
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 165 HP, 130 Attack, 100 Defense, 115 Speed, 120 Special
    Attack, 100 Special Defense
    L100: 383 HP (T32), 318 Attack (T18), 258 Defense (T54), 288 Speed (T32),
    298 Special Attack (T22), 258 Special Defense (T63)
    
    234: Stantler (Normal)
    Location: Route 37
    
    Natural Moves:
    Tackle (start)
    Leer (L8 Stantler)
    Hypnosis (L15 Stantler)
    Stomp (L23 Stantler)
    Sand-Attack (L31 Stantler)
    Take Down (L40 Stantler)
    Confuse Ray (L49 Stantler)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Psych Up (9), Hidden
    Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Earthquake (26), Return (27), Psychic (29),
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
    Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare
    (50), Flash (H5)
    
    Breeding: Reflect, Light Screen, Bite, Disable, Spite, Safeguard (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 148 HP, 115 Attack, 82 Defense, 105 Speed, 105 Special
    Attack, 85 Special Defense
    L100: 349 HP (T77), 288 Attack (T38), 222 Defense (102), 268 Speed (T48),
    268 Special Attack (T50), 228 Special Defense (T104)
    
    183-184: Marill/Azumarill (Water)
    Location: Marill: Route 42, Mt. Mortar
    Azumarill: Evolve Marill (L18)
    
    Natural Moves:
    Tackle (start)
    Defense Curl (L3 Marill)
    Tail Whip (L6 Marill)
    Water Gun (L10 Marill)
    Rollout (L15 Marill)
    Bubblebeam (L21 Marill, L25 Azumarill)
    Double-Edge (L28 Marill, L36 Azumarill)
    Rain Dance (L36 Marill, L48 Azumarill)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Rock Smash (8, Azumarill), Hidden Power (10), Snore (13), Blizzard (14),
    Hyper Beam (15, Azumarill), Icy Wind (16), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Iron Tail (23), Return (27), Mud-Slap (31),
    Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39),
    Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4,
    Azumarill), Whirlpool (H6), Waterfall (H7)
    
    Breeding: Amnesia, Belly Drum, Light Screen, Perish Song, Future Sight,
    Present, Foresight, Supersonic, Hydro Pump (Pokecenter), Dizzy Punch
    (Pokecenter), Scary Face (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 175 HP, 70 Attack, 100 Defense, 70 Speed, 70 Special
    Attack, 100 Special Defense
    L100: 403 HP (T15), 198 Attack (T123), 258 Defense (T54), 198 Speed (T108),
    198 Special Attack (T113), 258 Special Defense (T63)
    
    50-51: Diglett/Dugtrio (Ground)
    Location: Diglett: Diglett's Cave
    Dugtrio: Diglett's Cave, evolve Diglett (L26)
    
    Natural Moves:
    Scratch (start)
    Tri-Attack (Crystal: capture a Dugtrio and it will have this)
    Growl (L5 Diglett)
    Magnitude (L9 Diglett)
    Dig (L17 Diglett)
    Sand-Attack (L25 Diglett)
    Slash (L33 Diglett, L37 Dugtrio)
    Earthquake (L41 Diglett, L49 Dugtrio)
    Fissure (L49 Diglett, L61 Dugtrio)
    
    TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day
    (11), Snore (13), Hyper Beam (15, Dugtrio), Protect (17), Endure (20),
    Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
    Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44),
    Attract (45), Thief (46), Cut (H1)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Bide, Rock Slide,
    Substitute
    
    Breeding: Screech, Pursuit, Ancientpower, Faint Attack, Beat Up
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 110 HP, 100 Attack, 70 Defense, 140 Speed, 70 Special
    Attack, 90 Special Defense
    L100: 273 HP (137), 258 Attack (T76), 198 Defense (T123), 338 Speed (T6),
    198 Special Attack (T113), 238 Special Defense (T91)
    
    56-57: Mankey/Primeape (Fighting)
    Location: Mankey: Trade from Red, Yellow, Gold cartridge
    Primeape: Trade from Red, Yellow, Gold cartridge, evolve Mankey (L28)
    
    Natural Moves:
    Scratch (start)
    Leer (start)
    Low Kick (L9 Mankey)
    Karate Chop (L15 Mankey)
    Fury Swipes (L21 Mankey)
    Focus Energy (L27 Mankey)
    Rage (L28 Primeape)
    Seismic Toss (L33 Mankey, L36 Primeape)
    Cross Chop (L39 Mankey, L45 Primeape)
    Screech (L45 Mankey, L54 Primeape)
    Thrash (L51 Mankey, L63 Primeape)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
    (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
    (15, Primeape), Protect (17), Endure (20), Frustration (21), Iron Tail (23),
    Thunder (25), Return (27), Dig (28), Mud-Slap (31), Double Team (32), Ice
    Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40),
    Thunderpunch (41), Detect (43), Rest (44), Attract (45), Thief (46),
    Fire Punch (48), Strength (H4)
    
    RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Pay Day,
    Submission, Rage, Thunderbolt, Mimic, Bide, Metronome, Skull Bash,
    Substitute
    
    Breeding: Rock Slide, Reversal, Foresight, Counter, Meditate, Beat Up
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 140 HP, 125 Attack, 80 Defense, 115 Speed, 80 Special
    Attack, 90 Special Defense
    L100: 333 HP (T85), 308 Attack (T23), 218 Defense (T103), 288 Speed (T32),
    218 Special Attack (T94), 238 Special Defense (T91)
    
    52-53: Meowth/Persian (Normal)
    Location: Meowth: Routes 38, 39, 6, 5, 8, 7, 11
    Persian: Route 7, evolve Meowth (L28)
    
    Natural Moves:
    Scratch (start)
    Growl (start)
    Bite (L11 Meowth)
    Pay Day (L20 Meowth)
    Faint Attack (L28 Meowth, L29 Persian)
    Screech (L35 Meowth, L38 Persian)
    Fury Swipes (L41 Meowth, L46 Persian)
    Slash (L46 Meowth, L53 Persian)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5, Persian) Toxic (6), Zap Cannon (7),
    Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15,
    Persian), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron
    Tail (23), Thunder (25), Return (27), Shadow Ball (30), Mud-Slap (31),
    Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl
    (40), Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46),
    Nightmare (50)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Bubblebeam, Water Gun, Rage,
    Thunderbolt, Mimic, Bide, Skull Bash, Substitute
    
    Breeding: Amnesia, Spite, Hypnosis, Charm
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 140 HP, 90 Attack, 80 Defense, 135 Speed, 85 Special
    Attack, 85 Special Defense
    L100: 333 HP (T85), 238 Attack (T99), 218 Defense (T103), 328 Speed (T8),
    228 Special Attack (T82), 228 Special Defense (T104)
    
    54-55: Psyduck/Golduck (Water)
    Location: Psyduck: Ilex Forest, Route 35, National Park, Route 6
    Golduck: Surf Routes 6, 35, Mt. Silver, evolve Psyduck (L33)
    
    Natural Moves:
    Scratch (start)
    Tail Whip (L5 Psyduck)
    Disable (L10 Psyduck)
    Confusion (L16 Psyduck)
    Screech (L23 Psyduck)
    Psych Up (L31 Psyduck)
    Fury Swipes (L40 Psyduck, L44 Golduck)
    Hydro Pump (L50 Psyduck, L58 Golduck)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
    (8), Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam
    (15, Golduck), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
    Frustration (21), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31),
    Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39),
    Rest (44), Attract (45), Fury Cutter (49, Golduck), Surf (H3), Strength (H4),
    Flash (H5), Whirlpool (H6), Waterfall (H7)
    
    RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Bubblebeam, Water Gun, Pay Day, Submission, Counter, Seismic Toss, Rage,
    Mimic, Bide, Skull Bash, Substitute, Amnesia (not a TM, Amnesia Psyduck can
    be imported).
    
    Breeding: Psychic, Ice Beam, Psybeam, Light Screen, Foresight, Hypnosis,
    Future Sight, Cross Chop (Crystal), Petal Dance (Mystery Egg)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 155 HP, 102 Attack, 98 Defense, 105 Speed, 115 Special
    Attack, 100 Special Defense
    L100: 363 HP (T54), 262 Attack (T61), 254 Defense (T66), 268 Speed (T48),
    288 Special Attack (T35), 258 Special Defense (T63)
    
    66-67-68: Machop/Machoke/Machamp (Fighting)
    Location: Machop: Trade Abra (Goldenrod Dept. Store), Mt. Mortar, Rock
    Tunnel
    Machoke: Mt. Mortar, Rock Tunnel, Mt. Silver, evolve Machop (L28)
    Machamp: Trade Machoke (no item required)
    
    Natural Moves:
    Low Kick (start)
    Leer (start)
    Focus Energy (L7 Machop)
    Karate Chop (L13 Machop)
    Seismic Toss (L19 Machop)
    Foresight (L25 Machop)
    Vital Throw (L31 Machop, L34 Machoke/Machamp)
    Cross Chop (L37 Machop, L43 Machoke/Machamp)
    Scary Face (L43 Machop, L52 Machoke/Machamp)
    Submission (L49 Machop, L61 Machoke/Machamp)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
    (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Machamp),
    Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27),
    Dig (28), Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34),
    Sleep Talk (35), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44),
    Attract (45), Thief (46), Fire Punch (48), Strength (H4)
    
    RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge, Counter,
    Rage, Fissure, Mimic, Bide, Metronome, Skull Bash, Rock Slide, Substitute
    
    Breeding: Light Screen, Rolling Kick, Meditate, Encore, Thrash (Pokecenter),
    False Swipe (Pokecenter)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 165 HP, 150 Attack, 100 Defense, 75 Speed, 85 Special
    Attack, 105 Special Defense
    L100: 383 HP (T32), 358 Attack (T3), 258 Defense (T54), 208 Speed (T102),
    228 Special Attack (T82), 268 Special Defense (T49)
    
    236-106: Tyrogue/Hitmonlee (Fighting)
    Location: Tyrogue: Mt. Mortar, hatch Odd Egg
    Hitmonlee: Evolve Tyrogue (L20, Attack must be greater than Defense)
    
    Natural Moves:
    Tackle (Tyrogue starts with this)
    Double Kick (Hitmonlee starts with this)
    Meditate (L6 Hitmonlee)
    Rolling Kick (L11 Hitmonlee)
    Jump Kick (L16 Hitmonlee)
    Focus Energy (L21 Hitmonlee)
    Hi Jump Kick (L26 Hitmonlee)
    Mind Reader (L31 Hitmonlee)
    Foresight (L36 Hitmonlee)
    Endure (L41 Hitmonlee)
    Mega Kick (L46 Hitmonlee)
    Reversal (L51 Hitmonlee)
    
    TM/HM: Dynamicpunch (1, Hitmonlee), Headbutt (2), Curse (3), Toxic (6),
    Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
    (15, Hitmonlee), Protect (17), Endure (20), Frustration (21), Return (27),
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
    Detect (43), Rest (44), Attract (45), Thief (46), Strength (H4)
    
    RBY TMs: Mega Punch, Body Slam, Take Down, Double-Edge, Submission, Counter,
    Seismic Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Substitute
    
    Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
    (Crystal), Rage (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 125 HP, 140 Attack, 73 Defense, 107 Speed, 55 Special
    Attack, 130 Special Defense
    L100: 303 HP (T127), 338 Attack (T13), 204 Defense (122), 272 Speed (47),
    168 Special Attack (T130), 318 Special Defense (T12)
    
    236-107: Tyrogue/Hitmonchan (Fighting)
    Location: Tyrogue: Mt. Mortar, hatch Odd Egg
    Hitmonchan: Evolve Tyrogue (L20, Attack must be less than Defense)
    
    Natural Moves:
    Tackle (Tyrogue starts with this)
    Comet Punch (Hitmonchan starts with this)
    Agility (L7 Hitmonchan)
    Pursuit (L13 Hitmonchan)
    Thunderpunch \
    Ice Punch----- (L26 Hitmonchan)
    Fire Punch    /
    Mach Punch (L32 Hitmonchan)
    Mega Punch (L38 Hitmonchan)
    Detect (L44 Hitmonchan)
    Counter (L50 Hitmonchan)
    
    TM/HM: Dynamicpunch (1, Hitmonchan), Headbutt (2), Curse (3), Toxic (6),
    Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
    (15, Hitmonchan), Protect (17), Endure (20), Frustration (21), Return (27),
    Mud-Slap (31), Double Team (32), Ice Punch (33, Hitmonchan), Swagger (34),
    Sleep Talk (35), Swift (39), Thunderpunch (41, Hitmonchan), Rest (44),
    Attract (45), Thief (46), Strength (H4)
    
    RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Seismic
    Toss, Rage, Mimic, Bide, Metronome, Skull Bash, Substitute
    
    Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
    (Crystal), Rage (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 125 HP, 125 Attack, 99 Defense, 96 Speed, 55 Special
    Attack, 130 Special Defense
    L100: 303 HP (T127), 308 Attack (T23), 256 Defense (T64), 250 Speed (T70),
    168 Special Attack (T130), 318 Special Defense (T12)
    
    236-237: Tyrogue/Hitmontop (Fighting)
    Location: Tyrogue: Mt. Mortar, hatch Odd Egg
    Hitmontop: Evolve Tyrogue (L20, Attack must = Defense)
    
    Natural Moves:
    Tackle (Tyrogue starts with this)
    Rolling Kick (Hitmontop starts with this)
    Focus Energy (L7 Hitmontop)
    Pursuit (L13 Hitmontop)
    Quick Attack (L19 Hitmontop)
    Rapid Spin (L25 Hitmontop)
    Counter (L31 Hitmontop)
    Detect (L37 Hitmontop)
    Agility (L43 Hitmontop)
    Triple Kick (L49 Hitmontop)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10),
    Snore (13), Protect (17), Endure (20), Frustration (21), Return (27), Dig
    (28, Hitmontop), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
    (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief (46), Strength
    (H4)
    
    Breeding: Hi Jump Kick, Mind Reader, Mach Punch, Rapid Spin, Dizzy Punch
    (Crystal), Rage (Pokecenter)
    
    Maximum Stats: L50: 125 HP, 115 Attack, 115 Defense, 90 Speed, 55 Special
    Attack, 130 Special Defense
    L100: 303 HP (T127), 288 Attack (T38), 288 Defense (T33), 238 Speed (T76),
    168 Special Attack (T130), 318 Special Defense (T12)
    
    203: Girafarig (Normal/Psychic)
    Location: Trade from Gold/Silver
    
    Natural Moves:
    Tackle (start)
    Growl (start)
    Confusion (L7 Girafarig)
    Stomp (L13 Girafarig)
    Agility* (L20 Girafarig)
    Baton Pass* (L30 Girafarig)
    Psybeam (L41 Girafarig)
    Crunch (L54 Girafarig)
    
    TM/HM: Headbutt (2), Curse* (3), Toxic (6), Zap Cannon (7), Rock Smash (8),
    Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Protect (17),
    Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26),
    Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32),
    Swagger (34), Sleep Talk (35), Swift (39), Dream Eater (42), Rest (44),
    Attract (45), Thief (46), Nightmare (50), Strength (H4)
    
    Breeding: Amnesia*, Beat Up, Foresight, Future Sight, Take Down
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 145 HP, 100 Attack, 85 Defense, 105 Speed, 110 Special
    Attack, 85 Special Defense
    L100: 343 HP (T79), 258 Attack (T76), 228 Defense (T93), 268 Speed (T48),
    278 Special Attack (T42), 228 Special Defense (T104)
    
    *The four moves with stars beside them are the four that make Girafarig the
    ultimate Baton Passer.
    
    128: Tauros (Normal)
    Location: Routes 38, 39
    
    Natural Moves:
    Tackle (start)
    Tail Whip (L4 Tauros)
    Rage (L8 Tauros)
    Horn Attack (L13 Tauros)
    Scary Face (L19 Tauros)
    Pursuit (L26 Tauros)
    Rest (L34 Tauros)
    Thrash (L43 Tauros)
    Take Down (L53 Tauros)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8),
    Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam
    (15), Icy Wind (16), Protect (17), Endure (20), Frustration (21), Iron Tail
    (23), Thunder (25), Earthquake (26), Return (27), Double Team (32), Swagger
    (34), Sleep Talk (35), Fire Blast (38), Rest (44), Attract (45), Surf (H3),
    Strength (H4)
    
    RBY TMs: Horn Drill, Body Slam, Double-Edge, Ice Beam, Rage, Thunderbolt,
    Fissure, Mimic, Bide, Skull Bash, Substitute, Stomp (import a Tauros with
    Stomp).
    
    Breeding: None
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 150 HP, 120 Attack, 115 Defense, 130 Speed, 60 Special
    Attack, 90 Special Defense
    L100: 353 HP (T66), 298 Attack (T30), 288 Defense (T33), 318 Speed (T12),
    178 Special Attack (T123), 238 Special Defense (T91)
    
    241: Miltank (Normal)
    Location: Routes 38, 39
    
    Natural Moves:
    Tackle (start)
    Growl (L4 Miltank)
    Defense Curl (L8 Miltank)
    Stomp (L13 Miltank)
    Milk Drink (L19 Miltank)
    Bide (L26 Miltank)
    Rollout (L34 Miltank)
    Body Slam (L43 Miltank)
    Heal Bell (L53 Miltank)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day
    (11), Sweet Scent (12), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind
    (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron
    Tail (23), Thunder (25), Earthquake (26), Return (27), Shadow Ball (30),
    Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
    (35), Sandstorm (37), Defense Curl (40), Thunderpunch (41), Rest (44),
    Attract (45), Fire Punch (48), Surf (H3), Strength (H4)
    
    Breeding: Seismic Toss, Reversal, Present, Mega Kick (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam
    
    Maximum Stats: L50: 170 HP, 100 Attack, 125 Defense, 120 Speed, 60 Special
    Attack, 90 Special Defense
    L100: 393 HP (T23), 258 Attack (T76), 308 Defense (T22), 298 Speed (T19),
    178 Special Attack (T123), 238 Special Defense (T91)
    
    240-126: Magby/Magmar (Fire)
    Location: Magby: Breed Magmar, hatch Odd Egg
    Magmar: Mt. Silver, evolve Magby (L30)
    
    Natural Moves:
    Ember (start)
    Leer (L7 Magby/Magmar)
    Smog (L13 Magby/Magmar)
    Fire Punch (L19 Magby/Magmar, captured Magmar start with this)
    Smokescreen (L25 Magby/Magmar)
    Sunny Day (L31 Magby, L33 Magmar)
    Flamethrower (L37 Magby, L41 Magmar)
    Confuse Ray (L43 Magby, L49 Magmar)
    Fire Blast (L49 Magby, L57 Fire Blast)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8, 
    Magmar), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, 
    Magmar), Protect (17), Endure (20), Frustration (21), Iron Tail (23), Return 
    (27), Psychic (29), Mud-Slap (31), Double Team (32), Swagger (34), Sleep 
    Talk (35), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), 
    Attract (45), Thief (46), Fire Punch (48), Strength (H4, Magmar)
    
    RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Submission, Counter,
    Seismic Toss, Rage, Teleport, Mimic, Bide, Metronome, Skull Bash, Psywave,
    Substitute
    
    Breeding: Barrier, Karate Chop, Screech, Mega Punch, Cross Chop (Crystal),
    Dizzy Punch (Crystal), Faint Attack (Pokecenter)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 140 HP, 115 Attack, 77 Defense, 113 Speed, 120 Special
    Attack, 105 Special Defense
    L100: 333 HP (T85), 288 Attack (T38), 212 Defense (T115), 284 Speed (T38),
    298 Special Attack (T22), 268 Special Defense (T49)
    
    238-124: Smoochum/Jynx (Ice/Psychic)
    Location: Smoochum: Breed Jynx, hatch Odd Egg
    Jynx: Evolve Smoochum (L30), Ice Cave
    
    Natural Moves:
    Pound (start)
    Lick (start)
    Sweet Kiss (L9 Smoochum)
    Lovely Kiss (L9 Jynx)
    Powder Snow (L13 Smoochum/Jynx)
    Confusion (L21 Smoochum)
    Doubleslap (L21 Jynx)
    Sing (L25 Smoochum)
    Ice Punch (L25 Smoochum)
    Mean Look (L33 Smoochum, L35 Jynx)
    Psychic (L37 Smoochum)
    Body Slam (L41 Smoochum)
    Perish Song (L45 Smoochum, L51 Jynx)
    Blizzard (L49 Smoochum, L57 Jynx)
    
    TM/HM: Dynamicpunch (1), Headbutt (2, Jynx), Curse (3), Toxic (6), Psych
    Up (9), Hidden Power (10), Sweet Scent (12), Snore (13), Blizzard (14),
    Hyper Beam (15, Electabuzz), Icy Wind (16), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Return (27), Psychic (29), Shadow Ball (30),
    Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
    (35), Dream Eater (42), Rest (44), Attract (45), Thief (46), Nightmare (50)
    
    RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water
    Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage, Teleport, Mimic,
    Reflect, Bide, Metronome, Skull Bash, Psywave, Substitute
    
    Breeding: Meditate, Dizzy Punch (Crystal), Metronome (Pokecenter), Petal
    Dance (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 140 HP, 70 Attack, 55 Defense, 115 Speed, 135 Special
    Attack, 115 Special Defense
    L100: 333 HP (T85), 198 Attack (T123), 168 Defense (T136), 288 Speed (T32),
    328 Special Attack (T8), 288 Special Defense (T34)
    
    239-125: Elekid/Electabuzz (Electric)
    Location: Elekid: Breed Electabuzz. hatch Odd Egg
    Electabuzz: Route 10, evolve Elekid (L30)
    
    Natural Moves:
    Quick Attack (start)
    Leer (start)
    Thunderpunch (L9 Elekid/Electabuzz)
    Light Screen (L17 Elekid/Electabuzz)
    Swift (L25 Elekid/Electabuzz)
    Screech (L33 Elekid, L36 Electabuzz)
    Thunderbolt (L41 Elekid, L47 Electabuzz)
    Thunder (L49 Elekid, L58 Electabuzz)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7),
    Rock Smash (8, Electabuzz), Hidden Power (10), Snore (13), Hyper Beam (15,
    Electabuzz), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
    Iron Tail (23, Electabuzz), Thunder (25), Return (27), Psychic (29), Mud-
    Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35),
    Swift (39), Thunderpunch (41), Detect (43), Rest (44), Attract (45),
    Thief (46), Fire Punch (48), Strength (H4, Electabuzz), Flash (H5)
    
    RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Submission, Counter, Seismic Toss, Rage, Teleport, Mimic, Reflect, Bide,
    Metronome, Skull Bash, Thunder Wave, Psywave, Substitute
    
    Breeding: Barrier, Rolling Kick, Karate Chop, Meditate, Cross Chop
    (Crystal), Dizzy Punch (Crystal), Pursuit (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 140 HP, 103 Attack, 77 Defense, 125 Speed, 115 Special
    Attack, 105 Special Defense
    L100: 333 HP (T85), 264 Attack (T69), 212 Defense (T115), 308 Speed (T17),
    288 Special Attack (T35), 268 Special Defense (T49)
    
    122: Mr. Mime (Psychic)
    Location: Route 21
    
    Natural Moves:
    Barrier (start)
    Confusion (L6 Mr. Mime)
    Substitute (L11 Mr. Mime)
    Meditate (L16 Mr. Mime)
    Doubleslap (L21 Mr. Mime)
    Reflect (L26 Mr. Mime)
    Light Screen (L26 Mr. Mime)
    Encore (L31 Mr. Mime)
    Psybeam (L36 Mr. Mime)
    Baton Pass (L41 Mr. Mime)
    Safeguard (L46 Mr. Mime)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
    (7), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
    (15), Protect (17), Endure (20), Frustration (21), Solarbeam (22), Thunder
    (25), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double
    Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Thunderpunch (41),
    Dream Eater (42), Rest (44), Attract (45), Thief (46), Fire Punch (48),
    Nightmare (50), Flash (H5)
    
    RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Submission, Counter, Seismic Toss, Rage, Thunderbolt, Teleport, Reflect,
    Bide, Metronome, Skull Bash, Thunder Wave, Psywave, Substitute
    
    Crystal Move Tutor: Thunderbolt
    
    Breeding: Mimic, Hypnosis, Future Sight, Mind Reader (Pokecenter)
    
    Maximum Stats: L50: 115 HP, 65 Attack, 85 Defense, 110 Speed, 120 Special
    Attack, 140 Special Defense
    L100: 283 HP (136), 188 Attack (T130), 228 Defense (T93), 278 Speed (T41),
    298 Special Attack (T22), 338 Special Defense (9)
    
    235: Smeargle (Normal)
    Location: Ruins of Alph
    
    Natural Moves:
    Sketch (start)
    Sketch (L11 Smeargle, and every 10 levels after that)
    
    TM/HM: None
    
    Breeding: None
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 130 HP, 40 Attack, 55 Defense, 95 Speed, 40 Special
    Attack, 65 Special Defense
    L100: 313 HP (T117), 138 Attack (T136), 168 Defense (T136), 248 Speed (T72),
    138 Special Attack (137), 188 Special Defense (T132)
    
    83: Farfetch'd (Normal/Flying)
    Location: Route 43
    
    Natural Moves:
    Peck (start)
    Sand-Attack (L7 Farfetch'd)
    Leer (L13 Farfetch'd)
    Fury Attack (L19 Farfetch'd)
    Swords Dance (L25 Farfetch'd)
    Agility (L31 Farfetch'd)
    Slash (L37 Farfetch'd)
    False Swipe (L44 Farfetch'd)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10),
    Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21),
    Iron Tail (23), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
    Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief
    (46), Steel Wing (47), Cut (H1), Fly (H2)
    
    RBY TMs: Razor Wind, Whirlwind, Body Slam, Take Down, Double-Edge, Rage,
    Mimic, Reflect, Bide, Skull Bash, Substitute
    
    Breeding: Mirror Move, Gust, Steel Wing (Gold/Silver only), Foresight,
    Flail, Quick Attack
    
    Crystal Move Tutor: None
    
    Other: Baton Pass (Pokemon Stadium 2)
    
    Maximum Stats: L50: 127 HP, 85 Attack, 75 Defense, 80 Speed, 78 Special
    Attack, 82 Special Defense
    L100: 307 HP (126), 228 Attack (T106), 208 Defense (T117), 218 Speed (T96),
    214 Special Attack (105), 222 Special Defense (114)
    
    177-178: Natu/Xatu (Psychic/Flying)
    Location: Natu: Ruins of Alph
    Xatu: Trade Haunter (Pewter City), evolve Natu (L25)
    
    Natural Moves:
    Peck (start)
    Leer (start)
    Night Shade (L10 Natu)
    Teleport (L20 Natu)
    Future Sight (L30 Natu, L35 Xatu)
    Confuse Ray (L40 Natu, L50 Xatu)
    Psychic (L50 Natu, L65 Xatu)
    
    TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day
    (11), Snore (13), Hyper Beam (15, Xatu), Protect (17), Giga Drain (19),
    Endure (20), Frustration (21), Solarbeam (22), Return (27), Psychic (29),
    Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Dream Eater
    (42), Detect (43), Rest (44), Attract (45), Thief (46), Nightmare (50),
    Fly (H2, Xatu), Flash (H5)
    
    Breeding: Haze, Drill Peck, Steel Wing, Faint Attack, Quick Attack,
    Safeguard (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 140 HP, 95 Attack, 90 Defense, 115 Speed, 115 Special
    Attack, 90 Special Defense
    L100: 333 HP (T85), 248 Attack (T88), 238 Defense (T83), 288 Speed (T32),
    288 Special Attack (T35), 238 Special Defense (T91)
    
    211: Qwilfish (Water/Poison)
    Location: Fish Routes 32, 13, 12 (Super Rod required unless swarm is active
    on 32)
    
    Natural Moves:
    Spikes (Crystal: Start)
    Tackle (start)
    Poison Sting (start)
    Harden (L10 Qwilfish)
    Minimize (L10 Qwilfish)
    Water Gun (L19 Qwilfish)
    Pin Missile (L28 Qwilfish)
    Take Down (L37 Qwilfish)
    Hydro Pump (L46 Qwilfish)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Hidden Power (10),
    Snore (13), Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
    Sleep Talk (35), Sludge Bomb (36), Swift (39), Defense Curl (40), Rest (44),
    Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7)
    
    Breeding: Haze, Bubblebeam, Flail, Supersonic, Double-Edge (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 140 HP, 115 Attack, 95 Defense, 105 Speed, 75 Special
    Attack, 75 Special Defense
    L100: 333 HP (T85), 288 Attack (T38), 248 Defense (T70), 268 Speed (T48),
    208 Special Attack (T106), 208 Special Defense (T124)
    
    72-73: Tentacool/Tentacruel (Water/Poison)
    Location: Tentacool: New Bark Town, Cherrygrove City, Route 32, Union Cave, 
    Route 34, Olivine City, Route 40, Route 41, Whirl Islands, Cianwood Island, 
    Pallet Town, Vermilion City, Cinnibar Island, Route 12, Route 13, Route 19, 
    Route 20, Route 21, Route 26, Route 27
    Tentacruel: Same as Tentacool, evolve Tentacool (L30)
    
    Natural Moves:
    Poison Sting (start)
    Supersonic (L6 Tentacool)
    Constrict (L12 Tentacool)
    Acid (L19 Tentacool)
    Bubblebeam (L25 Tentacool)
    Wrap (L30 Tentacool)
    Barrier (L36 Tentacool, L38 Tentacruel)
    Screech (L43 Tentacool, L47 Tentacruel)
    Hydro Pump (L49 Tentacool, L55 Tentacruel)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
    Hyper Beam (15, Tentacruel), Icy Wind (16), Protect (17), Rain Dance (18),
    Giga Drain (19), Endure (20), Frustration (21), Return (27), Double Team
    (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest (44), Attract
    (45), Cut (H1), Surf (H3), Whirlpool (H6)
    
    RBY TMs: Swords Dance, Take Down, Double-Edge, Water Gun, Ice Beam, Rage,
    Mega Drain, Mimic, Reflect, Bide, Skull Bash, Substitute
    
    Breeding: Haze, Mirror Coat, Aurora Beam, Rapid Spin, Safeguard
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 155 HP, 90 Attack, 85 Defense, 120 Speed, 100 Special
    Attack, 140 Special Defense
    L100: 363 HP (T54), 238 Attack (T99), 228 Defense (T93), 298 Speed (T19),
    258 Special Attack (T52), 338 Special Defense (8)
    
    98-99: Krabby/Kingler (Water)
    Location: Krabby: Rock Smash rocks, fish routes 34, 40, 41, Whirl Islands
    Kingler: Fish on same routes as Krabby (Super Rod required), evolve Krabby
    (L28)
    
    Natural Moves:
    Bubble (start)
    Leer (start)
    Vicegrip (L12 Krabby)
    Harden (L16 Krabby)
    Stomp (L23 Krabby)
    Guillotine (L27 Krabby)
    Protect (L34 Krabby, L38 Kingler)
    Crabhammer (L38 Krabby, L49 Kingler)
    
    TM/HM: Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13),
    Blizzard (14), Hyper Beam (15, Kingler), Icy Wind (16), Protect (17), Rain
    Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31),
    Double Team (32), Swagger (34), Sleep Talk (35), Rest (44), Attract (45),
    Thief (46), Fury Cutter (49), Cut (H1), Surf (H3), Strength (H4), Whirlpool
    (H6)
    
    RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Bubblebeam, Water
    Gun, Ice Beam, Rage, Mimic, Bide, Substitute
    
    Breeding: Haze, Amnesia, Dig, Flail, Slam, Metal Claw (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 130 HP, 150 Attack, 135 Defense, 95 Speed, 70 Special
    Attack, 70 Special Defense
    L100: 313 HP (T117), 358 Attack (T3), 328 Defense (T13), 248 Speed (T72),
    198 Special Attack (T113), 198 Special Defense (T128)
    
    213: Shuckle (Bug/Rock)
    Location: Rock Smash rocks
    
    Natural Moves:
    Constrict (start)
    Withdraw (start)
    Wrap (L9 Shuckle)
    Encore (L14 Shuckle)
    Safeguard (L23 Shuckle)
    Bide (L28 Shuckle)
    Rest (L37 Shuckle)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
    Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Endure (20),
    Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
    Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Sandstorm
    (37), Defense Curl (40), Rest (44), Attract (45), Strength (H4), Flash (H5)
    
    Breeding: Sweet Scent
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 95 HP, 30 Attack, 250 Defense, 25 Speed, 30 Special
    Attack, 250 Special Defense
    L100: 243 HP (138), 118 Attack (T138), 558 Defense (1), 108 Speed (138),
    118 Special Attack (138), 558 Special Defense (1)
    
    120-121: Staryu/Starmie (Water/Psychic)
    Location: Staryu: Routes 34, 40, 41, Olivine City, Cianwood Island, 
    Cerulean Gym (need Good Rod or better, only at night)
    Starmie: Evolve Staryu (Water Stone)
    
    Natural Moves:
    Tackle (start)
    Harden (start)
    Water Gun (L7 Staryu)
    Rapid Spin (L13 Staryu)
    Recover (L19 Staryu)
    Swift (L25 Staryu)
    Bubblebeam (L31 Staryu, L23 Starmie)
    Minimize (L37 Staryu)
    Confuse Ray (L37 Starmie)
    Light Screen (L43 Staryu)
    Hydro Pump (L50 Staryu)
    
    TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10),
    Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17),
    Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27),
    Psychic (29), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
    Dream Eater (42), Rest (44), Attract (45), Nightmare (50), Surf (H3), Flash
    (H5), Whirlpool (H6), Waterfall (H7)
    
    RBY TMs: Take Down, Double-Edge, Ice Beam, Rage, Thunderbolt, Teleport,
    Mimic, Reflect, Bide, Skull Bash, Thunder Wave, Psywave, Tri Attack,
    Substitute
    
    Breeding: Twister (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam
    
    Maximum Stats: L50: 135 HP, 95 Attack, 105 Defense, 135 Speed, 120 Special
    Attack, 105 Special Defense
    L100: 323 HP (T105), 248 Attack (T88), 268 Defense (T44), 328 Speed (T8),
    298 Special Attack (T22), 268 Special Defense (T49)
    
    90-91: Shellder/Cloyster (Water, Water/Ice)
    Location: Shellder: Fish Olivine Docks, Vermillion Docks, Routes 19, 20, 21
    (Good Rod needed)
    Cloyster: Evolve Shellder (Water Stone)
    
    Natural Moves:
    Tackle (start)
    Withdraw (start)
    Supersonic (L9 Shellder)
    Aurora Beam (L17 Shellder)
    Protect (L25 Shellder)
    Leer (L33 Shellder)
    Spikes (Crystal: L33 Cloyster)
    Clamp (L41 Shellder)
    Spike Cannon (L41 Cloyster)
    Ice Beam (L49 Shellder)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Blizzard (14),
    Hyper Beam (15, Cloyster), Icy Wind (16), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
    Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool
    (H6)
    
    RBY TMs: Double-Edge, Bubblebeam, Water Gun, Rage, Teleport, Mimic,
    Reflect, Bide, Selfdestruct, Explosion, Tri Attack, Substitute
    
    Breeding: Barrier, Rapid Spin, Bubblebeam, Screech, Take Down
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 125 HP, 115 Attack, 200 Defense, 90 Speed, 105 Special
    Attack, 65 Special Defense
    L100: 303 HP (T127), 288 Attack (T38), 458 Defense (3), 238 Speed (T76),
    268 Special Attack (T50), 188 Special Defense (T132)
    
    222: Corsola (Water/Rock)
    Location: Fish same areas as Staryu, only in morning/afternoon
    
    Natural Moves:
    Tackle (start)
    Harden (L7 Corsola)
    Bubble (L13 Corsola)
    Recover (L19 Corsola)
    Bubblebeam (L25 Corsola)
    Spike Cannon (L31 Corsola)
    Mirror Coat (L37 Corsola)
    Ancientpower (L43 Corsola)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
    Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Earthquake (26), Return (27), Psychic (29),
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
    (37), Defense Curl (40), Rest (44), Attract (45), Surf (H3), Strength (H4),
    Whirlpool (H6)
    
    Breeding: Amnesia, Safeguard, Rock Slide, Screech, Mist
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 130 HP, 75 Attack, 105 Defense, 55 Speed, 85 Special
    Attack, 105 Special Defense
    L100: 313 HP (T117), 208 Attack (T118), 268 Defense (T44), 168 Speed (T126),
    228 Special Attack (T82), 268 Special Defense (T49)
    
    223-224: Remoraid/Octillery (Water)
    Location: Remoraid: Trade from Gold/Silver
    Octillery: Trade from Gold/Silver, evolve Remoraid (L25)
    
    Natural Moves:
    Water Gun (start)
    Lock-On (L11 Remoraid)
    Bubblebeam  \
    Psybeam----- (L22 Remoraid)
    Aurora Beam /
    Octazooka (L25 Octillery)
    Focus Energy (L33 Remoraid, L38 Octillery)
    Ice Beam (L44 Remoraid, L54 Octillery)
    Hyper Beam (L55 Remoraid, L70 Octillery)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Snore (13), Hyper Beam (15),
    Protect (17), Rain Dance (18), Endure (20), Frustration (21), Return (27),
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
    Defense Curl (40), Rest (44), Attract (45), Thief (46), Surf (H3), Whirlpool
    (H6)
    
    Breeding: Haze, Aurora Beam, Octazooka, Screech, Supersonic, Amnesia
    (Pokecenter)
    
    Crystal Move Tutor: Ice Beam, Flamethrower
    
    Maximum Stats: L50: 150 HP, 125 Attack, 95 Defense, 65 Speed, 125 Special
    Attack, 95 Special Defense
    L100: 353 HP (T66), 308 Attack (T23), 248 Defense (T70), 188 Speed (T116),
    308 Special Attack (T19), 248 Special Defense (T82)
    
    170-171: Chinchou/Lanturn (Water/Electric)
    Location: Chinchou: Fish same areas as Shellder
    Lanturn: Fish same areas as Chinchou (need Super Rod), evolve Chinchou (L27)
    
    Natural Moves:
    Bubble (start)
    Thunder Wave (start)
    Supersonic (L5 Chinchou)
    Flail (L13 Chinchou)
    Water Gun (L17 Chinchou)
    Spark (L25 Chinchou)
    Confuse Ray (L29 Chinchou, L33 Lanturn)
    Take Down (L37 Chinchou, L43 Lanturn)
    Hydro Pump (L41 Chinchou, L53 Lanturn)
    
    TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Hidden Power (10), Snore (13), 
    Hyper Beam (15, Lanturn), Protect (17), Rain Dance (18), Endure (20), 
    Frustration (21), Thunder (25), Return (27), Double Team (32), Swagger (34), 
    Sleep Talk (35), Rest (44), Attract (45), Surf (H3), Flash (H5), Whirlpool 
    (H6), Waterfall (H7)
    
    Breeding: Screech, Flail, Supersonic
    
    Crystal Move Tutor: Thunderbolt, Ice Beam
    
    Maximum Stats: L50: 200 HP, 78 Attack, 78 Defense, 87 Speed, 96 Special
    Attack, 96 Special Defense
    L100: 453 HP (7), 214 Attack (117), 214 Defense (T113), 232 Speed (T88),
    250 Special Attack (T70), 250 Special Defense (81)
    
    86-87: Seel/Dewgong (Water, Water/Ice)
    Location: Seel: Whirl Islands
    Dewgong: Evolve Seel (L34)
    
    Natural Moves:
    Headbutt (start)
    Growl (start)
    Aurora Beam (L16 Seel)
    Rest (L21 Seel)
    Take Down (L32 Seel)
    Ice Beam (L37 Seel, L43 Dewgong)
    Safeguard (L48 Seel, L60 Dewgong)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
    Blizzard (14), Hyper Beam (15, Dewgong), Icy Wind (16), Protect (17), Rain
    Dance (18), Endure (20), Frustration (21), Return (27), Double Team (32),
    Swagger (34), Sleep Talk (35), Rest (44), Attract (45), Surf (H3), Whirlpool
    (H6), Waterfall (H7)
    
    RBY TMs: Horn Drill, Body Slam, Double-Edge, Bubblebeam, Water Gun,
    Pay Day, Rage, Mimic, Bide, Skull Bash, Substitute
    
    Breeding: Perish Song, Lick, Slam, Peck, Disable, Encore, Flail (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 165 HP, 90 Attack, 100 Defense, 90 Speed, 90 Special
    Attack, 115 Special Defense
    L100: 383 HP (T32), 238 Attack (T99), 258 Defense (T54), 238 Speed (T76),
    238 Special Attack (T78), 288 Special Defense (T34)
    
    108: Lickitung (Normal)
    Location: Route 44
    
    Natural Moves:
    Lick (start)
    Supersonic (L7 Lickitung)
    Defense Curl (L13 Lickitung)
    Stomp (L19 Lickitung)
    Wrap (L25 Lickitung)
    Disable (L31 Lickitung)
    Slam (L37 Lickitung)
    Screech (L43 Lickitung)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13),
    Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Iron Tail (23), Thunder (25), Earthquake (26),
    Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Ice Punch
    (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38),
    Defense Curl (40), Thunderpunch (41), Dream Eater (42), Rest (44), Attract
    (45), Thief (46), Fire Punch (48), Nightmare (50), Cut (H1), Surf (H3),
    Strength (H4)
    
    RBY TMs: Mega Punch, Swords Dance, Mega Kick, Take Down, Double-Edge,
    Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
    Thunderbolt, Earthquake, Fissure, Mimic, Bide, Skull Bash, Substitute
    
    Breeding: Belly Drum, Body Slam, Magnitude, Doubleslap (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 165 HP, 75 Attack, 95 Defense, 50 Speed, 80 Special
    Attack, 95 Special Defense
    L100: 383 HP (T32), 208 Attack (T118), 248 Defense (T70), 158 Speed (T129),
    218 Special Attack (T94), 248 Special Defense (T82)
    
    114: Tangela (Grass)
    Location: Routes 44, 21, 28
    
    Natural Moves:
    Constrict (start)
    Sleep Powder (L4 Tangela)
    Absorb (L10 Tangela)
    Poison Powder (L13 Tangela)
    Vine Whip (L19 Tangela)
    Bind (L25 Tangela)
    Mega Drain (L31 Tangela)
    Stun Spore (L34 Tangela)
    Slam (L40 Tangela)
    Growth (L46 Tangela)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Psych Up (9), Hidden Power (10),
    Sunny Day (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17),
    Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22), Return (27),
    Double Team (32), Swagger (34), Sleep Talk (35), Sludge Bomb (36), Rest
    (44), Attract (45), Thief (46), Cut (H1), Flash (H5)
    
    RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mimic,
    Bide, Substitute
    
    Breeding: Amnesia, Reflect, Confusion, Mega Drain, Flail, Synthesis
    (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 140 HP, 75 Attack, 135 Defense, 80 Speed, 120 Special
    Attack, 60 Special Defense
    L100: 333 HP (T85), 208 Attack (T118), 328 Defense (T13), 218 Speed (T96),
    298 Special Attack (T22), 178 Special Defense (138)
    
    133-134: Eevee/Vaporeon (Normal, Water)
    Location: Eevee: Goldenrod City after reactivating the Time Capsule
    Vaporeon: Evolve Eevee (Water Stone)
    
    Natural Moves:
    Tackle (start)
    Tail Whip (start)
    Sand-Attack (L8 Eevee/Vaporeon)
    Growl (L16 Eevee)
    Water Gun (L16 Vaporeon)
    Quick Attack (L23 Eevee/Vaporeon)
    Bite (L30 Eevee/Vaporeon)
    Focus Energy (L36 Eevee)
    Baton Pass (Crystal: L36 Eevee)
    Aurora Beam (L36 Vaporeon)
    Take Down (L42 Eevee)
    Haze (L42 Vaporeon)
    Acid Armor (L47 Vaporeon)
    Hydro Pump (L52 Vaporeon)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5, Vaporeon), Toxic (6), Hidden Power
    (10), Sunny Day (11), Snore (13), Blizzard (14, Vaporeon), Hyper Beam (15,
    Vaporeon), Icy Wind (16, Vaporeon), Protect (17), Rain Dance (18, Vaporeon),
    Endure (20), Frustration (21), Iron Tail (23), Return (27), Shadow Ball (30),
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39),
    Detect (43), Rest (44), Attract (45), Surf (H3, Vaporeon), Whirlpool (H6,
    Vaporeon), Waterfall (H7, Vaporeon)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Bubblebeam (Vaporeon), Water
    Gun (Vaporeon), Ice Beam (Vaporeon), Rage, Mimic, Reflect, Bide, Skull
    Bash, Substitute
    
    Breeding: Flail, Charm, Growth (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 205 HP, 85 Attack, 80 Defense, 85 Speed, 130 Special
    Attack, 115 Special Defense
    L100: 463 HP (T5), 228 Attack (T106), 218 Defense (T103), 228 Speed (T90),
    318 Special Attack (T13), 288 Special Defense (T34)
    
    133-135: Eevee/Jolteon (Normal, Electric)
    Location: Eevee: Goldenrod City after reactivating the Time Capsule
    Jolteon: Evolve Eevee (Thunder Stone)
    
    Natural Moves:
    Tackle (start)
    Tail Whip (start)
    Sand-Attack (L8 Eevee/Jolteon)
    Growl (L16 Eevee)
    Thundershock (L16 Jolteon)
    Quick Attack (L23 Eevee/Jolteon)
    Bite (L30 Eevee)
    Double Kick (L30 Jolteon)
    Focus Energy (L36 Eevee)
    Baton Pass (Crystal: L36 Eevee)
    Pin Missile (L36 Jolteon)
    Take Down (L42 Eevee)
    Thunder Wave (L42 Jolteon)
    Agility (L47 Jolteon)
    Thunder (L52 Jolteon)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5, Jolteon), Toxic (6), Zap Cannon 
    (7, Jolteon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, 
    Jolteon), Protect (17), Rain Dance (18, Jolteon), Endure (20), Frustration 
    (21), Iron Tail (23), Thunder (25, Jolteon) Return (27), Shadow Ball (30), 
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), 
    Detect (43), Rest (44), Attract (45), Flash (H5, Jolteon)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Thunderbolt, Mimic,
    Reflect, Bide, Skull Bash, Substitute
    
    Breeding: Flail, Charm, Growth (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 140 HP, 85 Attack, 80 Defense, 150 Speed, 130 Special
    Attack, 115 Special Defense
    L100: 333 HP (T85), 228 Attack (T106), 218 Defense (T103), 358 Speed (T2),
    318 Special Attack (T13), 288 Special Defense (T34)
    
    133-136: Eevee/Flareon (Normal, Fire)
    Location: Eevee: Goldenrod City after reactivating the Time Capsule
    Flareon: Evolve Eevee (Fire Stone)
    
    Natural Moves:
    Tackle (start)
    Tail Whip (start)
    Sand-Attack (L8 Eevee/Flareon)
    Growl (L16 Eevee)
    Ember (L16 Flareon)
    Quick Attack (L23 Eevee/Flareon)
    Bite (L30 Eevee/Flareon)
    Focus Energy (L36 Eevee)
    Baton Pass (Crystal: L36 Eevee)
    Fire Spin (L36 Flareon)
    Take Down (L42 Eevee)
    Smog (L42 Flareon)
    Leer (L47 Flareon)
    Flamethrower (L52 Flareon)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5, Flareon), Toxic (6), Zap Cannon 
    (7, Flareon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, 
    Flareon), Protect (17), Rain Dance (18, Flareon), Endure (20), Frustration 
    (21), Iron Tail (23), Return (27), Shadow Ball (30), Mud-Slap (31), Double 
    Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), Swift (39), 
    Detect (43), Rest (44), Attract (45)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
    Skull Bash, Substitute
    
    Breeding: Flail, Charm, Growth (Pokecenter)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 140 HP, 150 Attack, 80 Defense, 85 Speed, 115 Special
    Attack, 130 Special Defense
    L100: 333 HP (T85), 358 Attack (T3), 218 Defense (T103), 228 Speed (T90), 
    288 Special Attack (T35), 318 Special Defense (T12)
    
    133-196: Eevee/Espeon (Normal, Psychic)
    Location: Eevee: Goldenrod City after reactivating the Time Capsule
    Espeon: Evolve Eevee (happiness, must evolve in morning/afternoon)
    
    Natural Moves:
    Tackle (start)
    Tail Whip (start)
    Sand-Attack (L8 Eevee/Espeon)
    Growl (L16 Eevee)
    Confusion (L16 Espeon)
    Quick Attack (L23 Eevee/Espeon)
    Bite (L30 Eevee)
    Swift (L30 Espeon)
    Focus Energy (L36 Eevee)
    Baton Pass (Crystal: L36 Eevee)
    Psybeam (L36 Espeon)
    Take Down (L42 Eevee)
    Psych Up (L42 Espeon)
    Psychic (L47 Espeon)
    Morning Sun (L52 Espeon)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7, Espeon), Psych
    Up (9, Espeon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam 
    (15, Espeon), Protect (17), Rain Dance (18, Espeon), Endure (20), 
    Frustration (21), Iron Tail (23), Return (27), Psychic (29, Espeon), Shadow 
    Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), 
    Swift (39), Dream Eater (42, Espeon), Detect (43), Rest (44), Attract (45), 
    Nightmare (50, Espeon), Cut (H1, Espeon), Strength (H4, Espeon)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
    Skull Bash, Substitute
    
    Breeding: Flail, Charm, Growth (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 140 HP, 85 Attack, 80 Defense, 130 Speed, 150 Special
    Attack, 115 Special Defense
    L100: 333 HP (T85), 228 Attack (T106), 218 Defense (T103), 318 Speed (T12),
    358 Special Attack (T3), 288 Special Defense (T34)
    
    133-197: Eevee/Umbreon (Normal, Dark)
    Location: Eevee: Goldenrod City after reactivating the Time Capsule
    Umbreon: Evolve Eevee (happiness, must evolve at night)
    
    Natural Moves:
    Tackle (start)
    Tail Whip (start)
    Sand-Attack (L8 Eevee/Umbreon)
    Growl (L16 Eevee)
    Pursuit (L16 Umbreon)
    Quick Attack (L23 Eevee/Umbreon)
    Bite (L30 Eevee)
    Confuse Ray (L30 Umbreon)
    Focus Energy (L36 Eevee)
    Baton Pass (Crystal: L36 Eevee)
    Faint Attack (L36 Umbreon)
    Take Down (L42 Eevee)
    Mean Look (L42 Umbreon)
    Screech (L47 Umbreon)
    Moonlight (L52 Umbreon)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7, Umbreon), Psych
    Up (9, Umbreon), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam
    (15, Umbreon), Protect (17), Rain Dance (18, Umbreon), Endure (20),
    Frustration (21), Iron Tail (23), Return (27), Psychic (29, Umbreon),
    Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
    (35), Swift (39), Dream Eater (42, Umbreon), Detect (43), Rest (44),
    Attract (45), Nightmare (50, Umbreon), Cut (H1, Umbreon), Flash (H5, Umbreon)
    
    RBY TMs: Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect, Bide,
    Skull Bash, Substitute
    
    Breeding: Flail, Charm, Growth (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 170 HP, 85 Attack, 130 Defense, 85 Speed, 80 Special
    Attack, 150 Special Defense
    L100: 393 HP (T23), 228 Attack (T106), 318 Defense (T17), 228 Speed (T90),
    218 Special Attack (T94), 358 Special Defense (T6)
    
    116-117-230: Horsea/Seadra/Kingdra (Water, Water, Water/Dragon)
    Location: Horsea: Whirl Islands (fish)
    Seadra: Whirl Islands (fish), evolve Horsea (L32)
    Kingdra: Evolve Seadra (trade with Dragon Scale attached)
    
