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    FAQ/Walkthrough by Tainted CHAOS

    Version: 1.45 | Updated: 07/26/04 | Printable Version | Search Guide | Bookmark Guide

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                                -SONIC THE HEDGEHOG-
    
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                         FAQ/Walkthrough (C) Tainted CHAOS
                           <lightning_chaos@hotmail.com>
    
                                    VERSION 1.45
    
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    VERSION HISTORY
    
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    Version 1.45 (July 26th, 2004) - In the VERSION HISTORY, I reversed the order 
    of updates, and, that, the most recent updates appear at the top, instead of 
    the bottom.
    
    Version 1.41 (July 17th, 2004) - Corrected a bunch of mistakes.
    
    Version 1.40 (June 13th, 2004) - Updated the WALKTHROUGH section. 
    
    Version 1.30 (June 9th, 2004) - Fixed a bunch of nasty errors. Updated the 
    LEGAL INFO section. 
    
    Version 1.26 (June 8th, 2004) - Fixed another mistake. 
    
    Version 1.25 (May 19th, 2004) - Added the BOSSES section, which contains 
    information and strategies regarding the bosses of the game. I also changed the
    ASCII Art (above). 
    
    Version 1.14 (May 13th, 2004) - Fixed ANOTHER mistake. 
    
    Version 1.13 (May 12th, 2004) - Fixed another mistake. 
    
    Version 1.12 (May 9th, 2004) - A very minor update. I changed the name of a 
    section, and fixed some errors in the walkthrough. 
    
    Version 1.11 (April 25th, 2004) - Added the AUTHORIZED WEBSITES section, a list
    of which websites I allowed this guide to be posted on. 
    
    Version 1.01 (April 22nd, 2004) - Fixed some errors in my guide.
    
    Version 1.00 (April 21st, 2004) - Creation of FAQ/Walkthrough. Everything 
    complete. 
    
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    TABLE OF CONTENTS
    
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    (1) - Introduction
    
    (2) - Game Basics
          -Controls
          -Gameplay Info
          -Time Bonus
          -Items
          -Special Stages
    
    (3) - Enemies
    
    (4) - Story
    
    (5) - Walkthrough
          -Green Hill Zone
          -Marble Zone
          -Spring Yard Zone
          -Labyrinth Zone
          -Star Light Zone
          -Scrap Brain Zone
          -Final Zone
          -Special Stages
          -Bosses
    
    (6) - Secrets & Hints
    
    (7) - Conclusion
          -Links 
          -Credits
          -Authorized Websites
          -Legal Info
          -Contact Me
    
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    (1) - INTRODUCTION
    
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    Sonic the Hedgehog is a game released for the Sega Genesis/Megadrive in 1991,
    back when the 16-bit consoles were at war. Sonic Team (SEGA, Service Games) did
    an excellent job of designing this game. Many years ago, I had played this game
    and I enjoyed it quite a bit. Now, I have decided to write a FAQ/Walkthrough 
    for it. 
    
    Keep in mind that this is my very first guide for GameFAQs, so don't freak out
    if I make a mistake or two (which I most likely will). If you DO spot a mistake
    in this guide, then feel free to report it via e-mail. My e-mail address is
    listed at the bottom of this FAQ. 
    
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    (2) - GAME BASICS
    
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    CONTROLS
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    [CONTROL PAD] - Move
    
    [A], [B], [C] - Jump
    
    [START] - Pause
    
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    GAMEPLAY INFO
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    In Sonic the Hedgehog, there are a total of six zones. Each zone consists of
    three acts, and your goal is to make it to the end of each act. At the end of 
    the third act, you'll fight Dr. Robotnik in one of his crazed contraptions.
    
    The gameplay is pretty basic. Sonic moves pretty fast, so expect some high-
    speed action in this game. Besides getting to the end, though, there are a lot 
    more things you should worry about. 
    
    First of all, are the enemies and hazards. Like in all other videogames, you 
    can get hurt, and, of course, lose a life. Lose all your lives and the game is
    over. 
    
    To destroy an enemy, just jump on the enemy. Sonic curls into a ball when he 
    jumps, by the way. You can also use this technique when fighting Robotnik in 
    his machines.
    
    There are a lot of hazards in this game. Spikes, lava, drowning, and other
    things will prevent you from making it to the end. These shouldn't be too
    hard to avoid. Depending on what stage you're on, you'll find these hazards
    in every act, so watch out. 
    
    Enemies and hazards can also hurt you. However, don't expect a health bar or
    anything of that sort. In Sonic the Hedgehog, you'll encounter these golden
    rings scattered in each stage. Collecting rings will keep you alive, even if
    you have just ONE ring. 
    
    If you get hit by an enemy or hazard when you have at LEAST one ring, then 
    you're safe. You won't die, but you'll lose all your rings, and they'll scatter
    (you can still pick them up again). 
    
    If you get hit by an enemy or hazard when you have NO rings whatsoever, then 
    you're done for, and you lose a life. 
    
    There's a bug in this game, by the way. When you land twice on spikes 
    consecutively, then you'll die without a chance to recoil. Usually, after 
    getting hit, you'll gain temporary invincibility, and other enemies and hazards 
    cannot hurt you during this short period of time. Unfortunately, this does not
    apply to spikes, so be careful. 
    
    In each act, there are also these "lamposts". When activated, these lamposts
    act as checkpoints. If you lose a life, then you'll start from the last 
    checkpoint you activated. To activate these checkpoints, just touch one of
    them, and they'll glow, indicating that they're activated. 
    
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    ITEMS
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    In Sonic the Hedgehog, there are also item boxes scattered across each act. 
    They look like computer monitors, and they contain different power-ups to aid
    you in your quest. To get the power-up, just jump on the item box. 
    
    The power-up that the item box contains depends on the picture on the front:
    
    Ring - Gives you ten rings in succession. [Super Ring]
    
    Blue Bubble - A barrier will surround you. It will save you from 1 hit, and 
    then it'll disappear. No rings are lost. [Barrier]
    
    Shoes - Gives you "super speed" for a temporary amount of time. [Speed Shoes]
    
    Stars - Gives you invincibility for a temporary amount of time. [Invincibility]
    
    Sonic's Face - Gives you an extra life. [Extra Life]
    
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    TIME BONUS
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    In every act, you have 10 minutes to get to the GOAL POST, or else your time is
    up, and you lose a life. Also, the faster you complete the act, the more points
    you receive at the end. 
    
    Finish the level within a certain time, and you'll receive a certain number of
    points. 
    
    0:00-0:30 - 50,000 points
    0:31-0:45 - 10,000 points
    0:46-1:00 - 5,000 points
    1:01-1:30 - 4,000 points
    1:31-2:00 - 3,000 points
    2:01-3:00 - 2,000 points
    3:01-4:00 - 1,000 points
    4:01-5:00 - 500 points
    5:01-9:59 - 100 points
    
    That's pretty much it, so try to finish fast, and you'll obtain more points at
    the end. If you used the Debug Mode cheat, then you shouldn't have to worry
    about anything, because the timer is screwed up, and you'll receive 50,000
    points every time. 
    
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    SPECIAL STAGES
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    Special Stages serve a fairly important role in this game. You don't 
    neccessarily HAVE to complete these Special Stages in order to beat the game,
    but they're essential if you want to see the REAL ending of the game (which,
    in my opinion, isn't all that worth it, considering that it doesn't differ
    much from the normal ending). 
    
    You can only enter a Special Stage from the first two acts of each stage. You
    cannot enter Special Stages from the third act, or through any act of the sixth
    and final stage. 
    
    To enter a Special Stage, you must have 50 or more rings by the end of any act.
    If you do, then a giant ring will appear near the goal post. Jump through the
    ring and you'll go to the Special Stage after completing the act. 
    
    In a Special Stage, you control Sonic in a top-down perspective. You CAN still
    move him, although the stage keeps spinning and it's hard to really control
    him (you can also jump if you try) The objective of the Special Stage is to 
    find the Chaos Emerald, hidden somewhere in the level. The Chaos Emerald is 
    usually blocked by a circle of colored diamonds. To get past these diamonds, 
    keep touching them until they disappear (they'll change colors in the process). 
    
    There are also these "goal posts" in a Special Stage. They're red in color,
    and keep a lookout for these, because if you touch one of them, the Special
    Stage ends. There's no penalty for ending the stage, but you'll miss out on
    your chance of getting a Chaos Emerald this way. 
    
    There are six Chaos Emeralds in the game. Collect all six to see the REAL 
    ending of the game. In a Special Stage, there are also plenty of opportunities
    to get "continues" by collecting lots of rings. 
    
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    (3) - ENEMIES
    
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    In this game, there are all sorts of enemies. Most enemies can be destroyed
    with only one hit. To help you, I've created a list of enemies here. I've also
    included their names, as well as a brief description about their behavior. Some
    of these names might be wrong, so please forgive me. 
    
    Moto Bug - Moves back and forth and does nothing. 
    
    Crabmeat - Moves back and forth slowly. Occasionally, it will open up its claws
    and hurl energy balls towards you. Watch out. 
    
    Chopper - In Green Hill Zone, you'll find these fish near the bridge areas. 
    They hop up and down, trying to bite you. 
    
    Buzz Bomber - These annoying foes fly in the air above you. They'll shoot a 
    small energy ball at you, and then leave. Buzz Bombers are fast, so beware. 
    
    Newtron - They appear in walls. Some fly towards you, and some fire energy 
    balls at you. 
    
    Bat Bot - They usually hang on ceilings. They will swoop down at you as you 
    approach them. 
    
    Caterkiller - Their body is protected by spikes. Jump on its head to avoid 
    taking damage.
    
    Pincer - These annoying foes have spikes on their heads, and cannot be jumped
    on. To take it out, roll into it and you'll defeat it.
    
    Roller - These enemies are quite fast. When they stop, jump on it when its
    head pops out of its shell. 
    
    Orbinaut - Wait for the Orbinaut to fire its spike balls, and when its 
    unprotected, jump on its head. 
    
    Jaws - They appear in water. They do nothing but swim back and forth. 
    
    Ballhog - These foes throw bouncing balls at you. 
    
    Bomb Bot - When you get near them, the Bomb Bots will explode and send red 
    spheres flying across the screen. Avoid these deadly self-destructing foes. 
    
    Burrobot - These enemies hide in the ground, and then pop up when you 
    approach them.
    
    NOTE: Some info on enemies' names was borrowed from GavLuvsGA's FAQ.
    
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    (4) - STORY 
    
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    Dr. Ivo Robotnik, an evil scientist, is capturing the innocent animals of South
    Island, and is turning them into evil robots! He has also established a large
    base at the center of the island. Things seem hopeless, and only one hero can
    stop him...
    
    Sonic, the super-cool hedgehog, uses his super-speed to take down Robotnik's
    mechanical army, and prevent Robotnik's plan from succeeding. Armed with golden
    rings, super sneakers, and a wild haircut, the blue blur will stop at nothing
    to rescue his animal friends, and put an end to the demented scientist, once 
    and for all.
    
    Sonic journeys at a blazing speed across South Island, towards Robotnik's base.
    During his quest, he will encounter lava, spikes, pits, and of course...
    Robotnik's army of robots. The fate of the island rests on his shoulders. Will
    he succeed? Or will Robotnik have the last laugh?
    
    The adventure begins...
    
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    (5) - WALKTHROUGH
    
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    This is it...the meat of the FAQ. We're done with the vegetables, but don't
    expect anything spectacular or wonderful. I won't be listing every single 
    secret in the game, so if you're looking for a more detailed guide, look 
    somewhere else on GameFAQs. They have tons. 
    
    In this walkthrough, I will be mentioning enemies' names instead of describing
    them. If you're unsure of what specific enemy I'm talking about, check above
    and find your solution in the ENEMIES section. 
    
    NOTE: Again, I might make a few errors. If you DO spot one, then feel free to
    contact me via e-mail. My e-mail address is listed at the bottom of this guide.
    
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    GREEN HILL ZONE
    -------------------------------------------------------------------------------
    
    ENEMIES: Crabmeats, Choppers, Buzz Bombers, Newtrons, Moto Bugs
    
    The Green Hill Zone is a nice, and easy stage that has very little enemies and
    hazards. If you're a beginner, then this is the perfect time to get used to
    the controls and have fun. Watch out for the spikes and pits, though. 
    
