FAQ/Walkthrough by mosaic

Version: 1.14 | Updated: 02/15/02 | Printable Version

Streets of Rage / Bare Knuckle
Game (c) 1991 SEGA            
Music (c) 1991 Yuzo Koshiro   
Sega Genesis - Mega Drive -    
Sega CD - Mega CD - Game Boy
Advance (?)
Player's Guide - Version 1.14 
Author: Frank Provo           
E-mail: frank@frankprovo.com   

The current version of this guide is always available in text format at:


This Streets of Rage / Bare Knuckle guide may be reproduced or the 
information herein included in publications (online or print), provided 
credit is given.  Original portions of this Guide may not be reproduced 
or modified for used in profitable (read: Commercial) endeavors without 
the expressed written permission of Frank Provo, the owner of this 
Guide/FAQ.  This Guide is copyrighted to Frank Provo ((c) 2001).

Table of Contents

A. Plot / About
B. Characters & Moves
C. Items, Weapons, and Scoring
D. Enemies
E. Walk Through (8 Rounds)
F. Codes
G. Closing Comments, Other SORs, etc.


A. Plot / About

     This city was once a happy, peaceful place... 
     until one day, a powerful secret criminal 
     organization took over.  This vicious syndicate 
     soon had control of the government and even the 
     police force.  The city has become a center of 
     violence and crime where no one is safe.

     Amid this turmoil, a group of determined young 
     police officers has sworn to clean up the city.
     Among them are Adam Hunter, Axel Stone and Blaze 
     Fielding.  They are willing to risk anything... 
     even their lives... on the... Streets Of Rage.

     What was once a happy, peaceful, productive city
     full of life and activity, has fallen into the 
     hands of a secret criminal syndicate.  The 
     leader of the syndicate has somehow managed to
     keep his identity a secret.  The organization
     soon absorbed the city government (anyone can be
     had if the price is right).  They even have the
     metropolitan police force in their back pocket.
     Looting, random violence and destruction are
     rampant.  No one is safe walking the streets, 
     day or night...

     As the chaos continued at full strength, three
     young police officers tried to establish a 
     special attack unit.  They were repeatedly 
     refused by their superiors, most of whom had 
     either been bought by the organization or were
     too afraid to make a stand.  One day, when they
     could no longer stand by and watch their city
     being demolished, they quit the force!

     Adam Hunter, Axel Stone and Blaze Fielding 
     decided to forego their careers in legal law
     enforcement and put their lives on the line.
     They are without weapons, but each possesses 
     great hand-to-hand combat abilities.  Take them
     into the heart of the city and battle the most
     dangerous wave of bad dudes and chicks ever
     assembled.  Make the city a place where people
     no longer have to walk the Streets of Rage!

Streets of Rage / Bare Knuckle is a side-scrolling beat' em up
for one or two players.  If you're familiar with the genre, 
the game is quite formulaic - although it was upper-echelon for
its time.  Walk forward, pummel gangsters, use weapons, and 
watch the timer - you know the drill.

It first came out in cartridge form on the Sega Genesis, then
a couple years later on a Sega CD compilation disc.  Lesser
ports also exist for both the Sega Game Gear and Sega Master 

NOTE: SEGA has just announced that a Streets of Rage title 
will be coming to Nintendo's Game Boy Advance as part of 
their GBA Smash Pack. Yes! But will it be Streets of Rage 1 
or 2?  Time will tell.

B. Characters / Moves

My friend Jeff Gerstmann says the only guide anyone needs to 
this game is: "Hit punch fast.  If you have to call in the cop 
car, you're a big sissy."  For everyone else, the next few
sections are for you.

Basic Moves:
 D-Pad = Move Around
 A = Summon Backup Attack (P1-Napalm, P2-Grenades)
 B = Jab Punch (Men), Karate Chop (Blaze), Pick Up/Use Item
 C = Jump
 C, B = Jump Kick
 C, Back+B = Jumping Reverse Kick
 B+C = Rear Attack (see below)

Grapple Moves: (get close to an enemy to grapple)
 Back = Tap backward to release an enemy
 B, B, B = Knee, Knee, Head Butt (Men) or Kick Flip (Blaze)
 Back+B = Throw
 B, B, Back+B = Knee, Knee, Throw
 C = Shoulder Vault
 C, C = Double Shoulder Vault (releases opponent)
 C, B = Reverse Backdrop (STRONGEST THROW!)

 The vault (C) is very useful if you grab an enemy from behind,
 since it lets you flip in front of them to perform more than 
 just a throw.  Grab, flip, attack, flip, throw - yum.

Tied Up Moves: (when an enemy grabs you from behind)
 B = Neck Throw
 C = Double Leg Kick (take out enemies in front)
 Up+C = Perform if you're thrown and you'll land on your feet

Character Moves and Combos:

 Adam Hunter - Male - Age 23 - Ex-Cop
  Hobby: Bonsai  Ability: Boxing
  Power: A  Jump: A  Speed: B
  Clothing: Black Jeans and Yellow Muscle Shirt

  B+C = Jumping Reverse Kick

  B, B, B, B = Two quick jabs, an uppercut, then a kick
  B, B, B, pause, repeat = A cycle of two jabs and an uppercut
  B, B, B, grapple, B, B, C, B = 5 hits, vault, backdrop

  Thanks to his flying kick and power, Adam is probably the best
  character for beginners.  He's also the least frustrating.

 Axel Stone - Male - Age 22 - Ex-Cop
  Hobby: Video Games  Ability: Martial Arts
  Power: A  Jump: A  Speed: A
  Clothing: Blue Jeans and White Muscle Shirt

  B+C = Backward Fist Smash

  B, B, B, B = Two quick jabs, a body blow, then a knee slam
  B, B, B, pause, repeat = A cycle of three punches
  B, B, B, grapple, B, B, C, B = 5 hits, vault, strong throw

  Axel is the front man of the Streets of Rage Series, but his
  wussy flying knee is a hindrance.  He's not as fast as his 
  speed rating suggests, either.

