Metal Gear: Ghost Babel FAQ/Walkthrough
Platform: Game Boy Color
Written By: Bagman007
E-mail: Bagman007@sbcglobal.net (please put subject as "Metal Gear: Ghost 
Babel FAQ")
Version: 1.0
Created: June 6, 2002
Last Updated: June 5, 2003


!!!!!WARNING!!!!!
THIS FAQ/WALKTHROUGH CONTAINS SPOILERS!!!!!!!!!


************Table of Contents************
1. Introduction
2. Legal Stuff ***READ***
3. Update/Revision History
4. Controls
5. Prologue
6. Walkthrough
   I. Solid Snake's Entrance
  II. Infiltrating Outer Heaven
 III. A Journey Through The Sewers
  IV. Follow The Leader
   V. Hail to the Chief
7. Special Stage 
8. VR Training Walkthrough
   I. Sneaking Mode
  II. Weapon Mode
 III. Advance Mode 
9. CODEC Frequencies
10. Weapons/Ammo/Equipment
  I. Weapons
 II. Ammo
III. Equipment
 IV. Weapon/Equipment Chart
11. Characters
  I. Main Characters
 II. Boss Characters
12. Rankings
13. Tips & Tricks
14. Metal Gear: Ghost Babel Story Transcript
15. Frequently Asked Questions
16. Credits
17. Authors Note


*****************
*1. Introduction*
*****************
Welcome to my FAQ/Walkthrough for Metal Gear: Ghost Babel. I decided to write 
this guide because it's an AWESOME part of one of the best gaming series EVER. 
Other games I recommend playing either before or after this game are Metal 
Gear 2: Solid Snake(MSX Computer), Snake's Revenge(NES), Metal Gear 
Solid(PSX and PC), Metal Gear Solid: VR Missions(PSX and PC), Metal Gear Solid 
2: Sons of Liberty(PS2), and coming soon Metal Gear Solid 2 Substance(PS2, 
PC, and X-Box).


****************
*2. Legal Stuff*
****************
(c) Copyright 2001 Bradley "Bagman007" Greiner. It may not be stolen, altered, 
or used for profit. It may be reproduced electronically or printed for private 
and personal use only. It may not be used in any type of magazine publication, 
book, or brochure. If you do not follow all terms above, legal action WILL 
be taken against you! If you want to contribute to this FAQ/Walkthrough (you 
will be given proper credit), e-mail me at Bagman007@sbcglobal.net (please 
put subject as "Metal Gear: Ghost Babel FAQ") as with any questions, comments, 
or corrections, to that address. This walkthrough is in no way affiliated 
with Konami or Nintendo. If you would like you use this FAQ/Walkthrough on 
your site you must e-mail me at Bagman007@sbcglobal.net (please put subject 
as "Metal Gear: Ghost Babel FAQ") and ask my permission. Please include the 
name of your site and the address of your site in the e-mail. Do not place 
this FAQ/Walkthrough on your site until you have received a response from 
me saying that you may use this FAQ/Walkthrough on your site. I may change 
these legal terms at any time without notice.

Only the following sites may use this FAQ/Walkthrough

-GameFAQs <www.gamefaqs.com>

If you see this walkthrough on any other site besides the ones above, contact 
me at Bagman007@sbcglobal.net.


****************************
*3. Update/Revision History*
****************************
Version 1.0: First Edition
-Introduction complete.
-Legal Stuff complete.
-Controls section complete.
-Prologue complete.
-Character section complete. 
-Walkthrough complete from beginning of game through the end of Stage 5.
-VR Walkthrough Sneaking Mode with No Weapons is completed through Mission 
10.
-VR Walkthrough Weapon Mode 100% complete.
-Weapons/Ammo/Equipment section complete except for the Weapons/Equipment 
Chart.
-CODEC Frequencies section complete.
-Added Special Stage section.
-Credits added.
-Added some Tips and Tricks to that section. 
-Authors Note complete.


*************
*4. Controls*
*************
Movements:
-Forward: Up Cursor
-Back: Down Cursor
-Left: Left Cursor
-Right: Right Cursor

Other Movements:
-Punch: A
-Fire Weapon: B
-Duck/Kneel: Start

Game Functions:
-Pause Game: Select
-Select Weapon: Select and Left or Right
-Select Item: Select and Up or Down
-Use CODEC: Select and Start
-Save Game: Select, Start, and choose to call Mei Ling


*************
*5. Prologue*
*************
A C-5 Galaxy transport plane carrying nuclear missiles and Metal Gear 
researchers was hijacked on route to South America. The United States 
Government has tracked the transport to Gindra, a small nation in Central 
Africa. A Civil War is going on in Gindra. UN Peace Keeping Troops have been 
deployed to calm the incident. The Gindra Liberation Front, or GLF as it is 
more commonly know, under the control of General Augistine Erborn is in 
control of Gindra at the moment. He demands that the UN Peace Keeping Troops 
are removed from Gindra and that Gindra be recognized as an independent nation 
by the United States or he will launch a devastating nuclear strike to the 
United States by the usage of Metal Gear. The GLF operates in the Galude 
Mountains in a place formally known as "Outer Heaven", the place where Snake 
defeated Big Boss and Metal Gear seven years ago. Your mission is to 
infiltrate the fortress Galude, rescue the Metal Gear researchers, and 
neutralize Metal Gear before it's assembly is complete. Steve Gardner, the 
US National Security Advisor, is overseeing the mission from Washington D.C. 
John Parker, a top Army chief, has already deployed Delta Force agents in 
the area to neutralize the threat. You are not to alert them to your presence.


