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    Game Shark Codes by hanzou_x

    Version: 0.1 | Updated: 01/11/05 | Printable Version | Search This Guide

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                     | '_ \ / _ \| |/ / _ \ '_ ` _ \ / _ \| '_ \
                     | |_) | (_) |   <  __/ | | | | | (_) | | | |
                     | .__/ \___/|_|\_\___|_| |_| |_|\___/|_| |_|
                     |_|
                       _     _                   _       _ _
            __ _  ___ | | __| |   __ _ _ __   __| |  ___(_) |_   _____ _ __
           / _` |/ _ \| |/ _` |  / _` | '_ \ / _` | / __| | \ \ / / _ \ '__|
          | (_| | (_) | | (_| | | (_| | | | | (_| | \__ \ | |\ V /  __/ |
           \__, |\___/|_|\__,_|  \__,_|_| |_|\__,_| |___/_|_| \_/ \___|_|
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    +----------------------------------------------------------------------------+
    By: hanzou <hanzou@archaeologist.com>
    v0.1 June 8, 2001
      (old weblinks removed January 23, 2004)
      (outdated product information removed January 10, 2005)
    
    +--------------+
    |   Contents   |
    +--------------+
    
     --  Introduction / FAQs on this FAQ
     1)  Decimal to hexadecimal conversion
     2)  Pokémon digits
     3)  Pokémon catching and creating codes
     4)  Move (skill) digits
     5)  Move (skill) codes
     6)  Volatile pokémon stats and other pokémon attribute modifiers
     7)  Permanent stats / stat experience / diversification values / max stats
     8)  Item digits
     9)  Item modifier codes
    10)  Text digits
    11)  Name & OT & id # modifier codes
    12)  In-battle codes
    13)  Time codes
    14)  Reset codes / stage passing codes
    15)  Miscellaneous codes
     --  Credits
    
    +------------------------------------------+
    |     Introduction / FAQs on this FAQ     |
    +------------------------------------------+
    
    There are some novel codes in this FAQ. I especially encourage looking at
    the codes marked "!!!awesome code!!!"
    
    Q. What is the "GS button", and what is the "GS switch"?
    A. The GS button is the button on the top of your GameShark that resets
       the system so you can go back and enter more codes. The GS switch is
       the switch that turns on and off the code effects while you play.
    
    Q. Can a GameShark delete your saved game?
    A. Yes, it is possible for the use of a GameShark to indirectly cause you to
       lose your saved data. This happens mainly not because of the cheat codes,
       but because of the fact that when you send electrical currents through the
       game cart in unusual ways, the chances of corrupting your saved data are
       increased. Likewise, you can lose your saved data due to dirty connectors,
       improperly inserting the cart, or simply turning the GameBoy off and on
       too rapidly.
    
    Q. But if I make sure the GS switch is in "off" mode when I save my game, I
       should never lose my saved data right?
    A. Not quite. If you've done some experimenting, you might have found that
       your saved game stays intact regardless of whether you had the switch on
       during saving. Conversely, many players who swear that they have never
       saved with the switch on have cried that their saved game has been lost
       anyways. Interact warns that for some games, it might be dangerous to save
       with the switch on. For Pokémon games, however, using virtually any of the
       codes in this FAQ, the switch's position has very little to do with saved
       game protection.
    
    Q. If I shark a game pak, is it forever contaminated and my saved game will
       one day be erased?
    A. No, this is a rumor started by anti-sharkers. Your saved game may one day
       due to a number of reasons regardless of whether you use a GameShark. If
       you shark "fairly", that is, shark to give your pokemon and your game some
       settings that could be obtained naturally, then the sharking on your game
       will not be detectable once the GameSharkis removed. It is possible to
       shark your game in such a way that you can save it in a mode that is buggy
       and glitchy, but most people have enough common sense not to save games
       like this. If you do something like, say, shark a Squirtle with 999
       strength, your sharking is arguably "detectable", but there is no harm
       beyond that.
    
    Q. So, if my saved game can be deleted by chance, how do I protect it?
    A. Now we're talking. External storage hardware is the way to handle the risk.
       You may use external storage hardware to back up copies of your saved
       game, so that if one day your game pak does erase, you can simply restore
       the backup of your saved game. This way, you effectively have multiple
       copies of your saved game. External storage hardware has many benefits
       besides taking sweat of GameShark users. If you have several family
       members who all play the same pokémon game pak, you can have a different
       save file for each member. Also, suppose you are playing the game fairly
       and decide to do something risky like use a one-time TM when you might
       change your mind later. With external storage hardware. Furthermore, you
       can transfer saved games from one game pak to another. You can even
       transfer all the pokemon and the pokémon world from a gold cart to a silver
       cart. Even more, external storage hardware is one of the methods through
       which pokemon cloning is done. You can make 1000 copies of that Mew that
       you love so much and give them out to your friends.
    
    Q. What kinds of external storage hardware exist out there?
    A. 1) Mega Memory Card, by Interact - By far the most commmonly used form of
          external storage hardware. It can hold up to 100 saved games.
       2) Monster Brain, by Pelican Accessories - This device acts as a GameShark
          and Mega Memory Card in one. It can hold up to 150 saved games.
       3) GameShark 3.1, by Interact - This product, as well as later versions of
          the GameBoy GameShark, actually allows you to take snapshots of games
          and send them to friends over the Internet. Your saved game is then as
          safe as your own computer files. This way, if you're short on cash, you
          don't need to buy anything in addition to the GameShark but your saved
          game can be safe. One shortcoming worth mentioning is that when using
          the GameShark 3.1 to restore games, almost the entire saved game will
          restore except for the 11 PC boxes that are not active. These PC boxes
          are still backed up in a snapshot file, but a difficult procedure is
          required to truly restore them to another cartridge.
       4) Pokémon Stadium/Pokémon Stadium 2, by Nintendo - This doesn't back up
          entire saved games, but merely just individual pokemon themselves, but
          for many users that's good enough. If your saved game gets erased, you
          can start a new game on your Game Boy and transfer the pokémon back.
       5) There are probably more many other viable methods for external storage.
    
    Q. I don't have the money to afford a Mega Memory Card or any other external
       storage hardware. What can I do?
    A. Well, apparently you did have the money to get that GameBoy Color, your
       Pokémon Gold/Silver game, and your GameShark, so I don't see why you can't
       go the extra mile and get a Mega Memory Card, but oh well. If you're in
       this situation, then simply ask a friend of yours who does have one of
       these things to back up your saved game on their hardware. If your game
       ever does get erased, you can request your friend to restore the saved
       game.
    
    Q. I can't seem to save my game properly with the GameShark 3.1. What's going
       on?
    A. The GameShark 3.1 hardware and software are pretty buggy, but they can get
       the job done. The snapshot files should end up being 90,131 bytes. If they
       come out as a different size such as the common 57,363 bytes, then
       something has gone wrong and you should try again. The GameShark software
       can only be run on Windows 95/98/Me, but not Windows NT/2000/XP. It is
       also recommended that you use a fast computer and a parallel port that has
       been confirmed to work for printers or scanners.
    
    Q. How do I create my own GameShark codes?
    A. This is done by hacking the game. There are many ways to hack. You can use
       emulators, hex editors, and other tools. You can also even use your own
       GameShark to generate codes. The "code generator" feature is described in
       the instruction manual. If you cannot understand then instruction manual's
       guidelines, then I will not answer questions about the code generator. But
       I can suggest taking computer science classes at an institution in your
       area if you'd like to get more into hacking.
    
    Q. Do the effects of these codes remain when the GameShark is removed?
    A. For many of these codes, if you use the code then save the game, then yes
       the effect will be saved into your game permanently. Some effects do
       not last however.
    
    Q. How do I use the max stat codes?
    A. Sorry, I will not answer questions about stat experience or DVs, because
       for some reason people just generate way too many questions about them.
       
    Q. What goes in the "??" ?
    A. For some codes that change quantities, quantifier digits go into the "??".
       For other codes, specific digits such as pokémon digits or move digits go
       into the "??". Just try reading this FAQ a little more carefully.
    
    Q. What are quantity codes?
    A. Quantity codes change the amount of some item in the game. For example,
       a code to change the number of TM06 that your character carries would
       be a quantity code. The code to change the amount of money you are
       carrying is also a quantity code.
    
    Q. How do I convert from plain numbers to hexadecimal?
    A. Some details of the procedure are given in section 1.
    
    Now, read on.
    
    +-----------------------------------------------+
    |  1)    Decimal to hexadecimal conversion      |
    +-----------------------------------------------+
    
    00 - 0    20 - 32   40 - 64   60 - 96   80 - 128  A0 - 160  C0 - 192  E0 - 224
    01 - 1    21 - 33   41 - 65   61 - 97   81 - 129  A1 - 161  C1 - 193  E1 - 225
    02 - 2    22 - 34   42 - 66   62 - 98   82 - 130  A2 - 162  C2 - 194  E2 - 226
    03 - 3    23 - 35   43 - 67   63 - 99   83 - 131  A3 - 163  C3 - 195  E3 - 227
    04 - 4    24 - 36   44 - 68   64 - 100  84 - 132  A4 - 164  C4 - 196  E4 - 228
    05 - 5    25 - 37   45 - 69   65 - 101  85 - 133  A5 - 165  C5 - 197  E5 - 229
    06 - 6    26 - 38   46 - 70   66 - 102  86 - 134  A6 - 166  C6 - 198  E6 - 230
    07 - 7    27 - 39   47 - 71   67 - 103  87 - 135  A7 - 167  C7 - 199  E7 - 231
    08 - 8    28 - 40   48 - 72   68 - 104  88 - 136  A8 - 168  C8 - 200  E8 - 232
    09 - 9    29 - 41   49 - 73   69 - 105  89 - 137  A9 - 169  C9 - 201  E9 - 233
    0A - 10   2A - 42   4A - 74   6A - 106  8A - 138  AA - 170  CA - 202  EA - 234
    0B - 11   2B - 43   4B - 75   6B - 107  8B - 139  AB - 171  CB - 203  EB - 235
    0C - 12   2C - 44   4C - 76   6C - 108  8C - 140  AC - 172  CC - 204  EC - 236
    0D - 13   2D - 45   4D - 77   6D - 109  8D - 141  AD - 173  CD - 205  ED - 237
    0E - 14   2E - 46   4E - 78   6E - 110  8E - 142  AE - 174  CE - 206  EE - 238
    0F - 15   2F - 47   4F - 79   6F - 111  8F - 143  AF - 175  CF - 207  EF - 239
    10 - 16   30 - 48   50 - 80   70 - 112  90 - 144  B0 - 176  D0 - 208  F0 - 240
    11 - 17   31 - 49   51 - 81   71 - 113  91 - 145  B1 - 177  D1 - 209  F1 - 241
    12 - 18   32 - 50   52 - 82   72 - 114  92 - 146  B2 - 178  D2 - 210  F2 - 242
    13 - 19   33 - 51   53 - 83   73 - 115  93 - 147  B3 - 179  D3 - 211  F3 - 243
    14 - 20   34 - 52   54 - 84   74 - 116  94 - 148  B4 - 180  D4 - 212  F4 - 244
    15 - 21   35 - 53   55 - 85   75 - 117  95 - 149  B5 - 181  D5 - 213  F5 - 245
    16 - 22   36 - 54   56 - 86   76 - 118  96 - 150  B6 - 182  D6 - 214  F6 - 246
    17 - 23   37 - 55   57 - 87   77 - 119  97 - 151  B7 - 183  D7 - 215  F7 - 247
    18 - 24   38 - 56   58 - 88   78 - 120  98 - 152  B8 - 184  D8 - 216  F8 - 248
    19 - 25   39 - 57   59 - 89   79 - 121  99 - 153  B9 - 185  D9 - 217  F9 - 249
    1A - 26   3A - 58   5A - 90   7A - 122  9A - 154  BA - 186  DA - 218  FA - 250
    1B - 27   3B - 59   5B - 91   7B - 123  9B - 155  BB - 187  DB - 219  FB - 251
    1C - 28   3C - 60   5C - 92   7C - 124  9C - 156  BC - 188  DC - 220  FC - 252
    1D - 29   3D - 61   5D - 93   7D - 125  9D - 157  BD - 189  DD - 221  FD - 253
    1E - 30   3E - 62   5E - 94   7E - 126  9E - 158  BE - 190  DE - 222  FE - 254
    1F - 31   3F - 63   5F - 95   7F - 127  9F - 159  BF - 191  DF - 223  FF - 255
    
    The above chart converts decimal numbers into their hexadecimal equivalents.
    You may also use the Microsoft Windows calculator to perform these
    conversions. It is found at Start Menu -> Run..., and then type in "calc.exe"
    without the quotes. Then to enable scientific mode, go to the View menu and
    select Scientific. By alternating between decimal and hexadecimal mode, you
    can do these conversions quickly using a scientific calculator.
    