    Natural Moves:
    Bubble (start)
    Smokescreen (L8 Horsea)
    Leer (L15 Horsea)
    Water Gun (L22 Horsea)
    Twister (L29 Horsea)
    Agility (L36 Horsea, L40 Seadra/Kingdra)
    Hydro Pump (L43 Horsea, L51 Seadra/Kingdra)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
    Blizzard (14), Hyper Beam (15, not Horsea), Icy Wind (16), Protect (17),
    Rain Dance (18), Endure (20), Frustration (21), Dragonbreath (24), Return
    (27), Double Team (32), Swagger (34), Sleep Talk (35), Swift (39), Rest (44),
    Attract (45), Surf (H3), Whirlpool (H6), Waterfall (H7)
    
    RBY TMs: Take Down, Double-Edge, Bubblebeam, Ice Beam, Rage, Mimic,
    Bide, Skull Bash, Substitute
    
    Breeding: Aurora Beam, Octazooka, Flail, Dragon Rage, Disable, Splash,
    Haze (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 150 HP, 115 Attack, 115 Defense, 105 Speed, 115 Special
    Attack, 115 Special Defense
    L100: 353 HP (T66), 288 Attack (T38), 288 Defense (T33), 268 Speed (T48),
    288 Special Attack (T35), 288 Special Defense (T34)
    
    207: Gligar (Ground/Flying)
    Location: Route 45
    
    Natural Moves:
    Poison Sting (start)
    Sand-Attack (L6 Gligar)
    Harden (L13 Gligar)
    Quick Attack (L20 Gligar)
    Faint Attack (L28 Gligar)
    Slash (L36 Gligar)
    Screech (L44 Gligar)
    Guillotine (L54 Gligar)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Rock Smash (8), Hidden Power (10),
    Sunny Day (11), Snore (13), Protect (17), Endure (20), Frustration (21),
    Iron Tail (23), Return (27), Double Team (32), Swagger (34), Sleep Talk (35),
    Sludge Bomb (36), Sandstorm (37), Swift (39), Detect (43), Rest (44),
    Attract (45), Thief (46), Fury Cutter (49), Cut (H1), Strength (H4)
    
    Breeding: Wing Attack, Metal Claw, Razor Wind, Counter
    
    Crystal Move Tutor: None
    
    Other: Earthquake (Pokemon Stadium 2)
    
    Maximum Stats: L50: 140 HP, 95 Attack, 125 Defense, 105 Speed, 55 Special
    Attack, 85 Special Defense
    L100: 333 HP (T85), 248 Attack (T88), 308 Defense (T22), 268 Speed (T48),
    168 Special Attack (T130), 228 Special Defense (T104)
    
    225: Deliberd (Ice/Flying)
    Location: Ice Cave
    
    Natural Move:
    Present (start)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
    Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
    Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
    Sleep Talk (35), Swift (39), Detect (43), Rest (44), Attract (45), Thief
    (46), Fly (H2)
    
    Breeding: Aurora Beam, Future Sight, Rapid Spin, Quick Attack, Splash,
    Spikes (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 120 HP, 75 Attack, 65 Defense, 95 Speed, 85 Special
    Attack, 65 Special Defense
    L100: 293 HP (135), 208 Attack (T118), 188 Defense (T130), 248 Speed (T72),
    228 Special Attack (T82), 188 Special Defense (T132)
    
    220-221: Swinub/Pilowswine (Ice/Ground)
    Location: Swinub: Ice Cave
    Pilowswine: Evolve Swinub (L33)
    
    Natural Moves:
    Tackle (start)
    Powder Snow (L10 Swinub)
    Endure (L19 Swinub)
    Take Down (L28 Swinub)
    Fury Attack (L33 Pilowswine)
    Mist (L37 Swinub, L42 Pilowswine)
    Blizzard (L46 Swinub, L56 Pilowswine)
    Amnesia (Crystal: L55 Swinub, L70 Pilowswine)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
    Power (1), Snore (13), Blizzard (14), Hyper Beam (15, Pilowswine), Icy Wind
    (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
    Earthquake (26), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
    Defense Curl (40), Detect (43), Rest (44), Attract (45), Strength (H4)
    
    Breeding: Rock Slide, Body Slam, Ancientpower, Bite, Take Down, Whirlwind
    (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 175 HP, 120 Attack, 100 Defense, 70 Speed, 80 Special
    Attack, 80 Special Defense
    L100: 403 HP (T15), 298 Attack (T30), 258 Defense (T54), 198 Speed (T108),
    218 Special Attack (T94), 218 Special Defense (T116)
    
    216-217: Teddiursa/Ursaring (Normal)
    Location: Teddiursa: Dark Cave
    Ursaring: Dark Cave (Blackthorne side), Mt. Silver, evolve Teddiursa (L30)
    
    Natural Moves:
    Scratch (start)
    Leer (start)
    Lick (L8 Teddiursa)
    Fury Swipes (L15 Teddiursa)
    Faint Attack (L22 Teddiursa)
    Rest (L29 Teddiursa)
    Slash (L36 Teddiursa, L39 Ursaring)
    Snore (L43 Teddiursa, L49 Ursaring)
    Thrash (L50 Teddiursa, L59 Ursaring)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Roar (5),
    Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11),
    Snore (13), Hyper Beam (15, Ursaring), Protect (17), Endure (20),
    Frustration (21), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
    Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39),
    Defense Curl (40), Thunderpunch (41), Rest (44), Attract (45), Thief (46),
    Fire Punch (48), Fury Cutter (49), Cut (H1), Strength (H4)
    
    Breeding: Crunch, Seismic Toss, Focus Energy, Counter, Take Down, Metal
    Claw (Crystal), Sweet Scent (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 165 HP, 150 Attack, 95 Defense, 75 Speed, 95 Special
    Attack, 95 Special Defense
    L100: 383 HP (T32), 358 Attack (T3), 248 Defense (T70), 208 Speed (T102),
    248 Special Attack (T72), 248 Special Defense (T82)
    
    231-232: Phanpy/Donphan (Ground)
    Location: Phanpy: Routes 45, 46
    Donphan: Route 45, evolve Phanpy (L25)
    
    Natural Moves:
    Tackle (start)
    Growl (start)
    Defense Curl (L9 Phanpy)
    Flail (L17 Phanpy)
    Take Down (L25 Phanpy)
    Fury Attack (L25 Donphan)
    Rollout (L33 Phanpy/Donphan)
    Endure (L41 Phanpy)
    Rapid Spin (L41 Donphan)
    Double-Edge (L49 Phanpy)
    Earthquake (L49 Donphan)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Roar (5), Toxic (6), Rock Smash
    (8), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15, Donphan),
    Protect (17), Endure (20), Frustration (21), Earthquake (26), Return (27),
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
    (37), Defense Curl (40), Rest (44), Attract (45), Strength (H4)
    
    Breeding: Ancientpower, Body Slam, Focus Energy, Water Gun (Crystal), Absorb
    (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 165 HP, 140 Attack, 140 Defense, 70 Speed, 80 Special
    Attack, 80 Special Defense
    L100: 383 HP (T32), 338 Attack (T13), 338 Defense (T9), 198 Speed (T108),
    218 Special Attack (T94), 218 Special Defense (T116)
    
    226: Mantine (Water/Flying)
    Location: Route 41
    
    Natural Moves:
    Tackle (start)
    Bubble (start)
    Supersonic (L10 Mantine)
    Bubblebeam (L18 Mantine)
    Take Down (L25 Mantine)
    Agility (L32 Mantine) 
    Wing Attack (L40 Mantine)
    Confuse Ray (L49 Mantine)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Snore (13),
    Blizzard (14), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
    Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
    Sleep Talk (35), Swift (39), Rest (44), Attract (45), Surf (H3), Whirlpool
    (H6), Waterfall (H7)
    
    Breeding: Haze, Twister, Hydro Pump, Slam
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 140 HP, 60 Attack, 90 Defense, 90 Speed, 100 Special
    Attack, 160 Special Defense
    L100: 333 HP (T85), 178 Attack (T132), 238 Defense (T83), 238 Speed (T76),
    258 Special Attack (T62), 378 Special Defense (4)
    
    227: Skarmory (Steel/Flying)
    Location: Route 45
    
    Natural Moves:
    Leer (start)
    Peck (start)
    Sand-Attack (L13 Skarmory)
    Swift (L19 Skarmory)
    Agility (L25 Skarmory)
    Fury Attack (L37 Skarmory)
    Steel Wing (L49 Skarmory)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
    Protect (17), Endure (20), Frustration (21), Return (27), Mud-Slap (31),
    Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
    Detect (43), Rest (44), Attract (45), Steel Wing (47), Cut (H1), Fly (H2)
    
    Breeding: Drill Peck, Whirlwind, Pursuit, Sky Attack (Crystal)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 140 HP, 100 Attack, 160 Defense, 90 Speed, 60 Special
    Attack, 90 Special Defense
    L100: 333 HP (T85), 258 Attack (T76), 378 Defense (T4), 238 Speed (T76),
    178 Special Attack (T123), 238 Special Defense (T91)
    
    84-85: Doduo/Dodrio (Normal/Flying)
    Location: Doduo: Routes 26, 27, 22, 28
    Dodrio: Blackthorne City (trade female Dragonair), Route 28, evolve Dodrio
    (L32)
    
    Natural Moves:
    Peck (start)
    Growl (start)
    Pursuit (L9 Doduo)
    Fury Attack (L13 Doduo)
    Tri Attack (L21 Doduo)
    Rage (L25 Doduo)
    Drill Peck (L33 Doduo, L38 Dodrio)
    Agility (L37 Doduo, L47 Dodrio)
    
    TM/HM: Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), Snore (13),
    Hyper Beam (15, Dodrio), Protect (17), Endure (20), Frustration (21),
    Solarbeam (22, Dodrio), Return (27), Mud-Slap (31), Double Team (32),
    Swagger (34), Sleep Talk (35), Swift (39), Rest (44), Attract (45), Thief
    (46), Steel Wing (47), Fly (H2)
    
    RBY TMs: Whirlwind, Body Slam, Take Down, Double-Edge, Rage, Mimic, Reflect,
    Bide, Skull Bash, Sky Attack, Substitute
    
    Breeding: Haze, Supersonic, Flail, Faint Attack, Quick Attack, Low Kick
    (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 135 HP, 130 Attack, 90 Defense, 120 Speed, 80 Special
    Attack, 80 Special Defense
    L100: 323 HP (T105), 318 Attack (T18), 238 Defense (T83), 298 Speed (T19),
    218 Special Attack (T94), 218 Special Defense (T116)
    
    77-78: Ponyta/Rapidash (Fire)
    Location: Ponyta: Routes 26, 27, 22, 28
    Rapidash: Route 28, evolve Ponyta (L40)
    
    Natural Moves:
    Tackle (start)
    Growl (L4 Ponyta)
    Tail Whip (L8 Ponyta)
    Ember (L13 Ponyta)
    Stomp (L19 Ponyta)
    Fire Spin (L26 Ponyta)
    Take Down (L34 Ponyta)
    Fury Attack (L40 Rapidash)
    Agility (L43 Ponyta, L47 Rapidash)
    Fire Blast (L53 Ponyta, L61 Rapidash)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day 
    (11), Snore (13), Hyper Beam (15, Rapidash), Protect (17), Endure (20),
    Frustration (21), Iron Tail (23), Return (27), Double Team (32), Swagger
    (34), Sleep Talk (35), Fire Blast (38), Swift (39), Rest (44), Attract (45)
    
    RBY TMs: Horn Drill, Body Slam, Double-Edge, Rage, Mimic, Reflect, Bide,
    Skull Bash, Substitute
    
    Breeding: Thrash, Charm, Flame Wheel, Hypnosis, Quick Attack, Double Kick,
    Low Kick (Pokecenter)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 140 HP, 120 Attack, 90 Defense, 125 Speed, 100 Special
    Attack, 100 Special Defense
    L100: 333 HP (T85), 298 Attack (T30), 238 Defense (T83), 308 Speed (T17),
    258 Special Attack (T62), 258 Special Defense (T63)
    
    104-105: Cubone/Marowak (Ground)
    Location: Cubone: Goldenrod Game Corner, Rock Tunnel
    Marowak: Routes 9, 10, Rock Tunnel, evolve Cubone (L28)
    
    Natural Moves:
    Growl (start)
    Tail Whip (L5 Cubone)
    Bone Club (L9 Cubone)
    Headbutt (L13 Cubone)
    Leer (L17 Cubone)
    Focus Energy (L21 Cubone)
    Bonemerang (L25 Cubone)
    Rage (L29 Cubone, L32 Marowak)
    False Swipe (L33 Cubone, L39 Marowak)
    Thrash (L37 Cubone, L46 Marowak)
    Bone Rush (L41 Cubone, L53 Marowak)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash
    (8), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper
    Beam (15, Marowak), Icy Wind (16), Protect (17), Endure (20), Frustration
    (21), Iron Tail (23), Earthquake (26), Return (27), Dig (28), Mud-Slap (31),
    Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm
    (37), Fire Blast (38), Thunderpunch (41), Detect (43), Rest (44), Attract
    (45), Thief (46), Fire Punch (48), Strength (H4)
    
    RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
    Fissure, Mimic, Bide, Skull Bash, Substitute
    
    Breeding: Rock Slide, Screech, Ancientpower, Skull Bash, Belly Drum, Perish
    Song, Swords Dance (Crystal), Fury Attack (Pokecenter)
    
    Crystal Move Tutor: Ice Beam, Flamethrower
    
    Maximum Stats: L50: 135 HP, 100 Attack, 130 Defense, 65 Speed, 70 Special
    Attack, 100 Special Defense
    L100: 323 HP (T105), 258 Attack* (T76), 318 Defense (T17), 188 Speed (T116),
    198 Special Attack (T113), 258 Special Defense (T63)
    
    *This increases to 516 if Marowak is holding the Thick Club
    
    115: Kangaskhan (Normal)
    Location: Rock Tunnel
    
    Natural Moves:
    Comet Punch (start)
    Leer (L7 Kangaskhan)
    Bite (L13 Kangaskhan)
    Tail Whip (L19 Kangaskhan)
    Mega Punch (L25 Kangaskhan)
    Rage (L31 Kangaskhan)
    Endure (L37 Kangaskhan)
    Dizzy Punch (L43 Kangaskhan)
    Reversal (L49 Kangaskhan)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap
    Cannon (7), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13),
    Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance
    (18), Endure (20), Frustration (21), Iron Tail (23), Thunder (25),
    Earthquake (26), Return (27), Shadow Ball (30), Mud-Slap (31), Double Team
    (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire
    Blast (38), Thunderpunch (41), Rest (44), Attract (45), Fire Punch (48),
    Fury Cutter (49), Surf (H3), Strength (H4)
    
    RBY TMs: Mega Kick, Body Slam, Take Down, Double-Edge, Bubblebeam, Water
    Gun, Ice Beam, Submission, Counter, Seismic Toss, Thunderbolt, Fissure,
    Mimic, Bide, Skull Bash, Rock Slide, Substitute
    
    Breeding: Safeguard, Focus Energy, Foresight, Stomp, Disable, Faint Attack
    (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 180 HP, 115 Attack, 100 Defense, 110 Speed, 60 Special
    Attack, 100 Special Defense
    L100: 413 HP (T12), 288 Attack (T38), 258 Defense (T54), 278 Speed (T41),
    178 Special Attack (T123), 258 Special Defense (T63)
    
    111-112: Rhyhorn/Rhydon (Ground/Rock)
    Location: Rhyhorn: Victory Road
    Rhydon: Victory Road, evolve Rhyhorn (L42)
    
    Natural Moves:
    Horn Attack (start)
    Tail Whip (start)
    Stomp (L13 Rhyhorn)
    Fury Attack (L19 Rhyhorn)
    Scary Face (L31 Rhyhorn)
    Horn Drill (L37 Rhyhorn)
    Take Down (L49 Rhyhorn, L54 Rhydon)
    Earthquake (L55 Rhyhorn, L65 Rhydon)
    
    TM/HM: Dynamicpunch (1, Rhydon), Headbutt (2), Curse (3), Rollout (4), Roar
    (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Hidden Power (10), Sunny
    Day (11), Snore (13), Blizzard (14), Hyper Beam (15, Rhydon), Icy Wind (16),
    Protect (17), Endure (20), Frustration (21), Iron Tail (23), Thunder (25),
    Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
    Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Thunder
    Punch (41, Rhydon), Rest (44), Attract (45), Fire Punch (48, Rhydon), Fury
    Cutter (49, Rhydon), Surf (H3, Rhydon), Strength (H4)
    
    RBY TMs: Mega Punch (Rhydon), Mega Kick (Rhydon), Body Slam, Double-Edge,
    Bubblebeam (Rhydon), Water Gun (Rhydon), Ice Beam (Rhydon), Pay Day
    (Rhydon), Submission (Rhydon), Seismic Toss (Rhydon), Rage, Thunderbolt,
    Fissure, Mimic, Double Team, Bide, Skull Bash, Substitute
    
    Breeding: Rock Slide, Magnitude, Reversal, Thrash, Counter, Crunch, Pursuit
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 180 HP, 150 Attack, 140 Defense, 60 Speed, 65 Special
    Attack, 65 Special Defense
    L100: 413 HP (T12), 358 Attack (T3), 338 Defense (T9), 178 Speed (T122),
    188 Special Attack (T119), 188 Special Defense (T132)
    
    198: Murkrow (Dark/Flying)
    Location: Routes 7, 16
    
    Natural Moves:
    Peck (start)
    Pursuit (L11 Murkrow)
    Haze (L16 Murkrow)
    Night Shade (L26 Murkrow)
    Faint Attack (L31 Murkrow)
    Mean Look (L41 Murkrow)
    
    TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day (11),
    Snore (13), Icy Wind (16), Protect (17), Endure (20), Frustration (21),
    Return (27), Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34),
    Sleep Talk (35), Swift (39), Dream Eater (42), Detect (43), Rest (44),
    Attract (45), Thief (46), Steel Wing (47), Nightmare (50), Fly (H2)
    
    Breeding: Drill Peck, Wing Attack, Whirlwind, Quick Attack, Mirror Move,
    Sky Attack (Crystal), Beat Up (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 135 HP, 105 Attack, 62 Defense, 111 Speed, 105 Special
    Attack, 62 Special Defense
    L100: 323 HP (T105), 268 Attack (T59), 182 Defense (T134), 280 Speed (T30),
    268 Special Attack (T50), 182 Special Defense (137)
    
    228-229: Houndour/Houndoom (Dark/Fire)
    Location: Houndour: Route 7
    Houndoom: Evolve Houndour (L24)
    
    Natural Moves:
    Leer (start)
    Ember (start)
    Roar (L7 Houndour)
    Smog (L13 Houndour)
    Bite (L20 Houndour)
    Faint Attack (L27 Houndour, L30 Houndoom)
    Flamethrower (L35 Houndour, L41 Houndoom)
    Crunch (L43 Houndour, L52 Houndoom)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
    Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17),
    Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23), Return (27),
    Shadow Ball (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk
    (35), Sludge Bomb (36), Fire Blast (38), Swift (39), Dream Eater (42), Detect 
    (43), Rest (44), Attract (45), Thief (46), Nightmare (50), Strength (H4,
    Houndoom)
    
    Breeding: Counter, Pursuit, Reversal, Rage, Spite, Beat Up, Fire Spin
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 150 HP, 110 Attack, 70 Defense, 115 Speed, 130 Special
    Attack, 100 Special Defense
    L100: 353 HP (T66), 278 Attack (T50), 198 Defense (T123), 288 Speed (T32),
    318 Special Attack (T13), 258 Special Defense (T63)
    
    218-219: Slugma/Magcargo (Fire, Fire/Rock)
    Location: Slugma: Routes 16, 17, 18
    Magcargo: Evolve Slugma (L38)
    
    Natural Moves:
    Smog (start)
    Ember (L8 Slugma)
    Rock Throw (L15 Slugma)
    Harden (L22 Slugma)
    Amnesia (L29 Slugma)
    Flamethrower (L36 Slugma)
    Rock Slide (L43 Slugma, L48 Magcargo)
    Body Slam (L48 Slugma, L60 Magcargo)
    
    TM/HM: Curse (3), Rollout (4), Toxic (6), Rock Smash (8), Hidden Power (10),
    Sunny Day (11), Snore (13), Hyper Beam (15, Magcargo), Protect (17), Endure
    (20), Frustration (21), Earthquake (26, Magcargo), Return (27), Mud-Slap 
    (31), Double Team (32), Swagger (34), Sleep Talk (35), Fire Blast (38), 
    Defense Curl (40), Rest (44), Attract (45), Strength (H4)
    
    Breeding: Acid Armor
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 125 HP, 70 Attack, 140 Defense, 50 Speed, 100 Special
    Attack, 100 Special Defense
    L100: 303 HP (T127), 198 Attack (T123), 338 Defense (T9), 158 Speed (T129),
    258 Special Attack (T62), 258 Special Defense (T63)
    
    215: Sneasel (Dark/Ice)
    Location: Ice Cave
    
    Natural Moves:
    Scratch (start)
    Leer (start)
    Quick Attack (L9 Sneasel)
    Screech (L17 Sneasel)
    Faint Attack (L25 Sneasel)
    Fury Swipes (L33 Sneasel)
    Agility (L41 Sneasel)
    Slash (L49 Sneasel)
    Beat Up (L57 Sneasel)
    Metal Claw (Crystal: L65 Sneasel)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Rock Smash (8),
    Psych Up (9), Hidden Power (10), Snore (13), Blizzard (14), Icy Wind (16),
    Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23),
    Return (27), Dig (28), Shadow Ball (30), Mud-Slap (31), Double Team (32),
    Ice Punch (33), Swagger (34), Sleep Talk (35), Swift (39), Defense Curl (40),
    Dream Eater (42), Detect (43), Rest (44), Attract (45), Thief (46), Fury
    Cutter (49), Nightmare (50), Cut (H1), Surf (H3), Strength (H4)
    
    Breeding: Reflect, Foresight, Counter, Bite, Spite, Moonlight (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 130 HP, 115 Attack, 75 Defense, 135 Speed, 55 Special
    Attack, 95 Special Defense
    L100: 313 HP (T117), 288 Attack (T38), 208 Defense (T117), 328 Speed (T8),
    168 Special Attack (T130), 248 Special Defense (T82)
    
    200: Misdreavus (Ghost)
    Location: Mt. Silver
    
    Natural Moves:
    Growl (start)
    Psywave (start)
    Spite (L6 Misdreavus)
    Confuse Ray (L12 Misdreavus)
    Mean Look (L19 Misdreavus)
    Psybeam (L27 Misdreavus)
    Pain Split (L36 Misdreavus)
    Perish Song (L46 Misdreavus)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9),
    Hidden Power (10), Sunny Day (11), Snore (13), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Thunder (25), Return (27), Psychic (29),
    Shadow Ball (30), Double Team (32), Swagger (34), Sleep Talk (35), Swift
    (39), Defense Curl (40), Dream Eater (42), Rest (44), Attract (45), Thief
    (46), Nightmare (50), Flash (H5)
    
    Breeding: Destiny Bond, Screech, Hypnosis (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 135 HP, 80 Attack, 80 Defense, 105 Speed, 105 Special
    Attack, 105 Special Defense
    L100: 323 HP (T105), 218 Attack (T114), 218 Defense (T103), 268 Speed (T48),
    268 Special Attack (T50), 268 Special Defense (T49)
    
    137-233: Porygon/Porygon2 (Normal)
    Location: Porygon: Celadon Game Corner
    Porygon2: Evolve Porygon (trade with Upgrade attached)
    
    Natural Moves:
    Conversion (start)
    Tackle (start)
    Conversion2 (start)
    Agility (L9 Porygon/Porygon2)
    Psybeam (L12 Porygon/Porygon2)
    Recover (L20 Porygon/Porygon2)
    Sharpen (L24 Porygon)
    Defense Curl (L24 Porygon2)
    Lock-On (L32 Porygon/Porygon2)
    Tri Attack (L36 Porygon/Porygon2)
    Zap Cannon (L44 Porygon/Porygon2)
    
    TM/HM: Curse (3), Toxic (6), Zap Cannon (7), Psych Up (9), Hidden Power (10),
    Sunny Day (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16),
    Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron Tail
    (23), Thunder (25), Return (27), Psychic (29), Double Team (32), Swagger
    (34), Sleep Talk (35), Swift (39), Defense Curl (40, Porygon2), Dream Eater 
    (42), Rest (44), Thief (46), Nightmare (50), Flash (H5)
    
    RBY TMs: Take Down, Double-Edge, Ice Beam, Rage, Thunderbolt, Mimic, Reflect,
    Bide, Skull Bash, Thunder Wave, Psywave, Substitute
    
    Breeding: None (genderless Pokemon)
    
    Crystal Move Tutor: Ice Beam, Thunderbolt
    
    Maximum Stats: L50: 160 HP, 100 Attack, 110 Defense, 80 Speed, 125 Special
    Attack, 115 Special Defense
    L100: 373 HP (T47), 258 Attack (T76), 278 Defense (T39), 218 Speed (T96),
    308 Special Attack (T19), 288 Special Defense (T34)
    
    113-242: Chansey/Blissey (Normal)
    Location: Chansey: Routes 12, 13, 14, 15
    Blissey: Evolve Chansey (happy)
    
    Natural Moves:
    Pound (start)
    Growl (L5 Chansey)
    Tail Whip (L9 Chansey, L7 Blissey)
    Softboiled (L13 Chansey, L10 Blissey)
    Doubleslap (L17 Chansey, L13 Blissey)
    Minimize (L23 Chansey, L18 Blissey)
    Sing (L29 Chansey, L23 Blissey)
    Egg Bomb (L35 Chansey, L28 Blissey)
    Defense Curl (L41 Chansey, L33 Blissey)
    Light Screen (L49 Chansey, L40 Blissey)
    Double-Edge (L57 Chansey, L47 Blissey)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day
    (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect
    (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron
    Tail (23), Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud-
    Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37),
    Fire Blast (38), Defense Curl (40), Dream Eater (42), Rest (44), Attract
    (45), Strength (H4), Flash (H5)
    
    RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Bubblebeam, Water Gun, Ice Beam, Submission, Counter, Seismic Toss, Rage,
    Thunderbolt, Teleport, Mimic, Reflect, Bide, Skull Bash, Thunder Wave,
    Psywave, Tri Attack, Substitute
    
    Breeding: Heal Bell, Metronome, Present
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 330 HP, 30 Attack, 30 Defense, 75 Speed, 95 Special
    Attack, 155 Special Defense
    L100: 713 HP (1), 118 Attack (T138), 118 Defense (138), 208 Speed (T102),
    248 Special Attack (T72), 368 Special Defense (5)
    
    131: Lapras (Water/Ice)
    Location: Union Cave (Fridays ONLY)
    
    Natural Moves:
    Water Gun (start)
    Growl (start)
    Sing (start)
    Mist (L8 Lapras)
    Body Slam (L15 Lapras)
    Confuse Ray (L22 Lapras)
    Perish Song (L29 Lapras)
    Ice Beam (L36 Lapras)
    Rain Dance (L43 Lapras)
    Safeguard (L50 Lapras)
    Hydro Pump (L57 Lapras)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Zap Cannon (7), Rock Smash (8),
    Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind
    (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21), Iron
    Tail (23), Dragonbreath (24), Thunder (25), Return (27), Psychic (29),
    Double Team (32), Swagger (34), Sleep Talk (35), Dream Eater (42), Rest (44),
    Attract (45), Nightmare (50), Surf (H3), Strength (H4), Whirlpool (H6)
    
    RBY TMs: Horn Drill, Body Slam, Take Down, Double-Edge, Bubblebeam, Rage,
    Solarbeam, Dragon Rage, Thunderbolt, Mimic, Reflect, Bide, Skull Bash,
    Psywave, Substitute
    
    Breeding: Aurora Beam, Foresight, Future Sight (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam
    
    Maximum Stats: L50: 205 HP, 105 Attack, 100 Defense, 80 Speed, 105 Special
    Attack, 115 Special Defense
    L100: 463 HP (T5), 268 Attack (T59), 258 Defense (T54), 218 Speed (T96),
    268 Special Attack (T50), 288 Special Defense (T34)
    
    138-139: Omanyte/Omastar (Water/Rock)
    Location: Omanyte: Import from Red/Blue/Yellow
    Omastar: Import from Red/Blue/Yellow, evolve Omanyte (L40)
    
    Natural Moves:
    Constrict (start)
    Withdraw (start)
    Bite (L13 Omanyte)
    Water Gun (L19 Omanyte)
    Leer (L31 Omanyte)
    Protect (L37 Omanyte)
    Spike Cannon (L40 Omastar)
    Ancientpower (L49 Omanyte, L54 Omastar)
    Hydro Pump (L55 Omanyte, L65 Omastar)
    
    TM/HM: Headbutt (2), Curse (3), Rollout (4), Toxic (6), Rock Smash (8),
    Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15, Omastar),
    Icy Wind (16), Protect (17), Rain Dance (18), Endure (20), Frustration (21),
    Return (27), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
    (37), Rest (44), Attract (45), Thief (46), Surf (H3), Whirlpool (H6)
    
    RBY TMs: Horn Drill (Omastar), Body Slam, Take Down, Double-Edge, Ice Beam, 
    Submission (Omastar), Seismic Toss (Omastar), Rage, Mimic, Reflect, Bide, 
    Skull Bash (Omastar), Substitute
    
    Breeding: Haze, Aurora Beam, Bubblebeam, Slam, Supersonic, Rock Throw
    (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 145 HP, 80 Attack, 145 Defense, 75 Speed, 135 Special
    Attack, 90 Special Defense
    L100: 343 HP (T79), 218 Attack (T114), 348 Defense (8), 208 Speed (T102),
    328 Special Attack (T8), 238 Special Defense (T91)
    
    140-141: Kabuto/Kabutops (Water/Rock)
    Location: Kabuto: Import from Red/Blue/Yellow
    Kabutops: Import from Red/Blue/Yellow, evolve Kabuto (L40)
    
    Natural Moves:
    Scratch (start)
    Harden (start)
    Absorb (L10 Kabuto)
    Leer (L19 Kabuto)
    Sand-Attack (L28 Kabuto)
    Endure (L37 Kabuto)
    Slash (L40 Kabutops)
    Mega Drain (L46 Kabuto, L55 Kabutops)
    Ancientpower (L55 Kabuto, L65 Kabutops)
    
    TM/HM: Headbutt (2, Kabutops), Curse (3), Rollout (4), Toxic (6), Rock
    Smash (8), Hidden Power (10), Snore (13), Blizzard (14), Hyper Beam (15,
    Kabutops), Icy Wind (16), Protect (17), Rain Dance (18), Giga Drain (19),
    Endure (20), Frustration (21), Return (27), Double Team (32), Swagger (34),
    Sleep Talk (35), Sandstorm (37), Rest (44), Attract (45), Thief (46),
    Fury Cutter (49, Kabutops), Cut (H1, Kabutops), Surf (H3, Kabutops), 
    Whirlpool (H6, Kabutops)
    
    RBY TMs: Razor Wind (Yellow), Swords Dance (Yellow), Mega Kick (Yellow),
    Body Slam, Take Down, Double-Edge, Water Gun, Ice Beam, Submission (Yellow),
    Submission (Yellow), Seismic Toss (Yellow), Rage, Mimic, Reflect, Bide,
    Skull Bash (Yellow), Substitute
    
    Breeding: Dig, Aurora Beam, Bubblebeam, Flail, Rapid Spin, Rock Throw
    (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 135 HP, 135 Attack, 125 Defense, 100 Speed, 85 Special
    Attack, 90 Special Defense
    L100: 323 HP (T105), 328 Attack (T16), 308 Defense (T22), 258 Speed (T63),
    228 Special Attack (T82), 238 Special Defense (T91)
    
    142: Aerodactyl (Rock/Flying)
    Location: Route 14 (trade Chansey)
    
    Natural Moves:
    Wing Attack (start)
    Agility (L8 Aerodactyl)
    Bite (L15 Aerodactyl)
    Supersonic (L22 Aerodactyl)
    Ancientpower (L29 Aerodactyl)
    Scary Face (L36 Aerodactyl)
    Take Down (L43 Aerodactyl)
    Hyper Beam (L50 Aerodactyl)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden
    Power (10), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18),
    Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24), Earthquake
    (26), Return (27), Double Team (32), Swagger (34), Sleep Talk (35),
    Sandstorm (37), Fire Blast (38), Swift (39), Detect (43), Rest (44), Attract
    (45), Thief (46), Steel Wing (47), Fly (H2)
    
    RBY TMs: Razor Wind, Take Down, Double-Edge, Rage, Dragon Rage, Mimic,
    Reflect, Bide, Sky Attack, Substitute
    
    Breeding: Steel Wing, Whirlwind, Foresight, Pursuit, Rock Throw (Pokecenter)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 155 HP, 125 Attack, 85 Defense, 150 Speed, 80 Special
    Attack, 95 Special Defense
    L100: 363 HP (T54), 308 Attack (T23), 228 Defense (T93), 358 Speed (T2),
    218 Special Attack (T94), 248 Special Defense (T82)
    
    143: Snorlax (Normal)
    Location: Route 11
    
    Natural Moves:
    Tackle (start)
    Amnesia (L8 Snorlax)
    Defense Curl (L15 Snorlax)
    Belly Drum (L22 Snorlax)
    Headbutt (L29 Snorlax)
    Snore (L36 Snorlax)
    Rest (L36 Snorlax)
    Body Slam (L43 Snorlax)
    Rollout (L50 Snorlax)
    Hyper Beam (L57 Snorlax)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Toxic (6),
    Zap Cannon (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day
    (11), Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect
    (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22),
    Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball (30),
    Mud-Slap (31), Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk
    (35), Sandstorm (37), Fire Blast (38), Defense Curl (40), Thunderpunch
    (41), Rest (44), Attract (45), Fire Punch (48), Surf (H3), Strength (H4)
    
    RBY TMs: Mega Punch, Mega Kick, Take Down, Double-Edge, Bubblebeam, Water
    Gun, Ice Beam, Pay Day, Submission, Counter, Seismic Toss, Rage, Thunderbolt,
    Fissure, Mimic, Reflect, Bide, Metronome, Selfdestruct, Skull Bash, Psywave,
    Rock Slide, Substitute
    
    Breeding: Lick, Splash (Pokecenter), Sweet Kiss (Pokecenter), Lovely Kiss
    (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 235 HP, 130 Attack, 85 Defense, 50 Speed, 85 Special
    Attack, 130 Special Defense
    L100: 523 HP (3), 318 Attack (T18), 228 Defense (T93), 158 Speed (T129),
    228 Special Attack (T82), 318 Special Defense (T12)
    
    1-2-3: Bulbasaur/Ivysaur/Venusaur (Grass/Poison)
    Location: Bulbasaur- Import from Red/Blue/Yellow
    Ivysaur- Evolve Bulbasaur (L16), Import from Red/Blue/Yellow
    Venusaur- Evolve Venusaur (L32), Import from Red/Blue/Yellow
    
    Natural Moves:
    Tackle (start)
    Growl (L4 Bulbasaur)
    Leech Seed (L7 Bulbasaur)
    Vine Whip (L10 Bulbasaur)
    Poison Powder (L15 Bulbasaur)
    Sleep Powder (L15 Bulbasaur)
    Razor Leaf (L20 Bulbasaur, L22 Ivysaur)
    Sweet Scent (L25 Bulbasaur, L29 Ivysaur)
    Growth (L32 Bulbasaur, L38 Ivysaur, L41 Venusaur)
    Synthesis (L39 Bulbasaur, L47 Ivysaur, L53 Venusaur)
    Solarbeam (L46 Bulbasaur, L56 Ivysaur, L65 Venusaur)
    
    TM/HM: Headbutt (2), Curse (3), Toxic (6), Hidden Power (10), Sunny Day (11), 
    Sweet Scent (12), Snore (13), Hyper Beam (15, Venusaur only) Protect (17), 
    Giga Drain (19), Endure (20), Frustration (21), Solar Beam (22), Return (27), 
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35, Defense Curl
    (40), Rest (44), Attract (45), Cut (H1), Flash (H5)
    
    RBY TMs: Swords Dance, Body Slam, Take Down, Double-Edge, Rage, Mega
    Drain, Mimic, Reflect, Bide, Substitute
    
    Breed: Razor Wind, Petal Dance, Skull Bash, Light Screen, Safeguard,
    Ancientpower (Pokecenter)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 155 HP, 102 Attack, 103 Defense, 100 Speed, 120 Special
    Attack, 120 Special Defense
    L100: 363 HP (T54), 262 Attack (T71), 264 Defense (53), 258 Speed (T63),
    298 Special Attack (T22), 298 Special Defense (T21)
    
    4-5-6: Charmander/Charmeleon/Charizard (Fire, Fire, Fire/Flying)
    Location: Charmander- Import from Red/Blue/Yellow
    Charmeleon- Evolve Charmander (L16), Import from Red/Blue/Yellow
    Charizard- Evolve Charmeleon (L36), Import from Red/Blue/Yellow
    
    Natural Moves:
    Scratch (start)
    Growl (start)
    Ember (L7 Charmander)
    Smokescreen (L13 Charmander)
    Rage (L20 Charmeleon)
    Scary Face (L25 Charmander, L27 Charmeleon)
    Flamethrower (L31 Charmander, L34 Charmeleon)
    Wing Attack (L36 Charizard)
    Slash (L37 Charmander, L41 Charmeleon, L44 Charizard)
    Dragon Rage (L43 Charmander, L48 Charmeleon, L54 Charizard)
    Fire Spin (L49 Charmander, L55 Charmeleon, L64 Charizard)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Roar (5, Charizard),
    Toxic (6), Rock Smash (8), Hidden Power (10), Sunny Day (11), Snore (13),
    Hyper Beam (15, Charizard), Protect (17), Endure (20), Frustration (21),
    Iron Tail (23), Dragonbreath (24), Earthquake (26, Charizard), Return (27),
    Dig (28), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35),
    Sandstorm (37, Charizard), Fire Blast (38), Swift (39), Defense Curl (40),
    Rest (44), Attract (45), Steel Wing (47, Charizard), Fire Punch (48),
    Fury Cutter (49), Cut (H1), Fly (H2, Charizard), Strength (H4)
    
    RBY TMs: Mega Punch, Swords Dance, Mega Kick, Body Slam, Take Down,
    Double-Edge, Submission, Counter, Seismic Toss, Fissure (Charizard), Mimic,
    Reflect, Bide, Skull Bash, Substitute 
    
    Breeding: Rock Slide, Beat Up, Ancientpower, Outrage, Bite, Belly Drum,
    Crunch (Pokecenter)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 153 HP, 104 Attack, 98 Defense, 120 Speed, 129 Special
    Attack, 105 Special Defense
    L100: 359 HP (T60), 266 Attack (T67), 254 Defense (T66), 298 Speed (T19),
    316 Special Attack (T17), 268 Special Defense (T49)
    
    7-8-9: Squirtle/Wartortle/Blastoise (Water)
    Location: Squirtle- Import from Red/Blue/Yellow
    Wartortle- Evolve Squirtle (L16), Import from Red/Blue/Yellow
    Blastoise- Evolve Wartortle (L36), Import from Red/Blue/Yellow
    
    Natural Moves:
    Tackle (start)
    Tail Whip (L4 Squirtle)
    Bubble (L7 Squirtle)
    Withdraw (L10 Squirtle)
    Water Gun (L13 Squirtle)
    Bite (L18 Squirtle, L19 Wartortle)
    Rapid Spin (L23 Squirtle, L25 Wartortle)
    Protect (L28 Squirtle, L31 Wartortle)
    Rain Dance (L33 Squirtle, L37 Wartortle, L42 Blastoise)
    Skull Bash (L40 Squirtle, L45 Wartortle, L55 Blastoise)
    Hydro Pump (L47 Squirtle, L53 Wartortle, L68 Blastoise)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Rollout (4), Roar (5,
    Blastoise), Toxic (6), Rock Smash (8), Hidden Power (10), Snore (13),
    Blizzard (14), Hyper Beam (15, Blastoise), Icy Wind (16), Protect (17),
    Rain Dance (18), Endure (20), Frustration (21), Iron Tail (23), Earthquake
    (26, Blastoise), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
    Ice Punch (33), Swagger (34), Sleep Talk (35), Defense Curl (40), Rest (44),
    Attract (45), Surf (H3), Strength (H4), Whirlpool (H6), Waterfall (H7)
    
    RBY TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Bubblebeam, Ice Beam, Submission, Counter, Seismic Toss, Rage, Fissure
    (Blastoise), Mimic, Reflect, Bide, Substitute
    
    Breeding: Haze, Mirror Coat, Flail, Confusion, Foresight, Mist, Zap
    Cannon (Pokecenter)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 154 HP, 103 Attack, 120 Defense, 98 Speed, 105 Special
    Attack, 125 Special Defense
    L100: 361 HP (63), 264 Attack (T64), 298 Defense (T25), 254 Speed (T68),
    268 Special Attack (T50), 308 Special Defense (T19)
    
    144: Articuno (Ice/Flying)
    Location: Import from Red/Blue/Yellow
    
    Natural Moves:
    Gust (start)
    Powder Snow (start)
    Mist (L13 Articuno)
    Agility (L25 Articuno)
    Mind Reader (L37 Articuno)
    Ice Beam (L49 Articuno)
    Reflect (L61 Articuno)
    Blizzard (L73 Articuno)
    
    TM/HM: Curse (3), Roar (5), Toxic (6), Hidden Power (10), Sunny Day (11),
    Snore (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17),
    Rain Dance (18), Endure (20), Frustration (21), Return (27), Mud-Slap (31),
    Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
    Detect (43), Rest (44), Steel Wing (47), Fly (H2)
    
    RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Bubblebeam, Water
    Gun, Rage, Mimic, Reflect, Bide, Sky Attack, Substitute
    
    Breeding: None (mystical, can't breed)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 165 HP, 105 Attack, 120 Defense, 105 Speed, 115 Special
    Attack, 145 Special Defense
    L100: 383 HP (T32), 268 Attack (T59), 298 Defense (T25), 268 Speed (T48),
    288 Special Attack (T35), 348 Special Defense (T7)
    
    145: Zapdos (Electric/Flying)
    Location: Import from Red/Blue/Yellow
    
    Natural Moves:
    Peck (start)
    Thundershock (start)
    Thunder Wave (L13 Zapdos)
    Agility (L25 Zapdos)
    Detect (L37 Zapdos)
    Drill Peck (L49 Zapdos)
    Light Screen (L61 Zapdos)
    Thunder (L73 Zapdos)
    
    TM/HM: Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8),
    Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17),
    Rain Dance (18), Endure (20), Frustration (21), Thunder (25), Return (27),
    Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm
    (37), Swift (39), Detect (43), Rest (44), Steel Wing (47), Fly (H2), Flash
    (H5)
    
    RBY TMs: Razor Wind, Whirlwind, Take Down, Double-Edge, Rage, Thunderbolt,
    Mimic, Reflect, Bide, Sky Attack, Substitute
    
    Breeding: None (mystical, can't breed)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 165 HP, 110 Attack, 105 Defense, 120 Speed, 145 Special
    Attack, 110 Special Defense
    L100: 383 HP (T32), 278 Attack (T50), 268 Defense (T44), 298 Speed (T19),
    348 Special Attack (T5), 278 Special Defense (T43)
    
    146: Moltres (Fire/Flying)
    Location: Import from Red/Blue/Yellow
    
    Natural Moves:
    Wing Attack (start)
    Ember (start)
    Fire Spin (L13 Moltres)
    Agility (L25 Moltres)
    Endure (L37 Moltres)
    Flamethrower (L49 Moltres)
    Safeguard (L61 Moltres)
    Sky Attack (L73 Moltres)
    
    TM/HM: Curse (3), Roar (5), Toxic (6), Rock Smash (8), Hidden Power (10),
    Sunny Day (11), Snore (13), Hyper Beam (15), Protect (17), Endure (20),
    Frustration (21), Return (27), Mud-Slap (31), Double Team (32), Swagger (34),
    Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39), Detect (43),
    Rest (44), Steel Wing (47), Fly (H2)
    
    RBY TMs: Razor Wind, Whirlwind, Toxic, Take Down, Double-Edge, Rage,
    Mimic, Reflect, Bide, Substitute
    
    Breeding: None (mystical, can't breed)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 165 HP, 120 Attack, 110 Defense, 110 Speed, 145 Special
    Attack, 105 Special Defense
    L100: 383 HP (T32), 298 Attack (T30), 278 Defense (T39), 278 Speed (T41),
    348 Special Attack (T5), 268 Special Defense (T49)
    
    243: Raikou (Electric)
    Location: Wanders around Johto
    
    Natural Moves:
    Bite (start)
    Leer (start)
    Thundershock (L11 Raikou)
    Roar (L21 Raikou)
    Quick Attack (L31 Raikou)
    Spark (L41 Raikou)
    Reflect (L51 Raikou)
    Crunch (L61 Raikou)
    Thunder (L71 Raikou)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock
    Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13),
    Hyper Beam (15), Protect (17), Rain Dance (18), Endure (20), Frustration
    (21), Iron Tail (23), Thunder (25), Return (27), Dig (28), Mud-Slap (31),
    Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
    Detect (43), Rest (44), Cut (H1), Strength (H4), Flash (H5)
    
    Breeding: None (mystical, can't breed)
    
    Crystal Move Tutor: Thunderbolt
    
    Maximum Stats: L50: 165 HP, 105 Attack, 95 Defense, 135 Speed, 135 Special
    Attack, 120 Special Defense
    L100: 383 HP (T32), 268 Attack (T59), 248 Defense (T70), 328 Speed (T8),
    328 Special Attack (T8), 298 Special Defense (T21)
    
    244: Entei (Fire)
    Location: Wanders around Johto
    
    Natural Moves:
    Bite (start)
    Leer (start)
    Ember (L11 Entei)
    Roar (L21 Entei)
    Fire Spin (L31 Entei)
    Stomp (L41 Entei)
    Flamethrower (L51 Entei)
    Swagger (L61 Entei)
    Fire Blast (L71 Entei)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Psych
    Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15),
    Protect (17), Rain Dance (18), Endure (20), Frustration (21), Solarbeam (22),
    Iron Tail (23), Return (27), Dig (28), Mud-Slap (31), Double Team (32),
    Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39),
    Detect (43), Rest (44), Cut (H1), Strength (H4), Flash (H5)
    
    Breeding: None (mystical, can't breed)
    
    Crystal Move Tutor: Flamethrower
    
    Maximum Stats: L50: 190 HP, 135 Attack, 105 Defense, 120 Speed, 110 Special
    Attack, 95 Special Defense
    L100: 433 HP (8), 328 Attack (T16), 268 Defense (T44), 298 Speed (T19),
    278 Special Attack (T42), 248 Special Defense (T82)
    
    245: Suicune (Water)
    Location: Tin Tower
    
    Natural Moves:
    Bite (start)
    Leer (start)
    Water Gun (L11 Suicune)
    Roar (L21 Suicune)
    Rain Dance (Crystal: L21 Suicune)
    Gust (L31 Suicune)
    Bubblebeam (L41 Suicune (GS), L11 Suicune (Crystal))
    Aurora Beam (Crystal: L41 Suicune)
    Mist (L51 Suicune)
    Mirror Coat (L61 Suicune)
    Hydro Pump (L71 Suicune)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Rock Smash (8), Psych
    Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Blizzard (14), Hyper
    Beam (15), Icy Wind (16), Protect (17), Rain Dance (18), Endure (20),
    Frustration (21), Iron Tail (23), Return (27), Dig (28), Mud-Slap (31),
    Double Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39),
    Detect (43), Rest (44), Cut (H1), Surf (H3), Whirlpool (H6), Waterfall (H7)
    
    Breeding: None (mystical, can't breed)
    
    Crystal Move Tutor: Ice Beam
    
    Maximum Stats: L50: 175 HP, 95 Attack, 135 Defense, 105 Speed, 110 Special
    Attack, 135 Special Defense
    L100: 403 HP (T15), 248 Attack (T88), 328 Defense (T13), 268 Speed (T48),
    278 Special Attack (T42), 328 Special Defense (T10)
    
    147-148-149: Dratini/Dragonair/Dragonite (Dragon, Dragon, Dragon/Flying)
    Location: Dratini: Dragon's Den, fish Route 45
    Dragonair: Fish Route 45, evolve Dratini (L30)
    Dragonite: Evolve Dragonair (L55)
    
    Natural Moves:
    Wrap (start)
    Leer (start)
    Extremespeed (Crystal Dratini may start with this)*
    Thunder Wave (L8 Dratini)
    Twister (L15 Dratini)
    Dragon Rage (L22 Dratini)
    Slam (L29 Dratini)
    Agility (L36 Dratini, L38 Dragonair)
    Safegurard (L43 Dratini, L48 Dragonair)
    Wing Attack (L55 Dragonite)
    Outrage (L50 Dratini, L56 Dragonair, L61 Dragonite)
    Hyper Beam (L57 Dratini, L65 Dragonair, L75 Dragonite)
    
    TM/HM: Dynamicpunch (1, Dragonite), Headbutt (2), Curse (3), Toxic (6),
    Zap Cannon (7), Rock Smash (8), Hidden Power (10), Snore (13), Blizzard
    (14), Hyper Beam (15, Dragonite), Icy Wind (16), Protect (17), Rain Dance
    (18), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath (24),
    Thunder (25), Return (27), Mud-Slap (31, Dragonite), Double Team (32), Ice
    Punch (33, Dragonite), Swagger (34), Sleep Talk (35), Sandstorm (37,
    Dragonite), Fire Blast (38), Swift (39), Thunderpunch (41, Dragonite),
    Detect (43), Rest (44), Attract (45), Steel Wing (47, Dragonite), Fire Punch
    (48, Dragonite), Fury Cutter (49, Dragonite), Fly (H2, Dragonite), Surf (H3),
    Strength (H4, Dragonite), Whirlpool (H6, Dragonite), Waterfall (H7)
    
    RBY TMs: Razor Wind (Dragonite), Horn Drill, Body Slam, Take Down, Double-
    Edge, Bubblebeam, Water Gun, Ice Beam, Rage, Thunderbolt, Mimic, Reflect,
    Bide, Skull Bash, Thunder Wave, Substitute
    
    Breeding: Haze, Light Screen, Mist, Supersonic
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 136 HP, 104 Attack, 85 Defense, 90 Speed, 90 Special
    Attack, 90 Special Defense**
    L100: 385 HP (31), 366 Attack (T1), 288 Defense (T33), 258 Speed (T63),
    298 Special Attack (T22), 298 Special Defense (T21)
    
    *In Crystal, the Dragon Shrine opens and you have to take a test. If you
    answer all five questions properly, you'll get the Rising Badge, TM 24, and
    the Extremespeed Dratini.
    **Dragonite's L50 stats are actually those of Dragonair, as it is legally
    impossible to get a L50 Dragonite.
    
    246-247-248: Larvitar/Pupitar/Tyranitar (Ground/Rock, Ground/Rock, 
    Rock/Dark)
    Location: Larvitar: Celadon Game Corner, Mt. Silver
    Pupitar: Mt. Silver, evolve Larvitar (L30)
    Tyranitar: Evolve Pupitar (L55)
    
    Natural Moves:
    Bite (start)
    Leer (start)
    Sandstorm (L8 Larvitar)
    Screech (L15 Larvitar)
    Rock Slide (L22 Larvitar)
    Thrash (L29 Larvitar)
    Scary Face (L36 Larvitar, L38 Pupitar)
    Crunch (L43 Larvitar, L47 Pupitar)
    Earthquake (L50 Larvitar, L56 Pupitar, L61 Tyranitar)
    Hyper Beam (L57 Larvitar, L65 Pupitar, L75 Tyranitar)
    
    TM/HM: Dynamicpunch (1, Tyranitar), Headbutt (2), Curse (3), Roar (5,
    Tyranitar), Toxic (6), Rock Smash (8, Tyranitar), Hidden Power (10), Sunny
    Day (11), Snore (13), Hyper Beam (15), Protect (17), Rain Dance (18), Endure
    (20), Frustration (21), Iron Tail (23, Tyranitar), Dragonbreath (24,
    Tyranitar), Earthquake (26), Return (27), Dig (28), Mud-Slap (31), Double
    Team (32), Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38,
    Tyranitar), Detect (43), Rest (44), Attract (45), Fire Punch (48, Tyranitar),
    Fury Cutter (49, Tyranitar), Nightmare (50, Tyranitar), Cut (H1, Tyranitar),
    Surf (H3, Tyranitar), Strength (H4, Tyranitar)
    
    Breeding: Outrage, Stomp, Focus Energy, Ancientpower, Pursuit, Rage
    (Pokecenter)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower (all three are
    Tyranitar only)
    
    Maximum Stats: L50: 145 HP, 104 Attack, 90 Defense, 71 Speed, 85 Special
    Attack, 90 Special Defense*
    L100: 403 HP (T15), 366 Attack (T1), 318 Defense (T17), 220 Speed (95),
    288 Special Attack (T35), 298 Special Defense (T21)
    
    *As with Dragonair/Dragonite, the L50 stats for Tyranitar are those for
    Pupitar.
    
