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    FAQ/Walkthrough by Wyldcard

    Version: 2.0 | Updated: 07/29/12 | Printable Version | Search Guide | Bookmark Guide

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                    *  Written by Wyldcard                  *
                    *  SoundOff@FamilyFriendlyGaming.com    *
                    *  All rights of this FAQ are owned     *
                    *  by Family Friendly Gaming            *
                    *  http://www.familyfriendlygaming.com/ *
                           Dragon Warrior I + II
    06.15.01  This is my first attempt at a FAQ Walkthrough of a game.  I
    know there are already FAQs for this game, but from what I saw they were
    incomplete as far as the Dragon Warrior 2 aspects.  So I figured to do
    Dragon Warrior II and if all goes well go back and do Dragon Warrior I.
    08.01.01  I finally finished this FAQ(DW2 portion), and prepped it for
    08.02.01  I started work on the Dragon Warrior 1 portion of the
    08.10.01  I beefed up the legal, and have gotten to Garin's Tomb in DW1.
    I also need to get my GameFAQs handle on the name list.  I am Wyldcard.
    08.18.01  I finished the Dragon Warrior 1 part of the guide.  I also
    added a thank you section.  I remind everyone that I am Wyldcard on
    GameFAQs.com.  My first FAQ/Walkthrough is now complete.  I plan no more
    updates, unless someone emails me with something important.  I hope this
    FAQ/Walkthrough helps you :o)
    Version 2.0
    NOTE:  Most directions I give are from the standpoint of your character.
    So if you are heading south(or down) and I say take a right, the
    character is facing south, and then heads west.  Other times I talk
    about how the screen looks, and talk about the screen.
    NOTE:  When I list a treasure chest has a certain number of gold, that
    is the most that I received.  Quite often the chests have a differing
    amount depending on your level, or maybe its just random.
                         DRAGON WARRIOR 1
    1.   Intro
    2.   Tantegel Castle
    3.   Garinham
    4.   Loto Memorial(Cave)
    5.   Kol
    6.   Shrine(northwest of Kol)
    7.   Cave(south of Kol)
    8.   Rimuldar
    9.   Keys
    10.  Garin's Tomb
    11.  Shiny Harp
    12.  Shrine south of Rimuldar
    13.  Cave Southwest of Tantegel
    14.  Destroyed Desert Town(Domdora)
    15.  Golem
    16.  Mercado
    17.  Loto Seal
    18.  Rainbow bridge
    19.  Dracolord's Castle
    20.  Underground Castle
    21.  The End
                            DRAGON WARRIOR 1
    There is a cool little cut scene.  The king tells you that Loto was
    given the Light Orb, and it had the power to fight the monsters that lay
    siege to the land.  Dracolord came and stole that sacred orb that sealed
    the evil.  The king also tells you to take the contents of the three
    chests; they contain: (120g) (Torch) (Key).  The King's assistant tells
    you of the Lady Lora, the kings daughter.  She was kidnapped by
    monsters, and he implores you to rescue her. Use the key to exit out the
    door to leave the king's throne room.
                                TANTEGEL CASTLE
    Explore Tantegel Castle, and talk to everyone you can.  There are areas
    that you can not access yet.  Thats okay.  In the middle of the castle
    is a little pond with some damaging land in the middle of it.  To the
    right side of that pond is three vases.  The first vase you come to has
    a Herb in it.
                               TANTEGEL TOWN
    At the Inn in the lower right corner near some stairs is a
    dresser(inside is a Warp Wing).  Dracolord is to your south in that
    castle, and the party that went looking for Lady Lora was wiped out.
    The harp of the legendary Bard Garin was buried with him.  A soldier
    asks you for proof you are a descendant of Loto(Loto Seal).  Garinham is
    the far north, and when you reach the sea travel west.
    To get to Garinham head northwest of Tantegel.  Eventually you will
    reach the sea, and then head to the west along the coast until you see
    Garinham.  You find out that monsters took the princess to the east,
    there is a cave nearby with a memorial to Loto, and Garin founded
                                   LOTO MEMORIAL(Cave)
    Southeast of Garinham, and Northwest of Tantegel Castle is a small area
    of desert(it is way closer to Garinham).  In the middle of the desert
    land is a cave.  Go to it, and once you are inside use a Torch.  There
    are quite a few ways to go on the first floor.  Work your way to the
    southeast corner of the screen for some more stairs.  On the second
    floor there is only one way to go.  Every choice you have either leads
    to a dead end(rather quickly) or is the right way.  Work your way to the
    west, and eventually north, and finally back east for the memorial to
    Loto.  Loto's message is about how to get to the demonic island if evil
    should ever rise again.  You need three magic items given to three
    sages.  Their descendants will have it.  Might as well leave the cave
    From Tantegel Castle head to the north, and then west to go around the
    mountains.  Once you are by the mountains head north for a bit, and then
    head east.  Once you reach the ocean head north until you find the
    bridge.  Cross the bridge and head east until you reach the mountains,
    and then head southeast for another bridge.  Cross it.  Then follow the
    coastline south until you reach another bridge.  Cross this bridge, and
    you better be level 6 and have some decent armor, and a decent weapon.
    The reason is the monsters will get a lot tougher in this area.  Once
    you cross the bridge stay in the grass and head north.  Eventually the
    grass will end, and you will enter the forest to your northeast, and
    head northeast into Kol.  In Kol you can find some good stuff.  In the
    Hot springs is 4 dressers, the first, and third dresser has items(Cloth
    Armor and StrSeed).  Interesting info you find out in Kol: Cleo's
    husband is out looking for keys.  Rimuldar is on the island to the
    south.  You must find Loto's sword.  A monster called the Golem fears a
    flute.  There is a beautiful woman, and monsters in a cave to the south.
    A shop in Rimuldar has keys.
                                SHRINE(NORTHWEST OF KOL)
    A little before the grass ends and you would head towards Kol, head west
    into the forest.  Follow this forest with mountains on both sides
    towards the northwest, until it reaches the sea, and then head east for
    the shrine.  The mage there will give you the rain staff only after you
    bring him the Shiny Harp.
                                   CAVE(SOUTH OF KOL)
    Before you head to the cave south of Kol you will want to be at least
    level 10, have all the best armor, and weapon, and also stock up on
    Herbs(you can carry six), have a warp wing, and a torch.  Once you enter
    the cave head south all the way until you have to head a little east,
    and then turn south, and once you can head west to the stairs.  Please
    note that this cave has a door that requires a key in the southeast
    corner of the map.  This leads to a nasty dragon.  Leave him alone for
    Once you exit the cave head towards the southeast.  Cross the desert,
    and head towards the southeast again a little.  You will note to the
    west is some mountains.  Keep going south until you can go west around
    the mountains.  Then head north to see Rimuldar inside a bay of water.
    Bear in mind that the monsters around here are going to be tougher :o)
    Once you enter town head straight north, and talk to the lady.  Then
    head west around the edge of the city, and when you reach the northwest
    corner you can enter a shop.  This is the key shop.  For 16g you can buy
    keys, and hold up to six at a time.  There are also two vases in this
    shop, search them for (123g) (DefSeed).  At the inn after using two keys
    you will find a chest(LifeAcorn).  You hear about a shrine northwest of
    Kol.  You also hear about a secret item two steps south of the bath in
    Kol.  Inside the dresser near a lady that screams at you, and tells you
    she is changing is a Warp Wing.  You also hear about the Rainbow bridge,
    and the sun stone.  Sacred shrine to the south of Rimuldar.
    Tantegel Castle:  West house houses four chests(MysticNute)(AglSeed)
     (Key) (350g).  To the northeast of the castle leads to a shrine where
     a cleric will heal you.  Across some damaging tiles is a knight that
     tells you to kill the monster in Garin's tomb.  He says to push
     against the wall of darkness.  Head outside for the man who sells keys
     for 24g. By the key shop is a woman.  Go south from her, and along the
     edge of the screen for the stairs to the basement.  In the basement is
     an old man that will let you have the Sun Stone.  In the room to the
     right of the sun stone is two dressers.  Inside them are (Herb)
    Tantegel town:  Upper right hand corner house is a shop that sells
     monster repellent for 12g a bottle.  At the inn the man there tells
     you fairies put Golems to sleep.  At the inn is also a storage
    Kol:  Two steps south of the bath is a Pixy Flute(right in front of
     that man).  Use the key in southwest house to talk to an old man.  He
     asks if you found the Pixy Flute.  If you tell him yes he tells you to
     go to Mercado.
