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    Type FAQ by JCDC

    Version: 3.1 | Updated: 02/23/08 | Printable Version | Search This Guide

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    ***********************************************************************
    
    
    *General Information*
    
    Type Guide
    Pokemon Gold/Silver/Crystal
    Game Boy Color 
    
    Created by: Mariorpg456
    Contributor Name: JCDC
    Email: gauthierjessy@hotmail.com
    Last Update: February 24 2008
    
    
    ***********************************************************************
    *Table of Contents*
    ***********************************************************************
    
    *The FAQ*
    
    Version History........[VER. HISTORY]
    Introduction...........[INTRODUCTION]
    Fonction...............[FONCTION]
    Pokemon Battle Chart...[BATTLE CHART]
    
    *First Part*
    
    Normal.................[NORMAL]
    Fire...................[FIRE]
    Water..................[WATER]
    Electric...............[ELECTRIC]
    Grass..................[GRASS]
    Ice....................[ICE]
    Fighting...............[FIGHTING]
    Poison.................[POISON]
    Ground.................[GROUND]
    Flying.................[FLYING]
    Psychic................[PSYCHIC]
    Bug....................[BUG]
    Rock...................[ROCK]
    Ghost..................[GHOST]
    Dragon.................[DRAGON}]
    Dark...................[DARK]
    Steel..................[STEEL]
    
    *Second Part*
    
    Second Part............[SECOND PART]
    Fonction...............[FONCTION 2]
    Hit Points.............[HIT POINTS]
    Attack.................[ATTACK]
    Defense................[DEFENSE]
    Special Attack.........[SPECIAL ATTACK]      
    Special Defense........[SPECIAL DEFENSE]     
    Speed..................[SPEED]               
    Twenty Best Pokemons...[TWENTY BEST POKEMONS]
    
    *Third Part*
    
    Type Moves.............[MOVES]
    
    ***Legal***
    
    Last Word.............[LASTWORD] 
    Credit................[CREDIT]
    Contact Me............[CONTACTME]
    Legal.................[LEGAL]
    
    For a quick search, push ctrl + F and type in the letters with the 
    brackets. You should be directed to the right place, If not please let 
    me know via email, (gauthierjessy@hotmail.com). Add for the title of 
    your request "pokemon Gold/Silver/Crystal" because sometime I delete 
    messages without even opening them due to unwanted spam.
       
    ***********************************************************************
    *Version History - [VER. HISTORY]*
    ***********************************************************************
    
    Version 1.1
    Finish Update: May 20 at 9:26pm, Pacific Time.
    
    This guide is already up on Gamefaqs and Gamespot. I am sure you have 
    all seen many mistakes up in this FAQ. Sorry, it was done rapidly and I 
    was bored at the end of writing this FAQ. Now that I have relaxed, I 
    corrected a lot of faults for a more pleasant lecture. There is still 
    some errors but the biggest ones are corrected thank god!! I have 
    holidays this week so I'll be working on the next update, it should be 
    up next week. Thank you everyone!!!!
    
    Version 2.1
    Finish Update: June 7 at 6:24pm, Pacific Time.
    
    Well I started my second part of the FAQ. I was very busy, sorry. I 
    had exams to prepare which are more important than this FAQ. Anyway, I 
    manage to finish my second update. I finished up to the defense stats. 
    I don't know if I will have time to update it until the end of June, if 
    I can manage to do it, I will.  Anyway, I hope you like this guide. 
    
    *** If you could rate my guide I would be very thankful Thank you! ***
    
    Version 2.2
    Finish Update: June 17 at 6:41pm, Pacific Time.
    
    I've read little parts of my guide and noticed that some sentences did 
    not make sense. I decided to sacrifice the rest of the second part to 
    correct and replace sentences. I don't know if I will have the time to 
    add the version 2.3 for the rest of the second part. 
    
    Version 2.3
    
    Finish Update: June 21 at 1:18pm, Pacific Time.
    
    You should all thank Theemikester for this quick update. He gave me the 
    motivation I needed to continue and update this guide before September. 
    All my projects have been pushed one week farther. This is maybe the 
    second biggest reason why I've updated this so soon. Anyway, I've put in 
    every attack move in the game. Also, I finished the second part of the 
    FAQ. I'll try and work on the third and final part before I go on 
    vacation. 
    
    *** Hello everybody and have a nice summer. ***
    
    *TAKE NOTE*
    
    From now on, you have to enter everything in the brackets by pushing 
    ctrl + f to be directed in the right place. That means, the brackets and 
    the letters. I've also made a battle chart, it will ease you greatly to 
    find a quick shortcut on pokemon type advantage. 
    
    Version 3.1
    
    Finish Update: September 4 at 16:47pm, Pacific Time.
    
    Well I pretty much finished the FAQ. The Third part is completed and 
    also the Top Twenty. You'll maybe notice that things were changed. 
    First, the moves were brought at the end of the FAQ due to some 
    complaints and typos were corrected here and there. 
    
    ***So farewell everybody and have fun!***  
      
    ***********************************************************************
    *Introduction - [INTRODUCTION]*
    ***********************************************************************
    
    First, I created this guide to help people. It'll help everyone who have 
    trouble with type advantage and disadvantage. I will explain everything 
    in this guide from A to Z by giving you all the information concerning 
    every pokemon type. I will also give you the best pokemon type for every 
    category of pokemons. So here it is the pokemon type guide, I hope this 
    will help you people. If you have any questions regarding pokemon silver, 
    gold or crystal, please contact me via email, 
    			
    			"gauthierjessy@hotmail.com".
      
    ***********************************************************************
    *Fonction - [FONCTION]*
    ***********************************************************************
    
    The key to a quick victory in any pokemon battle, whether against a 
    computer opponent or one of your friends is to use the right pokemon 
    type against your opponent. Refer to this guide as often as possible. 
    Knowing the types interaction is the key to becoming a master pokemon 
    trainer. This is how it will work, I'll put a list of every type and a 
    brief description about them. I'll leave a little index here for a 
    better and clearer view of this guide. Just push (ctrl + F), then write 
    down the letters and the brackets, to find the information you want
    concerning the pokemon type you desire.
    
    1. Brief Description: A little description of the type.
    
    Normal.................[NORMAL]
    Fire...................[FIRE]
    Water..................[WATER]
    Electric...............[ELECTRIC]
    Grass..................[GRASS]
    Ice....................[ICE]
    Fighting...............[FIGHTING]
    Poison.................[POISON]
    Ground.................[GROUND]
    Flying.................[FLYING]
    Psychic................[PSYCHIC]
    Bug....................[BUG]
    Rock...................[ROCK]
    Ghost..................[GHOST]
    Dragon.................[DRAGON}]
    Dark...................[DARK]
    Steel..................[STEEL]
    
    This is how it will go:
    
    1.(Type of Pokemon) Brief Description: Description in a few words of 
    what the type consists in.
    
    2.(Type of Pokemon) Advantage and disadvantage: The pokemons strength 
    and weakness against other types.
    
    Normal.......(Strong, Weak, Can't Hit)
    Fire.........(Strong, Weak, Can't Hit)
    Water........(Strong, Weak, Can't Hit)
    Electric.....(Strong, Weak, Can't Hit)
    Grass........(Strong, Weak, Can't Hit)
    Ice..........(Strong, Weak, Can't Hit)
    Fighting.....(Strong, Weak, Can't Hit)
    Poison.......(Strong, Weak, Can't Hit)
    Ground.......(Strong, Weak, Can't Hit)
    Flying.......(Strong, Weak, Can't Hit)
    Psychic......(Strong, Weak, Can't Hit)
    Bug..........(Strong, Weak, Can't Hit)
    Rock.........(Strong, Weak, Can't Hit)
    Ghost........(Strong, Weak, Can't Hit)
    Dragon.......(Strong, Weak, Can't Hit)
    Dark.........(Strong, Weak, Can't Hit)
    Steel........(Strong, Weak, Can't Hit)
    
    *Little note*
    
    Strong: x 2 ..........................(Double Damage)
    Weak: x 0.5 ..........................(Half Damage)
    Cannot Hit: x 0.......................(No Damage)
    Critical Hit: x 2.....................(Double Damage)
    Skill is the same type as user: x 1.5 (Plus 50% Damage)
    
    "Also if a pokemon has two types, attacks get a 25% (x 1"25) bonus."
    *Normal types do not get the "Same Type Bonus".* 
    
    3. Best of Type: The best pokemons of that type.
    
    4. Pokemon With That Type: Pokemons who are part of that type.
    
    ---Type Moves---
    
    Pow: Power of the move 
    Acc: Accuracy of the move.
    PP : How much moves you have before it is depleted. 
    TM : If its a TM their will be a number from 1 to 50.
    Des: Brief description of the move.
    
    ***********************************************************************
    *Battle Chart - [BATTLE CHART]*
    ***********************************************************************
    
    The key to a quick victory in any battle, whether against the computer 
    or one of your friends, is to use the right pokemon type against your 
    competitor. Knowing how the types interact is the key to become a    
    master pokemon trainer.					
    
       |   |   |   | E |   |   | F |   |   |   |   |   |   |   |   |   |   |
       |   |   |   | L |   |   | I | P |   |   | P |   |   |   |   |   |   |
       | N |   |   | E |   |   | G | O | G | F | S |   |   |   | D |   |   |
       | O |   | W | C | G |   | H | I | R | L | Y |   |   | G | R |   | S |
       | R | F | A | T | R |   | T | S | O | Y | C |   | R | H | A | D | T |
       | M | I | T | R | A | I | I | I | U | I | H | B | O | O | G | A | E |
       | A | R | E | I | S | C | N | O | N | N | I | U | C | S | O | R | E |
       | L | E | R | C | S | E | G | N | D | G | C | G | K | T | N | K | L |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    NOR|   |   |   |   |   |   |   |   |   |   |   |   | W | C |   |   | W |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    FIR|   | W | W |   | S | S |   |   |   |   |   | S | W |   | W |   | S |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    WAT|   | S | W |   | W |   |   |   | S |   |   |   | S |   | W |   |   |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    ELC|   |   | S | W | W |   |   |   | C | S |   |   |   |   | W |   |   |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    GRS|   | W | S |   | W |   |   | W | S | W |   | W | S |   | W |   | W |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    ICE|   | W | W |   | S | W |   |   | S | S |   |   |   |   | S |   | W |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    FHT| S |   |   |   |   | S |   | W |   | W | W | W | S | C |   | S | S |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    PSN|   |   |   |   | S |   |   | W | W |   |   |   | W | W |   |   | C |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    GRD|   | S |   | S | W |   |   | S |   | C |   | W | S |   |   |   | S |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
       |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
    ***| N | F | W | E | G | I | F | P | G | F | P | B | R | G | D | D | S |
    REM| O | I | A | L | R | C | H | S | R | L | S | U | O | H | R | A | T |
    ***| R | R | T | C | S | E | T | N | D | Y | Y | G | C | T | G | R | L |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    FLY|   |   |   | W | S |   | S |   |   |   |   | S | W |   |   |   | W |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    PSY|   |   |   |   |   |   | S | S |   |   | W |   |   |   |   | C | W |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    BUG|   | W |   |   | S |   | W | W |   | W | S |   |   | W |   | S | W |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    ROC|   | S |   |   |   | S | W |   | W | S |   | S |   |   |   |   | W |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    GHT| C |   |   |   |   |   |   |   |   |   | S |   |   | S |   | W | W |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    DRG|   |   |   |   |   |   |   |   |   |   |   |   |   |   | S |   | W |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    DAR|   |   |   |   |   |   | W |   |   |   | S |   |   | S |   | W | W |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    STL|   | W | W | W |   | S |   |   |   |   |   |   | S |   |   |   | W |
    ___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|___|
    ______________________________________________________________________
    |  Attacking Type ------>                                             \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    *Battle Chart Note*
    
    1. S = Strong
    2. W = Weak
    3. C = Can't Hit
    
    			Damage Modifiers:
                      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Strong: x 2 ..........................(Double Damage)
    Weak: x 0.5 ..........................(Half Damage)
    Cannot Hit: x 0.......................(No Damage)
    Critical Hit: x 2.....................(Double Damage)
    Skill is the same type as user: x 1.5 (Plus 50% Damage)
    
    "Also if a pokemon has two types, attacks get a 25% (x 1"25) bonus."
    *Normal types do not get the "Same Type Bonus".*
    
    *Note On "RMD" (REMINDER)*
    
    NOR - Normal
    FIR - Fire
    WAT - Water
    ELC - Electric
    GRS - Grass
    ICE - Ice
    FHT - Fighting
    PSN - Poison
    GRD - Ground
    FLY  - Flying
    PSY - Psychic
    BUG - Bug
    ROC - Rock
    GHT - Ghost
    DRG - Dragon
    DAR - Dark
    STL - Steel
    
    ***********************************************************************
    *Normal - [NORMAL]*
    ***********************************************************************
    
    1. Brief Description: Normal is the most common type in the game. 
    Although it is common, doesn't mean there are a lot of great pokemon. 
    Surprisingly this type is home to a very few great ones. If you are 
    going to raise one, I strongly suggest to buy TMs. There isn't any 
    powerful normal attack, except Horn Drill, Hyper Beam and maybe Mean 
    Look. Mean Look is great for capturing pokemon. Hyper Beam is maybe the
    strongest normal attack move, but you lose a turn. Horn Drill if hits, 
    causes an instant KO. Still then, it has a 30% success rate, which is 
    very low and makes it an unreliable move in bigger battles. Not really 
    the best type but you could at least make room for a decent Tauros or 
    Porygon 2. Teach them some good TMs or else they won't be worthy of the 
    time you'll invest in them. 
    
    2. Type Advantage - Disadvantage
    
    Normal
    
    Normal....Nothing
    Fire......Nothing
    Water.....Nothing
    Electric..Nothing 
    Grass.....Nothing
    Ice.......Nothing
    Fighting..Nothing
    Poison....Nothing
    Ground....Nothing
    Flying....Nothing
    Psychic...Nothing
    Bug.......Nothing
    Rock......Weak
    Ghost.....Can't Hit
    Dragon....Nothing
    Dark......Nothing
    Steel.....Weak
    
    Best of Type: 
    
    1) Porygon 2 - Has good stats, can also learn the best special attack 
    in the game, Zap Cannon.
     
    2) Snorlax - Snorlax has decent stats and learns rest and snore which 
    makes a nice combo. At higher levels, he will learn Hyper beam. If you
    teach him good TM for his last move he can be a very powerful pokemon.  
    
    3) Tauros - Tauros stats are not bad, but not the best ones. He will 
    learn Rest at level 34 and can also be taught Snore with TMs. In my 
    opinion, don't train him unless he's your favorite pokemon.
     
    4) Ursaring - Pretty much the same as Tauros, don't train him.  
    
    Well this is pretty much the normal type. A lot of pokemon, and for  
    the most, very bad stats. Like in every type, some are better than 
    others and you will have to stick with them. If you are going to 
    raise other normal pokemon then I suggest to teach them TMs and boost 
    their stats with calcium, zinc, protein, etc. 
    
    4. Pokemon of that Type:
    
    Pidgey
    Pidgeotto
    Pidgeot
    Spearow
    Fearow
    Hoothoot
    Noctowl
    Rattata
    Raticate
    Sentret
    Furret
    Cleffa
    Clefairy
    Clefable
    Igglybuff
    Jigglypuff
    Wigglytuff
    Togepi
    Togetic
    Dunsparce
    Ditto
    Aipom
    Snubull
    Granbull
    Stantler
    Meowth
    Persian
    Girafrig
    Tauros
    Miltank
    Smeargle
    Farfetch'd
    Lickitung
    Eevee
    Tediursa
    Ursaring
    Doduo
    Dodrio
    Kangaskhan
    Porygon
    Porygon2
    Chansey
    Blissey
    Snorlax
    
    So here are the normal type pokemon, as you can see there is a hole 
    bunch of them. So, have fun catching and trading all these pokemons.
    
