___     ___
            | ()  |____ ----  --        ----  --\  \   /  /--
         ---+--- /   |  _|__      /    /  /  |  |\  \ /  /|  |
          / | \     /    |       /    /  /   |  | | //  / |  |
         /  |  \  /      \__  __/    /  /    |  |/ / --- /  /
                                     |  | -- |    /     /  /
            _|___          |   \\    |  ||  ||     \   /  /
             |   |  _____  |---      \  \ | ||  |\  \ /  /
             |   |         |          \  \| ||  |/  //   ----|
            /    |         |           \____||_____/ |_______|


           ____    ______    _________   _/___\      |        ||
         /     \   |     \   |    I  |  ___|____     |        ||
        |          |    /    | ---+- |    / / \      +----    ||
        |     ___  |---+     |  \ |  |  /  / / /\    |        ||
        |      |   |    \    |   _|  |   /  / /      |        
         \_____|   |     \   |_______|    /  /    ---+-----   ()



                      Alamedyang's Ultimate Guide to
           Pokemon Card GB2: Here Comes The Great Team Rocket!

                                 part 2:
                        Card Spoiler/Translations

              Translations v1.0 by Alamedyang 9/2001-1/2004
               Bad ASCII art by Alamedyang 10/2001, 7/2003
                         Copyright (C) Alamedyang
                           alamedyang @ mac.com
                     http://alamedyang.tejat.net/tcg2/


*************************************************************************
*************************************************************************

  TABLE OF CONTENTS


1 - ABOUT THIS SPOILER
   a) Contents of this Guide
   b) Spoiler History

2 - HOW TO USE THIS GUIDE

3 - SPOILERS

4 - NAME CONVERSION CHARTS
   a) Japanese romaji --> English
   b) English --> Japanese romaji
   c) English Name --> Number and element

5 - THE END
   a) Contacting Me
   b) The Fine Print

*************************************************************************
*************************************************************************

  1  ABOUT THIS SPOILER

-------------------------
  1a  CONTENTS OF THIS GUIDE

This document contents all relevant gameplay information on all 445
cards present in the Pokemon Trading Card Game for Gameboy 2. For cards
that are avaliable in the English language, exact text is taken from
official cards. All Japanese-only cards are translated into English.

-------------------------
  1b  SPOILER HISTORY

v1.0 (finished 1/2004)
- got a slightly better dictionary and translated Promo Omastar's attack 
names
- found out about the English version of Dark Ivysaur, and edited the
digital version to match
- fixed Promo Gengar's Pokemon Power
- fixed dozens of careless errors in the main body of the text
- updated the attack texts of various Vending-to-English-Promo cards
- added locations for promo #48 and #49
- updated contact information
- added PokemonFAQs to the document avaliability list

v.99 (finished 7/2003)
- redid document format and redid all introductory text
- revised Hungry Snorlax Lv50's attacks and card name
- specified what Vending Sheets the Vending cards are from
- added the eCard Set 1 and eCard Set 2 locations
- added Intropack Neo locations (Chikorita and Totodile decks)
- added Intropack locations for non-Intropack-only cards
- added english promo locations up to promo #47
- changed the old wording of Recycle Energy to the official wording
(I still need to finish Dark Ivysaur and Promo Gengar, by the way)

v0.9 (finished 8/2002)
The document is completed except for Dark Ivysaur's Pokemon Power effect
and Promo Gengar's Pokemon Power effect.

*************************************************************************
*************************************************************************

  2  HOW TO USE THIS GUIDE

-------------------------
  2a  HOW THIS SPOILER IS SORTED

Cards are sorted first by element, then by Pokemon number, (then by card
name, in the case of Dark "warui" cards or other specially-titled cards)
then by experience level. Trainer cards are sorted by Japanese name. This
is the same order used throughout game.

-------------------------
  2b  SPOILER / TRANSLATION FORMAT

Pkmn # - Card Title - Experience Level -->

#000 POKEMON NAME LV100
       GB1: Where to get in the TCG for GB1 (w/ rarity)
       GB2: Where to get in the TCG for GB2 (w/ rarity)
   English: Where to get the English card (w/ rarity, if any)
  Japanese: Where to get the Japanese card (w/ rarity, if any)
     Stage: What the card evolves from, if an Evolution card.
        HP: Hit Points; amount of damage it can take before it is Knocked
            Out (multiple of 10 between 30-120)
   Element: Type of Pokemon: Grass, Fire, Water, Lightning, Fighting,
            Psychic, Colorless
  Weakness: Damage given to this card by this type of Pokemon will be
            double the normal amount
Resistance: Damage given to this card by this type of Pokemon will be
            30 less the normal amount
     Power: Pokemon Power, if any
   Attacks: [Energy cost] Attack Title: Attack Base Damage
            Attack Effect (if any)
            [C] Sample Attack: 0
            Flip a coin. If heads, the Defending Pokemon is worth a lot
            of money; if tails, you can't get it through normal gameplay
            (you must Card Pop!).

Pokemon information such as info text and species name (as well as length
and weight measurements) are not translated because that aspect of the
card is not gameplay-critical.

Attack cost icons are exactly as shown: [CC] indicates two colorless
Energy icons, [WWC] indicates two water Energy icons and one colorless,
and [GGGG] indicates four grass Energy icons. This is a little different
from most Pokemon TCG spoilers, but I think this format is clearer.

-------------------------
  2c  ELEMENT TYPES

G  Grass      green   leaf
R  Fire       red     flame
W  Water      blue    droplet
L  Lightning  yellow  lightning bolt
F  Fighting   orange  fist
P  Psychic    purple  eye
C  Colorless  gray    star

This is the order in which the elements are sorted in the game, and this
is the order used in this spoiler.

-------------------------
  2d  RARITIES AND LOCATIONS

Japanese and English card rarities and locations often vary. The TCG for
GB2 follows the Japanese conventions as a rule, but there are many
exceptions. For these reasons I have included separate entries for
English real-life, Japanese real-life, TCG for GB 1, and TCG for GB 2
locations.

RARITIES:
C   Common      circle
U   Uncommon    diamond
R   Rare        star
RH  Rare-Holo   star, holo print in illus.
UR  Ultra-Rare  white star

In the TCG for GB1, locations are:
   Colosseum   (Pikachu Booster Pack)
   Evolution   (Charizard Booster Pack)
   Mystery     (Articuno Booster Pack)
   Laboratory  (Mewtwo Booster Pack)
   or promotional cards (aka Promos).

In the TCG for GB2, locations are:
   Bulbasaur Pack
   Moltres Pack
   Omanyte Pack
   Mr. Mime Pack
   Pidgeot Pack
   Rocket R Pack
   Rocket Grunt Pack
   or promotional cards (aka Promos).

relevant English real-life sets include:
   Base Set (blank)
   Jungle (flower)
   Base Set 2 (poke ball with the number [2])
   Fossil (bone hand)
   Rocket (the letter R)
   Legendary Collection (medal)
   Numbered Promos (black star); an open ended promo set

   NOTE: English real-life sets are the only sets that distinguish Rare
         cards and Rare-Holo cards by rarity

relevant Japanese real-life sets include:
   Base Set (blank)
   Jungle (flower)
   Fossil (bone hand)
   Rocket (the letter R)
   Vending Sheets 1-3 (b/w poke ball on its side)
   Gym 1-2 (poke ball with word "gym")
   Brock, Misty, Lt. Surge, Erika, Sabrina, Blaine's Decks (gym logo)
   Intropack (bulbasaur or squirtle icon)
   Intropack Neo (chikorita or totodile icon)
   various promos, including: "CD Promo" (Pokemon Best Collection CD),
Corocoro Comics (monthly manga serial magazine), book inserts, game
inserts, commercial campaigns, and others.

Some cards are GameBoy-original cards and cannot be obtained in real-
life. (Some real-life cards may be based off of Gameboy-original cards,
but in actuality have altered text to account for the lack of a random
factor in a real-life environment.)

*************************************************************************
*************************************************************************

  3  SPOILERS


#001 BULBASAUR LV12
       GB2: Bulbasaur Pack (C)
   English: -
  Japanese: Intropack (Bulbasaur Deck)
        HP: 40
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [C] Tackle: 10
            [GG] Razor Leaf: 30


#001 BULBASAUR LV13
       GB1: Evolution (C)
       GB2: Rocket Grunt Pack (C)
   English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Base Set (C)
        HP: 40
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [GG] Leech Seed: 20
            Unless all damage from this attack is prevented, you may
            remove 1 damage counter from Bulbasaur.


#001 BULBASAUR LV15
       GB2: Pidgeot Pack (U)
   English: -
  Japanese: Vending Sheet 1 (U); Intropack (Bulbasaur Deck)
        HP: 50
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [C] Recover: 0
            If this Pokemon has any damage counters on it, you may remove
            1 of them.
            [G] Poison Seed: 0
            The Defending Pokemon is now Poisoned.


#002 IVYSAUR LV20
       GB1: Evolution (U)
       GB2: Mr. Mime Pack (U)
   English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
  Japanese: Base Set (U)
     Stage: from Bulbasaur
        HP: 60
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [GCC] Vine Whip: 30
            [GGG] Poisonpowder: 20
            The Defending Pokemon is now Poisoned.


#002 IVYSAUR LV26
       GB2: Bulbasaur Pack (U)
   English: -
  Japanese: Intropack (Bulbasaur Deck)
     Stage: from Bulbasaur
        HP: 70
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 2
   Attacks: [GG] Leech Seed: 20
            Unless all damage from this attack is prevented, you may
            remove 1 damage counter from Ivysaur.
            [GGC] Vine Whip: 40         


#002 DARK IVYSAUR LV16
       GB2: Rocket Grunt Pack (U)
   English: Best Of Promos (ID: Y-02)
  Japanese: Neo 4 Promo
     Stage: from Bulbasaur
        HP: 50
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 2
     Power: Vine Pull
            Once during your turn when Dark Ivysaur retreats, choose 1 of 
            your opponent's Benched Pokemon and switch it with his or her 
            Active Pokemon.
   Attacks: [GG] Fury Strikes: 0
            This attack does 10 damage to 3 of your opponent's Pokemon
            chosen at random (the same Pokemon can be chosen more than
            once). Don't apply Weakness and Resistance for this attack.
            (Any other effects that would happen after applying Weakness
            and Resistance still happen.)


#003 VENUSAUR LV64
       GB1: Phantom Card
       GB2: Game Center (Phantom Card)
  Japanese: Promo (Pokemon Card GB Official Guidebook)
   English: Promo #13
     Stage: from Ivysaur
        HP: 100
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 2
Pkmn Power: Solar Power
            You may use this power once during your turn (before you
            attack). Your Active Pokemon and the Defending Pokemon are no
            longer Asleep, Confused, or Paralyzed. You may not invoke
            this power if Venusaur is Asleep, Confused, or Paralyzed.
   Attacks: [GGGG] Mega Drain: 40
            Remove damage counters from Venusaur equal to half the damage
            done to the Defending Pokemon (after applying Weakness and
            Resistance; rounded up to the nearest 10). If Venusaur has
            fewer damage counters than that, remove them all.


#003 VENUSAUR LV67
       GB1: Evolution (R)
       GB2: Moltres Pack (R)
   English: Base Set (RH); Base Set 2 (RH); Legendary Collection (RH)
  Japanese: Base Set (R)
     Stage: from Ivysaur
        HP: 100
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 2
Pkmn Power: Energy Trans
            As often as you like during your turn (before you attack),
            you may take one Grass Energy card attached to one of your
            Pokemon and attach it to a different one. You may not use
            this power if Venusaur is Asleep, Confused, or Paralyzed.
   Attacks: [GGGG] Solar Beam: 60


#003 VENUSAUR LV67
Exactly the same as the above VENUSAUR LV67, only with a different
graphic and with a different location.
     GB2: Promo
 English: -
Japanese: CD Promo; Intropack (Bulbasaur Deck)


#003 DARK VENUSAUR LV37
       GB2: Rocket Grunt Pack (R)
   English: Best Of Promos (ID: Y-03)
  Japanese: Neo 4 Promo
     Stage: from Ivysaur
        HP: 70
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 2
   Attacks: [GGG] Horrid Pollen: 30
            The Defending Pokemon is now Poisoned and Confused, Poisoned
            and Asleep, or Poisoned and Paralyzed, chosen at random.


#010 CATERPIE LV13
       GB1: Evolution (C)
       GB2: Moltres Pack (C)
   English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Base Set (C)
        HP: 40
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [G] String Shot: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#011 METAPOD LV20
       GB2: Mr. Mime Pack (U)
   English: -
  Japanese: Vending Sheet 1 (U)
     Stage: from Caterpie
        HP: 70
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 2
     Power: Green Shield
            While this card is in play, all Weaknesses of Grass Pokemon
            is ignored. This power stops working when Metapod is Asleep,
            Confused, or Paralyzed.
   Attacks: [GG] Strange Powder: 20
            Flip a coin. If heads, the Defending Pokemon is now Confused.


#011 METAPOD LV21
       GB1: Evolution (C)
       GB2: Moltres Pack (U)
   English: Base Set (C); Base Set 2 (C); Legendary Collection (U)
  Japanese: Base Set (C)
     Stage: from Caterpie
        HP: 70
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 2
   Attacks: [CC] Stiffen: 0
            Flip a coin. If heads, prevent all damage done to Metapod
            during your opponent's next turn. (Any other effects of
            attacks still happen.)
            [GG] Stun Spore: 20
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#012 BUTTERFREE LV28
       GB1: Evolution (U)
       GB2: Moltres Pack (U)
   English: Jungle (U); Base Set 2 (U); Legendary Collection (R)
  Japanese: Jungle (U)
     Stage: from Metapod
        HP: 70
   Element: Grass
  Weakness: Fire
Resistance: Fighting
   Retreat: 0
   Attacks: [CC] Whirlwind: 20
            If your opponent has any Benched Pokemon, he or she chooses 1
            of them and switches it with the Defending Pokemon. (Do the
            damage before switching the Pokemon.)
            [GGGG] Mega Drain: 40
            Remove a number of damage counters equal to half the damage
            done to the Defending Pokemon (after applying Weakness and
            Resistance) (rounded up to the nearest 10).


#013 WEEDLE LV12
       GB1: Evolution (C)
       GB2: Bulbasaur Pack (C)
   English: Base Set (C); Base Set 2; Legendary Collection (C)
  Japanese: Base Set (C)
        HP: 40
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [G] Poison Sting: 10
            Flip a coin. If heads, the Defending Pokemon is now Poisoned.


#013 WEEDLE LV15
       GB2: Mr. Mime Pack (C)
   English: -
  Japanese: Vending Sheet 1 (C)
        HP: 50
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [C] Peck: 10
            [G] Poison Horn
            The Defending Pokemon is now Poisoned.


#014 KAKUNA LV20
       GB2: Mr. Mime Pack (U)
   English: -
  Japanese: Vending Sheet 1 (C)
     Stage: from Weedle
        HP: 60
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 2
     Power: Poison Liquid
            Whenever an opponent's attack does damage to Kakuna (even if
            Kakuna is Knocked Out), the Defending Pokemon is now
            Poisoned. This power stops working when Kakuna is Asleep,
            Confused, or Paralyzed.
   Attacks: [C] Rolling Cut: 10


#014 KAKUNA LV23
       GB1: Evolution (U)
       GB2: Bulbasaur Pack (U)
   English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
  Japanese: Base Set (U)
     Stage: from Weedle
        HP: 80
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 2
   Attacks: [CC] Stiffen: 0
            Flip a coin. If heads, prevent all damage done to  Kakuna
            during your opponent's next turn. (Any other effects of
            attacks still happen.)
            [GG] Poisonpowder: 20
            Flip a coin. If heads, the Defending Pokemon is now
            Poisoned.


#015 BEEDRILL LV32
       GB1: Evolution (R)
       GB2: Bulbasaur Pack (R)
   English: Base Set (R); Base Set 2 (R); Legendary Collection (R)
  Japanese: Base Set (R)
     Stage: from Kakuna
        HP: 80
   Element: Grass
  Weakness: Fire
Resistance: Fighting
   Retreat: 0
   Attacks: [CCC] Twineedle: 30x
            Flip 2 coins. This attack does 30 damage times the number of
            heads.
            [GGG] Poison Sting: 40
            Flip a coin. If heads, the Defending Pokemon is now Poisoned.


#023 EKANS LV10
       GB1: Laboratory (C)
       GB2: Omanyte Pack (C)
   English: Fossil (C)
  Japanese: Fossil (C)
        HP: 40
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [G] Spit Poison: 0
            Flip a coin. If heads, the Defending Pokemon is now Poisoned.
            [GC] Wrap: 20
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#023 EKANS LV15
       GB2: Rocket R Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
        HP: 50
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [C] Bite: 10
            [GG] Poison Sting: 20
            Flip a coin. If heads, the Defending Pokemon is now Poisoned.


#024 ARBOK LV27
       GB1: Laboratory (U)
       GB2: Mr. Mime Pack (U)
   English: Fossil (U)
  Japanese: Fossil (U)
     Stage: from Ekans
        HP: 60
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 2
   Attacks: [G] Terror Strike: 10
            Flip a coin. If heads and if your opponent has any Benched
            Pokemon, he or she chooses 1 of them and switches it with the
            Defending Pokemon. (Do the damage before switching the
            Pokemon.)
            [GGC] Poison Fang: 20
            The Defending Pokemon is now Paralyzed.


#024 ARBOK LV30
       GB2: Omanyte Pack (R)
   English: -
  Japanese: Vending Sheet 3 (U)
     Stage: from Ekans
        HP: 60
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 2
   Attacks: [GC] Wind Around: 20
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [GGG] Intense Poison: 30+
            The Defending Pokemon is now Poisoned. If the Defending
            Pokemon was already Poisoned when this attack was used, this
            attack does 30 damage plus 10 more damage.


#024 DARK ARBOK LV15
       GB2: Rocket R Pack (R)
   English: Rocket (R/RH)
  Japanese: Rocket (R)
     Stage: from Ekans
        HP: 60
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 2
   Attacks: [GG] Stare: 0
            Choose 1 of your opponent's Pokemon. This attack does 10
            damage to that Pokemon. Don't apply Weakness and Resistance
            for this attack. (Any other effects that would happen after
            applying Weakness and Resistance still happen.) If that
            Pokemon has a  Pokemon Power, that power stops working until
            the end of your opponent's next turn.
            [GGG] Poison Vapor: 10
            The Defending Pokemon is now Poisoned. This attack does 10
            damage to each of your opponent's Benched Pokemon. (Don't
            apply Weakness and Resistance for Benched Pokemon.)


#029 NIDORAN [F] LV12
       GB2: Mr. Mime Pack (C)
   English: -
  Japanese: Vending Sheet 1 (C)
        HP: 50
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [C] Tail Wag: 0
            Flip a coin. If heads, the Defending Pokemon can't attack
            Nidoran during your opponent's next turn. (Benching either
            Pokemon ends this effect.)
            [G] Poison Sting: 10
            Flip a coin. If heads, the Defending Pokemon is now Poisoned.


#029 NIDORAN [F] LV13
       GB1: Mystery (C)
       GB2: Moltres Pack (C)
   English: Jungle (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Jungle (C)
        HP: 60
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [G] Fury Swipes: 10
            Flip 3 coins. This attack does 10 damage times the number of
            heads.
            [GG] Call for Family: 0
            Search your deck for a Basic Pokemon named Nidoran [M] or
            Nidoran [F] and put it onto your Bench. Shuffle your deck
            afterward. (You can't use this attack if your Bench is full.)


#030 NIDORINA LV22
       GB2: Mr. Mime Pack (U)
   English: -
  Japanese: Vending Sheet 3 (U)
     Stage: from Nidoran [F]
        HP: 60
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 2
   Attacks: [GG] Friend Power: 10+
            This attack does 10 plus 10 more damage for each Nidoran [F],
            Nidorina, Nidoqueen, Nidoran [M], Nidorino, and Nidoking in
            play.
            [GGC] Fury Swipes: 30x
            Flip 3 coins. This attack does 30 damage times the number of
            heads.


#030 NIDORINA LV24
       GB1: Mystery (U)
       GB2: Moltres Pack (U)
   English: Jungle (U); Base Set 2 (U); Legendary Collection (U)
  Japanese: Jungle (U)
     Stage: from Nidoran [F]
        HP: 70
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [G] Supersonic: 0
            Flip a coin. If heads, the Defending Pokemon is now Confused.
            [GCC] Double Kick: 30x
            Flip 2 coins. This attack does 30 damage times the number of
            heads.


#031 NIDOQUEEN LV43
       GB1: Mystery (R)
       GB2: Omanyte Pack (R)
   English: Jungle (R/RH); Base Set 2 (RH); Legendary Collection (R)
  Japanese: Jungle (R)
     Stage: from Nidorina
        HP: 90
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 3
   Attacks: [GC] Boyfriends: 20+
            Does 20 damage plus 20 more damage for each Nidoking you have
            in play.
            [GGCC] Mega Punch: 50


#032 NIDORAN [M] LV20
       GB1: Colosseum (C)
       GB2: Bulbasaur Pack (C)
   English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Base Set (C)
        HP: 40
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [G] Horn Hazard: 30
            Flip a coin. If tails, this attack does nothing.


#032 NIDORAN [M] LV22
       GB2: Mr. Mime Pack (C)
   English: -
  Japanese: Vending Sheet 1 (C)
        HP: 50
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [C] Focus Energy: 0
            During your next turn, Nidoran's Horn Charge's base damage is
            doubled.
            [GC] Horn Charge: 40
            Flip a coin. If tails, this attack does nothing.


#033 NIDORINO LV23
       GB2: Mr. Mime Pack (U)
   English: -
  Japanese: Vending Sheet 3 (U)
     Stage: from Nidoran [M]
        HP: 60
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [GG] Agile Stab: 60
            Flip a coin. If tails, this attack does no damage to the
            Defending Pokemon and Nidorino does 20 damage to itself.


#033 NIDORINO LV25
       GB1: Colosseum (U)
       GB2: Bulbasaur Pack (U)
   English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
  Japanese: Base Set (U)
     Stage: from Nidoran [M]
        HP: 60
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [GCC] Double Kick: 30x
            Flip 2 coins. This attack does 30 damage times the number of
            heads.
            [GGCC] Horn Drill: 50


#034 NIDOKING LV48
       GB1: Evolution (R)
       GB2: Moltres Pack (R)
   English: Base Set (RH); Base Set 2 (RH); Legendary Collection (R)
  Japanese: Base Set (R)
     Stage: from Nidorino
        HP: 90
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 3
   Attacks: [GCC] Thrash: 30+
            Flip a coin. If heads, this attack does 30 damage plus 10
            more damage; it fails, this attack does 30 damage and
            Nidoking does 10 damage to itself.
            [GGG] Toxic: 20
            The Defending Pokemon is now Poisoned. It now takes 20 Poison
            damage instead of 10 after each player's turn (even if it was
            already Poisoned).


#041 ZUBAT LV9
       GB2: Rocket Grunt Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
        HP: 40
   Element: Grass
  Weakness: Psychic
Resistance: Fighting
   Retreat: 0
   Attacks: [C] Ram: 10
            [GC] Bite: 20


#041 ZUBAT LV10
       GB1: Laboratory (C)
       GB2: Omanyte Pack (C)
   English: Fossil (C)
  Japanese: Fossil (C)
        HP: 40
   Element: Grass
  Weakness: Psychic
Resistance: Fighting
   Retreat: 0
   Attacks: [CC] Supersonic: 0
            Flip a coin. If heads, the Defending Pokemon is now Confused.
            [GC] Leech Life: 10
            Remove a number of damage counters from Zubat equal to the
            damage done to the Defending Pokemon (after applying Weakness
            and Resistance). If Zubat has fewer damage counters than
            that, remove all of them.


#041 ZUBAT LV12
       GB2: Pidgeot Pack (C)
   English: -
  Japanese: Vending Sheet 1 (C)
        HP: 40
   Element: Grass
  Weakness: Psychic
Resistance: Fighting
   Retreat: 0
   Attacks: [C] Bite: 10
            [GC] Confuse Wave: 10
            Flip a coin. If heads, the Defending Pokemon is now Confused.


#042 GOLBAT LV25
       GB2: Omanyte Pack (U)
   English: -
  Japanese: Vending Sheet 1 (C)
        HP: 50
   Element: Grass
  Weakness: Psychic
Resistance: Fighting
   Retreat: 1
   Attacks: [GGC] Leech Life: 20
            Remove a number of damage counters from Golbat equal to the
            damage done to the Defending Pokemon (after applying Weakness
            and Resistance). If Golbat has fewer damage counters than
            that, remove
            all of them.
            [GCCC] Nosedive: 60
            Flip a coin. If heads, Golbat does 40 damage to itself.


#042 GOLBAT LV29
       GB2: Laboratory (U)
       GB2: Pidgeot Pack (U)
   English: Fossil (U)
  Japanese: Fossil (U)
     Stage: from Zubat
        HP: 60
   Element: Grass
  Weakness: Psychic
Resistance: Fighting
   Retreat: 0
   Attacks: [CCC] Wing Attack: 30
            [GGC] Leech Life: 20
            Remove a number of damage counters from Golbat equal to the
            damage done to the Defending Pokemon (after applying Weakness
            and Resistance). If Golbat has fewer damage counters than
            that, remove all of them.


#042 DARK GOLBAT LV25
       GB2: Rocket Grunt Pack (R)
   English: Rocket (R/RH)
  Japanese: Rocket (R)
     Stage: from Zubat
        HP: 50
   Element: Grass
  Weakness: Psychic
Resistance: Fighting
   Retreat: 0
     Power: Sneak Attack
            When you play Dark Golbat from your hand, you may choose 1 of
            your opponent's Pokemon. If you do, Dark Golbat does 10
            damage to that Pokemon. Apply Weakness and Resistance.
   Attacks: [GG] Flitter: 0
            Choose 1 of your opponent's Pokemon. This attack does 20
            damage to that Pokemon. Don't apply Weakness and Resistance
            for this attack. (Any other effects that would happen after
            applying Weakness and Resistance still happen.)


#043 ODDISH LV8
       GB1: Mystery (C)
       GB2: Omanyte Pack (C)
   English: Jungle (C)
  Japanese: Jungle (C)
        HP: 50
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [G] Stun Spore: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [GG] Sprout: 0
            Search your deck for a Basic Pokemon named Oddish and put it
            onto your Bench. Shuffle your deck afterward. (You can't use
            this attack if your Bench is full.)


#043 ODDISH LV21
       GB2: Rocket Grunt Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
        HP: 50
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [G] Sleep Powder: 0
            The Defending Pokemon is now Asleep.
            [G] Poisonpowder: 0
            The Defending Pokemon is now Poisoned.


#044 GLOOM LV22
       GB1: Mystery (U)
       GB2: Omanyte Pack (U)
   English: Jungle (U)
  Japanese: Jungle (U)
     Stage: from Oddish
        HP: 60
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [G] Poisonpowder: 0
            The Defending Pokemon is now Poisoned.
            [GG] Foul Odor: 20
            Both the Defending Pokemon and Gloom are now Confused (after
            doing damage).


