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    FAQ/Walkthrough by AGBear

    Version: 1.51 | Updated: 04/21/12 | Search Guide | Bookmark Guide

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    Ecco the Dolphin- Ultimate Walkthrough
    
    by Alan Williamson
    http://www.split-screen.net
    Twitter: @AGBear
    
    v1.51
    
    System- Mega Drive/ Genesis
    Players- 1
    Genre- Action Adventure
    
    This guide is NOT the same as my guide for Ecco the Dolphin (Mega CD) as it
    contains different levels and passwords to that of the Mega Drive game. Mega CD
    owners should consult the other walkthrough.
    
    This walkthrough is also suitable for use with the Wii Virtual Console version
    of Ecco the Dolphin, Gametap, or anything else like that.
    
    Readers in the USA should read 'Mega Drive' as Genesis and 'Mega CD' as Sega
    CD. Mega Drive sounds far cooler, though.
    
    Contents
    ~~~~~~~~
    
    Search for a code using your browser or Text editor's Search feature to skip
    to the relevant section! To search for a level walkthrough, enter its name.
    
    
    0)Update History
    
    1)Introduction
    
    2)Ecco Tips and Strategies EC-TI
    
    3)Level Walkthroughs EC-LE
    
    
    Part One- Ecco Island EC-L1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    i)    Home Bay
    ii)   Medusa Bay
    iii)  The Undercaves
    iv)   The Vents
    v)    The Lagoon
    vi)   Ridge Water
    
    
    Part Two- Frozen Fish EC-L2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    vii)  Open Ocean
    viii) Ice Zone
    ix)   Hard Water
    x)    Cold Water
    
    
    Part Three- The Asterite EC-L3
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    xi)   Island Zone
    xii)  Deep Water
    
    
    Part Four- Atlantis EC-L4
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    xiii) The Marble Sea
    xiv)  The Library
    xv)   Deep City
    xvi)  City of Forever
    
    
    Part Five- Jurassic Shark EC-L5
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    xvii) Jurassic Beach
    xviii)Pteranodon Pond
    xix)  Origin Beach
    xx)   Trilobite Circle
    xxi)  Dark Water
    
    
    Part Six- Deja Vu EC-L6
    ~~~~~~~~~~~~~~~~~~~~~~~
    xxii) Deep Water
    xxiii)City of Forever
    xxiv) Home Bay
    
    
    Part Seven- Vortex EC-L7
    ~~~~~~~~~~~~~~~~~~~~~~~~
    xxv)  The Tube
    xxvi) The Machine
    xxvii)The Last Fight
    
    
    4)Level Passwords Reference List EC-PW
    
    5)Enemy List and Strategies EC-EL
    
    6)Cheats and Codes EC-CH
    
    7)Credits and Acknowledgements
    
    8)Contacting Me
    
    x)Copyright Information
    
    ~~~~~~~~~~~~~~~
    0)Update History
     ~~~~~~~~~~~~~~~~
    
    
    v1.0 Started 27/6/03 at 12.45pm
         Finished 26/8/03 at 7.55pm
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    - First release. Added everything you see here. Although obviously not all at
    once.
    
    v1.1 26/9/03
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    - Added some new Cheats and Codes, edited some sections, added Alternative
    Strategy for Open Ocean, added information on using PLEASE passwords, turned 17
    on the 19th and drank heavily.
    
    v.1.15 (COH) 3/11/03
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    - Added Caverns of Hope to the list of sites allowed to post this guide. If your
    site would like to host this guide, please email me at the address included at
    the end of this walkthrough.
    
    - Corrected miscellaneous errors and added some more information about why the
    Mega CD game is so much better.
    
    
    v.1.2 (The Real 1.2 edition) 4/11/03
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -Corrected the date 1.15 was published on >_<
    -Added an Awards and Accolades section under the Credits.
    
    v1.3 15/6/04
    ~~~~~~~~~~~~
    
    - Corrected a mistake for the LIFEFISH cheat
    - Added some tips to the Dark Water walkthrough.
    
    v1.4 23/11/04
    ~~~~~~~~~~~~
    
    - Added more information about Trilobite Circle.
    
    
    v1.4 12/04/06
    ~~~~~~~~~~~~
    - Added a super-duper Origin Beach secret that noone had previously found.
    Thanks for the emails everyone has sent me over the past couple of years,
    it's great to know people still read and enjoy this FAQ. There has been
    a distinct lack of hate mail, which is always good.
    
    v1.5 21/06/07
    ~~~~~~~~~~~~
    
    - Added HonestGamers.com to the list of sites allowed to publish this
    walkthrough.
    - So many additions and tips, it's impossible to chronicle them all. Check for
    your name in the Credits if you submitted something to me, and complain if your
    name isn't there!
    
    v1.51 21/04/12
    ~~~~~~~~~~~~
    
    - Personal information amendments, formatting fixes.
    
    ~~~~~~~~~~~~~
    1)Introduction
      ~~~~~~~~~~~~~
    
    Hello and welcome to what I hope to be the Ultimate FAQ and Walkthrough for
    Ecco the Dolphin. It contains basic tips if you're new to Ecco, as well as
    detailed step-by-step walkthroughs for each level. It also has the passwords
    and codes, if you're a dirty rotten cheater.
    
    Ecco is a difficult game to classify, because it's unlike any other. As the
    eponymous Ecco you must swim through the seas, solving puzzles, fighting sea
    creatures and even travelling back in time in order to save your pod. I'm not
    going to lie to you- Ecco is a very hard game. It's not as difficult as the
    hideously hard sequel, Ecco: The Tides of Time, but it is a very challenging
    game. It both shocked and appalled me that there was no Walkthrough available
    for Ecco, so here it is.
    
    Part of the enjoyment of Ecco is the fun of exploring these massive stages. I
    recommend that you only use this FAQ when you're completely stuck on what to do
    next, as it will spoil your enjoyment of the game. You should start each stage
    at the beginning using the password and play through them following the
    instructions.
    
    Whenever I read an FAQ, I hate having to sift through endless piles of garbage
    to get to the information I want. That's why I've added codes for each of the
    main sections. To get to these, type the code into the Search box. Isn't that
    great! I'm also assuming that you have read the manual for this game. I could
    waste bandwidth and time by typing large sections of the manual up again, but
    I'm going to concentrate on the actual gameplay rather than telling you what
    buttons to press in order to do things. I also put in some jokes, because I
    like jokes.
    
    If you come across something horribly wrong in my FAQ, then don't hesitate to
    email me and tell me I'm an idiot. I won't mind, really. Unless you are being
    really petty "There's no The in front of The Marble Sea! " in that case, I'll
    probably flame you.
    
    Enjoy the FAQ, and please send me an email if you thought it was good. I'd
    really appreciate it. It makes my day reading fan-mail. Even if it involves
    mind-bendingly complicated theories about the background story to Ecco. I kid
    you not.
    
    - Alan
    
    SUPER BONUS VERSION 1.5 INTRODUCTION
    
    Well, it's been over a year since I lasted updated this walkthrough. In that
    time, Ecco has been released for the Wii's Virtual Console! I haven't had a
    chance to play it yet but I'm going to assume that it is a straight emulation
    of the Mega Drive game. In that case, this walkthrough will be fine for Wii
    players. Remember: If you Wii in the sea, noone will be able to tell.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    2)Ecco Tips and Strategies EC-TI
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    > Staying topped up with Health and Air
    
    Ecco is a dolphin. While this might strike you as obvious (or indeed you could
    be recovering from the shock that this isn't Sonic the Hedgehog) It's easy to
    forget about Ecco's air supply and health.
    
    -Ecco's air should never drop below 3 bars. Every time you get the opportunity,
    replenish Ecco's air. If you can leap out of the water, Ecco will regain full
    air. If you're in a submerged cavern, poke Ecco's nose out of the water and you
    will gradually regain air.
    
    -As well as air from caverns, Ecco can regain air from small bubbles rising
    from cracks in levels. I will tell you on the level walkthroughs where these
    are, but keep an eye out for them! On underground levels, these are essential.
    
    -Fish are a limitless resource. Whenever you see some, always recharge your
    health fully.
    
    -As well as fish, health can be gained from clams (the Shelled Ones) and giant
    sponges. Use sonar on the clams and sponges to reveal what's inside- if a blue
    or white flashing bubble is released, gobble it down for health. If it's
    orange or brown, don't grab it or you'll lose health.
    You can keep sonaring the clam or sponge until your health is fully recharged,
    just like eating fish.
    
    -Ecco's health meter is uneven! For example, if it takes 5 hits for an enemy to
    reduce your health to 4 bars, it might only take 4 to reduce it to 3 bars. So
    be careful.
    
    
    
    >Jumping and breaching
    
    One of the most important skills to learn in Ecco is how to jump properly- that
    is, jumping high and long distances. Some stages such as Deep City and City of
    Forever require such ridiculous jumps that you'll want to track down the
    members of Novotrade and feed them to rabid dolphins as poetic justice. Here's
    the guide to perfect jumping.
    
    1) First, practice swimming in circles while tapping C to increase your speed.
    The smaller the diameter of the circle, the better. This is how you build up
    speed for the jump.
    
    2) Begin your jump by starting near the water's surface- swim in a circle
    clockwise (jumping to the right) or anti-clockwise (jumping to the left.)
    Hammer the C button to increase speed.
    
    3) The angle of the jump is critical- you should be leaving the water at 45
    degrees to the water or slightly higher/lower. If the angle is too high, Ecco
    will shoot into the air vertically and the jump won't work. You may also feel a
    burning sensation in your cheeks- that's embarrassment.
    
    4) Just as Ecco clears the water, press B. If you've timed it correctly, Ecco
    will shoot out of the water like a dolphin missile. It should look noticably
    larger than the average jump. This is called breaching and it's the only way
    to clear harder jumps. Without cheating, that is.
    
    A common mistake is to swim from below the obstacle and try and jump over it
    that way. More often than not, you'll slam into the obstacle, or clear it
    partially and fall back into the water. It doesn't work.
    
    Another mistake is to launch vertically and then hope Ecco will sail over the
    wall using his magic dolphin powers, especially in City of Forever. It DOES
    NOT WORK.
    
    
    
    >Using Sonar
    
    Sonar, or singing, has a variety of uses.
    
    - Lets Ecco communicate with whales, dolphins, orcas and the Asterite
    - Removes Barrier Glyphs if you have the Key
    - Activates Glyph messages and powers
    - Moves starfish around
    
    -If you hold down the A button, Ecco's sonar will return to him, bringing up
    the game's map. If you want to keep your bearings in a level, the map is
    extremely useful. It will show enemies, glyphs, sharp objects and most
    importantly air pockets and fish shoals. If you're running low on air, check
    the map for the quickest route to some quality oxygen.
    
    -If you rescue the three missing dolphins in The Vents, you'll get Death Sonar!
    Press B as if you were going to charge, then hit A straight after it. Ecco will
    shoot sonar, but the charging noise will play if you've done it correctly.
    Death Sonar can kill smaller enemies like jellyfish and crabs, while damaging
    sharks and sea horses. In addition, jellyfish and sharks are frozen by your
    regular sonar if you don't use charge. It's so useful and easy to obtain, I
    can't think of a reason not to get it.
    
    -If you rescue the three missing dolphins in The Lagoon, you get Confuse Sonar.
    This does... absolutely nothing, from what I can see. It's supposed to confuse
    sharks, but it does the same thing as Death Sonar. Oh well, save them anyway.
    That's what being a hero's all about.
    
    
    >Glyphs
    
    Glyphs are crystals found all over Ecco's world. Obviously, they are essential
    if you want to complete the game. Most are activated using sonar, expect for
    Key Glyphs which Ecco must bump into. They come in many varieties:
    
    Key and Barrier Glyphs normally come in pairs. Barrier Glyphs will hinder
    Ecco's progress in a level- to get past them, Ecco must first find a Key Glyph.
    
    Access Glyphs serve a similar function to Key Glyphs- they will remove
    obstacles to allow Ecco to progress further in a level.
    
    Information Glyphs give Ecco clues on how to progress through a level, or
    offer knowledge that's useless to the game, but still interesting.
    
    Invincibility Glyphs give Ecco a temporarily infinite supply of health and air.
    They also serve to recharge Ecco's health and air when no other means are
    available. In Atlantis, some statues will give Ecco Invincibility and these
    function in exactly the same way as the Glyphs.
    
    Pteranodon Glyphs only appear in the prehistoric levels. They allow Ecco to
    call the Pteranodon and reach the next section of the level.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    3)Level Walkthroughs EC-LE
      ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This is what you're reading this FAQ for, right? I've broken down the game into
    7 rough parts for your viewing pleasure. Level passwords are listed at the
    start of each level's individual Walkthrough, but they are all listed at the
    end to save scrolling. Here we go...
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Part One- Ecco Island EC-L1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The first part of Ecco is relatively easy. It serves to introduce you to
    various aspects of the game and solve some basic puzzles. But I've already
    solved the puzzles for you in this Walkthrough. D'oh!
    
    ~~~~~~~~~~~
    i) Home Bay
    ~~~~~~~~~~~
    
    Difficulty: 1/5
    Password: None
    
    Take the opportunity to get used to the game's controls and talk to your fellow
    dolphins. "How high in the sky can you fly?" one of them says. Are you going to
    stand... err, float around and let him taunt you like that?
    
    Build up your speed by tapping C, and launch out of the water as high as you
    can. Oops! Watch the awesome storm pyrotechnics... and you're alone. Swim to
    the ocean floor and follow it along to the right, then swim through the tunnel
    to begin the game proper.
    
    
    
    ~~~~~~~~~~~~~~
    ii) Medusa Bay
    ~~~~~~~~~~~~~~
    
    Difficulty: 1/5
    Password: You need one?
    
    Medusa Bay is the first real level in the game. This introduces the exciting
    concept of actual gameplay.
    
    1) Talk to the dolphin in front of you, then jump over the island (it's not
    hard.) Follow the left hand wall down until you reach an alcove on the left.
    Head down the tunnel on the left, and leap over the rock.
    
    2) Duck under the spikes on the roof of the cavern, and head down the tunnel.
    Use your charge to turn the jellyfish into sea foam. Turn right at the bottom,
    and then down again, killing the jellyfish as you go.
    
    3) At the bottom of this tunnel, turn right again. Head right and talk to the
    Orca, who'll tell you to visit Big Blue. Hmm, the Undercaves eh? Refresh your
    air supply in the cave above before touching the Key Glyph. Keep touching it
    until some blue circles envelop Ecco- that means the power has been transferred
    and Ecco is ready to continue.
    
    4) Head back the way you came- left, up the tunnel, left again, up again, turn
    left to grab some fish if you're running short on energy before heading right
    and leaping over the rock barrier again.
    
