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    Card List by Alamedyang

    Version: 1.0 | Updated: 01/06/04 | Search Guide | Bookmark Guide

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             /     \   |     \   |    I  |  ___|____     |        ||
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            |     ___  |---+     |  \ |  |  /  / / /\    |        ||
            |      |   |    \    |   _|  |   /  / /      |        
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                          Alamedyang's Ultimate Guide to
               Pokemon Card GB2: Here Comes The Great Team Rocket!
    
                                     part 2:
                            Card Spoiler/Translations
    
                  Translations v1.0 by Alamedyang 9/2001-1/2004
                   Bad ASCII art by Alamedyang 10/2001, 7/2003
                             Copyright (C) Alamedyang
                               alamedyang @ mac.com
                         http://alamedyang.tejat.net/tcg2/
    
    
    *************************************************************************
    *************************************************************************
    
      TABLE OF CONTENTS
    
    
    1 - ABOUT THIS SPOILER
       a) Contents of this Guide
       b) Spoiler History
    
    2 - HOW TO USE THIS GUIDE
    
    3 - SPOILERS
    
    4 - NAME CONVERSION CHARTS
       a) Japanese romaji --> English
       b) English --> Japanese romaji
       c) English Name --> Number and element
    
    5 - THE END
       a) Contacting Me
       b) The Fine Print
    
    *************************************************************************
    *************************************************************************
    
      1  ABOUT THIS SPOILER
    
    -------------------------
      1a  CONTENTS OF THIS GUIDE
    
    This document contents all relevant gameplay information on all 445
    cards present in the Pokemon Trading Card Game for Gameboy 2. For cards
    that are avaliable in the English language, exact text is taken from
    official cards. All Japanese-only cards are translated into English.
    
    -------------------------
      1b  SPOILER HISTORY
    
    v1.0 (finished 1/2004)
    - got a slightly better dictionary and translated Promo Omastar's attack 
    names
    - found out about the English version of Dark Ivysaur, and edited the
    digital version to match
    - fixed Promo Gengar's Pokemon Power
    - fixed dozens of careless errors in the main body of the text
    - updated the attack texts of various Vending-to-English-Promo cards
    - added locations for promo #48 and #49
    - updated contact information
    - added PokemonFAQs to the document avaliability list
    
    v.99 (finished 7/2003)
    - redid document format and redid all introductory text
    - revised Hungry Snorlax Lv50's attacks and card name
    - specified what Vending Sheets the Vending cards are from
    - added the eCard Set 1 and eCard Set 2 locations
    - added Intropack Neo locations (Chikorita and Totodile decks)
    - added Intropack locations for non-Intropack-only cards
    - added english promo locations up to promo #47
    - changed the old wording of Recycle Energy to the official wording
    (I still need to finish Dark Ivysaur and Promo Gengar, by the way)
    
    v0.9 (finished 8/2002)
    The document is completed except for Dark Ivysaur's Pokemon Power effect
    and Promo Gengar's Pokemon Power effect.
    
    *************************************************************************
    *************************************************************************
    
      2  HOW TO USE THIS GUIDE
    
    -------------------------
      2a  HOW THIS SPOILER IS SORTED
    
    Cards are sorted first by element, then by Pokemon number, (then by card
    name, in the case of Dark "warui" cards or other specially-titled cards)
    then by experience level. Trainer cards are sorted by Japanese name. This
    is the same order used throughout game.
    
    -------------------------
      2b  SPOILER / TRANSLATION FORMAT
    
    Pkmn # - Card Title - Experience Level -->
    
    #000 POKEMON NAME LV100
           GB1: Where to get in the TCG for GB1 (w/ rarity)
           GB2: Where to get in the TCG for GB2 (w/ rarity)
       English: Where to get the English card (w/ rarity, if any)
      Japanese: Where to get the Japanese card (w/ rarity, if any)
         Stage: What the card evolves from, if an Evolution card.
            HP: Hit Points; amount of damage it can take before it is Knocked
                Out (multiple of 10 between 30-120)
       Element: Type of Pokemon: Grass, Fire, Water, Lightning, Fighting,
                Psychic, Colorless
      Weakness: Damage given to this card by this type of Pokemon will be
                double the normal amount
    Resistance: Damage given to this card by this type of Pokemon will be
                30 less the normal amount
         Power: Pokemon Power, if any
       Attacks: [Energy cost] Attack Title: Attack Base Damage
                Attack Effect (if any)
                [C] Sample Attack: 0
                Flip a coin. If heads, the Defending Pokemon is worth a lot
                of money; if tails, you can't get it through normal gameplay
                (you must Card Pop!).
    
    Pokemon information such as info text and species name (as well as length
    and weight measurements) are not translated because that aspect of the
    card is not gameplay-critical.
    
    Attack cost icons are exactly as shown: [CC] indicates two colorless
    Energy icons, [WWC] indicates two water Energy icons and one colorless,
    and [GGGG] indicates four grass Energy icons. This is a little different
    from most Pokemon TCG spoilers, but I think this format is clearer.
    
    -------------------------
      2c  ELEMENT TYPES
    
    G  Grass      green   leaf
    R  Fire       red     flame
    W  Water      blue    droplet
    L  Lightning  yellow  lightning bolt
    F  Fighting   orange  fist
    P  Psychic    purple  eye
    C  Colorless  gray    star
    
    This is the order in which the elements are sorted in the game, and this
    is the order used in this spoiler.
    
    -------------------------
      2d  RARITIES AND LOCATIONS
    
    Japanese and English card rarities and locations often vary. The TCG for
    GB2 follows the Japanese conventions as a rule, but there are many
    exceptions. For these reasons I have included separate entries for
    English real-life, Japanese real-life, TCG for GB 1, and TCG for GB 2
    locations.
    
    RARITIES:
    C   Common      circle
    U   Uncommon    diamond
    R   Rare        star
    RH  Rare-Holo   star, holo print in illus.
    UR  Ultra-Rare  white star
    
    In the TCG for GB1, locations are:
       Colosseum   (Pikachu Booster Pack)
       Evolution   (Charizard Booster Pack)
       Mystery     (Articuno Booster Pack)
       Laboratory  (Mewtwo Booster Pack)
       or promotional cards (aka Promos).
    
    In the TCG for GB2, locations are:
       Bulbasaur Pack
       Moltres Pack
       Omanyte Pack
       Mr. Mime Pack
       Pidgeot Pack
       Rocket R Pack
       Rocket Grunt Pack
       or promotional cards (aka Promos).
    
    relevant English real-life sets include:
       Base Set (blank)
       Jungle (flower)
       Base Set 2 (poke ball with the number [2])
       Fossil (bone hand)
       Rocket (the letter R)
       Legendary Collection (medal)
       Numbered Promos (black star); an open ended promo set
    
       NOTE: English real-life sets are the only sets that distinguish Rare
             cards and Rare-Holo cards by rarity
    
    relevant Japanese real-life sets include:
       Base Set (blank)
       Jungle (flower)
       Fossil (bone hand)
       Rocket (the letter R)
       Vending Sheets 1-3 (b/w poke ball on its side)
       Gym 1-2 (poke ball with word "gym")
       Brock, Misty, Lt. Surge, Erika, Sabrina, Blaine's Decks (gym logo)
       Intropack (bulbasaur or squirtle icon)
       Intropack Neo (chikorita or totodile icon)
       various promos, including: "CD Promo" (Pokemon Best Collection CD),
    Corocoro Comics (monthly manga serial magazine), book inserts, game
    inserts, commercial campaigns, and others.
    
    Some cards are GameBoy-original cards and cannot be obtained in real-
    life. (Some real-life cards may be based off of Gameboy-original cards,
    but in actuality have altered text to account for the lack of a random
    factor in a real-life environment.)
    
    *************************************************************************
    *************************************************************************
    
      3  SPOILERS
    
    
    #001 BULBASAUR LV12
           GB2: Bulbasaur Pack (C)
       English: -
      Japanese: Intropack (Bulbasaur Deck)
            HP: 40
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [C] Tackle: 10
                [GG] Razor Leaf: 30
    
    
    #001 BULBASAUR LV13
           GB1: Evolution (C)
           GB2: Rocket Grunt Pack (C)
       English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Base Set (C)
            HP: 40
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [GG] Leech Seed: 20
                Unless all damage from this attack is prevented, you may
                remove 1 damage counter from Bulbasaur.
    
    
    #001 BULBASAUR LV15
           GB2: Pidgeot Pack (U)
       English: -
      Japanese: Vending Sheet 1 (U); Intropack (Bulbasaur Deck)
            HP: 50
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [C] Recover: 0
                If this Pokemon has any damage counters on it, you may remove
                1 of them.
                [G] Poison Seed: 0
                The Defending Pokemon is now Poisoned.
    
    
    #002 IVYSAUR LV20
           GB1: Evolution (U)
           GB2: Mr. Mime Pack (U)
       English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
      Japanese: Base Set (U)
         Stage: from Bulbasaur
            HP: 60
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [GCC] Vine Whip: 30
                [GGG] Poisonpowder: 20
                The Defending Pokemon is now Poisoned.
    
    
    #002 IVYSAUR LV26
           GB2: Bulbasaur Pack (U)
       English: -
      Japanese: Intropack (Bulbasaur Deck)
         Stage: from Bulbasaur
            HP: 70
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 2
       Attacks: [GG] Leech Seed: 20
                Unless all damage from this attack is prevented, you may
                remove 1 damage counter from Ivysaur.
                [GGC] Vine Whip: 40         
    
    
    #002 DARK IVYSAUR LV16
           GB2: Rocket Grunt Pack (U)
       English: Best Of Promos (ID: Y-02)
      Japanese: Neo 4 Promo
         Stage: from Bulbasaur
            HP: 50
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 2
         Power: Vine Pull
                Once during your turn when Dark Ivysaur retreats, choose 1 of 
                your opponent's Benched Pokemon and switch it with his or her 
                Active Pokemon.
       Attacks: [GG] Fury Strikes: 0
                This attack does 10 damage to 3 of your opponent's Pokemon
                chosen at random (the same Pokemon can be chosen more than
                once). Don't apply Weakness and Resistance for this attack.
                (Any other effects that would happen after applying Weakness
                and Resistance still happen.)
    
    
    #003 VENUSAUR LV64
           GB1: Phantom Card
           GB2: Game Center (Phantom Card)
      Japanese: Promo (Pokemon Card GB Official Guidebook)
       English: Promo #13
         Stage: from Ivysaur
            HP: 100
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 2
    Pkmn Power: Solar Power
                You may use this power once during your turn (before you
                attack). Your Active Pokemon and the Defending Pokemon are no
                longer Asleep, Confused, or Paralyzed. You may not invoke
                this power if Venusaur is Asleep, Confused, or Paralyzed.
       Attacks: [GGGG] Mega Drain: 40
                Remove damage counters from Venusaur equal to half the damage
                done to the Defending Pokemon (after applying Weakness and
                Resistance; rounded up to the nearest 10). If Venusaur has
                fewer damage counters than that, remove them all.
    
    
    #003 VENUSAUR LV67
           GB1: Evolution (R)
           GB2: Moltres Pack (R)
       English: Base Set (RH); Base Set 2 (RH); Legendary Collection (RH)
      Japanese: Base Set (R)
         Stage: from Ivysaur
            HP: 100
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 2
    Pkmn Power: Energy Trans
                As often as you like during your turn (before you attack),
                you may take one Grass Energy card attached to one of your
                Pokemon and attach it to a different one. You may not use
                this power if Venusaur is Asleep, Confused, or Paralyzed.
       Attacks: [GGGG] Solar Beam: 60
    
    
    #003 VENUSAUR LV67
    Exactly the same as the above VENUSAUR LV67, only with a different
    graphic and with a different location.
         GB2: Promo
     English: -
    Japanese: CD Promo; Intropack (Bulbasaur Deck)
    
    
    #003 DARK VENUSAUR LV37
           GB2: Rocket Grunt Pack (R)
       English: Best Of Promos (ID: Y-03)
      Japanese: Neo 4 Promo
         Stage: from Ivysaur
            HP: 70
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 2
       Attacks: [GGG] Horrid Pollen: 30
                The Defending Pokemon is now Poisoned and Confused, Poisoned
                and Asleep, or Poisoned and Paralyzed, chosen at random.
    
    
    #010 CATERPIE LV13
           GB1: Evolution (C)
           GB2: Moltres Pack (C)
       English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Base Set (C)
            HP: 40
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [G] String Shot: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #011 METAPOD LV20
           GB2: Mr. Mime Pack (U)
       English: -
      Japanese: Vending Sheet 1 (U)
         Stage: from Caterpie
            HP: 70
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 2
         Power: Green Shield
                While this card is in play, all Weaknesses of Grass Pokemon
                is ignored. This power stops working when Metapod is Asleep,
                Confused, or Paralyzed.
       Attacks: [GG] Strange Powder: 20
                Flip a coin. If heads, the Defending Pokemon is now Confused.
    
    
    #011 METAPOD LV21
           GB1: Evolution (C)
           GB2: Moltres Pack (U)
       English: Base Set (C); Base Set 2 (C); Legendary Collection (U)
      Japanese: Base Set (C)
         Stage: from Caterpie
            HP: 70
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 2
       Attacks: [CC] Stiffen: 0
                Flip a coin. If heads, prevent all damage done to Metapod
                during your opponent's next turn. (Any other effects of
                attacks still happen.)
                [GG] Stun Spore: 20
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #012 BUTTERFREE LV28
           GB1: Evolution (U)
           GB2: Moltres Pack (U)
       English: Jungle (U); Base Set 2 (U); Legendary Collection (R)
      Japanese: Jungle (U)
         Stage: from Metapod
            HP: 70
       Element: Grass
      Weakness: Fire
    Resistance: Fighting
       Retreat: 0
       Attacks: [CC] Whirlwind: 20
                If your opponent has any Benched Pokemon, he or she chooses 1
                of them and switches it with the Defending Pokemon. (Do the
                damage before switching the Pokemon.)
                [GGGG] Mega Drain: 40
                Remove a number of damage counters equal to half the damage
                done to the Defending Pokemon (after applying Weakness and
                Resistance) (rounded up to the nearest 10).
    
    
    #013 WEEDLE LV12
           GB1: Evolution (C)
           GB2: Bulbasaur Pack (C)
       English: Base Set (C); Base Set 2; Legendary Collection (C)
      Japanese: Base Set (C)
            HP: 40
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [G] Poison Sting: 10
                Flip a coin. If heads, the Defending Pokemon is now Poisoned.
    
    
    #013 WEEDLE LV15
           GB2: Mr. Mime Pack (C)
       English: -
      Japanese: Vending Sheet 1 (C)
            HP: 50
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [C] Peck: 10
                [G] Poison Horn
                The Defending Pokemon is now Poisoned.
    
    
    #014 KAKUNA LV20
           GB2: Mr. Mime Pack (U)
       English: -
      Japanese: Vending Sheet 1 (C)
         Stage: from Weedle
            HP: 60
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 2
         Power: Poison Liquid
                Whenever an opponent's attack does damage to Kakuna (even if
                Kakuna is Knocked Out), the Defending Pokemon is now
                Poisoned. This power stops working when Kakuna is Asleep,
                Confused, or Paralyzed.
       Attacks: [C] Rolling Cut: 10
    
    
    #014 KAKUNA LV23
           GB1: Evolution (U)
           GB2: Bulbasaur Pack (U)
       English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
      Japanese: Base Set (U)
         Stage: from Weedle
            HP: 80
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 2
       Attacks: [CC] Stiffen: 0
                Flip a coin. If heads, prevent all damage done to  Kakuna
                during your opponent's next turn. (Any other effects of
                attacks still happen.)
                [GG] Poisonpowder: 20
                Flip a coin. If heads, the Defending Pokemon is now
                Poisoned.
    
    
    #015 BEEDRILL LV32
           GB1: Evolution (R)
           GB2: Bulbasaur Pack (R)
       English: Base Set (R); Base Set 2 (R); Legendary Collection (R)
      Japanese: Base Set (R)
         Stage: from Kakuna
            HP: 80
       Element: Grass
      Weakness: Fire
    Resistance: Fighting
       Retreat: 0
       Attacks: [CCC] Twineedle: 30x
                Flip 2 coins. This attack does 30 damage times the number of
                heads.
                [GGG] Poison Sting: 40
                Flip a coin. If heads, the Defending Pokemon is now Poisoned.
    
    
    #023 EKANS LV10
           GB1: Laboratory (C)
           GB2: Omanyte Pack (C)
       English: Fossil (C)
      Japanese: Fossil (C)
            HP: 40
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [G] Spit Poison: 0
                Flip a coin. If heads, the Defending Pokemon is now Poisoned.
                [GC] Wrap: 20
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #023 EKANS LV15
           GB2: Rocket R Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
            HP: 50
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [C] Bite: 10
                [GG] Poison Sting: 20
                Flip a coin. If heads, the Defending Pokemon is now Poisoned.
    
    
    #024 ARBOK LV27
           GB1: Laboratory (U)
           GB2: Mr. Mime Pack (U)
       English: Fossil (U)
      Japanese: Fossil (U)
         Stage: from Ekans
            HP: 60
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 2
       Attacks: [G] Terror Strike: 10
                Flip a coin. If heads and if your opponent has any Benched
                Pokemon, he or she chooses 1 of them and switches it with the
                Defending Pokemon. (Do the damage before switching the
                Pokemon.)
                [GGC] Poison Fang: 20
                The Defending Pokemon is now Paralyzed.
    
    
    #024 ARBOK LV30
           GB2: Omanyte Pack (R)
       English: -
      Japanese: Vending Sheet 3 (U)
         Stage: from Ekans
            HP: 60
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 2
       Attacks: [GC] Wind Around: 20
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [GGG] Intense Poison: 30+
                The Defending Pokemon is now Poisoned. If the Defending
                Pokemon was already Poisoned when this attack was used, this
                attack does 30 damage plus 10 more damage.
    
    
    #024 DARK ARBOK LV15
           GB2: Rocket R Pack (R)
       English: Rocket (R/RH)
      Japanese: Rocket (R)
         Stage: from Ekans
            HP: 60
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 2
       Attacks: [GG] Stare: 0
                Choose 1 of your opponent's Pokemon. This attack does 10
                damage to that Pokemon. Don't apply Weakness and Resistance
                for this attack. (Any other effects that would happen after
                applying Weakness and Resistance still happen.) If that
                Pokemon has a  Pokemon Power, that power stops working until
                the end of your opponent's next turn.
                [GGG] Poison Vapor: 10
                The Defending Pokemon is now Poisoned. This attack does 10
                damage to each of your opponent's Benched Pokemon. (Don't
                apply Weakness and Resistance for Benched Pokemon.)
    
    
    #029 NIDORAN [F] LV12
           GB2: Mr. Mime Pack (C)
       English: -
      Japanese: Vending Sheet 1 (C)
            HP: 50
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [C] Tail Wag: 0
                Flip a coin. If heads, the Defending Pokemon can't attack
                Nidoran during your opponent's next turn. (Benching either
                Pokemon ends this effect.)
                [G] Poison Sting: 10
                Flip a coin. If heads, the Defending Pokemon is now Poisoned.
    
    
    #029 NIDORAN [F] LV13
           GB1: Mystery (C)
           GB2: Moltres Pack (C)
       English: Jungle (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Jungle (C)
            HP: 60
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [G] Fury Swipes: 10
                Flip 3 coins. This attack does 10 damage times the number of
                heads.
                [GG] Call for Family: 0
                Search your deck for a Basic Pokemon named Nidoran [M] or
                Nidoran [F] and put it onto your Bench. Shuffle your deck
                afterward. (You can't use this attack if your Bench is full.)
    
    
    #030 NIDORINA LV22
           GB2: Mr. Mime Pack (U)
       English: -
      Japanese: Vending Sheet 3 (U)
         Stage: from Nidoran [F]
            HP: 60
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 2
       Attacks: [GG] Friend Power: 10+
                This attack does 10 plus 10 more damage for each Nidoran [F],
                Nidorina, Nidoqueen, Nidoran [M], Nidorino, and Nidoking in
                play.
                [GGC] Fury Swipes: 30x
                Flip 3 coins. This attack does 30 damage times the number of
                heads.
    
    
    #030 NIDORINA LV24
           GB1: Mystery (U)
           GB2: Moltres Pack (U)
       English: Jungle (U); Base Set 2 (U); Legendary Collection (U)
      Japanese: Jungle (U)
         Stage: from Nidoran [F]
            HP: 70
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [G] Supersonic: 0
                Flip a coin. If heads, the Defending Pokemon is now Confused.
                [GCC] Double Kick: 30x
                Flip 2 coins. This attack does 30 damage times the number of
                heads.
    
    
    #031 NIDOQUEEN LV43
           GB1: Mystery (R)
           GB2: Omanyte Pack (R)
       English: Jungle (R/RH); Base Set 2 (RH); Legendary Collection (R)
      Japanese: Jungle (R)
         Stage: from Nidorina
            HP: 90
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 3
       Attacks: [GC] Boyfriends: 20+
                Does 20 damage plus 20 more damage for each Nidoking you have
                in play.
                [GGCC] Mega Punch: 50
    
    
    #032 NIDORAN [M] LV20
           GB1: Colosseum (C)
           GB2: Bulbasaur Pack (C)
       English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Base Set (C)
            HP: 40
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [G] Horn Hazard: 30
                Flip a coin. If tails, this attack does nothing.
    
    
    #032 NIDORAN [M] LV22
           GB2: Mr. Mime Pack (C)
       English: -
      Japanese: Vending Sheet 1 (C)
            HP: 50
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [C] Focus Energy: 0
                During your next turn, Nidoran's Horn Charge's base damage is
                doubled.
                [GC] Horn Charge: 40
                Flip a coin. If tails, this attack does nothing.
    
    
    #033 NIDORINO LV23
           GB2: Mr. Mime Pack (U)
       English: -
      Japanese: Vending Sheet 3 (U)
         Stage: from Nidoran [M]
            HP: 60
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [GG] Agile Stab: 60
                Flip a coin. If tails, this attack does no damage to the
                Defending Pokemon and Nidorino does 20 damage to itself.
    
    
    #033 NIDORINO LV25
           GB1: Colosseum (U)
           GB2: Bulbasaur Pack (U)
       English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
      Japanese: Base Set (U)
         Stage: from Nidoran [M]
            HP: 60
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [GCC] Double Kick: 30x
                Flip 2 coins. This attack does 30 damage times the number of
                heads.
                [GGCC] Horn Drill: 50
    
    
    #034 NIDOKING LV48
           GB1: Evolution (R)
           GB2: Moltres Pack (R)
       English: Base Set (RH); Base Set 2 (RH); Legendary Collection (R)
      Japanese: Base Set (R)
         Stage: from Nidorino
            HP: 90
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 3
       Attacks: [GCC] Thrash: 30+
                Flip a coin. If heads, this attack does 30 damage plus 10
                more damage; it fails, this attack does 30 damage and
                Nidoking does 10 damage to itself.
                [GGG] Toxic: 20
                The Defending Pokemon is now Poisoned. It now takes 20 Poison
                damage instead of 10 after each player's turn (even if it was
                already Poisoned).
    
    
    #041 ZUBAT LV9
           GB2: Rocket Grunt Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
            HP: 40
       Element: Grass
      Weakness: Psychic
    Resistance: Fighting
       Retreat: 0
       Attacks: [C] Ram: 10
                [GC] Bite: 20
    
    
    #041 ZUBAT LV10
           GB1: Laboratory (C)
           GB2: Omanyte Pack (C)
       English: Fossil (C)
      Japanese: Fossil (C)
            HP: 40
       Element: Grass
      Weakness: Psychic
    Resistance: Fighting
       Retreat: 0
       Attacks: [CC] Supersonic: 0
                Flip a coin. If heads, the Defending Pokemon is now Confused.
                [GC] Leech Life: 10
                Remove a number of damage counters from Zubat equal to the
                damage done to the Defending Pokemon (after applying Weakness
                and Resistance). If Zubat has fewer damage counters than
                that, remove all of them.
    
    
    #041 ZUBAT LV12
           GB2: Pidgeot Pack (C)
       English: -
      Japanese: Vending Sheet 1 (C)
            HP: 40
       Element: Grass
      Weakness: Psychic
    Resistance: Fighting
       Retreat: 0
       Attacks: [C] Bite: 10
                [GC] Confuse Wave: 10
                Flip a coin. If heads, the Defending Pokemon is now Confused.
    
    
    #042 GOLBAT LV25
           GB2: Omanyte Pack (U)
       English: -
      Japanese: Vending Sheet 1 (C)
            HP: 50
       Element: Grass
      Weakness: Psychic
    Resistance: Fighting
       Retreat: 1
       Attacks: [GGC] Leech Life: 20
                Remove a number of damage counters from Golbat equal to the
                damage done to the Defending Pokemon (after applying Weakness
                and Resistance). If Golbat has fewer damage counters than
                that, remove
                all of them.
                [GCCC] Nosedive: 60
                Flip a coin. If heads, Golbat does 40 damage to itself.
    
    
    #042 GOLBAT LV29
           GB2: Laboratory (U)
           GB2: Pidgeot Pack (U)
       English: Fossil (U)
      Japanese: Fossil (U)
         Stage: from Zubat
            HP: 60
       Element: Grass
      Weakness: Psychic
    Resistance: Fighting
       Retreat: 0
       Attacks: [CCC] Wing Attack: 30
                [GGC] Leech Life: 20
                Remove a number of damage counters from Golbat equal to the
                damage done to the Defending Pokemon (after applying Weakness
                and Resistance). If Golbat has fewer damage counters than
                that, remove all of them.
    
    
    #042 DARK GOLBAT LV25
           GB2: Rocket Grunt Pack (R)
       English: Rocket (R/RH)
      Japanese: Rocket (R)
         Stage: from Zubat
            HP: 50
       Element: Grass
      Weakness: Psychic
    Resistance: Fighting
       Retreat: 0
         Power: Sneak Attack
                When you play Dark Golbat from your hand, you may choose 1 of
                your opponent's Pokemon. If you do, Dark Golbat does 10
                damage to that Pokemon. Apply Weakness and Resistance.
       Attacks: [GG] Flitter: 0
                Choose 1 of your opponent's Pokemon. This attack does 20
                damage to that Pokemon. Don't apply Weakness and Resistance
                for this attack. (Any other effects that would happen after
                applying Weakness and Resistance still happen.)
    
    
    #043 ODDISH LV8
           GB1: Mystery (C)
           GB2: Omanyte Pack (C)
       English: Jungle (C)
      Japanese: Jungle (C)
            HP: 50
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [G] Stun Spore: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [GG] Sprout: 0
                Search your deck for a Basic Pokemon named Oddish and put it
                onto your Bench. Shuffle your deck afterward. (You can't use
                this attack if your Bench is full.)
    
    
    #043 ODDISH LV21
           GB2: Rocket Grunt Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
            HP: 50
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [G] Sleep Powder: 0
                The Defending Pokemon is now Asleep.
                [G] Poisonpowder: 0
                The Defending Pokemon is now Poisoned.
    
    
    #044 GLOOM LV22
           GB1: Mystery (U)
           GB2: Omanyte Pack (U)
       English: Jungle (U)
      Japanese: Jungle (U)
         Stage: from Oddish
            HP: 60
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [G] Poisonpowder: 0
                The Defending Pokemon is now Poisoned.
                [GG] Foul Odor: 20
                Both the Defending Pokemon and Gloom are now Confused (after
                doing damage).
    
    
    #044 DARK GLOOM LV21
           GB2: Rocket Grunt Pack (U)
       English: Rocket (U)
      Japanese: Rocket (U)
         Stage: from Oddish
            HP: 50
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 2
         Power: Pollen Stench
                Once during your turn (before you attack), you may flip a
                coin. If heads, the Defending Pokemon is now Confused; if
                tails, your Active Pokemon is now Confused. This power can't
                be used if Dark Gloom is Asleep, Confused, or Paralyzed.
       Attacks: [GG] Poisonpowder: 10
                The Defending Pokemon is now Poisoned.
    