    
    ***********************************************************************
    *Fire - [FIRE]*
    ***********************************************************************
    
    1. Brief Description: Now it's the turn of my favorite type, the fire 
    pokemons. This type has some fine pokemons but at the opposite of the 
    normal type, they aren't as common. I strongly suggest to leave 
    Cyndaquil in its pokeball because he isn't the best choice when it 
    comes to the starters. I suggest you Chikorita even if you'll get 
    problems starting with it. Your first gym is flyers but if you've 
    trained it well then it shouldn't be to much of a problem. Let us get 
    back to fire pokemons. With Fire blast and Sacred Fire, these pokemons 
    are a must on your party. Also fire pokemon that have Sunny Day and 
    a strong Fire attack can easily beat the crap out of a water pokemon 
    in two or three rounds.
    
    2. Type Advantage - Disadvantage 
    
    Fire
    
    Normal....Nothing
    Fire......Weak
    Water.....Weak
    Electric..Nothing 
    Grass.....Strong
    Ice.......Strong
    Fighting..Nothing
    Poison....Nothing
    Ground....Nothing
    Flying....Nothing
    Psychic...Nothing
    Bug.......Strong
    Rock......Weak
    Ghost.....Nothing
    Dragon....Weak
    Dark......Nothing
    Steel.....Strong
    
    3. Best of Type:
    
    1) Entei - A very powerful pokemon that gain good stats as well as good
    attacks. Only at high levels though. He'll learn Fire Blast at level 
    71 (which is pretty high). You can always teach him Fire Blast with 
    TMs if you can't wait until you get a good fire attack. 
    
    2) Arcanine - The best Pokemon of Red/Blue/Yellow. The only little 
    thing that cost him the first place is that he doesn't learn Fire Blast,
    Although you can teach him Fire Blast with TMs, Entei has better stats 
    then Arcanine. Entei is much harder to catch than a Growlithe though, 
    which isn't in the favor of Entei. Arcanines stats compared to Enteis 
    are almost identical but the legendary pokemon gets 1st place. 
    
    3) Ho-oh - Maybe People will say that Ho-oh is the best fire pokemon but 
    for me, his flying type cost him the first place. He has extremely high 
    stats, I know but if he encounters a Raikou or a Zapdos, he'll be knock 
    out quickly. This is an "if" but this if makes all the difference. 
    He also comes with Sacred Ash which heals HP and Status condition 
    of every pokemon in your party.
    
    4) Moltres - Like Ho-oh, Moltres has a second type flying that cost him 
    the second place. He has very good stats, but like Arcanine he doesn't 
    learn Fire Blast so you'll have to teach him the move with TMs. 
    
    This part is based on the type and not on the stats. If this were based 
    on stats, Ho-oh and Moltres would come first and second respectively. I 
    think you should train a good Ho-oh or Moltres if you don't have a very 
    good flying pokemon and that you haven't trained an Arcanine or Entei.
      
    
    4. Pokemon Of This Type: 
    
    Cyndaquil
    Quilava
    Typhlosion
    Vulpix
    Ninetales
    Growlithe
    Arcanine
    Magby
    Magmar
    Flareon
    Ponyta
    Rapidash
    Houndour
    Houndoom
    Slugma
    Magcargo
    Charmander
    Charmeleon
    Charizard
    Moltres
    Entei
    Ho-oh
    
    
    ***********************************************************************
    *Water - [WATER]* 
    ***********************************************************************
    
    1. Brief Description: There are tons of water pokemons but very few can 
    put a good match on the good old Blastoise. These pokemons are quite 
    common but you'll have to fish most of them. Some may roam in the fields 
    but they are quite rare. Water is a very powerful type but they are weak 
    against those nasty electric pokemons. They have a wide range of Powerful 
    techniques, if we think of Hydro Pump, Octazooka, which has a 50% chance 
    of reducing accuracy. Although there is a lot of great pokemon related to 
    this type, some pokemons are just bad. It will be up to you to make the 
    right decisions. Also If I can recommend a good starter it wouldn't be 
    Totodile because water pokemons are much more common then Fire or pure 
    Grass pokemon like Chikorita. 
    
    2. Type Advantage - Disadvantage
    
    Water 
    
    Normal....Nothing
    Fire......Strong
    Water.....Weak
    Electric..Nothing 
    Grass.....Weak
    Ice.......Nothing
    Fighting..Nothing
    Poison....Nothing
    Ground....Strong
    Flying....Nothing
    Psychic...Nothing
    Bug.......Nothing
    Rock......Strong
    Ghost.....Nothing
    Dragon....Weak
    Dark......Nothing
    Steel.....Nothing
    
    3. Best of Type:
    
    1) Suicune - Suicune is the best of the water type but only at high 
    levels. He'll only learn Hydro Pump at level 71 which is pretty high for
    a good attack. 
    
    2) Blastoise - Blastoise is the second best water pokemon, he has some 
    great attacks that he will learn at lower levels than Suicune. He will 
    learn at level 55 Skull Bash and 68 Hydro Pump. The reason why Blastoise 
    is second is because most of Suicunes stats are a tiny bit better than 
    Blastoise, which will result in his defeat in almost every battles 
    against Suicune.
    
    3) Feraligatr - Feraligatr in my opinion is better than Blastoise.  
    Feraligtr stats are better in Attack and Defense than it is in Special 
    Attack and Special Defense. For a water pokemon it isn't the best thing. 
    It is a Water pokemon and his stats should be upside down. He should 
    have better special attack and defense because water type moves are 
    categorized in special attacks. 
    
    Pokemon of That Type:
    
    Totodile
    Croconaw
    Feraligatr
    Wooper
    Quagsire
    Poliwag
    Poliwhirl
    Poliwrath
    Politoed
    Magikarp
    Gyarados
    Goldeen
    Seaking
    Slowpoke
    Slowbro
    Slowking
    Marill
    Azumarill
    Psyduck
    Golduck
    Quilfish
    Tentacool
    Tentacruel
    Krabby
    Kingler
    Staryu
    Starmie
    Shellder
    Cloyster
    Corsola
    Remoraid
    Octillery
    Chinchou
    Lanturn
    Seel
    Dewgong
    Vaporeon
    horsea
    Seadra
    Kingdra
    Mantine
    Lapras
    Omanye
    Omastar
    Kabuto
    Kabutops
    Squirtle
    Wartortle
    Blastoise
    Suicune
    
    
    ***********************************************************************
    *Electric - [ELECTRIC]*
    ***********************************************************************
    
    1. Brief Description: Well as you already know this is the electric 
    family. Home to great pokemon and as you can figure out, it is a rare 
    family compared to normal or water. They have great speed in general. 
    If we think of Electrode who maxes out a 300 pts at level 100, wow! I 
    think you already know that speed is an important key to win a fight. 
    If your pokemon is quick he inflicts a good move that could knock out 
    almost everybody in a single strike. If you want speedy pokemons than go 
    with this type. They also have the best attack in the game which is Zap 
    Cannon (if hit, it paralyzes your opponent).
    
    2. Type Advantage - Disadvantage
    
    Electric
    
    Normal....Nothing
    Fire......Nothing
    Water.....Strong
    Electric..Weak 
    Grass.....Weak
    Ice.......Nothing
    Fighting..Nothing
    Poison....Nothing
    Ground....Can't Hit
    Flying....Strong
    Psychic...Nothing
    Bug.......Nothing
    Rock......Nothing
    Ghost.....Nothing
    Dragon....Weak
    Dark......Nothing
    Steel.....Nothing
    
    Best of Type:
    
    1) Raikou - The best pokemon of the electric class. It has incredibly 
    good stats and high special attack and defense. His skills are limited 
    but learns Spark and Thunder, which are great attacks. As the legendary 
    dogs, these pokemons are great but only at high levels. They learn 
    their best attacks at level 71.
    
    2) Jolteon - If we think of Jolteon in Red/Blue/Yellow, this would 
    definitely be the best pokemon. They have lowered his stats in 
    Gold/Silver/Crystal, a mysterious reason that I haven't yet understood. 
    He is still a good pokemon and is also very fast. He is even faster than 
    Raikou. I think that Jolteon is still the best electric pokemon because 
    he can take out a psychic pokemon with its bug attack "pin missile". One
    little thing though, it would lose against a well trained Raikou that is 
    why it can only be in second.
    
    3) Zapdos - Another legendary pokemon. Zapdos is great and is better 
    than the two above. again, its second type flying placed it in third 
    place. Also he learns Thunder at level 73 which is even higher than 
    Raikou.
    
    Pokemon of That Type:
    
    Pichu
    Pikachu
    Raichu
    Mareep
    Flaffy
    Ampharos
    Magnemite
    Magneton
    Voltorb
    Electrode
    Electabuzz
    Chinchou
    Lanturn
    Jolteon
    Zapdos
    Raikou
    
    
    
    ***********************************************************************
    *Grass - [GRASS]*
    ***********************************************************************
    
    Brief Description: Grass type is in my opinion the second best type 
    after "psychic". In the older versions it wasn't as good as it is today. 
    Very few of them were pure Grass and even then they weren't very good. 
    The good grass pokemon were usually mixed with poison (Venausaur). This 
    was bad, very bad, because they are weak against the best type 
    "Psychics". Thankfully, this version gave hope to this type by offering 
    plenty of new great techniques and pokemons. Like Synthesis who 
    replenishes your Hit Points. Giga Drain, like the word says drains the 
    energy of your opponent, by doing that it heals half the damage you have 
    inflicted to your opponent.  
    
    2. Type advantage - Disadvantage
    
    Grass
    
    Normal....Nothing
    Fire......Strong
    Water.....Weak
    Electric..Nothing 
    Grass.....Weak
    Ice.......Nothing
    Fighting..Nothing
    Poison....Nothing
    Ground....Strong
    Flying....Nothing
    Psychic...Nothing
    Bug.......Nothing
    Rock......Strong
    Ghost.....Nothing
    Dragon....Weak
    Dark......Nothing
    Steel.....Nothing
    
    Best of Type:
    
    1) Meganium - A very solid pokemon who can deal great damage. It also 
    has great defense that makes it a tremendously tough pokemon to beat. 
    It has great moves like Synthesis and Body Slam. This should also be 
    your choice as a starter (Chikorita).
    
    2) Bellosom - A little bit weaker than Meganium but still a great 
    pokemon. You have to evolve it from Gloom with a Sun Stone. They are 
    very common in Gold/Silver/Crystal. It has great moves like Petal Dance 
    and it can learn Solar Beam at level 55. 
    
    3) Venausaur - Most people will say this is the greatest grass pokemon  
    but have you forgotten that it is weak to "Psychic". It is half type 
    Poison. I also think it is a great pokemon who learns great move but 
    because of its weakness it can only be placed in third.
    
    Pokemon of That Type:
    
    Chikorita
    Bayleef
    Meganium
    Bellsprout
    Weepinbell
    Victrebeel
    Hoppip
    Skiploom
    Jumpluff
    Paras 
    Parasect
    Oddish
    Gloom
    Vileplume
    Bellosom
    Sunkern
    Sunflora
    Exeggcute
    Exeggutor
    Tangela
    Bulbasaur
    Ivysaur
    Venusaur
    
    
    ***********************************************************************
    *Ice - [ICE]*
    ***********************************************************************
    
    1. Brief Description: Not a very common family but surely one the best. 
    Ice is a very powerful family and is one of the rarest type compared to 
    the families. A very good type with some big potential. This type 
    doesn't have a lot of techniques but one thing is sure, the techniques 
    they have are badass. Aurora Beam, a good low level attack that does a 
    lot of damage, it also has a 10% success of lowering attack. Blizzard is 
    another good example, its very strong and has a 10% chance of freezing 
    your opponent. 
    
    2. Type Advantage - Disadvantage
    
    Ice
    
    Normal....Nothing
    Fire......Weak
    Water.....Weak
    Electric..Nothing 
    Grass.....Strong
    Ice.......Ice
    Fighting..Nothing
    Poison....Nothing
    Ground....Strong
    Flying....Strong
    Psychic...Nothing
    Bug.......Nothing
    Rock......Nothing
    Ghost.....Nothing
    Dragon....Strong
    Dark......Nothing
    Steel.....Weak
    
    3. Best of Type :
    
    1) Lapras - Trusty Lapras is now the best Ice pokemon. Lapras starts 
    with a good technique Sing. Also, it will learn Confuse Ray, Perish 
    Song, Ice Beam and Hydro Pump. It can also learn a bunch a good TMs. 
    Definitely the winner here.
    
    2) Articuno - A tie with Cloyster. The legendary bird of Red/Blue/Yellow 
    is in best of type. It can learn good attacks like Blizzard, only at 
    level 73 though and Ice Beam at level 49. As always these legendary 
    birds have second type flying that cuts  their efficacy by half because 
    of their weakness to electric.
    
    3) Cloyster - A decent pokemon, I suggest you stick wth Lapras or 
    Articuno.
    
    Pokemon of That Type:
    
    Smoochum
    Jynx
    Cloyster
    Dewgong
    Delibird
    Swinub
    Piloswine
    Sneasel
    Lapras
    Articuno
    
    
    ***********************************************************************
    *Fighting - [FIGHTING]*
    ***********************************************************************
    
    1. Brief Description: The fighting type. Not one of my favorite type 
    due to their weakness against common types like Poison, Flying, 
    Psychic and Bug and they can't even hit Ghosts. Even though they have 
    great attacks. for me it just a waste of time raising one of these 
    pokemon. They're only strong against Ice, Steel and Dark type which 
    are very uncommon types. Their real advantage is against Normal and Rock. 
    So if you want to raise one then it will be against these two types that 
    you'll want your fighting pokemon to battle against. They have decent 
    attacks if we take the example of Counter which deals 2x the damage of a 
    non-special attack. Cross Chop which is likely to become a critical hit 
    and Dynamic Punch, if it hits confuses its opponent. 
    
    2. Type Advantage - Disadvantage
    
    Fighting
    
    Normal....Strong 
    Fire......Nothing
    Water.....Nothing
    Electric..Nothing 
    Grass.....Nothing
    Ice.......Strong
    Fighting..Nothing
    Poison....Weak
    Ground....Nothing
    Flying....Weak
    Psychic...Weak
    Bug.......Weak
    Rock......Strong
    Ghost.....Can't Hit
    Dragon....Nothing
    Dark......Strong
    Steel.....Strong
    
    To much variation for this type which makes them unreliable pokemons. 
    
    3. Best of Type
    
    1) Hitmonlee - Hitmonlee is the best fighting pokemon. Like in 
    Red/Blue/Yellow, its good special defense and good attack make 
    Hitmonlee the best fighter in the game. He will learn his greatest 
    attack at level 46 Mega kick that has a power of 120. He will learn 
    reversal at level 51. You could also teach one of the greatest combo, 
    Rest and Snore. 
    
    2) Hitmontop - Hitmontop is the second best Fighting pokemon. He'll 
    learn triple kick at level 49 and can also learn the Rest and Snore 
    combo with TMs.
    
    3) Machamp - Machamp has better stats in general than Hitmonlee and 
    Hitmontop. But, Machamps low speed isn't at it's advantage. Speed is a 
    crucial element in the game. He'll lose in a one on one match against 
    the above two just because of its low speed. It's the main reason 
    why it was placed in third. Although, it learns very good attacks like 
    Cross Chop at level 43, which is pretty low for a good attack.
    