    5) Swim directly right, plowing through the jellyfish like a dolphin bulldozer.
    If you're a wuss, head to the surface and jump along over the island before
    continuing right. Either way, you'll come to a wall- in the middle you'll find
    a Barrier Glyph. Use your Sonar to shoot it out of the way, and head through
    the tunnel to complete the level. Hooray! 26 to go!
    
    
    
    ~~~~~~~~~~~~~~~~~~~
    iii) The Undercaves
    ~~~~~~~~~~~~~~~~~~~
    
    A deep maze of caverns with no surface to the dry side.
    Songs of the sea sing of great danger in this place.
    
    Difficulty: 2/5
    Password: WEFIDNMP
    
    Wahey, it's the Undercaves! Finding air is more of an issue here, because you
    can't leap out of the water whenever you want. Nothing too hard yet, though.
    
    1) Head up from your starting point and get the Key Glyph. Now head left,
    charging across the intersection to avoid getting snagged on the spikes.
    Dolphin kebab, anyone? Sorry. Sonar the Barrier Glyph, and follow the lower
    path around the rock.
    
    2) You'll soon come to a wall of spiked shells. Use your charge to break
    through them. Swim as far up as you can go, before singing to the glyph. "Swim
    slowly past eight arms." Now let's see- what has 8 arms and lives in the sea?
    No, it's not a mutant sea spider, it's an octopus!
    
    3) Ignore the flashing shell for the moment, and head down the tunnel. Swim up
    at the first T junction to replenish your air. Now continue down the tunnel,
    taking the upper path as soon as you can. This area is infested with puffer
    fish- charge them quickly, but be warned- they regenerate after time. Quickly
    head to the end of the tunnel and grab the Key Glyph power.
    
    4) Swim back the way you came, killing or dodging the puffers. Fill your lungs
    with air at the cavern again. Now head to where that flashing shell was. You
    need to push that shell onto the rocks below and to the right- Start from the
    left, and use C to build up your speed. Give the shell a good shove and it will
    hopefully make a big enough gap in the rocks for you to pass. If not, move away
    and return to the platform- the shell will have reappeared. Keep pushing the
    shell right and you'll get through in no time.
    
    5) More puffers- dodge them, they wont follow you around. Kill all the
    jellyfish before topping up your air in the cavern. Now continue heading right
    and sonar the Barrier Glyph.
    
    6) Head up- OH MY GOD IT'S THE OCTOPUS! Well, that was my initial reaction in
    1992, but yours may have been different. Line up Ecco's snout so it's halfway
    between Olly's tentacle and the spike, and now tap Up gently. Ecco will slowly
    move between them and the octopus won't notice you. Don't charge through- you
    will die. Don't move too slowly- you'll drown. Either way, you can't really
    win, but once you get past the Octopus charge for your life down the tunnel,
    killing any puffers. Get the Key Glyph.
    
    7) Swim back down the tunnel, and past the Octopus again... slowly. Now take a
    breath of much needed air in the cavern to your left. Now head right and down,
    shooting out the Barrier Glyph.
    
    8) Travel down to the bottom, then head left. To get through the narrow
    passageway lined with spikes, you'll need to have Ecco very close to the roof.
    Otherwise, take a hit and you'll be lined up fine. Swim through the puffer
    passageway and get the Key Glyph. Gobble up the fish swimming near the Glyph
    and replace some of your probably dwindling energy.
    
    9) Swim back the way you came, and up to the last Barrier Glyph. Shoot it and
    swim to the exit.
    
    
    
    ~~~~~~~~~~~~~
    iv) The Vents
    ~~~~~~~~~~~~~
    
    Giant cracks in the ocean floor have strong upward currents of warm water.
    After the storm, songs of three trapped dolphins are heard here...
    
    Difficulty: 2/5
    Password: BQDPXJDS
    
    The Vents is even easier than Medusa Bay, if you don't want the Death Sonar.
    But we do, because we're great. Luckily, it's not too hard to attain. Let's go.
    
    1) Talk to the lonely-looking dolphin. The rest of their pod is missing, and
    it's up to Ecco to get them back! Swim down and follow the sea bed along. You
    should notice that you can't get any further down here. You should also notice
    the rock sitting near the right edge of the chasm.
    
    2) Push the rock left and into the vent, then get behind it to avoid the
    current. Follow the rock down and count the alcoves on the left- when you reach
    the third alcove, charge out from the rock and into it. Head as far left as you
    can, and you'll find the first missing dolphin.
    
    4) To get the dolphin to follow you, you must swim in front of it. Watch the
    way it swims, then sit in front of it. When the dolphin's position jerks to
    behind yours, swim down through the hole in the rock and get the Key Glyph. Now
    head into the current and swim as fast as you can to the surface for air. You
    will definately need it.
    
    5) Swim over to the mother dolphin again and the young dolphin will join her.
    One down, three to go. Swim into the vent again using the rock, this time
    counting alcoves on the right. Once you reach the fourth, swim along it to the
    right. Once you reach the end, you'll be swept away in the current. Follow it
    to the top.
    
    6) Swim left, killing the puffers and filling up your air supply. Now head back
    to the current and use the rock to travel down the vent. Once you reach the
    bottom, turn right again. Shoot out the Barrier Glyph.
    
    7) Travel diagonally up-right through the cavern and get another Key Glyph.
    Now head directly below you and destroy the spiky shellls. Kill the Puffer and
    shoot out another Barrier Glyph.
    
    8) Swim up AS FAST AS YOU CAN BECAUSE YOU'RE ABOUT TO DROWN, through the wall
    of spiky shells and up. Ignore the Glyph and continue left until you reach the
    precious air.
    
    9) With your air topped up, get the Key Glyph. Now head left past the air
    pocket, then up. Shoot out the Barrier Glyph, gobbling the fish if you need
    them, and get the dolphin to follow you. Now travel back down the passageway
    and top up your air again.
    
    10) Follow the passageway back to the main vent. To do this, you'll need to get
    the two Key Glyphs and sonar the Barrier Glyphs again. Once you reach the vent,
    don't head directly to the top. Instead take the left path after the tunnel
    slants left, collecting the Key Glyph (IMPORTANT) and stopping for air. Now
    follow the tunnel to the leftmost vent, and drop off the dolphin with the pod.
    Only one more left.
    
    11) Head along the surface of the level, jumping over the three islands. After
    jumping over the third, dive down the vent using the rock. Take the rock right
    to the bottom, where you'll see a Barrier Glyph. Sonar it away and get to the
    dolphin. Once they are following you, zip up the vent, along the surface to
    the pod. The mother will thank you for returning the pod... and give you the
    Death Sonar! Yay!
    
    12) Go along the surface again and use the rock to travel down the right-hand
    vent for a second time. Once you reach the two bottom tunnels, take the upper
    one to exit the level.
    
    
    
    
    ~~~~~~~~~~~~~
    v) The Lagoon
    ~~~~~~~~~~~~~
    
    The songs of the sea sing of the stone eating starts that live in this place.
    A dolphin sings for her trapped pod.
    
    Difficulty: 3/5
    Password: JNSBRIKY
    
    The Lagoon marks the first appearance of starfish- thankfully they only crop up
    a few times, because I really hate them. You have three more dolphins to rescue
    here, so it's vital you follow the walkthrough carefully.
    
    1) You start off in shark-infested waters. Head straight to the bottom, using
    Death Sonar on the sharks. Here you'll find the first lost dolphin! Get them to
    follow you as usual.
    
    2) Now head directly to the surface, jumping over the island on the right. Go
    right until you meet another distressed mother dolphin. Drop off the dolphin
    following you and talk to her if you like.
    
    2) Head left along the surface again, jumping over three islands as you pass.
    After clearing the third, dive and head diagonally down-left. You should see
    a flashing shell sliding down the rock. Follow it, killing the jellyfish. When
    it destroys the rock, pass through the newly-formed hole.
    
    3) Travel down and into the cave immediately on your right. You'll have to pass
    through the spikes like you did in the Undercaves. Ignore the dolphin in need
    of rescuing and swim down into the tunnel to get the Key Glyph power. Now get
    the dolphin to follow you.
    
    4) Move to the upper-right corner of this cave to find some starfish. Oh goody.
    Now you're going to have to manoeuvre the starfish back to the rock previously
    destroyed by the shell. Not only do you have to do that, if you don't move
    quickly enough the starfish will disappear!
    
    5) Get above the starfish and use sonar to push them down. After 3 sonar blasts
    straight down, move to the right of the starfish and begin pushing them left.
    The problem is that if the starfish get stuck in the rock, you're screwed and
    have to start over again. Keeping that in mind, push the starfish left. They
    will kill just about any enemies in your path.
    
    6) As soon as you're out of the cave, sonar the starfish straight up. They will
    destroy the rock. Top up your air from the bubbles rising from the cave, then
    head for the surface. (Ignore the bubbles if you're ultra speedy.) Eat some
    fish if your health is running low, before jumping across all three islands and
    returning the dolphin to its mother.
    
    7) Jump across one island and dive down. You're back at the starting point.
    Look on your right, there will be two openings as you head down. Take the
    second one. Watch out for the deadly Sea Leech in the first alcove.
    
    8) In the cave, charge the spiky shell and take the lower path to avoid the Sea
    Leech. Keeping moving to your right until you come to a small cave with spikes
    guarding the entrance. Slip through to get to more starfish.
    
    9) Sonar the starfish diagonally Up-left and until they are level with the
    spikes, then left out of the cave. Keep shooting them left. You'll notice the
    rocks above will clear away- make sure the starfish are roughly one sonar blast
    distance to the left of the rocks, then begin shooting them up. You'll see why
    in a minute when the rockface reappears.
    
    10) Just when you think things couldn't be worse, its an octopus. Shoot the
    starfish past its tentacle, now move as far left as you can. If you get hit by
    the tentacle once, don't worry, just slip past somehow. Now move up to the left
    and refill your air before it runs out. Quickly return to the starfish and
    sonar them into the rock, destroying it.
    
    11) Hug the rocks to avoid the current, taking the lower path. Shoot away the
    Barrier Glyph and follow the tunnel to the end. Take this opportunity to refill
    your air (from the pocket) and your health (from the clam). Now swim down the
    tunnel and take the first left. Kill the crab before it becomes a problem.
    
    12) Swim down again, and left at the bottom. Be careful to avoid the spikes.
    Pick up the dolphin and take the tunnel back to the air pocket, then left again
    until you reach the current I told you to avoid earlier. Swim up and drop off
    the last dolphin to get your reward... or not.
    
    13) Now go alllllll the way back, over the island and through the cave network,
    past the octopus (slowly) and back to the air pocket. You don't need to use the
    starfish again, thank God. Travel straight down the tunnel, killing any crabs
    and jellyfish you see.
    
    14) At the bottom, you encounter a Sea Leech. It's pretty much inavoidable.
    Keep mashing the B and C buttons until Ecco breaks free, then move at full
    throttle down the tunnel. Stay close to the floor to dodge the Sea Leech, then
    close to the roof to dodge the second Leech.
    
    15) When you reach the end, use the shell to break through the rocks. Swim down
    the tunnel again, hugging the ground to avoid the Leech. Top up your air in the
    cavern. When you reach the end, charge down-right to get through the current
    and dodge the spikes.
    
    16) Travel as far left as you can go. You'll reach another air pocket- refill
    on air and swim out into the cave. Now head up and into the corner where you'll
    find yet more starfish! Thankfully this is the last set. Shoot them
    diagonally down-left until they are close, but not touching the ocean floor-
    now shoot them left all the way along the tunnel until they destroy the rocks.
    You must use Death Sonar on the crabs- don't charge or the starfish will
    disappear.
    
    17) Nearly done! Swim diagonally up-right until you reach the final
    passageway. Spiky shells will fall- charge through them and keep heading up
    until you reach the exit. You've gotta be quick- Ecco's air is dwindling by
    this stage.
    
    
    ~~~~~~~~~~~~~~~
    vi) Ridge Water
    ~~~~~~~~~~~~~~~
    
    Two cold water ponds connected by a maze of shell and stone.
    To pass Ridge Water one must have great knowledge of the sea.
    
    Difficulty: 3/5
    Password: NTSBZTKB
    
    As the last level in the tropical zone (for a while) Ridge Water is quite
    challenging. If you can use the skills you learned on the Lagoon, it's not too
    taxing. If you can't... never mind.
    
    1) Swim down from your starting point, using the rock to fight the currents. A
    cave will open on the left near the bottom- go into it. You'll also notice a
    flashing shell lands inside the cave- move to its left hand side, then push it
    towards the left to smash through the rock barrier. This can be quite difficult
    due to the current pushing you left, but keep nudging and the shell will
    eventually move.
    
    2) If you need more air, return to the surface and get it. Now head up and left
    to find another shell. Push it off the platform to the left, and into the next
    group of rocks.
    
    3) Go back up to the very top of the cave, get the Key Glyph and the air refill
    before heading back down through the space you created in the rocks. Get more
    air in the tunnel network (don't jump up, you'll hit the spikes) before
    shooting the Barrier Glyph. Watch out for asshole crabs. Kill them all.
    
    4) Travel diagonally up-right through the large cave until you're in a long
    tunnel full of rays. Charge them and go past, heading to the end of the tunnel.
    Try not to hit the rays, or it will hurt a lot. At the end of the tunnel is a
    lone crab- kill it.
    
    5) The starfish are back to annoy Ecco once again. Sonar them straight down the
    tunnel, using Death Sonar and the starfish themselves to kill off any rays.
    Make sure to stop for air, but don't take too long as the starfish will
    disappear if left for too long.
    
    6) Once the starfish are out of the tunnel about 4-5 Sonar Blast distances,
    sonar them straight down until they are level with the rocks. Then shoot them
    right, through the rocks. The starfish will disappear very quickly here, so
    don't waste any time. Once you've destroyed the rocks, return to the ray tunnel
    and replenish your air before going through the hole in the rocks.
    
    7) Head down and through the next tunnel, ignoring the crab traps. Halfway down
    the tunnel, top up your air. Don't land on the spikes on your way back down,
    though.
    
    8) Once Ecco crashes into the rocks blocking the way, move up and left around
    the outcrop of rock. Kill the crab and use your sonar to once again move the
    starfish. This time you have to shoot them diagonally down-right and into the
    rocks. You have plenty of time though.
    
    9) Swim through the whole you've created to the far end of the tunnel and get
    an air refill. Now move back into the cave and head up. Go left through the
    tunnel, destroying any spiky shells headed your way. Keep going straight up
    until you reach the surface.
    
    10) The dolphins here have nothing to say to you. How rude! Return to the sea
    floor and swim left as far as you can go. Talk to the Orca, who tells you about
    Big Blue. It instructs you to go North- isn't there a pole of some sort up
    there? When the Orca leaves, get your Key Glyph.
    
