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    FAQ/Walkthrough by SSJDennis

    Updated: 05/13/05 | Printable Version | Search This Guide

    Dragonball Z: Legendary Super Warriors FAQ/Walkthrough
    -------------------------------------------------------
    
    ---------
    1. Index
    ---------
    1. Index
    2. Intro
    3. Controls
    4. Walkthrough
    5. Unlock FAQ
    6. Gamesharkcodes(SSJ2 Dark's work)
    7. Copyright
    
    
    --------
    2. Intro
    ---------
    This FAQ/Walkthrough is about the Dragonball Z game: Legendary Super Warriors.
    It is a very good RPG, with a beautiful story which runs from the Saiyan saga
    until the Buu saga. It is a RPG, but you don't have to walk a lot, only in
    maps, where you have to find something or talk to someone. But it is an RPG
    because you will raise your characters levels by winning battles and also you
    can collect many cool attacks(in form of cards). So if you ask me this is an
    fantastic game, better than: the Legacy of Goku, and it's sure worth buying.
    That before, now let's start with the real work: the FAQ/Walkthrough!
    
    SSJDennis
    
    
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    3. Controls
    ------------
    A               Select/Confirm
    B               Reselect
    Select          Nothing
    Start           Open menu
    Joy pad         Move that way
    
    
    ---------------
    4. Walkthrough
    ---------------
    NOTE: The card with a * standing before it stands for best choice. 
    NOTE: In order to unlock characters that I mention in my walkthrough, you must
    perfectly follow the guidelines. Also, save always before you go into a battle
    and when you lose it, than reset your GameBoy Color/Advance/SP. If you don't
    do this, and just continue, you may NOT unlock some characters. Some of these
    are Vegeta, Piccolo and SSJ3 Goku. Now it is really time for the walkthrough.
    
    
    Intro
    ======
    So long ago, no one knows. Sacred stones came to our world. If 7 are collected
    a dragon appears. The Dragon is able to grant a single wish! These stones are
    Dragonballs. Now a quest for them has begun. There is a boy called Gohan. His
    is to be a scientist. He lived happily with his parents.
    Until...
    
    A man appeared. He said he was the brother of Goku, Gohan's father! This man,
    Raditz said Goku's real name was Kakarot. He also said Goku was a Saiyan from
    the planet Vegeta. Raditz asked Goku to join him. The Saiyans' work is selling
    planets. They eliminate any opposition. When Goku rejected Raditz offer...
    Raditz took Gohan as his hostage. Goku prepared to fight for Gohan. But Raditz
    was terribly strong. Goku gave the best he had, but it wasn't enough. But they
    defeated Raditz with Goku's sacrifice. He got killed along with Raditz by
    Piccolo's Special Beam Canon. After that Piccolo took Gohan along to train for
    the even more stronger upcoming Saiyans.
    
    
    Story1: Evil Mentor! Gohans' Training
    ======================================
    Now you will control Gohan in a map. This is his training, and you must listen
    carefully to Piccolo all time to learn the game basics. First go to Piccolo and
    talk to him. Now he will explain how you have to fight. Alternate between
    attack and guard. Attacking is known as the attack phase. Guarding is the
    defence phase. In a turn you get both an attack and a guard phase. The battles
    are based on using cards. Now he gives you a 3 stage atk. Then press start to
    see the system screen. You can check your cards by selecting list. Talk to
    Piccolo once again. Then he will tell about the type of cards there are in the
    game. There are five kinds of cards. Command cards for basic attacks. Damage
    and beam cards for mega attacks. Guard cards for avoiding/reducing damage.
    Support cards to give you a battle advantage. Now he will explain about
    command cards.
    
    Command cards: Input commands in the time limit. You need to save up card cost
    to use this card. About card cost: The points needed for attack, beam, guard
    and support cards. Attacks are able by saving up enough CC(card cost).
    
    Now he will ask you to get a jar for him. By each jar you find, you will get
    a question. These questions you must answer correct in order to unlock Piccolo
    in story9. So head for the first jar.
    
    The jar question will be: What about the cost of using a command card?
    Answer: Save
    
    After you answered you get a 4 stage atk. which is a command card. Now you
    must head back for Piccolo, and talk to him again. Piccolo will go on
    explaining about winning a match. Attack is used to defeat an enemy. The cards
    you can use in the attack phase are limited. You can only use the command,
    damage, beam and support cards in this phase. So no guard. This time you will
    have to get two jars for Piccolo. So two questions.
    
    The upper jar question will be: Which phase can a damage card be used in?
    Answer: Attack
    
    You will receive a Cont. Punch after you answered the question, then go to the
    other jar, a little bit beneath.
    
    The lower jar question will be: What cards can be used in the attack phase?
    Answer: Beam
    
    You will receive a Energy Bomb after you answered the question, and now you
    have to go back to Piccolo and talk to him once again.
    
    Now Piccolo will start explaining about the defence phase. The cards that are
    only usable in the defence phase are: support cards and guard cards. So you
    see you can use support cards in as well defence as attack phase. But the
    effects of cards will be different in the different phases. So look what is
    best for yourself to use one. So don't give up a battle, even when your guard
    may fail you. The higher CC you have, the more change you have to change the
    battle stats in the battle self. So never give up, even when it looks like
    your losing. Then it is time to get another two cards for Piccolo. So again
    two questions.
    
    The most left jar question will be: Which phase can a guard card be used in?
    Answer: Defence
    
    You will receive an Endurance after you answered the question, and then it is
    time to get to the last jar.
    
    The most right jar question will be: What about support cards?
    Answer: OK
    
    After that you will receive a Reading Ki, than it is time to go to Piccolo for
    the last time. Talk to Piccolo and he will talk you through again, only this
    time quickly. So to urn CC you have to use command cards. Use CC to be able
    to use mega attacks like beam and damage. So now your ready for battle. The he
    asks you to get your training started. Answer yes to get further in the game.
    After doing that he will let you choose the deck that you would like. Choose
    between Beam and Defeat. I love the Defeat deck, because it gives you some
    cards quicker and you will have better chances to win the story mode quicker.
    But it is your own choice. After that you will fight versus Piccolo to be
    ready for the upcoming Saiyans.
    
    Gohan			vs		Piccolo
    
    STRATEGY
    =========
    Best limits for Gohan for this fight:
    
    Beam deck:   006 Cont. Kick------->Damage Card
                 010 Masenko---------->Beam Card
    
    Defeat deck: 011 Dunk Shot-------->Damage Card
                 012 Kamehameha------->Beam Card
    
    Strategy: you may attack first in this battle, use a lot of 4/3 stage atk. in
    the beginning. Don't use any defence cards from your hand, because you don't
    really need them. When you are in the defence phase for the first time, then
    go into the air. When Piccolo is using gather power, do the same. Piccolo will
    use after gathering power first a 4 stage atk. so you use a Foresight if you
    have any. Next you must use your beam card when Piccolo is in the air or your
    damage card when Piccolo is on the ground. Then Piccolo's next attack turn he
    will use his S.Beam Can. you can block that one with a Avoiding, if you don't
    have one than use an Endurance. Then you must do the same attack like before,
    if that is not possible use the 4 stage atk. Now Piccolo should have low HP,
    so finish him of with everything you have left.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
    *005 Cont. Punch
     084 Chiaotzu
     087 Kaio
    
    Defeat deck choices:
     008 Energy Bomb
    *086 Yajirobe
     087 Kaio
    
    
    story2: The Fierce Saiyan! Gohan's Deathmatch
    ==============================================
    Nappa and Vegeta will now arrive on Earth. They will immediatelly destroy a
    city, and now they are heading to you. When Gohan and Piccolo are waiting for
    the Saiyans, Krillin will show up. He will say that Tien, Yamcha and Chao-Zu
    also going to help. Then the Saiyans arrive, Nappa will now fight versus Tien,
    Yamcha and Chao-Zu. They will all die. Now Vegeta will sense the energy from
    Goku and commands Nappa to kill Piccolo, Krillin and Gohan quickly. When Nappa
    tries to kill Gohan, Piccolo will jump before Gohan as his guard. After
    Piccolo dies Gohan will go insane and will fight versus Nappa.
    
    Gohan			vs		Nappa
    
    STRATEGY
    =========
    Best limits for Gohan for this fight:
    
    Beam deck:   006 Cont. Kick------->Damage Card
                 010 Masenko---------->Beam Card
    
    Defeat deck: 011 Dunk Shot-------->Damage Card
                 012 Kamehameha------->Beam Card
    
    Strategy: first start again with some 4/3 stage atk. In your first defence
    phase go into the air again. After a while Nappa will gather power just like
    Piccolo did in your previous fight. You must now also use gather power. Next
    use a Foresight if you have any to block Nappa's 4 stage atk. Next you must
    use the damage card when Nappa is on the ground or your beam card when Nappa
    is in the air. Next attack turn of Nappa, he will use a Lightning Can. so
    dodge it with a Avoiding if you have one, otherwise use a Endurance. Nappa
    should be on a low HP by now, so use some more 4/3 stage atk. and then defeat
    him with some Energy Bomb, Energy Wave, Cont. Punch and whatever cards you
    got in your hand.
    
    After you won the fight, Gohan will level up.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
     012 Kamehameha
    *019 Taiyoken
     121 Endurance
    
    Defeat deck choices:
     012 Kamehameha
    *019 Taiyoken
     121 Endurance
    
    
    story3: Beyond the Limits! Goku vs Vegeta
    ==========================================
    After the fight versus Nappa, Gohan is about to get killed by Nappa but then
    Goku arrives. He will get easily dispose of Nappa, but will not kill him. Then
    Vegeta is going to prepare for battle, first he kills Nappa, then he will
    fight versus Goku. This will be your next fight. When you got Goku's cards,
    first put the 4 stage atk. in your deck.
    
    Goku			vs		Vegeta
    
    STRATEGY
    =========
    Best limits for Goku for this fight:
    
    Beam deck:   006 Cont. Kick-------->Damage Card
                 013 S.Kamehameha------>Beam Card
                 023 Kaio Ken---------->Support Card
    
    Defeat deck: 012 Kamehameha-------->Beam Card
                 023 Kaio Ken---------->Support Card
                 025 Solid Shot-------->Damage Card
    
    Strategy: first start again with some 4/3 stage atk. then when you get the
    chance go into the air. Then when Vegeta uses gather power do the same. Then
    your next defence turn use Foresight, because Vegeta is going to use a
    5 stage atk. Next in your attack use the Kaio Ken. Then when you must defence
    again use an Avoiding if you have any, otherwise an Endurance, because Vegeta
    uses a Galick-Ho. Then your next attack turn use the damage card when Vegeta
    is on the ground and the beam when he is in the air. Now Vegeta should have
    less than the 1/2 HP, now go on with the 4/3 stage atk. After a while Vegeta
    will use gather power again. Then do the same with him if you have some CC.
    Then use again a Foresight if you have any, then use a 4 stage atk. Next use
    a Avoiding or Endurance again, for the Galick-Ho. Next attack turn use the
    attack you need to kill Vegeta in this battle.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
     006 Cont. Punch
    *024 Spirit Bomb
     124 Shockwave
    
    Defeat deck choices:
     006 Cont. Punch
    *024 Spirit Bomb
     124 Shockwave
    
    
    story4: Time for a Miracle! The Saiyan Gohan
    ==============================================
    Now you will be on a map, first go a little bit down and find Yajirobes Sword,
    than talk to Krillin and answer YES, next find the Kaio card lying right to
    the former position of Krillin. Now you have to go to Yajirobe and give him
    his sword back. Than you will receive an Endurance card(beam deck) or an
    Chiaotzu card(defeat deck). Vegeta will now appear and fight you. Choose Gohan
    if you wish to unlock Vegeta in story8.
    
    CONTRIBUTE: STRENGHT BY GOHAN!
    
    Gohan			vs		Vegeta
    
    STRATEGY
    =========
    Best limits for Gohan for this fight:
    
    Beam deck:   006 Cont. Kick------->Damage Card
                 010 Masenko---------->Beam Card
    
    Defeat deck: 011 Dunk Shot-------->Damage Card
                 012 Kamehameha------->Beam Card
    
    Strategy: Start with using a 3stage atk, now go into the air in your first
    defense phase. Then keep using your 4/3 stage atk. in the upcoming attack
    phases. After a while you will see that Vegeta uses gather power, then your
    next attack phase use also gather power. Now in your following defence phase
    use a Foresight or an Yajirobe card, to block his 5 stage atk. Next attack
    phase use the beam attack if Vegeta is in the air or the damage attack when he
    is on the ground. The next defence phase you have to use an Avoiding the best
    to dodge his Destruc.-Disk or his Galick-Ho. If you don't have one, than use
    an Endurance or a Yajirobe card. Next attack turn use the 4 stage atk. You
    must keep this strategy up, until you have about 40 CC loss. Then keep
    attacking Vegeta with all you got like: Cont. Kick, Cont. Punch, Energy Wave,
    Energy Bomb, Dunk Shot and the rest. If you have some defence cards, only use
    them when Vegeta uses gather power, or when you almost are winning and are low
    on HP. Cause that are the times that they like to attack all of a sudden. But
    by this way you should win.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
     085 Tien
     117 Full Spirit
    *125 Avoiding
    
    Defeat deck choices:
     085 Tien
     118 Afterimage
    *125 Avoiding
    
    
    Story5: Launch Into Space! The Hope of Namek
    =============================================
    After Vegeta is beaten Gohan, Krillin and Bulma go to Namek, in search of the
    Dragonballs. When they arrived on Namek they immediately spot a strong power,
    that is Freeza, the strongest being in the unniverse. But Gohan and Krillin
    decide to not disturb him, and just go searching for the Dragonballs. Now you
    are on a map. First go to the Namekian house, there you will find a Dende card
    it is best if you put it in your deck immediately. Then find the Dragonball
    at the lake, next Nail shows up and attacks you. Now you have to dodge his
    attack by simple choose a way, right or left.
    