****************
*6. Walkthrough*
****************
KEY: Here is a little key that tells you what my symbols mean.
+++NAME OF PLACE+++: New location
---NAME OF EQUIPMENT---: New Equipment
===NAME OF WEAPON===: New Weapon
==-NAME OF AMMO-==: New Ammo
I will only put symbols around new equipment/locations/weapons/ammo. If I 
mention it more than once it will only be in caps.

I. Solid Snake's Entrance:
You(Solid Snake) are parachuted into the +++Jungle+++ in Outer Heaven. Snake 
heads north and are contacted by Colonel Campbell. Campbell explains your 
mission objectives and Mei Ling explains the radar and CODEC to you. Head 
up to the first guard and punch him three times to knock him out. Do the same 
to the second guard and head north. Head around the right side of the plants 
to avoid the guard ahead. Head north along the path. You will soon see a guard 
heading towards you. Knock him out and take the ---RATION--- that he drops. 
Continue along the path to get the ===FIVE-SEVEN HANDGUN===. Head back along 
the path to where you first entered the screen. Head right from here. From 
here, head north along the path and avoid the guards. Knock them out if need 
be. Continue on to the next screen. Here you will see a guard sleeping in 
a field. Head left and up to get a RATION. Head to the right towards the end 
of the field. Wait until the guards pass you and head north. Head north on 
this screen and keep avoiding guards. Knock them out if needed. You will soon 
come to a bridge with a guard on it. To the left is a RATION. Pick it up if 
needed. Head across the bridge and dispose of the three guards on the bridge. 
Head north to end the stage.

II. Infiltrate Enemy Fortress Galude:
Campbell contacts Snake and tells him that Delta Force was wiped out. Weasel 
makes his introduction to Snake as does CIA director McBride. Campbell tells 
Snake to watch out for cameras. Head right behind the boxes to avoid the 
cameras. Head down below the plant and on to the next screen. Hug the bottom 
wall and head right. You see a guard coming out of the door heading to the 
right. Don't go in the open door. Instead, follow the guard to the right. 
Go all the way to the right and into the door. Inside you will hear two guards 
talking about a shift change. Once the guard leaves, head up and grab the 
---SUPRESSOR---. You can now fire your HANDGUN without anyone hearing it. 
Exit the room and head back to the open door that the guard came out of. You 
are now in the +++COMPOUND+++. Head north and then go right. Go pass the locked 
chain door and into the open area. Run pass the boxes and go into the door. 
Inside this room you will find ==-HANDGUN AMMO-==. Take the ammo and exit 
the room. Head right and enter the chained door. On the left wall there will 
be a camera. Run around the left side of the boxes to avoid it. Enter the 
door. Run around the trucks, head left, and enter the door. In here you will 
find a RATION. Take it and exit the room. Enter the chained door on the right. 
Continue north and enter the next chained door. Head left past the truck. 
There will be a guard patrolling around some boxes. Avoid him and proceed 
left. Avoid the next guard and continue left. When you reach the next screen, 
you will receive a call from Chris Jenner of Delta Force. She is the sole 
survivor of the Delta Force squad. She talks about the "Black Chamber" 
mercenary group that killed the rest of Delta Force. He says their leader 
is called Viper. She said that they were ambushed. Snake believes that the 
mission was leaked. McBride says that the mission is absolutely classified 
and that there is no way it could have been compromised. Weasel says there 
is always someone who is welling to sell out to the highest bidder. McBride 
says there is no risk of spies here. Campbell says this mission is top secret 
and only a handful of people know about it. Chris confirms that Metal Gear 
is inside the fortress. She says that it is near completion and that all the 
researchers have been confined to another building. Jenner says that she 
entered the fortress through the drainage system. She says that there are 
ways into the drainage system by going into the recessed east walls in the 
buildings. Chris refuses to leave the fortress after Snake demands her to. 
Campbell convinces Snake that having an ally could be useful. Keep heading 
left, but stay to the bottom part of the screen to avoid cameras on the north 
wall. When you come upon a truck, enter it. Behind the boxes it ---ID CARD 
1---. Take it and exit the truck. Head back right. When you change screens, 
head down and left. Crawl under the hole in the fence that you see and into 
the door. Sneak around the vents, avoid the guard, and grab the RATION. Exit 
the room and head left. Go as far left as you can and head south through the 
chained door. Keep heading south and go around the boxes into the door. Inside 
this room you will find the ===R5 ASSAULT RIFLE===. Take it and exit the room. 
Head back the way you came and go through the two chained doors again. Head 
all the way right and all the way down. Head left and go up through the first 
chain door that you see. Go through the bottom part of the recess you see 
in the building and head down the ladder. Head left and go down the ladder 
to end stage two.

