===============================================================================
                ____       _     _                 _
               / ___| ___ | | __| | ___ _ __      / \   __  _____
              | |  _ / _ \| |/ _` |/ _ \ '_ \    / _ \  \ \/ / _ \
              | |_| | (_) | | (_| |  __/ | | |  / ___ \  >  <  __/
               \____|\___/|_|\__,_|\___|_| |_| /_/   \_\/_/\_\___|

===============================================================================

                                   Golden Axe
                                For the Genesis
                                FAQ/Walkthrough

                                By Ryan Harrison
                     rharrisonfaqs(at)hotmail(dot)co(dot)uk

                               and Stephen Child
                       twotiminwiseguy(at)hotmail(dot)com

                           Last Revised: 29 June 2010
                                  Version 1.00

       This document is Copyright (c)2010 Ryan Harrison and Stephen Child

===============================================================================

Table of Contents

     1. Guide Opening
          1.01  -  Version History
          1.02  -  Introduction

     2. Game Overview
          2.01  -  Story
          2.02  -  Controls
          2.03  -  Characters
          2.04  -  Basics

     3. Beginner Mode Walkthrough
          3.01  -  Stage 1: In The Woods
          3.02  -  Stage 2: Turtle Village
          3.03  -  Stage 3: Crossing from Turtle Island to the Mainland

     4. Arcade Mode Walkthrough
          4.01  -  Stage 1: In The Woods
          4.02  -  Stage 2: Turtle Village
          4.03  -  Stage 3: Crossing from Turtle Island to the Mainland
          4.04  -  Stage 4: To Eagle Island
          4.05  -  Stage 5: From Eagle Island to the Palace
          4.06  -  Stage 6: The Palace Gates
          4.07  -  Stage 7: The Dungeon
          4.08  -  Stage 8: The Battle with...?

     5. The Duel

     6. Enemies

     7. Items

     8. Cheat Codes & Secrets

     9. Guide Closing
          9.01  -  Credits
          9.02  -  Legal Disclaimer
          9.03  -  Contacting Us


===============================================================================
                                1. Guide Opening
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            1.01  -  Version History
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Version 1.00  -  29 June 2010  -  The first complete version of this FAQ.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             1.02  -  Introduction
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ryan Intro
----------

Welcome to our FAQ for Golden Axe. This is the first time in 7 years since Ste
C and I have teamed up to cover a classic Genesis beat-'em-up; we first co-
wrote a complete FAQ for Streets of Rage, another popular Genesis beat-'em-up
title, way back in 2003. So, although it's long overdue, here's our Golden Axe
FAQ! This file provides a complete walkthrough for both Beginner and Arcade
modes, as well as an overview of The Duel mode. We will also provide the basics
and appendices relevant to the game, and any secrets to be found. Although not
as well-known amongst gamers today, this game has still held its own against
time and remains a favourite among retro gamers. It's still as fun to play as
ever as it was upon its time of release, so for fans of the 2D hack 'n' slash
genre, why not give this one a go?


Stephen Intro
-------------

This is just the thing I need to revive my fledgeing career of guide-writing.
The walkthrough for Golden Axe in particular has been on the cards with my
personal friend and fellow FAQ writer RHarrision for years and now the summer
break from work and college has given us a yet another opportunity to get it
started again. The game itself is very much easy to master when compared to
today's scene so constructing this guide will be no tough feat at all. Despite
that, we're definately overdue for another collabrative effort!
SEGA has always enjoyed re-releasing the old titles again and again, and much
more so in the recent Ultimate Genesis / Mega Drive Collection for the XBox 360
and the PS3 with hi-def graphics, you might be interested in how this game
works and should be played like it was in the Genesis days. Wherever you're a
newbie getting killed off by Death Adder or having that weird feeling of
nostalgia, please enjoy this guide.


===============================================================================
                                2. Game Overview
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 2.01  -  Story
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Yuria is a strange land, with evil oppressors. Death Adder's soldiers have
invaded every village. And Death Adder himself has massacred thousands.

Finally, he's kidnapped the King and his daughter, the Princess, and seized the
Golden Axe. Only the strongest and craftiest warriors now have any chance of
defeating him.

Three warriors appear to challenge Death Adder. Ax-Battler, the terrible
Barbarian, arrives from the far plains. His mighty strength and courage is a
match for any enemy.

Tyris-Flare, the Amazon, appears from the deep jungles to overcome the
oppressors. With sword-skill and Lightning Magic she vows to save the Kingdom.

Gilius-Thunderhead, the Dwarf, swings a deadly axe. His tricks and speed in
battle can outwit even the most brutal giant.

These three, like many others, have lost cherished loved ones in the war
against the reptile fiend, Death Adder. Now they swear to defeat him - even at
the cost of their lives.

The challenge is overwhelming: defeat all of Death Adder's soldiers and beasts,
travel the treacherous route to his castle, demolish Death Adder Jr., and then
face their most powerful enemy, Death Adder himself.

The reward: saving the lives of the King and Princess and returning peace to
the Kingdom.

That's the plan. But there could be a surprise ending!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               2.02  -  Controls
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

NOTE: These are based on the game's default control settings.

A      -  Make selections in menu screens, use magic

B      -  Make selections in menu screens, attack with weapon, perform
          attacking move when used in conjunction with other buttons

B + C  -  Perform reversal attack

C      -  Make selections in menu screen, jump

D-Pad  -  Move cursor in menu screens, change options (such as life counter,
          sound test) in menu screens, move character in the direction pressed

Start  -  Start the game from the title screen, skip story screens, make
          selections in menu screens, pause the game during play, press again
          to resume play


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              2.03  -  Characters
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[ Ax-Battler ]  ---------------------------------------------------------------

Height      -  5'10
Weight      -  200 lbs.
Speciality  -  Long Sword

The Barbarian, with blue clothing and the long sword. His mother was killed by
Death Adder. The well-rounded of the three characters.


Ax-Battler's Magic: Earth
-------------------------

Level 1 (1-2 pots)  -  Small geiser-like eruptions.

