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    FAQ/Move List by Unleashed Vortex

    Version: 0.1 | Updated: 02/23/05 | Search Guide | Bookmark Guide

    ---Eternal Champions FAQ/Move List.
    This FAQ is copyright of David Wilson and should be on these websites: 
    www.gamefaqs.com, www.honestgamers.com
    If you wish to contact me about this FAQ to add any
    information then feel free to e-mail me at Unleashed Vortex@aol.com.
    If you do give me any information I will say you did.
    However if I find out that anyone has taken this Faq and put
    it on another website then you are comitting a crime and when 
    I find out about it, I'm going to sue the pants off you.
    1. Story
    2. Controls and game screen indicators
    3. Training and Battle rooms
    4. Tournament mode
    5. Fighters
    (i)    Blade
    (ii)   Jetta Maxx
    (iii)  Larcen Tyler
    (iv)   Midknight
    (v)    Rax
    (vi)   Shadow
    (vii)  Slash
    (viii) Trident
    (ix)   Xavier
    6. copyright information
    What follows is a brief history of the Eternal Champion.
    The Eternal Champion came to life as the result of the deaths of the Martial 
    Arts Great Masters, these Masters each were the fathers and creators of many 
    fighting styles that make up the Martial Arts. Each master reached reached 
    such perfectionin his art during his lifetime that when death came, their 
    spirits weren't lost, their life energy and souls were transferred into the 
    Eternal Champion. The job of the Eternal Champion is to ensure that the 
    balance between good and evil is maintianed, by the passing on of the 
    knowledge that each Master perfected.
    This game begins far in the future. Man has created a world that runs wihout 
    them. Technology has become so adnanced that the human spirit is near 
    obsolete, The world has been going through consistent turbulence and upheavel 
    since the late twentieth century. He must instead use his remaining energy to 
    affect the past.
    To the Eternal Champion, time is a strem, He can do nothing to change the 
    existing flow, in order to make change he must add an element which never 
    existed, just as a well placed rock would change the flow of a running river. 
    The Eternal Champion uses his power to reach back into the beginning of time. 
    He then moves forward looking for great fighters that weren't allowed to 
    complete their destiny. The Eternal Champion finds nine great fighters, each 
    of the fighters comes from various places in time, this means that they each 
    bring their own brand of fighting style and approach from their historical 
    time zone. In the last moment before each of the fighters untimely death, the 
    Eternal Champion tranported them to his complex.
    Now each of the fighters will be given a chance to fulfil their destiny. The 
    Eternal Champion has allowed the fighters to use his complex to learn and 
    retrain their fighting skills. This training is in preperation for the Day of 
    Determination. On this day all the fighters will fight each other for the 
    chance to challenge the Eternal Champion. If the final fighter can use his 
    native and learned fighting skills to win he will be granted the collective 
    knowledge of the Masters that from the Eternal Champion. Now armed with this 
    knowledge the fighter will be returned to their timezone saved from death. The 
    other fighters who failed will be sent back to their deaths so as not to 
    disturb the flow of time. The winning fighter is now given a chance to live 
    with their special knowledge They will be tasked with the changing of mans 
    future. Each of the fighter's cinema sequences will not only show the fighter 
    escaping their untimely death but will alsoinclude a unigue outcome should 
    they beat the Eternal Champion. These outcomes will explain how each of the 
    characters use their new life and abilities to save the future of man.
    Controls and Game screen indicators.
    3-button controller
    Button A:   Weak kick (Snap) OR Weak punch (Straight)
    Button B:   Medium kick (Thrust) OR Medium punch (Lunge)
    Button C:   Strong kick (Wheel) OR Strong punch (Swing)
    D-pad:      Left/Right- Moves left/right
                Down- crouch
    Start + A + B + : Pause
    Start:       Switch between set one and two.
    6-button controller
    Button A:  Weak kick (snap)
    Button B:  Medium kick (thrust)
    Button C:  Strong kick (Wheel)
    Button X:  Weak punch  (Straight)
    Button Y:  Medium punch (Lunge)
    Button Z:  Strong punch  (Swing)
    Everything else is the same.
    Game Screen Indicators:
    Life Bar: At the top of the screen is a red bar. It is self-explantory, once 
    your red bar is empty then your fighter will be defeated and vice versa for 
    your opponent. You cannot replenish your health bar at any time, unless you 
    use the Life Extender in the Battle Room. You cannot use that in the contest.
    Inner Strength Orb: This is a unique feature in EC which allows you to pull 
    off your stronger attacks. When the orb is full you can pull off a special 
    attack but it will drain the orb.  When the orb is at a low power then the 
    moves you'll be able to pull off will be quite limited.  To recharge the orb, 
    you must fight back without using specials until it regenerates fully.  You 
    can turn this feature off at the options screen if you wish but it makes the 
    game a lot more fun if you leave it on.  