    
    #045 VILEPLUME LV35
           GB1: Mystery (R)
           GB2: Omanyte Pack (R)
       English: Jungle (R/RH)
      Japanese: Jungle (R)
         Stage: from Gloom
            HP: 80
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 2
         Power: Heal
                Once during your turn (before you attack), you may flip a
                coin. If heads, remove 1 damage counter from 1 of your
                Pokemon. This power can't be used if Vileplume is Asleep,
                Confused, or Paralyzed.
       Attacks: [GGG] Petal Dance: 40x
                Flip 3 coins. This attack does 40 damage times the number of
                heads. Vileplume is now Confused (after doing damage).
    
    
    #045 DARK VILEPLUME LV29
           GB2: Rocket Grunt Pack (R)
       English: Rocket (R/RH)
      Japanese: Rocket (R)
         Stage: from Dark Gloom
            HP: 60
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 2
         Power: Hay Fever
                No Trainer cards can be played. This power stops working
                while Dark Vileplume is Asleep, Confused, or Paralyzed.
       Attacks: [GGG] Petal Whirlwind: 30x
                Flip 3 coins. This attack does 30 damage times the number of
                heads. If you get 2 or more heads, Dark Vileplume is now
                Confused (after doing damage).
    
    
    #046 PARAS LV8
           GB1: Mystery (C)
           GB2: Mr. Mime Pack (C)
       English: Jungle (C); Base Set 2 (C)
      Japanese: Jungle (C)
            HP: 40
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [CC] Scratch: 20
                [GG] Spore: 0
                The Defending Pokemon is now Asleep.
    
    
    #046 PARAS LV15
           GB2: Moltres Pack (C)
       English: -
      Japanese: Vending Sheet 1 (C)
            HP: 50
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [C] Scratch: 10
                [G] Shoot Spore: 0
                Search your deck for a Basic Pokemon named Paras and put it
                onto your Bench. Shuffle your deck afterward. (You can't use
                this attack if your Bench is full.)
    
    
    #047 PARASECT LV28
           GB1: Mystery (U)
           GB2: Mr. Mime Pack (U)
       English: Jungle (U); Base Set 2 (U)
      Japanese: Jungle (U)
         Stage: from Paras
            HP: 60
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [GG] Spore: 0
                The Defending Pokemon is now Asleep.
                [CCC] Slash: 30
    
    
    #047 PARASECT LV29
           GB2: Moltres Pack (U)
       English: -
      Japanese: Vending Sheet 1 (C)
         Stage: from Paras
            HP: 60
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 2
       Attacks: [GG] Poison Spore: 10
                The Defending Pokemon is now Poisoned.
                [GGC] Leech Life: 20
                Remove a number of damage counters from Parasect equal to the
                damage done to the Defending Pokemon (after applying Weakness
                and Resistance). If Parasect has fewer damage counters than
                that, remove all of them.
    
    
    #048 VENONAT LV12
           GB1: Laboratory (C)
           GB2: Mr. Mime Pack (C)
       English: Jungle (C)
      Japanese: Jungle (C)
            HP: 40
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [G] Stun Spore: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [GC] Leech Life: 10
                Remove a number of damage counters from Venonat equal to the
                damage done to the Defending Pokemon (after applying Weakness
                and Resistance). If Venonat has fewer damage counters than
                that, remove all of them.
    
    
    #048 VENONAT LV15
           GB2: Bulbasaur Pack (C)
       English: -
      Japanese: Vending Sheet 3 (C)
            HP: 50
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [C] Amnesia Pin: 10
                Flip a coin. If heads, choose 1 of the Defending Pokemon's
                attacks. That Pokemon can't use that attack during your
                opponent's next turn.
                [GG] Psybeam: 20
                Flip a coin. If heads, the Defending Pokemon is now Confused.
    
    
    #049 VENOMOTH LV22
           GB2: Mr. Mime Pack (R)
       English: -
      Japanese: Vending Sheet 2 (C)
         Stage: from Venonat
            HP: 70
       Element: Grass
      Weakness: Fire
    Resistance: Fighting
       Retreat: 0
       Attacks: [GG] Tornado: 20
                If your opponent has any Benched Pokemon, he or she chooses 1
                of them and switches it with the Defending Pokemon. (Do the
                damage before switching the Pokemon.) Then, if you have any
                Benched Pokemon, switch Venomoth with one of them.
                [GGC] Rainbow Powder: 20
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed. If tails, the Defending Pokemon is now Poisoned.
    
    
    #049 VENOMOTH LV28
           GB1: Laboratory (R)
           GB2: Bulbasaur Pack (R)
       English: Jungle (R/RH); Base Set 2 (R)
      Japanese: Jungle (R)
         Stage: from Venonat
            HP: 70
       Element: Grass
      Weakness: Fire
    Resistance: Fighting
       Retreat: 0
         Power: Shift
                Once during your turn (before you attack), you may change the
                type of Venomoth to the type of any other Pokemon in play
                other than Colorless. This power can't be used if Venomoth is
                Asleep, Confused, or Paralyzed.
       Attacks: [GG] Venom Powder: 10
                Flip a coin. If heads, the Defending Pokemon is now Confused
                and Poisoned.
    
    
    #069 BELLSPROUT LV10
           GB2: Pidgeot Pack (C)
       English: -
      Japanese: Vending Sheet 3 (C)
            HP: 50
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [C] Bend: 0
                Flip a coin. If heads, prevent all damage done to Bellsprout
                during your opponent's next turn. (Any other effects of
                attacks still happen.)
                [G] Stun Spore: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #069 BELLSPROUT LV11
           GB1: Evolution (C)
           GB2: Omanyte Pack (C)
       English: Jungle (C); Base Set 2 (C)
      Japanese: Jungle (C)
            HP: 40
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [G] Vine Whip: 10
                [G] Call for Family: 0
                Search your deck for a Basic Pokemon named Bellsprout and put
                it onto your Bench. Shuffle your deck afterward. (You can't
                use this attack if your Bench is full.)
    
    
    #070 WEEPINBELL LV23
           GB2: Pidgeot Pack (U)
       English: -
      Japanese: Vending Sheet 3 (U)
         Stage: from Bellsprout
            HP: 60
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [G] Reform: 0
                Discard all cards attached to Weepinbell and remove all
                damage counters from Weepinbell. Then, discard this Evolution
                card to return Weepinbell to its Basic stage.
                [GG] Acidic: 20
                Flip a coin. If heads and if the Defending Pokemon has any
                Energy cards attached to it, choose 1 of them and discard it.
    
    #070 WEEPINBELL LV28
           GB1: Evolution (U)
           GB2: Omanyte Pack (U)
       English: Jungle (U); Base Set 2 (U)
      Japanese: Jungle (U)
         Stage: from Bellsprout
            HP: 70
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [G] Poisonpowder: 10
                Flip a coin. If heads, the Defending Pokemon is now Poisoned.
                [GG] Razor Leaf: 30
    
    
    #070 VICTREEBEL LV42
           GB1: Evolution (R)
           GB2: Omanyte Pack (R)
       English: Jungle (R/RH); Base Set 2 (R)
      Japanese: Jungle (R)
         Stage: from Weepinbell
            HP: 80
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 2
       Attacks: [G] Lure: 0
                If your opponent has any Benched Pokemon, choose 1 of them
                and switch it with his or her Active Pokemon.
                [GG] Acid: 20
                Flip a coin. If heads, the Defending Pokemon can't retreat
                during your opponent's next turn.
    
    
    #088 GRIMER LV10
           GB2: Rocket R Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
            HP: 40
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [G] Poison Gas: 0
                The Defending Pokemon is now Poisoned.
                [GG] Sticky Hands: 10+
                Flip a coin. If heads, this attack does 10 damage plus 20
                more damage and the Defending Pokemon is now Paralyzed; if
                tails, this attack does 10 damage.
    
    
    #088 GRIMER LV17
           GB1: Laboratory (C)
           GB2: Omanyte Pack (C)
       English: Fossil (C); Legendary Collection (C)
      Japanese: Fossil (C)
            HP: 50
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [C] Nasty Goo: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [G] Minimize: 0
                All damage done by attacks to Grimer during your opponent's
                next turn is reduced by 20 (after applying Weakness and
                Resistance).
    
    
    #089 MUK LV34
           GB1: Laboratory (R)
           GB2: Omanyte Pack (R)
       English: Fossil (R/RH); Legendary Collection (RH)
      Japanese: Fossil (R)
         Stage: from Grimer
            HP: 70
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 2
         Power: Toxic Gas
                Ignore all Pokemon Powers other than Toxic Gases. This power
                stops working while Muk is Asleep, Confused, or Paralyzed.
       Attacks: [GGG] Sludge: 30
                Flip a coin. If heads, the Defending Pokemon is now Poisoned.
    
    
    #089 DARK MUK LV25
           GB2: Rocket R Pack (U)
       English: Rocket (U)
      Japanese: Rocket (U)
         Stage: from Grimer
            HP: 60
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 2
         Power: Sticky Goo
                As long as Dark Muk is your Active Pokemon, your opponent
                pays [CC] more to retreat his or her Active Pokemon. This
                Power stops working while Dark Muk is Asleep, Confused, or
                Paralyzed.
       Attacks: [GG] Sludge Punch: 30
                The Defending Pokemon is now Poisoned.
    
    
    #102 EXEGGCUTE LV14
           GB1: Mystery (C)
           GB2: Moltres Pack (C)
       English: Jungle (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Jungle (C)
            HP: 50
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [P] Hypnosis: 0
                The Defending Pokemon is now Asleep.
                [GG] Leech Seed: 20
                Unless all damage from this attack is prevented, you may
                remove 1 damage counter from Exeggcute.
    
    
    #103 EXEGGUTOR LV35
           GB1: Mystery (U)
           GB2: Moltres Pack (U)
       English: Jungle (U); Base Set 2 (U); Legendary Collection (R)
      Japanese: Jungle (U)
         Stage: from Exeggcute
            HP: 80
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 3
       Attacks: [P] Teleport: 0
                Switch Exeggutor with 1 of your Benched Pokemon.
                [C] Big Eggsplosion: 20x
                Flip a number of coins equal to the number of Energy attached
                to Exeggutor. This attack does 20 damage times the number of
                heads.
    
    
    #109 KOFFING LV12
           GB2: Rocket Grunt Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C); Intropack Neo (Chikorita Deck)
            HP: 40
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [C] Tackle: 10
                [GC] Poison Gas: 20
                Flip a coin. If heads, the Defending Pokemon is now Poisoned.
    
    
    #109 KOFFING LV13
           GB1: Laboratory (C)
           GB2: Mr. Mime Pack (C)
       English: Base Set (C)
      Japanese: Base Set (C)
            HP: 50
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [GG] Foul Gas: 10
                Flip a coin. If heads, the Defending Pokemon is now Poisoned;
                if tails, it is now Confused.
    
    
    #109 KOFFING LV14
           GB2: Omanyte Pack (C)
       English: -
      Japanese: Vending Sheet 2 (C); Intropack (Bulbasaur Deck)
            HP: 50
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [G] Poison Gas: 10
                Flip a coin. If heads, the Defending Pokemon is now Poisoned.
                [GG] Confusion Gas: 20
                Flip a coin. If heads, the Defending Pokemon is now Confused.
    
    
    #110 WEEZING LV26
           GB2: Pidgeot Pack (R)
       English: -
      Japanese: Vending Sheet 3 (U)
         Stage: from Koffing
            HP: 60
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 1
         Power: Poison Mist
                Once during your turn (before your attack) you may flip a
                coin. If heads, and if a Pokemon in play is Poisoned, that
                Pokemon now takes 20 Poison damage instead of 10 after each
                player's turn.
       Attacks: [GGG] Gas Explosion: 40
                Weezing does 30 damage to itself. If the Defending Pokemon
                was Knocked Out by this attack, the Pokemon that replaces it
                is now Poisoned.
    
    
    #110 WEEZING LV27
           GB1: Laboratory (U)
           GB2: Omanyte Pack (U)   English: Fossil (U)
      Japanese: Fossil (U)
         Stage: from Koffing
            HP: 60
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [GG] Smog: 20
                Flip a coin. If heads, the Defending Pokemon is now Poisoned.
                [GGC] Selfdestruct: 60
                Does 10 damage to each Pokemon on each player's Bench. (Don't
                apply Weakness and Resistance for Benched Pokemon.) Weezing
                does 60 damage to itself.
    
    
    #110 DARK WEEZING LV24
           GB2: Rocket Grunt Pack (R)
       English: Rocket (R/RH)
      Japanese: Rocket (R)
         Stage: from Koffing
            HP: 60
       Element: Grass
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [GC] Mass Explosion: 20x
                Does 20 damage times the total number of Koffings, Weezings,
                and Dark Weezings in play (Apply Weakness and Resistance.).
                Then, this attack does 20 damage to each Koffing, Weezing,
                and Dark Weezing (even your own). Don't apply Weakness and
                Resistance.
                [GGG] Stun Gas: 20
                Flip a coin. If heads, the Defending Pokemon is now Poisoned;
                if tails, the Defending Pokemon is now Paralyzed.
    
    
    #114 TANGELA LV8
           GB1: Laboratory (C)
           GB2: Bulbasaur Pack (U)
       English: Base Set (C); Base Set 2 (C)
      Japanese: Base Set (C)
            HP: 50
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 2
       Attacks: [GC] Bind: 20
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [GGG] Poisonpowder: 20
                The Defending Pokemon is now Poisoned.
    
    
    #114 TANGELA LV12
           GB1: Colosseum (C)
           GB2: Mr. Mime Pack (U)
       English: -
      Japanese: -
            HP: 50
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 2
       Attacks: [G] Stun Spore: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [GGC] Poison Whip: 10
                The Defending Pokemon is now Poisoned.
    
    
    #123 SCYTHER LV23
           GB2: Moltres Pack (R)
       English: Promo #45
      Japanese: Vending Sheet 3 (U)
            HP: 60
       Element: Grass
      Weakness: Fire
    Resistance: Fighting
       Retreat: 1
       Attacks: [GG] Slashing Strike: 40
                Scyther can't use this attack during your next turn.
                (Benching or evolving Scyther ends this effect.)
    
    
    #123 SCYTHER LV25
           GB1: Colosseum (R)
           GB2: Rocket R Pack (R)
       English: Jungle (R/RH); Base Set 2 (RH)
      Japanese: Jungle (R)
            HP: 70
       Element: Grass
      Weakness: Fire
    Resistance: Fighting
       Retreat: 0
       Attacks: [G] Swords Dance: 0
                During your opponent's next turn, Scyther's Slash attack's
                base damage is 60 instead of 30.
                [CCC] Slash: 30
    
    
    #127 PINSIR LV15
           GB2: Rocket Grunt Pack (U)
       English: -
      Japanese: Vending Sheet 1 (U)
            HP: 50
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [G] Pinch Toss: 10+
                Flip a coin. If heads, this attack does 10 damage plus 10
                more damage; if tails, this attack does 10 damage.
                [CCC] Slash: 30
    
    
    #127 PINSIR LV24
           GB1: Colosseum (R)
           GB2: Omanyte Pack (R)
       English: Jungle (R/RH); Base Set 2 (R)
      Japanese: Jungle (R)
            HP: 60
       Element: Grass
      Weakness: Fire
    Resistance: -
       Retreat: 1
       Attacks: [GG] Irongrip: 20
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [GGCC] Guillotine: 60
    
    
    #004 CHARMANDER LV9
           GB2: Rocket R Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
            HP: 40
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
         Power: Gather Fire
                Once during your turn (before you attack), you may take 1 [R]
                Energy card attached to 1 of your other Pokemon and attach it
                to Charmander. This power can't be used if Charmander is
                Asleep, Confused, or Paralyzed.
       Attacks: [R] Fire Tail: 20
    
    
    #004 CHARMANDER LV10
           GB1: Colosseum (C)
           GB2: Bulbasaur Pack (C)
       English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Base Set (C)
            HP: 50
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [C] Scratch: 10
                [RC] Ember: 30
                Discard 1 [R] Energy card attached to Charmander in order to
                use this attack.
    
    
    #004 CHARMANDER LV12  (lv10)
           GB2: Mr. Mime Pack (U)
       English: -
      Japanese: Vending (U)
            HP: 50
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [C] Growl: 0
                If the Defending Pokemon attacks Charmander during your
                opponent's next turn, the damage done by attack is reduced by
                10 (after applying Weakness and Resistance). (Benching either
                Pokemon ends this effect.)
                [RR] Fire Tail: 30
    
    
    #005 CHARMELEON LV32
           GB1: Colosseum (U)
           GB2: Bulbasaur Pack (U)
       English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
      Japanese: Base Set (U)
         Stage: from Charmander
            HP: 80
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [CCC] Slash: 30
                [RRC] Flamethrower: 50
                Discard 1 [R] Energy card attached to Charmeleon in order to
                use this attack.
    
    
    #005 DARK CHARMELEON LV23
           GB2: Rocket R Pack (U)
       English: Rocket (U)
      Japanese: Rocket (U)
         Stage: from Charmander
            HP: 50
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 2
       Attacks: [CC] Tail Slap: 20
                [RRR] Fireball: 70
                Use this attack only if there are any [R] Energy cards
                attached to Dark Charmeleon. Flip a coin. If heads, discard 1
                of those Energy cards. If tails, this attack does nothing
                (not even damage).
    
    
    #006 CHARIZARD LV76
           GB1: Evolution (R)
           GB2: Bulbasaur Pack (R)
       English: Base Set (RH); Base Set 2 (RH); Legendary Collection (RH)
      Japanese: Base Set (RH)
         Stage: from Charmeleon
            HP: 120
       Element: Fire
      Weakness: Water
    Resistance: Fighting
       Retreat: 3
         Power: Energy Burn
                As often as you like during your turn (before you attack),
                you may turn all Energy attached to Charizard into [R] Energy
                for the rest of the turn. This power can't be used if
                Charizard is Asleep,
                Confused, or Paralyzed.
       Attacks: [RRRR] Fire Spin: 100
                Discard 2 Energy cards attached to Charizard in order to use
                this attack.
    
    
    #006 CHARIZARD LV76
    Exactly the same as the above CHARIZARD LV76, only with a different
    graphic and with a different location.
         GB2: Promo
    Japanese: CD Promo
    
    
    #006 DARK CHARIZARD LV38
           GB2: Rocket R Pack (R)
       English: Rocket (R/RH)
      Japanese: Rocket (R)
         Stage: from Dark Charmeleon
            HP: 80
       Element: Fire
      Weakness: Water
    Resistance: Fighting
       Retreat: 3
       Attacks: [C] Nail Flick: 10
                [RR] Continuous Fireball: 50x
                Flip a number of coins equal to the number of [R] Energy
                cards attached to Dark Charizard. This attack does 50 damage
                times the number of heads. Discard a number of [R] Energy
                cards attached to Dark Charizard equal to the number of
                heads.
    
    
    #037 VULPIX LV11
           GB1: Mystery (C)
           GB2: Bulbasaur Pack (C)
       English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Base Set (C)
            HP: 50
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [RR] Confuse Ray: 10
                Flip a coin. If heads, the Defending Pokemon is now Confused.
    
    
    #037 VULPIX LV13
           GB2: Mr. Mime Pack (C)
       English: -
      Japanese: Vending Sheet 3 (C)
            HP: 50
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [RR] Foxfire: 10
                You may choose 1 of your opponent's Benched Pokemon and
                switch it with his or her Active Pokemon. Do the damage to
                the new Defending Pokemon.
    
    
    #038 NINETALES LV32
           GB1: Mystery (R)
           GB2: Bulbasaur Pack (R)
       English: Base Set (RH); Base Set 2 (RH); Legendary Collection (RH)
      Japanese: Base Set (RH)
         Stage: from Vulpix
            HP: 80
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [CC] Lure: 0
                If your opponent has any Benched Pokemon, choose 1 of them
                and switch it with his or her Active Pokemon.
                [RRRR] Fire Blast: 80
                Discard 1 [R] Energy card attached to Ninetales in order to
                use this attack.
    
    
    #038 NINETALES LV35
           GB1: Laboratory (R)
           GB2: Mr. Mime Pack (R)
       English: -
      Japanese: -
         Stage: from Vulpix
            HP: 80
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [RR] Mix-Up: 0
                If your opponent has any Benched Pokemon or Evolution cards
                in his or her hand, your opponent shuffles them into his or
                her deck. Then, your opponent puts an equal number of Basic
                Pokemon or Evolution cards chosen at random from his or her
                deck into his or her hand. Your opponent shuffle his or her
                deck afterward.
                [RRR] Dancing Embers: 10x
                Flip 8 coins. This attack does 10 damage times the number of
                heads.
    
    
    #038 DARK NINETALES LV28
           GB2: Rocket Grunt Pack (R)
       English: -
      Japanese: -
         Stage: from Vulpix
            HP: 60
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 0
       Attacks: [R] "Madowazu": 0
                Your opponent flips a coin. If tails, your opponent doesn't
                draw a card at the beginning of your opponent's next turn.
                [RRC] Nine Tail Whip: 10x
                Flip 9 coins. This attack does 10 damage times the number of
                heads.
    
    
    #058 GROWLITHE LV12
           GB2: Bulbasaur Pack (U)
       English: -
      Japanese: Intropack (Squirtle Deck)
            HP: 40
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [C] Charge: 20
                Flip a coin. If tails, this attack does nothing.
                [RC] Ember: 30
                Discard 1 [R] Energy card attached to Charmander in order to
                use this attack.
    
    
    #058 GROWLITHE LV16
           GB2: Rocket Grunt Pack (C)
       English: -
      Japanese: Vending Sheet 3 (C)
            HP: 50
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [CC] Errand Run: 0
                Flip a coin. If heads, search your deck for a trainer card,
                show it to your opponent, and put it in your hand. Shuffle
                your deck afterwards.
                [RC] Ember: 30
                Discard 1 [R] Energy card attached to Growlithe in order to
                use this attack.
    
    
    #058 GROWLITHE LV18
           GB1: Colosseum (U)
           GB2: Mr. Mime Pack (U)
       English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
      Japanese: Base Set (U); Intropack (Squirtle Deck); Intropack Neo
                (Chikorita Deck)
            HP: 60
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [RC] Flare: 20
    
    
    #059 ARCANINE LV34
           GB1: Promo
           GB2: Promo
      Japanese: Promo (Toyota Campaign)
       English: Promo #6
         Stage: from Growlithe
            HP: 70
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [CC] Quick Attack: 10+
                Flip a coin. If heads, this attack does 10 damage plus 20
                more damage. If tails, this attack does 10 damage.
                [RR] Flames of Rage: 40+
                Discard 2 [R] Energy cards attached to Arcanine in order to
                use this attack. This attack does 40 damage plus 10 more
                damage for each damage counter on Arcanine.
    
    
    #059 ARCANINE LV35
           GB2: Bulbasaur Pack (R)
       English: -
      Japanese: Intropack (Squirtle Deck)
         Stage: from Growlithe
            HP: 70
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 2
       Attacks: [RRC] Take Down: 50
                Arcanine does 20 damage to itself.
    
    
    #059 ARCANINE LV45
           GB1: Colosseum (U)
           GB2: Moltres Pack (R)
       English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
      Japanese: Base Set (U)
         Stage: from Growlithe
            HP: 100
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 3
       Attacks: [RRC] Flamethrower: 50
                Discard 1 [R] Energy card attached to Arcanine in order to
                use this attack.
                [RRCC] Take Down: 80
                Arcanine does 30 damage to itself.
    
    
    #077 PONYTA LV8
           GB2: Pidgeot Pack (C)
       English: -
      Japanese: Vending Sheet 3 (C)
            HP: 40
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [C] Kick: 10
                [R] Sparks: 20
                Flip a coin. If heads, discard 1 Energy card attached to
                Ponyta.
    
    
    #077 PONYTA LV10
           GB1: Colosseum (C)
           GB2: Bulbasaur Pack (C)
       English: Base Set (C); Legendary Collection (C)
      Japanese: Base Set (C)
            HP: 40
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [CC] Smash Kick: 20
                [RR] Flame Tail: 30
    
    
    #077 PONYTA LV15
           GB2: Rocket R Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
            HP: 50
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [RC] Ember: 30
                Discard 1 [R] Energy card attached to Ponyta in order to use
                this attack.
    
    
    #078 RAPIDASH LV30
           GB2: Pidgeot Pack (U)
       English: -
      Japanese: Vending Sheet 1 (U)
         Stage: from Ponyta
            HP: 60
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 0
       Attacks: [R] Rolling Flame: 10+
                You may discard up to 2 [R] Energy cards attacked to Rapidash
                when you use this attack. If you do, this attack does 10
                damage plus 20 more damage for each energy card that was
                discarded.
                [CC] Kick Back: 20
                If your opponent has any Benched Pokemon, he or she choose 1
                of them and switches it with the Defending Pokemon. (Do the
                damage before switching the Pokemon.)
    
    
    #078 RAPIDASH LV33
           GB1: Evolution (U)
           GB2: Bulbasaur Pack (U)
       English: Jungle (U); Legendary Collection (U)
      Japanese: Jungle (U)
         Stage: from Ponyta
            HP: 70
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 0
       Attacks: [CC] Stomp: 20+
                Flip a coin. If heads, this attack does 20 damage plus 10
                more damage. If tails, this attack does 20 damage.
                [RRC] Agility: 30
                Flip a coin. If heads, during your opponent's next turn,
                prevent all effects of attacks, including damage, done to
                Rapidash.
    
    
    #078 DARK RAPIDASH LV24
           GB2: Rocket R Pack (C)
       English: Rocket (U)
      Japanese: Rocket (C)
         Stage: from Ponyta
            HP: 60
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 0
       Attacks: [CC] Rear Kick: 20
                [RR] Flame Pillar: 30
                You may discard 1 [R] Energy card attached to Dark Rapidash
                when you use this attack. If you do and if your opponent has
                any Benched Pokemon, choose 1 of them and this attack does 10
                damage to it. (Don't apply Weakness and Resistance to Benched
                Pokemon.)
    
    
    #126 MAGMAR LV18
           GB2: Moltres Pack (U)
       English: -
      Japanese: Intropack (Squirtle Deck)
            HP: 50
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [R] Fire Punch: 20
                [RR] Smog: 20
                Flip a coin. If heads, the Defending Pokemon is now Poisoned.
    
    
    #126 MAGMAR LV24
           GB1: Colosseum (U)
           GB2: Omanyte Pack (U)
       English: Base Set (U); Base Set 2 (U)
      Japanese: Base Set (U)
            HP: 50
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 2
       Attacks: [RR] Fire Punch: 20
                [RRC] Flamethrower: 50
                Discard 1 [R] Energy card attached to Magmar in order to use
                this attack.
    
    
    #126 MAGMAR LV27
           GB2: Pidgeot Pack (C)
       English: Promo #44
      Japanese: Vending Sheet 3 (U)
            HP: 60
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 2
       Attacks: [R] Burning Fire: 10+
                When you use this attack, you may discard any number of [R] 
                Energy card attached to your Pokemon in play. This attack 
                does 10 damage plus 10 more damage for each [R] Energy card 
                you discarded in this way.
                [RRC] Magma Punch: 40
    
    
    #126 MAGMAR LV31
           GB1: Laboratory (U)
           GB2: Rocket R Pack (U)
       English: Fossil (U)
      Japanese: Fossil (U)
            HP: 70
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [R] Smokescreen: 10
                If the Defending Pokemon tries to attack during your
                opponent's next turn, your opponent flips a coin. If tails,
                that attack does nothing.
                [RR] Smog: 20
                Flip a coin. If heads, the Defending Pokemon is now Poisoned.
    
    
    #136 FLAREON LV22
           GB1: Mystery (U)
           GB2: Mr. Mime Pack (U)
       English: -
      Japanese: -
         Stage: from Eevee
            HP: 60
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [CCC] Bite: 30
                [CCC] Rage: 10+
                Does 10 damage plus 10 more damage for each damage counter on
                Flareon.
    
