Review by leeko_link

"A 16-Bit Worth of Arcade Goodness"

Though I started the Mortal Kombat series with the over-censored Super NES version, it didn't took me long enough to see the earlier Sega Genesis version and that was after until I played the arcade one. Now since we all know the Sega Genesis is an early 16-Bit console, bringing an arcade game that are limited to handling its feature would be difficult to accomplished but does the final game from that arcade classic worth getting for a Genesis, read on to find out.

Graphics:

Since this is on a 16-Bit level, I'll have to compare it to the Super NES version and not the arcade. For one thing the visual standard here are decent enough. There's basically one stage with an 8-Bit backdrop so that's one thing to note of, the content seem cartoony at first due to the no blood no gore controversy at the time but once the blood code is cracked most of that mediocre feeling will go away. Yes unlike the Nintendo so call family friendly Super NES version, Sega Genesis got the more bloodier, grittier version of the game and the darker contents and finishers. Everything that were seen in the arcade game can be seen here though a bit less serious. The digitize sprites are smaller and the palette swap between the two ninjas, Scorpion and Sub-Zero shared the same fighting stance. Another omission was the lack of showing the memorable Shang Tsung defeats at the end of the game which was okay but would had add some rewarding feeling to the game. Besides all that the game look nice, it fits the mood for arcade gamers who want to see the arcade action in their very own television.

Music/Sounds:

Besides the announcer giving the round and Scorpion shouting his line plus a few minor quotes, there are basically not that many samples heard here. Most of the death screams of the characters were not incorporated so all of them will seem like dummies during gory fatalities and the dramatic pit finisher lost their charm due to the lost of those death screams. Also most of the arcade music were completely re-created or replaced by different 8-Bit tunes here but even with that the music still sounds nice, it's just a different taste of tune and the opening tune is memorable.

Control/Gameplay:

There are no issues with whatever controller configuration you use whether 3-buttons or 6-buttons, the game will still play as originally intended. Due to the faster pace of the game, there are no delays in performing special attacks or fatalities in this game and because the game had different controls, most of the character's special attacks were simplify for the better like Johnny Cage's Nutcracker Low Blow which was done by pressing block and low punch at the same time in the other versions can now be done by just pressing down on the d-pad and high kick at the same time in this version. The reason for this was cuz since the Genesis version of MK had both the high and low punch sharing one button, the original input cannot be incorporated unless altered which is why it got the change, this apply to character who use both buttons as well like Sub-Zero's slide which required the d-pad away plus block, low punch, and low kick can now do it by pressing away on the d-pad plus high kick and low kick instead. Besides that the gameplay are solid here, you got the complete roster of characters, the balancing AI, the sheer amount of blood and gore violence, the arcade style difficulty, intros and endings as well as many other nifty features.

Replayabilities:

Unlike the lacking Super NES version, this game is kinda worth replaying whether if you just want to play to see the end or against some friends, adding in the arcade blood and gore features also makes this version the closest experience to the arcade game and yes you can fight Reptile more easily here too. Aside from multiplaying and quick-runs, there is also a debug style Cheat menu to let you mess around with some of the features of the game too. Other than that the enjoyment is pretty much the same as the Super NES but with better contents and gameplay values.

Is it Worth Getting?

If you are an MK collector or still have a Genesis then yes you could get it for what it's worth but by today's standard you are better off getting the many emulated arcade versions on compilation or digital package for a more in-dept experience. Not that this an inferior package, it just feels outdated at times but if you're a nostalgic MK fan who still had a Genesis and want to show the world what Genesis does that Nintendon't, then this game is proof of that.


Reviewer's Score: 8/10 | Originally Posted: 01/04/12, Updated 08/03/12

Game Release: Mortal Kombat (US, 09/13/93)


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