hide results

    FAQ/Walkthrough by Crazyreyn

    Version: 1.0 | Updated: 03/18/07 | Search Guide | Bookmark Guide

                                G U N S T A R  H E R O E S
                               Sega Genesis / Mega Drive
                              FAQ/Walkthrough, Version 1.0
                                Last Updated - 18/03/2007
                       By Crazyreyn (crazyreyn_faqs@hotmail.com)
              Copyright (c)2007 Matthew Reynolds. All rights reserved. 
    | Legal Notice |
    The ONLY sites that may have this FAQ and all my other FAQs are the following..
    You will find the latest versions here. If you want to host my FAQ then
    give me an email and I'll most probably agree, as long as you don't alter
    anything, and if keep it in it's original format and give me full credit for
    creating the document.
    | Contact Details |
    If you see a fault of ANY kind or you want to contribute some data to me, then 
    either email me at crazyreyn_faqs@hotmail.com OR speak to me on 
    MSN Messenger on crazyreyn_faqs@hotmail.com, or on AIM at Crazyreyn.
    If you are emailing me, then please have the subject title as 'Gunstar Heroes
    FAQ' or something similar, otherwise it will not be opened. Full credit will be
    given in due course.
    Or feel free to ask me any questions you wish, comment on this FAQ, ask if you
    want this posted on your site etc. then do that same as above.
               If you could, rate this FAQ so I can get some feedback.
                                     Thank You.
    Hello and welcome to the Gunstar Heroes FAQ/Walkthrough. This guide will
    take you through the Normal version of this game, the various moves and
    weapon options on offer, and the secrets. This game is one of the most
    'Treasured' games (teehee) on the Genesis today, and is a blast from start to
    finish, with some real innovative gaming that stands out even now. If you
    are playing this on your Nintendo Wii, then you've made perhaps the best VC
    purchase you possibly make! Well, until Dynamite Headdy anyway (we can hope!)
    I hope you enjoy the guide,
    - Matt
                                   TABLE OF CONTENTS
    1. Version History
    2. Game Basics
      2.01. Story
      2.02. Gameplay
      2.03. Controls and Moves
      2.04. Weapon Combinations
    3. Walkthrough
      3.01. The Ancient Ruins / Pink's Stage
      3.02. The Underground Mine / Green's Stage
      3.03. The Flying Battleship / Orange's Stage
      3.04. The Strange Fortress / Black's Stage
      3.05. Empire Space Base / Yellow's Rescue
      3.06. Outer Space / Catching the Craft
      3.07. Empire Space Craft / Final Battles
    4. Secrets and Unlockables
    5. Conclusion and Special Thanks
    Searching -
       Simply copy and paste the section you want to go to into the Find box (to
       open it, press CTRL+F). Now press enter twice and you will be taken to your
       selected section.
                                  1. VERSION HISTORY
    | Version 1.0 - 18/03/2007 |
       The first complete version of this FAQ. Everything is complete.
                                      2. GAME BASICS
     2.01. Story
    This is lifted straight from the game's manual, and not is of my own creation.
    The Gunstar family are the protectors of the planet Gunstar 9. After many
    years of peace, vicious dictator Colonel Red kidnapped the Gunstar twin's
    older brother and used mind control to make him his slave. Now, with the aid of
    the Mystical Gems, he's threatening to release Golden Silver the Destructor
    from the Gunstar 9 moon, with apocalyptic consequences!
     2.02. Gameplay
    General Gameplay
    In each stage you have to plough through stacks of enemies (standard minions),
    and also face a sub-boss and end boss for that stage. Some stages differ,
    which you'll know about in the walkthrough. You get vitality which is your
    health, and can be replenished from Health powerup from crates of Item Bugs.
    Item Bugs
    Item Bugs deal out Weapons or Health. Shooting one will drop one, and
    grappling it more will net you another two.
    Free Shot vs. Fixed Shot
    At the start of the game you have to decide what shot type you will have. The
    differences are that with Free Shot is that you can move when you shoot, 
    whereas with fixed shot you have to remain stationary (however you can shoot
    in 8 directions). The better is Free Shot, as you will need to move around
    a lot in the game to avoid getting hit, and shooting at the same time helps
    out considerably.
     2.03. Controls and Moves
    Basic Controls
       A - Weapon
       B - Shoot
       C - Jump
       Down                                - Duck
       Down + Jump                         - Slide Tackle
       Left to Down to Right + Jump        - Power Tackle
       Jump + Jump in air                  - Dive
       Jump + Jump at wall                 - Wall Jump
       Down + Shoot                        - Pick up Item
       Direction + Shoot                   - Throw Item / Enemy
       Jump + Fire                         - Block
     2.04. Weapon Combinations
    Weapon Classes
       Force     - Rapid and Continuous Fire
       Lightning - Fires through enemies
       Chaser    - Homes in on enemies
       Fire      - Effective at close range
    Weapon Combinations
       Force + Force         - Rapid and Continuous Spread of Fire
       Force + Lightning     - Fast Laser - Tapping Up will make an awesome spread
       Force + Chaser        - Rapid, Continuous and Homing Fire
       Force + Fire          - Rapid, Continuous and Powerful Fire
       Lightning + Lightning - Constant laser line
       Lightning + Chaser    - Fast Homing Streak of Lasers
       Lightning + Fire      - Very close range Fire
       Chaser + Chaser       - Fire ignores any defense and appears at enemy
       Chaser + Fire         - Fire at the nearest enemy
       Fire + Fire           - Longer range of Fire
    There is a lot to choose from. Never have just one weapon on their own,
    always have a combination. The best? Depends on your play style. My personal
    favourite is either Force and Lightning (amazing spread if you direct it
    quickly) and Force and Chaser (good damage at one target from where ever).
                                   3. WALKTHROUGH
    Note that this guide is written for the NORMAL difficulty setting of the game.
    Other modes are more different than you think, with extra enemies and move
    boss moves to watch out for, so if you are playing on a different setting
    then bear this in mind.
    When you first start the game you have to select between Free Shot and Fixed
    Shot (see the Game Basics section above for more information on this) and
    to select your default weapon (again see the Game Basics section). I personally
    go with Free Shot and Force, but it depends on your playing type.
     3.01. The Ancient Ruins / Pink's Stage
    Just keep heading right past the constantly respawning enemies, firing as
    you go to take out any in your way. Before the first sand bag is an Item Bug,
    so get something from it (remember you can grapple it to get more things out)
    and continue onward until the screen stops and you face a Pink Warrior. This
    guy is fairly easy; just fire at him and when he gets close, jump toward him
    and tap C to grapple him away if he gets in the way, and on the far side of
    the screen proceed to fire at him, and repeat until he's taken out. You'll
    get some Health as a reward. Continue right to face the first boss...
