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    FAQ/Walkthrough by Sir Pobalot

    Version: 1.00 | Updated: 08/23/04 | Printable Version | Search Guide | Bookmark Guide

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    ___________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Phantasy Star IV - The End of the Millennium
    
    For the Sega Genesis / Mega Drive system
    
    
    Complete Walkthrough and Strategy Guide - By Seb Holt (aka Sir Pobalot)
    
    75 characters per line, approx. 300 pages, 1.01MB in size
    
    
    Copyright 2004 Seb Holt
    
    ___________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    v1.00 - August 2004
    
    ___________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    ___________________________________________________________________________
    
    Table of Contents
    ___________________________________________________________________________
    
    
    To find a section instantly, press CTRL+F and enter the code by the entry,
    preceeded by the letter 'C'. For example, to instantly find 6.4.8. A Living
    Tower, press CTRL+F and type 'CLVTW' then enter.
    
    _________________________________________________
    
     1. Introduction                             INRO
    
        1.1. Foreword                            FRWR
    
        1.2. Version History                     VRHS
    _________________________________________________
    
     2. Controls                                 CNTL
    _________________________________________________
    
     3. Game Mechanics                           GMCN
    
        3.1. The Field                           TFLD
    
        3.2. Battle                              BTTL
             3.2.1. On Foot                      ONFT
             3.2.2. In a Vehicle                 INVC
    
        3.3. Menus                               MNUS
             3.3.1. Title Menu                   TTLM
             3.3.2. System Menu                  SSTM
             3.3.3. Party Menu                   PRTM
    _________________________________________________
    
     4. Terminology                              TMLG
    _________________________________________________
    
     5. Setting the Scene                        STTS
    _________________________________________________
    
     6. Walkthrough                              WKTH
    
        6.1. An Ancient Civilization             ANCV
              6.1.1. The Town of Learning        TWLR
              6.1.2. Cleaning the Cellar         CLCL
              6.1.3. Mile to the Next Town       MTNX
              6.1.4. Valley of Stone             VLST
              6.1.5. Rune in the Ruin            RITR
              6.1.6. Hahn's Hometown             HNHT
              6.1.7. Finding a Hidden Village    FAHV
              6.1.8. Meeting the Natives         MTNT
              6.1.9. Tonoe Storage Facility      TNSF
             6.1.10. Stone to Flesh              STFL
             6.1.11. Fruit of a Thousand Years   FOTY
    
        6.2. System Shutdown                     STSD
              6.2.1. Return to the Guild         RTTG
              6.2.2. The Parmanian Escape        PMES
              6.2.3. Detour to Fort              DTFT
              6.2.4. Castle in the Sands         CITS
              6.2.5. New Transportation          NWTP
              6.2.6. Gryz Quakes in his Boots    GQHB
              6.2.7. A Tectonic Diversion        TCDV
              6.2.8. The Furthest Point East     TFPE
              6.2.9. Work for a Wizard           WFAW
             6.2.10. Dearly Departed             DRDP
             6.2.11. An Act of Nurves            AAON
             6.2.12. Upward Mobility             UWMB
             6.2.13. Artificial Satellite        ATST
    
        6.3. Cold New World                      CNWD
              6.3.1. Crash Landing               CSLD
              6.3.2. Tales of Tyler              TLTY
              6.3.3. Leaving in the Landale      LITL
              6.3.4. Malign Manifestation        MLMF
              6.3.5. Crushed Ice and Musk Cats   CIMC
              6.3.6. Food Fit for a Penguin      FFFP
              6.3.7. The Weather System          WTST
              6.3.8. Raja's not Laughing         RJNL
              6.3.9. Bi-Millennial Man           BMLM
             6.3.10. A Surprising Revelation     SPRV
    
        6.4. Quest for the Torch                 QFTT
              6.4.1. Dezolis' Largest Town       DZLT
              6.4.2. Factory for Firearms        FCFA
              6.4.3. Theft in the Temple         TITT
              6.4.4. Castle in the Skies         CTSK
              6.4.5. Terrible Triumvirate        TRTV
              6.4.6. Castle Catacombs            CSCC
              6.4.7. Slash and Burn              SSBN
              6.4.8. A Living Tower              LVTW
              6.4.9. End of the Blizzard         EOTB
             6.4.10. Return to Motavia           RTMV
    
        6.5. Stare into Darkness                 SIDK
              6.5.1. Trip to the Temple          TTTT
              6.5.2. No Turning Back             NTNB
              6.5.3. The Fourth Planet           FTPN
              6.5.4. Proving Your Strength       PRST
              6.5.5. Proving Your Courage        PRCR
              6.5.6. Genesis of Algo             GNAG
              6.5.7. Sword of the Espers         SWES
              6.5.8. Holey Disaster              HLDS
              6.5.9. Final Preparations          FNPP
             6.5.10. Destiny                     DTNY
             6.5.11. The Cycle is Broken         TCIB
    
        6.6. Walkthrough Summary                 WTSM
    _________________________________________________
    
     7. Side Quests                              SDQS
    
        7.1. The Hunters' Guild                  THTG
             7.1.1. The Ranch Owner              TROW
             7.1.2. Tinkerbell's Dog             TBDG
             7.1.3. Missing Student              MGSD
             7.1.4. Fissure of Fear              FSOF
             7.1.5. Stain in Life                SNLF
             7.1.6. Dying Boy                    DYBY
             7.1.7. Man with twist               MWTW
             7.1.8. Silver Soldier               SVSD
    
        7.2. Megid - The Anger Technique         MGID
    _________________________________________________
    
     8. Cast of Characters                       COCR
    
        8.1. Playable Characters                 PLYC
              8.1.1. Chaz Ashley                 CCHZ
              8.1.2. Alys Brangwin               CALY
              8.1.3. Hahn Mahlay                 CHHN
              8.1.4. Rune Walsh                  CRUN
              8.1.5. Gryz                        CGRZ
              8.1.6. Rika                        CRKA
              8.1.7. Demi                        CDMI
              8.1.8. Wren                        CWRN
              8.1.9. Raja                        CRJA
             8.1.10. Kyra Tierney                CKYR
             8.1.11. Seth                        CSTH
    
        8.2. Non-playable Characters             NPLC
    _________________________________________________
    
     9. Character Statistics                     CRST
    _________________________________________________
    
    10. Techniques                               TCNQ
    
        10.1. By Character                       TBYC
    
        10.2. Heal Techniques                    HLTC
    
        10.3. Attack Techniques                  AKTC
    
        10.4. Misc Techniques                    MCTC
    _________________________________________________
    
    11. Skills                                   SKLS
    
        11.1. By Character                       SBYC
    
        11.2. Heal Skills                        HLSK
    
        11.3. Attack Skills                      AKSK
    
        11.4. Misc Skills                        MCSK
    
        11.5. Enemy Skills                       ENSK
    _________________________________________________
    
    12. Abilities - General                      ABGN
    
        12.1. Combinations                       CMBN
    
        12.2. Elemental and Status Types         EMST
               12.2.1. Fire                      ESFR
               12.2.2. Water                     ESWT
               12.2.3. Energy                    ESNG
               12.2.4. Force                     ESFC
               12.2.5. Gravity                   ESGR
               12.2.6. Electric                  ESLC
               12.2.7. Radiation                 ESRD
               12.2.8. Light                     ESLT
               12.2.9. Death                     ESDT
              12.2.10. Destroy                   ESDS
              12.2.11. Cleanse                   ESCL
              12.2.12. EMP                       ESMP
    _________________________________________________
    
    13. Items                                    ITMS
    
        13.1. Expendables                        XPND
    
        13.2. Weapons                            WPNS
              13.2.1. List                       WPLS
              13.2.2. Daggers                    WPDG
              13.2.3. Swords                     WPSW
              13.2.4. Slashers                   WPSL
              13.2.5. Rods                       WPRD
              13.2.6. Axes                       WPAX
              13.2.7. Claws                      WPCL
              13.2.8. Guns                       WPGN
    
        13.3. Shields                            SLDS
    
        13.4. Head Protection                    HDPR
              13.4.1. List                       HPLS
              13.4.2. Bands                      HPBD
              13.4.3. Helms                      HPHM
              13.4.4. Crowns                     HPCN
              13.4.5. Gear                       HPGR
              13.4.6. Rings                      HPRN
    
        13.5. Body Protection                    BDPR
              13.5.1. List                       BPLS
              13.5.2. Suits                      BPST
              13.5.3. Mails                      BPML
              13.5.4. Robes                      BPRB
              13.5.5. Armour                     BPAM
    
        13.6. Vehicles                           VHCL
              13.6.1. Land Rover                 LDRV
              13.6.2. Ice Digger                 ICDG
              13.6.3. Hydrofoil                  HYDF
    
        13.7. Special                            SPCL
    _________________________________________________
    
    14. Enemies                                  ENMS
    
        14.1. By Location                        ENBL
              14.1.1. On Foot                    ENOF
              14.1.2. In a Vehicle               ENIV
    
        14.2. By Type                            ENBT
              14.2.1. Biomonsters                ENBM
              14.2.2. Machines                   ENMC
              14.2.3. Darkspawn                  ENDK
              14.2.4. Evil Beings                ENEB
              14.2.5. Unique                     ENUQ
    
        14.3. Bestiary                           BSTY
    _________________________________________________
    
    15. Boss Strategies                          BSST
    
        15.1. Act I                              BSAI
              15.1.1. Igglanova 1                BSIG
              15.1.2. Igglanova 2                BSIN
    
        15.2. Act II                             BSII
              15.2.1. Juza                       BSJZ
              15.2.2. Zio 1                      BSZI
              15.2.3. Gy-Laguiah 1               BSGY
              15.2.4. Zio 2                      BSZO
              15.2.5. ChaosSorcr                 BSCS
    
        15.3. Act III                            BIII
              15.3.1. Dark Force 1               BSDR
              15.3.2. Gy-Laguiah 2               BSGL
              15.3.3. D-Elm-Lars                 BSDL
              15.3.4. Carnivorous Trees          BSCT
    
        15.4. Act IV                             BSIV
              15.4.1. Xe-A-Thouls                BSXT
              15.4.2. Lashiec                    BSLC
              15.4.3. Dark Force 2               BSDF
    
        15.5. Act V                              BSAV
              15.5.1. Dark Force 3               BSDC
              15.5.2. De-Vars                    BSDV
              15.5.3. Sa-Lews                    BSSL
              15.5.4. Profound Darkness          BSPD
    
        15.6. Side Missions                      BSSM
              15.6.1. Fract Ooze                 BSFO
              15.6.2. King Rappy                 BSKR
              15.6.3. Dominators                 BSDM
              15.6.4. Alys                       BSAL
    _________________________________________________
    
    16. Geography                                GGRP
    
        16.1. Algo                               GALG
    
        16.2. Motavia                            GMOT
    
        16.3. Dezolis                            GDEZ
    
        16.4. Rykros                             GRYK
    
        16.5. Towns and Villages                 GTAV
    
        16.6. Special Locations                  GSPL
    
        16.7. Dungeons                           GDNG
    _________________________________________________
    
    17. Party Conversation                       PRCV
    _________________________________________________
    
    18. Sound Test                               SDTS
    _________________________________________________
    
    19. Acknowledgements                         AKNW
    _________________________________________________
    
    20. Contact Information                      CNIF
    _________________________________________________
    
    
    
    ___________________________________________________________________________
    ***************************************************************************
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    1. Introduction                                                       CINRO
    
    ___________________________________________________________________________
    ***************************************************************************
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    1.1. Foreword                                                         CFRWR
    ___________________________________________________________________________
    ***************************************************************************
    
    
    Welcome to the Phantasy Star IV walkthrough and strategy guide.
    
    Why, you may ask, write a walkthrough for a game that was released ten
    years ago? Well, the answer is quite simple. This was the first console-
    based RPG I ever played, and I loved every minute of it. After playing the
    other games in the series, I came to the conclusion that The End of The
    Millennium is the best of them all, and worthy of my time and effort to
    fully flesh it out. This guide contains no reference, apart from the one
    above, to any of the other Phantasy Star games. Although Phantasy Star IV
    does refer to many elements from previous games (it is a sequel after all),
    this guide is not written for those games, and any links are ignored. I
    may, in the future, compose guides for the earlier games in the series, but
    that remains to be seen.
    
    This guide contains everything you will need to make your way through the
    game, including all of the side areas. The first part of the guide contains
    general playing information, including explanations of the controls, layout
    and mechanics of the game, and a section to explains the terms used. After
    this is the full walkthrough. I have split the walkthrough into acts, each
    covering the main stories of the game, and these are split into chapters
    that outline each separate mission. The idea of this is to make finding a
    specific area that little bit easier. Finally, there are a number of
    sections that go into great detail on the characters, abilities, items,
    enemies, places and all the other aspects of the game. This reference area
    is about as exhaustive as it can be, and will hopefully answer any specific
    question you may have about the game. There is no FAQ section in this guide
    at the moment, which is hardly surprising as noone has asked me anything.
    
    As far as its completion is concerned, this guide is almost there. There is
    only one thing I have yet to finish, and that is the Character Statistics
    section. Once this is completed, I will update this guide. Even without the
    last few statistics (which you don't really need anyway), this is probably
    the best guide you will find for this game anywhere. If you disagree, and
    feel that there is anything that could be improved, please let me know. I
    will gladly do whatever is required to make this guide flawless, and credit
    those that aid me in the task.
    
    Ready? Then let's begin!
    
    
    
    
    ***************************************************************************
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    1.2. Version History                                                  CVRHS
    ___________________________________________________________________________
    ***************************************************************************
    
    
    This section is a little sparse at the moment, but I hope that any mistakes
    or omissions I have made will be brought to my attention so that I can make
    any required adjustments and fill this list up a bit.
    
    August 2004     - v1.00  - Added the Dungeons chapter to the Geography
                               section, and included elemental affinities for
                               all the weapons and detailed enemy descriptions
                               Also revamped the entire layout, making it much
                               clearer and easier to follow
    
    August 2004     - v0.99b - Update to the first version, including detailed
                               elemental and status affinities of enemies and
                               damage scales of Techniques and Skills
    
    August 2004     - v0.99  - The first version, and almost complete
    
    
    
    ___________________________________________________________________________
    ***************************************************************************
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    2. Controls                                                           CCNTL
    
    ___________________________________________________________________________
    ***************************************************************************
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    The controls for Phantasy Star IV are very simple, requiring only a three-
    button control pad. They are as follows:
    
    
    Title Menu:
    
       START - Select option
       A,C   - Select option
       B     - Cancel choice, open Sound Test (once game is completed)
       D-Pad - Scroll options
    
    
    The Field:
    
       START - Open System Menu
       A     - Open Party Menu
       B     - Cancel choice
       C     - Talk, open, use, read, examine, select option
       D-Pad - Walk in that direction
    
    
    Game/Party Menu:
    
       START - Exit Menu
       A,C   - Select option
       B     - Cancel choice
       D-Pad - Scroll options
    
    
    Battle:
    
       START - No function
       A,C   - Select option
       B     - Cancel choice
       D-Pad - Scroll options
    
    
    
    ___________________________________________________________________________
    ***************************************************************************
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    3. Game Mechanics                                                     CGMCN
    
    ___________________________________________________________________________
    ***************************************************************************
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    3.1. The Field                                                        CTFLD
    ___________________________________________________________________________
    ***************************************************************************
    
    
    All travelling, exploration and conversation takes place in the field.
    There are three different field types - outside, town and dungeon. These
    field types are explained below:
    
    
    Outside - All travel between towns and dungeons takes place here. You can't
              examine things when outside, but you can use vehicles once you
              have acquired them. Random battles will initiate here. You may
              save the game anywhere outside.
    
    
    Town    - Located around the world are towns and villages. They are safe
              havens from the monsters outside, and also provide opportunity
              to rest and shop. Useful information can often be found in towns,
              mainly by speaking to its inhabitants. There may also be items to
              find. Random battles will not take place in towns. You may save
              the game in towns.
    
    
    Dungeon - Most of the action in the game takes place in dungeons. This is
              just a general term - dungeons can be caves, towers, castles, or
              any other enclosed space inhabited by monsters. Most dungeons
              contain a specific objective, and this is occasionally guarded by
              a boss (sometimes more than one) - usually the most powerful
              creature(s) in that dungeon. Random battles will initiate here.
              You may not save the game in a dungeon.
    
    
    
    
    ***************************************************************************
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    3.2. Battle                                                           CBTTL
    ___________________________________________________________________________
    ***************************************************************************
    
    
    There are two types of battle in the game - on foot or in a vehicle. The
    way the battle is run depends on which type of battle it is. The two types
    are explained below:
    
    
    
    ***************************************************************************
    3.2.1. On Foot                                                        CONFT
    ***************************************************************************
    
    
    Most battles take place while you are walking. Nearly all battles occur
    randomly, while walking around outside or in a dungeon. There are also boss
    battles, that occur when a specific location is reached. These are
    unavoidable and inescapable. When combat begins, the screen will split
    horizontally and combat music will begin.
    Along the bottom of the screen will be the characters in your party,
    facing your enemy near the middle of the screen. Along the top will be the
    name(s) of the opponent(s), and there will be a small menu on the left of
    the screen. This is where you choose your actions for the following round
    of combat. The options are described below:
    
    
    COMD - This allows you to select the individual actions of each member of
           your party. The first character in the marching order will be shown
           alongside a pictoral menu of up to five options. These represent the
           different actions the character may take, and are described below:
    
            Attack          - Use equipped weapon to hit one or all enemies.
            (Sword)           You must select a target if necessary.
    
            Technique       - Choose a technique from the list. Those marked
            (Blue sparkles)   in red are unavailable due to lack of TP.
                              You must select a target if necessary.
    
            Skill           - Choose a skill from the list. Those marked in
            (Red light)       red have been exhausted, and cannot be used.
                              You must select a target if necessary.
    
            Item            - Choose an item from the list. Those marked in
            (Chest)           red have already been selected by someone else.
                              You must select a target if necessary.
    
            Defend          - Take a defensive stance, to reduce damage from
            (Shield)          attacks. Only uasble on self.
    
    
    MACR - Another menu will open listing the letters A-H. These represent
           battle macros, that can be set in the Party Menu. The purpose of
           macros is to allow you to program in commands for each character
           beforehand, so that you don't have to select them individually
           from the COMD option. See the MACRO section in the Party Menu for
           more details on macros.
    
    
    RUN  - Discretion is the better part of valour. If all seems lost, or if
           you feel you are facing an opponent that is beyond your power to
           defeat, this option is here to allow the party to attempt escape.
           One of two things will happen if you select RUN. Either a message
           will say '[First character in marching order] retreated!', and you
           will return to the field (with no reward for any monsters you had
           defeated). Otherwise, a message will say 'Cannot escape!', and your
           enemy will get a free attack against you. Nearly all boss battles
           can never be left, so don't even try.
    
    
    After you have chosen your battle strategy, the round of combat will take
    place, with each participant acting in an order based on their Agility
    and an element of randomness. If a macro has been chosen, the characters
    will act in the order of the macro, with the enemies acting accordingly.
    You may find that enemies act earlier when using macros, as slower
    characters may be programmed to act sooner in the round.
    The battle continues until the party escapes or one side defeats the
    other. If all of the enemies are defeated, the battle is won, and the
    party will be awarded experience points and mesetas (and perhaps an item).
    If all of the characters are reduced to 0 HP or are Paralyzed, the battle
    is lost and the game is over. You can reload again from a saved game.
    
    
    
    
    ***************************************************************************
    3.2.2. In a Vehicle                                                   CINVC
    ***************************************************************************
    
    
    Even while travelling in a vehicle you may encounter hostility. Only random
    battles begin while in a vehicle, as they only ever take place when you are
    outside. Battles in vehicles are quite different from those on foot. Combat
    starts the same way, by the screen splitting and (different) combat music
    beginning. You will then see the battlefield from the view of the vehicle,
    with the dashboard at the bottom of the screen. The menu on the left also
    has different options, and these are described below:
    
    
    ATTAC - Fire at an enemy with the vehicle's standard weapon. You must
            select a target if more than one.
    
    
    OPTIN - Choose a special weapon from the list. Those marked in red have
            been exhausted, and cannot be used.
    
    
    RUN   - Exactly the same as on foot.
    
    
    The combat then takes place in pretty much the same way as it does on foot,
    except that damage inflicted by enemies drops the vehicle's SP, not the
    characters' HP. If the vehicle's SP drops to 0, the battle is lost and the
    game is over. All lost SP is restored at the end of battle.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    3.3. Menus                                                            CMNUS
    ___________________________________________________________________________
    ***************************************************************************
    3.3.1. Title Menu                                                     CTTLM
    ***************************************************************************
    
                           ____________
                          |o CONTINUE  |
         ____________     |            |
        |o START     |    |o START     |
         ŻŻŻŻŻŻŻŻŻŻŻŻ     |            |
                          |o ERASE DATA|
                           ŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Title Menu appears after the initial introduction sequence and Title
    Screen. It has either one or three options:
    
    
    START      - Select to begin a Phantasy Star IV game from scratch.
    
    
    CONTINUE   - Select to load a saved game from one of the three files.
    
    
    ERASE DATA - Select to delete a saved game from one of the three files.
    
    
    
    
    ***************************************************************************
    3.3.2. System Menu                                                    CSSTM
    ***************************************************************************
    
        __________
       |o SAVE    |
       |          |
       |o MESSAGE |
       |          |
       |o BTL SPD |
       |          |
       |o BUTTONS |
       |          |
        ŻŻŻSYSŻŻŻŻ
        
    
    The System Menu is accessed by pressing START while in the field. It allows
    you to change some of the settings and also to save the game.
    
    
    SAVE    - Displays the three save files. Selecting one of the files allows
              you to write or overwrite save data, meaning you can restore the
              game at a later date. Can only be used in towns or outside.
    
    
    MESSAGE - Allows you to set the message speed, from 1 (Fast) to 5 (Slow).
    
    
    BTL SPD - Allows you to set the battle speed, from 1 (Fast) to 5 (Slow).
    
    
    BUTTONS - Allows you to choose the configuration of the A, B and C buttons,
              from all six possibilities.
    
    
    
    
    ***************************************************************************
    3.3.3. Party Menu                                                     CPRTM
    ***************************************************************************
    
                                     __________
               _______              |Name  Lv99|
              |o ITEM |             |          |
              |       |             |HP:999/999|
              |o TECH |             |TP:999/999|
              |       |             |          |
              |o SKILL|             |Name  Lv99|
              |       |             |          |
              |o EQUIP|             |HP:999/999|
              |       |             |TP:999/999|
              |o STATE|             |          |
              |       |             |Name  Lv99|
              |o TALK |             |          |
              |       |             |HP:999/999|
              |o MACRO|             |TP:999/999|
               ŻŻŻŻŻŻŻ              |          |
                                    |Name  Lv99|
                                    |          |
                                    |HP:999/999|
                                    |TP:999/999|
                                    |          |
                                    |Name  Lv99|
              ___________           |          |
             |9999999 MST|          |HP:999/999|
              ŻŻŻŻŻŻŻŻŻŻŻ           |TP:999/999|
                                     ŻŻŻŻŻŻŻŻŻŻ
    
    The largest and most commonly used menu is the Party Menu. This is accessed
    by pressing 'A' in the field, and contains seven main options:
    
    
    ITEM  - Opens the item list. From here you can select items to be used,
            examined or discarded.
    
    
    TECH  - Opens another small menu of the characters. Select one and a list
            of that character's usable Techniques will appear. From here you
            can use curative Techniques and travel Techinques.
    
    
    SKILL - Opens another small menu of the characters. Select one and a list
            of that character's usable Skills will appear. From here you can
            use curative Skills.
    
    
    EQUIP -                          __________
             _______________   _____|______ v99|
            |ATK POW  99> 99| |o NEW-EQUIP |   |
            |               | |            |999|
            |DFS POW  99> 99| |o NEW-EQUIP |999|
            |               | |            |   |
            |AGILITY  99> 99| |o NEW-EQUIP |v99|
            |               | |            |   |
            |MTL POW  99> 99| |o NEW-EQUIP |999|
             Ż|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ  |            |999|
              |o STATE|       |o NEW-EQUIP |   |
              |_______|____   |            |v99|
             |  HEAD-EQUIP |  |o NEW-EQUIP |   |
            ||             |  |            |999|
            ||  RIGHTEQUIP |  |o NEW-EQUIP |999|
            ||             |  |            |   |
            ||  LEFT-EQUIP |  |o NEW-EQUIP |v99|
            ||             |  |            |   |
            ||  BODY-EQUIP |   ŻŻEQUIPŻŻŻŻŻ 999|
            ||             |        |TP:999/999|
            | ŻŻŻŻNameŻŻŻŻŻ         |          |
            |o Name |               |Name  Lv99|
            |       |____           |          |
             |WHO?ŻŻ  MST|          |HP:999/999|
              ŻŻŻŻŻŻŻŻŻŻŻ           |TP:999/999|
                                     ŻŻŻŻŻŻŻŻŻŻ
    
            Opens another small menu of the characters. Select one and a new
            set of windows will open. At the top left are the character's
            battle statistics, below this is a list of their current equipment,
            and on the right is a list of items that may be equipped to the
            charcter. From here you can change the character's equipment. The
            numbers on the left display how an item being equipped will affect
            the character's statistics.
    
    
    STATE - Gives another two options.
    
            STATUS -                          __________
                       ________  __________  |__________|
                      | x%**+. || Name     ||STRNGTH: 99|
                      |*+   +#.||          ||           |
                      |*=x*x=#*|| TYPE     ||MENTAL : 99|
                     ||*x-x@%xx||          ||           |
                     ||+xx@#%@x|| LV  : 99 ||AGILITY: 99|
                     || ##-#=#%||          ||           |
                      | -== .#-|| AGE : ?? ||DEXTRTY: 99|
                      |  %- @##||          ||           |
                      |###%@#-#||HP:999/999||ATK POW: 99|
                     | ŻŻŻŻŻŻ|Ż||TP:999/999||           |
                     |o Name | | ŻŻŻŻŻŻŻŻŻŻ |DFS POW: 99|
                     | ______|_|_            |ŻŻŻŻŻŻŻŻŻŻ|
                     ||HEAD-EQUIP|           |TP:999/999|
                     ||          |           |          |
                     ||RIGHTEQUIP|           |Name  Lv99|
                     ||          |           |          |
                     ||LEFT-EQUIP|           |HP:999/999|
                     ||          |           |TP:999/999|
                     ||BODY-EQUIP|           |_________ |
                       ŻŻŻŻŻŻŻŻŻŻ           |EX:9999999||
                       ___________          |          ||
                      |9999999 MST|         |NX:      0||
                       ŻŻŻŻŻŻŻŻŻŻŻ           |ŻŻŻŻŻŻŻŻŻ |
                                              ŻŻŻŻŻŻŻŻŻŻ
    
                     Opens another small menu of the characters. Select one to
                     view all information about the character.
    
    
            ORDER  - Opens another small menu of the characters. From here you
                     can set their marching order by selecting the characters
                     in your preferred sequence. It is worth noting that those
                     characters at the top of the list are more likely to be
                     attacked in battle than those at the bottom.
    
    
    TALK  - This starts a small dialogue between the members of your party,
            allowing you to recap on the current situation and to give you
            clues as to where to go next.
    
                                     __________
    MACRO -    __________   ________|_________ |
             _|___ EM|o A| |Name ==           ||
            |MACRO|  |   | |     ==           ||
             Ż|ŻŻŻ CH|o B| |                  ||
              |      |   | |Name ==           ||
              |o SKIL|o C| |     ==           ||
              |      |   | |                  ||
              |o EQUI|o D| |Name ==           ||
              |      |   | |     ==           ||
              |o STAT|o E| |                  ||
              |      |   | |Name ==           ||
              |o TALK|o F| |     ==           ||
              |      |   | |                  ||
              |o MACR|o G| |Name ==           ||
               ŻŻŻŻŻŻ|   | |     ==           ||
                     |o H|  ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ |
                      ŻŻŻ           |          |
                                    |HP:999/999|
                                    |TP:999/999|
                                    |          |
                                    |Name  Lv99|
              ___________           |          |
             |9999999 MST|          |HP:999/999|
              ŻŻŻŻŻŻŻŻŻŻŻ           |TP:999/999|
                                     ŻŻŻŻŻŻŻŻŻŻ
    
            Opens a list consisting of the letters A to H. These represent the
            eight Macros that may be set. Macros are sets of actions that can
            be pre-programmed for use in battle. By defaul, the Macro A is in
            white, and this means that it has been assigned and that it is
            usable. Initially, Macro A is set to Attack for all characters, and
            it is probably best to leave it that way.
            You can set a Macro by selecting one marked in red (unset). A list
            of characters appears. Select the first character you want to
            perform an action, and then a menu, similar to the battle command
            menu, appears. Choose an action as you would in battle, and then
            repeat the process for each character to create the Macro. This
            Macro will then be marked in white.
            Selecting a Macro that is already assigned will allow you to delete
            a Macro. Use this if the Macro involves characters not in your
            party or if you need more space.
            If a Macro is marked in yellow it means that the Macro will not be
            able to be carried out as specified. This occurs when a character
            is set to perform an action that they are unable to perform. In
            this case a Macro will still be run as instructed, but characters
            marked in red on the battle Macro screen will do nothing.
    
    
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    4. Terminology                                                        CTMLG
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    The Phantasy Star IV game uses a lot of common RPG terminology, and if you
    are familiar with RPGs you should pick up the terms used quite quickly.
    For those of you that aren't, I will now explain all of the different terms
    and abbreviations you are likely to see in the game:
    
    
    Level      - Each playable character in the game has a Level, ranging from
                 1 to 99. A character's Level determines their statistics: HP,
                 TP, Strength, Mental, Agility and Dexterity. Level also
                 determines the Techniques and Skills a character has learned,
                 and the stock of Skills they have available. Level is based on
                 the total EXP that the character has acquired.
    
    
    EXP        - An abbreviation for Experience Points, EXP is awarded after
                 defeating enemies. Each enemy has a particular EXP value, and
                 this value is distributed equally to each party member that
                 defeats it. The total EXP a character has earned determines
                 the character's Level.
    
    
    HP         - An abbreviation for Hit Points, HP is the measure of the
                 endurance of any living thing in the game. Each character and
                 enemy has a maximum HP value, and damage caused by physical
                 and magical means can lower this value. When a character drops
                 to 0 HP they are flatlined, the character's text turns red, a
                 line is shown in the action box, and they can't do anything
                 until revived. If every party members' HP falls to 0 the game
                 is over. If an enemy's HP reaches 0 they are destroyed.
                 However, HP can be restored by using certain items, Techniques
                 and Skills, resting at an Inn or using a Regen Platform, but
                 it can never exceed the maximum HP value. The maximum HP value
                 of a character is based on who they are and what Level they
                 have attained.
    
    
    TP         - An abbreviation for Technique Points, TP represents a being's
                 mental energy. Most characters have a TP value, and the use of
                 Techniques will reduce this value by the Technique's TP Cost.
                 TP can be restored by using Raja's ATARAXIA Skill, resting at
                 an Inn or using a Regen Platform, and, like HP, can never
                 exceed a character's maximum TP value. The maximum TP value of
                 a character is based on who they are and what Level they have
                 attained.
    
    
    Strength   - Shortened to Strngth in the game, Strength is the measure of a
                 character's physical power. It is used as the base value for a
                 character's Attack Power. A character's Strength score is
                 based on who they are and what Level they have attained.
    
    
    Mental     - This represents a character's mental power. It affects the
                 potency of certain Techniques and Skills. A higher MTL PWR
                 increases the effects of curative and offensive abilities used
                 by the character, and reduces the effect of enemies' offensive
                 abilities used against them. A character's Mental score is
                 based on who they are and what Level they have attained.
    
    
    Agility    - This is the measure of a character's speed and initiative. It
                 is used in battle to decide who fast a character acts in a
                 round of combat. The higher a character's Agility, the sooner
                 they will act in the round. It is also used as the base value
                 for a character's Defence Power. A character's Agility score
                 is based on who they are and what Level they have attained.
    
    
    Dexterity  - Shortened to Dextrty in the game, Dexterity represents a
                 character's talent at manoeuvring. It is used in battle to
                 determine the chance of a character hitting an enemy and the
                 chance of a character avoiding an enemy attack. It is also
                 used to determine the likelihood of a critical attack. A
                 character's Dexterity is based on who they are and what Level
                 they have attained.
    
    
    ATK PWR    - An abbreviation for Attack Power, ATK PWR (or ATK) determines
                 how much damage a character deals with physical attacks. The
                 greater a character's ATK, the more damage they will inflict.
                 A character's ATK is the sum of their Strength and the ATK
                 bonuses of their equipment.
    
    
    DFS PWR    - An abbreviation for Defence Power, DFS PWR (or DFS) determines
                 how much damage a character takes from physical attacks. The
                 greater a character's DFS, the less damage they will receive.
                 A character's DFS is the sum of their Agility and the DFS
                 bonuses of their equipment.
    
    
    Technique  - Sometimes abbreviated to Tech, a Technique is one of the two
                 types of character ability in the game. There are lots of
                 different Techniques, and most of the characters will be able
                 to learn a number of these during the game. Less powerful
                 Techniques are usually learned at lower Levels, and the most
                 powerful Techniques will be learned at higher Levels. Every
                 Technique has a specific TP Cost, which is the amount of TP a
                 character must spend in order to use the Technique. If a
                 character does not have the required TP, they won't be able to
                 use the Technique. Some enemies may also have Techniques.
    
    
    Skill      - These are the second of the two types of ability in the game.
                 Unlike Techniques, Skills are more character-specific, most of
                 them only being learned by one character. The majority of
                 Skills are learned in the same manner as Techniques, by a
                 character attaining a certain Level, although some of the
                 androids' Skills have to be found. Each Skill has a particular
                 stock, which increases when characters increase in Level, and
                 using a Skill reduces this number by 1. If a character has 0
                 stock of a Skill, they will be unable to use that Skill. All
                 Skills can be restored to their maximum stock value by resting
                 at an Inn or using a Regen Platform. Many enemies may have
                 their own Skills.
    
    
    SP         - This is an abbreviation for Shield Power. Each of the vehicles
                 in the game has a fixed maximum SP value, and it is equivalent
                 to HP when involved in a vehicle combat. Damage from enemies
                 reduces SP, and if a vehicle's SP reaches 0 the vehicle is
                 destroyed and the game is over. SP is immediately restored to
                 its maximum value once the battle is over.
    
    
    Enemy      - Throughout the game, the party will have to face a great many
                 enemies. These are hostile biomonsters, machines, darkspawn
                 and evil beings that engage the party in combat with the sole
                 aim of killing them. Each type of enemy has its own specific
                 statistics, similar to those of characters, and may also have
                 its own Techniques and/or Skills. Enemies have individual EXP
                 and Meseta values, and these are awarded to the party once the
                 battle is over. They may also carry items that will be dropped
                 after battle. Most enemy encounters occur randomly while
                 outside or in a dungeon, although a few are triggered by the
                 party reaching a specific location.
    
    
    Boss       - Some dungeons have one or more bosses, which are generally the
                 most powerful of the enemies in the dungeon and are most often
                 found just before the area's goal (or sometimes are, in fact,
                 the area's goal). They are usually quite difficult and use up
                 a large portion of the characters' abilities, and they are
                 nearly always unique. Bosses, like all other enemies, have
                 their own statistics, EXP and Meseta awards, but they never
                 drop items. The party cannot escape from the vast majority of
                 boss battles. All encounters with bosses are triggered by the
                 party reaching a specific location.
    
    
    Meseta     - Often abbreviated to MST, the Meseta is the unit of currency
                 used in all of the Algo star system, and is used to purchase
                 items from stores and to stay at Inns. They can be gained in a
                 variety of ways, including defeating enemies, procuring from
                 chests, earning from missions, and selling items in stores.
    
    
    Elements   - There are eight different elements in the game, each causing
                 different amounts of damage to different beings, based on
                 their affinity to them (weakness, resistance or immunity).
                 The eight elements are as follows:
    
                 Fire,Water,Energy,Force,Gravity,Electric,Radiation,Light
    
                 In certain descriptions Gravity may be shortened to Grav,
                 Electric may be shortened to Elec, and Radiation to Rad.
    
    
    Poison     - One of the three status effects in the game, Poison can be
                 inflicted on organic characters by certain enemies. It enters
                 the character's blood stream and immediately causes them to
                 become feverish. Poison is indicated by the character's text
                 being displayed in yellow. During battle, a Poisoned character
                 suffers no ill effects. On the field, however, a Poisoned
                 character loses 1 HP for every four steps they take, indicated
                 by the screen flashing red. This continues until the Poison
                 is removed or the character drops to 0 HP. Note that damage
                 from Poison will not occur in towns or villages. Poison can be
                 removed by using an ANTIDOTE or SOL-DEW, the ANTI or REGEN
                 Technique, resting at an Inn or using a Regen Platform.
    
    
    Paralysis  - One of the three status effects in the game, Paralysis can be
                 inflicted on organic beings by certain enemies and characters.
                 It affects the nervous system, causing the being inflicted to
                 be incapable of moving. Paralysis is indicated by the
                 character's text being displayed in blue. During battle, a
                 Paralysed being will be unable to perform any action at all.
                 On the field, this effect is the same, indicated by the fact
                 that the character does not walk, although the Paralysis will
                 fade off after travelling a short distance. If all characters
                 are Paralysed in battle, the game is over. Paralysis can be
                 removed by using a CURE-PARAL or SOL-DEW, the RIMPA or REGEN
                 Technique, walking a certain distance, resting at an Inn or
                 using a Regen Platform.
    
    
    Sleep      - One of the three status effects in the game, Sleep can be
                 inflicted on organic beings by certain enemies. It causes the
                 metabolism of a being to drop so harshly that a state of
                 unconsciousness ensues. Sleep is indicated by the character's
                 text being displayed in green. During battle, a Sleeping
                 character will be unable to take any action. A character
                 will normally wake up after a couple of rounds, or after the
                 battle is over. Sleep can be removed by using a SOL-DEW, the
                 AROWS or REGEN Technique, waiting a short while, or finishing
                 the battle.
    
    
    Weakness   - Some enemies have particular weaknesses to certain forms of
                 damage, and will lose more HP from attacks that they are weak
                 against. An enemy's level of weakness may vary, and can
                 sometimes double an attack's damage. Knowing an enemy's
                 weakness is a valuable tool in defeating them quickly.
                 In the guide, Weakness is often abbreviated to Weak.
    
    
    Resistance - Some enemies have particular resistances to certain forms of
                 damage, and will lose less HP from attacks that they resist.
                 An enemy's level of resistance may vary, and can sometimes
                 lower an attack's damage to 1 HP. Knowing an enemy's
                 resistances helps avoid choosing poor actions.
                 In the guide, Resistance is often abbreviated to Res.
    
    
    Immunity   - Some enemies have particular immunities to certain forms of
                 damage, and will only take 1 HP of damage from such attacks.
                 Knowing an enemy's immunities prevents wasting actions.
                 In the guide, Immunity is often abbreviated to Imm.
    
    
    Critical   - A critical attack can be inflicted by characters and enemies,
                 and the chance of landing one is determined by the attacker's
                 and the defender's Dexterity. They are random, and deal around
                 1.5 times as much damage as a regular attack. Very useful if
                 scored by a character, but possibly devastating if landed by
                 an enemy, critical attacks can sometimes tip the balance of
                 combat in either side's favour.
    
    
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    5. Setting the Scene                                                  CSTTS
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    "The long, long struggle of
     ancient times finally ended...
    
     The victor sacrificed
     the vanquished to the heavens.
    
     Four bells tolled.
     Four torches were lit.
    
     And the world continued
     for thousands of years..."
    
    
            PHANTASY STAR
    
      The End of the Millennium
    
    
    "The Algo solar system,
     somewhere in space...
    
     Once a brilliant civilization
     flourished here.
     The citizens devoted themselves
     to art and the sciences,
     and life was prosperous
     and good.
    
     Then a series of disasters
     struck.
     The system-wide management
     system, 'Mother Brain,' was
     destroyed.
     So was the first planet, Parma.
     Over 90% of the system's
     population died, and the
     advanced technological culture
     was lost.
    
     Society declined,
     spiralling downward until
     at last only a few scattered
     groups even remembered there
     once were better times.
    
     A thousand years passed.
    
     At last, civilization is once
     more on the rise across the Algo
     system.
     People are again turning to
     thoughts of an easier life.
     Old knowledge is being
     rediscovered.
    
     But just as things look
     brighter, beyond a threshold
     long thought closed, a dark and
     very ancient evil stirs..."
    
    
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    6. Walkthrough                                                        CWKTH
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     #######################################################################
     #                                                                     #
     #  WARNING!! This walkthrough is replete with spoilers. It describes  #
     #  every event that occurs in the game, including all of the plot     #
     #  points. If you do not wish to know how the story unfolds, do not   #
     #  read beyond the point for which you are seeking help.              #
     #                                                                     #
     #  I have tried to avoid giving information about events before they  #
     #  take place, although it has been necessary to give small hints in  #
     #  the interest of good strategy. However, when a scene takes place   #
     #  in the game it is described fully at that point in the guide, so   #
     #  only read what you need to if you don't want the plot ruined.      #
     #                                                                     #
     #######################################################################
    
    
    Select START from the Title Menu to begin a new game. The screen goes blank
    and an anonymous voice calls to Chaz, telling him to wake up. He does, and
    the screen brightens into a room. Chaz gets out of bed, and heads out to
    the hallway to meet Alys. She tells him about putting his heart into his
    first job for the Hunters' Guild, as he is no longer a trainee anymore.
    They then head out of the house, and Chaz asks where they are going. Alys
    replies that their destination is Motavia Academy in Piata, but she knows
    no more than that. They then leave the town, and Chaz expresses his wish
    to tour the academy. Alys doesn't share his interest, and they promptly
    set off to Piata, and off the screen. A short narration begins, over a
    background of Chaz and Alys standing on a precipice overlooking Piata.
    
    
     "AW 2284. Monster attacks
      have swelled the ranks of those
      who call themselves 'Hunters.'
      But as the attacks become ever
      more frequent and powerful, an
      elite few begin to wonder what
      is behind this outbreak... and
      when and how will it all end?"
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    6.1. An Ancient Civilization                                          CANCV
    ___________________________________________________________________________
    ***************************************************************************
    6.1.1. The Town of Learning                                           CTWLR
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Chaz
    Starting Level: 1
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    You begin with 500 Mesetas
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       __________
    Starting          |   Chaz   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |LTHR-HELM |
                |Right|HUNT-KNIFE|
                |Left |HUNT-KNIFE|
                |Body |LTHR-CLOTH|
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Chaz will be outside two rooms, but he's on his own as he has become
    separated from Alys. You must find her. Control now passes to you. Alys is
    to your left, and there are another three people you can talk to in the
    rooms nearby. They speak a little of monsters in the basement and the
    principal's commission, but nothing important, so go over to Alys. She will
    tell you off for getting lost, and then mention going to the principal.
    
    
    Alys joins the party (Level 7)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       _____________________
    Recommended       |   Alys   |   Chaz   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |LTHR-CROWN|LTHR-HELM |
                |Right|BOOMERANG |HUNT-KNIFE|
                |Left |          |HUNT-KNIFE|
                |Body |LTHR-CLOTH|LTHR-CLOTH|
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    You are now free to explore the rest of the academy and the town of Piata,
    but you cannot leave the town as there are two guards who will stop you.
    
