-==========================================================-
        -=           E T E R N A L   C H A M P I O N S            =-
        -==========================================================-
        -=            Eternal Champions FAQ/Move List             =-
        -=                   For Sega Genesis                     =-
        -=              By: AlaskaFox(Ronan Murphy)               =-
        -=                Created: June 11, 2001                  =-
        -=         Date last Updated: September 19, 2002          =-
        -=                    Version Final                       =-
        -=         Home Page: http://tbns.net/deltablue/          =-
        -=                     Gamefaqs CRP:                      =-
        -= http://www.gamefaqs.com/features/recognition/7818.html =-
        -=                                                        =-
        -=         Post your Questions/Suggestions on:            =-
        -=    http://denim.bbboy.net/alaskafox-viewforum?forum=9  =-
        -==========================================================-







Disclaimer
==========
This Game Guide / FAQ is created for personal use only. You must not use it 
for anything that gains profit. Specifically Magazines, Game Guides, 
Commercial Web Sites, unless you have my written permission. 
Youíre also not allowed to rip off part/s of this Game Guide / FAQ and put
it on your own Game Guide / FAQ. Anyone doing this is guilty of plagiarism",
the act of stealing and passing off of ideas and words of another as oneís 
own without crediting the source.
You also cannot use this Game Guide / FAQ as a guide for you to make your own
Game Guide / FAQ, you must do everything there is to do in the game yourself
or have others give info about your game and give them proper credit. You 
can copy the layout though. 
You can put this Game Guide / FAQ on your non-commercial or non-profit web 
site provided that not a single character has been edited or removed and you 
MUST have permission from me in order to do so. You can also, print a copy of
the entire FAQ / Guide or a part of it, provided you only use it for personal
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Remember "You donít have to steal, just ask." - B.O.F.III

Questions/Suggestions
=====================
If you wish to ask me a question or make a suggestion, go to:
http://denim.bbboy.net/alaskafox-viewforum?forum=9
and post a message, stating your query. I will try to get to it
as soon as possible. If I get an email regarding Eternal Champions, 
it will be ignored and deleted.

Updates
=======

The latest version of this FAQ can, and always will be found at:
www.gamefaqs.com

Current Progress:
-----------------
Guide: 100% complete
File Size: 33K

Version Final (Started: September 19, 2002)
-------------------------------------------
- Overkills Updated
- File Size: 33k

Version 1.4 (Started: September 17, 2002)
-----------------------------------------
- Layout Updated to match newer FAQs
- Removed email address
- Use my message board instead
- Fatatlities section renamed to Overkills
- Overkills section updated
- File Size: 32k

Version 1.3 (Started: February 20, 2002)
-----------------------------------------
- Fatalities Added
- Updated Layout
- File Size: 28.5k

Version 1.2 (Started: August 29, 2001)
-----------------------------------------
- Game Genie Codes Added
- File Size: 28.3k
            
Version 1.1 (Started: July 01, 2001)
-----------------------------------------
- 7 Move Lists Added
- Added Ascii Art at the bottom
- File Size: 17.1k

Version 1.0 (Started: June 11, 2001)
-----------------------------------------
- 2 Move Lists Added
- Disclaimer, Email Notice Added
- Outro, Credits Added

Contents
=============
   i) Move List
      a) Blade
      b) Jetta
      c) Larcen
      d) Midknight
      e) Rax
      f) Shadow
      g) Slash
      h) Trident
      i) Xavier
  ii) Game Genies Codes
 iii) Overkills
  iv) Outro


          -=================================================-
          -=                  INTRODUCTION                 =-
          -=================================================-

Throughout this FAQ you will see the words "Index Number" and "Search
Field". These are to help you locate certain sections of the FAQ, as
listed in the index. Use Ctrl + F on most Word Processors and in Internet
Explorer to use the Find/Locate command.

Example:If you are looking for the section "Move List - Blade", 
type 'i-a' into the Find box. 'i' is the Index Number and 'a' is 
the section number. This will take you to the beginning of the section.


