==============================================================================

                        Yu-Gi-Oh! Dark Duel Stories(GBC) 
                                 FAQ/Walkthrough
                         For The Japanese Version Only
                        
                              Written by ChaosDemon

                       Update Info: Walkthrough Completed
                       New Email: chaosdemon007@yahoo.ca
                           
                                  Version 4.0
                            Last revised 2K2/04/29
             Latest revisions of this document may always be located at:
                             http://www.gamefaqs.com  
                          
==============================================================================

=----------------=
=Legal Disclaimer=
=----------------=
This document was _originally_ typed up in Vancouver B.C., Canada and posted 
by GameFAQs(http://www.gamefaqs.com).   Copyright 2002 Tony J. Tso.  All 
rights reserved.  Nothing that appears in this document may be reproduced in 
whole or in part without the expressed written(or typed up) consent of Tony 
J. Tso, copyright owner.  By even opening this text file, you instantly agree
to obey this disclaimer.  You may not use this document with/on any kind of 
printing device(s).  If you wish to host this document on your website/
magazine/ please drop me a line at: chaosdemon007@yahoo.ca, or AIM me at 
ChaosDemon007, OR MSN me with the address chaosdemon007@yahoo.ca.  This FAQ 
may NOT be sold for profit(s).  However, if you want to sell this guide _for_
me(meaning I get all the profits) That is allowed.  Thanks for reading and 
enjoy the rest of the  guide!

The Following sites has permission to post all of my FAQs:
GameFAQs(http://www.gamefaqs.com)
Neoseeker(http://www.neoseeker.com)

    Yu-Gi-Oh! is a Registered trademark of Kazuki Takahashi.
    Game Boy Color is a registered trademark of Nintendo.
    All Card Names are Registered trakemarks of Konami.
    MegamanX is not affiliated with Nintendo or Konami.  
    ChaosDemon is in no way affiliated with Nintendo or Konami.
    GameFAQs is Copyright(1995-2002) Jeff "CJayC" Veasy.

==============================================
=-=-=-=-=-=-=-=-Please Note!!!=-=-=-=-=-=-=-=-
==============================================
- I have changed my email, it's now: chaosdemon007@yahoo.ca 
  So please update your address book if you have me saved.

========================
=What's New - 2K2/04/25=
===================================================
* Changed my email to chaosdemon007@yahoo.ca      =
* Walkthrough completed                           =
===================================================

=-----------------=
=Table of Contents=
=-----------------=
Version History...................I**
Game Basics......................II
  1. How to Play
  2. Dueling
  3. Card Notes
Walkthrough.....................III
   -Stage 1-
  1. Yugi
  2. Tristan
  3. Joey
  4. Mai
  5. Mako    
   -Stage 2-
  1. Esp Roba
  2. Rex
  3. Dexter(nickname)
  4. Pandora
  5. Seeker
  6. Kaiba
   -Stage 3-
  1. Paradox
  2. Ishizu
  3. Slysheen
  4. P. Seto
 -Final Stage-
  1. DarkNite
Strategy.........................IV
Card Codes........................V
Card Info........................VI
1. Card Ratings
2. Deck Showcase
Gameshark Codes.................VII*
Fusion List....................VIII
Card Combos......................IV
Expansion Duelists................V
1. Yami Yugi
Elemental Info...................VI
Frequently Asked Questions......VII
Contacting Info................VIII
Credits.........................VIV   
                          
* Coming soon!
** Moved Down

=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
                               G A M E   B A S I C S
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
      There are many things to learn in this innovative game, so we better
start off with small stuff.  Game Basics: Here we come!

=------------How to Play-----------=

 ------
| Duel |
 ------ 
    |     ----------
  Select | Not Sure |
  Opponent----------
    |
Edit Deck
 -----------       ----------
| Edit Deck |     | Not sure |
 -----------       ----------
      |
[Chest]
       [Card List]

 -------------       -----------
| Status page |     | Your Name |
 -------------       -----------
 
 ----------------
| Enter Password |
 ----------------

------------------------------------------------------------------------------
                                        Duel
------------------------------------------------------------------------------
Once you pick Duel, you must then pick the opponent you want to fight.  You
should always fight from the left side of the screen all the way to the 
bottom.

------------------------------------------------------------------------------
                                     Edit Deck
------------------------------------------------------------------------------
      There are two options in this catergory: One is the chest, this allows
you to add cards to your Deck.  The other is Card List, this allows you to
remove cards from your deck.  

To remove a card
----------------
* Highlight the name of the card
* Press the A button on it
* Pick the bottom option

To add a card
-------------
* Highlight the name of the card
* Press the A button on it
* Pick the bottom option

------------------------------------------------------------------------------
                                    Status Page 
------------------------------------------------------------------------------
      There isn't a whole lot of info on this page (yet).  All I know is this
allows you to see your name.