    249: Lugia (Psychic/Flying)
    Location: Whirl Islands
    
    Natural Moves:
    Aeroblast (start)
    Safeguard (L11 Lugia)
    Gust (L22 Lugia)
    Recover (L33 Lugia)
    Hydro Pump (L44 Lugia)
    Rain Dance (L55 Lugia)
    Swift (L66 Lugia)
    Whirlwind (L77 Lugia)
    Ancientpower (L88 Lugia)
    Future Sight (L99 Lugia)
    
    TM/HM: Headbutt (2), Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock
    Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore (13),
    Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain Dance (18),
    Giga Drain (19), Endure (20), Frustration (21), Iron Tail (23), Dragonbreath
    (24), Thunder (25), Earthquake (26), Return (27), Psychic (29), Shadow Ball
    (30), Mud-Slap (31), Double Team (32), Swagger (34), Sleep Talk (35),
    Sandstorm (37), Swift (39), Dream Eater (42), Detect (43), Rest (44), Steel
    Wing (47), Nightmare (50), Fly (H2), Surf (H3), Strength (H4), Whirlpool
    (H6), Waterfall (H7)
    
    Breeding: None (mystical, can't breed)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam
    
    Maximum Stats: L50: 181 HP, 110 Attack, 150 Defense, 130 Speed, 110 Special
    Attack, 174 Special Defense
    L100: 415 HP (T9), 278 Attack (T50), 358 Defense (T6), 318 Speed (T12),
    278 Special Attack (T42), 406 Special Defense (T2)
    
    250: Ho-oh (Fire/Flying)
    Location: Tin Tower
    
    Natural Moves:
    Sacred Fire (start)
    Safeguard (L11 Ho-oh)
    Gust (L22 Ho-oh)
    Recover (L33 Ho-oh)
    Fire Blast (L44 Ho-oh)
    Sunny Day (L55 Ho-oh)
    Swift (L66 Ho-oh)
    Whirlwind (L77 Ho-oh)
    Ancientpower (L88 Ho-oh)
    Future Sight (L99 Ho-oh)
    
    TM/HM: Curse (3), Roar (5), Toxic (6), Zap Cannon (7), Rock Smash (8), Psych
    Up (9), Hidden Power (10), Sunny Day (11), Snore (13), Hyper Beam (15),
    Protect (17), Rain Dance (18), Giga Drain (19), Endure (20), Frustration
    (21), Solarbeam (22), Dragonbreath (24), Thunder (25), Earthquake (26),
    Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32),
    Swagger (34), Sleep Talk (35), Sandstorm (37), Fire Blast (38), Swift (39),
    Dream Eater (42), Detect (43), Rest (44), Steel Wing (47), Nightmare (50),
    Fly (H2), Strength (H4), Flash (H5)
    
    Breeding: None (mystical, can't breed)
    
    Crystal Move Tutor: Thunderbolt, Flamethrower
    
    Maximum Stats: L50: 181 HP, 150 Attack, 110 Defense, 110 Speed, 130 Special
    Attack, 174 Special Defense
    L100: 415 HP (T9), 358 Attack (T3), 278 Defense (T39), 278 Speed (T41),
    318 Special Attack (T13), 406 Special Defense (T2)
    
    150: Mewtwo (Psychic)
    Location: Import from Red/Blue/Yellow
    
    Natural Moves:
    Confusion (start)
    Disable (start)
    Barrier (L11 Mewtwo)
    Swift (L22 Mewtwo)
    Psych Up (L33 Mewtwo)
    Future Sight (L44 Mewtwo)
    Mist (L55 Mewtwo)
    Psychic (L66 Mewtwo)
    Amnesia (L77 Mewtwo)
    Recover (L88 Mewtwo)
    Safeguard (L99 Mewtwo)
    
    TM/HM: Dynamicpunch (1), Headbutt (2), Curse (3), Toxic (6), Zap Cannon
    (7), Rock Smash (8), Psych Up (9), Hidden Power (10), Sunny Day (11), Snore
    (13), Blizzard (14), Hyper Beam (15), Icy Wind (16), Protect (17), Rain
    Dance (18), Endure (20), Frustration (21), Solarbeam (22), Iron Tail (23),
    Thunder (25), Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31),
    Double Team (32), Ice Punch (33), Swagger (34), Sleep Talk (35), Fire Blast
    (38), Swift (39), Thunderpunch (41), Dream Eater (42), Detect (43), Rest
    (44), Fire Punch (48), Nightmare (50), Strength (H4), Flash (H5)
    
    R/B/Y TMs: Mega Punch, Mega Kick, Body Slam, Take Down, Double-Edge,
    Bubblebeam, Water Gun, Ice Beam, Pay Day (R/B only), Submission, Counter,
    Seismic Toss, Rage, Thunderbolt, Teleport, Mimic, Reflect, Bide, 
    Selfdestruct, Skull Bash, Psywave, Tri Attack, Substitute
    
    Breeding: None (mystical, can't breed)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: 415 HP (T9), 318 Attack (T18), 278 Defense (T39), 358 Speed
    (T2), 406 Special Attack (1), 278 Special Defense (T42)*
    
    *Mewtwo doesn't have L50 stats because the lowest level Mewtwo legally
    allowed is 70.
    
    151: Mew (Psychic)
    Location: Import from Red/Blue/Yellow
    
    Natural Moves:
    Pound (start)
    Transform (L10 Mew)
    Mega Punch (L20 Mew)
    Metronome (L30 Mew)
    Psychic (L40 Mew)
    Ancientpower (L50 Mew)
    
    TM/HM: All of them
    
    RBY TMs: All of them
    
    Breeding: None (mystical, can't breed)
    
    Crystal Move Tutor: Thunderbolt, Ice Beam, Flamethrower
    
    Maximum Stats: L50: 175 HP, 120 Attack, 120 Defense, 120 Speed, 120 Special
    Attack, 120 Special Defense
    L100: 403 HP (T15), 298 Attack (T30), 298 Defense (T25), 298 Speed (T19),
    298 Special Attack (T22), 298 Special Defense (T21)
    
    251: Celebi (Psychic/Grass)
    Location: Use a Gameshark code
    
    Natural Moves:
    Leech Seed (start)
    Confusion (start)
    Recover (start)
    Heal Bell (start)
    Safeguard (L10 Celebi)
    Ancientpower (L20 Celebi)
    Future Sight (L30 Celebi)
    Baton Pass (L40 Celebi)
    Perish Song (L50 Celebi)
    
    TM/HM: Curse (3), Toxic (6), Psych Up (9), Hidden Power (10), Sunny Day
    (11), Sweet Scent (12), Snore (13), Hyper Beam (15), Protect (17), Rain
    Dance (18), Giga Drain (19), Endure (20), Frustration (21), Solarbeam (22),
    Return (27), Psychic (29), Shadow Ball (30), Mud-Slap (31), Double Team (32),
    Swagger (34), Sleep Talk (35), Sandstorm (37), Swift (39), Defense Curl (40),
    Detect (43), Rest (44), Nightmare (50), Flash (H5)
    
    Breeding: None (mystical, can't breed)
    
    Crystal Move Tutor: None
    
    Maximum Stats: L50: 175 HP, 120 Attack, 120 Defense, 120 Speed, 120 Special
    Attack, 120 Special Defense
    L100: 403 HP (T15), 298 Attack (T30), 298 Defense (T25), 298 Speed (T19),
    298 Special Attack (T22), 298 Special Defense (T21)
    
    6) Miscellaneous Information
    
    If there's a situation that isn't in the Walkthrough, it'll be covered here.
    This is all the fun stuff you can do on the side in Crystal.
    
    6.1- Catching the Legends
    
    There are 11 Pokemon that are usually considered "legendary". Of these 11,
    6 cannot be caught in Crystal: Articuno, Zapdos, Moltres, Mewtwo, Mew, and
    Celebi. Giving advice on catching the first four would be off-topic, as
    they are only in Red, Blue, and Yellow. The other two can only be snagged
    at Nintendo events or by Gameshark.
    
    The other 5 legends, then, are Raikou, Entei, Suicune, Lugia, and Ho-oh.
    
    To even get a whiff of Raikou, Entei, and Suicune, you'll need to set them
    free in the Burned Tower. Do that by approaching them after whupping the
    Rival.
    
    Next, you can go after the beasts in the wild. Raikou and Entei are all
    over the place, but Suicune has a pattern. After freeing it, play up to
    Cianwood Island. Go up to the extreme north of town, and you'll see Suicune.
    It'll dart after that. (You'll have to fight Eusuine, the Suicune hunter,
    at this point). Beat him and continue on.
    
    Recommended Suicune Capture equipment:
    A Jynx at L37 or a Grass Pokemon (Jumpluff?) at L35.
    A Quick Claw (attached to the Pokemon).
    The move Lovely Kiss, Sleep Powder, or Spore.
    A Pokemon with Night Shade, Seismic Toss, or False Swipe at about L35.
    About 30 Ultra Balls or several Heavy Balls.
    
    After putting Team Rocket out of business for good in Goldenrod, the
    Director will give you the Clear Bell. When you get this, go back to
    Ecruteak City and go to the middle of town, then north. This leads to the
    Tin Tower. Follow the path, and you'll meet the Wise Trio. Beat them, and
    you have a chance to grab Suicune. SAVE NOW!!!
    
    When you meet Suicune, have the Pokemon with the weakening move fight it
    until it's at least in the red for health. Then, send in Jynx or the Grass
    type. Put it to sleep, then chuck the balls. Eventually, you should have
    a Suicune!
    
    Now that Suicune's been caught, you can try to catch the other two mystical
    beasts, Raikou and Entei. They wander all around the grass of Johto, so
    you'll need to track them. To do this, trade for them! Send them right back,
    and you'll have their Pokedex data, allowing you to track them without
    having to stumble across them.
    
    Recommended Raikou/Entei Capture equipment:
    The same as Suicune, with Fast Balls and Heavy Balls.
    About 50 Max Repels.
    A Pokemon with Fly.
    
    Use the Fly Pokemon to go to Cherrygrove City. Cherrygrove is a central
    location, with easy access to two grassy areas. Keep checking the Pokedex
    until one of them is two routes from you (either on Route 46 or Route 31).
    Move onto the route between you, and check again. If they moved to you,
    sweet. If not, Fly to Cherrygrove and start again.
    
    Eventually, you'll be on the same route as a Beast. Use a Repel, then
    SAVE THE GAME!
    
    This time, lead with the Sleeper. Put the beast to Sleep, then wear it
    down. (You might find that the Sleep Pokemon's attacks would work better,
    and you don't have to switch. Example: Jynx's Ice Punch and Doubleslap
    attacks.) When the Beast is at a sliver of life and asleep, chuck Heavy
    Balls or Fast Balls until you snag the Beast.
    
    Repeat the process, and you'll have all three Beasts.
    
    Next up is the L60 Ho-oh. To get to Ho-oh, you need to have Raikou, Entei,
    and Suicune in your party, and the Hall of Fame must be unlocked. (Re:
    Beat the Elite 4.) Go back to Ecruteak and talk to the Wise Trio. This
    time, they'll give you the Rainbow Wing. Now, you can climb the Tin Tower
    itself.
    
    Recommended Ho-oh Capture equipment:
    A Pokemon with a Sleep move that's about L55, holding Quick Claw.
    A Seismic Toss, Night Shade, or False Swipe Pokemon at about L60.
    25 Ultra Balls, and several Heavy Balls.
    
    TIN TOWER
    
    Items: Full Heal, Ultra Ball, Escape Rope, Max Revive, Full Restore, Rare
    Candy, Super Potion, Nugget, Max Elixir
    Pokemon: Rattata (MAE), Gastly (E), Ho-oh
    
    The first couple of floors are easy, so the 3rd is where the fun begins.
    First, go left to the Full Heal. Then, double back and go to the right,
    then up and left. Go right past the pillar, then up the stairs.
    
    4th floor: From the stairs, go one ramp down, one left, down to the Ultra
    Ball, right one ramp, down to the PP Up, left all the way to the Escape
    Rope, up and right to the pillar, up and left to the stairs.
    
    5th floor: From the top of the screen, take 2 ramps right, down 1, 2 left,
    5 down, 2 right, and 1 down to the stairs.
    
    6th floor: Just walk around to the staircase.
    
    7th floor: Go all the way around to the Max Revive, down, and to the left
    about half-distance. Then walk down to the teleporter.
    
    From there, just follow the teleport pads until you're on the 9th floor,
    near the pillar. Take the stairs on the other side up to the top of the
    tower. SAVE HERE!!
    
    When you encounter Ho-oh, it's L60. Lead with the Sleep Pokemon again,
    and put Ho-oh to sleep. Then, switch in the Swiper/Shader/Tosser and knock
    Ho-oh around for a while. (Thick Club-equipped Marowak does this really
    well. Especially after a Swords Dance or two.) If Ho-oh wakes up, send the
    Sleep Pokemon back in and Sleep it, or it's gonna Recover everything, then
    Safeguard, messing the strategy up.
    
    Eventually, you'll have Ho-oh sleeping and at very low health. Now start
    chucking Balls... you'll eventually get Ho-oh.
    
    The final Legend is the Psychic/Flying type Lugia. This time, don't mess
    around with Sleep/weakening. Bring the Master Ball.
    
    Getting to Lugia can be a pain. You'll need Surf and Whirlpool to even get
    in the door, and Flash to see. Then, you'll need Surf to get to Lugia.
    Also, bring an Escape Rope to get the heck out of there when it's all
    over. Finally, don't forget the Silver Wing that's in Pewter City.
    
    WHIRL ISLANDS
    
    Items: Max Revive (I'm not kidding: That's the only item on the way to
    Lugia)
    Pokemon: Krabby (MAE), Seel (MAE), Zubat (MAE), Golbat (MAE),
    Horsea (MAE), Seadra (MAE), Tentacool (MAE), Tentacruel (MAE), Lugia
    
    Surf down from Olivine to Route 41's Whirl Islands. Take the north-eastern
    most entrance, and you'll be on the right path. When you enter, kick up a
    Flash. Then, go right and jump off at the top point and go down.
    
    Now, follow the high path to a ladder. Go down the ladder and snag the Max
    Revive, then Surf down the waterfall. Go in the door, and Surf to Lugia.
    If your box isn't full, then just engage Lugia, use the Master Ball, and
    get out with the Escape Rope.
    
    (I'll let you explore the rest of the islands by yourself: This is the only
    place to catch Horsea and Seel, plus you can build EXP for that Electric
    Pokemon you're working on.)
    
    6.2- The Ruins of Alph
    
    Items: Unowndex Upgrade, Heal Powder x2, Energy Root x2, Berry, PSNCure
    Berry, Gold Berry x2, Moon Stone, Stardust, Star Piece, Mysteryberry x2,
    Mystic Water, Charcoal, Revival Herb
    Pokemon: Unown (26 different varities, MAE), Natu (MAE), Smeargle (MA),
    Quagsire (E)
    Trainers: 1 Psychic (L26 Girafarig)
    
    The Unown are weird little creatures... In battle, they suck (all they know
    is Hidden Power). But they had a movie made about them, and now the Ruins
    of Alph have been redone to tell their story more.
    
    You all know that there are 26 different varities of Unown, one for each
    letter of the alphabet. Also, you know that in order to unlock the entire
    Unown family, you've got to do four stone puzzles.
    
    (If you want the answers to all four puzzles in picture form, go to this
    site: http://www.geocities.com/meowth346/gs/faq/alphabet/alphabet.htm
    Thanks Meowth346!)
    
    The first puzzle room becomes available when you leave Violet City with the
    Zephyr Badge. The puzzle is that of a Kabuto. When you complete it, you'll
    fall into the Unown room. Grab three Unown and leave by a ladder, and you
    will see a scientist. He'll offer to upgrade your Pokedex to track the
    different varities of Unown. Do it, then go back to Violet and purchase
    an Escape Rope.
    
    Go back to the Kabuto puzzle room. There will be a young man standing
    beside some weird writing. As it turns out, it's ESCAPE written in Unown
    font. Use an Escape Rope, and the writing will disappear, revealing a
    door. Take the Heal Powder, Energy Root, and the two Berries, then fall
    down the hole to see a message from the Unown.
    
    OUR WORDS SHALL REMAIN HERE FOR THE AGES
    
    The second room you can open up can be done after you beat Morty and learn
    Surf from HM 03. Go to the tollbooth that leads to Route 32, then Surf
    down and go right to a cave. Solve the Aerodactyl puzzle to release five
    more Unown into the ruins, then get a Pokemon with Flash.
    
    Return to the Aerodactyl room and check the wall for the word FLASH in
    Unown script. Use Flash to open the way to a Heal Powder, Energy Root,
    a Gold Berry, and a Moon Stone! A pretty good haul, I must admit. Then,
    fall down to reveal the second message from the Unown.
    
    THUS WE SHALL ERECT A POKEMON STATUE OUTSIDE
    
    After you get the Strength HM in Olivine City, go to the Union Cave by
    the Azalea entrance, then go up and to the left. Remember where you could
    go up to the Swift TM area or down to Lapras' domain? Well, go up and
    into the Swift area. Surf up and beat the trainers, then take the upper
    path to the outside. Beat the trainer, catch Natu and Smeargle, then
    enter the cave.
    
    This time, the puzzle is that of the Omanyte, and solving it will send
    seven more Unown into the Ruins. Leave by the traditional method. Now,
    go get a Water Stone. Check the lettering, and it reads WATER. Go to use
    the Stone, then cancel. The door will open, which hides a Stardust (sell
    item), Star Piece (sell item), Mysteryberry, and a Mystic Water. The third
    Unown message follows.
    
    THEY POSSESS GREAT INSIGHT AND REJECT THE OUTSIDE WORLD
    
    Getting to the final puzzle is a cinch. Take the same path as you did
    to get to the Omanyte puzzle, but at the fork, go down and use Strength
    to clear the path. This leads to a ledge: Jump it and go left to the
    final puzzle. The puzzle is of Ho-oh, and will release the final three
    Unown.
    
    Getting the final four items, however, is not as simple. You'll need
    Ho-oh in your party before you attempt this. Go back to the Ho-oh puzzle
    room, and check the back wall to find that the clue is HO-OH. Sense a theme
    yet? Switch Ho-oh so it's in the first slot in your party, then check it
    again. The wall will collapse, opening the path to a Revival Herb,
    Charcoal, Gold Berry, and a Mysteryberry. Plus, the story of the Unown will
    reach a "conclusion" with the final part of the story.
    
    WE HUMANS MUST LEARN TO WALK IN HARMONY WITH THEM 
    WE DEPART FOR THEIR SAKES
    
    Now, if you catch all 26 forms of Unown, you'll be allowed to print out
    the Unown with a Game Boy Printer. Joy. Wasn't that utterly useless?
    
    6.3- Game Corners
    
    The two Game Corners are in the sister cities of Goldenrod and Celadon.
    When there, you can play Card Flip or Slots. But you'll need coins: 50
    coins run $1000, and 500 coins will set you back a good $10,000.
    
    The Slots are a traditional slot machine. Except I don't know of a machine
    that cheats FOR you... If you get a 7, and the next wheel isn't a 7,
    sometimes it'll become a 7, and if the third wheel isn't 7, Golems start
    falling! (Freaky.) You can bet 1 coin (only center line wins), 2 coins
    (any line wins), or 3 coins (diagonals win too). If you match 3 items,
    you'll win prizes as listed below:
    
    3 Cherries- 6 Coins
    3 Pikachu- 8 Coins
    3 Squirtle- 10 Coins
    3 Staryu- 15 Coins
    3 Poke Balls- 50 Coins
    3 7s- 300 Coins
    
    The other game is Card Flip, a variation of Roluette. Pay 3 coins, and you
    earn 12 bets that a card will come up a certain way. The odds of winning
    are:
    
    2-1- Two columns (pays 6 coins)
    3-1- Two rows (pays 9 coins)
    4-1- A column (pays 12 coins)
    6-1- A row (pays 18 coins)
    24-1- A single card (pays 72 coins)
    
    However, these odds only apply to the first draw, as the cards are not
    replaced after they are drawn. These odds could be cut in half if you go 12
    rounds before winning. If you win, you'll get a payoff that depends on your
    bet.
    
    If you win enough coins, you can trade them in for some neat prizes. They
    are different in each Corner.
    
    Goldenrod:
    Abra (100 Coins)
    Cubone (800 Coins)
    Wobbuffet (1500 Coins)
    TM 14 (Blizzard)  \
    TM 25 (Thunder)--- 5500 Coins
    TM 38 (Fire Blast)/
    
    Celadon:
    Pikachu (2222 Coins)
    Porygon (5555 Coins)
    Larvitar (8888 Coins)
    TM 32 (Double Team) (1500 Coins)
    TM 29 (Psychic) (3500 Coins)
    TM 15 (Hyper Beam) (7500 Coins)
    
    6.4 -TM and HM Descriptions
    
    This will deal with the various TMs and HMs in Crystal. Where they are,
    what they teach, even good Pokemon to use them on. TMs are rated out of
    5 stars.
    
    TM 01- Dynamicpunch (Fighting)
    100 Power, 50% Accuracy, 5 PP, Confuses on contact
    Location: Beat Chuck in Cianwood Island
    Description: Oh boy. This one sucks. It's only really effective on Pokemon
    that can learn next-move-hits moves, and the only ones that use this well
    (Poliwrath and the Hitmon Pokemon) have better things to do with their
    time. Rating: *
    
    TM 02- Headbutt (Normal)
    70 Power, 100% Accuracy, 15 PP, flinches (30%) and knocks Pokemon from 
    trees
    Location: Ilex Forest, available in Goldenrod Dept. Store afterwards
    Description: You'll need this to get a full Pokedex, and it's a decent
    mid to late-game move. Not as powerful as Double-Edge/Body Slam/Return.
    Rating: ***
    
    TM 03- Curse (element unknown)
    10 PP, curses opposing Pokemon if used by Ghost, raises user's Attack and
    Defense while cutting Speed otherwise
    Location: Back entrance of Celadon Mansion at night
    Description: Ghosts need a trapping move to work this move (good thing both
    Ghosts learn one). However, the fact that it takes 1/2 of their HP is a
    turn-off. Otherwise, you can use this on slow Normals such as Snorlax and
    Ursaring to make them tanks. Rating: ** if a Ghost, ***** if anything else.
    
    TM 04- Rollout (Rock)
    30 Power, 90% Accuracy, 20 PP, lasts 5 rounds with damage doubled every 
    round (barring a miss)
    Location: Route 35
    Description: I've gotten a lot of experience with Rollout thanks to Pokemon
    Stadium 2's Challenge Cup, and I can tell you one thing: It sucks. Sure,
    it's powerful if it gets set up, but the Fighting-type's gonna cut you
    off before it gets momentum. Rating: **
    
    TM 05- Roar (Normal)
    100% Accuracy, 20 PP, causes Wild Pokemon to run, forces trainer to switch,
    user always goes 2nd
    Location: Route 32 (need Cut)
    Descrpition: A good move to stop Pokemon who are using Curse, Amnesia,
    Barrier, the like. However, if they're using Double Team, you'll be better
    off with Haze. Rating: ****
    
    TM 06- Toxic (Poison)
    85% Accuracy, 10 PP, badly Poisons opponent (poison damage doubled every
    round unless opponent switches)
    Location: Beat Janine in Fuschia Gym.
    Description: One of the old RBY TMs, and it's pretty good with Pokemon like
    Umbreon and Ariados running around. If not, all it does is force switches
    and use up Miracle Berries. Rating: ***
    
    TM 07- Zap Cannon (Electric)
    100 Power, 50% Accuracy, 5 PP, Paralyzes on contact
    Location: Return the Machine Part to the Power Plant
    Description: This might actually be more useless than Dynamicpunch. At
    least no one learns Dynamicpunch naturally. Porygon and Magneton, who might
    be candidates for the move because of Lock-On, learn this move naturally.
    Sell this sucker as soon as you get it. Rating: 1/2 *
    
    TM 08- Rock Smash (Fighting)
    20 Power, 100% Accuracy, 15 PP, lowers opponent's Defense in battle,
    breaks rocks in the field
    Location: Route 36, get rid of Sudowoodo and talk to the portly man
    Descrpition: Oh god... This shouldn't be a move on a serious team unless
    you're taking a dare or are using a False Swipe/Rock Smash combo. And since
    the Burned Tower's been redesigned for Crystal, all the Smashing does now
    is get you Moon Stones. Rating: *
    
    TM 09- Psych Up (Normal)
    10 PP, steals any status boosters used on your opponent
    Location: Import Abra from Red/Blue/Yellow
    Description: Psych Up's coolness depends on where you're playing. If you're
    in the stat-upper heavy metagame that reigns in my area, for example, this
    move's a lifesaver. Otherwise, it's rather pointless. Rating: ****
    
    TM 10- Hidden Power (Normal)
    31-70 Power, 100% Accuracy, 15 PP, damage and element depends on the
    Pokemon
    Location: Lake of Rage, Celadon Dept. Store
    Description: It's possible to figure this move out (see the FAQ section),
    and if you get the luck of the draw on your side, then you're dancing.
    Use this to counter your Pokemon's weaknesses. Rating: *****
    
    TM 11- Sunny Day (Fire)
    5 PP, increases Fire damage for 5 turns
    Location: 3rd floor of Goldenrod Radio Tower (beat the leaders), Celadon
    Dept. Store
    Descrition: My first Crystal-influenced team used this move extensively.
    It helps a lot of moves, including all moves Fire, Solarbeam, and the
    time-dependent healing moves. Clefable loves this move, as do I. Rating:
    ****
    
    TM 12- Sweet Scent (Normal)
    100% Accuracy, 20 PP, lowers victim's Evade/lures Wild Pokemon
    Location: Tollbooth leading to Route 34
    Description: A good move for those who like OHKO moves, Zap Cannon, or
    Blizzard. It lowers the Evade of the victim, making everything accurate.
    Can be quite cheap at times, so if you're getting this a lot, switch around
    it. Rating: ****
    
    TM 13- Snore (Normal)
    40 Power, 100% accuracy, 15 PP, 29.6% flinch rate, only works if user is
    Asleep
    Location: Route 39 (feed 7 Berries to Milktank), Dark Cave
    Description: It's actually possible to get a 39.6% flinch rate with this
    move if you give the user a King's Rock. It doesn't do that much damage,
    but it will make the opponent think twice about Sporing you again. Rating:
    ***
    
    TM 14- Blizzard (Ice)
    120 Power, 70% Accuracy, 5 PP, freezes (10%)
    Location: Goldenrod Game Corner
    Description: How the mighty have fallen... I had three Blizzards on a RBY
    tournament team (Jynx, Starmie, Tauros), but I avoid this move like the
    plague now. Why? 69.6% accuracy frightens me. Consider this damaged goods.
    Rating: **
    
    TM 15- Hyper Beam (Normal)
    150 Power, 90 Accuracy, 5 PP, user does nothing next turn
    Location: Celadon Game Corner
    Description: Probably the most useless move in Pokemon, unless you need
    its power to end a fight 1-0 in your favor. It's an unusual two-turn move,
    in that all the damage is done on Turn 1. Body Slam/Return/Double-Edge
    will do more over two turns, so stick with them. Rating: *
    
    TM 16- Icy Wind (Ice)
    55 Power, 95% Accuracy, 15 PP, lowers opponent's Speed
    Location: Beat Pryce at Mahogany Gym
    Descrpition: If you want to lower someone's Speed, try paralyzing them.
    At least that's "permanent". Icy Wind doesn't really do enough damage
    considering where in the game you get it. Rating: ***
    
    TM 17- Protect (Normal)
    10 PP, prevents all damage for one round, accuracy decreases with use
    Location: Celadon Dept. Store
    Descprition: If you use this correctly, it can be absolutely infuriating.
    Try it with a Mean Look/Perish Song combo. Be careful, tho, as it can fail
    on you if you overuse it. Rating: ***
    
    TM 18- Rain Dance (Water)
    5 PP, raises Water damage
    Location: Slowpoke Well (need Strength and Surf), Celadon Dept. Store
    Descrpition: Sunny Day's evil twin. For some reason, its popularity among
    Water types is down... probably because that little side effect called
    "Swift-accurate Thunder" is a deterrent. Also hinders Grass-types:
    Solarbeam's power drops to 60. Ouch. Rating: ****
    
    TM 19- Giga Drain (Grass)
    60 Power, 100% Accuracy, 5 PP, 1/2 of the damage is given to the user
    Location: Beat Erika at Celadon Gym
    Description: Does Grass base 60 to the opponent, then the result is divided
    by 2 and you get that # of HP back. It's got a PP problem, tho, so make 
    sure you pick your spots with it (don't use it on Moltres, but try to whack
    a Quagsire with it, for example). Rating: ***
    
    TM 20- Endure (Normal)
    10 PP, prevents fainting, accuracy decreases with use
    Location: Burned Tower (need Strength)
    Description: This move is great for drawing out matches or setting up
    Reversal or Flail. (If your current health is -4% of maximum, the base for
    those moves is 200: Selfdestruct strength!) Does have the potential to
    miss with overuse, however. Rating: ***
    
    TM 21- Frustration (Normal)
    100% Accuracy, 20 PP, damage increases if Pokemon is unhappy
    Location: 5th floor of Goldenrod Dept. Store on Sunday, either this or
    Return (can be gotten every Sunday)
    Description: Oh, this is evil. If your Pokemon detests you, you've got a
    102 power Normal move with 20 PP. So much for wars of attrition... I find
    that Return is easier to get to 102 base, but that's because I'm such a
    nice guy :<:) Rating: *****
    
    TM 22- Solarbeam (Grass)
    120 Power, 100% Accuracy, 10 PP, 2nd turn move (1 turn if sunny, 60 power
    if raining)
    Location: Route 26
    Description: I'd like to smack the person who thought that Fire Pokemon
    should learn this move. When that happened (along with Hidden Power), the
    entire type chart went out the window. Those three Fire Pokemon (Houndoom,
    Entei, and Ho-oh) didn't need much help to begin with. Rating: *****
    
    TM 23- Iron Tail (Steel)
    100 Power, 75% Accuracy, 15 PP, lowers opponent's Defense (30%)
    Location: Beat Jasmine at Olivine Gym
    Description: This move could've been so nice... but tragically, it's got
    3/4 accuracy. It'll hit hard if it connects, but do not make this your
    only attack that isn't suicide. Rating: **
    
    TM 24- Dragonbreath (Dragon)
    60 Power, 100% Accuracy, 20 PP, paralyzes (30%)
    Location: Beat Clair at Blackthorne Gym
    Description: You'd see more of Kingdra if this was even 20 points better
    in the power department. The best of the three new Dragon moves, and since
    Dragon only has one resistance (Steel, which resists everything anyway),
    it's rather dependable damage. Rating: ****
    
    TM 25- Thunder (Electric)
    120 Power, 70% Accuracy, 10 PP, paralyzes (10%)
    Location: Goldenrod Game Corner
    Description: What would you rather do: Use Rain Dance and then Thunder, or
    Thunderbolt twice? Personally, I'd rather use Thunderbolt on the Water
    Pokemon, simply because the Water moves become powered up. Thunder becomes
    Swift-accurate when Rain Dance is in effect, so get those Surfing Raichus
    out! Rating: ***
    
    TM 26- Earthquake (Ground)
    100 Power, 100% Accuracy, 10 PP
    Location: 2nd floor of Victory Road
    Description: This sucker hurts. It'll do a load of damage to just about
    anything that isn't Flying, Bug, or Grass. Have plenty of this move on
    your team. It'll also hit Digging Pokemon. Rating: *****
    
    TM 27- Return (Normal)
    100% Accuracy, 20 PP, damage increases if the Pokemon is happy
    Location: 5th floor of Goldenrod Dept. Store on Sunday (either this or
    Frustration) (can be gotten every Sunday)
    Descripion: Exact same MO as Frustration, except it's more powerful if they
    love you. And if you're L100, your happiness should be through the roof.
    If you need power and don't want recoil, get this move. Rating: *****
    
    TM 28- Dig (Ground)
    60 Power, 100% Accuracy, 10 PP, user digs Turn 1, attacks turn 2
    Location: National Park
    Description: Boy, did this move have the screws taken to it in Crystal.
    It's down 40 power from the originals, and now Digging Pokemon take double
    damage from Earthquake (and are supposedly DOA if Fissure's used). This
    might work as part of a Toxic/Fire Spin trap on Charizard, but that's about
    it. Rating: **
    
    TM 29- Psychic (Psychic)
    90 Power, 100% Accuracy, 10 PP, lowers opponent's Spec. Defense (10%)
    Location: Celadon Game Corner
    Description: This was the most feared move in RBY, because of the Special
    Attacks of the Pokemon that used it (Mewtwo, Alakazam, Exeggutor). Now,
    Dark's immune to it and Steel resists it, but that shouldn't stop you
    from packing a Psychic, simply because Fighting types are everywhere.
    Rating: ****
    
    TM 30- Shadow Ball (Ghost)
    80 Power, 100% Accuracy, 15 PP, lowers opponent's Spec. Defense (20%)
    Location: Beat Morty at Ecruteak Gym
    Description: A decently-damaging Ghost move? WTF? Still, Ghosts have low
    Attack (which Ghost runs off), so save this for Pokemon like Flareon and
    Cursing Wigglytuff. Holds the record for coolest-looking move in Stadium.
    Rating: ****
    
    TM 31- Mud-Slap (Ground)
    20 Power, 100% Accuracy, 10 PP, lowers opponent's Accuracy
    Location: Beat Falkner at Violet Gym
    Description: Another move that shouldn't be a finisher, this is more of an
    accuracy dropper than a damager. But what it does, it does well. Often
    the only time I'll break the "Don't have two STAB moves on the same
    Pokemon" rule is a Ground-type with Mud-Slap and Earthquake. Rating: ****
    
    TM 32- Double Team (Normal)
    15 PP, raises user's Evade
    Location: Celadon Game Corner
    Description: Double Team works on the belief that if they can't see you,
    they can't hit you. Just about every Pokemon learns this, but some use it
    better than others. I keep a Haze Pokemon on my team to counter this, tho
    a Perish Song Celebi might do that as well... Rating: *****
    
    TM 33- Ice Punch (Ice)
    75 Power, 100% Accuracy, 15 PP, freezes (10%)
    Location: 5th floor of Goldenrod Dept. Store, import Staryu/Goldeen/Krabby/
    Horsea
    Description: A mid-game Ice attack, pretty good for those who can't learn
    Ice Beam. Electabuzz can learn it as well, making it the only Electric
    capable of standing up to Grounds without Stadium or Hidden Power. Rating:
    ****
    
    TM 34- Swagger (Normal)
    90% Accuracy, 10 PP, confuses opponent and doubles their Attack rating
    Location: Olivine Lighthouse
    Description: Swagger can either be your friend or your worst nightmare.
    If the Pokemon doesn't use a lot of physical attacks, nail it with
    Swagger and hope it smacks itself for big damage. But never, EVER Swagger
    a Pokemon that uses a lot of physical attacks (such as Marowak). Rating:
    ***
    
    TM 35- Sleep Talk (Normal)
    10 PP, uses one of user's moves while they sleep
    Location: Underground of Goldenrod City
    Description: A fairly good suprise move. If you go down (either by Rest
    or sleep move), you can still hit a big move while you're down. Or, if you
    used Rest, you can heal yourself with Rest while asleep... Rating: *****
    
    TM 36- Sludge Bomb (Poison)
    90 Power, 100% Accuracy, 10 PP, poisons opponent (30%)
    Location: Tollbooth on Route 43 after beating Team Rocket in Mahogany
    Description: The only types that don't have a move like Sludge Bomb are
    Grass, Rock, Bug, Dragon, and Steel. You might not like Sludge Bomb's
    side effect, but it's a good damage dealer. A Muk with Sludge Bomb can
    2HKO an Alakazam. Rating: ****
    
    TM 37- Sandstorm (Rock)
    10 PP, damages both Pokemon unless one is part Ground/Rock/Steel for 5
    rounds
    Location: Route 26, Celadon Dept. Store
    Description: There's actually a type of team that uses Toxic, Spikes, and
    this to cause gobs of indirect damage. Sandstorm's greatest feature IMHO,
    is the fact that it overrides moves like Sunny Day. Rating: ****
    
    TM 38- Fire Blast (Fire)
    120 Power, 85% Accuracy, 5 PP, burns opponent (10%)
    Location: Goldenrod Game Corner
    Description: Unlike Blizzard and Thunder, you can put good money on Fire
    Blast connecting. Does sweet damage, but has a lot of resistant Pokemon.
    Still, if you need a powerful Special move to round out the team, you can't
    do much better than this. Rating: ****
    
    TM 39- Swift (Normal)
    60 Power, 20 PP, only misses if opponent Digs or Flys
    Location: Union Cave
    Description: Unaided, this won't do much damage. However, if you throw a
    couple of Curses or a Swords Dance behind it, it'll do quaranteed high
    damage. Great counter to Double Teamers. Rating: ****
    
    TM 40- Defense Curl (Normal)
    40 PP, raises user's Defense
    Location: Mt. Mortar
    Description: The only reason that this is a TM is because the move Rollout
    has its power doubled by it. Otherwise, it's pretty much pointless.
    Rating: *
    
    TM 41- Thunderpunch (Electric)
    75 Power, 100% Accuracy, 15 PP, paralyzes (10%)
    Location: 5th floor of Goldenrod Dept. Store
    Description: This move is a good mid-game attach, much like its Ice
    counterpart. Pretty good as well for Fire types who can learn it (Magmar
    and Typhlosion). Rating: ****
    
    TM 42- Dream Eater (Psychic)
    100 Power, 100% Accuracy, 15 PP, only works when opponent is Asleep
    Location: Viridian City
    Description: This move's worst enemy is the Mint Berry. Give it to a
    Pokemon with Mean Look and an accurate Sleep move, and you'll do good
    damage and get HP back with it. That basically narrows the number of
    Pokemon that use this well to one: Jynx. Crappy. Rating: ***
    
    TM 43- Detect (Fighting)
    5 PP, prevents all damage for one round, accuracy decreases with use
    Location: Lake of Rage
    Description: The point of this move is...? Everyone learns Protect, and
    it's got more PP. Rating: *
    
    TM 44- Rest (Psychic)
    10 PP, user restores all HP and status, but sleeps two turns
    Location: Ice Cave
    Description: Nice if you've got a Mint Berry attached, as you can get full
    health and status while only losing an item. And, if you've boosted your
    defensive or evade stats, you can Rest and not worry about dying. Tourney-
    level teams have 2 or 3 Resters, and some teams have 5 Resters and a Heal
    Beller! Rating: *****
    
    TM 45- Attract (Normal)
    100% Accuracy, 10 PP, prevents opposing Pokemon from attacking if of the
    opposite sex (50%)
    Location: Beat Whitney in Goldenrod Gym
    Description: The accuracy of this move is actually around 50%, as Pokemon
    that are your gender or genderless aren't affected. However, if you Confuse
    and Paralyze the Pokemon that you're up against, they're down to about a
    13% attack chance. Add Flinch in, and... Rating: ****
    
    TM 46- Thief (Dark)
    40 Power, 100% Accuracy, 10 PP, steals items from Wild Pokemon
    Location: Mahogany Team Rocket Base
    Description: If you want to steal an item, ensure that you haven't got
    an item on the Pokemon. Then, you can grab it. This is the only Dark TM,
    which bites... couldn't Faint Attack have been a TM? Rating: ***
    
    TM 47- Steel Wing (Steel)
    70 Power, 100% Accuracy, 25 PP, raises user's Defense (10%)
    Location: Rock Tunnel, Route 28
    Description: Flying Pokemon are the only ones capable of using Steel Wing
    besides Mew, so there's only one Pokemon who gets STAB on it. (That would
    be Skarmory.) An interesting move that gives Pokemon like Dodrio a chance
    to beat Rock Pokemon. Rating: ****
    
    TM 48- Fire Punch (Fire)
    75 Power, 100% Accuracy, 15 PP, burns opponent (10%)
    Location: Goldenrod Dept. Store
    Description: Again, a mid-game move. Get the picture? Rating: ****
    
    TM 49- Fury Cutter (Bug)
    10 Power, 100% Accuracy, 20 PP, Power doubles if used consecutively,
    reverts to normal if missed.
    Location: Beat Bugsy in Azaela Gym
    Description: The power of this move caps at 160, so it won't go up to 999
    Power. That bites. Now, when there's a 85 Power/99.6% Acc. Bug move, it
    better be a TM. Rating: **
    
    TM 50- Nightmare (Ghost)
    99.6% Accuracy, 15 PP, Sleeping Pokemon lose HP = 1/4 of their health.
    Location: Route 31 (bring the Route 35 guard's Spearow to the portly man)
    Description: Another move that requires the user to be asleep. You'd think
    a Mean Look/Lovely Kiss/Dream Eater/Nightmare combo on Jynx would work,
    but what happens when they wake up? Not recommended. Rating: **
    
    HM 01- Cut (Normal)
    50 Power, 95% Accuracy, 30 PP, cuts small trees in the field
    Location: Ilex Forest
    Description: Blah. It's a early-game power move, but you get Headbutt right
    after it, so it's quite pointless in battle. Its added effect is needed to
    win the game, so snag a Paras or Oddish in the forest and make it a Cut
    slave. Rating: **
    
    HM 02- Fly (Flying)
    70 Power, 100% Accuracy, 15 PP, user flies into the air Turn 1, attacks
    Turn 2 and flies you back to previously visited locations.
    Location: Cianwood Island, talk to Chuck's wife after earning the Storm Badge
    Description: As a Flying move, even Wing Attack (heck, PECK) outshines it.
    That's because it's a two-turn move. Blah. And since it's very easy to
    Surf back to Olivine after you get this... Give it to a Pidgey that's L3 or
    something. You'll need this to catch the Beasts. Rating: *
    
    HM 03- Surf (Water)
    95 Power, 100% Accuracy, 15 PP, crosses waterways in the field
    Location: Ecruteak City (beat the Dance Hall)
    Description: You can't delete this move without the Move Deleter, but most
    of the Pokemon who learn it should keep it. Surf is Water's accurate move,
    and makes Hydro Pump obsolete due to 3x the PP. Rating: *****
    
    HM 04- Strength (Normal)
    80 Power, 100% Accuracy, 15 PP, moves rocks in the field
    Location: Olivine City
    Description: A decent Normal move with a side-effect that you'll need to
    beat a couple of gyms. Not as powerful as the big 3, but a decent move if
    you run out of Return TMs. Rating: ***
    
    HM 05- Flash (Normal)
    70% Accuracy, 20 PP, lowers opponent's Accuracy and lights up caves
    Location: Sprout Tower
    Description: It's got Thunder's accuracy, and no way to boost it. Although
    you'll need to use it to get to Red, meaning that your Electric Pokemon
    loses a moveslot. Rating: *
    
    HM 06- Whirlpool (Water)
    15 Power, 70% Accuracy, 15 PP, binds opponent for 2-5 turns, destroys
    Whirlpools in the water
    Location: Beat Team Rocket in Mahogany
    Description: Can this get any worse? It's a binding move, but the accuracy
    is terrible. Poliwrath NEEDS this move to do its Mind Reader/Fissure combo,
    so it's got one useful application. Rating: *
    
    HM 07- Waterfall (Water)
    80 Power, 100% Accuracy, 15 PP, climbs waterfalls
    Location: Ice Cave
    Description: Man, the HMs suck. Waterfall's just a weaker version of Surf
    in battle, and everyone that uses Waterfall also learns Surf. I'd save this
    for the Red Gyarados, who isn't used often. Rating: **
    
    6.5- Breeding
    
    Yep, Breeding. It's an easy way to fill the Pokedex, and you can also
    create amazing movesets with it. The basis of breeding is simple: Leave
    two compatible Pokemon of opposite genders with the Daycare Couple on
    Route 34. Do some things in the game, and eventually, you'll get an egg.
    Then, you hatch the egg the same way you hatch the Odd Egg and the Togepi
    egg: keep walking.
    
    Q: How can I tell if they will mate?
    
    A: Go into the Daycare pen and talk to the Pokemon. For example, I'm trying
    to breed a female Blastoise with a Male Corsola. When I talk to Blastoise,
    it should say:
    "It shows intrest in CORSOLA!" or
    "It's friendly with CORSOLA!" or
    "It appears to care for CORSOLA!"
    
    If the Blastoise is the result of breeding with the same Corsola before,
    then you'll see "It's brimming with energy.". And, if the Pokemon aren't
    compatible (for example, trying to mate Corsola with a female Larvitar),
    you'll see "It has no interest in CORSOLA.".
    
    Q: How will I know if the Pokemon are compatible?
    
    A: All Pokemon are sorted into Egg Groups. If you breed within one of the
    Egg Groups, then you'll get an egg. If not, then there will be no interest.
    (All Egg Group data is courtesy of Pokemon Stadium 2's Library. Family =
    listed Pokemon and all evolutions.)
    
    The Egg Groups are:
    No Baby group- Pichu, Cleffa, Igglybuff, Togepi, Unown, Nidorina, Nidoqueen,
    Magby, Elekid, Smoochum, Raikou, Entei, Suicune, Articuno, Zapdos, Moltres,
    Mew, Mewtwo, Celebi (no # X)
    
    Grass group- Chikorita family, Bellsprout family, Hoppip family, Paras
    family, Oddish family, Sunkern family, Exeggcute family, Bulbasaur family,
    Tangela (hex # 7)
    
    Bug group- Caterpie family, Weedle family, Ledyba family, Spinarak family,
    Paras family, Pineco family, Venonat family, Scyther family, Pinsir,
    Heracross, Shuckle, Gligar (hex # 3)
    
    Flying group- Pidgey family, Spearow family, Hoothoot family, Zubat family,
    Togetic, Farfetch'd, Natu, Skarmory, Doduo family, Murkrow, Aerodactyl
    (hex # 4)
    
    Humanshape group- Drowzee family, Abra family, Machop family, all three
    Hitmons, Jynx, Magmar, Electabuzz, Mr. Mime (hex # 8)
    
    Mineral group- Geodude family, Onix family, Sudowoodo (hex # A)
    
    Gas/Unknown group- Gastly family, Grimer family, Koffing family, Slugma
    family, Misdreavus, Wobbuffet (hex # B)
    
    Ground group- Aipom, Mareep family, Ekans family, Growlithe family,
    Cyndaquil family, Delibird, Seel family, Diglett family, Phanpy family,
    Dunsparce, Eevee family, Farfetch'd, Sentret family, Girafarig, Psyduck
    family, Snubbull family, Houndour family, Mankey family, Meowth family,
    Miltank, Nidoran M family, Nidoran F, Vulpix family, Pikachu family,
    Swinub family, Ponyta family, Wooper family, Rattata family, Rhyhorn
    family, Sandshrew family, Smeargle, Sneasel, Stantler, Tauros, Teddiursa
    family (hex # 5)
    
    Water (a) group- Marill family, Squirtle family, Corsola, Totodile family,
    Delibird, Seel family, Dratini family, Psyduck family, Horsea family,
    Kabuto family, Lapras, Mantine, Remoraid family, Omanyte family, Poliwag
    family, Wooper family, Slowpoke family (hex # 2)
    
    Water (b) group- Chinchou family, Goldeen family, Magikarp family, Remoraid
    family, Qwilfish (hex # C)
    
    Water (c) group- Shellder family, Corsola, Kabuto family, Krabby family,
    Omanyte group, Tentacool family (hex # 9)
    
    Monster group- Mareep family, Chikorita family, Squirtle family, Bulbasaur
    family, Charmander family, Totodile family, Cubone family, Kangaskhan,
    Lapras, Larvitar family, Lickitung, Nidoran M family, Nidoran F, Rhyhorn
    family, Slowpoke family, Snorlax (hex # 1)
    
    Fairy group- Marill family, Chansey family, Clefairy family, Snubbull
    family, Hoppip family, Jigglypuff family, Pikachu family (hex # 6)
    
    Dragon group- Ekans family, Charmander family, Dratini family, Magikarp
    family, Horsea family (hex # E)
    
    Genderless group- Voltorb family, Magnemite family, Porygon family, Staryu
    family (hex # D)
    
    Ditto can breed with any of the above except for the No Baby group (duh).
    
    Q: What Pokemon will the egg hatch into?
    
    A: The egg will hatch into the lowest evolution of the mother. For example,
    if you breed a female Charizard and a male Dragonite, you'll get a
    Charmander.
    
    Q: What level will the Pokemon be?
    
    A: All eggs hatch at L5.
    
    Six Pokemon can only be acquired by breeding, and here they are:
    
    Pichu (breed a Pikachu/Raichu)
    Magby (breed Magmar)
    Cleffa (breed Clefairy/Clefable)
    Electabuzz (breed Electabuzz)
    Igglybuff (breed Jigglypuff/Wigglytuff)
    Smoochum (breed Jynx)
    
    Also, you'll need to breed if you want extra Eevee, and if you don't have
    Time Capsule access and want all three Hitmon Pokemon (Lee/Chan/Top).
    
    The main reason that most players breed, however, is for the Egg moves.
    These are moves that Pokemon can only learn this way, such as Rock Slide
    on Cubone. There are even some Egg moves that are Crystal-exclusive (using
    Cubone as an example again, it can learn Swords Dance by breeding in
    Crystal.)
    
    To show the other ways that Pokemon can learn moves, let's set up a mock
    breeding. The male Pokemon is a Houndoom, with Flamethrower, Crunch,
    Sunny Day, and Sludge Bomb. The female is an Arcanine.
    
    The egg is a L5 Growlithe, who normally starts with Bite and Roar. However,
    there's some things we have to consider first.
    
    1) The Houndoom has Crunch, which is one of Arcanine's Egg Moves (listed
    in the Pokedex).
    
    Bite/Roar/Crunch
    
    2) Houndoom also has Flamethrower, which Growlithe learns naturally at L50.
    Since moves can be passed if the dad knows them and the child learns it
    naturally, Flamethrower is added.
    
    Bite/Roar/Crunch/Flamethrower
    
    3) Houndoom's third move is Sunny Day, which Growlithe can learn as a TM.
    TM moves can also be passed down if both father and son/daughter can learn
    it, so add Sunny Day.
    
    Bite/Roar/Crunch/Flamethrower/Sunny Day.
    
    HOLD IT!! Movesets are only allowed to be four moves, so something's got to
    go. The rule is that the oldest move is dropped. In this case, Bite is the
    first move on Growlithe's list, so it's bumped in favor of Sunny Day.
    
    Roar/Crunch/Flamethrower/Sunny Day.
    
    That will be the moveset when Growlithe hatches. Wasn't that easy?
    
    *If you have ANY questions about breeding, I encourage you to check out
    the Breeding guide written by NickWhiz1. It goes into greater detail, gives
    you a Masters' in Math, and explains "Chain Breeding"*
    
    6.5a - Move Breeding Chains
    
    If you wanted to know how to get a Belly Drumming Charizard, or just how to
    get Flail on Heracross, this is the section for you. I've gone through all
    of my sources and noted the breeding chains for every single move in the game.
    
