Name: 'Metal Walker' FAQ/Walkthrough
FAQ version: 3.3
Author: DKruzer (dkruzer@hotmail.com)
Maker: Capcom
Genre: RPG
For: Gameboy Color


========================= ***************** =========================
                          Table of Contents
========================= ***************** =========================
1. FAQ/Maker's Info
2. The Main Menu
3. Walkthrough
4. Metal Walker Evolution
5. Capsules/Recipes
6. Enemies
7. Revision History
8. Credits/Special Thanks


========================= **************** =========================
                          FAQ/Maker's Info
========================= **************** =========================
1. What does FAQ stand for?
   -> For those who see the word FAQ and think of it as a place to get 
answers but have no idea what it stands for, it means Frequently Asked 
Questions.
2. Where do I go after I do (this or this)?
   -> Don't ask me, look at the walkthrough section. If you think there is a 
mistake, contact me immediately at my e-mail address at the top of the 
screen.
3. I don't understand a basic in the game (how to battle, how to make 
capsules, how to set up camp, etc). How do I do (this)?
   -> The game will probably show you how to do it, they have some really 
nice tutorials in the beginning area. Or else just look in the manual.
4. HEY! I just found something that you didn't know!
   -> Not really a question, but if you are nice, you can let me know, and I 
can give you full credit for it.
5. This game is hard/it sucks/makes me puke/etc.!
   -> Yeah, um, that's good to hear. Shut up.
6. Say, this is a nice FAQ/Walkthrough. Mind if I keep it?
   -> No. And you can't tamper with it either. IF YOU TO USE IT SOMEHOW 
(i.e. PUTTING IT UP ON A WEBSITE) YOU MUST CONTACT ME FIRST! Another way of 
phrasing it, DON'T TAKE THIS WITHOUT MY PERMISSION. I will almost always 
give you permission, only if you give me full credit for the making of this 
FAQ/Walkthrough.

['Metal Walker' FAQ/Walkthough] is made by DKruzer, a regular GameFAQs user 
and messageboard poster.


========================= ************* =========================
                          The Main Menu
========================= ************* =========================
When I mean the "Main Menu," I am talking about the screen you see when you 
press START. It only works after you recieve a COMMUNICATION DEVICE.

o-----------o-----------o
|   PIC     |  PIC      |   -The PIC OF WORLD MAP tells you where you are
|   OF      |  OF       |    located. You are the small blinking dot.
|   WORLD   |  METAL    |   -The PIC OF METAL WALKER shows you what Metal
|   MAP     |  WALKER   |    Walker you are currently using and what
o-----------------------o    direction it's facing.
| METALWALKER           | \
| SCANDATA         ITEM |  ---> Your options.
| DIARY            EXIT | /
o-----------------------o

1. Choosing METALWALKER will lead you to your Metal Walker's status screen. 
It looks like this:

o--------------------o
|(TYPE/##)           |  -The TYPE/## tells you what kind your unit is and
| (NAME)        L##  |   the unit number.
|ATTACK     MOVE     |  -(NAME) is the name of your current used unit.
|    ###        ###  |  -The L## stands for what level for unit is on.
|DEFENSE    WEIGHT   |  -ATTACK (###) is the strength of your unit. The
|    ###        ###  |   higher, the more damage you can deal to enemies.
|          [ ][ ][ ] |  -MOVE (###) is how far you can move on the
|          HP        |   battlefield.  The higher, the farther you can
|  PIC      -------  |   move.
|  OF       ###/###  |  -DEFENSE (###) is your resistance to an opponent's
|  METAL   EXP       |   attack.
|  WALKER   #######  |  -WEIGHT (###) is the weight of your unit. The
|          TO LV##   |   higher,  the less farther your opponent can push
|           #######  |   you.
o--------------------o  -[ ][ ][ ] is the CORE UNITS you have. See the
                         "Metal Walker Evolution" section below for more
                         information.
                        -HP (###/###) is your vitality. The -------
                         represents a bar of how much you lost.
                         You can regain HP by using capsules or an
                         HP recovering device.
                        -EXP (#######) is the amount of experience points
                         you have. You earn them by defeating other Metal
                         Busters.
                        -TO LV## (#######) tells you how much more
                         experience points you need to go up to the next
                         level.
                        -PIC OF METAL WALKER is simply a cool detailed
                         picture of your unit.

2. Choosing SCANDATA shows you which enemies you encountered and scanned. It 
also holds recipes that you've found throughout the game. It looks like 
this:

o-------------------------o
|(Type/##)    (Enemy Name)| \
|(Type/##)    (Enemy Name)|  ---> Enemy data list. You can scroll up and
|(Type/##)    (Enemy Name)| /     down or pick an enemy to analyze. They
o-------------------------o       will only appear after you've encountered
|         ENEMY           |       them or analyzed them.
|          PIC            |       -ENEMY PIC is a small picture of the
|    Encountered  ##      |        enemy.
|    Scanned      ##      |       -Encountered (##) is the amount of NEW
|    Recipe       ##      |        enemies you've seen.
o-------------------------o       -Scanned (##) is the amount of NEW enemies
                                   you've scanned.
                                  -Recipe (##) is the amount of recipes
                                   you've found.


3. Choosing DIARY will show you your progress in the game. It looks like 
this:

o-----------o-----------o
| (Name)    |  PIC      |   -(Name) is your name.
|           |  OF       |   -Time (##:##) is your total progress in the
| Time      |  METAL    |    game.
|   ##:##   |  WALKER   |   -PIC OF METAL WALKER shows you what Metal Walker
o-----------------------o    you are currently using and what direction it's
| WIN RATE    ###%      |    facing.
| CAMP         ##       |   -WIN RATE (###%) is the percentage of your wins.
| CORE       #-#-#      |    Try not to lose your battles!
o-----------------------o   -CAMP (##) tells you how many times you've set
                             up camp.
                            -CORE (#-#-#) tells you how many CORE UNITS you
                             have for a specific type of core.

   ***To save your game, press A on this screen! Do this OFTEN!***

4. Choosing ITEM will show you which items you have and how much of them. 
You can only hold up to 30 items. They can all be used in battle, but only 
if you equip them. It looks like this:

o------------o-------o
|   (ITEM)   | PIC   |    -(ITEM) is the name of the item.
|   (ITEM)   | OF    |    -PIC OF ITEM shows you a small picture of the
|   (ITEM)   | ITEM  |     item.
|   (ITEM)   |       |    -BATTLE CAPSULE: ## tells you how many capsules
|   (ITEM)   |       |     you have equipped.
o------------o-------o    -DESCRIPTION OF ITEM tells you what the item does.
| BATTLE CAPSULE: ## |
o--------------------o
|    DESCRIPTION     |
|    OF ITEM         |
o--------------------o

When you select an item using the A button, a small window will appear:

o-------------o
| USE         |    -USE will make you use the item (only works with few).
| BA. ON/OFF  |    -BA. ON will cause you to equip the item for usage in
| DROP        |     battle.
o-------------o    -BA. OFF will cause you to unequip the item.
                   -DROP will cause you to throw away the item. You cannot
                    get it back afterwards!

