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    FAQ/Move List by HLaPierre

    Updated: 12/06/95 | Printable Version | Search Guide | Bookmark Guide

    Subject: DBZ genesis faq
    From: rosemari@cambridge.village.com (Rosemarie Blanchard)
    Date: 6 Dec 1995 01:38:40 -0500
    Message-ID: <4a3dpg$gu2@cambridge.village.com>
    
    
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             0    Dragonball Z the fighting game   0                  0
                  F.A.Q. for the Sega Genesis    000000000000000000000
                  By Henry LaPierre
                 
    
    Dragonball Z for the Genesis is very similar to the Super Famicom 
    fighting games of the same series. It is a 2 dimensional fighting game 
    that makes use of a split screen to let the fighters travel great 
    distances from one another. When the characters go more than screen 
    distance apart, a diagonal line appears in the center of the screen, 
    allowing each side to scroll independently. The game also involves many 
    fireball attacks. A giant fireball attack thrown from a distance far 
    enough so that the screen is split, will do more damage than if thrown 
    from close range, and look more impressive also. You fight single round 
    matches, but your character may have two or more health bars worth of 
    life. There is also a power bar for each fighter which you must charge up 
    in order to perform some of the energy attacks. The bigger the attack, 
    the more power it probably needs. Another unique thing about the 
    Dragonball series of fighting games is the use of two planes to fight on. 
    With the press of a button, your character is able to jump up into the 
    sky and float, or land and fight on the ground. The screen will split 
    automatically if the characters are on different planes from one another. 
    This makes it easier to dodge certain attacks. Instead of having to rely 
    on just jumping over fireballs, now you can take to the skies. Because of 
    the distance you can travel and places that you can go, there is no time 
    limit on the matches. You have eleven different fighters to choose from. 
    Each fighter has upwards of twelve or more different moves or attacks. 
    Although the back of the box says that it is six button compatible, it is 
    not. You use one button for punch, one for kick, one for 
    floating/landing, but the fourth is used only for random select on the 
    character select screen. If anyone can figure out a way to put the energy 
    attacks onto their own button, (without the use of an external device) 
    please let me know. Now on to the F.A.Q.
    
    
              Dragonball Z for the Sega Genesis and Megadrive
              A F.A.Q. by Henry LaPierre
    
    
    Turning the power on brings up the title screen. Pressing start on the 
    title screen brings you to a selection screen. The screen in English 
    would look like this:
    
       Dragonball Z     (the name of the series the game is based on)
        Game Mode       (choose one of the following three choices)
          Story         (fight all but 2 characters,dialog between rounds)
          Versus        (1p.vs.com., 1p.vs.2p., com.vs.com.)
          Options       (change certain game settings)
    
    Choosing options brings you to the OPTION 1 board. Pressing the A or C 
    buttons advances the options boards while Option 1 is highlighted, B 
    reverses. Option 1 is the controller configuration screen.
    
         player 1          player 2
           ?.....punch     .....?    (assign button) A = default
           ?.....kick      .....?    (assign button) B = default
           ?.....float/land.....?    (assign button) C = default
        background music.............on/off (on = default)
        radar...............type A/type B (A = small dots,B = large dots)
                 End
    
    Option 2 board:settings
    
        difficulty............easy, normal, severe, super (normal = default)
        continues.............0-9
        help commands.........on/off (on = default)
        music test............14 different music samples
        sound test............00-53 different sounds
                 End
    
    Command Help (option board 3)
    
                  character's name (Son Gokou is the default)
          all documented moves for the above named character
    
    Scroll through the character names for the one you'd like to know the 
    moves for. Scroll down through the moves for that character. The lists 
    contain all but 3 or 4 of each characters moves. Arrow diagrams will show 
    you how to perform the moves. In case you don't know the characters by 
    their Japanese written names, they appear in this order:
         Son Gokou, Son Gohan, Piccolo Diamoah, Vegeta, Trunks, Cell, 
         Artificial Human #18, Kulilin, Freeza, Recoom, and Ginew.
    