    Left cards: Endurance(defeat deck) or Full Spirit(beam deck)
    Right cards: Afterimage(defeat deck) or Shockwave(beam deck)
    
    After that the Ginyu Force arrives and you have to fight first versus Guldo.
    Krillin will now join your party, and is available from now on. If you choose
    for the Defeat deck in the begin of the game, Krillin will give you a 4 stage
    atk. when he joins you. But if you want to unlock Vegeta in story8 choose
    Gohan for this battle.
    
    Gohan			vs		Guldo
    
    STRATEGY
    =========
    Best limits for Gohan for this fight:
    
    Beam deck:   006 Cont. Kick------->Damage Card
                 010 Masenko---------->Beam Card
    
    Defeat deck: 011 Dunk Shot-------->Damage Card
                 012 Kamehameha------->Beam Card
    
    Strategy: Start with a 4/3 stage atk. then your next turn go into the air.
    Keep using stage atk. until you see that Guldo does a gather power, next
    attack turn do the same. Now in your upcoming defence turn use a Foresight,
    Telepathy or a Yajirobe card to block his 5 stage atk. Now use in your
    upcoming attack turn your damage attack if Guldo is on the air, or the beam
    attack if he is in the air. The follow defence turn use a Avoiding to dodge
    his Telekinesis. If you don't have one than use an Endurance card. Now use
    the damage attack if he in on the ground, or the beam attack if he is in the
    air again. Guldo should now be low on HP, so start using a lot of stage atk.
    and do sometimes an attack like: Cont. Punch, Energy Bomb etc. If you run
    low on HP use the Dende card, Guldo's fight is not that hard. So use
    everything you got to win from him.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
     007 Energy Wave
     012 Kamehameha
    *020 Mistic KiWave
    
    Defeat deck choices:
    *006 Cont. Kick
     087 Kaio
     096 Scouter
    
    
    Story6: Recoome's Attack! Strong and Evil
    ==========================================
    After Guldo is defeated the other Ginyu members start talking about luck and
    send Recoome on Vegeta. Vegeta got easily defeated and then heads for Gohan
    and Krillin, now you have to fight him.
    
    Gohan			vs		Recoome
    
    STRATEGY
    =========
    Best limits for Gohan for this fight:
    
    Beam deck:   006 Cont. Kick------->Damage Card
                 010 Masenko---------->Beam Card
    
    Defeat deck: 011 Dunk Shot-------->Damage Card
                 012 Kamehameha------->Beam Card
    
    Strategy: You will start with a defence turn, because Recoome is way quicker
    and stronger than you. In that turn go into the sky. Next attack turn use a
    4/3 stage atk. Keep using the 4/3 stage atk. until Recoome uses gather power.
    Next attack turn do the same, now in your defence turn use a Foresight,
    Telepathy or Yajirobe card to block his 5 stage atk. Next attack turn use
    your beam attack if he is in the air or the damage attack if he stands on
    the ground. Now if you are still in the air use the Avoiding to dodge his
    Eraser Canon. Or an Endurance. If you are on the ground he uses the R.F.B.
    Attack so then use only a Endurance card and not the Avoiding. Next attack
    turn use the 4 stage atk. to win some CC back. Now go on with the 4/3 stage
    atk. and when Recoome uses gather power again use the same strategy again as
    I called earlier. But better use this time 2times an full charge attack.
    Like the beam attack and the damage attack. And when you run low on health
    use the Dende card. Recoome should be very low on health himself now, so
    start using all you have like: Energy Wave, Energy Bomb, Cont. Kick, Cont.
    Punch and Yajirobe. After doing all this you should have won.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
    *021 Destruc-Disk
     087 Kaio
     117 Full Spirit
    
    Defeat deck choices:
     012 Kamehameha
    *089 Guru
     107 Btl.Jacket
    
    
    Story7: Red and Blue Orbs! Jeice and Burter
    ============================================
    Gohan and Krillin are both taken out by Recoome, and Recoome wants to make an
    end to their pain. But before he gets an chance to kill them someone shows up
    and asks Recoome to fight him instead. It's Goku! Recoome tries to attack the
    improved Saiyan, but he takes him down with one single blow. After Jeice and
    Burter see that Goku is that powerful they don't want to take any risk. So
    they team up and fight like a tag team. This battle also allows you to use two
    chars instead of one.
    
    Goku & Gohan		vs		Jeice & Burter
    
    STRATEGY
    =========
    In slot 1: Goku
    
    Best limits for Goku for this fight:
    
    Beam deck:   019 Taiyoken---------->Guard Card
                 023 Kaio Ken---------->Support Card
                 024 Spirit Bomb------->Beam Card
    
    Defeat deck: 019 Taiyoken---------->Guard Card
                 023 Kaio Ken---------->Support Card
                 024 Spirit Bomb------->Beam Card
    
    In slot 2: Gohan
    
    Best limits for Gohan for this fight:
    
    Beam deck:   006 Cont. Kick------->Damage Card
                 010 Masenko---------->Beam Card
    
    Defeat deck: 011 Dunk Shot-------->Damage Card
                 012 Kamehameha------->Beam Card
    
    Strategy: In the begin of the fight you have to use a guard, because it is
    best to stay on the ground in this battle. You will first fight versus Jeice.
    Next attack phase use a 3/4 stage atk. Keep using stage atk. all the time, so
    you will get a lot of CC. When you see that Jeice uses gather power you have
    to look at your own CC. Best is to use gather power yourself right away. But
    then next defence turn. If you have at least 42 CC you may use the Kaio Ken,
    so you can use a very strong Spirit Bomb after. But if you have lower CC don't
    do it, or you may kill yourself. Cause Jeice will use a very strong attack
    later. But for now he will only use a 5 stage atk. If you had done a Kaio Ken
    before, now use the Spirit Bomb. If not than use a 4 stage atk. Now your in a
    critical phase. If you don't have any defence cards your most of the time
    history. Use a Avoiding if you have it, cause they are going to use a
    P. Comet Z. a very powerful move. So if you don't have a Avoiding, than use a
    Endurance. If you don't have it either go to the ground if you’re not on it, to
    receive as low damage as can without using a defence card. Now look at your
    CC, if it is high enough about 35 then use gather power again. Then next
    defence phase a Kaio Ken, and next attack phase a Spirit Bomb. Jeice should
    be very low on health now. If you may run low on health yourself use the Dende
    card whenever possible. Make sure Goku survives Jeice. If Jeice is very low on
    health start using all attacks you have like: Cont. Kick, Cont. Punch etc. If
    Jeice uses gather power than keep sharp. Next defence phase use a Foresight to
    block his 5 stage atk. and the upcoming defence phase again a Avoiding, or
    Endurance. To block/dodge his P. Comet Z. Then you should be able to kill
    Jeice. Then Burter comes out. Burter will use probably a gather power right
    away. Than do the same in your next attack phase. Then use a Taiyoken to
    block Burter's Mach Attack. He uses it most of the time two turns, so use two
    defence phases the Taiyoken. And when you reach 35 CC immediately use gather
    power. And use a Kaio Ken next defence phase, and a Spirit Bomb upcoming
    attack phase. Burter will run lower on health. But Goku will probably die soon.
    Try to get 5 CC at least and now only use stage atk. with Goku. If Burter uses
    gather power go with him. And use a Taiyoken in defence phase and 4 stage atk.
    in attack phase. When Goku dies Gohan will take his place. For Gohan, only use
    gather power when Burter does, or when Burter is low on health. For Gohan is
    almost the same as Goku, but never use a Avoiding on Burter, cause he never
    uses beams. Only his Mach Attack and the Cont. Kick. When you have used gather
    power with Gohan, use the beam card when Burter is in the air, and the damage
    card when Burter is on the ground. If you all this correct you will win with
    no problems.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
     019 Taiyoken
     023 Kaio Ken
    *089 Guru
    
    Defeat deck choices:
     019 Taiyoken
     023 Kaio Ken
    *101 Gravity Dev.
    
    
    Story8: The Big Duel! Cap. Ginyu Emerges
    =========================================
    After Goku defeated also Burter, he let's Jeice go. Jeice will go to Captain
    Ginyu, and wants him to help defeating Goku. Captain Ginyu arrives and fights
    with Goku. But Goku is to strong so he uses a Body Change to get Goku's body.
    Then your on a map again. First talk to Krillin once. Then go to the left
    upper corner of the map, and look into Vegeta's space pot. There you will find
    a Btl. Jacket(defeat deck) or a Feint(beam deck). After that find the
    Dragonballs at Freeza's spaceship, they are lying in the mud. Then talk to
    Krillin, and he will ask to summon the dragon. Answer yes. Then Vegeta arrives
    and want to wish for immortality. But then Captain Ginyu and Jeice will show
    up, Goku will tell them they had switched bodies. And now you have to fight
    Captain Ginyu and Jeice. Vegeta will now join you, and will give you a
    Galick-Ho and a 5 stage atk. Put the 5 stage atk. into your deck.
    
    CONTRIBUTE: SPEED BY GOHAN!
    
    Gohan & Vegeta		vs		Captain Ginyu & Jeice
    
    STRATEGY
    =========
    In slot 1: Gohan
    
    Best limits for Gohan for this fight:
    
    Beam deck:   006 Cont. Kick------->Damage Card
                 010 Masenko---------->Beam Card
    
    Defeat deck: 011 Dunk Shot-------->Damage Card
                 012 Kamehameha------->Beam Card
    
    In slot 2: Vegeta
    
    Best limits for Vegeta for this fight:
    
    Both decks:  006 Cont. Kick------->Damage Card
                 030 Galick-Ho-------->Beam Card
    
    Strategy: Start with using some stage atk. so you can urn some CC. Wait for
    Ginyu to power up. When he does you have to go with him, the next defence
    phase use a Foresight, Telepathy or Yajirobe card to block his 5 stage atk.
    Now your in a attack phase. Use the damage card when Ginyu is on the ground,
    or the beam card when he is in the air. To get max damage from the attacks.
    Next defence phase use a Avoiding to dodge his S.Kamehameha. If you don't have
    any at the moment use a Endurance. Next attack phase use the damage card again
    when he is on the ground, or the beam card when he is in the air. After that
    you must do some stage atk. again to urn some CC back. After a while Ginyu
    will power up again. At that time you must do the same again, so use also
    gather power. Next defence phase use a Foresight, Telepathy or Yajirobe again
    if you have any. Now use a 4 stage atk. in your attack phase, unless you have
    about 38 CC. In that case use the damage card if he is on the ground, or the
    beam card when he is in the air. Next defence phase you must use a Avoiding or
    Endurance again to dodge/block his S.Kamehameha again. Make sure you kill him
    quick after this try from him. So use a lot of Energy Bomb, Cont. Kick and
    more. Then he dies and Jeice shows up. If you did good you will still have
    Gohan as your char. So start use some stage atk. if Jeice uses gather power
    do the same. But probably you will not have a lot of CC that time. Use a guard
    to block his 5 stage atk. in the next defence phase. Now in your attack phase
    use a 4 stage atk. Next defence phase use a Avoiding/Endurance to dodge/block
    his Crash Ball. If you run low on health with Gohan just use the Dende card.
    It is important to keep Gohan as long as you can in live. Use the damage card
    now when Jeice is on the ground, or the beam card when he is in the air. To
    lower some of his health. Now keep using a lot of stage atk. When Gohan dies
    use Vegeta to clear the job. For Vegeta is the same story as Gohan. If Jeice
    uses gather power do the same. Next use the Galick-Ho when Jeice is in the
    air, or the Cont. Kick when Jeice is on the ground. After you did it two times
    he will be death. And then you will go on in the story.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
     013 S.Kamehameha
    *016 Resurrection
     021 Destruc-Disk
    
    Defeat deck choices:
    *021 Destruc-Disk
     025 Solid shot
     084 Chiaotzu
    
    
    Story9: The Final Battle! No Escape For You
    ============================================
    The Ginyu Force will finally be defeated, and now the Z-warriors summon the
    internal dragon called Porunga. It is the Namek dragon from the Dragonballs
    and he will grant three wishes. So the Z-warriors want to wish there friends
    back, but there is one to many. Than Piccolo makes a plan, first they have
    to wish him back to life. That way the Earth Dragonballs will also come back
    next they wish Piccolo to Namek. And before they can do their final wish Guru
    dies and the dragon vanish. Than Vegeta feels a hugh power level behind him,
    it's Freeza! Freeza starts to transform and comes to his final form. Then he
    fights versus Vegeta and easily defeats him. And then kills him before the
    eyes of Goku, therefore Goku promised Vegeta that he would kill Freeza and all
    his terror. Now you have to fight versus Freeza. Piccolo will now join your
    team and will give you a 5 stage atk. and a Special Beam Canon. Put the
    5 stage atk. in your deck, just like you did in the previous story.
    
    CONTRIBUTE: SPEED BY GOKU!
    