    Updates soon
    (i) Blade
    Bounty Hunter
    2030 AD 
    Stage: Syrian Oil refinary
    Style of Martial art: Kenpo
    Kenpo teaches its desiples how to manuever so that opponents unwittingly 
    place themsleves in vunerable
    positions. It combines linlear and circular moves, using intermittent power 
    as needed. Like water, it flows through major and minor moves with fluid 
    continuity. It is flexible in though as well as action.
    Blade was one of the best cops that ever lived in the future.  Born inSyria, 
    raised in Africa, Blade was dedicated to the extreme, working someof the 
    meanest parts of New Chicago.He had, however, one small problem: his temper.  
    After almost being killedseveral times by a suspect during a case, Blade 
    caught up to him.   Thesuspect again tried to kill Blade, who was able to 
    sidestep the laser shot
    and grab the suspect. Being only human, Blade was out of patience.  He 
    proceeded to beat the suspect to near death.  The suspect survived, and sued 
    the police.  The police fired Blade to hush the scandal, and he ended up 
    moving back to Syria to become a Bounty Hunter, which allowed him better use 
    of his quick temper. His final case dealt with a rogue scientist who had 
    escaped a government bio-weapons lab.  The scientist was threatening to smash 
    open a vial containing a virus that would kill 95% of all human life if the 
    government didn't stop all bio-research. The Syrian government hired Blade to 
    safely retrieve the vial.  Blade agreed on one condition: they 
    wouldn'tinterfere. They agreed. He cornered the scientist in an alley and 
    radioed that the scientist agreed to peacefully give up the vial.  The 
    government had followed Blade, and took this moment to make their move.  When 
    shots from laser rifles filled the alley the last image that Blade saw before 
    he died was the smashed and
    open vial of the virus.
    Goal: If Blade was to return his plan would be to get to the vial before it 
    broke, and to save the life of the rogue scientist.  This would keep the 
    virus from being exposed and killing most of humanity with its destructive 
    Blades special moves:
    Stun Beam: left right Z
    0% damage-Freezes opponent for a few seconds
    Straight Blade: left right Y Z
    15% damage- Weapon hovers momentarily, then attacks. Once on the attack, it 
    cuts into the opponent before exploding.
    Wild Fury attack: A + B + C
    16% damage max (8 hits x2%)-Unleashes a flurry of powerful slaps to the 
    opponents chest.
    Backfire: A + C
    Neutralizes projectile-Fires a tracking cursor that disables the opponents 
    ability to use projectiles.
    Personal Shield:X + Y + Z
    Damage resistance-Absorbs 50% of all damage inflicted upon Blade. Drawback: 
    it can be overloaded by too many attacks and implode! This will take health 
    of you, so be careful.
    Tracking Blade: C Back Forward + X and Y 
    15% damage-Like the Straight blade with the added avantage that it auto 
    Projectile containment field: A + B
    0% damage-Causes any projectiles fired at Blade to travel at half speed.
    Blades Skill moves:
    Slice n Dice: Down, diagonal right, right + C
    Up to 16% damage (4 hits x 4%)
    With blades extended, the fighter attacks, slicing and dicing the opponent.
    Lightining strike: Down, diagonal right, right + B + C
    Up to 15% damage (5% + 10%)
    Charged with energy, Blade explodes forward with a high-velocity punch and 
    Brick wall
    12% damage + wall smash.
    Blade uses his own mass and strength to rack the opponent.
    Excessive force
    Up to 15% damage ( 5 hits x 3%)
    Blade punches, kicks and batters the opponent with this 5- hit attack.
    (ii) Jetta Maxx
    Circus Acrobat
    1899 A.D.
    Stage: Circus Tent
    Fighting style(s): Savate and Pencak Silat.
    Originating in France, savate, with its foot and fist fighting style, 
    emphasizes front side and round kicks to the knee, shin and instep. The hands 
    are kept open and low to defend agaimst groin kicks. Palm and heel strikes 
    are used to attack the face, nose and eyes. Street fighters who practiced the 
    art introduced both mid-level and high-level kicks.
    Pencak Silat, the national fighting art of Indonesia, dates back to the 6th 
    century A.D. By the 14th century, the form was the polished property of the 
    nobility, and commoners were barred from learning its tactics. Baru Silat, 
    the Sumaturan form, employs hand actions to block, parry and cover.
    Jetta was always a rebel: as a youth she changed her given Russian name to 
    Jetta Maxx to sound more like a performer.Born in Russia, cousin to Czar 
    Nicholas II, Jetta traveled the world as a performer in a famous 
    international circus.  During her many travels, which included visits to 
    France and Indonesia, she learned gymnastics and martial arts.