    11) Now head to the surface to get a last breath of air, and go into the hole
    you appeared from. You may have noticed a tunnel to the right of where you
    surfaced earlier- that's where we're going. Shoot the Barrier Glyph out of the
    way. There are two unsociable sharks here- just stay close to the floor and
    swim like crazy towards the exit. That's Part 1 completed!
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Part Two- Frozen Fish EC-L2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Ecco's search for the Big Blue takes him to the cold seas of the Arctic. With
    giant spiders, sharks and crushing icebergs, this is no walk in the park. Or
    should that be swim?
    
    
    
    ~~~~~~~~~~~~~~~
    vii) Open Ocean
    ~~~~~~~~~~~~~~~
    
    The Open Ocean is cold and dangerous.
    
    Difficulty: 3/5
    Password: YWGTTJNI
    
    Poor Ecco. Of all the seas in the world, he chooses the one where every shark
    in the Northern Hemisphere is looking for food. As a result, this level is a
    frantic fight for survival.
    
    I can't give you a step-by-step walkthough for Open Ocean, because it's the
    same thing throughout. However, I can give you tips.
    
    There are actually two types of shark in Open Ocean- one does not chase Ecco
    and will die in 1 hit. The other are the Ecco-hunting sharks that take an awful
    lot more. To avoid taking heavy damage, continually charge while underwater and
    most sharks will dissolve into foam. To think, I always thought that was
    detergent. Anyway...
    
    Can you breach? It'll come in extremely useful here. Remember, if you're not in
    the water, sharks can't eat you. Normal jumping is good too. The problem is
    that Ecco often lands on top of a shark and gets mauled.
    
    A good tactic is two wait until the two Ecco hunters are behind you, then
    swim at a moderate pace dodging the others. This makes things a bit easier. If
    you go too fast, the sharks will start reappearing in front of you though. So
    watch it.
    
    Open Ocean is quite hard. It's all about practice. If you can't beat it, it's
    no big deal. Just skip to Ice Zone using the password, and pretend you cleared
    it. I won't think any less of you, I promise.
    
    *ALTERNATIVE STRATEGY* by pseudonym:
    
    "the easiest way to get through the open ocean stage is to go to the bottom
    then dash (to hit the sharks) until the screen stops scrolling, then surface
    to finish the stage."
    
    I must confess, I didn't think of this one. Just ignore the difficulty level
    for this stage and complete it in under 30 seconds. Bah.
    
    
    
    ~~~~~~~~~~~~~~
    viii) Ice Zone
    ~~~~~~~~~~~~~~
    
    Dark cold waters with few places to breath. Strange cold water creatures live
    in this place. Distant songs are heard but not understood.
    
    Difficulty: 2/5
    Password: HZIFZBMF
    
    It's the Arctic Sea! But no Santa Claus in site. Not even an Eskimo (ok ok,
    Inuit) to be found in this desolate sheet of ice. But there are plenty of
    sharks and killer sea spiders. Great.
    
    1) You start off with a Tiger Shark coming straight at you. You really know how
    to pick your starting points, Ecco... turn left and quickly leap out of the
    water. Instead of bouncing on the island, you'll skid across the ice. Nifty.
    
    2) Jump across the first hole you see using C. Fall into the next one. Now head
    down, shooting the jellyfish with your Death Sonar. If you charge them, it'll
    take two hits. Once you reach the bottom, turn left- it's a evil sea spider!
    Again, use the Death Sonar on it.
    
    3) Continue along the path, following the path of the floor. Death Sonar EVERY
    sea spider you see, or you'll be overwhelmed. After a while, you'll come to the
    Key Glyph. Now head along the roof, killing the sea spiders. Take the next
    tunnel up and jump onto the ice.
    
    4) Slide across the ice, jumping the first hole you see. Land in the second and
    get the fish for a health boost. Now continue sliding right. You'll land in a
    large pool- just swim across and continue sliding. Slide across the ice and
    swim across the surface of the pools until you can't go any further.
    
    5) Now swim down, following the edge of the ice. You will be attacked by sea
    spiders and sharks- you know what to do. Shoot away the Barrier Glyph when you
    get to it. Go through the tunnel and swim as fast as you can past the sea
    spiders to reach the exit.
    
    
    
    ~~~~~~~~~~~~~~
    ix) Hard Water
    ~~~~~~~~~~~~~~
    
    Water turns to slippery stone from the dark cold. There is great danger when
    the water stones move.
    The distant songs continue...
    
    Difficulty: 4/5
    Password: LRFJRQLI
    
    Alternatively, drop the word 'Water' from the level name. Because it's just
    plain hard. The crushing ice cubes are annoying for the most part- until you
    reach the end of the level and it becomes a death trap. Whenever Hell froze
    over, they called it Hard Water.
    
    1) From your starting point, head up and do some more surface sliding. Drop
    into the first hole that you see. You will get ambushed by two sea spiders. Use
    your Death Sonar on them.
    
    2) Take the left hand path for your first encounter with the dreaded ice cubes.
    These will crush Ecco faster than you can say Coca Cola. To dodge them, wait
    until they move past, then charge. They all move at different speeds, just to
    add to the irritation. Dodge the two ice cubes, then move down. There will be
    another cube. Go past it until you reach the very bottom.
    
    3) Sammy the sea spider is waiting for you. Death Sonar his ass. Now swim right
    and get the Key Glyph. Turn left and return the way you came, past the three
    icecubes.
    
    4) Once you reach the surface, slide left if you need health. To be honest,
    it's not really worth it as the sea spider there always regenerates and will
    probably kill you. Instead, slide right and back to the shark pool.
    
    5) Dive down the middle of the pool, killing any sea spiders that appear. There
    is a fast moving ice cube going to and fro, unfortunately- dodge past it. Use
    your dolphin skills to get past the next two (it's safe to wait between them if
    you're careful)
    
    6) Now head to your right until you notice an ice cube. Or should that be a
    million of them. That's right, even ice cubes form mosh pits it seems. Instead
    of ploughing through them like a fool, move to the outside. This way you only
    have to dodge a few. Shoot out the Barrier Glyph.
    
    7) You're so close you can taste the exit- it's salty, like the water, but that
    isn't important. Slip past the last few ice cubes and don't mess things up now.
    Stay cool! Ha ha, how witty. Once you reach the exit, it's time to meet Big
    Blue!
    
    
    
    ~~~~~~~~~~~~~
    x) Cold Water
    ~~~~~~~~~~~~~
    
    Quiet songs of wisdom sing about the hard water called ice.
    The Big Blue is near.
    
    Difficulty: 3/5
    Password: UYNFRQLC
    
    You've finally reached Big Blue. This level is a refreshing change after the
    hell that is Hard Water. I re-iterate- no more ice cubes! Hooray!
    
    1) Upon trying to surface at the start, you'll encounter spikes. You may also
    notice the sea spider floating precariously close to your starting position.
    Death Sonar it, and indeed any others. Head down and to the right, then down
    and left.
    
    2) Follow the ice around and then up. There is a shark swimming around here-
    just dodge it. Head up the narrow, jellyfish filled passage. There is a strong
    current pushing you back- to overcome it, mash the C and B buttons. You'll get
    to the top soon enough.
    
    3) Slide along the ice to the left and you'll find a Key Glyph. Swim up and
    touch it to get the powers. Now slide along the ice again, jumping over the
    first hole. There are some spikes lying on top of the ice- jump, holding down C
    for extra distance, to clear them. After clearing the spikes, you can land in
    the next hole.
    
    4) More sea spiders are guarding this passageway- Death Sonar them as they
    appear. Follow the passageway around (don't bother checking for air pockets as
    there aren't any. Just swim like crazy) until you get to the Barrier Glyph.
    Sonar it out of the way and continue on.
    
    5) You'll reach a large iceberg. Go around the underside and collect the Key
    Glyph power. Now swim all the way right until you find...
    
    6) Big Blue! Which is an oxymoron, because it's actually purple. Nevertheless,
    talk to Big Blue with your sonar. It turns out that Big Blue is actually a big
    fraud- but he knows someone with actual intelligence who can help you out, the
    Asterite! That's who we've got to meet next.
    
    7) Go back the way you came and shoot away the Barrier Glyph. Use the
    underwater passage to get to the surface before you drown. On the surface,
    slide to the right. You'll land in a small pool.
    
    8) Christ, these sea spiders just won't give up, will they? Death Sonar these
    fools, then head down the tunnel. There's another shark, dodge around it and
    get to the exit before Ecco becomes a dolphin-sicle.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Part Three- The Asterite EC-L2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    What is an Asterite, anyway? As you're about to discover, it's a load of old
    balls. Literally. Yes, I know that joke was obvious, but if you have a better
    idea I'd like to hear it. =P
    
    
    
    ~~~~~~~~~~~~~~~
    xi) Island Zone
    ~~~~~~~~~~~~~~~
    
    Seven islands in warmer waters
    
    Difficulty: 2/5
    Password: LYTIOQLZ
    
    There's no time to kick back and relax in this island. You don't want poor Ecco
    to get beached, do you? There's another sodding octopus here, but apart from
    that this level is relatively straightforward. Enjoy the groovy music, it's my
    personal favourite you know!
    
    
    1) From your starting point, swim right and under the rock. You'll find a
    not-so-friendly shark here. Use the Death Sonar on it, or just dodge it. There
    is a rock on the edge of the lower platform- push it off the edge, and ride it
    down to get past the current.
    
    From here, you have 2 options. One is quicker, the other shows a glitch in the
    game where the programmers got lazy. Your choice!
    
    *SUPER FUN OPTIONAL OPTION!*
    
    1b) Swim to the very bottom and through the tunnel. Talk to the Orca, who isn't
    much help at all really. Grab some air and continue along the tunnel until you
    reach the end, where you'll find a puffer. Kill it.
    
    Swim up and you'll find some falling spiky shells- either dodge or destroy them
    with the Death Sonar. There are some rays here too- charge through them. When
    you reach the end of this passage, you'll find a SUPER FUN SECRET!
    
    It's a Glyph. Swim over to it and it acts like a Barrier Glyph. However, try
    shooting at with your Sonar and you'll get the "Find Big Blue" message from
    Medusa Bay. That's it. Interesting, but dumb.
    
    Leave the passageway and return to where you were before. Now read on!
    
    *END OF SUPER FUN OPTIONAL OPTION!*
    
    2) Follow the roof of the cavern to the right. Dive under the rock, over the
    other side and get the Key Glyph. Beware- As soon as you get the Glyph, evil
    starfish will appear. You can't sonar them to break upon rocks- they prefer to
    break Ecco instead.
    
    3) Head out of the cave, and back to the surface to get some air. Return to the
    starting point and leap across four islands. Now swim down the gap in the rocks
    and into the chamber on the left. Squeeze between the rocks and spikes heading
    left as far as you can go. Talk to the Glyph for a cryptic message. How
    strange!
    
    4) Leave the cave the way you came and get some air from the surface before
    heading down again. Manoeuvre around the spiked platform and under it.
    Unfortunately an old friend of yours, Olly the Octopus is back and this time
    he's purple! Sneak past him the way you've done before, then charge his head
    for the hell of it. Ha ha ha, you can't get me Octopus!
    
    5) Past the Octopus you'll be ambused by puffers. Charge and Death Sonar them,
    travelling down the tunnel as quick as you can. Shoot the Barrier Glyph and
    kill any Puffers that have emerged, then press on and kill the crab.
    
    6) Move up and fill your lungs with delicious air, then go all the way down the
    massive tunnel. When you reach the bottom, turn left and swim to the next
    intersection. Now head straight up and get the air, before going straight down
    again.
    
    7) These tunnels have a serious case of crabs, but it's nothing you shouldn't
    be able to handle by now. Head down the frankly massive tunnel, past the first
    intersection. When you reach the second, head up and get more air. Then head
    back down, and out into the cave on your left.
    
    8) Kill all the Puffers that appear with your Death Sonar, then shoot the clam
    and eat the goodies for some health. Head along the outer walls of the cave and
    up to the very top. Watch out for the sharks (how did they get down here?) and
    get the Key Glyph from the middle of the right hand wall.
    
    9) Return to the tunnel and get the air again. Now head along to the right,
    killing the Puffers. Once you reach the first intersection, head up and shoot
    the Barrier Glyph. Now just swim straight to exit the level.
    
    
    
    
    
    ~~~~~~~~~~~~~~~
    xii) Deep Water
    ~~~~~~~~~~~~~~~
    
    Ancient breathless passages run so deep that no songs of this place have yet
    been sung.
    
    Difficulty: 1/5
    Password: MNOPOQLR
    
    Deep Water doesn't mean Deep Trouble, as this is one of the easiest levels in
    the game IMO. Just follow the directions and this one is a doddle.
    
    1) Head left of your starting point to bypass the current, going under the rock
    platform. There's another current here- swim straight down using your speed to
    fight against it. The path is lined with spikes, so don't wave to and fro much
    unless you want diced Ecco. Take the second tunnel on your left.
    
    2) Swim down the tunnel, then up to the top of the cave to refresh your health.
    Now swim to the bottom, Death Sonar the jellyfish and charge the crap. Take the
    next tunnel on the left and fill your air.
    
    3) Go down and take the first opening on your right. Death Sonar the jellyfish,
    then go down through the cave taking out the rest of the jellyfish. Into the
    next tunnel, kill the crab and top up your air.
    
    4) Head down the tunnel again. Follow the path along. When you come to two
    tunnels, take the leftmost one. Get an air refill before heading ALL THE WAY
    DOWN THE LOOOOONNNG TUNNEL. You can weave in and out of the spikes if you don't
    go too fast. Take the next right, then head up the tunnel and get more air. You
    can never have enough!
    
    5) Go back down the tunnel to the very bottom and head to the far right. What
    the hell is that thing? Ah, it's the Asterite. I've already used my 'load of
    balls' joke too. Damn. Use your Sonar to talk to it, and it'll explain that the
    only way to save your pod is to travel back in time and find the Asterite's
    missing globe. To do this, you'll need to find the Time Machine in Atlantis. I
    guess that's logical.
    
    Yes, that was sarcasm.
    
    6) After Asterite is finished talking its cryptic Asterite talk, head to the
    bottom and out to the left to end the level.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    Part Four- Atlantis EC-L4
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    How Ecco swam through a barrier of solid rock is beyond me. (If you want to
    know, play Ecco for the Mega CD!) Somehow, he's ended up in Atlantis. Clever
    dolphin- humans still haven't found it. Enough chat, it's time to find the
    Time Machine!
    
    
    ~~~~~~~~~~~~~~~~~~~~
    xiii) The Marble Sea
    ~~~~~~~~~~~~~~~~~~~~
    
    Difficulty: 3/5
    Password: RJNTQQLZ
    
    The Marble Sea... how appropriate. This level is fairly straightforward,
    designed to get you used to the style of the Atlantis gameplay and its unique
    features.
    
    1) You start in a ruined passage. Swim to the left, killing the jellyfish with
    your Death Sonar. Once you reach the end of the passage, swim to the surface
    and fill Ecco's lungs with some delicious air. There are Tiger Sharks prowling
    the water, so use Death Sonar to stun them before continuing.
    