    Goku			vs		Freeza
    
    STRATEGY
    =========
    Best limits for Goku for this fight:
    
    Beam deck:   019 Taiyoken--------->Guard Card
                 023 Kaio Ken--------->Support Card
                 024 Spirit Bomb------>Beam Card
    
    Defeat deck: 019 Taiyoken--------->Guard Card
                 023 Kaio Ken--------->Support Card
                 024 Spirit Bomb------>Beam Card
    
    Strategy: Start of with a 5/4/3 stage atk. make sure that your always on the
    ground for the whole battle. Keep using stage atk. until Freeza uses gather
    power. Than next attack phase also use a gather power. Next defence phase use
    a Kaio Ken if you have about 40 CC. If not than use a Foresight, Telepathy or
    Yajirobe. Next attack phase use the Spirit Bomb either ways. But it will have
    larger effect if you did a Kaio Ken before. Next defence phase you must use
    the Taiyoken to block his S.Elbow Dash. Next attack phase use a 4 stage atk.
    so you can urn some CC back. Now every time that Freeza uses gather power go
    with him. And when you have large CC do the Kaio Ken, Spirit Bomb combo. That
    will really lower his health a lot. If you can keep this up you will win
    without any problems. If you still fail, it can be handy to do a Taiyoken in
    both defence phases after gathering power. But that is something you must know
    for yourself.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
     017 S.Beam Can.
     024 Spirit Bomb
    *106 Light Vest
    
    Defeat deck choices:
    *015 Sonic Kick
     106 Light Vest
     107 Btl.Jacket
    
    
    Story10: Victory is Mine! Freeza's Battle
    ==========================================
    Freeza will be defeated by the Spirit Bomb made by Goku. All Z-warriors will
    celebrate the win over Freeza. But then the evil fighter reappears again, and
    shoots a beam at Piccolo, which makes him unable to fight. Next up is Krillin,
    Freeza kills him without having any trouble. That makes Goku in such a rage
    that he becomes a Super Saiyan(SSJ). After that he tells Gohan to leave and to
    take Piccolo away back to Earth. After that your on a map. First go to the
    lake a bit near Goku's spaceship, look there and you will find Captain Ginyu
    in his frog form. Which he got after he wanted to steal Vegeta's body, but
    Goku made it fail. Now you will get a Foresight(beam deck) or a Telepathy
    (defeat deck). Next you will have to go to some scattered rocks they are lying
    to the left, and a little beneath Bulma's position. Gohan will say he can't
    get to the item lying there. So talk to Bulma, she will ask you to get away
    from Namek and back to Earth. Answer no this time, and go back to the
    scattered rocks and look again. Now you will receive a Caps. Fridge(beam deck)
    or a Scouter(defeat deck) after that talk to Bulma again, and this time say
    yes. After that everyone from Namek, except Goku and Freeza will be teleported
    to Earth. This is be done by the Dragonballs, but now you have to fight versus
    Freeza at his full power, so be prepared.
    
    SSJ Goku		vs		Freeza
    
    STRATEGY
    =========
    Best limits for Goku for this fight:
    
    Beam deck:   006 Cont. Kick------->Damage Card
    	     013 S.Kamehameha----->Beam Card
                 019 Taiyoken--------->Guard Card
    
    Defeat deck: 019 Taiyoken--------->Guard Card
                 024 Spirit Bomb------>Beam Card
                 025 Solid Shot------->Damage Card
    
    Strategy: Start the battle with using your guard. Next attack phase use a
    5/4/3 stage atk. keep doing this, and always stay on the ground during this
    battle. Wait for Freeza to use gather power. Than do the same the next attack
    phase right away. Than in your defence phase use a Taiyoken, just in case he
    uses his S.Elbow Dash. Next attack phase use only when you have 30 CC the beam
    card, if you have only 26 CC use the damage card. Because you need to keep at
    least 5 CC after the move. If you don't have that much just use the 4 stage
    atk. Next defence phase use the Taiyoken again, because he often uses a
    S.Elbow Dash two times during his power up mode. Next attack phase use the
    limit attacks like there should be used if you did not in the last attack
    phase. So beam when he is in the air, and the damage when he stands on the
    ground. Keep doing this strategy all the way, and when you run a bit low on
    health use a Dende card to re-win some. After a while you will have defeated
    Freeza and his terror will be over for good.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
     089 Guru
    *107 Btl.Jacket
     123 Foresight
    
    Defeat deck choices:
    *016 Resurrection
     087 Kaio
     089 Guru
    
    
    Story11: The Fatefull Day Fight for Future
    ===========================================
    The Z-warriors summon after the hard battle on Namek the dragon Porunga. They
    used the wishes to call there friends back to life. They lived a happy live.
    
    Three years later...............
    
    A boy from the future appeared. His name is Trunks and he is the son of Vegeta
    and Bulma. He tells Goku about the terrible things that will happen in the
    future. Goku would have died within a year from a heart decease, but Trunks
    gives him a medicine. So he can survive, but he must promise Trunks to train
    and become strong enough to kill the androids. Then he goes back with his time
    machine. Then they are going to train to get stronger for the androids. Now
    your in a map. First talk to Piccolo, than go a bit lower and to the left and
    look at the rock between the trees. Next go to the lower left corner and find
    him again. Now go to the lower right corner, and find him again. Now go to the
    most right and up. There you will see a very brown rock, go there and find him
    for the last time. Then he will give you the Dunk Shot(beam deck) or the
    Masenko(defeat deck). Now you must go to Chi-Chi. She is located a bit up
    where Goku stands. Talk to her and she gives you a Gravity Dev.(beam deck) or
    a Light Vest(defeat deck). After that talk to Goku and the fight will begin.
    He will give you a 5 stage atk. and also put this one in your deck. Now fight.
    
    MULTIPLAYER MODE IS UNLOCKED!!!
    
    Gohan			vs		Goku
    
    STRATEGY
    =========
    Best limits for Gohan for this fight:
    
    both decks:  010 Masenko---------->Beam Card
                 011 Dunk Shot-------->Damage Card
    
    Strategy: You will start the battle with an attack phase. So use a 5/4/3 stage
    atk. Next defence phase it is wise to go into the air. Because you can predict
    Goku's limit moves with it a little bit. Keep using 5/4/3 stage atk. all of
    the time, until Goku uses gather power. Next attack phase also use it. Next
    defence phase use a Foresight, Telepathy or Yajirobe to block his 5 stage atk.
    Next attack phase you must use the Masenko when Goku is in the air, or the
    Dunk Shot when he is on the ground. That is for max damage like you must know
    by now. Next defence phase you must look, are YOU in the air than use a
    Avoiding because he will use a S.Kamehameha most of the time then. But when
    your on the ground better to use a Endurance, cause he could than also use his
    Solid Shot. Next attack phase, if you have enough CC left. Use the Masenko
    when Goku is in the air, or the Dunk Shot if he is on the ground. Next thing
    that is very hard on Goku is his Spirit Bomb. It is in his deck, but you never
    know when he is going to use it. Most of the time, after he uses gather power
    he uses it the second attack phase after. But that is something you have to
    see for yourself. If you keep my strategy, and heal yourself with Dende if
    needed than you should win the battle, without having that much problems.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
    *026 Teleport.
     086 Yajirobe
     119 Reading Ki
    
    Defeat deck choices:
     026 Teleport.
    *099 Life Preser.
     117 Full Spirit
    
    
    Story12: Stealth Weapon! The Androids Revealed
    ===============================================
    The Z-warriors will be well prepared for the upcoming androids. So they went
    to the city that Trunks showed them. First there will be nothing happen, but
    then with a hugh bang. The androids revealed themselves. Now you will be on a
    map and must first go and get the two people in the water. Not Yajirobe yet.
    Than go to the far down, and talk to Chiaotzu. If you have selected the beam
    deck in the begin of the game, he will give you a Afterimage card. Next talk
    to Bulma and she will give you a Caps. Fridge card if you have selected the
    defeat deck. Next talk to Yajirobe and the fight versus #19 will begin.
    
    SSJ Goku		vs		#19
    
    STRATEGY
    =========
    Best limits for Goku for this fight:
    
    Beam deck:   006 Cont. Kick------->Damage Card
    	     013 S.Kamehameha----->Beam Card
                 026 Teleport.-------->Guard Card
    
    Defeat deck: 019 Taiyoken--------->Guard Card
                 024 Spirit Bomb------>Beam Card
                 025 Solid Shot------->Damage Card
    
    Strategy: Start the battle with some 5/4/3 stage atk. make sure you will get
    soon much CC. When you see that #19 uses gather power do the same next attack
    phase. Next defense phase use a Foresight/Telepathy or Yajirobe card to block
    his 5 stage atk. Now use your beam card if #19 is in the air, or your damage
    card if he is on the ground. Next defense phase use a Avoiding/Endurance in
    the defeat deck, but in the beam deck use your Teleport. That way you will
    block his Super E-Ball, next attack phase use again your beam if #19 is in the
    air or your damage if he is on the ground. Keep doing this and #19 will be
    defeated in no-time, if you ask me this was the easiest battle in the game.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
     085 Tien
    *096 Scouter
     097 Caps.Fridge
    
    Defeat deck choices:
     096 Scouter
    *104 Trunks Sword
     107 Btl.Jacket
    
    
    Story13: Fearless No.20 Dr.Gero's Secret
    =========================================
    Goku finally gets his heart decease and got defeated by #19. But before #19
    can finish Goku off, Vegeta will arrive. Vegeta sais he will take care of #19
    and he turns into a SSJ himself. Everyone will be suprised by his SSJ form,
    than Vegeta kills #19. Next up is #20, he is scared and so he flie. Next you
    will go insearch for him and you will be on a map. First talk to Krillin once
    and next to Vegeta, than go some up and you will see a spot between two rocks
    look there and you will find Tien. He will give you a Tien card and #20 will
    show himself.
    
    SSJ Vegeta		vs		#20
    
    STRATEGY
    =========
    Best limits for Vegeta for this fight:
    
    Both decks:  006 Cont. Kick------->Damage Card
                 021 Destruc-Disk----->Beam Card
    
    Strategy: Start with some 5/4/3 stage atk. like always, make sure that none of
    them will fail. And I think it is smart to go into the air as soon as possible
    when you see that #20 uses gather power, you must do the same the next attack
    phase. Next defense phase use Foresight/Telepathy or a Yajirobe card to block
    his 5 stage atk. Next attack phase use your Destruc-Disk if he is in the air,
    or the Cont. Kick if he stands on the ground. Next defense phase use a
    Avoiding or Endurance to dodge/block his Super E-Ball. Next attack phase use
    again your Destruc-Disk or Cont. Kick depending on the enemies position. Keep
    doing this the whole battle and you will find yourself as the winner.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
     016 Resurrection
    *018 F.Lightbomb
     088 Dende
    
    Defeat deck choices:
     015 Sonic Kick
     017 S.Beam Can.
    *088 Dende
    
    
    Story14: A Premonition! The New Terror
    =======================================
    Dr. Gero will flie to his lab and will activate #17&#18. #17 will kill his
    creator and then they will activate #16. They leave the battlefield and Gohan
    and friends will go searching from some weird machine located near Gingir
    Town. You will now be on a map, and you will receive a Heart Virus card. Now
    talk four times to Trunks and he will talk about his master Gohan. Next talk
    once to Bulma and then find Cell's cocon. Then call Trunks and Bulma to you.
    Now Piccolo will feel a strange power and goes looking for it. Then he find
    Cell, and a fierce battle will begin.
    
    Piccolo(Kami)		vs		Cell
    
    STRATEGY
    =========
    Best limits for Piccolo for this fight:
    
    Beam deck:   006 Cont. Kick------->Damage Card
                 016 Resurrection----->Support Card
                 018 F.Lightbomb------>Beam Card
    
    Defeat deck: 015 Sonic Kick------->Damage Card
                 016 Resurrection----->Support Card
                 017 S.Beam Can.------>Beam Card
    
    Strategy: Begin the battle with some 5/4/3 stage atk. Never use any moves
    against Cell before he uses gather power, otherwise he will always shoot a
    Special Beam Canon to you. But when he uses his gather power you must go with
    him, next defense phase use a Foresight/Telepathy or Yajirobe card. Most of
    the time he uses a 5 stage atk. sometimes he uses a Special Beam Canon or a
    Kamehameha. Next attack phase you must use your beam card if Cell is in the
    air, or the damage card if he stands on the ground. He will now use his
    S.Kamehameha so use a Avoiding to dodge it. If you don't have it than use an
    Endurance. Next attack phase use the 4 stage atk. Keep this up and you will
    win this battle, if you run bit low on health use Resurrection or a Dende card
    this is all help I can offer you for this battle.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
    *012 Kamehameha
     118 Afterimage
     122 Telepathy
    
    Defeat deck choices:
    *018 F.Lightbomb
     085 Tien
     118 Afterimage
    
    
    Story15: A Walking Weapon!! The Android Cometh
    ===============================================
    Cell will flie after a hard battle with Piccolo. Piccolo will get back to the
    Kame House, but after some rest the androids arrive. #17 challenges Piccolo to
    a fight, if he lose he will have to tell where Goku is. What will it be??
    
