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    FAQ by MManos

    Version: 11.0 | Updated: 01/02/05 | Printable Version | Search This Guide

    ===============================================================================
                     _____                                          
                    / ____| ___  _   _ _  ____   _____ _   _ _____ 
                   | (___  / _ \| \ | | |/ ___| |_   _| | | | ____|
                    \___ \| | | |  \| | | |       | | | |_| |  _|
                    ____) | |_| | |\  | | |___    | | |  _  | |___
                   |_____/ \___/|_| \_|_|\____|   |_| |_| |_|_____|
                   _    _
                  | |  | |_____ ____   ____ _____ _   _  ___   ____
                  | |__| | ____|  _ \ / ___| ____| | | |/ _ \ / ___|
                  |  __  |  _| | | | | |  _|  _| | |_| | | | | |  _
                  | |  | | |___| |_| | |_| | |___|  _  | |_| | |_| |
                  |_|  |_|_____|____/ \___/|_____|_| |_|\___/ \___/
    
    ===============================================================================
                                Sonic the Hedgehog FAQ
                                     Version 11.0
                                    January 2, 2005
                                       by MManos
    
    
    
    
    
    ===============================================================================
    
                  [TOC]     CHAPTER 00:  Table of Contents     [TOC]
    
    ===============================================================================
    
    This FAQ now contains the commonly-used "Quick Find" catalog.  Next to each 
    section of the guide contains a three-letter code.  Hit CTRL+F to access the 
    "Find" menu, type in the three-letter code, and keep searching (should be the 
    second find) until you find the section you inquire!
    
    CHAPTER 01:---------------------------------------- Copyright Information [CPT]
    CHAPTER 02:---------------------------------------------- Version History [VSH]
    CHAPTER 03:--------------------------------------------------- Characters [CHR]
    CHAPTER 04:-------------------------------------------------------- Items [ITM]
    CHAPTER 05:----------------------------------------------------- Controls [CTL]
    CHAPTER 06:-------------------------------------------- Zone Descriptions [ZND]
    CHAPTER 07:----------------------- The Chaos Emeralds and the Secret Zone [EMR]
    CHAPTER 08:------------------------------------------------------ Badniks [BDN]
    CHAPTER 09:------------------------------------------------------- Bosses [BSS]
    CHAPTER 10:------------------------ Codes, Cheats, Glitches, and Oddities [CCG]
    CHAPTER 11:---------------------------------------------- Acknowledgments [ACK]
    CHAPTER 12:----------------------------------------------- Author Contact [ATC]
    CHAPTER 13:-------------------------------------------- Guide Usage Rules [GUR]
    CHAPTER 14:--------------------------------------------------- Final Word [FNW]
    
    
    
    
    
    ===============================================================================
    
                [CPT]     CHAPTER 01:  Copyright Information     [CPT]
    
    ===============================================================================
    
    This document, otherwise known as "Sonic the Hedgehog FAQ/Walkthrough", was
    created by me, MManos.  If you wish to host this guide on your website, unless
    that site is GameFAQs, you need to follow the criteria listed in Chapter 13,
    "Guide Usage Rules".  Any form of plagiarism will not be tolerated, and the
    proper authorities will be notified.  If you wish to share this guide with
    others, it must be for personal use only.  Do not share this over online
    Shareware software such as Napster, WinMX, Bearshare, Limewire, Kazaa, etc.
    Also, do not cut out only the parts you wish to share.  This guide was meant to
    be used in its entirety and must be treated that way.
    
    Copyright (c)1999-2005 Michael Manos
    All Rights Reserved
    
    
    
    
    
    ===============================================================================
    
                   [VSH]     CHAPTER 02:  Version History     [VSH]
    
    ===============================================================================
    
              ==========================================================
                           January 2, 2005 -- Version 11.0
              ==========================================================
      Through recent discovery, I have found video game guides available on free
       Shareware applications.  I have thereby changed information in Copyright 
       Information and Guide Usage Rules.  Also, there have been minor grammar 
                          alterations throughout the guide.
    
              ==========================================================
                           January 3, 2004 -- Version 10.0
              ==========================================================
      Welcome to another new year, ladies and gentlemen.  Here's what I've done:
    
    ALTERATIONS
    - Another new year, another change to the Copyright Information section that
      involves the year, among other things.
    - Changes have been made to the Author Contact section.
    
    
              ==========================================================
                            October 4, 2003 -- Version 9.0
              ==========================================================
                Well, I made a couple of quick revisions to this guide.
    
    ALTERATIONS
    - I suppose this isn't too important, but I changed the format of the guide, so
      it is now done on WordPad instead of Word.
    - Changes have been made to the Copyright Information section.
    - An update has been made to "Chaos Emeralds and the Secret Zone", because it
      was not clear what had to be done in order to get the emerald.
    - I never noticed this, but the Quick-Find tab for "Characters" has been wrong
      for quite some time.  It has been fixed.
    