    2) Head down again to the dark grey rocks and follow the edge of them to the
    left. You will find a tunnel marked out by lighter grey bricks. Swim into it as
    far left as you can go. Here you'll find a stone block. Push it to the right
    and into the pit.
    
    3) Get behind the block and follow it down through the current. Charge any
    stray jellyfish. The block will land on another platform- push it right again,
    past the chains. These chains will not break when the block passes through them
    so use your charge to break through. It's common to lose sight of the block and
    be forced back by the current- if this happens, go to the top and the block
    will reappear.
    
    4) Once you reach the cavern beneath the chains, head to the left and sonar the
    statue. You'll receive Invincibility! As you may have guessed, this is
    extremely useful. It also refills your health and energy, so you won't need to
    keep returning to the surface all the time!
    
    5) Head right, charging to avoid the current. Go straight ahead and you'll see
    some of the dreaded Black Puffers. Use your new-fangled Invincibility to ensure
    they've puffed their last, and continue right down the tunnel.
    
    6) This tunnel is laced with Crystals, which will sap your health faster than
    anything. Charge them once each to destroy them. There is another stone block
    here- push it to the right, while continuing to charge the crystals. Push the
    stone block into the silver chain to break it.
    
    7) Swim to the end of the chamber and get the Key Glyph power, before turning
    around the using your sonar to shoot the starfish to the left. They will break
    the silver chain, leaving you to swim quickly down the crystal tunnel. Ignore
    the block, you don't need to use it again. Charge quickly past the Black
    Puffers before they have a chance to regroup.
    
    8) In the main chamber again, fight the current using your charge and get the
    Invincibility again. Now dart past the current and into the passage below and
    to your left. Kill the Black Puffers with your Invincibility, then swim
    straight down to the bottom and into the passage on your right.
    
    9) There's nothing exciting in this passage except for a lonely Glyph. Shoot it
    with your Sonar and it will say 'Access Granted', opening up the exit corridor.
    Now return to the main corridor and swim up, into the next tunnel on your
    right.
    
    10) Swim as fast as you can down this corridor. Stay high, as there's a hungry
    Shark waiting for you. Dart past it, and use Death Sonar to kill any stray
    jellyfish. Shoot away the Barrier Glyph and then take the lower path to exit
    the level.
    
    
    ~~~~~~~~~~~~~~~~
    xiv) The Library
    ~~~~~~~~~~~~~~~~
    
    Difficulty: 3/5
    Password: RTGXQQLE
    
    Sssh! No talking in the Library! Aside from the literature found inside the
    numerous Glyphs, you'll have an irritating block pushing exercise and some
    crushing stone walls to negotiate. Let's rock. I also apologize for the pun.
    
    1) From your start point, move left. Stay just above the stone stairs to avoid
    any sharks heading in your direction. Once you travel past the stone features,
    head straight down to encounter... a sea spider! I thought you'd seen the last
    of those things. Charge to kill it.
    
    2) Now move into the chamber on your right. This is the Library. Talk to all
    the Glyphs- you'll learn about the Vortex and what you'll have to do in order
    to complete your mission. Once you've read all of the Glyphs (only the first 5
    as the last three have no new information) return to the tunnel. The sea spider
    will have returned, kill it again.
    
    3) In the main tunnel, head down until you see a small alcove on the right.
    Push into the wall on the left- it's hollow. You can travel in here and get
    Invincibility from the statue. Now return to the tunnel, swim down and take the
    next left.
    
    4) Swim to the end of this section, past all of the pits. At the end, you'll
    find another statue to refill your Invincibility. A block will fall from the
    roof- push it left, then right into the first pit.
    
    5) You know what you have to do here, right? Push the block to far right-hand
    side of the pit. Now face down and get Ecco's snout under the block, before
    slowly turning to face up. The block will balance on Ecco's nose. Animal rights
    issues aside, swim slowly up carrying the block with you. When you reach the
    top the block will land on the edge of the pit.
    
    6) Return to the statue to refill Ecco's air and health. Now push the block
    right and into the next pit. Repeat what you've just done, twice. On the third
    pit, you'll be menaced by a sea spider. Kill it before you move the block.
    
    7) After pushing the block past the three pits, you'll have to push it up a
    slope. Another sea spider will attack you- kill it. Now comes the clever part-
    push the block right as far as it will go, then charge into it while pushing
    down-right. If done properly, the block will sail up the slope and onto the far
    side.
    
    8) Now follow the block around. It will break the four silver chains, allowing
    you to progress to the next section of the level. Once the four chains are
    broken, quickly head to the hidden statue for invincibility. Now swim past the
    area with the four broken chains and to your right. There's an Access Glyph to
    the left, which destroys a barrier later in the level. You can destroy the
    barrier by charging through it anyway, so this glyph is as useful as water-
    soluble dolphin chocolates.
    
    9) You'll have to get past a barrage of crystals in this tunnel- use your
    charge to destroy them, or merely damage them while you sneak past. At the end
    of the tunnel you'll find a crushing slab moving up and down- go inbetween the
    two slabs and quickly dart through. Like the ice cubes in Hard Water, being
    crushed by these results in instant death. Which is bad.
    
    10) Past the crushing rock, there's a chamber filled with jellyfish. Quickly
    traverse them and swim up the next tunnel. Crystals will fall from the roof, so
    use your charge to smash through them. When you reach the top, turn and head
    left. There are more crystals here, however these cannot be dodged. Instead,
    weave in and out of them using up and down. Use Death Sonar to slay any
    jellyfish.
    
    11) Once clear of this tunnel, you're nearly at the end of the stage. Follow
    the passageway, leaping over the rubble in the middle of the cavern. Now just
    swim down to complete the level.
    
    
    ~~~~~~~~~~~~~
    xv) Deep City
    ~~~~~~~~~~~~~
    
    Difficulty: 4/5
    Password: DDXPQQLJ
    
    Deep City is the hardest level yet. The game is starting to get really tough
    here, but persevere and you'll make it through.
    
    1) Swim up from your starting point and follow the surface along. See that
    really high ledge? You've got to jump over it. I'm not kidding. While this jump
    might seem initially impossible, it's made a lot easier by the fact that you
    have a lot of space to manoeuvre Ecco.
    
    Remember that technique I told you earlier for breaching and performing a good
    jump? You'll need it here. Keep practicing until you can clear this jump. I
    can clear it first time now without any problems. The trick is not to jump too
    late and to use your charge to give you extra height. In addition, unless you
    clear a large amount of the ledge, you'll fall back into the water. Which can
    be incredibly frustrating.
    
    2) Having cleared the colossal jump, things get a bit easier. Swim all the way
    to the right, as far as Ecco can go. Now follow the rock wall along until you
    come to a gold chain. Charge it and pass through. Swim down the tunnel and
    around to the right- there's a Tiger Shark here. Dash past it.
    
    3) Here, you'll see a block floating down. Get behind it and push it all the
    way down. You'll have to do this quickly by using the B and C buttons, as there
    are a few stray Black Puffers waiting to ambush you. Ignore them until you
    reach the barrier Glyph.
    
    4) Get to the left of the block (not too far, or the Barrier Glyph will push
    Ecco back) and push it off to the right. Now ride it down against the current.
    When you reach the bottom, charge to the left and get the Key Glyph power. Now
    swim with the current and shoot away the Barrier Glyph.
    
    5) Use the statue's Invincibility to restore your health and air. Now swim up,
    through the gold chain and jump over the rubble. Considering the massive jump
    you made earlier, this should be very simple. Now swim down the other side and
    through the next gold chain.
    
    6) The path now splits in two- take the upper path, as the lower leads to
    nowhere. Stay high to avoid the prowling Tiger Shark. You'll be attacked by
    lone Black Puffers here- use Death Sonar on them. As the tunnel opens up into
    a large pathway, swim straight up.
    
    7) There is a small opening at the top of the cave which leads to a hairpin
    tunnel. Crystals will drop from the roof as you swim through the tunnel- use
    the Death Sonar on them, and pass by while they are flashing from the impact.
    When you reach the end of the tunnel, double back and head along the upper
    route of the tunnel.
    
    8) When you leave the tunnel, more crystals will be floating past. As quickly
    as you can, swim diagonally down-left until you see the statue. Shoot it for
    Invincibility and a health/air top up. There is another block sitting near the
    statue- push it left and head down against the current.
    
    9) Take the first hole on the left, this leads to a jellyfish infested tunnel.
    Ram through them all with your Invincibility. When you reach the end of the
    tunnel, use your sonar on the Access Glyph. Now swim back along the tunnels to
    the statue. Get the Invincibility from it again.
    
    10) The level gets insanely hard from here. Head left where you will
    encounter an intense current. Head into the chamber above- a block will drop
    from the roof. Use this to fight against the current, charging left when you
    leave the chamber. It's tricky!
    
    11) There are Tiger Sharks here, too. Escape them and feed on the fish if you
    need to. Continue down the tunnel. Whenever you see the crystals falling from
    the roof, get ready to charge. Charge across to avoid the current and you will
    finish the level.
    
    If you didn't listen to my advice, you'll be sucked into the current. Use the
    stone in the chamber above to fight against the current and reach the exit...
    hopefully.
    
    
    ~~~~~~~~~~~~~~~~~~~~
    xvi) City of Forever
    ~~~~~~~~~~~~~~~~~~~~
    
    Difficulty: 1/5 (Easy Method) 5/5 (Normal Method)
    Password: MSDBRQLA
    
    A nightmare. That's the best way to describe this level, unless of course you
    follow my cheat method. If you do, this level can be beaten in less than a
    minute. I have provided both methods for completion's sake. And also as some
    filler to make this FAQ look bigger.
    
    
    Easy Method
    ~~~~~~~~~~~
    
    1) Follow the tunnel you start in, using Death Sonar on the jellyfish. Head
    straight up as soon as you can. When the path splits, take the right hand path.
    
    2) When you reach the end of this path, you should see a statue to your right.
    Shoot it with your Sonar, and you'll get an 'Access Granted' message. How
    curious. Now swim back the way you came. Did you notice a cave in the right of
    the vertical tunnel, covered by green blocks? Those blocks are now gone.
    
    3) Go through this tunnel and into the cave. Refill Ecco's air, and swim into
    the teleporter ring. You'll appear directly below the time machine. Swim up
    and the screen will centre on the time machine. Get between the two dishes of
    the time machine, then shoot the right hand dish to begin the time travel
    sequence.
    
    If this is just too easy for you (why?) here is the normal walkthrough for this
    level.
    
    
    Normal Method
    ~~~~~~~~~~~~~
    
    1) Follow the tunnel you start in, using Death Sonar on the jellyfish. Head
    straight up as soon as you can. When the path splits, take the left hand path.
    Continue swimming left, using your charge on the crystals then swimming past
    to avoid damage.
    
    2) When you see a jellyfish, kill it. Head up from where it was floating
    through the rock. You'll get sucked into a current, skipping the first major
    jump. You're about to learn why this level is called City of Forever- you have
    the three hardest jumps in the game ahead of you.
    
    Because of the enclosed space that you're jumping in, the massive height you
    have to jump to and the sheer irritation of having to repeat the same jump
    three times in a row, this is probably the most difficult part of the game.
    If you still don't want to use the shortcut, keep practicing until you can
    clear the jumps. I've done it a couple of times before and the satisfaction
    that comes from completing the jumps is second to none- but it's so damn hard!
    
    3) After clearing this first jump, you have a little more space. Don't go too
    low as the lower part of the pool as full of jellyfish. God, I hate this
    ****ing level.
    
    4) Third and last jump. Here, you're going to have to loop the jellyfish to
    build up the neccessary speed to jump. Don't run into them, or your speed will
    disappear faster than a bag of MnMs next to a tired FAQ writer. If you clear
    this jump, enjoy Ecco falling down the M A S S I V E drop and then get ready to
    continue the level.
    
    5) Swim down and to the right. Keep low! Whenever you see a Glyph, shoot it
    with your Sonar to get Invincibility. Now head up, you'll get swept up by a
    current. Use the stone to fight against the current and head to the right. Here
    you'll face another current- you must keep pushing Up and use charge to get
    Ecco into the tunnel. You cannot fight this current, so if you miss the
    opportunity repeat this step until you are into the tunnel.
    
    6) Swim straight up the tunnel and refresh your air. Now head right down the
    most boring tunnel you've ever seen. When you reach the end of the tunnel, you
    will see two gold chains on the roof. Now you have two options:
    
    
    Option 1: The Quick Way
    ~~~~~~~~~~~~~~~~~~~~~~~
    
    7a) Swim straight down until you see a tunnel branching to the left. Continue
    down. There are a LOT of crystals here- charge them once, then quickly move
    past while they are still flashing. Eventually you'll come to the bottom.
    Turn right and swim down the tunnel. Shoot the Glyph and you'll get an
    'Access Granted' message.
    
    Now turn left and swim as far down the tunnel as you can. Instead of turning
    and swimming up, go left through the wall. Now swim into the teleporter ring.
    You will appear near the end of the level, but not quite. Swim right and up
    until you see a green block resting on a ledge, then head to Step 12!
    
    
    Option 2: The Long, Dumb Way
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    7b) Charge the two chains to destroy them and swim up. Use Death Sonar on the
    jellyfish before swimming up to replenish your air supply.
    
    8) Swim left and up the diagonal tunnel. Here you'll encounter more Black
    Puffers. Hooray! Kill them quickly using Ecco's charge or Death Sonar,
    continuing to head left. Whenever the path seems to branch at a T junction,
    turn right as the left path is really a dead end.
    
    9) Head right. This path is filled with crystals moving up and down. Charge
    them once as before then head past. When you reach the end, gobble up the fish
    to fill up your health meter. Follow the tunnel along, using Death Sonar to
    wipe out the menacing jellyfish.
    
    10) This next tunnel is deceptive- indeed, I'd already began writing a
    sarcastic comment about how easy it was. However, blocks will from the roof and
    they do a very large amount of damage. Charge them to destroy them, but be
    careful that they don't hurt Ecco. Whenever you reach the end, jump over the
    pile of rubble and fill Ecco's lungs with air. Eat the fish for a health boost.
    
    11) A couple of crystals will pass Ecco here, but they are easily avoided.
    Shoot the Glyph to gain Invincibility (there are no enemies, but remember it
    will fill up your air and health!)
    
    12) You'll see a lone block resting on the edge of the ledge. CHARGE IT (don't
    just push) and it will clear the pit, landing on another ledge. You must use a
    lot of force or the block will fall and disappear. No Library-style antics here
    I'm afraid.
    
    13) Use the block you pushed across to swim against the current. When you get
    to the bottom, swim left and talk to the Glyph. You're ready to travel back in
    time! Swim up and the camera angle will change. Now position Ecco between the
    two dishes and use sonar on either dish. Ecco will be transported back in time,
    completing the stage!
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Part Five- Jurassic Shark EC-L5
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Jurassic Shark! Ah hahahaha! Poorly thought through puns aside, the prehistoric
    times are no laughing matter. You'll need to have some spectacular Ecco-ing
    abilities to get through these levels. Let's go!
    