       Papaya Dance
       Actions - Balloon Bomber
                 Mother Ant
       Vitality - 1200
       Stand directly underneath the plant and fire upward to injure the bulb.
       More to the sides if some of the bombs falling are about to hit you, and
       keep an eye out on any Mother Ants that spawn to the sides; a second or two
       of fire will take care of them, and proceed with the boss itself. With only
       1200 vitality, this shouldn't take long.
    Continue right and grab more items from the Item Bug and just move right onward
    until the screen stops and another Pink Warrior; again keep firing and move
    across to the other side of the screen when he gets too close. You'll get more
    health once he's done with. You'll now come across the base of a pyramid, with
    Jet Pack Minions. Head up the screen when prompted. If you want some different
    Weapons then there are two Item Bugs on the way to the top, otherwise just
    keep running and jumping up to the very top and fire up ahead to take out
    the flying enemies. At the roof, the Jet Pack Minions will fly over ahead and
    you have to face another boss.
       Bravoo Man
       Action - Spinning Driver
                Dragon Punch
       Vitality - 3421
       The boss will mostly walk toward you and then attack, so wait at the extreme
       edge of the screen and fire away. When he gets somewhat close, then jump
       against the screen edge and wall jump off and attempt to get over him;
       you should go through his head so you can run to the far side again and fire
       away. He will only attack you with the Spinning Driver and Dragon Punch when
       he gets close enough, so as you long as you wall jump over him you'll be
    Once Bravoo Man is defeated, the floor will give way and you'll side down the
    pyramid. Enemies will come from above so aim and fire constantly in that 
    direction to destroy them as they come. Jump any shots that come your way
    and try not to fall off the bottom of the screen otherwise you'll get
    injured. At the bottom, head right through the wooded area and avoid the
    mechanical arm that pokes through and snatches at you. There are some Item
    Bugs here and bee hives; the first Item Bug deals out Weapons while the other
    dishes out Health (grapple this one to build up enough health for the boss
    coming up). It's generally best you avoid the hives as although some contain
    health, they take a while to defeat the insects are sodding annoying. When
    you are done, go right to face the boss.
       Pinky Roader
       Action - Hitman Shot
                Iron Knuckle
       Vitality - 3201
       This boss is pretty tricky. The Hitman Shot has one of the minions on the
       arm and fires shoots at you from above. Concentrate on avoiding these first
       and attempt to get shots in at the machine itself to deal damage. The Iron
       Knuckle is a spike ball on the end of the arm that swings toward you; keep 
       low and at a distance and you should be safe. The trouble with this boss is
       that it will slowly advance toward you and when you are cornered you'll have
       to move around it. While you can slide underneath the legs as it moves
       but if you get stuck underneath, then you are well open to attack and you
       cannot evade easily. So wall jump off and through the machine and hopefully
       you'll get through without compromising much of your own vitality.
    Once Pinky Roader is destroyed, you're done!
     3.02. The Underground Mine / Green's Stage
    You ride a mine cart along shafts, with the screen automatically moving for
    you. You can move to the opposite of the screen by pressing C again when in the
    air. Enemies will come from each corner of the screen; if you have the
    Force + Chaser combo you can make light work here, otherwise jump around and
    shoot all the enemies you see. You should take out the Bomb Carts quickly too
    as when they reach the centre of the screen they will vomit bombs everywhere
    (well not quite, but they are a pain). Item Bugs will hover across too, with
    the Weapons moving away quickly so if you want something get it sharpish.
    Soon a train will arrive and kill all those on board, and the shaft with
    switch to being vertical.
    Remain at the top of the screen killing enemies until two carts either side
    move up with a beam between them; above half way up the screen it will cut
    out, giving up a chance to jump between them and move toward the bottom of
    the screen. You'll get a couple of these and a train on the left side (with
    sleeping enemies - let them live to sleep another day? You decide!) and the
    shaft will change back to being horizontal again. This is pretty much the
    same as before; more enemies will approach from all angles, then the train.
    It will have more carriages this time so kill the shooters on board until you
    reach the front carriage, and it sets on fire. When the engine is just present
    and flaming, keep firing until it explodes. You'll get an Item Bug (Health)
    before the boss of this area.
       Seven Force
           Soldier Force - Arm Vortex
                           Arm Boomerang
           Tails Force - Somersault Tail
                         Lightning Zap
           Tiger Force - Sight Laser
                         Trace Zapper
           Eagle Force - Dance Dance
                         Spread Laser
           Blaster Force - Grenade Shoot
                           Gold Bullet
           Urchin Force - Hyper Sonic Spin
                          Rush and Roulette
           Crab Force - Crash Mine
                        Will o the Wisp
       Vitality - Soldier Force - 4101
                  Tails Force - 4102
                  Tiger Force - 4038
                  Eagle Force - 4293
                  Blaster Force - 4007
                  Urchin Force - 4304
                  Crab Force - 4505
       This is basically five bosses in a row! Although there are seven different
       types you only have to face five (at least on Normal) and they will come
       in a random order. Here is a guide to each 'force' -
       Soldier Force - This is the green running force. Remain on the opposite side
                       of the screen and keep firing toward the boss. When his
                       arm is pointing toward you it's preparing Arm Vortex, which
                       after five seconds projects the aim toward you in a 
                       straight line; it will follow you until it fires, so I
                       recommend either jumping up and down so when it fires
                       it should miss as it fired from your previous position
                       (if it's underneath then jump up to the top) otherwise just
                       react quickly and jump up to the top whenever it fires. The
                       other attack, Arm Boomerang, he will point his elbow out
                       and chuck it at you, so quickly move closer toward him. It
                       should also be noted that he will rarely slide across the
                       screen, however he won't do this if you are on the ceiling.
                       The boss will run close to the centre of the screen at
                       times, but will slow down again and retreat back to the
                       far side so just stay opposite and keep firing.
        Tails Force - This is the dark blue force on vertical shafts. The key here
                      is not to remain on the same level as the force. It will
                      hover in the centre of the screen and try and get the same
                      level as you are, so keep moving up and down so it can't.
                      It will stop to either shoot a beam straight across, or two
                      spin it's tail around, so either way when it stops just get
                      as far as way as you can. It will also travel around the
                      edges of the area, so just jump to the opposites as it does
        Tiger Force - This is the orange animal force. It will remain on the bottom
                      of the screen and fire from it's tail. It will lock on to
                      you and fire, so just keep moving and jump around to stop it
                      locking on to you effectively. It's other attack, Trace 
                      Zapper, will show you a pattern of the laser so just get
                      to a position where it doesn't go and remain there until it's
                      out of the way.