Level 2 (3-4 pots)  -  A mixture of large and minor volcanic blasts clutter the
                       screen.

Level 3 (5 pots)    -  Several major blasts.

Level 4 (6 pots)    -  A volcanic eruption appears in the centre of the screen,
                       shooting out devastating boulders.


[ Tyris-Flare ]  --------------------------------------------------------------

Height      -  5'08
Weight      -  ? lbs.
Speciality  -  Magic

The Amazon with a sword. Her parents were killed by Death Adder. She
specialises in magic and has higher level spells. A good selection for beginner
players.


Tyris-Flare's Magic: Fire
-------------------------

Level 1 (1-4 pots)  -  Fire birds circle the screen and cover the ground with
                       patches of fire.

Level 2 (5 pots)    -  Pillars of fire shoot up from the ground.

Level 3 (6 pots)    -  Two fire spirits circle the screen, then form into one
                       to cause considerable damage to your foes.

Level 4 (7 pots)    -  A wave of fire engulfs any enemies in range as it moves
                       from left to right.

Level 5 (8 pots)    -  Similar in some ways to Ax-Battler's top spell, an
                       overflowing volcano appears in the centre of the screen
                       to spit out balls of magma.

Level 6 (9 pots)    -  A huge dragon descends in from the heavens to sweep the
                       screen with a huge cloud of flame.


[ Gilius-Thunderhead ]  -------------------------------------------------------

Height      -  5'03
Weight      -  151 lbs.
Speciality  -  Broad Axe

The Dwarf with a huge axe, who wears a green tunic. His brother was killed by
Death Adder. What he lacks in terms of magic, he makes up for with good
fighting skills. Good for expert players.


Gilius-Thunderhead's Magic: Lightning
-------------------------------------

Level 1 (1 pot)     -  A channel of lightning surrounds Gilius and small waves
                       of electrical current spout across the screen.

Level 2 (2-3 pots)  -  Two lightning bolts sweep the screen.

Level 3 (4 pots)    -  Channels of lightning rain down upon Gilius and all
                       enemies on-screen.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                2.04  -  Basics
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[ Options ]  ------------------------------------------------------------------

From the logo screen, pressing Start will bring up the main menu. If you have
just one controller plugged in or press Start on Controller 1, this puts the
game into 1-Player mode. If you have 2 controllers plugged in, press Start on
Controller 2 to put the game into 2-Player mode.

ARCADE    -  Lets you play the original Arcade version of Golden Axe.

BEGINNER  -  Lets you play the first 3 levels of the game with a few minor
             differences - there are no night scenes, Death Adder Jr. is the
             boss of the third level, and casting magic costs 2 Magic Pots
             rather than all of them. If you are new to the game or just need a
             quick warm-up before playing the full Arcade version, then this is
             for you.

THE DUEL  -  Lets you duel various opponents in a round-by-round basis. After
             you win 12 rounds, you get to see a dumbed-down version of the
             game credits. In a 2-Player game, it is a battle of Player 1 vs
             Player 2.

OPTIONS   -  LIFE METER  -  Instead of a difficulty setting, you get this - the
                            life meter allows you to set how many bars you have
                            for when you are playing. You can choose 3, 4 or 5
                            bars. Obviously, with more bars you can take more
                            damage before you lose a life, so you'll last a bit
                            longer.

             CONTROL     -  Change the function of the A, B and C buttons on
                            your Genesis controller with this sub-option (while
                            highlighted, press the Left/Right buttons). The
                            different function layouts are as follows:

                            A BUTTON  MAGIC      A BUTTON  MAGIC
                            B BUTTON  ATTACK     B BUTTON  JUMP
                            C BUTTON  JUMP       C BUTTON  ATTACK

                            A BUTTON  JUMP       A BUTTON  JUMP
                            B BUTTON  ATTACK     B BUTTON  MAGIC
                            C BUTTON  MAGIC      C BUTTON  ATTACK

                            A BUTTON  ATTACK     A BUTTON  ATTACK
                            B BUTTON  JUMP       B BUTTON  MAGIC
                            C BUTTON  MAGIC      C BUTTON  JUMP

             SOUND TEST  -  Here, you can listen to the game's various music
                            soundtracks. Here is the complete list:

                            WILDERNESS
                            TURTLE VILLAGE 1
                            TURTLE VILLAGE 2
                            FIEND'S PATH
                            DEATH ADDER
                            BATTLE FIELD
                            SHOWDOWN
                            GAME OVER
                            THE BATTLE
                            THIEF'S THEME
                            OLD MAP
                            CONCLUSION
                            SUTAKORA, SASSA!

                            FADE OUT

                            S.E NO.01 - 35

                            VOICE 1
                            VOICE 2

                            EXIT (takes you back to previous menu)


[ Moves ]  --------------------------------------------------------------------

- Simply tap the attack button to swing your weapon. When you hit an enemy, you
  can tap the button repeatedly for combos.

  - The first combo consists of three attacks - two normal hacks of the weapon,
    then hold Left/Right (depending on which side of you the enemy is) and
    press the attack button once more for a powerful blow, which knocks the
    enemy back.

  - After two or three normal attacks, while the enemy is stunned, you can
    quickly hold Left/Right and walk into them, and while still holding the
    direction, press the attack button to throw them (this works only on the
    small enemies and hammer-wielding giants).

  - The five-hit attack is simply getting close enough to the enemy and tapping
    the attack button repeatedly for five moves - two hacks, two whips and a
    kick.

- Tap the attack + jump buttons simultaneously to perform a special reversal
  attack (the character swivels round to knock down an enemy behind them).

- Press the jump button, and while in midair, press the attack button to
  perform an aerial attack, which knocks enemies down.

- Double-tap Left or Right to run in those directions (keeping the button held
  on the second tap to keep running). There are also attacking moves you can
  perform while running:

  - Press the attack button to perform a charge attack.

  - Hold the jump button, and at the apex of the jump, press the attack button
    to perform a very powerful dropping attack. The enemies usually walk away
    to avoid this move, but a good way to sucker them into it is by getting
    them at the very bottom of the screen. This is the strongest normal attack
    you can perform, and can take out a lot of the weaker enemies in one hit if
    you can make contact.