    4. Pokemon of That Type: 
    
    Poliwrath
    Heracross
    Mankey
    Primeape
    Machop
    Machoke
    Machamp
    Tyrogue
    Hitmonlee
    Hitmonchan
    Hitmontop
    
    ***********************************************************************
    *Poison - [POISON]*
    ***********************************************************************
    
    1. Brief Description - One of the worst type of the game and maybe the 
    worst of every type. Poison pokemon in Red/Blue/Yellow just suck the way 
    through. Anyhow, in Gold and Silver TMs brought this type up a bit. 
    They hade to innovate in techniques and they have done exactly what we 
    were waiting for. They brought up good TMs and techniques. What I find 
    disappointing is that no pokemon of note for that type was created in 
    Gold/Silver/Crystal.
    
    2. Type advantage - Disadvantage
    
    Poison  
    
    Normal....Nothing
    Fire......Nothing
    Water.....Nothing
    Electric..Nothing 
    Grass.....Strong
    Ice.......Nothing
    Fighting..Nothing
    Poison....Weak
    Ground....Weak
    Flying....Nothing
    Psychic...Nothing
    Bug.......Nothing
    Rock......Weak
    Ghost.....Weak
    Dragon....Nothing
    Dark......Nothing
    Steel.....Can't Hit
    
    3. Best Of Type:
    
    1) Gengar - The half Poison Gengar. Gengar doesn't learn any poison 
    techniques but you can teach him Toxic, which is a very good poison 
    move. 
    
    2) Weezing - Weezing is a great pokemon. He'll learn Explosion at level 
    44 and Destiny Bond at 51. If you teach him Sludge Bomb and Toxic he 
    could be an decent pokemon.
    
    3) Muk - Muks stats are good and can be compared to Weezing. Weezing, 
    on the other hand, has much more balanced stats compared to Muk, 
    which plays in the favor of good old Weezing. He'll learn Sludge Bomb 
    at level 60. 
    
    4. Pokemon of That Type:
    
    Weedle
    Kakuna
    Beedrill
    Spinarak
    Araiados
    Zubat
    Golbat
    Crobat
    Ekans
    Arbok
    Gastly
    Haunter
    Gangar
    Bellsprout
    Weepinbell 
    Victreebel
    Oddish
    Gloom
    Vileplume
    Nidoran (F)
    Nidorina
    Nidoqueen
    Nidoran (M)
    Nidorino
    Nidoking
    Venonat
    Venomoth
    Koffing
    Weezing
    Grimer
    Muk
    Quilfish
    Tentacool
    Tentacruel
    Bulbasaur
    Ivysaur
    Venausaur
    
    
    
    ***********************************************************************
    *Ground - [GROUND]*
    ***********************************************************************
    
    1. Brief Description:  Ground types are good but for a limited number of 
    pokemons. Its weak to very few types if we compare them to the fighting 
    type. They have some decent moves like Fissure. The opponent will faint 
    if it gets hit. Also Earthquake, a very incredible and powerful attack. 
    Ground type is good and you should have atleast ono on your party. If 
    
    
    2. Type advantage - Disadvantage
    
    Ground
    
    Normal....Nothing
    Fire......Strong
    Water.....Nothing
    Electric..Strong 
    Grass.....Weak
    Ice.......Nothing
    Fighting..Nothing
    Poison....Strong
    Ground....Nothing
    Flying....Can't Hit
    Psychic...Nothing
    Bug.......Weak
    Rock......Strong
    Ghost.....Nothing
    Dragon....Nothing
    Dark......Nothing
    Steel.....Strong
    
    3. Best of Type:
    
    1) Donphan - This pokemon is exclusive to the Silver version. This 
    means, if you have the gold version than you can't capture it in the 
    fields you'll have to trade him via a link cable. Donphan is the best 
    ground type in the game. It's excellent attack makes a big difference 
    compared to the others. Donphan learns almost every best attacks that 
    the type has to offer. If you really want a tough ground pokemon than 
    go for the mighty Donphan.
    
    2) Dugtrio - This pokemon was the best ground type pokemon of 
    Red/Blue/Yellow. Now he is a good second. Dugtrio has more speed than 
    Donphan and this could play a big role in a battle against Donphan. 
    
    
    4. Pokemon of That Type:
    
    Geodude
    Graveler
    Golem
    Sandshrew
    Sandslash
    Wooper
    Quagsire
    Onix
    Steelix
    Nidoqueen
    Nidoking
    Diglett
    Dugtrio
    Gligar
    Swinub
    Piloswine
    Phanpy
    Donphan
    Cubone
    Marowak
    Ryhorn
    Rhydon
    Larvitar
    Pupitar
    
    
    ***********************************************************************
    *Flying - [FLYING]*
    ***********************************************************************
    
    1. Brief Description: The flyers, a hole bunch of them so don't get 
    stressed out if you haven't caught one yet. For me flyers aren't a good 
    type. They need to be mixed with a very powerful type like psychic to 
    stand a chance into battles. Don't level a flyer with mediocre second 
    type like normal, bug or any other of the weakest types. They have to be 
    mixed with the stronger families. Flying type pokemons are basically used 
    for the HM Fly. Very few flying techniques are good. There is Aeroblast, 
    that is likely to become a critical hit and Sky Attack, which is a second 
    turn attack but very powerful. These attacks don't come on every flying 
    pokemon, just on the hard and uncommon pokemons to catch.
    
    2. Type Advantage - Disadvantage
    
    Flying  
    
    Normal....Nothing
    Fire......Nothing
    Water.....Nothing
    Electric..Weak 
    Grass.....Strong
    Ice.......Nothing
    Fighting..Strong
    Poison....Nothing
    Ground....Nothing
    Flying....Nothing
    Psychic...Nothing
    Bug.......Strong
    Rock......Weak
    Ghost.....Nothing
    Dragon....Nothing
    Dark......Nothing
    Steel.....Weak  
    
    3. Best Of Type:
    
    1) Lugia - One thing is sure, Lugia is badass in this game. Lugia has 
    the best flying attack, Aeroblast. In this game, he has the best stats 
    of all pokemons. So its hard to argue the fact that he is the best 
    Flying pokemon.
    
    2) Legendary Flying Pokemons: Articuno, Zapdos, Moltres, Ho-oh all 
    these are in the top twenty of the stats cumulative so I think they 
    deserve the right to be put in the top flyers. Only Moltres learns Sky
    attack, which is the second best flying technique.
    
    3) Skarmory - Silvers exclusive pokemon, the mighty Skarmory. This half 
    steel pokemon is hard to beat with its good defense and a lot of 
    immunities. This half steel pokemon can take some damage before it 
    faints. 
    
    4. Pokemon of That Type:
    
    Pidgey
    Pidgeotto
    Pidgeot
    Spearow
    Fearow
    Hoothoot
    Noctowl
    Butterfree
    Ledyba
    Ledian
    Zubat
    Golbat
    Crobat
    Togetic
    Hoppip
    Skiploom
    Jumpluff
    Gyarados
    Yanma
    Scyther
    Farfetch'd
    Natu
    Xatu
    Gligar
    Delibird
    Mantine
    Skarmory
    Doduo
    Dodrio
    Murkrow
    Aerodactyl
    Charizard
    Articuno
    Zapdos
    Moltres
    Dragonite
    Lugia
    Ho-oh
    
    
    ***********************************************************************
    *Psychic - [PSYCHIC]*
    ***********************************************************************
    
    1. Brief Description: The best type of pokemon games. Most of the 
    legendary pokemons belong to this type with all there good stats and 
    attacks. The two best pokemons belong to this family. Lugia and Mewtwo 
    are the two top pokemons in the top twenty cumulative. there isn't 
    much to argue about this type. Leave at least a space for this type of 
    pokemon or you'll be missing an important element in your team. There 
    are extremely good techniques for this type. Dream Eater, Future 
    Sight, Hypnosis, Mirror Coat and Psychic. As always some are not 
    as good as others so it will come to you to make the right decisions. 
    
    2. Type Advantage - Disadvantage
       
    Psychic
    
    Normal....Nothing
    Fire......Nothing
    Water.....Nothing
    Electric..Nothing
    Grass.....Nothing
    Ice.......Nothing
    Fighting..Strong
    Poison....Strong
    Ground....Nothing
    Flying....Nothing
    Psychic...Weak
    Bug.......Nothing
    Rock......Nothing
    Ghost.....Nothing
    Dragon....Nothing
    Dark......Can't Hit
    Steel.....Weak
    
    3. Best of Type:
    
    1) Mewtwo - Lugia is better than Mewtwo with a somewhat big advantage 
    but Mewtwo is focused on a single type, which is at his advantage. 
    Mewtwo is a very reliable pokemon but you can't get him unless you've 
    traded or gotten it via gameshark. Anyway, a very solid pokemon who 
    learns great attacks at each 11 levels. He'll learn Future Sight at 
    level 44, Psychic at level 66, Recover at level 88. He can also learn a 
    hole bunch of TMs.
    
    2) Lugia - Like I said Lugia has a weakness that Mewtwo doesn't have.
    Lugia has the weakness of being weak to Electric. Even though Lugia 
    stats are a bit higher and that he would probably beat up Mewtwo his 
    weakness makes all the difference. Lugia learns attacks at each 11 
    levels (like Mewtwo). He'll learn Future Sight at level 99 which is 
    pretty high but he can learn a hole bunch of TMs to replace this attack. 
    
    3) Mew - The little pokemon from Red/Blue/Yellow. He'll learn Psychic at 
    level 40 which is pretty low for a good move. He can also learn every 
    HM and TM, which makes him a versatile pokemon to have. 
    
    4) Espeon - The new evolution of Eevee made its way out with its high 
    special attack, 280 points. He'll evolve from Eevee based on tameness. 
    If he evolves during the day he will turn into a beautiful but dangerous 
    Espeon. Espeon has very good stats which makes him a very tough pokemon. 
    Mew and Mewtwo can't be caught in Gold/Silver/Crystal and Lugia has this 
    weakness against Electric pokemon. So if you cannot trade or gameshark 
    your Mew or Mewtwo then stick with the newly design Eevee evolution 
    Espeon. Lugia is not a good idea especially if you have the gold version 
    because he won't learn its best Flying technique, Aeroblast.  
    
    
    4. Pokemon of That Type:
    
    Unknown
    Slowpoke
    Slowbro
    Slowking
    Drowsee
    Hypno
    Abra
    Kadabra
    Alakazam
    Exeggcute
    Exeggutor
    Woobuffet
    Girafrig
    Smoochum
    Jynx
    Mr. Mime
    Natu
    Xatu
    Starmie
    Espeon
    Lugia
    Mewtwo
    Mew 
    Celebi
    
    
    ***********************************************************************
    *Bug - [BUG]*
    ***********************************************************************
    
    1. Brief Description: You'll definitely want one because otherwise 
    you'll have trouble beating up those nasty psychic pokemons. Bug class 
    is a very Common type. The best place to catch most of them is in the 
    Bug contest. Some good moves are from that type if we take the example 
    of Megahorn, it has an attack power of 120. Also their is Spider Web, 
    an attack especially design to catch some tough pokemons easiily. I  
    really think it is a good type and that you should have at least one in 
    your party. Watch out though because many of the good bug pokemons 
    have a weak second type so chose carefully the one you want.
    
    2. Type Advantage - Disadvantage
    
    Bug
    
    Normal....Nothing
    Fire......Weak
    Water.....Nothing
    Electric..Nothing
    Grass.....Strong
    Ice.......Nothing
    Fighting..Weak
    Poison....Weak
    Ground....Nothing
    Flying....Weak
    Psychic...Strong
    Bug.......Nothing
    Rock......Nothing
    Ghost.....Weak
    Dragon....Nothing
    Dark......Strong
    Steel.....Weak
    
    
    3. Best of Type:
    
    1) Scizor - The best bug pokemon of the game even though it lost its 
    speed from Scyther. It makes up for it though with good defense and a 
    variety of decent moves. Also don't forget to teach him fury Cutter to 
    catch tough pokemon easiky. It also made the top five for the attack 
    stats. 
    
    2) Heracross - Heracross is very tempting because he is the sole 
    pokemon who can learn Megahorn. Anyhow, his half fighting type negates 
    his strength against psychic pokemons. So Half-Steel Scizor wins this 
    one.
    
    3) Pinsir - Yes, the well-known Pinsir has made it. Even though Pinsir 
    is a Pure bug, he won't learn any bug techniques. Although, you can 
    teach him TM 49 Fury Cutter and he should a decent pokemon.
    
    4. Pokemon of That Type:
    
    Caterpie
    Metapod
    Butterfree
    Weedle
    Kakuna
    Beedrill
    Ledyba
    Ledian
    Spinarak
    Ariados
    Paras
    Parasect
    Pineco
    Forretress
    Yanma
    Venonat
    Venomoth
    Scyther
    Scizor
    Pinsir
    Heracross
    Shuckle
    
    
    ***********************************************************************
    *Rock - [ROCK]* 	
    ***********************************************************************
    
    1. Brief Description: Rock wasn't a very good type in the previous
    versions but some Gold, Silver and Crystal pokemons have changed the 
    rock type. Many pokemons belong to this family but very few of them are 
    as well balanced as the mighty Tyranitar. Although, there is a lot of 
    pokemons, there isn't a lot good moves that belong to this type. Other 
    than that, there isn't much to say about the type except the fact that 
    you should keep them out of sight of water pokemons.
    
    2. Type Advantage - Disadvantage
    
    Rock
    
    Normal....Nothing
    Fire......Strong
    Water.....Nothing
    Electric..Nothing 
    Grass.....Nothing
    Ice.......Strong
    Fighting..Weak
    Poison....Nothing
    Ground....Weak
    Flying....Strong
    Psychic...Nothing
    Bug.......Strong
    Rock......Nothing
    Ghost.....Nothing
    Dragon....Nothing
    Dark......Nothing
    Steel.....Weak    
    
    3. Best of Type: 
    
    1) Tyranitar - The Tyranitar Family is pretty much like the Red, Blue 
    and Yellow Dragonite family. Tyranitar is very powerful but you'll have 
    to be patient because he only evolves at level 55. He'll learn decent 
    attacks like Rock Slide at level 22. Earthquake at level 61 and Hyper 
    Beam at 75. 
    
    2) Aerodactyl - This is Rock/Flying pokemon. This type combo is great 
    because the rock type gives it a chance against electric pokemons. 
    Aerodactyl will learn Ancient Power at level 29 and Hyper Beam at level 
    50. You could teach it the HM Fly if you haven't picked any flying 
    Pokemon already. 
    
    3) Golem - That was a tough call between Golem and Rhydon but Golems 
    speed made all the difference. He'll learn rollout at level 34 and 
    Earthquake at level 41. If your one of those kamikaze maniac, than 
    you'll like this move, "Explosion", he will learn it at level 48.
    
    4. Pokemon of That Type:
    
    Geodude
    Graveler
    Golem
    Onix
    Rhyhorn
    Rhydon
    Magcargo
    Omanyte
    Omastar
    Kabuto
    Kabutops
    Aerodactyl
    Larvitar
    Pupitar
    Tyranitar
    
    
    
    ***********************************************************************
    *Ghost - [GHOST]*
    ***********************************************************************
       
    1. Brief Description: Ghosts are pretty tough to beat. Anyway you don't 
    have much on which to pick because they aren't many pokemons belonging
    to that type. Some attacks are very strong and some make nice twist like 
    the awesome Normal combo of Rest and Snore. There are also powerful Ghost 
    attacks, like Destiny Bond, if the user faints than its opponent will 
    too. Shadow Ball is also very good too, it has a 20% success of 
    decreasing Special Defense of your opponents. The Hypnosis and Dream 
    Eater is pretty much like the Rest and Snore combo. In my opinion it's
    better than the normal type combo because you're not asleep during the 
    process. Your opponent is the main victim instead of you because you 
    aren't asleep. 
    
