____    _____   _____   _____   _____   __   _
                |  _ \  |  _  \ |  _  | |  ___| |  _  | |  \ | |
                | | \ \ | |_| / | |_| | | | ___ | | | | |   \| |
                | |_/ / |  _ |  |  _  | | |_| | | |_| | | |\   |
                |____/  |_| \_\ |_| |_| |_____| |_____| |_| \__|

        __        __  _____   _____    _____   _____   _____   _____
        \ \  /\  / / |  _  | |  _  \  |  _  \ |_   _| |  _  | |  _  \
         \ \/  \/ /  | |_| | | |_| /  | |_| /   | |   | | | | | |_| /
          \  /\  /   |  _  | |  _ |   |  _ |   _| |_  | |_| | |  _ |
           \/  \/    |_| |_| |_| \_\  |_| \_\ |_____| |_____| |_| \_\

                               _____   _____   _____
                              |_   _| |_   _| |_   _|
                                | |     | |     | |
                               _| |_   _| |_   _| |_
                              |_____| |_____| |_____|



                             ____       ___       ____
                            /___ \     /   \     / ___\
                            ____\ \   /  _  \   / /____
                           |_____  \ |  / \  | /  _____|
                            _____\  \|  \_/  |/  /_____
                           |______               ______|
                                  \  _       _  /
                              __  / / | | | | \ \  __
                              \ \/ /  | | | |  \ \/ /
                               \  /   | | | |   \  /
                                \_\   | | | |   /_/
                                      |_| |_|

Copyright Enix 2001
Written By Brian P. Sulpher
E-mail: briansulpher@hotmail.com
Version 1.6
Dates Written: July 13th to September 15th, 2006

I dedicate this FAQ to Daniel T... his inspiration to take part in the KO 
Mike Tyson challenge on the GameFAQs Mike Tyson's Punch-Out!! Board in the
early days of April in 2002 led to my first FAQ (on how to KO Mike Tyson
every time!).  Why is this so important?  It is how I first got started in
writing FAQs, which has become a big part of my life in the past four years
and a bit.  Thanks Daniel, you are to credit in some small way for my 
writings of the games I love and the games that cried out for coverage!

Also, for Cougar, Howler, and Koonce.  I miss you, and I hope you are living
it up in the afterlife as you did in this world.  You will always be in my 
memories, and you will never be forgotten.

-----------
Version 1.0
-----------

-Submitted guide on September 15th, 2006

-----------
Version 1.2
-----------

-Submitted guide on October 12th, 2007
-Corrected the location for VooDooWiz in the monster medal section (thanks 
 to Xergrim the spriter for the correction)
-Added in hidden Items found in Aliahan and Reeve (thanks to Eric Smevold 
 for the information)

-----------
Version 1.3
-----------

-Submitted guide on January 8th, 2008
-Added Magic Armor to the armor section and the Whistle spell for the
 Jester class (thanks to jeremy conner for the corrections)

-----------
Version 1.5
-----------

-Submitted guide on July 17th, 2009
-Made a correction on how to get to the New Town (thanks to spooky for 
 sending me a correction on this)
-Corrected the Battle Axe price at Soo and gave better directions to find 
 the house where you trade the Change Staff (thanks to Jordan Grenyion-Smith
 for the contributions)
-Fixed the Carefree personality name (thanks to Andrew Bailey for the heads 
 up)
-A small correction in direction for the Orochi cave (thanks to Hissil 
 Hadwach for informing me of the error)

-----------
Version 1.6
-----------

-Submitted guide on January 17th, 2013
-Added in the solo quest to beat Baramos will get the Hero a free Bastard
 Sword from the King upon his return (thanks to Patrick Kellogg)
-Added an easy way through the tile room in Zoma's Castle (thanks to Patrick
 Kellogg)
-Corrected some directions in Gaia's Navel (thanks to Geoffrey Smith)

----------------------------------------------------------------------------
-----------------------------Table Of Contents------------------------------
----------------------------------------------------------------------------

1) Introduction
2) Basic Controls
3) Character Class Analysis
4) Walkthrough
5) Tiny Medals
6) Items
7) Equipment
8) Bestiary
9) Spells
10)Personalities
11)Pachisi
12)Monster Medals
13)Final Word

----------------------------------------------------------------------------
-------------------------------Introduction---------------------------------
----------------------------------------------------------------------------

1) The following is the story from the game Dragon Warrior III, and is in no
   way the works of Brian P. Sulpher (though some of the action will be
   paraphrased by me).

With the birth of his child, the greatest warrior Aliahan had ever known (in
the man Ortega) was charged with going out to slay the great evil of 
Baramos, which threatened not just certain areas of the world, but every 
corner, including remote Aliahan.  Though it was a tough decision to leave,
he went out to face the unknown, not just for his own people, or for the 
world, but to make the world safe for his newly born child.

Through out his adventures Ortega faced great hardships and experienced 
successes, finding acceptance in some new lands, locating where the evil of 
the world was emanating from.  He soon arrived at the lip of a massive 
volcano, where he engaged a deadly monster in a battle to the death, where 
both he and the vile beast fell into the volcano, never to be seen again.

*move forward 16 years*

On the day of his/her 16th birthday, the child of Ortega is called to the
King.  It has been decided that though the great hero Ortega had disappeared
and likely dead after all this time, his blood still flows in the veins of 
his offspring.  Thus, you (the hero and child of Ortega) have been chosen to
go and finish the job that Ortega was unable to accomplish... the destruction
of the maniacal Baramos!

However, unlike Ortega, you have choice... you can choose to take traveling
companions, including choosing what class and sex they are, creating the 
ideal team for your needs!  You may choose to go it alone, following in the
footsteps of Ortega by questing with only your own wits and skills to 
survive the onslaught.  No matter how you choose to do it, an epic journey
awaits you as the world opens up to your youthful life, taking a 
responsibility that a rare few could ever hope to understand!

----------------------------------------------------------------------------
------------------------------Basic Controls--------------------------------
----------------------------------------------------------------------------

2) This section will look at the basic controls for saving the world from 
   ruin at the hands of evil.


                          o--------------------o
                          | Overworld Controls |
                          o--------------------o

D-Pad...: Moves the Hero in the direction pressed.  Moves the cursor through 
          the choices of the menus.

SELECT..: Calls up the world map if the proper Item has been found.

START...: Calls up the quick save feature, which will be deleted upon the
          return to the game (so visit the King or a Wise Man for a 
          permanent save).

B Button: Calls up the menu, which can also be used to cancel out of the 
          menu or last selected option.

A Button: Examines surrounding objects as well as talks to people.  Also
          confirms choices on menus and moves along conversations.


                           o-----------------o
                           | Battle Controls |
                           o-----------------o

D-Pad...: Moves the cursor through the choices of the menus.

SELECT..: No apparent use.

START...: No apparent use.

B Button: Cancels selections previously made, provided that the confirmation
          of the attack/item use/fleeing has not occurred.

A Button: Chooses the selection sought for that round of battle.  Also
          cycles through the grabbing of the Experience, Gold, and 
          Level-Ups.

----------------------------------------------------------------------------
-------------------------Character Class Analysis---------------------------
----------------------------------------------------------------------------

3) This section will take a look at each class, offering insights into each
   one, outlining pros and cons.  It will also take into consideration the
   Class Changing ability found within this game.


                                o---------o
                                | Warrior |
                                o---------o

                               ~~~~~~~~~~~~~
                              ~~~~ Stats ~~~~
                               ~~~~~~~~~~~~~

Strength     : High
Agility      : Average
Vitality     : High
Luck         : Low
Intelligence : Low
Hit Points   : High
Magic Points : N/A
Attack Power : High
Defense Power: High


                               ~~~~~~~~~~~~
                              ~~~~ Pros ~~~~
                               ~~~~~~~~~~~~

An unbelievable physical specimen, Warriors possess great Hit Point, Attack,
Defense, and Strength abilities.  You will have a virtual one person wrecking 
crew as this vicious melee man/woman gains levels, this tank can often survive 
the battles that your team mates will not.

Warriors are able to make use of the most powerful Weaponry and Armor you 
can find.  This means that they will be able to use nearly any weapon you 
desire them to so your other party members will be better equipped (Warriors
can get by on second rate equipment for sake of weaker party members).


                               ~~~~~~~~~~~~
                              ~~~~ Cons ~~~~
                               ~~~~~~~~~~~~

No Magic ability whatsoever can be a real problem for your team in certain
situations.  This is very apparent when you are attempting to pass through
a long dungeon, and your Warrior can not assist in healing the party, other
than carrying a few Herbs.

The average Agility of a Warrior will quickly be reduced by all the heavy
Weapons and Armors he will equip.  This becomes very apparent when the 
Warrior is often last to get an attack in on the enemy out of your whole 
party.


                             ~~~~~~~~~~~~~~~~~~
                            ~~~~ Conclusion ~~~~
                             ~~~~~~~~~~~~~~~~~~

A solid addition to any party, I rarely go without one of these man-of-wars
backing the Hero up.  They will essentially work as a blocker for your
weaker spell casting members in the back of the party.  These fellows can
also be used to make infinite money by recruiting, selling their equipment,
and then releasing them from your list of characters so you can repeat the 
process as many times as you desire for a lot of money near the start of the
game!  However, this can cause problems for your hero's magic spell list, so
do not abuse it continually.


                                o---------o
                                | Fighter |
                                o---------o

                               ~~~~~~~~~~~~~
                              ~~~~ Stats ~~~~
                               ~~~~~~~~~~~~~

Strength     : High
Agility      : High
Vitality     : Average
Intelligence : Low
Luck         : Average
Hit Points   : High
Magic Points : N/A
Attack Power : High
Defense Power: Average


                               ~~~~~~~~~~~~
                              ~~~~ Pros ~~~~
                               ~~~~~~~~~~~~

With his extremely fast Agility and high Attack, the Fighter is a  
formidable... well, fighter.  Using his bare hands and the odd claw you find
along the way, the damage totals will be impressive.  Critical hits are the 
calling card of a Fighter, meaning massive damage for the opposition (these 
hits ignore enemy defensive totals).

Hit Points will be an asset with the Fighter, as they will make your Fighter 
stay in the fight for a longer period of time (especially since they tend to
be somewhat susceptible to taking large amounts of damage).


                               ~~~~~~~~~~~~
                              ~~~~ Cons ~~~~
                               ~~~~~~~~~~~~

The Fighter cannot equip many Armors.  Their defense is only Average, so the
damage they take can be quite extensive (especially if they are teamed up on
by a group of enemies).

No Magic ability for the Fighter, so healing or attacking with Magic is not
his forte (not truly his purpose though).


                             ~~~~~~~~~~~~~~~~~~
                            ~~~~ Conclusion ~~~~
                             ~~~~~~~~~~~~~~~~~~

A Fighter is like a poor man's Soldier.  On the plus side, more critical 
hits will land, and there are minimal equipment upkeep costs.  On the down 
side, Fighters are not as tough as a Soldier, and they do not have any Magic
to call upon.  Not a bad choice if you are a fan of having a physical party
with a couple solid hitters, or if you love to have a guy who can rip 
enemies apart with a timely critical hit.


                                 o------o
                                 | Mage |
                                 o------o

                               ~~~~~~~~~~~~~
                              ~~~~ Stats ~~~~
                               ~~~~~~~~~~~~~

Strength     : Low
Agility      : Average
Vitality     : Low
Intelligence : High
Luck         : Low
Hit Points   : Low
Magic Points : High
Attack Power : Low
Defense Power: Low


                               ~~~~~~~~~~~~
                              ~~~~ Pros ~~~~
                               ~~~~~~~~~~~~

Unmatched in attack spells (with the Sage being the exception).  With the
high amount of Magic Points that this master of the arcane arts gets, you
will have a lot of magical punch to your attack for a long while on any
extended journey into the enemy-laden challenges ahead.

High Intelligence ensures that your Wizard will damage the opposition 
greatly with their spells, as well as ensure the Magic Point stat will 
continue to rise steadily throughout their growth as they level up.


                               ~~~~~~~~~~~~
                              ~~~~ Cons ~~~~
                               ~~~~~~~~~~~~

Unbelievably weak physically, these guys attack for little damage (that is
not their purpose though).  They also take very little time to fall from
physical blows (so be sure to put them in the back of your party to avoid 
most physical attacks directed at your party).

Not able to equip many pieces of Weapons or Armor, you will need to be sure
to give them the best equipment you can when it is possible to do so.  This
requires you to keep an eye out for the best equipment ahead of all other
classes if you wish to keep your attack magic user as healthy as possible.


                             ~~~~~~~~~~~~~~~~~~
                            ~~~~ Conclusion ~~~~
                             ~~~~~~~~~~~~~~~~~~

Although they are the weakest specimens around, they are still a valued 
member of the team due to their amazing attack spell repertoire.  They 
contribute greatly in your battles, and you should try to bring one along 
with you if at all possible.


                                 o--------o
                                 | Cleric |
                                 o--------o

                               ~~~~~~~~~~~~~
                              ~~~~ Stats ~~~~
                               ~~~~~~~~~~~~~

Strength     : Average
Agility      : Average
Vitality     : Average
Intelligence : Average
Luck         : Low
Hit Points   : Average
Magic Points : Average
Attack Power : Average
Defense Power: Average


                               ~~~~~~~~~~~~
                              ~~~~ Pros ~~~~
                               ~~~~~~~~~~~~

Well rounded abilities are the power that the Cleric brings to your party.
They have good Attack, Defense, Strength, Intelligence, Hit Points, Magic 
Points, and Agility to make a jack-of-all-trades for your party to rely 
upon for a myriad of tasks.

The Cleric learns white magic spells, which are mostly defensive in manner
(healing, raising defense, etc.).  However, the Cleric can also learn some
stat lowering spells to use on your opponents (lessen Defense and Speed, for
example), and the Cleric will also learn some moderately powerful attack 
spells (like the family of Infernos spells).

Clerics can equip a fair amount of different Armors and Weapons, including 
some certain higher quality ones.


                               ~~~~~~~~~~~~
                              ~~~~ Cons ~~~~
                               ~~~~~~~~~~~~

The only real annoying thing about Clerics are that they will become less
useful for attacking as the game progresses.  This is not a big problem as
enemies near the end of the game will be able to hurt your party quite a 
bit, so healing will be needed frequently (making them the default healer 
in almost every turn of the battles).


                             ~~~~~~~~~~~~~~~~~~
                            ~~~~ Conclusion ~~~~
                             ~~~~~~~~~~~~~~~~~~

Another excellent team member with something to offer in nearly all stat
categories.  A person who uses many defensive spells as well as a few attack
spells.  A person who is so valuable for most of the game that they are a
solid choice to be in your party (although their lack of variety can be 
annoying).  Also, their lack of any real strengths can cause you frustration
at times.


                                o--------o
                                | Dealer |
                                o--------o

                               ~~~~~~~~~~~~~
                              ~~~~ Stats ~~~~
                               ~~~~~~~~~~~~~

Strength     : Average
Agility      : Low
Vitality     : Average
Intelligence : High
Luck         : Average
Hit Points   : Average
Magic Points : Average
Attack Power : Average
Defense Power: Average


                               ~~~~~~~~~~~~
                              ~~~~ Pros ~~~~
                               ~~~~~~~~~~~~

A well rounded party member to have, and the Dealer does not struggle in 
any important areas.  The Dealer can equip many Weapons and Armors, and 
the Attack stat is quite impressive, though just a smidge above Average 
overall.

After a fight ends, your Dealer will often find the party some extra Gold
Pieces among the carcasses of your enemies.  The more Gold won in the fight,
the greater the amount the Dealer can garner for the party, meaning you can
afford expensive equipment that much sooner.


                               ~~~~~~~~~~~~
                              ~~~~ Cons ~~~~
                               ~~~~~~~~~~~~

Low Agility will often delay the Dealer from doing anything until later 
in the round of fighting. The lack of spells also hurts this class a fair 
bit.

The Dealer will fall behind your other fighters in quality of stats as the
game progresses (especially Warriors).


                             ~~~~~~~~~~~~~~~~~~
                            ~~~~ Conclusion ~~~~
                             ~~~~~~~~~~~~~~~~~~

The Dealer is good for the beginning of the game, but as the game 
progresses, their usefulness drops off considerably.  However, you will need
a Dealer later on in the game, so you might consider using one sometimes
until the Dealer is needed as it will save you some time.


                                o--------o
                                | Jester |
                                o--------o

                               ~~~~~~~~~~~~~
                              ~~~~ Stats ~~~~
                               ~~~~~~~~~~~~~

Strength     : Low
Agility      : Low
Vitality     : Average
Intelligence : Low
Luck         : High
Hit Points   : Average
Magic Points : Average
Attack Power : Low
Defense Power: Low


                               ~~~~~~~~~~~~
                              ~~~~ Pros ~~~~
                               ~~~~~~~~~~~~

High Luck rating that Jesters give your party will help you in finding
items after defeating enemies (especially since they have a sky high 
rating).

Although weak in every category, you might want to bring one along on your
travels to see what could develop (consult a special book in the game for 
details or check the Class Changes section).


                               ~~~~~~~~~~~~
                              ~~~~ Cons ~~~~
                               ~~~~~~~~~~~~

Brutal stats in almost every category, the Jester can not protect itself
adequately.

You can not control the Jester.  The Jester will just do whatever it pleases,
which usually means it will waste its turn.  Sometimes it will attack, but 
just as often it will hurt itself instead or attempt to do something that is 
far beyond any abilities the fool has!  Even worse is that they become less 
and less entertaining as you journey, since you will have seen all of their 
screw-ups many times.


                             ~~~~~~~~~~~~~~~~~~
                            ~~~~ Conclusion ~~~~
                             ~~~~~~~~~~~~~~~~~~

Not a pick for a beginner, but a Jester can prove to be useful if properly
handled.


                                 o-------o
                                 | Thief |
                                 o-------o

                               ~~~~~~~~~~~~~
                              ~~~~ Stats ~~~~
                               ~~~~~~~~~~~~~

Strength     : Average
Agility      : High
Vitality     : Average
Intelligence : Average
Luck         : Average
Hit Points   : Average
Magic Points : Low
Attack Power : Average
Defense Power: Low


                               ~~~~~~~~~~~~
                              ~~~~ Pros ~~~~
                               ~~~~~~~~~~~~

The Thief proves its worth in the unique and relatively cheap spells it 
possesses, able to really help out a Hero while dungeon crawling in relation
to treasure and hidden stairways.  The Thief also boasts a sky high Agility
rating, meaning it can often attack ahead of even the speediest of enemies 
for a quick hit.

They also are able to use a lot of unique and fairly useful weaponry like
whips and boomerangs, making him an ideal multiple enemy attacker.  Perhaps 
the best ability of a Thief is Steal, which allows them to rob enemies of
Items, often gaining valuable weapons/armors/etc. in the process!


                               ~~~~~~~~~~~~
                              ~~~~ Cons ~~~~
                               ~~~~~~~~~~~~

The Thief does not keep up with top end brawlers in damage, nor can he 
match spell casters for dealing damage (a complete lack of magic attacks).

The Thief will also be an odd man (or woman) out, as more than any other
character (sans the Jester) is a specialty character and thusly is not
particularly useful in a lot of situations.


                             ~~~~~~~~~~~~~~~~~~
                            ~~~~ Conclusion ~~~~
                             ~~~~~~~~~~~~~~~~~~

Definitely worth a look, the Thief can be an incredible asset to the team,
but only if properly leveled and brought into the dungeons where his/her 
skills would be best utilized.

                              o----------------o
                              | Class Changing |            
                              o----------------o

                             ~~~~~~~~~~~~~~~~~~~~
                            ~~~~ Requirements ~~~~
                             ~~~~~~~~~~~~~~~~~~~~

To change class, a character must have achieved at a Level of at least 20.


                              ~~~~~~~~~~~~~~~~~~
                             ~~~~ Why Do It? ~~~~
                              ~~~~~~~~~~~~~~~~~~

The reason to do so allows a player to fully customize a character into the
being that they desire them to be.  You can make a character that has all 
types of abilities while having better stats than they normally would.

                                   ========
                                   Examples
                                   ========

A character started as a Cleric, and learned all of the spells that it
could.  Now changing this character into a Warrior would allow that 
character to gain higher Hit Points, Strength, Defense, and Attack 
abilities.  Now you have an increased (stat wise) Healer who can also equip 
better weapons and armors as well.

Another great example is to make a change to a similar class, like a Warrior
to Fighter (gain in Strength from Warrior will be augmented by superior 
Speed from the Fighter) or a Mage to a Sage (great Intelligence is not hurt
but increase Hit Points, Strength, etc).


                              ~~~~~~~~~~~~~~~~~
                             ~~~~ The Price ~~~~
                              ~~~~~~~~~~~~~~~~~

Keep in mind however, that with each class change made to a character, their
stats will be halved.  This means that whatever class they began as, they 
will lose half of their hard-earned stats (stats that you wanted them to 
build up for this character).

Also note that after a class change, the character's Level will revert to 1,
no matter how far past Level 20 they were.


                                ~~~~~~~~~~~~~
                               ~~~~ Sages ~~~~
                                ~~~~~~~~~~~~~

This hard to get class can be achieved through two different methods.

                                 ==========
                                 Method One
                                 ==========

The first method involves heading north from the Shine of Dharma to the 
Tower of Garuna.  They must then locate the Zen Book to use when requesting 
a class change to become a Sage (a being who can use both attack and 
defensive spells).  This means that a Sage learns the spells that both a
Mage and a Cleric learn (essentially you get two characters in one!).

It has also come to my attention that the Zen Book can allegedly be found
by defeating enemies called "BlueBeak".  I say allegedly because it is
unconfirmed if they do indeed drop this Item, or if that they lost this Item
in the porting of the game.

                                 ==========
                                 Method Two
                                 ==========

Raise a Jester to the required Level 20 for a class change, although you
will not be able to control the Jester.  You may wish to wait until you 
have progressed further into the game before returning to Aliahan to recruit
one to raise it quickly.  Once Level 20 is reached, go to the Shrine of 
Dharma and attempt to class change your Jester, at which point you should 
notice that these apparently useless classes can become a powerful class 
like the Sage without having possession of a Zen Book.


                           ~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ Is It Worth It? ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~

If you are playing the game to get through it and beat it with minimal fuss,
then using the Class Changing of the Shrine of Dharma is not for you.  
However, if you are a player who enjoys the micro-management involved in 
stats, spells, and equipment usage, then you will love the Shrine of Dharma
and what it has to offer for your characters growth potential.

----------------------------------------------------------------------------
---------------------------------Walkthrough--------------------------------
----------------------------------------------------------------------------

4) This section will cover the meat of the game... the steps on how to get 
   through to the end!  If you are seeking a specific reference, simply use
   the tried and true CTRL + F to find a town or dungeon name that applies 
   to your spot of interest.


               o---------------------------------------------o
               | Personality?  Best To Answer the Questions! |
               o---------------------------------------------o

Name yourself as you see fit... not really my job to tell you how to name 
your characters now is it!?

The game begins with a series of questions, so answer them as you see fit.
These answers will form the personality of the Hero, which will in turn
affect the stat bonuses gained by the Hero at every Level-Up (see the
Personalities sections for specifics on gains made).

After the series of questions, one last test will be administered, which
will be some sort of interactive environment where another test in how you 
handle the situation will be the final determining factor for your Hero.

Once you are ready, the game will begin in earnest!


                         o---------------------o
                         | Choose How To Do it |
                         o---------------------o

Upon waking up on your 16th birthday, your mother will bring you to the 
King.  Talk to him and learn of the archfiend Baramos, an evil that can and
will threaten the entire world!  With 50 Gold Pieces and some weaponry, go
recruit some characters, you are ordered, so make for the tavern on the 
eastern portion of town immediately!

After using the Character Class Analysis section to decide on which party 
members you so desire (if any), go into the second floor of the tavern and 
visit the registrar to create the characters, followed by going downstairs 
to put them into the party!


                            o---------------o
                            | Town Hopping! |
                            o---------------o

After equipping the troops with the gifts from the King, it is time to tour 
the town.  Be sure to check out the well to find the Medal Man who takes
Tiny Medals in exchange for great prizes, so be sure to collect them!  Also
be sure to sample the wares of the local shops:

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Stick  |     5 |    2  |                  |HWFMCDJTS|
|__________|_______|_______|__________________|_________|
|   Club   |    30 |    7  |                  |HWF CDJ S|
|__________|_______|_______|__________________|_________|
|  Copper  |       |       |                  |         |
|   Sword  |   100 |   12  |                  |HWF CDJ S|
|__________|_______|_______|__________________|_________|
|   Cloth  |       |       |                  |         |
|   Armor  |    10 |    4  |                  |HWFMCDJTS|
|__________|_______|_______|__________________|_________|
| Traveler |       |       |                  |         |
|   Cloak  |    70 |    8  |                  |HW MCDJTS|
|__________|_______|_______|__________________|_________|
|  Leather |       |       |                  |         |
|   Armor  |   150 |   12  |                  |HW CD TS |
|__________|_______|_______|__________________|_________|
|  Leather |       |       |                  |         |
|  Shield  |    90 |    4  |                  |HW CDJ TS|
|__________|_______|_______|__________________|_________|

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Herb   |     8 |       |Recovers 20-30 HP |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Removes poison    |         |
| Antidote |    10 |       |from afflicted    |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Returns party to  |         |
| Warp Wing|    25 |       |any visited town  |         |
|__________|_______|_______|__________________|_________|
|  Potlid  |    50 |    2  |                  |HWFMCDJTS|
|__________|_______|_______|__________________|_________|

Now that the main exploration is over, it is time to begin what will be a
tradition with every new town reached... raiding the locals of all their
possessions!  Start off by returning to the castle, going to the throne 
room, but instead of visiting the King, go into the room on the bottom left,
searching the drawers for a LUCKSeed.  Head back down the stairs, going
down until a passage opens to the left, turning up as soon as possible, 
following the wall on the right until it leads to a door that can be passed
through.  Search the barrels for a TinyMedal (FIRST ONE!), followed by 
exiting the castle and heading for the rear of the tavern to snag 25 Gold
from the barrel.

Now head down into your own house, going upstairs to raid the drawers in
your grandfather's room, gaining a measly 5 Gold (what does he really need 
it for anyway?) and a Herb on the first floor in a barrel, followed by 
heading outside again to leave town for a bit.  Fight monsters while 
wandering, waiting for dark so you can return, going to the house in 
northeast portion of town that was blocked during the day, but now is open,
allowing the party to go grab the TinyMedal that is a dresser in the 
upstairs.

With all of this running around accomplished, it is time to battle some 
monsters to upgrade your equipment, but why not head northwest along the 
coast, turning north to find the town of Reeve?  Head inside and make a 
beeline for the shops:

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|  Bronze  |       |       |                  |         |
|  Dagger  |    80 |    8  |                  |M J T    |
|__________|_______|_______|__________________|_________|
|  Copper  |       |       |                  |         |
|   Sword  |   100 |   12  |                  |HWF CDJ S|
|__________|_______|_______|__________________|_________|
|  Sickle  |   320 |   16  |                  |HWF CDJTS|
|__________|_______|_______|__________________|_________|
| Training |       |       |                  |         |
|   Suit   |    80 |    8  |                  |F T S    |
|__________|_______|_______|__________________|_________|
|  Leather |       |       |                  |         |
|   Armor  |   150 |   12  |                  |HW CD TS |
|__________|_______|_______|__________________|_________|
|  Turtle  |       |       |                  |         |
|   Suit   |   330 |   15  |                  |M D J    |
|__________|_______|_______|__________________|_________|
|  Leather |       |       |                  |         |
|    Hat   |    80 |    2  |                  |HW MCDJTS|
|__________|_______|_______|__________________|_________|

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|  Turban  |   160 |    8  |                  |D J      |
|__________|_______|_______|__________________|_________|
|   Herb   |     8 |       |Recovers 20-30 HP |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Removes poison    |         |
| Antidote |    10 |       |from afflicted    |         |
|__________|_______|_______|__________________|_________|
| Repellent|    20 |       |Ward off monsters |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Returns party to  |         |
| Warp Wing|    25 |       |any visited town  |         |
|__________|_______|_______|__________________|_________|

A few more good buys are to be found here, so after the spree (spending some
of that hard earned monster Gold) head for the man by the boulder, push
the boulder out of the way, and search the ground where it used to rest to 
acquire the third TinyMedal!  Now head for the house near the Item Shop,
searching the bookshelf for the Muscle Book, finishing off the visit, so
fill at the Inn if necessary and then head back outside town.


                   o--------------------------------o
                   | Tower Najima And The Thief Key |
                   o--------------------------------o

Head south from Reeve to find a suspicious looking patch of forest, which is
a secret entrance to the Tower of Najima, so head on inside!

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head down and then turn left, ignoring the Thief Door below to find a room
on the left to enter, raiding the treasure chest for 32 Gold it holds.  Now
head back out into the main corridor to go downwards, reaching an 
intersection, but keep on cursing downwards to go up the stairs that are
located by the wall.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Head upwards to find a statue in the middle of the floor, turning right to
continue upwards to find a passage leading to a staircase to the next floor.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Head left to enter a large room, going upwards to find a split in the paths,
so go left first to snag 40 Gold.  Now head back to the split path, this 
time taking the route on the right to find a staircase leading upwards.

~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~

All that lies in here is a treasure chest, so crack the seal to get the 
fourth TinyMedal!

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

After taking the stairs back down, head back to the split path once again,
going down and then right in the next room to return to the stairs from 
Floor Two, but turn downwards instead.  As the path turns left, follow it
past the first covered room and enter the second one to find stairs leading
to the next floor.

~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~

Follow the path until the corridors branch away from one another, taking the
downwards option into the covered room, accessing the stairs to the next 
floor!

~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~

Talk to the Old Man here and get the Thief Key!  Next up for this room are
the bookshelves, as the Tomboy Book can be found there.  Once you are done
here, head back down to the previous floor.

~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~

Head back up to exit the room, turning right to find another covered room,
entering it to get the Warp Wing from the treasure chest.  Exit this room
and move to the right to hop out of the tower!

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

After re-entering the tower, go down the stairs that are nearby.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head left at the intersection, heading down into the Promontry Cave!  Head 
left to find a Traveler Cloak in a treasure chest, followed by going up 
through the nearby passage to locate another treasure chest, this one 
holding 56 Gold.  Head back up the stairs now, running up at the intersection
to backtrack to the previously passed Thief Door, passing through it to find
two treasure chests, one holding a Wooden Helmet, the other an AGLSeed!  
Exit the room and go upwards, exiting the Tower basement, back to the 
overworld!


                          o-------------------o
                          | Thief Key Raiding |
                          o-------------------o

With the precious Thief Key in hand, it is time to go do a bit of carousing
in the outside world, gathering up some sweet swag in the process!  Return
to Aliahan, heading into the castle, taking the passage on the left to go up 
and out into the courtyard where the Princess is pouting.  Head through the
Thief Door on the left, locating a fifth TinyMedal in the drawers, which 
happens to be the first total for the Medal Man prizes!

Head into town and go down the well, visiting the Medal Man to gain a Spiny
Whip, a decent weapon with the ability to damage all the monsters in a 
single group at once (so give it to someone in the party)!  After finishing
up the business in the well, exit Aliahan and make for Reeve, running into
town to go to the house in the top-right portion of town, passing through
the Thief Door to grab an INTSeed from the nearby object before going 
upstairs and tell the fellow you let yourself in, to which he will award a 
MagicBomb (personally, I would USE the MagicBomb on anyone foolish enough to
break into my house, but whatever).  After making one final raid on his 
drawers (garnering an Antidote by doing so), head back to the town, staying 
at the Inn if needed, followed by buying any Items for the journey onwards!


                        o-----------------------o
                        | Tempt Cave And Beyond |
                        o-----------------------o

Go east from Reeve, locating some foothills that lead into the mountains.
Head south between the impassible obstacles, turning east when the way opens
up, finding a shrine.  Speak to the man inside while checking the pots for
the WarpWing and the TinyMedal that they hold, followed by exiting to go 
north and enter the Tempt Cave!

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Go to the wall on the bottom of the room and use the MagicBomb, opening the
way forward, followed by grabbing the Magic Map from the treasure chest 
before going down the stairs.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Head up past the first two hallway openings, going up towards a pit to turn
right, going through the passage to find a way around that aforementioned 
pit.  Now continue the jaunt upwards, reaching a wall at an intersection, 
going left for an Antidote in a treasure chest before backtracking, this 
time going to the right, following this passage until a wall blocks the way.
Head downwards and turn left with the hallway, mindful to avoid the pit 
along the path, going up in the next area to raid the room on the left for
a Knife!  Now continue upwards, again taking the path on the left, locating
a staircase leading downwards.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Go left and then downwards, passing through a Thief Door to find a Traveling
Gate!


               o------------------------------------------o
               | One New Kingdom, Many New Possibilities! |
               o------------------------------------------o

Head north to find the Castle of Romaly, so head on inside, checking out the
shops for the starting point of this visit.

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Knife  |   200 |   14  |                  |HWFMCDJTS|
|__________|_______|_______|__________________|_________|
|  Sickle  |   320 |   16  |                  |HWF CDJTS|
|__________|_______|_______|__________________|_________|
|   Spear  |   650 |   26  |                  |HWF CDJ S|
|__________|_______|_______|__________________|_________|
|  Leather |       |       |                  |         |
|   Armor  |   150 |   12  |                  |HW CD TS |
|__________|_______|_______|__________________|_________|
|   Shell  |       |       |                  |         |
|   Armor  |   350 |   16  |                  |H W C D S|
|__________|_______|_______|__________________|_________|
|   Chain  |       |       |                  |         |
|   Armor  |   480 |   20  |                  |H W C D S|
|__________|_______|_______|__________________|_________|
|  Bronze  |       |       |                  |         |
|  Shield  |   250 |    7  |                  |H W C D T|
|__________|_______|_______|__________________|_________|

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Iron   |       |       |                  |         |
|   Apron  |   700 |   22  |                  |D        |
|__________|_______|_______|__________________|_________|
|  Leather |       |       |                  |         |
|    Hat   |    80 |    2  |                  |HW MCDJTS|
|__________|_______|_______|__________________|_________|
|   Herb   |     8 |       |Recovers 20-30 HP |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Removes poison    |         |
| Antidote |    10 |       |from afflicted    |         |
|__________|_______|_______|__________________|_________|
| Repellent|    20 |       |Ward off monsters |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Returns party to  |         |
| Warp Wing|    25 |       |any visited town  |         |
|__________|_______|_______|__________________|_________|
| MoonHerb |    30 |       |Cures Paralysis   |         |
|__________|_______|_______|__________________|_________|

After visiting these side by side shops, head down the stairs to find the
monster arena where gambling is KING!  After this foray head back out into
town, visit the Inn since the trip in likely drained the troops.  Now 
refreshed, get ready to go on an extended raid of the town and castle for
free Items!

Start off in the Inn, looking in the main floor room, nabbing a MoonHerb 
from the dresser, followed by heading upstairs to raid the dresser there for
an Antidote.  Next send the party rampaging through the temple to find a
Smart Book in the bookcases and a Toughness Rock from the dresser.  Now head
outside again, moving towards the castle entrance, looking to the right of
the entrance for a torch, which the party should stand to the right of and 
search for a TinyMedal!  Now head for the house off on the left, entering 
it to search the pots for a TinyMedal and the dresser for a Leather Hat!
Finally, enter the castle itself, going right instead of up the stairs, and
turn downwards to follow the bush line until it stops, searching the bush to
find the TinyMedal hiding in the underbrush!

Now it is time to head into the King and speak to him, saving the game, and
then learning of his plight of his lost Golden Crown to the mighty thief 
Kandar!  Note that retrieving the crown is completely optional, so if you do
not wish to go after it, skip the next sub-section (entitled "Crowns, 
Kandar, and Treasure!") when it appears.  For now though, the walkthrough
will continue into the next couple interesting points within this area of 
the world.

With renewed vigor head north from Romaly, hitting some mountains before
turning northeast to follow them along, encountering a Pachisi Track!  This
is the Romaly Pachisi Track, so refer to the Pachisi section for specifics
on this track, but be sure to search the raised spot inside for a Token if 
you desire to play right now.  I advise checking it out as some reasonably 
good prizes are to be found here!  

Once you have had your fill of this area, head northeast once again, 
slogging along the foothills to reach the village of Kazave!  As always, 
the first step is to check out the local wares.

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Spear  |   650 |   26  |                  |HWF CDJ S|
|__________|_______|_______|__________________|_________|
|   Iron   |       |       |                  |         |
|   Claw   |   870 |   25  |                  |F T      |
|__________|_______|_______|__________________|_________|
|   Chain  |       |       |Attacks every     |         |
|   Whip   |  1000 |   30  |enemy in one group|D J T S  |
|__________|_______|_______|__________________|_________|
|   Iron   |       |       |                  |         |
|   Armor  |  1100 |   25  |                  |H W D    |
|__________|_______|_______|__________________|_________|
| Fighting |       |       |                  |         |
|   Suit   |   800 |   23  |                  |F T S    |
|__________|_______|_______|__________________|_________|
|  Bronze  |       |       |                  |         |
|  Shield  |   250 |    7  |                  |H W C D T|
|__________|_______|_______|__________________|_________|
|   Scale  |       |       |                  |         |
|  Shield  |   600 |   12  |                  |HW CDJ TS|
|__________|_______|_______|__________________|_________|

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|  Wooden  |       |       |                  |         |
|  Helmet  |   140 |    6  |                  |HW CDJ TS|
|__________|_______|_______|__________________|_________|
|   Herb   |     8 |       |Recovers 20-30 HP |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Removes poison    |         |
| Antidote |    10 |       |from afflicted    |         |
|__________|_______|_______|__________________|_________|
| Repellent|    20 |       |Ward off monsters |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Returns party to  |         |
| Warp Wing|    25 |       |any visited town  |         |
|__________|_______|_______|__________________|_________|
| MoonHerb |    30 |       |Cures Paralysis   |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Changes person to |         |
| BunnyTail|   270 |8 Luck |Happy trait       |HWFMCDJTS|
|__________|_______|_______|__________________|_________|

With all that splurging out of the way, now it is time to rob the town 
blind, which should be close to second nature by now!  Start off by going
upwards to enter the temple, going through the door on the right to enter
the graveyard, where the heroic party will go grave robbing on the 
right-most tombstone for a TinyMedal!  Next up is the Inn, entering to go
into the drawers to find a Token, followed by going upwards to find the
tavern (enter the building to make sure it is indeed the bar).  Now go back
outside and circle around the building, finding the hidden stairs to enter
the closed off room, raiding the dressers for a Fur Hat and the barrels for
a LifeAcorn!  The last place to go can only be done so at night, so fight 
outside of town until it is night time, and go into the house that is 
attached to the Item Shop, looking in the drawers for Boxer Shorts and then
into the Item Shop itself to locate a Poison Needle and a Club!


                    o-------------------------------o
                    | Crowns, Kandar, and Treasure! |
                    o-------------------------------o

Once you have fully prepped for the rigors ahead (which may include some
leveling up), head west from Kazave, wandering along the foothills until the
plains open up between two swaths of forest.  Follow the grassy plains 
southwest to find a bridge, stepping across to go south towards a different
grassy area.  Walk along the border of the grass fields moving west to find 
a tower, which happens to be the goal of the crew, the Shampane Tower!

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head up from the entrance and move left, followed by a downward direction to
reach an intersection.  Take the left path and go down, following the wall
above to the right to find a treasure chest waiting with 430 Gold inside.
Backtrack to the intersection and go down this time, following the right
swerve of the path to reach the stairs.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Head left to leave this room, appearing outside to go up along the wall,
searching for another covered room to enter.  Once inside, head down and to
the right as that will lead to the stairs to the next floor.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Go right and up here, locating a covered room that holds a treasure chest 
(go up upon entering the room), so open it to grab the Bronze Shield inside
before returning to the area of the stairs.  Now head down and left, 
bypassing the next covered room entrance to turn up as the path goes that 
way, walking all the way up to a new covered room to enter.  Inside lay the 
stairs, so go jump onto them and head on up one floor.

~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~

Head down upon appearing, hugging the wall while drifting to the right, 
encountering a massive Thief Door.  Pass through the large portal to go up
to the stairs above, climbing further into the sky.