[ Magic ]  --------------------------------------------------------------------

Each warrior has the ability to cast magic when you collect Magic Pots, and the
more pots you collect, the stronger the spell. However, you'll lose your Magic
Pots by casting spells, so resort to magic only when surrounded by too many
foes, or against the stronger enemies (such as Death Adder, Knights, etc.). The
cost of Magic Pots is as follows:

     - In ARCADE mode, casting magic uses up ALL your Magic Pots you have
       collected.

     - In BEGINNER mode, casting magic uses up 2 Magic Pots from your meter.

Now, here are what the three warriors' magic meters look like:

+--+--+-+-+     +----+-+-+-+-+-+          +-+--+-+
|1 |2 |3|4|     |1   |2|3|4|5|6|          |1|2 |3|
|  |  | | |     |    | | | | | |          | |  | |
+--+--+-+-+     +----+-+-+-+-+-+          +-+--+-+
 Ax-Battler        Tyris-Flare       Gilius-Thunderhead

As you can see, collecting pots fills up the boxes, and when the pot count goes
up to a numbered box, this will be the strength of the spell that is cast. A
Level 3 spell will be stronger than a Level 1 spell, but you will need to save
up more Magic Pots in order to reach Level 3.


[ Bizarrians ]  ---------------------------------------------------------------

Bizarrians are large animals that both you and your enemies can ride and use to
attack. When you knock an enemy off a Bizarrian, you can then walk over the
lying beast to mount it, and you can press the attack button to use their
speciality attack. Do be aware, however, after a certain number of times you
are knocked off a Bizarrian by an enemy, the Bizarrian will run away.


Blue Dragon
-----------

Description  -  Breathes out a cloud of flame that will knock down any enemy
                within range in front of it.
Length       -  10'10
Weight       -  1227 lbs.
Speciality   -  Flame


Chicken-Leg
-----------

Description  -  Swivels round to knock down an enemy within range, with its
                tail.
Length       -  8'10
Weight       -  756 lbs.
Speciality   -  Wagging Tail


Red Dragon
----------

Description  -  Shoots a fireball projectile that travels left or right without
                stopping until it hits an enemy.
Length       -  10'10
Weight       -  1227 lbs.
Speciality   -  Fire Ball


[ Continue Game ]  ------------------------------------------------------------

Both players begin the game with 3 lives, and however many bars you choose to
have in your life meter. Every time you lose all bars in your life meter, you
lose a life. When you lose a life, it's Game Over.

However, you are also given the option to Continue your game from where you
lost your last life if you wish to do so. Each player can do this a certain
number of times, depending on however many Continue credits you have. In a 1
Player game, there are 4 credits; in a 2 Player game, there are 6 credits
(shared between the players). You cannot change your amount of credits. When
you lose all your lives in the game, the following message will appear at the
bottom of the screen:

3 CREDITS                                    Simply use Left or Right to choose
    .--.  CONTINUE? 9 (counts down to 0)     "YES" if you wish to continue, or
    |__|   YES <- NO                         "NO" if, for some reason, you
                                             don't. Press Start to confirm your
choice; if you selected "YES" you will resume playing the game from the very
spot where you lost your last life. If you selected "NO", or you have no
credits remaining, it is Game Over, and you are taken to the Score screen and
will have to start your adventure again from the beginning. Better luck next
time!


[ Scoring ]  ------------------------------------------------------------------

You are taken to the Score Board screen at the end of a game; whether you beat
the game or get Game Over. Your game score is calculated by comparing your
TOTAL SCORE and USED PLAYER (amount of lives you lost) to calculate your
STRENGTH rating. The class you are rated in is judged by your Strength score,
and the table is like so:

    C L A S S      The numbers on the right-hand side of the table indicates
+--------------+   the number of times you have achieved that grade during your
| 100~ A+++ 00 |   current sitting of the game.
| ~100 A++  00 |
|  ~60 A+   00 |
|  ~55 A    00 |
|  ~50 B    00 |
|  ~45 C    00 |
|  ~40 D    00 |
|  ~35 F    00 |
+--------------+


[ Game Screen ]  --------------------------------------------------------------

STAGE #     -  Shown in the top-left corner of the screen, the level number in
               which you are currently playing. There are 8 levels in total.

MAGIC       -  Shown just to the right of the Stage number. This shows your
               characters' magic meter, and how many magic pots you have
               collected.

Life Meter  -  Shown at the bottom of the screen; how many lives you have, as
               well as how many bars in your life meter. This goes down as you
               suffer damage at the hands of enemy attacks; you can bump it up
               by collecting Meat from the Green Thieves.


===============================================================================
                          3. Beginner Mode Walkthrough
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         3.01  -  Stage 1: In The Woods
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As you head right towards the fighting field, a Silver Heninger and a silver
Longmoan will approach you. Each will pose no threat as you can can take them
down with a long string of attacks or a couple of throws. A purple tougher pair
of Heningers and Longmoans appear after the grey dudes are down. Beware of
their charging attacks that can catch you offguard; however in this mode, the
purple enemies are just as weak as the grey ones. GO!

Quickly swipe two potions from the Blue Thief so you can carry on towards the
next swarm of enemies. As you come to a branched path, a Grey Heninger and a
Grey Longmoan riding a Chicken-Leg creature are there for you to slay. You can
ride on the Chicken-Leg to deal stronger damage with one tail swing. One Gruzia
- a purple Amazon warrior - will follow suit and may knock you off your beast
if you don't stop her soon. GO!

Take either path as you go along. The Blue Thieves will appear on each path
containing a total of three potions. Now if you're riding the Chicken-Leg and
are using the bottom path you can't actually jump onto the rocky path above.
Don't worry, just keep your potion count high and let a second player take care
of him. GO!

Get ready to encounter a Grey Heninger and a Grey Longmoan as the path breaks
back down in one. GO!

