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    FAQ/Walkthrough by SubSane

    Version: 1.0 | Updated: 10/15/03 | Printable Version | Search Guide | Bookmark Guide

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              The FAQ/WALKTHROUGH for WORLD OF ILLUSION, v1.0
                     Based on the Sega Genesis version
                Written and maintained by Torro (aka SubSane)
                       Last Updated October 15, 2003
         1.1 Game Details
         1.2 Story
    2.0 BASICS
         2.1 Game Start
         2.2 Status Screen
         2.3 Controls
         2.4 Items
         3.1 The Forest
         3.2 Mountains in the Sky
         3.3 Under the Sea
         3.4 The Giant's Den
         3.5 Magician's Realm
    5.0 LEGAL / MISC.
         5.1 Version History
         5.2 Guide Credits
         5.3 Contact Information
         5.4 Legal Stuff
    ===== 1.0 INTRODUCTION =============================================
                             1.1  Game Details
    Developed by Illusion Shot Pictures, and produced by the Walt Disney
    Corporation and Sega. Released in 1992.
                                 1.2  Story
    One night, Mickey and Donald were practicing for their big magic act.
    Donald being as clumsy as he is, he tripped and fell behind the
    stage curtain.
    In the stumble he bumped into a mysterious magic box. Donald was
    intrigued. Despite Mickey's objections, Donald stepped into the
    box... and vanished!
    Wondering where his friend had disappeared to, Mickey peered into
    the box and vanished as well.
    A mysterious cloaked figure appeared, and challenged Mickey and
    Donald to show him their magical capability. Can they find this
    master of magic and escape the world of illusion?
    ===== 2.0 BASICS ===================================================
                               2.1  Game Start
    Press C to access each of these options, then Start when you're
    ready to go.
    This option allows you to choose between 1 and 2 player mode, as
    well as Mickey or Donald.
    Go here to input a stage password. Passwords can be acquired after
    losing all lives in a stage.
    This is the sound test where you can listen to all the music and
    sounds in the game.
    You can choose between four different control options. Note that
    this guide is based on the default control.
                              2.2  Status Screen
    M or D
    The M or D just represents which character you're playing.
    The cards represent your character's health. Refill the cards with
    cakes or candy.
    The tries in the center are the number of remaining lives.
                               2.3  Controls
    Basic Controls
    Start...... Pause
    Left....... Move left
    Right...... Move right
    Down....... Duck down
    A button... Run, use two player moves
    B button... Use magic cape
    C button... Jump, fly carpet, swim
    Advanced Moves
    Crawl: If you hold Down and press the C button, you can crawl
    through tunnels or under things.
    Rope (two players): When playing the multiplayer mode, you will
    often have to pull up the other player with a rope. Press A at the
    edge to send down a rope and pick up the other player.
    Pull (two players): When playing multiplayer mode, Mickey will have
    to pull Donald through small gaps (I didn't know he had such a big
    arse). Anyway, hold the A button to pull Donald through.
    Mining cart (two players): When playing multiplayer, there will be
    a part where both characters must use a mining cart to keep going.
    Keep pressing Down to alternate the jumps.
    Stack (two players): One player can jump on top of another and reach
    higher areas.
                                 2.4  Items
    Candy.......... Refill one health card
    Cake........... Full health
    Magician Hat... Extra life
    Magic Deck..... Grants temporary invincibility
    Black Card..... Collect 52 for extra life
    Sky Rocket..... Kill all enemies on screen
    ===== 3.0 WALKTHROUGH ==============================================
    IMPORTANT NOTE: There may be enemies on screen that I will not point
    out. If an enemy is of any specific importance, I will mention it.
                               3.1  The Forest
    Enemies: Knights, leaf creatures, mosquitos, moles, big spider.
    The Woods
    You'll start in this huge forest, and some knights will attack you
    right away. Use your magic cape attack to kill them. Remember that
    the actual cape has to hit them, not just the sparkles.
    So run along, killing any enemies. Next you'll run into a weird leaf
    creatures. They materialize from a pile of leaves, so you have plenty
    of time to spot them. One swish of the cape will finish them off.