    
    ~~~~~~~~~~~~~~~~~~~~
    xvii) Jurassic Beach
    ~~~~~~~~~~~~~~~~~~~~
    
    Difficulty: 3/5
    Password: IYCBUNLB
    
    There's no such thing as a gentle introduction here- you'll have to learn how
    to summon Pteranodons and kill the archaic enemies quickly if you want to stand
    a chance of rescuing Ecco's pod.
    
    1) Ecco will materialize after some flashy special effects. Well, they were
    impressive in 1992! Turn left and swim until you come to a rock ledge. Move
    under it and you'll find a Glyph. Shoot it. It will tell you "Sing this song in
    the air to call the Pteranodon." Err, thanks?
    
    2) Swim to the surface and admire the change of scenery. Watch out for the new
    Satan Eel enemies, which act like tougher sharks. Now jump along the surface to
    the right. You'll be picked up by a Pteranodon! Don't worry, Ecco isn't
    dinosaur food as this guy's here to help.
    
    3) Let the Pteranodon carry Ecco over the rocks and then he'll drop you in
    another pool. There are some odd currents here. Leap out of the water, between
    the two rocks and down the tunnel. You'll see some prehistoric Jellyfish for
    the first time, which are a little tougher than the regular ones. Kill them
    with your Death Sonar and swim to the bottom. Notice the row of volcanoes?
    
    4) Head right when you reach the bottom. There are Satan Eels patrolling the
    waters. When you reach the end, swim down the rightmost volcano quickly but
    carefully. When you see the Key Glyph, ram into it to avoid hitting the spikes
    nose-first. Once you have the Key Glyph power, swim up and out of the volcano
    again.
    
    5) Now turn and head left. Swim past the volcanoes until you bump into one-
    this is the volcano you want to take. Head down through the volcano and out of
    the tunnel until you meet a diagonal rock face. Follow this down, killing any
    jellyfish with your Death Sonar.
    
    6) When the diagonal rock face ends, swim right until you meet another wall of
    rock. Now swim straight up, dodging the spikes and killing the jellyfish with
    your Death Sonar. When you reach the top you'll see another Glyph. Shoot it to
    gain Invincibility! Yay!
    
    7) Swim back down as fast as you can and you'll find a Barrier Glyph. Shoot it
    away and swim through the newly created hole.
    
    8) Move down and under the rock. Here you will fight Fossils and Trilobites for
    the first time. While Fossils can be largely ignored like jellyfish, Trilobites
    are extremely dangerous and must be killed on sight. Otherwise, they will sap
    Ecco's health extremely quickly. Stay low in this passage until you reach a
    Glyph. Shoot it for Invincibility.
    
    9) Swim straight up and into the cave on your right. Swim through the hordes of
    jellyfish, as you'll be invincible. Near the top right corner of this cave lies
    another Key Glyph- you know what to do. Now return to the Invincibility Glyph
    and charge up again.
    
    10) Swim left, up the incline and up the long tunnel above Ecco. There are more
    jellyfish here, which present no problems. In the upper right corner of this
    tunnel, you'll find another Barrier Glyph- sonar it out of the way. Now swim
    straight up.
    
    11) When Ecco reaches the ceiling, turn and head left into a small alcove. At
    the bottom of this cave there is another Invincibility Glyph. Absorb its powers
    and head back to the right.
    
    12) I like to call this bit "The C Button Mashing Extravaganza." Swim up and
    right into the large tunnel. When you reach the roof, mash C and swim to the
    right. You'll escape the enemies and reach the exit in no time.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~
    xviii) Pteranodon Pond
    ~~~~~~~~~~~~~~~~~~~~~~
    
    Difficulty: 3/5
    Password: DMXEUNLI
    
    One of the largest levels in the game, Pteranodon Pond can be initially
    daunting due to its maze-like level design. That is, of course, unless you have
    this wonderful guide, which takes away all the difficulty and replaces it with
    terrible jokes. It could be worse, it could be replaced by dolphin pornography*
    
    *Alan's lawyers would like to point out that he neither owns or has he ever
    looked at dolphin pornography.
    
    1) You'll start in a small pool with fossils floating in it. Swim to the
    surface and jump over the ridge into the next pool on the left.
    
    2) Go to the lower-left corner of this pool and you'll find a Glyph. If you
    can't see it, adjust your spectacles and look again. Use your Sonar to activate
    the Pteranodon Glyph. Now swim to the surface and head right until you come to
    the dividing ridge again. Allow yourself to be scooped up by the Pteranodon and
    dropped into the next pool.
    
    3) When Ecco gets dumped into the water again, swim straight down until you
    find a large outcrop of rock. Swim to the left, down and around it. Kill any
    jellyfish that hinder you with Ecco's Death Sonar.
    
    4) When you are under the rock, follow it around until you come to a Key Glyph
    and absorb its powers. Now you have to be really quick, or Ecco will be found
    floating on the surface belly-up in no time. Swim straight down, avoiding the
    shoals of jellyfish. There will be several large rocks sticking out from the
    walls as you progress down the passageway, so manoeuvre around them quickly.
    
    5) Once Ecco reaches the bottom, swim right. You'll soon come to a Barrier
    Glyph- shoot it with your Sonar. Follow the tunnel to the right until it opens
    up into a cave- now swim diagonally Up and Right. In the uppermost right corner
    of the cave, you'll find an Invincibility Glyph. You'll also find some
    jellyfish, which aren't nearly so good. Kill them.
    
    6) Once you have Invincibility, swim left as fast as Ecco's fins can muster.
    You'll find another tunnel leading up- follow it. Just charge Ecco down it and
    your Invincibility will take care of the jellyfish. At the top of this tunnel
    is another Key Glyph- get the power and dash back down the tunnel. Even if
    you're quicker than me at it (Yeah, right!) Ecco's Invincibility will run out
    by the end of the tunnel. Swim right and power up at the Glyph again.
    
    7) Now swim straight down from the Invincibility Glyph until you find another
    Barrier Glyph. Get rid of it, using your Sonar. Once again, you'll need to be
    quick for this section. Swim down and take the tunnel on the left (the
    right-hand path is impassible due to currents.)
    
    8) Swim ALLLLLLLLL the way left, following the tunnel around. When you reach
    the bottom, hug the ground. You'll soon crash head-first into a Key Glyph. Make
    sure to absorb the powers before progressing. In all likelyhood, your
    Invincibility will have been used up by now. That means time is of the essence.
    
    9) Follow the rocks around to the right. There is a Trilobite waiting to ambush
    Ecco, so kill it quickly. Hug the ground again and you'll avoid all those
    irritating fossils that are floating around. Continue to follow the tunnel
    until it turns up- swim up (avoiding or killing the jellyfish as neccessary)
    until the tunnel returns again. Hug the ground again.
    
    10) You'll need to charge down this tunnel for two reasons- the first is that
    it's filled with murderous jellyfish and fossils, the second is that Ecco's air
    supply is rapidly dwindling. When you see the currents pushing Ecco left, swim
    up and out of the tunnel. At the upper-right corner of the cave, you'll see a
    Barrier Glyph- use the power you attained earlier to blast it out of Ecco's
    way.
    
    11) Swim along this tunnel to the right. There is another Trilobite here, in
    need of mutilation. Kill it and head up to the left. Continue up through this
    passageway. When you can't go up any more, turn and swim right. You'll find a
    Key Glyph, well guarded by Trilobites and Fossils. Get the power. Now get out
    of there as quickly as you can.
    
    12) The route here gets a little confusing- follow the right-hand wall of the
    passageway on your way back down. It will become the ceiling of the cave as you
    continue to follow it. After a while of travelling right, Ecco will be caught
    in the currents and dragged upwards. Strangely enough, this is what we want.
    At this point, you can do a little sight-seeing, or take the easier route to
    completing the level.
    
    *I WANT TO GO SIGHT-SEEING!*
    
    13) The current carries Ecco to a point where spikes jut out from the wall. At
    this point, turn and head left. Follow the floor of this tunnel around until
    you meet a Glyph- and an unfriendly Trilobite. Touch the Glyph and you'll
    notice that it behaves like a Key Glyph. Now shoot your sonar at it. You'll get
    a cryptic message:
    
    "ECCO,
    IF WE BREATHE AIR
    WHY DO WE
    LIVE BENEATH
    THE WAVES?"
    
    Umm, beats me. When you've had your (sick and twisted) way with the Glyph, turn
    and head right again. You need to charge to avoid the upward currents. Follow
    the floor along again until you're back in the main tunnel again.
    *SIGHT-SEEING TRIP OVER!*
    
    Adventurous Ink writes: "Where there is the cryptic glyph, you can see another
    you had previously used as a key. If you shoot sonar at it through the rocks it
    now functions as an invincibility glyph, very useful! Also, the currents that
    push you upwards near the same area function as air bubbles once you reach the
    roof."
    
    Well, that explains why I found this level so challenging. Thanks for the tip!
    
    14) Head up, following the path of the current. Swim up as fast as you can.
    When you reach the top, swim right. Ecco will pass through the hidden tunnel!
    When you leave the tunnel, swim up to the surface and get a much needed breath
    of air.
    
    15) Swim back down again. When Ecco has to squeeze through a small tunnel,
    beware of the currents which will drag Ecco back up again. Avoid them and
    continue down. You'll eventually reach a Barrier Glyph- blast it out of the way
    and swim down.
    
    16) To the right, this bland cave holds a Pteranodon Glyph. Sing to it to call
    the Pteranodon. Now leave the cave and swim all the way to the surface (where
    you got a breath of air in Step 14). The Pterandon will be waiting here to grab
    Ecco.
    
    17) When the Pteranodon drops Ecco, stay as far left as you can while swimming
    down. When you reach the bottom of the tunnel, head right to exit the stage.
    
    
    
    ~~~~~~~~~~~~~~~~~
    xix) Origin Beach
    ~~~~~~~~~~~~~~~~~
    
    Difficulty: 3/5
    Password: EGRIUNLB
    
    Origin Beach is a relatively simple level in terms of puzzles. However, the
    abundance of enemies such as Trilobites, Satan Eels and Sea Leaches (yeah,
    they're back) can make it a real pain in the flippers.
    
    *SUPER SECRET BONUS ROUND!*
    
    Nearly 3 years after I originally finished this FAQ, people are STILL finding
    Ecco secrets. Incredible. This bonus Glyph comes to you courtesy of Zero:
    
    "Origin Beach, beginning of level--swim to the far left, aim sonar up/left
    out of the water and ping it off a hidden Glyph. May take a few tries, just
    keep bangin' away till ya hit it; you'll hear it. Nifty hidden message:
    
    "We hear song in the sea!
    
    We hear our kind in the sea!
    
    Never have we heard songs in the sea!"
    
    This ranks in at about 9/10 on the Nifty Scale of Secrets by my reckoning. As
    I commented to Zero in my original email, this must have been hidden by the
    designers on purpose (otherwise we'd just be reading nonsense text a la Island
    Zone) which makes this a pretty cool find indeed. Nice work!
    
    Further glyph findings come from Kat and Air Rossi: "There is a hidden glyph on
    the far right side as well, you have to jump high and up/right to get it:"
    
    "You sing our song under the waves
    
    Who are you?
    
    Could we sing in the sea?
    
    Could we live in the sea?
    
    Perhaps we will try"
    
    Fantastic secret, well spotted guys!
    
    As for the implications of the messages... who are 'our kind'? Ecco conspiracy
    theorists, send your emails to the usual address. I should probably mention
    here that I have actually received email messages from Ecco conspiracy
    theorists before and they were kind of scary, so perhaps it would be better if
    you kept your theories to yourself. My nerves ain't what they used to be.
    
    Moving on...
    
    *SUPER SECRET BONUS ROUND OVER!*
    
    1) Swim straight down from your starting point. When you reach the ground,
    turn right and swim into the first pit you come across. Kill the Trilobite
    before it gets the chance to attack you, then get the Key Glyph power. Now head
    for the surface. Satan Eels are patrolling the water, so be careful. When you
    reach the surface, jump over the small island.
    
    2) Once over the island, swim down again. Charge through the jellyfish quickly.
    You'll find a Barrier Glyph- shoot it out of the way and squeeze through the
    narrow gap. Avoid the spikes, for obvious reasons.
    
    3) Stay high (no, not THAT high) in the next tunnel, as a dreaded Sea Leech is
    waiting at the bottom of the tunnel for you. Kill any jellyfish with Ecco's
    Death Sonar. Follow the tunnel as far right as you can. You should find a Key
    Glyph, partially hidden in the wall. Get the Key Glyph power.
    
    4) Swim down, charging the jellyfish. Here you'll see the first of the Sea
    Carrots, a different type of fossils. No prizes for guessing how they got their
    name. Ignore them as you continue down. You'll come to a tunnel with a weak
    current pushing up- travel down it using your charge to negociate the current.
    Fossils will float through the tunnel to hinder Ecco's progress- charge them
    and travel past quickly. You'll soon overcome the current and appear in a cave.
    
    5) Swim up and to the right, where you'll find a tunnel guarded by spikes.
    Carefully swim through to avoid damage. The rogue jellyfish here can be dodged.
    Stay low to the ground to avoid the Satan Eels patrolling the area. You'll
    encounter more jellyfish- charge through them. There will be a rising current
    pushing Ecco into the spikes too, but you can use the bubbles to recover some
    of Ecco's health. Watch out for those damn Satan Eels.
    
    6) When you see the sea floor disappear and more jellyfish appearing, swim down
    the diagonally sloping tunnel. Sea Carrots will be coming out of the walls
    in this section, so charge through them.
    
    7) Once past the spikes at the bottom of the tunnel, continue to swim left and
    then up the tunnel. When the tunnel splits into three- a path going straight
    up, one going straight up on the right and one at a 45 degree incline, take the
    second path. (To the right of the spikes.)
    
    8) Swim up the path and through the hidden passage. Ecco will pop out of a
    volcano. Now simply head left to exit the stage. Make sure to do this quickly,
    or Ecco will be hit by volcanic discharge. Well, I hope it's volcanic.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~
    xx) Trilobite Circle
    ~~~~~~~~~~~~~~~~~~~~
    
    Difficulty: 4/5
    Password: IELMUNLB
    
    Level 20! Trilobite Circle is a real tough one, full of Trilobites, Satan Eels
    and the first of two Sea Horse levels. This is not a good thing.
    
    1) Ecco starts hidden behind a rock. Swim up-left and use Death Sonar to
    destroy the large group of Sea Carrots. When they are vanquished, swim straight
    up. If you encounter any jellyfish or fossils, charge through them.
    
