hide results

    FAQ/Walkthrough (JP) by ChaosDemon

    Version: 4.0 | Updated: 04/29/02 | Search Guide | Bookmark Guide

    
    ==============================================================================
    
                            Yu-Gi-Oh! Dark Duel Stories(GBC) 
                                     FAQ/Walkthrough
                             For The Japanese Version Only
                            
                                  Written by ChaosDemon
    
                           Update Info: Walkthrough Completed
                           New Email: chaosdemon007@yahoo.ca
                               
                                      Version 4.0
                                Last revised 2K2/04/29
                 Latest revisions of this document may always be located at:
                                 http://www.gamefaqs.com  
                              
    ==============================================================================
    
    =----------------=
    =Legal Disclaimer=
    =----------------=
    This document was _originally_ typed up in Vancouver B.C., Canada and posted 
    by GameFAQs(http://www.gamefaqs.com).   Copyright 2002 Tony J. Tso.  All 
    rights reserved.  Nothing that appears in this document may be reproduced in 
    whole or in part without the expressed written(or typed up) consent of Tony 
    J. Tso, copyright owner.  By even opening this text file, you instantly agree
    to obey this disclaimer.  You may not use this document with/on any kind of 
    printing device(s).  If you wish to host this document on your website/
    magazine/ please drop me a line at: chaosdemon007@yahoo.ca, or AIM me at 
    ChaosDemon007, OR MSN me with the address chaosdemon007@yahoo.ca.  This FAQ 
    may NOT be sold for profit(s).  However, if you want to sell this guide _for_
    me(meaning I get all the profits) That is allowed.  Thanks for reading and 
    enjoy the rest of the  guide!
    
    The Following sites has permission to post all of my FAQs:
    GameFAQs(http://www.gamefaqs.com)
    Neoseeker(http://www.neoseeker.com)
    
        Yu-Gi-Oh! is a Registered trademark of Kazuki Takahashi.
        Game Boy Color is a registered trademark of Nintendo.
        All Card Names are Registered trakemarks of Konami.
        MegamanX is not affiliated with Nintendo or Konami.  
        ChaosDemon is in no way affiliated with Nintendo or Konami.
        GameFAQs is Copyright(1995-2002) Jeff "CJayC" Veasy.
    
    ==============================================
    =-=-=-=-=-=-=-=-Please Note!!!=-=-=-=-=-=-=-=-
    ==============================================
    - I have changed my email, it's now: chaosdemon007@yahoo.ca 
      So please update your address book if you have me saved.
    
    ========================
    =What's New - 2K2/04/25=
    ===================================================
    * Changed my email to chaosdemon007@yahoo.ca      =
    * Walkthrough completed                           =
    ===================================================
    
    =-----------------=
    =Table of Contents=
    =-----------------=
    Version History...................I**
    Game Basics......................II
      1. How to Play
      2. Dueling
      3. Card Notes
    Walkthrough.....................III
       -Stage 1-
      1. Yugi
      2. Tristan
      3. Joey
      4. Mai
      5. Mako    
       -Stage 2-
      1. Esp Roba
      2. Rex
      3. Dexter(nickname)
      4. Pandora
      5. Seeker
      6. Kaiba
       -Stage 3-
      1. Paradox
      2. Ishizu
      3. Slysheen
      4. P. Seto
     -Final Stage-
      1. DarkNite
    Strategy.........................IV
    Card Codes........................V
    Card Info........................VI
    1. Card Ratings
    2. Deck Showcase
    Gameshark Codes.................VII*
    Fusion List....................VIII
    Card Combos......................IV
    Expansion Duelists................V
    1. Yami Yugi
    Elemental Info...................VI
    Frequently Asked Questions......VII
    Contacting Info................VIII
    Credits.........................VIV   
                              
    * Coming soon!
    ** Moved Down
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
                                   G A M E   B A S I C S
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
          There are many things to learn in this innovative game, so we better
    start off with small stuff.  Game Basics: Here we come!
    
    =------------How to Play-----------=
    
     ------
    | Duel |
     ------ 
        |     ----------
      Select | Not Sure |
      Opponent----------
        |
    Edit Deck
     -----------       ----------
    | Edit Deck |     | Not sure |
     -----------       ----------
          |
    [Chest]
           [Card List]
    
     -------------       -----------
    | Status page |     | Your Name |
     -------------       -----------
     
     ----------------
    | Enter Password |
     ----------------
    
    ------------------------------------------------------------------------------
                                            Duel
    ------------------------------------------------------------------------------
    Once you pick Duel, you must then pick the opponent you want to fight.  You
    should always fight from the left side of the screen all the way to the 
    bottom.
    
    ------------------------------------------------------------------------------
                                         Edit Deck
    ------------------------------------------------------------------------------
          There are two options in this catergory: One is the chest, this allows
    you to add cards to your Deck.  The other is Card List, this allows you to
    remove cards from your deck.  
    
    To remove a card
    ----------------
    * Highlight the name of the card
    * Press the A button on it
    * Pick the bottom option
    
    To add a card
    -------------
    * Highlight the name of the card
    * Press the A button on it
    * Pick the bottom option
    
    ------------------------------------------------------------------------------
                                        Status Page 
    ------------------------------------------------------------------------------
          There isn't a whole lot of info on this page (yet).  All I know is this
    allows you to see your name.
    