    
              ==========================================================
                             July 4, 2003 -- Version 8.0
              ==========================================================
    Happy "Fourth" everybody.  I did a few updates to this guide in order to make
                             the information more precise.
    
    ALTERATIONS
    - With a new year, "Copyright Information" had to be slightly tweaked.
    - Included the fact that hedgehogs are insectivores, not rodents, in 
      "Characters"
    - Reformatted the "Controls" section
    - Slight tweaking of grammar in "Zone Descriptions"
    - Included more credits in the "Acknowledgments" section
    
    
              ==========================================================
                           November 28, 2002 -- Version 7.0
              ==========================================================
     Several additions and changes in this update!  To make this more informative
                         of an FAQ, I have done the following:
    
    ADDED SECTIONS                          RENAMED SECTIONS
    - "Codes, Cheats, Glitches, and         - "Moves" ---> "Controls"
      Oddities"
    - "Guide Usage Rules"
    
    ALTERATIONS                             OTHER NEW STUFF
    - More grammar changes                  - Quick-Find Reference Added
    - Deletion of unnecessary borders
    - Realized "Oh yeah, this game takes
      place on South Island, not Mobius!"
      and changed that tidbit throughout
      the guide
    
    
              ==========================================================
                           November 16, 2002 -- Version 6.0
              ==========================================================
        As CJayC has said time and time again, there truly can never be a Final
    Version of the guide.  Therefore, I have made this addition.  This incarnation
                       includes the following additions/changes:
    
    ALTERED SECTIONS
    - Just a few alignment issues that have been bugging me
    - Brief, updated character descriptions
    - Minor tweaks of grammar throughout
    
    
              ==========================================================
                          November 17, 2001 -- Final Version
              ==========================================================
                     Yes, it is the final version.  Here we go!!
    
    RENAMED SECTIONS                        ALTERED SECTIONS                   
    - "Zones" ---> "Zone Descriptions"      - "Badniks"
    - "The Chaos Emeralds and the Special   - "Bosses"
      Stage" ---> "The Chaos Emeralds and   - General Reformatting
      the Secret Zone"
    
    REMOVED SECTIONS
    - "Codes, Cheats, and Glitches"
    
    
              ==========================================================
                           November 11, 2001 -- Version 3.3
              ==========================================================
                           Nothing really new here but this:
    
    SITES NEWLY HOSTING DOCUMENT
    - Sonic News <www.sonicstadium.org>
    
    
              ==========================================================
                            October 29, 2001 -- Version 3.0
              ==========================================================
            It's been awhile, hasn't it?  Let's run right down the list...
    
    NEWLY ADDED SECTIONS                    REMOVED SECTIONS
    - "Copyright Information"               - "Why a Sonic the Hedgehog FAQ?"
    - "Author Contact"                      - "Final Boss"
                                            - "Websites Worthy of Being Checked 
                                               Out"
                                            - "Challenges"
                                            - "Wish List"
                                            - "Game Genie Codes"
    
    ALTERED SECTIONS                        ANNEXED SECTIONS
    - "Copyright Information"               - "Green Hill Zone," "Marble Zone," 
    - E-mail address in "Author Contact"      "Spring Yard Zone," "Labyrinth 
    - ASCII Art                               Zone," "Star Light Zone," "Scrap 
    - Major Reformatting                      Brain Zone," and "Final Zone" --->
                                              "Zones"
    
    
              ==========================================================
                            October 21, 1999 -- Version 0.8
              ==========================================================
                                 The first revision!!
    
    ALTERED SECTIONS
    - "Characters"
    - "Items"
    - "Codes"
    - "Game Genie"
    - Special Stages
    - ASCII Art (Removed)
    - Spacing
    - Capitalization Problems
    -  Name of Author
    - Aligning of Guide
    
    
              ==========================================================
                            October 20, 1999 -- Version 0.0
              ==========================================================
                                  Hot off the press! 
    
    
    
    
    
    ===============================================================================
    
                      [CHR]     CHAPTER 03:  Characters     [CHR]
    
    ===============================================================================
    
              ===========================================================
                                  SONIC THE HEDGEHOG                    
              ===========================================================
    A resident of South Island, a speed demon, and a guy with a major chili dog 
    obsession, Sonic the Hedgehog has evolved into one of the most beloved video
    game mascots of our time.  When one mentions "Sega", one can't help but think
    of the blue, spiky-haired insectivore.
    
              ==========================================================
                                   DR. IVO ROBOTNIK                   
              ==========================================================
    Also known as Dr. Eggman, Robotnik is the series' characterization of evil.
    The red suit and fiery mustache define this guy, but nothing seems more
    prominent than the Egg-O-Matic, his transport device used to hover throughout
    the universe.
    
              ==========================================================
                               SOUTH ISLAND INHABITANTS                 
              ==========================================================
    Instead of the standard "Damsel-in-Distress" theme found in many games in this 
    genre (*cough* Mario *cough*), Sonic must rescue the residents of this island.  
    Either the gravity level must be really high, or there's a lack of nutrition 
    among the locals, but they are all really short.
    
