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                               MAGIC KEY WORLDS

                                  VERSION 1

                                  12/15/05

                               BY TACKYDRESSER

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1.  INTRODUCTION

2.  HOW TO OBTAIN A MAGIC KEY

3.  HOW TO READ A MAGIC KEY
    
    A.  KEY APPRAISER
    B.  INTERPRETING THE KEY NAME

4.  HOW TO NAGIVATE A MAGIC KEY WORLD

    A.  CITIES AND DUNGEONS
    B.  MONSTERS AND BOSSES
    C.  TRAVELLING MONSTER MASTERS

5.  HOW TO TRADE A MAGIC KEY

6.  GRATITUDES AND LEGALESE

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1.  INTRODUCTION

The magic key worlds are one of the features that gives such rich, extended 
replay value to Dragon Warrior Monsters 2: Cobi's Journey and Tara's 
Adventure. They are great places to level up your monsters or to capture new,
more powerful monsters. After logging 450+ hours on Tara's Adventure and over
200 hours on Cobi's Journey, I have obtained hundreds of magic keys. This
guide will help you figure out what kinds of monsters you will find, as well
as what features you will encounter in a magic key world.  

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2.  HOW TO OBTAIN A MAGIC KEY

There are an infinite number of magic keys. Magic keys can be obtained in 
the following places:

* In a treasure chest on the Eastern Mountain in the Ice World

* In a treasure chest in the Sage Tower in the Sky World

* As a prize in arena battles.  They are prizes in the B,A,and S class 
  battles.

* As a prize for defeating a Monster Master in a magic key world

* In treasure chests in a magic key world

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3.  HOW TO READ A MAGIC KEY

Once you obtain a magic key, you must have it appraised before you can enter 
the world.  There is a key shop in GreatLog.  Climb the stairs to the right 
of the Battle Arena entrance.  The shop is the first door as you head to the 
left.

    A.  KEY APPRAISER

        The Key Appraiser will appraise your key for a fee.  The higher the 
        appraisal fee, usually the better the key world will be.  The name of
        the key indicates the famillies of monsters encountered and their 
        rarity. The name of the key is based on the type and level of monsters
        in your party when you obtained the key.  The more rare and powerful
        the monsters in your party, the better the key will be.  To check the
        rarity of your monster, go to the library and look in your monster 
        catalog.  Each monster is assigned a number of stars depending on 
        how rare it is.  One star means your monster is common.  You will
        probably not get a good key with these monsters in your party.  
        A four star monster is very rare, and having them in your party
        usually will snag you a good key.

    B.  INTERPRETING THE KEY NAME

        Each key has two parts to its name.  The first part is an adjective.
        This tells whether you will find common or rare monsters in the world.
        The second part of the name tells what families of monsters you will 
        encounter in the world. Generally you will encounter two different 
        monster families in a world; however, there are rarer keys that have 
        only one monster family in it.

        ------------------------

        Key Adjective:  This lists the names in order from the most common to 
        the rarest.

        Ylw
        Plain
        Green
        Blue
        First
        Red
        White
        Quiet
        Black
        Gaudy
        Silvr
        Dream
        Misty
        Secrt
        Shiny
        Last
        
        -----------------------------

        Key Worlds

        2nd Part        Family
        of Name

        ------------------------------

        Beast           Beast 
        Bird            Bird 
        Bug             Bug 
        Death           Zombie 
        Devil           Devil 
        Draco           Dragon 
        Lord            ??? 
        Slime           Slime 
        Thing           Material 
        Tree            Plant 
        Water           Water 

        Bsmt            Slime and Devil 
        Cave            Slime and Dragon 
        Cliff           Bird and Material 
        Crag            Beast and Material 
        Cstle           Dragon and Devil 
        Depth           Plant and Water 
        Desrt           Dragon and Material 
        Field           Dragon and Beat 
        Forst           Beast and Devil 
        Gardn           Slime and Plant 
        Grass           Beast and Bug 
        Grave           Beast and Zombie 
        Grove           Plant and Devil 
        Gulch           Zombie and Material 
        Haven           Beast and Plant 
        Hell            Devil and Zombie 
        Hill            Dragon and Bug 
        Hole            Bug and Devil 
        Isle            Slime and Beast 
        Islet           Bird and Water 
        Jail            Slime and Zombie 
        Jungl           Beast and Bird
        Lake            Dragon and Water
        Land            Plant and Bug
        Log             Plant and Bird
        Magma           Slime and Material
        Manor           Plant and Material
        Mine            Plant and Dragon
        Moon            Devil and Material
        Mound           Dragon and Zombie
        Mtn.            Devil and Bird
        Ocean           Devil and Water
        Pit             Slime and Bug
        Pond            Water and Bug
        River           Water and Zombie
        Sea             Water and Slime
        Shore           Water and Beast
        Sky             Bird and Bug
        Soil            Bug and Material
        Star            Water and Material
        Swamp           Plant and Zombie
        Tomb            Bug and Zombie
        Torch           Slime and Bird
        Tower           Dragon and Bird
        View            Zombie and Bird

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4.  HOW TO NAVIGATE A MAGIC KEY WORLD

Magic key worlds are randomly generated.  You could have two keys with
the same name, but the landscape and layout will be different.  Each 
world will have similarities.  The tasks are the same--defeat 
mini-bosses and big bosses, and explore dungeons for treasure.  To access an
appraised key world, go to the Magic Door and select the key.  If it has
a black star beside the name, then you have defeated all the bosses.