    UPDATE: Here an example Status Page:
    
    Resume <-- Resume Game
                
    Name: Yugi <-- Your Name
                   __
    Link-up Battles  |- This will tell how many Link Cable battles you've played. 
          One      --
    
    Duelst Level <-- This tells you what level you're at.
    73
    
    Deck Capacity <--Your deck capacity tells you how many points you're allowed 
    715              to have.  If you use many high-star cards, you will use up 
                     a lot of Deck Capacity.  If you use lower star cards, you 
                     will use up less Deck Capacity.  
    
    NOTE: If you hit right on the control pad at this screen, you'll be taken to
    the records page.
    
    EXAMPLE:
    Tristan    
    5 Battles           5 Wins
    
    Yugi       
    13 Battles         13 Wins
    
    Mako
    6 Battles           6 Wins
    
    Mai
    24 Battles         24 Wins
    
    Joey
    5 Battles           5 Wins
    
    ------------------------------------------------------------------------------
                                         Your Name
    ------------------------------------------------------------------------------
          Self Explanatory.
    
    ------------------------------------------------------------------------------
                                       Enter Password
    ------------------------------------------------------------------------------
          In this screen, you can enter eight digits to obtain a card without
    earning it.  I'm not sure if the cards locked are "earnable", but I think they
    are.  You can obtain all the powerful Cards by entering a simple eight digit 
    password...Won't this damage your pride, even just a little bit?
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                           Dueling
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
          
         ------------Layout--------------
               -Opponent's Cards-
              __ __ __ __ __
             |  |  |  |  |  | <-- Opponent's Hand(Inactive)
             |__|__|__|__|__|
              __ __ __ __ __
             |  |  |  |  |  | <-- Opponent's Party(Active)
             |__|__|__|__|__|
    
              __ __ __ __ __
             |  |  |  |  |  | <-- Your Party(Active)
             |__|__|__|__|__|
              __ __ __ __ __
             |  |  |  |  |  | <-- Your Hand(Inactive)
             |__|__|__|__|__|
    
       Card Options
       ------------
       * Attack - Attack the opposition.  You must pick a target.  Puts the 
                  Duelist at risk of being attacked.
       * Defend - Switch to Defense Mode; If your defense is 1000 and the opponent
         is attacking you with 200 attack, the 200 will hurt the Duelist's LP. 
         Your Duelist can not be hurt in this mode.
       * Effect - Use your Card's Effect Power
       * Sacrifice - Sacrifice this card in order to summon high stars Cards(refer
         to Duel Notes)  
    
       Options
       -------
       * Press "B" button to activate
       * Detail - See cards
       * Discard - Throw away a card
       * End turn - End your turn
    
    
       Duel Notes(Rules)
       -----------------
       * You may summon up to _5_ Cards to duel
       * You may have _5_ Cards on your hand
       * Each Card may attack any opposition card in the party
       * Once the Party is taken out, you may attack the Duelist's LP
       * Each Duelist has 8000LP
       * In order to summon a 5-6 star Card, you must _Sacrifice_ one cards
       * In order to summon a 7-8 star Card, you must _Sacrifice_ two cards
       * You may not summon, sacrifice and bring in a strong card all in the same
         turn.
       * If you attack a card who has 1000Attack/1000Defense with 200 attack, you
         will only end up dealing damage to yourself
      
    -----CARD EXAMPLE----
       
    NAME: Dark Magician(Black Magi)
        _________
       |         |     Stars: *******(7)
       |[Card's  |   Card ID: 35
       | Photo]  |      Cost: 26 
       |         |    Attack: 2500
       |         |   Defense: 2100
       |         | 
       |_________|
    
    Stars: This will tell how many cards you'll need to OFFER in order to summon
    this card.  (Refer to the Card Options)
    
    Card ID: The number of the this card.
    
    Cost: This will lower your Card Capacity.  For example, if you have 3000 Card
    Capacity, and you put in, say, the Dark Magician, your Capacity will be 
    lowered to 2974.
    
    Attack: How much attack this card has.*
    
    Defense: How much defense this card has.*
    
    * When you choose Defend, your LP becomes the Defense rating.  Additionally,
    if you don't switch modes, your LP will be
    
    -----DEMO MATCH-----
    You
    ---
    1)Summon Card
    
    Opponent
    --------
    1)Summon Card
    
    You
    ---
    2)Attack(500)
    
    Opponent
    --------
    2)Defend(200)
    
    [Takes out Card]
    
    You
    ---
    3)Summon Card
    
    Opponent
    --------
    3)Summon Card
      - Defend(1000)
    
    You
    ---
    4)Attack(500)
      - Because the Defending Card has 1000 points, the 500 damage will come to
        you.
    
    Opponent
    --------
    5)Summon Card
      - Attack 600
    
    [Takes out Card]
      - Attack 600(on Duelist, no Cards out)
    
    (more to be added)
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                         Card Notes
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
      * There are many cards out there, find not the most powerful; but the best
      * Card Combos are the way to go
      * If you find it to hard to win, use the nice Passwords :)
    
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
                                   W A L K T H R O U G H
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
          Before you build that invincible deck, you're going to need some good
    cards to do that!  And to get those good cards, you'll have to beat many, many
    good duelists.  
    
          Have no fear, though, ChaosDemon is with you ever step of the way.  From
    the start, to the finish, you'll find walkthrough for everyone you can fight
    in the game.
    