    
    
    
    
    ===============================================================================
    
                        [ITM]     CHAPTER 04:  Items     [ITM]
    
    ===============================================================================
    
              ==========================================================
                         ITEM(S)          ||           USE(S)           
              ==========================================================
              |        Power Rings        || These are basically what  |
              |                           || your life depends on.     |
              |                           || They are found all over   |
              |                           || all of the zones except   |
              |                           || for the Final Zone. If    |
              |                           || you are attacked or fall  |
              |                           || on spikes, you lose all   |
              |                           || your rings. If you get    |
              |                           || hit with no rings, you    |
              |                           || lose one life.            |
              |---------------------------||---------------------------|
              |        Ring Monitor       || This gives you ten rings. |
              |---------------------------||---------------------------|
              |     Sonic Head Monitor    || This gives you one extra  |
              |                           || extra life.               |
              |---------------------------||---------------------------|
              |        Boot Monitor       || This gives a temporary    |
              |                           || speed boost.              |
              |---------------------------||---------------------------|
              |        Star Monitor       || This gives temporary      |
              |                           || invincibility.            |
              |---------------------------||---------------------------|
              |    Blue Sphere Monitor    || This gives you a shield.  |
              |                           || A shield allows Sonic to  |
              |                           || sustain a hit without     |
              |                           || penalty.                  |
              |---------------------------||---------------------------|
              |         Lampposts         || When you pass these blue  |
              |                           || posts they turn red.      |
              |                           || When you die, you will    |
              |                           || start at the last         |
              |                           || lamppost you touched.     |
              |                           || You will start with the   |
              |                           || time you hit the post     |
              |                           || with, along with zero     |
              |                           || rings.                    |
              |---------------------------||---------------------------|
              |          Springs          || These shoot you into the  |
              |                           || air.                      |
              |---------------------------||---------------------------|
              |        Prison Eggs        || You free the Mobius       |
              |                           || inhabitants by jumping on |
              |                           || the lever on top of these |
              |                           || at the end of each zone,  |
              |                           || with Scrap Brain Zone and |
              |                           || Final Zone as exceptions. |
              '--------------------------------------------------------'
    
    
    
    
    
    ===============================================================================
    
                       [CTL]     CHAPTER 05:  Controls     [CTL]
    
    ===============================================================================
    
    D-PAD LEFT, RIGHT
    - Walk or Run Left, Right
    
    D-PAD UP, DOWN
    - Look Up, Crouch
    
    A/B/C
    - Jump
    
    WHILE MOVING, D-PAD DOWN
    - Super Sonic Spin Attack (Roll)
    
    
    
    
    
    ===============================================================================
    
                  [ZND]     CHAPTER 06:  Zone Descriptions     [ZND]
    
    ===============================================================================
    
    One of these days, I may get a walkthrough in this guide.  For now, here's some 
    brief descriptions of the seven zones.
    
    Each zone has three acts, with the exception of The Final Zone.  In each act, 
    Sonic has ten minutes to race to the end, pass all the obstacles, and collect 
    as many rings as possible.  Pass as many lampposts as well, for if Sonic should 
    die, he would restart at the last-touched lamppost rather than the beginning.  
    Almost all enemies are worth 100 points, and bosses are worth 1,000.
    
              ===========================================================
                               ZONE 01:  Green Hill Zone                 
              ===========================================================
    Yes sir, there's only one hill.  It is either a really large hill or a rather 
    small island.  Anyway, this is the tutorial zone of the game.  There are three 
    acts in each zone.  At the end of the final act, there will be a boss, one of 
    Robotnik's fantastic creations.  Located in a valley of South Island, the main 
    hazards are spikes, which are usually at the bottom of the zone floor.
    
    
              ===========================================================
                                 ZONE 02:  Marble Zone
              ===========================================================
    In this zone, you are in an ancient temple-like area.  Fire is the main hazard 
    here.  You are going to run into several blocks in this zone; to move them, 
    just push the D-Pad in the block's direction.  Watch out for the fire chase in 
    Act Two.  Don't get crushed by the chandeliers.  Take the rare invincibility 
    monitors to your advantage.  In Act Three, there is a hidden room that can 
    screw you up nice, but there is a hidden block as well.  Good luck. 
    
    
              ===========================================================
                              ZONE 03:  Spring Yard Zone
              ===========================================================
    The very first carnival zone made!  This fun zone shows the standard of Genesis 
    graphics: the overabundance of pastel colors.  Watch out for the two Rollers in 
    Acts One and Two.  The Crabmeats can cause a problem in some of the block 
    areas.  Be careful on the moving blocks.  Watch for the maceballs in the indoor 
    areas.  When the big green block follows you, spring when necessary to get tons 
    of rings.  Otherwise, keep running!  Roll into certain places to unlock secret 
    rooms with monitors.  Most importantly, it's a game, so have fun.
    