                                 GARIN'S TOMB
    Once you enter Garinham enter that house directly to your characters
    right.  Use a key to open it.  You are told that Garin's harp summons
    monsters.  There are three chests (Copper Sword) (Torch) (630g).  A lady
    in a locked room will give you a key.  Directly north of her table on
    the dark wall is where you exit towards Garin's Tomb.  A mage is in
    front of the stairs and he will tell you that no one has ever returned
    from the tomb, and then he vanishes.  Try and be level 11 and have the
    Steel Sword.  Once you enter cast Radiant to see or use a torch.  Go
    north, then east.  North a little, and then take the first east.  Go
    east until you reach the wall.  Then go north, and then west for three
    treasure chests (LifeAcorn) (537g) (Key).  Head back to where you headed
    north from the east wall, and head directly south this time instead of
    the northern path.  Head south until you reach a door. Open it, and
    follow the path to the west to the stairs down.  On the second floor
    head south until you reach the lower right corner.  Take those stairs
    down to the third floor.  Go south from the stairs until you reach the
    wall, then head west until the wall, and then head north for a treasure
    chest (343g).  From that chest head south and take the first east path.
    Take that east path until you reach some stairs back to the second
    floor.  When you are back on the second floor you will be in the upper
    left hand corner of the second floor.  From these stairs head south to
    the lower left hand corner.  Take the stairs there down to the third
    floor.  From these third floor stairs head north, and then take the
    right take northern path, and then keep heading north, and finally east
    for some stairs going down to the fourth floor.  On the fourth floor
    work your way around to either the north or the south.  Work your way
    around, and then come back for some stairs back to the third floor.  On
    the third floor go northeast for the shiny harp.  You can use the shiny
    harp, and monsters will appear.
                              SHINY HARP
    Take the Shiny Harp to the shrine northwest of Kol.  The mage there will
    give you the Rainbow Staff.  You can now head to the cave(tunnel) south
    of Kol, and fight the dragon if you are level 13 or higher.  Heal or use
    herbs when you get low, and after 6-8 turns you should kill the dragon.
    Walk past where the dragon was to find the princess.  She wants you to
    hold her.  You have to take her back to Tantegel Castle(cast outside,
    then return).  Talk to the king, and receive Lady Lora's Love.  BTW she
    is now in love with you.
                            SHRINE SOUTH OF RIMULDAR
    Head south of Rimuldar.  You will be going south for awhile.  When you
    reach the ocean head to the southwest for a bridge.  Cross the bridge,
    and head south.  When you come to the ocean with a lot of poison land,
    head to the east, and then north into the mountains for the shrine.  The
    old man there will kick you out since you do not have the Loto Seal.
                           CAVE SOUTHWEST OF TANTEGEL
    Head northwest from Tantegel Castle.  Work your way northwest around the
    mountains and water.  Then cross the bridge to your southwest.  From the
    bridge head south to some mountains.  Go southwest around the mountains,
    and once you are south of the mountains head directly to the east.
    Avoid the huge amount of poison land that you will pass.  After a bit to
    the east you will find the cave.  Once in the cave work your way to the
    first intersection.  Go east, then south, and east again.  Work your way
    around.  Head east through the intersection.  Work your way south, then
    take the west path.  There is a lot of water here(like a small lake).
    Work your way around to the north, and on the east side is a treasure
    chest (350g).  To the south of the water is a path.  Take it.  At the
    first intersection take the north one.  At the next intersection take
    the east path, and then at the next intersection take the west path.
    You will come to some stairs.  Take them down to floor two.  From the
    stairs go south to the wall, then head east.  Go east through the first
    intersection.  Walk by the first room to the north, and enter the second
    room to the north.  It has a chest (670g).  The third room to the north
    also has a chest (Torch).  Continue east until you reach the wall, and
    then head south.  Go south to the first intersection, and take the west
    path.  At the next intersection take the north path, and at the next
    intersection take the east path, and then take the first south into a
    room.  In that room is a chest (Iron Shield).  Equip the iron shield.
    Head north out of the room, and then head to the west.  Go west through
    the first intersection, and then go south into the next room(it has a
    red carpet).  At the south of this room is a chest (War Ring).  Equip
    the war ring.  Leave this room to the north, and then continue to the
    west.  When you reach the wall head to the south.  Go all the way to the
    south, and you will have to goto the east into a room with four torches
    and two chests (StrSeed) (Mystic Nut).  Time to leave the cave.
                        DESTROYED DESERT TOWN(DOMDORA)
    Head northwest from Tantegel Castle.  Work your way northwest around the
    mountains and water.  Then cross the bridge to your southwest.  From the
    bridge head south to some mountains.  Go southwest around the mountains
    to the coast.  Then hug the coast that will be going south, and then
    southeast until you reach another bridge.  Cross this bridge and head
    south.  When you reach the mountains head southwest around the
    mountains.  Once you are south of the mountains head directly east into
    the desert.  There is the town.  When you enter you should be no less
    than level 15-16.  There are some nasty enemies here.  Okay head to the
    southeast corner of the town.  You will find two destroyed shops.  In
    between these two destroyed shops(and inside the two destroyed shops)
    will be a lot of poison land.  Right in the middle of the two shops is
    one space of grass that has two trees on the other side of the grass.
    Walk towards there.  Heal before the last poison spot before the grass.
    Why?  A Mad Knight will attack you.  Kill him, and then go on the grass
    spot and search.  You just found the Loto Armor(equip it).  Now you will
    heal when you walk(just like the magic armor), and poison land will not
    hurt you.
    Head south, and a little west from the destroyed desert town.  Right
    near the ocean will be a bridge.  Cross it to the east.  Then go
    northeast through the forest.  Do not take the first bridge you come to
    on your east, instead keep heading northeast until you reach the second
    bridge.  At that second bridge cross it to the east.  Head straight
    south, and you will see the Golem blocking a town.  Bring the pixy flute
    with you.  Use the pixy flute as an item, and the Golem will fall
    asleep.  After 3-5 turns the Golem will drop.  Now you can enter...
    Mercado has a storage service, you might as well leave the pixy flute.
    The dresser at the Inn has a DefSeed.  Dresser in the house in the
    southwest corner has a Key.  House in the southeast corner has a dresser
    with a MysticNut in it.  Middle of town is a big building.  Enter on the
    middle of the west side of it.  Talk to the elderly lady.  She says to
    get the Loto Seal talk to the elder just south from there. Exit the
    building, and re-enter near the bottom of the west side.  This will
    allow you to exit the building in the south.  Open one of the doors to
    your south with a key.  Walk down to the elder.  He tells you that the
    Loto Seal is 70 paces north, and 40 west from Tantegel Castle.
                                 LOTO SEAL
    Leaving Tantegel Castle you will soon find that you are unable to go 70
    spaces north, and 40 paces west.  So do not even waste your time trying.
    Instead leave Mercado, and head north.  Cross the bridge to the west.
    Then head southwest to the bridge that you originally passed on your way
    to Mercado.  This time take the bridge to the east.  Head to the
    southeast.  You will come across a huge amount of poison land.  Keep
    walking across it until you reach a point where the sea comes up, and
    you only have one space to cross on land.  Count seven paces to the
    east, and you will be three paces from the sea to your south.  Search
    there for the Loto Seal.  Count your blessings that you did not have to
    search most of that area like I did.
                                RAINBOW BRIDGE
    Take the Loto Seal, the Sun Stone, and the Rain Staff to the shrine
    south of Rimuldar.  Talk to the old man there, and he will take the Sun
    Stone, and the Rain Staff and create the Rainbow Drop, and let you have
    it.  Now head to the northwest of Rimuldar where there is a desert.  In
    the northwest corner of the desert is a spot where there is only one
    space of water between the land.  Use your Rainbow drop here to create
    the Rainbow Bridge.  Cross it, and follow the path to...