    This also simplifies the process of obtaining hex values for two-line or
    three-line codes. For example, suppose you wished to use the money modifier to
    set your money on hand to $300,000. After typing "300000" into the calculator
    then converting this hexadecimal, you would obtain "493E0". This means that
    the code's three quantifier digits are 04, 93, and E0.
    
    +-------------------------------+
    |  2)    Pokémon digits         |
    +-------------------------------+
    
    ***sorted by number***
    01 - Bulbasaur      40 - Kadabra        7F - Pinsir         BE - Aipom
    02 - Ivysaur        41 - Alakazam       80 - Tauros         BF - Sunkern
    03 - Venusaur       42 - Machop         81 - Magikarp       C0 - Sunflora
    04 - Charmander     43 - Machoke        82 - Gyarados       C1 - Yanma
    05 - Charmeleon     44 - Machamp        83 - Lapras         C2 - Wooper
    06 - Charizard      45 - Bellsprout     84 - Ditto          C3 - Quagsire
    07 - Squirtle       46 - Weepinbell     85 - Eevee          C4 - Espeon
    08 - Wartortle      47 - Victreebell    86 - Vaporeon       C5 - Umbreon
    09 - Blastoise      48 - Ventacool      87 - Jolteon        C6 - Murkrow
    0A - Caterpie       49 - Tentacruel     88 - Flareon        C7 - Slowking
    0B - Metapod        4A - Geodude        89 - Porygon        C8 - Misdreavus
    0C - Butterfree     4B - Graveler       8A - Omanyte        C9 - Unown
    0D - Weedle         4C - Golem          8B - Omastar        CA - Wobbuffet
    0E - Kakuna         4D - Ponyta         8C - Kabuto         CB - Girafarig
    0F - Beedrill       4E - Rapidash       8D - Kabutops       CC - Pineco
    10 - Pidgey         4F - Slowpoke       8E - Aerodactyl     CD - Forretress
    11 - Pidgeotto      50 - Slowbro        8F - Snorlax        CE - Dunsparce
    12 - Pidgeot        51 - Magnemite      90 - Articunno      CF - Gligar
    13 - Rattata        52 - Magneton       91 - Zapdos         D0 - Steelix
    14 - Raticate       53 - Farfetch'd     92 - Moltres        D1 - Snubbull
    15 - Spearow        54 - Doduo          93 - Dratini        D2 - Granbull
    16 - Fearow         55 - Dodrio         94 - Dragonair      D3 - Qwilfish
    17 - Ekans          56 - Seel           95 - Dragonite      D4 - Scizor
    18 - Arbok          57 - Dewgong        96 - Mewtwo         D5 - Shuckle
    19 - Pikachu        58 - Grimer         97 - Mew            D6 - Heracross
    1A - Raichu         59 - Muk            98 - Chikorita      D7 - Sneasel
    1B - Sandshrew      5A - Shellder       99 - Bayleef        D8 - Teddiursa
    1C - Sandslash      5B - Cloyster       9A - Meganium       D9 - Ursaring
    1D - Nidoran (f)    5C - Gastly         9B - Cyndaquil      DA - Slugma
    1E - Nidorina       5D - Haunter        9C - Quilava        DB - Magcargo
    1F - Nidoqueen      5E - Gengar         9D - Typhlosion     DC - Swinub
    20 - Nidoran (m)    5F - Onix           9E - Totodile       DD - Piloswine
    21 - Nidorino       60 - Drowzee        9F - Croconaw       DE - Corsola
    22 - Nidoking       61 - Hypno          A0 - Feraligatr     DF - Remoraid
    23 - Clefairy       62 - Krabby         A1 - Sentret        E0 - Octillery
    24 - Clefable       63 - Kingler        A2 - Furret         E1 - Delibird
    25 - Vulpix         64 - Voltorb        A3 - Hoothoot       E2 - Mantine
    26 - Ninetails      65 - Electrode      A4 - Noctowl        E3 - Skarmory
    27 - Jigglypuff     66 - Exeggcute      A5 - Ledyba         E4 - Houndour
    28 - Wigglytuff     67 - Exeggcutor     A6 - Ledian         E5 - Houndoom
    29 - Zubat          68 - Cubone         A7 - Spinarak       E6 - Kingdra
    2A - Golbat         69 - Marowak        A8 - Ariados        E7 - Phanpy
    2B - Oddish         6A - Hitmonlee      A9 - Crobat         E8 - Donphan
    2C - Gloom          6B - Hitmonchan     AA - Chinchou       E9 - Porygon2
    2D - Vileplume      6C - Lickitung      AB - Lanturn        EA - Stantler
    2E - Paras          6D - Koffing        AC - Pichu          EB - Smeargle
    2F - Parasect       6E - Weezing        AD - Cleffa         EC - Tyrogue
    30 - Venonat        6F - Rhyhorn        AE - Igglybuff      ED - Hitmontop
    31 - Venomoth       70 - Rhydon         AF - Togepi         EE - Smoochum
    32 - Diglett        71 - Chansey        B0 - Togetic        EF - Elekid
    33 - Dugtrio        72 - Tangela        B1 - Natu           F0 - Magby
    34 - Meowth         73 - Kangaskhan     B2 - Xatu           F1 - Miltank
    35 - Persian        74 - Horsea         B3 - Mareep         F2 - Blissey
    36 - Psyduck        75 - Seadra         B4 - Flaaffy        F3 - Raikou
    37 - Golduck        76 - Goldeen        B5 - Ampharos       F4 - Entei
    38 - Mankey         77 - Seaking        B6 - Bellossom      F5 - Suicune
    39 - Primeape       78 - Staryu         B7 - Marill         F6 - Larvitar
    3A - Growlithe      79 - Starmie        B8 - Azumarill      F7 - Pupitar
    3B - Arcanine       7A - Mr. Mime       B9 - Sudowoodo      F8 - Tyranitar
    3C - Poliwag        7B - Scyther        BA - Politoed       F9 - Lugia
    3D - Poliwhirl      7C - Jynx           BB - Hoppip         FA - Ho-oh
    3E - Poliwrath      7D - Electabuzz     BC - Skiploom       FB - Celebi
    3F - Abra           7E - Magmar         BD - Jumpluff
    
    ***sorted by name***
    3F - Abra           A2 - Furret         69 - Marowak        75 - Seadra
    8E - Aerodactyl     5C - Gastly         9A - Meganium       77 - Seaking
    BE - Aipom          5E - Gengar         34 - Meowth         56 - Seel
    41 - Alakazam       4A - Geodude        0B - Metapod        A1 - Sentret
    B5 - Ampharos       CB - Girafarig      97 - Mew            5A - Shellder
    18 - Arbok          CF - Gligar         96 - Mewtwo         D5 - Shuckle
    3B - Arcanine       2C - Gloom          F1 - Miltank        E3 - Skarmory
    A8 - Ariados        2A - Golbat         C8 - Misdreavus     BC - Skiploom
    90 - Articunno      76 - Goldeen        92 - Moltres        50 - Slowbro
    B8 - Azumarill      37 - Golduck        7A - Mr. Mime       C7 - Slowking
    99 - Bayleef        4C - Golem          59 - Muk            4F - Slowpoke
    0F - Beedrill       D2 - Granbull       C6 - Murkrow        DA - Slugma
    B6 - Bellossom      4B - Graveler       B1 - Natu           EB - Smeargle
    45 - Bellsprout     58 - Grimer         22 - Nidoking       EE - Smoochum
    09 - Blastoise      3A - Growlithe      1F - Nidoqueen      D7 - Sneasel
    F2 - Blissey        82 - Gyarados       1D - Nidoran (f)    8F - Snorlax
    01 - Bulbasaur      5D - Haunter        20 - Nidoran (m)    D1 - Snubbull
    0C - Butterfree     D6 - Heracross      1E - Nidorina       15 - Spearow
    0A - Caterpie       6B - Hitmonchan     21 - Nidorino       A7 - Spinarak
    FB - Celebi         6A - Hitmonlee      26 - Ninetails      07 - Squirtle
    71 - Chansey        ED - Hitmontop      A4 - Noctowl        EA - Stantler
    06 - Charizard      FA - Ho-oh          E0 - Octillery      79 - Starmie
    04 - Charmander     A3 - Hoothoot       2B - Oddish         78 - Staryu
    05 - Charmeleon     BB - Hoppip         8A - Omanyte        D0 - Steelix
    98 - Chikorita      74 - Horsea         8B - Omastar        B9 - Sudowoodo
    AA - Chinchou       E5 - Houndoom       5F - Onix           F5 - Suicune
    24 - Clefable       E4 - Houndour       2E - Paras          C0 - Sunflora
    23 - Clefairy       61 - Hypno          2F - Parasect       BF - Sunkern
    AD - Cleffa         AE - Igglybuff      35 - Persian        DC - Swinub
    5B - Cloyster       02 - Ivysaur        E7 - Phanpy         72 - Tangela
    DE - Corsola        27 - Jigglypuff     AC - Pichu          80 - Tauros
    A9 - Crobat         87 - Jolteon        12 - Pidgeot        D8 - Teddiursa
    9F - Croconaw       BD - Jumpluff       11 - Pidgeotto      49 - Tentacruel
    68 - Cubone         7C - Jynx           10 - Pidgey         AF - Togepi
    9B - Cyndaquil      8C - Kabuto         19 - Pikachu        B0 - Togetic
    E1 - Delibird       8D - Kabutops       DD - Piloswine      9E - Totodile
    57 - Dewgong        40 - Kadabra        CC - Pineco         9D - Typhlosion
    32 - Diglett        0E - Kakuna         7F - Pinsir         F8 - Tyranitar
    84 - Ditto          73 - Kangaskhan     BA - Politoed       EC - Tyrogue
    55 - Dodrio         E6 - Kingdra        3C - Poliwag        C5 - Umbreon
    54 - Doduo          63 - Kingler        3D - Poliwhirl      C9 - Unown
    E8 - Donphan        6D - Koffing        3E - Poliwrath      D9 - Ursaring
    94 - Dragonair      62 - Krabby         4D - Ponyta         86 - Vaporeon
    95 - Dragonite      AB - Lanturn        89 - Porygon        31 - Venomoth
    93 - Dratini        83 - Lapras         E9 - Porygon2       30 - Venonat
    60 - Drowzee        F6 - Larvitar       39 - Primeape       48 - Ventacool
    33 - Dugtrio        A6 - Ledian         36 - Psyduck        03 - Venusaur
    CE - Dunsparce      A5 - Ledyba         F7 - Pupitar        47 - Victreebell
    85 - Eevee          6C - Lickitung      C3 - Quagsire       2D - Vileplume
    17 - Ekans          F9 - Lugia          9C - Quilava        64 - Voltorb
    7D - Electabuzz     44 - Machamp        D3 - Qwilfish       25 - Vulpix
    65 - Electrode      43 - Machoke        1A - Raichu         08 - Wartortle
    EF - Elekid         42 - Machop         F3 - Raikou         0D - Weedle
    F4 - Entei          F0 - Magby          4E - Rapidash       46 - Weepinbell
    C4 - Espeon         DB - Magcargo       14 - Raticate       6E - Weezing
    66 - Exeggcute      81 - Magikarp       13 - Rattata        28 - Wigglytuff
    67 - Exeggcutor     7E - Magmar         DF - Remoraid       CA - Wobbuffet
    53 - Farfetch'd     51 - Magnemite      70 - Rhydon         C2 - Wooper
    16 - Fearow         52 - Magneton       6F - Rhyhorn        B2 - Xatu
    A0 - Feraligatr     38 - Mankey         1B - Sandshrew      C1 - Yanma
    B4 - Flaaffy        E2 - Mantine        1C - Sandslash      91 - Zapdos
    88 - Flareon        B3 - Mareep         D4 - Scizor         29 - Zubat
    CD - Forretress     B7 - Marill         7B - Scyther
    
    note) In gold and silver, numbering the pokémon is especially simple because
          the digits are just the pokemon's pokédex number in hex form.
    