UPDATE: Here an example Status Page:

Resume <-- Resume Game
            
Name: Yugi <-- Your Name
               __
Link-up Battles  |- This will tell how many Link Cable battles you've played. 
      One      --

Duelst Level <-- This tells you what level you're at.
73

Deck Capacity <--Your deck capacity tells you how many points you're allowed 
715              to have.  If you use many high-star cards, you will use up 
                 a lot of Deck Capacity.  If you use lower star cards, you 
                 will use up less Deck Capacity.  

NOTE: If you hit right on the control pad at this screen, you'll be taken to
the records page.

EXAMPLE:
Tristan    
5 Battles           5 Wins

Yugi       
13 Battles         13 Wins

Mako
6 Battles           6 Wins

Mai
24 Battles         24 Wins

Joey
5 Battles           5 Wins

------------------------------------------------------------------------------
                                     Your Name
------------------------------------------------------------------------------
      Self Explanatory.

------------------------------------------------------------------------------
                                   Enter Password
------------------------------------------------------------------------------
      In this screen, you can enter eight digits to obtain a card without
earning it.  I'm not sure if the cards locked are "earnable", but I think they
are.  You can obtain all the powerful Cards by entering a simple eight digit 
password...Won't this damage your pride, even just a little bit?

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                       Dueling
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
      
     ------------Layout--------------
           -Opponent's Cards-
          __ __ __ __ __
         |  |  |  |  |  | <-- Opponent's Hand(Inactive)
         |__|__|__|__|__|
          __ __ __ __ __
         |  |  |  |  |  | <-- Opponent's Party(Active)
         |__|__|__|__|__|

          __ __ __ __ __
         |  |  |  |  |  | <-- Your Party(Active)
         |__|__|__|__|__|
          __ __ __ __ __
         |  |  |  |  |  | <-- Your Hand(Inactive)
         |__|__|__|__|__|

   Card Options
   ------------
   * Attack - Attack the opposition.  You must pick a target.  Puts the 
              Duelist at risk of being attacked.
   * Defend - Switch to Defense Mode; If your defense is 1000 and the opponent
     is attacking you with 200 attack, the 200 will hurt the Duelist's LP. 
     Your Duelist can not be hurt in this mode.
   * Effect - Use your Card's Effect Power
   * Sacrifice - Sacrifice this card in order to summon high stars Cards(refer
     to Duel Notes)  

   Options
   -------
   * Press "B" button to activate
   * Detail - See cards
   * Discard - Throw away a card
   * End turn - End your turn


   Duel Notes(Rules)
   -----------------
   * You may summon up to _5_ Cards to duel
   * You may have _5_ Cards on your hand
   * Each Card may attack any opposition card in the party
   * Once the Party is taken out, you may attack the Duelist's LP
   * Each Duelist has 8000LP
   * In order to summon a 5-6 star Card, you must _Sacrifice_ one cards
   * In order to summon a 7-8 star Card, you must _Sacrifice_ two cards
   * You may not summon, sacrifice and bring in a strong card all in the same
     turn.
   * If you attack a card who has 1000Attack/1000Defense with 200 attack, you
     will only end up dealing damage to yourself
  
-----CARD EXAMPLE----
   
NAME: Dark Magician(Black Magi)
    _________
   |         |     Stars: *******(7)
   |[Card's  |   Card ID: 35
   | Photo]  |      Cost: 26 
   |         |    Attack: 2500
   |         |   Defense: 2100
   |         | 
   |_________|

Stars: This will tell how many cards you'll need to OFFER in order to summon
this card.  (Refer to the Card Options)

Card ID: The number of the this card.

Cost: This will lower your Card Capacity.  For example, if you have 3000 Card
Capacity, and you put in, say, the Dark Magician, your Capacity will be 
lowered to 2974.

Attack: How much attack this card has.*

Defense: How much defense this card has.*

* When you choose Defend, your LP becomes the Defense rating.  Additionally,
if you don't switch modes, your LP will be

-----DEMO MATCH-----
You
---
1)Summon Card

Opponent
--------
1)Summon Card

You
---
2)Attack(500)

Opponent
--------
2)Defend(200)

[Takes out Card]

You
---
3)Summon Card

Opponent
--------
3)Summon Card
  - Defend(1000)

You
---
4)Attack(500)
  - Because the Defending Card has 1000 points, the 500 damage will come to
    you.

Opponent
--------
5)Summon Card
  - Attack 600

[Takes out Card]
  - Attack 600(on Duelist, no Cards out)

(more to be added)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     Card Notes
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

  * There are many cards out there, find not the most powerful; but the best
  * Card Combos are the way to go
  * If you find it to hard to win, use the nice Passwords :)



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                               W A L K T H R O U G H
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
      Before you build that invincible deck, you're going to need some good
cards to do that!  And to get those good cards, you'll have to beat many, many
good duelists.  

      Have no fear, though, ChaosDemon is with you ever step of the way.  From
the start, to the finish, you'll find walkthrough for everyone you can fight
in the game.

