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    FAQ/Walkthrough by FACE

    Version: 2.00 | Updated: 09/04/09 | Search Guide | Bookmark Guide

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    1. Introduction
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    Hello there. This is my very first FAQ, and it's for the very first game that I
    ever played; Golden Axe. It's simplistic at first glance, but addictive, with 
    superb replay value and surprising depth. Having owned it for most of my 18 
    years, I have a lot of experience and memories with this old-school classic 
    ...so why not share them with this guide?
    
    -----~-----~
    2. Contents
    -----~-----~
    
    1. Introduction
    2. Contents
    3. Legal Information
    4. Version History
    5. Basics and Controls
    6. Characters
    7. Enemies, Bosses, and Beasts
    8. The Story
    9. Beginner Mode Walkthrough
    10. Arcade Mode Walkthrough
    11. The Ending
    12. The Duel
    13. Challenges
    14. Version Discrepancies
    15. Credits
    16. Outroduction
    
    -----~-----~-----~-----~
    3. Legal Information
    -----~-----~-----~-----~
    
    This guide is Copyright 2006-2009 Face.
    
    You can use this guide for your own or others’ personal use, copy and paste it,
    and print it out, even use it on your own website as long as you acknowledge 
    that I am indeed the author of this work.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    -----~-----~-----~
    4. Version History
    -----~-----~-----~
    
    15th August 2006 - Version 0.15 – Embarked upon the guide: skeleton layout 
    created, also completed the Introduction, Contents, Legal Information, Contact,
    and Credits sections.
    
    16th August 2006 - Version 0.38 – Five sections complete: Enemies, Bosses, and 
    Beasts; Basics and Controls; Characters, and The Story and The Ending. Also 
    started the walkthrough to the Beginner Mode, and included basic ASCII as 
    section dividers.
    
    17th August 2006 - Version 0.50 – The walkthrough to Beginner Mode is complete.
    That’s technically my first ever finished walkthrough, even if it is a tiny 
    one. The Duel is finished as well. Also, I corrected a few things here and 
    there in the Controls and Characters sections.
    
    19th August 2006 - Version 0.58 – Started the Arcade Mode Walkthrough, and 
    fixed a lot of game mechanics regarding the Blue Thieves. 
    
    20th August 2006 - Version 1.00 – Level overviews, Arcade Mode Walkthrough, and
    Outroduction complete. Guide submitted in its first complete form.
    
    8th September 2006 – Version 1.05 – Fixed a few errors that slipped through th
    net upon first publication. 
    
    12th February 2007 - Version 1.50 - Lots of minor improvements and included a 
    new Challenges section.
    
    31st August 2009 - Version 2.00 - Long time no see. Golden Axe is twenty years 
    old this year and...as much as I'd like to say that motivated me to update 
    this, it was in fact a very kind e-mail from a reader named Dark that made me 
    revisit this one. Thanks to him, there are now new strategies in the Arcade 
    and Duel walkthroughs, a new Version Discrepancies section, and most of the 
    guide got a complete rewrite.
    
    -----~-----~-----~-----~
    5. Basics and Controls 
    -----~-----~-----~-----~
    
    Some of this is vital to know, some of it less so. Read on if you wish.
    
    ~~~~The Basics~~~~
    
    ~Character Select~
    
    When you choose which mode you want (the modes are described in their 
    respective sections), a skeleton will appear with large hands balancing three 
    characters on them. If you are playing one player, the characters will be on 
    the skeleton’s right hand (or left as you look at it), if you are playing two 
    player, the second players’ characters will be on the left hand (or right).
    
    Choose which one looks best to you, or read their information in the Characters 
    section to see which one suits you, and off you go. In two player, you may not 
    be the same character.
    
    ~The Levels~
    
    There are eight levels in this game (only three in Beginner Mode). In each of 
    them, you will face a repertoire of enemies (once you have completed a section 
    of enemies, a golden sword and the word GO! will indicate that you may move on) 
    and may have to jump past large gaps and face other such obstacles. To kill 
    enemies, either hit them, or use magic (more later) – when they die, they will 
    groan and fade away; the same applies to you. At the end of each level is a 
    boss battle, where you will face an enemy or enemies of significantly harder 
    difficulty than all the other minions you have faced. You may also face sub-
    bosses mid-level.
    
    ~End of Level Rests~
    
    At the end of the first four levels (first two in beginner), your character 
    will lie down next to a cosy fire and take a rest, but tiny blue thieves will 
    come to steal your Magic Pots (more later) – they usually steal two (or one, 
    or none, if that’s all you have) of these, but you will get these and more back 
    when you hit the thieves. You can also gain Life Bars (more later) from green 
    thieves who appear at the end of the second, third, and fourth stages (only 
    the second stage in beginner).
    
    Every green thief carries a piece of Meat each, meaning you can gain one Life 
    Bar from each green thief – you cannot go over the maximum amount of life bars 
    per life (more later). The green thieves only appear in the aforementioned End 
    of Level Rests, while the blue thieves appear in all End of Level Rests and 
    occasionally mid-stage.
    
    The rest ends when all thieves have had their booty stolen.
    
    ~Life Bars, Lives, and Credits~
    
    In the Options menu, you can set how many life bars per life you would like, 
    from three to five. When you get hit, a life bar may or may not be lost 
    depending on the enemy and the attack they use. When you lose however many life 
    bars you have set to a life, you will lose a life. You have three lives to a 
    credit, and you have four credits, allowing you to continue three times (this 
    differs in two player, but this guide is generally written for one player, so 
    nyah). This means you have twelve lives.
    
    Once you lose all of your credits, the Game Over message will appear and the 
    dastardly music will play. You will be taken to the score screen (more later).
    
    The following is a list of how many life bars you have in total before you 
    receive the Game Over screen, depending on how many you have given yourself 
    per life in the Options menu.
    
    3 Bars to a Life – 36 Life Bars
    4 Bars to a Life – 48 Life Bars
    5 Bars to a Life – 60 Life Bars
    
    This does not include Life Bars you may receive from Meat that Green Thieves 
    will drop.
    
    ~Magic Pots and Magic~
    
    The aforementioned blue thieves may appear mid level, at which point you are 
    obliged to attack them to steal their blue Magic Pots. These fill your Magic 
    Slots; each character has a varying number of magic slots and different types 
    of magic, and these are explained in their respective part in the Characters 
    section. 
    
    Magic Damage is not affected by how many pots you have in a certain level of 
    magic (e.g. if, for Ax Battler, you had 1 pot, the damage would be the same as 
    if you had 2 pots because it is the same level magic). As you gain more pots, 
    you will reach higher levels of magic and damage will increase accordingly.
    
    You cannot store extra Magic Pots; if your Magic Slots are full, it is 
    recommended that you use them unless you are saving them for the end of level 
    boss. When you use magic, all of your pots will disappear.
    
    At the end of the first four levels (first two in beginner), the blue thieves 
    will appear again and steal two of your Magic Pots. The way to get these back 
    and receive others is explained in the End of Level Rest section above.
    
    One final thing...you will always start the game with a single Magic Pot, just 
    to get you started.
    
    ~Game Over and the Score Screen~
    
    You will get the Game Over message appear and bad music plays if you lose all 
    of your Credits (explained in the Life Bars, Lives, and Credits section). 
    Either after this or after you have completed the game (Arcade, Beginner, or 
    Duel Mode) you will be taken to the Score Screen.
    
    The Score screen features your character standing on the right hand of the 
    ‘Choose-your-character’ skeleton. In the top left of the screen will be your 
    total score, and how many players, or lives, that you have used. This 
    results in your overall strength being calculated, which will then be 
    converted into a grade. A sword tells you what grade you achieved...
    
    Note – The ‘~’ stands for less than, when on the left of the number. When on 
    the right of the number the ‘~’ stands for more than or equal to.
    
    ~35 = F
    ~40 = D
    ~45 = C
    ~50 = B
    ~55 = A
    ~60 = A+
    ~100 = A++
    100~ = A+++
    
    On the right of this grade is a number to show how many times you have achieved 
    this grade – be careful, however, as this information is lost when you switch 
    off the Mega Drive. It isn’t that important anyway.
    
    ~Conclusion~
    
    I hope you are more prepared for the game after reading these vital basics. If 
    you are new to the game and/or feel that you will understand better if you have 
    played the game, I suggest you try the Beginner Mode. The best way to learn a
    game is to play it, after all.
    
    ~~~~The Controls~~~~
    
    This section will teach you the basic controls while playing the game, and also 
    the button combinations for the various attacks you can use (all characters can 
    use each type of attack, but their animation and way of performing it will 
    differ).
    
    But first, the basic controls and what each button does:
    
    Start – Pauses the game.
    
    Directional Pad – Move up, down, left, and right about the landscape. If you 
    press left or right twice in quick succession you will dash in that direction.
    
    A – You will use Magic.
    
    B – The basic Attack button.
    
    C – Press this to jump.
    
    And now the different types of attacks...
    
    Combination attack – Keep attacking and you will ordinarily hit the enemy five 
    times. If you have good timing you can leave a second or two between hits to
    repeat the first to fourth attack in the combination.
    
    If your attack does not hit an enemy, then the whole combination will cancel.
    
    Throw – In the middle of your combination hits, if you are particularly close 
    to the enemy and push forward and attack into them, you will throw them. It 
    doesn’t seem to do much damage though, and you can’t throw enemies into 
    each other. The Throw is, however, useful for dodging attacks; for the few
    frames that you are throwing an enemy, you are immune to outside attacks.
    
    It should be noted that you cannot throw Thieves, Beasts, Knights, or 
    Commanders. You can throw most normal-sized enemies and giants.
    
    Jumping Attack – Simply jump and attack in mid-air. This can’t be performed 
    while riding a beast.
    
    Dash Attack – Dash, then attack. A lot of people use this attack repeatedly 
    on the bosses to kill them without getting hit...But that’s pretty cheap.
    
    If Heningers or Longmoans dash attack against you, and you dash attack against 
    them, whoever attacked first will hit the other. You will always lose a ‘dash 
    battle’ against an Amazon Warrior, unless you are on a beast.
    
    Back Attack – Attack and jump at the same time. This attack is quite 
    unreliable, and it can’t be performed with a beast. Dark has more information
    on Gilius' back attack in particular:
    
    "Gilius' back attack - the back axe roll - has the special property of being 
    able to duck under things. You can actually completely avoid Giants' dash 
    attacks this way."
    
    Attack from above – Dash, then jump, and then attack to descend on the enemy 
    with a powerful stab. You can’t do this while riding a beast.
    
    And that’s all you need to know about the basics and controls for the game. You 
    may want to read about the various characters and enemies you will face, or 
    jump straight into Beginner Mode. If this is your first time playing, I don’t 
    recommend going into Arcade Mode first.
    
    -----~-----~-----~
    6. Characters
    -----~-----~-----~
    
    These are the characters that you will not kill, but do appear in the game. 
    Basically, friendly people.
    
    O~O~O~O~O~O
    Ax Battler
    O~O~O~O~O~O
    
    Height – 5’10
    Weight – 200 lbs
    Race - Barbarian
    Speciality – Long Sword
    
    Extra Notes – The Ax Battler is a fearsome warrior who utilizes a long silver 
    sword as his weapon of choice. He has long dark hair and wears blue waist 
    armour and boots. No-one knows his real name...
    
    What we do know is that his mother was killed by Death Adder and his forces.
    
    He is the typical all-round character, and has 6 Magic Slots. His various magic 
    powers are listed here:
    
    Magic Theme - Volcanoes
    
    Level 1 Magic - 1-2 Magic Pots Gained – Small explosions erupt from the ground, 
    hurting all enemies.
    
    Level 2 Magic - 3-4 Magic Pots Gained – Small and large explosions erupt from 
    the ground, wounding all enemies involved.
    
    Level 3 Magic – 5 Magic Pots Gained – Large explosions erupt from the ground, 
    causing substantial damage to all enemies.
    
    Level 4 Magic – 6+ Magic Pots Gained – A huge volcano erupts from the ground, 
    spewing many rocks that hit all enemies for massive damage.
    