The sky will turn to orange, so be prepared for the first Boss Battle before
you reach Turtle Village! One Heninger will charge at you and another riding a
Chicken-Leg are the first to kill before you deal with the Bad Brothers. Strike
one too soon, and he'll start to attack. Or you can keep a safe distance and
take down the Heningers first, and the Bros. will begin to fight. Not only they
will charge and take a bar of health off you, they also like to kick when
you're a close distance with them. Keep charging at them yourself / use a
jumping attacks / or if you're lucky to ride a Chicken-Leg at this point, two
swipes will bring each giant down.

Level finished! On the next screen, you can gather 3 potions from the Blue
Thief including one of your own that he stole, the twit!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        3.02  -  Stage 2: Turtle Village
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Drop down the ledge and kill the Red Heninger, the stronger variation of the
weak warriors. Try to move to right of him and charge or throw him into the
river bed by the left screen for a quick defeat! GO! once he's gone.

A Red Longmoan suddenly appears for a cheap hit, so repeat the instant death in
the river or hack him down. GO!

Closer to the village...at this point, don't fall into the river since you're
dangerously close to losing a valuable life on that narrow path. A Red Longmoan
and a Red Heninger will attack you from both sides. Watch out for the Longmoan
as he's likely to charge into you first. Go to the upper-left screen for a wide
birth of land if you need more space to fight these two. GO!

Four young villagers will leave the village with their lives in vain. This
can't be good... because a Gruzia riding a Blue Dragon is scaring them away.
She is followed by another Gruzia and a Grey Heninger will then come behind
you. Quickly knock the dragon-riding Amazon off her beast and mount the dragon
to burn the nearby enemies. GO!

More villagers will try to leave the village but watch out for the Blue Thief
carrying three potions among them. GO!

Now the second Boss encounter will ensue. Kill the Grey Heninger and attack one
of the two Lemanaya to get them moving. After the Lemanaya are gone, prepare
for an onslaught of a Skeleton and two Gruzia, one riding a Red Dragon that
shoots out fireballs. If you have a Blue Dragon and get knocked down, knock the
enemies to the floor as fast as possible before remounting the creature.
Nevertheless you and your partner will have two different powerful dragons at
your disposal until off the enemies are slain.

The rotten Blue Thief will take away two of your potions. Beat him down to
receive three more (max. 5!). Oh, and keep an eye out on the Food-carrying
Green Thief if you're short on health.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
         3.03  -  Stage 3: Crossing from Turtle Island to the Mainland
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Now you're on board a giant turtle. Seriously. Progress to the right and tackle
a Grey Heninger for a fast, off-screen plunge to the deadly pit below. Watch
your back as a Grey Longmoan and a Gruzia will pursue, who is fond of lunging
at the player. GO!

Use a running attack to make the jump over the cliff - a normal jump might not
be enough to make it to the mainland. Try not to knock the Blue Thief down into
the pit if you need four potions. GO!

Get ready for a pair of Lemanaya vixens blocking your path. A long weapon combo
and a takedown will do. GO!

The Bad Brothers return as they come through a large door. It's okay to use the
potions you stocked up on your adventure especially as it's tough to survive
being sandwiched by the giants' kicking and charging. GO!

Before the third Boss fight, hit the two Blue Elves until they drop five
potions. GO!

First on the menu (ahem!), two Gold Heningers and a Gold Longmoan who like to
charge a lot. Keep your distance and charge them back; weapon combos will only
lure you into their trap and you'll easily lose a health bar at a time. Once
they're done in, two Skeletons will appear and... Death Adder Jr. makes his
grand presense. Let rip with your potions if you've been wise enough to keep
them up at your characters' max. stock. In this mode, you can do this until you
run out of potions. This will surely leave the Skeletons crumbling for sure,
but Death Adder Jr. will likely live. Move out of harm's way when he launches a
fireball at you and only approach from above or below. Strike when you almost
make contact with him and do him in with a combo. Follow these tips, and you
will kill him after two or three combos.

The next screen will prompt you to try the game in Arcade Mode.
Your score will be tallied up nevertheless, but for now...

MORE TRAINING AWAITS YOU HERE!!


===============================================================================
                           4. Arcade Mode Walkthrough
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         4.01  -  Stage 1: In The Woods
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As you head right towards the fighting field, a Silver Heninger and a silver
Longmoan will approach you. Each will pose no threat as you can can take them
down with a long string of attacks or a couple of throws. A purple tougher pair
of Heningers and Longmoans appear after the grey dudes are down. Beware of
their charging attacks that can catch you offguard. GO!

Quickly swipe two potions from the Blue Thief so you can carry on towards the
next swarm of enemies. As you come to a branched path, a Silver Heninger and a
Gruzia riding a Chicken-Leg creature are there for you to slay. You can ride on
the Chicken-Leg to deal stronger damage with one tail swing. One Gruzia - a
purple Amazon warrior - will follow suit and may knock you off your beast if
you don't stop her soon. GO!

Take either path as you go along. The Blue Thieves will appear on each path
containing a total of three potions; one on the top branch and down on the
bottom. Now if you're riding the Chicken-Leg and are using the bottom path you
can't actually jump onto the rocky path above. Don't worry, just keep your
potion count high and let a second player take care of him. GO!

Get ready to encounter a Silver Heninger and a Silver Longmoan as the path
breaks back down in one. GO!

The sky will turn to orange, so be prepared for the first Boss Battle before
you reach Turtle Village! Use your magic once everyone appears onscreen if you
can, and deal some good damage to everyone before attacking. One Silver
Heninger will charge at you and another riding a Chicken-Leg are the first to
kill before you deal with the Bad Brothers. Strike one too soon, and he'll
start to attack. Or you can keep a safe distance and take down the Heningers
first, and the Bros. will begin to fight. Not only they will charge and take a
bar of health off you, they also like to kick when you're a close distance with
them. Keep charging at them yourself / use a jumping attacks / or if you're
lucky to ride a Chicken-Leg at this point, two swipes will bring each giant
down.