                                DRACOLORD'S CASTLE
    Ignore the right side of the castle, it is a waste of time.  Head to the
    left hand side of the castle, but ignore the door that requires a key(it
    is also a dead end).  Head to the throne room.  Search the throne, you
    will find out that there is a draft.  Walk behind the throne and search.
    A hidden staircase will appear.  Open the door and head to the south.
    Follow the path and at the first intersection take the west path.  At
    the second intersection take the northeast path to some stairs going
    down to the second cave level.  From the stairs take the west path, at
    the second intersection take the north path.  At the third intersection
    take the east path.  At the fourth intersection take the south path.  At
    the last intersection head to the south for some stairs.  On the third
    cave level from the stairs head to the west for two treasure chests
    (Herb) (502).  Head back to the stairs, and this time head to the east.
    You will eventually go north, and come across some stairs.  Ignore them
    and head to the west.  You will find another set of stairs.  Take those
    stairs for the fourth cave level.  From the stairs head south, then east
    at the first intersection, and then an immediate north for some stairs
    down.  These stairs lead to some more stairs which eventually lead you
    to a chest (Loto Sword).  Equip the Loto Sword.  Head back to the fourth
    cave level where you started towards the Loto Sword.  Head south from
    the stairs till you hit the wall, then head east until the next wall,
    and then north until your first east.  Take this for some stairs
    surround by 4 pillars.  On the fifth floor cave level follow the path
    until you reach the stairs.  Take them to the sixth floor cave level.
    This will be a huge room.  Head straight east across it for some stairs
                                UNDERGROUND CASTLE
    Go north and work your way around to the east until you can enter a
    treasure room using a key on your west.  The treasure room has (Dvl
    Belt) (Warp Wing) (535g) (key) (417g) (Herb) (Mystic Nut).  There are
    also a couple of empty treasure chests.  Head back to the entrance, and
    instead of taking the north path to the treasure room this time take the
    west path.  Then take your second north path.  At the next intersection
    take the eastern path.  Work your way around the castle.  Eventually you
    will exit the castle, and walk across some bridges, and then re-enter
    the castle and goto Dracolord's throne.  You should be around level 22
    when fighting Dracolord.  Note: Sleep, Stopspell, and Firebane do not
    have any effect on him.  When your HPs get down to around 70 use
    Healmore.  Once Dracolord goes down(4-7 rounds) his second form appears,
    and its a huge dragon that you have to fight.  This will take  a little
    longer.  Be careful, and heal when your HPs get down to 60.  He can do
    that much damage in one attack if he chooses.  Fight and heal, and after
    a little bit(7-10 rounds), he will go down.  He will die, and you will
    take the Light Orb from his hand, and that will banish all the monsters
    and poison land.
                                  THE END
    If you like you can go to towns and talk to people.  They pretty much
    all tell you one of four things.  When you are ready head to Tantegel
    Castle.  See the king.  He will offer his kingdom to you.  In a Conan
    answer your character tells him no(you don't get to help make this
    decision).  Lora will then ask to go with you.  She wants to be with
    you.  I agreed, and she and I walked off.  Credits roll until.. THE END.
    Tantegel Town
      Armor Shop
    Bamboo             10g      Inn            3g per person
    Club               60g
    Copper Sword      180g
    Cloth Armor        20g
    Leather Armor      70g
    Leather Shield     90g
    Garinham Town
      Armor Shop
    Club               60g    Inn            3g per person
    Copper Sword      180g      Item Shop
    Iron Axe          560g    Herb            10g
    Leather Armor      70g    Torch            8g
    Chain Armor       300g    D-Scale         20g
    Iron Shield       800g
    Kol Town
      Armor Shop
    Copper Sword      180g      Item Shop
    Iron Axe          560g    Herb            10g
    Iron Armor       1000g    Torch            8g
    Steel Armor      3000g    D-Scale         20g
    Leather Shield     90g    Warp Wing       24g
      Inn          12g per person
    Rimuldar Town
      Armor Shop
    Copper Sword      180g      Item Shop
    Iron Axe          560g    Herb            10g
    Steel Sword      1500g    Torch            8g
    Iron Armor       1000g    Warp Wing       24g
    Steel Armor      3000g
    Magic Armor      7700g
      Inn              24g per person
    Mercado Town
      Armor Shop(1)
    Bamboo Rod         10g      Item Shops
    Club               60g    D-Scale         20g
    Copper Sword      180g    Warp Wing       24g
    Leather Armor      70g    Repellent       12g
    Chain Armor       300g    Keys            24g
    Iron Shield       800g
      Inn              50g per person
      Armor Shop(2)             Armor Shop(3)
    Iron Axe          560g    Flame Sword    9800g
    Steel Sword      1500g    Silver Shield 14800g
    Steel Armor      3000g
    Magic Armor      7700g
    Main Character
    level  3 -  Heal
    level  4 -  Firebal
    level  7 -  Sleep
    level  9 -  Radiant
    level 10 -  Stopspell
    level 13 -  Return
    level 15 -  Repel
    level 17 -  Healmore
    level 19 -  Firebane
                  DRAGON WARRIOR 2
    1.   Intro
    2.   Castle Lorasia
    3.   Castle Cannock
    4.   Getting to Hero Springs
    5.   Hero Springs
    6.   Finding Prince Karl
    7.   Leftwyne
    8.   Lake Cave or Silver Key Cave
    9.   Shrine West of Leftwyne
    10.  Shrine South of Lorasia
    11.  Back to Shrine West of Leftwyne
    12.  Hamlin
    13.  Moonbrooke Castle
    14.  Lar Mirror
    15.  Return to Castle Moonbrooke
    16.  Getting to Wind Cape Tower
    17.  Wind Cape Tower
    18.  Getting to Drakhorns
    19.  Drakhorns
    20.  Shrine
    21.  Lianport
    22.  Drakhorns(Lianport Side)
    23.  Tantegel Castle
    24.  Treasure in Sea
    25.  Dracolord Castle
    26.  Island Tower
    27.  World Leaf Island
    28.  Beran
    29.  Zahan
    30.  Gold Key
    31.  Osterfair Castle
    32.  Town of Wellgarth
    33.  Jail Key
    34.  Tuhn Village
    35.  Tower
    36.  Volcano Cave Island
    37.  Cave to Rhone
    38.  Iceland(aka Rhone)
    39.  Hargon Castle
    40.  Waterfall Shrine
    41.  Hargon Castle again
    42.  The End
                           Dragon Warrior II
            The intro starts out the story.  The king of Moonbrook is
    killed, and his daughter witnesses it.  Her fate is unknown at the time.
    One guard makes it free from the attack by monsters on the castle.  This
    guard makes it to lorasia(your castle).  He tells the king(your father)
    of the terrible attack by Hargon.  The king tasks you with
    investigating.  In order to do so he tells you to find a fellow prince
    in Cannock.  You are then given 50 gold, and a copper sword.
                             CASTLE LORASIA
    Explore all that you can in the castle, mainly because this habit will
    help you later in the game.  Once you are satisfied with the castle,
    head south to the screen exit.  Stay close to the castle and in the
    grass at first. You should face only slimes until you are level 3.
    Going into the forest and/or mountains will grant you more and stronger
    monsters to fight.  You can go back to the castle at anytime
    to rest in the inn(only 4g).  Also you can to the king, and he will save
    your game and tell you how much more until your next level up.  You can
    buy the Leather Shield, Antidote, and Potion.  I would advising having
    one of each of the later two.  Around level 5 you can head out to...
                            CASTLE CANNOCK
    For the beginning of a game this area can seem HUGE.   To get to castle
    caraban, you must head northwest.  I would advise staying in the grass
    until you almost reach the castle.  When see some water in the
    northwest(a small lake), head north in the grass until you come to an
    intersection of forest and mountains.  The Castle will be in the middle
    of a forest straight north of the intersection.  Talk to everyone in
    this town.  A prisoner gives you some good news about a silver key.
    When you are ready talk to the king.  He will tell you that his son Karl
    has gone to the Healing Springs, and it is to the north.
                       GETTING TO HERO SPRINGS
    Before you go, make sure you have the chain armor and the sickle.  Leave
    Cannock Castle and head north to the water.  Then head east until you
    reach a bridge.  Cross over the bridge and continue going east.  After a
    little bit you will see Hero Springs to your north.