    O~O~O~O~O~O
    Tyris Flare
    O~O~O~O~O~O
    
    Height – 5’08
    Weight – None of your business!
    Race - Amazon
    Speciality – Magic
    
    Extra Notes – Tyris Flare also uses a silver sword like the Ax Battler. Her 
    speciality is her fearsome fire magic.
    
    Her reason for fighting against Death Adder is because he and his army killed 
    both of her parents.
    
    She wears red waist and upper body armour, and red boots, and has long fair 
    brown hair.
    
    She has 9 Magic Slots. Her many magic powers are listed here:
    
    Magic Theme - Fire
    
    Level 1 Magic - 1-4 Magic Pots Gained – Flame emits from Tyris to form many 
    flame stars. These float around and cause flame circles to engulf the enemy.
    
    Level 2 Magic – 5 Magic Pots Gained – Large pillars of flames erupt from the 
    ground to engulf the enemy.
    
    Level 3 Magic – 6 Magic Pots Gained – Two ghosts encircle the enemy and become 
    a large ghost, both terrifying and burning all enemies.
    
    Level 4 Magic – 7 Magic Pots Gained – Five masses of fire come careering 
    through the landscape, hurting all enemies involved.
    
    Level 5 Magic – 8 Magic Pots Gained – A large mass of lava appears with a hole 
    in the top, spewing fireballs and often killing any enemies involved.
    
    Level 6 Magic – 9+ Magic Pots Gained – In the most powerful and most visually 
    impressive magic attack in the game, a huge dragon appears and breathes massive 
    amounts of flame onto the enemies present, more often than not resulting in 
    death.
    
    O~O~O~O~O~O~O~O~O~O
    Gilius Thunderhead
    O~O~O~O~O~O~O~O~O~O
    
    Height – 5’03
    Weight – 151 lbs
    Race - Dwarf
    Speciality – Broad Axe
    
    Extra Notes – Gilius wears green clothing and brown boots, with a large belt. 
    He also has a green helmet with horns on it, and has a long blond beard.
    
    His brother was killed by Death Adder and his forces.
    
    His speciality is his large axe, which is reliable and easy to use, although he 
    is lacking in the magic department. He has 4 Magic Slots. His few magic powers 
    are listed here:
    
    Magic Theme - Thunder
    
    Level 1 Magic – 1 Magic Pot Gained – Gilius summons a bolt of lightning which 
    emits thunder caterpillars that hurt any enemies around.
    
    Level 2 Magic - 2-3 Magic Pots Gained – Lightning bolts career through the 
    landscape, hurting all enemies involved.
    
    Level 3 Magic – 4+ Magic Pots Gained – Thunder bolts descend from the heavens, 
    hurting all enemies.
    
    O~O
    Boy
    O~O
    
    Height – 3’07
    Weight – 67 lbs
    
    There are only five boys in the whole game, four seen in Stage 2 fleeing from 
    Turtle Village, the other fleeing from thieves in Stage 3. It is believed that 
    their parents have been killed.
    
    The boy wears a white shirt and green trousers. He cannot be harmed.
    
    O~O~O
    Girl
    O~O~O
    
    Height – 4’03
    Weight – 78 lbs
    
    There are only six girls in the whole game, four seen in Stage 2 fleeing from 
    Turtle Village, the other two fleeing in Stage 3. It is believed that their 
    parents have been killed.
    
    The girl wears a white shirt and red skirt. She cannot be harmed.
    
    O~O~O
    King
    O~O~O
    
    The King rules his...uh...kingdom. Unfortunately, the evil Death Adder has 
    started bringing ruin to his domain and taken him and his daughter hostage.
    
    It is believed that Death Adder is keeping the King and Princess in his castle.
    
    The King is bald, wears glasses, wears light brown trousers and dark brown 
    boots with black belt, and a striped blue shirt that merges into a cape down 
    his back.
    
    O~O~O~O~O
    Princess
    O~O~O~O~O
    
    The Princess is the daughter of the King, but has been taken hostage by Death 
    Adder when he invaded their castle whilst bringing ruin to the King’s domain.
    
    It is believed that Death Adder is keeping the Princess and her father in his 
    castle.
    
    The Princess has long brown hair, wears a silver/gold tiara, and has an ornate 
    red and pink dress.
    
    O~O~O
    Alex
    O~O~O
    
    Not much is known about Alex, except that he was a good friend of all three of 
    the warriors fighting against Death Adder. In the Sega Mega Drive/Genesis
    version, he is never seen, only spoken of. 
    
    However, Alex does make a physical appearance in the Amiga and Arcade versions 
    of Golden Axe, where he informs the warriors of Death Adder's capture of the 
    King and Princess before being ruthlessly killed. More information on Alex in 
    the Version Discrepancies section. Thanks to Dark for this info.
    
    -----~-----~-----~-----~-----~
    7. Enemies, Bosses, and Beasts
    -----~-----~-----~-----~-----~
    
    This section will give you all you need to know about the enemies, bosses, and 
    mythical beasts in the game. It’s preferable that you read it before the 
    Walkthroughs. However, strategies for each enemy, boss, or beast will be given
    in the Walkthrough.
    
    IMPORTANT NOTE – Attack Level indicates how much damage an enemy can hit you 
    for, while I believe the Move Level indicates how much damage they can take.
    
    ANOTHER NOTE – This section is written generally for Arcade Mode – the bosses 
    and enemies for some of the stages I mention them in may differ (e.g. 
    Lieutenant Bitter as boss of Stage 3 in Arcade Mode, not Beginner). Just assume 
    I’m writing for Arcade Mode here.
    
    ~~~~Enemies~~~~
    
    Note – Although the game names the Heningers as Heninger <Colour>, I will refer 
    to them as <Colour> Heninger, because it makes grammatical sense for the 
    Walkthroughs. And it's easier.
    
    ~~Heningers~~
    
    The Heningers, along with the Longmoans, form the backbone of Death Adder’s 
    army. They are nearly always seen in pairs or with a matching Longmoan 
    soldier – it is rare to find one by himself. There is no denying that they are 
    cannon fodder, used in the hope that weight of numbers might overpower an elite 
    warrior. They often support the Female Warriors or Skeletons.
    
    The Heningers wear light armour, are bald, all of them have a moustache, and 
    all wield a morning star with little range but deadly power. Their armour and 
    ball are the colour that prefix their name. 
    
    They are capable of riding the beasts, and can also dash, and jump.
    
    ~Dark Green Heninger~
    Height – 5’ 10"
    Weight – 178 lbs
    
    Attack Level – D
    Move Level – C
    
    Extra Notes – The first enemy you will see in the game...
    
    ~Light Green Heninger~
    Height – 5’ 10"
    Weight – 178 lbs
    
    Attack Level – C
    Move Level – C
    
    Extra Notes – There are no Light Green Longmoans – there are only two of these,
    and they support the Bad Brothers in Stage 1.
    
    ~Purple Heninger~
    Height – 5’ 10"
    Weight – 178 lbs
    
    Attack Level – C
    Move Level – C
    
    Extra Notes – Only appear in Stage 1 and Stage 7.
    
    ~Red Heninger~
    Height – 5’ 10"
    Weight – 178 lbs
    
    Attack Level – A
    Move Level – B
    
    Extra Notes – Arguably the most dangerous, yet also most common, Heninger.
    
    ~Gold Heninger~
    Height – 5’ 10"
    Weight – 178 lbs
    
    Attack Level – C
    Move Level – B
    
    Extra Notes – Only appear in Stage 3.
    
    ~Silver Heninger~
    Height – 5’ 10"
    Weight – 178 lbs
    
    Attack Level – C
    Move Level – B
    
    Extra Notes – Only appears in Stage 3 to support Lieutenant Bitter.
    
    ~Dark Heninger~
    Height – 5’ 10"
    Weight - ??? lbs
    
    Attack Level – B
    Move Level – B
    
    Extra Notes – Black/grey all over.
    
    ~Bronze Heninger~
    Height – 5’ 10"
    Weight – 267 lbs
    
    Attack Level – B
    Move Level – C
    
    Extra Notes – Only one of these, in Stage 7. Despite being ‘Bronze’, to me he 
    looks completely green.
    
    ~~Longmoans~~
    
    The Longmoans, along with the Heningers, form the backbone of Death Adder’s 
    army. They are nearly always seen in pairs, or far more commonly, with a 
    matching Heninger soldier – it is rare to find a lone Longmoan. There is no 
    denying that they are simply cannon fodder, used in the hope that weight of 
    numbers will overpower an elite warrior. They often support the Female Warriors,
    Skeletons, or pairs of Heningers.
    
    The Longmoans wear heavy upper body armour and a helmet (ofthe colour that 
    prefixes their name), and wield a wooden club with spikes on the end, tinged 
    to the colour depicted in the prefix of their name.
    
    Longmoans can also ride beasts, as well as dash, and jump.
    
    ~Dark Green Longmoan~
    Height – 5’ 06"
    Weight – 164 lbs
    
    Attack Level – D
    Move Level – C
    
    Extra Notes – The second enemy you will see.
    
    ~Purple Longmoan~
    Height – 5’ 06"
    Weight – 164 lbs
    
    Attack Level – C
    Move Level – C
    
    Extra Notes – Only appear in Stages 1 and 7.
    
    ~Red Longmoan~
    Height – 5’ 06"
    Weight – 164 lbs
    
    Attack Level – A
    Move Level – B
    
    Extra Notes – Arguably the most dangerous, yet also most common, Longmoan.
    
    ~Gold Longmoan~
    Height – 5’ 06"
    Weight – 164 lbs
    
    Attack Level – C
    Move Level – B
    
    Extra Notes – Only appears in Stage 3.
    
    ~Silver Longmoan~
    Height – 5’ 06"
    Weight – 164 lbs
    
    Attack Level – C
    Move Level – B
    
    Extra Notes – Only appears in Stage 3 to support Lieutenant Bitter.
    
    ~Dark Longmoan~
    Height – 5’ 06"
    Weight - ??? lbs
    
    Attack Level – B
    Move Level – B
    
    Extra Notes – Black/grey all over.
    
    ~Bronze Longmoan~
    Height – 5’ 06"
    Weight – 253 lbs
    
    Attack Level – B
    Move Level – C
    
    Extra Notes – There is only one Bronze Longmoan, at the end of stage 7. Like
    the accompanying Heninger, he is completely green all over.
    
    ~~Amazon Warriors~~
    
    The Amazon Warriors often appear in pairs, and they often have the support of 
    Heningers and Longmoans. They also commonly ride the various beasts on offer, 
    as well as often jumping and dashing. Their dash is their speciality - if you
    dash them at the same time, you will always take the hit, unlike with the
    Heningers and Longmoans. Only a beast's dash beats the Amazon dash.
    
    They are generally more dangerous than both the Heningers and the Longmoans. 
    They wear knee length boots, have upper body armour, and wear a small helmet 
    over their long blonde hair. They wield a small axe – the head of this matches 
    the colour of their armour.
    
    ~Storchinaya~
    Height – 5’ 08"
    Weight – 133 lbs
    
    Attack Level – B
    Move Level – C
    
    Extra Notes – Wears purple armour.
    
    ~Strobaya~
    Height – 5’ 08"
    Weight – 133 lbs
    
    Attack Level – B
    Move Level – B
    
    Extra Notes – Wears green armour.
    
    ~Lemanaya~
    Height – 5’ 08"
    Weight – 133 lbs
    
    Attack Level – A
    Move Level – A
    
    Extra Notes – Wears pink armour.
    
    ~Gruziya~
    Height – 5’ 08"
    Weight - ??? lbs
    
    Attack Level – A
    Move Level – B
    
    Extra notes – Black/grey all over.
    
    ~~Other~~
    
    These are soldiers that don’t tend to follow a specific uniform or ‘race’. None 
    of them can ride the beasts.
    
    ~Skeleton~
    Height – 5’ 02"
    Weight – 89 lbs
    
    Attack Level – B
    Move Level – B
    
    Extra Notes – White bones and wooden shield (with white skull on the front), 
    with wooden sword. The skeletons are more dangerous than their stats suggest; 
    they’re quick and can easily take away a life bar with one hit. They are one of 
    the more common enemies, often supported by Heningers and Longmoans, often 
    appear in groups, and have been known to act as Death Adder and his son’s 
    personal bodyguards.
    
