LEGO ISLAND 2: THE BRICKSTER'S REVENGE Let's get right into the game! Remember, no lives or health to worry about. Contents: Part 1: Island Intro Part 2: Delivery to the Jail Part 3: The Brickster's Escape Part 4: Pepper's Underground Adventure BOSS 1: Rock Monster Part 5: Off to Adventurers Island! Part 6: Senior Palomar Part 7: Into the Jungle Part 8: Sneak Into the Castle Part 9: Save the Princess Part 10: Stop the Bull's Attack BOSS 2: Cedric the Bull Part 11: Back to LEGO Island Part 12: Ogel Island FINAL BOSS: The Brickster Part 1: Island Intro In this game you play as Pepper, the pizza dilivary boy. when you start, you will walk onto the screen and say to the person standing in front of you,"Hi Infomaniac! It's me, Pepper, the dude with the food! So, What's happening?" The Infomaniac will reply,"You are! I've made a new skateboard for delivery jobs. So, to the pizzaria with you! Follow me!" "Way cool! Count me in and sign me up!", you will reply. You will automaticaly follow the infomaniac to the pizzaria. He will leave when you get there and you will walk up to the chef. "Hiya Papa! What's up?" (Mama and Papa Brickolini adopted Pepper) Papa will reply,"Enough Funny Talk! You've got work to do. Take this pizza to the jail. You will now have control over Pepper. Before we go to the jail, let's explore a bit. In this game there are collectable cards to pick up which can be traded with others who own the game. For our first one, head straight left and go down when you reach the edge of the hedge. There will be a card between a few LEGO walls. What card you get is random. I will tell where cards are when I find them, but exploring on your own is the best way to find them. To use your skateboard press B. It goes much faster than your feet. Part 2: Delivery to the Jail Now for the jail. Exit the pizzaria area and go right until you fade to the next screen. Continue east past the first corner and take the next one. Continue north on the road until the next screen. If you turn right onto a small path a police officer will tell you that the road is closed until the donuts arrive. Continue north and you will reach another right turn with another police officer blocking the road til the donuts show up. Continue north to the next screen. You will now be on a bridge over water. Turn left and continue until you reach a blocked off road and turn to the north again. This next bit is a maze with cards at the dead ends, so follow my directions for the scenic route. Turn left at the first fork and turn up at the next corner. Turn right to reach a dead end with a card. Turn back to the path going north and turn right again at the next corner. This is another dead end with a card. Go back to where you started on the maze. This time take the east path. at the corner there is another card. Continue north and turn left at the corner. Go up when you reach the next turn. The path going up from the enterance merges here. Follow the path until you reach another fork. To the left is a dead end with no card, and to the right is a dead end with a card. Go up and you will be at the jail. Part 3: The Brickster's Escape Aproaching the jail will start a conversation with the prisoner, best known as the Brickster. "Brickster, don't do anything funny!" you will say. The Brickster will reply,"Pass the pizza pronto Pepper. Try saying that 5 time fast! A cut scene will start know. First it will look like the Brickster is having a seizure, then a short series of pictures showing the Brickster escape will start. After it is over, the Brickster will run away to the south. Pepper responds with his trademark phrase,"Hey, you didn't pay for the pizza!" Follow the path to the maze exit. When you get back to the last blocked road turn right and the man who was prieviously standing behind will say,"That blasted Brickster busted my barrier and he went that a-way!" Continue,"That a-way" to the west down a very long path west and you will see the brickster doing nah-nah-nah you can't catch me type stuff. "Can't ketchup to me, 'spice boy'.",the Brickster will say. follow him west onto the next screen. Coninue on and talk to the guy pacing in front of a building. "Bank holiday until the Bricksters caught.", he will say. The western path is blocked by some one who says that,"Research shows that something might happen soon." In the grassy area down near the bottom of this screen there is another card. Go back to the building and take the road to the south. A police officer will stop you and you will say,"Officer Nick Brick! How can I help?" He will say,"I'll Deputize you, Pepper. Take this pizza chukka and a salute. Get the Brickster Deputy." Continue down the road and you will see the Brickster mocking