    2) When Ecco reaches the surface, jump over the divider on the right. You'll
    leap headfirst into a Trilobite. Kill it quickly any way you can. Swim along
    the surface until you can't anymore, then swim down. A lone fossil will pop out
    of the rock face, so kill it.
    
    3) After swimming down a short while, you'll notice a cave on the right. An
    eerie looking Sea Horse is lurking here. If you were playing the Mega CD
    version of the game, you could just swim right through. Unfortunately, you're
    screwed.
    
    4) Shoot the Sea Horse eight times with your Death Sonar to vanquish it. Every
    time you shoot it, a flock of baby sea horses will be released at you. Dodge
    them! Assuming you're still alive and have killed the large Sea Horse, swim
    into the cave and collect the Key Glyph power from the upper-right corner. Now
    return to the main cave.
    
    Brian Bond writes:
    
    "you CAN swim under the seahorse in the Trilobite Pond level!It's rather hard,
     but if you keep dashing and pressing Down, Right and mash the C and B buttons,
     you'll make it through his tail."
    
    He also says:
    
    "in the same level, there's a really neat shortcut.After the portal that's past
     the seahorse, go all the way to the left (as far as possible), then start
     swimming upwards through the vertical tunnel leading up to the water's surface
     Pick up lots of speed, and jump straight up out of the water. If you go high
     enough, you'll go off the screen, and the level will conclude, taking you to
     Dark Water!"
    
    Well there you go. Thanks for the tips, Brian. Be warned that Brian has
    admitted to playing the evil, soul-sucking GBA version of Ecco and I haven't
    tested these tips out on the Mega Drive version yet. Also, charging through the
    Sea Horse on Mega Drive Ecco has always resulted in death in my experience.
    Anyway, if it works for you, all well and good.
    
    4) In the main cave, swim straight down. Notice anything strange? No? What
    about that non-prehistoric jellyfish floating around aimlessly? It takes three
    Death Sonar shots to kill! Once you've had your fun with this glitch and have
    reached the bottom of this large passage, swim left until you come to a Barrier
    Glyph. Satan Eels patrol these waters. Shoot away the Barrier Glyph.
    
    5) Quickly charge left, as Victor the Volcano and friends clear their throats,
    covering the area in poisonous bubbles. There are multiple Satan Eels, fossils
    and jellyfish all scattered around this tunnel, so take you time. When the
    tunnel turns upwards, be prepared.
    
    6) When you see spikes in the roof, that's Ecco's cue to leave. Swim out past
    the spikes and CHARGE to bypass the strong current. A Trilobite is hot on your
    heels, so be quick. Swim for the surface and laugh as the Trilobite follows
    Ecco out of the water. This game has more bugs than I thought.
    
    
    ~~~~~~~~~~~~~~~
    xxi) Dark Water
    ~~~~~~~~~~~~~~~
    
    Difficulty: 5/5
    Password: RKEQUNLN
    
    So, you've made to Dark Water. The hardest level in the game. The ultimate test
    of your dolphin abilities. With crushing shells, Sea Horses and just about
    everything else that has made the prehistoric levels horrible, this one isn't
    going to be fun. Let's go.
    
    1) Ecco will drop down into the water for the beginning of the level. After
    making the biggest jump of all time from Trilobite Circle to Dark Water, I'm
    sure he's proud of himself. There's no time for gloating, however, we've got a
    level to complete!
    
    2) Swim around the large rock and stay close to its bottom- you'll soon see why
    when the oddly-coloured Sea Leech shoots out of a volcano. That's one enemy we
    definately don't want to encounter. Swim down the first hole after the Sea
    Leech and into the murky depths.
    
    3) Swim down all the way. You'll encounter jellyfish- charge through them and
    keep swimming down. When you see a volcano,  you guessed it,keep swimming down.
    There will be a Barrier Glyph guarded by a Satan Eel- ignore them both,
    as we have no Key Glyph power yet. But that's all about to change! Hahahahaha!
    
    4) This tunnel has a crushing shell, swinging from side to side. Similar to the
    large blocks in the ice levels, these mean instant death for Ecco. Time your
    charge carefully to slip past the shell.
    
    5) Swim down and right as soon as you can. Dodge the fangs of the Satan Eel.
    Upon reaching the right-hand wall, turn and swim up. You'll come to a Glyph-
    shoot it with your Sonar for some much needed Invincibility!
    
    6) Now turn and head down again. Swim through the jellyfish with your
    new-fangled Invincibility. There are more crushing shells here- unfortunately,
    the Invincibility cannot protect you from them. However, Ecco won't be hurt if
    he grazes past them. Make sure you're going at full speed and Ecco *should*
    make it through, hopefully not in chunks. The tunnel now turns left for a short
    distance before heading back up again- follow it around. Another Satan Eel is
    patrolling,so give him a charge and swim past quickly before he gobbles you up.
    
    7) Swimming down the tunnel, be ready to come to a stop. The floor is lined
    with spikes. Unless Ecco wants to become a dolphin kebab, you'd do well to
    avoid them. Get the Key Glyph power resting near the bottom.
    
    *SUPER SECRET*: Use Sonar on the Key Glyph after you've got the power and you
    will also receive Invincibility!
    
    Now head back the way you came, past those awkward crushing shells. Remember to
    refill Ecco's Invincibility before continuing on at the first Glyph.
    
    8) Once Ecco gets Invincibility, swim to where the Barrier Glyph and Satan Eel
    were earlier. You may see a small path guarded by spikes. You might also think
    it's clever to squeeze through and cut out a large part of the level- don't. It
    doesn't work and will force you to replay the stage over when you can't
    complete it. It only works if you have the "No Currents" Action Replay code on
    anyway, but it's worth a mention. Shoot away the Barrier Glyph and proceed to
    the next part of the stage.
    
    *NOTE- The Barrier Glyph will reappear, so don't think you can return to the
    Invincibility at will. Because you can't.
    
    Jared Minnihan writes: "If, you line Ecco up with the passageway, swim as far
    away from it as possible while staying lined up, then swim toward it as fast
    as you can, and finally charge just before the current takes over, Ecco will
    make it through the passage.  It's a good deal easier with the invincibility
    from the glyph." So there you have it! For the less persistent, read on...
    
    9) Swim down again, staying left to avoid the current I warned you about
    earlier. There is a Trilobite here to piss you off, so kill it. You'll need to
    charge through the spiked tunnel, but a current is in place to throw you off
    course. It isn't too hard to negociate.
    
    10) Head left and down the following tunnel. Well (flip- Censorship Ed) me
    Freddy, it's another Sea Horse. There is some good news, though, as we don't
    have to kill this one. Swim past it without getting pranged (is that even a
    word?) on its spines. Sing to the sponge below and you can recharge Ecco's
    health.
    
    11) The next tunnel is one of the most difficult parts of the game. I'm not
    gonna lie to you. Get through them in the same way as before- some shells move
    diagonally, others horizontally, all of them irritatingly. You will probably
    die multiple times, but don't feel bad. After a few attempts, you'll suddenly
    get into "The Zone" and do it. Once you're past the shells from hell, swim left
    and past the Satan Eel.
    
    12) Swim up and into the next alcove. You'll find the Key Glyph. Absorb its
    power. Here's the annoying part- now you have to get back the way you came.
    After passing through Shell Street and the Sea Horse, return through the small
    passage with the spikes. It's equally hard to return this way, but using a
    combination of fast swimming and charges Ecco should be able to get through.
    Besides, if you die, you'll look really stupid.
    
    13) When you return to the first Barrier Glyph, turn and head left. Whatever
    you do, don't shoot the Barrier Glyph away again (unless you like backtracking
    and wasting your time, of course.) At the far end of the tunnel, you'll see
    another Barrier Glyph. Shoot it away and proceed up the tunnel to find...
    
    14) The Asterite! It doesn't seem too pleased to see you, though. This section
    can be frustrating, but isn't overly difficult. Ecco must charge 4 of the same
    colour orb to finish the level. Any colour will do, as there are equal numbers
    of each. The key is patience- wait until the orbs are travelling past Ecco
    before charging them. The Asterite will also shoot bolts of lightning at Ecco
    that do a lot of damage. Seeing as Ecco hasn't had a breath of air for a long
    time now, this is extremely bad news. Avoid the lightning like the plague.
    Finish off the Asterite quickly and Ecco will travel back in time, completing
    the level.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~
    Part Six- Deja Vu EC-L6
    ~~~~~~~~~~~~~~~~~~~~~~~
    
    After travelling back in time, Ecco will return to Deep Water. Now Ecco has to
    return the Asterite's globe so that it can give him special powers to complete
    his quest.
    
    Or, in simpler terms, you have to do some older levels again. Argh!
    
    *Note*
    The level walkthroughs here are essentially the same as the walkthroughs I've
    used before. I just copied and paste them. I cheated. So sue me. However, the
    level layouts and strategies are exactly the same, too.
    
    ~~~~~~~~~~~~~~~~
    xxii) Deep Water
    ~~~~~~~~~~~~~~~~
    
    1) Head left of your starting point to bypass the current, going under the rock
    platform. There's another current here- swim straight down using your speed to
    fight against it. The path is lined with spikes, so don't wave to and fro much
    unless you want diced Ecco. Take the second tunnel on your left.
    
    2) Swim down the tunnel, then up to the top of the cave to refresh your health.
    Now swim to the bottom, Death Sonar the jellyfish and charge the crap. Take the
    next tunnel on the left and fill your air.
    
    3) Go down and take the first opening on your right. Death Sonar the jellyfish,
    then go down through the cave taking out the rest of the jellyfish. Into the
    next tunnel, kill the crab and top up your air.
    
    4) Head down the tunnel again. Follow the path along. When you come to two
    tunnels, take the leftmost one. Get an air refill before heading ALL THE WAY
    DOWN THE LOOOOONNNG TUNNEL. You can weave in and out of the spikes if you don't
    go too fast. Take the next right, then head up the tunnel and get more air. You
    can never have enough!
    
    5) Go back down the tunnel to the very bottom and head to the far right. What
    the hell is that thing? Ah, it's the Asterite. Again. Swim upwards and Ecco
    will return its missing globe. As you would expect, the Asterite is more than
    welcome to help Ecco and gives him some special powers. Unfortunately the
    Asterite can't send you back in time by itself, you'll need to use the
    Atlantean time machine for that. Where was it again? The City of Where?
    
    6) Swim down to the bottom and left to complete the stage for the second and
    last time.
    
    ~~~~~~~~~~~~~~~~~~~~~~
    xxiii) City of Forever
    ~~~~~~~~~~~~~~~~~~~~~~
    
    Password: HPQIGPLA
    
    The good news: You don't have to do the Marble Sea, Library,or Deep City again.
    The bad news: You have to do the City of Forever again.
    The other good news: You can cheat your way through it again.
    
    *Note* You can ignore any references to refilling Ecco's air. The Asterite's
    special power has given Ecco infinite air. Thanks a lot, you DNA-wannabe! I
    could have used that in Dark Water!
    
    Easy Method
    ~~~~~~~~~~~
    
    1) Follow the tunnel you start in, using Death Sonar on the jellyfish. Head
    straight up as soon as you can. When the path splits, take the right hand path.
    
    2) When you reach the end of this path, you should see a statue to your right.
    Shoot it with your Sonar, and you'll get an 'Access Granted' message. How
    curious. Now swim back the way you came. Did you notice a cave in the right of
    the vertical tunnel, covered by green blocks? Those blocks are now gone.
    
    3) Go through this tunnel and into the cave. Refill Ecco's air, and swim into
    the teleporter ring. You'll appear directly below the time machine. Swim up
    and the screen will centre on the time machine. Get between the two dishes of
    the time machine, then shoot the right hand dish to begin the time travel
    sequence.
    
    If this is just too easy for you (why?) here is the normal walkthrough for this
    level.
    
    
    Normal Method
    ~~~~~~~~~~~~~
    
    1) Follow the tunnel you start in, using Death Sonar on the jellyfish. Head
    straight up as soon as you can. When the path splits, take the left hand path.
    Continue swimming left, using your charge on the crystals then swimming past
    to avoid damage.
    
    2) When you see a jellyfish, kill it. Head up from where it was floating
    through the rock. You'll get sucked into a current, skipping the first major
    jump. You're about to learn why this level is called City of Forever- you have
    the three hardest jumps in the game ahead of you.
    
    Because of the enclosed space that you're jumping in, the massive height you
    have to jump to and the sheer irritation of having to repeat the same jump
    three times in a row, this is probably the most difficult part of the game.
    If you still don't want to use the shortcut, keep practicing until you can
    clear the jumps. I've done it a couple of times before and the satisfaction
    that comes from completing the jumps is second to none- but it's so damn hard!
    
    3) After clearing this first jump, you have a little more space. Don't go too
    low as the lower part of the pool as full of jellyfish. God, I hate this
    ****ing level.
    
    4) Third and last jump. Here, you're going to have to loop the jellyfish to
    build up the neccessary speed to jump. Don't run into them, or your speed will
    disappear faster than a bag of MnMs next to a tired FAQ writer. If you clear
    this jump, enjoy Ecco falling down the M A S S I V E drop and then get ready to
    continue the level.
    
    5) Swim down and to the right. Keep low! Whenever you see a Glyph, shoot it
    with your Sonar to get Invincibility. Now head up, you'll get swept up by a
    current. Use the stone to fight against the current and head to the right. Here
    you'll face another current- you must keep pushing Up and use charge to get
    Ecco into the tunnel. You cannot fight this current, so if you miss the
    opportunity repeat this step until you are into the tunnel.
    
    6) Swim straight up the tunnel and refresh your air. Now head right down the
    most boring tunnel you've ever seen. When you reach the end of the tunnel, you
    will see two gold chains on the roof. Now you have two options:
    
    
    Option 1: The Quick Way
    ~~~~~~~~~~~~~~~~~~~~~~~
    
    7a) Swim straight down until you see a tunnel branching to the left. Continue
    down. There are a LOT of crystals here- charge them once, then quickly move
    past while they are still flashing. Eventually you'll come to the bottom.
    Turn right and swim down the tunnel. Shoot the Glyph and you'll get an
    'Access Granted' message.
    
    Now turn left and swim as far down the tunnel as you can. Instead of turning
    and swimming up, go left through the wall. Now swim into the teleporter ring.
    You will appear near the end of the level, but not quite. Swim right and up
    until you see a green block resting on a ledge, then head to Step 12!
    
    
    Option 2: The Long, Dumb Way
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    7b) Charge the two chains to destroy them and swim up. Use Death Sonar on the
    jellyfish before swimming up to replenish your air supply.
    
    8) Swim left and up the diagonal tunnel. Here you'll encounter more Black
    Puffers. Hooray! Kill them quickly using Ecco's charge or Death Sonar,
    continuing to head left. Whenever the path seems to branch at a T junction,
    turn right as the left path is really a dead end.
    