    ~Death Skeleton~
    Height – 5’ 02"
    Weight – 89 lbs
    
    Attack Level – A
    Move Level – A
    
    Extra Notes – Green tinged-bones and purple shield (with mouldy skull on the 
    front) and purple sword. The Death Skeletons are far more dangerous than the 
    normal Skeletons, with better attack and health while retaining the speed to 
    boot.
    
    Interestingly, these guys only appear in The Duel, during the seventh battle 
    (there are two of them). They look as if they could have been Death Bringer’s 
    bodyguards, as their colour scheme matches him perfectly. But they aren’t, 
    unfortunately. It would have been nice for these guys to get a main-game 
    appearance.
    
    ~Blue Thief~
    Height – 2’ 11"
    Weight – 71 lbs
    
    Belongings – Magic Pot
    
    Extra Notes – Tiny grinning elves that wear blue robes and a hat with a bobble 
    on top. They always carry a round and full bag that can be hit to leak a 
    varying number of Magic Pots. When their supply of (stolen) Magic Pots ends, 
    the bag appears empty and they run away, saddened. 
    
    They always appear in the end of level rests, but are more commonly seen mid-
    level.
    
    Did you know it is possible to kill the Blue Thief? Simply knock him into a gap 
    and he will fall into the sea/abyss/etc.
    
    ~Green Thief~
    Height – 2’ 11"
    Weight – 71 lbs
    
    Belongings – Meat
    
    Extra Notes – Tiny grinning elves that wear green robes and a hat with a bobble 
    on top. They always carry a round and full bag that can be hit to leak a piece 
    of Meat (gives you an extra Life Bar). Once this Meat is lost, the bag 
    appears empty and they run away, saddened.
    
    They only appear in end of level rests.
    
    ~~~~Bosses~~~~
    
    These are significant enemies that only appear as the boss at the end of a 
    level, or appear as sub-bosses in mid-level who are easily distinguishable and 
    of higher power than the normal enemy. None of the bosses can ride beasts.
    
    ~~Giants~~
    
    The giants act as either bosses or sub-bosses, and are capable of most things 
    normal enemies can do, except jumping. Their dash attacks are formidable, while 
    many of their attacks will take off one life bar in one hit.
    
    They wear knee high boots, waist armour, gauntlets, and shoulder pads. They are 
    bald and have moustaches. They wield a large hammer whose head is the same 
    colour as their armour.
    
    ~Bad Brothers~
    Height – 8’ 03"
    Weight – 680 lbs (each)
    
    Attack Level – C
    Move Level – C
    
    Extra Notes – Two giants better known as the bosses of Stage 1, clothed in 
    light green armour to match the preceding Heningers’ outfits.
    
    ~Sergeant Malt and Sergeant Hop~
    Height – 8’ 03"
    Weight – 680 lbs (each)
    
    Attack Level – B
    Move Level – C
    
    Extra Notes – Sub-bosses of Stage 3, clothed in black armour.
    
    ~General Heartland~
    Height – 8’ 03"
    Weight – 680 lbs
    
    Attack Level – A
    Move Level – C
    
    Extra Notes – Sub-boss of Stage 6, and presumed deputy to Death Adder. He is 
    accompanied by a Red Heninger and Red Longmoan, and is himself clothed in red 
    armour.
    
    ~~Knights~~
    
    The Knights are all bosses of their respective stage, and are generally 
    considered to be harder and more formidable opponents than the Giants.
    
    They are completely armoured in one colour, and wield a large sword and shield, 
    both of which can be used to attack the opponent. They can also kick the 
    opponent – every single one of the Knights attacks takes off one life bar. The 
    sword has an extremely long range, but the Knights cannot dash, nor can they 
    jump – this is their only weak point, and often proves to be their undoing.
    
    ~Lieutenant Bitter~
    Height – 6’ 11"
    Weight – 271 lbs
    
    Attack Level – A
    Move Level – B
    
    Extra Notes – Clothed in silver armour, supported by a Heninger and Longmoan of 
    the same colour, and boss of Stage 3.
    
    ~Colonel Bitter~
    Height – 6’ 11"
    Weight – 271 lbs
    
    Attack Level – A
    Move Level – A
    
    Extra Notes – There are two Colonel Bitters as the red-armoured bosses of Stage 
    5.
    
    ~General Bitter~
    Height – 6’ 11"
    Weight – 271 lbs
    
    Attack Level – A
    Move Level – A
    
    Extra Notes – The two General Bitters are the last obstacles in the way of you 
    and Death Bringer, as bosses of Stage 7. They wear ornate golden armour.
    
    ~~Commanders~~
    
    The Commanders are the highest ranking soldiers in the enemy army. They are 
    always end of level bosses, and are considered to be the hardest opponents due 
    to their high health and large repertoire of attacks.
    
    All three commanders use a large axe as their primary weapon, and possess
    lightning balls to attack you from long range (though Death Adder Junior will
    throw one at you, while Death Adder and Death Bringer will roll balls them 
    along the ground). Most of their attacks will take on one life bar; in Death 
    Bringer's case this is a minimum.
    
    They wear leg armour, shoulder pads, waste armour, and gauntlets similar to the 
    Giants, but their axes are formidable and they don a hood that exposes only 
    their demonic yellow eyes. No-one knows what they look like underneath...
    
    ~Death Adder Junior~
    Height – 8’ 02"
    Weight – 667 lbs
    
    Attack Level – A
    Move Level – B
    
    Extra Notes – Son of Death Adder (who’s the mother? I can see the reams upon
    reams of Death Adder x Tyris Flare fanfiction already), and the final boss of
    Beginner Mode. He wears black armour and hood.
    
    ~Death Adder~
    Height – 8’ 02"
    Weight – 667 lbs
    
    Attack Level – A
    Move Level – B
    
    Extra Notes – Donning red armour and hood, he is the assumed commander of the 
    forces of the evil, and boss of Stage 6.
    
    ~Death Bringer~
    Height – 8’ 02"
    Weight – 667 lbs
    
    Attack Level – A
    Move Level – A
    
    Extra Notes – The boss of Stage 8, and final boss of the main game. His attacks 
    are far more dangerous of the Death Adders, and he is the unknown mastermind 
    that commands figurehead Death Adder. His skin and deadly axe are rumoured to 
    be green, and his distinctive purple armour makes him easily distinguishable 
    from any other foe.
    
    He and his guards are said to be invincible, and he is also said to have 
    extreme and unlimited powers in the art of magic.
    
    ~~~~Beasts~~~~
    
    These are the beasts that you can ride in the game (simply walk onto their 
    saddle to assume control). You always have to earn them as an enemy will be 
    riding them first. Beasts run away after people have been knocked off of them 
    frequently, or if they are left with no rider for a while. You cannot manually 
    get off a beast – you must be knocked off by an enemy.
    
    Beasts can jump, but can not attack while doing this, or perform a dash attack.
    A beast's dash attack is particularly useful, having a higher priority than
    even Amazon warriors.
     
    Pressing the attack button will result in them using their speciality. You can 
    use magic while on a beast. It is also possible for a beast to kill itself if 
    it runs into an abyss or water. 
    
    You cannot attack, let alone kill, a beast yourself. Neither can enemies.
    
    ~Chicken-Leg~
    Length – 8’ 10"
    Weight – 756 lbs
    
    Speciality – Wagging Tail
    
    Extra Notes - This beast’s deadly tail swings both ways. The beast itself is 
    pink and yellow and is rumoured to have a long tongue and small, beady eyes.
    
    ~Blue Dragon~
    Length – 10’ 10"
    Weight – 1227 lbs
    
    Speciality – Flame
    
    Extra Notes – This is a tall and large dragon with yellow armour decorating its 
    terrifying blue and scaly body. It emits a monstrous roar when spraying its 
    flame across the battlefield.
    
    ~Red Dragon~
    Length – 10’ 10"
    Weight – 1227 lbs
    
    Speciality – Fire Ball
    
    Extra Notes – This is a tall and large dragon with yellow armour decorating its 
    terrifying red and scaly body. It emits a monstrous roar when spitting its 
    fireball across the battlefield.
    
    -----~-----~-----~
    8. The Story
    -----~-----~-----~
    
    Note – This story does not apply to Beginner Mode.
    
    First, we must set the scene...
    
    It is a terrible and dark time, for the evil lord Death Adder has brought ruin 
    to the King’s kingdom, and has killed many a good soldier and many an innocent 
    civilian. He has also invaded the King’s castle and taken him and the Princess 
    hostage in his own castle.
    
    His seemingly endless minions continue to spew forth from his castle, slaying 
    Alex the good friend and many relatives of three elite warriors. It is this
    terrible deed that forces these three warriors – Tyris Flare, Ax Battler, and 
    Gilius Thunderhead – to make a pact to kill Death Adder, even at the cost of 
    their own lives.
    
    They begin their long journey with only a map and their trusty weapons to aid 
    them on the journey to Death Adder’s castle...
    
    -----~-----~-----~-----~-----~
    9. Beginner Mode Walkthrough
    -----~-----~-----~-----~-----~
    
    IMPORTANT NOTE – This guide is written assuming you are playing one player.
    
    I hope you are only here if you are unsure, new to the game, or simply want to 
    battle Death Adder Junior...
    
    Note that the enemies in beginner mode are for the most part arranged and 
    ordered in the same way as Arcade Mode with only a few minor exceptions. The 
    enemies themselves are all far easier to kill and will do less damage, and you 
    will only play the first three stages, with Death Adder Junior replacing 
    Lieutenant Bitter as the boss of the third stage.
    
    For the fully game, you will have to play Arcade Mode.
    
    Enough rambling though; onto the Walkthrough.
    
          /---------------\
    ~----/     Level 1     \----~
    ~----\Village Outskirts/----~
          \---------------/
    
    After choosing your character, you are almost immediately thrown into the 
    action as you advance forward and encounter your first enemies – a Dark Green 
    Heninger and Dark Green Longmoan. Just use basic attacks and don’t let them 
    gang up on you and you’ll be fine. Jump if you need to get out of trouble; 
    this is particularly important for many enemies. After this, a Purple Heninger 
    and Purple Longmoan will appear. Quickly take them down one by one and attack 
    the Blue Thief for two magic pots.
    
    Now a Dark Green Heninger and a Storchinaya riding a Chicken-Leg will appear. 
    Knock the Storchinaya off first (use a Dash or Jump attack), but I recommend 
    you don’t get on the beast itself, as the woman may dash you while you are 
    still vulnerable on the slow Chicken-Leg. Instead, concentrate on the Heninger, 
    and once he’s dead, finish off the Storchinaya. If you can do this quick, and 
    the Chicken-Leg has not run away, then get onto it. Then, jump onto the raised 
    grey platform and advance forward.
    
    Hit the Blue Thief as it appears and collect his Magic Pot, then drop down and 
    collect the two Magic Pots from the Blue Thief on the bottom. Once all three 
    are collected, move forward.
    
    You will see a Dark Green Heninger first, followed by a matching Longmoan. One 
    hit from the Chicken-Leg will kill them, so do that if you have the beast. 
    Otherwise, no worries, because the enemies in Beginner Mode are weak and easy 
    to kill. Move forward, and the day will change to sunset, and you will enter 
    your first boss fight.
    
    ~~~~BOSS FIGHT~~~~
    
    Two Light Green Heningers will advance on you, with the Bad Brothers at the 
    back simply folding their arms and watching. Ignore the two giants for now and 
    concentrate on knocking the Heninger off of his Chicken-Leg. Finish them off 
    once you’ve done that and start to attack the Giants.
    