III. A Journey Through The Sewers
You are now in the +++SEWERS+++ of Outer Heaven. Campbell contacts you and 
tells you to make contact with Chris. He says that she is in the watchtower 
above. Follow the path until you come to a door on your right. Enter it to 
get  HANDGUN AMMO. Exit the room and knock out the guard patrolling the area 
and continue northward. On the next screen, go all the way north and pickup 
the RATION. Head right to the next screen and you will see a rat coming towards 
you. Proceed forward along the path. Head south and stay on the far right 
wall to avoid the guard and the camera. Continue south to the next screen 
while avoiding the guards. Keep following the path and head north when you 
come to the dead end. Go around the rocks and keep moving north. You will 
hear two guards talking about withdrawing from the area because the river 
had flood. When the guards leave, head north. When you see the water coming 
your way, climb on the ladder to your right and wait for the water to pass 
you and continue onward. When you start heading left, climb on the ladder 
on the north wall to avoid the water. Continue on and climb up the next ladder 
on the north wall and wait for the water to pass. Head around the south side 
of the rocks and again climb the ladder on the north wall and wait for the 
water to pass. Continue onward when the water passes. Climb the next ladder 
on the left wall and repeat the process. Again with the ladder on the north 
wall. Two more north wall ladders on the next screen, but on the second one, 
climb all the way up it to reach the +++WATCHTOWER+++. Campbell will call 
you and tell you to meet up with Chris. He says that she is disguised. He 
says she has a red cap on and hair tied up at the back. Go up through the 
door and then head left through the next door. Wait for the guard in this 
room to turn his back on you and knock him out and move on. Grab the ration 
in the room next to the guard. Head south from here. Go through the door and 
use the green box to avoid being seen by the cameras. Continue southward. 
Avoid the guard in the next room and head right. In this room, stay against 
the north wall and crawl over the vents. When you reach the right wall, head 
into the door. Go around the wall, knock out the guard and head north into 
the room on the left. In this room, pickup the HANDGUN AMMO. Exit the room 
and head north. Go around the room and head into the north door on the right 
wall. In this room are laser traps. Use your ---FOGGER--- to see when the 
laser traps vanish. When they do, run past them. Campbell call you and tells 
you about the lasers. Head through the north door when you are through the 
maze. Head right from here. Wait behind the green box until the guard heads 
back. When he does, knock him out and head south. Watch out for the camera 
on the right wall. Head up and grab the ---GAS MASK--- next to the door. Then 
head all the way back out to the room before the laser maze. In here, avoid 
the guard and the camera against the right wall and enter the south door on 
the right wall. Continue until the gas in the room turns on and Campbell 
contacts you. He will tell you to use a GAS MASK to get through the room. 
Equip your new GAS MASK and make your way though the room safely. There is 
gas in the next room too so keep it equipped, make your way through the room, 
knock out the guard, and make your way through the door on the right. Knock 
out the guard patrolling this room and grab ---ID CARD 2--- in the bottom 
right corner of the room. Exit the room. Knock out the guard in this room 
and enter the north door of this room. Head north along the right wall avoiding 
the camera and enter the door on the right. Head south from here. Get in the 
elevator and head up to the second floor. Enter the north door once you get 
to the second floor. Go through the next door and avoid the guards in this 
room. Head straight into the next room. In this room, grab the HANDGUN AMMO 
and exit the room. Head south, around the wall, and into the door. Keep going 
south and knock out the guard ahead of you. Head around the spiral and go 
in the door on the left wall. In this room, avoid the guard and head into 
the door on the left. You have now come across another laser trap room. Do 
the same thing you did to avoid them in the last room and enter the door on 
the north wall. Go through the next door as well. In this room there will 
be two guards. One of them is Chris. Knockout the one that is not Chris and 
make contact with Chris. She will tell you to follow her and that will end 
the stage.          