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Piata   |Inn            |Per person      5 MST /
    _______/|_______________|______________________/
    ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Tool Store     |MONOMATE       20 MST /
            |_______________|______________________/
    
    
    Speaking to people will yield a lot of information about the current
    situation, although none of it is essential. You'll generally find out a
    bit more about the monster threat, a village called Mile, problems with
    the planet, and general information about the history of the Algo system.
    If you try to enter the academy basement (the middle door on the ground
    floor) you will be stopped by a student walking back and forth and talking
    to himself, so just head to the principal's office behind the middle door
    on the top floor. Address the principal to begin a cut-scene.
    
    The principal explains that the academy basement has been taken over by
    monsters, and that he wishes Chaz and Alys to destroy them. When asked how
    the monsters got into the town in the first place, the principal takes on
    a different tone, shouting that he doesn't know and that they should just
    get on with it.
    
    When they leave, Alys tells Chaz that she thinks the prinipal was acting
    very suspiciously, although Chaz feels he may just be afraid of the
    monsters. Make your way downstairs, then through the door behind the
    statue to find yourself at the entrance to the basement. Speak to the
    student guarding the stairs to begin another cut-scene.
    
    The student, whose name is Hahn, requests that he goes with you,
    explaining that his mentor, Professor Holt, went missing while researching
    a place called Birth Valley. He also says that after this event occured,
    the principal barred anyone from entering Birth Valley, and then the
    monster scare began. He feels there is a connection, and wants to find the
    truth, but was waiting for Chaz and Alys to arrive as he didn't want to go
    into the basement alone. Alys lets him tag along for 100 Mesetas.
    
    
    100 Mesetas gained
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Hahn joins the party (Level 1)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       ________________________________
    Recommended       |   Alys   |   Chaz   |   Hahn   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |LTHR-CROWN|LTHR-HELM |LTHR-BAND |
                |Right|BOOMERANG |HUNT-KNIFE|DAGGER    |
                |Left |          |HUNT-KNIFE|LTHRSHIELD|
                |Body |LTHR-CLOTH|LTHR-CLOTH|LTHR-CLOTH|
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Now take the stairs into the first dungeon of the game.
    
    
    
    
    ***************************************************************************
    6.1.2. Cleaning the Cellar                                            CCLCL
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Alys , Chaz , Hahn
    Starting Level: 7    , 1    , 1
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #1  ŻŻŻŻŻŻŻŻŻŻ\
    |/  Academy Basement       \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Xanafalgue, Zoran Bult
      _______________________________________________________________
    
      Treasure: MONOMATE, 100 MST, ANTIDOTE
     ____________________________________________________________
     \
      \   Boss: Igglanova
       \______________________________
    
    
    Go down, then see a little pink monster scurry off to the left. Turn left
    and then almost immediately up to go into the room and collect a MONOMATE.
    Go back down to the passageway, then continue left and then up past the
    bookshelf. Turn left, then go down and into a room to pick up 100 MST.
    Go back up then all the way right and down the stairs.
    
    Go down out of the room, then go left and then up into a large room. Head
    to the left side and pick up the ANTIDOTE before returning to the passage.
    Go left until the end, then down the stairs. You will be in a room filled
    with strange capsules. Go up and meet the first boss of the game.
    
     __________
    | BOSS #1  \____________  ____________________
    | Igglanova             ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 300              ||                    |
    | EXP: 173    MST: 54   || Alys: 7           /
    |                       || Chaz: 2-3        /
    | Weak: -               || Hahn: 2-3       /
    | Res:  -               ||                /
    | Imm:  -               ||               /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    To defeat the Igglanova quickly, have Alys use her VORTEX skill and Chaz
    and Hahn attack in the first round. The Igglanova will spawn a Xanafalgue
    every round until there are two on the screen, at which point it will
    attack, so make sure that Chaz attacks the Xanafalgue each round and keep
    having Alys use VORTEX. Hahn should be attacking whatever necessary
    (usually Igglanova) or using RES if anyone needs healing (which shouldn't
    happen). Igglanova should go down in four or five rounds.
    
    Alternatively, to gain a lot of experience quite quickly at this stage of
    the game, have Alys defend every round and Chaz and Hahn hack away at
    Xanafalgues. Let Hahn use RES when anyone gets low on HP, and just keep
    going until you get fed up, at which point use VORTEX to finish off the
    Igglanova. How long you do this, if at all, is up to you.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Once the battle is over, Alys will ask Hahn why all the capsules are
    there, and he will state that he doesn't know. They decide to see the
    principal, so return up the stairs and make your way out of the basement.
    Go back up to the top floor of the academy and visit the principal's room.
    Speak to the principal to begin another cut-scene.
    
    Alys will ask him why all the capsules are there, and after a little
    persuasion he tells her. Apparently, the new breed of monster that had
    emerged in the area originated from Birth Valley, so Professor Holt went
    to investigate. The principal tells Alys that Holt had found evidence of
    an ancient and advanced civilization, and he brought back the breeding
    capsules to be studied before setting out to Birth Valley again. But this
    time he didn't return. Hahn asks why the principal didn't send a rescue
    team, so the principal replies that he was visited by a man who called
    himself Zio.
    
    A flashback then ensues, where you see Zio warning the prinicipal not to
    send anyone else to Birth Valley, on pain of being turned into stone. Hahn
    then resolves to go to Birth Valley, and Alys kindly informs him that it's
    egg-laying season for sand worms. She agrees to accompany him for a
    further 300 Mesetas. Hahn then says that Birth Valley is to the northeast.
    
    
    300 Mesetas gained
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    
    ***************************************************************************
    6.1.3. Mile to the Next Town                                          CMTNX
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Alys , Chaz , Hahn
    Starting Level: 7    , 3-4  , 3-4
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Leave the academy and rest at the inn to recover any lost HP and TP from
    your trip through the basement. Pick up some MONOMATEs from the Tool Shop
    if you wish, then leave Piata. You are now outside.
    
    
    Enemies around Piata and Mile: Crawler, Mini Worm, MonsterFly
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    There is nothing to the west, so head east a little, then continue north
    until you reach a small village to the south of some quicksand. You may
    also notice that there is a castle on the other side of the quicksand.
    Enter the village of Mile.
    
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Mile    |Inn            |Per person     10 MST \
    _______/|_______________|______________________/
    ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Tool Store     |MONOMATE       20 MST /
            |               |ANTIDOTE       10 MST \
            |_______________|______________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Weapon Store   |DAGGER         40 MST|   +2 ATK                  /
            |               |HUNT-KNIFE    120 MST|   +5 ATK                  \
            |               |STEL-SWORD    280 MST|  +14 ATK   +2 DFS         \
            |               |BOOMERANG      80 MST|   +1 ATK                  /
            |               |SLASHER       160 MST|   +4 ATK                  \
            |_______________|_____________________|___________________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Armour Store   |LTHR-HELM      80 MST|   +1 DFS                  /
            |               |LTHR-CROWN     90 MST|   +1 DFS                  \
            |               |LTHR-BAND      70 MST|   +1 DFS                  /
            |               |LTHRSHIELD    140 MST|   +2 DFS                  \
            |_______________|_____________________|___________________________/
    
    
    Before doing anything else, head to the Weapon Store at the north side of
    the village and buy a STEL-SWORD and two SLASHERs. Don't buy anything from
    the Armour Store. You've got it already. Equip the STEL-SWORD to Chaz and
    equip his two HUNT-KNIFEs to Hahn. Also, equip both SLASHERs to Alys. Sell
    the DAGGER, the BOOMERANG and the LTHRSHIELD. They have no further value.
    
                       ________________________________
    Recommended       |   Alys   |   Chaz   |   Hahn   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |LTHR-CROWN|LTHR-HELM |LTHR-BAND |
                |Right|SLASHER   |STEL-SWORD|HUNT-KNIFE|
                |Left |SLASHER   | /2-HAND  |HUNT-KNIFE|
                |Body |LTHR-CLOTH|LTHR-CLOTH|LTHR-CLOTH|
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Stock up on any more MONOMATEs you require and pick up a few ANTIDOTEs,
    then rest at the Inn if you need to before speaking to the people around
    the village. They will talk to you about a strange new religion that has
    started, the wizard Zio, the Sand Worm Ranch (see the man in the southwest
    corner for more information), and that Birth Valley can be found near
    Zema, to the northeast. Once you are done here, leave the village.
    
    Continue northeast between the mountains, until you see the village of
    Zema just south of a mountain range. There is a broken bridge to the
    northwest of Zema, but you can't do anything with this at the moment.
    Instead, continue wandering around the area near Zema until both Chaz and
    Hahn are at least Level 5. You will find this helps later. If you get low
    on HP, return to Mile to refresh yourself. When you are ready, save and
    enter Zema.
    
    Zema has no amenities at the moment. Nearly all of its residents have been
    turned into stone. The only two inhabitants who were not are hiding in the
    basement of the southwest house. It seems that Zio has been at work here.
    Make your way to the north end of town, and enter the cave.
    
    
    
    
    ***************************************************************************
    6.1.4. Valley of Stone                                                CVLST
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Alys , Chaz , Hahn
    Starting Level: 7    , 4-5  , 4-5
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #2  ŻŻŻŻŻŻŻŻŻŻ\
    |/  Birth Valley           \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: FlattrPlnt, Xanafalgue, Zoran Bult
      _______________________________________________________________
    
      Treasure: CRBNSHIELD, MONOMATE, CRBN-SUIT
     ____________________________________________________________
    
    
    Head up and then turn right at the first junction. Follow this path to the
    end and collect the CRBNSHIELD. Don't bother equipping it, though. Return
    to the junction and then head up, ignoring the passage on your right to
    pick up the MONOMATE at the end. Now go back and take the right passage.
    Continue along this path, then turn up then left and go downstairs.
    
    Go up, and take the right passage at the junction. Go up at the turning and
    collect the CRBN-SUIT. Equip it to Hahn, as he has the lowest DFS at the
    moment. Go down then all the way to the left, then turn up at the end. Go 
    past the statues and address the stone man blocking the door at the end.
    This is Professor Holt, and he will begin a cut-scene.
    
    Hahn seems shocked by the Professor's petrification, and asks if there is
    any way to undo what has been done. Alys then speaks of a medicine called
    Alshline, that is supposed to turn stone to flesh. She informs them that it
    used to be available at the Motavian town of Molcum, far to the south.
    Hahn then suggests they set off, and Alys is nice enough to set the price
    at 500 Mesetas. Hahn is not too pleased.
    
    
    500 Mesetas gained
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    
    ***************************************************************************
    6.1.5. Rune in the Ruin                                               CRITR
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Alys , Chaz , Hahn
    Starting Level: 7    , 4-5  , 4-5
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    You will now be back outside the cave in Zema. There is nothing else to be
    done here, so leave the town.
    
    
    Enemies between Zema and Molcum: Crawler, Locusta, Mini Worm, MonsterFly,
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Sand Newt
    
    
    Head a little south, then southwest along the coast before heading directly
    south between the mountains. You should see the village of Molcum ahead.
    However, don't enter it just yet. Spend some time fighting monsters in this
    area, returning to Mile when you need to rest. Try to get Chaz and Hahn up
    to Level 6, and perhaps get Alys to Level 8. When you are ready, enter.
    
    Molcum is in ruins, all of the buildings having been burnt down. There seem
    to be no people about either. Head north through the village until you see
    a man dressed in white facing away from you. Approach and speak to him to
    begin a cut-scene.
    
    Alys seems to know the man, and calls him Rune. He greets her, and then he
    and Chaz have a little squabble. Alys breaks it up and asks what happened,
    and Rune replies that Zio burned the village down. It seems he's been up to
    a lot recently. Hahn then cuts in by asking how they are going to get the
    Alshline, and Rune suggests they go to Tonoe. He then gives directions that
    take the party past a village called Krup, although Hahn seems strangely
    averse to going into this particular place. Rune then invites himself to
    join the group, but Chaz doesn't seem to happy with this. He also gets fed
    up with Rune calling him Shorty, but before he can say what his name is,
    Rune says that he had already said his name was Chaz (although he didn't).
    They then decide to leave.
    
    
    Rune joins the party (Level 17)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Rune will be a great asset to the group, being far more powerful than all
    of the other characters. He will also give you access to some powerful
    spells. As he is much tougher than everyone else at the moment, put Rune at
    the front of the party, followed by Alys, Chaz and then Hahn. Also, swap
    Rune's CIRCLET and Hahn's LTHR-BAND, as Hahn will benefit more from the
    better head protection.
    
                       ___________________________________________
    Recommended       |   Rune   |   Alys   |   Chaz   |   Hahn   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |LTHR-BAND |LTHR-CROWN|LTHR-HELM |CIRCLET   |
                |Right|WOOD-CANE |SLASHER   |STEL-SWORD|HUNT-KNIFE|
                |Left | /2-HAND  |SLASHER   | /2-HAND  |HUNT-KNIFE|
                |Body |WHITEMANTL|LTHR-CLOTH|LTHR-CLOTH|CRBN-SUIT |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Go out of Molcum, then head east to the coast. You will find the village of
    Krup here. Enter it.
    
    
    
    
    ***************************************************************************
    6.1.6. Hahn's Hometown                                                CHNHT
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Rune , Alys , Chaz , Hahn
    Starting Level: 17   , 7-8  , 5-6  , 5-6
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Krup    |Inn            |Per person     15 MST \
    _______/|_______________|______________________/
    ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Tool Store     |MONOMATE       20 MST /
            |               |ANTIDOTE       10 MST \
            |               |TELEPIPE      130 MST /
            |               |ESCAPIPE       70 MST \
            |_______________|______________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Armour Store   |CRBN-HELM     200 MST|   +4 DFS                  /
            |               |CRBN-CROWN    150 MST|   +3 DFS                  \
            |               |CIRCLET       100 MST|   +2 DFS                  /
            |               |CRBN-SUIT     550 MST|  +10 DFS                  \
            |               |CRBNSHIELD    220 MST|   +5 DFS                  \
            |_______________|_____________________|___________________________/
    
    
    Go to the Armour Store and purchase some equipment. The best things to get
    at the moment are a CRBN-HELM for Chaz, a CRBN-CROWN for Alys, and two
    CRBN-SUITs (one for Chaz and one for Alys). Equip these, then sell the
    remaining armour.
    
                       ___________________________________________
    Recommended       |   Rune   |   Alys   |   Chaz   |   Hahn   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |LTHR-BAND |CRBN-CROWN|CRBN-HELM |CIRCLET   |
                |Right|WOOD-CANE |SLASHER   |STEL-SWORD|HUNT-KNIFE|
                |Left | /2-HAND  |SLASHER   | /2-HAND  |HUNT-KNIFE|
                |Body |WHITEMANTL|CRBN-SUIT |CRBN-SUIT |CRBN-SUIT |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Head through the door to the left of the Armour Store, and you'll find
    yourself in Hahn's parents' house. Apparently, his father owns the store,
    and he is annoyed with his son because Hahn wastes his time studying when
    he should be helping with the family business. Now you see why Hahn wanted
    to avoid this place.
    
    Now go to the building at the north side of town. Enter, and you will find
    yourself in a classroom. Hahn races over to the front and embraces the
    teacher. This is Saya, and it turns out that she is Hahn's fiancee. A
    conversation ensues between everyone, after which you may leave.
    There is little else to do here, so buy any MONOMATEs and ANTIDOTEs you
    feel are necessary (and an ESCAPIPE may come in handy too), then rest at
    the Inn. When you are ready, leave Krup.
    
    
    Enemies between Krup and Valley Maze: Crawler, Locusta, Mini Worm,
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  MonsterFly, Sand Newt
    
    
    Head northeast along the coast, until you see a cave entrance to the
    north ahead of you. Enter this location, and you will find the party
    standing outside of a tunnel blocked by rocks. Rune steps out, and with a
    raise of his arm and the word 'Flaeli', a fireball shoots from his
    fingers and blasts to rocks to pieces. Rune calls this technique 'magic'.
    Save your game, then enter.
    
    
    
    
    ***************************************************************************
    6.1.7. Finding a Hidden Village                                       CFAHV
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Rune , Alys , Chaz , Hahn
    Starting Level: 17   , 7-8  , 6    , 6
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #3  ŻŻŻŻŻŻŻŻŻŻ\
    |/  Valley Maze            \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Blob, Carrion Cr, Sand Newt
      _______________________________________________________________
    
      Treasure: ANTIDOTE, 300 MST
     ____________________________________________________________
    
    
    Go up, turning right then up, ignoring the passage on the left and taking
    the door above. Go up and collect the ANTIDOTE by the pool. Return back to
    the junction and turn left, continuing to the end before going up and
    through the door.
    
    Head up and then left, and take the second turning up. The first turning
    just leads to a dead end. Go through the door, and keep going up until you
    reach a junction, where you should turn right. Go up at the turning, then
    through the door. Head to the top end of the room, round the pool, and
    pick up 300 MST before returning to the junction.
    
    Continue left until the end, then go up through the door. Now, simply walk
    all the way up to the top and through the door to leave this place. Don't
    bother increasing your levels just yet. You'll see why in a moment.
    
    Back outside, head up to the village of Tonoe.
    
    
    
    
    ***************************************************************************
    6.1.8. Meeting the Natives                                            CMTNT
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Rune , Alys , Chaz , Hahn
    Starting Level: 17   , 8    , 6-7  , 6-7
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Tonoe   |Inn            |Per person     15 MST /
    _______/|_______________|______________________/
    ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Tool Store     |MONOMATE       20 MST /
            |               |ANTIDOTE       10 MST /
            |               |CURE-PARAL    120 MST \
            |               |TELEPIPE      130 MST /
            |               |ESCAPIPE       70 MST \
            |_______________|______________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Weapon Store   |HUNT-KNIFE    120 MST|   +5 ATK                  /
            |               |TITNDAGGER    240 MST|  +10 ATK                  \
            |               |STEL-SWORD    280 MST|  +14 ATK   +2 DFS         /
            |               |TITN-SWORD    560 MST|  +29 ATK   +5 DFS         \
            |               |SLASHER       160 MST|   +4 ATK                  /
            |               |TITNSLASHR    360 MST|   +9 ATK                  \
            |_______________|_____________________|___________________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Armour Store   |CIRCLET       100 MST|   +2 DFS                  /
            |               |TITN-HELM     570 MST|   +7 DFS                  \
            |               |CRBN-SUIT     550 MST|  +10 DFS                  /
            |               |TITN-MAIL    1120 MST|  +15 DFS                  \
            |               |CRBNSHIELD    220 MST|   +5 DFS                  /
            |               |TITNSHIELD    600 MST|   +7 DFS                  \
            |_______________|_____________________|___________________________/
    
    
    Go to the Inn and refresh yourself, then unequip Rune completely. He won't
    be needing his things for a while. Head to the east side of town, then
    enter a hut north of the stalls. Speak to the old Motavian sitting on the
    chair in the middle. Different music will begin and he will introduce
    himself as Grandfather Dorin. He will ask if you wish to know the secret of
    refining titanium. Reply that you don't. Also reply 'no' to whether you
    wish to know why the path to the village is blocked by a rock. However,
    when Grandfather Dorin asks if you wish to know Alys Brangwin's chest
    measurements, say 'yes'. Alys will then punch Dorin, and threatens to punch
    him again when he sees Rune and asks for his help. A cut-scene then begins.
    
    Rune begins by requesting an item he had left there and asking Dorin about
    Alshline. Dorin replies that they can take whatever they need, and that
    it's in the warehouse basement out back. They're about to leave when Dorin
    warns them it might be a tad risky, so he asks Gryz to accompany them. He
    agrees, and then Rune bids farewell, telling Chaz not to get any silly
    ideas about taking on Zio by himself. This surprises the group, as the idea
    of Chaz fighting Zio hadn't even been brought up. Alys then thanks Rune,
    and he leaves.
    
    
    Rune leaves the party
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Gryz joins the party (Level 6)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Gryz is very useful in gritty combat, being a strong character with very
    damaging weapons. He has more HP than any of the other characters at the
    moment, so place him at the front of the party, followed by Alys, then
    Chaz and then Hahn.
    
                       ___________________________________________
    Recommended       |   Gryz   |   Alys   |   Chaz   |   Hahn   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |TITN-HELM |CRBN-CROWN|CRBN-HELM |CIRCLET   |
                |Right|TITN-AXE  |SLASHER   |STEL-SWORD|HUNT-KNIFE|
                |Left | /2-HAND  |SLASHER   | /2-HAND  |HUNT-KNIFE|
                |Body |TITN-MAIL |CRBN-SUIT |CRBN-SUIT |CRBN-SUIT |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Go to the stalls at the southeast of town. The three stores are to be found
    in these locations (the other stalls will have nothing to sell):
    
                                ___________
                               | |W| | | | |
    T - Tool Store              ŻŻŻŻŻŻŻŻŻŻŻ
    W - Weapon Store          ___________
    A - Armour Store         | | |A| |T| |
                              ŻŻŻŻŻŻŻŻŻŻŻ
    
    As you make your way around the stores, you should buy a TITN-SWORD, two
    TITNSLASHRs. two TITNDAGGERs, a TITN-HELM and two TITN-MAIL. It is unlikely
    you will be able to afford all these at the moment, as they come to a total
    of 4570 Mesetas. Even with selling the STEL-SWORD, two HUNT-KNIVES, two
    SLASHERs, CRBN-HELM, LTHR-BAND, two CRBN-SUITs and WHITEMANTL (which you
    should do), you'll still need another 3265 Mesetas to buy all this
    equipment. If you can't afford it yet, buy the remaining equipment later.
    Don't sell the WOOD-CANE, as this weapon can be used in combat as the RES
    spell, which saves TP.
    
    Before heading onto the next chapter, go back to Valley Maze and get Chaz,
    Hahn and Gryz up to Level 8 or even Level 9, and take Alys up to around
    Level 9 ot 10. Once you are done, return to Tonoe and buy whatever
    equipment you couldn't buy before, then head past Grandfather Dorin's hut
    and around to the west until you find another hut. Enter here, then
    examine the trapdoor at the top. Gryz will open the door, after which you
    should head on into the basement.
    
    
    
    
    ***************************************************************************
    6.1.9. Tonoe Storage Facility                                         CTNSF
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Gryz , Alys , Chaz , Hahn
    Starting Level: 8-9  , 9-10 , 8-9  , 8-9
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       ___________________________________________
    Recommended       |   Gryz   |   Alys   |   Chaz   |   Hahn   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |TITN-HELM |CRBN-CROWN|TITN-HELM |CIRCLET   |
                |Right|TITN-AXE  |TITNSLASHR|TITN-SWORD|TITNDAGGER|
                |Left | /2-HAND  |TITNSLASHR| /2-HAND  |TITNDAGGER|
                |Body |TITN-MAIL |TITN-MAIL |TITN-MAIL |CRBN-SUIT |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #4  ŻŻŻŻŻŻŻŻŻŻ\
    |/  Warehouse Basement     \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Abe Frog, Blob, Carrion Cr, Toadstool
      _______________________________________________________________
    
      Treasure: 100 MST, MONOMATE, 500 MST, 300 MST, ANTIDOTE,
                TITN-CROWN, ESCAPIPE, ALSHLINE
     ____________________________________________________________
    
    
    Head up a little, then right through the gap in the wall. Then, go all the
    way up to the top of the room and pick up 100 MST. Return back to the
    stairs then take the left opening and follow this all the way to the top to
    collect the MONOMATE from the left corner. Go back to the entrance and then
    follow the central passage all the way to the top and go down the stairs.
    
    Head left then turn down, and take the first junction to the right. Head
    into the first room along the bottom wall and pick up 500 MST from the
    lower-right corner. Leave the room, then continue to the right and enter
    the next room along the bottom wall. In here, take the 300 MST near the
    left wall. Exit the room and go all the way left back to the first passage.
    Go down and then right, and take the stairs at the end.
    
    Go left at the junction, then turn up at the corner. Ignore the door to the
    first room and the passage to the right, and go into the room that follows.
    Pick up the ANTIDOTE from the lower-right corner then go back left, down,
    and right along the passage you skipped just now. At the next junction,
    go up a little, then right into the room. Retrieve the TITN-CROWN from
    here, then equip it to Alys immediately. Go back to the entrance to this
    room, then go all the way down to the first junction near the stairs. Head
    right here, until you find the next staircase going down. Take it.
    
    Go up then left, and you will see a door against the top wall. This door is
    sealed, so continue left into a stone tunnel. Follow the tunnel left, up,
    right, and then down into the room behind the sealed door. There are three
    chests here. The top-right one is open, so open the one beneath it to
    obtain an ESCAPIPE. Finally, open the left-most chest to acquire the
    ALSHLINE and begin a short cut-scene.
    
    Alys takes the medicine, after which Gryz requests joining the group, as it
    turns out that his father and mother were killed by Zio when his village
    was burned down. Chaz points out that they are not necessarily going after
    Zio, to which Gryz brings up what Rune said earlier. Either way, Gryz wants
    to go, as he is beginning to get bored of staying in Tonoe. Alys agrees,
    and Hahn impatiently suggests they leave.
    
    You have two options now - you can use the ESCAPIPE you just collected (or
    HINAS if Chaz has learnt it) to leave the basement, or you can make your
    way back to Tonoe on foot. Either way, try to get everyone up to at least
    Level 9 if they are not already there.
    
    
    
    
    ***************************************************************************
    6.1.10. Stone to Flesh                                                CSTFL
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Gryz , Alys , Chaz , Hahn
    Starting Level: 9    , 9-10 , 9    , 9
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    You now need to go back to Zema. You can either use a TELEPIPE or Chaz's
    RYUKA Technique to get there, or you can walk back to gain some more
    experience. If you intend to walk, make sure you rest at the Inn before
    you leave. Once you are at Zema, walk in to begin a lengthy cut-scene.
    
    The party will use the Alshline to restore the residents of Zema and the
    research team. Professor Holt is glad to see Hahn, although he has no
    recollection of what has happened. He instructs Hahn to go back to the
    academy and tell them what has happened, and tells him that he's off to
    explore further into Birth Valley.
    
    With this problem over with, the group decide to take it easy for the rest
    of the day. Hahn decides to return to Piata, and Gryz resolves to go after
    Zio (alone, if he has to). Alys suggests that she and Chaz go back to the
    Hunters' Guild in Aiedo, when suddenly there is a scream.
    
    The group rush over to the entrance to Birth Valley to find an Igglanova
    blocking their path. You are automatically flung into battle (with fully
    restored HP and TP).
    
     __________
    | BOSS #2  \____________  ____________________
    | Igglanova             ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 300              ||                    |
    | EXP: 173    MST: 54   || Gryz: 9           /
    |                       || Alys: 9-10       /
    | Weak: -               || Chaz: 9         /
    | Res:  -               || Hahn: 9        /
    | Imm:  -               ||               /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The Igglanova is extremely easy this time. The recommended levels given
    above are only there because this should be the state of play when you
    fight. Don't waste Techniques or Skills. Just have everyone attack the
    Igglanova. When it spawns Xanafalgues, Alys will easily destroy them with
    her TITNSLASHRs. This battle will be over in a couple of rounds.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The villagers think it is a curse, and Chaz becomes curious about what is
    further inside. Hahn realises the Professor is inside, and Alys is kind
    enough to join him for the fair price of 1000 Mesetas. It seems Hahn won't
    be getting married for a while.
    
    
    1000 Mesetas gained
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Zema    |Inn            |Per person     20 MST /
    _______/|_______________|______________________/
    ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Tool Store     |MONOMATE       20 MST /
            |               |ANTIDOTE       10 MST \
            |               |CURE-PARAL    120 MST \
            |               |TELEPIPE      130 MST /
            |               |ESCAPIPE       70 MST \
            |_______________|______________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Weapon Store   |HUNT-KNIFE    120 MST|   +5 ATK                  /
            |               |STEL-SWORD    280 MST|  +14 ATK   +2 DFS         \
            |               |SLASHER       160 MST|   +4 ATK                  /
            |               |BROAD-AXE    1000 MST|  +32 ATK  +14 DFS         \
            |_______________|_____________________|___________________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Armour Store   |CIRCLET       100 MST|   +2 DFS                  /
            |               |CRBN-SUIT     550 MST|  +10 DFS                  \
            |               |GRPT-SUIT    1200 MST|  +16 DFS                  /
            |               |CRBNSHIELD    220 MST|   +5 DFS                  \
            |               |GRPTSHIELD    900 MST|  +11 DFS                  /
            |_______________|_____________________|___________________________/
    
    
    Rest at the Inn if you need to (unlikely), then go shopping. Buy just a
    BROAD-AXE for Gryz and a GRPT-SUIT for Hahn, then sell the CRBN-CROWN, the
    TITN-AXE and the CRBN-SUIT. Save your game, and go into Birth Valley.
    
    
    
    
    ***************************************************************************
    6.1.11. Fruit of a Thousand Years                                     CFOTY
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Gryz , Alys , Chaz , Hahn
    Starting Level: 9-10 , 10   , 9-10 , 9-10
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       ___________________________________________
    Recommended       |   Gryz   |   Alys   |   Chaz   |   Hahn   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |TITN-HELM |TITN-CROWN|TITN-HELM |CIRCLET   |
                |Right|BROAD-AXE |TITNSLASHR|TITN-SWORD|TITNDAGGER|
                |Left | /2-HAND  |TITNSLASHR| /2-HAND  |TITNDAGGER|
                |Body |TITN-MAIL |TITN-MAIL |TITN-MAIL |GRPT-SUIT |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Make your way through Birth Valley as before, going up and then taking the
    second right. Go right until the end, then go up then left and down the
    stairs. Head up and then left, and then up past some injured people and
    through the door that is now accessible. This will take you to a new area.
    
    
      ______________
     // DUNGEON #5  ŻŻŻŻŻŻŻŻŻŻ\
    |/  Bio-Plant              \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Arm Drone, FlattrPlnt, Gicefalgue, Guilgenova,
                Ismounos, Neowhistle, Sensor Bit
      _______________________________________________________________
    
      Treasure: CURE-PARAL, GRPT-CROWN, CRMC-SWORD, ANTIDOTE
     ____________________________________________________________
    
    
    Go up through the first short corridor. A little way along the next
    passage, a red light will flash. Chaz and Hahn are terrified, but Alys
    calms them down. Walk over to the panel on the wall and have a look.
    
    "Sterilization Treatment Completed.
     Please follow the line on the floor."
    
    Head through the door on the right, and head up through passage beyond.
    Go down in the elevator, then follow the passage down to the central
    column, where you should turn right. Follow the passage round upwards and
    collect the CURE-PARAL from the end. Head back to the column and then go
    down to the junction. Read the panel on the left.
    
    "Elevator W3 To the West Section"
    
    Take the elevator nearby down to the West Section. Go down the corridor,
    then all the way to the left, then head up. Ignore the two open chests to
    the left, and obtain the GRPT-CROWN from the next alcove on the left. Give
    this to Alys, then read the panel a little further along the passage if
    you wish.
    
    "West Section  Unauthorized Entry Prohibited Beyond This Point"
    
    This is very true, as the next passage is blocked by a cave-in, so return
    back down, right, and then up back to the elevator. Take it to the floor
    above, then head right and read the panel on the opposite wall.
    
    "Elevator E3 To the Central Block"
    
    Take this elevator down, then follow the passage right, up, then left. Go
    all the way up the corridor between the capsules until you reach a
    junction. Turn right here, then descend in the next elevator. You will now
    be on a suspended walkway. Follow this all the way to the bottom to procure
    the CRMC-SWORD, and equip this to Chaz straight away.
    
    Go back up and take the path to the left. Turn down at the junction, then
    go left and down, then take the junction to the right to acquire the
    ANTIDOTE. Return to the main walkway and continue down, right, then down
    through a door. In the following passage, go down, then left and descend in
    the elevator. Go either left or right (it doesn't matter) and then up
    through the door, then go around and speak to Professor Holt to begin a
    cut-scene. Everyone should be at least Level 10 by now.
    
    The Professor is fine, as he seems to have been aided by a pink-haired
    stranger. She introduces herself as Rika, and explains that they are in a
    research facility for genetic engineering, built over a thousand years ago.
    Hahn asks if the place is still operational, and Rika replies that it is,
    and also that it is not the only one of its kind. There are many such
    systems that control the planet's ecology, soil and climate conditions.
    The Professor asks why, if that is the case, such problems have occurred
    recently. Rika explains that the system has run out of control, and then
    suggests you speak to 'Seed' for more information.
    
    Rika and Professor Holt disappear through the door above, so follow them
    through. Rika will then introduce you to Seed, the control computer for the
    Bio-Plant. The scholars are impressed. Seed warns the party that the
    monster outbreak was caused here and that if things are left to continue,
    the planet may be destroyed. Alys suggests they shut down the system, but
    Hahn is dubious about the problems this may cause for the planet. Gryz then
    points out, quite wisely, that no system is better than one that is ruining
    everything. Chaz notes that to do that will require each system being shut
    down, but Rika cuts it by saying that only the control system, Nurvus, must
    be turned off.
    
    Seed tells the group that in order to shut down Nurvus they will need to
    rescue Demi, an android, who is being held hostage by Zio at Zio's Fort.
    This just so happens to be the castle beyond the quicksand near Mile. Alys
    is up for it, and Gryz is glad to hear that she's also up for getting rid
    of Zio. Seed asks them to take Rika along, and it turns out that she is
    Seed's child, an artificial lifeform based on a prototype from before the
    'Great Collapse'. Alys agrees, and Rika seems excited about seeing the
    outside world. Professor Holt decides to go to academy to let them know
    what is happening, and then everyone leaves the Bio-Plant.
    
    Seed knows that he must stem the outbreak of monsters, and so he shuts
    himself down. Outside, Rika is overjoyed with all the new sensations. Then,
    suddenly, the mountain above Zema explodes. The Bio-Plant is destroyed.
    
    
    Rika joins the party (Level 1)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Rika starts at a disadvantage, but gains Levels very quickly. She is an
    agile and fairly strong character, and should go after everyone except Hahn
    in the marching order.
    
                       ______________________________________________________
    Recommended       |   Gryz   |   Alys   |   Chaz   |   Rika   |   Hahn   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |TITN-HELM |GRPT-CROWN|TITN-HELM |GRPT-CROWN|CIRCLET   |
                |Right|BROAD-AXE |TITNSLASHR|CRMC-SWORD|CLAW      |TITNDAGGER|
                |Left | /2-HAND  |TITNSLASHR| /2-HAND  |CLAW      |TITNDAGGER|
                |Body |TITN-MAIL |TITN-MAIL |TITN-MAIL |GRPT-SUIT |GRPT-SUIT |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Your next destination is Zio's Fort, but you won't be able to get there
    directly. Our first stop will be Aiedo.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    6.2. System Shutdown                                                  CSTSD
    ___________________________________________________________________________
    ***************************************************************************
    6.2.1. Return to the Guild                                            CRTTG
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Gryz , Alys , Chaz , Rika , Hahn
    Starting Level: 10   , 10-11, 10-11, 1    , 10
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Enemies between Zema and Aiedo: Crawler, InfantWorm, Locusta, Mini Worm,
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  MonsterFly, Scorpirus
    
    
    Head a little west, then north across the bridge. There is a village called
    Nalya to the north, and you can visit it if you wish.
    
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Nalya   |Inn            |Per person     25 MST /
    _______/|_______________|______________________/
    ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Tool Store     |MONOMATE       20 MST /
            |               |ANTIDOTE       10 MST \
            |_______________|______________________/
    
    
    There is nothing of any importance in this village, so head back down and
    continue round to the west, then keep going until you enter the town of
    Aiedo, south of a small forest. This is a big place.
    
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Aiedo   |Inn            |Per person     50 MST \
    _______/|_______________|______________________/
    ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Tool Store   #1|MONOMATE       20 MST /
            |               |DIMATE        160 MST \
            |               |                      /
            |             #2|TELEPIPE      130 MST \
            |               |ESCAPIPE       70 MST /
            |               |                      \
            |             #3|ANTIDOTE       10 MST /
            |               |CURE-PARAL    120 MST \
            |_______________|______________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Weapon Store #1|DAGGER         40 MST|   +2 ATK                  /
            |               |STEL-SWORD    280 MST|  +14 ATK   +2 DFS         \
            |               |BOOMERANG      80 MST|   +1 ATK                  /
            |               |                     |                           \
            |             #2|HUNT-KNIFE    120 MST|   +5 ATK                  /
            |               |SLASHER       160 MST|   +4 ATK                  \
            |               |CLAW         1000 MST|  +12 ATK                  /
            |               |                     |                           \
            |             #3|TITNDAGGER    240 MST|  +10 ATK                  /
            |               |TITN-SWORD    560 MST|  +29 ATK   +5 DFS         \
            |               |TITNSLASHR    360 MST|   +9 ATK                  \
            |               |TITN-AXE      640 MST|  +26 ATK   +8 DFS         /
            |               |BROAD-AXE    1000 MST|  +32 ATK  +14 DFS         \
            |_______________|_____________________|___________________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Armour Store #1|LTHR-HELM      80 MST|   +1 DFS                  /
            |               |LTHR-CROWN     90 MST|   +1 DFS                  \
            |               |LTHR-BAND      70 MST|   +1 DFS                  /
            |               |LTHR-CLOTH    160 MST|   +2 DFS                  \
            |               |LTHRSHIELD    140 MST|   +2 DFS                  /
            |               |                     |                           \
            |             #2|CRBN-HELM     200 MST|   +4 DFS                  /
            |               |CRBN-CROWN    150 MST|   +3 DFS                  \
            |               |CIRCLET       100 MST|   +2 DFS                  /
            |               |CRBN-SUIT     550 MST|  +10 DFS                  \
            |               |CRBNSHIELD    220 MST|   +5 DFS                  /
            |               |                     |                           \
            |             #3|TITN-HELM     570 MST|   +7 DFS                  /
            |               |TITN-CROWN    490 MST|   +7 DFS                  \
            |               |TITN-MAIL    1120 MST|  +15 DFS                  /
            |               |TITNSHIELD    600 MST|   +7 DFS                  \
            |_______________|_____________________|___________________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Hunter's Guild |CRMC-KNIFE   1600 MST|  +14 ATK                  /
            |Weapon Store   |CRMC-SWORD   3600 MST|  +43 ATK   +7 DFS         \
            |               |SABER-CLAW   1700 MST|  +18 ATK                  /
            |               |STRUGGL-AX   4600 MST|  +38 ATK  +20 DFS         \
            |_______________|_____________________|___________________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Hunter's Guild |GRPT-CROWN   1000 MST|   +9 DFS                  /
            |Armour Store   |CRMC-HELM    1800 MST|  +12 DFS                  \
            |               |GRPT-SUIT    1200 MST|  +16 DFS                  /
            |               |CRMC-MAIL    3700 MST|  +25 DFS                  \
            |               |GRPTSHIELD    900 MST|  +11 DFS                  /
            |               |CRMCSHIELD   2300 MST|  +15 DFS                  \
            |_______________|_____________________|___________________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Naura Cake Shop|SHORTCAKE     280 MST /
            |               |SHORTCAKE     280 MST \
            |               |SHORTCAKE     280 MST /
            |               |SHORTCAKE     280 MST \
            |               |SHORTCAKE     280 MST /
            |               |SHORTCAKE     280 MST \
            |_______________|______________________/
    
    
    Speak to the guy near the entrance and he will oddly compliment Alys before
    running off. Now, go across the bridge to the left and then go into the
    northern-most house on the left side of town. This is Alys' house, so you
    can rest here for free. After that, it's time to go shopping again. There
    are two shopping areas in Aiedo - a large market complex in the centre of
    town, and an equipment store near the Hunters' Guild. The best equipment
    can be found at the stores just south of the Hunters' Guild, so head south
    then east across the bridge, then go up and right once you pass the wall.
    
    The best things to buy are one CRMC-KNIFE for Hahn, a STRUGGL-AX for Gryz,
    two SABER-CLAWs for Rika, two CRMC-HELMs for Chaz and Gryz, and three
    CRMC-MAILs for Chaz, Alys and Rika. This will be very expensive, totalling
    24300 Mesetas, although this price will be reduced to 19865 by selling the
    TITN-CROWN, TITN-SWORD, TITNDAGGER, BROAD-AXE, two CLAWS, two TITN-HELMS,
    two TITN-MAILs and the GRPT-SUIT. As you will have some other things to do
    before setting off on the next part of the journey to Zio's Fort, buy what
    you can now and wait until later to get the rest. You may have noticed that
    to fully optimize the party's equipment you could buy another CRMC-KNIFE
    and a CRMC-MAIL, but you will get these for free in a little while.
    
    Outside the shops, head north and enter the Hunters' Guild. This is where
    hunters all over the land go to find work and earn money. There are eight
    jobs that you can take from here throughout the game, but only one will be
    available at the moment. If you wish, you can sign up for this job. See
    '7.1.1. The Ranch Owner' for more details.
    
    Before leaving the Hunters' Guild, head to the very east side of the
    building then go up the right-most door. You will be in a small theatre
    with a stage occupying the top part of the room. Approach the stage to
    watch a short dance if you wish, then walk through the door on the left.
    Continue through the next left door, then pass to the left above the
    receptionist and into the far left room. Pick up the 1000 MST and a TRIMATE
    from the top-left corner, then go back.
    
    Another thing you can do while you are in this area is visit the wreckage
    of a crashed ship. Exit Aiedo and head a little east and then north. A
    little further than the village of Nalya you will see a pile of junk on the
    ground. Make sure that Rika is at least Level 4, then enter this area.
    
    
    
    
    ***************************************************************************
    6.2.2. The Parmanian Escape                                           CPMES
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Gryz , Alys , Chaz , Rika , Hahn
    Starting Level: 10-11, 10-11, 10-11, 4-7  , 10-11
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       ______________________________________________________
    Recommended       |   Gryz   |   Alys   |   Chaz   |   Rika   |   Hahn   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |CRMC-HELM |GRPT-CROWN|CRMC-HELM |GRPT-CROWN|CIRCLET   |
                |Right|STRUGGL-AX|TITNSLASHR|CRMC-SWORD|SABER-CLAW|CRMC-KNIFE|
                |Left | /2-HAND  |TITNSLASHR| /2-HAND  |SABER-CLAW|TITNDAGGER|
                |Body |TITN-MAIL |CRMC-MAIL |CRMC-MAIL |CRMC-MAIL |GRPT-SUIT |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #6  ŻŻŻŻŻŻŻŻŻŻ\
    |/  Wreckage               \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Tracer, Warren286, Whistle
      _______________________________________________________________
    
      Treasure: CRMCSHIELD, 1500 MST, DIMATE, CRMC-KNIFE, CRMC-MAIL
     ____________________________________________________________
    
    
    You are in some sort of ruined building from the same era as the Bio-Plant.
    Head up and then left, and then up again at the turning. Go left at the
    next junction then up towards the door. Instead of going through the door,
    however, turn right and follow the path down and right to go through the
    next door. Collect the CRMCSHIELD and 1500 MST from this room then go back
    to the first door again, this time heading through it.
    
    Go up and take the turning on the left. Continue left, picking up the
    DIMATE from the alcove along the way, then head upwards and take the
    elevator to the floor below. Follow the walkway all the way to the left,
    then turn upwards and acquire the CRMC-KNIFE at the junction. Equip this
    to Hahn, replacing his TITNDAGGER. Turn right, then go up all the way to
    the door, ignoring the path on the left. Go in and retrieve the CRMC-MAIL,
    which you should equip to Gryz. Return to the walkway on the left that you
    passed a moment ago, and follow this left then up and then left again
    before descending in the elevator.
    