    If you have access to at least Level 3 Magic, and you should, if you haven’t 
    used your garnered Magic Pots, then use that to kill the Bad Brothers 
    instantly. Otherwise, just use jumping attacks and try to dodge their dangerous
    dash attacks, by moving out of the way or using Gilius' back attack. 
    Another strategy comes courtesy of Dark:
    
    "It takes Giants a long time to get up; while they're in the bending over 
    state, either standing up or preparing for a dash attack, you can actually 
    grab and throw them. Thus one really fun way of defeating Giants is to roll 
    under their dashes with Gilius, then walk up to them and throw them! It's 
    rather cruel, but really fun!"
    
    If you can keep them in check, then it’s entirely possible for 
    you to get through without taking a hit.
    
    ~~~~End of Level Rest~~~~
    
    You can gain four new Magic Pots from the solitary Blue Thief.
    
          /------------\
    ~----/   Level 2    \----~
    ~----\Turtle Village/----~
          \------------/
    
    Drop down from the raised ledge, and take down the Red Heninger. He’s only on 
    his own, so it’s quite easy. A Red Longmoan will appear once you’ve defeated 
    the Heninger, so take him down. A quick way of getting rid of this enemy is to 
    stand well away from him and let him dash you, then circle around and knock him
    in the water. Even quicker, and if you think you're good, you can stand close 
    to the water, wait for the hapless Longmoan to dash at you, then move away at 
    the last second. Watch gleefully as he flings himself into the blue depths, or 
    hang your head in shame and lament the loss of a life if you were too slow.
    
    Move forward, and try to stand in the little indent that you can see in the 
    upper right. You should do this because a Red Heninger will appear in front of 
    you, and a matching Longmoan will probably dash attack you from behind. If and 
    when you evade them, jump out and try to get them on the same side – don’t let 
    them catch you in a pincer attack of sorts. They’re still very easy to defeat 
    though, because you are, after all, only on Beginner Mode. 
    
    You will then see four children fleeing and screaming shrilly. If you move 
    forward, you’ll notice they’re running from a Blue Dragon, ridden by a 
    Storchinaya. If you can knock the woman off and then climb onto the Blue Dragon,
    one attack will kill her. Then move up to avoid the Dark Green Heninger and 
    second Storchinaya that will quickly attempt to ambush you. Move around to get 
    them in the dragon’s flame, and then unleash the fire. If you get knocked off, 
    I don’t recommend you get back on. Simply finish off them both and move forward 
    to see children fleeing from...a Blue Thief!? Well, maybe. This is why I 
    recommend you stay off the dragon, because it is quite slow and you will have a 
    hard time catching the thief. Once you’ve got your three pots, advance forward, 
    and watch the sunset appear ominously once again...
    
    ~~~~BOSS FIGHT~~~~
    
    No real bosses here, as in no Giants or Knights or anything, but instead you 
    will be faced with enemies who firmly believe in strength in numbers, and you 
    may struggle with them.
    
    Immediately attack the Dark Green Heninger and kill him, then try and take on 
    each Strobaya one by one. After a set time limit, they will start to move, so 
    try and kill the first one quickly before setting your sights on the second.
    
    Now move forward. This is where the boss battle really starts. A Lemanaya on a 
    Red Dragon, another Lemanaya, and a Skeleton will appear. The Lemanayas are the 
    strongest of the female warriors, while Skeletons are quick and their attacks 
    may be new to you. Try to concentrate on the Skeleton and lone Lemanaya first, 
    but if the other Lemanaya uses the dragon to attack you, knock her off quickly. 
    Unless you can get all of your enemies on one side of the screen, don’t use the 
    Red Dragon as it will be too slow and unable to concentrate on the surrounding 
    enemies. Use magic if you have it to make the battle easier.
    
    ~~~~End of Level Rest~~~~
    
    You will be able to collect a piece of Meat from the Green Thief, and five 
    Magic Pots (three new) from the Blue Thief.
    
          /-----------------------\
    ~----/       Final Level       \----~
    ~----\Death Adder Junior’s Lair/----~
          \-----------------------/
    
    Congratulations, you've reached the final level. On Beginner Mode though, 
    that's nothing to write home about. Maybe if you did the same on Arcade Mode,
    then perhaps you should consider penning a letter to tell your loved ones 
    about such a monumental achievement. But no, it's not appropriate at this 
    moment in time.
    
    Anyway.
    
    Head forward and immediately Jump Attack the Dark Green Heninger to knock him 
    into the water. Killing the Lemanaya and Dark Green Longmoan doesn’t take an 
    expert player, especially after the boss to Turtle Village. When you reach the 
    gap, head to the top of the path, where it juts out more than the rest. Jump 
    and hope – if you stood where I told you to, you should make it across quite 
    safely. Otherwise, you will lose a life (this applies to all gaps).
    
    You will now face a Blue Thief. He has three Magic Pots. It doesn’t matter if 
    you accidentally knock him into the water, because you will have a lot of pots 
    from the previous End of Level Rest anyway. Move forward to encounter two 
    Strobayas. They will attack you together this time, so just keep them in sight 
    and dodge their dash attacks should they use them.
    
    ~~~~SUB-BOSS FIGHT~~~~
    
    After this, move forward to see some large doors. When you approach them 
    Sergeant Malt and Sergeant Hop will emerge. There is a trick that you can use 
    here – advance very tentatively and wait for Sergeant Malt to come out. If 
    Sergeant Hop hasn’t come out, you’ve done it. Don’t advance any further and 
    take on Malt on the left side of the screen, then advance and take on Hop on 
    his own.
    
    Regardless of whether you use and succeed with this or not, just use the same 
    tactics as you did with the Bad Brothers – dodge their dashes, jump away if you 
    think you’re in danger ad nauseum. Or use Dark's cruel tactic of rolling
    and throwing. Try not to let them catch you in a pincer movement, because 
    you’re in a far more enclosed space and the battle will be much easier if you 
    can deal with them on the same side. Don’t be afraid to use your magic to 
    kill these guys if you didn't separate them using the method above.
    
    ~~~~END SUB-BOSS FIGHT~~~~
    
    Move forward to see three children (the boy sprints far faster than the girls 
    for some reason) fleeing from...two more Blue Thieves!? Clearly they have
    Boogeyman-like status in Golden Axe land. One Boogeyman has two Magic Pots, 
    the other has three. Once you’ve collected all five, move ahead for an 
    encounter with a trio of Gold Heningers and Gold Longmoan. Despite their flashy
    armour, they’re nothing special; just don’t let them surround you and use jump 
    attacks to get out of trouble while hurting them at the same time. Try not to 
    concentrate on one because it’s likely that you’ll be dashed at by another and
    take an unnecessary hit. Dark has another tactic on taking out these three:
    
    "What I do in these situations is walk towards one enemy, deliver some combo 
    pain, and finally a throw while walking constantly forward. The enemy I'm not 
    attacking will walk behind me, trying to get within attack range, but given 
    the relative walking speeds of the player characters and the enemies won't 
    manage it so long as I'm walking forward and using the throw mid combo. After 
    chucking the first enemy, I back attack, causing the second enemy huge damage. 
    
    Then, I head downwards, and give the third enemy some combo and throw 
    attention. If one of the first two enemies heads into melee range (i.e. close 
    enough to back hit), I can pretty much repeat the process and usually finish 
    off one of them. If not, and they're far away and will try dashing, I go to 
    another vertical plane of the screen and wait for them to come to me, or I jump
    or dash. Either way, one enemy (sometimes two), will go down pretty quickly 
    leaving few enemies to deal with."
    
    Once they’re all dead, the final boss will emerge...
    
    ~~~~BOSS FIGHT~~~~
    
    It’s Death Adder Junior, accompanied by two skeletons. Immediately use the 
    magic you got from the thieves to potentially kill the skeletons – if you don’t,
    just avoid Death Adder Junior and finish them off with jumping and dashing.
    
    Now the big man himself is quite another story. Apply the same tactics as when 
    you fought the giants; jump to get out of trouble, especially if he knocked 
    you down. I should remind you that his attacks will always take off a life bar. 
    If you’re a cheater, just repeatedly use Dash Attacks on him. The more daring 
    and honest of you may attempt to beat him through Jump Attacks, but time them 
    right. 
    
    When he gets up, he will always attack you with his axe if you are too close, 
    guaranteeing a lost life bar. So when he's down make sure you get away from
    him. Not too far though; if you are very far away, he'll throw a lightning ball 
    at you that will result in some pain.  If you’re very quick, you can approach 
    him head on and get in a combination combo, but you can also approach him from 
    above or below for a less risky combo. Eventually, he’ll emit a slow roar and 
    fade away.
    
    You’ll then get this message:
    
    ‘Enjoy the game? After you’ve mastered this mode, go for more rough ‘n tough 
    action in the Arcade Mode. If you’re still unsure, more training awaits you 
    here!!’
    
    You’ll then be taken to the score screen and given a grade, before returning to 
    the main menu.
    
    It’s probably best to go for Arcade Mode after you’ve taken a break, rather 
    than ‘training’ yourself in Beginner.
    
    -----~-----~-----~-----~-----~
    10. Arcade Mode Walkthrough
    -----~-----~-----~-----~-----~
    
    IMPORTANT NOTE – This guide is written assuming you are playing one player.
    
    So, you’re ready for Arcade Mode now, huh? I suggest if this is your first time 
    that you give yourself five life bars per life, and even then you might 
    struggle. But do not fear, for this Walkthrough will do the best it can to get 
    you through without a scratch.
    
    So, choose your character and the next thing you know, you’re thrown straight 
    into the action. Steel yourself and venture forth, young warrior.
    
          /---------------\
    ~----/     Level 1     \----~
    ~----\Village Outskirts/----~
          \---------------/
    
    ~-~-~-~-~-~-~-~
    Level Overview
    ~-~-~-~-~-~-~-~
    
    This level is designed to introduce you to the game. The only beasts are two 
    basic Chicken-Legs, and you will be introduced to the ever-present thieves, 
    Heningers, and Longmoans. A Female Warrior is also at hand, while the Bad 
    Brothers await you at the end to test your grasp of the game.
    
    ~-~-~-~-~-~-~-~-~-~
    End Level Overview
    ~-~-~-~-~-~-~-~-~-~
    
    Your character wanders into the landscape and states:
    
    “Death Adder invaded the castle and has taken the King and Princess prisoners. 
    My good friend Alex was also killed in the battle. To defeat them and bring 
    peace to the land is my duty!”
    
    How valiant. Head forward to encounter your first enemies - a Dark Green 
    Heninger and Dark Green Longmoan. Just use basic attacks and don’t let them 
    gang up on you and you’ll be fine. Jump if you need to get out of trouble; 
    this is particularly important for many enemies. After this, a Purple Heninger 
    and Purple Longmoan will appear. Quickly take them down one by one and attack 
    the Blue Thief for two magic pots.
    
    Now a Dark Green Heninger and a Storchinaya riding a Chicken-Leg will appear. 
    Knock the Storchinaya off first (use a Dash or Jump attack), but I recommend 
    you don’t get on the beast itself, as the woman may dash you while you are 
    still vulnerable on the slow Chicken-Leg. Instead, concentrate on the Heninger, 
    and once he’s dead, finish off the Storchinaya. If you can do this quick, and 
    the Chicken-Leg has not run away, then get onto it. Then, jump onto the raised 
    grey platform and advance forward.
    
    Hit the Blue Thief as it appears and collect his Magic Pot, then drop down and 
    collect the two Magic Pots from the Blue Thief on the bottom. Once all three 
    are collected, move forward.
    
    Now you’ll find yourself up against a Dark Green Heninger and matching Longmoan.
    Use the same attacks as you did for the first pair, then move on for your first 
    boss battle.
    
    ~~~~BOSS FIGHT~~~~
    
    It’s sunset...
    
    Two Light Green Heningers will advance on you, with the Bad Brothers at the 
    back simply folding their arms and watching. Ignore the two giants for now and 
    concentrate on knocking the Heninger of off his Chicken-Leg. Finish them off 
    once you’ve done that and start to attack the giants.
    