                               HERO SPRINGS
    You should be at least level 6 in here(I was level 8).  The higher your
    level the easier this area will be.  Once you are in the cave head
    north.  Ignore the left room(it is empty).  When you reach the wall take
    a right to see some water.  Go around the water and head down for a
    chest(it is an herb).  Come back to the water, and take a right.  It
    will lead you down and around to the right.  Right before the dead end,
    head north for a treasure chest(88 gold).  Head back up to the water.
    Go north from the water and take the first right to the stairs.  Go down
    the stairs to talk to a knight that asks you if you have been baptized
    by the Hero Springs(pretty worthless).  Go back up the stairs, and take
    a right(this is the only way you have not gone yet).  Follow it up and
    around to the next screen.  On the next screen follow the only path
    possible, but before going between the large pillars to the Hero
    Springs; walk right past the entrance for a chest(Antidote).  Now goto
    the Hero Springs.  There is an old man standing there.  Talk to him.  He
    will tell you that you just missed prince Karl, and he will heal you.
    He also tells you that prince Karl is on his way to look for you at
    Castle Lorasia.  Might as well work your way back to the entrance of
    this cave.
                             FINDING PRINCE KARL
    Go back to Castle Lorasia.  Talk to the king(your papa) and he will tell
    you that you just missed prince Karl(again!!).  He tells you that prince
    Karl went to Castle Cannock.  Be sure to talk to everyone in town.  A
    person in the upstairs at the inn tells you that some people stop at a
    town called Leftwyne on their way to Castle Cannock.  Run off to Castle
    Cannock and talk to the king there to find out that Karl has not made it
    back yet.  That leaves one place prince Karl could be...
    Leftwyne is west of Castle Lorasia and a little bit north.  It is also
    south and just a little bit east of Castle Cannock.  Leftwyne has a
    handy place you might need: a Storage Bank.  There is a limit to how
    many items you can carry, so this is a God sent.  You can also store
    gold there.  Which is handy because each time you die, you lose half of
    your gold(unless you go back to your last save).  Prince Karl is in the
    inn resting.  Talk to him, and he will join.  Now that your party has
    two members, the price of the inns now doubles  In the upstairs of the
    Temple is a couple on a date.  The man tells you to go west to a shrine
    to get to Moonbrooke.  Behind a silver key door in Leftwyne inside the
    armor shop is the slot machine gambling game.  Equip Karl with the best
    armor and weapons that you can.  He starts out level one(31h 6m)
                             LAKE CAVE OR SILVER KEY CAVE
    To get to the silver key cave leave Castle Cannock, and head northwest
    through the grass until you reach water.  Then head west to a bridge.
    Cross the bridge and enter the forest.  In the forest head south west
    until you exit the forest.  Then head north until you see a double
    bridge.  Cross the double bridge and the cave is in the middle of a
    little island.  Once you are in the cave, you better have a couple of
    antidotes at least.  Always kill King Cobra's and Babbles first(they
    poison you).  Your character should be at least level 8, and Karl should
    be at least level 7.  Head straight south(passing a path to the right),
    and then right when you reach the wall.  It will lead to a
    chest(Aglseed).  Head back towards the entrance, but take the left that
    you passed. Ignore the two rooms to the north(they are both empty).
    Eventually you will reach a wall and a path to the left.  Take the path
    to the left.  Keep heading south until you reach a path to the right, a
    path straight south, and a path to the left.  The path straight south is
    a dead end.  The path to the left has a Slot Token at the end of it.
    The path to the right leads to a set of stairs to the second floor.
    Once you have the Slot Token(or decide its not worth your time) head to
    the second floor.  There is one direction to go on the second floor.
    Head to the left until a path to the south opens up.  While you are
    traveling south a room to the right and left will appear.  The room to
    the right is empty, and the room to the right has a chest(Life Acorn) in
    it.  After you get the Life Acorn keep heading south to see a room on
    the right.  It will have a chest(Antidote).  Keep heading south to the
    bottom of the screen where there will be another two set of rooms.  The
    one on the right will have two chests(241 g) (Warp Wing).  The room on
    the left will have the silver key.  You can now open all silver key
    doors(go back to each castle and town you have visited so far).
                         SHRINE WEST OF LEFTWYNE
    West and a little north of Leftwyne is a shrine.  There is a priest who
    asks if you have seen his brother at the shrine south of Castle Lorasia.
    If you already have the silver key, the guards will let you pass.  If
    you feel like a little trek you can go to the shrine south of lorasia.
    There is a locked door that you do not have the key for yet.
                          SHRINE SOUTH OF LORASIA
    To reach the shrine south of lorasia head straight south from castle
    lorasia until you reach a bridge.  Once you reach the bridge, cross it.
    After crossing the bridge head east until you reach water(the ocean),
    and then head south.  The shrine is down pretty far at the end of the
    land.  The priest at the shrine tells you about the two keys.  The Gold
    Key and the Silver Key.  He also tells you the Silver Key is in the Lake
    Cave which is located west of Castle Cannock.  This shrine also has a
    locked door that you cannot access yet.
    After visiting the priests brother, or if you felt like skipping the
    whole thing, and already have the Silver Key.  Talk to the guards, and
    they let you pass.  You should be at least Level 8, and have Karl at
    level 6.  Pass the guards and go down the stairs.  If you go left and
    then down, and exit out the stairs you will be on a small island.  So
    don't go that way.  Instead head straight down, and then go left and use
    those stairs.  You will be on the mainland of a new continent.  The
    monsters here will be tougher.  From the tunnel exit head south, and
    then a little east to get on the grass.  And finally south to reach ...
    Hamlin sits in the middle of a little forest.  It has everything you
    need.  You can save with an old man to the left of the temple.  To the
    left of him is a dog that will follow you around.  A man to the south of
    the town tells you about an item that lets you fly for a short time if
    you jump from a high place.  There is an old man in the middle of an
    island by himself(you can't reach him yet).  A man also tells you where
    to find castle moonbrooke.  But before you go there, you will want to
    level up, and get enough gold to buy all the new items.  Karl will get
    the spear, and You will get the steel sword, steel armor, and steel
                          MOONBROOKE CASTLE
    When you are at least level 12, and Karl is at least level 10, you can
    head out to Moonbrooke Castle.  From Hamlin head to the bridge just
    south of town.  Head south until you reach some mountains.  Then head
    west to some desert, from there head south, and a little west to see a
    castle surrounded by poison ground.  Be aware, that the castle has tons
    of nasty monsters waiting for you.  Head straight north to the soul of
    the king in the throne room.  He will tell you that the princess is
    cursed, and she was turned into a dog.  Now exit the throne room, and
    head to your character's right.  You should see two treasure chests to
    in a room to the north.  Work your way around to find them both empty.
    Keep working your way around and to the west to find the soul of a dead
    guard.  He tells you that something called the Lar Mirrors is to the
    east of the castle moonbrooke, and that it is in sight of two bridges.
    After talking to him, walk just outside the castle wall and head south.
    Eventually you will be able to walk back onto the castle grounds(near
    the bottom), and you will notice this is where the king made his last
    stand, and the princess had gone down some stairs in the game's intro.
    Cross the little bridge and go down the stairs.  Talk to the guard who
    tells you that the Lar Mirror will break the curse on the princess.  And
    then he dies.  There is nothing else of interest in the castle.
                               LAR MIRROR
    If you need to, go back to town, and rest.  Otherwise head straight east
    from the castle.  Walk by a bridge just to your north, and then you will
    see a square of poison ground.  In the upper right space of the poison
    ground do a search(B button), and you will find the Lar Mirror.  Just to
    the north, and west is the second bridge the guard told you about.
    Pretty simple.  Return to Hamlin, and use the mirror on the dog to the
    left of the man that lets you save.  It's the Princess Fran.  She now
    joins your group.  If you thought Karl was weak, wait till you get a
    load of her.  None of the current weapons or armor is compatible with
    her.  She is strong in magic, but you will need to build her levels to
    get any spells worthwhile.  Hang around the level up Fran to at least
    level 5.
