Herzog Zwei FAQ v1.0
		         By Josh Fletcher
		  Email me at: arris@saturnlives.com



Last Updated: September 22nd, 1998


--Contents--

1. About Herzog Zwei
2. Gameplay
3. Units
4. Orders
5. Passcodes
6. Emulation
7. Herzog Zwei Websites
8. Random Notes


--FAQ Notes--

Revision History:

1.0 - Original Version - 9/22/98


As of now, this FAQ can only be found on http://www.gamefaqs.com

I wanted to write a FAQ just for practice, so to say-I've never done one 
before, so I thought it would be a good idea for write one on this classic.
Besides, it's really hard to find any type of "manual" on it, even on the 
internet. Anybody who is trying to play the game will have to guess their
way through it. This guide is meant to help.


============================================================================
			Part 1: About Herzog Zwei
============================================================================


(1.1) What is Herzog Zwei?
--------------------------
Basically, Herzog Zwei is a real-time strategy (RTS) game.


(1.2) Who made it? 
------------------
Herzog Zwei was developed by Technosoft and published by Sega for the Sega 
Genesis in 1991 (although the copyright on the title screen is 1989).


(1.3) So it's a RTS game - what's the big deal?
-----------------------------------------------
Herzog Zwei was a revolutionary game. For the most part, the RTS genre simply
did not exist before the release of this game. Besides this, it's an amazing 
game. The 1-player game is tough, but extremely rewarding. The 2-player mode 
is still some of the most addictive gaming ever. 


(1.4) How come no one cares about it anymore?
---------------------------------------------
Basically, no one cared about Herzog Zwei when it was released, and it came
and went without fanfare. The main reason for this was that it was released 
at a time when the Genesis wasn't selling. When it did start to sell, 
however it was because of Madden Football and Sonic the Hedgehog - not Herzog
Zwei. Today, it has a minor cult following, clamoring for a sequal - which
leads us to the next question :) 


(1.5) Any plans for a sequal?
-----------------------------
As of right now, no. But who knows - Sega may suprise everyone and release a 
sequal on the Dreamcast. Pair the original's gameplay with the power of the 
Dreamcast, and a Herzog Zwei 2 would most likely be a superb game.


(1.6) Where can it be found?
----------------------------
Well, good luck - the Herzog Zwei cart is very rare. You can always try the 
used game bins in your local videogame retailer (I've found plenty of great
16-bit titles in there). If that doesn't work, try Genesis emulation - check
out Part 6 of this FAQ.


(1.7) How does it look and play on the Nomad?
---------------------------------------------
It's very good - in fact, it may even be a bit better on the Nomad. Although
it would obviously be very difficult to play 2-player on the Nomad, it's the 
1-player game that holds up very well on the small screen. The fact that most
units are microscopic doesn't really hurt anything - it's a testament to the 
Sega engineers that the game still looks really good on that tiny screen. As
for gameplay, it still plays exactly the same. 


============================================================================
			Part 2: Herzog Zwei's Gameplay 
============================================================================


(2.1) Controls 
--------------
There are two main screens that are used when you play Herzog Zwei. The main
screen, the screen in which all the action takes place will be referred to 
the "Regular Screen" throughout this FAQ. The other screen, the screen that
you choose units and orders from, will be referred to as the "Unit Screen"
throughout this FAQ. That said, the buttons do different things in both the
Regular Screen and the Unit Screen. Herzog Zwei does not support the 6-button
controller.

Regular Screen
Button A - Pickup and Dropoff Units
Button B - Fire Gun
Button C - Morph Between the Gun and the Mech

Unit Screen
Button A - Okay Selection
Button B - Okay Selection
Button C - Switch between Regular Screen and Unit Screen

Start is Pause is both screens. It's easy to get into the habit of hitting
C instead of Start to Pause - but that's not Pause. The enemy can still 
attack you or your bases if you hit C instead of Start. Be careful!	

There is also a Radar in the Unit Screen. There is a map, along with little
squares representing each base, with the color of the square signifying who
that base is controlled by. White is unoccupied.