    Now the Bad Brothers might look intimidating, but they aren't that tough. 
    First, use your magic; they’ll be weakened considerably after that. Make sure 
    to keep them in check with jumping and dashing attacks, and if you have an 
    opening, get some combination attacks in on one. When you’re getting back up, 
    or they’re getting back up, jump away, because they have a tendency to use a 
    hammer attack that usually takes off a whole life bar. However, Dark has a 
    useful strategy to use on rising Giants:
    
    "It takes Giants a long time to get up; while they're in the bending over 
    state, either standing up or preparing for a dash attack, you can actually 
    grab and throw them. Thus one really fun way of defeating Giants is to roll 
    under their dashes with Gilius, then walk up to them and throw them! It's 
    rather cruel, but really fun!"
    
    Also be sure to dodge away from their own dash attacks by moving up/down or
    using Gilius' back attacl, or counter with your own; the Bad Brothers tend to 
    abuse this attack ad nauseum. Feel free to concentrate on one and ignore the 
    other as well; once one’s dead, the battle becomes far easier.
    
    Eliminating both Bad Brothers will complete the level.
    
    ~~~~End of Level Rest~~~~
    
    A Blue Thief will appear – you can collect four Magic Pots (two new) from him.
    
    ~~~~End of Level Narrative~~~~
    
    The map shows you advancing to the coastline of the island in the top right.
    
    ‘Our sworn enemy Death Adder is in his castle. We’ll take a shortcut through 
    the Turtle Village.’
    
    Let’s go then.
    
          /-------------\
    ~----/Level 2        \----~
    ~----\Turtle Village /----~
          \-------------/
    
    ~-~-~-~-~-~-~-~
    Level Overview
    ~-~-~-~-~-~-~-~
    
    There are no true ‘bosses’ as such, here, you will only be faced with enemies 
    who are familiar with the saying ‘quantity over quality’. You will encounter 
    your first Blue Dragon and Red Dragon in this level, and more Female Warriors, 
    so you can get more acquainted to their fighting style.
    
    The boss battle is against enemies who firmly believe in numbers and for that 
    reason, you may struggle with it in case they overwhelm you. Follow the 
    walkthrough and you’ll be safe.
    
    ~-~-~-~-~-~-~-~-~-~
    End Level Overview
    ~-~-~-~-~-~-~-~-~-~
    
    Drop down from the raised ledge, and take down the Red Heninger. He’s only on 
    his own, so it’s quite easy. A Red Longmoan will appear once you’ve defeated 
    the Heninger, so take him down. A quick way of getting rid of this enemy is to 
    stand well away from him and let him dash you, then circle around and knock him
    in the water. Even quicker, and if you think you're good, you can stand close 
    to the water, wait for the hapless Longmoan to dash at you, then move away at 
    the last second. Watch gleefully as he flings himself into the blue depths, or 
    hang your head in shame and lament the loss of a life if you were too slow.
    
    Move forward, and try to stand in the small indent that you can see in the 
    upper right. You should do this because a Red Heninger will appear in front of 
    you, and a matching Longmoan will probably dash attack you from behind. If and 
    when you evade them, jump out and try to get them on the same side; don’t let 
    them catch you in a pincer attack of sorts. Watch out for both enemies’ 
    tendency to dash, and use jump attacks to get out of trouble, and you should be 
    fine. Once these two are killed, you’ll enter the village itself.
    
    You will then see four children fleeing and screaming shrilly. If you move 
    forward, you’ll notice they’re fleeing from a Blue Dragon, ridden by a 
    Storchinaya. If you can knock the woman off and then climb onto the Blue Dragon,
    one attack will hurt her badly. Then move up to avoid the Dark Green Heninger 
    and second Storchinaya that will quickly attempt to ambush you. Move around to 
    get them in the dragon’s flame, and then unleash the fire. If you get knocked 
    off, I don’t recommend you get back on. Now finish off all three (probably on 
    foot) with jump attacks and dashes (there are three of them, you’ll get hurt if 
    you try and concentrate on one) and move forward to see children fleeing
    from...a Blue Thief!? Well, maybe. This is why I recommend you stay off the 
    dragon, because it is quite slow and you will have a hard time catching the 
    thief. Once you’ve got your three pots, advance forward, and watch the sunset 
    appear ominously once again...
    
    ~~~~BOSS FIGHT~~~~
    
    Immediately attack the Dark Green Heninger and kill him, then try and take on 
    each Strobaya one by one. After a set time limit, they will start to move, so 
    try and kill the first one quickly before setting your sights on the second.
    
    Now move forward. This is where the boss battle really starts. A Lemanaya on a 
    Red Dragon, another Lemanaya, and a Skeleton will appear. The Lemanayas are the 
    strongest of the female warriors, while Skeletons are quick and their attacks 
    may be new to you. Try to concentrate on the Skeleton and lone Lemanaya first, 
    but if the other Lemanaya uses the dragon to attack you, knock her off quickly. 
    Unless you can get all of your enemies on one side of the screen, don’t use the 
    Red Dragon as it will be too slow and unable to concentrate on the surrounding 
    enemies. Use magic if you have it to make the battle easier.
    
    ~~~~End of Level Rest~~~~
    
    You can take five Magic Pots (three new) from the Blue Thief, and a piece of 
    Meat from the Green Thief.
    
    ~~~~End of Level Narrative~~~~
    
    The map shows a giant turtle that crosses the sea over to the mainland.
    
    ‘The village was on the back of a giant turtle. The turtle takes us south, 
    across the sea.’
    
    We have arrived.
    
          /----------------\
    ~----/      Level 3     \----~
    ~----\The Mainland Coast/----~
          \----------------/
    
    ~-~-~-~-~-~-~-~
    Level Overview
    ~-~-~-~-~-~-~-~
    
    This level is a challenge, as you will face another woman on a dragon, and yet 
    more Heningers and Longmoans in numbers. This is the first of two levels with a 
    sub-boss fight, against two giants who you should be used to thanks to the 
    battle with the Bad Brothers. The main boss will be an entirely new type of 
    enemy, though...
    
    ~-~-~-~-~-~-~-~-~-~
    End Level Overview
    ~-~-~-~-~-~-~-~-~-~
    
    Head forward and immediately Jump Attack the Dark Green Heninger to knock him 
    into the water. Now a Lemanaya on a Blue Dragon and a Dark Green Longmoan will 
    approach you from behind. Try to let the Lemanaya dash you, then knock her off 
    and take control of the Blue Dragon, then finish both off. If you’re getting 
    knocked off regularly, kill them by foot instead. Advance forward, and when you 
    reach the gap, head to the top of the path, where it juts out more than the 
    rest. Jump and hope – if you stood where I told you to, you should make it 
    across quite safely, whether you’re on the dragon or not. Otherwise, you will 
    lose a life (this applies to all gaps).
    
    You will now face a Blue Thief. He has three Magic Pots. It doesn’t matter if 
    you accidentally knock him into the water, because you will have a lot of pots 
    from the previous End of Level Rest anyway. Move forward to encounter two 
    Strobayas. They will attack you together this time, so just keep them in sight 
    and dodge their dash attacks should they use them. It’s not difficult to keep 
    them in check.
    
    ~~~~SUB-BOSS FIGHT~~~~
    
    After this, move forward to see some large doors. When you approach them 
    Sergeant Malt and Sergeant Hop will emerge. There is a trick that you can use 
    here – advance very tentatively and wait for Sergeant Malt to come out. If 
    Sergeant Hop hasn’t come out, you’ve done it. Don’t advance any further and 
    take on Malt on the left side of the screen, then advance and take on Hop on 
    his own.
    
    Regardless of whether you use and succeed with this or not, just use the same 
    tactics as you did with the Bad Brothers – dodge their dashes, jump away if 
    you think you’re in danger, use dashes and jump attacks to keep them at bay ad
    nauseum. You may also wish to try Dark's cruel strategy of rolling and throwing
    them. Try not to let them catch you in a pincer movement, because you’re in 
    a far more enclosed space and the battle will be much easier if you can deal 
    with them on the same side. Don’t be afraid to use your magic to kill these 
    guys if you didn’t separate them using the method above.
    
    ~~~~END SUB-BOSS FIGHT~~~~
    
    Move forward to see three children (the boy sprints far faster than the girls 
    for some reason) fleeing from...two more Blue Thieves!? Clearly they have
    Boogeyman-like status in Golden Axe land. One Boogeyman has two Magic Pots, 
    the other has three. Once you’ve collected all five, move ahead for an 
    encounter with a trio of Gold Heningers and Gold Longmoan. Despite their flashy
    armour, they’re nothing special; just don’t let them surround you and use jump 
    attacks to get out of trouble while hurting them at the same time. Try not to 
    concentrate on one because it’s likely that you’ll be dashed at by another and
    take an unnecessary hit. Dark has another tactic on taking out these three:
    
    "What I do in these situations is walk towards one enemy, deliver some combo 
    pain, and finally a throw while walking constantly forward. The enemy I'm not 
    attacking will walk behind me, trying to get within attack range, but given 
    the relative walking speeds of the player characters and the enemies won't 
    manage it so long as I'm walking forward and using the throw mid combo. After 
    chucking the first enemy, I back attack, causing the second enemy huge damage. 
    
    Then, I head downwards, and give the third enemy some combo and throw 
    attention. If one of the first two enemies heads into melee range (i.e. close 
    enough to back hit), I can pretty much repeat the process and usually finish 
    off one of them. If not, and they're far away and will try dashing, I go to 
    another vertical plane of the screen and wait for them to come to me, or I jump
    or dash. Either way, one enemy (sometimes two), will go down pretty quickly 
    leaving few enemies to deal with."
    
    Once they’re all dead, the boss will emerge from the large doors...
    
    ~~~~BOSS FIGHT~~~~
    
    It’s Lieutenant Bitter, a silver knight and the first of his kind that you will 
    face. Take note that if you played Beginner Mode first, everything from here 
    onwards will be new to you. What’s more, he’s got a Silver Heninger and Silver 
    Longmoan supporting him. First off, you’ll want to dispatch the two flunkies.
    I suggest you use the magic you got from the thieves immediately. If this 
    doesn’t kill them, leave the knight for now and just dash and jump them, maybe 
    get in a combination attack if you have enough time.
    
    Now to move onto Lieutenant Bitter himself. There are a number of things you 
    can do here, and he is actually quite similar to Death Adder Junior had you 
    played Beginner Mode. First, you should remember that every single one of his 
    attacks will take off a Life Bar, and his sword has particularly good range. 
    NEVER advance towards Bitter head on at normal speed; this applies to all
    knights as they will use their shield to knock you back and take a Life Bar.
    If you're unsure of him or hesitant, there is no harm in staying back as, 
    unlike Death Adder Junior, the knight cannot use a lightning ball to hit you
    from long range.
    
    So, how to hurt him? You can dash attack repeatedly, but that’s no fun and a 
    form of cheating, and I recommend that you don't that. It's cheap. Jumping 
    attacks give you more of a buzz, as you must time them right or you will find 
    your face on the losing side of an encounter with Bitter's sword. But this
    isn't reliable for even the best of players. The best tactic is to position 
    yourself above or below him, wait until he walks close to you, then dodge 
    down/up, and hit him with a good combination attack. This is arguably the most 
    effective and damaging method to use against a solitary knight. In fact, this
    technique is useful for many of the bosses, so you would do well to master it
    here. It'll come in very useful later. Dark also recommends back attacks as
    they can be initiated out of Bitter's range.
    
    You could, of course, use a mixture of the four attacks. Just don’t walk right 
    into him and you should be fine, only losing one to three life bars while 
    you’re adapting to his fighting style.
    
    Once you’ve killed him, the game will not end, unlike Beginner Mode, but you 
    will carry on, with five more levels still to go.
    
    ~~~~End of Level Rest~~~~
    
    You can gain one piece of Meat each from the two green thieves, and a Magic Pot 
    each from the two blue thieves.
    
    ~~~~End of Level Narrative~~~~
    
    The map shows you traversing the coastal town and advancing ahead of it, across 
    the Fiend’s Path.
    
    ‘We have come in close to the vicinity of the castle. But the way is blocked by 
    enemy lines. We must dare the ‘Fiend’s Path’ to reach the castle.’
    
    Scary.
    