          -=================================================-
          -=                   MOVE LIST                   =-
          -=================================================-

Index Number: i


Note:
=====
U :      Up
D :      Down
T :      Towards/Forward
Bk :     Back
HoldBk : Hold Back for a certain lenght of time
+ :      Use the two buttons together
, :      Press in a sequence, first button, then second, then third etc...


Default Moves:
==============
Block : Hold Back
Taunt:  X + Z
Throw:  T + Y/Z


                  =---------------------------------=
                  =-             Blade             -=
                  =---------------------------------=

Search Field: i-a

Normal Moves:
=============
Kick                             A
Lunge Kick                       B
Spin Kick                        C
Jumping Side Kick                U + A
Jumping Crouch Kick              U + B
Jumping Spin Kick                U + C
Power Spike Dive                 UT + C
Crouching Kick                   D + A
Double Crouch Kick               D + B
High Kick                        D + C
Punch                            X
Reverse Punch                    Y
Overhead Combo Punch             Z
Jumping Punch                    U + X
Jumping Chop                     U + Y
Jumping Long Punch               U + Z
Crouching Elbow Smash            D + X
Crouching Double Fist Punch      D + Y
Crouching Palm Thrust            D + Z


Special Moves:
==============
Stun Beam                        HoldBk, T + Z
Personal Shield                  X + Y + Z
Tracking Blade                   HoldBk, T + X + Y
Straight Blade                   HoldBk, T + Y + Z
Projectile Containment Field     A + B
Wild Fury Attack                 A + B + C
Backfire                         A + C
Power Drain                      HoldBk, T + C


                  =---------------------------------=
                  =-             Jetta             -=
                  =---------------------------------=

Search Field: i-b


Normal Moves:
=============
Medium Kick                     A
Low Kick High                   B
Somersault                      C
Jumping Low Kick                U + A
Jumping Vertical Spin Kick      U + B
Jumping Medium Kick             U + C
Flying Toe Kick                 UT + C  
Spring Back then Forward        D + A
Crouching Kick                  D + C
Punch                           X
Palm Thrust                     Y
Uppercut                        Z
Jumping Chop                    U + X
Jumping Punch                   U + Y
Flying Spin                     U + Z
Flying Double Fist Pull         UT + X
Ceiling Dive                    UT + Z
Flip Away                       D + X
Crouching Double Fist Pull      D + Y
Uppercut                        D + Z


Special Moves:
==============
Flying Choke Hold         HoldBk, T + Z
Phase                     X + Y + Z  
Resonate                  A + C (do while Phased)
Ricochet Left             D, U + A  
Ricochet Right            D, U + C
Bladerang                 HoldBk, T + X(single hit) HoldBk, T + Y(double hit)
Ceiling Grab              D, U + Y 
Death Dive                C (do after Ceiling Grab)
Moving Cork Screw         A + B/B + C
              

                  =---------------------------------=
                  =-            Larcen             -=
                  =---------------------------------=

Search Field: i-c


Normal Moves:
=============
Advancing Kick (low kick)     A
Medium Kick (high kick)       B
High Kick (low kick)          C
Jumping Kneel Kick            U + A
Jumping High Kick             U + B
Jumping Reverse Kick          U + C
Flying Knee Smash             UT + A
Flying Leg Jab                UT + B
Flying Toe Kick               UT + C
Grappling Hook Attack         D + A
Undercut Kick                 D + B
Sliding Undercut Kick         D + C
Punch                         X
Uppercut (straight punch)     Y
Straight Punch (dbl uppercut) Z
Jumping Straight Punch        U + X
Jumping Low Punch             U + Y
Jumping High Punch            U + Z
Flying Knuckle Sweep          UT + Z
Crouching High Punch          D + X
Crouching Hard Punch          D + Y
Crouching Uppercut            D + Z