(2.2) Your role in the action
-----------------------------
You control a big plane with heavy firepower which can morph into a Mech. 
Your main job will be to ferry around your units so they can do battle, but
there will be plenty of times when you will have to get dirty and help your 
units during a heavy battle. If you get destroyed you will be sent back to 
Home Base and your ship will have to be regenerated. This takes a small
amount of time. There are 4 energy meters on the top of the screen. Each 
letter means:

B- The energy level of Home Base. Home Base can't gain energy that is lost. 
G- The amount of ammo you currently have.
E- Your fuel. Moving around takes up fuel. 
D- Your current shield level. Getting hit will weaken your shields.

G, E, and D can all be replenished by sitting on Home Base or a Minor Base
that you have occupied.

(2.3) Using Units, Orders, and Resources
----------------------------------------
Just like any real-time strategy game, you have to send out military units 
to do the dirty work. When you build a unit, you also select an order for it
to carry out (check Part 4 of this FAQ). Both units and orders cost money.

Resources in this game aren't gathered in the typical C&C/Warcraft model. In
fact, you don't have to gather any resources at all.. a certain amount of 
money is dumped into your account every second. The more bases you control,
the more money you get.  

To Build a Unit, hit C to switch to the Unit Screen. Select a Unit and it's 
corresponding order and hit A or B to okay the selection. When you do this, 
you can hit C to switch back to the Regular Screen. There is now a small 
circular icon with a red wrench, meaning that it is being built. Once the 
unit is done being built, it will switch to a blue hand. 

In the Regular screen, go to any base that you occupy and hit A to pickup the
Unit. If the unit was picked up, then your plane will have a circular plate
underneath it. If you wish to change the order of the unit, go back to the
Unit screen and select the order you wish for it to have. This costs a lot
of money, however.

Move around with the unit until it's at a position you like. Keep in mind, 
however, that your plane moves much slower and uses a lot more fuel than 
normal when it is carrying a unit. Once the unit is at a desirable position, 
hit A (in the Regular Screen) to drop it off. It will start to complete it's 
mission immediately.


(2.4) Securing Bases
--------------------
A minor base can be taken over if 4 Infantry soldiers march in. Securing a 
minor base for your own use has a number of advantages, including:

	(1) You can pick up built units from any minor base, 
	    eliminating the need to shuttle back and forth from Home Base
	    constantly.

	(2) You can refuel at a minor base.

	(3) You get extra money for each base taken over. You will get $40
	    for each base secured (including Home Base). For example, having 
	    two bases will give you $80 every second, but having four bases 
	    will give you $160.

For the most part, minor bases are the key to the game. If your opponent is 
securing minor bases while you are just sending Tank after Tank to their Home
Base, there will come a time when your opponent will have so much more extra
resources that you will have no legs to stand on. So make sure you try to 
secure at least 2 minor bases.


(2.5) How to win 
----------------
This is simple enough - victory is achieved by destroying the Home Base of 
your opponent. If your base is being attacked, there will be a little yellow 
circle on the top with "SOS" written in it, along with a siren sound effect.
After the game is over, there is a status screen with a couple of stats on 
there. The stats are: 

Time: The amount of time the mission took.
Base: The number of bases each side secured.
Unit: The amount of units both teams had.
Body: The number of times your Plane/Mech was destroyed


============================================================================
				Part 3: Units
============================================================================


(3.1) Supply Truck: Costs 1500
------------------------------
Most units use up either gas or ammo. Send these guys into the area and they 
will resupply the unit when they are out of resources. A unit is out of 
resources when it is shouting "!" in a word bubble.


(3.2) Infantry - Infantry Soldier: Costs 500
--------------------------------------------
While the Infantry soldiers are very weak, they are vitalk to the success of
a mission. To secure a minor base, you must send 4 Infantry Soldiers inside. 
They don't use any supplies.


(3.3) FWA - Motorcycle: Costs 950
---------------------------------
The Motorcycle is a fast unit with moderate power.


(3.4) ARM-51D - Armored Car: Costs 1300
---------------------------------------
The Armored Car has a lot of ammo, but it is not as powerful as a Tank. This
makes sense, however, since it costs quite a bit less.