        Eagle Force - The green bird force on vertical stages. He will travel down
                      the screen slowly, alternating it's wings so a gap will
                      appear on one side between movements. Concentrate and get
                      through the gap before he comes down and crushes you. The
                      other attack will have lasers fire out of it's wings across,
                      so get as far away as possible. Keep an eye on it's tail
                      throughout all of this, especially when getting past the 
        Blaster Force - This is the orange gun force. It will rotate and lock on
                        and quickly fire at you, so whenever it stops rotating
                        jump up to the opposite end of the screen to dodge the
                        bullets. All the time, fire in it's general direction.
                        After a while it will stop to reload, giving you time to 
                        get more shots in.
        Urchin Force - This is the purple saw force on vertical shafts. It will
                       bounce from left to right at either end of the screen, and
                       then become oval and run along one side. Go to the opposite
                       side and fire upward as it bounces, and quickly react
                       as it changes to get on the other side and head to the other
                       side of the screen. You might find it easier to jump between
                       sides as the boss does (but opposite) so when it changes
                       you'll be out of the way. It just means it will take longer
                       to defeat, that's all. It's other form of attack will come
                       when it comes apart and energy balls surround it. When it
                       stops they will fire out linearly outward to get ready to
                       dodge them.
        Crab Force - This is the red force that takes up a side of the screen.
                     No lateral movement is required here, you just need to
                     concentrate to realise what side of the screen you need to
                     be on and jump between them at the right time. Look at the
                     pincers to see what it's going to do next. The square blocks
                     will extend outward across the screen, so get on the opposite
                     side and stay there was it passes. The spheres will appear
                     from both pincers, and require you to jump over them; the 
                     timing is fairly hard so either concentrate and do it right,
                     or just jump and when you are over it jump again to the other
                     side to avoid landing on one. It's final attack are enemy
                     blasts, which will fire toward the opposite side of the screen
                     so if it comes from the upper pincer, get to the upper side
                     of the screen as it will bounce down.
    Once you have defeated five of these forces then the stage is done with!
     3.03. The Flying Battleship / Orange's Stage
    You start in the airbase on one of the side platforms, with the battleship
    about to take off. Jump up these side platforms straight up as the screen
    moves, firing upward you go to take out any enemies on the way. When the
    top of the battleship rears into view (it's flat, and has a rotor on) then
    jump on and take out the side enemies from there. Once clear of the airbase
    bombs will fall and Jet Pack Minions will appear, so avoid the bombs and
    fire around to get them until they are all taken care of. You'll get a mini
    cutscene as the ship heads up, and it'll pan into view. Keep on your toes
    as a Yellow Warrior appears; he has a jet pack which gives me a bit of
    maneuverability but apart from that he's the same as the rest; just fire away
    and grapple when he gets close. Get the health he leaves behind and head
    Head right and take out the unlimited amount of lakeys that come your way.
    Destroying the gun turrets leaves a power-up, and as there are five, you can
    pick up one that you need (if you need it) which is pretty handy at this
    point. Once you have finished, continue right between the two towers for a
    boss battle.
       Swapping Reg
       Action - Reg Vulcan
       Vitality - 2041
       As soon as you start, jump off the left side of the screen and up on to
       the wire overhead. From here the boss cannot hurt you, so just fire down
       at him until all his vitality is depleted! Easy money. It should be noted
       that if you do plan to fight him on the ground that you shouldn't go
       underneath his legs, as it's suicide. Just fight him from above for an
       easy win.
    Continue right and take out the two standing turrets to get some health
    powerups. Jump on to the plane where you'll fight a simple boss encounter
    with Smash Daisaku. With just over 500 health this shouldn't be too bad; he
    just flies left to right dropping bombs. When ever he drops a bomb, move
    toward that bomb (just outside of the radius) as you know he won't drop the
    next bomb near there. Just direct your shots in his direction as you go. After
    ward you'll touch back down on the airship, and face this area's main boss...
       Action - Rotor Press
                Hard Shoulder
                Break Wind
       Vitality - 2400
       A pretty tricky encounter, this. Keep your distance from Orange at all times
       as he will always try to advance toward you. Fire at him as does so and
       watch his various actions as a clue to what his action will be. If he
       holds up his arms and hows his biceps at you (face on) he will Hard Shoulder
       you, ie. rush toward you quickly. When he does this wait a second and jump
       toward him to counter this attack. When he holds up his arms and has his
       back more toward you then he will jump on the rotor of the plane and spin
       around; he will jump off and land on you in about 2-3 seconds so time it
       right so you can jump and attack him in the air. His other attack is to
       just jump at you, which he rarely does, especially if you keep your 
       distance. If you fire at him constantly for a few seconds then he will
       get injured, flash and change move, so watch out for the change after
       hurting him. It should also be noted that the plane moves around the screen,
       and that the screen edges apply here, so if you can jump off the edge of the
       screen and up high to avoid an attack, then do so.
    Once you have defeated Orange, the stage is over!
     3.04. The Strange Fortress / Black's Stage
    Keep heading right firing as you go to take out the oncoming enemies until
    you reach the first 'boss' (there is an Item Bug on the way). This guy has
    355 vitality, and basically just fires directly below him from the cannon
    on the underside. Stay to the far left or right of him after he moves to
    avoid his attacks and keep firing at him. The enemies are slightly annoying
    but just keep throwing them away and digging away at the 'boss' until he's
    done for. Continue right, over the ramp and past another Item Bug and you'll
    reach a two tiered area. You have to go across the ground floor and right,
    then jump up to hang above and jump again to get up. There is another
    'boss' turreter but you can just run past him (which I advise you do) to
    reach a door. Before it opens a Black Warrior needs taking down a peg or two,
    so as like the rest of the Warriors keep you distance and fire, and throw
    him away when he gets close. He can also throw bombs, so watch out for those.
    He'll leave behind some health, and enter the door to reach the Dice Palace.
                  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |
                  |START|                                   |FIGHT|
                  |  1  |                                   | 10  |
                  +-----+                                   +-----+
                                                            |ITEM |
                                                            | 11  |
                  | 19  | 18  | 17  | 16  | 15  | 14  | 13  | 12  |
    This is a board game to reach the BOSS panel at the far end. Like any good
    board game, there are various other panels on the way to hinder or help your
    progress. To begin, throw the dice and see where you end up. Follow your
    progress on the above ASCII map and below.
    1 - START
        Where you begin. Just chuck the dice, dammit!
    2 - FIGHT
        Action - Spin and Dive
                 Arc Bounce
        Vitality - 2321
        You heard the game - Shoot his head! You don't actually have to, just
        near it, so primarily avoid his attacks and shoot later. He only has
        two attacks; his main is the Arc Bounce here he spins loose circles then
        makes arcs across the ground toward you. You can gauge a safe distance
        of the spaces the arcs leave, so slot yourself in and fire away as he
        bounces over you. His other attack, Spin and Dive (kinda rare) is where
        he spins tight circles and then dives toward you in a straight line. 
