Subject: DBZ genesis faq
From: rosemari@cambridge.village.com (Rosemarie Blanchard)
Date: 6 Dec 1995 01:38:40 -0500
Message-ID: <4a3dpg$gu2@cambridge.village.com>


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         0    Dragonball Z the fighting game   0                  0
              F.A.Q. for the Sega Genesis    000000000000000000000
              By Henry LaPierre
             

Dragonball Z for the Genesis is very similar to the Super Famicom 
fighting games of the same series. It is a 2 dimensional fighting game 
that makes use of a split screen to let the fighters travel great 
distances from one another. When the characters go more than screen 
distance apart, a diagonal line appears in the center of the screen, 
allowing each side to scroll independently. The game also involves many 
fireball attacks. A giant fireball attack thrown from a distance far 
enough so that the screen is split, will do more damage than if thrown 
from close range, and look more impressive also. You fight single round 
matches, but your character may have two or more health bars worth of 
life. There is also a power bar for each fighter which you must charge up 
in order to perform some of the energy attacks. The bigger the attack, 
the more power it probably needs. Another unique thing about the 
Dragonball series of fighting games is the use of two planes to fight on. 
With the press of a button, your character is able to jump up into the 
sky and float, or land and fight on the ground. The screen will split 
automatically if the characters are on different planes from one another. 
This makes it easier to dodge certain attacks. Instead of having to rely 
on just jumping over fireballs, now you can take to the skies. Because of 
the distance you can travel and places that you can go, there is no time 
limit on the matches. You have eleven different fighters to choose from. 
Each fighter has upwards of twelve or more different moves or attacks. 
Although the back of the box says that it is six button compatible, it is 
not. You use one button for punch, one for kick, one for 
floating/landing, but the fourth is used only for random select on the 
character select screen. If anyone can figure out a way to put the energy 
attacks onto their own button, (without the use of an external device) 
please let me know. Now on to the F.A.Q.


          Dragonball Z for the Sega Genesis and Megadrive
          A F.A.Q. by Henry LaPierre


Turning the power on brings up the title screen. Pressing start on the 
title screen brings you to a selection screen. The screen in English 
would look like this:

   Dragonball Z     (the name of the series the game is based on)
    Game Mode       (choose one of the following three choices)
      Story         (fight all but 2 characters,dialog between rounds)
      Versus        (1p.vs.com., 1p.vs.2p., com.vs.com.)
      Options       (change certain game settings)

Choosing options brings you to the OPTION 1 board. Pressing the A or C 
buttons advances the options boards while Option 1 is highlighted, B 
reverses. Option 1 is the controller configuration screen.

     player 1          player 2
       ?.....punch     .....?    (assign button) A = default
       ?.....kick      .....?    (assign button) B = default
       ?.....float/land.....?    (assign button) C = default
    background music.............on/off (on = default)
    radar...............type A/type B (A = small dots,B = large dots)
             End

Option 2 board:settings

    difficulty............easy, normal, severe, super (normal = default)
    continues.............0-9
    help commands.........on/off (on = default)
    music test............14 different music samples
    sound test............00-53 different sounds
             End

Command Help (option board 3)

              character's name (Son Gokou is the default)
      all documented moves for the above named character

Scroll through the character names for the one you'd like to know the 
moves for. Scroll down through the moves for that character. The lists 
contain all but 3 or 4 of each characters moves. Arrow diagrams will show 
you how to perform the moves. In case you don't know the characters by 
their Japanese written names, they appear in this order:
     Son Gokou, Son Gohan, Piccolo Diamoah, Vegeta, Trunks, Cell, 
     Artificial Human #18, Kulilin, Freeza, Recoom, and Ginew.


Story Mode
 
In this mode one player fights against the computer. You must fight all 
but two of the characters. You get the ending of the character you were 
using when you beat this mode.


Versus mode

There are three different versus modes:
   1 player vs. the computer:choose your character and the computers
   1 player vs. 2 player:you verse a friend
   computer vs. computer:choose 2 characters you would like to see fight

Once you have picked which mode you'd like to play, you are brought to 
the character selection screen. The characters appear in this order on 
this screen:
     Son Gokou              Son Gohan               Piccolo Diamoah
     Vegeta                 Trunks                  Cell
     Artificial Human #18   Kulilin                 Freeza
     Recoom                 Ginew

Hitting the X button on the character select screen causes a random 
select. After the characters are selected in any versus mode, you will be 
brought to the BATTLE OPTIONS screen.