    Legend:
    (_________) - Not a buttcheek, but indicates "Any eligible Pokemon", or any
    Pokemon that can learn the move and is in the Egg Group. (_________) RBY TM
    means that any eligible Pokemon who can be sent back for the TM will be OK.
    
    (Poke1) ----> (Poke2) - Breed Pokemon 1, which must be male and have the move,
    with a female Poke 2 (or evolved/prior forms).
    
    Mystery Egg - Either from the Odd Egg, or a New York Pokecenter move. A date
    in paranthesees indicates the date the Egg with that move will be available.
    -Donald, January 24, 2003
    
    (First form)* - Indicates that the family can breed with Smeargle
    
    Bulbasaur:
    Safeguard - Meganium ----> Bulbasaur
    Light Screen - Meganium ----> Bulbasaur
    Petal Dance - Vileplume/Bellossom ----> Bulbasaur
    Razor Wind - (______) RBY TM ----> Bulbasaur
    Skull Bash - Blastoise ----> Bulbasaur
    Ancientpower - Mystery Egg
    
    Charmander:
    Rock Slide - Tyranitar ----> Charmander
    Ancientpower - Corsola ----> Totodile ----> Charmander
    Beat Up - Sneasel ----> Ekans ----> Charmander
    Belly Drum - Snorlax ----> Charmander
    Bite - Blastoise ----> Charmander
    Outrage - Dragonite ----> Charmander
    Crunch - Mystery Egg
    
    Squirtle:
    Haze - Quagsire ----> Squirtle
    Flail - Magikarp ----> Horsea ----> Squirtle
    Confusion - Slowpoke ----> Squirtle
    Foresight - Noctowl ----> Farfetch'd* ----> Psyduck* ----> Squirtle
    Mirror Coat - Corsola ----> Squirtle
    Mist - Lapras ----> Squirtle
    Zap Cannon - Mystery Egg
    
    Caterpie, Weedle: Not eligible
    
    Pidgey:
    Pursuit - Fearow ----> Pidgey
    Faint Attack - Murkrow ----> Pidgey
    Foresight - Noctowl ----> Pidgey
    Steel Wing - (_______) ----> Pidgey
    
    Rattata*:
    Screech - Persian ----> Rattata
    Counter - (______) RBY TM ----> Rattata
    Reversal - Smeargle ----> Rattata
    Fury Swipes - Persian ----> Rattata
    Flame Wheel - Arcanine ----> Rattata
    Bite - Arbok/Arcanine ----> Rattata
    
    Spearow:
    Faint Attack - Murkrow ----> Spearow
    Quick Attack - Pidgeot ----> Spearow
    Tri Attack - Dodrio ----> Spearow
    False Swipe - Farfetch'd ----> Spearow
    Scary Face - Aerodactyl ----> Spearow
    
    Ekans*:
    Pursuit - Raticate ----> Ekans
    Beat Up - Sneasel ----> Ekans
    Slam - Dragonite ----> Ekans
    Spite - Dunsparce ----> Ekans
    Crunch - Houndoom ----> Ekans
    
    Pichu/Pikachu*:
    Present - Delibird ----> Pichu
    Bide - (______) RBY TM ----> Pichu
    Reversal - Smeargle ----> Pichu
    Doubleslap - Clefable ----> Pichu
    Encore - Clefable ----> Pichu
    Dizzy Punch - Mystery Egg
    Sing - Mystery Egg
    Petal Dance - Mystery Egg
    Scary Face - Mystery Egg
    
    Sandshrew*:
    Counter - (______) RBY TM ----> Sandshrew
    Flail - Donphan ----> Sandshrew
    Rapid Spin - Donphan ----> Sandshrew
    Safeguard - Ninetales ----> Sandshrew
    Metal Claw - Sneasel ----> Sandshrew
    
    Nidorans*: (both genders)
    Beat Up - Sneasel ----> Nidoran
    Counter - (______) RBY TM ----> Nidoran
    Disable - Golduck ----> Nidoran
    Take Down - Growlithe ----> Nidoran
    Supersonic - Lickitung ----> Nidoran
    Focus Energy - Nidoking ----> Nidoran
    Charm - Granbull ----> Nidoran F (only females will know the move)
    Amnesia - Quagsire ----> Nidoran M (only males will know the move)
    Sweet Kiss - Mystery Egg
    Lovely Kiss - Mystery Egg
    
    Cleffa/Clefairy:
    Amnesia - Quagsire ----> Marill ----> Cleffa
    Present - Delibird ----> Marill ----> Cleffa
    Belly Drum - Poliwrath/Politoed ----> Marill ----> Cleffa
    Metronome - Clefable ----> Cleffa
    Mimic - (_______) RBY TM ----> Cleffa
    Splash - Jumpluff ----> Cleffa
    Dizzy Punch - Mystery Egg
    Swift - Mystery Egg
    Petal Dance - Mystery Egg
    Scary Face - Mystery Egg
    
    Vulpix*:
    Flail - Donphan ----> Vulpix
    Disable - Golduck ----> Vulpix
    Faint Attack - Ursaring ----> Vulpix
    Hypnosis - Politoed ----> Psyduck ----> Vulpix
    Spite - Dunsparce ----> Vulpix
    
    Igglybuff/Jigglypuff:
    Present - Delibird ----> Marill ----> Igglybuff
    Perish Song - Lapras ----> Marill ----> Igglybuff
    Faint Attack - Ursaring ----> Snubbull ----> Igglybuff
    Dizzy Punch - Mystery Egg
    Mimic - Mystery Egg
    Scary Face - Mystery Egg
    
    Zubat:
    Pursuit - Fearow ----> Zubat
    Faint Attack - Murkrow ----> Zubat
    Quick Attack/Gust/Whirlwind - Pidgeot ----> Zubat
    Flail - Mystery Egg
    
    Oddish:
    Synthesis - Meganium ----> Oddish
    Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Oddish
    Swords Dance - (_______) RBY TM ----> Oddish
    Razor Leaf - Venusaur/Meganium/Victreebel/et al. ----> Oddish
    Leech Seed - Mystery Egg
    
    Paras:
    Screech - Yanma ----> Paras
    Pursuit - Beedrill ----> Paras
    Counter - Heracross ----> Paras
    Psybeam - Venomoth ----> Paras
    Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras
    Light Screen - Meganium ----> Paras
    False Swipe - Scizor ----> Paras
    Sweet Scent - (_______) ----> Paras
    Synthesis - Mystery Egg
    
    Venonat:
    Baton Pass - Ledian ----> Venonat
    Screech - Yanma ----> Paras
    Giga Drain - (________) ----> Venonat
    
    Diglett*:
    Screech - Persian ----> Diglett
    Beat Up - Sneasel ----> Diglett
    Faint Attack - Ursaring ----> Diglett
    Ancientpower - Omastar ----> Wooper ----> Diglett
    Pursuit - Raticate ----> Diglett
    
    Meowth*:
    Amnesia - Quagsire ----> Meowth
    Charm - Granbull ----> Meowth
    Hypnosis - Poliwrath/toed ----> Psyduck ----> Meowth
    Spite - Dunsparce ----> Meowth
    
    Psyduck*:
    Foresight - Noctowl ----> Farfetch'd ----> Psyduck
    Future Sight - Xatu ----> Togetic ----> Marill ----> Psyduck
    Ice Beam - Octillery ----> Psyduck
    Hypnosis - Poliwrath/toed ----> Psyduck
    Light Screen - Raichu ----> Psyduck
    Psybeam - Octillery ----> Psyduck
    Psychic - Slowbro/king ----> Psyduck
    Cross Chop - Primeape ----> Psyduck
    Petal Dance - Mystery Egg
    
    Mankey*:
    Counter - (________) RBY TM ----> Mankey
    Meditate - Smeargle ----> Mankey
    Beat Up - Sneasel ----> Mankey
    Foresight - Hoothoot ----> Farfetch'd ----> Mankey
    Reversal - Smeargle ----> Mankey
    Rock Slide - (________) RBY TM ----> Mankey
    
    Growlithe*:
    Thrash - Primeape ----> Growlithe
    Safeguard - Ninetales ----> Growlithe
    Body Slam - (_______) RBY TM ----> Growlithe
    Crunch - Houndoom ----> Growlithe
    Fire Spin - Ninetales ----> Growlithe
    
    Poliwag:
    Haze - Quagsire ----> Poliwag
    Bubblebeam - Remoraid ----> Poliwag
    Mind Reader - Poliwrath ----> Poliwag
    Mist - Lapras ----> Poliwag
    Splash - Magikarp ----> Horsea ----> Poliwag
    Growth - Mystery Egg
    Sweet Kiss - Mystery Egg (Feb 7/03)
    Lovely Kiss - Mystery Egg (Feb 7/03)
    
    Abra:
    Encore, Barrier, Light Screen - Mr. Mime ----> Abra
    Foresight - Mystery Egg
    
    Machop:
    Encore, Light Screen - Mr. Mime ----> Machop
    Meditate, Rolling Kick - Hitmonlee ----> Machop
    Thrash - Mystery Egg
    False Swipe - Mystery Egg (Jan 24/03)
    
    Bellsprout:
    Reflect - Meganium ----> Bellsprout
    Encore - Clefable ----> Hoppip ----> Bellsprout
    Synthesis - Meganium ----> Bellsprout
    Swords Dance - (______) RBY TM ----> Bellsprout
    Leech Life - Parasect ----> Leech Life
    Sweet Kiss - Mystery Egg
    Lovely Kiss - Mystery Egg
    
    Tentacool:
    Aurora Beam - Shellder ----> Tentacool
    Haze - Quagsire ----> Omanyte ----> Tentacool
    Safeguard - Dragonite ----> Corsola ----> Tentacool
    Mirror Coat - Corsola ----> Tentacool
    Rapid Spin - Donphan ----> Delibird ----> Kabuto ----> Tentacool
    
    Geodude:
    Rock Slide - Sudowoodo ----> Geodude
    Mega Punch - Golem (RBY TM) ----> Geodude
    Rapid Spin - Mystery Egg
    
    Ponyta*:
    Thrash - Primeape ----> Ponyta
    Charm - Granbull ----> Ponyta
    Double Kick - Nidoking ----> Ponyta
    Flame Wheel - Growlithe ----> Ponyta
    Hypnosis - Poliwrath/toed ----> Psyduck ----> Ponyta
    Quick Attack - Furret ----> Ponyta
    Low Kick - Mystery Egg
    
    Slowpoke:
    Safeguard - Lapras ----> Slowpoke
    Future Sight - Smeargle ----> Psyduck ----> Slowpoke
    Belly Drum - Snorlax ----> Slowpoke
    Stomp - Lickitung ----> Slowpoke
    
    Magnemite:
    Agility - Mystery Egg
    
    Farfetch'd*:
    Flail - Donphan ----> Farfetch'd
    Quick Attack - Pidgeot ----> Farfetch'd
    Foresight - Noctowl ----> Farfetch'd
    Gust - Pidgeot ----> Farfetch'd
    Mirror Move - Pidgeot/Fearow ----> Farfetch'd
    
    Doduo:
    Supersonic - Crobat ----> Doduo
    Flail - Donphan ----> Farfetch'd ----> Doduo
    Haze/Faint Attack - Murkrow ----> Doduo
    Quick Attack - Pidgeot ----> Doduo
    Low Kick - Mystery Egg
    
    Seel*:
    Encore - Clefairy ----> Pichu ----> Seel
    Peck - Farfetch'd ----> Seel
    Perish Song - Lapras ----> Seel
    Disable - Psyduck ----> Seel
    Lick - Granbull ----> Seel
    Slam - Dragonite ----> Seel
    Flail - Mystery Egg
    
    Grimer:
    Haze - Weezing ----> Grimer
    Lick, Mean Look - Gengar ----> Grimer
    
    Shellder:
    Screech, Barrier, Bubblebeam - Tentacruel ----> Shellder
    Rapid Spin - Donphan ----> Delibird ----> Kabuto ----> Shellder
    Take Down - (_______) RBY TM ----> Shellder
    
    Gastly:
    Perish Song, Psywave - Misdreavus ----> Gengar
    Haze - Weezing ----> Gastly
    
    Onix:
    Rock Slide, Flail - Sudowoodo ----> Onix
    Sharpen - Mystery Egg
    
    Drowzee:
    Barrier, Light Screen - Mr. Mime ----> Drowzee
    Amnesia - Mystery Egg
    
    Krabby:
    Haze - Quagsire ----> Omanyte ----> Krabby
    Flail - Magikarp ----> Horsea ----> Kabuto ----> Krabby
    Amnesia - Slowbro/king ----> Corsola ----> Krabby
    Dig - Quagsire ----> Kabuto ----> Krabby
    Slam - Dragonite ----> Omanyte ----> Krabby
    Metal Claw - Mystery Egg
    
    Voltorb:
    Agility - Mystery Egg
    
    Exeggcute:
    Ancientpower - Corsola ----> Totodile ----> Chikorita ----> Exeggcute
    Synthesis - Meganium ----> Exeggcute
    Moonlight - Vileplume ----> Exeggcute
    Mega Drain - Sunflora ----> Exeggcute
    Reflect - (_______) RBY TM ----> Exeggcute
    Sweet Scent - Mystery Egg
    
    Cubone:
    Screech, Rock Slide - Tyranitar ----> Cubone
    Ancientpower - Corsola ----> Totodile ----> Cubone
    Perish Song - Lapras ----> Cubone
    Belly Drum - Snorlax ----> Cubone
    Skull Bash - Blastoise ----> Cubone
    Swords Dance - (______) RBY TM - Cubone
    Fury Attack - Mystery Egg
    
    Tyrogue:
    Hi Jump Kick, Mind Reader - Hitmonlee ----> Tyrogue
    Mach Punch - Hitmonchan ----> Tyrogue
    Rapid Spin - Hitmontop ----> Tyrogue
    Dizzy Punch - Mystery Egg
    Rage - Mystery Egg (Jan 24/03)
    
    Lickitung:
    Belly Drum, Body Slam - Snorlax ----> Lickitung
    Magnitude - Dugtrio ----> Rhyhorn ----> Lickitung
    Doubleslap - Mystery Egg
    
    Koffing:
    Screech - Muk ----> Koffing
    Destiny Bond - Gengar ----> Koffing
    Psywave, Psybeam, Destiny Bond ----> Misdreavus ----> Koffing
    
    Rhyhorn*:
    Thrash - Primeape ----> Rhyhorn
    Rock Slide - Tyranitar ----> Rhyhorn
    Pursuit - Raticate ----> Rhyhorn
    Counter - (_______) RBY TM ----> Rhyhorn
    Crunch - Houndoom ----> Rhyhorn
    Reversal - Smeargle ----> Rhyhorn
    Magnitude - Dugtrio ----> Rhyhorn
    
    Chansey:
    Heal Bell - Smeargle ----> Snubbull ----> Chansey
    Present - Delibird ----> Marill ----> Chansey
    Metronome - Clefable ----> Chansey
    
    Tangela:
    Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Tangela
    Amnesia - Slowbro/king ----> Marill ----> Cleffa ----> Hoppip ----> Tangela
    Mega Drain - Jumpluff ----> Tangela
    Reflect, Confusion - Exeggutor ----> Tangela
    Synthesis - Mystery Egg
    
    Kangaskhan:
    Safeguard - Meganium ----> Kangaskhan
    Disable - Slowbro/king ----> Kangaskhan
    Foresight - Noctowl ----> Farfetch'd ----> Psyduck ----> Squirtle ---->
    Kangaskhan
    Focus Energy - Nidoking ----> Kangaskhan
    Stomp - Lickitung ----> Snorlax
    Faint Attack - Mystery Egg
    
    Horsea:
    Aurora Beam, Octazooka - Octillery ----> Horsea
    Splash, Flail - Magikarp ----> Horsea
    Disable - Slowbro/king ----> Horsea
    Dragon Rage - Dragonite ----> Horsea
    Haze - Mystery Egg
    
    Goldeen:
    Haze - Quagsire ----> Remoraid ----> Goldeen
    Hydro Pump - Qwilfish ----> Goldeen
    Psybeam - Octillery ----> Goldeen
    Swords Dance - Mystery Egg
    
    Staryu:
    Twister - Mystery Egg
    
    Mr. Mime:
    Future Sight, Hypnosis - Hypno ----> Mr. Mime
    Mimic - (______) RBY TM ----> Mr. Mime
    Mind Reader - Mystery Egg
    
    Scyther:
    Counter, Reversal - Heracross ----> Scyther
    Baton Pass, Light Screen - Ledian ----> Scyther
    Razor Wind - (_______) RBY TM ----> Scyther
    Sonicboom - Mystery Egg (Feb 28/03)
    
    Smoochum/Jynx:
    Meditate - Hitmonlee ----> Smoochum
    Dizzy Punch - Mystery Egg
    Metronome - Mystery Egg
    Petal Dance - Mystery Egg
    
    Elekid/Electabuzz:
    Karate Chop, Cross Chop - Machamp ----> Elekid
    Meditate, Rolling Kick - Hitmonlee ----> Elekid
    Barrier - Mr. Mime ----> Elekid
    Dizzy Punch - Mystery Egg
    Pursuit - Mystery Egg
    
    Magby/Magmar:
    Cross Chop - Machamp ----> Magby
    Meditate - Hitmonlee ----> Magby
    Barrier - Mr. Mime ----> Magby
    Mega Punch - Hitmonchan ----> Magby
    Screech - Electabuzz ----> Magby
    Dizzy Punch - Mystery Egg
    Faint Attack - Mystery Egg
    
    Pinsir:
    Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras
    ----> Pinsir
    Fury Attack - Beedrill ----> Pinsir
    Sweet Kiss - Mystery Egg (Feb 21/03)
    Rock Throw - Mystery Egg (Feb 28/03)
    
    Tauros: Not eligible
    
    Magikarp:
    Reversal - Mystery Egg
    Bubble - Mystery Egg (Jan 24/03)
    
    Lapras:
    Aurora Beam - Octillery ----> Lapras
    Foresight - Noctowl ----> Farfetch'd ----> Psyduck ----> Lapras
    Future Sight - Mystery Egg
    
    Ditto: Not eligible
    
    Eevee*:
    Charm - Granbull ----> Eevee
    Flail - Smeargle ----> Eevee
    Growth - Mystery Egg (Feb 21/03)
    
    Editorial: Eevees with Growth? That is SO going to be abused.
    
    Porygon: Not eligible
    
    Omanyte:
    Haze - Quagsire ----> Omanyte
    Aurora Beam - Octillery ----> Omanyte
    Supersonic, Bubblebeam - Tentacruel ----> Omanyte
    Slam - Dragonite ----> Omanyte
    Rock Throw - Mystery Egg
    
    Kabuto:
    Auroroa Beam, Bubblebeam - Octillery ----> Kabuto
    Flail - Magikarp ----> Horsea ----> Kabuto
    Rapid Spin - Donphan ----> Delibird ----> Kabuto
    Dig - Quagsire ----> Kabuto
    Rock Throw - Mystery Egg
    
    Aerodactyl:
    Pursuit - Fearow ----> Aerodactyl
    Foresight - Noctowl ----> Aerodactyl
    Whirlwind - Pidgeot ----> Aerodactyl
    Rock Throw - Mystery Egg
    
    Snorlax:
    Lick - Lickitung ----> Snorlax
    Splash - Mystery Egg
    Sweet Kiss - Mystery Egg (Feb 7/03)
    Lovely Kiss - Mystery Egg (Feb 7/03)
    
    Articuno, Zapdos, Moltres: Not eligible
    
    Dratini:
    Haze - Quagsire ----> Dratini
    Mist - Lapras ----> Dratini
    Light Screen - Smeargle ----> Psyduck ----> Dratini
    Supersonic - Tentacruel ----> Omanyte ----> Dratini
    
    Mewtwo, Mew: Not eligible
    
    Chikorita:
    Leech Seed, Vine Whip - Venusaur ----> Chikorita
    Swords Dance, Counter - (______) RBY TM ----> Chikorita
    Ancientpower - Corsola ----> Totodile ----> Chikorita
    Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita
    Petal Dance - Mystery Egg
    
    Cyndaquil:
    Fury Swipes, Quick Attack - Furret ----> Cyndaquil
    Thrash - Primeape ----> Cyndaquil
    Foresight - Noctowl ----> Farfetch'd ----> Cyndaquil
    Reversal - Smeargle ----> Cyndaquil
    Submission - (_______) RBY TM ----> Cyndaquil
    Double-Edge - Mystery Egg
    
    Totodile:
    Hydro Pump - Feraligatr ----> Totodile
    Ancientpower - Corsola ----> Totodile
    Razor Wind - (_______) RBY TM ----> Totodile
    Rock Slide, Crunch, Thrash - Tyranitar ----> Totodile
    Submission - Mystery Egg
    
    Sentret*:
    Pursuit - Raticate ----> Sentret
    Double-Edge - (_______) RBY TM ----> Sentret
    Focus Energy - Nidoking ----> Sentret
    Slash - Persian ----> Sentret
    Reversal - Smeargle ----> Sentret
    Dizzy Punch - Mystery Egg
    
    Hoothoot:
    Faint Attack - Murkrow ----> Hoothoot
    Supersonic - Crobat ----> Hoothoot
    Whirlwind, Mirror Move, Wing Attack - Pidgeot ----> Hoothoot
    Sky Attack - (_______) RBY TM ----> Hoothoot
    Night Shade - Mystery Egg
    
    Ledyba:
    Psybeam - Butterfree ----> Ledyba
    Light Screen - Ledian ----> Ledyba
    Bide - (_______) RBY TM ----> Ledyba
    Barrier - Mystery Egg (Feb 28/03)
    
    Spinarak:
    Pursuit - Beedrill ----> Spinarak
    Disable, Psybeam - Venomoth ----> Spinarak
    Sonicboom - Yanma ----> Spinarak
    Baton Pass - Ledian ----> Spinarak
    Growth - Mystery Egg (Feb 28/03)
    
    (and to cut that idea off at the pass - Growth/BP combos will be considered
    illegal)
    
    Chinchou:
    Supersonic, Flail - Lanturn ----> Chinchou
    Screech - Feraligatr ----> Remoraid ----> Chinchou
    
    Togepi/Togetic:
    Mirror Move, Peck - Fearow ----> Togepi
    Present - Smeargle ----> Snubbull ----> Togepi
    Foresight - Noctowl ----> Togepi
    Future Sight - Xatu ----> Togepi
    
    Natu:
    Haze, Faint Attack - Murkrow ----> Natu
    Quick Attack - Pidgeot ----> Natu
    Drill Peck - Dodrio ----> Natu
    Steel Wing - Skarmory ----> Natu
    Safeguard - Mystery Egg
    
    Mareep*:
    Screech - Persian ----> Mareep
    Thunderbolt, Body Slam, Reflect - (_______) RBY TM ----> Mareep
    Safeguard - Ninetales ----> Mareep
    Take Down - Arcanine ----> Mareep
    
    Marill:
    Supersonic - Tentacruel ----> Omanyte ----> Marill
    Amnesia - Quagsire ----> Marill
    Belly Drum - Poliwrath/toed ----> Marill
    Light Screen - Raichu ----> Marill
    Present - Delibird ----> Marill
    Perish Song - Lapras ----> Marill
    Future Sight - Xatu ----> Togepi ----> Marill
    Foresight - Noctowl ----> Togepi ----> Marill
    Hydro Pump - Mystery Egg
    Dizzy Punch - Mystery Egg
    Scary Face - Mystery Egg
    
    Sudowoodo:
    Selfdestruct - Golem ----> Sudowoodo
    Substitute - Mystery Egg (Feb 21/03)
    
    Hoppip:
    Encore, Growl - Clefable ----> Hoppip
    Double-Edge, Pay Day - (______) RBY TM ----> Hoppip
    Amnesia - Quagsire ----> Marill ----> Hoppip
    Confusion, Reflect - Exeggutor ----> Hoppip
    Agility - Mystery Egg
    
    Aipom*:
    Spite - Dunsparce ----> Aipom
    Pursuit - Raticate ----> Aipom
    Doubleslap - Clefable ----> Pichu ----> Aipom
    Counter - (______) RBY TM ----> Aipom
    Slam - Dragonite ----> Ekans ----> Aipom
    Beat Up - Sneasel ----> Aipom
    Agility - Raichu ----> Aipom
    Screech - Persian ----> Aipom
    Mimic - Mystery Egg
    
    Sunkern:
    Splash - Mystery Egg
    
    (I kid you not - the worst Pokemon gets Splash. Kinda rubbing it in, isn't
    it?)
    
    Yanma:
    Reversal - Heracross ----> Yanma
    Leech Life - Parasect ----> Yanma
    Whirlwind - Butterfree ----> Yanma
    Steel Wing - Mystery Egg
    Sweet Kiss - Mystery Egg (Feb 28/03)
    
    Wooper*:
    Ancientpower - Corsola ----> Quagsire
    Safeguard - Ninetales ----> Quagsire
    Body Slam - (______) RBY TM ----> Quagsire
    Belly Drum - Mystery Egg
    Scary Face - Mystery Egg
    
    Murkrow:
    Mirror Move, Wing Attack, Quick Attack Whirlwind, - Pidgeot ----> Murkrow
    Drill Peck - Dodrio ----> Murkrow 
    Sky Attack - (_______) RBY TM ----> Murkrow
    Beat Up - Mystery Egg
    
    Misdreavus:
    Screech - Muk ----> Misdreavus
    Destiny Bond - Wobbuffet ----> Misdreavus
    Hypnosis - Mystery Egg
    
    Unown: Not eligible
    
    Wobbuffet:
    Mimic - Mystery Egg (Jan 31/03)
    
    Girafarig*:
    Take Down - Arcanine ----> Girafarig
    Amnesia - Quagsire ----> Girafarig
    Beat Up - Sneasel ----> Girafarig
    Foresight - Noctowl ----> Farfetch'd ----> Girafarig
    Future Sight - Xatu ----> Togetic ----> Marill ----> Psyduck
    ----> Girafarig
    
    Pineco:
    Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras
    ----> Pineco
    Swift - (_______) RBY TM ----> Pineco
    Pin Missile - Beedrill ----> Pineco
    Reflect - Ledian ----> Pineco
    Substitute - Mystery Egg (Feb 28/03)
    
    Dunsparce*:
    Rock Slide, Bide, Rage - (______) RBY TM ----> Dunsparce
    Bite - Arcanine ----> Dunsparce
    Ancientpower - Corsola ----> Quagsire ----> Dunsparce
    Horn Drill - Mystery Egg
    Fury Attack - Mystery Egg (Jan 31/03)
    
    Gligar:
    Counter - Heracross ----> Gligar
    Razor Wind - (_______) RBY TM ----> Gligar
    Wing Attack, Metal Claw - Scizor ----> Gligar
    
    Snubbull*:
    Heal Bell - Smeargle ----> Snubbull
    Crunch, Faint Attack, Leer - Houndoom ----> Snubbull
    Present - Delibird ----> Snubbull
    Metronome - Clefable ----> Snubbull
    Reflect - (______) RBY TM ----> Snubbull
    Lick - Granbull ----> Smeargle
    Lovely Kiss - Mystery Egg
    Sweet Kiss - Mystery Egg
    
    Qwilfish:
    Haze - Quagsire ----> Remoraid ----> Qwilfish
    Flail, Supersonic - Lanturn ----> Qwilfish
    Bubblebeam - Octillery ----> Qwilfish
    Double-Edge - Mystery Egg
    
    Shuckle:
    Sweet Scent - (_______) ----> Shuckle
    
    Heracross:
    Harden - Beedrill/Butterfree ----> Heracross
    Bide - Shuckle ----> Heracross
    Flail - Magikarp ----> Horsea ----> Squirtle ----> Chikorita ----> Paras
    ----> Heracross
    
    Sneasel*:
    Spite - Dunsparce ----> Sneasel
    Counter, Reflect - (______) RBY TM ----> Sneasel
    Bite - Arcanine ----> Sneasel
    Foresight - Noctowl ----> Farfetch'd ----> Sneasel
    Moonlight - Mystery Egg
    
    Teddiursa:
    Counter, Seismic Toss - (_______) RBY TM ----> Teddiursa
    Crunch - Houndoom ----> Teddiursa
    Focus Energy - Nidoking ----> Teddiursa
    Take Down - Arcanine ----> Teddiursa
    Metal Claw - Sneasel ----> Teddiursa
    Sweet Scent - Mystery Egg (Jan 31/03)
    
    Slugma:
    Acid Armor - Muk ----> Slugma
    
    Swinub*:
    Ancientpower - Corsola ----> Wooper ----> Swinub
    Rock Slide, Body Slam - (_______) RBY TM ----> Swinub
    Bite, Take Down - Arcanine ----> Swinub
    Whirlwind - Mystery Egg
    
    Corsola:
    Screech - Tentacruel ----> Corsola
    Rock Slide - Tyranitar ----> Totodile ----> Corsola
    Safeguard, Mist - Lapras ----> Corsola
    Amnesia - Quagsire ----> Corsola
    
    Remoraid:
    Haze - Quagsire ----> Remoraid
    Aurora Beam, Octazooka - Octillery ----> Remoraid
    Screech - Feraligatr ----> Remoraid
    Supersonic - Lanturn ----> Remoraid
    
    Delibird*:
    Aurora Beam - Octillery ----> Delibird
    Rapid Spin - Donphan ----> Delibird
    Splash - Magikarp ----> Horsea ----> Delibird
    Future Sight - Xatu ----> Togepi ----> Marill ----> Delibird
    Quick Attack - Raticate ----> Delibird
    Spikes - Mystery Egg
    
    Mantine:
    Haze - Quagsire ----> Mantine
    Slam, Twister - Dragonite ----> Mantine
    Hydro Pump - (_______) ----> Mantine
    
    Skarmory:
    Pursuit - Fearow ----> Skarmory
    Drill Peck - Dodrio ----> Skarmory
    Whirlwind - Pidgeot ----> Skarmory
    Sky Attack - (_______) RBY TM ----> Skarmory
    
    Houndour*:
    Rage, Spite - Dunsparce ----> Houndour
    Beat Up - Sneasel ----> Houndour
    Pursuit - Raticate ----> Houndour
    Reversal - Smeargle ----> Houndour
    Counter - (______) RBY TM ----> Houndour
    
    Phanpy*:
    Focus Energy - Nidoking ----> Phanpy
    Ancientpower - Corsola ----> Wooper ----> Phanpy
    Body Slam, Water Gun - (_______) RBY TM ----> Phanpy
    Absorb - Mystery Egg (Jan 31/03)
    
    Stantler*:
    Spite - Dunsparce ----> Stantler
    Disable - Golduck ----> Stantler
    Bite - Arcanine ----> Stantler
    Light Screen - Raichu ----> Stantler
    Reflect - (_______) RBY TM ----> Stantler
    Safeguard - Mystery Egg
    
    Smeargle*: Not eligible
    
    Miltank*:
    Present - Smeargle ----> Granbull ----> Miltank
    Seismic Toss - (_______) RBY TM ----> Miltank
    Reversal - Smeargle ----> Miltank
    Mega Kick - Mystery Egg
    
    Raikou, Entei, Suicune: Not eligible
    
    Larvitar:
    Pursuit - Raticate ----> Rhyhorn ----> Larvitar
    Ancientpower - Corsola ----> Totodile ----> Larivtar
    Outrage - Dragonite ----> Charmander ----> Larvitar
    Focus Energy - Nidoking ----> Larvitar
    Stomp - Lickitung ----> Larvitar
    Rage - Mystery Egg
    
    Lugia, Ho-oh, Celebi: Not eligible
    
    6.6- Happiness Evolution
    
    This is (IMHO), the most annoying part of Crystal. But if you want to
    complete the Pokedex or want to round out your team with an Espeon, you'll
    have to become proficient at it.
    
    The 5 Pokemon that can only be acquired by happy-evolving are Togetic,
    Crobat, Espeon, Umbreon, and Blissey. Also, if you hatched a Cleffa, Pichu,
    or Igglybuff, you'll have to make them happy before they evolve to their
    next form. But what can you do?
    
    -Don't use items sold in the Goldenrod Pharmacy on the Pokemon. These are
    bitter items, and your Pokemon hates them.
    -If you're looking for a Crobat or Blissey, try catching the previous form
    (Golbat and Chansey) with Friend Balls. That way, their happiness is
    already high when you catch them. (It's good to have an open slot, so
    you can administer the next steps with less difficulty.)
    -Walk around with them. After walking around for a while, the happiness
    will increase a little bit.
    -Take them through events such as beating the Elite 4. Pokemon love
    recognition, and putting them in a Hall of Fame will make them especially
    happy.
    -Use items like HP Up and Protein on the Pokemon. (Battle Tower, anyone?)
    -Get into fights with them, and win. If the Pokemon gets a status
    condition, heal it ASAP. And don't let them faint, as Pokemon detest
    fainting.
    -Take the Pokemon for haircuts and grooming. The haircuts are in Goldenrod's
    Underground every day but Monday. Tuesday, Thursday, and Saturday are
    especially good days to go, as the cutter can up happiness by as much as
    10 points! Daisy will groom a Pokemon at Blue (Gary)'s house every day
    between 3 and 4 pm.
    
    Keep this up, and your Pokemon will aboslutely love you. To check, there's
    a Happiness checker in Goldenrod City, or you can see the Poke Seer in
    Cianwood. If the Pokemon that loves you can evolve, get them a level up
    to trigger the evolution.
    
    6.7- Move Listing
    
    This is the same movelist as in my Gold/Silver FAQ, because there's no
    difference between moves in GS and Crystal. Every move in Crystal is listed
    here, in alphabetical order. They are listed as follows:
    
    Name of Move  Type    Damage PP  Accuracy   Side Effect (if needed)
    
    All percentages needed are in brackets. For example, Ice Beam has a 10%
    chance of freezing, so it is listed as (10).
    
    As well, if a section is unneeded, -- will appear.
    
    *A*
    Absorb        Grass    20     20  100       1/2 of damage done given to 
                                                 user.
    Acid          Poison   40     20  100       Lowers enemy's Defense (10)
    Acid Armor    Poison   --     40  --        Doubles user's Defense
    Aeroblast     Flying   100    5   95        High Critical Hit %
    Agility       Psychic  --     30  --        Doubles user's Speed
    Amnesia       Psychic  --     20  --        Doubles user's Special Defense
    Ancientpower  Rock     60     5   100       Raises all user's stats (10)
    Attract       Normal   --     10  100       Prevents opposite gender Pokemon
                                                from attacking (50)
    Aurora Beam   Ice      65     20  100       Lowers opponent's Attack (10)
    
    *B*
    Barrage       Normal   15     20  85        Hits 2-5 times per use
    Barrier       Psychic  --     30  --        Doubles user's Defense
    Baton Pass    Normal   --     40  --        Switches Pokemon, gives new
                                                Pokemon any stat boosters used
    Beat Up       Dark     10     10  100       Power +10 for every healthy
                                                Pokemon on team
    Belly Drum    Normal   --     10  --        Raises user's Attack to max,
                                                takes 1/2 of max HP
    Bide          Normal   --     10  100       User waits 2-3 turns, then
                                                returns damage done x2
    Bind          Normal   15     10  75        Opponent trapped for 2-5 turns
    Bite          Dark     60     25  100       Opponent flinches (30)
    Blizzard      Ice      120    5   70        Opponent frozen (10)
    Body Slam     Normal   85     15  100       Opponent paralyzed (30)
    Bone Club     Ground   65     20  85        Opponent flinches (10)
    Bone Rush     Ground   25     10  80        Hits 2-5 times per use
    Bonemerang    Ground   50     10  90        Hits twice
    Bubble        Water    20     30  100       Lowers opponent's Speed (10)
    Bubblebeam    Water    65     20  100       Lowers opponent's Speed (10)
    
    *C*
    Charm         Normal   --     20  100       Cuts opponent's Attack in half
    Clamp         Water    35     10  75        Opponent trapped for 2-5 turns
    Comet Punch   Normal   18     15  85        Hits 2-5 times per use
    Confuse Ray   Ghost    --     10  100       Confuses opponent
    Confusion     Psychic  50     25  100       Confuses opponent (10)
    Constrict     Normal   10     35  100       Lowers opponent's Speed (10)
    Conversion    Normal   --     30  --        Changes user's type to that of
                                                the opponent
    Conversion2   Normal   --     30  --        Changes user's type to that of
                                                one of their moves
    Cotton Spore  Grass    --     40  85        Cuts opponent's Speed in half
    Counter       Fighting --     20  100       Damage = 2x damage from physical
                                                attack (user goes 2nd)
    Crabhammer    Water    90     10  85        High Critical Hit %
    Cross Chop    Fighting 100    5   80        High Critical Hit %
    Crunch        Dark     80     15  100       Lowers opponent's Spec. Def 
                                                (10)
    Curse         ????     --     10  --        Ghost uses it: Takes 1/2 of
                                                users HP, damages opponent
                                                every turn. Otherwise, raises
                                                Attack and Defense while cutting
                                                Speed
    Cut           Normal   50     30  95        Cuts trees in field
    
    *D*
    Defense Curl  Normal   --     40  --        Raises Defense, increases power
                                                of Rollout
    Destiny Bond  Ghost    --     5   --        Both Pokemon faint when user
                                                faints
    Detect        Fighting --     5   --        Prevents round of damage,
                                                accuracy lowers with use
    Dig           Ground   60     10  100       Escapes caves, user digs Turn 1
                                                and attacks Turn 2
    Disable       Normal   --     20  55        Opponent's last move blocked
    Dizzy Punch   Normal   70     20  100       Confuses opponent (20)
    Double-Edge   Normal   120    10  100       1/4 recoil
    Double Kick   Fighting 30     30  100       Hits twice
    Doubleslap    Normal   15     10  85        Hits 2-5 times per use
    Double Team   Normal   --     15  --        Raises user's Evade
    Dragon Rage   Dragon   --     10  100       Always does 40 damage
    Dragonbreath  Dragon   60     20  100       Parakyzes opponent (20)
    Dream Eater   Psychic  100    15  100       Opponent must be asleep, 1/2 of
                                                damage done returned to user
    Drill Peck    Flying   80     20  100       --
    Dynamicpunch  Fighting 100    5   50        Confuses opponent on contact
    
    *E*
    Earthquake    Ground   100    10  100       2x damage if opponent is Digging
    Egg Bomb      Normal   100    10  75        --
    Ember         Fire     40     25  100       Burns opponent (10)
    Encore        Normal   --     5   100       Opponent repeats last move 2-5
                                                times
    Endure        Normal   --     10  --        User cannot faint for 1 turn,
                                                accuracy decreases with use
    Explosion     Normal   250    5   100       User faints
    Extremespeed  Normal   80     5   100       User attacks first
    
    *F*
    Faint Attack  Dark     60     20  --        Always hits, unless Dig/Fly is
                                                used
    False Swipe   Normal   40     40  100       Cannot faint opponent
    Fire Blast    Fire     120    5   85        Burns opponent (10)
    Fire Punch    Fire     75     15  100       Burns opponent (10)
    Fire Spin     Fire     15     15  70        Opponent trapped for 2-5 turns
    Fissure       Ground   --     5   30        Faints opponent on contact
    Flail         Normal   --     15  100       Damage depends on how few HP
                                                user has left
    Flame Wheel   Fire     60     25  100       Burns opponent (10), unFreezes
    Flamethrower  Fire     95     15  100       Burns opponent (10)
    Flash         Normal   --     20  70        Lowers opponent's Accuracy,
                                                lights up caves
    Fly           Flying   70     15  95        User flies on Turn 1, attacks
                                                Turn 2, flies player to any
                                                previous city visited
    Focus Energy  Normal   --     30  --        Increases chance of Critical Hit
    Foresight     Normal   --     40  --        Cancels out Evade raising moves,
                                                Normal/Fighting attacks can hit
                                                Ghost Pokemon
    Frustration   Normal   --     20  100       Gains power if Pokemon is 
                                                unhappy
    Fury Attack   Normal   15     20  85        Hits 2-5 times per use
    Fury Cutter   Bug      10     20  95        2x damage each consecutive turn
                                                used
    Fury Swiped   Normal   15     15  85        Hits 2-5 times per use
    Future Sight  Psychic  80     15  90        Hits 2 turns after use
    
    *G*
    Giga Drain    Grass    60     5   100       1/2 of damage done given to 
                                                user
    Glare         Normal   --     30  75        Paralyzes opponent instantly
    Growl         Normal   --     40  --        Lowers opponent's Attack
    Growth        Normal   --     40  --        Raises user's Special Attack
    Guillotine    Normal   --     5   30        Faints opponent on contact
    Gust          Flying   40     35  100       --
    
    *H*
    Harden        Normal   --     40  --        Raises user's Defense
    Haze          Ice      --     30  --        Cancels out all status-affecting
                                                moves
    Headbutt      Normal   70     15  100       Knocks Pokemon from trees,
                                                flinches opponent (30)
    Heal Bell     Normal   --     5   ---       Heals all status conditions for
                                                user's Pokemon
    Hi Jump Kick  Fighting 85     20  90        If missed, user takes 1/8 of
                                                the damage that would've been
                                                done
    Hidden Power  Normal   --     15  100       Type/Damage depends on Pokemon
    Horn Attack   Normal   65     35  100       --
    Horn Drill    Normal   --     5   30        Faints opponent on contact
    Hydro Pump    Water    120    5   80        --
    Hyper Beam    Normal   150    5   90        User does nothing next turn
    Hyper Fang    Normal   80     15  90        Opponent flinches (10)
    Hypnosis      Psychic  --     20  60        Opponent falls asleep
    
    *I*
    Ice Beam      Ice      95     10  100       Freezes opponent (10)
    Ice Punch     Ice      75     15  100       Freezes opponent (10)
    Icy Wind      Ice      55     15  95        Lowers opponent's Speed (10)
    Iron Tail     Steel    100    15  75        Lowers opponent's Defense (30)
    
    *J*
    Jump Kick     Fighting 70     25  95        If missed, user takes 1/8 of
                                                the damage that would've been
                                                done
    
    *K*
    Karate Chop   Fighting 50     25  100       High Critical Hit %
    Kinesis       Psychic  --     15  80        Lowers opponent's Accuracy
    
    *L*
    Leech Life    Bug      20     15  100       1/2 of damage done given to 
                                                user
    Leech Seed    Grass    --     10  90        Steals some HP from opponent
                                                until it leaves the fight
    Leer          Normal   --     30  100       Lowers opponent's Defense
    Lick          Ghost    20     30  100       Paralyzes opponent (30)
    Light Screen  Psychic  --     30  --        User's Pokemon take 1/2 damage
                                                from special attacks for 5 rounds
    Lock-On       Normal   --     5   100       Next move has perfect accuracy
    Lovely Kiss   Normal   --     15  75        Opponent falls asleep
    Low Kick      Fighting 50     20  90        Opponent flinches (30)
    
    *M*
    Mach Punch    Fighting 40     30  100       User attacks first
    Magnitude     Ground   --     30  100       Damage varies (10-150 base)
    Mean Look     Normal   --     5   --        While user is in battle, so is
                                                opponent
    Meditate      Psychic  --     40  --        Raises user's Attack
    Mega Drain    Grass    40     10  100       1/2 of damage done given to 
                                                user
    Mega Kick     Normal   120    5   75        --
    Mega Punch    Normal   80     20  85        --
    Megahorn      Bug      120    10  85        --
    Metal Claw    Steel    50     35  95        Raises user's Attack (10)
    Metronome     Normal   --     10  --        Uses a random attack
    Milk Drink    Normal   --     10  --        Heals 1/2 HP in battle, heals
                                                teammates out of battle (user
                                                loses 1/5 of HP)
    Mimic         Normal   --     10  100       Copies last attack used until
                                                user leaves battle
    Mind Reader   Normal   --     5   100       Next move has perfect accuracy
    Minimize      Normal   --     20  --        Raises user's Evade
    Mirror Coat   Psychic  --     20  100       Damage = 2x damage from special
                                                attack (user goes 2nd)
    Mirror Move   Flying   --     20  --        User uses last move done by
                                                opponent
    Mist          Ice      --     30  --        Prevents moves that lower user's
                                                stats
    Moonlight     Normal   --     5   --        Restores HP (best used at night)
    Morning Sun   Normal   --     5   --        Restores HP (best used in 
                                                morning)
    Mud-Slap      Ground   20     10  100       Lowers opponent's Accuracy
    
    *N*
    Night Shade   Ghost    --     15  100       Damage = level of user
    Nightmare     Ghost    --     15  100       Takes 1/4 of opponent's HP while
                                                they sleep
    
    *O*
    Octazooka     Water    65     10  85        Lowers opponent's Accuracy (50)
    Outrage       Dragon   90     15  100       Attacks for 2-3 rounds, then
                                                user is Confused
    
    *P*
    Pain Split    Normal   --     20  100       Combines user's and opponents
                                                HP, each Pokemon getting 1/2
                                                of the total
    Pay Day       Normal   40     20  100       Winner of fight claims 2x level
                                                of user per use in cash
    Peck          Flying   35     35  100       --
    Perish Song   Normal   --     5   --        Both Pokemon faint in 3 rounds
                                                unless switched
    Petal Dance   Grass    70     20  100       Attacks for 2-3 rounds, then
                                                user is Confused
    Pin Missile   Bug      14     20  85        Attacks 2-5 times per turn
    Poison Gas    Poison   --     40  55        Opponent is Poisoned
    Poisonpowder  Poison   --     35  75        Opponent is Poisoned
    Poison Sting  Poison   15     35  100       Opponent is Poisoned (30)
    Pound         Normal   40     35  100       --
    Powder Snow   Ice      40     25  100       Opponent is frozen (10)
    Present       Normal   --     15  95        Either does 40, 80, 120 power
                                                or heals 80 damage to opponent
    Protect       Normal   --     10  --        Prevents round of damage,
                                                accuracy lowers with use
    Psybeam       Psychic  65     20  100       Confuses opponent (10)
    Psych Up      Normal   --     10  --        User gains any status boosts
                                                used by opponent
    Psychic       Psychic  90     10  100       Lowers opponent's Spec. Def (10)
    Psywave       Psychic  --     15  80        Damage = between 1 HP and 1.5
                                                x user's level
    Pursuit       Dark     40     20  100       Double damage if opponent
                                                switched Pokemon
    
    *Q*
    Quick Attack  Normal   40     30  100       User attacks first
    
    *R*
    Rage          Normal   20     20  100       Power grows as damage increases
                                                (must be used consecutively)
    Rain Dance    Water    --     5   --        Powers up Water moves for 5
                                                rounds (see TM section for more
                                                effects)
    Rapid Spin    Normal   20     40  100       User escapes from binding moves
                                                and Leech Seed
    Razor Leaf    Grass    55     25  95        High Critical Hit %
    Razor Wind    Normal   80     15  75        High Critical Hit %
    Recover       Normal   --     20  --        Returns 1/2 of max HP to user
    Reflect       Psychic  --     30  --        User's Pokemon take 1/2 damage
                                                from physical attacks for 5 
                                                rounds
    Rest          Psychic  --     10  --        User restores all HP and
                                                conditions, sleeps two rounds
    Return        Normal   --     20  100       Gains power if Pokemon is happy
    Reversal      Fighting --     15  100       Damage depends on how few HP
                                                user has left
    Roar          Normal   --     20  --        Wild Pokemon run away, trainers
                                                must switch, user goes 2nd
    Rock Slide    Rock     75     10  90        Opponent flinches (30)
    Rock Smash    Fighting 20     15  100       Lowers opponent's Defense,
                                                breaks rocks in field
    Rock Throw    Rock     50     15  90        --
    Rolling Kick  Fighting 60     15  85        Opponent flinches (30)
    Rollout       Rock     30     20  90        Lasts 5 turns, damage doubles
                                                every round barring a miss
    
    *S*
    Sacred Fire   Fire     100    5   95        Burns opponent (50)
    Safeguard     Normal   --     25  --        User's Pokemon protected from 
                                                conditions for 5 rounds
    Sand-Attack   Ground   --     15  100       Lowers user's Accuracy
    Sandstorm     Rock     --     10  --        Both Pokemon damaged for 5
                                                rounds (Rock, Steel, and Ground
                                                unaffected)
    Scary Face    Normal   --     10  90        Cuts opponent's Speed in half
    Scratch       Normal   40     35  100       --
    Screech       Normal   --     40  85        Cuts opponent's Defense in half
    Seismic Toss  Fighting --     20  100       Damage = level of user
    Selfdestruct  Normal   200    5   100       User faints
    Shadow Ball   Ghost    80     15  100       Lowers opponent's Spec. Def (20)
    Sharpen       Normal   --     30  --        Raises user's Attack
    Sing          Normal   --     15  55        Opponent falls asleep
    Sketch        Normal   --     1   --        Copies last move used on user
                                                permanently
    Skull Bash    Normal   100    15  100       Ducks head on turn 1, attacks
                                                Turn 2, raises user's Defense
    Sky Attack    Flying   140    5   100       User glows on turn 1, attacks
                                                Turn 2
    Slam          Normal   80     20  75        --
    Slash         Normal   70     15  100       High Critical Hit %
    Sleep Powder  Grass    --     15  75        Opponent falls asleep
    Sleep Talk    Normal   --     10  --        One of user's moves chosen at
                                                random while asleep
    Sludge        Poison   65     20  100       Poisons opponent (30)
    Sludge Bomb   Poison   90     10  100       Poisons opponent (30)
    Smog          Poison   20     20  70        Poisons opponent (50)
    Smokescreen   Normal   --     20  100       Lowers opponent's Accuracy
    Snore         Normal   40     15  100       Opponent flinches (30), user
                                                must be asleep
    Softboiled    Normal   --     10  --        Heals 1/2 HP in battle, heals
                                                teammates out of battle (user
                                                loses 1/5 of HP)
    Solarbeam     Grass    120    10  100       User charges on Turn 1, attacks
                                                Turn 2
    Sonicboom     Normal   --     20  90        Always does 20 damage
    Spark         Electric 65     20  100       Paralyzes opponent (30)
    Spider Web    Bug      --     10  100       While user is in battle, so is
                                                opponent
    Spike Cannon  Normal   20     15  100       Attacks 2-5 times per turn
    Spikes        Ground   15     20  85        Any Pokemon that is switched in
                                                takes damage
    Spite         Ghost    --     10  100       PP of last move done reduced by
                                                2-5
    Splash        Normal   --     40  --        Does absolutely squat
    Spore         Grass    --     15  --        Opponent falls asleep
    Steel Wing    Steel    70     25  90        Raises user's Defense (10)
    Stomp         Normal   65     20  100       Opponent flinches (30)
    Strength      Normal   80     15  100       Moves rocks in field
    String Shot   Bug      --     40  95        Lowers opponent's Speed
    Struggle      Normal   50     --  100       All Pokemon use this when their
                                                moves run out of PP. Has 1/4
                                                recoil
    Stun Spore    Grass    --     30  75        Opponent becomes paralyzed
    Submission    Fighting 80     25  80        Has 1/4 recoil
    Substitute    Normal   --     10  --        Takes 1/4 of user's HP to make
                                                a clone. Clone has 1/2 of the
                                                HP of the creator
    Sunny Day     Fire     --     5   --        Powers up Fire moves for 5
                                                rounds (see TM section for more
                                                effects)
    Super Fang    Normal   --     10  90        Cuts opponent's current HP in
                                                half
    Supersonic    Normal   --     20  55        Opponent becomes Confused
    Surf          Water    95     15  100       Lets player ride Pokemon on
                                                water
    Swagger       Normal   --     10  90        Confuses opponent while doubling
                                                their Attack
    Sweet Kiss    Normal   --     10  90        Confuses opponent
    Sweet Scent   Normal   --     20  100       Lowers opponent's Evade, lures
                                                Wild Pokemon
    Swift         Normal   60     20  --        Never misses unless the
                                                opponent is Digging or Flying
    Swords Dance Normal    --     30  --        Doubles user's Attack
    Synthesis     Grass    --     5   --        Restores HP (best used during
                                                afternoon)
    
    *T*
    Tackle        Normal   35     35  95        --
    Tail Whip     Normal   --     40  --        Lowers opponent's Defense
    Take Down     Normal   90     20  85        Has 1/4 recoil
    Teleport      Psychic  --     20  --        Escapes from wild Pokemon,
                                                sends player to last Pokemon
                                                Center
    Thief         Dark     40     10  100       May take an item from Wild
                                                Pokemon
    Thrash        Normal   90     20  100       Attacks for 2-3 rounds, then
                                                user is Confused
    Thunder       Electric 120    10  70        Paralyzes opponent (10)
    Thunder Wave  Electric --     20  --        Paralyzes opponent
    Thunderbolt   Electric 95     15  100       Paralyzes opponent (10)
    Thunderpunch  Electric 75     15  100       Paralyzes opponent (10)
    Thundershock  Electric 40     30  100       Paralyzes opponent (10)
    Toxic         Poison   --     10  85        Poisons opponent, poison damage
                                                doubles every round unless
                                                opponent is switched
    Transform     Normal   --     10  --        User turns into opponent, with
                                                opponent's moves but own HP
    Tri Attack    Normal   80     10  100       Paralyzes, burns, or freezes
                                                opponent (20)
    Triple Kick   Fighting 10     10  90        Attacks three times per turn,
                                                damage increases each use until
                                                miss
    Twineedle     Bug      25     20  100       Attacks twice per use, poisons
                                                opponent (20)
    Twister       Dragon   40     20  100       Opponent flinches (20)
    
    *V*
    Vicegrip      Normal   55     30  100       --
    Vine Whip     Grass    35     10  100       --
    Vital Throw   Fighting 70     10  100       User goes second, has
                                                perfect accuracy
    
    *W*
    Water Gun     Water    40     25  100       --
    Waterfall     Water    80     15  100       Can swim up waterfalls in field
    Whirlpool     Water    15     15  70        Opponent trapped for 2-5 turns,
                                                destroys waterfalls in field
    Whirlwind     Normal   --     20  100       Wild Pokemon run away, trainers
                                                must switch, user goes 2nd
    Wing Attack   Flying   65     35  100       --
    Withdraw      Water    --     40  --        Raises user's Defense
    Wrap          Normal   15     20  85        Opponent trapped for 2-5 turns
    
    *Z*
    Zap Cannon    Electric 100    5   50        Paralyzes opponent on contact
    
    Q: So why'd you change the accuracies from (4.6) to (5)?
    