    
    #136 FLAREON LV28
           GB1: Laboratory (R)
           GB2: Moltres Pack (R)
       English: Jungle (R/RH); Legendary Collection (RH)
      Japanese: Jungle (R)
         Stage: from Eevee
            HP: 70
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [CC] Quick Attack: 10+
                Flip a coin. If heads, this attack does 10 damage plus 20
                more damage. If tails, this attack does 10 damage.
                [RRCC] Flamethrower: 60
                Discard 1 [R] Energy card attached to Flareon in order to use
                this attack.
    
    
    #136 DARK FLAREON LV23
           GB2: Rocket R Pack (U)
       English: Rocket (U)
      Japanese: Rocket (U)
         Stage: from Eevee
            HP: 50
       Element: Fire
      Weakness: Water
    Resistance: -
       Retreat: 1
       Attacks: [C] Rage: 10+
                This attack does 10 damage plus 10 more damage for each
                damage counter on Dark Flareon.
                [RR] Playing with Fire: 30+
                Use this attack only if there are any [R] Energy cards
                attached to Dark Flareon. Flip a coin. If heads, discard 1 of
                those Energy cards and this attack does 30 damage plus 20
                more damage; if tails, this attack does 30 damage.
    
    
    #146 MOLTRES LV35
           GB1: Mystery (R)
           GB2: Moltres Pack (R)
       English: Fossil (R/RH); Legendary Collection (R)
      Japanese: Fossil (R)
            HP: 70
       Element: Fire
      Weakness: -
    Resistance: Fighting
       Retreat: 2
       Attacks: [R] Wildfire: 0
                You may discard any number of [R] Energy cards attached to
                Moltres when you use this attack. If you do, discard that
                many cards from the top of your opponent's deck.
                [RRRR] Dive Bomb: 80
                Flip a coin. If tails, this attack does nothing.
    
    
    #146 MOLTRES LV37
           GB2: Rocket Grunt Pack (R)
       English: -
      Japanese: Vending Sheet 2 (U)
            HP: 80
       Element: Fire
      Weakness: -
    Resistance: Fighting
       Retreat: 1
       Attacks: [RR] Dry Up: 0
                Choose 1 of your opponent's Pokemon. Flip a coin until you
                get tails. For each heads, discard a [W] Energy card attached
                to that Pokemon.
                [RRRC] Flame Wing: 50
    
    
    #146 MOLTRES LV40
           GB1: Legendary Card
           GB2: Legendary Card
       English: -
      Japanese: -
            HP: 100
       Element: Fire
      Weakness: -
    Resistance: Fighting
       Retreat: 2
         Power: Firegiver
                When you put Moltres into play during your turn (not during
                set- up), put from 1 to 4 (chosen at random) [R] Energy cards
                from your deck into your hand. Shuffle your deck afterward.
       Attacks: [RRR] Dive Bomb: 70
                Flip a coin. If tails, this attack does nothing.
    
    
    #007 SQUIRTLE LV8
           GB1: Evolution (C)
           GB2: Omanyte Pack (C)
       English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Base Set (C)
            HP: 40
       Element: Water
      Weakness: -
    Resistance: Lightning
       Retreat: 1
       Attacks: [W] Bubble: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [WC] Withdraw: 0
                Flip a coin. If heads, prevent all damage done to Squirtle
                during your opponent's next turn. (Any other effects of
                attack still happen.)
    
    
    #007 SQUIRTLE LV14
           GB2: Moltres Pack (C)
       English: -
      Japanese: Intropack (Squirtle Deck)
            HP: 50
       Element: Water
      Weakness: -
    Resistance: Lightning
       Retreat: 1
       Attacks: [W] Bite: 10
                [WC] Skull Bash: 20
    
    
    #007 SQUIRTLE LV15
           GB2: Pidgeot Pack (U)
       English: -
      Japanese: Vending Sheet 1 (U); Intropack (Squirtle Deck)
            HP: 50
       Element: Water
      Weakness: -
    Resistance: Lightning
       Retreat: 1
       Attacks: [W] Water Power: 0
                During your next turn, Squirtle's Pound attack's base damage
                is 30 instead of 10.
                [C] Pound: 10
    
    
    #007 SQUIRTLE LV16
           GB2: Rocket R Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
            HP: 50
       Element: Water
      Weakness: -
    Resistance: Lightning
       Retreat: 1
       Attacks: [CC] Shell Attack: 20
    
    
    #008 WARTORTLE LV22
           GB1: Evolution (U)
           GB2: Omanyte Pack (U)
       English: Base Set (U); Base Set 2 (U)
      Japanese: Base Set (U)
         Stage: from Squirtle
            HP: 70
       Element: Water
      Weakness: -
    Resistance: Lightning
       Retreat: 1
       Attacks: [WC] Withdraw: 0
                Flip a coin. If heads, prevent all damage done to Wartortle
                during your opponent's next turn. (Any other effects of
                attack still happen.)
                [WCC] Bite: 40
    
    
    #008 WARTORTLE LV24
           GB2: Moltres Pack (U)
       English: -
      Japanese: Intropack (Squirtle Deck)
         Stage: from Squirtle
            HP: 70
       Element: Water
      Weakness: -
    Resistance: Lightning
       Retreat: 2
       Attacks: [W] Bubble: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [WW] Surf: 30
    
    
    #008 DARK WARTORTLE LV14
           GB2: Rocket R Pack (U)
       English: Rocket (U); Legendary Collection (U)
      Japanese: Rocket (U)
         Stage: from Squirtle
            HP: 60
       Element: Water
      Weakness: -
    Resistance: Lightning
       Retreat: 1
       Attacks: [W] Doubleslap: 10x
                Flip 2 coins. This attack does 10 damage times the number of
                heads.
                [WC] Mirror Shell: 0
                If an attack does damage to Dark Wartortle during your
                opponent's next turn (even if Dark Wartortle is Knocked Out),
                Dark Wartortle attacks the Defending Pokemon for an equal
                amount of damage.
    
    
    #009 BLASTOISE LV52
           GB1: Evolution (R)
           GB2: Moltres Pack (R)
       English: Base Set (RH); Base Set 2 (RH)
      Japanese: Base Set (R)
         Stage: from Wartortle
            HP: 100
       Element: Water
      Weakness: -
    Resistance: Lightning
       Retreat: 3
         Power: Rain Dance
                As often as you like during your turn (before your attack),
                you may attack 1 [W] Energy card to 1 of your [W] Pokemon.
                (This doesn't use up your 1 Energy card attachment for the
                turn.) This power can't be used if Blastoise is Asleep,
                Confused, or Paralyzed.
       Attacks: [WWW] Hydro Pump: 40+
                Does 40 damage plus 10 damage for each [W] Energy attached to
                Blastoise but not used to pay for this attack's Energy cost.
                You can't add more than 20 damage in this way.
    
    
    #009 BLASTOISE LV52
    Exactly the same as the above BLASTOISE LV52, only with a different
    graphic and with a different location.
         GB2: Promo
    Japanese: CD Promo; Intropack (Squirtle Deck)
    
    
    #009 DARK BLASTOISE LV28
           GB2: Rocket R Pack (R)
       English: Rocket (R/RH); Legendary Collection (RH)
      Japanese: Rocket (R)
         Stage: from Dark Wartortle
            HP: 70
       Element: Water
      Weakness: -
    Resistance: Lightning
       Retreat: 2
       Attacks: [WW] Hydrocannon: 30+
                Does 30 damage plus 20 damage for each [W] Energy attached to
                Dark Blastoise but not used to pay for this attack's Energy
                cost. You can't add more than 40 damage in this way.
                [WCC] Rocket Tackle: 40
                Dark Blastoise does 10 damage to itself. Flip a coin. If
                heads, prevent all damage done to Dark Blastoise during your
                opponent's next turn. (Any other effects of attacks still
                happen.)
    
    
    #054 PSYDUCK LV15
           GB1: Laboratory (C)
           GB2: Omanyte Pack (C)
       English: Fossil (C)
      Japanese: Fossil (C)
            HP: 50
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [P] Headache: 0
                Your opponent can't play Trainer cards during his or her next
                turn.
                [W] Fury Swipes: 10x
                Flip 3 coins. This attack does 10 damage times the number of
                heads.
    
    
    #054 PSYDUCK LV16
           GB2: Rocket Grunt Pack (C)
       English: Rocket (C); Legendary Collection (C)
      Japanese: Rocket (C)
            HP: 50
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [P] Dizziness: 0
                Draw a card.
                [WC] Water Gun: 20+
                Does 20 damage plus 10 damage for each [W] Energy attached to
                Psyduck but not used to pay for this attack's Energy cost.
                You can't add more than 20 damage in this way.
    
    
    #055 GOLDUCK LV27
           GB1: Laboratory (U)
           GB2: Pidgeot Pack (U)
       English: Fossil (U); Legendary Collection (U)
      Japanese: Fossil (U)
         Stage: from Psyduck
            HP: 70
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [P] Psyshock: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [WWC] Hyper Beam: 20
                If the Defending Pokemon has any Energy cards attached to it,
                choose 1 of them and discard it.
    
    
    #055 GOLDUCK LV28
           GB2: Omanyte Pack (R)
       English: -
      Japanese: Vending Sheet 3 (U)
         Stage: from Psyduck
            HP: 70
       Element: Water
      Weakness: -
    Resistance: Lightning
       Retreat: 2
       Attacks: [PC] Psychic: 10+
                Does 10 damage plus 10 more damage for each Energy card
                attached to the Defending Pokemon.
                [WWC] Splash: 40
    
    
    #055 DARK GOLDUCK LV23
           GB2: Rocket Grunt Pack (U)
       English: Rocket (U)
      Japanese: Rocket (U)
         Stage: from Psyduck
            HP: 60
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 2
       Attacks: [P] Third Eye: 0
                Discard 1 Energy card attached to Dark Golduck in order to
                draw up to 3 cards.
                [PPC] Super Psy: 50
    
    
    #060 POLIWAG LV13
           GB1: Laboratory (C)
           GB2: Omanyte Pack (C)
       English: Base Set (C); Base Set 2 (C)
      Japanese: Base Set (C); Intropack (Squirtle Deck)
            HP: 40
       Element: Water
      Weakness: Grass
    Resistance: -
       Retreat: 1
       Attacks: [W] Water Gun: 10+
                Does 10 damage plus 10 damage for each [W] Energy attached to
                Poliwag but not used to pay for this attack's Energy cost.
                You can't add more than 20 damage in this way.
    
    
    #060 POLIWAG LV15
           GB2: Pidgeot Pack (C)
       English: -
      Japanese: Vending Sheet 1 (C)
            HP: 50
       Element: Water
      Weakness: Grass
    Resistance: -
       Retreat: 1
       Attacks: [W] Bubble: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #061 POLIWHIRL LV28
           GB1: Laboratory (U)
           GB2: Pidgeot Pack (U)
       English: Base Set (U); Base Set 2 (U)
      Japanese: Base Set (U)
         Stage: from Poliwag
            HP: 60
       Element: Water
      Weakness: Grass
    Resistance: -
       Retreat: 1
       Attacks: [WW] Amnesia: 0
                Choose 1 of the Defending Pokemon's attacks. That Pokemon
                can't use that attack during your opponent's next turn.
                [WWC] Doubleslap: 30x
                Flip 2 coins. This attack does 30 damage times the number of
                heads.
    
    
    #061 POLIWHIRL LV30
           GB2: Omanyte Pack (U)
       English: -
      Japanese: Vending Sheet 1 (U)
         Stage: from Poliwag
            HP: 70
       Element: Water
      Weakness: Grass
    Resistance: -
       Retreat: 1
       Attacks: [WW] Hypnotic Swirling: 0
                Flip a coin. If heads, the Defending Pokemon is now Confused;
                if tails, it is now Asleep.
                [WCC] Body Slam: 20
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #062 POLIWRATH LV40
           GB2: Omanyte Pack (R)
       English: -
      Japanese: Vending Sheet 1 (U)
         Stage: from Poliwhirl
            HP: 80
       Element: Water
      Weakness: Grass
    Resistance: -
       Retreat: 2
       Attacks: [WW] Megaton Punch: 30
                [WWW] Hydro Pump: 40+
                Does 40 damage plus 10 damage for each [W] Energy attached to
                Poliwrath but not used to pay for this attack's Energy cost.
                You can't add more than 20 damage in this way.
    
    
    #062 POLIWRATH LV48
           GB1: Laboratory (R)
           GB2: Pidgeot Pack (R)
       English: Base Set (RH); Base Set 2 (RH)
      Japanese: Base Set (R)
         Stage: from Poliwhirl
            HP: 90
       Element: Water
      Weakness: Grass
    Resistance: -
       Retreat: 3
       Attacks: [WWC] Water Gun: 30+
                Does 30 damage plus 10 damage for each [W] Energy attached to
                Poliwrath but not used to pay for this attack's Energy cost.
                You can't add more than 20 damage in this way.
                [WWCC] Whirlpool: 40
                If the Defending Pokemon has any Energy cards attached to it,
                choose 1 of them and discard it.
    
    
    #072 TENTACOOL LV10
           GB1: Laboratory (C)
           GB2: Moltres (C)
       English: Fossil (C); Legendary Collection (C)
      Japanese: Fossil (C)
            HP: 30
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 0
         Power: Cowardice
                At any time during your turn (before your attack), you may
                return Tentacool to your hand. (Discard all cards attached to
                Tentacool.) This power can't be used the turn you put
                Tentacool in play or if Tentacool is Asleep, Confused, or
                Paralyzed.
       Attacks: [W] Acid: 10
    
    
    #073 TENTACRUEL LV21
           GB1: Laboratory (U)
           GB2: Moltres (U)
       English: Fossil (U); Legendary Collection (U)
      Japanese: Fossil (U)
         Stage: from Tentacool
            HP: 60
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [W] Supersonic: 0
                Flip a coin. If heads, the Defending Pokemon is now Confused.
                [WW] Jellyfish Sting: 10
                The Defending Pokemon is now Poisoned.
    
    
    #086 SEEL LV10
           GB2: Pidgeot Pack (C)
       English: -
      Japanese: Vending Sheet 2 (C)
            HP: 50
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [C] Growl: 0
                If the Defending Pokemon attacks Seel during your opponent's
                next turn, the damage done by attack is reduced by 10 (after
                applying Weakness and Resistance). (Benching either Pokemon
                ends this effect.)
                [WW] Ice Beam: 20
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #086 SEEL LV12
           GB1: Colosseum (U)
           GB2: Bulbasaur Pack (C)
       English: Base Set (U); Base Set 2 (U); Legendary Collection (C)
      Japanese: Base Set (U)
            HP: 60
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [W] Headbutt: 10
    
    
    #087 DEWGONG LV24
           GB2: Pidgeot Pack (U)
       English: -
      Japanese: Vending Sheet 2 (U)
         Stage: from Seel
            HP: 60
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 2
       Attacks: [CC] Rest: 0
                Remove all damage counters from Dewgong. If Dewgong is
                Confused, it is no longer Confused. Dewgong is now Asleep.
                [WWW] Aurora Wave: 30
                Flip a coin. If heads, the Defending Pokemon is now Confused.
    
    
    #087 DEWGONG LV42
           GB1: Colosseum (U)
           GB2: Bulbasaur Pack (R)
       English: Base Set (U); Base Set (U); Legendary
                Collection (U)
      Japanese: Base Set (U)
         Stage: from Seel
            HP: 80
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 3
       Attacks: [WWC] Aurora Beam: 50
                [WWCC] Ice Beam: 30
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #090 SHELLDER Lv8
           GB1: Mystery (C)
           GB2: Moltres Pack (C)
       English: Fossil (C)
      Japanese: Fossil (C)
            HP: 30
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [W] Supersonic: 0
                Flip a coin. If heads, the Defending Pokemon is now Confused.
                [W] Hide Shell: 0
                Flip a coin. If heads, prevent all damage done to Shellder
                during your opponent's next turn. (Any other effects of
                attack still happen.)
    
    
    #090 SHELLDER LV16
           GB2: Mr. Mime Pack (C)
       English: -
      Japanese: Vending Sheet 2 (C)
            HP: 50
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [WC] Spout: 20+
                Does 20 damage plus 10 damage for each [W] Energy attached to
                Shellder but not used to pay for this attack's Energy cost.
                You can't add more than 20 damage in this way.
    
    
    #091 CLOYSTER LV25
           GB1: Mystery (U)
           GB2: Moltres Pack (U)
       English: Fossil (U)
      Japanese: Fossil (U)
         Stage: from Shellder
            HP: 50
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 2
       Attacks: [WW] Clamp: 30
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed. If tails, this attack does nothing (not even
                damage).
                [WW] Spike Cannon: 30x
                Flip 2 coins. This attack does 30 damage times the number of
                heads.
    
    
    #098 KRABBY LV17
           GB2: Mr. Mime Pack (C)
       English: -
      Japanese: Vending Sheet 2 (C)
            HP: 40
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [W] Bubble: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [WCC] Guillotine: 30
    
    
    #098 KRABBY LV20
           GB1: Evolution (C)
           GB2: Bulbasaur Pack (C)
       English: Fossil (C)
      Japanese: Fossil (C)
            HP: 50
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 2
       Attacks: [C] Call for Family: 0
                Search your deck for a Basic Pokemon named Krabby and put it
                on your Bench. Shuffle your deck afterward. (You can't use
                this attack if your Bench is full.)
                [WC] Irongrip: 20
    
    
    #099 KINGLER LV27
           GB1: Evolution (U)
           GB2: Bulbasaur Pack (U)
       English: Fossil (U)
      Japanese: Fossil (U)
         Stage: from Krabby
            HP: 60
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 3
       Attacks: [W] Flail: 10x
                Does 10 damage times the number of damage counters on
                Kingler.
                [WWC] Crabhammer: 40
    
    
    #099 KINGLER LV33
           GB2: Mr. Mime (R)
       English: -
      Japanese: Vending Sheet 3 (U)
         Stage: from Krabby
            HP: 80
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 3
       Attacks: [W] Summon Water: 0
                Flip a coin. Search your deck for up to 3 [W] energy cards
                and put them in your hand. Shuffle your deck afterwards.
                [WWWW] Double-sided Steel: 80
                If Kingler receives any damage during your opponent's next
                turn, double that damage.
    
    
    #116 HORSEA LV19
           GB1: Laboratory (C)
           GB2: Omanyte Pack (C)
       English: Fossil (C)
      Japanese: Fossil (C)
            HP: 40
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 0
       Attacks: [W] Smokescreen: 0
                If the Defending Pokemon tries to attack during your
                opponent's next turn, your opponent flips a coin. If tails,
                that attack does nothing.
    
    
    #116 HORSEA LV20
           GB2: Pidgeot Pack (C)
       English: -
      Japanese: Vending Sheet 3 (C)
            HP: 40
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 0
       Attacks: [C] Hide: 0
                Flip a coin. If heads, during your opponent's next turn,
                prevent all effects of attacks, including damage, done to
                Horsea.
                [W] Water Gun: 10+
                Does 10 damage plus 10 damage for each [W] Energy attached to
                Horsea but not used to pay for this attack's Energy cost. You
                can't add more than 20 damage in this way.
    
    
    #117 SEADRA LV23
           GB1: Laboratory (U)
           GB2: Omanyte Pack (U)
       English: Fossil (U); Legendary Collection (U)
      Japanese: Fossil (U)
         Stage: from Horsea
            HP: 60
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [WC] Water Gun: 20+
                Does 20 damage plus 10 damage for each [W] Energy attached to
                Seadra but not used to pay for this attack's Energy cost. You
                can't add more than 20 damage in this way.
                [WCC] Agility: 20
                Flip a coin. If heads, during your opponent's next turn,
                prevent all effects of attacks, including damage, done to
                Seadra.
    
    
    #117 SEADRA LV26
           GB2: Pidgeot Pack (R)
       English: -
      Japanese: Vending Sheet 3 (U)
         Stage: from Horsea
            HP: 70
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [WW] Water Bomb: 20
                If Seadra has extra [W] Energy attached that is not
                used to pay for this attack's Energy cost, you may
                do 10 damage to any of your opponent's Benched
                Pokemon per extra [W] Energy card. ([W] Energy past
                the 2nd doesn't count.) (Don't apply Weakness and
                Resistance for Benched Pokemon.)
    
    
    #118 GOLDEEN LV12
           GB1: Colosseum (C)
           GB2: Omanyte Pack (C)
       English: Jungle (C); Base Set 2 (C)
      Japanese: Jungle (C)
            HP: 40
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 0
       Attacks: [W] Horn Attack: 10
    
    
    #119 SEAKING LV28
           GB1: Colosseum (U)
           GB2: Omanyte Pack (U)
       English: Jungle (U); Base Set 2 (U)
      Japanese: Jungle (U)
         Stage: from Goldeen
            HP: 70
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [W] Horn Attack: 10
                [WC] Waterfall: 30
    
    
    #120 STARYU LV15
           GB1: Colosseum (C)
           GB2: Bulbasaur Pack (C)
       English: Base Set (C); Base Set 2 (C)
      Japanese: Base Set (C)
            HP: 40
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [W] Slap: 20
    
    
    #120 STARYU LV17
           GB2: Mr. Mime Pack (C)
       English: -
      Japanese: Vending Sheet 3 (C)
            HP: 50
       Element: Water
      Weakness: Lightning
    Resistance: 1
       Retreat: -
       Attacks: [W] Mysterious Beam: 10
                During your opponent's next turn, ignore all Weaknesses of
                [W] Pokemon.
                [WC] Spinning Attack: 20
    
    
    #121 STARMIE LV28
           GB1: Evolution (C)
           GB2: Bulbasaur Pack (U)
       English: Base Set (C); Base Set 2 (C)
      Japanese: Base Set (C)
         Stage: from Staryu
            HP: 60
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [WW] Recover: 0
                Discard 1 [W] Energy card attached to Starmie in order to use
                this attack. Remove all damage counters from Starmie.
                [WCC] Star Freeze: 20
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #121 DARK STARMIE LV27
           GB2: Rocket Grunt Pack (U)
       English: -
      Japanese: -
         Stage: from Staryu
            HP: 60
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
         Power: Rebirth
                Once during your turn (before your attack) you may discard
                all cards attached to Dark Starmie and remove all damage
                counters from Dark Starmie. Then, discard this Evolution card
                to return Dark Starmie to its Basic stage. This Power can't
                be used if Dark Starmie is Asleep, Confused, or Paralyzed.
       Attacks: [WW] Spinning Shower: 0
                Flip a coin. If heads, choose a random number of your
                opponent's Pokemon (1, 2) and this attack does 20 damage to
                each of them. (Don't apply Weakness and Resistance.) Discard
                1 random Energy card attached to each of them.
    
    
    #129 MAGIKARP LV6
           GB2: Rocket R Pack (C)
       English: Rocket (U)
      Japanese: Rocket (C)
            HP: 30
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [C] Flop: 10
                [WWW] Rapid Evolution: 0
                Search your deck for an Evolution card named Gyarados or Dark
                Gyarados and put it on Magikarp. (This counts as evolving
                Magikarp.) Shuffle your deck afterward.
    
    
    #129 MAGIKARP LV8
           GB1: Colosseum (U)
           GB2: Bulbasaur Pack (U)
       English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
      Japanese: Base Set (U)
            HP: 30
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [C] Tackle: 10
                [W] Flail: 10x
                Does 10 damage times the number of damage counters on
                Magikarp.
    
    
    #129 MAGIKARP LV10
           GB2: Promo
       English: -
      Japanese: Promo (??)
            HP: 30
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [W] Double Flop: 10x
                Flip 2 coins. This attack does 10 damage times the
                number of heads.
                [WW] Dragon Rage: 50
                Flip 2 coins. If at least one of them are tails,
                this attack does nothing.
    
    
    #130 GYARADOS LV41
           GB1: Colosseum (R)
           GB2: Bulbasaur Pack (R)
       English: Base Set (RH); Base Set 2 (RH); Legendary
                Collection (RH)
      Japanese: Base Set (R)
         Stage: from Magikarp
            HP: 100
       Element: Water
      Weakness: Grass
    Resistance: Fighting
       Retreat: 3
       Attacks: [WWW] Dragon Rage: 50
                [WWWW] Bubblebeam: 40
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #130 DARK GYARADOS LV31
           GB2: Rocket R Pack (R)
       English: Rocket (R/RH)
      Japanese: Rocket (R)
         Stage: from Magikarp
            HP: 70
       Element: Water
      Weakness: Grass
    Resistance: Fighting
       Retreat: 2
         Power: Final Beam
                When Dark Gyarados is Knocked Out by an attack,
                flip a coin. If heads, this power does 20 damage
                for each [W] Energy attached to Dark Gyarados to
                the Pokemon that Knocked Out Gyarados. Apply
                Weakness and Resistance. This power doesn't work if
                Dark Gyarados is Asleep, Confused, or Paralyzed.
       Attacks: [WWW] Ice Beam: 30
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #131 LAPRAS LV24
           GB2: Moltres Pack
       English: -
      Japanese: Vending Sheet 2 (C)
            HP: 60
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [C] Sing: 0
                Flip a coin. If heads, the Defending Pokemon is now Asleep.
                [WW] Surf: 30
    
    
    #131 LAPRAS LV31
           GB1: Mystery (R)
           GB2: Pidgeot Pack (R)
       English: Fossil (R/RH)
      Japanese: Fossil (R)
            HP: 80
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 2
       Attacks: [W] Water Gun: 10+
                Does 10 damage plus 10 damage for each [W] Energy attached to
                Lapras but not used to pay for this attack's Energy cost. You
                can't add more than 20 damage in this way.
                [WW] Confuse Ray: 10
                Flip a coin. If heads, the Defending Pokemon is now Confused.
    
    
    #134 VAPOREON LV29
           GB1: Mystery (U)
           GB2: Mr. Mime Pack (U)
       English: -
      Japanese: -
         Stage: from Eevee
            HP: 60
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [C] Focus Energy: 0
                During your next turn, Vaporeon's Bite attack's base damage
                is doubled.
                [CCC] Bite: 30
    
    
    #134 VAPOREON LV42
           GB1: Evolution (R)
           GB2: Moltres Pack (R)
       English: Jungle (R/RH)
      Japanese: Jungle (R)
         Stage: from Eevee
            HP: 80
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [CC] Quick Attack: 10+
                Flip a coin. If heads, this attack does 10 damage plus 20
                more damage. If tails, this attack does 10 damage.
                [WWC] Water Gun: 30+
                Does 30 damage plus 10 damage for each [W] Energy attached to
                Vaporeon but not used to pay for this attack's Energy cost.
                You can't add more than 20 damage in this way.
    
    
    #134 DARK VAPOREON LV28
           GB2: Rocket R Pack (U)
       English: Rocket (U); Legendary Collection (RH)
      Japanese: Rocket (U)
         Stage: from Eevee
            HP: 60
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [CCC] Bite: 30
                [WWC] Whirlpool: 20
                If the Defending Pokemon has any Energy cards attached to it,
                choose 1 of them and discard it.
    
    
    #138 OMANYTE LV19
           GB1: Mystery (C)
           GB2: Omanyte Pack (C)
       English: Fossil (C); Legendary Collection (U)
      Japanese: Fossil (C)
         Stage: from Mysterious Fossil
            HP: 40
       Element: Water
      Weakness: Grass
    Resistance: -
       Retreat: 1
         Power: Clairvoyance
                Your opponent plays with his or her hand face up. This power
                stops working while Omanyte is Asleep, Confused, or
                Paralyzed.
       Attacks: [W] Water Gun: 10+
                Does 10 damage plus 10 damage for each [W] Energy attached to
                Omanyte but not used to pay for this attack's Energy cost.
                You can't add more than 20 damage in this way.
    