you again,"You're so slow & I'm so fast. Heheh!" Continue south to the next screen. Go into the fenced area and grab a card near the bottom. Exit the fenced off area and get on the road going south. Take one of the two paths going east, both bring you to the same spot. Exit the screen to the east. The Brickster will speed off again. Go south into an area with some frogs and grab a card. Return to the path and continue following it east. Turn south at the corner and through a gate. The gate will close behind you. Talking to the guy that closed it will have you say,"Seen any bad guys around, Bob? "He went to the Res-Q center, so the park gates are locked tighter than a drum now.", he will reply. Follow the path onto the next screen. If you take the path to the north you will have to stop at a road with a construction worker who says he needs a pick axe to finish the work. Going back to the other path and following it all the way will bring you to another blocked off road, this time because of a race. Our only other option is to go south into that nice grassy field. Go down to the docks and grab two more cards. The girl will say to go to the information centor. Leave the grassy area and follow the road to where the race was. It will be over now, so you can pass. Turn north at the corner. Take a small path to the left with a card at the end. Go back and continue north. At the gas station talk to the man walking around and he will give you a pickaxe. Up by the building itself is another card. This is a dead end, so now go back to the path that was prieviously blocked off for the race. Follow the road west until you get to the north road. Go up it to Bill Ding who will take the pick and finish the road. To the east you will see the info maniac pacing back and forth in front of the info center. walk past him for a second and grab a card. Go back and talk to him. He will say,"Here's what I know: the Brickster has escaped, he stole the constructopedia, and torn pages will destroy buildings. We have to capture him. Pepper, go to the police to help as fast as you can!" Go to a road going north and turn right at the fork. On the next screen continue north past the path to the right. Turn right at the next chance, go past all of the houses, and go behind them to get a card. Go back and enter the area with the police station. Go up to the left of the police station, go behind it to get a card in a field. Go back and talk to the police officer. "Brickster's gone to Adventurers Island. Get a boat at the Res-Q center. I can't go, I ate too many donuts." Go back down past the infocenter to that nice big open field. This time you will see a robot gaurding the area. These are called Brickster Bots. Go into the field. The ground will rumble and you will fall down a hole saying,"ARGHHHHHHHH!" Part 4: Pepper's Underground Adventure "Creepy and spooky!" you will say. Now that you're down here you will need your pizza chukka. Press the A button to shoot a pizza. In the first room, step on the button to the left of the door. In the next room there is a skeleton which will chase you around. All the skeletons can do to you is knock you off your skateboard. Shooting them with pizzas makes them fall apart for a moment. You can't really see it, but to the left in this room is another door that is already open. Go around the three buttons in here and walk over them from left to right. This will unlock the next door. Open the treasure chest in here. The key inside will unlock the next door. Back up, get on your skateboard and go through the door onto the jump over the river. The next room has two more chests in it. Both have cards. This door is opened with the key. Walk up to the lock and press A. The next door only stays open while something is on the button, so get the skeleton in this room to do fall apart on it. Jump into the river. This will bring you back to the beginning of the underground, but you will get a card on the way and all of the doors will still be open. When you get back, this time use your skateboard again to jump over the river. In the room to the left there are another three buttons and another room to the left of it with a locked door. I haven't ever been able to figure out exactly what to do, but walking over the buttons a lot eventually unlocks the next room, but not the one to the left. Actually, the next two doors will be unlocked, the first room with another chest with a card in it. The other room has a skeleton statue on a small platform surrounded by water. shoot it with a pizza. This unlocks that one door to the left of the room with three buttons. Open the treasure chest inside for another card. Go back to the room with the skeleton statue and walk up