~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~

Heal up the team and step downwards to run into a couple thieves who seem
somewhat concerned at the well-equipped, trained professional force they are
about to face, though that may not be completely true.  At any rate, they
will run off to tell the boss, so follow them up the stairs to go meet the
mysterious Kandar!

~~~~~~~~~~~~~~~~~
~~~ Floor Six ~~~
~~~~~~~~~~~~~~~~~

Step forward and get thrown down into a pit, landing on the fifth floor.
Run back upstairs to go up and see the enemy fled with the treasures, so run
off the edge ahead, plunging down.

~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~

Upon landing step forward and initiate the battle with the obscene looking
Kandar!

======         ====
Kandar         Goon
======         ====

H.P.: 300      H.P.: 64
Exp.: 2440     Exp.: 0 (combined into Kandar total)
Gold: 0        Gold: 0

Goons are the subordinates that were on the run at the first sight of your
party, but they are actually fairly competent fighters, so they should be
eliminated to start.  Gang up the attacks of the party upon one foe at a 
time, destroying them.  While this is occurring, if Kandar remains in his
defensive poses, then the party will take minimal damage, allowing them to
get rid of each Goon, but if he does attacks (particularly with his penchant
for delivering Brutal Hits), be ready with the Herbs and Heal spells to 
offset the damage dealt.  Once all Goons are eliminated, attack with 
everyone versus Kandar, but to make him really vulnerable, use a Sap spell
if you have a Cleric, as destroying his defense will make him really easy to
defeat.

Claim the Golden Crown that is left by Kandar!  Now jump out of the tower 
and go back to Romaly... if you wish to return the Crown that is (you can
become King, though you can not advance the story till you do... or just
refuse the offer to become King until the current King gives on his dream
of vacating the throne)!  When you do so, you will become King/Queen and not
get to do much of anything fun, so go to the Monster Battle arena and talk 
to the former King, and he will reclaim his kingdom.


                      o---------------------------o
                      | Sleeping People and Elves |
                      o---------------------------o

The next step is to follow up on the rumours of a sleeping village in the
north, so head northward from Romaly, following the foothills to Kazave,
followed by continuing northward.  The party will soon arrive at the 
sleeping town of Noaniels, where almost everyone is fast asleep, but one
will tell of the village of Elvenham to the west, as they put the town to
sleep!

Leave town and head west, following the grassy plains as they narrow between
two wings of a forest, reaching the ending portion with a cave and odd patch
of grass in sight.  Head for the grassy spot and enter, finding the village 
of Elvenham!  The greeting will be less than cordial, and the reason for all
the hate and distrust is that the Queen's daughter ran off with a human boy 
from Noaniels and took the Dream Ruby!

With the knowledge of the nearby cave possibly holding the Dream Ruby (and
that she might release her spell if it is returned), get ready to go into
that cave!  However, first order of business is to rob the town blind, which
is sort of dicey considering their distrust of humans.  However, there is 
not much to grab here, as all that is around is a TinyMedal located to the
left of the Queen's throne area, snuggled under the small cliff (the highest
on the screen spot possible to reach in this small grassy area).

Head south to the Noaniels Cave to begin the exploration to find the Dream
Ruby.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head down from the entrance, looking into the first side passage to find a
treasure chest with 288 Gold inside, followed by continuing down the main 
path, bypassing the next side passage.  As the path turns right, follow it
until the next side passage appears, at which point the party should go up
to find Repellent in another treasure chest.  Back on the main path head
straight downwards, ignoring the left passage to go reach a set of stairs.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Head left from here to come across the next set of stairs in short order.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

A treasure chest is located just to the left, holding a TinyMedal!  Now run
upwards to find a different staircase going up one floor.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Continue the upward movement, reaching a staircase.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Make the short walk left to the next staircase.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Walk around the watery area here along the narrow pathways, finding a 
healing spring inside the pillars, so fill up now and possibly make use of 
this area to do some easy leveling up around this area of the game.  Head
forwards by going left through the side passage, followed by moving upwards
to find an open area, so go straight up to reach a fork in the paths.  The
left path leads to a Spear and the right path leads to a STRSeed, so after
collecting these two nice prizes, head back down into the large area and go
left, finding a downward passage to follow to the stairs.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Follow the path up and to the left, reaching a staircase, BUT ignore it and
instead move down and take the right fork, liberating a Rosary Necklace 
from the treasure chest.  Return to the skipped stairs, again ignoring them
and going left to find another split path, this time going down to take
another left passage to find 224 Gold.  Move back into the previous passage
and go down to the very end of the path, going right to find a Token.  Once
more back into the same passage, going back up to turn right into the 
skipped passage, collecting a Leather Dress before going down the stairs.

~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~

Head right to pass by some stone pillars to find a treasure chest, 
containing the Dream Ruby!  It also contains a note from Elf Princess Ann, 
proving just how dumb she and her human boy toy were, as they cast themselves
into a lake and killed themselves instead of... ohh I don't know... maybe 
going off together and being incredibly happy!?  Seriously, what moronic 
tools!  Anyway, once the collection is done, head back out of the cave the
same way you came in, reaching the fresh air above.

Head back into Elvenham, going to confront the Queen and she will be all
mad as hell about the casting of the two fools into the lake, giving the
party the Wake Dust before telling them to get out.  So head eastward, 
arriving back in Noaniels, ready to use the Wake Dust upon entering, getting
the entire town back to normal.

With that out of the way, it is now time to do the usual town work, so go 
hit the local merchants up for their great deals!

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Steel  |       |       |                  |         |
|   Sword  |  1300 |   33  |                  |H W F S  |
|__________|_______|_______|__________________|_________|
|  Wizard  |       |       |Casts Blaze in    |         |
|   Wand   |  1500 |   15  |battle as an Item |M S      |
|__________|_______|_______|__________________|_________|
|   Evade  |       |       |Increases the     |         |
|   Cloak  |  2900 |   23  |chance of dodging |HWFMCDJTS|
|__________|_______|_______|__________________|_________|
| Repellent|    20 |       |Ward off monsters |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Returns party to  |         |
| Warp Wing|    25 |       |any visited town  |         |
|__________|_______|_______|__________________|_________|
| MoonHerb |    30 |       |Cures Paralysis   |         |
|__________|_______|_______|__________________|_________|
|          |       |       |The same as a     |         |
| SpiderWeb|    35 |       |SlowAll spell     |         |
|__________|_______|_______|__________________|_________|

Next up for the motley crew and the Hero is a raid around the town, so head
out from the Item shop, moving down to the very bottom-left area of town,
entering this house to raid a pot on the first floor for an AGLSeed and then
the bookshelf on the second floor for a Tragic Book.  Head up to enter the 
Inn, checking the room on the right of the second floor for a MoonHerb and
then enter the left-most room to find a Kilt in the dresser (also check out 
the people to find out Ortega left yesterday... from the sleeping for years
point of view!).  Upon exiting the Inn, head up and then right along the 
narrow dirt path, entering a side door of a house, finding a STRSeed in the
pot.

With the Noaniels caper behind the crew, head back for Romaly to save and
re-supply, as it is time to go after this Magic Key that your father Ortega
once ventured into Ashalam for!


                 o-------------------------------------o
                 | The Journey South... To The Desert! |
                 o-------------------------------------o

Head north from Romaly and turn east when the shore goes that direction,
turning south (again with the shoreline), reaching a bridge to cross (at 
this point the enemy strength will increase).  Now follow the grassy plains
in this area, eventually reaching the town of Ashalam.

Ashalam is essentially two different towns, as it has very unique set-up due
to the both active day and night functions it possesses.  First up are the
day highlights, starting with the shops.

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|          |       |       |Removes poison    |         |
| Antidote |    10 |       |from afflicted    |         |
|__________|_______|_______|__________________|_________|
| MoonHerb |    30 |       |Cures Paralysis   |         |
|__________|_______|_______|__________________|_________|

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Chain  |       |       |                  |         |
|   Armor  |   480 |   20  |                  |H W C D S|
|__________|_______|_______|__________________|_________|
|   Iron   |       |       |                  |         |
|   Armor  |  1100 |   25  |                  |H W D    |
|__________|_______|_______|__________________|_________|
|  Bronze  |       |       |                  |         |
|  Shield  |   250 |    7  |                  |H W C D T|
|__________|_______|_______|__________________|_________|
|   Scale  |       |       |                  |         |
|  Shield  |   600 |   12  |                  |HW CDJ TS|
|__________|_______|_______|__________________|_________|
|   Iron   |       |       |                  |         |
|   Apron  |   700 |   22  |                  |D        |
|__________|_______|_______|__________________|_________|
|    Fur   |       |       |Only usable by    |         |
|    Hat   |   250 |   10  |female characters |HWFMCDJTS|
|__________|_______|_______|__________________|_________|

There also happens to be a dealer in the top-left portion of town and a 
dealer in the bottom-left portion of town, but they like to banter back 
and forth and try to swindle you, so refuse them down to the prices 
listed in the tables below to get the best possible price from them, 
but they are still DOUBLE the price of other shops you have yet to 
reach elsewhere in the world, so be fairly warned if buying from them.

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|  Wizard  |       |       |Casts Blaze in    |         |
|   Wand   |  3000 |   15  |battle as an Item |M S      |
|__________|_______|_______|__________________|_________|
|   Holy   |       |       |                  |         |
|   Spear  |  4600 |   35  |                  |D S      |
|__________|_______|_______|__________________|_________|
|   Iron   |       |       |                  |         |
|    Axe   |  5000 |   38  |                  |H W D J  |
|__________|_______|_______|__________________|_________|
|          |       |       |Only usable by    |         |
|          |       |       |female characters,|         |
|   Skirt  |  3000 |   25  |Lessens damage    |HWFMCDJTS|
|          |       |       |from attack spells|         |
|__________|_______|_______|__________________|_________|
|   Black  |       |       |                  |         |
|   Suit   |  4800 |   25  |                  |F T      |
|__________|_______|_______|__________________|_________|
|   Iron   |       |       |                  |         |
|  Helmet  |  1000 |   16  |                  |H W C S  |
|__________|_______|_______|__________________|_________|

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Herb   |     8 |       |Recovers 20-30 HP |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Removes poison    |         |
| Antidote |    10 |       |from afflicted    |         |
|__________|_______|_______|__________________|_________|
| Repellent|    20 |       |Ward off monsters |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Returns party to  |         |
| Warp Wing|    25 |       |any visited town  |         |
|__________|_______|_______|__________________|_________|
|          |       |       |The same as a     |         |
| SpiderWeb|    35 |       |SlowAll spell     |         |
|__________|_______|_______|__________________|_________|
|   Gold   |       |       |Changes male to   |         |
| Necklace |  4000 |10 VIT |Lewd trait        |         |
|__________|_______|_______|__________________|_________|

Next up is to run around town and rob... err... liberate Items from the 
townsfolk.  Head into the Inn and raid the room on the left, finding 
BugPowder, and that is it.  Well, head outside town and brawl with monsters
while wandering around aimlessly, as this will pass time until it is night.
Now enter back into town, hitting the shop that was closed during the day:

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Knife  |   200 |   14  |                  |HWFMCDJTS|
|__________|_______|_______|__________________|_________|
|  Sickle  |   320 |   16  |                  |HWF CDJTS|
|__________|_______|_______|__________________|_________|
|   Spear  |   650 |   26  |                  |HWF CDJ S|
|__________|_______|_______|__________________|_________|
|   Chain  |       |       |Attacks every     |         |
|   Whip   |  1000 |   30  |enemy in one group|D J T S  |
|__________|_______|_______|__________________|_________|
|   Iron   |       |       |                  |         |
|   Claw   |   870 |   25  |                  |F T      |
|__________|_______|_______|__________________|_________|
|   Iron   |       |       |                  |         |
|    Axe   |  2500 |   38  |                  |H W D J  |
|__________|_______|_______|__________________|_________|

After getting some better deals than the barkers from the day, head down and
left, entering the building above the belly dancing club, going up the
stairs to find a Token in the dresser.  All that remains now is to NOT get a
Powderpuff Massage from the girl in the main square (trust me... you do not
want it as her father applies this and it is basically made out to be sexual
and all that... very funny ENIX!).  With all of this tromping around 
Ashalam, it is time to go southeast into the desert towards the rumoured 
kingdom of Isis!

However, a slight detour should be made first, so head south into the forest
locating the Ashalam Pachisi Track!  This is an important spot to stop in at
as it holds three TinyMedals inside, one of which is found outside the track
by going to odd square pattern on the left of the first floor, searching the
lower right portion of the large square to find the TinyMedal.  The other
two TinyMedals are on the Pachisi Track so refer to the Pachisi section for
specific details on these little beauties (or on the track in general).

With that detour out of the way, head north and then west into the desert,
cutting a southwesterly track through the shifting sands, coming across an
oasis in the midst of the heat.  Head towards the southeast portion of the
oasis, entering the trees there to find the town of Isis, entering it first
to run around and see the sites, starting with the shops.

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|  Turban  |   160 |    8  |                  |D J      |
|__________|_______|_______|__________________|_________|
|   Herb   |     8 |       |Recovers 20-30 HP |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Removes poison    |         |
| Antidote |    10 |       |from afflicted    |         |
|__________|_______|_______|__________________|_________| (BOTH Items Shops )
| Repellent|    20 |       |Ward off monsters |         | (list these Item  )
|__________|_______|_______|__________________|_________| (sets             )
|          |       |       |Returns party to  |         |
| Warp Wing|    25 |       |any visited town  |         |
|__________|_______|_______|__________________|_________|
| MoonHerb |    30 |       |Cures Paralysis   |         |
|__________|_______|_______|__________________|_________|

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Steel  |       |       |                  |         |
|   Sword  |  1300 |   33  |                  |H W F S  |
|__________|_______|_______|__________________|_________|
|   Holy   |       |       |                  |         |
|   Spear  |  2300 |   35  |                  |D S      |
|__________|_______|_______|__________________|_________|
|   Iron   |       |       |                  |         |
|    Axe   |  2500 |   38  |                  |H W D J  |
|__________|_______|_______|__________________|_________|
|   Iron   |       |       |                  |         |
|   Armor  |  1100 |   25  |                  |H W D    |
|__________|_______|_______|__________________|_________|
|   Silk   |       |       |Only usable by    |         |
|   Dress  |  1500 |   20  |female characters |HWFMCDJTS|
|__________|_______|_______|__________________|_________|
|   Iron   |       |       |                  |         |
|  Shield  |  1200 |   20  |                  |H W D S  |
|__________|_______|_______|__________________|_________|
|   Iron   |       |       |                  |         |
|  Helmet  |  1000 |   16  |                  |H W C S  |
|__________|_______|_______|__________________|_________|

After stocking up on the more reasonably priced Items here, head down from
the Weapons and Armors shop to find a TinyMedal in a barrel!  Next head for
the well near the top of the town, going inside to find a treasure chest 
that holds the Brave Book, followed by going back topside to immediately
search the square to the left of the well for an AGLSeed.  Follow that by
going left and up into the small dwelling, finding some Boxer Shorts in the
dresser, heading back outside to go down to the graves to search around the
central grave, finding a second TinyMedal!  Now head into desert and fight
until it is night time, re-entering town to head inside Sokras's pad to find
a Token in a sack and a Smart Book on the bookshelf.

After all of this, walk east and follow the mountains to find a shrine like 
building in some marsh, so enter to find a fellow who says the Magic Key can
be found in the Pyramid!  After hearing this, raid his pad for a Tomboy Book
from a bookshelf, a Token from his Dresser, and a TinyMedal from inside one 
of his vases, heading back towards Isis at the oasis.


                    o-------------------------------o
                    | Magic Key and Ancient Secrets |
                    o-------------------------------o

Head left upon entering the castle, going between the pillars and the wall 
to go up through a door, followed by going down the stairs ahead.  Head 
right until a path opens upwards, so go along it and down the next set of
stairs, finding a treasure chest holding the Starry Bracelet (answer the
spirit truthfully to keep a hold of it).

Return to the main courtyard, going through the main doors of the castle, 
bearing right to find two rooms, one holding a Defy Book and one holding a
Token in a dresser.  Head up the stairs and meet the Queen, saving the game!

Head out of the castle (look to the left of the throne area for an easy hop
out point to shorten the trip), landing in the sandy desert.  Head north to
pass by the oasis, seeking out the Pyramid in the shifting sands, entering 
to face the trials of the ancients of Isis!

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Note that any intersection must be traversed by going around the edges, as 
the central squares will fall away, landing the party in Basement One of the
Pyramid, which is not desirable for exploring at this point in time.  
Anyway, head up to the first intersection, going around the outside to
continue upwards to a second intersection.  Head left to find three chests,
but none contain Items, so only search them if you wish to fight against
two Canniboxes (they are good fights but worth the effort for the Experience
Points).  Head back to the intersection, heading right and then up to find
the staircase up to the next floor.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Move down from the stairs, going left all the way across to find a wall
finally, turning downward to find a treasure chest holding an INTSeed.  Turn
180 degrees and go upwards until the path curves right, following it to find
stairs down to the previous floor.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

One treasure chest is empty here, but the other is a Cannibox, so only 
search them if you seek a battle.  Trek to the left to find another treasure
chest, but this one holds a great Item... a TinyMedal!  With this side 
exploration done, retreat to the previous staircase to go back up one floor.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Move left and then turn downwards, stopping at the first fork in the paths 
to go right, continuing all the way to the right.  Head down when the walls
force the issue, turning left to go find the stairs leading to the next 
floor.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Head right from the stairs, going past the upwards passage to take the next 
down to step on the left switch, followed by backtracking to the stairs area.
Head left this time, following the path past the next side passage, going 
down to step on the right switch, followed by stepping onto the left switch.
Now go all the way right to step onto the final switch (the one on the right
in this set), dropping the stone slab out of the way.  

Return to the stairs and go upwards to pass through the now open hallway,
locating two treasure chests, holding a VITSeed and the Magic Key!  However,
the raid is not over yet, so backtrack to the stairs, followed by moving
left to take the passage that goes upward, taking the stairs to the next 
floor.

~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~

Head right to find a Magic Door to open up (the first use of the Magic Key!)
to pass through while going down, arriving at an insane trove of treasure 
chests!  The following map will give the locations of each treasure so you 
can pick and choose which ones you wish to collect.  

_______________
Key            |
               |    __ __ __ __
01 - 176 Gold  |   |01|02|03|04|
02 - WarpWing  |   |__|__|__|__|
03 - STRSeed   |   |12|     |05|
04 - 80 Gold   |   |__|     |__|
05 - AGLSeed   |   |11|     |06|
06 - 112 Gold  |   |__|__ __|__|
07 - Skirt     |   |10|09|08|07|
08 - 304 Gold  |   |__|__|__|__|
09 - Ruby Ring |
10 - 56 Gold   |
11 - TinyMedal |
12 - StoneWig  |
               |
_______________|

Why would you leave some treasure you ask?  Well, with every treasure chest 
opened a quadruple dose of MummyMan attack will be the party's reward for
stealing the Great King's treasures (honestly, he is dead, what does he 
really need those for anyway?).  After glutting away to your heart's content,
head down to find stairs leading upwards.

~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~

Open the Magic Door and get the Flashy Suit from the treasure chest, 
followed by heading to the right to reach the stairs.

~~~~~~~~~~~~~~~~~
~~~ Floor Six ~~~
~~~~~~~~~~~~~~~~~

Now on the outer area of the Pyramid, walk carefully to the left and then 
up, searching the final square for a TinyMedal!  With all of the top floors
of the Pyramid raided, jump off to get out into the desert once more!

Head back to Isis and refill the party, purchasing some Herbs if the party
is lacking them (this will be important later), and save the game at the 
Queen.  Now head back to the Pyramid, as there are the Basement levels 
mentioned previously that hold some intriguing treasure as well.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Run straight upwards into the first intersection and drop through the trap
door to the level below.

~~~~~~~~~~~~~~~~~~~~
~~~ Basement One ~~~
~~~~~~~~~~~~~~~~~~~~

On this floor all magic is contained, meaning that no spells may be used by
the party or by enemies!  Head up to go through a narrow hall to a larger 
room, turning left to go through another narrow hallway to reach a second
large room.  Position the Hero so he stands two spaces below the right of
the two skeletons lying on the ground in the middle of the room, searching 
to reveal a staircase leading downwards!

~~~~~~~~~~~~~~~~~~~~
~~~ Basement Two ~~~
~~~~~~~~~~~~~~~~~~~~

Go through the Magic Door to follow the passage around and through the 
pillars, arriving at an old casket.  Open the old casket to receive the 
Golden Claw, but for pilfering such a rare and valued treasure, the ancients
will put a terrible curse upon the party, making enemies attack them for 
every second step they take when exiting the Basement Levels of the Pyramid.

Backtrack through the passage, going up the stairs to the previous level.

~~~~~~~~~~~~~~~~~~~~
~~~ Basement One ~~~
~~~~~~~~~~~~~~~~~~~~

Upon appearing, trudge down through the hallway to the large room, going
left while battling the enemies, reaching a room where taking the left path
to find a really narrow passage.  Follow it all the way to the end, getting
outside the Pyramid!


                    o------------------------------o
                    | Magic Doors and Their Prizes |
                    o------------------------------o

This section will be a quick raid of all places with Magic Doors that hold 
prizes.  Head out into the desert and fight until it is night time, 
returning to the castle of Isis to go up past the stairs to the throne room,
finding some Magic Doors to pass through, as the guards no longer stand 
there to stop the party.  The room on the left has 72 Gold, INTSeed, Ruby 
Ring, and Silk Dress, while the room on the right has a Tiara, LifeAcorn, 
80 Gold, and a TinyMedal!  Now head upstairs to the throne room and go 
through the Magic Door here to the Queen's bedchambers, and speak to the 
Queen to receive instruction to search around her bed (but not in it... 
alas) to get a Wizard Ring!

The next stop for the crew is to go to Aliahan.  Use the Return Spell to get
there quickly), remembering to stop at home for that great home cooking and
some rest, followed by stopping in to see the Medal Man as he should have a
new prize ready to hand over to the party.  Head into the castle and bear 
left to find a Magic Door to open, taking the following trove of Items:
Lune Wand, STRSeed, AGLSeed, 128 Gold, 336 Gold, and Hero Ring.

Next up is a quick trip to Ashalam, going through the Magic Door found in
the top-left buildings in town, going upstairs to get a Joke Book from a
bookshelf and then be sure to go search the odd tile to the left (search the
top-right tile of the four odd tiles) for a TinyMedal!

Next stop is Romaly, so hike towards it and enter the castle, going into the
covered wings to go up, looking for the Magic Door that leads into a garden.
Search the bush above nearest the water, revealing a TinyMedal!  Now with 
all that running around done, feel free to fill up the party at the Inn and 
save the game before making the next trek.


                    o-------------------------------o
                    | Portoga... The Want Of A Ship |
                    o-------------------------------o

Head north from Romaly, turning west as the coast goes, cutting between the
two mountain ranges to reach the Romaly Shrine.  Head through the shrine,
and the party will soon surface on the land across the water.

Head south, taking the eastern grassy plains around the mountainous area,
soon arriving at the castle of Portoga!  First stop (as always in a new 
town) is the shops, so go see what new wares might be for sale:

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Herb   |     8 |       |Recovers 20-30 HP |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Removes poison    |         |
| Antidote |    10 |       |from afflicted    |         |
|__________|_______|_______|__________________|_________|
| Repellent|    20 |       |Ward off monsters |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Returns party to  |         |
| Warp Wing|    25 |       |any visited town  |         |
|__________|_______|_______|__________________|_________|
| MoonHerb |    30 |       |Cures Paralysis   |         |
|__________|_______|_______|__________________|_________|

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Steel  |       |       |                  |         |
|   Sword  |  1300 |   33  |                  |H W F S  |
|__________|_______|_______|__________________|_________|
|   Iron   |       |       |                  |         |
|    Axe   |  2500 |   38  |                  |H W D J  |
|__________|_______|_______|__________________|_________|
|   Steel  |       |       |Attacks every     |         |
|   Whip   |  3100 |   40  |enemy in a group  |H J T S  |
|__________|_______|_______|__________________|_________|
|   Iron   |       |       |                  |         |
|   Armor  |  1100 |   25  |                  |H W D    |
|__________|_______|_______|__________________|_________|
|   Iron   |       |       |                  |         |
|  Shield  |  1200 |   20  |                  |H W D S  |
|__________|_______|_______|__________________|_________|
|   Black  |       |       |                  |         |
|   Suit   |  2400 |   25  |                  |F T      |
|__________|_______|_______|__________________|_________|

With this always fun step out of the way, it is time to go take "payment"
from the common folk for your selfless efforts to save them from Baramos.
Start off by going through the nearby Thief Door and stepping into the 
bushes in the corral here to search for a TinyMedal, followed by ransacking 
the dresser in the Inn for a Token.  Now go outside the building to the left
and go up to find a hole in the wall to pass through, turning upwards above
the stable.  Follow the walls of the castle and then go down the long 
stretch of land, reaching a stairway that leads to a Tragic Book and a 
TinyMedal found in a vase!  Head back into the town, entering the other 
Thief Door to go upstairs to find a STRSeed in a hanging sack.

After robbing his kingdom, go pay your respects to the King, learning that
he will indeed bestow a ship upon such a great Hero... if he can bring some 
Pepper back from the East.  To facilitate this endeavour, the King will get
his friend Norud the Hobbitt (whom you may have met near Ashalam on your
travels) to guide the party through the cave to the far side of the 
mountains!  After getting this great news, look around the castle to find
some treasure chests to get VITSeed, Mist Wand, and a Tattoo.

Move outside and cast Return, using Ashalam as the landing place, moving out
on a northwest trajectory, quickly finding the Norud Tunnel in short order.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head right and then up the only path, turning left to go past Norud, raiding
the treasure chests for the Club and Training Suit.  Now use the letter 
while facing the diminutive humanoid, getting him to open the path.  Follow
him back to the previous area, going through the newly opened path, walking 
down, right, up, and then right, reaching the stairs.

Now on the overworld map again, head south through the large forest, 
reaching a small lake.  It is here that the southern route will lead into a
mass of foothills, so keep the course to reach more forest and barren 
ground, at which point look to the east as Baharata lies within close 
traveling distance!

Head inside and check out the shops to start.

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Herb   |     8 |       |Recovers 20-30 HP |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Removes poison    |         |
| Antidote |    10 |       |from afflicted    |         |
|__________|_______|_______|__________________|_________|
| Repellent|    20 |       |Ward off monsters |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Returns party to  |         |
| Warp Wing|    25 |       |any visited town  |         |
|__________|_______|_______|__________________|_________|
| MoonHerb |    30 |       |Cures Paralysis   |         |
|__________|_______|_______|__________________|_________|
|          |       |       |The same as a     |         |
| SpiderWeb|    35 |       |SlowAll spell     |         |
|__________|_______|_______|__________________|_________|

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|          |       |       |Attacks every     |         |
|   Mace   |  1700 |   30  |enemy in a group  |C S      |
|__________|_______|_______|__________________|_________|
|  Shears  |  4700 |   47  |                  |W        |
|__________|_______|_______|__________________|_________|
|   Force  |       |       |Uses MP to add to |         |
|   Wand   |  2500 |   65  |attacking power   |M C S    |
|__________|_______|_______|__________________|_________|
|   Steel  |       |       |                  |         |
|   Armor  |  2400 |   32  |                  |H W      |
|__________|_______|_______|__________________|_________|
|   Magic  |       |       |Lessens damage    |         |
|  Shield  |  2000 |   25  |from most spells  |HW MCDJTS|
|__________|_______|_______|__________________|_________|
|   Black  |       |       |                  |         |
|    Hat   |  1200 |   18  |                  |F T      |
|__________|_______|_______|__________________|_________|

The Pepper shop is closed because their saleswoman is gone (ain't that just 
like women?), abducted apparently by a ruthless bandit (ok, so maybe she has
an excuse here)!  Go upstairs from here to find a Traveling Suit to pilfer 
from a dresser, followed by going to the Inn to find a TinyMedal squirreled 
away in the dresser of the room on the right.  Now head out of the Inn and 
go to the house near the right exit of the town, raiding his dresser for a 
Token, followed by speaking to the fellow here to learn where the bandits
have gone!  The final thing to do in town is to go down to the waterfront, 
talking to the Old Man to make the rather brash boyfriend of Tania (the 
abducted girl) go out in pursuit of the bandits!

Head east from the town, crossing the bridge, at which point the party 
should shadow the river northward, stopping to turn west when the next set 
of bridges appear.  This will bring the group to the Baharata Cave, so enter
to save the poor shop girl from the troublesome bandits!

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

This floor has all the rooms looking the same, so to make things, easier a
quick map (note each room will be squared here in the file, though they are
more of a diamond) will be done to outline where the treasures are as well 
as the stairs.  A step by step approach will also be added after the 
walkthrough, so fret not on that concern. ;)

_______________
Key            |
               |
1 - 352 Gold   |
2 - TinyMedal  |
3 - 132 Gold   |
4 - VITSeed    |
C - Cannibox   |
D - Magic Door |
S - Stairs     |
               |
_______________|

        ____   ____   ____
       | 3  |_| 2  |_| C  |
       |C    _      _    1|
       |_D _| |_D _| |_D _|
         ||     ||     ||
 ____   _||_   _||_   _||_
|    |_|    |_|    |_|    |
|     _      _      _     |
|_  _| |_  _| |_  _| |_  _|
  ||     ||     ||     ||
 _||_   _||_   _||_   _||_
|    |_|    |_|    |_|    |
|     _      _      _    E|
|_  _| |_  _| |_  _| |_  _|
  ||     ||     ||     ||
 _||_   _||_   _||_   _||_
|    |_|    |_|    |_|    |
|     _      _      _     |
|_  _| |_  _| |_  _| |_  _|
  ||     ||     ||     ||
 _||_   _||_   _||_   _||_
|    |_|    |_|    |_|    |
|     _      _      _     |
|_  _| |_  _| |_  _| |____|
  ||     ||     ||
 _||_   _||_   _||_   ____
| D  |_| D  |_| D  |_|    |
| 4   _      _      _   S |
|____| |____| |____| |____|

Head up through this room to the next, pushing up to the top to open the 
hidden Magic Door, finding two treasure chests (one holds 352 Gold and the 
other is a Cannibox).  Now head left to the next room, acquiring a TinyMedal
from the treasure chest before going left one more room, finding a Cannibox
and 132 Gold.  Now head down to the next room, turning left to go that
direction for one room, followed by going down through the next three rooms
to find another door to pass through, reaching a treasure chest that holds a
VITSeed.  Now head right through the next two rooms to a third one, which 
has the stairs leading deeper into the cave.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Head left, ignoring the downward passage to find a Magic Door, which holds
a wealth of seeds, those being an INTSeed, a STRSeed, a LifeAcorn, and an
AGLSeed.  Now backtrack to the skipped passage, moving down it to find some
rather familiar looking henchman!  Refuse their offer to join the group, and
get ready to battle!

====
Goon
====

H.P.: 64
Exp.: 80
Gold: 0

They guys should be nothing more than practice for your fairly well trained
team, so bash their brains in and maybe make use of a hit-all spell or two.
Work them over hard to get them out of the fight very quickly, ending the
battle with a massacre of the opposing side!

After they are gone, look in the sack on the left wall for a Token, followed
by going downward to release Gupta via the lever on the wall, who will then 
free Tania!  Search the top-left corner of the rug in Gupta's cell for a 
LUCKSeed, also searching the top-right portion of Tania's cell rug for a 
MysticNut!  Once the cell searching is over, head upwards to find out that 
Gupta and Tania are back into the clutches of their captor... the great...
the mighty... the very... beatable KANDAR!

========       ====
Kandar 2       Goon
========       ====

H.P.: 750      H.P.: 128
Exp.: 5000     Exp.: 0 (combined in with Kandar 2)
Gold: 0        Gold: 0

Start off the bout by tackling the Goons, who seem to be stronger than they
have been in any other previous battle.  After taking them out, focus your
attacks on Kandar, upping your own Defense with Increase while lowering his
with Sap or Defense.  Continually pound away on the rather laughable foe,
keeping all the party member's Hit Points high as he is able to land brutal
hits, which can really weaken a party member in a hurry.  Keep attacking 
physically to take him down for good!

Head outside the cave and return to Baharata, making a beeline for the 
Pepper Shop, where an overjoyed Grandfather will reward the party for 
returning his flesh and blood (and his saleswoman!) to him safe and sound by
bestowing some free Pepper upon the group!  Use the Return spell to quickly
get over to Portoga, delivering the great gift to the King, gaining 
possession of a world class Portoga sailing ship!  Get on board and sail 
off into the sea, facing a wide ocean of adventure!


                      o---------------------------o
                      | Choices, Choices, Choices |
                      o---------------------------o

At this point in the game, essentially the entire world is opened up to the
hero and his faithful followers.  This Walkthrough will be following my 
preferred order for tackling the challenges that lay ahead, but you do not 
need to follow them.  Rather, you can pick and choose through the various 
sections, as each little sub-mission will have it's own sub-section to go
along with.  No matter how you choose to do it, enjoy the best exploration
in a game ever!


              o-------------------------------------------o
              | Dharma, Garuna Tower, and Class Changing! |
              o-------------------------------------------o

Since the next area I go to is near the same area that the rescue of the 
Shop Girl took place, I use Return to get there as opposed to sailing (if 
you choose to sail. use the MagicMap to get there).  Head east from town,
crossing the bridge to go north along the river, this time ignoring the 
second set of bridges to follow the river all the way to some foothills.
Head north through the foothills, passing a small inlet of water to arrive 
at the Dharma Shrine!

This is where the Character Class Analysis section comes in handy, as it 
explains the how and why of performing a class change, so read up to learn
about the how and why, also learning of the potential penalties associated 
with such an act.  You will also notice that a character class called "Sage"
is in that aforementioned section, but you are unable to create it most 
likely.  Well, that is the next step in this sub-section, so get ready to do
some tower raiding!

First though, explore Dharma to find several interesting things, like:

  i) The man by the front door can save the game.
 ii) Going right will lead to an Inn and a Temple.
iii) Going left and up will lead to a fellow who can change the names of 
     your characters.
 iv) There are four statues inside the Shrine, so search the right space
     below the top-right statue to find a hidden TinyMedal.

Once ready, head north from the shrine through some foothills, turning east
once the water stops blocking the way, arriving at the Garuna Tower!

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head left from the entrance towards a covered room, but instead of entering 
head down and left to another covered room, entering it to find a treasure
chest that holds an INTSeed.  Now go back out into the hallway, going left
to find a passage leading upwards towards two staircases, but ignore both 
and instead go towards the opening to what appears to be outside.  Go left
from here to find a small alcove, which contains the stairs leading to the 
next floor.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Head right across the tightrope to find the next set of stairs.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Go left to find a Traveler's Gate, taking it to warp to another portion of 
the floor.  Head right to arrive at a four-way intersection, taking the 
downwards passage to find some stairs.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Head up and right to find the stairs.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Open the nearby chest for the TinyMedal, followed by backtracking to the
intersection on the first floor.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Upon returning to the intersection, take the upwards passage this time, 
going to some different stairs.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Move down and right to find the stairs to the next floor.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

A treasure chest lies nearby, holding a respectable 448 Gold to be claimed
by the hardy adventurer.  Once again backtrack to that same intersection on
floor one.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

At the now familiar intersection, go right this time, locating a third set 
of stairs, these ones leading up to the next floor.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Head down and to the left here, finding a staircase leading up to the next
floor.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Simply walk straight upwards to find the next set of stairs.

~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~

Another floor where walking up will lead to the stairway.

~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~

Move left across the tightrope (careful to not fall off), arriving at the 
far side to find a stairway near the bottom of the ledge.

~~~~~~~~~~~~~~~~~
~~~ Floor Six ~~~
~~~~~~~~~~~~~~~~~

Move up to the treasure chest to find a Silver Tiara before heading back to 
the previous floor.

~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~

Move out onto the tightrope on the right, stepping off of it to fall down
one floor.

~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~

Look around this area and find a crack in the floor, leaping through it
recklessly to move down one floor in the tower.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Look for the stairs, as they rest to the left.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

A treasure chest will be nearby, so open it for the Zen Scroll!  With this
beautiful Item in tow, ANY character can be changed into a Sage (sans the 
Hero of course)!  After celebrating the great find, head through the crack
to drop down yet another floor in the tower.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head out of the tower by any route you wish, ending the exploration!

Now with the Zen Scroll in hand, head for the Dharma Shrine when ready and
change a character into the Sage you always wanted!


                 o------------------------------------o
                 | Fatherly Traces And Strange Places |
                 o------------------------------------o

You can set sail, but since the next place is so close, why not hike on 
land?  Head east from Dharma Shrine, passing through the foothills as the
mountains appear, turning south to wander along the coast.  Turn northeast
as the mountains recede out of the way, following the coast closely to find 
a shrine.

Head inside the Zipangu Shrine, entering the room on the left to raid the 
dresser for a Stick (EXCITING!) and then turn to the room on the right to
find a TinyMedal resting inside the dresser there.  You will also get to 
here about a terrible beast named Orochi in the land of the rising sun and 
an Inn to stay at, but for now exit and continue the journey.

Head northeast once again. following the tract of grassy plains to the 
northern reaches of the continent, arriving at a small town near an icefield
called Muor.  First things first, head for the shops:

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Herb   |     8 |       |Recovers 20-30 HP |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Removes poison    |         |
| Antidote |    10 |       |from afflicted    |         |
|__________|_______|_______|__________________|_________|
| Repellent|    20 |       |Ward off monsters |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Returns party to  |         |
| Warp Wing|    25 |       |any visited town  |         |
|__________|_______|_______|__________________|_________|
| MoonHerb |    30 |       |Cures Paralysis   |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Same as PanicAll  |         |
| BugPowder|   310 |       |spell             |         |
|__________|_______|_______|__________________|_________|

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|    Fan   |  1300 |   31  |                  |D J      |
|__________|_______|_______|__________________|_________|
|   Judge  |       |       |Casts Infernos in |         |
|   Wand   |  2700 |   37  |battle as an Item |C S      |
|__________|_______|_______|__________________|_________|
|  Shears  |  4700 |   47  |                  |W        |
|__________|_______|_______|__________________|_________|
|   Evade  |       |       |Increases the     |         |
|   Cloak  |  2900 |   23  |chance of dodging |HWFMCDJTS|
|__________|_______|_______|__________________|_________|
|   Black  |       |       |                  |         |
|   Suit   |  2400 |   25  |                  |F T      |
|__________|_______|_______|__________________|_________|
|   Magic  |       |       |Lessens damage    |         |
|  Shield  |  2000 |   25  |from most spells  |HW MCDJTS|
|__________|_______|_______|__________________|_________|


Next up is the usual meet and greet with the people while robbing them 
blind, so start at the Inn to find a Kilt in the dresser.  In the market 
lies Ortega's helmet, a definite sign your father came this way on his
journey!  Head outside the market and go left to go and around the market,
getting to the stairs near the helmet holder, finding more people who seem 
to know your father and to get a TinyMedal and a Token from the two vases.
When you try to leave, the helmet will be given to you, as you are Ortega's
child, so give it to the Hero before heading out of town for the next 
portion of the journey.

Cast Return and choose Portoga, going into the nearby Portoga Shrine to
learn of the Six Orbs, which are needed to defeat Baramos.  However, you 
will have by this point noted the various barred doors that you have been 
unable to open to this point in the adventure, so before pursuing the 
various Orbs mentioned by this fellow, it is time to go after the key for
those doors and find out what rests inside each one!


                   o------------------------------o
                   | Final Search for a Final Key |
                   o------------------------------o

Head south from the Portoga Shrine and sail along the west coast of the 
continent below, fighting off monsters and noting the landmarks along shore.
Once a shrine comes into view (visit if any party member is dead, as it 
is a functional temple), continue south on the ship to enter the open 
waterway. following the river to the town of Tendanki.

If you arrived in the day, the town will be empty, so go into the weapon and
armor shop to go upstairs, grabbing the Dark Lamp from the treasure chest 
(turns day into night!) and raid the dresser for a Black Hat.  The rest of 
the Items available for raiding here can be found during either day or 
night, but the one above has to be grabbed during the day.

Continue touring the town, heading upwards to find a damaging marsh to cross,
checking the lower vase on the far side for 55 Gold, followed by heading
down the stairs to find a couple coffins to peer into (weirdo!).  After
exiting the downstairs area, stand beside the top pot, and walk four 
spaces to the left, locating a TinyMedal in the swamp by searching!

Finally, come at night to find out the Weapons and Armors shop opens for
business, offering a few good buys never before seen to this point in the 
adventure!

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|          |       |       |Attacks every     |         |
|   Mace   |  1700 |   30  |enemy in a group  |C S      |
|__________|_______|_______|__________________|_________|
|   Steel  |       |       |Attacks every     |         |
|   Whip   |  3100 |   40  |enemy in a group  |H J T S  |
|__________|_______|_______|__________________|_________|
|  Shears  |  4700 |   47  |                  |W        |
|__________|_______|_______|__________________|_________|
|          |       |       |Only usable by    |         |
|          |       |       |female characters,|         |
|   Skirt  |  1500 |   25  |Lessens damage    |HWFMCDJTS|
|          |       |       |from attack spells|         |
|__________|_______|_______|__________________|_________|
|   Magic  |       |       |Lessens damage    |         |
|   Robe   |  4400 |   30  |from attack spells|C S      |
|__________|_______|_______|__________________|_________|
|   Magic  |       |       |Lessens damage    |         |
|   Armor  |  5800 |   40  |from attack spells|H W C S  |
|__________|_______|_______|__________________|_________|
|  Horned  |       |       |                  |         |
|    Hat   |  2300 |   21  |                  |C S      |
|__________|_______|_______|__________________|_________|

After getting your fill, exit the town, head back to the ocean along the
river, and turn south once more, ghosting the coastline to reach the 
southern limits of the coastline.  At this point steer the ship easterly,
using the MagicMap to help get the party towards the large island that sits 
between their position and Aliahan, arriving at the landmass to sail to the
eastern shoreline, spotting the town of Lancel.

After disembarking and entering the town, perform the usual first step of
shop visiting.

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
| Repellent|    20 |       |Ward off monsters |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Returns party to  |         |
| Warp Wing|    25 |       |any visited town  |         |
|__________|_______|_______|__________________|_________|
|   Hide   |       |       |Makes the party   |         |
|   Herb   |   300 |       |invisible         |         |
|__________|_______|_______|__________________|_________|

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Steel  |       |       |Attacks every     |         |
|   Whip   |  3100 |   40  |enemy in a group  |H J T S  |
|__________|_______|_______|__________________|_________|
|  Hammer  |  6500 |   55  |                  |W        |
|__________|_______|_______|__________________|_________|
|   Power  |       |       |                  |         |
|   Claw   |  7100 |   40  |                  |F T      |
|__________|_______|_______|__________________|_________|
|   Evade  |       |       |Increases the     |         |
|   Cloak  |  2900 |   23  |chance of dodging |HWFMCDJTS|
|__________|_______|_______|__________________|_________|
|   Magic  |       |       |Lessens damage    |         |
|   Robe   |  4400 |   30  |from attack spells|C S      |
|__________|_______|_______|__________________|_________|
|   Magic  |       |       |Lessens damage    |         |
|   Armor  |  5800 |   40  |from attack spells|H W C S  |
|__________|_______|_______|__________________|_________|
| IronMask |  3500 |   25  |                  |H W      |
|__________|_______|_______|__________________|_________|

As you can see, a lot of great buys await the party here, so stock up with 
the best possible equipment, making sure to also invest in a Hide Herb, as
they are useful and everyone seems to agree they are necessary for finding 
the Final Key (really, it is called that... I am not making this up).  With
the shopping spree done, time to go on a searching spree!