    2. Type Advantage - Disadvantage
    
    Ghost
    
    Normal....Can't Hit
    Fire......Nothing
    Water.....Nothing
    Electric..Nothing 
    Grass.....Nothing
    Ice.......Nothing
    Fighting..Nothing
    Poison....Nothing
    Ground....Nothing
    Flying....Nothing
    Psychic...Nothing
    Bug.......Strong
    Rock......Nothing
    Ghost.....Strong
    Dragon....Nothing
    Dark......Weak
    Steel.....Weak  
    
    4. Best of Type:
    
    1) Gengar - He is a half poison type, which is very bad, he is still a 
    worthy pokemon who starts with great attacks. He starts with Hypnosis 
    that you'll want to keep for the future. Also, Dream Eater at level 39 
    that makes the greatest combo in the game. 
    
    2) Misdreavous - The first pure ghost in the history of pokemons. Even 
    though her stats aren't very good, she learns plenty of cool and funny 
    moves like Pain split and Perish Song. I don't think it is a great 
    pokemon but ghost type are very rare, especially her. You'll only be 
    able to catch her near the end of the game at MT. Silver during the 
    night.
       
    
    4. Pokemon of That Type:
    
    Gastly
    Haunter
    Gengar
    Misdreavous
    
    
    ***********************************************************************
    *Dragon - [DRAGON]*
    *********************************************************************** 
    
    1. Brief Description: Well this is one of my favorite type. Their big 
    weakness is ice but if you've noticed, ice isn't a very common type. 
    Strong moves belong to this type. Like outrage, which has a power of 
    90 and attacks 2 to 3 time in a row. only one exception, you become 
    confuse when you finish your attacks. You should think of leaving a 
    place in your party for these strong and trustworthy pokemons.
    
    2. Type Advantage - Disadvantage
    
    Dragon
    
    Normal....Nothing
    Fire......Nothing
    Water.....Nothing
    Electric..Nothing 
    Grass.....Nothing
    Ice.......Nothing
    Fighting..Nothing
    Poison....Nothing
    Ground....Nothing
    Flying....Nothing
    Psychic...Nothing
    Bug.......Nothing
    Rock......Nothing
    Ghost.....Nothing
    Dragon....Strong
    Dark......Nothing
    Steel.....Weak
    
    3. Best of Type: 
    
    1) Dragonite - As always, this strong pokemon made its way up again. It 
    is now even more powerful than it used to be in Red/Blue/Yellow. In the 
    previous version, Dragonite has won this by default but not this time, 
    the newly added Kingdra added some competition to the type. 
    
    2) Kingdra - Thanks to Kingdra, Dragonite know has competition even 
    though Dragonite is better. Kingdra is a fine pokemon who has a half 
    type water. It'll evolve from Seadra by trading it withc a Dragon Scale 
    equipped. It'll learn its best attack at level 51, which is Hydro Pump. 
    
    4. Pokemon of That Type:
    
    Kingdra
    Dratini
    Dragonair
    Dragonite
    
    
    ***********************************************************************
    *Dark - [DARK]*
    *********************************************************************** 
    
    1. Brief Description: We've finally reached the newly Dark type. It was
    brought in the games Gold, Silver and Crystal. This newly added type has 
    great potential with its new Pure Dark Eevee evolution and with many 
    other half Dark Pokemons in the field waiting to be caught. This type 
    is promising, with its good and tough pokemons. *Note* Crunch is now a 
    Dark type move. Anyway, very few techniques belong to this type. Only 
    thief, pursuit, Faint Attack, Crunch and Beat up are part of it. I'm 
    sure you can enjoy this type even though it doesn't have much to offer 
    in techniques.
    
    2. Type Advantage - Disadvantage
    
    Dark
    
    Normal....Nothing
    Fire......Nothing
    Water.....Nothing
    Electric..Nothing 
    Grass.....Nothing
    Ice.......Nothing
    Fighting..Weak
    Poison....Nothing
    Ground....Nothing
    Flying....Nothing
    Psychic...Strong
    Bug.......Nothing
    Rock......Nothing
    Ghost.....Strong
    Dragon....Nothing
    Dark......Weak
    Steel.....Weak
    
    3. Best of Type: 
    
    1) Tyranitar - The Tyranitar Family is pretty much like the Red, Blue 
    and Yellow Dragonite family. Tyranitar is very powerful but you'll have 
    to be patient because he only evolves at level 55. He'll learn decent 
    attacks like Rock Slide at level 22. Earthquake at level 61 and Hyper 
    Beam at 75. 
    
    2) Houndoom - Houndoom looks very cool and with his half type fire, 
    he can deal a lot of damage. He is also vulnerable to popular types 
    which would be a very bad thing for most Pokemons but not him. If you 
    look carefully you will see that Houndoom has the best attacks of his 
    two types. One thing is sure, he wasn't meant to stick with weaklings.
    
    3) Umbreon - Many will ask why I've put Umbreon after Houndoom. Simple, 
    the type isn't enough powerful to be by its own, they have to be mixed 
    with other types to stand a chance. Maybe, in a near future will Dark 
    type pokemons get better moves but for now he is in third place. 
    
    4. Pokemon of that Type:
    
    Umbreon
    Murkrow
    Houndour
    Houndoom
    Sneasel
    Tyranitar
    
    ***********************************************************************
    *Steel - [STEEL]*
    *********************************************************************** 
    
    Brief Description: The newly added pokemon type comes with a bright 
    future. The one's with the Silver version will experience the 
    trustworthy Skarmory that I strongly recommend for a strong party. 
    Anyway, Steel is a very good type but with very few pokemons. We will
    have to be patient a little bit and wait until the next generation comes 
    out. The best steel type moves are Iron Tail, with its power of 100 and 
    its 30% success of reducing defense and Steel wing.  
    
    2. Type Advantage - Disadvantage
    
    Steel
    
    Normal....Nothing
    Fire......Weak
    Water.....Weak
    Electric..Weak 
    Grass.....Nothing
    Ice.......Strong
    Fighting..Nothing
    Poison....Nothing
    Ground....Nothing
    Flying....Nothing
    Psychic...Nothing
    Bug.......Nothing
    Rock......Strong
    Ghost.....Nothing
    Dragon....Nothing
    Dark......Nothing
    Steel.....Weak     
    
    Best of Type:
    
    1) Steelix - This is a powerhouse when it comes to defense. it has 420 
    stat points. one thing is sure, he'll have a thing or two to say before 
    he faints. A very reliable pokemon with some good moves like Crunch, 
    that he'll learn at level 49. Teach it some good TMs and this pokemon 
    should be on your party.
    
    2) Skarmory - The exclusive silver pokemon rocks with its good moves 
    and lots immunities. He'll learn Steel Wing at level 49. Teach him good 
    TMs and he will be fine. If you can't trade your Onix with a friend 
    then stick with Skarmory.
    
    3) Scizor - Another pokemon you'll have to trade with Metal Coat to get 
    its evolution. Anyway, if you can't trade Scyther than stick with 
    Skarmory. 
    
    1. You or your friend don't have a Link Cable.
    2. You don't have a friend. LOL :)
    
    Anyway, if you don't have a cable connection, you will have to stick 
    with Forretress. Scizor is good with lots of immunities and good 
    attacks. 
    
    4. Pokemons of That Type:
    
    Forretress
    Scizor
    Magnemite
    Magneton
    Skarmory
    Steelix
    
    
    
    *********************************************************************** 
    *Second Part - [SECOND PART]*
    *********************************************************************** 
    
    Welcome to the second part of this guide. Like types, each pokemon can 
    dominate in a category or in an other. So, I decided that it would be 
    fair to put up the stats in a guide. Each will have a brief description 
    about their characteristic. There are 6 different categories and here 
    they are. Hit Points, Attack, Defense, Special Attack, Special Defense 
    and Speed.  
    
    *********************************************************************** 
    *FONCTION - [FONCTION 2]*
    ***********************************************************************
    
    Introduction: Welcome in the second part of this FAQ. As you have 
    already read, this covers the stats. Every pokemon has stats. Like 
    every type, some pokemon are better than other, which is ok,  but you 
    don't really know which one at the beginning of the game. This part 
    will help you on which pokemon to choose. Also think that not all 
    legendary pokemons are better than common pokemons. Some are indeed but 
    not all. Anyhow, I'll explain everything covering HP (Hit Points), 
    Attack, Defense, Special Attacks, Special Defense and Speed. I'll also 
    give the best pokemons regarding the stats cumulative which means the 
    sum of the 6 different stats. Sure, maybe some people will disagree 
    saying "My pokemon got better stats than the ones that are listed in 
    your FAQ". Let me explain this as simple as it is. Maybe did your 
    pokemon get better stats than the ones listed, and I believe you. But 
    some different factors vary in the world of pokemon. Here are the 
    main reasons. The gender of your little creature. Females tend to get 
    better defense while male get better attack stat in general. Also 
    pokemons that are caught at low levels get better stats, baby 
    pokemons too. Sometimes, the same pokemon can get different stat even 
    if they are at the same level and specie, this happens often. All 
    these things vary from pokemon to pokemon. This is an approx. to give 
    you a good idea of what your pokemon will look like. Also, don't 
    forget to treat your pokemon well and let it hold an item to get their 
    mood in the best conditions for better stat growth.
    
    1 - Brief Description: A little description of the stats.
    
    2 - Best of Stat: The best of that stat are listed from one to five.
    
    3 - Worst of Stat: The worst pokemon of that stat. 
    
    *The best pokemons that were taken in this Guide were all level 100*
    
    With all this you should understand pretty well the way this second part 
    of my FAQ works. Sometimes, pokemons have the same stats as other pokemons 
    at level 100. If we take the example of the attack category. there is a 
    lot of ties. The ties will be clearly marked at the beginning of the 
    pokemon name. 
    
      
    *********************************************************************** 
    *Hit Points - [HIT POINTS]*
    ***********************************************************************   
    
    Brief Description: First of all you should know that hit points is the 
    little bar green on top of the experience bar. Hit Points are important 
    for many reasons. How many points your pokemon has before it faints is 
    its primary use. Also the more Hit Points your pokemon has than better 
    are his chances of staying alive on the long run. Though this category 
    is important, it wouldn't be much without the aid of Special Defense and 
    Defense. All these stats complete themselves to make your pokemon strong
    and resistant to your enemies attack. The category of hit points are 
    mostly dominated by the normal type. 
    
    -Best of Stats-
    
    1. Blissey  -  Blissey has an amazing 630 Hit points at level 100. 
    Although, he can't endure many attacks dueto its low defense. Blissey  
    has good Sp. Attack and Sp. Defense to compensate his lack of Defense 
    and Attack.
    
    2. Chansey  - Chansey is the first evolution of the mighty but fearful 
    Blissey. It will evolve by Tameness. Chansey has an amazing 630 HP. 
    Chansey and its evolve form Blissey have the same amount of Hit Points. 
    This is maybe the only exception where I shall not put a tie because 
    Chansey stats are much more weaker than those of Blissey.
    
    3. Wobuffet - With its 510 Hit Points this strange pokemon can take some 
    hits. If you ever want a Wobbufet, you will be surprised that it only 
    learns counter attacks. If we take the example of Counter, Mirror Coat
    and Destiny Bond. All these attacks make your opponents damage after 
    they have inflicted some to you.
    
    4. Snorlax - The gigantic and big brute Snorlax. This Sleepy pokemon 
    impressed me with its 450 Hit Points. He is also in the best normal type 
    category to give you a little idea how strong he is. He'll learn decent 
    attacks, definitely a pokemon you want in your party.
    
    5. Wigglytuff - The third evolution of Igglybuff. It is also the second 
    evolution of Jigglypuff. Anyhow, this cute pokemon isn't very good and I 
    suggest you to think twice before leveling him. Anyway, if you want it 
    so bad because it's cute than what can I say, go for it. He still can be 
    a good pokemon but you'll have to boost his stats.
    
    -Worst of Stats-
    
    1. Shuckle (Tie) - This funny pokemon is definitely strong although it 
    has up and down stat. Anyway, it can actually be a good pokemon if you 
    know how to manipulate it. You'll have to look carefully at his life bar
    because he doesn't have a ot of HP.
    
    1. Abra (Tie) - This is the first stage of the mighty Alakazam. Although
    it doesn't have a lot of Hit Points, its third evolution does make 
    some place for it.
    
    *********************************************************************** 
    *Attack - [ATTACK]*
    *********************************************************************** 
    
    Brief Description: This category is very important in tough battles. If 
    you want your opponent pokemons to faint than you'll want to check this 
    stat carefully. Anyway, some people have already asked me what type of 
    moves are considered in the attack stat. Many people are confused with 
    this. I'll explain it as simple as it is. So here are the moves that are 
    categorized in the attack stats.
    
    Normal
    Fighting
    Poison
    Ground
    Rock
    Bug
    Flying
    Ghost
    Steel
    
    Every move that is from that type enters the attack stats, this includes
    every pokemon in the game. It doesn't matter whether your pokemon is 
    from another type that is not listed above, like Fire, Water or Electric 
    if they have an attack from these types it enters the attack stats. Hope
    you understand more the difference between Attack and Special attack. 
    This is also the same for Sp. Defense and Defense.
    
    -Best of Stats-
    
    1. Tyranitar (Tie) - This mighty pokemon can deal a lot of damage to its 
    opponents. This newly added family that can be compared to the Dragonite 
    family starts with force in pokemon Gold/Silver/Crystal. This half Rock, 
    half Dark is very powerful and it will surely have a word to say before it 
    faints. You should think of having this mighty pokemon in your party if you 
    don't know what to choose. 
    
    1. Ursaring (Tie) - This big bad bear can make damage with its 290 
    attack points. Although it is strong, it is part of the common family 
    the normal type, which isn't at its advantage.
    
    1. Rhydon (Tie) - Wow! another pokemon with 290 attack points. This rock 
    type Rhydon has good moves that suits him perfectly. Like earthquake 
    that Rhydon will learn at level 65. It is pretty high but definitely 
    worth it.
    
    4. Dragonite (Tie) - Yeah! This trustworthy pokemon is again in the top 
    five with all these new pokemons. Dragonite is part of the fearful 
    Dragon type class. It is definitely in good position to faint other 
    pokemons with its powerful attack stat. If you are planning not to use 
    Tyranitar than go with Dragonite, he is the second best choice for this 
    category. Both Dragonite and Tyranitar made the top twenty cumulative. 
    Dragonite has an impressive 280 points for the attack stats.
    
    4. Flareon (Tie) - The Eevee evolution is in the top five for attacks, 
    impressive. You will have to evolve your Eevee with a fire stone if you 
    want this cute and lovely pokemon. Flareon is a good fire pokemon that 
    learns decent attacks, not the best Eevee evolution but still a great 
    pokemon. Flareon has a mighty 290 for the attack stats.  
    
    4. Scizor (Tie) - The half steel Scizor made its way up in the top five 
    attack stats. This is the best bug pokemon even though it lost its speed 
    from good old Scyther. Although it lost it speed, it makes up for it 
    with good defense and a variety of decent moves. Scizor also has 280 
    points in attack stat. 
    
    4. Slowking (Tie) - Again, another pokemon that made its way up in the 
    top five for the attack stat. Slowking has 280 points for the attack 
    stat. Slowking is the third evolution of slowpoke. You will have to 
    trade your Slowbro with Kings Rock if you want this pokemon.
    
    Their isn't any clear winner in this category even though Tyranitar was 
    put in first place. The pokemons in this category have almost identical 
    stats when it comes to attack. As you know, This is approx.  
    