    
    #138 OMANYTE LV20
           GB2: Pidgeot Pack (U)
       English: -
      Japanese: Vending Sheet 2 (U)
         Stage: from Mysterious Fossil
            HP: 50
       Element: Water
      Weakness: Grass
    Resistance: -
       Retreat: 1
         Power: Ancient Dream
                Once during your turn (before your attack) you may flip a
                coin. If heads, all damage done by Pokemon that have evolved
                from Mysterious Fossil will do an additional 10 damage when
                they attack. (Damage to Benched Pokemon will not be
                increased.)
       Attacks: [CC] Rolling Tackle: 20
    
    
    #138 OMANYTE LV22
           GB2: Rocket R Pack (U)
       English: -
      Japanese: Vending Sheet 3 (U)
         Stage: from Mysterious Fossil
            HP: 50
       Element: Water
      Weakness: Grass
    Resistance: -
       Retreat: 1
         Power: Fossil Guidance
                Once during your turn (before your attack) you may flip a
                coin. If heads, select 1 Trainer card named Mysterious Fossil
                from your discard pile and put it into your hand. This power
                can't be used if Omanyte is Asleep, Confused, or Paralyzed.
       Attacks: [WW] Surf: 30
    
    
    #139 OMASTAR LV32
           GB1: Mystery (U)
           GB2: Omanyte Pack (U)
       English: Fossil (U); Legendary Collection (U)
      Japanese: Fossil (U)
         Stage: from Omanyte
            HP: 70
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [WC] Water Gun: 20+
                Does 20 damage plus 10 damage for each [W] Energy attached to
                Omastar but not used to pay for this attack's Energy cost.
                You can't add more than 20 damage in this way.
                [WW] Spike Cannon: 30x
                Flip 2 coins. This attack does 30 damage times the number of
                heads.
    
    
    #139 OMASTAR LV36
           GB2: Promo
       English: -
      Japanese: Promo (Vending Sheet 3 Evolution Campaign)
         Stage: from Omanyte
            HP: 80
       Element: Water
      Weakness: Grass
    Resistance: -
       Retreat: 2
       Attacks: [W] Manipulate Tentacles: 0
                Flip a number of coins equal to the number of [W] Energy
                attached to Omastar. Then, draw 2 cards times the number of
                heads.
                [WWW] "Fushukueki": 40
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed. If tails, you can't use this attack next turn.
    
    swell toil
    
    #144 ARTICUNO LV34
           GB2: Rocket Grunt Pack (R)
       English: Promo #48
      Japanese: Vending Sheet 2 (U)
            HP: 80
       Element: Water
      Weakness: -
    Resistance: Fighting
       Retreat: 2
         Power: Aurora Veil
                As long as Articuno is your Active Pokemon, your Benched
                Pokemon do not take damage from and are not affected by
                attacks. This power cannot be used if Articuno is Asleep, 
                Confused, or Paralyzed.
       Attacks: [WWCC] Ice Beam: 30
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #144 ARTICUNO LV35
           GB1: Mystery (R)
           GB2: Omanyte Pack (R)
       English: Fossil (R/RH); Legendary Collection (RH)
      Japanese: Fossil (R)
            HP: 70
       Element: Water
      Weakness: -
    Resistance: Fighting
       Retreat: 2
       Attacks: [WWW] Freeze Dry: 30
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [WWWW] Blizzard: 50
                Flip a coin. If heads, this attack does 10 damage to each of
                your opponent's Benched Pokemon. If tails, this attack does
                10 damage to each of your own Benched Pokemon. (Don't apply
                Weakness and Resistance for Benched Pokemon.)
    
    
    #144 ARTICUNO LV36
           GB1: Legendary Card
           GB2: Legendary Card
       English: -
      Japanese: -
            HP: 100
       Element: Water
      Weakness: -
    Resistance: Fighting
       Retreat: 2
         Power: Quickfreeze
                When you put Articuno into play during your turn (not during
                set-up), flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
       Attacks: [WWW] Ice Breath: 0
                Does 40 damage to 1 of your opponent's Pokemon chosen at
                random. Don't apply Weakness and Resistance for this attack.
                (Any other effects of attacks that would happen after
                applying Weakness and Resistance still happen.)
    
    
    #183 MARILL Lv17
           GB2: Promo
       English: Promo #29
      Japanese: Promo (Coro Coro Comics '99 #7)
            HP: 50
       Element: Water
      Weakness: Lightning
    Resistance: -
       Retreat: 1
       Attacks: [WW] Water Gun: 20+
                Does 20 damage plus 10 damage for each [W] Energy attached to
                Marill but not used to pay for this attack's Energy cost. You
                can't add more than 20 damage in this way.
    
    
    #025 PIKACHU LV5
           GB2: Pidgeot Pack (U)
       English: Promo #27
      Japanese: Vending Sheet 1 (U)
            HP: 30
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 0
       Attacks: [L] Thundershock: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [LL] Agility: 20
                Flip a coin. If heads, during your opponent's next turn,
                prevent all effects of attacks, including damage, done to
                Pikachu.
    
    
    #025 PIKACHU LV12
           GB1: Colosseum (C)
           GB2: Bulbasaur Pack (C)
       English: Base Set (C); Base Set 2 (C)
      Japanese: Base Set (C); Intropack (Bulbasaur Deck); Intropack Neo
                (Totodile Deck)
            HP: 40
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [C] Gnaw: 10
                [LC] Thunder Jolt: 30
                Flip a coin. If tails, Pikachu does 10 damage to itself.
    
    
    #025 PIKACHU LV13
           GB2: Promo
       English: Promo #4
      Japanese: Promo (World "Hobi" Fair)
         Stage: from 
            HP: 50
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [L] Recharge: 0
                Search your deck for a [L] Energy card and attach it to
                Pikachu. Shuffle your deck afterward.
                [LLL] Thunderbolt: 50
                Discard all Energy cards attached to Pikachu in order to use
                this attack.
    
    
    #025 PIKACHU LV14
           GB1: Mystery (C)
           GB2: Omanyte Pack (C)
       English: Jungle (C); Legendary Collection (C)
      Japanese: Jungle (C)
            HP: 50
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [LL] Spark: 20
                If your opponent has any Benched Pokemon, choose 1 of them
                and this attack does 10 damage to it. (Don't apply Weakness
                and Resistance for Benched Pokemon.)
    
    
    #025 PIKACHU LV16
           GB1: Promo
           GB2: Promo
       English: Promo #1
      Japanese: Promo (Coro Coro Comics '96 #11)
            HP: 60
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [C] Growl: 0
                If the Defending Pokemon attacks Pikachu during your
                opponent's next turn, the damage done by attack is reduced by
                10 (after applying Weakness and Resistance). (Benching either
                Pokemon ends this effect.)
                [LL] Thundershock: 20
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #025 PIKACHU LV16
    Exactly the same as the above PIKACHU LV16, only with a different graphic
    and with a different location.
         GB1: Promo
         GB2: Promo
    Japanese: Promo (Toyota Campaign); Intropack (Bulbasaur Deck)
    
    
    #025 FLYING PIKACHU LV12
           GB1: Promo
           GB2: Promo
       English: -
      Japanese: Promo (Coro Coro Comics '97 #11)
            HP: 40
       Element: Lightning
      Weakness: -
    Resistance: Fighting
       Retreat: 1
       Attacks: [L] Thundershock: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [CCC] Fly: 30
                Flip a coin. If heads, during your opponent's next turn,
                prevent all effects of attacks, including damage, done to
                Flying Pikachu. If tails, this attack does nothing (not even
                damage).
    
    
    #025 FLYING PIKACHU LV12
    Exactly the same as the above FLYING PIKACHU LV12, only with a different
    graphic and with a different location.
         GB2: Promo
    Japanese: Promo (Nippon Airlines Campaign)
    
    
    #025 SURFING PIKACHU LV13
           GB1: Promo
           GB2: Promo
       English: -
      Japanese: Promo (Jr Stamp Rally)
            HP: 50
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [WW] Surf: 30
    
    
    #025 SURFING PIKACHU LV13
    Exactly the same as the above SURFING PIKACHU LV13, only with a different
    graphic and with a different location.
         GB2: Promo
    Japanese: Promo (Coro Coro Comics '97 #9)
    
    
    #026 RAICHU LV32
           GB2: Pidgeot Pack (R)
       English: -
      Japanese: Vending Sheet 2 (U)
         Stage: from Pikachu
            HP: 70
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [LL] Short Out: 0
                Choose 1 of your opponent's Pokemon and this attack does 10
                damage times the number of [W] Energy attached to that
                Pokemon.
                [LLC] Lightning Kick: 30
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #026 RAICHU LV33
           GB2: Bulbasaur Pack (R)
       English: -
      Japanese: Intropack (Bulbasaur Deck)
         Stage: from Pikachu
            HP: 70
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [CC] Quick Attack: 10+
                Flip a coin. If heads, this attack does 10 damage plus 20
                more damage. If tails, this attack does 10 damage.
                [LLL] Thunderbolt: 60
                Discard all Energy cards attached to Raichu in order to use
                this attack.
    
    
    #026 RAICHU LV40
           GB1: Colosseum (R)
           GB2: Mr. Mime Pack (R)
       English: Base Set (RH); Base Set 2 (RH)
      Japanese: Base Set (R)
         Stage: from Pikachu
            HP: 80
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [LCC] Agility: 20
                Flip a coin. If heads, during your opponent's next turn,
                prevent all effects of attacks, including damage, done to
                Raichu.
                [LLLC] Thunder: 60
                Flip a coin. If tails, Raichu does 30 damage to itself.
    
    
    #026 RAICHU LV43
           GB1: Mystery (R)
           GB2: Omanyte Pack (R)
       English: Fossil (R/RH)
      Japanese: Fossil (R)
         Stage: from Pikachu
            HP: 90
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [LLLL] Gigashock: 30
                Choose 3 of your opponent's Benched Pokemon and this attack
                does 10 damage to each of them. (Don't apply Weakness and
                Resistance for Benched Pokemon. If your opponent has fewer
                than 3 Benched Pokemon, do the damage to each of them.
    
    
    #026 DARK RAICHU LV31
           GB2: Rocket Grunt Pack (R)
       English: Rocket (RH); Legendary Collection (RH)
      Japanese: Neo 2 (UR)
         Stage: from Pikachu
            HP: 70
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [LLL] Surprise Thunder: 30
                Flip a coin. If heads, flip another coin. If the second coin
                is heads, this attack does 20 damage to each of your
                opponent's Benched Pokemon. If the second coin is tails, this
                attack does 10 damage to each of your opponent's Benched
                Pokemon. (Don't apply Weakness and Resistance for Benched
                Pokemon.)
    
    
    #081 MAGNEMITE LV12
           GB2: Rocket R Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
            HP: 40
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [CC] Tackle: 20
                [LC] Magnetism: 10+
                Does 10 damage plus 10 more damage for each Magnemite,
                Magneton, and Dark Magneton on your Bench.
    
    
    #081 MAGNEMITE LV13
           GB1: Colosseum (C)
           GB2: Mr. Mime Pack (C)
       English: Base Set (C); Base Set 2 (C); Legendary
                Collection (C)
      Japanese: Base Set (C)
            HP: 40
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [L] Thundershock: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [LC] Selfdestruct: 40
                Does 10 damage to each Pokemon on each player's Bench. (Don't
                apply Weakness and Resistance for Benched Pokemon.) Magnemite
                does 40 damage to itself.
    
    
    #081 MAGNEMITE LV14
           GB2: Moltres Pack (C)
       English: -
      Japanese: -
            HP: 40
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [C] Tackle: 10
                [LC] Magnetic Storm: 0
                Remove all Energy cards attached to all of your Pokemon, then
                randomly reattach each of them.
    
    
    #081 MAGNEMITE LV15
           GB1: Laboratory (C)
           GB2: Pidgeot Pack (C)
       English: -
      Japanese: Vending Sheet 2 (C)
            HP: 40
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
         Power: Magnet
                Once during your turn (before your attack) you may flip a
                coin. If heads, search your deck for a Basic Pokemon named
                Magnemite and put it onto your Bench. Shuffle your deck
                afterward. This power can't be used if Magnemite is Asleep,
                Confused, Paralyzed, or if your Bench is full.
       Attacks: [L] Superconduction: 0
                Choose 1 of your opponent's Pokemon and do 10 damage to it.
                Don't apply Weakness and Resistance for this attack. (Any
                other effects that would happen after applying Weakness and
                Resistance still happen.)
    
    
    #082 MAGNETON LV28
           GB1: Colosseum (R)
           GB2: Mr. Mime Pack (R)
       English: Base Set (RH); Base Set 2 (RH)
      Japanese: Base Set (R)
         Stage: from Magnemite
            HP: 60
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [LLC] Thunder Wave: 30
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [LLCC] Selfdestruct: 80
                Does 20 damage to each Pokemon on each player's Bench. (Don't
                apply Weakness and Resistance for Benched Pokemon.) Magneton
                does 80 damage to itself.
    
    
    #082 MAGNETON LV30
           GB2: Moltres Pack (R)
       English: -
      Japanese: Vending Sheet 2 (U)
         Stage: from Magnemite
            HP: 70
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [LLC] Microwave: 0
                If your opponent has any Benched Pokemon, choose 1 of them
                and do 20 damage to it. (Don't apply Weakness and
                Resistance.) Flip a coin. If heads, choose 1 Energy card
                attached to that Pokemon and discard it.
    
    
    #082 MAGNETON LV35
           GB1: Laboratory (R)
           GB2: Pidgeot Pack (R)
       English: Fossil (R/RH); Legendary Collection (R)
      Japanese: Fossil (R)
         Stage: from Magnemite
            HP: 80
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 2
       Attacks: [LC] Sonicboom: 20
                Don't apply Weakness and Resistance for this attack. (Any
                other effects that would happen after applying Weakness and
                Resistance still happen.)
                [LLLL] Selfdestruct: 100
                Does 20 damage to each Pokemon on each player's Bench. (Don't
                apply Weakness and Resistance for Benched Pokemon.) Magneton
                does 100 damage to itself.
    
    
    #082 DARK MAGNETON LV26
           GB2: Rocket R Pack (R)
       English: Rocket (R/RH)
      Japanese: Rocket (R)
         Stage: from Magnemite
            HP: 60
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [CC] Sonicboom: 20
                Don't apply Weakness and Resistance for this attack. (Any
                other effects that would happen after applying Weakness and
                Resistance still happen.)
                [LL] Magnetic Lines: 30
                If the Defending Pokemon has any basic Energy cards attached
                to it, choose 1 of them. If your opponent has any Benched
                Pokemon, choose 1 of them and attach that Energy card to it.
    
    
    #100 VOLTORB LV8
           GB2: Pidgeot Pack (C)
       English: -
      Japanese: Vending Sheet 2 (C)
            HP: 30
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 0
       Attacks: [L] Thundershock: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [LL] Everyone Spark: 20+
                Does 20 damage plus 10 times the number of Voltorb in play.
    
    
    #100 VOLTORB LV10
           GB1: Mystery (C)
           GB2: Omanyte Pack (C)
       English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Base Set (C)
            HP: 40
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [C] Tackle: 10
    
    
    #100 VOLTORB LV13
           GB2: Rocket R Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
            HP: 40
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [L] Speed Ball: 20
    
    
    #101 ELECTRODE LV35
           GB1: Laboratory (R)
           GB2: Omanyte Pack (R)
       English: -
      Japanese: -
         Stage: from Voltorb
            HP: 70
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [LL] Sonicboom: 30
                Don't apply Weakness and Resistance for this attack. (Any
                other effects that would happen after applying Weakness and
                Resistance still happen.)
                [LLL] Energy Spike: 0
                Search your deck for a basic Energy card and attach it to 1
                of your Pokemon. Shuffle your deck afterward.
    
    
    #101 ELECTRODE LV42
           GB1: Mystery (R)
           GB2: Pidgeot Pack (R)
       English: Jungle (R/RH); Legendary Collection (R)
      Japanese: Jungle (R)
         Stage: from Voltorb
            HP: 90
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [CC] Tackle: 20
                [LLL] Chain Lightning: 20
                If the Defending Pokemon isn't Colorless, this attack does 10
                damage to each Benched Pokemon of the same type as the
                Defending Pokemon (including your own).
    
    
    #101 DARK ELECTRODE LV24
           GB2: Rocket R Pack (U)
       English: Rocket (U)
      Japanese: Rocket (U)
         Stage: from Voltorb
            HP: 60
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [C] Rolling Tackle: 10
                [LL] Energy Bomb: 30
                Take all Energy cards attached to Dark Electrode and attach
                them to your Benched Pokemon (in any way you choose). If you
                have no Benched Pokemon, discard all Energy cards attached to
                Dark Electrode.
    
    
    #125 ELECTABUZZ LV20
           GB1: Promo
           GB2: Promo
       English: Promo #2
      Japanese: Promo
            HP: 60
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 2
       Attacks: [L] Light Screen: 0
                Whenever an attack does damage to Electabuzz (after applying
                Weakness and Resistance) during your opponent's next turn,
                that attack only does half the damage to Electabuzz (rounded
                down to the nearest 10). (Any other effects of attacks still
                happen.)
                [CC] Quick Attack: 10+
                Flip a coin. If heads, this attack does 10 damage plus 20
                more damage. If tails, this attack does 10 damage.
    
    
    #125 ELECTABUZZ LV30
           GB2: Bulbasaur Pack (R)
       English: -
      Japanese: Intropack (Bulbasaur Deck)
            HP: 70
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 2
       Attacks: [LLC] Thundershock: 30
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #125 ELECTABUZZ LV35
           GB1: Colosseum (R)
           GB2: Moltres Pack (R)
       English: Base Set (R); Base Set 2 (R)
      Japanese: Base Set (R)
            HP: 70
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 2
       Attacks: [L] Thundershock: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [LC] Thunderpunch: 40+
                Flip a coin. If heads, this attack does 30 damage plus 10
                more damage; if tails, this attack does 30 damage and
                Electabuzz does 10 damage to itself.
    
    
    #135 JOLTEON LV24
           GB1: Mystery (U)
           GB2: Moltres Pack (U)
       English: -
      Japanese: -
         Stage: from Eevee
            HP: 60
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [CC] Double Kick: 20x
                Flip 2 coins. This attack does 20 damage times the number of
                heads.
                [CCCC] Stun Needle: 30
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #135 JOLTEON LV29
           GB1: Evolution (R)
           GB2: Moltres Pack (R)
       English: Jungle (R/RH); Legendary Collection (RH)
      Japanese: Jungle (R)
         Stage: from Eevee
            HP: 70
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [CC] Quick Attack: 10+
                Flip a coin. If heads, this attack does 10 damage plus 20
                more damage. If tails, this attack does 10 damage.
                [LLC] Pin Missile: 20x
                Flip 4 coins. This attack does 20 damage times the number of
                heads.
    
    
    #135 DARK JOLTEON LV23
           GB2: Rocket R (U)
       English: Rocket (U)
      Japanese: Rocket (U)
         Stage: from Eevee
            HP: 50
       Element: Lightning
      Weakness: Fighting
    Resistance: -
       Retreat: 1
       Attacks: [L] Lightning Flash: 20
                If the Defending Pokemon tries to attack during your
                opponent's next turn, your opponent flips a coin. If tails,
                that attack does nothing.
                [LLC] Thunder Attack: 30
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed. If tails, Dark Jolteon does 10 damage to itself.
    
    
    #145 ZAPDOS LV28
           GB2: Mr. Mime Pack (R)
       English: -
      Japanese: Vending Sheet 2 (U)
            HP: 70
       Element: Lightning
      Weakness: -
    Resistance: Fighting
       Retreat: 2
       Attacks: [LLL] Lightning: 50
                Flip a coin. If tails, choose 1 of your Pokemon and this
                attack does 30 damage to it. (Don't apply Weakness and
                Resistance for Benched Pokemon.)
                [LLCC] Thunder Crash: 50+
                Flip a coin. If heads, this attack does 50 damage plus 20
                more damage; if tails, this attack does 50 damage and Zapdos
                does 20 damage to itself.
    
    
    #145 ZAPDOS LV40
           GB1: Mystery (R)
           GB2: Pidgeot Pack (R)
       English: Fossil (R/RH)
      Japanese: Fossil (R)
            HP: 80
       Element: Lightning
      Weakness: -
    Resistance: Fighting
       Retreat: 2
       Attacks: [LLLL] Thunderstorm: 40
                For each of your opponent's Benched Pokemon, flip a coin. If
                heads, this attack does 20 damage to that Pokemon. (Don't
                apply Weakness and Resistance for Benched Pokemon.) Then,
                Zapdos does 10 damage times the number of tails to itself.
    
    
    #145 ZAPDOS LV64
           GB1: Colosseum (R)
           GB2: Bulbasaur Pack (R)
       English: Base Set (RH); Base Set 2 (RH); Legendary Collection (RH)
      Japanese: Base Set (R)
            HP: 90
       Element: Lightning
      Weakness: -
    Resistance: Fighting
       Retreat: 3
       Attacks: [LLLC] Thunder: 60
                Flip a coin. If tails, Zapdos does 30 damage to itself.
                [LLLL] Thunderbolt: 100
                Discard all Energy cards attached to Zapdos in order to use
                this attack.
    
    
    #145 ZAPDOS LV68
           GB1: Legendary Card
           GB2: Legendary Card
       English: -
      Japanese: -
            HP: 100
       Element: Lightning
      Weakness: -
    Resistance: Fighting
       Retreat: 2
         Power: Pearl of Thunder
                When you put Zapdos into play during your turn (not during
                set-up), do 30 damage to a Pokemon other than Zapdos chosen
                at random. (Don't apply Weakness and Resistance.)
       Attacks: [LLL] Big Thunder: 0
                Choose a Pokemon other than Zapdos at random. This attack
                does 70 damage to that Pokemon. Don't apply Weakness and
                Resistance for this attack. (Any other effects that would
                happen after applying Weakness and Resistance still happen.)
    
    
    #027 SANDSHREW LV12
           GB1: Evolution (C)
           GB2: Moltres Pack (C)
       English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Base Set (C)
            HP: 40
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 1
       Attacks: [F] Sand-attack: 10
                If the Defending Pokemon tries to attack during your
                opponent's next turn, your opponent flips a coin. If tails,
                that attack does nothing.
    
    
    #027 SANDSHREW LV15
           GB2: Pidgeot (C)
       English: -
      Japanese: Vending Sheet 2 (C)
            HP: 40
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 1
       Attacks: [F] Poison Sting: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Poisoned.
                [F] Swift: 20
                This attack's damage isn't affected by Weakness, Resistance,
                Pokemon Powers, or any other effects on the Defending
                Pokemon.
    
    
    #028 SANDSLASH LV33
           GB1: Evolution (U)
           GB2: Moltres Pack (U)
       English: Fossil (U); Legendary Collection (U)
      Japanese: Fossil (U)
         Stage: from Sandshrew
            HP: 70
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 1
       Attacks: [CC] Slash: 20
                [FF] Fury Swipes: 20x
                Flip 3 coins. This attack does 20 damage times the number of
                heads.
    
    
    #028 SANDSLASH LV35
           GB2: Pidgeot Pack (U)
       English: -
      Japanese: Vending Sheet 3 (C)
         Stage: from Sandshrew
            HP: 70
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 1
       Attacks: [F] Hide in Ground: 0
                Flip a coin. If heads, prevent all damage done to Sandslash
                during your opponent's next turn. (Any other effects of
                attack still happen.)
                [FFF] Rolling Needle: 40+
                Flip 3 coins. This attack does 40 damage plus 10 more damage
                for each heads. Then, Sandslash does 10 damage times the
                number of tails to itself.
    
    
    #050 DIGLETT LV8
           GB1: Colosseum (C)
           GB2: Bulbasaur (C)
       English: Base Set (C); Base Set 2 (C)
      Japanese: Base Set (C); Intropack (Squirtle Deck)
            HP: 30
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 0
       Attacks: [F] Dig: 10
                [FF] Mud Slap: 30
    
    
    #050 DIGLETT LV15
           GB2: Rocket R Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
            HP: 40
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 0
       Attacks: [G] Dig Under: 0
                Choose 1 of your opponent's Pokemon. This attack does 10
                damage to that Pokemon. Don't apply Weakness and Resistance
                for this attack. (Any other effects that would happen after
                applying Weakness and Resistance still happen.)
                [GC] Scratch: 20
    
    
    #050 DIGLETT LV16
           GB2: Promo
       English: -
      Japanese: Promo (??)
            HP: 50
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 1
       Attacks: [C] Peck: 10
                [FC] Rolling Movement: 20+
                Flip a coin. If heads, this attack does 20 damage plus 10
                more damage. If tails, this attack does 20 damage.
    
    
    #051 DUGTRIO LV36
           GB1: Colosseum (R)
           GB2: Bulbasaur (R)
       English: Base Set (R); Base Set 2 (R)
      Japanese: Base Set (R)
         Stage: from Diglett
            HP: 70
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 2
       Attacks: [FFC] Slash: 40
                [FFFF] Earthquake: 70
                Does 10 damage to each of your own Benched Pokemon. (Don't
                apply Weakness and Resistance.)
    
    
    #051 DUGTRIO LV40
           GB2: Promo
       English: -
      Japanese: Promo (??)
         Stage: from Diglett
            HP: 80
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 2
         Power: Stay Underground
                Whenever an attack does damage to Dugtrio while it is
                Benched, prevent that damage.
       Attacks: [FFF] Earth Wave: 30
                Choose 2 of your opponent's different Benched Pokemon and
                this attack does 10 damage to each of them.  
    
    
    #051 DARK DUGTRIO LV18
           GB2: Rocket R Pack (R)
       English: Rocket (R/RH)
      Japanese: Rocket (R)
         Stage: from Diglett
            HP: 50
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 2
         Power: Sinkhole
                Whenever your opponent's Active Pokemon retreats, your
                opponent flips a coin. If tails, this power does 20 damage to
                that Pokemon. (Don't apply Weakness and Resistance.) This
                power stops working while Dark Dugtrio is Asleep, Confused,
                or Paralyzed.
       Attacks: [FF] Knock Down: 20+
                Your opponent flips a coin. If tails, this attack does 20
                damage plus 20 more damage; if heads, this attack does 20
                damage.
    
    
    #056 MANKEY LV7
           GB1: Mystery (C)
           GB2: Omanyte Pack (C)
       English: Jungle (C)
      Japanese: Jungle (C)
            HP: 30
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 0
         Power: Peek
                Once during your turn (before you attack), you may look at
                one of the following: the top card of either player's deck, a
                random card from your opponent's hand, or one of either
                player's Prizes. This power can't be used if Mankey is
                Asleep, Confused, or Paralyzed.
       Attacks: [C] Scratch: 10
    
    
    #056 MANKEY LV7
    Exactly the same as the above MANKEY LV7, only with a different graphic
    and with a different location.
         GB2: Promo
     English: -
    Japanese: Promo
    
    
    #056 MANKEY LV14
           GB2: Rocket R Pack (C)
       English: Rocket (C); Legendary Collection (C)
      Japanese: Rocket (C)
            HP: 40
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 0
       Attacks: [C] Mischief: 0
                Shuffle your opponent's deck.
                [FC] Anger: 20+
                Flip a coin. If heads, this attack does 20 damage plus 20
                more damage; if tails, this attack does 20 damage.
    
    
    #057 PRIMEAPE LV35
           GB1: Mystery (U)
           GB2: Omanyte (U)
       English: Jungle (U); Legendary Collection (U)
      Japanese: Jungle (U)
         Stage: from Mankey
            HP: 70
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [FF] Fury Swipes: 20x
                Flip 3 coins. This attack does 20 damage times the number of
                heads.
                [FFC] Tantrum: 50
                Flip a coin. If tails, Primeape is now Confused (after doing
                damage).
    
    
    #057 DARK PRIMEAPE LV23
           GB2: Rocket R Pack (U)
       English: Rocket (U)
      Japanese: Rocket (U)
         Stage: from Mankey
            HP: 60
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 1
         Power: Frenzy
                If Dark Primeape does any damage while it's Confused (even to
                itself), it does 30 more damage.
       Attacks: [FF] Frenzied Attack: 50
                Dark Primeape is now Confused (after doing damage).
    