5. Choosing EXIT will cause you to exit the Main Menu.


========================= *********** =========================
                          Walkthrough
========================= *********** =========================
Hit "New Game", then enter your name! Follow the storyline. Looks original 
enough...well, on with the show!
Talk to your META BALL friend in the corner to reunite with him. Go right to 
the next room, talk to the guy, and grab one of the COMMUNICATION DEVICE. I 
took the green one, so I guess the walkthrough will follow this one. Talk to 
Professor Hawk. Go upstairs, talk to the upper guy, and have him explain how 
the game works. You'll get the SCAN DATA OF BUSTER MINION. With this, you'll 
be able to HP 1 CAPSULE. Read some books on the shelf, and go downstairs. 
Try to go down, and you'll meet Emil. She'll give you the ANALYZER. It scans 
Metal Busters. Go down. You are outside. Beware of the monsters. Go up. Go 
inside the building. Use the HP restorer if your Meta Ball is injured, and 
go upstairs. Talk to the guy with the hat to buy capsules. I won't tell you 
what to buy, unless it is absolutely necessary. You choose what you think is 
needed. Oh, and another thing. BE SURE TO FREQUENTLY UPDATE YOU SCAN DATAS. 
Keep a lot of ANALYZE CAPSULES with you! I won't remind you throughout the 
game. And, SAVE OFTEN!!! Now go back outside. Fight some monsters, analyze 
them, raise your Meta Ball's level, etc. When done, go up to the Chemical 
Plant.

========================= Chemical Plant =========================
Be at least level 2 or 3. From the entrance, go right. In the next screen, 
go up. Go into the building. Talk to Badoh. Congratulations, you've just met 
the most annoying guy in the whole game. Go up, then right, then down. Take 
the upper right exit, then go left. Go up, and prepare to fight the man. He 
wants your core unit!
***BOSS - Metal Master Dick***
Enemy - Name: B. Skull, MB-00a.
        Desc: This Metal Buster threatens opponents with its scary face.
        Type: Land
        Capsule: Skullia
Enemy - Name: B. Skull, MB-00a.
        Desc: This Metal Buster threatens opponents with its scary face.
        Type: Land
        Capsule: Skullia
Enemy - Name: B. Panther, MB-22b.
        Desc: This Metal Buster is equipped with 2 giant cannons.
        Type: Land
        Capsule: Stones
Concentrate on the B. Panther. It's mean, but stupid. The 2 B. Skulls will 
probably kill themselves by some means anyway. When the STONE CAPSULES fall, 
USE THEM!!! They take off 50 HP, which will probably kill you when the 
Panther gets to it. So get to it first!
***BOSS - Metal Master Dick***
M.M. Dick will run away after seeing Professor Hawk's transmission. He will 
also drop something. It's a LAND CORE UNIT. Equip it on your Metal Walker to 
evolve it into a M. Frog! It can break those annoying oil drums now. Go 
down, break the oil drum, and go down again. Meet Badoh again. He wants to 
be your rival now, and he takes his leave. Exit the building.
========================= Chemical Plant =========================

Go down, and jump off the cliff. Jump off another cliff, and go down. Enter 
the building and heal your weakened Metal Walker. Good idea to update your 
Scan Data and buy items. Exit the building. Go left twice, then up twice. 
Break the oil drum and go up. Look at the sign to build a BASE CAMP. You can 
heal up for free and buy items here. Very, very useful. Now, go left, down 
twice, break the oil drum, down, and you'll meet a person trying to purify 
the lake. Open the chest for 100LB OF SCRAP. Go down, open the chest for 
SCAN DATA OF BUSTER STORM, and go back up 3 times. Make a left and go inside 
the cave.

========================= Command Base =========================
Go down the stairs. Go up twice to go back outside. Talk to Emil and she'll 
ask you to do a favor. Say yes. Go left, down, then left again. Enter the 
building for HP recharge and a shop. Exit, then go right and up. Enter the 
building. You'll meet your "rival" inside. Go up twice and then up the 
stairs. Go out the door and talk to the butler. He'll give you the thing 
Emil asked for, and another LAND CORE UNIT. Use it to evolve your M. Frog 
into a M. Launchas! It looks killer! Now you can break containers. Go back 
inside, down the stairs, and down three times. Be sure to speak to your 
rival to make him jealous. Emil will be grateful for the Core Detector you 
gave her. The Detector will blink and she will say that there is a core in 
the Army Area in the -> direction. Before you go there, go left and break 
the container there. Open the chest for 200LB OF SCRAP. Go right twice, 
break the container, and the go up.
========================= Command Base =========================

Head right. Look at the sign, and Badoh will want to trade camps with you. 
Say yes. Enter the camp, and heal up your Metal Walker. Go battle Badoh. His 
last Metal Walker, a Flyer-type, is a pain in the ass. I was really lucky to 
have killed him. Here's a hint: use the JELLYFISH CAPSULE to immobilize it, 
and then try to push it into a SKULLIA CAPSULE to lower its level. You WILL 
level up. Anyway, go back outside and head right twice. Go up and into the 
cave.

========================= Army's Area =========================
A bit of a warning: the enemies here are tough. Be at least level 9 or 10. 
Go up the stairs. Open the chest for 100LB OF SCRAP and head down. You are 
outside. Go left, then down. This is the HP recovery and shopping building. 
Get what you need and go back outside. Go up one screen. If you go to the 
building on the right, you'll see a ghost of Eriko on a computer screen. 
Weird. Go back outside and head to the building on the left. You'll see Emil 
there. Agree to go with her (she's afraid). Go right, talk to her, then 
right again. Talk to her again, and go up. This time, she will get sick of 
this "dirty place" and go back out. Looks like you're all alone now. Go 
left, then up. Prepare your Metal Walker and equip 2 or 3 HP 1 CAPSULES. 
You'll see a man with a core unit. He seems to want yours now...
***BOSS - Metal Master Bow***
Enemy - Name: B. Maimai, MB-01b.
        Desc: This Metal Buster is protected by a steel shield.
        Type: Land
        Capsule: Defender
Enemy - Name: B. Maimai, MB-01b.
        Desc: This Metal Buster is protected by a steel shield.
        Type: Land
        Capsule: Defender
Enemy - Name: B. Eel, MB-27b.
        Desc: This Metal Buster attack by looping its long body around the
              enemy.
        Type: Marine
        Capsule: Flood 2
It's an easy battle if you are level 10 or higher. It's also fortunate that 
B. Eel doesn't travel efficiently. Get rid of the B. Maimais and ram 
yourself into B. Eel. When the FLOOD 2 CAPSULE comes up, USE IT! It will 
take off 50 HP from B. Eel. Don't let him get to it, and this fight will be 
a breeze.
***BOSS - Metal Master Bow***
Professor Hawk will talk to you again. The Metal Master will be surprised 
and will vanish into thin air (how do they do that?). Hawk seems to remember 
the "Metal Masters" but transmission cuts off before he speaks again. Grab 
the MARINE CORE UNIT and change into M. Biker. Go down, right, down, left, 
and left. You'll see Emil and two people harassing her. Go back outside. 
Head down and go into the building. Recover your HP, buy some items, and 
head back out. Go up, left, and into the building. Go down the stairs.
========================= Army's Area =========================

*With the Marine Core Unit, you can cross the eastern sea to get to the 
Battle Arena. Beware though, for some of the battles may be too hard for you 
to handle right now. You can also link-up with a friend who also has Metal 
Walker to fight each other.*
Open the chest for SCAN DATA OF BUSTER CHEM! You'll finally be able to get 
HP2 capsules! Go down, and go into the menu screen. Change your Metal Walker 
so that it has just one marine core unit. It should be called M. Marine. 
Cross the water and quickly change it back to M. Biker. M. Marine is not 
that effective in battling in land, as logic would suggest. Go left twice 
and you'll meet up with the woman trying to purify the lake. After she 
leaves, go down (using bottom left exit) and open up the chest in the next 
screen. You'll get 300LB OF  SCRAP. Go back up, right, and up. Make a left 
twice, then up. Go into the building on the right to replenish HP and to buy 
things. Buy 3 HP 2 CAPSULES. They will come in handy later. Go back out, go 
left twice, and look at the sign to move your camp. Do your necessary 
things, and head right. Evolve your Metal Walker into M. Marine, and head 
down the water three times. Stop at the little island, open the chest for 
100LB OF SCRAP, and go back up three times. Change back into any land units 
you wish (M. Biker recommended) and head left twice. Change into M. Marine, 
and head left across the water. Go down, then back on the land. Change into 
any land units (again, M. Biker is recommended). Go down (land-wise) and 
make a left. Go inside the building on the right for HP recovery and a shop. 
While here, buy at least two FLOOD 2 CAPSULES and two HP 2 CAPSULES. It is 
IMPORTANT for a later battle. Do not use it until later!!! Now go back out. 
I suggest you level up at this point, as the enemies get *tougher*. Up to 
level 13 or 14 is ok. Go left, then up a little. Badoh will appear, who 
seems to be more interested in getting the reward than rescuing the "rich 
girl." Go up to enter the Air Front.