    A.  CITIES AND DUNGEONS

        Each key world will have at least one city/castle, one big
        boss, and one dungeon.  The number of cities, dungeons, and
        mini-bosses will depend on the layout of the world.  There are
        1,2,3, or 4 island worlds.

        Single island:  This will have at least one city or castle, one
        dungeon (usually more), and one big boss.  There are no mini-bosses.

        2,3, or 4 islands:  These will have at least one city or castle
        and at least one dungeon. On each island, there will be a warp chamber
        that leads to another island.  Before you can use it to warp to 
        another island, you must defeat the mini-boss guarding the warp port.

        As you explore a world, more of the map will be uncovered.  Once
        you have explored everywhere, the entire map will be visible. 

        Cities and castles (except for the big boss castle) will have
        at least a priest.  Some have an inn and/or a vendor.

        Dungeons are either caves or towers. They vary in length and layout.
        At the end, you will come to a treasure room with a chest.  The 
        treasures are accessories, magic keys, or dream eggs.  

        NOTE:  You will NOT get a dream egg if you already have one in the 
        nest.  You will NOT be able to pick up a magic key if you have a 
        full key inventory.  The key will remain in the chest, so you can go
        back to the dungeon and retrieve it when you delete a key.

        B.  MONSTERS AND BOSSES

        The key name indicates the monster families you will encounter in a
        key world.  Until you defeat the mini-bosses or the big boss, none of
        the monsters will join your party.  Once you have defeated a boss,
        then the monsters on that island will be able to join you.  Boss
        or mini-boss monsters will NOT join your party.  If you have a Lord
        key, you CANNOT recruit any ??? monster to join your party.  These 
        worlds are great for leveling up, even if you can't snag the monsters.

        C.  TRAVELLING MONSTER MASTERS

        If you walk around a key world, you may encounter wandering monster
        masters.  They will offer to battle you, and if you accept their
        challenge and win, they will give you items.  They often have rare 
        monsters that you can lure away if you defeat them. Defeating them
        will net you loads of experience points, too.

	  Warriors(male or female): They usually give you a warpwing.  If you 
        don't have a full key inventory, you may get another magic key.
 
        Priest: They will offer to heal you.  They can even revive KO'd 
        monsters.  Some will make you fight them to get healed.

        Shopkeepers: They sell items.  Some sell items at outrageous prices.
        If you find one who wants to battle and you win, he will fill your
        inventory with meat.

        Bard:  You want to find these green guys!!  If you defeat him, he will 
        raise the lowest stats of all your monsters by 20 points. If a monster
        is KO'd, it will not get its stats raised.

        Wizard:  They sell you a map of the world.  Not very useful.

        Casino ship:  Sometimes you can see a ship off the shore of the 
        island.  If you swim out to it, you can play a slot machine game.
        You can win money or tiny medals or even a meteorb.

        Bunny girl:  She will ask you to play a high-low card game. If you
        guess correctly, you can win money.
        
      
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5.  HOW TO TRADE A MAGIC KEY

You can trade keys from one game to another.  You need two gameboys, one GB
link cable, and friend with either the Cobi or Tara game.  At the start menu,
select the key trade option.  The game will step you through the trading
process.  If you trade with someone who is not very far in the game, you will 
not get a good key.  Be careful when you trade an unappraised key.  Since the 
key monsters and levels are set when you first acquire the key, you could 
possibly give your friend a rare key.  Appraise them before trading.


************************************************************************

6.  GRATITUDES AND LEGALESE

Thanks to my son, who bought me DWM2:Tara's Adventure about 3 years ago.  He 
thought I would like it because it had a girl on the cover.  He also traded 
many of his good keys to me in exchange for some very common ones.

Thanks to CJayC for continuing to provide one of the most comprehensive and 
THE best website for gamers all over the world to gather and share their
knowledge and love of video games.  Even an outlier on the GameFAQS 
demographic curve, like me, can find a home on the site. :-)

Thanks to you for reading this.  I hope it answered your questions.

If you find any errors, have comments, or have more information you 
think should be added, please email me at peppycat@gmail.com. I will credit
you with the information.

This may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or otherwise 
distributed publicly without advance written permission. Use of this guide 
on any other web site or as a part of any public display is strictly 
prohibited, and a violation of copyright.

Old gamers never die.  They just level up.

Copyright 2005 Amy Floyd