    Walkthrough Notes
    -----------------
    * Your Duelist level will be promoted regardless of the outcome
    * If you win, you'll be awarded a card
    * If you lose, you won't lose a card
    * It's important that you don't exceed your Deck Capacity(refer to Game 
      Basics)
    * Defeat each Duelist five (or more) times to progess to the next level
    * You may only have forty(40) Cards in your deck -- no more, no less
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                          Stage 1
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
          The most basic stage there is -- Stage 1!  There isn't a whole lot of
    strategy needed to win these battles.  You must beat each duelist at least 5
    times to progress on to the next stage.  The same strategy will work for this
    stage over and over again.
    
    NOTE: You may want to keep a chart somewhere to insure that you won't forget
    how many times you've beaten who.
    
    Example:
    Yugi - 3
    Tristan - 2
    Joey - 4
    Mai - 5(completed)
    Mako - 3
    
    ------------------------------------------------------------------------------
                                          Yugi
    ------------------------------------------------------------------------------
    -Powerful Cards summoned-
    None
    
    -Suggested Cards-
    Knight of Fire
    Silver Wolf[Fang]
    
    Hidden Technique: Discard Cards to give Duelist more Energy(LP)
    
    
          Yugi's deck consists of only 200 Attack/Defense(for the most part). Just
    summon at least three Cards to battle; it may be best to have the whole party
    out for a quick win.  Yugi's cards won't be able to deal much damage on you --
    take advantage of that: Instead of playing a defensive came, you'll want to
    get a quick start -- attack with your most powerful cards.    
    
    ------------------------------------------------------------------------------
                                         Tristan
    ------------------------------------------------------------------------------
    >> "I have strong cards.  Beat me to get them."
    
    -Powerful Cards summoned-
    None
    
    -Suggested Cards-
    Knight of Fire
    Silver Wolf
    Fort Pro[tector]
          
          This guy just reeks in his battles.  His cards are bad ones, he doesn't
    have any attack (or defense), he just stinks.  Add the tree to your collection
    then to your deck to win him easily.  Use the same strategy you've used 
    against Yugi.  
    
    ------------------------------------------------------------------------------
                                          Joey
    ------------------------------------------------------------------------------
    -Power Cards Summoned-
    Red Eyes Black Dragon
    
    
    -Suggested Cards-
    Knight of FireX2
    Silver Wolf X3
    Fort Pro[tector]
    Dark Magician
    Magnet
    
          The battles start to heat up now.  This guys has Red Eyes[Black Dragon],
    one of the best Cards out there.  For that, you'll need Dark Magician to back
    up your cards.  As soon as the Red Eyes[Black Dragon] comes in, you'll need to
    hope you have either two Knight of Fire or a Dark Magician; anything less and
    you'll go out pretty quickly.  Without the powerhouse, Red Eyes[Black Dragon],
    this guy is pretty much just another pushover.  He has many Hane cards -- a
    little too many.  If the opportunity comes, set Magnet to Defend; he'll be
    there for a long time.  Follow the strategy [and things will turn out fine!]
    
    ------------------------------------------------------------------------------
                                           Mai
    ------------------------------------------------------------------------------
    >> "Japanese Text; not in ASCII format."
    -Powerful Cards summoned-
    Harpy Lady Sisters
    
    -Suggested Cards-
    Knight of FireX2
    Silver Wolf X3
    Fort Pro[tector]
    Dark Magician
    Magnet
    ID - 222(Not in ASCII Format)
    Summoned Skull
    Fungi - WILL MAKE THE BATTLE VERY EASY!!!
    
          Now here's a battle that gets quite interesting.  She is a fairly 
    powerful Duelist with many good cards.  She's all right, but she isn't _so_
    good.  She has a card who's attack/defense ratings are 1500+ -- if she can
    draw that card, make sure you have a good card to battle it(someone like the 
    Knight of Fire).  Also, she has a card who has 1000 Attack and 1100 Defense --
    this card seems to counter your attacks if you don't strike with 1000 Attack.
    You're going to have to put together a good group of cards to beat her -- use
    800+ Attack Cards.
    
      
    ------------------------------------------------------------------------------
                                           Mako
    ------------------------------------------------------------------------------
    >> "Japanese Text; not in ASCII format."
    -Powerful Cards summoned-
    Whale Thing(3055 - 2800)(possible Fusion)
    
    -Suggested Cards-
    Knight of FireX2
    Silver Wolf X3
    Fort Pro[tector]
    Dark Magician
    Magnet
    ID - 222(Not in ASCII Format)
    Summoned Skull
    Blue Eyes [White Dragon]
    
          This guy has a Card who has 3055 damage (more powerful than Blue Eyes
    White Dragon!) once he gets that card summoned, this is pretty much over. So
    you have to come out strong -- a quick start is usaully the key to victory.
    Have the above cards handy for a speedy-victory.  Remember, do not summon the
    powerful cards very early in the match!  Use the weaker cards and eventually
    move into Summoned Skull types. 
    