Special Moves:
==============
Ceiling Crawl                      D, U + C
Ceiling Drop                       D + Y 
Air Sweep                          A + C
Long Distance Sweep                HoldBk, T + Z
Power Sweep                        A + B + C
Reflect Back Projectiles           HoldBk + X
Sai Throw                          HoldBk, T + Y
Swinging Hammer Fist               X + Y + Z


                  =---------------------------------=
                  =-          Midknight            -=
                  =---------------------------------=

Search Field: i-d


Normal Moves:
=============
Medium Kick                   A
Advancing High Kick           B
High Kick                     C
Jumping High Kick             U + A
Jumping Spin Kick             U + B
Flying Leg Jab                UT + A
Flying Spin Kick              UT + B
Flying Power Leg Jab          UT + C
Crouching Low Kick            D + A
Back Roll Twirl Kick          D + B
Tornado Attack                D + C
Punch                         X
Palm Strike                   Y
Arm Sweep                     Z
Shoulder Slam Throw           T + Z
Jumping Medium Punch          U + X
Jumping High Punch            U + Y
Jumping Downward Arm Sweep    U + Z
Flying High Punch             UT + X
Flying Boxing Punch           UT + Y
Flying Downward Thrust        UT + Z
Crouching Double Punch        D + X
Crouching High Punch          D + Y
Crouching Uppercut            D + Z

Special Moves:
==============
Life Drain (Close)                 T + X + Y + Z
Ceiling Ram (Close)                D, U + C
Bedazzle                           X + Y + Z
Dispel                             A + B + C
Mist Attack                        A + C
Flying Wall Smash                  HoldBk, T + Z
Overhead Stomach Punch (Close)     T + A + B + C


                  =---------------------------------=
                  =-              Rax              -=
                  =---------------------------------=

Search Field: i-e


Normal Moves:
=============
Medium Leg Sweep              A
Medium Kick                   B
Power Kick                    C
Jumping Medium Kick           U + A
Jumping Reverse Kick          U + B
Jumping Burners               U + C
Flying Knee Smash             UT + A
Flying Leg Drive              UT + B
Flying Afterburner Drive      UT + C
Undercut Kick                 D + A
Foot Sweep                    D + B
Afterburner Thrust            D + C
Light Punch                   X
Medium Punch                  Y
Hard Punch                    Z
Body Slam                     T + Z
Jumping Medium Punch          U + X
Jumping High Punch            U + Y
Vertical Twirl                U + Z
Flying Medium Jab             UT + X
Flying Powered High Punch     UT + Y
Flying Downward Hit           UT + Z
Crouching Medium Punch        D + X
Crouching High Punch          D + Y
Powered Forward Thrust        D + Z


Special Moves:
==============
Lock and Load                      A + B
Air Jets                           D, U + B
Cyber Punch                        X + Y + Z
Cyber Kick                         A + B + C
Jet Knee Smash                     HoldBk, T + C
Overload                           A + C
Turbine                            HoldBk, T + A


                  =---------------------------------=
                  =-            Shadow             -=
                  =---------------------------------=

Search Field: i-f

Normal Moves:
=============
Fast Kick                     A
Medium Kick                   B
Reverse Kick                  C
Jumping High Kick             U + A
Jumping Low Kick              U + B
Jumping 360 Kick              U + C
Flying Powered Twirl Kick     UT + A
Flying Leg Jab                UT + B
Flying High Kick              UT + C
Fast Undercut                 D + A
360 Leg Sweep                 D + B
Tumbling Attack               D + C
Fast Punch                    X
Medium Punch                  Y
Hard Punch                    Z
Jumping Medium Jab            U + X
Jumping High Punch            U + Y
Jumping Low Punch             U + Z
Crouching Fast Punch          D + X
Crouching Medium Punch        D + Y
Tumbling Hard Punch           D + Z