#044 DARK GLOOM LV21
       GB2: Rocket Grunt Pack (U)
   English: Rocket (U)
  Japanese: Rocket (U)
     Stage: from Oddish
        HP: 50
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 2
     Power: Pollen Stench
            Once during your turn (before you attack), you may flip a
            coin. If heads, the Defending Pokemon is now Confused; if
            tails, your Active Pokemon is now Confused. This power can't
            be used if Dark Gloom is Asleep, Confused, or Paralyzed.
   Attacks: [GG] Poisonpowder: 10
            The Defending Pokemon is now Poisoned.


#045 VILEPLUME LV35
       GB1: Mystery (R)
       GB2: Omanyte Pack (R)
   English: Jungle (R/RH)
  Japanese: Jungle (R)
     Stage: from Gloom
        HP: 80
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 2
     Power: Heal
            Once during your turn (before you attack), you may flip a
            coin. If heads, remove 1 damage counter from 1 of your
            Pokemon. This power can't be used if Vileplume is Asleep,
            Confused, or Paralyzed.
   Attacks: [GGG] Petal Dance: 40x
            Flip 3 coins. This attack does 40 damage times the number of
            heads. Vileplume is now Confused (after doing damage).


#045 DARK VILEPLUME LV29
       GB2: Rocket Grunt Pack (R)
   English: Rocket (R/RH)
  Japanese: Rocket (R)
     Stage: from Dark Gloom
        HP: 60
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 2
     Power: Hay Fever
            No Trainer cards can be played. This power stops working
            while Dark Vileplume is Asleep, Confused, or Paralyzed.
   Attacks: [GGG] Petal Whirlwind: 30x
            Flip 3 coins. This attack does 30 damage times the number of
            heads. If you get 2 or more heads, Dark Vileplume is now
            Confused (after doing damage).


#046 PARAS LV8
       GB1: Mystery (C)
       GB2: Mr. Mime Pack (C)
   English: Jungle (C); Base Set 2 (C)
  Japanese: Jungle (C)
        HP: 40
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [CC] Scratch: 20
            [GG] Spore: 0
            The Defending Pokemon is now Asleep.


#046 PARAS LV15
       GB2: Moltres Pack (C)
   English: -
  Japanese: Vending Sheet 1 (C)
        HP: 50
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [C] Scratch: 10
            [G] Shoot Spore: 0
            Search your deck for a Basic Pokemon named Paras and put it
            onto your Bench. Shuffle your deck afterward. (You can't use
            this attack if your Bench is full.)


#047 PARASECT LV28
       GB1: Mystery (U)
       GB2: Mr. Mime Pack (U)
   English: Jungle (U); Base Set 2 (U)
  Japanese: Jungle (U)
     Stage: from Paras
        HP: 60
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [GG] Spore: 0
            The Defending Pokemon is now Asleep.
            [CCC] Slash: 30


#047 PARASECT LV29
       GB2: Moltres Pack (U)
   English: -
  Japanese: Vending Sheet 1 (C)
     Stage: from Paras
        HP: 60
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 2
   Attacks: [GG] Poison Spore: 10
            The Defending Pokemon is now Poisoned.
            [GGC] Leech Life: 20
            Remove a number of damage counters from Parasect equal to the
            damage done to the Defending Pokemon (after applying Weakness
            and Resistance). If Parasect has fewer damage counters than
            that, remove all of them.


#048 VENONAT LV12
       GB1: Laboratory (C)
       GB2: Mr. Mime Pack (C)
   English: Jungle (C)
  Japanese: Jungle (C)
        HP: 40
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [G] Stun Spore: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [GC] Leech Life: 10
            Remove a number of damage counters from Venonat equal to the
            damage done to the Defending Pokemon (after applying Weakness
            and Resistance). If Venonat has fewer damage counters than
            that, remove all of them.


#048 VENONAT LV15
       GB2: Bulbasaur Pack (C)
   English: -
  Japanese: Vending Sheet 3 (C)
        HP: 50
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [C] Amnesia Pin: 10
            Flip a coin. If heads, choose 1 of the Defending Pokemon's
            attacks. That Pokemon can't use that attack during your
            opponent's next turn.
            [GG] Psybeam: 20
            Flip a coin. If heads, the Defending Pokemon is now Confused.


#049 VENOMOTH LV22
       GB2: Mr. Mime Pack (R)
   English: -
  Japanese: Vending Sheet 2 (C)
     Stage: from Venonat
        HP: 70
   Element: Grass
  Weakness: Fire
Resistance: Fighting
   Retreat: 0
   Attacks: [GG] Tornado: 20
            If your opponent has any Benched Pokemon, he or she chooses 1
            of them and switches it with the Defending Pokemon. (Do the
            damage before switching the Pokemon.) Then, if you have any
            Benched Pokemon, switch Venomoth with one of them.
            [GGC] Rainbow Powder: 20
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed. If tails, the Defending Pokemon is now Poisoned.


#049 VENOMOTH LV28
       GB1: Laboratory (R)
       GB2: Bulbasaur Pack (R)
   English: Jungle (R/RH); Base Set 2 (R)
  Japanese: Jungle (R)
     Stage: from Venonat
        HP: 70
   Element: Grass
  Weakness: Fire
Resistance: Fighting
   Retreat: 0
     Power: Shift
            Once during your turn (before you attack), you may change the
            type of Venomoth to the type of any other Pokemon in play
            other than Colorless. This power can't be used if Venomoth is
            Asleep, Confused, or Paralyzed.
   Attacks: [GG] Venom Powder: 10
            Flip a coin. If heads, the Defending Pokemon is now Confused
            and Poisoned.


#069 BELLSPROUT LV10
       GB2: Pidgeot Pack (C)
   English: -
  Japanese: Vending Sheet 3 (C)
        HP: 50
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [C] Bend: 0
            Flip a coin. If heads, prevent all damage done to Bellsprout
            during your opponent's next turn. (Any other effects of
            attacks still happen.)
            [G] Stun Spore: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#069 BELLSPROUT LV11
       GB1: Evolution (C)
       GB2: Omanyte Pack (C)
   English: Jungle (C); Base Set 2 (C)
  Japanese: Jungle (C)
        HP: 40
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [G] Vine Whip: 10
            [G] Call for Family: 0
            Search your deck for a Basic Pokemon named Bellsprout and put
            it onto your Bench. Shuffle your deck afterward. (You can't
            use this attack if your Bench is full.)


#070 WEEPINBELL LV23
       GB2: Pidgeot Pack (U)
   English: -
  Japanese: Vending Sheet 3 (U)
     Stage: from Bellsprout
        HP: 60
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [G] Reform: 0
            Discard all cards attached to Weepinbell and remove all
            damage counters from Weepinbell. Then, discard this Evolution
            card to return Weepinbell to its Basic stage.
            [GG] Acidic: 20
            Flip a coin. If heads and if the Defending Pokemon has any
            Energy cards attached to it, choose 1 of them and discard it.

#070 WEEPINBELL LV28
       GB1: Evolution (U)
       GB2: Omanyte Pack (U)
   English: Jungle (U); Base Set 2 (U)
  Japanese: Jungle (U)
     Stage: from Bellsprout
        HP: 70
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [G] Poisonpowder: 10
            Flip a coin. If heads, the Defending Pokemon is now Poisoned.
            [GG] Razor Leaf: 30


#070 VICTREEBEL LV42
       GB1: Evolution (R)
       GB2: Omanyte Pack (R)
   English: Jungle (R/RH); Base Set 2 (R)
  Japanese: Jungle (R)
     Stage: from Weepinbell
        HP: 80
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 2
   Attacks: [G] Lure: 0
            If your opponent has any Benched Pokemon, choose 1 of them
            and switch it with his or her Active Pokemon.
            [GG] Acid: 20
            Flip a coin. If heads, the Defending Pokemon can't retreat
            during your opponent's next turn.


#088 GRIMER LV10
       GB2: Rocket R Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
        HP: 40
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [G] Poison Gas: 0
            The Defending Pokemon is now Poisoned.
            [GG] Sticky Hands: 10+
            Flip a coin. If heads, this attack does 10 damage plus 20
            more damage and the Defending Pokemon is now Paralyzed; if
            tails, this attack does 10 damage.


#088 GRIMER LV17
       GB1: Laboratory (C)
       GB2: Omanyte Pack (C)
   English: Fossil (C); Legendary Collection (C)
  Japanese: Fossil (C)
        HP: 50
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [C] Nasty Goo: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [G] Minimize: 0
            All damage done by attacks to Grimer during your opponent's
            next turn is reduced by 20 (after applying Weakness and
            Resistance).


#089 MUK LV34
       GB1: Laboratory (R)
       GB2: Omanyte Pack (R)
   English: Fossil (R/RH); Legendary Collection (RH)
  Japanese: Fossil (R)
     Stage: from Grimer
        HP: 70
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 2
     Power: Toxic Gas
            Ignore all Pokemon Powers other than Toxic Gases. This power
            stops working while Muk is Asleep, Confused, or Paralyzed.
   Attacks: [GGG] Sludge: 30
            Flip a coin. If heads, the Defending Pokemon is now Poisoned.


#089 DARK MUK LV25
       GB2: Rocket R Pack (U)
   English: Rocket (U)
  Japanese: Rocket (U)
     Stage: from Grimer
        HP: 60
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 2
     Power: Sticky Goo
            As long as Dark Muk is your Active Pokemon, your opponent
            pays [CC] more to retreat his or her Active Pokemon. This
            Power stops working while Dark Muk is Asleep, Confused, or
            Paralyzed.
   Attacks: [GG] Sludge Punch: 30
            The Defending Pokemon is now Poisoned.


#102 EXEGGCUTE LV14
       GB1: Mystery (C)
       GB2: Moltres Pack (C)
   English: Jungle (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Jungle (C)
        HP: 50
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [P] Hypnosis: 0
            The Defending Pokemon is now Asleep.
            [GG] Leech Seed: 20
            Unless all damage from this attack is prevented, you may
            remove 1 damage counter from Exeggcute.


#103 EXEGGUTOR LV35
       GB1: Mystery (U)
       GB2: Moltres Pack (U)
   English: Jungle (U); Base Set 2 (U); Legendary Collection (R)
  Japanese: Jungle (U)
     Stage: from Exeggcute
        HP: 80
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 3
   Attacks: [P] Teleport: 0
            Switch Exeggutor with 1 of your Benched Pokemon.
            [C] Big Eggsplosion: 20x
            Flip a number of coins equal to the number of Energy attached
            to Exeggutor. This attack does 20 damage times the number of
            heads.


#109 KOFFING LV12
       GB2: Rocket Grunt Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C); Intropack Neo (Chikorita Deck)
        HP: 40
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [C] Tackle: 10
            [GC] Poison Gas: 20
            Flip a coin. If heads, the Defending Pokemon is now Poisoned.


#109 KOFFING LV13
       GB1: Laboratory (C)
       GB2: Mr. Mime Pack (C)
   English: Base Set (C)
  Japanese: Base Set (C)
        HP: 50
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [GG] Foul Gas: 10
            Flip a coin. If heads, the Defending Pokemon is now Poisoned;
            if tails, it is now Confused.


#109 KOFFING LV14
       GB2: Omanyte Pack (C)
   English: -
  Japanese: Vending Sheet 2 (C); Intropack (Bulbasaur Deck)
        HP: 50
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [G] Poison Gas: 10
            Flip a coin. If heads, the Defending Pokemon is now Poisoned.
            [GG] Confusion Gas: 20
            Flip a coin. If heads, the Defending Pokemon is now Confused.


#110 WEEZING LV26
       GB2: Pidgeot Pack (R)
   English: -
  Japanese: Vending Sheet 3 (U)
     Stage: from Koffing
        HP: 60
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 1
     Power: Poison Mist
            Once during your turn (before your attack) you may flip a
            coin. If heads, and if a Pokemon in play is Poisoned, that
            Pokemon now takes 20 Poison damage instead of 10 after each
            player's turn.
   Attacks: [GGG] Gas Explosion: 40
            Weezing does 30 damage to itself. If the Defending Pokemon
            was Knocked Out by this attack, the Pokemon that replaces it
            is now Poisoned.


#110 WEEZING LV27
       GB1: Laboratory (U)
       GB2: Omanyte Pack (U)   English: Fossil (U)
  Japanese: Fossil (U)
     Stage: from Koffing
        HP: 60
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [GG] Smog: 20
            Flip a coin. If heads, the Defending Pokemon is now Poisoned.
            [GGC] Selfdestruct: 60
            Does 10 damage to each Pokemon on each player's Bench. (Don't
            apply Weakness and Resistance for Benched Pokemon.) Weezing
            does 60 damage to itself.


#110 DARK WEEZING LV24
       GB2: Rocket Grunt Pack (R)
   English: Rocket (R/RH)
  Japanese: Rocket (R)
     Stage: from Koffing
        HP: 60
   Element: Grass
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [GC] Mass Explosion: 20x
            Does 20 damage times the total number of Koffings, Weezings,
            and Dark Weezings in play (Apply Weakness and Resistance.).
            Then, this attack does 20 damage to each Koffing, Weezing,
            and Dark Weezing (even your own). Don't apply Weakness and
            Resistance.
            [GGG] Stun Gas: 20
            Flip a coin. If heads, the Defending Pokemon is now Poisoned;
            if tails, the Defending Pokemon is now Paralyzed.


#114 TANGELA LV8
       GB1: Laboratory (C)
       GB2: Bulbasaur Pack (U)
   English: Base Set (C); Base Set 2 (C)
  Japanese: Base Set (C)
        HP: 50
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 2
   Attacks: [GC] Bind: 20
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [GGG] Poisonpowder: 20
            The Defending Pokemon is now Poisoned.


#114 TANGELA LV12
       GB1: Colosseum (C)
       GB2: Mr. Mime Pack (U)
   English: -
  Japanese: -
        HP: 50
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 2
   Attacks: [G] Stun Spore: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [GGC] Poison Whip: 10
            The Defending Pokemon is now Poisoned.


#123 SCYTHER LV23
       GB2: Moltres Pack (R)
   English: Promo #45
  Japanese: Vending Sheet 3 (U)
        HP: 60
   Element: Grass
  Weakness: Fire
Resistance: Fighting
   Retreat: 1
   Attacks: [GG] Slashing Strike: 40
            Scyther can't use this attack during your next turn.
            (Benching or evolving Scyther ends this effect.)


#123 SCYTHER LV25
       GB1: Colosseum (R)
       GB2: Rocket R Pack (R)
   English: Jungle (R/RH); Base Set 2 (RH)
  Japanese: Jungle (R)
        HP: 70
   Element: Grass
  Weakness: Fire
Resistance: Fighting
   Retreat: 0
   Attacks: [G] Swords Dance: 0
            During your opponent's next turn, Scyther's Slash attack's
            base damage is 60 instead of 30.
            [CCC] Slash: 30


#127 PINSIR LV15
       GB2: Rocket Grunt Pack (U)
   English: -
  Japanese: Vending Sheet 1 (U)
        HP: 50
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [G] Pinch Toss: 10+
            Flip a coin. If heads, this attack does 10 damage plus 10
            more damage; if tails, this attack does 10 damage.
            [CCC] Slash: 30


#127 PINSIR LV24
       GB1: Colosseum (R)
       GB2: Omanyte Pack (R)
   English: Jungle (R/RH); Base Set 2 (R)
  Japanese: Jungle (R)
        HP: 60
   Element: Grass
  Weakness: Fire
Resistance: -
   Retreat: 1
   Attacks: [GG] Irongrip: 20
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [GGCC] Guillotine: 60


#004 CHARMANDER LV9
       GB2: Rocket R Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
        HP: 40
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
     Power: Gather Fire
            Once during your turn (before you attack), you may take 1 [R]
            Energy card attached to 1 of your other Pokemon and attach it
            to Charmander. This power can't be used if Charmander is
            Asleep, Confused, or Paralyzed.
   Attacks: [R] Fire Tail: 20


#004 CHARMANDER LV10
       GB1: Colosseum (C)
       GB2: Bulbasaur Pack (C)
   English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Base Set (C)
        HP: 50
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [C] Scratch: 10
            [RC] Ember: 30
            Discard 1 [R] Energy card attached to Charmander in order to
            use this attack.


#004 CHARMANDER LV12  (lv10)
       GB2: Mr. Mime Pack (U)
   English: -
  Japanese: Vending (U)
        HP: 50
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [C] Growl: 0
            If the Defending Pokemon attacks Charmander during your
            opponent's next turn, the damage done by attack is reduced by
            10 (after applying Weakness and Resistance). (Benching either
            Pokemon ends this effect.)
            [RR] Fire Tail: 30


#005 CHARMELEON LV32
       GB1: Colosseum (U)
       GB2: Bulbasaur Pack (U)
   English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
  Japanese: Base Set (U)
     Stage: from Charmander
        HP: 80
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [CCC] Slash: 30
            [RRC] Flamethrower: 50
            Discard 1 [R] Energy card attached to Charmeleon in order to
            use this attack.


#005 DARK CHARMELEON LV23
       GB2: Rocket R Pack (U)
   English: Rocket (U)
  Japanese: Rocket (U)
     Stage: from Charmander
        HP: 50
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 2
   Attacks: [CC] Tail Slap: 20
            [RRR] Fireball: 70
            Use this attack only if there are any [R] Energy cards
            attached to Dark Charmeleon. Flip a coin. If heads, discard 1
            of those Energy cards. If tails, this attack does nothing
            (not even damage).


#006 CHARIZARD LV76
       GB1: Evolution (R)
       GB2: Bulbasaur Pack (R)
   English: Base Set (RH); Base Set 2 (RH); Legendary Collection (RH)
  Japanese: Base Set (RH)
     Stage: from Charmeleon
        HP: 120
   Element: Fire
  Weakness: Water
Resistance: Fighting
   Retreat: 3
     Power: Energy Burn
            As often as you like during your turn (before you attack),
            you may turn all Energy attached to Charizard into [R] Energy
            for the rest of the turn. This power can't be used if
            Charizard is Asleep,
            Confused, or Paralyzed.
   Attacks: [RRRR] Fire Spin: 100
            Discard 2 Energy cards attached to Charizard in order to use
            this attack.


#006 CHARIZARD LV76
Exactly the same as the above CHARIZARD LV76, only with a different
graphic and with a different location.
     GB2: Promo
Japanese: CD Promo


#006 DARK CHARIZARD LV38
       GB2: Rocket R Pack (R)
   English: Rocket (R/RH)
  Japanese: Rocket (R)
     Stage: from Dark Charmeleon
        HP: 80
   Element: Fire
  Weakness: Water
Resistance: Fighting
   Retreat: 3
   Attacks: [C] Nail Flick: 10
            [RR] Continuous Fireball: 50x
            Flip a number of coins equal to the number of [R] Energy
            cards attached to Dark Charizard. This attack does 50 damage
            times the number of heads. Discard a number of [R] Energy
            cards attached to Dark Charizard equal to the number of
            heads.


#037 VULPIX LV11
       GB1: Mystery (C)
       GB2: Bulbasaur Pack (C)
   English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Base Set (C)
        HP: 50
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [RR] Confuse Ray: 10
            Flip a coin. If heads, the Defending Pokemon is now Confused.


#037 VULPIX LV13
       GB2: Mr. Mime Pack (C)
   English: -
  Japanese: Vending Sheet 3 (C)
        HP: 50
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [RR] Foxfire: 10
            You may choose 1 of your opponent's Benched Pokemon and
            switch it with his or her Active Pokemon. Do the damage to
            the new Defending Pokemon.


#038 NINETALES LV32
       GB1: Mystery (R)
       GB2: Bulbasaur Pack (R)
   English: Base Set (RH); Base Set 2 (RH); Legendary Collection (RH)
  Japanese: Base Set (RH)
     Stage: from Vulpix
        HP: 80
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [CC] Lure: 0
            If your opponent has any Benched Pokemon, choose 1 of them
            and switch it with his or her Active Pokemon.
            [RRRR] Fire Blast: 80
            Discard 1 [R] Energy card attached to Ninetales in order to
            use this attack.


#038 NINETALES LV35
       GB1: Laboratory (R)
       GB2: Mr. Mime Pack (R)
   English: -
  Japanese: -
     Stage: from Vulpix
        HP: 80
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [RR] Mix-Up: 0
            If your opponent has any Benched Pokemon or Evolution cards
            in his or her hand, your opponent shuffles them into his or
            her deck. Then, your opponent puts an equal number of Basic
            Pokemon or Evolution cards chosen at random from his or her
            deck into his or her hand. Your opponent shuffle his or her
            deck afterward.
            [RRR] Dancing Embers: 10x
            Flip 8 coins. This attack does 10 damage times the number of
            heads.


#038 DARK NINETALES LV28
       GB2: Rocket Grunt Pack (R)
   English: -
  Japanese: -
     Stage: from Vulpix
        HP: 60
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 0
   Attacks: [R] "Madowazu": 0
            Your opponent flips a coin. If tails, your opponent doesn't
            draw a card at the beginning of your opponent's next turn.
            [RRC] Nine Tail Whip: 10x
            Flip 9 coins. This attack does 10 damage times the number of
            heads.


#058 GROWLITHE LV12
       GB2: Bulbasaur Pack (U)
   English: -
  Japanese: Intropack (Squirtle Deck)
        HP: 40
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [C] Charge: 20
            Flip a coin. If tails, this attack does nothing.
            [RC] Ember: 30
            Discard 1 [R] Energy card attached to Charmander in order to
            use this attack.


#058 GROWLITHE LV16
       GB2: Rocket Grunt Pack (C)
   English: -
  Japanese: Vending Sheet 3 (C)
        HP: 50
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [CC] Errand Run: 0
            Flip a coin. If heads, search your deck for a trainer card,
            show it to your opponent, and put it in your hand. Shuffle
            your deck afterwards.
            [RC] Ember: 30
            Discard 1 [R] Energy card attached to Growlithe in order to
            use this attack.


#058 GROWLITHE LV18
       GB1: Colosseum (U)
       GB2: Mr. Mime Pack (U)
   English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
  Japanese: Base Set (U); Intropack (Squirtle Deck); Intropack Neo
            (Chikorita Deck)
        HP: 60
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [RC] Flare: 20


#059 ARCANINE LV34
       GB1: Promo
       GB2: Promo
  Japanese: Promo (Toyota Campaign)
   English: Promo #6
     Stage: from Growlithe
        HP: 70
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [CC] Quick Attack: 10+
            Flip a coin. If heads, this attack does 10 damage plus 20
            more damage. If tails, this attack does 10 damage.
            [RR] Flames of Rage: 40+
            Discard 2 [R] Energy cards attached to Arcanine in order to
            use this attack. This attack does 40 damage plus 10 more
            damage for each damage counter on Arcanine.


#059 ARCANINE LV35
       GB2: Bulbasaur Pack (R)
   English: -
  Japanese: Intropack (Squirtle Deck)
     Stage: from Growlithe
        HP: 70
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 2
   Attacks: [RRC] Take Down: 50
            Arcanine does 20 damage to itself.


#059 ARCANINE LV45
       GB1: Colosseum (U)
       GB2: Moltres Pack (R)
   English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
  Japanese: Base Set (U)
     Stage: from Growlithe
        HP: 100
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 3
   Attacks: [RRC] Flamethrower: 50
            Discard 1 [R] Energy card attached to Arcanine in order to
            use this attack.
            [RRCC] Take Down: 80
            Arcanine does 30 damage to itself.


#077 PONYTA LV8
       GB2: Pidgeot Pack (C)
   English: -
  Japanese: Vending Sheet 3 (C)
        HP: 40
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [C] Kick: 10
            [R] Sparks: 20
            Flip a coin. If heads, discard 1 Energy card attached to
            Ponyta.


#077 PONYTA LV10
       GB1: Colosseum (C)
       GB2: Bulbasaur Pack (C)
   English: Base Set (C); Legendary Collection (C)
  Japanese: Base Set (C)
        HP: 40
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [CC] Smash Kick: 20
            [RR] Flame Tail: 30


#077 PONYTA LV15
       GB2: Rocket R Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
        HP: 50
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [RC] Ember: 30
            Discard 1 [R] Energy card attached to Ponyta in order to use
            this attack.


#078 RAPIDASH LV30
       GB2: Pidgeot Pack (U)
   English: -
  Japanese: Vending Sheet 1 (U)
     Stage: from Ponyta
        HP: 60
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 0
   Attacks: [R] Rolling Flame: 10+
            You may discard up to 2 [R] Energy cards attacked to Rapidash
            when you use this attack. If you do, this attack does 10
            damage plus 20 more damage for each energy card that was
            discarded.
            [CC] Kick Back: 20
            If your opponent has any Benched Pokemon, he or she choose 1
            of them and switches it with the Defending Pokemon. (Do the
            damage before switching the Pokemon.)


#078 RAPIDASH LV33
       GB1: Evolution (U)
       GB2: Bulbasaur Pack (U)
   English: Jungle (U); Legendary Collection (U)
  Japanese: Jungle (U)
     Stage: from Ponyta
        HP: 70
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 0
   Attacks: [CC] Stomp: 20+
            Flip a coin. If heads, this attack does 20 damage plus 10
            more damage. If tails, this attack does 20 damage.
            [RRC] Agility: 30
            Flip a coin. If heads, during your opponent's next turn,
            prevent all effects of attacks, including damage, done to
            Rapidash.


#078 DARK RAPIDASH LV24
       GB2: Rocket R Pack (C)
   English: Rocket (U)
  Japanese: Rocket (C)
     Stage: from Ponyta
        HP: 60
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 0
   Attacks: [CC] Rear Kick: 20
            [RR] Flame Pillar: 30
            You may discard 1 [R] Energy card attached to Dark Rapidash
            when you use this attack. If you do and if your opponent has
            any Benched Pokemon, choose 1 of them and this attack does 10
            damage to it. (Don't apply Weakness and Resistance to Benched
            Pokemon.)


#126 MAGMAR LV18
       GB2: Moltres Pack (U)
   English: -
  Japanese: Intropack (Squirtle Deck)
        HP: 50
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [R] Fire Punch: 20
            [RR] Smog: 20
            Flip a coin. If heads, the Defending Pokemon is now Poisoned.


#126 MAGMAR LV24
       GB1: Colosseum (U)
       GB2: Omanyte Pack (U)
   English: Base Set (U); Base Set 2 (U)
  Japanese: Base Set (U)
        HP: 50
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 2
   Attacks: [RR] Fire Punch: 20
            [RRC] Flamethrower: 50
            Discard 1 [R] Energy card attached to Magmar in order to use
            this attack.


#126 MAGMAR LV27
       GB2: Pidgeot Pack (C)
   English: Promo #44
  Japanese: Vending Sheet 3 (U)
        HP: 60
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 2
   Attacks: [R] Burning Fire: 10+
            When you use this attack, you may discard any number of [R] 
            Energy card attached to your Pokemon in play. This attack 
            does 10 damage plus 10 more damage for each [R] Energy card 
            you discarded in this way.
            [RRC] Magma Punch: 40


#126 MAGMAR LV31
       GB1: Laboratory (U)
       GB2: Rocket R Pack (U)
   English: Fossil (U)
  Japanese: Fossil (U)
        HP: 70
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [R] Smokescreen: 10
            If the Defending Pokemon tries to attack during your
            opponent's next turn, your opponent flips a coin. If tails,
            that attack does nothing.
            [RR] Smog: 20
            Flip a coin. If heads, the Defending Pokemon is now Poisoned.