    *******************************************************************************
    ACT 1 
    *******************************************************************************
    
    Beautiful place, isn't it? Anyway, start by heading right and getting the three
    rings above you. Jump onto the platform, and get the Super Ring. Avoid the Buzz
    Bomber, as well as the Moto Bug, and continue right. Go across the bridge, get
    the 5 rings (watch out for the Chopper), and keep going. Later on, you'll 
    encounter some Crabmeats. These annoying foes move slowly back and forth, and 
    will occasionally fire energy balls at you. Don't let that get to you, though, 
    because either way, they're still pretty easy to destroy. Cross the bridge, 
    kill the Buzz Bombers that appear, and keep going until you find a yellow 
    spring on a ledge. Jump on the yellow spring and land on the ledge to your 
    right. IMMEDIATELY HEAD RIGHT, because the ledge will collapse the moment you 
    get on it. Continue right, and you'll find more of those collapsing ledges. 
    Soon, you'll come across the checkpoint. Touch it to activate it. 
    
    Keep going, and avoid the Newtron that appears out of the wall. Continue to
    hold right on the control pad, and you'll go through a large loop. Head right,
    and go straight into the narrow tunnel. You'll automatically roll into a ball, 
    From there, you'll head down the tunnel at high-speed, and will activate the 
    checkpoint along the way. Keep holding right on the control pad, and you'll
    soon be launched out of a tunnel, and into a place with lots of rings and two
    Buzz Bombers. Avoid the Buzz Bombers (or destroy them), and try to collect as
    many rings as possible before you fall. When you land, continue right, up the
    ledges, and cross the bridge (again, watch out for the Choppers). Keep going,
    and you'll find a Super Ring on top of a platform. Jump on the platform and get
    the item box for 10 rings. Avoid the Buzz Bomber that appears, and ride the 
    moving platform to the bottom. Once there, run right and you'll eventually come
    across the GOAL POST. 
    
    NOTE: If you have 50 or more rings at the end of Act 1 or Act 2, then you can
    jump through the giant ring and go to the Special Stage. This is your chance
    to get a Chaos Emerald. 
    
    *******************************************************************************
    ACT 2 
    *******************************************************************************
    
    At the start, go across the bridge, get the rings, and avoid the two Choppers. 
    Continue and you'll find a yellow spring. Jump on the spring and launch 
    yourself in the air for some rings. Keep going, destroy the Crabmeat, and 
    cross another bridge. Watch out for the Buzz Bomber, and continue until you
    encounter a large pit with a platform swinging back and forth in the center. 
    Get on the platform, and jump off at the other side. Move on, jump over the
    spikes, and cross the bridge. Keep running, go through the loop, and go up the 
    incline. In the tree, there's an Invincibility hidden there. Get the
    Invincibility, because you'll need it. From here, hop across the platforms,
    avoiding the Buzz Bombers and such. Don't fall, because if you do, you'll
    hit the spikes and most likely won't have a chance to recover. Soon, you'll
    reach the checkpoint. 
    
    At the end, head right and destroy the Moto Bug. Go up the steps, avoid the
    Newtron that appears, and kill the Crabmeat. Keep going, and soon, you'll run
    into another narrow tunnel like the one in Act 1. Go through this tunnel, and
    you'll come out and hit the GOAL POST. 
    
    *******************************************************************************
    ACT 3
    *******************************************************************************
    
    Head right at the beginning, and jump on the yellow spring. In this act, it's
    best to ALWAYS take the high path, because it's better. When you land, 
    immediately move to the right because the ledge will collapse. Destroy all the
    enemies, and jump on another spring, which will take you upwards. You'll find
    a Barrier sitting on the ledge. Get it, because you never know when you'll
    actually need it. Come back down, cross the bridge (avoid the Buzz Bombers), 
    and you'll come across a third yellow spring. Jump on the spring and land on 
    the next ledge. Destroy more enemies, and drop down. Quickly jump on the 
    moving platform in front of you, because if you don't, the ledge will collapse,
    and you'll fall. Don't worry, though, because there's a yellow spring in the
    area below you that will launch you back up. Head right, cross the bridge, and
    activate the checkpoint.
    
    Keep going, avoid the Newtrons, and head into the narrow tunnel. When you come
    out, you'll want to avoid hitting the red spring up ahead that will bounce you
    back to where you came from. After going through the loop, jump OVER the red
    spring to avoid hitting it. Activate the checkpoint. 
    
    In front of you is a new obstacle. A spike bridge!! You'll have to go across,
    so get ready. Move carefully between the spikes so that you don't get hurt.
    On the other side, run down the slope, get the rings, and you'll soon find 
    yourself in a messed up area with lots of rain. Get all the rings, and avoid
    the Buzz Bombers. Continue right, and destroy the Crabmeat on the ledge. Move
    on, and you'll see a moving platform going up and down beside a wall. At this
    point, you'll have to go up. Your first idea might be to ride the moving 
    platform, but there's actually a hidden spring in one of the trees for you
    impatient gamers. Once you're up there, head right, and you'll see more
    moving platforms in the air up ahead. Just drop down, and keep going right. 
    Soon, you'll see another one of those swinging platforms. Ride the platform
    across, and don't fall, because if you do, you'll hit the spikes and die. On
    the other side, kill the two Buzz Bombers, and keep heading right. Get the 
    Super Ring in the tree, and continue. Activate the checkpoint, and prepare for
    the first battle with Robotnik. 
    
    NOTE: There's an Invincibility in one of the trees just before the boss. To 
    reach it, run down one of the slopes before it, and jump. It make take a few 
    tries, so don't worry. The battle with Robotnik is ridiculously easy, either 
    way. 
    
    +++++++++++++++++++++++++++++++++++++
    BOSS: Robotnik's Ball & Chain Machine 
    +++++++++++++++++++++++++++++++++++++
    
    DIFFICULTY: Easy
    HITS TO DEFEAT: 8
    
    Your first encounter with Robotnik isn't all that tough. A large, checkered 
    ball will hang from a chain under his Egg O' Matic. To take him out, you need
    to avoid the checkered ball, and hit him 8 times. 
    
    This isn't hard. In fact, his attack pattern is quite predictable. He'll swing
    the checkered ball back and forth, trying to hurt you with it. When he swings
    the ball towards you, the safest place to be is under one of the two platforms,
    where he cannot harm you. 
    
    This is the strategy: First off, get on one of the platforms. When Robotnik
    swings the checkered ball in the opposite direction, jump and hit him once. 
    When he swings the ball in your direction, quickly get under the platform, and
    back onto it once it's safe. The process repeats from here. You'll need to
    hit him 8 times before he's destroyed. 
    
    NOTE: After Robotnik is destroyed, head right and you'll spot a strange-looking
    machine. Step on the switch on the top of the machine, and you'll free a bunch
    of animals, thus, ending the act. 
    
    -------------------------------------------------------------------------------
    MARBLE ZONE
    -------------------------------------------------------------------------------
    
    ENEMIES: Bat Bots, Buzz Bombers, Caterkillers
    
    Welcome to the Marble Zone. This second stage features new enemies, obstacles,
    as well as a deadly sea of lava threatening to scorch you if you touch it. 
    Other than that, you'll also journey into an enormous fortress with tons of
    spikes and lethal traps. Proceed with caution. 
    
    *******************************************************************************
    ACT 1 
    *******************************************************************************
    
    Head right, and collect all the rings. Soon, you'll encounter some lava. 
    Touching the lava won't kill you, but it WILL hurt you and make you lose your
    rings. Proceed forward, avoiding the lava, as well as the Buzz Bombers and
    Caterkillers (deal with these by jumping on its head). Keep going, getting 
    more rings, and you'll find more lava. Fireballs will occasionally pop out of
    the lava, so beware. Run down a long slope. To your left is a small cavern
    consisting of three Super Rings. Get them if you want. Otherwise, continue and 
    you'll encounter a HUGE lake of lava. There are platforms to help you get 
    across, but move quickly, because if you don't, flames will engulf these 
    unstable platforms, and you'll be scorched. On the other side, run down the 
    slope, and get the Barrier at the end. Head left, and into the fortress. There
    are several green pillars up ahead. They will crush you if you stand under 
    them, so watch out. Make your way towards the very left, and you'll soon 
    encounter some Bat Bots and spikes appear out of the floor. Avoid these 
    hazards, and keep going. A large spike trap is blocking your way downwards. To
    remove this spike trap, stand on the left side of the small block, and hold 
    right to push it. Keep pushing it until it goes into the small hole. It'll
    activate the switch and lift the spike trap. Go down the steps, and into the
    next area when the spikes retract. Here, you'll find a Barrier, as well as the 
    checkpoint. 
    
    Head right. Watch out for the green pillar. Wait for it to descend before 
    moving on. Up ahead is a large lava pit. Use the falling blocks as stepping
    stones to the other side, but be careful and try not to get crushed. When you
    DO reach the other side, continue right, where you'll find a spike trap above
    you. Wait for the spike trap to ascend, and then jump on the small ledge to
    your right. When the spike trap descends, hop onto it, and ride it upwards. 
    To your right are some green blocks coming out of the wall. Jump on these green
    blocks and use them to get to the top. There's another spike trap above you, so
    watch out. Hop onto the ledge to your right. Jump onto the smaller trap (watch
    out for the Bat Bots), and use it to get on the bigger, spike trap. Once there,
    ride the spike trap upwards and head right. Jump on the ledge and continue. 
    From there, you'll find more lava pits and fireballs up ahead. Just avoid 
    everything and move cautiously and you should be okay. Eventually, you'll come
    across the GOAL POST. Touch it to end the act. 
    
    *******************************************************************************
    ACT 2 
    ******************************************************************************* 
    
    At the start, move right, and destroy the Buzz Bombers and Caterkillers. Up
    ahead is a lava pit. Wait for the fireballs to go back down, and then use the
    single platform to get across (flames will engulf it, so move fast). Continue
    into the fortress. Get the rings, and soon, you'll find a large, green pillar
    blocking your way. Step on the switch to lower the pillar, so that you can
    proceed. Head left, destroy the Bat Bots, and you'll encounter a gigantic sea
    of lava. Push the green block into the lava, and ride it across. Near the end 
    of the ride, you'll find a large pillar of lava coming down from above. Jump on 
    the blocks, and when the pillar of lava is gone, continue and head left when 
    it's safe. Further into the fortress are some guns that shoot fireballs out of
    them. Watch out for these. At the bottom, push the green block to the right,
    and drop down to the area below you. After that, IMMEDIATELY RUN TO THE RIGHT!!
    There's lava chasing you from behind. Speed down the tunnel, jumping over
    blocks, and avoiding spikes. At the end, continue right, and you'll encounter
    another sea of lava. 
    
    Remember those swinging platforms from the Green Hill Zone? Well, they're back,
    and you can ride them to get across. Just be careful not to fall. In the next 
    tunnel, there are a bunch of Caterkillers. Jump on their heads to avoid getting
    hurt. Don't touch the red spring, because it'll bounce you back. Step on the 
    switch to remove the green pillar, and head up. Get the Barrier to your left, 
    and once again, push the green block into the lava. Ride it across. 
    Occasionally, pillars of lava will emerge from under you. Don't worry about 
    these. As long as you stay on the green block, they will not hurt you. Jump 
    onto the platforms to avoid getting pushed off, and then jump back down onto 
    the green block when it's safe. When the third lava geyser emerges, and when 
    you're at the highest point, QUICKLY JUMP ONTO THE LEDGE TO YOUR LEFT!! Once 
    there, continue left, and destroy the Caterkiller. You'll then encounter some 
    green blocks coming out of the walls. Use these to reach the top. At the top, 
    head left to find a Super Ring, as well as the checkpoint. 
    
    Move to the right. Avoid the lava, and the fireballs. Navigate across 
    platforms, and move carefully, and you should be fine. There are a ton of
    Buzz Bombers and Caterkillers up ahead, but you shouldn't have too much trouble 
    with them. Later on, in a small cavern to your left, you'll find some Bat Bots 
    as well as two Super Rings. Get them if you want. Otherwise, continue right, 
    and you'll see some strange, green blocks. Jump on these blocks to destroy 
    them. There are more of these. At the very bottom, head left. Kill all the 
    enemies, and get the Barrier. Next to the ledge, there are lava pillars coming
    down from the top. Once it's safe, drop down, and ride the green block across
    the lava. Continue left, destroy the enemies, and you'll find another spike 
    trap above you. Like in Act 1, wait for the spike trap to ascend, and then jump
    onto the small ledge to your right. When it descends, hop on it and ride the 
    spike trap upwards. Kill the Caterkiller, and keep going right. Watch out for 
    more spike traps that fall from above. Near the end, jump on the ledge, and 
    wait for the spike trap to ascend. Once it does, jump on it and head right. Hop
    onto the final ledge and touch the GOAL POST to end the act.
    