    Head left along this passage and then go up and through the door. Continue
    up along the walkway, and then all the way to the left and then upwards at
    the corner. Go through the door, along the corridor, then through the next
    door. Go up and you will see an array of panels. Examine them, and Rika
    will point out that she knows what it is, and begin fiddling with the
    controls. She breaks the security code, switches on the computer, and
    begins a short cut-scene.
    
    An image of some biospheres appears, and Rika says that they are on a ship
    that crashed here from Parma a thousand years ago. Just before the
    satellite Gaira crashed into Parma in AW 1284, causing it to explode, the
    ship had escaped with some Parmanians. Unfortunately, the ship was caught
    in Motavia's orbit, and while trapped in space all of it's passengers died.
    As the orbit decayed, the ship grew closer and closer to the planet, until
    it finally crashed. Rika then finds out that there were, in fact, dozens of
    ships that escaped from Parma. Some of them landed on Motavia, some on a
    planet called Dezolis, and the others just disappeared into space.
    
    Once you have control again, you may as well leave. Use an ESCAPIPE or
    HINAS if you wish. Now, you'll want to get Chaz, Alys, Hahn and Gryz up to
    at least Level 12 and Rika to at least Level 9. Pop into Nalya and have a
    look around if you wish. This will be useful if you ever want to teleport
    here later. Once your done, return to Aiedo to pick any remaining equipment
    and fully restore yourselves. When ready, leave Aiedo and go through the
    trees to the north to enter the cave behind.
    
    
    
    
    ***************************************************************************
    6.2.3. Detour to Fort                                                 CDTFT
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Gryz , Alys , Chaz , Rika , Hahn
    Starting Level: 12-13, 12   , 12-13, 9-10 , 12
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       ______________________________________________________
    Recommended       |   Gryz   |   Alys   |   Chaz   |   Rika   |   Hahn   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |CRMC-HELM |GRPT-CROWN|CRMC-HELM |GRPT-CROWN|CIRCLET   |
                |Right|STRUGGL-AX|TITNSLASHR|CRMC-SWORD|SABER-CLAW|CRMC-KNIFE|
                |Left | /2-HAND  |TITNSLASHR| /2-HAND  |SABER-CLAW|CRMC-KNIFE|
                |Body |CRMC-MAIL |CRMC-MAIL |CRMC-MAIL |CRMC-MAIL |GRPT-SUIT |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #7  ŻŻŻŻŻŻŻŻŻŻ\
    |/  Passageway             \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Meta Slug, Speard, Zol Slug
      _______________________________________________________________
    
      Treasure: DIMATE, CURE-PARAL
     ____________________________________________________________
    
    
    Go straight up, turning left along the way. Take the first turning down
    when you reach it, and follow it to its end to get the DIMATE. Return to
    the top, then continue on to the left all the way to the end. Go down and
    ignore the passage to the right and the following one to the left, and
    continue down and right to acquire a CURE-PARAL. Go back up and take the
    left passage you skipped just now, following it around and down until you
    reach another junction. Take the path to the left and continue down until
    you reach the exit. You will now be in a different area.
    
    
    Enemies around Kadary: Scorpirus, Speard, Tech User
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Head a little southeast and enter the village of Kadary.
    
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Kadary  |Inn            |Per person     40 MST /
    _______/|_______________|______________________/
    ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Tool Store     |MONOMATE       20 MST /
            |               |DIMATE        160 MST \
            |               |ANTIDOTE       10 MST /
            |               |CURE-PARAL    120 MST \
            |               |TELEPIPE      130 MST /
            |               |ESCAPIPE       70 MST \
            |_______________|______________________/
    
    
    Most people in this village seem to be either under the evil spell of Zio,
    or mortally afraid of him (the ruin you passed on the way here being a
    village before he came along). There is a church dedicated to him here, and
    a possessed man convulsing in front of it. You won't find much of any value
    in terms of information here, but there is a weapon worth getting.
    Go to the very bottom of town and step just outside the gate. Head to the
    left and then up, hugging the wall. Take the entrance to the left, and
    enter the right-hand building. There is an opened chest in here, and the
    other one contains a LASRSLASHR, which you should give to Alys.
    
    Rest at the Inn if you like, and purchase any more supplies you need, then
    leave Kadary. Wander around outside, returning when you need to, until you
    have got everyone in the party up to at least Level 14, preferably Chaz and
    Gryz up to Level 15. If you have completed the first Hunters' Guild job,
    you should already be well on the way to achieving this. Once you have
    finished, fully restore your party before going south to Zio's Fort. Save
    and then enter.
    
    
    
    
    ***************************************************************************
    6.2.4. Castle in the Sands                                            CCITS
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Gryz , Alys , Chaz , Rika , Hahn
    Starting Level: 14-15, 14   , 14-15, 14   , 14
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #8  ŻŻŻŻŻŻŻŻŻŻ\
    |/  Zio's Fort             \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Ripper, ShadowSabr, Speard, Tech User
      _______________________________________________________________
    
      Treasure: 2000 MST, MOON-DEW, LASR-SWORD, DIMATE, LASRBARRIR
                LASR-CLAW
     ____________________________________________________________
     \
      \   Boss: Juza, Zio
       \______________________________
    
    
    Head up through the entrance corridor, and you will see a yellow forcefield
    protecting the door to a room in the centre of this large chamber. You can
    examine this 'invisible' barrier if you wish, but there is no way to get
    past it at this stage. Walk to the left or right around this structure and
    through the door at the top. There are two staircases here. The one on the
    right doesn't lead to anything at all, so take the one on the left.
    
    Head left and down, then turn upwards and take the staircase down to grab
    2000 MST. Return up the stairs, then continue down the passage and turn
    left. Drop down the large black hole here, then pick up the MOON-DEW from
    the right side of the room. Exit the fort through the door on the left,
    then go back into Zio's Fort and make your way back through until you are
    back at the hole again. Take the stairs to the left.
    
    Head through the opening to the right and walk through the corridor that
    follows. When you are out, walk up to the top of the room and collect the
    LASR-SWORD. Equip this to Chaz, then return through the corridor and go
    back down the stairs.
    
    Head right, around the bottom side of the hole, then take the thin passage
    to the right. Don't bother taking the path below you, as there is nothing
    there. Continue along the thin passage, ignoring the hole and the stairs
    for the moment, and continue around them and down the passage. Take the
    stairs at the very bottom, and then head up to obtain a DIMATE. Go back up
    the stairs and up along the corridor, then drop down the hole you passed
    a little while ago. Retrieve the LASRBARRIR from the left, then exit the
    castle through the door on the right.
    
    Go back to Kadary and rest up, then save and re-enter Zio's Fort. Return
    all the way upstairs and back round to the hole you just dropped down, and
    ascend the stairs to the right. Take the door to the left and follow the
    corridor that follows until you are in another chamber. Pick up the
    LASR-CLAW from the top of the room and equip it to Rika, then head down
    and around to the left. Walk up the central passage until you are standing
    in front of the dark-robed man. Heal up anyone who needs it, then address
    the man to learn that his name his Juza and that you will need to get past
    him if you intend to see Zio. A battle then ensues.
    
     __________
    | BOSS #3  \____________  ____________________
    | Juza                  ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 1523             ||                    |
    | EXP: 5150   MST: 800  || Gryz: 15-16       /
    |                       || Alys: 14-15      /
    | Weak: Energy          || Chaz: 15-16     /
    | Res:  -               || Rika: 14-15    /
    | Imm:  -               || Hahn: 14-15   /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This guy is pretty tough compared to what you have faced so far. In the
    first round, have Alys use VORTEX, Chaz use CROSSCUT, Hahn use WAT, Gryz
    use WAR CRY and Rika use DBLSLASH. This will inflict a fair amount of
    damage and increase Gryz's ATK for the rounds to come. In the rounds that
    follow, use the same attack strategy. Let Gryz just attack each round, and
    Chaz use TSU if he runs out of CROSSCUT.
    
    Juza only uses magic, so have Hahn or Rika heal when a character is hit by
    a targeted spell. If Juza uses ZAN, CORROSION or FORCEFLASH (especially the
    latter), it may be best to let both of them heal, and maybe even get Chaz
    to lend a hand if necessary. Although Gryz has the most HP at this time,
    give him priority over other characters as he will take the most damage
    from Juza. If you are unlucky and one of your characters falls in this
    battle, get a fast character to use the MOON-DEW and a slower one to follow
    this up with GIRES or a DIMATE. This should restore them back to a decent
    level of health.
    
    If you keep the pressure on Juza, and heal when necessary, this battle
    shouldn't last more than four or five rounds.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    After you defeat Juza, a staircase will appear to the left. Heal up if you
    need to (you're not out yet), then ascend the stairs. Go down and around to
    the right, and take the next set of stairs up to the top floor. Remove all
    of Alys' and Hahn's equipment (you'll see why in a little while), then head
    up and approach the unusual-looking object to begin a cut-scene.
    
    Rika identifies the being as Demi, the android you've been looking for.
    Alys cuts her free, and then introduces herself. Demi is very grateful, and
    uses her Medical Power to heal the party before telling them that she is
    responsible for controlling Nurvus. While Gryz and Hahn are awed by her
    human likeness, Alys asks if Demi can stop Nurvus from supplying energy to
    the system. Demi begins to explain that she had already tried to do so,
    when she is interrupted by an unseen voice. Zio appears in his menacing
    way, and accuses the group of breaking into his property. Chaz suggests
    that Zio looks at his own actions before judging others, although Zio
    doesn't seem to see anything wrong with what he has done. He taunts Gryz
    a little, before Alys points out that if Zio continues to do as he has
    done then the whole of Motavia could be destroyed. Zio seems pleased with
    this, pointing out that his god wants there to be no life in Algo, and then
    he sees red. He makes a short speech, vowing to destroy them all in the
    name of his god, Dark Force, and begins another battle.
    
     __________
    | BOSS #4  \____________  ____________________
    | Zio                   ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: N/A              ||                    |
    | EXP: N/A    MST: N/A  || Gryz: N/A         /
    |                       || Alys: N/A        /
    | Weak: -               || Chaz: N/A       /
    | Res:  -               || Rika: N/A      /
    | Imm:  -               || Hahn: N/A     /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You will not win this fight, and you are not meant to. Before you get a
    chance to do anything, Zio will use MAG.BARRIR, reducing any magical damage
    you inflict to 1 (you won't even hit him with regular attacks).
    
    The simplest way to get through the battle is to let everyone attack each
    round (use Macro A if you haven't changed it). In the first round, Zio will
    set his hands on fire (no effect), and do nothing in the second round. In
    the round that follows he will summon NIGHTMARE, then use BLACK WAVE on
    Chaz in the round after that. The battle ends abruptly with a cut-scene.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Alys jumps in front of the wave to protect Chaz, then Hahn and Rika suggest
    they retreat. Chaz uses HINAS to escape, and they all appear outside Zio's
    Fort. Rika attempts to use GIRES on Alys but it has no effect, so Hahn
    decides that they should go back to his village. A RYUKA later, and the
    party are back in Krup.
    
    
    
    
    ***************************************************************************
    6.2.5. New Transportation                                             CNWTP
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Gryz , Alys , Chaz , Rika , Hahn
    Starting Level: 15-16, 14-15, 15-16, 14-15, 14-15
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The party meet Saya in Krup, and take Alys to a bed at the Inn. Her
    condition has not improved. Chaz notes that Zio was unlike anything he has
    ever fought, and Rika diagnoses that Alys seems to be possessed by an evil
    force. Demi explains that Zio built his fort upon Nurvus, and Chaz realises
    that Nurvus must be behind the barrier they couldn't cross before. Alys
    then mentions that Rune may be able to help, pointing out that there is no
    way they can get past Zio's magical barrier with what they have now. Rika
    asks who Rune is, and Chaz replies with his opinion, reluctantly agreeing
    that they may need his help after all. As Rune went off with Grandfather
    Dorin, Gryz decides that they must have gone to a place called Ladea Tower,
    located on a small island across the quicksand to the east. While Hahn and
    Gryz try to work out how they will cross, Demi suggests that they can use
    the Land Rover, an all-purpose, armour-plated car. Apparently, there should
    be one located at the Machine Centre to the south. They decide to leave,
    although Chaz asks Hahn to stay behind and look after Alys. Hahn isn't too
    happy about the idea at first, but he agrees in the end. You are then free
    to go.
    
    
    Alys leaves the party
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Hahn leaves the party
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Demi joins the party (Level 12)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Demi is an android, and is therefore knowledgable in the use of advanced
    technology. This, coupled with her regenerative powers, makes her a very
    useful ally. As Demi restores HP between battles, it is best to place her
    at the front of the party, followed by Gryz, Chaz and then Rika.
    
                       ___________________________________________
    Recommended       |   Demi   |   Gryz   |   Chaz   |   Rika   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |HEAD-GEAR |CRMC-HELM |CRMC-HELM |GRPT-CROWN|
                |Right|IMPACTER  |STRUGGL-AX|LASR-SWORD|LASR-CLAW |
                |Left | /2-HAND  | /2-HAND  | /2-HAND  |SABER-CLAW|
                |Body |TITN-ARMOR|CRMC-MAIL |CRMC-MAIL |GRPT-SUIT |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Make your way downstairs and leave Krup. Don't bother staying at the Inn
    unless you desperately need to, as you can heal for free in a moment. 
    
    
    Enemies around Krup: Crawler, Locusta, Mini Worm, MonsterFly, Sand Newt
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Head south along the coast, continuing until you stop and view a metal
    structure rise from the ground ahead. Chaz is shocked, and Demi says that
    they are free to enter. Continue south and enter the Machine Centre.
    
    There are no monsters in the Machine Centre, so simply walk up and take
    the elevator to the floor below. Pick up the CONTROLKEY from the left side
    of the passage and use the Regen Platform on the right to restore yourself
    to full strength. When ready, continue down the passage and through the
    door to a huge chamber.
    
    Demi approaches the panel, using the control key to access the computer. As
    she stands at the terminal she notes that there are many machines housed in
    the centre, although most of them are quite old and will need repairs. Chaz
    is impressed, and asks Demi if Zio caught her while she was trying to get
    the system back under control. She concurs, but then goes on to state that
    getting rid of Zio won't solve the problem. It seems that Zelan, the main
    control system for Motavia's environment, is the source of the malfunctions
    on the planet, but the fact that Zelan is an orbiting satellite makes this
    fact a little useless at present. After this, a huge vehicle rolls into
    view. A little while afterwards, the party are outside the Machine Centre
    and in their very own Land Rover.
    
    
    
    
    ***************************************************************************
    6.2.6. Gryz Quakes in his Boots                                       CGQHB
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Demi , Gryz , Chaz , Rika
    Starting Level: 12   , 15-16, 15-16, 14-15
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Land Rover is a vehicle that can traverse quicksand and makes travel a
    lot faster. It counts as an item in your inventory. While you are outside,
    select LAND-ROVER from the item list to use the vehicle, and press the
    cancel button to get out again.
    
    
    Enemies in a vehicle on Motavia land: Forced Fly, GrassHound, DesrtLeach
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Now that you have the Land Rover, the second job will be available from the
    Hunters' Guild. It won't provide you with any experience points, but you
    can earn a little cash. See '7.1.2. Tinkerbell's Dog' for more details.
    
    Head north past Krup, turning right when you reach the entrance to Valley
    Maze. Continue east until you reach the quicksand. Drive the Land Rover
    northeast across the quicksand and then head a little north and into the
    village of Monsen.
    
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Monsen  |Inn            |Per person     45 MST /
    _______/|_______________|______________________/
    ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Tool Store     |MONOMATE       20 MST /
            |               |DIMATE        160 MST \
            |               |ANTIDOTE       10 MST /
            |               |CURE-PARAL    120 MST \
            |               |TELEPIPE      130 MST /
            |               |ESCAPIPE       70 MST \
            |_______________|______________________/
    
    
    Head up and follow the path to the east side of the village. You will
    notice a large crack in the ground surrounded by a fence to the south.
    There is a sign blocking entry to the crack. It reads:
    'Danger: No Trespassing Cracks In The Ground'
    
    Speak to the man on the right, and he will tell you that Monsen has been
    suffering from earthquakes recently. As if on cue, the ground then shakes
    violently. Gryz gets into a panic, and Rika teases him for being afraid.
    Demi supposes that the Plate System, to the north, must be the cause of
    the problem, and Gryz proposes that they shut it down. This attracts the
    attention of the villagers nearby, and they gather to thank the party for
    their help. Although Chaz isn't entirely happy about it, he doesn't seem to
    have much choice.
    
    Rest at the Inn and stock up on any items you may require, then head out of
    Monsen. It would be best to get Chaz and Gryz up to Level 16, Rika up to at
    least Level 15 if you haven't already, and get Demi up to Level 13.
    
    
    Enemies around Monsen: Caterpillr, Depcen, Fanbite, InfantWorm, Sand Worm
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Be extremely wary of Sand Worms while on foot, as you are yet nowhere near
    powerful enough to overcome one of these beasts. If you encounter any, my
    advice is to flee.
    
    Once you are prepared, spend a night in Monsen then head northeast around
    the mountains to the Plate System. Save and enter.
    
    
    
    
    ***************************************************************************
    6.2.7. A Tectonic Diversion                                           CTCDV
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Demi , Gryz , Chaz , Rika
    Starting Level: 13   , 16   , 16   , 15-16
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #9  ŻŻŻŻŻŻŻŻŻŻ\
    |/  Plate System           \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Gunner Bit, Loader, Seeker, Slave, Worker Pod
      _______________________________________________________________
    
      Treasure: REPAIR-KIT, CRMC-ARMOR, TITN-GEAR, PHONON (Skill),
                LASR-AXE, LASRBARRIR, LASR-KNIFE, STUN-SHOT
     ____________________________________________________________
    
    
    Head up the passage, and turn right at the junction. Head down the short
    passage and pick up the REPAIR-KIT from the end. Ignore the passage leading
    up as this is a dead end, and head all the way to the left along the
    corridor. Go up and use the elevator.
    
    Go left and then up the thin corridor, then go to the right side of the
    large room you come to. Head along the passage to the right, then take the
    upper path at the junction. Walk up to the upper left corner and procure
    the CRMC-ARMOR. As noone else can use this, equip it to Demi. Go back down
    and then take the junction below you, continuing to the bottom to get the
    TITN-GEAR. Again, equip this to Demi. Head back up and then return to the
    large room, Make your way across the room, take the passage on the left,
    then head up and then right and take the elevator to the next floor.
    
    Head down and then left at the junction. When you reach the left wall, go
    down the passage, ignoring the path to the right, and then turn right at
    the bottom. Descend in the elevator. Go left and then all the way up to
    the top, then go a little to the right and open the chest.
    
    Chaz states that the chest is full of weird machines, and Demi points out
    that they are internal weapon units for androids. She asks for everyone to
    look away, then the screen goes black. A few upgrade noises later, and Demi
    is fully equipped with her new weapon, Phononmezer.
    
    
    Demi acquires the PHONON Skill
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Return to and use the elevator, the go back up to the passage until you
    reach a path to your right. Follow this all the way to the right until you
    hit the wall, then head down. Turn left at the bottom and descend to the
    next floor in the elevator.
    
    Head a little right and then all the way up to the top of the passage,
    then go left. Turn down at the corner and pick up the LASR-KNIFE on the
    right. Head over to the left of this area and collect the LASR-AXE. Make
    sure you equip this to Gryz, as it is his best weapon so far. Now, go
    right, down then right and pick up the LASRBARRIR. With all of these new
    possessions, follow the bottom wall to the left and take the elevator down.
    
    Head right, ignoring the junction above you, and continue to the end to get
    the STUN-SHOT. Hand this to Demi, then return to the junction and walk up
    the passage. Examine the panel on the top wall.
    
    Demi accesses the panel and shuts down the controls for the Plate System.
    This makes Gryz quite happy, but Demi points out that it hasn't solved the
    problem. They still need to shut down Nurvus, and perhaps even Zelan.
    
    Now you are done here, RYUKA, TELEPIPE or walk out of the Plate System, and
    return to Monsen to recuperate.
    
    
    
    
    ***************************************************************************
    6.2.8. The Furthest Point East                                        CTFPE
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Demi , Gryz , Chaz , Rika
    Starting Level: 13-14, 16-17, 16-17, 16-17
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    After a good night's sleep, leave Monsen and get in your Land Rover. Head
    northeast towards the Plate System, then continue past it to the east until
    you reach a mountain range. From here, head south through the quicksand and
    head into the village of Termi.
    
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Termi   |Inn            |Per person     50 MST \
    _______/|_______________|______________________/
    ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Armour Store   |PSY-CROWN    2800 MST|  +13 DFS   +3 MTL         /
            |               |PSY-CIRCLT   1800 MST|   +3 DFS   +5 MTL         \
            |               |PSY-MAIL     7400 MST|  +35 DFS   +2 MTL         /
            |               |PSY-SHIELD   4600 MST|  +21 DFS   +1 MTL         \
            |_______________|_____________________|___________________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|                          _\
            |Bayamare       |ALIS-SWORD    500 MST|   +1 ATK           ___/ŻŻ
            |Gift Store     |PEROLYMATE     40 MST \       _______/ŻŻŻŻ
            |               |PENNANT       600 MST /ŻŻŻŻŻŻŻ
            |               |WOODCARVIN   3000 MST \
            |_______________|______________________/
    
    
    Termi is a village steeped in legend, as it is the hometown of Alis, a
    legendary heroine from two thousand years ago. Most of the inhabitants are
    proud of this, and look after their village well.
    
    By now, you are probably carrying a lot of excess equipment, so go to the
    Armour Store and sell the TITNDAGGER, two TITNSLASHRs, SABER-CLAW, two
    CRMC-KNIFEs, CRMC-SWORD, STRUGGL-AX, LASR-KNIFE, LASRSLASHR, IMPACTER,
    CRMCSHIELD, two LASRBARRIRs, CIRCLET, GRPT-CROWN, HEAD-GEAR, TITN-MAIL,
    GRPT-SUIT, CRMC-MAIL and the TITN-ARMOR to free up your inventory.
    
    Next, unequip Rika's GRPT-CROWN and the three CRMC-MAILs and sell these to
    the Armour Store as well. You may also have some other redundant equipment
    that you won from enemies, so sell all of this too. This, in total, should
    net you a tidy sum of at least 26000 Mesetas.
    
    Using this new income, you shouldn't have too much trouble purchasing a
    PSY-CROWN for Rika and three PSY-MAILs for Chaz, Gryz and Rika, and still
    have made a profit of over 1000 Mesetas from your sales. You may also want
    to sell any MONOMATEs and other old curative items that are cluttering up
    your item list.
    
                       ___________________________________________
    Recommended       |   Demi   |   Gryz   |   Chaz   |   Rika   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |TITN-GEAR |CRMC-HELM |CRMC-HELM |PSY-CROWN |
                |Right|STUN-SHOT |LASR-AXE  |LASR-SWORD|LASR-CLAW |
                |Left | /2-HAND  | /2-HAND  | /2-HAND  |SABER-CLAW|
                |Body |CRMC-ARMOR|PSY-MAIL  |PSY-MAIL  |PSY-MAIL  |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Unfortunately, there isn't a Tool Store in Termi, so if you need to stock
    up on any supplies you will need to teleport to another village. You really
    only need a few DIMATEs, a couple of ANTIDOTEs and CURE-PARALs, and perhaps
    a TELEPIPE and an ESCAPIPE just in case.
    
    Once you are fully prepared, spend a night at the Inn to refresh the party,
    then leave Termi. Chaz, Gryz and Rika should now be safely into Level 17,
    and Demi should be at least Level 14. If they are not, spend a little time
    in the area earning them some experience points until they are.
    
    Rest at the Inn at Termi again if you need to, then get in the Land Rover
    and head southwest towards the coast until you reach a large white tower.
    This is Ladea Tower. Save your game, then enter.
    
    
    
    
    ***************************************************************************
    6.2.9. Work for a Wizard                                              CWFAW
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Demi , Gryz , Chaz , Rika
    Starting Level: 14   , 17   , 17   , 17
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #10 ŻŻŻŻŻŻŻŻŻŻ\
    |/  Ladea Tower            \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Centaur, FlyScreamer, Haunt, Ripper, ShadowSabr
      _______________________________________________________________
    
      Treasure: DIMATE, STAR-DEW, ESCAPIPE, FRADEMANTL, STAR-DEW
                1000 MST, PSYCO-WAND
     ____________________________________________________________
     \
      \   Boss: Gy-Laguiah
       \______________________________
    
    
    You are in a huge chamber whose sole feature is a staircase. Head up the
    room until you find the stairs, then ascend them. Head through the thin
    passage to the left and take the first turning above you. Walk to the end
    to collect the DIMATE then go back to the passage.
    
    Continue left until you reach the wall, then head up and take the junction
    on the left. Keep walking down and to the right, then take the staircase up
    to the next floor. Head around the path to the left, continuing upwards
    past the alcove to the right, and collect the STAR-DEW from the top of the
    passage. Now return back to the stairs and take them back down.
    
    Head left and up to the junction, then return down and right to the area
    below the first staircase. Continue along the right-hand corridor, ignoring
    the passage above you and turn up along the passage at the end. Go right at
    the junction and follow the path down and around to the left to take the
    staircase at the end.
    
    You will see Rune a little to the right, so go and talk to him. Rune teases
    Chaz, but Chaz hasn't got time for games. He asks for Rune's help, and Rune
    notices that Alys is missing. Chaz explains what has happened, and Rune
    reassures him that everything will be fine once they get the Psycho-wand.
    He goes on to say that the Psycho-wand is the only thing that can break
    through Zio's magical barrier, and that he had come to Ladea Tower to get
    it. Apparently, it is on the top level, so Rune agrees to help them deal
    with Zio once they get it.
    
    
    Rune rejoins the party
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    As Rune is not so powerful compared to the rest of the party now, keep him
    at the back of the party, as he is a useful character to keep alive.
    
                       ______________________________________________________
    Recommended       |   Demi   |   Gryz   |   Chaz   |   Rika   |   Rune   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |TITN-GEAR |CRMC-HELM |CRMC-HELM |PSY-CROWN |PSY-CIRCLT|
                |Right|STUN-SHOT |LASR-AXE  |LASR-SWORD|LASR-CLAW |FORCE-CANE|
                |Left | /2-HAND  | /2-HAND  | /2-HAND  |SABER-CLAW| /2-HAND  |
                |Body |CRMC-ARMOR|PSY-MAIL  |PSY-MAIL  |PSY-MAIL  |PSY-ROBE  |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Follow the passage left and up, past the alcove on the left, and then head
    left and down the thin corridor. Turn left at the corner and enter a small
    room. Go through the passage on the left, then head up and around to the
    right to pick up the ESCAPIPE. Return to the small room and take the
    staircase to the next level.
    
    Head all the way down the thin corridor below you and turn right at the
    bottom. Continue left and up around the path, then take the stairs to your
    left. Head left into a large chamber and retrieve the FRADEMANTL from the
    centre of the room. Replace Rune's PSY-ROBE with this new armour, then go
    down through the thin corridor to the left, turning left at the bottom and
    then descending the stairs that follow.
    
    Head left and then up and around to the right, and take the STAR-DEW and
    1000 MST from the small alcove below you. Return back left and down to the
    staircase, then go back along the right passage into the large room. Head
    to the bottom of the room and take the staircase at the bottom.
    
    The next floor is a lot more decorative. Before taking the steps above you,
    fully heal your party. When you are ready, head up and approach the chest
    surrounded by a blue shield. Chaz supposes that it is the Psycho-wand, so
    Rune steps up and breaks the barrier. At that moment, one of Zio's servants
    appears, obviously having been waiting for the Psycho-wand to be released.
    The party are not going to let the monster take the wand, so battle begins.
    
     __________
    | BOSS #5  \____________  ____________________
    | Gy-Laguiah            ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 2580             ||                    |
    | EXP: 10000  MST: 1224 || Demi: 14-15       /
    |                       || Gryz: 17-18      /
    | Weak: Water,Engy,Lght || Chaz: 17-18     /
    | Res:  Fire            || Rika: 17-18    /
    | Imm:  -               || Rune: 20      /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Not a particularly difficult opponent, as both of its attacks only affect
    one character. In the first round, have Chaz use GITHU (if he is not Level
    17 yet, which he should be, use CROSSCUT), Gryz use WAR CRY, Rika use SANER
    (to ensure that Gy-Laguiah acts last in the round), Demi use her one round
    of PHONON, and Rune use GIWAT.
    
    In the subsequent rounds, have Chaz continue to use GITHU or CROSSCUT, let
    Gryz just attack, get Rika to heal whoever was attacked in the round before
    (unless it was Demi), get Demi to just attack, and keep Rune using GIWAT.
    If Demi is attacked, have her use RECOVER in the following round. If any of
    your party fall (due to a critical strike), let Demi use MEDIC PW and
    follow this up with a curative Technique.
    
    If you keep on top of things, there shouldn't be a problem in this battle,
    and it should be over in about five to seven rounds.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Walk up and procure the PSYCO-WAND to begin a cut-scene.
    
    They have the Psycho-wand, and Gryz is confident that nothing can stop them 
    now. Suddenly, Rune and Rika have a strange feeling. Rune tells Chaz that
    they must go to Krup immediately. A split second later, and they're there.
    
    
    
    
    ***************************************************************************
    6.2.10. Dearly Departed                                               CDRDP
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Chaz , Gryz , Rika , Demi , Rune
    Starting Level: 17-18, 17-18, 17-18, 14-15, 20
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The party enter Alys' room at the Inn, and Hahn informs Chaz that Alys'
    condition has worsened. A cut-scene then begins.
    
    Alys doesn't look too good. Chaz implores Rune to help her, but he cannot.
    Rune explains that the 'Black Energy Wave' contains an evil power created
    by something more than just Zio, and that it is beyond his powers to cure.
    Alys tries to speak, asking Rune to take care of Chaz, and then tells Chaz
    to come closer so that she may take one last look at him. Alys tells him
    that from now on he must carve his own destiny, and with her dying breath
    Alys thanks Chaz. Rika begins to cry. A short while later, a funeral is
    held for Alys, attended by her friends.
    
    That evening, Chaz is looking up at the stars alone, when Rune comes out to
    talk to him. Chaz explains that, before he met Alys, he was living in a far
    off country where he did some pretty bad things. When he became a hunter,
    he was finally able to earn some money and live a good life. With Alys
    gone, Chaz doesn't know what to do. He wants to avenge her death, but he
    wouldn't understand why he was fighting anymore. Rune chastises Chaz,
    asking if Chaz really thinks that Alys was only fighting for money. He
    tells Chaz to think about it, then Rune returns indoors.
    
    Rika comes outside to see Chaz, and tells him how glad she has been since
    leaving the Bio-Plant. She learned a lot from Seed, but explains there's
    a big difference between studying and experiencing. Chaz understands, and
    puts his arm around Rika as they both look up at the stars.
    
    The next day, Hahn tells the others that he is going to return to the
    Academy and try to convince them to come up with a plan of action. Chaz
    agrees and wishes him luck, then Hahn leaves. The rest of the party decide
    to get going too.
    
    Now that you can control the party again, your next destination is Nurvus.
    Since you haven't had the chance yet, equip your new PSYCO-WAND to Rune.
    You are already fully healed from your journey through Ladea Tower, so
    teleport to Kadary. Chaz, Gryz and Rika should all be at least Level 18,
    and Demi should be at least Level 15 by now. Rune may also have reached
    Level 21. If not, try to get the characters up to these Levels before
    heading into the next dungeon.
    
    When you are fully prepared, save and enter Zio's Fort. Examine the
    barrier just up from the entrance, and Rune will approach it. Using the
    Psycho-wand, Rune breaks the seal, and Demi tells the group that below them
    is Nurvus, the central control system. Chaz asks if Zio is down there, and
    Rune reminds him that their first priority is shutting down Nurvus. When
    you regain control, head up and descend the staircase.
    
    
    
    
    ***************************************************************************
    6.2.11. An Act of Nurves                                              CAAON
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Chaz , Gryz , Rika , Demi , Rune
    Starting Level: 18-19, 18-19, 18-19, 15-16, 20-21
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #11 ŻŻŻŻŻŻŻŻŻŻ\
    |/  Nurvus                 \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Balduel, Blauzen, Centaur, FloatMine, Greneris,
                Tarantella, TechMaster, Tower, Zios Guard
      _______________________________________________________________
    
      Treasure: WAVE-SHOT, REPAIR-KIT, CRMC-GEAR, SPACEDARMR,
                PLSM-CLAW
     ____________________________________________________________
     \
      \   Boss: Zio
       \______________________________
    
    
    This is the largest and most difficult dungeon you have faced so far. You
    may get dangerously low on HP and TP, so you may need to use HINAS or an
    ESCAPIPE on occasion to rest up at Kadary before venturing back in.
    
    You start in a green antechamber. Head up through the door and notice the
    usual hi-tech décor. Continue along the passage and examine the panel at
    the junction. Rika suggests Demi sends an interrupt command from there,
    but Demi points out that the system isn't accepting any commands from the
    outside. Apparently, they're going to have to get into its nucleus.
    
    Turn left and head around and up through the doorway. Go up to the end of
    this small passage and collect the WAVE-SHOT. Equip this new firearm to
    Demi, replacing her STUN-SHOT in the process. Return back to the computer
    terminal and take the right path, then head through the door at the top.
    Follow the corridor upwards, turning left at the top, then take the top
    path at the next junction and follow it to the elevator. Take it.
    
    Head down the passage and turn left at the corner. Walk left until the end
    then take the path downwards at the junction. Head along the walkway and
    retrieve the REPAIR-KIT at the bottom. Return up to the junction then go
    up and descend in the elevator.
    
    Take the elevator immediately to the left, then go down through the short
    passage. Turn a little right then continue down the long platform, and
    pick up the CRMC-GEAR from the end. Equip this new head protection to Demi,
    then go back up and around to the doorway. Go through and take the elevator
    back up to the level above. Go right then down, and follow the path near
    the right-hand wall all the way to the bottom. Turn left and head down at
    the junction, then use the elevator to the left.
    
    Head down and the right, and go through the doorway on the upper wall.
    Cross the bridge that follows, then go right and then upwards at the next
    corner, following the line on the floor until you reach another walkway.
    Continue up this path until you are back in a corridor, then head up at the
    following junction. Take the elevator to the floor below.
    
    There will be an elevator to the right, but ignore it for the time being.
    Instead, head down and aroung to the left, then take the left passage at
    the junction. Keep going left and then turn up at the corner to enter a
    small room. The chest on the left is empty, so open the one on the right to
    obtain the SPACEDARMR, which should be equipped to Demi. Go back down, then
    right and up towards the elevators, and then enter the one on the right
    that you ignored earlier.
    
    Go down through the short passageway, then head down and around to the left 
    and continue all the way down the long platform that follows. When you
    enter a small area with a door on the left and an elevator just below and
    to the right, head left and go through the door. Walk across the bridge
    and out into a small area, where a walk around to the left will take you to
    a PLSM-CLAW. Equip this to Rika alongside her LASR-CLAW and then go back
    around and cross back over the bridge. Once you have returned, head down
    and take the elevator to the right.
    
    Head down and around to the left, then follow the passage all the way to
    the end. If Chaz, Gryz and Rika are not at least Level 19 (preferably Level
    20), Demi is not at Level 16 or 17, and Rune is not safely up to a minimum
    of Level 21 yet, spend a little time in this corridor until they are. It
    would also be a good idea to use HINAS or an ESCAPIPE to get out and
    return to Kadary to fully refresh the party, then head all the way back
    down to this passageway a little better prepared.
    
    Once all the characters are at the right Level and are completely healed,
    enter the doorway to the left of the corridor to find yourself in the main
    control centre of Nurvus. Set up the following Macro, in the order given:
    
    _____________________________
    Rune:  Use Item  - PSYCO-WAND
    Gryz:  Skill     - WAR CRY
    Demi:  Skill     - BARRIER
    Rika:  Technique - DEBAN
    Chaz:  Skill     - CROSSCUT
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Head up the walkway towards the main computer terminal, just before which
    point the party will automatically stop and Zio will appear.
    
    Zio seems to be a little impressed by your arrival, but informs you that
    you shall be going no further. He calls upon his god for power, then the
    true battle with Zio begins.
    
     __________
    | BOSS #6  \____________  ____________________
    | Zio                   ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 2889             ||                    |
    | EXP: 25999  MST: 1    || Demi: 16-17       /
    |                       || Gryz: 19-20      /
    | Weak: Energy,Light    || Chaz: 19-20     /
    | Res:  Water           || Rika: 19-20    /
    | Imm:  -               || Rune: 21-22   /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    As before, Zio will set up his MAG.BARRIR at the very beginning of combat,
    nullifying all of your attacks. However, this time you have a trick up your
    sleeve. Go to the Macro menu and select the Macro you made above. In the
    first round that follows, Zio will summon NIGHTMARE, Rune will cancel the
    magical barrier with the PSYCO-WAND, Gryz will enhance his ATK, Demi will
    create your own barrier, Rika will further amplify this by increasing the
    party's DFS, and Chaz will start the ball rolling with an attack.
    
    From this point Zio will begin his offensive. His arsenal includes Hewn,
    Corrosion, Black Wave, and a nameless red energy beam. The first two of
    these inflict damage on all the characters (although little on Rune), and
    Black Wave and the red beam deal a lot of damage to one character.
    
    In the second round, let Chaz use CROSSCUT again, have Gryz attack, get
    Rika to use SANER to make sure everyone gets to act before Zio, have Demi
    use her PHONON, and let Rune use GIFOI. In the following rounds, Chaz
    should continue using CROSSCUT (or GITHU if he runs out), Gryz should
    attack constantly, Rika should use GIRES, Demi should attack, and Rune
    should keep on firing GIFOI.
    
    Get Rika to heal characters low on HP, taking into account Zio only uses
    magic and that Gryz has very poor magic defence and Rune's magic defence is
    very good. Always use Demi's RECOVER Skill if her HP gets low, and in dire
    circumstances it may be a good idea to use some DIMATEs and let Chaz do
    some healing, or even use Demi's MEDIC PW or a STAR-DEW. Whatever happens,
    try to keep your characters conscious. Losing a character means that in the
    following round both they and the character that revives them lose a turn.
    
    If you watch your health and keep bearing down on Zio, there's no reason
    for the battle to last more than eight to ten rounds.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    A cut-scene follows the battle that begins with the demise of Zio. He is
    confused by this as he was under the impression that he was immortal, but
    it seems that Dark Force has abandoned him. Gryz is delighted, and Chaz
    thinks about Alys.
    
    
    
    
    ***************************************************************************
    6.2.12. Upward Mobility                                               CUWMB
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Chaz , Gryz , Rika , Rune , Demi
    Starting Level: 19-20, 19-20, 19-20, 21-22, 16-17
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Demi informs the party that they she won't be able to shut down Nurvus by
    normal means, and that she must connect to it directly to access it. She
    bids farwell to the group, and then accesses Nurvus. A few seconds later
    and the operation is a success, and all of the control systems on Motavia
    have been stopped. She points out, however, that without the systems
    operational Motavia will soon become uninhabitable and barren, and so all
    of the controls must be sorted out individually and reset. Rika then points
    out that in order to do that something must first be done about Zelan, the
    artificial satellite that is sending abnormal signals. She suggests that
    they go to Zelan, and Chaz concurs. Gryz then notes that Zelan is in outer
    space, a location that may be quite difficult to reach. This doesn't really
    pose a problem, as Demi informas them that Nurvus is equipped with a
    shuttle. She tells the group that she cannot go with them, but that they
    should seek her master, Wren, who is aboard the satellite. Demi then wishes
    them the best of luck, and they depart.
    
    The next thing you see is a spaceport rising from the sand a little to the
    northwest of Zio's Fort. A bright, shiny shuttle glints in the sun, and
    the party marvel at it for a while. But one of them won't be going. Gryz
    can't leave his little sister, and apologises to Chaz, who understands.
    You'll also notice that Zio's Fort has disappeared.
    
    
    Gryz leaves the party
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Demi leaves the party
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       ________________________________
    Recommended       |   Chaz   |   Rika   |   Rune   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |CRMC-HELM |PSY-CROWN |PSY-CIRCLT|
                |Right|LASR-SWORD|PLSM-CLAW |PSYCO-WAND|
                |Left | /2-HAND  |LASR-CLAW | /2-HAND  |
                |Body |PSY-MAIL  |PSY-MAIL  |FRADEMANTL|
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Two new jobs have now become available at the Hunters' Guild. It would be
    best to do them now as you won't be coming back to Motavia for a while. See
    '7.1.3. The Missing Student' and '7.1.4. Fissure of Fear' for more details.
    
    Head north and enter the Spaceport. Use one of the Regen Platforms that are
    to the left and right of the entrance, then head up the passage and go
    through the door.
    
    A map of the Algo star system appears, and a single destination is shown at
    the right-hand side of the screen: Zelan. Select it to begin the launch.
    Watch the scene that follows and land at the artificial satellite.
    
    
    
    
    ***************************************************************************
    6.2.13. Artificial Satellite                                          CATST
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Chaz , Rika , Rune
    Starting Level: 19-20, 19-20, 21-22
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Head up the corridor and ascend in the elevator at the top. Turn left and
    follow the short passage into a room. Collect the PLSM-SWORD, PLSM-CLAW and
    PLSMDAGGER, then head back to the right, around the central column and
    through the next passage to acquire the PLSM-FIELD, PULSE-LASR and the
    CANCELLER. Equip the PLSM-SWORD to Chaz, and the PLSM-CLAW to Rika to
    complete her set. The other items have little use right now.
    
    Head back to the left and then around and up the corridor above the
    elevator. Keep going until you reach a tall silver-clothed person. This is
    Wren, so talk to him and begin the next cut-scene.
    
    Wren introduces himself to the party. He then goes on to explain that Zelan
    controls the environmental systems for all the planets in Algo, and that he
    manages the system. He then asks Rika who the rest of the party are. She
    introduces Chaz and Rune, telling him they are great friends, but Chaz
    seems to disagree with that remark. Rika goes on to say that Demi informed
    them that the problem with Motavia's systems was supposed to have been
    caused by Zelan. Wren then explains that Zelan is not behind the systems
    running out of control, but that Zelan has no control at all. It seems that
    Kuran, the support satellite to Zelan, has somehow usurped Zelan's control
    and is sending Motavia's systems the abnormal commands. The fact that Zelan
    was at the top of the command chain led Demi to believe that it was the
    cause, as Zelan's communications had been down for the last six months.
    Chaz then suggests they go to Kuran, and Wren asks if he may accompany the
    party, as there is nothing that he can do from Zelan. Rika vouches for
    Wren, telling Chaz that Wren and Seed were her teachers. After another
    little argument between Chaz and Rune, the party decide to leave.
    
    
    Wren joins the party (Level 20)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This new android has a high DFS and a huge quantity of HP, so make sure to
    put him right at the top of the marching order, followed by Chaz, then Rika
    and then Rune as before.
    