========================= Air Front =========================
Go right and enter the building. Go up twice and then right. You'll meet up 
with Badoh again. He's kicking the hell out of the villain! Talk to him and 
he'll say that there is one villain left. Go left twice and you'll find him 
and Emil. Badoh will kick the crap out of villain number two, who will 
promptly flee. A Metal Master will fall down from the ceiling to capture 
Emil. Badoh runs away in terror. Don't talk to him yet. Go to your item 
screen and equip one FLOOD 2 CAPSULE, then one HP 2 CAPSULE, then another 
FLOOD 2 CAPSULE, then another HP 2 CAPSULE, in that manner. Make sure your 
Metal Walker is M. Biker. Talk to the Metal Master.
***BOSS - Metal Master Dick***
Enemy - Name: B. Owl, MB-40a.
        Desc: This one detects enemies using its giant laser radar infrared 
eye.
        Type: Sky
        Capsule: Zap Pod
Enemy - Name: B. Owl, MB-40a.
        Desc: This one detects enemies using its giant laser radar infrared 
eye.
        Type: Sky
        Capsule: Zap Pod
Enemy - Name: B. Bolt, MB-36b.
        Desc: This Metal Buster uses electrified hands to cause major 
damage.
        Type: Sky
        Capsule: Thunder 2
This is a bit tricky. Now he has two B. Owls and one badass B. Bolt. The 
walls also electrocute you if you hit it and will cause some damage. 
Alright, the battle begins. A FLOOD 2 CAPSULE should appear right behind the 
B. Bolt. Hit a part of the right wall (your HP will be taken off, but that's 
ok) so that you ricochet off it and hit the capsule. This should kill off 
the B. Owls, and damage B. Bolt greatly. Avoid him and use the HP 2 CAPSULE 
(it works wonders). When the FLOOD 2 CAPSULE appears, use it, then finish 
him off by ramming him. When HP gets low, use another HP 2 CAPSULE. Turn 
that piece of garbage into scrap metal!
***BOSS - Metal Master Dick***
M.M. Dick will vanish (as usual) and Emil will simply run off. Professor 
Hawk will talk briefly, and something will fall out of the sky. It's the SKY 
CORE UNIT! With this, you can create a very unique Metal Walker. Check out 
M. Vedus. Looks like a cyborg. Use whatever you want (except marine) and go 
right three times. Change into M. Kite, cross the gap, open the chest for 
200LB OF SCRAP, and cross the gap again. Change into whatever and go down. 
Badoh will appear and say that he didn't run away, but that "nature called." 
Loser. Anyway, follow the walkway up, then left, then down. Open the chest 
to get the SCAN DATA OF BUSTER VANPIE. Go back up, right, and down (using 
bottom right exit). Go back in the building. Head left, left (bottom left 
exit), and down three times. Head left when you're outside, then down to 
leave the Air Front.
========================= Air Front =========================

Head right and into the building on the right for the much needed HP 
recovery machine and shop. After you're done, go back outside, head right, 
then down. Change into M. Kite, cross the gap, open the chest for 100LB OF 
SCRAP, and cross the gap again. Go back up and left twice. You'll meet up 
with Emil. You father seems to be in the Radar Base in the south. Go left, 
then up. Go to the building on the left and check the computer terminal to 
see the program of Eriko again. Go back out. Go left, choose the upper left 
path, go up, right twice, and open the chest for 500LB OF SCRAP. Go back 
left twice, down, right (bottom right exit), and right again. Go down and 
change into M. Kite. Cross the gap and head down three four times. You'll 
see the camp sign. Set up camp, do necessary things, and go back out. Go 
down, and jump off the cliff. Go down, left, jump off another cliff, and 
head left. Go up, down (downright exit), right, and into the building for HP 
recovery and a shop. Buy lots of HP 2 CAPSULES and at least one NAPALM 2 
CAPSULE. Go back out and head up twice. Head inside the building.

========================= Radar Base =========================
You should be around level 17 to 18. Oh, and pick M. Kite for this area. 
He's really good against the monsters here, and changing units to cross gaps 
is a pain. Go up the stairs. Go up jump across the gap, and head right. Jump 
across this gap and open the chest to get the RECIPE FOR "RATSBANE." Go back 
left, head left again, go up, and prepare to battle Metal Master Bow again. 
Equip your NAPALM 2 CAPSULE first, then some HP 2 CAPSULES. Talk to him. He 
tricked you!
***BOSS - Metal Master Bow***
Enemy - Name: B. Erapron, MB-03a.
        Desc: This Metal Buster has a mysterious anti-gravity device.
        Type: Sky
        Capsule: Zero Ball
Enemy - Name: B. Erapron, MB-03a.
        Desc: This Metal Buster has a mysterious anti-gravity device.
        Type: Sky
        Capsule: Zero Ball
Enemy - Name: B. Dragon, MB-25.
        Desc: The legendary dragon couldn't be re-created because the data 
was
              lost.
        Type: Land
        Capsule: Lava Drop
You're up against a B. Dragon and two B. Eraprons. Hit the right B. Erapron 
at an angle so that the B. Dragon hits the NAPALM 2 CAPSULE for 100 HP 
damage. That's all the hints I can give you. The battle will later be a 
head-to-head ramming contest between you and the B. Dragon, so use the HP 2 
CAPSULES wisely. The battle overall is pretty easy if you used M. Kite.
***BOSS - Metal Master Bow***
After the battle, you learn that your father could be a Metal Master (gasp). 
M.M.2 vanishes again, and a LAND CORE UNIT drops from the sky. Take it! Go 
back down, then right, down, and down the stairs. Try to leave and you'll 
meet with Emil again. She attempts to search for your father but an error 
occurs. Looks like her father's doing. Professor Hawk will tell you to 
comfort her. But as you do, she tells you to back off and leaves o_O. Geez. 
Go down to go back outside.
========================= Radar Base =========================

Go right, down, and change into the M. Shoulder. Break the rock and enter 
your camp. Heal up and talk to the shopkeeper. You'll give him a recipe. Now 
get out of the camp, go down, jump off the cliff, go down, left, jump off 
the cliff, head left, down, and then right. You'll meet up with Badoh (he 
pops up a lot; Emil, too). He says that there is a Core Unit on an island 
called Desert Land (how original) to the -> direction. Whoa! He called you 
partner! Break the rocks and head down first.