    In 1899, her circus troop visited China.  At the time, China was being ripped 
    apart by the Boxer rebellion, the Chinese attempt to rid their homeland of 
    foreigners.  Unfortunatly, many innocent Chinese were also dying. Spurred by 
    her compassion, Jetta decided to help infiltrate the "Yihe Quang", 
    or "Rightous Harmony Fists" and get them to turn their ways to pacifism 
    before the major foreign powers brought all their military forces to bear.  
    In addition Jetta foresaw that Russia's involvement in the fighting of the 
    East would further weaken her own government's stability.  Before Jetta was 
    able to bring a peaceful end to the fighting and change the history of Russia 
    and China, she fell victim to an act of sabotage by a radical from the Yihe 
    Quang.  Jetta's safety net and tension
    wire were cut, Jetta plummeted to her death during the grand performance for 
    the crown emperor of China.
    Goal: If Jetta was allowed to change her destiny then she would work to stop 
    the destruction that the revoloutions of Russia and China. She would use her 
    efforts to find an alternate way instead of bloodshed.
    Jettas special moves:
    Whirlwind kick: Left Right C
    Up to 15% damage (5 hits x 3%)
    Jetta peppers her opponent with single keg multiple-kick attacks.
    Phase: X + Y + Z
    Speed burst
    Speeds up the body molecules, letting Jetta move twice as fast. The speed 
    lasts 10 seconds or until Jetta is hit.
    Moving Corkscrew
    8% damage
    Jetta spins on her toes, left or right slicing with hand blades.
    Spin Left: A + B
    Spin Right: B + C
    Bladerang: Back Forward X
    10% damage
    Jetta throws a boomerang for one or two hits
    1 hit: Left Right + X
    2 hits: Left right + Y
    Flying Choke hold: Back forward Z
    Up to 15% damage
    Jetta throws her sleeve around the opponents neck and pulls upward.
    Resonate: A + C
    Super speed burst
    On contact, Jetta causes a non-blocking opponent to shake uncontrollably and 
    respond poorly to the D-button. Possilbe only when phased.
    Ceiling Climb: DOwn up Y
    Up to 20% damage (3% + 3% + 3% + 11%)
    Jetta grabs onto the ceiling, hurls a bladerang then falls into a deadly 
    Jettas skill moves:
    Corkscrew uppercut: Left Right Y z
    Up to 15% damage (1% + 2% + 3% + 4% + 5%)
    Jetta blends her fantastic speed with a corkscrew and an uppercut.
    Gymkata: Left Right + B + C
    Up to 15% damage (5 hits x 3%)
    A powerful 5- strike attack.
    Power burst: Quarter Circle forward C
    10% damage.
    Banging her bracelets together, Jetta sends an energy burst back and forth
    Riochet: Down Up A
    Up to 12% damage (4 hits x 3%)
    Jetta spins into a ball, bounces off the celing and then darts left or right.
    (iii) Larcen Tyler
    Ex-cat burglar
    1920 A.D
    Stage: Chicago Theatre
    Style of Martial art: Praying Mantis Kung Fu
    This southern style of Kung Fu was founded in the 17th century by Wang Lang. 
    The system relies heavily on fierce grasping movements, clawing attacks, 
    kicks and punches for both offense and defense. Legend has it that Wang Lang 
    once captured a praying mantis. took it home and studied it. He then combined 
    the movements of the mantis with monkey style kung fu to form his new system.
    Born in an era of crime bosses and racketeering, Larcen grew respecting and 
    idolizing the many powerful crime bosses who ruled the streets.  As a youth, 
    he went to work for Mr.Taglalini, one of the most powerful crime bosses. 
    Under his wing, Larcen grew up to be one of the world's best cat burglars. He 
    did many illegal jobs for Mr.Taglalini, including the planting of illegal 
    evidence in other crime boss hideouts.  There was one thing that Larcen 
    wouldn't do, and that was kill.  Instead, he used martial arts to stop and 
    drop his attackers.
    One day, Mr.Taglalini asked Larcen to plant a package on a supposed crime 
    boss who was recovering in the hospital.  When he entered the room that 
    supposedly contained the boss, he instead found the now recovering chief of 
    police, who had been hurt in a prior assassination attempt.  It seemed that 
    the mob wanted the chief dead because he was incorruptable, and was about to 
    declare war on the mob. Larcen suddenly realized that he had been set up.  
    The package he carried probably contained a bomb.  At this moment, Larcen 
    decided that he had chosen the wrong side.  He wouldn't kill.  Larcen 
    attempted to throw the bomb out of the window, but it was too late. The bomb 
    explosion not only killed both Larcen and the chief, but also most of the 
    hospital, including several youngsters in the children's wing.