                       ___________________________________________
    Recommended       |   Wren   |   Chaz   |   Rika   |   Rune   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |CRMC-GEAR |CRMC-HELM |PSY-CROWN |PSY-CIRCLT|
                |Right|PSLM-RIFLE|PLSM-SWORD|PLSM-CLAW |PSYCO-WAND|
                |Left | /2-HAND  | /2-HAND  |PLSM-CLAW | /2-HAND  |
                |Body |SPACEDARMR|PSY-MAIL  |PSY-MAIL  |FRADEMANTL|
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Head back down and around the central column to take the elevator to the
    floor below. From here, head all the way down the passage and out onto the
    shuttle again. Kuran was originally in Stealth Mode, making it undetectable
    to radar, but using the CANCELLER they found earlier the party are able to
    disable the Stealth Mode and locate Kuran. Select Kuran as the destination,
    and the shuttle departs. A cut-scene then follows.
    
    Chaz notices something is wrong, and then an alarm sounds. Wren reports
    that there is an unidentified energy reaction coming from the engine room,
    so the party decide to investigate. A short while later, and they discover
    an uninvited guest playing around with the controls. It didn't expect to be
    found out so soon, but it decides that it doesn't matter whether it
    sabotages the engines or kills the party immediately, so long as they don't
    get to Kuran. The Chaos Sorcerer then initiates a battle.
    
     __________
    | BOSS #7  \____________  ____________________
    | ChaosSorcr            ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 460              ||                    |
    | EXP: 18380  MST: 1200 || Wren: 20          /
    |                       || Chaz: 19-20      /
    | Weak: Energy          || Rika: 19-20     /
    | Res:  -               || Rune: 21-22    /
    | Imm:  -               ||               /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    A break in the pattern of increasing boss difficulty, the ChaosSorcr is
    exceptionally easy to defeat. The ChaosSorcr will either use a laser beam
    attack, Flaeli, Hewn or ShadowBind (a target-all Skill that has a small
    chance of reducing the Agility of each character). Have all the characters
    use their standard attacks, and the ChaosSorcr will go down in the second
    round, probably only getting the chance to act once in the entire battle.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The saboteur is dead, but it seems he did his work well. The ship is in
    trouble, and Wren points out that they are off their intended flight-path.
    He suggests that they make a crash landing on Dezolis, and asks the party
    for their opinion. Chaz replies, rather alarmingly, that they don't have a
    choice, and Wren makes preparations to crash. Rika seems to be enjoying
    herself, and Chaz gets panicky, asking if she's thinking straight. Wren and
    Rune tell Chaz to calm down, but Chaz can't understand how everyone can be
    so relaxed about it all. The ship begins to descend.
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    6.3. Cold New World                                                   CCNWD
    ___________________________________________________________________________
    ***************************************************************************
    6.3.1. Crash Landing                                                  CCSLD
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 20   , 20-21, 20-21, 21-22
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    A short introduction to the planet of Dezolis begins this next section of
    the game, after which a scene follows where you see the shuttle crashing
    onto the snowy surface. The door opens and the party steps out, and Chaz
    comments on their flamboyant landing. A green-faced old man approaches,
    and jokes that it is raining machines. He seems to be a Dezolisian, and he
    asks who they are, pointing out that they've destroyed his temple. Chaz
    apologizes, and the Dezolisian notices his unusual-looking companions, Rika
    and Wren. He figures they're from Motavia, then makes a joke about how they
    came to arrive. Rika seems to find him quite amusing. Chaz doesn't share
    her humour. Wren then approaches and informs them that the shuttle is
    beyond repair. Rika asks the old man, who tells her that his name is Raja,
    if there is anywhere they can fix the ship. He tells her there isn't, but
    goes on to say that there is another space ship on the planet. Chaz asks
    where, but Raja only agrees to say if they allow him to accompany them.
    Chaz doesn't seem to keen on the idea, but Rika thinks he is interesting.
    Rune makes the valid point that they have no choice, so they accept his
    proposal. Raja then explains that Parmanians landed on Dezolis many years
    ago, and that their spaceship is still in Tyler, the town of their
    descendants, a short distance to the northwest. They then decide to leave.
    
    
    Raja joins the party (Level 25)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Raja is a weak character like Rune, so leave him at the back of the party
    where he starts. Keep the rest of the party in the same order they were.
    Before going anywhere, equip the PULSE-LASR to Wren. It is less powerful
    than his LASR-RIFLE but it damages all enemies in one attack.
    
                       ______________________________________________________
    Recommended       |   Wren   |   Chaz   |   Rika   |   Rune   |   Raja   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |CRMC-GEAR |CRMC-HELM |PSY-CROWN |PSY-CIRCLT|SILVCIRCLT|
                |Right|PULSE-LASR|PLSM-SWORD|PLSM-CLAW |PSYCO-WAND|SILV-ROD  |
                |Left | /2-HAND  | /2-HAND  |PLSM-CLAW | /2-HAND  | /2-HAND  |
                |Body |SPACEDARMR|PSY-MAIL  |PSY-MAIL  |FRADEMANTL|SILV-MANTL|
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Walk out of Raja's Temple, and you'll find yourself outside in the middle
    of a massive snowstorm. A short conversation will then follow that begins
    with Chaz commenting on the weather. Raja tells them that the storm has
    been going on for three months, and even though Dezolis has a cold climate
    he has never seen it so bad in all his life. Wren suggests that it must be
    the Dezolisian climate control centre, but Raja thinks otherwise. He talks
    of a place called the Garuberk Tower, which he thinks is responsible for
    the snowstorm. He cracks another joke that only Rika finds funny, and then
    you are given control again. Your next destination is Ryuon, so save and
    and either get into your Land Rover or stay on foot, then head north.
    
    
    Enemies between Raja's Temple and Ryuon: Dezo Owl, Helex, Mistralgec,
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Rajago, Snow Mole
    
    
    Enemies in a vehicle on Dezolis: Lw-Addmer, Owltalon, ProtectBit
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    After a short distance you should find the village of Ryuon. Enter it.
    
    
    
    
    ***************************************************************************
    6.3.2. Tales of Tyler                                                 CTLTY
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune , Raja
    Starting Level: 20   , 20-21, 20-21, 21-22, 25
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Ryuon   |Inn            |Per person    100 MST /
    _______/|_______________|______________________/
    ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Tool Store     |MONOMATE       20 MST /
            |               |DIMATE        160 MST \
            |               |ANTIDOTE       10 MST /
            |               |CURE-PARAL    120 MST \
            |               |TELEPIPE      130 MST /
            |               |ESCAPIPE       70 MST \
            |_______________|______________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Weapon Store   |FORCE-CANE   2500 MST|  +26 ATK                  /
            |               |SILV-ROD     2700 MST|  +18 ATK   +2 MTL         \
            |_______________|_____________________|___________________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Armour Store   |SILV-MANTL   7300 MST|  +49 DFS   +3 MTL         /
            |               |SILVCIRCLT   3000 MST|  +10 DFS   +3 MTL         \
            |_______________|_____________________|___________________________/
    
    
    There are some weapons and armour here, but none of it is worth buying as
    it will all be available with much more equipment at the next town.
    Instead, head over to the building directly north of the Inn to the right,
    and enter. You'll notice the same music that played when you first met
    Grandfather Dorin all the way back in Tonoe. This is not surprising, as you
    are about to meet his Dezolisian counter-part, whose name is Gyuna. Go to
    the bar and speak to Gyuna. He will see you are friends of Raja, and will
    answer some questions for you. Reply 'no' to knowledge about the snowstorm,
    the Garuberk Tower and Raja, but reply 'yes' to finding out about the
    whereabouts of the space ship. He will tell you that the ship will be found
    underground in Tyler, and that examining the grave will open up the path.
    
    With this unusual information, head out of the building and buy whatever
    supplies you may need. Dezolis is home to some tough enemies, so it might
    be a good idea to stock up a little more than usual. Rest at the Inn to
    recover the party, then leave Ryuon.
    
    Continue north and then head around the mountains to the west and you
    should soon reach Tyler. Walk on in.
    
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Tyler   |Inn            |Per person    110 MST /
    _______/|_______________|______________________/
    ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Tool Store     |MONOMATE       20 MST /
            |               |DIMATE        160 MST \
            |               |ANTIDOTE       10 MST /
            |               |CURE-PARAL    120 MST \
            |               |TELEPIPE      130 MST /
            |               |ESCAPIPE       70 MST \
            |_______________|______________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Weapon Store   |CRMC-SWORD   3600 MST|  +34 ATK   +7 DFS         /
            |               |CRMC-KNIFE   1600 MST|  +14 ATK                  \
            |               |SILV-ROD     2700 MST|  +18 ATK   +2 MTL         /
            |               |SILV-MAIL   13200 MST|  +49 DFS                  \
            |               |SILV-MANTL   7300 MST|  +49 DFS   +3 MTL         /
            |               |SILVSHIELD   7200 MST|  +25 DFS                  \
            |_______________|_____________________|___________________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Armour Store   |SILVCIRCLT   3000 MST|  +10 DFS   +3 MTL         /
            |               |SILV-HELM    3800 MST|  +14 DFS   +2 MTL         \
            |               |SILV-CROWN   5000 MST|  +16 DFS                  \
            |_______________|_____________________|___________________________/
    
    
    First things first, sell all the old equipment you can. Also, sell any old
    curative items that have no real use any more. Once you have done this,
    you need to buy some new equipment. Purchase two SILV-MAILs for Chaz and
    Rika, a SILV-MANTL and a SILV-CIRCLT for Rune, a SILV-HELM for Chaz, a
    SILV-CROWN for Rika, and four SILVSHIELDs (two each for Rune and Raja).
    This shopping bill will come to 74300 Mesetas, which you may find a little
    more than you can afford. If so, buy as much as you can (leaving the
    SILVSHIELDs till last), then equip the items and rest at the Inn.
    
    Just to the north of the entrance to Tyler, head west and then ascend the
    short flight of steps to the north. In the centre of this little hill is a
    headstone. Examine this.
    
    "Here lies the great leader Tyler...
     Touch us... Listen to our voice...
     Entrust that body to us..."
    
    It is Tyler's grave, so Chaz inspects the stone as Gyuna suggested. While
    examining the inscription again the plate moves, so Chaz pushes it and the
    gravestone splits apart revealing a staircase below. Save, then descend.
    
    
    
    
    ***************************************************************************
    6.3.3. Leaving in the Landale                                         CLITL
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune , Raja
    Starting Level: 20   , 20-21, 20-21, 21-22, 25
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #12 ŻŻŻŻŻŻŻŻŻŻ\
    |/  Hanger                 \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Gerotlux, Helex, Snow Slug
      _______________________________________________________________
    
      Treasure: DIMATE, ZIRC-GEAR
     ____________________________________________________________
    
    
    This is a relatively short dungeon for a change. Head down and then left at
    the corner, then continue left by the top wall until you come to a small
    chamber at the end. Pick up the DIMATE just to the left of the pool, then
    go back to the right and head downwards a little way. Head through the
    passage to the right and follow it until the end to acquire the ZIRC-GEAR.
    Equip this to Wren, then return to the main passageway. Continue heading
    down until you reach the bottom wall, then go left and down around the
    corner that follows. Continue down and exit through the door at the bottom.
    
    You have found the space ship, and Chaz is quite impressed. Rune takes a
    closer look and realises that it is called the Landale. Raja tries to make
    a funny remark, but Chaz ignores him and asks Wren about its condition.
    Wren replies that it has been preserved almost perfectly, and that it will
    only take a little maintenance to be up and running. Chaz tells Wren to
    prepare for take-off, and the next thing you see is a Spaceport (identical
    to the one on Motavia) rise from the ground just to the southwest of Tyler.
    
    Take the party to the Spaceport and use one of the Regen Platforms, then
    check the party's status. You ideally want everyone to be up to at least
    Level 22 before taking the Landale to Kuran, so spend some time in the area
    around Tyler to acquire enough EXP to achieve this. If you want more of a
    challenge and more EXP you can head through the mountains north of Tyler.
    The enemies there are more powerful.
    
    
    Enemies in the area north of Tyler: Biter Fly, Gerotlux, Helex, Red Mole,
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Skytiara, Snow Slug, Snow Worm
    
    
    Once everyone is up to a minimum of Level 22 and you have made sure that
    they are all equipped with the correct gear, you are almost ready to leave.
    
                       ______________________________________________________
    Recommended       |   Wren   |   Chaz   |   Rika   |   Rune   |   Raja   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |ZIRC-GEAR |SILV-HELM |SILV-CROWN|SILVCIRCLT|SILVCIRCLT|
                |Right|PULSE-LASR|PLSM-SWORD|PLSM-CLAW |SILVSHIELD|SILVSHIELD|
                |Left | /2-HAND  | /2-HAND  |PLSM-CLAW |SILVSHIELD|SILVSHIELD|
                |Body |SPACEDARMR|SILV-MAIL |SILV-MAIL |SILV-MANTL|SILV-MANTL|
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Get a good night's rest at the Inn in Tyler, and buy a good supply of items
    from the Tool Store. You'll want to have at least five or six DIMATEs and
    an ESCAPIPE just in case. Don't bother getting any ANTIDOTEs or CURE-PARALs
    as you won't need them on Kuran.
    
    When you are completely set, head into the Spaceport, use a Regen Platform,
    then head up and enter the Landale. Select Kuran from the destination list
    on the right, and watch your new spaceship fly to the next dungeon.
    
    
    
    
    ***************************************************************************
    6.3.4. Malign Manifestation                                           CMLMF
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune , Raja
    Starting Level: 22   , 22-23, 23-24, 23-24, 25-26
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #13 ŻŻŻŻŻŻŻŻŻŻ\
    |/  Kuran                  \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: CommndBall, C-Ray Tube, FloatMine, Piercer,
                Sat.Minion, Siren386
      _______________________________________________________________
    
      Treasure: HIJAMMER (Skill), REPAIR-KIT, ZIRCOARMER, 3000 MST,
                REPAIR-KIT, NAPALMSHOT
     ____________________________________________________________
     \
      \   Boss: Dark Force
       \______________________________
    
    
    After the short dialogue, head up the passageway and take the elevator at
    the top to the floor above. Follow the platform to the left and take the
    door around the corner. Go all the way along the corridor to the left and
    then head up and open the chest in the small room. Chaz asks what's in
    there, and Wren replies it is an internal weapon unit for androids. He
    surmises that it is a Hyper-Jammer, a device that temporarily scrambles
    the AI of machines using electromagnetic waves. Wren then installs it.
    
    
    Wren acquires the HIJAMMER Skill
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Go back down and head around the wall section to the passage below the
    elevator. Walk down and pick up the REPAIR-KIT, then return to the elevator
    and take it down to the floor below. Go right, up and then right along the
    long corridor, taking the door on the bottom wall at the end. Continue
    right, ignoring the path below you, and head around the bend in the path
    to reach another junction. Here, follow the line leading down and go
    through the door at the bottom. Now go down, around the central column to
    either the left or right, and ascend in the elevator.
    
    Go left or right, then up around the elevator shaft and continue up along
    the walkway. Turn left at the corner and keep going to the next corner
    leading upwards. Follow the walkway all the way to the top then head right
    and use the elevator in the wall above you.
    
    Head left, down, left and then down again, and retrieve the ZIRCOARMER from
    the small alcove to the left. Replace Wren's SPACEDARMR with this new
    hardware, then return back up to the elevator. Continue right, down, right
    and then all the way down past the open chest on the right. Head a little
    to the left and the go down and through the door on the right.
    
    Follow the passage all the way to the right, ignoring the elevator for the
    moment, and then head up at the junction at the end. Go around into a small
    room and collect the 3000 MST, then return to the junction and head down to
    procure another REPAIR-KIT. Go back up to the junction again and go back
    left along the corridor to the elevator you ignored just now. Take it.
    
    Head right in the next passageway, and keep going along it, turning down
    and then right at the end. Pick up the NAPALMSHOT, but don't equip it to
    Wren just yet. His PULSE-LASR is far more useful at the moment. Go back up
    and all the way along the corridor to the left, and then take the door in
    the bottom wall opposite the elevator. Go down and then left, ignoring the
    path below you, and then head up at the next corner. Continue up this
    platform, shimmying left on the way, and turn left when you reach the top.
    There are a few paths branching off here, but ignore all of them and enter
    the elevator instead.
    
    Go a little down and then either left or right along the walkway, and keep
    going down and then around into the elevator to the floor below. Go around
    to the left or the right and then up, ignoring the side branches, and
    follow the line at the top of the room. The party will then stop and have
    a short conversation. Chaz realises that they are in the main control
    centre, and Wren says that he will look for the cause of the malfunction.
    At that moment, however, Rika notices something in the shadows ahead.
    
    Make sure all of the characters are up to at least Level 24. This will
    likely mean that Chaz and Rune should be Level 25, Rika should be Level 26,
    Wren should be Level 24 and Raja should be Level 27. If they are not, spend
    a little time in Kuran (not the area you are currently in as there are no
    enemies here), and build up your characters until they are. It may also be
    a good idea to HINAS or ESCAPIPE out, return to Motavia or Dezolis
    Spaceport, and use a Regen Platform to restore your party, then go back
    through Kuran until you are back into this area.
    
    Get Raja to heal everyone (except Wren who can heal himself by walking or
    using RECOVER), and equip the NAPALMSHOT to Wren. Once you are completely
    prepared, head up and approach the strange object covering the computer
    terminal. The party stops just before, and Rika feels a great sense of
    oppression. Rune recognizes the creature as Dark Force, the being that Zio
    had revered as a god. Wren, in his unemotional way, diagnoses that Dark
    Force seems to be the cause of the problem, and that they must remove it.
    Rune remarks that it may be easier said than done, but Chaz has no fear.
    He tells the party to go for it, and so a battle begins.
    
     __________
    | BOSS #8  \____________  ____________________
    | Dark Force            ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 4540             ||                    |
    | EXP: 32600  MST: 1    || Wren: 24          /
    |                       || Chaz: 25         /
    | Weak: Energy,Light    || Rika: 26-27     /
    | Res:  Force           || Rune: 25       /
    | Imm:  -               || Raja: 27      /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Dark Force is, without a doubt, the most powerful enemy you will have faced
    yet, and it's appearance certainly hints at this. However, if you are smart
    in this battle you may find that it is easier than the fight with Zio.
    
    In the first round, let Chaz use GITHU, Rika use SANER, Rune use NAFOI (or
    NAWAT if he is Level 26), Wren use BARRIER and Raja use BLESSING. This
    should inflict a decent 400-500 HP of damage on Dark Force, and also
    prepare you for the rounds to come.
    
    Dark Force will use either FLARE SHOT (an extremely powerful laser attack
    that targets one character), PHONONMASR or BURSTROC (both of which are
    fairly damaging hit-all spells).
    
    In the rounds that follow, keep Chaz using GITHU, let Rika use DBLSLASH,
    have Rune continue to use NAFOI or NAWAT, continue attacking with Wren,
    and get Raja to maintain the party with healing Techniques.
    
    If Dark Force uses FLARE SHOT in the previous round, get Raja to use
    GIRES on the victim (or get Wren to use RECOVER if he was hit). If Dark
    Force uses one of his party attacks, have Raja use SAR. In the unfortunate
    event that a character should fall, have a fast character use REVER or a
    MOON-DEW (if you have any) and get a slow character to heal them with GIRES
    or a DIMATE. If Wren is the flatlined character, use a REPAIR-KIT.
    
    If you are in a situation where Wren is using RECOVER to heal and everyone
    else is at maximum HP, let Raja throw out a ST. FIRE, as this Skill hurts
    Dark Force a lot.
    
    Use this strategy, keeping your party's HP levels high and continually
    pummelling your opponent, and Dark Force should crumble to dust after a
    mere six or seven rounds.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Dark Force explodes in a display of light. Chaz tells Wren to get Kuran
    back to normal, and Wren efficienly obliges. Chaz then asks Rune how he
    knew that the creature was Dark Force, and Rune replies that he has seen
    it before. Chaz then asks where he saw it, but Rune doesn't seem in the
    mood for answering. Both Chaz and Rika get a little suspicious, but this
    is interrupted by Wren approaching and informing them that all of Kuran's
    functions have been properly restored. He also tells them that all they
    need to do now is to make some final adjustments at Zelan, so they go.
    
    
    
    
    ***************************************************************************
    6.3.5. Crushed Ice and Musk Cats                                      CCIMC
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune , Raja
    Starting Level: 24-25, 25-26, 26-27, 25-26, 27-28
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    A little while later, Wren has done his stuff and tells the party that all
    of the maintenance systems for Algo's environment are working properly
    again. Everything seems to be sorted out. But wait... It appears that
    Dezolis' perpetual snowstorm still hasn't stopped. Chaz asks if their
    systems have been restored, and Wren confirms that they have. Raja then
    claims that he told them so, and that the demons in Garuberk Tower are
    causing the blizzard on Dezolis. He moans that they never listen, and Wren
    points out that if the snowstorm doesn't stop then the Parmanians and even
    the Dezolisians may perish. They all decide to go back to Dezolis, but
    Rune points out that it is covered with walls of ice, and they won't be
    able to get anywhere on the surface. Wren suggest that they can use the
    Ice Digger, a car that he had purposely built in preparation for any action
    required on Dezolis. He then loads it onto the Landale.
    
    Head down to the elevator, use it, then head out of Zelan. Select Dezolis
    as the destination, then sit back and wait till the party arrives. Use one
    of the Regen Platforms to restore yourselves after the battle with Dark
    Force, then go outside.
    
    The ICE-DIGGER is permanently in your inventory, and you can use it at any
    point outside. It has the unique ability to clear snow that lays in its
    path, and this will come in handy very soon. Apart from that it functions
    in exactly the same way as the Land Rover.
    
    Before anything else, equip Wren's PULSE-LASR, replacing the NAPALMSHOT.
    Save your game then get in the Ice Digger. Head a little east then north
    through the gap between the mountain range above. Continue north until you
    reach an ice wall, then drive through the ice northwards, keeping to the
    west as much as possible. Once you come out the other side, head a little
    further north until you reach a cave entrance. Get out of the Ice Digger
    then go into the cave.
    
    
      ______________
     // DUNGEON #14 ŻŻŻŻŻŻŻŻŻŻ\
    |/  Mysterious Valley      \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: HungryMole, Skytiara, Tech-Plant
      _______________________________________________________________
    
      Treasure: TRIMATE, STAR-DEW, SILVR-TUSK
     ____________________________________________________________
    
    
    Head up and left, following the passage until you reach a turning to the
    right. From here, head right and go past the steps above you to collect
    the TRIMATE from the small area near the wall. Head back to the steps and
    go up them, then head through the door above and a little to your right.
    
    Continue upwards, keeping close to the right wall, then head right and go
    up through another doorway above. Head up the short passage that follows
    and turn left at the corner, then pick up a STAR-DEW from the alcove in the
    top wall. Continue left and then go down, and head through the door at the
    bottom of the corridor. Head left, passing around the protruding wall, and
    address one of the cats guarding the next doorway. They welcome you to the
    valley, and Chaz is surprised that they talk. They then explain that they
    are musk cats, and hence they can talk. The musk cats say that they get a
    special feeling from Chaz, and suggest he sees the old man. They then let
    the party pass. Go through the door.
    
    The next corridor is filled with several musk cats. If you speak to these
    cats you will learn that they seem to have a fond remembrance of you, that
    the valley is the only warm place in Dezolis, that no human has ever set
    foot in the valley, and that the old man has a treasure. Go through the
    door on the far right of the passageway.
    
    Head up the passage into the large chamber that follows and speak to the
    huge winged musk cat sitting on the raised platform above. He introduces
    himself as the chief of the valley. He notes that there is good in Chaz's
    eyes, and that he has a feeling that it is not the first time they have
    met. He says he feels safe about giving something to you. It is a treasure
    that has been passed down from generation to generation of the musk cats.
    He then gives you the Silver Tusk.
    
    Don't equip the SILVR-TUSK to Rika just yet, but do not sell it either.
    It is far from the strongest claw in the game, but it is the most useful
    against the Darkness. With your prize, use a HINAS or an ESCAPIPE or walk
    out of the Mysterious Valley.
    
    
    
    
    ***************************************************************************
    6.3.6. Food Fit for a Penguin                                         CFFFP
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune , Raja
    Starting Level: 24-25, 25-26, 26-27, 25-26, 27-28
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Jump into the Ice Digger and head south through the ice wall, then head
    east at the first opening on the right. Continue east a short distance then
    drive into the village of Zosa.
    
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Zosa    |Inn            |Per person    120 MST /
    _______/|_______________|______________________/
    ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Tool Store     |DIMATE        160 MST /
            |               |ANTIDOTE       10 MST \
            |               |CURE-PARAL    120 MST /
            |               |TELEPIPE      130 MST \
            |               |ESCAPIPE       70 MST /
            |               |PENGU-FEED    800 MST \
            |_______________|______________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Weapon Store   |FLAMESWORD  12900 MST|  +81 ATK  +15 DFS  +4 STR /
            |               |THUNDRCLAW   8500 MST|  +37 ATK   +2 STR         \
            |               |TORNDDAGGR   8300 MST|  +34 ATK   +2 STR         /
            |               |DREAM-ROD    5400 MST|  +20 ATK   +4 DFS  +2 MTL \
            |_______________|_____________________|___________________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Armour Store   |PHANTAROBE   8400 MST|  +52 DFS   +5 MTL         /
            |_______________|_____________________|___________________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Penguin Man    |Hire Penguin  500 MST \
            |_______________|______________________/
    
    
    This Dezolisian village is home to a number of Dezolis Penguins. There is
    a man on the west side of the village who rents out Penguins, and for 500
    MST you can have the party followed by a Dezolis Penguin. The Penguin
    leaves the party if they go in a building or leave the village, and it does
    nothing of any value, so there isn't much point renting one.
    
    There is also an item that may be bought in the Tool Store called the
    PENGU-FEED. This item can cure Poison, although the result text says that
    the character's HP have increased. However, if the party try to leave the
    Tool Store with a PENGU-FEED in their possession, a Dezolis Penguin runs
    across the front of the Store and steals the PENGU-FEED from them. Again,
    a completely pointless thing to do.
    
    On a more practical note, it is time to buy some new equipment for the
    characters. You'll want to get a FLAMESWORD for Chaz, two THUNDRCLAWs to
    replace Rika's PLSM-CLAWs, and a PHANTAROBE for Rune. You could buy a
    PHANTAROBE for Raja, but this is a waste of money, as you shall soon find
    out. These few items will set you back 38300, which should be easily
    affordable after your visit to Kuran. Equip them, then rest at the Inn if
    you need to, and purchase whatever other items you may need.
    
    Once you are done, leave Zosa and get back in the Ice Digger. Continue to
    the east, heading a little north until you reach another ice wall. Plough
    through it to the northeast, then continue a little east on the other side
    and stop just before the metal structure. Get out of the vehicle, swap
    Chaz's FLAMESWORD back to the PLSM-SWORD, save the game, then enter.
    
    
    
    
    ***************************************************************************
    6.3.7. The Weather System                                             CWTST
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune , Raja
    Starting Level: 25-26, 26-27, 27-28, 26   , 28
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #15 ŻŻŻŻŻŻŻŻŻŻ\
    |/  Climate Control Centre \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Arthropod, Debugger, Dragerduel, ProtectBit, Wiredine
      _______________________________________________________________
    
      Treasure: REPAIR-KIT, PULSEVULCN, 5000 MST, COMPO-GEAR,
                REPAIR-KIT, COMPO-ARMR
     ____________________________________________________________
     \
      \   Boss: Gy-Laguiah, D-Elm-Lars
       \______________________________
    
     __________
    | BOSS #9  \____________  ____________________
    | Gy-Laguiah            ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 2580             ||                    |
    | EXP: 10000  MST: 1224 || Wren: 25          /
    |                       || Chaz: 26         /
    | Weak: Water,Engy,Lght || Rika: 27-28     /
    | Res:  Fire            || Rune: 26       /
    | Imm:  -               || Raja: 28      /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You have to fight this guardian as soon as you enter the Control Centre.
    Technically, this guy isn't really a boss this time, as the music is just
    normal battle music. However, the battle is unavoidable and inescapable, so
    I thought it should be categorized as a boss battle. Besides, you only have
    to fight the Gy-Laguiah twice in the entire game, and this is his final
    chance in the spotlight, so I figured that he should go out in style.
    
    As the Gy-Laguiah is no different from his debut fight, this battle should
    be very easy. Don't bother with defensive preparations. Just have Chaz use
    GITHU, Rika use DBLSLASH, Rune use NAWAT, Wren use FLARE, and Raja use RES
    on the character hit in the round before. Ignore Wren getting damaged, as
    the Gy-Laguiah will not be able to kill him before it is defeated.
    
    Without needing to deviate from this pattern, the battle will conclude
    after three or four rounds.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Wren will announce that they are in the control system for the Dezolis
    climate, and Chaz notes that the monsters have been making a nest. Wren
    says that, as they suspected, the centre must be the cause of the abnormal
    weather conditions, but Raja is adamant that it is the Garuberk Tower.
    
    Head up the passageway until you reach an elevator, but instead of going in
    it, head right until you reach the wall. Walk up and then head right at the
    top, turning down at the corner that follows. In the room at the bottom,
    collect a REPAIR-KIT, then head back up and left to the elevator shaft in
    the centre of the room. Continue up the corridor until you reach the very
    top. Turn left at this junction, and then head down at the corner. Continue
    down the corridor, all the way to the bottom, and pick up the PULSEVULCN.
    Equip this new hit-all weapon to Wren, then head back up and right to the
    junction. Ignore the path to your right as it leads to a dead end, and go
    back down around the central column. Take the elevator.
    
    Walk all the way down the walkway until you reach a junction at the bottom.
    Turn left, ignoring the elevator fot the moment, and walk left and then up
    at the corner. Turn right when you need to, then go up to the end of the
    walkway to procure 5000 MST. Return down, left, down and right to the
    elevator you passed on the way, then ascend in it back to the surface.
    
    Head a little left and pick up the COMPO-GEAR, then equip this to Wren. Go
    back to the elevator and take it to the floor below. Turn right to the
    junction, then head right and take the elevator here. Walk right in the
    small corridor and enter the elevator in the upper wall on the right.
    
    Head left along the walkway, turning up when you reach the corner. Keep
    going up, then go left and then up again. When you reach the choice of the
    wide walkway to the left and a thin path to the right, take the thin path
    and then head up to the end to obtain another REPAIR-KIT. Go back down and
    then left, and keep heading left until you reach the hole in the walkway.
    Walk up from here and enter the elevator in the top wall.
    
    Ignore the path to the right as it leads to a dead end, and instead follow
    the line right and downwards, continuing down until you reach the bottom.
    Head right and then up, still following the line, and descend in the
    elevator at the top. Now, go down to the junction and turn left, then pick
    up the COMPO-ARMR from the small alcove at the end. Replace Wren's old
    ZIRCOARMER with this new protective outfit, then return to the junction and
    head up, near to the elevator. Next, check your characters' Level status.
    Chaz and Rune should be at least Level 27 by now, Rika is likely to be at
    least Level 28, Wren should be around Level 26 or 27, and Raja should be
    at Level 29. If this is not the case, spend a moment getting those last few
    EXP for the characters falling behind.
    
    Go around the elevator to either the left or the right, then walk up the
    passage the is above you. There will be a blue-cloaked figure in front of
    the computer panels, but don't approach him yet. First, fully heal your
    party and check your recently acquired items are all equipped properly,
    including replacing Wren's PULSEVULCN with the trusty NAPALMSHOT and
    swapping one of Rika's THUNDRCLAWs with her SILVR-TUSK. Also, change the
    PLSM-SWORD in Chaz's possession for the FLAMESWORD.
    
                       ______________________________________________________
    Recommended       |   Wren   |   Chaz   |   Rika   |   Rune   |   Raja   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |COMPO-GEAR|SILV-HELM |SILV-CROWN|SILVCIRCLT|SILVCIRCLT|
                |Right|NAPALMSHOT|FLAMESWORD|SILVR-TUSK|SILVSHIELD|SILVSHIELD|
                |Left | /2-HAND  | /2-HAND  |THUNDRCLAW|SILVSHIELD|SILVSHIELD|
                |Body |COMPO-ARMR|SILV-MAIL |SILV-MAIL |PHANTAROBE|SILV-MANTL|
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Once you are prepared, approach the sinister witch. He will laugh, and
    call you foolhardy for coming here, as it is a trap. He then says it will
    be a waste of time fighting stupid people like you, but he has to follow
    orders. Chaz asks whose orders, pointing out they've defeated Zio and Dark
    Force, but the witch disagrees. He will then engage you in battle.
    
     __________
    | BOSS #10 \____________  ____________________
    | D-Elm Lars            ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 777              ||                    |
    | EXP: 3919   MST: 500  || Wren: 26          /
    |                       || Chaz: 27         /
    | Weak: Energy*,Light   || Rika: 28-29     /
    | Res:  -               || Rune: 26-27    /
    | Imm:  -               || Raja: 29      /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This fellow is ridiculously easy. All you need to do in this battle is
    have Chaz, Rika and Wren attack, and let Rune and Raja just defend. Even
    doing this, the battle will only last a couple of rounds.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    After the combat, Chaz will be uneasy about the fact that Dark Force may
    still be alive, and Wren informs the party that there is nothing wrong with
    the climate control system. Again, Raja says that it is the Garuberk Tower
    that is behind it all.
    
    Back in control, refit Wren with his PULSEVULCN and Rika with her other
    THUNDRCLAW (keep the FLAMESWORD equipped), then use HINAS or an ESCAPIPE or
    make your way out of the Climate Control Centre on foot.
    
    
    
    
    ***************************************************************************
    6.3.8. Raja's not Laughing                                            CRJNL
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune , Raja
    Starting Level: 26   , 27   , 28-29, 26-27, 29
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Use RYUKA or a TELEPIPE to go back to Zosa, or pile into the Ice Digger.
    Return west, back through the ice wall, then head south and west again, and
    drive into Zosa.
    
    Stay a night in the Inn and restock your inventory if you wish, then leave
    Zosa and get in the Ice Digger. Head east, keeping to the south this time,
    and pass east and south around a snow-topped forest. Just to the east of
    this, below a mountain range, is a village. This is Reshel, but at the
    moment there is nothing there but Zombies. Enter this place if you wish,
    but the only things of value you will find are EXP and Mesetas.
    
    Head a little south of Reshel, then continue east alongside the mountains
    until you see another village tucked into the mountain range below. Unlike
    Reshel, this village is inhabited, but it is not without problems. Drive
    into the village of Meese.
    
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Meese   |Inn            |Per person    140 MST /
    _______/|_______________|______________________/
    ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Tool Store     |DIMATE        160 MST /
            |               |ANTIDOTE       10 MST \
            |               |CURE-PARAL    120 MST /
            |               |TELEPIPE      130 MST \
            |               |ESCAPIPE       70 MST \
            |_______________|______________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Weapon Store   |FLAMESWORD  12900 MST|  +81 ATK  +15 DFS  +4 STR /
            |               |THUNDRCLAW   8500 MST|  +37 ATK   +2 STR         \
            |               |TORNDDAGGR   8300 MST|  +34 ATK   +2 STR         /
            |               |DREAM-ROD    5400 MST|  +20 ATK   +4 DFS  +2 MTL \
            |_______________|_____________________|___________________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Armour Store   |RFLC-MAIL   26800 MST|  +53 DFS                  /
            |               |RFLCSHIELD  15600 MST|  +23 DFS                  \
            |_______________|_____________________|___________________________/
    
    
    As soon as you enter the village, remove all of Raja's equipment. He won't
    be needing it any more. Meese is a Parmanian village, like Tyler, although
    speaking to the villagers will reveal that the Meese seems to be overrun by
    a terrible sickness. Those inflicted with the illness ofter die within a
    month, and then return from the grave as zombies (explaining what happened
    in Reshel).
    
    Go to the Armour Store and sell all of the excess equipment you have been
    carrying (including Raja's old equipment and Wren's NAPALMSHOT, as by the
    time you will be fighting a boss again he will have a better single-target
    gun). With the large sum of Mesetas you will have received, you shouldn't
    have too much trouble buying two RFLC-MAILs, one for Chaz and one for Rika.
    Equip their new armour and sell the old SILV-MAILs, then wander over to
    the southeast corner of Meese. This used to be the Inn, but the owner had
    made it into a public clinic since the disease outbreak. Go in.
    
    There are a lot of sick people in this place, under the care of a group of
    people known as Espers. They have been sent from Esper Mansion, a building
    southeast of Meese, to try to help the villagers. Head up from the entrance
    and then left along the corridor. Go upstairs, then go right and into the
    right-hand room. Speak to the Esper here to learn that the illness started
    as soon as the Garuberk Tower appeared, and Raja says that he told them
    that the Garuberk Tower was the cause of everything. Suddenly, Raja feels
    very dizzy and he collapses to the floor. Chaz thinks he's joking, but
    Rika points out that he's got a tremendous fever. They carry him to a bed.
    
    Chaz is still convinced that Raja is fooling around, but Rika chastises him
    by saying that it's no laughing matter. Rune and Rika both sense something,
    and Rune says that he has sensed it since they arrived on Dezolis, only it
    is much stronger here. Chaz asks what they are talking about, and Rune
    explains that the cause of the illness is the Black Energy Wave. He
    surmises that it is coming from the Garuberk Tower, and that it must be
    pretty close. At that moment, an Esper runs up into the room and shouts
    that a girl named Kyra has gone to the Garuberk Tower all by herself. Chaz
    asks who she is, and the Esper explains that she is a very courageous
    person from their group. However, the Garuberk Tower is surrounded by a
    forest of carnivorous trees. Chaz decides that they should go and save her,
    and asks where the Garuberk Tower is. The Esper tells them that it is to
    the northeast of Meese.
    
    
    Raja leaves the party
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    
    ***************************************************************************
    6.3.9. Bi-Millennial Man                                              CBMLM
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 26-27, 27-28, 29   , 27
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Head downstairs and out of the clinic, then stay at the Inn to the left.
    Leave Meese and pull out the Ice Digger. Drive north until you reach a
    small wooded area, then head east and through a gap in the mountain range.
    From here, head north between the mountains and drive straight into the
    forest at the top. This immediately takes you out of the vehicle, and
    Chaz points out that even with a vehicle they can't break through. Rika
    then spots someone being attacked by the trees, and a battle then ensues.
    
     __________
    | BOSS #11 \____________  ____________________
    | Carnivorous Trees x3  ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 240              ||                    |
    | EXP: -      MST: -    || Wren: N/A         /
    |                       || Chaz: N/A        /
    | Weak: Fire,Engy,Light || Rika: N/A       /
    | Res:  Water           || Rune: N/A      /
    | Imm:  -               ||               /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    There are three Carnivorous Trees. Individually, they are not particularly
    dangerous enemies. The only thing they do each round is attack (sometimes
    inflicting Poison). However, each time a Carnivorous Tree is defeated it is
    replaced with a new one. This cycle never, ever ends, and eventually the
    party will be wiped out. Unlike all other boss battles, you can run from
    this battle, and this is exactly what you should do. Don't do anything in
    the first round except escape. There is no point fighting at all, as you
    cannot possibly win. Just run.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    After escaping, a cut-scene begins. The girl thanks you the party for
    rescuing her, and introduces herself as Kyra Tierney. She asks who they
    are, and Rika explains that they were sent by Kyra's friends to save her.
    Chaz says it was reckless of Kyra to go out on her own, but Kyra tells
    them that she felt that she had to do something, as she couldn't stand
    seeing all those people in pain. Chaz asks if there may be a better way
    to get past the carnivorous trees, to which Kyra suggests that they see
    the Esper leader, Lutz. She then tells the story of how the wizard Lutz and
    a heroine named Alis saved Algo from an evil force two thousand years ago.
    Chaz questions how Lutz can still be alive, and Kyra goes on to say that he
    is hidden in the deepest depths of Esper Mansion, and that only top-ranking
    people may be granted an audience with him. Kyra claims to have seen Lutz
    from afar once, and that she could recognize it was him by how intelligent,
    classy, graceful and generally wonderful he is. Chaz still can't understand
    how Lutz could still be alive after 2000 years, but Kyra explains that he
    is an unparalleled magician and a legendary hero, who may have even found
    the secret of immortatility. Wren hypothesizes that it must involve
    cryogenic hibernation. Kyra then tells them that she can't leave the people
    of Meese in misery, and that they should go and meet Lutz. The rest of the
    party agree, and then it's back on the road.
    
    
    Kyra joins the party (Level 27)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Kyra is the party's new Alys, as she also uses slashers. This means that
    you now have two characters that can attack all enemies at once, which
    should make battles much easier. Place Kyra just after Rika, as she is not
    as strong as the physical characters but tougher than Rune.
    
                       ______________________________________________________
    Recommended       |   Wren   |   Chaz   |   Rika   |   Kyra   |   Rune   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |COMPO-GEAR|SILV-HELM |SILV-CROWN|SILV-CROWN|SILVCIRCLT|
                |Right|PULSEVULCN|FLAMESWORD|SILVR-TUSK|LACOSLASHR|SILVSHIELD|
                |Left | /2-HAND  | /2-HAND  |THUNDRCLAW|RFLCSHIELD|SILVSHIELD|
                |Body |COMPO-ARMR|RFLC-MAIL |RFLC-MAIL |RFLC-ROBE |PHANTAROBE|
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Kyra is the party's new Alys, as she also uses slashers. This means that
    you now have two characters that can attack all enemies at once, which
    should make battles much easier.
    
    Return south and then west out of the mountains, continuing west and south
    until you are back near Meese. Next, drive south through the ice wall just
    to the east of Meese and then east when you come out the other side. Head
    east and south around the forest, then go back north and then northeast
    through the next ice wall. When you come out the other side, you should see
    a large mansion to the east. This is Esper Mansion, so go on in.
    
    
    
    
    ***************************************************************************
    6.3.10. A Surprising Revelation                                       CSPRV
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 26-27, 27-28, 29   , 27   , 27
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Address the guards blocking the entrance to Esper Mansion, and they will
    see Kyra and let you pass. Walk into the building, and head down the
    corridor to the right. Turn up at the corner and then turn right again,
    passing the corridor above you and going through the door at the end of the
    passage in the upper wall. Pick up the LACO-ROD, RFLC-ROBE, SOL-DEW and
    10000 MST from this small room, and equip the RFLC-ROBE to Rune. You can
    also equip the LACO-ROD if you wish, but his two SILVSHIELDs will be more
    useful in the long run.
    
    Leave the room then go left and up the long passage you passed earlier,
    until you come to two doors. Head through the door on the left and continue
    up the corridor, turning left at the corner at the top. Follow the passage
    a little further left and then turn down to speak to one of the guards
    standing in front of the doorway below you. The guard will tell Kyra that
    she may not enter without permission. She gets agitated by this but the
    guard will remain constant. At that moment, Rune cuts in and demands that
    the guards let them pass. The guard begins to refuse but suddenly realises
    who he is speaking to. He apologises profusely to Rune, and lets the party
    through. Chaz is more suspicious than ever.
    
    Go down through the door to find yourself in a courtyard. Go either left or
    right and then down around the large central building, then head up and
    walk through the doorway. Speak to the old man on the left and he will
    welcome Rune back, saying that he is glad that Rune is safe. Rune says that
    the old man can forget the formalities, and that he is going in. The old
    man complies.
    
    Walk towards the staircase and the party will stop. Rune will explain that
    they are in the inner sanctuary and that, just beyond, there is a chamber
    called Lutz's room. Kyra confirms this, and then gets anxious about meeting
    Lutz, asking if her clothes are clean and her hair is alright. The party
    will then head down the stairs automatically, and approach a small sphere
    on a table in the centre of an otherwise empty room. Kyra looks around,
    wondering where Lutz is, and a cut-scene begins.
    