========================= Westside City =========================
Go to the building on the left. Head up inside the building. You'll see 
another computer terminal with the Eriko image. Go back out, and head left. 
Go inside the building and head up. Open the chest for 1200LB OF SCRAP! Go 
down and back outside. Head down, break the rock, and go right. Go up the 
small step and enter the building for the usual HP replenishing and the 
shop. Head back out and head right. Change into either the M. Marine or the 
M. Hover, cross the water and head right.
========================= Westside City =========================

========================= Desert Land =========================
Land and prepare for some tough enemies. Head right twice, look at the sign, 
and move your camp. Do necessary things and buy some HAMMER 3 CAPSULES while 
you're at it. Go back out and head left. Be at least level 21 to 22. Enter 
the cave. Go up, and talk to Badoh. Head right and Emil will stop you. After 
a hasty chat, go right. Head down and talk to Emil. She'll freak out about a 
spider. Head right. Talk to Badoh, and head up (doesn't matter which exit). 
Head left and open the chest for the RECIPE FOR "HOTFLASH." Head back right, 
then up. Uh oh, you know who this is. Go to the item screen and equip 
several HAMMER 3 CAPSULES and HP 2 CAPSULES. Use M. Shoulder for this 
battle, too. Now go talk to M.M. Dick and he'll say his favorite words: 
Prepare to be defeated!
***BOSS - Metal Master Dick***
Enemy - Name: B. Lance, MB-13.
        Desc: This Metal Buster attacks from behind with incredible speed.
        Type: Sky
        Capsule: Double Up
Enemy - Name: B. Polpo, MB-32a.
        Desc: This Metal Buster has 8 Bubble Cannons. They are very 
powerful!
        Type: Marine
        Capsule: Bubblepie
He's easier than the last time you encountered him. He has one B. Lance and 
one B. Polpo. The Lance will just be a pain in the ass, so concentrate your 
attacks on it first. If you have a chance to use the DOUBLE UP CAPSULE, use 
it! And, make sure you also use the HAMMER 3 CAPSULES, too. Good thing that 
the B. Polpo travels not far. This battle is a cinch.
***BOSS - Metal Master Dick***
After the battle, Professor Hawk has a chat with Metal Master Dick. Dick's 
not too bright for a Metal Master. He vanishes again, and something drops 
from the sky, AGAIN. Pick up the MARINE CORE UNIT. Go down twice, talk to 
Badoh to make him jealous, and make a left. Talk to Emil. Go up, left, down, 
and down again to get out of the cave. Badoh will say that Ever Green is in 
the -> direction (across the sea), and then in the /\ direction. Go right, 
and enter your camp. Recover yourself, talk to the shopkeeper, and buy a 
couple of HP 3 CAPSULES. Go back out, change into any water unit (M. Cruiser 
highly recommended), and cross the sea. The sea is a good place to level up, 
by the way.
========================= Desert Land =========================

Head right, land, and change back to a land unit. Go up and into the 
building for HP recovery and the shop. Go back out, head down, right twice, 
up, and set up camp there. Make sure you buy lots of HP 3 CAPSULES. Exit the 
camp. Go up, then left and into the cave. Head right and up to exit.

========================= Ever Green =========================
My, this place is...green. Before you go left, prepare yourself for a 
battle. Now, go left and you will see Professor Green's grave. Professor 
Hawk will talk for a moment, and a girl will appear from the cave. She 
thinks you're a Metal Master. Time to battle!
***BOSS - Marina***
Enemy - Name: M. Vedus, LT-06.
        Desc: Ability to break oil-drums.
        Type: Land
        Capsule: ---
What??? She has a M. Vedus, too! It can be pretty tough. Make sure you 
constantly use your HP 3 CAPSULES. The capsules she drops can be either very 
helpful, or not so helpful at all. So, you know what to do. But overall, 
it's an easy fight.
***BOSS - Marina***
After she apologizes, go inside the cave. Go up, right, then up the stairs. 
Open the chest for the RECIPE FOR "BODYBLAST." Head up, then left (doesn't 
matter which exit). Go up three times to go outside. Head into the house. 
Talk to everyone, especially Dolfi, who gives you a MARINE CORE UNIT. You 
finally have all three marine core units! Go up, heal yourself, and go to 
the shop to buy some stuff. Afterwards, exit the house. Go back up to the 
cave. Go down twice and head left. Go down to exit the cave.
========================= Ever Green =========================

*At this point, you should have all three Marine Core Units. You can go to 
Muddy Lake and dive down to get the Special Land Core Unit and some more 
recipes, but it is not really necessary. You can also go to Chrome Harbor 
and get the Special Marine Core Unit and even more recipes.*
Go left, up, and change into M. Ganian. He looks freakin' strong! And you 
know what? He is freakin' strong. Cross the sea (a very short sea) and 
change back into a land unit. Go up and into the cave. Go up twice to exit.

========================= Bronze Rocks =========================
Follow the tracks to the left, jump off the cliff, and enter the cave. Go up 
and up the stairs. You'll come back outside. Go left and then up. Open the 
chest to get SCAN DATA FOR BUSTER LANCE. Go back down and right. Head up the 
small steps to the next screen. You'll see a...camping ground! Do necessary 
things, exit camp, and go left twice. Enter the cave there. Go left, down 
three times, then right. Go down the steps. Open the chest in this room to 
get the RECIPE FOR "THE SCREW" and prepare for another boss fight. Go left. 
After a bit of dialogue, you'll have to fight Metal Master Bow again.
***BOSS - Metal Master Bow***
Enemy - Name: B. Wiz, MB-38.
        Desc: This Metal Buster generates barrier, utilizing the energy 
freely.
        Type: Sky
        Capsule: Sky Dome
Grr...I died a couple of times here. HP 3 CAPSULES are a must. If you have 
FLOOD 2 CAPSULES, they work wonders. This fight was actually pure luck for 
me. He missed me three times in a row!
***BOSS - Metal Master Bow***
M.M. Bow is about to leave, when Badoh stops him in his tracks. After a few 
whacks, he regains consciousness. Pick up the fallen SKY CORE UNIT. Go up, 
and Emil will say that your father is not a Metal Master. She will leave and 
Badoh will leave, too. Talk to the Metal Master, who seemed to have lost his 
memory. Go up, jump across the pits, go up three times, turn right, and head 
down to go outside. M.M. Dick will show up saying he kidnapped a girl. It's 
not Emil...it's Dolfi's sister, Marina! Time to rescue another person. Go 
right twice, enter your camp, do necessary things, and exit camp. Go down, 
across the pits, and down again. Go inside the cave. Go down, right, then 
down again. You'll end up outside.
========================= Bronze Rocks =========================

========================= Energy Plant =========================
Go down, across the pits, down again, right twice, up twice, left, down 
twice, left, then up. Go into the HP replenishing building and buy some HP 3 
CAPSULES and FLOOD 2 CAPSULES. Go back down, right, up, and into the 
building. Talk to Badoh. Go right, up twice, left, down, take the upper left 
ladder, then left, down, and take the upper left ladder. Before you go down 
the stairs, prepare yourself for another battle with Metal Master Dick. 
Equip many, many HP 3 CAPSULES and some FLOOD 2 CAPSULES if you have them. 
Now go down the stairs, and go towards Marina. "Prepare to be defeated!"
***BOSS - Metal Master Dick***
Enemy - Name: B. Zambed, MB-02a.
        Desc: Flexible arms and legs let this Metal Buster avoid opponents'
              Attacks.
        Type: Land
        Capsule: Attack -
Enemy - Name: B. Zambed, MB-02a.
        Desc: Flexible arms and legs let this Metal Buster avoid opponents'
              Attacks.
        Type: Land
        Capsule: Attack -
Enemy - Name: B. Gail, MB-43.
        Desc: This agent of death has the ability to control wind.
        Type: Sky
        Capsule: O Zone
He has two B. Zambed and a B. Gail. I hope you brought a lot of HP 3 
CAPSULES. FLOOD 2 CAPSULES are a HUGE help.
***BOSS - Metal Master Dick***
After this fight, M.M. Dick will try to escape, but Badoh will whack him. 
Dick will lose his memory and Professor Hawk will say that someone was 
controlling him. Time to go to Neo City! Grab the SKY CORE UNIT that falls 
from the sky. Go up the stairs. Go down the ladder, go up the upper right 
ladder, go right, down, take the upper right ladder, head right, go down the 
ladder, go down, left, and down to go back outside. Go down, left, up, and 
into the building for HP replenish and the shop. Go down, right, up twice, 
right, down, and into the building on the left. Go up, cross the pits, and 
head to the bottom left exit. Open the chest for 1000LB OF SCRAP. Go up 
twice, right, then up the stairs.
========================= Energy Plant =========================