#136 FLAREON LV22
       GB1: Mystery (U)
       GB2: Mr. Mime Pack (U)
   English: -
  Japanese: -
     Stage: from Eevee
        HP: 60
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [CCC] Bite: 30
            [CCC] Rage: 10+
            Does 10 damage plus 10 more damage for each damage counter on
            Flareon.


#136 FLAREON LV28
       GB1: Laboratory (R)
       GB2: Moltres Pack (R)
   English: Jungle (R/RH); Legendary Collection (RH)
  Japanese: Jungle (R)
     Stage: from Eevee
        HP: 70
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [CC] Quick Attack: 10+
            Flip a coin. If heads, this attack does 10 damage plus 20
            more damage. If tails, this attack does 10 damage.
            [RRCC] Flamethrower: 60
            Discard 1 [R] Energy card attached to Flareon in order to use
            this attack.


#136 DARK FLAREON LV23
       GB2: Rocket R Pack (U)
   English: Rocket (U)
  Japanese: Rocket (U)
     Stage: from Eevee
        HP: 50
   Element: Fire
  Weakness: Water
Resistance: -
   Retreat: 1
   Attacks: [C] Rage: 10+
            This attack does 10 damage plus 10 more damage for each
            damage counter on Dark Flareon.
            [RR] Playing with Fire: 30+
            Use this attack only if there are any [R] Energy cards
            attached to Dark Flareon. Flip a coin. If heads, discard 1 of
            those Energy cards and this attack does 30 damage plus 20
            more damage; if tails, this attack does 30 damage.


#146 MOLTRES LV35
       GB1: Mystery (R)
       GB2: Moltres Pack (R)
   English: Fossil (R/RH); Legendary Collection (R)
  Japanese: Fossil (R)
        HP: 70
   Element: Fire
  Weakness: -
Resistance: Fighting
   Retreat: 2
   Attacks: [R] Wildfire: 0
            You may discard any number of [R] Energy cards attached to
            Moltres when you use this attack. If you do, discard that
            many cards from the top of your opponent's deck.
            [RRRR] Dive Bomb: 80
            Flip a coin. If tails, this attack does nothing.


#146 MOLTRES LV37
       GB2: Rocket Grunt Pack (R)
   English: -
  Japanese: Vending Sheet 2 (U)
        HP: 80
   Element: Fire
  Weakness: -
Resistance: Fighting
   Retreat: 1
   Attacks: [RR] Dry Up: 0
            Choose 1 of your opponent's Pokemon. Flip a coin until you
            get tails. For each heads, discard a [W] Energy card attached
            to that Pokemon.
            [RRRC] Flame Wing: 50


#146 MOLTRES LV40
       GB1: Legendary Card
       GB2: Legendary Card
   English: -
  Japanese: -
        HP: 100
   Element: Fire
  Weakness: -
Resistance: Fighting
   Retreat: 2
     Power: Firegiver
            When you put Moltres into play during your turn (not during
            set- up), put from 1 to 4 (chosen at random) [R] Energy cards
            from your deck into your hand. Shuffle your deck afterward.
   Attacks: [RRR] Dive Bomb: 70
            Flip a coin. If tails, this attack does nothing.


#007 SQUIRTLE LV8
       GB1: Evolution (C)
       GB2: Omanyte Pack (C)
   English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Base Set (C)
        HP: 40
   Element: Water
  Weakness: -
Resistance: Lightning
   Retreat: 1
   Attacks: [W] Bubble: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [WC] Withdraw: 0
            Flip a coin. If heads, prevent all damage done to Squirtle
            during your opponent's next turn. (Any other effects of
            attack still happen.)


#007 SQUIRTLE LV14
       GB2: Moltres Pack (C)
   English: -
  Japanese: Intropack (Squirtle Deck)
        HP: 50
   Element: Water
  Weakness: -
Resistance: Lightning
   Retreat: 1
   Attacks: [W] Bite: 10
            [WC] Skull Bash: 20


#007 SQUIRTLE LV15
       GB2: Pidgeot Pack (U)
   English: -
  Japanese: Vending Sheet 1 (U); Intropack (Squirtle Deck)
        HP: 50
   Element: Water
  Weakness: -
Resistance: Lightning
   Retreat: 1
   Attacks: [W] Water Power: 0
            During your next turn, Squirtle's Pound attack's base damage
            is 30 instead of 10.
            [C] Pound: 10


#007 SQUIRTLE LV16
       GB2: Rocket R Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
        HP: 50
   Element: Water
  Weakness: -
Resistance: Lightning
   Retreat: 1
   Attacks: [CC] Shell Attack: 20


#008 WARTORTLE LV22
       GB1: Evolution (U)
       GB2: Omanyte Pack (U)
   English: Base Set (U); Base Set 2 (U)
  Japanese: Base Set (U)
     Stage: from Squirtle
        HP: 70
   Element: Water
  Weakness: -
Resistance: Lightning
   Retreat: 1
   Attacks: [WC] Withdraw: 0
            Flip a coin. If heads, prevent all damage done to Wartortle
            during your opponent's next turn. (Any other effects of
            attack still happen.)
            [WCC] Bite: 40


#008 WARTORTLE LV24
       GB2: Moltres Pack (U)
   English: -
  Japanese: Intropack (Squirtle Deck)
     Stage: from Squirtle
        HP: 70
   Element: Water
  Weakness: -
Resistance: Lightning
   Retreat: 2
   Attacks: [W] Bubble: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [WW] Surf: 30


#008 DARK WARTORTLE LV14
       GB2: Rocket R Pack (U)
   English: Rocket (U); Legendary Collection (U)
  Japanese: Rocket (U)
     Stage: from Squirtle
        HP: 60
   Element: Water
  Weakness: -
Resistance: Lightning
   Retreat: 1
   Attacks: [W] Doubleslap: 10x
            Flip 2 coins. This attack does 10 damage times the number of
            heads.
            [WC] Mirror Shell: 0
            If an attack does damage to Dark Wartortle during your
            opponent's next turn (even if Dark Wartortle is Knocked Out),
            Dark Wartortle attacks the Defending Pokemon for an equal
            amount of damage.


#009 BLASTOISE LV52
       GB1: Evolution (R)
       GB2: Moltres Pack (R)
   English: Base Set (RH); Base Set 2 (RH)
  Japanese: Base Set (R)
     Stage: from Wartortle
        HP: 100
   Element: Water
  Weakness: -
Resistance: Lightning
   Retreat: 3
     Power: Rain Dance
            As often as you like during your turn (before your attack),
            you may attack 1 [W] Energy card to 1 of your [W] Pokemon.
            (This doesn't use up your 1 Energy card attachment for the
            turn.) This power can't be used if Blastoise is Asleep,
            Confused, or Paralyzed.
   Attacks: [WWW] Hydro Pump: 40+
            Does 40 damage plus 10 damage for each [W] Energy attached to
            Blastoise but not used to pay for this attack's Energy cost.
            You can't add more than 20 damage in this way.


#009 BLASTOISE LV52
Exactly the same as the above BLASTOISE LV52, only with a different
graphic and with a different location.
     GB2: Promo
Japanese: CD Promo; Intropack (Squirtle Deck)


#009 DARK BLASTOISE LV28
       GB2: Rocket R Pack (R)
   English: Rocket (R/RH); Legendary Collection (RH)
  Japanese: Rocket (R)
     Stage: from Dark Wartortle
        HP: 70
   Element: Water
  Weakness: -
Resistance: Lightning
   Retreat: 2
   Attacks: [WW] Hydrocannon: 30+
            Does 30 damage plus 20 damage for each [W] Energy attached to
            Dark Blastoise but not used to pay for this attack's Energy
            cost. You can't add more than 40 damage in this way.
            [WCC] Rocket Tackle: 40
            Dark Blastoise does 10 damage to itself. Flip a coin. If
            heads, prevent all damage done to Dark Blastoise during your
            opponent's next turn. (Any other effects of attacks still
            happen.)


#054 PSYDUCK LV15
       GB1: Laboratory (C)
       GB2: Omanyte Pack (C)
   English: Fossil (C)
  Japanese: Fossil (C)
        HP: 50
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [P] Headache: 0
            Your opponent can't play Trainer cards during his or her next
            turn.
            [W] Fury Swipes: 10x
            Flip 3 coins. This attack does 10 damage times the number of
            heads.


#054 PSYDUCK LV16
       GB2: Rocket Grunt Pack (C)
   English: Rocket (C); Legendary Collection (C)
  Japanese: Rocket (C)
        HP: 50
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [P] Dizziness: 0
            Draw a card.
            [WC] Water Gun: 20+
            Does 20 damage plus 10 damage for each [W] Energy attached to
            Psyduck but not used to pay for this attack's Energy cost.
            You can't add more than 20 damage in this way.


#055 GOLDUCK LV27
       GB1: Laboratory (U)
       GB2: Pidgeot Pack (U)
   English: Fossil (U); Legendary Collection (U)
  Japanese: Fossil (U)
     Stage: from Psyduck
        HP: 70
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [P] Psyshock: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [WWC] Hyper Beam: 20
            If the Defending Pokemon has any Energy cards attached to it,
            choose 1 of them and discard it.


#055 GOLDUCK LV28
       GB2: Omanyte Pack (R)
   English: -
  Japanese: Vending Sheet 3 (U)
     Stage: from Psyduck
        HP: 70
   Element: Water
  Weakness: -
Resistance: Lightning
   Retreat: 2
   Attacks: [PC] Psychic: 10+
            Does 10 damage plus 10 more damage for each Energy card
            attached to the Defending Pokemon.
            [WWC] Splash: 40


#055 DARK GOLDUCK LV23
       GB2: Rocket Grunt Pack (U)
   English: Rocket (U)
  Japanese: Rocket (U)
     Stage: from Psyduck
        HP: 60
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 2
   Attacks: [P] Third Eye: 0
            Discard 1 Energy card attached to Dark Golduck in order to
            draw up to 3 cards.
            [PPC] Super Psy: 50


#060 POLIWAG LV13
       GB1: Laboratory (C)
       GB2: Omanyte Pack (C)
   English: Base Set (C); Base Set 2 (C)
  Japanese: Base Set (C); Intropack (Squirtle Deck)
        HP: 40
   Element: Water
  Weakness: Grass
Resistance: -
   Retreat: 1
   Attacks: [W] Water Gun: 10+
            Does 10 damage plus 10 damage for each [W] Energy attached to
            Poliwag but not used to pay for this attack's Energy cost.
            You can't add more than 20 damage in this way.


#060 POLIWAG LV15
       GB2: Pidgeot Pack (C)
   English: -
  Japanese: Vending Sheet 1 (C)
        HP: 50
   Element: Water
  Weakness: Grass
Resistance: -
   Retreat: 1
   Attacks: [W] Bubble: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#061 POLIWHIRL LV28
       GB1: Laboratory (U)
       GB2: Pidgeot Pack (U)
   English: Base Set (U); Base Set 2 (U)
  Japanese: Base Set (U)
     Stage: from Poliwag
        HP: 60
   Element: Water
  Weakness: Grass
Resistance: -
   Retreat: 1
   Attacks: [WW] Amnesia: 0
            Choose 1 of the Defending Pokemon's attacks. That Pokemon
            can't use that attack during your opponent's next turn.
            [WWC] Doubleslap: 30x
            Flip 2 coins. This attack does 30 damage times the number of
            heads.


#061 POLIWHIRL LV30
       GB2: Omanyte Pack (U)
   English: -
  Japanese: Vending Sheet 1 (U)
     Stage: from Poliwag
        HP: 70
   Element: Water
  Weakness: Grass
Resistance: -
   Retreat: 1
   Attacks: [WW] Hypnotic Swirling: 0
            Flip a coin. If heads, the Defending Pokemon is now Confused;
            if tails, it is now Asleep.
            [WCC] Body Slam: 20
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#062 POLIWRATH LV40
       GB2: Omanyte Pack (R)
   English: -
  Japanese: Vending Sheet 1 (U)
     Stage: from Poliwhirl
        HP: 80
   Element: Water
  Weakness: Grass
Resistance: -
   Retreat: 2
   Attacks: [WW] Megaton Punch: 30
            [WWW] Hydro Pump: 40+
            Does 40 damage plus 10 damage for each [W] Energy attached to
            Poliwrath but not used to pay for this attack's Energy cost.
            You can't add more than 20 damage in this way.


#062 POLIWRATH LV48
       GB1: Laboratory (R)
       GB2: Pidgeot Pack (R)
   English: Base Set (RH); Base Set 2 (RH)
  Japanese: Base Set (R)
     Stage: from Poliwhirl
        HP: 90
   Element: Water
  Weakness: Grass
Resistance: -
   Retreat: 3
   Attacks: [WWC] Water Gun: 30+
            Does 30 damage plus 10 damage for each [W] Energy attached to
            Poliwrath but not used to pay for this attack's Energy cost.
            You can't add more than 20 damage in this way.
            [WWCC] Whirlpool: 40
            If the Defending Pokemon has any Energy cards attached to it,
            choose 1 of them and discard it.


#072 TENTACOOL LV10
       GB1: Laboratory (C)
       GB2: Moltres (C)
   English: Fossil (C); Legendary Collection (C)
  Japanese: Fossil (C)
        HP: 30
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 0
     Power: Cowardice
            At any time during your turn (before your attack), you may
            return Tentacool to your hand. (Discard all cards attached to
            Tentacool.) This power can't be used the turn you put
            Tentacool in play or if Tentacool is Asleep, Confused, or
            Paralyzed.
   Attacks: [W] Acid: 10


#073 TENTACRUEL LV21
       GB1: Laboratory (U)
       GB2: Moltres (U)
   English: Fossil (U); Legendary Collection (U)
  Japanese: Fossil (U)
     Stage: from Tentacool
        HP: 60
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [W] Supersonic: 0
            Flip a coin. If heads, the Defending Pokemon is now Confused.
            [WW] Jellyfish Sting: 10
            The Defending Pokemon is now Poisoned.


#086 SEEL LV10
       GB2: Pidgeot Pack (C)
   English: -
  Japanese: Vending Sheet 2 (C)
        HP: 50
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [C] Growl: 0
            If the Defending Pokemon attacks Seel during your opponent's
            next turn, the damage done by attack is reduced by 10 (after
            applying Weakness and Resistance). (Benching either Pokemon
            ends this effect.)
            [WW] Ice Beam: 20
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#086 SEEL LV12
       GB1: Colosseum (U)
       GB2: Bulbasaur Pack (C)
   English: Base Set (U); Base Set 2 (U); Legendary Collection (C)
  Japanese: Base Set (U)
        HP: 60
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [W] Headbutt: 10


#087 DEWGONG LV24
       GB2: Pidgeot Pack (U)
   English: -
  Japanese: Vending Sheet 2 (U)
     Stage: from Seel
        HP: 60
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 2
   Attacks: [CC] Rest: 0
            Remove all damage counters from Dewgong. If Dewgong is
            Confused, it is no longer Confused. Dewgong is now Asleep.
            [WWW] Aurora Wave: 30
            Flip a coin. If heads, the Defending Pokemon is now Confused.


#087 DEWGONG LV42
       GB1: Colosseum (U)
       GB2: Bulbasaur Pack (R)
   English: Base Set (U); Base Set (U); Legendary
            Collection (U)
  Japanese: Base Set (U)
     Stage: from Seel
        HP: 80
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 3
   Attacks: [WWC] Aurora Beam: 50
            [WWCC] Ice Beam: 30
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#090 SHELLDER Lv8
       GB1: Mystery (C)
       GB2: Moltres Pack (C)
   English: Fossil (C)
  Japanese: Fossil (C)
        HP: 30
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [W] Supersonic: 0
            Flip a coin. If heads, the Defending Pokemon is now Confused.
            [W] Hide Shell: 0
            Flip a coin. If heads, prevent all damage done to Shellder
            during your opponent's next turn. (Any other effects of
            attack still happen.)


#090 SHELLDER LV16
       GB2: Mr. Mime Pack (C)
   English: -
  Japanese: Vending Sheet 2 (C)
        HP: 50
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [WC] Spout: 20+
            Does 20 damage plus 10 damage for each [W] Energy attached to
            Shellder but not used to pay for this attack's Energy cost.
            You can't add more than 20 damage in this way.


#091 CLOYSTER LV25
       GB1: Mystery (U)
       GB2: Moltres Pack (U)
   English: Fossil (U)
  Japanese: Fossil (U)
     Stage: from Shellder
        HP: 50
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 2
   Attacks: [WW] Clamp: 30
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed. If tails, this attack does nothing (not even
            damage).
            [WW] Spike Cannon: 30x
            Flip 2 coins. This attack does 30 damage times the number of
            heads.


#098 KRABBY LV17
       GB2: Mr. Mime Pack (C)
   English: -
  Japanese: Vending Sheet 2 (C)
        HP: 40
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [W] Bubble: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [WCC] Guillotine: 30


#098 KRABBY LV20
       GB1: Evolution (C)
       GB2: Bulbasaur Pack (C)
   English: Fossil (C)
  Japanese: Fossil (C)
        HP: 50
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 2
   Attacks: [C] Call for Family: 0
            Search your deck for a Basic Pokemon named Krabby and put it
            on your Bench. Shuffle your deck afterward. (You can't use
            this attack if your Bench is full.)
            [WC] Irongrip: 20


#099 KINGLER LV27
       GB1: Evolution (U)
       GB2: Bulbasaur Pack (U)
   English: Fossil (U)
  Japanese: Fossil (U)
     Stage: from Krabby
        HP: 60
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 3
   Attacks: [W] Flail: 10x
            Does 10 damage times the number of damage counters on
            Kingler.
            [WWC] Crabhammer: 40


#099 KINGLER LV33
       GB2: Mr. Mime (R)
   English: -
  Japanese: Vending Sheet 3 (U)
     Stage: from Krabby
        HP: 80
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 3
   Attacks: [W] Summon Water: 0
            Flip a coin. Search your deck for up to 3 [W] energy cards
            and put them in your hand. Shuffle your deck afterwards.
            [WWWW] Double-sided Steel: 80
            If Kingler receives any damage during your opponent's next
            turn, double that damage.


#116 HORSEA LV19
       GB1: Laboratory (C)
       GB2: Omanyte Pack (C)
   English: Fossil (C)
  Japanese: Fossil (C)
        HP: 40
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 0
   Attacks: [W] Smokescreen: 0
            If the Defending Pokemon tries to attack during your
            opponent's next turn, your opponent flips a coin. If tails,
            that attack does nothing.


#116 HORSEA LV20
       GB2: Pidgeot Pack (C)
   English: -
  Japanese: Vending Sheet 3 (C)
        HP: 40
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 0
   Attacks: [C] Hide: 0
            Flip a coin. If heads, during your opponent's next turn,
            prevent all effects of attacks, including damage, done to
            Horsea.
            [W] Water Gun: 10+
            Does 10 damage plus 10 damage for each [W] Energy attached to
            Horsea but not used to pay for this attack's Energy cost. You
            can't add more than 20 damage in this way.


#117 SEADRA LV23
       GB1: Laboratory (U)
       GB2: Omanyte Pack (U)
   English: Fossil (U); Legendary Collection (U)
  Japanese: Fossil (U)
     Stage: from Horsea
        HP: 60
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [WC] Water Gun: 20+
            Does 20 damage plus 10 damage for each [W] Energy attached to
            Seadra but not used to pay for this attack's Energy cost. You
            can't add more than 20 damage in this way.
            [WCC] Agility: 20
            Flip a coin. If heads, during your opponent's next turn,
            prevent all effects of attacks, including damage, done to
            Seadra.


#117 SEADRA LV26
       GB2: Pidgeot Pack (R)
   English: -
  Japanese: Vending Sheet 3 (U)
     Stage: from Horsea
        HP: 70
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [WW] Water Bomb: 20
            If Seadra has extra [W] Energy attached that is not
            used to pay for this attack's Energy cost, you may
            do 10 damage to any of your opponent's Benched
            Pokemon per extra [W] Energy card. ([W] Energy past
            the 2nd doesn't count.) (Don't apply Weakness and
            Resistance for Benched Pokemon.)


#118 GOLDEEN LV12
       GB1: Colosseum (C)
       GB2: Omanyte Pack (C)
   English: Jungle (C); Base Set 2 (C)
  Japanese: Jungle (C)
        HP: 40
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 0
   Attacks: [W] Horn Attack: 10


#119 SEAKING LV28
       GB1: Colosseum (U)
       GB2: Omanyte Pack (U)
   English: Jungle (U); Base Set 2 (U)
  Japanese: Jungle (U)
     Stage: from Goldeen
        HP: 70
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [W] Horn Attack: 10
            [WC] Waterfall: 30


#120 STARYU LV15
       GB1: Colosseum (C)
       GB2: Bulbasaur Pack (C)
   English: Base Set (C); Base Set 2 (C)
  Japanese: Base Set (C)
        HP: 40
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [W] Slap: 20


#120 STARYU LV17
       GB2: Mr. Mime Pack (C)
   English: -
  Japanese: Vending Sheet 3 (C)
        HP: 50
   Element: Water
  Weakness: Lightning
Resistance: 1
   Retreat: -
   Attacks: [W] Mysterious Beam: 10
            During your opponent's next turn, ignore all Weaknesses of
            [W] Pokemon.
            [WC] Spinning Attack: 20


#121 STARMIE LV28
       GB1: Evolution (C)
       GB2: Bulbasaur Pack (U)
   English: Base Set (C); Base Set 2 (C)
  Japanese: Base Set (C)
     Stage: from Staryu
        HP: 60
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [WW] Recover: 0
            Discard 1 [W] Energy card attached to Starmie in order to use
            this attack. Remove all damage counters from Starmie.
            [WCC] Star Freeze: 20
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#121 DARK STARMIE LV27
       GB2: Rocket Grunt Pack (U)
   English: -
  Japanese: -
     Stage: from Staryu
        HP: 60
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
     Power: Rebirth
            Once during your turn (before your attack) you may discard
            all cards attached to Dark Starmie and remove all damage
            counters from Dark Starmie. Then, discard this Evolution card
            to return Dark Starmie to its Basic stage. This Power can't
            be used if Dark Starmie is Asleep, Confused, or Paralyzed.
   Attacks: [WW] Spinning Shower: 0
            Flip a coin. If heads, choose a random number of your
            opponent's Pokemon (1, 2) and this attack does 20 damage to
            each of them. (Don't apply Weakness and Resistance.) Discard
            1 random Energy card attached to each of them.


#129 MAGIKARP LV6
       GB2: Rocket R Pack (C)
   English: Rocket (U)
  Japanese: Rocket (C)
        HP: 30
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [C] Flop: 10
            [WWW] Rapid Evolution: 0
            Search your deck for an Evolution card named Gyarados or Dark
            Gyarados and put it on Magikarp. (This counts as evolving
            Magikarp.) Shuffle your deck afterward.


#129 MAGIKARP LV8
       GB1: Colosseum (U)
       GB2: Bulbasaur Pack (U)
   English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
  Japanese: Base Set (U)
        HP: 30
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [C] Tackle: 10
            [W] Flail: 10x
            Does 10 damage times the number of damage counters on
            Magikarp.


#129 MAGIKARP LV10
       GB2: Promo
   English: -
  Japanese: Promo (??)
        HP: 30
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [W] Double Flop: 10x
            Flip 2 coins. This attack does 10 damage times the
            number of heads.
            [WW] Dragon Rage: 50
            Flip 2 coins. If at least one of them are tails,
            this attack does nothing.


#130 GYARADOS LV41
       GB1: Colosseum (R)
       GB2: Bulbasaur Pack (R)
   English: Base Set (RH); Base Set 2 (RH); Legendary
            Collection (RH)
  Japanese: Base Set (R)
     Stage: from Magikarp
        HP: 100
   Element: Water
  Weakness: Grass
Resistance: Fighting
   Retreat: 3
   Attacks: [WWW] Dragon Rage: 50
            [WWWW] Bubblebeam: 40
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#130 DARK GYARADOS LV31
       GB2: Rocket R Pack (R)
   English: Rocket (R/RH)
  Japanese: Rocket (R)
     Stage: from Magikarp
        HP: 70
   Element: Water
  Weakness: Grass
Resistance: Fighting
   Retreat: 2
     Power: Final Beam
            When Dark Gyarados is Knocked Out by an attack,
            flip a coin. If heads, this power does 20 damage
            for each [W] Energy attached to Dark Gyarados to
            the Pokemon that Knocked Out Gyarados. Apply
            Weakness and Resistance. This power doesn't work if
            Dark Gyarados is Asleep, Confused, or Paralyzed.
   Attacks: [WWW] Ice Beam: 30
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#131 LAPRAS LV24
       GB2: Moltres Pack
   English: -
  Japanese: Vending Sheet 2 (C)
        HP: 60
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [C] Sing: 0
            Flip a coin. If heads, the Defending Pokemon is now Asleep.
            [WW] Surf: 30


#131 LAPRAS LV31
       GB1: Mystery (R)
       GB2: Pidgeot Pack (R)
   English: Fossil (R/RH)
  Japanese: Fossil (R)
        HP: 80
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 2
   Attacks: [W] Water Gun: 10+
            Does 10 damage plus 10 damage for each [W] Energy attached to
            Lapras but not used to pay for this attack's Energy cost. You
            can't add more than 20 damage in this way.
            [WW] Confuse Ray: 10
            Flip a coin. If heads, the Defending Pokemon is now Confused.


#134 VAPOREON LV29
       GB1: Mystery (U)
       GB2: Mr. Mime Pack (U)
   English: -
  Japanese: -
     Stage: from Eevee
        HP: 60
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [C] Focus Energy: 0
            During your next turn, Vaporeon's Bite attack's base damage
            is doubled.
            [CCC] Bite: 30


#134 VAPOREON LV42
       GB1: Evolution (R)
       GB2: Moltres Pack (R)
   English: Jungle (R/RH)
  Japanese: Jungle (R)
     Stage: from Eevee
        HP: 80
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [CC] Quick Attack: 10+
            Flip a coin. If heads, this attack does 10 damage plus 20
            more damage. If tails, this attack does 10 damage.
            [WWC] Water Gun: 30+
            Does 30 damage plus 10 damage for each [W] Energy attached to
            Vaporeon but not used to pay for this attack's Energy cost.
            You can't add more than 20 damage in this way.


#134 DARK VAPOREON LV28
       GB2: Rocket R Pack (U)
   English: Rocket (U); Legendary Collection (RH)
  Japanese: Rocket (U)
     Stage: from Eevee
        HP: 60
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [CCC] Bite: 30
            [WWC] Whirlpool: 20
            If the Defending Pokemon has any Energy cards attached to it,
            choose 1 of them and discard it.


#138 OMANYTE LV19
       GB1: Mystery (C)
       GB2: Omanyte Pack (C)
   English: Fossil (C); Legendary Collection (U)
  Japanese: Fossil (C)
     Stage: from Mysterious Fossil
        HP: 40
   Element: Water
  Weakness: Grass
Resistance: -
   Retreat: 1
     Power: Clairvoyance
            Your opponent plays with his or her hand face up. This power
            stops working while Omanyte is Asleep, Confused, or
            Paralyzed.
   Attacks: [W] Water Gun: 10+
            Does 10 damage plus 10 damage for each [W] Energy attached to
            Omanyte but not used to pay for this attack's Energy cost.
            You can't add more than 20 damage in this way.