    =-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-
                                        Stage 2
    =-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-
    
    ------------------------------------------------------------------------------
                                        Esp Roba
    ------------------------------------------------------------------------------
    -Suggested Cards-
    Knight of FireX2
    Silver Wolf X3
    Fort Pro[tector]
    Dark Magician
    Magnet 2
    ID - 222(Not in ASCII Format)
    Summoned Skull
    Dark Elf
    
    
          This guy isn't a challenge at all, if you have the right cards, that is.
    He'll summon some OK cards to battle, but that is as far as he'll go.  First
    off, you'll want to have the Dark Elf in this battle.  If he summons the 1400
    card, you'll be able to take it out with the reliable Dark Elf (And in my
    opinon, THE most reliable).  There isn't a whole lot of strategy needed for
    this, so just remember to get a good start (again).
    
    ------------------------------------------------------------------------------
                                          Rex
    ------------------------------------------------------------------------------
    Type: Dinosaur Cards
    
    -Suggested Cards-
    Knight of FireX2
    Silver Wolf X3
    Fort Pro[tector]
    Dark Magician
    Magnet 2
    ID - 222(Not in ASCII Format)
    Summoned Skull
    Dark Elf
    
    
          The battles begin to get more tough now.  He'll try and use all the 
    cards he can to take you out.  The Dark Elf will be the key in this battle,
    have it summoned as soon as you can.  His team of cards will consist mostly of
    1000+ Attack monsters, so be careful.  If you can, bring in a 2000 defender
    and set it to Defend -- this will favor you in the long run.      
    
    ------------------------------------------------------------------------------
                                      Weevil(Dexter)
    ------------------------------------------------------------------------------
    (It's not his real name, but this guy just reminds me of Dexter from "Dexter's
    Lab" sooooooooo badly.)
    
    Type: Bug(Plant)
    
    -Suggested Cards-
    Dark Elf
    Summoned Skull
    
          This guy will Fuse many cards to make his weaklings more powerful.  So,
    to deal with him, along with his monsters, you'll need to use many 2000+ 
    Cards.  Someone like the Dark Elf and Summoned Skull will fit into this battle
    perfectly.  Anything less and you'll go down in...bug juice.  Also, his cards
    _can_ go up to 1500/2000 Attack, so be aware of that.
    
    ------------------------------------------------------------------------------
                                          Pandora
    ------------------------------------------------------------------------------
    Type: Dark/Fiend
    
    -Suggested Cards-
    Gazelle
    Time Wizard
    
          This guy can be a snap if you have any Light Cards drawn, so add a 
    couple of them to your deck.  If you don't have any Light Cards, this battle
    will be one heck of a ride.  You see, his cards have a lot of Attack/Defense,
    so you'll have to play type advantage in these situations.  Unless you have
    some over-powering Cards of your own(Summoned Skull/Dark Magician), you'll 
    need some Light Cards.
    
    ------------------------------------------------------------------------------
                                         Seeker
    ------------------------------------------------------------------------------
    Type: Earth/Aqua
    Style: Defensive
    
    -Suggested Cards-
    Icicle Plant(Construction)
    Thousand Dragon(Time Wizard Effect + Baby Dragon)
    Summoned Skull
    Dark Magician
    Harpie Lady Sisters
    Any Wind Card 
    Harpie Lady
    
          This guy will play a rather defensive game, he'll summon thick skinned
    Earth monsters.  What you want to do is prepare some an attacking party while
    the Seeker is defending.  So, summon a card then End Your Turn without 
    attacking.  As soon as you draw a Wind Elemental Card, take out the monster
    with the highest defense rating.  Then, continue your assault.   
    
    ------------------------------------------------------------------------------
                                        Kaiba
    ------------------------------------------------------------------------------
    Type: Shadow/Aqua/Fiend/Earth/Light/Forest
    Style: Power
    
    -Powerful Cards Summoned-
    Blue Eyes White Dragon
    Blue Eyes Ultimate Dragon(Fusion)
    
    -Suggested Elements-
    - Shadow
    - Wind
    
    
          Here's the best of the best in this stage.  He'll summon some pretty
    powerful cards, so you'll have to have some rather defensive cards in your 
    deck to deal damage to his Life Points.  As soon as he draws the Blue Eyes
    White Dragon, you'll have to counter with a Shadow type -- that's right -- the
    pathetic Wretched Ghost can be used to take out one of the most powerful cards
    in the game.  The only strategy is: hit him hard and fast.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                          Stage 3
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
          The going gets tougher now...
    
    ------------------------------------------------------------------------------
                                          Paradox
    ------------------------------------------------------------------------------
    Type: Light
    
    -Suggested Cards-
    Dark Elf
    Acid Trap Hole
    Bell Billcount(Construction: 26,7)
    
    -Powerful Cards Summoned-
    Brain Control(Trap)
    
          This guy isn't all strong, all you need to do is attack him with strong
    cards.  The usual strategy will always work: hit him hard and fast.  He'll
    occasionally use Brain Control to control your cards, watch out for that.  Get
    a couple of the Acid Trap Hole cards and set them up to deal with the Devine
    (no weakness) types.  
    
    Wrap up in brief:
    - Get off to a good start
    - Use the Trap Holes often
    - Look out for the Brain Control
    
    ------------------------------------------------------------------------------
                                           Ishizu
    ------------------------------------------------------------------------------
    Type: Light(for the most part)
    
    -Suggested Cards-
    Summoned Skull(for a quick victory)
    Dark Elf
    Acid Trap Hole
    Dark Hole
    
          Her deck features many female cards(?) to duel.  She'll bring in those
    Devine elements to deal with you, so you'll have to have those Trap Hole Cards
    ready.  Also, she has the mighty Swords of Rrevealing Light card.  With this
    annoying little piece of paper, you won't be able to attack in three turns! 
    However, that doesn't mean you can't prepare some pleasent Trap Holes to 
    attack...Here's the crucial part, you MUST get out to a good start this time,
    it's an absolute MUST, the longer this battle goes, the more it'll tilt to 
    her favour.  She'll also use the Spell Biding Circle; lowering your Cards'
    stats 500 each.  
    