    
              ===========================================================
                               ZONE 04:  Labyrinth Zone
              ===========================================================
    The first underwater zone made in history of the series.  Apparently, an 
    ancient civilization got flooded.  The music is relaxing in this world, but you 
    must be alert at all times; this zone is torture if you do not have enough 
    skill.  If there is a spike popping up, do not go to it head-on!  Walk to it, 
    walk back, and the Burrobot will pop up, but you can get it back almost 
    immediately after.  Patience is a virtue, remember.  
    
    Orbinauts (well, they aren't called Orbinauts in this game, but they are in 
    future games in the franchise) are major pains.  Not only are they fast, but 
    they are invulnerable most of the time.  Keep an eye or two (or three if you 
    have friends watching you, in which case you need to get some mental help) on 
    them.  When riding the escalators, you will see pig heads shooting fire.  Do 
    not attack; you cannot harm them.  White lance-spikes will hurt you.  Watch for 
    levers and hit them quickly, because you can survive about 30 seconds without 
    air, even with invincibility.  Take care.
    
    
              ==========================================================
                               ZONE 05:  Star Light Zone
              ==========================================================
    This is my personal favorite zone in the game.  It is also the easiest in my 
    opinion.  It took me what, six minutes to complete this zone?  The zone is very 
    simple, but be careful.  Bombs are indestructible, so consider that.  Windmills 
    are good for a boost, but you cannot go against the draft.  Take a break when 
    you drop down a shaft and the game rolls very, very fast.  When there are 
    catapults, jump on the opposite side of the spike, and stay there!  It will 
    launch you.  You need good timing to do this well, because you need to do it 
    for the boss.  The music is cool in this zone.  Consider this a gift from Sonic 
    Team.
    
    
              ==========================================================
                              ZONE 06:  Scrap Brain Zone
              ==========================================================
    You have now reached the mechanical zone.  Robotnik no longer plays Mr. Nice 
    Guy in this zone.  Pure challenge will stun beginners.  The levers are tricky; 
    watch out.  Platforms that drop and return are tricky, so run!  When on the 
    gears, push right to go fast, while pushing left will slow it down.  Jump to 
    get off.  Watch for electrical faucets, slicing blades,  the cup-with-the-mace-
    on-the-bottom-half-of-it, and the flamethrowers.  Ball Hogs are dangerous, jump 
    the bombs and hit the pig.  In Act Three, you are underwater (did they think 
    you didn't have enough stress from Labyrinth Zone?).  Jump the platform to take 
    the hard path, while stay on to take the easy path.  Watch for the spikes, like 
    in Labyrinth Zone.  Then, at the end, spring up and go to the Final Zone.
    
    
              ==========================================================
                               ZONE 07:  The Final Zone
              ==========================================================
    More of a "Scrap Brain Zone - Act Four" than a truly different zone, this could 
    have had a neat name, but the Sonic Team had to give it the bland "Final Zone" 
    instead.  See the Bosses section for this one.
    
    
    
    
    
    ===============================================================================
    
        [EMR]     CHAPTER 07:  The Chaos Emeralds and the Secret Zone     [EMR]
    
    ===============================================================================
    
    The Chaos Emeralds are the things that make the world go 'round... or at least 
    the world of Sonic the Hedgehog.  There are six of them, each of a different 
    color, and Robotnik wants these badly.  You get them in Secret Zones.
    
    There are six Secret Zones, each one different for each emerald.  In order to 
    get to any Secret Zone, you need to have fifty rings by the end of Acts One or 
    Two in any Zone, except for Scrap Brain Zone and the Final Zone.  Jump into 
    the giant ring.  Jump farther for more points.  You can get from ten points to 
    ten thousand points per jump marker.
    
              ==========================================================
                   SECRET ZONE BLOCK(S)   ||        FUNCTION(S)
              ==========================================================
              |     Blue Square Blocks    ||         No Effect         |
              |---------------------------||---------------------------|
              |  Red/White Circle Blocks  ||      Jump Off These       |
              |---------------------------||---------------------------|
              |   Transparent Red/White   ||    Jump Through These     |
              |       Circle Blocks       ||                           |
              |---------------------------||---------------------------|
              |     Circle Goal Blocks    ||   Ends the Secret Zone    |
              |---------------------------||---------------------------|
              |  Square Multicolor Blocks ||  Loosens Tension Around   |
              |(Surrounding Chaos Emerald)||       Chaos Emerald       |
              |---------------------------||---------------------------|
              |     "R" Circle Blocks     ||  Reverses Spin Direction  |
              |---------------------------||---------------------------|
              |   Up/Down Circle Blocks   ||Alters Speed of Secret Zone|
              |---------------------------||---------------------------|
              |       Chaos Emerald       ||   Completes Secret Zone   |
              '--------------------------------------------------------'
    
    The general idea of each Secret Zone is to maneuver around until you collect
    the Chaos Emerald or reach the GOAL.  The Secret Zone is really a trap, which
    is why the "GOAL" blocks are present; I know, it's rather misleading.  Don't be
    fooled: you're here to get the Chaos Emerald.
    