    +---------------------------------------------------+
    |  3)    Pokémon catching and creating codes        |
    +---------------------------------------------------+
    
                   1st poké   2nd poké   3rd poké   4th poké   5th poké   6th poké
       pokémon  :  01??23DA   01??24DA   01??25DA   01??26DA   01??27DA   01??28DA
       modifier    01??2ADA   01??5ADA   01??8ADA   01??BADA   01??EADA   01??1ADB
    
      catch any :  01??EDD0
       pokémon
    
      catch any :  01??EDD0 <- pokémon
      pokémon      01??FCD0 <- level
     at any level
    
    To directly modify the species of any pokémon on your team, remember that you
    must put in two lines to make the change complete.
    
    From here on, codes that can be applied to any of the six pokemon on your team
    will have all six codes listed. However, you probably only ever need to use
    the code in the first column, because it is easier to move a pokémon into the
    top of your team than to enter in a different code.
    
    To catch any new pokemon, leave the code on and run around in a grassy area.
    If you would like to catch any pokémon at any level, see the section on
    in-battle codes.
    
    +------------------------------------+
    |  4)    Move (skill) digits         |
    +------------------------------------+
    
    ***sorted by number***
    00 - (nothing)      3F - Hyper Beam     7E - Fire Blast     BD - Mud - Slap
    01 - Pound          40 - Peck           7F - Waterfall      BE - Octazooka
    02 - Karate Chop    41 - Drill Peck     80 - Clamp          BF - Spikes
    03 - Double Slap    42 - Submission     81 - Swift          C0 - Zap Cannon
    04 - Comet Punch    43 - Low Kick       82 - Skull Bash     C1 - Foresight
    05 - Mega Punch     44 - Counter        83 - Spike Cannon   C2 - Destiny Bond
    06 - Pay Day        45 - Seismic Toss   84 - Constrict      C3 - Perish Song
    07 - Fire Punch     46 - Strength       85 - Amnesia        C4 - Icy Wind
    08 - Ice Punch      47 - Absorb         86 - Kinesis        C5 - Detect
    09 - Thunder Punch  48 - Mega Drain     87 - Softboiled     C6 - Bone Rush
    0A - Scratch        49 - Leech Seed     88 - Hi Jump Kick   C7 - Lock - On
    0B - Vice Grip      4A - Growth         89 - Glare          C8 - Outrage
    0C - Guillotine     4B - Razor Leaf     8A - Dream Eater    C9 - Sandstorm
    0D - Razor Wind     4C - Solar Beam     8B - Poison Gas     CA - Giga Drain
    0E - Swords Dance   4D - Poisonpowder   8C - Barrage        CB - Endure
    0F - Cut            4E - Stun Spore     8D - Leech Life     CC - Charm
    10 - Gust           4F - Sleep Powder   8E - Lovely Kiss    CD - Rollout
    11 - Wing Attack    50 - Petal Dance    8F - Sky Attack     CE - False Swipe
    12 - Whirl Wind     51 - String Shot    90 - Transform      CF - Swagger
    13 - Fly            52 - Dragon Rage    91 - Bubble         D0 - Milk Drink
    14 - Bird           53 - Fire Spin      92 - Dizzy Punch    D1 - Spark
    15 - Slam           54 - Thundershock   93 - Spore          D2 - Fury Cutter
    16 - Vine Whip      55 - Thunderbolt    94 - Flash          D3 - Steel Wing
    17 - Stomp          56 - Thunder Wave   95 - Psywave        D4 - Mean Look
    18 - Double Kick    57 - Thunder        96 - Splash         D5 - Attract
    19 - Mega Kick      58 - Rock Throw     97 - Acid Armor     D6 - Sleep Talk
    1A - Jump Kick      59 - Earthquake     98 - Crabhammer     D7 - Heal Bell
    1B - Rolling Kick   5A - Fissure        99 - Exposion       D8 - Return
    1C - Sand Attack    5B - Dig            9A - Fury Swipes    D9 - Present
    1D - Head Butt      5C - Toxic          9B - Bonemerang     DA - Frustration
    1E - Horn Attack    5D - Confusion      9C - Rest           DB - Safeguard
    1F - Fury Attack    5E - Psychic        9D - Rock Slide     DC - Pain Split
    20 - Horn Drill     5F - Hypnosis       9E - Hyper Fang     DD - Sacred Fire
    21 - Tackle         60 - Meditate       9F - Sharpen        DE - Magnitude
    22 - Body Slam      61 - Agility        A0 - Conversion     DF - Dynamicpunch
    23 - Wrap           62 - Quick Attack   A1 - Tri Attack     E0 - Megahorn
    24 - Take Down      63 - Rage           A2 - Super Fang     E1 - Dragonbreath
    25 - Thrash         64 - Teleport       A3 - Slash          E2 - Baton Pass
    26 - Double Edge    65 - Night Shade    A4 - Substitute     E3 - Encore
    27 - Tail Whip      66 - Mimic          A5 - Struggle       E4 - Pursuit
    28 - Poison Sting   67 - Screech        A6 - Sketch         E5 - Rapid Spin
    29 - Twin Edle      68 - Double Team    A7 - Triple Kick    E6 - Sweet Scent
    2A - Pin Missile    69 - Recover        A8 - Thief          E7 - Iron Tail
    2B - Leer           6A - Harden         A9 - Spider Web     E8 - Metal Claw
    2C - Bite           6B - Minimize       AA - Mind Reader    E9 - Vital Throw
    2D - Growl          6C - Smoke Screen   AB - Nightmare      EA - Morning Sun
    2E - Roar           6D - Confuse Ray    AC - Flame Wheel    EB - Synthesis
    2F - Sing           6E - Withdraw       AD - Snore          EC - Moonlight
    30 - Supersonic     6F - Defense Curl   AE - Curse          ED - Hidden Power
    31 - Sonicboom      70 - Barrier        AF - Flail          EE - Cross Chop
    32 - Disable        71 - Light Screen   B0 - Conversion2    EF - Twister
    33 - Acid           72 - Haze           B1 - Aeroblast      F0 - Rain Dance
    34 - Ember          73 - Reflect        B2 - Cotton Spore   F1 - Sunny Day
    35 - Flamethrower   74 - Focus Energy   B3 - Reversal       F2 - Crunch
    36 - Mist           75 - Hide           B4 - Spite          F3 - Mirror Coat
    37 - Water Gun      76 - Metronome      B5 - Powder Snow    F4 - Psych Up
    38 - Hydro Pump     77 - Mirror Move    B6 - Protect        F5 - Extremespeed
    39 - Surf           78 - Selfdestruct   B7 - Mach Punch     F6 - Ancientpower
    3A - Ice Beam       79 - Egg Bomb       B8 - Scary Face     F7 - Shadow Ball
    3B - Blizzard       7A - Lick           B9 - Faint Attack   F8 - Future Sight
    3C - Psybeam        7B - Smog           BA - Sweet Kiss     F9 - Rock Smash
    3D - Bubblebeam     7C - Sludge         BB - Belly Drum     FA - Whirlpool
    3E - Aurora Beam    7D - Bone Club      BC - Sludge Bomb    FB - Beat Up
    
    ***sorted alphabetically***
    47 - Absorb         07 - Fire Punch     F3 - Mirror Coat    4F - Sleep Powder
    33 - Acid           53 - Fire Spin      77 - Mirror Move    D6 - Sleep Talk
    97 - Acid Armor     5A - Fissure        36 - Mist           7C - Sludge
    B1 - Aeroblast      AF - Flail          EC - Moonlight      BC - Sludge Bomb
    61 - Agility        AC - Flame Wheel    EA - Morning Sun    7B - Smog
    85 - Amnesia        35 - Flamethrower   BD - Mud - Slap     6C - Smoke Screen
    F6 - Ancientpower   94 - Flash          65 - Night Shade    AD - Snore
    D5 - Attract        13 - Fly            AB - Nightmare      87 - Softboiled
    3E - Aurora Beam    74 - Focus Energy   00 - (nothing)      4C - Solar Beam
    8C - Barrage        C1 - Foresight      BE - Octazooka      31 - Sonicboom
    70 - Barrier        DA - Frustration    C8 - Outrage        D1 - Spark
    E2 - Baton Pass     1F - Fury Attack    DC - Pain Split     A9 - Spider Web
    FB - Beat Up        D2 - Fury Cutter    06 - Pay Day        83 - Spike Cannon
    BB - Belly Drum     9A - Fury Swipes    40 - Peck           BF - Spikes
    14 - Bird           F8 - Future Sight   C3 - Perish Song    B4 - Spite
    2C - Bite           CA - Giga Drain     50 - Petal Dance    96 - Splash
    3B - Blizzard       89 - Glare          2A - Pin Missile    93 - Spore
    22 - Body Slam      2D - Growl          8B - Poison Gas     D3 - Steel Wing
    7D - Bone Club      4A - Growth         28 - Poison Sting   17 - Stomp
    C6 - Bone Rush      0C - Guillotine     4D - Poisonpowder   46 - Strength
    9B - Bonemerang     10 - Gust           01 - Pound          51 - String Shot
    91 - Bubble         6A - Harden         B5 - Powder Snow    A5 - Struggle
    3D - Bubblebeam     72 - Haze           D9 - Present        4E - Stun Spore
    CC - Charm          1D - Head Butt      B6 - Protect        42 - Submission
    80 - Clamp          D7 - Heal Bell      3C - Psybeam        A4 - Substitute
    04 - Comet Punch    88 - Hi Jump Kick   F4 - Psych Up       F1 - Sunny Day
    6D - Confuse Ray    ED - Hidden Power   5E - Psychic        A2 - Super Fang
    5D - Confusion      75 - Hide           95 - Psywave        30 - Supersonic
    84 - Constrict      1E - Horn Attack    E4 - Pursuit        39 - Surf
    A0 - Conversion     20 - Horn Drill     62 - Quick Attack   CF - Swagger
    B0 - Conversi            E7 - Iron Tail      9C - Rest           24 - Take Down
    6F - Defense Curl   1A - Jump Kick      D8 - Return         64 - Teleport
    C2 - Destiny Bond   02 - Karate Chop    B3 - Reversal       A8 - Thief
    C5 - Detect         86 - Kinesis        2E - Roar           25 - Thrash
    5B - Dig            8D - Leech Life     9D - Rock Slide     57 - Thunder
    32 - Disable        49 - Leech Seed     F9 - Rock Smash     09 - Thunder Punch
    92 - Dizzy Punch    2B - Leer           58 - Rock Throw     56 - Thunder Wave
    26 - Double Edge    7A - Lick           1B - Rolling Kick   55 - Thunderbolt
    18 - Double Kick    71 - Light Screen   CD - Rollout        54 - Thundershock
    03 - Double Slap    C7 - Lock - On      DD - Sacred Fire    5C - Toxic
    68 - Double Team    8E - Lovely Kiss    DB - Safeguard      90 - Transform
    52 - Dragon Rage    43 - Low Kick       1C - Sand Attack    A1 - Tri Attack
    E1 - Dragonbreath   B7 - Mach Punch     C9 - Sandstorm      A7 - Triple Kick
    8A - Dream Eater    DE - Magnitude      B8 - Scary Face     29 - Twin Edle
    41 - Drill Peck     D4 - Mean Look      0A - Scratch        EF - Twister
    DF - Dynamicpunch   60 - Meditate       67 - Screech        0B - Vice Grip
    59 - Earthquake     48 - Mega Drain     45 - Seismic Toss   16 - Vine Whip
    79 - Egg Bomb       19 - Mega Kick      78 - Selfdestruct   E9 - Vital Throw
    34 - Ember          05 - Mega Punch     F7 - Shadow Ball    37 - Water Gun
    E3 - Encore         E0 - Megahorn       9F - Sharpen        7F - Waterfall
    CB - Endure         E8 - Metal Claw     2F - Sing           12 - Whirl Wind
    99 - Exposion       76 - Metronome      A6 - Sketch         FA - Whirlpool
    F5 - Extremespeed   D0 - Milk Drink     82 - Skull Bash     11 - Wing Attack
    B9 - Faint Attack   66 - Mimic          8F - Sky Attack     6E - Withdraw
    CE - False Swipe    AA - Mind Reader    15 - Slam           23 - Wrap
    7E - Fire Blast     6B - Minimize       A3 - Slash          C0 - Zap Cannon
    