        Get into a corner when he spins and as he dives just run across to the
        opposite side of the screen to completely avoid his attack.
    3 - TAKE AN ITEM
        Jump onto the above area and take a power-up or health pick up. When you
        are done, drop down again and exit out of the right door.
    4 - FIGHT
        Action - Bomb Drop
        Vitality - 2423
        This battle is pretty interesting. Timeron will drop bombs within 10
        seconds. Once the 10 seconds are counted (timer is on the top of the
        screen) time will reverse and the bombs will go back up, exploding again
        too. So basically keep shooting at him and when the bombs land you have a
        second before they explode, so move out of the way. When time reverses
        stay away from all the bombs (or just remember the order they fell so
        you know when to avoid which ones). He has quite a bit of health so
        you might have 3-4 cycles to go through, so just remember what order 
        those bombs are dropping.
    5 - FIGHT
        Rush and go! Here you have to make it to the GOAL square in the upper
        right corner. To bypass the walls you need to punch the buttons in the
        square to cycle the barriers. They go in this order -
        Green > Blue > Yellow > Red
        And then back to Green. Note that you hit the button by diving in the
        air too (jump and jump again) to hit the button, which is handy if you need
        to formulate the barrier to land on. There are spheres that injure you
        in certain boxes, however just ignore them if you are following the
        below route as you shouldn't meet them, and if you do, then you won't have
        to contend with them for too long. The faster you do this, the more time
        bonus you'll receive; if you fail to complete it then you'll just return
        to the dice board without any points.
                     +---+---+---+---+GOAL    +---+---+---+---+---+
                     |   G   R   G   R   |    |   |   |   7   > 8 |
                     +-Y-+-B-+-G-+-G-+-Y-+    +---+---+-^-+---+---+
                     |   R   B   Y   B   |    |   |   > 3 > 4 |   |
                     +-B-+-B-+-R-+-G-+-Y-+    +---+-^-+-^-+-V-+---+
                     |   G   Y   B   Y   |    | 1 > 2 | 6 < 5 |   |
                     START---+---+---+---+    +---+---+---+---+---+
        The two diagrams above show the barrier positions and the route. The
        fastest way through is as follows -
        1 - Punch and move right to point 2.
        2 - Punch and move up and right to point 3.
        3 - Punch and move right to point 4.
        4 - Punch twice to drop down to point 5.
        5 - Punch and move left to point 6.
        6 - Punch twice, jump up and dive to hit the button to make the barrier
            appear underneath you (to be at point 3). Jump onto point 7, between
        7 - Standing between squares (more to the right) punch once for the
            green barriers left and below to fill and then twice more for the
            route right to open. Go right to the goal.
        8 - Done!
    6 - FIGHT
        Minion Soldier
        Action - Throw
        Vitality - 2004
        Just stay away from this tiny soldier. Slot yourself into one of the
        corners and fire away and when he gets close, wall jump over him and
        to the other corner. Rinse and repeat. When his health runs low he'll
        throw projectiles at you, which are easily dodged if you just duck,
        so keep shooting as he fires them at you. He also (rarely) Divides into 
        many Minion Soldiers, and shooting the fakes destroys them, so go crazy
        and take them all out so you can find the real one again.
    7 - FIGHT
        Melon Bread
        Action - Examine
                 Bomb Spit
        Vitality - 1310
        This guy is awesome! A big face with a red nose. Not only is he pretty
        cool, he's a bit of a walkover too. Just shoot at him until he starts
        moving toward you, where you just either run into the corner or duck
        and he'll hover over you and examine. When he moves back into the centre
        again he'll spit out a bomb, of which you'll have a few seconds to avoid
        before it explodes. Rinse and repeat.
    8 - FIGHT
        Destroy! In what I'm sure is a reference to Street Fighter II's bonus
        stages, you have to destroy the machine within the time limit to get
        bonus points. Just shoot toward the machine until it's destroyed, pretty
        simple. Once it's taken out there are two boxes on either side that
        contain health, so be sure to get them before you exit!
    9 - FIGHT
        PIT x4
        Action - None
        Vitality - 355
        PIT is a round red blob that bounces around the screen. There are four
        of these guys, two on each side separated by an expanding and retracting
        barrier. They bounce straight off whatever surface they hit in a linear
        fashion so it's easy to tell where they will go to next, so just keep an
        eye on the two on your side and fire at them until they are goners.
        For the next two, if you have Chaser you can take them out without
        having to go through the barrier, otherwise jump over the top and go to
        their side or wait until they come over to you (which might take an
        age). Don't go under the barrier, as it knocks a considerable amount of
        health from you.
    10 - FIGHT
         Rush and Go! You have a minute to get out of the simple maze and to the
         exit in the central right. There are enemies as you go, which can hurt
         you through the wall, so jump and attack against the wall to take them
         out before wall jumping your way out (jump against the wall and press
         jump again and hold away; do this over and over until you get over the
         top). The maze is very linear so you won't get lost. If you do, then
         there is seriously something up with you.
    11 - TAKE AN ITEM
         Jump onto the above area and take a power-up or health pick up. When you
         are done, drop down again and exit out of the right door.
    12 - FIGHT
         Action - Grapple
                  Bomb Throw
         Vitality - ?
         This is essentially a Black Warrior. Like all Warriors just keep your
         distance and fire away. He'll throw bombs at your position, but if you
         jump then you'll avoid the blast (even if you land after the explosion
         event you won't get hurt). If he gets close, jump and dive at him and
         go to the other side of the screen. He even leaves some health for you
         once he's dead. Bless 'em.
    13 - FIGHT
         Vortex Base
         Action - Laser Route
         Vitality - 2802
         Destroy the core! (isn't it always!?) This is pretty simple. The spheres
         around the edges will flash quickly in an order, and a laser will fire
         out of the bottom and will travel between those spheres. It will end
         on that final sphere, the core will shift and another route between the
         spheres will flash up. Just pay attention to the order and move if it
         will travel in your location. If you remain in the upper right area
         between the central and upper right spheres, you just have to note if the
         laser travels between those two. Oh, and remember to fire down at the
         core all the while (although when the laser travels across it blocks
         your fire).
    14 - NO GUN
         Curry and Rice
         Action - Splits
                  Fast Jab
         Vitality - 362
         Despite no weapons, this guy isn't too hard. Move toward him and he'll
         do the Splits and advance toward you. Basically after he does either the
         Splits, Somersault or Fast Jab, just as he starts walking jump into him
         and dive (jump in midair) to injure him. Repeat. It's advised you do it
         after he performs a move as there is less a chance he'll follow up with
         one so you won't get injured. It won't take long if you keep doing this.
         Note that once he's defeated his head flies off and explodes upon landing
         so keep your distance to survive to the next panel.