    *******************************************************************************
    ACT 3 
    *******************************************************************************
    
    Head right, get the rings, and kill the Buzz Bombers and Caterkillers. Run 
    down a long slope, and continue right. Go into the fortress, and avoid the
    fireball guns. Keep going. You'll eventually come across a large sea of lava. 
    Use the blocks that fall from the ceiling, as well as the various traps, to
    get across. On the other side, quickly move left because the green block will
    collapse. Keep heading left, and destroy the Bat Bots. Up ahead is are some
    green blocks that will fall when you step on them. Before you drop down, 
    though, there's a Barrier on the other side of the green blocks. To reach it, 
    you first have to avoid getting crushed by those nasty green pillars. Get it, 
    and once you have it, come back to the green blocks, and drop down. Watch out 
    for the Caterkiller to your right. Head left, and step on the switch to lower 
    the green pillar and make way for you. Go down, and from here, just keep going 
    right until you reach a gigantic lava pool. 
    
    Here, you have to push the green block onto the lava. Once you do, ride it 
    across. Once again, jump on any platforms to avoid getting pushed off, then get
    back on the green block once it's safe. Soon, a pillar of lava will emerge from
    under you, and will lift you upwards. When you're at the highest point, quickly 
    jump on the ledge to your left. There's a green block coming out of the wall 
    above you. Jump on it, and then hop to the floating platform to your right. 
    After that, make a final leap towards the ledge to your right. Destroy the 
    Caterkiller, and move on. Here, watch out for the spikes. Wait for them to 
    retract before going forward. Eventually, you'll reach two gigantic spike 
    traps. Below the first spike trap is a passageway heading left. Wait for the 
    spike trap to ascend before moving on. From here, avoid the fireball guns, 
    continue down the path, and you'll soon encounter a bunch of steps. Wait for 
    the spikes to retract before going down. Destroy the Caterkiller, jump onto the
    ledge (don't touch the red spring, because it'll bounce you back). There's 
    another lava pool up ahead, as well as more of those swinging platforms. Ride 
    the platforms across, but watch out for fireballs that pop out of the lava. On
    the other side, avoid the spikes, and on the ledge to your left is a Barrier,
    and a checkpoint. Activate it, then continue right. 
    
    This next part requires both patience and timing. Aside from avoiding those
    nasty spikes, you'll also need to watch out for the green pillars. Jump over
    the spikes, and wait for the green pillars to ascend before moving on. After
    jumping over the final set of spikes, you'll land on and destroy a bunch of
    green blocks. After that, wait for the green pillar to descend before you move
    past it. Eventually, you'll find another HUGE sea of lava. The green block is
    already in the lava, so just get on it to make it move. Next, quickly hop onto
    the purple platforms. Wait for the pillar of lava to fall before you move any
    further. You'll encounter another green block. Before you get on it, though, 
    get the Barrier on the platform above you. Come back down, and then ride the 
    green block across the lava. When you get out of the lava, head down the 
    passageway, collecting the rings. At the end, there's a large spike trap above 
    you. Wait for it to ascend, then jump on the ledge to your right. Get on the 
    spike trap, and head left. You'll find yourself in a room with lots of Bat 
    Bots. Destroy them all. When the spike trap to your right descends again, get 
    on it. To your right is a second spike trap. When it falls, get on it, then
    head left once again at the very top. 
    
    Go up the steps (watch out for spikes), and at the very top, destroy the 
    Caterkiller, as well as any Bat Bots that swoop down at you. Continue left, and
    push the green block into the lava. Ride it across. Jump on any purple 
    platforms to avoid getting pushed off, and get back on the green block when 
    it's safe. On the other side, kill the Bat Bots. Wait for the spike trap to 
    descend, and then run past it. Go up the stairway, avoiding the spikes. At the
    very top, get the Super Ring, and head upwards. Keep going right, 
    dodging the fireball guns, and avoid the spikes. Here, you'll find several
    traps hanging on chains from the ceiling. Jump on them, and use them to get 
    across. In between, make sure you avoid any spikes or Bat Bots along the way. 
    You have to be very careful here, and try not to fall. 
    
    At the end, avoid the spikes, and jump on the ledge. It's been a while since 
    we were outdoors, isn't it? Anyway, take a running leap over the first pool
    of lava, and pray that you do not get scorched by the fireballs and such. Soon,
    you'll come across a checkpoint. Activate it, and then head right for your
    second boss battle. 
    
    +++++++++++++++++++++++++++++++++
    BOSS: Robotnik's Fireball Machine
    +++++++++++++++++++++++++++++++++
    
    DIFFICULTY: Easy
    HITS TO DEFEAT: 8
    
    This is an easy boss. Robotnik fights by shooting fire on the platforms from
    above. He'll do one platform at a time, and will move back and forth while 
    doing so. Begin this battle by standing on the left platform. When he 
    approaches you, quickly hit him once, and then jump over the lava and onto the
    other platform to avoid his fire attack. When Robotnik gets near you again, hit
    him once, and then jump to the other side. By this time, the fire should've 
    cleared itself on the other platform. The process repeats from here. Overall,
    an easy boss. It takes eight hits to put him to rest...for now.
    
    Once again, after the battle, head right and step on the switch to free the 
    animals. 
    
    -------------------------------------------------------------------------------
    SPRING YARD ZONE
    -------------------------------------------------------------------------------
    
    ENEMIES: Crabmeats, Pincers, Rollers
    
    What a strange level...the Spring Yard Zone is a crazy zone populated by 
    robots, bouncers, spike balls, and of course, springs. Prepare yourself for a
    wacky adventure, because this zone will NOT be easy, and will give you a fair
    amount of trouble. Beware of the Crabmeats, as they are almost everywhere in 
    this level. 
    
    *******************************************************************************
    ACT 1
    *******************************************************************************
    
    In the beginning, get the two rings above you, and kill all three Crabmeats. 
    Watch out for the Buzz Bombers that appear shortly afterwards, and let the
    spring bounce you up the slope. Land on the ledge, and jump on a second spring,
    which will take you to a place with LOTS of annoying bumpers and such. Make
    your way to the very right, where you'll encounter a bunch of "elevator blocks"
    moving up and down. You'll want to ride these blocks down to the bottom. Be 
    sure to keep an eye out for Buzz Bombers, because there are loads of 'em in 
    this area. At the bottom, get ready for some action. Run down the slope, and 
    you'll eventually see a strange-looking enemy running behind you. This is a 
    Roller. Avoid the Roller, jump over the yellow spring, and with any luck, the 
    annoying critter should pass you, leaving you unharmed. Otherwise, just wait 
    for the Roller to come out of its shell before you attack it. Continue right, 
    and go down the slope, avoiding spike balls as you go. Destroy the Crabmeat. Up
    ahead, you'll see a small, lethal chain of spike balls going around in a 
    circle. Wait for it to pass before you move on (try to collect the rings as you
    go). Keep going, avoiding more spike balls as well as a second moving chain, 
    and you'll soon encounter a checkpoint. 
    
    Activate the checkpoint, bounce from the yellow spring, and run up the slope. 
    Next, jump on another yellow spring, and you'll find another group of elevator
    blocks. Ride these blocks and make your way to the very top. Once there, head
    right, and you'll see a platform as well as a red spring. Ignore the red 
    spring. Hop onto the platform and go the ledge to your right. WATCH OUT!! There
    is a Pincer on this ledge, moving back and forth. Don't jump on its head.
    Instead, just roll into it and you'll destroy it. Next, you'll encounter some
    half-pipes with spike balls moving in circles. Use the platforms in the center 
    to get to the other side. After that, drop down, and you'll bounce from some 
    red springs. Get all the rings at the top, and use those springs to get on the 
    ledge to your right. Kill the two Crabmeats, jump down from the ledge. There's 
    another set of red springs below you. In the center is a Super Ring. Get it. To
    your right, you'll spot a yellow spring at the end. Bounce from the yellow 
    spring, touch the switch, and keep running down the path until you reach the 
    GOAL POST. 
    
    *******************************************************************************
    ACT 2
    *******************************************************************************
    
    At the start, there is a red spring behind you. Bounce from it and drop from
    the ledge (avoid the bumper). At the bottom, you'll roll down the half-pipe, 
    and will be catapulted into the air. Here, you have two options. You can either 
    take the upper path with the Crabmeats, or you can head into the tunnel, with
    the spike balls and everything. In this guide, we're going to take the lower
    path, into the tunnel, for one reason or another. 
    
    Run down the slope, avoiding the spike balls. At the end, jump over the block
    and destroy the Crabmeat. In front of you is another one of those deadly chains
    you'll saw back in Act 1. Once again, wait for it to pass before you move on.
    Up ahead are more spike balls. Avoid them, and head out of the tunnel, where 
    you'll spot two red springs, one on the ground, and one in the air. Your first
    instinct might be to bounce up those two springs, where there are elevator
    blocks above you. However, there's actually a neat little shortcut hidden in 
    the wall to your right. As you bounce from the first spring, hold right on the
    control pad and you'll go through a secret passage in the wall. Make your way
    down the tunnel, and you'll eventually come across some moving blocks. These 
    moving blocks will move up and down, threatening to crush you if you're not
    careful. Carefully navigate through the narrow passageway, evading the moving
    blocks, and you'll soon encounter an Extra Life. Get the Extra Life, and bounce
    from the red spring in front of you. You'll be launched to a large area flooded
    with rings, bumpers, and yellow springs. Get the Barrier item box, and, 
    avoiding the bumpers, make your way to the top. Head right. Ride a platform 
    upwards, and jump onto the ledge. 
    
    Continue right, hop onto the platform, and on the ledge to your right. Head 
    down the tunnel, avoiding the spike balls, and you'll reach a checkpoint. Go
    further down the path, and you'll encounter a red spring as well as a spike 
    ball patrolling the area. Avoid the spike ball, and jump onto the red spring. 
    When you come out at the top, head right. Jump off the ledge, and land on the
    bottom. Continue right, and soon, you'll come across another one of those
    annoying Rollers, just as you pass the triangular structure. Once again, you
    can either avoid the Roller, or jump on its head when it comes out of its 
    shell. Here, you'll find a half-pipe with a spike ball moving in it. Jump on
    the platform, and on the other side, keep heading right until you encounter a 
    yellow spring. Bounce from it, and drop down from the ledge. At the very 
    bottom, continue right until you reach the GOAL POST. Touch it to end the 
    level. 
    
    NOTE: There's an alternate GOAL POST near the end of the level. To access it,
    you'll need to make a difficult leap at the very edge of the last ramp. If your
    timing is correct, then you'll land in a small area just above the original
    GOAL POST. Jump on the yellow spring, and get all the the rings in the small
    hole above you. After that, head right and you'll find the alternate GOAL POST.
    
    *******************************************************************************
    ACT 3
    *******************************************************************************
    
    Run down the HUGE slope at the beginning, and avoid all the Buzz Bombers that
    appear along the way. At the end, fall down the hole, and get the Barrier in
    between the red springs. After you've done that, jump on the springs and land
    on the ledge to your right. Grab the Super Ring, and head into the tunnel. 
    Watch out for the spike balls. Soon, you'll come across another chain, like the
    ones in the previous acts. Once again, wait for it to pass before you move on. 
    Next, destroy the Crabmeat, and continue until you reach outside. On these 
    elevator blocks, ride them and make your way to the top, but be careful not to
    get crushed at the top. Head for the left, destroy the Crabmeats, and jump on 
    the yellow spring. Ride the moving platform across and jump on the ledge.
    Continue and you'll find a switch. Step on it and the door will open. Jump over
    the block, kill the Crabmeats, and keep running until you encounter a half-pipe
    with some spike balls moving slowly in it. Here, you'll have to make use of 
    jumping, and use the platforms to get to the other side. On the other side, hop
    onto the ledge, and destroy the Crabmeats. Go on the elevator blocks, and ride 
    them upwards. Once again, try not to get crushed at the top. Jump on the ledge 
    to your left, and destroy the Crabmeats. Hop on the moving platforms, and jump
    on the ledge to your right. Keep going right, roll into the Pincer, and 
    activate the first checkpoint. 
    
    At this point, you'll have to fall off the ledge and roll down the half-pipe
    below you. This is a HUGE half-pipe. You'll spot a tunnel to the right, but
    before you enter it, keep going up the side of the wall, and hold right on the
    control pad. You'll find a small area containing Invincibility and Speed Shoes.
    Get them, and then head into the tunnle below you. Beware of spike balls. Step
    on the switch to make the block move right. Keep moving right, avoiding the
    spike balls and getting all the rings. Soon, you'll encounter a red spring. 
    Ignore it, and press on until you find two Super Ring and a Barrier. Get them 
    all, and continue right. Get past another chain, and keep going forward. Jump 
    on the red spring, and you'll be bounced to an area with lots of bumpers. At 
    the bottom, there are some more red springs, and an Invincibility in the 
    center. Once you're done with everything, jump on the red springs and land on 
    the ledge to your right. Activate the checkpoint. 
    