    Wrap-up
    - Look out for the Devine Elements
    - Use Acid Trap Hole often
    - Use Dark Hole to relieve of the Devine Types
    - When necessary, don't bring in very powerful cards
    
    ------------------------------------------------------------------------------
                                         Slysheen
    ------------------------------------------------------------------------------
    Type: Fiend
    
    -Suggested Cards-
    Gazelle...
    Acid Trap Hole
    Dark Hole
    Bellie...26,7
    Icicle Plant
    
          This guy's deck is filled with Fiend and Shadow types, so bring in the
    Light and Dreams types.  He plans to take over the world, and only beating
    him five times can you stop him.  There's only two strategies that can help
    you in this struggle: Use the Acid Trap Hole to set up big assaults on his 
    Life Points, and get off to a quick start.  
    
    ------------------------------------------------------------------------------
                                          P. Seto
    ------------------------------------------------------------------------------
    Type: Multiple
    
    -Suggested Cards-
    Any card with 1600+ Attack will do
    
          He wields the Change of Heart Card -- in case you don't know -- this 
    could be the most lethal card in the whole Yu-Gi-Oh! game.  You see, this
    Change of Heart card will put (most likely) YOUR most POWERFUL card against 
    YOU (You can't believe how I felt when he took control of my Summoned Skull).
    The deal is, he's going to take advantage of one your powerful cards, there's
    doubt about that, but no matter what, you have to keep your cool! You must
    destroy the card he'd taken, so don't be afraid to do that.  His deck also
    has many Trap cards in them, so you must counter by assaulting him with the
    Acid Trap Hole and Dark Hole cards.  The final battle in Stage 3 -- Can you
    deal with one of the biggest egos in the game?
    
    Recap:
    - Use Acid Trap Hole a LOT
    - Powerful cards are the way to go
    - "Conquer your Cards" - Change of Heart WILL be used
      o This can(and will) change the WHOLE tide of the battle
    - Take all advantages -- Destroy Monsters QUICKLY
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                         Final Stage
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ------------------------------------------------------------------------------
                                          DarkNite
    ------------------------------------------------------------------------------
    
    -Suggested Cards-
    King Deadbeast(Construction; 13,0)
    CentipedMino(6,4)
    QuickdrawMantis(1,6)
    BambooPlant(8,9)
    Cardinal Alligator(23,22)
    Acid Trap Hole
    
          Basically, this guy will attack you with many Trap cards.  An example is
    the Change of Heart, this card is practically used by everyone in Egypt.  Now
    he doesn't really weaknesses, so you'll have to do to him what you have did
    to everyone else: Get off to a good start.  I can't stress this enough: you'll
    have to damage the opponent quickly if you want to win.
    
    (Check Expansion Duelists for the low-down on the Duelists after DarkNite)
    
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
                                    C A R D   C O D E S
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
          This section is thanks to MegamanX.  If it wearn't for him giving me
    permission to use his part of the FAQ, I wouldn't even have this section. 
    Thanks MegamanX.  (This part came from MegamanX's Yu-Gi-Oh! Duel Monsters 4
    Code List Guide.
    
    NOTE: Many card names in this list is japanese.  And (for those who don't
    know) they will not show up in ASCII Text.  Here's the deal, if anyone out
    there who has the english version of this game and is willing to attempt to
    complete the list, send me an email at: chaosdemon007@yahoo.ca
    
                            !!!---THIS SECTION IS CLOSED---!!!
    
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
                                  C A R D   L I S T
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
    DISCLAIMER: These ratings are in my [not-so-humble] opinon, not yours!  If 
    your favourite card received a bad rating, don't go blaming me about it.  So,
    that's about it.  One more thing: These "critiques" are only here to give you
    a ---------basic------ idea about them, not bash them.
    
          This is where you'll receive some "Card Reviews," so to speak.  I'll 
    give each card a rating.  
    
    Ratings
    -------
        *: Zzzzzzz...This card won't even wake up an opponent.  This is a bad
           card.  Period. (C-)
       **: Better, but not by much.  Average Card.  Average Attacker and Defender.
           (C) 
      ***: A good card to use in mild situations.  When the going gets tough, 
           switch out.  Good Attacker, but not good defender (or vice versa)(C+)
     ****: Very good card.  Fits in just about every situation there is. A good
           attacker and defender. (B)
    *****: The best possible card.  Will fit in all situations.  Good Attacker and
           Defender.(A)
    
    NOTE: Half(1/2) ratings are only used when it is _very_ neccessary.  You won't
    find many halves in this list.
    
    Critique ID    Card Name     Rating     Short Critique
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1              Blue Eyes     *****      If the duel 
                   White Dragon             just isn't 
                                            going your way,
                                            this card will
                                            make all the 
                                            difference.
    
    2              Summoned       ***       This Card should
                   Skull                    only be used during
                                            "attacking 
                                            situations," since
                                            it isn't a good
                                            defender.
    