IV. Follow The Leader
Chris will tell you about Jimmy Harks, the lead developer of the Metal Gear 
project. She will tell you that he is being held captive in the +++BARRAKCS+++ 
north of the WATCHTOWER. She tells you to follow her to get out of the 
WATCHTOWER. You then receive a call from Campbell telling you to rescue Jimmy 
Harks. Head around, avoid the guard in the room, and go in the door that Chris 
went through. Avoid the camera that is hoisted up on the north wall. Use your 
FOGGER once again to get through the laser trap maze and keep following Chris. 
There are three turrets in this next room so be cautious as you proceed 
through. There are some ===CHAFF GRENADES== on the south side of the center 
wall you can use to avoid the turrets. This next room is a spiral. Just follow 
it around while knocking out any guards that get in your way and keep following 
Chris. In the next room, just take the elevator down. When you're off the 
elevator, head north and left through the two doors. Once again you see Chris 
enter a door. Go around the room, avoid the guard near the door and the camera 
on the east and west wall and proceed to the next room. Go south and you will 
be in a laser trap room. Use your FOGGER once again to navigate the room and 
exit via the door on the left. In this next room, quickly move to the north 
door so the guard below you doesn't spot you. When you are outside, Chris 
will tell you that Jimmy is held up in the BARRACKS to the northeast of your 
present location. Chris says she is going to check the +++POWER PLANT+++ to 
the north. She says something strange is going on there. She says Metal Gear 
could be stored there. Campbell contacts you and tells you to head for the 
BARRACKS. Head east of your present location and you will come upon a 
patrolling guard. Knock him out and grab the RATIONS in the southeast corner 
of the area. Once you grab those, keep behind the blue box until the camera 
is out of the way and continue eastward. Here you will see a guard entering 
in a pass code to get through security gates. After he is gone, head down 
and in the truck you will find some CHAFF GRENADES. Take them and exit the 
truck. To get through the security gates, you must figure out a set password 
that changes every time you play the game. Pay attention to which doors a 
certain switch opens and closes and that should help you figure out the 
puzzle. I have figured out that the last switch you push always opens doors 
3 and 4(numbering from the bottom), one of the switches moves one door two 
places up, and one door operates on a 1:2 ratio (for every door closed, it 
closes an extra one). When finished, head northward. On this screen, hug the 
south wall to avoid waking the bird, which acts as an alarm for the guards. 
Again remain on the south wall for the next screen and then head north against 
the far west wall. This screen has man's not-so-best-friend patrolling the 
area. Avoid them best as possible and grab the ===GRENADES=== on the right 
side of the area. Keep continuing northward. On the next screen, go around 
the field and hug the left wall. Head up and grab the HANDGUN AMMO. Avoid 
the first guard and knock out the second and continue north. Here you see 
more K9s. A boomerang will also randomly come and attempt to attack you. Avoid 
it and the dogs and head west. Here are three birds and a guard. Hug the south 
wall and then the west wall to avoid them and continue north. Grab the ==-R5 
AMMO-== behind the rock on your way. More dogs in your way. Avoid them and 
grab the RAITON to the north and head to the next screen. Press the button 
to open the door on the far right. Head back to the area where you first saw 
the boomerang and head east while avoiding the dogs. There are two trucks 
on this screen. The one on the left has a RATION and GRENADES in it and the 
one on the right just has GRENADES. Exit the truck and head north. Avoid the 
dogs guarding the screen by staying on the east wall. Pickup the GRENADES 
on the northeast part of the screen and head west. Go through the door you 
opened earlier and you will find three GRENADES pouches and a RATION. Equip 
your RATIONS and GRENADES and when ready, head north.

***BOSS FIGHT #1***
Slasher Hawk

An unknown voice startles Snake by saying his name. This voice turns out to 
be none other than a "Black Chamber" member and your first boss fight, Slasher 
Hawk. He calls the Delta Force wipeout a "boring little cleanup job". He says 
Snake is a very special name to "Black Chamber". He says that "Black Chamber" 
has no interest in the General's ideas or bid for independence. He says that 
"Black Chamber", not FOX-HOUND, is the world's best special forces unit. He 
then lobs a boomerang a Snake that he easily avoids. He says that his people 
call it a "wilgi". He then initiates your first boss fight. Run up as close 
to the wall as you can get and start lobbing GRENADES at Slasher Hawk. After 
taking several hits, he says he will continue to fight as long as the Hawk 
flies. Ignore his comments and keep doing what you're doing, but watch out 
for the Hawk as well as his duel boomerangs. Within no time Slasher Hawk will 
be no more than just an ordinary Hawk. Slasher Hawk will spout off some useless 
nonsense about "Black Chamber" and that is the end of the stage. 

V. Hail to the Chief
Once you enter the building, Campbell tells you calls you and tells you that 
you must rescue Jimmy Harks, the Chief Engineer of Metal Gear. Start off by 
making note of the elevator in front of you and then head left through the 
doorway. Enter the door right above you to grab ---CARDBOARD BOX Y---. Once 
you grab the box, head back to the elevator that you saw when you started 
the stage and take it to the second floor. Exit the elevator and go around 
the room up to the conveyer belts. Go to the conveyer belt at the top of the 
screen and use CARDBOARD BOX Y to ride the conveyer belt. When the conveyer 
belt has reached it's final destination, it will drop you on a lift which 
will take you to a room where you will obtain ---CARDBOARD BOX R---. Use 
CARDBOARD BOX R to ride the conveyer belt in this room to another lift. In 
this room, grab the GERNADES and head right. Hide behind the boxes and wait 
for the guard to come to you and punch him several times to knock him out. 
Hurry around the boxes and head into the room at the top of the screen and 
grab the CHAFF GERNADES. Hurry out of the room and continue to the right. 
When you come out of the path, quickly hide behind the box in front of you 
to avoid the camera on the right wall. Use the crates as cover and proceed 
down and to the left. Follow the path left and grab the ===STUN GERNADES===. 
Beware of the guard on the metal grates as you head left. Head around the 
room and watch out for the guard again. Head right and avoid detection by 
the camera, then head down. Head right around the elevator and take it to 
the second floor. Go around the room and back to the conveyer belts that you 
saw earlier. Use CARDBOARD BOX Y again to ride the top conveyer belt. After 
the fourth junction, switch to CARDBOARD BOX R. Once you get off the conveyer 
belt, put on your GAS MASK and head down the ladder. Head down the left side 
of the room to pickup ---ID CARD 3---. Hide behind the boxes at the top of 
the screen on the left side and wait for the guard to come around. Knock him 
out and proceed around the right side of the room. Use ID CARD 3 to enter 
the door. Head down the left side of the crates and avoid the camera and the 
guard. If you come in contact with the guard, knock him out and head left. 
Keep going until you reach the lift that you saw at the beginning of the stage. 
Take it to the second floor. Go around the room to the conveyer belts and 
use CARDBOARD BOX Y again to ride the top conveyer belt. After the third 
junction point, switch to CARDBOARD BOX R. After the fourth junction point, 
switch back to CARDBOARD BOX Y. Last but not least, switch back to CARDBOARD 
BOX R after the fifth junction point. 