    9) Head right. This path is filled with crystals moving up and down. Charge
    them once as before then head past. When you reach the end, gobble up the fish
    to fill up your health meter. Follow the tunnel along, using Death Sonar to
    wipe out the menacing jellyfish.
    
    10) This next tunnel is deceptive- indeed, I'd already began writing a
    sarcastic comment about how easy it was. However, blocks will from the roof and
    they do a very large amount of damage. Charge them to destroy them, but be
    careful that they don't hurt Ecco. Whenever you reach the end, jump over the
    pile of rubble and fill Ecco's lungs with air. Eat the fish for a health boost.
    
    11) A couple of crystals will pass Ecco here, but they are easily avoided.
    Shoot the Glyph to gain Invincibility (there are no enemies, but remember it
    will fill up your air and health!)
    
    12) You'll see a lone block resting on the edge of the ledge. CHARGE IT (don't
    just push) and it will clear the pit, landing on another ledge. You must use a
    lot of force or the block will fall and disappear. No Library-style antics here
    I'm afraid.
    
    13) Use the block you pushed across to swim against the current. When you get
    to the bottom, swim left and talk to the Glyph. You're ready to travel back in
    time! Swim up and the camera angle will change. Now position Ecco between the
    two dishes and use sonar on either dish. Ecco will be transported back in time
    to Home Bay. Time to dish out some pain, Ecco style!
    
    
    ~~~~~~~~~~~~~~
    xxiv) Home Bay
    ~~~~~~~~~~~~~~
    
    Ecco will be teleported back to Home Bay, before the moment of the storm. But
    what happened to the other Ecco, that should be there frolicing around with
    the other dolphins? Haven't we just created some kind of time paradox here? Oh,
    never mind.
    
    You know what to do- launch Ecco into the air and the storm will begin. This
    time, Ecco is taken up with the others and can thwart the aliens' evil schemes.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    Part Seven- Vortex EC-L7
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
    Congratulations, you've reached the final set of levels in this difficult game.
    Things don't get any easier here, however- all those ice cube dodging skills
    and Death Sonar antics will come in useful here.
    
    
    ~~~~~~~~~~~~~
    xxv) The Tube
    ~~~~~~~~~~~~~
    
    Difficulty: 4/5
    Password: JUMFKMLB
    
    "Oh shit!" I just summed up this level in two words. The Tube starts out
    difficult and gets even worse. It's also nigh-impossible to write a start to
    finish walkthrough for.
    
    During the Tube, there are no health pickups. However, Ecco's health will
    constantly regenerate. I'll tell you how to use this to your advantage later.
    
    Some of the more common obstacles include:
    
    Triangular pillars- These can be destroyed by charging into them, but not by
    Death Sonar. Otherwise, weave Ecco in and out of them. It's often easier to
    charge straight through and keep Ecco alert for the next hazard.
    
    Square blocks- These large cubes remind me of the ice cubes in Hard Water,
    except they can be destroyed by Death Sonar. Get rid of them as quickly as
    possible so they don't crush Ecco.
    
    Diamond blocks- These won't move around as much as the square blocks, but can
    be equally irritating and appear in larger numbers. Shoot them with the Death
    Sonar to destroy them.
    
    Lightning guns- Remember what the Asterite was firing at you in Dark Water?
    It's the same stuff coming out of these guns. Time Ecco's dash to escape
    between the lightning blasts. Sometimes the guns appear in pairs, too- just
    time the dashes accordingly.
    
    *Top Tip* After a while, the tubs becomes nothing more than lightning guns and
    Square blocks. If you position Ecco slightly to the right of the middle, the
    blocks won't harm Ecco. Some lightning guns will, but as Ecco's health
    recharges constantly you will be able to survive.
    
    After an eternity of swimming, Ecco will leave the Tube and go into the
    arguably harder Machine.
    
    
    ~~~~~~~~~~~~~~~~~
    xxvi) The Machine
    ~~~~~~~~~~~~~~~~~
    
    Difficulty: 5/5
    Password: GXUBKMLF
    
    "Welcome to the Machine". As if it was a privilege to be inside this death trap
    or something. In case you hadn't guessed already, the Tube and Machine act as
    one giant meat grinder, with Ecco trapped in the middle. Again, it's too hard
    to write a straight walkthrough for. However, the path through the level IS
    linear and can be memorised if you like that sort of thing.
    
    During the Machine, Ecco has no control over the screen's movement. The level
    continually scrolls. When moving through the masses of machinery, you must
    position Ecco to avoid being crushed when the screen's direction changes. This
    is much easier said than done.
    
    In addition, Ecco will continually harassed by Vortex Minions. You can shoot
    these with sonar (no need to use Death Sonar) to kill them. However, they
    require two shots- the first will separate the head from the body. The head
    will also follow Ecco around, so shoot it too and finish off the Vortex.
    
    Some pieces of the Machine shoot green bullets at Ecco. These can't be
    destroyed, so dodge them the best you can. They will sap Ecco's health faster
    than you can say "Argh! I hate this level!" so be on guard.
    
    You'll know when you've reached the end of the Machine when Ecco heads into a
    long, long tunnel not dissimilar to the Tube. You'll also feel a feeling you'll
    never have experienced before while playing the Machine. This feeling is called
    happiness. However, happiness will quickly be replaced by despair as you still
    have a small section of the level to complete before you can proceed to the
    final boss.
    
    The Machine sucks. There's no other way around it. It's big, tough, unfair and
    it has ugly aliens throughout it. However, it's well worth trying to complete
    the Machine in order to proceed to the final boss. You can always cheat, if
    you're a coward.
    
    ~~~~~~~~~~~~~~~~~
    xxvii) Last Fight
    ~~~~~~~~~~~~~~~~~
    
    Difficulty: 4/5
    Password: TSONLMLU
    
    Compared to the Machine, the last level is like Ecco's on holiday. It really
    isn't that hard to beat if you know what to do. The final boss is pretty
    hideous looking, though.
    
    1) When Ecco races down the tunnel and kills the Vortex minion, that ugly
    monster you'll meet is the Vortex Queen. Imagine if the Predator was cross
    breeded with a preying mantis and the resulting offspring was hit in the face
    with a frying pan until you couldn't distinguish its nose from its jaw. It
    would still look better than this. Anyway, there are three main stages to
    killing the final boss.
    
    2) "Would you hit a blind alien?"
       "Damn right I would!"
    
    Swim down until Ecco is level with the boss's massive eyes. Now go to town on
    them with your sonar. Hey, noone said we were going to fight fairly! A lot of
    shrapnel will fly out of the eyes in Ecco's direction, so it's best to stay
    your distance. After a lot of sonar blasts, the eyeball will fall out. Now swim
    to the other side of the alien and repeat on the other eye until you've removed
    its balls. Eyeballs, that is.
    
    3) "My yaw ish sctuck!"
       "Let me help you then *charge*!"
    
    With the eyes removed, we move onto the most difficult part of the boss fight-
    here Ecco must charge into the boss' jaw and destroy it. The problem is that
    every once in a while, the Vortex Queen sucks in. Ecco can be eaten alive here
    if you're not careful. Wait until the Vortex Queen has sucked in- you'll here
    a whooshing noise and see some jellyfish being sucked in- before charging. If
    Ecco gets sucked in, then you're sent back to the Machine. That's right kids,
    the Machine. The easiest way to avoid this situation is not to be eaten at all,
    of course. If Ecco gets sucked in and you have cheats on, it'll be time to
    reset the Mega Drive, I'm afraid.
    
    The jaw will take four hits to remove the first time. "First time?" I hear you
    cry. You have to destroy the jaw three times. If I called this annoying, it
    would only be the half of it. This is sadistic. So get in, charge that jaw and
    get the **** out before the Vortex Queen tries to suck you in. If Ecco keeps
    moving you shouldn't be swallowed. If you charge from the bottom into the jaw
    then there's a greater chance you'll be eaten. Bear that in mind.
    
    4) "!!!"
       "Get away from my pod you BITCH!"
    
    With the jaws removed, the Vortex Queen is in serious trouble. Now victory is
    imminent, unless you do something incredibly stupid. Swim up a little until
    Ecco is in line with that bulbous head and CHARGE! The screen will flash red.
    Remember there are still Vortex Minions around, so shoot them away with your
    sonar before you charge into the Queen. 5 hits later, the Queen spews numerous
    jellyfish and Ecco's pod into the game. Congratulations, you've completed the
    game! You are an Ecco master!
    
    Enjoy the game's end sequence, more specifically the wonderful music.
    
    *SPOILERS AHEAD*
    
    Ecco swims down the Tube you precariously negociated earlier, leading his pod
    away from the lair of the Vortex. Returning to Home Bay, Ecco gobbles down some
    delicious fish and revels in the tropical waters of Earth once again. He's a
    hero now, who dolphins all over the oceans will sing songs of forever. Even if
    they are pretty simple, like "You have saved us. You are great." One dolphin
    offers a cryptic message to Ecco:
    
    "Do you think the Vortex are destroyed?"
    
    Thanks a lot, Flipper. You've ruined the moment for everyone. Now it's obvious
    that the Vortex haven't been destroyed. Maybe some day, they will return and
    alter the Tides of Time... get it? Tides of Time? Hahaha!
    
    Enjoy the credits, even if they are full of names you can't pronounce. You've
    earned them. The screen fades to the Title Screen (what, no ending artwork?)
    and then freezes. Now reset your Mega Drive and play Ecco again, over and over
    until you've played it as much as I have. Maybe then you'll write a walkthrough
    for it, too?
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    4)Level Passwords Reference List EC-PW
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    In constructing this walkthrough, I realised that many of you will want to
    scroll through quickly and look up the password for a level you're having
    difficulty with. It's understandible. We all cheat once in a while.
    
    Here is a full list of game passwords. It's worth noting that if you have used
    any cheats such as Debug Mode, your passwords will change to reflect this and
    Ecco will be invincible throughout. I haven't listed them here, as these
    passwords are for those who like to cheat, but don't like to cheat too much.
    
    Normal Passwords:
    
    iii)  The Undercaves     WEFIDNMP
    iv)   The Vents          BQDPXJDS
    v)    The Lagoon         JNSBRIKY
    vi)   Ridge Water        NTSBZTKB
    vii)  Open Ocean         YWGTTJNI
    viii) Ice Zone           HZIFZBMF
    ix)   Hard Water         LRFJRQLI
    x)    Cold Water         UYNFRQLC
    xi)   Island Zone        LYTIOQLZ
    xii)  Deep Water         MNOPOQLR
    xiii) The Marble Sea     RJNTQQLZ
    xiv)  The Library        RTGXQQLE
    xv)   Deep City          DDXPQQLJ
    xvi)  City of Forever    MSDBRQLA
    xvii) Jurassic Beach     IYCBUNLB
    xviii)Pteranodon Pond    DMXEUNLI
    xix)  Origin Beach       EGRIUNLB
    xx)   Trilobite Circle   IELMUNLB
    xxi)  Dark Water         RKEQUNLN
    xxii) Deep Water
    xxiii)City of Forever 2  HPQIGPLA
    xxiv) Home Bay
    xxv)  The Tube           JUMFKMLB
    xxvi) The Machine        GXUBKMLF
    xxvii)The Last Fight     TSONLMLU
    
    In addition to the normal passwords, there are also 'Please' Passwords. By
    using the letters PLEASE as a password followed by two letters, you can warp to
    many of the game's levels. These are no different from normal passwords, but
    they look cool when you type them in ^_^
    
    Eg. use PLEASEEE to warp to Ice Zone.
    
    EE- Ice Zone
    FF- Island Zone
    GG- Pteranodon Pond
    HH- City of Forever (Hard? Hell?)
    II- Undercaves
    KK- Deep City
    OO- Last Fight (Password changes to TNSIFHAS)
    PP- Island Zone (Again! The password changes to TNSIFHBT, strangely)
    QQ- Origin Beach (Password changes to TNSIFHCU)
    RR- Cold Water (Password changes to TNSIFHDV)
    SS- Undercaves (Again! Password changes to TNSIFHEW)
    UU- The Marble Sea (Password changes to TNSIFHGY)
    WW- Open Ocean (Password changes to TNSIFHIA)
    ZZ- Ridge Water (Password changes to TNSIFHLD)
    
    I don't understand why some of the passwords appear differently after entered.
    They all begin with TNSI, which is ISNT backwards. Isn't that weird? *shot*
    
    After the initial version of this Walkthrough was posted, I got an email from
    R.B. He says:
    
    "Mix the letters PLEASE in anyway you want (e.g. APELSE, PELASE, EEPLAS and so
    on) and put two letters after (like in the regular PLEASE passwords). It works
    with all letters from A to Z but certain letters don't work with certain PLEASE
    variations.
    
    NOTE!: Some levels may become strange with passwords:
    
    Deep Water: You get stuck with Asterite and can't talk to him.
    City of Forever: The screen doesn't center on the time machine and you get
    stuck."
    
    So there you have it, folks.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    5)Enemy List and Strategies EC-EL
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Unfortunately, life isn't always fun in the sea. There are no dancing crabs
    from Jamaica singing about how great life is under the sea. There are no
    attractive cartoon mermaids. In fact, the sea is probably one of the most
    dangerous places on Earth, judging by the difficulty of Ecco's mission.
    
    Here is a list of all the main enemies in Ecco, and tips on how to kill them.
    
    
    Jellyfish
    ~~~~~~~~~
    
    Found- Everywhere
    Ecco's Likelyhood of Survival- Verging on Certain
    
    Jellyfish are one of the most common enemies in the game. Actually, it's hard
    to think of a level where they DON'T occur. Thankfully, they are extremely
    weak and can be turned into mush with a simple charge. Ecco's Death Sonar comes
    in handy here, too, as you can take out large numbers in rapid succession.
    
    Jellyfish come in three varieties- the normal ones you encounter in the first
    levels and in Atlantis (where they glow a lovely shade of purple), the tougher
    ones in the Ice levels, and the prehistoric variety. All three are killed in
    the same way.
    
    
    Puffers
    ~~~~~~~
    
    Found- Ecco Island, The Asterite
    Ecco's Likelyhood of Survival- Great against a single Puffer, lower against
    multiple Puffers.
    
    Puffers tend to follow Ecco about, but not as strictly as their Black cousins.
    On their own, they are little more than an irritation. In large groups, they
    are more dangerous. In addition, Puffers often regenerate quickly, so don't
    waste your time trying to clear them from an area.
    
    
    Black Puffers
    ~~~~~~~~~~~~~
    
    Found- Asterite
    Ecco's Likelyhood of Survival- Unlikely
    
    When Satan himself was on his holidays in Atlantis, he left a gift for Ecco-
    commonly known as the Black Puffer. They arrange themselves in large circles,
    they follow Ecco wherever he goes, and they sap his strength faster than a
    sledgehammer to the face. In the level walkthroughs, I've detailed where to
    find the Invincibility you need to beat them. Otherwise, I wouldn't bother
    fighting them if I were you.
    