    This next part requires well-timed jumps and a little bit of patience. Up ahead
    is a group of moving staircases that lead to the other side. To get across, 
    you need to use these staircases as stepping stones, until you finally get 
    across the gigantic pit. To ensure that you don't get pushed into the pit, 
    stand on the very top of these staircases. After going from staircase to 
    staircase, you'll eventually notice some blue poles near the bottom-right 
    corner of the screen. The signalizes that you've reached the end. Jump off the
    final staircase, and head right for a showdown with the main man himself. 
    
    ++++++++++++++++++++++++++++++
    BOSS: Robotnik's Spike Machine
    ++++++++++++++++++++++++++++++
    
    DIFFICULTY: Medium/Hard
    HITS TO DEFEAT: 8
    
    This boss can get pretty tough. Robotnik, as usual, flies in his Egg O' Matic, 
    and a spike will appear from under his ship. Now, here's the thing. You stand
    on a bridge made COMPLETELY out of blocks. When you get under Robotnik and his
    ship, he'll descend, and will use his spike to destroy one of the blocks that
    you're standing on. Of course, at that moment, you're in danger too, because
    if you don't get out of the way, you'll be hurt by the spike. On the other 
    hand, when Robotnik descends, that will be your time to strike. Just move out
    of the way, and jump on him when he lowers. You can usually get from one or two
    hits every time. 
    
    However, because Robotnik keeps descending and destroying blocks, not only do
    you have to worry about the spike, but as the number of blocks decrease, one of
    your biggest concerns will be to prevent yourself from falling into the pit. 
    Therefore, in this battle, you'll have to take out Robotnik fast, or else your
    standing ground will soon disappear completely. 
    
    Most people just run randomly around the field, hitting Robotnik when he comes
    down. However, the way I win this, is using patience. At the start of the 
    battle, stand on the leftmost block, and wait for Robotnik to approach you. 
    When he comes and descends on you, MOVE OUT OF THE WAY!! Then, hit him once (or
    possibly even twice) and wait for him to ascend. Stand on the block RIGHT NEXT
    to the one that Robotnik just destroyed, and wait for him to descend again. 
    Once he does, get out of the way, and hit him again. The process repeats from
    here. The key is to move to the next block after EVERY TIME Robotnik destroys
    a block that you were formerly standing on. This way, it is almost guaranteed
    that you will be safe throughout the entire battle. As long as you're cautious
    and don't fall into the pit, Robotnik should be destroyed with two or three
    blocks remaining on the right side of the field. After he's done, head right
    and free the animals. 
    
    -------------------------------------------------------------------------------
    LABYRINTH ZONE
    -------------------------------------------------------------------------------
    
    ENEMIES: Burrobots, Jaws, Orbinauts
    
    Is it just me, or does every single video-game has to have at LEAST one water
    level in it? Anyway, the Labyrinth Zone is no laughing matter. This is probably 
    the toughest zone in the game, regardless of how good of a gamer you are. In
    the Labyrinth Zone, you'll find spikes, enemies, traps, and of course, the 
    dreaded H20. You might be thinking: "What's so frightening about water?" 
    
    THE ANSWER: In this game, Sonic cannot breathe in water. Once you enter any
    pool of water, you have to thirty seconds to get out before a 5-second 
    countdown appears. If the countdown reaches zero, then you drown and lose a 
    life. It's as simple as that. However, to make your life easier, there are also
    these "air bubbles" in the water to prevent you from drowning. To inhale an air
    bubble, just touch it, and you'll hear a strange noise indicating that you've
    inhaled the bubble, and delayed the countdown for another thirty seconds. 
    
    *******************************************************************************
    ACT 1
    *******************************************************************************
    
    Head down the steps, get the three rings, and continue right until you see an
    enemy hiding inside the floor. These are Burrobots, and they will pop out when
    you approach them. Destroy all the Burrobots in the area, and you'll soon come
    across the first pool of water. Remember that you have thirty seconds to get
    out of the water or you're done for (keep an eye out for air bubbles). There
    is a rotating, chained spike ball in the water to your right. Jump over it, and
    at the far end you'll find a Barrier. Get it, and drop further into the lake. 
    Watch out for the two Burrobots at the bottom. Get the Super Ring to your left,
    and step on the switch to open the door. Continue and you'll spot some air 
    bubbles on the floor. Wait for a large bubble to appear, and then inhale it. 
    After that, keep going until you find another switch. Step on it and the gate 
    will open above you. Jump out of the water, and get the Super Ring on the ledge
    to your left. Head right, and kill the three Burrobots. Jump into the lake, and 
    kill the Jaws swimming in the water. Keep going, and you'll encounter a bunch 
    of air bubbles on the central platform. Inhale the bubble, and drop down to the
    very right. You'll land on a ledge with a switch on it. Step on the switch to 
    make the door open. After that, go through the tunnel, and you'll find yourself
    in a large cavern. 
    
    When you land, don't step on the platforms, because they'll ascend and you'll 
    smash into the spikes. Inhale an air bubble, and drop down. Inhale another air
    bubble if you wish, and continue right, avoiding the rotating spike ball. There
    are more Jaws and air bubbles in this room. Keep going and you'll encounter a 
    large mountain of steps. Climb the steps, but watch out for the rotating spike
    ball on the side. At the top, continue right and you'll find another mountain
    of steps as well as a rotating spike ball. Once again, avoid the rotating spike
    ball and climb this second steps to reach the top, and get out of the lake. Up
    ahead is a bunch of conveyor belts. In the center is a large platform. Go 
    across the platform, and hop on one of the smaller platforms being carried by
    the conveyor belt. Keep jumping on the spot, going from platform to platform.
    Near the top, you'll spot a small ledge to your right with a switch on it. 
    Carefully jump on that ledge (avoid the spikes above you), and step on the 
    switch. After that's done, dive into the lake below you, and you'll find that
    the gate has been opened by the switch. Before you continue, though, inhale an
    air bubble next to the red spring, and drop down past the opening. 
    
    There are more air pockets here. Head left, and drop down to activate the
    checkpoint. From this point on, you have to avoid the white spears, because 
    they WILL hurt you. Continue right, down the path, and dodging these white
    spears. Inhale the air bubble at the end, and step on the switch to open the
    door. Get all the rings in this room, and continue. Head directly into the
    passageway, avoiding more white spears (wait for them to retract before moving
    on). At the end, jump on the spring and you'll be bounced out of the water. 
    Quickly climb the steps, because the water will be following you. Near the top,
    get on the "cheese-like" object. The water will bring the cheese-like object
    to the top. Head left, collecting the rings and destroying the Burrobot. Dive
    into the water once again, and kill the Jaws. Continue left and you'll 
    encounter another set of conveyor belts. At the end, you'll come across an 
    Orbinaut. The Orbinaut will launch its spike balls at you. Once it's done and
    is defenseless, destroy it. Hop onto one of the small platforms being carried
    by the conveyor belt, and ride it to the very top. You'll soon encounter two 
    rock-like enemies spitting fire at you. Avoid their attacks, and jump onto the
    ledge to your right. Continue down the passageway, getting rings and 
    destroying Burrobots. You'll find more of those cheese-like objects along the
    way. Don't stand on them when the water rises, or else you'll be crushed. 
    Keep going, and eventually you'll find a switch. Step on it to open the door.
    
    Up ahead is a bunch of air bubbles. Inhale a large air bubble, and then head
    up the steps. Avoid the white spear, and get the Suer Ring to your right. After
    that, keep ascending, dodging the white spears and such. At the top, step on 
    the switch to open the gate, and then jump out of the water. Keep going right 
    and you'll find the GOAL POST. Touch it to end this long level. 
    
    *******************************************************************************
    ACT 2
    *******************************************************************************
    
    At the start of Act 2, head right, and get the rings. Destroy the Burrobots and
    avoid the spikes. Slide down the waterfall and you'll eventually fall into a 
    lake. Inhale some air bubbles, and get the Invincibility to your right. After 
    that, keep heading left, destroy the Jaws, and you'll eventually come across an
    Orbinaut. Since you have Invincibility, you can just kill it without having to 
    wait for it to launch its spike balls. Drop further down into the lake, and get 
    the Super Rings to your left. Inhale some more air bubbles, and head right, 
    avoiding the rotating spike balls. Soon, you'll encounter more air bubbles. 
    Inhale them before moving on. At the end, you'll be sucked into a tunnel. On 
    the other side, avoid the Jaws and jump onto the red spring. You'll be bounced
    out of the water and into an area with loads of platforms. 
    
    In this area, you have to find the switch in order to open the door. In the 
    very center of the room is a platform with spikes under it. Get the Super Ring
    there, and you'll discover a hidden switch in its place. Step on the switch to
    open the door. After that's done, head right and jump onto the ledge. Keep 
    going until you reach the checkpoint. 
    
    Don't drop down into the hole just yet. Keep going right, and you'll find an 
    Invincibility at the very end. Avoid the rotating spike ball, and get the 
    Invincibility. After that, go back and fall into the vertical shaft. Step on 
    the switch to open the gate, and keep going down until you reach a lake. Ignore
    the first bunch of air bubbles you see, and descend even lower down the shaft.
    Step on another switch to open a second gate. At the very bottom, inhale some 
    air bubbles, and head left, past the rotating spike ball. Wait for the Orbinaut
    to launch its spike balls before attacking it. Stand on the blocks and they'll
    fall. In the area below, inhale more air bubbles, and continue right, avoiding
    the rock enemy and the white spears. You'll soon encounter another Orbinaut. 
    Jump over its spike balls and attack it when it's defenseless. Inhale an air 
    bubble, and climb the steps while avoiding the rotating spike ball. A third 
    Orbinaut awaits you at the top. Kill it, and then keep heading right, getting 
    the rings and such. You'll eventually find yourself in a large room with a 
    bunch of conveyor belts. Hop on one of the platforms, and you'll be carried 
    upwards. A second conveyor belt crosses the first one. Jump on a platform 
    carried by the SECOND conveyor belt to avoid getting hit by spikes, and ride it
    until you reach the very top...the surface. Once there, keep heading right 
    until you find the GOAL POST. 
    
    *******************************************************************************
    ACT 3
    *******************************************************************************
    
    Act 3 of Labyrinth Zone is a nightmare...a level that will drive you crazy. 
    Prepare yourself for what may be the most challenging level in the game. It
    includes all the hazards from the previous two acts, as well as some new ones 
    that will cause you intense frustration. Good luck to you.
    
    Run forward, get the rings, and kill all the Burrobots. Next, slide down the
    waterfall in front of you. This waterfall is ENDLESS. The only way to proceed
    is to hit the switch. The waterfall will either be facing left or right. When 
    it is facing left, jump at the mid-way point and you'll land on a ledge. If 
    not, then you can always try again. Once you're on the ledge, head left, step
    on the switch, and get the Super Ring. You'll hear a strange noise, indicating
    that the passage has opened for you. Now, go back, and you'll notice that a 
    part of the waterfall has disappeared, revealing a path. Jump through that 
    opening, and it will seal itself. Step on the switch to open the gate.
    
    Dive into the water, and avoid the rotating spike ball as well as the Jaws
    right under you. To your right is a switch. Step on it, and the gate will open.
    Drop down, and head right. Inhale a bubble or two, and go across the bridge,
    avoiding the white spears (there's a shortcut here, but I'll cover that later).
    On the other side, inhale another bubble, and climb the steps while avoiding
    the rotating spike ball. At the top, continue right and kill the Burrobot. 
    Inhale another bubble, and head up the steps. WATCH OUT!! A white spear is 
    right above you. Avoid it, and make your way to the left. There are spikes in
    this path, so proceed with caution. At the end, get the Super Ring, and jump 
    out of the water. 
    
    Up ahead are some spikes and rotating spike balls. Stand in between the spikes
    to avoid getting hit by the rotating spike balls. Continue right until you 
    reach the end. Jump over the spikes, and destroy the Burrobots. Beyond this 
    ledge, you'll spot some conveyor belts. Instead of jumping on the platforms,
    just dive into the lake below you. At the bottom, you'll find some spikes, a 
    red spring, and a switch. Step on the switch to open the gate, then drop down
    to the lower area. Inhale a bubble, and step on another switch to open the
    door. Head right, destroy the Burrobots, and near the end, inhale a bubble 
    before continue down the tunnel above you. Keep going down the tunnel until you
    reach the end. Get the Invincibility, and inhale a bubble. Step on the switch
    to open the door, then continue right, and activate the checkpoint. Keep going,
    and you'll come across a large pit. Go across the platforms, avoiding the
    rotating spike balls above you. On the other side, you'll encounter an 
    Orbinaut. Wait for it to fire all its spike balls, and then jump on it to 
    finish it off. Continue right, inhale a bubble, and jump onto the red spring.
    From here, head left, and get the Super Ring. Now, get ready for the hard part.
    Jump from platform to platform while dodging the rotating spike balls. This can
    be difficult, and requires good timing as well as decent jumping skills. At the
    end, climb the steps and jump out of the water. 
    