Level finished! On the next screen, you can gather 3 potions from the Blue
Thief including one of your own that he stole, the twit!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        4.02  -  Stage 2: Turtle Village
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Drop down the ledge and kill the Red Heninger, the stronger variation of the
weak warriors. Try to move to right of him and charge or throw him into the
river bed by the left screen for a quick defeat! GO! once he's gone.

A Red Longmoan suddenly appears for a cheap hit, so repeat the instant death in
the river or hack him down. GO!

Closer to the village...at this point, don't fall into the river since you're
dangerously close to losing a valuable life on that narrow path. A Red Longmoan
and a Red Heninger will attack you from both sides. Watch out for the Longmoan
as he's likely to charge into you first. Go to the upper-left screen for a wide
birth of land if you need more space to fight these two. GO!

Four young villagers will leave the village with their lives in vain. This
can't be good... because a Gruzia riding a Blue Dragon is scaring them away.
She is followed by another Gruzia (they're purple, remember?) and a Silver
Heninger will then come behind you. Quickly knock the dragon-riding Amazon off
her beast and mount the dragon to burn the nearby enemies. GO!

More villagers will try to leave the village but watch out for the Blue Thief
carrying three potions among them. GO!

Now the second Boss encounter will ensue. Kill the Silver Heninger and attack
one of the two Lemanaya to get them moving. After the Lemanaya are gone,
prepare for an onslaught of a Skeleton and two Gruzia, one riding a Red Dragon
that shoots out fireballs. At this point you can use all the magic you've
collected to ensure an easy fight. If you have a Blue Dragon and get knocked
down, knock the enemies to the floor as fast as possible before remounting the
creature. Nevertheless you and your partner will have two different powerful
dragons at your disposal until off the enemies are slain.

The rotten Blue Thief will take away two of your potions. Beat him down to
receive three more (max. 5!). Oh, and keep an eye out on the Food-carrying
Green Thief if you're short on health.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
         4.03  -  Stage 3: Crossing from Turtle Island to the Mainland
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Now you're on board a giant turtle. Seriously. Progress to the right and tackle
a Silver Heninger for a fast, off-screen plunge to the deadly pit below. Watch
your back as a Grey Longmoan and a Gruzia riding a Blue Dragon will pursue, who
is fond of lunging at the player. Ride on the dragon if you can, and GO!
straight ahead.

Use a running attack to make the jump over the cliff - a normal jump might not
be enough to make it to the mainland. Try not to knock the Blue Thief down into
the pit if you need four potions. GO!

Get ready for a pair of Lemanaya vixens blocking your path. A long weapon combo
and a takedown will do. GO!

The Bad Brothers return as they come through a large door. It's okay to use the
potions you stocked up on your adventure especially as it's tough to survive
being sandwiched by the giants' kicking and charging. GO!

Before the third Boss fight, hit the two Blue Elves until they drop five
potions. GO!

First on the menu (ahem!), two Gold Heningers and a Gold Longmoan who like to
charge a lot. Keep your distance and charge them back; weapon combos will only
lure you into their trap and you'll easily lose a health bar at a time. Once
they're done in, a Silver Heninger and a Silver Longmoan will appear and Col.
Bitter will barge out from the top screen. Let rip with your potions if you've
been wise enough to keep them up at your characters' max. stock. Deal with the
weaker guys first and then approach Col. Bitter from above or below his stance
to avoid his sword swipe. He can't run but will move in front of you very
quickly to hit you. Strike when you almost make contact with him and do him in
with a combo. Only combos will work against him as you cannot lift the big guy.
Follow these tips, and you will kill him after two or three combos.

Now you're in Arcade Mode, get ready to gather one potion each from two Blue
Thieves and a piece of Food each from two Green Thieves. Save some for your
partner, though...


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                       4.04  -  Stage 4: To Eagle Island
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As you start, you could jump to the top of a steep platform on the right, but
be prepared for two Red Longmoans and a Red Heninger following behind you.
Throwing them from the high platform will not do any additional damage however.
GO!

It is possible to stumble off the wooden bridge below you, so stay outta there!
A Skeleton will emerge from the ground. Now look carefully across the left
screen and use that gap to lunge the pile o' bones down for a short skirmish.
GO!

Two Skeleton rises up in the next passage. GO! and climb to the next ledge up.

A Thief caryying two potions is here to be abused on the next wave. GO!

Get ready for a new kind of enemy; two Dark Longmoans and a Dark Heninger will
trap you. Fight your way out of it by charging into them and move out of their
way to avoid getting hit back. GO!

Next comes a Skeleton and another Dark Heninger. Not so tough as the lost wave
of enemies but the skulled one will be more formidable foe this time around.
It'll charge and jump attack frequently so stay out of its way and fight on.
Both these guys must be defeated before a Dark Longmoan and Two more Skeletons
will try and stop you. Use magic if you have a half-decent amount of potions.
Take your time dealing these guys with jump attacks and then this level will be
finished.

A Blue Thief and a Green Thief will come to visit you at night and mug two
potions from you. Get 3 more from the blue guy and one piece of food to boot.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
               4.05  -  Stage 5: From Eagle Island to the Palace
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Walk right a little, and three Skeletons will emerge from the ground to ambush
you. You could fight them here, but a handy trick would be to hold Down on the
D-Pad until you drop onto the platform below the eagle's eye, and you can knock
the Skeletons off the left end of this ledge (some may even drop straight down
from the top ledge and plummet to their death below without you having to even
fight them, which will save you time and effort).

When the Skeletons are defeated, you are then prompted to walk on right, so
head along to reach the palace battlements, where you are met by an amazon
woman enemy who rides a Blue Dragon Bizarrian! Try to use a jumping attack to
knock her off the creature, which you can then take for yourself to aid you in
fighting your enemies. After you kill the amazon, it's time to fight a Red
Longmoan and Heninger duo, so deal with those guys too. Next, a follow-up trio
of two Red Heningers and a Red Longmoan appear to fight, so again, defeat them.