    
    
    
    
    ===============================================================================
    
                       [BDN]     CHAPTER 08:  Badniks     [BDN]
    
    ===============================================================================
    
      There are SIXTEEN different varieties of Badniks.  Let's explore them all.
    
    
         =====================================================================
                                     NAMED BADNIKS
         =====================================================================
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                        Ball Hog                         |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Location:--------------------------------- Scrap Brain Zone
              Description:------------------------------------ A pink pig
              Attack:------------------------------ Launching Projectiles
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                        Burrobot                         |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Locations:---------------- Labyrinth Zone; Scrap Brain Zone
              Description:----------------- A red and blue drilling robot
              Attack:------------------------------------- Roaming Around
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                       Buzz Bomber                       |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Locations:-- Green Hill Zone; Marble Zone; Spring Yard Zone
              Description:--------------------- A yellow and black hornet
              Attack:------------------------------ Launching Projectiles
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                       Caterkiller                       |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Locations:- Marble Zone; Spring Yard Zone; Scrap Brain Zone
              Description:--------------- A purple and yellow caterpillar
              Attacks:- Roaming Around; Launching Body Parts When Touched
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                         Chopper                         |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Location:---------------------------------- Green Hill Zone
              Description:--------------------------------- A red piranha
              Attack:------------------------------------- Bridge-Jumping
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                        Crabmeat                         |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Locations:--------------- Green Hill Zone; Spring Yard Zone
              Description:---------------------------- A red and tan crab
              Attack:------------------------------ Launching Projectiles
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                          Jaws                           |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Locations:---------------- Labyrinth Zone; Scrap Brain Zone
              Description:--------------- A pink shark with a gray engine
              Attack:------------------------------------- Roaming Around
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                        Moto Bug                         |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Location:---------------------------------- Green Hill Zone
              Description:------------------------- A red wheeled ladybug
              Attack:------------------------------------- Roaming Around
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                         Newtron                         |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Location:---------------------------------- Green Hill Zone
              Description:----------------- A green newt with yellow eyes
              Attacks:----------------- Launching Projectiles; Relocating
    
              .-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-.
              |                         Roller                          |
              '-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'
              Location:--------------------------------- Spring Yard Zone
              Description:----------------------- A blue Sonic-like robot
              Attack:-------------------------------------------- Rolling
    
    
         =====================================================================
                                    UNNAMED BADNIKS
         =====================================================================
              There are six Badniks without names.  Their data is below.
    
              Location:-------------------------------------- Marble Zone
              Description:----------------- A black and blue birdlike bat
              Attack:------------------------------------- Roaming Around
    
              Location:--------------------------------- Spring Yard Zone
              Description:-- A purple and yellow lobster with gray spikes
              Attack:------------------------------------- Roaming Around
    
              Location:---------------------------------- Star Light Zone
              Description:------------------------------------ A red bomb
              Attack:------------------------------------------ Exploding
    
              Locations:---------------- Labyrinth Zone; Scrap Brain Zone
              Description:--- A red orb with four spiked surrounding orbs
              Attack:------------------------- Launching Surrounding Orbs
    
              Locations:--------------- Green Hill Zone; Spring Yard Zone
              Description:------------------ A red and blue flying insect
              Attack:------------------------------------- Roaming Around
    
              Location:---------------------------------- Star Light Zone
              Description:- A green orb with four spiked surrounding orbs
              Attack:------------------------------------- Roaming Around
    
    
    
    
    
    ===============================================================================
    
                       [BSS]     CHAPTER 09:  Bosses     [BSS]
    
    ===============================================================================
    
              ===========================================================
                 GREEN HILL ZONE -- Egg-O-Matic Checkered-Wrecker Ball
              ===========================================================
              Description:-------------- A brown ball attached to a chain
              Attack:-------------------------------------- Swinging Ball
              Number of Hits Needed:-------------------------- Eight Hits
              How to Defeat:- Hit the Egg-O-Matic whenever the ball is in
              --------------- a position where it will not hit you.  Duck 
              -------------------- underneath a platform if it is unsafe.
    
    
              ===========================================================
                      MARBLE ZONE - Egg-O-Matic Fireball Dropper
              ===========================================================
              Description:--- A fireball dropper on bottom of Egg-O-Matic
              Attack:------------------------------------------ Fireballs
              Number of Hits Needed:-------------------------- Eight Hits
              How to Defeat:- Just hit the Egg-O-Matic whenever possible.
    
    
              ===========================================================
                  SPRING YARD ZONE - Egg-O-Matic Spiked Floor Remover
              ===========================================================
              Description:---------- A spike on the bottom of Egg-O-Matic
              Attack:----------------------------------- Removal of Floor
              Number of Hits Needed:-------------------------- Eight Hits
              How to Defeat:-- Whenever he swoops down, hit him.  Jump to
              ---------------------- stay above the bottomless pit below.
    