    +---------------------------------------------+
    |  5)    Move (skill) modifier codes          |
    +---------------------------------------------+
    
                   1st poké   2nd poké   3rd poké   4th poké   5th poké   6th poké
      1st move  :  01??2CDA   01??5CDA   01??8CDA   01??BCDA   01??ECDA   01??1CDB
      2nd move  :  01??2DDA   01??5DDA   01??8DDA   01??BDDA   01??EDDA   01??1DDB
      3rd move  :  01??2EDA   01??5EDA   01??8EDA   01??BEDA   01??EEDA   01??1EDB
      4th move  :  01??2FDA   01??5FDA   01??8FDA   01??BFDA   01??EFDA   01??1FDB
    
    +----------------------------------------------------------------------------+
    |  6)    Volatile pokémon stats and other pokémon attribute modifiers        |
    +----------------------------------------------------------------------------+
    
                   1st poké   2nd poké   3rd poké   4th poké   5th poké   6th poké
    
        level   :  01??49DA   01??79DA   01??A9DA   01??D9DA   01??09DB   01??39DB
    
     experience :  01??32DA   01??62DA   01??92DA   01??C2DA   01??F2DA   01??22DB
                   01??33DA   01??63DA   01??93DA   01??C3DA   01??F3DA   01??23DB
                   01??34DA   01??64DA   01??94DA   01??C4DA   01??F4DA   01??24DB
    
         HP     :  01??4CDA   01??7CDA   01??ACDA   01??DCDA   01??0CDB   01??3CDB
                   01??4DDA   01??7DDA   01??ADDA   01??DDDA   01??0DDB   01??3DDB
    
       max HP   :  01??4EDA   01??7EDA   01??AEDA   01??DEDA   01??0EDB   01??3EDB
                   01??4FDA   01??7FDA   01??AFDA   01??DFDA   01??0FDB   01??3FDB
    
       attack   :  01??50DA   01??80DA   01??B0DA   01??E0DA   01??10DB   01??40DB
                   01??51DA   01??81DA   01??B1DA   01??E1DA   01??11DB   01??41DB
    
       defense     01??52DA   01??82DA   01??B2DA   01??E2DA   01??12DB   01??42DB
                   01??53DA   01??83DA   01??B3DA   01??E3DA   01??13DB   01??43DB
    
       speed    :  01??54DA   01??84DA   01??B4DA   01??E4DA   01??14DB   01??44DB
                   01??55DA   01??85DA   01??B5DA   01??E5DA   01??15DB   01??45DB
    
       special  :  01??56DA   01??86DA   01??B6DA   01??E6DA   01??16DB   01??46DB
       defense     01??57DA 
    
       special  :  01??58DA   01??88DA   01??B8DA   01??E8DA   01??18DB   01??48DB
       attack   :  01??59DA   01??89DA   01??B9DA   01??E9DA   01??19DB   01??49DB
    
    note) When you box and unbox your pokémon, any unfair stats that you have
          patched using these codes will disappear. To permanently change a
          pokémon's stats, see the next section.
    
    PP 1st move :  01??41DA   01??71DA   01??A1DA   01??D1DA   01??01DB   01??31DB
    PP 2nd move :  01??42DA   01??72DA   01??A2DA   01??D2DA   01??02DB   01??32DB
    PP 3rd move :  01??43DA   01??73DA   01??A3DA   01??D3DA   01??03DB   01??33DB
    PP 4th move :  01??44DA   01??74DA   01??A4DA   01??D4DA   01??04DB   01??34DB
    
    note) The upper two bits of the ?? value affect the maximum PP (effective
          number of PP UPs). The two bits can take on the value of 0, 1, 2, or 3.
          The lower six bits affect the current number of actual PP.
    
       shiny    :  01EA3FDA   01EA6FDA   01EA9FDA   01EACFDA   01EAFFDA   01EA2FDB
                   01EA40DA   01EA70DA   01EAA0DA   01EAD0DA   01EA00DB   01EA30DB
    
     item held  :  01??2BDA   01??5BDA   01??8BDA   01??BBDA   01??EBDA   01??1BDB
    
       male     :  01803FDA   01806FDA   01809FDA   0180CFDA   0180FFDA   01802FDB
    
      female    :  01003FDA   01006FDA   01009FDA   0100CFDA   0100FFDA   01002FDB
    
    egg species :  01??2ADA   01??5ADA   01??8ADA   01??BADA   01??EADA   01??1ADB
    
       hatch    :  010145DA   010175DA   0101A5DA   0101D5DA   010105DB   010135DB
       faster
    
    happiness   :  01??45DA   01??75DA   01??A5DA   01??D5DA   01??05DB   01??35DB
    
      note) For happiness, 70 (46) is the starting happiness, 218 (DA) is the
            requirement for evolution, and 255 (FF) is the maximum.
    
      POKéRUS   :  01AA46DA   01AA76DA   01AAA6DA   01AAD6DA   01AA06DB   01AA36DB
      active
    
    +---------------------------------------------------------------------------+
    | 7) Permanent stats / stat experience / diversification values / max stats |
    +---------------------------------------------------------------------------+
    
         HP     :  01??35DA   01??65DA   01??95DA   01??C5DA   01??F5DA   01??25DB
     experience    01??36DA   01??66DA   01??96DA   01??C6DA   01??F6DA   01??26DB
    
       attack   :  01??37DA   01??67DA   01??97DA   01??C7DA   01??F7DA   01??27DB
     experience    01??38DA   01??68DA   01??98DA   01??C8DA   01??F8DA   01??28DB
    
       defense  :  01??39DA   01??69DA   01??99DA   01??C9DA   01??F9DA   01??29DB
     experience    01??3ADA   01??6ADA   01??9ADA   01??CADA   01??FADA   01??2ADB
    
       speed    :  01??3BDA   01??6BDA   01??9BDA   01??CBDA   01??FBDA   01??2BDB
     experience    01??3CDA   01??6CDA   01??9CDA   01??CCDA   01??FCDA   01??2CDB
    
      special   :  01??3DDA   01??6DDA   01??9DDA   01??CDDA   01??FDDA   01??2DDB
     experience    01??3EDA   01??6EDA   01??9EDA   01??CEDA   01??FEDA   01??2EDB
    
      attack &  :  01??3FDA   01??6FDA   01??9FDA   01??CFDA   01??FFDA   01??2FDB
     defense DV
    
      speed &   :  01??40DA   01??70DA   01??A0DA   01??D0DA   01??00DB   01??30DB
     special DV
    
      For maximum DVs, put in DVs of FF, FF
      For to make pokémon shiny, put in DVs of EA, EA
    
      To tweak the hidden power attack, use the following DVs:
      Dark     FF, FF
      Dragon   FE, FF
      Ice      FD, FF
      Psychic  FC, FF
      Electric EF, FF
      Grass    EE, FF
      Water    ED, FF
      Fire     EC, FF
      Steel    DF, FF
      Ghost    DE, FF
      Bug      DD, FF
      Rock     DC, FF
      Ground   CF, FF
      Poison   CE, FF
      Flying   CD, FF
      Fighting CC, FF
    
      max-stat  :  01FF35DA   01FF65DA   01FF95DA   01FFC5DA   01FFF5DA   01FF25DB
       pokémon     01FF36DA   01FF66DA   01FF96DA   01FFC6DA   01FFF6DA   01FF26DB
                   01FF37DA   01FF67DA   01FF97DA   01FFC7DA   01FFF7DA   01FF27DB
                   01FF38DA   01FF68DA   01FF98DA   01FFC8DA   01FFF8DA   01FF28DB
                   01FF39DA   01FF69DA   01FF99DA   01FFC9DA   01FFF9DA   01FF29DB
                   01FF3ADA   01FF6ADA   01FF9ADA   01FFCADA   01FFFADA   01FF2ADB
                   01FF3BDA   01FF6BDA   01FF9BDA   01FFCBDA   01FFFBDA   01FF2BDB
                   01FF3CDA   01FF6CDA   01FF9CDA   01FFCCDA   01FFFCDA   01FF2CDB
                   01FF3DDA   01FF6DDA   01FF9DDA   01FFCDDA   01FFFDDA   01FF2DDB
                   01FF3EDA   01FF6EDA   01FF9EDA   01FFCEDA   01FFFEDA   01FF2EDB
                   01FF3FDA   01FF6FDA   01FF9FDA   01FFCFDA   01FFFFDA   01FF2FDB
                   01FF40DA   01FF70DA   01FFA0DA   01FFD0DA   01FF00DB   01FF30DB
    
    note) For stat experience or DV codes to take effect, you must box and unbox
          your pokémon. This means take it to the PC, deposit it, then withdraw
          it.
    