    Piccolo(Kami)		vs		#17
    
    STRATEGY
    =========
    Best limits for Piccolo for this fight:
    
    Beam deck:   006 Cont. Kick------->Damage Card
                 016 Resurrection----->Support Card
                 018 F.Lightbomb------>Beam Card
    
    Defeat deck: 015 Sonic Kick------->Damage Card
                 016 Resurrection----->Support Card
                 018 F.Lightbomb------>Beam Card
    
    Strategy: This will be a hard battle. Start like always with some 5/4/3 stage
    atk. And move into the air as soon as possible, that way #17 will do lower
    damage on you with his Crazy Rush. When you notice that #17 gathers power do
    the same right away. Now it is a bit of nap what he will do, sometimes he uses
    his Crazy Rush already or sometimes his 5 stage atk. before. Because I think
    Crazy Rush can inflict more damage than a 5 stage atk. I would say: play save.
    So use a Shockwave or Endurance card. Next attack phase use your F.Lightbomb
    if he is floating in the air, or your damage card if he is standing on the
    ground. This is the basic for this fight. If you may run low on health use a
    Dende card best, if not available in your hand at that time than use the
    Resurrection from your limit. Good luck.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
    010 Masenko
    *013 S.Kamehameha
    021 Destruc-Disk
    
    Defeat deck choices:
    *006 Cont. Kick
     011 Dunk Shot
     025 Solid Shot
    
    
    Story16: Goku and Gohan Family Training
    ========================================
    It is now Goku and Gohan's turn to train into the Hyperbolic Time Chamber, so
    get ready for some practise. You will be on a map, first go to the jar that is
    most left below. Look 8times in it, than you will receive the Trunks Sword
    card. Than go to the house behind Goku, there is a note placed from mr. Popo.
    Keep reading it after a while you get a Kaio card(defeat deck) or a Solid Shot
    card(beam deck), than keep looking and eventually you get a Full Spirit(beam
    deck) or a S.Kamehameha(defeat deck). After that talk to Goku and get your
    training started. Than from no-where #16 & #18 show up and attack you.
    
    SSJ Goku & Gohan	vs		#16 & #18
    
    STRATEGY
    =========
    In slot 1: Goku
    
    Best limits for Goku for this fight:
    
    Beam deck:   013 S.Kamehameha----->Beam Card
    	     025 Solid Shot------->Damage Card
                 026 Teleport.-------->Guard Card
    
    Defeat deck: 013 S.Kamehameha----->Beam Card
                 019 Taiyoken--------->Guard Card
                 025 Solid Shot------->Damage Card
    
    In slot 2: Gohan
    
    best limits for Gohan for this fight:
    
    Both decks:  010 Masenko---------->Beam Card
                 011 Dunk Shot-------->Damage Card
    
    Strategy: Start with Goku and use some 5/4/3 stage atk. on #16. I recommend to
    stay on the ground all time when fighting #16. After a while he will use
    gather power, next attack phase you must do the same. Next defense phase use
    in beam deck the Teleport. and in defeat deck a Avoiding or Endurance. Most of
    the time #16 will shoot a Rocket Punch, next attack phase use the 4 stage atk.
    Now use a Teleport. or Avoiding again, this time he will probable use another
    Rocket Punch or his Hell Flash. A Hell Flash is something that will kill you
    easily at this point of the game, so better dodge it. Next attack phase use a
    S.Kamehameha if he is in the air, or a Solid Shot if he stands on the ground.
    Keep this up and eventually he will die, next up is #18. Use the same strategy
    on her, only she uses Attack #18 blockable with Taiyoken or Shockwave or Super
    E-ball which is blockable by Avoiding and Teleport. When Goku dies use Gohan
    for him the follow. Do the same as with Goku only for him with his limit:
    Masenko when #18 is in the air, or the Dunk Shot when she is on the ground.
    This battle isn't that hard, so you will beat it quickly.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
     026 Teleport.
    *101 Gravity Dev.
     107 Btl.Jacket
    
    Defeat deck choices:
    *026 Teleport.
     101 Gravity Dev.
     113 Heart Virus
    
    
    Story17: Challenging Cell!!  The Duel Unfolds
    ==============================================
    Cell became perfect and defeated Vegeta and Trunks. But he spared there lives
    and organises a tournament. Every Z-warrior goes at it and so the Cell Games
    begin. Trunks will now join your party and brings a card with him, Rising Kick
    (defeat deck) or Burning Atk.(beam deck), now you have to fight Cell. I picked
    Trunks all the time because you will need him for the ex.stories later in the
    game.
    
    SSJ Trunks		vs		Perfect Cell
    
    STRATEGY
    =========
    Best limits for Trunks for this fight:
    
    Beam deck:   006 Cont. Kick------->Damage Card
                 035 Burning Atk.----->Beam Card
    
    Defeat deck: 010 Masenko---------->Beam Card
                 034 Rising Kick------>Damage Card
    
    Strategy: Start like always with some 5/4/3 stage atk. keep using them until
    Cell uses gather power. When he does you must do the same the next attack
    phase, next defense phase use a Foresight/Telepathy/Yajirobe card to block his
    5 stage atk. Next attack phase use your beam attack if he is floating in the
    air, or your damage attack if he stands on the ground. Next defense phase use
    an Avoiding or Endurance card, that way you dodge/block his Special Beam Canon
    if you may run low on health use a Dende card. Maybe the Trunks Sword card in
    your deck isn't a bad idea either. Keep this strategy up and you will win the
    battle.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
     027 Sup.Saiyan-2
     028 Sup.Saiyan-3
    *031 Big Bang Atk.
    
    Defeat deck choices:
     027 Sup.Saiyan-2
     028 Sup.Saiyan-3
    *031 Big Bang Atk.
    
    
    Story18: Raging Gohan! Awakening Power
    =======================================
    Goku will give up versus Cell. Now he asks Cell to let him choose the next
    opponent it will be: GOHAN! Goku tells Cell about Gohan's tremendous power
    when he gets angry. So he wants to see it for himself. He spits out some
    Cell Jr. and let's them attack his friends. Gohan get's furious and becomes
    Super Saiyan2. Now you have to fight a Cell Jr. We will use Trunks again.
    
    SSJ Trunks		vs		Cell Jr.
    
    STRATEGY
    =========
    Best limits for Trunks for this fight:
    
    Beam deck:   006 Cont. Kick------->Damage Card
                 035 Burning Atk.----->Beam Card
    
    Defeat deck: 010 Masenko---------->Beam Card
                 034 Rising Kick------>Damage Card
    
    Strategy: Start like always with some 5/4/3 stage atk. keep using them until
    Cell Jr. uses gather power. When he does you must do the same the next attack
    phase, next defense phase use a Foresight/Telepathy/Yajirobe card to block his
    5 stage atk. Next attack phase use your beam attack if he is floating in the
    air, or your damage attack if he stands on the ground. Next defense phase use
    an Avoiding or Endurance card, that way you dodge/block his Special Beam Canon
    or his S.Kamehameha. Sometimes he can also use his Step-up attack, but not
    very often. Futher, when you run low on health use a Dende card. And maybe is
    the Trunks Sword card in your deck not a bad idea either. Keep this strategy
    up and you will win the battle.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
     016 Resurrection
     017 S.Beam Can.
    *020 Mistic KiWave
    
    Defeat deck choices:
    *006 Cont. Kick
     016 Resurrection
     021 Destruc-Disk
    
    
    Story19: Heir to Strenght: His Name is Gohan
    =============================================
    Gohan defeated the Cell Jr. easily. Than Cell wants to feel Gohan's strenght
    by himself, so he start attacking the young Saiyan. We will use Trunks again
    insteed of Gohan.
    
    SSJ Trunks		vs		Perfect Cell
    
    STRATEGY
    =========
    Best limits for Trunks for this fight:
    
    Beam deck:   006 Cont. Kick------->Damage Card
                 035 Burning Atk.----->Beam Card
    
    Defeat deck: 010 Masenko---------->Beam Card
                 034 Rising Kick------>Damage Card
    
    Strategy: Start like always with some 5/4/3 stage atk. keep using them until
    Cell Jr. uses gather power. When he does you must do the same the next attack
    phase, next defense phase use a Foresight/Telepathy/Yajirobe card to block his
    5 stage atk. Next attack phase use your beam attack if he is floating in the
    air, or your damage attack if he stands on the ground. Next defense phase use
    an Avoiding or Endurance card, that way you dodge/block his S.Kamehameha.
    Sometimes he can also use his Cell Combo, but not very often. And when you run
    low on health use a Dende card. And maybe is the Trunks Sword card in your
    deck not a bad idea either. Keep this strategy up and you will win the battle.
    If you still have some troubles try to make more attacks when you have an
    Avoiding/Endurance card in your deck. Not easy, but worth trying.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choices:
    *013 S.Kamehameha
     121 Endurance
     124 Shockwave
    
    Defeat deck choices:
    *013 S.Kamehameha
     121 Endurance
     124 Shockwave
    
    
    Story20: Goku to Gohan.... Soul Transfer
    =========================================
    Cell lost to Gohan and spited out #18. He turned back to his second form, and 
    he knows he can never win this way. That's why he decides for an selfdestruct.
    But before he blows himself to pieces along with the planet Goku used his
    Teletrans to get Earth save. Unfortunatly Cell returns and kills Trunks. Now
    it is time for the final match in the Cell Games. Who will win......
    
    (Because I want to go the the Future Stages, we will use SSJ Vegeta insteed of
    Gohan)
    
    SSJ Vegeta		vs		Perfect Cell	
    
    STRATEGY
    =========
    Best limits for Vegeta for this fight:
    
    Both decks:  006 Cont. Kick------->Damage Card
                 031 Big Bang Atk.---->Beam Card
    
    Strategy: Put all your Cont. Kick, Galick-Ho and Destruc-Disk, Dende, Avoiding
    Shockwave, Endurance etc. in your deck. We will start like always with some 
    good 5/4/3 stage atk. For this battle there is one rule that Cell has. When 
    you use any form of attack(damage/beam) on him, he will launch a Special Beam 
    Canon on you right after. So if you don't have any Avoiding, don't risk it.
    Wait until he uses Gather Power, next turn it is to you to do the same. Now 
    use a Foresight/Telepathy/Yajirobe card the next turn. Next attack phase you
    must use the Big Bang Attack if Cell is in the air(which will do massive 
    damage on him) or the Cont. Kick when he stands on the ground. Next turn he 
    will use a S.Kamehameha most of the time, so get ready to block it with any
    defense card you have. In the next turn it is best to use a 4 Stage Atk. 
    because the Big Bang Attack has drained you powers. Try using this all the
    way until he dies. And most of the time Cell uses a S.Kamehameha when he is
    almost finished, so don't get surprised and use a defense card a insurance.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choises:
     035 Burning Atk.
     114 Heat Medi.
    *125 Avoiding
    
    Defeat deck choises:
     034 Rising Kick
     114 Heart Medi.
    *125 Avoiding
    
    
    ============================================================
    = CONGRATULATIONS!!! YOU JUST UNLOCKED THE FUTURE STAGES!! =
    ============================================================
    ------------------------------------------------------------------------------
    FUTURE STAGES
    ------------------------------------------------------------------------------
    
    ex.story1: Another Ending Save Our Future
    ==========================================
    After the Cell Games everyone is wished back to life again. Now Trunks is
    returning to his own time. When he arrives there he is going to face the evil
    androids who are terrorizing the Earth. You will now get the Stop Device card
    right away. Than go a bit down and look in the open space. You will find a 
    little girl, she will ask you to please help them out. Now you must talk to
    everyone who you can find. Also to the prof. who is hiding left under, by a 
    building. Now talk to one of the androids and the fight for the future will
    begin.
    
    SSJ Trunks		vs		#17 & #18
    
    STRATEGY
    =========
    Best limits for Trunks for this fight:
    
    Beam deck:   006 Cont. Kick------->Damage Card
                 035 Burning Atk.----->Beam Card
    
    Defeat deck: 010 Masenko---------->Beam Card
                 034 Rising Kick------>Damage Card
    
    Strategy: Make sure you do all Trunks Sword, defense cards, Dende and the Stop
    Device in your deck. Start the battle with some 5/4/3 stage atk. Try to get 
    very near #17. When you got the Stop Device, than use it when you are facing
    #17 in the front and when it's your attack phase. #17 will most use Super 
    E-Ball, and sometimes a Crazy Rush. Try to kill #17 with the Stop Device, only
    if #17 is almost death than save it for #18. When #17 or #18 uses Gather Power
    you must do the same the next attack phase. Both androids use Super E-Ball or
    Energy Slice the most. So Avoiding cards are the best to use. This is a hard
    battle most of the time, but can be pretty easy. It all depends on the time
    that it takes to get the Stop Device. Hope this strategy will help you.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choises:
    *035 Burning Atk.
     096 Scouter
     109 Sunglasses
    
    Defeat deck choises:
    *034 Rising Kick
     097 Caps.Fridge
     104 Trunks Sword
    
    
    ex.story2: For Future Piece.... Trunks' Last Fight 
    ===================================================
    Finally the threat of the androids is over. But Trunks knows that Cell is 
    still out there, killing innocents. Trunks sets a trap and Cell takes the
    bait. Now Trunks have to fight Cell.
    