========================= Neo City =========================
Welcome to Neo City!!! This is where you face your final battles and meet 
your destiny...or whatever. Watch out for the battles here. The walls will 
electrocute you if you touch it! The enemies are pretty hard, too, if your 
level is below the 40s. Take the upper right exit, then up. Cross the pits, 
make your camp here, and do necessary things. Exit camp, cross the pits 
again, and go down twice. Go left, up, and into the building. Professor Hawk 
will talk to you. Badoh and Emil wil come out shortly to "aid" you. Go up 
three times and right. Now, prepare for another battle. You should use M. 
Gyro because he is strong and travels far. Go down and fight your possible 
father, Tetsuo!
***BOSS - Metal Master Tetsuo***
Enemy - Name: B. General, MB-00b.
        Desc: This Metal Buster is created with enhancements to Buster 
Skull.
        Type: Land
        Capsule: Medalia
Enemy - Name: B. General, MB-00b.
        Desc: This Metal Buster is created with enhancements to Buster 
Skull.
        Type: Land
        Capsule: Medalia
Enemy - Name: B. Tyrano, MB-19b.
        Desc: This one uses its hammers on each arm to create massive 
quakes.
        Type: Land
        Capsule: Hammer 4
There will be two B. Generals and one B. Tyrano. The walls be also be 
electrified, but will not cause too much damage to you. However, use them 
efficiently on the B. Generals, and then on the B. Tyrano. Be sure to 
analyze him too for HAMMER 4 CAPSULES.
***BOSS - Metal Master Tetsuo***
After the battle...oh wait I won't tell you what happens ^_^. Find out 
yourself. Go down to go back outside. Be at least level 45-46 at this point. 
Go down twice, right, up, and save. This is the last dungeon. You may go 
back to a camp if you wish. But I'm going on. Alright, head inside the 
building. Head up the stairs, then go down, left, up, right, down, left, and 
up the stairs. Go down and left. Prepare for another battle. Equip all of 
your HP 3 CAPSULES!
***BOSS - Xenon***
Enemy - Name: B. Tyrano, MB-19b.
        Desc: This one uses its hammers on each arm to create massive 
quakes.
        Type: Land
        Capsule: Hammer 4
Enemy - Name: B. Tyrano, MB-19b.
        Desc: This one uses its hammers on each arm to create massive 
quakes.
        Type: Land
        Capsule: Hammer 4
Oh, great. More B. Tyranos. The walls are also electrified. Use their HAMMER 
4 CAPSULES to kill them more easily (of course). Good luck...
***BOSS - Xenon***
After his defeat, Xenon will snap out of it. Head up and Xenon will say that 
he cannot stop the HEX system. However, the Eriko system might be able to. 
It was programmed in your Metal Walker all this time! Go to your item screen 
and equip all of your HP 3 CAPSULES and HAMMER 4 CAPSULES. You can go back 
to your camp for your daily requiremets. When you're ready to battle the HEX 
system, step on the left switch. Badoh and Emil will come and give you good 
luck. You'll need it. Step on the switch again and battle the HEX system!
***BOSS - HEX System***
Enemy - Name: B. General, MB-00b.
        Desc: This Metal Buster is created with enhancements to Buster 
Skull.
        Type: Land
        Capsule: Medalia
Enemy - Name: B. General, MB-00b.
        Desc: This Metal Buster is created with enhancements to Buster 
Skull.
        Type: Land
        Capsule: Medalia
Enemy - Name: B. Knight, MB-17.
        Desc: This Metal Buster is the strongest of Professor Xenon's 
creations.
        Type: Land
        Capsule: Knighty
You're up against two B. Generals and one B. Knight. It is a royal pain, and 
the walls are also electrified. Since this is the last battle, you're on 
your own. Your current level (47+) and your luck are the biggest factors 
here.
***BOSS - HEX System***
========================= Neo City =========================

After you destroy the doomed system, watch the ending. It ends with what 
happens to the main characters on the island (it's kinda funny). I won't 
spoil it for you. That's it for Metal Walker! Thank you, come again!


========================= ********************** =========================
                          Metal Walker Evolution
========================= ********************** =========================
Legend: < > = nothing (there is no unit, but by itself, I think it is a 
weaker land-type)
        <land> = land unit (looks like a circle with alternating + and x)
        <marine> = marine unit (looks like a blue bubble shrinking and 
growing)
        <sky> = sky unit (looks like a plane with it's nose alternating up 
and down)

-Using certain combinations of Core Units will lead to the unique evolution 
of your Metal Walker. With a new and improved Metal Walker, fighting enemies 
will prove to be much easier for the hero. You can also use its new 
abilities to go to places you couldn't have gone to before.
When your Metal Walker evolves, it will turn into either a land unit, a 
marine unit, or a sky unit. Certain units works well against others, while 
others are weaker. So, when you evolve your unit, make sure it is has the 
upper edge:

<land> vs. <marine> = LAND HAS ADVANTAGE
<land> vs. <sky> = SKY HAS ADVANTAGE
<sky> vs. <marine> = MARINE HAS ADVANTAGE

-When you have a set amount of Core Units, you can change your Metal Walker. 
The default is a land unit, called Meta Ball. To change your unit, go to the 
menu screen. Pick METALWALKER. Use the diagonal pad up and down to create 
various combinations of Core Units. You must have the specific type and 
amount of Core Units to change it into what you want. Here are the different 
combos (the increase and decrease of the character's status was determined 
from the difference of the evolved unit and the default unit):

< > < > < > = Meta Ball, LT-00. No abilities. DEFAULT UNIT.
Attack=0         Move=0
Defense=0        Weight=0

<land> < > < > = M. Frog, LT-01. Ability to break oil-drums.
Attack=12+       Move=50+
Defense=12+      Weight=50+

<marine> < > < > = M. Marine, MT-01. Ability to cross shallow waters.
Attack=30+       Move=0
Defense=32+      Weight=50+

<sky> < > < > = M. Kite, ST-01. Ability to jump across a pit.
Attack=40+       Move=50+
Defense=40+      Weight=0

<land> <land> < > = M. Launchas, LT-02a. Ability to break containers.
Attack=25+       Move=0
Defense=25+      Weight=100+

<land> <marine> < > = M. Cannos, LT-02b. Ability to break oil-drums.
Attack=32+       Move=20-
Defense=32+      Weight=120+

<land> <sky> < > = M. Pillar, LT-03. Ability to break oil-drums.
Attack=40+       Move=20+
Defense=42+      Weight=100+

<marine> <marine> < > = M. Lungs, MT-02. Ability to cross the sea.
Attack=60+       Move=20+
Defense=65+      Weight=80+

<marine> <sky> < > = M. Hover, MT-03. Ability to cross shallow waters.
Attack=40+       Move=50+
Defense=42+      Weight=80+

<sky> <sky> < > = M. Vernian, ST-02. Ability to jump across two pits.
Attack=48+       Move=100+
Defense=48+      Weight=80+

<land> <land> <land> = M. Shoulder, LT-04. Ability to break rocks.
Attack=60+       Move=20-
Defense=50+      Weight=150+

<land> <land> <marine> = M. Biker, LT-05a. Ability to break containers.
Attack=35+       Move=100+
Defense=32+      Weight=50+

<land> <land> <sky> = M. Gunner, LT-05b. Ability to break containers.
Attack=45+       Move=50+
Defense=40+      Weight=100+