When you finish with the conveyer belts you will arrive in a room with another 
conveyer belt and a door. Use ID CARD 3 to enter the door. Head around the 
crates and avoid the guard. Make your way up to the upper right corner of 
the room to grab the RATIONS. Head left to the next room and grab the STUN 
GERNADES in the upper left corner of that room. Use any box to ride the 
conveyer belt at the bottom of the room to the lift. When you get off the 
lift, head left and grab ---CARDBOARD BOX B---. Use any box to ride the 
conveyer belt to the next room to ride the lift. Follow the path around the 
room. When you start to head north on the path, take out the guard and continue 
north. Grab the STUN GRENADES to your right and then proceed to the left. 
Head up when the path forks then take a left and the down as soon as you can. 
Follow the path until you can go down into the next room. Go right around 
the elevator and take it to the second floor again. Use CARDBOARD BOX Y again 
to ride the conveyer belt. Switch to CARDBOARD BOX B after the first junction. 
Switch back to CARDBOARD BOX Y after the second junction. Back to CARDBOARD 
BOX B after the third junction and finally back to CARDBOARD BOX Y after the 
fourth junction.  When you finish with that mess, you will enter a big maze 
of crates. Beware of any guards or cameras that you may encounter along the 
way, head left and grab the R5 AMMO. Continue left until you reach a dead 
end. Now head all the way to the north. Grab the RATIONS and head all the 
way to the right. Grab the HANDGUN AMMO along the way. Now head all the way 
down and use CARDBOARD BOX B to ride the conveyer belt. After the first 
junction, switch to CARDBOARD BOX R and ride it to the lift. Grab the 
---THERMAL GOGGLES--- when you get off the lift and head right through the 
door. Ride the conveyer belt using any box to the lift. Take a shot at the 
sleeping guard and head up and grab the R5 AMMO then head left. Follow the 
path down then left after the passage with the metal floor. Head around the 
room and avoid the guard on the metal floor. Watch out for the camera and 
head down. Go on the right side of the room to the elevator and take it to 
the second floor. Go to the top conveyer belt again and use CARDBOARD BOX 
Y again to ride the conveyer belt. Switch to CARDBOARD BOX B after the first 
junction. Switch back to CARDBOARD BOX Y after the second junction. Back to 
CARDBOARD BOX B after the third junction and finally back to CARDBOARD BOX 
Y after the fourth junction.

You are in the box maze room again. Go around the room as you did before, 
but go in the door on the right side of the room. Equip your THERMAL GOOGLES 
and head through the room when the lasers disappear. Use whichever path in 
convenient for you at the time. Enter the door at the end of the room. Head 
through the room and down the stairs to the first floor. Head left and use 
the crates to avoid the cameras on both sides of the room. Continue to the 
left and the head down when you get the chance. Keep going down and avoid 
the guards. Head right the first chance you get and enter the first door marked 
A-1. Continue north and you will find Jimmy Harks. He will tell you to get 
him out of here. He tells you that he was thrown in prison after Metal Gear 
neared completion. The conversation carries on its usual Snake rescues 
prisoner sequence of all Metal Gear games where the prisoner insults Snake 
and he explains that he is a loner and all that stuff. Then Jimmy tells you 
that the east wall of the room is hollow. Exit through A-1 and head right. 
Enter B-1 and grab the ===C4=== in the first room. Head up and grab the R5 
AMMO in B-3. Head out of B-1 and all the way back to the box maze. Use CARDBOARD 
BOX B on the conveyer belt. After the first junction, switch to CARDBOARD 
BOX R. Take the lift down and use the C4 on the left wall. This will take 
you to Jimmy and it will end the stage.

MORE TO COME SOON...


******************
*7. Special Stage*
******************
COMING SOON...


*******************
*8. VR Walkthrough*
*******************
I. Sneaking Mode
  
   *NO WEAPON*
1. Sneak up and hide in the small area to the right. Wait for the guard to 
pass and run for the goal.

2. Quickly run all the way up, then turn right and head for the goal.

3. Crawl in the vent and head for the exit farthest to the right. Run down 
to the goal.

4. Head all the way to the left. Look on your radar to see that the guard 
below you has passed, then head down. Stay behind the guard that is headed 
to the right and head north when you see the goal.

5. Crawl on the vents and go in between the two sleeping guards. There will 
then be two awake guards ahead of you in the two red squares. Wait for when 
their both not facing you and crawl north towards the goal.