    
    Story Mode
     
    In this mode one player fights against the computer. You must fight all 
    but two of the characters. You get the ending of the character you were 
    using when you beat this mode.
    
    
    Versus mode
    
    There are three different versus modes:
       1 player vs. the computer:choose your character and the computers
       1 player vs. 2 player:you verse a friend
       computer vs. computer:choose 2 characters you would like to see fight
    
    Once you have picked which mode you'd like to play, you are brought to 
    the character selection screen. The characters appear in this order on 
    this screen:
         Son Gokou              Son Gohan               Piccolo Diamoah
         Vegeta                 Trunks                  Cell
         Artificial Human #18   Kulilin                 Freeza
         Recoom                 Ginew
    
    Hitting the X button on the character select screen causes a random 
    select. After the characters are selected in any versus mode, you will be 
    brought to the BATTLE OPTIONS screen.
    
    Battle options screen
    From this screen you can change a few of the battle settings.
        
          player 1                   player 2
                         start
      #wins #losses                #wins #losses
                  background (selectable)
                  music (selectable)
                  life meter (50-350)
                  power meter (0-150)
    
    During the match:
    The following are some of the things that you can do during a match:
       Blocking:hold straight back on the directional pad to block high to
          mid range attacks. Hold down/back on the directional pad to block
          low attacks.
       Doubling up:you can perform the motions for a second move while the 
          first move is bieng done, so that it happens right after.
       Offscreen:some attacks will knock the opponent off the screen. When
          this happens the character will jump back onto the screen by 
          themselves.
       Meteos:all meteos must be performed from throwing range, unless noted.
       Hitting pause:this brings up the help commands and the controller
          configure.
       When dizzy:from expending too much power, rotate the directional pad
          to get your power back faster.
       Powering up:hold the punch and kick buttons together, your character
          will flare with energy. This charges up your powerbar.
       Alternate level when close:hold back on the directional pad and press 
          the float/land button.
       Dashing:tap the directional pad twice and hold it in the direction 
          that you want to dash.
       Grappling:when two characters dash together until they collide, they 
          will lock their hands together and grapple. When in a grapple, 
          rapidly tap back on the directional pad to try and break your 
          opponents grasp. To try and throw your opponent out of the grapple,
          rapidly tap the punch button.
       Throws:to throw your opponent, get next to them and hold the 
          directional pad towards and press the punch button.
       Landing from throws:perform one of these motions as soon as your 
          opponent grabs you to throw you.
             Tap the directional pad towards your opponent twice. This 
             causes you to float back down from the throw unharmed.
             Tap the directional pad away from your opponent twice. This
             causes you to turn around in mid air and come diving back at 
             your opponent. You can attack while this is happening.
       Attacking while your opponent is down:although you can hit your
          opponent while they are knocked down, they will take no damage:(
    
    
    After a versus match you are given three choices:
       Next match     (same mode, choose characters again)
       Rematch        (straight to match, same characters, no battle options)
       End            (back to the title screen)
    
    Character Moves Listing
    
    Key:
    A = punch  B = kick  Charge = hold the directional pad 2 seconds 
    To = directly from last direction to the next direction
    
    
    Son Gokou
    
    back to forward+A..................fireball
    charge down, to back+A.............3 fast fireballs
    charge down, to forward+A..........fast invisible fireball
    forward to back to forward+A.......blinding light
    down to back+A.....................dashing elbow smash
    down/back to up/forward+B..........jumping kick
    half circle forward+B..............4 hit spinning kick attack
    forward to down+B(while jumping)...flaming dive kick
    forward to back to forward+B.......fast dash forward
    forward to down+B..................slide kick
    half circle back+A.................kamehameha (giant fireball)
    down to back to forward+A..........super kamehameha (2nd giant fireball)
    half circle back to forward+B......meteo attack
    