    ---Worst---
    
    Chansey - Hope you don't intend to level one of these pokemon. This 
    pokemon has the worse attack points in the game, it only has about 
    20. Its evolve form isn't even better so don't teach them attacks. Only
    special attacks if you want to inflict damage to opponents. Also keep 
    them away from direct hits because it doesn't have much defense either.
    
    *********************************************************************** 
    *Defense - [DEFENSE]*
    ***********************************************************************    
    
    Brief Description: As many people know. Defense is a very useful stat 
    that you should consider important. When you try to build up a strong 
    pokemon, you should always consider every stat important. Let me 
    explain what the defense stat is. Defense is the opposite of attacks. 
    The more defense your pokemon has, the least amount of HP your pokemon 
    will lose. All these stats complete themselves one another. It comes to 
    you to master them all when you try to build a pokemon. These are all 
    the type of attacks that enter the defense category.
    
    Normal
    Fighting
    Poison
    Ground
    Rock
    Bug
    Flying
    Ghost
    Steel
    
    Every move that your opponent or yourself suffers from that type, enters
    the defense stat. It doesn't matter whether your pokemon is from another 
    type that is not listed above. If he suffers from one of the move above, 
    it will enter in the defense category of stat and lose some HP. Hope you 
    understand more the difference between Defense and Special Defense.
    
    --Best of Stats--
    
    1. Shuckle - This funny pokemon is definitely strong although it has 
    zigzag stats. Anyway, it can actually be a good pokemon if you know how 
    to manipulate it. You'll have to make sure that it won't faint because 
    it doesn't have a lot of Hit Points so bring in some potions. 
    
    2) Steelix - This is a powerhouse when it comes to defense. it has 420 
    stat points. one thing is sure, he'll have a thing or two to say before 
    he faints. A very reliable pokemon with some good moves like Crunch, 
    that he'll learn at level 49. Teach it some good TMs and this pokemon 
    should be on your party.
    
    3) Cloyster - This half ice pokemon is very talented in the defense 
    category. Cloyster maxes defense points around 400.  
    
    4) Onix - Don't know if you've noticed but a first evolution is among 
    the top five for the defense stats. Anyway Onix is the fourth best 
    pokemon when it comes to defense. But, if you intend to rely on that 
    rock pokemon then I suggest to evolve it into a steelix.
    
    5) Forretress - Again, another half steel pokemon made its way up in the 
    defense category. Seems to be potential type. It is also a half bug type, 
    which can be very useful against those nasty Psychic pokemon. With its 
    good defense which maxes around 300, it should stay alive quite a long 
    time before it faints. 
    
    -- Worst -- 
    
    1. Chansey - None of the new pokemons are anywhere near Chansey in this 
    category. So it gets this prize twice in a row because he was the worst 
    pokemon in this category in Red/Blue/Yellow. 
    
    *********************************************************************** 
    *Special Attack - [SPECIAL ATTACK]*
    ***********************************************************************
    
    Brief Description: As you all know, each and every stats are important.
    Special attack is among the stats you'll want to look at carefully. If 
    you want psychic, water or fire attacks among your pokemons, you will 
    definitely want this stat to be as high as possible. Remember what I 
    said about attacks, only half of the attack types were considered in 
    the attack stats. Well, the whole bunch that was left behind now goes 
    in this stat. So here are the attack types that are part of the Special 
    Attack Stat:
    
    Fire
    Water
    Electric
    Grass
    Ice
    Psychic
    Dragon
    Dark 
    
    Here are the moves types that enter the Special Attack category. If 
    you have a pokemon that belong to this type, make sure they have high 
    
    
    ---Best Of Stat---
    
    1. Mewtwo - It has an astonishing 340 points in the Special Attack 
    category. Mewtwo is a very reliable pokemon but you can't get him 
    unless you have traded or gotten it via gameshark. A very solid 
    pokemon who learns great attacks at each 11 levels. He'll learn Future 
    Sight at level 44, Psychic at level 66, Recover at level 88. He can also 
    learn a whole bunch of TMs.
    
    2. Espeon  (Tie)- The new evolution of Eevee made its way out with its 
    high special attack, 280 points. He'll evolve from Eevee based on 
    tameness. If he evolves during the day he will turn into a beautiful but 
    dangerous Espeon. Espeon has very good stats which makes him a very tough 
    pokemon. Mew and Mewtwo can't be caught in Gold/Silver/Crystal and Lugia 
    has this weakness against Electric pokemon. So if you cannot trade or 
    gameshark your Mew or Mewtwo then stick with the newly design Eevee 
    evolution, Espeon. Lugia is not a good idea especially if you have the 
    gold version because he won't know its best Flying technique, Aeroblast. 
    
    2. Alakazam (Tie) - This old generation pokemon tied the score with 
    Espeon. This wouldn't be a bad choice at all if you ever intend on 
    leveling this pokemon. One thing tough, you will have to trade this one 
    or else it will stay in its old form Kadabra. Anyway, if you can't trade 
    and you don't want to go in the long process of Espeons evolution than
    stick with this one. Alakazams stat for Special Attack is around 270. 
    
    2. Gengar (Tie) -  He is a half poison type, which is very bad, he is 
    still a worthy pokemon who starts with great attacks. He will start with 
    Hypnosis that you'll want to keep for the future. Also, Dream Eater at 
    level 39 that makes the greatest combo in the game. Gengar is also tied
    with the two pokemon above when it come to Special Attack.
    
    5. Moltres (Tie) - This legendary bird from Red, Blue and Yellow really 
    got pushed out of its once high glory. Anyway, Moltres is still a tough 
    pokemon but I hate their weakness against electric pokemons. Moltres is
    tougher than the other two and he is the only one who learns Sky Attack 
    in these games. Moltres maxes out a 270 points in Special Attack.
    
    5. Exeggcutor (Tie) - I really don't know how it manage to have 270 
    points in Special Attack. Anyway, I'll be brief here, don't bother 
    leveling this one stick with the other. He isn't worthy enough to be 
    leveled.
    
    ---Worst---
    
    1. Shuckle - I don't know for you but I'm actually starting to think 
    that offense is not shuckles thing. Anyway, it can be a good choice if
    you go out for long travels and you want him to last as long as its 
    possible to reach a Pokemon Center.
       
    
    *********************************************************************** 
    *Special Defense - [SPECIAL DEFENSE]*
    ***********************************************************************
    
    Brief Description: The Special Defense category of stats are practically 
    the same as Special Attack. The only thing that change is the fact that
    instead of inflicting you recieve damage from an opponent. Here are the 
    attack types that enter the Special Defense stat category.
    
    Fire
    Water
    Electric
    Grass
    Ice
    Psychic
    Dragon
    Dark 
    
    One thing is sure, every pokemon you intend on building up should 
    always have good Defense and Special Defense because you will have a 
    hard time staying alive. 
    
    ---Best Of Stat---
    
    1. Shuckle - YAY!! for Shuckle. I'm sure your starting to ask yourself 
    what kind of pokemon this is. This is a very bizzare pokemon with good 
    defensive skills. In this category Shuckle maxes out 480 points in 
    Special Defense.
    
    2. Lugia - Lugia has 480 points in Special Defense. As you can see, 
    their is a difference of 140 points between Shuckle and Lugia. This is 
    a very big difference. Anyway, one thing is he is badass in this game. 
    Lugia has the best flying attack, Aeroblast. In this game, he has the 
    best stats of all pokemons. So its hard to argue the fact he is the 
    best pokemon.
    
    3. Ho-oh - The legendary pokemon of the gold version. Ho-oh has good
    Special Defense. It has 330 points for this category. Its flying type 
    cost him a lot in this game because it weak against electric. Anyhow, it 
    has extremely high stats, I know. But if he encounters a Raikou or a 
    Zapdos, he'll be knock out quickly. This is an "if" but this "if" makes 
    all the difference in the end. 
    
    4. Mantine (TIE) - This is na exclusive pokemon for the gold version. 
    I think that Skarmory is a better choice by far. It's only good stat 
    is Special Defense other than that it has very bad stats. It will 
    learn decent moves but its to weak to be leveled up.
    
    4. Blissey (Tie) - The only two categories that Blissey masters are its 
    amazing 630 Hit points at level 100 and also 300 points in Special 
    Defense. Although it can't take many normal attacks because of its low 
    defense. Anyway, Blissey has good Sp. Attack and Sp. Defense to 
    compensate his lack of Defense and Attack. 
    
    ---Worst---
    
    1. Caterpie - This old genration pokemon is again on the list. Sorry 
    Caterpie but the thing is you can't take a hit without being knocked 
    out.
    
    
    
    *********************************************************************** 
    *Speed - [SPEED]*
    ***********************************************************************
    
    Brief Description: Many will say this stat is the least important and 
    many tend to forget this one. I for sure thinks it's one of the best 
    stat. If you got a very quick pokemon, it will attack first and maybe 
    even KO your foe. This is surely one of the most important stat. Anyway 
    try to think which pokemon you want without forgetting this category. 
    My opinion, speed is badass to defeat other pokemons. 
    
    ---Best Of Stats--- 
    
    1. Electrode - The good old electrode with its 300 points in speed 
    it's definitely a pokemon that was meant to finish battles quickly. 
    Its other stats aren't that bad. You cold always level this one 
    without getting to much problems with it in the future.
    
    2. Aerodactyl (Tie) - I like Aerodactyl, his Rock/Flying type is a very 
    good mix. It gives Aerodactyl a chance against those nasty electric 
    pokemon. Its other stats are very good compared to many pokemons and he 
    learns a variety of decent moves. He maxes out a 300 points in speed. 
    This is very quick for a rock pokemon. Rock generally have poor speed.
    
    2. Mewtwo (Tie) - It has a lot of speed. It maxes out 290 points. This
    pokemon is very tough to beat. Mewtwo is a very reliable pokemon but 
    you can't get him unless you have traded or gotten it via gameshark. 
    Anyway, a very solid pokemon who learns great attacks at each 11 levels. 
    He'll learn Future Sight at level 44, Psychic at level 66, Recover at 
    level 88. He can also learn a hole bunch of TMs.
    
    4. Crobat - The only one from the new generation that made its way in 
    the top five for the Speed category. This pokemon is also in the top
    twenty cumulative. A very reliable pokemon that you should think of 
    leveling up even though its weak to psychic. Crobat has incredible 
    speed that reaches out 280 points for this category.
    
    5. Alakazam (Tie) - This old generation pokemon tied the score with 
    Jolteon. This wouldn't be a bad choice at all if you ever intend on 
    leveling this pokemon. One thing tough, you will have to trade this one 
    or else it will stay in its old form Kadabra. 
    
    5. Jolteon (Tie) - If we think of Jolteon in Red/Blue/Yellow, this would 
    definitely be the best pokemon. They have lowered his stats in 
    Gold/Silver/Crystal, a mysterious reason that I haven't yet understood. 
    He is still a good pokemon and is also very fast. He is even faster than 
    Raikou. I think that Jolteon is still the best electric pokemon because 
    he can take out a psychic pokemon with its bug attack "pin missile". 
    Jolteon is tied with Alakazam on the speed stats which is around 270 
    points. 
    
    *********************************************************************** 
    *Twenty Best Pokemons -[TWENTY BEST POKEMONS]*
    ***********************************************************************
       
    Let me explain this part as simple as it is. These pokemons here, are 
    only listed because of their amount of stats. What it means, the sum of 
    the six different stats combined together makes a grand total of stats 
    cumulative. 
    
    Example)
    
    HP + Attack + Defense + SP. Attack + SP. Defense + Speed = X
    
                                 ---Quagsire---                                   
    
    310 + 190 + 190 + 160 +160 + 90 = 1100 --> Stat Cumulative.
    
    *Note* The Pokemons stats are all rounded up top the nearest 10.
    
    ******************************************************************************
      
    
                                    Lugia
    
                            ----------------------
                           |                      |
                           |          11          | 
                           |         1 1          |    
                           |           1          |  
             Mewtwo        |           1          |    
                           |           1          |            
     ----------------------         1111111       |               
    |         2222                                |         Ho-oh   
    |        2   2                                |                      
    |           2                                  ---------------------- 
    |          2                                                         |
    |         2222                                            3          |
    |                                                                    |
     --------------------------------------------------------------------
    
    #.    Name    -  Sum of Stats
       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    1 . Lugia      - 1610 pts
    2 . Mewtwo     - 1560 pts _\  Tie 
    2 . Ho-oh      - 1560 pts Ż/  Tie
    4 . Dragonite  - 1450 pts
    5 . Mew        - 1430 pts _\  Tie
    5 . Celebi     - 1430 pts Ż/  Tie
    7 . Moltres    - 1420 pts	
    7 . Articuno   - 1420 pts
    9 . Suicune    - 1400 pts
    10. Raikou     - 1370 pts
    11. Tyranitar  - 1350 pts _\  Tie 
    11. Zapdos     - 1350 pts Ż/  Tie
    13. Venusaur   - 1340 pts 
    14. Meganium   - 1330 pts _\  Tie
    14. Blissey    - 1330 pts Ż/  Tie
    16. Feraligatr - 1320 pts _\  Tie
    16. Kingdra    - 1320 pts Ż/  Tie
    18. Arcanine   - 1310 pts _\  Tie 
    18. Crobat     - 1310 pts --> Tie
    18. Slowking   - 1310 pts Ż/  Tie
    
    
    1) Lugia - One thing is sure Lugia rocks in this game. Lugia has the 
    best flying attack, Aeroblast. In this game, he has the best stats of 
    all pokemons. 
    
    2) Mewtwo - Lugia is better than Mewtwo with a somewhat big advantage 
    but Mewtwo is focused on a single type, which is at his advantage. 
    Mewtwo is a very reliable pokemon but you can't get him unless you've 
    traded or gotten it via gameshark. Anyway, a very solid pokemon who 
    learns great attacks at each 11 levels. He'll learn Future Sight at 
    level 44, Psychic at level 66, Recover at level 88. He can also learn a 
    hole bunch of TMs.
    
    2) Ho-oh - The legendary pokemon of the gold version. Ho-oh has a tough
    Special Defense. It has 330 points for this category. Its flying type 
    cost him a lot in this game because it's weak against electric. Anyhow, 
    it has extremely high stats, I know. But, if he encounters a Raikou or a 
    Zapdos, he'll be knock out quickly. This is an "if" but this "if" makes 
    all the difference in the end. .
    
    4) Dragonite - As always, this strong pokemon made its way up again in 
    the classification. It is now even more powerful than it used to be in 
    Red/Blue/Yellow. In the previous version, Dragonite has won this merely 
    by default.
    
    5) Mew - The little pokemon from Red/Blue/Yellow is in the top of the
    psychic type. He'll learn Psychic at level 40 which is pretty low for a 
    good. He can also learn every HM and TM, which makes him a very reliable 
    pokemon.
    
    5) Celebi - I've decided to put him in here even though I should not 
    because there is no real way to catch him without cheating.
    
    7) Moltres  - This legendary bird from Red, Blue and Yellow really 
    got pushed out of its once high glory. Anyway, Moltres is still a tough 
    pokemon but I hate their weakness against electric pokemons. Anyhow,
    Moltres is tougher than the other two and he is the only one who learns 
    Sky Attack in these games. Moltres maxes out a 270 points in Special 
    Attack. 
    
    7) Articuno - The legendary bird of Red/Blue/Yellow is tied with 
    Moltres in the top twenty. It can learn good attacks like Blizzard, 
    only at level 73 though and Ice Beam at level 49. As always these 
    legendary birds have second type flying that cuts their efficacy by 
    half because of their weakness to electric.
    
    9) Suicune - Suicune is very tough pokemon just look at this, on 250 
    pokemons suicune is the first water pokemon to be up there plus he's 
    ninth in the overall not bad at all. He'll learn Hydro Pump at level 
    71 which is high but worth to be leveled.
    