Head into the house near the Inn and find the 5 Gold they were hiding in a 
vase and a Token that has sitting in a dresser.  This just leaves a trip to 
the very top of the town (wander through the forest path to get there), 
finding a massive temple that is all locked up and barred off with those
maddening Final Doors, but a TinyMedal is yours if you go to the right side 
of the temple and follow a small grass path as far as it goes up, searching 
the ground to reveal the precious prize.

Since everyone seems to agree Edinbear is the most important place to go
(again make sure you have at least one Hide Herb), use the Return Spell to
land at Portoga, and then board the ship.  Head west along the shore briefly
before turning north when the shore changes direction, sailing due north to
soon come to the island with Edinbear.

Step inside the castle, and after being barred entrance, crash the party by 
making use of a Hide Herb, passing the guard to get inside the first floor,
letting the Hide Herb wear off by walking around before beginning the search
for the Final Key... or at least clues on where to find it.  Go down the 
stairs in the room by itself, leading to a puzzle that must be solved to 
find a nice treasure.

____________
Key         |
            |
1 - Boulder |
2 - Boulder |
3 - Boulder |
X - Water   |
G - Goal    |
            |
____________|

       ______
      |GGGGGG|
      |      |
  ____|__  __|____
 |         XX   XX|
 |  XX 1 _2  3  XX|
 |__    |  |   ___|
    |   |  |  |
    |         |
    |___   ___|

Follow the exact steps to get the three boulders to their positions on the
Goal:

  i) Move Boulder 1 up once, then right twice.

 ii) Move Boulder 2 right once.

iii) Move Boulder 1 up to the Goal line.

 iv) Move Boulder 3 down once.

  v) Move Boulder 2 left three times, up once, right twice, and then move it
     up into the Goal area.

 vi) Move Boulder 3 up once, left three times, up once, right twice, and
     then move it up into the goal area.

The reward for achieving the feat of all three boulders at the Goal spot is
the passage at the top of the room will open, allowing the party to go 
locate a hidden treasure chest, opening it to find the Dry Vase!  

Head back upstairs and go visit the King to save the game, followed by going
on a search and rob blind mission within this snooty castle (ya bumpkin!).
Head down through this room to head through the door to the top of the 
castle walls, moving right and up to find stairs leading down a floor, 
moving outside to go into the bottom-left area of the garden, searching near
the base of the trees for the TinyMedal buried in the dirt.  Return to the
throne room and go back downstairs, moving straight down to go outside to
find a second TinyMedal, this one hidden in the open grass by the flowers on
the right.  The final step is to go raid the room of the royalty (and after
the treatment given, why not get some payback by ransacking their personal 
belongings anyway?) and find a Lady Book in the bookshelf, a Dandy Suit in a
dresser, and a Party Dress in the other dresser.

A shrine exists in the world, which is where the Final Key has been hidden,
so that is the next step in the journey.  To get there, use the Return spell
to go back to Aliahan, filling up the team and saving the game, possibly
visiting the Medal Man for a new Item or two, followed by boarding the ship
to start sailing south.  Head south from the mouth of the river, fighting 
quite a few battles while moving ever closer to a set of reefs that rest in 
the middle of the ocean.  Use the Dry Vase here to bring up a shrine from 
the depths.  Head inside the Shoal Shrine, claiming the Final Key from a
treasure chest, followed by going onto the top tile of the center line of 
this pattern to search for a TinyMedal!

With the Final Key in hand, it is FINALLY time (yeah I know, that joke is 
getting old) to go around the world and raid all of those doors that were
previously impassable to the party.  Start off by returning to Aliahan,
entering the jail area to open the cells, finding 500 Gold and a STRSeed up
for claiming from the vases.  Next is a journey to Romaly to go into the 
castle, checking out the stairs to the left upon entering, go into the 
basement to open a Final Door to find a Dagger and an Expel Shield, followed
by going up through the covered passage to enter the west tower, entering 
the cell of the prisoner to search in front of the sink for a TinyMedal!

Now set sail for the Romaly Shrine (northwest of Romaly), going inside to
pass through the Final Door in the basement, searching the corner near the 
water for a TinyMedal before passing through the Traveler's Gate, searching
for another TinyMedal on the middle top fancy tile by the water here.  

Return to the Romaly Shrine and re-board the ship, setting sail for Tendanki,
so go west to get around the top of the continent, followed by sailing south
to see that same shrine with the temple, entering the river to sail east
and then south, making sure to enter town when it is night time (if it is 
daytime, fight until it changes, or use the Dark Lamp to get it done 
quickly).  Head up to the top building in town, entering the barred door to
find a fellow who will bestow the GreenOrb upon the group, which is one of 
the six orbs mentioned at the Portoga Shrine!  With news of Leiamland as the
goal of the group with the six Orbs, it is time to start working on 
collecting the remaining five treasures!


                          o---------------------o
                          | Zipangu Terrorized! |
                          o---------------------o

Start off by casting Return and landing at Dharma, followed by boarding the
ship to sail southeast along the coast.  When the way east opens up, follow
the coast towards the Zipangu Shrine, but instead sail to the nearby island
where a town and a cave lie in wait.

Zipangu is a town where a beast called the Orochi has everyone terrified,
but just as terrifying (for your party anyway) is the mayor Himiko, who 
seems to hate outsiders and loves to sacrifice young women from the village
to keep the Orochi away... right.  Anyway, go out of her room, turning right
to go up into a room to find a TinyMedal and a STRSeed in the two vases, 
followed by moving up into another room to get a Scale Shield and Training 
Suit from the dresser.  head back to the entrance to Himiko's room, but
keep going left and then turn up to find two rooms, the second of which 
holds a MysticNut in a Vase.

Head out into the town proper and look to the building left of the well,
checking the vases for a MysticNut and the hanging sacks for a BugPowder.
Next up is a stairway down from this house, housing many vases, which hold
(in no particular order): STRSeed, TinyMedal, and a human hiding from the
mad with power Himiko!  Head right from this area to enter the house to find
Cloth Armor in a dresser, which is the final thing to take from people that
Himiko has not taken (so are you as bad as Himiko for doing so?).

Anyway, once you are ready, head out of the town and into the nearby Zipangu
Cave.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Move left to find a downward passage with rooms off to both sides, so go 
down and ignore these passages, instead turning left to go below a lava 
pool.  When an opening appears in the rock wall, go up through the opening 
to move right along the wall, going up to enter a hidden room to find a
treasure chest, which holds the mightiest defensive Item in the game, the 
NohMask!  However, it is cursed and confuses the character who wears it, so
it should only be used for times when one character will be battling (like
a Pachisi Track or solo adventure).  Now head back down to the left, going
left along the lava pool to find the stairs leading downwards.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Walk upwards to find two passages shooting off of this one, so move right to
cross a stone bridge to find a cavernous room, so go upwards to find the 
Orochi!  Heal up the crew and then step forward to engage the beast in 
battle!

======
Orochi
======

H.P.: 1800
Exp.: 2080
Gold: 0

Orochi has a few attacks that can inflict a lot of damage, including:

  i) Spews fire that damages all party members.

 ii) Double Attacks, so she is capable of attacking twice, spewing fire twice, 
     or a combination of the two.

To take down this terror, have one person act as a designated healer (likely
a Cleric, though the Hero can work in this role too) while the rest attack,
but spells like Sap/Defense (take down Orochi's defense), Increase (lessen 
physical damage), and Barrier (lessen damage from the spewed fire) are also
fairly useful and make the battle much easier.  Keep Hit Points high and
keep laying a beating into Orochi, and the monster will be defeated!

After the battle Orochi will surrender an Orochi Sword and then escape 
through a Traveler's Gate, so now a choice is faced by the party.  If the
party is greatly hurting after this battle, retreat from the cave and go
fill up at a different town (since this one lacks an Inn).  However, this
option will give Orochi time to heal up and return to the cave, meaning 
another bout here, but this can be a great way to try for the Monster Medals
from this boss (though this is not necessary, as you will see later on in 
the walkthrough).  The other option is to heal up and go with the current 
Magic Points situation, running through the Traveler's Gate, which is the
option that must be pursued to continue the game.

After reappearing in Himiko's room, you will see that Himiko is hurt badly,
so speak to her to find out through telepathy she is in fact Orochi!  If you
refuse to keep her secret, she will attack the party once more!

========
Orochi 2 (shows as Orochi)
========

H.P.: 2000
Exp.: 8040
Gold: 1000

Orochi has a few attacks that can inflict a lot of damage, including:

  i) Spews fire that damages all party members.

 ii) Breathes fire that damages all party members.

iii) Double Attacks, so she is capable of attacking twice, spewing fire twice, 
     or a combination of the two.

To take down the terror once more, have one person act as a designated healer
(likely a Cleric, though the Hero can work in this role too) while the rest 
attack, but spells like Sap/Defense (take down Orochi's defense), Increase 
(lessen physical damage), and Barrier (lessen damage from the spewed fire and
breathed fire) are also fairly useful and make the battle much easier.  Keep 
Hit Points high and keep laying a beating into Orochi, and the monster will 
be defeated... for good this time!

After Orochi is vanquished, search the treasure chest left by Orochi, 
claiming the PurpleOrb, the second of the six Orbs!


               o----------------------------------------o
               | Seeding A Town And A Spiritual Journey |
               o----------------------------------------o

With all of this running around, Return to Aliahan briefly, visiting the
Medal Man to clear out some inventory space, followed by depositing a member
of the team at the Tavern, followed by creating a new Dealer.  Next use 
Return to go to Edinbear, followed by sailing to the west.  Move along until
a landmass appears, followed by turning south to skim along the coastline.
Once a blank grass spot appears in the forests that appear after the coastal
mountains, leave the ship and walk towards the spot to enter into a freshly
starting off town!

Not much is going on in this town, so go talk to the strange old man in the
bottom of the town, accepting his request for the services of your freshly 
recruited Dealer, who will leave the party for along while.  Now the town
will grow as time passes and as you perform new heroic deeds, so visit the
town often, as it will quickly grow.  After certain events occur, the 
following Items can be found within the town, not too mention the shop will
also increase the wares it presents:

  i) Look for a Token in the center bush near the Inn.

 ii) Look for a Token from the dresser after the theater is created.

iii) Inside the theatre is a Garter and a Bunny Tiara.

 iv) After the Dealer becomes the Mayor, visit his/her offices to find a
     GoldBeak and a TinyMedal in the treasure chests.

  v) After the mayor is overthrown, speak to him/her to learn of the hidden
     YellowOrb.  Go search behind the chair in the former Mayor's office
     to claim the YellowOrb for the party!

Note that the final Item is not going to be ready for a LONG time, so visit
here frequently, keeping an eye on things and how they are progressing.  
Keep checking back, as this is one of the longer investments in the game, 
but the payoff is quite good in the end!

With him gone from the picture, sail northwest to come around the top of 
this landmass, finding a shrine on a peninsula near some ice, which happens 
to be the Greenland Stupa visited earlier to snag a TinyMedal!  Head inside 
and go through the Traveler's Gate in the middle of the shrine (above the 
water) to arrive at Olivia's Cape, grabbing a hidden TinyMedal from the 
ground down and left one space from the teleporter above, followed by 
retreating to the Greenland Stupa and reboarding the ship.

Go north to the large island above this continent, finding a large ice floe
that covers the entire landmass, so sail west along the southern coast,
watching for a lone patch of grass in the ice fields to go investigate.  
Walk up and right to find a house, heading inside to find a Silk Hat and a
TinyMedal in the dressers (you also learn he has a bone that will be useful
in finding a Ghost Ship, which was mentioned at Olivia's Cape... I sense 
another quest in the near future).

Head back out to the ship, sailing southwest to leave this continent behind,
arriving back along familiar shores.  Sail south to find Muor once again,
heading inside briefly to go open the Final Door here (missed this one 
earlier, but it was not convenient to get to up to this point) to search the
top-right grass tile to locate a hidden TinyMedal.

Cast Return to go to Edinbear, setting sail to the west again, followed by 
going south along the coast (visit the New Town if you so desire).  Continue
along the coast on the southern route, turning west as the coast goes, 
entering the first river to travel north, taking the second western waterway
to go north along the waterways, arriving at a small bay where the town of
Soo resides.

Upon entering the town, head for the shops to find some new deals:

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Herb   |     8 |       |Recovers 20-30 HP |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Removes poison    |         |
| Antidote |    10 |       |from afflicted    |         |
|__________|_______|_______|__________________|_________|
| MoonHerb |    30 |       |Cures Paralysis   |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Same as PanicAll  |         |
| BugPowder|   310 |       |spell             |         |
|__________|_______|_______|__________________|_________|
|   Hide   |       |       |Makes the party   |         |
|   Herb   |   300 |       |invisible         |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Changes person to |         |
| MohawkWig|    60 |3 DEF  |Silly trait       |         |
|__________|_______|_______|__________________|_________|
|  Silver  |       |       |Only usable by    |         |
|   Tiara  |   760 |   20  |female characters |HWFMCDJTS|
|__________|_______|_______|__________________|_________|

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Club   |    30 |    7  |                  |HWF CDJ S|
|__________|_______|_______|__________________|_________|
|  Poison  |       |       |Enemies can be    |         |
|  Needle  |    10 |   10  |slain in one shot |M T      |
|__________|_______|_______|__________________|_________|
|  Battle  |       |       |                  |         |
|    Axe   |  8700 |   60  |                  |W        |
|__________|_______|_______|__________________|_________|
|   Kilt   |   800 |   24  |                  |H W D J  |
|__________|_______|_______|__________________|_________|
|  Flashy  |       |       |                  |         |
|   Suit   |  1300 |   24  |                  |J        |
|__________|_______|_______|__________________|_________|
|   Magic  |       |       |Lessens damage    |         |
|  Shield  |  2000 |   25  |from most spells  |HW MCDJTS|
|__________|_______|_______|__________________|_________|

After checking out these two locales, turn your attention to going after the
various Items that are up for grabs here.  Start off by heading for the town
well, searching the tile below the well for a hidden Bolt Wand and the tile 
above the well for a TinyMedal.  Now head inside the well and grab a Token
from the dresser inside, followed by going up from the well into the 
building there to look into a vase for a second TinyMedal.  The last place
left to go is the house near the entrance, looking in the vase for an 
AGLSeed.

With all of this running around done, return to Aliahan and reclaim the 
deposited party member (if so desired), filling up for free and saving the 
game, followed by either casting Return to go to Lancel, or sailing due west
from Aliahan to arrive at the island with Lancel.  Head to the shrine at the
top of the town, passing through the barred Final Door in the center of the 
temple, agreeing to go it alone!  Follow the priest upwards, but go right to
grab a TinyMedal before heading left, entering Gaia's Navel!

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head down through the pillars and a Thief Door to arrive at an intersection
room, so head down to the next room to take the right side doorway to find a
TinyMedal.  Return to the previous room (with all the pillars) to go down 
and into the next room on the right for an INTSeed.  Head over to the left 
side of the room, entering the lower room if you want to find a Mimic (feel 
free to skip this, Mimics are tough while going it solo), and search the
high room for 248 Gold.

When ready, head through the southern path of the pillar room, arriving in a
new room to head along the pathway to the right, reaching a dead-end with a
staircase.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

This large room is designed to confuse you with the faceless features it 
possesses, so start off by going up till the staircase you came from is at 
the bottom of the screen, then turn right and watch for another staircase at
the top of the screen, taking it when it appears.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head left to find the passage turns downward, so follow it until it turns 
right, leading to a room with a solo treasure chest, which possesses the 
Terra Armor!  After this head back to the stairs to return to the previous 
floor.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Walk upwards for 20 steps, followed by turning right to go find a staircase 
that leads deeper into the cave.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Head left and take the upwards passage, following it as it twists and 
passes various warning statues, ignoring what they say.  Keep moving along 
to eventually arrive at a room with two treasure chests, one holding a 
TinyMedal and the other holds the Blue Orb!  

With another valued Orb in hand, escape the dungeon and rejoin your comrades
in Lancel, to prepare for the next step in the journey!


                   o-------------------------------o
                   | Echo-Fluting And How It Helps |
                   o-------------------------------o

Note that this portion of the walkthrough is entirely optional, as the Echo
Flute is not a requirement for locating any of the Orbs.  However, the Tower
has some great experience and treasure to be won, so why not take a shot at 
it?

Sail northeast from Aliahan, soon running into the large landmass in the 
east of the map.  Follow the shoreline northward, finding a small peninsula 
to sail along, bringing the ship to the Arp Tower!

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head upwards to pass through a Thief Door, going either direction and 
continue along the pathways, passing through Thief Doors to arrive at a
Thief Door that leads into a room that was just circled around.  Head 
through and go around the covered room to enter from the bottom wall, taking
any of the staircases up to the next floor (I guess they needed the extra
staircases for all the heavy foot traffic in an isolated and monster filled 
tower sees on a day to day basis).

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Head left from the starting point of the intersection, going up into the
covered room that appears to find a staircase leading upwards.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Move right to go up the next set of stairs.

~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~

Move right on this floor as well (careful to not fall into the pit), taking
the stairs over here that are leading up to the next floor (ignore the 
downward stairs).

~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~

Head straight down over the ropes to find a Cannibox to battle, followed by 
moving left across the series of ropes, finding a treasure chest on a small 
ledge by itself, which holds a TinyMedal.  Now go up and left to get the
nearby treasure chest, which holds a Love Ring, leaving nothing else to be 
found on this floor... and with no other staircases here to explore, this 
means the EchoFlute lies on a lower floor!  To get to it, head back up 
to the top of this floor, looking for the third rope, stepping down it until
the Hero is lined up with the small rectangle rope set-up (as pictured 
below):

BRICK LEDGE
  |     |
  |_____|
  |     |<--Hero is here
  |_____|

Now step off to the left and fall into the floor below.

~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~

Open the four chests here to get 552 Gold, a TinyMedal, a LifeAcorn, and the
Echo Flute!  Now the party will be able to use it to locate hidden Orbs, 
though that is not really required thanks to this walkthrough.  You did 
pick up a neat accessory or two in addition to a couple TinyMedals (and
maybe some Monster Medals) so it was not a huge waste of time regardless.
In any event, manually remove the party or Outside spell the party, as we are
on to bigger and better things.


              o------------------------------------------o
              | Do What You Want Cause A Pirate Is Free! | 
              o------------------------------------------o

Board the ship once more, and set sail to the south, following the coastline
all the way to the very southern reaches of the landmass, and you should 
turn north to soon spot a small settlement to go investigate.  If you arrive
at night, the pirates will be around, so talk to them to learn they indeed 
have an Orb... but they forget where it is... great (they also mention a 
Ghost Ship and an Old Man who they gave a bone to, which allowed them to see
the ship... didn't we meet a guy like that already?).  While you look for it,
be sure to grab the two Tokens and the TinyMedal from the room at the top of
the pirate hideout (has barrels and vases to look in) as well as head into
the Captain's room to find a pair of Tubesocks in the dresser.

Now head outside and wait for day to come, then re-enter the house to find 
it deserted, so go and enter the downward stairway near the barrel/vase room
that was blocked off the night previous, and go into the jail cell to talk 
to the prisoner and to find a TinyMedal hidden on the ground in the 
top-right corner of the cell.  So the house is devoid of a RedOrb, so head
outside to check the grounds, and when you find a suspicious looking 
boulder, pushing it aside, following by searching the ground where it was to
reveal a staircase leading down into the ground!  Raid the treasure chests 
here, claiming the Punk Ring, STRSeed, and the Red Orb that the pirates hid 
down here!

With this locale now cleaned out, there is one final stop to make before
heading back to Aliahan to refill and save.  Head south from the Pirates
Hideout, using the MagicMap to find a small island below the massive 
continent you just left, landing on it to enter the small town of Luzami.

Start off by heading for the house in the top-right portion of town (above 
the observatory) to snag a Muscle Book and a Lucky Book from the shelves,
followed by going left to search the front of the tombstone for a LUCKSeed.
Finally, go right of the same house that had to the two books, searching the
center square of the bricks to find a hidden TinyMedal, finishing the deeds 
for this location (though some great gossip and hearsay is to be heard here,
so pay close attention).

Now return to Aliahan to stock up and get ready, as the next big step in
the journey is about to begin.


                       o-------------------------o
                       | Of Travel And Treachery |
                       o-------------------------o

Return spell the crew to Noaniels, boarding the ship to sail eastward along 
the coast, turning south to pass through some iced islands to find a river 
mouth that has a shrine sitting near the ocean.  Enter to find out it is the
Hobbit Shrine, which houses a Hobbit who once traveled with the mighty 
Ortega!  Once you get over this revelation, search the area behind the 
throne for a hidden TinyMedal, followed by heading back onto the ship.

Sail down this river, finding a series of shoals that sit near the mouth of
a smaller channel, but instead of trying to gin there (you can not do it 
right now anyway), land on the southern land mass and enter the nearby 
shrine (which is Olivia Cape, a location we have visited before), going 
right to find two Traveler's Gate, so take the top one to be sent to the
Samanao Shrine!

Exit the shrine after speaking to the Priest, moving north to find a set of
bridges to cross, turning west to walk along the grassy plain in between the 
two mountain ranges.  Turn south when the grassy plain begins to wind a 
small trail through the nearby forest, soon running into Samanao Castle!

Head on inside the town (grab the Token from the barrel near the Inn) to go 
straight to the graveyard near the top of the town, arriving in mid-funeral.  
After the service (and the continuing state of poor leadership by this King 
is startling), it is time to raid the graveyard of the valuable Items that 
lay in each row:

  i) Second row, third tombstone from the right holds a Token.

 ii) Third row, second tombstone from the left holds an AGLSeed.

iii) Fourth Row, second tombstone from the right holds a TinyMedal.

With this out of the way, go into the house below the graveyard to find a 
STRSeed in a vase, leaving a visit to the shops to finish off the run around
in this portion of town.

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Herb   |     8 |       |Recovers 20-30 HP |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Removes poison    |         |
| Antidote |    10 |       |from afflicted    |         |
|__________|_______|_______|__________________|_________|
| Repellent|    20 |       |Ward off monsters |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Returns party to  |         |
| Warp Wing|    25 |       |any visited town  |         |
|__________|_______|_______|__________________|_________|
| MoonHerb |    30 |       |Cures Paralysis   |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Same as PanicAll  |         |
| BugPowder|   310 |       |spell             |         |
|__________|_______|_______|__________________|_________|

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Judge  |       |       |Casts Infernos in |         |
|   Wand   |  2700 |   37  |battle as an Item |C S      |
|__________|_______|_______|__________________|_________|
|   Power  |       |       |                  |         |
|   Claw   |  7100 |   40  |                  |F T      |
|__________|_______|_______|__________________|_________|
|  Zombie  |       |       |Damages Undead    |         |
|   Sword  |  9800 |   67  |for higher totals |H W C D S|
|__________|_______|_______|__________________|_________|
|   Magic  |       |       |Lessens damage    |         |
|   Armor  |  5800 |   40  |from attack spells|H W C S  |
|__________|_______|_______|__________________|_________|
|  Dragon  |       |       |Lessens damage    |         |
|  Shield  |  3500 |   32  |from Ice and Fire |H W T    |
|__________|_______|_______|__________________|_________|
|   Black  |       |       |                  |         |
|    Hat   |  1200 |   18  |                  |F T      |
|__________|_______|_______|__________________|_________|
| IronMask |  3500 |   25  |                  |H W      |
|__________|_______|_______|__________________|_________|

Head for the southeast corner of the town, crossing the bridge to enter into
the large courtyard of the castle.  Head along the path to find the Castle,
but instead of entering, head left along the wall to pass a small pond to 
search the corner of the grass nearest the castle (top-right tile) to find a
hidden TinyMedal!  Retreat to the main entrance area, but do not bother 
going in as they will not let you in, so instead head for the right side of
the castle and pass through the Magic Door here to enter the kitchen.

Search the barrel in the corner for another TinyMedal, followed by going 
down to enter the main portion of the castle, heading up to enter a small
garden, searching the top-right flower shrub on the right grouping for a
LifeAcorn.  Move to the right and go up the stairs, passing along the top of
the castle walls to head through a door, entering the King's chamber to 
search it for a Cheat Book and a Club.  Head downstairs to finally meet the
tyrannical King to be treated with... well no respect what so ever, as he
throws the entire party in jail!

Now never mind the fact that two measly guards could not handle the awesome 
power of the group, but they even forget to disarm them and take their Items!
Yes, they even left your Final Key, so slip out of your cell, going up into
the cell directly above to find a TinyMedal in the vase above.  Move to the
right and go into the very last cell, going down the long passage to head
down some stairs, finding the true King in the right cell, while the left
cell has a false wall, allowing the group to follow the tunnel to the secret
exit in the graveyard!

As it was suggested in the jail, the cave south of town may hold the Lar 
Mirror, which can reveal the truth (in this case, the King is not really the
King, but rather an inhuman monster that uses the Change Staff to benefit
himself greatly).  This means that you should stock up on supplies, stay at
the Inn, and then head out of town to go after the Lar Mirror!

Head south through the foothills, battling the fairly strong monsters to 
reach a bridge that crosses some water to a cave surrounded by Marsh.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Welcome to the Samanao Cave, so start the journey here by stepping off to 
the left, looking for a passage to go up to a fork, taking the upwards 
passage to find a room with some water inside.  Now go through the passage 
on the left to take the first passage leading downwards to find a staircase
leading down to the next floor.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Open the two chests within sight of the stairs for 128 Gold and a STRSeed,
followed by going left along the line of treasure chests, getting the 
following booty: 56 Gold, Token, 568 Gold, 24 Gold, and LifeAcorn.  Go right
from this last treasure chest, locating a treasure chest which holds a 
TinyMedal, followed by continuing along the hallway to find 320 Gold and a
hidden room, with four Mimics to battle for Monster Medals (if you so 
desire).  

Return to the larger area of the floor, going down to locate a passage 
leading downwards, so take it to find a fork in the path, taking the high
road for a VITSeed, 24 Gold, and a Token.  In the covered room ahead, a
Mimic and a TinyMedal are waiting, so deal with both before returning to the
fork in the path, taking the lower passage this time.  Head up the first
passage that appears, finding two Mimics and a treasure chest with a 
LifeStone inside (this one is located in the second room on the right side)
before going back down to go right and head down the stairs.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Move left and then up around the water, finding a Plush Suit in a treasure
chest.  Now head back to the stairs, returning to the previous floor, as the
rest of this area is nothing more than a misleading series of passages and
dead end stairways.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Backtrack through the narrow tunnels here to get back into the main room,
going to the right to find a small hole in the corner of the floor, so walk
through it to fall down to the area below.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Open the treasure chest here to find the LarMirror!  With this Item in hand,
the party can go reveal the imposter King!  Use an Outside spell or just 
backtrack through the dungeon, escaping to the outside.

Return to Samanao in the north, using the Inn to refill the party, maybe
sell off some excess Items (and make any purchases you could not afford 
earlier), followed by using the Dark Lamp to make it night time.  Now head
for the castle, making use of the kitchen entrance (right side of the castle)
to go up through the stairs to get onto the castle walls, going through the 
door to enter the King's chamber.  Go up to the King and use the LarMirror,
which will reveal the true form of the fake King, a monstrous foe that then
attack the party!

=========
BossTroll
=========

H.P.: 1550
Exp.: 2500
Gold: 105

The BossTroll is a fairly impressive specimen that can use a variety of 
attacks, including: two attacks per turn, Brutal Hits, and the spell of
Defense to make the party weaker to his physical attacks.  Make use of 
Increase spells to lessen the damage the BossTroll can dole out, as he lacks
magical attacks so they are not a concern.  Have the physical attackers wail
away on the foe, while the magic users keep the defense and Hit Points of 
the party as high as possible.  It is also advisable to use Sap/Defense and
TwinHits to increase the effectiveness of the party for damaging the 
BossTroll, though it is not as important as the defensive spells in use.
Keep the pressure on the BossTroll to take it down, as the fight is not too
tough with the proper spell uses!

Open the treasure chest beside the party, taking the Change Staff and 
finishing off this long section of the walkthrough!


                   o---------------------------------o
                   | Change It Up and Ghastly People |
                   o---------------------------------o

Cast Return to head to Noaniels, boarding the ship to sail north along the 
coast, turning west to skim the shores until the hole in the forest that is
Elvenham appears in the south.  Disembark from the ship to enter Elvenham,
followed by using the Change Staff over and over until the party resembles 
the Hobbits that have been met along the journey (they look like little
bearded fellows with wool hats on their heads), followed by going to the 
shop.  Instead of being refused service as normal, the shopkeeper will
instead allow you to see the wares she holds.

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Angel  |       |       |Stops one-hit kill|         |
|   Robe   |  3000 |   35  |spells            |M C S    |
|__________|_______|_______|__________________|_________|
|          |       |       |Destroyed by use  |         |
|WizardRing|  2500 |       |Restores 25 MP    |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Attacks every     |         |
|   Mace   |  1700 |   30  |enemy in a group  |C S      |
|__________|_______|_______|__________________|_________|
|   Sleep  |       |       |Casts Sleep in    |         |
|   Wand   | 4200  |   30  |battle as an Item |M C S    |
|__________|_______|_______|__________________|_________|
|          |       |       |Changes female to |         |
|   Tiara  |  5000 |13 LUCK|LadyLike trait    |         |
|__________|_______|_______|__________________|_________|
|  Kindly  |       |       |Changes person to |         |
|   Book   |    90 |       |Kindly trait      |         |
|__________|_______|_______|__________________|_________|

As you can see, a few Wizard Rings are a great purchase, as is the Angel
Robe for female members of the party.  After getting your fill of this 
wonderful shop, leave town and remember that soon you will never be able to
buy from it again!  Head west across the waters, crossing to the far side of
the map, angling for the ice covered island that lies above the massive 
landmass, going along the southern shores to see the grass in the icefield, 
going into it to angle up (29 steps) and right (27 syeps) to find the 
Wizard's Cabin once more.

Talk to the man inside to find out he wants the Change Staff, and he is 
willing to trade the Bone the Pirates left behind, which will allow the
group to go find the Ghost Ship!  However, we have a slight detour to make 
first, so head west across the top of the continent, crossing the ocean to
head towards the continent that you were at previously, turning south to 
look for a large forest, locating the two spaces of shore where they are the
furthest west possible.  Land here and go southwest to find a lone mountain 
standing among the trees, setting up the Hero on the western side of said
mountain.  Now walk west for nine tiles, searching the ground here to locate
the WorldLeaf!  This marvelous Item has the capability to fully revive one
slain character, so give it to a non-magic user who can survive a lot of 
attacks, so they can revive a Cleric/Sage who play the role of 
healer/reviver on the off chance they are slain in battle.

Get back on board the ship and use the Bone, as it will reveal the current
location of your ship to it, so set sail and keep using the bone now and 
then to re-align your bearings, so keep doing so until the meandering Ghost
Ship comes into view, boarding it to start the exploration!

Head down and left to bypass a staircase, finding a TinyMedal in a barrel,
also feeling free to brawl with the walking enemy that is nearby.  Now
head down the stairs to the left, going down into an empty barracks area to 
find a LuvMemory in a treasure chest, followed by going up into the room
above to find five chests, the top row (from left to right): 128 Gold, 
Token, and 670 Gold.  The bottom row of chests (again from left to right)
has a Mimic and a Poison Needle, making sure to look in the barrels for a
TinyMedal and a STRSeed in a vase.  Now all that remains is to talk to the
people on the deck , learning of various people's fates and to find a Garter
in one of the three dressers in the area.

When ready to disembark, cast Return to land in Noaniels, boarding the ship 
to sail east and then south along the coastline, finding a river to go east
down, passing a shrine to find a small lake where a voice will push the ship
back as it enters a narrow tunnel.  After the ships stops moving, use the
LuvMemory to make the lost soul of Olivia find peace, allowing the ship to
pass through to find the Shrine Jail on a small island.

Head inside to go down past a spirit to take the left passage, going into 
the cell to search the vase for a TinyMedal!  Now backtrack to the main
hallway, going down to find the spirit of Simon, the man with the Gaia Sword
to tell you it is no longer in possession, but lies by his corpse.  Head 
right to the main hallway, followed by going right to the next screen to
search the ground above the body of Simon, locating the Gaia Sword!


                       o--------------------------o
                       | To Your Father's Memory! |
                       o--------------------------o

Although the next section is to quest after the path your father was 
following when he met his demise, how about a quick visit to the Dragon
Queen's Pachisi Track lies to the north of the Shrine Jail?  Head into the
cave to find the Pachisi Track, heading for the fellow by the water, walking
two paces up from him (start out above him) to find a hidden TinyMedal in
the weeds, followed by heading up the stairs.  The Pachisi Track is here,
but before going onto it, go around the track to get to the corner of the
intersection that touches the Forest, ? Space, and Foothill, searching the
grass here for a TinyMedal!  For more information on this Pachisi Track,
please refer to the Pachisi section, looking under the Dragon Queen's 
Pachisi Track for specific details!

After going and filling up at a nearby locale, start the next journey by 
casting return to go to Ashalam, staying at the Inn if necessary, followed 
by exiting to the outside to get onto the ship that floats nearby.  Head 
south on the ship and turn west when a small tributary appears, riding up it
briefly before turning south to sail south between two mountain ranges, 
reaching a patch of land with a volcano on it.  Go up to the volcano and
hurl the Gaia Sword inside, causing a massive eruption to occur, which will
cause the river to the south to become filled with cooled magma!


                   o---------------------------o
                   | Gondo With The Silver Orb |
                   o---------------------------o

Walk south from the volcano area to enter a forest, passing through it to 
find foothills to traverse while keeping the southerly bead.  Once a
grassy area that passes between two mountain ranges appears, head through 
the narrow gap to continue south, locating a large forest and a marsh.  Turn
west and bypass the marsh (go north or south of it) to find a small pass 
into the mountains, which is the way to the Gondo Cave!

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Go left from the start, ignoring the statue room to arrive at steps that go 
up, so take them to find a staircase.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Go left from the start to find a fork in the path, so take the left passage 
here, following it until the path arrives at a second fork.  Take the left
passage once again, following it to go off screen to locate a treasure 
chest, which holds a TinyMedal!  Backtrack to the previous fork in the path,
going right this time to find a long passage going downwards, ignoring the
right passage that appears on the way.  Head left to find a treasure chest 
that holds a Thunder Sword, followed by going down to the next screen, 
where the Hero should turn left, following this passage all the way to the
left to get some Blade Armor from a treasure chest.  Return to the previous 
screen and go downwards, locating the stairs to the next floor.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Head down from the start, ignoring all the right-hand passages, eventually
reaching an area with 6 pits in the floor.  Move to the right through here,
arriving at a set of stairs going upwards.

~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~

Head to the right and go upwards towards the hole in the path, leaping 
through to land on the level below.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Head upwards upon landing from the long fall, running into a wall.  From 
this spot, go down six steps, then turn left and move eight steps that way
to search the ground here for a devilishly hidden TinyMedal!  If you are 
having troubles locating the exact spot, bring a Thief and have him use 
MapMagic to light up the location of the hidden bauble.  Anyhow, after 
collecting the treasure, turn upwards and go a bit right, taking the stairs
downwards that were near your position when you started looking for the 
TinyMedal.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Head right and then turn down with the passage, moving towards a big pit.
Move around this pit carefully, locating some stairs, taking them to go down
to the next floor.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Walk downwards to find a bridge, going right across it to turn upwards, 
taking the first passage that appears to the right.  Go right briefly to 
reach a fork in the passage, so take the southern route, ignoring the other
side passages until the bottom most right passage.  Cross the bridge here to
go into the first passage on the right (it will be right by the party as they
cross), locating another fork in the pathways, so go downwards and walk into
the darkness to find a narrow passage leading to the right.  Walk along the 
water to turn upwards, fighting through the monsters last defenses, arriving
at a staircase, which leads out of the Gondo Cave!

Head northeast to find the Gondo Shrine, so step inside to find an Old Man,
but first look for a TinyMedal and two Tokens by searching the middle 
gravestone and the two outside gravestones respectively.  Talk to the Old
Man here to receive the Silver Orb, ending the toughest area of the game to
date!


                    o----------------------------------o
                    | Leiamland And Final Preparations |
                    o----------------------------------o

If you have not yet got the YellowOrb from New Town, head there to retrieve
the beauty.  With all six Orbs in hand, it is time to go visit Leiamland, so
Return to Lancel, boarding the ship to go southwest towards the previously
unvisited island on the MagicMap.  Using the map, locate the island as you
sail, aiming for the northern shore to follow the coast, locating a small
inlet that will put the ship closest to the Leiamland Shrine.

Upon entering this majestic place, look to the right of the ladder (in the
corner of the room) to search for a TinyMedal, followed by climbing upwards 
to arrive at a holy place.  Place the six Orbs by using the while facing the
pedestals, causing the egg to hatch, revealing the mythical bird Lamia!
What really makes this great is that you now can fly anywhere in the world,
including the hiding place of the Demon Lord, Baramos!  However, first it 
would be wise to check up on your inventory, stocking up for the journey 
into the Demon Lord's castle, also checking into a few places that were
impossible to reach previously.

Start off by going through the various towns you have visited, stocking up 
on whatever is necessary, followed by getting ready to go see a few new
locales.  Head to the large forest where the WorldLeaf can be found (if 
needed, go grab one now!), followed by moving northwest to find a castle 
near the Shrine Jail that is enclosed by mountains.  Land and head inside,
this is the Dragon Queen's Castle!

Although nothing of huge importance can be done here at the moment, a 
TinyMedals is hidden inside.  Head through the various doors in the center 
of the castle, arriving at a triple set of stained glass windows, talking to
the nearby elf if you so desire, followed by searching the ground in the 
center of the odd pattern on the floor.  After this go meet the Dragon Queen
if you so desire, followed by reboarding Lamia to set out into the wild blue 
once again.

Fly towards the eastern continents and look to the north of the Arp Tower,
finding a small body of water by the end of the mountain range.  Step into 
the foothill that is nestled between the water and mountain, entering to 
find a spring to drop an Item into.  Aurhea will appear to give back the 
Item, so answer truthfully to receive the Item back in partnership with an
additional Item!  repeat the pattern of dropping the Item to find out she
suspects you are purposely doing this (say YES) and that she can not find
the Item (forgive her), allowing her to reward you with 50 Gold and the 
dropped Item!  This can be repeated to gain some Gold, but bashing monsters
is a far easier way to gain that commodity.

With that, all preparations should be complete, so fill up, save the game,
and then fly for Baramos Castle, located in the southern eastern continent,
in the lands of Gondo.  Fly to the reclusive castle of Baramos, landing
Lamia to head on inside!


                          o------------------o
                          | Baramos Beckons! |
                          o------------------o

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head up to pass through a gate, entering a room with two stairways.  Take 
the one on left, going down a floor.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Move down and take the first right, following it all the way into a cell 
with a deceased guest of Baramos, searching the ground beside the poor fool
to find a TinyMedal.  Now walk back to where the path to the right 
originated, going downwards and then right to find a staircase leading 
upwards.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head left to find the stone walkway that is near the gated entrance of the
castle, but go up around the right side of the castle instead, looking for a
door to pass through (it is a fair hike, so a few monster encounters will
occur).  Head upwards to find a staircase to take to the next floor.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Head left across the top of the castle walls, locating a staircase that 
leads back down into the castle.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Barrier Tiles will be here from the start, so use StepGuard magic if at all 
possible, going down over the vicious devices to turn right to find a 
staircase to take upwards.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Move to the right, finding a staircase leading down to the previous floor.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head left, finding the following trove of treasure from the chests (listed 
from top to bottom): Demon Axe, Wizard Ring, Misery Helmet (this is cursed, 
so do not put it on anyone).  Now go back up the stairs.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Head left, going back down the stairs to the room with the Barrier Tiles.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Go left to find a staircase to go down to the next floor.

~~~~~~~~~~~~~~~~~~~~
~~~ Basement One ~~~
~~~~~~~~~~~~~~~~~~~~

Ignore the nearby staircase and instead go to the right to find a different
staircase, going up to a different floor.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Walk upwards to turn right with the hallway, going along to a staircase to
go up to the next floor.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Walk to the left, locating a staircase that leads back down into the castle.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head through the nearby door to go into a grass-filled courtyard, taking the
next door to find a staircase to take downwards.

