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    Magic Key FAQ by Tackydresser

    Version: 1 | Updated: 12/16/05 | Printable Version | Search This Guide

    
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                                   MAGIC KEY WORLDS
    
                                      VERSION 1
    
                                      12/15/05
    
                                   BY TACKYDRESSER
    
    ******************************************************************************
    
    1.  INTRODUCTION
    
    2.  HOW TO OBTAIN A MAGIC KEY
    
    3.  HOW TO READ A MAGIC KEY
        
        A.  KEY APPRAISER
        B.  INTERPRETING THE KEY NAME
    
    4.  HOW TO NAGIVATE A MAGIC KEY WORLD
    
        A.  CITIES AND DUNGEONS
        B.  MONSTERS AND BOSSES
        C.  TRAVELLING MONSTER MASTERS
    
    5.  HOW TO TRADE A MAGIC KEY
    
    6.  GRATITUDES AND LEGALESE
    
    ******************************************************************************
    
    1.  INTRODUCTION
    
    The magic key worlds are one of the features that gives such rich, extended 
    replay value to Dragon Warrior Monsters 2: Cobi's Journey and Tara's 
    Adventure. They are great places to level up your monsters or to capture new,
    more powerful monsters. After logging 450+ hours on Tara's Adventure and over
    200 hours on Cobi's Journey, I have obtained hundreds of magic keys. This
    guide will help you figure out what kinds of monsters you will find, as well
    as what features you will encounter in a magic key world.  
    
    ******************************************************************************
    
    2.  HOW TO OBTAIN A MAGIC KEY
    
    There are an infinite number of magic keys. Magic keys can be obtained in 
    the following places:
    
    * In a treasure chest on the Eastern Mountain in the Ice World
    
    * In a treasure chest in the Sage Tower in the Sky World
    
    * As a prize in arena battles.  They are prizes in the B,A,and S class 
      battles.
    
    * As a prize for defeating a Monster Master in a magic key world
    
    * In treasure chests in a magic key world
    
    ******************************************************************************
    
    3.  HOW TO READ A MAGIC KEY
    
    Once you obtain a magic key, you must have it appraised before you can enter 
    the world.  There is a key shop in GreatLog.  Climb the stairs to the right 
    of the Battle Arena entrance.  The shop is the first door as you head to the 
    left.
    
        A.  KEY APPRAISER
    
            The Key Appraiser will appraise your key for a fee.  The higher the 
            appraisal fee, usually the better the key world will be.  The name of
            the key indicates the famillies of monsters encountered and their 
            rarity. The name of the key is based on the type and level of monsters
            in your party when you obtained the key.  The more rare and powerful
            the monsters in your party, the better the key will be.  To check the
            rarity of your monster, go to the library and look in your monster 
            catalog.  Each monster is assigned a number of stars depending on 
            how rare it is.  One star means your monster is common.  You will
            probably not get a good key with these monsters in your party.  
            A four star monster is very rare, and having them in your party
            usually will snag you a good key.
    
        B.  INTERPRETING THE KEY NAME
    
            Each key has two parts to its name.  The first part is an adjective.
            This tells whether you will find common or rare monsters in the world.
            The second part of the name tells what families of monsters you will 
            encounter in the world. Generally you will encounter two different 
            monster families in a world; however, there are rarer keys that have 
            only one monster family in it.
    
            ------------------------
    
            Key Adjective:  This lists the names in order from the most common to 
            the rarest.
    
            Ylw
            Plain
            Green
            Blue
            First
            Red
            White
            Quiet
            Black
            Gaudy
            Silvr
            Dream
            Misty
            Secrt
            Shiny
            Last
            
            -----------------------------
    
            Key Worlds
    
            2nd Part        Family
            of Name
    
            ------------------------------
    
            Beast           Beast 
            Bird            Bird 
            Bug             Bug 
            Death           Zombie 
            Devil           Devil 
            Draco           Dragon 
            Lord            ??? 
            Slime           Slime 
            Thing           Material 
            Tree            Plant 
            Water           Water 
    
            Bsmt            Slime and Devil 
            Cave            Slime and Dragon 
            Cliff           Bird and Material 
            Crag            Beast and Material 
            Cstle           Dragon and Devil 
            Depth           Plant and Water 
            Desrt           Dragon and Material 
            Field           Dragon and Beat 
            Forst           Beast and Devil 
            Gardn           Slime and Plant 
            Grass           Beast and Bug 
            Grave           Beast and Zombie 
            Grove           Plant and Devil 
            Gulch           Zombie and Material 
            Haven           Beast and Plant 
            Hell            Devil and Zombie 
            Hill            Dragon and Bug 
            Hole            Bug and Devil 
            Isle            Slime and Beast 
            Islet           Bird and Water 
            Jail            Slime and Zombie 
            Jungl           Beast and Bird
            Lake            Dragon and Water
            Land            Plant and Bug
            Log             Plant and Bird
            Magma           Slime and Material
            Manor           Plant and Material
            Mine            Plant and Dragon
            Moon            Devil and Material
            Mound           Dragon and Zombie
            Mtn.            Devil and Bird
            Ocean           Devil and Water
            Pit             Slime and Bug
            Pond            Water and Bug
            River           Water and Zombie
            Sea             Water and Slime
            Shore           Water and Beast
            Sky             Bird and Bug
            Soil            Bug and Material
            Star            Water and Material
            Swamp           Plant and Zombie
            Tomb            Bug and Zombie
            Torch           Slime and Bird
            Tower           Dragon and Bird
            View            Zombie and Bird
    
    ************************************************************************
    
    4.  HOW TO NAVIGATE A MAGIC KEY WORLD
    
    Magic key worlds are randomly generated.  You could have two keys with
    the same name, but the landscape and layout will be different.  Each 
    world will have similarities.  The tasks are the same--defeat 
    mini-bosses and big bosses, and explore dungeons for treasure.  To access an
    appraised key world, go to the Magic Door and select the key.  If it has
    a black star beside the name, then you have defeated all the bosses.
    