    SSJ Trunks		vs		Cell
    
    STRATEGY
    =========
    Best limits for Trunks for this fight:
    
    Beam deck:   006 Cont. Kick------->Damage Card
                 035 Burning Atk.----->Beam Card
    
    Defeat deck: 010 Masenko---------->Beam Card
                 034 Rising Kick------>Damage Card
    
    Strategy: Put all Trunks Sword, defense cards, Dende and Rising Kick/Burning
    Atk. into your deck. Start the battle with some 5/4/3 stage atk. This battle
    isn't that hard, so I will keep it sort but powerfull. When Cell is using
    Gather Power, you must do the same in your next turn. Now use a Foresight,
    Yajirobe or Telepathy card to block his 5 stage atk. Next attack phase you
    must use your beam card if he is in the air, or the damage card if he is on
    the ground. That way Cell will take a great amouth of damage. Next defense
    phase you use Avoiding the best to dodge his Kamehameha/Special Beam Canon.
    Keep this strategy up until Cell dies, if you run low on health than use a
    Dende card.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choises:
     027 Sup.Saiyan-2
    *028 Sup.Saiyan-3
     083 Bulma
    
    Defeat deck choises:
     027 Sup.Saiyan-2
    *028 Sup.Saiyan-3
     083 Bulma
    
    Finally the future has been cleared from all danger. Now Trunks can finally
    rest, and live in piece. Thinking of Goku, which shows him the spirit of a
    truly warrior.
    
    
    ------------------------------------------------------------------------------
    END OF THE FUTURE STAGES
    ------------------------------------------------------------------------------
    
    
    Story21: Goku Resurrected?! World-Class Match
    ==============================================
    Some years after the battle with Cell, it is a piecefull live on Earth. Gohan
    is in this time better known as the Great Saiyaman. He has also a little 
    brother, his name is Goten. There has been organized a Martial Aerts 
    Tournament and Gohan, Goten, Piccolo etc. are going to compete. Also Goku has
    been brought back to fight that single day. Gohan will take Goten to train.
    You will be in a world map by this time. First talk to Piccolo, which is 
    hidden in a mountain next to a forrest, left of your starting position. When
    you talk to him you will give you a Kamekameha card(only in the beam deck).
    After that you must go to the far right and look at the trees. There you will
    find Videl. Talk to her and you will receive a Sunglasses card(only in the
    defeat deck). Now you must talk to Goten to get the training started.
    
    SSJ Gohan		vs		Goten
    
    STRATEGY
    =========
    Best limits for Gohan for this fight:
    
    both decks:  011 Dunk Shot-------->Damage Card 
                 013 S.Kamehameha----->Beam Card
    
    Strategy: Start the battle with some 5/4/3 stage atk. Wait until Goten is
    going to use a Gather Power. When he does you must do the same the next attack
    phase. Now it is best to use a Foresight, Telepathy or Yajirobe card to block
    his 4 stage atk. Next attack phase use the S.Kamehameha if Goten is in the air
    or the Dunk Shot if he is on the ground. Next defense phase you must use a
    Avoiding to dodge his Kamekameha. Next attack phase use the S.Kamehameha again
    if you have enough CC, same for Dunk Shot. If you have to low CC than use the
    4 stage atk. Now keep on using this strategy until Goten dies, he isn't that
    strong so should be easy.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choises:
     038 Kamekameha
    *089 Guru
     107 Btl.Jacket
    
    Defeat deck choises:
    *038 Kamekameha
     089 Guru
     106 Light Vest
    
    
    Story22: Sheer Bliss! A Young Champion
    =======================================
    After some training the Tournament finally begins. Goten and Trunks fight 
    both very well. So they make it to the final. This final will be your next
    battle. Goten will take lead in this battle.
    
    NOTE! IT IS VERY IMPORTANT TO WIN!!!!! THIS BATTLE IN ONE TRY OR IT WILL SCREW
    UP THE UNLOCK SYSTEM.
    
    Goten			vs		Trunks
    
    STRATEGY
    =========
    Best limits for Gohan for this fight:
    
    both decks:  006 Cont. Kick------->Damage Card 
                 038 Kamekameha------->Beam Card
    
    Strategy: Start this battle with some 5/4/3 stage atk. Go into the air in your
    first defense phase. That way Trunks will use a beam attack more often after
    gathering power. When he uses gather power you must do the same the next 
    attack phase. Now it's a bit tricky, most of the time Trunks uses a 5 stage 
    atk. But sometimes he uses a Burning Atk. but where not counting on it. Than
    it is time to attack him, use Kamekameha if he is in the air. Or the Cont.
    Kick if he stands on the ground. Next defense phase Trunks uses most a Burning
    Atk. but sometimes a Flash Punch. So best use a Avoiding. If you can in a 
    later stage best to use a Endurance, that covers both. Keep trying to keep up
    with Trunks. His attacks are very strong, and the battle very hard. Good luck
    on this one.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choises:
     003 5 stage atk.
    *035 Burning Atk.
     090 Hercule
    
    Defeat deck choises:
     003 5 stage atk.
     090 Hercule
    *102 Ene.Absorber
    
    
    Story23: Dark Mastermind! Evil Master Babidi
    =============================================
    After you won the battle, there will be a match versus Hercule. Hercule will
    be easily defeated and then Spopovich and Yamu appear. They steal Gohan's
    energy and run away. The Z-Warrior's follow them, and you will be on a map.
    Now you must talk to each person on the map, so do it. Now Goku, Vegeta and
    Gohan fight some battles versus Pui-Pui and Yakon. After they where defeated
    Babidi get's Vegeta in his power. He wants to fight versus Goku and so shall
    it be.
    
    NOTE! LOSE THIS BATTLE ONCE, THAN CONTINUE AND WIN THE BATTLE WITHOUT LOSING
    AGAIN.
    
    SSJ2 Goku		vs		SSJ2 Vegeta
    
    STRATEGY
    =========
    Best limits for Goku for this fight:
    
    Both decks: 013 S.Kamehameha----->Beam Card
    	    025 Solid Shot------->Damage Card
                026 Teleport.-------->Guard Card
    
    Strategy: Start the battle with some 5/4/3 stage atk. And never use any 
    attacks than your limit. Go in your first defense phase into the air. Wait for
    Vegeta to power up. After he did, you do the same the next attack phase. Next
    defense phase you use a Foresight, Telepathy or Yajirobe card. That way you
    block his 5 stage atk. Now it's time for an attack. Use the S.Kamehameha if he
    is in the air, or the Solid Shot if he is on the ground. Vegeta will now use
    his Final Flash, so dodge it with your Teletrans. Next attack phase you must
    use the 4 stage atk. Now your CC is back to normal a bit. Keep doing this 
    until Vegeta dies.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choises:
     087 Kaio
    *102 Ene.Absorber
     117 Full Spirit
    
    Defeat deck choises:
    *091 Supreme Kai
     114 Heart Medi.
     120 Feint
    
    
    Story24: Warrior's Resolve! I'll  Finish This
    ==============================================
    While Goku and Vegeta are fighting, the Supreme Kai and Gohan are after Babidi
    to prevent him to call Majin Buu back to live. But they fail to it, but Gohan
    tries to destroy Majin Buu's ball by a hugh Kamehameha. But it was not enough
    to do the job. Now you will be on a map. If you chose the defeat deck, than 
    you will get a Flash Punch card rightaway. Now you must head to the right and
    talk to the statues of Piccolo and Krillin. Trunks will appear, now head back
    to your old position. Videl will be appeared. Talk to hear and you will 
    receive an Afterimage card(beam deck) or an Galactica D. card(defeat deck).
    After that you have to go back and talk to Trunks. Now you have to face the 
    dangereous Majin Buu with Vegeta....
    
    SSJ2 Vegeta		vs		Fat Buu
    
    STRATEGY
    =========
    Best limits for Vegeta for this fight:
    
    Both decks:  006 Cont. Kick------->Damage Card
                 028 Sup.Saiyan-3----->Support Card
                 031 Big Bang Atk.---->Beam Card
    
    Strategy: Start the battle with some 5/4/3 stage atk. Go into the air in your
    first defense phase. Keep using 5/4/3 stage atk. until Majin Buu uses gather 
    power. When he does, you must do the same the next attack phase. Use a 
    Foresight, Telepathy or Yajirobe card to block his 5 stage atk. Now you can
    use the Sup.Saiyan-3 card if you have enough CC for it. Next defense phase 
    you use Avoiding best to dodge the Sweet Beam of Majin Buu. Now it's time for
    your attack, if you did the Sup.Saiyan-3 before you will do extra damage, like
    the Kaio Ken before. Now use the Big Bang Attack if Majin Buu is in the air or
    the Cont. Kick if he stands on the ground. If you may run on low damage, which
    is not very often, but incase use a Dende card. This is all for this battle.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choises:
     010 Masenko
     013 S.Kamehameha
    *094 Dabura
    
    Defeat deck choises:
     025 Solid shot
     096 Scouter
    *105 Dabura Spear
    
    
    Story25: Defeat Evil Buu! Gohan-Goten Training
    ===============================================
    Vegeta can't win from Majin Buu, so he decides to make a last attack. He puts
    all his energy in it, and he will eventually kill himself with it. Majin Buu
    looks defeated but unfortunally he isn't. Piccolo decides that it's best if
    Goten and Trunks go training into the Hyperbolic Time Chamber. Now you will be
    Goten on a map. Now first go to the jar that is upper left, answer "no" to it.
    You will receive an Sealed Ball card for it. Now go to the lower left jar. And
    answer "no" two times in a row, you will get an Btl. Jacket card(beam deck) or
    an Supreme Kai card(defeat deck). After that you must talk to Trunks. Time is
    floating in each other, and Future Trunks appears. He wants to test the 
    strength of both fighters so you will fight him. We will use Trunks, because
    he is the strongest of the two.
    
    SSJ Trunks		vs		Future Trunks
    
    STRATEGY
    =========
    Best limits for Trunks for this fight:
    
    Beam deck:   006 Cont. Kick------->Damage Card
                 035 Burning Atk.----->Beam Card
    
    Defeat deck: 007 Energy Wave------>Beam Card
                 037 Flash Punch------>Damage Card
    
    Strategy: Start like always with some 5/4/3 stage atk. Try to use a Trunks
    Sword card if you get any. That way you boost your own strenght. Go into the
    air in your first defense phase. Wait until Trunks uses Gather Power. When he
    does, you must do the same in the next attack phase. Use a Foresight, Yajirobe
    or Telepathy to block his 4 stage atk. Next attack phase it is time to do 
    great damage to Trunks. Use your beam attack if he floats in the air, or your
    damage attack if you stands on the ground. Next defense phase it is time to 
    dodge his Burning Attack. Keep this strategy up, you probably don't need a 
    Dende card, but if you may run on low health than just use it.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choises:
    *039 Galactica D.
     097 Caps. Fridge
     105 Dabura Spear
    
    Defeat deck choises:
     037 Flash Punch
    *097 Caps. Fridge
     109 Sunglasses
    
    
    Story26: Training Success!! The End for Buu?
    =============================================
    After a good training in the Hyperbolic Time Chamber, Goten & Trunks are ready
    for Majin Buu. Piccolo brings the evil warrior to them. Goten & Trunks preform
    the fusion dance and become Gotenks. Now they fight Majin Buu. 
    
    SSJ3 Gotenks		vs		Evil Buu
    
    STRATEGY
    =========
    Best limits for Gotenks for this fight:
    
    Both decks:  006 Cont. Kick------->Damage Card
                 013 S.Kamehameha----->Beam Card
                 
    Strategy: Make sure you have some good defense cards in your deck, and at
    least some Cont. Kicks. Start the battle with some 5/4/3 stage atk. like 
    always. Wait until Majin Buu uses Gather Power. When he does, you do the same
    the next attack phase. Now use a Foresight, Telepathy or Yajirobe card to
    block his 5 stage atk. Now it's time to attack. Use your S.Kamehameha if he
    is floating in the air, or your Cont. Kick if he stands on the ground. Next
    defense phase it's time to dodge his attack. Use an Avoiding to dodge his 
    Super E-Ball. Buu may sometimes use a Crasher Buu between turns, but he does
    it way to few to calculate it into a strategy. So keep this one up, and you
    will end up as the winner.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choises:
     091 Supreme Kai
     114 Heart Medi.
    *118 Afterimage
    
    Defeat deck choises:
     103 Sealed Ball
    *108 New B-Jacket
     121 Endurance
    
    
    Story27: Gohan Reborn Return to Earth
    ======================================
    After a while the fusion is over. But Gohan returns back to Earth just in
    time. He tells Goten, Trunks and Piccolo to let him take care of it. Now you
    must fight Majin Buu with the new and improved Gohan. His Mystic form!
    
    NOTE! WIN THIS BATTLE WITH SSJ GOHAN WITHOUT LOSING ONCE TO UNLOCK HIS SSJ2 
    FORM.
    
