FAQ by PublicDomain

Version: 1.0 | Updated: 07/10/08 | Printable Version



GBC 1999

Version:        1.0


At the first screen, enter a name up to five characters to continue.

START:    Start the game. Skip screens.
SELECT:   Options, Help, Uno call, Catch call.
A-BUTTON: Pick cards to play.
B-BUTTON: Draw cards from deck.

Game Settings:
Choose the number of opponents (2-4) and their difficulty levels (1 to 5).

Select between the normal pack or special pack. The special pack has a new
wild card for each mode you play in.
Challenge: Boomerang 
Standard:  All Draw 2 
Link:      Swap Hands

You receive the point value of all the cards left in your opponents' hands.
Each player gets seven cards to begin the game. The remainder of the deck is
placed face down to form the draw pile and the top card is overturned to start
the game off.

Game Options:
Select a theme: Wild West, Groovy, Standard or Space.
Music On/Off
Effects On/Off
Animations On/Off
Speed 1-9


How to play Uno:

Each player is dealt 7 cards. The remaining ones are used to form a draw pile.
The first player has to match the card in the discard pile either by number,
color or word. For example, if the card is a blue 2, you must place a blue card
or any color with number 2. Alternatively one can use a Wild Card.

If there are no cards to play in your hand, or for any reason you wish to not
place any, one must pick a card from the draw pile. You may choose to play the
drawn card straight away if applicable, or skip the turn.

The game moves on to the next person whichever direction the game is going at
the moment, shown by the arrow in the top right corner. If a player runs out
of cards, the hand is over. Points are recorded and the game starts over with
a new deal.

The discarded card pile will form a new draw pile when the latter has run out.

Calling Uno:

If a player has only one card left he or she must call "Uno!" to warn the
others. Failure to do so is penalized by two penalty draw cards but only if
the next person in line does not play or draw a card already. You can catch
them yourself via the options menu. A false Uno call or false catch call
also results in a two card penalty.


Each color red, green, blue, and yellow has a suit 0-9.

There are three kinds of honor cards>
Skip:           Skips the next person in line.
Draw 2:         The next player is required to draw 2 cards from the pile and
                is not allowed to place any cards.
Reverse:        The direction of play changes, and the previous player is next
                in line. With just 2 players this acts like a skip card.

There are two kinds of standard wild cards>
Wild:           The player sets the new color.
Wild Draw Four: The player sets the new color and the next player must draw
                four cards from the pile and forfeit their turn. However, one
                may only play the card if no other cards are playable in
                the hand.


At the end of a hand, each players cards are added up to a total for the winning
player. Each numeric suit card counts as their value. Draw Two, Skip, and
Reverse cards are 20 points each. The Wild and Wild Draw Four cards count as 
50 points as well as the special Wild cards from the different packs.

The player to reach the set amount wins the game.

When there are only two players, some UNO cards work a little different.
Reverse cards count as skip cards, and one can immediately play another turn. 
Skip cards make it your turn again as well. The Draw Two card or a Wild Draw
Four nullify the opponent's turn, too. 
Challenge Uno:
In Challenge Uno, each player receives points for the remaining cards, rather
than the player that finishes with none. When the set total amount is reached,
they're out of the game until only one player is left at the end.
Note: Usually in Challenge Uno when only two players are left, the winner of
the next hand is the winner, disregarding points. However, in this case the
hands carry on until the score is reached.

Some tips:

Try to keep the last two cards so you can finish off the game shortly after
calling Uno. For example Blue 2 and Blue 5 would be a good way to finish, or
Blue 2 and Red 2. Even better is having a wild or honor card used as second

Keep a wild card for last, so you won't have to worry about what color is up
next and only that another player forces you to draw cards and/or skip a turn.

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