    15 - FIGHT
         Abarendou Gel
         Action - Blob Maker
         Vitality - 2455
         The Gel will jump toward you, and create a small blob to the side (away
         from you). Keep firing all the while until he gets very close, then
         when he jumps, wait a second and then wall jump so when you land on the
         other side the exploding mini gel doesn't injure you. And repeat. You
         shouldn't have to wall jump more than twice here.
    16 - FIGHT
         Super Gondola
         Action - 
         Vitality - 355
         Pretty tough as you have a lot to concentrate on. There are turrets above
         you that rotate round and fire down on you. This includes fireballs,
         thin projectiles, bombs and so on. Some will destroy the ground you
         are standing on also. Basically just shoot upward constantly and 
         concentrate on your position and the projectiles so you can dodge them.
         Falling down the holes injures you but bounces you back up, so just keep
         dodging and keep an eye out of what's coming. You can shoot the bombs
         that fall also. It might take a while this way but at least you are
         staying safe.
    17 - TAKE AN ITEM
         Jump onto the above area and take a power-up or one of the two health pick
         ups! Woo. When you are done, drop down again and exit out of the right
         Return to panel 1, the Start. You don't want this. Thankfully any panels
         you cleared on the way here are cleared for good, so if you land on them
         again you get another throw.
    19 - BOSS
         Black Beat Stepper
         Action - Red Fireball
                  Green Cutter
                  Blue Cracker
                  Yellow Laser
         Vitality - 6482
         A small nightmare. The colour scheme of the area indicates what and where
         the next attack will come from -
         R               B
         +               +
         Y               G
         +----       ----+
         G               Y
         +               +
         B               R
         Before each attack he will throw a dice, showing how many steps he will
         take. Whatever colour his left foot lands on will indicate what attack
         will take place. Here are tips to avoid each attack; remember to keep
         firing when you aren't dodging!
         Red Fireball - This will go in a clockwise direction around the screen
                        going from one red panel to the next. The easiest way
                        to avoid this is to stand on one of the ledge extra
                        sides, against the wall, as the fireball will just go
                        past you. Obviously when he is climbing the wall you
                        should go on the ledge that is on the opposite side.
         Green Cutter - This is a laser that goes clockwise around each green
                        panel. As each panel is somewhat central, standing in one
                        of the bottom left or right corners will ensure you won't
                        get hit by the laser.
         Blue Cracker - Bombs will appear from the blue panels in each corner.
                        Stand somewhere in the centre if you can, or on one of the
                        ledges, to avoid the bombs.
         Yellow Laser - Lasers will either travel up or down the screen. As the
                        yellow panels are more or less central, standing in one
                        of the bottom left or right corners will ensure you won't
                        get hit by a laser.
    Once you have taken down Black, avoid the first gem he throws as it's a
    fake and will explode. Shoot him so he gives up the real gem! Congratulations,
    you have completed the Dice Palace! If you have done all the other stages up
    to this point then you'll move on to the Space Base, otherwise you'll need to
    complete the others before you advance.
     3.05. Empire Space Base / Yellow's Rescue
    Head right and batter your way through the enemies. They will keep coming at
    you so no point stopping and shooting unless you need to; I think jumping
    and diving right over and over gets me through the level faster. You can
    shoot the crates to get Health (they take a while to be destroyed mind).
    When you reach the stack of four crates, you can clear them quickly by wall
    jumping off them and onto the hovering platform the enemy is using to bring
    it down and destroy the entire line, snagging some health in the process. There
    are a section of tiered platforms now, where you'll face the Red Warrior.
    This is the same as the black except he has a defensive ball orbiting him,
    which hurts and stops your fire. Keep your distance especially here, and I find
    standing on the top tier and firing down helps as he usually stays at the
    tier below and throws bombs up to you. It also helps to have the Chaser in
    some form, too.
    After the Red Warrior, you'll continue on the same again past more crates
    until you face a Black Warrior (destroy the ground crates first if you can
    so you can get a clear shot of him) then a Yellow Warrior shortly afterward
    (with a defensive ball with a large radius; also be sure to take out the
    hovering platform as the homing bombs will get annoying fast). Continue right
    now for ages; just run and dive constantly. You'll come across walking mechs
    which are toppled by a dive, even the taller ones (aim for the body) and just
    keep going until you reach a dizzy soldier in the centre of the screen.
         Final Great Soldier
         Action - Love Love Dancing
         Vitality - N/A
         Just wait for Smash Daisaku to deal with him. :)
         Smash Daisaku
         Action - Spiral Head
                  After Burner
                  Bravoo Reg
         Vitality - Jetpack - 2199
                    Melee - 3810
         The first phase isn't too tricky - the After Burner can be ducked under
         (you can tell when it's warming up when he stays at the edge of the screen
         for a second or two and has blue flames) and the rest is just Smash
         flying around dropping bombs, which are easy enough to avoid as long
         as you concentrate. Keep firing away until his vitality is gone, when
         you'll have to face him again in Melee mode, with a bit of vit than
         Like most melee battles, avoid getting near Smash. Keep firing as he
         advances to hinder his movement, and when you reach the corner wall jump
         over him and run opposite and repeat. When he jumps he will kick down to
         the ground with an outstretched foot, so keep your distance, and do not
         let him grapple and smash you as it knocks off a healthy amount of, well,
         health. At some point in the fight he will back away to the edge of the
         screen and whip a gun out; there are two different projectiles, both of
         which aren't easy to avoid. One is a twin set of fireballs which 
         fluctuate up and down; just try and stand where both are furthest away
         so you don't get hit - it's hard to gauge but if he is standing at the
         far edge, then stand at the crack the pavement to avoid. The second
         projectile is a homing fireball, which homes in late, so when it's half
         away across the screen jump and it will move up and miss as you drop back
         down again. Soon he'll resume his melee moves again. He takes a while as
         shooting him makes him flash pretty much every shot, but be persistent
         and just don't get stung by that grapple!
    Once you've taken down Smash, the stage is done!
     3.06. Outer Space / Catching the Craft
    Woah, side scrolling shooting action! Very tasty. Controls are pretty much
    the game; A to scroll through the weapons, B to shoot, however C boosts
    across the screen (which is very handy for quick evasion). The direction you
    shoot is the last direction you pressed, so press toward where you want to
    shoot before you do so to actually get it right. If you have the Chaser,
    this stage is a little easier.
    Blast away the various ships and minions that come across the screen.
    The line of red probes that appear will home in on your position, so stay at
    the top or bottom and as they advance just move to the opposite end of the
    screen to completely avoid them. Soon they will spawn behind you. A red ship
    will come your way, and after a few seconds of fire it'll explode nicely,
    although will spray some projectiles as it does so. Soon you'll get danger
         Action - Projectile
         Vitality - Low
         The aim is to last as long as possible... if you can't be bothered to do
         this challenge then just blast him out of space so you can continue.