    If Larcen gains a second chance he will use it to shut down Mr.Taglalini's 
    syndicate.  Beyond that, he would like to use his second chance to find a way 
    to stop the criminal forces which he spent much of his life as part of. His 
    only absolution will be in destroying the forces that attempted to
    destroy him.
    Larcens Special moves:
    Slash and turn: Left Right + Y + Z
    Up to 15% damage (3 hit x 5%)
    Larcen tumbles and flips toward his opponent with blades extended.
    Sai Throw: Left Right + Y
    11% Damage
    Larcen launches a sai towards his opponent.
    Swinging hammer fists: X + Y + Z
    16% damage (4 hits x 4% damage)
    In a speed burst Larcen throws multiple power punches in a short time.
    Ceiling Climb and dive:
    Climb: Left Right + C
    Dive: Down Y or C
    Climb: 0% damage
    Drop:  15% damage
    Larcen crawls along the ceiling, then dismounts at an angle, attacking with 
    claws and foot blades.
    Low Sweep: Charge back then forward + Z
    15% damage
    Larcen wraps his grappling hook around an opponents legs.
    Power Sweep: A + B + C
    18% damage
    Larcen attaches his hook to the ceiling and swings feet first.
    Air Sweep: A + C
    10% damage
    Larcen jumps back and throws his hook forward at the opponent.
    Larcens skill moves:
    Reflect: Left + X
    0% reflect
    Reflects back most projectiles at twice their speed.
    Machine gun blitz: Left Right + B + C
    Up to 15% damage (5% + 10%)
    An explosive 5 strike attack.
    Backflip Kick: Quarter circle backwards + C
    Up to 15% damage (5% + 10%)
    Larcen flips backwards to dleiver a bone-cracking kick.
    Mantis strike: Quarter Circle Towards + A
    Up to 15% damage (3 hits x 5%)
    Jumping forward, Larcen pulls off a battering kung fu knee strike.
    (iv) Midknight
    Mitchell Midleton Knight
    Biochemist-2100 A,D
    Stage: Belgrave Square labortories.
    Style of martial art: Jeet Kune do
    This fighting style was conceived by the late martial artist Bruce Lee in 
    1967. It's name literally means "The Wway of the intercepting fist". Jeet Ken 
    do, unlike other martial arts, does not use a specific set of rules or 
    techniques to establish a distinct method. Instead it utilizes all ways and 
    measn to serve its end, therfore making it "free". As a martial arts form it 
    possesses everything, while in itself it possesses nothing.
    Mitchell worked for the CIA on loan from Interpol.  Born in London, Mitchell 
    was one of the best bio-chemical scientists working in the intelligence 
    community.  The CIA needed Mitchell to work on a bio-chemical weapon to end 
    the Vietnam War.  Mitchell created a virus that would weaken its victims 
    until they hung near death, waiting for the antidote. The virus was to be 
    introduced into the water supply of Vietnam, but Mitchell wouldn't stand for 
    that much human destruction.  He stole back his formula and fled back to 
    London to hide. Unfortunately, Mitchell was cornered at the airport by both 
    interpol and CIA agents.  During the escape, Mitchell fell from a nine-story 
    building into a chemical storage used by the airport.  The force of the 
    impact broke the seal of the virus container and released the virus into the 
    chemical vat. This mixture creasted an unexpected result.  Mitchell was 
    transformed by the mixture into a living vampire.  Using his newfound cunning 
    and strength, Mitchell escaped and fled to London where he spent the next 133 
    years vainly searching for a cure for his disease.  No longer identifying 
    with his past, Mitchell came to be known as Midknight.
    The cure had become more important since the goverment used the virus during 
    the Vietnam War by using the contents of the airport chemical vat. Many of 
    the third-world countries were now over-run with living vampires. Midknight 
    was also running out of time because his body, with the exception of his neck 
    and face, was rotting away.  This rotting was due to the fact that Midknight 
    wouldn't kill another person to renew his life energy. Midknight was about to 
    solve the last hitch in the antidote when a government agent killed him by 
    firing a firing a magnesium stake through his heart.
    Goal: If Midknight won the tournament he would surely find a cure for his 
    illness and then do his best to help those who also suffer the same.
    Midknights special moves:
    Bedazzle: X + Y + Z
    Midknight shoots hypnotic eye-beams to summin his opponent,
    Doom Dog: Down, Diagonal Down and Right + A + B
    Up to 15% damage (3 hits x 5%)
    Transforming into a huge wolf, Midknight pounces!
    Ceiling ram: Down Up C
    10% damage= stun
    Midknight grabs the opponent and and slams him/her headfirst into the ceiling.