Walkthrough Notes
-----------------
* Your Duelist level will be promoted regardless of the outcome
* If you win, you'll be awarded a card
* If you lose, you won't lose a card
* It's important that you don't exceed your Deck Capacity(refer to Game 
  Basics)
* Defeat each Duelist five (or more) times to progess to the next level
* You may only have forty(40) Cards in your deck -- no more, no less


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                      Stage 1
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
      The most basic stage there is -- Stage 1!  There isn't a whole lot of
strategy needed to win these battles.  You must beat each duelist at least 5
times to progress on to the next stage.  The same strategy will work for this
stage over and over again.

NOTE: You may want to keep a chart somewhere to insure that you won't forget
how many times you've beaten who.

Example:
Yugi - 3
Tristan - 2
Joey - 4
Mai - 5(completed)
Mako - 3

------------------------------------------------------------------------------
                                      Yugi
------------------------------------------------------------------------------
-Powerful Cards summoned-
None

-Suggested Cards-
Knight of Fire
Silver Wolf[Fang]

Hidden Technique: Discard Cards to give Duelist more Energy(LP)


      Yugi's deck consists of only 200 Attack/Defense(for the most part). Just
summon at least three Cards to battle; it may be best to have the whole party
out for a quick win.  Yugi's cards won't be able to deal much damage on you --
take advantage of that: Instead of playing a defensive came, you'll want to
get a quick start -- attack with your most powerful cards.    

------------------------------------------------------------------------------
                                     Tristan
------------------------------------------------------------------------------
>> "I have strong cards.  Beat me to get them."

-Powerful Cards summoned-
None

-Suggested Cards-
Knight of Fire
Silver Wolf
Fort Pro[tector]
      
      This guy just reeks in his battles.  His cards are bad ones, he doesn't
have any attack (or defense), he just stinks.  Add the tree to your collection
then to your deck to win him easily.  Use the same strategy you've used 
against Yugi.  

------------------------------------------------------------------------------
                                      Joey
------------------------------------------------------------------------------
-Power Cards Summoned-
Red Eyes Black Dragon


-Suggested Cards-
Knight of FireX2
Silver Wolf X3
Fort Pro[tector]
Dark Magician
Magnet

      The battles start to heat up now.  This guys has Red Eyes[Black Dragon],
one of the best Cards out there.  For that, you'll need Dark Magician to back
up your cards.  As soon as the Red Eyes[Black Dragon] comes in, you'll need to
hope you have either two Knight of Fire or a Dark Magician; anything less and
you'll go out pretty quickly.  Without the powerhouse, Red Eyes[Black Dragon],
this guy is pretty much just another pushover.  He has many Hane cards -- a
little too many.  If the opportunity comes, set Magnet to Defend; he'll be
there for a long time.  Follow the strategy [and things will turn out fine!]

------------------------------------------------------------------------------
                                       Mai
------------------------------------------------------------------------------
>> "Japanese Text; not in ASCII format."
-Powerful Cards summoned-
Harpy Lady Sisters

-Suggested Cards-
Knight of FireX2
Silver Wolf X3
Fort Pro[tector]
Dark Magician
Magnet
ID - 222(Not in ASCII Format)
Summoned Skull
Fungi - WILL MAKE THE BATTLE VERY EASY!!!

      Now here's a battle that gets quite interesting.  She is a fairly 
powerful Duelist with many good cards.  She's all right, but she isn't _so_
good.  She has a card who's attack/defense ratings are 1500+ -- if she can
draw that card, make sure you have a good card to battle it(someone like the 
Knight of Fire).  Also, she has a card who has 1000 Attack and 1100 Defense --
this card seems to counter your attacks if you don't strike with 1000 Attack.
You're going to have to put together a good group of cards to beat her -- use
800+ Attack Cards.

  
------------------------------------------------------------------------------
                                       Mako
------------------------------------------------------------------------------
>> "Japanese Text; not in ASCII format."
-Powerful Cards summoned-
Whale Thing(3055 - 2800)(possible Fusion)

-Suggested Cards-
Knight of FireX2
Silver Wolf X3
Fort Pro[tector]
Dark Magician
Magnet
ID - 222(Not in ASCII Format)
Summoned Skull
Blue Eyes [White Dragon]

      This guy has a Card who has 3055 damage (more powerful than Blue Eyes
White Dragon!) once he gets that card summoned, this is pretty much over. So
you have to come out strong -- a quick start is usaully the key to victory.
Have the above cards handy for a speedy-victory.  Remember, do not summon the
powerful cards very early in the match!  Use the weaker cards and eventually
move into Summoned Skull types. 

=-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-
                                    Stage 2
=-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-=-==-=-=-

------------------------------------------------------------------------------
                                    Esp Roba
------------------------------------------------------------------------------
-Suggested Cards-
Knight of FireX2
Silver Wolf X3
Fort Pro[tector]
Dark Magician
Magnet 2
ID - 222(Not in ASCII Format)
Summoned Skull
Dark Elf


      This guy isn't a challenge at all, if you have the right cards, that is.
He'll summon some OK cards to battle, but that is as far as he'll go.  First
off, you'll want to have the Dark Elf in this battle.  If he summons the 1400
card, you'll be able to take it out with the reliable Dark Elf (And in my
opinon, THE most reliable).  There isn't a whole lot of strategy needed for
this, so just remember to get a good start (again).