    
              ===========================================================
                            LABYRINTH ZONE - The Labyrinth
              ===========================================================
              Description:------- A maze filled with water; booby trapped
              Attack:--------- Water; drowns after certain amount of time
              Number of Hits Needed:--------- Zero Hits; Just make it out
              How to Defeat:- Avoid as many obstacles as you can and keep
              -------------------------------------------------- jumping.
    
    
              ===========================================================
                      STAR LIGHT ZONE - Egg-O-Matic Bomb Dropper
              ===========================================================
              Description:- Bomb-Dropping Device on bottom of Egg-O-Matic
              Attack:------------------------ Dropping Bombs on Catapults
              Number of Hits Needed:-------------------------- Eight Hits
              How to Defeat:- Jump on the opposite end of a catapult that
              ------------------ has a bomb on it.  If Robotnik is above,
              ------------------------------------ the bomb will hit him.
    
    
              ===========================================================
                           FINAL ZONE - Egg-O-Matic Pistons
              ===========================================================
              Description:-------------- Four Pistons; Robotnik Relocates
              Attack:---------------------------- Energy Blasts; Crushing
              Number of Hits Needed:------ Eight Hits; Hit Dr. R's Piston
              How to Defeat:---- Stay underneath the alcove on the right.
              -------------- If the piston Robotnik is in is nearest you,
              ------------------- attack.  Otherwise, just stay hidden in
              ------------------------- order to avoid the other attacks.
    
    
    
    
    
    ===============================================================================
    
        [CCG]     CHAPTER 10:  Codes, Cheats, Glitches, and Oddities     [CCG]
    
    ===============================================================================
    
    Admit it.  You have wanted to cheat in almost any video game to come out.  
    Fortunately, we have a section for you special people.  Here it is.
    
              ==========================================================
                                       IGN CODES
              ==========================================================
    BONUS POINTS
    For extra points, pass any zone in a certain amount of time.  For the best 
    bonus, enter the Debug Mode code.  The clock will freeze and you'll always 
    score a 50,000 bonus! 
    
    Time  Points
    0:30  50,000
    0:45  10,000
    1:00  5,000
    1:30  4,000
    2:00  3,000
    3:00  2,000
    4:00  1,000
    5:00  500
    
    
    CONFUSED DEMO
    While the demo is playing, hold A + B + C.  Sonic will get confused, lose his 
    place, and possibly die. 
    
    
    CONTROL MODE
    At the title screen, press Up, C, Down, C, Left, C, Right.  While playing, you 
    can pause the game and use A to restart, B for slow motion, and C for frame 
    advance. 
    
    
    DEBUG MODE
    Enable Control Mode (see above).  After pressing Start to begin a game, hold A 
    until you see Sonic.  If you see a bunch of hex numbers on the top of the 
    screen, you're in Debug Mode.
    
    To start debugging, press B, then you can select any sprite in that level and 
    put it on the screen.  To select a different sprite, press A, and to place it 
    on the screen, press C.  Note that sprite selection is different from Zone to 
    Zone.  Also, instead of displaying the time elapsed, it displays the number of 
    sprites currently on the screen.  Control Mode functions work as well.
    
    Note: This only works on the first production releases of Sonic.
    
    
    EXTRA LIVES
    In Green Hill Zone (Act 3), there is a 1-Up at the very bottom of the level.  
    Collect it along with enough rings to make 100 for a second life.  Next, grab 
    the 1-Up at the top of the loop-de-loop and die.  Repeat until you have enough 
    lives.  
    
    
    GET ALL EMERALDS
    This cheat allows you to start at the First Level with all the Emeralds, and 
    with lots of Continues.  Use the Level Select cheat (see below) to get to the 
    Special Zone.  When you get the Emerald, and have entered into the First Zone, 
    press Reset.
    
    Use the Level Select cheat to get to the Special Zone again.  When you get the 
    next Emerald, and have entered the First Zone, press Reset again.
    
    When you have all the Emeralds, continue on with the first level.  You get to 
    keep the Emeralds and the Continues accumulated so far.
    
    
    LEVEL SELECT
    At the title screen, hold A then press Up, Down, Left, Right.  When you hear 
    the chime, press Start. 
    
    If that doesn't work, try this:
     At the title screen, press Up, Down, Left, Right, hold A, and press Start.     
     After doing this once, you only need to hold Start + A to enter the level 
     select.
     
     
    MARBLE ZONE SHORTCUT
    In Marble Zone (Act 3), you will find three chandeliers with spikes in them.  
    Go to the far wall (on the right) and jump to the right to find some goodies.  
    Now jump through the wall on the right again, but be careful of the other 
    chandelier. 
    