    +-----------------------------+
    |   8)   Item digits          |
    +-----------------------------+
    
    ***sorted by number***
    01 - Master Ball          51 - Poison Barb          AF - Squirt Bottle
    02 - Ultra Ball           52 - King's Rock          B1 - Park Ball
    03 - Bright Powder        53 - Bitter Berry         B2 - Rainbow Wing
    04 - Great Ball           54 - Mint Berry           B4 - Brick Piece
    05 - Poké Ball            55 - Red Apricorn         B5 - Surf Mail
    07 - Bicycle              56 - Tiny Mushroom        B6 - Lite Blue Mail
    08 - Moon Stone           57 - Big Mushroom         B7 - Portrait Mail
    09 - Antidote             58 - Silver Powder        B8 - Lovely Mail
    0A - Burn heal            59 - Blue Apricorn        B9 - Eon Mail
    0B - Ice heal             5B - Amulet Coin          BA - Morph Mail
    0C - Awakening            5C - Yellow Apricorn      BB - Blue Sky Mail
    0D - Paralyze heal        5D - Green Apricorn       BC - Music Mail
    0E - Full Restore         5E - Cleanse Tag          BD - Mirage Mail
    0F - Max Potion           5F - Mystic Water         BF - TM01 Dynamic Punch
    10 - Hyper Potion         60 - Twisted Spoon        C0 - TM02 Headbutt
    11 - Super Potion         61 - White Apricorn       C1 - TM03 Curse
    12 - Potion               62 - Black Belt           C2 - TM04 Rollout
    13 - Escape Rope          63 - Black Apricorn       C3 - TM04 Rollout (again)
    14 - Repel                65 - Pink Apricorn        C4 - TM05 Roar
    15 - Max Ether            66 - Black Glasses        C5 - TM06 Toxic
    16 - Fire Stone           67 - Slowpoke Tail        C6 - TM07 Zap Cannon
    17 - Thunder Stone        68 - Pink Bow             C7 - TM08 Rock Smash
    18 - Water Stone          69 - Stick                C8 - TM09 Psych Up
    1A - HP Up                6A - Smoke Ball           C9 - TM10 Hidden Power
    1B - Protein              6B - Never - Melt Ice     CA - TM11 Sunny Day
    1C - Iron                 6C - Magnet               CB - TM12 Sweet Scent
    1D - Carbos               6D - Miracle Berry        CC - TM13 Snore
    1E - Lucky Punch          6E - Pearl                CD - TM14 Blizzard
    1F - Calcium              6F - Big Pearl            CE - TM15 Hyper Beam
    20 - Rare Candy           70 - EverStone            CF - TM16 Icy Wind
    21 - X Accuracy           71 - Spell Tag            D0 - TM17 Protect
    22 - Leaf Stone           72 - Rage Candy Bar       D1 - TM18 Rain Dance
    23 - Metal Powder         75 - Miracle seed         D2 - TM19 Giga Drain
    24 - Nugget               76 - Thick Club           D3 - TM20 Endure
    25 - PokéDoll             77 - Focus Band           D4 - TM21 Frustration
    26 - Full Heal            79 - Energy Powder        D5 - TM22 Solar Beam
    27 - Revive               7A - Energy Root          D6 - TM23 Iron Tail
    28 - Max Revive           7B - Heal Powder          D7 - TM24 Dragon Breath
    29 - Guard Spec.          7C - Revival Herb         D8 - TM25 Thunder
    2A - Super Repel          7D - Hard Stone           D9 - TM26 Earthquake
    2B - Max Repel            7E - Lucky Egg            DA - TM27 Return
    2C - Dire Hit             7F - Card Key             DB - TM28 Dig
    2E - Fresh Water          80 - Machine Part         DC - TM28 Dig (again)
    2F - Soda Pop             82 - Lost Item            DD - TM29 Psychic
    30 - Lemonade             83 - Star Dust            DE - TM30 Shadow Ball
    31 - X Attack             84 - Star Piece           DF - TM31 Mud - Slap
    33 - X Defend             85 - Basement key         E0 - TM32 Double Team
    34 - X Speed              86 - Pass                 E1 - TM33 Ice Punch
    35 - X Special            8A - Charcoal             E2 - TM34 Swagger
    36 - Coin Case            8B - Berry Juice          E3 - TM35 Sleep Talk
    37 - Item Finder          8C - Scope Lens           E4 - TM36 Sludge Bomb
    39 - Exp. Share           8F - Metal Coat           E5 - TM37 Sand Storm
    3A - Old Rod              90 - Dragon Fang          E6 - TM38 Fire Blast
    3B - Good Rod             92 - LeftOvers            E7 - TM39 Swift
    3C - Silver Leaf          96 - Mystery Berry        E8 - TM40 Defense Curl
    3D - Super Rod            97 - Dragon scale         E9 - TM41 Thunder Punch
    3E - PP UP                98 - Berserk Gene         EA - TM42 Dream Eater
    3F - Ether                9C - Sacred Ash           EB - TM43 Detect
    40 - Max Ether            9D - Heavy Ball           EC - TM44 Rest
    41 - Elixer               9E - Flower Mail          ED - TM45 Attract
    42 - Red Scale            9F - Level Ball           EE - TM46 Thief
    43 - Secret Potion        A0 - Lure Ball            EF - TM47 Steel Wing
    44 - S.S.Aqua Ticket      A1 - Fast Ball            F0 - TM48 Fire Punch
    45 - Mystery Egg          A3 - Light Ball           F1 - TM49 Fury Cutter
    47 - Silver Wing          A4 - Friend Ball          F2 - TM50 Nightmare
    48 - MooMoo Milk          A5 - Moon Ball            F3 - HM01 Cut
    49 - Quick Claw           A6 - Love Ball            F4 - HM02 Fly
    4A - Poison Cure Berry    A7 - Normal Box           F5 - HM03 Surf
    4B - Gold Leaf            A8 - Gorgeous Box         F6 - HM04 Strength
    4C - Soft Sand            A9 - Sun Stone            F7 - HM05 Flash
    4D - Sharp Beak           AA - Polkadot Bow         F8 - HM06 Whirlpool
    4E - Paralyze Cure Berry  AC - Up Grade             F9 - HM07 Waterfall
    4F - Burnt Berry          AD - Berry                FF - Nothing
    50 - Ice Berry            AE - Gold Berry
    
    ***sorted alphabetically***
    5B - Amulet Coin          B6 - Lite Blue Mail       84 - Star Piece
    09 - Antidote             82 - Lost Item            69 - Stick
    0C - Awakening            A6 - Love Ball            A9 - Sun Stone
    85 - Basement key         B8 - Lovely Mail          11 - Super Potion
    AD - Berry                7E - Lucky Egg            2A - Super Repel
    8B - Berry Juice          1E - Lucky Punch          3D - Super Rod
    98 - Berserk Gene         A0 - Lure Ball            B5 - Surf Mail
    07 - Bicycle              80 - Machine Part         BF - TM01 Dynamic Punch
    57 - Big Mushroom         6C - Magnet               C0 - TM02 Headbutt
    6F - Big Pearl            01 - Master Ball          C1 - TM03 Curse
    53 - Bitter Berry         15 - Max Ether            C2 - TM04 Rollout
    63 - Black Apricorn       40 - Max Ether            C3 - TM04 Rollout (again)
    62 - Black Belt           0F - Max Potion           C4 - TM05 Roar
    66 - Black Glasses        2B - Max Repel            C5 - TM06 Toxic
    59 - Blue Apricorn        28 - Max Revive           C6 - TM07 Zap Cannon
    BB - Blue Sky Mail        8F - Metal Coat           C7 - TM08 Rock Smash
    B4 - Brick Piece          23 - Metal Powder         C8 - TM09 Psych Up
    03 - Bright Powder        54 - Mint Berry           C9 - TM10 Hidden Power
    0A - Burn heal            6D - Miracle Berry        CA - TM11 Sunny Day
    4F - Burnt Berry          75 - Miracle seed         CB - TM12 Sweet Scent
    1F - Calcium              BD - Mirage Mail          CC - TM13 Snore
    1D - Carbos               48 - MooMoo Milk          CD - TM14 Blizzard
    7F - Card Key             A5 - Moon Ball            CE - TM15 Hyper Beam
    8A - Charcoal             08 - Moon Stone           CF - TM16 Icy Wind
    5E - Cleanse Tag          BA - Morph Mail           D0 - TM17 Protect
    36 - Coin Case            BC - Music Mail           D1 - TM18 Rain Dance
    2C - Dire Hit             96 - Mystery Berry        D2 - TM19 Giga Drain
    90 - Dragon Fang          45 - Mystery Egg          D3 - TM20 Endure
    97 - Dragon scale         5F - Mystic Water         D4 - TM21 Frustration
    41 - Elixer               6B - Never - Melt Ice     D5 - TM22 Solar Beam
    79 - Energy Powder        A7 - Normal Box           D6 - TM23 Iron Tail
    7A - Energy Root          FF - Nothing              D7 - TM24 Dragon Breath
    B9 - Eon Mail             24 - Nugget               D8 - TM25 Thunder
    13 - Escape Rope          3A - Old Rod              D9 - TM26 Earthquake
    3F - Ether                3E - PP UP                DA - TM27 Return
    70 - EverStone            4E - Paralyze Cure Berry  DB - TM28 Dig
    39 - Exp. Share           0D - Paralyze heal        DC - TM28 Dig (again)
    A1 - Fast Ball            B1 - Park Ball            DD - TM29 Psychic
    16 - Fire Stone           86 - Pass                 DE - TM30 Shadow Ball
    9E - Flower Mail          6E - Pearl                DF - TM31 Mud - Slap
    77 - Focus Band           65 - Pink Apricorn        E0 - TM32 Double Team
    2E - Fresh Water          68 - Pink Bow             E1 - TM33 Ice Punch
    A4 - Friend Ball          51 - Poison Barb          E2 - TM34 Swagger
    26 - Full Heal            4A - Poison Cure Berry    E3 - TM35 Sleep Talk
    0E - Full Restore         05 - Poké Ball            E4 - TM36 Sludge Bomb
    AE - Gold Berry           25 - PokéDoll             E5 - TM37 Sand Storm
    4B - Gold Leaf            AA - Polkadot Bow         E6 - TM38 Fire Blast
    3B - Good Rod             B7 - Portrait Mail        E7 - TM39 Swift
    A8 - Gorgeous Box         12 - Potion               E8 - TM40 Defense Curl
    04 - Great Ball           1B - Protein              E9 - TM41 Thunder Punch
    5D - Green Apricorn       49 - Quick Claw           EA - TM42 Dream Eater
    29 - Guard Spec.          72 - Rage Candy Bar       EB - TM43 Detect
    F3 - HM01 Cut             B2 - Rainbow Wing         EC - TM44 Rest
    F4 - HM02 Fly             20 - Rare Candy           ED - TM45 Attract
    F5 - HM03 Surf            55 - Red Apricorn         EE - TM46 Thief
    F6 - HM04 Strength        42 - Red Scale            EF - TM47 Steel Wing
    F7 - HM05 Flash           14 - Repel                F0 - TM48 Fire Punch
    F8 - HM06 Whirlpool       7C - Revival Herb         F1 - TM49 Fury Cutter
    F9 - HM07 Waterfall       27 - Revive               F2 - TM50 Nightmare
    1A - HP Up                44 - S.S.Aqua Ticket      76 - Thick Club
    7D - Hard Stone           9C - Sacred Ash           17 - Thunder Stone
    7B - Heal Powder          8C - Scope Lens           56 - Tiny Mushroom
    9D - Heavy Ball           43 - Secret Potion        60 - Twisted Spoon
    10 - Hyper Potion         4D - Sharp Beak           02 - Ultra Ball
    50 - Ice Berry            3C - Silver Leaf          AC - Up Grade
    0B - Ice heal             58 - Silver Powder        18 - Water Stone
    1C - Iron                 47 - Silver Wing          61 - White Apricorn
    37 - Item Finder          67 - Slowpoke Tail        21 - X Accuracy
    52 - King's Rock          6A - Smoke Ball           31 - X Attack
    22 - Leaf Stone           2F - Soda Pop             33 - X Defend
    92 - LeftOvers            4C - Soft Sand            35 - X Special
    30 - Lemonade             71 - Spell Tag            34 - X Speed
    9F - Level Ball           AF - Squirt Bottle        5C - Yellow Apricorn
    A3 - Light Ball           83 - Star Dust
    
    +----------------------------------------+
    |      9)   Item modifier codes          |
    +----------------------------------------+
    