Special Moves:
==============
Shadow Mode                          A + B + C
Twirling Fan Attack                  HoldBk, T + A(1 spin)/B(2 spins)
                                                          /C(3 spins)
High Jump Angle Kick                 D, U + B
Smoke Screen (re-appear at opponent) X + Y + Z
Smoke Screen (re-appear at left)     X + Y + Z, A + B
Smoke Screen (re-appear at right)    X + Y + Z, B + C
Ninja Shuriken                       HoldBk, T + X(slow)/Y(fast)
Ninja Knife                          HoldBk, UT + X(slow)/Y(fast)
Ninja Smoke Bomb                     HoldBk, DT + X(slow)/Y(fast)
Flying Mine Uzume-Bi                 HoldBk, T + Z
Flying Step Tobi Ashi (short)        A + B
Flying Step Tobi Ashi (medium)       B + C
Flying Step Tobi Ashi (super)        A + C


                  =---------------------------------=
                  =-             Slash             -=
                  =---------------------------------=

Search Field: i-g


Normal Moves:
=============
Low Kick                      A
High Kick                     B
Tumble Forward                C
Jumping Leg Lift              U + A
Jumping Leg Extend            U + B
Jumping Foot Drive            U + C
Flying Pounce                 UT + A
Flying Club Ram               UT + B
Flying Foot Drive             UT + C
Crouching Toe Jab             D + A
Crouching Low Kick            D + B
Crouching 360 Club Swing      D + C
Upward Club Swing             X
Downward Club Swing           Y
Horizontal Club Swing         Z
Throw Straight Up             T + Z
Jumping Upward Club Swing     U + X
Jumping Downward Club Swing   U + Y
Jumping Horizontal Club Swing U + Z
Flying Claw Scratch           UT + X
Flying Overhead Club Swing    UT + Z
Crouching Finger Jab          D + X
Crouching Club Jab            D + Y


Special Moves:
==============
Massive Club Swing                 X + Y + Z
Double Footed Swing Kick           A + C
De-Claw                            HoldBk, T + Z
Power Thud Club Swing              Y + Z
Spinal Crush (be close)            T + Y
Running Head Butt                  HoldBk, T + C
Bat Back Projectile                X + Y


                  =---------------------------------=
                  =-            Trident            -=
                  =---------------------------------=

Search Field: i-h


Normal Moves:
=============
Side Kick                      A
High Kick                      B
Double High Kick               C
Jumping High Kick              U + A
Jumping Trident Jab            U + B
Jumping Foot Jab               U + C
Flying Leg Jab                 UT + A
Flying Toe Drive               UT + B
Flying Double Leg Strike       UT + C
Crouching Side Kick            D + A
Crouching Heel Thrust          D + C
Fast Trident Jab               X
Medium Trident Jab             Y
Trident Sweep                  Z
Leg Grab Throw                 T + Z
Jumping Upward Trident Sweep   U + X
Jumping Downward Trident Sweep U + Y
Jumping Vert. Trident Thrust   U + Z
Flying Medium Punch            UT + X
Flying Upward Trident Sweep    UT + Y
Flying Downward Trident Sweep  UT + Z
Crouching Hard Punch           D + X
Crouching Trident Jab          D + Y
Defensive Roll                 D + Z


Special Moves:
==============
Depth Charge Field                 X + Y
Bio-Drain Field                    Y + Z
Bio-Stun Field                     A + B
Repulser Field                     B + C
Spinning Trident                   X + Y + Z
Sliding Spinning Trident           HoldBk, T + Y
Plasma Bolt                        HoldBk, T + Z
Liquid Mode                        A + B + C


                  =---------------------------------=
                  =-            Xavier             -=
                  =---------------------------------=

Search Field: i-i


Normal Moves:
=============
Low Kick                      A
Cane Strike                   B
Double Leg Kick               C
Jumping Double Leg Kick       U + A
Jumping High Kick             U + B
Jumping Power Kick            U + C
Fast Toe Sweep                D + A
Cane Propelled Slide          D + B
Powerful Toe Sweep            D + C
Fast Cane Strike              X
Powerful Cane Strike          Y
Boomerang Cane Throw          Z
Cane Throw                    T + Z
Jumping Low Cane Strike       U + X
Jumping Medium Cane Strike    U + Y
Jumping Overhead Cane Twirl   U + Z
Flying Forward Cane Attack    UT + Z
Crouching Double Cane Attack  D + X
Crouching 360 Cane Attack     D + Y
Crouching Combo Cane Attack   D + Z


