Review by Nemesissy
"The same as Gold/Silver. So it must be good."
The last of the second generation of Pokemon games. Crystal. Every generation has been split into 3 games: 2 main ones and another with special features added. The first generation had Pokemon Yellow. Now it's Crystal.
Crystal isn't as different from Gold/Silver as Yellow was from Red/Blue. You still have to choose from the 3 starters, your Rival has the same Pokemon as from Gold/Silver, the Gym Leaders are the same, you can still go to Kanto, etc.
The only difference is the Suicune feature. One of the 3 legendary 'Dog' Pokemon. In Gold/Silver, he was the same as the other 2, Raikou and Entei. In this game he does a little more. You meet him a few times and then you fight him in one final battle: catch him or beat him.
Everything else in this review would be the same as a review for Gold/Silver. So let's get started. 100-odd Pokemon are added to the game. The game takes place 3 years after Red/Blue. So expect some advances in areas and technology. You get to choose whether you are a boy or a girl. Probably to appeal to more gamers. A big addition is the in-game clock. You set the time in the game. This is quite a big difference, as some Pokemon only come out at night, or morning, and certain things only happen on certain days.
You start off in Johto. Not Kanto, like in Red/Blue/Yellow. New areas, new towns. Once again, each town is named after a colour. You also have a new Rival. You don't know who he is, but he is less likeable than Gary. He steals a Pokemon from the lab. Not very nice.
One thing that hasn't changed is Pokemon's winning formula. The excitement as a rare, one-time only Pokemon rattles in the Pokeball, desperately trying to break free, the epic feeling when you reach the final battle in the Elite Four, the pride after you get all 16 badges.
Yes, 16. After obliterating Johto and the Elite Four, you can go to Kanto, the land from Red/Blue/Yellow. Kanto has changed slightly. Some areas are different, some are gone (Cinnabar Island is flattened by a volcano), but the Gym Leaders have returned. 2 have changed. You may be able to guess one of them. But the other you will have to play the game to find out. Get all 16 and Prof. Oak will allow you to enter a new area, where you will meet a trainer stronger than any in Red/Blue/Yellow or any other in Gold/Silver/Crystal. Someone very familiar.
Another addition is the Pokegear. As well as the clock, it includes a cell phone, a pack for items and a radio. You get the radio later in the game. It allows you to listen to music and enter competitions. You also get a map. The pack has greatly improved from Red/Blue/Yellow. It is split into different sections: TMs/HMs, Key Items, Pokeballs, and Items. This gives you more space for items, where as in Red/Blue/Yellow, you were constantly running out of room.
The battle system is the same, except for a few new moves. Unfortunately, the tedious parts of the battle system have returned as well. Abra is confused! Click. It hurt itself in confusion! Click.
Gym Leaders have different types from the Gym Leaders in Red/Blue/Yellow. One even has one of the new types: Steel. The other new type is Dark.
You have to wander around on foot for the start until you get the inevitable bicycle, you have to fight every trainer battle that you can't avoid by avoiding their gaze (some trainers even spin around) and Pokemon levelling up is the same as usual.
Graphics wise, no real improvement. The Game Boy Color may not the best system at producing great graphics, but there should be some real difference from the original Red/Blue/Yellow. People look the same, buildings look the same, caves look the same.
All in all, this is another worthy addition to the wonderful Pokemon series which still powers on. A perfect 10/10.
Reviewer's Score: 10/10 | Originally Posted: 03/26/07
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