    Rune explains that Lutz is not here, having left this world long ago. Wren
    adds to this by saying that no human could live for two thousand years, but
    Kyra doesn't accept it, telling the party that she saw Lutz with her own
    eyes. She also says that she believes in the legend of the Espers and of
    Lutz, and that is why everyone is trying so hard. Rune tells Kyra to calm
    herself down, telling her that even if Lutz's body is no more, his spirit
    lives on. He adds that before Lutz died, he left his will and memory in the
    Telepathy Ball, the sphere on the table. Rika asks Rune if he is saying
    that the ball is Lutz, but Rune tells her that Lutz is not there now. He
    says that if the chosen person appears, the Lutz's will and memory are
    transferred into that person. In a grand gesture, Rune points at his own
    head, and the party realise that Rune is Lutz.
    
    The old man appears again, and confirms this. He explains that Rune Walsh
    is the fifth-generation Lutz, and Kyra is left a little bewildered. Rune
    then speaks to Chaz, telling him that since ancient times there has been a
    cycle where disasters occur every thousand years, due to a personification
    of evil called Dark Force that appears every thousand years. He adds that,
    up until now, a courageous person would defeat the evil and bring peace
    back to the world. Rika points out that they definitely did defeat Dark
    Force on Kuran, but that the abnormal conditions are still continuing.
    Rune goes on to say that Algo was shaken a thousand years ago by the
    explosion of the planet Parma, upsetting the delicate balance they have
    tried so hard to maintain. He surmises that this may be the cause. Chaz
    asks Rune if that means that Dark Force is still alive. Rune replies that
    doesn't know, but he is certain that the root of all evil is not yet
    destroyed, and it must be defeated.
    
    Rune then tells Chaz that he has chosen him as the soldier to fight the
    final battle, explaining that he sensed from the start that Chaz had great
    potential. In a more light-hearted manner, Rune apologises for keeping it a
    secret all this time, and jokingly asks if they'll keep on cooperating.
    Chaz, a little confuses, sort of agrees, then Rune announces that they have
    to go to the Garuberk Tower. The old man then says that there is a forest
    of carnivorous trees surrounding the tower (which you already know), but if
    they use the 'Eclipse Torch' they will be able to destroy it. Rune then
    states that their next destination is the Gumbious Temple, and the old man
    tells them that it can be found in the valley to the west. Rune tells Chaz
    to stop looking so dazed, and Kyra expresses her disappointment that Lutz
    would be so insensitive. Rune apologises, telling her that he's always been
    like that, but it doesn't seem to make Kyra any happier.
    
    After that extensive and quite illuminating cut-scene, you finally have
    control of the party again. Ascend the staircase out of Lutz's room (no
    form of teleportation works in this room - it must be magically protected).
    You can't use HINAS or an ESCAPIPE here as it isn't a dungeon, but a quick
    way to get out of Esper Mansion is to use RYUKA or a TELEPIPE and select
    EspMansion as the destination. Your next task is now set.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    6.4. Quest for the Torch                                              CQFTT
    ___________________________________________________________________________
    ***************************************************************************
    6.4.1. Dezolis' Largest Town                                          CDZLT
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 26-27, 27-28, 29   , 27   , 27
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Get in the Ice Digger, then head southwest through the ice wall and return
    west and south around the forest. Keep to the southwest, and head south
    through the next ice wall. Head west out the other side, then drive a
    little north and continue west until you see a large town to the north of
    a mountain range. Drive into the town of Jut.
    
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Jut     |Inn            |Per person    150 MST /
    _______/|_______________|______________________/
    ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Tool Store     |TRIMATE       400 MST /
            |               |ANTIDOTE       10 MST \
            |               |CURE-PARAL    120 MST /
            |               |TELEPIPE      130 MST \
            |               |ESCAPIPE       70 MST \
            |_______________|______________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Weapon Store   |LACO-SWORD  20400 MST| +103 ATK  +19 DFS  +10 DEX/
            |               |LACODAGGER   9400 MST|  +39 ATK                  \
            |               |LACO-CLAW   10200 MST|  +51 ATK                  /
            |               |LACOSLASHR  21600 MST|  +30 ATK                  \
            |_______________|_____________________|___________________________/
            |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Armour Store   |RFLC-MAIL   26800 MST|  +53 DFS                  /
            |               |RFLC-ROBE   18400 MST|  +58 DFS                  /
            |               |RFLCSHIELD  15600 MST|  +23 DFS                  \
            |_______________|_____________________|___________________________/
    
    
    This will be the last batch of equipment that you will be buying for a
    while, but it is a mighty expensive one. Sell any equipment that is
    cluttering your inventory (which will be hardly any since you wiped it
    in Meese only a little while ago). Next, you should buy a LACO-SWORD, a
    LACO-CLAW and a LACOSLASHR. Although this is only a few weapons, the bill
    will come to a whopping 52200. If you can't afford this yet, buy what you
    can, leaving the LACO-CLAW until last.
    
    Equip the LACO-SWORD to Chaz and replace Kyra's RFLCSHIELD to set her up
    with a pair of LACOSLASHRs. Once this is done, sell the FLAMESWORD and the
    RFLCSHIELD. Don't equip the LACO-CLAW yet, instead replace the SILVR-TUSK
    with Rika's other THUNDRCLAW, as this is more useful in the area to come.
    
                       ______________________________________________________
    Recommended       |   Wren   |   Chaz   |   Rika   |   Kyra   |   Rune   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |COMPO-GEAR|SILV-HELM |SILV-CROWN|SILV-CROWN|SILVCIRCLT|
                |Right|PULSEVULCN|LACO-SWORD|THUNDRCLAW|LACOSLASHR|SILVSHIELD|
                |Left | /2-HAND  | /2-HAND  |THUNDRCLAW|LACOSLASHR|SILVSHIELD|
                |Body |COMPO-ARMR|RFLC-MAIL |RFLC-MAIL |RFLC-ROBE |RFLC-ROBE |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Get a night's sleep at the Inn and get a few TRIMATEs and other items if
    you wish, then make your way out of Jut and jump into the Ice Digger. Drive
    westwards until you reach a large forest, then head south into the ice wall
    below. Head through the ice, turning to the west along the way, and get out
    of the Ice Digger near the metal building on the other side. Save your game
    and then enter.
    
    
    
    
    ***************************************************************************
    6.4.2. Factory for Firearms                                           CFCFA
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 26-27, 27-28, 29   , 27   , 27
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #16 ŻŻŻŻŻŻŻŻŻŻ\
    |/  Weapons Plant          \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Arthropod, LifeDeletr, Servant, Silvalt, Star Drone,
                Wiredine
      _______________________________________________________________
    
      Treasure: BURSTROC (Skill), PLSMLAUNCH, ELST-GEAR, ELST-ARMOR,
                REPAIR-KIT (infinite supply)
     ____________________________________________________________
    
    
    As soon as you enter, Rika asks what the place is, to which Wren replies
    that it is a weapons plant that Mother Brain built a thousand years ago. It
    was soon realised to be an unnecessary facility and was shut down, but
    within the last six months it has begun manufacturing automatic weapons due
    to orders from Kuran. Chaz asks if they should shut it down, but Wren tells
    him that Zelan stopped the production once it was back in control. He sees
    no problem with leaving the weapons plant it as it is.
    
    Ignoring Wren's advice, head up across the room and take the elevator at
    the top. Go right a short way and descend in the next elevator nearby. Go
    left along the corridor and then up at the corner, turning right at the
    top. Keep going to the right and then use the elevator in the upper wall.
    
    Head to the left along the walkway, ignoring both the paths above and
    below you, and continue to the left until the end. Walk up until you reach
    a junction. The conveyor belt above is rolling against you, so take the
    one to the right. From the end, head upwards and use the computer terminal
    at the top to reverse the belt direction. Go back down and then left across
    the conveyor, then take the conveyor above. At the top, go all the way to
    the right, ignoring the first elevator, and take the next elevator to the
    floor above.
    
    Walk left, down, right, down and then left, and head up at the corner to
    open the chest at the end. As usual, Chaz doesn't have a clue what the
    things are inside, but Wren informs him that it is the Burst Roc unit, a
    long range semi-automatic weapon that fires heat energy bursts. He installs
    it. (Notice how he is less bashful than Demi at install weapon units).
    
    
    Wren acquires the BURSTROC Skill
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Return all the way round to the elevator, then descend back to the level
    below. Head back to the left, and take the elevator you ignored earlier. In
    this next area, go right, down, left, down and then right to the corner.
    Walk up and then a little right, and enter the elevator in the top wall.
    
    Head to the right, then step on the platform to be taken down to a small
    walkway. Step onto the next platform just to the right, and then get off at
    the end. Go to the left and use the elevator. Walk a little down, then
    follow the path left, up and then right, and obtain the PLSMLAUNCH from the
    end. This is far more powerful than Wren's PULSEVULCN, but only hits one
    target, so don't bother equipping it yet. Return back left, down and right
    then take the elevator back up.
    
    Go left and use the two sets of platforms to return to the top, then head
    left along the walkway to another platform on the left. Take it down, then
    walk a little to the left and take the next platform to the bottom. Go
    left, then descend in the elevator nearby.
    
    Walk a little down, then go right and up, ignoring the empty chest to your
    left and instead turning right at the junction. In the small room that
    follows, pick up the ELST-GEAR and the ELST-ARMOR, and equip them both to
    Wren straight away. Finally, if you feel you need some more REPAIR-KITs,
    examine the computer panel between the two chests. You will obtain a
    REPAIR-KIT. Examine it again and you will get another REPAIR-KIT. You can
    do this as many times as you want, up until you can't carry any more.
    
    There is nothing else to do in the Weapons Plant, so use HINAS or an
    ESCAPIPE, or make your way out of the place on foot. Also make sure to give
    the SILVR-TUSK back to Rika once the party are out.
    
    
    
    
    ***************************************************************************
    6.4.3. Theft in the Temple                                            CTITT
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 27-28, 29-30, 30-32, 28-29, 28-29
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Get out your Ice Digger and drive east through the ice wall, heading to the
    north along the way. Continue east until you can see Jut again. This time,
    however, go a little northeast of Jut and you will find a large building.
    This is Gumbious Temple, your next port of call. Go inside.
    
    There are three corridors here, and first you want to head right. Take the
    staircase to the basement, then go a little left and up to the junction.
    Two Dezolisian guards are blocking the right passage, so go left and up at
    the corner to a small room. Pick up the TRIMATE, MOON-DEW, STAR-DEW and
    SOL-DEW, then go back down and return to the staircase. Take it.
    
    Walk back left along the passage, continuing past the entrance to the next
    staircase. Ascend to the floor above, then head right to the end of the
    corridor. Go up and speak to the priest-like Dezolisian standing on the
    steps, below the Eclipse Torch. Chaz obviously asks him for the Torch, as
    he blatantly refuses, saying that the holy flame cannot go beyond the gate.
    He continues that he will not allow it, even if it is the wish of the
    mighty Lutz. Chaz then gets a little annoyed, pointing out that the entire
    future of Algo depends on it, but the priest won't hear of it.
    
    At that moment, three purple-robed witches (not dissimilar to the one you
    met in the Climate Control Centre) appear around the Eclipse Torch. The
    middle one laughs, and tells them that he intends to take the Torch. Chaz
    asks what the witch thinks he's doing, then the left witch laughs and tells
    him that they are from the Air Castle. The one in the middle then addresses
    Rune personally, saying that if he is Lutz he will remember. The left one
    then adds that Rune will know how will be waiting for him at the Air
    Castle. They then take the Eclipse Torch. The left one then tells them
    the group that if they want the Torch back they will have to come and get
    it, if they don't mind losing their life. The middle one then laughs one
    more time (a common trait with these witches), and then they all vanish.
    
    The Dezolisian is stricken, blaming himself for his narrow-mindedness. Chaz
    and Rune try to cheer him up, and Chaz says that all they have to do is go
    and retrieve it. The priest is very grateful, but Chaz adds that if they do
    recover it then they must be allowed to borrow it. The Dezolisian priest
    happily agrees, then Rika asks Rune about the Air Castle. He says that Lutz
    does remember it, and that it was a castle that used to float in the sky
    above Parma. Rika notes, however, that it would have been destroyed along
    with the rest of Parma a thousand years ago, and Wren adds that an asteroid
    belt is all that is left of where Parma used to be. Rune suggests that
    perhaps, somehow, the Air Castle managed to survive. Wren is sceptical, but
    says that he will check the sensors on the Landale. Chaz then asks Rune who
    the person was that the witches were talking about, and Rune explains that
    the first Lutz and his companions fought a man in the Air Castle, and that
    his name was Lashiec. Chaz asks if that is the person they meant, but Rune
    replies that Lashiec was defeated by Lutz, and doesn't know what they will
    find until they get there.
    
    
    
    
    ***************************************************************************
    6.4.4. Castle in the Skies                                            CCTSK
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 27-28, 29-30, 30-32, 28-29, 28-29
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Leave Gumbious Temple, save your game, and prepare for some Level building.
    The next dungeon you are going to face is the biggest in the game, and the
    most difficult so far. You will need to get all the characters up to an
    absolute minimum of Level 32 before you even think of going anywhere else.
    One of the best places to go to gain Levels quickly is the Weapons Plant,
    as the enemies there provide the most EXP at this stage of the game. Try to
    allow Arthropods and Wiredines to use their COMBINE ability, as LifeDeletrs
    are very lucrative indeed.
    
    By the time you have finished, Chaz should be at least Level 33 or 34, Rika
    should be about Level 35 or 36, Rune and Wren should be at Level 32, and
    Kyra should be around Level 32 or 33.
    
    Go and buy all the equipment you may not have been able to afford earlier,
    and replace Rika's THUNDRCLAW with the LACO-CLAW that you have yet to
    equip. Also, ensure everyone else is equipped properly for the trial ahead.
    
                       ______________________________________________________
    Recommended       |   Wren   |   Chaz   |   Rika   |   Kyra   |   Rune   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |ELST-GEAR |SILV-HELM |SILV-CROWN|SILV-CROWN|SILVCIRCLT|
                |Right|PULSEVULCN|LACO-SWORD|SILVR-TUSK|LACOSLASHR|SILVSHIELD|
                |Left | /2-HAND  | /2-HAND  |LACO-CLAW |LACOSLASHR|SILVSHIELD|
                |Body |ELST-ARMOR|RFLC-MAIL |RFLC-MAIL |RFLC-ROBE |RFLC-ROBE |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Once you are ready, use RYUKA or a TELEPIPE to teleport to Tyler, or hop
    in the Ice Digger and head to this area, then go into the Spaceport.
    
    The party automatically get into the Landale, and Wren begins his search
    for the Air Castle. A moment later, he reports that he has got something,
    although it is very faint. Rika asks if Wren can get it on-screen, so Wren
    says he will try. An image of a floating castle amidst some asteroids
    appears on the screen. Chaz says that it's the Air Castle, and Rune backs
    this up. Chaz notes that it has a spooky atmosphere, so Kyra teases him,
    asking if he's getting scared. Chaz says her to stop being ridiculous, and
    announces that they are going in.
    
    The Algo map screen appears, with a new destination on the list: A.CASTL.
    Before you select it, though, cancel from the map and go down through the
    Spaceport. Use one of the Regen Platforms to get the party fully prepared,
    then return up and into the Landale. Select A.CASTL from the list, and
    watch as the Landale cruises through space and lands next to the castle.
    
    Wren says that gravity is normal and that there is a breathable atmosphere,
    and notes that it must be an artificial condition. Chaz suggests that
    whoever is there must be expecting them.
    
    The Air Castle is, by far, the largest dungeon in the game, mainly because
    it is really two dungeons merged into one. As such, the entire excursion is
    split into two chapters, each outlining one of the distinct dungeon areas
    of the Air Castle. 
    
    
    
    
    ***************************************************************************
    6.4.5. Terrible Triumvirate                                           CTRTV
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 32   , 33-34, 35-36, 32-33, 32
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #17 ŻŻŻŻŻŻŻŻŻŻ\
    |/  Air Castle             \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Bladeright, DimensWorm, FrostSaber, Spector, StoneHeads
      _______________________________________________________________
    
      Treasure: 1000 MST, TRIMATE, 2000 MST, TRIMATE, 4000 MST,
                SWIFT-HELM, GENOCYCLAW, ESCAPIPE, 8000 MST, SOL-DEW
     ____________________________________________________________
     \
      \   Boss: Xe-A-Thoul x3
       \______________________________
    
    
    Go up and through the main entrance to the castle. Continue up across the
    next small room and then up all the way to three flickering images of the
    witches you met in Gumbious Temple. Examine them, and Kyra will notice that
    they are just illusions. Rune adds that are also forming an 'invisible'
    barrier (it's amazing how visible these barriers are). Chaz then suggests
    that they will have to find the real witches and destroy them.
    
    Go a little down and then right, taking the door in the upper wall along
    this small passage. Head up, right and then down, and go straight into the
    small room below you to acquire 1000 MST. Walk back up out of the room,
    then continue to the right, down a little, right a bit more, and then up
    through the next doorway. Continue up until you reach the crack in the
    floor, then head left and up through the door.
    
    Back outside, walk straight up and through the door back into the castle.
    Head up actoss the small room, then turn right as soon as you pass the
    doorway. Turn down at the corner and pick up the TRIMATE from the bottom of
    the corridor. Go back up and a little to the left, then continue upwards.
    Turn right after the doorway, then go down through the next door and ascend
    the staircase to the floor above.
    
    Head up, left at the corner and then down, and continue through the door
    out onto the castle roof. Head a little down, then right to the edge. Walk
    all the way down the battlement and through the doorway at the bottom to
    take you back into the castle. Head down, completely ignoring the staircase
    (it leads to a dead end), then go down into the small room to collect 2000
    MST. Return back up, walk left, and then go all the way down the thin
    corridor, across the small room, and back outside the castle.
    
    Walk down, left, down and then left, and go up through the doorway. Turn
    left again, then up along the balcony and go right at the top. Take the
    doorway on the right and then go up the corridor, turning left and then
    down. Head left, a little up and then left until you are below another door
    that leads out onto the roof. You will also see the witch illusions below
    you. Ignore this door, as it leads to a dead end, and continue left along
    the balcony, a little down, then left and up through the next doorway.
    Obtain the TRIMATE from the centre of this room, then go down through the
    door on the left, following the corridor and out of the door at the bottom.
    Head right, down and left along the balcony, then go through the doorway at
    the end to take you back out onto the castle roof.
    
    Go left, turn up and then left, and take the door back into the castle on
    the left. Head up across the small room and up the thin corridor, then turn
    right at the top. Ignore the stairs for the moment, and enter the small
    room below to procure 4000 MST. Go back up and descend the staircase.
    
    Head down and through the door out of the room. Ignore the path to the
    right as it leads to a dead end, and instead continue downwards and then to
    the right at the bottom. Turn up at the corner, then right again and down
    into the next room. Retrieve the SWIFT-HELM and equip it to Chaz, before
    returning all the way back round to the stairs. Take them.
    
    Step a bit to the right, then go out onto the roof through the door above.
    Head up across the battlements, turning right as soon as possible. Continue
    right and take the door back into the castle at the end. In this single
    room, pick up the GENOCYCLAW and equip it to Rika alongside the SILVR-TUSK.
    
    Leave the room, then head a little to the left and up across the roof to
    the next doorway. Step through and then continue upwards, turning left at
    the corner and then heading down. Descend the staircase back down to the
    level below, then walk up, right and down until you reach another larger
    area. Go over to the left wall and then down into the small room to collect
    the ESCAPIPE, then return out of the room and back to the right. Head down
    and back out of the castle.
    
    Turn right, down and then continue right all the way until you see a door
    in the top wall. Directly opposite this door on the wall below is another
    door. Go through the lower door and find yourself in a small chamber. This
    is the room that the invisible barrier was guarding, and inside it is a
    Regen Platform. Use this if you need to, then head up and out of the room.
    
    Return up to the top door, then go through and head up to find another set
    of the witch illusions. Walk left and go up through the next doorway, then
    head right until you reach a junction. The right path takes you nowhere, so
    go up between the chasms until you reach another junction. Again, the right
    passage leads to a dead end, so head left and then up across the steps.
    Turn left and then up through the doorway to take you back onto the roof.
    
    Go left and then down along the roof, and descend the stairs at the bottom
    (ignore the route to the right as it leads nowhere). Head right and then
    up along the passageway, ignoring the stairs to the right for the moment
    and continuing up the thin corridor into a small room. Acquire the 8000 MST
    that are here, then return back down to the staircase and take them to the
    floor above.
    
    Head down along the thin balcony and then head right at the bottom. When
    you reach a junction, head north and descend the stairs. Ignore the passage
    above as it leads to a dead end, and go down the corridor to obtain the
    SOL-DEW at the bottom. Return back up the passage, then go left and take
    the stairs again. Go back down to the junction and turn right, then go up
    through the doorway at the end. Take the stairs.
    
    In the similar room above, head down and out onto the castle roof again,
    then go left until you see a gap in the wall above. The doorway at the top
    here leads to the three witches, and you'll want to make sure that each of
    your characters is at least Level 34 before entering. It is unlikely that
    anyone but Rika is at this Level at the moment, so spend some time in the
    Air Castle gaining EXP until the others have caught up. Return to the
    Spaceport to heal up when necessary, and save the game as often as you can.
    You could even pay a visit to Motavia and test your skill against the
    Sand Worms around Monsen, as they provide a lot of EXP when defeated.
    
    Once everyone has fulfilled the Level 34 requirement, restore the party at
    the Spaceport, save your game, and then carefully make your way back
    through the Air Castle (escape from battles that you feel you may take a
    lot of damage from). Once you have returned to the elaborate doorway, heal
    any damage that the party may have received and then walk inside.
    
    Walk up and approach the three witches. The party will stop just below
    them and the witches will address you. The middle one will laugh, noting
    that the party have come. The left one will then laugh, and tell you that
    they have no use for anyone but Lutz, and the middle one will add that they
    only have one use for him before laughing again. Finally, the left one will
    say that they will kill him with their own hands. Battle then begins.
    
     __________
    | BOSS #12 \____________  ____________________
    | Xe-A-Thoul x3         ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 1520             ||                    |
    | EXP: 7374   MST: 1000 || Wren: 34          /
    |                       || Chaz: 36         /
    | Weak: Energy*,Light   || Rika: 38-39     /
    | Res:  -               || Kyra: 34-35    /
    | Imm:  -               || Rune: 34      /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Unless you are prepared and use the strategy given below, this will be an
    exceptionally tough battle, and definitely the most difficult you will have
    faced so far. If you are prepared, however, you may find that the battle is
    no harder than the others. Even on their own, Xe-A-Thouls are considerably
    powerful, but together they can combine their power to inflict a severe
    amount of damage on the entire party. The most important things to do first
    in this battle are to set up a Barrier to reduce your characters' damage
    and to drop the Xe-A-Thouls' number to two.
    
    In the first round, have Chaz use RAYBLADE, Rika use DBLSLASH, Rune use
    EFESS, Wren use BARRIER, and Kyra use NAFOI. Make sure all three of the
    single-target attacks are aimed at the same Xe-A-Thoul. This should inflict
    around 1300-1350 HP of damage on that Xe-A-Thoul. Hopefully, Wren will be
    able to set up his BARRIER before the Xe-A-Thouls can unleash their
    combination attack, THNDRBLAST. Otherwise, each member of your party will
    suffer a great deal of damage. Also, one or two of the Xe-A-Thouls may use
    GIWAT or GIZAN, or they may just attack.
    
    In the following rounds, have Chaz use AIRSLASH, Rika use SAR (or GISAR if
    the party are very hurt), Rune continue to use EFESS, Wren use BURSTROC (or
    RECOVER if he is low on HP), and Kyra use HEWN (or an appropriate curative
    Technique if necessary). After your party has unleashed their first attack
    or two, the most damaged Xe-A-Thoul will fall. This prevents them using
    THNDRBLAST again. From now on, the battle will be much easier.
    
    Keep following the above pattern, ensuring each member of your party stays
    above half of their maximum HP, and the witches will be finished in a mere
    three or four rounds.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Nothing is said once the battle is over, which is an unusual event after a
    major boss battle. The room that the Xe-A-Thouls were guarding above only
    contains a Regen Platform, so don't bother going in there. Instead, use
    HINAS or an ESCAPIPE to return to the Air Castle entrance, then take the
    Landale to a Spaceport. Use a Regen Platform here and save the game.
    
    
    
    
    ***************************************************************************
    6.4.6. Castle Catacombs                                               CCSCC
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 34-35, 36-37, 38-39, 34-35, 34
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Return to the Air Castle, and head up through the main entrance door as
    before. Continue up through the first room, and then up the passage to the
    door that the barrier was blocking earlier. Now that it is gone, head up
    through the doorway and find yourself in the small chamber with the Regen
    Platform. Head through the top door and cross the area outside to go back
    into the castle. Continue upwards and through the top door that the second
    group of witch illusions was guarding. In the tiny room that follows, take
    the staircase to the basement.
    
    
      ______________
     // DUNGEON #18 ŻŻŻŻŻŻŻŻŻŻ\
    |/  Air Castle Basement    \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Bladeright, ChaosSorcr, DimensWorm, FrostSaber, Spector,
                StoneHeads
      _______________________________________________________________
    
      Treasure: MOON-DEW, STAR-DEW, ECLPSTORCH
     ____________________________________________________________
     \
      \   Boss: Lashiec
       \______________________________
    
    
    The route through the basement is a simple one. Head a little left and then
    all the way down to the bottom of the passage, ignoring the junction to the
    right along the way. Turn right and then up at the next junction, and take
    the stairs at the top. Go a little up and then right, then take the upper
    path at the junction. Turn left at the top corner and then go down at the
    junction that follows. Descend the staircase.
    
    Head down to the bottom of the corridor and turn left at the junction. Head
    up around the corner and follow the passage all the way to the end to pick
    up a MOON-DEW. Return down to the bottom and then go right, continuing
    right at the junction. Head up the passage, turning left and then up again,
    then take the next staircase to the floor below.
    
    Walk down, then left, and then continue down to the bottom. Head right and
    then go up at the junction. Go up a little way and take the stairs. Go up,
    left, down and then right around the spiral, then go up at the next corner.
    Head up through the small room and then into the next one. Collect the
    STAR-DEW from the right of this room, then go up and out of it. Head left
    all the way along the passage, then down at the end. At the bottom of this
    corridor go left again, then up, right and then down. Ascend the staircase.
    
    Go down to the junction and turn left, heading up at the corner that
    follows. Keep going up, then turn right at the top and then up to use the
    next staircase. Head down the passage to the junction, taking the right
    path this time. Go up when you reach the corner, and follow the corridor
    to the end, turning a little left and then up to take another staircase.
    
    Head up a short way, then turn right at the junction. Go down at the next
    corner, and continue down to another junction. Turn left here, then go
    down and ascend the very last staircase. Follow the passage down and go
    left at the junction. Head up when you reach the corner, and continue all
    the way to the top, ignoring the path to your right en route. Go through
    the door in this small room, then equip Wren with his PLSMLAUNCH.
    
    Go a little up, then walk over to the right and stand in front of the next
    doorway. Heal up all the characters, then head through the door. Walk up
    across the thin bridge between the chasms, then take the ECLPSTORCH from
    the box in the centre of the platform. Chaz realizes it is a fake, and you
    are automatically flung into battle (you'll also discard the ECLPSTORCH).
    
    Don't worry - it's only a Spector. Defeat it quickly and painlessly, then
    your true adversary appears. This huge, dark figure will hobble towards
    the party, and notice that Lutz has finally come. It appears to be Lashiec,
    as Rune points out, and Lashiec continues by saying that he has waited for
    this moment for so long. Rune asks why Lashiec is reincarnated, and Lashiec
    replies that it is for revenge. He then vows that Lutz, and all who are
    helping him, will suffer endless pain, and that he will kill them all. He
    says that he will make them tortured souls like him, who can never leave
    the castle. Chaz asks if that's why Lashiec lured them there, and Lashiec
    replies that he has waited two thousand years to cut their throats. This
    instigates the next boss battle.
    
     __________
    | BOSS #13 \____________  ____________________
    | Lashiec               ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 6383             ||                    |
    | EXP: 29999  MST: 1    || Wren: 34-35       /
    |                       || Chaz: 36-37      /
    | Weak: Fire,Engy,Light || Rika: 39-40     /
    | Res:  Water           || Kyra: 34-35    /
    | Imm:  -               || Rune: 34-35   /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Although he is on his own, Lashiec will be more of a threat than all three
    of the Xe-A-Thouls. However, he is just one opponent and therefore very
    susceptible to your party's best single-target attacks.
    
    In the first round, get Chaz to use RAYBLADE, have Rika use SANER, let
    Rune throw out an EFESS, have Wren set up a BARRIER, and get Kyra to use
    WARLA. This should set up a decent defence and also start the offensive
    against Lashiec.
    
    Lashiec will use one of a few different Skills to begin with - either
    THNDHALBRT or ANOTHRGATE (both of which are powerful hit-all Skills, the
    latter being the most damaging), or POSSESSION (a single-target Skill that
    inflicts Sleep on one character). In the following rounds, have Chaz keep
    using RAYBLADE (or NATHU when this runs out), get Rika to use GISAR or
    NARES (depending on who was damaged in the round before), get Rune to
    continue using EFESS (or NAFOI when this runs out), let Wren just attack
    (or use RECOVER if he needs HP), and keep Krya using NAFOI (or GIRES or
    a curative item if you need a little extra healing).
    
    Once Lashiec gets to 1/4 HP, he will use REINFORCE, which increases all of
    his statistics. This makes him that extra bit tougher, but indicates that
    he's almost down. Keep using the above strategy, putting a little more
    emphasis on healing if you need it, or letting Rika use DBLSLASH if there
    is no healing to be done.
    
    If any of your characters go down, get a fast character to use REVER or a
    MOON-DEW, and follow this up with a slower character using GIRES or a
    DIMATE or TRIMATE. Alternatively, just use a SOL-DEW or a REPAIR-KIT.
    
    Keep pummelling Lashiec and maintaining your party's HP levels, and this
    ancient king will be dethroned in about six or seven rounds.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Lashiec curses Lutz, raising a bright blue sphere above his head, and adds
    that although Lutz has defeated him he will never get the Eclipse Torch.
    Quick as a flash, Rika dives over Lashiec and grabs the Torch from him.
    Kyra announces that they've done it, and Lashiec begins to dissolve. As
    he melts away, Lashiec shouts that even now he will not die, and will
    continue to be reincarnated again and again. He adds that he must continue
    to serve 'Him', then he turns to dust. Wren reports that the Air Castle is
    crumbling, so Chaz gets them out of there and they fly off in the Landale.
    
    
    
    
    ***************************************************************************
    6.4.7. Slash and Burn                                                 CSSBN
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 35   , 37   , 39-40, 35-36, 34-35
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Air Castle explodes as the Landale heads into space, and Wren warns the
    party of a shock wave. It passes unnoticed, then Rune expresses his opinion
    of Lashiec. He thinks that Lashiec is pretty pathetic, being seduced by an
    enormous power and ending up a mere puppet. Chaz asks Rune who the 'He' was
    that Lashiec mentioned, and Rika proposes that it was Dark Force. The party
    then return to Dezolis.
    
    Back in Gumbious Temple, the Desolisian priest is very pleased that the
    party have recovered the Eclipse Torch, and he has no qualms about lending
    it to them. Chaz then announces that they are going to the forest of
    carnivorous trees. The ECLPSTORCH will now be in your inventory.
    
    First, remove the PLSMLAUNCH from Wren and reequip him with the PULSEVULCN.
    You haven't had the opportunity to heal the party yet, so teleport to Meese
    and spend the night at it's hostelry. Also, buy any required items that you
    may be lacking from your trek through the Air Castle, such as TRIMATEs and
    status-curing medicines. By now, your party should already be as powerful
    as it really needs to be for the next area you will visit, so you won't
    have to get any more EXP before you continue.
    
    Leave Meese and jump into the Ice Digger. Head north and then east, going
    through the gap in the mountains that leads to the carnivorous trees. Head
    north and the party will get out of the vehicle just before the forest.
    
    Chaz holds the Eclipse Torch aloft, and its intense light burns the trees
    to ash. Rika cheers, and Kyra comments on the long mission you have
    accomplished. Chaz suggests that the party now goes to the Garuberk Tower,
    so head north and save just outside the tall tree-like structure. This is
    the Garuberk Tower, so go inside.
    
    
    
    
    ***************************************************************************
    6.4.8. A Living Tower                                                 CLVTW
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 35   , 37   , 39-40, 35-36, 34-35
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #19 ŻŻŻŻŻŻŻŻŻŻ\
    |/  Garuberk Tower         \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: DarkMaraud, D-Elm-Lars, Ghoul, Hakenleft, King Saber,
                Radhin
      _______________________________________________________________
    
      Treasure: TRIMATE, POW-SHIELD, TRIMATE, MOONSLASHR, STAR-DEW,
                MOON-DEW, ESCAPIPE, STAR-DEW
     ____________________________________________________________
     \
      \   Boss: Dark Force
       \______________________________
    
    
    You will be inside a stangely organic chamber. In fact, the entire tower is
    organic, with different styles on different floors. It can be a little
    confusing at first, but it really isn't as bad as it seems to be.
    
    Head up and left across the snowy chamber, continuing up and around to the
    right. There is a light flesh-coloured column in the wall. This functions
    as an elevator, so use it as such.
    
    There is nothing of any value in the area below you (except clear slime),
    so go right and then up and around to the left. Continue left until you see
    an eye protruding from the ground. Examine this and the whole floor will
    tremble and make an odd noise. Walk up a little bit and collect the TRIMATE
    from the right of the small room (you may need to look closely as the
    chests are a little harder to spot in this dungeon).
    
    Go back down and then head right. You will notice that touching the eye has
    caused an opening to appear in the right wall, so continue through to the
    right and then downwards. Head down and right, ignoring the junction to the
    left for the moment, then walk all the way down to the bottom to retrieve
    the POW-SHIELD. Return up the corridor then take the left turn you just
    passed. Enter the elevator in the top wall.
    
    Make your way down, heading straight past the passage to your right, and
    continue all the way to the bottom right of the chamber, weaving in and out
    of the green tubes. Pick up another TRIMATE, then go back up to the path
    leading to the right. Continue right from here, then up, right and down,
    then go left at the following junction. Ignore the next elevator you come
    to, and head down, right and then up to use the elevator here instead.
    
    This room is a dead end, and filled with green tubes. Go down around the
    tubes and pick up the concealed MOONSLASHR from the bottom left. Equip this
    to Kyra alongside one of the LACOSLASHRs, then return to the elevator. Go
    back down, left and then up, and ascend in the elevator you passed earlier.
    
    Head right, then go up and right along the corridor until you reach a
    junction. Turn upwards, then turn left at the following junction to pick up
    a STAR-DEW from the left side of the small room that follows. Go out of
    this room and continue leftwards along the passage, turning down at the
    corner. Head all the way to the bottom of the passage, turning a little
    left along the way, then go around to the left and up to another elevator.
    Enter it to get to the floor above.
    
    Go right again, heading up and right until you get to a crossroad. Go down
    a little from here and pick up the MOON-DEW, then return to the crossroad
    and continue upwards (the right path is a dead end). Continue upwards and
    leftwards until you reach a goo-plastered chamber. Use the elevator in the
    top wall to go up yet another floor.
    
    Walk a little to the left, then follow the passageway all the way around
    upwards, left, down and then right until you reach a junction. Turn up into
    the small chamber and collect the ESCAPIPE from the top right corner. Go
    back down to the junction and continue to the right, heading up and then
    left. Pass the first elevator you meet on the wall above, then head around
    and then up, and take the second elevator just to the right.
    
    In this small room, go to the bottom left and use the eye switch. This will
    open up a room in the floor above. Once you have done this, ascend in the
    elevator again and go back round to the one below that you ignored just
    now. Take it to the floor below, then head a little down and then left.
    Follow the corridor leftwards and upwards, then turn right at the corner
    and continue upwards to another elevator. Enter it.
    
    You are now in a large chamber, although the left part of it would have
    been sealed before you activated the second eye. Head left to the newly
    available elevator, and take it up to the final floor. Head down and then
    into the corridor on the left, and procure the STAR-DEW from the bottom
    corner before returning to the main passage. The path below is a dead end,
    so head up and follow the passage until you see a weird creature occupying
    the top wall. Before approaching, heal the party (you may even wish to
    teleport out of the Tower, rest and then save first). Once you are ready,
    equip the PLSMLAUNCH to Wren and then walk up to the creature.
    
    The party will stop just before the monster, and Rika will ask if it is
    Dark Force. Rune will reply that it is, but Wren will report that it is
    nothing like anything they found on Kuran. Rika supposes there were two
    Dark Forces, and Chaz adds that Raja was right about this one creating
    havoc on Dezolis. Rune tells him that it is not just Dezolis, but that Dark
    Force is destroying the whole Algo system. Wren informs the party that Dark
    Force senses their presence, and it then attacks.
    
     __________
    | BOSS #14 \____________  ____________________
    | Dark Force            ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 7524             ||                    |
    | EXP: 46383  MST: 1    || Wren: 36          /
    |                       || Chaz: 38-39      /
    | Weak: Energy,Light    || Rika: 40-41     /
    | Res:  -               || Kyra: 36-37    /
    | Imm:  -               || Rune: 35      /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This version of Dark Force is a lot more powerful than the one you met in
    Kuran, but so are the characters. Regardless of this, however, the battle
    will be more difficult than the first one.
    
    In the first round, get Chaz to use his RAYBLADE, let Rika use SANER, have
    Rune fire his new LEGEON, get Wren to set up a BARRIER, and have Kyra use
    WARLA. This will set up the party for the following rounds, ensuring Dark
    Force acts last, and also scratch the surface of Dark Force's HP total.
    
    Dark Force has a different range of abilities this time, including a Skill
    that sends a character to Sleep (EVIL EYE), a very damaging beam that hits
    one character (SHDWBREATH), and a powerful hit-all attack (LIGHTSHOWR).
    
    Hopefully, Wren will be able to set up his BARRIER before Dark Force uses
    SHDWBREATH or LIGHTSHOWR, or you may find that you receive a crippling
    amount of damage (including the possibility of immediate flat-lining).
    
    In the following rounds, keep Chaz using RAYBLADE (or NATHU when he runs
    out), let Rika use either SAR or GISAR following a LIGHTSHOWR (don't use
    NASAR as it will not be necessary at this stage of the game), or GIRES or
    NARES following SHDWBREATH, have Rune use EFESS (or NAWAT once the supply
    is depleted), get Wren to attack or use RECOVER if needed, and let Kyra use
    NAFOI or provide some additional healing. If the organic members of your
    party do not need healing, have Rika add to the offence by using DBLSLASH.
    
    If any of the party fall, follow the usual fast character revival and slow
    character healing strategy, or use a SOL-DEW if you need to revive quickly.
    
    Try not to let a character's HP stay below half their maximum total, as
    there is the possibility that a single attack from Dark Force may knock
    them down. Also, if any of the characters succumb to Dark Force's EVIL EYE,
    let wake up naturally (don't use Rune's AROWS as this will waste his turn).
    
    Stay offensive and heal quickly, and you'll find that the battle will be
    over in around eight to ten rounds.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    
    ***************************************************************************
    6.4.9. End of the Blizzard                                            CEOTB
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Kyra , Rune
    Starting Level: 36-37, 39   , 41-42, 36-37, 36
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Following Dark Force's second annihilation, the Garuberk Tower shatters
    before your very eyes. Rune tell's Chaz that they've done it, and Rika
    announces that the storm is over. The sky clears and Rune notes that the
    Black Energy Wave has stopped. He also guesses that the patients in Meese
    will already be recovering. Kyra sighs that it's over, and thanks the party
    for all their help, realizing it was presumptious of her to think she could
    do it alone. She decides to return to Meese to help with the work that's
    still to be done and bids farewell to Chaz, embarrassing him by saying that
    he's like a baby brother. She then says goodbye to Lutz, commenting that he
    wasn't as she expected but he lived up to his name. Kyra then leaves.
    
    Chaz is still dwelling on being called Kyra's baby brother, and wonders if
    he is still so undependable. Rune reassures him that he has improved, but
    that Chaz is still a lot like him. The two of them joke around a little,
    when suddenly there is a huge explosion beyond the mountains. Rika realizes
    that it is Gumbious Temple. Chaz is confused, noting that they have beaten
    Dark Force, and Rune suggests they find out what's going on.
    
    
    Kyra leaves the party
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The snowstorm is no more, but a new problem has now arisen. Before finding
    out what happened to Gumbious Temple, take the PLSMLAUNCH from Wren and
    return the PULSEVULCN to him, then teleport or drive to Reshel. Now that
    the blizzard is over, this village has been partially rebuilt. Go in.
    
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Reshel  |Armour Store   |LACO-HELM   13800 MST|  +22 ATK                  /
    _______/|               |LACO-CROWN  15000 MST|  +19 ATK                  \
    ŻŻŻŻŻŻŻŻ|               |LACOCIRCLT   9600 MST|  +12 ATK   +4 MTL         \
            |               |LACO-MAIL   43800 MST|  +64 ATK                  /
            |               |LACOSHIELD  20400 MST|  +29 ATK                  \
            |_______________|_____________________|___________________________/
    
    
    This will be your last, and definitely most expensive, equipment shopping
    trip in the game. All of the remaining equipment that is available for the
    characters will be acquired from treasure chests and dropped by enemies in
    later dungeons. Purchase a LACO-HELM for Chaz, a LACO-CROWN for Rika, a
    LACOCIRCLT for Rune, and two LACO-MAILs for Chaz and Rika. This will come
    to the incredible total of 126000 Mesetas, which should be quite easily
    affordable after traipsing through Air Castle and the Garuberk Tower.
    
    Sell every possible piece of equipment that is left over, except for the
    PLSMLAUNCH, then stay at the Inn to recover from your fight with Dark
    Force. When you are prepared, leave Reshel.
    
    It is also worth noting that the Meese Perfume Store is now open as well.
    You will find it in the northeast corner of town:
    
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Meese   |Perfume Store  |MOON-DEW     5000 MST /
    _______/|               |STAR-DEW    10000 MST /
    ŻŻŻŻŻŻŻŻ|               |SOL-DEW     20000 MST \
            |_______________|______________________/
    
    
    Once you have finished shopping and have refreshed the party, use RYUKA or
    a TELEPIPE to GUMBIOUS, or get in the Ice Digger and drive to Gumbious
    Temple. You will not find a large church, but a large hole in the ground.
    Drop into the hole.
    
    
    
    
    ***************************************************************************
    6.4.10. Return to Motavia                                             CRTMV
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 36-37, 39   , 41-42, 36
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Walk north and through the door. You will find a secret, underground
    worship site. Approach the very old Dezolisian sitting on the raised
    platform, and he will speak to you. He will introduce himself as the bishop
    of Gumbious Temple, which had stood for two thousand years. Rune asks him
    what's going on, and Rika will add that the temple has disappeared without
    a trace. Chaz tells the bishop that they've defeated Dark Force, and asks
    if that isn't enough. The bishop replies that 'The Profound Darkness'
    still exists, adding that it is the root of all evil, causing death and
    destruction since long ago. Apparently, Dark Force is merely a tool in this
    existence. This doesn't sound good. The bishop continues that Dark Force
    had come to Dezolis to find the location of Rykros. Chaz asks what this is,
    and the bishop tells him it is something that is beyond the party's
    control, and that it is the reason why the Profound Darkness stirs. He
    explains that if the Profound Darkness cannot get hold of Rykros, it will
    not allow the party to get it.
    