    Life Drain: Right + X + Y + Z
    Up to  15% health transfer.
    Grabbing his opponent, the vampire sucks out the life energies and transfers 
    it to himself.
    Flying Wall Smash: Charge back then forward + Z
    13% damage + Wall smash.
    Midknight flies forward, fists extended and rams the opponent.
    Mist Attack: A + c
    5% damage per hit, up to 15%
    Midknight vapourises into deadly mist and barrages the enemy with ghostly 
    Manifest: A + B + C
    Reduces damage from enemies summoning the power of the vampire, Midknight is 
    super charged and becomes resistant to damage.
    Midknights Skill moves:
    Demon Fang kick: (in mid-air) left right + C
    13% damage and wall smash.
    From the air, Midknight executes a flying kick with vampiric ferocity.
    Rapid Fire: left, right + B + C
    Up to 15% damage (5 hits x 3%)
    A 5-blitz attack
    Shoulder roll/side kick: Quarter Circle forward
    12% damage
    While close to an opponent. Midknight rolls up and over, delivering a blow to 
    the back of the enemies head.
    (v) R.A.X Coswell
    R.A.X Coswell
    2345 A.D.
    Style of Martial art: Muay thai kickboxing.
    Muay Thai kickboxing is a mixture of powerful kicks and devastating body 
    blows. The fighter uses fists, feet, knees and elbows to cause damage to the 
    opponent. Kicks deliver massive blows to the opponent's legs, knees and 
    thighs, making muay thai one of the bloodiest fighting styles in use today. 
    It ranks as the most popular spectator sport in Thailand.
    R.A.X. (Robotic Artificial eXoskeleton) is a cyborg.  Once, Coswell was one 
    of the best human kickboxers in the year 2345.  Coswell's only problem was 
    that the sport was no longer about human competition, but a battle between 
    cyborgs, robotically enhanced human beings.  Since the cyborgs could take and 
    deliver more damage, the crowds began to stop attending the human fights for 
    the excitement provided by these new robotic combatants. Given these changes, 
    R.A.X. had no choice but to get cybernetic implants and join the crooked game 
    which was run by a deceitful fight promoter.
    R.A.X. didn't trust this promoter, but needed his financial support to afford 
    the cybernetic implant operation. After the operation, R.A.X. rose through 
    the ranks and won the right to take on the champion.  He was killed as a 
    result of the corrupt fight promoter trading R.A.X.'s life for a sure bet on 
    the championship fight. The promoter used an advanced electronic virus 
    planted in R.A.X's
    cybernetic brain during the implant operation to shut down all of his vital 
    systems.  This shutdown was seconds before he was about to deliver the fatal 
    blow to the reigning champion.
    R.A.X's special moves:
    Lock and Load: A + B
    10% damage and instant dizzy
    R.A.X locks on to his opponent, then fires an energy bolt.
    Cyber Punch: X + Y + Z
    14% damage
    R.A.X overloads hid arm to deliver an awesome punch.
    Jet Knee Smash: Charge Back the forward + C
    15% damage + wall smash
    With knee extended, R.A.X jets across the scene to deliver a crushing blow.
    Overload: A + c
    15% damage
    R.A.X completely overloads his system and launches a speeding energy ball 
    that causes extreme damage on contact.
    Air Jets: Down, UP + B
    5% flame damage
    R.A.X ignites his jump jets and hovers off the ground for a short time.
    Cyber Kick: A + B + C
    13% damage
    In a move similar to the cyber punch, R.A.X overloads his leg to deliver a 
    devastating kick.
    Shockwave: Charge back then forward + Y Z
    12% damage
    R.A.X summons a blast of electricity, then slams down his fist, sending a 
    shockwave across the ground.
    R.A.X's skill moves
    Atomic Knee: Quarter circle forward + B
    Up to 15% damage (3 hits x5%)
    R.A.X uses his cybernetic knee to strike up at an angle.
    Thrash n bash: Charge back then forward + B + C
    Up to 15% damage (5 hits x 3%)
    A R.A.X  blitz!
    Jet Uppercut: Down Up + Z
    12% damage
    R.A.X delivers a cyber-powered uppercut with his jet boots.
    Turbine: Charge back then forward + A 
    0% invunerablity/escape
    R.A.X escapes tight situations by using his jets to spin in place and suck in 
    nearby opponents or projectiles. Opponenets are thrown to the opposite side 
    of the turbine , projectiles are neutralized.
    (vi) Shadow 
    Ninja Assassin- 1993 A.D
    Style of Martial art(s) used: Taijutsu
    Tajitsu is a system of unarmed combat similar to jujutsu and is a forerunner 
    of modern judo.