                             Items      Balls      KeyItems
       Total item count   :  01??B7D5   01??FCD5   01??E1D5
       1st item type      :  01??B8D5   01??FDD5   01??E2D5
       1st item quantity  :  0163B9D5   01??FED5
       2nd item type      :  01??BAD5   01??FFD5   01??E3D5
       2nd item quantity  :  0163BBD5   01??00D6
       3rd type           :  01??BCD5   01??01D6   01??E4D5
       3rd item quantity  :  0163BDD5   01??02D6
       4th item type      :  01??BED5   01??03D6   01??E5D5
       4th item quantity  :  0163BFD5   01??04D6
       5th item type      :  01??C0D5   01??05D6   01??E6D5
       5th item quantity  :  0163C1D5   01??06D6
       6th item type      :  01??C2D5   01??07D6   01??E7D5
       6th item quantity  :  0163C3D5   01??08D6
       7th item type      :  01??C4D5   01??09D6   01??E8D5
       7th item quantity  :  0163C5D5   01??0AD6
       8th item type      :  01??C6D5   01??0BD6   01??E9D5
       8th item quantity  :  0163C7D5   01??0CD6
       9th item type      :  01??C8D5   01??0DD6   01??EAD5
       9th item quantity  :  0163C9D5   01??0ED6
      10th item type      :  01??CAD5   01??0FD6   01??EBD5
      10th item quantity  :  0163CBD5   01??10D6
      11th item type      :  01??CCD5   01??11D6   01??ECD5
      11th Position       :  0163CDD5   01??12D6
      12th item type      :  01??CED5   01??13D6   01??EDD5
      12th item quantity  :  0163CFD5   01??14D6
      13th item type      :  01??D0D5   01??15D6   01??EED5
      13th item quantity  :  0163D1D5   01??16D6
      14th item type      :  01??D2D5   01??17D6   01??EFD5
      14th item type      :  0163D3D5   01??18D6
      15th Position       :  01??D4D5   01??19D6   01??F0D5
      15th item quantity  :  0163D5D5   01??1AD6
      16th item type      :  01??D6D5   01??1BD6   01??F1D5
      16th item quantity  :  0163D7D5   01??1CD6
      17th item type      :  01??D8D5   01??1DD6   01??F2D5
      17th item quantity  :  0163D9D5   01??1ED6
      18th item type      :  01??DAD5   01??1FD6   01??F3D5
      18th item quantity  :  0163DBD5   01??20D6
      19th item type      :  01??DCD5   01??21D6   01??F4D5
      19th item quantity  :  0163DDD5   01??22D6
      20th item type      :  01??DED5   01??23D6   01??F5D5
      20th item quantity  :  0163DFD5   01??24D6
    
      TM01 Dynamic Punch      quantity           :  01??7ED5
      TM02 Headbutt           quantity           :  01??7FD5
      TM03 Curse              quantity           :  01??80D5
      TM04 Rollout            quantity           :  01??81D5
      TM05 Roar               quantity           :  01??82D5
      TM06 Toxic              quantity           :  01??83D5
      TM07 Zap Cannon         quantity           :  01??84D5
      TM08 Rock Smash         quantity           :  01??85D5
      TM09 Psych Up           quantity           :  01??86D5
      TM10 Hidden Power       quantity           :  01??87D5
      TM11 Sunny Day          quantity           :  01??88D5
      TM12 Sweet Scent        quantity           :  01??89D5
      TM13 Snore              quantity           :  01??8AD5
      TM14 Blizzard           quantity           :  01??8BD5
      TM15 Hyper Beam         quantity           :  01??8CD5
      TM16 Icy Wind           quantity           :  01??8DD5
      TM17 Protect            quantity           :  01??8ED5
      TM18 Rain Dance         quantity           :  01??8FD5
      TM19 Giga Drain         quantity           :  01??90D5
      TM20 Endure             quantity           :  01??91D5
      TM21 Frustration        quantity           :  01??92D5
      TM22 Solar Beam         quantity           :  01??93D5
      TM23 Iron Tail          quantity           :  01??94D5
      TM24 Dragon Breath      quantity           :  01??95D5
      TM25 Thunder            quantity           :  01??96D5
      TM26 Earthquake         quantity           :  01??97D5
      TM27 Return             quantity           :  01??98D5
      TM28 Dig                quantity           :  01??99D5
      TM29 Psychic            quantity           :  01??9AD5
      TM30 Shadow Ball        quantity           :  01??9BD5
      TM31 Mud - Slap         quantity           :  01??9CD5
      TM32 Double Team        quantity           :  01??9DD5
      TM33 Ice Punch          quantity           :  01??9ED5
      TM34 Swagger            quantity           :  01??9FD5
      TM35 Sleep Talk         quantity           :  01??A0D5
      TM36 Sludge Bomb        quantity           :  01??A1D5
      TM37 Sand Storm         quantity           :  01??A2D5
      TM38 Fire Blast         quantity           :  01??A3D5
      TM39 Swift              quantity           :  01??A4D5
      TM40 Defense Curl       quantity           :  01??A5D5
      TM41 Thunder Punch      quantity           :  01??A6D5
      TM42 Dream Eater        quantity           :  01??A7D5
      TM43 Detect             quantity           :  01??A8D5
      TM44 Rest               quantity           :  01??A9D5
      TM45 Attract            quantity           :  01??AAD5
      TM46 Thief              quantity           :  01??ABD5
      TM47 Steel Wing         quantity           :  01??ACD5
      TM48 Fire Punch         quantity           :  01??ADD5
      TM49 Fury Cutter        quantity           :  01??AED5
      TM50 Nightmare          quantity           :  01??AFD5
      HM01 Cut                quantity           :  01??B0D5
      HM02 Fly                quantity           :  01??B1D5
      HM03 Surf               quantity           :  01??B2D5
      HM04 Strength           quantity           :  01??B3D5
      HM05 Flash              quantity           :  01??B4D5
      HM06 Whirlpool          quantity           :  01??B5D5
      HM07 Waterfall          quantity           :  01??B6D5
    
      note) If you would like to add an additional item to your pack, rather than
            simply replace an existing item, you must make sure to put in the
            appropriate total pack quantity code. Also, the item after the last
            item in any pack must be the nothing item 255 (FF).
    
      note) Do not place TMs/HMs in the item pack, ball pack, or key item pack.
            Any other items may be placed in the three packs though.
    
      note) If you put an item that can run out in the key item pack, it will
            never run out. That is, if you put 1 master ball in the key item pack,
            you can use it indefinitely.
    
    Buy any item at the POKéMART
      Slot 1  :    01??EDCF
      Slot 2  :    01??EECF
      Slot 3  :    01??EFCF
      Slot 4  :    01??F0CF
      Slot 5  :    01??F1CF
    
    +------------------------------+
    |   10)   Text digits          |
    +------------------------------+
    
    50 - NULL            95 - V               AB - l               E2 - MN
    80 - A               96 - W               AC - m               E4 - 'r
    81 - B               97 - X               AD - n               E5 - 'm
    82 - C               98 - Y               AE - o               E6 - ?
    83 - D               99 - Z               AF - p               E7 - !
    84 - E               9A - (               B0 - q               EF - (male)
    85 - F               9B - )               B1 - r               F0 - (money)
    86 - G               9C - :               B2 - s               F1 - (multiply)
    87 - H               9D - ;               B3 - t               F2 - .
    88 - I               9E - [               B4 - u               F3 - /
    89 - J               9F - ]               B5 - v               F4 - ,
    8A - K               A0 - a               B6 - w               F5 - (female)
    8B - L               A1 - b               B7 - x               F6 - 0
    8C - M               A2 - c               B8 - y               F7 - 1
    8D - N               A3 - d               B9 - z               F8 - 2
    8E - O               A4 - e               BA - é               F9 - 3
    8F - P               A5 - f               BB - 'd              FA - 4
    90 - Q               A6 - g               BC - 'l              FB - 5
    91 - R               A7 - h               BD - 's              FC - 6
    92 - S               A8 - i               BE - 't              FD - 7
    93 - T               A9 - j               BF - 'v              FE - 8
    94 - U               AA - k               E1 - PK              FF - 9
    
    +--------------------------------------------------+
    |   11)   Name & OT & id # modifier codes          |
    +--------------------------------------------------+
    
      trainer   :  01??A3D1
       name        01??A4D1
                   01??A5D1
                   01??A6D1
                   01??A7D1
                   01??A8D1
                   01??A9D1
                   01??AAD1
                   01??ABD1
                   01??ACD1
                   0150ADD1
    
      trainer   :  01??A1D1
        ID#        01??A2D1
    
      rival     :  01??BCD1
       name        01??BDD1
                   01??BED1
                   01??BFD1
                   01??C0D1
                   01??C1D1
                   01??C2D1
                   01??C3D1
                   01??C4D1
                   01??C5D1
                   0150C6D1
    
                   1st poké   2nd poké   3rd poké   4th poké   5th poké   6th poké
      pokémon   :  01??8CDB   01??97DB   01??A2DB   01??ADDB   01??B8DB   01??C3DB
       name        01??8DDB   01??98DB   01??A3DB   01??AEDB   01??B9DB   01??C4DB
                   01??8EDB   01??99DB   01??A4DB   01??AFDB   01??BADB   01??C5DB
                   01??8FDB   01??9ADB   01??A5DB   01??B0DB   01??BBDB   01??C6DB
                   01??90DB   01??9BDB   01??A6DB   01??BFDB   01??BCDB   01??C7DB
                   01??91DB   01??9CDB   01??A7DB   01??B0DB   01??BDDB   01??C8DB
                   01??92DB   01??9DDB   01??A8DB   01??B1DB   01??BEDB   01??C9DB
                   01??93DB   01??9EDB   01??A9DB   01??B2DB   01??BFDB   01??CADB
                   01??94DB   01??9FDB   01??AADB   01??B3DB   01??C0DB   01??CBDB
                   01??95DB   01??A0DB   01??ABDB   01??B4DB   01??C1DB   01??CCDB
                   015096DB   0150A1DB   0150ACDB   0150B5DB   0150C2DB   0150CDDB
    
                   1st poké   2nd poké   3rd poké   4th poké   5th poké   6th poké
      pokémon   :  01??30DA   01??60DA   01??90DA   01??C0DA   01??F0DA   01??20DB
        ID#        01??31DA   01??61DA   01??91DA   01??C1DA   01??F1DA   01??21DB
    
                   1st poké   2nd poké   3rd poké   4th poké   5th poké   6th poké
      pokémon   :  01??4ADB   01??55DB   01??60DB   01??6BDB   01??76DB   01??81DB
        OT         01??4BDB   01??56DB   01??61DB   01??6CDB   01??77DB   01??82DB
                   01??4CDB   01??57DB   01??62DB   01??6DDB   01??78DB   01??83DB
                   01??4DDB   01??58DB   01??63DB   01??6EDB   01??79DB   01??84DB
                   01??4EDB   01??59DB   01??64DB   01??6FDB   01??7ADB   01??85DB
                   01??4FDB   01??5ADB   01??65DB   01??70DB   01??7BDB   01??86DB
                   01??50DB   01??5BDB   01??66DB   01??71DB   01??7CDB   01??87DB
                   01??51DB   01??5CDB   01??67DB   01??72DB   01??7DDB   01??88DB
                   01??52DB   01??5DDB   01??68DB   01??73DB   01??7EDB   01??89DB
                   01??53DB   01??5EDB   01??69DB   01??74DB   01??7FDB   01??8ADB
                   015054DB   01505FDB   01506ADB   015075DB   015080DB   01508BDB
    
    The null terminator 80 (50) must be put in after the last character in any
    name. If you omit the terminator, strange results can happen.
    
    +----------------------------------+
    |   12)   In-battle codes          |
    +----------------------------------+
    
     catch any  :  01??EDD0 <- pokémon
      pokémon      01??FCD0 <- level
     at any level
    
       your
      pokémon   :  01??4ADB
      modifier
    
    note) The change is temporary! Much like the effect of the Transform move.
    