------------------------------------------------------------------------------
                                      Rex
------------------------------------------------------------------------------
Type: Dinosaur Cards

-Suggested Cards-
Knight of FireX2
Silver Wolf X3
Fort Pro[tector]
Dark Magician
Magnet 2
ID - 222(Not in ASCII Format)
Summoned Skull
Dark Elf


      The battles begin to get more tough now.  He'll try and use all the 
cards he can to take you out.  The Dark Elf will be the key in this battle,
have it summoned as soon as you can.  His team of cards will consist mostly of
1000+ Attack monsters, so be careful.  If you can, bring in a 2000 defender
and set it to Defend -- this will favor you in the long run.      

------------------------------------------------------------------------------
                                  Weevil(Dexter)
------------------------------------------------------------------------------
(It's not his real name, but this guy just reminds me of Dexter from "Dexter's
Lab" sooooooooo badly.)

Type: Bug(Plant)

-Suggested Cards-
Dark Elf
Summoned Skull

      This guy will Fuse many cards to make his weaklings more powerful.  So,
to deal with him, along with his monsters, you'll need to use many 2000+ 
Cards.  Someone like the Dark Elf and Summoned Skull will fit into this battle
perfectly.  Anything less and you'll go down in...bug juice.  Also, his cards
_can_ go up to 1500/2000 Attack, so be aware of that.

------------------------------------------------------------------------------
                                      Pandora
------------------------------------------------------------------------------
Type: Dark/Fiend

-Suggested Cards-
Gazelle
Time Wizard

      This guy can be a snap if you have any Light Cards drawn, so add a 
couple of them to your deck.  If you don't have any Light Cards, this battle
will be one heck of a ride.  You see, his cards have a lot of Attack/Defense,
so you'll have to play type advantage in these situations.  Unless you have
some over-powering Cards of your own(Summoned Skull/Dark Magician), you'll 
need some Light Cards.

------------------------------------------------------------------------------
                                     Seeker
------------------------------------------------------------------------------
Type: Earth/Aqua
Style: Defensive

-Suggested Cards-
Icicle Plant(Construction)
Thousand Dragon(Time Wizard Effect + Baby Dragon)
Summoned Skull
Dark Magician
Harpie Lady Sisters
Any Wind Card 
Harpie Lady

      This guy will play a rather defensive game, he'll summon thick skinned
Earth monsters.  What you want to do is prepare some an attacking party while
the Seeker is defending.  So, summon a card then End Your Turn without 
attacking.  As soon as you draw a Wind Elemental Card, take out the monster
with the highest defense rating.  Then, continue your assault.   

------------------------------------------------------------------------------
                                    Kaiba
------------------------------------------------------------------------------
Type: Shadow/Aqua/Fiend/Earth/Light/Forest
Style: Power

-Powerful Cards Summoned-
Blue Eyes White Dragon
Blue Eyes Ultimate Dragon(Fusion)

-Suggested Elements-
- Shadow
- Wind


      Here's the best of the best in this stage.  He'll summon some pretty
powerful cards, so you'll have to have some rather defensive cards in your 
deck to deal damage to his Life Points.  As soon as he draws the Blue Eyes
White Dragon, you'll have to counter with a Shadow type -- that's right -- the
pathetic Wretched Ghost can be used to take out one of the most powerful cards
in the game.  The only strategy is: hit him hard and fast.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                      Stage 3
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
      The going gets tougher now...

------------------------------------------------------------------------------
                                      Paradox
------------------------------------------------------------------------------
Type: Light

-Suggested Cards-
Dark Elf
Acid Trap Hole
Bell Billcount(Construction: 26,7)

-Powerful Cards Summoned-
Brain Control(Trap)

      This guy isn't all strong, all you need to do is attack him with strong
cards.  The usual strategy will always work: hit him hard and fast.  He'll
occasionally use Brain Control to control your cards, watch out for that.  Get
a couple of the Acid Trap Hole cards and set them up to deal with the Devine
(no weakness) types.  

Wrap up in brief:
- Get off to a good start
- Use the Trap Holes often
- Look out for the Brain Control

------------------------------------------------------------------------------
                                       Ishizu
------------------------------------------------------------------------------
Type: Light(for the most part)

-Suggested Cards-
Summoned Skull(for a quick victory)
Dark Elf
Acid Trap Hole
Dark Hole

      Her deck features many female cards(?) to duel.  She'll bring in those
Devine elements to deal with you, so you'll have to have those Trap Hole Cards
ready.  Also, she has the mighty Swords of Rrevealing Light card.  With this
annoying little piece of paper, you won't be able to attack in three turns! 
However, that doesn't mean you can't prepare some pleasent Trap Holes to 
attack...Here's the crucial part, you MUST get out to a good start this time,
it's an absolute MUST, the longer this battle goes, the more it'll tilt to 
her favour.  She'll also use the Spell Biding Circle; lowering your Cards'
stats 500 each.  