    Ninjutsu: Ninjutsu is the feudal Japanese discipline embracing bushido, 
    espionage, commando warfare, occult powers and numerous martial artd 
    practices. Due to many terrortorial and religous wars, Japanese mountain 
    mystics were forced to develope the are to protect their families.
    The ninja, the practitioner of ninjutsu is the cultural opposite of the 
    samurai. The ninja not only masters traditional weapons, bit its also adept at 
    using daggers, dirks, darts, brass knuckles, smoke bombs and a variety of 
    Shadow was the best corporate assassin in the Black Orchid Corporation.
    She performed many tasks ranging from individual elimination jobs to
    ending large corporate takeovers.
    A true star at the Black Orchid headquarters, Shadow never thought much
    about the morality of her career until she learned that if a job wasn't
    completed to corporate satisfaction, a person like herself would in turn
    eliminate her.
    When she realized the peril of her own morality, Shadow found she couldn't
    bring herself to kill others.  The corporation didn't allow resignations,
    so they arranged her fall from the 101st floor of the Black Orchid building.
    This stopped her her from telling the world about Black Orchid and
    corporations like it, with all their dark secrets of hired killers.
    This knowledge would have had a huge impact on international business
    going into the 21st century.
    Shadow's plan if she was returned would be to reveal to the world the
    illegal assassination programs that exist in many of the largest
    corporations of the world.  She would also search for a way to use her
    skills in a way that would make a positive difference for the world but
    still support her thirst for danger and adventure.
    Shadow's special moves
    Shadow punch: Left Right + Y + Z
    Up to 15% (7% + 8%) + wall smash
    Shadow leaps forward and dleivers a mystical ninja punch.
    High jump angle kick: Down Up + B
    12% damage
    Shadow performs a super high jump and downward attack at a severe angle.
    Twirling fan attack: Charge back then forward + A or B or C
    Up to 20% damage (5% damage per twirl + 2% fan strike)
    Shadow performs a cartwheel , ending with a razor sharp fan attack.
    1 twirl: D-button + A
    2 twirls: D-button + B
    3 twirls: D-button + C
    Smoke Screen: x + Y + Z
    0% teleportation.
    Shadow disappears and reappears in different areas of the scene. If no 
    direction combos are used . Shadow materializes next to her opponent.
    Warp to left: A + B
    Warp to right: B + c
    Warp to left side of the ceiling: X + Y
    Warp to right side of the ceiling: Y + Z
    Shadow mode: XYZ
    0% Invulnerability
    Shadow becomes a "shadow" and attacks without fear or injury. This effect 
    lasts for five seconds.
    Flying mine uzume-bi: Quarter circle forward + z
    15% damage
    Shadow throws an auto-locking mine that explodes on impact with the opponent.
    Ninja Weapons: 
    11% damage
    Knife: Back, forward up X
    Shuriken: Back, forward X or Y
    Bomb: Back, forward, down X or Y
    Shadow's skill moves
    Fan block: Left, right + X + Y
    Reflects attack
    Shadow blocks enemy attacks with her iron fan.
    Rock & Roll: down, diagonal down right, right + C
    Up to 16% damage
    Shadow tumbles forward and behind her enemy, then grabs her victim and 
    executes several nasty elbows to the back of the head.
    Banzai Blitz: Back, Forward B+C
    Up to 15% damage
    A 5-strike blitz attack
    Flying step tobi ashi: Back, Forward A+B
    8% damage
    Shadow executes a high speed sweep/slide,
    (vii) Slash
    Prehistoric hunter- 50,000 B.C
    Style of martial art used: Pain
    This fighting style uses any move or attack  that will cause pain or inflict 
    damage. This includes eye-poking, neck throttling, nostril pulling and hair 
    yanking. The most common weapon is a large wooden club, which early hunters 
    could wield very effetively. One technique involves the spinal crush, in which 
    the attacker jumps onto a foe and smashes the victim's head, compressing the 
    spinal column. Another technique uses the "push off" lever for a high two-
    footed attack.
    Slash was always advanced for a pre-man creature.  He was the greatest
    hunter and the greatest fighter of his generation.  These skills didn't
    just come from his great strength, but also from the emergence of an early
    intelligence.  Slash used this intelligence in his fighting, which meant he
    could out-think most of his opponents.
    His intelligence also got him into a lot of trouble.  The cave elders
    resented Slash for his intelligence, and rejected his every idea, including
    an agricultural plan which would have freed the clan from its enslavement
    to a life of drudgery as hunter-gatherers.  The elders turned down this
    idea at once , as they saw no value in having free time and enjoyed the
    violence of the hunt.