    When you see the tree root with a bag under it, crawl under and grab
    the bag to get a cake and refill all your health. A mosquito will
    then come up from the rear, but all it will do is dive. One cape
    swish will kill this one too.
    When you get to the log catapult, jump on it and your character will
    get launched up through a series of catapults. If you are playing
    multiplayer, one character will have to launch the other one up,
    then the character at the top has to press the A button to send down
    a rope.
    Pick up all the bags along the way, then the candy at the very top.
    Jump over the gap and head to the right.
    Take care of any enemies, and keep going. You will reach a hollow
    log, so crawl through to get an item. Enter the tree on the right
    and then take care of the last enemies here, then go into the tree
    on the right.
    Flower Patch (Mickey)
    This section applies when playing as Mickey. There will be several
    enemies along the way, but they're all easy to kill. Also grab any
    items along the way.
    When you see the large red tulip, jump inside it. You will fly into
    another tulip, then onto an elevated area on the right.
    Jump onto the flower near the steep drop and a petal should pop out.
    Jump on this flower a couple of times to some petal steps and get
    the items.
    Drop down, and now you can choose between going the top or bottom
    path. The top path yields better items, so jump up to the small
    platform and jump on the flower a few times to build steps to
    another platform.
    Build some steps with this flower to get a candy, then go into the
    tulip on the right. The tulips will lead you to the entrance of the
    Spider Cave.
    Vine Field (Donald)
    This section only applies to Donald. Make your way to the right, and
    kill all of the enemies easily. Jump into the tulip to fly up into
    the vines.
    You can jump down here and walk along the ground, or stay up in the
    vines. I think it's easier to just walk along the ground. So go to
    the right, collecting any items you can spot. You should be doing
    all right in health anyway.
    If you see a small wriggling plant, use your cape on it to bring up
    a vine. You can use those to jump up higher. Also remember to jump
    over the gap where the '!' sign is posted.
    Enter the door at the end to enter the Spider Cave.
    Gem Mine (Two players)
    This area only applies when both players are playing. It's pretty
    basic, just follow the tunnels. Also remember to check for gaps and
    alcoves that contain items along the way.
    Near the beginning there will be a small gap, the kind that you can
    crawl under. Donald will not fit, so the player who is playing as
    Mickey has to press A on the right side of the gap to pull Donald
    The only enemies here are the moles who swing their pick axes, but
    cape sweeps will handle them easily.
    When you get to the mine cart, both players will have to work
    together. Press Down and alternate the jumps to power the cart, but
    be careful when passing under the loose boulders. When you pass over
    the bridge, don't stop!
    Just keep going to the right to leave the area.
    Spider Cave
    This area is simple. Make your way to the right and stay as high as
    possible, to avoid falling. The webs with holes in them will break
    away, so don't stand in the center. The spiders can be killed by one
    cape swish.
    When you reach the spider facing to the right, get ready to walk
    along the string it makes. This string vanishes, so make sure to
    follow closely behind it.
    There will be a second string spider, but this one will have a much
    more complicated pattern. Like before, follow the spider and watch
    it's movements. It will turn around and go left a few times, but all
    you have to do is wait and jump when necessary.
    After that spider, the entrance to the boss chamber will appear.
    Boss: Big Spider
    This spider's only attack will be a charge from the top. It will
    climb behind the webbing and do some weird neck thing, but that
    isn't an attack.
    Hit the spider five times to finish it off and beat the first stage.
                          3.2  Mountains in the Sky
    Enemies: Parrots, flames, crazy cowboys, block dragons.
    Carpet Ride
    Press C when the character says "ALAKAZAM", and a magic carpet will
    appear. Hop on!
    Hold C to stay up in the air, and make your way to the right. The
    best thing to do is stay at the bottom, just above the twister down
    there. You can easily avoid any twisters and parrots this way.
    You will also find plenty of items if you stay down there, but when
    you reach the end try to go up for some extra items.
    Over the Mountain (Mickey)
    Tell me this area doesn't rock! Anyway, the first part is simple.