    Rune asks what Rykros is, and Chaz adds that he can't understand how
    something could be so important that they must scramble to find it. The
    bishop replies that Rykros is the place where all the secret answers lie,
    but the party do not understand. He then confesses that he does not know
    what or where Rykros is, but he does know that when Rykros returns, the
    Aero-Prism will light the way. Rune has heard of this artifact, and tells
    the party that the first-generation Lutz stored the Aero-Prism in a place
    called Soldiers' Temple on Motavia. Chaz notes that this is in the lake
    near Krup, and Wren adds that he will contact Demi to arrange a vehicle
    capable of crossing water. Chaz thanks the bishop and tells him that they
    will return the Eclipse Torch. The bishop then asks if they will go to
    Rykros, and Chaz replies that they will. To this, the bishop adds that he
    has done his part, and that it is now up to the party to shape history.
    
    The party automatically board the Landale and fly to Motavia. They enter
    the Spaceport, and Demi (calling from Nurvus) welcomes Wren. He asks about
    the condition of Motavia, and Demi reports that it is still on hold. She
    adds that everything Wren requested is on standby, and Wren compliments her
    on her efficiency. Demi is very grateful for this praise, and unveils the
    Hydrofoil, explaining that it has been taken from the Machine Centre and
    completely overhauled. Wren tells them that they can now cross water, and
    Rune proposes that they go straight to the Soldiers' Temple. Chaz asks if
    Demi is ready to go, but she tells him that it will still be some time
    before Motavia's systems are running normally again. Rika says that it's a
    pity, but wishes Demi the best of luck.
    
    You now have unlimited use of the Hydrofoil, and you can use it at any
    point outside. It is much faster than both the Land Rover and the Ice
    Ice Digger, but it is the least powerful of the three. In addition to this,
    the Hydrofoil can cross water. Select HYDROFOIL to enter the vehicle.
    
    Once you have been given the Hydrofoil, the remaining four Hunters' Guild
    jobs become available. The first three of these can be carried out at your
    leisure, but if you want to complete the last job (and acquire Wren's best
    weapon, armour and Skill), you will need to do it before getting ELSYDEON.
    See '7.1.5. Stain in Life', '7.1.6. Dying Boy', '7.1.7. Man with twist' and
    '7.1.8. Silver Soldier' for more details.
    
    It will probably be a good idea to get these jobs done now, as you really
    should get all the characters up to at least Level 38 before attempting the
    next section of the quest. You should be aiming to get Chaz up to Level 41
    or 42, Rika should be around Level 43 or 44, Rune should be at Level 38,
    and Wren should be around Level 38 or 39. If you don't want to do the jobs,
    head over to Monsen and take out some Sand Worms to get the EXP you need.
    
    Once you have got the Levels you need, teleport to Krup and jump into your
    new Hydrofoil. Head east across the water and get out of the vehicle on the
    small island. On top of the island is the Soldiers' Temple, but you've got
    to get the party up there first.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    6.5. Stare into Darkness                                              CSIDK
    ___________________________________________________________________________
    ***************************************************************************
    6.5.1. Trip to the Temple                                             CTTTT
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 38-39, 41-42, 43-44, 38
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Try to enter the cave and a cut-scene will begin.
    
    A man will be standing at the entrance to the cave, and will ask if the
    party are there to inspect the ruins. Chaz will reply that they are (sort
    of), and ask the man who he is. He apologises for not saying his name
    earlier, and introduces himself as Seth, a travelling archaeologist. He
    tells the party that he is looking for the ruins of an ancient temple, but
    that monsters inhabit the cave that leads to it. Chaz tells Seth that the
    temple is exactly where they're going, and Seth thinks this very fortunate.
    Seth requests if he can accompany the party, pointing out that he has
    confidence in his skills. Chaz wonders how an archaeologist can be of any
    help, but Wren adds that there is strength in numbers. Chaz accepts, and
    Seth is extremely grateful. Rika comments to Rune on how nice and polite
    Seth is, but Rune's mind seems to be elsewhere.
    
    
    Seth joins the party (Level 35)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Feel free to use as many of any of Seth's Skills during this dungeon, as he
    won't be needing them for the boss fight at the end. Also, don't bother
    healing his damage or reviving him. In fact, you may choose to kill him off
    as soon as possible, as any share of the EXP that he takes will be wasted.
    However you play Seth, make sure to put him at the front of the party so
    that he absorbs most of the damage.
    
                       ______________________________________________________
    Recommended       |   Seth   | * Wren * |   Chaz   |   Rika   |   Rune   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |LACOCIRCLT|ELST-GEAR |LACO-HELM |LACO-CROWN|LACOCIRCLT|
                |Right|LACODAGGER|PULSEVULCN|LACO-SWORD|SILVR-TUSK|SILVSHIELD|
                |Left |RFLCSHIELD| /2-HAND  | /2-HAND  |LACO-CLAW |SILVSHIELD|
                |Body |CYBER-SUIT|ELST-ARMOR|LACO-MAIL |LACO-MAIL |RFLC-ROBE |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                *If the Silver Soldier mission has been completed, Wren's
                 equipment should be LACO-GEAR, PULSEVULCN and LACO-ARMOR.
    
    
    Once you are prepared, save the game then enter the cave.
    
    
      ______________
     // DUNGEON #20 ŻŻŻŻŻŻŻŻŻŻ\
    |/  Island Cave            \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Flame Newt, Fract Ooze, Jr.Ooze, Shrieker
      _______________________________________________________________
    
      Treasure: ESCAPIPE, SOL-DEW, TRIMATE, MOON-DEW, STAR-DEW
     ____________________________________________________________
    
    
    Head right straight away, then turn up when you get to the small ledge at
    the end. Pick up the ESCAPIPE, then go down towards the wall. Walk left,
    all the way along the bottom path, until you reach the left wall. Continue
    up and left, ignoring both junctions to the right, until you reach a set of
    steps leading up to a staircase. Go up and ascend to the floor above.
    
    Go right and up into the large chamber, and procure the SOL-DEW from just
    below the top wall. Head down and then back left to the stairs. Take them,
    then go down the steps. Head right, up, right and down around the water,
    then continue right, ignoring the steps above for the moment. Head up
    again, then turn right at the top. Keep going right, making your way around
    the ledge jutting out from the top wall, and then go through the doorway at
    the end. Cross the room and descend the stairs at the top. Head left along
    this small ledge, and pick up the TRIMATE from the end, then return back
    to the floor above.
    
    Return down out of the room, then go back left, down, and then left to be
    below the steps you ignored just now. Head up the steps, and continue to
    top to ascend the stairs. Seth will express his amazement at the party's
    strength, pointing out that they must have felled many monsters, and Chaz
    gets a little embarrassed.
    
    Head to the right, ignoring the path below you en route, and continue all
    the way along the corridor to the end. Grab the MOON-DEW, then head back to
    the corridor you passed earlier. Head down to the next junction, and turn
    left. Go down at the corner and pick up the STAR-DEW at the bottom. Go back
    up again, then walk back to the left. Go through the gap at the top of the
    wall to the left, then take the first path down. There are a few passages
    and a staircase around this area, but none of these contains anything.
    Instead, turn left when you can, and then continue going left until you hit
    the wall at the end. Go left and down, then continue down to the corner,
    where you should go right. Take the stairs.
    
    Seth marvels at the party's abilities again, wishing that he had that kind
    of strength. Chaz explains that it is the result of many hours training,
    and tells Seth that he could be that strong if he put the effort into it.
    Seth thinks about this, and Rika asks when Chaz ever did any training.
    
    Follow the passage to the right, then turn up at the junction. Cross the
    large chamber that follows, and go through the door at the top. You are now
    outside at the top of the cave. Seth announces that they are at the temple,
    and gives all credit to the party. He says there may still be monsters, and
    asks to accompany the party just a little further. Chaz complies.
    
    Remove all the equipment from Seth, as he will have no further use of it,
    then head a little left and then up across the plateau. Walk up to enter
    the temple at the top, then go around either left or right and up towards
    the top of the room. Head down the steps in the middle and stop just before
    the chest. Heal the party completely (not Seth), then open the chest. You
    will acquire the AERO-PRISM.
    
    Chaz announces his discovery, but asks how it will show the way to Rykros.
    Rune replies that he has no idea, and Chaz sarcastically comments that he
    is a big help. Walk up the steps and then around to the bottom of the
    temple. Equip Wren's best single-target weapon (PLSMLAUNCH or PHOTNERASR),
    then walk on out to begin a cut-scene.
    
    The Aero-Prism suddenly becomes intensely radiant. Chaz comments on this,
    and Rune tells him to hold the Aero-Prism to the sky. Chaz does this, and
    a brilliant beam of light points directly upwards through the clouds. Chaz
    asks what's going on, and Rune tells him that Rykros is at the end of the
    light. Wren begins to calculate its direction, and Seth suddenly screams in
    pain, clutching his face. Rika asks what's wrong, but Seth doesn't seem in
    a position to answer. He continues screaming as he seems to be ripped apart
    from the inside. A moment later, where Seth stood is now occupied by a
    horrifying yet familiar figure. Rika sees that it is Dark Force, and Rune
    is shocked to realise that Dark Force had been masquerading as a human.
    Wren wonders if Dark Force can also evolve, but there doesn't seem time to
    answer this question before the final battle with Dark Force begins.
    
    
    Seth leaves the party
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     __________
    | BOSS #15 \____________  ____________________
    | Dark Force            ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 8240             ||                    |
    | EXP: 49999  MST: 1    || Wren: 38-39       /
    |                       || Chaz: 41-42      /
    | Weak: Energy,Light    || Rika: 43-44     /
    | Res:  -               || Rune: 38       /
    | Imm:  -               ||               /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The final manifestation of Dark Force is far more humanoid than its
    predecessors. It is also the most powerful of the three. Even using the
    strategy below, you may find this battle considerably difficult, as you
    only have four characters available.
    
    In the first round, set up the standard defence by getting Chaz to use his
    RAYBLADE, having Rika increase the party's Agility by using SANER, letting
    Rune let loose an EFESS, and having Wren set up a BARRIER. Hopefully, Wren
    will create the BARRIER before Dark Force uses a damaging Skill, else one
    or all of the characters will take a severe beating.
    
    Dark Force has exactly the same Skills that Seth had (except DTHSPELL),
    including CORRSION (this hit-all Skill is far more powerful this time),
    SHADOWBIND (reducing the Agility of all organic characters) and MINDBLST
    (a hit-all Skill that may inflict Sleep on each character). It also has a
    normal, fairly damaging, attack.
    
    In the second round, get Chaz to use RAYBLADE again, have Rika use DEBAN,
    get Rune to unleash another EFESS, and have Wren just attack normally. If
    the party need healing in this round, get Wren to use a STAR-DEW instead of
    attacking. If only one character is injured, let him use a TRIMATE or his
    RECOVER Skill.
    
    In the following rounds, keep Chaz using RAYBLADE (or NATHU when this runs
    out), let Rika take over the healing by using SAR, GISAR or GIRES (or NASAR
    or NARES if necessary), have Rune use EFESS (or LEGEON or NAWAT when you
    run out), and get Wren to attack or use RECOVER on himself.
    
    As usual, let Rika throw out a DBLSLASH if no healing needs to be done, and
    do not use AROWS if any characters fall asleep. After all, it is likely
    that any characters that don't wake up immediately will wake up in the next
    round. Using AROWS would just be a waste of a chance to use one of Rune's
    powerful offensive spells.
    
    If Rika falls asleep and there is healing to be done, get Wren to cover for
    her by using a STAR-DEW or a TRIMATE, or let Chaz use one of his curative
    Techniques if you are low on items.
    
    Try to keep every characters' HP above half their maximum value at all
    times, and if one of your party members is flatlined, follow the standard
    fast/slow revival strategy or use a SOL-DEW or a REPAIR-KIT.
    
    A little more care may need to be taken in this battle, as Dark Force's
    Sleep-inflicting Skill may take characters out of commission for a round or
    two on a fairly regular basis. It may be necessary to postpone attacking
    Dark Force for an entire round if healing needs to be done.
    
    This battle will very likely take a lot longer than any of the previous
    boss battles, and possibly use a few items in the process, but if you keep
    the characters at a safe HP level, it should all be over in around ten to
    thirteen rounds.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Dark Force explodes in his usual dramatic way, and you can rest assured
    that you won't be meeting him again. Rune thinks the situation is becoming
    a bit sticky, and suggests that they go to Rykros as quickly as possible.
    Chaz doesn't understand the hurry, but Rune explains that the followers of
    Darkness are probably already aware of the location of Rykros through Dark
    Force. Wren points out that they only know the direction of Rykros, but he
    admits that there must be something there that the Darkness doesn't want
    them to have. Chaz says that they had best get it, and Rika adds that they
    will have to hurry before they are beaten to it. Wren reports that he has
    the direction of Rykros stored in memory, but the distance is undetermined.
    Rune proposes that they just head towards it in the Landale, so Chaz
    decides to return to the Spaceport.
    
    
    
    
    ***************************************************************************
    6.5.2. No Turning Back                                                CNTNB
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 39   , 41-42, 44-45, 38-39
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    At this point, the village of Reshel is fully repaired. You can now return
    there at any point and make use of its additional facilities:
    
    ________
    ŻŻŻŻŻŻŻ\|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
    Reshel  |Inn            |Per person    130 MST /
    _______/|_______________|______________________/
    ŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\
            |Tool Store     |TRIMATE       400 MST /
            |               |ANTIDOTE       10 MST \
            |               |CURE-PARAL    120 MST /
            |               |TELEPIPE      130 MST \
            |               |ESCAPIPE       70 MST \
            |_______________|______________________/
    
    
    Teleport to Kadary and head down to the Spaceport. Don't bother with the
    Regen Platforms, and instead head up to the Landale. Select Rykros as the
    destination (suitably unmarked on the map), and watch the launch. Shortly
    after, a cut-scene begins.
    
    Chaz asks if they are going in the right direction, and Wren confirms that
    they are on the correct course. Chaz wonders if it is a structure like the
    Air Castle or an artificial satellite, but Wren simply responds that if
    they stay on their current heading they will soon leave the Algo system.
    Rune insists that they have to keep going, and Chaz remains astounded. At
    that moment, the Aero-Prism flashes, and a green planet appears in front of
    the Landale. Wren announces this, and Rune notices that it is not apparent
    on the radar. Wren informs them that the planet is neither Motavia, Dezolis
    or Parma, and that the planet is not recorded in his database. It is Chaz
    who realises that it must be Rykros, and so they land on this new planet.
    
    Arriving inside a strange building, the party head out of the Landale and
    into a crystal chamber. They walk up to a glowing symbol in the centre of
    the floor, and the room disappears around them into a starry deep-space
    backdrop. The image of a galaxy appears below their feet, and a hidden
    voice welcomes them, calling them Protectors. Chaz wonders what is going
    on, and the source of the voice introduces itself as Le Roof of Rykros. It
    explains that it remains on the planet to pass on the story of the genesis
    of Algo. Chaz notes that he was right about the planet being Rykros, and Le
    Roof confirms that it is, stating that it is the fourth planet in the Algo
    star system. Wren disagrees, reporting that there are only supposed to be
    three planets in the system, but Le Roof says that Rykros is protected by
    a powerful and invisible barrier that stops any normal being from seeing or
    otherwise sensing it. It continues by informing the party that Rykros'
    orbit is highly elliptical, only passing near Algo once every thousand
    years. Rune recalls the message the Dezolisian bishop gave, that the Aero-
    Prism shows the way when Rykros returns, and adds that he now understands
    what it meant by 'returns'.
    
    Chaz gets to the point and tells Le Roof that they have come to Rykros to
    find out about The Profound Darkness. He asks what it is, why it is
    causing the disasters on Algo, and where it is now, and demands that Le
    Roof tells them everything. Le Roof thinks for a moment, then says that he
    will tell all to the courageous Protectors who had discovered Rykros (the
    party), but adds that they must first perform a task. He informs them that
    there are two towers on Rykros called The Courage Tower and The Strength
    Tower. He charges the party to go and meet the guardians of these towers,
    and tells them that he will truly recognise them as 'Protectors' when they
    return and will tell them everything they wish to know. Chaz asks if Le
    Roof is testing them, and Le Roof replies that it is absolutely necessary.
    Chaz realises that they have no choice, so he announces their departure.
    Before the party leave, Le Roof finishes by saying that they must hurry,
    as the hand of the Darkness is already closing in. He awaits their return.
    
    After the normal surroundings are restored, you will discover that the
    symbol the party was standing on is also a Regen Platform. The party is
    automatically refreshed, and you have a new planet to explore.
    
    
    
    
    ***************************************************************************
    6.5.3. The Fourth Planet                                              CFTPN
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 39   , 41-42, 44-45, 38-39
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    You are in a building known as the Silence Temple. Head down from the Regen
    Platform and out into the corridor. Continue a little further down until
    you reach the junction. The exit from the Silence Temple is below you, but
    there are a few items to collect first. Head left, up left and then up, and
    pick up the GUARDSHILD in the small room that follows. Next, go up, right,
    up and then right into another room, and collect the GUARDSWORD and a
    TELEPIPE. Equip this brilliant new sword to Chaz immediately, then continue
    right, down, right and then down. Procure a TRIMATE from this last room,
    then follow the path down, left, down and then finally left back to the
    exit of the temple. Go down and out of the Silence Temple.
    
    
    Enemies on Rykros (in a vehicle or out): CrminHeads, Cula-Bellr, DeathBearr
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The traversible area of Rykros is very small, and contains only four areas
    that can be entered. You can go to the Strength Tower and the Courage Tower
    in either order you wish, as they will both need to be completed. They are
    very similar in nature, and each have exactly the same enemies inside. The
    major difference between them is the fact that they have very different
    guardians, and because I feel the guardian of the Strength Tower easier
    than the guardian of the Courage Tower, I have put them in that order in
    the walkthrough.
    
    Before you visit either tower, however, it would be best to get a few EXP
    to tip the odds in your favour. Spend a little time on the surface of
    Rykros getting Chaz up to around Level 43, Rika up to at least Level 46,
    Rune up to Level 40 and Wren up to around 40 or 41. Take note that you will
    only receive half as many EXP for defeating an enemy in a vehicle than you
    would for defeating the same enemy on foot. Return to the Silence Temple
    when you are finished to regenerate the party. 
    ___________________________________________________________________________
    
    If you wish to follow the walkthrough exactly and tackle the Strength Tower
    first, head directly northwest from the Silence Temple until you find a
    secluded area containing red rocks. The largest and most central of these
    rocks contains a door at the front. This is the Strength Tower. Save your
    game outside, then go in. Follow '6.5.4. Proving Your Strength'.
    ___________________________________________________________________________
    
    If you wish to try things a little differently and tackle the Courage Tower
    first, go directly east from the Silence Temple until you hit a wall. From
    here, head due south and you should spot a large purple rock with a door at
    the front, just a little to the east. This is the Courage Tower. Save your
    game outside, then go in. Follow '6.5.5. Proving Your Courage'.
    
    
    
    
    ***************************************************************************
    6.5.4. Proving Your Strength                                          CPRST
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 40-42, 43-44, 46-48, 40-41
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #21 ŻŻŻŻŻŻŻŻŻŻ\
    |/  Strength Tower         \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Bladeright, BloodSaber, CrminHeads, Dark Witch,
                Hakenleft, Illusionst, Le-Faw-Gan, Twinarms
      _______________________________________________________________
    
      Treasure: MOON-DEW, GUARD-ROD, GUARD-CLAW, GUARD-CLAW, MOON-DEW,
                PALMA-RING, MOTA-RING, DEZO-RING
     ____________________________________________________________
     \
      \   Boss: De-Vars
       \______________________________
    
    
    Head straight up, ignoring the paths to the left and right, and stop just
    before the staircase. Go along the small passage to the left, just above
    the stairs, and pick up a MOON-DEW. Return to the right and ascend the
    staircase to the next floor. Go left and take another staircase, then head
    down to the bottom of the corridor. Ascend the staircase to the right.
    
    Go right along the corridor, then turn up and then right and acquire the
    GUARD-ROD. Equip this to Rune if you want, but I would advise keeping the
    shields. Go back left and down, then head left. Walk past the staircase and
    go up, left and then up again, and turn right at the top corner. Head up
    and then right again, and follow the thin passage at the top to the right
    to obtain a GUARD-CLAW. Replace Rika's LACO-CLAW with this final model,
    then head back left and down, and return down the stairs.
    
    Head back up and take the next staircase to the floor below. Take the path
    down between the staircases, and turn right at the bottom. Go up at the
    corner, then take the thin passage to your left to get another GUARD-CLAW.
    Don't equip this to Rika, as her SILVR-TUSK is far more useful. Instead,
    go back to the right then up through the gap in the wall, and ascend the
    stairs to your right.
    
    Walk left to the wall, then go up and left and collect the MOON-DEW from
    the alcove, then head back right and then down all the way to the bottom.
    Continue left and then up, and take the next staircase on the left. Go
    right and down, then climb the final stairs to the top floor.
    
    When you arrive, you will see two Gi-Le-Farg witches attacking a large
    fiery being. The witches are dispatched quite easily, and control returns
    to you. Heal the characters, then equip Wren's best single-target weapon
    (PLSMLAUNCH or PHOTNERASR). Speak to the fiery being, and it will inform
    the party that they must pass his test. This begins a boss battle.
    
     __________
    | BOSS #16 \____________  ____________________
    | De-Vars               ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 5499             ||                    |
    | EXP: 35000  MST: 1    || Wren: 40-43       /
    |                       || Chaz: 43-46      /
    | Weak: -               || Rika: 46-49     /
    | Res:  -               || Rune: 40-42    /
    | Imm:  Fir,Frc,Grv,Lgt ||               /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The guardian of the Strength Tower, De-Vars is a master of physical combat.
    In the first round, have Chaz use RAYBLADE, get Rika to set up DEBAN, let
    Rune use LEGEON, and get Wren to just attack normally (a BARRIER would be a
    waste of time, as De-Vars doesn't use magical attacks). De-Vars will either
    perform a standard attack or unleash a hit-all Skill called DISRUPTARM.
    
    In the following rounds, let Chaz continue using his RAYBLADE (or NATHU if
    this is exhausted), get Rika to use GIRES or GISAR (you won't need more
    powerful healing than this), get Rune to use LEGEON (or NAWAT if this runs
    out), and keep Wren attacking (or use RECOVER if he is low on HP).
    
    As usual, have Rika perform DBLSLASH if there is no organic healing to be
    done, and revive fallen characters with the fast-slow method, a SOL-DEW or
    a REPAIR-KIT (for Wren).
    
    Follow the strategy above, and De-Vars will concede in around seven or
    eight rounds.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    De-Vars will admit that the party is better than he thought, and find this
    fact comforting. He will allow you to take some objects, stating that they
    are the proof that the party needs. Three chests then appear below.
    
    Collect the PALMA-RING, MOTA-RING and DEZO-RING, and equip these to Wren,
    Rika and Rune, respectively. Also, replace Wren's PLSMLAUNCH or PHOTNERASR
    with the PULSEVULCN again. Now, use HINAS or an ESCAPIPE, or make your way
    out of the Strength Tower on foot. Head back to Silence Temple and into the
    main chamber. If you have already completed the Courage Tower, follow the
    walkthrough from '6.5.6. Genesis of Algo'. Otherwise, head up and use the
    Regen Platform to restore the party, then leave the Silence Temple.
    
    Next, go directly east from the Silence Temple until you hit a wall. From
    here, head due south and you should spot a large purple rock with a door at
    the front, just a little to the east. This is the Courage Tower. Save your
    game outside, then go in. Follow '6.5.5. Proving Your Courage'.
    
    
    
    
    ***************************************************************************
    6.5.5. Proving Your Courage                                           CPRCR
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 40-42, 43-44, 46-48, 40-41
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________
     // DUNGEON #22 ŻŻŻŻŻŻŻŻŻŻ\
    |/  Courage Tower          \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Bladeright, BloodSaber, CrminHeads, Dark Witch,
                Hakenleft, Illusionst, Le-Faw-Gan, Twinarms
      _______________________________________________________________
    
      Treasure: STAR-DEW, STAR-DEW, GUARD-MAIL, GUARDARMOR,
                GUARD-ROBE, ALGO-RING, RYKR-RING
     ____________________________________________________________
     \
      \   Boss: Sa-Lews
       \______________________________
    
    
    Go up and then left, and procure a STAR-DEW from the alcove to the left.
    Return to the centre of the chamber and continue upwards until you hit the
    top wall. From here, head right and then down to ascend the stairs to the
    floor above.
    
    Head up, left and then down the passage, ignoring the path on the left near
    the top wall. Keep going down until you see a small path to the right. Go
    in and pick up another STAR-DEW, then go left, down and left again, then up
    to a junction. Ignore the stairs to the left for a moment, and walk up,
    right and down, then take the stairs in this small room.
    
    Go up and left, and climb another set of stairs. Head right and then down,
    then pick up the GUARD-MAIL from the alcove to the right and the GUARDARMOR
    from the area below you. Equip the GUARD-MAIL to Rika (she needs it more
    than Chaz), and equip the GUARDARMOR to Wren. Return back up and left to
    the stairs, and take them.
    
    Return right and down and take the next staircase, then go back up, left
    and down to the junction you were at earlier. Take the left path this time,
    and climb the stairs to the next level. Go right, down, right and up, and
    acquire the GUARD-ROBE from next to the top wall. Replace Rune's RFLC-ROBE
    with this new protection, then go back down, left, up and left, passing the
    stairs as you head up the corridor. Turn right at the top, then continue to
    the far wall and take the stairs below.
    
    Head left, up, left, and then down at the corner. When you reach the corner
    at the bottom, turn right and climb the final staircase.
    
    When you arrive, you will see two BlindHeads attacking a large being made
    blue fire. The StoneHeads are dispatched quite easily, and control returns
    to you. Heal the characters, then equip Wren's best single-target weapon
    (PLSMLAUNCH or PHOTNERASR). Speak to the fiery being, and it will inform
    the party that they must pass his test. This begins a boss battle.
    
     __________
    | BOSS #17 \____________  ____________________
    | Sa-Lews               ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 5499             ||                    |
    | EXP: 35000  MST: 1    || Wren: 40-43       /
    |                       || Chaz: 43-46      /
    | Weak: -               || Rika: 46-49     /
    | Res:  -               || Rune: 40-42    /
    | Imm:  Fir,Frc,Grv,Lgt ||               /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The guardian of the Courage Tower, Sa-Lews is a master of magical combat.
    In the first round, have Chaz use CROSSCUT, get Rika to use SANER, let Rune
    use LEGEON, and get Wren to set up his BARRIER.
    
    Sa-Lews will use a number of Rune's Skills, including FLAELI, HEWN, TANDLE
    and LEGEON. As three of these are hit-all Skills, you may be in for a tough
    time in this battle.
    
    In the following rounds, let Chaz continue using his CROSSCUT, get Rika to
    use GIRES or GISAR (you may need to use NASAR following some of Sa-Lews
    attacks), get Rune to use LEGEON (or NAWAT if this runs out), and keep Wren
    attacking (or use RECOVER if he is low on HP).
    
    As usual, have Rika perform DBLSLASH if there is no organic healing to be
    done, and revive fallen characters with the fast-slow method, a SOL-DEW or
    a REPAIR-KIT (for Wren).
    
    Follow the strategy above, and Sa-Lews will concede in around seven or
    eight rounds.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Sa-Lews will admit that the party has done well, and ask that they take
    some objects as proof that they have met and passed Sa-Lews. Two chests
    then appear below.
    
    Collect the ALGO-RING and the RYKR-RING, and equip the former to Chaz.
    Also, replace Wren's PLSMLAUNCH or PHOTNERASR with the PULSEVULCN again.
    Now, use HINAS or an ESCAPIPE, or make your way out of the Courage Tower on
    foot. Head back to Silence Temple and into the main chamber. If you have
    already completed the Strength Tower, follow the walkthrough from '6.5.6.
    Genesis of Algo'. Otherwise, head up and use the Regen Platform to fully
    restore the party, then leave the Silence Temple.
    
    Next, head directly northwest from the Silence Temple until you find a
    secluded area containing red rocks. The largest and most central of these
    rocks contains a door at the front. This is the Strength Tower. Save your
    game outside, then go in. Follow '6.5.4. Proving Your Strength'.
    
    
    
    
    ***************************************************************************
    6.5.6. Genesis of Algo                                                CGNAG
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 42-43, 45-46, 48-49, 41-42
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The party will automatically walk up onto the Regen Platform as before. The
    temple will fade into the starry background again, and Le Roof will appear. 
    He will congratulate the Protectors on having completed the missions well,
    and adds that he can now enlighten them with the secret of Algo's genesis.
    
    It begins billions of years ago, when a spiritual life form split into two
    lesser beings, who eventually began to fight. After a long and terrible
    battle, there emerged a victor. The winner banished the enemy spritual
    life form to another dimension. Le Roof adds that they call the victorious
    side The Great Light, and the defeated one The Profound Darkness. However,
    The Great Light feared The Profound Darkness' return, and placed a seal
    over the dimensional portal, consisting of three planets orbitting a fixed
    star. This seal has become known as the Algo solar system.
    
    Le Roof continues that The Great Light distributed Protectors between the
    three tribes of Algo - the Parmanians, the Motavians and the Dezolisians.
    Unfortunately, there were fluctuations in the strength of the seal, meaning
    that it would be at its weakest once every thousand years. As a warning of
    this phenomenon, The Great Light created Rykros, which would return every
    thousand years, and himself, Le Roof. Chaz asks, rightly, how an invisible
    planet can be any kind of warning, and Le Roof continues that the mission
    would be forgotten by the generations of Protectors over a thousand years.
    He then adds that Rykros was meant to break its silence when the seal's
    final moment came, to remind the Protectors of the mission they were born
    to do. Rika asks what Le Roof means by 'final moment', so Le Roof explains
    that, throughout time, The Profound Darkness has seethed with animosity and
    the need for revenge. He adds that, once every thousand years when the seal
    is at its weakest, the most intense part of The Profound Darkness' spirit
    is able to break through the portal and come to Algo in physical form. Rune
    understands that this is Dark Force, and Le Roof continues. He tells the
    party that every time Dark Force appeared, a courageous person would defeat
    it, and bring about a brief period of peace. However, The Profound Darkness
    is patient, and it eventually managed to destroy the planet Parma, removing
    part of the seal.
    
    Now, a thousand years later, The Profound Darkness is trying to free itself
    completely. Chaz asks if that is what is happening now, but Le Roof just
    replies that it may be. Rika questions this response, and Le Roof clarifies
    it by saying that either The Profound Darkness will free itself completely,
    or someone will conquer the Darkness and render the seal meaningless. Chaz
    knows that someone means them. Le Roof then tells the Protectors that, if
    The Profound Darkness escapes, the entirety of Algo will certainly be
    destroyed. The only way to prevent this is to go to the Darkness' dimension
    and destroy it. He explains that, as long as the party has the Rings of the
    Stars, they will be able to withstand the strongest part of the Darkness.
    He tells the party that the time has come, and to obey the will of The
    Great Light by destroying The Profound Darkness, pointing out that it is
    the very mission that they, as Protectors, were born to do. Chaz disagrees.
    
    Chaz asks Le Roof who he thinks they are, insisting that he's not going to
    fight for any mission. He also asks where The Great Light is now, and why
    it isn't doing anything. Le Roof replies that it is no longer in their
    galaxy, but somewhere far away. Chaz gets even madder, stating that The
    Great Light just hands down missions and then disappears. He adds that he
    doesn't care about Protectors or missions, and that he won't fight for
    someone like The Great Light, but live by his own will. Chaz begins to walk
    off, and Rika calls out to him. Rune tells him that there is no one single
    truth, and Le Roof tells Chaz that now he has set foot on Rykros he must
    hurry. He must choose his path.
    
    Back at the Landale, Rika asks Chaz what they are going to do. Chaz doesn't
    answer, instead telling Rune that he doesn't know what's going on. He adds
    that, when Alys died, Rune explained things to him and Rika tried to lift
    his spirits, but he still didn't understand. Chaz adds that all he knew was
    that the person who had looked after him and taught him everything had
    died. He continues that he would have gladly sacrificed his life for the
    peaceful repose of Alys' soul, but gradually he learned that people
    depended on him to fight. Rune asks if that isn't fine, but Chaz replies
    that he can't have the fate of all Algo rest on his shoulders. He also adds
    that the mission is handed down from The Great Light, and if they dance to
    its tune they are no different from Zio. Rune understands why Chaz might
    think that, and informs him that there is someone he wants Chaz to meet.
    He proposes they go to the Esper Mansion.
    
    You will now be at the Algo map screen. Select Dezolis as the destination,
    then await your return to this cold planet.
    
    
    
    
    ***************************************************************************
    6.5.7. Sword of the Espers                                            CSWES
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 42-43, 45-46, 48-49, 41-42
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    If you wish to complete the Silver Soldier job at the Hunter's Guild,
    assuming you haven't done so already, then you must do so before continuing
    the walkthrough. If you do not, the job will be withdrawn.
    
    Back at the Spaceport, use a Regen Platform then teleport to Esper Mansion.
    Save your game, then enter the building. Speak to the guards to get by,
    then make your way all around the mansion and into the inner sanctuary.
    Descend the stairs into Lutz's room, and the party will automatically head
    to the top wall behind the Telepathy Ball. Rune opens a secret door in the
    wall, then a cut-scene begins.
    
    Rune informs Chaz that the sacred sword Elsydeon awaits him. Chaz asks what
    it is, and Rune tells him that it's probably the only weapon that has the
    power to destroy The Profound Darkness. Rune charges Chaz to go, alone, and
    meet with Elsydeon, to which Chaz asks if Rune means 'meet'. Rune confirms
    this, adding that Chaz should find the answers he is looking for. 
    
    
    Rika leaves the party
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Rune leaves the party
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Wren leaves the party
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    You now control Chaz alone. You can speak to Rune to heal Chaz, but you
    cannot leave or save your game. Go up through the secret door.
    
    
      ______________
     // DUNGEON #23 ŻŻŻŻŻŻŻŻŻŻ\
    |/  Sacred Sword Cave      \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Phantom
      _______________________________________________________________
    
      Treasure: ELSYDEON
     ____________________________________________________________
    
    
    Head up to the top of the passage, then turn to the right. Go down the set
    of steps that follows, and keep next to the left wall as you continue down
    the corridor. Head a little right at the bottom and take the staircase. Go
    up the passageway and up the steps to the statue on top of the raised
    platform. Examine it to begin a cut-scene.
    
    The statue is holding what Chaz supposes to be the sacred sword Elsydeon.
    Chaz then hears a voice in his head which welcomes him, calling him by
    name. The voice continues that Chaz is in the place where the spirits of
    those who fought to protect Algo return to, and that Elsydeon is the sword
    sheltered by those spirits. The voice tells Chaz to take Elsydeon is his
    hands, at which point Chaz has a vision.
    
    He sees a woman fighting what appears to be Dark Force, followed by images
    of other people involved in the battles against the Darkness, and the Algo
    star system. The vision ends, and the voice confirms that Chaz is the one
    that Rune had selected, and that he now understands. An apparition of a
    girl appears, and tells Chaz that they entrust Elsydeon to his care, adding
    that all their thoughts are in the sword. The voice finishes by saying that
    they will be with Chaz, always. Chaz tells them not to worry, and that they
    can leave it to him.
    
    
    
    
    ***************************************************************************
    6.5.8. Holey Disaster                                                 CHLDS
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 42-43, 45-46, 48-49, 41-42
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The next thing you see is Chaz emerging from the cave with Elsydeon. The
    rest of the party are still there, and Rune says that Elsydeon promised it
    would give Chaz its power and that there was no mistake in his judgment.
    Rune then tells Chaz that they should go and save Algo, and Chaz agrees
    unhesitatingly, adding that they will protect all life on Algo and free the
    world of terror once and for all. Suddenly, Wren reports that there is an
    emergency, saying that Demi has informed him that a disaster has just
    erupted on Motavia. Chaz proposes that they hurry to Motavia.
    
    
    Rika rejoins the party
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Rune rejoins the party
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Wren rejoins the party
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    You are in Lutz's room at Esper Mansion. Leave the room and then teleport
    back to Tyler or make your own way back to the village. 
    
    Head into the Spaceport. The party will automatically head up, and find
    that Raja and Kyra are there to meet them. Chaz asks if Raja is ok now, and
    also acknowledges Krya. Raja jokes that a minor sickness like that couldn't
    keep him in bed, and asks to go with them. Krya also informs the party of
    her wish to accompany them, to which Chaz thanks both of them. The group
    then head off to Motavia in the Landale.
    
    Upon arrival, the group are welcomed by Hahn, Gryz and Demi, who were
    waiting for them at the Spaceport. Chaz acknowledges them all, and Hahn
    notes that Chaz seems to have become stronger since they last met. Gryz
    says that he was scolded by Pana, but he came anyway, and Demi reports that
    the system is finally stabilized, so she can go with them. Chaz thanks
    everybody, and Wren asks Demi what the disaster is. Demi informs the party
    that a large hole suddenly appeared north of Piata, and that life around
    the area has started dying. She adds that there are no gas or radiation
    emissions coming from the hole, but Rune knows it to be a very powerful
    Black Energy Wave. He surmises that it must be coming from The Profound
    Darkness itself, and that it must have finally opened the door from the
    other dimension.
    
    Hahn tells Chaz that they should go to fight the last battle, and Kyra adds
    that she would like to go with them too, pointing out that they need taking
    care of by their big sister. Chaz announces that, since they are all there,
    he would like all of them to go, but there is a problem. Rune adds that
    there are only five 'Rings of Stars' to protect them from the power of the
    Darkness, and Chaz tells them that they will only be able to choose one
    person to take.
    
    Control passes back to you, and before you decide on your final companion
    it is worth noting that you will now be able to acquire for Chaz the most
    powerful Technique in the game - Megid. If you wish to obtain it, see '7.2.
    Megid - The Anger Technique' for more details. This will also allow you to
    obtain the final item of equipment for the party.
    
    
    
    
    ***************************************************************************
    6.5.9. Final Preparations                                             CFNPP
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune
    Starting Level: 42-43, 45-46, 48-49, 41-42
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Hahn and Gryz are on the left side of the Spaceport, and Rika, Kyra and
    Demi are on the right. Select one of the characters to join the party by
    speaking to them and accepting their offer of help. Each of the characters
    has their own strengths and weaknesses, and they will also be equipped with
    some of the best equipment they can have. 
    
    The following lists show the starting equipment for each of the characters.
    
                       ______________________________________________________
    Rejoining         |   Hahn   |   Gryz   |   Demi   |   Raja   |   Kyra   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |MAHLAYRING|LACO-HELM |LACO-GEAR |LACOCIRCLT|LACO-CROWN|
                |Right|MAHLAYDGGR|LACO-AXE  |SONICBUSTR|LACO-ROD  |LACOSLASHR|
                |Left |MAHLAYSHLD| /2-HAND  | /2-HAND  | /2-HAND  |MOONSLASHR|
                |Body |MAHLAYMAIL|LACO-MAIL |LACO-ARMOR|RFLC-ROBE |RFLC-ROBE |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Hahn has a wide range of offensive Techniques and a high Mental score to
    use them, so select him if you want more psionic power in your group.
    If you select Hahn as the fifth party member, replace his MAHLAYDGGR with
    the GUARDSHILD, as he will be using Techniques rather than attacking.
    ___________________________________________________________________________
    
    Gryz is a strong character with powerful physical attacks, but has no real
    skill elsewhere, so select him if you want some more muscle in the party.
    If you select Gryz as the fifth party member, none of his equipment should
    be changed unless you acquire a DEFEAT-AXE to replace his LACO-AXE.
    ___________________________________________________________________________
    
    Demi is fairly strong, yet also has a few useful Skills to protect and cure
    the characters, so select her if you want some back-up offence and defence.
    Also note that Demi is an android, so she is immune to status effects.
    If you select Demi as the fifth party member, swap her LACO-ARMOR with
    Wren's GUARDARMOR, as Demi will benefit more from a higher defence.
    ___________________________________________________________________________
    
    Raja is the ultimate physician, with a plentiful supply of TP to keep the
    party alive, so select him if you want a healer and reviver for the party.
    If you select Raja as the fifth party member, replace his LACO-ROD with two
    SILVSHIELDs, as he will be mainly healing rather than attacking.
    ___________________________________________________________________________
    
    Kyra has a mix of curative and offensive Techniques, miscellaneous Skills
    and magic spells, so select her if you want an all-rounder for the party.
    If you select Kyra as the fifth party member, none of her equipment should
    be changed unless you get another MOONSLASHR to replace her LACOSLASHR.
    ___________________________________________________________________________
    
    Once you have made your decision, you will need to place your party in the
    most effective marching order. The following five lists give these:
    
    Fifty party member:    Hahn     Gryz     Demi     Raja     Kyra
                           ŻŻŻŻ     ŻŻŻŻ     ŻŻŻŻ     ŻŻŻŻ     ŻŻŻŻ
    Marching order:    1   Wren     Wren     Wren     Wren     Wren
                       2   Chaz     Gryz     Demi     Chaz     Chaz
                       3   Rika     Chaz     Chaz     Rika     Rika
                       4   Hahn     Rika     Rika     Rune     Kyra
                       5   Rune     Rune     Rune     Raja     Rune
    
    
    Once you've set the marching order, you will need to boost the party's EXP
    one last time. Before facing the final challenge you will want every member
    of the party to be at least Level 45. This should mean that Chaz will be at
    about Level 49, Rika will be at about Level 52, Rune will be at least Level
    45, and Wren will be at about Level 46. The other party member will be of
    a suitable Level as well. A good place to do this would be one of the
    towers on Rykros, or Vahal Fort (if you have completed Silver Soldier).
    
    It would also be a good time to sell off all your old items (excluding
    REPAIR-KITs) and buy as many TRIMATEs, STAR-DEWs and SOL-DEWs as you can
    afford and carry. Leave space for at least two or three items, as you may
    acquire some useful things from enemies in the final dungeon.
    
    Once you are done, fully restore your party, then make your way to the
    village of Mile (by teleporting, driving or walking). Ignore the village
    (it is dead) and head south to a large grey area. In the middle of the grey
    patch is a massive hole, and this is your destination. Check your party are
    fully prepared, save your game, hold your breath, then head on down.
    
    
    
    
    ***************************************************************************
    6.5.10. Destiny                                                       CDTNY
    ***************************************************************************
    ___________________________________________________________________________
    Starting Party: Wren , Chaz , Rika , Rune , Fifth
    Starting Level: 46+  , 49+  , 52+  , 45+  . 45+
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                       ______________________________________________________
    Recommended       |   Wren   | * Chaz * |   Rika   |   Rune   |  Fifth   |
    Equipment   |ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|
                |Head |PALMA-RING|ALGO-RING |MOTA-RING |DEZO-RING |          |
                |Right|PULSEVULCN|ELSYDEON  |SILVR-TUSK|SILVSHIELD| See List |
                |Left | /2-HAND  | /2-HAND  |GUARD-CLAW|SILVSHIELD|  Above   |
                |Body |GUARDARMOR|LACO-MAIL |GUARD-MAIL|GUARD-ROBE|          |
                 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                *If MEGID has been acquired, Chaz should have GUARD-MAIL
    
      ______________
     // DUNGEON #24 ŻŻŻŻŻŻŻŻŻŻ\
    |/  The Edge               \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: BlindHeads, ChaosBrngr, Dark Rider, Gi-Le-Farg,
                Imagiomage, Outerbeast, Prophallus, Soldrfiend
     ______________________________________________________________
     \
      \   Boss: Profound Darkness
       \______________________________
    
    
    This is it. Welcome to the final dungeon of the game, and what an unusual
    dungeon it is. It may be a little difficult to make out the path from time
    to time, but the light streaks across it should help point it out.
    