Special Moves:
==============
Dragon Trap                        HoldBk, T + Z
Snap Back                          HoldBk, T + X
Identity Change                    X + Y + Z
Midas Touch                        HoldBk, T + Y
Attract & Smack                    A + B + C
Swap Spell                         X + Y
Confusion Spell                    A + C


          -=================================================-
          -=               GAME GENIE CODES                =-
          -=================================================-

Index Number: ii

General Codes
=============

BEHT-GAD4   In a 2-player game, either player can choose 
            the Eternal Champion with the left button.

9THT-HCP4 & In a 1-player game, Player 1 plays 
BEHT-GAF6   as the Eternal Champion (can select any character,
            but will then play as Eternal Champion).  

ACNT-LAE0   Insult uses no inner strength
GCNT-LAE0   Insult uses more inner strength
RGZT-L6XA   Inner strength is restored very quickly




Blade's Codes
=============

GWGA-JAFT   Blade starts with 1/2 energy
ATRA-NAHA   Blade's snap when farther away does no damage
ATRA-PASA   Blade's snap when farther away does more damage
ATVA-NAHJ   Blade's snap when close in does no damage
ATVA-PASJ   Blade's snap when close in does more damage
G2RA-NAFN   Blade's thrust when farther away does no damage
G2RA-PAPN   Blade's thrust when farther away does more damage
AYVT-NAA6   Blade's thrust when close in does no damage
AYVT-PAJ6   Blade's thrust when close in does more damage
ANVT-NACT   Blade's wheel when close in does no damage
ANVT-PALT   Blade's wheel when close in does more damage
A2RA-NADN   Blade's wheel when farther away does no damage
A2RA-PAMN   Blade's wheel when farther away does more damage
AETT-NAFT   Blade's straight when close in does no damage
AETT-PAPT   Blade's straight when close in does more damage
AJVA-NABA   Blade's lunge when close in does less damage
AJVA-PAKA   Blade's lunge when close in does more damage
ANVA-NAF6   Blade's swing when close in does no damage
ANVA-PAP6   Blade's swing when close in does more damage
FYPT-NADA   Blade's swing when farther away does less damage
FYPT-PAMA   Blade's swing when farther away does more damage


Jetta's Codes
=============

GVYA-JAEW   Jetta starts with 1/2 energy
ATET-NAE8   Jetta's snap when farther away does no damage
ATET-PAN8   Jetta's snap when farther away does more damage
ATKA-NAFG   Jetta's snap when close in does no damage
ATKA-PAPG   Jetta's snap when close in does more damage
FYKT-NAA0   Jetta's thrust when close in does less damage
FYKT-PAJ0   Jetta's thrust when close in does more damage
AYET-NAB4   Jetta's thrust when farther away does no damage
AYET-PAK4   Jetta's thrust when farther away does more damage
A2LA-NAC8   Jetta's wheel when close in does no damage
A2LA-PYL8   Jetta's wheel when close in does more damage
A2EA-NAG0   Jetta's wheel when farther away does less damage
A2EA-PAR0   Jetta's wheel when farther away does more damage
AEJT-NADR   Jetta's straight when close in does no damage
AEJT-PJMR   Jetta's straight when close in does more damage
AEDT-NADC   Jetta's straight when farther away does no damage
AEDT-PLMC   Jetta's straight when farther away does more damage
AJDT-NAGG   Jetta's lunge when farther away does no damage
AJDT-PARG   Jetta's lunge when farther away does more damage
AJJT-NAGG   Jetta's lunge when close in does no damage
AJJT-PWRG   Jetta's lunge when close in does more damage
ANEA-NAA8   Jetta's swing when farther away does no damage
ANEA-PAJ8   Jetta's swing when farther away does more damage
ANKA-NACR   Jetta's swing when close in does no damage
ANKA-PALR   Jetta's swing when close in does more damage