    The lightning that comes down won't hurt you, but it will spark some
    small flame enemies. As always, one cape sweep will do away with
    them. There will also be boulders bouncing around, but they are easy
    to avoid.
    So, up and up we go. Use the various stone pillars that pop up to
    reach the higher ledges. Just remember to ALWAYS stay as far to the
    right as possible, to make sure you reach all the pillars.
    There will be a part where your character will be trapped between
    two pillars, but don't worry. This will just get you up the ledge.
    So keep going and go into the cave.
    Hold the A button immediately, and run for it! The ceiling will
    begin to come down, but if you hold A right away and run the whole
    time, you'll make it to the other side.
    Jump onto the platform to fall down the mountain. Do not stand on
    any of the blocks to too long, or they will disappear. Once you get
    near the bottom, all but one of the blocks will vanish. Make sure to
    stand on the solid block, or you may fall and die.
    Leaf Surfing (Donald)
    Donald will be thrown right into this one, so get ready! This area
    will consist of many properly timed ducks and jumps.
    Part 1: Just coast through the upper level of the first part, then
    make sure to jump over the small blocks on the lower level. DO NOT
    hold any directional buttons, and just tap the jump button to hop
    over. You may fall if you make a big jump.
    Part 2: The next cave part has nothing, so just coast through.
    Part 3: Jump over the blocks in the upper level of the next part,
    then duck under the large blocks on the lower level.
    Part 4: Immediately duck through the next cave to avoid the large
    overhanging boulders.
    Part 5: Jump at the edge of the waterfall to grab the items, and
    you'll still land on the leaf.
    Part 6: Jump over the fire.
    Part 7: Jump over the rocks on the upper level, then jump over the
    ones in the lower level.
    Part 8: Duck under the two groups of fire.
    Part 9: Jump off to the left or you'll fall down with the leaf, then
    walk up to the next leaf above. Don't linger on the rocks because
    they break away. Once you're on the leaf, make a long jump over the
    large group of rocks.
    Part 10: Duck under the first fire, then jump over the second one.
    Part 11: Jump off to the right to complete this area.
    Cowboy Craze (Two players)
    Here both players will have to climb up a mountain while avoiding
    crazy cowboys and parrots. The cowboys will walk around and shoot,
    but they're easy to kill off. Same with the parrots.
    To get up the rocks, one player must stand on another and jump up.
    Then, the player at the top must press A to lower the rope.
    Once you get to the top just run. Some cowboys will drop in with
    balloons, but they're just like the previous cowboys. Keep going to
    the right and you will get to a stone pillar. Ride down on it and
    jump onto the rock on the left.
    So now you have to go to the left, and when you reach the bridge
    make sure to run to avoid falling. Jump onto the next rock pillar to
    get lowered to the next area.
    Above the Clouds
    This part is all about could hopping. The large clouds with faces
    will move when you stand on them. Then, there are two types of small
    clouds. One will remain the same, but the other type of small cloud
    will vanish when you stand on them. The vanishing clouds have what
    looks like small eyes at the bottom, and are symmetrical. When you
    land on one, quickly jump off.
    Ok, so remember to always go to the right and up. Eventually you
    will reach a set of piano keys. Each piano key you stand on will
    releases a musical note, but sometimes these notes will turn into an
    item or a bomb. The items can be anything from a card to a magician
    hat, so I suggest walking them one at a time. Be careful because
    they might sometimes turn into a bomb that will hurt you.
    Fall down from this piano platform and you'll land on another piano.
    Hop along the clouds on the left to get that extra candy, then walk
    along the piano and get any items, just like before.
    Go inside the cave at the very right to meet the boss.
    Boss: Block Dragons
    There will be a circle with six blocks on it, and a dragon will
    appear from each block. They will drop down one at a time.
    The only attack is a fire ball, but they also jump around a lot.
    Avoid the first jump, then one cape sweep will take care of each
    Read the new ALAKAZAM instructions, then press the jump button to
    make a bubble appear and float to the next stage.
                             3.3  Under the Sea
    Enemies: Tiger fish, starfish, jumping fish, lobsters, swordfish,
    Sea Caverns
    Right, so just press the jump button to keep swimming. Stick to the
    top, but avoid any tiger fish. There will be a cave in the top-right
    corner, so go in to get some candy.