    
    #066 MACHOP LV18
           GB2: Pidgeot Pack (C)
       English: -
      Japanese: Vending Sheet 2 (C)
            HP: 50
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [C] Concentrate Energy: 0
                Flip a coin. If heads, Machop's Stab attack's base damage is
                60 instead of 30. If tails, you can't use Machop's Stab
                attack next turn.
                [FC] Stab: 30
    
    
    #066 MACHOP LV20
           GB1: Colosseum (C)
           GB2: Bulbasaur Pack (C)
       English: Base Set (C); Base Set 2 (C)
      Japanese: Base Set (C); Intropack (Squirtle Deck)
            HP: 50
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [F] Low Kick: 20
    
    
    #066 MACHOP LV24
           GB2: Rocket R Pack (C)
       English: Rocket (C); Legendary Collection (C)
      Japanese: Rocket (C); Intropack Neo (Chikorita Deck)
            HP: 50
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [CC] Punch: 20
                [FCC] Kick: 30
    
    
    #067 MACHOKE LV25
           GB2: Omanyte Pack (U)
       English: -
      Japanese: Vending Sheet 3 (C)
         Stage: from Machop
            HP: 60
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 2
       Attacks: [FC] Stab of Inferno: 20
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [CCC] Energy Ball: 0
                Flip a coin. If heads, choose 1 of your opponent's Pokemon
                and this attack does 20 damage to it. (Don't apply Weakness
                and Resistance for Benched Pokemon.)
    
    
    #067 MACHOKE LV28
           GB2: Pidgeot Pack (U)
       English: -
      Japanese: Vending Sheet 2 (C)
         Stage: from Machop
            HP: 70
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 2
       Attacks: [FF] Mega Punch: 30
                [FFF] One-Two Punch: 30+
                Flip a coin. If heads, this attack does 30 damage plus 20
                more damage; if tails, this attack does 30 damage.
    
    
    #067 MACHOKE LV40
           GB1: Evolution (U)
           GB2: Bulbasaur Pack (U)
       English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
      Japanese: Base Set (U)
         Stage: from Machop
            HP: 80
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 3
       Attacks: [FFC] Karate Chop: 50-
                Does 50 damage minus 10 damage for each damage counter on
                Machoke.
                [FFCC] Submission: 60
                Machoke does 20 damage to itself.
    
    
    #067 DARK MACHOKE LV28
           GB2: Rocket R Pack (U)
       English: Rocket (R)
      Japanese: Rocket (R)
         Stage: from Machop
            HP: 60
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 2
       Attacks: [FFC] Drag Off: 20
                Before doing damage, choose 1 of your opponent's Benched
                Pokemon and switch it with the Defending Pokemon. Do the
                damage to the new Defending Pokemon. This attack can't be
                used if your opponent has no Benched Pokemon.
                [FFC] Knock Back: 30
                If your opponent has any Benched Pokemon, he or she chooses 1
                of them and switches it with the Defending Pokemon. (Do the
                damage before switching the Pokemon.)
    
    
    #068 MACHAMP LV54
           GB2: Promo
       English: Promo #43
      Japanese: Promo (Vending Sheet 3 Evolution Campaign)
         Stage: from Machoke
            HP: 90
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 3
       Attacks: [FF] Seething Anger: 20+
                Flip a number of coins equal to the amount of damage counters
                on Machamp. This attack does 20 damage plus 10 more damage
                for each heads.
                [FFCC] Fling: 50
                If your opponent has any Benched Pokemon, he or she chooses 1
                of them and switches it with the Defending Pokemon. (Do the
                damage before switching the Pokemon.)
    
    
    #068 MACHAMP LV67
           GB1: Evolution (R)
           GB2: Bulbasaur Pack (R)
       English: Base Set (RH) 1st Edition only; Legendary Collection (RH)
      Japanese: Base Set (R)
         Stage: from Machoke
            HP: 100
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 3
         Power: Strikes Back
                Whenever your opponent's attack damages Machamp (even if
                Machamp is Knocked Out) this power does 10 damage to the
                attacking Pokemon. (Don't apply Weakness and Resistance.)
                This power can't be used if Machamp is already Asleep,
                Confused, or Paralyzed when your opponent attacks.
       Attacks: [FFFC] Seismic Toss: 60
    
    
    #068 DARK MACHAMP LV30
           GB2: Rocket R Pack (R)
       English: Rocket (R/RH)
      Japanese: Rocket (R)
         Stage: from Dark Machoke
            HP: 70
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 3
       Attacks: [GG] Mega Punch: 30
                [FFFC] Fling: 0
                Your opponent shuffles his or her Active Pokemon and all
                cards attached to it into his or her deck. This attack can't
                be used if your opponent has no Benched Pokemon.
    
    
    #074 GEODUDE LV15
           GB2: Moltres Pack (C)
       English: -
      Japanese: Vending Sheet 1 (C)
            HP: 50
       Element: Fighting
      Weakness: Grass
    Resistance: -
       Retreat: 1
       Attacks: [C] Tackle: 10
                [FC] Harden: 0
                During your opponent's next turn, whenever 30 or less damage
                is done to Geodude (after applying Weakness and Resistance),
                prevent that damage. (Any other effects of attacks still
                happen.)
    
    
    #074 GEODUDE LV16
           GB1: Evolution (C)
           GB2: Pidgeot Pack (C)
       English: Fossil (C); Legendary Collection (C)
      Japanese: Fossil (C)
            HP: 50
       Element: Fighting
      Weakness: Grass
    Resistance: -
       Retreat: 1
       Attacks: [FC] Stone Barrage: 10x
                Flip a coin until you get tails. This attack does 10 damage
                times the number of heads.
    
    
    #075 GRAVELER LV27
           GB2: Mr. Mime Pack (U)
       English: -
      Japanese: Vending Sheet 3 (C)
         Stage: from Geodude
            HP: 60
       Element: Fighting
      Weakness: Grass
    Resistance: -
       Retreat: 2
       Attacks: [FFC] Boulder Smash: 30
                Flip 2 coins. For each heads, choose 1 of your opponent's
                Benched Pokemon and do 10 damage to it.
    
    
    #075 GRAVELER LV28
           GB2: Pidgeot Pack (U)
       English: -
      Japanese: Vending Sheet 2 (U)
         Stage: from Geodude
            HP: 60
       Element: Fighting
      Weakness: Grass
    Resistance: -
       Retreat: 2
       Attacks: [FF] Stone Barrage: 20x
                Flip a coin until you get tails. This attack does 20 damage
                times the number of heads.
                [FFF] Earthquake: 50
                Does 10 damage to each of your own Benched Pokemon. (Don't
                apply Weakness and Resistance.)
    
    
    #075 GRAVELER LV29
           GB1: Evolution (U)
           GB2: Moltres Pack (U)
       English: Fossil (U); Legendary Collection (U)
      Japanese: Fossil (U)
         Stage: from Geodude
            HP: 60
       Element: Fighting
      Weakness: Grass
    Resistance: -
       Retreat: 2
       Attacks: [FF] Harden: 0
                During your opponent's next turn, whenever 30 or less damage
                is done to Graveler (after applying Weakness and Resistance),
                prevent that damage. (Any other effects of attacks still
                happen.)
                [FFC] Rock Throw: 40
    
    
    #076 GOLEM LV36
           GB1: Evolution (U)
           GB2: Omanyte Pack (U)
       English: Fossil (U); Legendary Collection (R)
      Japanese: Fossil (U)
         Stage: from Graveler
            HP: 80
       Element: Fighting
      Weakness: Grass
    Resistance: -
       Retreat: 4
       Attacks: [FFFC] Avalanche: 60
                [FFFF] Selfdestruct: 100
                Does 20 damage to each Pokemon on each player's Bench. (Don't
                apply Weakness and Resistance for Benched Pokemon.) Golem
                does 100 damage to itself.
    
    
    #076 GOLEM LV37
           GB2: Promo
       English: -
      Japanese: Promo (Vending Sheet 3 Evolution Campaign)
         Stage: from Graveler
            HP: 80
       Element: Fighting
      Weakness: Grass
    Resistance: -
       Retreat: 3
       Attacks: [CC] Roll Down: 20
                [FFF] Rock Blast: 0
                Discard up to 5 [F] Energy cards attached to Golem. For each
                [F] Energy card discarded, choose 1 of your opponent's
                Pokemon and do 20 damage to it. (You may choose 1 of your
                opponent's Pokemon more than once.) Don't apply Weakness or
                Resistance. (Any other effects that would happen after
                applying Weakness and Resistance still happen.)
    
    
    #095 ONIX LV12
           GB1: Laboratory (C)
           GB2: Bulbasaur Pack (C)
       English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Base Set (C)
            HP: 90
       Element: Fighting
      Weakness: Grass
    Resistance: -
       Retreat: 3
       Attacks: [F] Rock Throw: 10
                [FF] Harden: 0
                During your opponent's next turn, whenever 30 or less damage
                is done to Graveler (after applying Weakness and Resistance),
                prevent that damage. (Any other effects of attacks still
                happen.)
    
    
    #095 ONIX LV25
           GB2: Rocket Grunt Pack (U)
       English: -
      Japanese: Vending Sheet 2 (U)
            HP: 70
       Element: Fighting
      Weakness: Grass
    Resistance: -
       Retreat: 2
       Attacks: [F] Bind: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [FF] Rock Block: 20
                Flip a coin. If heads, the Defending Pokemon can't retreat
                during your opponent's next turn.
    
    
    #104 CUBONE LV13
           GB1: Evolution (C)
           GB2: Pidgeot Pack (C)
       English: Jungle (C); Base Set 2 (C)
      Japanese: Jungle (C)
            HP: 40
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 1
       Attacks: [C] Snivel: 0
                If the Defending Pokemon attacks Cubone during your
                opponent's next turn, any damage done by the attack is
                reduced by 20 (after applying Weakness and Resistance).
                (Benching either Pokemon ends this effect.)
                [FF] Rage: 10+
                Does 10 damage plus 10 more damage for each damage counter on
                Cubone.
    
    
    #104 CUBONE LV14
           GB2: Moltres Pack (C)
       English: -
      Japanese: Vending Sheet 3 (C)
            HP: 40
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 1
       Attacks: [F] Bone Toss: 0
                Flip a coin. If heads, this attack does 30 damage to the
                Defending Pokemon. If tails, choose 1 of your opponent's
                Benched Pokemon and this attack does 10 to it. (Don't apply
                Weakness and Resistance for Benched Pokemon.)
    
    
    #105 MAROWAK LV26
           GB1: Laboratory (U)
           GB2: Pidgeot Pack (U)
       English: Jungle (U); Base Set 2 (U)
      Japanese: Jungle (U)
         Stage: from Cubone
            HP: 60
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 1
       Attacks: [FF] Bonemerang: 30x
                Flip 2 coins. This attack does 30 damage times the number of
                heads.
                [FFC] Call for Friend: 0
                Search your deck a [F] Basic Pokemon card and put it onto
                your Bench. Shuffle your deck afterward. (You can't use this
                attack if your Bench is full.)
    
    
    #105 MAROWAK LV32
           GB1: Evolution (U)
           GB2: Moltres Pack (U)
       English: -
      Japanese: -
         Stage: from Cubone
            HP: 70
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 2
       Attacks: [FC] Bone Attack: 10
                Flip a coin. If heads, the Defending Pokemon can't attack
                during your opponent's next turn.
                [FFF] Wail: 0
                Each player fills his or her Bench with Basic Pokemon chosen
                at random from his or her deck. If a player has fewer Basic
                Pokemon than that in his or her deck, he or she chooses all
                of them. Each player shuffles his or her deck afterward.
    
    
    #105 DARK MAROWAK LV27
           GB2: Rocket Grunt Pack (U)
       English: -
      Japanese: -
         Stage: from Cubone
            HP: 60
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 1
       Attacks: [FF] Multiple Bone Hit: 20
                Does a randomly selected amount of damage (0, 10, or 20) to 1
                of your opponent's Benched Pokemon chosen at random. Then,
                switch that Pokemon with the Defending Pokemon.
    
    
    #106 HITMONLEE LV23
           GB2: Moltres Pack (R)
       English: -
      Japanese: Vending Sheet 2 (U)
            HP: 50
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [FF] Double Kick: 30x
                Flip 2 coins. This attack does 30 damage times the number of
                heads.
                [FFC] Rolling Kick: 30
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #106 HITMONLEE LV30
           GB1: Laboratory (R)
           GB2: Mr. Mime Pack (R)
       English: Fossil (R/RH); Legendary Collection (RH)
      Japanese: Fossil (R)
            HP: 60
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [FF] Stretch Kick: 0
                If your opponent has any Benched Pokemon, choose 1 of them
                and this attack does 20 damage to it. (Don't apply Weakness
                and Resistance for Benched Pokemon.)
                [FFF] High Jump: 50
    
    
    #107 HITMONCHAN LV23
           GB2: Mr. Mime Pack (R)
       English: -
      Japanese: Vending Sheet 2 (U)
            HP: 50
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 2
       Attacks: [F] Mach Punch: 20
                Flip a coin. If heads, choose 1 of your opponent's Benched
                Pokemon and this attack does 10 damage to it. (Don't apply
                Weakness and Resistance for Benched Pokemon.)
    
    
    #107 HITMONCHAN LV33
           GB1: Colosseum (R)
           GB2: Bulbasaur Pack (R)
       English: Base Set (RH); Base Set 2 (RH)
      Japanese: Base Set (R)
            HP: 70
       Element: Fighting
      Weakness: Psychic
    Resistance: -
       Retreat: 2
       Attacks: [F] Jab: 20
                [FFC] Special Punch: 40
    
    #111 RHYHORN LV18
           GB1: Mystery (C)
           GB2: Moltres Pack (C)
       English: Jungle (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Jungle (C)
            HP: 70
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 3
       Attacks: [C] Leer: 0
                Flip a coin. If heads, the Defending Pokemon can't attack
                Rhyhorn during your opponent's next turn. (Benching either
                Pokemon ends this effect.)
                [FCC] Horn Attack: 30
    
    
    #112 RHYDON LV37
           GB2: Mr. Mime Pack (R)
       English: -
      Japanese: Vending Sheet 3 (U)
         Stage: from Rhyhorn
            HP: 80
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 3
       Attacks: [F] Wreck Mountain: 10
                Look at the first 5 cards of your deck. Put all [F] Energy
                cards in your hand. Discard the rest.
                [FFF] Double Stab: 30+
                Flip a coin. If heads, this attack does 30 damage plus 20
                more damage; if tails, this attack does 30 damage.
    
    
    #112 RHYDON LV48
           GB1: Mystery (U)
           GB2: Moltres (U)
       English: Jungle (U); Base Set 2 (U); Legendary Collection (R)
      Japanese: Jungle (U)
         Stage: from Rhyhorn
            HP: 100
       Element: Fighting
      Weakness: Grass
    Resistance: Lightning
       Retreat: 3
       Attacks: [FCC] Horn Attack: 30
                [FFFF] Ram: 50
                Rhydon does 20 damage to itself. If your opponent has any
                Benched Pokemon, he or she chooses 1 of them and switches it
                with the Defending Pokemon. (Do the damage before switching
                the Pokemon. Switch the Pokemon even if Rhydon is Knocked
                Out.)
    
    
    #140 KABUTO LV9
           GB1: Mystery (C)
           GB2: Omanyte Pack (C)
       English: Fossil (C); Legendary Collection (U)
      Japanese: Fossil (C)
         Stage: from Mysterious Fossil
            HP: 30
       Element: Fighting
      Weakness: Grass
    Resistance: -
       Retreat: 1
         Power: Kabuto Armor
                Whenever an attack (including your own) does damage to Kabuto
                (after applying Weakness and Resistance), that attack only
                does half the damage to Kabuto (rounded down to the nearest
                10). (Any other effects of attacks still happen.) This power
                stops working while Kabuto is Asleep, Confused, or Paralyzed.
       Attacks: [C] Scratch: 10
    
    
    #140 KABUTO LV22
           GB2: Rocket R Pack (U)
       English: -
      Japanese: Vending Sheet 2 (U)
         Stage: from Mysterious Fossil
            HP: 50
       Element: Fighting
      Weakness: Grass
    Resistance: -
       Retreat: 1
         Power: Fossil Transformation
                Once during your turn (before your attack) you may choose 1
                of your Pokemon that evolved from a Mysterious Fossil. Flip a
                coin. If heads, return all Evolution cards attached to that
                card to your hand. This power can't be used if Kabuto is
                Asleep, Confused, or Paralyzed.
       Attacks: [CC] Sharp Claw: 10+
                Flip a coin. If heads, this attack does 10 damage plus 30
                more damage; if tails, this attack does 10 damage.
    
    
    #141 KABUTOPS LV30
           GB1: Mystery (R)
           GB2: Mr. Mime Pack (R)
       English: Fossil (R/RH); Legendary Collection (R)
      Japanese: Fossil (R)
         Stage: from Kabuto
            HP: 60
       Element: Fighting
      Weakness: Grass
    Resistance: -
       Retreat: 1
       Attacks: [FF] Sharp Sickle: 30
                [FFFF] Absorb: 40
                Remove a number of damage counters from Kabutops equal to
                half the damage done to the Defending Pokemon (after applying
                Weakness and Resistance) (rounded up to the nearest 10). If
                Kabutops has fewer damage counters than that, remove all of
                them.
    
    
    #142 AERODACTYL LV28
           GB1: Mystery (R)
           GB2: Rocket R Pack (R)
       English: Fossil (R/RH)
      Japanese: Fossil (R)
         Stage: from Mysterious Fossil
            HP: 60
       Element: Fighting
      Weakness: Grass
    Resistance: Fighting
       Retreat: 2
         Power: Prehistoric Power
                No more Evolution cards can be played. This power stops
                working while Aerodactyl is Asleep, Confused, or Paralyzed.
       Attacks: [CCC] Wing Attack: 30
    
    
    #142 AERODACTYL LV30
           GB2: Omanyte Pack (U)
       English: -
      Japanese: Vending Sheet 2 (U)
         Stage: from Mysterious Fossil
            HP: 70
       Element: Fighting
      Weakness: Grass
    Resistance: -
       Retreat: 1
       Attacks: [C] Supersonic: 0
                Flip a coin. If heads, the Defending Pokemon is Confused.
                [CCC] Slash Attack: 40
                Don't apply Weakness or Resistance for this attack. (Any
                other effects that would happen after applying Weakness and
                Resistance still happen.) Aerodactyl does 10 damage to
                itself.
    
    
    #063 ABRA LV8
           GB2: Pidgeot Pack (C)
       English: -
      Japanese: Vending Sheet 1 (C)
            HP: 30
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 0
       Attacks: [P] Psychic Beam: 0
                Choose 1 of your opponent's Pokemon and do 10 damage to it.
                (Don't apply Weakness and Resistance.)
    
    
    #063 ABRA LV10
           GB1: Colosseum (C)
           GB2: Moltres Pack (C)
       English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Base Set (C)
            HP: 30
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 0
       Attacks: [P] Psyshock: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #063 ABRA LV14
           GB2: Rocket R Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
            HP: 40
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [P] Vanish: 0
                Shuffle Abra into your deck. (Discard all cards attached to
                Abra.)
                [P] Psyshock: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #064 KADABRA LV38
           GB1: Colosseum (U)
           GB2: Moltres Pack (U)
       English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
      Japanese: Base Set (U)
         Stage: from Abra
            HP: 60
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 3
       Attacks: [PP] Recover: 0
                Discard 1 [P] Energy card attached to Kadabra in order to use
                this attack. Remove all damage counters from Kadabra.
                [PPC] Super Psy: 50
    
    
    #064 KADABRA LV39
           GB2: Pidgeot Pack (U)
       English: -
      Japanese: Vending Sheet 3 (U)
         Stage: from Abra
            HP: 60
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 3
       Attacks: [PP] Psycho Panic: 30
                If the Defending Pokemon is an Evolution card, this attack
                does 30 damage plus 30 more damage.
                [PPP] Blink: 30
                Flip a coin. If heads, during your opponent's next turn,
                prevent all effects of attacks, including damage, done to
                Kadabra.
    
    
    #064 DARK KADABRA LV24
           GB2: Rocket R Pack (U)
       English: Rocket (U)
      Japanese: Rocket (U)
         Stage: from Abra
            HP: 50
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 2
         Power: Matter Exchange
                Once during your turn (before your attack) you may discard a
                card from your hand in order to draw a card. This power can't
                be used if Dark Kadabra is Asleep, Confused, or Paralyzed.
       Attacks: [PP] Mind Shock: 30
                Don't apply Weakness and Resistance for this attack. (Any
                other effects that would happen after applying Weakness and
                Resistance still happen.)
    
    
    #065 ALAKAZAM LV42
           GB1: Mystery (R)
           GB2: Omanyte Pack (R)
       English: Base Set (RH); Base Set 2 (RH); Legendary Collection (RH)
      Japanese: Base Set (R)
         Stage: from Kadabra
            HP: 80
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 3
         Power: Damage Swap
                As often as you like during your turn (before your attack),
                you may move 1 damage counter from 1 of your Pokemon to
                another as long as you don't Knock Out that Pokemon. This
                power can't be used if Alakazam is Asleep, Confused, or
                Paralyzed.
       Attacks: [PPP] Confuse Ray: 30
                Flip a coin. If heads, the Defending Pokemon is now Confused.
    
    
    #065 ALAKAZAM LV45
           GB2: Promo
       English: -
      Japanese: Promo (Vending Sheet 3 Evolution Campaign)
         Stage: from Kadabra
            HP: 90
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 3
       Attacks: [PP] Psycho Panic: 30
                If the Defending Pokemon is an Evolution card, this attack
                does 30 damage plus 30 more damage. If not, this attack does
                30 damage.
                [PPP] Trans Damage: 0
                Discard all Energy cards attached to Alakazam in order to
                switch the number of damage counters on Alakazam with the
                number of damage counters on the Defending Pokemon (even if
                it would Knock Out either Pokemon.) (It's okay if 1 of the
                Pokemon has no damage counters on it.)
    
    
    #065 DARK ALAKAZAM LV30
           GB2: Rocket R Pack (R)
       English: Rocket (R/RH)
      Japanese: Rocket (R)
         Stage: from Dark Kadabra
            HP: 60
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 3
       Attacks: [PPC] Teleport Blast: 30
                You may switch Dark Alakazam with 1 of your Benched Pokemon.
                (Do the damage before switching the Pokemon.)
                [PPP] Mind Shock: 40
                Don't apply Weakness and Resistance for this attack. (Any
                other effects that would happen after applying Weakness and
                Resistance still happen.)
    
    
    #079 SLOWPOKE LV9
           GB1: Promo
           GB2: Promo
       English: -
      Japanese: Promo (Playmat)
            HP: 40
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [C] Headbutt: 10
                [PP] Amnesia: 0
                Choose 1 of the Defending Pokemon's attacks. That Pokemon
                can't use that attack during your opponent's next turn.
    
    
    #079 SLOWPOKE LV16
           GB2: Rocket Grunt Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
            HP: 50
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [C] Afternoon Nap: 0
                Search your deck for a [P] Energy card and attach it to
                Slowpoke. Shuffle your deck afterward.
                [P] Headbutt: 10
    
    
    #079 SLOWPOKE LV18
           GB1: Laboratory (C)
           GB2: Omanyte Pack (C)
       English: Fossil (C); Legendary Collection (C)
      Japanese: Fossil (C)
            HP: 50
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [C] Spacing Out: 0
                Flip a coin. If heads, remove a damage counter from Slowpoke.
                This attack can't be used if Slowpoke has no damage counters
                 on it.
                [PP] Scavenge: 0
                Discard 1 [P] Energy card from SLowpoke in order to use this
                attack. Put a Trainer card from your discard pile into your
                hand.
    
    
    #080 SLOWBRO LV26
           GB1: Laboratory (U)
           GB2: Omanyte Pack (U)
       English: Fossil (U)
      Japanese: Fossil (U)
         Stage: from Slowpoke
            HP: 60
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 1
         Power: Strange Behavior
                As often as you like during your turn (before your attack)
                you may move 1 damage counter from 1 of your Pokemon to
                Slowbro as long as you don't Knock Out Slowbro. This power
                can't be used if Slowbro is Asleep, Confused, or Paralyzed.
       Attacks: [PP] Psyshock: 20
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #080 SLOWBRO LV35
           GB2: Pidgeot Pack (C)
       English: -
      Japanese: Vending Sheet 3 (C)
         Stage: from Slowpoke
            HP: 90
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 3
       Attacks: [P] Giant Yawn: 0
                Both the Defending Pokemon and Slowbro are now Asleep.
                [PP] Giant Snore: 30
                You can only use this attack if Slowbro is Asleep.
    
    
    #080 DARK SLOWBRO LV27
           GB2: Rocket Grunt Pack (R)
       English: Rocket (R/RH); Legendary Collection (RH)
      Japanese: Rocket (R)
         Stage: from Slowpoke
            HP: 60
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 2
         Power: Reel In
                When you play Dark Slowbro from your hand, choose up to 3
                Basic Pokemon and/or Evolution cards from your discard pile
                and put them into your hand.
       Attacks: [PP] Fickle Attack: 40
                Flip a coin. If tails, this attack does nothing.
    
    
    #092 GASTLY LV8
           GB1: Evolution (C)
           GB2: Bulbasaur Pack (C)
       English: Base Set (C); Base Set 2 (C)
      Japanese: Base Set (C)
            HP: 30
       Element: Psychic
      Weakness: -
    Resistance: Fighting
       Retreat: 0
       Attacks: [P] Sleeping Gas: 0
                Flip a coin. If heads, the Defending Pokemon is now Asleep.
                [PC] Destiny Bond: 0
                Discard 1 [P] Energy card attached to Gastly in order to use
                this attack. If a Pokemon Knocks Out Gastly during your
                opponent's next turn, Knock Out that Pokemon.
    
    
    #092 GASTLY LV13
           GB2: Omanyte Pack (C)
       English: -
      Japanese: Vending Sheet 3 (C)
            HP: 40
       Element: Psychic
      Weakness: -
    Resistance: Fighting
       Retreat: 0
       Attacks: [P] Scare: 0
                Your opponent may not use trainer cards during your
                opponent's next turn.
                [PC] Darkness: 10
                Flip a coin. If heads, the Defending Pokemon is now Confused.
    
    
    #092 GASTLY LV17
           GB1: Laboratory (U)
           GB2: Mr. Mime Pack (U)
       English: Fossil (U); Legendary Collection (C)
      Japanese: Fossil (U)
            HP: 50
       Element: Psychic
      Weakness: -
    Resistance: Fighting
       Retreat: 0
       Attacks: [P] Lick: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [PP] Energy Conversion: 0
                Put up to 2 Energy cards from your discard pile into your
                hand. Gastly does 10 damage to itself.
    
    
    #093 HAUNTER LV17
           GB1: Laboratory (R)
           GB2: Mr. Mime Pack (R)
       English: Fossil (R/RH); Legendary Collection (U)
      Japanese: Fossil (R)
         Stage: from Gastly
            HP: 50
       Element: Psychic
      Weakness: -
    Resistance: Fighting
       Retreat: 0
         Power: Transparency
                Whenever an attack does anything to Haunter, flip a coin. If
                heads, prevent all effects of that attack, including damage,
                done to Haunter. This power stops working while Haunter is
                Asleep, Confused, or Paralyzed.
       Attacks: [PC] Nightmare: 10
                The Defending Pokemon is now Asleep.
    
    
    #093 HAUNTER LV22
           GB1: Evolution (U)
           GB2: Bulbasaur (U)
       English: Base Set (U); Base Set 2 (U)
      Japanese: Base Set (U)
         Stage: from Gastly
            HP: 60
       Element: Psychic
      Weakness: -
    Resistance: Fighting
       Retreat: 1
       Attacks: [P] Hypnosis: 0
                The Defending Pokemon is now Asleep
                [PP] Dream Eater: 50
                You can't use this attack unless the Defending Pokemon is
                Asleep.
    
    
    #093 HAUNTER LV25
           GB2: Pidgeot Pack (R)
       English: -
      Japanese: Vending Sheet 3 (U)
         Stage: from Gastly
            HP: 60
       Element: Psychic
      Weakness: -
    Resistance: Fighting
       Retreat: 1
       Attacks: [P] Strange Light: 0
                Flip a coin. If heads, the Defending Pokemon is now Confused.
                [PP] Spite: 20+
                This attack does 20 damage plus 10 more damage times the
                number of Prize cards your opponent has taken.
    