    One day, when Slash publicly spoke against the the elders in a clan meeting,
    he was stoned to death by the clan when the elders proclaimed him to be an
    evil force.
    If Slash was returned back to his life he would take charge and become the
    new leader of the clan.  Only through this direct leadership can Slash
    teach his people new and better ways of living.
    Slash's special moves:
    Bone Breaker: In mid air, press Right + Z
    16% damage + stun
    From the air, Slash jumps on his opponent, knocks them to the ground and then 
    stomps on their fallen bodies
    De-claw: Left Right + Z
    12% damage
    From his c;ub, Slash launches a sharp claw at his opponent.
    Running head butt: left, right + C
    15% damage + wall smash
    Slash charges the opponent and head butts at great speed.
    Power thud club swing: in mid air press Y + z
    Slash jumps into the air, then smashes into the ground, causing an earth 
    tremor that knocks opponents of thier feet.
    Fire Club- Quarter circle towards + X
    12% damage
    Slash shoots a stream of fire from his club.
    Ice Club- Quarter circle towards + Y
    Slash freezes his enemies with a spray of ice from his club
    Spinal Crush: Forward + Y
    Up to 16% damage
    Slash grabs onto the opponent's waist with his feet and pounds the enemy's 
    head with his club. The beating lasts for several blows or until the opponent 
    shakes free. Slash must be within throwing range to perform this move.
    Slash's skill moves
    Bat-back projectiles: Left right + X + Y
    0% reflect
    With his club, Slash knocks away projectiles.
    Caveman beating: Left Right + B + C
    Up to 15% damage (5 hits x 3%)
    A rapid, 5 strike attack.
    Double Foot kick: Quarter Circle Back + C 
    11% damage
    Slash does a back flip while rapidly attacking with his feet
    Club dive: Quarter circle back + B
    12% damage
    Slash leaps at and over his enemies beating them as he passes.
    (viii) Trident
    Gladiator-110 B.C
    Style of martial arts used: Capoeria
    This Brazilian fighting style was founded over three centuries ago by African 
    slaves. It is believed to have been originated by blacks in Angola, who 
    performed the movementd as a religous dance. In the 16th century, this "dance" 
    was adpated into a fighting art as a defences against the brutal slave traders.
    Capoeria is beautiful to watch because of its graceful cartwheels, handstands, 
    handsprings, sweeps and flips. This grace combined with strength makes thus 
    art lethal. Practitioners of this art are adept and evading attacks and 
    countering with hands and feet. The foot motions involve a great deal of leg 
    sweeps, leg blocks and kicks while in a handstand.
    Trident is so named becaise of the trident which replaced the hand he lost
    in a duel with a shark.
    The people of Atlantis during this time lived above the water.  They were
    competing with the Romans to see who would control the Earth's surface, with
    the loser being plunged into the watery depths.
    The Atlanteans spent their time in the pursuit of science.  They realized
    early on that a major part of the land was going to sink into the ocean.
    To handle this, they built great environments that were enclosed in bubbles
    so that they could survive the ocean's depths.
    They then offered a fair settlement to the Romans. Half of each each
    culture would stay on land, and the other half would go to sea. The Romans
    would not agree, and would only settle the issue through battle.  So the
    Atlanteans had no choice but to create a warrior that could stand up
    against the warlike Romans.  Trident was their champion.
    The Romans rigged the fight and crushed Trident under a large stone pillar.
    With their loss, the Atlanteans were forced unnecessarily undersea, and
    their culture was lost forever.
    A victory for Trident would allow him and the people of Atlantis to share
    the land with the Romans.  Trident would also like to explore his role in
    Man's future as Trident was a genetic creation and feels alone in his
    Trident's Special moves:
    Trident disappears in a huge wave, dissolves into the ground, and then 
    reappears somewhere else.
    Teleport left: Down Up + A
    Teleport center: Down Up + B
    Teleport right: Down, Up + C
    Spinning trident: X + Y + Z
    Up to 20% damage
    Trident extendes his arm, with its razor sharp blades spinning, capable of 
    extreme damage.
    Plasma Bolt: Left Right + z
    15% damage + dizzy
    Trident focuses all his force fields fields into a single intense energy bolt.
    Bio-stun field: A + B
    0% Freeze
    Trident is surrounded by a green cloud. Opponents who touch the nebula are 
    engulfed in a green glow that stuns them for four seconds or until they are 
    Repulser field: B + C
    0% repulsion
    Trident is surrounded by a a yellow cloud that pushes opponents away. During 
    the effects 8-second duration, it is nearly impossible to reach Trident.
