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 METAL GEAR GHOST BABEL (GameBoy CoLoR) - METAL GEAR GANDER STRATEGY
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    Created by AstroBlue (tetsuwan_blue(at)yahoo.com.au) 19/01/01
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  This file was generated using FAQEdit 1.0 & totals at 6324 bytes
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The following is an indepth strategy on destroying Metal Gear Gander.
It is recommended that you have Body Armor, C4, Grenades, Nikita
Missiles and Chaff Grenades handy before finishing Stage 11. Have the
Body Armor equipped at all times while battling Metal Gear Gander.


 PHASE 1 - CRIPPLING METAL GEAR GANDER
 **************************************
You must place either C4 Plastique or a Landmine where Metal Gear is
about to step in order to damage its legs. This is extremely hard,
as by the time you place the explosive, Metal Gear will usually have
enough time to squish Solid Snake like a bug. Also, if you fall back
too far, Gander will toast you with its flamethrower. However, there
is a trick to laying the explosives without dying! Run to the bottom
of the screen in-line with the shadow of one of Metal Gear's feet,
and as soon as the shadow passes over Solid Snake lay the explosive.
If you're laying Landmines, make sure you run to the side before
running down after you place it, or you will cause more damage to
yourself then to Metal Gear Gander; and if you are laying C4
Plastique, make sure you detonate it when Gander's foot comes down.
This technique will always work with Gander's right foot (on the left
of the screen), but it may not work with its left foot. To have a
better chance of it working on its left foot, stay still for a little
while after laying the explosive. After six explosives, Metal Gear
Gander will be crippled.


 PHASE 2 - DESTROYING METAL GEAR GANDER
 ***************************************
Here is a little map of the elevator shaft that Metal Gear Gander
falls into. This is an easier way to show you where to stand and
where to attack.
      __________________________________
     ||            ____              |  |        K E Y
     ||           | || |             |  |       *******
     ||        _  |3||3|  _          |  |   1 : Machine Gun
     ##  ####,´ /,' __ '.\ `.########|  |   2 : Cannon
     ##     /  ,´ ,´  `. `.  \ ####  ####   3 : Missile Module
     ||  ##/__/| 2      2 |\__\      | ##   4 : Flamethrower
     ||   //   |ŻŻŻ\  /ŻŻŻ|   \\     ## |
     ||  //C   |1   `´   1|B  A\\    ## |
     || /####   ) /\4 /\ (     ##\   |  |
     ||####    /_/  ŻŻ  \_\    ##    | ##
     ||      ####E ######            ####
     ||D               ##  ####      |  |
     ||    ####              ####    | ##
     ||    ####              ####    |  |
     ||                ##          #### |
     ||  ####          ##          #### |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
First stand where Metal Gear's left rail gun meets a crate (marked by
a "A" on the map), face left and throw a Grenade. Once it hits the
machine gun one of two things will happen; 1) Orange Droids (WISPS)
will appear and begin firing at Solid Snake, or 2) the cannon will
pop up temporarily. If WISPS appear quickly use a Chaff Grenade, this
will make the WISPS inoperable but it will also make Metal Gear
Gander's machine guns fire erratically, so be careful. If the cannon
pops up, quickly run next to the machine gun (marked by a "B" on the
map) and throw a grenade diagonally up at the cannon. Repeat. After
four Grenades the cannon will blow up. Now run around to where Metal
Gear Gander's right rail gun meets some crates (marked by a "C" on
the map), face right and fire a Nikita Missle at the machine gun,
then fire a Nikita Missle and steer it at the cannon if it pops up.
After four Nikita Missiles the cannon will blow up.

By now the Metal Gear Gander should be firing missiles from its
launch module. The first time it does this run to the bottom of the
elevator shaft and watch the radar for any incoming missiles. After
that, keep you ears open for the sound of the missiles firing, as
that will be your cue to run over to the far left side of the
elevator shaft (marked by a "D" on the map), face up and fire a
Nikita Missile. Now steer it up and around the various debris into
the missile module. Continue attacking the machine guns and get
approximately two more Nikita Missiles into the missile module, this
will probably get Metal Gear's power down to about 25%. When this
happens Metal Gear Gander's flamethrower on its crotch (not its mouth
as some people think) will start spreading flames everywhere. If you
have a lot of energy, run right in front of the flamethrower (marked
by a "E" on the map) and repetitively throw Grenades diagonally up at
the flamethrower. If you don't have a lot of energy you will have to
dodge the flames, run to "E", throw a Grenade diagonally up at the
flamethrower, run back out, dodge the flames and repeat. After a lot
of Grenades, Metal Gear Gander will go KABOOM!.

You still have to defeat Viper once more to finish the game, but he
is extremely easy!

My best result for Stage 12 is 3:52/No Rations: Excellent


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 LEGAL SECTION
-=-=-=-=-=-=-=-
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More information on copyright laws can be found at the copyright
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Metal Gear Ghost Babel is a trademark of KONAMI Co.,Ltd.

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                                          İ Copyright 2001 AstroBlue