6. In this area there are cameras on both walls to your left and right and 
small walls in the center of the room. Head left past the first wall. Wait 
for the camera on the right to pass, then head up past the second wall. Head 
left and up past the third and fourth walls to the goal.

7. Head up to where the lasers are. Wait for them to go down and advance. 
Wait for the next pair of lasers to go down and head on again. Do the same 
thing for the next pair. Head up to where there are lasers ahead of you and 
to your sides. Wait for the guard to go left and sneak past the lasers to 
the right and head for the goal.

8. Head to the right side of the small square in the center of the room and 
knock on the wall. A guard will come and investigate the noise. While he is 
doing that, head the opposite way that he is coming and head north until you 
get to a wall. Knock on that wall and the guard will come and investigate. 
Go the opposite way the guard is coming to reach the goal.

9. Check your inventory to find that you have a box. Equip the box and head 
north. There are several cameras on both sides of the wall. If you are still, 
the cameras will pass right by you with out noticing. Slowly trail behind 
the first camera on the right. When it starts back the other way, stop until 
it completely passes by you then progress onward to the next camera heading 
towards you on the left side. Wait until it passes you and head up. You will 
see a camera on the right as well as the camera on the left heading back up. 
The trick is to stay in between the two cameras and when the one on the right 
is about to touch the wall, stop until it passes by you, then head for the 
goal. 

10. Follow the first guard up to the second set of wall areas and cautiously 
sneak behind him into the left side area. When he heads back, wait for the 
other guard to stop and head back up. Follow him and repeat the same steps 
you did with the last guard, but hide on the right this time. When the next 
guard comes, sneak behind him and run to the goal.

II. Weapon Mode
    
   *Five-Seven Handgun*
1. Head up and shoot all three targets three times and head for the goal.

2. Shoot the first two to your left and right and then the next two to your 
left and right. Last, hit the two targets in the corner and head for the goal.

3. Shoot the one to the lower right as soon as the level starts. Next hit 
the two on the platforms to the north. Finally hit the last three moving 
counter-clockwise around the room. Head for the goal.

4. There are three targets to your left and three to your right. Hit all the 
targets as they come in your range and head for the goal.

5. There are two moving targets in each of the four sections. When they 
disappear, watch their shadows for their location. Take them out and head 
for the goal.

   *C4 Plastic Explosives*
1. Head up, plant a C4 charge against the wall, stand back and blow it. Head 
for the goal.

2. Plant four C4 on four of the walls and blow them. Plant the final four, 
blow them, and head for the goal.

3. There are moving targets in this room. Watch their pattern and plant C4 
in areas that they cross each other so you can blow two in one try. Once all 
of them are blown, head for the goal.

4. The C4 are moving around your platform. Two of them aren't moving. Plant 
a C4 in between the two that aren't moving and blast them when one is in front 
of them so it will cause a chain reaction and it the ones that are not moving. 
When they are all blown, head for the goal.

5. Plant one C4 charge on the C4 that is closet to you and blow it. It will 
destroy all four of the targets. Wait until the next four are in range and 
do the same thing to them. Head all the way north, to the right, down, and 
to the left. Plant C4 charges next to all the walls and blow them. Then head 
around to the goal.

   *R5 Assault Rifle*
1. Shoot the target in front of you and the ones to the left and right of 
that and head for the goal.

2. Shoot the eight targets around you and head for the goal.

3. Go around to all the small areas and shoot all the targets and then head 
for the goal.

4. Go around the question mark and shoot all the targets. Watch your health 
though. If you're lucky, you can cause a chain reaction from the start that 
will destroy all of the targets.

5. Run up and nail all the moving targets and head for the goal.

   *Grenade*
1. Lob Grenades at all five targets and head for the goal. Keep your distance 
from them though. 

2. Hit all three targets and head for the goal. Even though they are all far 
away, you still need to watch your distance.

3. Hit all the targets when they get close to you. You don't need to keep 
your distance from any of them except for the bottom right one. Head for the 
goal.

4. Again, hit them when they are in your range. In the last area however, 
you need to hit the targets from the top when they are lined up at the right. 
Head for the goal when finished.

5. This is the same concept as the previous four missions. Keep your distance 
from the ones that get up next to you and hit them when they are within your 
range. You may need to get their pattern down to hit the ones in mid air. 
When for have blown them all up, head for the goal.

   *Landmine*
1. Crawl north to pickup two landmines. Blow up the target going around the 
wall and head for the goal.

2. Crawl north and pick up the mines. Plant a mine in the center of the 
northwest portion of the map. Run to the right and plant a mine in the center 
or the northeast portion of the map. Once both targets are blown, head for 
the goal.

3. Crawl around the center area until you pickup four mines. Plant them around 
the perimeter and get back and watch them blow. Once all the targets in the 
first area are blown, move on to the second area. Repeat the same process 
as the first area with the second. Head for the goal when finished.

4. Watch the map and the patterns that the targets move in. When you get the 
chance, plant mines where the targets will move and quickly get back so you 
don't take any damage. When all the targets are blown, head for the goal.