Then, after you have wasted those guys, you'll get a very nasty surprise - two
General Bitter knight mini-boss enemies! Use your magic spells here (you have
an opportunity to collect a lot of Magic Pots in the next level, so get your
magic used here to weaken these guys up). Charging attacks, I find, work well
against these guys, but timing is of the essence. Their sheild and sword
attacks are deadly, so don't be wandering near them. After you've defeated
these two knights, you've beaten this level and we move on into the palace.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                       4.06  -  Stage 6: The Palace Gates
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Walk into the open area, and Blue Thieves will appear. Hit them with your
weapon repeatedly until you've emptied their sacks dry and collect all the
Magic Pots they drop - they will no doubt come in handy for the upcoming boss
fight with Death Adder.

After you have dealt with the Thieves, you are prompted to "GO!" - so head
right a little further and various red-themed enemies (a Heninger, Longmoan and
General Heartland) appear to attack. Use your normal moves to get rid of these
guys, and once you have done so, the doors at the top of the area will open...

And out comes Death Adder! Two Skeletons will also accompany the palace ruler
in the battle, but take no notice of these guys - they often serve more as a
mere distraction. Focus on Death Adder for the time being - and first things
first - USE YOUR MAGIC! Also, lure Death Adder to the very bottom of the
screen, and use the running jump drop attack (run and jump, and press the
attack button at the apex of the jump - Death Adder can't avoid if you're at
the very bottom of the area). Other handy tips are to make sure you never walk
near him while he's on a vertical base, as his axe packs a powerful slash.
Also, he rolls fireballs along the ground to chase you, but a well-timed jump
over them will do. Keep attacking with running charges and dropping attacks,
and eventually, you will win.

After this, your character will approach the doors and free the captive King
and Princess. They offer you their thanks, but the game is not quite over! They
ask you to head through the door to enter battle once more. So with that, let's
continue...


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         4.07  -  Stage 7: The Dungeon
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As you head into the dungeon, you'll notice that there is a huge hole in the
ground, which will needlessly cost your character a life should you fall into
it. Run towards it and perform a charging attack, and you'll clear it and
_just_ barely land on a piece of ground on the other side at the right-hand
side of the screen. Now, you'll notice enemies enter in from the left-hand
side. As long as you keep Right on the D-Pad held down, don't worry about them
attacking you, you won't fall down the pit - but they will. When they have
fallen down the pit, you can move on.

The Skeleton that appears next could be thrown into the pit on the left to
quickly be disposed of. Head right and down, and more Skeletons appear from
either side - if you lure them down you can knock them down to the pits below
if they don't walk down there themselves. When you have defeated the Skeletons,
a Dark Heninger, Dark Longmoan and Gruziya appear - again, knock them into the
nearby pits to save yourself time and energy.

Continue to move on, and fight a Skeleton and Gruziya, then a Dark Heninger and
Longmoan. A pair of Blue Thieves will also arrive on the scene. Attack them and
take all their Magic Pots, and remember to SAVE THESE FOR THE NEXT LEVEL. As
you walk into the next room, two Skeletons enter, and two of the Bronze enemy
statues come to life. Lure them to the bottom of the screen, and knock them
into the pit to the left.

When the Bronze enemies have been defeated, two Colonel Bitter (gold knight)
enemies appear. Lure them over towards the pit and get around them to their
right-hand sides, and use charging attacks to knock them into the pit to the
left. After doing so, that's the end of this level and you move straight on
into the next, and final, level.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     4.08  -  Stage 8: The Battle with...?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

We now enter the last level of the game - a good old fashioned showdown with
the big boss himself, Death Bringer! He'll get up out of his throne to join the
battle with two Skeletons against you. You'll remember that in the last level
you were advised to save those Magic Pots - so now is the time to use them!

Now, this is a tricky battle. The skeletons can't be defeated, so don't bother
with them - just move around to prevent yourself from being ambushed as they
get close. Death Adder has a whole host of nasty attacks - and another bad
surprise is that he can cast deadly spells that your characters use - including
Ax-Battler's volcanic eruptions, Gilius-Thunderhead's lightning sweep, and
Tyris-Flare's dragon breath! He uses any one of these three spells any time he
hits you with a swing of his axe, or catches you with his spliting, homing
fireballs.

So, use the same strategy as you would have for Death Adder in Stage 6: lure
him to the bottom of the screen, and use run-jump-dropping attacks to inflict
good damage. Other than this, all I can suggest is stick in there - you may
lose a few lives but if you can establish a good attacking pattern, you'll
eventually defeat him, with the Golden Axe spinning into the air and ending up
getting buried in his big, black heart - nice! Anyway, after this are a few
more ending scenes which we won't spoil for you, so enjoy!

Congratulations upon completing Golden Axe!


===============================================================================
                                  5. The Duel
===============================================================================

1 Player
--------

This mode of The Duel applies when you have 1 controller plugged into your Sega
Genesis console. Select 'THE DUEL' from the title screen and proceed to choose
one of the three Golden Axe warriors.

You will begin the first battle with eight life bars beside your character's
portrait, and the amount of life of your enemy beneath that, to the right of
the 'ENEMY' gauge in the top-left of the screen. You also have a set time limit
in which to win the round of The Duel, which appears in the top-right of the
screen.

Basically, after you win each round (by defeating all opponents), you advance
to the next. It gets tougher, with stronger enemies with more life bars as you
reach the later rounds. You will, however, get more time to fight the stronger
enemies. You must use your weapon skills - you DO NOT get to use any magic
whatsoever in this mode.

There are 12 rounds in total, and as you lose life, you do not get the chance
to replenish it - however much life you have at the end of a round will be
carried on into the next. You also do not get to carry any Bizarrians you may
claim in one round into the next one. Winning all 12 rounds allows you to view
a shortened version of the Arcade Mode's ending credits.