Wrap-up
- Look out for the Devine Elements
- Use Acid Trap Hole often
- Use Dark Hole to relieve of the Devine Types
- When necessary, don't bring in very powerful cards

------------------------------------------------------------------------------
                                     Slysheen
------------------------------------------------------------------------------
Type: Fiend

-Suggested Cards-
Gazelle...
Acid Trap Hole
Dark Hole
Bellie...26,7
Icicle Plant

      This guy's deck is filled with Fiend and Shadow types, so bring in the
Light and Dreams types.  He plans to take over the world, and only beating
him five times can you stop him.  There's only two strategies that can help
you in this struggle: Use the Acid Trap Hole to set up big assaults on his 
Life Points, and get off to a quick start.  

------------------------------------------------------------------------------
                                      P. Seto
------------------------------------------------------------------------------
Type: Multiple

-Suggested Cards-
Any card with 1600+ Attack will do

      He wields the Change of Heart Card -- in case you don't know -- this 
could be the most lethal card in the whole Yu-Gi-Oh! game.  You see, this
Change of Heart card will put (most likely) YOUR most POWERFUL card against 
YOU (You can't believe how I felt when he took control of my Summoned Skull).
The deal is, he's going to take advantage of one your powerful cards, there's
doubt about that, but no matter what, you have to keep your cool! You must
destroy the card he'd taken, so don't be afraid to do that.  His deck also
has many Trap cards in them, so you must counter by assaulting him with the
Acid Trap Hole and Dark Hole cards.  The final battle in Stage 3 -- Can you
deal with one of the biggest egos in the game?

Recap:
- Use Acid Trap Hole a LOT
- Powerful cards are the way to go
- "Conquer your Cards" - Change of Heart WILL be used
  o This can(and will) change the WHOLE tide of the battle
- Take all advantages -- Destroy Monsters QUICKLY

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                     Final Stage
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

------------------------------------------------------------------------------
                                      DarkNite
------------------------------------------------------------------------------

-Suggested Cards-
King Deadbeast(Construction; 13,0)
CentipedMino(6,4)
QuickdrawMantis(1,6)
BambooPlant(8,9)
Cardinal Alligator(23,22)
Acid Trap Hole

      Basically, this guy will attack you with many Trap cards.  An example is
the Change of Heart, this card is practically used by everyone in Egypt.  Now
he doesn't really weaknesses, so you'll have to do to him what you have did
to everyone else: Get off to a good start.  I can't stress this enough: you'll
have to damage the opponent quickly if you want to win.

(Check Expansion Duelists for the low-down on the Duelists after DarkNite)



=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
                                C A R D   C O D E S
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
      This section is thanks to MegamanX.  If it wearn't for him giving me
permission to use his part of the FAQ, I wouldn't even have this section. 
Thanks MegamanX.  (This part came from MegamanX's Yu-Gi-Oh! Duel Monsters 4
Code List Guide.

NOTE: Many card names in this list is japanese.  And (for those who don't
know) they will not show up in ASCII Text.  Here's the deal, if anyone out
there who has the english version of this game and is willing to attempt to
complete the list, send me an email at: chaosdemon007@yahoo.ca

                        !!!---THIS SECTION IS CLOSED---!!!



=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
                              C A R D   L I S T
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
DISCLAIMER: These ratings are in my [not-so-humble] opinon, not yours!  If 
your favourite card received a bad rating, don't go blaming me about it.  So,
that's about it.  One more thing: These "critiques" are only here to give you
a ---------basic------ idea about them, not bash them.

      This is where you'll receive some "Card Reviews," so to speak.  I'll 
give each card a rating.  

Ratings
-------
    *: Zzzzzzz...This card won't even wake up an opponent.  This is a bad
       card.  Period. (C-)
   **: Better, but not by much.  Average Card.  Average Attacker and Defender.
       (C) 
  ***: A good card to use in mild situations.  When the going gets tough, 
       switch out.  Good Attacker, but not good defender (or vice versa)(C+)
 ****: Very good card.  Fits in just about every situation there is. A good
       attacker and defender. (B)
*****: The best possible card.  Will fit in all situations.  Good Attacker and
       Defender.(A)

NOTE: Half(1/2) ratings are only used when it is _very_ neccessary.  You won't
find many halves in this list.

Critique ID    Card Name     Rating     Short Critique
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1              Blue Eyes     *****      If the duel 
               White Dragon             just isn't 
                                        going your way,
                                        this card will
                                        make all the 
                                        difference.

2              Summoned       ***       This Card should
               Skull                    only be used during
                                        "attacking 
                                        situations," since
                                        it isn't a good
                                        defender.