~~~~~~~~~~~~~~~~~~~~
~~~ Basement One ~~~
~~~~~~~~~~~~~~~~~~~~

Move downwards and sue StepGuard before stepping through the opening on the
left, as the Barrier Tiles will return here.  Head up to the nearby throne
and search in front of the corpse to reveal another hidden TinyMedal in the
castle, followed by continuing on to the bottom of the room to pass through 
the door.  Head right from here, passing over the small water to find a
stairway to go downwards.

~~~~~~~~~~~~~~~~~~~~
~~~ Basement Two ~~~
~~~~~~~~~~~~~~~~~~~~

Head up through this eerily glowing red room, passing over one last Barrier 
Tile to find the massive Baramos!  Before engaging him in conversation, 
first fully heal the party, possibly using a Wizard Ring or two to refill 
any lost Magic Points, and then get ready to take on Baramos after some
fun-filled taunts and threats!

=======
Baramos
=======

H.P.: 3000
Exp.: 0
Gold: 65535

Baramos has a bevy of attacks to call upon, including:

  i) Double Attack, which allows him to go twice per round.

 ii) Explodet which damages all party members greatly.

iii) Blazemost is a single target spell that deals intense damage.

 iv) PanicAll will confuse a single target, which is a dangerous situation 
     due to all of their abilities being turned against the team.  Cure it by
     physically hitting the afflicted team member.

  v) Intense Flames are a hurt all attack that is slightly less intense than
     Explodet.

 vi) Disperse will blow away an ally to Aliahan if it hits someone 
     successfully, with no way to reverse the process during the battle.

As you can see, Baramos boasts a mean set of attacks, so do not take him
lightly.  Have any hard hitters like Fighters, Warriors, Thieves, and even
Dealers attack all out, and the Hero should join them for most turns, only 
stopping to assist with healing if the party is badly hurt.  
Mages/Cleric/Sages should focus on altering defenses (increase yours and 
decreasing his) as well as increasing your physical attacker's abilities 
(TwinHit).  Clerics and Sages will also be on constant healing duty, keeping
all party members healthy enough that Baramos can not knock them out for 
good, bringing them back with Vivify or Revive (if they have it by this 
point).  Pour on the pressure, taking down the Demon Lord, and bringing
peace back to the world!

After the battle, head back to Aliahan, speaking to the King to receive your
praises, but... an ominous figure will appear behind the throne!  He will
taunt the party as he is the true evil threatening the world, and he will
destroy their world when he sees fit, with no one able to stop him!  With
that he will leave the shook party with the King's advisor to save the game,
so do so and get ready to go back out into the world, a world that is 
mistakenly thinking it is at peace!


                      o-------------------------o
                      | Prepare For A New World |
                      o-------------------------o

Start off the preparations by going to the New Town, heading to where the
jail used to be, searching a dresser on the second floor for a TinyMedal.
You can also get the Dealer to return to active duty on Ruida's Tavern at 
this point if you so desire.  Next up is a quick trip to Portoga, claiming a
Seduce Sword from the couple on the waterfront (great weapon for a female).

With these two side trips taken care of, it is time to go find the Dark World
from whence Zoma came, so why not go check out Gondo again, since it was the
stronghold of the darkest creatures around?  You will notice a cave to the
east of Baramos Castle, so land and step inside, finding a massive rend in 
the earth, which can be entered, sending the party plummeting down into a
new world!

Upon landing, raid the dressers for a LUCKSeed, followed by getting into the
ship, and sailing to the stone pier that is across the water, searching the
bottom-right corner of the top portion (near the top-right portion of the
water) for a TinyMedal!  Now head out of the port, tackling an entirely new 
world!


                    o-----------------------------o
                    | Alfregard, Land Of Darkness |
                    o-----------------------------o

Head east to the nearby shore, moving east across the strange land to find a
small town, so enter it to find the town of Tantagel!  Like every town to 
date, start off by visiting the local shops:

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|  Dragon  |       |       |Damages Dragon for|         |
|   Sword  | 15000 |   79  |higher totals     |H W      |
|__________|_______|_______|__________________|_________|
|   Power  |       |       |                  |         |
|   Claw   |  7100 |   40  |                  |F        |
|__________|_______|_______|__________________|_________|
|   Angel  |       |       |Stops one-hit kill|         |
|   Robe   |  3000 |   35  |spells            |M C S    |
|__________|_______|_______|__________________|_________|
|  Dragon  |       |       |Lessens damage    |         |
|   Armor  |  9800 |   45  |from Fire and Ice |H W      |
|__________|_______|_______|__________________|_________|
|  Dragon  |       |       |Lessens damage    |         |
|  Shield  |  3500 |   32  |from Ice and Fire |H W T    |
|__________|_______|_______|__________________|_________|
|  Silver  |       |       |                  |         |
|  Shield  |  8800 |   40  |                  |H W C T S|
|__________|_______|_______|__________________|_________|
|  Mythril |       |       |                  |         |
|  Helmet  | 18000 |   38  |                  |HW MCD TS|
|__________|_______|_______|__________________|_________|

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Herb   |     8 |       |Recovers 20-30 HP |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Removes poison    |         |
| Antidote |    10 |       |from afflicted    |         |
|__________|_______|_______|__________________|_________|
| Repellent|    20 |       |Ward off monsters |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Returns party to  |         |
| Warp Wing|    25 |       |any visited town  |         |
|__________|_______|_______|__________________|_________|
| MoonHerb |    30 |       |Cures Paralysis   |         |
|__________|_______|_______|__________________|_________|
|   Hide   |       |       |Makes the party   |         |
|   Herb   |   300 |       |invisible         |         |
|__________|_______|_______|__________________|_________|

With that out of the way, it is time to talk to the locals and check out all
the locales for readily available Items.  Head into the flowerbed near the
weapons and armors shop to find a MysticNut, followed by going to the right 
to enter the temple, going upstairs to enter the cell (meeting Kandar the 
reformed criminal) to search the vase for a Token.  Go back outside and go
down into the building with the stairs, going up a floor to find a Lucky 
Book and a Wimpy Book on the bookshelves.  Walk to the right to pass through
the wall ahead, cutting up across the grass while shadowing the wall, 
searching the grass near the trees that block the wall path to find a hidden
TinyMedal!  Head down across the path, going all the way to the bottom of 
the area to find a house, entering it to search the dressers for a LifeAcorn
before backtracking to the pathway once more, this time following it to
enter the castle!

Head into the castle, going up to the pond before turning left to find a 
smaller hallway, moving up to take the stairs on the left.  Look in the two 
dressers here to find a Token and Boxer Shorts, followed by going back down
to the previous floor, going up and right to find the kitchen, checking out
the barrel to find the TinyMedal it holds!  Now go down through the bottom
wall to find a hidden passage, leading to a stairway up to a room with a
treasure chest holding the Sun Stone!  Now look in the two barrels for the 
550 Gold and AGLSeed inside them, followed by exiting the kitchen to step 
outside, searching the space to the left of the cat for a Token.  

Now move back into the central area of the castle, visiting the King to hear
joyful sentiments about how you have no chance and the like, saving the 
game, and then go down past the stairs to go out onto the castle walls, 
finding a Cleric to tell you are hear to slay Zoma, and he will yield the 
Pixy Map to the crew, which shows the entire world of Alfregard!  With all
of this run around taken care of, it is time to go reclaim the treasures 
that the Demon King Zoma hid around the land!


                   o-------------------------------o
                   | Heroically Into the Nail Mark |
                   o-------------------------------o

The first goal of the party is the Nail Mark, found north of the castle, but
before leaving the town, be sure to grab a few herbs for the journey, as the
Nail Mark is sealed against magic use.  Move northwest from the town to go 
north past the mountains to pass through a forest, reaching a patch of 
desert with a cave entrance in the middle of it.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Remember that magic is sealed in this cave, so both ally and foe will be 
unable to use their special skills in the coming battles and dungeon 
crawling.  Head down until a wall appears in front of the party, bypassing
it to continue the downward trajectory.  Once a second wall is hit, move 
right along the path near the walls chunks that jut upwards a bit, finding 
a twisty pathway that leads to the stairway (look in the alcove on the far 
right) leading downwards.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Move up, left, and then down, moving left through the next stretch to find a
pathway going upwards.  Follow this pathway until a fork in the path 
appears, taking the right passage to continue forward, intrepidly walking to
the end of the passageway, finding the stairs leading downwards.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Walk upwards to either pass through the door or just step through the 
cracked walls, finding four treasure chests, which hold (from bottom to 
top): 960 Gold, a Mimic, 1016 Gold, and a TinyMedal.  Now carefully walk 
around the massive rend in the earth (rumoured to have been made by Zoma 
himself when he entered into this world) to find one last treasure chest,
which holds one of the three stolen treasures, the Hero Shield!  Equip it on
the Hero, followed by going back to the entrance through the same route that
brought the party here, escaping to the outside world once more!


                  o---------------------------------o
                  | Town Hopping & Cave Exploration |
                  o---------------------------------o

With the first step out of the way, it is time to do some good old fashioned
RPG running around, getting new Items and not really accomplishing anything 
that gets a lot done.  Start off by heading northwest of Tantagel, going 
across some foothills to find a bridge over a river in the north.  Head 
north from this bridge to hit a mountain range, following it west and north 
until a small settlement appears, setting foot inside.  Two parents here are
fretting about their son Garin and how he is so irresponsible, and that he 
took the Shiny Harp with him.  Raid the dressers for a MohawkWig and a 
TinyMedal, followed by going outside to follow the path to the stairs on the
right, locating the empty chest where the Shiny Warp used to be stored.  
Since Garin is so irresponsible, search the tiles around the treasure chest,
locating the ShinyHarp where it lies in the dust!

Head south back across the bridge, going east to pass through the foothills
again, but this time head south instead of east towards Tantagel.  Go around
the mountain range, entering the cave that is nearby to face the dangers and
perils of the Rocky Cave!

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head right through the first intersection, following the twisty passage to a
second intersection, going right to find a Wizard Ring in a solo treasure 
chest.  Now backtrack to the first intersection encountered here, going 
north, following the twisty passage to a split pathway, taking the one on 
the left.  Continue along to find a stairway, but leave it for now and go 
right, bypassing the first passage leading downwards to take the second one
to locate a treasure chest holding 1016 Gold.  Head up the passage to the
previous hallway, turning left to go down the next passage, following it to
the end to find a stairway leading down to the level.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Head right through the first intersection, turning downwards to get a 
TinyMedal from a treasure chest.  Head up and then turn left to go back to
the skipped intersection, taking the downward passage to go right through 
the large room to find an intersection.  Head down to go through the 
massively long twisting passage, finding two treasure chests at the very
end, holding a Devil Sword and Devil Armor, but do not equip them as both
are cursed.  With these two Items obtained for money purposes via a shop,
and then walk back outside the cave or use an Outside spell, as the crawl in
here is done.

Head south from the Rocky Cave, finding a bridge to cross, moving west 
briefly before going south into the desert.  As soon as it is possible, head
east into the desert, locating the town of Domdora.  As usual for new towns,
the Shops are the first stop to make:

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Herb   |     8 |       |Recovers 20-30 HP |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Removes poison    |         |
| Antidote |    10 |       |from afflicted    |         |
|__________|_______|_______|__________________|_________|
| Repellent|    20 |       |Ward off monsters |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Returns party to  |         |
| Warp Wing|    25 |       |any visited town  |         |
|__________|_______|_______|__________________|_________|
| MoonHerb |    30 |       |Cures Paralysis   |         |
|__________|_______|_______|__________________|_________|
|   Brave  |       |       |Changes person to |         |
|   Book   |    90 |       |Fearless trait    |         |
|__________|_______|_______|__________________|_________|

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|  Dragon  |       |       |Damages Dragon for|         |
|   Sword  | 15000 |   79  |higher totals     |H W      |
|__________|_______|_______|__________________|_________|
|   Snow   |       |       |Casts SnowStorm in|         |
|   Sword  | 23000 |   90  |battle as an Item |H W      |
|__________|_______|_______|__________________|_________|
|   Magic  |       |       |Lessens damage    |         |
|   Robe   |  4400 |   30  |from attack spells|C S      |
|__________|_______|_______|__________________|_________|
|  Dragon  |       |       |Lessens damage    |         |
|   Armor  |  9800 |   45  |from Fire and Ice |H W      |
|__________|_______|_______|__________________|_________|
|   Heal   |       |       |Casts HealMore in |         |
|  Shield  | 15000 |   50  |battle as an Item |H W      |
|__________|_______|_______|__________________|_________|
|   Tight  |       |       |Only usable by    |         |
|  Bikini  | 78000 |    1  |female characters |HWFMCDJTS|
|__________|_______|_______|__________________|_________|

Head for the Inn to find a girl from Ashalam, and after speaking to her, go 
to Ashalam at night and tell the leader of the dance troupe that she is 
safe, receiving a Magic Bikini for doing so.  Head into the closed shop and
go up a flight to find a Sucker in a dresser, followed by going downwards to
find the second half of the town, moving into the small house of the 
sneezing man, grabbing a TinyMedal from a vase and a Joke Book from the
bookshelves.  Now head into the nearby stable, searching the right-most 
stall for a TinyMedal, followed by going into the exercise yard to search 
the central bush for the Oricon, the rare and valuable metal!  After this
head back into the town, going upwards to find the well, heading deep inside
and wandering down and left, all the way to the very bottom corner, 
searching it for yet another TinyMedal!

With this town cleaned out, head south from Domdora, passing through the 
desert to reach foothills, moving southward briefly before heading east 
across the bridge to move northeast through the forest.  When the party 
reaches a grassy plain, continue to move along to locate another bridge,
bypassing it while continuing on the same route to discover a second bridge.
Cross this one and move south through the swamp to cross some grassy area 
to see a city surrounded by a mountain range!

This is Mercado, so step on in and check out all of the shops and their 
wares.

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

NOTHING!  yes, the massive market area of Mercado is indeed devoid of 
merchants, so it is time to look for Items the old fashioned way... by 
robbing the townsfolk and inexplicably getting away with it!  Head down into
a market with three empty stalls, going up the stairs to find the following 
in the dressers and bookshelves: Party Dress, Token, Defy Book, Hero Book,
Smart Book, Lady Book, and Kindly Book.  Head down from this building into a
dirt floor structure, moving straight down until the entrance on the right 
is directly in line with the hero, searching that spot to locate a Wizard
Ring!  Now head into the Inn to find a Punk Ring in a dresser, followed by
going to the top-left portion of town, searching the small covered room for
a hidden TinyMedal!

Head back out of town, backtracking over the bridge and moving to the 
southwest, this time crossing the bridge that was skipped previously.  Head 
southeast through the desert to find a Marsh, so use StepGuard and
cross it safely if you so desire, reaching the Spirit Shrine!  Head upstairs
to search the red carpet on the ornamental decorative spot to find a 
TinyMedal, followed up by speaking to the throned fairy, receiving the Rain
Staff!

With this area of the world covered, cast Return to go back to Tantagel,
heading west from the castle to enter into the ship, sailing west to clear 
the natural bay, turning north to ride along the coast.  Head east when the
opportunity arises, sailing through a small island chain (take note of but 
do not enter the tower... yet), finding the large island area in the 
northeast corner of the world.  Sail along the coast in a southerly motion,
watching for mountains on the land, which is where the town of Kol is 
located!

Heading inside Kol, first the shops beckon to the party, restocking and
equipping if necessary.

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|   Herb   |     8 |       |Recovers 20-30 HP |         |
|__________|_______|_______|__________________|_________|
| Repellent|    20 |       |Ward off monsters |         |
|__________|_______|_______|__________________|_________|
|          |       |       |Returns party to  |         |
| Warp Wing|    25 |       |any visited town  |         |
|__________|_______|_______|__________________|_________|
| MoonHerb |    30 |       |Cures Paralysis   |         |
|__________|_______|_______|__________________|_________|
|   Kings  |       |       |Casts Infermost in|         |
|   Sword  | 35000 |  120  |battle as an Item |H        | (after selling Oricon)
|__________|_______|_______|__________________|_________| (to the shopkeeper   )
|          |       |       |Changes person to |         |
|  Pierce  |   950 |       |Lonesome trait    |         |
|__________|_______|_______|__________________|_________|

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|  Zombie  |       |       |Damages Undead    |         |
|   Sword  |  9800 |   67  |for higher totals |H W C D S|
|__________|_______|_______|__________________|_________|
|    War   |       |       |                  |         |
|  Hammer  |  9500 |   70  |                  |W        |
|__________|_______|_______|__________________|_________|
|   Power  |       |       |                  |         |
|   Claw   |  7100 |   40  |                  |F T      |
|__________|_______|_______|__________________|_________|
|   Blade  |       |       |Reflects half + 1 |         |
|   Armor  |  6500 |   55  |damage back to foe|H W      |
|__________|_______|_______|__________________|_________|
|   Water  |       |       |Lessens damage    |         |
|   Robe   | 12500 |   50  |from Fire and Ice  |M S      |
|__________|_______|_______|__________________|_________|
|  Silver  |       |       |                  |         |
|  Shield  |  8800 |   40  |                  |H W C T S|
|__________|_______|_______|__________________|_________|
|   Sage   |       |       |Casts HealMore in |         |
|   Wand   | 15000 |   50  |battle as an Item |M C S    |
|__________|_______|_______|__________________|_________|

With that out of the way (the Water Robe is great for magic users as a final
armor piece to wear), but the most important step to do with the shops is to
sell the Oricon to the owner of the Item Shop, followed by exiting town and 
re-entering, purchasing the Sword Of Kings for a whopping 35000 Gold!  YEAH!
The best sword for the Hero is now in his possession, replacing the one that
the Demon King Zoma destroyed!

With this out of the way, we are far from done in Kol, as a slew of Items 
are just waiting to be located.  Start off by searching the sacks on the 
wall of the Item shop, grabbing a TinyMedal and a Token, followed by heading
downstairs to search the odd tile in the wooden floor for another Token.  
Head out of here to go up into the house of the Sword Maker from Zipangu,
searching the dressers for a Token and Cloth Armor, leading into a jaunt to
the nearby baths, searching the ladder for another TinyMedal!  Now go below
the bath, walking straight downwards to run into some trees, searching the
ground to find the hidden Pixy Flute, which can be used to help the 
imprisoned Rubiss!  Now walk right and then up between the two rows of 
trees, searching the right-most open spot by the trees for a MysticNut,
followed by entering the well to see that the Pachisi game of the world 
above has even made it all the way down to this location!  Before entering 
it however, search for a TinyMedal in the water, third tile below the ladder
to the Pachisi Track.

Upon entering, head for the top-right corner of the area, grabbing a Token
from the dirt, followed by taking the stairs upwards to go move to the 
top of the room on the right side, moving left to the corner by the -500 
Gold space, searching the dirt for yet another Token.  Now backtrack to the
stairs that brought you here, moving on by to the left to follow the passage
around the Pachisi Track, reaching some flowers near a GOAL space, locating 
a TinyMedal among the blossoms!  Head down the stairs to the previous floor,
taking the stairs here downwards, finding another floor to go pillage.  
Three Tokens can be claimed down here, searching the inside squares of the 
tiled floor portions to find the beauties.  With all of this raiding over 
with, the party will have a glut of Tokens to use, so why not go use them on
the Pachisi Track?  The Pachisi Track has specific details on this track, so
feel free to use that section to clean out this rather expansive board!

PHEW!  With this hopping "resort town" out of the way, it is time to check 
out the last two locales in this section.  Walk back to the east to get 
aboard the ship, moving south until a small waterway starts to the west.
Sail down this until shoals block the way, so get off on the north shore (in
the foothills), and walk west around the mountains, turning east to hike 
through the marsh to reach the oh so cleverly entitled Marshy Cave!

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

There are no enemies here, so enjoy the break!  Head into the barracks near
the entrance, searching the space by the wall between the two left-most 
beds, locating a Token, followed by going down to the very bottom of the 
cave, locating two diggers hard at work.  Search the ground along the wall
between the two workers, locating a TinyMedal, finishing off all need to be 
in this Marshy Cave!

Back outside once more, hike back to the ship, once again turning it 
southward.  Watch the inner land for a brief sighting of desert, which is 
the signal to disembark from the ship, moving west until the mountain range
turns into grassy plains.  head south around the edge of the high hills, 
turning east to go around the small lake, walking across the land bridge to 
enter Rimuldar!

As usual, the shops take precedent for visiting.

H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage

 __________ _______ _______ __________________ _________
|   Name   | Price | Power |   Used Effect    |Character|
|__________|_______|_______|__________________|_________|
|  Falcon  |       |       |Attacks the same  |         |
|   Sword  | 25000 |    5  |target twice      |H D T S  |
|__________|_______|_______|__________________|_________|
|  Bastard |       |       |                  |         |
|   Sword  | 31000 |  105  |                  |H W      |
|__________|_______|_______|__________________|_________|
|   Evade  |       |       |Increases the     |         |
|   Cloak  |  2900 |   23  |chance of dodging |HWFMCDJTS|
|__________|_______|_______|__________________|_________|
|  Dragon  |       |       |Lessens damage    |         |
|  Shield  |  3500 |   32  |from Ice and Fire |H W T    |
|__________|_______|_______|__________________|_________|
|   Ogre   |       |       |                  |         |
|  Shield  | 25000 |   50  |                  |H W      |
|__________|_______|_______|__________________|_________|
|   Great  |       |       |                  |         |
|  Helmet  | 35000 |   45  |                  |H W      |
|__________|_______|_______|__________________|_________|

Start off by going up and left around the moat, finding a building where 
someone wants to see a Magic Key, but instead raid a vase for an INTSeed and
the dressers for a Token and a TinyMedal.  Return to the main area, heading 
for the Inn to find a Toughness Rock, followed by going down between the Inn
and the next building, turning left to find an open wall to walk through, 
going up the stairs to search for a TinyMedal below his table (he also 
mentions a false floor behind Zoma's throne that hides a stairway... I 
wonder?).  Back to Item hunting, head for the duplex house, searching the
left residence for a STRSeed and TinyMedal from the vases and a GoldBeak 
from the dresser.  The right residence only holds one Item, but it holds an
amazing find in a Zen Scroll, offering up the possibility of any of your 
characters being able to become a Sage!

With that, this long winded and crazy long section come to an end, so go
save at Tantagel and fill up, preparing to go free Rubiss!


                 o-------------------------------------o
                 | Towering Charge & Fantastic Rewards |
                 o-------------------------------------o

Return to Kol with a spell (or sail if you really want to, but that will
likely cost more MP in healing), getting onto the boat that resides to the
west of town.  Head north to find a tower that was skipped earlier in your 
travels, so disembark and enter to start the climb into the Rubiss Tower!

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head up into the tower, crossing the damaging Tiles (StepGuard is suggested 
to get across sand damage), moving through the intersection ahead to get the
1016 Gold from the chest on the right while facing a Mimic in the chest on 
the left.  Backtrack to the intersection, heading to the left to take the
downward path, entering the covered room to take the stairs up to the next
floor.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Head upwards to find some odd tiles, which will alter how your party moves 
when on those spots, with the changes in direction as follows (the chart 
will show Tile Type first, Direction Pressed second, and Direction Moved 
third):

 ___________ ___________________ _________________
| Tile Type | Direction Pressed | Direction Moved |
|___________|___________________|_________________|
|           |         Up        |      Left       |
|           |___________________|_________________|
|           |        Left       |      Down       |
| Left Arrow|___________________|_________________|
|           |        Down       |      Right      |
|           |___________________|_________________|
|           |        Right      |       Up        |
|___________|___________________|_________________|
|___________|___________________|_________________|
|___________|___________________|_________________|
|           |         Up        |      Right      |
|           |___________________|_________________|
|           |        Left       |       Up        |
|Right Arrow|___________________|_________________|
|           |        Down       |      Left       |
|           |___________________|_________________|
|           |        Right      |      Down       |
|___________|___________________|_________________|

When ready, go right and cast StepGuard, followed by going across the 
initial set of tiles to get into the damaging floor section, moving down to 
the bottom of the room to find four chests holding the following contents:
LifeAcorn, Flame Boomerang, LifeAcorn, and Love Ring.  Next up for the crew 
is to go up to the top of the room (you can bypass the tiles with StepGuard
if you wish) to find four more chests, these ones containing the following
surprises: 960 Gold, STR Ring, a TinyMedal, and a Mimic.  With this done, get
over to the right side of the room, going right to find the stairway leading
up to the next floor.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Move downwards to find an intersection of passages, taking the downward 
trajectory to locate a stairway leading upwards.

~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~

Head upwards here, carefully going over the tricky tiles (refer to the chart
above for assistance on how to get across) without falling into the pit, 
reaching the far side of find a lone treasure chest, this one holding the 
last stolen treasure from Tantagel... the Light Armor!  Now leap off of the
platform to the floor below.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Search the ground by the two skeletons to get another Token, followed by 
heading down to exit this covered room, going left and then up a long 
passage to see a couple more of the direction shifting tiles, which signals
a treasure lies a bit further up, holding a TinyMedal!  Now head right to
the direction changing tiles near an open wall, stepping out into the wild 
blue to fall down to the bottom level.

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head inside the tower here, moving left to find a stairway up to the next 
floor.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Move to the right on this floor, using DOWN on the direction  shifting tiles
to cross with ease, reaching a stairway to the next floor.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Simply go to the nearby staircase and go up to the next floor.

~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~

Head left along the open corridor, watching for a stairway above to take up 
to the final floor of the tower!

~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~

Head down from the start, turning right at the next opportunity to do so,
followed by moving upwards at the next intersection, locating the central 
room.  Here is where Rubiss is imprisoned, trapped by the Demon King Zoma,
so play the Pixy Flute to free the earth elemental from her prison, 
receiving the Crest for your troubles!  This Item will also prove to the one
who will combine the magical Items to allow access to Zoma's domain that you
are worthy, so it is finally time to get ready and go after the Demon King 
directly!  Cast Outside and return to Tantagel, filling up and saving the 
game before heading out once again.


                     o-----------------------------o
                     | Final Preparations... Again |
                     o-----------------------------o

Although a new Item must be created for this section to continue, the 
following things should be considered:

  i) Do I have a WorldLeaf?

 ii) Do I have enough Herbs and such for conserving Magic Points (around 20
     or so will do)?

iii) Do I have the Hero's best equipment?  Are my other characters well 
     equipped? (for both you should be if you have been following this
     walkthrough)

 iv) Are my levels high enough? (this is personal preference, but I would 
     say a minimum of 40 is recommended, as the enemies are tough)

With this in mind, cast Return and go to Rimuldar, heading east to get into 
the ship that floats sedately along the shore, riding it south.  When the
ship draws near to a small island, look for a small opening in the ring of 
mountains, going through it on foot to enter the Sacred Shrine!

Talk to the priest here to have the Sunstone and Rain Staff mixed after 
proving your worth with the Crest from Rubiss, creating a RainbwDrp!  With
this item, the final assault can now begin!  

Head back to Rimuldar, walking out on a northwest trajectory, eventually 
reaching a peninsula where the other side is agonizingly close, at which 
point the RainbwDrp is used, creating a bridge to gain access to the far 
side!  Walk through the vicious monsters that will be coming from all sides, 
reaching the poisoned ground around the center of the evil, setting foot 
inside monolithic structure to begin the end game with Zoma!


                            o---------------o
                            | Zoma's Castle |
                            o---------------o

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head to the right and go up the long passage, following it along until two
doors appear.  Head through the bottom Thief Door, casting StepGuard before
setting foot onto the damaging tiles, searching the top-right portion of the
higher of the two sets of damaging tiles, collecting a TinyMedal by doing 
so.  Now head back out to the hallway, moving left and then down, following
the passage until an open portal appears in the wall above the party, 
passing through it to have the door slam shut behind the team!  Step upwards
to reach a set of statues, facing a pair of GrndTitans, which will quickly 
repeat with each subsequent set of statues.  Hit them hard with physical 
blows to take them down, but be ready to heal if they manage to land any
Brutal Hits.

After the statues have been demolished, head through the door ahead to find
more damaging barrier tiles, so use StepGuard before wandering further 
inside, aiming for the throne area.  When the party reaches the two thrones,
search the tile below the arms of the two thrones for a TinyMedal, followed 
by searching behind the throne on the right to reveal a set of stairs 
leading downwards!

~~~~~~~~~~~~~~~~~~~~
~~~ Basement One ~~~
~~~~~~~~~~~~~~~~~~~~

Walk down the stairs that are lying nearby.

~~~~~~~~~~~~~~~~~~~~
~~~ Basement Two ~~~
~~~~~~~~~~~~~~~~~~~~

Head upwards here, ignoring the other stairs, soon running into those pesky
tiles from the Rubiss Tower, so use the following chart to make sure that no
mistakes are made in the navigation of this area:

 ___________ ___________________ _________________
| Tile Type | Direction Pressed | Direction Moved |
|___________|___________________|_________________|
|           |         Up        |      Left       |
|           |___________________|_________________|
|           |        Left       |      Down       |
| Left Arrow|___________________|_________________|
|           |        Down       |      Right      |
|           |___________________|_________________|
|           |        Right      |       Up        |
|___________|___________________|_________________|
|___________|___________________|_________________|
|___________|___________________|_________________|
|           |         Up        |      Right      |
|           |___________________|_________________|
|           |        Left       |       Up        |
|Right Arrow|___________________|_________________|
|           |        Down       |      Left       |
|           |___________________|_________________|
|           |        Right      |      Down       |
|___________|___________________|_________________|

While heading through this pit riddled area, try to go up the central area,
arriving at a finishing point that leads up to a stairway going downwards.

THE EASY WAY THROUGH!  Thanks to Patrick Kellogg for this tip!

Go RIGHT one tile from the stais, and then hold UP.  The Hero will lead his
party all the way through the room safely, reaching the stairs on the far
side.

~~~~~~~~~~~~~~~~~~~~~~
~~~ Basement Three ~~~
~~~~~~~~~~~~~~~~~~~~~~

Head to the left to find an intersection, moving down the lower path to take
the left cut through spot before going down the next hallway, following it 
all the way to the end to find the 2-Edged Sword.  Backtrack to the cut 
through path before turning downwards again, following the passage to the 
next fork in the hall, taking the downward path to follow it through the
long hallways of the castle, reaching a stairway to take down to the next 
floor.

~~~~~~~~~~~~~~~~~~~~~
~~~ Basement Four ~~~
~~~~~~~~~~~~~~~~~~~~~

Follow the path through this area of the castle, happening upon a fierce 
battle between King Hydra and... and... ORTEGA!!!  Despite his best efforts,
Ortega will finally face his maker, but in his dying breath passes along a 
message to his child, not knowing he speaks to that very child!  

With this sobering confirmation of what actually happened to your father, 
head upwards in pursuit of King Hydra, ignoring the first passage on the 
side to reach a statue, moving to the right to find a downward passage.  
Head into this room to find six treasure chests, holding the following swag
(from left to right): TinyMedal, LifeStone, WorldLeaf, SageRock, Wizard
Ring, and a Mimic.  Retrace your steps to the hall above, turning right to
run into another statue, going downwards past the door on the left to 
instead find a stairway that leads deeper into the Castle!

~~~~~~~~~~~~~~~~~~~~~
~~~ Basement Five ~~~
~~~~~~~~~~~~~~~~~~~~~

Heal up the team before moving upwards, arriving at an altar where the 
mighty Demon King Zoma will address the group!  After some rather grandiose
language and threats, he will summon his loyal subjects to deal with the
bothersome group!

=========
KingHydra
=========

H.P.: 1600
Exp.: 12200
Gold: 350

King Hydra is the same being that destroyed your father Ortega, and he will
use the same two attacks in his attempts to destroy the party as well; 
namely Double Attacks in a single round, using direct physical blows and
Spewing Fire.  Increase cast by a magic user can remove some of the sting 
from the physical blows while the Spewing Fire can be countered nicely by a
HealUs spell the round after (or use of the SageRock for a MP free version).
Since King Hydra appears to be in a weakened state from the battle with 
Ortega, this fight is rather easy and consists of physical blows with 
occasional healing, as magical offensive spells are a bit of a waste.

After the battle, head down the stairs of the altar and go up through the
torches, running into the second minion of Zoma!

=========
BaraBomus
=========

H.P.: 1200
Exp.: 13500
Gold: 450

BaraBomus is a similar fighter to Baramos (maybe they are family as they
share a resemblance and similar name), using Intense Flames, physical blows,
and Explodet, but he boasts a Triple Attack potential (versus Baramos Double
Attack).  He also has a significant defensive stat, meaning that your 
physical attacks will not do near as much damage as they did to King Hydra.
Have someone who does not use magic hold the SageRock, as that will allow 
for two castings of HealUs per round, which will counter the brutal Triple 
Attacks from BaraBomus (two of those three are typically hit-all attacks)
while having the other two party members concentrate on nasty spells like 
Blazemost/Thordain and physical attacks.  The use of Increase will not help
a lot as Baramos likes to blast Intense Flames and cast Explodet, so instead
try Sap on him to lower his decent defensive abilities, making him more 
vulnerable and thus dropping him in fewer rounds of the fight.

Heal up and then continue walking upwards, running into the third and final 
minion that Zoma has summoned to do battle with the heroic party!

=========
BaraGonus
=========

H.P.: 3200
Exp.: 14300
Gold: 115

BaraGonus appears to be similar to the Skullgons and Putregons that have
appeared only in Alfregard, but he does not possess their icy breath.  He
instead makes use of absolutely INSANELY strong physical blows, capable of 
taking off hundred of Hit Points with a single blow, which can be very bad 
as he can make use of two attacks per round.  He lacks a good defensive 
rating however, meaning he will take intense damage from the party, so 
concentrate a magic user on casting Increase twice on the party while 
everyone else attacks, followed by healing any damage dealt by the beast.
Pour on the attacks and BaraGonus will quickly be sent back to the boneyard.

Now with those three roadblocks out of the picture, heal up the party and
recover any Magic Points that are needed via the Wizard Rings that have been
located through out the adventure, making sure the Light Orb is in the 
possession of the Hero, followed by stepping upwards to come to the throne 
of the Demon King Zoma!  Another lovely speech will quickly lead into the 
final battle!

====
Zoma
====

H.P.: 5000
Exp.: 0
Gold: 0

Zoma will have a dark barrier that requires the use of a Light Orb to take 
it down, which will make the fight much easier, but if you choose to not do 
so, then attacks will not hurt him as much, his Hit Points will be higher,
and his attacks will do more damage.  With that warning aside, Zoma is still
dangerous after the Light Orb is used, as he can use a myriad of attacks, 
including:

  i) Blizzard will damage the party heavily.

 ii) Blasts Cold will damage the part severely.

iii) Double Attacks allow him to use any two attacks of his choice in one
     round.

 iv) Physical blows from Zoma are also fairly strong, even after the Light
     Orb weakens him.

  v) Icy Pulse will remove any stat modifying effects that have been 
     implemented in the fight (ie Increase, Sap, TwinHits, etc.)

As stated earlier, use the Light Orb as an Item in the first round, followed
by using a steady diet of attack spells, physical blows, and even the spell
of HealAll (does around 100 damage to Zoma per shot).  Although the use of 
stat modifiers like TwinHits or Sap might seem like a great way to go, they
will need to reapplied after every use of Icy Pulse, so in the end they are 
Magic Points better spent on healing and attack spells.  Keep pouring the 
pressure onto Zoma, remembering to make use of great Items like the 
SageRock, WorldLeaf, and attack spell casting Items, whittling down the 
beast to eventually make him burst into flames!

Although he is defeated, Zoma will attempt to destroy the party by 
collapsing his former stronghold down on top of them!  In the attempt to 
flee the falling stone and mortar, the party will fall through the floor, 
but thanks to Rubiss, the party will end up in the Nail Mark Cave!  Leave 
the cave and take a victory lap around Alfregard, returning to Tantagel to
see the King, receiving your new title as Hero, but taking great sorrow in
the sealing of the gap between Alfregard and the world below!

CONGRATULATIONS!  Enjoy a brief rest and then return for the new bonus
challenges that lie ahead!


                  o------------------------------------o
                  | Sky World, A New Challenge Beckons |
                  o------------------------------------o

While the average gamer would be content with the end of the game being 
achieved, the true fan would not stop till nothing stands in their way (or
even the completist who seeks to get to every monster).  With that in mind,
Return to the world above, maybe visit the Medal Man if necessary, perhaps
get a Worldleaf if needed, and even tour around and enjoy yourself.  When 
ready to go to the Sky World, board Lamia and fly to the Dragon Queen's
Castle, landing and going inside.  Head for the stained glass windows, 
stepping into the beam of light, as only a true Hero could every reach Sky 
World... and you are now Loto, the man with the Hero's name!

Upon arriving in Sky World, go northward to enter the cave ahead, finding
the Zenith Dungeon!

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head upwards to arrive at a fork, moving to the left to find a Mimic to
beat the crap out of, followed by backtracking to the fork to take passage 
on the right.  In this large room with multiple passages, go up to find a 
STRSeed in a chest, followed by going to the right, following the direction
of the passage as it shifts, ignoring the passage on the right to arrive at
a new fork in the cave.  Go left here to find a Bounce Wand from a treasure
chest, followed by moving up the other part of the most recent fork, bearing
east the entire time to find the stairs down to the next level.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Go down along the water to turn left, following the water to a new screen,
going up to a new screen to go left to find a bridge to cross.  Head left 
into the nearby passage to go upwards, taking the left passage to find water
once again, going down to the bridge to cross, followed by turning upwards 
to get to the stairs that lead downwards.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Move left from the stairs to go down the passage as it turns, following the
downward trajectory to hit an outcropping, taking the down passage on the 
left side of the structure.  As the pathway turns, follow it until an 
opening to an area above appears, passing through it to go up and right to
find a small covered area that has a Gaia Sword in a treasure chest!  Head 
back down and left, looking along the lava for a staircase, which leads
down to the next level.

~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~

A temple may be found in the top-right area of this floor, so visit the 
priest for any needs he may be able to fulfill.  To advance through this
floor, move left to find a turn to make, going upwards until another 
intersection, going left.  At the next intersection, head downwards to find 
a treasure chest with a TinyMedal inside!  Backtrack to the top of the long
passageway, turning to the right to walk along until the stairway leading
downwards is found.

~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~

Go up and around the water here to find a healing spring, which is a great
place to refill and to base monster medal and experience gathering 
expeditions around.  To go deeper into the cave head left to go upwards into
the next room, taking the upward passage to a for in the path.  Move left to
find a Sorrow Shield while the right path contains a TinyMedal!  Backtrack 
to the large room, going left to follow the passage there downwards to the
stairs leading down to the next area.

~~~~~~~~~~~~~~~~~
~~~ Floor Six ~~~
~~~~~~~~~~~~~~~~~

Head left to see rows of statues stretching ahead of you, so search the top 
row fourth statue base for a STRSeed, while a quick search between the fifth
and sixth statue of the bottom row will reveal a LifeAcorn!  Now continue to
the left to find a stony path leading upwards, taking the party to the 
stairs.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Seven ~~~
~~~~~~~~~~~~~~~~~~~

Go up through the cell doors ahead to see a cell with a corpse inside, so
search to the right of it for a Hero Book.  Now head left into the next cell
to search the vase for a TinyMedal, followed by going up the stairs to...
where?

This is Zenith Castle!  However, it is not the castle but rather a Monster
Arena and you are one of the battling combatants!

========
BaraEvil
========

H.P.: 1000
Exp.: 7300
Gold: 150

BaraEvil fights a lot like Baramos with a little bit of Zoma mixed in.  He
can make use of Double Attacks, whether they be castings of Explodet, 
BlazeMost, and Blizzard, which can be mixed in with his fairly strong 
physical attacks.  Have a party member use the SageRock as needed, 
concentrating on using Blazemost, Thordain, and physical attacks to take the
beast down fairly quickly.

head through the stairs ahead and emerge from the Battle Arena to the true
portion of Zenith Castle, so go speak to the King to learn of a monster 
named Divinegon who can grant any wish!  This will also make Zenith a 
destination for the party via a Return spell, so feel free to return to the
world below at any time.

The next place to visit is to the right of the King, where a fellow will
have three riddles for you to solve:

  i) A town in ruins.  What glitters beneath the cross?

   * To solve this riddle, head to Tedanki (southwest portion of world) to
     go inside the town during the day, entering the destroyed temple to
     search the ground below the cross to locate the Beast Claw (great 
     weapon for a Fighter)!

 ii) An enclosed town in a dark world.  It sleeps among flowers...

   * The dark world obviously refers to Alfregard, and Mercado is walled-in,
     so go there and head down into the side of a building.  Now go right
     and keep trying against the walls of the building to reveal a small
     grassy area, so search the tiles until the Dark Robe hidden within is
     located!

iii) The gazer of stars notices not what lies at his feet...

   * For this one Return to Aliahan, boarding Lamia, and fly southeasterly
     towards the tiny island that holds Luzami.  head towards the left side
     of the forgotten town, entering the observatory to search the ground
     to the right of the astronomer to find a SageRock (a second free HealUs
     spell)!

With the riddler of Zenith solved, he will just say how many TinyMedals are
contained within the game, though after 100 are collected, the last 10 are 
just there to be located for fun.  Finally it is time to go down to the
next floor, searching the nearby vases for a TinyMedal and a Flee Ring,
followed by going out the door here to resume the journey towards Divinegon,
entering Divinegon Tower!

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Be careful around the edges of the Tower, as most sides will send the party
falling back down towards the Dragon Queen's Castle, though it is a great
way to escape if the enemy has greatly hurt the party.  Climb the nearby
ladder and go left along the wall, finding a door to enter.  Inside lies two
treasure chests, so open them to find a TinyMedal a Ruby Ring, followed by 
going back outside.  Head right along the wall, seeking a new door to enter,
this one leading upwards to the next floor.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Go left from the stairs to locate a set of ropes across open floor, heading
out to the walkway of the tower via a door.  Move off to the right and go
up a ladder, bearing up and right to find a door back to the inner portion
of the tower, going left to locate a treasure chest which holds the 110th 
and final TinyMedal (FINALLY GO THEM ALL!)!

Head back to the right, but go up into the next room and start moving left,
looking for the next set of steps to go downwards on, followed by taking the
next set upwards to find a treasure chest that holds LUCKShoes!  Go back
down and turn left once again, going down to head back out to the outer 
walkways, following the pathway all the way to a lone treasure chest, which
holds the very mighty Wreck Whip (any character can equip it!)!  Move back
inside and go upwards along the nearby steps, following the passage to find
the stairs up to the next floor.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Head down and walk around the wall of the room you find, entering it to take
the stairs up to the next floor.

~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~

Walk straight upwards to arrive at the owner of this tower, Divinegon!  He 
will make some small talk before entering into battle!

=========
Divinegon
=========

H.P.: 7250
Exp.: 50000
Gold: 0

Divinegon is a tough old guy to beat on, but he also boasts the most attacks
of any monster yet:

  i) Blizzard is a hit-all spell that will deal severe damage to all 
     targets.

 ii) Icy Pulse will remove all status alterations that the party will have 
     made.

iii) Sleep Stare will put one member of the party to sleep.

 iv) Explodet is hit-all spell that deals extreme damage.

  v) Enormous Flames is a hit-all attack that bathes the party in a massive
     amount of insanely damaging flames.

 vi) Chew is an extremely hard hitting physical attack, which targets a 
     single character.

vii) Flop is a physical hit-all spell that can greatly damage the entire 
     party.