 Blaze Fielding - Female - Age 21 - Ex-Cop
  Hobby: Lambada  Ability: Judo
  Power: B  Jump: A  Speed: A
  Clothing: Red Leather Jacket & Skirt Ensemble

  B+C = Standing Snap Kick

  B, B, B (repeat) = Two quick punches, followed by a kick
  B, B, B, grapple, B, B, C, B = 5 hits, vault, strong throw 

  Other than her terrible lack of power and stamina, Blaze is 
  quite speedy.  Her near-infinite BBB combo is great.  Thanks 
  to her sweet jump kicks and sexy skirt, she's a fan favorite.
  Fan service note: if Blaze is thrown, especially by a partner,
  you can see her underpants if you pause at the right time.

Team Attacks:
 In 2-Player mode, not only can you beat up your partner, but
 you can join with them to perform team attacks.

 Grapple(Back+B) = Throw partner into a flying kick
 Grapple(C) = Flip over partner into a flying kick

C. Items, Weapons, and Scoring

There are a number of beneficial items and weapons scattered throughout
Streets of Rage.  Most are hidden within phone booths, metal drums, under
tables, or behind similarly fragile objects.  From time to time, an enemy
may walk onscreen carrying an object.  In rare cases, the game's 
programmers hid a few items behind pillars or other obstructions!

To pick up an object, stand over it and press the attack button.  If it's
a weapon, use the attack button to use it.  Weapons, except the knife and
Pepper Shaker, are unlimited use until they're knocked out of your

 Apple - A juicy, red apple that restores 25% of your life
 Beef Slab - A filling meal that restores 100% of your life
 Cash Bag - $1,000 points
 Gold Bars - Three gold ingots worth $5,000 points
 1UP - Grab the statue of our heroes for a free life
 Extra Special - Grab the toy car for a bonus 'call backup' attack

 You also earn an 1UP for every 50,000 points you accumulate.

 Knife - A short range, sharp knife.  ~5-6 uses, then you throw it.
 Bottle - Similar to the knife, only a bottle.
 Aluminum Bat - A long range pummeling weapon.  Stronger than a throw.
 Lead Pipe - Similar to the bat.
 Pepper Shaker - Toss at enemies to stun them.

 You receive points for every hoodlum you vanquish.  At the end of each
 level, you'll also earn a clear bonus:

 Clear Bonus - 20,000 points
 Time Bonus - 100 points/second
 Level Bonus - 10,000 points (+10,000 for each difficulty above normal)
 Player Bonus - 1,000 points/life (+1,000 for each difficulty above easy)

 You'll also receive a 5,000 point bonus for unused special attacks.

D. Enemies

The first Streets of Rage didn't contain names for any of the gang
members or bosses, either in the manual or within the game itself.
Not until Streets of Rage 2 did we learn the names of these nefarious
bad dudes.  However, since calling them "blue denim dude" and "dark
whip girl" sounds silly, I've arbitrarily adopted the SOR2 and SOR3 
naming conventions for SOR1's enemies.

When the walk through later on mentions the term "aggressive," it
means gang members exhibit the aggressive behaviors noted below.

Remember, bosses are called bosses for a reason - they're big and
dish out double the damage.

Gang Members:

 Garcia - Blue/Green/Red denim pants and jacket
  Garcia is SOR's generic thug of choice.  You'll encounter
  these guys on practically every level.  In general, it only
  takes four punches or a three hit grapple combo to defeat
  the blue ones.  The green and red ones take 50% more
  punishment.  Aggressive behaving Garcias walk quickly up
  to you and try to hit with a three punch combo.

 Signal - Yellow/Purple/Green pants and coat
  Noted also for their spiky hair, these guys love to
  throw and aren't afraid to slide kick your feet from
  under you.  Aggressive Signals LOVE to slide.  Their
  damage rating is roughly double that of Garcia.

 Shiva - Gray/Red/Black suited Ninjas with long hair
  What a pain.  These guys take damage like Signals, 
  but do their work with standing and flying kicks. 
  The best way to fight them is get in close and make
  the first move.  Aggressive Shivas are quick and twice 
  as apt to jump in at you.  Amusingly, the sole surviving
  Shiva from SOR1 lived on to become Mr. X's right hand
  man in Streets of Rage 2.

 Electras - Red/Black/Light Blue dominatrix women with whips
  Okay, so in SOR2, they have electric whips, but it didn't
  make sense to call the non-electric gangstresses in SOR1
  Lisas.  Electras are reserved combatants, as their only
  attack is a whip strike.  Sometimes, when you hit them, 
  they will kneel in fear and become invulnerable to you
  for a time.  Your best bet is to get in close and grapple
  them.  They're not too worthy unless in a group.  They too
  take damage much like Signals.  Their aggressive variant
  isn't much different than the normal one, although a tad

 Jacks - Red/Gray/Black freaks with spiked hair and axes
  They weren't in SOR2, but they look close enough to Jack,
  SOR2's knife throwing boss, that I named them after him. 
  These guys are a pain.  All of them take around 9 normal
  hits or three throws to vanquish.  What's worse is, if 
  they're juggling their axes, you'll get knocked down if 
  you get in close.  If you don't see axes, grapple.  If you
  do, kick.  They come in regular and "burning" axe forms.

 Other than the bosses who crop up in later levels to invite a rematch,
 this is about it for regular enemies.  Five people repeated 500 times.


 Boomer - Blue-jeaned dock worker with red striped shirt
  I wish I knew this guy's name, but alas, he didn't make
  it into SOR2.  He carries a boomerang that he'll toss
  around from time to time.  He also likes to kick.  He's
  easy to beat, so long as you don't stay too far away 
  from him.  Punch, grapple, pummel, and jump kick him 
  into submission.  He will be dispatched with about 12 
  punches or four throws - twice that on tougher 
  difficulty settings.