         Basically the longer you last the more of a time bonus you achieve.
    After Timeron asteroids will come from the right, however the first port of
    call is to destroy the green ship that spawns on the left side. Now you can
    dodge the 'roids without getting lasered in the back. You can blast the
    'roids to make them float away from you. There are turrets that come from the
    bottom right which should be taken care of, and soon two green missiles from
    the left which explode and shower projectiles, so watch out there. A team
    of green ships arrive with different projectiles; while the ones at the
    beginning are simple enough to dodge, the latter ones, name the those with the
    big fast projectles, should be boosted to avoid.
    As you pan down below the space craft, lasers fire from the left side of the
    screen. They follow your position, so remain at one edge of the screen then
    boost down, then up etc so they have less of a chance of getting you. After
    platforms come down with more probes between them, so shoot them away and
    make your way across them as they pan their way down. Grab the Health from
    the minion and avoid the next asteroid belt, this time controlled by minions.
    Concentrate on just dodging everything and firing at the rocks that get
    closest to you. Ignore the yellow ships as they are most hassle destroying
    than dodging. The probes that spawn around you are harmless, so just stay
    still as they float away. A minion will control a line of asteroids now,
    which cannot be destroyed, so just boost around the screen and shoot the
    other minions if you can. You'll now pan across the ship - shoot the turrets
    and watch out as the two lines of probes spawn either side, so boost
    laterally to avoid them. You'll go around the next boss, ready to fight...
         1000MM Gun
         Action - Projectile
                  Exploding Projectile
         Vitality - 1999
         Remain on the right side of the screen and keep firing at the gun.
         It will fire projectiles across at your position, so just move up and
         down the screen to avoid them. If you position yourself at the line
         behind, any that explode and throw shards of projectiles across the screen
         should miss you without having to move. Soon missiles will appear either
         side of the gun, so keep an eye out and when they do, destroy them as
         quick as you can. Now just keep moving up and down, dodging and shooting,
         until the gun is done!
    Robots will cycle around the screen edges, so just fire ahead where they
    cross ahead to destroy them. Concentrate on taking out the turrets ahead,
    then just keep firing at the robots. They'll soon stop and keep crossing, but
    if you stay on the extreme left and keep shooting they will be all gone
    by the time you need to cross. Take out a few more turrets along the top and
    grab the Health dropped by the nice minion. Position yourself on the left side
    of the screen and move up and down, firing constantly. Torrents of robots
    will come from the right side, but as long as you keep shooting they should be
    destroyed before they shoot. A black ship will appear so focus on nuking that
    until it's gone (it's missiles are linear so stay in the centre of the screen)
    then continue the moving up and down to take care of the robots. Missiles
    will appear from the right, then left side of the screen so move and dodge
    their projectiles, and get ready for an old friend...
         Seven Force
         Action - Soldier Force
                  Tails Force
                  Tiger Force
                  Eagle Force
                  Blaster Force
                  Urchin Force
                  Crab Force
         Vitality - 5793
         Similar to last time we met with him, he'll change between seven forms
         rapidly to utilise different attacks. Here is a run down on what he
         can do -
         Soldier Force - Fires three arcs across the screen linearly; one straight
                         onward and the other diagonal. Move just above his
                         position to dodge this easily (especially since you can
                         tell when he will fire).
         Tails Force - Moves across the screen and whips it's tail. Boost to either
                       the top or bottom of the screen to avoid it.
         Tiger Force - Very rapid change between forms this one, only to run
                       across the green. Just boost out of the way and prepare
                       for the next form.
         Eagle Force - Chases you around the screen firing lasers from the front.
                       Like the Crab Force, just boost in a circle around the
                       screen ahead of him to avoid the projectiles.
         Blaster Force - Fires rapid red projectiles across the screen. Totally
                         forget shooting for now and concentrate on boosting up
                         and down. If there was a form you are bound to lose some
                         health on, it's this one.
         Urchin Force - Spins around and fires streams of lasers across the screen.
                        Although these are linear they do slowly rotate, so keep
                        in line and keep firing if you are in position.
         Crab Force - Chases you across the green, dropping obstacles behind.
                      Boost around the screen in a circle, behind sure to dodge
                      the droppings as you do so.
         Certain forms you just need to concentrate on dodging, otherwise try and
         get shots in whenever you can. This might take awhile, but considering
         all of the forms only have one basic attack to remember, you shouldn't
         get too damaged as long as you remember to adapt quick enough.
    Job done hopefully, and you'll enter the Space Craft as it crashes onto a 
    planet, as seen in the background. Head right and use the Item Bug for any
    weapons you need, and run and dive right to plow through the enemies. Be sure
    to get all three Health items from the Health Bug now (keep grappling it)
    as you have a tough set of bosses coming up. Quickly get through the enemies
    by jumping and diving, and head through the door to reach the Core.
         Core Guard System
         Action - Unit of the Hammer (Vitality 2501)
                  Unit of the Dragon (Vitality 2398)
                  Unit of the Runner (Vitality 2308)
         Vitality - See above
         As the actions suggest, this boss comes in three flavours. All bosses
         use the background area to move around in, so keep an eye out of what
         the boss is doing in the background as a clue to it's next attack or
         position when it returns to the front platform.
         Unit of the Hammer
         To begin the 'hammer' will hover above and rain lasers down below. Move
         left to right and back to avoid these. When it starts to rotate around
         the core, shoot up to destroy the up and coming robots, and keep an eye
         of the hammer to jump over it when it passes. It speeds up faster and
         faster, so be sure to start jumping well in time; if you need to get down
         to the ground quicker to prepare for the next jump then dive downward.
         You can also shoot the hammer as it goes past if you like, but concentrate
         on the robots and only due this when there's nothing on screen. Soon it'll
         stop dead, so avoid jumping on it and move to the side. It'll rain down
         lasers again, so try shooting more and wait for it to rotate around the
         core once more. After another core rotation the hammer will slowly rise
         up and then drop on you. When it goes up, shoot any robots on the screen
         and at it's highest point jump and dive so when it drops you'll avoid
         injury and nab a few points of vitality. It'll now repeat, so get as
         many shots in as you can between drops and robots and remember to dive to
         avoid losing vitality.
         Unit of the Dragon
         This isn't as tough as the hammer, as long as you don't panic. Wait for
         the 'dragon' to come around to the platform (you can get a few shots in
         on it's last rotation) and shoot as it flies around. It will fire slow
         yet large (and damaging) blue clouds at you from the front. Position
         yourself at most times (when you can) at the furthest away from the
         mouth so you have time to avoid it. You can avoid most of the blue clouds
         by simply walking left to right, however you may need to jump if a few
         come at the same position. It'll fly away now and again and come back,
         but that's basically it. As long as you keep your cool in dodging and
         keep firing up, and considering it takes up most of the screen, getting
         it's vitality down shouldn't take long at all.