    3             Dark Magician   ****      The Dark Magician
                                            is probably one of
                                            the best available
                                            cards to use. If you
                                            need to defend, the
                                            2100 Defense points
                                            are more than enough.
    
    4             Magnet 2        ***       Magnet 2 is only here
                                            for defense.  It can
                                            not attack with a bang,
                                            rage, etc...If you need
                                            a card to hold down the
                                            fort, this is the way to 
                                            go.
    
    5            Silver Fang      ***       One of the okay cards,
                                            but not one of the 
                                            excellent ones.  Silver
                                            Fang only has the ability
                                            to take advantage of the
                                            opponent's mistakes and/or
                                            weaknesses.
    
    6            Flame            ***       A nice addition to any deck.
                 Swordsman                  This card needs a sacrifice 
                                            in order to work -- this lowers
                                            the rating.  You should use
                                            the Flame Swordsman in the
                                            beginning of duels; it won't
                                            serve you well when the duel
                                            grows old.
    
    7            Fort            ***1/2     This card is somewhat better 
                 Protector                  than average.  It has a nice
                                            attack rating -- this is 
                                            important for any battle, it
                                            also has a nice defense at
                                            1200.  Again, use this card
                                            in the beginning of battles
                                            to take advantage.
    
    8            Red Eyes        ****       Here's the card Joey used to
                 Black Dragon               pound you into the ground so,
                                            so many times.  This card
                                            is basically very, very poweful,
                                            but, of course, it still isn't
                                            as power as its brother -- Blue 
                                            Eyes White Dragon
    
    9            Whale Thing     *****      I don't know its proper name, 
                                            but I do know Maku uses it.
                                            I'm guessing this guy is a
                                            fusion card.  Firstly, it
                                            has 3055 Attack and 2800
                                            Defense.  That's right --
                                            it can defeat the Blue
                                            Eyes White Dragon.
    
    10           Dark Elf        ****       This card uses only four
                                            stars, and it can deal 2000+
                                            Damage.  However, it only has
                                            800 defense -- your asking,
                                            how come it received such
                                            a high rating?  It is only
                                            at level 4(****), and it has
                                            2000 damage; this means you
                                            don't have to sacrifice anything.
                                            So, in times when you're being
                                            pounded into the ground, summon
                                            this guy to fight back.
    
    11           Exodia The          
                 Forbidden One     *        This card is one of the worst
                (User Submitted)            cards he has ever seen.  In
                                            order to use the Effect that
                                            comes with the card(s), you must
                                            draw the five(5) Exodia parts.
                                            And when this Duelist was playing,
                                            it took him 35 turns to draw all
                                            five neccessary cards.  
    
    
    12          Change of Heart  *****      Ahh...the card the opponent used
                                            so, so many times to 
    
    *^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%
    ...more critiques to come!
    
    ------------------------------------------------------------------------------
                                       Deck Showcase
    ------------------------------------------------------------------------------
          Here's where you can find some preset decks for your use.  If you feel
    you have a deck that you want to share, send it to: chaosdemon007@yahoo.ca
    and I'll post it as soon as I can. Meanwhile:
    
    NOTE: When sending in your Deck, please include its Name, Author and
    Deck Capacity(Low, Medium, High).  
    
             Name: CHAOS Assault *UPDATED* 
        Author(s): ChaosDemon
    Deck Capacity: High
    
    >> "Enter the Demension.  The Chaos Demension."
    
    Cards:
    2 Summoned Skull
    Baby Dragon
    Time Wizard
    Armored Lizard
    Harpie Lady Sisters
    Dark Elf
    Gazelle The King of...
    2 Belll Billcount(construction; 26,7)
    Icicle Plant(construction; 24,9)
    Astonish Count(construction; 4,7)
    D. Human
    King Deadmantis(construciton; 13,6)
    3 Acid Trap Hole(Trap)
    2 Mountain
    Witch of the Black
    Dark Hole(Trap)
    Ryu-kishin Powered
    Gruesome Goo
    Leogun
    Sea Guardian
    Tripwire Beast
    Hero of the East
    Flying Penguin
    Tyhone
    Dryad
    Mechanicalchaser
    2 Roaring Ocean Snake
    The Immortal of The...
    Clown Zombie
    King Deadbeast(Construction; 13,0)
    CentipedMino(6,4)
    QuickdrawMantis(1,6)
    BambooPlant(8,9)
    Cardinal Alligator(23,22)
    
    
    
    Description:
    NOTE: This deck depends on the power of the Summoned Skull
    
    The name might give you the idea that this deck is used to attack the 
    opponent -- and um, that's right!  Create this deck when you need raw power
    to defeat the opponent(s).  Now there's a drawback to this deck: seeing that
    it relies on higher-star level cards, you'll need to do a lot of sacrificing.
    However, went you _do_ get the power cards out there, it's time to kick some
    serious asphault!  Use the Dark Elf as a go-to attacker. 
    
    The Deadly Dragons Deck
    Author(s):  
    Deck Capacity: High
    
    >> "Challenging me has no results..."
    