 Zamza - Blue pants, red jacket, Adamantium claws
  A WolverineTM wannabe who bulked up for his appearance
  in SOR2.  Here in Streets of Rage though, he's easy,
  provided you're patient.  Similar to the first boss, 
  you don't want to be on a diagonal plane from this
  one.  Attack straight on or grapple from above/below. 
  Don't jump into him - just play it straight.  He has
  about as much stamina as Boomer.

 Abadede - Lots of Muscles
  Abadede is a fan-favorite.  He's tall, muscular,
  and has only two attacks, a running uppercut and
  a throw.  He'll take about 20 punches or six throws
  to dispatch.  To defeat him, get below him and grapple
  or stand about 2/3 of the way across the screen and
  punch like crazy.

 Big Ben - A fat man who breathes fire!
  Big Ben, or Benny, is a well known baseball fan.
  Somehow though, his main attack is to run across
  the screen while breathing fire.  To defeat him, 
  sneak behind him, grapple, flip over him, punch
  twice, tab back to release, grapple again, punch
  twice, repeat...  He'll go down after about 12
  hits, provided you don't try to throw him.

 Mona & Lisa - Green clad Blaze look-alikes
  They're psychic demons in SOR3, but here, they're
  just devilishly difficult.  They love to backflip
  in response to anything you do, moving in only
  to throw you or jump kick.  To beat them, face away
  and do your B+C rear attack.

 After that, the bosses end up as mid-bosses from time to time or,
 in the case of Zamza, battle you in pairs in a later stage!

 Mr. X - Green Armani suit - FINAL BOSS
  Mr. X is so cool that he's at the end of every 
  Streets of Rage game.  Wearing an expensive Armani
  suit, he barks orders to his minions from a throne
  of gold.  When you face him, he'll send some 
  Garcias out first, then stand up to deliver some
  pain.  His main attacks are a machine gun blast from
  the upper or side of the screen and a charging rifle
  butt.  The machine gun blasts are best dealt with in
  close, while the rifle dash can be dodged from below.
  Just wail on him.

E. Walk Through

Here is a walk through for all 8 rounds of the game.  This walk through
was completed on normal mode in single player.  Where possible, I have 
also included the two player gameplay differences in parentheses - so if 
you see Shiva (2), it means there'd be two in 2-Player mode.  

In general, the harder the difficulty, the lengthier the gangsters' 
life meters - although, from time to time, extra enemies do appear.  In 
2-Player mode, there is an increase in enemy appearance by about 25%.
The greatest difference in two player mode are the addition of team
attacks (as noted above) and the fact that you'll need to face TWO
bosses at the end of each level.

Also, most bosses have backup in the form of four denim clad Garcias, who
seem to delight in attacking one at a time.  The last one tends to have a
knife.  The enemy count for these rounds reflects this +4 baseline 

A note on life meters: Only bosses have visible life meters.  When there
is a mention of tri or quad-colored meters, it means that the indicator
starts out one color, then changes colors until settling into a nice
baseline orange hue.  While the orange section seems to indicate 100%,
each successive color seems to only tack on an additional 50%.  In
layman's terms, 50% is about two punches and a throw. 

Odd note: In the Japanese version of the game, Bare Knuckle, the timer
at the top of the screen resets when you encounter a boss.  Lucky!

*** ROUND 1 - City Street - Boss: Boomer ***

Thugs: 32 (44) - blue Garcia, yellow Signal, red Electra, gray 
Items:       8 - 2xApple, Lead Pipe, Baseball Bat, Bottle, 2xKnife, 
                 Beef Slab

You begin the game in front of the Pine Pot restaurant.  Once you move
ahead, the first gang member (2), a Garcia with orange hair and a blue
denim jacket, will accost you.  Advance about two-thirds of a screen 
more and you'll face another of these chumps, plus a yellow Signal
with purple hair.  You should be in front of Bar L. Devo after.  In 
front of Bar L. Devo, three (4) Garcias will accost you.

Once the screen says "GO," you'll notice another Garcia - let him
come to you. In front of the Breakfast Diner here, a metal door will
slide open and reveal an aggressive Garcia.  Let him come to you.
Walking some more, you'll be in front of another Bar L. Devo.  Take out
the yellow Signal (he'll do slide kicks if the difficulty is set
higher), get the apple from the phone booth (2), and watch out for the
kneeling Garcia (3) just ahead.  Just ahead is the Rach' Shop
Breakfast Diner - you'll fight two Garcias (4) and a yellow guy here
(2).  Use the bottle hidden in the phone booth if need be.  The next
phone booth holds a lead pipe.  As you walk, you'll face two (4) more
Garcias (one from a metal door), and the first Shiva, a gray clothed,
long haired, martial artist.  Past them, you'll face two more Garcias,
one of whom will be wielding a baseball bat.  Now, you should be in front
of ABC's Shop which has three phone booths - Get the apple from the
middle one if you need to.  Four (5) Garcias and a Shiva will swarm in.

Once the screen says "GO," you'll come across two more Garcias 
in front of the Cafe, one who is kneeling.  The kneeling one is very 
aggressive. Walk ahead some more and you'll face two more Garcias and 
two red clothed Electras, one of whom comes out of a metal door.  One
of the Garcias may have a knife. Beat them and take the Beef Slab (2) up
ahead. (sort of looks like a caramel apple).  Eat it to replenish your
life. (2)

In front of the last Pine Pot, you'll face two more Garcias and an
Electra (In 2 Player mode, you'll face two waves, 2 Electra and 1 Garcia,
then 2 Garcia and 1 Electra).  One of the Garcias has a knife - beat him
up and take it if you want.  

Once they're dispatched, it's time to fight the boss (2), Boomer, a 
boomerang throwing dude with a red striped shirt.  He's easy to beat, so
long as you don't stay too far away from him.  Punch, grapple, pummel,
and jump kick him into submission.  Sometimes he will let loose a long
range kick of his own, but this can be avoided by moving upward or jump
kicking.  On normal, he will have a single life meter.  On hard or above,
a double life meter. Thus, he will be dispatched with about 12 punches or
four throws - twice that on tougher difficulty settings.