Larcen's Codes
==============

GVYA-LACY   Larcen starts with 1/2 energy
AWDT-NAEE   Larcen's snap when farther away does no damage
AWDT-PANE   Larcen's snap when farther away does more damage
ERDT-NAF2   Larcen's thrust when farther away does no damage
ERDT-PAP2   Larcen's thrust when farther away does more damage
EWGT-NAA6   Larcen's wheel when close in does no damage
EWGT-PAJ6   Larcen's wheel when close in does more damage
ELGA-NADA   Larcen's snap when close in does no damage
ELGA-PAMA   Larcen's's snap when close in does more damage
A0GA-NAGE   Larcen's thrust when close in does no damage 
A0GA-PARE   Larcen's thrust when close in does more damage 
A4EA-NAAT   Larcen's wheel when farther away does no damage
A4EA-PAJT   Larcen's wheel when farther away does more damage
AGGT-NADY   Larcen's straight when close in does no damage
AGGT-PAMY   Larcen's straight when close in does more damage
ALHA-NAAN   Larcen's swing when close in does less damage
ALHA-PAJN   Larcen's swing when close in does more damage
F0JT-NAH2   Larcen's Swinging Hammer Fist does less damage
F0JT-PAS2   Larcen's Swinging Hammer Fistdoes more damage


Midknight's Codes
=================

GXKT-JADW   Midknight starts with 1/2 energy
AT8T-NAEJ   Midknight's snap when farther away does no damage
AT8T-PANJ   Midknight's snap when farther away does more damage
FY8A-NAHY   Midknight's lunge when farther away does no damage
FY8A-PASY   Midknight's lunge when farther away does more damage
A28A-NAD2   Midknight's wheel when farther away does no damage
A28A-PAM2   Midknight's wheel when farther away does more damage
FY7T-NADJ   Midknight's lunge when farther away does no damage
FY7T-PAMJ   Midknight's lunge when farther away does more damage
FZCT-NAGJ   Midknight's lunge when close in does less damage
FZCT-PARJ   Midknight's lunge when close in does more damage
FZDA-NAC6   Midknight's swing when close in does less damage
FZDA-PAL6   Midknight's swing when close in does more damage
AN7T-NAFJ   Midknight's swing when farther away does no damage
AN7T-PAPJ   Midknight's swing when farther away does more damage



Rax's Codes
===========

GTST-LAH0   Rax starts with 1/2 energy
AVVT-NAHJ   Rax's snap when farther away does less damage
AVVT-PASJ   Rax's snap when farther away does more damage
AVZT-NACN   Rax's snap when close in does no damage
AVZT-PALN   Rax's snap when close in does more damage
AZVT-NAEE   Rax's thrust when farther away does no damage
AZVT-PANE   Rax's thrust when farther away does more damage
AZZT-NAEN   Rax's thrust when close in does no damage
AZZT-PANN   Rax's thrust when close in does more damage
DZZT-NAG2   Rax's wheel when close in does no damage
DZZT-PAR2   Rax's wheel when close in does more damage
A3VT-NAAY   Rax's wheel when farther away does no damage
A3VT-PAJY   Rax's wheel when farther away does more damage
AFTT-NAFN   Rax's straight when farther away does no damage
AFTT-PAPN   Rax's straight when farther away does more damage
AFZA-NAC6   Rax's straight when close in does no damage
AFZA-PNL6   Rax's straight when close in does more damage
AKTT-NAHN   Rax's lunge when farther away does no damage
AKTT-PNSN   Rax's lunge when farther away does more damage
AKZA-NAFJ   Rax's lunge when close in does no damage
AKZA-PRPJ   Rax's lunge when close in does more damage
APZT-NAAA   Rax's swing when close in does no damage
APZT-PAJA   Rax's swing when close in does more damage
APVA-NACE   Rax's swing when farther away does no damage
APVA-PALE   Rax's swing when farther away does more damage