Battle options screen
From this screen you can change a few of the battle settings.
    
      player 1                   player 2
                     start
  #wins #losses                #wins #losses
              background (selectable)
              music (selectable)
              life meter (50-350)
              power meter (0-150)

During the match:
The following are some of the things that you can do during a match:
   Blocking:hold straight back on the directional pad to block high to
      mid range attacks. Hold down/back on the directional pad to block
      low attacks.
   Doubling up:you can perform the motions for a second move while the 
      first move is bieng done, so that it happens right after.
   Offscreen:some attacks will knock the opponent off the screen. When
      this happens the character will jump back onto the screen by 
      themselves.
   Meteos:all meteos must be performed from throwing range, unless noted.
   Hitting pause:this brings up the help commands and the controller
      configure.
   When dizzy:from expending too much power, rotate the directional pad
      to get your power back faster.
   Powering up:hold the punch and kick buttons together, your character
      will flare with energy. This charges up your powerbar.
   Alternate level when close:hold back on the directional pad and press 
      the float/land button.
   Dashing:tap the directional pad twice and hold it in the direction 
      that you want to dash.
   Grappling:when two characters dash together until they collide, they 
      will lock their hands together and grapple. When in a grapple, 
      rapidly tap back on the directional pad to try and break your 
      opponents grasp. To try and throw your opponent out of the grapple,
      rapidly tap the punch button.
   Throws:to throw your opponent, get next to them and hold the 
      directional pad towards and press the punch button.
   Landing from throws:perform one of these motions as soon as your 
      opponent grabs you to throw you.
         Tap the directional pad towards your opponent twice. This 
         causes you to float back down from the throw unharmed.
         Tap the directional pad away from your opponent twice. This
         causes you to turn around in mid air and come diving back at 
         your opponent. You can attack while this is happening.
   Attacking while your opponent is down:although you can hit your
      opponent while they are knocked down, they will take no damage:(


After a versus match you are given three choices:
   Next match     (same mode, choose characters again)
   Rematch        (straight to match, same characters, no battle options)
   End            (back to the title screen)

Character Moves Listing

Key:
A = punch  B = kick  Charge = hold the directional pad 2 seconds 
To = directly from last direction to the next direction


Son Gokou

back to forward+A..................fireball
charge down, to back+A.............3 fast fireballs
charge down, to forward+A..........fast invisible fireball
forward to back to forward+A.......blinding light
down to back+A.....................dashing elbow smash
down/back to up/forward+B..........jumping kick
half circle forward+B..............4 hit spinning kick attack
forward to down+B(while jumping)...flaming dive kick
forward to back to forward+B.......fast dash forward
forward to down+B..................slide kick
half circle back+A.................kamehameha (giant fireball)
down to back to forward+A..........super kamehameha (2nd giant fireball)
half circle back to forward+B......meteo attack

Son Gohan

back to forward+A..................fireball
charge down, to forward+A..........fast invisible fireball
forward to back to forward+A.......ground energy wave
half circle forward+A..............4 hit running punches attack
down to forward+A..................flaming punch
half circle forward+B..............5 hit kick attack
forward to down+B(while jumping)...diving rapid kick attack
forward to down+B..................slide kick
forward to back to forward+B.......fast dash forward
half circle forward to back+A......masenkou (giant fireball)
down to back to forward+A..........kamehameha (2nd giant fireball)
half circle back to forward+B......meteo attack

Piccolo Diamoah

back to forward+A..................fireball
back to down+A.....................energy drain attack
forward to back to forward+A.......ground energy wave
down to back+A.....................dashing elbow smash
back to down+B.....................jumping knee attack
forward to back to forward+B.......double flaming streak kick
forward to down+B(while jumping)...diving rapid kick attack
forward to down+B..................slide kick
down to back to forward+A..........masenkousenpa (giant fireball)
half circle back+A.................giant energy ball (2nd giant fireball)
half circle forward to back+B......meteo attack

Vegeta

back to forward+A..................fireball
charge down, to back+A.............3 fast fireballs
charge down, to forward+A..........homing fireball
down to forward+A..................ground energy explosion
down to forward+B..................jumping double flame kick
down to back+A.....................reverse shoulder smash
back to down+A.....................punch into the air, punch to ground
forward to down+B..................slide kick
half circle forward to back+A......big bang attack (giant fireball)
down to back to forward+A..........final flash (2nd giant fireball)
half circle back to forward+B......meteo attack*
*Vegeta's meteo can only be done when he has 1/4 life and full power.

Trunks

back to forward+A..................fireball
charge down, to back+A.............ground energy wave
forward to back to forward+A.......breakapart fireball (when close)
down to forward+A..................ground energy explosion
forward to down+B(while jumping)...flaming kick
forward to back to forward+B.......double kick
half circle forward+A..............4 hit punch attack
forward to down+B..................slide kick
down to back to forward+A..........burning attack (giant fireball)
half circle forward to back+A......finishing blast (2nd giant fireball)
half circle back to forward+B......meteo attack

Cell

back to forward+A..................fireball
charge down, to back+A.............3 fast fireballs
charge down, to forward+A..........fast invisible fireball
back to down+A.....................punch and jump kick attack
back to down+B.....................sliding double kick
down to back+A.....................dashing headbutt
forward to down+A(while jumping)...energy grenade
forward to down+B..................slide kick
down to back to forward+A..........masenkousenpa (giant fireball)
half circle back+A.................kamehameha (2nd giant fireball)
half circle forward to back+B......meteo attack*
*Cell's meteo can only be done when he has 1/4 life and full power.