*** ROUND 2 - Inner City - Boss: Zamza ***

Thugs: 46 (58) - blue Garcia, yellow Signal, red Electra, gray 
                 Shiva, black Jack
Items:      10 - Cash Bag, Pepper Shaker, 2xApple, Lead Pipe, 
                 2xBottle, 1UP, Knife, Beef Slab

Welcome to the gritty slum area.  Walk ahead a screen and you'll
encounter two (3) Garcias - one aggressive and one normal.  Just
ahead, bash the yellow Signal and snag the Cash Bag from the metal drum.
Further ahead, you'll fight another Garcia (2) and a yellow Signal,
and can acquire a Pepper Shaker from the drum in front of the
apartment building.  Use the pepper spray on the four Garcias (7) (one
with a knife) and yellow Signal who come to attack you (in single file no

Once the screen flashes "GO," walk forward.  The two metal drums contain
a bottle and a red apple (or two for 2-Players).  Two Garcias (3) will
attack, one of whom has a knife.  After vanquishing them, walk forward
and two more Garcias will attack.  The next two barrels hold a bottle
and an 1UP.  There's a second 1UP in a barrel on 2-Player
mode.  Once you snag the 1UP, you'll face two Garcias and a red
Electra, followed by another Electra, a Garcia (2), and two yellow
Signals - but they don't attack as a single group.

Once the screen flashes "GO" again, walk... forward.  Take out the Garcia
with the knife, then focus your attention on the Shiva just ahead.  
There's a lead pipe in the drum, but don't snag it just yet.  Beat up the
Garcia who'll rush on-screen, then take it.  By now you should be in
front of another dark apartment building (with a stripper poster).  Get
the red apple (2) from the drum and defeat the two Shivas, four Garcias
(6), and Jack, the juggling fire axe guy (they'll attack in pairs).

The screen will flash "GO" again, so walk forward and take out that
oncoming pissed-off Garcia.  Two more Garcias (3) and a Shiva will accost
you as you continue walking, and there's a knife in the metal drum.
Once you reach the dripping pipe, you'll have to take out another
juggling Jack.  Defeat him and snag the Beef Slab in the next drum.  As 
you walk forward some more, the screen will stall again, forcing you to 
contend with four Garcias (6), a Electra, and another Jack.

Now it's time to fight the Round 2 Boss, Zamza.  He has a tri-level 
life meter, although it can grow to five levels on Mania.  Similar
to the first boss, you don't want to be on a diagonal plane from this
one.  Attack straight on or grapple from above/below.  Gang members will
come out to distract you.  Don't jump into him - just play it straight to
beat him.  In 2-Player mode, divvy up the chores, cuz they like to gang

*** ROUND 3 - Beachfront - Boss: Abadede ***

Thugs: 46 (56) - blue Garcia, green Garcia, yellow Signal, red 
                 Electra, gray Shiva
Items:      10 - Baseball Bat, 5xKnife, Apple, Cash Bag, Lead Pipe, 
                 Beef Slab

One of my favorite levels.  Walk forward and enjoy watching the
undulating waves.  This level introduces stronger Garcias who wear green
outfits.  Take out the green clad Garcia and Shiva up ahead.  There's a
baseball bat in the stack of tires.  You'll need to take out two more
green clad Garcias, one of whom has a knife.  (If you're playing
2-Players, two more green Garcias and another Shiva will interrupt here)
After that, one regular Garcia, another green clad Garcia, and a
yellow Signal will attack.

After seeing "GO" flash onscreen, take out the red Electra in front of
the flashing sign.  Grab the apple from the stack of tires, and the money
bag from the next.  Along this route, two Garcias and three Electras
will accost you, and the screen will come to a halt, whereupon three more
green Garcias and one blue one will attack.  Two of them are carrying 
weapons, a knife and a pipe.  After beating them, two more green Garcias 
and a yellow Signal will appear.  (In 2-Player mode, the Electras are 
spread out, but you'll face two additional normal Garcias in the melee)

"GO" will flash again, crossing your path with another red Electra and
a yellow Signal.  Grab the Beef Slab from the tires up ahead (there will
be an additional Pepper Shaker in 2-Player mode), and contend with
yet another red Electra.  Past her, you'll have to contend with three
aggressive Shivas.  Take them out here, because if you press on, you'll
have more bad guys to contend with.  (Player 2's Beef Slab is here too,
amusingly enough) Once you beat them, the next screen will send an 
Electra (2), a yellow Signal, and another Shiva at you, as well as two 
Green Garcias and a blue Garcia with a knife.  Upwards of five gang 
members will be onscreen at once.

If you survived the onslaught, walk forward and enjoy a quick rain
shower, then get rid of the two (3) green Garcias (both with knives) and
the red Electra up ahead. After them, two more green Garcias will
attack.  (In 2-Player mode, two more with a knife and bat will hang
around)  The screen will stall again, and you'll have to beat two green
Garcias (3), a red Electra, and a yellow Signal - who attack in pairs.

Now it's time to fight the Round 3 Boss, Abadede.  He has a quad-level
life meter, although it can grow to six levels on Mania.  You want to
stay well in front of Abadede, as his favorite attack is a quick charge
followed by an uppercut.  The strategic way to attack is to get below
him and then grapple, or time a jump kick while he's running.  The BEST
way to fight him is to simply stand off-center of the middle and tap
punch repeatedly, he'll charge right into them.  Don't get in close
without attack, because he can throw you as well.  Gang members will come
out to distract you again.  On 2-Player mode, this can get quite insane
due to the Abadedes' speed.  Divvy up and jump!  Fun note: if you use
your special attack within a second after beating him, it will juggle
him for a 5000 point bonus.