    A: You know what happens when you assume things? Well, it's happened here.
    Evidence obtained from the ROM shows that the accuracy of attacks is actually
    100%/95%/90% etc. down the line.
    
    6.8- Type (Dis)Advantages
    
    This section will be divided into two sections: Offensive and Defensive.
    Offensive is what your attacks do to the opponent, Defensive is what you
    will take from the opponent.
    
                   O   F   F   E   N   S   I   V   E
    
    Normal:
    -Double damage: Nothing
    -Half damage: Rock, Steel
    -No damage: Ghost
    
    Fire:
    -Double damage: Grass, Ice, Bug, Steel
    -Half damage: Fire, Water, Rock, Dragon
    -No damage: Nothing
    
    Water:
    -Double damage: Fire, Ground, Rock
    -Half damage: Water, Grass, Dragon
    -No damage: Nothing
    
    Electric:
    -Double damage: Water, Flying
    -Half damage: Electric, Grass, Dragon
    -No damage: Ground
    
    Grass:
    -Double damage: Water, Ground, Rock 
    -Half damage: Fire, Grass, Poison, Flying, Bug, Dragon, Steel
    -No damage: Nothing
    
    Ice:
    -Double damage: Grass, Ground, Flying, Dragon
    -Half damage: Fire, Water, Ice, Steel
    -No damage: Nothing
    
    Fighting:
    -Double damage: Normal, Ice, Rock, Dark, Steel
    -Half damage: Poison, Flying, Psychic, Bug
    -No damage: Ghost
    
    Poison:
    -Double damage: Grass
    -Half damage: Poison, Ground, Rock, Ghost
    -No damage: Steel
    
    Ground:
    -Double damage: Fire, Electric, Poison, Rock, Steel
    -Half damage: Grass, Bug
    -No damage: Flying
    
    Flying:
    -Double damage: Grass, Fighting, Bug
    -Half damage: Electric, Rock, Steel
    -No damage: Nothing
    
    Psychic:
    -Double damage: Fighting, Poison
    -Half damage: Psychic, Steel
    -No damage: Dark
    
    Bug:
    -Double damage: Grass, Psychic, Dark
    -Half damage: Fire, Fighting, Poison, Flying, Ghost, Steel
    -No damage: Nothing
    
    Rock:
    -Double damage: Fire, Ice, Flying, Bug
    -Half damage: Fighting, Ground, Steel
    -No damage: Nothing
    
    Ghost:
    -Double damage: Psychic, Ghost
    -Half damage: Dark, Steel
    -No damage: Normal
    
    Dragon:
    -Double damage: Dragon
    -Half damage: Steel
    -No damage: Nothing
    
    Dark:
    -Double damage: Psychic, Ghost
    -Half damage: Fighting, Dark, Steel
    -No damage: Nothing
    
    Steel:
    -Double damage: Ice, Rock
    -Half damage: Fire, Water, Electric, Steel
    -No damage: Nothing
    
                   D   E   F   E   N   S   I   V   E
    
    Normal:
    -Double damage: Fighting
    -Half damage: Nothing
    -No damage: Ghost
    
    Fire:
    -Double damage: Water, Ground, Rock
    -Half damage: Fire, Grass, Ice, Bug, Steel
    -No damage: Nothing
    
    Water:
    -Double damage: Electric, Grass
    -Half damage: Fire, Water, Ice, Steel
    -No damage: Nothing
    
    Electric:
    -Double damage: Ground
    -Half damage: Electric, Flying, Steel
    -No damage: Nothing
    
    Grass:
    -Double damage: Fire, Ice, Poison, Flying, Bug
    -Half damage: Water, Electric, Grass, Ground
    -No damage: Nothing
    
    Ice:
    -Double damage: Fire, Fighting, Rock, Steel
    -Half damage: Ice
    -No damage: Nothing
    
    Fighting:
    -Double damage: Flying, Psychic
    -Half damage: Bug, Rock, Dark
    -No damage: Nothing
    
    Poison:
    -Double damage: Ground, Psychic
    -Half damage: Fighting, Poison, Bug
    -No damage: Nothing
    
    Ground:
    -Double damage: Water, Grass, Ice
    -Half damage: Poison, Rock
    -No damage: Electric
    
    Flying:
    -Double damage: Electric, Ice, Rock
    -Half damage: Grass, Fighting, Bug
    -No damage: Ground
    
    Psychic:
    -Double damage: Bug, Ghost, Dark
    -Half damage: Fighting, Psychic
    -No damage: Nothing
    
    Bug:
    -Double damage: Fire, Flying, Rock
    -Half damage: Grass, Fighting, Ground
    -No damage: Nothing
    
    Rock:
    -Double damage: Water, Grass, Fighting, Ground, Steel
    -Half damage: Normal, Fire, Poison, Flying
    -No damage: Nothing
    
    Ghost:
    -Double damage: Ghost, Dark
    -Half damage: Bug
    -No damage: Normal, Fighting
    
    Dragon:
    -Double damage: Ice, Dragon
    -Half damage: Fire, Water, Electric, Grass
    -No damage: Nothing
    
    Dark:
    -Double damage: Fighting, Bug
    -Half damage: Ghost, Dark
    -No damage: Psychic
    
    Steel:
    -Double damage: Fire, Fighting, Ground
    -Half damage: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost, Dragon,
    Dark, Steel
    -No damage: Poison
    
    6.9- Item List
    
    This section was brought to you by Sonuis, and is a complete listing of
    every single item in the game.
    
    ----------
    Item Index
    ----------
    
    Key
    * In-Battle Item: Used in a battle.
    * Special: Special item, serves a special purpose in the game.
    * Attachment: Item can be attached to Pokémon, with an actual use.
    * Menu Item: Can be used in the game's ITEM sub-menu.
    * Menu Poké Gear: Can be used in the game's POKé GEAR sub-menu.
    * Field: Works only on the field
    * Pokémon: It's the creature for goodness' sake!
    * Move: This item will be able to teach a Pokémon a new technique.
    * Room: This item can be placed in your room or is related to your room.
    * Sale: This item has no use, and is meant for sale only.
    
    REMINDERS:
    1. Most items can be sold.  Special items cannot be sold.
    
    2. Items other than attachment items cannot be used in a Link Battle against 
    your opponent.  If your attachment item is a one-use item, the item will 
    still remain if it was used in a Link Battle.
    
    MENU ITEMS
    
    Potion
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers 20 HP either in or out of battle.  This item 
    disappears after one use.
    
    Super Potion
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers 50 HP either in or out of battle.  This item 
    disappears after one use.
    
    Hyper Potion:
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers 200 HP either in or out of battle. This item
    disappears after one use.
    
    Max Potion:
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers all HP either in or out of battle.  This item 
    disappears after one use.
    
    Full Restore
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Fully restores both HP and Status of one Pokémon.  This item 
    disappears after one use.
    
    Ragecandy Bar
    Item Type: Menu Item/In-Battle Item
    Location: Stores
    Description: Recovers 20 HP either in or out of battle.  This item 
    disappears after one use.
    
    Fresh Water
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers 30 HP of one Pokémon.  This item disappears after one 
    use.
    
    Soda Pop
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers 50 HP of one Pokémon.  This item disappears after one 
    use.
    
    Lemonade
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers 80 HP of one Pokémon.  This item disappears after one 
    use.
    
    MooMoo Milk
    Item Type: Menu Item/In-Battle Item
    Location: Miltank Farm
    Description: Recovers 100 HP of one Pokémon.  This item disappears after one 
    use.
    
    Energypowder
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers 50 HP either in or out of battle, but lowers the
    happiness of that Pokémon due to the item being bitter. This item disappears
    after one use.
    
    Energy Root
    Item Type: Menu Item/In-Battle Item
    Location: Stores/Ground
    Description: Recovers 200 HP either in or out of battle, but lowers the
    happiness of that Pokémon due to the item being bitter. This item disappears
    after one use.
    
    Revive
    Item Type: Menu Item/In-Battle Item
    Location: Stores; Hidden; Mazes/Field; Mystery Gift
    Description: Removes Pokémon out of the Faint status, and restores 1/2 of 
    their HP.  This item disappears after one use.
    
    Max Revive
    Item Type: Menu Item/In-Battle Item
    Location: Mazes/Field; Hidden; Mystery Gift
    Description: Removes a Pokémon out of Faint status, and fully restores their 
    HP. This item disappears after one use.
    
    Revival Herb
    Item Type: Menu Item/In-Battle Item
    Location: Stores
    Description: Removes a Pokémon out of Faint status, but will lower their
    happiness due to the item being bitter. This item disappears after one use.
    
    Sacred Ash
    Item Type: Menu Item/In-Battle Item
    Location: Attached to Ho-oh
    Description: Completely restores HP and Status of ALL Pokémon in your group. 
    It has also been known as a "One use Pokémon Center."  This item 
    disappears after one use.
    
    Repel
    Item Type: Menu Item/Field
    Location: Stores; Hidden; Mazes/Field
    Description: Repels Pokémon for 100 steps.  When Repel is used, monsters
    that are of a higher level than your lead Pokemon will still attack you.
    This item disappears after one use.
    
    Super Repel
    Item Type: Menu Item/Field
    Location: Stores; Hidden; Mazes/Field; Mystery Gift
    Description: Repels Pokémon for 200 steps.  When Repel is used, monsters
    that are of a higher level than your lead Pokemon will still attack you.
    This item disappears after one use.
    
    Max Repel
    Item Type: Menu Item/Field
    Location: Stores; Hidden; Mazes/Field; Mystery Gift
    Description: Repels Pokémon for 250 steps.  When Repel is used, monsters
    that are of a higher level than your lead Pokemon will still attack you.
    This item disappears after one use.
    
    Antidote
    Item Type: Menu Item/In-Battle Item
    Location: Stores; Hidden; Mazes/Field
    Description: Removes the bad status of Poison from one Pokémon.  This item 
    disappears after one use.
    
    Burn Heal
    Item Type: Menu Item/In-Battle Item
    Location: Stores; Hidden; Mazes/Field
    Description: Removes the bad status of Burn from one Pokémon.  This item 
    disappears after one use.
    
    Ice Heal
    Item Type: Menu Item/In-Battle Item
    Location: Stores; Hidden; Mazes/Field
    Description: Removes the bad status of Freeze from one Pokémon.  This item 
    disappears after one use.
    
    PRZ Heal
    Item Type: Menu Item/In-Battle Item
    Location: Stores; Hidden; Mazes/Field
    Description: Removes the bad status of Freeze from one Pokémon.  This item 
    disappears after one use.
    
    Awakening
    Item Type: Menu Item/In-Battle Item
    Location: Stores; Hidden; Mazes/Field
    Description: Removes the bad status of Sleep from one Pokémon.  This item 
    disappears after one use.
    
    Full Heal
    Item Type: Menu Item/In-Battle Item
    Location: Stores; Hidden; Mazes/Field
    Description: Cures any bad status ailment from one Pokémon.  This item 
    disappears after one use.
    
    Heal Powder
    Item Type: Menu Item/In-Battle Item
    Location: Stores
    Description: Cures any bad status ailment from one Pokémon, but will
    lower their happiness due to the item being bitter. This item disappears
    after one use.
    
    Fire Stone
    Item Type: Menu Item
    Location: Route 25; Mystery Gift; School Boy Alan - Route 36
    Description: Evolves Vulpix, Growlithe, and Eevee to Nintetales, Arcanine, 
    and Flareon.  This item disappears after one use.
    
    Thunder Stone
    Item Type: Menu Item
    Location: Route 25; Mystery Gift; Lass Dana on Route 38
    Description: Evolves Pikachu and Eevee into Raichu and Jolteon.  This item 
    disappears after one use.
    
    Water Stone
    Item Type: Menu Item
    Location: Route 25; Mystery Gift; Fisherman Tully on Route 42
    Description: Evolves Poliwhirl, Shellder, Staryu, and Eevee into Poliwrath,
    Cloyster, Starmie, and Vaporeon.  This item disappears after one use.
    
    Leaf Stone
    Item Type: Menu Item
    Location: Route 25; Mystery Gift; Picnicker Gina on Route 34
    Description: Evolves Gloom, Weepinbell, and Exeggcute into Vileplume,
    Victreebel, and Exeggutor.  This item disappears after one use.
    
    Moon Stone
    Item Type: Menu Item
    Location: Route 26 (Waterfall); Mt. Moon on Mondays; Mom; Ruins of Alph
    Description: Evolves Nidorina, Nidorino, Clefairy, and Jigglypuff into 
    Nidoqueen, Nidoking, Clefable, and Wigglytuff.  This item disappears after 
    one use.
    
    Sun Stone
    Item Type: Menu Item;
    Location: Bug Catching Contest
    Description: Evolves Gloom and Sunkern into Bellosom and Sunflora.  This 
    item disappears after one use.
    
    Rare Candy
    Item Type: Menu Item
    Location: Mazes/Field; Hidden; Mystery Gift
    Description: Increases a selected Pokémon's level, regardless of experience, 
    by 1. This item disappears after one use.
    
    Ether
    Item Type: Menu Item/In-Battle Item
    Location: Mazes/Field; Hidden; Mystery Gift
    Description: Recovers 10 PP of one selected move.  This item disappears 
    after one use.
    
    Max Ether
    Item Type: Menu Item/In-Battle Item
    Location: Mazes/Field; Hidden; Mystery Gift
    Description: Restores all PP to one selected move.  This item disappears 
    after one use.
    
    Elixir
    Item Type: Menu Item/In-Battle Item
    Location: Mazes/Field; Hidden; Mystery Gift
    Description: Recovers 10 PP of all of a Pokémon's moves.  This item 
    disappears after one use.
    
    Megaelixir
    Item Type: Menu Item/In-Battle Item
    Location: Mazes/Field; Hidden; Mystery Gift
    Description: Recovers all PP of the selected Pokémon's moves. This item 
    disappears after one use.
    
    HP Up
    Item Type: Menu Item
    Location: Goldenrod City/Celadon City Department Stores; Mazes/Field; 
    Hidden; Mystery Gift
    Description: Increases the Stat Experience of a Pokémon's HP.  10 of these 
    can be used on one Pokémon.  This item disappears after one use.
    
    Protein
    Item Type: Menu Item
    Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden
    Description: Increases the Stat Experience of a Pokémon's Attack.  10 of 
    these can be used on one Pokémon.  This item disappears after one use.
    
    Iron
    Item Type: Menu Item
    Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden
    Description: Increases the Stat Experience of a Pokémon's Defense.  10 of 
    these can be used on one Pokémon.  This item disappears after one use.
    
    Carbos
    Item Type: Menu Item
    Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden
    Description: Increases the Stat Experience of a Pokémon's Speed.   10 of 
    these can be used on one Pokémon.  This item disappears after one use.
    
    Calcium
    Item Type: Menu Item
    Location: Goldenrod City/Celedon City Department Stores; Mazes/Field; Hidden
    Description: Increases the Stat Experience of a Pokémon's Special stats. 10
    of these can be used on one Pokémon.  This item disappears after one use.
    
    PP Up
    Item Type: Menu Item
    Location: Mazes/Fields; Hidden; Mystery Gift
    Description: Increase PP of a selected move on a selected Pokémon by 20%. 3
    of these can be used on one selected move on the selected Pokémon. This item 
    disappears after one use.
    
    BALLS
    
    Poké Ball
    Item Type: In-Battle Item
    Location: Stores; Hidden; Mazes/Field
    Description: Used for catching wild Pokémon.  It is the most basic ball of 
    the bunch, and can miss a Pokémon of rare caliber.  This item disappears 
    after one use.
    
    Great Ball
    Item Type: In-Battle Item
    Location: Stores; Hidden; Mazes/Field; Mystery Gift
    Description: Used for catching wild Pokémon.  Has a greater success rate 
    (appx. 1.5X) than a Poké Ball.  This ball can still miss a Pokémon of rare 
    caliber.  This item disappears after one use.
    
    Super Ball
    Item Type: In-Battle Item
    Location: Stores; Hidden; Mazes/Field
    Description: Used for catching wild Pokémon.  Has a greater success rate 
    (appx. 2X) than a Poké Ball.  This ball can miss a Pokémon of rare caliber.  
    This item disappears after one use.
    
    (DOES THIS ITEM EVEN EXIST? I'VE NEVER GOTTEN IT!)
    
    Ultra Ball
    Item Type: In-Battle Item
    Location: Stores; Hidden; Mazes/Field
    Description: Used for catching wild Pokémon.  Has a greater success rate 
    (appx. 4X) than a Poké Ball.  This ball can miss a Pokémon of rare caliber. 
    This item disappears after one use.
    
    Master Ball
    Item Type: In-Battle Item
    Location: New Bark Town; Lucky Number Show
    Description: Used for catching wild Pokémon.  This ball can never miss, and 
    will always ensure that you will catch the opposing wild Pokémon.  This item 
    disappears after one use.
    
    Heavy Ball
    Item Type: In-Battle Item
    Location: Kurt
    Description: Used for catching wild Pokémon.  The heavier the Pokémon, the 
    better the chance is to catch it.  However, if a Pokémon is light, the 
    effectiveness of the ball decreases (-20 - +30 Weight bonus).  This item 
    disappears after one use.
    
    Level Ball
    Item Type: In-Battle Item
    Location: Kurt
    Description: Used for catching wild Pokémon.  The higher level your 
    Pokémon's level is than the opposing Pokémon's level is, then the better the 
    effectiveness is (Max: 8X).  This item disappears after one use.
    
    Lure Ball
    Item Type: In-Battle Item
    Location: Kurt
    Description: Used for catching wild Pokémon.  If you are fighting a Pokémon 
    using a Rod, the effectiveness increases (3X).  This item disappears after 
    one use.
    
    Friend Ball
    Item Type: In-Battle Item
    Location: Kurt
    Description: Used for catching wild Pokémon.  When you use this ball, and a 
    catch is successful, the happiness of a Pokémon increases from 70 -> 200 
    (Note: Happiness evolve Pokémon evolve when their happiness is 210+).  This 
    item disappears after one use.
    
    Fast Ball
    Item Type: In-Battle Item
    Location: Kurt
    Description: Used for catching wild Pokémon. If a Pokémon is a Pokémon that 
    tends to run away a lot from battle (This does not include techniques), then 
    the effectiveness is increased (4X).  This item disappears after one use.
    
    Moon Ball
    Item Type: In-Battle Item
    Location: Kurt
    Description: Used for catching wild Pokémon. If a wild Pokémon can evolve by 
    the use of a Moon Stone, then the effectiveness of this ball is increased 
    (4X).  This item disappears after one use.
    
    Love Ball
    Item Type: In-Battle Item
    Location: Kurt
    Description: Used for catching wild Pokémon.  If the fighting Pokémon are of 
    the same  kind and opposite genders, then the effectiveness of this ball is 
    increased (8X).  This item disappears after one use.
    
    Park Ball
    Item Type: In-Battle Item
    Location: Given 20 at start of Bug-Catching Contest
    Description: Used for catching wild Pokémon in the Bug Catching Tournament.  
    Its ability is equal to that of a Great Ball.  This item disappears after 
    one use.
    
    SPECIAL/FIELD
    
    Zephyr Badge
    Item Type: Special
    Location: Violet City Gym
    Description: Gym Badge necessary to completing the Crystal Version.  
    Increases all flying-type move strength (1.125X) and allow you to be able to 
    use Flash out of battle. You must beat Falkner to acquire this badge.
    
    Hive Badge
    Item Type: Special
    Location: Azalea City Gym
    Description: Gym Badge necessary to completing the Crystal Version.  
    Increases all bug-type move strength (1.125X), and allow you to be able to 
    tame a Pokémon at level 30 or lower. You must beat Bugsy to acquire this 
    badge.
    
    Plain Badge
    Item Type: Special
    Location: Goldenrod City Gym
    Description: Gym Badge necessary to completing the Crystal Version.  
    Increases all normal-type move strength (1.125X).  You must beat Whitney to 
    acquire this badge.
    
    Fog Badge
    Item Type: Special
    Location: Ecruteak City
    Description: Gym Badge necessary to completing the Crystal Version.  
    Increases all ghost-type move strength (1.125X), allow you to be able surf 
    out of battle, and tame Pokémon level 50 or lower.  You must beat Morty to 
    acquire this badge.
    
    Storm Badge
    Item Type: Special
    Location: Cianwood Island Gym
    Description: Gym Badge necessary to completing the Crystal Version.  
    Increases all fighting-type move strength (1.125X), and allow you to be able 
    to tame any Pokémon level 70 or lower. You must beat Chuck to acquire this 
    badge.
    
    Mineral Badge
    Item Type: Special
    Location: Olivine City Gym
    Description: Gym Badge necessary to completing the Crystal Version.  
    Increases all steel-type move strength (1.125X).  You must beat Jasmine to 
    acquire this badge.
    
    Glacier Badge
    Item Type: Special
    Location: Mahogany City Gym
    Description: Gym Badge necessary to completing the Crystal Version.  
    Increases all ice-type move strength (1.125X).  You must beat Pryce to 
    acquire this badge.
    
    Rising Badge
    Item Type: Special
    Location: Blackthorn City Gym
    Description: Gym badge necessary to completing the Crystal Version.  Allows 
    you to tame any level of monsters, and increases all dragon-type move 
    strength (1.125x). You must beat Clair to acquire this badge.
    
    Boulder Badge
    Item Type: Special
    Location: Pewter City Gym
    Description: Gym badge necessary to completing the Crystal Version.  This 
    badge increases all rock-type move strength (1.125X).  You must beat Brock 
    to acquire this badge.
    
    Cascade Badge
    Item Type: Special
    Location: Cerulean City Gym
    Description: Gym badge necessary to completing the Crystal Version.  This 
    badge increases all water-type move strength (1.125X).  You must beat Misty 
    to acquire this badge.
    
    Thunder Badge
    Item Type: Special
    Location: Vermilion City Gym
    Description: Gym badge necessary to completing the Crystal Version.  This 
    badge increases all electric-type move strength (1.125X).  You must beat Lt. 
    Surge to acquire this badge.
    
    Rainbow Badge
    Item Type: Special
    Location: Celedon City Gym
    Description: Gym badge necessary to completing the Crystal Version.  This 
    badge increases all electric-type move strength (1.125X).  You must beat 
    Erika to acquire this badge.
    
    Soul Badge
    Item Type: Special
    Location: Fuschia City Gym
    Description: Gym badge necessary to completing the Crystal Version.  This 
    badge increases all poison-type move strength (1.125X).  You must beat the 
    real Janine to acquire this badge.
    
    Marsh Badge
    Item Type: Special
    Location: Saffron City Gym
    Description: Gym badge necessary to completing the Crystal Version.  This 
    badge increases all psychic-type move strength (1.125X).  You must beat 
    Sabrina to acquire this badge.
    
    Volcano Badge
    Item Type: Special
    Location: Seafoam Island Gym
    Description: Gym badge necessary to completing the Crystal Version.  
    Increases all fire-type move strength (1.125X).  You must beat Blaine to 
    acquire this badge.  This badge would have been located on Cinnabar Island, 
    however, the island's volcano finally blew its lid.
    
    Earth Badge
    Item Type: Special
    Location: Viridian Gym
    Description: Gym badge necessary to completing the Crystal Version.  
    Increases all ground-type move strength (1.125X).  You must beat Gary to 
    acquire this badge.
    
    Bicycle
    Item Type: Special/Field
    Location: Goldenrod City
    Description: Increase your travel speed on the field (2X).
    
    Red Apricorn
    Item Type: Special
    Location: Random strange looking tree-things.
    Description: Give this item to Kurt in Azalea Town, and he will make you a 
    Level Ball in due time!  This item disappears after it is given to Kurt.
    
    Blu Apricorn
    Item Type: Special
    Location: Random strange looking tree-things.
    Description: Give this item to Kurt in Azalea Town, and he will make you a 
    Lure Ball in due time!  This item disappears after it is given to Kurt.
    
    Ylw Apricorn
    Item Type: Special
    Location: Random strange looking tree-things.
    Description: Give this item to Kurt in Azalea Town, and he will make you a 
    Moon Ball in due time!  This item disappears after it is given to Kurt.
    
    Grn Apricorn
    Item Type: Special
    Location: Random strange looking tree-things.
    Description: Give this item to Kurt in Azalea Town, and he will make you a 
    Friend Ball in due time!  This item disappears after it is given to Kurt.
    
    Wht Apricorn
    Item Type: Special
    Location: Random strange looking tree-things.
    Description: Give this item to Kurt in Azalea Town, and he will make you a 
    Fast Ball in due time!  This item disappears after it is given to Kurt.
    
    Blk Apricorn
    Item Type: Special
    Location: Random strange looking tree-things.
    Description: Give this item to Kurt in Azalea Town, and he will make you a 
    Heavy Ball in due time!  This item disappears after it is given to Kurt.
    
    Pnk Apricorn
    Item Type: Special
    Location: Random strange looking tree-things.
    Description: Give this item to Kurt in Azalea Town, and he will make you a 
    Love Ball in due time!  This item disappears after it is given to Kurt.
    
    Flower Mail
    Item Type: Special/Attachment
    Location: Specialty Stores (E.G.: Mt. Moon)
    Description: Write a message on this piece of mail, attach it to a Pokémon, 
    and trade it to a friend to read the message.  You can also use the "Send 
    Mail" feature.  This particular piece of mail happens to have a flower 
    background.  This item disappears after it is deleted manually.
    
    Morph Mail
    Item Type: Special/Attachment
    Location: Mystery Gift
    Description: Write a message on this piece of mail, attach it to a Pokémon, 
    and trade it to a friend to read the message.  You can also use the "Send 
    Mail" feature.  This particular piece of mail happens to change itself 
    depending on what Pokémon you have attached it to.  This item disappears 
    after it is deleted manually.
    
    Eon Mail
    Item Type: Special/Attachment
    Location: Mystery Gift
    Description: Write a message on this piece of mail, attach it to a Pokémon, 
    and trade it to a friend to read the message.  You can also use the "Send 
    Mail" feature.  This particular piece of mail happens to have an Eevee-based 
    background.  This item disappears after it is deleted manually.
    
    Surf Mail
    Item Type: Special/Attachment
    Location: Specialty Stores (E.G.: Mt. Moon)
    Description: Write a message on this piece of mail, attach it to a Pokémon, 
    and trade it to a friend to read the message.  You can also use the "Send 
    Mail" feature.  This particular piece of mail happens to have a Lapras-Based 
    background.  This item disappears after it is deleted manually.
    
    Sky Blue Mail
    Item Type: Special/Attachment
    Location: Specialty Stores (E.G.: Mt. Moon)
    Description: Write a message on this piece of mail, attach it to a Pokémon, 
    and trade it to a friend to read the message.  You can also use the "Send 
    Mail" feature.  This particular piece of mail happens to have a Sky 
    background.  This item disappears after it is deleted manually.
    
    Light-Blue Mail
    Item Type: Special/Attachment
    Location: Specialty Stores (E.G.: Mt. Moon)
    Description: Write a message on this piece of mail, attach it to a Pokémon, 
    and trade it to a friend to read the message.  You can also use the "Send 
    Mail" feature.  This particular piece of mail happens to have a light-blue 
    background.  This item disappears after it is deleted manually.
    
    Portrait Mail
    Item Type: Special/Attachment
    Location: Specialty Stores (E.G.: Mt. Moon)
    Description: Write a message on this piece of mail, attach it to a Pokémon, 
    and trade it to a friend to read the message.  You can also use the "Send 
    Mail" feature.  This particular piece of mail happens to have portrait 
    background.  This item disappears after it is deleted manually.
    
    Music Mail
    Item Type: Special/Attachment
    Location: Specialty Stores (E.G.: Mt. Moon)
    Description: Write a message on this piece of mail, attach it to a Pokémon, 
    and trade it to a friend to read the message.  You can also use the "Send 
    Mail" feature.  This particular piece of mail happens to have a musical 
    background.  This item disappears after it is deleted manually.
    
    Silver Wing
    Item Type: Special
    Location: Pewter City
    Description: A mythical item with a unique silver color.  This makes the 
    legendary Pokémon Lugia appear at Whirl Islands.  Disappears after you 
    encounter Lugia.
    
    Rainbow Wing
    Item Type: Special
    Location: Wise Trio
    Description: A very special item with a distinctive coloring that has all 
    the colors of the rainbow.  With this item, you can make the legendary 
    Pokémon Ho-oh appear at Tin Tower.  Disappears after you encounter Ho-oh.
    
    Poké Doll
    Item Type: Special
    Location: Vermilion City Pokémon Fan Club
    Description: This is a different type of Poké Doll.  It is the only doll 
    that can be given to the Copy Cat girl in Saffron City.  Disappears after 
    you give it to the Copy Cat girl.
    
    Machine Part
    Item Type: Special
    Location: Cerulean City Gym
    Description: This special item is the missing item that the Power Plant 
    needs to restore power to its generator.  This item disappears after you 
    return it to the Power Plant.
    
    Pass
    Item Type: Special
    Description: The Copy Cat gives you this very necessary item, once you give 
    her the Poké Doll she lost.  It will give you access to the Magnet Train 
    once you have restored power to the Power Plant.  The Magnet Train will send 
    you from Kanto to Johto, and vice versa in a few seconds.
    
    S.S. Ticket
    Item Type: Special
    Location: New Bark Town
    Description: Professor Elm gives this item to you once you have beaten the 
    Elite Four.  It will allow you to go on the S.S. Aqua.
    
    Clear Bell
    Item Type: Special
    Location: Radio Tower (Goldenrod)
    Description: An item that is given to you by the real Director of the Radio 
    Stations in Johto.  This item is necessary to see Suicune in the Crystal 
    Version.  If you do not have this, then you cannot see Suicune.  This item 
    disappears after you fight Suicune.
    
    Mystery Egg
    Item Type: Special/Pokémon
    Location: Mr. Pokémon's house.
    Description: This "Mystery" Egg contains a very special bundle of joy just 
    waiting to burst.  Who is inside this egg?  Togepi, that's who!  This egg 
    disappears after Togepi hatches.
    
    Odd Egg
    Item Type: Special/Pokémon
    Location: Breeding House on Route 34
    Description: This odd egg is truly odd.  It is utterly useless, but gives 
    you a glimpse at some of the baby Pokémon; also has a chance to make a shiny 
    burst out.  This item disappears after one of the Pokémon chosen by the game 
    has hatched.
    
    Coin Case
    Item Type: Special/Menu Item
    Location: Goldenrod City
    Description: Holds coins (max is 9999), which can be used in slot machines 
    to buy a various assortment of unique goods.  Also the currency used by the 
    Move Tutor. Select the Coin Case to view how many coins you have.
    
    Itemfinder
    Item Type: Special/Menu Item/Field
    Location: Ecruteak City
    Description: Makes an annoying ringing sound when used.  This indicates that
    there is a hidden item somewhere around the area.  Hit "A" to search for an 
    item not visible.
    
    Secret Potion
    Item Type: Special
    Location: Cianwood Island
    Description: Cures a sickly Pokémon that belongs to Jasmine.  This item 
    disappears after you return it to Jasmine up at the Lighthouse in Olivine 
    City.
    
    Red Scale
    Type: Special
    Location: Lake of Rage after beating Red Gyarados
    Description: When this item is given to Mr. Pokémon, he will give you Exp. 
    Share.  This item disappears after you give it to Mr. Pokémon.
    
    Underground Key
    Type: Special
    Location: Radio Tower (Goldenrod)
    Description: A key received from beating the impersonating director.  With 
    this key, you can open up a locked door in the Underground Path in Goldenrod 
    City.
    
    Card Key
    Type: Special
    Location: Goldenrod Underground
    Description: The Director will give you this key when you find him. Use it
    to get past the shutters in Goldenrod Radio Tower.
    
    Cleanse Tag
    Item Type: Attachment
    Location: Route 5
    Description: When attched, the encounter rate of Pokémon is decreased.
    
    Old Rod
    Item Type: Special/Field
    Location
    Description:  Your first rod, oh joy!  Now you can fish for water Pokémon.  
    Hmm... Strange, all I can seem to get are Magikarp.
    
    Good Rod
    Item Type: Special/Field
    Location: Olivine City
    Description: A new rod!  Yippee!  Wow, no Magikarp yet.  That's a good sign, 
    I'd say.  But, some of these Pokémon are moderately weak.
    
    Super Rod
    Item Type: Special/Field
    Location: Silence Bridge Area
    Description: Oh my goodness!  This rod is the best thing I have ever seen!  
    I can catch so many wonderful Pokémon with this rod!
    
    Squirtbottle
    Item Type: Special
    Location: Goldenrod City
    Description: Enables you to fight the Sudowoodo that is blocking the 
    mainstream path to many towns.  Be careful, as you only get one chance to 
    fight Sudowoodo!
    
    Expansion Card
    Item Type: Special/Poké Gear
    Location: Lavender Town
    Description: When you receive this card, you can listen to the Radio 
    Stations that are broadcasted in Kanto.  It quickly disappears into your 
    Poké Gear.
    
    Blue Card
    Item Type: Special/Poké Gear
    Location: Radio Tower (Goldenrod)
    Description: Stores points for the Password Guess Game on the radio, incase 
    you've won.
    
    Radio Card
    Type: Special/Menu Poké Gear
    Location: Radio Tower (Goldenrod)
    Description: The Radio Card enables your Poké Gear to listen to the radio in 
    G/S/C.  The radio has a few new features, which get more use out of Crystal 
    than all of the other versions. If not, you can win prizes, and "learn" 
    something about Pokémon.  It quickly disappears into your Poké Gear.
    
    Watch
    Type: Special/Menu Poké Gear
    Location: Mom
    Description: Tells time of day, and what day it is.  It is very vital in 
    your journey to be #1.  Yeah.  It is part of your Poké Gear.
    
    Map Card
    Type: Special/Menu Poké Gear
    Location: Mom
    Description: This activates the map to appear on the Poké Gear option.  The 
    map will allow you to view all of Johto at first, but then allows you to 
    view Kanto.  This item quickly disappears into your Poké Gear.
    
    Pokédex
    Type: Special/Menu Pokédex
    Location: Professor Elm
    Description: Special device given to you at the beginning of the game.  
    Records what Pokémon you have discovered, caught, and what you do not have, 
    it also makes note of footprints too.  It has its own Sub-Menu, Pokédex.
    
    Unown Pokédex
    Type: Special
    Location: Ruins of Alph
    Description: Special device given to you when you capture three varieties of
    Unown. Records which of the Unown you have caught. Can be accessed under the
    "Options" menu in the Pokédex.
    
    Upgrade
    Item Type: Attachment/Special
    Location: Sylph Co.
    Description: When attached to a Porygon, trade it to a Gold, Silver, or 
    Crystal version to make it to evolve into Porygon2.  Disappears if you allow 
    Porygon to evolve into Porygon2.
    
    Dragon Scale
    Item Type: Attachment/Special
    Location: Sylph Co.
    Description: When attached to a Seadra, trade it to a Gold, Silver, or 
    Crystal version to make it to evolve into Kingdra.  Disappears if you allow 
    Seadra to evolve into Kingdra.
    
    Escape Rope
    Item Type: Field
    Location: Stores; Field/Mazes; Hidden
    Description: Allows you to escape from mazes without traveling.  Disappears 
    after one use.
    
    IN-BATTLE/ATTACHMENTS
    X Attack
    Item Type: In-Battle
    Location: Stores; Mazes/Field; Hidden
    Description: Raises the attack of the Pokémon who is out in the battle 
    screen by one level (1.5X).  This item disappears after it is used.
    
    X Accuracy
    Item Type: In-Battle
    Location: Stores; Mazes/Field; Hidden
    Description: Raises the accuracy of the Pokémon who is out in the battle 
    screen by one level (1.5X).  This item disappears after it is used.
    
    X Defend
    Item Type: In-Battle
    Location: Stores; Mazes/Field; Hidden
    Description: Raises the defense of the Pokémon who is out in the battle 
    screen by one level (1.5X).  This item disappears after it is used.
    
    X Speed
    Item Type: In-Battle
    Location: Stores; Mazes/Field; Hidden
    Description: Raises the speed of the Pokémon who is out in the battle screen 
    by one level (1.5X).  This item disappears after it is used.
    
    X Special
    Item Type: In-Battle
    Location: Stores; Mazes/Field; Hidden
    Description: Raises the special (both attack and defense) of the Pokémon who 
    is out in the battle screen by one level (1.5X).  This item disappears after 
    it is used.
    
    Dire Hit
    Item Type: In-Battle
    Location: Stores; Mazes/Field; Hidden
    Description: Raises the critical hit rate of the Pokémon who is out in the 
    battle screen by one level (+1).  This item disappears after it is used.
    
    Guard Spec.
    Item Type: In-Battle
    Location: Stores; Mazes/Field; Hidden
    Description: Raises the attack of the Pokémon who is out in the battle 
    screen by one level (1.5X).  This item disappears after it is used.
    
    Poke Doll
    Item Type: In-Battle
    Location: Stores
    Description: Dolls that are purchased can be used to cause Wild Pokemon
    to flee. This item disappears after one use.
    
    Berry
    Item Type: Attachment/Menu Item/In-Battle Item
    Location: Random Strange looking tree-things; Mystery Gift
    Description: Restores 10 HP to one Pokémon.  If attached to a Pokémon, the 
    Pokémon will recover 10 HP before it faints.  If it faints, the item is not 
    used.  When the item is used in a battle, then it disappears, exception in 
    link battles.  This item disappears after it is used.
    
    Berry Juice
    Item Type: Attachment/Menu Item/In-Battle Item
    Location: Give a berry to Shuckle, and it will produce it over time.
    Description: Restores 20 HP to one Pokémon.  If attached to a Pokémon, the 
    Pokémon will recover 20 HP before it faints.  If it faints, the item is not 
    used.  When the item is used in a battle, then it disappears, exception in 
    link battles.  This item disappears after it is used.
    
    Gold Berry
    Item Type: Attachment/Menu Item/In-Battle Item
    Location: 3rd Prize, Bug Catching Contest; Mystery Gift
    Description: Restores 30 HP to one Pokémon.  If attached to a Pokémon, the 
    Pokémon will recover 30 HP of that Pokémon before it faints.  If it faints, 
    the item is not used.  When the item is used in a battle, then it 
    disappears, exception in link battles.  This item disappears after it is 
    used.
    
    PSNCureberry
    Item Type: Attachment/Menu Item/In-Battle Item
    Location: Random Strange looking tree-things; Mystery Gift
    Description: Cures poisoning.  If attached to a Pokémon, the Pokémon will be 
    cured of poison.  If it faints, the item is not used.  When the item is used 
    in a battle, then it disappears, exception in link battles.  This item 
    disappears after it is used.
    
    PRZCureBerry
    Item Type: Attachment/Menu Item/In-Battle Item
    Location: Random Strange looking tree-things; Mystery Gift
    Description: Cures paralysis.  If attached to a Pokémon, the Pokémon will be 
    cured of paralysis when paralyzed.  If it faints, the item is not used.  
    When the item is used in a battle, then it disappears, exception in link 
    battles.  This item disappears after it is used.
    
    BurntBerry
    Item Type: Attachment/Menu Item/In-Battle Item
    Location: Random Strange looking tree-things; Mystery Gift
    Description: Cures freezing.  If attached to a Pokémon, the Pokémon will be 
    cured of the frozen state when frozen.  If it faints, the item is not used.  
    When the item is used in a battle, then it disappears, exception in link 
    battles.  This item disappears after it is used.
    
    IceBerry
    Item Type: Attachment/Menu Item/In-Battle Item
    Location: Random Strange looking tree-things; Mystery Gift
    Description: Cures burning.  If attached to a Pokémon, the Pokémon will be 
    cured of burns.  If it faints, the item is not used.  When the item is used 
    in a battle, then it disappears, exception in link battles.  This item 
    disappears after it is used.
    
    BitterBerry
    Item Type: Attachment/In-Battle Item
    Location: Random Strange looking tree-things; Mystery Gift
    Description: Cures confusion.  If attached to a Pokémon, the Pokémon will be 
    cured of confusion.  If it faints, the item is not used.  When the item is 
    used in a battle, then it disappears, exception in link battles.  This item 
    disappears after it is used.
    
    MintBerry
    Item Type: Attachment/In-Battle Item
    Location: Random Strange looking tree-things; Mystery Gift
    Description:  Cures sleep.  If attached to a Pokémon, the Pokémon will be 
    cured of sleep.  If it faints, the item is not used.  When the item is used 
    in a battle, then it disappears, exception in Link Battles.
    
    MiracleBerry
    Item Type: Attachment/Menu Item/In-Battle Item
    Location: Mystery Gift (Very rare)
    Description: Cures all status ailments.  If attached to a Pokémon, the 
    Pokémon will be cured of anything.  If it faints, the item is not used.  
    When the item is used in a battle, then it disappears, exception in link 
    battles.  This item disappears after it is used.
    
    Leftovers
    Item Type: Attachment/In-Battle
    Location: Attached to any traded (RBY) Snorlax/Clefable or caught Snorlax
    Description: When attached to a Pokémon,  the Pokémon with this item 
    attached will recover 1/16th of their HP at the end of every turn.
    
    Pink Bow
    Item Type: Attachment/In-Battle
    Location: Route 29 on Tuesday; Radio Tower
    Description: Increases normal-type attacks by 10%.
    
    Polka dot Bow
    Item Type: Attachment/In-Battle
    Location: Traded (RBY) Jigglypuff
    Description: Increases normal-type attacks by 10%.
    
    Charcoal
    Item Type: Attachment/In-Battle
    Location: Azalea Town, return Fartfetch'd to Charcoal Maker; Ruins of Alph
    Description: Increases fire-type attacks by 10%.
    
    Mystic Water
    Item Type: Attachment/In-Battle
    Location: Cherrygrove City (Surf Required); Ruins of Alph
    Description: Increases water-type attacks by 10%.
    
    Magnet
    Item Type: Attachment/In-Battle
    Location: Route 37 on Sunday
    Description: Increases electric-type attacks by 10%.
    
    Miracle Seed
    Item Type: Attachment/In-Battle
    Location: Route 32 after beating Falkner
    Description: Increases grass-type attacks by 10%
    
    Nevermeltice
    Item Type: Attachment/In-Battle
    Location: Ice Path
    Description: Increases ice-type attacks by 10%.
    
    Blackbelt
    Item Type: Attachment/In-Battle
    Location: Lake of Rage on Wednesday
    Description: Increases fighting-type attacks by 10%.
    
    Poison Barb
    Item Type: Attachment/In-Battle
    Location: Route 32 on Friday; Catch Beedrill
    Description: Increases poison-type attacks by 10%.
    
    Soft Sand
    Item Type: Attachment/In-Battle
    Location: Beat the three Water trainers on route 34 (Surf Required)
    Description: Increases ground-type attacks by 10%.
    
    Sharp Beak
    Item Type: Attachment/In-Battle
    Location:  Route 40 on Monday
    Description: Increases flying-type attacks by 10%.
    
    Twistedspoon
    Item Type: Attachment/In-Battle
    Location: Traded (Y) Kadabra
    Description: Increases psychic-type attacks by 10%.
    
    Silver Powder
    Item Type: Attachment/In-Battle
    Location: Catch Butterfree
    Description: Increases bug-type attacks by 10%
    
    Hard Rock
    Item Type: Attachment/In-Battle
    Location: Route 36 on Thursday
    Description: Increases rock-type attacks by 10%.
    
    Spell Tag
    Item Type: Attachment/In-Battle
    Location:  Blackthorn City on Sunday
    Description: Increases ghost-type attacks by 10%
    
    Dragon Fang
    Item Type: Attachment/In-Battle
    Location: Dragon's Den
    Description: Increases dragon-type attacks by 10%.
    
    Dark Glasses
    Item Type: Attachment/In-Battle
    Location: Dark Cave (Route 45 Entrance)
    Description: Increases dark-type attacks by 10%.
    
    Metal Coat
    Item Type: Attachment/In-Battle/Special
    Location: St. Anne (First Trip); Wild Magnemite; Traded Dugtrio in Power 
    Plant
    Description: Increases steel-type attacks by 10%.  Also used to evolve Onix 
    into Steelix and Scyther into Scizor. This item will disappear if it used
    to evolve Onix or Scyther.
    
    Bright Powder
    Item Type: Attachment/In-Battle
    Location: Traded (RBY) Legendary
    Description: Chance to decrease your opponent's accuracy.
    
    Berserk Gene
    Item Type: Attachment/In-Battle
    Location: Route 24
    Description: Doubles your Pokémon's attack and confuses them. Will
    disappear after one use, exception being link battles.
    
    Smoke Ball
    Item Type: Attachment/In-Battle
    Location: Goldenrod Underground
    Description: If the Pokémon that has this item attached uses the "Run"
    command in a wild Pokemon battle, they will run 100% of the time.
    
    Scope Lens
    Item Type: Attachment/In-Battle
    Location: Mystery Gift
    Description: Increases critical hit rate up by 1 level (12.5% minimum).
    
    King's Rock
    Item Type: Attachment/In-Battle
    Location: Slowpoke Well (Rocksmash, Surf required).
    Description: Adds a chance to flinch to most attacks (9.6% min). Also used
    to evolve Slowpoke into Slowking and Poliwhirl into Politoed. This item will
    disappear if it is used to evolve Slowpoke or Poliwhirl.
    
    Exp. Share
    Item Type: Attachment/In-Battle
    Location: Route 30, give Mr. Pokémon the Red Scale
    Description: When attached to a Pokémon (regardless whether it battled or 
    not), the Pokémon will gain 1/2 the EXP earned from the battle.
    
    Quick Claw
    Item Type: Attachment/In-Battle
    Location: National Park; Catch Sneasel
    Description: 25% chance to go first in battle.
    
    Amulet Coin
    Item Type: Attachment/In-Battle
    Location: Basement of Goldenrod Department Store
    Description: Doubles amount of money received in Trainer Battles.
    
    Everstone
    Item Type: Attachment/In-Battle
    Location: 2nd Place at Bug Catching Contest; Show Lickitung to Bill's 
    Grandpa; Professor Elm (Show him Togepi).
    Description: Prevents evolution of a Pokémon, if it is attached to a 
    Pokémon.
    
    Lucky Egg
    Item Type: Attachment/In-Battle
    Location: Catch a Chansey (Rare)
    Description: Increase the experience gained by a Pokémon (1.5X).
    
    Stick
    Item Type: Attachment/In-Battle
    Location: Catch a Farfetch'd
    Description: If attached to a Farfetch'd, increase its critical hit rating 
    by 2 (25% min).
    
    Thick Club
    Item Type: Attachment/In-Battle
    Location: Catch a Cubone or Marowak
    Description: If attached to a Cubone or Marowak, double its attack.
    
    Light Ball
    Item Type: Attachment/In-Battle
    Location: Trade a Pikachu from Pokémon Yellow
    Description: If attached to a Pikachu, double its Special Attack.
    
    Lucky Punch
    Item Type: Attachment/In-Battle
    Location: Trade (RBY) a Chansey
    Description: If attached to a Chansey, increase its critical hit rating by 
    2 (25% min).
    
    Metal Powder
    Item Type: Attachment/In-Battle
    Location: Trade (RBY) a Ditto
    Description: If attached to a Ditto, increase its defense by 1.5x.
    
    TMs/HMs
    
    TM 01
    Item Type: Move
    Location: Cianwood City Gym
    Description: Teaches the technique "Dynamicpunch".  You must defeat Chuck to 
    get this TM.  This item disappears after it is used.
    
    TM 02
    Item Type: Move/Field
    Location: Stores; Ilex Forest
    Description: Teaches the move "Headbutt".  It can also be used on the field 
    to headbutt trees.  This item disappears after it is used.
    
    TM 03
    Item Type: Move
    Location: Back Entrance at Celadon Mansion at night.
    Description: Teaches the technique "Curse".  This item disappears after it 
    is used.
    
    TM 04
    Item Type: Move
    Location: Route 35
    Description: Teaches the technique "Rollout".  This item disappears after it 
    is used.
    
    TM 05
    Item Type: Move
    Location: Route 32 (Requires Cut)
    Description: Teaches the technique "Roar".  This item disappears after it is 
    used.
    
    TM 06
    Item Type: Move
    Location: Fuschia City Gym
    Description: Teaches the technique "Toxic".  You must defeat the real Janine 
    to get this technique.  This item disappears after it is used.
    
    TM 07
    Item Type: Move
    Location: Power Plant
    Description: Teaches the technique "Zap Cannon".  This item will be given to 
    you after you have restored power to the Power Plant.  This item disappears 
    after it is used.
    
    TM 08
    Item Type: Move/Field
    Location: Route 36 after catching/defeating Sudowoodo
    Description: Teaches the technique "Rock Smash".  It can smash rocks that 
    appear to be cracking on the field.  This item disappears after it is used.
    
    TM 09
    Item Type: Move
    Location: Trade an Abra from Red, Blue, or Yellow to Gold, Silver, or 
    Crystal.
    Description: Teaches the technique "Psych Up".  This item disappears after 
    it is used.
    
    TM 10
    Item Type: Move
    Location: Lake of Rage; Celadon Department Store
    Description: Teaches the technique "Hidden Power".  This item disappears 
    after it is used.
    
    TM 11
    Item Type: Move
    Location: Celadon Department Store; Radio Tower
    Description: Teaches the Technique "Sunny Day".  This item disappears after 
    it is used.
    