<land> <marine> <marine> = M. Diver, MT-04. Ability to cross the sea.
Attack=62+       Move=20-
Defense=65+      Weight=100+

<land> <marine> <sky> = M. Vedus, LT-06. Ability to break oil-drums.
Attack=42+       Move=50+
Defense=42+      Weight=80+

<land> <sky> <sky> = M. Spider, LT-07. Ability to break oil-drums.
Attack=52+       Move=50+
Defense=65+      Weight=100+

<marine> <marine> <marine> = M. Ganian, MT-05a. Ability to cross the deep 
seas.
Attack=70+       Move=0
Defense=80+      Weight=140+

<marine> <marine> <sky> = M. Cruiser, MT-05b. Ability to cross the sea.
Attack=60+       Move=100+
Defense=65+      Weight=80+

<land> <sky> <sky> = M. Jet, ST-03a. Ability to jump across two pits.
Attack=55+       Move=100+
Defense=59+      Weight=150+

<sky> <sky> <sky> = M. Gyro, ST-03b. Ability to jump across three pits.
Attack=64+       Move=130+
Defense=72+      Weight=60+

UPDATE! (7/13/01)
You can evolve into even stronger units by finding Special Core Units! Lots 
of thanks to thenewbillym for this info!!! I'll add another < > to represent 
a Special Core Unit.

<land> <land> <land> <land> = M. Warriors, LT-08. Ability to break rocks.
Attack=80+       Move=50+
Defense=65+      Weight=200+
*Located in the deep area of Muddy Lake. Must have all 3 marine units.*

<marine> <marine> <marine> <marine> = M. Destros, MT-06. Ability to cross 
the deep seas.
Attack=65+       Move=50+
Defense=100+     Weight=204+
*Located in the deep area of Chrome Harbor. Must have all 3 marine units.*

<sky> <sky> <sky> <sky> = M. Galax, ST-04. Ability to jump across three 
pits.
Attack=70+       Move=150+
Defense=70+      Weight=180+
*Located in Radar Base B (right of Red Harbor. Must have all 3 marine units 
and air units.*


========================= **************** =========================
                          Capsules/Recipes
========================= **************** =========================
-You can get these capsules by defeating monsters, opening up chests, and 
trading SCRAP PIECES in shops. To make certain ones (well most of them) 
available in shops, you must force monsters to ram into the ANALYZER capsule 
while in battle. Once a monster rams into the ANALYZER capsule, go to a shop 
and the shopkeeper will upgrade your SCAN DATA. That's it!  Oh, and once you 
analyze a monster, you don't have to analyze it again and again. The item 
will permentantly appear in the shop.

-On the field, capsules that are blue will work favorably for the character, 
while capsules that look like a skull will cause harm. Level 2 capsules such 
as Flood 2 and Hammer 2 will hurt all the enemies on the screen when you use 
them.

-You can give recipes to a shopkeeper to form unique capsules. You must have 
two specific types of capsules scanned for each recipe.

ANALYZER (10lb): Steal and scan your enemy's data with this capsule!

HP 1 (10lb): This capsule will restore a little of your vitality.

HP 2 (70lb): This capsule will restore some of your vitality.

HP 3 (500lb): This capsule will restore lots of your vitality.

KYUEENE (100lb): This capsule allows you to absorb HP from your opponent.

ATTACK + (100lb): This capsule increases the character's Attack power.

ATTACK - (80lb): This capsule decreases the character's Attack power.

DEFENDER (100lb): This capsules increases the character's defense.

SLIMER (80lb): This capsule decreases the character's defense.

GRAVITON (100lb): This capsule will increase the character's weight.

ZERO BALL (80lb): This capsule will decrease the character's weight.

MEDALIA (200lb): This capsule will increase the character's Level.

SKULLIA (150lb): This capsule will decrease the character's Level.

REGULATOR (100lb): Use this capsule to void the effect of the capsule just 
used.

RC BOMB 1 (30lb): This item allows the character to attack an enemy with 
missiles.

RC BOMB 2 (100lb): This item lets the character attack an enemy using 
powerful missiles.

RC BOMB 3 (200lb): This item lets you attack an enemy with the most powerful 
missiles.

DOUBLE UP (100lb): The character can perform its move one more time.

NAPALM 1 (50lb): This capsule will explode and cause the character a little 
damage.

NAPALM 2 (100lb): This capsule will explode and cause the character some 
damage.

NAPALM 3 (300lb): This capsule will explode and cause the character major 
damage.

DIZZY 1 (100lb): This capsule makes the character dizzy and disoriented.

DIZZY 2 (200lb): This capsule will make every character dizzy and 
disoriented.

CRANE (40lb): This capsule will teleport the character to somewhere else.

SHUFFLE (80lb): This capsule will make every character teleport.

METAMORIT (100lb): This capsule will transform the character into an 
obstacle.

GET BLOWN (300lb): The character will be blown out of the field with this 
capsule.

KNIGHTY (500lb): This lets you counter attack and damage opponents but not 
get hurt.

FLOOD 1 (100lb): This capsule causes a small flood.

FLOOD 2 (200lb): This capsule causes a flood.

FLOOD 3 (400lb): This capsule causes a devastating flood.

FLOOD 4 (1000lb): This capsule causes the most powerful flood.

BUBBLEPEA (50lb): Attack with the Bubble Missiles!

BUBBLEPOD (100lb): Attack with moderately powerful Bubble Missile!

BUBBLEPIE (200lb): Attack with the powerful Bubble Missiles!

SEAREEF (100lb): The character won't be damaged by a Marine Attack for a 
while.

SHOCK ROD (80lb): This causes you to malfunction and inhibits your 
movements.

TIDALWAVE (200lb): This capsule will damage a marine type character.

AQUAZONE (300lb): This changes the field to one that is advantageous to 
marine characters.

HAMMER 1 (100lb): This capsule will cause a seismic intensity 2 earthquake.

HAMMER 2 (200lb): This capsule will cause a seismic intensity 5 earthquake.

HAMMER 3 (400lb): This capsule will cause a seismic intensity 7 earthquake.

HAMMER 4 (1000lb): This capsule will cause a seismic intensity 10 
earthquake.

PEBBLES (50lb): Attack with the Pumice Stone Missiles!

STONES (100lb): Attack with the Rock Missiles!

ROCKS (200lb): Attack with the Hard Rock Missiles!

BOULDERS (500lb): Attack with the Large Rock Missiles!

SAND DUNE (100lb): The character won't be damaged by a Land Attack for a 
while.

JELLYFISH (80lb): The character that touches this capsule will be stunned.

LAVA DROP (300lb): This changes the field to one that is advantageous to 
land characters.

THUNDER 1 (100lb): It will cause minimal thunder.

THUNDER 2 (200lb): It will cause thunder.

THUNDER 3 (400lb): It will cause powerful thunder.

THUNDER 4 (1000lb): It will cause the most powerful thunder.

ZAP POD (50lb): Causes a little damage when you attack with the Electric 
Missiles!

JOLT POD (100lb): Cause moderate damage when you attack with these Electric 
Missiles!

SHOCK POD (100lb): Cause a lot of damage when you attack with these Electric 
Missiles!

FRY POD (500lb): Causes the most damage when you attack with these Electric 
Missiles!

SKY DOME (100lb): The character won't be damaged by a Sky Attack for a 
while.

HOT HEAD (80lb): Character is in a state of over-heating, and gets damaged 
each turn.

CLIPPER (200lb): This capsule will damage a sky type character.

O ZONE (300lb): This changes the field to one that is advantageous to sky 
characters.

STEALTH (60lb): This capsule lets you hide among the clouds.

RATSBANE (200lb): Available only in Rusted Land!

THE SCREW (150lb): Available only in Rusted Land!

HOTFLASH (100lb): Available only in Rusted Land!