Divinegon is a monster that can deal out damage in extremely large amounts, 
so the goal is to keep the Hit Points of the party high at all times (two
SageRocks can serve this feat admirably) as well as maybe using one Increase
spell to blunt his physical attacks somewhat (it may also draw him into 
wasting a turn on using Icy Pulse, which means he will not physically damage
any team members).  Have the Hero use as many Magic Points as he can in 
casting Thordain, while physical party members attack and Mages/Sages make 
use of Blazemost constantly to damage the foe.  Lay on the pressure while
keeping the Hit Points of the party high, and the foe will be defeated!

Now, the following are the wishes that can be asked for, noting that one 
will need to be granted at least three separate times to move further into 
the game:

  i) New Pachisi Track - This wish will create a new Pachisi Track to play,
     so look into the well at Zipangu to find the new Track!  Also be sure
     to find the Starry Bracelet one step above the rock outcropping that is
     directly down from the rope.  As for around the track, keep an eye out
     for a Life Ring and AGLScarf that are on the second floor near the real
     Himiko in some flowerbeds!

 ii) Revive Ortega - This wish will put Ortega back among the land of the 
     living, depositing him back at Aliahan.  Since no one but you knew he 
     was truly dead, I guess this is not too weird... right?

iii) Read Sexy Book - This will simply change a male character into a Lewd 
     Personality a female shall become the Sexy Personality (quite possibly 
     the best overall quality Personality) once the book is read.

 iv) Rare Medal - When this wish is chosen, it actually contains THREE SETS
     of medals (for each monster listed, One Bronze, One Silver, and One 
     Gold will be awarded) to acquire, which are the following:

     * Set #1 = Metaly, BlissBird, Metabble, Baramos, Zoma, and Divinegon.

     * Set #2 = Rare Slime, Rare BossTroll, Rare KingHydra, Rare BaraBomus, 
       and Rare BaraGonus.

     * Set #3 = Rare Baramos, Rare Zoma, and Rare Divinegon.

     To advance further into the game, all the medals will be needed, so
     best go after these three sets as soon as possible.

  v) ?????????? - The blank spot will be questioned by Divinegon, but 
     granted.  It will open up the second Bonus Dungeon found within the
     game, but be warned you need to do a LOT of legwork to get anywhere 
     into the deepest chasms once accessed.

Now as for Divinegon, after he takes his initial beating, he can be returned
to pursue more wishes.  However, he will up the requirements for beating 
him, meaning that the following restrictions will be in place:

  i) After one defeat, he will need to be defeated in 25 turns or less to 
     grant a second wish.

 ii) After the second defeat, he will need to be defeated in 15 turns or 
     less to grant any additional wishes from here on out.

As you can see, the third wish and beyond is going to be tough, but there is
a way to bend the rules on this wish limit restriction somewhat.  After 
defeating him the first time and choosing the Rare Medal Wish, save the game
onto a different save file, followed by choosing NO to continuing.  Choose the
new save file and go beat him in 25 turns or less, choose the Rare Medal Wish 
again (new set), followed by saving to the remaining open file.  Choose the 
third file now, going and defeating the monster in 15 turns or less, choosing 
the Rare Medal Wish one last time, obtaining the third set of medals!  Credit 
Red Scarlet (you are a kick ass woman!) for this fantastic exploitation of how
the Monster Medal recording function is not dependent on game saving function.

With this out of the way, load up the original file, as Divinegon will think
he has not been bested yet, giving two easy battles to make two of the other
wishes (The Pachisi Track and the Blank Spot are the two best choices), 
leaving the remaining two to go after when the party is at their strongest
so the 15 round limit will not hinder them so badly.


                 o--------------------------------------o
                 | LeiamLand; Gateway To Foes Old & New |
                 o--------------------------------------o

The first job is to save all of your progress, which includes at least four
wishes (the three Rare Medal sets and the blank spot on the wish list) from
Divinegon, followed by stocking up on any needed supplies.  Now board Lamia
and fly towards Leiamland, going to land beside the Leiamland Shrine, 
entering to find a newly formed Traveler's gate upon the altar where Lamia's
egg once lay.  Head through the portal to find yourself inside the Second
Bonus Dungeon, the Ice Cavern!

~~~~~~~~~~~~~~~~~
~~~ Floor One ~~~
~~~~~~~~~~~~~~~~~

Head left to find two passages, taking the higher one to find a Mimic 
treasure chest while the lower passage has nothing.  Move down from the
lower passage to find another empty passage to the left to ignore, instead
entering the diagonal passage on the left to find a Starry Bracelet!  Head
back to the main area, moving right along the lower wall to ignore the first
passage and instead enter the second one, going all the way downwards to
find a Goddess Ring in a lone treasure chest.  Return to the central area 
and go upwards along the right wall, ignoring the first passage to instead 
enter the next one, locating a MysticNut in a treasure chest.  

Back to the central area once again, head towards the central rock formation
of the area, going to the bottom of it to find an old man guarding a door.  
He will announce that those who possess at least one Bronze Medal of each of
the first 155 Monster Medals may pass through this portal!  This means that
if you wish to progress further, the following actions must be taken:

  i) Head back into each area of the game, collecting Monster Medals from
     each monster within the game (NOTE: For the purposes of saving you 
     time, take at least two medals from all monsters, as that is important
     in the next section of the cave).

 ii) The use of the Divinegon three sets of Rare Medal Wishes that he 
     possesses (see the previous section for specific details).

iii) Old bosses that never gave enough Monster Medals (impossible if this is
     your first playthrough)?  Well as you have likely noticed, this floor of 
     the Ice Cavern has every old Boss (excluding Baramos and Zoma) for you to
     battle, so feel free to go after the following Monster Medals in this
     very area: BossTroll (sets of two), Cannibox and Mimic (one of each per
     fight), BaraBomus, BaraGonus, Orochi (impossible to tell the two types 
     apart, out side of a Monster Medal grab), and both Kandars (one in gold
     is weaker one, one in purple is the stronger one) along with his Goons
     (same Monster Medal type for both).

If you have made the necessary moves and fought diligently, then pass 
through the door to find the stairs to take to the next floor.

~~~~~~~~~~~~~~~~~
~~~ Floor Two ~~~
~~~~~~~~~~~~~~~~~

Head down and then around the corner to go upwards, turning left to follow
this path to a fork in the passages.  Go up to claim a Life Ring from a 
treasure chest, followed by heading straight down to the fork, going back
to the first fork on the floor, heading right to go down into the covered
room, finding a treasure chest with a LifeAcorn.  Back into the previous
hallway, continuing to the right to a split in the ways, continuing on to the
right to locate a treasure chest that possesses a Hero Ring.

Move on back to the center of the split passageways, going downwards while 
ignoring the first three passageways, moving into the second on the left to 
get a STRSeed, followed by continuing down the main passage to take the 
passage on the right for a MysticNut.  Now backtrack upwards, looking for 
the first passage on the right, entering it to follow the twisty path to a
fork in the ways, taking the left passage for a STRSeed before going up the
other path to move left to another fork.  Move upwards to find a Wizard Ring
in a treasure chest before taking the downward path, following it all the 
way to the end of the area, taking the stairs down to the next level.

~~~~~~~~~~~~~~~~~~~
~~~ Floor Three ~~~
~~~~~~~~~~~~~~~~~~~

Head up from the stairs to turn right, passing the first passage to go down 
the second one to find a treasure chest that holds a STRSeed.  Go back up to
the main drag, heading left to pass through a passage with a massive door 
off in the distance, emerging on the far side to go left across some ice,
following the passage to reach the stairs to the next level of the Ice 
Cavern.

~~~~~~~~~~~~~~~~~~
~~~ Floor Four ~~~
~~~~~~~~~~~~~~~~~~

Head to the right to find a Silver Door guarded by another old man, much 
like the Bronze Door on the first floor!  He does indeed demand at least one
Silver Medal from each of the first 155 monsters in the game, but before you
rush off to start fighting again, please take note that he will take two
Bronze Medals in exchange for one Silver Medal!  This means that if followed
the advice given at the Bronze Door locale, you will already have at least
two Bronze medals from each monster.  Now, if you do not have a Bronze Medal
left after trading, be SURE TO SAVE THE GAME BEFORE ADVANCING FURTHER (once
the door has been opened).  Otherwise if you make the trades and do not 
save, the Monster Medals will be gone and the Bronze Door old man will not 
have been saved for being out of the way, meaning that you would have to 
grab more Monster Medals, not really desirable).

Anyway, answer his query about it being too hard with a YES, trading two
Bronze Medals for one Silver Medal, trading for all the necessary numbers,
moving the old man to gain access to the silver door he was protecting.  Pass
through to find a maze of rocky outcroppings, so head up and left, working
upwards by walking horizontally past the larger rocks (the tips can be 
walked behind), attempting to get over to the wall on the right.  Once there
head downwards to get to the treasure chest you could see earlier, grabbing 
the Tiara from inside of it.  Once this job is done, walk upwards through
the rubble strewn area, arriving at a set of steps leading upwards to a door
into a massive temple.

Walk upwards through the statues to arrive at a room with 9 small covered
structures, each holding different Traveler's Gates!

____________________
Key                 |
                    |
# - Smaller Rooms   |
S - Stairs          |
                    |
____________________|

   _ _    ___    _ _
  | 1 |  | 2S|  | 3 |
  |___|  |___|  |___|

   ___    ___    ___
  | 4 |  | 5 |  | 6 |
  |___|  |_ _|  |___|

   ___    ___    ___
    7 |  | 8 |  | 9   
  |___|  |_ _|  |___|

Head right at the start enter room #9, taking the Traveler's Gate to find a
treasure chest with an Ultimate Whip inside, followed by backtracking so the
party can go to room #5, taking the Traveler's Gate to room #3, entering the
other Traveler's Gate in the room to go to room #2, where the stairs down to
the next level is located.

~~~~~~~~~~~~~~~~~~
~~~ Floor Five ~~~
~~~~~~~~~~~~~~~~~~

Move down through the passage here, following the wrap around passage to get
across the icy patch, eventually reaching a split in the pathways.  The 
downwards passage will bring the party to a treasure chest that holds a 
Lucky Book.  Back to the split, this time heading left to find an icy patch 
where sliding carefully across the ice by using rocks that are strewn about 
to stop sliding and reach the far side will lead to a treasure chest with a 
STRSeed inside of it.  Head back onto the ice to get to the bottom of the
icy area, this time moving up the right side of the patch, sliding to the
solid ground above to find a second passage in the area, this one leading
upwards to a set of stairs that lead deeper into the Ice Cavern.

~~~~~~~~~~~~~~~~~
~~~ Floor Six ~~~
~~~~~~~~~~~~~~~~~

Go down to exit the cross outline, followed by walking upwards around the
outside of it to find another temple area, but this one has a massive 
monster floating in the air!  Step forward to receive some praise for 
getting here, so engage the bored monster in battle to show him just how 
good you are!

=========
GranDragn
=========

H.P.: 10000
Exp.: 50000
Gold: 0

GranDragn is the final enemy in the game, and it is fitting that he also
possesses the largest set of attacks found in the game:

   i) Double Attack enables GranDragn to deliver two attacks per turn, 
      meaning he can use any of the following attacks as a tandem move.

  ii) Icy Pulse will remove all status alterations that the party will have 
      made.

 iii) Sleep Stare will put one member of the party to sleep.

  iv) Explodet is hit-all spell that deals extreme damage.

   v) Intense Flames is a hit-all attack that bathes the party in a massive
      amount of insanely damaging flames.

  vi) Enormous Flames is a hit-all attack that absolutely engulfs the party in
      more intense fire than even Intense Flames, dealing incredible damage.

 vii) Chew is an extremely hard hitting physical attack, which targets a 
      single character.

viii) Flop is a physical hit-all spell that can greatly damage the entire 
      party.

GranDragn is a formidable foe, making Divinegon look like a Slime in 
comparison.  GranDragn should be hit with as many Thordain blasts as 
possible, as BlazeMost blasts as possible, and try to get Fighters/Warriors
to mix in physical attacks.  Although it is tempting, loading up on stat
altering spells (like Increase, Upper, TwinHits, etc.) is a waste of time 
due to the Icy Pulse nullifying all that hard work, so just concentrate on 
taking down his Hit Points instead.  Also be sure to keep the party high on 
Hit Points, making use of HealUs and SageRocks, as those can counter his 
hit-all spells and attacks nicely.  Pour on the pressure and take him down 
to defeat the truly greatest monster in the land!

For defeating the beast, he will bestow the greatest sword in the game upon
the party, the Rubiss Sword (a whopping 160 ATK) that can also cast Thordain
as an item!  With this impressive new weapon in hand, the massive GranDragn
can be fought again, as he also has a few medals of himself to hand out, but
only to those who are good enough to beat him in a certain amount of turns
(or less... I believe the number to be 25 or under).  

After whomping this beast for a while, why not try to collect all 165 Gold 
Medals?  It can be done... it has been done, and if you really want to know 
what happens, e-mail me for the answer, as I will not spoil it for those 
who wish to earn the right to see the end result first hand.

So, that is it...  CONGRATULATIONS once again!  You have finally finished
the long trek through Dragon Warrior III, but it does not have to end there.
No, you should try to go through the game with different combinations of
party members.  Or maybe you can go solo and do it just as the Hero (yes, 
this IS possible)!  Whatever you do, just note you are not just playing the
best RPG on the GBC, you are playing the best GBC game ever created.
Have fun and keep it clean!

----------------------------------------------------------------------------
-------------------------------Tiny Medals----------------------------------
----------------------------------------------------------------------------

5) This section will list all 110 Tiny Medals found within the game, serving
   as a quick reference point for the hardy adventurer.  It will also have a
   list of what Items will be given out by the Medal Man for finding his
   precious medals.


                         o-----------------------o
                         | TinyMedal Reward List |
                         o-----------------------o

                      ____________ __________________
                     | TinyMedals |      Reward      |
                     |____________|__________________|
                     |     5      |    Spiny Whip    |
                     |____________|__________________|
                     |    10      |      Garter      |
                     |____________|__________________|
                     |    20      | Blade Boomerang  |
                     |____________|__________________|
                     |    30      |     STR Ring     |
                     |____________|__________________|
                     |    35      |     INTSpecs     |
                     |____________|__________________|
                     |    50      |    Ninja Suit    |
                     |____________|__________________|
                     |    60      |  Justice Abacus  |
                     |____________|__________________|
                     |    70      |     AGLScarf     |
                     |____________|__________________|
                     |    80      |    Dragon Claw   |
                     |____________|__________________|
                     |    90      |    Vivify Wand   |
                     |____________|__________________|
                     |    95      |   Sacred Bikini  |
                     |____________|__________________|
                     |   100      |     Gold Pass    |
                     |____________|__________________|


                         o---------------------o
                         | TinyMedal Locations |
                         o---------------------o

                   __________ _________________________
                  | Location |     Where To Search     |
                  |__________|_________________________|
                  |          |The room on the bottom   |
                  |  Aliahan |right of the main floor, |
                  |          |search the two barrels   |
                  |__________|_________________________|
                  |          |Return to town at night, |
                  |  Aliahan |entering the house in the|
                  |          |west to search the drawer|
                  |__________|_________________________|
                  |          |Find a man by a boulder, |
                  |          |pushing the boulder away |
                  |   Reeve  |to search the ground for |
                  |          |the TinyMedal            |
                  |__________|_________________________|
                  |          |When on the third floor, |
                  |          |go left from the start to|
                  |  Najimi  |turn up, and then right  |
                  |   Tower  |to take the stairs to the|
                  |          |TinyMedal treasure chest |
                  |__________|_________________________|
                  |          | In the courtyard at the |
                  |          |top of the ground floor  |
                  |  Aliahan |of the castle, go through|
                  |          |the Thief Door to raid a |
                  |          |drawer for the TinyMedal |
                  |__________|_________________________|
                  |   Tempt  |In the shrine south of   |
                  |   Cave   |the Tempt Cave, search   |
                  |  Shrine  |the pots for a TinyMedal |
                  |__________|_________________________|
                  |          |Move right of the castle |
                  |          |entrance and stand to the|
                  |  Romaly  |right of the torch,      |
                  |          |searching the ground for |
                  |          |the TinyMedal            |
                  |__________|_________________________|
                  |          |Enter the house on the   |
                  |          |left side of town,       |
                  |  Romaly  |searching the pots for a |
                  |          |TinyMedal                |
                  |__________|_________________________|
                  |          |In the castle look for   |
                  |          |a flower bed to the right|
                  |  Romaly  |and down, searching the  |
                  |          |corner of the two bush   |
                  |          |rows for the TinyMedal   |
                  |__________|_________________________|
                  |          |Enter the temple to go   |
                  |          |right into the graveyard,|
                  |  Kazave  |searching the right-most |
                  |          |tomb for the TinyMedal   |
                  |__________|_________________________|
                  |          |To the left of the Queen |
                  |          |is a grassy area by the  |
                  | Elvenham |cliffs, so look along the|
                  |          |cliffs to find the hidden|
                  |          |TinyMedal                |
                  |__________|_________________________|
                  |          |At the fork on the first |
                  | Noaniels |floor, go down and follow|
                  |   Cave   |the stairways to the     |
                  |          |TinyMedal in a chest     |
                  |__________|_________________________|
                  |          |Go onto the left square  |
                  |  Ashalam |pattern and get inside   |
                  |  Pachisi |the large square, lower  |
                  |   Track  |right spot to search for |
                  |          |the TinyMedal            |
                  |__________|_________________________|
                  |          |On the Pachisi Track, get|
                  |  Ashalam |to the vase in the lower |
                  |  Pachisi |left area of the track to|
                  |   Track  |search for the TinyMedal |
                  |__________|_________________________|
                  |  Ashalam |Win the Pachisi Track    |
                  |  Pachisi |challenge to find out one|
                  |   Track  |treasure is a TinyMedal  |
                  |__________|_________________________|
                  |          |Search below the middle  |
                  |   Isis   |grave in the town for a  |
                  |          |TinyMedal                |
                  |__________|_________________________|
                  |          |Go down below the weapons|
                  |   Isis   |shop to search a barrel  |
                  |          |for the TinyMedal        |
                  |__________|_________________________|
                  |          |Search the vases in this |
                  |  Desert  |shrine to locate this    |
                  |  Shrine  |TinyMedal                |
                  |__________|_________________________|
                  |          |Come down to the first   |
                  |          |floor from the second    |
                  |  Pyramid |floor staircase to follow|
                  |          |the pathway to a treasure|
                  |          |chest at the dead end    |
                  |__________|_________________________|
                  |          |On the fourth floor of   |
                  |          |the Pyramid, raid the    |
                  |  Pyramid |haunted treasure chests, |
                  |          |as one on the left side  |
                  |          |has the TinyMedal        |
                  |__________|_________________________|
                  |          |Get onto the peak of the |
                  |          |Pyramid and search the   |
                  |  Pyramid |top-left square for the  |
                  |          |hidden TinyMedal         |
                  |__________|_________________________|
                  |          |The treasure room on the |
                  |   Isis   |right of the first floor |
                  |          |has this TinyMedal       |
                  |__________|_________________________|
                  |          |Go through the Magic Door|
                  |  Ashalam |to search the top-right  |
                  |          |odd tile for a TinyMedal |
                  |__________|_________________________|
                  |          |Enter the castle and find|
                  |          |the Magic Door in the    |
                  |  Romaly  |covered wing, searching  |
                  |          |the bush by the water    |
                  |__________|_________________________|
                  |          |Search the bushes in the |
                  |  Portoga |horse corral to find the |
                  |          |hidden TinyMedal         |
                  |__________|_________________________|
                  |          |Go around the castle and |
                  |  Portoga |into the hidden dugout to|
                  |          |search the vase inside   |
                  |__________|_________________________|
                  |          |Raid the second room in  |
                  | Baharata |the Inn for the TinyMedal|
                  |          |that lies in the dresser |
                  |__________|_________________________|
                  |          |Search the top row of    |
                  | Baharata |rooms in the first floor |
                  |   Cave   |of the cave for the chest|
                  |          |with the TinyMedal       |
                  |__________|_________________________|
                  |          |Search the right spot    |
                  |  Dharma  |below the top-right      |
                  |  Shrine  |statue to locate the     |
                  |          |hidden TinyMedal         |
                  |__________|_________________________|
                  |          |At the four-way passage  |
                  |  Garuna  |on Floor One, take the   |
                  |   Tower  |downward hall to follow  |
                  |          |the stairs to TinyMedal  |
                  |__________|_________________________|
                  |          |Search the dresser in the|
                  |  Zipangu |room on the right to find|
                  |  Shrine  |a TinyMedal              |
                  |__________|_________________________|
                  |          |Go around back of the    |
                  |   Muor   |market to go upstairs to |
                  |          |look in a vase           |
                  |__________|_________________________|
                  |          |In the swamp, stand near |
                  |          |the top vase and go four |
                  |  Tedanki |steps left to search for |
                  |          |the TinyMedal            |
                  |__________|_________________________|
                  |          |Near the massive temple, |
                  |          |Go up the right path to  |
                  |  Lancel  |the end and search for   |
                  |          |the hidden TinyMedal     |
                  |__________|_________________________|
                  |          |Go into the east garden  |
                  | Edinbear |and search the base of   |
                  |          |the trees                |
                  |__________|_________________________|
                  |          |Go into the west garden  |
                  | Edinbear |and search the grass in  |
                  |          |the flowerbed            |
                  |__________|_________________________|
                  |          |Walk up from the treasure|
                  |   Shoal  |chest to search the top  |
                  |  Shrine  |fancy tile to nab the    |
                  |          |hidden TinyMedal         |
                  |__________|_________________________|
                  |          |Enter the west tower and |
                  |  Romaly  |search in front of the   |
                  |          |sink for the TinyMedal   |
                  |__________|_________________________|
                  |          |Search the corner by the |
                  |  Romaly  |water to locate this     |
                  |  Shrine  |hidden TinyMedal         |
                  |__________|_________________________|
                  |          |Search the top-middle    |
                  | Greenland|tile by the water for the|
                  |   Stupa  |TinyMedal                |
                  |__________|_________________________|
                  |          |Look in the room of vases|
                  |  Zipangu |to the right of Himiko's |
                  |          |room for the TinyMedal   |
                  |__________|_________________________|
                  |          |Head down the stairs on  |
                  |          |the left side of town to |
                  |  Zipangu |search the vases on the  |
                  |          |right for the TinyMedal  |
                  |__________|_________________________|
                  |          |In the room with the two |
                  |          |Traveler's Gates, search |
                  | Olivia's |one space down and one   |
                  |   Cape   |space left from the top  |
                  |          |Traveler's Gate          |
                  |__________|_________________________|
                  |          |Search the dresser on the|
                  | Wizard's |left to find the         |
                  |   Cabin  |TinyMedal                |
                  |__________|_________________________|
                  |          |Open the Final Door in   |
                  |          |the market and go search |
                  |   Muor   |the top-right grass tile |
                  |          |for the TinyMedal        |
                  |__________|_________________________|
                  |          |Once the Deal becomes the|
                  |    New   |Mayor, open the treasure |
                  |   Town   |chests in the office to  |
                  |          |find the TinyMedal       |
                  |__________|_________________________|
                  |          |Search the tile above the|
                  |    Soo   |well to find the hidden  |
                  |          |TinyMedal                |
                  |__________|_________________________|
                  |          |In the house above the   |
                  |    Soo   |well, search the vases   |
                  |          |to get the TinyMedal     |
                  |__________|_________________________|
                  |          |After entering the temple|
                  |          |solo, go right past the  |
                  |  Lancel  |Priest to find the chest |
                  |          |with the TinyMedal       |
                  |__________|_________________________|
                  |          |Move down through the    |
                  |  Gaia's  |first two rooms to move  |
                  |   Navel  |right into the top room  |
                  |          |to get the TinyMedal     |
                  |__________|_________________________|
                  |          |Get to the third floor,  |
                  |  Gaia's  |ignoring the statues to  |
                  |   Navel  |reach the treasure chests|
                  |          |one holds a TinyMedal    |
                  |__________|_________________________|
                  |          |On the fifth floor, take |
                  |    Arp   |the fourth rope from the |
                  |   Tower  |stairs to find the chest |
                  |          |with the TinyMedal       |
                  |__________|_________________________|
                  |          |On the fourth floor,     |
                  |    Arp   |after leaping down from  |
                  |   Tower  |the fifth floor, it is in|
                  |          |a treasure chest         |
                  |__________|_________________________|
                  |          |Look in the room near the|
                  |  Pirate  |top of the lodge to find |
                  |  Hideout |the TinyMedal in a barrel|
                  |__________|_________________________|
                  |          |Search the top-right     |
                  |  Pirate  |corner of the prison cell|
                  |  Hideout |for the TinyMedal        |
                  |__________|_________________________|
                  |          |Search the center of the |
                  |  Luzami  |bricks in the top-right  |
                  |          |corner of town           |
                  |__________|_________________________|
                  |          |Search behind the throne |
                  |  Hobbit  |to find the hidden from  |
                  |  Shrine  |view TinyMedal           |
                  |__________|_________________________|
                  |          |Search the second tomb   |
                  |  Samanao |from the right in the 4th|
                  |          |row for the TinyMedal    |
                  |__________|_________________________|
                  |          |Go to the left of the    |
                  |          |castle, searching the top|
                  |  Samanao |right grass tile for the |
                  |          |hidden TinyMedal         |
                  |__________|_________________________|
                  |          |Search the barrel in the |
                  |  Samanao |kitchen for a TinyMedal  |
                  |__________|_________________________|
                  |          |Go straight into the cell|
                  |  Samanao |above your cell to find a|
                  |          |TinyMedal in the vase    |
                  |__________|_________________________|
                  |          |Follow the treasure chest|
                  |  Samanao |line on floor two to find|
                  |   Cave   |a TinyMedal in a hallway |
                  |__________|_________________________|
                  |          |Go down from the line of |
                  |          |chests on floor two,     |
                  |  Samanao |going along the top hall |
                  |   Cave   |at the fork to find the  |
                  |          |TinyMedal in the final   |
                  |          |treasure chest           |
                  |__________|_________________________|
                  |          |Go to the bottom-left    |
                  |   Ghost  |area of the ship's deck  |
                  |   Ship   |to find a TinyMedal in a |
                  |          |barrel                   |
                  |__________|_________________________|
                  |          |Check the barrels in the |
                  |   Ghost  |five treasure chest room |
                  |   Ship   |for this TinyMedal       |
                  |__________|_________________________|
                  |          |Go down and take the left|
                  |  Shrine  |passage to search the    |
                  |   Jail   |vase in the cell for the |
                  |          |TinyMedal                |
                  |__________|_________________________|
                  |  Dragon  |Stand above the fellow on|
                  |  Queen's |the first floor, walking |
                  |  Pachisi |up two steps to search   |
                  |   Track  |for the hidden TinyMedal |
                  |__________|_________________________|
                  |  Dragon  |Search the corner of the |
                  |  Queen's |track where the following|
                  |  Pachisi |spaces are: Forest,      |
                  |   Track  |? Space, and Foothill    |
                  |__________|_________________________|
                  |  Dragon  |The vase on the second   |
                  |  Queen's |floor where the final    |
                  |  Pachisi |path is (after the three |
                  |   Track  |paths converge)          |
                  |__________|_________________________|
                  |          |On second floor go left  |
                  |          |at start, followed by    |
                  |   Gondo  |left through two forks in|
                  |   Cave   |path to find a treasure  |
                  |          |chest with the TinyMedal |
                  |__________|_________________________|
                  |          |On Floor Three after     |
                  |          |falling down, go straight|
                  |   Gondo  |up to hit a wall. Go down|
                  |   Cave   |six steps, left eight    |
                  |          |steps, searching the     |
                  |          |ground for the TinyMedal |
                  |__________|_________________________|
                  |   Gondo  |Search the central grave |
                  |  Shrine  |for the hidden TinyMedal |
                  |__________|_________________________|
                  |          |Search to the right of   |
                  | Leiamland|the ladder in the corner |
                  |  Shrine  |for the TinyMedal        |
                  |__________|_________________________|
                  |          |Head into the middle of  |
                  |  Dragon  |the castle to the stained|
                  |  Queen's |glass windows, searching |
                  |  Castle  |the middle of the fancy  |
                  |          |pattern for the TinyMedal|
                  |__________|_________________________|
                  |          |On the second floor, take|
                  |  Baramos |the first right to find a|
                  |  Castle  |cell where to the left of|
                  |          |the body is a TinyMedal  |
                  |__________|_________________________|
                  |          |When the room with the   |
                  |          |Barrier Tiles and the    |
                  |  Baramos |throne is found, search  |
                  |  Castle  |in front of the corpse   |
                  |          |for the hidden TinyMedal |
                  |__________|_________________________|
                  |          |After beating Baramos, go|
                  |          |to New Town and search   |
                  | New Town |the dresser where the    |
                  |          |jail used to be located  |
                  |__________|_________________________|
                  |          |After getting the ship at|
                  | Alfregard|the house, search the top|
                  | Entrance |pier in the top-right for|
                  |          |hidden TinyMedal         |
                  |__________|_________________________|
                  |          |Head for the castle, but |
                  |          |go up along the wall to a|
                  | Tantagel |tree dead-end, searching |
                  |          |the second highest grass |
                  |          |tile for the TinyMedal   |
                  |__________|_________________________|
                  |          |Head to the castle's     |
                  | Tantagel |kitchen and search the   |
                  |          |barrel for the TinyMedal |
                  |__________|_________________________|
                  |          |In one of the five chests|
                  |   Nail   |on floor three of the    |
                  |   Mark   |magic sealed cave        |
                  |__________|_________________________|
                  |          |Go to the basement area  |
                  |  Garin's |and search the tile to   |
                  |   House  |the right of the empty   |
                  |          |chest for the TinyMedal  |
                  |__________|_________________________|
                  |          |On second floor go right |
                  |   Rocky  |to a wall, turning down  |
                  |   Cave   |to find a TinyMedal in a |
                  |          |treasure chest           |
                  |__________|_________________________|
                  |          |In the sneezing man's    |
                  |  Domdora |house, search the vase   |
                  |          |for a TinyMedal          |
                  |__________|_________________________|
                  |          |In the stables, search   |
                  |  Domdora |right-most stall for the |
                  |          |hidden TinyMedal         |
                  |__________|_________________________|
                  |          |Head down the well and go|
                  |  Domdora |to the bottom-left corner|
                  |          |to find the TinyMedal    |
                  |__________|_________________________|
                  |          |In the top-left portion  |
                  |          |of town, search the small|
                  |  Mercado |covered room for a hidden|
                  |          |TinyMedal                |
                  |__________|_________________________|
                  |          |On the second floor,     |
                  |  Spirit  |search the ornamental    |
                  |  Shrine  |decoration on the red    |
                  |          |carpet for the TinyMedal |
                  |__________|_________________________|
                  |          |In the Item Shop, search |
                  |    Kol   |the hanging sack for a   |
                  |          |TinyMedal                |
                  |__________|_________________________|
                  |          |Search the ladder leading|
                  |    Kol   |into the baths for a     |
                  |          |TinyMedal                |
                  |__________|_________________________|
                  |          |Search the third tile    |
                  |    Kol   |below the ladder to the  |
                  |          |Pachisi Track in the well|
                  |__________|_________________________|
                  |    Kol   |On the second floor of   |
                  |    Hot   |the Pachisi Track, search|
                  |  Springs |the flowers to the left  |
                  |  Pachisi |of the GOAL space for the|
                  |   Track  |hidden TinyMedal         |
                  |__________|_________________________|
                  |    Kol   |The very first Dresser on|
                  |    Hot   |the first floor of the   |
                  |  Springs |Pachisi Track holds a    |
                  |  Pachisi |TinyMedal within the     |
                  |   Track  |confines of the drawers  |
                  |__________|_________________________|
                  |    Kol   |Take the right path from |
                  |    Hot   |the start on floor one,  |
                  |  Springs |raiding the first Vase to|
                  |  Pachisi |appear on the second     |
                  |   Track  |floor for the TinyMedal  |
                  |__________|_________________________|
                  |          |Where the two diggers are|
                  |  Marshy  |working, search the base |
                  |   Cave   |of the wall between them |
                  |          |for a hidden TinyMedal   |
                  |__________|_________________________|
                  |          |Go around the moat to a  |
                  | Rimuldar |house to search a dresser|
                  |          |for the TinyMedal        |
                  |__________|_________________________|
                  |          |In the cell hidden in the|
                  |          |fortune teller house, get|
                  | Rimuldar |the TinyMedal from below |
                  |          |the table by searching   |
                  |__________|_________________________|
                  |          |In the left dwelling of  |
                  | Rimuldar |the duplex, search the   |
                  |          |Vases for a TinyMedal    |
                  |__________|_________________________|
                  |          |On the second floor, look|
                  |  Rubiss  |in the top quartet of    |
                  |   Tower  |chests to snag the       |
                  |          |TinyMedal                |
                  |__________|_________________________|
                  |          |On the third floor, look |
                  |  Rubiss  |in the chest near the    |
                  |   Tower  |jump off point needed to |
                  |          |go to Rubiss's prison    |
                  |__________|_________________________|
                  |          |Search by the cross on   |
                  |  Sacred  |the left side to find a  |
                  |  Shrine  |hidden TinyMedal         |
                  |__________|_________________________|
                  |          |On the main floor search |
                  |  Zoma's  |the upper-right tile of  |
                  |  Castle  |the four square barrier  |
                  |          |tile set for a TinyMedal |
                  |__________|_________________________|
                  |          |On the main floor, get   |
                  |  Zoma's  |into the throne room and |
                  |  Castle  |search the tile below the|
                  |          |the two thrones          |
                  |__________|_________________________|
                  |          |On the fourth basement   |
                  |  Zoma's  |floor, search the chest  |
                  |  Castle  |on the left in the center|
                  |          |treasure room            |
                  |__________|_________________________|
                  |          |From the stairs on the   |
                  |          |fourth floor, go left,   |
                  |  Zenith  |turn up, turn left, turn |
                  |  Dungeon |down to get the TinyMedal|
                  |          |from the treasure chest  |
                  |__________|_________________________|
                  |          |On the fifth floor, go up|
                  |          |through the large room to|
                  |  Zenith  |the fork, going right to |
                  |  Dungeon |get the TinyMedal from   |
                  |          |the treasure chest       |
                  |__________|_________________________|
                  |          |On the seventh floor,    |
                  |  Zenith  |examine the vase in one  |
                  |  Dungeon |of the cells for a hidden|
                  |          |TinyMedal                |
                  |__________|_________________________|
                  |          |Search the vase in the   |
                  |  Zenith  |room with the massive    |
                  |  Castle  |cauldron of boiling      |
                  |          |liquid for a TinyMedal   |
                  |__________|_________________________|
                  |          |On the first floor go    |
                  | Divinegon|left from the ladder to  |
                  |   Tower  |find a room with treasure|
                  |          |one is a TinyMedal       |
                  |__________|_________________________|
                  |          |After crossing the ropes |
                  |          |to get outside, go up the|
                  | Divinegon|ladder and into the door,|
                  |   Tower  |moving left to find the  |
                  |          |chest with the TinyMedal |
                  |__________|_________________________|

----------------------------------------------------------------------------
---------------------------------Items--------------------------------------
----------------------------------------------------------------------------

6) This section will list all of the Items found within the game.


                  __________ _______ __________________
                 |   Name   | Price |   Used Effect    |
                 |__________|_______|__________________|
                 |  AGLSeed | Found |Increases AGL     |
                 |__________|_______|__________________|
                 |          |       |Removes poison    |
                 | Antidote |    10 |from afflicted    |
                 |__________|_______|__________________|
                 |          |       |Used at the       |
                 | Blue Orb | Found |Leiamland Shrine  |
                 |__________|_______|__________________|
                 |          |       |Locates the Ghost |
                 |   Bone   | Found |Ship at sea       |
                 |__________|_______|__________________|
                 |   Brave  |       |Changes person to |
                 |   Book   | Found |Fearless  trait   |
                 |__________|_______|__________________|
                 |          |       |Same as PanicAll  |
                 | BugPowder|   310 |spell             |
                 |__________|_______|__________________|
                 |  Change  |       |Alters party's    |
                 |   Staff  | Found |appearance        |
                 |__________|_______|__________________|
                 |   Cheat  |       |Changes person to |
                 |   Book   | Found |Alert trait       |
                 |__________|_______|__________________|
                 |   Dark   |       |Turns day into    |
                 |   Lamp   | Found |night time        |
                 |__________|_______|__________________|
                 |   Defy   |       |Changes person to |
                 |   Book   | Found |Defiant trait     |
                 |__________|_______|__________________|
                 |          |       |Give it to Queen  |
                 | DreamRuby| Found |of the Elves      |
                 |__________|_______|__________________|
                 |    Dry   |       |Raises Shoal      |
                 |   Vase   | Found |Shrine from below |
                 |__________|_______|__________________|
                 |          |       |When it echoes,   |
                 | EchoFlute| Found |an Orb is nearby  |
                 |__________|_______|__________________|
                 | FinalKey | Found |Opens Final Doors |
                 |__________|_______|__________________|
                 |          |       |Unlimited plays   |
                 | Gold Pass| Found |of Pachisi tracks |
                 |__________|_______|__________________|
                 |          |       |Used at the       |
                 | GreenOrb | Found |Leiamland Shrine  |
                 |__________|_______|__________________|
                 |   Herb   |     8 |Recovers 20-30 HP |
                 |__________|_______|__________________|
                 |   Hero   |       |Changes person to |
                 |   Book   | Found |Valiant trait     |
                 |__________|_______|__________________|
                 |   Hide   |       |Makes the party   |
                 |   Herb   |   300 |invisible         |
                 |__________|_______|__________________|
                 |  INTSeed | Found |Increases INT     |
                 |__________|_______|__________________|
                 |   Joke   |       |Changes person to |
                 |   Book   | Found |Silly trait       |
                 |__________|_______|__________________|
                 |  Kindly  |       |Changes person to |
                 |   Book   | Found |Kindly trait      |
                 |__________|_______|__________________|
                 |   Lady   |       |Changes female to |
                 |   Book   | Found |LadyLike trait    |
                 |__________|_______|__________________|
                 |          |       |Reveals true form |
                 | LarMirror| Found |of King of Samanao|
                 |__________|_______|__________________|
                 |          |       |Allows passage by |
                 |  Letter  | Found |Norud the Hobbit  |
                 |__________|_______|__________________|
                 | LifeAcorn| Found |Increases HP      |
                 |__________|_______|__________________|
                 |          |       |Stops Beat or     |
                 | LifeStone| Found |Defeat spell once |
                 |__________|_______|__________________|
                 |          |       |Greatly weakens   |
                 | Light Orb| Found |Demon King Zoma   |
                 |__________|_______|__________________|
                 | LUCKSeed | Found |Increases Luck    |
                 |__________|_______|__________________|
                 |   Lucky  |       |Changes person to |
                 |   Book   | Found |Happy trait       |
                 |__________|_______|__________________|
                 |   Magic  |       |Displays the world|
                 |    Map   | Found |where explored    |
                 |__________|_______|__________________|
                 | MoonHerb |    30 |Cures Paralysis   |
                 |__________|_______|__________________|
                 |  Muscle  |       |Changes person to |
                 |   Book   | Found |Jock trait        |
                 |__________|_______|__________________|
                 | MysticNut| Found |Increases MP      |
                 |__________|_______|__________________|
                 |          |       |Sold in Kol to    |
                 |  Oricon  | Found |get Sword of Kings|
                 |__________|_______|__________________|
                 |          |       |Trade the King of |
                 |  Pepper  | Found |Portoga for a ship|
                 |__________|_______|__________________|
                 |   Pixy   |       |Displays Alfregard|
                 |    Map   | Found |where explored    |
                 |__________|_______|__________________|
                 | PixyFlute| Found |Frees Rubiss      |
                 |__________|_______|__________________|
                 |          |       |Used at the       |
                 | PurpleOrb| Found |Leiamland Shrine  |
                 |__________|_______|__________________|
                 |          |       |Creates a bridge  |
                 | RainbwDrp| Found |to Zoma's castle  |
                 |__________|_______|__________________|
                 |          |       |Used at the       |
                 |  Red Orb | Found |Leiamland Shrine  |
                 |__________|_______|__________________|
                 | Repellent|    20 |Ward off monsters |
                 |__________|_______|__________________|
                 |          |       |Changes male to   |
                 |   Sexy   |       |Lewd trait,       |
                 |   Book   | Found |Changes female to |
                 |          |       |Sexy trait        |
                 |__________|_______|__________________|
                 | ShinyHarp| Found |Calls monsters    |
                 |__________|_______|__________________|
                 |          |       |Used at the       |
                 | SilverOrb| Found |Leiamland Shrine  |
                 |__________|_______|__________________|
                 |   Smart  |       |Changes person to |
                 |   Book   | Found |Sharp trait       |
                 |__________|_______|__________________|
                 |          |       |The same as a     |
                 | SpiderWeb|    35 |SlowAll spell     |
                 |__________|_______|__________________|
                 |  STRSeed | Found |Increases STR     |
                 |__________|_______|__________________|
                 |          |       |Casts Awaken in   |
                 |          |       |battle,           |
                 | Sun Stone| Found |Used at the Spirit|
                 |          |       |Shrine            |
                 |__________|_______|__________________|
                 | ThiefKey | Found |Opens Thief Doors |
                 |__________|_______|__________________|
                 |          |       |Trade to Medal Man|
                 | TinyMedal| Found |Throw at allies   |
                 |__________|_______|__________________|
                 |   Token  | Found |One Pachisi play  |
                 |__________|_______|__________________|
                 |  Tomboy  |       |Changes female to |
                 |   Book   | Found |Tomboy trait      |
                 |__________|_______|__________________|
                 |  Tragic  |       |Changes person to |
                 |   Book   | Found |Weepy trait       |
                 |__________|_______|__________________|
                 |  VITSeed | Found |Increases VIT     |
                 |__________|_______|__________________|
                 | Wake Dust| Found |Wakes up Noaniels |
                 |__________|_______|__________________|
                 |          |       |Returns party to  |
                 | Warp Wing|    25 |any visited town  |
                 |__________|_______|__________________|
                 |   Wimpy  |       |Changes person to |
                 |   Book   | Found |Helpless trait    |
                 |__________|_______|__________________|
                 |          |       |Destroyed by use  |
                 |WizardRing| Found |Restores 25 MP    |
                 |__________|_______|__________________|
                 |          |       |Fully revives a   |
                 | WorldLeaf| Found |slain character   |
                 |__________|_______|__________________|
                 |          |       |Used at the       |
                 | YellowOrb| Found |Leiamland Shrine  |
                 |__________|_______|__________________|
                 |          |       |A +20 level ally  |
                 |    Zen   | Found |can use to become |
                 |  Scroll  |       |a Sage at Dharma  |
                 |__________|_______|__________________|

----------------------------------------------------------------------------
---------------------------------Equipment----------------------------------
----------------------------------------------------------------------------

7) This section will examine each piece of equipment found within the game.
   It will outline power of the Item (attack or defense), any special 
   attributes it may possess, and what characters can equip the article in
   question.