    First, head up, right, up, left, up, right and up, then enter the teleport
    area to take you to the next area. Go right until you reach a junction,
    and take the upper path, turning right at the top. Continue to the right
    and step into the next teleport. Walk down all the way to the bottom, then
    go left and down to another teleport area.
    
    Go left, down, then left to the junction. Ignore the path leading up, and
    keep heading left to use the next teleport. Head up to the junction and
    turn left, then go up to the next junction and turn left again. Go upwards
    at the corner and enter the teleport area to go to the next section. Head
    left, down, left again, then up to yet another teleport. Head all the way
    up to the next teleport, then head all the way up again. Stop before the
    last teleport area and completely heal the party. Also, equip Wren with his
    PLSMLAUNCH or PHOTNERASR. This is, after all, the last battle of the game,
    so you'd best be prepared. Step onto the teleport.
    
    The party will emerge in front of a huge, black, sprawling mass. Chaz asks
    if this is the shape The Profound Darkness has taken, and Rune confirms it
    is an emanation of it. He adds that he feels its anger and hatred of all
    life, and its great need to destroy. Rune says that they must defeat it,
    and that The Profound Darkness must not be allowed to get to Algo. Rika
    notes that the portal is not yet completely open, and that they must take
    advantage of this opportunity, so Chaz announces that they must do it now.
    Wren and the other other party member concur, so Chaz finishes by saying
    that this is the time they determine Algo's future - their future. The
    final battle with Darkness then begins.
    
     __________
    | BOSS #18 \____________  ____________________
    | Profound Darkness     ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 4120/4620/12999  ||                    |
    | EXP: -      MST: -    || Wren: 46+         /
    |                       || Chaz: 49+        /
    | Weak: Energy,Light    || Rika: 52+       /
    | Res:  -               || Rune: 45+      /
    | Imm:  -               || 5th:  45+     /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The Profound Darkness is the spirit of pure evil, a seething consciousness
    filled with anger, hate and hostility. And now you have to fight it.
    The final boss battle of the game consists of three stages, each involving
    combat with one of the incarnations of The Profound Darkness. They all
    differ in their strength and abilities, so this strategy guide will explain
    each incarnation separately. Also, the fifth character you have chosen will
    determine the best method of fighting The Profound Darkness, so there are
    five different strategies representing each possible choice. Good luck!
    
    Stage 1 - The first incarnation is fairly unsettling it its appearance, but
              it is the weakest of the three. It will use only single-target
              attacks, including RAY-BREATH, FIREBREATH and SHDWBREATH. They
              are fairly similar in their strength, but certain characters will
              be weaker or more resistant to certain attacks. You will only
              need to use single-target healing to overcome these Skills.
    
       Hahn - In the first round, have Chaz use RAYBLADE, Rika use SANER to
              speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
              Hahn use his VISION Skill.
    
              In the second round, get Chaz to use RAYBLADE again, let Rika use
              DEBAN, have Rune use NAWAT, have Wren just attack or use RECOVER,
              and let Hahn use GIRES or NARES (or NAWAT if Wren uses RECOVER).
    
              In the following rounds, keep Chaz using RAYBLADE, have Rika take
              over the healing (or use DBLSLASH if no healing is required), let
              Rune continue using NAWAT, get Wren to attack or use RECOVER, and
              have Hahn use NAWAT as well.
    
              Keep using this strategy until the incarnation dissipates and the
              second form appears, which should take no more than six rounds.
    
       Gryz - In the first round, have Chaz use RAYBLADE, Rika use SANER to
              speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
              Gryz perform a WAR CRY.
    
              In the second round, get Chaz to use GIRES or NARES (or RAYBLADE
              if Wren uses RECOVER), let Rika use DEBAN, have Rune use NAWAT,
              have Wren just attack or use RECOVER, and let Gryz just attack.
    
              In the following rounds, get Chaz to use RAYBLADE, have Rika take
              over the healing (or use DBLSLASH if no healing is required), let
              Rune continue using NAWAT, get Wren to attack or use RECOVER, and
              have Gryz attack as well.
    
              Keep using this strategy until the incarnation dissipates and the
              second form appears, which should take no more than six rounds.
    
       Demi - In the first round, have Chaz use RAYBLADE, Rika use SANER to
              speed up the party, Rune use NAWAT, Wren attack normally, and
              Demi set up a BARRIER.
    
              In the second round, get Chaz to use GIRES or NARES (or RAYBLADE
              if Wren uses RECOVER), let Rika use DEBAN, have Rune use NAWAT,
              have Wren just attack or use RECOVER, and let Demi just attack or
              use RECOVER too.
    
              In the following rounds, get Chaz to use RAYBLADE, have Rika take
              over the healing (or use DBLSLASH if no healing is required), let
              Rune continue using NAWAT, get Wren to attack or use RECOVER, and
              have Demi attack or use RECOVER as well.
    
              Keep using this strategy until the incarnation dissipates and the
              second form appears, which should take no more than six rounds.
    
       Raja - In the first round, have Chaz use RAYBLADE, Rika use SANER to
              speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
              Raja use BLESSING.
    
              In the second round, get Chaz to use RAYBLADE, let Rika perform a
              DBLSLASH, have Rune use NAWAT, have Wren attack or use RECOVER,
              and let Raja use RES or GIRES (or defend if Wren uses RECOVER).
    
              In the following rounds, get Chaz to use RAYBLADE, have Rika keep
              using DBLSLASH, let Rune continue using NAWAT, get Wren to attack
              or use RECOVER, and have Raja continue the healing.
    
              Keep using this strategy until the incarnation dissipates and the
              second form appears, which should take no more than six rounds.
    
       Kyra - In the first round, have Chaz use RAYBLADE, Rika use SANER to
              speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
              Kyra use her WARLA Skill.
    
              In the second round, get Chaz to use RAYBLADE, let Rika use GIRES
              or NARES (or DBLSLASH if no healing is required), have Rune use
              NAWAT, have Wren attack or use RECOVER, and let Kyra use NAFOI.
    
              In the following rounds, get Chaz to use RAYBLADE, have Rika keep
              up the healing or using DBLSLASH, let Rune continue using NAWAT,
              get Wren to attack or use RECOVER, and have Kyra use NAFOI.
    
              Keep using this strategy until the incarnation dissipates and the
              second form appears, which should take no more than six rounds.
    
    Stage 2 - The second incarnation has only slightly more HP than the first,
              but has far more powerful Skills. Apart from a lightning-style
              normal attack, the second form has use of DISTORTION, LIGHTSHOWR
              and ANOTHRGATE. These three Skills deal a considerable amount of
              damage to all members of the party, so target-all healing will be
              the order of the day this time. As there is no initial setup to
              be done, the second stage shouldn't last as long as the first.
    
       Hahn - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
              this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
              no healing is required), let Rune continue using NAWAT, get Wren
              to attack or use RECOVER, and have Hahn use NAWAT as well.
    
              Keep using this strategy until the incarnation dissipates and the
              final form appears, which should take no more than five rounds.
    
       Gryz - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
              this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
              no healing is required), let Rune continue using NAWAT, get Wren
              to attack or use RECOVER, and have Gryz just attack as well.
    
              Keep using this strategy until the incarnation dissipates and the
              final form appears, which should take no more than five rounds.
    
       Demi - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
              this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
              no healing is required), let Rune continue using NAWAT, have Wren
              attack or use RECOVER, and get Demi to use PHONOMEZER or RECOVER.
    
              Keep using this strategy until the incarnation dissipates and the
              final form appears, which should take no more than five rounds.
    
       Raja - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
              this runs out), have Rika use DBLSLASH, let Rune continue using
              NAWAT, get Wren to attack or use RECOVER, and have Raja keep up
              his expert healing by using a RES or a SAR (or else just defend).
    
              Keep using this strategy until the incarnation dissipates and the
              final form appears, which should take no more than five rounds.
    
       Kyra - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
              this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
              no healing is required), let Rune continue using NAWAT, get Wren
              to attack or use RECOVER, and have Kyra keep using NAFOI.
    
              Keep using this strategy until the incarnation dissipates and the
              final form appears, which should take no more than five rounds.
    
    Stage 3 - The third and final incarnation of The Profound Darkness is the
              toughest of them all, and with about three times as many HP it
              will definitely take the longest. It has a standard attack which
              is fairly damaging, and a few other abilities as well. These
              consist of POSSESSION (that may inflict Sleep on a character),
              CANCELING (extremely annoying, as it removes all assistance
              effects from the party such as BARRIER, DEBAN, SANER, etc.), and
              the powerful MEGID Technique. Don't hold back. This is it.
    
       Hahn - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
              use this Technique), get Rika to take care of the healing (or use
              DBLSLASH if healing isn't required), let Rune throw out a LEGEON
              (or EFESS when this runs out), get Wren to use POSIBOLT if he has
              it (else attack, using RECOVER when needed), and have Hahn use
              his ASTRAL Skill (or NAWAT when the stock is depleted).
    
              After CANCELING, have Rika use DEBAN instead of healing, let Wren
              use BARRIER instead of attacking or healing, and get Hahn to
              cover the curative responsibility by using NARES or an item.
    
              If Rika runs out of TP from healing, have Hahn take over by using
              Techs, or by dipping into your (hopefully extensive) item supply.
    
              Keep using this strategy until The Profound Darkness is finally
              destroyed, which should between nine to twelve rounds.
    
       Gryz - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
              use this Technique), get Rika take care of the healing (or use
              DBLSLASH if healing isn't required), let Rune throw out a LEGEON
              (or EFESS when this runs out), get Wren to use POSIBOLT if he has
              it (else attack, using RECOVER when needed), and have Grzy keep
              attacking (this is his forte).
    
              After CANCELING, have Rika use DEBAN instead of healing, let Wren
              use BARRIER instead of attacking or healing, and get Gryz to
              cover the curative responsibility by using appropriate items.
    
              If Rika runs out of TP from healing, have Gryz take over the job
              by dipping into your (hopefully extensive) item supply.
    
              Keep using this strategy until The Profound Darkness is finally
              destroyed, which should between nine to twelve rounds.
    
       Demi - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
              use this Technique), get Rika take care of the healing (or use
              DBLSLASH if healing isn't required), let Rune throw out a LEGEON
              (or EFESS when this runs out), get Wren to use POSIBOLT if he has
              it (else attack, using RECOVER when needed), and have Demi use
              PHONOMEZER if she can (else attack, using RECOVER when needed).
    
              After CANCELING, have Rika use DEBAN instead of healing, let Wren
              use BARRIER instead of attacking or healing, and get Demi to
              cover the curative responsibility by using MEDIC PW or an item.
    
              If Rika runs out of TP from healing, have Demi take over with her
              MEDIC PW or by utilizing your (hopefully extensive) item supply.
    
              Keep using this strategy until The Profound Darkness is finally
              destroyed, which should between nine to twelve rounds.
    
       Raja - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
              use this Technique), get Rika to keep using DBLSLASH (or attack
              when the stock is exhausted), let Rune throw out a LEGEON (or
              EFESS when this runs out), get Wren to use POSIBOLT if he has
              it (else attack, using RECOVER when needed), and have Raja keep
              using curative Techs (or ST. FIRE if no healing is required).
    
              After CANCELING, have Rika use DEBAN instead of attacking, and
              let Wren use BARRIER instead of attacking or healing.
    
              If Raja runs out of TP from healing, have Rika take over for a
              round while Raja uses ATARAXIA on himself to regain some TP.
    
              Keep using this strategy until The Profound Darkness is finally
              destroyed, which should between nine to twelve rounds.
    
       Kyra - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
              use this Technique), get Rika take care of the healing (or use
              DBLSLASH if healing isn't required), let Rune throw out a LEGEON
              (or EFESS when this runs out), get Wren to use POSIBOLT if he has
              it (else attack, using RECOVER when needed), and have Kyra use
              TANDLE (or NAFOI if this runs out).
    
              After CANCELING, have Kyra use WARLA instead of attacking, and
              let Wren use BARRIER instead of attacking or healing.
    
              If Rika runs out of TP from healing, have Kyra take over with her
              Techs or by dipping into your (hopefully extensive) item supply.
    
              Keep using this strategy until The Profound Darkness is finally
              destroyed, which should between nine to twelve rounds.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Eventually, The Profound Darkness will be defeated.
    
    
    
    
    ***************************************************************************
    6.5.11. The Cycle is Broken                                           CTCIB
    ***************************************************************************
    
    
    The Profound Darkness is no more, but the party now have a new problem to
    deal with. Rune points out that the force holding the dimensional door open
    is gone, and Wren reports sensing a time warp. Rika asks what they are
    supposed to do, when Elsydeon begins to shine. Rune realises that it is
    protecting them, and Chaz thanks the spirits within.
    
    A short while later, everyone is back on the surface of Motavia, watching
    the sun rise. Rune announces that it is over, and Chaz agrees. Rika adds
    that they were able to keep Algo safe. Wren reports that the departure
    preparations are complete for the Landale, and Raja and Kyra decide to go
    back to Dezolis. Raja says it was quite a journey, the likes of which he
    hasn't had in a long time. Kyra suggests that the others should visit
    Dezolis once in a while, but Raja points out they don't have a spaceship,
    and that flapping their arms won't get them too far. Kyra and Raja say
    goodbye. Demi reports that she will go back to Zelan to assist Wren, and
    bids Chaz farewell too. She says that eventually the time will come when
    both she and Wren will become unnecessary to Algo, but until that time she
    will work to complete her duties. Wren adds that, after he has taken the
    others to Dezolis, he will go back to Zelan. He guesses that they will
    still need the support of the system a little while longer.
    
    Chaz suddenly notices that Rika is missing, and Wren tells him that she is
    already waiting by the Landale, adding that parting must be difficult for
    her. Chaz doesn't seem too happy. Wren finally says goodbye to Chaz, and
    assures him that they will meet again. He, Demi, Raja and Kyra head to the
    Landale, and Wren tells Rika that they are leaving. They all get on board,
    and fly off into the distance. Gryz says that they are gone. On board,
    Rika tries to speak to Wren, but Wren knows what she is thinking. He tells
    her that the road she chooses will probably be painful and difficult, but
    says that she is their hope. Wren tells Rika that she must be strong and
    live with pride. Rika understands, and thanks him.
    
    Back on the surface, Gryz tells the others that he's got to go back to
    Tonoe. He thanks Chaz, adding that he has learnt a lot from the trip. Hahn
    decides to return to the academy. He says that he has become disgusted with
    the sort of people there, but that he must learn to transform his feelings
    into inner strength. He says goodbye to Chaz, and tells him that he will
    always be proud to have fought beside him. Gryz and Hahn leave, and Rune
    turns to Chaz and tells him that he guesses it is finally goodbye. He
    continues that, although the battle against the ultimate fiend is over, his
    mission as Lutz must continue. Rune explains that he must watch over all
    Algo, and that he is still lacking in training and experience. He adds that
    he must continue to improve himself, and eventually pass it on to the next
    Lutz. Chaz asks if they will ever meet again, but Rune replies that it is
    unlikely. Chaz begins to cry, bur Rune tells him that Chaz can live now
    without anyone else's help.
    
    At that moment, the Landale appears above them, and Rika is standing at the
    doorway. Chaz and Rika call to each other, then Rika takes one last look at
    Wren. With tears in her eyes, she leaps from the Landale and into the arms
    of Chaz. Rune bids farewell to them both, and walks into the distance.
    Under his breath, Chaz says his last goodbye to Rune, and thanks him. The
    Landale soars off into space.
    
    
    'The long battle is over.
     We were able to free ourselves
     from the terrible curse of yore.
     To the souls of those who
     sacrificed their lives for Algo
     sleep in peace.
     From person to person...
     From age to age...
     As long as memories last...
     We will not forget the
     sacrifices that have been made.'
    
    
    Hahn goes back to teach at the academy, and Gryz and Pana live peacefully
    back in Tonoe. Raja continues living leisurely, spending a lot of his time
    at Gyuna's bar, and Kyra maintains her studies and prayer at the Esper
    Mansion. Demi and Wren work together aboard Zelan, keeping Algo under
    control, and Rune watches from afar as he wanders in the wilderness. Chaz
    and Rika make a life together, and each finally find true happiness.
    The epic story concludes.
    
    
    'The eons-old struggle between
     Light and Dark has ended,
     and now the curtain
     rises on a new age...'
    
    
    The credits roll.
    
    
    Fin.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    6.6. Walkthrough Summary                                              CWTSM
    ___________________________________________________________________________
    ***************************************************************************
    
    
    In case you didn't want the exact guidelines to get through a particular
    area of the game, I have compiled this summary to outline the different
    stages of the game. This isn't entirely free of spoilers, but it doesn't
    give any actual details either. It is also accompanied by the sections
    that cover each specific area of the game.
    
    
    Chaz and Alys go to Piata.                            1.1.
    
    Find Alys, then speak to the principal.               1.1.
    
    Go down to the basement and Hahn joins the party.     1.1.
    
    Go through the basement and fight the Igglanova.      1.2.
    
    Go back to the principal.                             1.3.
    
    Leave Piata and head north then east to Zema.         1.3.
    
    Go through Birth Valley to find the Professor.        1.4.
    
    Leave Zema and go south to Molcum.                    1.5.
    
    Rune joins the party.                                 1.5.
    
    Head east then north to Valley Maze.                  1.6.
    
    Go through then enter Tonoe.                          1.7.
    
    Speak to Grandfather Dorin.                           1.8.
    
    Rune leaves and Gryz joins the party.                 1.8.
    
    Go through the basement and get the Alshline.         1.9.
    
    Return to Zema and use the Alshline.                  1.10.
    
    Fight the Igglanova, then go into Bio-Plant.          1.10.
    
    Head through Bio-Plant to find the Professor.         1.11.
    
    Rika joins the party.                                 1.11.
    
    Go north then west to Aiedo.                          2.1.
    
    Head east then north and go through Wreckage.         2.2.
    
    Head through Passageway north of Aiedo.               2.3.
    
    Go east then south and into Zio's Fort.               2.3.
    
    Go through Zio's Fort and fight Juza.                 2.4.
    
    Fight Zio, then Alys and Hahn leave the party.        2.4.
    
    Demi joins the party and you get the Land Rover.      2.5.
    
    Go northeast and into Monsen.                         2.6.
    
    Head northeast and go through the Plate System.       2.7.
    
    Go south then southeast to Termi.                     2.8.
    
    Head southwest and go into Ladea Tower.               2.8.
    
    Go up Ladea Tower and Rune joins the party.           2.9.
    
    Go to the top and fight Gy-Laguiah.                   2.9.
    
    Get the Psyco-Wand, then Alys dies.                   2.10.
    
    Return to Zio's Fort and enter Nurvus.                2.10.
    
    Head through Nurvus, and fight Zio again.             2.11.
    
    Gryz and Demi leave the party.                        2.11.
    
    Go into the Spaceport and head to Zelan.              2.12.
    
    Go through Zelan and Wren joins the party.            2.13.
    
    Crash on Dezolis, and Raja joins the party.           3.1.
    
    Go north to Ryuon and speak to Gyuna.                 3.2.
    
    Head northwest to Tyler and enter the Hanger.         3.2.
    
    Go through the Hanger and raise the Spaceport.        3.3.
    
    Get into the Landale and fly to Kuran.                3.3.
    
    Go through Kuran and fight Dark Force.                3.4.
    
    Get the Ice Digger, then go north.                    3.5.
    
    Go through Mysterious Valley and get the Silvr-Tusk.  3.5.
    
    Head south then northeast to Zosa.                    3.6.
    
    Head northeast and go to the Climate Control Centre.  3.6.
    
    Fight Gy-Laguiah, then through to fight D-Elm-Lars.   3.7.
    
    Leave, then head southeast to Meese.                  3.8.
    
    Raja leaves the party.                                3.8.
    
    Go northeast to the Carnivorous Trees.                3.9.
    
    Retreat, then Kyra joins the party.                   3.9.
    
    Go southwest then southeast to Esper Mansion.         3.10.
    
    Meet Lutz, then leave Esper Mansion.                  3.10.
    
    Go southwest to Jut, then west to Weapons Plant.      4.1.
    
    Go through, then go back to Gumbious Temple.          4.2.
    
    Witness the theft of the EclpsTorch.                  4.3.
    
    Go back to the Spaceport, then fly to Air Castle.     4.4.
    
    Head through Air Castle and fight Xe-A-Thouls.        4.5.
    
    Leave, then go back into Air Castle.                  4.6.
    
    Go through Air Castle Basement and fight Lashiec.     4.6.
    
    Get the EclpsTorch, then return to Dezolis.           4.7.
    
    Destroy the Carnivorous Trees.                        4.7.
    
    Head north and go into Garuberk Tower.                4.7.
    
    Go through Garuberk Tower and fight Dark Force.       4.8.
    
    Kyra leaves the party, and Gumbious Temple explodes.  4.9.
    
    Head back to Gumbious Temple and enter the hole.      4.9.
    
    Speak to the Dezolisian bishop.                       4.9.
    
    Go to the Spaceport and fly back to Motavia.          4.10.
    
    Get the Hydrofoil then head to Krup.                  4.10.
    
    Go east onto the island, and Seth joins the party.    5.1.
    
    Head through Island Cave to the top.                  5.1.
    
    Go into Soldiers' Temple and get the Aero-Prism.      5.1.
    
    Seth leaves the party, then fight Dark Force.         5.1.
    
    Return to the Spaceport and go to Rykros.             5.2.
    
    Speak to Le Roof, then go to the Strength Tower.      5.3.
    
    Go through the Strength Tower and fight De-Vars.      5.4.
    
    Get the Rings, then go to the Courage Tower.          5.4.
    
    Go through the Courage Tower and fight Sa-Lews.       5.5.
    
    Get the Rings, then return to Silence Temple.         5.5.
    
    Speak to Le Roof and learn the Algo genesis.          5.6.
    
    Head back to Dezolis and into Esper Mansion.          5.7.
    
    Go to Lutz's room and enter Sacred Sword Cave.        5.7.
    
    Get Elsydeon, then return to Motavia.                 5.7.
    
    Select the fifth party member.                        5.8.
    
    Go to Mile, then head south and into The Edge.        5.9.
    
    Go through The Edge, then fight Profound Darkness.    5.10.
    
    The game is complete.                                 5.11.
    
    
    
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    7. Side Quests                                                        CSDQS
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    7.1. The Hunters' Guild                                               CTHTG
    ___________________________________________________________________________
    ***************************************************************************
    7.1.1. The Ranch Owner                                                CTROW
    ***************************************************************************
    ___________________________________________________________________________
    Recommended Level:  12+
    When Available:     Immediately
    Commission Awarded: 5000 MST
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is a request from a ranch owner at the village of Mile.
    
    "The sand worms at my ranch have become so big that I'm at my wit's end.
     Please help me..."
    
    That is the message.
    
    
    After accepting this job, teleport to Mile and speak to the man directly
    opposite the entrance to the village. The ranch owner will tell you that he
    can no longer look after the dangerous Sand Worms, so he asks you to deal
    with the problem by whatever means necessary. Make sure you are fully
    healed and the game is saved, then walk through the small gate and wander
    around the ranch until a battle starts. You will now fight a Sand Worm.
    
    Use your best skills and techniques available, as you will only need to
    defeat one of these beasts. This Sand Worm will only attack individual
    members of your party, so just heal whenever a character gets low on HP and
    keep hacking away. After a short while it should go down.
    
    Return to the rancher and he will lament the loss of his dream, but also
    realise that it had to be done. He sends the commission to the guild, so
    return to Aiedo and pick up your hard-earned cash.
    
    
    
    
    ***************************************************************************
    7.1.2. Tinkerbell's Dog                                               CTBDG
    ***************************************************************************
    ___________________________________________________________________________
    Recommended Level:  N/A
    When Available:     After obtaining the Land Rover
    Commission Awarded: 2000 MST (-280 MST costs = 1720 MST profit)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is a request from the house where Tinkerbell lives.
    
    "Our household pet 'Rocky' has disappeared.
     Please find him..."
    
    That is the message.
    
    
    After accepting this job, head to the east side of Aiedo. There are two
    houses near the south wall next to the river. Tinkerbell's house is the one
    on the left, so enter.
    
    Speak to Tinkerbell's father on the left and he will explain the situation,
    hinting that the dog is likely to be found outside of Aiedo, then speak to
    Tinkerbell's mother near the door and she will inform you that Rocky is
    very fat and that he likes sweet things. You can speak to Tinkerbell if you
    wish, but you won't get any important information.
    
    Leave the house, and go to the south gate. Step just outside and head left
    along the wall. Turn north at the end, hugging the wall all the way, until
    you reach a building at the corner. When you go in, you will see that the
    room is deserted, so head down the stairs and you find yourself in Naura
    cake shop. Speak to the man behind the counter and buy one SHORTCAKE for
    280 MST, then leave Aiedo.
    
    Rocky will either be in Krup, Monsen or Termi. In Krup and Monsen, you will
    find Rocky to the southeast of the Tool Store. In Termi, he will be to the
    southeast of the statue of Alis. Address Rocky when you find him, and the
    dog will bark. Chaz will surmise that he is Rocky. Address the dog again
    and you will give him the SHORTCAKE. You then take Rocky back to Aiedo.
    
    A second later and your back in Tinkerbell's house. Her father will thank
    you, and inform you that your commission will be sent to the guild. Return
    to the Hunters' Guild and collect your 2000 MST.
    
    
    
    
    ***************************************************************************
    7.1.3. Missing Student                                                CMGSD
    ***************************************************************************
    ___________________________________________________________________________
    Recommended Level:  N/A
    When Available:     After shutting down Nurvus
    Commission Awarded: 3000 MST (-40 MST costs = 2960 MST profit)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    We have a request from the caretaker of the student dorms in Piata.
    
    "One of the students entrusted to our care has disappeared.
     Please find her..."
    
    That is the message.
    
    
    After accepting this job, teleport to Piata and head to the building in the
    northwest corner of town. Walk in and speak to the man nearby. He will ask
    for your help, explaining that one of the female students living in the
    dorm has gone missing. She had apparently become a devotee of some sort of
    religious cult, and he had hoped that the infatuation would pass and that
    she would come back. Obviously, she hasn't. He goes on to point out that
    something like this could tarnish the reputation of the entire Academy, and
    begs for the party's help. 
    
    The only religious cult that we've come across so far is the one that was
    worshipping Zio in Kadary. Before going there, however, teleport to Termi
    and go to the Bayamare Gift Store. Purchase a PEROLYMATE for 40 MST.
    
    Now, teleport to Kadary and go to the large church in the northwest of the
    village. Head to the northwest corner of the church and speak to the blonde
    girl that's there. She will cry, saying that she wants to go back to Piata.
    This must be her. Chaz says that they will take her back, but then the girl
    feels faint, says that she is hungry, and collapses.
    
    They take her to the Inn in Kadary. The girl is resting in bed, and the old
    man nearby explains that she was eating irregularly. She needs to eat
    something nutritious. He will then notice that you have the PEROLYMATE, and
    inform you of it's high nutritional value. You then give it to the girl.
    
    Speak to the student, and she will be a little dazed. You will then all
    appear back in the dorm in Piata. The caretaker will thank you, and tell
    you that he will send the fee to the guild. He also asks if the party could
    keep the matter to themselves. All done, teleport back to Aiedo and collect
    your earnings from the guild.
    
    
    
    
    ***************************************************************************
    7.1.4. Fissure of Fear                                                CFSOF
    ***************************************************************************
    ___________________________________________________________________________
    Recommended Level:  19+
    When Available:     After shutting down Nurvus
    Commission Awarded: 5000 MST
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is a request from Eddie who lives in Monsen.
    
    "My son has fallen into a crack in the earth!
     Please help my son!"
    
    That is the message.
    
    
    After accepting this job, teleport to Monsen and visit the house directly
    north of the crack in the ground. Speak to the woman inside, and she will
    inform you that her son, Tallas, was playing outside when he fell through
    the crack. She wants to go and rescue him, but tells the party that creepy
    groaning sounds have been coming from the crack in the ground. She finishes
    by asking the party to rescue Tallas.
    
    Go outside and you will see that the sign has been removed from the fence.
    Rest at the Inn if you need to, then save your game and drop down the hole.
    
    
      ______________
     // DUNGEON #25 ŻŻŻŻŻŻŻŻŻŻ\
    |/  The Hole               \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Jr.Ooze, Meta Slug, Zol Slug
     ______________________________________________________________
     \
      \   Boss: Fract Ooze
       \______________________________
    
    
    Chaz will be surprised that there is a vast cave underneath Monsen, an Rika
    will notice that Tallas is nowhere in sight. The path to the left leads to
    a staircase that takes you to the surface outside Monsen, so head right.
    Turn up at the corner, then continue right and down. Examine the shoes on
    the floor, and Rika will wonder if they are Tallas' shoes. Continue to the
    right until you reach a junction. The lower path leads nowhere, so head up
    and follow the passage up and a little to the right until you see a large
    orange slug. Examine it, and Rika will become concerned about the fate of
    Tallas. Chaz will mention that it is bad luck to even think such a thing,
    and then the creature will attack.
    
     __________
    | BOSS #19 \____________  ____________________
    | Fract Ooze            ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 1999             ||                    |
    | EXP: 42236  MST: 855  || Party: 19+        /
    |                       ||                  /
    | Weak: Fire,Water,Elec ||                 /
    | Res:  Force.Gravity   ||                /
    | Imm:  Light           ||               /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You could argue that this isn't really a boss battle, as the music is just
    normal battle music. However, the battle is necessary to the completion of
    the mission, so I thought it should be categorized as a boss battle.
    Use your best Skills and Techniques to get the battle over as quickly as
    possible, avoiding light Skills as the Fract Ooze is resistant to these.
    Apart from its standard attack, the Fract Ooze only uses one Skill called
    CELL SPLIT, a hit-all attack that does a small amount of damage. If you
    stay on the offensive, it is unlikely you will need to heal at all, and the
    battle should be over in no more than two or three rounds.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Once the fight is over, Tallas will be standing where the Fract Ooze was.
    He asks if they are on the other side of the planet, and Chaz asks Tallas
    if he was really eaten. Rika is glad Tallas is safe, pointing out that he
    would have been digested had they not come along in time. Tallas agrees,
    then thanks Chaz before running off down the passage.
    
    Use HINAS or an ESCAPIPE, or follow Tallas, heading all the way to the left
    to the staircase that you ignored earlier. Go back into Monsen and return
    to Eddie's house (see that the sign has been replaced). Speak to Tallas'
    mother and she will thank you, saying that she had lost all hope. She tells
    you that she will send the commission to the guild, so teleport back to
    Aiedo and pick up your reward.
    
    
    
    
    ***************************************************************************
    7.1.5. Stain in Life                                                  CSNLF
    ***************************************************************************
    ___________________________________________________________________________
    Recommended Level:  N/A
    When Available:     After obtaining the Hydrofoil
    Commission Awarded: 50000 MST (-50000 MST costs = 0 MST profit)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is a request from the village chief of Uzo via letter transmission.
    
    "My two daughters have left the village and have not returned since.
     Please find out where they are..."
    
    That is the message.
    
    
    Before you accept this job, take note that you will need 50000 MST in order
    to complete it. Although you will get this money back, you will not get
    anything else.
    
    After accepting this job, teleport to Piata and get into the Hydrofoil.
    Head north and then to the west end of the land, then go due south. You
    will come to an island, and on this island is the village of Uzo. Drive in.
    
    Uzo          Inn             |    80 MST per person|
                                 |                     |
                 Tool Store      |TRIMATE   |   400 MST|
                                 |ANTIDOTE  |    10 MST|
                                 |CURE-PARAL|   120 MST|
                                 |TELEPIPE  |   130 MST|
                                 |ESCAPIPE  |    70 MST|
    
    Go to the house in the southwest corner of the village, and speak to the
    woman at the back of the house. She informs you that their two daughters
    made a raft and went to the mainland to do some shopping at the market.
    However, that was a month ago, and there has been no sign of them. She is
    not even sure whether they made it to the mainland or not. The woman then
    explains that her husband makes out that he is stubborn and obstinate, but
    he is really more worried than she is. She begs the party to find their
    daughters.
    
    There are only two places that have anything like a market on Motavia -
    Tonoe and Aiedo. Of course, Tonoe is hidden within a mountain range and
    protected by a monster-filled cave, so Aiedo seems like the most likely
    location for the girls to be found. Teleport back there.
    
    Head up to the market complex, but don't go in. Instead, head right and
    then up around the building. Continue up the path to the river, then go a
    little to the left and cross the bridge. Head up through the gate and into
    the building. This is Aiedo prison.
    
    In the left-most cell you will see two girls. Speak to the one on the left,
    and she will tell you that they came to Aiedo from far away to do some
    shopping. Unfortunately, they got a little carried away, were unable to pay
    for their rooms, and were subsequently caught. She then finds out that the
    party are there at the girls' parents' request, but points out the watchman
    that is nearby.
    
    Speak to the watchman on the left, and he will inform you that the girls
    have a ten-year sentence. The seem to ask if the watchman can let them out,
    but he tells them that he can only do that if they post the girls' bail.
    However, the bail is 50000 Mesetas. Speak to the man again and he will ask
    if you want to pay the bail. Agree, and the man is amazed by the party's
    magnanimity, then he unlocks the girls' cell.
    
    Speak to the girl on the left again, and she will also be amazed. Chaz then
    suggests that they all go back to Uzo, so that's what they do. The girls'
    father thanks the party, and tells them that he will send the commission to
    the Hunters' Guild as promised. He will then express his gratitude once
    more. Teleport back to Aiedo, and reclaim your expenses from the guild.
    
    
    
    
    ***************************************************************************
    7.1.6. Dying Boy                                                      CDYBY
    ***************************************************************************
    ___________________________________________________________________________
    Recommended Level:  N/A
    When Available:     After obtaining the Hydrofoil
    Commission Awarded: 10000 MST (-500 MST costs = 9500 MST profit)
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is a request from Mr. Culvers of Torinco via letter transmission.
    
    "My son has fallen ill. I would like to dicuss a certain plan I have to
     deal with this matter. I will go into more detail after we meet."
    
    That is the message.
    
    
    After accepting this job, teleport to Termi and go to the Bayamare Gift
    Shop to buy an ALIS-SWORD. Leave the village, then get into the Hydrofoil
    and head southwest to the west coast near the Ladea Tower. From here, go
    due south onto a large island. The village of Torinco should be within
    sight to the west, so drive in.
    
    Torinco      Inn             |    90 MST per person|
                                 |                     |
                 Tool Store      |TRIMATE   |   400 MST|
                                 |ANTIDOTE  |    10 MST|
                                 |CURE-PARAL|   120 MST|
                                 |TELEPIPE  |   130 MST|
                                 |ESCAPIPE  |    70 MST|
    
    Go north up the first few steps, then continue up and cross the next steps.
    Head east and then north up another flight of steps, then go back west and
    ascend the last steps to find a house just to the right. Go in.
    
    Speak to the man standing next to the bed on the left side of the house. He
    introduces himself as Culvers, and informs you that his son has become ill.
    The doctors said that he had been cured, but Culvers says that the boy is
    still convinced that he is going to die and that he can't be cured.
    Apparently, it is one of those psychological illnesses. Culvers adds that,
    back in the days when there were fewer monsters, they used to take family
    trips to Termi. He wishes that they were able to go there now, but says
    that it is not possible. However, Culvers thinks that if they were able to
    take their son something connected with Termi, that it might restore his
    strength. He asks the party if they can buy something from the gift shop
    in Termi.
    
    Fortunately, you have already bought something from the shop, so approach
    the boy in bed and speak to him. The boy sees the Alis-Sword, and remembers
    the heroine that he saw in Termi. The party step away from the bed, and
    Chaz stands in the middle of the floor before the boy. Chaz tells the boy
    to watch, then performs a few stylish sword moves. The boy is impressed,
    and Chaz explains that the sword is filled with the strength and courage of
    the heroine Alis. He gives the sword to the boy and tells him to get
    better. The boy thanks Chaz, and tells him he is feeling better already.
    
    Speak to Culvers once more, and Culvers will say that it is a miracle. He
    thanks the party greatly, and says that he thinks Chaz is the second hero.
    After that, he will tell the party they can collect their fee from the
    guild. Return to Aiedo, and do what the man said.
    
    
    
    
    ***************************************************************************
    7.1.7. Man with twist                                                 CMWTW
    ***************************************************************************
    ___________________________________________________________________________
    Recommended Level:  36+
    When Available:     After obtaining the Hydrofoil
    Commission Awarded: Nothing
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is a request from Mr.Sekreas of Torinco.
    
    "We are at our wits' end due to a flock of birds who are eating up our
     terraced fields. Please exterminate them..."
    
    That is the message.
    
    
    Before you accept this job, take note that although you are offered 20000
    Mesetas to complete the task, you won't actually receive any money at all.
    
    After accepting this job, teleport to Termi and get into the Hydrofoil.
    Now, head southwest to the west coast near the Ladea Tower. From here, go
    due south onto a large island. The village of Torinco should be within
    sight to the west, so drive in.
    
    Go north up the first few steps, then continue up and cross the next steps.
    Head east and enter the house at the end. Speak to the man in here, and he
    will introduce himself as Sekreas. He will tell you that a strange flock of
    birds has been eating up the fields, and that he knows where the head
    honcho bird can be found. He asks the party to exterminate the head honcho
    bird, and explains it can be found in a cave to the northeast of Torinco.
    
    Rest at the Inn if you need to, then head out of the village. Go a little
    to the north, then east below the mountain range. Save your game just
    outside the cave entrance, then go on in.
    
    
      ______________
     // DUNGEON #26 ŻŻŻŻŻŻŻŻŻŻ\
    |/  Rappy Cave             \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Blue Rappy, Rappy
     ______________________________________________________________
     \
      \   Boss: King Rappy
       \______________________________
    
    
    Head up the passage until you reach a junction. Go right and then continue
    upwards, crossing the set of steps when you come to them. Follow the path
    up and then around to the left, continuing up until you reach another set
    of steps. Ignore the corridor to the right, and head up the thin passage
    above. Walk all the way to the top, then stop when you reach a larger
    chamber. Heal up all the characters, and equip Wren's best single-target
    weapon (PLSMLAUNCH or PHOTNERASR). Now, address the large yellow bird
    sitting on the platform above. It won't speak, but it will attack.
    
     __________
    | BOSS #20 \____________  ____________________
    | King Rappy            ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 2911             ||                    |
    | EXP: 39852  MST: 555  || Party: 36+        /
    |                       ||                  /
    | Weak: Fire            ||                 /
    | Res:  -               ||                /
    | Imm:  Light           ||               /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The master bird is not too difficult, and won't really require any serious
    careful strategy to defeat.
    
    In the first round, have Chaz use RAYBLADE, let Rika use DEBAN, have Rune
    use LEGEON, and get Wren to use BARRIER. If there is another character in
    your party, let them perform their best attack (avoiding light Skills).
    
    King Rappy will either use a normal attack or its EARTHQUAKE Skill (which
    damages all characters). With the defences set up, neither of these attacks
    should pose too much of a threat.
    
    In the rounds that follow, let Chaz continue using RAYBLADE, have Rika use
    DBLSLASH, get Rune to use NAWAT, let Wren just attack, and have your other
    character (if there is one) use their best abilities. 
    
    Obviously, have Wren use RECOVER if he needs to (unlikely), and get Rika to
    heal any other characters that drop to low HP levels (also unlikely).
    
    If you keep the pressure on, King Rappy should fly the nest in about four
    or five rounds.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    After the battle, the boss bird will fly around the characters and down the
    corridor. Chaz will tell it to stop, and start to run after it. At that
    moment, Sekreas runs into the room and tells the party to stop. Sekreas
    tells the party to let the bird go, but Chaz asks why, considering Sekreas
    was the one who asked for it to be exterminated. Sekreas agrees, then asks
    for the party's forgiveness. Rika demands to know what's going on, so
    Sekreas explains. He starts by telling the group that he has always been an
    animal lover, and that recently he discovered a new breed of bird. He goes
    on to say that he used the cave to rear the birds, but eventually they
    began looking for food. The birds went to Torinco and started to eat up the
    fields, so the villagers decided to set about exterminating them. He asks
    the party if they agree with him that this was a cruel thing to do, but
    Chaz asks why, if that was the case, Sekreas commissioned the Hunters'
    Guild to exterminate the boss bird. Sekreas replies that he knew a head
    honcho bird had started to emerge in the flock, and that it was very
    powerful. He (foolishly) thought that even a hunter wouldn't be able to
    defeat it, and hoped that this would disuade the villagers from trying to
    destroy the birds. Chaz realises that Sekreas had been using them, and
    Sekreas admits that he had grossly underestimated their strength. Sekreas
    says he is sorry, and consents to the party locking him up in prison or
    whatever they want. Chaz can't be bothered with him, and tells Sekreas to
    get out of his sight. Sekreas complies, running off down the passage.
    
    Chaz tells the party that he can sort of understand why Sekreas did what he
    did, and adds that the boss bird has flown away somewhere, and that it
    won't eat up Torinco's fields any more. Rune points out that it could just
    go and start on some other fields, but Chaz just says that they'll deal
    with that when they come to it. 
    
    Don't bother returning to Torinco as Sekreas will only apologise for what
    he has done. Instead, report to the Hunters' Guild and report what has
    happened. The receptionist will say that no word has been received from
    Torinco, and that action will be carried out to both reclaim Sekreas' debt
    and to save face for the guild. Chaz insists not to bother, so the matter
    is forgotten.
    
    
    
    
    ***************************************************************************
    7.1.8. Silver Soldier                                                 CSVSD
    ***************************************************************************
    ___________________________________________________________________________
    Recommended Level:  36+
    When Available:     After obtaining the Hydrofoil
                        Before obtaining Elsydeon
    Commission Awarded: 80000 MST
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This is a request from an old man in Zema.
    
    "We are having problems with some strange machines that have begun to roam
     the outskirts of the village. We have not yet been attacked, but we
     villagers are afraid and would like something to be done about it."
    
    That is the message.
    
    
    After accepting this job, ensure that the party are fully healed and then
    teleport to Zema. Head inside and you will be accosted by three Servants.
    Defeat these guardians, then head to the house in the northeast corner of
    the village. Speak to the old man in the room on the right, and he will
    explain that, in the last week, unidentified machines have been roaming the
    village. It seems like they are trying to investigate Birth Valley. They
    are not doing any harm to the villagers, but it is making everyone uneasy.
    He requests that the party drive the machines away. Chaz finds it strange
    that they were attacked upon entering the village, but Wren points out that
    he seemed to be their only target.
    
    You could speak to the villagers to learn more about the problem, but all
    you really need to do is go to the source of the machines. Teleport to
    Nalya, then get into the Hydrofoil and head due east. Continue onto an
    island, and stop outside the metal structure. This is Vahal Fort. Enter it.
    