                       RETURN TO CASTLE MOONBROOKE
    This is a small side quest that you do not need to do.  But if you are
    curious, head back to Castle Moonbrooke with Fran in your party.  Talk
    to the king, and he will ask if its Fran, and tell you that he can't see
    anymore.  Head downstairs and see the soldier that died earlier.  He
    will feel vindicated that he did not fail in saving the princess, and
    his soul will leave(I assume resting at peace).
                       GETTING TO WIND CAPE TOWER
    From Hamlin, head east through the forest.  When you come to a bridge
    turn north(do not cross over to the other side).  Cross the very next
    bridge you come to.  After crossing start heading south.  Work your way
    south, and east along the coast, until it ends, and you are forced to go
    only west.  Head west to a bridge.  Cross it, and then head east, and
    south.  There will be a series of bridges and land.  Cross them until
    you are in a desert.  From there head west to find the Wind Cape Tower.
                            WIND CAPE TOWER
    I would recommend using some repellent as soon as you enter the Wind
    Cape Tower.  Also have your character at least level 13, Karl level 12,
    and Fran level 6.  From the start of the tower head south, and after you
    pass some stairs take the next left, and then a left again to walk near
    the edge and up to some stairs.  There will be a knight that will tell
    you about walking on the outside of the tower.  Stay on the outside of
    the tower, and take each stairs on the outside.  Eventually you will
    reach a floor that will have two stairs on the outside.  The first one
    leads to the wind cape, and the second one leads to the Wizard Ring. The
    only other thing of interest in the tower is on the first floor.  To get
    it, you head south from the entrance and take the last left turn that
    you can take.  You will find a treasure chest with an herb in it.
                           GETTING TO DRAKHORNS
    From Hamlin, cross the bridge just south of town.  Head south until you
    reach the mountains.  From there head straight west.  Keep heading west
    until the ocean is in sight on the west.  From there head south.  Cross
    the bridge to the south, into some desert, and after crossing the bridge
    head west to the shrine.  In the shrine, the priest will offer you the
    normal priestly services.  Also note that there is a gold key door in
    here.  Go up the stairs, and you will exit out on the other side.  From
    here stay in the grass(the monsters are tougher), and head west.  Keep
    heading west until you reach the ocean, and then head north.  Head north
    through the desert, then mountains, then forest.  Finally you will see a
    two towers on opposite sides of a river.
    The Drakhorns is pretty simple.  Talk to the man.  Then head up the
    stairs.  On each and every floor, walk around the center of the
    room(which is a huge whole), until you reach the fifth floor.  On the
    fifth floor equip the Wind Cape on your character.  Walk off the
    northern most hole from that floor.  The cape will gently glide you down
    to the other side of the river.  You can go into the tower on this side.
    Head straight north from the Drakhorns, and through the mountains.  From
    there head west, and then south for a shrine.  The priest will tell you
    that you need the gold key to open that door, and that someone on the
    island has the gold key.  But that he has no boat.
    From the Drakhorns head north on the grass until you reach the
    mountains.  From there head east, and a little south until you see the
    town of Lianport.  On the first floor of the temple to the left is the
    old man that lets you save.  Rest at the inn and save.  Very important
    you do that before checking out the rest of the town.  I would also
    equip all your characters with the Evade Armor, and get Fran, the Wizard
    Wand.  Talk to the old man standing in your way to the boat.  He will
    not loan it to you, because you are an outsider.  Check out the upper
    left hand corner of town to see two Gremlins harassing a young girl.
    She runs to you for help.  The Gremlins tell you to hand her over.
    Answer no.  You now must kill the two gremlins.  The fight is not too
    hard.  Concentrate on one at a time.  The young girl is happy and wants
    to take you to her grandpa.  Surprise, its the old man that would not
    let you get the boat.  Well now he will.   Walk past him, and get in the
    boat.  Head out, and to the south, exit the boat, and enter the door to
    talk to a sailor that crashed his boat, and lost his treasure.  He wants
    you to find it for him.
                        DRAKHORNS(LIANPORT SIDE)
    The Drakhorns tower on the Lianport side of the world has a secret.  Go
    to the third floor.  From the stairs take two paces left, and then one
    up.  You will find the Dew Yarn(it will become important later.  Just be
    thankful you don't have to spend the hours I spent searching that tower.
    I knew something of importance had to be there.
                          TANTEGEL CASTLE
    Sail straight east from Lianport.  Exit on the grass just north of the
    bridge.  Head east, and then north through the mountains and then east
    again to see Tantegel Castle.  There is a repellent to the left of the
    old man that says he can lift curses in a vase.  Their king has gone
    into hiding because of Hargon.  You can save at the first floor of the
    temple.  On the second floor of the temple is an interesting man that
    asks if you have heard about the sunken treasure. Tell him yes, and he
    says look for the spot in the ocean that glitters.  (Note: I searched
    all over the sea for something that looked different, or like a
    shipwreck, and found nothing, after I talked to him, I found it).  Equip
    your character with the Hammer, and Iron Helmet.
                          TREASURE IN SEA
    From Lianport sail one tile east, then 58 tiles north, and finally one
    tile west to be right on top of the sparkling ocean.  Search right
    there, and you will find the sunken treasure.  Return to Lainport, and
    give it to the sailor.  He will be soo happy, that he is going to change
    his life.  He starts this with you.  He gives you the Echo Flute.  Your
    probably thinking great, another item for some time in the future :o)
                           DRACOLORD CASTLE
    The easiest way to do this is something I accidently came across.  Go to
    Tantegel castle.  Save your game, and then decide to get some rest
    before continuing.  When you are ready to restart your game, leave
    Tantegel Castle, and your boat is sitting right there to the south of
    the castle.  Jump in your boat, and sail south to see a castle
    surrounded by poison.  Cast stepguard if you have it, and then enter the
    castle.  In the northeast corner of this desolate castle is some stairs
    down.  There is only one way to go until you reach the fourth floor
    down.  On the fourth floor take the second set of stairs.  Then take the
    only stairs going back up in the middle of the room.  Follow all the
    stairs till you reach a treasure chest.  It has the Loto sword.  Might
    as was well equip.  Head back to the point where you took the stairs up.
    The only other stairs of interest are in the middle of the room going
    down.  Work your way around, and next will come a huge room.  Cross that
    room for more stairs, and then you will be in what looks like a castle.
    Take the first right, and you will see some shiny silver type of floor.
    It is nasty poison.  You must have Stepguard for this, or heal after
    each two steps.  Walk through for a silver key door.  Open it, and there
    are four treasure chests.  I found 151g, a Worldmap, Steel Armor, and a
    STR seed.  Cast Stepgaurd again before touching the silver tiles again.
    Take the only other path, and work your way around until you finally
    come to a throne room, and Dracolord. Well kinda.  He says he is the
    great grandson of the Dracolord and he is not impressed by Hargon.  He
    tells you of 5 seals you need to defeat Hargon.  He also tells you that
    in order to get them you must start in what used to be Mercado, it is to
    the south on a small island.
                             ISLAND TOWER
    To reach the island tower, leave Castle Tantegel and head south.  Go
    west around the castle of Dracolord. Head south following the mountains
    south of Dracolord's castle.  Once the way east opens up head east, and
    then head south once it opens up.  Keep heading south until you see the
    island with a tower on it.  Walk into the tower and talk to the man on
    the outside of the tower.  He will talk about the 5 seals.  Try and have
    your main character around level 20, Karl around level 18, and Fran
    around level 17/18.
    Walk into the entrance of the tower.  Go to the right, eventually you
    have no choice but to head north.  Head north, and take the second left.
    Then head north and take another left.  Head that way to the end, and
    then head south.  Head south all the way to the end.  Then work your way
    back towards the entrance, and then head north.  Go through the hole in
    the wall to the north, and then head to the right(going around a big
    room).  Once you can head north(still going around that room).  Once a
    big entrance opens up to the left head into it(and that big room).  You
    will see an exit to the top of the room, the bottom of the room, and on
    the left side of the room.  First off head through the exit to the top
    of the room.  You will find a chest with 502g.  Come back to this room,
    and this time take the exit to the bottom of the room.  You will enter a
    room with stairs, and an exit to the left of the room.  Take the stairs
    and follow the different rooms to the different rooms with stairs until
    you reach a Sickle.  Come back to the first stairs you starting going up
    on.  This time take the only other exit in this room(to the left of the
    room).  You will see another set of stairs, and an exit to the north of
    the room.  Take these stairs.  Work your way around to the next set of
    stairs.  You will come to a room with two set of stairs.  Take the
    second set of stairs, and work your way up until you reach a giant pot.