#138 OMANYTE LV20
       GB2: Pidgeot Pack (U)
   English: -
  Japanese: Vending Sheet 2 (U)
     Stage: from Mysterious Fossil
        HP: 50
   Element: Water
  Weakness: Grass
Resistance: -
   Retreat: 1
     Power: Ancient Dream
            Once during your turn (before your attack) you may flip a
            coin. If heads, all damage done by Pokemon that have evolved
            from Mysterious Fossil will do an additional 10 damage when
            they attack. (Damage to Benched Pokemon will not be
            increased.)
   Attacks: [CC] Rolling Tackle: 20


#138 OMANYTE LV22
       GB2: Rocket R Pack (U)
   English: -
  Japanese: Vending Sheet 3 (U)
     Stage: from Mysterious Fossil
        HP: 50
   Element: Water
  Weakness: Grass
Resistance: -
   Retreat: 1
     Power: Fossil Guidance
            Once during your turn (before your attack) you may flip a
            coin. If heads, select 1 Trainer card named Mysterious Fossil
            from your discard pile and put it into your hand. This power
            can't be used if Omanyte is Asleep, Confused, or Paralyzed.
   Attacks: [WW] Surf: 30


#139 OMASTAR LV32
       GB1: Mystery (U)
       GB2: Omanyte Pack (U)
   English: Fossil (U); Legendary Collection (U)
  Japanese: Fossil (U)
     Stage: from Omanyte
        HP: 70
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [WC] Water Gun: 20+
            Does 20 damage plus 10 damage for each [W] Energy attached to
            Omastar but not used to pay for this attack's Energy cost.
            You can't add more than 20 damage in this way.
            [WW] Spike Cannon: 30x
            Flip 2 coins. This attack does 30 damage times the number of
            heads.


#139 OMASTAR LV36
       GB2: Promo
   English: -
  Japanese: Promo (Vending Sheet 3 Evolution Campaign)
     Stage: from Omanyte
        HP: 80
   Element: Water
  Weakness: Grass
Resistance: -
   Retreat: 2
   Attacks: [W] Manipulate Tentacles: 0
            Flip a number of coins equal to the number of [W] Energy
            attached to Omastar. Then, draw 2 cards times the number of
            heads.
            [WWW] "Fushukueki": 40
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed. If tails, you can't use this attack next turn.

swell toil

#144 ARTICUNO LV34
       GB2: Rocket Grunt Pack (R)
   English: Promo #48
  Japanese: Vending Sheet 2 (U)
        HP: 80
   Element: Water
  Weakness: -
Resistance: Fighting
   Retreat: 2
     Power: Aurora Veil
            As long as Articuno is your Active Pokemon, your Benched
            Pokemon do not take damage from and are not affected by
            attacks. This power cannot be used if Articuno is Asleep, 
            Confused, or Paralyzed.
   Attacks: [WWCC] Ice Beam: 30
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#144 ARTICUNO LV35
       GB1: Mystery (R)
       GB2: Omanyte Pack (R)
   English: Fossil (R/RH); Legendary Collection (RH)
  Japanese: Fossil (R)
        HP: 70
   Element: Water
  Weakness: -
Resistance: Fighting
   Retreat: 2
   Attacks: [WWW] Freeze Dry: 30
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [WWWW] Blizzard: 50
            Flip a coin. If heads, this attack does 10 damage to each of
            your opponent's Benched Pokemon. If tails, this attack does
            10 damage to each of your own Benched Pokemon. (Don't apply
            Weakness and Resistance for Benched Pokemon.)


#144 ARTICUNO LV36
       GB1: Legendary Card
       GB2: Legendary Card
   English: -
  Japanese: -
        HP: 100
   Element: Water
  Weakness: -
Resistance: Fighting
   Retreat: 2
     Power: Quickfreeze
            When you put Articuno into play during your turn (not during
            set-up), flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
   Attacks: [WWW] Ice Breath: 0
            Does 40 damage to 1 of your opponent's Pokemon chosen at
            random. Don't apply Weakness and Resistance for this attack.
            (Any other effects of attacks that would happen after
            applying Weakness and Resistance still happen.)


#183 MARILL Lv17
       GB2: Promo
   English: Promo #29
  Japanese: Promo (Coro Coro Comics '99 #7)
        HP: 50
   Element: Water
  Weakness: Lightning
Resistance: -
   Retreat: 1
   Attacks: [WW] Water Gun: 20+
            Does 20 damage plus 10 damage for each [W] Energy attached to
            Marill but not used to pay for this attack's Energy cost. You
            can't add more than 20 damage in this way.


#025 PIKACHU LV5
       GB2: Pidgeot Pack (U)
   English: Promo #27
  Japanese: Vending Sheet 1 (U)
        HP: 30
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 0
   Attacks: [L] Thundershock: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [LL] Agility: 20
            Flip a coin. If heads, during your opponent's next turn,
            prevent all effects of attacks, including damage, done to
            Pikachu.


#025 PIKACHU LV12
       GB1: Colosseum (C)
       GB2: Bulbasaur Pack (C)
   English: Base Set (C); Base Set 2 (C)
  Japanese: Base Set (C); Intropack (Bulbasaur Deck); Intropack Neo
            (Totodile Deck)
        HP: 40
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [C] Gnaw: 10
            [LC] Thunder Jolt: 30
            Flip a coin. If tails, Pikachu does 10 damage to itself.


#025 PIKACHU LV13
       GB2: Promo
   English: Promo #4
  Japanese: Promo (World "Hobi" Fair)
     Stage: from 
        HP: 50
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [L] Recharge: 0
            Search your deck for a [L] Energy card and attach it to
            Pikachu. Shuffle your deck afterward.
            [LLL] Thunderbolt: 50
            Discard all Energy cards attached to Pikachu in order to use
            this attack.


#025 PIKACHU LV14
       GB1: Mystery (C)
       GB2: Omanyte Pack (C)
   English: Jungle (C); Legendary Collection (C)
  Japanese: Jungle (C)
        HP: 50
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [LL] Spark: 20
            If your opponent has any Benched Pokemon, choose 1 of them
            and this attack does 10 damage to it. (Don't apply Weakness
            and Resistance for Benched Pokemon.)


#025 PIKACHU LV16
       GB1: Promo
       GB2: Promo
   English: Promo #1
  Japanese: Promo (Coro Coro Comics '96 #11)
        HP: 60
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [C] Growl: 0
            If the Defending Pokemon attacks Pikachu during your
            opponent's next turn, the damage done by attack is reduced by
            10 (after applying Weakness and Resistance). (Benching either
            Pokemon ends this effect.)
            [LL] Thundershock: 20
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#025 PIKACHU LV16
Exactly the same as the above PIKACHU LV16, only with a different graphic
and with a different location.
     GB1: Promo
     GB2: Promo
Japanese: Promo (Toyota Campaign); Intropack (Bulbasaur Deck)


#025 FLYING PIKACHU LV12
       GB1: Promo
       GB2: Promo
   English: -
  Japanese: Promo (Coro Coro Comics '97 #11)
        HP: 40
   Element: Lightning
  Weakness: -
Resistance: Fighting
   Retreat: 1
   Attacks: [L] Thundershock: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [CCC] Fly: 30
            Flip a coin. If heads, during your opponent's next turn,
            prevent all effects of attacks, including damage, done to
            Flying Pikachu. If tails, this attack does nothing (not even
            damage).


#025 FLYING PIKACHU LV12
Exactly the same as the above FLYING PIKACHU LV12, only with a different
graphic and with a different location.
     GB2: Promo
Japanese: Promo (Nippon Airlines Campaign)


#025 SURFING PIKACHU LV13
       GB1: Promo
       GB2: Promo
   English: -
  Japanese: Promo (Jr Stamp Rally)
        HP: 50
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [WW] Surf: 30


#025 SURFING PIKACHU LV13
Exactly the same as the above SURFING PIKACHU LV13, only with a different
graphic and with a different location.
     GB2: Promo
Japanese: Promo (Coro Coro Comics '97 #9)


#026 RAICHU LV32
       GB2: Pidgeot Pack (R)
   English: -
  Japanese: Vending Sheet 2 (U)
     Stage: from Pikachu
        HP: 70
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [LL] Short Out: 0
            Choose 1 of your opponent's Pokemon and this attack does 10
            damage times the number of [W] Energy attached to that
            Pokemon.
            [LLC] Lightning Kick: 30
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#026 RAICHU LV33
       GB2: Bulbasaur Pack (R)
   English: -
  Japanese: Intropack (Bulbasaur Deck)
     Stage: from Pikachu
        HP: 70
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [CC] Quick Attack: 10+
            Flip a coin. If heads, this attack does 10 damage plus 20
            more damage. If tails, this attack does 10 damage.
            [LLL] Thunderbolt: 60
            Discard all Energy cards attached to Raichu in order to use
            this attack.


#026 RAICHU LV40
       GB1: Colosseum (R)
       GB2: Mr. Mime Pack (R)
   English: Base Set (RH); Base Set 2 (RH)
  Japanese: Base Set (R)
     Stage: from Pikachu
        HP: 80
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [LCC] Agility: 20
            Flip a coin. If heads, during your opponent's next turn,
            prevent all effects of attacks, including damage, done to
            Raichu.
            [LLLC] Thunder: 60
            Flip a coin. If tails, Raichu does 30 damage to itself.


#026 RAICHU LV43
       GB1: Mystery (R)
       GB2: Omanyte Pack (R)
   English: Fossil (R/RH)
  Japanese: Fossil (R)
     Stage: from Pikachu
        HP: 90
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [LLLL] Gigashock: 30
            Choose 3 of your opponent's Benched Pokemon and this attack
            does 10 damage to each of them. (Don't apply Weakness and
            Resistance for Benched Pokemon. If your opponent has fewer
            than 3 Benched Pokemon, do the damage to each of them.


#026 DARK RAICHU LV31
       GB2: Rocket Grunt Pack (R)
   English: Rocket (RH); Legendary Collection (RH)
  Japanese: Neo 2 (UR)
     Stage: from Pikachu
        HP: 70
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [LLL] Surprise Thunder: 30
            Flip a coin. If heads, flip another coin. If the second coin
            is heads, this attack does 20 damage to each of your
            opponent's Benched Pokemon. If the second coin is tails, this
            attack does 10 damage to each of your opponent's Benched
            Pokemon. (Don't apply Weakness and Resistance for Benched
            Pokemon.)


#081 MAGNEMITE LV12
       GB2: Rocket R Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
        HP: 40
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [CC] Tackle: 20
            [LC] Magnetism: 10+
            Does 10 damage plus 10 more damage for each Magnemite,
            Magneton, and Dark Magneton on your Bench.


#081 MAGNEMITE LV13
       GB1: Colosseum (C)
       GB2: Mr. Mime Pack (C)
   English: Base Set (C); Base Set 2 (C); Legendary
            Collection (C)
  Japanese: Base Set (C)
        HP: 40
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [L] Thundershock: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [LC] Selfdestruct: 40
            Does 10 damage to each Pokemon on each player's Bench. (Don't
            apply Weakness and Resistance for Benched Pokemon.) Magnemite
            does 40 damage to itself.


#081 MAGNEMITE LV14
       GB2: Moltres Pack (C)
   English: -
  Japanese: -
        HP: 40
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [C] Tackle: 10
            [LC] Magnetic Storm: 0
            Remove all Energy cards attached to all of your Pokemon, then
            randomly reattach each of them.


#081 MAGNEMITE LV15
       GB1: Laboratory (C)
       GB2: Pidgeot Pack (C)
   English: -
  Japanese: Vending Sheet 2 (C)
        HP: 40
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
     Power: Magnet
            Once during your turn (before your attack) you may flip a
            coin. If heads, search your deck for a Basic Pokemon named
            Magnemite and put it onto your Bench. Shuffle your deck
            afterward. This power can't be used if Magnemite is Asleep,
            Confused, Paralyzed, or if your Bench is full.
   Attacks: [L] Superconduction: 0
            Choose 1 of your opponent's Pokemon and do 10 damage to it.
            Don't apply Weakness and Resistance for this attack. (Any
            other effects that would happen after applying Weakness and
            Resistance still happen.)


#082 MAGNETON LV28
       GB1: Colosseum (R)
       GB2: Mr. Mime Pack (R)
   English: Base Set (RH); Base Set 2 (RH)
  Japanese: Base Set (R)
     Stage: from Magnemite
        HP: 60
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [LLC] Thunder Wave: 30
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [LLCC] Selfdestruct: 80
            Does 20 damage to each Pokemon on each player's Bench. (Don't
            apply Weakness and Resistance for Benched Pokemon.) Magneton
            does 80 damage to itself.


#082 MAGNETON LV30
       GB2: Moltres Pack (R)
   English: -
  Japanese: Vending Sheet 2 (U)
     Stage: from Magnemite
        HP: 70
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [LLC] Microwave: 0
            If your opponent has any Benched Pokemon, choose 1 of them
            and do 20 damage to it. (Don't apply Weakness and
            Resistance.) Flip a coin. If heads, choose 1 Energy card
            attached to that Pokemon and discard it.


#082 MAGNETON LV35
       GB1: Laboratory (R)
       GB2: Pidgeot Pack (R)
   English: Fossil (R/RH); Legendary Collection (R)
  Japanese: Fossil (R)
     Stage: from Magnemite
        HP: 80
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 2
   Attacks: [LC] Sonicboom: 20
            Don't apply Weakness and Resistance for this attack. (Any
            other effects that would happen after applying Weakness and
            Resistance still happen.)
            [LLLL] Selfdestruct: 100
            Does 20 damage to each Pokemon on each player's Bench. (Don't
            apply Weakness and Resistance for Benched Pokemon.) Magneton
            does 100 damage to itself.


#082 DARK MAGNETON LV26
       GB2: Rocket R Pack (R)
   English: Rocket (R/RH)
  Japanese: Rocket (R)
     Stage: from Magnemite
        HP: 60
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [CC] Sonicboom: 20
            Don't apply Weakness and Resistance for this attack. (Any
            other effects that would happen after applying Weakness and
            Resistance still happen.)
            [LL] Magnetic Lines: 30
            If the Defending Pokemon has any basic Energy cards attached
            to it, choose 1 of them. If your opponent has any Benched
            Pokemon, choose 1 of them and attach that Energy card to it.


#100 VOLTORB LV8
       GB2: Pidgeot Pack (C)
   English: -
  Japanese: Vending Sheet 2 (C)
        HP: 30
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 0
   Attacks: [L] Thundershock: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [LL] Everyone Spark: 20+
            Does 20 damage plus 10 times the number of Voltorb in play.


#100 VOLTORB LV10
       GB1: Mystery (C)
       GB2: Omanyte Pack (C)
   English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Base Set (C)
        HP: 40
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [C] Tackle: 10


#100 VOLTORB LV13
       GB2: Rocket R Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
        HP: 40
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [L] Speed Ball: 20


#101 ELECTRODE LV35
       GB1: Laboratory (R)
       GB2: Omanyte Pack (R)
   English: -
  Japanese: -
     Stage: from Voltorb
        HP: 70
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [LL] Sonicboom: 30
            Don't apply Weakness and Resistance for this attack. (Any
            other effects that would happen after applying Weakness and
            Resistance still happen.)
            [LLL] Energy Spike: 0
            Search your deck for a basic Energy card and attach it to 1
            of your Pokemon. Shuffle your deck afterward.


#101 ELECTRODE LV42
       GB1: Mystery (R)
       GB2: Pidgeot Pack (R)
   English: Jungle (R/RH); Legendary Collection (R)
  Japanese: Jungle (R)
     Stage: from Voltorb
        HP: 90
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [CC] Tackle: 20
            [LLL] Chain Lightning: 20
            If the Defending Pokemon isn't Colorless, this attack does 10
            damage to each Benched Pokemon of the same type as the
            Defending Pokemon (including your own).


#101 DARK ELECTRODE LV24
       GB2: Rocket R Pack (U)
   English: Rocket (U)
  Japanese: Rocket (U)
     Stage: from Voltorb
        HP: 60
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [C] Rolling Tackle: 10
            [LL] Energy Bomb: 30
            Take all Energy cards attached to Dark Electrode and attach
            them to your Benched Pokemon (in any way you choose). If you
            have no Benched Pokemon, discard all Energy cards attached to
            Dark Electrode.


#125 ELECTABUZZ LV20
       GB1: Promo
       GB2: Promo
   English: Promo #2
  Japanese: Promo
        HP: 60
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 2
   Attacks: [L] Light Screen: 0
            Whenever an attack does damage to Electabuzz (after applying
            Weakness and Resistance) during your opponent's next turn,
            that attack only does half the damage to Electabuzz (rounded
            down to the nearest 10). (Any other effects of attacks still
            happen.)
            [CC] Quick Attack: 10+
            Flip a coin. If heads, this attack does 10 damage plus 20
            more damage. If tails, this attack does 10 damage.


#125 ELECTABUZZ LV30
       GB2: Bulbasaur Pack (R)
   English: -
  Japanese: Intropack (Bulbasaur Deck)
        HP: 70
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 2
   Attacks: [LLC] Thundershock: 30
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#125 ELECTABUZZ LV35
       GB1: Colosseum (R)
       GB2: Moltres Pack (R)
   English: Base Set (R); Base Set 2 (R)
  Japanese: Base Set (R)
        HP: 70
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 2
   Attacks: [L] Thundershock: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [LC] Thunderpunch: 40+
            Flip a coin. If heads, this attack does 30 damage plus 10
            more damage; if tails, this attack does 30 damage and
            Electabuzz does 10 damage to itself.


#135 JOLTEON LV24
       GB1: Mystery (U)
       GB2: Moltres Pack (U)
   English: -
  Japanese: -
     Stage: from Eevee
        HP: 60
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [CC] Double Kick: 20x
            Flip 2 coins. This attack does 20 damage times the number of
            heads.
            [CCCC] Stun Needle: 30
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#135 JOLTEON LV29
       GB1: Evolution (R)
       GB2: Moltres Pack (R)
   English: Jungle (R/RH); Legendary Collection (RH)
  Japanese: Jungle (R)
     Stage: from Eevee
        HP: 70
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [CC] Quick Attack: 10+
            Flip a coin. If heads, this attack does 10 damage plus 20
            more damage. If tails, this attack does 10 damage.
            [LLC] Pin Missile: 20x
            Flip 4 coins. This attack does 20 damage times the number of
            heads.


#135 DARK JOLTEON LV23
       GB2: Rocket R (U)
   English: Rocket (U)
  Japanese: Rocket (U)
     Stage: from Eevee
        HP: 50
   Element: Lightning
  Weakness: Fighting
Resistance: -
   Retreat: 1
   Attacks: [L] Lightning Flash: 20
            If the Defending Pokemon tries to attack during your
            opponent's next turn, your opponent flips a coin. If tails,
            that attack does nothing.
            [LLC] Thunder Attack: 30
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed. If tails, Dark Jolteon does 10 damage to itself.


#145 ZAPDOS LV28
       GB2: Mr. Mime Pack (R)
   English: -
  Japanese: Vending Sheet 2 (U)
        HP: 70
   Element: Lightning
  Weakness: -
Resistance: Fighting
   Retreat: 2
   Attacks: [LLL] Lightning: 50
            Flip a coin. If tails, choose 1 of your Pokemon and this
            attack does 30 damage to it. (Don't apply Weakness and
            Resistance for Benched Pokemon.)
            [LLCC] Thunder Crash: 50+
            Flip a coin. If heads, this attack does 50 damage plus 20
            more damage; if tails, this attack does 50 damage and Zapdos
            does 20 damage to itself.


#145 ZAPDOS LV40
       GB1: Mystery (R)
       GB2: Pidgeot Pack (R)
   English: Fossil (R/RH)
  Japanese: Fossil (R)
        HP: 80
   Element: Lightning
  Weakness: -
Resistance: Fighting
   Retreat: 2
   Attacks: [LLLL] Thunderstorm: 40
            For each of your opponent's Benched Pokemon, flip a coin. If
            heads, this attack does 20 damage to that Pokemon. (Don't
            apply Weakness and Resistance for Benched Pokemon.) Then,
            Zapdos does 10 damage times the number of tails to itself.


#145 ZAPDOS LV64
       GB1: Colosseum (R)
       GB2: Bulbasaur Pack (R)
   English: Base Set (RH); Base Set 2 (RH); Legendary Collection (RH)
  Japanese: Base Set (R)
        HP: 90
   Element: Lightning
  Weakness: -
Resistance: Fighting
   Retreat: 3
   Attacks: [LLLC] Thunder: 60
            Flip a coin. If tails, Zapdos does 30 damage to itself.
            [LLLL] Thunderbolt: 100
            Discard all Energy cards attached to Zapdos in order to use
            this attack.


#145 ZAPDOS LV68
       GB1: Legendary Card
       GB2: Legendary Card
   English: -
  Japanese: -
        HP: 100
   Element: Lightning
  Weakness: -
Resistance: Fighting
   Retreat: 2
     Power: Pearl of Thunder
            When you put Zapdos into play during your turn (not during
            set-up), do 30 damage to a Pokemon other than Zapdos chosen
            at random. (Don't apply Weakness and Resistance.)
   Attacks: [LLL] Big Thunder: 0
            Choose a Pokemon other than Zapdos at random. This attack
            does 70 damage to that Pokemon. Don't apply Weakness and
            Resistance for this attack. (Any other effects that would
            happen after applying Weakness and Resistance still happen.)


#027 SANDSHREW LV12
       GB1: Evolution (C)
       GB2: Moltres Pack (C)
   English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Base Set (C)
        HP: 40
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 1
   Attacks: [F] Sand-attack: 10
            If the Defending Pokemon tries to attack during your
            opponent's next turn, your opponent flips a coin. If tails,
            that attack does nothing.


#027 SANDSHREW LV15
       GB2: Pidgeot (C)
   English: -
  Japanese: Vending Sheet 2 (C)
        HP: 40
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 1
   Attacks: [F] Poison Sting: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Poisoned.
            [F] Swift: 20
            This attack's damage isn't affected by Weakness, Resistance,
            Pokemon Powers, or any other effects on the Defending
            Pokemon.


#028 SANDSLASH LV33
       GB1: Evolution (U)
       GB2: Moltres Pack (U)
   English: Fossil (U); Legendary Collection (U)
  Japanese: Fossil (U)
     Stage: from Sandshrew
        HP: 70
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 1
   Attacks: [CC] Slash: 20
            [FF] Fury Swipes: 20x
            Flip 3 coins. This attack does 20 damage times the number of
            heads.


#028 SANDSLASH LV35
       GB2: Pidgeot Pack (U)
   English: -
  Japanese: Vending Sheet 3 (C)
     Stage: from Sandshrew
        HP: 70
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 1
   Attacks: [F] Hide in Ground: 0
            Flip a coin. If heads, prevent all damage done to Sandslash
            during your opponent's next turn. (Any other effects of
            attack still happen.)
            [FFF] Rolling Needle: 40+
            Flip 3 coins. This attack does 40 damage plus 10 more damage
            for each heads. Then, Sandslash does 10 damage times the
            number of tails to itself.


#050 DIGLETT LV8
       GB1: Colosseum (C)
       GB2: Bulbasaur (C)
   English: Base Set (C); Base Set 2 (C)
  Japanese: Base Set (C); Intropack (Squirtle Deck)
        HP: 30
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 0
   Attacks: [F] Dig: 10
            [FF] Mud Slap: 30


#050 DIGLETT LV15
       GB2: Rocket R Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
        HP: 40
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 0
   Attacks: [G] Dig Under: 0
            Choose 1 of your opponent's Pokemon. This attack does 10
            damage to that Pokemon. Don't apply Weakness and Resistance
            for this attack. (Any other effects that would happen after
            applying Weakness and Resistance still happen.)
            [GC] Scratch: 20


#050 DIGLETT LV16
       GB2: Promo
   English: -
  Japanese: Promo (??)
        HP: 50
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 1
   Attacks: [C] Peck: 10
            [FC] Rolling Movement: 20+
            Flip a coin. If heads, this attack does 20 damage plus 10
            more damage. If tails, this attack does 20 damage.


#051 DUGTRIO LV36
       GB1: Colosseum (R)
       GB2: Bulbasaur (R)
   English: Base Set (R); Base Set 2 (R)
  Japanese: Base Set (R)
     Stage: from Diglett
        HP: 70
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 2
   Attacks: [FFC] Slash: 40
            [FFFF] Earthquake: 70
            Does 10 damage to each of your own Benched Pokemon. (Don't
            apply Weakness and Resistance.)


#051 DUGTRIO LV40
       GB2: Promo
   English: -
  Japanese: Promo (??)
     Stage: from Diglett
        HP: 80
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 2
     Power: Stay Underground
            Whenever an attack does damage to Dugtrio while it is
            Benched, prevent that damage.
   Attacks: [FFF] Earth Wave: 30
            Choose 2 of your opponent's different Benched Pokemon and
            this attack does 10 damage to each of them.  


#051 DARK DUGTRIO LV18
       GB2: Rocket R Pack (R)
   English: Rocket (R/RH)
  Japanese: Rocket (R)
     Stage: from Diglett
        HP: 50
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 2
     Power: Sinkhole
            Whenever your opponent's Active Pokemon retreats, your
            opponent flips a coin. If tails, this power does 20 damage to
            that Pokemon. (Don't apply Weakness and Resistance.) This
            power stops working while Dark Dugtrio is Asleep, Confused,
            or Paralyzed.
   Attacks: [FF] Knock Down: 20+
            Your opponent flips a coin. If tails, this attack does 20
            damage plus 20 more damage; if heads, this attack does 20
            damage.


#056 MANKEY LV7
       GB1: Mystery (C)
       GB2: Omanyte Pack (C)
   English: Jungle (C)
  Japanese: Jungle (C)
        HP: 30
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 0
     Power: Peek
            Once during your turn (before you attack), you may look at
            one of the following: the top card of either player's deck, a
            random card from your opponent's hand, or one of either
            player's Prizes. This power can't be used if Mankey is
            Asleep, Confused, or Paralyzed.
   Attacks: [C] Scratch: 10


#056 MANKEY LV7
Exactly the same as the above MANKEY LV7, only with a different graphic
and with a different location.
     GB2: Promo
 English: -
Japanese: Promo


#056 MANKEY LV14
       GB2: Rocket R Pack (C)
   English: Rocket (C); Legendary Collection (C)
  Japanese: Rocket (C)
        HP: 40
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 0
   Attacks: [C] Mischief: 0
            Shuffle your opponent's deck.
            [FC] Anger: 20+
            Flip a coin. If heads, this attack does 20 damage plus 20
            more damage; if tails, this attack does 20 damage.


#057 PRIMEAPE LV35
       GB1: Mystery (U)
       GB2: Omanyte (U)
   English: Jungle (U); Legendary Collection (U)
  Japanese: Jungle (U)
     Stage: from Mankey
        HP: 70
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [FF] Fury Swipes: 20x
            Flip 3 coins. This attack does 20 damage times the number of
            heads.
            [FFC] Tantrum: 50
            Flip a coin. If tails, Primeape is now Confused (after doing
            damage).