    SSJ Gohan		vs		Evil Buu
    
    STRATEGY
    =========
    Best limits for Gohan for this fight:
    
    both decks:  011 Dunk Shot-------->Damage Card 
                 013 S.Kamehameha----->Beam Card
    
    Strategy: Make sure all your defense cards, Dende, Cont. Kick, Kamehameha and
    Masenko are in your deck. Start the battle with some 5/4/3 stage atk. to gain
    some CC. Wait until Majin Buu uses Gather Power. When he does, you follow him.
    So use Gather Power the next attack phase. Majin Buu will now use an 5 stage
    atk. so block it with a Foresight, Telepathy or Yajirobe card. Next attack 
    phase you must use your S.Kamehameha if Majin Buu floats in the air, or use
    the Dunk Shot if he stands on the ground. Now it's time to dodge his attack.
    Use your Avoiding and his Super E-Ball will be no problem. Keep this strategy
    up and you will win the battle without having any problems. And if you may
    run low on health, just use a Dende card.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choises:
     093 Babidi
    *095 Yakon
     103 Sealed Ball
    
    Defeat deck choises:
     091 Supreme Kai
     093 Babidi
    *095 Yakon
    
    
    Story28: Buu Brilliance!? A Shocking Power!
    ============================================
    Gohan has defeated Majin Buu, but he will be back in a sort time. Than Majin
    Buu tries to kill everyone by using a huge explosion. Gohan saves Piccolo,
    Goten and Trunks from the explosion. Next you will be in a map. First talk to
    Piccolo, Goten and Trunks. Then head down and DON'T talk to Dende yet. Head
    futher down, and you will see a sort of road. Which leads to a rock. Look 
    there and you will find Hercule, now you must find his dog Bee. Go back a 
    little bit and you will see Bee. Get him and bring him back to Hercule, he
    will give you an Hercule card as a reward. Now head back and talk to Goten
    again. He will give you a Gamebomb card. Than it's time to talk to Dende.
    When Goten & Trunks fuse again Majin Buu absorbs them along with Piccolo. 
    Majin Buu is now stronger than before and attacks Gohan.
    
    Mystic Gohan		vs		Ultimate Buu
    
    STRATEGY
    =========
    Best limits for Gohan for this fight:
    
    both decks:  006 Cont. Kick------->Damage Card 
                 013 S.Kamehameha----->Beam Card
    
    Strategy: Put all defense cards, Cont. Kick, Masenko, Kamehameha and Dende in
    your deck. Start the battle with some 5/4/3 stage atk to earn some CC. Wait 
    for Majin Buu to use his Gather Power. After he has done it, you must do the
    same the next attack phase. Next defense phase you must use a Foresight, 
    Telepathy or Yajirobe card to block his 5 stage atk. Now it's time to attack.
    Use your S.Kamehameha if Majin Buu floats in the air, or the Cont. Kick if he
    stands on the ground. Now you must dodge his attack. Use your Avoiding to 
    dodge his Super Ghost Kamikaze Attack. Now you can attack Majin Buu again, or
    use the 4 stage atk. to get some CC back. If you may run low on health, than
    just use a Dende card. Keep this strategy up and you will win this one without
    having any problems.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choises:
     038 Kamekameha
    *105 Dabura Spear
     121 Endurance
    
    Defeat deck choises:
     034 Rising Kick
     114 Heart Medi.
    *115 Sandglass
    
    
    Story29: Goku Revived Save the Universe
    ========================================
    After the battle Gohan is defeated. But he got saved by Tien before Majin Buu
    can finish him off. When Majin Buu is about to finish off both Tien and Gohan
    they got saved by Goku. Goku has been brought back to live and wants to fuse
    with Gohan. But Majin Buu absorbs Gohan. Majin Buu increased his strenght 
    again, and let's Goku free to choose someone to fuse with. Goku can't find a
    good one, but suddenly he feels Vegeta. He give the earring to Vegeta and 
    they fuse into a new warrior: VEGITO. Now it's time to give Majin Buu a 
    leason.
    
    SSJ Vegito		vs		Super Buu
    
    STRATEGY
    =========
    Best limits for Vegito for this fight:
    
    Both decks:  006 Cont. Kick------->Damage Card 
                 031 Big Bang Atk.---->Beam Card
                 026 Teleport.-------->Guard Card
    
    Strategy: First of all, put all defense, S.Kamehameha, Cont. Kick, Dende and
    Sup. Saiyan-3 cards in your deck. Start the battle with some 5/4/3 stage atk.
    Wait until Majin Buu uses Gather Power. When he does, you must do the same the
    next attack phase. Now you must use a Foresight, Telepathy or Yajirobe card to
    block his 5 stage atk. Then it's time to attack. I selected the Big Bang Atk.
    as his beam card because I'm a Vegeta fan, but you could also use a 
    S.Kamehameha. Use the beam attack if Majin Buu floats in the air, or your
    damage card if he stands on the ground. Next defense phase you must use your
    Teleport. or a Avoiding card to dodge his S.Kamehameha. If you may run low on
    health, just use a Dende card. You won't have any problems with this battle if
    you follow my strategy.
    
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choises:
     011 Dunk Shot
    *106 Light Vest
     110 Gamebomb
    
    Defeat deck choises:
     013 S.Kamehameha
     106 Light Vest
    *112 H's Choco.
    
    
    Story30: Seize the Day! Universal Battle!
    ==========================================
    Vegito will be swallowed by Majin Buu after the battle. And you now will be on
    a map. You will need to save everyone that was absorbed by Majin Buu. Best is
    to get Trunks first. He is located in the most lower right cocon. After you
    found him, bring him back to Vegeta as soon as possible. Vegeta will give you
    an Sunglasses card(beam deck) or a Hercule card(defeat deck) in return. Now
    you must gather all other cocons, then talk to Vegeta again. After this you
    will fight Majin Buu for the last time.
    
    SSJ3 Goku		vs		Kid Buu
    
    STRATEGY
    =========
    Best limits for Goku for this fight:
    
    Both decks: 013 S.Kamehameha----->Beam Card
    	    025 Solid Shot------->Damage Card
                026 Teleport.-------->Guard Card
    
    Strategy: Make sure all Dende, 5 stage atk, 4 stage atk and good support cards
    are in your deck. This battle is not as hard as everyone sais. It's quit easy
    in my opinion. Start the battle with some 5/4/3 stage atk. Always wait for
    Majin Buu to use Gather Power. When he does, you must do the same the next
    attack phase. Now it's time to block his 6 stage atk. Than it's time to do
    mayor damage to Majin Buu. Use your S.Kamehameha if he is floating in the air
    or a Solid Shot if he stands on the ground. Next attack phase you must use
    your Teleport. to dodge his S.Kamehameha. Now you better use a 4 stage atk.
    to gain some CC back. Keep this strategy up all the way, and best to never use
    a Spirit Bomb on him. It's way to weak against him, don't know why, but it is.
    If you may run low on health, just use a Dende card like always.
    You get a card if you win a battle. Select one of the three cards.
    
    Beam deck choises:
    *004 6 stage atk.
     045 Barrier
     048 Lightning Can.
    
    Defeat deck choises:
    *004 6 stage atk.
     045 Barrier
     046 N.Slasher
    
    Now you will see how Majin Buu will got killed by a huge Spirit Bomb. After
    that the universe is save once again. Then the credits will follow. After them
    you will see a picture which shows: Goku, Chi-Chi, Gohan and Goten. When you
    see it, you must press rapidly start. That way you will unlock Vegito and 
    Gotenks. Now the story mode starts over and you can start unlocking characters.
    
    
    --------------
    5. Unlock FAQ
    --------------
    
    
    ==============
    Ex.Stories
    ==============
    In the game you have two hidden stories, which are: ex.story1: Another Ending 
    Save Our Future and ex.story2: For Future Piece.... Trunks' Last Fight. To 
    play this story you must do the follow: 
    
    Story14: A Premonition! The New Terror
    ---------------------------------------
    In this map you must talk four times to Trunks, that way he will tell you 
    something about the Gohan from the future. After that talk once to Bulma and
    find Cell's cocon as last.
    
    Story16: Goku and Gohan Family Training
    ----------------------------------------
    In this map you must first look for eight times in the jar that lays left 
    under in your screen, that way you will find the Trunks Sword card. Next go to
    Goku, but don't talk yet to him. Go to the back entrance of the Hyperbolic 
    Time Chamber and look there for a couple of times, that way you will find a
    card which can be: Kaio card or a Full Spirit card depending on your deck. 
    Than keep looking some more times and you will find another card which can be:
    Solid Shot card or a S.Kamehameha card depending on your deck again. Than talk
    to Goku.
    
    Story20: Goku to Gohan.... Soul Transfer
    -----------------------------------------
    In this story you will have to fight versus Cell for the last time, if you 
    want to go to the Ex.Stories after this battle than you must win with any form
    of Vegeta.
    
    
    Characters(Z-Warriors)
    ======================
    Before I will tell you how to unlock characters I want to tell you that I 
    tested all methods called here. So if anything is not working for you, than it
    is not any wrong info. Also don't ask about Chiaotzu, Yamcha and Tien, cause
    they don't excist. I made them up a couple of months ago, and am very sorry.
    You may also never lose a fight for your own sake, that way you have more 
    chance of unlocking a character. But you will find out for yourself. Let's
    start, all characters are in order that I unlocked them.
    
    
    Gohan(young)
    =============
    Story1: Evil Mentor! Gohans' Training
    --------------------------------------
    Begin a new game and he will be unlocked.
    
    
    Goku
    =====
    Story3: Beyond the Limits! Goku vs Vegeta
    ------------------------------------------
    Reach this story and Goku will be unlocked. 
    
    
    Krillin
    ========
    Story5: Launch Into Space! The Hope of Namek
    ---------------------------------------------
    Reach this story and Krillin will be unlocked.
    
    
    Vegeta
    =======
    Story1: Evil Mentor! Gohans' Training
    --------------------------------------
    In this map you must find some jars for Piccolo, which have jar questions. You
    must answer all of this questions correct, here are the answers plus questions
    
    1.Q:"What about the cost of using a Command Card?"
    A:"Save"
    
    2.Q:"What cards can be used in the Attack Phase?"
    A:"Beam"
    
    3.Q:"Which Phase can a Damage Card be used in?"
    A:"Attack"
    
    4.Q:"What about Support Cards?"
    A:"OK"
    
    5.Q:"Which Phase can a Guard Card be used in?"
    A:"Defense"
    
    Story4: Time for a Miracle! The Saiyan Gohan
    ---------------------------------------------
    In this map you must first go a bit down from your starting position, and look
    at the rocks. You will find a Sword, next talk to Krillin. Now you must look 
    at the rocks on the right where Krillin stood. You will find a card, which is:
    Kaio Card. Than talk to Yajirobe and he will give you a card for bringing his
    sword back, which is: Chiaotzu card or a Endurance card depending on your 
    deck. Now you will fight versus Vegeta for the second time, win this fight 
    with Gohan.
    
    Story5: Launch Into Space! The Hope of Namek
    ---------------------------------------------
    In this map you must first go a bit up. There you will see a Namek village, go
    to the house that lays in a bay. Look there and you will find a Dende card. 
    Now go to the lake and find the Dragonballs. Then you must dodge a way when
    Nail attacks you, doesn't matter which way. Now you will fight versus Guldo,
    win this fight with Gohan.
    
    Story6: Recoome's Attack! Strong and Evil
    ------------------------------------------
    Win this fight with Gohan.
    
    Story7: Red and Blue Orbs! Jeice and Burter
    --------------------------------------------
    Win this fight with Goku in slot one and Gohan in slot two.
    
    Story8: The Big Duel! Cap. Ginyu Emerges
    -----------------------------------------
    In this map you must first talk once to Krillin. Then you must find Vegeta's
    spacepot, which lies in the right uppercorner. There you will find a Btl. 
    Jacket card or a Feint card, depending on your deck. Now you must find the
    Dragonballs in Freeza's spaceship. When the battle begins Vegeta will join
    your party.
    
    
    Piccolo
    ========
    Story1: Evil Mentor! Gohans' Training
    --------------------------------------
    In this map you must find some jars for Piccolo, which have jar questions. You
    must answer all of this questions correct, here are the answers plus questions
    
    1.Q:"What about the cost of using a Command Card?"
    A:"Save"
    
    2.Q:"What cards can be used in the Attack Phase?"
    A:"Beam"
    
    3.Q:"Which Phase can a Damage Card be used in?"
    A:"Attack"
    
    4.Q:"What about Support Cards?"
    A:"OK"
    
    5.Q:"Which Phase can a Guard Card be used in?"
    A:"Defense"
    
    Story4: Time for a Miracle! The Saiyan Gohan
    ---------------------------------------------
    In this map you must first go a bit down from your starting position, and look
    at the rocks. You will find a Sword, next talk to Krillin. Now you must look 
    at the rocks on the right where Krillin stood. You will find a card, which is:
    Kaio Card. Than talk to Yajirobe and he will give you a card for bringing his
    sword back, which is: Chiaotzu card or a Endurance card depending on your 
    deck. Now you will fight versus Vegeta for the second time, win this fight 
    with Gohan.
    
    Story5: Launch Into Space! The Hope of Namek
    ---------------------------------------------
    In this map you must first go a bit up. There you will see a Namek village, go
    to the house that lays in a bay. Look there and you will find a Dende card. 
    Now go to the lake and find the Dragonballs. Then you must dodge a way when
    Nail attacks you, doesn't matter which way. Now you will fight versus Guldo,
    win this fight with Gohan.
    
    Story6: Recoome's Attack! Strong and Evil
    ------------------------------------------
    Win this fight with Gohan.
    
    Story7: Red and Blue Orbs! Jeice and Burter
    --------------------------------------------
    Win this fight with Goku in slot one and Gohan in slot two.
    
    Story8: The Big Duel! Cap. Ginyu Emerges
    -----------------------------------------
    In this map you must first talk once to Krillin. Then you must find Vegeta's
    spacepot, which lies in the right uppercorner. There you will find a Btl. 
    Jacket card or a Feint card, depending on your deck. Now you must find the
    Dragonballs in Freeza's spaceship. Now you will fight versus Captain Ginyu and
    Jeice, win that battle with Vegeta in slot one and Gohan in slot two.
    