    
    #093 HAUNTER LV26
           GB2: Omanyte Pack (U)
       English: -
      Japanese: Vending Sheet 3 (U)
         Stage: from Gastly
            HP: 70
       Element: Psychic
      Weakness: -
    Resistance: Fighting
       Retreat: 1
       Attacks: [P] Poltergeist: 10x
                Look at your opponent's hand. This attack does 10 damage
                times the number of trainer cards in your opponent hand.
                [PP] Nightmare: 20
                Flip a coin. If heads, the Defending Pokemon is now Asleep.
                If tails, the Defending Pokemon is now Confused.
    
    
    #093 DARK HAUNTER LV23
           GB2: Rocket Grunt Pack (U)
       English: -
      Japanese: -
         Stage: from Gastly
            HP: 60
       Element: Psychic
      Weakness: -
    Resistance: Fighting
       Retreat: 1
       Attacks: [PP] Harass: 30
                Flip a coin. If heads, your opponent can't play Trainer cards
                during his or her next turn.
    
    
    #094 GENGAR LV38
           GB1: Evolution (R)
           GB2: Omanyte (R)
       English: Fossil (R/RH); Legendary Collection (RH)
      Japanese: Fossil (R)
         Stage: from Haunter
            HP: 80
       Element: Psychic
      Weakness: -
    Resistance: Fighting
       Retreat: 1
         Power: Curse
                Once during your turn (before your attack) you may move 1
                damage counter from 1 of your opponent's Pokemon to another
                (even if it would Knock Out that Pokemon.) This power can't
                be used if Gengar is Asleep, Confused, or Paralyzed.
       Attacks: [PPP] Dark Mind: 30
                If your opponent has any Benched Pokemon, choose 1 of them
                and this attack does 10 damage to it. (Don't apply Weakness
                and Resistance for Benched Pokemon.)
    
    
    #094 GENGAR LV40
           GB2: Promo
       English: -
      Japanese: Promo (Vending Sheet 3 Evolution Campaign)
         Stage: from Haunter
            HP: 80
       Element: Psychic
      Weakness: -
    Resistance: Fighting
       Retreat: 2
         Power: Power of Darkness
                When you put Gengar into play, you may flip a coin. If heads,
                choose 1 of your opponent's in-play Pokemon. Your opponent 
                shuffles that Pokemon and all cards attached to it into his 
                or her deck.
       Attacks: [PPP] Psycho Horror: 30
                Flip a coin. If heads, the Defending Pokemon is now Asleep;
                if tails, it is now Confused.
    
    
    #094 DARK GENGAR LV33
           GB2: Rocket Grunt Pack (R)
       English: -
      Japanese: -
         Stage: from Dark Haunter
            HP: 70
       Element: Psychic
      Weakness: -
    Resistance: Fighting
       Retreat: 2
         Power: Favorite Game
                Once during your turn (before your attack) you may choose to
                have all damage counters on your opponent's Pokemon randomly
                rearranged. This power can't be used if Dark Gengar is
                Asleep, Confused,
                or Paralyzed.
       Attacks: [PP] Hide Opponent: 0
                Flip a coin. If heads, your opponent shuffles a random
                Benched Pokemon and all cards attached to it into his or her
                deck.
    
    
    #096 DROWZEE LV10
           GB2: Rocket Grunt Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
            HP: 50
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 1
         Power: Long-Distance Hypnosis
                Once during your turn (before your attack), you may flip a
                coin. If heads, the Defending Pokemon is now Asleep; if
                tails, your Active Pokemon is now Asleep. The power can't be
                used if Drowzee is Asleep, Confused, or Paralyzed.
       Attacks: [PC] Nightmare: 10
                The Defending Pokemon is now Asleep.
    
    
    #096 DROWZEE LV12
           GB1: Mystery (C)
           GB2: Bulbasaur Pack (C)
       English: Base Set (C); Base Set 2 (C)
      Japanese: Base Set (C); Intropack (Bulbasaur Deck)
            HP: 50
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [C] Pound: 10
                [PP] Confuse Ray: 10
                Flip a coin. If heads, the Defending Pokemon is now Confused.
    
    
    #097 HYPNO LV30
           GB2: Omanyte Pack (U)
       English: -
      Japanese: Vending Sheet 3 (U)
         Stage: from Drowzee
            HP: 60
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 1
         Power: Puppet Master
                If the Defending Pokemon is Clefairy, you may use one of its
                attacks as if it were your own, as long as you have the
                required amount of Energy attached to Hypno. (Hypno's type is
                still [P].)
       Attacks: [PP] Mind Shock: 30
                Don't apply Weakness and Resistance for this attack. (Any
                other effects that would happen after applying Weakness and
                Resistance still happen.)
    
    
    #097 HYPNO LV36
           GB1: Laboratory (R)
           GB2: Bulbasaur (R)
       English: Fossil (R/RH); Legendary Collection (R)
      Japanese: Fossil (R)
         Stage: from Drowzee
            HP: 90
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 2
       Attacks: [P] Prophecy: 0
                Look at up to 3 cards from the top of either player's deck
                and rearrange them as you like.
                [PPP] Dark Mind: 30
                If your opponent has any Benched Pokemon, choose 1 of them
                and this attack does 10 damage to it. (Don't apply Weakness
                and Resistance for Benched Pokemon.)
    
    
    #097 DARK HYPNO LV26
           GB2: Rocket Grunt Pack (R)
       English: Rocket (R/RH)
      Japanese: Rocket (R)
         Stage: from Drowzee
            HP: 60
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 2
       Attacks: [P] Psypunch: 20
                [PPC] Bench Manipulation: 20x
                Your opponent flips a number of coins equal to the number of
                Pokemon on his or her Bench. This attack does 20 damage times
                the number of tails. Don't apply Weakness or Resistance for
                this attack. (Any other effects that would happen after
                applying Weakness and Resistance still happen.)
    
    
    #122 MR. MIME LV20
           GB2: Pidgeot Pack (R)
       English: -
      Japanese: Vending Sheet 1 (U)
            HP: 50
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 1
         Power: Neutral Damage
                Don't apply Weakness and Resistance for any attack. This
                power can't be used if Mr. Mime is your Active Pokemon.
       Attacks: [PC] Juggling: 10x
                Flip 4 coins. This attack does 10 damage times the number of
                heads.
    
    
    #122 MR. MIME LV28
           GB1: Laboratory (R)
           GB2: Mr. Mime Pack (R)
       English: Jungle (R/RH); Base Set 2 (R)
      Japanese: Jungle (R)
            HP: 40
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 1
         Power: Invisible Wall
                Whenever an attack (including your own) does 30 or more
                damage to Mr. Mime (after applying Weakness and Resistance),
                prevent that damage. (Any other effects of attacks still
                happen.) This power can't used if Mr. Mime is Asleep,
                Confused, or Paralyzed.
       Attacks: [PC] Meditate: 10+
                Does 10 damage plus 10 more damage for each damage counter on
                the Defending Pokemon.
    
    
    #124 JYNX LV18
           GB2: Pidgeot Pack (R)
       English: -
      Japanese: Vending Sheet 2 (U)
            HP: 50
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [W] Ice Punch: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [WW] Cold Breath: 20
                Flip a coin. If heads, the Defending Pokemon is now Asleep.
    
    
    #124 JYNX LV23
           GB1: Evolution (U)
           GB2: Omanyte Pack (U)
       English: Base Set (U); Base Set 2 (U); Legendary Collection (R)
      Japanese: Base Set (U)
            HP: 70
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 2
       Attacks: [P] Doubleslap: 10x
                FLip 2 coins. This attack does 10 damage times the number of
                heads.
                [PPC] Meditate: 20+
                Does 20 damage plus 10 more damage for each damage counter on
                the Defending Pokemon.
    
    
    #124 JYNX LV27
           GB2: Bulbasaur Pack (U)
       English: -
      Japanese: Intropack (Bulbasaur Deck)
            HP: 70
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 2
       Attacks: [C] Pound: 10
                [PC] Double Slap: 20x
                Flip 2 coins. This attack does 20 damage times the number of
                heads.
    
    
    #150 MEWTWO LV30
           GB2: Promo
       English: Promo #13; Legendary Collection (R)
      Japanese: Vending Sheet 0; Promo (World "Hobi" Fair)
            HP: 60
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 2
       Attacks: [P] Energy Control: 0
                Flip a coin. If heads, move 1 Energy card attached to 1 of
                your opponent's Pokemon to another.
                [PPP] Telekinesis: 0
                Choose 1 of your opponent's Pokemon and do 30 damage to it.
                Don't apply Weakness and Resistance for this attack. (Any
                other effects that would happen after applying Weakness and
                Resistance still happen.)
    
    
    #150 MEWTWO LV53
           GB1: Laboratory (R)
           GB2: Pidgeot Pack (R)
       English: Base Set (RH); Base Set 2 (RH)
      Japanese: Base Set (R)
            HP: 60
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 3
       Attacks: [PC] Psychic: 10+
                Does 10 damage plus 10 more damage for each Energy card
                attached to the Defending Pokemon.
                [PP] Barrier: 0
                Discard 1 Energy card attached to Mewtwo in order to prevent
                all effects of attacks, including damage, done to Mewtwo
                during your opponent's next turn.
    
    
    #150 MEWTWO LV54
           GB2: Moltres Pack (R)
       English: -
      Japanese: Vending Sheet 1 (U)
            HP: 80
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 2
       Attacks: [P] Psy Crush: 10x
                Does 10 damage for each [P] Energy card attached to all of
                your opponent's Pokemon.
                [PPC] Super Psy: 50
    
    
    #150 MEWTWO LV60
           GB1: Promo
           GB2: Promo
       English: Promo #14
      Japanese: Promo (Pokemon Fan Club)
            HP: 70
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 2
       Attacks: [P] Energy Absorption: 0
                Choose up to 2 Energy cards from your discard pile and attach
                them to Mewtwo.
                [PPC] Psyburn: 40
    
    
    #150 MEWTWO LV60
    Exactly the same as the above MEWTWO LV60, only with a different graphic
    and with a different location.
           GB1: Promo
           GB2: Promo
       English: Promo #4
      Japanese: Promo (Coro Coro Comics '97 #6)
    
    
    #150 MEWTWO LV67
           GB2: Mr. Mime Pack (R)
       English: -
      Japanese: Vending Sheet 3 (C)
            HP: 80
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 3
       Attacks: [PP] Full Recover: 0
                Discard all Energy cards attached to Mewtwo in order to use
                this attack. Remove all damage counters and all other
                counters from Mewtwo. If Mewtwo is Poisoned or Confused, it
                is no longer Poisoned or Confused.
                [PPC] Psy Blast: 30
                Flip a coin. If heads, and if the Defending Pokemon has any
                Energy cards attached to it, choose 1 of them and discard it.
    
    
    #150 GR'S MEWTWO LV35
    Lit. Trans: Great Team Rocket's Mewtwo
           GB2: Promo
       English: -
      Japanese: Promo (Pokemon Card GB2)
            HP: 70
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 2
         Power: Dark Edge
                All damage done by Dark Pokemon is increased by a random
                amount (0, 10, 20). This power can't be used if GR's Mewtwo
                is Asleep, Confused, or Paralyzed.
       Attacks: [PP] Dark Power: 20+
                Flip a coin for all Dark Pokemon on your Bench. This attack
                does 20 damage plus 20 more damage for each heads.
    
    
    #151 MEW LV8
           GB1: Promo
           GB2: Promo
       English: Promo #47
      Japanese: Promo (Jr Stamp Rally)
            HP: 40
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 1
         Power: Neutral Shield
                Prevent all effects of attacks, including damage, done to Mew
                by Evolved Pokemon. You can't use this power if Mew is 
                Asleep, Confused, or Paralyzed.
       Attacks: [P] Psyshock: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Confused.
    
    
    #151 MEW LV15
           GB1: Phantom Card
           GB2: Game Center (Phantom Card)
       English: -
      Japanese: -
            HP: 50
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 0
       Attacks: [PC] Mystery Attack: 0
                Does a random amount of damage to the Defending Pokemon and
                may cause a random effect to the Defending Pokemon.
    
    
    #151 MEW LV23
           GB1: Mystery (R)
           GB2: Mr. Mime (R)
       English: Promo #8 (non-H); #9 (H)
      Japanese: Fossil (R)
            HP: 50
       Element: Psychic
      Weakness: Psychic
    Resistance: -
       Retreat: 1
       Attacks: [P] Psywave: 10x
                Does 10 damage times the number of Energy cards attached to
                the Defending Pokemon.
                [PP] Devolution Beam: 0
                Choose an evolved Pokemon (your own or your opponent's).
                Return the highest Stage Evolution card on that Pokemon to
                its player's hand. That Pokemon is no longer Asleep,
                Confused, Paralyzed, Poisoned, or anything else that might be
                the result of an attack (just as if you had evolved it).
    
    
    #016 PIDGEY LV8
           GB1: Evolution (C)
           GB2: Mr. Mime Pack (C)
       English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Base Set (C)
            HP: 40
       Element: Colorless
      Weakness: Lightning
    Resistance: Fighting
       Retreat: 1
       Attacks: [CC] Whirlwind: 10
                If your opponent has any Benched Pokemon, he or she chooses 1
                of them and switches it with the Defending Pokemon. (Do the
                damage before switching the Pokemon.)
    
    
    #016 PIDGEY LV10
           GB2: Pidgeot Pack (C)
       English: -
      Japanese: Vending Sheet 1 (C)
            HP: 50
       Element: Colorless
      Weakness: Lightning
    Resistance: Fighting
       Retreat: 1
       Attacks: [C] Gust: 10
                [CC] Quick Attack: 10+
                Flip a coin. If heads, this attack does 10 damage plus 20
                more damage; if tails, this attack does 10 damage.
    
    
    #017 PIDGEOTTO LV36
           GB1: Evolution (R)
           GB2: Pidgeot Pack (U)
       English: Base Set (R); Base Set 2 (R); Legendary Collection (R)
      Japanese: Base Set (R)
         Stage: from Pidgey
            HP: 60
       Element: Colorless
      Weakness: Lightning
    Resistance: Fighting
       Retreat: 1
       Attacks: [CC] Whirlwind: 20
                If your opponent has any Benched Pokemon, he or she chooses 1
                of them and switches it with the Defending Pokemon. (Do the
                damage before switching the Pokemon.)
                [CCC] Mirror Move: 0
                If Pidgeotto was attacked last turn, do the final result of
                that attack on Pidgeotto to the Defending Pokemon.
    
    
    #017 PIDGEOTTO LV38
           GB2: Pidgeot Pack (U)
       English: -
      Japanese: Vending Sheet 3 (U)
         Stage: from Pidgey
            HP: 60
       Element: Colorless
      Weakness: Lightning
    Resistance: Fighting
       Retreat: 0
       Attacks: [CC] Twister: 20
                Unless this attack Knocks Out the Defending Pokemon, flip a
                coin. If heads, return all Energy cards and Trainer cards
                attached to that Pokemon to your opponent's hand.
                [CCC] Fly: 0
                Flip a coin. If heads, during your opponent's next turn,
                prevent all effects of attacks, including damage, done to
                Pidgeotto. If tails, this attack does nothing (not even
                damage).
    
    
    #018 PIDGEOT LV38
           GB1: Laboratory (R)
           GB2: Mr. Mime Pack (R)
       English: -
      Japanese: -
         Stage: from Pidgeotto
            HP: 80
       Element: Colorless
      Weakness: Lightning
    Resistance: Fighting
       Retreat: 1
       Attacks: [CCC] Slicing Wind: 0
                Does 30 damage to 1 of your opponent's Pokemon chosen at
                random. Don't apply Weakness and Resistance for this attack.
                (Any other effects that would happen after applying Weakness
                and Resistance still happen.)
                [CCCC] Gale: 20
                Switch Pidgeot with 1 of your Benched Pokemon chosen at
                random. If your opponent has any Benched Pokemon, switch the
                Defending Pokemon with 1 of them chosen at random. (Do the
                damage before switching the Pokemon.)
    
    
    #018 PIDGEOT LV40
           GB1: Evolution (R)
           GB2: Pidgeot Pack (R)
       English: Jungle (R/RH); Base Set 2 (RH); Legendary Collection (R)
      Japanese: Jungle (R)
         Stage: from Pidgeotto
            HP: 80
       Element: Colorless
      Weakness: Lightning
    Resistance: Fighting
       Retreat: 0
       Attacks: [CC] Wing Attack: 20
                [CCC] Hurricane: 30
                Unless this attack Knocks Out the Defending Pokemon, return
                the Defending Pokemon and all cards attached to it to your
                opponent's hand.
    
    
    #019 RATTATA LV9
           GB1: Colosseum (C)
           GB2: Bulbasaur Pack (C)
       English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Base Set (C)
            HP: 30
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 0
       Attacks: [C] Bite: 20
    
    
    #019 RATTATA LV12
           GB2: Rocket R Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
            HP: 40
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 0
         Power: Trickery
                Once during your turn (before your attack), you may switch 1
                of your Prizes with the top card of your deck. This power
                can't be used if Rattata is Asleep, Confused, or Paralyzed.
       Attacks: [C] Quick Attack: 10+
                Flip a coin. If heads, this attack does 10 damage plus 10
                more damage; if tails, this attack does 10 damage.
    
    
    #019 RATTATA LV15
           GB2: Pidgeot Pack (C)
       English: -
      Japanese: Vending Sheet 1 (C)
            HP: 50
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [C] Scratch: 10
                [C] Tail Wag: 0
                Flip a coin. If heads, the Defending Pokemon can't attack
                Rattata during your opponent's next turn. (Benching either
                Pokemon ends this effect.)
    
    
    #020 RATICATE LV41
           GB1: Colosseum (U)
           GB2: Bulbasaur Pack (U)
       English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
      Japanese: Base Set (U)
         Stage: from Rattata
            HP: 60
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [C] Bite: 20
                [CCC] Super Fang: ?
                Does damage to the Defending Pokemon equal to half the
                Defending Pokemon's remaining HP (rounded up to the nearest
                10).
    
    
    #020 DARK RATICATE LV25
           GB2: Rocket R Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
         Stage: from Rattata
            HP: 50
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [CC] Gnaw: 20
                [CCC] Hyper Fang: 0
                Flip a coin. If tails, this attck does nothing.
    
    
    #021 SPEAROW LV9
           GB2: Moltres Pack (C)
       English: -
      Japanese: Intropack (Squirtle Deck)
            HP: 40
       Element: Colorless
      Weakness: Lightning
    Resistance: Fighting
       Retreat: 0
       Attacks: [C] Peck: 10
                [CC] Wing Attack: 20
    
    
    #021 SPEAROW LV12
           GB2: Mr. Mime Pack (C)
       English: -
      Japanese: Vending Sheet 2 (C)
            HP: 40
       Element: Colorless
      Weakness: Lightning
    Resistance: Fighting
       Retreat: 0
       Attacks: [C] Multiple Stab: 10x
                Flip 2 coins. This attack does 10 damage times the number of
                heads.
                [C] Gust: 10
    
    
    #021 SPEAROW LV13
           GB1: Laboratory (C)
           GB2: Pidgeot Pack (C)
       English: Jungle (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Jungle (C)
            HP: 50
       Element: Colorless
      Weakness: Lightning
    Resistance: Fighting
       Retreat: 0
       Attacks: [C] Peck: 10
                [CCC] Mirror Move: 0
                If Spearow was attacked last turn, do the final result of
                that attack on Spearow to the Defending Pokemon.
    
    
    #022 FEAROW LV24
           GB2: Pidgeot Pack (U)
       English: -
      Japanese: Vending Sheet 2 (U)
         Stage: from Spearow
            HP: 60
       Element: Colorless
      Weakness: Lightning
    Resistance: Fighting
       Retreat: 0
       Attacks: [CC] Quick Attack: 10+
                Flip a coin. If heads, this attack does 10 damage plus 20
                more damage; if tails, this attack does 10 damage.
                [CCC] Drill Attack: 50
                Flip a coin. If heads, this attack does nothing.
    
    
    #022 FEAROW LV27
           GB1: Laboratory (U)
           GB2: Mr. Mime Pack (U)
       English: Jungle (U); Base Set 2 (U); Legendary Collection (U)
      Japanese: Jungle (U)
         Stage: from Spearow
            HP: 70
       Element: Colorless
      Weakness: Lightning
    Resistance: Fighting
       Retreat: 0
       Attacks: [CCC] Agility: 20
                Flip a coin. If heads, during your opponent's next turn,
                prevent all effects of attacks, including damage, done to
                Fearow.
                [CCCC] Drill Peck: 40
    
    
    #022 DARK FEAROW LV25
           GB2: Rocket Grunt Pack (U)
       English: -
      Japanese: Promo (Pokemon Card GB2 Official Guide Book)
         Stage: from Spearow
            HP: 60
       Element: Colorless
      Weakness: Lightning
    Resistance: Fighting
       Retreat: 0
       Attacks: [C] Hawk Flight: 0
                During your next turn, Dark Fearow's Drill Dive's base damage
                is doubled.
                [CC] Drill Dive: 40
                You can't attack or retreat during your next turn.
    
    
    #035 CLEFAIRY LV14
           GB1: Mystery (R)
           GB2: Mr. Mime Pack (R)
       English: Base Set (RH); Base Set 2 (RH)
      Japanese: Base Set (R)
            HP: 40
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [C] Sing: 0
                Flip a coin. If heads, the Defending Pokemon is now Asleep.
                [CCC] Metronome: 0
                Choose 1 of the Defending Pokemon's attacks. Metronome copies
                that attack except for its Energy costs and anything else
                required in order to use that attack, such as discarding
                Energy cards. (No matter what type the Defending Pokemon is,
                Clefairy's type is still Colorless.)
    
    
    #035 CLEFAIRY LV15
           GB2: Moltres Pack (U)
       English: -
      Japanese: Vending Sheet 1 (U)
            HP: 50
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [C] Wind: 0
                If your opponent has any Benched Pokemon, choose 1 of them
                and switch it with the Defending Pokemon.
                [CC] Shine: 10
                The Defending Pokemon is now Asleep.
    
    
    #036 CLEFABLE LV34
           GB1: Laboratory (R)
           GB2: Omanyte Pack (R)
       English: Jungle (R/RH); Base Set 2 (RH)
      Japanese: Jungle (R)
         Stage: from Clefairy
            HP: 70
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 2
       Attacks: [C] Metronome: 0
                Choose 1 of the Defending Pokemon's attacks. Metronome copies
                that attack except for its Energy costs and anything else
                required in order to use that attack, such as discarding
                Energy cards. (No matter what type the Defending Pokemon is,
                Clefable's type is still Colorless.)
                [CC] Minimize: 0
                All damage done by attacks to Clefable during your opponent's
                next turn is reduced by 20 (after applying Weakness and
                Resistance).
    
    
    #036 DARK CLEFABLE LV33
           GB2: Rocket Grunt Pack (R)
       English: -
      Japanese: -
         Stage: from Clefairy
            HP: 70
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 2
         Power: Dark Well
                All damage done to Dark Pokemon is reduced by a random number
                (0, 10, 20) as long as that Pokemon is the Active Pokemon.
                This Power stops working when Dark Clefable is Asleep,
                Confused, or Paralyzed.
       Attacks: [CCC] Dark Song: 20
                Flip a coin. If heads, the Defending Pokemon is now Asleep
                and this attack does 10 damage to each of your opponent's
                Benched Pokemon.
    
    
    #039 JIGGLYPUFF LV12
           GB1: Promo
           GB2: Promo
       English: Promo #7
      Japanese: Promo (Coro Coro Comics '96 #11)
            HP: 50
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [C] First Aid: 0
                Remove 1 damage counter from Jigglypuff
                [CCC] Double-edge: 40
                Jigglypuff does 20 damage to itself.
    
    
    #039 JIGGLYPUFF LV13
           GB1: Evolution (C)
           GB2: Mr. Mime Pack (C)
       English: -
      Japanese: -
            HP: 50
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [C] Friendship Song: 0
                Flip a coin. If heads, put a Basic Pokemon card chosen at
                random from your deck onto your Bench. (You can't use this
                attack if your Bench is full.)
                [CC] Expand: 0
                All damage done to Jigglypuff during your opponent's next
                turn is reduced by 10 (after applying Weakness and
                Resistance).
    
    
    #039 JIGGLYPUFF LV14
           GB1: Colosseum (C)
           GB2: Moltres Pack (C)
       English: Jungle (C); Base Set 2 (C)
      Japanese: Jungle (C); Intropack (Squirtle Deck)
            HP: 60
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [C] Lullaby: 0
                The Defending Pokemon is now Asleep.
                [CC] Pound: 20
    
    
    #040 WIGGLYTUFF LV36
           GB1: Colosseum (R)
           GB2: Moltres Pack (R)
       English: Jungle (R/RH); Base Set 2 (RH)
      Japanese: Jungle (R)
         Stage: from Jigglypuff
            HP: 80
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 2
       Attacks: [C] Lullaby: 0
                The Defending Pokemon is now Asleep.
                [CCC] Do the Wave: 10+
                Does 10 damage plus 10 more damage for each of your Benched
                Pokemon.
    
    
    #040 WIGGLYTUFF LV40
           GB2: Pidgeot Pack (R)
       English: -
      Japanese: Vending Sheet 1 (U)
         Stage: from Jigglypuff
            HP: 90
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 3
         Power: Assistance
                Once during your turn (before your attack) you may flip a
                coin. If heads, your Active Pokemon is no longer Asleep,
                Confused, Paralyzed, or Poisoned. This power can't be used if
                this card is your Active Pokemon.
       Attacks: [CCCC] Swell: 20
                If the Defending Pokemon attacks Wigglytuff during your
                opponent's next turn, any damage done by the attack is
                reduced by 10 (after applying Weakness and Resistance).
    
    
    #052 MEOWTH LV10
           GB2: Rocket Grunt (C)
       English: Rocket (C)
      Japanese: Rocket (C)
            HP: 40
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [CC] Coin Hurl: 0
                Choose 1 of your opponent's Pokemon and flip a coin. If
                heads, this attack does 20 damage to that Pokemon. Don't
                apply Weakness and Resistance for this attack. (Any other
                effects that would happen after applying Weakness and
                Resistance still happen.)
    
    
    #052 MEOWTH LV13
           GB1: Colosseum (C)
           GB2: Pidgeot Pack (C)
       English: Promo #10
      Japanese: Promo (Coro Coro Comics '98 #1)
            HP: 50
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [CC] Cat Punch: 0
                Does 20 damage to 1 of your opponent's Pokemon chosen at
                random. Don't apply Weakness and Resistance for this attack.
                (Any other effects that would happen after applying Weakness
                and Resistance still happen.)
    
    
    #052 MEOWTH LV14
           GB2: Promo
       English: -
      Japanese: Promo
            HP: 50
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [C] Scratch: 0
                [C] Earn Coins: 0
                Flip a coin until you get tails, then draw a card for each
                heads.
    
    
    #052 MEOWTH LV15
           GB1: Mystery (C)
           GB2: Omanyte Pack (C)
       English: Jungle (C); Base Set 2 (C); Legendary Collection (U)
      Japanese: Jungle (C)
            HP: 50
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [CC] Pay Day: 10
                Flip a coin. If heads, draw a card.
    
    
    #052 MEOWTH LV17
           GB2: Bulbasaur Pack (C)
       English: -
      Japanese: Intropack (Bulbasaur Deck)
            HP: 50
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [C] Bite: 10
                [CC] Fury Swipes: 10x
                Flip 3 coins. This attack does 10 damage times the number of
                heads.
    
    
    #053 PERSIAN LV25
           GB1: Mystery (U)
           GB2: Omanyte Pack (U)
       English: Jungle (U); Base Set 2 (U)
      Japanese: Jungle (U)
         Stage: from Meowth
            HP: 70
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 0
       Attacks: [CC] Scratch: 20
                [CCC] Pounce: 30
                If the Defending Pokemon attacks Persian during your
                opponent's next turn, any damage done by the attack is
                reduced by 10 (after applying Weakness and Resistance).
                (Benching either Pokemon ends this effect.)
    