*** ROUND 4 - Unfinished Bridge - Boss: Big Ben ***

Thugs: 48 (56) - blue Garcia, green Garcias, yellow Signal, 
                 purple Signal, black Electra, red Shiva, red Jack
Items:      13 - Pepper Shaker, 6xKnife, 2xCash Bag, Baseball Bat, 1UP, 

I'm not sure why, but I think this level is lame.  Even if you could
justify it by saying it's a shortcut onto the ferry level, it's still
dumb to ponder gang members populating a half-finished bridge rife with
gaping holes.  On the other hand, the level can be blown through pretty
fast if you just throw all the gang members into the openings in the
bridge.  Can ya swim, Bobby?

Walk forward and take out the first purple Signal and green clad Garcia
(2).  A bit further, you'll need to fight two more green Garcias and a
black Electra, immediately followed by another Electra and two
more green Garcias.  (On 2-Player mode, a purple Signal also joins in)
Up to four enemies at once may be onscreen at any single time.  As you
take one out, another purple Signal and a blue Garcia will join the fray.

Once you've beaten the mob and the screen flashes "GO," walk forward
until you run across the first construction pit.  (In 2-Player mode, a
green Garcia will attack soon)  There's a Pepper Shaker under the
parking cone.  By this point, an aggressive green Garcia with a knife
will appear.  Forge ahead - you won't get very far, since three more
green Garcias will attack.  Pepper spray them and bash their heads in.
Grab the Cash Bag hidden under the obstruction indicator.  Up ahead,
you'll have to fight three green Garcias (one with a knife), a purple
Signal, a blue Garcia (with a bat), a black Electra, and a flaming Jack
in pairs of two.  You can throw them all into the next construction pit,
or beat on them for points.  There's an apple hidden under the parking 
cone here.

After taking out that group, the next "GO" indicator, two yellow Signals
(3) will accost you between two inconveniently placed pits.  Snag the
1UP (2) under the parking cone, then throw them in.  Be careful
not to fall in yourself.  Just ahead, the warning light yields nothing,
but the obstructions will reward you with a Cash Bag and an apple.  A
single red Shiva will attack here, followed just ahead by two yellow
Signals (3) coming from behind.  Once you reach the LENGTHY pit section,
you'll be fighting in cramped quarters.  Use the bottle to fend off the
red Shiva, two aggressive yellow Signals, knife-wielding blue Garcia, and
the yellow Signal you encounter.  (An additional blue Garcia with a knife
and a black Electra will appear during 2-Player games)

Do not collect $200, but do pass "GO" and into the next area where the
lengthy construction zone continues.  Three green Garcias, two with
knives, will accost you, followed by two purple Signals and another green
Garcia. (2)  There's a slab of meat here you'll want.  In the next area,
you'll fight three green Garcias, two purple Signals, a blue Garcia
with a knife, and a green Signal.  After that, it's time to fight Big Ben.

Big Ben is a big, fat, fire breathing pain.  First, since he breathes
fire, attacking head on is a bad idea.  Secondly, random gang members
back him up from time to time, diverting the attention you should be
paying in staying out of Ben's way.  Ben likes to appear from one end of
the screen, and run diagonally to the other while breathing fire.  Your
best route of attack is to be under or above him when he appears and
either grapple or attack him from behind.  Don't try to throw him -
you'll just collapse under his girth.  Grab, attack twice, let go,
repeat is a good strategy.

*** ROUND 5 - Aboard Ship - Boss: Mona & Lisa ***

Thugs: 62 (74) - blue Garcia, green Garcias, yellow Signal, 
                 black Electra, red Electra, shiva, purple 
                 Signal, Jack, flaming Jack, Abadede
Items:      13 - 4xKnife, 2xCash Bag, Apple, 3xBeef Slab, Pepper Shaker, 
                 Extra Special, Baseball Bat

How big is this ship anyway?!  It's as if Mr. X and his syndicate turned
the Titanic into the Kumite.  This level also contains at least one of
every gang member type encountered up to this point.

Right away you'll fight three blue Garcias, followed up by three green
Garcias.  Ahead further, you'll fight three green knife-wielding Garcias.
(In 2-Player mode, the pattern is five blue Garcias, then three green and
two blue Garcias, then finally followed by five green Garcias - two of
whom have knives)

Once the screen flashes "GO," walk ahead some more.  Don't ask me why
there are four vent shafts here (or 7 in 2-Player Mode!), just take them
out to get two Cash Bags, an apple, and a pepper spray.  (An additional
Cash Bag and gold ingot appear in 2-Player mode)  You'll encounter two
green Garcias, a red Shiva (2), and another green Garcia with a bat as you
forge ahead.  After them, you'll fight a group of 6 aggressive green
Garcias at once, who'll be backed up by a lonely blue Garcia (3).  Up
ahead, you'll need to fight a group of four black Electras, some of
whom kneel down and beg for mercy.  Two additional black Electras will
join them up ahead.  When the screen stops scrolling, you'll need to
fight three yellow Signals, a red Electra, and a solitary green Garcia
dude.  There's a Beef Slab here, for your enjoyment.

Past the life boat section, the screen will flash "GO."  Keep moving.
You'll fight three green Garcias and two normal Shivas up ahead.
(On 2-Player mode, you fight three Shivas and two Garcias)  Two
more Shivas will leap up from below deck.  Once you snag the Beef Slab
out of the vent shaft, you'll have to tackle a green Garcia with a
pipe and another gray Shiva.  Once they're gone, you need to fight
Abadede again.  It seems he survived your last whupping and wants a
second round.  The same strategy applies - don't stand in front unless
you can mash that attack button.

After dancing with Abadede, three gray Shivas will accost you in front of
the next life boat.  Don't get caught between them.  Do put your foot in
their faces.  As you walk forward, four additional Shivas will join the
melee.  Up ahead is one of the meanest predicaments in the game: Four 
black/white axe juggling Jacks (6) will appear from opposite ends,
happily throwing axes at you.  Snag the special weapon power up that's in
the vent and use it.  Otherwise, jump and kick, jump and kick, and repeat.