    10) Raikou - The best pokemon of the electric class. It has incredibly 
    good stats and high special attack and defense. His skills are limited 
    but learns Spark and Thunder, which are great attacks. As the legendary 
    dogs, these pokemons are great but only at high levels. They learn 
    their best attacks at level 71.
    
    11) Tyranitar - The Tyranitar Family is pretty much like the Red, Blue 
    and Yellow Dragonite family. Tyranitar is very powerful but you'll have 
    to be patient because he only evolves at level 55. He'll learn decent 
    attacks like Rock Slide at level 22, Earthquake at level 61 and Hyper 
    Beam at 75. It is also a half dark that can be a good or bad thing 
    depending on what pokemon your Tyranitar will be confronted too.
    
    11) Zapdos - Yet, another legendary pokemon. Zapdos comes third in the 
    top twenty when it comes to the three birds. Again, its second type 
    flying makes it a crucial disadvantage against electric pokemons. Also 
    he learns Thunder at level 73 which is even higher than Raikou.
    
    13) Although it wasn't talked much in this FAQ, Venusaur is among the 
    greatest pokemons in the game. It is only a matter of type that 
    decreased its worth into battle. Anyway even if he wasn't talked much
    he is the only Red, Blue and Yellow starter to make its way up in the 
    top twenty.
    
    14) Meganium - A very solid pokemon who can deal great damage. It also 
    has great defense that makes it a tremendously tough pokemon to beat. 
    It has great moves like Synthesis and Body Slam. If you teach it TM 39 
    then you should think about leaving a free space in your party for this 
    powerful pokemon. This should also be your choice as a starter 
    (Chikorita).
    
    14) Blissey  -  Blissey has an amazing 630 Hit points at level 100. 
    Although, he can't endure many attacks because of its low defense. 
    Blissey has good Sp. Attack and Sp. Defense to compensate his lack of 
    Defense and Attack.
    
    16) Feraligatr -   Feraligtr stats are better in Attack and Defense than 
    it is in Special Attack and Special Defense. For a water pokemon it 
    isn't the best thing to have as stats. It is a Water pokemon and his 
    stats should be upside down, maybe then it would be in my opinion the 
    best water pokemon of the game. He should have better special attack 
    and defense because water type moves are categorized in special 
    attacks. 
    
    16) Kingdra - Thanks to Kingdra, Dragonite know has competition even 
    though Dragonite is better. Kingdra is a fine pokemon who has a half 
    type water. It'll evolve from Seadra by trading it with a Dragon 
    Scale equipped. It'll learn its best attack at level 51, which is 
    Hydro Pump.
    
    18) Arcanine - The best fire Pokemon of Red/Blue/Yellow. The only little 
    thing that cost him the first place is that he doesn't learn Fire Blast,
    Although you can teach him Fire Blast with TMs, Entei has better stats 
    then Arcanine. Entei is much harder to catch than a Growlithe though 
    which isn't in the favor of Entei. 
    
    18) Crobat - Amazing that the third evolution of the little Zubat is up
    in the top twenty. Anyway Crobat will evolve from Golbat by tameness. So
    you better have to take care of Golbat if you want Crobat. Although, 
    his two types are maybe in my opinion the worst in the game. Look at 
    these two types Poison and Flying. Just the idea of these two types 
    combined makes me shiver.
    
    18) Slowking - For one thing Slowking can be very useful but in many 
    case, he will attack second because of its low speed. Anyway I think 
    it's quite a neat combo, Water and Psychic. It also learns some decent
    attacks and can be teached a lot of good TMs.  
    
     
    *********************************************************************** 
    *Type Moves - [MOVES]*
    ***********************************************************************
    
    ---NORMAL MOVES---
    
    -Attract-
    
    Pow: -
    Acc: 100
    PP : 20
    TM : 45
    Des: Prevents opposite sex attack's (50% success)
    
    -Barrage-
    
    Pow: 15
    Acc: 85
    PP : 20
    TM : -
    Des: Attacks 2 - 5 times in one turn.
    
    -Baton Pass-
    
    Pow: -
    Acc: - 
    PP : 40
    TM : -
    Des: Swaps pokemon; New pokemon gains any beneficial effects.
    
    -Belly Drum-
    
    Pow: - 
    Acc: -
    PP : 10
    TM : -
    Des: Raises attack to MAX, but loses half of MAX HP.
    
    -Bide-
    
    Pow: -
    Acc: 100
    PP : 10
    TM : -
    Des: Deals Damage = 2x opponents attack after 2 - 3 turns.
    
    -Bind-
    
    Pow: 15
    Acc: 75
    PP : 20
    TM : -
    Des: Traps and attacks opponent continuously for 2 - 5 turns.
     
    -Body Slam-
    
    Pow: 85
    Acc: 100
    PP : 15
    TM : -
    Des: Paralyzes opponent (30% success)
    
    -Charm-
    
    Pow: -
    Acc: 100
    PP : 20
    TM : -
    Des: Greatly reduces opponents attack.
     
    -Comet Punch-
    
    Pow: 18
    Acc: 85
    PP : 15
    TM : -
    Des: Attacks 2 - 5 times in one turn.
    
    -Constrict-
    
    Pow: 10
    Acc: 100
    PP : 35
    TM : -
    Des: Reduces opponents speed (10% success)
    
    -Conversion-
    
    Pow: -
    Acc: -
    PP : 30
    TM : -
    Des: Changes own type to that of one of user's moves.
    
    -Defense Curl-
    
    Pow: -
    Acc: -
    PP : 40
    TM : 40
    Des: Raises Defense
    
    -Disable-
    
    Pow: -
    Acc: 55
    PP : 20
    TM : -
    Des: Disable opponents last used move for a few turns.
    
    -Dizzy Punch-
    
    Pow: 70
    Acc: 100
    PP : 10
    TM : -
    Des: Confuses opponent (20% Success)
    
    -Double-Edge-
    
    Pow: 120
    Acc: 100
    PP : 15
    TM : -
    Des: 1/4 of damage dealt is also dealt to user.
    
    -Doubleslap-
    
    Pow: 15
    Acc: 85
    PP : 10
    TM : -
    Des: Attacks 2 - 5 times in one turn.
    
    -Double Team-
    
    Pow: -
    Acc: -
    PP : 15
    TM : 32
    Des: Raises user's evasion
    
    -Egg Bomb-
    
    Pow: 100
    Acc: 75 
    PP : 10
    TM : -
    Des: No special properties
    
    -Encore- 
    
    Pow: -
    Acc: 100
    PP : 5
    TM : -
    Des: Opponent must repeat last attack 2 - 5 times
    
    -Endure-
    
    Pow: -
    Acc: -
    PP : 10
    TM : 20
    Des: User survives with 1HP. If used again, success decrease.
    
    -Explosion-
    
    Pow: 250
    Acc: 100
    PP : 5
    TM : -
    Des: After using this move, user faints.
    
    -Extreme Speed-
    
    Pow: 80
    Acc: 100
    PP : 5
    TM : -
    Des: Always attacks before opponent. Regardless of Speed.
    
    -False Swipe-
    
    Pow: 40
    Acc: 100
    PP : 40
    TM : -
    Des: Always leaves opponent with at least 1HP.
    
    -Flail-
    
    Pow: -
    Acc: 100
    PP : 15
    TM : -
    Des: Gains power based on hoe little HP user has.
    
    -Focus Energy-
    
    Pow: -
    Acc: - 
    PP : 30
    TM : -
    Des: Next move will likely be a critical hit.
    
    -Foresight-
    
    Pow: -
    Acc: 100
    PP : 40
    TM : -
    Des: Normalizes opponent's evasion/Normal-type attacks can hit ghosts.
    
    -Frustration-
    
    Pow: -
    Acc: 100
    PP : 20
    TM : 21
    Des: Gains power based on how unhappy user is.
    
    -Fury Attack-
    
    Pow: 15
    Acc: 85
    PP : 20
    TM : -
    Des: Attacks 2 - 5 times in one turn.
    
    -Fury Swipes-
    
    Pow: 15
    Acc: 85
    PP : 15
    TM : -
    Des: Attacks 2 - 5 times in one turn.
    
    -Glare-
    
    Pow: -
    Acc: 75
    PP : 30
    TM : -
    Des: Paralyzes opponent.
    
    -Growl-
    
    Pow: -
    Acc: 100
    PP : 40
    TM : -
    Des: Reduces opponent's attack.
    
    -Growth-
    
    Pow: -
    Acc: -
    PP : 40
    TM : -
    Des: Raises users special attack.
    
    -Guillotine-
    
    Pow: -
    Acc: 30
    PP : 5
    TM : -
    Des: If it hits, opponent faints.
    
    -Harden-
    
    Pow: -
    Acc: -
    PP : 30
    TM : -
    Des: Raises user's defense.
    
    -Headbutt-
    
    Pow: 70
    Acc: 100
    PP : 15
    TM : 2
    Des: Opponent flinches (30% success)/ Field; knock pokemon off trees.
    
    -Heal Bell-
    
    Pow: -
    Acc: -
    PP : 5
    TM : -
    Des: Heals all status conditions of all of your pokemon.
    
    -Hidden Power-
    
    Pow: -
    Acc: 100
    PP : 15
    TM : 10
    Des: Type and power changes depending on pokemon using it.
    
    -Horn Attack- 
    
    Pow: 65
    Acc: 100
    PP : 35
    TM : -
    Des: No special properties
    
    -Horn Drill-
    
    Pow: -
    Acc: 30
    PP : 5
    TM : -
    Des: If it hits, opponent faints.
    
    -Hyper Beam-
    
    Pow: 150
    Acc: 90
    PP : 5
    TM : 15
    Des: User can't do anything one turn after the attack.
    
    -Hyper Fang-
    
    Pow: 80
    Acc: 90
    PP : 15
    TM : -
    Des: Opponent flinches (10% Success)
    
    -Leer-
    
    Pow: -
    Acc: 100
    PP : 30
    TM : -
    Des: Reduces opponent defense.
    
    -Lock-On-
    
    Pow: -
    Acc: 100
    PP : 5
    TM : -
    Des: User's next attack will always hit.
    
    -Lovely Kiss-
    
    Pow: -
    Acc: 75
    PP : 15
    TM : -
    Des: Puts opponent to sleep.
    
    -Mean Look-
    
    Pow: -
    Acc: 100
    PP : 5
    TM : -
    Des: Opponent can't escape while user is in battle.
    
    -Mega Kick-
    
    Pow: 120
    Acc: 75
    PP : 5
    TM : -
    Des: No special properties.
    
    -Mega Punch-
    
    Pow: 80
    Acc: 85
    PP : 20
    TM : -
    Des: No special properties.
    
    -Metronome-
    
    Pow: -
    Acc: -
    PP : 10
    TM : -
    Des: Uses a randomly selected technique.
    
    -Milk Drink-
    
    Pow: -
    Acc: -
    PP : 10
    TM : -
    Des: Refills 1/2 of Hp max/ Field; shares 1/5 of own HP with team.
    
    -Mimic-
    
    Pow: -
    Acc: 100
    PP : 10
    TM : -
    Des: Copies last attack opponent used till the end of battle.
    
    -Mind Reader-
    
    Pow: -
    Acc: 100
    PP : 5
    TM : -
    Des: User's next attack will always hit.
    
    -Minimize-
    
    Pow: -
    Acc: -
    PP : 20
    TM : -
    Des: Raises user's evasion.
    
    -Moonlight-
    
    Pow: -
    Acc: -
    PP : 5
    TM : -
    Des: Refills HP. Efficacy changes based on time of day. 
    
    -Morning Sun-
    
    Pow: -
    Acc: -
    PP : 5
    TM : -
    Des: Refills HP. Efficacy changes based on time of day. 
    
    -Pain Split-
    
    Pow: -
    Acc: 100
    PP : 20
    TM : -
    Des: Combines user's and opponent's HP, and gives half to each.
    
    -Pay Day-
    
    Pow: 40
    Acc: 100
    PP : 20
    TM : -
    Des: You gain money equal to the double of user's level. (Per Attack)
    
    -Perish Song-
    
    Pow: -
    Acc: -
    PP : 5
    TM : -
    Des: Both pokemon will faint in 3 turns, unless either one is switched.
    
    -Pound-
    
    Pow: 40
    Acc: 100
    PP : 35
    TM : -
    Des: No special properties.
    
    -Present-
    
    Pow: -
    Acc: 90
    PP : 15
    TM : -
    Des: Randomly deals 40, 80 or 120 damage, or refills 80HP.
    
    -Protect-
    
    Pow: -
    Acc: -
    PP : 10
    TM : 17
    Des: Protects from any attack. If used again, success decrease.
    
    -Psych Up-
    
    Pow: -
    Acc: -
    PP : 10
    TM : 9
    Des: opponent's moves with beneficialeffects also affect your pokemon.
    
    -Quick Attack-
    
    Pow: 40
    Acc: 100
    PP : 30
    TM : -
    Des: Always hits before opponent, regardless of speed.
    
    -Rage-
    
    Pow: 20
    Acc: 100
    PP : 20
    TM : -
    Des: If used continuosly, power grows as user is damaged.
    
    -Rapid Spin-
    
    Pow: 20
    Acc: 100
    PP : 40
    TM : -
    Des: Escapes from continuos moves like Bind and Leech Seed.
    
    -Razor Wind-
    
    Pow: 80
    Acc: 75
    PP : 10
    TM : -
    Des: Likely to become a critical hit.
    
    -Recover-
    
    Pow: -
    Acc: -
    PP : 20
    TM : -
    Des: Refills 1/2 of Max HP.
    
    -Return-
    
    Pow: -
    Acc: 100
    PP : 20
    TM : 27
    Des: Gains power based on how happy user is.
    
    -Roar-
    
    Pow: -
    Acc: 100
    PP : 20
    TM : 5
    Des: Ends battle vs. wild pokemon/ Forces opponent to switch pokemon.
    
    -Safeguard-
    
    Pow: -
    Acc: -
    PP : 25
    TM : -
    Des: Protects all pokemon from status conditions for 5 turns.
    
    -Scary Face-
    
    Pow: -
    Acc: 90
    PP : 10
    TM : -
    Des: Gratly reduces opponent's speed.
    
    -Scratch-
     
    Pow: 40
    Acc: 100
    PP : 35
    TM : -
    Des: No special properties
    
    -Screech-
    
    Pow: -
    Acc: 85
    PP : 40
    TM : -
    Des: Greatly reduces opponent's defense.
    
    -Selfdestruct-
    
    Pow: 200
    Acc: 100
    PP : 5
    TM : -
    Des: After using this move, user faints.
    
    -Sharpen-
    
    Pow: -
    Acc: -
    PP : 30
    TM : -
    Des: Raises user's attack.
    
    -Sing-
    
    Pow: - 
    Acc: 55
    PP : 15
    TM : -
    Des: Puts opponent to sleep.
    
    -Sketch-
    
    Pow: -
    Acc: -
    PP : 1
    TM : -
    Des: Permanently copies the last technique used by opponent.
    
    -Skull Bash-
    
    Pow: 100
    Acc: 100
    PP : 15
    TM : -
    Des: 2nd turn attack, also raises users defense.
    
    -Slam-
    
    Pow: 80
    Acc: 75
    PP : 20
    TM : -
    Des: No special properties.
    
    -Slash-
    
    Pow: 70
    Acc: 100
    PP : 15
    TM : -
    Des: Likely to become a critical hit.
    
    -Sleep Talk-
    
    Pow: -
    Acc: -
    PP : 10
    TM : 35
    Des: Randomly uses one of user's technique when asleep.
    