to the lock on the door. Press A to open the door. This room has a skeleton and another chest with a card in it. Walk over the button to the right of the door to unlock it. Walk inside to fight the first boss in the game. BOSS 1: Rock Monster The rock monster is from the LEGO Rock Raiders theme. He is on the other side of a wall and, you have to hit him in the face several times with pizzas to beat him. The problem is that he jumps every few seconds and lands hard on the ground which causes LEGO bricks to fall down in front of him. If one hits Pepper he will bounce around, which means he can't shoot pizzas. The trick to beating it is predicting where he will land. He alternates between two landing spots for a couple times, so this should allow you to get in front of him before the bricks fall. You have to hit almost exactly the right spot. If he flashes red then you got him. after you have hit him several times he will fall apart causing the whole area to shake, throwing you over the wall so that you can walk out. Part 5: Off to Adventurers Island! Back on the surface you will walk up to a police officer who will say, "Call me officer relieved, now that you're here. To the Res-Q center!" Follow the road to the south past two Brickster Bots, the last one gaurding a card. If they see you they will speed up. Continue to the next screen. Follow the road back to the field again. this time ou will see a hole, but walls have been built around it now. There is a card in the field just a bit to the left of the Brickster Bot. Now go down to the docks and talk to a guy with a boat next to him. Talk to him and he will give it to you. Jump onto the boat and you will enter an aquatic maze. First Navigate over to the pirate ship. Talk to the pirate and he will give you some shark bait. Look around until you find someone being chased by a shark. Go to the shark and you will automaticaly feed it. Talk to the swimmer and he will tell you that there is another island nearby. Go south and you will see a dock. Go past it and talk to a guy on a small island with an X on it. Talk to him and he will say he needs a shovel. Now go back and dock your boat. You are now on Adventurers Island! Part 6: Senior Palomar Almost everyone on the island will tell you to go see Senior Polamar at the tavern, so let's go there. The tavern is directly south of where you docked your boat, and sure enough there is someone in front of it. Talk to him and he will say,"What? Say it isn't so! Oh, no, it is! Brickster's escaped! Warn the gaurds!" He will then run off. Go up a little and turn left to go on the path that Senior Palomar took. Turn south and follow the path to the right of the building. Turn up into and open sandy area. A mummy will chase you around, but there are three cards in here. After leaving go around to the right side of another building and take the path to the next screen. Avoid all of the gaurds to get a card in the top right of the screen, then go talk to Senior Palomar. He will say, "It Hasn't been the same since you showed up. Guards, arrest this flea!" The guards will come grab you and you will apear in a prison cell. To get out of the prison you have to avoid all the gaurds, who will throw you back in your cell if they see you. First, wait till the gaurd comes to your door and turns around, then run straight down between some metal boxes. Go left until you pass a crate with an exclamation point on it. There is an open space above, but there is also another gaurd. wait until he turns around and run to the spot between some crates and a brick wall. Wait until the same guard goes past this point and run to another spot to the north. You will see a table with a book on it. Press A to read it: "Week 1/Dear Diary, expedition took an interesting turn today. Found large stone building in the Jungle. We're not the first LEGO figures here either. Found a crashed Res-Q helicopter not far from the site here. Tracks leading into the building from the helicopter. Week 2/Dear Diary, due to bad weather the expedition was called off. Hopefully, I will be able to return when the weather improves. I have made a map of the area so I can find my way back. Journal ends." In the back of the book is the Miss Pippin Reed card, suggesting that she wrote the diary. Now back to escaping. go left a bit and go down into an area enclosed with three walls. A guard will likely see you and atempt to catch you through the walls. Run quickly up to the top left corner of the building and grab the shovel there. Go back down past where you were before and run out the gap between some boxes. Part 7: Into the Jungle When you step out someone will say,"The jungle is just through the gates. Here's the key. You