#057 DARK PRIMEAPE LV23
       GB2: Rocket R Pack (U)
   English: Rocket (U)
  Japanese: Rocket (U)
     Stage: from Mankey
        HP: 60
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 1
     Power: Frenzy
            If Dark Primeape does any damage while it's Confused (even to
            itself), it does 30 more damage.
   Attacks: [FF] Frenzied Attack: 50
            Dark Primeape is now Confused (after doing damage).


#066 MACHOP LV18
       GB2: Pidgeot Pack (C)
   English: -
  Japanese: Vending Sheet 2 (C)
        HP: 50
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [C] Concentrate Energy: 0
            Flip a coin. If heads, Machop's Stab attack's base damage is
            60 instead of 30. If tails, you can't use Machop's Stab
            attack next turn.
            [FC] Stab: 30


#066 MACHOP LV20
       GB1: Colosseum (C)
       GB2: Bulbasaur Pack (C)
   English: Base Set (C); Base Set 2 (C)
  Japanese: Base Set (C); Intropack (Squirtle Deck)
        HP: 50
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [F] Low Kick: 20


#066 MACHOP LV24
       GB2: Rocket R Pack (C)
   English: Rocket (C); Legendary Collection (C)
  Japanese: Rocket (C); Intropack Neo (Chikorita Deck)
        HP: 50
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [CC] Punch: 20
            [FCC] Kick: 30


#067 MACHOKE LV25
       GB2: Omanyte Pack (U)
   English: -
  Japanese: Vending Sheet 3 (C)
     Stage: from Machop
        HP: 60
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 2
   Attacks: [FC] Stab of Inferno: 20
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [CCC] Energy Ball: 0
            Flip a coin. If heads, choose 1 of your opponent's Pokemon
            and this attack does 20 damage to it. (Don't apply Weakness
            and Resistance for Benched Pokemon.)


#067 MACHOKE LV28
       GB2: Pidgeot Pack (U)
   English: -
  Japanese: Vending Sheet 2 (C)
     Stage: from Machop
        HP: 70
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 2
   Attacks: [FF] Mega Punch: 30
            [FFF] One-Two Punch: 30+
            Flip a coin. If heads, this attack does 30 damage plus 20
            more damage; if tails, this attack does 30 damage.


#067 MACHOKE LV40
       GB1: Evolution (U)
       GB2: Bulbasaur Pack (U)
   English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
  Japanese: Base Set (U)
     Stage: from Machop
        HP: 80
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 3
   Attacks: [FFC] Karate Chop: 50-
            Does 50 damage minus 10 damage for each damage counter on
            Machoke.
            [FFCC] Submission: 60
            Machoke does 20 damage to itself.


#067 DARK MACHOKE LV28
       GB2: Rocket R Pack (U)
   English: Rocket (R)
  Japanese: Rocket (R)
     Stage: from Machop
        HP: 60
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 2
   Attacks: [FFC] Drag Off: 20
            Before doing damage, choose 1 of your opponent's Benched
            Pokemon and switch it with the Defending Pokemon. Do the
            damage to the new Defending Pokemon. This attack can't be
            used if your opponent has no Benched Pokemon.
            [FFC] Knock Back: 30
            If your opponent has any Benched Pokemon, he or she chooses 1
            of them and switches it with the Defending Pokemon. (Do the
            damage before switching the Pokemon.)


#068 MACHAMP LV54
       GB2: Promo
   English: Promo #43
  Japanese: Promo (Vending Sheet 3 Evolution Campaign)
     Stage: from Machoke
        HP: 90
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 3
   Attacks: [FF] Seething Anger: 20+
            Flip a number of coins equal to the amount of damage counters
            on Machamp. This attack does 20 damage plus 10 more damage
            for each heads.
            [FFCC] Fling: 50
            If your opponent has any Benched Pokemon, he or she chooses 1
            of them and switches it with the Defending Pokemon. (Do the
            damage before switching the Pokemon.)


#068 MACHAMP LV67
       GB1: Evolution (R)
       GB2: Bulbasaur Pack (R)
   English: Base Set (RH) 1st Edition only; Legendary Collection (RH)
  Japanese: Base Set (R)
     Stage: from Machoke
        HP: 100
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 3
     Power: Strikes Back
            Whenever your opponent's attack damages Machamp (even if
            Machamp is Knocked Out) this power does 10 damage to the
            attacking Pokemon. (Don't apply Weakness and Resistance.)
            This power can't be used if Machamp is already Asleep,
            Confused, or Paralyzed when your opponent attacks.
   Attacks: [FFFC] Seismic Toss: 60


#068 DARK MACHAMP LV30
       GB2: Rocket R Pack (R)
   English: Rocket (R/RH)
  Japanese: Rocket (R)
     Stage: from Dark Machoke
        HP: 70
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 3
   Attacks: [GG] Mega Punch: 30
            [FFFC] Fling: 0
            Your opponent shuffles his or her Active Pokemon and all
            cards attached to it into his or her deck. This attack can't
            be used if your opponent has no Benched Pokemon.


#074 GEODUDE LV15
       GB2: Moltres Pack (C)
   English: -
  Japanese: Vending Sheet 1 (C)
        HP: 50
   Element: Fighting
  Weakness: Grass
Resistance: -
   Retreat: 1
   Attacks: [C] Tackle: 10
            [FC] Harden: 0
            During your opponent's next turn, whenever 30 or less damage
            is done to Geodude (after applying Weakness and Resistance),
            prevent that damage. (Any other effects of attacks still
            happen.)


#074 GEODUDE LV16
       GB1: Evolution (C)
       GB2: Pidgeot Pack (C)
   English: Fossil (C); Legendary Collection (C)
  Japanese: Fossil (C)
        HP: 50
   Element: Fighting
  Weakness: Grass
Resistance: -
   Retreat: 1
   Attacks: [FC] Stone Barrage: 10x
            Flip a coin until you get tails. This attack does 10 damage
            times the number of heads.


#075 GRAVELER LV27
       GB2: Mr. Mime Pack (U)
   English: -
  Japanese: Vending Sheet 3 (C)
     Stage: from Geodude
        HP: 60
   Element: Fighting
  Weakness: Grass
Resistance: -
   Retreat: 2
   Attacks: [FFC] Boulder Smash: 30
            Flip 2 coins. For each heads, choose 1 of your opponent's
            Benched Pokemon and do 10 damage to it.


#075 GRAVELER LV28
       GB2: Pidgeot Pack (U)
   English: -
  Japanese: Vending Sheet 2 (U)
     Stage: from Geodude
        HP: 60
   Element: Fighting
  Weakness: Grass
Resistance: -
   Retreat: 2
   Attacks: [FF] Stone Barrage: 20x
            Flip a coin until you get tails. This attack does 20 damage
            times the number of heads.
            [FFF] Earthquake: 50
            Does 10 damage to each of your own Benched Pokemon. (Don't
            apply Weakness and Resistance.)


#075 GRAVELER LV29
       GB1: Evolution (U)
       GB2: Moltres Pack (U)
   English: Fossil (U); Legendary Collection (U)
  Japanese: Fossil (U)
     Stage: from Geodude
        HP: 60
   Element: Fighting
  Weakness: Grass
Resistance: -
   Retreat: 2
   Attacks: [FF] Harden: 0
            During your opponent's next turn, whenever 30 or less damage
            is done to Graveler (after applying Weakness and Resistance),
            prevent that damage. (Any other effects of attacks still
            happen.)
            [FFC] Rock Throw: 40


#076 GOLEM LV36
       GB1: Evolution (U)
       GB2: Omanyte Pack (U)
   English: Fossil (U); Legendary Collection (R)
  Japanese: Fossil (U)
     Stage: from Graveler
        HP: 80
   Element: Fighting
  Weakness: Grass
Resistance: -
   Retreat: 4
   Attacks: [FFFC] Avalanche: 60
            [FFFF] Selfdestruct: 100
            Does 20 damage to each Pokemon on each player's Bench. (Don't
            apply Weakness and Resistance for Benched Pokemon.) Golem
            does 100 damage to itself.


#076 GOLEM LV37
       GB2: Promo
   English: -
  Japanese: Promo (Vending Sheet 3 Evolution Campaign)
     Stage: from Graveler
        HP: 80
   Element: Fighting
  Weakness: Grass
Resistance: -
   Retreat: 3
   Attacks: [CC] Roll Down: 20
            [FFF] Rock Blast: 0
            Discard up to 5 [F] Energy cards attached to Golem. For each
            [F] Energy card discarded, choose 1 of your opponent's
            Pokemon and do 20 damage to it. (You may choose 1 of your
            opponent's Pokemon more than once.) Don't apply Weakness or
            Resistance. (Any other effects that would happen after
            applying Weakness and Resistance still happen.)


#095 ONIX LV12
       GB1: Laboratory (C)
       GB2: Bulbasaur Pack (C)
   English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Base Set (C)
        HP: 90
   Element: Fighting
  Weakness: Grass
Resistance: -
   Retreat: 3
   Attacks: [F] Rock Throw: 10
            [FF] Harden: 0
            During your opponent's next turn, whenever 30 or less damage
            is done to Graveler (after applying Weakness and Resistance),
            prevent that damage. (Any other effects of attacks still
            happen.)


#095 ONIX LV25
       GB2: Rocket Grunt Pack (U)
   English: -
  Japanese: Vending Sheet 2 (U)
        HP: 70
   Element: Fighting
  Weakness: Grass
Resistance: -
   Retreat: 2
   Attacks: [F] Bind: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [FF] Rock Block: 20
            Flip a coin. If heads, the Defending Pokemon can't retreat
            during your opponent's next turn.


#104 CUBONE LV13
       GB1: Evolution (C)
       GB2: Pidgeot Pack (C)
   English: Jungle (C); Base Set 2 (C)
  Japanese: Jungle (C)
        HP: 40
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 1
   Attacks: [C] Snivel: 0
            If the Defending Pokemon attacks Cubone during your
            opponent's next turn, any damage done by the attack is
            reduced by 20 (after applying Weakness and Resistance).
            (Benching either Pokemon ends this effect.)
            [FF] Rage: 10+
            Does 10 damage plus 10 more damage for each damage counter on
            Cubone.


#104 CUBONE LV14
       GB2: Moltres Pack (C)
   English: -
  Japanese: Vending Sheet 3 (C)
        HP: 40
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 1
   Attacks: [F] Bone Toss: 0
            Flip a coin. If heads, this attack does 30 damage to the
            Defending Pokemon. If tails, choose 1 of your opponent's
            Benched Pokemon and this attack does 10 to it. (Don't apply
            Weakness and Resistance for Benched Pokemon.)


#105 MAROWAK LV26
       GB1: Laboratory (U)
       GB2: Pidgeot Pack (U)
   English: Jungle (U); Base Set 2 (U)
  Japanese: Jungle (U)
     Stage: from Cubone
        HP: 60
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 1
   Attacks: [FF] Bonemerang: 30x
            Flip 2 coins. This attack does 30 damage times the number of
            heads.
            [FFC] Call for Friend: 0
            Search your deck a [F] Basic Pokemon card and put it onto
            your Bench. Shuffle your deck afterward. (You can't use this
            attack if your Bench is full.)


#105 MAROWAK LV32
       GB1: Evolution (U)
       GB2: Moltres Pack (U)
   English: -
  Japanese: -
     Stage: from Cubone
        HP: 70
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 2
   Attacks: [FC] Bone Attack: 10
            Flip a coin. If heads, the Defending Pokemon can't attack
            during your opponent's next turn.
            [FFF] Wail: 0
            Each player fills his or her Bench with Basic Pokemon chosen
            at random from his or her deck. If a player has fewer Basic
            Pokemon than that in his or her deck, he or she chooses all
            of them. Each player shuffles his or her deck afterward.


#105 DARK MAROWAK LV27
       GB2: Rocket Grunt Pack (U)
   English: -
  Japanese: -
     Stage: from Cubone
        HP: 60
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 1
   Attacks: [FF] Multiple Bone Hit: 20
            Does a randomly selected amount of damage (0, 10, or 20) to 1
            of your opponent's Benched Pokemon chosen at random. Then,
            switch that Pokemon with the Defending Pokemon.


#106 HITMONLEE LV23
       GB2: Moltres Pack (R)
   English: -
  Japanese: Vending Sheet 2 (U)
        HP: 50
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [FF] Double Kick: 30x
            Flip 2 coins. This attack does 30 damage times the number of
            heads.
            [FFC] Rolling Kick: 30
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#106 HITMONLEE LV30
       GB1: Laboratory (R)
       GB2: Mr. Mime Pack (R)
   English: Fossil (R/RH); Legendary Collection (RH)
  Japanese: Fossil (R)
        HP: 60
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [FF] Stretch Kick: 0
            If your opponent has any Benched Pokemon, choose 1 of them
            and this attack does 20 damage to it. (Don't apply Weakness
            and Resistance for Benched Pokemon.)
            [FFF] High Jump: 50


#107 HITMONCHAN LV23
       GB2: Mr. Mime Pack (R)
   English: -
  Japanese: Vending Sheet 2 (U)
        HP: 50
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 2
   Attacks: [F] Mach Punch: 20
            Flip a coin. If heads, choose 1 of your opponent's Benched
            Pokemon and this attack does 10 damage to it. (Don't apply
            Weakness and Resistance for Benched Pokemon.)


#107 HITMONCHAN LV33
       GB1: Colosseum (R)
       GB2: Bulbasaur Pack (R)
   English: Base Set (RH); Base Set 2 (RH)
  Japanese: Base Set (R)
        HP: 70
   Element: Fighting
  Weakness: Psychic
Resistance: -
   Retreat: 2
   Attacks: [F] Jab: 20
            [FFC] Special Punch: 40

#111 RHYHORN LV18
       GB1: Mystery (C)
       GB2: Moltres Pack (C)
   English: Jungle (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Jungle (C)
        HP: 70
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 3
   Attacks: [C] Leer: 0
            Flip a coin. If heads, the Defending Pokemon can't attack
            Rhyhorn during your opponent's next turn. (Benching either
            Pokemon ends this effect.)
            [FCC] Horn Attack: 30


#112 RHYDON LV37
       GB2: Mr. Mime Pack (R)
   English: -
  Japanese: Vending Sheet 3 (U)
     Stage: from Rhyhorn
        HP: 80
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 3
   Attacks: [F] Wreck Mountain: 10
            Look at the first 5 cards of your deck. Put all [F] Energy
            cards in your hand. Discard the rest.
            [FFF] Double Stab: 30+
            Flip a coin. If heads, this attack does 30 damage plus 20
            more damage; if tails, this attack does 30 damage.


#112 RHYDON LV48
       GB1: Mystery (U)
       GB2: Moltres (U)
   English: Jungle (U); Base Set 2 (U); Legendary Collection (R)
  Japanese: Jungle (U)
     Stage: from Rhyhorn
        HP: 100
   Element: Fighting
  Weakness: Grass
Resistance: Lightning
   Retreat: 3
   Attacks: [FCC] Horn Attack: 30
            [FFFF] Ram: 50
            Rhydon does 20 damage to itself. If your opponent has any
            Benched Pokemon, he or she chooses 1 of them and switches it
            with the Defending Pokemon. (Do the damage before switching
            the Pokemon. Switch the Pokemon even if Rhydon is Knocked
            Out.)


#140 KABUTO LV9
       GB1: Mystery (C)
       GB2: Omanyte Pack (C)
   English: Fossil (C); Legendary Collection (U)
  Japanese: Fossil (C)
     Stage: from Mysterious Fossil
        HP: 30
   Element: Fighting
  Weakness: Grass
Resistance: -
   Retreat: 1
     Power: Kabuto Armor
            Whenever an attack (including your own) does damage to Kabuto
            (after applying Weakness and Resistance), that attack only
            does half the damage to Kabuto (rounded down to the nearest
            10). (Any other effects of attacks still happen.) This power
            stops working while Kabuto is Asleep, Confused, or Paralyzed.
   Attacks: [C] Scratch: 10


#140 KABUTO LV22
       GB2: Rocket R Pack (U)
   English: -
  Japanese: Vending Sheet 2 (U)
     Stage: from Mysterious Fossil
        HP: 50
   Element: Fighting
  Weakness: Grass
Resistance: -
   Retreat: 1
     Power: Fossil Transformation
            Once during your turn (before your attack) you may choose 1
            of your Pokemon that evolved from a Mysterious Fossil. Flip a
            coin. If heads, return all Evolution cards attached to that
            card to your hand. This power can't be used if Kabuto is
            Asleep, Confused, or Paralyzed.
   Attacks: [CC] Sharp Claw: 10+
            Flip a coin. If heads, this attack does 10 damage plus 30
            more damage; if tails, this attack does 10 damage.


#141 KABUTOPS LV30
       GB1: Mystery (R)
       GB2: Mr. Mime Pack (R)
   English: Fossil (R/RH); Legendary Collection (R)
  Japanese: Fossil (R)
     Stage: from Kabuto
        HP: 60
   Element: Fighting
  Weakness: Grass
Resistance: -
   Retreat: 1
   Attacks: [FF] Sharp Sickle: 30
            [FFFF] Absorb: 40
            Remove a number of damage counters from Kabutops equal to
            half the damage done to the Defending Pokemon (after applying
            Weakness and Resistance) (rounded up to the nearest 10). If
            Kabutops has fewer damage counters than that, remove all of
            them.


#142 AERODACTYL LV28
       GB1: Mystery (R)
       GB2: Rocket R Pack (R)
   English: Fossil (R/RH)
  Japanese: Fossil (R)
     Stage: from Mysterious Fossil
        HP: 60
   Element: Fighting
  Weakness: Grass
Resistance: Fighting
   Retreat: 2
     Power: Prehistoric Power
            No more Evolution cards can be played. This power stops
            working while Aerodactyl is Asleep, Confused, or Paralyzed.
   Attacks: [CCC] Wing Attack: 30


#142 AERODACTYL LV30
       GB2: Omanyte Pack (U)
   English: -
  Japanese: Vending Sheet 2 (U)
     Stage: from Mysterious Fossil
        HP: 70
   Element: Fighting
  Weakness: Grass
Resistance: -
   Retreat: 1
   Attacks: [C] Supersonic: 0
            Flip a coin. If heads, the Defending Pokemon is Confused.
            [CCC] Slash Attack: 40
            Don't apply Weakness or Resistance for this attack. (Any
            other effects that would happen after applying Weakness and
            Resistance still happen.) Aerodactyl does 10 damage to
            itself.


#063 ABRA LV8
       GB2: Pidgeot Pack (C)
   English: -
  Japanese: Vending Sheet 1 (C)
        HP: 30
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 0
   Attacks: [P] Psychic Beam: 0
            Choose 1 of your opponent's Pokemon and do 10 damage to it.
            (Don't apply Weakness and Resistance.)


#063 ABRA LV10
       GB1: Colosseum (C)
       GB2: Moltres Pack (C)
   English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Base Set (C)
        HP: 30
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 0
   Attacks: [P] Psyshock: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#063 ABRA LV14
       GB2: Rocket R Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
        HP: 40
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [P] Vanish: 0
            Shuffle Abra into your deck. (Discard all cards attached to
            Abra.)
            [P] Psyshock: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#064 KADABRA LV38
       GB1: Colosseum (U)
       GB2: Moltres Pack (U)
   English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
  Japanese: Base Set (U)
     Stage: from Abra
        HP: 60
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 3
   Attacks: [PP] Recover: 0
            Discard 1 [P] Energy card attached to Kadabra in order to use
            this attack. Remove all damage counters from Kadabra.
            [PPC] Super Psy: 50


#064 KADABRA LV39
       GB2: Pidgeot Pack (U)
   English: -
  Japanese: Vending Sheet 3 (U)
     Stage: from Abra
        HP: 60
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 3
   Attacks: [PP] Psycho Panic: 30
            If the Defending Pokemon is an Evolution card, this attack
            does 30 damage plus 30 more damage.
            [PPP] Blink: 30
            Flip a coin. If heads, during your opponent's next turn,
            prevent all effects of attacks, including damage, done to
            Kadabra.


#064 DARK KADABRA LV24
       GB2: Rocket R Pack (U)
   English: Rocket (U)
  Japanese: Rocket (U)
     Stage: from Abra
        HP: 50
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 2
     Power: Matter Exchange
            Once during your turn (before your attack) you may discard a
            card from your hand in order to draw a card. This power can't
            be used if Dark Kadabra is Asleep, Confused, or Paralyzed.
   Attacks: [PP] Mind Shock: 30
            Don't apply Weakness and Resistance for this attack. (Any
            other effects that would happen after applying Weakness and
            Resistance still happen.)


#065 ALAKAZAM LV42
       GB1: Mystery (R)
       GB2: Omanyte Pack (R)
   English: Base Set (RH); Base Set 2 (RH); Legendary Collection (RH)
  Japanese: Base Set (R)
     Stage: from Kadabra
        HP: 80
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 3
     Power: Damage Swap
            As often as you like during your turn (before your attack),
            you may move 1 damage counter from 1 of your Pokemon to
            another as long as you don't Knock Out that Pokemon. This
            power can't be used if Alakazam is Asleep, Confused, or
            Paralyzed.
   Attacks: [PPP] Confuse Ray: 30
            Flip a coin. If heads, the Defending Pokemon is now Confused.


#065 ALAKAZAM LV45
       GB2: Promo
   English: -
  Japanese: Promo (Vending Sheet 3 Evolution Campaign)
     Stage: from Kadabra
        HP: 90
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 3
   Attacks: [PP] Psycho Panic: 30
            If the Defending Pokemon is an Evolution card, this attack
            does 30 damage plus 30 more damage. If not, this attack does
            30 damage.
            [PPP] Trans Damage: 0
            Discard all Energy cards attached to Alakazam in order to
            switch the number of damage counters on Alakazam with the
            number of damage counters on the Defending Pokemon (even if
            it would Knock Out either Pokemon.) (It's okay if 1 of the
            Pokemon has no damage counters on it.)


#065 DARK ALAKAZAM LV30
       GB2: Rocket R Pack (R)
   English: Rocket (R/RH)
  Japanese: Rocket (R)
     Stage: from Dark Kadabra
        HP: 60
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 3
   Attacks: [PPC] Teleport Blast: 30
            You may switch Dark Alakazam with 1 of your Benched Pokemon.
            (Do the damage before switching the Pokemon.)
            [PPP] Mind Shock: 40
            Don't apply Weakness and Resistance for this attack. (Any
            other effects that would happen after applying Weakness and
            Resistance still happen.)


#079 SLOWPOKE LV9
       GB1: Promo
       GB2: Promo
   English: -
  Japanese: Promo (Playmat)
        HP: 40
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [C] Headbutt: 10
            [PP] Amnesia: 0
            Choose 1 of the Defending Pokemon's attacks. That Pokemon
            can't use that attack during your opponent's next turn.


#079 SLOWPOKE LV16
       GB2: Rocket Grunt Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
        HP: 50
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [C] Afternoon Nap: 0
            Search your deck for a [P] Energy card and attach it to
            Slowpoke. Shuffle your deck afterward.
            [P] Headbutt: 10


#079 SLOWPOKE LV18
       GB1: Laboratory (C)
       GB2: Omanyte Pack (C)
   English: Fossil (C); Legendary Collection (C)
  Japanese: Fossil (C)
        HP: 50
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [C] Spacing Out: 0
            Flip a coin. If heads, remove a damage counter from Slowpoke.
            This attack can't be used if Slowpoke has no damage counters
             on it.
            [PP] Scavenge: 0
            Discard 1 [P] Energy card from SLowpoke in order to use this
            attack. Put a Trainer card from your discard pile into your
            hand.


#080 SLOWBRO LV26
       GB1: Laboratory (U)
       GB2: Omanyte Pack (U)
   English: Fossil (U)
  Japanese: Fossil (U)
     Stage: from Slowpoke
        HP: 60
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 1
     Power: Strange Behavior
            As often as you like during your turn (before your attack)
            you may move 1 damage counter from 1 of your Pokemon to
            Slowbro as long as you don't Knock Out Slowbro. This power
            can't be used if Slowbro is Asleep, Confused, or Paralyzed.
   Attacks: [PP] Psyshock: 20
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#080 SLOWBRO LV35
       GB2: Pidgeot Pack (C)
   English: -
  Japanese: Vending Sheet 3 (C)
     Stage: from Slowpoke
        HP: 90
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 3
   Attacks: [P] Giant Yawn: 0
            Both the Defending Pokemon and Slowbro are now Asleep.
            [PP] Giant Snore: 30
            You can only use this attack if Slowbro is Asleep.


#080 DARK SLOWBRO LV27
       GB2: Rocket Grunt Pack (R)
   English: Rocket (R/RH); Legendary Collection (RH)
  Japanese: Rocket (R)
     Stage: from Slowpoke
        HP: 60
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 2
     Power: Reel In
            When you play Dark Slowbro from your hand, choose up to 3
            Basic Pokemon and/or Evolution cards from your discard pile
            and put them into your hand.
   Attacks: [PP] Fickle Attack: 40
            Flip a coin. If tails, this attack does nothing.


#092 GASTLY LV8
       GB1: Evolution (C)
       GB2: Bulbasaur Pack (C)
   English: Base Set (C); Base Set 2 (C)
  Japanese: Base Set (C)
        HP: 30
   Element: Psychic
  Weakness: -
Resistance: Fighting
   Retreat: 0
   Attacks: [P] Sleeping Gas: 0
            Flip a coin. If heads, the Defending Pokemon is now Asleep.
            [PC] Destiny Bond: 0
            Discard 1 [P] Energy card attached to Gastly in order to use
            this attack. If a Pokemon Knocks Out Gastly during your
            opponent's next turn, Knock Out that Pokemon.


#092 GASTLY LV13
       GB2: Omanyte Pack (C)
   English: -
  Japanese: Vending Sheet 3 (C)
        HP: 40
   Element: Psychic
  Weakness: -
Resistance: Fighting
   Retreat: 0
   Attacks: [P] Scare: 0
            Your opponent may not use trainer cards during your
            opponent's next turn.
            [PC] Darkness: 10
            Flip a coin. If heads, the Defending Pokemon is now Confused.


#092 GASTLY LV17
       GB1: Laboratory (U)
       GB2: Mr. Mime Pack (U)
   English: Fossil (U); Legendary Collection (C)
  Japanese: Fossil (U)
        HP: 50
   Element: Psychic
  Weakness: -
Resistance: Fighting
   Retreat: 0
   Attacks: [P] Lick: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [PP] Energy Conversion: 0
            Put up to 2 Energy cards from your discard pile into your
            hand. Gastly does 10 damage to itself.


#093 HAUNTER LV17
       GB1: Laboratory (R)
       GB2: Mr. Mime Pack (R)
   English: Fossil (R/RH); Legendary Collection (U)
  Japanese: Fossil (R)
     Stage: from Gastly
        HP: 50
   Element: Psychic
  Weakness: -
Resistance: Fighting
   Retreat: 0
     Power: Transparency
            Whenever an attack does anything to Haunter, flip a coin. If
            heads, prevent all effects of that attack, including damage,
            done to Haunter. This power stops working while Haunter is
            Asleep, Confused, or Paralyzed.
   Attacks: [PC] Nightmare: 10
            The Defending Pokemon is now Asleep.