BODYBLAST (200lb): Available only in Rusted Land!

SPRITZER (150lb): Available only in Rusted Land!

LUNCHBOX (250lb): Available only in Rusted Land!

PAY DIRT (300lb): Available only in Rusted Land!

FLYBOY (250lb): Available only in Rusted Land!

Name: Ratsbane, RCP-00.
Found At: Radar Base
Type: Recipe
Capsules Needed: Dizzy 1, Napalm 1

Name: The Screw, RCP-01.
Found At: Bronze Rocks
Type: Recipe
Capsules Needed: Shock Rod, Napalm 2

Name: Hotflash, RCP-02.
Found At: Desert Land
Type: Recipe
Capsules Needed: Hot Head, RC Bomb 1

Name: Bodyblast, RCP-03.
Found At: Evergreen
Type: Recipe
Capsules Needed: Jellyfish, RC Bomb 2

Name: Spritzer, RCP-04.
Found At: Chrome Harbor
Type: Recipe
Capsules Needed: Metamorit, HP 1

Name: Lunchbox, RCP-05
Found At: Radar Base b
Type: Recipe
Capsules Needed: Knighty, HP 2

Name: Air Raid, RCP-06
Found At: Muddy Lake
Type: Recipe
Capsules Needed: Tidal Wave, ???

Name: Pay Dirt, RCP-07
Found At: Muddy Lake
Type: Recipe
Capsules Needed: Clipper, Tidal Wave

Name: Shockwave, RCP-08
Found At: Chrome Harbor
Type: Recipe
Capsules Needed: ???, Clipper

Name: Groundhog, RCP-09
Found At: Muddy Lake
Type: Recipe
Capsules Needed: ???, Lava Drop

Name: Mermaid, RCP-10
Found At: Muddy Lake
Type: Recipe
Capsules Needed: ???, Aquazone

Name: Flyboy, RCP-11
Found At: Radar Base b
Type: Recipe
Capsules Needed: Stealth, O Zone


========================= ******* =========================
                          Enemies
========================= ******* =========================
-This list took a VERY long time to compile. If you happen to find something 
that I didn't, e-mail me please.
-New strategy by mnkywilltakovrworld: If you have trouble finding an enemy, 
bring some Medalia and Skullia capsules. If an alpha form of a monster comes 
in contact with a Medalia, then it will be promoted to the beta form. If a 
beta form of a monster comes in contact with a Skullia, then it will be 
demoted to the alpha form.

Name: B. Skull, MB-00a.
Desc: This Metal Buster threatens opponents with its scary face.
Found At: Green Port
Type: Land
Capsule: Skullia

Name: B. General, MB-00b.
Desc: This Metal Buster is created with enhancements to Buster Skull.
Found At: Desert Land
Type: Land
Capsule: Medalia

Name: B. Scorpious, MB-01a.
Desc: This Metal Buster weakens opponents with its poisonous tail.
Found At: Chem. Plant
Type: Marine
Capsule: Slimer

Name: B. Maimai, MB-01b.
Desc: This Metal Buster is protected by a steel shield.
Found At: Badoh's Camp
Type: Land
Capsule: Defender

Name: B. Zambed, MB-02a.
Desc: Flexible arms and legs let this Metal Buster avoid opponents' attacks.
Found At: Desert Land
Type: Land
Capsule: Attack -

Name: B. Messer, MB-02b.
Desc: This Metal Buster uses surprise attacks to cause instant damage.
Found At: Command Base
Type: Sky
Capsule: Attack +

Name: B. Erapron, MB-03a.
Desc: This Metal Buster has a mysterious anti-gravity device.
Found At: Blue Harbor
Type: Sky
Capsule: Zero Ball

Name: B. Rule, MB-03b.
Desc: This Metal Buster becomes heavy and slow when you come close to it.
Found At: North H. Town
Type: Land
Capsule: Graviton

Name: B. Helious, MB-04.
Desc: This Metal Buster attacks ground opponents with its giant arms.
Found At: Acid Lake
Type: Sky
Capsule: RC Bomb 1

Name: B. Sniper, MB-05a.
Desc: This Metal Buster moves quickly and attacks with precision.
Found At: Army's Area
Type: Sky
Capsule: RC Bomb 2

Name: B. Seahorse, MB-05b.
Desc: It has a powerful cannon at the lower part of its body. Watch out!
Found At: Radar Base b
Type: Marine
Capsule: RC Bomb 3

Name: B. Minion, MB-06.
Desc: Not the strongest of fighters, but this Metal Buster can move quickly.
Found At: Green Port
Type: Land
Capsule: HP 1

Name: B. Chem, MB-07a.
Desc: An experimental machine that can produce chemicals within its body.
Found At: Army's Area
Type: Land
Capsule: HP 2

Name: B. Paler, MB-07b.
Desc: This Metal Buster can convert any liquid into energy.
Found At: Desert Land
Type: Land
Capsule: HP 3

Name: B. Vanpie, MB-08.
Desc: This Metal Buster sucks out the opponent's energy with its fangs.
Found At: Air Front
Type: Sky
Capsule: Kyueene

Name: B. Tortus, MB-09.
Desc: Don't get caught off guard by this slow but powerful Metal Buster!
Found At: Green Port
Type: Land
Capsule: Napalm 1

Name: B. Baloon, MB-10a.
Desc: It's bulging body is filled with poisonous gas.
Found At: Army's Area
Type: Land
Capsule: Napalm 2

Name: B. Gernade, MB-10b.
Desc: This Metal Buster will never fail to destroy an enemy!
Found At: Radar Base b
Type: Land
Capsule: Napalm 3

Name: B. Speclem, MB-11.
Desc: This Metal Buster can neutralize capsules. You're on your own!
Found At: Chrome Harbor
Type: Land
Capsule: Regulator

Name: B. Sonic, MB-12a.
Desc: Its fierce sonic wave will make its opponent's head spin!
Found At: Blue Harbor
Type: Land
Capsule: Dizzy 1

Name: B. Mirage, MB-12b.
Desc: This Metal Buster creates illusions using light and radio waves.
Found At: Red Harbor
Type: Land
Capsule: Dizzy 2

Name: B. Lance, MB-13.
Desc: This Metal Buster attacks from behind with incredible speed.
Found At: Air Front
Type: Sky
Capsule: Double Up

Name: B. Palm, MB-14a.
Desc: This Metal Buster uses its giant fingers to grab its opponents.
Found At: Chem. Plant
Type: Sky
Capsule: Crane

Name: B. Roller, MB-14b.
Desc: This Metal Buster will flatten anything with its giant roller.
Found At: North H. Town
Type: Land
Capsule: Shuffle

Name: B. Liquid, MB-15.
Desc: This Metal Buster can change form like...well, you know!
Found At: Red Harbor
Type: Land
Capsule: Metamorit

Name: B. Storm, MB-16.
Desc: This Metal Buster generates gusty winds with its three giant fans.
Found At: Acid Lake
Type: Sky
Capsule: Get Blown

Name: B. Knight, MB-17.
Desc: This Metal Buster is the strongest of Professor Xenon's creations.
Found At: Neo City
Type: Land
Capsule: Knighty

Name: B. Tumble, MB-18a.
Desc: This Metal Buster uses its entire body to create earthquakes.
Found At: Green Port
Type: Land
Capsule: Hammer 1

Name: B. Spike, MB-18b.
Desc: This Metal Buster is very savage. Always keep your guard up!
Found At: Command Base
Type: Land
Capsule: Hammer 2

Name: B. Hammer, MB-19a.
Desc: This Metal Buster is equipped with a hammer on both arms. Ouch!
Found At: Desert Land
Type: Land
Capsule: Hammer 3

Name: B. Tyrano, MB-19b.
Desc: This one uses its hammers on each arm to create massive quakes.
Found At: Neo City
Type: Land
Capsule: Hammer 4