    Son Gohan
    
    back to forward+A..................fireball
    charge down, to forward+A..........fast invisible fireball
    forward to back to forward+A.......ground energy wave
    half circle forward+A..............4 hit running punches attack
    down to forward+A..................flaming punch
    half circle forward+B..............5 hit kick attack
    forward to down+B(while jumping)...diving rapid kick attack
    forward to down+B..................slide kick
    forward to back to forward+B.......fast dash forward
    half circle forward to back+A......masenkou (giant fireball)
    down to back to forward+A..........kamehameha (2nd giant fireball)
    half circle back to forward+B......meteo attack
    
    Piccolo Diamoah
    
    back to forward+A..................fireball
    back to down+A.....................energy drain attack
    forward to back to forward+A.......ground energy wave
    down to back+A.....................dashing elbow smash
    back to down+B.....................jumping knee attack
    forward to back to forward+B.......double flaming streak kick
    forward to down+B(while jumping)...diving rapid kick attack
    forward to down+B..................slide kick
    down to back to forward+A..........masenkousenpa (giant fireball)
    half circle back+A.................giant energy ball (2nd giant fireball)
    half circle forward to back+B......meteo attack
    
    Vegeta
    
    back to forward+A..................fireball
    charge down, to back+A.............3 fast fireballs
    charge down, to forward+A..........homing fireball
    down to forward+A..................ground energy explosion
    down to forward+B..................jumping double flame kick
    down to back+A.....................reverse shoulder smash
    back to down+A.....................punch into the air, punch to ground
    forward to down+B..................slide kick
    half circle forward to back+A......big bang attack (giant fireball)
    down to back to forward+A..........final flash (2nd giant fireball)
    half circle back to forward+B......meteo attack*
    *Vegeta's meteo can only be done when he has 1/4 life and full power.
    
    Trunks
    
    back to forward+A..................fireball
    charge down, to back+A.............ground energy wave
    forward to back to forward+A.......breakapart fireball (when close)
    down to forward+A..................ground energy explosion
    forward to down+B(while jumping)...flaming kick
    forward to back to forward+B.......double kick
    half circle forward+A..............4 hit punch attack
    forward to down+B..................slide kick
    down to back to forward+A..........burning attack (giant fireball)
    half circle forward to back+A......finishing blast (2nd giant fireball)
    half circle back to forward+B......meteo attack
    
    Cell
    
    back to forward+A..................fireball
    charge down, to back+A.............3 fast fireballs
    charge down, to forward+A..........fast invisible fireball
    back to down+A.....................punch and jump kick attack
    back to down+B.....................sliding double kick
    down to back+A.....................dashing headbutt
    forward to down+A(while jumping)...energy grenade
    forward to down+B..................slide kick
    down to back to forward+A..........masenkousenpa (giant fireball)
    half circle back+A.................kamehameha (2nd giant fireball)
    half circle forward to back+B......meteo attack*
    *Cell's meteo can only be done when he has 1/4 life and full power.
    
    Artificial Human #18
    
    back to forward+A..................fireball
    charge down, to back+A.............3 fast fireballs
    forward to back to forward+A.......ground energy wave
    down to forward+A(when close)......somersault over opponent and fireball
    forward to down+B(while jumping)...jumping triple kick attack
    down to back+A.....................dashing shoulder smash
    back to down+A.....................flying headbutt
    forward to down+B..................slide kick
    half circle forward+A..............super energy wave (giant fireball)
    down to back to forward+A..........energy flame (2nd giant fireball)
    half circle forward to back+B......meteo attack
    
    Kulilin
    
    back to forward+A..................fireball
    charge down, to back+A.............3 fast fireballs
    charge down, to forward+A..........homing energy disc
    forward to back to forward+A.......blinding light
    half circle forward+B..............6 hit running attack
    down to back+A.....................upwards flying headbutt
    forward to down+A(while jumping)...diving headbutt
    forward to down+B..................slide kick
    half circle back+A.................super kiaihou (giant fireball)
    down to back to forward+A..........kamehameha (2nd giant fireball)
    half circle back to forward+B......meteo attack
    