can't miss it." At least we shouldn't miss it since it is right in front of us, but first we need to go use our shovel. Run all the way back to your boat and hop in. Bring the shovel to the guy on the small island to the right. He will bring you a card from the hole, then continue to dig. Meanwhile, let's get back to the prison exit. Use your key to open the gate at the bottom of the screen. In the jungle there are spiders that work the same as the skeletons, and arrows that shoot at you from the trees. Get to the bottom left and go right. You will again see the Brickster, still mocking you. He will repeat his previous comments and run into a building. Follow him in. You will appear outside of it somewhere else in the jungle. Walk south and you will be shown a picture of the crashed helicopter. Afterwards, someone will walk out of the jungle and say,"I am Achu." "Bless you!" you will reply. Achu will continue,"Thank you. Stop! Come no closer. My tribe's secrets are not for your eyes. I send you to your ancestors." He will teleport you away... back to your ancestors. Part 8: Sneak Into the Castle You will appear in front of a guard who will say,"Halt, who goes there? I mean, here." You will reply,"I, Pepper, Sir Dude of Food, will catch that deadbeat Brickster." Go to the left and grab a card before coming back to the guard. If you choose to talk to him again he will tell you to go see the king. Go across the bridge, then go to your right. go north onto the next screen. The first thing you wil notice are footprints everywhere. The next thing you will notice are guards that will throw you out. Go up to the right and wait for the gaurd to turn around. Follow behind him and leave his path above, where there is also a card. Continue upwards to grab a card. The exit of this hedge maze is about right here. Go out. You will enter into a very dark room. Go up the path to a door at the back. You are now in the main part of the castle. Part 9: Save the Princess Go to the back of the room and talk to the king. He will tell you that the Brickster is most likely with Cedric in the dark woods, and that you should go save his daughter while he secures the castle. Go back out the way you came in and a guard will tell you that the princess was last seen entering the maze. Once you are in the maze go to the top left corner of the maze. The princess is hiding behind the post. Talk to her and she will ask you to bring her to the courtyard. Head down there, but don't go to fast. If you get too far away from the princess she will go back to her hiding spot. Once in the courtyard the princess will walk off to the left. Talk to her and she will give you a card. A guard nearby will tell you to go back to the throne room. This time the king will be near the enterance. He will tell you of a secret entrance to the dungeon behind his throne and ask you to question Weezil about Cedric's attack plans. Talk to the gaurd to the right of the throne and he will let you back to the dungeon. Explore the left side to find two cards, then go to the last cell on the other side of the dungeon. Talk to the gaurd and he will let you in. Weezil will say,"Hey, kid. Did the bull send you? He attacks tonite, right? Get me out!" Go back and talk to the king again. To reward you for the information he tells you that you can take anything you want from the treasure room. The treasure room is to the left. There are ten chests inside, with one card in each. after you have everything, head out the door. Part 10: Stop the Bull's Attack You will find yourself in the court yard. Go south across a bridge, and a second after running through a field. The last bridge will bring you to the princess, who wants you to folllow Weezil to Cedric the Bull's hiding place. She will convieniantly desert you as soon as you enter the dark woods. Follow the path until you meet a gaurd. He will tell you that it is Cedric's wood, and to get out. Go up and talk to the wizard. He will go down off the screen, the ground will shake, lights will flash, and he will return. Go down and you will see that the two gaurds are now frogs. Go to the west and down to the next screen. Hiding behind some trees to the north is someone who will give you a super pizza chukka. This shoots blue pizzas out at high speeds. Now for one of the hardest parts of the game, Getting past Cedric's gaurds. You will know when they have seen you because they make a little beeping sound when they start chasing you. To get past the first gaurd, shoot him a few times from a distance to push him up against the trees. If you stay right next to the trees you can make it past without being seen. Push the next gaurd simalerly up against some trees. You shoud be following