Once you've survived the Ginsu nightmare, walk ahead and beat that green
Garcia senseless.  If you have to, take his bat to do it.  Two more (or
four in 2-Player mode) will join him.  Past those meanies, two more purple
Signals and two green Garcias, one with a knife, will beg for your
sadistic pleasures.  Let em have it and grab the Beef Slab.  When the
screen stops, you'll fight a blue Garcia, (and another Abadede in 2-Player
mode), a yellow Signal, and a red flaming Jack (2).  Boss time!
Oh boy, two cute looking women in skirts.  Don't let the fact that Mona &
Lisa are palette swaps of Blaze fool you - they want to kill you and both
have tri-colored damage indicators.  On the surface, these women are hard
to damage.  They'll back flip of you attack or jump at them, and no amount
of walking or maneuvering works.  Since there are two of them, they'll
gang up on you too.  Your best bet is to face away from one of them, let
her walk toward or jump at you, then use your B+C backwards attack at the
right time.  If you're real skilled, walking at them diagonally and
grabbing them after they miss a kick works great - but you need to attack
FAST.  If not, you'll get backflipped.  You'll be tempted to save your
special attack for these women, and I don't blame you.  At least they
don't have backup.

*** ROUND 6 - The Factory - Boss: Two Zamzas ***

Thugs: 50 (65) - blue Garcia, green Garcia, red Garcia, yellow
                 Signal, purple Signal, black Electra, red
                 Electra, gray Shiva, black Jack, Big Ben
Items:      12 - 4xKnife, Cash Bag, Apple, Beef Slab, Pepper Shaker, 
                 Baseball Bat, Extra Special, 1UP, Lead Pipe

It seemed every side-scroller at the time had to have a warehouse or
factory stage.  Alas.  Yuzo's music for this stage is so catchy!  Pay
special care of the crushers - they trigger when you get near and will
heavily damage you if you're under them when they drop.  If you keep on
moving, though, you can trap enemies under there.  This round also
features a distinct drop in population compared to the five previous

Walk forward.  Once you're midway onto the first conveyor, two red Garcias
(3) and a purple Signal will swoop in.  Dispatch them as usual, but note
that if you walk in the direction the conveyor is moving, you'll move
twice as fast.  There are some Gold Bars in the crate.  The next crate
houses a Cash Bag, but you'll need to beat on a red Garcia to get it.
When the screen stops, you'll need to fight two (3) red Garcias, a purple
Signal, a blue Garcia, a black Electra, and an aggressive red Garcia 
with a knife.

After passing "GO," you'll need to take out that red Garcia (2) with the
knife and walk ahead to the first crusher.  Another red Garcia and two
purple Signals will appear - you can use the crusher on them if you need
to.  A second red Garcia will back them up soon after.  Don't forget the
apple in the crate.  Up ahead, you'll face two purple Signals, a red
Garcia, and Big Ben (2) again.  Big Ben's the same as before: get behind
him, flip, pummel - don't try to throw him.

Toppling Ben will earn you the big red "GO."  Grab the Beef Slab in the
crate if you need it.  Once you near the next crusher, you'll have to
contend with a red Garcia (2), a red Shiva, and a red Garcia with a knife.
They're fairly mild-mannered, so it shouldn't be a problem.  Past them,
you'll need to face three red Garcias, the first of which has a bat (In
2-Player mode, two of them have bats).  Once you're firmly on the dual
conveyor section, a yellow Signal and a gray Shiva will come to replace
them.  (In 2-Player mode, you'll face a trio of red Garcias as well!)

Red light, yellow light, green light, "GO!"  Up ahead you'll face two
black Electras and a purple Signal (2), but if you took the bat,
they're more like dirty hobos.  After you discover the Pepper Shaker
in the crate, another black Electra will succumb to your wiles.  The
next crate doesn't hold anything.  Take out your frustrations on the next
black Electra who appears.  Two red Garcias (one with a bat!), a green
Garcia, and another red Electra will come to her aid once you're past
the crusher.

"GO" onto the next conveyer and pummel that annoying red Shiva that
creeps out.  (In 2-Player mode, toss in a flaming axe guy) The three
crates here hold an Extra Special, and 1UP, and a lead pipe.
(Bonus!)  On the conveyor, you'll fight a black flaming axe guy.  Past
him, two black Electras, a red Garcia with a knife, and a green Garcia
will make life hard near the crusher.  (Toss in an additional red Shiva
in 2-Player mode)  Ham on!

Across the next series of crushers (after seeing "GO" for the umpteenth
time), you'll fight two purple Signals.  Once you reach the crate, you'll
fight another purple Signal and a red Shiva, followed by a purple Signal,
a red Garcia, a blue Garcia, and a yellow Signal - all of whom attack ONE
AT A TIME!?  Then it's time to fight not one, but TWO Zamzas with 
tri-colored life meters.  If you're playing single player, this can
be daunting.  Just try to single them out and not get caught in the
middle.  If you still have two specials, you could use them.  On 2-Player
mode, you'll still face two Zamzas, but you'll have to contend with 
blue Garcias as backup as well.

*** ROUND 7 - Freight Elevator - Boss: None ***

Thugs: 48 (55) - blue Garcia, green Garcia, yellow Signal, 
                 purple Signal, black Electra, red Electra, 
                 red Shiva, gray Shiva
Items:       3 - 2xKnife, Baseball Bat

Another beat 'em up maintstay, the fight on the service elevator.  How is
it the backup artillery can reach this high!?

Every time the elevator stops, you'll have to contend with a wave of gang 
members.  Fight them as space allows, noting that you can a. throw them
into one another, and b. throw them off the back of the elevator.  Five
or six will be onscreen at once, with replacements coming as you dispatch

Wave 1: 4 Green Garcias, 2 gray Shivas, a yellow Signal (2) and a purple
Wave 2: 4 Green Garcias (5 in 2-Player mode and one has a knife), 4 gray
        Shivas, a yellow Signal, and 2 blue Garcias (one with a knife).
Wave 3: 2 Red Shivas, 3 Yellow Signals (4), 1 gray Shiva, and 3 green
        Garcias (one with a bat)
Wave 4: 2 purple Signals (3), 2 red Shivas, 3 black Electras, a blue
        Garcia, 1 yellow Signal, and 1 gray Shiva
Wave 5: 2 yellow Signals (3), 3 red Shivas, 1 red Electra, 1 blue
        Garcia, 1 black Electra, and 2 green Garcias (one with a
        knife).  (In 2-Player mode, you'll also contend with 2 purple
        Signals at the end)

Once you make it to the top of the elevator, you've passed the round.
There is no final boss.