    Float down to the bottom, and enter the tunnels. Don't touch the
    spikes obviously, and swim into the small gap above the spikes to
    avoid that tiger fish.
    Float up the tunnel. The tunnel to the left has an extra candy, fly
    you need it. Just float along the bottom so the fish won't spot you.
    Continue on to the right until you reach a wall of bubbles. You
    can't go through, but if you go up to it and turn your back to it,
    the clam nearby will swim over and block the bubbles. Go in to get
    a candy.
    Swim up, and do the same thing with the wall of bubbles on the
    right. There is a magician hat in the tunnel to the left, so I'd
    recommend going for it. Go back to the right once you're ready.
    Keep swimming to the right. You'll end up outside of a cave with
    some goldfish, so swim inside.
    Now, if you're playing as Mickey or two players you can go through
    the tunnel. Mickey can crawl under, and Mickey can pull Donald
    through by pressing the A button. If you're playing as Donald, swim
    back to the left.
    Coral Reef (Mickey)
    Go to the right, and just use a cape sweep on any starfish that
    approach you. If you are in a tunnel you may want to run through
    because shells will drop from above. If you see a spout, jump on it
    to get pushed further ahead in this area.
    So make your way to the right. There will be a part with some spikes
    and giant clams. You can jump on these giant clams, but only when
    the shell is closed.
    After you pass the giant clams there will be three spouts. First go
    into the tunnel on the left for some candy items, then you can use
    the spouts to get a candy over the third spout. Go into the tunnel
    on the right once you're done.
    Press C at the end to go back into the bubble and return to the
    Island Hopping (Donald)
    If you're Donald, then swim back to the left and Donald will get
    sucked up to the surface.
    This area involves a whole bunch of jumping, and there are two main
    problems. The first would be the fish that jump up and can cause
    Donald to fall in the water. One cape sweep will take care of them.
    The other problem is that some of the rafts will deflate when you
    jump on them. Jump off those quickly.
    So, keep going to the right. If a raft gets pushed up by a rush of
    water, use that to jump in the trees and get a magic deck. This will
    make Donald invincible for a brief time.
    Push C at the end to get into the bubble again and return to the
    Underwater Ruins (Two players)
    This area is pretty straight forward. There will be a lot of crawling
    under gaps, and there will be a few places where you can stand on
    the other player and get extra items.
    The enemies are basic too. Just the same ol' starfish and some
    lobsters that throw tridents. Both die easily with one cape sweep.
    So, it will be real easy through most of the stage. When you reach a
    large blue clam, both players must jump on it. This thing will roll
    on down the hill by itself, and will break a series of pillars.
    As soon as both players get thrown off, hold A and run! The ceiling
    will begin to collapse, and you can only make it to the end by
    running the whole way through.
    Sunken Ship
    Now that you're back in the water, swim into the hole on the side of
    the ship. Make your way to the right, but avoid stepping on any
    cracks in the floor. You don't want to break your mother's back, do
    Seriously, cracks in the ground mean holes in the ground. Keep going,
    and take care of any starfish if you see them.
    When you go through the tridents, walk slowly. Some tridents will
    fall after you pass them, while others will fall as you walk under.
    Approach each one to see what kind it is.
    Walk to the left when you reach the lower level and you'll find a
    candy. Oh, and there's also the little matter of the swordfish.
    Dealing with them is like dealing with the tridents. Walk along, but
    be ready to stop if a swordfish should appear.
    Get ready to run when you reach the part where you have to crawl
    through. It'll be a small tunnel, and all you have to do is hold the
    run button and run for it. Jump when you reach the end to just make
    Fall down the steps, but keep going left until you hit the wall on
    the left. If you try to go to the right after jumping from the steps,
    the swordfish will get you. Walk straight to the right and crawl
    through the gap to escape the swordfish and meet the boss.
    Boss: Shark
    The shark will swim back and forth with his fin sticking out, but
    that can't hurt you. When the fin vanishes, then get ready.