along the bottom of the path, and the third gaurd will see you. However, being behind the trees he can't get you yet. When you continue around the corner the second gaurd will likely see you and start chasing. The really hard part comes now, when you have to get around the third gaurd while being chased by another. This will get both locked on to you and you will see what looks like another gaurd in front. This is really Weezil, and he will run away from you. If you're carful, you can make it into the next room with the gaurds following less than a foot behind you. BOSS 2: Cedric the Bull You will see the Brickster and Cedric inside, and you will say to the Brickster,"Freeze Dude! Do not move a whisker!" The Brickster will aproach you and Cedric will say, "Leave him be! He's mine now. Pepper is mine, Brickster." This begins the fight. Cedric will try to rush you with his sword, and you have to quickly get out of the way so that he will crash into the wall. This is much easier said than done, though. He is very fast, so watch out. After he hits the wall enough, he will leave the room and Pepper will do a little victory dance. Here the Brickster will come back in and say,"You're good; but I am better and faster." he will run out, Pepper following close behind, then a flash of red light knocking you back as the Brickster escapes in his spaceship. Part 11: Back to LEGO Island A LEGO brick will fall in front of Pepper and the wizard will arrive. "I think I may have just found LEGO Island's Smart brick and if I did I will need the wizard's help." You will say. The wizard will reply,"I can tell you may want some magic to get you & the brick back to the Island." You will be teleported back to LEGO Island. Start walking around and you will start to see some Brickster Bots. The blue pizzas can completly destroy them. Make your way around the top of the area and turn left. You will see Bill Ding again. Talk to him. You will ask if there is any use for the brick you found. He will say yes and go over to a space shuttle that is completed with this brick. We will blast off and land on Ogel Island. Part 12: Ogel Island Go down and east until you find a maze with Brickster Bots in it. Navigate through while collecting cards. When you have all you want, find the exit of the maze and go off the screen to your right. FINAL BOSS: The Brickster In Phase one of this battle, you have to hit the brickster with pizzas on the other side of a platform with several moving bricks that block your pizzas inbetween. In addition to that, the Brickster will be randomly moving to one of three differant spots. After you have hit him several times a bridge will appear. Now for the final phase. After you follow the path to the next area, you will be in a square, with Brickster Bots Appearing at the corners. The Brickster is inside a smaller square that opens up on one side. Hit him with pizzas when you get the oppurtunity. These only stay open for a couple seconds and you have to hit him ten times. After doing so you will lock the brickster up, go back to LEGO Island, and turn him in. Pepper does a little victory dance and the credits roll. The game is over. Or is it? Play the game some more times and try to get every card, or trade with your friends. Card Checklist below. LEGO Island 2 Collectable card Checklist (With bonus info on every character.) #1 Achu Achu is the tribal leader in the adventurers theme's second year. Also known as the Johnny Thunder theme, based off of Indiana Jones. Achu is Fequantly annoyed by people making fun of his name. Qoute: "..." from just about everywhere #2 Bill Ding Bill Ding is a characther in almost every LEGO Island game. In LEGO Island, the first official LEGO video game, he assists in the construction of any of the many customizable vehicles. In the PC version of LI2 he reconstructed all the buildings as constructopedia pages were found. Qoute: "I'm Bill Ding, And you're building!" from LI1 #3 Balogna Roni Balogna Roni is Pepper's birth father. He was a great story teller who dissapeared one day leaving Pepper. Quote: "" from nowhere #4 Unknown (Contact me if you have this card) #5 Brickster Bots Brickster Bot's first apearance was LI2, and especially common in the PC version. They hide behind trees, stand on people's heads and cause other mischief. They are defeated by throwing pizza's at them. A new improved version could only be defeated by playing music faster and faster until they fall apart. They also appear in Soccer Mania and LI: Xtreme stunts. Quote: They are robots, they don't talk. #6 Buck Pounds Owner of the Super Store, only retail store on LEGO Island. Quote: "The store is closed for remodling." from LI1 #7 Captain Click Captain Click is