    Southeast of that pot is a man that tells you about Hargon and Rhone.
    Listen to him.  And then head back where the two stairs were.  This time
    take the first set.  Now head south a little and on the right side will
    be an entrance to a room.  Head into that room, and follow the hallway
    to the stairs to get 733g.  Head back, and find the stairs on the left
    that lead to a LifeAcrorn.  Head back to the stairs again and this time
    head north, and around to the west for some stairs on the edge of the
    tower.  Keep working your way from the upper left edge of the screen to
    the middle edge of the screen.  Eventually you will reach a door.  Open
    it, and head to the upper left of the screen again.  After those stair
    go towards the middle again to see a monster disappear into a wall.
    Follow right where he went to see an old man.  Talk to him, and he asks
    you to follow.  Follow him room after room, and when confronted with two
    stairs take the lower set of stairs.  Keep following until you see a
    treasure chest.  Open it, and find it empty.  The old man says its a
    trap, and he turns into a Gremlin.  Three more Gremlins join in to
    attack you.  This is a pretty easy battle especially if Karl has
    Firebane(kills them all in one hit).  You now have the Star Seal.
                           WORLD LEAF ISLAND
    In order to find the World Leaf use the worldmap item to look at the
    Dragon Warrior 2 world.  On the southeast corner of the world map is a
    small island almost totally surrounded by mountains, and the inside has
    desert, and there is one tree right in the middle.  Walk onto the tree
    and search.  You will find the World Leaf.
    To reach Beran, leave Lianport, and head straight north.  After quite a
    bit of sailing you will see an average sized island with forest all on
    it.  Just north of that is land.  Land on the grass, and enter the
    desert to walk around into an enclave where the town of Beran is.  A man
    at the inn tells you that the Sun Seal is in the Flame Shrine.  And
    while you are at the inn, go ahead and stay there.  When you wake up
    Karl is still in bed, he is sick from what he thinks is a curse from
    Hargon.  Go ahead and use your World Leaf to restore Karl.  But before
    you do walk around town and get sympathy from everyone.  After doing
    that.  Be sure to head back to the World Leaf Island and get another
    World Leaf.  It is a small side quest.  You can bypass this totally if
    you want.  You will also hear about the Dew Yarn, and the Holy Loom.
    To reach the port town of Zahan use the world map to sail to the lower
    right hand corner of the map.  You will find Zahan there.  Talk to
    everyone in town.  All the ladies think the men are away fishing.  A man
    tells you that they are all dead but he did not have the heart to tell
    them.  You will also hear about a cave surrounded by coral and the Moon
    Shard.  A little boy says that a dog keeps grabbing his sleeve and
    wanting him to follow.  The dog is just north of the boy.  Talk to the
    dog, and he wants you to follow.  Search right in front of him, and you
    will find the Gold Key.
                                 GOLD KEY
    Since you are so close to a shrine that has a Traveler Gate on the
    island close by Zahan(to the southwest).  This leads to Lorasia Castle.
    In Lorasia Castle: you find Mystic Nut, Loto Seal, StrSeed, 1198g, Life
    Acorn, and a Herb.  Shrine West of Leftwyne: has a Travelers Gate that
    leads to a travelers gate hub(3 travelers gates) with a man and a
    Wizard.  The man tells you where the gold key is(as if you need to know
    now).  Castle Cannock: there is the Loto Shield by the Wizard.  Upstairs
    there is nothing.  Hamlin: Opens a door to some stairs.  Underground is
    two gremlins locked in a cage, and a set of stairs that leads to an old
    man that tells you about the Spirit Shrine.  Shrine Southwest of Hamlin:
    This has a travelers gate that leads to the same place(travelers gate
    hub) that the Shrine West of Leftwyne went to.  Tantegel Castle: There
    is a house that has a lady that sells sewing supplies.  She is out of
    Dew Yarn, but tells you exactly where it is.
    Shrine Southeast of Lorasia:  Leads to a travelers gate that transports
    you to Osterfair Castle.  Note:  Now that you have the Loto Seal from
    Lorasia Castle head south of Tantegel Castle.  To the southeast is a
    shrine with a priest.  He is holding the Loto Helm.  Talk to him, and he
    will let you have the Loto Helm.  Go to shrine northwest of Lianport.
    Talk to the old man, and he borrows your gold key to open the door.  He
    gives it back, and uses the travel gate.  Follow him through the travel
    gate.  Use your Echo Flute to find out that there is a Seal somewhere on
    this screen.  To the very upper right side of the screen is a tree.
    Stand by it, and search.  You find the Sun Seal.
                                OSTERFAIR CASTLE
    The first thing you need to do from the travelers gate is head to the
    bottom right.  Open the door there, and come into the weapons and armor
    shop from the back side.  Open the two treasure chests to find the Gai
    Armor and a knife.  The shop keeper tells you that you shouldn't be
    there.  Head back towards the travelers gate, and head north from it,
    and follow the only path.  Talk to the guard, and the two bunnies.
    Enter where the bunnies are.  Talk to everyone but the king.  Get any
    new armor and weapons you might need.  Find out about the Echo Flute
    changing tones around a Seal.  When ready head to the king.  He asks if
    you will entertain him.  You do this by fighting a SabreTiger.  If Karl
    has the Firebane spell, that along with an attack from your character
    will kill it one turn before it can attack back.  The king is sooo happy
    that he gives you the Moon Seal.  To the northeast of the king is some
    stairs.  If you go two paces to the right of the stairs and search you
    will find a StrSeed.  Go downstairs and talk to the prisoner.
                             TOWN OF WELLGARTH
    On the lower right hand part of the map on the mainland is the town of
    Wellgarth.  You need to use the golden key to go underground where the
    town is.  People in the town tells you that you are south of the Rhone
    foothills.  Wellgarth has two item shops.  One of them has a blank item.
    That blank item is the Jail key.  It costs 2000g.  You find out that the
    village of Tuhn lives a great robe weaver named Don Mohame.Go into the
    empty jail cell, and search the lower right corner.  It opens to find
    the escaped felon.  He gives you the Dam key.
                                JAIL KEY
    Take the jail key to the town of Hamlin.  Head to the jail, and fight
    the two Ozwerg's.  In the upper right corner of the jail cell is the
    Water Seal.  In Lorasia Castle head to the dungeon.  The first man tells
    you about the Life Seal being in the caves to Rhone.  The second cell
    has a maniac in it.  Stand in front of him, and turn left or right to
    find an AglSeed. Prepare for a tough fight.  You have to fight Magus.
    Hit him with everything you got.  After you beat him you get the Bolt
    Wand.  This is great for Fran.  Zahan has a Wizard Ring in the right
    room, and the Holy Loom on the left side room.  Beran has a man that
    tells you about the travelers gate nearby.  Take that travelers
    gate(cast Stepguard before opening the door).  After going through the
    travel gate, you are surrounded by harmful tiles.  Cast Stepguard again.
    Go to the top of the screen and to the right, search to find an AglSeed.
    Then take the stairs.  Talk to the old man, who tells you the Road to
    Rhone is to the West.  Head back downstairs now.  Directly to the south
    of the travelers gate is the exit from the screen.  Go talk to the
    Gremlin, who tells you the Water Seal is in Hamlin.  You can exit
    anywhere from this screen to be in an area surrounded by mountains.  In
    Osterfair Castle you can free the guy in prison.
                                  TUHN VILLAGE
    Leave Beran, and head north and around the island that Beran is on.  At
    the north of the island head east towards the mainland.  Once you reach
    the mainland, head a little south to reach a river that goes inland.
    Each time you have a choice on the river, take the northern path.  At
    the end of the river exit to the west, and start walking to the north,
    and then eventually east.  Then head south, and you will see Tuhn.  You
    need to head east, and then south, and then west to work your way back
    to town.  You will hear that the tower to the south has the moon shard.