3             Dark Magician   ****      The Dark Magician
                                        is probably one of
                                        the best available
                                        cards to use. If you
                                        need to defend, the
                                        2100 Defense points
                                        are more than enough.

4             Magnet 2        ***       Magnet 2 is only here
                                        for defense.  It can
                                        not attack with a bang,
                                        rage, etc...If you need
                                        a card to hold down the
                                        fort, this is the way to 
                                        go.

5            Silver Fang      ***       One of the okay cards,
                                        but not one of the 
                                        excellent ones.  Silver
                                        Fang only has the ability
                                        to take advantage of the
                                        opponent's mistakes and/or
                                        weaknesses.

6            Flame            ***       A nice addition to any deck.
             Swordsman                  This card needs a sacrifice 
                                        in order to work -- this lowers
                                        the rating.  You should use
                                        the Flame Swordsman in the
                                        beginning of duels; it won't
                                        serve you well when the duel
                                        grows old.

7            Fort            ***1/2     This card is somewhat better 
             Protector                  than average.  It has a nice
                                        attack rating -- this is 
                                        important for any battle, it
                                        also has a nice defense at
                                        1200.  Again, use this card
                                        in the beginning of battles
                                        to take advantage.

8            Red Eyes        ****       Here's the card Joey used to
             Black Dragon               pound you into the ground so,
                                        so many times.  This card
                                        is basically very, very poweful,
                                        but, of course, it still isn't
                                        as power as its brother -- Blue 
                                        Eyes White Dragon

9            Whale Thing     *****      I don't know its proper name, 
                                        but I do know Maku uses it.
                                        I'm guessing this guy is a
                                        fusion card.  Firstly, it
                                        has 3055 Attack and 2800
                                        Defense.  That's right --
                                        it can defeat the Blue
                                        Eyes White Dragon.

10           Dark Elf        ****       This card uses only four
                                        stars, and it can deal 2000+
                                        Damage.  However, it only has
                                        800 defense -- your asking,
                                        how come it received such
                                        a high rating?  It is only
                                        at level 4(****), and it has
                                        2000 damage; this means you
                                        don't have to sacrifice anything.
                                        So, in times when you're being
                                        pounded into the ground, summon
                                        this guy to fight back.

11           Exodia The          
             Forbidden One     *        This card is one of the worst
            (User Submitted)            cards he has ever seen.  In
                                        order to use the Effect that
                                        comes with the card(s), you must
                                        draw the five(5) Exodia parts.
                                        And when this Duelist was playing,
                                        it took him 35 turns to draw all
                                        five neccessary cards.  


12          Change of Heart  *****      Ahh...the card the opponent used
                                        so, so many times to 

*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%
...more critiques to come!

------------------------------------------------------------------------------
                                   Deck Showcase
------------------------------------------------------------------------------
      Here's where you can find some preset decks for your use.  If you feel
you have a deck that you want to share, send it to: chaosdemon007@yahoo.ca
and I'll post it as soon as I can. Meanwhile:

NOTE: When sending in your Deck, please include its Name, Author and
Deck Capacity(Low, Medium, High).  

         Name: CHAOS Assault *UPDATED* 
    Author(s): ChaosDemon
Deck Capacity: High

>> "Enter the Demension.  The Chaos Demension."

Cards:
2 Summoned Skull
Baby Dragon
Time Wizard
Armored Lizard
Harpie Lady Sisters
Dark Elf
Gazelle The King of...
2 Belll Billcount(construction; 26,7)
Icicle Plant(construction; 24,9)
Astonish Count(construction; 4,7)
D. Human
King Deadmantis(construciton; 13,6)
3 Acid Trap Hole(Trap)
2 Mountain
Witch of the Black
Dark Hole(Trap)
Ryu-kishin Powered
Gruesome Goo
Leogun
Sea Guardian
Tripwire Beast
Hero of the East
Flying Penguin
Tyhone
Dryad
Mechanicalchaser
2 Roaring Ocean Snake
The Immortal of The...
Clown Zombie
King Deadbeast(Construction; 13,0)
CentipedMino(6,4)
QuickdrawMantis(1,6)
BambooPlant(8,9)
Cardinal Alligator(23,22)



Description:
NOTE: This deck depends on the power of the Summoned Skull

The name might give you the idea that this deck is used to attack the 
opponent -- and um, that's right!  Create this deck when you need raw power
to defeat the opponent(s).  Now there's a drawback to this deck: seeing that
it relies on higher-star level cards, you'll need to do a lot of sacrificing.
However, went you _do_ get the power cards out there, it's time to kick some
serious asphault!  Use the Dark Elf as a go-to attacker. 

The Deadly Dragons Deck
Author(s):  
Deck Capacity: High

>> "Challenging me has no results..."