    
    SCRAP BRAIN TELEPORT
    On the last level (Scrap Brain), find the ledges that move right then left.  Go 
    to the left side of the wall and wait for the platform to move.  As soon as it 
    starts to move left, duck.  You'll go through the wall.   While here, press 
    Left to teleport right and Right to teleport to the left.
    
    
    
              ===========================================================
                                   GAME GENIE CODES
              ===========================================================
    Remember Game Genie?  These codes I have _not_ personally tested, and I think a 
    few of them may be flukes.  Why?  Oh, because some of them mention S-curves and 
    Tails, especially in the latter ones, all of which only occur in Sonic the 
    Hedgehog 2.  These codes I worry about have been marked with an asterisk (*).  
    You've been warned.
    
    MASTER CODE
    ATBT-A32A or ATBT-AA32
    
    NEVER LOSE RINGS:
    AWHA-CA92 
    
    RINGS WORTH 2X VALUE:
    SCGT-DJYL or SCRA-BJX0 
    
    RINGS WORTH 3X VALUE:
    3SCGT-DNYL or SCRA-BNX0 
    
    RINGS WORTH 4X VALUE:
    SCGT-DTYL or SCRA-BTX0 
    
    RINGS WORTH 5X VALUE:
    SCGT-DYYL or SCRA-BYX0 
    
    RINGS WORTH 6X VALUE:
    SCGT-D2YL or SCRA-B2X0 
    
    RINGS WORTH 7X VALUE:
    SCGT-D6YL or SCRA-B6X0 
    
    RINGS WORTH 8X VALUE:
    SCGT-DAYL or SCRA-BAX0 
    
    "SUPER RING" POWER-UP WORTH 50X VALUE:
    GL5A-CAHN 
    
    (*) SUPER SONIC DOES NOT LOSE RINGS:
    AJZA-CA8N 
    
    UNLIMITED LIVES:
    AJ3A-CA7A 
    
    START WITH NINETY-NINE LIVES:
    NR4T-AAH4 
    
    PERMANENT INVINCIBILITY:
    AJRT-CA8R or AE0T-AEBA
    
    SHIELDS GAIN 8X PROTECTION (EIGHT HITS UNTIL DISAPPEARS):
    SCGA-BCON
    A4GA-A28T
    
    (*) ONE BLUE SPHERE NEEDED FOR CHAOS EMERALD:
    RGGA-A60T 
    
    HIGHER JUMPING ABILITY:
    NAYA-C8B6 or BDLT-AAGL or DDLT-AAGL 
    
    UNDERWATER BREATHING ABILITY:
    ATST-CA38 
    
    (*) ONE RING NEEDED TO BECOME SUPER SONIC:
    AEYT-CAHO
    
    VIEW END SEQUENCE:
    GJBA-AA4G 
    
    RINGS BECOME INVISIBLE:
    DTLT-AAGL 
    
    HIDDEN ITEMS/BREAKABLE WALLS BECOME VISIBLE: 
    AEMT-BJB0
    Note: Remaining scenery will be scrambled; use to discover secrets.
    
    LEVEL SELECT:
    AJ3A-AA4G 
    
    START WITH ONE LIFE:
    AE3T-ACLA or AE3T-AACL
    
    DISEMBODIED SONIC AT TITLE SCREEN:
    AY3T-AACE 
    
    START AT TITLE RESETS TO "SONIC TEAM PRESENTS...":
    AE3T-AA4G 
    
    START WITH FIVE LIVES:
    AY3T-AACL 
    
    START WITH FIVE CHAOS EMERALDS:
    AY3T-BA4R 
    
    DELAYED AND REPEATED RING SPARKLE WHEN COLLECTED:
    SCRA-BJXG 
    
    FREEZE RINGS WHEN TOUCHED:
    SCRA-BJXL 
    
    RINGS DO NOT SPARKLE WHEN COLLECTED:
    SCRA-BJXR 
    
    BOUNCE OFF RINGS:
    SCRA-BJXT 
    
    COLLECT A RING, BUT TOTAL REMAINS UNAFFECTED:
    SCRA-BJXW 
    
    COLLECTED RINGS REPLACED BY SOLID RINGS WHICH MAY BE STOOD ON:
    SCRA-BJXY 
    
    RINGS WORTHLESS:
    SCRA-BFX0 
    
    MAXIMUM RINGS POSSIBLE FOR COLLECTION = 10, EXCLUDING MONITORS:
    SCRA-BJX2 
    
    JUMP THROUGH FLOORS:
    DDLT-AAGG
    Note: Disable this code for a normal jump. 
    