    There is a conveyor belt above you. Jump one of the small platforms, and ride
    it to the very top. You can't stay on the platform because a giant rock is 
    blocking your way. Jump on the ledge and step on the switch to change the 
    direction of the conveyor belt. Next, hop back on a platform, and let yourself
    be carried AROUND the giant rock, and to the other side. Jump onto the ledge, 
    and head right, killing all the Burrobots. Slide down the waterfall, and you'll
    land in another area. 
    
    Now, this is where you would've come in if you had taken the shortcut (I'll 
    explain it in detail, later). Anyway, activate the checkpoint to your left, and
    head right to find three cheese-like objects sitting on the ground. Get on the
    THIRD cheese-like object (as soon as you get on the first one, the water will 
    rise, so be careful), and let the water rise and carry you to the top. From 
    this point on, CLIMB LIKE CRAZY!! Use the steps and quickly make your way to
    the top, because the water will be rising. Continue and ascend as fast as 
    possible, and at the top, get the Barrier to your left, and head right to find
    Robotnik. Now, for those of you who want the shortcut...
    
    SHORTCUT: Here, I will explain about the nifty shortcut in this act, which will
    ease your pains and remove much frustration. It's a pretty big shortcut, so it
    is HIGHLY recommended that you take this path. 
    
    Near the start, when you cross the bridge with all the white spears, there's a 
    block in the center that will fall when you stand on it. Once you find it, drop
    down to the lower area, where there are lots of Jaws and some air bubbles. From
    here, head right, destroy the Burrobots, and keep going until you get sucked
    into a tunnel. In this tunnel, you'll grab onto some poles. You can move up and 
    down while on the poles, and push either A, B, or C to let go. Position 
    yourself so that when you let go, you won't ram straight into the spikes. Soon,
    you'll reach the end of the tunnel, and end up in a large area. At this point,
    you're probably running out of air, so fall to the very bottom and inhale some
    air bubbles. 
    
    To open the door, you need to step on the switch. It's at the very top of that
    area, and it's quite hard to get to. At the bottom, near the right, there's a 
    red spring that you can jump onto. Use it to get to the switch. Whenever you're
    running out of air, don't hesitate to gulp in some air bubbles. Once you 
    stepped on the switch, continue right, through the passageway, and you'll
    encounter an Orbinaut. You can ignore it if you want. Jump onto the ledge above
    you, and keep going up, climbing the steps, until you find a switch. Step on
    the switch to open the gate. Once it's opened, jump out of the water. 
    
    You'll end up in the area with the checkpoint and the three cheese-like 
    objects. You would've also come here if you had taken the normal path. 
    Otherwise, nothing special applies here. Follow the walkthrough above and get
    past this final section of the act. Either way, you'll reach the boss at the
    very end. 
    
    +++++++++++++++++++++++++++
    BOSS: Robotnik's Death Trap
    +++++++++++++++++++++++++++
    
    DIFFICULTY: Hard
    HITS: N/A
    
    This boss is different from all the rest. You don't have to hit Robotnik in 
    this battle. In fact, you don't even have to avoid him at all! He'll fly up a 
    long, vertical shaft, and your mission is to chase him and reach the top. 
    Simple, right? Not exactly. The entire shaft is filled with white spears, 
    tricky jumps, fire-spitting statues, and, of course, the dreaded H20. You might 
    be thinking: "Water? I don't see any water."
    
    THE ANSWER: Guess what? The water that was chasing you up the long stairway is
    back, and if you don't hurry, it'll catch up to you and it'll make you drown!
    That's why you have to hurry up the shaft, not stopping for anything. However,
    patience is also quite important in this battle, because rings are scarce here
    and getting hit EVEN once will lower your chances of making it out of there 
    alive. Time your jumps carefully. Wait for the white spears to retract before 
    moving on. Make your way from platform to platform, and navigate this shaft
    carefully, and you should reach the top unharmed. 
    
    After the battle, Robotnik will flee the scene. Follow him, head right, and 
    free the animals to end the act (and this horrid zone). 
    
    -------------------------------------------------------------------------------
    STAR LIGHT ZONE
    -------------------------------------------------------------------------------
    
    ENEMIES: Bomb Bots, Orbinauts
    
    The Star Light Zone is a nice, and relaxing stage. There are hardly any 
    enemies here, which makes the entire zone quite easy. However, this level 
    takes place mostly in the sky, so be careful not to fall, or else you're done
    for. Other than that, though, there's not much to worry about, so have fun. 
    
    *******************************************************************************
    ACT 1
    *******************************************************************************
    
    Head right, collecting the rings. Before long, you'll encounter what appears to
    be a walking bomb. Bomb Bots cannot be defeated by jumping on them. You need to
    wait for them to self-destruct, but beware of the red sparks that follow the 
    explosions. After the Bomb Bot is destroyed, jump on the spring, and you'll
    find another Bomb Bot. Wait for it to explode, and then get on the platform. It
    will then shift into a stairway. Head down the two hills, and you'll eventually
    come across a gap. DON'T FALL INTO IT!! Instead, keep running and you'll most
    likely pass it without falling into it. Run up the wall, and go left, where a 
    red spring is. Jump onto the red spring, travel up a slope, and you'll end up
    in another area. The fan to your left will prevent you from going backwards, so
    your only option now is to move forward. Head right, and you'll find a weird-
    looking Orbinaut. Unlike the Orbinauts in Labyrinth Zone, these one DON'T fire
    their spike balls at you, and thus, you cannot defeat them unless if you're 
    willing to trade hits. However, it is not recommended. Just jump over the 
    Orbinaut, keep going right, and you'll eventually come across those platforms
    again. Stand on them, and they will shift into stairs. Head left, and you'll 
    find more sets of stairway platforms. This time, though, you also need to watch
    out for the fireball guns to your left. Proceed down the stairways while 
    avoiding the fireballs. At the bottom, continue right, and you'll encounter two
    more fireball guns. Just run past them. 
    
    Soon, you'll approach an area with a stairway platform above you. To make it 
    descend, just jump and hit it from below. After that, quickly move back, and 
    then head up the stairway. Watch out for the Orbinaut up there. Head right, 
    go up the slopes, and you'll eventually find two springs. Ignore them, as they
    will do nothing but bounce you back and forth. Keep going, up the slope, and 
    you'll find another red spring. Touch this one, and you'll be bounced to an 
    area with an Invincibility to your left. Get the Invincibility, and move to the
    right, where you'll spot another stairway platform above you. Hit it from 
    below, and then head up the stairway. If you fall, you can use the spring to 
    get back up. When you reach the very top, head left to find two Bomb Bots and a
    Super Ring. Avoid the Bomb Bots and get the Super Ring, and then head right 
    again. Go up a slope, jump over an Orbinaut, and run down the two hills. Here, 
    you'll find another gap, like the one at the start of the stage. Run past the
    gap without falling into it, and head up the wall. Move left, jump onto the red
    spring, and you'll be bounced to an area with two Super Rings, being guarded by
    fans. Get the 10-ring item boxes if you can, and proceed to the right, where 
    you'll eventually reach the GOAL POST. 
    
    *******************************************************************************
    ACT 2
    *******************************************************************************
    
    Bounce from the red spring at the start, and you'll head up a slope. Get the
    rings, jump over the Orbinaut, and run down some hills. You'll eventually go
    through a series of loops. When you get to the point with the collapsing 
    bridge, drop down to the lower area, and keep heading right. After going down
    a hill and traveling through another loop, you'll soon encounter a yellow 
    spring. Jump on the spring, ignore the Bomb Bots above you, and run to the 
    right, through the small tunnel, and up the slope. You'll come across an 
    Orbinaut, but you can just run past it since you're below it. Keep going. Run
    down the hill, and through another loop. You'll end up in another area. At this
    point, there are a few floating platforms above you, but you can't reach it. 
    Jump onto the structure to your left, and make a big leap to your right. You'll
    land on some platforms, but quickly move to the right, because those platforms
    will fall the moment you get on them. Head right, and you'll eventually come 
    across a strange-looking object: a seesaw with a spike object on one side of
    it. 
    
    This seesaw will help you ascend to higher areas. Jump on one side of it, and
    the spike ball will be launched into the air. Then, quickly move to the other
    side of the seesaw, and the spike ball will come back down, and then, 
    catapulting you into the air. It's hard to understand, but the concept is 
    rather simple. After being launched up, land on a ledge to your right, and hop
    onto the yellow spring. Move right, and you'll find a large pitfall. You'll
    also notice some strange, floating platforms in the distance. Jump onto these
    platforms, and they'll automatically ascend. Keep using these platforms to go
    up, and when you're at the very top, head down the slope, and continuing 
    running to the right until you finally reach the GOAL POST. 
    
    *******************************************************************************
    ACT 3
    *******************************************************************************
    
    Head right, get the rings, and hop over the Orbinaut. Run down the steep hill,
    and go up the slope. In front of you is another Orbinaut, and a collapsing
    bridge. Avoid the Orbinaut, and drop down the hole when the bridge collapses. 
    When you land, your only option is to head right, since the fan to your left
    is blocking the way. Continue right, avoiding the Bomb Bots and their red 
    sparks. Keep going, and you'll encounter four yellow springs. These do 
    absolutely nothing, so just ignore them and press on. You'll find another one 
    of those seesaws from Act 2. Once again, jump on one side of them to launch the
    spike ball into the air. Then, get on the other side of the seesaw. The spike
    ball will come back down, and propel you into the air. DON'T LAND ON THE LEDGE
    TO YOUR RIGHT!! Two pesky Bomb Bots are patrolling that area. Instead, just 
    land back on the seesaw to launch the spike ball up again. When it comes back
    down for the second time, you'll be catapulted even higher into the air. Land
    on the ledge to your left, and you'll find an Invincibility, Extra Life, and a
    Super Ring. Get them all. Now, you're invincible, so you don't need to worry 
    about the Bomb Bots. Drop down to the ledge with the Bomb Bots, and they won't
    hurt you. Move right, and hop onto one of the four moving platforms. There are
    more platforms to your right. Use them to get across the pit, and be careful 
    not to fall. 
    
    Jump onto the ledge to your right, and you'll encounter a stairway platform. 
    Stand on it, and it'll shift into a stairway. There are more stairway platforms 
    as you descend, but watch out for the fireball guns. At the bottom, head right,
    across the collapsing bridge, and past the fan. WATCH OUT!! A huge group of 
    Bomb Bots are in this area. The fan is more than likely to send you straight 
    into those bombs. This is almost unavoidable, but you could be lucky. At this
    point, if you still have the Invincibility from before, you can get past this
    area unharmed. Otherwise, you'll have to risk getting hit and collecting your
    scattered rings afterwards. When the fan to your right stops moving, continue
    forward, across the collapsing bridge, and up a slope. You'll notice a platform
    in front of you. Jump onto it, and it'll ascend. At the top, jump onto the 
    ledge to your left. There are lots of rising platforms here, and they appear in
    two separate groups. Jump on one of the platforms in the first group, and hop
    onto the ledge to your right when the platform reaches its highest point. 
    
    Head right, and you'll find two seesaws. Below them are some groups of annoying
    Bomb Bots. Use the seesaws to launch yourself in the air (and avoid the Bomb
    Bots when they explode). Keep going right, and you'll eventually come across
    a Super Ring and an Invincibility. Get them both, and continue right. Go up the
    slope, destroy the Orbinaut, hop onto the ledge, and keep going, running past 
    all obstacles as you're invincible. Before long, you'll run up a slope and 
    encounter a checkpoint. Activate it, then head right to find Robotnik. 
    
    ++++++++++++++++++++++++++++++++++
    BOSS: Robotnik's Seesaw Playground
    ++++++++++++++++++++++++++++++++++
    
    DIFFICULTY: Easy/Medium
    HITS: 8
    
    To beat Robotnik, you need to make use of the three seesaws on the field. 
    Robotnik will drop exploding spike balls from his ship, and they'll land on one
    side of the seesaw. These spike balls will turn red and explode after a short
    amount of time. 
    