a pirate skeleton, still residing on LEGO Island. Can be found in the cave on LEGO Island 1 Quote: "If I give you a hint will you leave me alone?" from LI1 #8 Cedric the Bull Cedric the Bull is the disgruntled brother of King Leo. He frequantly attacks Leo's Castle in attempt to take over his kingdom. Appears in the 1999 Knight's Kingdom product line. His few followers include Weezil and Gilbert the Bad. Quote: "Hello, Pepper. Let me introduce myself. I am Cedric the Bull, and these are cannonballs." from LI2 #9 Dr. Clickit The Head Docter at the LEGO Island Medical Center. An ad he wrote says, Has this ever happend to you? Your head falls off Solution: Go to the LEGO Island Medical Center. Located on the north-east side of the island. Quote: "It's time to get back to my practice, actually I'm a proffesional, it's rather insulting really" from LI1 #10 Ed Mail Ed Mail is LEGO Island's mail carrier. He is very grumpy after LI1. Quote: "Rain, snow, sleet or hail." from LI1 and just about every other mail service. #11 Gabarro Gabarro is one of the villians in the Jungle Adventurer's line. Quote: Unknown. #12 Gilbert the Bad One of Cedric's Cronies. Quote: Unknown. #13 Hotep The Mummy. Enjoys torturing prisoners with bad jokes. Quote: Unknown. #14 Infomaniac According to LEGO Island's history, The Infomaniac was born about 40 zillion years ago. He loved to explore, but eventually he became lonesome. He built LEGO Island, then made his first friend. He called him the Brickster. The Brickster said thet he would call him the Infomaniac since he knew so much. They were good friend for years until the Infomaniac suggested making another friend. The Brickster denied being created by him and said that he made the Infomaniac. He stole some bricks and built Ogel Island. Quote: "Velcommen, Konichiwa, Aloha, and in any language, welcome to LEGO Island!" #15 John of Mayne One of king Leo's Knights. Quote: Unknown. #16 Johnny Thunder Johhny Thunder has been in four differant themes and a whole lot of web games. His first theme was based on the first Indiana Jones movie, and has since been in several of his own adventures. Mr. Hates is his arch enemy. Quote: "Ai, mate!" #17 King Leo The king of the good guys of the 1999 line. Quote: Unknown. #18 Laura Brick Very social and outgoing police officer. Quote: "I can be tough if I have to." from LI1 #19 Unknown. #20 Mama Brickolini Mama Brickolini is Papa Brickolini's wife and plays the piano. Quote: "You are the Mozart of meatballs!" #21 Miss Pippin Reed Johnny Thunder's female sidekick. Was originaly called Gail Storm and was a photographer, but they changed her name and made her a piolet. Quote: Unknown. #22 Mr. Hates Johnny Thunder's arch enemy. Has had quite a few name changes in his day. He was Baron von Baron, then Lord Sinister, and is now Mr. Hates. Misspelled in LEGO Racers 2 as Mr. Hats. Quote: Unknown. #23 Nick Brick Nick Brick is LEGO Island's detective. Quote: "People comment on my memory. I'm remembering right now that I just said that people comment on my memory." #24 Papa Brickonlini Pizza Chef at Brickolini's. Adopted Pepper after the dissapearance of Balogna Roni. Quote: "I need you to deliver this pizza to the jail." from about every LI game. #25 Pepper Pepper Roni is the star of the LEGO Island series, and the pizza delivery boy. Can't spell well. Quote: "I'm the pizza delivery boy, the dude with the food!" from every LI game #26 Princess Storm The rebelious daughter of King Leo. Quote: Unknown. #27 Prof. Kilroy Proffesor Kilroy is Johnny's uncle and taught him everything he knows. He has had his named changed too, it was originaly Prof. Lightning. Seems to be obsessed with magnifying glasses. Quote: Unknown. #28 Queen Leonora Married to King Leo. Quote: Unknown. #29 Richard the Strong The LEGO Prince Charming. Quote: Unknown. #30 Rock Monster The rock monster is from the rock raiders product line. They live off of the energy from power crystals. Close relatives include the ice monster and the lava monster. Quote: "GRRRRRRRRRRR!" #31 Rudo Villano A villan from the Adventurers theme. Quote: Unknown. #32 Senior Palomar Leader of the villians in the second Adventurers theme. Quote: Unknown. #33 Slyboots Mr. Hates' sidekick. Prieviously known as Lord Sinister. Quote: Unknown. #34 Weezil An orphan who follows Cedric the Bull. Quote: Unknown. CREDITS This guide is copyright 2007 Luke Nelson. It may not be used without permission. Some material in the cards section from the LEGO Island 1 Instruction book. If you have any questions, comments, or even the slightest bit of info, E-mail me at brickfaqs AT nelson-studios.net. Extra info for the collectable cards guide would be especially welcome. Credit will be given.