         Now between the Dragon and Runner the core will spit out a torrent of
         robots that fill the screen. You have a second to move out the way before
         one explodes, and at this point you would want to conserve vitality for
         the final form. I found the best spot is the bottom right corner; be
         sure to fire across left to shoot out any robots that do appear next to
         your position, otherwise very quickly move one does come up on top of
         Unit of the Runner
         Not too hard again if you don't panic. Stand at the far left side of
         the screen and shoot right constantly to hurt the runner. His arm will
         swing and fire one of two projectiles; blue or yellow. Blue will always
         head to the upper left corner of the screen, whereas yellow will always
         head to the lower left corner of the screen. So all you have to do is
         concentrate on the colour and jump (or not) accordingly. He can fire
         from the centre of the screen, and if you jump on a blue projectile then
         you'll jump into it, so it's important to concentrate on what's going on.
         That's pretty much it, he'll run back between the platform and the core
         and throw either of those projectiles. Just watch out for the colour!
    Defeating the final core defense destroys it, leading you on to the final
    set of battles!
     3.07. Empire Space Craft / Final Battles
    This level is one boss battle after another, with each of the bosses returning
    for another round of PAIN! Or something equally daft. You get a full top up
    of health too (220!) so keep that going as long as you can. The red crates
    here contain weapon upgrades, so swap if you need to, otherwise dive into
    the line of blue crates to render them gone. First boss, you ready?
         Duck Battalion
         Action - Heavy Vulcan Shoot
                  Walking Press Eddie
         Vitality - 2844 and 828
         They don't call this boss the Duck Battalion for nothing! When it
         charges across the screen just duck down to dodge as it runs over head,
         but he sure to stay down as it passes over you again. It's attack,
         Heavy Vulcan Shoot, will fire across the screen again dodged by ducking,
         but will come to your position and shoot down. Get out of the way when
         it comes to you! He will also rarely jump and shoot across the screen 
         which isn't easy to avoid, however he will touch the ground before he
         does it, so get either to the right side of him or to the very left if
         it's in the middle to avoid the lasers. Once you have taken down the
         first stage, one of the dudes will come at you with a gun!
         In the second stage, duck down and fire across at him to start off with
         a fair amount of injury. He'll jump and shoot downward, which is hard to
         avoid, so either jump and dive into him or better yet, wait until he's
         close enough and slide into him. You should come up next to him after that
         attack so keep firing at him and when he moves away, slide again toward
         him and repeat. You may get some injury with this method, but as getting
         hit takes off just a few points of vitality, hopefully you'll come away
         from this boss with over 200 vitality to your name.
    Head right and dive through the blue crates, and stop just as you climb up
    the ramp to avoid the white projectile. Head right and jump up the overhang
    above to avoid another, and get some Health from the red crate. Drop down and
    right, jump over the projectile and across another over hang. Get a weapon
    change from the red crate here, then jump right and dive to get more distance
    at the platforms right. Now quickly jump up and up so you don't get blasted
    until you reach the top, and go right to the next boss.
         Pink Lobster
         Action - Slash Chopper
                  Slash Nipper
                  Bubble Bomb
         Vitality - 5000
         To begin with she'll use the Slash attacks on you, which are simple
         enough to over come. Shoot as she jumps to your left side and when
         she is close enough wall jump either over or on top and over (doesn't
         hurt to climb on, thankfully) and quickly make your way to the other
         side to avoid any attack. She may do a few Bubble Bombs at this point
         but she'll repeat the Slash's mainly for now; as long as you are
         a good half screen's distance away you won't get touched. At some point
         she'll back away to one of the screen edges and wait for you to come
         to the centre (you cannot damage her until you do). So do so and advance
         back to the V edge at the back ground, duck and fire. The bubbles should
         mostly go over your head but any that do some to you should be taken
         care of with your fire. If you do get trapped by a bubble, you'll get
         a LOT of health knocked away, and possibly a chain of bubbles which will
         seriously bugger you up, so don't touch any! She'll now repeat this over
         and over. Just get shots in between bubble sprays and don't get impatient,
         and you should come out of this fine.
    Dive through another line of blue crates and shoot the minion turrets on
    your way right. Get the health from the red crate, and continue right to
    face Orange.
         Action - Final Big Bang
                  Ground Burning Draft
         Vitality - 5503
         This guy is a NIGHTMARE. Hopefully you'll have around 180-200 health
         remaining, 'cos you're gonna need it! He will constantly attack and
         attack and always be on your case. If you are on the top he'll charge
         at you, so run away fire and get ready to jump and dive to avoid the
         Final Big Bang, and then ready to dodge again. The ground floor is a bit
         easier, but he will drop on you when he can and fire ground waves
         at you, so try switching between the two levels. Thankfully there are two
         cheap methods you can try to defeat Orange without getting that
         Method one is to get at the top level to one of the higher edges and
         wait until Orange is below you. Now when he jumps up under you, flip down
         so you dodge his attack, and hang there under him. Get some fire in so he
         is injured and flashing, where he'll QUICKLY drop down again so flip
         up to avoid this. He'll jump up again so flip down, shoot, flip up as he
         drops... and repeat. By flipping you dodge the attacks he makes, meaning
         as long as you react in time you should come out with plenty of health.
         Method two of cheapness is to get to the *extreme* edge of the top level
         and when Orange is on the same level just wait until he comes over
         and flip down so you hang below him. He should do the Final Big Bang
         move over and over, meaning you just have to aim up and shoot at him.
         As he cannot reach you, he'll just keep performing that move over and
         over, making him a sitting duck for a cheap victory. If you fancy
         an easy way past this guy, do this!
    Ahem. Moving on now, take out the column of turret minions and get a weapon
    upgrade and 40 health from the crates following, and get on the elevator.
         Black Fly
         Action - Psychic Gambit
                  Shadow Hurricane
         Vitality - 3920
         Get some fire in before he flies up and wait for the Gambits to come down.
         These are spheres that fire a layer of fire in one place, so dodge them
         as they come down. They will either come down so they create a maze you
         have to wonder through (if this is the case identify this early on to
         enter and make your way through, if you get stuck at the side you will
         get burned aplenty) or come down in random fragments, which must be
         dodged or shot at to destroy (you need a lot of time to destroy them, 
         so have enough time). Now Black will do Shadow Hurricane which are three
         lasers revolving in a clockwise fashion. Use the platforms to the left
         side to head up and avoid the laser and jump across the boss itself to
         the other side and drop down underneath, and repeat, firing at the boss
         all the while. He'll just do this until he's a goner.
    When the elevator stops, head right to meet Green once more.