5. Watch the patterns of the targets and place mines where they will go. Stand 
back and watch them blow. Watch the map for the four non-moving dots. These 
are mines that you should either pickup or try to avoid. When all of the 
targets are blown, head for the goal.

   *Nikita Missiles* 
1. Fire a missile and navigate it around the wall towards the target. When 
finished, head for the goal.

2. Fire four missiles to your left or right and navigate them to hit the four 
moving targets around you. When finished, head for the goal.

3. As soon as the level starts, fire a missile straight ahead to take out 
three targets. Shoot another one straight ahead to take out a fourth target. 
Fire one to your right and navigate it to take out two targets next to each 
other. Do the same for the right side. When finished, head for the goal.

4. Get in the center of the map in front of the wall at the start of the mission. 
Fire a missiles and navigate it towards the target on the other side. When 
finished, head for the goal.

5. Fire the missile down low to avoid the first camera. Navigate it around 
all the obstacles and when it turns north, keep it on the right side of the 
map to avoid it being seen by cameras. When finished, head for the goal. 

III. Advance Mode
COMING SOON...


**********************
*9. CODEC Frequencies*
**********************
Colonel Campbell - 140.85
 
Mei Ling - 140.96

Weasel - 141.80

McBride - 141.52

Chris - 140.25


************************
*10. Weapons/Items/Ammo*
************************
I. Weapons:

Five-Seven Handgun - A semi-automatic pistol. Fires one shot each time you 
press the B button. Can add Silencer for suppression.

R5 Assault Rifle - Standard issue to the troops at Outer Heaven. Hold the 
B button to auto fire.

Grenade - A hand grenade. Short throwing range. Inflicts heavy damage to 
living targets as well as armored targets.

C4 Plastic Explosive - When placed on a wall, it explodes within a few seconds.

Nikita Missiles - Remote-Controlled missiles. Sight-guided manual control 
system allows adjustment with the directional pad after it's launch.

Landmine - A mine which explodes by applying weight to them. Set with the 
B button. If you equip a Mine Detector you can see where the Landmines are 
placed on the ground.

Stun Grenade - A flash grenade. Short throwing range. Knocks all enemies 
unconscious within a short radius of the blast.

Chaff Grenade - An EM Interferer. Short throwing range. Distorts all 
electronic equipment within an large range for a short period of time. 

Silencer - Allows you to silence your gun so guards do not hear your fire.

 
II. Ammo:

Five-Seven Ammo - Refills ammo in your Five-Seven Handgun.

R5 Ammo - Refills ammo in your R5 Assault Rifle.   

Nikita Ammo - Refills missiles in your Nikita Missile Launcher.


III. Equipment:

Fogger - A device that emits smoke. Can detect infrared lasers.

Body Armor - Cuts damage taken by bullets in half.

Gas Mask - Causes your O2 gauge to decrease slower. Useful to protect against 
any type of gas.

Mine Detector - EM emission Mine Detector. Will display the location of mines 
on your radar.

Cardboard Box B - A blue packing box. Hide in Cardboard Box from guards or 
use it to transport around on a conveyer belt.

Cardboard Box Y - A yellow packing box. Hide in Cardboard Box from guards 
or use it to transport around on a conveyer belt.

Cardboard Box R - A red packing box. Hide in Cardboard Box from guards or 
use it to transport around on a conveyer belt.

Thermal Goggles - Thermal imaging device for use in darkness. Used to see 
where laser sensors are in a room.

Night-Vision Goggles - Used to see in dark places as you would see them in 
the light.

Cards 1-6 - Used to open a door with the corresponding card number that you 
have.

Rations - Regenerates Snakes health.


IV. Weapon/Equipment Chart:
This chart tells how much ammo you can carry in your gun or how much of one 
item you can carry at a time based on your rank (how many bosses you have 
beaten).

WEAPON/EQUIPMENT------------0-----1------2------3------4------5-  
Five-Seven Handgun----------21---???----???----???----???----???                    
R5 Assault Rifle------------31---???----???----???----???----???
Grenades--------------------20----??-----??-----??-----??-----??
Nikita Missiles-------------------??-----??-----??-----??-----??
C4 Plastic Explosive---------------4-----??-----??-----??-----??
Landmine--------------------------??-----??-----??-----??-----??
Rations----------------------2-----?------?-----??-----??-----??


****************
*11. Characters*
****************
I. Main Characters:

"Solid Snake" - Veteran member of FOX-HOUND. Trained by McDonnel Miller. 
Spawn of ex-FOX-HOUND Commander Big Boss and the "LES ENFANTS TERRIBLES" 
Project. Hailed by many as a "Legend" for Infiltrating Outer Heaven, Zanzibar 
Land, and Shadow Moses. Moved to Alaska after the Zanzibar Land incident. 
Real name is Dave.

Colonel Roy Campbell - Commander-in-Chief of FOX-HOUND. Was Solid Snake's 
CO in Zanzibar and Shadow Moses. Was brought in on mission because his 
personal friendship with Solid Snake. He gives tips to Solid Snake about 
various things like the usage of weapons and equipment through wireless 
communication.