          /----------\
    ~----/   Level 4  \----~
    ~----\Fiend’s Path/----~
          \----------/
    
    ~-~-~-~-~-~-~-~
    Level Overview
    ~-~-~-~-~-~-~-~
    
    Similar to the second level, not in appearance, but in content. You will face 
    many Heningers, Longmoans, and Skeletons, but no Female Warriors. There are no 
    beasts or distinctive bosses here, meaning this level is just a long trek 
    through many enemies. The level has a very sinister nature, introducing you to 
    both Skeletons and Dark warriors. You will face both of these multiple times in 
    the boss battle.
    
    ~-~-~-~-~-~-~-~-~-~
    End Level Overview
    ~-~-~-~-~-~-~-~-~-~
    
    The music here is great, no? Head forward and jump up to the top of the ledge. 
    Two Red Longmoans and a Red Heninger will appear behind you. They will attempt 
    to jump up to you, at which point you can play it safe and jump attack them 
    back down. However this will take a while. Or you can let them come up, and use 
    a combination attack to take them back down. I have noticed that waiting to 
    attack often leads to them going to the very bottom edge of the ledge (closest 
    to the screen) and falling into the water, because they’re not very clever. 
    You can jump down and take them all on but this is risky because it’s such a 
    small area and they will likely outnumber you. Choose your own method.
    
    Now, once they’re all dead head forward, and a creepy sound heralds the arrival 
    of the first Skeleton of Arcade Mode. He will appear behind you, and he’s on 
    his own, so just use combination attacks and be wary of his own version of the
    Attacks from Above. Make sure to never get too close, or you may fall victim to
    a short jumping attack that often takes off a full Life Bar. These tactics 
    apply to all Skeletons. 
    
    On the second legs, two more Skeletons will rise, so be careful that they don’t 
    catch you in a pincer attack and you should be okay. Remember the jump attack 
    to get you out of trouble. You can take two Magic Pots from the Blue Thief who 
    then appears. The feathers become noticeable, and sunset sets in once again. 
    You know what that means...
    
    ~~~~BOSS FIGHT~~~~
    
    Already? Well, yeah, as there are so many enemies you’re gonna face here. First,
    you’ll be up against two Dark Longmoans and a Dark Heninger. Use the same 
    tactics as you did against the gold enemies in the third level. Don’t let them 
    surround you, and only use combination attacks when you’re sure one won’t dash 
    you from behind. Jump attacks work as always. If two enemies are close to you – 
    one behind, one in front - you may want to alternate combo attacks between them 
    both, but this takes skill and is difficult and risky to pull off. 
    
    When all three are dead, you’ll find yourself up against a Dark Heninger and a 
    Skeleton. Get one or two basic attacks in on the Heninger, and then dodge out 
    of the way, because the Skeleton will probably dash you. From there it’s just 
    basic tactics to kill them both. Remember that the Skeleton is a more dangerous 
    foe than what you have encountered so far. 
    
    When those two are gone, two Skeletons and a Dark Longmoan will appear! This is 
    your most difficult battle so far in this particular fight, but just use the 
    same strategies as you would against three enemies, just be far more wary of 
    the Skeletons' speed and large repertoire of attacks. You may want to use magic
    here.
    
    ~~~~End of Level Rest~~~~
    
    A piece of Meat is available from the Green Thief, while the Blue Thief has 
    three new Magic Pots for you to take. This is actually your final End of Level 
    Rest, so treasure it well, young one, and say goodbye to the Green Thief, for 
    you will never see him and his fellows again in this playthrough.
    
    ~~~~End of Level Narrative~~~~
    
    You will be shown a large Eagle crossing the sea to Death Adder’s castle.
    
    ‘The ‘Fiend’s Path’ was a great Eagle. We are taken across the skies to the 
    castle. Now the final battle begins.’
    
    The epic story comes to its conclusion.
    
          /----------\
    ~----/   Level 5  \----~
    ~----\Eagle’s Head/----~
          \----------/
    
    ~-~-~-~-~-~-~-~
    Level Overview
    ~-~-~-~-~-~-~-~
    
    In this level, you will say goodbye to the final beast in the game (a Blue 
    Dragon), while crossing from the Eagle’s head to the edge of Death Adder’s 
    castle grounds.
    
    There are no new things for you to see in this level – you will encounter the 
    basic enemies that you have seen before in Heningers, Longmoans, Female 
    Warriors, and Skeletons. The bosses, however, will be a challenge.
    
    ~-~-~-~-~-~-~-~-~-~
    End Level Overview
    ~-~-~-~-~-~-~-~-~-~
    
    Moving forward, almost immediately three Skeletons will appear behind you. Do 
    not, I repeat, DO NOT, try to take these on right now. Only the best of players 
    will avoid the loss of a Life Bar. Instead, move to the far right of the 
    Eagle’s head then drop down onto the grey bridge. Stay on the right of this, 
    then wait for the Skeletons to drop down, then take them on and hopefully knock 
    them off by jump attacking them to the left. It also tends to separate the 
    Skeletons from eachother, obviously giving you an easier battle.
    
    Now head to the right and as soon as the Lemanaya on the Blue Dragon comes into 
    view, jump attack her. Otherwise you may be the victim of a dash attack. Get 
    onto the dragon and flame the woman into oblivion. Head forward and you’ll be 
    confronted by a Red Longmoan and Red Heninger. Try to stay on the dragon, but 
    if you do get knocked off, stay off, because you’ll probably just get knocked 
    off again. You know what to do against the two enemies you’re now facing. Jump, 
    dash, etc. Once those two are dead, you will face another Red Longmoan and two 
    more Red Heningers. Watch out for their tendency to dash and you should be fine.
    Now, without warning, the bosses will appear...
    
    ~~~~BOSS FIGHT~~~~
    
    Two Colonel Bitters (presumably a promoted Lieutenant Bitter and his brother),
    clothed in red, will appear in front of you. This may be a challenge if you’ve 
    never got this far before. Immediately use your magic to weaken them. Then use 
    a few dash, back and jump attacks to soften them up. You may continue doing 
    this until they’re dead. 
    
    However, it’s quicker to actually let them catch you in a pincer attack (they 
    will ALWAYS try to do this so it's not hard to let it happen), then jump/dash 
    attack one, and while he’s down, get a combination or back attack in on the 
    other (using the dodge in from above/below technique). Repeat until one is 
    dead, then kill the other using the tactics you did for Lieutenant Bitter. 
    Overall, this is a difficult battle, but keep on your toes and make sure they 
    don’t get too close to you, and you should be fine. Just remember that 
    knights are very slow and can't dash – use this knowledge to your advantage.
    
    You’ll then be taken inside Death Adder’s castle almost immediately.
    
          /------------------\
    ~----/       Level 6      \----~
    ~----\Death Adder’s Castle/----~
          \------------------/
    
    ~-~-~-~-~-~-~-~
    Level Overview
    ~-~-~-~-~-~-~-~
    
    This level only has six enemies (not including thieves), two of them bosses. 
    The sub-boss is nothing special, but the boss is the real challenge here. Can 
    you guess who it might be..?
    
    ~-~-~-~-~-~-~-~-~-~
    End Level Overview
    ~-~-~-~-~-~-~-~-~-~
    
    Three Blue Thieves will appear – they have two Magic Pots each. Now head 
    forward, and you’re thrown into a sub-boss fight.
    
    ~~~~SUB-BOSS FIGHT~~~~
    
    It’s a Red Heninger and Red Longmoan, accompanied by Death Adder’s deputy, the 
    infamous General Heartland, toughest of the giants.
    
    Well, this fight isn’t actually that hard. As usual, take out the two flunkies 
    (don’t use magic though) while avoiding General Heartland for now. Once they’re 
    both dead, just concentrate on Heartland himself – watch out for his dangerous 
    dashes and keep away from him when he gets up, lest you be the victim of a 
    nasty hammer crush. Approach him from above or below then dodge in at the last 
    section to get some good combination attacks in on him as well. Dark's strategy
    from earlier is also open to you.
    
    What makes this battle quite easy is that Heartland is the lone giant – if 
    there were two, this battle would doubtless be quite difficult. Once General 
    Heartland is dead, you’ll face the opponent that you’ve been waiting to meet 
    for a long time..
    
    ~~~~END SUB-BOSS FIGHT~~~~
    
    ~~~~BOSS FIGHT~~~~
    
    Death Adder emerges from the large doors, accompanied by two Skeletons. 
    Immediately use your magic. Once that’s done, kill the Skeletons while dodging 
    Death Adder’s small balls of lightning that he rolls along the ground. The only
    way that you can dodge them is to jump, so do that, and perhaps get an attack 
    in on a Skeleton while you do it.
    
    When the Skeletons are dead, you’ll find that Death Adder is quite similar to 
    Death Adder Junior, if you’ve played Beginner Mode. The only noteworthy changes 
    are his increased health and rolling the balls of fire. Every single one of 
    Death Adder’s attacks will take off a Life Bar. You can use dash attacks or the
    more risky jumping attacks if you so wish, but otherwise use the ‘dodge in from 
    above/below’ technique for the most damage. As with the knights, NEVER approach
    Death Adder head on – he will always swing his axe to take off a Life Bar. 
    
    Remember that if you are staying well away from him, he will roll the balls of 
    lightning at you – if you can jump towards him while he does this you will 
    notice that he is quite vulnerable for one or two seconds. You can use this 
    time to get a combination attack in if you’re quick. Stay away from him when 
    he gets up also; he’s actually a cross between a giant and a knight, something 
    that you should remember if you want to kill him without a scratch. 
    
    However, all this aside, the quickest and simplest way to kill Death Adder is 
    to use a fairly unique tactic that you won't have been able to use this before.
    Why? If an enemy was on the very edge of the screen and you hit them, they 
    would go off screen and you would have to wait for them to come back, right?
    This doesn't apply to Death Adder; if he is on the edge of the screen and you
    hit him, he will stay on screen. This way you can use repeated jump attacks if
    you time them right, or even better, Attacks from Above (dash, jump, then 
    attack). Death Adder's most dangerous attacks will be nullified this way as he
    simply won't get chance to use them. Just make sure to kill the Skeletons 
    before you try this on.
    
    Whatever method you use, you should hopefully have safely dispatched your
    toughest opponent yet. Congratulations, game over...right?
    
    ~~~~End of Level Scene~~~~
    
    Your character will step to the top-left of the room. The King and Princess 
    will descend from the ceiling, released from their chains when they get to the 
    floor. The Princess helps the weak King. The King speaks to you:
    
    “Accept my utmost gratitude for our rescue.” 
    
    The Princess then addresses you.
    
    “I thank you for your courage, for you have rid us of the hideous Death 
    Adder...but I have a feeling he may have been taking orders.”
    
    The King chips in:
    
    “Sometimes he did disappear into that door! Will you go into battle for me, yet
    once more?”
    
    Your character will shout valiantly:
    
    “Yes, my lord!!”
    
    And with that you go through the doors Death Adder emerged from, and enter the 
    cold and dark dungeons...
    
          /----------\
    ~----/   Level 7  \----~
    ~----\The Dungeons/----~
          \----------/
    
    ~-~-~-~-~-~-~-~
    Level Overview
    ~-~-~-~-~-~-~-~
    
    The last of the ‘proper’ levels, where you will face a large number of enemies 
    and then a difficult boss. There are many Skeletons and Dark Warriors here, and 
    you will face the last of the Blue Thieves. The main danger here are the gaps, 
    both to you and your enemies – utilize them if you can. You will face only one 
    new type of enemy – bronze warriors – before the bosses.
    
    ~-~-~-~-~-~-~-~-~-~
    End Level Overview
    ~-~-~-~-~-~-~-~-~-~
    
    Head forward and drop down from the ledge, but do not attempt to jump the gap 
    yet. A Purple Longmoan and a Purple Heninger will run in, presumably having 
    followed you all the way from their first level defeat. Put an end to their 
    grudge by letting the Longmoan run to the right, then jump attack him into the 
    large gap. Then just take down the Heninger with a good combination attack or 
    two. Now, you will have to jump the largest gap in the game. First, line 
    yourself up where it juts out furthest. Then dash and jump (I find dashing 
    gives you a better chance) and hope. Don’t panic and lose your cool if you miss 
    it and lose a life this far into the game. However I must warn you that entire 
    games of mine have been ruined by this one gap. Just believe...
    