    
    #053 DARK PERSIAN LV28
           GB2: Rocket Grunt (C)
       English: Rocket (U); Legendary Collection (RH)
      Japanese: Rocket (C)
         Stage: from Meowth
            HP: 60
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 0
       Attacks: [C] Fascinate: 0
                Flip a coin. If heads, choose 1 of your opponent's Benched
                Pokemon and switch it with the Defending Pokemon. This attack
                can't be used if your opponent has no Benched Pokemon.
                [CC] Poison Claws: 10
                Flip a coin. If heads, the Defending Pokemon is now Poisoned.
    
    
    #053 DARK PERSIAN LV28
    Exactly the same as the above DARK PERSIAN LV28, only with a different
    graphic and with a different location.
           GB2: Promo
       English: Promo #17
      Japanese: Promo (Pokemon Card Fan Club vol.3)
    
    
    #083 FARFETCH'D LV20
           GB1: Mystery (U)
           GB2: Moltres Pack (U)
       English: Base Set (U); Base Set 2 (U)
      Japanese: Base Set (U)
            HP: 50
       Element: Colorless
      Weakness: Lightning
    Resistance: Fighting
       Retreat: 1
       Attacks: [C] Leek Slap: 30
                Flip a coin. If tails, this attack does nothing. Either way,
                you can't use this attack again as long as Farfetch'd stays
                in play (even putting Farfetch'd on your Bench won't let you
                use it again).
                [CCC] Pot Smash: 30
    
    
    #083 FARFETCH'D LV20
    Exactly the same as the above FARFETCH'D LV20, only with a different
    graphic and with a different location.
           GB2: Promo
      Japanese: Promo
    
    
    #084 DODUO LV8  (lv10)
           GB2: Pidgeot Pack (C)
       English: -
      Japanese: Vending Sheet 1 (C)
            HP: 40
       Element: Colorless
      Weakness: Lightning
    Resistance: Fighting
       Retreat: 0
       Attacks: [C] Growl: 0
                If the Defending Pokemon attacks Doduo during your opponent's
                next turn, the damage done by attack is reduced by 10 (after
                applying Weakness and Resistance). (Benching either Pokemon
                ends this effect.)
                [CC] Peck: 20
    
    
    #084 DODUO LV10
           GB1: Laboratory (C)
           GB2: Mr. Mime Pack (C)
       English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Base Set (C); Intropack (Bulbasaur Deck)
            HP: 50
       Element: Colorless
      Weakness: Lightning
    Resistance: Fighting
       Retreat: 0
       Attacks: [C] Fury Attack: 10x
                Flip 2 coins. This attack does 10 damage times the number of
                heads.
    
    
    #085 DODRIO LV25
           GB2: Pidgeot Pack (U)
       English: -
      Japanese: Vending Sheet 1 (C)
         Stage: from Doduo
            HP: 60
       Element: Colorless
      Weakness: Lightning
    Resistance: Fighting
       Retreat: 0
       Attacks: [C] Kick: 20
                [CCC] Tri Attack: 20x
                Flip 3 coins. This attack does 20 damage times the number of
                heads.
    
    
    #085 DODRIO LV28
           GB1: Laboratory (U)
           GB2: Mr. Mime Pack (U)
       English: Jungle (U); Base Set 2 (U); Legendary Collection (U)
      Japanese: Jungle (U)
            HP: 70
       Element: Colorless
      Weakness: Lightning
    Resistance: Fighting
       Retreat: 0
         Power: Retreat Aid
                As long as Dodrio is Benched, pay [C] less to retreat your
                Active Pokemon.
       Attacks: [CCC] Rage: 10+
                Does 10 damage plus 10 more damage for each damage counter on
                Dodrio.
    
    
    #108 LICKITUNG LV20
           GB2: Omanyte Pack (U)
       English: -
      Japanese: Vending Sheet 1 (U)
            HP: 60
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 2
       Attacks: [C] Lick: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [CC] Stomp: 20+
                Flip a coin. If heads, this attack does 20 damage plus 10
                more damage; if tails, this attack does 20 damage.
    
    
    #108 LICKITUNG LV26
           GB1: Mystery (U)
           GB2: Rocket Grunt Pack (U)
       English: Jungle (U); Base Set 2 (U)
      Japanese: Jungle (U)
            HP: 90
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 3
       Attacks: [C] Tongue Wrap: 10
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
                [CC] Supersonic: 0
                Flip a coin. If heads, the Defending Pokemon is now Confused.
    
    
    #113 CHANSEY LV40
           GB2: Rocket Grunt Pack (U)
       English: -
      Japanese: Vending Sheet 1 (U)
            HP: 100
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [C] Sing: 0
                Flip a coin. If heads, the Defending Pokemon is now Asleep.
                [CCC] Double Slap: 20x
                Flip 2 coins. This attack does 20 damage times the number of
                heads.
    
    
    #113 CHANSEY LV55
           GB1: Colosseum (R)
           GB2: Bulbasaur Pack (R)
       English: Base Set (RH); Base Set 2 (RH)
      Japanese: Base Set (R)
            HP: 120
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [CC] Scrunch: 0
                Flip a coin. If heads, prevent all effects of damage done to
                Chansey during your opponent's next turn. (Any other effects
                of attacks still happen.)
                [CCCC] Double-edge: 80
                Chansey does 80 damage to itself.
    
    
    #115 KANGASKHAN LV36
           GB2: Rocket Grunt Pack (U)
       English: -
      Japanese: Vending Sheet 3 (C)
            HP: 80
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 3
       Attacks: [CC] Bite: 20
                [CCC] Tail Drop: 80
                Flip 2 coins. If at least 1 of them are tails, this attack
                does nothing.
    
    
    #115 KANGASKHAN LV38
           GB2: Promo
       English: -
      Japanese: Promo (??)
            HP: 80
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 3
       Attacks: [C] Dizzy Punch: 10x
                Flip 2 coins. This attack does 10 damage times the number of
                heads.
                [CCC] Mega Punch: 30
    
    
    #115 KANGASKHAN LV40
           GB1: Colosseum (R)
           GB2: Moltres Pack (R)
       English: Jungle (R/RH); Base Set 2 (R)
      Japanese: Jungle (R)
            HP: 90
       Element: Colorless
      Weakness: FP
       Retreat: 3
       Attacks: [C] Fetch: 0
                Draw a card.
                [CCCC] Comet Punch: 40x
                Flip 4 coins. This attack does 20 damage times the number of
                heads.
    
    
    #128 TAUROS LV32
           GB1: Mystery (U)
           GB2: Rocket R Pack (U)
       English: Jungle (U); Base Set 2 (U); Legendary Collection (U)
      Japanese: Jungle (U)
            HP: 60
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 2
       Attacks: [CC] Stomp: 20+
                Flip a coin. If heads, this attack does 20 damage plus 10
                more damage; if tails, this attack does 20 damage.
                [CCC] Rampage: 20+
                Does 20 damage plus 10 more damage for each damage counter on
                Tauros. Flip a coin. If tails, Tauros is now Confused (after
                doing damage).
    
    
    #128 TAUROS LV35
           GB2: Omanyte Pack (C)
       English: -
      Japanese: Vending Sheet 3 (C)
            HP: 70
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 2
       Attacks: [CC] Unlucky Streak: 20+
                Flip a coin. If heads, this attack does 20 damage plus 10
                more damage. If tails, this attack does 20 damage, and if
                your opponent has any Benched Pokemon, he or she chooses 1 of
                them and switches it with the Defending Pokemon.
    
    
    #132 DITTO LV19
           GB1: Laboratory (R)
           GB2: Mr. Mime Pack (R)
       English: -
      Japanese: -
            HP: 50
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [C] Pound: 10
                [CCC] Morph: 0
                Remove all damage counters from Ditto. For the rest of the
                game, replace Ditto with a copy of a Basic Pokemon card
                (other than Ditto) chosen at random from your deck. Ditto is
                no longer Asleep, Confused, Paralyzed, Poisoned, or anything
                else that might be the result of an attack (just as if you
                had evolved it).
    
    
    #133 EEVEE LV5
           GB2: Mr. Mime Pack (U)
       English: -
      Japanese: Vending Sheet 1 (C)
            HP: 30
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 0
       Attacks: [C] Gnaw: 10
                [C] Jump: 20
                Flip a coin. If tails, this attack does nothing.
    
    
    #133 EEVEE LV9
           GB2: Rocket R Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
            HP: 40
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [C] Tackle: 10
                [CC] Sand-attack: 10
                If the Defending Pokemon tries to attack during your
                opponent's next turn, your opponent flips a coin. If tails,
                that attack does nothing.
    
    
    #133 EEVEE LV12
           GB1: Evolution (C)
           GB2: Bulbasaur Pack (C)
       English: Jungle (C); Legendary Collection (C)
      Japanese: Jungle (C)
            HP: 50
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [C] Tail Wag: 0
                Flip a coin. If heads, the Defending Pokemon can't attack
                Eevee during your opponent's next turn. (Benching either
                Pokemon ends this effect.)
                [CC] Quick Attack: 10+
                Flip a coin. If heads, this attack does 10 damage plus 20
                more damage; if tails, this attack does 10 damage.
    
    
    #137 PORYGON LV12
           GB1: Laboratory (U)
           GB2: Bulbasaur Pack (C)
       English: Base Set (U)
      Japanese: Base Set (U)
            HP: 30
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [C] Conversion 1: 0
                If the Defending Pokemon has a Weakness, you may change it to
                a type of your choice other than Colorless.
                [CC] Conversion 2: 0
                Change Porygon's Resistance to a type of your choice other
                than Colorless.
    
    
    #137 PORYGON LV18
           GB2: Omanyte Pack (U)
      Japanese: Vending Sheet 1 (C)
            HP: 40
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 0
       Attacks: [C] 3-D Attack: 10x
                Flip 3 coins. This attack does 10 damage times the number of
                heads.
                [CC] Conversion 2: 0
                Change Porygon's Resistance to a type of your choice other
                than Colorless.
    
    
    #137 PORYGON LV20
           GB2: Rocket Grunt Pack (C)
       English: Rocket (U)
      Japanese: Rocket (C)
            HP: 40
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 0
       Attacks: [C] Conversion 1: 0
                If the Defending Pokemon has a Weakness, you may change it to
                a type of your choice other than Colorless.
                [CCC] Psybeam: 20
                Flip a coin. If heads, the Defending Pokemon is now Confused.
    
    
    #137 COOL PORYGON LV15
           GB2: Promo
       English: Promo #15
      Japanese: Promo (N64 Campaign)
            HP: 50
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 1
       Attacks: [CCC] Texture Magic: 0
                You may change Cool Porygon's Resistance to a type of your
                choice other than Colorless. If the Defending Pokemon has a
                Weakness, you may change it to a type of your choice other
                than Colorless. (Benching either Pokemon ends this effect on
                that Pokemon.)
                [CCC] 3-D Attack: 20x
                Flip 3 coins. This attack does 20 damage times the number of
                heads.
    
    
    #143 SNORLAX LV20
           GB1: Colosseum (R)
           GB2: Bulbasaur Pack (R)
       English: Jungle (R/RH); Base Set 2 (R); Legendary Collection (U)
      Japanese: Jungle (R)
            HP: 90
       Element: Colorless
      Weakness: Fighting
    Resistance: Grass
       Retreat: 4
         Power: Thick Skinned
                Snorlax can't become Asleep, Confused, Paralyzed, or
                Poisoned. This power can't be used if Snorlax is already
                Asleep, Confused, or Paralyzed.
       Attacks: [CCCC] Body Slam: 30
                Flip a coin. If heads, the Defending Pokemon is now
                Paralyzed.
    
    
    #143 SNORLAX LV35
           GB2: Pidgeot Pack (R)
       English: Promo #49
      Japanese: Vending Sheet 1 (U)
            HP: 90
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 4
         Power: Guard
                As long as Snorlax is your Active Pokemon, the Defending 
                Pokemon can't retreat. This Power stops working when Snorlax 
                is Asleep, Confused, or Paralyzed.
       Attacks: [CCCC] Sleep: 30
                After dealing damage, Snorlax is now Asleep. Flip a coin. If
                heads, the Defending Pokemon is now Asleep.
    
    
    #143 HUNGRY SNORLAX LV50
           GB2: Promo
       English: -
      Japanese: Promo (N64 Campaign)
            HP: 100
       Element: Colorless
      Weakness: Fighting
    Resistance: Psychic
       Retreat: 4
       Attacks: [C] Eat: 0
                Place 1 food counter on Snorlax. You can't place a food
                counter on Snorlax if it already has 2 food counters.
                [CCC] Roll Over: 20+
                When you use this attack, you may remove as many food
                counters from Hungry Snorlax as you like. If you do, this
                attack does 20 damage plus 30 more damage for each food
                counter you removed.
    
    
    #147 DRATINI LV10
           GB1: Mystery (U)
           GB2: Moltres Pack (C)
       English: Base Set (U); Base Set 2 (U); Legendary Collection (C)
      Japanese: Base Set (U)
            HP: 40
       Element: Colorless
      Weakness: -
    Resistance: Psychic
       Retreat: 1
       Attacks: [C] Pound: 10
    
    
    #147 DRATINI LV12
           GB2: Rocket Grunt Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
            HP: 40
       Element: Colorless
      Weakness: -
    Resistance: Psychic
       Retreat: 1
       Attacks: [CC] Wrap: 10
                Flip a coin. If heads, the Defending Pokemon is
                Paralyzed.
    
    
    #148 DRAGONAIR LV33
           GB1: Mystery (R)
           GB2: Moltres Pack (R)
       English: Base Set (R); Base Set 2 (R)
      Japanese: Base Set (R)
         Stage: from Dratini
            HP: 80
       Element: Colorless
      Weakness: -
    Resistance: Psychic
       Retreat: 2
       Attacks: [CCC] Slam: 30x
                Flip 2 coins. This attack does 30 damage times the number of
                heads.
                [CCCC] Hyper Beam: 20
                If the Defending Pokemon has any Energy cards attached to it,
                choose 1 of them and discard it.
    
    
    #148 DARK DRAGONAIR LV28
           GB2: Rocket Grunt Pack (U)
       English: Rocket (U); Legendary Collection (U)
      Japanese: Rocket (U)
         Stage: from Dratini
            HP: 60
       Element: Colorless
      Weakness: -
    Resistance: Psychic
       Retreat: 2
         Power: Evolutionary Light
                Once during your turn (before you attack), you may search
                your deck for an Evolution card. Show it to your opponent and
                put it into your hand. Shuffle your deck afterward. This
                power can't be used if Dark Dragonair is Asleep, Confused, or
                Paralyzed.
       Attacks: [CCC] Tail Strike: 20+
                Flip a coin. If heads, this attack does 20 damage plus 20
                more damage; if tails, this attack does 20 damage.
    
    
    #149 DRAGONITE LV41
           GB1: Legendary Card
           GB2: Legendary Card
       English: -
      Japanese: Promo (Pokemon Card GB)
         Stage: from Dragonair
            HP: 100
       Element: Colorless
      Weakness: -
    Resistance: Fighting
       Retreat: 2
         Power: Healing Wind
                When you put Dragonite into play, remove 2 damage counters
                from each of your Pokemon. If a Pokemon has fewer damage
                counters than that, remove all of them from that Pokemon.
       Attacks: [CCC] Slam: 30x
                Flip 3 coins. This attack does 30 damage times the number of
                heads.
    
    
    #149 DRAGONITE LV43
           GB2: Promo
       English: Promo #3
      Japanese: Promo (Nippon Airlines Campaign)
         Stage: from Dragonair
            HP: 90
       Element: Colorless
      Weakness: -
    Resistance: Fighting
       Retreat: 2
         Power: Special Delivery
                Once during your turn (before you attack), you may draw a
                card. If you do, choose a card from your hand and put it on
                top of your deck. This power can't be used if Dragonite is
                Asleep, Confused, or Paralyzed.
       Attacks: [CCC] Supersonic Flight: 60
                Flip a coin. If tails, this attack does nothing.
    
    
    #149 DRAGONITE LV45
           GB1: Mystery (R)
           GB2: Moltres Pack (R)
       English: Fossil (R/RH)
      Japanese: Fossil (R)
         Stage: from Dragonair
            HP: 100
       Element: Colorless
      Weakness: -
    Resistance: Fighting
       Retreat: 1
         Power: Step In
                Once during your turn (before your attack), if Dragonite is
                on your Bench, you may switch it with your Active Pokemon.
       Attacks: [CCCC] Slam: 40x
                Flip 2 coins. This attack does 40 damage times the number of
                heads.
    
    
    #149 DARK DRAGONITE LV33
           GB2: Rocket Grunt (R)
       English: Rocket (R/RH); Legendary Collection (RH)
      Japanese: Rocket (R)
         Stage: from Dark Dragonair
            HP: 70
       Element: Colorless
      Weakness: -
    Resistance: Fighting
       Retreat: 2
         Power: Summon Minions
                When you play Dark Dragonite from your hand, search your deck
                for up to 2 Basic Pokemon and put them onto your Bench.
                Shuffle your deck afterward.
       Attacks: [CCCC] Giant Tail: 70
                Flip a coin. If tails, this attack does nothing.
    
    
    #175 TOGEPI LV8
           GB2: Promo
       English: Promo #30
      Japanese: Promo (Coro Coro Comics '99 #6)
            HP: 30
       Element: Colorless
      Weakness: -
    Resistance: Psychic
       Retreat: 1
       Attacks: [C] Snivel: 0
                If the Defending Pokemon attacks Togepi during your
                opponent's next turn, any damage done by the attack is
                reduced by 20 (after applying Weakness and Resistance).
                (Benching either Pokemon ends this effect.)
                [CC] Mini-Metronome: 0
                Flip a coin. If heads, choose 1 of the Defending Pokemon's
                attacks. Mini-Metronome copies that attack except for its
                Energy cost. (You must still do anything else in order to use
                that attack.) (No matter what type the Defending Pokemon is,
                Togepi's type is still [C].)
    
    
    #249 LUGIA LV55
           GB2: Phantom Card
       English: -
      Japanese: Promo (Pokemon Card GB2)
            HP: 100
       Element: Colorless
      Weakness: Psychic
    Resistance: Fighting
       Retreat: 2
       Attacks: [CCC] Aeroblast: 20+
                Flip 2 coins. This attack does 20 damage plus 20 damage times
                the number of heads.
    
    
    SUPER POTION
           GB1: Evolution (U)
           GB2: Bulbasaur Pack (U)
       English: Base Set (U); Base Set 2 (U)
      Japanese: Base Set (U); Lt. Surge's Deck; Intropack (Bulbasaur Deck)
          Text: Discard 1 Energy card attached to 1 of your own Pokemon in
                order to remove up to 4 damage counters from that Pokemon.
    
    
    IMAKUNI?
           GB1: Promo
           GB2: Promo
       English: -
      Japanese: Promo (Coro Coro Comics '97 #9)
          Text: Your Active Pokemon is now Confused. Imakuni? wants you to
                play him as a Basic Pokemon, but you can't. A mysterious
                creature not listed in the Pokedex. He asks kids around the
                world, "Who is cuter--Pikachu or me?"
    
    
    ENERGY REMOVAL
           GB1: Mystery (C)
           GB2: Moltres Pack (C)
       English: Base Set (C); Base Set 2 (C)
      Japanese: Base Set (C); Intropack (Squirtle Deck); eCard Set 1 (U)
          Text: Choose 1 Energy card attached to 1 of your opponent's Pokemon
                and discard it.
    
    
    ENERGY RETRIEVAL
           GB1: Evolution (U)
           GB2: Bulbasaur Pack (U)
       English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
      Japanese: Base Set (U); Erika, Sabrina, Brock's Decks
          Text: Trade 1 of the other cards in your hand for up to 2 basic
                Energy cards from your discard pile.
    
    
    ENERGY SEARCH
           GB1: Evolution (C)
           GB2: Bulbasaur Pack (C)
       English: Fossil (C)
      Japanese: Fossil (C)
          Text: Search your deck for a basic Energy card and put it into your
                hand. Shuffle your deck afterward.
    
    
    PROFESSOR OAK
           GB1: Colosseum (U)
           GB2: Bulbasaur Pack (U)
       English: Base Set (U); Base Set 2 (U)
      Japanese: Base Set (U)
          Text: Discard your hand, then draw 7 cards.
    
    
    FOSSIL EXCAVATION
           GB2: Mr. Mime Pack (U)
       English: -
      Japanese: Vending Sheet 1 (U)
          Text: Search your deck or your discard pile for a card named
                Mysterious Fossil, show it to your opponent, and put it into
                your hand. If you took the card from your deck, shuffle your
                deck afterward.
    
    
    POTION
           GB1: Colosseum (C)
           GB2: Bulbasaur Pack (C)
       English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Base Set (C); Misty, Blaine, Erika, Sabrina's
                Decks; Intropack (Squirtle and Bulbasaur Decks); Intropack
                Neo (Chikorita and Totodile Decks); Neo Gym VS (C)
          Text: Remove up to 2 damage counters from 1 of your Pokemon.
    
    
    GAMBLER
           GB1: Laboratory (C)
           GB2: Mr. Mime Pack (C)
       English: Fossil (C)
      Japanese: Fossil (C)
          Text: Shuffle your hand into your deck. Flip a coin. If heads, draw
                8 cards. If tails, draw 1 card.
    
    
    REVIVE
           GB1: Colosseum (U)
           GB2: Moltres Pack (U)
       English: Base Set (U); Base Set 2 (U)
      Japanese: Base Set (U); Blaine, Brock's Deck
          Text: Put 1 Basic Pokemon card from your discard pile onto your
                Bench. Put damage counters on that Pokemon equal to half its
                HP (rounded down to the nearest 10). (You can't play Revive
                if your Bench is full.)
    
    
    MAX REVIVE
           GB2: Rocket R Pack (U)
       English: Gym Challenge (U)
      Japanese: Vending Sheet 2 (C); ??
          Text: Discard 2 Energy cards from your hand in order to put 1 Basic
                Pokemon from your discard pile onto your Bench. (You can't
                play Max Revive if your Bench is full.)
    
    
    SUPER SCOOP UP
           GB2: Rocket Grunt Pack (C)
       English: Neo Genesis (U)
      Japanese: Neo Genesis (U); Intropack (Bulbasaur and Squirtle Decks);
                Neo Gym VS (C); eCard Set 1 (U)
          Text: Flip a coin. If heads, choose 1 of your Pokemon and put it
                and all cards attached to it into your hand.
    
    
    DEVOLUTION SPRAY
           GB1: Laboratory (R)
           GB2: Rocket R Pack (R)
       English: Base Set (R)
      Japanese: Base Set (R)
          Text: Choose 1 of your own Pokemon in play and a Stage of
                Evolution. Discard all Evolution cards of that Stage or
                higher attached to that Pokemon. That Pokemon is no longer
                Asleep, Confused, Paralyzed, Poisoned, or anything else that
                might be the result of an attack (just as if you had evolved
                it).
    
    
    ITEMFINDER
           GB1: Colosseum (R)
           GB2: Omanyte Pack (R)
       English: Base Set (R); Base Set 2 (R)
      Japanese: Base Set (R)
          Text: Discard 2 of the other cards from your hand in order to put a
                Trainer card from your discard pile into your hand.
    
    
    CHALLENGE!
           GB2: Rocket Grunt Pack (U)
       English: Rocket (U); Legendary Collection (U)
      Japanese: Rocket (U)
          Text: Ask your opponent if he or she accepts your challenge. If
                your opponent declines (or if both Benches are full), draw 2
                cards. If your opponent accepts, each of you searches your
                decks for any number of Basic Pokemon cards and puts them
                face down onto your Benches. (A player can't do this if his
                or her Bench is full.) When you both have finished, shuffle
                your decks and turn those cards face up.
    
    
    SUPER ENERGY RETRIEVAL
           GB1: Promo
           GB2: Promo
       English: Neo Genesis (R)
      Japanese: Neo Genesis (R); Promo (Pokemon Fan Club)
          Text: Trade 2 of the other cards in your hand for up to 4 basic
                Energy cards from your discard pile.
    
    
    SUPER ENERGY REMOVAL
           GB1: Laboratory (R)
           GB2: Omanyte Pack (R)
       English: Base Set (R); Base Set 2 (R)
      Japanese: Base Set (R); eCard Set 2 (U)
          Text: Discard 1 Energy card attached to 1 of your own Pokemon in
                order to choose 1 of your opponent's Pokemon and up to 2
                Energy cards attached to it. Discard those cards.
    
    
    MOON STONE
           GB2: Mr. Mime Pack (R)
       English: - ??
      Japanese: Vending Sheet 1 (U)
          Text: Search your deck for a Colorless Evolution card, show it to
                your opponent, and put it into your hand. Shuffle your deck
                afterward.
    
    
    DEFENDER
           GB1: Colosseum (U)
           GB2: Moltres Pack (U)
       English: Base Set (U); Base Set 2 (U)
      Japanese: Base Set (U); Misty, Erika, Lt. Surge, Sabrina's Decks;
                Intropack Neo (Totodile Deck)
          Text: Attach Defender to 1 of your Pokemon. At the end of your
                opponent's next turn, discard Defender. Damage done to that
                Pokemon by attacks is reduced by 20 (after applying Weakness
                and Resistance).
    
    
    GUST OF WIND
           GB1: Evolution (C)
           GB2: Moltres Pack (C)
       English: Base Set (C); Base Set 2 (C)
      Japanese: Base Set (C); Misty, Lt. Surge's Decks; Intropack (Bulbasaur
                Deck); Intropack Neo (Totodile Deck)
          Text: Choose 1 of your opponent's Benched Pokemon and switch it
                with his or her Active Pokemon
    
    
    MYSTERIOUS FOSSIL
           GB1: Mystery (C)
           GB2: Omanyte Pack (C)
       English: Fossil (C); Legendary Collection (C)
      Japanese: Fossil (C)
          Text: Play Mysterious Fossil as if it were a Basic Pokemon. While
                in play, Mysterious Fossil counts as a Pokemon (instead of a
                Trainer card). Mysterious Fossil has no attacks, can't
                retreat, and can't be Asleep, Confused, Paralyzed, or
                Poisoned. If Mysterious Fossil is Knocked Out, it doesn't
                count as a Knocked Out Pokemon. (Discard it anyway.) At any
                time during your turn before your attack, you may discard
                Mysterious Fossil from play.
    
    
    FULL HEAL
           GB1: Colosseum (U)
           GB2: Bulbasaur Pack (U)
       English: Base Set (U); Base Set 2 (U)
      Japanese: Base Set (U); Blaine, Erika, Lt. Surge, Sabrina's Decks;
                Intropack (Squirtle Deck); Intropack Neo (Chikorita and
                Totodile Decks); Neo Gym VS (U)
          Text: Your Active Pokemon is no longer Asleep, Confused, Paralyzed,
                or Poisoned.
    
    
    IMPOSTOR OAK'S REVENGE
           GB2: Rocket Grunt Pack (U)
       English: Rocket (U)
      Japanese: Rocket (U)
          Text: Discard a card from your hand in order to play this card.
                Your opponent shuffles his or her hand into his or her deck
                then draws 4 cards.
    
    
    IMPOSTOR PROFESSOR OAK
           GB1: Laboratory (R)
           GB2: Mr. Mime Pack (R)
       English: Base Set (R); Base Set 2 (R)
      Japanese: Base Set (R)
          Text: Your opponent shuffles his or her hand into his or her deck,
                then draws 7 cards.
    
    
    SLEEP!
           GB2: Rocket Grunt Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
          Text: Flip a coin. If heads, the Defending Pokemon is now Asleep.
    
    
    COMPUTER ERROR!
           GB2: Promo
       English: Promo #16
      Japanese: Promo (??)
          Text: You may draw up to 5 cards, then your opponent may draw up to
                5 cards. Your turn is over now (you don't get to attack).
    