#093 HAUNTER LV22
       GB1: Evolution (U)
       GB2: Bulbasaur (U)
   English: Base Set (U); Base Set 2 (U)
  Japanese: Base Set (U)
     Stage: from Gastly
        HP: 60
   Element: Psychic
  Weakness: -
Resistance: Fighting
   Retreat: 1
   Attacks: [P] Hypnosis: 0
            The Defending Pokemon is now Asleep
            [PP] Dream Eater: 50
            You can't use this attack unless the Defending Pokemon is
            Asleep.


#093 HAUNTER LV25
       GB2: Pidgeot Pack (R)
   English: -
  Japanese: Vending Sheet 3 (U)
     Stage: from Gastly
        HP: 60
   Element: Psychic
  Weakness: -
Resistance: Fighting
   Retreat: 1
   Attacks: [P] Strange Light: 0
            Flip a coin. If heads, the Defending Pokemon is now Confused.
            [PP] Spite: 20+
            This attack does 20 damage plus 10 more damage times the
            number of Prize cards your opponent has taken.


#093 HAUNTER LV26
       GB2: Omanyte Pack (U)
   English: -
  Japanese: Vending Sheet 3 (U)
     Stage: from Gastly
        HP: 70
   Element: Psychic
  Weakness: -
Resistance: Fighting
   Retreat: 1
   Attacks: [P] Poltergeist: 10x
            Look at your opponent's hand. This attack does 10 damage
            times the number of trainer cards in your opponent hand.
            [PP] Nightmare: 20
            Flip a coin. If heads, the Defending Pokemon is now Asleep.
            If tails, the Defending Pokemon is now Confused.


#093 DARK HAUNTER LV23
       GB2: Rocket Grunt Pack (U)
   English: -
  Japanese: -
     Stage: from Gastly
        HP: 60
   Element: Psychic
  Weakness: -
Resistance: Fighting
   Retreat: 1
   Attacks: [PP] Harass: 30
            Flip a coin. If heads, your opponent can't play Trainer cards
            during his or her next turn.


#094 GENGAR LV38
       GB1: Evolution (R)
       GB2: Omanyte (R)
   English: Fossil (R/RH); Legendary Collection (RH)
  Japanese: Fossil (R)
     Stage: from Haunter
        HP: 80
   Element: Psychic
  Weakness: -
Resistance: Fighting
   Retreat: 1
     Power: Curse
            Once during your turn (before your attack) you may move 1
            damage counter from 1 of your opponent's Pokemon to another
            (even if it would Knock Out that Pokemon.) This power can't
            be used if Gengar is Asleep, Confused, or Paralyzed.
   Attacks: [PPP] Dark Mind: 30
            If your opponent has any Benched Pokemon, choose 1 of them
            and this attack does 10 damage to it. (Don't apply Weakness
            and Resistance for Benched Pokemon.)


#094 GENGAR LV40
       GB2: Promo
   English: -
  Japanese: Promo (Vending Sheet 3 Evolution Campaign)
     Stage: from Haunter
        HP: 80
   Element: Psychic
  Weakness: -
Resistance: Fighting
   Retreat: 2
     Power: Power of Darkness
            When you put Gengar into play, you may flip a coin. If heads,
            choose 1 of your opponent's in-play Pokemon. Your opponent 
            shuffles that Pokemon and all cards attached to it into his 
            or her deck.
   Attacks: [PPP] Psycho Horror: 30
            Flip a coin. If heads, the Defending Pokemon is now Asleep;
            if tails, it is now Confused.


#094 DARK GENGAR LV33
       GB2: Rocket Grunt Pack (R)
   English: -
  Japanese: -
     Stage: from Dark Haunter
        HP: 70
   Element: Psychic
  Weakness: -
Resistance: Fighting
   Retreat: 2
     Power: Favorite Game
            Once during your turn (before your attack) you may choose to
            have all damage counters on your opponent's Pokemon randomly
            rearranged. This power can't be used if Dark Gengar is
            Asleep, Confused,
            or Paralyzed.
   Attacks: [PP] Hide Opponent: 0
            Flip a coin. If heads, your opponent shuffles a random
            Benched Pokemon and all cards attached to it into his or her
            deck.


#096 DROWZEE LV10
       GB2: Rocket Grunt Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
        HP: 50
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 1
     Power: Long-Distance Hypnosis
            Once during your turn (before your attack), you may flip a
            coin. If heads, the Defending Pokemon is now Asleep; if
            tails, your Active Pokemon is now Asleep. The power can't be
            used if Drowzee is Asleep, Confused, or Paralyzed.
   Attacks: [PC] Nightmare: 10
            The Defending Pokemon is now Asleep.


#096 DROWZEE LV12
       GB1: Mystery (C)
       GB2: Bulbasaur Pack (C)
   English: Base Set (C); Base Set 2 (C)
  Japanese: Base Set (C); Intropack (Bulbasaur Deck)
        HP: 50
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [C] Pound: 10
            [PP] Confuse Ray: 10
            Flip a coin. If heads, the Defending Pokemon is now Confused.


#097 HYPNO LV30
       GB2: Omanyte Pack (U)
   English: -
  Japanese: Vending Sheet 3 (U)
     Stage: from Drowzee
        HP: 60
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 1
     Power: Puppet Master
            If the Defending Pokemon is Clefairy, you may use one of its
            attacks as if it were your own, as long as you have the
            required amount of Energy attached to Hypno. (Hypno's type is
            still [P].)
   Attacks: [PP] Mind Shock: 30
            Don't apply Weakness and Resistance for this attack. (Any
            other effects that would happen after applying Weakness and
            Resistance still happen.)


#097 HYPNO LV36
       GB1: Laboratory (R)
       GB2: Bulbasaur (R)
   English: Fossil (R/RH); Legendary Collection (R)
  Japanese: Fossil (R)
     Stage: from Drowzee
        HP: 90
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 2
   Attacks: [P] Prophecy: 0
            Look at up to 3 cards from the top of either player's deck
            and rearrange them as you like.
            [PPP] Dark Mind: 30
            If your opponent has any Benched Pokemon, choose 1 of them
            and this attack does 10 damage to it. (Don't apply Weakness
            and Resistance for Benched Pokemon.)


#097 DARK HYPNO LV26
       GB2: Rocket Grunt Pack (R)
   English: Rocket (R/RH)
  Japanese: Rocket (R)
     Stage: from Drowzee
        HP: 60
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 2
   Attacks: [P] Psypunch: 20
            [PPC] Bench Manipulation: 20x
            Your opponent flips a number of coins equal to the number of
            Pokemon on his or her Bench. This attack does 20 damage times
            the number of tails. Don't apply Weakness or Resistance for
            this attack. (Any other effects that would happen after
            applying Weakness and Resistance still happen.)


#122 MR. MIME LV20
       GB2: Pidgeot Pack (R)
   English: -
  Japanese: Vending Sheet 1 (U)
        HP: 50
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 1
     Power: Neutral Damage
            Don't apply Weakness and Resistance for any attack. This
            power can't be used if Mr. Mime is your Active Pokemon.
   Attacks: [PC] Juggling: 10x
            Flip 4 coins. This attack does 10 damage times the number of
            heads.


#122 MR. MIME LV28
       GB1: Laboratory (R)
       GB2: Mr. Mime Pack (R)
   English: Jungle (R/RH); Base Set 2 (R)
  Japanese: Jungle (R)
        HP: 40
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 1
     Power: Invisible Wall
            Whenever an attack (including your own) does 30 or more
            damage to Mr. Mime (after applying Weakness and Resistance),
            prevent that damage. (Any other effects of attacks still
            happen.) This power can't used if Mr. Mime is Asleep,
            Confused, or Paralyzed.
   Attacks: [PC] Meditate: 10+
            Does 10 damage plus 10 more damage for each damage counter on
            the Defending Pokemon.


#124 JYNX LV18
       GB2: Pidgeot Pack (R)
   English: -
  Japanese: Vending Sheet 2 (U)
        HP: 50
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [W] Ice Punch: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [WW] Cold Breath: 20
            Flip a coin. If heads, the Defending Pokemon is now Asleep.


#124 JYNX LV23
       GB1: Evolution (U)
       GB2: Omanyte Pack (U)
   English: Base Set (U); Base Set 2 (U); Legendary Collection (R)
  Japanese: Base Set (U)
        HP: 70
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 2
   Attacks: [P] Doubleslap: 10x
            FLip 2 coins. This attack does 10 damage times the number of
            heads.
            [PPC] Meditate: 20+
            Does 20 damage plus 10 more damage for each damage counter on
            the Defending Pokemon.


#124 JYNX LV27
       GB2: Bulbasaur Pack (U)
   English: -
  Japanese: Intropack (Bulbasaur Deck)
        HP: 70
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 2
   Attacks: [C] Pound: 10
            [PC] Double Slap: 20x
            Flip 2 coins. This attack does 20 damage times the number of
            heads.


#150 MEWTWO LV30
       GB2: Promo
   English: Promo #13; Legendary Collection (R)
  Japanese: Vending Sheet 0; Promo (World "Hobi" Fair)
        HP: 60
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 2
   Attacks: [P] Energy Control: 0
            Flip a coin. If heads, move 1 Energy card attached to 1 of
            your opponent's Pokemon to another.
            [PPP] Telekinesis: 0
            Choose 1 of your opponent's Pokemon and do 30 damage to it.
            Don't apply Weakness and Resistance for this attack. (Any
            other effects that would happen after applying Weakness and
            Resistance still happen.)


#150 MEWTWO LV53
       GB1: Laboratory (R)
       GB2: Pidgeot Pack (R)
   English: Base Set (RH); Base Set 2 (RH)
  Japanese: Base Set (R)
        HP: 60
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 3
   Attacks: [PC] Psychic: 10+
            Does 10 damage plus 10 more damage for each Energy card
            attached to the Defending Pokemon.
            [PP] Barrier: 0
            Discard 1 Energy card attached to Mewtwo in order to prevent
            all effects of attacks, including damage, done to Mewtwo
            during your opponent's next turn.


#150 MEWTWO LV54
       GB2: Moltres Pack (R)
   English: -
  Japanese: Vending Sheet 1 (U)
        HP: 80
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 2
   Attacks: [P] Psy Crush: 10x
            Does 10 damage for each [P] Energy card attached to all of
            your opponent's Pokemon.
            [PPC] Super Psy: 50


#150 MEWTWO LV60
       GB1: Promo
       GB2: Promo
   English: Promo #14
  Japanese: Promo (Pokemon Fan Club)
        HP: 70
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 2
   Attacks: [P] Energy Absorption: 0
            Choose up to 2 Energy cards from your discard pile and attach
            them to Mewtwo.
            [PPC] Psyburn: 40


#150 MEWTWO LV60
Exactly the same as the above MEWTWO LV60, only with a different graphic
and with a different location.
       GB1: Promo
       GB2: Promo
   English: Promo #4
  Japanese: Promo (Coro Coro Comics '97 #6)


#150 MEWTWO LV67
       GB2: Mr. Mime Pack (R)
   English: -
  Japanese: Vending Sheet 3 (C)
        HP: 80
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 3
   Attacks: [PP] Full Recover: 0
            Discard all Energy cards attached to Mewtwo in order to use
            this attack. Remove all damage counters and all other
            counters from Mewtwo. If Mewtwo is Poisoned or Confused, it
            is no longer Poisoned or Confused.
            [PPC] Psy Blast: 30
            Flip a coin. If heads, and if the Defending Pokemon has any
            Energy cards attached to it, choose 1 of them and discard it.


#150 GR'S MEWTWO LV35
Lit. Trans: Great Team Rocket's Mewtwo
       GB2: Promo
   English: -
  Japanese: Promo (Pokemon Card GB2)
        HP: 70
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 2
     Power: Dark Edge
            All damage done by Dark Pokemon is increased by a random
            amount (0, 10, 20). This power can't be used if GR's Mewtwo
            is Asleep, Confused, or Paralyzed.
   Attacks: [PP] Dark Power: 20+
            Flip a coin for all Dark Pokemon on your Bench. This attack
            does 20 damage plus 20 more damage for each heads.


#151 MEW LV8
       GB1: Promo
       GB2: Promo
   English: Promo #47
  Japanese: Promo (Jr Stamp Rally)
        HP: 40
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 1
     Power: Neutral Shield
            Prevent all effects of attacks, including damage, done to Mew
            by Evolved Pokemon. You can't use this power if Mew is 
            Asleep, Confused, or Paralyzed.
   Attacks: [P] Psyshock: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Confused.


#151 MEW LV15
       GB1: Phantom Card
       GB2: Game Center (Phantom Card)
   English: -
  Japanese: -
        HP: 50
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 0
   Attacks: [PC] Mystery Attack: 0
            Does a random amount of damage to the Defending Pokemon and
            may cause a random effect to the Defending Pokemon.


#151 MEW LV23
       GB1: Mystery (R)
       GB2: Mr. Mime (R)
   English: Promo #8 (non-H); #9 (H)
  Japanese: Fossil (R)
        HP: 50
   Element: Psychic
  Weakness: Psychic
Resistance: -
   Retreat: 1
   Attacks: [P] Psywave: 10x
            Does 10 damage times the number of Energy cards attached to
            the Defending Pokemon.
            [PP] Devolution Beam: 0
            Choose an evolved Pokemon (your own or your opponent's).
            Return the highest Stage Evolution card on that Pokemon to
            its player's hand. That Pokemon is no longer Asleep,
            Confused, Paralyzed, Poisoned, or anything else that might be
            the result of an attack (just as if you had evolved it).


#016 PIDGEY LV8
       GB1: Evolution (C)
       GB2: Mr. Mime Pack (C)
   English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Base Set (C)
        HP: 40
   Element: Colorless
  Weakness: Lightning
Resistance: Fighting
   Retreat: 1
   Attacks: [CC] Whirlwind: 10
            If your opponent has any Benched Pokemon, he or she chooses 1
            of them and switches it with the Defending Pokemon. (Do the
            damage before switching the Pokemon.)


#016 PIDGEY LV10
       GB2: Pidgeot Pack (C)
   English: -
  Japanese: Vending Sheet 1 (C)
        HP: 50
   Element: Colorless
  Weakness: Lightning
Resistance: Fighting
   Retreat: 1
   Attacks: [C] Gust: 10
            [CC] Quick Attack: 10+
            Flip a coin. If heads, this attack does 10 damage plus 20
            more damage; if tails, this attack does 10 damage.


#017 PIDGEOTTO LV36
       GB1: Evolution (R)
       GB2: Pidgeot Pack (U)
   English: Base Set (R); Base Set 2 (R); Legendary Collection (R)
  Japanese: Base Set (R)
     Stage: from Pidgey
        HP: 60
   Element: Colorless
  Weakness: Lightning
Resistance: Fighting
   Retreat: 1
   Attacks: [CC] Whirlwind: 20
            If your opponent has any Benched Pokemon, he or she chooses 1
            of them and switches it with the Defending Pokemon. (Do the
            damage before switching the Pokemon.)
            [CCC] Mirror Move: 0
            If Pidgeotto was attacked last turn, do the final result of
            that attack on Pidgeotto to the Defending Pokemon.


#017 PIDGEOTTO LV38
       GB2: Pidgeot Pack (U)
   English: -
  Japanese: Vending Sheet 3 (U)
     Stage: from Pidgey
        HP: 60
   Element: Colorless
  Weakness: Lightning
Resistance: Fighting
   Retreat: 0
   Attacks: [CC] Twister: 20
            Unless this attack Knocks Out the Defending Pokemon, flip a
            coin. If heads, return all Energy cards and Trainer cards
            attached to that Pokemon to your opponent's hand.
            [CCC] Fly: 0
            Flip a coin. If heads, during your opponent's next turn,
            prevent all effects of attacks, including damage, done to
            Pidgeotto. If tails, this attack does nothing (not even
            damage).


#018 PIDGEOT LV38
       GB1: Laboratory (R)
       GB2: Mr. Mime Pack (R)
   English: -
  Japanese: -
     Stage: from Pidgeotto
        HP: 80
   Element: Colorless
  Weakness: Lightning
Resistance: Fighting
   Retreat: 1
   Attacks: [CCC] Slicing Wind: 0
            Does 30 damage to 1 of your opponent's Pokemon chosen at
            random. Don't apply Weakness and Resistance for this attack.
            (Any other effects that would happen after applying Weakness
            and Resistance still happen.)
            [CCCC] Gale: 20
            Switch Pidgeot with 1 of your Benched Pokemon chosen at
            random. If your opponent has any Benched Pokemon, switch the
            Defending Pokemon with 1 of them chosen at random. (Do the
            damage before switching the Pokemon.)


#018 PIDGEOT LV40
       GB1: Evolution (R)
       GB2: Pidgeot Pack (R)
   English: Jungle (R/RH); Base Set 2 (RH); Legendary Collection (R)
  Japanese: Jungle (R)
     Stage: from Pidgeotto
        HP: 80
   Element: Colorless
  Weakness: Lightning
Resistance: Fighting
   Retreat: 0
   Attacks: [CC] Wing Attack: 20
            [CCC] Hurricane: 30
            Unless this attack Knocks Out the Defending Pokemon, return
            the Defending Pokemon and all cards attached to it to your
            opponent's hand.


#019 RATTATA LV9
       GB1: Colosseum (C)
       GB2: Bulbasaur Pack (C)
   English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Base Set (C)
        HP: 30
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 0
   Attacks: [C] Bite: 20


#019 RATTATA LV12
       GB2: Rocket R Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
        HP: 40
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 0
     Power: Trickery
            Once during your turn (before your attack), you may switch 1
            of your Prizes with the top card of your deck. This power
            can't be used if Rattata is Asleep, Confused, or Paralyzed.
   Attacks: [C] Quick Attack: 10+
            Flip a coin. If heads, this attack does 10 damage plus 10
            more damage; if tails, this attack does 10 damage.


#019 RATTATA LV15
       GB2: Pidgeot Pack (C)
   English: -
  Japanese: Vending Sheet 1 (C)
        HP: 50
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [C] Scratch: 10
            [C] Tail Wag: 0
            Flip a coin. If heads, the Defending Pokemon can't attack
            Rattata during your opponent's next turn. (Benching either
            Pokemon ends this effect.)


#020 RATICATE LV41
       GB1: Colosseum (U)
       GB2: Bulbasaur Pack (U)
   English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
  Japanese: Base Set (U)
     Stage: from Rattata
        HP: 60
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [C] Bite: 20
            [CCC] Super Fang: ?
            Does damage to the Defending Pokemon equal to half the
            Defending Pokemon's remaining HP (rounded up to the nearest
            10).


#020 DARK RATICATE LV25
       GB2: Rocket R Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
     Stage: from Rattata
        HP: 50
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [CC] Gnaw: 20
            [CCC] Hyper Fang: 0
            Flip a coin. If tails, this attck does nothing.


#021 SPEAROW LV9
       GB2: Moltres Pack (C)
   English: -
  Japanese: Intropack (Squirtle Deck)
        HP: 40
   Element: Colorless
  Weakness: Lightning
Resistance: Fighting
   Retreat: 0
   Attacks: [C] Peck: 10
            [CC] Wing Attack: 20


#021 SPEAROW LV12
       GB2: Mr. Mime Pack (C)
   English: -
  Japanese: Vending Sheet 2 (C)
        HP: 40
   Element: Colorless
  Weakness: Lightning
Resistance: Fighting
   Retreat: 0
   Attacks: [C] Multiple Stab: 10x
            Flip 2 coins. This attack does 10 damage times the number of
            heads.
            [C] Gust: 10


#021 SPEAROW LV13
       GB1: Laboratory (C)
       GB2: Pidgeot Pack (C)
   English: Jungle (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Jungle (C)
        HP: 50
   Element: Colorless
  Weakness: Lightning
Resistance: Fighting
   Retreat: 0
   Attacks: [C] Peck: 10
            [CCC] Mirror Move: 0
            If Spearow was attacked last turn, do the final result of
            that attack on Spearow to the Defending Pokemon.


#022 FEAROW LV24
       GB2: Pidgeot Pack (U)
   English: -
  Japanese: Vending Sheet 2 (U)
     Stage: from Spearow
        HP: 60
   Element: Colorless
  Weakness: Lightning
Resistance: Fighting
   Retreat: 0
   Attacks: [CC] Quick Attack: 10+
            Flip a coin. If heads, this attack does 10 damage plus 20
            more damage; if tails, this attack does 10 damage.
            [CCC] Drill Attack: 50
            Flip a coin. If heads, this attack does nothing.


#022 FEAROW LV27
       GB1: Laboratory (U)
       GB2: Mr. Mime Pack (U)
   English: Jungle (U); Base Set 2 (U); Legendary Collection (U)
  Japanese: Jungle (U)
     Stage: from Spearow
        HP: 70
   Element: Colorless
  Weakness: Lightning
Resistance: Fighting
   Retreat: 0
   Attacks: [CCC] Agility: 20
            Flip a coin. If heads, during your opponent's next turn,
            prevent all effects of attacks, including damage, done to
            Fearow.
            [CCCC] Drill Peck: 40


#022 DARK FEAROW LV25
       GB2: Rocket Grunt Pack (U)
   English: -
  Japanese: Promo (Pokemon Card GB2 Official Guide Book)
     Stage: from Spearow
        HP: 60
   Element: Colorless
  Weakness: Lightning
Resistance: Fighting
   Retreat: 0
   Attacks: [C] Hawk Flight: 0
            During your next turn, Dark Fearow's Drill Dive's base damage
            is doubled.
            [CC] Drill Dive: 40
            You can't attack or retreat during your next turn.


#035 CLEFAIRY LV14
       GB1: Mystery (R)
       GB2: Mr. Mime Pack (R)
   English: Base Set (RH); Base Set 2 (RH)
  Japanese: Base Set (R)
        HP: 40
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [C] Sing: 0
            Flip a coin. If heads, the Defending Pokemon is now Asleep.
            [CCC] Metronome: 0
            Choose 1 of the Defending Pokemon's attacks. Metronome copies
            that attack except for its Energy costs and anything else
            required in order to use that attack, such as discarding
            Energy cards. (No matter what type the Defending Pokemon is,
            Clefairy's type is still Colorless.)


#035 CLEFAIRY LV15
       GB2: Moltres Pack (U)
   English: -
  Japanese: Vending Sheet 1 (U)
        HP: 50
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [C] Wind: 0
            If your opponent has any Benched Pokemon, choose 1 of them
            and switch it with the Defending Pokemon.
            [CC] Shine: 10
            The Defending Pokemon is now Asleep.


#036 CLEFABLE LV34
       GB1: Laboratory (R)
       GB2: Omanyte Pack (R)
   English: Jungle (R/RH); Base Set 2 (RH)
  Japanese: Jungle (R)
     Stage: from Clefairy
        HP: 70
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 2
   Attacks: [C] Metronome: 0
            Choose 1 of the Defending Pokemon's attacks. Metronome copies
            that attack except for its Energy costs and anything else
            required in order to use that attack, such as discarding
            Energy cards. (No matter what type the Defending Pokemon is,
            Clefable's type is still Colorless.)
            [CC] Minimize: 0
            All damage done by attacks to Clefable during your opponent's
            next turn is reduced by 20 (after applying Weakness and
            Resistance).


#036 DARK CLEFABLE LV33
       GB2: Rocket Grunt Pack (R)
   English: -
  Japanese: -
     Stage: from Clefairy
        HP: 70
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 2
     Power: Dark Well
            All damage done to Dark Pokemon is reduced by a random number
            (0, 10, 20) as long as that Pokemon is the Active Pokemon.
            This Power stops working when Dark Clefable is Asleep,
            Confused, or Paralyzed.
   Attacks: [CCC] Dark Song: 20
            Flip a coin. If heads, the Defending Pokemon is now Asleep
            and this attack does 10 damage to each of your opponent's
            Benched Pokemon.


#039 JIGGLYPUFF LV12
       GB1: Promo
       GB2: Promo
   English: Promo #7
  Japanese: Promo (Coro Coro Comics '96 #11)
        HP: 50
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [C] First Aid: 0
            Remove 1 damage counter from Jigglypuff
            [CCC] Double-edge: 40
            Jigglypuff does 20 damage to itself.


#039 JIGGLYPUFF LV13
       GB1: Evolution (C)
       GB2: Mr. Mime Pack (C)
   English: -
  Japanese: -
        HP: 50
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [C] Friendship Song: 0
            Flip a coin. If heads, put a Basic Pokemon card chosen at
            random from your deck onto your Bench. (You can't use this
            attack if your Bench is full.)
            [CC] Expand: 0
            All damage done to Jigglypuff during your opponent's next
            turn is reduced by 10 (after applying Weakness and
            Resistance).


#039 JIGGLYPUFF LV14
       GB1: Colosseum (C)
       GB2: Moltres Pack (C)
   English: Jungle (C); Base Set 2 (C)
  Japanese: Jungle (C); Intropack (Squirtle Deck)
        HP: 60
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [C] Lullaby: 0
            The Defending Pokemon is now Asleep.
            [CC] Pound: 20


#040 WIGGLYTUFF LV36
       GB1: Colosseum (R)
       GB2: Moltres Pack (R)
   English: Jungle (R/RH); Base Set 2 (RH)
  Japanese: Jungle (R)
     Stage: from Jigglypuff
        HP: 80
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 2
   Attacks: [C] Lullaby: 0
            The Defending Pokemon is now Asleep.
            [CCC] Do the Wave: 10+
            Does 10 damage plus 10 more damage for each of your Benched
            Pokemon.


#040 WIGGLYTUFF LV40
       GB2: Pidgeot Pack (R)
   English: -
  Japanese: Vending Sheet 1 (U)
     Stage: from Jigglypuff
        HP: 90
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 3
     Power: Assistance
            Once during your turn (before your attack) you may flip a
            coin. If heads, your Active Pokemon is no longer Asleep,
            Confused, Paralyzed, or Poisoned. This power can't be used if
            this card is your Active Pokemon.
   Attacks: [CCCC] Swell: 20
            If the Defending Pokemon attacks Wigglytuff during your
            opponent's next turn, any damage done by the attack is
            reduced by 10 (after applying Weakness and Resistance).


#052 MEOWTH LV10
       GB2: Rocket Grunt (C)
   English: Rocket (C)
  Japanese: Rocket (C)
        HP: 40
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [CC] Coin Hurl: 0
            Choose 1 of your opponent's Pokemon and flip a coin. If
            heads, this attack does 20 damage to that Pokemon. Don't
            apply Weakness and Resistance for this attack. (Any other
            effects that would happen after applying Weakness and
            Resistance still happen.)


#052 MEOWTH LV13
       GB1: Colosseum (C)
       GB2: Pidgeot Pack (C)
   English: Promo #10
  Japanese: Promo (Coro Coro Comics '98 #1)
        HP: 50
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [CC] Cat Punch: 0
            Does 20 damage to 1 of your opponent's Pokemon chosen at
            random. Don't apply Weakness and Resistance for this attack.
            (Any other effects that would happen after applying Weakness
            and Resistance still happen.)


#052 MEOWTH LV14
       GB2: Promo
   English: -
  Japanese: Promo
        HP: 50
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [C] Scratch: 0
            [C] Earn Coins: 0
            Flip a coin until you get tails, then draw a card for each
            heads.