    You will also find that Robe Weaver.  Give him the items and come back
    the next time you play.  North of the item shop is the lazy man, and to
    the west of him is the dam.
    Leave Tuhn, walk back to your boat.  Sail back through the river to the
    ocean.  Sail south along the coast of the mainland.  Eventually as you
    follow the coast you will find another river that goes inland.  Take the
    right hand turns each time.  You will pass by Tuhn, and then south to
    the tower.  From the entrance of the tower, head south, and then have
    your character take his first right turn for a chest(StrSeed).  There is
    also some stairs going up to the second floor.  Take them.  On the
    second floor in the middle top is a chest(Mystic Nut).  On the lower
    right hand side of the screen is some stairs that go back down to the
    first floor for a chest(DefSeed).  There are two stairs that goto the
    third floor.  They are both in the middle of the floor.  The left hand
    stairs lead to a treasure chest(1209g).  Then take the other stairs to
    the third floor.  On the third floor, go north and up to the stairs.  On
    the fourth floor, go south for two chests(272g, DefSeed).  Go right to
    the stairs.  On the the fourth floor open the door and take the stairs
    down.  Keep going downstairs until you find a man to talk to.  Talk to
    him, and open the chest for the Moon Shard.  Now if you want a Wizard
    Ring, go back to the fifth floor, and take the stairs to the sixth
    floor, and finally the seventh floor(where the Wizard Ring is).
                             VOLCANO CAVE ISLAND
    To the southeast of Osterfair Castle(Use the worldmap) is that small
    island surrounded by reefs.  Use the Moon Shard to clear the reefs.
    Then you can enter the cave.  Cast Stepguard to walk on the lava safely.
    From the steps go north and west for a chest(1198g).  Go back to the
    stairs, and go south from the stairs.  Take the first west that you come
    to.  Then take the second road to the north for a chest(Mystic Nut).
    Then take the path to the south for some stairs down.  Go straight
    south, and into a room for a chest.  Its a trap, and will poison your
    main character(you can avoid this if you want).  Keep heading west, and
    you will see a soldier.  He tells you about the Volcano.  Work your way
    west, and south to see another soldier.  He tells you about the Hargon
    temple in the volcano.  Follow the path, and work your way around till
    there is a room to your north.  Enter it for a chest(Wizard Ring).  Go
    back to where you saw the first soldier.  Head west from him, and take
    the second lava path.  Follow it till you get to the far upper left hand
    corner of the map.  Take the stairs you see there.  You will be in a new
    room with a door.  Open the door.  The first chest you come to is a
    trap(poisons you again).  The second chest is a StrSeed.  The two stairs
    here are worthless.  Instead head around and take the path to the south.
    Work your way around and up.  In the upper corner of this room with all
    of these stairs is a chest(Magic Armor).  Head to the east and see three
    stairs in a diagonal row.  Take the middle stairs for a chest(Amulet).
    Cast stepguard and walk to the upper left hand corner for some stairs
    down.  Follow the path around to see an evil mage.  Walk up to him, and
    another joins him, and the two evil clowns attack you.  Kill them, and
    head to the north for the EvlStatue.
                                   CAVE TO RHONE
    Take the travel gate in Beran and head out of the shrine.  Goto the
    west, and get on the poison ground.  Use the evil statue.  Four paces on
    the top part into the poison ground a cave will emerge.  Go north into
    the cave.  Once in the cave head north.  Either take some stairs, or
    fall through a sinkhole.  You will fall down a level.  There is a man
    hiding in the tombstones.  But that's not the interest to this room.
    Use your Echoflute to find out that the final seal is here.  Head to the
    lower left hand corner of the room for a treasure chest(Life Seal).
    After you fall through a sinkhole and come back up the stairs the hole
    will now be visible.  But to safely traverse the sinkholes, from the
    beginning head north, go right by some stairs.  Vear off to the right,
    staying towards the left as you go north.  At the next intersection take
    a right and take those stairs.  You will now be in a repeating maze(I
    completely hate these).  Take the right hand exit from the screen, and
    then take the third exit to the south.  Take the stairs.  Work your way
    to the south, and to the right for a chest(Slot Token).  Keep going east
    for some stairs up.  There will be a chest after a couple of floors(Loto
    Armor).  Work your way back to the stairs.  Go to the west from the
    stairs and up and around for a chest(1389g).  Go back around and south,
    go into the room for a chest(Magic Helm).  Give the helm to Fran.  There
    are Metabbles on this floor(they give 10150 exp if you can kill them in
    time).  Head back north take the left at the intersection, then go
    north, and then take a left and follow the path around for some stairs.
    There will be two chests(Evil Shield, 568g).  Do not equip the Evil
    Shield, it will curse you).  Go back to the last intersection, and take
    the east path for some stairs.  This floor has more sinkholes in it.  To
    avoid them go south two paces, go west two paces, then go south four
    paces, then go east to the wall, and one pace south to the stairs.  If
    you fall work your way to the upper right hand corner of that floor for
    stairs going back up.  Okay, now we are in another repeating screen
    maze(I really hated this one).  Take the right hand exit, then the left
    hand exit, then the right hand exit, then the Right hand exit, then the
    upper right hand exit, then the upper left hand exit, then the top exit,
    and finally the right hand exit.  After a couple of screens stairs will
    appear.  And that takes you to...
                                 ICELAND(AKA RHONE)
    The enemies here are extremely tough.  Do not go into the forest or
    mountains.  Also note that your Worldmap no longer works.  Work your way
    east, and north.  Eventually you will see a bridge to your north, take
    it, and another one to the north to see a Shrine.  Enter it and save.
    This shrine also has a travelers gate that returns you to your own
    world.  The priest that lets you save also heals you.  This is an
    excellent place to build up levels.  Build your levels until your main
    character is around level 37, and Karl is around 33, and Fran is level
                                  HARGON CASTLE
    To get to Hargon Castle, leave the shrine, and head northwest(staying in
    the forest).  Eventually the forest will go south, and then west again.
    From there follow the forest to the south, and then head to the east.
    At the end of the forest you will notice some mountains to the north.
    Head through those mountains for a castle.  Hargon Castle looks exactly
    like Lorasia Castle.  Everyone there thinks it is Lorasia Castle.  The
    treasure chests in the armory are all empty, and the dungeon is also
    empty.  The travelers gate goes nowhere.  The king is being entertained
    by some bunnies.
                                WATERFALL SHRINE
    Obviously since nothing you do at Hargon Castle works, we are missing
    something.  At first I thought it was having to talk to anyone at
    Lorasia Castle, but that did no good.  Save at the shrine in
    Iceland(Rhone), and go back to your world(Beran).  Sail to the
    south(way) and a little west of Lorasia for a small island.  This island
    is one space on the map, and has a shrine on it.  Look carefully at the
    worldmap and you will see it.  Go to this shrine.  I am not sure of the
    exact name, but since it had a waterfall on all the screens down, it
    seemed like a good name.  At the bottom(after a ton of stairs down), you
    will find a place to stand.  All the seals will ignite, and you will
    receive the RubissChm.  Now you can just cast return, and you will go
    right back to the Iceland(Rhone) shrine.  Now you can go back to...
                              HARGON CASTLE AGAIN
    Return to Hargon Castle, and use the Rubiss Charm.  Hargon Castle will
    change drastically.  Go to the throne, and talk to the fire to fight two
    BatDemons.  From there head to the west of the throne, cast StepGuard,
    and on the second space to the left of the throne is a hidden door.
    Open it.  To the left side path is a chest with a DvlTail(its cursed),
    and to the right side path is a Devil Armor(also cursed).  To the middle
    room is a cross in the middle of a ton of damaging land.  Goto the
    middle of the cross(keep casting Stepguard for each new damaging land
    you come across) and use the EvlStatue.  You will be transported to the
    next level.   Head straight north, and then to the east for the stairs.
    The next floor has only one path to the stairs. This third floor is the
    same, but be sure and have your health up to its max before reaching the
    colored tiles near the stairs.  A major monster attacks you there.  He
    is Atlas.  If you have had no difficult fights all game, here is a good
    strategy:  Cast Increase on you, Defense on him, and then just attack.