    The shark will have two attacks. For the first he will swim back and
    forth, but biting the air. For the second attack he will jump up
    from a random spot, again biting the air.
    The ground attack can cause a lot of damage, so only attack if you
    think you have the 'mad' speed. The air attack is your best chance.
    Just smack the shark with a cape sweep each time he goes up in the
    It'll take six hits to kill off the shark for good.
                            3.4  The Giant's Den
    Enemies: Rubber stamps, flying pens, pencils, gift clowns, explosive
             cones, wolves, eagles, gummi planes, chocolate men, cookie
             men, the witch.
    The Den
    This area is really not linear, so if you wander around you can
    easily find your way to the exit. There are enemies such as rubber
    stamps, pencils, and flying pens. BUT, the pencils take two hits to
    kill, unlike many of the other stages.
    So fall down from the fish bowl. There will be some items on the
    left, then you can step on the tube of paint. The paint just slows
    you down, but it's still cool to squish the paint out.
    Next there will be a part where you can go up, or to the right. Go
    up to the TOP first. Now, if you're playing as Mickey you can find a
    magician hat on the right, and if you're Donald it will be a candy.
    Step on the Water spray to reach the sugar cup on the left, which is
    like a bonus area. Go inside for some cards and candy, but be careful
    around the bouncing cubes.
    Now, if you're Mickey or playing as two players, you can go up and
    explore. In fact, two players have to go up to the next area and go
    inside the gift box. If you're playing as Donald, ignore the
    Christmas area below and keep going to the right.
    Christmas Box (Two players)
    This area is easy, since all you have to do is run to the right. I
    suggest just staying on the ground and running for it.
    This area has gift clowns and explosive cones as enemies, but they
    both die with one hit. Real easy.
    So go to the right and never stop. There will be the typical items
    like cards and candy, but if you see a large christmas tree make
    sure to jump up and grab the invincibility magic deck, and keep
    going. You'll run over a large group of balloons along the way, then
    find the exit at the end.
    Now the two players can make their way to the top and look for the
    cookies tin.
    The Den (continued...)
    That bottom-right area will have a peg board and some pegs on it.
    You can use the pegs to get to the top, then go into the other sugar
    cup for more bonus stuff. If you're playing as Donald make sure to
    pick up the magician hat in the bottom corner under the peg board.
    You can use the new trick you learned on that green curtain near the
    sugar cup. Press C to vanish and reappear at another curtain at the
    Walk to the left to find a thick book with a doorway. If you're
    playing as Mickey you can just bounce on the stapler and keep going
    and enter the next curtain. Go to the right and jump inside the
    cookies tin to enter Candy Land. Skip over this Donald area to find
    Candy Land.
    If you're playing as Donald, go inside the book. If you're playing as
    Mickey jump up to the curtain, then go to the right to go inside the
    cookies tin.
    Reading Nightmare (Donald)
    Who says books are good for you? All you have to do here is make
    your way to the right, but there will be lots of enemies who will
    try to stop you along the way.
    The wolves start slow, but dash at you eventually. They take two
    cape sweeps to kill. The eagles fly above and dive down when you are
    under them, so just avoid them. Finally, the rocks can't be killed,
    so avoid them as well.
    La la la, always to the right. Eventually you will get to a castle
    gate. You should see some kind of brown switch in the second gap
    from the right, so jump on this brown switch to lower the gate and
    You can use your cape to mess around with the bushes and fountains
    for different effects. Keep going to the right to exit.
    Now that the stapler has appeared, go up and enter the curtain. Then,
    go to the right and jump in the cookies tin.
    Candy Land
    I don't know why, but a lot of these Mickey Mouse games have a candy
    land. Eh, go to the right and jump on the swan to float across the
    There are gummi planes, ginger bread men, and cookie men in this
    area. They are all easy to avoid or kill, so there's no problem.
    So go up to the first level. There will be some items on the right,
    then just go to the left. Climb up on those puffy marshmallows to
    get up to the upper level, then keep going.
    Man, I get tired of saying this, but all you have to do is go to the
    right. Kill kill kill, run run run.