H = Hero
W = Warrior
F = Fighter
M = Mage
c = Cleric
D = Dealer
J = Jester
T = Thief
S = Sage


                              o---------o
                              | Weapons |
                              o---------o
           __________ _______ _______ __________________ _________
          |   Name   | Price | Power |   Used Effect    |Character|
          |__________|_______|_______|__________________|_________|
          |  2-Edged |       |       |Cursed so each hit|         |
          |   Sword  | Found |  115  |hurts wielder too |H W      |
          |__________|_______|_______|__________________|_________|
          |  Bastard |       |       |                  |         |
          |   Sword  | Found |  105  |                  |H W      |
          |__________|_______|_______|__________________|_________|
          |  Battle  |       |       |                  |         |
          |    Axe   | 31000 |   60  |                  |W        |
          |__________|_______|_______|__________________|_________|
          |   Beast  |       |       |                  |         |
          |   Claw   | Found |   95  |                  |F T      |
          |__________|_______|_______|__________________|_________|
          |   Blade  |       |       |Attacks every     |         |
          | Boomerang| Found |   24  |enemy in one turn |H M D J T|
          |__________|_______|_______|__________________|_________|
          |   Bolt   |       |       |Casts Firebane in |         |
          |   Wand   | Found |   45  |battle as an Item |M S      |
          |__________|_______|_______|__________________|_________|
          |  Bounce  |       |       |Casts Bounce in   |         |
          |   Wand   | Found |   33  |battle as an Item |M C S    |
          |__________|_______|_______|__________________|_________|
          |  Bronze  |       |       |                  |         |
          |   Knife  |    80 |    8  |                  |M J T    |
          |__________|_______|_______|__________________|_________|
          |   Chain  |       |       |Attacks every     |         |
          |   Whip   |  1000 |   30  |enemy in one group|D J T S  |
          |__________|_______|_______|__________________|_________|
          |   Club   |    30 |    7  |                  |HWF CDJ S|
          |__________|_______|_______|__________________|_________|
          |  Copper  |       |       |                  |         |
          |   Sword  |   100 |   12  |                  |HWF CDJ S|
          |__________|_______|_______|__________________|_________|
          |          |       |       |Enemies can be    |         |
          |  Dagger  | Found |   25  |slain in one shot |M T      |
          |__________|_______|_______|__________________|_________|
          |   Demon  |       |       |Misses & Critical |         |
          |    Axe   | Found |  105  |Hits often        |W        |
          |__________|_______|_______|__________________|_________|
          |   Devil  |       |       |Cursed so some    |         |
          |   Sword  | Found |  110  |attacks will fail |H W      |
          |__________|_______|_______|__________________|_________|
          |  Dragon  |       |       |                  |         |
          |   Claw   | Found |   85  |                  |F T      |
          |__________|_______|_______|__________________|_________|
          |  Dragon  |       |       |Damages Dragon for|         |
          |   Sword  | 15000 |   79  |higher totals     |H W      |
          |__________|_______|_______|__________________|_________|
          |  Dragon  |       |       |Attacks every     |         |
          |   Whip   | Found |   52  |enemy in a group  |H W J T S|
          |__________|_______|_______|__________________|_________|
          |  Falcon  |       |       |Attacks the same  |         |
          |   Sword  | 25000 |    5  |target twice      |H D T S  |
          |__________|_______|_______|__________________|_________|
          |    Fan   |  1300 |   31  |                  |D J      |
          |__________|_______|_______|__________________|_________|
          |   Flame  |       |       |Attacks every     |         |
          | Boomerang|  6500 |   42  |enemy in one turn |H M D J T|
          |__________|_______|_______|__________________|_________|
          |   Force  |       |       |Uses MP to add to |         |
          |   Wand   |  2500 |   65  |attacking power   |M C S    |
          |__________|_______|_______|__________________|_________|
          |   Gaia   |       |       |Throw into the    |         |
          |   Sword  | Found |   51  |volcano to advance|H W      |
          |__________|_______|_______|__________________|_________|
          |  Golden  |       |       |Increases enemy   |         |
          |   Claw   | Found |   50  |encounter rate    |F T      |
          |__________|_______|_______|__________________|_________|
          |  Hammer  |  6500 |   55  |                  |W        |
          |__________|_______|_______|__________________|_________|
          |   Holy   |       |       |                  |         |
          |   Spear  |  2300 |   35  |                  |D S      |
          |__________|_______|_______|__________________|_________|
          |   Iron   |       |       |                  |         |
          |    Axe   |  2500 |   38  |                  |H W D J  |
          |__________|_______|_______|__________________|_________|
          |   Iron   |       |       |                  |         |
          |   Claw   |   870 |   25  |                  |F T      |
          |__________|_______|_______|__________________|_________|
          |   Judge  |       |       |Casts Infernos in |         |
          |   Wand   |  2700 |   37  |battle as an Item |C S      |
          |__________|_______|_______|__________________|_________|
          |  Justice |       |       |Reveals party's   |         |
          |  Abacus  | Found |  110  |Gold totals       |D        |
          |__________|_______|_______|__________________|_________|
          |   Kings  |       |       |Casts Infermost in|         |
          |   Sword  | 35000 |  120  |battle as an Item |H        |
          |__________|_______|_______|__________________|_________|
          |   Knife  |   200 |   14  |                  |HWFMCDJTS|
          |__________|_______|_______|__________________|_________|
          |   Lune   |       |       |                  |         |
          |   Wand   | Found |   40  |                  |M C S    |
          |__________|_______|_______|__________________|_________|
          |          |       |       |Attacks every     |         |
          |   Mace   |  1700 |   30  |enemy in a group  |C S      |
          |__________|_______|_______|__________________|_________|
          |   Magic  |       |       |Reveals party's   |         |
          |  Abacus  |  7700 |   45  |Gold total        |D        |
          |__________|_______|_______|__________________|_________|
          |   Mist   |       |       |Casts StopSpell in|         |
          |   Wand   |  3300 |   20  |battle as an Item |M C S    |
          |__________|_______|_______|__________________|_________|
          |  Orochi  |       |       |Casts Defense in  |         |
          |   Sword  | Found |   65  |battle as an Item |H W S    |
          |__________|_______|_______|__________________|_________|
          |  Poison  |       |       |Enemies can be    |         |
          |  Needle  |    10 |   10  |slain in one shot |M T      |
          |__________|_______|_______|__________________|_________|
          |   Power  |       |       |                  |         |
          |   Claw   |  7100 |   40  |                  |F T      |
          |__________|_______|_______|__________________|_________|
          |          |       |       |Casts StopSpell in|         |
          |   Rain   |       |       |battle as an Item,|         |
          |   Staff  | Found |   16  |Used at the Spirit|M C S    |
          |          |       |       |Shrine            |         |
          |__________|_______|_______|__________________|_________|
          |  Rubiss  |       |       |Casts Thordain in |         |
          |   Sword  | Found |  160  |battle as an Item |HWFMCDJTS|
          |__________|_______|_______|__________________|_________|
          |   Sage   |       |       |Casts HealMore in |         |
          |   Wand   | 15000 |   50  |battle as an Item |M C S    |
          |__________|_______|_______|__________________|_________|
          |          |       |       |Casts PanicAll in |         |
          |  Seduce  |       |       |battle as an Item,|         |
          |   Sword  | Found |   50  |Only usable by    |W D J T  |
          |          |       |       |female characters |         |
          |__________|_______|_______|__________________|_________|
          |  Shears  |  4700 |   47  |                  |W        |
          |__________|_______|_______|__________________|_________|
          |  Sickle  |   320 |   16  |                  |HWF CDJTS|
          |__________|_______|_______|__________________|_________|
          |   Sleep  |       |       |Casts Sleep in    |         |
          |   Wand   | 4200  |   30  |battle as an Item |M C S    |
          |__________|_______|_______|__________________|_________|
          |   Snow   |       |       |Casts SnowStorm in|         |
          |   Sword  | 23000 |   90  |battle as an Item |H W      |
          |__________|_______|_______|__________________|_________|
          |   Spear  |   650 |   26  |                  |HWF CDJ S|
          |__________|_______|_______|__________________|_________|
          |   Spiny  |       |       |Attacks every     |         |
          |   Whip   | Found |   18  |enemy in a group  |H M J T S|
          |__________|_______|_______|__________________|_________|
          |   Steel  |       |       |                  |         |
          |   Sword  |  1300 |   33  |                  |H W F S  |
          |__________|_______|_______|__________________|_________|
          |   Steel  |       |       |Attacks every     |         |
          |   Whip   |  3100 |   40  |enemy in a group  |H J T S  |
          |__________|_______|_______|__________________|_________|
          |   Stick  |     5 |    2  |                  |HWFMCDJTS|
          |__________|_______|_______|__________________|_________|
          |   Thor   |       |       |Casts Firebolt in |         |
          |   Sword  | 65000 |   95  |battle as an Item |H W      |
          |__________|_______|_______|__________________|_________|
          |  Thunder |       |       |Casts Boom in     |         |
          |   Sword  | Found |   82  |battle as an Item |H W      |
          |__________|_______|_______|__________________|_________|
          | Ultimate |       |       |Attacks every     |         |
          |   Whip   | Found |  105  |enemy in a group  |H W J T S|
          |__________|_______|_______|__________________|_________|
          |  Vivify  |       |       |Casts Vivify in   |         |
          |   Wand   | Found |   33  |battle as an Item |C S      |
          |__________|_______|_______|__________________|_________|
          |    War   |       |       |                  |         |
          |  Hammer  |  9500 |   70  |                  |W        |
          |__________|_______|_______|__________________|_________|
          |  Wizard  |       |       |Casts Blaze in    |         |
          |   Wand   |  1500 |   15  |battle as an Item |M S      |
          |__________|_______|_______|__________________|_________|
          |  Wooden  |       |       |Attacks every     |         |
          | Boomerang| Found |   19  |enemy in one shot |H M D J T|
          |__________|_______|_______|__________________|_________|
          |   Wreck  |       |       |Attacks every     |         |
          |   Whip   | Found |  135  |enemy in one shot |H W F T S|
          |__________|_______|_______|__________________|_________|
          |  Zombie  |       |       |Damages Undead    |         |
          |   Sword  |  9800 |   67  |for higher totals |H W C D S|
          |__________|_______|_______|__________________|_________|


                               o--------o
                               | Armors |
                               o--------o
           __________ _______ _______ __________________ _________
          |   Name   | Price | Power |   Used Effect    |Character|
          |__________|_______|_______|__________________|_________|
          |   Angel  |       |       |Stops one-hit kill|         |
          |   Robe   |  3000 |   35  |spells            |M C S    |
          |__________|_______|_______|__________________|_________|
          |   Black  |       |       |                  |         |
          |   Suit   |  2400 |   25  |                  |F T      |
          |__________|_______|_______|__________________|_________|
          |   Blade  |       |       |Reflects some     |         |
          |   Armor  |  6500 |   55  |damage back to foe|H W      |
          |__________|_______|_______|__________________|_________|
          |  Bolero  |       |       |Lessens MP cost by|         |
          |   Robe   | Found |   30  |1 point           |HWFMCDJTS|
          |__________|_______|_______|__________________|_________|
          |   Boxer  |       |       |Only usable by    |         |
          |  Shorts  | Found |   10  |male characters   |W C D J T|
          |__________|_______|_______|__________________|_________|
          |   Chain  |       |       |                  |         |
          |   Armor  |   480 |   20  |                  |H W C D S|
          |__________|_______|_______|__________________|_________|
          |   Cloth  |       |       |                  |         |
          |   Armor  |    10 |    4  |                  |HWFMCDJTS|
          |__________|_______|_______|__________________|_________|
          |   Dandy  |       |       |Only usable by    |         |
          |   Suit   | Found |   42  |male characters   |J T      |
          |__________|_______|_______|__________________|_________|
          |   Dark   |       |       |Increases the     |         |
          |   Robe   | Found |   78  |chance of dodging |F J T    |
          |__________|_______|_______|__________________|_________|
          |   Devil  |       |       |Cursed so some    |         |
          |   Armor  | Found |   65  |attacks will fail |H W      |
          |__________|_______|_______|__________________|_________|
          |  Dragon  |       |       |Lessens damage    |         |
          |   Armor  |  9800 |   45  |from Fire and Ice |H W      |
          |__________|_______|_______|__________________|_________|
          |  Dragon  |       |       |Lessens damage    |         |
          |   Robe   | 27000 |   80  |from Fire and Ice |M C S    |
          |__________|_______|_______|__________________|_________|
          |   Evade  |       |       |Increases the     |         |
          |   Cloak  |  2900 |   23  |chance of dodging |HWFMCDJTS|
          |__________|_______|_______|__________________|_________|
          | Fighting |       |       |                  |         |
          |   Suit   |   800 |   23  |                  |F T S    |
          |__________|_______|_______|__________________|_________|
          |  Flashy  |       |       |                  |         |
          |   Suit   |  1300 |   24  |                  |J        |
          |__________|_______|_______|__________________|_________|
          |   Iron   |       |       |                  |         |
          |   Apron  |   700 |   22  |                  |D        |
          |__________|_______|_______|__________________|_________|
          |   Iron   |       |       |                  |         |
          |   Armor  |  1100 |   25  |                  |H W D    |
          |__________|_______|_______|__________________|_________|
          |   Kilt   |   800 |   24  |                  |H W D J  |
          |__________|_______|_______|__________________|_________|
          |  Leather |       |       |                  |         |
          |   Armor  |   150 |   12  |                  |HW CD TS |
          |__________|_______|_______|__________________|_________|
          |  Leather |       |       |Only usable by    |         |
          |   Dress  |   420 |   15  |female characters |HWFMCDJTS|
          |__________|_______|_______|__________________|_________|
          |          |       |       |Lessens damage    |         |
          |   Light  |       |       |from Fire and Ice,|         |
          |   Armor  | Found |   82  |Recover 1 HP with |H        |
          |          |       |       |every step taken  |         |
          |__________|_______|_______|__________________|_________|
          |          |       |       |Lessens damage    |         |
          |   Light  |       |       |from Fire and Ice,|         |
          |   Dress  | 19000 |   90  |Only usable by    |HWFMCDJTS|
          |          |       |       |female characters |         |
          |__________|_______|_______|__________________|_________|
          |   Magic  |       |       |Lessens damage    |         |
          |   Apron  |  9900 |   45  |from attack spells|D        |
          |__________|_______|_______|__________________|_________|
          |   Magic  |       |       |Lessens damage    |         |
          |   Armor  |  5800 |   40  |from attack spells|H W C S  |
          |__________|_______|_______|__________________|_________|
          |   Magic  |       |       |Only usable by    |         |
          |  Bikini  | Found |   65  |female characters |HWFMCDJTS|
          |__________|_______|_______|__________________|_________|
          |   Magic  |       |       |Lessens damage    |         |
          |   Robe   |  4400 |   30  |from attack spells|C S      |
          |__________|_______|_______|__________________|_________|
          |   Ninja  |       |       |Increases the     |         |
          |   Suit   | Found |   58  |chances of dodging|F T      |
          |__________|_______|_______|__________________|_________|
          |   Party  |       |       |Only usable by    |         |
          |   Dress  | Found |   40  |female characters |J T      |
          |__________|_______|_______|__________________|_________|
          |   Plush  |       |       |                  |         |
          |   Suit   | Found |   35  |                  |HWFMCDJTS|
          |__________|_______|_______|__________________|_________|
          |          |       |       |Only usable by    |         |
          |  Sacred  |       |       |female characters,|         |
          |  Bikini  | Found |   88  |Recover 1 HP with |HWFMCDJTS|
          |          |       |       |every step taken  |         |
          |__________|_______|_______|__________________|_________|
          |   Shell  |       |       |                  |         |
          |   Armor  |   350 |   16  |                  |H W C D S|
          |__________|_______|_______|__________________|_________|
          |   Silk   |       |       |Only usable by    |         |
          |   Dress  |  1500 |   20  |female characters |HWFMCDJTS|
          |__________|_______|_______|__________________|_________|
          |          |       |       |Only usable by    |         |
          |          |       |       |female characters,|         |
          |   Skirt  |  1500 |   25  |Lessens damage    |HWFMCDJTS|
          |          |       |       |from attack spells|         |
          |__________|_______|_______|__________________|_________|
          |   Steel  |       |       |                  |         |
          |   Armor  |  2400 |   32  |                  |H W      |
          |__________|_______|_______|__________________|_________|
          |   Terra  |       |       |                  |         |
          |   Armor  | Found |   50  |                  |H W      |
          |__________|_______|_______|__________________|_________|
          |   Tight  |       |       |Only usable by    |         |
          |  Bikini  | 78000 |    1  |female characters |HWFMCDJTS|
          |__________|_______|_______|__________________|_________|
          | Training |       |       |                  |         |
          |   Suit   |    80 |    8  |                  |F T S    |
          |__________|_______|_______|__________________|_________|
          | Traveler |       |       |                  |         |
          |   Cloak  |    70 |    8  |                  |HW MCDJTS|
          |__________|_______|_______|__________________|_________|
          |  Turtle  |       |       |                  |         |
          |   Suit   |   330 |   15  |                  |M D J    |
          |__________|_______|_______|__________________|_________|
          |   Water  |       |       |Lessens damage    |         |
          |   Robe   | 12500 |   50  |from Fire and Ice  |M S      |
          |__________|_______|_______|__________________|_________|


                              o---------o
                              | Shields |
                              o---------o

           __________ _______ _______ __________________ _________
          |   Name   | Price | Power |   Used Effect    |Character|
          |__________|_______|_______|__________________|_________|
          |  Bronze  |       |       |                  |         |
          |  Shield  |   250 |    7  |                  |H W C D T|
          |__________|_______|_______|__________________|_________|
          |  Dragon  |       |       |Lessens damage    |         |
          |  Shield  |  3500 |   32  |from Ice and Fire |H W T    |
          |__________|_______|_______|__________________|_________|
          |   Expel  |       |       |                  |         |
          |  Shield  | Found |   35  |                  |HWF DJ TS|
          |__________|_______|_______|__________________|_________|
          |   Heal   |       |       |Casts HealMore in |         |
          |  Shield  | 15000 |   50  |battle as an Item |H W      |
          |__________|_______|_______|__________________|_________|
          |   Hero   |       |       |Lessens damage    |         |
          |  Shield  | Found |   65  |from Ice and Fire |H        |
          |__________|_______|_______|__________________|_________|
          |   Iron   |       |       |                  |         |
          |  Shield  |  1200 |   20  |                  |H W D S  |
          |__________|_______|_______|__________________|_________|
          |  Leather |       |       |                  |         |
          |  Shield  |    90 |    4  |                  |HW CDJ TS|
          |__________|_______|_______|__________________|_________|
          |   Magic  |       |       |Lessens damage    |         |
          |  Shield  |  2000 |   25  |from most spells  |HW MCDJTS|
          |__________|_______|_______|__________________|_________|
          |   Ogre   |       |       |                  |         |
          |  Shield  | 25000 |   50  |                  |H W      |
          |__________|_______|_______|__________________|_________|
          |  Potlid  |    50 |    2  |                  |HWFMCDJTS|
          |__________|_______|_______|__________________|_________|
          |   Scale  |       |       |                  |         |
          |  Shield  |   600 |   12  |                  |HW CDJ TS|
          |__________|_______|_______|__________________|_________|
          |  Silver  |       |       |                  |         |
          |  Shield  |  8800 |   40  |                  |H W C T S|
          |__________|_______|_______|__________________|_________|
          |  Sorrow  |       |       |Cursed so it sends|         |
          |  Shield  | Found |   42  |damage to allies  |H W      |
          |__________|_______|_______|__________________|_________|


                              o---------o
                              | Helmets |
                              o---------o

           __________ _______ _______ __________________ _________
          |   Name   | Price | Power |   Used Effect    |Character|
          |__________|_______|_______|__________________|_________|
          |   Black  |       |       |                  |         |
          |    Hat   |  1200 |   18  |                  |F T      |
          |__________|_______|_______|__________________|_________|
          |   Bunny  |       |       |Only usable by    |         |
          |   Tiara  | Found |   15  |female characters |D J      |
          |__________|_______|_______|__________________|_________|
          |   Crown  | Found |    6  |Returned to Romaly|HW MCDJTS|
          |__________|_______|_______|__________________|_________|
          |    Fur   |       |       |Only usable by    |         |
          |    Hat   |   250 |   10  |female characters |HWFMCDJTS|
          |__________|_______|_______|__________________|_________|
          |   Great  |       |       |                  |         |
          |  Helmet  | 35000 |   45  |                  |H W      |
          |__________|_______|_______|__________________|_________|
          |  Horned  |       |       |                  |         |
          |    Hat   |  2300 |   21  |                  |C S      |
          |__________|_______|_______|__________________|_________|
          |   Iron   |       |       |                  |         |
          |  Helmet  |  1000 |   16  |                  |H W C S  |
          |__________|_______|_______|__________________|_________|
          | IronMask |  3500 |   25  |                  |H W      |
          |__________|_______|_______|__________________|_________|
          |  Leather |       |       |                  |         |
          |    Hat   |    80 |    2  |                  |HW MCDJTS|
          |__________|_______|_______|__________________|_________|
          |   Magic  |       |       |Lessens MP cost   |         |
          |    Hat   | Found |    8  |by 1 point        |MC DJ TS |
          |__________|_______|_______|__________________|_________|
          |  Misery  |       |       |Cursed to cause   |         |
          |  Helmet  | Found |   35  |0 Luck for wearer |H W      |
          |__________|_______|_______|__________________|_________|
          |  Mythril |       |       |                  |         |
          |  Helmet  | 18000 |   38  |                  |HW MCD TS|
          |__________|_______|_______|__________________|_________|
          |          |       |       |Cursed to confuse |         |
          |          |       |       |wearer, Cursed to |         |
          |  NohMask | Found |  255  |not allow wearer  |HWFMCDJTS|
          |          |       |       |to use spells or  |         |
          |          |       |       |Items on overworld|         |
          |__________|_______|_______|__________________|_________|
          |  Ortega  |       |       |Lessens chances of|         |
          |  Helmet  | Found |   30  |status alterations|H        |
          |__________|_______|_______|__________________|_________|
          |   Silk   |       |       |Only usable by    |         |
          |    Hat   | Found |   20  |male characters   |D J      |
          |__________|_______|_______|__________________|_________|
          |  Silver  |       |       |Only usable by    |         |
          |   Tiara  |   760 |   20  |female characters |HWFMCDJTS|
          |__________|_______|_______|__________________|_________|
          |  Turban  |   160 |    8  |                  |D J      |
          |__________|_______|_______|__________________|_________|
          |  Wooden  |       |       |                  |         |
          |  Helmet  |   140 |    6  |                  |HW CDJ TS|
          |__________|_______|_______|__________________|_________|


                            o-------------o
                            | Accessories |
                            o-------------o

              __________ _______ _______ __________________
             |   Name   | Price | Power |   Used Effect    |
             |__________|_______|_______|__________________|
             |          |       |       |Changes person to |
             | AGLScarf | Found |30 AGL |Quick trait       |
             |__________|_______|_______|__________________|
             |          |       |       |Changes person to |
             | BunnyTail|   270 |8 LUCK |Happy trait       |
             |__________|_______|_______|__________________|
             |          |       |       |Protects against  |
             |   Crest  | Found |30 LUCK|one-hit kills     |
             |__________|_______|_______|__________________|
             |   Flee   |       |       |Cursed so changes |
             |   Ring   | Found |7 AGL  |person to Cowardly|
             |          |       |       |trait             |
             |__________|_______|_______|__________________|
             |          |       |       |Changes female to |
             |  Garter  | Found |3 DEF  |Sexy trait        |
             |__________|_______|_______|__________________|
             |  Goddess |       |       |Recover 1 MP for  |
             |   Ring   | Found |33 INT |every four steps  |
             |__________|_______|_______|__________________|
             |   Gold   |       |       |Changes male to   |
             | Necklace |  2000 |10 VIT |Lewd trait        |
             |__________|_______|_______|__________________|
             |   Gold   |       |       |Changes male to   |
             |   Beak   | Found |20 LUCK|Lucky trait       |
             |__________|_______|_______|__________________|
             |   Hero   |       |       |Changes Hero to   |
             |   Ring   | Found |15 STR |Valiant trait     |
             |__________|_______|_______|__________________|
             |          |       |       |Changes person to |
             | INTSpecs | Found |15 INT |Smart trait       |
             |__________|_______|_______|__________________|
             |   Life   |       |       |Recover 1 HP with |
             |   Ring   | Found |25 VIT |every step taken  |
             |__________|_______|_______|__________________|
             |   Love   |       |       |Changes person to |
             |   Ring   | Found |15 INT |Kindly trait      |
             |__________|_______|_______|__________________|
             |          |       |       |Receive 1 EXP for |
             | LUCKShoes| Found |50 LUCK|every step taken  |
             |__________|_______|_______|__________________|
             |          |       |       |Changes person to |
             | MohawkWig|    60 |3 DEF  |Silly trait       |
             |__________|_______|_______|__________________|
             |          |       |       |Changes person to |
             |  Pierce  |   950 |       |Lonesome trait    |
             |__________|_______|_______|__________________|
             |          |       |       |Changes person to |
             | PowerBelt| Found |15 VIT |Tough trait       |
             |__________|_______|_______|__________________|
             |   Punk   |       |       |Changes person to |
             |   Ring   | Found |10 AGI |Solitary trait    |
             |__________|_______|_______|__________________|
             |  Rosary  |       |       |Changes person to |
             | Necklace | Found |4 DEF  |Romantic trait    |
             |__________|_______|_______|__________________|
             |   Ruby   |       |       |Changes person to |
             |   Ring   | Found |       |Vain trait        |
             |__________|_______|_______|__________________|
             |   Speed  |       |       |Changes person to |
             |   Ring   |  3100 |15 AGI |Agility trait     |
             |__________|_______|_______|__________________|
             |  Starry  |       |       |                  |
             | Bracelet | Found |x2 AGI |                  |
             |__________|_______|_______|__________________|
             |          |       |       |Changes person to |
             | StoneWig | Found |15 DEF |Stubborn trait,   |
             |          |       |       |Cursed to confuse |
             |__________|_______|_______|__________________|
             |          |       |       |Changes person to |
             | STR Ring | Found |7 ATK  |Jock trait        |
             |__________|_______|_______|__________________|
             |          |       |       |Changes person to |
             |  Sucker  | Found |       |Helpless trait    |
             |__________|_______|_______|__________________|
             |          |       |       |Changes person to |
             |  Tattoo  | Found |8 ATK  |Bull trait        |
             |__________|_______|_______|__________________|
             |          |       |       |Changes female to |
             |   Tiara  |  5000 |13 LUCK|LadyLike trait    |
             |__________|_______|_______|__________________|
             | Toughness|       |       |Changes person to |
             |   Rock   | Found |10 VIT |Diligent trait    |
             |__________|_______|_______|__________________|
             |          |       |       |Only usable by    |
             | TubeSocks| Found |5 DEF  |female characters |
             |__________|_______|_______|__________________|

----------------------------------------------------------------------------
--------------------------------Bestiary------------------------------------
----------------------------------------------------------------------------

8) This section will examine each monster, listing the rough Hit Point
   totals (these fluctuate slightly for most monsters, so the general area 
   will be listed), Extra Abilities (things other than physical blows), 
   Gold, Experience, and Items (dropped/stolen from the monster, but I do
   not have every monster figured out yet, so send in your info if you have
   some I do not yet, as any blank spot should in theory have an Item or two
   listed).

   Many thanks to FAQ author "Shdwwrym", as he allowed me to check some of
   my monster info against his, which allowed me to make more accurate 
   assessments in my stats.  Note that some monster stats for Hit Points are
   still educated guesses, and not hard fact from the game itself (since I 
   do not know how to Hex Edit, you are left with my exhaustive research 
   coupled with Shdwwrym's exhaustive research efforts).

 __________ __________ _______________________ ____ __________ _____________
|   Name   |Hit Points|     Extra Abilities   |Gold|Experience|    Items    |
|__________|__________|_______________________|____|__________|_____________|
|  Almiraj |     20   |Sleep                  |   8|     14   |Leather Hat  |
|__________|__________|_______________________|____|__________|_____________|
|  Antbear |     55   |                       |  25|    110   |Spear        |
|__________|__________|_______________________|____|__________|_____________|
| Anteater |     13   |                       |   4|     12   |Leather Hat  |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Revive, Cold Breath    |    |          |             |
| Archmage |    165   |Explodet               | 140|   2850   |Bounce Wand  |
|__________|__________|_______________________|____|__________|_____________|
|          |          |                       |    |          |Traveler     |
| ArmyCrab |     28   |Summons help           |  12|     35   |Cloak        |
|__________|__________|_______________________|____|__________|_____________|
|  Avenger |    115   |Summons help           |  42|    940   |Iron Axe     |
|__________|__________|_______________________|____|__________|_____________|
|  Babble  |     12   |Poisonous              |   8|     16   |Antidote     |
|__________|__________|_______________________|____|__________|_____________|
|  Balrog  |    200   |Defeat                 | 170|   4110   |Magic Hat    |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Triple Attack, Explodet|    |          |             |
| BaraBomus|   1200   |Intense Flames         | 450|  13500   |Sorrow Shield|
|__________|__________|_______________________|____|__________|_____________|
|          |          |Double Attack, Explodet|    |          |             |
| BaraEvil |   1000   |BlazeMost, Blizzard    | 150|   7300   |MysticNut    |
|__________|__________|_______________________|____|__________|_____________|
| BaraGonus|   3200   |Dual Hits              | 115|  14300   |Devil Sword  |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Double Attack, Explodet|    |          |             |
|  Baramos |   3000   |Blazemost, PanicAll    |   0|  65535   |             |
|          |          |Intense Flames,Disperse|    |          |             |
|__________|__________|_______________________|____|__________|_____________|
|          |          |                       |    |          |Traveler     |
| Barnabas |     88   |HealMore               |  52|    235   |Cloak        |
|__________|__________|_______________________|____|__________|_____________|
|  Bighorn |     84   |Sweet Breath           |  68|    353   |Repellent    |
|__________|__________|_______________________|____|__________|_____________|
| BigShroom|     25   |Sweet Breath           |  18|     39   |Repellent    |
|__________|__________|_______________________|____|__________|_____________|
| BlissBird|    123   |HealUs, Double Attack  |  85|    980   |Token        |
|__________|__________|_______________________|____|__________|_____________|
| BlueBeak |     65   |Double Attack, Infernos|  32|    372   |             |
|__________|__________|_______________________|____|__________|_____________|
| BlueDragn|    661   |Blizzard               | 150|   4200   |LifeAcorn    |
|__________|__________|_______________________|____|__________|_____________|
| BombCrag |    502   |Sacrifice              | 105|    660   |Life Stone   |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Double Attack          |    |          |             |
| BossTroll|   1550   |Brutal Hit, Defense    | 105|   2500   |STRSeed      |
|__________|__________|_______________________|____|__________|_____________|
|   Bruin  |     99   |                       |  55|    440   |STRSeed      |
|__________|__________|_______________________|____|__________|_____________|
| Butterfly|     12   |Surround               |   4|      9   |WarpWing     |
|__________|__________|_______________________|____|__________|_____________|
| Cannibox |    135   |Sweet Breath,Brutal Hit|  60|    137   |             |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Poisonous, Surround    |    |          |             |
| Carnimoth|     28   |Summons Help           |  15|     55   |Poison Needle|
|__________|__________|_______________________|____|__________|_____________|
| Catapila |     57   |Increase               |  12|     35   |Herb         |
|__________|__________|_______________________|____|__________|_____________|
|  CatFly  |     47   |StopSpell, Summons Help|  20|     65   |Plush Suit   |
|__________|__________|_______________________|____|__________|_____________|
|  Catula  |     43   |Summons Help           |  35|    135   |Plush Suit   |
|__________|__________|_______________________|____|__________|_____________|
|  Crabus  |     52   |                       |  45|    290   |Shell Armor  |
|__________|__________|_______________________|____|__________|_____________|
|   Curer  |     53   |HealAll                |  38|    278   |VITSeed      |
|__________|__________|_______________________|____|__________|_____________|
| DarkTroll|    755   |Brutal Hit, TwinHits   |  63|   3700   |SmartBook    |
|__________|__________|_______________________|____|__________|_____________|
| DarthBear|    160   |Brutal Hit             | 130|   2080   |AGLSeed      |
|__________|__________|_______________________|____|__________|_____________|
| DeadHound|     42   |Summons Help, Surround |  20|     95   |LifeAcorn    |
|__________|__________|_______________________|____|__________|_____________|
| DeadStool|     41   |IceBolt                |  40|     92   |WarpWing     |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Explodet, Sacrifice    |    |          |             |
| Demonite |     79   |Breathes Cold          |  45|    100   |Wizard Ring  |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Paralysis              |    |          |             |
| DemonSwrd|    392   |Double Attack          |  52|   2800   |2-Edged Sword|
|__________|__________|_______________________|____|__________|_____________|
|          |          |PanicAll, HealMore     |    |          |             |
| Deranger |     93   |Double Attack          |  48|    343   |Token        |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Defense, HealAll,Revive|    |          |             |
| DevilMage|    411   |Explodet, TwinHits     | 210|   4300   |Wizard Ring  |
|          |          |StopSpell              |    |          |             |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Blizzard, Icy Pulse    |    |          |             |
| Divinegon|   7250   |Sleep Stare, Explodet  |   0|  50000   |             |
|          |          |Enormous Flames, Chew  |    |          |             |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Paralysis, Defeat      |    |          |             |
| Dorasbox |    790   |Double Attack          | 400|   6000   |Tattoo       |
|__________|__________|_______________________|____|__________|_____________|
|  Dragon  |    135   |Summons Help,Spews Fire| 107|   2600   |VITSeed      |
|__________|__________|_______________________|____|__________|_____________|
|   Druid  |     39   |Infernos               |  35|     82   |LUCKSeed     |
|__________|__________|_______________________|____|__________|_____________|
|  Echidna |     23   |                       |   7|     12   |Herb         |
|__________|__________|_______________________|____|__________|_____________|
| Eliminato|    120   |StopSpell, Brutal Hit  |  53|    376   |Sickle       |
|__________|__________|_______________________|____|__________|_____________|
| EvilCloud|    336   |Explodet, Blazemost    | 100|   3200   |MysticNut    |
|__________|__________|_______________________|____|__________|_____________|
| EvilCrab |    225   |Sleep, Increase        |  80|   2500   |Shears       |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Blazemore, PanicAll    |    |          |             |
| EvilMage |    135   |Sleep, HealAll,Blizzard|  85|   1650   |WorldLeaf    |
|__________|__________|_______________________|____|__________|_____________|
| Executer |     52   |                       |  35|    150   |Poison Needle|
|__________|__________|_______________________|____|__________|_____________|
|          |          |                       |    |          |INTSeed      |
| FlamePede|     65   |Breathes Fire          |  35|     72   |Poison Needle|
|__________|__________|_______________________|____|__________|_____________|
| Froggore |     16   |                       |   5|     12   |Herb         |
|__________|__________|_______________________|____|__________|_____________|
|  Garuda  |     78   |Firebane               |  71|    220   |Token        |
|__________|__________|_______________________|____|__________|_____________|
| GasCloud |     35   |                       |  14|     35   |VITSeed      |
|__________|__________|_______________________|____|__________|_____________|
| GateGuard|    740   |                       | 130|   8500   |Tattoo       |
|__________|__________|_______________________|____|__________|_____________|
|   Ghoul  |    170   |Summons Help, Surround |  48|   1270   |Evade Cloak  |
|__________|__________|_______________________|____|__________|_____________|
| Goategon |     75   |                       |  50|    297   |STRSeed      |
|__________|__________|_______________________|____|__________|_____________|
|  GoldMan |    242   |                       |1023|    390   |Golden Claw  |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Second Kandar fight on |    |          |             |
|   Goon   |64 OR 128 |double their HP, also  |   0|     80   |             |
|          |          |learn Defense  as well |    |          |             |
|__________|__________|_______________________|____|__________|_____________|
|   Goopi  |    125   |Summons Help           |  78|    720   |Iron Claw    |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Icy Pulse, Sleep Stare |    |          |             |
|          |          |Flop, Intense Flames   |    |          |             |
| GranDragn|  10000   |Chew, Enormous Flames  |   0|  50000   |Rubiss Sword |
|          |          |Double Attack, Explodet|    |          |             |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Double Attack          |    |          |             |
| GrayBear |    338   |Summons Help           | 140|   2500   |WorldLeaf    |
|__________|__________|_______________________|____|__________|_____________|
| GreatBeak|     50   |Double Attack          |  44|    175   |INTSeed      |
|__________|__________|_______________________|____|__________|_____________|
|  Grizzly |    116   |Brutal Hit             |  65|    523   |STRSeed      |
|__________|__________|_______________________|____|__________|_____________|
| GrndTitan|    435   |Double Attack          | 150|   2500   |Thor Sword   |
|__________|__________|_______________________|____|__________|_____________|
|  Healer  |     32   |Heal                   |   8|     24   |STRSeed      |
|__________|__________|_______________________|____|__________|_____________|
| HeatCloud|     40   |Breathes Fire          |  28|    105   |LUCKSeed     |
|__________|__________|_______________________|____|__________|_____________|
| HellArmor|     60   |Brutal Hit             |  57|    315   |Iron Armor   |
|__________|__________|_______________________|____|__________|_____________|
| HellCrab |     40   |Increase               |  23|     78   |Bronze Shield|
|__________|__________|_______________________|____|__________|_____________|
| HellNite |    138   |Paralysis,Double Attack|  73|   1190   |AGLSeed      |
|__________|__________|_______________________|____|__________|_____________|
| HoloGhost|    175   |Defeat, Beat           |  42|   1040   |Token        |
|__________|__________|_______________________|____|__________|_____________|
|   Hork   |    107   |                       |  15|    120   |Cloth Armor  |
|__________|__________|_______________________|____|__________|_____________|
| HornyHare|     12   |                       |   3|      8   |Herb         |
|__________|__________|_______________________|____|__________|_____________|
| HunterFly|     35   |Firebal                |  25|     98   |Evade Cloak  |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Spews Fire             |    |          |             |
|   Hydra  |    198   |Double Attack          |  95|   3090   |World Leaf   |
|__________|__________|_______________________|____|__________|_____________|
| IceCloud |    137   |SnowStorm,Breathes Cold|  68|   1070   |Token        |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Breathes Cold          |    |          |             |
| IceDragon|    160   |Double Attack          |  90|    440   |             |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Breathes Cold          |    |          |             |
|  IceMan  |    183   |Sweet Breath           |  74|    405   |Magic Hat    |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Increase, Defense,     |    |          |             |
| IronNite |    390   |TwinHits               | 120|   3300   |VITSeed      |
|__________|__________|_______________________|____|__________|_____________|
| Jellyfish|     43   |Summons Help, Paralysis|  38|    180   |MoonHerb     |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Triple Attack, Defense |    |          |             |
| JewelBag |     55   |Surround, SlowAll      |1023|     10   |Flashy Suit  |
|          |          |Strange Dance, PanicAll|    |          |             |
|__________|__________|_______________________|____|__________|_____________|
|  Kandar  |    300   |Brutal Hit             |   0|   2440   |             |
|__________|__________|_______________________|____|__________|_____________|
| Kandar 2 |    750   |Brutal Hit             |   0|   5000   |             |
|__________|__________|_______________________|____|__________|_____________|
| KillArmor|    105   |                       |  80|    418   |Steel Armor  |
|__________|__________|_______________________|____|__________|_____________|
| KillerApe|     42   |Brutal Hit             |  45|    170   |WarpWing     |
|__________|__________|_______________________|____|__________|_____________|
| KillerBee|     30   |Paralysis              |  13|     26   |MoonHerb     |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Spews Fire             |    |          |             |
| KingHydra|   1600   |Double Attack          | 350|  12200   |Dragon Armor |
|__________|__________|_______________________|____|__________|_____________|
| KingSquid|    145   |                       |  90|    355   |LifeAcorn    |
|__________|__________|_______________________|____|__________|_____________|
| KingToad |     50   |Sleep                  |  23|     70   |Spiny Whip   |
|__________|__________|_______________________|____|__________|_____________|
|   Kong   |    100   |Summons Help           |  68|    432   |LifeAcorn    |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Brutal Hit             |    |          |             |
| Kragacle |    514   |Triple Attack          | 160|   2090   |LifeAcorn    |
|__________|__________|_______________________|____|__________|_____________|
|  LavaMan |     68   |Breathes Fire,Spew Fire|  61|    417   |WorldLeaf    |
|__________|__________|_______________________|____|__________|_____________|
|   Leona  |    188   |Infermost, Bounce      |  90|   2780   |Sorrow Shield|
|__________|__________|_______________________|____|__________|_____________|
| LionHead |    131   |Firebane, StopSpell    |  98|   1350   |Sorrow Shield|
|__________|__________|_______________________|____|__________|_____________|
| MadCondor|    100   |Disperse               |  71|    367   |Token        |
|__________|__________|_______________________|____|__________|_____________|
| MadHound |     49   |Defense                |  14|     53   |INTSeed      |
|__________|__________|_______________________|____|__________|_____________|
|          |          |                       |    |          |Leather      |
|   MadOx  |     63   |Firebal                |  45|    162   |Shield       |
|__________|__________|_______________________|____|__________|_____________|
| MadPecker|     71   |Double Attack, Defense |  37|    228   |AGLSeed      |
|__________|__________|_______________________|____|__________|_____________|
| MadRaven |     35   |Double Attack          |  22|     45   |AGLSeed      |
|__________|__________|_______________________|____|__________|_____________|
| Magician |     25   |Blaze                  |  10|     20   |Repellent    |
|__________|__________|_______________________|____|__________|_____________|
| MagWyvern|    103   |Bounce,HealAll,PanicAll| 125|   2240   |Magic Hat    |
|__________|__________|_______________________|____|__________|_____________|
| Manabat  |     32   |StopSpell              |  18|     29   |Knife        |
|__________|__________|_______________________|____|__________|_____________|
| Mantigore|    160   |Bounce, Blazemost      | 120|   3060   |             |
|__________|__________|_______________________|____|__________|_____________|
|  Merdane |     96   |IceBolt                |  58|    263   |Leather Hat  |
|__________|__________|_______________________|____|__________|_____________|
| MerKing  |    181   |Snowstorm, Summons Help| 110|   1590   |Magic Bikini |
|__________|__________|_______________________|____|__________|_____________|
|  Merman  |     57   |Defense                |  48|    240   |STRSeed      |
|__________|__________|_______________________|____|__________|_____________|
|          |          |                       |    |          |             |
| Metabble |      6   |Firebal                |  10|  40200   |LUCKShoes    |
|__________|__________|_______________________|____|__________|_____________|
|  Metaly  |      4   |Blaze                  |   5|   4140   |AGLSeed      |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Blazemore, Beat, Sleep |    |          |             |
|   Mimic  |    255   |Double Attack, RobMagic| 110|    735   |Demon Axe    |
|__________|__________|_______________________|____|__________|_____________|
| MiniDemon|    163   |Breathes Cold,Blazemore|  89|    587   |Misery Helmet|
|__________|__________|_______________________|____|__________|_____________|
| MtlGoopi |    302   |Summons Help, Firebane |  90|   2000   |LUCKSeed     |
|__________|__________|_______________________|____|__________|_____________|
| MtlWyvern|    152   |Blizzard, Icy Air      |  50|   9000   |LUCKShoes    |
|__________|__________|_______________________|____|__________|_____________|
|   Mummy  |     60   |Summons Help,Brutal Hit|  36|     82   |Repellent    |
|__________|__________|_______________________|____|__________|_____________|
| MummyMan |     55   |Brutal Hit             |  25|     73   |Token        |
|__________|__________|_______________________|____|__________|_____________|
| Mystifier|     50   |Surround, PanicAll     |  55|    128   |Token        |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Firebane, Disperse     |    |          |             |
|  OldHag  |     73   |HealMore,              |  63|    463   |Hide Herb    |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Double Attack          |    |          |             |
|  Orochi  |   1800   |Spews Fire             |   0|   2080   |Orochi Sword |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Double Attack,Spew Fire|    |          |             |
| Orochi 2 |   2000   |Breathes Fire          |1000|   8040   |             |
|__________|__________|_______________________|____|__________|_____________|
|  Phoenix |    437   |HealUs, Disperse       | 150|   3700   |WorldLeaf    |
|__________|__________|_______________________|____|__________|_____________|
| Putregon |    372   |Breathes Cold, Icy Air |  53|   3500   |STRSeed      |
|__________|__________|_______________________|____|__________|_____________|
| Putrepup |     52   |SlowAll                |  15|     29   |LifeAcorn    |
|__________|__________|_______________________|____|__________|_____________|
|   Raven  |     10   |                       |   3|      6   |Herb         |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Brutal Hit             |    |          |             |
| RedDragon|    700   |Intense Flames         | 220|   4500   |STRSeed      |
|__________|__________|_______________________|____|__________|_____________|
| RedSlime |     12   |                       |   2|      8   |Herb         |
|__________|__________|_______________________|____|__________|_____________|
| RogueNite|     57   |Summons Help           |  30|     68   |Copper Sword |
|__________|__________|_______________________|____|__________|_____________|
| Salamandr|    209   |Intense Flames         | 180|   6000   |STRSeed      |
|__________|__________|_______________________|____|__________|_____________|
| SeaSlime |     45   |Increase               |  35|    197   |WarpWing     |
|__________|__________|_______________________|____|__________|_____________|
|  Shadow  |     97   |SnowStorm              |  31|    743   |Spiny Whip   |
|__________|__________|_______________________|____|__________|_____________|
|          |??????????|Random stats and attack|????|??????????|?????????????|
| Shadower |??????????|due to copying of other|????|??????????|?????????????|
|          |??????????|monsters from the game |????|??????????|?????????????|
|__________|__________|_______________________|____|__________|_____________|
|  Shaman  |    131   |Summons Help, HealMore |  50|    358   |LUCKSeed     |
|__________|__________|_______________________|____|__________|_____________|
| Skeletor |     95   |Double Attack, Defense |  68|    843   |Steel Sword  |
|__________|__________|_______________________|____|__________|_____________|
| Skullgon |    200   |Icy Air                |  78|   2350   |STRSeed      |
|__________|__________|_______________________|____|__________|_____________|
| SkyDragon|     84   |Spews Fire             | 180|    800   |LifeAcorn    |
|__________|__________|_______________________|____|__________|_____________|
|   Slime  |      8   |                       |   2|      4   |Herb         |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Sleep, Icebolt         |    |          |             |
|  Snaily  |     35   |Summons Help           |  28|    210   |Stick        |
|__________|__________|_______________________|____|__________|_____________|
| SteelHulk|   1048   |Flop                   | 450|   6500   |Token        |
|__________|__________|_______________________|____|__________|_____________|
| StingMoth|     40   |Paralysis              |  35|    165   |MoonHerb     |
|__________|__________|_______________________|____|__________|_____________|
| StingWasp|     16   |Summons Help           |   6|     14   |LUCKSeed     |
|__________|__________|_______________________|____|__________|_____________|
| StoneMan |    303   |                       |  82|   1780   |Terra Armor  |
|__________|__________|_______________________|____|__________|_____________|
|          |          |HealMore, Brutal Hit   |    |          |             |
| Swordoid |    174   |Double Attack          |  87|   3180   |Snow Sword   |
|__________|__________|_______________________|____|__________|_____________|
| Tentacles|    213   |Double Attack          | 120|   1280   |Fighting Suit|
|__________|__________|_______________________|____|__________|_____________|
| ToadStool|     32   |Sweet Breath           |  20|     56   |WarpWing     |
|__________|__________|_______________________|____|__________|_____________|
| TortoLord|    126   |Bounce, Spews Fire     | 120|   1420   |LUCKSeed     |
|__________|__________|_______________________|____|__________|_____________|
| Tortragon|     77   |Sweet Breath           |  88|    652   |Iron Helmet  |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Heal, Strange Dance    |    |          |             |
| TrickBag |     60   |StopSpell, Surround    | 350|      5   |VITSeed      |
|__________|__________|_______________________|____|__________|_____________|
|   Troll  |    266   |Brutal Hit             | 105|   1030   |Club         |
|__________|__________|_______________________|____|__________|_____________|
| TrollKing|    321   |Disperse               | 120|   3050   |Thor Sword   |
|__________|__________|_______________________|____|__________|_____________|
|  Vampire |     34   |IceBolt                |  25|     61   |LUCKSeed     |
|__________|__________|_______________________|____|__________|_____________|
| VenomHork|     83   |Poison Breath          |  25|    368   |Antidote     |
|__________|__________|_______________________|____|__________|_____________|
| VenomToad|     27   |Poisonous              |   9|     20   |Antidote     |
|__________|__________|_______________________|____|__________|_____________|
| VileShade|    146   |Beat, Sweet Breath     |  77|   1710   |LifeStone    |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Summons Help, RobMagic |    |          |             |
| VoodooMan|    120   |Vivify                 |  95|    673   |WorldLeaf    |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Breathes Fire, Increase|    |          |             |
| VoodooWiz|    171   |Blazemost              | 105|   2930   |BugPowder    |
|__________|__________|_______________________|____|__________|_____________|
| WhiteLion|    500   |Blizzard, HealAll      | 140|   3500   |INTSeed      |
|__________|__________|_______________________|____|__________|_____________|
|  WildApe |     53   |Summons Help           |  30|     60   |STRSeed      |
|__________|__________|_______________________|____|__________|_____________|
| WingDemon|    128   |Double Attack,Blazemost|  90|   2490   |Seduce Sword |
|__________|__________|_______________________|____|__________|_____________|
|   Witch  |     78   |Firebane               |  52|    305   |Hide Herb    |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Spews Fire, Brutal Hit |    |          |             |
|  Wyvern  |     80   |Breathes Fire          |  75|   1780   |WarpWing     |
|__________|__________|_______________________|____|__________|_____________|
|          |          |Double Attack,Icy Pulse|    |          |             |
|   Zoma   |   5000   |Blizzard, Blasts Cold  |   0|      0   |             |
|__________|__________|_______________________|____|__________|_____________|