    If your HPs get low, heal.  Chance will heal everyone.  After three or
    four turns he will fall.  Heal back up, and then take the stairs to the
    fourth floor.  On the fourth floor go to the far northwest corner room.
    Enter it for the stairs.  As soon as you enter it Bazuzu attacks you.
    Use the same attack method as you used with Atlas.  After a couple of
    rounds, down he goes.  On the fifth floor there is only one way to go,
    and right before the stairs Zarlox attacks you.  Defense did not seem to
    work on him.  However I cast Increase on myself twice, and after three
    to four rounds, he went down.  Remember to heal when you are in trouble.
    Take the stairs to the sixth floor.  There are a bunch of damaging tiles
    here, so cast Stepguard.  If you are low on magic, I would recommend
    going back to the shrine(those boss battles can take it out of you).
    When you are ready go towards the west for the opening into the room.
    Talk to Hargon.  He is not too happy with you for disturbing his sleep.
    Again Defense does not work, but Increase does.  Fran is worthless
    attacking him(unless she uses spells).  Explodet will work wonders.  I
    mainly kept Fran as a healer, and Karl increased twice, and then he
    joined the main character in Attacks.  Pour it on when Hargon starts
    healing himself.  After Hargon goes down, then you find you cant leave
    the throne area, ad Sidoh appears.  Again use Increase on yourself
    twice.  Revive your characters when they die.  Cast Defense on Sidoh
    when he casts Increase on himself.  If you have a balance of healing,
    and attacking he should go down after around ten rounds.  When your
    magic get low use the Wizard Rings(they should have at least one full
                              THE END
    You hear a voice, that is happy that Sidoh's evil is gone, you are
    teleported out of the castle, and the castle crumbles.  Head back to the
    shrine.  The priest congratulates you, and tells you to return to your
    world(Rhone is going away).  Return to your world, and everyone is
    pleased at what you did.  The priest in Beran tells you to see your
    father.  BTW there are no more enemies anywhere in the world :o)  Go to
    your father the king, and he offers you the crown.  I accepted and
    became a King.  Fireworks shoot off, and the game credits roll(along
    with some cool scenes from the game).  THE END
    Castle Lorasia
      Item Shop                   Temple
    Herb               10g      Revive       20g per level
    Antidote            8g      De-tox        2g per level
    Leather Shield     90g      Uncurse    1000g
    Inn                 4g per person
    Castle Cannock
      Item Shop                   Temple
    Herb               10g      Revive       20g per level
    Antidote            8g      De-tox        2g per level
    Repellent          40g      Uncurse    1000g
    Warp Wing          25g
      Traveling Merchant        Inn           8g per person
    Copper Sword      100g
    Knife             200g
    Sickle            330g
    Leather Shield     90g
    Chain Armor       390g
    Town of Leftwyne
      Item Shop                   Temple
    Herb               10g      Revive       20g per level
    Antidote            8g      De-tox        2g per level
    Warp Wing          25g      Uncurse    1000g
      Weapons/Armor Shop        Inn           6g per person
    Club               60g
    Copper Sword      100g
    Knife             200g
    Sickle            330g
    Chain Armor       390g
    Leather Shield     90g
    Town of Hamlin
      Item Shop                   Temple
    Herb               10g      Revive      20g per level
    Antidote            8g      De-tox       2g per level
    Repellent          40g      Uncurse   1000g
      Weapons/Armor Shop           Inn      12g per person
    Sickle            330g
    Spear             770g
    Steel Sword      1500g
    Chain Armor       390g
    Steel Armor      1000g
    Steel Shield     2000g
    Town of Lianport
      Item Shop                   Temple
    Herb               10g      Revive      20g per level
    Antidote            8g      De-tox       2g per level
    Repellent          40g      Uncurse   1000g
    Warp Wing          25g
    Amulet            640g
      Weapons/Armor Shop           Inn      20g per person
    Wizard Wand      2500g
    Knife             200g
    Steel Sword      1500g
    Evade Armor      1250g
    Steel Armor      1000g
    Steel Shield     2000g
    Castle Tantegel
      Item Shop                   Temple
    Herb               10g      Revive      20g per level
    Antidote            8g      De-tox       2g per level
    Repellent          40g      Uncurse   1000g
    Warp Wing          25g
    Amulet            640g
      Weapons/Armor Shop           Inn       2g per person
    Wizard Wand      2500g
    Steel Sword      1500g
    Hammer           4000g
    Evade Armor      1250g
    Steel Armor      1000g
    Steel Shield     2000g
    Iron Helmet      3150g
    Town of Beran
      Item Shop                   Temple
    Herb               10g      Revive      20g per level
    Antidote            8g      De-tox       2g per level
    Warp Wing          25g      Uncurse   1000g
      Weapons/Armor Shop           Inn      30g per person
    Wizard Wand      2500g
    Hammer           4000g
    Dragon Sword     8000g
    Steel Shield     2000g
    Heal Shield     21500g
    Iron Helmet      3150g
    Osterfair Castle
    Revive      20g per level
    De-tox       2g per level
    Uncurse   1000g
      Weapons/Armor Shop           Inn      25g per person
    Steel Sword      1500g
    Hammer           4000g
    Dragon Sword     8000g
    Evade Armor      1250g
    Magic Armor      4300g
    Iron Helm        3150g
    Town of Wellgarth
    Revive      20g per level
    De-tox       2g per level
    Uncurse   1000g
      Weapons/Armor Shop           Inn      40g per person
    Hammer           4000g
    Dragon Sword     8000g
    Light Sword     16000g
    Fur Armor       65000g
    Heal Shield     21500g
    Iron Helm        3150g
      Item Shop #1                  Item Shop #2
    Herb               10g        Herb       10g
    Antidote            8g        Antidote    8g
                                  Warp Wing  25g
    Warp Wing          25g        Amulet    640g
    Village of Tuhn
    Revive      20g per level
    De-tox       2g per level
    Uncurse   1000g
      Weapons/Armor Shop           Inn        40g per person
    Hammer           4000g
    Dragon Sword     8000g
    Falcolm Sword   25000g         Item Shop
    Magic Armor      4300g         Repellent  40g
    Heal Shield     21500g         Warp Wing  25g
    Iron Helm        3150g         Amulet    640g
    Hargon Castle
    Inn               4g per person
    Item Shop
    Herb             10g
    Antidote          8g
    Leather Shield   90g
    level  1 - Heal
    level  3 - Fireball
    level  6 - Antidote
    level  8 - Stopspell
    level 10 - Return
    level 12 - Outside
    level 14 - Healmore
    level 17 - Stepguard
    level 18 - Firebane
    level 20 - Increase
    level 23 - Defeat
    level 25 - Revive
    level 28 - Sacrifice
    level  1 - Healmore
    level  2 - Sleep
    level  4 - Infernos
    level  6 - Surround
    level  8 - Repel
    level 10 - Defense
    level 12 - Antidote
    level 15 - HealAll
    level 17 - Outside
    level 19 - Explodet
    level 22 - Revive
    level 25 - Chance
    level 29 - Open
                            THANK YOU
    First and foremost I would like to thank my Savior and Lord Jesus
    Christ.  Without him nothing would be possible.
    Secondly, I would like to thank my wife for all of her love and support.
    Third, I would like to thank my parents for all of their love and
    discipline throughout the years.
    Fourth, I would like to thank my brother.
    Finally I would like to thank CJayC for creating this site, and
    publishing me.  God bless you CJayC.
    I am Biblically correct, not politically correct.
                             LEGAL SECTION
    This FAQ is copyrighted by Family Friendly Gaming.  Any use of anything in this
    must acquire my express written consent, first and foremost.  Nothing
    from my FAQ(s) can be used without my written consent.  This FAQ is
    intended for people to use to help them get through the game, it is not
    intended to make anyone any money at all.  You can contact us at:
    I can also be found on some of the GameFAQs.com boards.  I am Wyldcard.
    Tell me what you think of my FAQ  :o)
    The only site(s) on the internet that are allowed to show this
    FAQ/Walkthrough are:
    09.11.01  Day of the attack on the United States of America.  The
    thousands of lives that were murdered will not be forgotten.  The guilty
    parties will be brought to justice.