    TM 12
    Item Type: Move
    Location: Tollbooth to Route 34
    Description: Teaches the technique "Sweet Scent".  This item disappears 
    after it is used.
    
    TM 13
    Item Type: Move
    Location: Route 39, feed 7 berries to Miltank; Dark Cave
    Description: Teaches the technique "Snore".  This item disappears after it 
    is used.
    
    TM 14
    Item Type: Move
    Location: Game Corner (Goldenrod)
    Description: Teaches the move "Blizzard".  You must pay 5500 coins to get 
    this.  This item disappears after it is used.
    
    TM 15
    Item Type: Move
    Location: Game Corner (Celadon)
    Description: Teaches the move "Hyper Beam".  You must pay 7500 coins to get 
    this.  This item disappears after it is used.
    
    TM 16
    Item Type: Move
    Location: Mahogany City Gym
    Description: Teaches the move "Icy Wind".  You must defeat Pryce to get 
    this.  This item disappears after it is used.
    
    TM 17
    Item Type: Move
    Location: Celadon Department Store
    Description: Teaches the move "Protect".  This item disappears after it is 
    used.
    
    TM 18
    Item Type: Move
    Location: Slowpoke Well; Celadon Department Store.
    Description: Teaches the technique "Rain Dance".  This item disappears after 
    it is used.
    
    TM 19
    Item Type: Move
    Location: Celadon City Gym
    Description: Teaches the technique "Giga Drain".  You must defeat Erika to 
    get this.  This item disappears after it is used.
    
    TM 20
    Item Type: Move
    Location: Burned Tower (Requires Strength)
    Description: Teaches the technique "Endure".  This item disappears after it 
    is used.
    
    TM 21
    Item Type: Move
    Location: Sunday @ Goldenrod Department Store.
    Description: Teaches the technique "Frustration".  This item disappears 
    after it is used.  You must have a very unhappy Pokémon to get this TM.
    
    TM 22
    Item Type: Move
    Location: Route 26
    Description: Teaches the technique "Solar Beam".  This item disappears after 
    it is used.
    
    TM 23
    Item Type: Move
    Location: Olivine City Gym
    Description: Teaches the technique "Iron Tail".  You must defeat Jasmine to 
    get this.  This item disappears after it is used.
    
    TM 24
    Item Type: Move
    Location: Blackthorne City Gym
    Description: Teaches the technique "Dragon Breath".  You must defeat Clair 
    to get this.  This item disappears after it is used.
    
    TM 25
    Item Type: Move
    Location: Game Corner (Goldenrod)
    Description: Teaches the technique "Thunder".  You must pay 5500 coins to 
    get this.  This item disappears after it is used.
    
    TM 26
    Item Type: Move
    Location: Victory Road
    Description: Teaches the technique "Earthquake".  This item disappears after 
    it is used.
    
    TM 27
    Item Type: Move
    Location: Celadon Department Store
    Description: Teaches the technique "Return".  This item disappears after it 
    is used.  You must have a very happy Pokémon to get this.
    
    TM 28
    Item Type: Move
    Location: National Park
    Description: Teaches the technique "Dig".  This item disappears after it is 
    used.
    
    TM 29
    Item Type: Move
    Location: Saffron City, Game Corner (Celadon)
    Description: Teaches the technique "Psychic". If you purchase this item, you
    must pay 3500 coins. This item disappears after it is used.
    
    TM 30
    Item Type: Move
    Location: Ecruteak City Gym
    Description: Teaches the technique "Shadow Ball".  You must defeat Morty to 
    get this.  This item disappears after it is used.
    
    TM 31
    Item Type: Move
    Location: Violet City Gym
    Description: Teaches the technique "Mud Slap".  You must defeat Falkner to 
    get this item.  This item disappears after it is used.
    
    TM 32
    Item Type: Move
    Location: Game Corner (Celadon)
    Description: Teaches the technique "Double Team". You must pay 1500 coins to
    purchase this item. This item disappears after it is used.
    
    TM 33
    Item Type: Move
    Location: Goldenrod Department Store; Trade certain Water Pokémon
    Description: Teaches the technique "Ice Punch".  This item disappears after 
    it is used.
    
    TM 34
    Item Type: Move
    Location: Olivine Lighthouse
    Description: Teaches the technique "Swagger".  This item disappears after it 
    is used.
    
    TM 35
    Item Type: Move
    Location: Underground of Goldenrod City
    Description: Teaches the technique "Sleep Talk".  This item disappears after 
    it is used.
    
    TM 36
    Item Type: Move
    Location: Tollbooth on Route 43
    Description: Teaches the technique "Sludge Bomb".  This item disappears 
    after it is used.
    
    TM 37
    Item Type: Move
    Location: Route 26; Celadon Department Store
    Description: Teaches the technique "Sandstorm".  This item disappears after 
    it is used.
    
    TM 38
    Item Type: Move
    Location: Game Corner (Goldenrod)
    Description: Teaches the technique "Fire Blast".  You must pay 5500 coins to 
    get this.  This item disappears after it is used.
    
    TM 39
    Item Type: Move
    Location: Union Cave
    Description: Teaches the technique "Swift".  This item disappears after it 
    is used.
    
    TM 40
    Item Type: Move
    Location: Mt. Mortar
    Description: Teaches the technique "Defense Curl".  This item disappears 
    after it is used.
    
    TM 41
    Item Type: Move
    Location: Goldenrod Department Store
    Description: Teaches the technique "Thunder Punch".  This item disappears 
    after it is used.
    
    TM 42
    Item Type: Move
    Location: Viridian City
    Description: Teaches the technique "Dream Eater".  This item disappears 
    after it is used.
    
    TM 43
    Item Type: Move
    Location: Lake of Rage
    Description: Teaches the technique "Detect".  This item disappears after it 
    is used.
    
    TM 44
    Item Type: Move
    Location: Ice Cave
    Description: Teaches the technique "Rest".  This item disappears after it is 
    used.
    
    TM 45
    Item Type: Move
    Location: Goldenrod City Gym
    Description: Teaches the technique "Attract".  This item disappears after it 
    is used.  You must defeat Whitney to get this.
    
    TM 46
    Item Type: Move
    Location: Mahogany Town
    Description: Teaches the technique "Thief".  This item disappears after it 
    is used.
    
    TM 47
    Item Type: Move
    Location: Rock Tunnel; Route 28
    Description: Teaches the technique "Steel Wing".  This item disappears after 
    it is used.
    
    TM 48
    Item Type: Move
    Location: Goldenrod Department Store
    Description: Teaches the technique "Fire Punch".  This item disappears after 
    it is used.
    
    TM 49
    Item Type: Move
    Location: Azalea City Gym
    Description: Teaches the technique "Fury Cutter".  You must defeat Bugsy to 
    get this item.  This item disappears after it is used.
    
    TM 50
    Item Type: Move
    Location: Route 31
    Description: Teaches the technique "Nightmare".  This item disappears after 
    it is used.
    
    HM 01
    Item Type: Move/Field
    Location: Ilex Forest
    Description: Teaches the technique "Cut".  Can cut certain bushes on field.
    
    HM 02
    Item Type: Move/Field
    Location: Cianwood Island
    Description: Teaches the technique "Fly".  You can fly to cities to decrease 
    travel time.  You get this from Chuck's wife, after beating Chuck.
    
    HM 03
    Item Type: Move/Field
    Location:  Ecruteak City
    Description: Teaches the technique "Surf".  You can travel on water with a 
    Pokémon.  You must defeat the five dancing ladies.
    
    HM 04
    Item Type: Move/Field
    Location: Olivine City
    Description: Teaches the technique "Strength".  You can move boulders.
    
    HM 05
    Item Type: Move/Field
    Location: Sprout Tower
    Description: Teaches the technique "Flash".  You can light up dark areas 
    such as Mt. Silver.
    
    HM 06
    Item Type: Move/Field
    Location: Mahogany City
    Description: Teaches the technique "Whirlpool".  While on water, you can 
    eliminate whirlpools, which block your path to other areas.
    
    HM 07
    Item Type: Move/Field
    Location: Ice Cave
    Description: Teaches the technique "Waterfall".  While on water, you can 
    travel up waterfalls.
    
    ROOM
    
    Charmander Doll
    Item Type: Room
    Location: Mom
    Description: A doll of the fire Pokémon Charmander. It can be put up
    inside your room.
    
    Pikachu Doll
    Item Type: Room
    Location: Mom
    Description: A doll of the electric Pokémon Pikachu.  It can be put up 
    inside your room.
    
    Jigglypuff Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the normal Pokémon Jigglypuff.  It can be put up 
    inside your room.
    
    Poliwag Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the water Pokémon Poliwag.  It can be put up inside 
    your room.
    
    Diglett Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the ground Pokémon Diglett.  It can be put up inside 
    your room.
    
    Staryu Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the water Pokémon Staryu.  It can be put up inside 
    your room.
    
    Magikarp Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the water Pokémon Magikarp.  It can be put up inside 
    your room.
    
    Oddish Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the grass/poison Pokémon Oddish. It can be put up 
    inside your room.
    
    Gengar Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the ghost/poison Pokémon Gengar.  It can be put up 
    inside your room.
    
    Shellder Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the water Pokémon Shellder.  It can be put up inside 
    your room.
    
    Grimer Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the poison Pokémon Grimer.  It can be put up inside 
    your room.
    
    Voltorb Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the electric Pokémon Voltorb.  It can be put up 
    inside your room.
    
    Weedle Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the bug/poison Pokémon Weedle.  It can be put up 
    inside your room.
    
    Geodude Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the rock/ground Pokémon Geodude.  It can be put up 
    inside your room.
    
    Machop Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the fighting Pokémon Machop.  It can be put up inside 
    your room.
    
    Bulbasaur Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the grass Pokémon Bulbasaur.  It can be put up inside 
    your room.
    
    Squirtle Doll
    Item Type: Room
    Location: Mystery Gift
    Description: A doll of the water Pokémon Squirtle.  It can be put up inside 
    your room.
    
    Clefairy Doll
    Item Type: Room
    Location: Mom
    Description: A doll of the normal Pokémon Clefairy. It can be put up inside
    your room.
    
    Surf Pikachu Doll
    Item Type: Room
    Location: Mystery Gift
    Description: An alternate doll of the electric Pokémon Pikachu.  This one 
    happens to be riding on a pink surfboard with a lightning bolt bottom.  It 
    can be put up in your room.
    
    Unown Doll
    Item Type: Room
    Location: Mystery Gift (Stadium G/S/C)
    Description: A doll of the psychic Pokémon Unown.  This doll can only be 
    acquired using the Pokémon Stadium G/S/C Mystery Gift feature.  It can be 
    put up inside your room.
    
    Tentacool Doll
    Item Type: Room
    Location: Mystery Gift (Stadium G/S/C)
    Description: A doll of the water/poison Pokémon Tentacool.  This doll can 
    only be acquired using the Pokémon Stadium G/S/C Mystery Gift feature.  It 
    can be put up inside your room.
    
    Clefairy Poster
    Item Type: Room
    Location: Mystery Gift
    Description: A poster of the cute normal Pokémon Clefairy.  It can be put up 
    on the wall in your room, next to the door.
    
    Jigglypuff Poster
    Item Type: Room
    Location: Mystery Gift
    Description: A poster of the cute normal Pokémon Jigglypuff.  It can be put 
    up on the wall in your room, next to the door.
    
    Pikachu Poster
    Item Type: Room
    Location: Mystery Gift
    Description: A poster of the extremely popular electric Pokémon Pikachu.  It 
    can be put up on the wall in your room, next to the door.
    
    Town Map
    Item Type: Room
    Location: Start of game
    Description: A map of the land of Johto. It is in your room as the game opens.
    
    Super NES
    Item Type: Room
    Location: Mystery Gift
    Description: A Super Nintendo Entertainment System for your room.  This can 
    be put up in your room next to your TV.  If you view this in Pokémon Stadium 
    G/S/C, you can see such popular games being played on it such as Dynablade 
    from Kirby Superstar.
    
    NES
    Item Type: Room
    Location: Mystery Gift
    Description: A Nintendo Entertainment System for your room.  This can be put 
    up in your room next to your TV.  If you view this in Pokémon Stadium G/S/C, 
    you can see such popular games being played on it such as Punch out.
    
    Nintendo64
    Item Type: Room
    Location: Mystery Gift
    Description: A Nintendo64 console for your room.  This can be put up in your 
    room next to your TV.  If you view this in Pokémon Stadium G/S/C, you can 
    see such popular games being played on it such as Super Mario 64.
    
    Virtual Boy
    Item Type: Room
    Location: Mystery Gift
    Description: A Virtual Boy console for your room.  This can be put up in 
    your room next to your TV.  However, there is nothing special to view on 
    your TV with it, since a Virtual Boy is looked through a scope-like lens 
    area.
    
    Magna Plant
    Item Type: Room
    Location: Mystery Gift
    Description: A plant for your room.  It looks like a giant herb.
    
    Tropic Plant
    Item Type: Room
    Location: Mystery Gift
    Description: A plant for your room.  It resembles something of a tropical 
    aura.
    
    Christmas Tree
    Item Type: Room
    Location: Mystery Gift (Stadium)
    Description: A plant for your room.  It is decorated like a Christmas tree.
    
    Feather Bed
    Item Type: Room
    Location: Start
    Description: The basic bed you start out with.  It has white sheets on top.
    
    Pink Bed
    Item Type: Room
    Location: Mystery Gift
    Description: A bed for your room.  It has pink sheets on top.
    
    Polkadot Bed
    Item Type: Room
    Location: Mystery Gift
    Description: A bed for your room.  Its sheets have a peculiar polka dot 
    shape.
    
    Pikachu Bed
    Item Type: Room
    Location: Mystery Gift (Stadium G/S/C)
    Description: A bed for your room.  This one happens to have Pikachu sheets.
    
    Red Carpet
    Item Type: Room
    Location: Mystery Gift
    Description: Carpeting for your room. This carpet happens to be red.
    
    Blue Carpet
    Item Type: Room
    Location: Mystery Gift
    Description: Carpeting for your room. This carpet happens to be blue.
    
    Yellow Carpet
    Item Type: Room
    Location: Mystery Gift
    Description: Carpeting for your room. This carpet happens to be yellow.
    
    Green Carpet
    Item Type: Room
    Location: Mystery Gift
    Description: Carpeting for your room. This carpet happens to be green.
    
    Jumbo Plant
    Item Type: Room
    Location: Mystery Gift
    Description: A very large plant for your room.  It looks like a larger Magna 
    Plant.
    
    Big Snorlax
    Item Type: Room
    Location: Mom
    Description: An enormous doll of the normal Pokémon Snorlax.  It can be put 
    up inside your room.
    
    Big Onix
    Item Type: Room
    Location: Mystery Gift
    Description: An enormous doll of the rock/ground Pokémon Onix.  It can be 
    put up inside your room.
    
    Big Lapras
    Item Type: Room
    Location: Mystery Gift
    Description: An enormous doll of the water/ice Pokémon Lapras.  It can be 
    put up inside your room.
    
    Normal Box - Silver Trophy
    Item Type: Room
    Location: Trade a Pokémon received from a R1 fight in the original Pokémon
    Stadium.
    Description: When a Normal Box is opened, you receive the Silver Trophy.  
    The Silver Trophy can be put up in your room, on the same table as the dolls 
    are put on.
    
    Gorgeous Box - Gold Trophy
    Item Type: Room
    Location: Trade a Pokémon received from a R2 fight in the original Pokémon
    Stadium.
    Description: When a Gorgeous Box is opened, you receive the Gold Trophy.  The 
    Gold Trophy can be put up in your room, on the same table as the dolls are 
    put on.
    
    SALE
    
    Nugget
    Item Type: Attachment/Sale
    Location: Hidden; Mazes/Field
    Description: Can be sold at any department store.
    
    Silver Leaf
    Item Type: Attachment/Sale
    Location: Trade certain Pokemon from Red, Blue, or Yellow to Gold, 
    Silver, or Crystal versions.
    Description: Can be sold at any department store.
    
    Gold Leaf
    Item Type: Attachment/Sale
    Location: Trade certain Pokemon from Red, Blue, or Yellow to Gold, 
    Silver, or Crystal versions.
    Description: Can be sold at any department store.
    
    Tiny Mushroom
    Item Type: Attachment/Sale
    Location: Trade a Paras or Parasect from Red, Blue, or Yellow to Gold, 
    Silver, or Crystal versions.
    Description: Can be sold at any department store.
    
    Big Mushroom
    Item Type: Attachment/Sale
    Location: Trade a Paras or Parasect from Red, Blue, or Yellow to Gold, 
    Silver, or Crystal versions.
    Description: Can be sold at any department store.
    
    Pearl
    Item Type: Attachment/Sale
    Location: Trade a Shellder or Cloyster from Red, Blue, or Yellow to Gold, 
    Silver, or Crystal versions.
    Description: Can be sold at any department store.
    
    Big Pearl
    Item Type: Attachment/Sale
    Location: Trade a Shellder or Cloyster from Red, Blue, or Yellow to Gold, 
    Silver, or Crystal versions.
    Description: Can be sold at any department store.
    
    Star Dust
    Item Type: Attachment/Sale
    Location: Catch a Staryu or Starmie
    Description: Can be sold at any department store.
    
    Star Piece
    Item Type: Attachment/Sale
    Location: Catch a Staryu or Starmie
    Description: Can be sold at any department store.
    
    6.10- Weekly Calendar of Events
    
    This handy guide, sorted by day, tells what you can do every day of the
    week in Crystal.
    
    Sunday:
    -Goldenrod Salon is open, younger brother is cutting today
    -Goldenrod Pharmacy open for business
    -Pokemon March available on your Pokegear Radio (attracts Wild Pokemon)
    -Sunny is on Route 37 with a Magnet
    -S.S. Aqua is running from Vermillion to Olivine
    -Lady with TMs for Return or Frustration on 5th floor of Goldenrod Dept.
    Store
    
    Monday:
    -Goldenrod Salon is closed today
    -Goldenrod Trinket shop open this morning
    -Clefairy are dancing in Mt. Moon. After the dance, use Rock Smash on
    the rock for a Moon Stone
    -Pokemon Lullaby available on your Pokegear Radio (repels Pokemon)
    -Monica is on Route 40 with a Sharp Beak
    -S.S. Aqua is running from Olivine to Vermillion
    -Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and
    L50)
    
    Tuesday:
    -Bug-Catching Contest runs today
    -Goldenrod Salon is open, older brother is cutting today
    -Pokemon March available on your Pokegear Radio (attracts Wild Pokemon)
    -Tuscany is on Route 29 with a Pink Bow
    -Rival is in Dragon's Den (no fight)
    
    Wednesday:
    -Goldenrod Salon is open, younger brother is cutting today
    -Pokemon Lullaby available on your Pokegear Radio (repels Pokemon)
    -Wesley is at Lake of Rage with a Blackbelt
    -S.S. Aqua is running from Vermillion to Olivine
    -Rival is at Indigo Plateau (fight ensues, his Pokemon are between L45 and
    L50)
    -Move Tutor is in Goldenrod City
    
    Thursday:
    -Bug-Catching Contest runs today
    -Goldenrod Salon is open, older brother is cutting today
    -Pokemon March available on your Pokegear Radio (attracts Wild Pokemon)
    -Arthur is on Route 36 with a Hard Rock
    -Rival is in Dragon's Den (no fight)
    
    Friday:
    -Goldenrod Salon is open, younger brother is cutting today
    -Lapras in Union Cave
    -Pokemon Lullaby available on your Pokegear Radio (repels Pokemon)
    -New number drawn for Lucky Number show
    -Frieda is on Route 32 with a Poison Barb
    -S.S. Aqua is running from Olivine to Vermillion
    
    Saturday:
    -Bug-Catching Contest runs today
    -Goldenrod Salon is open, older brother is cutting today
    -Pokemon March available on your Pokegear Radio (attracts Wild Pokemon)
    -Santos is in Blackthorne City with a Spell Tag
    -Goldenrod Pharmacy open for business
    -Move Tutor is in Goldenrod City
    
    6.11- Battle Tower
    
    Located just off Route 40, the Battle Tower is an extra challenge for those
    who've beaten the unElite 4 and Red. Also, it should be a required stop
    for those looking to stock up on vitamins for happiness boosting or
    extra stat points.
    
    The rules for Battle Tower:
    -Enter with three Pokemon.
    -You may challenge any level above the HIGHEST Pokemon in your party.
    Confused? If the highest Pokemon in your party is L40, then you can
    challenge at L40 and up.
    -You may challenge starting at L10, going up 10 levels at each level.
    -Standard battling rules apply, with one exception: NO PACK ITEMS MAY BE
    USED. The only items allowed are the ones that you attach.
    -Each challenge has 7 fights.
    -If you win, you receive 5 of one of the permanent stat boosters: HP Up,
    Protein, Iron, Carbos, and Calcium.
    
    Note that I'm only giving the Pokemon you're going to have to deal with,
    and my recommendations for each level. That's because there are 21 Pokemon
    in each level, but they are selected randomly by each of the 7 trainers
    (which are also random).
    
    General hints:
    ~Skarmory is your best friend here. Its high Defense and Steel-type allow
    it to soak up Hyper Beams like you wouldn't believe.
    ~At low levels, go with Dragon Rage often. These Pokemon have near-maximum
    stats for the levels, and even a 4x-effective hit won't do as much as
    DR will. (Especially important at L10).
    ~You can't enter with Mewtwo/Mew/Lugia/Ho-oh/Celebi before L70, so don't
    bother trying.
    ~Eggs are absolutely ineligible.
    ~You get no level Experience for beating any of the Pokemon in the tower.
    ~One thing about these trainers is that they never switch. So moves that
    get better with time (such as Toxic) will do very well here.
    ~Item Clause is also active, so work your items carefully.
    
    Time to tear the Tower down! (Thanks to Squirtle90909 for the full
    movesets).
    
    L10:
    
    Recommended Pokemon:
    Lapras- Surf, Ice Beam, Thunderbolt, Dragon Rage *Leftovers*
    Aerodactyl- Earthquake, Wing Attack, Dragon Rage, Reflect *Gold Berry*
    Steelix- Rock Slide, Earthquake, Curse, Explosion *Quick Claw*
    
    Opposing Pokemon:
    Exeggutor- Thief, Toxic, Confusion, Giga Drain *King's Rock*
    Kangaskhan- Attract, Reversal, Earthquake, Hyper Beam *Miracleberry*
    Mr. Mime- Toxic, Headbutt, Psych Up, Fire Punch *Quick Claw*
    Tauros- Swagger, Headbutt, Icy Wind, Tail Whip *King's Rock*
    Lapras- Surf, Psychic, Blizzard, Thunderbolt *Miracleberry*
    Jolteon- Roar, Hyper Beam, Shadow Ball, Thunderbolt *Miracleberry*
    Aerodactyl- Bite, Earthquake, Hyper Beam, Supersonic *Leftovers*
    Snorlax- Surf, Snore, Protect, Headbutt *Miracleberry*
    Espeon- Toxic, Psychic, Mud-Slap, Psych Up *Leftovers*
    Umbreon- Toxic, Psych Up, Iron Tail, Shadow Ball *Gold Berry*
    Misdreavus- Mean Look, Pain Split, Perish Song, Shadow Ball *Focus Band*
    Unown- Hidden Power *Berry*
    Wobbuffet- Counter, Safeguard, Mirror Coat, Destiny Bond *Focus Band*
    Girafarig- Agility, Psybeam, Mud-Slap, Shadow Ball *King's Rock*
    Heracross- Endure, Counter, Reversal, Rock Smash *Gold Berry*
    Sneasel- Surf, Slash, Blizzard, Faint Attack *Gold Berry*
    Corsola- Surf, Psychic, Recover, Ancientpower *Scope Lens*
    Houndour- Roar, Solarbeam, Sunny Day, Faint Attack *Gold Berry*
    Porygon2- Psychic, Blizzard, Hyper Beam, Tri Attack *Brightpowder*
    Miltank- Toxic, Blizzard, Earthquake, Hyper Beam *Gold Berry*
    Blissey- Rollout, Headbutt, Strength, Solarbeam *Quick Claw*
    
    L20:
    
    Recommended Pokemon:
    Starmie- Surf, Recover, Ice Beam, Thunderbolt *Gold Berry*
    Aerodactyl- Earthquake, Wing Attack, Dragon Rage, Reflect *Leftovers*
    Umbreon- Toxic, Double Team, Baton Pass, Rest *Mint Berry*
    
    Opposing Pokemon:
    Pikachu- Toxic, Thunder, Strength, Thunderbolt *Light Ball*
    Nidoking- Surf, Blizzard, Earthquake, Thunderpunch *Berry*
    Wigglytuff (1)- Psychic, Swagger, Headbutt, Psych Up *Pink Bow*
    Wigglytuff (2)- Attract, Blizzard, Fire Blast, Hyper Beam *Gold Berry*
    Arcanine- Roar, Iron Tail, Hyper Beam, Flamethrower *Brightpowder*
    Alakazam- Toxic, Psychic, Psych Up, Thunderpunch *Berry Juice*
    Exeggutor- Toxic, Psychic, Hyper Beam, Dream Eater *Leftovers*
    Hitmonchan- Ice Punch, Fire Punch, Mega Punch, Thunderbolt
    *Gold Berry*
    Starmie- Surf, Psychic, Recover, Psych Up *Gold Berry*
    Tauros- Blizzard, Earthquake, Hyper Beam, Thunderbolt *Brightpowder*
    Gyarados- Fire Blast, Hyper Beam, Dragon Rage, Thunderbolt 
    *Miracleberry*
    Lapras- Psychic, Blizzard, Confuse Ray, Thunderbolt *Gold Berry*
    Aerodactyl- Rest, Earthquake, Hyper Beam, Dragon Rage *Gold Berry*
    Azumarill- Surf, Attract, Blizzard, Rain Dance *Mystic Water*
    Quagsire- Surf, Amnesia, Earthquake, Rain Dance *Quick Claw*
    Umbreon- Toxic, Attract, Protect, Mud-Slap *Leftovers*
    Steelix- Roar, Swagger, Iron Tail, Earthquake *Gold Berry*
    Scizor- Slash, Toxic, Sandstorm, Steel Wing *Focus Band*
    Heracross- Endure, Megahorn, Reversal, Earthquake *Focus Band*
    Miltank- Surf, Attract, Thunder, Earthquake *King's Rock*
    Blissey- Counter, Psychic, Softboiled, Submission *Brightpowder*
    
    L30:
    
    Recommended Pokemon:
    Aerodactyl- Earthquake, Wing Attack, Ancientpower, Reflect *King's Rock*
    Snorlax- Rest, Curse, Return, Earthquake *Leftovers*
    Lanturn- Surf, Thunderbolt, Thunder Wave, Rest *Mint Berry*
    
    Opposing Pokemon:
    Fearow- Peck, Swift, Pursuit, Mirror Move *Brightpowder*
    Dugtrio- Slash, Mud-Slap, Earthquake, Sludge Bomb *King's Rock*
    Primeape- Low Kick, Reversal, Karate Chop, Focus Energy *Miracleberry*
    Poliwrath- Surf, Fissure, Submission, Double Team *Brightpowder*
    Machamp- Ice Punch, Cross Chop, Earthquake, Fire Blast *Miracleberry*
    Tentacruel- Wrap, Toxic, Bubblebeam, Sludge Bomb *King's Rock*
    Gengar- Lick, Thief, Giga Drain, Night Shade *Gold Berry*
    Electrode- Protect, Thunder, Light Screen, Thunderbolt *Brightpowder*
    Marowak- Return, Bonemerang, Earthquake, Hyper Beam *Thick Club*
    Starmie- Surf, Psychic, Recover, Thunder Wave *Leftovers*
    Jynx- Attract, Blizzard, Lovely Kiss, Dream Eater *Gold Berry*
    Lapras- Icy Wind, Strength, Water Gun, Rain Dance *Leftovers*
    Jolteon- Roar, Mud-Slap, Thunderbolt, Thunder Wave *Miracleberry*
    Crobat- Toxic, Attract, Confuse Ray, Wing Attack *Gold Berry*
    Lanturn- Surf, Flail, Thunder, Rain Dance *Gold Berry*
    Bellossom- Solarbeam, Sunny Day, Giga Drain, Double Team *Brightpowder*
    Espeon- Swift, Toxic, Psych Up, Confusion *Miracleberry*
    Ursaring- Leer, Roar, Protect, Headbutt *Gold Berry*
    Houndoom- Crunch, Dream Eater, Shadow Ball, Flamethrower *Charcoal*
    Porygon2- Psychic, Recover, Hyper Beam, Tri Attack *Brightpowder*
    Blissey- Toxic, Protect, Reflect, Softboiled *Leftovers*
    
    L40:
    
    Recommmended Pokemon:
    Alakazam- Psychic, Barrier, Recover, Counter *Miracleberry*
    Snorlax- Body Slam, Fire Blast, Earthquake, Selfdestruct *Quick Claw*
    Umbreon- Toxic, Double Team, Moonlight, Baton Pass *Leftovers*
    
    Opposing Pokemon:
    Charizard- Fly, Slash, Fire Spin, Dragon Rage *King's Rock*
    Dugtrio- Mud-Slap, Earthquake, Hyper Beam, Sludge Bomb *King's Rock*
    Arcanine- Leer, Roar, Body Slam, Flame Wheel *Charcoal*
    Alakazam- Psychic, Recover, Fire Punch, Thunderpunch *King's Rock*
    Golem- Explosion, Earthquake, Mega Punch, Rock Slide *Focus Band*
    Slowbro- Surf, Psychic, Blizzard, Earthquake *Miracleberry*
    Muk- Toxic, Harden, Sludge, Screech *Quick Claw*
    Hypno- Disable, Headbutt, Confusion, Thunderpunch *Brightpowder*
    Exeggutor- Stomp, Egg Bomb, Confusion, Psych Up *Brightpowder*
    Starmie- Surf, Psychic, Blizzard, Thunderbolt *Leftovers*
    Electabuzz- Snore, Swift, Light Screen, Thunderpunch *King's Rock*
    Tauros- Return, Iron Tail, Earthquake, Hyper Beam *Gold Berry*
    Lapras- Surf, Ice Beam, Confuse Ray, Thunderbolt *Leftovers*
    Omastar- Curse, Water Gun, Rock Smash, Ancientpower *Gold Berry*
    Snorlax- Attract, Psych Up, Body Slam, Earthquake *Quick Claw* 
    Wobbuffet- Counter, Safeguard, Mirror Coat, Destiny Bond *Gold Berry*
    Forretress- Toxic, Protect, Sandstorm, Rapid Spin *Leftovers*
    Steelix- Toxic, Iron Tail, Sandstorm, Earthquake *Gold Berry*
    Scizor- Slash, Pursuit, Hyper Beam, Steel Wing *Scope Lens*
    Kingdra- Surf, Blizzard, Hyper Beam, Dragonbreath *Leftovers*
    Porygon2- Thief, Psybeam, Conversion, Conversion2 *no item*
    
    L50:
    
    Recommended Pokemon:
    Machamp- Cross Chop, Earthquake, Rock Slide, Light Screen *Blackbelt*
    Skarmory- Rest, Curse, Toxic, Drill Peck *Quick Claw*
    Kingdra- Surf, Toxic, Ice Beam, Dragonbreath *Leftovers*
    
    Opposing Pokemon:
    Dugtrio- Slash, Earthquake, Hyper Beam, Sludge Bomb *King's Rock*
    Machamp- Cross Chop, Earthquake, Fire Blast, Thunderpunch *Gold Berry*
    Electrode- Rest, Explosion, Mirror Coat, Thunderbolt *Miracleberry*
    Starmie- Surf, Recover, Thunderbolt, Thunder Wave *Scope Lens*
    Gyarados- Surf, Hyper Beam, Rain Dance, Zap Cannon *Miracleberry*
    Lapras- Surf, Blizzard, Confuse Ray, Thunderbolt *Gold Berry*
    Jolteon- Shadow Ball, Thunderbolt, Hidden Power, Thunder Wave *King's Rock*
    Aerodactyl- Iron Tail, Fire Blast, Earthquake, Hyper Beam *King's Rock*
    Snorlax- Surf, Psych Up, Earthquake, Hyper Beam *Leftovers*
    Articuno- Roar, Blizzard, Icy Wind, Hyper Beam *Gold Berry*
    Zapdos- Drill Peck, Hyper Beam, Thunderbolt, Thunder Wave *Miracleberry*
    Crobat- Toxic, Attract, Hyper Beam, Confuse Ray *Leftovers*
    Slowking- Rest, Surf, Amnesia, Psychic *Mint Berry*
    Girafarig- Crunch, Psychic, Earthquake, Dream Eater *Scope Lens*
    Forretress- Toxic, Swagger, Explosion, Sandstorm *Leftovers*
    Steelix- Rest, Iron Tail, Sandstorm, Earthquake *Miracleberry*
    Scizor- Slash, Agility, Hyper Beam, Metal Claw *Leftovers*
    Shuckle- Rest, Wrap, Toxic, Sandstorm *Leftovers*
    Skarmory- Fly, Toxic, Sandstorm, Steel Wing *Gold Berry*
    Houndoom- Rest, Crunch, Dream Eater, Flamethrower *Miracleberry*
    Kingdra- Surf, Blizzard, Hyper Beam, Dragonbreath *Gold Berry*
    
    L60:
    
    Recommended Pokemon: Same as at L50.
    
    Opposing Pokemon:
    Blastoise- Surf, Blizzard, Earthquake, Rapid Spin *Gold Berry*
    Sandslash- Slash, Snore, Earthquake, Hyper Beam *Scope Lens*
    Parasect- Spore, Giga Drain, Hyper Beam, Sludge Bomb *Gold Berry*
    Arcanine- Crunch, Iron Tail, Extremespeed, Flamethrower *Charcoal*
    Machamp- Cross Chop, Earthquake, Fire Punch, Thunderpunch *Quick Claw*
    Golem- Explosion, Earthquake, Fire Punch, Frustration *Brightpowder*
    Rhydon- Surf, Iron Tail, Earthquake, Rock Slide *Quick Claw*
    Jynx- Psychic, Blizzard, Icy Wind, Shadow Ball *Miracleberry*
    Aerodactyl- Bite, Earthquake, Hyper Beam, Supersonic *Leftovers*
    Snorlax- Surf, Body Slam, Earthquake, Rock Slide *Pink Bow*
    Zapdos- Rest, Drill Peck, Thunderbolt, Thunder Wave *Mint Berry*
    Dragonite- Surf, Icy Wind, Hyper Beam, Thunderbolt *Miracleberry*
    Umbreon- Psychic, Mud-Slap, Moonlight, Faint Attack *Gold Berry*
    Wobbuffet- Counter, Safeguard, Mirror Coat, Destiny Bond *Gold Berry*
    Heracross- Counter, Megahorn, Reversal, Earthquake *Focus Band*
    Skarmory- Fly, Toxic, Protect, Steel Wing *Miracleberry*
    Houndoom- Rest, Crunch, Dream Eater, Flamethrower *Miracleberry*
    Kingdra- Surf, Blizzard, Hyper Beam, Dragonbreath *Leftovers*
    Porygon2- Toxic, Psychic, Recover, Blizzard *Leftovers*
    Blissey- Toxic, Protect, Psychic, Softboiled *Leftovers*
    Tyranitar- Crunch, Earthquake, Hyper Beam, Rock Slide *Gold Berry*
    
    L70:
    
    Recommended Pokemon:
    Skarmory- Rest, Curse, Toxic, Drill Peck *Mint Berry*
    Kingdra- Surf, Toxic, Ice Beam, Dragonbreath *Miracleberry*
    Ho-oh- Earthquake, Thunderbolt, Recover, Sacred Fire *Leftovers*
    
    Opposing Pokemon:
    Venusaur- Solarbeam, Sunny Day, Synthesis, Hyper Beam *Brightpowder*
    Charizard- Slash, Earthquake, Hyper Beam, Flamethrower *Scope Lens*
    Blastoise- Ice Punch, Iron Tail, Hydro Pump, Hyper Beam *Quick Claw*
    Primeape- Ice Punch, Cross Chop, Rock Slide, Thunderpunch *Quick Claw*
    Exeggutor- Rest, Psychic, Explosion, Giga Drain *Miracleberry*
    Hitmonlee- Endure, Reversal, Body Slam, Mega Kick *Focus Band*
    Mr. Mime- Encore, Psychic, Reflect, Fire Punch *King's Rock*
    Gyarados- Roar, Surf, Hyper Beam, Thunderbolt *Brightpowder*
    Vaporeon- Surf, Mud-Slap, Blizzard, Shadow Ball *Leftovers*
    Jolteon- Roar, Hyper Beam, Shadow Ball, Thunderbolt *Miracleberry*
    Snorlax- Blizzard, Earthquake, Rock Slide, Shadow Ball *Leftovers*
    Zapdos- Drill Peck, Hyper Beam, Thunderbolt, Thunder Wave *Gold Berry*
    Quagsire- Surf, Iron Tail, Earthquake, Sludge Bomb *Miracleberry*
    Umbreon (1)- Psychic, Moonlight, Shadow Ball, Faint Attack *Gold Berry*
    Umbreon (2)- Toxic, Psych Up, Moonlight, Faint Attack *Gold Berry*
    Girafarig- Crunch, Agility, Baton Pass, Earthquake *Gold Berry*
    Heracross- Endure, Megahorn, Reversal, Earthquake *Brightpowder*
    Ursaring- Slash, Earthquake, Hyper Beam, Thunderpunch *Scope Lens*
    Houndoom- Roar, Crunch, Faint Attack, Flamethrower *King's Rock*
    Blissey- Counter, Softboiled, Shadow Ball, Thunderbolt *Gold Berry*
    Tyranitar- Crunch, Earthquake, Hyper Beam, Rock Slide *Leftovers*
    
    L80:
    
    Recommended Pokemon: Same as at L70, and from here on out.
    
    Opposing Pokemon:
    Dugtrio- Slash, Thief, Mud-Slap, Earthquake *Scope Lens*
    Victreebel- Toxic, Giga Drain, Hyper Beam, Sludge Bomb *Quick Claw*
    Gengar- Thief, Confuse Ray, Shadow Ball, Thunderbolt *no item*
    Electrode- Toxic, Explosion, Mirror Coat, Thunderbolt *King's Rock*
    Jynx- Psychic, Blizzard, Dream Eater, Lovely Kiss *Quick Claw*
    Pinsir- Toxic, Strength, Hyper Beam, Submission *Gold Berry*
    Tauros- Body Slam, Iron Tail, Earthquake, Hyper Beam *Gold Berry*
    Lapras- Rest, Surf, Psychic, Confuse Ray *Mint Berry*
    Jolteon- Roar, Iron Tail, Thunderbolt, Thunder Wave *Miracleberry*
    Aerodactyl- Rest, Roar, Earthquake, Hyper Beam *Miracleberry*
    Snorlax- Rest, Snore, Belly Drum, Earthquake *Leftovers*
    Moltres- Hyper Beam, Sky Attack, Steel Wing, Flamethrower *Charcoal*
    Dragonite- Surf, Outrage, Thunderbolt, Thunder Wave *Gold Berry*
    Forretress- Toxic, Swagger, Explosion, Solarbeam *Leftovers*
    Granbull- Roar, Hyper Beam, Shadow Ball, Thunderpunch *Brightpowder*
    Mantine- Surf, Blizzard, Confuse Ray, Wing Attack *Leftovers*
    Skarmory- Fly, Toxic, Mud-Slap, Steel Wing *Quick Claw*
    Houndoom- Rest, Crunch, Sunny Day, Flamethrower
    Kingdra- Rest, Surf, Blizzard, Dragonbreath *Mint Berry*
    Porygon2- Psychic, Recover, Hyper Beam, Tri Attack *Leftovers*
    Tyranitar- Rest, Crunch, Earthquake, Rock Slide *Miracleberry*
    
    L90:
    
    Opposing Pokemon:
    Arcanine- Rest, Sunny Day, Extremespeed, Flamethrower *Mint Berry*
    Machamp- Cross Chop, Earthquake, Fire Blast, Vital Throw *Quick Claw*
    Muk- Toxic, Attract, Giga Drain, Sludge Bomb *Quick Claw*
    Cloyster- Surf, Blizzard, Icy Wind, Explosion *Leftovers*
    Starmie- Surf, Psychic, Recover, Thunderbolt *Leftovers*
    Tauros- Attract, Earthquake, Hyper Beam, Thunderbolt *Pink Bow*
    Lapras- Rest, Surf, Psychic, Thunderbolt *Mint Berry*
    Flareon- Roar, Hyper Beam, Shadow Ball, Flamethrower *Mint Berry*
    Snorlax- Surf, Earthquake, Fire Blast, Hyper Beam *Miracleberry*
    Dragonite- Outrage, Blizzard, Fire Blast, Hyper Beam *Quick Claw*
    Crobat- Haze, Giga Drain, Hyper Beam, Wing Attack *Gold Berry*
    Espeon- Psychic, Sunny Day, Morning Sun, Shadow Ball *Gold Berry*
    Umbreon- Mud-Slap, Moonlight, Confuse Ray, Faint Attack *King's Rock*
    Shuckle- Wrap, Toxic, Encore, Protect *Leftovers*
    Skarmory- Toxic, Return, Sandstorm, Steel Wing *Quick Claw*
    Houndoom- Crunch, Solarbeam, Sunny Day, Flamethrower *Brightpowder*
    Kingdra- Surf, Blizzard, Hyper Beam, Dragonbreath *Leftovers*
    Porygon2- Toxic, Protect, Psychic, Recover *Quick Claw*
    Miltank- Attract, Body Slam, Earthquake, Milk Drink *Leftovers*
    Blissey- Solarbeam, Sunny Day, Fire Blast, Softboiled *Leftovers*
    Tyranitar- Crunch, Earthquake, Hyper Beam, Rock Slide *Quick Claw*
    
    L100:
    
    Opposing Pokemon:
    Charizard- Fly, Slash, Earthquake, Flamethrower *Scope Lens*
    Fearow- Mud-Slap, Drill Peck, Hyper Beam, Steel Wing *King's Rock*
    Arcanine- Iron Tail, Hyper Beam, Extremespeed, Flamethrower *Leftovers*
    Machamp- Cross Chop, Earthquake, Hyper Beam, Vital Throw *Quick Claw*
    Golem- Explosion, Earthquake, Fire Blast, Rock Slide *Brightpowder*
    Electrode- Explosion, Mirror Coat, Thunderbolt, Thunder Wave *Brightpowder*
    Exeggutor- Toxic, Psychic, Explosion, Giga Drain *Quick Claw*
    Hitmonchan- Counter, Ice Punch, Fire Punch, Thunderpunch *Focus Band*
    Rhydon- Surf, Earthquake, Hyper Beam, Rock Slide *Miracleberry*
    Tauros- Iron Tail, Earthquake, Hyper Beam, Thunderbolt *King's Rock*
    Jolteon- Roar, Iron Tail, Thunderbolt, Thunder Wave *Brightpowder*
    Omastar- Surf, Toxic, Blizzard, Ancientpower *Leftovers*
    Lanturn- Surf, Rain Dance, Zap Cannon, Confuse Ray *Quick Claw*
    Misdreavus- Mean Look, Pain Split, Perish Song, Shadow Ball *Focus Band*
    Steelix- Crunch, Swagger, Earthquake, Hyper Beam *Leftovers*
    Scizor- Slash, Toxic, Hyper Beam, Steel Wing *Quick Claw*
    Sneasel- Slash, Blizzard, Dream Eater, Faint Attack *Scope Lens*
    Pilowswine- Rest, Blizzard, Earthquake, Hyper Beam *Mint Berry*
    Houndoom- Rest, Roar, Crunch, Flamethrower *Mint Berry*
    Kingdra- Rest, Surf, Toxic, Dragonbreath *Leftovers*
    Blissey- Blizzard, Fire Blast, Softboiled, Thunderbolt *Leftovers*
    
    6.12- Best Movesets (co-written with striker64) (newly updated)
    
    This part of the guide originated from a topic posted at the Pokemon
    Gold/Silver board on June 30, 2002. It's a little moveset FAQ I put
    together to assist the new members of that board.
    
    If there's more than one move listed in a slot, then the first one
    listed is my recommendation. Also, you can swap "Frustration" for
    "Return" in most cases and still get the same results. Just make
    your Pokemon REALLY unhappy.
    
    #3 Venusaur (1):
    ~Hidden Power (Rock)
    ~Leech Seed
    ~Razor Leaf
    ~Sleep Powder/Reflect/Light Screen/Safeguard
    @Leftovers
    
    Standard annoyance Venusaur - If you're playing in a Sleep Clause
    environment, then pick a psuedo-pass move and run with it. Rock HP
    is for wiping out Fires, Flyers, Bugs, and Ice Pokemon.
    
    #3 Venusaur (2):
    ~Synthesis
    ~Body Slam
    ~Razor Leaf
    ~Swords Dance
    @Leftovers
    
    The old RBY standard Venusaur, made better due to a self-recovery move.
    Body Slam's mad PAR rate makes up for the lack of Stun Spore. ;_;
    
    #6 Charizard:
    ~Sunny Day
    ~Fire Blast
    ~Swords Dance
    ~Earthquake
    @Leftovers
    
    With Charizard's massive Special Attack (316), Sunny Dayed Fire Blast
    is going to HURT. Swords and EQ for Rocks and Waters who are naturally
    resistant to FB.
    
    #9 Blastoise (1):
    ~Rain Dance
    ~Mirror Coat
    ~Surf
    ~Rest
    @Mint Berry
    
    Standard Mirror Coating Blastoise. It's pretty predictable, but still
    mighty effective. Rain Dance is to lure out Thunder users if you're
    playing the great unwashed - Blastoise can survive all special moves
    except for Zapdos's Thunder and Exeggutor's Solarbeam (which is
    weakened by the RD anyway).
    
    #9 Blastoise (2):
    ~Haze
    ~Attract
    ~Surf
    ~Earthquake
    @Leftovers
    
    Sort of a utility Blastoise. Attract should buy you enough time to
    attack with Surf/Earthquake, or to get a quick Haze off before switching
    out to a counter-Pokemon. Ass/u/meing that the gender is in your favour.
    
    #12 Butterfree:
    ~Psychic
    ~Nightmare
    ~Stun Spore
    ~Sleep Powder
    @Focus Band
    
    This set is effective, I don't care what anyone says. It's taken out a
    Forretress BEFORE it could Spike, which set me up for a nice win. Sleep
    Powder first, Nightmare on the switch, and if they are still in, they will
    probably switch out - only to get Stun Spore right between the eyes.
    
    #15 Beedrill:
    ~Sludge Bomb
    ~Hidden Power (Bug)
    ~Swords Dance
    ~Rest
    @Mint Berry
    
    Beedrill can take out a lot with two Dances, but can it survive the setup?
    Pass some speed into this thing, or it's lights out.
    
    #18 Pidgeot:
    ~Double-Edge/Wing Attack
    ~Hidden Power (Ground)
    ~Whirlwind
    ~Mirror Move
    @Miracleberry
    
    Mirror Move has interesting possibilities - such as switching into an
    Earthquake from Rhydon and knocking it right back. :-) The rest is
    standardish. Miracleberry is to maintain Pidgeot's main advantage -
    his decent Speed.
    
    #20 Raticate:
    ~Super Fang
    ~Screech
    ~Return/Double-Edge
    ~Shadow Ball
    @Leftovers
    
    Super Fang is a requirement for any good Raticate. Screech and the Normal
    move running off 'Cate's attack can do a lot of damage, with Shadow Ball for
    those annoying Ghosties.
    
    #22 Fearow (1):
    ~Tri Attack/Double-Edge
    ~HP Ground
    ~Drill Peck
    ~Rest
    @Mint Berry
    
    Tri Attack is for those who like a little annoyance with their Flying-types,
    otherwise, go with DE's massive power. Rest + Mint Berry may suck unprotected,
    but it will keep Fearow alive long enough to do something to a Rock or Electric
    with the Ground HP.
    
    #22 Fearow (2):
    ~Drill Peck
    ~Curse
    ~Double Team
    ~Whirlwind
    @Leftovers
    
    ThePeople's Fearow. ^_- I'm not big on the twelve-turn setup, but you can fake
    out the Whirlwinders with a combination of your own Whirlwind and DT.
    
    #24 Arbok (1):
    ~Glare
    ~Screech
    ~Earthquake
    ~Sludge Bomb
    @Leftovers
    
    The old Arbok set that both striker and I have been listing since the beginning.
    Still works, so there's no real reason to change it.
    
    #24 Arbok (2):
    ~Haze
    ~Glare
    ~Swagger
    ~Sludge Bomb
    @Leftovers
    
    Swagger + Haze is just the same as Confuse Ray, IIRC. You can elect not to Haze if
    the opponent is a special attacker (such as an Alakazam), but make sure you Haze
    the physical Pokemon. Sludge Bomb to give Arbok something to do.
    
    #26 Raichu (1):
    ~Surf
    ~Thunder
    ~Rain Dance
    ~Body Slam/Attract/Thunder Wave/Reflect
    @Miracleberry/Leftovers
    
    The classic Dancing Rat combo. Body Slam will do neutral damage to Grass (who resist
    Surf/Thunder) and has a high chance of PAR running off decent Attack, so it's good
    for a fourth move.
    
    #26 Raichu (2):
    ~Thunder Wave
    ~Sweet Kiss
    ~Attract
    ~Headbutt
    @Leftovers
    
    A personal favourite of mine, this is the Raichu set for those who LOVE to pile indirect
    statues on the opponent until they cry like a baby or run. Gender is irrelevant because
    both genders have their advantages when using Attract - and a female Raichu can have a
    270 Attack, which is still decent.
    
    #26 Raichu (3):
    ~Thunderbolt
    ~Agility/Thunder Wave
    ~Endure
    ~Reversal
    @Miracleberry/Focus Band
    
    Having Leftovers on an Endure/Reversal Pokemon sort of defeats the purpose, FYI. Great
    for taking out Tyranitar - Thunderbolt as he Quakes, hope it doesn't CH, Endure the next
    shot, then Reversal him out of existence. Agility to maintain speed advantage - Thunder
    Wave works in that way also, but Agility will last until Raichu bites it.
    
    #28 Sandslash (1):
    ~Earthquake
    ~Rock Slide
    ~Swords Dance
    ~Substitute/Counter
    @Leftovers
    
    Old skool RBY Sandslash. Substitute will allow you to Dance up without fear of death by
    Surf, but Counter will allow you to OHKO fugly Hidden Power legends such as Raikou. Note
    that the two are mutually exclusive - Counter won't work if you have a Sub.
    
    #28 Sandslash (2):
    ~Earthquake
    ~Hidden Power (Bug)
    ~Safeguard
    ~Rapid Spin
    @Leftovers
    
    DonSlash works OK as a starter. EQ is obvious, the HP is for Psychic leads and BP Umbreon,
    and Rapid Spin for ridding yourself of Spikes. Originally, it had Rock Slide over the HP
    until striker informed me that Rock Slide + Rapid Spin/Safeguard = illegal. ;_;
    
    #31 Nidoqueen:
    ~Attract
    ~Body Slam
    ~Earthquake
    ~Substitute/Ice Beam
    @Leftovers
    
    Parattract Nidoqueen. Might not work as well for you because Body Slam seems to have a PAR
    rate of 2/3 for me instead of the 3/10 it should have normally. :-)
    
    #34 Nidoking (1):
    ~Lovely Kiss
    ~Counter
    ~Earthquake
    ~Rock Slide/Rest
    @Leftovers
    
    LugiaStorm's Nidoking, very annoying. Requires a trip to the New York Pokecenter to
    work, tho. Rock Slide is good for taking out Flyers, but Counter + Rest will allow you
    to do the same thing.
    