    Story9: The Final Battle! No Escape For You
    --------------------------------------------
    Reach this story and Piccolo will be unlocked.
    
    
    SSJ Goku
    =========
    Story10: Victory is Mine! Freeza's Battle
    ------------------------------------------
    Reach this story and Goku's SSJ form will be unlocked.
    
    
    SSJ Vegeta
    ===========
    Story13: Fearless No.20 Dr.Gero's Secret
    -----------------------------------------
    Reach this story and Vegeta's SSJ form will be unlocked.
    
    
    Piccolo(Kami)
    =============
    Story14: A Premonition! The New Terror
    ---------------------------------------
    Reach this story and the Piccolo and Kami fusion will be unlocked.
    
    
    Future Trunks(both normal as SSJ form)
    =======================================
    Story14: A Premonition! The New Terror
    ---------------------------------------
    In this map you must talk four times to Trunks, that way he will tell you 
    something about the Gohan from the future. After that talk once to Bulma and
    find Cell's cocon as last, then you will fight versus Cell. Win that battle
    with Piccolo(Kami).
    
    Story16: Goku and Gohan Family Training
    ----------------------------------------
    In this map you must first look for eight times in the jar that lays left 
    under in your screen, that way you will find the Trunks Sword card. Next go to
    Goku, but don't talk yet to him. Go to the back entrance of the Hyperbolic 
    Time Chamber and look there for a couple of times, that way you will find a
    card which can be: Kaio card or a Full Spirit card depending on your deck. 
    Than keep looking some more times and you will find another card which can be:
    Solid Shot card or a S.Kamehameha card depending on your deck again. Than talk
    to Goku. Now you will fight versus #16 & #18, win that battle with SSJ Goku in
    slot one and Gohan in slot two.
    
    Story17: Challenging Cell!! The Duel Unfolds
    ---------------------------------------------
    Reach this story and Future Trunks and also his SSJ form will be unlocked.
    
    
    SSJ Gohan(young)
    =================
    Story17: Challenging Cell!! The Duel Unfolds
    ---------------------------------------------
    Reach this story and Gohan's SSJ form will be unlocked.
    
    
    SSJ2 Gohan(young)
    ==================
    Story18: Raging Gohan! Awakening Power
    ---------------------------------------
    Reach this story and Gohan's SSJ2 form will be unlocked.
    
    
    Evil King Piccolo
    ==================
    ex.Story1: Another Ending Save Our Future
    ------------------------------------------
    In this map you will get automatically a Stop Device card. Now go a bit down
    and find the child, which is in the rubble down. Next talk to all other 
    survivers of the future. After doing that talk to #17 & #18, then you will
    fight them. Win this story with only SSJ Future Trunks.
    
    ex.Story2: For Future Piece.... Trunks' Last Fight
    ---------------------------------------------------
    Win this fight with SSJ Future Trunks.
    
    Now beat the game, and press rapidly start at the "the end" screen. Evil King
    Piccolo will be unlocked in the next game.
    
    
    SSJ Gohan(adult)
    ================
    Story21: Goku Resurrected?! World-Class Match
    ----------------------------------------------
    Reach this story and adult Gohan's SSJ form will be unlocked.
    
    
    Goten(both normal as SSJ form)
    ===============================
    Story22: Sheer Bliss! A Young Champion
    ---------------------------------------
    Win this story's fight with Goten(who tooks lead) and he will be unlocked.
    
    
    Trunks(both normal as SSJ form)
    ================================
    Story22: Sheer Bliss! A Young Champion
    ---------------------------------------
    Win this story's fight with Goten(who tooks lead).
    
    Story23: Dark Mastermind! Evil Master Babidi
    ---------------------------------------------
    Reach this story and lose the battle versus Majin Vegeta once, than select 
    continue and win the fight.
    
    Story24: Warrior's Resolve! I'll  Finish This
    ----------------------------------------------
    Win this story's fight with Majin Vegeta, Trunks will be unlocked.
    
    
    SSJ2 Goku
    ==========
    Story23: Dark Mastermind! Evil Master Babidi
    ---------------------------------------------
    Reach this story and Goku's SSJ2 form will be unlocked.
    
    
    Majin Vegeta(Prince/Destructive)
    =================================
    Story23: Dark Mastermind! Evil Master Babidi
    ---------------------------------------------
    Reach this story and lose the battle versus Majin Vegeta once, than select 
    continue and win the fight.
    
    Story24: Warrior's Resolve! I'll  Finish This
    ----------------------------------------------
    Win this story's fight with Majin Vegeta, Majin Vegeta will now be unlocked 
    permantly.
    
    
    SSJ2 Gohan(adult)
    ==================
    Story27: Gohan Reborn Return to Earth
    --------------------------------------
    Win this story's fight with SSJ Gohan(adult), Gohan's SSJ2 form will now be 
    unlocked.
    
    
    Mystic Gohan(Strongest Warrior)
    ================================
    Story27: Gohan Reborn Return to Earth
    --------------------------------------
    Reach this story and Gohan's Mystic form will be unlocked.
    
    
    SSJ3 Goku
    ==========
    Story30: Seize the Day! Universal Battle!
    ------------------------------------------
    When you have unlocked all above called characters and reach this story, 
    Goku's SSJ3 form will be unlocked.
    
    
    Gotenks(both SSJ as SSJ3 form) 
    ===============================
    Beat the game, than press rapidly start at the "the end" screen(which shows:
    Goku, Chi-Chi, Gohan and Goten). The game will flash and you will receive an
    join note from Gotenks.
    
    
    SSJ Vegito
    ===========
    Beat the game, than press rapidly start at the "the end" screen(which shows:
    Goku, Chi-Chi, Gohan and Goten). The game will flash and you will receive an
    join note from Vegito.
    
    
    Characters(Bad Guys)
    ====================
    Before I will tell you how to unlock characters I want to tell you that I 
    tested all methods called here. So if anything is not working for you, than it
    is not any wrong info. Also don't ask about Chiaotzu, Yamcha and Tien, cause
    they don't excist. I made them up a couple of months ago, and am very sorry.
    You may also never lose a fight for your own sake, that way you have more 
    chance of unlocking a character. But you will find out for yourself. Let's
    start, all characters are in order that I unlocked them. You must also have 
    beaten the game before you can unlock the upcoming characters.
    
    
    Nappa
    ======
    Story2: Fierce Saiyan! Gohan's Deathmatch
    ------------------------------------------
    Win this story's fight with any form of Piccolo, Vegeta or Vegito, Nappa will
    now be unlocked.
    
    
    Guldo
    ======
    Story5: Launch Into Space! The Hope of Namek
    ---------------------------------------------
    Win this story's fight with Krillin, Guldo will now be unlocked.
    
    
    Recoome
    ========
    Story6: Recoome's Attack! Strong and Evil
    ------------------------------------------
    Win this story's fight with Goku's normal form, Recoome will now be unlocked.
    
    
    Burter
    =======
    Story7: Red and Blue Orbs! Jeice and Burter
    --------------------------------------------
    Win this story's battle with Goku's normal form in slot one and anyone else in
    slot two, Burter will now be unlocked.
    
    
    Jeice
    ======
    Story7: Red and Blue Orbs! Jeice and Burter
    --------------------------------------------
    Win this story's battle with Goku's normal form in slot one and anyone else in
    slot two, Jeice will now be unlocked.
    
    
    Captain Ginyu
    ==============
    Story8: The Big Duel! Cap. Ginyu Emerges
    -----------------------------------------
    Win this story's battle with Vegeta's normal form in slot one and anyone else 
    in slot two, Captain Ginyu will now be unlocked.
    
    
    Freeza
    =======
    Story10: Victory is Mine! Freeza's Battle
    ------------------------------------------
    Win this story's fight with Future Trunks' SSJ form or Captain Ginyu, Freeza
    will now be unlocked.
    
    
    Captain Ginyu(after Body Changing with Goku)
    =============================================
    Story11: The Fatefull Day Fight for Future
    -------------------------------------------
    Win this story's fight with Captain Ginyu, Captain Ginyu(Goku swap) will now
    be unlocked.
    
    
    Android 19
    ===========
    Story12: Stealth Weapon! The Androids Revealed
    -----------------------------------------------
    Win this story's fight with Vegeta's SSJ form, Android 19 will now be 
    unlocked.
    
    
    Android 20(Dr.Gero)
    ====================
    Story13: Fearless No.20 Dr.Gero's Secret
    -----------------------------------------
    Win this story's fight with Android 19, Android 20(Dr.Gero) will now be 
    unlocked.
    
    
    Cell(first form)
    =================
    Story14: A Premonition! The New Terror
    ---------------------------------------
    Win this story's fight with Piccolo(Kami), Cell(first form) will now be 
    unlocked.
    
    
    Cell(second form)
    ==================
    Story15: A Walking Weapon!! The Android Cometh
    -----------------------------------------------
    Win this story's fight with Cell(first form), Cell(second form) will now be
    unlocked.
    
    
    Android 17
    ===========
    Story15: A Walking Weapon!! The Android Cometh
    -----------------------------------------------
    Win this story's fight with Android 20(Dr.Gero), Android 17 will now be
    unlocked.
    
    
    Perfect Cell
    =============
    Story16: Goku and Gohan Family Training
    ----------------------------------------
    Win this story's fight with Cell(second form) in slot one and SSJ3 Goku in 
    slot two, Perfect Cell will now be unlocked.
    
    
    Android 16
    ===========
    Story16: Goku and Gohan Family Training
    ----------------------------------------
    Win this story's fight with Cell(second form) in slot one and SSJ3 Goku in 
    slot two, Android 16 will now be unlocked.
    
    
    Android 18
    ===========
    Story16: Goku and Gohan Family Training
    ----------------------------------------
    Win this story's fight with Krillin in slot one and anyone else in slot two, 
    Android 18 will now be unlocked.
    
    
    Cell Jr.
    =========
    Story18: Raging Gohan! Awakening Power
    ---------------------------------------
    Win this story's fight with Perfect Cell, Cell Jr. will now be unlocked.
    
    
    Future Android 17 & 18
    =======================
    ex.story1: Another Ending Save Our Future
    ------------------------------------------
    Win this story's fight with Android 19 & 20(Dr.Gero), Android 17 & 18 will now
    be unlocked.
    (note: this is only another way to get Android 17 & 18)
    
    
    Majin Buu(fat Buu)
    ===================
    Story24: Warrior's Resolve! I'll  Finish This
    ----------------------------------------------
    Win this story's fight with Goten's or Trunks' his normal form, Majin Buu will
    now be unlocked. 
    
    
    Evil Buu
    =========
    Story26: Training Success!! The End for Buu?
    ---------------------------------------------
    Win this story's fight with Majin Buu, Evil Buu will now be unlocked.
    
    
    Ultimate Buu(after absorbing Gotenks and Piccolo)
    ==================================================
    Story28: Buu Brilliance!? A Shocking Power!
    --------------------------------------------
    Win this story's fight with Gotenks' SSJ form, Ultimate Buu will now be 
    unlocked.
    
    
    Super Buu(after absorbing Gohan)
    =================================
    Story29: Goku Revived Save the Universe
    ----------------------------------------
    Win this story's fight with Gohan's(adult) SSJ form, Super Buu will now be
    unlocked.
    
    
    Kid Buu(Pure Evil)
    ===================
    Story30: Seize the Day! Universal Battle!
    ------------------------------------------
    Win this story's fight with Majin Buu or Vegeta's SSJ form, Kid Buu will now
    be unlocked.
    
    
    Game Modes
    ==========
    
    
    Multiplayer
    ===========
    Story11: The Fatefull Day Fight for Future
    -------------------------------------------
    Reach this story and Multiplayer mode will be unlocked.
    
    
    Battle Mode
    ===========
    Story30: Seize the Day! Universal Battle!
    ------------------------------------------
    Win this battle, than press rapidly start at the "the end" picture(which shows
    Goku, Chi-Chi, Gohan and Goten), Battle Mode will now be unlocked.
    
    
    ------------------
    6. Gamesharkcodes
    ------------------
    These codes where all found out by SSJ2 Dark, so full credit to him.
    