Here is a rundown of each round of battle in The Duel mode:

Battle 1   -  Silver Longmoan (riding Chicken-Leg)
              Life: 2 bars
              Timer: 30 seconds

Battle 2   -  Heninger Bronze (x2)
              Life: 3 bars
              Timer: 30 seconds

Battle 3   -  Heninger Silver (riding Red Dragon)
              Life: 3 bars
              Timer: 30 seconds

Battle 4   -  Skeleton (x2)
              Life: 4 bars
              Timer: 30 seconds

Battle 5   -  Red Longmoan (x2)
              Life: 4 bars
              Timer: 30 seconds

Battle 6   -  Strobaya (x2; riding Red Dragons)
              Life: 5 bars
              Timer: 30 seconds

Battle 7   -  Heninger Dark (x2) & Dark Longmoan
              Life: 5 bars
              Timer: 30 seconds

Battle 8   -  Pink Skeleton (x2)
              Life: 6 bars
              Timer: 60 seconds

Battle 9   -  Bad Brothers (x2)
              Life: 6 bars
              Timer: 60 seconds

Battle 10  -  Lt. Bitter
              Life: 7 bars
              Timer: 60 seconds

Battle 11  -  Sgt. Malt and Sgt. Hop
              Life: 7 bars
              Timer: 60 seconds

Battle 12  -  Col. Bitter (x2)
              Life: 8 bars
              Timer: 60 seconds


2 Players
---------

This mode is a little more straightforward. Again, after selecting 'THE DUEL'
from the title screen, you come to the player select screen. Like the Arcade
and Beginner modes, both players cannot select the same character.

Once you have done this, it's onto a battle to the death between the two
players. Both characters' portraits appear in the top-left corner of the
screen, both starting with eight life bars. There is no time limit, so you and
your partner just duel away until one player has lost all their life, and the
last man (or woman) standing is declared the winner!


===============================================================================
                                   6. Enemies
===============================================================================

Amazons
-------

Description  -  These babes resemble Amazonian warriors; spears and axes are
                their ideal weapons of choice. Also expect them riding on
                Dragons and Chicken Leg creatures more often than the male
                enemies.

Variants     -  Gruziya      -  Height        -  5'08
                                Weight        -  ? lbs.
                                Attack Level  -  A
                                Move Level    -  B

                Lemanaya     -  Height        -  5'08
                                Weight        -  133 lbs.
                                Attack Level  -  A
                                Move Level    -  A

                Storchinaya  -  Height        -  5'08
                                Weight        -  133 lbs.
                                Attack Level  -  B
                                Move Level    -  C

                Strobaya     -  Height        -  5'08
                                Weight        -  133 lbs.
                                Attack Level  -  B
                                Move Level    -  B


Death Adder Family
------------------

Description  -  By far the largest and most intimidating boss enemies in the
                game. All of them are dealt with towards the last 3 levels
                and are capable of dealing heavy damage to the player if
                moved close enough. Each of these guys have their own magic
                spell that can harm the player from a long range,
                particularly from Death Bringer who uses it immediately
                after the player is knocked down. You will later learn that
                Death Bringer, Death Adder's higher subordinate, uses the
                actual Golden Axe as his weapon.


Variants     -  Death Adder      -  Height        -  8'02
                                    Weight        -  667 lbs.
                                    Attack Level  -  A
                                    Move Level    -  B

                Death Adder Jr.  -  Height        -  8'02
                                    Weight        -  667 lbs.
                                    Attack Level  -  A
                                    Move Level    -  B

                Death Bringer    -  Height        -  8'02
                                    Weight        -  667 lbs.
                                    Attack Level  -  A
                                    Move Level    -  A


Giants
------

Description  -  Like all challenges, the Giants prefer to gang up in pairs to
                destroy you, so you will have your hands full if you don't
                watch out for the dude you're not beating up. Slow but
                strong, one hit from a giant will knock the player flying.
                They can run and lunge at you too, which is unusual for
                their size.

Variants     -  Bad Brothers            -  Height        -  8'03
                                           Weight        -  680 lbs.
                                           Attack Level  -  C
                                           Move Level    -  C

                Gen. Heartland          -  Height        -  8'03
                                           Weight        -  680 lbs.
                                           Attack Level  -  A
                                           Move Level    -  C

                Sgt. Malt and Sgt. Hop  -  Height        -  8'03
                                           Weight        -  680 lbs.
                                           Attack Level  -  B
                                           Move Level    -  C


Heninger
--------

Description  -  These guys are one of the grunt type of enemies where the
                player faces them more commonly than other enemies. One of
                two minor foes that uses clubs to attack players - the
                Heningers don't squat and use lighter clubs.

Variants     -  Henninger Bronze  -  Height        -  5'10
                                     Weight        -  267 lbs.
                                     Attack Level  -  B
                                     Move Level    -  C

                Henninger Dark    -  Height        -  5'10
                                     Weight        -  ? lbs.
                                     Attack Level  -  B
                                     Move Level    -  B

                Henninger Gold    -  Height        -  5'10
                                     Weight        -  178 lbs.
                                     Attack Level  -  C
                                     Move Level    -  B

                Henninger Purple  -  Height        -  5'10
                                     Weight        -  178 lbs.
                                     Attack Level  -  C
                                     Move Level    -  C

                Henninger Red     -  Height        -  5'10
                                     Weight        -  178 lbs.
                                     Attack Level  -  A
                                     Move Level    -  B

                Henninger Silver  -  Height        -  5'10
                                     Weight        -  178 lbs.
                                     Attack Level  -  D
                                     Move Level    -  C


Knights
-------

Description  -  Knights conceal themselves in armour and are armed with a
                knight-esque sword and shield, which is nice to know since
                they cannot run at players. They too can deal one-hit
                blows with their swords though and are best approached from
                facing above or below the sprite and attack with combos.

Variants     -  Col. Bitter  -  Height        -  6'11
                                Weight        -  271 lbs.
                                Attack Level  -  A
                                Move Level    -  A

                Gen. Bitter  -  Height        -  6'11
                                Weight        -  271 lbs.
                                Attack Level  -  A
                                Move Level    -  A

                Lt. Bitter   -  Height        -  6'11
                                Weight        -  271 lbs.
                                Attack Level  -  A
                                Move Level    -  B


Longmoan
--------

Description  -  Bog-standard grunt type enemies, so expect to face loads of
                them in your quest. Tell them apart from the Heningers by
                the Longmoan's heavy club and horned helmet, and away you go.