    Freeza
    
    back to forward+A..................fireball
    charge down, to forward+A..........homing energy ball
    forward to back to forward+A.......ground energy wave
    down to forward+A..................ground energy explosion
    forward to down+B..................slide kick
    forward to back to forward+B.......jumping tail whip
    back to down+A.....................flying headbutt
    down to back+A.....................dashing shoulder smash
    down to back to forward+A..........mega blast (giant fireball)
    half circle forward to back+A......death ball (2nd giant fireball)
    half circle forward to back+B......meteo attack #1
    half circle back to forward+B......meteo attack #2*
    *Freeza's second meteo must be performed from a distance of half a screen.
    
    Recoom
    
    back to forward+A..................fireball
    charge down, to back+A.............3 fast fireballs
    forward to back to forward+A.......deflect small energy attacks
    down to forward+A..................flying headbutt
    back to down+A.....................ground slam
    down to forwad+B...................piledriver
    back to down+B.....................dashing knee smash
    forward to down+B..................slide kick
    forward to back to forward+B.......ballet poses (invincibility if done)
    half circle back+A.................fighting gun bomb (giant fireball)
    down to back to forward+A..........eraser gun (2nd giant fireball)
    back to forward, half circle back to forward+B...meteo attack
    
    Ginew
    
    back to forward+A..................fireball
    charge down to forward+A...........large energy ball
    forward to back to forward+A.......ground energy wave
    down to forward+A..................ground energy explosion
    forward to back to forward+B.......flying flaming kick
    down to back+A.....................dashing shoulder smash
    forward to down+B..................slide kick
    half circle forward+A..............triple jumping attack
    down to back to forward+A..........giant fireball
    half circle forward to back+B......meteo attack (body exchange)*
    *Ginew's body exchange can only be done when he has 1/4 life and full 
     power, from a distance of at least 1/2 a screen.
    
    
    Defending yourself from the giant fireball attacks:
     from a distance great enough so that the screen splits, you can throw
     the giant fireballs and the screen will scroll to show just the 
     character performing the attack. This will quickly be followed by the
     screen panning to show just the character who may be hit by the blast.
     To defend yourself against the giant fireballs, perform one of the 
     following motions as soon as the screen starts to pan towards your 
     character. If the screen finishing panning before you do the motion, 
     it's too late, you will be hit.
    
        #1 up/forward to down/back+A........deflect it away
        #2 up, then down to forward+A.......warps you to the alternate level
        #3 down to back to forward+A........this shoots it back at opponent
        #4 back to forward+A................forms an energy bubble shield*
        *  only Artificial Human #18 can perform this defensive motion.
    
    To defend yourself against a giant fireball thrown from close range 
    (non-split screen), just block normally, jump over it, or go to the 
    alternate plane before it shoots.
    
    Various Codes:
     
     Turbo Mode:hold A+B on controller one, turn on the power to your Genesis.
                When the screen with the large picture of Gokou standing over
                the other ten characters appears, hit start (while still 
                holding A+B on controller one). The background sky on the 
                start screen will now be orange if the code was put in 
                correctly.
    
    See Bubbles the monkey:go to computer verse computer mode. Pick two 
                characters (any). When the fight starts, hit start to pause 
                the game. After the match has been paused for five minutes,
                Bubbles the monkey will dance by.
    
    Random Select:hit the X button on the character select screen.
    
    Reset to the Sega logo screen:hold A, B, and C, and hit start.
    
    
    I think that covers just about any questions you may have about the 
    Dragonball Z fighting game for the Sega Genesis. Some of the names of the 
    giant fireball attacks may not be exactly correct, as I don't read 
    Japanese all that well. I would like to thank Edward L. Benson of Chicago 
    for asking me how to play this game, as my reply to him turned into this 
    F.A.Q.
                                Henry LaPierre
                                rosemari@village.com
    
    This F.A.Q. sheet may also be available from Andy Eddy's FTP site at
    netcom.com, pub/vi/vidgames/faqs
    
    Thanks for reading :)
               Henry