    Now, if you are playing as Mickey you will see a champagne bottle
    along the way. Jump on it to go to his area. If you are playing as
    Donald, skip over this part.
    Flying Cork (Mickey)
    This part is really simple. Mickey will float up to a purty nighty
    sky, and all you have to do is avoid the yellow stars along the way.
    Collect any items you can, and eventually Mickey will float back
    down to candy land.
    Candy Land (continued...)
    Eventually you should reach some big blobs of gelatin. You can
    squeeze down through these, but make sure to get any items along the
    way. You will reach the boss when you fall down through the last one.
    Boss: The Witch
    This boss will fly around on her broom, shoot out fireballs, spread
    flames across the ground, and bring down thunder bolts. All three
    attacks are simple to avoid.
    It is insanely easy to beat this boss. Cape sweep the witch six
    times to EASILY beat her. You can avoid the attacks if you're low on
    health, but if you're full then just attack repeatedly.
    Jump back in the cookie tin to get a magician hat, then enter the
    magic box.
                            3.5  Magician's Realm
    Enemies: Cards, white pawns, black pawns, block hatters, small
             wizards, Pete the Magician.
    Fields of Green
    Well, let me go over the enemies for this area. There will be cards
    that take three hits to kill, and black and white pawns that take
    one hit each. The cards throw hearts out, so duck and cape sweep
    This area also introduces the card command trick. When you approach
    some special cards, press C to command them and build platforms,
    steps, etc.
    So make your way to the right. The bell tree might be hard to climb
    because of the wobbly bells, but it's not that difficult.
    The part with the moving cards is easy when you pay attention to the
    next card in line. Don't worry about the card you are on, just the
    next one.
    At the end you will find six dice-shaped buttons. If you press the
    wrong button here, you can be sent back to the beginning, to a bonus
    area, or you will open the hedge gate to the right.
    So there are six dice. The fourth one is a bonus area. You have to
    balance on bells and collect items, and when you're done you can just
    fall to the bottom.
    The exit dice will change depending on who you are playing as.
    Mickey's exit dice will be the fifth dice, Donald's will be the
    second dice, and the sixth dice is the exit for two player mode.
    The Looking Glass (Mickey)
    Walk to the right and jump into the looking glass, my dear.
    This one is like running on a moving walkway. The floor will be
    moving to the left, so you have to run to the right and remain in
    the center.
    The enemies are the same ol' pawns from before, so handle them
    Aside from the enemies, the obstacles will be holes and dinner
    tables. The holes are easy to jump over, but some of them will
    change in size as you jump over. Just make a long jump over them.
    Make sure to jump on the dinner tables when they appear, and avoid
    the plates and candle holder. Oh, and look out for the falling
    Jump through the looking glass at the end to go to the Magician's
    Hedge Maze (Donald)
    This one is sort of weird. It's not really a maze, so just make your
    way to the top. The only enemies will be pawns.
    You will also see these saw-beak birds and spring box clowns, but
    they aren't enemies. If you hit the birds, they will create a hole
    in the ground. Jump into these holes.
    This will take you to a beige and pink version of the hedge maze. An
    alternate universe? Anyway, to get out of the beige hedge maze, cape
    sweep the spring box clown and it will leave behind the spring. Use
    the spring to get back to the green hedge maze.
    Keep doing this back and forth between the beige and green until you
    reach the bird at the top of the green. Once you're in the beige
    maze, run to the door at the right to enter the Magician's Hall.
    Mystery Doors (Two players)
    This area isn't that difficult, but quite tedious. There are six
    doors, and the first door can't be entered yet.
    The other five doors will take you to five areas from the previous
    stages. Say you pick the door at the end. Since you picked it first,
    it will always be the Carpet Ride area from stage 2. The next door
    will be the Christmas Box from stage 5, and so on. The other three
    doors will be the Sea Caverns, Gem Mines, and then finally the
    Magician's Hall.
    Magician's Hall
    Ah, almost to the end! This next area will be perilous, but I'll
    guide you through it.
    When you start there will be two new enemies. The block hatter is a
    goofy guy with a green hat, and all he does is crawl forward. A few
    cape sweeps will kill them off easily. The small wizard will always
    fly ahead of you and drop holes on the ground, but just jump over
    the holes and ignore the wizard.