Monsters:
Meteor Black Dragon
Red Eyes Black Metal Dragon
Black Skull Dragon
Darkfire Dragon
Celtic Guardian
Blue Eyes White Dragon
Axe Raider
Dragon Zombie
Mystical Elf
Blackland Fire Dragon
Flame Swordsman
Summoned Skull
Gaia the Dragon Champion
Neo the Magic Swordsman
Alligator's Sword
Gazelle the King of Dreams
Toon Summoned Skull
Dark Elf
Gemini Elf
Battle Ox
Gaia the Fierce Knight
Blue Eyes Ultimate Dragon
Jirai Gumo
Beta the Magnet Warrior
Mechanicalchacer

Traps:
Widespread Ruin x2
Acid Trap Hole x2

Magic:
Mountain
Forest
Sogen
Change of Heart

Rituals:
Black Luster Ritual

Constructs:
Belly LipDemiDead 15,3
PirateWarrior 48,31
QuickdrawKaizer 1,30
Angler Alligator 43,22
Bell BillCount 26,7
DaggerEnt 68,10



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                          G A M E S H A R K   C O D E S
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...coming soon

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                             F U S I O N   L I S T
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      Now belive it or not, the first two Fusion Comboes I discovered 
unintentionally -- and all in one turn!  Others I've picked up from the 
Boards, friends, etc...

*: If a star marked with "*" means that I discovered 'em ;)

1)Shadow Spector + Swordsman = Zombie Warrior(1200/900)

2)Jinzo #7 + Mystery = Dice Armadillo(1650/1800)[Un-certain]

3)Blue Eyes White Dragon + Blue Eyes White Dragon + Blue Eyes White Dragon =
  Blue Eyes Ultimate Dragon(4500/3800)

4)Red Eyes Black Dragon + Summoned Skull = Black Skull(3600/3000)[Not sure]

5)Mystery + Fungi of the...= Dark World Thorns(1200/900)*

6)Swordsman + Mechanical Spider = Cyber Soldier(1500/1200)*

(The following combinations is thanks to philiamike)
7)Wretched Ghost + Yamatano Dragon Scroll = Backland Fire Dragon

8)Masked Clown + Cyber Commander = Cyber Soldier

9)Mystic Lamp + Boo Koo = Lord of the Lamp

10)Kaminarikozou + Frog the Jam = Bolt Escargot

11)Boo Koo + Yamatano Dragon Scroll = Lord of Dragons

12)Tainted Wisdom + Baby Dragon = Koumori Dragon

13)Mystic Lamp + Time Wizard = Lord of the Lamp

14)Milus Radiant + Masked Clown = Tiger Axe

15)Muka Muka + Yamatano Dragon Scroll = Stone Dragon

16)Disk Magician + Mysterious Puppeter = Cyber Soldier

17)Milus Radiant + White Dolphin = Tatsunootoshigo

18)Air Marmot of Nefa + Dragon Piper = Flame Cerebrus

19)Mystic Lamp + Phantom Thief = Lord of the Lamp
(philamike's combos ends here)

20)Witch of the Black + The Immortal of The = Kaminari Attack*

21)Mystic Horseman + Battle Ox = Rabid Horseman*(Well, it's actually from the
   CPU...)

*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^*%^
...If you have a Fusion Combo that you would like to share with the world, 
send it to chaosdemon007@yahoo.ca



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                             C A R D   C O M B O S
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      Power alone won't win battles for you, you'll need some strategy.  Don't
worry, though, ChaosDemon is with you every step of the way. I'll be supplying
combos I find in the game to the FAQ!  

Thousand Dragon+
----------------
* Play the Mountain Arena Card
* Play Baby Dragon
* Play Time Wizard's Effect

- As a result, Thousand Dragon will have 3150 Attack and 2800 Defense.


*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%
      You have a Card Combo that you want to submit?  Send it to: 
chaosdemon007@yahoo.ca

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                         E X P A N S I O N   D U E L I S T S                                 
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      So, you just read the walkthrough, beated the game and now looking for
more of a challenge.  You're in luck, because these Duelists will have you 
going in circles...



      

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                        E L E M E N T A L   I N F O .
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      Each card has its own type, and each type is weak to another type.  
You can find out the type advantages/disadvantages here.

Fire->Forest

Forest->Wind

Wind->Earth

Earth->Thunder

Thunder->Aqua

Aqua->Fire
 

Shadow->Light

Light->Fiend

Fiend->Dreams

Dreams->Shadow

(Nothing)->Devine

(Whole list thanks to philamike, once again) Thanks!