(3.5) TAX-52 - Tank: Costs 3200
-------------------------------
The tank is a very strong, but very expensive unit. The Tank works great 
against just about every type of unit, and it is especially effective during
Home Base attacks.


(3.6) ST-57U - Boat: Costs 3400	
-------------------------------
A slow unit with a long firing range. 


(3.7) GMR-34A - Gatling Gun: Costs 15000
----------------------------------------
The ability to shoot at air and ground makes this an awesome defensive 
weapon. Unfortunately, it is very expensive. 


(3.8) SAM-42 Mobile SAM: Costs 4300
-----------------------------------
This is a pretty good defensive weapon. It works very well when your enemy
tries to fly by in the plane.


============================================================================
			  Part 4: Herzog Zwei Orders
============================================================================


When you build a unit, you also select their order. After you drop a unit, 
it will automatically start to complete it's order. I also added a little
description of what each icon looks like.


(4.1) Supply: Costs 580
-----------------------
The only order for the supply truck. It will repair and refuel your units 
that are located in the vicinity.
Icon Looks Like: A white first-aid box.


(4.2) Home Base Attack: Costs 3500
----------------------------------
The unit will take a direct route to the opponent's Home Base and attack it.
Icon Looks Like: A flag stuck into a mound of dirt.


(4.3) Secure Minor Base: Costs 1500
-----------------------------------
The unit will stand guard at the nearest enemy or unoccupied minor base and 
attack any enemy units that are in the vicinity. Infantry will enter the 
base firing.
Icon Looks Like: A box in the top left corner, with an arrow pointing to it.


(4.4) Enter Minor Base: Costs 1800
----------------------------------
Only Infantry units have this order. They will enter the minor base right 
away. Once 4 Infantry units are in a Minor Base, it becomes yours. However,
the opponent can send their Infantry into that Minor Base in an attempt to 
secure it for themselves. 
Icon Looks Like: There is a large box on the top half, with a small arrow
	         pointing to it.


(4.5) Attack when approached: Costs 1000
----------------------------------------
The unit will attack any enemy unit that comes in it's vicinity, and return 
to it's original position if not killed.
Icon Looks Like: A large arrow on the left side, with a small curved
		 arrow going from the top to the middle of the large arrow.


(4.6) Circular Defense: Costs 500
---------------------------------
The unit will circle the area and attack any enemy that approaches.
Icon Looks Like: A large circular arrow.


(4.7) Base Defense: Costs 100 
-----------------------------
This is the only order for the Gatling Gun. It will attack any unit that 
approaches, but will remain in a stationary position.
Icon Looks Like: A big cross.


============================================================================
			     Part 5: Passcodes
============================================================================

These codes were taken from the Classic Brilliance Herzog Zwei site. The URL 
is listed below. It's a big list, but here goes:

Level	   Passcode	   Level       Difficulty	
-------------------------------------------------
LVL 1	  GOGHCACACNI	  Abgrund 	   A
LVL 2     NLHHGFGJEMB     Eifei		   A
LVL 3     BBGIGBCAGOA	  Stadt		   A
LVL 4     HCEBEOCAINF	  Loch		   A
LVL 5	  FEGIGBGOKMD	  Vulkan	   A
LVL 6	  AEGBGLHFMML	  Waldung	   A
LVL 7	  BLGBHJGPOLJ	  Strand	   A
LVL 8	  LHGFHCHKAMI	  Oase 		   A
LVL 9	  JAGOCACACOE	  Abgrund	   B
LVL10	  KFHEGFGJEMH	  Vulkan           B
LVL11	  NPGPGBCAGLP	  Loch		   B
LVL12	  LIEOEOCAILO	  Strand	   B
LVL13	  JMCHGBGOKLM	  Waldung	   B
LVL14	  IMDOGLHFMLB	  Stadt		   B
LVL15	  JLBOHJGPOKJ	  Eisfrei	   B
LVL16	  LHJKHCHKAMA	  Oase		   B
LVL17	  JAJICBCACNO	  Abgrund	   C
LVL18	  KFIIGGGJEMB	  Vulkan	   C
LVL19	  NPJHGGCAGLP	  Loch		   C
LVL20	  LILOEBCAIME	  Strand	   C
LVL21	  JMJHHOGOKKH	  Stadt		   C
LVL22	  IMJOFEHFMLD	  Eisfrei	   C
LVL23	  JLJOAGGPOKL	  Waldung	   C
LVL24	  LHJKINHKALE	  Oase		   C
LVL25	  JAJINPCBCME	  Abgrund	   D
LVL26	  KFIIJKGKELJ	  Vulkan	   D
LVL27	  NPJHJOCHGKN	  Loch		   D
LVL28	  LILOLBCPIKO	  Strand	   D
LVL29	  JMJHJOHBKLB	  Stadt		   D
LVL30	  IMJOJEEKMKN	  Eisfrei	   D
LVL31	  JLJOIGBAOLH	  Waldung	   D