    So on to the right, then climb up the stairs when you reach them.
    Make a right and go through the wall near the stairs to find a cake.
    Go back to the left and step on that button on the ground. This will
    turn on the lights behind those curtains, and will allow you to see
    any enemies in the way.
    Go through the many block hatters here, and climb up the stairs. Now
    the ground will be covered with spikes. Use the carriages to get
    across the spikes safely, and try to kill any small wizards that
    should appear. Climb up the stairs on the right and go inside the
    magic treasure chest.
    Hold A and run to the right when you get in the elevator. When the
    chain breaks you should be able to make it to the next platform on
    the right.
    The next area is straight to the right, but you will have to duck
    down a lot to make it through. There are a whole lot of card enemies,
    and you want to avoid getting hit by the hearts they throw.
    There will be a few parts with stained glass windows, but it's just
    like the lit curtains from before. Also try to get any items along
    the way.
    At the end you will meet the final boss!
    Boss: Pete the Magician
    Man, what an ominous looking fella. But, his mug is the hardest
    thing to deal with.
    Jump onto the moving platforms in the center and just start using
    your magic cape on his face. You'll know you hit him because he does
    this real goofy face.
    The ghosts that appear can obviously hurt you, but it's way too easy
    to lose. Just ignore them and concentrate on Pete's face.
    Hit Pete the Magician eight times to finish him off and show him
    that YOU are the master of illusion!
    Well... that's it folks! Pete will show Mickey and/or Donald how to
    leave the world of illusion, and they can get back to their magic
    show! Enjoy the ending, and pay special attention to the guy in the
    lower right corner.
                            THANKS FOR PLAYING!!!
    ===== 4.0 CODES & SECRETS ==========================================
    Stage Passwords
     The Forest............. Mickey, Goofy, Daisy, Pluto 
     Mountains in the Sky... Cow, Daisy, Goofy, Donald 
     Under the Sea.......... Goofy, Pluto, Donald, Mickey 
     Giant's Den............ Daisy, Donald, Pluto, Cow 
     Magician's Realm....... Donald, Cow, Goofy, Pluto 
     The Forest............. Goofy, Mickey, Daisy, Pluto 
     Mountains in the Sky... Pluto, Donald, Cow, Mickey 
     Under the Sea.......... Cow, Goofy, Daisy, Pluto 
     Giant's Den............ Daisy, Donald, Goofy, Pluto 
     Magician's Realm....... Pluto, Goofy, Cow, Donald 
    Two Players
     The Forest............. Goofy, Donald, Pluto, Cow 
     Mountains in the Sky... Mickey, Goofy, Pluto, Donald 
     Under the Sea.......... Donald, Mickey, Goofy, Daisy 
     Giant's Den............ Mickey, Daisy, Cow, Pluto 
     Magician's Realm....... Pluto, Cow, Donald, Daisy 
    ===== 5.0 LEGAL / MISC. ============================================
                            5.1  Version History
    October 15: Version 1.0
    - - - - - - - - - - - -
    The whole thing was completed, edited, proofread, looked over,
    fixed, and prettied up. Have fun!
                             5.2  Guide Credits
    Thanks to...
    1. Illusion Shot Pictures, Disney, and Sega for creating this game.
    2. Wilson Lau, whose Bart vs. the Space Mutants guide inspired me to
    write video game guides.
    3. WWE, for discovering all the stage passwords. I was just too
                          5.3  Contact Information
    subsane at gmail dot com
                              5.4  Legal Stuff
    1. "World of Illusion" is copyright  1992 Disney and Sega. Mickey
    Mouse, Donald Duck, and all other Disney characters are property of
    the Walt Disney Corporation.
    2. This guide copyright  2003 Torro (AKA SubSane). This guide may
    be distributed freely as long as it remains in it's ORIGINAL and
    UNALTERED form. It is only for private use and may not be reproduced
    for commercial purposes.
    If I should discover that this guide has been altered in any way and
    is being displayed publicly, I reserve the right to have the guide
    removed from that location.