Name: B. Poppy, MB-20.
Desc: This one, when it senses danger, can generate a barrier for 
protection.
Found At: Air Front
Type: Land
Capsule: Sand Dune

Name: B. Millpad, MB-21.
Desc: This Metal Buster uses its head and tail to cuff its opponents.
Found At: Command Base
Type: Land
Capsule: Jellyfish

Name: B. Kong, MB-22a.
Desc: Though not too bright, this one does have a devastating blow.
Found At: Green Port
Type: Land
Capsule: Pebbles

Name: B. Panther, MB-22b.
Desc: This Metal Buster is equipped with 2 giant cannons.
Found At: Chem. Plant
Type: Land
Capsule: Stones

Name: B. Buffer, MB-23a.
Desc: You can't escape when targeted by the 8 cannons of this Metal Buster.
Found At: Bronze Rocks
Type: Land
Capsule: Rocks

Name: B. Elephan, MB-23b.
Desc: This Metal Buster overwhelms opponents with its infinite power.
Found At: Red Harbor
Type: Land
Capsule: Boulders

Name: B. Plarffka, MB-24.
Desc: This Metal Buster spits out dreadful venom...care for a
kiss?
Found At: ???
Type: ???
Capsule: Terrasore

Name: B. Dragon, MB-25.
Desc: The legendary dragon couldn't be re-created because the data was lost.
Found At: Radar Base a
Type: Land
Capsule: Lava Drop

Name: B. ???, MB-26.
Desc: ???
Found At: ???
Type: ???
Capsule: ???

Name: B. Drado, MB-27a.
Desc: The light on its head allows it to work even in the deep dark sea.
Found At: Acid Lake
Type: Marine
Capsule: Flood 1

Name: B. Eel, MB-27b.
Desc: This Metal Buster attacks by looping its long body around the enemy.
Found At: Army's Area
Type: Marine
Capsule: Flood 2

Name: B. Ray, MB-28a.
Desc: This Metal Buster can move very quickly under water.
Found At: Chrome Harbor
Type: Marine
Capsule: Flood 3

Name: B. Galeous, MB-28b.
Desc: This Metal Buster uses its giant mouth to produce salt water.
Found At: Chrome Harbor
Type: Marine
Capsule: Flood 4

Name: B. Astel, MB-29.
Desc: This Metal Buster radiates light under water. It is easily detected.
Found At: Radar Base a
Type: Marine
Capsule: Sea Reef

Name: B. Jullinum, MB-30.
Desc: It floats underwater, and catches enemies with its tentacles.
Found At: Battle Arena
Type: Marine
Capsule: Shock Rod

Name: B. Zegle, MB-31a.
Desc: This Metal Buster moves very slowly on the ground.
Found At: Chem. Plant
Type: Marine
Capsule: Bubblepea

Name: B. Kallamaro, MB-31b.
Desc: This Metal Buster uses a jet to move very fast.
Found At: Chrome Harbor
Type: Marine
Capsule: Bubblepod

Name: B. Polpo, MB-32a.
Desc: This Metal Buster has 8 Bubble Cannons. They are very powerful!
Found At: Desert Land
Type: Marine
Capsule: Bubblepie

Name: B. ???, MB-32b.
Desc: ???
Found At: ???
Type: ???
Capsule: ???

Name: B. Whale, MB-33.
Desc: This one carries a large number of missiles inside its body.
Found At: Desert Land
Type: Marine
Capsule: Tidalwave

Name: B. Acqualia, MB-34.
Desc: This Metal Buster sprays salt water that it stores in its tank.
Found At: Bronze Rocks
Type: Marine
Capsule: Aqua Zone

Name: B. ???, MB-35.
Desc: ???
Found At: ???
Type: ???
Capsule: ???

Name: B. Moth, MB-36a.
Desc: This one has a propeller and specializes in acrobatic flight.
Found At: Chem. Plant
Type: Sky
Capsule: Thunder 1

Name: B. Bolt, MB-36b.
Desc: This Metal Buster uses electrified hands to cause major damage.
Found At: Air Front
Type: Sky
Capsule: Thunder 2

Name: B. Beetes, MB-37a.
Desc: This Metal Buster will try to...attack anything that moves.
Found At: Energy Plant
Type: Sky
Capsule: Thunder 3

Name: B. Thunder, MB-37b.
Desc: Master of the air. Fight them on your own risk.
Found At: Energy Plant
Type: Sky
Capsule: Thunder 4

Name: B. Wiz, MB-38.
Desc: This Metal Buster generates barrier, utilizing the energy freely.
Found At: Bronze Rocks
Type: Sky
Capsule: Sky Dome

Name: B. Webb, MB-39.
Desc: This Metal Buster uses its web-net to ensnare its opponents.
Found At: Westside City
Type: Sky
Capsule: Hot Head

Name: B. Owl, MB-40a.
Desc: This one detects enemies using its giant laser radar infrared eye.
Found At: Army's Area
Type: Sky
Capsule: Zap Pod

Name: B. Bulsys, MB-40b.
Desc: This Metal Buster floats in the air, and ambushes its enemies.
Found At: Red Harbor
Type: Sky
Capsule: Jolt Pod

Name: B. Commando, MB-41a.
Desc: This high-efficiency combat machine is an ace with missiles.
Found At: Energy Plant
Type: Sky
Capsule: Shock Pod

Name: B. Bomber, MB-41b.
Desc: This Metal Buster can fly swiftly in spite of its size.
Found At: Energy Plant
Type: Sky
Capsule: ???

Name: B. Shootess, MB-42.
Desc: Though usually peaceful, it will charge at anything when upset.
Found At: Westside City
Type: Sky
Capsule: Clipper

Name: B. Gail, MB-43.
Desc: This agent of death has the ability to control wind.
Found At: Energy Plant
Type: Sky
Capsule: O Zone

Name: Shadow, MB-44.
Desc: This Metal Buster is coated with a radar neutralizing material.
Found At: Radar Base b
Type: Sky
Capsule: Stealth


========================= **************** =========================
                          Revision History
========================= **************** =========================
-Version 1.0, 7.2.01 - Metal Walker FAQ/Walkthrough is born. Walkthrough, 
Metal Walker Evolution, and Capsule sections made.
-Version 1.5, 7.3.01 - Walkthrough and Metal Walker Evolution sections 
completed. Huge part of the Enemies section made.
-Version 2.0, 7.4.01 - Main Menu section created. A lot more capsules added 
in the Capsule section. Many capsules for enemies in the Enemies section is 
added as well. Some more enemies updated.
-Version 2.2, 7.4.01 - Just found that the ASCII art was very screwed. Fixed 
it up.
-Version 2.5, 7.4.01 - Three updates on one day! Added every boss's enemy 
information for easy reference. Fixed some typos.
-Version 3.0, 7.13.01 - Added the "special" Core Units and Metal Walkers. 
Added new recipes and enemies. Fixed the ASCII art AGAIN.
-Version 3.3, 7.22.01 - Added more enemies, thanks to mnkywilltakovrworld.


========================= ********************** =========================
                          Credits/Special Thanks
========================= ********************** =========================
-CjayC and GameFAQs for putting up this FAQ.
-Thenewbillym for the info on the special Core Units and Metal Walkers. Also 
"gave" away recipe hints.
-mnkywilltakovrworld for the hints on how to find and evolve enemies by 
using Medalia and Skullia capsules. Info on enemies MB-24 and MB-32b.
-You for reading this, and NOT PLAGARIZING THIS (HINT HINT).

*This FAQ is dedicated to the families and friends who have fallen victim to 
the terrorist attack in New York City and Washington D.C.
We shall be struck, we shall be hurt, but we will not fall.*