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                          V E R S I O N   H I S T O R Y
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7:57 PM Sunday, March 31, 2002 - Birth of this darn FAQ.
11:34 PM Sunday, March 31, 2002 - Added some minor things: Game Basics->How to
to Play.
12:11 PM Monday, April 01, 2002 - Added Game Basics section
5:20 PM Tuesday, April 02, 2002 - Started walkthrough.
6:40 PM Tuesday, April 02. 2002 - Added a Code List section
8:16 PM Tuesday, April 02, 2002 - Initial release
8:28 PM Wednesday, April 03, 2002 - Guess what? The Initial release was bogus!
I think the version was rejected.  Have no fear, though, I'll work my butt
off to get this FAQ posted.  I promise (who?).
8:31 PM Wednesday, April 03, 2002 - Walkthrough completed for Stage 1.
9:42 PM Wednesday, April 03, 2002 - Removed Code List section.  It just isn't 
complete enough.  
4:24 PM Friday, April 05, 2002 - This FAQ is now for the North American 
version. 
5:08 PM Friday, April 05, 2002 - Added three Card Critiques: Blue Eyes White
Dragon, Summoned Skull and Dark Magician.
5:14 PM Friday, April 05, 2002 - Card Ratings Progress: Added Magnet 2, Silver
Fang and Flame Swordsman.
5:18 PM Tuesday, April 09, 2002 - Started Stage 2 Walkthrough; Added Rex.
5:27 PM Thursday, April 11, 2002 - Added Exodia of Forbidden to the Card
Critiques.  
4:55 PM Friday, April 12, 2002 - Added F.A.Q section.  Also added 3 people
from Stage 2.  
9:39 PM Thursday, April 18, 2002 - Added FUSION LIST; Added 4 Fusion Comboes
10:46 AM Sunday, April 21, 2002 - Completed Stage 2 Walkthrough
9:38 PM Thursday, April 25, 2002 - Walkthrough completed


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             F R E Q U E N T L Y   A S K E D   Q U E S T I O N S
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      So, you want ME to answer YOUR question on Yu-Gi-Oh! Dark Duel Stories.
Well, as a matter of fact, you can!  Scroll down to the end of the list to
find out how you can contact me.

NOTE: I may receive questions which I can not answer, so if you see a question
without an answer, you can answer for me and you'll get credit for it as well.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                      1)How Come I Can't Duel Anymore?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      Because you've reached exceeded your Deck Capacity.  To solve this 
problem, go to "Edit Decks" and take out cards with high Card Costs.  Also,
it could be because you do not have 40 cards in your deck.  

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
         1.1)Who Has The Highest Attack Rating That's Not A Fusion Card?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      That would be the Blue Eyes White Dragon -- "weighing" in at 3000 
Attack.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                1.2)Why Can't I Use Any Magic/Add-On Cards?               
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      You'll have to be at a higher level first.  If you can't use it now,
keep dueling 'till you can.  (This is just a guess)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                    1.3)I Keep On Losing -- Why Is This?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      Probably because you're fighting more than you can handle.  What does
that mean, you say? Well, if you only have 1000 Attack/Defense Creatures and
you want to beat, say, Yami Yugi.  You're going to go through absolute hell.

      Also, you may want to train a little more at Stage 1 so you can have 
some good cards.  Then when you're ready, go back to face the better 
challengers.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         1.4)How can I Fuse cards?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      When you're going to summon a card, put the summoned card on the card in
the active area that you want to fuse.  For example, you want to get the
Black Summoned Skull(Red Eyes Black Dragon + Summoned Skull), and you have
Red Eyes Black Dragon in the field.  Now you draw the Summoned Skull and you
want to fuse it with the Red Eyes Black Dragon.  To do this, pick Summoned
Skull to be summoned, and when you're allowed to pick where you want to place
it on the field, put the Summoned Skull where the Red Eyes Black Dragon is.

*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%*^%
      If you have a question that needs to be answered, drop me a line at:
chaosdemon007@yahoo.ca  



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                          C O N T A C T I N G   I N F O .
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~
      I don't like emails, because I always end up with too many.  Sure, that
doesn't sound like a bad thing, but when you received dozens and dozens of
emails asking things that are already written in the FAQ, you get angry pretty
quickly.  So, when sending an email, please try to follow these guidelines:
(The more of them you follow, the better chance of getting a reply!)

1. Please, please, please look through the document before to see if your
   I already answered your question.
   o ^^^!!!

2. Suggestions are always welcomed.
   o That's right, if you have suggestions/contributions, send 'em in!

3. Crticisim is welcomed too...
   o Only constructive criticisim is accepted.  And no, "Your FAQ sucks," is
     not contructive.  You should tell me how I can improve my FAQ.


4. Don't ask anything about the walkthrough
   o If it's not-complete, then chances are I haven't beaten the game yet. So,
     I won't be able to answer your question.


5. If you send a contribution, you probably won't get a reply back
   o Yes, I have many emails that need to be read, so consider yourself 
     thanked.  If you contribute something, I really, really do appreciate it.

      chaosdemon007@yahoo.ca

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                                 C R E D I T S
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Jeff "CJayC" Veasy: For posting this [great] FAQ!

MegamanX: For the Code List section.

Xtranslations(MegamanX): A heck of a site. I got my patch there. 
http://xtranslations.freeservers.com

Konami: For creating a good game.

philamike: For many Fusion Combos and for the Elemental List

______________________________________________________________________________
                            Copyright 2002 Tony J Tso - chaosdemon007@yahoo.ca   
______________________________________________________________________________