#052 MEOWTH LV15
       GB1: Mystery (C)
       GB2: Omanyte Pack (C)
   English: Jungle (C); Base Set 2 (C); Legendary Collection (U)
  Japanese: Jungle (C)
        HP: 50
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [CC] Pay Day: 10
            Flip a coin. If heads, draw a card.


#052 MEOWTH LV17
       GB2: Bulbasaur Pack (C)
   English: -
  Japanese: Intropack (Bulbasaur Deck)
        HP: 50
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [C] Bite: 10
            [CC] Fury Swipes: 10x
            Flip 3 coins. This attack does 10 damage times the number of
            heads.


#053 PERSIAN LV25
       GB1: Mystery (U)
       GB2: Omanyte Pack (U)
   English: Jungle (U); Base Set 2 (U)
  Japanese: Jungle (U)
     Stage: from Meowth
        HP: 70
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 0
   Attacks: [CC] Scratch: 20
            [CCC] Pounce: 30
            If the Defending Pokemon attacks Persian during your
            opponent's next turn, any damage done by the attack is
            reduced by 10 (after applying Weakness and Resistance).
            (Benching either Pokemon ends this effect.)


#053 DARK PERSIAN LV28
       GB2: Rocket Grunt (C)
   English: Rocket (U); Legendary Collection (RH)
  Japanese: Rocket (C)
     Stage: from Meowth
        HP: 60
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 0
   Attacks: [C] Fascinate: 0
            Flip a coin. If heads, choose 1 of your opponent's Benched
            Pokemon and switch it with the Defending Pokemon. This attack
            can't be used if your opponent has no Benched Pokemon.
            [CC] Poison Claws: 10
            Flip a coin. If heads, the Defending Pokemon is now Poisoned.


#053 DARK PERSIAN LV28
Exactly the same as the above DARK PERSIAN LV28, only with a different
graphic and with a different location.
       GB2: Promo
   English: Promo #17
  Japanese: Promo (Pokemon Card Fan Club vol.3)


#083 FARFETCH'D LV20
       GB1: Mystery (U)
       GB2: Moltres Pack (U)
   English: Base Set (U); Base Set 2 (U)
  Japanese: Base Set (U)
        HP: 50
   Element: Colorless
  Weakness: Lightning
Resistance: Fighting
   Retreat: 1
   Attacks: [C] Leek Slap: 30
            Flip a coin. If tails, this attack does nothing. Either way,
            you can't use this attack again as long as Farfetch'd stays
            in play (even putting Farfetch'd on your Bench won't let you
            use it again).
            [CCC] Pot Smash: 30


#083 FARFETCH'D LV20
Exactly the same as the above FARFETCH'D LV20, only with a different
graphic and with a different location.
       GB2: Promo
  Japanese: Promo


#084 DODUO LV8  (lv10)
       GB2: Pidgeot Pack (C)
   English: -
  Japanese: Vending Sheet 1 (C)
        HP: 40
   Element: Colorless
  Weakness: Lightning
Resistance: Fighting
   Retreat: 0
   Attacks: [C] Growl: 0
            If the Defending Pokemon attacks Doduo during your opponent's
            next turn, the damage done by attack is reduced by 10 (after
            applying Weakness and Resistance). (Benching either Pokemon
            ends this effect.)
            [CC] Peck: 20


#084 DODUO LV10
       GB1: Laboratory (C)
       GB2: Mr. Mime Pack (C)
   English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Base Set (C); Intropack (Bulbasaur Deck)
        HP: 50
   Element: Colorless
  Weakness: Lightning
Resistance: Fighting
   Retreat: 0
   Attacks: [C] Fury Attack: 10x
            Flip 2 coins. This attack does 10 damage times the number of
            heads.


#085 DODRIO LV25
       GB2: Pidgeot Pack (U)
   English: -
  Japanese: Vending Sheet 1 (C)
     Stage: from Doduo
        HP: 60
   Element: Colorless
  Weakness: Lightning
Resistance: Fighting
   Retreat: 0
   Attacks: [C] Kick: 20
            [CCC] Tri Attack: 20x
            Flip 3 coins. This attack does 20 damage times the number of
            heads.


#085 DODRIO LV28
       GB1: Laboratory (U)
       GB2: Mr. Mime Pack (U)
   English: Jungle (U); Base Set 2 (U); Legendary Collection (U)
  Japanese: Jungle (U)
        HP: 70
   Element: Colorless
  Weakness: Lightning
Resistance: Fighting
   Retreat: 0
     Power: Retreat Aid
            As long as Dodrio is Benched, pay [C] less to retreat your
            Active Pokemon.
   Attacks: [CCC] Rage: 10+
            Does 10 damage plus 10 more damage for each damage counter on
            Dodrio.


#108 LICKITUNG LV20
       GB2: Omanyte Pack (U)
   English: -
  Japanese: Vending Sheet 1 (U)
        HP: 60
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 2
   Attacks: [C] Lick: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [CC] Stomp: 20+
            Flip a coin. If heads, this attack does 20 damage plus 10
            more damage; if tails, this attack does 20 damage.


#108 LICKITUNG LV26
       GB1: Mystery (U)
       GB2: Rocket Grunt Pack (U)
   English: Jungle (U); Base Set 2 (U)
  Japanese: Jungle (U)
        HP: 90
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 3
   Attacks: [C] Tongue Wrap: 10
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.
            [CC] Supersonic: 0
            Flip a coin. If heads, the Defending Pokemon is now Confused.


#113 CHANSEY LV40
       GB2: Rocket Grunt Pack (U)
   English: -
  Japanese: Vending Sheet 1 (U)
        HP: 100
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [C] Sing: 0
            Flip a coin. If heads, the Defending Pokemon is now Asleep.
            [CCC] Double Slap: 20x
            Flip 2 coins. This attack does 20 damage times the number of
            heads.


#113 CHANSEY LV55
       GB1: Colosseum (R)
       GB2: Bulbasaur Pack (R)
   English: Base Set (RH); Base Set 2 (RH)
  Japanese: Base Set (R)
        HP: 120
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [CC] Scrunch: 0
            Flip a coin. If heads, prevent all effects of damage done to
            Chansey during your opponent's next turn. (Any other effects
            of attacks still happen.)
            [CCCC] Double-edge: 80
            Chansey does 80 damage to itself.


#115 KANGASKHAN LV36
       GB2: Rocket Grunt Pack (U)
   English: -
  Japanese: Vending Sheet 3 (C)
        HP: 80
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 3
   Attacks: [CC] Bite: 20
            [CCC] Tail Drop: 80
            Flip 2 coins. If at least 1 of them are tails, this attack
            does nothing.


#115 KANGASKHAN LV38
       GB2: Promo
   English: -
  Japanese: Promo (??)
        HP: 80
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 3
   Attacks: [C] Dizzy Punch: 10x
            Flip 2 coins. This attack does 10 damage times the number of
            heads.
            [CCC] Mega Punch: 30


#115 KANGASKHAN LV40
       GB1: Colosseum (R)
       GB2: Moltres Pack (R)
   English: Jungle (R/RH); Base Set 2 (R)
  Japanese: Jungle (R)
        HP: 90
   Element: Colorless
  Weakness: FP
   Retreat: 3
   Attacks: [C] Fetch: 0
            Draw a card.
            [CCCC] Comet Punch: 40x
            Flip 4 coins. This attack does 20 damage times the number of
            heads.


#128 TAUROS LV32
       GB1: Mystery (U)
       GB2: Rocket R Pack (U)
   English: Jungle (U); Base Set 2 (U); Legendary Collection (U)
  Japanese: Jungle (U)
        HP: 60
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 2
   Attacks: [CC] Stomp: 20+
            Flip a coin. If heads, this attack does 20 damage plus 10
            more damage; if tails, this attack does 20 damage.
            [CCC] Rampage: 20+
            Does 20 damage plus 10 more damage for each damage counter on
            Tauros. Flip a coin. If tails, Tauros is now Confused (after
            doing damage).


#128 TAUROS LV35
       GB2: Omanyte Pack (C)
   English: -
  Japanese: Vending Sheet 3 (C)
        HP: 70
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 2
   Attacks: [CC] Unlucky Streak: 20+
            Flip a coin. If heads, this attack does 20 damage plus 10
            more damage. If tails, this attack does 20 damage, and if
            your opponent has any Benched Pokemon, he or she chooses 1 of
            them and switches it with the Defending Pokemon.


#132 DITTO LV19
       GB1: Laboratory (R)
       GB2: Mr. Mime Pack (R)
   English: -
  Japanese: -
        HP: 50
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [C] Pound: 10
            [CCC] Morph: 0
            Remove all damage counters from Ditto. For the rest of the
            game, replace Ditto with a copy of a Basic Pokemon card
            (other than Ditto) chosen at random from your deck. Ditto is
            no longer Asleep, Confused, Paralyzed, Poisoned, or anything
            else that might be the result of an attack (just as if you
            had evolved it).


#133 EEVEE LV5
       GB2: Mr. Mime Pack (U)
   English: -
  Japanese: Vending Sheet 1 (C)
        HP: 30
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 0
   Attacks: [C] Gnaw: 10
            [C] Jump: 20
            Flip a coin. If tails, this attack does nothing.


#133 EEVEE LV9
       GB2: Rocket R Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
        HP: 40
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [C] Tackle: 10
            [CC] Sand-attack: 10
            If the Defending Pokemon tries to attack during your
            opponent's next turn, your opponent flips a coin. If tails,
            that attack does nothing.


#133 EEVEE LV12
       GB1: Evolution (C)
       GB2: Bulbasaur Pack (C)
   English: Jungle (C); Legendary Collection (C)
  Japanese: Jungle (C)
        HP: 50
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [C] Tail Wag: 0
            Flip a coin. If heads, the Defending Pokemon can't attack
            Eevee during your opponent's next turn. (Benching either
            Pokemon ends this effect.)
            [CC] Quick Attack: 10+
            Flip a coin. If heads, this attack does 10 damage plus 20
            more damage; if tails, this attack does 10 damage.


#137 PORYGON LV12
       GB1: Laboratory (U)
       GB2: Bulbasaur Pack (C)
   English: Base Set (U)
  Japanese: Base Set (U)
        HP: 30
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [C] Conversion 1: 0
            If the Defending Pokemon has a Weakness, you may change it to
            a type of your choice other than Colorless.
            [CC] Conversion 2: 0
            Change Porygon's Resistance to a type of your choice other
            than Colorless.


#137 PORYGON LV18
       GB2: Omanyte Pack (U)
  Japanese: Vending Sheet 1 (C)
        HP: 40
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 0
   Attacks: [C] 3-D Attack: 10x
            Flip 3 coins. This attack does 10 damage times the number of
            heads.
            [CC] Conversion 2: 0
            Change Porygon's Resistance to a type of your choice other
            than Colorless.


#137 PORYGON LV20
       GB2: Rocket Grunt Pack (C)
   English: Rocket (U)
  Japanese: Rocket (C)
        HP: 40
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 0
   Attacks: [C] Conversion 1: 0
            If the Defending Pokemon has a Weakness, you may change it to
            a type of your choice other than Colorless.
            [CCC] Psybeam: 20
            Flip a coin. If heads, the Defending Pokemon is now Confused.


#137 COOL PORYGON LV15
       GB2: Promo
   English: Promo #15
  Japanese: Promo (N64 Campaign)
        HP: 50
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 1
   Attacks: [CCC] Texture Magic: 0
            You may change Cool Porygon's Resistance to a type of your
            choice other than Colorless. If the Defending Pokemon has a
            Weakness, you may change it to a type of your choice other
            than Colorless. (Benching either Pokemon ends this effect on
            that Pokemon.)
            [CCC] 3-D Attack: 20x
            Flip 3 coins. This attack does 20 damage times the number of
            heads.


#143 SNORLAX LV20
       GB1: Colosseum (R)
       GB2: Bulbasaur Pack (R)
   English: Jungle (R/RH); Base Set 2 (R); Legendary Collection (U)
  Japanese: Jungle (R)
        HP: 90
   Element: Colorless
  Weakness: Fighting
Resistance: Grass
   Retreat: 4
     Power: Thick Skinned
            Snorlax can't become Asleep, Confused, Paralyzed, or
            Poisoned. This power can't be used if Snorlax is already
            Asleep, Confused, or Paralyzed.
   Attacks: [CCCC] Body Slam: 30
            Flip a coin. If heads, the Defending Pokemon is now
            Paralyzed.


#143 SNORLAX LV35
       GB2: Pidgeot Pack (R)
   English: Promo #49
  Japanese: Vending Sheet 1 (U)
        HP: 90
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 4
     Power: Guard
            As long as Snorlax is your Active Pokemon, the Defending 
            Pokemon can't retreat. This Power stops working when Snorlax 
            is Asleep, Confused, or Paralyzed.
   Attacks: [CCCC] Sleep: 30
            After dealing damage, Snorlax is now Asleep. Flip a coin. If
            heads, the Defending Pokemon is now Asleep.


#143 HUNGRY SNORLAX LV50
       GB2: Promo
   English: -
  Japanese: Promo (N64 Campaign)
        HP: 100
   Element: Colorless
  Weakness: Fighting
Resistance: Psychic
   Retreat: 4
   Attacks: [C] Eat: 0
            Place 1 food counter on Snorlax. You can't place a food
            counter on Snorlax if it already has 2 food counters.
            [CCC] Roll Over: 20+
            When you use this attack, you may remove as many food
            counters from Hungry Snorlax as you like. If you do, this
            attack does 20 damage plus 30 more damage for each food
            counter you removed.


#147 DRATINI LV10
       GB1: Mystery (U)
       GB2: Moltres Pack (C)
   English: Base Set (U); Base Set 2 (U); Legendary Collection (C)
  Japanese: Base Set (U)
        HP: 40
   Element: Colorless
  Weakness: -
Resistance: Psychic
   Retreat: 1
   Attacks: [C] Pound: 10


#147 DRATINI LV12
       GB2: Rocket Grunt Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
        HP: 40
   Element: Colorless
  Weakness: -
Resistance: Psychic
   Retreat: 1
   Attacks: [CC] Wrap: 10
            Flip a coin. If heads, the Defending Pokemon is
            Paralyzed.


#148 DRAGONAIR LV33
       GB1: Mystery (R)
       GB2: Moltres Pack (R)
   English: Base Set (R); Base Set 2 (R)
  Japanese: Base Set (R)
     Stage: from Dratini
        HP: 80
   Element: Colorless
  Weakness: -
Resistance: Psychic
   Retreat: 2
   Attacks: [CCC] Slam: 30x
            Flip 2 coins. This attack does 30 damage times the number of
            heads.
            [CCCC] Hyper Beam: 20
            If the Defending Pokemon has any Energy cards attached to it,
            choose 1 of them and discard it.


#148 DARK DRAGONAIR LV28
       GB2: Rocket Grunt Pack (U)
   English: Rocket (U); Legendary Collection (U)
  Japanese: Rocket (U)
     Stage: from Dratini
        HP: 60
   Element: Colorless
  Weakness: -
Resistance: Psychic
   Retreat: 2
     Power: Evolutionary Light
            Once during your turn (before you attack), you may search
            your deck for an Evolution card. Show it to your opponent and
            put it into your hand. Shuffle your deck afterward. This
            power can't be used if Dark Dragonair is Asleep, Confused, or
            Paralyzed.
   Attacks: [CCC] Tail Strike: 20+
            Flip a coin. If heads, this attack does 20 damage plus 20
            more damage; if tails, this attack does 20 damage.


#149 DRAGONITE LV41
       GB1: Legendary Card
       GB2: Legendary Card
   English: -
  Japanese: Promo (Pokemon Card GB)
     Stage: from Dragonair
        HP: 100
   Element: Colorless
  Weakness: -
Resistance: Fighting
   Retreat: 2
     Power: Healing Wind
            When you put Dragonite into play, remove 2 damage counters
            from each of your Pokemon. If a Pokemon has fewer damage
            counters than that, remove all of them from that Pokemon.
   Attacks: [CCC] Slam: 30x
            Flip 3 coins. This attack does 30 damage times the number of
            heads.


#149 DRAGONITE LV43
       GB2: Promo
   English: Promo #3
  Japanese: Promo (Nippon Airlines Campaign)
     Stage: from Dragonair
        HP: 90
   Element: Colorless
  Weakness: -
Resistance: Fighting
   Retreat: 2
     Power: Special Delivery
            Once during your turn (before you attack), you may draw a
            card. If you do, choose a card from your hand and put it on
            top of your deck. This power can't be used if Dragonite is
            Asleep, Confused, or Paralyzed.
   Attacks: [CCC] Supersonic Flight: 60
            Flip a coin. If tails, this attack does nothing.


#149 DRAGONITE LV45
       GB1: Mystery (R)
       GB2: Moltres Pack (R)
   English: Fossil (R/RH)
  Japanese: Fossil (R)
     Stage: from Dragonair
        HP: 100
   Element: Colorless
  Weakness: -
Resistance: Fighting
   Retreat: 1
     Power: Step In
            Once during your turn (before your attack), if Dragonite is
            on your Bench, you may switch it with your Active Pokemon.
   Attacks: [CCCC] Slam: 40x
            Flip 2 coins. This attack does 40 damage times the number of
            heads.


#149 DARK DRAGONITE LV33
       GB2: Rocket Grunt (R)
   English: Rocket (R/RH); Legendary Collection (RH)
  Japanese: Rocket (R)
     Stage: from Dark Dragonair
        HP: 70
   Element: Colorless
  Weakness: -
Resistance: Fighting
   Retreat: 2
     Power: Summon Minions
            When you play Dark Dragonite from your hand, search your deck
            for up to 2 Basic Pokemon and put them onto your Bench.
            Shuffle your deck afterward.
   Attacks: [CCCC] Giant Tail: 70
            Flip a coin. If tails, this attack does nothing.


#175 TOGEPI LV8
       GB2: Promo
   English: Promo #30
  Japanese: Promo (Coro Coro Comics '99 #6)
        HP: 30
   Element: Colorless
  Weakness: -
Resistance: Psychic
   Retreat: 1
   Attacks: [C] Snivel: 0
            If the Defending Pokemon attacks Togepi during your
            opponent's next turn, any damage done by the attack is
            reduced by 20 (after applying Weakness and Resistance).
            (Benching either Pokemon ends this effect.)
            [CC] Mini-Metronome: 0
            Flip a coin. If heads, choose 1 of the Defending Pokemon's
            attacks. Mini-Metronome copies that attack except for its
            Energy cost. (You must still do anything else in order to use
            that attack.) (No matter what type the Defending Pokemon is,
            Togepi's type is still [C].)


#249 LUGIA LV55
       GB2: Phantom Card
   English: -
  Japanese: Promo (Pokemon Card GB2)
        HP: 100
   Element: Colorless
  Weakness: Psychic
Resistance: Fighting
   Retreat: 2
   Attacks: [CCC] Aeroblast: 20+
            Flip 2 coins. This attack does 20 damage plus 20 damage times
            the number of heads.


SUPER POTION
       GB1: Evolution (U)
       GB2: Bulbasaur Pack (U)
   English: Base Set (U); Base Set 2 (U)
  Japanese: Base Set (U); Lt. Surge's Deck; Intropack (Bulbasaur Deck)
      Text: Discard 1 Energy card attached to 1 of your own Pokemon in
            order to remove up to 4 damage counters from that Pokemon.


IMAKUNI?
       GB1: Promo
       GB2: Promo
   English: -
  Japanese: Promo (Coro Coro Comics '97 #9)
      Text: Your Active Pokemon is now Confused. Imakuni? wants you to
            play him as a Basic Pokemon, but you can't. A mysterious
            creature not listed in the Pokedex. He asks kids around the
            world, "Who is cuter--Pikachu or me?"


ENERGY REMOVAL
       GB1: Mystery (C)
       GB2: Moltres Pack (C)
   English: Base Set (C); Base Set 2 (C)
  Japanese: Base Set (C); Intropack (Squirtle Deck); eCard Set 1 (U)
      Text: Choose 1 Energy card attached to 1 of your opponent's Pokemon
            and discard it.


ENERGY RETRIEVAL
       GB1: Evolution (U)
       GB2: Bulbasaur Pack (U)
   English: Base Set (U); Base Set 2 (U); Legendary Collection (U)
  Japanese: Base Set (U); Erika, Sabrina, Brock's Decks
      Text: Trade 1 of the other cards in your hand for up to 2 basic
            Energy cards from your discard pile.


ENERGY SEARCH
       GB1: Evolution (C)
       GB2: Bulbasaur Pack (C)
   English: Fossil (C)
  Japanese: Fossil (C)
      Text: Search your deck for a basic Energy card and put it into your
            hand. Shuffle your deck afterward.


PROFESSOR OAK
       GB1: Colosseum (U)
       GB2: Bulbasaur Pack (U)
   English: Base Set (U); Base Set 2 (U)
  Japanese: Base Set (U)
      Text: Discard your hand, then draw 7 cards.


FOSSIL EXCAVATION
       GB2: Mr. Mime Pack (U)
   English: -
  Japanese: Vending Sheet 1 (U)
      Text: Search your deck or your discard pile for a card named
            Mysterious Fossil, show it to your opponent, and put it into
            your hand. If you took the card from your deck, shuffle your
            deck afterward.


POTION
       GB1: Colosseum (C)
       GB2: Bulbasaur Pack (C)
   English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Base Set (C); Misty, Blaine, Erika, Sabrina's
            Decks; Intropack (Squirtle and Bulbasaur Decks); Intropack
            Neo (Chikorita and Totodile Decks); Neo Gym VS (C)
      Text: Remove up to 2 damage counters from 1 of your Pokemon.


GAMBLER
       GB1: Laboratory (C)
       GB2: Mr. Mime Pack (C)
   English: Fossil (C)
  Japanese: Fossil (C)
      Text: Shuffle your hand into your deck. Flip a coin. If heads, draw
            8 cards. If tails, draw 1 card.


REVIVE
       GB1: Colosseum (U)
       GB2: Moltres Pack (U)
   English: Base Set (U); Base Set 2 (U)
  Japanese: Base Set (U); Blaine, Brock's Deck
      Text: Put 1 Basic Pokemon card from your discard pile onto your
            Bench. Put damage counters on that Pokemon equal to half its
            HP (rounded down to the nearest 10). (You can't play Revive
            if your Bench is full.)


MAX REVIVE
       GB2: Rocket R Pack (U)
   English: Gym Challenge (U)
  Japanese: Vending Sheet 2 (C); ??
      Text: Discard 2 Energy cards from your hand in order to put 1 Basic
            Pokemon from your discard pile onto your Bench. (You can't
            play Max Revive if your Bench is full.)


SUPER SCOOP UP
       GB2: Rocket Grunt Pack (C)
   English: Neo Genesis (U)
  Japanese: Neo Genesis (U); Intropack (Bulbasaur and Squirtle Decks);
            Neo Gym VS (C); eCard Set 1 (U)
      Text: Flip a coin. If heads, choose 1 of your Pokemon and put it
            and all cards attached to it into your hand.


DEVOLUTION SPRAY
       GB1: Laboratory (R)
       GB2: Rocket R Pack (R)
   English: Base Set (R)
  Japanese: Base Set (R)
      Text: Choose 1 of your own Pokemon in play and a Stage of
            Evolution. Discard all Evolution cards of that Stage or
            higher attached to that Pokemon. That Pokemon is no longer
            Asleep, Confused, Paralyzed, Poisoned, or anything else that
            might be the result of an attack (just as if you had evolved
            it).


ITEMFINDER
       GB1: Colosseum (R)
       GB2: Omanyte Pack (R)
   English: Base Set (R); Base Set 2 (R)
  Japanese: Base Set (R)
      Text: Discard 2 of the other cards from your hand in order to put a
            Trainer card from your discard pile into your hand.


CHALLENGE!
       GB2: Rocket Grunt Pack (U)
   English: Rocket (U); Legendary Collection (U)
  Japanese: Rocket (U)
      Text: Ask your opponent if he or she accepts your challenge. If
            your opponent declines (or if both Benches are full), draw 2
            cards. If your opponent accepts, each of you searches your
            decks for any number of Basic Pokemon cards and puts them
            face down onto your Benches. (A player can't do this if his
            or her Bench is full.) When you both have finished, shuffle
            your decks and turn those cards face up.


SUPER ENERGY RETRIEVAL
       GB1: Promo
       GB2: Promo
   English: Neo Genesis (R)
  Japanese: Neo Genesis (R); Promo (Pokemon Fan Club)
      Text: Trade 2 of the other cards in your hand for up to 4 basic
            Energy cards from your discard pile.


SUPER ENERGY REMOVAL
       GB1: Laboratory (R)
       GB2: Omanyte Pack (R)
   English: Base Set (R); Base Set 2 (R)
  Japanese: Base Set (R); eCard Set 2 (U)
      Text: Discard 1 Energy card attached to 1 of your own Pokemon in
            order to choose 1 of your opponent's Pokemon and up to 2
            Energy cards attached to it. Discard those cards.


MOON STONE
       GB2: Mr. Mime Pack (R)
   English: - ??
  Japanese: Vending Sheet 1 (U)
      Text: Search your deck for a Colorless Evolution card, show it to
            your opponent, and put it into your hand. Shuffle your deck
            afterward.


DEFENDER
       GB1: Colosseum (U)
       GB2: Moltres Pack (U)
   English: Base Set (U); Base Set 2 (U)
  Japanese: Base Set (U); Misty, Erika, Lt. Surge, Sabrina's Decks;
            Intropack Neo (Totodile Deck)
      Text: Attach Defender to 1 of your Pokemon. At the end of your
            opponent's next turn, discard Defender. Damage done to that
            Pokemon by attacks is reduced by 20 (after applying Weakness
            and Resistance).


GUST OF WIND
       GB1: Evolution (C)
       GB2: Moltres Pack (C)
   English: Base Set (C); Base Set 2 (C)
  Japanese: Base Set (C); Misty, Lt. Surge's Decks; Intropack (Bulbasaur
            Deck); Intropack Neo (Totodile Deck)
      Text: Choose 1 of your opponent's Benched Pokemon and switch it
            with his or her Active Pokemon


MYSTERIOUS FOSSIL
       GB1: Mystery (C)
       GB2: Omanyte Pack (C)
   English: Fossil (C); Legendary Collection (C)
  Japanese: Fossil (C)
      Text: Play Mysterious Fossil as if it were a Basic Pokemon. While
            in play, Mysterious Fossil counts as a Pokemon (instead of a
            Trainer card). Mysterious Fossil has no attacks, can't
            retreat, and can't be Asleep, Confused, Paralyzed, or
            Poisoned. If Mysterious Fossil is Knocked Out, it doesn't
            count as a Knocked Out Pokemon. (Discard it anyway.) At any
            time during your turn before your attack, you may discard
            Mysterious Fossil from play.


FULL HEAL
       GB1: Colosseum (U)
       GB2: Bulbasaur Pack (U)
   English: Base Set (U); Base Set 2 (U)
  Japanese: Base Set (U); Blaine, Erika, Lt. Surge, Sabrina's Decks;
            Intropack (Squirtle Deck); Intropack Neo (Chikorita and
            Totodile Decks); Neo Gym VS (U)
      Text: Your Active Pokemon is no longer Asleep, Confused, Paralyzed,
            or Poisoned.


IMPOSTOR OAK'S REVENGE
       GB2: Rocket Grunt Pack (U)
   English: Rocket (U)
  Japanese: Rocket (U)
      Text: Discard a card from your hand in order to play this card.
            Your opponent shuffles his or her hand into his or her deck
            then draws 4 cards.