Mei Ling - Young technological expert that received a PhD from MIT. Assisted 
Snake in Shadow Moses with navigational tips throughout his mission. Designed 
Snake's radar and CODEC. Also logs Snake's mission status.

Ronald Lensenbrink, "Weasel" - A Soldier of Fortune. Expert in field combat. 
Some say he's as good as Solid Snake. Given the name "Weasel" because he his 
not trustworthy. Gives Snake information on the hired guns that hijacked 
Metal Gear.

Brian McBride - Africa Desk Director of CIA . Assists Snake by giving him 
knowledge of the GLF and the Grinda area. Planned the mission.

Chris Jenner - Sole survivor of the Delta Force team that was sent in by the 
government to stop Black Chamber. She assists Snake in any way she can in 
the field.

Jimmy Harks - Chief Engineer of the Metal Gear project that the Black Chamber 
is sponsoring. Believed to be held captive somewhere in Outer Heaven.

John Parker - Top Army brass. Was suppose to oversee the development of the 
new Metal Gear before it was hijacked. Commands the Delta Force squad to 
infiltrate Outer Heaven and take care of the situation.

Steve Gardner - The US National Security Advisor. Oversees Snake's mission 
from Washington D.C. 


II. Boss Characters:

Slasher Hawk - A member of the "Black Chamber" mercenary group that has helped 
seize Metal Gear. He is a master of the weapon of the outback, the boomerang. 
He seems to have a strange connection with his pet hawk.

Marionette Owl - The nocturnal member of "Black Chamber". She can see 
perfectly in the dark without the use of any special gadgets. Has two 
sidekicks that help her thwart the opposition.

Pyro Bison - The flamer of the "Black Chamber" group. He is an expert at using 
the flamethrower and burns anything or anyone that gets in his way.

Hind D - A Russian Gunship. Used by "Black Chamber" as a security precaution 
in securing their location at Outer Heaven. Piloted by the best of "Black 
Chamber" and the GLF.

Metal Gear - A nuclear armed walking battle tank. Launches nuclear missiles 
from the rail gun on his arm. Has two duel cannons, two spread-fire cannons, 
a flamethrower, and a rocket launcher on it's back. Designed by Jimmy Harks. 
Only design flaw is that it takes a great deal of power to launch the warheads. 

Viper - Leader of the terrorist group "Black Chamber". Very quick and an 
expert in the black arts.

General Augistine Erborn - Leader of the Gindra Liberation Front. Currently 
in control of Gindra. Hired "Black Chamber" to hijack Metal Gear and help 
him keep his control over Gindra.
 
**************
*12. Rankings*
**************
COMING SOON

*******************
*13. Tips & Tricks*
*******************
Special Stage - To unlock the Special Stage you must beat the game once on 
any difficulty. The Special Stage option will then become available to you.

Sound Mode - To unlock the Sound Mode you must complete the VR Missions 100%.


**********************************************
*14. Metal Gear: Ghost Babel Story Transcript*
**********************************************

COMING SOON...


********************************    
*15. Frequently Asked Questions*
********************************
Here are questions and other things I know people will probably e-mail me 
and ask me so I'll just answer them here to save you the trouble of e-mailing 
me and save me the trouble of answering the same question over and over again. 
I will also add any questions people e-mail me with in here.

COMING SOON...


*************
*16. Credits*
*************
-My friend Wayne Claridge for getting me interested in the Metal Gear series 
by giving me the Metal Gear Solid demo.

-My parents for buying me this PC and Game Boy Color so I could write this 
FAQ/Walkthrough.

-GameFAQs for having the best video gaming site in the world and for putting 
this FAQ/Walkthrough on their site. It's impossible to count how many times 
this place has helped me on games. 

-Hideo Kojima for making such one of the best game series in the world.

-Konami for publishing the Metal Gear series.


******************
*17. Authors Note*
******************
My FAQ/Walkthrough for Metal Gear: Ghost Babel finally finished. It took a 
lot of hard work to do this, but it was fun. I would like to thank you for 
reading this FAQ/Walkthrough. If you have any questions, comments, 
corrections, or if you would like me to explain something in this guide in 
more detail, please e-mail me at Bagman007@sbcglobal.net and put the subject 
as "Metal Gear: Ghost Babel FAQ". 

Here is a list of things I WILL respond to: 
-Constructive Criticism (not flaming)
-Any questions not answered in full detail in this walkthrough.
-Any questions not answered in the Frequently Asked Questions section.
-Any questions pertaining to the story of the Metal Gear series.
-Anyone asking to put this walkthrough on their site.

Here is a list of things I WILL NOT respond to:
-Flaming of any kind.
-Any question already answered in full detail in this walkthrough
-Any question already answered in the Frequently Asked Questions section.
-Any question not pertaining to the Metal Gear series.
-Spam
-Anyone asking me when I will update this walkthrough.


Here is a list of FAQ/Walkthroughs that are posted at GameFAQs:

Game Boy Color:
Metal Gear: Ghost Babel

MSX:
Metal Gear
Metal Gear 2: Solid Snake


Here is a list of FAQ/Walkthroughs that I'm currently working on and hope 
to get posted at GameFAQs upon their completion:  

NES:
Snake's Revenge


FIN