    There are two ways to hit Robotnik. When Robotnik drops those spike balls, you
    can jump on the other side of the seesaw, and launch those spike balls at 
    Robotnik, before they explode. Or, you could stand on one side of a seesaw, and
    when Robotnik drops the spike ball on the other side, you will be catapulted
    into the air and hit Robotnik yourself! Either way works, although the second
    method gives you MUCH better aim ^_^.
    
    After beating Robotnik, head right to free the animals. 
    
    -------------------------------------------------------------------------------
    SCRAP BRAIN ZONE
    -------------------------------------------------------------------------------
    
    ENEMIES: Caterkiller, Ballhog, Bomb Bot, Jaws, Orbinaut, Burrobot
    
    You have arrived at the final zone...Robotnik's ultimate base is filled with
    spikes, electricity, fire guns, moving platforms, and all sorts of crazy
    obstacles that will push you to the limits. The Scrap Brain Zone is a tough 
    zone that will challenge even the greatest of gamers. Prepare for the final
    showdown!!
    
    *******************************************************************************
    ACT 1
    *******************************************************************************
    
    Head right, grab the five rings, and you'll encounter a strange, red and white
    bridge. These bridges will either be open or closed. When they're open, don't
    stand on them or you'll fall and die. Wait for them to close before moving on.
    Eventually, you'll come across some pipes that shoot fire out of them. Avoid
    these, kill the Caterkiller, and keep going until you find a switch. There is a
    large wheel in front of you, with a small gap where you can get in. Step on the
    switch, and the wheel will change direction. Go into the gap, and you'll come
    out on the other side. After that, keep heading right, into the tunnel, and 
    you'll encounter a large machine below you. The machine will move down, left,
    up, right, and then down again. It will repeat this motion. You have to avoid
    getting crushed by the machine, and get to the bottom. To do this, follow 
    these instructions. Get on top of the machine, and when it goes down, quickly
    move left, towards the wall. When the machine, moves left, up, and right again,
    immediately run below it, and go down. It's not that hard. In fact, the safest
    place to stand is right next to the wall opposite the machine. Here, the 
    machine cannot crush you. 
    
    There are two more of those machines below you. Just use the same strategy and
    you should get past them without any problem at all. Beware, though. When you
    get to the third machine, note that there is a Caterkiller at the bottom. Stand
    next to the wall opposite the machine, and stay there until the Caterkiller
    leaves. Then, go down, destroy the Caterkiller, and head right. Above you, on
    the ceiling, you'll notice two objects. These objects will shoot electricity
    on either side of them. Fortunately, they have short range, and will only shoot
    electricity periodically. When they're not doing anything, quickly slip below 
    them to avoid the electricity. Head right, through the door, and you'll find
    yourself in a small area. At first, it appears though there's no way to get to
    the top. Soon, though, some blocks will start appearing, and you can use them
    as stepping stones to get to the top. Once there, head left to find a Barrier,
    and then go right again. You'll find more of those electric objects, as well
    as a checkpoint being guarded in the center. 
    
    Activate the checkpoint, and continue right. Head down the steps, and avoid the
    fire-shooting pipes at the bottom. To your right, you'll see some conveyor 
    belts carrying a bunch of smaller platforms to the right. The platforms on the
    bottom will constantly spin, and if you try to stand on them, you'll fall. The
    top ones, however, are stable, and you can stand on them without any problem
    at all. Ride the top platforms to the right, and you'll (hopefully) spot a 
    group of appearing blocks. Use them to get across. Otherwise, you'll have no 
    choice but to fall, considering that if you continue to stand on the conveyor
    belt, the platforms will start spinning and you'll also fall. Thankfully, there
    isn't a pit below you, and if you fall, you just simply have to avoid the 
    electric objects, push a switch, and use the bridge to get back on the 
    platforms. 
    
    Once you DO make it to the other side, you'll spot a red and white bridge in
    front of you, just like the ones you saw at the beginning of the act. Falling
    down this one won't kill you, though. Drop down this shaft, and you'll find two
    Super Rings, and some springs that will bounce you back up...to even more 
    rings! Once you're done that all that, then continue right. Destroy the 
    Caterkiller, and head into the tunnel. When you come out, you'll eventually 
    come across more red and white bridges. Here, you have two options: take the
    top route, or the bottom route. I suggest taking the bottom route, mainly 
    because it's much easier.
    
    When the red and white bridge opens, drop through it, and you'll land in the
    area below you. Up ahead are more fire-shooting pipes, and electric objects
    on the ceiling above them. This next part is quite tough. Move cautiously, 
    stopping whenever the pipes shoot fire out of them. Do NOT jump, because if you
    do, you'll likely get hurt by the electricity on the ceiling. Keep going, and
    soon you'll encounter some conveyor belts. Below is a huge pit, and if you 
    fall, you will die. There are two sets of conveyor belts up ahead. Hop on one
    of the platforms of the first conveyor belt, and ride it across. At the end of
    the second conveyor belt, you will see a large board composed of white blocks.
    Jump onto that board, and quickly run across, because it WILL collapse. 
    
    Once you're on safe ground, head right to find three Super Rings. Once you've 
    gotten them, go back and you'll spot a Ballhog above you. These Ballhogs will
    fire yellow balls that bounce down the descending path. Avoid these, because 
    they will hurt you. Kill the Ballhog, and continue up the path. Go through the
    door, and head up. There are more Ballhogs in this area, and they will 
    constantly fire those balls at you. Kill all the Ballhogs, and keep going. At 
    the very top, on the last walkway, there are two Ballhogs at the end instead of
    one. Destroy them both, while avoiding their balls at the same time. Head 
    right, but watch out for the fire-shooting pipe. Go down the steps, and you'll
    eventually reach the GOAL POST. Touch to end this ridiculously long act. 
    
    *******************************************************************************
    ACT 2
    *******************************************************************************
    
    Welcome to Act 2...you're now INSIDE Robotnik's base. Now, don't you feel 
    special? Anyway, prepare yourself, because this is a pretty big act. It's not
    any easier or harder than the first, however, at least in my opinion. Head
    right, and collect all the rings. Watch out, because at the end, there is a 
    fire-shooting pipe below you. To your right is a large area. You'll notice 
    those large, mechanical wheels floating in the air. They don't hurt you, and in
    fact, they actually HELP you, so listen up. 
    
    Jump towards one of these wheels, and you will start to run on them. Don't 
    worry, because you will automatically be "stuck" to them when you do this. 
    While you're doing this, push down to turn into a ball. Eventually, you'll
    start rolling at a high-speed around the wheel. When the time is right, push 
    either A, B, or C and you'll launch yourself in a direction. This is quite 
    useful for ascending to great heights. 
    
    In this room, there are also electric objects at the bottom. Avoid those. Play
    around with the wheels for a while until you finally get the hang of them. At
    this point, you have two options: take the top path, or the bottom path. In 
    this walkthrough, we're going to take the bottom path, for one reason or 
    another. 
    
    Go to the right side of the room, where those yellow and black platforms are. 
    Use the wheels to ascend, and eventually you'll spot a switch sitting on a 
    platform, about halfway up the room. Push the switch, and a bridge will appear
    to your right. Jump on the bridge, and head right. There are two Caterkillers
    as well as a fire-shooting pipe near the start. Avoid them, and soon you'll 
    come across a strange-looking machine that extends from the floor to the 
    ceiling. There is an entrance. Go into the machine, and you'll automatically be
    transported to another area. 
    
    When you come out, head left. You'll spot three layers of spinning platforms.
    Now, this isn't too difficult. Wait for the first layer to stop spinning, and
    then run across them. You should be able to get to the other side with no 
    problem at all. Otherwise, watch out for the electric objects at the bottom.
    
    Head down the steps, avoid the fire-shooting pipe, and go through the door. 
    WATCH OUT!! There is a Bomb Bot on the ceiling, like in Star Light Zone. When
    it explodes, avoid the red sparks (try standing in between them). After that's
    taken care of, you'll spot a large conveyor belt and a giant, metal wheel above
    it. The wheel will constantly ascend and descend. Don't touch it, or you'll get
    hurt. Wait for the wheel to ascend, and THEN run across the conveyor belt like
    crazy before it comes down again. On the other side, avoid the fire-shooting
    pipe, and you'll encounter another one of those "tube machines". Go into this
    machine, and you'll be transported to another area. 
    
    When you come out, head right, and avoid the fire-shooting pipe. Up ahead, 
    there are two large conveyor belts waiting for you. This time, though, the 
    conveyor belt is moving right, and that's the direction that you want to go.
    Once again, wait for the wheel to ascend, and then go across the conveyor belt.
    At the end of the second conveyor belt, there is a fire-shooting pipe above 
    you. This is hard to avoid, but it shouldn't cause too much harm. Just don't
    lose your rings, because this stage is about to get harder. 
    
    Okay, take a deep breath, because you're about a witness a VERY hard portion of
    this stage. In front of you is a red and white bridge, and it will constantly
    open and close. Near the end of the bridge is a fire-shooting pipe on the 
    ceiling. Below the bridge is a hole with an electric object in the center. If
    you fall, then you're most likely done for, considering how difficult it is to
    get back up. 
    
    So, here's the thing. Wait for the fire-shooting pipe to go off, and then 
    QUICKLY run across the bridge before it turns on again. With any luck, you
    should cross to the other side unharmed. Otherwise, it will take a few tries
    before you can make it past this deadly obstacle. Good luck. 
    
    After you make it past the first one, don't rejoice just yet, because a second
    one lies immediately after it. However, they're both pretty much identical. 
    When you've made it through both of them, head right to find another tube
    machine. Go into it, and you'll be transported to another area. 
    
    When you come out, head right. Go into the tunnel, but watch out for the fire-
    shooting pipe on the ceiling. Up ahead is a large, vertical shaft, and some
    spinning platforms. Don't go down there, because if you do, it's very hard to
    get back up. Just simply jump over the pit, and head right, through the door
    (watch out for the large gear behind you). 
    
    Head right, kill the Caterkiller, and you'll come across more large conveyor
    belts, and those nasty wheels above them. You can't fall off the conveyor 
    belts, so don't worry. Get on the first conveyor belt, and run to the right. 
    Wait for the first wheel to move right before you drop down to the second
    conveyor belt. Next, when the first wheel moves left again, hop onto the third
    conveyor belt. You'll see another wheel up ahead. Wait for it to move right,
    and then drop onto the fourth conveyor belt. When the wheel moves left again,
    jump onto the fifth conveyor belt. You're safe now, as there are no more wheels
    up ahead. Just run across the final conveyor belt, and drop onto safe ground.
    
    Head right, and you'll encounter an electric object on the ceiling. However,
    it's quite low and seems unavoidable. The only way to get past it, is to take
    a running start, and roll past it. Go down the steps, and you'll see a large
    block moving up and down. I hate this obstacle. It's quite annoying, and it's
    pretty easy to get crushed by it. Wait for it to move up before you run past 
    it. 
    
    Keep going, and you'll come across two Bomb Bots on the ceiling, and a fire-
    shooting pipe on the ground. Wait for the Bomb Bots to explode, and try to 
    dodge the red sparks. Continue right, and you'll encounter two more Bomb Bots
    on the ground. This time, just simply jump over them, and when they explode,
    their red sparks should be easier to avoid. 
    
    Next, you'll see a switch on the ledge. Step on it, and a bridge will appear in
    front of you. Jump onto the bridge, and use it to reach the ledge. Beware, 
    though, because there is a fire-shooting above you. Wait for it to turn off, 
    and then hop onto the ledge. Head right, and you'll encounter a swinging spike
    ball above you. Jump onto the upper path, and run right, avoiding the spike
    ball. There's a Ballhog at the end of that path, so avoid its projectiles, and 
    destroy it. Behind it is...BINGO!! An Invincibility! Get the Invincibility, and
    then QUICKLY RUN BACK DOWN THE PATH!!
    
    Dash back and forth, and run down the several walkways. Nothing can hurt you 
    while you're invincible, so don't worry. Don't even bother to destroy the 
    Ballhogs. Just ignore them, and keep running until you reach the bottom. Head
    right, destroy the Caterkillers, and avoid the fire-shooting pipes. Keep going,
    and you'll encounter three swinging spike balls. Jump over them if you can (the
    chains won't hurt you), and keep heading right until you finally reach the GOAL
    POST. 
    
    Is it over? No, of course not. After you touch the GOAL POST, the screen will
    shift to the right. Run forward and you'll see Robotnik. You can't hurt him,
    though, so don't even try to. He'll jump on the switch, and the ground below
    you will start to collapse. This is unavoidable. Just let yourself fall, and
    it will take you to the final act of Scrap Brain Zone. Get ready...
    