    -Smokescreen-
    
    Pow: -
    Acc: 100
    PP : 20
    TM : -
    Des: Reduces opponent's accuracy.
    
    -Snore-
    
    Pow: 40
    Acc: 100
    PP : 15
    TM : 13
    Des: opponent flinches (30% success). Use only while asleep.
    
    -Softboiled-
    
    Pow: -
    Acc: -
    PP : 10
    TM : -
    Des: Refills 1/2 of HP max / Field; shares 1/5 of own HP with team.
    
    -Sonicboom-
    
    Pow: -
    Acc: 90
    PP : 20
    TM : -
    Des:  Deals 20 damage, regardless of type and defense.
    
    -Spike Cannon-
    
    Pow: 20
    Acc: 100
    PP : 15
    TM : -
    Des: Attacks 2 - 5 times in one turn.
    
    -Spikes-
    
    Pow: 15
    Acc: 85
    PP : 20
    TM : -
    Des: Traps and attacks opponent continuously for 2 - 5 turns.
    
    -Splash-
    
    Pow: -
    Acc: -
    PP : 40
    TM : -
    Des: Does absolutely nothing.
    
    -Stomp-
    
    Pow: 65
    Acc: 100
    PP : 20
    TM : -
    Des: Opponent flinches (30% success)
    
    -Struggle-
    
    Pow: 50
    Acc: 100
    PP : n/a
    TM : -
    Des: 1/4 of damage also dealt tu user. All pokemon gain this when out 
    of PP.
    
    -Substitute-
    
    Pow: -
    Acc: -
    PP : 10
    TM : -
    Des: Creates clone with 1/4 of user's HP. Clone blocks until K.O.ed.
    
    -Super Fang-
    
    Pow: -
    Acc: 90
    PP : 100
    TM : -
    Des: Reduces opponent's HP by 1/2.
    
    -Supersonic-
    
    Pow: -
    Acc: 55
    PP : 20
    TM : -
    Des: Confuses opponent.
    
    -Swagger-
    
    Pow: -
    Acc: 90
    PP : 10
    TM : 34
    Des: Confuses opponent but greatly raises opponent's attack.
    
    -Sweet Kiss-
    
    Pow: - 
    Acc: 100
    PP : 10
    TM : -
    Des: Confuses opponent.
    
    -Sweet Scent-
    
    Pow: -
    Acc: 100
    PP : 20
    TM : 12
    Des: Reduces opponent's evasion/ Field; attracts wild pokemon.
    
    -Swift-
    
    Pow: 60
    Acc: -
    PP : 20
    TM : 39
    Des: Always hits, (except during opponent's Dig, Fly, etc.)
    
    -Swords Dance-
    
    Pow: - 
    Acc: -
    PP : 20
    TM : -
    Des: Greatly raises user's attack.
    
    -Tackle-
    
    Pow: 35
    Acc: 95
    PP : 35
    TM : -
    Des: No special properties.
    
    -Tail Whip-
    
    Pow: -
    Acc: 100
    PP : 30
    TM : -
    Des: Reduces opponent's defense.
    
    -Take Down-
    
    Pow: 90
    Acc: 85
    PP : 20
    TM : -
    Des: 1/4 of damage dealt is also dealt to user.
    
    -Thrash-
    
    Pow: 90
    Acc: 100
    PP : 20
    TM : -
    Des: Attacks 2 - 3 turns in a row, then user becomes confused.
    
    -Transform-
    
    Pow: - 
    Acc: -
    PP : 10
    TM : -
    Des: User becomes copy of opponent. Butkeeps owns stat.
    
    -Tri Attack-
    
    Pow: 80 
    Acc: 100
    PP : 10
    TM : -
    Des: Paralyzes, burns, or freeze opponent. (20% success)
    
    -Vicegrip-
    
    Pow: 55 
    Acc: 100
    PP : 30
    TM : -
    Des: No special properties.
    
    -Whirlwind-
    
    Pow: - 
    Acc: 100
    PP : 20
    TM : -
    Des: Ends battle vs. wild pokemon/ Forces opponent to switch pokemon.
    
    -Wrap-
    
    Pow: 15 
    Acc: 85
    PP : 20
    TM : -
    Des: traps and Attacks opponent continuously for 2 - 5 turns.
    
    *Normal HM's*
    
    -Cut-
    
    Pow: 50  
    Acc: 85
    PP : 30
    HM : 01
    Des: Regular attack / Field; cuts small trees. 
    Rec: From Charcoal-maker's apprentice in Ilex Forest.
    
    -Strength-
    
    Pow: 80   
    Acc: 100
    PP : 15
    HM : 04
    Des: regular attack / Field; Allows you to push rocks.
    Rec: From Sailor in Olivine City.
    
    -Flash-
    
    Pow: -  
    Acc: 70
    PP : 20
    HM : 05
    Des: Reduces opponent's accuracy / Field; lights up caves.
    Rec: From Master Li at top of Sprout Tower.
    
    ----------------------------------------------------------------------
        ____________
    ***| Fire Moves |***
        ŻŻŻŻŻŻŻŻŻŻŻŻ
    -Ember-
    
    Pow: 40
    Acc: 100
    PP : 25
    TM : -
    Des: Burns opponent (10% success)
    
    -Fire Blast-
    
    Pow: 120
    Acc: 85
    PP : 5
    TM : 38
    Des: Burns opponent (10% success)
    
    -Fire Punch-
    
    Pow: 75
    Acc: 100
    PP : 15
    TM : 48
    Des: Burns opponent (10% success)
    
    -Fire Spin-
    
    Pow: 15
    Acc: 70
    PP : 15
    TM : -
    Des: Traps and attacks opponent continuously for 2 - 5 turns.
    
    -Flame Wheel-
    
    Pow: 60
    Acc: 100
    PP : 15
    TM : -
    Des: Burns opponent (10% success).
    
    -Flamethrower-
    
    Pow: 95
    Acc: 100
    PP : 15
    TM : -
    Des: Burns opponent (10% success).
    
    -Sacred Fire-
    
    Pow: 100
    Acc: 95
    PP : 5 
    TM : -
    Des: Burns opponent (50% success).
    
    -Sunny Day-
    
    Pow: -
    Acc: -
    PP : 5
    TM : 11
    Des: Raises power of fire-type attacks for 5 turns.
    
    ----------------------------------------------------------------------
        _____________
    ***| Water Moves |***
        ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    -Bubble-
    
    Pow: 20
    Acc: 100
    PP : 30
    TM : -
    Des: Reduces opponent' s speed (10% success).
    
    -Bubblebeam-
    
    Pow: 65
    Acc: 100
    PP : 20
    TM : -
    Des: Reduces opponent's speed (10% success).
    
    -Clamp-
    
    Pow: 35
    Acc: 75
    PP : 10
    TM : -
    Des: traps and attacks opponent continuously for 2 - 5 turns.
    
    -Crabhammer-
    
    Pow: 90
    Acc: 85
    PP : 10
    TM : -
    Des: Likely to become a critical hit.
    
    -Hydro Pump-
    
    Pow: 120
    Acc: 80
    PP : 5
    TM : 15
    Des: No special properties.
    
    -Octazooka-
    
    Pow: 65
    Acc: 85
    PP : 10
    TM : -
    Des: Reduces opponent'a accuracy (50% success).
    
    -Rain Dance-
    
    Pow: -
    Acc: -
    PP : 5
    TM : 18
    Des: Raises power of water type attacks for 5 turns.
    
    -Water Gun-
    
    Pow: 40
    Acc: 100
    PP : 25
    TM : -
    Des: No special properties.
    
    -Withdraw-
    
    Pow: -
    Acc: -
    PP : 40
    TM : -
    Des: Raises user's defense.
    
    *Water HM'S*
    
    -Surf-
     
    Pow: 95 
    Acc: 100
    PP : 15
    HM : 03
    Des: Regular attack / Field; allows you to swim on water.
    Rec: Defeat the five trainers in Ecruteak Dance Theater.
    
    -Whirlpool-
    
    Pow: 15
    Acc: 70
    PP : 15
    HM : 06
    Des: Traps and attacks opponent for 2 - 5 turns / Field; Clears 
    whirlpools.
    Rec: From Lance after clearing Team Rocket HQ.
    
    -Waterfall-
    
    Pow: 80
    Acc: 100
    PP : 15
    HM : 07
    Des: Regular attack / Field; can swim up waterfalls.
    Rec: Find in Ice Path.
    
    ----------------------------------------------------------------------
        ________________
    ***| Electric Moves |***
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -Spark-
    
    Pow: 65
    Acc: 100
    PP : 20
    TM : -
    Des: Paralyzes opponent (30% success).
    
    -Thunder-
    
    Pow: 120
    Acc: 70
    PP : 10
    TM : 25
    Des: Paralyzes opponent (30% success).
    
    -Thunder Wave-
    
    Pow: -
    Acc: 100
    PP : 20
    TM : -
    Des: Paralyzes opponent.
    
    -Thunderbolt-
    
    Pow: 95
    Acc: 100
    PP : 15
    TM : -
    Des: Paralyzes opponent (10% success).
    
    -Thunder Punch-
    
    Pow: 75
    Acc: 100
    PP : 15
    TM : 41
    Des: Paralyzes opponent (10% success).
    
    -Thundershock-
    
    Pow: 40
    Acc: 100
    PP : 30
    TM : -
    Des: Paralyzes opponent (10% success).
    
    -Zap Cannon-
    
    Pow: 100
    Acc: 50
    PP : 5
    TM : 7
    Des: If it hits, paralyzes opponent.
    
    ----------------------------------------------------------------------
        _____________
    ***| Grass Moves |***
        ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    -Absorb- 
    
    Pow: 20
    Acc: 100
    PP : 20
    TM : -
    Des: Refills HP by half the damage dealt to opponent.
    
    -Cotton Spore-
    
    Pow: -
    Acc: 85
    PP : 40
    TM : -
    Des: Greatly reduces opponent'S speed.
    
    -Giga Drain-
    
    Pow: 60
    Acc: 100
    PP : 5
    TM : 19
    Des: Refills HP by half of damage dealt to opponent.
    
    -Leech Seed-
    
    Pow: -
    Acc: 90
    PP : 10
    TM : -
    Des: Steals a bit of HP from opponent every turn until battle ends.
    
    -Mega Drain-
    
    Pow: 40
    Acc: 100
    PP : 10
    TM : -
    Des: Refills HP by half of damage dealt to opponent.
    
    -Petal Dance-
    
    Pow: 70 
    Acc: 100
    PP : 20
    TM : -
    Des: Attacks 2 - 3 turns in a row, then user becomes confused.
    
    -Razor Leaf-
    
    Pow: 55 
    Acc: 95
    PP : 25
    TM : -
    Des: Likely to become a critical hit.
    
    -Sleep Powder-
    
    Pow: - 
    Acc: 75
    PP : 15
    TM : -
    Des: Puts enemy to sleep.
    
    -Solar Beam-
    
    Pow: 120 
    Acc: 100
    PP : 10
    TM : 22
    Des: 2nd turn attack.
    
    -Spore-
    
    Pow: - 
    Acc: 100
    PP : 15
    TM : -
    Des: Puts enemy to sleep.
    
    -Stun Spore-
    
    Pow: - 
    Acc: 75
    PP : 30
    TM : -
    Des: Paralyzes opponent.
    
    -Synthesis-
    
    Pow: -
    Acc: -
    PP : 5
    TM : -
    Des: Refills HP. Efficacy changes based on time of day.
    
    -Vine Whip-
    
    Pow: 35 
    Acc: 100
    PP : 10
    TM : -
    Des: No special properties.
    
    ----------------------------------------------------------------------
        ___________
    ***| Ice Moves |***
        ŻŻŻŻŻŻŻŻŻŻŻ
    
    -Aurora Beam-
    
    Pow: 65 
    Acc: 100
    PP : 20
    TM : -
    Des: Reduces opponent attack (10% success).
    
    -Blizzard-
    
    Pow: 120 
    Acc: 70
    PP : 5
    TM : 14
    Des: Freezes opponent (10% success).
    
    -Haze-
    
    Pow: -
    Acc: -
    PP : 30
    TM : -
    Des: Cures all status conditions of user and opponent.
    
    -Ice Beam-
    
    Pow: 95 
    Acc: 100
    PP : 10
    TM : -
    Des: Freezes opponent (10% success).
    
    -Ice Punch-
    
    Pow: 75 
    Acc: 100
    PP : 15
    TM : 33
    Des: Freezes opponent (10% success).
    
    -Icy Wind-
    
    Pow: 55 
    Acc: 95
    PP : 15
    TM : 16
    Des: Reduces opponent's speed (10% success).
    
    -Powder Snow-
    
    Pow: 40 
    Acc: 100
    PP : 25
    TM : -
    Des: Freezes opponent (10% success)
    
    ----------------------------------------------------------------------
        ______________
    ***| Poison Moves |***
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -Acid- 
    
    Pow: 40
    Acc: 100
    PP : 30
    TM : -
    Des: Reduces opponent's defense (10% success).
    
    -Acid Armor-
    
    Pow: -
    Acc: -
    PP : 40
    TM : -
    Des: Greatl raises user's defense.
    
    -Poison Gas-
    
    Pow: -
    Acc: 55
    PP : 40
    TM : -
    Des: Opponent becomes poisoned.
    
    -Poison Powder-
    
    Pow: -
    Acc: 75
    PP : 35
    TM : -
    Des: Opponent becomes confused.
    
    -Poison Sting-
    
    Pow: 15
    Acc: 100
    PP : 35
    TM : -
    Des: Poisons opponent (30% success).
    
    -Sludge-
    
    Pow: 65
    Acc: 100
    PP : 20
    TM : -
    Des: Poisons opponent (30% success).
    
    -Sludge Bomb-
    
    Pow: 90
    Acc: 100
    PP : 10
    TM : 36
    Des: Poisons opponent (40% success).
    
    -Smog-
    
    Pow: 20
    Acc: 70
    PP : 20
    TM : -
    Des: Poisons opponent (40% success).
    
    -Toxic-
    
    Pow: -
    Acc: 85
    PP : 10
    TM : 6
    Des: Opponent is poisoned. Poison damage increases each turn.
    
    ----------------------------------------------------------------------
        ________________
    ***| Fighting Moves |***
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -Counter-
    
    Pow: - 
    Acc: 100
    PP : 20
    TM : -
    Des: Attacks 2nd, deals 2x non-special damage just received.
    
    -Cross Chop-
    
    Pow: 100
    Acc: 80
    PP : 5
    TM : -
    Des: Likely to become a critical hit.
    
    -Detect-
    
    Pow: -
    Acc: -
    PP : 5
    TM : 43
    Des: Protects from any attack. If used again, success % decrease.
    
    -Double Kick-
     
    Pow: 30
    Acc: 100
    PP : 30
    TM : -
    Des: Attacks 2 - 5 times in one turn.
    
    -Dynamic Punch-
    
    Pow: 100
    Acc: 50
    PP : 5
    TM : 1
    Des: Whenever it hits, confuses opponent.
    
    -High Jump Kick-
    
    Pow: 85
    Acc: 90
    PP : 20
    TM : -
    Des: If misses, user receives 1/8 of damage attack would have dealt.
    
    -Jump Kick-
    
    Pow: 70
    Acc: 95
    PP : 25
    TM : -
    Des: If misses, user receives 1/8 of damage attack would have dealt.
    
    -Karate Chop-
    
    Pow: 50
    Acc: 100
    PP : 25
    TM : -
    Des: Likely to become a critical hit.
    
    -Low Kick-
    
    Pow: 50
    Acc: 90
    PP : 20
    TM : -
    Des: Opponent flinches (30% success).
    
    -Mach Punch-
    
    Pow: 40
    Acc: 100
    PP : 30
    TM : -
    Des: Always attack before opponent, regardless of speed.
    