    HP modifier :  01??1CCB
                   01??1DCB
    
    infinite HP :  01FF1DCB
    
    PP 1st move :  01??14CB
    PP 2nd move :  01??15CB
    PP 3rd move :  01??16CB
    PP 4th move :  01??17CB
    
    infinite PP :  01FF14CB
                   01FF15CB
                   01FF16CB
                   01FF17CB
    
     no status  :  01001ACB
      changes
    
    move (skill) modifiers
      1st move  :  01??0ECB
      2nd move  :  01??0FCB
      3rd move  :  01??10CB
      4th move  :  01??11CB
    
    note) Moves changed using any of the above four codes are temporary, meaning
          the moves will revert back to their old values after the battle. By
          turning on codes during a battle, you can use these codes to effectively
          demonstrate eight moves on one pokemon!
    
      current   :  01??C1CB
       attack
    
     your color :  01??EED0
    
    note) The digits used for the color code are pokémon digits, so for example,
          you can make all your pokémon the color of a Charmander.
    
       have     :  011049CB
    substitute
    
      defense   :  01??06D1
      modifier
    
      unholy    :  01FF06D1
      armor
    
    ***type digits, sorted alphabetically***
    07 - Bug                    05 - Flying                 03 - Poison
    1B - Dark                   08 - Ghost                  18 - Psychic
    1A - Dragon                 16 - Grass                  05 - Rock
    17 - Electric               04 - Ground                 09 - Steel
    01 - Fighting               19 - Ice                    15 - Water
    14 - Fire                   00 - Normal
    
    type modifiers
     type 1     :  01??2ACB
     type 2     :  01??2BCB
    
    enemy level :  01??FCD0
      modifier
    
      enemy HP  :  01??FFD0
      modifier  :  01??00D1
    
     enemy has  :  0100FFD0
      zero HP      010000D1
     (1-hit kills) 
    
       enemy
     asleep and :  01FFFDD0
      poisoned
    
       enemy    :  0106FDD0
      asleep
    
       fight
      female    :  010419D1
      pokémon
    
       fight
       male     :  010519D1
      pokémon
     
    fight shiny :  010719D1
      pokémon
    
      fell out  :  010819D1
      of tree
    
    DV modifier :  01??F5D0
                   01??F6D0
    
     fight max  :  01FFF5D0
    stat pokémon   01FFF6D0
    
    enemy trainer's team modifiers
     team count :  01??55DD
     slot 1     :  01??56DD 
     slot 2     :  01??57DD 
     slot 3     :  01??58DD 
     slot 4     :  01??59DD 
     slot 5     :  01??5ADD 
     slot 6     :  01??5BDD 
    
     experience :  01??7ECF
    points given   01??7FCF
     modifier
    
      65,535    :  01FF7ECF
    points given   01FF7FCF
    
    enemy move (skill) modifiers
      1st move  :  01??49D1
      2nd move  :  01??4AD1
      3rd move  :  01??4BD1
      4th move  :  01??4CD1
    
       steal
      trainer's :  010116D1
      pokémon
    
    note) To use the above code, fight a trainer and when until the pokemon you
          wish to catch is out, then pulse the GS switch once. Now, you may
          throw any kind of poké ball to catch the trainer's pokémon.
    
    move (skill) modifiers for what the pokémon will have when you catch it
      1st move  :  01??13CC
      2nd move  :  01??14CC
      3rd move  :  01??15CC
      4th move  :  01??16CC
    
    note) If you turn this code on when a battle starts, the pokémon will use
          these moves too.
    
    note) The "steal trainer's pokémon" code normally results in catching pokémon
          that have no moves. This is unfortunately because the moves are stored
          in different memory locations for trainers and wild pokemon. The four
          codes above control the memory locations for wild pokémon moves.
    
    enemy move (skill) modifiers
      1st move  :  01??F1D0
      2nd move  :  01??F2D0
      3rd move  :  01??F3D0
      4th move  :  01??F4D0
    
      enemy's   :  01??F2D0
    current attack
    
    enemy type modifiers
     type 1     :  01??27D1
     type 2     :  01??28D1
    
       enemy    :  01??F0D0
    attached item
    
       money    :  01??65CB
      earned       01??66CB
    
      enemy     :  01??F6CA
      name         ur    :  01??DDD1
      modifier
    
      minute    :  01??DED1
     modifier
    
    note) The internal clock will actually offset the time that you set.
          This offset will be consistent however.
    
    playing time modifiers
      hours     :  01??EBD1
                   01??ECD1
    
      minutes   :  01??EDD1
    
    +---------------------------------+
    |   14)   Sprite codes            |
    +---------------------------------+
    
    ***sprite digits***
    00 - You
    0C - Rival
    18 - Lady
    24 - Fat Guy
    30 - Man
    3C - Another Man
    48 - Pokémon
    54 - Old Man
    60 - Little Boy
    6C - Ponytail Girl
    
    your sprite :  01??FFD1
      modifier
    
    note) A sprite change using the sprite modifier will last even when you save
          the game!
    
     invisible  :  010101D2
      sprite
    
     all people :  010180FF
      invisible
    
     everything :  010981FF
      invisible
    
    ***clothes digits***
    00 - Red Clothes
    01 - Blue Clothes
    02 - Green Clothes
    03 - Brown Clothes
    04 - Orange Clothes
    05 - Grey Clothes
    
      clothes   :  01??03D2
      modifier
    
     bunny ears :  010102C3
       mode 
    
     slide step :  010108D2
    
     ice skater :  010108D2
    
      big steps :  010308D2
    
      tornado   :  010408D2
       dance
    
       weird    :  010608D2
       walk
    
      football  :  010708D2
    
    quad vision :  010908D2
    
     front&back :  010B08D2
      slide
    
      splitting :  010F08D2
      headache
    
    +-----------------------------------------------------+
    |   15)   Reset codes / stage passing codes           |
    +-----------------------------------------------------+
    
    The codes in this section change parts of the pokémon world. They may reset
    a part that has already been finished, so that you can go back and complete
    it again. The codes may also do the reverse, and finish a part of the world
    if you're too lazy to do it on your own.
    
    battle Falkner, Bugsy, and Whitney again
                :  01004ED8
    
    battle Morty, Chuck, Jasmine, and Pryce again
                :  01004FD8
    
    Make Jasmine return to her gym if you haven't already given her the potion
                :  010091D8
    
      battle    :  017F7CD5 <- This code removes your Rising Badge
    Clair again    01004FD8
    
     battle all :  017F7CD5
     gym leaders   01004ED8
     again (Johto) 01004FD8
    
      battle    :  0100A3D8
    PKMN trainer
     Red again
    
     finish all :  01FF0BD8
    jigsaw puzzles
    
     jigsaw puzzles
    resolvable  :  01000BD8
    
      get all 3
      starting  :  0100BAD7
      pokémon
    
      get many  :  0100BAD7
      starting     01007FD8
      pokémon
    
    note) When you use either of the above two codes, the battle and trade
          machines will become unusable. Use the enable trade/battle machines code
          given below to fix this.
    
       enable   :  01FFBAD7
     trade/battle
       machines
    
       break    :  014CBAD7
     trade/battle
       machines
    
    +---------------------------------------+
    |   16)   Miscellaneous codes           |
    +---------------------------------------+
    
    hovercraft style (go on land or water)
                :  010482D6
    
      able to   :  01FFEED9
     fly to any    01FFEFD9
      city         01FFF0D9
                   01FFF1D9
    
     rename any :  010005D0
      pokémon
    
    note) This code works the same way as the one for red/blue/yellow. If you
          need to rename a pokémon whose id # or OT do not match yours, then
          put that pokémon at the top of your team and ask the name rater to
          rename a pokémon whose id # and OT do match yours. Then while you're
          at the name entering screen, pulse the GS switch. When you are finished
          the new name will go to the pokémon at the top of your team.
    
    pokémon cloning
      old man   :  018140DC
      old lady  :  018177DC
    
    note) Again, the daycare center is the most efficient known way to clone
          pokémon with a GameShark. Go to the daycare center south of Goldenrod
          City. Deposit a pokémon with either the old man or the old lady. Then
          turn the GS switch on and proceed to withdraw clones from the daycare.
          In gold/silver, there isn't any annoying restriction on pokémon that
          know HM moves.
    
     always on  :  010182D6
      bike
    
       walk     :  010AA3CE
     through       010AA4CE
      walls        010AA5CE
                   010AA6CE
    
    note) Unfortunately, the best walk-through-walls found to date still isn't
          that good. When using this code you will sometimes hit a wall oddly
          and you'll need to take a step back before you can walk through it.
          Also, you can't enter doors until you turn off the code.
    
        no
      random    :  01000BD2
      battles
    
    note) The no-random-battles code isn't very good either. It doesn't work
          in caves, and it stops you from jumping over ledges.
    
       slide    :  01230BD2
     everywhere
    
    note) Even works in caves. It also functions as an effective no-random-battles
          code in caves.
    
    smashing entrances when you go through doors
                :  01600BD2
    
    !!!!awesome code!!!
     jump over  :  01A50BD2
     anything      01000000
                   01A60BD2
    
    note) That code is quite special because it has two lines that both affect
          the same memory address. The 2nd line is just a dummy code to cause a
          sort of delay. Thus, this code is not guaranteed to work in any other
          cheat device (such as a Codebreaker, and including an emulator) other
          than a GameShark.
    
    instant max :  01FFEBD9
       repel
    
    note) The other no-random-battles codes have undesirable effects and don't
          always work, so I recommend carrying some level 100 pokémon and using
          the max repel code as a no-random-battles code instead.
    
    ***fly to city modifier digits, sorted by number***
    00 - Your House             0A - Celadon City           14 - Goldenrod City
    01 - Viridian City          0B - Fuchsia City           15 - Olivine City
    02 - Pallet Town            0C - Cinnabar Island        16 - Ecruteak City
    03 - Viridian City          0D - Indigo Plateau         17 - Mahogany Town
    04 - Pewter City            0E - New Bark Town          18 - Lake of Rage
    05 - Cerulean City          0F - Cherrygrove City       19 - Blackthorn City
    06 - Near Power Plant       10 - Violet City            1A - Mt. Silver
    07 - Vermilion City         11 - Union Cave             1B - SS Aqua
    08 - Lavender Town          12 - Azalea Town
    09 - Saffron City           13 - Cianwood City
    
    ***fly to city modifier digits, sorted alphabetically***
    12 - Azalea Town            0D - Indigo Plateau         1B - SS Aqua
    19 - Blackthorn City        18 - Lake of Rage           09 - Saffron City
    0A - Celadon City           08 - Lavender Town          11 - Union Cave
    05 - Cerulean City          17 - Mahogany Town          07 - Vermilion City
    0F - Cherrygrove City       1A - Mt. Silver             10 - Violet City
    13 - Cianwood City          06 - Near Power Plant       03 - Viridian City
    0C - Cinnabar Island        0E - New Bark Town          01 - Viridian City
    16 - Ecruteak City          15 - Olivine City           00 - Your House
    0B - Fuchsia City           02 - Pallet Town
    14 - Goldenrod City         04 - Pewter City
    
    fly to city :  01??EDCE
    
    ***room modifier digits, sorted alphabetically***
    0F, 05 - * SS Aqua
    08, 07 - * Azalea Town
    05, 0A - * Blackthorn City
    15, 04 - * Celadon City
    07, 11 - * Cerulean City
    1A, 03 - * Cherrygrove City
    1A, 04 -   Cherrygrove City (inside pokémon center)
    16, 03 - * Cianwood City
    06, 08 - * Cinnabar Island
    0B, 16 -   Daycare Center
    17, 02 -   Entrance to Kanto
    04, 09 - * Eruteak City
    11, 05 - * Fuchsia City
    0B, 02 - * Goldenrod City
    10, 01 - * Indigo Plateau
    09, 06 - * Lake of Rage
    12, 04 - * Lavender Town
    02, 07 - * Mahogany Town
    13, 02 - * Mt. Silver
    07, 0E - * Near Power Plant
    0B, 0B -   Name Rater
    18, 04 - * New Bark Town
    01, 0E - * Olivine City
    0D, 02 - * Pallet Town
    0E, 01 - * Pewter City
    1A, 09 -   Route 30
    19, 20 - * Saffron City
    03, 44 -   Silver Cave (at PKMN trainer Red)
    0A, 01 - * Union Cave
    0C, 01 - * Vermillion City ?
    0A, 05 - * Violet City
    17, 03 - * Viridian City
    17, 09 - * Viridian City (inside pokémon center)
    18, 07 - * Your House
    
    note) An asterisk (*) indicates that this room can be used with the
          teleport-to modifier code.
    