    Monsters:
    Meteor Black Dragon
    Red Eyes Black Metal Dragon
    Black Skull Dragon
    Darkfire Dragon
    Celtic Guardian
    Blue Eyes White Dragon
    Axe Raider
    Dragon Zombie
    Mystical Elf
    Blackland Fire Dragon
    Flame Swordsman
    Summoned Skull
    Gaia the Dragon Champion
    Neo the Magic Swordsman
    Alligator's Sword
    Gazelle the King of Dreams
    Toon Summoned Skull
    Dark Elf
    Gemini Elf
    Battle Ox
    Gaia the Fierce Knight
    Blue Eyes Ultimate Dragon
    Jirai Gumo
    Beta the Magnet Warrior
    Mechanicalchacer
    
    Traps:
    Widespread Ruin x2
    Acid Trap Hole x2
    
    Magic:
    Mountain
    Forest
    Sogen
    Change of Heart
    
    Rituals:
    Black Luster Ritual
    
    Constructs:
    Belly LipDemiDead 15,3
    PirateWarrior 48,31
    QuickdrawKaizer 1,30
    Angler Alligator 43,22
    Bell BillCount 26,7
    DaggerEnt 68,10
    
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
                              G A M E S H A R K   C O D E S
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
    ...coming soon
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
                                 F U S I O N   L I S T
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
          Now belive it or not, the first two Fusion Comboes I discovered 
    unintentionally -- and all in one turn!  Others I've picked up from the 
    Boards, friends, etc...
    
    *: If a star marked with "*" means that I discovered 'em ;)
    
    1)Shadow Spector + Swordsman = Zombie Warrior(1200/900)
    
    2)Jinzo #7 + Mystery = Dice Armadillo(1650/1800)[Un-certain]
    
    3)Blue Eyes White Dragon + Blue Eyes White Dragon + Blue Eyes White Dragon =
      Blue Eyes Ultimate Dragon(4500/3800)
    
    4)Red Eyes Black Dragon + Summoned Skull = Black Skull(3600/3000)[Not sure]
    
    5)Mystery + Fungi of the...= Dark World Thorns(1200/900)*
    
    6)Swordsman + Mechanical Spider = Cyber Soldier(1500/1200)*
    
    (The following combinations is thanks to philiamike)
    7)Wretched Ghost + Yamatano Dragon Scroll = Backland Fire Dragon
    
    8)Masked Clown + Cyber Commander = Cyber Soldier
    
    9)Mystic Lamp + Boo Koo = Lord of the Lamp
    
    10)Kaminarikozou + Frog the Jam = Bolt Escargot
    
    11)Boo Koo + Yamatano Dragon Scroll = Lord of Dragons
    
    12)Tainted Wisdom + Baby Dragon = Koumori Dragon
    
    13)Mystic Lamp + Time Wizard = Lord of the Lamp
    
    14)Milus Radiant + Masked Clown = Tiger Axe
    
    15)Muka Muka + Yamatano Dragon Scroll = Stone Dragon
    
    16)Disk Magician + Mysterious Puppeter = Cyber Soldier
    
    17)Milus Radiant + White Dolphin = Tatsunootoshigo
    
    18)Air Marmot of Nefa + Dragon Piper = Flame Cerebrus
    
    19)Mystic Lamp + Phantom Thief = Lord of the Lamp
    (philamike's combos ends here)
    
    20)Witch of the Black + The Immortal of The = Kaminari Attack*
    
    21)Mystic Horseman + Battle Ox = Rabid Horseman*(Well, it's actually from the
       CPU...)
    
    *%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^
    ...If you have a Fusion Combo that you would like to share with the world, 
    send it to chaosdemon007@yahoo.ca
    
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
                                 C A R D   C O M B O S
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
          Power alone won't win battles for you, you'll need some strategy.  Don't
    worry, though, ChaosDemon is with you every step of the way. I'll be supplying
    combos I find in the game to the FAQ!  
    
    Thousand Dragon+
    ----------------
    * Play the Mountain Arena Card
    * Play Baby Dragon
    * Play Time Wizard's Effect
    
    - As a result, Thousand Dragon will have 3150 Attack and 2800 Defense.
    
    
    *^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%
          You have a Card Combo that you want to submit?  Send it to: 
    chaosdemon007@yahoo.ca
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
                             E X P A N S I O N   D U E L I S T S                                 
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
          So, you just read the walkthrough, beated the game and now looking for
    more of a challenge.  You're in luck, because these Duelists will have you 
    going in circles...
    
    
    
          
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
                            E L E M E N T A L   I N F O .
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
          Each card has its own type, and each type is weak to another type.  
    You can find out the type advantages/disadvantages here.
    