         Action - The Gunstar's Action
         Vitality - 4602
         At the start he'll just block any fire you throw at him, so hang from
         the above ledge and spray at him to injure him. He'll change level and
         sheild again so keep hanging and firing until he changes. He will either
         stand at the edge and throw stars across the screen or advance toward
         you. When he throws stars, get to the other layer and wait until he's
         finished. When he advances toward you, stay away and dive if you need to
         and retreat to the other layer and fire. He'll just resort between
         those two methods of attack for the remainder of the battle.
    Watch the cutscene, and get ready for the final battle...
         Golden Silver
         Action - Golden Blast Nuclear
                  Jewel Strike
                  Earth Resolver
         Vitality - 9999
         This guy is very tough, a suitable last battle. First of all, you get a
         choice of four random items (one of which could health) each time you do
         this battle (if you die and restart that is) which is pretty handy.
         The main thing about this boss is that the gems control Golden Silver;
         GS himself is invincible, and so you should direct any fire toward the
         gems. I find the best weapon combo is Chaser and Force, as it homes
         in on the gems regardless of where you are so you can concentrate more
         on avoiding attacks, which should be the priority here.
         Keep shooting the gems until Golden Silver appears and drops down. He
         doesn't actually do anything for a short while, so you can knock his
         health to below 9000 just now. However he will advance at this point,
         and any attacks will deal a lot of damage. His Golden Blast Nuclear
         attack are small explosions just away from his position, which can be
         dodged if you stand between his hand and the explosions, but is pretty
         tricky to pull off, so just stay away. The Earth Resolver is where he
         pounds the ground and causes a shockwave, which can be easily leaped if
         you pay attention; just watch his arm furthest away and if it moves down
         you know another wave is due. He can also disappear for a second or two,
         and when he does, quickly get to the side of the screen and wall jump
         and dive so when he appears you won't get hurt. He'll also charge
         across the screen very quickly at you, which is near impossible to avoid
         especially when close. At other times he will just stand still. It's
         tough to fight against. Basically, stay the hell away from him
         as a simple punch will hurt. When he gets too close then wall jump and
         dive over (to avoid potential damage), flee to the far side of the screen
         and continue shooting those gems.
         Once you manage to knock his health below the 4000ish mark, Golden Silver
         will take a backseat and the gems will kick in and do various attacks.
         Here is a guide to each -
         Red Gem - It will hover left to right and have a flame whip going in a
                   circle. Basically follow the same direction and walk either
                   side as it goes round. It will turn around at the wall, so just
                   avoid it again. Be sure you give yourself enough room to
         Yellow Gem - A continuous torrent of projectiles across the screen. Just
                      duck down to dodge it all and then fire at the gem for a few
                      moments to make it revert to the top and to switch with
         Blue Gem - Hovers above toward your position and when it's over you
                    will fire down a laser. Just move out of the way as it comes
                    to you and it'll miss easily, then fire at the other gyms
                    while you wait for it to stop and chase you again.
         Green Gem - Fires homing projectiles. Get as far away as possible and
                     as a projectile comes toward you it would have stopped homing
                     in by the time you jump to avoid it. If you are too close
                     you won't be able to move out of the way in time.
         I find the Red Gem is the one that is most used in this final part of the
         battle, and if you want to switch gems then shoot the gem itself; other
         wise just keep firing at the group, although after a while the gem will
         switch round regardless. All in all this is a really tough battle and
         requires a lot of luck in order not to get pounded a lot, seeming as the
         intensity of Golden Silver's attacks is somewhat random. Some battles
         against him have been a nightmare where I couldn't break below 7000
         vitality, other times he's been a cakewalk. Just keep continuing and
         practicing until he's done for.
    Once Golden Silver has been defeated, you have completed the game! Watch
    the end credit sequences, and if you feel like an extra challenge, replay the
    game on harder difficulty modes! Good luck!
                               4. SECRETS AND UNLOCKABLES
    These are both from the GameFAQs codes and secrets page.
    Treasure Logo Rotation
    When the game boots up, holding Up on the first controller will make the logo
    Timeron Easter Egg
    If you manage to survive up to 99'99''99 it will reach 00'00''00 again, and
    get special messages such as GIVE UP, YOU OPENED THE - SATORI MIND -, and
    REPROGRAMMED BY NAMI - 1993 and a bonus of 920410, a possible hint to the date
    the boss was programmed (10th April 1993).
                            5. CONCLUSION AND SPECIAL THANKS
    That's just about it, folks. I hope that this document has been of aid in
    one form or another, and that it has been easy to use. If you could, please
    either ask me questions, suggestions, comments or contributions at 
    crazyreyn_faqs@hotmail.com. Also could you rate this FAQ so I could get some 
    feedback. Thank you for reading.
    Donation - If you feel like this FAQ has helped you enough to warrant a
               small monetary donation, then I'm happy to accept. Please send only
               via PayPal to crazyreyn@gmail.com and even if it's a very small
               amount all little helps. But please don't break the bank; if you
               can't afford to donate then don't. Thanks!
     | Special Thanks to these who have contributed to the guide in some way... |
    CJayC + Sailor  -       For accepting this guide and for creating the best site
    Bacon (GameFAQs)        on the internet. Thanks! http://www.gamefaqs.com
    IGN -                   For accepting this guide and for creating an awesome
                            video games site. Thanks! http://www.ign.com
    Treasure -              For creating an amazing shooter!
    ASCII Generator -       For producing the text ASCII for my Crazyreyn sig.
                            Thanks, and is a great site if you need any ASCII text.
             | Special Thanks to these who are my good GameFAQS friends... |
    Robert Lane        (Lanerobertlane)
    Richard Arnett     (Guitarfreak86)
    Ryan Harrison      (RHarrison0987)
    Thomas Carter      (Carter12)
    Duncan Hardy       (Super Nova)
    Rebecca Skinner    (Karpah)
    Martin Dale-Hench  (Fox)
    Brian Sulpher      (BSulpher)
    Trace Jackson      (Meowthnum1)
    Richard B.         (Gbness)
    Steve McFadden     (Psycho Penguin)
    Chris Noonan       (Merca)
    Colin Scully       (me frog)
    Tom Hayes          (THayes)
    And everyone else at the FAQ Contributors board! Also a nod to the GameFAQs
    UK board / v3, for being so damn awesome!
    If I have forgotten you, then please contact me and I'll fix your name up here!
     / __|_ _ __ _ ____  _ _ _ ___ _  _ _ _  
    | (__| '_/ _` |_ / || | '_/ -_) || | ' \ 
     \___|_| \__,_/__|\_, |_| \___|\_, |_||_|
                      |__/         |__/      
    By Crazyreyn (crazyreyn_faqs@hotmail.com)
    Copyright (c)2007 Matthew Reynolds. All rights reserved. 
    | Copyright Notice |
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    ================================END OF DOCUMENT===============================

    FAQ Display Options: Printable Version