Artificial Human #18

back to forward+A..................fireball
charge down, to back+A.............3 fast fireballs
forward to back to forward+A.......ground energy wave
down to forward+A(when close)......somersault over opponent and fireball
forward to down+B(while jumping)...jumping triple kick attack
down to back+A.....................dashing shoulder smash
back to down+A.....................flying headbutt
forward to down+B..................slide kick
half circle forward+A..............super energy wave (giant fireball)
down to back to forward+A..........energy flame (2nd giant fireball)
half circle forward to back+B......meteo attack

Kulilin

back to forward+A..................fireball
charge down, to back+A.............3 fast fireballs
charge down, to forward+A..........homing energy disc
forward to back to forward+A.......blinding light
half circle forward+B..............6 hit running attack
down to back+A.....................upwards flying headbutt
forward to down+A(while jumping)...diving headbutt
forward to down+B..................slide kick
half circle back+A.................super kiaihou (giant fireball)
down to back to forward+A..........kamehameha (2nd giant fireball)
half circle back to forward+B......meteo attack

Freeza

back to forward+A..................fireball
charge down, to forward+A..........homing energy ball
forward to back to forward+A.......ground energy wave
down to forward+A..................ground energy explosion
forward to down+B..................slide kick
forward to back to forward+B.......jumping tail whip
back to down+A.....................flying headbutt
down to back+A.....................dashing shoulder smash
down to back to forward+A..........mega blast (giant fireball)
half circle forward to back+A......death ball (2nd giant fireball)
half circle forward to back+B......meteo attack #1
half circle back to forward+B......meteo attack #2*
*Freeza's second meteo must be performed from a distance of half a screen.

Recoom

back to forward+A..................fireball
charge down, to back+A.............3 fast fireballs
forward to back to forward+A.......deflect small energy attacks
down to forward+A..................flying headbutt
back to down+A.....................ground slam
down to forwad+B...................piledriver
back to down+B.....................dashing knee smash
forward to down+B..................slide kick
forward to back to forward+B.......ballet poses (invincibility if done)
half circle back+A.................fighting gun bomb (giant fireball)
down to back to forward+A..........eraser gun (2nd giant fireball)
back to forward, half circle back to forward+B...meteo attack

Ginew

back to forward+A..................fireball
charge down to forward+A...........large energy ball
forward to back to forward+A.......ground energy wave
down to forward+A..................ground energy explosion
forward to back to forward+B.......flying flaming kick
down to back+A.....................dashing shoulder smash
forward to down+B..................slide kick
half circle forward+A..............triple jumping attack
down to back to forward+A..........giant fireball
half circle forward to back+B......meteo attack (body exchange)*
*Ginew's body exchange can only be done when he has 1/4 life and full 
 power, from a distance of at least 1/2 a screen.


Defending yourself from the giant fireball attacks:
 from a distance great enough so that the screen splits, you can throw
 the giant fireballs and the screen will scroll to show just the 
 character performing the attack. This will quickly be followed by the
 screen panning to show just the character who may be hit by the blast.
 To defend yourself against the giant fireballs, perform one of the 
 following motions as soon as the screen starts to pan towards your 
 character. If the screen finishing panning before you do the motion, 
 it's too late, you will be hit.

    #1 up/forward to down/back+A........deflect it away
    #2 up, then down to forward+A.......warps you to the alternate level
    #3 down to back to forward+A........this shoots it back at opponent
    #4 back to forward+A................forms an energy bubble shield*
    *  only Artificial Human #18 can perform this defensive motion.

To defend yourself against a giant fireball thrown from close range 
(non-split screen), just block normally, jump over it, or go to the 
alternate plane before it shoots.

Various Codes:
 
 Turbo Mode:hold A+B on controller one, turn on the power to your Genesis.
            When the screen with the large picture of Gokou standing over
            the other ten characters appears, hit start (while still 
            holding A+B on controller one). The background sky on the 
            start screen will now be orange if the code was put in 
            correctly.

See Bubbles the monkey:go to computer verse computer mode. Pick two 
            characters (any). When the fight starts, hit start to pause 
            the game. After the match has been paused for five minutes,
            Bubbles the monkey will dance by.

Random Select:hit the X button on the character select screen.

Reset to the Sega logo screen:hold A, B, and C, and hit start.


I think that covers just about any questions you may have about the 
Dragonball Z fighting game for the Sega Genesis. Some of the names of the 
giant fireball attacks may not be exactly correct, as I don't read 
Japanese all that well. I would like to thank Edward L. Benson of Chicago 
for asking me how to play this game, as my reply to him turned into this 
F.A.Q.
                            Henry LaPierre
                            rosemari@village.com

This F.A.Q. sheet may also be available from Andy Eddy's FTP site at
netcom.com, pub/vi/vidgames/faqs

Thanks for reading :)
           Henry