    With probably the hardest challenge of the level gone, a Skeleton will attempt 
    to knock you back into the gap. Quickly dispatch him, and watch two more 
    Skeletons appear if you advance forward. I notice that often the Skeleton 
    appearing behind you just drops down into another gap. In any case, you’re 
    familiar with Skeletons now, so just kill them normally or knock/lure them into
    one of the many gaps. Now a Gruziya, a Dark Longmoan, and a Dark Heninger will 
    appear. You may well be in a position to knock the Gruziya and Longmoan into 
    the dark depths, and the Heninger can easily follow suit. Either way, they’re 
    not too much of a challenge.
    
    Head forward and jump attack the Gruziya (final Amazon Warrior) into the gap. A
    Skeleton will appear behind you. If the showboat tactic from the start of level
    two worked out for you, let the Skeleton dash you and just at the last moment,
    move up, to watch him fall into the gap by himself. Advance forward and a Dark 
    Heninger and matching Longmoan will appear. Take these down any way you can, a
    nd make sure to collect the accompanying two Blue Thieves’ seven Magic Pots. Be
    sure not to let them distract you from the two murderous fools who are probably
    still attacking you. The final Blue Thief will appear once the two dark 
    warriors are dead – he carries two Magic Pots. DO NOT use this magic for the 
    remainder of this level.
    
    Move forward to encounter two Skeletons. Kill them in some way (note the 
    distinctive gap on the left of the screen). During your slaughter of these 
    Skeletons a Bronze Heninger and a Bronze Longmoan will come to life from the 
    four statues above you. Treat these like any other Heningers or Longmoans – 
    they’re nothing special, despite their distinctive colour. They’re actually the 
    final two that you’ll face, so say goodbye to the friends that have dogged you 
    through every level – this is their final incarnation. Once all four assailants 
    are dead, the penultimate bosses will appear...
    
    ~~~~BOSS FIGHT~~~~
    
    Despite two defeats for one, and a defeat in level five for the other, these 
    two have somehow got themselves promoted again. The Lieutenant Bitter turned 
    Colonel Bitter and his brother are now General Bitters, and they now have 
    flashy golden armour.
    
    And yet their AI is pretty much the same. The gap on the left even makes it 
    entirely possible for the battle to be brought to a quick end. You have more 
    space, and you are now accustomed to the way these two fight. It isn’t a hard 
    battle at all. If you aren’t willing to use the gap, simply use the same 
    tactics and grace that you used in level five, and you should be absolutely 
    fine, perhaps only taking one or two hits. 
    
    Once these persistent adversaries are finally dead (maybe), you will advance 
    into the final level...
    
          /------------------\
    ~----/       Level 8      \----~
    ~----\Death Bringer’s Lair/----~
          \------------------/
    
    ~-~-~-~-~-~-~-~
    Level Overview
    ~-~-~-~-~-~-~-~
    
    Yup, the final battle, and the hardest level in the game. Let the climactic 
    music propel you to victory and beat this incredible opponent. Good luck!
    
    ~-~-~-~-~-~-~-~-~-~
    End Level Overview
    ~-~-~-~-~-~-~-~-~-~
    
    Death Bringer, the most difficult opponent in the game, sits bored in his 
    chair.Two Skeletons appear from the right, and with this, Death Bringer rises. 
    The final battle has begun.
    
    I should warn you now that the Skeletons are pretty much invincible, possessing
    over 50 life bars of health (even more than Death Bringer!). It will take you 
    an incredibly long time to kill them, especially with Death Bringer hounding
    you. Just follow the strategy that I give you.
    
    Right from the start, immediately use your magic. This is the last battle in
    the game, so there's absolutely no point in not using it.
    
    Extensive dashes are impossible, because the Skeletons are far too persistent. 
    Jump attacks may work, but are slow, and risky, because Death Bringer’s 
    Skeletons will be distracting you and the jump may fail. Even though the 
    Skeletons are invincible, you will have to constantly jump attack them out of 
    the way. If you can get even three hits of a combination attack in on Death
    Bringer, well done; the Skeletons are the most annoying in the game and won't
    let you beat their boss down for very long at all. It is for this reason that 
    I recommend you use jump attacks to take Death Bringer down.
    
    Death Bringer has all the attacks of Death Adder (and they all take one life 
    bar off), although the fizzing balls of lightning that he rolls along the 
    ground go in multiple directions, and he can roll multiple ones at once. He
    can also dash. That's not all.
    
    Whenever Death Bringer (not his Skeletons) hits you, he will always use a 
    magic attack of the three main characters. This means whenever he hits you, he 
    will take off at least two life bars, maybe even four because of the attacks 
    that he can use. Magic attacks that he is capable of are Gilius’ level two 
    magic (careering lightning bolts), Ax Battler’s level three magic (large 
    explosions), and Tyris’ level six magic (the infamous dragon). Death Bringer 
    never runs out of magic power.
    
    This battle makes you harness everything you have learnt thus far in dodging 
    and jump attacking the Skeletons, jump attacking Death Bringer at the right 
    time, jumping over his fizzing balls of fire (although I do actually recommend 
    you avoid Death Bringer using these - they're very hard to dodge - instead 
    staying relatively close to him but out of the range of his axe) and keeping 
    your cool despite his unfair advantage over you. To be honest, there's no 
    finesse involved here; to use your trusty combination attack is suicidal and 
    opportunities to use the Attack from Aboveare few and far between. Jump and 
    dash attacks are the order of the day; theymight not be too damaging but they 
    will get the job done.
    
    Eventually, you’ll knock Death Bringer’s axe out of his hand. The Skeletons 
    will disappear and the axe falls into him. Death Bringer lets out an enormous 
    roar and dies.
    
    -----~-----~-----~
    11. The Ending
    -----~-----~-----~
    
    Note – This does not apply to Beginner Mode.
    
    ...You emerge from the dungeon doors to greet the freed King and Princess. The 
    King speaks to you:
    
    “Thank you gallant one! Now the people will be able to live, to build, and to 
    prosper in peace. May you be titled the saviour of our kingdom! Now prepare for 
    a grand feast!”
    
    The princess addresses you:
    
    “We praise your acts of bravery and deeds of courage.”
    
    You are then shown the map one final time, with the arrow leading out of the 
    castle to ‘Fin’. Text appears as one final ‘congratulations’ for beating the 
    game:
    
    ‘Finally, you have defeated all of the evil clan. The land shall revive in 
    peace and the people will talk of your deeds as a legend in the years to come.’
    
    You are then shown the entire cast of the game complete with happy, celebratory 
    music.
    
    After this, the scene switches to a bridge where the two characters you didn’t 
    play as are resting, while your character throws magical balls of text to a 
    Silver Longmoan. The Longmoan hits them and they explode into the various names 
    of the people who made the game.
    
    Once the credits are finished, all three characters advance to the front to 
    look at you, throw their magic pots in the air, and the word END drops down.
    
    You are then taken to the score screen and given a grade, before being taken 
    back to the Main Menu.
    
    However...
    
    The few survivors of Death Bringer’s clan have gathered on that same bridge and 
    challenged you to a series of battles. This is known as Duel Mode, which was 
    actually always available but serves as a final challenge to test your true 
    skill after Death Bringer’s fall.
    
    So, will you accept? You better, because it’s the next section!
    
    -----~-----~-----~
    12. The Duel
    -----~-----~-----~
    
    The Duel mode can serve as a training ground or a place to truly test your 
    might against the remainder of Death Bringer’s army.
    
    You will always start with eight life bars, and these are the only bars that 
    you will get. You do not have access to any magic of any kind. Below your 
    number of life bars are the enemies’ number of life bars. Obviously when all of 
    these are depleted the enemy will die. If you are facing more than one enemy, 
    it should be noted that they share the life bars – if you concentrate on one 
    and bring them down to one life bar, then hitting the other one may potentially 
    kill them. This can be useful to know if you like to use tactics during these 
    battles.
    
    Another thing concerning your life bar this time. When you get hit by an attack,
    you might not actually lose a life bar, and then win the battle. Let’s say that 
    even though you can’t see it, you only have half of that life bar left. This 
    ‘half’ will carry over to the next battle, so a weak hit might take a life bar 
    off, which will surprise you if you expected your remaining life bars to be 
    fully healed.
    
    There is also a timer in the top right of the screen – strangely enough, this 
    seems to have no effect on you or your score, so it’s quite safe to ignore it.
    
    If you are killed in one of the battles the Game Over music will play and you 
    will see this message:
    
    ‘Unfortunately you have been defeated on the path to glory. Let’s try another 
    duel!’
    
    Yes, let’s. You will then be taken to the high score screen (which differs from 
    the other modes), in which you will see your total score, the round you reached,
    and then this information used to calculate your strength, which will give you 
    a grade.
    
    Completion of The Duel will result in you seeing this message:
    
    ‘Congratulations! You’ve won against all of your enemies. You can get more 
    power and techniques because of your victory in this duel!! Now, let’s try 
    Arcade mode.’
    
    You will then see the Credits that you will see at the end of Arcade Mode, and 
    be taken to the aforementioned high score screen.
    
    There are twelve long and tough battles during the duel. I will tell you what 
    they are and give you information that you will need to beat them. I recorded 
    myself playing at average level in this, so I will give you the number of life 
    bars I had left at the end of each battle so you can check your progress. Of 
    course, you needn’t worry if you fall behind this, because one good battle will 
    enable you to get back on your toes. That’s one thing you should remember in 
    this survival test; never give up.
    
    ~~~~Battle 1 – Dark Green Longmoan on Chicken-Leg~~~~
    
    Enemy Life Bars - 2
    
    This first battle is very easy. If you lose a life bar here, I am actually 
    going to suggest you restart, despite what I said earlier.
    
    All you should do is jump attack or dash attack the foolish Longmoan until he’s 
    off his beast, then repeatedly use the Chicken-Leg’s attack against him until 
    he dies. Easy.
    
    My Life Bars at the end - 8
    
    ~~~~Battle 2 – Two Light Green Heningers~~~~
    
    Enemy Life Bars – 3
    
    This is nothing you can’t deal with. Don’t let the Heningers catch you in a 
    pincer attack, use the jump attack to get out of trouble while hurting them at 
    the same time. You should have done this before if you’ve played the other 
    modes. Try to dodge their dashes if they do surround you; it’s likely that if 
    you do, you’ll catch them both on the same side and hit them for massive 
    damage. Once one’s down, the other will be easy to kill with combo attacks.
    
    My Life Bars at the end - 8
    
    ~~~~Battle 3 – Dark Green Heninger on Red Dragon~~~~
    
    Enemy Life Bars – 3
    
    Easy again. Head towards the Red Dragon, but make sure you’re slightly above 
    it unless you want to eat fireball. Then quickly move down and jump attack to 
    knock the Heninger off. You may now finish him by yourself, or get on the 
    dragon and repeatedly spit fireballs at him.
    
    My Life Bars at the end - 8
    
    ~~~~Battle 4 – Two Skeletons~~~~
    
    Enemy Life Bars – 4
    
    A small of a challenge creeping in here, perhaps..? Well, anyway, use the same 
    tactics as you did against the two Heningers, but make sure you’re on your toes
    because the Skeletons are better than them in every single way. Don’t be afraid
    to try dashing, jumping then attacking to perform the Attack from Above, as the
    Skeletons aren’t. Keep moving and use dash attacks, and you’ll get through.
    
    My Life Bars at the end - 8
    
    ~~~~Battle 5 – Two Red Longmoans~~~~
    
    Enemy Life Bars – 4
    
    Yeah, it’s the same as Battles 2 and 4. The Longmoans probably aren’t even 
    as hard as the Skeletons; they’re just a little more resilient this time around.
    Avoid their dashes, dash them, repeat. Jump attacks, combination attacks when 
    one’s gone down...You know the drill.
    