    #34 Nidoking (2):
    ~Lovely Kiss
    ~Earthquake
    ~Ice Beam
    ~Thunderbolt
    @Leftovers
    
    Cloud's Nidoking. Ooh, this thing is a pain to take out. Again, it basically runs off
    Lovely Kiss with a variety of attacks to back it up.
    
    #34 Nidoking (3):
    ~Rest
    ~Sleep Talk
    ~Horn Drill
    ~Fissure
    @Leftovers
    
    Fishtauros with more weaknesses and less speed. And yet, it's still worked in the past.
    Weird.
    
    #36 Clefable (1):
    ~Sunny Day
    ~Flamethrower/Fire Blast
    ~Solarbeam
    ~Moonlight
    @Leftovers
    
    The first popular moveset for Clefable, but its use is decreasing rapidly except for
    theme teams centered around Sunny Day.
    
    #36 Clefable (2):
    ~Encore
    ~Belly Drum
    ~Moonlight
    ~Return
    @Leftovers
    
    Encorefable as striker posted in his most recent release. Always good for an annoyance
    on Cursing Pokemon - and once you take them out with BD Returns, you might be able to
    sweep. :)
    
    #36 Clefable (3):
    ~Rest
    ~Sleep Talk
    ~Ice Beam
    ~Return
    @Leftovers
    
    DonFable, a nasty Sleep Talking set. Watch for Steels, as they can take both Ice and
    Normal moves without problems.
    
    #38 Ninetales:
    ~Flamethrower
    ~Attract
    ~Confuse Ray
    ~Safeguard/Reflect/Spite/Body Slam
    @Leftovers
    
    A great annoyance Pokemon - shame that Ninetales was reduced to that, though. The final
    move can be a psuedo-pass move, a PP waster, or Parattract + Confusion. Choose your
    poison.
    
    #40 Wigglytuff:
    ~Thunder Wave
    ~Fire Blast
    ~Double-Edge
    ~Psych Up
    @Leftovers
    
    You best be gettin' down with the Wiggly. This is one of my favourite leads - and it
    opens up the team I dubbed "Original Sechs". Fire Blast for Steel leads and DE for
    everything else. Psych Up to grab some stat boosts, then just run with it. T-Wave
    is for slowing down Agilitying leads.
    
    #45 Vileplume:
    ~Razor Leaf
    ~Swords Dance
    ~Stun Spore/Synthesis
    ~Sludge Bomb
    @Leftovers
    
    Potential 999 Attack + STAB Sludge Bomb = *droolz*. Synthesis if you want to use him as a
    sweeper, or Stun Spore if the Vileplume is a feint and your real sweeper is a Machamp
    or something similar.
    
    #47 Parasect:
    ~Spore
    ~Swords Dance
    ~Substitute/HP Bug
    ~Return
    @Leftovers/Focus Band
    
    With the same provisos of "Pass in Agility or you're screwed" and "watch out for Rocks",
    this is the same old Parasect set. Once the Fire and Rock go down, you should be OK.
    Emphasis on _SHOULD_.
    
    #49 Venomoth:
    ~Stun Spore
    ~Psychic
    ~Sleep Powder/Giga Drain/HP Bug
    ~Whirlwind
    @Leftovers
    
    Can Venomoth, with its sort-of-low defenses, survive to act as a psuedo-Hazer? Well - I
    don't know, actually. *anime-faint* Basically, it's the old double-powder Butterfree,
    except Venomoth might be able to survive a Rock Slide. With all the stat corruption going
    on, Whirlwind wold be quite nasty with Spikes up.
    
    #51 Dugtrio:
    ~Substitute
    ~Mimic/Double Team
    ~Earthquake
    ~Rock Slide
    @Leftovers
    
    ph33r t3h m0l3. Sub up first round, which will allow you to soak up an attack and Mimic
    it. Thunder Waving Dugtrio, anyone? How about a nice Haze? Ancientpower prevents trading
    back for Sub and Mimic, which is why I had to leave it out. ;_; blackjapan also suggested
    putting DT in the Mimic slot for even more annoyance.
    
    #53 Persian:
    ~Screech
    ~Amnesia
    ~Spite
    ~Return/Body Slam
    @Miracleberry
    
    I miss the days when Persian had a 140 power STAB move out of the gate... A combination
    annoyance and stalling Persian. Spite rocks. Use it. Often.
    
    #55 Golduck:
    ~Surf
    ~Screech/Light Screen
    ~Rest
    ~Cross Chop/Ice Beam/Psychic
    @Leftovers
    
    Screech and Cross Chop can conspire to take out Heal Belling Pokemon, or you can psuedo-
    pass some Special protection. QUACK!
    
    #57 Primeape:
    ~Cross Chop
    ~Psych Up
    ~Counter/Attract
    ~Rock Slide/Thunder
    @Leftovers
    
    Standard set for everybody's favourite monkey. If you use Psych Up as much as I did when
    Primeape and Machamp were both on my team, you'll probably want Rock Slide because of a
    massive Attack boost. Primeape once stole Swords and Agility from Scizor and almost swept
    striker out.
    
    #59 Arcanine (1):
    ~Sunny Day
    ~Fire Blast
    ~Return
    ~Crunch/Reflect/Safeguard/HP Ground
    @Leftovers
    
    Standard SD Arcanine.
    
    #59 Arcanine (2):
    ~Fire Blast
    ~Body Slam
    ~Attract
    ~Substitute
    @Leftovers
    
    strikernine or PympNine - either name works here. Attract the opponent, Sub while they
    love you, Body Slam for some PAR, and you're dancing.
    
    #62 Poliwrath:
    ~Body Slam
    ~Dynamicpunch
    ~Rest
    ~Hydro Pump
    @Leftovers
    
    Paracon Poliwrath. I'm not going to list that fugly OHKO machine, because it should be
    obvious.
    
    #65 Alakazam (1):
    ~Psychic
    ~elemental punch
    ~Recover
    ~Reflect/Light Screen/HP Dark/another elemental punch
    @Miracleberry/Blackglasses
    
    Standardish Alakazan that fills in some missing elements on a typical team. HP Dark w/
    Blackglasses is for other Psychics, and to give a hope in hell against Perish Trapping
    Misdreavus. Maybe. The Fire Punch/HP variety conspired to allow Alakazam to beat chris's
    BLISSEY 1-on-1, thanks to four SD downs from Psychic.
    
    #65 Alakazam (2):
    ~Barrier/Reflect/Encore
    ~Counter
    ~Psychic
    ~Recover
    @Leftovers
    
    Does anyone actually expect Alakazam to Counter? This might be good if only for the shock
    value. Barrier ensures that you'll be able to survive the hit to Counter. If you can take
    it without a Defense boost (or it's passed in), then go with Encore, as Alakazam's low HP
    are not going to get kills with Counter.
    
    #68 Machamp (1):
    ~Cross Chop
    ~Earthquake
    ~Rock Slide/Fire Blast/Counter/Rest
    ~Light Screen/Fire Blast/Rest/HP Bug/HP Ghost
    @Blackbelt/Mint Berry/Leftovers
    
    Machamp is one of my personal favourites now, especially as it's the only Pokemon who's
    got a guaranteed Blissey OHKO not called "Explosion" or "Selfdestruct". Cross Chop and EQ
    are obvious, and the rest is up to you. How the items work - Blackbelt if you detest
    Blissey as much as I do (which is unlikely, as I've got 50 dead Blissey in my backyard),
    Mint Berry if you're Resting, and Leftovers otherwise.
    
    #68 Machamp (2):
    ~Curse
    ~Vital Throw
    ~Rock Slide
    ~Rest/Light Screen
    @Leftovers
    
    Curse up and smite the opponent with VT, because you're going to go last ANYWAY... Rock
    Slide allows you to possibly flinch the Psuedohazer if/when it comes in.
    
    #71 Victreebel:
    ~Swords Dance
    ~Sludge Bomb
    ~Razor Leaf
    ~Stun Spore/Synthesis
    @Leftovers
    
    Best Victreebel set, IMHO. Ironically enough, it's the same as Vileplume's. Go figure.
    
    #73 Tentacruel (1):
    ~Surf
    ~Rest
    ~Barrier
    ~Mirror Coat
    @Leftovers
    
    The original standard 'Cruel. Barrier and Mirror Coat are Mewtwo death if played properly.
    
    #73 Tentacruel (2):
    ~Rest
    ~Surf
    ~Swords Dance
    ~Sludge Bomb
    @Mint Berry
    
    The dreaded Druidcruel. Surf to counter anything that resists or is immune to Poison.
    
    #76 Golem:
    ~Curse/Substitute/Counter
    ~Explosion
    ~Earthquake
    ~Rock Slide
    @Quick Claw
    
    Golem > all, even AP Boosted Celebi w/Curse and Explosion. The rest is yay. You can vary
    the first move to whatever suits your taste, but ph33r The Rock. ~_^
    
    #78 Rapidash (1):
    ~Fire Blast
    ~Body Slam
    ~Attract
    ~Substitute
    @Leftovers
    
    Similar to Arcanine, except the Body Slam is a bit more powerful and the Substitute isn't
    as strong. Rapidash's Speed and Attack ratings are excellent, making it good for quick
    strikes.
    
    #78 Rapidash (2):
    ~Charm
    ~Headbutt/Return
    ~Protect
    ~Fire Blast
    @Leftovers
    
    Great for forcing switches - another striker original. Headbutt for flinching, though you
    may choose to go with Return's power.
    
    #80 Slowbro (1):
    ~Amnesia
    ~Rest
    ~Surf
    ~Earthquake/Thunder Wave
    @Mint Berry/Leftovers
    
    Modified version of the classic Tobybro. Not as effective as its RBY equivalent because
    the Special Attack isn't being boosted, but still nasty in a cheeky sort of way.
    
    #80 Slowbro (2):
    ~Growl
    ~Toxic
    ~Flamethrower
    ~Rest
    @Leftovers
    
    Celia's Firebro. No one expects the Water-type to use Flamethrower... it works on Toxic
    teams well enough.
    
    #82 Magneton (1):
    ~Rain Dance
    ~Thunder
    ~Thunder Wave
    ~HP Water
    @Focus Band
    
    Poor, poor Magneton... Rain Dance + Water Power for a slim chance at beating a Grounder.
    
    #82 Magneton (2):
    ~Reflect
    ~Swagger
    ~Thunderbolt
    ~Thunder Wave
    @Leftovers
    
    Cheeky little Parafuse Magneton. Reflect may give you a chance to survive - even with
    Magneton's Defense and Steel-typing, Fighting and Ground moves are still going to tear
    poor Maggy a new bunghole. That is if a floating magnet can actually have a bunghole.
    
    #83 Farfetch'd:
    ~Baton Pass
    ~Swords Dance/Psych Up
    ~Agility
    ~Return
    @Stick/Leftovers
    
    Is there actually a Farfetch'd set that doesn't involve BP? Psych Up can grab other useful
    boosters (such as DT) that Farfetch'd doesn't have, or to grab and BP other stat boosts.
    
    #85 Dodrio (1):
    ~Haze
    ~Drill Peck
    ~Return
    ~HP Ground/Steel Wing
    @Miracleberry/Leftovers
    
    Standardish attack/Hazer Dodrio.
    
    #85 Dodrio (2):
    ~Endure
    ~Flail
    ~Agility
    ~Drill Peck/Foresight
    @Miracleberry/Focus Band
    
    Flaildrio is just plain EVIL. Pass two Dances to it, Agility (Dodrio can survive the hit
    in most cases), Endure the next shot, then laugh as your opponent gets swept out. Drill
    Peck is for Ghosts - only Steelix and Rhydon can hang on to survive a Flail from a 999
    Attacking Dodrio.
    
    #85 Dodrio (3):
    ~Thief
    ~Tri Attack
    ~Drill Peck
    ~Haze
    @nothing
    
    Dark Phoenix's Kleptrio. Annoyance is a huge issue here.
    
    #87 Dewgong:
    ~Rest
    ~Attract
    ~Safeguard
    ~Surf/Ice Beam
    @Leftovers
    
    Support Dewgong. Attract, Safeguard while they are infatuated, use one of the STAB moves,
    and switch if needed for easy status protection.
    
    #89 Muk (1):
    ~Rest
    ~Curse
    ~Sludge Bomb
    ~HP Ground
    @Leftovers
    
    Ye old Atmuk. Very nasty.
    
    #89 Muk (2):
    ~Body Slam
    ~Explosion
    ~Sludge Bomb
    ~Fire Blast
    @Quick Claw/Beserk Gene
    
    StarterMuk, useful as most people don't lead Psychics anymore. Explode when low on health
    to complete the m00bage. If you decide to be even more painful, attach the Beserk Gene
    and hang on for the ride.
    
    #91 Cloyster:
    ~Spikes
    ~Explosion
    ~Screech/Reflect
    ~Surf/Ice Beam/Tri Attack
    @Quick Claw
    
    Lay the Spikes, either lower the opponent's Defense or raise yours, attack as you see fit,
    then blow the joint up. Do NOT make the same mistake I did - don't try to avoid Explosion
    in your moveset. The Zapdos will destroy you given half a chance, and Blissey can easily
    stall you out.
    
    #94 Gengar (1):
    ~Haze
    ~Spite
    ~Confuse Ray
    ~Ice Punch
    @Leftovers
    
    A redesigned version of the Dongar (version 2). It's now more of an annoyance Gengar than
    a anti-Bell device - though it's good for that as well. CRay + Spite can wear down PP at
    a very rapid pace, and Haze can nuke boosts if I get a Curser caught. Ice Punch for
    freezing incoming Bellers.
    
    #94 Gengar (2):
    ~Counter
    ~Thunderbolt
    ~Fire Punch
    ~Explosion/Destiny Bond
    @Miracleberry/Leftovers
    
    striker's Startergar. Counter for most nonSTAB EQs - Gengar can somehow hang on (not even
    Tyranitar's OHKOs, IIRC). Thunderbolt for dependable damage, Fire Punch for Steel leads,
    then kamikaze yourself.
    
    #94 Gengar (3):
    ~Haze
    ~Thunderbolt
    ~Ice Punch
    ~Confuse Ray
    @Leftovers
    
    Utility/annoyance Gengar.
    
    #97 Hypno (1):
    ~Psychic
    ~Curse
    ~Rest
    ~Submission/Dynamicpunch/Shadow Ball
    @Leftovers/Mint Berry
    
    Standard Cursing Hypno. Dynamicpunch is fun, but Submission's recoil would get healed by
    the Lefties, and Shadow Ball can help make Psychic more damaging.
    
    #97 Hypno (2):
    ~Thunder Wave
    ~Attract
    ~Seismic Toss
    ~Rest
    @Leftovers
    
    AH9's annoying-as-heck Paratrract Hypno. It's taken a couple of my Pokemon down in the
    past - though a Ghost eats it for lunch.
    
    #99 Kingler:
    ~Swords Dance
    ~Return/Body Slam
    ~HP Ground
    ~Surf
    @Leftovers
    
    Cross Chop is actually illegal *doh*, so send Kinglah back for SD and try to make
    it a sweeper.
    
    #101 Electrode:
    ~Thunder Wave
    ~Swagger/Flash/Screech
    ~Reflect
    ~Explosion
    @Miracleberry
    
    Support 'Trode. Doesn't necessarily have to lead, but that might not be a bad idea.
    T-Wave, mess with the opponent somehow, Reflect up, and blow. Nice and nasty.
    
    #103 Exeggutor:
    ~Psychic
    ~Moonlight/Explosion
    ~Stun Spore
    ~Giga Drain
    @Leftovers/Quick Claw
    
    Sweepish Exeggutor. You can choose to heal when low on life or go ahead and blow the joint
    up.
    
    #105 Marowak (1):
    ~Earthquake
    ~Rock Slide
    ~HP Bug
    ~Swords Dance/Substitute
    @Thick Club
    
    The classic NickWak.
    
    #105 Marowak (2):
    ~Earthquake
    ~Rock Slide
    ~Sunny Day
    ~Fire Blast
    @Thick Club
    
    Try the WakaGonk on for size if you are having severe Skarmory problems. Sunny Dayed FB
    will do at least 1/2 damage to the typical Skarmory.
    
    #105 Marowak (3):
    ~Thief
    ~Earthquake
    ~Ancientpower/Rock Slide
    ~HP Bug
    @nothing
    
    If your opponent is using a TC Marowak, swipe the Club and make them useless! Mwahaha!
    *cough* Props to striker for this idea.
    
    #105 Marowak (4):
    ~Rest
    ~Sleep Talk
    ~Ancientpower/Rock Slide
    ~Earthquake
    @Thick Club
    
    joltx's SleepTalkWak. Getting a AP boost while sleeping is so funny - and there's a
    great chance of getting it with the extra PP Sleep Talk has.
    
    #106 Hitmonlee:
    ~Rest
    ~Return/Body Slam
    ~HP Ghost
    ~Hi Jump Kick
    @Mint Berry
    
    Sadly, Hitmonlee isn't going to survive very long - hence the unprotected Mint Rest. Body
    Slam can help him PAR some Pokemon before dropping. Hitmonlee has brought me back from
    4-1 against a bunch of standards, so watch out for it.
    
    #107 Hitmonchan:
    ~Curse
    ~Mach Punch/Hi Jump Kick
    ~HP Ghost
    ~Rest
    @Mint Berry
    
    If Hitmonchan had a few more HP, he'd rock with this moveset. Curse + MP for shock value,
    mainly. HP Ghost for anything Fighting-resistant.
    
    #108 Lickitung:
    ~Counter
    ~Screech
    ~Earthquake
    ~Body Slam
    @Leftovers
    
    Pwnage Lickitung. Screech helps the attacks, and Counter will allow you to bounce back
    most physical attacks - Machamp needs the Blackbelt to OHKO 'Tung, and it's not guaranteed
    anyway.
    
    #110 Weezing:
    ~Fire Blast
    ~Sludge Bomb
    ~Haze
    ~Explosion/Destiny Bond
    @Quick Claw/Leftovers
    
    Weezing < Koffing, IMHO, but... FB for the Poison-immune Steel Pokemon, Haze to make use
    of one of his best moves, and a kamikaze move.
    
    #112 Rhydon:
    ~Earthquake
    ~Rock Slide
    ~Substitute/Counter
    ~Rest/Roar
    @Leftovers
    
    w00t! Old skool Rhydon who specializes in laying the smack down on Water-types before
    making tracks. Zapdos and this guy have a lot of fun together. :)
    
    #114 Tangela:
    ~Amnesia
    ~Growth
    ~Rest
    ~HP Grass
    @Leftovers
    
    This requires a LOT of setup. But if you can get it going, you MIGHT have a chance of
    doing something with it. HP Grass has PP and power, which makes it the best move for this
    situation, despite the butt-whipping it puts on your HP.
    
    #115 Kangaskhan (1):
    ~Attract
    ~Substitute
    ~Earthquake
    ~Body Slam
    @Leftovers
    
    Remember the Arcanine and Rapidash sets? Well, Kangy is probably the Pokemon best suited
    to use it, because of STAB Body Slams and constantly being female. And yes, I do ph33r
    this set, even though I may not like the creator.
    
    #115 Kangaskhan (2):
    ~Roar
    ~Curse
    ~Return
    ~Earthquake
    @Leftovers
    
    Risky-yet-effective standard Kangaskhan. A couple of Curses and Kangy can go for a while.
    
    #115 Kangaskhan (3):
    ~Counter
    ~Double-Edge
    ~Rest
    ~Fissure
    @Leftovers
    
    The Kangabomb, as co-ordinated by Waterbomb. 00ber cheap, if you can get on a hot streak
    with Fissure.
    
    #119 Seaking:
    ~Hydro Pump
    ~Agility
    ~Endure
    ~Flail
    @Miracleberry
    
    Hydro Pump is there because Seaking's Spe. Atk. kinda bites. Agility and Endure+Flail for
    everything else.
    
    #121 Starmie (1):
    ~Surf/Psychic
    ~Thunder Wave
    ~Confuse Ray
    ~Recover
    @King's Rock/Miracleberry/Leftovers
    
    The variations of the Death Starmie. The original uses Surf, the Psychic variant was the
    original and is often called "Big Death Starmie".
    
    #121 Starmie (2):
    ~Surf
    ~Thunderbolt
    ~Ice Beam/Psychic
    ~Recover
    @Leftovers/Miracleberry
    
    Attacking sort of Starmie.
    
    #122 Mr. Mime:
    ~Attract
    ~Thunder Wave
    ~Swagger
    ~Psychic
    @Miracleberry
    
    Mrs. Mime! Parattractfusion is quite a nasty combo - though with Mime's low Defense and
    the fact you're doubling their Attack, it's quite risky as well.
    
    #123 Scyther (1):
    ~Swords Dance
    ~Agility
    ~Baton Pass
    ~Rest
    @Mint Berry
    
    Restberry Pass Scyther. Often sets up Pokemon like Marowak, Snorlax, and Flaildrio.
    
    #123 Scyther (2):
    ~Swords Dance
    ~Reversal
    ~Wing Attack
    ~Endure
    @Miracleberry
    
    Endaround Scyther, quite nasty with the Dances. Wing Attack for STAB and Ghosts who are
    immune to the Reversal, which can cause the game plan to blow up in your face.
    
    #124 Jynx (1):
    ~Mean Look
    ~Perish Song
    ~Lovely Kiss
    ~Dream Eater
    @Leftovers
    
    Ugly Perish Trapping Jynx.
    
    #124 Jynx (2):
    ~Lovely Kiss/Attract/Mean Look
    ~Psychic
    ~Ice Beam
    ~Substitute
    @Leftovers
    
    Attacking Jynx. It should be able to take a hit with the Sub, which if done on the switch,
    can buy enough time for a freeze or Special Defense down.
    
    #125 Electabuzz (1):
    ~Fire Punch/Psychic
    ~Ice Punch
    ~Thunderbolt
    ~Cross Chop
    @Leftovers
    
    Anti Bliss/Skarm combo Electabuzz. Very nasty, and currently occupies the sweeper portion
    of my underused team.
    
    #125 Electabuzz (2):
    ~Thunder Wave
    ~Thunderbolt
    ~Ice Punch
    ~Reflect/Barrier/Light Screen/Fire Punch
    @Miracleberry
    
    More of a "traditional" Electabuzz.
    
    #126 Magmar:
    ~Confuse Ray
    ~Fire Blast
    ~Cross Chop
    ~Thunderpunch
    @Leftovers
    
    I've been leading with this thing on my team of underused, and it rox. Confuse Ray
    whatever leads off, then smoke the opponent with Fire Blast. Thunderpunch for Waters and
    Cross Chop for leads like Snorlax and Umbreon. Magmar's also faster than any of the
    Spikers, and can beat them all with this.
    
    #127 Pinsir:
    ~Swords Dance
    ~HP Bug
    ~Body Slam/Return
    ~Submission/Rest
    @Mint Berry/Leftovers
    
    Sweeping Pinsir. If there's a Surf-style Bug move in Advance, Pinsir better get it.
    
    #128 Tauros (1):
    ~Horn Drill
    ~Fissure
    ~Sleep Talk
    ~Rest
    @Leftovers
    
    FishTauros. Need I say more?
    
    #128 Tauros (2):
    ~Double-Edge
    ~Fire Blast/Earthquake
    ~Substitute
    ~Mimic
    @Leftovers
    
    DarkLickitung and NickWhiz1's Mimicros. You haven't LIVED until you've seen a Tauros use
    Swords Dance. ^^
    
    #129 Magikarp:
    ~Splash
    ~Tackle
    ~Flail
    ~Reversal/Bubble
    @Focus Band
    
    lol magikarp wtf - Reversal or Bubble depends solely on the time you got to New York City.
    
    #130 Gyarados:
    ~Icy Wind
    ~Endure
    ~Flail
    ~Hydro Pump
    @Focus Band/Miracleberry
    
    Icy Wind to drop their speed, then the traditional Endure/Flail combo. Rather basic
    Gyarados.
    
    #131 Lapras (1):
    ~Confuse Ray
    ~Body Slam
    ~Ice Beam/Thunderbolt/Surf/Psychic
    ~Surf/Thunderbolt/Psychic/Rest
    @Leftovers
    
    Elemental/Paracon Lapras. Lapras is cute and nasty, but not as cute as a certain Water/
    Dragon or octopus Pokemon... ^_^
    
    #131 Lapras (2):
    ~Whirlpool
    ~Perish Song/Horn Drill
    ~Ice Beam
    ~Protect
    @Leftovers
    
    Cheap-as-heck Lapras. Either a P-Trapper or OHKO freak...
    
    #131 Lapras (3):
    ~Substitute
    ~Mimic
    ~Body Slam
    ~Surf
    @Leftovers
    
    With Lapras's excellent stats in most categories, it's well-suited to Mimic. BS and Surf
    are neutral to everything at least. Lapras using Earthquake is a joy to behold. ^_^
    
    #134 Vaporeon (1):
    ~Surf
    ~Ice Beam
    ~Haze
    ~HP Electric/Rest/Acid Armor/Reflect
    @Leftovers
    
    Vapo(u)reon can be a real pain with its high Special D, off-the-page HP, and high Special
    Attack. Plus, Vap is an 1337 Hazer. And get it right, GameFreak - it's VapoUreon. Gah.
    
    #134 Vaporeon (2):
    ~Surf
    ~Substitute
    ~Acid Armor
    ~Baton Pass
    @Leftovers
    
    This can help to set up a Pokemon who's sort of weak on the defensive side, like an
    Alakazam. Vap has the best Substitute in the game that can be BPed (463 HP / 2 for the
    Sub = 231 HP!), and can pass Acid Armor to help out the physically weak members of the
    team.
    
    #135 Jolteon (1):
    ~Thunderbolt
    ~Thunder Wave
    ~Attract
    ~Substitute
    @Leftovers
    
    The old AutoJolteon. Annoyance factor: 9.
    
    #135 Jolteon (2):
    ~Thunderbolt
    ~Thunder Wave
    ~HP (Ice/Water)
    ~Reflect/Attract/Substitute
    @Miracleberry/Leftovers
    
    Attacking Jolteon. Again, Attract on a Male isn't necessarily a bad thing...
    
    #135 Jolteon (3):
    ~Thunderbolt
    ~Hidden Power (Ice)
    ~Agility
    ~Baton Pass
    @Miracleberry/Leftovers
    
    About ten people approached me in the chat and asked why I didn't include this in
    previous updates. It's the Jolt in the classic JoltWak combo.
    
    #136 Flareon (1):
    ~Fire Blast
    ~Body Slam
    ~Shadow Ball
    ~Reflect
    @Leftovers
    
    Shadow Ball wrecks most non-00ber Psykers and can lower Special Defense, making FB that
    much more deadly. Reflect for the physical attack problem.
    
    #136 Flareon (2):
    ~Double Team
    ~Rest
    ~Mimic
    ~Flamethrower
    @Leftovers
    
    ALL HAIL THE DONFLAREONE!! DT + Rest for massive annoyance, then if they try something
    like EQ, you can Mimic it for loads of laughs. My dream is to face a Lugia user in real
    life, and get the DonFlareone set up. And then I'll Mimic a missed Aeroblast. *droolz* :D
    
    #139 Omastar:
    ~Rain Dance
    ~Hydro Pump
    ~Ice Beam
    ~Ancientpower/Haze/HP Electric
    @Leftovers
    
    Omastar is the Water version of Moltres, except the Special Attack is a bit lower (by 20
    points...). If his Special Defense wasn't DESTROYED coming to GSC, Omastar would be the
    ultimate JoltWak killer - Ice Beam will do enough to a Jolteon's sub to break it, and
    then Hydro Pump the unprotected 'Wak.
    
    #141 Kabutops (1):
    ~Swords Dance
    ~Ancientpower
    ~Body Slam
    ~HP Ground/Rest
    @Leftovers/Mint Berry
    
    Attacking Kabutops. Oh, how the mighty have fallen...
    
    #141 Kabutops (2):
    ~Rest
    ~Sleep Talk
    ~Ancientpower
    ~Surf
    @Leftovers
    
    ST Kabutops? I've yet to use it, but it looks like it could be fun in theory. It's mainly
    for Ultimate Underused (UU) teams.
    
    #142 Aerodactyl:
    ~Earthquake
    ~Wing Attack
    ~Ancientpower
    ~Reflect/Fire Blast/Mimic/Substitute/Whirlwind
    @Leftovers
    
    Personally, I feel that putting Whirlwind on a Pokemon with 358 Speed is a BIT of a waste.
    Reflect helps out the Defense problem (A rock-type with a Defense problem? As the
    Hurricane would say - WHAZZUPWITDAT?), or Fire Blast for suprise Steels.
    
    #143 Snorlax (1):
    ~Curse
    ~Rest
    ~Body Slam/Return/Double-Edge
    ~Earthquake/Shadow Ball/Fire Blast
    @Leftovers
    
    Do I even need to bother explaining this?
    
    #143 Snorlax (2):
    ~Amnesia
    ~Counter
    ~Rest
    ~Return
    @Mint Berry
    
    Another classic Snorlax set... the CounterLax.
    
    #143 Snorlax (3):
    ~Body Slam
    ~Earthquake/Shadow Ball
    ~Fire Blast
    ~Selfdestruct
    @Quick Claw/Leftovers
    
    Without a doubt, the BEST. STARTER. EVAR. Only problem is Perish Trap Missy, but that's
    what Cursing Pokemon take care of - if they want to lose a Pokemon because of a 3-cursed
    attack, that's THEIR problem. :D
    
    #143 Snorlax (4):
    ~Rest
    ~Sleep Talk
    ~Substitute
    ~Fissure
    @Leftovers
    
    #144 Articuno (1):
    ~Ice Beam
    ~Double-Edge
    ~Rest
    ~Sleep Talk
    @Leftovers
    
    Variation on the old Diamond Articuno. Since DT draws out fugly Hazers, Sleep Talk with
    Rest is used to cause gobs of damage while blocking statuses simultaneously.
    
    #144 Articuno (2):
    ~Ice Beam
    ~Whirlwind
    ~Mimic
    ~Reflect
    @Leftovers
    
    SSM's trademark Articuno. Spiking Arty, anyone?
    
    #145 Zapdos:
    ~Thunder Wave
    ~Thunderbolt
    ~Drill Peck
    ~Whirlwind/Rest/HP (Ice/Water)
    @Leftovers
    
    Zapdos has the most potent Thunderbolt in the game, and Drill Peck can knock Grassers
    around. I'm using Zapdos now, and T-Wave + Whirlwind coupled with Forretress's Spikes can
    really serve as an annoyance. HP isn't as cheap as having HP on a Raikou/Entei/Suicune,
    but it's still rather annoying.
    
    #146 Moltres:
    ~Sunny Day
    ~Fire Blast
    ~Wing Attack
    ~Whirlwind/Roar/Steel Wing/Safeguard/Reflect/Return/Agility
    @Leftovers/Charcoal
    
    Sunny Day and Fire Blast are pwnage on Moltres. Wing Attack with STAB to lay a whuppin'
    on Fighting types, and you can pick a move out of the list to end with. Another option 
    not listed is Grass/Electric HP, that is, if you can get a good one.
    
    Note: current moveset - Sunny Day, Fire Blast, Safeguard, Reflect @Charcoal
    
    #149 Dragonite (1):
    ~Haze
    ~Dragonbreath
    ~Wing Attack
    ~Fire Blast
    @Leftovers
    
    Haze/STAB Dragonite. FB for Steels who resist Dragonbreath.
    
    #149 Dragonite (2):
    ~Wrap
    ~Swagger
    ~Thunder Wave
    ~Attract
    @Leftovers
    
    I put out a call for Dragonite movesets one night in the chat, and this is what appeared.
    Parafuse + Attract, with Wrap to prevent fugly switching.
    
    #149 Dragonite (3):
    ~Dynamicpunch
    ~Wing Attack
    ~HP Ground
    ~Rest
    @Mint Berry
    
    All-out attacking Dragonite. DP for smacking Normals around, and Ground Power for
    Electrics and their bretheren.
    
    #150 Mewtwo:
    ~Psychic
    ~Recover
    ~Submission
    ~Safeguard/Ice Beam/Thunderbolt/Flamethrower/Amnesia/Shadow Ball/Selfdestruct
    @Miracleberry/Leftovers
    
    Wow. That is a LOT of options. Anyone wonder why this guy is banned in most tournies?
    
    #151 Mew (1):
    ~Swords Dance
    ~Explosion
    ~Softboiled
    ~Psychic/Earthquake
    @Leftovers
    
    KamiMew. Very hard to take out, and usually good for a draw against 00bers.
    
    #151 Mew (2):
    ~Whirlpool
    ~Sweet Scent
    ~Softboiled
    ~Horn Drill
    @Leftovers
    
    Cheesy OHKO Mew. Probably won't work too well because of Whirlpool's rather bad accuracy
    and varying trap time, but might be good for one or two uses.
    
    #154 Meganium:
    ~Razor Leaf/Body Slam
    ~Earthquake
    ~Leech Seed
    ~Synthesis
    @Leftovers
    
    Sort of an annoyance Meganium. Body Slam might be good for some PAR, but I like the STAB
    of Razor Leaf.
    
    #157 Typhlosion (1):
    ~Fire Blast
    ~Thunderpunch
    ~Earthquake
    ~Sunny Day/Attract
    @Leftovers
    
    One of the first standard movesets.
    
    #157 Typhlosion (2):
    ~Endure
    ~Reversal
    ~Fire Blast
    ~Thunderpunch
    @Miracleberry/Focus Band
    
    The only question is, does Typh have the speed to survive while EndReving?
    
    #160 Feraligatr:
    ~Surf
    ~Rest
    ~Curse/Roar/Screech
    ~Earthquake/Ancientpower/Rock Slide
    @Mint Berry/Leftovers
    
    Fun with the 'Gatr. Curse is recommended even though his only weaknesses are Special-
    types. AP can be nasty if you can pull off the boost... but I've never seen Feraligatr get
    the boost, so perhaps pack Rock Slide for psuedo-hazers.
    
    #162 Furret:
    ~Curse
    ~Rest
    ~Double-Edge/Return
    ~Amnesia/Shadow Ball
    @Mint Berry
    
    Standard furretish Furret. STAB on a 120-power move is going to leave a few marks despite
    the recoil.
    
    #164 Noctowl:
    ~Reflect
    ~Rest
    ~Return
    ~Faint Attack
    @Mint Berry
    
    Support Noctowl that slowly wears down the opponent. Very slowly. Faint Attack is for
    Ghosts and Rocks.
    
    #166 Ledian:
    ~Agility
    ~Safeguard
    ~Reflect/Light Screen
    ~Baton Pass
    @Leftovers
    
    Is there a more redundant statement in Pokemon than "Support Ledian"?
    
    #168 Ariados:
    ~Spider Web
    ~Baton Pass
    ~Screech/Agility
    ~Sludge Bomb
    @Leftovers
    
    Pick a physical attacker as your BP receipient and let the fun begin. Can help set up
    things like NickWaks and Starterlax.
    
    #169 Crobat (1):
    ~Confuse Ray
    ~Screech/Haze
    ~Wing Attack
    ~Return/HP Ground
    @King's Rock
    
    Annoyance/attacking Crobat. Great for forcing a switch on Spikes teams. Or, you can make
    Crobat a Hazer and take advantage of the fact that he's got the fastest Haze in the game.
    
    #169 Crobat (2):
    ~Mean Look
    ~Confuse Ray
    ~Toxic
    ~Fly
    @King's Rock
    
    Trap Crobat. Shouldn't need an explanation.
    
    #169 Crobat (3):
    ~Endure
    ~Flail
    ~Wing Attack
    ~HP Ground
    @Miracleberry/Focus Band
    
    This would be a great sweepr - the only thing is, Crobat's straight-up attack is not that
    good. Pass in some Swords Dance to make this work.
    
    #171 Lanturn (1):
    ~Surf/Hydro Pump
    ~Thunder
    ~Rain Dance
    ~Confuse Ray
    @Leftovers
    
    Dancing Lanturn. It gets STAB on the best Rain Dance moves, so this set is almost
    natural. Confuse Ray is there in lieu of Thunder Wave because Thunder's got a 30% PAR
    rate on its own.
    
    #171 Lanturn (2):
    ~Surf
    ~Confuse Ray
    ~Screech/Attract
    ~Thunder Wave
    @Leftovers
    
    Annoyance Lanturn. The King's Rock would work here, but Lanturn's HP is basically crying
    out for the Leftovers.
    
    #176 Togetic:
    ~Fire Blast
    ~Sunny Day
    ~Solarbeam
    ~Encore/Rest
    @Leftovers/Miracleberry
    
    I thought about making a mono-Normal/Flying team once, and striker suggested this as a
    starter. Togetic's OK Special Attack makes it no better (or worse) than the old Clefable
    moveset.
    
    #178 Xatu:
    ~Psychic
    ~Drill Peck
    ~Confuse Ray
    ~Haze/Faint Attack/Giga Drain
    @Miracleberry/Leftovers
    
    Xatu actually makes a pretty good Special attacker. FA is for Psychics or Giga Drain for
    Ground/Rock Pokemon that may try to Rock Slide you out of the sky. Drill Peck is STABed
    and does well against Blissey.
    
    #181 Ampharos:
    ~Thunderbolt
    ~Thunder Wave
    ~Dynamicpunch/Reflect/Safeguard/Attract
    ~HP (Ice/Water)/Dynamicpunch/Fire Punch
    @Leftovers/Quick Claw
    
    Attacking Ampharos. DP can set up Paracon and tears Normals a new hole. And be sure to
    take advantage of that 328 Special Attack.
    
    #182 Bellossom:
    ~Razor Leaf
    ~Stun Spore
    ~Attract/Sleep Powder
    ~Moonlight
    @Leftovers
    
    RL for STAB, then annoy. Pretty basic - and you can go double-powder if you like that sort
    of thing. Though Bellossom doesn't have a consistent switch-forcer...
    
    #184 Azumarill:
    ~Rest
    ~Belly Drum
    ~Return
    ~Surf
    @Mint Berry
    
    Azumarill can BD? Whoa.... Pass in Agility, then Drum, Rest, and kick butt with Return...
    until you get Thunderbolted down.
    
    #185 Sudowoodo:
    ~Curse
    ~Earthquake
    ~Rock Slide
    ~Selfdestruct
    @Quick Claw
    
    Kami-Sudowoodo. Works on the same principle as the Golem set earlier.
    
    #186 Politoed (1):
    ~Haze/Rest
    ~Surf
    ~Ice Beam
    ~Earthquake/HP Electric
    @Leftovers/Mint Berry
    
    Politoed was my Water for a while, because of the Haze and meaty combination of HP and
    Special Defense. EQ for Electrics coming in, or HP Electric for other Waters.
    
    #189 Jumpluff:
    ~Stun Spore
    ~Encore
    ~Leech Seed
    ~Giga Drain/Sleep Powder/Attract
    @Miracleberry
    
    Ohmaigawd it's a cheerleader! j/k Since Jumpluff's got massive Speed and rather crappy
    Attack stats, annoyance is the way to go. A great # 2 if you've got Spikes laid.
    
    #190 Aipom:
    ~Curse
    ~Rest
    ~Return
    ~Counter
    @Mint Berry
    
    Crackmonkey actually can annoy quite well. 2 Curses allows for nice damage with Return
    and allows for Counter-carnage.
    
    #192 Sunflora:
    ~Curse
    ~Rest
    ~Return
    ~Giga Drain
    @Mint Berry
    
    Since the old Sunny Day set is suicide, take this for a spin. Of course, we all know that
    Sunflora is the epitomé of crappy Pokemon, so if you use this Pokemon, you're nuts. I was
    playing in a Challenge Cup match once and a Sunkern with a similar moveset swept - I
    didn't even need to switch.
    
    #193 Yanma (1):
    ~HP Bug
    ~Screech
    ~Wing Attack
    ~Rest
    @Mint Berry
    
    All-out attacking Yanma.
    
    #193 Yanma (2):
    ~Endure
    ~Reversal
    ~Wing Attack
    ~Screech
    @Miracleberry
    
    Endure/Reversal Yanma. Get him to 1 HP, and you can OHKO Tyranitar with Reversal. Always
    handy.
    
    #195 Quagsire (1):
    ~Rain Dance
    ~Surf
    ~Earthquake
    ~Body Slam
    @Leftovers
    
    RD to power up Quaggy's somewhat weak Surf attack, Earthquake for STAB, and Body Slam for
    mad PARing. Attempting to combat a typical Grasser with Quagsire is SUICIDE, so don't even
    try it.
    
    #195 Quagsire (2):
    ~Curse
    ~Rest
    ~Earthquake
    ~HP Rock/Ancientpower
    @Mint Berry
    
    A Cursing Quaggy? Well, given the lack of Grass attacks on most teams, it might work. HP
    Rock has the power, but AP's got the potential across-the-board stat boost. If you're
    feeling lucky (or maschosistic), go with AP.
    
    #196 Espeon (1):
    ~Psychic
    ~Morning Sun
    ~Sunny Day
    ~HP Fire
    @Miracleberry
    
    Standard SD Espeon. Again, the hit points take it in the groin, but...
    
    #196 Espeon (2):
    ~Psychic
    ~Morning Sun
    ~Bite/Psych Up
    ~Attract/Reflect/Charm/Baton Pass
    @Miracleberry
    
    Psych Up and BP should only be used together. Bite's Flinch rate might make Espeon a good
    anti-Perish Trap Pokemon, and it'll do good damage to the typical Trappers (Jynx/
    Misdreavus). Charm is also useful for forcing switches.
    
    #197 Umbreon (1):
    ~Curse
    ~Body Slam
    ~Shadow Ball
    ~Rest/Moonlight
    @Leftovers
    
    What I'd like to know is, who decided that Dark and Ghost should be functionally
    identical? Curse up, then wail away with the appropriate physical attack. With the great
    Defense being boosted and the Spe. D already sky-high, Resting with Lefties shouldn't be
    a problem.
    
    #197 Umbreon (2):
    ~Mean Look/Double Team
    ~Charm/Faint Attack/Confuse Ray/Swagger
    ~Moonlight/Rest
    ~Baton Pass
    @Leftovers
    
    I'm currently going with ML, Faint Attack, Moonlight, BP by the way. Either trap the
    opponent or DT up, then Charm them (if you're trapping) and Pass it along. Umbreon is an
    excellent support Pokemon and will often be seen at the head of long BP chains.
    
    #197 Umbreon (3):
    ~Mean Look
    ~Toxic
    ~Confuse Ray
    ~Moonlight
    @Leftovers
    
    AFAIK, this was one of the first standard movesets in GSC. It was around before I was, to
    put it bluntly.
    
    #198 Murkrow:
    ~Psych Up
    ~Whirlwind/Swagger
    ~Shadow Ball
    ~Drill Peck
    @Leftovers
    
    Either grab the opponent's stat uppers, or make your own, and then attack like a madman.
    See Umbreon #1 for the applicable complaint.
    
    #199 Slowking:
    ~Curse
    ~Rest
    ~Earthquake
    ~Surf/Fire Blast
    @Leftovers
    
    Remember, SlowKING has the low Defense, and SlowBRO has the low Special D. It's easy to
    confuse the two. -_- Standard Curseking.
    
    #200 Misdreavus:
    ~Mean Look
    ~Curse/Perish Song
    ~Pain Split
    ~Protect
    @Leftovers
    
    Again, another set I shouldn't have to explain. Curse is a little more honourable, but
    Perish Song has won many a match.
    
    #202 Wobbuffet:
    ~Counter
    ~Mirror Coat
    ~Destiny Bond
    ~Mimic/Safeguard
    @Quick Claw/Leftovers/Miracleberry
    
    Now that Wobby can learn five moves, we need to drop something. Safeguard seems to be
    the best candidate for droppage.
    
    #203 Girafarig:
    ~Amnesia/Agility
    ~Baton Pass
    ~Psychic
    ~Earthquake/Return/Crunch
    @Leftovers
    
    Despite being one of the best BPers in the game (the ability to pass AMNESIA helping
    greatly), Gira's also a decent attacker. Psychic is STABed and should be your main
    offense, with EQ/Return/Crunch as solid backup.
    
    #205 Forretress:
    ~Spikes
    ~Explosion
    ~HP (Bug/Rock)/Return/Double-Edge/Toxic/Swagger
    ~Curse/Sandstorm
    @Quick Claw
    
    Lay down the Spikes, nail any incoming Psychics with Bug HP, and then Explode is how
    Forry's usually played. Though in my case, I usually Spike, then switch a 4x-Fire
    resistance in (Kingdra?) and use Forry later as a Perish-trap deterrent. Hey, if they
    want Forretress to take out one of their Pokemon by Cursing x3 during the Trap and
    blowing up on the switch, it's their perogative...
    
    #206 Dunsparce (1):
    ~Glare
    ~Swagger
    ~Psych Up
    ~Headbutt/Return
    @Leftovers/King's Rock
    
    The classic Psych Up Dunsparce. Quite annoying, and good for forcing switches.
    
    #206 Dunsparce (2):
    ~Glare
    ~Spite
    ~Rollout
    ~Rest
    @Leftovers
    
    This is the DonSparce. What I was going for was the ULTIMATE PP waster that couldn't draw
    a psuedo-Hazer. Glare + Spite allows me to pick a low PP move and drain it, and Rollout
    has a potential 120 turns of use (:eek:) for just 32 PP (assuming it's maxed). Cheesy?
    Yes. Going to die quickly? Let's hope not. Annoying? OH HELL YEAH!
    
    #207 Gligar:
    ~Earthquake
    ~Wing Attack
    ~Guillotine
    ~Screech
    @Leftovers
    
    STAB attacking Gligar. Guillotine is good for a cheesy desperation shot against Pokemon
    with Ice moves.
    
    #208 Steelix:
    ~Curse/Screech
    ~Earthquake
    ~Rock Slide/Body Slam
    ~Explosion/Roar
    @Quick Claw
    
    Whee. Does anyone expect a Pokemon with a 158 max Speed to be going first, even after
    it's Cursed? Well, it's happened. And I laughed when it did.
    
    #210 Granbull:
    ~Heal Bell/Roar
    ~Rest
    ~Return
    ~Charm/Shadow Ball
    @Mint Berry
    
    Standardish Granbull. Shame about the Speed, really...
    
    #211 Qwilfish:
    ~Rest/Haze
    ~Hydro Pump
    ~Spikes
    ~Sludge Bomb
    @Leftovers
    
    Qwilfish is the fastest Spiker in the game, and the only Spike Pokemon who can't kamikaze
    themself. Sludge Bomb should be your main method of attack. Hydro Pump is on here because
    Qwilfish's Special Attack leaves much to be desired.
    
    #212 Scizor:
    ~Swords Dance/Double Team
    ~Agility
    ~HP Bug/Return/Steel Wing/Endure
    ~Baton Pass/Return/Steel Wing/Reversal
    @Leftovers/Miracleberry/Blackbelt
    
    Standard BP Scizor. HP Bug is your best bet for an attack, though Return will damage Fire-
    types a bit and Steel Wing will waste Rock-types. Or, you can keep the stuff for Scizor
    and start wasting everything in sight.
    
    #212 Scizor (2):
    ~Sandstorm
    ~Toxic
    ~HP Rock
    ~Steel Wing
    @Leftovers
    
    A cheeky little Scizor I cooked up for use on STS teams. HP Rock for Fires on the switch,
    Steel Wing being your main damage dealer.
    
    #212 Scizor (3):
    ~Headbutt
    ~Agility
    ~Baton Pass
    ~Swords Dance
    @Miracleberry/Leftovers
    
    The old faithful Shshwizor (if you can pronounce that, you're a better man than I). Another
    set built for annoyance - seems to be a theme. Agility + Headbutt for flinching fun, then
    Dance up and pass off.
    
    #213 Shuckle:
    ~Wrap
    ~Bide/Rollout/Toxic
    ~Rest
    ~Encore
    @Mint Berry
    
    You're probably wondering how this thing works. Well, it's simple. Wrap the opponent,
    making sure they can't be SE on Shuckle (IE: No Water, Steel, or Rock moves). Encore them,
    then Bide. Shuckle should take enough to KO them. Rest and repeat.
    
    #214 Heracross (1):
    ~Curse
    ~Counter
    ~Earthquake
    ~Megahorn
    @Leftovers
    
    After all this time, it's still the industry standard.
    
    #214 Heracross (2):
    ~Endure
    ~Reversal
    ~Earthquake
    ~Megahorn/Flail
    @Miracleberry/Focus Band/Blackbelt
    
    Pass a Dance and an Agility, and you are teh winnar. Massive base damage (660 if you elect
    to go with the Blackbelt) on Reversal. EQ for Fires of the non-Flying variety, and the
    rest is up to you - Flail for Flying types or Megahorn for the Psychics?
    
    #215 Sneasel:
    ~Thief
    ~Dynamicpunch
    ~Reflect
    ~Shadow Ball
    @nothing
    
    Another great Pokemon to lead with. Reflect gives Sneasel a hope of surviving against
    Fighting types.
    
    #217 Ursaring:
    ~Rest
    ~Return/Hyper Beam
    ~Earthquake
    ~Curse/Zap Cannon/HP Ghost
    @Leftovers
    
    Zap Cannon will 2HKO Skarmory and 3HKO Aerodactyl (the only Pokemon resistant to Return
    and Earthquake). If Curse isn't working out well, give ZC a shot. HP Ghost for getting
    stuff like Missy AND for whacking Aero around - thanks Skarm for pointing that out.
    
    #219 Magcargo:
    ~Curse
    ~Rest
    ~Fire Blast
    ~Rock Slide
    @Mint Berry
    
    If you think Maggy's gonna get this set up, you're crazy.
    
    #221 Pilowswine:
    ~Rest/Roar
    ~Ancientpower/Body Slam
    ~Earthquake
    ~Ice Beam
    @Leftovers
    
    Let's here it for the underused. Pilowswine with the AP boost is one bad mutha.
    
    #222 Corsola:
    ~Recover
    ~Curse
    ~Ancientpower/Return
    ~Surf/Mirror Coat
    @Quick Claw/Leftovers
    
    Curse will force special moves into play, at which point you can take your chances with
    Quick Clawed AP or Mirror Coat. Dead to a Grass move, sadly.
    
    #224 Octillery (1):
    ~Haze/Rest
    ~Surf
    ~Return
    ~Flamethrower/Ice Beam/HP Ground
    @Quick Claw
    
    Octillery > you. Has great stats in both Attack ratings, so if you can paralyze a good
    portion of the team, you should do well.
    
    #224 Octillery (2):
    ~Octazooka
    ~Double Team
    ~Rest
    ~Ice Beam
    @Leftovers
    
    Annoyance Octillery. Octazooka's Acc. down side effect coupled with DT will drive the
    opponent insane. This same set works on Kingdra as well, with Dragonbreath over Ice Beam.
    
    #225 Delibird (1):
    ~Future Sight
    ~Protect
    ~Fly
    ~Ice Beam
    @Leftovers
    
    Bleh, it's Delibird. Not much can be done here. Future Sight, then Fly for decent damage.
    Protect will allow you to regain some of the HP lost with Leftovers.
    
    #225 Delibird (2):
    ~Ice Beam
    ~Spikes
    ~Thief
    ~Attract
    @nothing
    
    Even though he doesn't claim credit for it, it's unofficially dubbed the Atmabird. Thanks
    to the NYPC, Delibird might actually get into a match.
    
    #226 Mantine:
    ~Surf
    ~Haze/Rest/Rain Dance
    ~Confuse Ray
    ~Ice Beam/Wing Attack
    @Quick Claw
    
    Mantine's Special Defense sadly doesn't do enough to spare it from Thunderbolt destruction
    (Zapdos's kills it by about 50 HP), but it can be good for stalling and utility purposes.
    