============================================================================
			   Part 6: Emulation
============================================================================

I am no big fan of emulation; I always feel that the cart and the original 
hardware is the best way to play. Nonetheless, Herzog Zwei is so good that 
it deserves to be played.. and it's really hard to find a HZ cart nowadays. 
This is where Emulation comes in. Genesis emulators allow you to play Genesis
games on the PC, with varying degrees of success for each emulator. I never 
tried these programs, so I don't know how they work. Use them at your own 
risk - I am not responsible for any system damage or time loss that using 
this software will cause.

Emulators
---------
http://zophar.malicia.com/genesis.html
This is a URL with a list and a short description and critique of a bunch of
different Genesis emulators. Very cool.


Herzog Zwei ROMs
----------------
Sorry, but I don't know where to find a HZ ROM - so you're gonna have to go
looking on your own. Here is a couple of sites to help get that search going:

http://emureview.ztnet.com/sega/


============================================================================
			Part 7: Herzog Zwei Websites
============================================================================

Considering Herzog Zwei's age (it's almost 10 years old), I was suprised to 
find one site, let alone two. 

Classic Brilliance - Herzog Zwei
http://www.geocities.com/Area51/Corridor/6511/

Copycat's Herzog Zwei Guide
http://www.canvasnet.com/rts/html/herzog/herzog.cfm


============================================================================
			     Part 8: Random Notes
============================================================================

Next Generation's Top 100

Many people consider Herzog Zwei one of the best games ever made. Next 
Generation wrote a "Top 100 of All Time" article way back in the September 
1996 issue (number 22), and Herzog Zwei was ranked #31, between WipeOut XL 
and Madden Football. This is pretty impressive, considering it was above such
classics as Asteroids, A Mind Forever Voyaging, and Centipede. Here is the 
little write-up that is in that issue about Herzog Zwei

----------------------------------------------------------------------------
#31: Herzog Zwei
Released: 1991
Platform: Genesis
Publisher: Sega

What's the game: A two-player, split-screen, realtime, action-strategy game 
in which gamers build tanks and troops and other equipment at a home base 
and then use a hovercraft-plane to ferry them around the battlefield, taking 
over neutral bases along the way. To win the game, players need to get their 
troops into the enemy's home base. 

What's the big deal: Herzog Zwei is arguably the inspiration for such 
two-player hits as Return Fire, Cannon Fodder, and perhaps even 
Command & Conquer. But what makes it a classic is the fact that the level 
design in single-player mode is absolutely phenomenal, with a smooth 
learning and difficulty curve. The play is tuend to require a combination of 
strategic and arcade skills-possessing only one simply won't cut it. Despite 
it's obvious appeal and influence, it was never a typical "console game" and 
the franchise was never expanded by Sega.

Memorable moments: In two-player mode, dropping some troops next to your 
opponent's home base as your first action in the game, beating him before he 
produces even one tank. (A tactic that tends to work only once.)


============================================================================
			     Part 9: Closing Thoughts
============================================================================

If anyone has any info on Herzog Zwei, please send me an e-mail at
arris@saturnlives.com. E-mail is also welcome on tactics, corrections, help,
or anything else. I don't have any instruction manual, so this info was
gathered from intense gameplay sessions :)

Thanks for reading!

		-Arris