    -Reversal-
    
    Pow: -
    Acc: 100
    PP : 15
    TM : -
    Des: Gains power based on how little HP user has.
    
    -Rock Smash-
    
    Pow: 20
    Acc: 100
    PP : 15
    TM : 8
    Des: Reduces opponent's defense / Field; smash rocks.
    
    -Rolling Kick-
    
    Pow: 60
    Acc: 85
    PP : 15
    TM : -
    Des: opponent flinches (30% success).
    
    -Seisemic Toss-
    
    Pow: -
    Acc: 100
    PP : 20
    TM : -
    Des: Deals damage equal to users level, regardless of type and defense.
    
    -Submission-
    
    Pow: 80
    Acc: 80
    PP : 25
    TM : -
    Des: 1/4 of damage dealt is also dealt to user.
    
    -Triple Kick-
    
    Pow: 10
    Acc: 90
    PP : 10
    TM : -
    Des: Attacks 3x in one turn, power increases each turn until misses.
    
    -Vital Throw-
    
    Pow: 70
    Acc: 100
    PP : 10
    TM : -
    Des: Always attacks second, next attack will always hit.
    
    ----------------------------------------------------------------------
        ______________
    ***| Ground Moves |***
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -Bone Club-
    
    Pow: 65
    Acc: 85
    PP : 20
    TM : -
    Des: Opponent flinches (10% success).
    
    -Bone Rush-
    
    Pow: 25
    Acc: 80
    PP : 10
    TM : -
    Des: Attacks 2 - 5 times in one turn.
    
    -Bonemerang-
    
    Pow: 50
    Acc: 90
    PP : 10
    TM : -
    Des: Attacks twice in one turn.
    
    -Dig-
    
    Pow: 60
    Acc: 100
    PP : 10
    TM : 28
    Des: Attacks on 2nd turn / Field; escape from caves.
    
    -Earthquake-
    
    Pow: 100
    Acc: 100
    PP : 10
    TM : 26
    Des: No special properties.
    
    -Fissure-
    
    Pow: -
    Acc: 30
    PP : 5
    TM : -
    Des: If it hits, opponent faints.
    
    -Magnitude-
    
    Pow: -
    Acc: 100
    PP : 30
    TM : -
    Des: Power andomly changes. (10, 30, 50, 70, 90, 110, 150).
    
    -Mud Slap-
    
    Pow: 20
    Acc: 100
    PP : 10
    TM : 31
    Des: Reduces opponent'S accuracy (10% success).
    
    -Sand-Attack-
    
    Pow: -
    Acc: 100
    PP : 15
    TM : -
    Des: Reduces opponent's accuracy.
    
    ----------------------------------------------------------------------
        ______________
    ***| Flying Moves |***
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -Aeroblast-
    
    Pow: 100
    Acc: 95
    PP : 5
    TM : -
    Des: Likely to become a critical hit.
    
    -Drill Peck-
    
    Pow: 80
    Acc: 100
    PP : 20
    TM : -
    Des: No special properties.
    
    -Gust-
    
    Pow: 40
    Acc: 100
    PP : 35
    TM : -
    Des: No special properties.
    
    -Mirror Move-
    
    Pow: -
    Acc: -
    PP : 20
    TM : -
    Des: Hits opponent with last technique it hit you with.
    
    -Peck-
    
    Pow: 35
    Acc: 100
    PP : 35
    TM : -
    Des: No special properties.
    
    -Sky Attack-
    
    Pow: 140
    Acc: 90
    PP : 5
    TM : -
    Des: 2nd turn attack.
    
    -Wing Attack-
    
    Pow: 60
    Acc: 100
    PP : 35
    TM : -
    Des: No special properties.
    
    *Flying HM*
    
    Pow: 70
    Acc: 95
    PP : 15
    HM : 02
    Rec: From woman by Cianwood City Gym after beating Chuck.
    Des: Attacks on 2nd turn / Field; Fly to areas you've already visited.
    
    ----------------------------------------------------------------------
        _______________
    ***| Psychic Moves |***
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    -Agility-
    
    Pow: -
    Acc: -
    PP : 30
    TM : -
    Des: Greatly raises user's speed.
    
    -Amnesia-
    
    Pow: -
    Acc: -
    PP : 20
    TM : -
    Des: Greatly raises user's special defense.
    
    -Barrier-
    
    Pow: -
    Acc: -
    PP : 30
    TM : -
    Des: Greatly raises user's defense.
    
    -Confusion-
    
    Pow: 50
    Acc: 100
    PP : 25
    TM : -
    Des: Confuses opponent (10% success).
    
    -Dream Eater-
    
    Pow: 100
    Acc: 100
    PP : 15
    TM : 42
    Des: Only hits sleeping pokemon. Gains HP equal to 1/2 damage dealt.
    
    -Future Sight-
    
    Pow: 80
    Acc: 90
    PP : 15
    TM : -
    Des: Attack opponent two turns later.
    
    -Hypnosis-
    
    Pow: -
    Acc: 60
    PP : 20
    TM : -
    Des: Puts opponent to sleep.
    
    -Light Screen-
    
    Pow: -
    Acc: -
    PP : 30
    TM : -
    Des: Reduces damage from opponent'S special attacks by 1/2 for 5 turns.
    
    -Meditate-
    
    Pow: - 
    Acc: -
    PP : 40
    TM : -
    Des: Raises user's attack.
    
    -Mirror Coat-
    
    Pow: - 
    Acc: 100
    PP : 20 
    TM : -
    Des: Attacks 2nd, deals 2x special damage just received.
    
    -Psybeam-
    
    Pow: 65 
    Acc: 100
    PP : 20
    TM : -
    Des: Confuses opponent (10% success).
    
    -Psychic-
    
    Pow: 90 
    Acc: 100
    PP : 10 
    TM : 29
    Des: Reduces opponent'S special defense (10% success).
    
    -Psywave-
    
    Pow: - 
    Acc: 80
    PP : 15
    TM : -
    Des: Has random power between 1 and 1.5 x user's level.
    
    -Reflect-
    
    Pow: - 
    Acc: -
    PP : 20 
    TM : -
    Des: Reduces damage from opponent'S non-special attacks by 1/2 for 5 
    turns.
    
    -Rest-
    
    Pow: - 
    Acc: -
    PP : 10
    TM : 44
    Des: Recovers HP completely, user sleeps for next two turns.
    
    -Teleport-
    
    Pow: - 
    Acc: -
    PP : 20
    TM : - 
    Des: Escape from wild pokemon/ Field; return to last Pokemon Center.
    
    ----------------------------------------------------------------------
        ___________
    ***| Bug Moves |***
        ŻŻŻŻŻŻŻŻŻŻŻ
    
    -Fury Cutter-
    
    Pow: 10 
    Acc: 95 
    PP : 20
    TM : 49
    Des: If used consecutively, power doubles each turn until misses.
    
    -Leech Lfe-
    
    Pow: 20 
    Acc: 100
    PP : 15
    TM : -
    Des: Refills HP by half of Damage dealt to opponent.
    
    -Megahorn-
    
    Pow: 120 
    Acc: 85
    PP : 10
    TM : -
    Des: No special properties.
    
    -Pin Missile-
    
    Pow: 14 
    Acc: 85
    PP : 20
    TM : -
    Des: Attacks 2 - 5 times in one turn.
    
    -Spider Web-
    
    Pow: - 
    Acc: 100
    PP : 10
    TM : -
    Des: Opponent can't escape while user is in battle.
    
    String Shot-
    
    Pow: - 
    Acc: 95
    PP : 40
    TM : - 
    Des: Reduces opponent's speed.
    
    -Twineedle-
    
    Pow: 25 
    Acc: 100
    PP : 20
    TM : -
    Des: Attacks twice, poisons opponent (20% success).
    
    ----------------------------------------------------------------------
        ____________
    ***| Rock Moves |***
        ŻŻŻŻŻŻŻŻŻŻŻŻ
    
    -Ancient Power-
    
    Pow: 60 
    Acc: 100
    PP : 5 
    TM : -
    Des: raises all user's abilities (10% success).
    
    -Rock Slide-
    
    Pow: 75 
    Acc: 90
    PP : 10
    TM : -
    Des: Opponent Flinches (30% success).
    
    -Rock Throw-
    
    Pow: 50 
    Acc: 90
    PP : 15
    TM : -
    Des: No special properties.
    
    -Rollout-
    
    Pow: 30 
    Acc: 90
    PP : 20
    TM : 4
    Des: Attacks for 5 turns, power increases each turn until misses.
    
    -Sandstorm-
    
    Pow: - 
    Acc: - 
    PP : 10
    TM : 37
    Des: Hurts both pokemon each turn, except Rock, Steel & ground types.
    
    ----------------------------------------------------------------------
        _____________
    ***| Ghost Moves |***
        ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -Confuse Ray-
    
    Pow: - 
    Acc: 100
    PP : 10
    TM : -
    Des: Confuses opponent.
    
    -Curse-
    
    Pow: - 
    Acc: - 
    PP : 10
    TM : 3
    Des: If used by a ghost, cuts its own HP by 1/2, hurts opponent each 
    turn.
    
    -Destiny Bond-
    
    Pow: - 
    Acc: -
    PP : 5
    TM : -
    Des: If user faints, opponent faints too.
    
    -Lick-
    
    Pow: 20 
    Acc: 100
    PP : 30
    TM : -
    Des: Paralyzes opponent (30% success).
    
    -Night Shade-
    
    Pow: - 
    Acc: 100
    PP : 15
    TM : -
    Des: Deals damage equal to users level, regardless of type and 
    defense.
    
    -Nightmare-
    
    Pow: - 
    Acc: 100
    PP : 15
    TM : 50
    Des: Use only while opponent sleeps. Deals damage every turn.
    
    -Shadow Ball-
    
    Pow: 80 
    Acc: 100
    PP : 5
    TM : 30
    Des: Reduces opponent's defense (20% success).
    
    -Spite-
    
    Pow: - 
    Acc: 100 
    PP : 10
    TM : -
    Des: Reduces PP of opponent's last used move by 2 - 5.
    
    ----------------------------------------------------------------------
        ______________
    ***| Dragon Moves |***
        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    -Dragon Rage-
    
    Pow: - 
    Acc: 100
    PP : 10
    TM : -
    Des: deals 40 damage, regardless of type and speed.
    
    -Dragonbreath-
    
    Pow: 60 
    Acc: 100
    PP : 20
    TM : 24
    Des: Paralyzes opponent (30% success).
    
    -Outrage-
    
    Pow: 90 
    Acc: 100
    PP : 15
    TM : -
    Des: Attacks 2 - 3 turns in a row, then user becomes confused.
    
    -Twister-
    
    Pow: 40 
    Acc: 100
    PP : 20
    TM : -
    Des: Opponent flinches (20% success).
    
    ----------------------------------------------------------------------
        ____________
    ***| Dark Moves |***
        ŻŻŻŻŻŻŻŻŻŻŻŻ
    
    -Beat Up-
    
    Pow: 10 
    Acc: 100
    PP : 10
    TM : -
    Des: Attack's power is +10 for each healthy pokemon on team.
    
    -Bite-
    
    Pow: 60 
    Acc: 100 
    PP : 25
    TM : -
    Des: Opponent flinches (30% success).
    
    -Crunch-
    
    Pow: 80 
    Acc: 100
    PP : 15
    TM : -
    Des: Reduces special defense (20% success).
    
    -Faint Attack-
    
    Pow: 60 
    Acc: -
    PP : 20
    TM : -
    Des: Always hit (even opponent's Dig, Fly, etc..)
    
    -Pursuit-
    
    Pow: 40 
    Acc: 100
    PP : 30
    TM : -
    Des: When opponent changes pokemon, it hits that pokemon for 2x damage.
    
    -Thief-
    
    Pow: 40 
    Acc: 100
    PP : 10
    TM : 46
    Des: Steals any item held by wild pokemon.
    
    ----------------------------------------------------------------------
        _____________
    ***| Steel Moves |***
        ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    -Iron Tail-
    
    Pow: 100 
    Acc: 75
    PP : 15
    TM : 23
    Des: Reduces opponent's defense (30% success).
    
    -Metal Claw-
    
    Pow: 50 
    Acc: 95
    PP : 35
    TM : -
    Des: Raises user's attack (10% success).
    
    -Steel Wing-
    
    Pow: 70 
    Acc: 90 
    PP : 25
    TM : 47
    Des: Raises user's defense (10% success).
    
        
    *********************************************************************** 
    *Last word - [LASTWORD]*
    *********************************************************************** 
    
    This concludes my second guide. If you ever find wrong or incorrect 
    information please let me know. Bring also proof of what you are 
    advancing because I take information from a very reliable source. 
    Anyway, I know I make many mistakes but this is due to two main 
    reasons.
    
    1. I type to Fast and I do silly mistakes.
    2. I'm not an English teacher so I don't know every grammatical rules.
    
    Anyhow, I hope you understand pretty much what is said in this text. If 
    you can't understand then let me know what is the problem and where it 
    is. If I find out that it is really a problem I will fix it immediately. 
    Don't just send me emails for nothing, bring in some proof. Anyway, I'm 
    sure many of you enjoy what I am doing and you could thank me by rating 
    this guide. :) This is your opinion, but if you like it why not rate it. 
    With all this, I can only say farewell everybody.
    
    
    And, Long Life to Pokemon!
    Et, Longue Vie au Pokemon!
    
    *********************************************************************** 
    *Credits - [CREDITS] *
    *********************************************************************** 
    
    Credits:
    
    1. To 1995-2005 Nintendo/Creatures Inc./ Game Freak Inc. for making 
    these games.
    
    2. Me for writing this Guide JCDC.
    
    3. Pokemon Gold and Silver Version, Versus book, for missing 
    informations.
    
    4. Gamefaqs and every other website that has posted my guide with my 
    permission.
    
    
    *********************************************************************** 
    Contact Me - [CONTACTME]*
    *********************************************************************** 
    
    My email address is gauthierjessy@hotmail.com. For those of you that 
    could have any questions concerning this guide or the game. Don't be 
    shy, I will be pleased to answer your questions Also write in your 
    Message "Pokemon Gold/Silver/Crystal" because sometimes I delete 
    messages without reading them.
    
    *********************************************************************** 
    *Legal - [LEGAL]*
    *********************************************************************** 
    
    1. This guide is the property of Jessy Gauthier (Mariorpg456). This 
    guide is freely distributed on the net at only three conditions, it has 
    to stay in its original form. This guide is for private use. It 
    shouldn't be for commercial use without my written permission. 
    
    2. If I ever discover that this guide was modified by any way or 
    distributed on other site without my permission, I reserve the right to 
    take it off.
    
    3. This guide should only be on these sites: http://www.gamefaqs.com
    http://www.gamespot.com. If you ever find it somewhere else please 
    contact me via email (gauthierjessy@hotmail.com).
    _______________________________________________________________________
    
    
    1. Ce guide est la propriété de Jessy Gauthier (mariorpg456). Ce guide
    est distribué gratuitement sur le net seulement qu'à trois condition. 
    Le contenu doit rester dans sa forme original. Ce guide est pour usage 
    privé et ne peu pas être distribué à des fins commerciales sans ma 
    permission écrite.
    
    2. Si je découvre qu'il a été modifié de n'importe quelle façon ou 
    distribué gratuitement sans ma permission je réserve le droit de 
    l'ôter à tout moment.
    
    3. Ce guide est distribué seulement sur ces site: 
    http://www.gamefaqs.com, http://gamespot.com.  Si jamais vous trouvez 
    ce guide sur un autre site S.V.P. faites-le-moi savoir via émail 
    (gauthierjessy@hotmail.com)