Variants     -  Bronze Longmoan  -  Height        -  5'06
                                    Weight        -  253 lbs.
                                    Attack Level  -  B
                                    Move Level    -  C

                Dark Longmoan    -  Height        -  5'06
                                    Weight        -  ? lbs.
                                    Attack Level  -  B
                                    Move Level    -  B

                Gold Longmoan    -  Height        -  5'06
                                    Weight        -  164 lbs.
                                    Attack Level  -  C
                                    Move Level    -  B

                Purple Longmoan  -  Height        -  5'06
                                    Weight        -  164 lbs.
                                    Attack Level  -  C
                                    Move Level    -  C

                Red Longmoan     -  Height        -  5'06
                                    Weight        -  164 lbs.
                                    Attack Level  -  A
                                    Move Level    -  B

                Silver Longmoan  -  Height        -  5'06
                                    Weight        -  164 lbs.
                                    Attack Level  -  D
                                    Move Level    -  C

Skeleton
--------

Description   -  Surprisingly tough for their appearence. They're more likely
                 to surprise you from rising from the earth to hack you to
                 pieces with their sword and shields. Just like the Amazons,
                 their attack patterns are a mix of running strikes and combos.

Height        -  5'02
Weight        -  89 lbs.
Attack Level  -  B
Move Level    -  B


Thieves
-------

Description  -  All the game's potions and food are gained from these
                harmless thieves. For a few seconds they scurry around the
                screen waiting to be knocked over by the player and drop
                these items as a result on every level. Expect at least one
                thief to pop up before a boss battle so you can stock up
                on magical spells. Outside levels, they will come and steal
                a few potions back from the player so it's your duty to take
                them back!

Variants     -  Blue Thief   -  Height      -  2'11
                                Weight      -  71 lbs.
                                Belongings  -  Pot

                Green Thief  -  Height      -  2'11
                                Weight      -  71 lbs.
                                Belongings  -  Meat


===============================================================================
                                    7. Items
===============================================================================

Magic Pot  -  Small, blue vials that are dropped by Blue Thieves. Picking one
              of these up will increase your magic meter. By collecting more of
              these and bumping your magic meter up to a higher level, you can
              cast more powerful spells.

Meat       -  A rare, but handy item - these are dropped by Green Thieves and
              found only in the night scenes. Picking up this item will add one
              unit onto your life meter.


===============================================================================
                            8. Cheat Codes & Secrets
===============================================================================

[ Codes ]  --------------------------------------------------------------------

Level Select
------------

From the title screen, start a game in Arcade mode. When you are taken to the
Character Select screen, hold Down + Left + B, and press Start. A number will
appear in the top-left corner of the screen, indicating the level number you
will be taken to when you select your character. Use Up and Down on the D-Pad
to change this figure between 1 and 8, and press Start to go to that level.


===============================================================================
                                9. Guide Closing
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                9.01  -  Credits
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ryan Thanks
-----------

Thanks be to...

Ste C
     - For being a great co-author and friend!

The Golden Axe instruction manual
     - For the Story and level names.

martinnitus
     - Whose Golden Axe Ending video uploaded to YouTube allowed me to be able
       to take down enemy/character details.

wallywest80
     - Who contributed the Level Select cheat to GameFAQs, which I used in this
       FAQ.


Stephen Thanks
--------------

RHarrison
     - My personal friend and gaming confidante!

Classic SEGA
     - For making this game.

And YOU
     - For deserving this guide.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           9.02  -  Legal Disclaimer
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This document is Copyright (c)2010 Ryan Harrison and Stephen Child. This file
may not be reproduced under any circumstances except for personal, private use.
It may not be placed on any web site or otherwise distributed publicly without
advance written permission. Use of this guide on any other web site or as a
part of any public display is strictly prohibited, and a violation of
copyright. Only the web sites listed below are allowed to host this file and
our other work, free of charge:

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http://www.gamenotover.com/
http://www.gamerhelp.com/
http://www.honestgamers.com/
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Any web site not mentioned in the list above is currently unauthorised to host
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we will write back and let you know. We generally do not mind, so long as we
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If you are writing any literature for the same game, such as an article,
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take any information from this FAQ and pass it off as your own, as that is
plagiarism, and as such is against Copyright Law.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             9.03  -  Contacting Us
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Contacting Ryan
---------------

Please send all queries, comments, suggestions, additions and so on to my e-
mail address: rharrisonfaqs(at)hotmail(dot)co(dot)uk. Please be sure to double-
check through the FAQ first to make sure that what you are e-mailing about is
not already covered within this guide, so that you are not wasting your time.

I accept all video game-related correspondence via e-mail, so long as they are
written in plain and understandable English, bear relevance to the game in
question I have written for, have not already been covered within the FAQ, and
most importantly - have a subject title that will allow me to see what the e-
mail is regarding. Something such as "FAQ Question" will be just fine, it's
just so that I don't mistake any important e-mail for junk and accidentally
remove it from my inbox. Any useful additions sent in will be posted in a
future version, with full credit given.


Contacting Stephen
------------------

I'm more than happy to receive contacts and queries about this and all my FAQs
by email. Please use this address to send me any messages, comments and
suggestions related to this guide: twotiminwiseguy(at)hotmail(dot)com.

Also use an appropriate email subject title before you post, so it's less
likely to be discarded by mistake. I tend to check my inbox regularly and I
will do my best to respond to your queries as soon as possible.

Thank you for reading our FAQ, and feel free to view all our other video game
literature, which can be found at the links below:

Ryan     -  http://www.gamefaqs.com/features/recognition/22792.html
Stephen  -  http://www.gamefaqs.com/features/recognition/24927.html

This file is dedicated to the memory of three late GameFAQs users, who passed
away well before their time. Chris MacDonald, who died on May 17, 2004; Elliot
Long, who died on August 27, 2004; and Mitchell Lee Stuekerjuergen, who died on
January 4, 2006. Rest in peace.

http://www.gamefaqs.com/features/recognition/85.html
http://www.gamefaqs.com/features/recognition/17228.html
http://www.gamefaqs.com/features/recognition/13424.html

- END OF FILE -