    *******************************************************************************
    ACT 3
    *******************************************************************************
    
    What in the world? This is it...Act 3 of Scrap Brain Zone is a remade version 
    of the Labyrinth Zone. The walls are white, the background is green, and the
    water is...purple? Get ready for a pain, because in this act, everything 
    counts. Air bubbles are harder to get, as well as rings. You'll encounter a 
    slew of familiar obstacles. Spikes, enemies, fire-spitting statues, and of 
    course, the dreaded H20. You might be thinking: "NOOOOOOOOOO!!!!"
    
    THE ANSWER: Don't panic, because there IS a shortcut in this act. It's not hard
    to find, either. Just make it through this act, and the final boss will be a 
    piece of cake. Hold your breath, and let's go in...
    
    At the start, push the switch, and the ledge in front of you will move to the
    right. QUICKLY run across the ledge, and try to slip below it before it 
    connects with the other end. Once you're below that ledge, you've made it, and
    now, you're taking the shortcut. 
    
    Run down the slope, and at the end, push the switch to open the gate, and then
    dive into the water (???). As you descend, watch out for the white spears. At
    the bottom, inhale an air bubble, and head right, avoiding the rotating spike
    balls. Wait for them to both move out of the way before you pass them. Keep
    going, and you'll reach an area with an odd structure in the center. Don't fall
    down the hole, or you'll screw up your chances of making it through the 
    shortcut. Jump onto the structre, but watch out for the two fire-spitting 
    statues. Head right, and at the end, there are more fire-spitting statues
    on the wall. Wait until they're not spitting fireballs, and then quickly jump
    and ascend before they can hurt you. 
    
    At the top, head right, and avoid the rotating spike ball. Get the rings, and
    jump over the gap. Watch out for the Burrobots on the other side. Destroy them,
    and drop through the hole and into the water. At the bottom, there are more
    Burrobots. Kill them. Inhale an air bubble, and then prepare yourself, for the
    final section of this level. 
    
    To your right is a rotating spike ball. Head up the steps, while avoiding the
    rotating spike ball. When you get out of the water, there are two more rotating
    spike balls, which seem almost unavoidable. Try to avoid them as best as you 
    can, and keep heading up until you reach the top. You'll spot a bunch of 
    springs to your left. Jump on one of them, and you'll be taken to the final
    battle...
    
    ++++++++++++++++++++
    FINAL BOSS: Robotnik
    ++++++++++++++++++++
    
    DIFFICULTY: Medium/Hard
    HITS: 8
    
    This is it...the final showdown against Robotnik. This time, though, your old
    nemesis won't be fighting you inside his Egg O' Matic. Instead, you'll face off
    against him inside a large room. The final battle isn't that difficult, but 
    still, take caution because you have no rings (and there is no way to obtain 
    any), and if you get hit EVEN once, you will die. 
    
    At the start, head right, and eventually, you'll be inside a large room. This 
    is where you will fight Robotnik. There are four pillars, two on the ceiling,
    and two on the ground. Keep an eye out for these. 
    
    Here's the thing. Every time, two pillars will move, and will attempt to crush
    you (the bottom ones will move towards the ceiling, and the top ones will move
    towards the ground). When this happens, immediately get out of the way to avoid
    getting smashed, but at the same time, Robotnik will be hiding in one of those
    two pillars. When you see him, then jump and hit him from the side to damage 
    him. Sometimes, you can't really reach him, usually because either you didn't
    spot him quickly enough, or if another pillar is blocking you. 
    
    After the pillars move, four purple sparks will appear above you. They will
    then descend to the ground, and then disappear. Avoid those sparks if you can.
    Find the largest gap in between those four sparks, and try to stand in between
    them so that they will miss you. This is probably the toughest part of the 
    battle, but it's still pretty simple to avoid. 
    
    The process repeats. Pillars move, then the sparks. You have to be quick at 
    this, especially when the pillars are moving. Keep a lookout for Robotnik, but
    if you can't reach him, then don't sacrifice yourself and get crushed by a 
    pillar. It's not worth it, and you'll have plenty of opportunities to hit him.
    Eight hits isn't much, after all. 
    
    After you defeat Robotnik, he will run to the right, and jump into his Egg O'
    Matic. Then, he will fly away like a coward. You can jump and hit him once 
    more, just for fun, but it won't make a difference. Either way, Robotnik will
    flee the scene, and all that's left of him is the memory of him...or is it?
    
    CONGRATULATIONS!! You've beaten the game! However, it's not over yet. In order
    to see the TRUE ending, you must collect all six Chaos Emeralds from the 
    Special Stages. It's almost identical to the first ending, however, so it's 
    really up to you. 
    
    You have beaten Sonic the Hedgehog! I'm not going to spoil the ending for 
    you, so just enjoy it. 
    
    -------------------------------------------------------------------------------
    SPECIAL STAGES
    -------------------------------------------------------------------------------
    
    For those of you who want to see the REAL ending, here is the place for you! 
    Collecting all six Chaos Emeralds isn't easy (and, to be honest, it isn't well
    worth it either, considering that the second ending is almost identical to the
    first), but it DOES add a bit of replay value to the game. 
    
    This section gives you a brief walkthrough of how to get the emeralds in each
    stage. For an overview of what Special Stages are about, and how you control
    Sonic, look above, in the BASICS section. 
    
    To enter a Special Stage, you need to have 50 rings at the end of an act. A
    giant ring will appear near the goal post. Jump through it, and you'll enter 
    the Special Stage.
    
    NOTE: You cannot enter the Special Stage from Act 3 of any zone, as well as 
    any act of Scrap Brain Zone. 
    
    In a Special Stage, you will find many different objects. The objects are as
    follows:
    
    RING - Rings are scattered all over the Special Stage. Collect enough, and you
    might get a continue. 
    
    WALL - Obviously. You can't go outside of the Special Stage. Touching the wall
    does nothing. It just merely acts as a border. 
    
    REVERSE - When you touch this, the entire stage will spin in the opposite
    direction. 
    
    BUMPER - You'll bounce off these. 
    
    UP - When you touch this, the entire stage spins faster. 
    
    DOWN - When you touch this, the entire stage spins slower. 
    
    BLOCK - This red and white object does nothing. Think of it as a wall, except
    that it can appear in other places as well. 
    
    PHANTOM BLOCK - These usually appear in groups. When you cross these, they will
    automatically turn into Blocks. 
    
    GOAL POSTS - Avoid these at all costs!! If you touch them, the stage will end,
    and you will miss out on your chance of getting the emerald. 
    
    DIAMOND - These usually guard the Chaos Emerald. Keep touching them, and they
    will eventually disappear. They will also change colors every time you touch
    them (from blue, to green, to yellow, and to pink). 
    
    CHAOS EMERALD - This ends the Special Stage. There are six of them in the game.
    Collect all six to see the TRUE ending. 
    
    Check for more info on GameFAQs. NickBush24's Special Stage maps are a HUGE
    help. 
    
    *******************************************************************************
    SPECIAL STAGE I (BLUE EMERALD)
    *******************************************************************************
    
    The first Special Stage isn't that hard. The entire stage will constantly spin,
    so watch out. Head down the narrow passageway, and you'll soon find yourself
    in an open area, full of rings. Don't fall to the bottom, or you'll hit a GOAL
    POST. Head left, and you'll go through some phantom blocks (which will then 
    turn into regular blocks). 
    
    You will now be in a very small room. There are two goal posts in this area. 
    Stand on the blocks to prevent falling into them. Here, you'll find the Chaos 
    Emerald in the very center. However, it's surrounded by diamonds. Keep touching
    the diamonds, and eventually, they will disappear. After they disappear, get 
    the Chaos Emerald to end the stage. 
    
    *******************************************************************************
    SPECIAL STAGE II (YELLOW EMERALD)
    *******************************************************************************
    
    Right at the beginning, there's a goal post to your left. Head right, and into
    another area with two bumpers in the center. Avoid going into the goal post in
    this area, and continue. Go through the phantom blocks, and be careful, because
    there's a nasty goal post at the bottom. Touch the diamonds to make them 
    disappear, then get the Chaos Emerald at the center of the room. 
    
    *******************************************************************************
    SPECIAL STAGE III (PURPLE EMERALD)
    *******************************************************************************
    
    This is a huge Special Stage. There really is no definite route here, because
    it's just a large clump of rings, blocks, and bumpers. Near the bottom of the 
    stage is the Chaos Emerald, surrounded by diamonds. Once again, keep touching
    the diamonds to make them disappear, then get the Chaos Emerald to end the 
    stage. There are five goal posts in this stage, so avoid them at all costs. 
    
    *******************************************************************************
    SPECIAL STAGE IV (GREEN EMERALD)
    *******************************************************************************
    
    At the start, just head down the narrow passageway. There aren't any goal posts
    at the moment, so don't worry. When you reach the third group of blocks 
    surrounded by rings, keep an eye out for a path that leads to a goal post. 
    Soon, you'll encounter an arrow. Follow it, and head in that direction. Keep
    going straight until you come across another arrow. Go pass the phantom blocks,
    and you'll be in a room where the Chaos Emerald lies. 
    
    Touch the diamonds to make them disappear, then get the Chaos Emerald. The two
    goal posts are located near the entrance, but you can just easily avoid them. 
    
    *******************************************************************************
    SPECIAL STAGE V (RED EMERALD)
    *******************************************************************************
    
    Head down the passageway. When you reach the fourth cluster of rings, and a 
    bumper in the center of the path, know that a goal post is nearby. Keep going,
    and soon, you'll encounter two blocks and a line of rings pointing in the 
    direction of another path. DON'T TAKE THAT PATH!! A goal post is there. 
    Instead, just continue taking that same route, and eventually you'll find some
    phantom blocks. Cross them, and they'll turn into regular blocks. 
    
    This is a fairly large room. In the center is a Chaos Emerald. The two bumpers
    on either end are somewhat annoying. Just keep touching the diamonds until they
    disappear, then get the emerald. There are two goal posts in this room, and 
    they are located on the left and right of the entrance. 
    
    *******************************************************************************
    SPECIAL STAGE VI (WHITE EMERALD)
    *******************************************************************************
    
    This is the final Special Stage, and it's almost identical to the third one. 
    Again, there isn't any definite route, and it's just a huge space filled with
    rings, blocks, and such. The Chaos Emerald is easy to find, but the large group
    of diamonds surrounding it makes it hard to get to. There are four goal posts
    in this stage, located at each of the four corners. Repeatedly touch the 
    diamonds, and try to maintain your balance. Once you get the Chaos Emerald, the
    stage will end. 
    
    -------------------------------------------------------------------------------
    BOSSES
    -------------------------------------------------------------------------------
    
    This is the BOSSES section. In the walkthrough, I have included strategies for
    every boss in the game. However, to make things easier, I have also written a 
    section devoted ENTIRELY to bosses. If you're stuck on a certain fight, then 
    you've come to the right place. 
    
    +++++++++++++++++++++++++++++++++++++
    BOSS: Robotnik's Ball & Chain Machine 
    +++++++++++++++++++++++++++++++++++++
    
    LOCATION: Green Hill Zone (Act 3)
    DIFFICULTY: Easy
    HITS TO DEFEAT: 8
    
    Your first encounter with Robotnik isn't all that tough. A large, checkered 
    ball will hang from a chain under his Egg O' Matic. To take him out, you need
    to avoid the checkered ball, and hit him 8 times. 
    
    This isn't hard. In fact, his attack pattern is quite predictable. He'll swing
    the checkered ball back and forth, trying to hurt you with it. When he swings
    the ball towards you, the safest place to be is under one of the two platforms,
    where he cannot harm you. 
    
    This is the strategy: First off, get on one of the platforms. When Robotnik
    swings the checkered ball in the opposite direction, jump and hit him once. 
    When he swings the ball in your direction, quickly get under the platform, and
    back onto it once it's safe. The process repeats from here. You'll need to
    hit him 8 times before he's destroyed. 
    
    +++++++++++++++++++++++++++++++++
    BOSS: Robotnik's Fireball Machine
    +++++++++++++++++++++++++++++++++
    
    LOCATION: Marble Zone (Act 3)
    DIFFICULTY: Easy
    HITS TO DEFEAT: 8
    
    This is an easy boss. Robotnik fights by shooting fire on the platforms from
    above. He'll do one platform at a time, and will move back and forth while 
    doing so. Begin this battle by standing on the left platform. When he 
    approaches you, quickly hit him once, and then jump over the lava and onto the
    other platform to avoid his fire attack. When Robotnik gets near you again, hit
    him once, and then jump to the other side. By this time, the fire should've 
    cleared itself on the other platform. The process repeats from here. Overall,
    an easy boss. It takes eight hits to put him to rest...for now.
    