*** ROUND 8 - Syndicate Headquarters - Boss: Mr. X ***

Thugs: 58 (64) - blue Garcia, red Electra, green Garcia, yellow Signal,
                 purple Signal, green Signal, black Electra, red 
                 Electra, red Shiva, black Shiva, blue/gray Electra,
                 gray/green Jack, Boomer, Zamza, Abadede, Big Ben, 
                 Mona & Lisa
Items:      14 - 3xKnife, 2xBottle, 2xApple, 2xLead Pipe, 2xPepper 
                 Shaker, 3xBeef Slab

Wow - not only is the final level in a glitzy penthouse, but you're
walking left this time instead of to the right!  I hope you're ready to
kick some tail, because you'll battle every boss you've faced before
reaching Mr. X's suite.  Watch out for the rampaging room service carts
also - they can hurt you, but do contain useful items.  Note: You CAN'T
summon backup here and if you're playing two players, you'll face double
the number of mid-bosses.

Walk left, take out the rampaging service cart (2), and pummel the first
blue Garcia.  A little ways further, you'll face two more blue Garcias
(one with a knife), as well as a red Electra.  (Oooh, look at the
parallax scrolling in the window)  Once the screen stops, you'll face
four (5) lazy blue Garcias.  (Another red Garcia will appear in 2-Player

After passing "GO," smash the two stationary room service carts if you
wish, but watch out for the third oncoming one - it contains a bottle.
Use it to bash the green Garcia who just came onscreen.  He'll drop a
knife.  Past him, two more green Garcias will join the fray, one of which
has a lead pipe.  Stomp them and smash the incoming service cart (behind
you!) for another bottle.  The cart that's just sitting there contains an
apple (2).  You'll face another green Garcia, which leads into another
screen stoppage.  Here, you need to contend with four purple Signals (5)
who attack in pairs, then fight a green clothed version of the Round 1
Boss - Boomer.

Beat Boomer and pass "GO."  As you walk, you'll encounter a black Jack
and three red Garcias - one of whom is carrying a lead pipe.  Once they
are defeated, watch out for the next two red Garcias (4) and the two 
oncoming service carts (3) - one from each direction, from the left, 
then the right. (Wow, according to the window, it's dawn already)  When
the screen stops, take out the four purple Signals and you'll face a 
black leather variant of Zamza.

After giving Zamza the boot, pass "GO" and snag the pepper spray
bomb from the service cart.  Use it on the green Signal (2) and purple
Signal who come to play.  There's a refreshing Beef Slab in the next
service cart. (2)  Up ahead the screen will stop and you'll face four
purple Signals (5), followed by your old friend, Abadede.

You'll be seeing red ("GO") again, so walk forward and take out your
annoyance on the service cart (2) sitting in front of the window.  It
holds a Beef Slab anyway.  Past that, you'll fight a red Shiva and a rare
black Shiva - who's as weak as the gray ones.  The next two stationary
service carts hold a knife (lower) and a Pepper Shaker (upper).  When
the third comes into view (it holds an apple), another black Shiva will
attack.  The screen will stop, forcing you to defeat a black Electra,
and four red Shivas.  Next, you'll face a yellow-colored Big Ben.  You
know the drill: Grapple, attack twice, tap back, repeat.

Big Ben says with his last breath - "GO."  Up ahead you'll fight another
rarity, a light blue/gray Electra.  The service cart here has nothing
in it and neither does the one rushing up behind you.  A second light
blue Electra will join in up ahead, and there's a Beef Slab in the
service cart near her.  Another service cart will rush up from behind,
again with nothing in it.  This leaves you to contend with a rare
gray/green colored flaming Jack, followed by four black Shivas.
(5)  Up ahead are the doors to Mr. X's penthouse, but to get in you'll
need to vanquish two black Shivas (who don't appear in 2-Player mode), a
purple Signal, two red Garcias, and the boss from the boat stage, Mona &
Lisa - the kick flippy chicks.  Watch the timer!

Once you've beaten the flippy chicks, you'll find yourself in Mr. X's
penthouse.  Look at him, smugly sitting there in his Armani suit.  Hmm,
why does he have a lead pipe in front of him?

Once you're in front of him, he will open with a line of questioning.

In 1-Player mode: "Well, you found your way here, would you consider
                   becoming my right-hand man?"

                   Answer YES and he will say "You show a lot of
                   potential.  Here's your reward."  You'll end up
                   warped back to Round 6.  On your way back to Mr. X,
                   you'll notice Rounds 6, 7, and 8 are more difficult
                   this time around.  Once you make it back to him,
                   he'll speak the quote below, then the final battle

                   Answer NO and he will say "You really want to die,
                   don't you... I'll be happy to oblige!"  The final
                   battle begins.

In 2-Player mode: "Well, you found your way here, would you consider
                   becoming my right-hand man?"

                   If you both answer YES or NO, the exact same outcomes
                   as in the single player game occur. BUT...

                   If one player answers YES and the other NO, he will
                   say "After working as a team so long, you part company.
                   Now, a fight to the death!"  You and your partner will
                   battle until all lives are depleted.  The winner will
                   be asked a second question: "You're no ordinary man.
                   It would be a waste to kill you.  Why don't you join my
                   organization?"  Your response here will net you one of
                   the two outcomes listed in the single player game -
                   but if you indeed say NO this time, Mr. X will say
                   "You're an evil man." and you'll witness a "sad" ending
                   (if you beat him) for having killed your partner and
                   become a gang leader.