    
    Octopi
    ~~~~~~
    
    Found- Undercaves, Lagoon, Island Zone
    Ecco's Likelyhood of Survival- Minimal
    
    Ozric, Olly and the gang are one of the most annoying enemies in the game. They
    can kill Ecco with only a few lashes of their tentacles. To make matters worse,
    they are also invincible to Ecco's attacks.
    
    The only way to escape an Octopus is to swim slowly past it. You'll know when
    Ecco is travelling slowly enough, because you'll stop dying when you reach it.
    
    Crabs
    ~~~~~
    
    Found- Ecco Island, The Asterite
    Ecco's Likelyhood of Survival- Good
    
    Crabs are a little like Puffers- they attack by following Ecco about. However,
    their movements are more predictable and they don't respawn so quickly. Kill
    them quickly, before they become a hinderance.
    
    
    Sharks
    ~~~~~~
    
    Found- Lagoon, Ridge Water, Open Ocean, Island Zone
    Ecco's Likelyhood of Survival- Decent
    
    While they look pretty creepy, Sharks are easily avoided. Except in Open Ocean
    when some are doing their best Trilobite impressions. Otherwise, dodge the
    Sharks or shoot them with your Death Sonar- this confuses them and gives Ecco
    ample time to escape.
    
    
    Sea Leeches
    ~~~~~~~~~~~
    
    Found: Ecco Island, Jurassic Shark
    Ecco's Likelyhood of Survival- Unlikely
    
    On their own, Sea Leeches are a mere hinderance. They latch onto Ecco and
    prevent him from swimming. To combat this use a combination of charges and fast
    swimming to break free.
    
    Sea Leeches are annoying when Ecco's air is running low. If you're being chased
    by Crabs or Trilobites, they are fatal. Avoid Sea Leeches at all costs.
    
    
    Tiger Sharks
    ~~~~~~~~~~~~
    
    Found- Frozen Fish, Atlantis
    Ecco's Likelyhood of Survival- Good
    
    Tiger Sharks are a more aggressive version of the regular sharks, found in the
    ice stages and Atlantis. They appear in large numbers, but are easily avoided
    and shouldn't present many problems for an intrepid dolphin such as Ecco.
    
    
    Rays
    ~~~~
    
    Found- Island Zone
    Ecco's Likelyhood of Survival- Great
    
    I guess that Rays are a bit like Fossils. They float along to the left and
    don't attack Ecco unless it's in self-defence. However, Rays are extremely
    tough and a take a couple of Death Sonar blasts each. In addition, they prowl
    in large numbers. They are best avoided.
    
    
    Sea Spiders
    ~~~~~~~~~~~
    
    Found- Frozen Fish, Atlantis
    Ecco's Likelyhood of Survival- Pretty damn bad.
    
    Despite the fact that Sea Spiders are obviously large crabs, I've always
    referred to them as spiders. If you have any objections, feel free to write
    your own Walkthrough. You can call them crabs there if you want.
    
    Sea Spiders are vicious, life-sucking bitches from whom there's no escape. Like
    the Trilobites, they need to be killed quickly before they kill Ecco.
    
    
    Satan Eels
    ~~~~~~~~~~
    
    Found- Jurassic Shark
    Ecco's Likelyhood of Survival- Not great
    
    Satan Eels are prehistoric sharks. They are strong and aggressive. Without
    sounding like a coward, your best strategy against the Satan Eel is to run like
    hell and hope it isn't following you. I wouldn't fight one if I were you.
    
    
    Trilobites
    ~~~~~~~~~~
    
    Found- Jurassic Shark
    Ecco's Likelyhood of Survival- So bad, if I represented this on a numeric
    scale, the number is so low it hasn't been invented yet.
    
    The worst enemy in the game. Trilobites are as fast as Ecco. You CANNOT GET RID
    OF THEM. The only way to escape is to kill them, as quickly as possible, while
    Ecco is still alive to do so.
    
    In addition, Trilobites can travel through walls and barriers to get to Ecco.
    Oh dear.
    
    
    Fossils
    ~~~~~~~
    
    Found- Jurassic Shark
    Ecco's Likelyhood of Survival- Good
    
    Like Rays, Fossils will not actively seek to hurt Ecco. Unlike Rays, they
    float in large masses and are more difficult to avoid. Still pretty easy though
    if you know what you're doing.
    
    
    Sea Carrots
    ~~~~~~~~~~~
    
    Found- Jurassic Shark
    Ecco's Likelyhood of Survival- Not bad
    
    Sea Carrots are a variant of Fossils, swimming diagonally instead of left all
    the time. You tend to run into them more often, but apart from that they are
    nigh-identical to Fossils. Be careful amongst large groups of Sea Carrots, or
    Ecco might be harpooned against the wall. I'm not joking.
    
    
    Sea Horses
    ~~~~~~~~~~
    
    Found- Trilobite Circle, Dark Water
    Ecco's Likelyhood of Survival- Doubtful
    
    Sea Horses are to Ecco what Dr. Robotnik's Death Egg robot is to Sonic the
    Hedgehog- deadly. At least Ecco isn't suspended in a space station with no way
    to avoid a one hit kill =P
    
    While Sea Horses appear docile initially, they will launch baby Sea Horses at
    Ecco when attacked. They take around 5-6 blasts of Death Sonar to die and their
    baby Sea Horse bullets are insanely difficult to dodge. If you can figure out a
    way to get around them, it would be preferable to going toe to toe with this
    evil bastards.
    
    
    Vortex Minion
    ~~~~~~~~~~~~~
    
    Found- The Machine, Last Fight
    Ecco's Likelyhood of Survival- Pretty good
    
    Vortex are very ugly aliens. I'd rather have sex with Giger's worst nightmare
    than look at a Vortex. Luckily, they can be killed with a couple of blasts of
    sonar and don't cause a lot of problems to Ecco. Unluckily, you have to blow
    their body to bits, then destroy the head to completely get rid of them.
    
    
    Vortex Queen
    ~~~~~~~~~~~~
    
    Found- Last Fight
    Ecco's Likelyhood of Survival- Suprisingly good
    
    Just read the Last Fight walkthrough, you idiot.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~
    6)Cheats and Codes EC-CH
     ~~~~~~~~~~~~~~~~~~~~~~~~
    
    > Infinite Health and Air
    
    Whenever you start a level and are at the introduction screen (listing the
    level's name and the password) hold A. When the screen fades out, continue
    holding A and Press Start, holding it down. The game will start paused with
    no music- you will be invincible. To re-enable music, see the next code.
    
    
    >Turn Music On/Off
    
    Pause the Game and press A to turn off the music. Press A again to turn it on
    again.
    
    
    >Infinite Air and Death Sonar
    
    Enter SHARKFIN as a password. You'll start on the Lagoon with Infinite Air,
    and the game will act as if you rescued every dolphin in The Vents, giving you
    Death Sonar.
    
    >Infinite Air
    
    Enter LIFEFISH as a password. You'll start the game as if playing from The Tube
    onwards- that's right folks, infinite air! However, your health still decreases
    so don't go crazy.
    
    > Debug Mode
    
    In-game, turn Ecco so that he is facing towards you and pause the game. (eg. if
    Ecco is facing right, press left and pause the game mid-way through the turn.)
    Now press Right, B, C, B, C, Down, C, Up. You will now warp to a debug screen.
    
    The options are as follows:
    
    Stage Number- Select any stage in the game. The stages are not in order.
    0-Title Screen, crashes
    1-Undercaves
    2-The Vents
    3-The Lagoon
    4-Island Zone
    5-Ridge Water
    6-Deep Water
    7-Medusa Bay
    8-Open Ocean
    9-Begin Game/Password screen. Exiting either cave crashes at title screen
    10-Intro Sequence, only interactive!
    11-Home Bay after the storm. Quickly crashes.
    12-Jurassic Beach
    13-Pteranodon Pond
    14-Origin Beach
    15-Trilobite Circle
    16-Dark Water
    17-The Machine
    18-The Tube
    19-Last Fight BUT crashes on entry
    20-Deep City
    21-The Marble Sea
    22-The Library
    23-City of Forever
    24-Cold Water
    25-Hard Water
    26-Ice Zone
    27-Last Fight
    
    Sound Number- Plays any sound effect or music in the game. A plays a music, B
    plays a sound effect.
    
    Music Tempo- Changes the speed of the music you have selected.
    
    Message Number- Plays any Glyph message in the game upon pressing A.
    
    Unlimited Life- Guess. An alternative to the Infinite Health and Air cheat,
    this prevents the game from crashing when you die in Last Fight and means you
    can't get stuck in Dark Water. It also means you can die from being crushed.
    
    Teleporter X and Teleporter Y- By changing these co-ordinates, you can warp
    anywhere on the map by pressing Start. This is a quick and easy way to ruin
    your game, because Ecco can get stuck in walls etc.
    
    Here's an interesting use of this cheat from Rien Antonissen: In Home Bay, once
    you've activated the storm, change the teleporter X to about 29/27. You'll then
    be teleported to the level before the storm hit. So actually, Home Bay consists
    of two separate, identical levels- one populated with fish and dolphins, one
    without. Whenever you activate the storm, you teleport to the second section of
    the level.
    
    Note that Debug Mode can also cause corrupt graphics, particularly in the
    Atlantis levels. To be honest, I only use it for Invincibility.
    
    
    >Pro Action Replay Codes
    
    These can only be entered using a Pro Action Replay cheat cartridge, or
    alternatively as a 'patch code' in an emulator such as Gens.
    
    If you're entering the codes in Gens etc. codes are of the form FFFE12:0009
    and so on. The first six digits are the hex address in the ROM, the last four
    are the value you're editing.
    
    FFB6350038- Infinite Energy
    FFB6360003- Infinite Air
    FFB7C20000- Ecco can swim past some currents without a rock.
    
    
    >Game Genie Codes
    
    These can only be entered using a Game Genie cheat cartridge, or alternatively
    as a code in an emulator. IMHO, the Game Genie is inferior to the Pro Action
    Replay for many reasons I won't go into in this FAQ.
    
    In case you're lacking in basic brain function, some emulators require a -
    between the middle letters. An example would be AKRT-JA64.
    
    AKRTJA64- Almost infinite air.
    AL2AJA7L + ALZAJA5Y- Protection from most enemies
    + AAVTNAFC- Protection from Octopus
    HAVTNAFC- Octopus is fatal.
    HCBTLAEW- Fish always restore all Ecco's health.
    SW2AKGPJ + HC2AJAFL- Enemies restore health instead of taking it away
    SW2AKGPJ + TC2AJGFL- Enemies restore air instead of taking it away.
    
    
    >False codes
    
    NIHPLODS, aka SDOLPHIN backwards, allegedly gives infinite lives. This doesn't
    work, because there are no lives in Ecco to begin with and you always have
    infinite lives, no matter what password you input!
    
    Up, Down, Left, Right, A, Start at the Title Screen for Infinite Lives doesn't
    work. I've seen this in magazines before. It's the Level Select code for Sonic.
    How on earth you would input this code, seeing as the game would begin before
    you were able to press Start, is beyond me. It just goes to show that you can't
    believe everything you read in magazines. Unless I wrote the magazine, in that
    case you should believe every word I say.
    
    >Codes for the bored
    
    If you enter a combination of the letters A & N as a password, you can go to
    pretty much any level in the game.
    
    For example, NNNNNNNN will take you to the Machine. While these passwords are
    novel, considering I've already given a complete list of passwords they are a
    bit useless. Still, it's something to try out when you've played Ecco to death.
    Like a certain FAQ writer...
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    7)Credits and Acknowledgements
     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Thanks to SEGA and Novotrade (Appaloosa) for making Ecco the Dolphin!
    
    Thanks to CJayC and Gamefaqs for hosting this FAQ
    
    Thanks to SegaXS for their fantastic Ecco maps and Game Genie Codes.
    
    Thanks to The Undercaves for being a great Ecco website
    
    Thanks to arkonviox.com, its forum and members, for proving to me that there
    still were some Ecco fans out there XD
    
    Thanks to Brian Taylor, because he's just a generally cool guy. He also wrote a
    damn good Ecco: DOTF walkthrough. Read it. Better than this.
    
    Thanks to:
    
    Timothy Courchene (pseudonym) for lots of extra information I missed
    R.B. (Painkiller) for extra info on the PLEASE passwords
    Brian Bond for his tips on Trilobite Circle
    PsySonic and Caverns of Hope for hosting this guide
    Zero for the Origin Beach super secret Glyph
    Jared Minnihan for his Dark Water and Library tips
    Nyami for the same, yet equally worthy, Library tip
    Kat for the other Origin Beach super secret Glyph
    Air Rossi for also spotting Origin Beach super secret Glyph two
    Rien Antonissen for the Home Bay warp trick
    
    Thanks to all my friends and family for their love and support.
    
    Thank you for reading the FAQ! I hope you enjoyed it.
    
    
    Awards and Accolades for this FAQ
    ---------------------------------
    
    Ecco the Dolphin (Mega Drive)
    
    -GameFAQs FAQ of the Day, 11th September 2003, 26th September 2003
    -GameFAQs New FAQ of the Day, 11th September 2003
    
    
    ~~~~~~~~~~~~~
    8)Contacting Me
      ~~~~~~~~~~~~~~
    
    For any queries or corrections regarding this FAQ, please contact me at the
    address below. I'd love to hear some feedback on what you thought of the FAQ,
    and what improvements (if any) I should make.
    
    
    Emails I like
    ~~~~~~~~~~~~~
    
    > FAQ Questions, Corrections and Suggestions
    > Any feedback, positive or negative on the FAQ.
    > Free games- it hasn't happened yet, but I wouldn't complain if I got any
    
    
    
    Emails I don't like
    ~~~~~~~~~~~~~~~~~~~
    
    > 'j00r FAQ sux!' etc.
    > Condescending, patronising emails- just don't bother.
    > SPAM, obviously. I don't want to reduce my debt or enlarge my penis, thank
      you very much. ;)
    
    Please send all your emails to my Split-Screen address: alan at split hyphen
    screen dot net. Make sure the subject title is 'Ecco the Dolphin FAQ' or it
    might get filtered into my junk mail or deleted.
    
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~
    x)Copyright Information
      ~~~~~~~~~~~~~~~~~~~~~~
    
    Currently the following sites have my permission to publish this FAQ:
    
    www.gamefaqs.com (GameFAQs)
    www.arkonviox.com (Arkonviox)
    www.cavernsofhope.com (Caverns of Hope)
    www.honestgamers.com (HonestGamers)
    
    If you have come across this FAQ on any other site, please email me.
    
    Copyright 2003-2012 Alan Williamson.
    
    This FAQ may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site without permission or as a part of any public display is strictly
    prohibited, and a violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by
    their respective trademark and copyright holders.
    
    "Brrrieeeee!"- Ecco using Sonar
    
    

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