    Fire->Forest
    
    Forest->Wind
    
    Wind->Earth
    
    Earth->Thunder
    
    Thunder->Aqua
    
    Aqua->Fire
     
    
    Shadow->Light
    
    Light->Fiend
    
    Fiend->Dreams
    
    Dreams->Shadow
    
    (Nothing)->Devine
    
    (Whole list thanks to philamike, once again) Thanks!
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
                              V E R S I O N   H I S T O R Y
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
    7:57 PM Sunday, March 31, 2002 - Birth of this darn FAQ.
    11:34 PM Sunday, March 31, 2002 - Added some minor things: Game Basics->How to
    to Play.
    12:11 PM Monday, April 01, 2002 - Added Game Basics section
    5:20 PM Tuesday, April 02, 2002 - Started walkthrough.
    6:40 PM Tuesday, April 02. 2002 - Added a Code List section
    8:16 PM Tuesday, April 02, 2002 - Initial release
    8:28 PM Wednesday, April 03, 2002 - Guess what? The Initial release was bogus!
    I think the version was rejected.  Have no fear, though, I'll work my butt
    off to get this FAQ posted.  I promise (who?).
    8:31 PM Wednesday, April 03, 2002 - Walkthrough completed for Stage 1.
    9:42 PM Wednesday, April 03, 2002 - Removed Code List section.  It just isn't 
    complete enough.  
    4:24 PM Friday, April 05, 2002 - This FAQ is now for the North American 
    version. 
    5:08 PM Friday, April 05, 2002 - Added three Card Critiques: Blue Eyes White
    Dragon, Summoned Skull and Dark Magician.
    5:14 PM Friday, April 05, 2002 - Card Ratings Progress: Added Magnet 2, Silver
    Fang and Flame Swordsman.
    5:18 PM Tuesday, April 09, 2002 - Started Stage 2 Walkthrough; Added Rex.
    5:27 PM Thursday, April 11, 2002 - Added Exodia of Forbidden to the Card
    Critiques.  
    4:55 PM Friday, April 12, 2002 - Added F.A.Q section.  Also added 3 people
    from Stage 2.  
    9:39 PM Thursday, April 18, 2002 - Added FUSION LIST; Added 4 Fusion Comboes
    10:46 AM Sunday, April 21, 2002 - Completed Stage 2 Walkthrough
    9:38 PM Thursday, April 25, 2002 - Walkthrough completed
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
                 F R E Q U E N T L Y   A S K E D   Q U E S T I O N S
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
          So, you want ME to answer YOUR question on Yu-Gi-Oh! Dark Duel Stories.
    Well, as a matter of fact, you can!  Scroll down to the end of the list to
    find out how you can contact me.
    
    NOTE: I may receive questions which I can not answer, so if you see a question
    without an answer, you can answer for me and you'll get credit for it as well.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          1)How Come I Can't Duel Anymore?
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
          Because you've reached exceeded your Deck Capacity.  To solve this 
    problem, go to "Edit Decks" and take out cards with high Card Costs.  Also,
    it could be because you do not have 40 cards in your deck.  
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
             1.1)Who Has The Highest Attack Rating That's Not A Fusion Card?
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
          That would be the Blue Eyes White Dragon -- "weighing" in at 3000 
    Attack.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                    1.2)Why Can't I Use Any Magic/Add-On Cards?               
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
          You'll have to be at a higher level first.  If you can't use it now,
    keep dueling 'till you can.  (This is just a guess)
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        1.3)I Keep On Losing -- Why Is This?
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
          Probably because you're fighting more than you can handle.  What does
    that mean, you say? Well, if you only have 1000 Attack/Defense Creatures and
    you want to beat, say, Yami Yugi.  You're going to go through absolute hell.
    
          Also, you may want to train a little more at Stage 1 so you can have 
    some good cards.  Then when you're ready, go back to face the better 
    challengers.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             1.4)How can I Fuse cards?
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
          When you're going to summon a card, put the summoned card on the card in
    the active area that you want to fuse.  For example, you want to get the
    Black Summoned Skull(Red Eyes Black Dragon + Summoned Skull), and you have
    Red Eyes Black Dragon in the field.  Now you draw the Summoned Skull and you
    want to fuse it with the Red Eyes Black Dragon.  To do this, pick Summoned
    Skull to be summoned, and when you're allowed to pick where you want to place
    it on the field, put the Summoned Skull where the Red Eyes Black Dragon is.
    
    *^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%
          If you have a question that needs to be answered, drop me a line at:
    chaosdemon007@yahoo.ca  
    
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
                              C O N T A C T I N G   I N F O .
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
          I don't like emails, because I always end up with too many.  Sure, that
    doesn't sound like a bad thing, but when you received dozens and dozens of
    emails asking things that are already written in the FAQ, you get angry pretty
    quickly.  So, when sending an email, please try to follow these guidelines:
    (The more of them you follow, the better chance of getting a reply!)
    
    1. Please, please, please look through the document before to see if your
       I already answered your question.
       o ^^^!!!
    
    2. Suggestions are always welcomed.
       o That's right, if you have suggestions/contributions, send 'em in!
    
    3. Crticisim is welcomed too...
       o Only constructive criticisim is accepted.  And no, "Your FAQ sucks," is
         not contructive.  You should tell me how I can improve my FAQ.
    
    
    4. Don't ask anything about the walkthrough
       o If it's not-complete, then chances are I haven't beaten the game yet. So,
         I won't be able to answer your question.
    
    
    5. If you send a contribution, you probably won't get a reply back
       o Yes, I have many emails that need to be read, so consider yourself 
         thanked.  If you contribute something, I really, really do appreciate it.
    
          chaosdemon007@yahoo.ca
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
                                     C R E D I T S
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
    Jeff "CJayC" Veasy: For posting this [great] FAQ!
    
    MegamanX: For the Code List section.
    
    Xtranslations(MegamanX): A heck of a site. I got my patch there. 
    http://xtranslations.freeservers.com
    
    Konami: For creating a good game.
    
    philamike: For many Fusion Combos and for the Elemental List
    
    ______________________________________________________________________________
                                Copyright 2002 Tony J Tso - chaosdemon007@yahoo.ca   
    ______________________________________________________________________________
    

    FAQ Display Options: Printable Version