    My Life Bars at the end - 8
    
    ~~~~Battle 6 – Two Lemanayas on two Red Dragons~~~~
    
    Enemy Life Bars – 5
    
    Ah, this is where it gets difficult. First, dodge down, away from the vertical
    plane that the dragons are on, and once you're close, jump attack to knock the
    Lemanayas off the dragon. Now, there are two ways you can go about the battle 
    from here:
    
    First, you can get on a dragon. DO NOT try to use the fireball unless only
    one Lemanaya is left or they are both in an enclosed space; it's too slow for
    this pair and you'll find yourself knocked off fairly quickly. However, you may
    wish to use dash attacks; thanks to Dark for this tip, as "even the mighty dash
    attack they have can't compare to getting a dragon head in the ribs."
    
    If you choose not to get on the dragons, then the Lemanayas like to 
    concentrate on getting back on themselves, so what I would suggest is for you 
    to concentrate on attacking one, while only jump attacking the other when they 
    get back on their dragon. Repeat this and you’ll be okay. Don’t be next to them
    when they do get on a dragon, or they’ll spit a fireball at you very quickly.
    
    If the dragons run away, then your battle is made a lot easier, and you should 
    apply the same tactics that you used when you were facing pairs of enemies 
    before. Just be wary of their strong dashes.
    
    My Life Bars at the end - 7
    
    ~~~~Battle 7 – Two Dark Heningers and a Dark Longmoan~~~~
    
    Enemy Life Bars – 5
    
    A small breather from the tough battle you just faced. Watch out for the 
    dashes, again, and use lots of jump attacks to hack away at their health. It’s 
    just a little more pressure than the battles against pairs, but nothing really 
    challenging. Often you'll find that two enemies will attack you while the third
    one will hang back, unsure of whether to assist (he really should). 
    
    If you have trouble with this battle, you may wish to try Dark's strategy for
    defeating a trio of enemies; it can be found near the end of level three in
    the main walkthrough.
    
    My Life Bars at the end - 6
    
    ~~~~Battle 8 – Two Death Skeletons~~~~
    
    Enemy Life Bars – 6
    
    This was the battle where the enemies made sure I had less life than my 
    opponents in the next battle, and they might just make it so for you too. Oh, 
    how the tides turn in the latter stages of The Duel.
    
    These Skeletons make their one and only appearance here, and they really do 
    look like they should belong with Death Bringer, don’t they? Perhaps they were 
    on holiday leave and missed his destruction, hence their appearance here...
    
    I should also remind you that this is the last battle where you will face a 
    normal enemy – the final four battles are against bosses, so don’t expect an 
    easy ride here.
    
    You should use the same tactics as you did against the normal Skeletons, but 
    you should be far more wary as these guys are as quick as lightning and can 
    easily take off a life bar. This is your hardest battle yet, but just keep 
    your cool and be quick and discreet in your dashes and jumps, and you’ll just 
    get through.
    
    My Life Bars at the end – 5
    
    ~~~~Battle 9 – Bad Brothers~~~~
    
    Enemy Life Bars – 6
    
    Wow, another tough battle. These giants are dangerous, but manageable. They are 
    slow, and the only thing you should be too worried about is their dash attacks. 
    Otherwise, keep jumping and dashing, try and get them in one spot for some 
    combination attacks, and run away when they’re getting back up to avoid their 
    hammer attacks. Remember Dark's strategy of repeatedly throwing them if you
    find one on his own. These guys are arguably not as tough as the Death 
    Skeletons you just faced.
    
    My Life Bars at the end - 4
    
    ~~~~Battle 10 – Lieutenant Bitter~~~~
    
    Enemy Life Bars – 7
    
    He has a lot of life bars, but the key thing is that he’s on his own. If you’ve
    read the strategies for the Knights and the Commanders in the walkthrough, 
    then just apply those here. You can dash him repeatedly for a win without him 
    even attacking, or you can risk it and jump attack him with good timing. As
    suggested by Dark, back attacks will also work well.
    
    Alternatively, you could use combination attacks by going above or below him 
    and then quickly moving into position and seizing the initiative with a well 
    placed first attack. Take your pick.
    
    My Life Bars at the end - 4
    
    ~~~~Battle 11 – Two General Heartlands~~~~
    
    Enemy Life Bars – 7
    
    General Heartland has returned, and managed to clone himself. It seems he 
    survived when you last fought him, and managed to supersede his once boss, 
    Death Adder.
    
    Anyway, use the same tactics as you did for the Bad Brothers here, but again, 
    be on your toes and don’t let them have an opening to attack you, or you’ll say 
    goodbye to a Life Bar. If you can get them in the same place, you’ve won 
    already. It’s also possible to keep them in a rhythm where one giant is on one 
    side, the other is opposite him, and you alternate between the two with a 
    jumping or dashing attack each. It’s slow, but not too risky.
    
    My Life Bars at the end - 3
    
    ~~~~Final Battle – Two General Bitters~~~~
    
    Enemy Life Bars – 8
    
    It would seem as if the two golden knights of The Dungeons survived their trips 
    into the abyss. They’re angry that their boss, Death Bringer is gone, and 
    they’ve assumed command of the remainder of the forces. But it’s time to put a 
    stop to this evil clan once and for all!
    
    ...If you completed Arcade mode you know what to do; keep the pressure up, 
    jump, dash, or back attack one, then use the ‘dodge in from above/below’ 
    technique to get a good combination attack on the other. Don’t panic – the 
    knights move slower than you think. Of course, it’s always possible to just 
    repeatedly dash attack both of them, but where’s the fun in that?
    
    Eventually, you'll seize the moment and dispatch the evil clan once and for 
    all. Now what Duel mode is done...well, you’ve completed pretty much everything
    if you also completed Beginner and Arcade. Congratulations!
    
    My Life Bars at the end - 2
    
    ---END THE DUEL---
    
    You should also note that The Duel can be played multiplayer. Obviously you 
    will require a second controller, so plug that in and you can play together,
    but you must fight against eachother. You will also have to choose separate
    characters. Now you can test your mettle against your brother/dog/imaginary
    friend and show them who's best once and for all! Or who can reduce the 
    other's eight life bars to nothing in a twenty year old videogame.
    
    Still bored? Obsessed with this game? I know the feeling. Read on...
    
    -----~-----~-----~
    13. Challenges
    -----~-----~-----~
    
    Before you attempt any of these challenges, it is recommended you have a very
    good knowledge of the game. Complete it at least five times, know where most of
    the enemies are etc. I will list all of the Challenges I've thought up in 
    order of difficulty, easiest first and hardest last.
    
    ~~~~No Magic Game~~~~
    
    Difficulty - **
    
    Don't use magic. Some of you may have already done this, and the only real
    difficulty is the longer (and therefore more difficult) battles against
    the bosses, particularly Death Bringer. It goes without saying that Gilius
    Thunderhead is the man here, with his physical attacks being by far the most
    reliable and his lack of magic not being taken into account.
    
    ~~~~No Jump or Dash~~~~
    
    Difficulty - ***
    
    Jumping attacks, dashing attacks...How many times have they gotten you out of
    trouble? Many, I'm sure. But this time...YOU MUST NOT USE THEM.
    
    Part of the difficulty of this challenge, of course, is having the mental
    strength not too subconsciously use them. Not only this, but you'll have to be
    a true brawler, no more cheap jumping and dashing attacks, just dodge dodge
    dodge by yourself. This is a big test of reflexes (think the giants' dashing)
    and mental will, and I'd be surprised if any of you managed to do even this.
    
    ~~~~Complete The Duel with not one Life Bar loss~~~~
    
    Difficulty - ***
    
    Possible, but it'll take practice. Your difficulties will lie in the giant
    battles, and the Death Skeletons. Considering The Duel is a big challenge
    in itself, this requires an expert of the game to complete.
    
    ~~~~Complete Arcade Mode with not one Life Bar Loss~~~~
    
    Difficulty - ****
    
    Near-impossible without the aid of tools. You must know everything about
    the game and be prepared for lots of frustration as you try to complete this.
    You may make it past the first five levels, but come level six it will be a
    hefty challenge.
    
    ~~~~No Magic, Jump or Dash, No Life Bar Loss - Arcade Mode~~~~
    
    Difficulty - *****
    
    The ultimate challenge. Gilius should be again your character of choice, but
    if any of you actually do complete this impossible challenge then I will eat
    my cartridge. In fact, I'm not sure if it is even possible - Death Bringer's
    battle require you to be close to him so he doesn't use his fuzzing balls
    (which require a jump), but the Skeletons and his axe will be on your case
    mad-crazy. Okay, I'll make a new challenge from this...
    
    ~~~~No Magic, Jump or Dash, No Life Bar Loss - Death Bringer~~~~
    
    Difficulty - *****
    
    Just the last level but the same as before everywhere else. This time you can
    use savestates on an emulator to quickly reload to the battle, and I'm sure
    this one is possible, and definitely provable. I may even try this myself.
    If I do, I'll post the video on Youtube.
    
    -----~-----~-----~-----~-----~
    14. Version Discrepancies
    -----~-----~-----~-----~-----~
    
    ~Thanks goes to Dark for providing me with the information needed to create
    this section. If anyone else finds more inconsistencies between versions, feel
    free to contact me and I'll add them in with full credit.
    
    There are a lot of things that don't make sense in the the Mega Drive version 
    of the game; the naming of certain enemies for example, or the seeming absence
    of the fabled Golden Axe that is crucial to the game's plot. This is partly
    due to the game's transfer from versions on other consoles.
    
    So though this FAQ is for the Mega Drive/Genesis version of the game, I think
    this section should be helpful in addressing some of the inconsistencies
    and goofs within the game, and the reasons for their presence. Enjoy.
    
    ~~~~Where is the Golden Axe?~~~~
    
    Credit to Dark for this.
    
    "In the Arcade and Amiga versions [the Arcade was the original], there was no 
    Death Bringer [Indeed, the seventh and eighth levels were added in for this 
    version]. Death Adder himself was said to have captured the legendary Golden 
    Axe which was the source of his magical powers and what he shot the lightning 
    balls out of."
    
    In the older versions of the game, Death Adder does indeed carry the Golden
    Axe. So why is it red in the Mega Drive version? Back to Dark:
    
    "I'm guessing though that when they created the Mega Drive version with the
    Death Bringer plot, they thought two Golden Axes (one for Death Adder and one 
    for Death Bringer) would've been a bit much, so they gave them red and green 
    axes instead."
    
    Hence, the absence of the Golden Axe.
    
    ~~~~Alex~~~~
    
    Once again, credit to Dark.
    
    Alex doesn't make an appearance in this version of the game. He is only
    referred to by name - 'My good friend Alex was also killed in the battle' - and
    his death provides another reason for the warriors to go after Death Adder. 
    Rather inane, no? They might as well have just left him out of the game 
    completely.
    
    Well, there is a reason why Alex gets a mention. Back to Dark:
    
    "Regarding Alex. The Amiga and Arcade versions featured a sequence of a 
    wounded soldier called Alex giving the news of Death Adder's capture of the 
    King and Princess to the characters at the start of the game before getting 
    clobbered by a Longmoan and tragically dying."
    
    For some reason Alex's physical appearance was omitted from this version of 
    the game, but he was still given a name check at least.
    
    -----~-----~-----~
    15. Credits
    -----~-----~-----~
    
    Myself – I did write the guide, you know.
    
    Dark - For motivating me to do update this, he is also responsible for the 
    creation of the Version Discrepancies section as well as numerous tips and 
    tricks within the guide.
    
    CJayC, SBAllen, and GameFAQs – For creating and administering GameFAQs, which 
    hosts this guide.
    
    ASCII Generator at network-science.de/ascii - For the cheesy ASCII text at the 
    top of this guide.
    
    Sega – For making such an amazing game, and an amazing system.
    
    You – Thank you for taking the time to use and read this guide.
    
    -----~-----~-----~
    16. Outroduction
    -----~-----~-----~
    
    I hope you enjoyed the guide and found it informative. While playing the game 
    and writing this FAQ I found out things about it I hadn’t realised even though 
    I have owned it for over most of my years. Golden Axe is twenty years old now 
    and I still give it a run through every now and then. A true classic; I hope I 
    wrote a fitting guide as well.
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