Shadow's Codes
==============

GWEA-LAFJ   Shadow starts with 1/2 energy
ACXT-LAC6   Shadow's High Jump Angle Kick uses no inner strength
GCXT-LAC6   Shadow's High Jump Angle Kick uses more inner strength
AWSA-NAFR   Shadow's Snap when close in does no damage
AWSA-PAPR   Shadow's Snap when close in does more damage
AWMT-NABL   Shadow's Snap when farther away does no damage
AWMT-PAKL   Shadow's Snap when farther away does more damage
A0SA-NAHR   Shadow's Thrust when close in does no damage
A0SA-PASR   Shadow's Thrust when close in does more damage
A0MT-NAD0   Shadow's Thrust when farther away does no damage
A0MT-PAM0   Shadow's Thrust when farther away does more damage
A4ST-NAER   Shadow's Wheel when close in does no damage
A4ST-PANR   Shadow's Wheel when close in does more damage
A4MT-NAGC   Shadow's Wheel when farther away does no damage
A4MT-PARC   Shadow's Wheel when farther away does more damage
FLVT-NAAR   Shadow's High Jump Angle Kick does no damage
FLVT-PAJR   Shadow's High Jump Angle Kick does more damage
EGWT-NAAG   Shadow's Short Slide does less damage
EGWT-PAJG   Shadow's Short Slide does more damage
EGWT-NAAW   Shadow's Medium Slide does less damage
EGWT-PAJW   Shadow's Medium Slide does more damage
ALNA-NAE0   Shadow's lunge when farther away does no damage
ALNA-PAN0   Shadow's lunge when farther away does more damage
ALTA-NABG   Shadow's lunge when close in does no damage
ALTA-PAKG   Shadow's lunge when close in does more damage
ARNT-NAAG   Shadow's swing when farther away does no damage
ARNT-P0JG   Shadow's swing when farther away does more damage
ARTA-NAD8   Shadow's swing when close in does no damage
ARTA-PAM8   Shadow's's swing when close in does more damage



Slash's Codes
=============

GVDA-LAHL   Slash starts with 1/2 energy
AZ5A-NAC8   Slash's snap when farther away does no damage
AZ5A-PAL8   Slash's snap when farther away does more damage
AV7T-NADG   Slash's snap when close in does no damage
AV7T-PAMG   Slash's snap when close in does more damage
AZ7T-NAE4   Slash's thrust when close in does no damage
AZ7T-PAN4   Slash's thrust when close in does more damage
BK5A-NAEW   Slash's thrust when farther away does less damage
BK5A-PANW   Slash's thrust when farther away does more damage
A35A-NAH0   Slash's wheel when farther away does no damage
A35A-PAS0   Slash's wheel when farther away does more damage
AK7T-NAGN   Slash's wheel when close in does no damage
AK7T-PARN   Slash's wheel when close in does more damage
AF8A-NAAC   Slash's straight when close in does no damage
AF8A-NAAC   Slash's straight when close in does no damage
AF8A-PAJC   Slash's straight when close in does more damage
AK8A-NAB0   Slash's lunge when close in does no damage
AK8A-PAK0   Slash's lunge when close in does more damage
AP8A-NAD0   Slash's swing when close in does no damage
AP8A-PAM0   Slash's swing when close in does more damage
AK9A-NAB4   Slash's Massive Club Swing does less damage
AK9A-PAK4   Slash's Massive Club Swing does more damage
ALAT-NAB4   Slash's Spinal Crush does less damage 
ALAT-PAK4   Slash's Spinal Crush does more damage