    ZERO GRAVITY:
    ADLT-AAGL 
    
    ASTEROID GRAVITY:
    A5LT-AAGL 
    
    JUMP LOWER:
    KDLT-AAGL 
    
    KEEP SHOWS FOR REMAINDER OF LEVEL ONCE COLLECTED (?):
    KDLT-AAGL 
    
    SLIGHTLY HIGHER GRAVITY:
    LDLT-AAGL 
    
    HIGHER GRAVITY:
    NDLT-AAGL 
    
    EXTREMELY HIGH GRAVITY:
    9DLT-AAGL 
    
    INVISIBILITY:
    FJ0A-C6BJ 
    
    SLOWER SONIC:
    960A-CABR 
    
    FASTER SONIC: 
    960A-C6BR 
    
    CANNOT MOVE LEFT OR RIGHT:
    960A-CABT 
    
    SLOWER ACCELERATION:
    AE0A-CABY 
    
    INSTANT FULL-SPEED:
    960A-CABY 
    
    UNABLE TO STOP:
    AA0A-CAB4 
    
    INSTANT STOP:
    960A-CAB4 
    
    SOME ITEMS DISAPPEAR WHILE OTHERS REAPPEAR AFTER HIT:
    AE0T-CABA 
    
    PERMANENT RUNNING SHOES:
    AE0T-CAB2 
    
    UNLIMITED LIVES - ALTERNATE CODE:
    GJ6A-CA5T or GJ6A-CA7A
    Note: Game Over will be displayed after every life obtained. 
    
    DISAPPEAR AFTER LOST LIFE:
    GJ6A-CA6A 
    
    HIGH JUMP WHEN LOSING LIFE:
    GJ6A-CA6N 
    
    (*) STAY STANDING IN S-CURVE TUNNELS; CANNOT RUN LOOPS
    AE6T-CABY 
    
    (*) SONIC/TAILS HAVE PURPLE HAIR: 
    A7J2-AAAA
    A7J2-AAAA
    C1M4-A210
    
    
              ===========================================================
                                       ODDITIES
              ===========================================================
    When "Sonic the Hedgehog" was still in pre-development stages, screenshots were 
    released to magazines.  Several features were removed and/or changed, including 
    the following:
    
    - Green Hill Zone had UFOs in the background
    - The nameless purple enemy in Spring Yard Zone was located in Marble Zone
    - Spring Yard Zone was known as "Sparkling Zone"
    - Scrap Brain Zone was known as "Clock Ork Zone," intending the name "Clock 
      Work Zone, but the "W" was missing!  Also, the background was different.
    
    
    
    
    
    ===============================================================================
    
                   [ACK]     CHAPTER 11:  Acknowledgments     [ACK]
    
    ===============================================================================
    
    PEOPLE                                  WEBSITES
    -- Webmasters                           -- GameFAQs <www.gamefaqs.com>
       - For hosting this FAQ                  - For continuing to show great
    -- Myself                                    appreciation for FAQ writers such
       - For writing this FAQ                    as myself
    -- Rob (AU620RS@aol.com)                   - For being the first host of this
       - For informing me that hedgehogs         FAQ
         are insectivores, not rodents      -- IGN Codes <codes.ign.com>
                                               - For providing the codes
                                            -- GameWinners <www.gamewinners.com>
                                               - For providing the Game Genie codes
                                            -- Green Hill Zone  
                                               <ghz.emulationzone.org >
                                               - For information in the "Oddities" 
                                                 section
    
    
    
    
    
    ===============================================================================
    
                   [ATC]     CHAPTER 12:  Author Contact     [ATC]
    
    ===============================================================================
    
    I can be reached via e-mail at the following address:
    
      cyebersurpher@hotmail.com
    
    If you wish to e-mail me about game help, please put "Sonic the Hedgehog GEN"
    as the title of the e-mail.  I also ask that you do not address questions
    about the GameGear version of the game and how it relates to this game.  They
    are, of course, two different games.
    
    Furthermore, do not ask a question involving something already addressed in
    the guide, such as "How many zones are in the game?".  I have received
    countless e-mails with questions like that.  They aren't appreciated.
    
    
    
    
    
    ===============================================================================
    
                  [GUR]     CHAPTER 13:  Guide Usage Rules     [GUR]
    
    ===============================================================================
    
    DOs:
    -- Please e-mail me before publishing this guide.  If not, I will be forced to 
       take legal action against you.
    -- Leave this guide as a whole when using and sharing (for personal use only)   
       with others.
    
    
    DON'Ts:
    -- Don't take out sections.
    -- Don't make it so it says you are the author of this FAQ.  I know how to use
       search engines, and I will find you.
    -- Don't publish this without asking me.  The only website exempt to this is 
       GameFAQs <www.gamefaqs.com>
    -- Don't post an outdated version of this FAQ.  People want fresh, new
       material.
    
    
    
    
    
    ===============================================================================
    
                      [FNW]     CHAPTER 14:  Final Word     [FNW]
    
    ===============================================================================
    
    As far as I am concerned, there should be no more updates to this guide.  I've
    accomplished everything I've wanted to do with it, and I feel it is informative
    to you, the gamer.  Therefore, until I get around to writing some new work, I
    bid thee adieu.
    
    
    
    
    
    ===============================================================================
    --------------------------------- END OF FAQ ----------------------------------
    ===============================================================================