IMPOSTOR PROFESSOR OAK
       GB1: Laboratory (R)
       GB2: Mr. Mime Pack (R)
   English: Base Set (R); Base Set 2 (R)
  Japanese: Base Set (R)
      Text: Your opponent shuffles his or her hand into his or her deck,
            then draws 7 cards.


SLEEP!
       GB2: Rocket Grunt Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
      Text: Flip a coin. If heads, the Defending Pokemon is now Asleep.


COMPUTER ERROR!
       GB2: Promo
   English: Promo #16
  Japanese: Promo (??)
      Text: You may draw up to 5 cards, then your opponent may draw up to
            5 cards. Your turn is over now (you don't get to attack).


COMPUTER SEARCH
       GB1: Colosseum (R)
       GB2: Omanyte Pack (R)
   English: Base Set (R); Base Set 2 (R)
  Japanese: Base Set (R)
      Text: Discard 2 of the other cards from your hand in order to
            search your deck for any card and put it into your hand.
            Shuffle your deck afterward.


DIGGER
       GB2: Rocket Grunt Pack (U)
   English: Rocket (U)
  Japanese: Rocket (C)
      Text: Flip a coin. If tails, do 10 damage to your Active Pokemon.
            If heads, your opponent flips a coin. If tails, your opponent
            does 10 damage to his or her Active Pokemon. If heads, you
            flip a coin. Keep doing this until a player gets tails.


CLEFAIRY DOLL
       GB1: Evolution (R)
       GB2: Omanyte Pack (R)
   English: Base Set (R)
  Japanese: Base Set (R)
      Text: Play Clefairy Doll as if it were a Basic Pokemon. While in
            play, Clefairy Doll counts as a Pokemon (instead of a Trainer
            card). Clefairy Doll has no attacks, can't retreat, and can't
            be Asleep, Confused, Paralyzed, or Poisoned. If Clefairy Doll
            is Knocked Out, it doesn't count as a Knocked Out Pokemon. At
            any time during your turn before your attack, you may discard
            Clefairy Doll.


MR. FUJI
       GB1: Mystery (U)
       GB2: Pidgeot Pack (U)
   English: Fossil (U)
  Japanese: Fossil (U)
      Text: Choose a Pokemon on your Bench. Shuffle it and any cards
            attached to it into your deck.


PLUSPOWER
       GB1: Colosseum (U)
       GB2: Moltres Pack (U)
   English: Base Set (U); Base Set 2 (U)
  Japanese: Base Set (U); Erika, Sabrina's Decks; Intropack Neo
            (Chikorita Deck)
      Text: Attach PlusPower to your Active Pokemon. At the end of your
            turn, discard PlusPower. If this Pokemon's attack does damage
            to the Defending Pokemon (after applying Weakness and
            Resistance), the attack does 10 more damage to the Defending
            Pokemon.


SWITCH
       GB1: Colosseum (C)
       GB2: Bulbasaur Pack (C)
   English: Base Set (C); Base Set 2 (C)
  Japanese: Base Set (C); Blaine, Erika, Lt. Surge, Brock's Decks;
            Intropack (Bulbasaur Deck); Intropack Neo (Chikorita Deck);
            Neo Gym VS (C); eCard Starter Deck
      Text: Switch 1 of your Benched Pokemon with your Active Pokemon.


SCOOP UP
       GB1: Colosseum (R)
       GB2: Bulbasaur Pack (R)
   English: Base Set (R); Base Set 2 (R); Legendary Collection (R)
  Japanese: Base Set (R)
      Text: Choose 1 of your own Pokemon in play and return its Basic
            Pokemon card to your hand. (Discard all cards attached to
            that card.)


POKEMON TRADER
       GB1: Evolution (R)
       GB2: Moltres Pack (C)
   English: Base Set (R); Base Set 2 (R); Legendary Collection (R)
  Japanese: Base Set (R)
      Text: Trade 1 of the Basic Pokemon or Evolution cards in your hand
            for 1 of the Basic Pokemon or Evolution cards from your deck.
            Show both cards to your opponent. Shuffle your deck
            afterward.


POKEMON RECALL
       GB2: Pidgeot Pack (R)
   English: -
  Japanese: Vending Sheet 3 (C)
      Text: Take an Evolution card from your discard pile, show it to
            your opponent, and put it on the top of your deck.


POKEDEX
       GB1: Laboratory (U)
       GB2: Bulbasaur Pack (U)
   English: Base Set (U); Base Set 2 (U)
  Japanese: Base Set (U); Brock's Deck
      Text: Look at up to 5 cards from the top of your deck and rearrange
            them as you like.


POKEMON CENTER
       GB1: Mystery (U)
       GB2: Moltres Pack (U)
   English: Base Set (U); Base Set 2 (U)
  Japanese: Base Set (U); Sabrina, Brock's Deck
      Text: Remove all damage counters from all of your own Pokemon with
            damage counters on them, then discard all Energy cards
            attached to those Pokemon.


POKEMON BREEDER
       GB1: Evolution (R)
       GB2: Moltres Pack (R)
   English: Base Set (R); Base Set 2 (R); Legendary Collection (R)
  Japanese: Base Set (R)
      Text: Put a Stage 2 Evolution card from your hand on the matching
            Basic Pokemon. You can only play this card when you would be
            allowed to evolve that Pokemon anyway.


POKE FLUTE
       GB1: Evolution (U)
       GB2: Pidgeot Pack (U)
   English: Base Set (U); Base Set 2 (U)
  Japanese: Base Set (U)
      Text: Choose 1 Basic Pokemon card from your opponent's discard pile
            and put tit onto his or Bench. (You can't play Pokemon Flute
            if your opponent's Bench is full.)


THE BOSS' WAY
       GB2: Rocket R Pack (U)
   English: Rocket (U); Legendary Collection (U)
  Japanese: Rocket (U)
      Text: Search your deck for an Evolution card with Dark in its name.
            Show it to your opponent and put it into your hand. Shuffle
            your deck afterward.


GOOP GAS ATTACK
       GB2: Rocket Grunt Pack (C)
   English: Rocket (C)
  Japanese: Rocket (C)
      Text: All Pokemon Powers stop working until the end of your
            opponent's next turn.


BILL
       GB1: Colosseum (C)
       GB2: Bulbasaur Pack (C)
   English: Base Set (C); Base Set 2 (C); Legendary Collection (C)
  Japanese: Base Set (C) Intropack Neo (Chikorita and Totodile Decks)
      Text: Draw 2 cards.


BILL'S TELEPORTER
       GB2: Rocket Grunt Pack (C)
   English: Neo Genesis (U)
  Japanese: Intropack (Squirtle and Bulbasaur Decks)
      Text: Flip a coin. If heads, draw 4 cards.


BILL'S COMPUTER
       GB2: Promo
   English: -
  Japanese: Special "Pass Card" Promo
      Text: (VAGUE) Bring this card to the Bill's Computer game at the GR
            Game Center along with a copy of any of the following cards
            at any level: Omanyte, Haunter, Machoke, Graveler, or
            Kadabra. Give up both cards and you will get a special
            Promotional card through the Mail in return.


MASTER BALL
       GB2: Pidgeot Pack (R)
   English: Gym Challenge (U)
  Japanese: Vending Sheet 2 (U); Intropack Neo (Chikorita and Totodile
            Decks); Neo Gym VS (C); eCard Set 1 (U)
      Text: Look at 7 cards from the top of your deck. You may choose a
            Basic Pokemon or Evolution card from those cards, show it to
            your opponent, then put it into your hand. Shuffle the rest
            into your deck.


LASS
       GB1: Laboratory (R)
       GB2: Mr. Mime Pack (R)
   English: Base Set (R); Base Set 2 (R)
  Japanese: Base Set (R)
      Text: You and your opponent show each other your hands, then
            shuffle all the Trainer cards from your hands into your
            decks.


MAINTENANCE
       GB1: Laboratory (U)
       GB2: Pidgeot Pack (U)
   English: Base Set (U); Base Set 2 (U)
  Japanese: Base Set (U)
      Text: Shuffle 2 of the other cards from your hand into your deck in
            order to draw a card.


POKE BALL
       GB1: Colosseum (C)
       GB2: Omanyte Pack (C)
   English: Jungle (C); Base Set 2 (C)
  Japanese: Jungle (C); Misty, Lt. Surge, Sabrina's Decks
      Text: Flip a coin. If heads, you may search your deck for any Basic
            Pokemon or Evolution card. Show that card to your opponent,
            the put it into your hand. Shuffle your deck afterward.


NIGHTLY GARBAGE RUN
       GB2: Rocket Grunt Pack (C)
   English: Rocket (U)
  Japanese: Rocket (C)
      Text: Choose up to 3 Basic Pokemon cards, Evolution cards, and/or
            basic Energy cards from your discard pile. Show them to your
            opponent and shuffle them into your deck.


RECYCLE
       GB1: Laboratory (C)
       GB2: Mr. Mime Pack (C)
   English: Fossil (C)
  Japanese: Fossil (C); Erika's Deck
      Text: Flip a coin. If heads, put a card in your discard pile on top
            of your deck.


ROCKET'S SNEAK ATTACK
       GB2: Rocket Grunt Pack (R)
   English: Rocket (R/RH)
  Japanese: Rocket (R)
      Text: Look at your opponent's hand. If her or she has any Trainer
            cards, choose 1 of them. Your opponent shuffles that card
            into his or her deck.


HERE COMES TEAM ROCKET!
       GB2: Phantom
   English: Rocket (R/RH)
  Japanese: Rocket (UR)
      Text: Each player plays with his or her Prize cards face up for the
            rest of the game.


THE ROCKET'S TRAP
       GB2: Rocket Grunt Pack (R)
   English: Gym Heroes (R)
  Japanese: Gym 1 (R)
      Text: Flip a coin. If heads, choose up to 3 cards at random from
            your opponent's hand (don't look at them). Your opponent
            shuffles those cards into his or her deck.


GRASS ENERGY
      Text: Provides [G] Energy. Counts as a basic Energy card.


FIRE ENERGY
      Text: Provides [R] Energy. Counts as a basic Energy card.


WATER ENERGY
      Text: Provides [W] Energy. Counts as a basic Energy card.


LIGHTNING ENERGY
      Text: Provides [L] Energy. Counts as a basic Energy card.


FIGHTING ENERGY
      Text: Provides [F] Energy. Counts as a basic Energy card.


PSYCHIC ENERGY
      Text: Provides [P] Energy. Counts as a basic Energy card.


DOUBLE COLORLESS ENERGY
       GB1: Mystery (U) 
       GB2: Moltres Pack (U)
   English: Base Set (U); Base Set 2 (U)
  Japanese: Base Set (U); Intropack (Bulbasaur Deck)
      Text: Provides [CC] energy. Doesn't count as a basic Energy card.


POTION ENERGY
       GB2: Rocket R Pack (C)
   English: Rocket (U); Legendary Collection (U)
  Japanese: Rocket (C)
      Text: If you play this card from your hand, remove 1 damage counter
            from the Pokemon you attach it to, if it has any. Potion
            Energy provides [C] energy. (Doesn't count as a basic Energy
            card.)


FULL HEAL ENERGY
       GB2: Rocket R Pack (C)
   English: Rocket (U); Legendary Collection (U)
  Japanese: Rocket (C)
      Text: If you play this card from your hand, the Pokemon you attach
            it to is no longer Asleep, Confused, Paralyzed, or Poisoned.
            Full Heal Energy provides [C] energy. (Doesn't count as a
            basic Energy card.)


RAINBOW ENERGY
       GB2: Rocket R Pack (R)
   English: Rocket (R/RH)
  Japanese: Rocket (R)
      Text: Attach Rainbow Energy to 1 of your Pokemon. While in play,
            Rainbow Energy counts as every type of basic Energy but only
            provides 1 Energy at a time. (Doesn't count as a basic Energy
            card when not in play.) When you attach this card from your
            hand to 1 of your Pokemon, it does 10 damage to that Pokemon.
            (Don't apply Weakness and Resistance.)


RECYCLE ENERGY
       GB2: Rocket Grunt Pack (U)
   English: -
  Japanese: Neo 1 (R)
      Text: Recycle Energy provides 1 Colorless Energy. (Doesn't count as
            a basic Energy card.) If this card is put into your discard
            pile from play, return it to your hand.

*************************************************************************
*************************************************************************

  4  NAME CONVERSION CHARTS

Romaji, aka rooma-ji, is the representation of Japanese sounds using the
Roman alphabet. Here, the Hepburn system (or something like it) is used.

-------------------------
  4a  JAPANESE ROMAJI --> ENGLISH

Aabo         Ekans
Aabokku      Arbok
Azumaou      Seaking
Bariyaado    Mr. Mime
Batafurii    Butterfree
Beroringa    Lickitung
Betobetaa    Grimer
Betobeton    Muk
Biidoru      Weedle
Biriridama   Voltorb
Buubaa       Magmar
Buusutaa     Flareon
Dagutorio    Dugtrio
Diguda       Diglett
Dogaasu      Koffing
Dokukurage   Tentacruel
Doodoo       Doduo
Doodorio     Dodrio
Ebiwaraa     Hitmonchan
Erebuu       Electabuzz
Faiyaa       Moltres
Furiizaa     Articuno
Fushigibana  Venusaur
Fushigidane  Bulbasaur
Fushigisou   Ivysaur
Fuudin       Alakazam
Gaadi        Growlithe
Garagara     Marowak
Garuura      Kangaskhan
Gengaa       Gengar
Goorikii     Machoke
Goosu        Gastly
Goosuto      Haunter
Goroon       Graveler
Goroonya     Golem
Gorubatto    Golbat
Gorudakku    Golduck
Gyaradosu    Gyarados
Gyaroppu     Rapidash
Hakuryuu     Dragonair
Hitodeman    Staryu
Hitokage     Charmander
Iibui        Eevee
Ish*tsubute  Geodude
Iwaaku       Onix
Jugon        Dewgong
Kabigon      Snorlax
Kabuto       Kabuto
Kabutopusu   Kabutops
Kairikii     Machamp
Kairosu      Pinsir
Kairyuu      Dragonite
Kameeru      Wartortle
Kamekkusu    Blastoise
Kamonegi     Farfetch'd
Karakara     Cubone
Keeshii      Abra
Kentarosu    Tauros
Kinguraa     Kingler
Kodakku      Psyduck
Koikingu     Magikarp
Koiru        Magnemite
Kokuun       Kakuna
Konpan       Venonat
Koratta      Rattata
Kurabu       Krabby
Kusaihana    Gloom
Kyatapii     Caterpie
Kyuukon      Ninetales
Lugia        Lugia
Madatsubomi  Bellsprout
Mankii       Mankey
Mariru       Marill
Marumain     Electrode
Menokurage   Tentacool
Metadogasu   Weezing
Metamon      Ditto
Miniryuu     Dratini
Monjara      Tangela
Morufon      Venomoth
Myuu         Mew
Myuutsuu     Mewtwo
Nasshii      Exeggutor
Nazonokusa   Oddish
Nidokingu    Nidoking
Nidokuin     Nidoqueen
Nidoran F    Nidoran F
Nidoran M    Nidoran M
Nidoriina    Nidorina
Nidoriino    Nidorino
Nyaasu       Meowth
Nyorobon     Poliwrath
Nyoromo      Poliwag
Nyorozo      Poliwhirl
Okorizaru    Primeape
Omunaito     Omanyte
Omusutaa     Omastar
Onidoriru    Fearow
Onisuzume    Spearow
Parasekuto   Parasect
Parasu       Paras
Parushen     Cloyster
Pauwau       Seel
Perushian    Persian
Pijon        Pidgeotto
Pijotto      Pidgeot
Pikachuu     Pikachu
Pikushii     Clefable
Pippi        Clefairy
Poniita      Pontya
Poppo        Pidgey
Porigon      Porygon
Pukurin      Wigglytuff
Purin        Jigglypuff
Putera       Aerodactyl
Rafureshia   Vileplume
Raichuu      Raichu
Rakkii       Chansey
Rapurasu     Lapras
Ratta        Raticate
Reakoiru     Magneton
Rizaado      Charmeleon
Rizaadon     Charizard
Rokon        Vulpix
Ruujura      Jynx
Saidon       Rhydon
Saihoon      Rhyhorn
Sandaa       Zapdos
Sandaasu     Jolteon
Sando        Sandshrew
Sandopan     Sandslash
Sawamuraa    Hitmonlee
Shawaazu     Vaporeon
Sherudaa     Shellder
Shiidora     Seadra
Supiaa       Beedrill
Suriipaa     Hypno
Suriipu      Drowzee
Sutaamii     Starmie
Sutoraiku    Scyther
Tamatama     Exeggcute
Tattsuu      Horsea
Togepii      Togepi
Toranseru    Metapod
Tosakinto    Goldeen
Utsubotto    Victreebel
Utsudon      Weepinbell
Wanrikii     Machop
Windi        Arcanine
Yadon        Slowpoke
Yadoran      Slowbro
Yungeraa     Kadabra
Zenigame     Squirtle
Zubatto      Zubat

-------------------------
  4b  ENGLISH --> JAPANESE ROMAJI

Abra         Keeshii
Aerodactyl   Putera
Alakazam     Fuudin
Arbok        Aabokku
Arcanine     Windi
Articuno     Furiizaa
Beedrill     Supiaa
Bellsprout   Madatsubomi
Blastoise    Kamekkusu
Bulbasaur    Fushigidane
Butterfree   Batafurii
Caterpie     Kyatapii
Chansey      Rakkii
Charizard    Rizaadon
Charmander   Hitokage
Charmeleon   Rizaado
Clefable     Pikushii
Clefairy     Pippi
Cloyster     Parushen
Cubone       Karakara
Dewgong      Jugon
Diglett      Diguda
Ditto        Metamon
Dodrio       Doodorio
Doduo        Doodoo
Dragonair    Hakuryuu
Dragonite    Kairyuu
Dratini      Miniryuu
Drowzee      Suriipu
Dugtrio      Dagutorio
Eevee        Iibui
Ekans        Aabo
Electabuzz   Erebuu
Electrode    Marumain
Exeggcute    Tamatama
Exeggutor    Nasshii
Farfetch'd   Kamonegi
Fearow       Onidoriru
Flareon      Buusutaa
Gastly       Goosu
Gengar       Gengaa
Geodude      Ish*tsubute
Gloom        Kusaihana
Golbat       Gorubatto
Goldeen      Tosakinto
Golduck      Gorudakku
Golem        Goroonya
Graveler     Goroon
Grimer       Betobetaa
Growlithe    Gaadi
Gyarados     Gyaradosu
Haunter      Goosuto
Hitmonchan   Ebiwaraa
Hitmonlee    Sawamuraa
Horsea       Tattsuu
Hypno        Suriipaa
Ivysaur      Fushigisou
Jigglypuff   Purin
Jolteon      Sandaasu
Jynx         Ruujura
Kabuto       Kabuto
Kabutops     Kabutopusu
Kadabra      Yungeraa
Kakuna       Kokuun
Kangaskhan   Garuura
Kingler      Kinguraa
Koffing      Dogaasu
Krabby       Kurabu
Lapras       Rapurasu
Lickitung    Beroringa
Lugia        Lugia
Machamp      Kairikii
Machoke      Goorikii
Machop       Wanrikii
Magikarp     Koikingu
Magmar       Buubaa
Magnemite    Koiru
Magneton     Reakoiru
Mankey       Mankii
Marill       Mariru
Marowak      Garagara
Meowth       Nyaasu
Metapod      Toranseru
Mew          Myuu
Mewtwo       Myuutsuu
Moltres      Faiyaa
Mr. Mime     Bariyaado
Muk          Betobeton
Nidoking     Nidokingu
Nidoqueen    Nidokuin
Nidoran F    Nidoran F
Nidoran M    Nidoran M
Nidorina     Nidoriina
Nidorino     Nidoriino
Ninetales    Kyuukon
Oddish       Nazonokusa
Omanyte      Omunaito
Omastar      Omusutaa
Onix         Iwaaku
Paras        Parasu
Parasect     Parasekuto
Persian      Perushian
Pidgeot      Pijotto
Pidgeotto    Pijon
Pidgey       Poppo
Pikachu      Pikachuu
Pinsir       Kairosu
Poliwag      Nyoromo
Poliwhirl    Nyorozo
Poliwrath    Nyorobon
Pontya       Poniita
Porygon      Porigon
Primeape     Okorizaru
Psyduck      Kodakku
Raichu       Raichuu
Rapidash     Gyaroppu
Raticate     Ratta
Rattata      Koratta
Rhydon       Saidon
Rhyhorn      Saihoon
Sandshrew    Sando
Sandslash    Sandopan
Scyther      Sutoraiku
Seadra       Shiidora
Seaking      Azumaou
Seel         Pauwau
Shellder     Sherudaa
Slowbro      Yadoran
Slowpoke     Yadon
Snorlax      Kabigon
Spearow      Onisuzume
Squirtle     Zenigame
Starmie      Sutaamii
Staryu       Hitodeman
Tangela      Monjara
Tauros       Kentarosu
Tentacool    Menokurage
Tentacruel   Dokukurage
Togepi       Togepii
Vaporeon     Shawaazu
Venomoth     Morufon
Venonat      Konpan
Venusaur     Fushigibana
Victreebel   Utsubotto
Vileplume    Rafureshia
Voltorb      Biriridama
Vulpix       Rokon
Wartortle    Kameeru
Weedle       Biidoru
Weepinbell   Utsudon
Weezing      Metadogasu
Wigglytuff   Pukurin
Zapdos       Sandaa
Zubat        Zubatto

-------------------------
  4c  ENGLISH NAME --> NUMBER AND ELEMENT

Abra          63  Psychic
Aerodactyl   142  Fighting
Alakazam      65  Psychic
Arbok         24  Grass
Arcanine      59  Fire
Articuno     144  Water
Beedrill      15  Grass
Bellsprout    69  Grass
Blastoise      9  Water
Bulbasaur      1  Grass
Butterfree    12  Grass
Caterpie      10  Grass
Chansey      113  Colorless
Charizard      6  Fire
Charmander     4  Fire
Charmeleon     5  Fire
Clefable      36  Colorless
Clefairy      35  Colorless
Cloyster      91  Water
Cubone       104  Fighting
Dewgong       87  Water
Diglett       50  Fighting
Ditto        132  Colorless
Dodrio        85  Colorless
Doduo         84  Colorless
Dragonair    148  Colorless
Dragonite    149  Colorless
Dratini      147  Colorless
Drowzee       96  Psychic
Dugtrio       51  Fighting
Eevee        133  Colorless
Ekans         23  Grass
Electabuzz   125  Lightning
Electrode    101  Lightning
Exeggcute    102  Grass
Exeggutor    103  Grass
Farfetch'd    83  Colorless
Fearow        22  Colorless
Flareon      136  Fire
Gastly        92  Psychic
Gengar        94  Psychic
Geodude       74  Fighting
Gloom         44  Grass
Golbat        42  Grass
Goldeen      118  Water
Golduck       55  Water
Golem         76  Fighting
Graveler      75  Fighting
Grimer        88  Grass
Growlithe     58  Fire
Gyarados     130  Water
Haunter       93  Psychic
Hitmonchan   107  Fighting
Hitmonlee    106  Fighting
Horsea       116  Water
Hypno         97  Psychic
Ivysaur        2  Grass
Jigglypuff    39  Colorless
Jolteon      135  Lightning
Jynx         124  Psychic
Kabuto       140  Fighting
Kabutops     141  Fighting
Kadabra       64  Psychic
Kakuna        14  Grass
Kangaskhan   115  Colorless
Kingler       99  Water
Koffing      109  Grass
Krabby        98  Water
Lapras       131  Water
Lickitung    108  Colorless
Lugia        249  Colorless
Machamp       68  Fighting
Machoke       67  FIghting
Machop        66  Fighting
Magikarp     129  Water
Magmar       126  Fire
Magnemite     81  Lightning
Magneton      82  Lightning
Mankey        56  Fighting
Marill       183  Water
Marowak      105  Fighting
Meowth        52  Colorless
Metapod       11  Grass
Mew          151  Psychic
Mewtwo       150  Psychic
Moltres      146  Fire
Mr. Mime     122  Psychic
Muk           89  Grass
Nidoking      34  Grass
Nidoqueen     31  Grass
Nidoran F     29  Grass
Nidoran M     32  Grass
Nidorina      30  Grass
Nidorino      33  Grass
Ninetales     38  Fire
Oddish        43  Grass
Omanyte      138  Water
Omastar      139  Water
Onix          95  Fighting
Paras         46  Grass
Parasect      47  Grass
Persian       53  Colorless
Pidgeot       18  Colorless
Pidgeotto     17  Colorless
Pidgey        16  Colorless
Pikachu       25  Lightning
Pinsir       127  Grass
Poliwag       60  Water
Poliwhirl     61  Water
Poliwrath     62  Water
Pontya        77  Fire
Porygon      137  Colorless
Primeape      57  Fighting
Psyduck       54  Water
Raichu        26  Lightning
Rapidash      78  Fire
Raticate      20  Colorless
Rattata       19  Colorless
Rhydon       112  Fighting
Rhyhorn      111  Fighting
Sandshrew     27  Fighting
Sandslash     28  Fighting
Scyther      123  Grass
Seadra       117  Water
Seaking      119  Water
Seel          86  Water
Shellder      90  Water
Slowbro       80  Psychic
Slowpoke      79  Psychic
Snorlax      143  Colorless
Spearow       21  Colorless
Squirtle       7  Water
Starmie      121  Water
Staryu       120  Water
Tangela      114  Grass
Tauros       128  Colorless
Tentacool     72  Water
Tentacruel    73  Water
Togepi       175  Colorless
Vaporeon     134  Water
Venomoth      49  Grass
Venonat       48  Grass
Venusaur       3  Grass
Victreebel    71  Grass
Vileplume     45  Grass
Voltorb      100  Lightning
Vulpix        37  Fire
Wartortle      8  Water
Weedle        13  Grass
Weepinbell    70  Grass
Weezing      110  Grass
Wigglytuff    40  Colorless
Zapdos       145  Lightning
Zubat         41  Grass


*************************************************************************
*************************************************************************


  5  THE END


-------------------------
  5a  CONTACTING ME

I can be reached at alamedyang @ mac.com (more urgent mail, please) or
alamedyang @ hotmail.com (less urgent mail, please).

I accept comments, suggestions, certain requests, and tasteful,
intelligent complaints. (No mindless flames or spam, please! Don't make
me block you!)

HOMEPAGE
http://alamedyang.tejat.net/tcg2/

Also see my walkthrough for this game, which is avaliable wherever this
document is found.


-------------------------
  5b  THE FINE PRINT

This document is only allowed in the following places:
  http://www.neoseeker.com/
  http://www.gamefaqs.com/
  http://alamedyang.tejat.net/
  http://www.pokemonfaqs.ashst.com/
If this document is at any other place without my being asked and my 
giving permission (and without my listing them in this portion of the
document), then they have theived it from me and are bad and should be
boycotted or something as punishment.

Copyright (C) by "Alamedyang"
9-10/2001, 7-8/2002, 2-7/2003, 10/2003, 1/2004