Fighting Mr. X:
 After the questioning, the battle begins.  At first Mr. X will remain
 seated, summoning two waves of two red Garcias to stop you.  After that
 he will stand up, brandishing a rather menacing machine gun.  While
 additional pairs of red Garcias join the fray, he will attack you in one
 of three ways.  From the top-middle, top-left, or top-right of the
 screen, he will shoot in an arc, possible tagging you and his minions.
 Your best hiding spot here is in the upper left or right.  From the far
 left or right, he will shoot in a line, meaning you should jump or sneak
 in to grapply.  If he's walking around and you get close, he may lunge 
 at you and try to hit you with the butt of the rifle, knocking you down.
 Other than the fact that he does a bit more damage than most bosses, 
 your best bet is to try and work in close from below him, then grapple.

 Once defeated he will fly across the room in a shower of spent bullet

 Enter your initials and the credits will roll.  If you played a single
 player game, you'll witness the "good" ending: scenes of the broken
 penthouse, our heroes interacting with happy police officers, followed
 by a sunset viewed from across the bridge.  If you played a 2-Player
 game AND killed your partner, you'll see the "bad" ending: "You became
 the boss! You are great!" shows onscreen with you sitting in Mr. X's
 chair.  When the credits finish for this ending, the words "BAD END" 
 sit there taunting you.

You can actually see the ending to Streets of Rage (and other games) at
the Video Game Museum - http://www.vgmuseum.com/

F. Codes (Require two control pads)

Level / Life Select:
Highlight "Options" on the main menu.  Hold Right+A+B+C on controller
two. Press 'Start' on controller one.  You can choose which round to
start with as well as the number of lives (up to 7) per continue.

Easy/Mania Difficulty:
Press 'Start' on controller two at the title screen.  With controller
two, highlight "Options" and then press & hold A+B.  Now, press 'Start'
on controller one.  Easy & Mania should now be selectable.  On Mania,
all enemies are aggressive and dole out more damage - plus they're as
plentiful as if you chose a 2-Player Hardest level game.

For cheats, visit http://www.gamefaqs.com/

G. Closing Comments

My Story:
 I wrote this guide for two reasons.  The first, I couldn't find a FAQ
 for the game anywhere.  Secondly, I was getting sick and tired of 
 Streets of Rage 2 getting all the limelight, and even more sick of
 seeing people insult the first Streets of Rage.  Streets of Rage was
 the pioneer of the series, and although the second game is arguably
 the best, the original still deserves a modicum of respect.  If not
 for Final Fight and Streets of Rage, titles such as The Bouncer and
 Cannon Spike wouldn't exist.  Okay, so original credit for the strength
 of the genre probably goes to Technos' Double Dragon, but let's not go
 there.  I also feel that Yuzo Koshiro did a much better job of music 
 in the first game than he did in the latter two.

 I'm also proud that this guide reached as high as #2 on the GameFAQs
 Genesis Top 10 and #48 on the GameFAQs Top 50 and remained in both 
 charts simultaneously for 2 days!  Not bad for a 10-year old game.

Streets of Rage / Bare Knuckle Titles:
 Streets of Rage (1991) - Genesis, Sega CD, Game Gear, Master System
  The one that started it all.  It's a formulaic beat 'em up, but it
  definitely has the best music in the series.  The Sega CD version
  is just the same as the cartridge version.  The Game Gear release 
  looks grittier, lacks much in the way of animation, has poorly
  redone music, and shameful hit detection - plus it lacks Adam,
  the beach stage, and the elevator stage.  On the other hand, it 
  has nice background effects, such as shimmering city lights.  The 
  Master System version (only released in Europe and South America I 
  believe) is quite well done - it lacks background effects, but 
  there's greater background and character details, and all 8 stages 
  instead of the 5 from the Game Gear version - plus it even has Adam
  in it.  It's a steal to find on places such as eBay.

 Streets of Rage 2 (1992) - Genesis, Game Gear, Master System, Dreamcast
  Arguably the best in the series in terms of design.  The music is
  top notch, with a few standouts (the Alien funhouse!), although not
  as endearing as the first game.  They dropped Adam (by kidnapping 
  him) to include Skate and Max - One's speedy and weak, the other 
  slow and strong.  This game also featured close-in special attacks 
  instead of backups.  As far as sequels go, more enemies and cooler 
  levels makes this an exceptional sophomore effort.  The Game Gear 
  version is much improved this time around, with a better use of
  colors, console-faithful gameplay, and the welcome addition of Skate.  
  The Master System version of SOR2 didn't see the same kind of leap, 
  though - it's decent, but a lot was cut out, the computer cheats, and
  collision detection is laughable.  This is probably one good reason why 
  the SMS version of SOR2 is so easy to find on eBay compared to SOR1.  
  In 2001, SOR2 once again made it to the masses via Sega's Smash Pack 
  compilation with no changes, except wishy-washy sound emulation.

 Streets of Rage 3 (1994) - Genesis
  Wow - graphically, this game blows the previous two games away. 
  The characters are bigger, the backgrounds are more detailed, and
  there's plenty more animation.  The diversity in enemies has also
  increased to include mob-lookin' folks as well.  With the addition
  of Dr. Zan and 3 other hidden characters, about the only bad thing
  about stopping Mr. X's plot is that a. Adam's still gone, and B.
  the music is laughably bad.  (Why Yuzo? Why?)  From a design 
  standpoint, levels aren't as interesting as those in 2, but there's
  certainly a lot more going on.  There are no SMS or GG ports of the
  game, as they were both unsupported systems by this time.  

  You can find FAQs for all of these at: 

  The best places to find legit copies of them is probably:
          or your local Toys R' Us (if you're lucky).

How to contribute to this guide:

If you have some information you think should be included in this 
guide, or have any suggestions for improving it, please direct your
comments to Frank Provo at frank@frankprovo.com.  Tips, codes, hints,
and pretty much anything Streets of Rage related is welcome.  If I
include information you contribute, I will gladly list your name, 
email address, and web site address at the end of this guide if you 
so desire.