    ++++++++++++++++++++++++++++++
    BOSS: Robotnik's Spike Machine
    ++++++++++++++++++++++++++++++
    
    LOCATION: Spring Yard Zone (Act 3)
    DIFFICULTY: Medium/Hard
    HITS TO DEFEAT: 8
    
    This boss can get pretty tough. Robotnik, as usual, flies in his Egg O' Matic, 
    and a spike will appear from under his ship. Now, here's the thing. You stand
    on a bridge made COMPLETELY out of blocks. When you get under Robotnik and his
    ship, he'll descend, and will use his spike to destroy one of the blocks that
    you're standing on. Of course, at that moment, you're in danger too, because
    if you don't get out of the way, you'll be hurt by the spike. On the other 
    hand, when Robotnik descends, that will be your time to strike. Just move out
    of the way, and jump on him when he lowers. You can usually get from one or two
    hits every time. 
    
    However, because Robotnik keeps descending and destroying blocks, not only do
    you have to worry about the spike, but as the number of blocks decrease, one of
    your biggest concerns will be to prevent yourself from falling into the pit. 
    Therefore, in this battle, you'll have to take out Robotnik fast, or else your
    standing ground will soon disappear completely. 
    
    Most people just run randomly around the field, hitting Robotnik when he comes
    down. However, the way I win this, is using patience. At the start of the 
    battle, stand on the leftmost block, and wait for Robotnik to approach you. 
    When he comes and descends on you, MOVE OUT OF THE WAY!! Then, hit him once (or
    possibly even twice) and wait for him to ascend. Stand on the block RIGHT NEXT
    to the one that Robotnik just destroyed, and wait for him to descend again. 
    Once he does, get out of the way, and hit him again. The process repeats from
    here. The key is to move to the next block after EVERY TIME Robotnik destroys
    a block that you were formerly standing on. This way, it is almost guaranteed
    that you will be safe throughout the entire battle. As long as you're cautious
    and don't fall into the pit, Robotnik should be destroyed with two or three
    blocks remaining on the right side of the field. 
    
    +++++++++++++++++++++++++++
    BOSS: Robotnik's Death Trap
    +++++++++++++++++++++++++++
    
    LOCATION: Labyrinth Zone (Act 3)
    DIFFICULTY: Hard
    HITS TO DEFEAT: N/A
    
    This boss is different from all the rest. You don't have to hit Robotnik in 
    this battle. In fact, you don't even have to avoid him at all! He'll fly up a 
    long, vertical shaft, and your mission is to chase him and reach the top. 
    Simple, right? Not exactly. The entire shaft is filled with white spears, 
    tricky jumps, fire-spitting statues, and, of course, the dreaded H20. You might
    be thinking: "Water? I don't see any water."
    
    THE ANSWER: Guess what? The water that was chasing you up the long stairway is
    back, and if you don't hurry, it'll catch up to you and it'll make you drown!
    That's why you have to hurry up the shaft, not stopping for anything. However,
    patience is also quite important in this battle, because rings are scarce here
    and getting hit EVEN once will lower your chances of making it out of there 
    alive. Time your jumps carefully. Wait for the white spears to retract before 
    moving on. Make your way from platform to platform, and navigate this shaft
    carefully, and you should reach the top unharmed. 
    
    ++++++++++++++++++++++++++++++++++
    BOSS: Robotnik's Seesaw Playground
    ++++++++++++++++++++++++++++++++++
    
    LOCATION: Star Light Zone (Act 3)
    DIFFICULTY: Easy/Medium
    HITS TO DEFEAT: 8
    
    To beat Robotnik, you need to make use of the three seesaws on the field. 
    Robotnik will drop exploding spike balls from his ship, and they'll land on one
    side of the seesaw. These spike balls will turn red and explode after a short
    amount of time. 
    
    There are two ways to hit Robotnik. When Robotnik drops those spike balls, you
    can jump on the other side of the seesaw, and launch those spike balls at 
    Robotnik, before they explode. Or, you could stand on one side of a seesaw, and
    when Robotnik drops the spike ball on the other side, you will be catapulted
    into the air and hit Robotnik yourself! Either way works, although the second
    method gives you MUCH better aim ^_^.
    
    ++++++++++++++++++++
    FINAL BOSS: Robotnik
    ++++++++++++++++++++
    
    LOCATION: Scrap Brain Zone (Act 3)
    DIFFICULTY: Medium/Hard
    HITS TO DEFEAT: 8
    
    This is it...the final showdown against Robotnik. This time, though, your old
    nemesis won't be fighting you inside his Egg O' Matic. Instead, you'll face off
    against him inside a large room. The final battle isn't that difficult, but 
    still, take caution because you have no rings (and there is no way to obtain 
    any), and if you get hit EVEN once, you will die. 
    
    At the start, head right, and eventually, you'll be inside a large room. This 
    is where you will fight Robotnik. There are four pillars, two on the ceiling,
    and two on the ground. Keep an eye out for these. 
    
    Here's the thing. Every time, two pillars will move, and will attempt to crush
    you (the bottom ones will move towards the ceiling, and the top ones will move
    towards the ground). When this happens, immediately get out of the way to avoid
    getting smashed, but at the same time, Robotnik will be hiding in one of those
    two pillars. When you see him, then jump and hit him from the side to damage 
    him. Sometimes, you can't really reach him, usually because either you didn't
    spot him quickly enough, or if another pillar is blocking you. 
    
    After the pillars move, four purple sparks will appear above you. They will
    then descend to the ground, and then disappear. Avoid those sparks if you can.
    Find the largest gap in between those four sparks, and try to stand in between
    them so that they will miss you. This is probably the toughest part of the 
    battle, but it's still pretty simple to avoid. 
    
    The process repeats. Pillars move, then the sparks. You have to be quick at 
    this, especially when the pillars are moving. Keep a lookout for Robotnik, but
    if you can't reach him, then don't sacrifice yourself and get crushed by a 
    pillar. It's not worth it, and you'll have plenty of opportunities to hit him.
    Eight hits isn't much, after all. 
    
    After you defeat Robotnik, he will run to the right, and jump into his Egg O'
    Matic. Then, he will fly away like a coward. You can jump and hit him once 
    more, just for fun, but it won't make a difference. Either way, Robotnik will
    flee the scene, and the game will end.
    
    ===============================================================================
    ===============================================================================
    
    (6) - SECRETS & HINTS
    
    ===============================================================================
    ===============================================================================
    
    Welcome to the Secrets & Hints section. "Sonic the Hedgehog" is a fairly hard 
    game, but for those of you who can't beat it, Sonic Team was nice enough to
    include a bunch of cheats for us. Only use them if necessary, or else it'll
    ruin the fun factor of the game. 
    
    MESSED-UP DEMO - When the demo is playing, hold [A], [B], [C] and Sonic will 
    constantly make mistakes, bump into obstacles, and possibly even die. 
    
    LEVEL SELECT - At the title screen, when Sonic appears out of his logo, hold [A]
    and push [UP], [DOWN], [LEFT], and [RIGHT]. If performed correctly, a "ding" 
    will be heard. Without releasing the A button, push START to be taken to the
    Level Select screen. 
    
    CONTROL MODE - At the title screen, when Sonic appears out of his logo, push 
    [UP], [C], [DOWN], [C], [LEFT], [C], [RIGHT], and [C]. If performed correctly, 
    a "ding" will be heard. Push START to begin the game. In Control Mode, you can 
    access a bunch of new options. Pause the game, push [A] to restart the game, 
    hold [B] to access slow-motion, and push [C] to make the game advance one frame
    at a time. 
    
    DEBUG MODE - At the title screen, activate Control Mode by pushing [UP], [C], 
    [DOWN], [C], [LEFT], [C], [RIGHT], and [C]. If performed correctly, a "ding" 
    will be heard. Next, push START, and hold A as you do so. Don't release those 
    buttons until the game starts. If done correctly, you should see some weird 
    numbers at the top-left corner of the screen. 
    
    In Debug Mode, you can do all sorts of things. Push [B], and Sonic will turn 
    into an object. Push [C] to place the object on the screen. Use [A] to cycle 
    through the different sorts of objects. Push B again to turn back to normal 
    Sonic. Also, while you're an item, nothing in the game will affect you, which 
    means enemies can't hurt you, and you can even pass through walls and 
    obstacles!
    
    Take caution while using this code, because while in Debug Mode, a lot of 
    things will be messed up. It's still playable, however, so rest assured. 
    
    GAME GENIE CODES - If you happen to have a Game Genie, then these are the codes
    to use for this game:
    
    AE3T-AACL - You start with 1 life.
    AY3T-AACL - You start with 5 lives. 
    AE0T-CABE - Once you gain Invincibility, you stay invincible until the stage 
    ends, or when you die. 
    SCRA-BJX0 - Each ring is worth 2.
    SCRA-BNX0 - Each ring is worth 3. 
    SCRA-BTX0 - Each ring is worth 4.
    SCRA-BYX0 - Each ring is worth 5.
    SCRA-B2X0 - Each ring is worth 6.
    SCRA-B6X0 - Each ring is worth 7.
    SCRA-BAX0 - Each ring is worth 8.
    GJ6A-CA7A - You have infinite lives. 
    AJ3A-AA4G - You gain access to the Level Select menu. 
    AY3T-BA4R - You start with 5 Chaos Emeralds in possession. 
    DDLT-AAGL - You jump higher than your regular jump. 
    KDLT-AAGL - You jump lower than your regular jump. 
    BDLT-AAGL - You jump VERY high, and you "float" in the air. 
    AEOT-CABY - Once you gain Speed Shoes, you keep them until the stage ends, or
    when you die. 
    
    Those are the codes. Have fun!
    
    ===============================================================================
    ===============================================================================
    
    (7) - CONCLUSION
    
    ===============================================================================
    ===============================================================================
    
    -------------------------------------------------------------------------------
    LINKS
    -------------------------------------------------------------------------------
    
    www.sega.com - The company who created Sonic. Their site is quite spectacular,
    so it's worth a look. 
    
    www.planetdreamcast.com/sonic - Shadow of a Hedgehog is an excellent site 
    containing lots of Sonic-related stuff. They have music, wallpaper, fan comics,
    and even a message board! Check it out!
    
    www.sonichq.org - Sonic HQ is another great Sonic site. Its encyclopedia is 
    probably the best resource for character information and stuff. They also have 
    comic scans from the Sonic Archie comic series, and plus another bunch of 
    interesting features. 
    
    www.teamartail.com - If you're looking for Sonic/Furry art, then this is the 
    place to look. Their Art Archive is amazing, and they have more features on the
    rest of their site as well. 
    
    -------------------------------------------------------------------------------
    CREDITS
    -------------------------------------------------------------------------------
    
    Sega - For creating the Genesis. 
    
    Sonic Team - For making this game. 
    
    GameFAQs - This awesome site, and it's hard-working team of geniuses. 
    
    ASCII Generator - Responsible for the ASCII Art (above). 
    
    Everybody Else - All you people who supported me. 
    
    -------------------------------------------------------------------------------
    AUTHORIZED WEBSITES
    -------------------------------------------------------------------------------
    
    If your website isn't listed below, you can e-mail me, and I'll put your
    website on this list. ONLY the websites listed below are allowed to post this
    guide on their site.
    
    www.gamefaqs.com 
    www.neoseeker.com
    www.gamespot.com
    
    -------------------------------------------------------------------------------
    LEGAL INFO
    -------------------------------------------------------------------------------
    
    This FAQ is copyrighted (C) Tainted CHAOS 2004.
    
    You may:
    
    -Post this on your site (after letting me know via e-mail)
    
    -Print this FAQ out for personal uses
    
    -Use any info from this FAQ (as long as you provide credit)
    
    You may NOT:
    
    -Distribute this FAQ to the public for profit
    
    -Post this FAQ on your site WITHOUT my permission
    
    -Reproduce this FAQ in any way
    
    -Alter this FAQ in any way (changing the text, changing the format, etc.)
    
    -------------------------------------------------------------------------------
    CONTACT ME
    -------------------------------------------------------------------------------
    
    E-MAIL: <lightning_chaos@hotmail.com>
    
    If you have any questions, comments, or spotted any mistakes in this FAQ, then
    feel free to contact me. I check my e-mail at least once a day, so chances are
    that I will reply to you within a day or so. 
    
    Enjoyed this game? Try Sonic the Hedgehog 2 for the Genesis/Megadrive!
    
    ===============================================================================
    ===============================================================================
                               
                                   -END OF FAQ-
    
    ===============================================================================
    ===============================================================================