-----------------------------------------------------------------------------
-----------------------------------Spells------------------------------------
-----------------------------------------------------------------------------

9) This section will list the spells learned by each character type, 
   including Level Learned, MP Cost, and Effect.


                                  o------o
                                  | Hero |
                                  o------o

Spell Name...: Blaze
Level Learned: 2
MP Cost......: 2
Effect.......: A single monster will be fireballed for minimal damage.


Name.........: Boom
Level Learned: 31
MP Cost......: 9
Effect.......: All enemies will be hit with electricity, causing moderate 
               damage.


Name.........: Expel
Level Learned: 7
MP Cost......: 2
Effect.......: This spell removes a single group of monsters from battle.


Name.........: Firebal
Level Learned: 14
MP Cost......: 4
Effect.......: One group of enemies will be enveloped in flames for moderate
               damage.


Name.........: Firebane
Level Learned: 23
MP Cost......: 6
Effect.......: One group of enemies will be bathed in flames for heavy 
               damage.


Name.........: Forget
Level Learned: 16
MP Cost......: 0
Effect.......: Forget the words of others that were remembered.


Name.........: Heal
Level Learned: 4
MP Cost......: 3
Effect.......: A single character will recover about 25-39 Hit Points.


Name.........: HealAll
Level Learned: 33
MP Cost......: 7
Effect.......: A single character will have all damage recovered.


Name.........: HealMore
Level Learned: 29
MP Cost......: 5
Effect.......: A single character will recover about 75-99 Hit Points.


Name.........: HealUsAll
Level Learned: 38
MP Cost......: 62
Effect.......: The entire party will fully recover their Hit Points.


Name.........: Ironize
Level Learned: 13
MP Cost......: 6
Effect.......: All party members are turned into invincible 


Name.........: Outside
Level Learned: 15
MP Cost......: 8
Effect.......: Magically removes the party from most dungeons/towers/castles.


Name.........: Recall
Level Learned: 1
MP Cost......: 0
Effect.......: Recall the words of others.


Name.........: Recollect
Level Learned: 20
MP Cost......: 0
Effect.......: Vividly Recall the words of others.


Name.........: Remember
Level Learned: 8
MP Cost......: 0
Effect.......: Deeply recall the words of others.


Name.........: Repel
Level Learned: 19
MP Cost......: 4
Effect.......: Wards the party so weaker monsters stay away.


Name.........: Return
Level Learned: 7
MP Cost......: 8
Effect.......: This will whisk the party back to a previously visited locale
               of your choice, though not all locations can be returned to by
               this manner.


Name.........: Sleep
Level Learned: 16
MP Cost......: 3
Effect.......: Targeting a single group of monsters, they can be forced to
               slumber during battle, leaving them open to attack.


Name.........: StopSpell
Level Learned: 18
MP Cost......: 3
Effect.......: Targeting a single group of monsters, they can be forced into
               silence, blocking any attempts at using a spell.


Name.........: Thordain
Level Learned: 41
MP Cost......: 30
Effect.......: A massive surge of electricity will massively harm all 
               monsters in battle.  This is the most powerful attack spell in
               the game.


Name.........: Vivify
Level Learned: 35
MP Cost......: 10
Effect.......: It is not 100% reliable (as it fails sometimes), but it can
               bring a knocked out party member back to half of their full
               Hit Points.


Name.........: Zap
Level Learned: 26
MP Cost......: 8
Effect.......: A large lightning bolt will sizzle a single monster for heavy 
               damage.



                                  o------o
                                  | Mage | (Sages too)
                                  o------o

Name.........: Bang
Level Learned: 11
MP Cost......: 5
Effect.......: All monsters are struck with an explosion for moderate damage.


Name.........: BeDragon
Level Learned: 34
MP Cost......: 24
Effect.......: The spellcaster becomes a fire breathing dragon that deals
               heavy damage for the remainder of the fight.


Name.........: Blaze
Level Learned: 1
MP Cost......: 2
Effect.......: A small fireball lightly damages one foe.


Name.........: BlazeMore
Level Learned: 17
MP Cost......: 6
Effect.......: A larger fireball moderately damages one foe.


Name.........: BlazeMost
Level Learned: 36
MP Cost......: 12
Effect.......: A massive fireball greatly damages one foe.


Name.........: BlizzMost
Level Learned: 26
MP Cost......: 9
Effect.......: A multitude of ice shrapnel blasts enemies for heavy damage.


Name.........: Blizzard
Level Learned: 32
MP Cost......: 12
Effect.......: An intense ice storm heavily damages one group of monsters.


Name.........: Boom
Level Learned: 23
MP Cost......: 9
Effect.......: All enemies will be hit with electricity, causing moderate 
               damage.


Name.........: Bounce
Level Learned: 24
MP Cost......: 8
Effect.......: Block and reflects all spells that are cast at that character.


Name.........: Chance
Level Learned: 40
MP Cost......: 20
Effect.......: Totally random effects can occur, being really beneficial, 
               really detrimental, or not really doing anything for the 
               party.


Name.........: CurseOff
Level Learned: 30
MP Cost......: 18
Effect.......: Allows for the removal of a cursed piece of equipment.


Name.........: Explodet
Level Learned: 38
MP Cost......: 18
Effect.......: Incredible explosions damage all monsters intensely.


Name.........: Firebal
Level Learned: 7
MP Cost......: 4
Effect.......: Small fireballs damage a group of monsters.


Name.........: Firebane
Level Learned: 14
MP Cost......: 6
Effect.......: Large fireballs roast all enemies for moderate damage.


Name.........: IceBolt
Level Learned: 5
MP Cost......: 3
Effect.......: A bolt of Ice will strike a single monster for moderate 
               damage.


Name.........: Increase
Level Learned: 9
MP Cost......: 4
Effect.......: Applicable a maximum of two times, this spell will up the DEF
               rating of all party members.


Name.........: Invisible
Level Learned: 33
MP Cost......: 15
Effect.......: Turns all party member invisible for a short time.


Name.........: Open
Level Learned: 35
MP Cost......: 0
Effect.......: Opens any locked doors for which you lack a Key.


Name.........: Outside
Level Learned: 9
MP Cost......: 8
Effect.......: This will remove the party from almost any 
               dungeon/tower/castle where enemies lurk.  Does not work in
               friendly towns or castles.


Name.........: PanicAll
Level Learned: 27
MP Cost......: 5
Effect.......: If effective, a single monster will become confused and attack
               other monsters.


Name.........: Passtime
Level Learned: 25
MP Cost......: 12
Effect.......: Changes day into night, or night into day.


Name.........: Return
Level Learned: 12
MP Cost......: 8
Effect.......: Carries the party to any of the listed destinations for the
               spell (towns and castles that have been visited before).


Name.........: RobMagic
Level Learned: 15
MP Cost......: 0
Effect.......: Steals Magic Points from enemies that possess Magic Points,
               allowing for more spell casting.


Name.........: SlowAll
Level Learned: 12
MP Cost......: 3
Effect.......: Lessens the speed of one group of monsters, making them slower
               to attack and lessens their Defenses.


Name.........: SnowStorm
Level Learned: 20
MP Cost......: 6
Effect.......: A snowy deluge will strike one group of enemies for heavy 
               damage.


Name.........: StepGuard
Level Learned: 19
MP Cost......: 2
Effect.......: Protects the party from damaging tiles like Marsh and 
               Barriers.


Name.........: Transform
Level Learned: 37
MP Cost......: 12
Effect.......: Changes the caster into the selected ally, including their
               stats.


Name.........: TwinHits
Level Learned: 21
MP Cost......: 6
Effect.......: Doubles the Attack power of the target, effectively doubling
               the damage they can deal to an enemy.


Name.........: Upper
Level Learned: 4
MP Cost......: 3
Effect.......: Greatly increases the defense of one ally.


Name.........: X-Ray
Level Learned: 18
MP Cost......: 3
Effect.......: Scans a treasure chest to determine if it holds treasure or if
               it is a Cannibox/Mimic.


                                 o--------o
                                 | Cleric | (Sages too)
                                 o--------o

Name.........: Antidote
Level Learned: 11
MP Cost......: 3
Effect.......: Rids an afflicted character that is suffering from Poison.


Name.........: Awaken
Level Learned: 16
MP Cost......: 3
Effect.......: Rouses a drowsing ally suffering from Sleep.


Name.........: Barrier
Level Learned: 32
MP Cost......: 6
Effect.......: Increases the magical defense of the party against fire and 
               ice.


Name.........: Beat
Level Learned: 22
MP Cost......: 7
Effect.......: When it is accurate, the target monster will be defeated 
               instantly.


Name.........: Defeat
Level Learned: 28
MP Cost......: 7
Effect.......: When it is accurate, the target group of monsters can all be
               destroyed instantly (note that some could escape the attack
               while other members of the same monster group die).


Name.........: Defense
Level Learned: 18
MP Cost......: 4
Effect.......: Lowers the defense of one group of monsters.


Name.........: Disperse
Level Learned: 20
MP Cost......: 7
Effect.......: When effective it will remove one monster from battle.


Name.........: Expel
Level Learned: 2
MP Cost......: 2
Effect.......: When effective it will remove one monster group from battle.


Name.........: Heal
Level Learned: 1
MP Cost......: 3
Effect.......: A single character will recover about 25-39 Hit Points.


Name.........: HealAll
Level Learned: 30
MP Cost......: 7
Effect.......: A single character will have all damage recovered.


Name.........: HealMore
Level Learned: 14
MP Cost......: 5
Effect.......: A single character will recover about 75-99 Hit Points.


Name.........: HealUs
Level Learned: 34
MP Cost......: 18
Effect.......: All characters will recover about 75-99 Hit Points.


Name.........: Infermore
Level Learned: 26
MP Cost......: 6
Effect.......: Whipping wind slashes a group of monsters for moderate damage.


Name.........: Infermost
Level Learned: 36
MP Cost......: 9
Effect.......: Whipping wind slashes a group of monsters for heavy damage.


Name.........: Infernos
Level Learned: 12
MP Cost......: 4
Effect.......: Whipping wind slashes a group of monsters for light damage.


Name.........: NumbOff
Level Learned: 15
MP Cost......: 6
Effect.......: Removes numbness from an afflicted ally.


Name.........: Revive
Level Learned: 38
MP Cost......: 20
Effect.......: Restores a slain ally to full Hit Points.


Name.........: Sacrifice
Level Learned: 41
MP Cost......: 1
Effect.......: If effective it will instantly destroys all monsters in battle
               in exchange for the spellcaster's life.


Name.........: Sap
Level Learned: 8
MP Cost......: 3
Effect.......: Greatly decreases the defense of an enemy.


Name.........: Sleep
Level Learned: 9
MP Cost......: 3
Effect.......: Puts one group of monsters to sleep.


Name.........: SpeedUp
Level Learned: 5
MP Cost......: 3
Effect.......: Increases the agility to all characters.


Name.........: StopSpell
Level Learned: 13
MP Cost......: 3
Effect.......: Is able to silence enemy magic users, removing magic as an 
               option for attack.


Name.........: Surround
Level Learned: 7
MP Cost......: 4
Effect.......: Greatly reduces the accuracy of enemies by creating illusions.


Name.........: Vivify
Level Learned: 24
MP Cost......: 10
Effect.......: It is not 100% reliable (as it fails sometimes), but it can
               bring a knocked out party member back to half of their full
               Hit Points.


                                 o--------o
                                 | Dealer |
                                 o--------o

Name.........: Excavate
Level Learned: 12
MP Cost......: 0
Effect.......: Digs up the ground underneath the Hero to find Gold, Item, or
               NOTHING!


Name.........: YellHelp
Level Learned: 17
MP Cost......: 15
Effect.......: Randomly summons an Innkeeper, Priest, or Dealer.


                                 o-------o
                                 | Thief |
                                 o-------o

Name.........: EagleEye
Level Learned: 8
MP Cost......: 0
Effect.......: Identifies nearby towns/dungeons/castle/etc.


Name.........: Location
Level Learned: 10
MP Cost......: 2
Effect.......: Identifies the floor of the dungeon/tower/cave that the party
               is currently in.


Name.........: MapMagic
Level Learned: 20
MP Cost......: 2
Effect.......: Reveals anything that is nearby that is deemed suspicious 
               (hidden Items/staircases/etc.).


Name.........: Smell
Level Learned: 13
MP Cost......: 0
Effect.......: Reveals the remaining unopened treasure chests on a floor of a
               dungeon, though that count includes Canniboxes/Mimics in that
               total.


Name.........: Tiptoe
Level Learned: 17
MP Cost......: 0
Effect.......: Lessens the chances of seeing monsters.


                                o--------o
                                | Jester |
                                o--------o

Name.........: Whistle
Level Learned: 13
MP Cost......: 0
Effect.......: Calls a random monster from the area to do battle.

-----------------------------------------------------------------------------
-------------------------------Personalities---------------------------------
-----------------------------------------------------------------------------

10)This section will examine the bonuses/penalties that each personality 
   carries as well as examining how to control the personality of allies when
   they are recruited at Ruida's Tavern.  All credit for this section goes to
   AramilOfTusmit from the Dragon Warrior III Message Board for this 
   information.

                     o-------------------------------o
                     | Personality Bonuses/Penalties |
                     o-------------------------------o

             ___________ _____ _____ _____ _____ _____ _______
            |Personality| STR | AGI | VIT | INT | LUCK|  Sex  |
            |___________|_____|_____|_____|_____|_____|_______|
            |   Agile   | 90% |120% | 90% |100% | 80% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |   Alert   | 90% |110% | 90% |120% |100% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |   Amazon  |130% | 90% |100% | 80% | 80% | Female|
            |___________|_____|_____|_____|_____|_____|_______|
            |   Bully   |120% | 90% | 90% | 60% | 70% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Carefree | 80% |115% |100% | 70% | 70% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Cowardly | 90% | 70% | 90% |120% |120% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Diligent |110% | 85% |120% | 90% | 70% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Defiant  | 95% |105% |105% | 95% | 95% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |   Eager   |105% | 90% |110% |100% | 80% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Fearless | 95% |120% |115% |100% |100% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Foolish  | 85% |115% | 80% | 80% | 90% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Gourmet  |110% | 60% |110% | 50% | 80% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |   Happy   | 90% |100% | 90% |100% |130% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Helpless | 95% |100% |90%  |105% |100% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |   Honest  |100% | 90% |100% |110% | 90% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Ironman  |105% | 80% |130% | 90% | 80% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |    Jock   |130% | 80% |100% | 70% | 80% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |   Kindly  |105% | 95% |105% |110% | 95% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Ladylike |100% | 80% | 95% |110% |140% | Female|
            |___________|_____|_____|_____|_____|_____|_______|
            |    Lazy   |115% | 60% |120% | 65% |110% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |    Lewd   |105% | 95% |120% |105% | 90% |  Male |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Logical  | 80% |105% | 90% |125% | 80% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Lonesome |100% | 90% | 80% |110% |110% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |   Lucky   |100% |110% |100% |100% |150% |  Male |
            |___________|_____|_____|_____|_____|_____|_______|
            |   Macho   |115% |100% |100% | 90% | 60% |  Male |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Meddler  |105% | 85% |110% | 80% | 70% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |   Naive   |100% | 90% | 90% | 70% |110% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Ordinary |100% |100% |100% |100% |100% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |   Quick   |100% |140% |100% |100% |100% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Romantic | 95% |110% | 95% |115% |100% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Selfish  | 95% |105% | 90% | 90% | 90% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |    Sexy   |110% |120% |105% |115% |120% | Female|
            |___________|_____|_____|_____|_____|_____|_______|
            |   Sharp   |100% |120% | 80% |140% | 90% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |   Silly   |100% |120% | 95% |115% |110% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |   Smart   | 95% |100% |100% |130% | 90% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Solitary |100% |110% |120% |110% | 70% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Stubborn |100% | 60% |120% | 60% | 70% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |   Timid   |110% | 60% |120% |110% | 90% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |   Tomboy  |110% |110% | 80% | 90% | 90% | Female|
            |___________|_____|_____|_____|_____|_____|_______|
            |   Tough   |115% | 90% |140% | 80% | 70% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Twisted  | 70% |120% | 70% |110% |130% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |    Vain   |105% |110% | 95% |105% | 95% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |  Valiant  |140% | 70% |100% | 80% | 70% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|
            |   Weepy   | 90% | 90% |100% |110% |115% |  Both |
            |___________|_____|_____|_____|_____|_____|_______|


                        o---------------------------o
                        | Determining Personalities |
                        o---------------------------o

Highest bonus is STR; Warrior/Fighter

STR >= 11 : Valiant/Jock/Amazon
STR >= 7  : Jock/Macho/Tomboy/Bully
VIT is 2nd: Bully/Gourmet/Lewd/Amazon
AGI is 2nd: Fearless/Tomboy/Carefree/Defiant
Otherwise : Lewd/Naive/Carefree/Honest/Ordinary


Highest bonus is STR; Mage/Priest

STR >= 11 : Jock/Amazon/Fearless
STR >= 7  : Stubborn/Meddler/Jock/Macho
VIT is 2nd: Eagar/Diligent/Gourmet/Selfish
INT is 2nd: Defiant/Vain/Cowardly/Lonesome
Otherwise : Naive/Lazy/Honest/Tomboy/Kindly/ Ordinary


Highest bonus is STR; Dealer/Jester/Thief

STR >= 11 : Jock/Defiant/Tomboy/Macho
INT is 2nd: Sharp/Solitary/Alert
VIT is 2nd: Fearless/Amazon/Bully
AGI is 2nd: Foolish/Agile/Silly
Otherwise : Lonesome/Romantic/Weepy/Helpless/Selfish/Ordinary


Highest bonus is AGI; Warrior/Dealer/Jester

AGI >= 12 : Quick/Fearless/Agile
AGI >= 7  : Agile/Foolish/Selfish/Defiant
INT is 2nd: Alert/Silly/Twisted
STR is 2nd: Bully/Tomboy/Macho/Solitary
Otherwise : Carefree/Vain/Lonesome/Weepy/Ordinary


Highest bonus is AGI; Fighter/Thief

AGI >= 11 : Quick/Fearless/Agile
AGI >= 7  : Fearless/Agile/Foolish/Solitary
STR is 2nd: Defiant/Macho/Tomboy/Vain
VIT is 2nd: Macho/Eagar/Lewd/Twisted
Otherwise : Solitary/Romantic/Fearless/Weepy/Ordinary


Highest bonus is AGI; Mage/Priest

AGI >= 8  : Agile/Alert/Foolish
STR is 2nd: Defiant/Vain/Carefree
INT is 2nd: Logical/Weepy/Silly/Sexy Gal
Otherwise : Cowardly/Naive/Helpless/Romantic/Ordinary


Highest bonus is VIT; Warrior/Fighter/Dealer

VIT >= 10 : Tough/Ironman
VIT >= 6  : Diligent/Eagar/Stubborn/Lewd
STR is 2nd: Jock/Gourmet/Carefree
Otherwise : Honest/Meddler/Lazy/Timid/Ordinary


Highest bonus is VIT; Mage/Priest

VIT >= 11 : Tough/Ironman/Eagar
VIT >= 6  : Eagar/Stubborn/Diligent/Lewd
INT is 2nd: Kindly/Meddler/Defiant/Sexy Gal
Otherwise : Lonesome/Cowardly/Naive/Carefree/Ordinary


Highest bonus is VIT; Jester/Thief

VIT >= 11 : Tough/Ironman/Gourmet
VIT >= 6  : Eagar/Stubborn/Gourmet/Lewd
STR is 2nd: Bully/Fearless
Otherwise : Lazy/Solitary/Sexy Gal/Silly/Romantic/Ordinary


Highest bonus is INT; Warrior/Fighter

INT >= 10 : Twisted/Smart/Logical/Romantic
INT >= 6  : Vain/Romantic/Cowardly/Ladylike
Otherwise : Naive/Helpless/Silly/Kindly/Ordinary


Highest bonus is INT; Mage/Priest

INT >= 10 : Sharp/Smart
INT >= 6  : Smart/Alert/Logical/Romantic/Cowardly
Otherwise : Weepy/Kindly/Helpless/Lonesome/Honest/Ordinary


Highest bonus is INT; Dealer/Thief

INT >= 10 : Sharp/Smart
INT >= 6  : Alert/Smart/Vain/Logical
Otherwise : Solitary/Romantic/Diligent/Carefree/Ordinary/Meddler
(Due to a bug, this row is never used, and the preceding one used instead)


Highest bonus is INT; Jester

INT >= 10 : Sharp/Smart
INT >= 6  : Alert/Sexy Gal/Lewd/Silly/Logical
Otherwise : Lazy/Carefree/Helpless/Solitary/Ordinary


Highest bonus is LUC; Warrior/Fighter

LUC >= 12 : Lucky/Ladylike/Happy
LUC >= 7  : Happy/Romantic/Lazy
Otherwise : Naive/Helpless/Vain/Silly/Carefree/Ordinary


Highest bonus is LUC; Mage/Priest

LUC >= 12 : Lucky/Ladylike/Happy
LUC >= 6  : Happy/Naive/Helpless/Lazy
Otherwise : Vain/Carefree/Weepy/Cowardly/Timid/Ordinary


Highest bonus is LUC; Dealer/Thief

LUC >= 12 : Lucky/Happy
LUC >= 6  : Happy/Meddler/Helpless/Selfish/Carefree
Otherwise : Vain/Naive/Weepy/Kindly/Honest/Ordinary


Highest bonus is LUC; Jester
LUC >= 9  : Lucky/Ladylike
LUC >= 6  : Happy/Naive/Helpless/Sexy Gal/Lewd
Otherwise : Lewd/Sexy Gal/Weepy/Lonesome/Silly/Carefree/Lazy/Selfish

-----------------------------------------------------------------------------
-----------------------------------Pachisi-----------------------------------
-----------------------------------------------------------------------------

11)This section will examine the rules of Pachisi as well as each Pachisi 
   Track in the game, outlining everything there is to know about Pachisi!


                           o------------------o
                           | Rules Of Pachisi |
                           o------------------o

  i) Only one member of the party may enter the board and attempt to reach
     the finish line.

 ii) Each track has a predetermined amount of dice rolls to reach the end.

iii) To reach the GOAL, an exact dice roll is needed, as an over-roll will
     result in the character moving forward then back the remaining amount
     of squares.

 iv) Falling through a trapdoor will send your character down one floor of 
     the track, though being on the lowest floor will result in the game
     ending early.

  v) Each prize at the end of the track can only be claimed once, though the
     random in-track prizes will always be collectible.


                             o--------------o
                             | Board Spaces |
                             o--------------o

? Space........: A voice from... somewhere will cause a random effect to 
                 occur.  This effect can be either good or bad or be nothing
                 at all, including the ability to permanently affect your 
                 stats.

! Space........: This space will alter one of your stats by using the 
                 following process.

                 First Roll         Second Roll          Third Roll

                 1 = STR            1 = 1 point          1 = Stat decreases
                 2 = AGI            2 = 2 points         2 = Stat decreases
                 3 = VIT            3 = 3 points         3 = Stat decreases
                 4 = INT            4 = 4 points         4 = Stat increases
                 5 = LUCK           5 = 5 points         5 = Stat increases
                 6 = HP             6 = 6 points         6 = Stat increases

Arrow..........: If it is red the Hero will move forward the number of 
                 spaces listed, but if it is blue the hero will move back the
                 number of spaces listed.

Dice...........: If it is red the Hero will gain the number of dice rolls 
                 listed, but if it is blue the hero will lose the number of 
                 dice rolls listed.

Dresser........: Holds a one-time collectible Item.

Field..........: Two main actions can occur here; a fight or the option to
                 search the square.  If the second option is accepted, Items
                 can be found, Gold can be found, a fight can occur, or even
                 uncover a trap door.

Forest.........: Two main actions can occur here; a fight or the option to
                 search the square.  If the second option is accepted, Items
                 can be found, Gold can be found, a fight can occur, or even
                 uncover a trap door.

Foothill.......: Two main actions can occur here; a fight or the option to
                 search the square.  If the second option is accepted, Items
                 can be found, Gold can be found, a fight can occur, or even
                 uncover a trap door.

Goal...........: This is the last square on the board, and landing here will
                 end the game with prixes for you, the victor!

Gold...........: If it is red the Hero will gain the number of Gold pieces 
                 listed, but if it is blue the hero will lose the number of 
                 Gold pieces listed.

Inn............: For a fee the Hero can rest to regain all HP/MP.

Key............: An alternate exit from the Pachisi Track, typically found on
                 an alternate path than the one to the main goal.

Return Arrow...: Sends the Hero backwards on the track.

Shop...........: Item Shop's can be found on the board with Items for sale.

Skull..........: A 1/4 reduction in MP will occur.

Slime..........: A battle will occur.

Star...........: HP/MP are restored for free.

Stairs.........: Sends the Hero to the next floor of the Pachisi Track.

Trap Door......: Drops the Hero down one floor of the Pachisi Track, and 
                 ends the game if he is on the lowest floor of the Pachisi
                 Track.

Traveler's Gate: Warps the Hero to a remote part of the board.

Treasure Chest.: Holds a one-time collectible Item.

Vase...........: Holds a one-time collectible Item.

Zap............: A 1/4 reduction in HP will occur.


                             o--------------o
                             | Romaly Track |
                             o--------------o

         _______________________________________________________
        | Key                                                   |
        |                                                       |
        | ?? - ? Space                 SA - Start Again         |
        | !! - ! Space                 SH - Shop                |
        | A# - Arrow                   SK - Skull               |
        | D# - Dresser                 SL - Slime               |
        | FD - Field                   SR - Start               |
        | FH - Foothill                ST - Star                |
        | FO - Forest                  T# - Treasure Chest      |
        | G# - Gold Gain/Loss          TD - Trap Door           |
        | GL - Goal                    TG - Traveler's Gate     |
        | IN - Inn                     V# - Vase                |
        | KY - Key                     X# - Stairs              |
        | R# - Dice Roll Gain/Loss     ZP - Zap                 |
        |                                                       |
        |_______________________________________________________|

Floors....: 1
Difficulty: 1/10
Dice Rolls: 10
TinyMedals: 0
Prizes....: Steel Sword, 500 Gold

                    __
                   |GL|  Treasure Chests           Arrows
                   |__|
                   |FD|  #1: Knife                 #1: +3 Spaces
                   |__|  #2: Wooden Boomerang      #2: -2 Spaces
                   |G4|  #3: LifeAcorn             #3: -3 Spaces
                   |__|
                   |FD|
                   |__|  Vases                     Gold
                   |FO|
                   |__|  #1: Herb                  #1: + 50 Gold
                   |T3|  #2: Leather Hat        #2: +100 Gold
           __ __ __|__|                            #3: - 50 Gold
          |SK|FD|A3|FD|                            #4: - 50 Gold
          |__|__|__|__|  Dressers
          |FH|     |!!|
          |__|     |__|  #1: Token                 Dice Rolls
          |ST|     |R4|
          |__|     |__|__ __ __                    #1: +1 Rolls
          |R3|     |SL|D1|FD|T2|                   #2: +2 Rolls
          |__|     |__|__|__|__|                   #3: +3 Rolls
          |FO|     |FD|     |TD|                   #4: -2 Rolls
          |__|     |__|     |__|
          |A2|     |ZP|     |FH|
          |__|__ __|__|     |__|                   Shop
          |G3|V2|R2|??|     |??|
          |__|__|__|__|     |__|                   Steel Sword   (1500 Gold)
                   |FO|     |G2|                   Leather Dress ( 420 Gold)
                   |__|     |__|                   Iron Shield   (1200 Gold)
                   |G1|     |V1|
                   |__|__ __|__|
                   |T1|R1|FD|SH|
                   |__|__|__|__|
                   |FO|
                   |__|
                   |A1|
                   |__|
                   |FD|
                   |__|
                   |SR|
                   |__|

The main idea of this track is to get you familiar with the workings of
Pachisi and thus it is a really easy track to move through, reaching the end
with ease on most run throughs.  It will also be easy enough to try on for
all the treasures, though most are pretty forgettable for the most part.
Pick a path that suits your needs for the near future and maybe you will get
lucky enough to win the prizes you desire!


                             o---------------o
                             | Ashalam Track |
                             o---------------o

         _______________________________________________________
        | Key                                                   |
        |                                                       |
        | ?? - ? Space                 SA - Start Again         |
        | !! - ! Space                 SH - Shop                |
        | A# - Arrow                   SK - Skull               |
        | D# - Dresser                 SL - Slime               |
        | FD - Field                   SR - Start               |
        | FH - Foothill                ST - Star                |
        | FO - Forest                  T# - Treasure Chest      |
        | G# - Gold Gain/Loss          TD - Trap Door           |
        | GL - Goal                    TG - Traveler's Gate     |
        | IN - Inn                     V# - Vase                |
        | KY - Key                     X# - Stairs              |
        | R# - Dice Roll Gain/Loss     ZP - Zap                 |
        |                                                       |
        |_______________________________________________________|

Floors....: 1
Difficulty: 3/10
Dice Rolls: 22
TinyMedals: 2
Prizes....: Mace, TinyMedal

       __ __ __ __ __ __ __ __ __
      |!!|R4|TG|FH|->|FD|V1|FH|A1|       Treasure Chests       Gold
    __|__|__|__|__|__|__|__|__|__|__
   |ST|G4|                    |FD|FO|    #1: Iron Claw         #1: -100 Gold
 __|__|__|                    |__|__|__  #2: Fan               #2: +200 Gold
|FO|FD|                          |TD|G1|                       #3: -200 Gold
|__|__|                          |__|__|                       #4: +300 Gold
|TD|                                |ST| Vases
|__|                                |__|
|A8|                                |DR| #1: STRSeed           Dice Rolls
|__|                                |__| #2: TinyMedal
|T2|                                |A2|                       #1: +1 Rolls
|__|                                |__|                       #2: +2 Rolls
|R3|                                |A3| Dressers              #3: +1 Rolls
|__|                                |__|                       #4: +2 Rolls
|A7|                                |??| #1: Wooden Helmet     #5: -1 Rolls
|__|               __               |__| #2: Token
|SL|              |GL|              |R1|
|__|              |__|              |__|
|TG|              |FO|              |ZP| Arrows
|__|              |__|              |__|
|ZP|              |ZP|              |SL| #1: +2 Spaces
|__|              |__|              |__| #2: -2 Spaces
|??|              |R5|              |G2| #3: +6 Spaces
|__|              |__|              |__| #4: -3 Spaces
|FO|              |IN|              |FD| #5: +1 Spaces
|__|              |__|              |__| #6: -3 Spaces
|SH|              |TG|              |FO| #7: -5 Spaces
|__|__            |__|            __|__| #8: +3 Spaces
|FD|V2|                          |A4|T1|
|__|__|__                      __|__|__|
   |SK|R2|                    |G3|FH|    Shop
   |__|__|__ __ __ __ __ __ __|__|__|
      |FO|IN|A6|FD|TG|FO|A5|FD|DR|       Skirt       (1500 Gold)
      |__|__|__|__|__|__|__|__|__|       Steel Sword (1300 Gold)
                                         Mist Staff  (3300 Gold)

The second track is quite a bit larger than the first one, but it also 
boasts more than double the Dice Rolls as well.  The goal here is to travel
in a clockwise manner, attempting to hit one of the three Traveler's Gates
along the way, sending the Hero into the central track, where she/he can 
take a crack at hitting the GOAL for the victory.  Note that a single 
TinyMedal rests in the vase in the bottom-left area of the track, so try to
get there and snag that beauty before warping into the central path.