Trident's Codes
===============

GX9T-JAHA   Trident's starts with 1/2 energy
AZKA-NAA8   Trident's thrust when farther away does no damage
AZKA-PAJ8   Trident's thrust when farther away does more damage
A3JT-NACC   Trident's wheel when farther away does less damage
A3JT-PALC   Trident's wheel when farther away does more damage
A3RA-NACG   Trident's wheel when close in does less damage
A3RA-PALG   Trident's wheel when close in does more damage
AFHT-NAE8   Trident's straight when farther away does no damage
AFHT-PAN8   Trident's straight when farther away does more damage
AKHT-NAH0   Trident's lunge when farther away does no damage
AKHT-PAS0   Trident's lunge when farther away does more damage



Xavier's Codes
==============

GW2A-JABA   Xavier starts with 1/2 energy
BJ4A-NAB0   Xavier's snap when close in does less damage
BJ4A-PAK0   Xavier's snap when close in does more damage
AY4A-NAFW   Xavier's thrust when close in does less damage
AY4A-PAPW   Xavier's thrust when close in does more damage
AE3A-NAF0   Xavier's straight when close in does less damage
AE3A-PAP0   Xavier's straight when close in does more damage
ANYT-NADW   Xavier's swing when farther away does no damage
ANYT-PAMW   Xavier's swing when farther away does more damage
EE6T-NAER   Xavier's Attack and Smash do no damage 
EE6T-PANR   Xavier's Attack and Smash do more damage

          -=================================================-
          -=                  OVERKILLS                    =-
          -=================================================-

Index Number: iii



If someone could give me in the instructions on how to do these, it would
be a great help. Which overkill you do depends on which level you are on,
i.e. Blade's overkill means the overkill used on Blade's level.

Thanks to Ollie16319 for providing descriptions.
Thanks to Chuck Moore for Midknight's description.

Blade
-----
Throw opponent into fan

Jetta
-----
Ground opens up and swallows opponent

Larcen
------
A 'drive by' will happen, and your opponent will be killed

Midknight
---------
A HUEY helicopter flies over and napalm bombs the opponent.

Rax
---
Opponent gets disintegrated and vacuum sucks up remaining pieces

Shadow
------
Opponent will be thrown into lights and electrocuted

Slash
-----
Dinosaur will eat the opponent

Trident
-------
Vines will rip opponent apart

Xavier
------
Opponent will be burned at the stake



How to do the Overkills
=======================
You have to hit the opponent into the correct position on the screen at the
end of the fight. If done correctly, the life bars will dissapear, and the
Overkill will be performed.

Thanks to Chuck Moore for pointing out that the centre of the screen works
for most overkill's, with the exception of Slash's.

Blade's Overkill
----------------
(by Mark DeHora)
Easiest way is to hit your opponent with a heavy attack when they are standing 
right beside the fan. I find the best way is with Rax's Multi Face Kick. 

Larcen's Overkill
-----------------
(by Victor Gambino)
To do it,you need to kill the opponent in front of one of the doors.
I found it easy to do by beating them to near death, and 
then killing them in front of it with a fireball or something
similar. You should now get the Overkill.

Midknight's Overkill
--------------------
(by Mark DeHora)
Finish off your opponent so that they land in front of the bull 
at the side of the screen.

Rax's Overkill
--------------
(by Mark DeHora)
Hit the opponent so they land in the the middle of the spotlight 
on the ground.

Shadow's Overkill
-----------------
(by Mark DeHora)
This one is the same as Blade's, but have them standing at the edge of the 
second light from the left.

Xavier's Overkill
-----------------
(by Mark DeHora)
Same as Blade's again, but hit them onto the edge of the fire.

          -=================================================-
          -=                     OUTRO                     =-
          -=================================================-

Index Number: iv

I was playing this game recently, and thought I should do a guide for it
so, here it is... God, my outro's should be longer! This was one of the
only fighting games to match up against the Street Fighter series on the
Genesis.



General Credits:
-"A" Tadeo for the Disclaimer
-CJayC for putting this FAQ on his site, www.gamefaqs.com
-Microsoft for Windows and Notepad
-DELL for my 1.8Ghz animal of a PC
-You for reading it


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                      ©Ronan Murphy - AlaskaFox 2001/2