        A.  CITIES AND DUNGEONS
    
            Each key world will have at least one city/castle, one big
            boss, and one dungeon.  The number of cities, dungeons, and
            mini-bosses will depend on the layout of the world.  There are
            1,2,3, or 4 island worlds.
    
            Single island:  This will have at least one city or castle, one
            dungeon (usually more), and one big boss.  There are no mini-bosses.
    
            2,3, or 4 islands:  These will have at least one city or castle
            and at least one dungeon. On each island, there will be a warp chamber
            that leads to another island.  Before you can use it to warp to 
            another island, you must defeat the mini-boss guarding the warp port.
    
            As you explore a world, more of the map will be uncovered.  Once
            you have explored everywhere, the entire map will be visible. 
    
            Cities and castles (except for the big boss castle) will have
            at least a priest.  Some have an inn and/or a vendor.
    
            Dungeons are either caves or towers. They vary in length and layout.
            At the end, you will come to a treasure room with a chest.  The 
            treasures are accessories, magic keys, or dream eggs.  
    
            NOTE:  You will NOT get a dream egg if you already have one in the 
            nest.  You will NOT be able to pick up a magic key if you have a 
            full key inventory.  The key will remain in the chest, so you can go
            back to the dungeon and retrieve it when you delete a key.
    
            B.  MONSTERS AND BOSSES
    
            The key name indicates the monster families you will encounter in a
            key world.  Until you defeat the mini-bosses or the big boss, none of
            the monsters will join your party.  Once you have defeated a boss,
            then the monsters on that island will be able to join you.  Boss
            or mini-boss monsters will NOT join your party.  If you have a Lord
            key, you CANNOT recruit any ??? monster to join your party.  These 
            worlds are great for leveling up, even if you can't snag the monsters.
    
            C.  TRAVELLING MONSTER MASTERS
    
            If you walk around a key world, you may encounter wandering monster
            masters.  They will offer to battle you, and if you accept their
            challenge and win, they will give you items.  They often have rare 
            monsters that you can lure away if you defeat them. Defeating them
            will net you loads of experience points, too.
    
    	  Warriors(male or female): They usually give you a warpwing.  If you 
            don't have a full key inventory, you may get another magic key.
     
            Priest: They will offer to heal you.  They can even revive KO'd 
            monsters.  Some will make you fight them to get healed.
    
            Shopkeepers: They sell items.  Some sell items at outrageous prices.
            If you find one who wants to battle and you win, he will fill your
            inventory with meat.
    
            Bard:  You want to find these green guys!!  If you defeat him, he will 
            raise the lowest stats of all your monsters by 20 points. If a monster
            is KO'd, it will not get its stats raised.
    
            Wizard:  They sell you a map of the world.  Not very useful.
    
            Casino ship:  Sometimes you can see a ship off the shore of the 
            island.  If you swim out to it, you can play a slot machine game.
            You can win money or tiny medals or even a meteorb.
    
            Bunny girl:  She will ask you to play a high-low card game. If you
            guess correctly, you can win money.
            
          
    ************************************************************************
    
    5.  HOW TO TRADE A MAGIC KEY
    
    You can trade keys from one game to another.  You need two gameboys, one GB
    link cable, and friend with either the Cobi or Tara game.  At the start menu,
    select the key trade option.  The game will step you through the trading
    process.  If you trade with someone who is not very far in the game, you will 
    not get a good key.  Be careful when you trade an unappraised key.  Since the 
    key monsters and levels are set when you first acquire the key, you could 
    possibly give your friend a rare key.  Appraise them before trading.
    
    
    ************************************************************************
    
    6.  GRATITUDES AND LEGALESE
    
    Thanks to my son, who bought me DWM2:Tara's Adventure about 3 years ago.  He 
    thought I would like it because it had a girl on the cover.  He also traded 
    many of his good keys to me in exchange for some very common ones.
    
    Thanks to CJayC for continuing to provide one of the most comprehensive and 
    THE best website for gamers all over the world to gather and share their
    knowledge and love of video games.  Even an outlier on the GameFAQS 
    demographic curve, like me, can find a home on the site. :-)
    
    Thanks to you for reading this.  I hope it answered your questions.
    
    If you find any errors, have comments, or have more information you 
    think should be added, please email me at peppycat@gmail.com. I will credit
    you with the information.
    
    This may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission. Use of this guide 
    on any other web site or as a part of any public display is strictly 
    prohibited, and a violation of copyright.
    
    Old gamers never die.  They just level up.
    
    Copyright 2005 Amy Floyd