    note) This list should contain every room in the entire game. However, I did
          not have the time to catalog all of these. If someone else would like
          to send me the digits for some more rooms, that would be great. The way
          to find digits for rooms is to look at the memory addresses 01??00DA and
          01??01DA, which contain the digits of the room your character is
          currently in. You can use the code generator to find these digits.
    
    teleport-to :  01??FBD9
      modifier     01??FCD9
    
       dig-to   :  01??F3D9
      modifier     01??F4D9
    
    note) The teleport-to code and dig-to code both use the same kinds of room
          digits. The teleport-to code may only reach the same places as those
          that can be reached by the fly-to code. In the list of digits, these
          places are marked by an asterisk (*). The dig-to code is much more
          powerful in that it can reach any room in the entire game.
    
     dig from   :  010300DA
     anywhere
    
    note) When using the dig-from-anywhere code, do not leave the code in effect
          throughout normal game play. When you wish to dig into the grass, pulse
          the GS switch, and then dig.
    
       money    :  01??73D5
      modifier     01??74D5
                   01??75D5
    
      999,999   :  010F73D5
       money       014274D5
                   013F75D5
    
       infinite :  01277AD5
       casino      010F7BD5
        coins
    
    have all badges
       Johto    :  01FF7CD5
       Kanto    :  01FF7DD5
    
       full     :  018F7CD6
      Pokégear
    
      infinite  :  01048FD1
       calls
    
    ***phone number digits***
    00 - Empty
    01 - Mom
    02 - Bike Shop
    03 - Bill
    04 - Prof. Elm
    05 - Jack: Schoolboy
    06 - Beverly: Pokéfan
    07 - Huey: Sailor
    0B - Gavin: Cooltrainer
    0C - Beth: Cooltrainer
    0D - Jose: Bird Keeper
    0E - Reena: Cooltrainer
    0F - Joey: Youngster
    10 - Wade: Bug Catcher
    11 - Ralph: Fisher
    12 - Liz: Picnicker
    13 - Anthony: Hiker
    14 - Todd: Camper
    15 - Gina: Picnicker
    16 - Irwin: Juggler
    17 - Arnie: Bug Catcher
    18 - Alan: Schoolboy
    1A - Dana: Lass
    1B - Chad: Schoolboy
    1C - Derek: Pokéfan
    1D - Chris: Fisher
    1E - Brent: Pokémaniac
    1F - Tiffany: Picnicker
    20 - Vance: Bird Keeper
    21 - Wilton: Fisher
    22 - Kenji: Blackbelt
    23 - Parry: Hiker
    24 - Erin: Picnicker
    
    phone number modifiers
      1st slot  :  01??C6D9
      2nd slot  :  01??C7D9
      3rd slot  :  01??C8D9
      4th slot  :  01??C9D9
      5th slot  :  01??CAD9
      6th slot  :  01??CBD9
      7th slot  :  01??CCD9
      8th slot  :  01??CDD9
      9th slot  :  01??CED9
     10th slot  :  01??CFD9
    
    berry trees
    always have :  01012799
      items
    
     many items :  01FF41D0
     at POKéMART 
    
    slot machine   01021266
     pays max   :  0102B8FF
                   0102BEFF
    
     infinite   :  0114C3D9
     park balls
    
     infinite   :  011393D1
     park time
    
     infinite
    bugcatching :  011393D1
      time
    
      walk      :  0108A3CE
     through       0108A4CE
      walls        0108A5CE
                   0108A6CE
    
     fastest    :  010099D1
    text speed
    
      mother's  :  01??76D5
    held money     01??77D5
     modifier      01??78D5
    
      breed     :  010178DC
      faster 
    
      daylight  :  016301DA
    
      spliced   :  016349C0
       music
    
      off key   :  016343C0
       music
    
     surf with  :  0103D6D0
    any pokémon
    
     fly with   :  0102D6D0
    any pokémon
    
      remove    :  011071D5
      pokédex
    
     reinstall  :  011171D5
      pokédex
    
      complete  :  01FF04DC
      pokédex   :  01FF05DC
                   01FF06DC
                   01FF07DC
                   01FF08DC
                   01FF09DC
                   01FF0ADC
                   01FF0BDC
                   01FF0CDC
                   01FF0DDC
                   01FF0EDC
                   01FF0FDC
                   01FF10DC
                   01FF11DC
                   01FF12DC
                   01FF13DC
                   01FF14DC
                   01FF15DC
                   01FF16DC
                   01FF17DC
                   01FF18DC
                   01FF19DC
                   01FF1ADC
                   01FF1BDC
                   01FF1CDC
                   01FF1DDC
                   01FF1EDC
                   01FF1FDC
                   01FF20DC
                   01FF21DC
                   01FF22DC
                   010723DC
                   01FFE4DB
                   01FFE5DB
                   01FFE6DB
                   01FFE7DB
                   01FFE8DB
                   01FFE9DB
                   01FFEADB
                   01FFEBDB
                   01FFECDB
                   01FFEDDB
                   01FFEEDB
                   01FFEFDB
                   01FFF0DB
                   01FFF1DB
                   01FFF2DB
                   01FFF3DB
                   01FFF4DB
                   01FFF5DB
                   01FFF6DB
                   01FFF7DB
                   01FFF8DB
                   01FFF9DB
                   01FFFADB
                   01FFFBDB
                   01FFFCDB
                   01FFFDDB
                   01FFFEDB
                   01FFFFDB
                   01FF00DC
                   01FF01DC
                   01FF02DC
                   010703DC
    
    turn on Unown
      pokédex   :  010371D5
    
    ***Unown pokédex order digits***
    01 - A                 08 - H                 0F - O                 16 - V
    02 - B                 09 - I                 10 - P                 17 - W
    03 - C                 0A - J                 11 - Q                 18 - X
    04 - D                 0B - K                 12 - R                 19 - Y
    05 - E                 0C - L                 13 - S                 1A - Z
    06 - F                 0D - M                 14 - T
    07 - G                 0E - N                 15 - U
    
    Unown pokédex order modifiers
      1st slot  :  01??24DC
      2nd slot  :  01??25DC
      3rd slot  :  01??26DC
      4th slot  :  01??27DC
      5th slot  :  01??28DC
      6th slot  :  01??29DC
      7th slot  :  01??2ADC
      8th slot  :  01??2BDC
      9th slot  :  01??2CDC
     10th slot  :  01??2DDC
     11th slot  :  01??2EDC
     12th slot  :  01??2FDC
     13th slot  :  01??30DC
     14th slot  :  01??31DC
     15th slot  :  01??32DC
     16th slot  :  01??33DC
     17th slot  :  01??34DC
     18th slot  :  01??35DC
     19th slot  :  01??36DC
     20th slot  :  01??37DC
     21st slot  :  01??38DC
     22nd slot  :  01??39DC
     23rd slot  :  01??3ADC
     24th slot  :  01??3BDC
     25th slot  :  01??3CDC
     26th slot  :  01??3DDC
    
     force evolution
     at level 100
     when happy :  0101D1D0
     enough
    
    note) This is useful if you trade over a level 100 pokémon from red/blue/
          yellow and it needs happiness to evolve to its higher form in
          gold/silver.
    
    evolution result
       modifier :  01??D4D0
    
    !!!awesome code!!!
     rebattle   :  012560D1
       any         018A61D1
      trainer      017D62D1
    
    note) This code works only for trainers who normally attack you when they see
          you. For trainers who you must first talk to (such as gym leaders), use
          the other code. To use the code, talk to the trainer. When the dialogue
          pops up, pulse the GS switch. When you end the dialogue, you will get to
          battle the trainer again.
    
     rebattle   :  015560D1
     any gym       01A261D1
      leader
    
       unlock   :  01FF0BD8
      all room     01FF0CD8
     decorations   01FF0DD8
                   01FF0ED8
                   01FF0FD8
                   01FF10D8
                   01FF11D8
    
    ***upper left corner doll digits*** 
    1A - Giant Snorlax Doll
    1B - Giant Onix Doll
    1C - Giant Lapras Doll 
    
    ***poster by door digits*** 
    10 - Town Map
    11 - Pikachu Poster
    12 - Clefairy Poster
    13 - Jigglypuff Poster 
    
    ***carpet digits***
    07 - Red Carpet
    08 - Blue Carpet
    09 - Yellow Carpet
    0A - Green Carpet
    
    ***lower left corner and lower right corner digits*** 
    02 - Feathery Bed
    03 - Pink Bed
    04 - Polkadot Bed
    05 - Pikachu Bed
    0C - Magnaplant
    0D - Tropicplant
    0E - Jumboplant 
    
    ***in front of TV, left side of shelf, and right side of shelf digits***
    15 - NES                                 28 - Magikarp Doll
    16 - Super NES                           29 - Oddish Doll
    17 - Nintendo64                          2A - Gengar Doll
    18 - Virtual Boy                         2B - Shellder Doll
    1E - Pikachu Doll                        2C - Grimer Doll
    1F - Surfing Pikachu Doll                2D - Voltorb Doll
    20 - Clefairy Doll                       2E - Weedle Doll
    21 - Jigglypuff Doll                     2F - Unown Doll
    22 - Bulbasaur Doll                      30 - Geodude Doll
    23 - Charmander Doll                     31 - Machop Doll
    24 - Squirtle Doll                       32 - Tentacool Doll
    25 - Poliwag Doll                        33 - Gold Trophy
    26 - Diglett Doll                        34 - Silver Trophy
    27 - Staryu Doll
    
    room decoration modifiers
      lower left corner    :  01??59D9
      carpet               :  01??5AD9
      lower right corner   :  01??5BD9
      poster by door       :  01??5CD9
      in front of TV       :  01??5DD9
      left side of shelf   :  01??5ED9
      right side of shelf  :  01??5FD9
      upper left corner    :  01??60D9
    
    note) These codes allow you to put items in places that you couldn't put them
          in before. For example, you can put a Nintendo64 and a Super NES both
          on the desk. You can even put two plants in the room. If you experiment
          and put some items in spots where these instructions don't indicate you
          can put them, strange results will happen, but some of them are cool
          and not very harmful.
    
    +-----------------------+
    |        Credits        |
    +-----------------------+
    
    Pokémon is a registered trademark of Nintendo/GameFreak.
    GameShark is a registered trademark of Interact.
    
    The ordinary everyday codes in this FAQ are from the Game Software Code
    Creators Club.
    
    Many other codes were taken from other large GameShark code archives,
    including Lugia-the-Flying-Fish's webpage, Meowth346's webpage, a post
    by Manuel Calavera, and FlameBait's bulletin board.
    
    Special thanks to all who post to the Sharkery board at Azure
    Heights, including: cfalcon, Meowth346, mlmiddleton, necrosaro, Cheater,
    Lugia the Flying Fish, spunman, Starwolf, FlameBait, and more.
    
    If you have some codes that I'd like, or if you just want to reach me, you
    can contact me via email at <hanzou@archaeologist.com>