    #227 Skarmory:
    ~Whirlwind
    ~Drill Peck
    ~Rest/Swagger
    ~Curse/Steel Wing
    @Leftovers
    
    Shiney_Metal_Birdie is one of the best psuedo-hazers around. It's also well suited to
    Swagger, as it has no physical weaknesses and a monster Defense. And if they shake off
    the confusion, just Whirlwind them away. :)
    
    #229 Houndoom (1):
    ~Flamethrower/Fire Blast
    ~Sunny Day
    ~Solarbeam
    ~Crunch/Pursuit
    @Leftovers/Miracleberry
    
    Another early standard moveset.
    
    #229 Houndoom (2):
    ~Endure
    ~Reversal
    ~Flamethrower
    ~Crunch/Pursuit
    @Miracleberry/Focus Band
    
    Houndoom's Attack and Speed make it a good candidate for Endrevving.
    
    #229 Houndoom (3):
    ~Curse
    ~Counter
    ~Flamethrower/Fire Blast
    ~Crunch/Pursuit
    @Leftovers
    
    Curse + Counter for a chance at beating a Fighting type (the bane of Houndoom's
    existence).
    
    #230 Kingdra (1):
    ~Surf/Hydro Pump
    ~Curse/Double Team
    ~Rest
    ~Double-Edge/Dragonbreath
    @Leftovers/Mint Berry
    
    A really annoying old Kingdra set. Usually acts as the back end of a BP chain - pass in
    whichever stat boost you don't use. Use DE if you're using Curse, or Dragonbreath if
    you'll be DTing.
    
    #230 Kingdra (2):
    ~Surf/Hydro Pump
    ~Dragonbreath
    ~Ice Beam/Rest/Attract/Substitute/Agility/HP Electric/Return
    ~Rest/Attract/Substitute/Agility/HP Electric/Return
    @Leftovers/Mint Berry
    
    I love Kingdra, and this is the way I usually play it. Two STAB moves and any number of
    fillers. Ice Beam usually comes along for Grassers, Dragons, and the occasional pray-for-
    freeze on a Blissey.
    
    #232 Donphan (1):
    ~Body Slam/Ancientpower/Curse
    ~Roar/Body Slam/Ancientpower
    ~Rest
    ~Earthquake
    @Mint Berry
    
    Cleaner Donphan. Excellent psuedo-Hazer against Pokemon with physical moves.
    
    #232 Donphan (2):
    ~Rest/Rapid Spin
    ~Roar
    ~Ancientpower
    ~Earthquake
    @Mint Berry/Leftovers
    
    yay 4 Donaldphan. Rapid Spin is good for utility such as getting rid of those hyper-
    annoying Spikes, and AP with a boost is FUN.
    
    #233 Porygon2 (1):
    ~Curse/Thunder Wave
    ~Double-Edge
    ~Recover
    ~Ice Beam/Thunderbolt
    @Leftovers
    
    Cursegon2, aided magnificently by a move running off 308 Special Attack.
    
    #233 Porygon2 (2):
    ~Rest
    ~Sleep Talk
    ~Thunderbolt
    ~Ice Beam
    @Leftovers
    
    Ryk Lupe, thanks for the suggestion of Sleeptalk P2. There'll be a litte extra in your
    envelope at the end of the month. :)
    
    #234 Stantler:
    ~Reflect/Light Screen/Safeguard
    ~Return
    ~Roar
    ~Earthquake
    @Leftovers
    
    Stantler's a good utility Pokemon, but is really overlooked unless you're making a Pokemon
    team centered around Christmas. (Hey, someone's gotta play the reindeer.)
    
    #235 Smeargle (1):
    ~Spider Web
    ~Spore
    ~Super Fang
    ~Seismic Toss
    @Leftovers
    
    Ye old Dongle. The moves are generally used in order. Web, Spore (pray you don't hit a
    Miracleberry), Fang until under (Smeargle's level) HP, Toss, gloat.
    
    #235 Smeargle (2):
    ~Spikes
    ~Leech Seed
    ~Reflect/Light Screen/Safeguard
    ~Destiny Bond
    @Leftovers
    
    Starter Smeargle. Spikes, set up a psuedo-pass move, Leech Seed if you can, then DBond.
    
    #235 Smeargle (3):
    ~Spore
    ~Belly Drum
    ~Agility
    ~Baton Pass
    @Leftovers
    
    The focal point of another old team of mine. Catches ML from Umbreon, Spores (praying all
    the while they have Leftovers), BD, Agility, and away to a sweeper. Current receipients:
    Heracross, Machamp, and Snorlax. I've got a couple of 6-0s with it, and a 5-0 win as a
    result of Snorlax killing himself with Double-Edge recoil. (-_-)
    
    #235 Smeargle (4):
    ~Heal Bell
    ~Roar
    ~Psych Up
    ~Baton Pass
    @Leftovers
    
    # 1 is Dongle v.1 (Dongletude fact: it's got four kills), this is Dongle v.2 and the only
    Heal Beller I've got on a collection of SEVEN teams. Send it in to Bell, and then get it out.
    Later, if the opponent's trying to stat-up, the beagle gets in, grabs the boosts, Roars the
    poor sucker away, and passes it on. I haven't been succesful yet, but I'll keep trying...
    it'll work eventually.
    
    #237 Hitmontop:
    ~Curse
    ~Hi Jump Kick/Mach Punch
    ~HP Ghost
    ~Rest
    @Mint Berry
    
    Similar to the Hitmonchan set. What exactly was the point of Hitmontop when Hitmonlee's
    already in the game?
    
    #241 Miltank:
    ~Body Slam
    ~Milk Drink
    ~Heal Bell
    ~Earthquake/Attract/Psych Up/Thunder/Seismic Toss
    @Leftovers/Miracleberry
    
    "Moo." "No." "Well that's the sound..." Sorry for the aside. Miltank was the original Heal
    Beller because of her excellent speed and good move variety. The PympTank (Attract as
    final move) is the one you'll often see in high-level battles.
    
    #242 Blissey (1):
    ~Heal Bell
    ~Softboiled
    ~Light Screen
    ~Ice Beam/Psychic/Fire Blast/Thunderbolt/Present
    @Leftovers
    
    There is not a word in the English language to describe how much I hate this thing. Light
    Screen makes it even more annoying. Present shouldn't be used in a Crystal link-battle
    because its greatest strength is the ability to destroy Pokemon with special types thanks
    to a glitch in Gold/Silver. Someone messed up there... thankfully, it was rectified in
    Crystal.
    
    #242 Blissey (2):
    ~Seismic Toss
    ~Softboiled
    ~Thunder Wave
    ~Counter
    @Leftovers
    
    The original standard Blissey set - since only Blackbelt Machamp has a guaranteed OHKO,
    it took down a LOT of Pokemon.
    
    #243 Raikou (1):
    ~Thunderbolt
    ~Reflect
    ~Crunch
    ~Rest/Roar
    @Leftovers
    
    Great for leading off. Reflect covers the Ground weakness, and then attack as you see fit
    (or swap). Hidden Power on Raikou and co. is generally discouraged because of the extreme
    luck involved in getting one with a good HP (the DVs are set when they're released, and
    if you got 31 base Fighting Power, sucks to be you).
    
    #243 Raikou (2):
    ~Rest
    ~Crunch
    ~Sleep Talk
    ~Thunderbolt
    @Scope Lens
    
    The current Electric slot on my team - quite the annoyance. I play Item Clause and scored
    a Scope Lens on 1/22, so I'll take my chances with the item. Still beaten by a lot of
    Grounds.
    
    #244 Entei (1):
    ~Sunny Day
    ~Solarbeam
    ~Fire Blast
    ~Rest/Return
    @Mint Berry/Leftovers
    
    The classic Sunnybeam Entei. Return would be good for going 1-on-1 with Fire types.
    
    #244 Entei (2):
    ~Fire Blast
    ~Swagger
    ~Psych Up
    ~Return
    @Leftovers
    
    And then there's the Swagger/Psych model. If only there was some way to work Roar in
    there...
    
    #245 Suicune (1):
    ~Curse
    ~Rest
    ~Return
    ~Roar
    @Leftovers
    
    If it's good enough to get Atma into the Oct/01 issue of Nintendo Power, it's good enough
    for me. Ghosts are usually Roared away for disposal of later.
    
    #245 Suicune (2):
    ~Surf
    ~Mirror Coat
    ~Rest
    ~Roar/Ice Beam/Toxic
    @Leftovers
    
    Mirror Coating Suicune. The popularity of this moveset has caused me to stick Electric HPs
    on every Water-type in sight (yes, it's all Suicune's fault).
    
    #245 Suicune (3):
    ~Psych Up
    ~Roar
    ~Return
    ~Surf
    @Leftovers
    
    Psychohazing Suicune - this is # 3 on my list of Pokemon that I want to try in battle at
    some point. Thanks to Blackthorne for this (and for suggesting ST Raikou).
    
    #248 Tyranitar:
    ~Crunch
    ~Rock Slide/Ancientpower
    ~Earthquake
    ~Thunderbolt/Ice Beam/Fire Blast/Rest
    @Leftovers/Quick Claw
    
    Sweeper Tyranitar (though with 366 Attack and near-290 Special Attack, the term's
    obviously redundant). I personally prefer Thunderbolt and am thinking of bringing it in
    the future to wear down Atmacunes - Thunderbolt's a four-hit KO, maybe 5 with Lefties.
    
    #249 Lugia:
    ~Aeroblast
    ~Curse/Ancientpower
    ~Earthquake
    ~Recover
    @Leftovers
    
    Mweep. Standard Cursegia, though the Ancientpower boost possibility is also nice.
    
    #250 Ho-oh (1):
    ~Sunny Day
    ~Sacred Fire
    ~Solarbeam
    ~Recover
    @Leftovers
    
    Recover should never be deleted, which means a Fire-type can actually mess this moveset
    up a bit. Hence, the new standard is...
    
    #250 Ho-oh (2):
    ~Sacred Fire/Fire Blast
    ~Earthquake
    ~Thunderbolt
    ~Recover
    @Leftovers
    
    ... this thing. Fire + Electric + Ground = 10 different type advantages, and there's
    nothing neutral to it. When you're firing away with 300+ in BOTH attacking stats, this
    Houou (my name for the Pokemon) is SICK.
    
    #251 Celebi (1):
    ~Psychic
    ~Double Team/Ancientpower
    ~Recover
    ~Baton Pass
    @Leftovers
    
    Passes on a stat boost of your choice - Evade or everything else?
    
    #251 Celebi (2):
    ~Psychic
    ~Recover
    ~Heal Bell
    ~Leech Seed/Ancientpower/Giga Drain
    @Leftovers
    
    The Heal Belling model of Celebi. The final move is filler, though Leech Seed is often
    preferred for its succubi effects.
    
    7) Tips and Tricks
    
    Pokerus
    Contributed by: Donald (corrected by Sonuis)
    
    There is something special about the PokéRus which isn't mentioned at all in
    the game. When a Pokémon has the PokéRus, the Stat Experience it gains per
    battle is DOUBLED. You heard me, it is doubled! This makes Pokémon Raising
    much easier then usual.  So, if you have the PokéRus, then you are one lucky
    duck indeed!
    
    In order to clear it up, you have to leave an infected Pokemon in your party
    for one 24-hour period. So leave a couple of Pokemon infected in a box, and
    all is well. ^^
    
    Box Trick
    Contributed by: Donald
    
    If you're having trouble getting maximum stats, try this. Get into a large
    sucession of fights without getting a level up (best done at L100). After
    the fights are done, go to a Pokemon Center. Deposit the Pokemon, then
    withdraw it. The Pokemon's stats should have gone up a few points. Repeat
    until they are at the maximum stats for their DVs.
    
    How does it work? Well, let's let Sonuis answer that.
    
    ------------------------
    Box Trick - Why it Works
    ------------------------
    
    "Why does the Box Trick not work at all, even after I have fought many
    Pokémon!"  Well, that answer is very simple. The Box Trick recalculates a
    Pokémon's Stat Experience. When a Pokémon is at level 100, usually, they do
    not have all of their Stat Experience points. So, this trick will up your
    stats if the Stat Experience level is met. That's why it works.
    
    Duplication
    Contributed by: The GameFAQs Pokemon Crystal Board
    
    The old duplication trick works in Crystal - however, the timing is
    different and has to be EXACT. If not, your game is fried. You have to:
    
    1) Determine which Pokemon/item you want to duplicate
    
    2) Give the item to a Pokemon
    
    3) Then, save your game go to the pc and turn it on. Deposit the Pokemon,
    and change boxes. 
    
    4) Turn off the GB about a second after it says "saving.....do not turn off
    the power"
    
    5) Return to the game - there should be a file (for starters), one Pokemon
    in your party, and the same Pokemon in a box.
    
    DV Transfer
    Contributed by: Sonuis
    
    DV transfer is a unique glitch in the game, which works only if you have the
    Red, Blue or Yellow cartridges of Pokémon.  Now, I know that this guide is
    for Crystal Version, but this needs to be mentioned for special purposes.
    
    Requirements
    * Gameboy (Color/Advance)
    * Pokémon Red, Blue, or Yellow
    * Pokémon Gold, Silver, or Crystal
    * Link cable (Preferrably Universal Link Cord, or GBA Link Cord)
    * A Pokémon of your choice (For this instance, we'll use Red Gyarados)
    * Mimic TM
    * The selected Pokémon must know Mimic.
    * Poké Balls, Great Balls, Ultra Balls, or a Master Ball.
    
    1. Transfer Red Gyarados to Red, Blue, or Yellow versions.  This is possible,
    the only problem is that Red Gyarados won't be red in the Red, Blue, or
    Yellow Versions. It will retain its color once back into Gold, Silver, or
    Crystal.
    
    2. Teach Red Gyarados Mimic.
    
    3. Find... A WILD DITTO (Gasp!)
    
    4. When you encounter the wild Ditto, use Mimic on it, and learn Transform.
    
    5. Have Red Gyarados use Transform on the Ditto. I'd suggest twice or
    thrice in this instance, since it may not work properly without doing thing.
    
    6. Catch the Ditto.
    
    7. Send the Ditto to Gold, Silver, or Crystal.
    
    8. Check the Ditto.
    
    9. If successful, then the Ditto will be blue!  Oh my goodness, how did that
    happen? Well, if a Pokémon is Shiny, then it will have a certain DVs. So,
    you can find Pokémon Shiny by trading, because DVs are the only reason why
    Pokémon are transferable to RBY/GSC.
    
    Now, why do I mention this trick?  Well, it can be very handy to get Pokémon
    of good stats, or Shiny Pokémon for fun collecting. Breeding is the key to
    this, due to the fact that DVs also transfer in this instance. If you have a
    Shiny Pokémon breeding (Namely Ditto... since it only works on Ditto), the
    Defense and Special DV values stay the same.  This increases your chance to
    get a Shiny Pokémon!  From 1/8192 in the wild, to 1/64! Plus, you can
    select the Pokémon too.  This is one huge difference. Also, if you use a
    Maxed DV Pokémon, you increase your chances dramastically. From 1/65536, to
    1/512.  That truly is a How would I be able to get the better stats? Well,
    use a Pokémon whose DVs are 15/15/15/15, teach it Mimic, and follow the
    procedure.  That will give you a Max Stats Ditto.
    
    That is why this trick is very important!
    
    Mewtation
    Contributed by: Jason322
    Further research: Jolt135 and Donald
    
    The discovery of this on Rememberance Day (11/11) sent shockwaves through the
    entire Pokemon community.
    
    It's simple in theory. Take a Pokemon with Transform, and face off in a trainer
    battle against a Sketching Smeargle. Transform into Smeargle, defeat Smearg, and
    then wait until the next Pokemon uses a move that you want. Sketch it, then beat
    the second Pokemon. After the fight, the move you Sketched should replace
    Transform. To get Transform back, simply run the Pokemon through Pokemon Stadium
    2's Move Returner. Repeat until you have a full moveset.
    
    What makes this so damaging? Well, it gives Ditto 246 moves to choose from (yay),
    and Mew 248. Yes, 248. With its stats? God help us all.
    
    And it gets worse, ladies and gentlemen... On January 12, 2003, I discovered
    that this same trick works if you Metronome a Transform. That means there's about
    seventy Pokemon by my count (possibly more) that have the potential for 246 moves.
    
    However, I want to make this perfectly clear. I am merely reporting the glitch,
    and am in no way endorsing its use. If someone sends me a complaint e-mail that
    they got beat by an Aeroblasting Mewtwo, I won't even bother replying. The reply
    is below.
    
    From: DonaldFAQ(at)metacrawler(dot)com
    Date: Whenever
    
    The person you fought is a low down, dirty cheater.
    
    Kick them in the nuts for me. Thanks.
    
    -Donald
    
    8) For the cheaters in the crowd... (Gameshark/GameGenie codes)
    
    These codes are courtesy of Togechikku64. The entire file can be read
    on GameFAQs. And neither him, I, or any other code contributors are
    responsible if you mess a code up and your file gets fried. Kapiece?
    Just remember to not save if you don't get the desired effect.
    
    (If 91 doesn't work for the first two digits, replace it with 01.)
    
    ---------------------------------------------------------------------
    1st Pokemon has Infinite HP: 
    910301dc
    91e702dc
    910303dc
    91e704dc
    ---------------------------------------------------------------------
    1st Pokemon is Max Leveled:      9164fedc
    ---------------------------------------------------------------------
    1st Pokemon: Pokemon Modifier:  91xxd8dc 
    ---------------------------------------------------------------------
    2nd Pokemon: Infinite HP
    
    910331dc
    91e732dc
    910333dc
    91e734dc
    ---------------------------------------------------------------------
    2nd Pokemon: Max Level:  91642edc 
    ---------------------------------------------------------------------
    2nd Pokemon: Pokemon Modifier: 91xxd9dc 
    --------------------------------------------------------------------- 
    3rd Pokemon: Infinite HP
    910361dc
    91e762dc
    910363dc
    91e764dc
    ---------------------------------------------------------------------
    3rd Pokemon: Max Level: 91645edc 
    --------------------------------------------------------------------- 
    3rd Pokemon: Pokemon Modifier: 91xxdadc 
    ---------------------------------------------------------------------
    4th Pokemon: Infinite HP
    910391dc
    91e792dc
    910393dc
    91e794dc
    ---------------------------------------------------------------------
    4th Pokemon: Max Level: 91648edc 
    --------------------------------------------------------------------- 
    4th Pokemon: Pokemon Modifier: 91xxdbdc 
    --------------------------------------------------------------------- 
    5th Pokemon: Infinite HP
    9103c1dc
    91e7c2dc
    9103c3dc
    91e7c4dc
    ---------------------------------------------------------------------
    5th Pokemon: Max Level: 9164bedc 
    --------------------------------------------------------------------- 
    5th Pokemon: Pokemon Modifier: 91xxdcdc 
    --------------------------------------------------------------------- 
    6th Pokemon: Infinite HP
    9103f1dc
    91e7f2dc
    9103f3dc
    91e7f4dc
    --------------------------------------------------------------------- 
    6th Pokemon: Max Level: 9164eedc 
    --------------------------------------------------------------------- 
    6th Pokemon: Pokemon Modifier: 91xxdddc
    ---------------------------------------------------------------------
    Have All Badges: 91ff57d8 + 91ff58d8
    --------------------------------------------------------------------- 
    Infinite Money: 910f4ed8 + 91424fd8 + 913f50d8
    ---------------------------------------------------------------------
    Catch Any Pokemon: 91xx04d2
    --------------------------------------------------------------------- 
    Enemy Level Modifier (In Battle): 91xx13d2
    --------------------------------------------------------------------- 
    1 Hit Enemy Kills:  910017d2
    --------------------------------------------------------------------- 
    All Pokemon in Pokedex:
    
    910f99de
    91ff9ade
    91ff9bde
    91ff9cde
    91ff9dde
    91ff9ede
    91ff9fde
    91ffa0de
    91ffa1de
    91ffa2de
    91ffa3de
    91ffa4de
    91ffa5de
    91ffa6de
    91ffa7de
    91ffa8de
    91ffa9de
    91ffaade
    91ffabde
    91ffacde
    91ffadde
    91ffaede
    91ffafde
    91ffb0de
    91ffb1de
    91ffb2de
    91ffb3de
    91ffb4de
    91ffb5de
    91ffb6de
    91ffb7de
    91ffb8de
    91ffb9de
    91ffbade
    91ffbbde
    91ffbcde
    91ffbdde
    91ffbede
    91ffbfde
    91ffc0de
    91ffc1de
    91ffc2de
    91ffc3de
    91ffc4de
    91ffc5de
    91ffc6de
    91ffc7de
    91ffc8de
    91ffc9de
    91ffcade
    91ffcbde
    91ffccde
    91ffcdde
    91ffcede
    91ffcfde
    91ffd0de
    91ffd1de
    91ffd2de
    91ffd3de
    91ffd4de
    91ffd5de
    91ffd6de
    91ffd7de
    910fd8de
    ---------------------------------------------------------------------
    Pokemon in Slot 1; Move No.1 Mod: 91xxe1dc 
    ---------------------------------------------------------------------
    Pokemon in Slot 1; Move No.2 Mod: 91xxe2dc 
    --------------------------------------------------------------------- 
    Pokemon in Slot 1; Move No.3 Mod: 91xxe3dc 
    --------------------------------------------------------------------- 
    Pokemon In Slot 1; Move No.4 Mod: 91xxe4dc
    ---------------------------------------------------------------------
    Pokemon Slot No.1 Max PP: 
    
    1st Move Slot:            9163f6dc
    2nd Move Slot:            9163f7dc
    3rd Move Slot:            9163f8dc
    4th Move Slot:            9163f9dc
    --------------------------------------------------------------------- 
    Pokemon Slot No. 2 Max PP: 
    
    1st Slot:                 916326dd
    2nd Slot:                 916327dd
    3rd Slot:                 916328dd
    4th Slot:                 916329dd
    --------------------------------------------------------------------- 
    Pokemon Slot No. 3 Max PP: 
    
    1st Slot:                 916356dd
    2nd Slot:                 916357dd
    3rd Slot:                 916358dd
    4th Slot:                 916359dd
    --------------------------------------------------------------------- 
    Pokemon Slot No. 4 Max PP: 
    
    1st Slot:                 916386dd
    2nd Slot:                 916387dd
    3rd Slot:                 916388dd
    4th Slot:                 916389dd
    --------------------------------------------------------------------- 
    Pokemon Slot No. 5 Max PP: 
    
    1st Slot:                 9163b6dd
    2nd Slot:                 9163b7dd
    3rd Slot:                 9163b8dd
    4th Slot:                 9163b9dd
    --------------------------------------------------------------------- 
    Pokemon Slot No. 6 Max PP:
     
    1st Slot:                 9163e6dd
    2nd Slot:                 9163e7dd
    3rd Slot:                 9163e8dd
    4th Slot:                 9163e9dd
    ---------------------------------------------------------------------
    
    Pokemon Move Digits:
     
    01 Pound
    02 Karate Chop
    03 Doubleslap
    04 Comet Punch
    05 Mega Punch
    06 Pay Day
    07 Fire Punch
    08 Ice Punch
    09 ThunderPunch
    0a Scratch
    0b Vicegrip
    0c Guillotine
    0d Razor Wind
    0e Swords Dance
    0f Cut
    10 Gust
    11 Wing Attack
    12 WhirlWind
    13 Fly
    14 Bind
    15 Slam
    16 Vine Whip
    17 Stomp
    18 Doublekick
    19 Mega Kick
    1a Jump Kick
    1b RollingKick
    1c SandAttack
    1d Headbutt
    1e Horn Attack
    1f Fury Attack
    20 Horn Drill
    21 Tackle
    22 Body Slam
    23 Wrap
    24 Take Down
    25 Thrash
    26 Double Edge
    27 Tail Whip
    28 Poison Sting
    29 Twineedle
    2a Pin Missile
    2b Leer
    2c Bite
    2d Growl
    2e Roar
    2f Sing
    30 Supersonic
    31 SonicBoom
    32 Disable
    33 Acid
    34 Ember
    35 FlameThrower
    36 Mist
    37 Water Gun
    38 Hydro Pump
    39 Surf
    3a Ice Beam
    3b Blizzard
    3c Psybeam
    3d Bubble Beam
    3e Aurora Beam
    3f Hyper Beam
    40 Peck
    41 Drill Peck
    42 Submission
    43 Low Kick
    44 Counter
    45 Seismic Toss
    46 Strength
    47 Absorb
    48 Mega Drain
    49 Leech Seed
    4a Growth
    4b Razor Leaf
    4c Solarbeam
    4d PoisonPowder
    4e Stun Spore
    4f Sleep Powder
    50 Petal Dance
    51 String Shot
    52 Dragon Rage
    53 Fire Spin
    54 ThunderShock
    55 ThunderBolt
    56 Thunder Wave
    57 Thunder
    58 Rock Throw
    59 Earthquake
    5a Fissure
    5b Dig
    5c Toxic
    5d Confusion
    5e Psychih
    5f Hypnosis
    60 Meditate
    61 Agility
    62 Quick Attack
    63 Rage
    64 Teleport
    65 Night Shade
    66 Mimic
    67 Screech
    68 Double Team
    69 Recover
    6a Harden
    6b Minimize
    6c Smokescreen
    6d Confuse Ray
    6e Withdraw
    6f Defense Curl
    70 Barrier
    71 Light Screen
    72 Reflect
    73 Haze
    74 Focus Energy
    75 Bide
    76 Metronome
    77 Mirror Move
    78 SelfDestruct
    79 Egg Bomb
    7a Lick
    7b Smog
    7c Sludge
    7d Bone Club
    7e Fire Blast  
    7f Waterfall
    80 Clamp
    81 Swift
    82 Skull Bash
    83 Spike Cannon 
    84 Constrict
    85 Amnesia
    86 Kenisis
    87 SoftBoiled
    88 Hi Jump Kick
    89 Glare
    8a Dream Eater
    8b Poison Gas
    8c Barrage
    8d Leech Life
    8e Lovely Kiss
    8f Sky Attack
    90 Transform
    91 Bubble
    92 Dizzy Punch
    93 Spore
    94 Flash
    95 Psywave
    96 Splash
    97 Acid Armor
    98 Crabhammer
    99 Explosion
    9a Fury Swipes
    9b Bonemerang
    9c Rest
    9d Rock Slide
    9e Hyper Fang
    9f Sharpen
    10 Conversion
    a1 Tri Attack
    a2 Super Fang
    a3 Slash
    a4 Substitute
    a5 Struggle
    a6 Sketch
    a7 Triple Kick
    a8 Thief
    a9 Spider Web
    aa Mind Reader
    ab Nightmare
    ac Flame Wheel
    ad Snore
    ae Curse
    af Flail
    b0 Conversion2
    b1 AeroBlast
    b2 Cotton Spore
    b3 Reversal
    b4 Spite
    b5 Powder Snow
    b6 Protect
    b7 Mach Punch
    b8 Scary Face
    b9 Faint Attack
    ba Sweet Kiss
    bb Belly Drum
    bc Sludge Bomb
    bd Mud-Slap
    be Octazooka
    bf Spikes
    c0 Zap Cannon
    c1 Foresight
    c2 Destiny Bond
    c3 Perish Song
    c4 Icy Wind
    c5 Detect
    c6 Bone Rush
    c7 Lock-On
    c8 Outrage
    c9 Sandstorm
    ca Giga Drain
    cb Endure
    cc Charm
    cd Rollout
    ce False Swipe
    cf Swagger
    d0 Milk Drink
    d1 Spark
    d2 Fury Cutter
    d3 Steel Wing
    d4 Mean Look
    d5 Attract
    d6 Sleep Talk
    d7 Heal Bell
    d8 Return
    d9 Present
    da Frustration
    db Safeguard
    dc Pain Split
    dd Sacred Fire
    de Magnitude
    df DynamicPunch
    e0 Mega Horn
    e1 Dragonbreath
    e2 Baton Pass
    e3 Encore
    e4 Pursuit
    e5 Rapid Spin
    e6 Sweet Scent
    e7 Iron Tail
    e8 Metal Claw
    e9 Vital Throw
    ea Morning Sun
    eb Synthesis
    ec Moonlight
    ed Hidden Power
    ee Cross Chop
    ef Twister
    f0 Rain Dance
    f1 Sunny Day
    f2 Crunch
    f3 Mirror Coat
    f4 Psych Up
    f5 ExtremeSpeed
    f6 AncientPower
    f7 Shadow Ball
    f8 Future Sight
    f9 Rock Smash
    fa Whirlpool
    fb Beat Up
    ---------------------------------------------------------------------
    Pokemon Digits:
    
    01 Bulbasaur
    02 Ivysaur
    03 Venusaur
    04 Charmander
    05 Charmeleon
    06 Charizard
    07 Squirtle
    08 Wartortle
    09 Blastoise
    0a Caterpie
    0b Metapod
    0c Butterfree
    0d Weedle
    0e Kakuna
    0f Beedrill
    10 Pidgey
    11 Pidgeotto
    12 Pidgeot
    13 Rattata
    14 Raticate
    15 Spearow
    16 Fearow
    17 Ekans
    18 Arbok
    19 Pikachu
    1a Raichu
    1b Sandshrew
    1c Sandslash
    1d Nidoran (F)
    1e Nidorina
    1f Nidoqueen
    20 Nidoran (M)
    21 Nidorino
    22 Nidoking
    23 Clefairy
    24 Clefable
    25 Vulpix
    26 Ninetales
    27 Jigglypuff
    28 Wigglytuff
    29 Zubat
    2a Golbat
    2b Oddish
    2c Gloom
    2d Vileplume
    2e Paras
    2f Parasect
    30 Venonat
    31 Venomoth
    32 Diglett
    33 Dugtrio
    34 Meowth
    35 Persian
    36 Psyduck
    37 Golduck
    38 Mankey
    39 Primeape
    3a Growlithe
    3b Arcanine
    3c Poliwag
    3d Poliwhirl
    3e Poliwrath
    3f Abra
    40 Kadabra
    41 Alakazam
    42 Machop
    43 Machoke
    44 Machamp
    45 Bellsprout
    46 Weepinbell
    47 Victreebel
    48 Tentacool
    49 Tentacruel
    4a Geodude
    4b Graveler
    4c Golem
    4d Ponyta
    4e Rapidash
    4f Slowpoke
    50 Slowbro
    51 Magnemite
    52 Magnetron
    53 Farfetch'd
    54 Doduo
    55 Dodrio
    56 Seel
    57 Dewgong
    58 Grimer
    59 Muk
    5a Shellder
    5b Cloyster
    5c Gastly
    5d Haunter
    5e Gengar
    5f Onix
    60 Drowzee
    61 Hypno
    62 Krabby
    63 Kingler
    64 Voltorb
    65 Electrode
    66 Exeggcute
    67 Exegutor
    68 Cubone
    69 Marowak
    6a Hitmonlee
    6b Hitmonchan
    6c Lickitung
    6d Koffing
    6e Weezing
    6f Rhyhorn
    70 Rhydon 
    71 Chansey
    72 Tangela
    73 Kangaskhan
    74 Horsea
    75 Seadra
    76 Goldeen
    77 Seaking
    78 Staryu
    79 Starmie
    7a Mr. Mime
    7b Scyther
    7c Jynx
    7d Electabuzz 
    7e Magmar 
    7f Pinsir
    80 Tauros
    81 Magicarp
    82 Gyarados
    83 Lapras
    84 Ditto
    85 Eevee
    86 Vaporeon
    87 Jolteon
    88 Flareon
    89 Porygon
    8a Omanyte
    8b Omastar
    8c Kabuto
    8d Kabutops
    8e Aerodactyl
    8f Snorlax
    90 Articuno
    91 Zapdos
    92 Moltres
    93 Dratini
    94 Dragonair
    95 Dragonite
    96 Mewtwo
    97 Mew
    98 Chikorita
    99 Bayleef
    9a Meganium
    9b Cynaquil
    9c Guilava
    9d Typhlosion
    9e Totodile
    9f Croconaw
    a0 Feraligatr
    a1 Sentret
    a2 Furret
    a3 Hoothoot
    a4 Noctowl
    a5 Ledyba
    a6 Ledian
    a7 Spinarak
    a8 Ariados
    a9 Crobat
    aa Chinchou
    ab Lanturn
    ac Pichu
    ad Cleffa
    ae Igglybuff
    af Togepi
    b0 Togetic
    b1 Natu
    b2 Xatu
    b3 Mareep
    b4 Flaaffy
    b5 Ampharos
    b6 Bellossom
    b7 Marill
    b8 Azumarill
    b9 Sudowoodo
    ba Politoed
    bb Hoppip
    bc Skiploom
    bd Jumpluff
    be Aipom
    bf Sunkern
    c0 Sunflora
    c1 Yanma
    c2 Wooper
    c3 Quagsire
    c4 Espeon
    c5 Umbreon
    c6 Murkrow
    c7 Slowking
    c8 Misdreavus
    c9 Unown
    ca Wobbuffet
    cb Girafarig
    cc Pineco
    cd Forretress
    ce Dunsparce
    cf Gligar
    d0 Steelix
    d1 Snubbull
    d2 Granbull
    d3 Qwilfish
    d4 Scizor
    d5 Shuckle
    d6 Heracross
    d7 Sneasel
    d8 Teddiursa
    d9 Ursaring
    da Slugma
    db Magcargo
    dc Swinub
    dd Piloswine
    de Corsola
    df Remoraid
    e0 Octillery
    e1 Delibird
    e2 Mantine
    e3 Skarmory
    e4 Houndour
    e5 Houndoom
    e6 Kingdra
    e7 Phanpy
    e8 Donphan
    e9 Porygon2
    ea Stantler
    eb Smeargle
    ec Tyrogue
    ed Hitmontop
    ee Smoochum
    ef Elekid
    f0 Magby
    f1 Miltank
    f2 Blissey
    f3 Raikou
    f4 Entei
    f5 Suicune
    f6 Larvitar
    f7 Pupitar
    f8 Tyranitar
    f9 Lugia
    fa Ho-oh
    fb Celebi
    fd Egg 
    ---------------------------------------------------------------------
    Pokemon Level Digits:
    
    00 00
    01 01
    02 02
    03 03
    04 04
    05 05
    06 06
    07 07
    08 08
    09 09
    0a 10
    0b 11
    0c 12
    0d 13
    0e 14
    0f 15
    10 16
    11 17
    12 18
    13 19
    14 20
    15 21
    16 22
    17 23
    18 24
    19 25
    1a 26
    1b 27
    1c 28
    1d 29
    1e 30
    1f 31
    20 32
    21 33
    22 34
    23 35
    24 36
    25 37
    26 38
    27 39
    28 40
    29 41
    2a 42
    2b 43
    2c 44
    2d 45
    2e 46
    2f 47
    30 48
    31 49
    32 50
    33 51
    34 52
    35 53
    36 54
    37 55
    38 56
    39 57
    3a 58
    3b 59
    3c 60
    3d 61
    3e 62
    3f 63
    40 64
    41 65
    42 66
    43 67
    44 68
    45 69
    46 70
    47 71
    48 72
    49 73
    4a 74
    4b 75
    4c 76
    4d 77
    4e 78
    4f 79
    50 80
    51 81
    52 82
    53 83
    54 84
    55 85
    56 86
    57 87
    58 88
    59 89
    5a 90
    5b 91
    5c 92
    5d 93
    5e 94
    5f 95
    60 96
    61 97
    62 98
    63 99
    64 100
    65 101
    66 102
    67 103
    68 104
    69 105
    6a 106
    6b 107
    6c 108
    6d 109
    6e 110
    6f 111
    70 112
    71 113
    72 114 
    73 115
    74 116
    75 117
    76 118
    77 119
    78 120
    79 121
    7a 122
    7b 123
    7c 124
    7d 125
    7e 126
    7f 127 
    80 128
    81 129
    82 130
    83 131
    84 132
    85 133
    86 134
    87 135
    88 136
    89 137
    8a 138
    8b 139
    8c 140
    8d 141
    8e 142
    8f 143
    90 144
    91 145
    92 146
    93 147
    94 148
    95 149
    96 150
    97 151
    98 152
    99 153
    9a 154
    9b 155
    9c 156
    9d 157
    9e 158
    9f 159
    a0 160
    a1 161
    a2 162
    a3 163
    a4 164
    a5 165
    a6 166
    a7 167
    a8 168
    a9 169
    aa 170
    ab 171
    ac 172
    ad 173
    ae 174
    af 175
    b0 176
    b1 177
    b2 178
    b3 179
    b4 180
    b5 181
    b6 182
    b7 183
    b8 184
    b9 185
    ba 186
    bb 187
    bc 188 
    bd 189
    be 190
    bf 191
    c0 192
    c1 193
    c2 194
    c3 195
    c4 196
    c5 197
    c6 198
    c7 199
    c8 200
    c9 201 
    ca 202
    cb 203
    cc 204
    cd 205
    ce 206
    cf 207
    d0 208
    d1 209
    d2 210
    d3 211
    d4 212
    d5 213
    d6 214
    d7 215
    d8 216
    d9 217
    da 218
    db 219
    dc 220
    dd 221
    de 222
    df 223
    e0 224
    e1 225
    e2 226
    e3 227
    e4 228
    e5 229
    e6 230
    e7 231
    e8 232
    e9 233
    ea 234
    eb 235
    ec 236
    ed 237
    ee 238
    ef 239
    f0 240
    f1 241
    f2 242
    f3 243
    f4 244
    f5 245
    f6 246
    f7 267
    f8 248
    f9 249
    fa 250
    fb 251
    fc 252
    fd 253
    fe 254
    ff 255
    
    These codes were taken from Azure Heights' Sakaki Tower. I forgot the
    name of the poster, so if you were the one who put these up, e-mail me
    and you'll get proper credit next time.
    
    First Pokémon codes:
    
    Held Item
    01xxE0DC
    
    Moves 1 to 4-
    01xxE1DC
    01xxE2DC
    01xxE3DC
    01xxE4DC
    
    Trainer ID NO-
    01xxE5DC
    01xxE6DC
    
    Exp. Points Modifier-
    01xxE7DC
    01xxE8DC
    01xxE9DC
    
    (For L100, set the qualifiers to 13, 12, and D0, respectively)
    
    Max Stat Experience-
    01FEEADC
    0101EBDC
    01FEECDC
    0101EDDC
    01FEEEDC
    0101EFDC
    01FEF0DC
    0101F1DC
    01FEF2DC
    0101F3DC
    
    DVs Modifier-
    01xxF4DC
    01xxF5DC
    
    Happiness Modifier-
    01xxFADC
    
    POKéRUS Modifier-
    01xxFBDC
    
    -----
    
    POKéMART Top Item Modifier-
    01xxF2D0
    
    01 - Master Ball 
    02 - Ultra Ball 
    03 - Bright Powder 
    04 - Great Ball 
    05 - poke Ball 
    06 - N/A 
    07 - Bicycle 
    08 - Moon Stone 
    09 - Antidote 
    0A - Burn heal 
    0B - Ice heal 
    0C - Awakening 
    0D - Paralyze heal 
    0E - Full Restore 
    0F - Max Potion 
    10 - Hyper Potion 
    11 - Super Potion 
    12 - Potion 
    13 - Escape Rope 
    14 - Repel 
    15 - Max Ether 
    16 - Fire Stone 
    17 - Thunder Stone 
    18 - Water Stone 
    19 - N/A 
    1A - HP Up 
    1B - Protein 
    1C - Iron 
    1D - Carbos 
    1E - Lucky Punch 
    1F - Calcium 
    20 - Rare Candy 
    21 - X Accuracy 
    22 - Leaf Stone 
    23 - Metal Powder 
    24 - Nugget 
    25 - pokeDoll 
    26 - Full Heal 
    27 - Revive 
    28 - Max Revive 
    29 - Guard Spec. 
    2A - Super Repel 
    2B - Max Repel 
    2C - Dire Hit 
    2D - N/A 
    2E - Fresh Water 
    2F - Soda Pop 
    30 - Lemonade 
    31 - X - Attack 
    32 - N/A 
    33 - X - Defend 
    34 - X - Speed 
    35 - X - Special 
    36 - Coin Case 
    37 - Item Finder 
    38 - N/A 
    39 - Exp. Share 
    3A - Old Rod 
    3B - Good Rod 
    3C - Silver Leaf 
    3D - Super Rod 
    3E - PP UP 
    3F - Ether 
    40 - Max Ether 
    41 - Elixer 
    42 - Red Scale 
    43 - Secret Potion 
    44 - S.S.Aqua Ticket 
    45 - Mystery Egg 
    46 - N/A 
    47 - Silver Wing 
    48 - MooMoo Milk 
    49 - Quick Claw 
    4A - Poison Cure Berry 
    4B - Gold Leaf 
    4C - Soft Sand 
    4D - Sharp Beak 
    4E - Paralyze Cure Berry 
    4F - Burnt Berry 
    50 - Ice Berry 
    51 - Poison Barb 
    52 - King's Rock 
    53 - Bitter Berry 
    54 - Mint Berry 
    55 - Red Apricorn 
    56 - Tiny Mushroom 
    57 - Big Mushroom 
    58 - Silver Powder 
    59 - Blue Apricorn 
    5A - N/A 
    5B - Amulet Coin 
    5C - Yellow Apricorn 
    5D - Green Apricorn 
    5E - Cleanse Tag 
    5F - Mystic Water 
    60 - Twisted Spoon 
    61 - White Apricorn 
    62 - Black Belt 
    63 - Black Apricorn 
    64 - N/A 
    65 - Pink Apricorn
    66 - Black Glasses 
    67 - Slowpoke Tail 
    68 - Pink Bow 
    69 - Stick 
    6A - Smoke Ball 
    6B - Never - Melt Ice 
    6C - Magnet 
    6D - Miracle Berry 
    6E - Pearl 
    6F - Big Pearl 
    70 - EverStone 
    71 - Spell Tag 
    72 - Rage Candy Bar 
    73 - N/A 
    74 - N/A 
    75 - Miracle seed 
    76 - Thick Club 
    77 - Focus Band 
    78 - N/A 
    79 - Energy Powder 
    7A - Energy Root 
    7B - Heal Powder 
    7C - Revival Herb 
    7D - Hard Stone 
    7E - Lucky Egg 
    7F - Card Key 
    80 - Machine Part 
    81 - N/A 
    82 - Lost Item 
    83 - Star Dust 
    84 - Star Piece 
    85 - Basement key 
    86 - Pass 
    87 - N/A 
    88 - N/A 
    89 - N/A 
    8A - Charcoal 
    8B - Berry Juice 
    8C - Scope Lens 
    8D - N/A 
    8E - N/A 
    8F - Metal Coat 
    90 - Dragon Fang 
    91 - N/A 
    92 - LeftOvers 
    93 - N/A 
    94 - N/A 
    95 - N/A 
    96 - Mystery Berry 
    97 - Dragon scale 
    98 - Berserk Gene 
    99 - N/A 
    9A - N/A 
    9B - N/A 
    9C - Sacred Ash 
    9D - Heavy Ball 
    9E - Flower Mail 
    9F - Level Ball 
    A0 - Lure Ball 
    A1 - Fast Ball 
    A2 - N/A 
    A3 - Light Ball 
    A4 - Friend Ball 
    A5 - Moon Ball 
    A6 - Love Ball 
    A7 - Normal Box 
    A8 - Gorgeous Box 
    A9 - Sun Stone 
    AA - Polkadot Bow 
    AB - N/A 
    AC - Up - Grade 
    AD - Berry 
    AE - Gold Berry 
    AF - Squirt Bottle 
    B0 - N/A 
    B1 - Park Ball 
    B2 - Rainbow Wing 
    B3 - N/A 
    B4 - Brick Piece 
    B5 - Surf Mail 
    B6 - Lite Blue Mail 
    B7 - Portrait Mail 
    B8 - Lovely Mail 
    B9 - Eon Mail 
    BA - Morph Mail 
    BB - Blue Sky Mail 
    BC - Music Mail 
    BD - Mirage Mail 
    BE - N/A 
    BF - TM 1 - Dynamicpunch 
    C0 - TM 2 - Headbutt 
    C1 - TM 3 - Curse 
    C2 - TM 4 - Rollout 
    C3 - TM 4 - Rollout (not a typo. It shows up twice.) 
    C4 - TM 5 - Roar 
    C5 - TM 6 - Toxic 
    C6 - TM 7 - Zap Cannon 
    C7 - TM 8 - Rock Smash 
    C8 - TM 9 - Psych Up 
    C9 - TM 10 - Hidden Power 
    CA - TM 11 - Sunny Day 
    CB - TM 12 - Sweet Scent 
    CC - TM 13 - Snore 
    CD - TM 14 - Blizzard 
    CE - TM 15 - Hyper Beam 
    CF - TM 16 - Icy Wind 
    D0 - TM 17 - Protect 
    D1 - TM 18 - Rain Dance 
    D2 - TM 19 - Giga Drain 
    D3 - TM 20 - Endure 
    D4 - TM 21 - Frustration 
    D5 - TM 22 - Solar Beam 
    D6 - TM 23 - Iron Tail 
    D7 - TM 24 - Dragon Breath 
    D8 - TM 25 - Thunder 
    D9 - TM 26 - Earthquake 
    DA - TM 27 - Return 
    DB - TM 28 - Dig 
    DC - TM 28 - Dig (not a typo. It shows up twice.) 
    DD - TM 29 - Psychic 
    DE - TM 30 - Shadow Ball 
    DF - TM 31 - Mud - Slap 
    E0 - TM 32 - Double Team 
    E1 - TM 33 - Ice Punch 
    E2 - TM 34 - Swagger 
    E3 - TM 35 - Sleep Talk 
    E4 - TM 36 - Sludge Bomb 
    E5 - TM 37 - Sand Storm 
    E6 - TM 38 - Fire Blast 
    E7 - TM 39 - Swift 
    E8 - TM 40 - Defense Curl 
    E9 - TM 41 - Thunderpunch 
    EA - TM 42 - Dream Eater 
    EB - TM 43 - Detect 
    EC - TM 44 - Rest 
    ED - TM 45 - Attract 
    EE - TM 46 - Thief 
    EF - TM 47 - Steel Wing 
    F0 - TM 48 - Fire Punch 
    F1 - TM 49 - Fury Cutter 
    F2 - TM 50 - Nightmare 
    F3 - HM 1 - Cut 
    F4 - HM 2 - Fly 
    F5 - HM 3 - Surf 
    F6 - HM 4 - Strength 
    F7 - HM 5 - Flash 
    F8 - HM 6 - Whirlpool 
    F9 - HM 7 - Waterfall 
    FF - Nothing 
    
    Kurt will take the GS BALL, even if you don’t have one-
    014089DA 
    
    Kurt will give you the GS BALL, and CELEBI will appear at the ILEX SHRINE-
    017089DA
    
    Player's ID #-
    01??7BD4 
    01??7CD4 
    
    Player's Name Mod- 
    01??7DD4 
    01??7ED4 
    01??7FD4 
    01??80D4 
    01??81D4 
    01??82D4 
    01??83D4 
    01??84D4 - I think this is the null one
    
    Rival’s Name Mod- 
    01??93D4 
    01??94D4 
    01??95D4 
    01??96D4 
    01??97D4 
    01??98D4 
    01??99D4
    01??9AD4 – Same here
    
    Elapsed Time-
    Hours- 
    01??C4D4 
    01??C5D4 
    Minutes- 
    01??C6D4 
    
    Day Modifier-
    01??02D0 
    
    Walk Through Walls-
    0100FAC2 
    0100FBC2 
    0100FCC2 
    0100FDC2 
    
    Infinite TMs-
    TM 01 016359D8 
    TM 02 01635AD8 
    TM 03 01635BD8 
    TM 04 01635CD8 
    TM 05 01635DD8 
    TM 06 01635ED8 
    TM 07 01635FD8 
    TM 08 016360D8 
    TM 09 016361D8 
    TM 10 016362D8 
    TM 11 016363D8 
    TM 12 016364D8 
    TM 13 016365D8 
    TM 14 016366D8 
    TM 15 016367D8 
    TM 16 016368D8 
    TM 17 016369D8 
    TM 18 01636AD8 
    TM 19 01636BD8 
    TM 20 01636CD8 
    TM 21 01636DD8 
    TM 22 01636ED8 
    TM 23 01636FD8 
    TM 24 016370D8 
    TM 25 016371D8 
    TM 26 016372D8 
    TM 27 016373D8 
    TM 28 016374D8 
    TM 29 016375D8 
    TM 30 016376D8 
    TM 31 016377D8 
    TM 32 016378D8 
    TM 33 016379D8 
    TM 34 01637AD8 
    TM 35 01637BD8 
    TM 36 01637CD8 
    TM 37 01637DD8 
    TM 38 01637ED8 
    TM 39 01637FD8 
    TM 40 016380D8 
    TM 41 016381D8 
    TM 42 016382D8 
    TM 43 016383D8 
    TM 44 016384D8 
    TM 45 016385D8 
    TM 46 016386D8 
    TM 47 016387D8 
    TM 48 016388D8 
    TM 49 016389D8 
    TM 50 01638AD8 
    
    HM Codes-
    HM 1 01018BD8 
    HM 2 01018CD8 
    HM 3 01018DD8 
    HM 4 01018ED8 
    HM 5 01018FD8 
    HM 6 010190D8 
    HM 7 010191D8 
    
    UNOWNDEX Modifiers 
    Slot 01 01??D9DE 
    Slot 02 01??DADE 
    Slot 03 01??DBDE 
    Slot 04 01??DCDE 
    Slot 05 01??DDDE 
    Slot 06 01??DEDE 
    Slot 07 01??DFDE 
    Slot 08 01??E0DE 
    Slot 09 01??E1DE 
    Slot 10 01??E2DE 
    Slot 11 01??E3DE 
    Slot 12 01??E4DE 
    Slot 13 01??E5DE 
    Slot 14 01??E6DE 
    Slot 15 01??E7DE 
    Slot 16 01??E8DE 
    Slot 17 01??E9DE 
    Slot 18 01??EADE 
    Slot 19 01??EBDE 
    Slot 20 01??ECDE 
    Slot 21 01??EDDE 
    Slot 22 01??EEDE 
    Slot 23 01??EFDE 
    Slot 24 01??F0DE 
    Slot 25 01??F1DE 
    Slot 26 01??F2DE 
    
    For the UNOWNDEX modifiers, use these digits.
    
    UnownDex Order Codes Quantities
    A - 01
    B - 02
    C - 03
    D - 04
    E - 05
    F - 06
    G - 07
    H - 08
    I - 09
    J - 0A
    K - 0B
    L - 0C
    M - 0D
    N - 0E
    O - 0F
    P - 10
    Q - 11
    R - 12
    S - 13
    T - 14
    U - 15
    V - 16
    W - 17
    X - 18
    Y - 19
    Z - 1A
    
    9) Conclusion
    
    That's it. I've spent two solid weeks writing this guide (- 4 days to
    recover from wisdom tooth surgery), but it'll be worth it. Be sure to
    recommend this guide to all your friends if you enjoyed it.
    
    Special thanks to:
    
    Nintendo/Creatures/GameFreak: For developing a solid game with great replay
    value.
    
    Meowth346: For the Pokemon Forever website, which acted as an early idea of
    what Crystal would be.
    
    Prima Games: Their Player's guide filled in the blanks as to what Pokemon
    were where. (Just one problem, fellas... Ilex Forest wasn't listed.)
    
    Azure Heights (www.azureheights.com), GameFAQs, and mIRC channel 
    #pokebattle: For keeping me abreast of the latest in Pokemon research and
    team development.
    
    Jeff "CJayC" Veasey: Yeah, it's the obligatory cheap pop for the guy who
    hosts all my FAQs. Of course, that doesn't mean I don't enjoy doing it...
    he's friendly, helpful, and maintaining a successful video game site
    while babysitting 1200 kids a night on the message boards AND keeping his
    marriage together... how does he do it?
    
    Togechikku64: For some GameShark codes
    
    Sakaki Tower (again, I apologize to the person who posted them, but I can't
    remember your username): For the other GameShark codes.
    
    You: For reading the guide. It's not complete, but will be in a few weeks.
    
    Thank you, and good night from home!
    
    -Donald Theriault, August 19, 2001