    
    COMPUTER SEARCH
           GB1: Colosseum (R)
           GB2: Omanyte Pack (R)
       English: Base Set (R); Base Set 2 (R)
      Japanese: Base Set (R)
          Text: Discard 2 of the other cards from your hand in order to
                search your deck for any card and put it into your hand.
                Shuffle your deck afterward.
    
    
    DIGGER
           GB2: Rocket Grunt Pack (U)
       English: Rocket (U)
      Japanese: Rocket (C)
          Text: Flip a coin. If tails, do 10 damage to your Active Pokemon.
                If heads, your opponent flips a coin. If tails, your opponent
                does 10 damage to his or her Active Pokemon. If heads, you
                flip a coin. Keep doing this until a player gets tails.
    
    
    CLEFAIRY DOLL
           GB1: Evolution (R)
           GB2: Omanyte Pack (R)
       English: Base Set (R)
      Japanese: Base Set (R)
          Text: Play Clefairy Doll as if it were a Basic Pokemon. While in
                play, Clefairy Doll counts as a Pokemon (instead of a Trainer
                card). Clefairy Doll has no attacks, can't retreat, and can't
                be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll
                is Knocked Out, it doesn't count as a Knocked Out Pokemon. At
                any time during your turn before your attack, you may discard
                Clefairy Doll.
    
    
    MR. FUJI
           GB1: Mystery (U)
           GB2: Pidgeot Pack (U)
       English: Fossil (U)
      Japanese: Fossil (U)
          Text: Choose a Pokemon on your Bench. Shuffle it and any cards
                attached to it into your deck.
    
    
    PLUSPOWER
           GB1: Colosseum (U)
           GB2: Moltres Pack (U)
       English: Base Set (U); Base Set 2 (U)
      Japanese: Base Set (U); Erika, Sabrina's Decks; Intropack Neo
                (Chikorita Deck)
          Text: Attach PlusPower to your Active Pokemon. At the end of your
                turn, discard PlusPower. If this Pokemon's attack does damage
                to the Defending Pokemon (after applying Weakness and
                Resistance), the attack does 10 more damage to the Defending
                Pokemon.
    
    
    SWITCH
           GB1: Colosseum (C)
           GB2: Bulbasaur Pack (C)
       English: Base Set (C); Base Set 2 (C)
      Japanese: Base Set (C); Blaine, Erika, Lt. Surge, Brock's Decks;
                Intropack (Bulbasaur Deck); Intropack Neo (Chikorita Deck);
                Neo Gym VS (C); eCard Starter Deck
          Text: Switch 1 of your Benched Pokemon with your Active Pokemon.
    
    
    SCOOP UP
           GB1: Colosseum (R)
           GB2: Bulbasaur Pack (R)
       English: Base Set (R); Base Set 2 (R); Legendary Collection (R)
      Japanese: Base Set (R)
          Text: Choose 1 of your own Pokemon in play and return its Basic
                Pokemon card to your hand. (Discard all cards attached to
                that card.)
    
    
    POKEMON TRADER
           GB1: Evolution (R)
           GB2: Moltres Pack (C)
       English: Base Set (R); Base Set 2 (R); Legendary Collection (R)
      Japanese: Base Set (R)
          Text: Trade 1 of the Basic Pokemon or Evolution cards in your hand
                for 1 of the Basic Pokemon or Evolution cards from your deck.
                Show both cards to your opponent. Shuffle your deck
                afterward.
    
    
    POKEMON RECALL
           GB2: Pidgeot Pack (R)
       English: -
      Japanese: Vending Sheet 3 (C)
          Text: Take an Evolution card from your discard pile, show it to
                your opponent, and put it on the top of your deck.
    
    
    POKEDEX
           GB1: Laboratory (U)
           GB2: Bulbasaur Pack (U)
       English: Base Set (U); Base Set 2 (U)
      Japanese: Base Set (U); Brock's Deck
          Text: Look at up to 5 cards from the top of your deck and rearrange
                them as you like.
    
    
    POKEMON CENTER
           GB1: Mystery (U)
           GB2: Moltres Pack (U)
       English: Base Set (U); Base Set 2 (U)
      Japanese: Base Set (U); Sabrina, Brock's Deck
          Text: Remove all damage counters from all of your own Pokemon with
                damage counters on them, then discard all Energy cards
                attached to those Pokemon.
    
    
    POKEMON BREEDER
           GB1: Evolution (R)
           GB2: Moltres Pack (R)
       English: Base Set (R); Base Set 2 (R); Legendary Collection (R)
      Japanese: Base Set (R)
          Text: Put a Stage 2 Evolution card from your hand on the matching
                Basic Pokemon. You can only play this card when you would be
                allowed to evolve that Pokemon anyway.
    
    
    POKE FLUTE
           GB1: Evolution (U)
           GB2: Pidgeot Pack (U)
       English: Base Set (U); Base Set 2 (U)
      Japanese: Base Set (U)
          Text: Choose 1 Basic Pokemon card from your opponent's discard pile
                and put tit onto his or Bench. (You can't play Pokemon Flute
                if your opponent's Bench is full.)
    
    
    THE BOSS' WAY
           GB2: Rocket R Pack (U)
       English: Rocket (U); Legendary Collection (U)
      Japanese: Rocket (U)
          Text: Search your deck for an Evolution card with Dark in its name.
                Show it to your opponent and put it into your hand. Shuffle
                your deck afterward.
    
    
    GOOP GAS ATTACK
           GB2: Rocket Grunt Pack (C)
       English: Rocket (C)
      Japanese: Rocket (C)
          Text: All Pokemon Powers stop working until the end of your
                opponent's next turn.
    
    
    BILL
           GB1: Colosseum (C)
           GB2: Bulbasaur Pack (C)
       English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
      Japanese: Base Set (C) Intropack Neo (Chikorita and Totodile Decks)
          Text: Draw 2 cards.
    
    
    BILL'S TELEPORTER
           GB2: Rocket Grunt Pack (C)
       English: Neo Genesis (U)
      Japanese: Intropack (Squirtle and Bulbasaur Decks)
          Text: Flip a coin. If heads, draw 4 cards.
    
    
    BILL'S COMPUTER
           GB2: Promo
       English: -
      Japanese: Special "Pass Card" Promo
          Text: (VAGUE) Bring this card to the Bill's Computer game at the GR
                Game Center along with a copy of any of the following cards
                at any level: Omanyte, Haunter, Machoke, Graveler, or
                Kadabra. Give up both cards and you will get a special
                Promotional card through the Mail in return.
    
    
    MASTER BALL
           GB2: Pidgeot Pack (R)
       English: Gym Challenge (U)
      Japanese: Vending Sheet 2 (U); Intropack Neo (Chikorita and Totodile
                Decks); Neo Gym VS (C); eCard Set 1 (U)
          Text: Look at 7 cards from the top of your deck. You may choose a
                Basic Pokemon or Evolution card from those cards, show it to
                your opponent, then put it into your hand. Shuffle the rest
                into your deck.
    
    
    LASS
           GB1: Laboratory (R)
           GB2: Mr. Mime Pack (R)
       English: Base Set (R); Base Set 2 (R)
      Japanese: Base Set (R)
          Text: You and your opponent show each other your hands, then
                shuffle all the Trainer cards from your hands into your
                decks.
    
    
    MAINTENANCE
           GB1: Laboratory (U)
           GB2: Pidgeot Pack (U)
       English: Base Set (U); Base Set 2 (U)
      Japanese: Base Set (U)
          Text: Shuffle 2 of the other cards from your hand into your deck in
                order to draw a card.
    
    
    POKE BALL
           GB1: Colosseum (C)
           GB2: Omanyte Pack (C)
       English: Jungle (C); Base Set 2 (C)
      Japanese: Jungle (C); Misty, Lt. Surge, Sabrina's Decks
          Text: Flip a coin. If heads, you may search your deck for any Basic
                Pokemon or Evolution card. Show that card to your opponent,
                the put it into your hand. Shuffle your deck afterward.
    
    
    NIGHTLY GARBAGE RUN
           GB2: Rocket Grunt Pack (C)
       English: Rocket (U)
      Japanese: Rocket (C)
          Text: Choose up to 3 Basic Pokemon cards, Evolution cards, and/or
                basic Energy cards from your discard pile. Show them to your
                opponent and shuffle them into your deck.
    
    
    RECYCLE
           GB1: Laboratory (C)
           GB2: Mr. Mime Pack (C)
       English: Fossil (C)
      Japanese: Fossil (C); Erika's Deck
          Text: Flip a coin. If heads, put a card in your discard pile on top
                of your deck.
    
    
    ROCKET'S SNEAK ATTACK
           GB2: Rocket Grunt Pack (R)
       English: Rocket (R/RH)
      Japanese: Rocket (R)
          Text: Look at your opponent's hand. If her or she has any Trainer
                cards, choose 1 of them. Your opponent shuffles that card
                into his or her deck.
    
    
    HERE COMES TEAM ROCKET!
           GB2: Phantom
       English: Rocket (R/RH)
      Japanese: Rocket (UR)
          Text: Each player plays with his or her Prize cards face up for the
                rest of the game.
    
    
    THE ROCKET'S TRAP
           GB2: Rocket Grunt Pack (R)
       English: Gym Heroes (R)
      Japanese: Gym 1 (R)
          Text: Flip a coin. If heads, choose up to 3 cards at random from
                your opponent's hand (don't look at them). Your opponent
                shuffles those cards into his or her deck.
    
    
    GRASS ENERGY
          Text: Provides [G] Energy. Counts as a basic Energy card.
    
    
    FIRE ENERGY
          Text: Provides [R] Energy. Counts as a basic Energy card.
    
    
    WATER ENERGY
          Text: Provides [W] Energy. Counts as a basic Energy card.
    
    
    LIGHTNING ENERGY
          Text: Provides [L] Energy. Counts as a basic Energy card.
    
    
    FIGHTING ENERGY
          Text: Provides [F] Energy. Counts as a basic Energy card.
    
    
    PSYCHIC ENERGY
          Text: Provides [P] Energy. Counts as a basic Energy card.
    
    
    DOUBLE COLORLESS ENERGY
           GB1: Mystery (U) 
           GB2: Moltres Pack (U)
       English: Base Set (U); Base Set 2 (U)
      Japanese: Base Set (U); Intropack (Bulbasaur Deck)
          Text: Provides [CC] energy. Doesn't count as a basic Energy card.
    
    
    POTION ENERGY
           GB2: Rocket R Pack (C)
       English: Rocket (U); Legendary Collection (U)
      Japanese: Rocket (C)
          Text: If you play this card from your hand, remove 1 damage counter
                from the Pokemon you attach it to, if it has any. Potion
                Energy provides [C] energy. (Doesn't count as a basic Energy
                card.)
    
    
    FULL HEAL ENERGY
           GB2: Rocket R Pack (C)
       English: Rocket (U); Legendary Collection (U)
      Japanese: Rocket (C)
          Text: If you play this card from your hand, the Pokemon you attach
                it to is no longer Asleep, Confused, Paralyzed, or Poisoned.
                Full Heal Energy provides [C] energy. (Doesn't count as a
                basic Energy card.)
    
    
    RAINBOW ENERGY
           GB2: Rocket R Pack (R)
       English: Rocket (R/RH)
      Japanese: Rocket (R)
          Text: Attach Rainbow Energy to 1 of your Pokemon. While in play,
                Rainbow Energy counts as every type of basic Energy but only
                provides 1 Energy at a time. (Doesn't count as a basic Energy
                card when not in play.) When you attach this card from your
                hand to 1 of your Pokemon, it does 10 damage to that Pokemon.
                (Don't apply Weakness and Resistance.)
    
    
    RECYCLE ENERGY
           GB2: Rocket Grunt Pack (U)
       English: -
      Japanese: Neo 1 (R)
          Text: Recycle Energy provides 1 Colorless Energy. (Doesn't count as
                a basic Energy card.) If this card is put into your discard
                pile from play, return it to your hand.
    
    *************************************************************************
    *************************************************************************
    
      4  NAME CONVERSION CHARTS
    
    Romaji, aka rooma-ji, is the representation of Japanese sounds using the
    Roman alphabet. Here, the Hepburn system (or something like it) is used.
    
    -------------------------
      4a  JAPANESE ROMAJI --> ENGLISH
    
    Aabo         Ekans
    Aabokku      Arbok
    Azumaou      Seaking
    Bariyaado    Mr. Mime
    Batafurii    Butterfree
    Beroringa    Lickitung
    Betobetaa    Grimer
    Betobeton    Muk
    Biidoru      Weedle
    Biriridama   Voltorb
    Buubaa       Magmar
    Buusutaa     Flareon
    Dagutorio    Dugtrio
    Diguda       Diglett
    Dogaasu      Koffing
    Dokukurage   Tentacruel
    Doodoo       Doduo
    Doodorio     Dodrio
    Ebiwaraa     Hitmonchan
    Erebuu       Electabuzz
    Faiyaa       Moltres
    Furiizaa     Articuno
    Fushigibana  Venusaur
    Fushigidane  Bulbasaur
    Fushigisou   Ivysaur
    Fuudin       Alakazam
    Gaadi        Growlithe
    Garagara     Marowak
    Garuura      Kangaskhan
    Gengaa       Gengar
    Goorikii     Machoke
    Goosu        Gastly
    Goosuto      Haunter
    Goroon       Graveler
    Goroonya     Golem
    Gorubatto    Golbat
    Gorudakku    Golduck
    Gyaradosu    Gyarados
    Gyaroppu     Rapidash
    Hakuryuu     Dragonair
    Hitodeman    Staryu
    Hitokage     Charmander
    Iibui        Eevee
    Ish*tsubute  Geodude
    Iwaaku       Onix
    Jugon        Dewgong
    Kabigon      Snorlax
    Kabuto       Kabuto
    Kabutopusu   Kabutops
    Kairikii     Machamp
    Kairosu      Pinsir
    Kairyuu      Dragonite
    Kameeru      Wartortle
    Kamekkusu    Blastoise
    Kamonegi     Farfetch'd
    Karakara     Cubone
    Keeshii      Abra
    Kentarosu    Tauros
    Kinguraa     Kingler
    Kodakku      Psyduck
    Koikingu     Magikarp
    Koiru        Magnemite
    Kokuun       Kakuna
    Konpan       Venonat
    Koratta      Rattata
    Kurabu       Krabby
    Kusaihana    Gloom
    Kyatapii     Caterpie
    Kyuukon      Ninetales
    Lugia        Lugia
    Madatsubomi  Bellsprout
    Mankii       Mankey
    Mariru       Marill
    Marumain     Electrode
    Menokurage   Tentacool
    Metadogasu   Weezing
    Metamon      Ditto
    Miniryuu     Dratini
    Monjara      Tangela
    Morufon      Venomoth
    Myuu         Mew
    Myuutsuu     Mewtwo
    Nasshii      Exeggutor
    Nazonokusa   Oddish
    Nidokingu    Nidoking
    Nidokuin     Nidoqueen
    Nidoran F    Nidoran F
    Nidoran M    Nidoran M
    Nidoriina    Nidorina
    Nidoriino    Nidorino
    Nyaasu       Meowth
    Nyorobon     Poliwrath
    Nyoromo      Poliwag
    Nyorozo      Poliwhirl
    Okorizaru    Primeape
    Omunaito     Omanyte
    Omusutaa     Omastar
    Onidoriru    Fearow
    Onisuzume    Spearow
    Parasekuto   Parasect
    Parasu       Paras
    Parushen     Cloyster
    Pauwau       Seel
    Perushian    Persian
    Pijon        Pidgeotto
    Pijotto      Pidgeot
    Pikachuu     Pikachu
    Pikushii     Clefable
    Pippi        Clefairy
    Poniita      Pontya
    Poppo        Pidgey
    Porigon      Porygon
    Pukurin      Wigglytuff
    Purin        Jigglypuff
    Putera       Aerodactyl
    Rafureshia   Vileplume
    Raichuu      Raichu
    Rakkii       Chansey
    Rapurasu     Lapras
    Ratta        Raticate
    Reakoiru     Magneton
    Rizaado      Charmeleon
    Rizaadon     Charizard
    Rokon        Vulpix
    Ruujura      Jynx
    Saidon       Rhydon
    Saihoon      Rhyhorn
    Sandaa       Zapdos
    Sandaasu     Jolteon
    Sando        Sandshrew
    Sandopan     Sandslash
    Sawamuraa    Hitmonlee
    Shawaazu     Vaporeon
    Sherudaa     Shellder
    Shiidora     Seadra
    Supiaa       Beedrill
    Suriipaa     Hypno
    Suriipu      Drowzee
    Sutaamii     Starmie
    Sutoraiku    Scyther
    Tamatama     Exeggcute
    Tattsuu      Horsea
    Togepii      Togepi
    Toranseru    Metapod
    Tosakinto    Goldeen
    Utsubotto    Victreebel
    Utsudon      Weepinbell
    Wanrikii     Machop
    Windi        Arcanine
    Yadon        Slowpoke
    Yadoran      Slowbro
    Yungeraa     Kadabra
    Zenigame     Squirtle
    Zubatto      Zubat
    
    -------------------------
      4b  ENGLISH --> JAPANESE ROMAJI
    
    Abra         Keeshii
    Aerodactyl   Putera
    Alakazam     Fuudin
    Arbok        Aabokku
    Arcanine     Windi
    Articuno     Furiizaa
    Beedrill     Supiaa
    Bellsprout   Madatsubomi
    Blastoise    Kamekkusu
    Bulbasaur    Fushigidane
    Butterfree   Batafurii
    Caterpie     Kyatapii
    Chansey      Rakkii
    Charizard    Rizaadon
    Charmander   Hitokage
    Charmeleon   Rizaado
    Clefable     Pikushii
    Clefairy     Pippi
    Cloyster     Parushen
    Cubone       Karakara
    Dewgong      Jugon
    Diglett      Diguda
    Ditto        Metamon
    Dodrio       Doodorio
    Doduo        Doodoo
    Dragonair    Hakuryuu
    Dragonite    Kairyuu
    Dratini      Miniryuu
    Drowzee      Suriipu
    Dugtrio      Dagutorio
    Eevee        Iibui
    Ekans        Aabo
    Electabuzz   Erebuu
    Electrode    Marumain
    Exeggcute    Tamatama
    Exeggutor    Nasshii
    Farfetch'd   Kamonegi
    Fearow       Onidoriru
    Flareon      Buusutaa
    Gastly       Goosu
    Gengar       Gengaa
    Geodude      Ish*tsubute
    Gloom        Kusaihana
    Golbat       Gorubatto
    Goldeen      Tosakinto
    Golduck      Gorudakku
    Golem        Goroonya
    Graveler     Goroon
    Grimer       Betobetaa
    Growlithe    Gaadi
    Gyarados     Gyaradosu
    Haunter      Goosuto
    Hitmonchan   Ebiwaraa
    Hitmonlee    Sawamuraa
    Horsea       Tattsuu
    Hypno        Suriipaa
    Ivysaur      Fushigisou
    Jigglypuff   Purin
    Jolteon      Sandaasu
    Jynx         Ruujura
    Kabuto       Kabuto
    Kabutops     Kabutopusu
    Kadabra      Yungeraa
    Kakuna       Kokuun
    Kangaskhan   Garuura
    Kingler      Kinguraa
    Koffing      Dogaasu
    Krabby       Kurabu
    Lapras       Rapurasu
    Lickitung    Beroringa
    Lugia        Lugia
    Machamp      Kairikii
    Machoke      Goorikii
    Machop       Wanrikii
    Magikarp     Koikingu
    Magmar       Buubaa
    Magnemite    Koiru
    Magneton     Reakoiru
    Mankey       Mankii
    Marill       Mariru
    Marowak      Garagara
    Meowth       Nyaasu
    Metapod      Toranseru
    Mew          Myuu
    Mewtwo       Myuutsuu
    Moltres      Faiyaa
    Mr. Mime     Bariyaado
    Muk          Betobeton
    Nidoking     Nidokingu
    Nidoqueen    Nidokuin
    Nidoran F    Nidoran F
    Nidoran M    Nidoran M
    Nidorina     Nidoriina
    Nidorino     Nidoriino
    Ninetales    Kyuukon
    Oddish       Nazonokusa
    Omanyte      Omunaito
    Omastar      Omusutaa
    Onix         Iwaaku
    Paras        Parasu
    Parasect     Parasekuto
    Persian      Perushian
    Pidgeot      Pijotto
    Pidgeotto    Pijon
    Pidgey       Poppo
    Pikachu      Pikachuu
    Pinsir       Kairosu
    Poliwag      Nyoromo
    Poliwhirl    Nyorozo
    Poliwrath    Nyorobon
    Pontya       Poniita
    Porygon      Porigon
    Primeape     Okorizaru
    Psyduck      Kodakku
    Raichu       Raichuu
    Rapidash     Gyaroppu
    Raticate     Ratta
    Rattata      Koratta
    Rhydon       Saidon
    Rhyhorn      Saihoon
    Sandshrew    Sando
    Sandslash    Sandopan
    Scyther      Sutoraiku
    Seadra       Shiidora
    Seaking      Azumaou
    Seel         Pauwau
    Shellder     Sherudaa
    Slowbro      Yadoran
    Slowpoke     Yadon
    Snorlax      Kabigon
    Spearow      Onisuzume
    Squirtle     Zenigame
    Starmie      Sutaamii
    Staryu       Hitodeman
    Tangela      Monjara
    Tauros       Kentarosu
    Tentacool    Menokurage
    Tentacruel   Dokukurage
    Togepi       Togepii
    Vaporeon     Shawaazu
    Venomoth     Morufon
    Venonat      Konpan
    Venusaur     Fushigibana
    Victreebel   Utsubotto
    Vileplume    Rafureshia
    Voltorb      Biriridama
    Vulpix       Rokon
    Wartortle    Kameeru
    Weedle       Biidoru
    Weepinbell   Utsudon
    Weezing      Metadogasu
    Wigglytuff   Pukurin
    Zapdos       Sandaa
    Zubat        Zubatto
    
    -------------------------
      4c  ENGLISH NAME --> NUMBER AND ELEMENT
    
    Abra          63  Psychic
    Aerodactyl   142  Fighting
    Alakazam      65  Psychic
    Arbok         24  Grass
    Arcanine      59  Fire
    Articuno     144  Water
    Beedrill      15  Grass
    Bellsprout    69  Grass
    Blastoise      9  Water
    Bulbasaur      1  Grass
    Butterfree    12  Grass
    Caterpie      10  Grass
    Chansey      113  Colorless
    Charizard      6  Fire
    Charmander     4  Fire
    Charmeleon     5  Fire
    Clefable      36  Colorless
    Clefairy      35  Colorless
    Cloyster      91  Water
    Cubone       104  Fighting
    Dewgong       87  Water
    Diglett       50  Fighting
    Ditto        132  Colorless
    Dodrio        85  Colorless
    Doduo         84  Colorless
    Dragonair    148  Colorless
    Dragonite    149  Colorless
    Dratini      147  Colorless
    Drowzee       96  Psychic
    Dugtrio       51  Fighting
    Eevee        133  Colorless
    Ekans         23  Grass
    Electabuzz   125  Lightning
    Electrode    101  Lightning
    Exeggcute    102  Grass
    Exeggutor    103  Grass
    Farfetch'd    83  Colorless
    Fearow        22  Colorless
    Flareon      136  Fire
    Gastly        92  Psychic
    Gengar        94  Psychic
    Geodude       74  Fighting
    Gloom         44  Grass
    Golbat        42  Grass
    Goldeen      118  Water
    Golduck       55  Water
    Golem         76  Fighting
    Graveler      75  Fighting
    Grimer        88  Grass
    Growlithe     58  Fire
    Gyarados     130  Water
    Haunter       93  Psychic
    Hitmonchan   107  Fighting
    Hitmonlee    106  Fighting
    Horsea       116  Water
    Hypno         97  Psychic
    Ivysaur        2  Grass
    Jigglypuff    39  Colorless
    Jolteon      135  Lightning
    Jynx         124  Psychic
    Kabuto       140  Fighting
    Kabutops     141  Fighting
    Kadabra       64  Psychic
    Kakuna        14  Grass
    Kangaskhan   115  Colorless
    Kingler       99  Water
    Koffing      109  Grass
    Krabby        98  Water
    Lapras       131  Water
    Lickitung    108  Colorless
    Lugia        249  Colorless
    Machamp       68  Fighting
    Machoke       67  FIghting
    Machop        66  Fighting
    Magikarp     129  Water
    Magmar       126  Fire
    Magnemite     81  Lightning
    Magneton      82  Lightning
    Mankey        56  Fighting
    Marill       183  Water
    Marowak      105  Fighting
    Meowth        52  Colorless
    Metapod       11  Grass
    Mew          151  Psychic
    Mewtwo       150  Psychic
    Moltres      146  Fire
    Mr. Mime     122  Psychic
    Muk           89  Grass
    Nidoking      34  Grass
    Nidoqueen     31  Grass
    Nidoran F     29  Grass
    Nidoran M     32  Grass
    Nidorina      30  Grass
    Nidorino      33  Grass
    Ninetales     38  Fire
    Oddish        43  Grass
    Omanyte      138  Water
    Omastar      139  Water
    Onix          95  Fighting
    Paras         46  Grass
    Parasect      47  Grass
    Persian       53  Colorless
    Pidgeot       18  Colorless
    Pidgeotto     17  Colorless
    Pidgey        16  Colorless
    Pikachu       25  Lightning
    Pinsir       127  Grass
    Poliwag       60  Water
    Poliwhirl     61  Water
    Poliwrath     62  Water
    Pontya        77  Fire
    Porygon      137  Colorless
    Primeape      57  Fighting
    Psyduck       54  Water
    Raichu        26  Lightning
    Rapidash      78  Fire
    Raticate      20  Colorless
    Rattata       19  Colorless
    Rhydon       112  Fighting
    Rhyhorn      111  Fighting
    Sandshrew     27  Fighting
    Sandslash     28  Fighting
    Scyther      123  Grass
    Seadra       117  Water
    Seaking      119  Water
    Seel          86  Water
    Shellder      90  Water
    Slowbro       80  Psychic
    Slowpoke      79  Psychic
    Snorlax      143  Colorless
    Spearow       21  Colorless
    Squirtle       7  Water
    Starmie      121  Water
    Staryu       120  Water
    Tangela      114  Grass
    Tauros       128  Colorless
    Tentacool     72  Water
    Tentacruel    73  Water
    Togepi       175  Colorless
    Vaporeon     134  Water
    Venomoth      49  Grass
    Venonat       48  Grass
    Venusaur       3  Grass
    Victreebel    71  Grass
    Vileplume     45  Grass
    Voltorb      100  Lightning
    Vulpix        37  Fire
    Wartortle      8  Water
    Weedle        13  Grass
    Weepinbell    70  Grass
    Weezing      110  Grass
    Wigglytuff    40  Colorless
    Zapdos       145  Lightning
    Zubat         41  Grass
    
    
    *************************************************************************
    *************************************************************************
    
    
      5  THE END
    
    
    -------------------------
      5a  CONTACTING ME
    
    I can be reached at alamedyang @ mac.com (more urgent mail, please) or
    alamedyang @ hotmail.com (less urgent mail, please).
    
    I accept comments, suggestions, certain requests, and tasteful,
    intelligent complaints. (No mindless flames or spam, please! Don't make
    me block you!)
    
    HOMEPAGE
    http://alamedyang.tejat.net/tcg2/
    
    Also see my walkthrough for this game, which is avaliable wherever this
    document is found.
    
    
    -------------------------
      5b  THE FINE PRINT
    
    This document is only allowed in the following places:
      http://www.neoseeker.com/
      http://www.gamefaqs.com/
      http://alamedyang.tejat.net/
      http://www.pokemonfaqs.ashst.com/
    If this document is at any other place without my being asked and my 
    giving permission (and without my listing them in this portion of the
    document), then they have theived it from me and are bad and should be
    boycotted or something as punishment.
    
    Copyright (C) by "Alamedyang"
    9-10/2001, 7-8/2002, 2-7/2003, 10/2003, 1/2004
    

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