    
    Battle Codes
    Infinite HP: 01C8CECA
    Infinite HP (Slot 2): 01C8DBCA
    Infinite CC: 01633ECA
    One Hit KO: 0100F5CA
    One Hit KO (Slot 2): 010002CB
    One Hit KO (your own character: 0100CECA
    Zero Cost: 010011CC
    Character Powerup Stage Edit (*4): 01xx40CA
    Enemy Powerup Stage Edit (*4): 01xx48CA
    Arena Edit (*5): 01xxC0B0
    
    Battle System Codes
    Team Battle: 0102BEC0
    Hour Edit: 01xx31C0
    Minute Edit: 01xx30C0
    Win Counter Edit: 01xx43C0
    1st Get Card Edit (*6): 01xxA7CE
    2nd Get Card Edit (*6): 01xxA8CE
    3rd Get Card Edit (*6): 01xxA9CE
    
    Fighter Roster Modifier Codes (*2)
    Character Unlock: 01FF[1D]CC
    
    Fighter Statistic Codes (*2)
    Level Edit: 01xx[1E]CC
    Exp. Edit: 01xx[1F]CC
    Star HP Edit: 01xx[21]CC
    Star Strength Edit: 01xx[22]CC
    Star Ki Edit: 01xx[23]CC
    Star Speed Edit: 01xx[24]CC
    Five Limits: 0105[25]CC
    Limit Edit (*6, *2, *3): 01xx[26]CC
    
    Character Modifier Codes
    Character Identity Edit (*1): 01xxCDCD
    Max HP Edit: 01xxCCCA
    Current HP Edit: 01xxCECA
    Strength Edit: 01xxD0CA
    Ki Edit: 01xxD1CA
    Speed Edit: 01xxD2CA
    
    Character Modifier Codes (Slot 2)
    Character Identity Edit (*1): 01xxCDCE
    Max HP Edit: 01xxD9CA
    Current HP Edit: 01xxDBCA
    Strength Edit: 01xxDDCA
    Ki Edit: 01xxDECA
    Speed Edit: 01xxDFCA
    
    Enemy Modifier Codes
    Enemy Identity Edit (*1): 01xx47CB
    Max HP Edit: 01xxF3CA
    Current HP Edit: 01xxF5CA
    Strength Edit: 01xxF7CA
    Ki Edit: 01xxF8CA
    Speed Edit: 01xxF9CA
    Limit Modifiers (*6, *3): 01xx4ACB
    
    Enemy Modifier Codes (Slot 2)
    Enemy Identity Edit (*1): 01xx48CB
    Max HP Edit: 01xx00CB
    Current HP Edit: 01xx02CB
    Strength Edit: 01xx04CB
    Ki Edit: 01xx05CB
    Speed Edit: 01xx06CB
    Limit Modifiers (*6, *3): 01xx4FCB
    
    Card Modifier Codes
    Card List Edit (*7): 01xxF3CD
    Deck Edit (*6): 01xx[DF]CD
    Hand Edit (*6): 01xx[41]CB
    Pass Deck: 011441C0
    Card Power Edit: 01xx0ECC
    Card Acc. Edit: 01xx0FCC
    
    Other Codes
    Use Opponent's Cards and Limits: 01020ACA
    
    Note:
    Unless otherwise stated, replace "xx" with a hexidecimal value equivalent to
    the decimal value desired.
    
    Enemy Team Battle Directions
    You must construct a teammate for the enemy using multiple lines of code. Set
    the identity and statistics of the teammate by inputing each of the codes
    under Enemy Modifier Codes (Slot 2), filling each of the "xx" with a numeric
    value. You should also select limits for the character. Set Max HP and
    Current HP to the same value; you will need both for the character to
    function properly. Once the first enemy is knocked out, the teammate should
    appear. Turn off the Current HP code, and the teammate should act like a
    normal CPU. Keep in mind, however, that the deck used by the first enemy
    must also be used by the second enemy.
    
    
    And here's that variable sheet:
    
    Dragon Ball Z: Legendary Super Warriors GameShark Variable List
    
    Character Values (*1)
    Comments: Replace xx with these given values.
    
    01: Teen Gohan
    02: SSJ Teen Gohan
    03: SSJ2 Teen Gohan
    04: Piccolo
    05: Piccolo (Kami)
    06: King Piccolo
    07: Krillin
    08: Goku
    09: SSJ Goku
    09: SSJ2 Goku
    0A: SSJ3 Goku
    0B: Vegeta
    0C: SSJ Vegeta
    0D: Majin Vegeta
    0E: SSJ Gohan
    0F: SSJ2 Gohan
    10: Mystic Gohan
    11: Future Trunks
    12: SSJ Future Trunks
    13: Trunks
    14: SSJ Trunks
    15: Goten
    16: SSJ Goten
    17: SSJ Gotenks
    18: SSJ3 Gotenks
    19: Super Vegito
    1A: Nappa
    1B: Guldo
    1C: Recoome
    1D: Jeice
    1E: Burter
    1F: Ginyu
    20: Frieza
    21: Android 16
    22: Android 17
    23: Android 18
    24: Android 19
    25: Android 20
    26: Cell
    27: Imperfect Cell
    28: Perfect Cell
    29: Majin Buu
    2A: Evil Majin Buu
    2B: Super Buu
    2C: Super Buu 2
    2D: Kid Buu
    
    Character Base Addition Values (*2)
    Comments: Add these values to the fifth number in the code.
    
    +0: Teen Gohan
    +1: Piccolo
    +2: Krillin
    +3: Goku
    +4: Vegeta
    +5: Gohan
    +6: Future Trunks
    +7: Trunks
    +8: Goten
    +9: Gotenks
    +10: Vegito
    +11: Nappa
    +12: Guldo
    +13: Recoome
    
    [Note: If the initial value of the fifth number was 2, now change the last
    numbers in the code to "CD", and reset the fifth number to 0. Then,
    subtract 14 from all subsequent addition values.] 
    
    +14: Jeice
    [Note: If the initial value of the fifth number was 1, now change the last
    numbers in the code to "CD", and reset the fifth number to 0. Then,
    subtract 15 from all subsequent addition values.] 
    
    +15: Burter
    +16: Ginyu
    +17: Frieza
    +18: Android 16
    +19: Android 17
    +20: Android 18
    +21: Android 19
    +22: Android 20
    +23: Cell
    +24: Majin Buu
    +25: Evil Majin Buu
    
    Limit Modifier Values (*3)
    Comments: Add these values to the sixth number in the code.
    +0: First Limit
    +1: Second Limit
    +2: Third Limit
    +3: Fourth Limit
    +4: Fifth Limit
    
    Powerup Stage Values (*4)
    Comments: Replace "xx" with these given values.
    00: Powered Down
    01: Half Power
    02: Full Power
    
    Arena Values (*5)
    Comments: Replace "xx" with these given values.
    00: Desert
    01: Grassy Valley
    02: Planet Namek
    03: Pond on Namek
    04: Destruction of Namek
    05: Forest Valley
    06: Wasteland
    07: Coastal Area
    08: Hyperbolic Time Chamber
    09: Cell Games Arena
    0A: Destroyed City
    0B: Martial Arts Tournament Arena
    0C: Planet of the Kai
    
    
    Card Values (*6)
    Comments: Replace "xx" with these given values.
    01: 3 Stage Attack
    02: 4 Stage Attack
    03: 5 Stage Attack
    04: 6 Stage Attack
    05: Continuous Punch
    06: Continuous Kick
    07: Energy Wave
    08: Energy Bomb
    09: Special Card
    0A: Masenko
    0B: Dunk Shot
    0C: Kamehameha
    0D: Super Kamehameha
    0E: Father-Son Kamehameha
    0F: Sonic Kick
    10: Resurrection
    11: Special Beam Cannon
    12: Final Lightbomb
    13: Taiyoken
    14: Mystic Ki
    15: Destructo Disk
    16: Super Destructo Disk
    17: Kaio Ken
    18: Spirit Bomb
    19: Solid Shot
    1A: Teleport
    1B: Super Saiyan 2
    1C: Super Saiyan 3
    1D: Tail
    1E: Galick Gun
    1F: Big Bang Attack
    20: Final Flash
    21: Desperation Attack
    22: Rising Kick
    23: Burning Attack
    24: Final Attack
    25: Flash Punch
    26: Kamekameha
    27: Galactica Donut
    28: Super Ghost Kamikazee Attack
    29: Buu Ball Slam
    2A: Kiai
    2B: Atomic Break
    2C: Flash Sword
    2D: Barrier
    2E: Nappa Slasher
    2F: Ki Blast Bomb
    30: Light Cannon
    31: Telekinesis
    32: Mystic Sound
    33: Paralysis
    34: Time Freeze
    35: Breath
    36: Eraser Cannon
    37: Recoome Fighting Bomber Attack
    38: Crasher Ball
    39: Purple Comet
    3A: Purple Comet Z
    3B: Speed Up
    3C: Mach Attack
    3D: Dynamite Hit
    3E: Body Change
    3F: Finger Beam
    40: Super Ki Ball
    41: Grand Wave
    42: Elbow Strike
    43: Eye Beam
    44: Lock On
    45: Rocket Punch
    46: Hell Flash
    47: Crazy Rush
    48: Energy Slash
    49: Energy Slice
    4A: 18's Attack
    4B: Absorb Ki
    4C: Absorb Energy
    4D: Cell Combo
    4E: Step Up Attack
    4F: Flesh Guard
    50: Potbelly Attack
    51: Crasher Buu
    52: Sweet Beam
    53: Bulma
    54: Chiaotzu
    55: Tien
    56: Yajirobe
    57: King Kai
    58: Dende
    59: Guru
    5A: Hercule
    5B: Supreme Kai
    5C: Kibito
    5D: Babidi
    5E: Dabura
    5F: Yakon
    60: New Scouter
    61: C.C. Fridge
    62: Quick Stop Device
    63: Medical Machine
    64: Rejuvination Chamber
    65: Gravity Device
    66: Ki Absorber
    67: Sealed Ball
    68: Trunks' Sword
    69: Dabura's Spear
    6A: Light Vest
    6B: Old Armor
    6C: New Jacket
    6D: Sunglasses
    6E: Gamebomb
    6F: Champion Belt
    70: Special Candy
    71: Heart Virus
    72: Heart Pills
    73: Hourglass
    74: Roshi's Book
    75: Full Spirit
    76: Afterimage
    77: Reading Ki
    78: Feint
    79: Endurance
    7A: Telepathy
    7B: Foresight
    7C: Shockwave
    7D: Avoiding
    
    
    Card List Values (*7)
    Comments: Replace "F3" with these given values.
    
    F3: 3 Stage Attack
    F4: 4 Stage Attack
    F5: 5 Stage Attack
    F6: 6 Stage Attack
    F7: Cont. Punch
    F8: Cont. Kick
    F9: Energy Wave
    FA: Energy Bomb
    FB: Special Card
    FC: Masenko
    FD: Dunk Shot
    FE: Kamehameha
    FF: Super Kamehameha
    
    [Note: Now change the last values in the code to "CE".]
    
    00: Father-Son Kamehameha
    01: Sonic Kick
    02: Resurrection
    03: Special Beam Cannon
    04: Final Lightbomb
    05: Taiyoken
    06: Mystic Ki
    07: Destructo Disk
    08: Super Destructo Disk
    09: Kaio Ken
    0A: Spirit Bomb
    0B: Solid Shot
    0C: Teleport
    0D: Super Saiyan 2
    0E: Super Saiyan 3
    0F: Tail
    10: Galick Gun
    11: Big Bang Attack
    12: Final Flash
    13: Desperation Attack
    14: Rising Kick
    15: Burning Attack
    16: Final Attack
    17: Flash Punch
    18: Kamekameha
    19: Galactica Donut
    1A: Super Ghost Kamikaze Attack
    1B: Buu Ball Slam
    1C: Kiai
    1D: Atomic Break
    1E: Flash Sword
    1F: Barrier
    20: Nappa Slasher
    21: Ki Blast Bomb
    22: Light Cannon
    23: Telekinesis
    24: Mystic Sound
    25: Paralysis
    26: Time Freeze
    27: Breath
    28: Eraser Cannon
    29: Recoome Fighting Bomber Attack
    2A: Crasher Ball
    2B: Purple Comet
    2C: Purple Comet Z
    2D: Speed Up
    2E: Mach Attack
    2F: Dynamite Hit
    30: Body Change
    31: Finger Beam
    32: Super Ki Ball
    33: Grand Wave
    34: Elbow Strike
    35: Eye Beam
    36: Lock On
    37: Rocket Punch
    38: Hell Flash
    39: Crazy Rush
    3A: Energy Slash
    3B: Energy Slice
    3C: 18's Attack
    3D: Absorb Ki
    3E: Absorb Energy
    3F: Cell Combo
    40: Step Up Attack
    41: Flesh Guard
    42: Potbelly Attack
    43: Crasher Buu
    44: Sweet Beam
    45: Bulma
    46: Chiaotzu
    47: Tien
    48: Yajirobe
    49: King Kai
    4A: Dende
    4B: Guru
    4C: Hercule
    4D: Supreme Kai
    4E: Kibito
    4F: Babidi
    50: Dabura
    51: Yakon
    52: New Scouter
    53: C.C. Fridge
    54: Quick Stop Device
    55: Medical Machine
    56: Rejuvination Chamber
    57: Gravity Device
    58: Ki Absorber
    59: Sealed Ball
    5A: Trunks' Sword
    5B: Dabura's Spear
    5C: Light Vest
    5D: Old Armor
    5E: New Jacket
    5F: Sunglasses
    60: Gamebomb
    61: Champion Belt
    62: Special Candy
    63: Heart Virus
    64: Heart Pills
    65: Hourglass
    66: Roshi's Book
    67: Full Spirit
    68: Afterimage
    69: Reading Ki
    6A: Feint
    6B: Endurance
    6C: Telepathy
    6D: Foresight
    6E: Shockwave
    6F: Avoiding
    
    I might have forgotten to mention, the starred numbers next to the codes
    correspond to this variable list. If there are any questions, don't hesitate 
    to ask. I hope you guys have some fun with these!
    
    
    TO BE CONTINUED.................
    
    
    -------------
    7. Copyright
    -------------
    This FAQ/Walkthrough is made by D-MAN, nothing from this FAQ/Walkthrough may
    be used without my permission. If you have any questions, mail me at
    DennisvanGorkom@hotmail.com, or talk to me on messenger. I will update it as 
    soon as I have time, so wait for it. Thanks in advance, if you don't like it 
    don't read it. Also check my Dragonball Z: Legendary Super Warriors site: 
    http://perfect_dennis.tripod.com
    ©Copyright 2003 D-MAN, ®All rights reserved.