                         o----------------------o
                         | Dragon Queen's Track |
                         o----------------------o

         _______________________________________________________
        | Key                                                   |
        |                                                       |
        | ?? - ? Space                 SA - Start Again         |
        | !! - ! Space                 SH - Shop                |
        | A# - Arrow                   SK - Skull               |
        | D# - Dresser                 SL - Slime               |
        | FD - Field                   SR - Start               |
        | FH - Foothill                ST - Star                |
        | FO - Forest                  T# - Treasure Chest      |
        | G# - Gold Gain/Loss          TD - Trap Door           |
        | GL - Goal                    TG - Traveler's Gate     |
        | IN - Inn                     V# - Vase                |
        | KY - Key                     X# - Stairs              |
        | R# - Dice Roll Gain/Loss     ZP - Zap                 |
        |                                                       |
        |_______________________________________________________|

Floors....: 2
Difficulty: 5/10
Dice Rolls: 20
TinyMedals: 1
Prizes....: Dragon Whip, AGLSeed

            =========
            Floor One
            =========

 __                            __ __ __
|X1|                          |A1|FD|SR| Treasure Chests    Gold
|__|                          |__|__|__|
|ST|                          |V1|       #1: Power Belt     #1: +500 Gold
|__|                          |__|                          #2: -500 Gold
|SH|                          |FO|
|__|                          |__|       Vases
|FD|                          |FD|                          Dice Rolls
|__|               __ __ __ __|__|       #1: STRSeed
|TD|              |G1|FD|FH|D1|SL|       #2: LUCKSeed       #1: +1 Rolls
|__|              |__|__|__|__|__|                          #2: +1 Rolls
|??|              |R1|
|__|__ __ __ __ __|__|__ __ __ __ __ __  Dressers
|SL|FD|TG|V2|FH|FO|??|FD|FO|A2|FH|TG|FD|
|__|__|__|__|__|__|__|__|__|__|__|__|__| #1: Turban
                  |FH|              |IN| #2: Silver Tiara   
                  |__|              |__| #3: Token
                  |FD|              |ZP|
                  |__|              |__|
                  |G2|              |D2| Arrows
                  |__|              |__|
                  |FO|              |??| #1: +3 Spaces
                __|__|              |__| #2: + 3 Spaces
               |SL|TG|              |FO|
 __ __ __ __ __|__|__|              |__|
|X3|D3|SA|T1|R2|TD|                 |X2| Shop
|__|__|__|__|__|__|                 |__|
                                         Flame Boomerang (6500 Gold)
                                         Speed Ring      (3100 Gold)
                                         Horned Hat      (2300 Gold)

When the three way intersection is encountered, a choice must be made on
which way to go.  Carefully consider which passage looks like the best 
choice, though all three will have to be traversed if you wish to get all
the treasure this Pachisi Board offers.  You will also need to take into 
account where the stairs lead to on the next floor, so look ahead for more
of an idea which way suits your needs.

            =========
            Floor Two
            =========

 __                __ __ __ __ __ __ __
|X1|              |G4|FD|A6|T2|ZP|??|G5| Treasure Chests    Gold
|__|              |__|__|__|__|__|__|__|
|FD|              |SL|              |FD| #1: Knife          #1: -500  Gold
|__|__ __         |__|              |__| #2: Skirt          #2: -1000 Gold
|G1|FO|D1|        |A5|              |IN| #3: Flashy Suit    #3: +500  Gold
|__|__|__|        |__|              |__|                    #4: +1000 Gold
      |FD|        |R6|              |TD|                    #5: -500  Gold
      |__|        |__|              |__| Vases
      |A1|        |V2|              |FO|
      |__|        |__|      __      |__| #1: MysticNut      Dice Rolls
      |SK|        |FD|     |GL|     |R7| #2: TinyMedal
      |__|__ __   |__|     |__|__ __|__|                    #1: +2 Rolls
      |T1|FH|IN|  |FO|     |FD|A7|SL|SK|                    #2: +1 Rolls
      |__|__|__|__|__|     |__|__|__|__| Dressers           #3: +1 Rolls
            |ZP|FD|!!|                                      #4: +2 Rolls
            |__|__|__|__ __ __ __ __ __  #1: Token          #5: -1 Rolls
                  |ST|T2|TD|R4|FO|??|D2| #2: Party Dress    #6: -1 Rolls
                  |__|__|__|__|__|__|__|                    #7: +1 Rolls
                  |FD|              |R3|
          __ __ __|__|              |__| Arrows
         |FD|G3|ZP|FH|              |A3|
         |__|__|__|__|      __ __ __|__| #1: +4 Spaces
         |??|              |FH|ZP|R2|A2| #2: +3 Spaces
 __ __ __|__|              |__|__|__|__| #3: -4 Spaces
|IN|R5|V1|TD|              |SL|          #4: -1 Spaces
|__|__|__|__|              |__|          #5: -3 Spaces
|A4|                       |G2|          #6: +2 Spaces
|__|                       |__|__ __ __  #7: -6 Spaces
|FO|                       |FP|R1|FD|X2|
|__|                       |__|__|__|__|
|X3|
|__|

If you manage to make it to the intersection where the three passages 
merge, watch out for the TinyMedal in the vase not far from the ? 
Space.  After this area are a lot of crappy spots like that -6 Arrow Space
and a Trap Door or two, so a few play throughs will likely be required to 
get the final rewards. Keep at it and lay claim to a decent hit-all weapon
in the Dragon Whip!


                         o-----------------------o
                         | Kol Hot Springs Track |
                         o-----------------------o

         _______________________________________________________
        | Key                                                   |
        |                                                       |
        | ?? - ? Space                 SA - Start Again         |
        | !! - ! Space                 SH - Shop                |
        | A# - Arrow                   SK - Skull               |
        | D# - Dresser                 SL - Slime               |
        | FD - Field                   SR - Start               |
        | FH - Foothill                ST - Star                |
        | FO - Forest                  T# - Treasure Chest      |
        | G# - Gold Gain/Loss          TD - Trap Door           |
        | GL - Goal                    TG - Traveler's Gate     |
        | IN - Inn                     V# - Vase                |
        | KY - Key                     X# - Stairs              |
        | R# - Dice Roll Gain/Loss     ZP - Zap                 |
        |                                                       |
        |_______________________________________________________|

Floors....: 2
Difficulty: 8/10
Dice Rolls: 25
TinyMedals: 2
Prizes....: Light Dress OR Life Ring, Ultimate Whip

            =========
            Floor One
            =========

 __ __ __ __ __ __ __          __ __ __  Treasure Chests    Gold
|X1|R1|SL|A1|T1|ZP|IN|        |A0|FO|X2|
|__|__|__|__|__|__|__|        |__|__|__| #1: Flee Ring      #1: +500  Gold
|FH|              |A2|        |R3|  |FD| #2: Lifestone      #2: -1000 Gold
|__|              |__|        |__|  |__| #3: Dragon Whip    #3: +500  Gold
|A3|              |FO|        |ZP|  |R4|                    #4: +500  Gold
|__|__ __ __ __ __|__|        |__|  |__| Vases              #5: -500  Gold
|TD|FD|->|V1|SK|FD|??|        |FH|  |V3|
|__|__|__|__|__|__|__|        |__|__|__| #1: MysticNut      Dice Rolls
      |FO|                    |/\|FD|A9| #2: LifeAcorn
      |__|                    |__|__|__| #3: VITSeed        #1: +1 Rolls
      |ZP|                    |ST|                          #2: +1 Rolls
      |__|   __ __ __ __ __   |__|       Dressers           #3: +1 Rolls
      |ST|  |G3|FD|TD|FD|G5|  |SH|                          #4: +1 Rolls
      |__|  |__|__|__|__|__|  |__|       #1: TinyMedal
      |R2|  |V2|  |G4|  |D2|  |FD|       #2: Turban
    __|__|  |__|  |__|  |__|  |__|__
   |SL|G1|  |FO|  |A5|  |FO|  |SL|FO|                       Arrows
   |__|__|  |__|  |__|  |__|  |__|__|
   |FD|     |??|  |SL|  |??|     |T3|                       #1: -3 Spaces
   |__|   __|__|  |__|  |__|__   |__|                       #2: +2 Spaces
   |FO|  |FD|T2|  |FD|  |A7|FD|  |A8|                       #3: -2 Spaces
   |__|__|__|__|  |__|  |__|__|__|__|                       #4: +3 Spaces
   |G2|TG|A4|     |D1|     |FH|TG|FD|                       #5: +3 Spaces
   |__|__|__|     |__|     |__|__|__|                       #6: +2 Spaces
                  |A6|                                      #7: +2 Spaces
                  |__| Shop                                 #8: +4 Spaces
                  |SR|                                      #9: -4 Spaces
                  |__| Blade Armor ( 6500 Gold)             #0: +2 Spaces
                       Dragon Robe (27000 Gold)
                       Thor Sword  (65000 Gold)

Simply put, choosing one direction here essentially locks you into the chase
of one set of prizes or the other (left is for main GOAL, right is for the 
KEY), though the Traveler's Gate can reverse this aim.  So, choose which way
you want to play it, working towards the staircase in this area.  The one 
big advantage to the right side are the more numerous Dice Roll gains and a 
Shop with great buys, but it is a slightly longer haul, which gets worse on
the next floor of the track (as you shall soon see).

            =========
            Floor Two
            =========

 __                                      Treasure Chests     Gold
|X1|
|__|                     __ __ __ __ __  #1: Dark Dress      #1: -1000 Gold
|FO|                    |G5|ZP|V3|FD|X2| #2: Mimic (trap)    #2: +1000 Gold
|__|   __ __ __ __ __   |__|__|__|__|__|                     #3: -1000 Gold
|FD|  |FO|FD|KY|FD|ST|  |A4|             Vases               #4: +2000 Gold
|__|  |__|__|__|__|__|  |__|                                 #5: -500  Gold
|A1|  |TD|        |TD|  |SK|             #1: AGLSeed
|__|  |__|        |__|  |__|             #2: LifeAcorn       Dice Rolls
|G1|  |V2|        |A3|  |IN|             #3: TinyMedal
|__|  |__|__ __ __|__|  |__|                                 #1: -1 Rolls
|FD|  |/\|R4|!!|R5|SL|  |G4|             Dressers            #2: -1 Rolls
|__|  |__|__|__|__|__|  |__|                                 #3: +2 Rolls
|D1|  |FO|              |FO|             #1: Muscle Book     #4: -3 Rolls
|__|  |__|              |__|         __  #2: WorldLeaf
|??|  |FD|              |A2|        |GL|
|__|  |__|__ __ __ __ __|__|        |__| Arrows
|R1|  |SL|T2|R3|G3|R4|D2|??|        |FO|
|__|  |__|__|__|__|__|__|__|      __|__| #1: +2 Spaces
|FO|                             |R2|FD| #2: -3 Spaces
|__|__ __ __ __ __ __ __ __ __ __|__|__| #3: -6 Spaces
|T1|FD|SK|FH|ZP|ST|FD|!!|G2|FO|V1|TD|    #4: +3 Spaces
|__|__|__|__|__|__|__|__|__|__|__|__|

If you came up from X1, then you are headed for the main goal, which means
the way forward is shorter, not really riddle with serious issues (outside
of the Trap Door near the finish, but once past it is nearly impossible
to rebound into it).  Keep going this way and after one or two attempts the 
prize of the Light Dress will be yours (great for female characters to 
defend against both physical and some magical spells rather well).  If the
alternate route (ie X2) is the one under attack, then a longer track with 
more hazards await you.  This means that it will likely take multiple 
attempts to clear all the Item tabs as well as get into the KEY exit for the
Life Ring and Ultimate Whip that await the hardy adventurer.  Speaking of
those two Items, look for the Life Ring on the left of the maze you appear 
in while the Ultimate Whip is found in the bottom area of the next maze, 
right by the exit hole (be sure to snag the prizes before taking off).


                             o---------------o
                             | Zipangu Track |
                             o---------------o

         _______________________________________________________
        | Key                                                   |
        |                                                       |
        | ?? - ? Space                 SA - Start Again         |
        | !! - ! Space                 SH - Shop                |
        | A# - Arrow                   SK - Skull               |
        | D# - Dresser                 SL - Slime               |
        | FD - Field                   SR - Start               |
        | FH - Foothill                ST - Star                |
        | FO - Forest                  T# - Treasure Chest      |
        | G# - Gold Gain/Loss          TD - Trap Door           |
        | GL - Goal                    TG - Traveler's Gate     |
        | IN - Inn                     V# - Vase                |
        | KY - Key                     X# - Stairs              |
        | R# - Dice Roll Gain/Loss     ZP - Zap                 |
        |                                                       |
        |_______________________________________________________|

Floors....: 4
Difficulty: 10/10
Dice Rolls: 70
TinyMedals: 0
Prizes....: Bolero Cloak, Goddess Ring

            =========
            Floor One
            =========

             __ __ __ __       __ __ __ __     Treasure Chests
            |D1|G1|FD|X1|     |FD|TD|FD|??|
          __|__|__|__|__|   __|__|__|__|__|__  #1: Demon Axe
         |G2|??|           |!!|V2|     |FD|FO|
         |__|__|           |__|__|     |__|__| Vases
         |FO|              |FO|           |SL|
 __ __ __|__|         __ __|__|           |__| #1: STRSeed
|X2|R1|->|R2|        |FD|TG|A6|           |G5| #2: StoneWig
|__|__|__|__|   __ __|__|__|__|           |__| #3: Misery Helmet
      |FD|     |??|A5|IN|                 |TG| #4: LifeAcorn
    __|__|     |__|__|__|      __ __ __   |__|
   |FH|IN|     |FD|           |Aa|FD|??|  |A6| Dressers       Gold
   |__|__|     |__|         __|__|__|__|  |__|
   |FD|        |FO|        |FO|SL|  |ZP|  |D3| #1: Sucker     #1:  -500 Gold
   |__|        |__|      __|__|__|  |__|  |__| #2: TubeSocks  #2: +1000 Gold
   |TD|        |FD|     |A0|FD|     |D4|  |FD| #3: Silk Hat   #3: -1000 Gold
   |__|        |__|     |__|__|     |__|  |__| #4: MysticNut  #4: +2000 Gold
   |A1|        |G4|     |FO|        |FD|  |??|                #5:  -500 Gold
   |__|__      |__|     |__|        |__|  |__| Arrows         #6: -2000 Gold
   |FO|??|     |ZP|     |FD|        |V4|  |SA|                #7: +500 Gold
   |__|__|     |__|     |__|        |__|  |__| #1: +2 Spaces
      |FD|     |SL|     |G7|        |FD|  |ZP| #2: +2 Spaces  Dice Rolls
      |__|     |__|     |__|      __|__|  |__| #3: +5 Spaces
      |TG|     |TG|     |FH|     |Ab|FO|  |FD| #4: +1 Spaces  #1: +5 Rolls
    __|__|     |__|     |__|     |__|__|  |__| #5: +3 Spaces  #2: -2 Rolls
   |V1|A2|     |FO|     |A9|     |FD|     |R4| #6: +5 Spaces  #3: +2 Rolls
 __|__|__|     |__|     |__|     |__|     |__| #7: +4 Spaces  #4: -1 Rolls
|A3|SL|        |D2|     |FD|     |SR|     |V3| #8: -4 Spaces  #5: +1 Rolls
|__|__|        |__|     |__|     |__|     |__| #9: +5 Spaces
|FD|           |FO|     |FO|              |FH| #0: -1 Spaces
|__|           |__|     |__|__          __|__| #a: +3 Spaces
|ST|           |SK|     |G6|R5|        |SL|A7| #b: +6 Spaces
|__|__       __|__|     |__|__|__    __|__|__|
|A4|FO|     |FD|R3|        |FD|A8|  |FD|ZP|
|__|__|__   |__|__|        |__|__|__|__|__|
   |FD|G3|  |FO|              |??|FD|FO|
   |__|__|__|__|              |__|__|__|
      |??|FH|T1|
      |__|__|__|

A rather straightforward floor, it only has one possible path to follow, so
roll the dice and hope you get lucky rolls to avoid the various Trap Doors
or Restart Arrows.  The Traveler's Gates will send you forward to the next 
one down the line of the board, but if it is the last one that gets hit, 
then you go back to the earliest one (sucks but what ya going to do about 
it?).  I suggest tracking what treasures you get, as it saves time to ignore
the request to search or open when you have that item already (and you will
play this track a TON of times to get all the Items).  Speaking of Items,
search the ground if you fee lucky, as great Items can be won (I got a 
Change Staff right off the bat, so now I can get as many Wizard Rings as I 
so desire) just by digging around.


            =========
            Floor Two
            =========

                         __
                        |X1|                         Treasure Chests
         __             |__|
        |X4|            |IN|                         #1: Dragon Claw
        |__|          __|__|__                       #2: Change Staff
        |FO|         |FO|A1|V1|
        |__|         |__|__|__|                      Vases
        |R1|         |FD|  |FH|
        |__|       __|__|  |__|__                    #1: Wizard Ring
        |??|      |ZP|SL|  |FD|D1|                   #2: Rosary Necklace
   __ __|__|      |__|__|  |__|__|                   #3: STRSeed
  |X2|R2|T1|      |SK|        |FO|                   #4: LuckSeed
  |__|__|__|    __|__|        |__|__
               |G1|A2|        |FD|A3|                Dressers
          __ __|__|__|        |__|__|__ __
         |TD|FD|??|              |??|SL|ZP|          #1: MohawkWig
       __|__|__|__|              |__|__|__|__        #2: TubeSocks
      |FD|A4|                          |G2|A5|       #3: Power Belt
    __|__|__|   __ __ __ __ __ __ __   |__|__|__
   |ZP|FO|     |X3|R3|ZP|T2|ZP|FD|TG|     |FD|V2|    Arrows
 __|__|__|     |__|__|__|__|__|__|__|     |__|__|__ 
|FD|ST|                                      |R4|A6| #1: +6 Spaces
|__|__|   __ __ __ __ __    __ __ __ __ __   |__|__| #2: +3 Spaces
|TD|     |??|A7|FD|FO|V3|  |FH|ZP|FO|SL|??|     |FO| #3: -1 Spaces
|__|     |__|__|__|__|__|__|__|__|__|__|__|     |__| #4: +5 Spaces
|A8|     |SL|        |A9|TG|FD|        |FD|     |FD| #5: -3 Spaces
|__|     |__|__ __   |__|__|__|   __ __|__|     |__| #6: -3 Spaces
|V4|     |TD|FD|A0|     |FD|     |Aa|D2|G3|     |ST| #7: +4 Spaces
|__|__   |__|__|__|__ __|__|__ __|__|__|__|   __|__| #8: +5 Spaces
|SL|FH|        |TD|ST|Ab|/\|Ac|FH|FO|        |FD|Ad| #9: +3 Spaces
|__|__|__ __   |__|__|__|__|__|__|__|   __ __|__|__| #0: +6 Spaces
   |??|FD|Ae|           |??|           |SK|G4|??|    #a: -3 Spaces
   |__|__|__|__ __ __ __|__|__ __ __ __|__|__|__|    #b: +3 Spaces
         |R5|G5|TD|D3|FD|/\|Af|R6|Ag|FO|FD|          #c: +3 Spaces
         |__|__|__|__|__|__|__|__|__|__|__|          #d: -3 Spaces
                                                     #e: +5 Spaces
         Dice Rolls             Gold                 #f: -4 Spaces
                                                     #g: -2 Spaces
         #1: +3 Rolls           #1: +2000 Gold
         #2: +3 Rolls           #2: -2000 Gold
         #3: +5 Rolls           #3:  -500 Gold
         #4: -1 Rolls           #4: +1000 Gold
         #5: -2 Rolls           #5: -1000 Gold
         #6: +2 Rolls

There is no real difference from taking one side over the other, say the
treasures that can be grabbed.  Try to go after floor efficiently, which 
means multiple trips where the focus should be on one side of the board,
clearing out all items (again, write down which ones you have already to
avoid wasted efforts and trips).  When the middle area is reached, take 
solace in the fact that the board is set up friendly enough that it gives 
you a few spots to hit to get to that Traveler's Gate.

           ===========
           Floor Three
           ===========

 __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
|X4|SH|ST|FD|D1|??|FO|FD|A1|FH|R1|FD|D2|ZP|T1| Treasure Chests
|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
               |FD|                       |A2| #1: Thor Sword
               |__|                       |__| #2: Ninja Suit
               |FO|                       |FD| #3: Devil Sword
               |__|      __ __ __ __ __   |__| #4: Expel Shield
               |T2|     |X7|FH|TD|FD|??|  |SK|
               |__|     |__|__|__|__|__|  |__| Vases
               |R2|                 |FD|  |??|
               |__|                 |__|  |__| #1: Wizard Ring
               |FD|                 |SL|  |FO| #2: VITSeed
 __ __ __ __ __|__|__ __ __ __      |__|  |__| #3: INTSeed
|??|FH|ST|SL|A3|IN|FO|ZP|G1|SL|     |IN|  |ST|
|__|__|__|__|__|__|__|__|__|__|     |__|  |__| Dressers
|V1|                       |FD|     |SK|  |X5|
|__|                       |__|     |__|  |__| #1: Speed Ring
|R3|                       |!!|     |ZP|       #2: Ruby Ring
|__|      __               |__|     |__|       #3: Tight Bikini
|FO|     |X6|              |D3|     |R4|
|__|     |__|              |__|     |__|       Arrows         Gold
|G2|     |FD|              |FO|     |V2|
|__|     |__|              |__|     |__|       #1: +3 Spaces  #1: -3000 Gold
|FD|     |G3|              |G4|     |FD|       #2: -4 Spaces  #2: +1000 Gold
|__|     |__|              |__|     |__|       #3: +2 Spaces  #3: +5000 Gold
|X3|     |R5|              |FD|     |FH|       #4: +3 Spaces  #4: -1000 Gold
|__|     |__|__ __ __ __ __|__|__ __|__|__ __  #5: +1 Spaces
         |T3|FO|ZP|A4|V3|FD|??|FO|FD|A5|ST|SL| #6: +2 Spaces
         |__|__|__|__|__|__|__|__|__|__|__|__| #7: -6 Spaces
                                          |A6|
                                          |__| Dice Rolls
                                          |FD|
       __ __ __ __ __ __ __ __ __ __ __ __|__| #1: +3 Rolls
      |X8|IN|A7|TD|FH|R6|ZP|T4|ZP|FD|FO|FD|X9| #2: +1 Rolls
      |__|__|__|__|__|__|__|__|__|__|__|__|__| #3: +2 Rolls
                                               #4: -1 Rolls
                 Shop                          #5: +2 Rolls
                                               #6: +3 Rolls
                 Wizard Ring (2500 Gold)
                 Lifestone   ( 800 Gold)
                 Hero Book   ( 200 Gold)

On this floor a look ahead to the next floor will determine which route you 
are going to attempt to take.  Stairs 7, 8, and 9 are the only important 
ones to chase, as 7 leads to the best spot to for the GOAL of the Pachisi 
Track (and some good Items like the Starry Bracelet on Floor Four) while 
stairways 8 and 9 lead to some dangerous areas above, but do allow for
collection for a mother load of treasure.

           ==========
           Floor Four
           ==========

                __
               |GL|                Treasure Chests       Gold
               |__|
               |FD|                    NONE!             #1: -1000 Gold
               |__|                                      #2: -3000 Gold
               |SL|                Vases
               |__|                                      Dice Rolls
               |ZP|                #1: Starry Bracelet
               |__|                #2: STRSeed           #1: +2 Rolls
               |G1|                                      #2: +2 Rolls
               |__|                Dressers              #3: -2 Rolls
               |R1|                                      #4: +3 Rolls
               |__|                #1: Sorrow Shield     #5: -3 Rolls
               |V1|
               |__|                Arrows
               |FH|
          __ __|__|__ __           #1: +4 Spaces
         |TD|TD|??|TD|TD|          #2: -2 Spaces
 __ __ __|__|__|__|__|__|__ __ __  #3: -2 Spaces
|SK|A1|A2|SL|  |X7|  |SL|A3|A4|SK| #4: +4 Spaces
|__|__|__|__|  |__|  |__|__|__|__| #5: +2 Spaces
|G2|                          |FO| #6: +2 Spaces
|__|      __ __ __ __ __      |__|
|FD|     |TD|V2|TG|D1|TD|     |FD| Shop
|__|     |__|__|__|__|__|     |__|
|R2|     |FO|        |FO|     |R3| Light Dress (19000 Gold)
|__|     |__|        |__|     |__| Tiara       ( 5000 Gold)
|X6|     |A5|        |A6|     |X5| Token       (   50 Gold)
|__|     |__|        |__|     |__|
         |R4|        |R5|
         |__|__ __ __|__|
         |TD|SL|->|SL|TD|
         |__|__|__|__|__|
               |FD|
               |__|
               |!!|
 __ __ __ __ __|__|__ __ __ __ __
|X8|FD|SH|ZP|FO|??|FO|ZP|IN|FD|X9|
|__|__|__|__|__|__|__|__|__|__|__|

The only serious danger areas here are if you chose stairways 5 or 6, as 
they lead into a brutal section of track (each on their own side of the 
track) where the spaces are designed to Trap Door you down to the previous 
floor.  Stairway 7 is by far the best choice for going for the GOAL, while
stairway 8 and 9 enthusiasts will be on a simple treasure hunt and nothing 
more, since they can not go for the GOAL from their locale.

----------------------------------------------------------------------------
------------------------------Monster Medals--------------------------------
----------------------------------------------------------------------------

12)This section will outline the rules behind how Monster Medals are 
   awarded, the order of the Monster Medals, and where to find the Monsters
  (not all locations may be listed, so be warned).


                            o----------------o
                            | What Are They? |
                            o----------------o

Monster Medals are sometimes awarded after a battle, coming in three kinds:
Bronze (common), Silver (rare), and Gold (very rare).  At least one Bronze
Medal must be won before a Silver Medal can be awarded, and at least one 
Silver Medal must be won before a Gold Medal can possibly be awarded.

Now, not every fight ends with a medal being awarded, but you can control 
which monster type of medal will be awarded.  The last monster defeated will
determine the monster medal, so leave the one enemy you want the medal from
the most alive till the end, and kill them last, creating a possibility of
receiving that medal.  Note that if an Item is found after the battle, a 
Monster Medal shall not appear, so this make Medal Hunting with a Thief 
present in the party exceptionally hard due to their ability to find items 
more frequently after battle than any other character.


                          o--------------------o
                          | Monster Medal List |
                          o--------------------o

                  ________ ___________ _________________
                 | Number |  Monster  |    Locations    |
                 |________|___________|_________________|
                 |    1   |   Slime   |Aliahan,Reeve    |
                 |________|___________|_________________|
                 |    2   |   Raven   |Aliahan,Reeve    |
                 |________|___________|_________________|
                 |    3   | HornyHare |Reeve            |
                 |________|___________|_________________|
                 |    4   |  AntEater |Reeve,Tempt Cave |
                 |________|___________|_________________|
                 |    5   | Butterfly |Najimi Tower     |
                 |________|___________|_________________|
                 |    6   |  Froggore |Reeve,Tempt Cave |
                 |________|___________|_________________|
                 |    7   |   Babble  |Reeve,Tempt Cave |
                 |________|___________|_________________|
                 |    8   |  Magician |Tempt Cave,Romaly|
                 |________|___________|_________________|
                 |    9   | StingWasp |Reeve,Romaly     |
                 |________|___________|_________________|
                 |   10   |   Healer  |Reeve,Romaly     |
                 |________|___________|_________________|
                 |   11   |  Echidna  |Tempt Cave,Romaly|
                 |________|___________|_________________|
                 |   12   |  Almiraj  |Reeve,Romaly     |
                 |________|___________|_________________|
                 |   13   | VenomToad |Romaly,Kazave    |
                 |________|___________|_________________|
                 |   14   |  Catapila |Tempt Cave,Romaly|
                 |________|___________|_________________|
                 |   15   |  Manabat  |Kazave,Noaniels  |
                 |________|___________|_________________|
                 |   16   |  Putrepup |Romaly,Kazave    |
                 |________|___________|_________________|
                 |   17   | KillerBee |Kazave,Noaniels  |
                 |________|___________|_________________|
                 |   18   |  ArmyCrab |Kazave,Noaniels  |
                 |________|___________|_________________|
                 |   19   |  GasCloud |Noaniels,Ashalam |
                 |________|___________|_________________|
                 |   20   | BigShroom |Shampane Tower   |
                 |________|___________|_________________|
                 |   21   | VenomWorm |Romaly,Kazave    |
                 |________|___________|_________________|
                 |   22   |  MadRaven |Noaniels,Elvenham|
                 |________|___________|_________________|
                 |   23   |  MadHound |Kazave,Noaniels  |
                 |________|___________|_________________|
                 |   24   | ToadStool |Noaniels Cave    |
                 |________|___________|_________________|
                 |   25   |  Shadower |Noaniels,Pyramid |
                 |________|___________|_________________|
                 |   26   |  Vampire  |Noaniels,Ashalam |
                 |________|___________|_________________|
                 |   27   | CarniMoth |Ashalam,Isis     |
                 |________|___________|_________________|
                 |   28   | RogueNite |Romaly,Ashalam   |
                 |________|___________|_________________|
                 |   29   |   CatFly  |Ashalam,Isis     |
                 |________|___________|_________________|
                 |   30   |  KingToad |Pyramid,Zipangu  |
                 |________|___________|_________________|
                 |   31   |  WildApe  |Ashalam          |
                 |________|___________|_________________|
                 |   32   |  TrickBag |Pyramid          |
                 |________|___________|_________________|
                 |   33   |  MummyMan |Isis,Pyramid     |
                 |________|___________|_________________|
                 |   34   |  HellCrab |Isis,Pyramid     |
                 |________|___________|_________________|
                 |   35   |   Druid   |Portoga          |
                 |________|___________|_________________|
                 |   36   | FlamePede |Isis             |
                 |________|___________|_________________|
                 |   37   |   Mummy   |Pyramid          |
                 |________|___________|_________________|
                 |   38   | DeadStool |Baharata         |
                 |________|___________|_________________|
                 |   39   | HunterFly |Baharata         |
                 |________|___________|_________________|
                 |   40   | DeadHound |Baharata         |
                 |________|___________|_________________|
                 |   41   | Mystifier |Baharata,Dharma  |
                 |________|___________|_________________|
                 |   42   | HeatCloud |Baharata         |
                 |________|___________|_________________|
                 |   43   |  AntBear  |Baharata         |
                 |________|___________|_________________|
                 |   44   |   Curer   |Samanao Cave     |
                 |________|___________|_________________|
                 |   45   |   MadOx   |Dharma           |
                 |________|___________|_________________|
                 |   46   |   Catula  |Baharata Cave    |
                 |________|___________|_________________|
                 |   47   |  EvilMage |Baramos Castle   |
                 |________|___________|_________________|
                 |   48   | KillerApe |Dharma           |
                 |________|___________|_________________|
                 |   49   |   Garuda  |Garuna Tower     |
                 |________|___________|_________________|
                 |   50   |   Metaly  |Garuna Tower     |
                 |________|___________|_________________|
                 |   51   |  Goategon |Tedanki          |
                 |________|___________|_________________|
                 |   52   |  Executer |Baharata Cave    |
                 |________|___________|_________________|
                 |   53   |  Demonite |Dharma,Muor      |
                 |________|___________|_________________|
                 |   54   |  Deranger |Zipangu Cave     |
                 |________|___________|_________________|
                 |   55   |  Cannibox |Dungeon Chests   |
                 |________|___________|_________________|
                 |   56   | Eliminato |Arp Tower        |
                 |________|___________|_________________|
                 |   57   | GreatBeak |Gaunra Tower     |
                 |________|___________|_________________|
                 |   58   |   Snaily  |Dharma,Muor      |
                 |________|___________|_________________|
                 |   59   | SkyDragon |Garuna Tower,Muor|
                 |________|___________|_________________|
                 |   60   |  Barnabas |Muor             |
                 |________|___________|_________________|
                 |   61   |   Witch   |Edinbear,Tedanki |
                 |________|___________|_________________|
                 |   62   | MadPecker |Muor             |
                 |________|___________|_________________|
                 |   63   | HellArmor |Edinbear,Tedanki |
                 |________|___________|_________________|
                 |   64   | SeaSlime  |Ocean            |
                 |________|___________|_________________|
                 |   65   | JellyFish |Ocean            |
                 |________|___________|_________________|
                 |   66   |   Merman  |Ocean            |
                 |________|___________|_________________|
                 |   67   | KingSquid |Ocean            |
                 |________|___________|_________________|
                 |   68   |   Crabus  |Ocean            |
                 |________|___________|_________________|
                 |   69   |  Merdane  |Ocean            |
                 |________|___________|_________________|
                 |   70   | MadCondor |Soo,Ocean        |
                 |________|___________|_________________|
                 |   71   |   Bruin   |Dharma,Tedanki   |
                 |________|___________|_________________|
                 |   72   |    Hork   |Baharata,Samanao |
                 |________|___________|_________________|
                 |   73   |  BigHorn  |Soo,New Town     |
                 |________|___________|_________________|
                 |   74   | StingMoth |Garuna Tower     |
                 |________|___________|_________________|
                 |   75   | VenomHork |Soo,New Town     |
                 |________|___________|_________________|
                 |   76   |  BlueBeak |Soo,New Town     |
                 |________|___________|_________________|
                 |   77   | KillArmor |Arp Tower        |
                 |________|___________|_________________|
                 |   78   |  Avenger  |D. Queen Castle  |
                 |________|___________|_________________|
                 |   79   |  LavaMan  |Zipangu Cave     |
                 |________|___________|_________________|
                 |   80   |   Shaman  |Tedanki          |
                 |________|___________|_________________|
                 |   81   |   Oldhag  |Samanao          |
                 |________|___________|_________________|
                 |   82   |   Shadow  |Samanao Cave     |
                 |________|___________|_________________|
                 |   83   |   Iceman  |Greenland Stupa  |
                 |________|___________|_________________|
                 |   84   |   Wyvern  |Domdora          |
                 |________|___________|_________________|
                 |   85   |    Kong   |Samanao          |
                 |________|___________|_________________|
                 |   86   | Tortragon |Samanao, Ocean   |
                 |________|___________|_________________|
                 |   87   | BlissBird |D. Queen Castle  |
                 |________|___________|_________________|
                 |   88   |  BombCrag |D. Queen Castle  |
                 |________|___________|_________________|
                 |   89   |  Grizzly  |D. Queen Castle  |
                 |________|___________|_________________|
                 |   90   | VoodooMan |Samanao Shrine   |
                 |________|___________|_________________|
                 |   91   | TortoLord |Gondo Cave       |
                 |________|___________|_________________|
                 |   92   | IceDragon |Leiamland        |
                 |________|___________|_________________|
                 |   93   |   Troll   |Gondo Cave       |
                 |________|___________|_________________|
                 |   94   |  IceCloud |Gondo Cave       |
                 |________|___________|_________________|
                 |   95   |  JewelBag |Various Dungeons |
                 |________|___________|_________________|
                 |   96   | MiniDemon |Gondo Cave       |
                 |________|___________|_________________|
                 |   97   | Tentacles |Ocean            |
                 |________|___________|_________________|
                 |   98   |  Skeletor |Samanao Cave     |
                 |________|___________|_________________|
                 |   99   |   Mimic   |Dungeon Chests   |
                 |________|___________|_________________|
                 |  100   |  HellNite |Gondo Cave       |
                 |________|___________|_________________|
                 |  101   | HoloGhost |Gondo Cave       |
                 |________|___________|_________________|
                 |  102   |   Orochi  |Zipangu Cave     |
                 |________|___________|_________________|
                 |  103   |  StoneMan |Baramos Castle   |
                 |________|___________|_________________|
                 |  104   | Salamandr |Tantagel         |
                 |________|___________|_________________|
                 |  105   |  RedSlime |Tantagel         |
                 |________|___________|_________________|
                 |  106   |   Goopi   |Tantagel,Kol     |
                 |________|___________|_________________|
                 |  107   | VileShade |Domdora          |
                 |________|___________|_________________|
                 |  108   | VoodooWiz |Rubiss Tower     |
                 |________|___________|_________________|
                 |  109   |  Metabble |Gondo,Rimuldar   |
                 |________|___________|_________________|
                 |  110   |   Ghoul   |Tantagel         |
                 |________|___________|_________________|
                 |  111   |  Lionhead |Gondo Cave       |
                 |________|___________|_________________|
                 |  112   | BossTroll |Samanao Castle   |
                 |________|___________|_________________|
                 |  113   |  GoldMan  |Spirit Shrine    |
                 |________|___________|_________________|
                 |  114   |  SkullGon |Rimuldar         |
                 |________|___________|_________________|
                 |  115   |  MerKing  |Alfregard Ocean  |
                 |________|___________|_________________|
                 |  116   |  Kragacle |Alfregard Ocean  |
                 |________|___________|_________________|
                 |  117   | DarthBear |Rocky Cave       |
                 |________|___________|_________________|
                 |  118   | GrndTitan |Tantagel         |
                 |________|___________|_________________|
                 |  119   |   Leona   |Rubiss Tower     |
                 |________|___________|_________________|
                 |  120   |  ArchMage |Zoma Castle      |
                 |________|___________|_________________|
                 |  121   | MagWyvern |Rubiss Tower     |
                 |________|___________|_________________|
                 |  122   | WingDemon |Rubiss Tower     |
                 |________|___________|_________________|
                 |  123   |   Hydra   |Nail Mark        |
                 |________|___________|_________________|
                 |  124   | TrollKing |Nail Mark        |
                 |________|___________|_________________|
                 |  125   |   Dragon  |Zoma Castle      |
                 |________|___________|_________________|
                 |  126   |   Balrog  |Zoma Castle      |
                 |________|___________|_________________|
                 |  127   |  Putregon |Zoma Castle      |
                 |________|___________|_________________|
                 |  128   | Mantigore |Zoma Castle      |
                 |________|___________|_________________|
                 |  129   |  Swordoid |Zoma Castle      |
                 |________|___________|_________________|
                 |  130   | KingHydra |Zoma Castle      |
                 |________|___________|_________________|
                 |  131   | BaraBomus |Zoma Castle      |
                 |________|___________|_________________|
                 |  132   | BaraGonus |Zoma Castle      |
                 |________|___________|_________________|
                 |  133   |  Baramos  |Baramos Castle   |
                 |________|___________|_________________|
                 |  134   |    Zoma   |Zoma Castle      |
                 |________|___________|_________________|
                 |  135   |  Phoenix  |Divinegon Tower  |
                 |________|___________|_________________|
                 |  136   | GateGuard |Divinegon Tower  |
                 |________|___________|_________________|
                 |  137   | MtlWyvern |Zenith Dungeon   |
                 |________|___________|_________________|
                 |  138   | DevilMage |Zenith Dungeon   |
                 |________|___________|_________________|
                 |  139   |  EvilCrab |Zenith Dungeon   |
                 |________|___________|_________________|
                 |  140   | DarkTroll |Zenith Dungeon   |
                 |________|___________|_________________|
                 |  141   | DemonSwrd |Zenith Dungeon   |
                 |________|___________|_________________|
                 |  142   |  BaraEvil |Zenith Dungeon   |
                 |________|___________|_________________|
                 |  143   | Divinegon |Divinegon Tower  |
                 |________|___________|_________________|
                 |  144   |   Kandar  |Shampane Tower   |
                 |________|___________|_________________|
                 |  145   |    Goon   |Shampane Tower   |
                 |________|___________|_________________|
                 |  146   |   Slime   |Rare Medal Wish  |
                 |________|___________|_________________|
                 |  147   |   Orochi  |Zipangu          |
                 |________|___________|_________________|
                 |  148   | BossTroll |Rare Medal Wish  |
                 |________|___________|_________________|
                 |  149   | KingHydra |Rare Medal Wish  |
                 |________|___________|_________________|
                 |  150   | BaraBomus |Rare Medal Wish  |
                 |________|___________|_________________|
                 |  151   | BaraGonus |Rare Medal Wish  |
                 |________|___________|_________________|
                 |  152   |  Baramos  |Rare Medal Wish  |
                 |________|___________|_________________|
                 |  153   |    Zoma   |Zoma Castle      |
                 |________|___________|_________________|
                 |  154   | Divinegon |Rare Medal Wish  |
                 |________|___________|_________________|
                 |  155   |   Kandar  |Baharata Cave    |
                 |________|___________|_________________|
                 |  156   |  GrayBear |Ice Cavern       |
                 |________|___________|_________________|
                 |  157   | WhiteLion |Ice Cavern       |
                 |________|___________|_________________|
                 |  158   | BlueDragn |Ice Cavern       |
                 |________|___________|_________________|
                 |  159   |  Dorasbox |Ice Cavern       |
                 |________|___________|_________________|
                 |  160   |  IronNite |Ice Cavern       |
                 |________|___________|_________________|
                 |  161   | RedDragon |Ice Cavern       |
                 |________|___________|_________________|
                 |  162   |  MtlGoopi |Ice Cavern       |
                 |________|___________|_________________|
                 |  163   | EvilCloud |Ice Cavern       |
                 |________|___________|_________________|
                 |  164   | SteelHulk |Ice Cavern       |
                 |________|___________|_________________|
                 |  165   | GranDragn |Ice Cavern       |
                 |________|___________|_________________|

----------------------------------------------------------------------------
--------------------------------Final Word----------------------------------
----------------------------------------------------------------------------

13)As is the usual, this walkthrough is copyright property of Brian P. 
   Sulpher, 2006.  The only website, group, person, etc. to have access to
   post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and 
   www.honestgamers.com.  You must ask for permission before posting this, 
   as doing so without consent is a violation of international copyright 
   law.

   If you liked it, hated it, have anything to add, then please E-mail me at
   briansulpher@hotmail.com.  You can also contact me through MSN messenger
   through the same E-mail address.

   Truly, the Dragon Warrior/Dragon Quest series is one that has persevered
   in a Final Fantasy world, bringing true RPG gaming to those in want of 
   something a little bit different.  The legend of Erdrick/Loto is one 
   that was billed as something truly epic, which indeed it was, so live up
   to your ancestry and stop the evils of the world!

   Many thanks go to FAQ author Shdwwrym for help on the monster stats.

   Thanks to Red Scarlet, as her brilliant exploitation of Divinegon made 
   it far easier to get the needed wishes done in an easier manner (see the
   walkthrough for specifics on this trick).

   Another round of thanks goes out to the Dragon Warrior III GBC Board 
   members for their input.  Thanks guy, truly appreciated, and note that I
   will also take corrections, so just be polite please as I do not take
   well to rudeness. It is hard to find a greater group of people on 
   GameFAQs, particularly those that are so dedicated to an older game.
   They have made this FAQ infinitely better by correcting all sorts of 
   rough patches and oversights.

   Also I would like to thank Trace Jackson for his proofreading and general
   support as I work on this lovely piece of FAQ.  Thanks dude, you rock, 
   and Polly says she will see you REAL soon! ;)  Seriously, she is on her
   way as soon as she perfects her human disguise and gets the A/C Jacket 
   Prototype working!