    Bio-drain field: Y + Z
    0% weakens opponents
    Trident is surrounded by a red cloud. Opponents who touch the nebula are 
    engulfed in a red glDow that limits their attacks to 50% of their normal 
    Depth Charge field: X + Y
    0% slow opponenent
    Trident is surrounded by a blue cloud. Opponents who touch the cloud are 
    engulfed in a blue  glow and move as though underwater.
    Liquid mode: A + B + c
    0% Invunerablity/escape
    Trident transforms into water and passes through solid objects. Use this move 
    to escape from corners.
    Trident's skill moves:
    Whirlpool kick: Left Right + A + B
    Up to 18% damage (6 hits x 3%)
    Trident thrusts his trident into the ground and spins with legs extended.
    Neptune's fury: Left Right + B + c
    Up to 15% damage ( 5 hits x 3%)
    A furious 5-hit attack.
    Tidal Wave: Quarter Circle towards +  Z
    10% damage + hard punch if close
    Trident summons a wave of from the depths of Alantis, then hurls it forward.
    Slash Spin:  Quarter Circle back + C 
    Up to 15% damage ( 5 hits x 3%)
    Trident curls into a ball and rolls forward or backward, trident extended.
    ix) Xavier
    Xavier Pendragon
    Warlock/alchemist-1692 A.D.
    Style of Martial art used: Hapkido cane fighting
    Hapkido is a Korean martial art founded by Yong Shul Choi. Its style is a 
    selective combination of several martial arts systems: power from Karate, 
    leverage from Judo and Ki (spirit) from Akido.
    Hapkido is distingushed by three essential techniques: passitivity when 
    opposing force, circular movements for countering and attacking, and absoloute 
    penetration of the oppoenents defences. For instance, if the force is strong, 
    it must be met with a soft recpetion; if the force is weak, it must be met 
    with a strong reception. This union of techniques establishes a fluid and 
    perpetual rhythm as well as constant mobility. Almost all hits and defensive 
    actions are performed with the cane, which is used in place of arms and legs.
    Xavier always made bad career choices, so it was no surprise that his last
    job ended in failure.  After nailing still-smoking horseshoes onto the
    mayor's prized workhorse, Xavier found himself with a shack full of
    smithy tools and no job.
    Stirred by a love for science, Xavier decided to try his hand at the
    age-old quest for the formula which would turn lead into gold.  Instead,
    he found a way to create an unlimited source of cheap, clean-burning energy
    that would put Salem on the map forever in addition, Xavier found his
    alchemy had changed him, giving him strange new powers.
    Before he could begin to use this power and document it for the good of
    future generations, Xavier found himself bound and gagged as the people of
    Salem carted him off to the town square.  There they burned him at the
    stake for the false charge of being a warlock.
    While some of Xavier's powers could be mistaken for witchcraft, they are
    all based on real science.
    Xavier's return back to his life would allow him to finish his studies of
    the unlimited power  source that he found.  He would like to find a way to
    use it without creating any great danger of giving another tool to evil.
    He would also like to put a stop to the ignorance that led to many witch
    hunts across the expanse of history.
    Xaviers special moves
    Phantom Strike: x + Y
    15% damage
    Xavier conjures up a dimensional portal and thrusts his cane into it. The 
    portal then appears near the enemy and the cane thrusts through, stabbing the 
    Dragon trap: Left Right + Z
    15% damage
    Xavier animates his cane and sends it to attack his opponent. The cane crushes 
    and bited for several seconds or until it is shaken off.
    Attract & Smack: A + B + C
    12% damage 
    Xavier grabs the opponent from a distance, then draws in and smacks the enemy 
    in the head with the cane.
    Midas touch: Left Right + Y
    0% freeze
    Xavier turns the opponent into gold. The effect lasts for 4 seconds or until 
    the opponent is hit.
    Swap spell: x + Y
    0% invulnerability/escape
    Xavier switches places with the opponent. This spell effectively makes 
    opponents get hit by their own projectiles/
    Possession: X + Y + Z
    0% switch bodies
    Characters switch bodies for a short time but still damage each other's "soul" 
    when hiding in their own bodies.
    Confusion spell: A + C
    Remaps D-pad
    Xavier places the opponent in a state of confusionl; the opponent's controls 
    are scrambled for a full 5 seconds.
    Xavier's skill moves
    Mystic shield: Left Right + A
    Xavier reflects attacks with his magical cane.
    Wizards wrath: Left Right + B + C
    Up to 15% damage (5 hits x 3%)
    A 5-strike blitz attack
    Snap back: Charge back then forward + X
    10% damage
    Xavier strikes from a distance by extending the end of his cane to twice its 
    normal length.
    Dragon's bite: Quarter Circle forward + C
    Up to 15% damage (3% + 3% + 9%)
    Xavier delivers a nasty uppercut with his cane.
    Copyright (c) David Wilson  2005. Updates soon.

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