    
      ______________
     // DUNGEON #27 ŻŻŻŻŻŻŻŻŻŻ\
    |/  Vahal Fort             \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Browren486, Jurafaduel, Goldine, LifeDeletr,
                VopalSphre, Dominator
      _______________________________________________________________
    
      Treasure: REPAIR-KIT, PHOTNERASR, LACO-GEAR, LACO-ARMOR,
                POSIBOLT (Skill)
     ____________________________________________________________
     \
      \   Boss: Dominator x3
       \______________________________
    
    
    Wren will report that there is a transmission from Demi. She will inform
    him that the Plate System has sustained an attack from a mysterious android
    attack squad. She reports that she has kept the damage to a minimum, but
    she judges from the sophistication of their attack that there must be a
    sophisticated tactician behind it. Rika can't understand how someone could
    still be sending spurious orders now that Kuran is silenced, and Wren
    reports to Demi that they are investigating the matter as well. He advises
    her to shift to Alert Mode 1. Demi agrees, then cuts out. Rika asks if the
    attack squad could be anything like they met in Zema, and Wren replies that
    it seems orders are being given for the destruction of all AI systems above
    a certain level. Chaz then sees why Wren was attacked in Zema, and Rika
    realises that the reason the machines were in Zema in the first place was
    to destroy Seed. Rune asks if the person responsible for the attack didn't
    know Seed had already self-destructed, and Wren theorizes that someone in
    possession of old Parmanian data, and far removed from Zelan, must be
    responsible, and Chaz suggests that they could be here.
    
    Head up to the junction, then go right, up and then right, and pick up a
    REPAIR-KIT. Return left, down, and then left past the entrance to the left
    wall. Continue up, left and then up again, ignoring the alcove on the left,
    and head up to the top wall. Go right and then up, right and down the
    corridor until you reach a central elevator shaft. Go down around it to the
    right, and take the passage to the right from here. Head up the corridor at
    the end, then turn right and then down. Pick up the PHOTNERASR from the
    bottom left of this chamber, then return up, left, down and left. Head down
    and left to the elevator, and descend to the floor below.
    
    Walk straight down the walkway, ignoring the paths to the left and right
    for the moment. Continue to the bottom and pick up the LACO-GEAR. Unless
    Wren already has the PALMA-RING, equip this new item to him. Return back up
    and turn either left or right, and then up at the corner. Keep going up and
    then back around to continue up the walkway to the top wall. There are two
    ways to go here, but first you should go left. Head left, down, left and
    down, and keep going down until you reach the bottom. Walk right, down and
    right, then procure the LACO-ARMOR. As before, only equip this to Wren if
    he hasn't already acquired the GUARDARMOR.
    
    Return back left, up and then right to the junction, then continue right,
    down, right and then down all the way to the bottom. Turn left, down and
    left, then take the elevator in the wall above. Upon arrival, Rune will
    comment that the place is awesome, and add that if everything here started
    to move at once, Motavia would instantly fall under their control. Chaz
    sarcastically asks Rune to remind him why they are here, and Wren tells
    them that they have to hurry, as it is not a joking matter.
    
    Walk a little down and then left, ignoring the platform above you, and use
    the terminal on the left of the walkway. Head back to the right, and step
    onto the conveyor belt at the end. On the other side, step onto the next
    conveyor above you, then head right over the thin walkway and take the
    elevator to the next floor.
    
    Head straight down the corridor to the bottom and open the chest. Chaz asks
    if they are more of Wren's spare parts. Wren looks in the chest and states
    that he can't believe it, as he thinks it's a Positron Bolt unit. Wren
    explains that it is a weapon developed for attacking space fortresses, and
    that a 10-second burst could even destroy Zelan. Rune is amazed at the
    power of the unit, yet notes how small it is. Wren adds that, under normal
    circumstances, he would prefer to avoid using such a weapon, but admits
    that in the current situation he has no choice. He installs it.
    
    
    Wren acquires the POSIBOLT Skill
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Go back up the passage and use the elevator. Head left across the walkway,
    then use the conveyor belt above you. At the top, walk left all the way to
    the end of the walkway, ignoring the platform below, then step onto the
    belt at the end. Back on the walkway again, head left and take the elevator
    to the bottom floor. Go down to the corner, then left until you emerge in a
    larger chamber. Walk up to the panels above, then completely heal your
    party. Examine one of the panels.
    
    As Wren is wondering what the system is, it speaks. The computer welcomes
    them, and introduces itself as Daughter, the protector of Algo, responsible
    for administering law and ensuring order. Rune asks of what it is a
    daughter, but Rika seems to know, saying that Seed told her the plan had
    been abandoned. Wren confirms that his data says that as well, but admits
    that he must have an error in his data. Chaz asks Daughter if it was the
    one that sent androids to Zema and the Plate System, and Daughter replies
    that he is correct. Chaz then asks why, if Daughter is the protector of
    Algo, it would destroy the environmental control system. Daughter explains
    that it is trying to purge the AIs not under its control, and that its
    primary objective is peace and prosperity for all of Algo. It adds that any
    AI that does not obey its orders is an enemy of Algo and must be destroyed.
    
    Rika takes control of the conversation now, asking Daughter if it was aware
    that its network is not connected to external systems, and that any order
    it did send would not reach the other systems. Daughter disagrees, saying
    it was designed to take control of all remaining systems of Mother Brain,
    and that all AI systems in Algo are under its control. Wren informs
    Daughter that there is a fundamental error in its self-awareness. He tells
    it that, because the environmental deterioration caused by the system
    crash was greater than initially expected, the effects of the destruction
    of Parma were calculated prior to the completion of the Daughter Project.
    He goes on to say that the project was then abandoned at the prototype
    manufacturing stage, and that Daughter is but a test machine. Daughter
    questions this, but Wren continues that, subsequently, a network was
    constructed in Zelan whose sole object was to restart and stabilize Algo's
    environmental control system. Wren introduces himself as the AI in charge
    of managing the entire system, and Daughter replies that it understands.
    
    Daughter and Wren say little for a moment, then Daughter continues by
    saying that it understands that Wren is the one creating disorder in its
    system. It adds that it will use all its power to exterminate anything that
    interferes with its programs, and then a boss battle begins.
    
     __________
    | BOSS #21 \____________  ____________________
    | Dominator x3          ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 999              ||                    |
    | EXP: 14400  MST: 1500 || Party: 37+        /
    |                       ||                  /
    | Weak: Electric        ||                 /
    | Res:  Fire,Watr,Force ||                /
    | Imm:  Light           ||               /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Three Dominators are the sum total of Daughter's defences, and it shouldn't
    be a great chore to defeat them. Use hit-all Techniques and Skills (try out
    Wren's POSIBOLT), and the Dominators should only last a couple of rounds.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    After the battle, Wren approaches the computer terminal and tells Daughter
    that he is going to shut it down. Daughter asks why Wren is doing it,
    telling him that Algo would never retain its former prosperity without it.
    Daughter, in desperation, adds that there is even a possibility that all
    will be ruined. Wren explains to Daughter that he was only given minimal
    environmental control ability, yet humans have continued to live for over a
    thousand years. Daughter begs Wren not to shut it down, but Wren continues
    by telling it that civilization has indeed fallen into decay, but that this
    is exactly why humans have retained their vitality. He tells it that humans
    worked together to overcome all of the problems they have faced. Daughter
    sounds weak now, and all you can make out is the word 'stop'. Finally, Wren
    tells Daughter than there is no need for excessive interference. Daughter
    is then shut down.
    
    Wren turns to the party and explains that technicians at the time planned
    to reopen the project after the environment was stabilized. He supposes
    that they must have had an independent AI at Nurvus that was keeping things
    under control at Vahal Fort. He notes that both he and Demi were negligent,
    ignoring the ancient facility because it was unrelated to their official
    tasks. Rune adds that all efforts were put into starting Zelan, so Daughter
    was forgotten. Rika concludes that a signal must have been sent to wake
    Daughter after they had shut down Nurvus. 
    
    After this long dialogue, teleport out of Vahal Fort (or walk if you wish),
    then get back to the Hunters' Guild to collect your dues.
    
    
    
    
    **************************************************************************
    
    7.2. Megid - The Anger Technique                                     CMGID
    
    **************************************************************************
    
    
    You must have acquired ELSYDEON before you can complete this side mission.
    
    
    Go to Rykros. Leave the Silence Temple, and head southeast to the Courage
    Tower. From here, head due west through the thin passageway until you reach
    an area filled with a few green rocks. The largest of these rocks has a
    door at the front. Save your game, then enter.
    
    
      ______________
     // DUNGEON #28 ŻŻŻŻŻŻŻŻŻŻ\
    |/  Anger Tower            \_________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       Enemies: Bladeright, BloodSaber, CrminHeads, Dark Witch,
                Hakenleft, Illusionst, Twinarms
      _______________________________________________________________
    
      Treasure: GUARD-MAIL, SOL-DEW, MEGID (Technique)
     ____________________________________________________________
     \
      \   Boss: Alys, (Re-Faze)
       \______________________________
    
    
    Chaz will notice that Elsydeon is shining, and Rika states that a voice is
    reverberating in her head. The voice tells them that the Anger Tower gladly
    welcomes the Protectors of Algo.
    
    Head up the corridor, then turn right when you reach the top. Head down at
    the corner, then left a little, then continue down to take the stairs at
    the bottom. Head up and right to acquire the GUARD-MAIL, which should be
    equipped to Chaz immediately. Go back to the stairs, then descend to the
    floor below. Return up and left to the junction, then continue left and
    down, picking up the SOL-DEW in the middle of the floor. Go to the bottom
    right corner and climb the staircase.
    
    Go up to the top, then right to the far wall. Walk down and go left through
    the small passage, then head down to the staircase. Take it to the top
    floor. You emerge in a large room, in the middle of which is a person who
    looks very familiar - Alys.
    
    Chaz is also entirely alone, the rest of the party having been unable to
    follow. You can return down the stairs to rejoin them if you wish, but it
    would be best to approach the Alys-like figure. Address her, and Chaz will
    ask why she is on Rykros. There is no response. Instead, Alys starts to
    push Chaz, and a battle follows.
    
     __________
    | BOSS #22 \____________  ____________________
    | Alys                  ||                    |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|| Recommended Level: | 
    |  HP: 420              ||                    |
    | EXP: 1      MST: 1    || Chaz: 45-46       /
    |                       ||                  /
    | Weak: -               ||                 /
    | Res:  Force,Radiation ||                /
    | Imm:  Fire,Light      ||               /
    |                       ||              /
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This is not really a boss fight, although the music is different and
    ironically appropriate. Just have Chaz use normal attacks, as Alys should
    not be able to inflict enough damage to kill him before she falls.
     _______________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    After the battle, Chaz cries out for Alys, and an unseen laughter can be
    heard. Chaz asks who it is, and the room disappears into blackness. A ball
    of fire appears, and teases Chaz by saying he is a weakling for wailing and
    lamenting for something he knows to be an illusion. Chaz is baffled, and
    begins to get annoyed. The fire seems to take enjoyment from the anger and
    hatred coming from Chaz, and comments that it is quite a show of Chaz's
    force of character. It asks Chaz if he would like to be able to transform
    those feelings into strength, but Chaz doesn't understand. The fire goes on
    to explain that there is a technique to transform emotions of anger and
    hatred into powers of destruction. It asks if Chaz wants to know about it.
    
    Whatever you do, select 'No'. If you reply that Chaz does want to know, the
    ball of fire will be disappointed with Chaz, and tell him that it finds it
    ridiculous that a fellow like Chaz would consider himself worthy to wield
    Elsydeon. It will then attack. Re-Faze (as this is its name) is immensely
    powerful, and uses a technique called Megid. This inflicts severe damage on
    Chaz, and will ultimately kill him. There is no way to win this fight.
    
    After selecting 'No', Chaz will tell Re-Faze not to mess with him, and
    Re-Faze will ask why. Chaz explains that winning with such a power would be
    meaningless, and would only make them the same as the Darkness. Re-Faze
    seems to be impressed, saying that Chaz has fought the illusion yet hasn't
    lost sight of himself. It says it will trust Chaz with the forbidden
    technique, Megid.
    
    Re-Faze tells Chaz it is necessary to feel anger and hatred for humans to
    be human, and he feels that there shouldn't be any danger that Chaz will be
    corrupted by the power of Megid as long as he doesn't forget his true self.
    
    
    Chaz acquires the MEGID Technique
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Make your way back to the Silence Temple by teleporting or otherwise, then
    head into the Landale and select your next destination.
    
    
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    8. Cast of Characters                                                 CCOCR
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    This section contains a description of each important character in the
    game, listed in the order in which they are first encountered or brought
    to attention. The playable characters are also represented by excellent
    ASCII pictures, courtesy of the ASCII Generator.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    8.1. Playable Characters                                              CPLYC
    ___________________________________________________________________________
    ***************************************************************************
    8.1.1. Chaz Ashley                                                    CCCHZ
    ***************************************************************************
    
    --------------------------------------------------------------------------
    |Joins Party: At start               |Starting Level:  1 | Initial Stats |
    |-------------------+----------------+-------------------|               |
    | Initial Equipment |Initial Techniques: RES             | HP    -    25 |
    |                   |                                    | TP    -    10 |
    | Head   LTHR-HELM  +------------------------------------| Str   -     8 |
    | Right  HUNT-KNIFE |Initial Skills:   EARTH (3)         | Men   -     6 |
    | Left   HUNT-KNIFE |                                    | Agl   -     7 |
    | Body   LTHR-CLOTH |                                    | Dex   -     5 |
    --------------------------------------------------------------------------
    
    
                           @%%@@x**x.                            Chaz Ashley
                     .+####=  .x####%##@.x%@@%.                  ŻŻŻŻŻŻŻŻŻŻŻ
                   x###@++x###x.   =#*.=%*xx@####x
                 #@.   ..... .=+==--.--------=--###@             Parmanian
              .%x-@##*========--=========--=+@@x*x###x           (Hunter)
             +# @%=..-=---=========--=====**+--x**+*x##=
            =#*#    +.- *+---.-=-. .-     ..+++**+***+x#         Age: 16
           *%=#.  *#.- @# .=.+#-..##-#% ##- %#.x#+@x+*+x#
           #-# . ##  #.#  #x=#  +##########- *# %#-#+***@#       Sex: Male
           *# *=*#  # @% -# #  -##%==     +#= # x#x+#+***#x
            # #x=# .# #% @# #..+##**#%######@ #  #%-#=***x#      Lives:
            -#%*=# -# #% x# #  ###%##########x# -#@.#x+**+#.     Aiedo
             @x#.x#-#@-# =# *# ##@%@=   .  -@@# %#=###**+=#
              #*# #--#-%#+x@ #.+@=+**+++x#@#@+%*#x#x +##=@#      Hair Colour:
               -##@x=#x+#x##x#*%##x+####@##%##+# x#*#*##+##.     Blond
                 =%####x# #=##= .*=..+ #-@# .x+*#-#*#-###x
                     # #- x## # =-===- ###x-=x**# #=##%*         Eye Colour:
                     # #. -=##@ =======   .*xx**# #=#-           Green
                     # #*  ==%#x=---==+==+xxx*++# %-#           
                     *+@#*  =..+*%@*+===-*x**+*##x#######       
                      =.%#x  ====x@+====.+*+*#@@##%###%@#       
                .=######%%##@  ----==-. -@x##@%##@*#x@@@#       
               ####@@@@%@@@###*      .x###%#@%@@*  #%%%x#=      
               @##@@%%%%@%#%@####%%%###+.  #x@@##  #%@@@###     
          %@@@*  *#@x@%%@#+ +##@####@+=+###x@@@##  #%@%#@@######
    ######x++xx#####%x@%@##@..=.==x=##%####x@@@##  #@##@%#%x@#x-
    -          *#%@%#@x@@@#@-*#############x@@x%x x###@#%@@##x  
    ++*++++**###%@%x%#%@@%# =+x=%#########@x@@%###@+#%@@@@##+  +
    ++=*@@%x###x@@##@@##@@#@#############@@@##%#%- .*x%%###-.=x*
    
    
    Chaz is the core character of the game, and he is the only member of your
    party that is kept from beginning to end. As an orphaned child, Chaz lived
    in a far off country, where struggle to survive taught him how to take care
    of himself in a fight. He did some pretty bad things during this time,
    until he happened to chance upon a hunter named Alys, who realised his
    potential and helped Chaz sort himself out. After training with Alys, Chaz
    finally qualified as a fully-fledged hunter, and it is at this point that
    the game begins.
    
    He is a headstrong and confident young man, very outwardly emotional and
    sensitive. He is honest in his opinions of others, especially of Rune in
    the beginning, although over time both Chaz and Rune begin to respect each
    other's talents, and end up very close friends. Throughout the game, Chaz's
    strength seems to flow from his feelings, and early in the game his passion
    is what manages to scrape him through.
    
    His relationships with the other party characters are varied. He sees Alys
    as an older sister, someone he looks up to and loves dearly. He suffers
    greatly after her death, and starts to share Gryz's need for revenge. He
    also forms a close bond with Rika, and they're affection for each other
    later forms the romantic element in the game.
    
    As he journeys and meets new and very different friends, he learns to
    control his emotions and finds that he has a tremendous power inside of
    him. Through focusing this power he is capable of fulfilling a great
    destiny that he never knew he had.
    
    
    Chaz's favoured weapons are swords and daggers, and he wears mainly helms
    and heavy armours.
    
    Chaz has a range of Techniques, including curative Techs, thunder, force
    and travel Techs. He is also able to acquire the most powerful Technique in
    the game, but only after he has mastered his emotions.
    
    His Skills consist of special attacks, a sleep ability, and instant-death.
    
    
    
    
    ***************************************************************************
    8.1.2. Alys Brangwin                                                  CCALY
    ***************************************************************************
    
    --------------------------------------------------------------------------
    |Joins Party: In Motavia Academy     |Starting Level:  7 | Initial Stats |
    |-------------------+----------------+-------------------|               |
    | Initial Equipment |Initial Techniques: FOI,SHIFT,SANER | HP    -    53 |
    |                   |                                    | TP    -    40 |
    | Head   LTHR-CROWN +------------------------------------| Str   -    12 |
    | Right  BOOMERANG  |Initial Skills:   VORTEX (5)        | Men   -    12 |
    | Left              |                                    | Agl   -    15 |
    | Body   LTHR-CLOTH |                                    | Dex   -    13 |
    --------------------------------------------------------------------------
    
    
                   +x@#%%%%%%%%###%###=+*+====                   Alys Brangwin
               ###@%#%xx+==---++x*x@@%##@xx#@#####@              ŻŻŻŻŻŻŻŻŻŻŻŻŻ
            .##x+*#x+++++@#########%@@%%%%%#########*
           ##+x*+#x****@##x*---+=*x#%%%%%@#@+-*+%%%###*          Parmanian
         .#++x**#%+**+%#x+++x###%%%@@%%%%@%@%##%%@@@#####x%##    (Hunter)
         #=.==* #-x**+##+**@#@*%%%%%%%%@@@@%%%%%%%%@@#%####+
        #.-@-- #+.@x**#+**x#*=##x*@#@@##%@%#@%%@@@%%@##@#        Age: Unknown
       #x+@@.x=#.+@=+%@+*x*+*+#@+##=*x@@@@#@x@##%#%%@#%%%##=
      #%*xxx=x+# = =*# -.=*%x # *# +##*######%-#+#+@%#x#@@##*    Sex: Female
     +#****xx**#xx-=# =x.*@# #- ##+=#*.----.*#-#*%x@%#x%#@@%#@
     #*******+#%+*%##.x#@+##+#++#+#%###%%%#x##x#x##@%#@@%#@@##   Lives:
    x%******+@#=+@##*+##=x#@*##@#*-#@#+*#x###%%#x#%@@##@@%#@##   Aiedo
    #+***+@**#++##@=-x#*x##x#%##%#x-#%#-+**=##%###@@@##@@@###x
    *****%#=#x+%#*%###+*##--.*xx####@##+xx+@%+x@x#@@@#%@@%##+    Hair Colour:
    ****+%#-#-%## -=%%+##=%######=+##*%=+-x#####=#@%###@%#@      Brown
    ****+#x=#=#%# #x #%#=.-*%####*.- .--.*##%x-=%###x ###%
    *+#x+#=+@#@%#* #+# #+     .  .-=====.@#+-+=####  ###         Eye Colour:
    *##=##=++=+#%##=+#.#* ... .++======+-  #@*=##+  x            Blue
    x#**#@=#++##@%##%#.#+ .... .+==++.....@#=+*##x
    #x-@#-+#=x#%@%#x%#*@%   ...-+==+@##x*%x*+*#@#x
    #=@##=x#=##%x%#x#-#*###=    ++==-..#%x*+@%#@#x
    *+x#-+x#-#####x%#=#.#+x###+   .-==-.-+=#%-#x#x
    *+x#-*x#*@#x%###x-#.%#=.=#####x-    -###**%=#x
    +###-++%#*#%@@x@####@#==  +x##########%@##x=#-
    ##xx#=+@###%@%@@@x@@x##@##- .-%#####@@@@%#=+#####@#
    @@@x#%==x##%@@@@@@@@@%#   #.- #####x@%%@#%-%#%@@@%####.
    @@@x@##x=*%#%@@@@@@@@##  =#*= #x%###x@@%#-x%#@%%%@@x##x
    #%##xx%##*-@#%@@@@@@@#   #**= #%x@%##@@#@=@##@%%@@%##-
    =#@@#@x@%#%-x#x@@@@@#@  +#x@* @%.-+##@x#.+%#@@%@@##x+-
    .+#@%#%@@@#%=##%@@@@#   ##+@*@-.+x*+#%@#+%#@@%@@%#-  =@@
    
    
    Alys is in the party from the beginning, but she doesn't remain for very
    long. She is the most famous hunter on Motavia, and has acquired the
    nickname of the Eight Stroke Warrior because of her reputation as a skilled
    fighter. Nothing is really known about Alys' past, nor even how old she is,
    but she and Rune seem to know each other from a long time ago. Alys found
    Chaz while he was living as a criminal, and helped him sort his life out.
    
    She is an attractive and strong woman, and she always needs to be on top of
    the situation. Alys is also very open-minded, accepting other people's
    views but at the same time being very attentive to their intentions. She
    knows her talents, and seems to have a very mercenary attitude to using
    them for others, as Hahn initially finds out at his cost. However, we later
    learn that her reason for fighting is not one based on money, but a deeper
    and more noble cause.
    
    There isn't a great opportunity to learn much about Alys, as she falls
    victim to Zio quite early in the game. Her valiant sacrifice to protect
    Chaz is a sure sign of her nobility.
    
    
    Alys' favoured weapons are slashers, and she wears mainly crowns and heavy
    armours.
    
    Alys' Techniques are rather limited, having access to only fire and force,
    and a couple of assistance Techs.
    
    Her Skills include an attack, a sleep ability, and causing instant death.
    
    
    
    
    ***************************************************************************
    8.1.3. Hahn Mahlay                                                    CCHHN
    ***************************************************************************
    
    --------------------------------------------------------------------------
    |Joins Party: In Motavia Academy     |Starting Level:  1 | Initial Stats |
    |-------------------+----------------+-------------------|               |
    | Initial Equipment |Initial Techniques: RES,GELUN       | HP    -    21 |
    |                   |                                    | TP    -    25 |
    | Head   LTHR-BAND  +------------------------------------| Str   -     6 |
    | Right  DAGGER     |Initial Skills:   VISION (5)        | Men   -     8 |
    | Left   LTHRSHIELD |                                    | Agl   -     4 |
    | Body   LTHR-CLOTH |                                    | Dex   -     5 |
    --------------------------------------------------------------------------
    
    
                           -%x########%x                         Hahn Mahlay
                       .%#################=-                     ŻŻŻŻŻŻŻŻŻŻŻ
                    =############%%%%#%%@%####%x
                 ###################@%@@@%@@@%###x               Parmanian
              -##################%x%#%@@@%%%%%%%%##%             (Scholar)
             +##x####%@%########%#####@@%@%%%%%%%%###
            *##@x%%#@%#################x##%x%@####xx##           Age: 24
            ####%#@xx#########*x##*#####x#%==*==**x+=%x
           ######x@#@##@*%@##.%##@-#%*%#####xx@x#*++%x#.         Sex: Male
           #####x####%@#%##x-###@==##x-###-##%%%%#x##@#
           ####@@###%x###x-=##%++=###*++%#++#%@%%%%%%@#          Lives:
            ##%x###@@###%+%##=+++x#%===-=#+-x#@@%%%%%@#          Piata (Krup)
            ###%###%#=+x@##x++xx%#@x@@####%%+##@@@@%@%#.
             #+.####*-##%#x%#@-+=x###%#####@#-#####%@#-          Hair Colour:
              *  ####-+x##=-x# =-. x#### .**  ##  %%x#-          Brown
                   x##+-  -@## +==-.   .=+-   ###+##x#-
                   +##=*=*@##* ==========  .  #@ x##@#+          Eye Colour:
                    %#+*xx**##@=---====+= .  x.=#####%           Brown
                  .+###*+***-*=x+@x====+=   *########*
              -#########*+***%x%=++====-  =##########
             *#@.#x-@##%#%++*x-=-====-. +##@%###*=##
            =#xx+=@####=@##*=* .--.  ==###x=####x##=
        #%@##**xxx=  @x*#####@@=..%####@+.  #%+*%#.%%
    ####@@*##@**xx%*-- @#   x%################%%.  .#
    ****xxx*#*#%**@+===#*%@%=                     =.###-
    x@xxxxx.*#+x#%x=.-x#@###*++***+++-- ......... = ##-%#######%
    ++@@@@@%- %%++##x@x#-  .-=+++++++*** ......    @##       =*-
    #.-==*+===  xx. .+*@#x@*=+++++++++++ .......@%#+#  + ...  *+
    
    
    Hahn is with the party until Alys falls sick, but he will return again near
    the end of the game. He is a regular Parmanian, and the son of a blacksmith
    in Krup. He grew up in the village, and began to learn his fathers' trade,
    but he soon realised that working as a blacksmith would be a waste of his
    true talent. The thing was that Hahn was far more intelligent than most,
    and his thirst for knowledge was the cause of his decision to go to Motavia
    Academy and become a scholar. This made Hahn's father furious, and he
    threatened to disown Hahn if he left. Alas, Hahn's heart was already set,
    and he left for the Academy.
    
    During the years that he spent at the Academy, Hahn fell in love with a
    school teacher in Krup, a girl named Saya, and they became engaged. A short
    while after this, the monster scare takes place, and Hahn's part in the
    game begins.
    
    Hahn is a highly intelligent man, capable of reasoning a situation instead
    of becoming emotional. He also has a very inquisitive nature, wishing to
    understand the world around him, but fortunately he does not take any risks
    in this search. This is demonstrated when he first meets the hunters, as he
    balances his drive to learn with realising the dangers it may pose. Even
    with his great intellect, Hahn is sometimes a little naïve. He trusts
    others quite readily, and Alys takes advantage of this fact.
    
    
    Hahn's favoured weapons are dagger, and he wears mainly bands and light
    armours.
    
    Hahn has the widest selection of Techniques, including curative Techs,
    water, force and death Techs, and hindrance Techs.
    
    His Skills include divining, evasion, and causing instant death.
    
    
    
    
    ***************************************************************************
    8.1.4. Rune Walsh                                                     CCRUN
    ***************************************************************************
    
    --------------------------------------------------------------------------
    |Joins Party: In Molcum              |Starting Level: 17 | Initial Stats |
    |-------------------+----------------+-------------------|               |
    | Initial Equipment |Initial Techniques: FOI,WAT,GRA,    | HP    -    93 |
    |                   |  AROWS,HINAS,RYUKA                 | TP    -   136 |
    | Head   CIRCLET    +------------------------------------| Str   -    15 |
    | Right  WOOD-CANE  |Initial Skills:   FLAELI (12)       | Men   -    38 |
    | Left    /2-HAND   |  HEWN (5)                          | Agl   -    22 |
    | Body   WHITEMANTL |                                    | Dex   -    21 |
    --------------------------------------------------------------------------
    
    
                    +@@x*++=###########+*                        Rune Walsh
             =### -#@==*####@xxxxxxxxx@%###%*                    ŻŻŻŻŻŻŻŻŻŻ
           -#%+@###*-=xxxx=%%xxxxxxxxxxxxxx@##*
         =#@=--.-*=.=-***@xxxxxxxxxxxxxxxxxxx@##+                Parmanian
        x#=.***#%%@###*##x+xxxxxxxxx@@@@@%%%%++%##.              (Esper/Lutz)
       *# +#@-#@.*#  #% -%#x*##xxx@%@*@@+.= -..=x##
      x# +#  +#.--%= +##+-@#%*x#+.=*..+*+xxx%+x@*@##             Age: Unknown
      #+-#+. #- .%##% =#*# #@#*%##@**%%x@@@@@x%%*+@##
     *# #-=-%# -*#=+@#.#**#+#-#x%@#%xxxxxxxx%x*@#@+%##           Sex: Male
     *%-# #=x# *#+**+#*#x=@%#=x##*=x##x*xx***##x*####@
     *%@# #-x# =#=****##*+x##=.*x=+++@##%x##%###%@%%##           Lives:
     .#+# #@=#@ #-+++=%#x%=%#@########*-x###*=-@#%%%%#=          Esper Mansion
      # # ##=+#=#+%##+-@**####..*x##x==%###+x##=#%%%%#-
      - -#@-*@#*#x##%###*xx=--.-+==  -###%+=x#+x#%%%%#-          Hair Colour:
         .@# x#@%#  %###-=---===----x*#+#*++%@-#%%%%%#-          Blue
            #- *###.  #x -==========**x*#==#+x###%%%##+
                  ##  #**=-----=====***x%==####*@#%%#@           Eye Colour:
                 ###% *##+@===x+====****+*##x%##+%#%#%           Blue
                 ## *#  --@@@#x=====**+=+##*=*##@**##x          
                 #   @#+.--=+--===--*=*###*=+=*#%x%####     ...-
                 #     *#= --===-. +x####x+%%%*#***#####=#######
                 x       *#x.   =x####xx=*@.###+xx*#%####x@x#*xx
                            #####%@= * @x######-x*x#%######%@*xx
                         ####. -+@##%@xx+@###%.**@#####=-  +*x%%
                         #+%# #=xx**xxx*@##@  *%###@    .*%###x+
                     -#x##+## #++xxxxx%##   %##*.   ==+%##%-. .+
                 *###x#*.@#x## #-xx@#%= -%##@   .=++###== ---+@@
               x#x =%x    #*## #=%#+.+###x   =@%###@   -+=-+@@@%
              #% .%*  =*@##x#@-#@**##@.   *#@*=-   =+**++x###%%*
    
    
    Rune is a useful guide throughout the game, aiding the party for a short
    while at the beginning before joining permanently not long afterwards. For
    a long time, nothing is really known about Rune. He seems to know an awful
    lot about quite few things, and is also an old friend of both Alys and
    Grandfather Dorin. Even when it is discovered that Rune is, in fact, the
    fifth-generation Lutz, his life story still remains a mystery.
    
    Rune is a wise yet enigmatic man, known for his ability to use a strange
    technique known as 'magic'. He is very helpful in the game, providing
    information about a variety of subjects, although some of the things he
    knows seem to create an air of suspicion around Rune, especially to Chaz
    and Rika. He is also considerably powerful, having access to unique spells
    and being the best offensive Technique user of all the characters.
    
    His attitude towards Chaz is a confusing one at first, as he seems to enjoy
    teasing Chaz for no reason at all. This is meant harmlessly, but Chaz
    doesn't find Rune's remarks amusing. Only when they reach Esper Mansion
    and Chaz discovers Rune's legacy and true opinion of Chaz, does Chaz really
    understand what Rune was doing. It is from this point that Rune and Chaz
    begin to become very close friends.
    
    Rune is a mentor, an adviser and a guide. He seems to be quite insensitive
    on occasion, but ultimately cares very deeply about everyone. He is also
    able to detect the Black Energy Wave, seemingly due to a combination of his
    magical prowess and the fact that he is Lutz. On a personal note, I think
    that Rune is the best character in the game.
    
    
    Rune's favoured weapons are rods, and he wears mainly bands and robes.
    
    Rune has a large selection of offensive Techniques and a few others,
    including fire, water and gravity, a couple of curative Techs, travel
    Techs and a hindrance Tech.
    
    His Skills include powerful offensive and instant-death spells.
    
    
    
    
    ***************************************************************************
    8.1.5. Gryz                                                           CCGRZ
    ***************************************************************************
    
    --------------------------------------------------------------------------
    |Joins Party: In Tonoe               |Starting Level:  6 | Initial Stats |
    |-------------------+----------------+-------------------|               |
    | Initial Equipment |Initial Techniques: BROSE           | HP    -    66 |
    |                   |                                    | TP    -    20 |
    | Head   TITN-HELM  +------------------------------------| Str   -    18 |
    | Right  TITN-AXE   |Initial Skills:   CRASH (7)         | Men   -     8 |
    | Left    /2-HAND   |                                    | Agl   -     6 |
    | Body   TITN-MAIL  |                                    | Dex   -    11 |
    --------------------------------------------------------------------------
    
    
                                                      -x         Gryz
                                                     @#%#        ŻŻŻŻ
      =                                             x#x #
    .####-                                         *#@+ #        Motavian
     @#####+                       =-===.         ##%x- #        (Warrior)
      @#x@###+                 @##########%%%=   ##xx-= #
       ##-.####+      =######@##x*%%x=++*++++#####*xx--*#        Age: 19
        ##= x####= #####@@%%@*x*xxxxx@@+*==--===#%%#x- #
        =##= %##x*#######%%xxxxxxxxxx@+@@%%x@x+-.+x*##-#         Sex: Male
         ###++%##++-##%%%%@xxxxxxxxxxxxxxx@+=-*x=+@@*+##
          %##=+##x+. ##%@x%x**xxxxxxxxxxxx@@%%x=-==.%@x#%        Lives:
           ###x@##%x.*##%xx###@xxxxxxxxxxxxxx@%%+=+*@.*##        Tonoe (Molcum)
            ###%x####*#%@##@+*xxxxxxxxxxxxxx@@*+%*=--%@+x
             *##%%##%%###**@##%xxxxxxxxxxxxxx+@x.+-x+.#x#        Hair Colour:
          =x#######%%%#%x%##@+@@x**xxxxxxxxxx-=#xx+-xx+##        Blue
      #####*x#@%#%%##%#####%%####%##x+*xxxxx##@ ##%-+#@#*#%
    .##*#+###%%#%%%xx%##%%%##@xx+   ###xxxx@##@@#x.-.*#x%@##%x@@ Eye Colour:
    #@**%###@%#%%%%%%#x*@%#%#########@x@*+=.*%##@x*-*.*#+#+=##*x Red
    **xx**x####@%##%%%%###xx%##@@##%#######x%#@*x**@=#.###.++@#+
    xxxxxx*+@##%#%%%%#%%**%##x+@%#%#x#+  +*-  #xxx%* *%## -*+-#%
    #%***xxx*+@@#####%%@###@+%#@+%##*++++++-=*#*%@*#=@#% =**+-#@
    xx##%@******==*%#####%@+##**#%%%#####@%%###*x#+###--*x*++##=
    @#x+@%###%**xx*+==*#%####+%#**#%#%@-+x@++%@+*###*=++****#@.
    x*%#*****x###@#x@x*=..=@#%###%*%%##@###@#@%###*+*x@xxx*+- =*
    xxxxxxxxxxx*xxxxxxx@@*=--.+x#############%@x+*###**+++=+xxx+
    @*xxxxx****xx@@@@@@@@@@@xx+=-...+xx@@@xx@@%%%@===+********++
    %#x***xx@x*+==+++xxxx@@@%%%%@@@**++======+===++*******++x@**
    x*%##%@***xx@@x**=======+=***xxxxxxxxx*xx*+++******+++*@x+=+
    xxx**x@%%%%%xxx@@@@@@@x*x****+++++++****xx@@x*******@@@++*%#
    
    
    Gryz is the muscle of the party, providing a useful offensive edge when
    faced with enemies that are resilient to magical effects. It is fairly
    obvious from the start that Gryz has no hidden agenda. He grew up in the
    small Motavian village of Molcum, west of Krup, with his parents and Pana,
    his younger sister.
    
    Gryz's family lived peacefully in the village for many years, until one day
    it was attacked by Zio. Trained as a warrior, Gryz fought valiantly to
    protect his family and his village, but was unable to save his parents.
    As the village burned, Gryz took Pana and escaped with some other survivors
    to the north. It was there that they sealed themselves behind a huge rock
    and attempted to start anew. This hidden settlement became Tonoe.
    
    Gryz is a strong Motavian and skilled at combat, although he lacks speed
    and mental power as a consequence. He is an honest person, and forthright
    with his opinions. Gryz's primary concern at the beginning is to avenge his
    parents' death, and once this has been achieved he leaves the party to
    return to his sister. It is only at the end of the game that he returns to
    fight with his old comrades, after realising that his strength can be used
    for a far greater purpose than mere vengeance.
    
    
    Gryz's favoured weapons are axes, and he wears helmets and heavy armour.
    
    Gryz has only one Technique that is a poor instant-death attack.
    
    His Skills consist of strength bolstering, an attack and instant death.
    
    
    
    
    ***************************************************************************
    8.1.6. Rika                                                           CCRKA
    ***************************************************************************
    
    --------------------------------------------------------------------------
    |Joins Party: In Zema                |Starting Level:  1 | Initial Stats |
    |-------------------+----------------+-------------------|               |
    | Initial Equipment |Initial Techniques: RES             | HP    -    39 |
    |                   |                                    | TP    -    25 |
    | Head   GRPT-CROWN +------------------------------------| Str   -    13 |
    | Right  CLAW       |Initial Skills:   ILLUSION (3)      | Men   -    11 |
    | Left   CLAW       |                                    | Agl   -    13 |
    | Body   GRPT-SUIT  |                                    | Dex   -    11 |
    --------------------------------------------------------------------------
    
    
                                                      -=+        Rika
                                 =*+######*++        #####       ŻŻŻŻ
                         %%%%#####@%@%x%%######%x   #+ .##
                   =%####@x@x#**+@#%%@####%@@@%###*@*-##*#       Numan
      +##-       %#######@*xxxx*#%*****+*%###@@@%##. @#@*#
      #####x   x##%x**@%%%*xx******xxxxx***@###@#@..=#%+x#       Age: 1
      .## -@###%****xx**+**xx*#*x*x*x***xx*+*%%##x .-#%+*#
       #-  @#@+*xxxx***x*#*xx+#+**#+xx#@*@@%*x%@%#= *##=@#       Sex: Female
        #=x%=xxxxxx**#*x+#+xx+#+*##%x+=#%. =##%@@##=+##=###
         #% .#x.xx*+#=@*x#x*%*##..x#=  -##@ +%##@@%###x.#@##     Lives:
        x#=+## =x# -# +=#+# - +#%-=##x*++@##+x%%#@@x#+-x#@%##    Bio-Plant
        #**x# =-.# .#= .#+x#+=@#*#*x#####@@%#x@@#%@@%#@@#@%%##.
       #x**#**@x+##=+#*%@#-*##@#%*@##@#x##@x##@x%#@@@#@.#@%%%##* Hair Colour:
       #**@#+**#+##@*%##%##-+ ####*####*=###x##@##%x####@@%%%%%% Pink
        #x@##+x#@+#@@x@#####x+-. =++= @=+@%#.=###%##@%%x@%%%%%%%
         ###=#@@#+@#@%##-# @#.-------- %#x##+*-#@*x%@@#%@%%%%%%% Eye Colour:
          +# -####@%%+.= .#*#..**====+=*@#= =x=#%@=%@@##@@@@@%%% Blue
            x   #@##%#% .=###.=#- ====   ..@x*=#@x+%%#x#@@%#@@%%
                #++####@    --=##*..-==++-xx*++#@*+%##x#x@@%#@@%
                 #=#**##=   =+- **@%%x===-x*++##+**@#x###@@@##@@
                 #=x#=+%#x   +=-+%+*x====.++%##*+*@#%x#@%#@@@##@
                 #*=#++x###*  ..-.=x=--. =%##@#++@@#x##@@#%@@@#%
                  #=@#+*%@#####=.      +%##*-*#+x%@##@@@@%#%%###
                  #@@#x+%%%%#x####%**####x- +##+%####@@%%###@-+%
                   #-%#+=@#%##%###%##%++= *x##@#######%%%    x##
                 = %####=@#%#.-######@x@@@##########@%@***%#####
           .=@##########%x####x    =x@@##########%*=############
          *== +############x@################%x=.++=############
        x@+*##########%%=.    *@%%@@@x@*=.-.  .++++-*####%%#####
     .###########@#@=xx####%@*x=xx*++@==+  -*%x@%###@-+x=*###@##
    
    
    Rika is an extremely weak character when she is first encountered at the
    Bio-Plant, and she stays with the party until the end. Her poor performance
    at the beginning is countered by her extremely fast growth rate, as she
    increases in power very quickly. Rika is a unique character, as she is the
    product of over a thousand years of genetic engineering advancement. She
    was created by Seed using this knowledge, and was taught a great many
    things by her 'father' and her tutor, Wren. Her adolescent appearance and
    nature, coupled with the fact that she is only one year old, is proof of
    her dramatically increased physical and mental growth.
    
    Since her creation in the Bio-Plant, Rika had learned about the world
    outside from images and text given to her by Seed and Wren. As she gained
    more and more knowledge of the world her desire to experience these things
    increased. After Seed asks the party to take Rika along with them, Rika is
    upset to be leaving the only friends she had ever had, but her thirst for
    seeing the outside world exceeds the pain of this loss. She has a respect
    for the world around her that the other characters do not possess, as it is
    a new place that Rika does not take for granted. This, combined with her
    fear of being alone, is what drives her through their journey.
    
    Rika is a beautiful, strong and intelligent young woman, and cares deeply
    for her friends. This sensitivity is sometimes difficult for her to manage
    effectively, as she has had no real experience of such things since her
    creation. Rika is attracted to Chaz from the start, but her lack of
    understanding causes her to translate these feelings into close friendship
    for most of the game. She acts as Chaz's emotional anchor, helping him
    through Alys' death and other occasions where he is afraid or confused. It
    is only at the end, when she is about to part from Chaz, that Rika realises
    what her feelings truly mean.
    
    Rika is the soul of the party, often adding innocent, yet sometimes naïve,
    insight that only a child could possess. For although she has the physical
    appearance and intelligence of a teenager, she begins with only the
    experience and emotions of a young child. Like Rune, Rika is able to sense
    the Black Energy Wave. However, this seems to come from a type of sixth
    sense that gives her the ability to detect emotions in an empathic way.
    This helps her to understand other characters' feelings, but also acts
    against her when faced with the malign emotions of the Darkness.
    
    
    Rika's favoured weapons are claws, and she wears mainly crowns and heavy
    armours.
    
    Rika has no offensive Techniques, but possesses a considerable number of
    curative and assistance Techs.
    
    Her Skills include distraction, special attacks and causing instant death.
    
    
    
    
    ***************************************************************************
    8.1.7. Demi                                                           CCDMI
    ***************************************************************************
    
    --------------------------------------------------------------------------
    |Joins Party: In Krup                |Starting Level: 12 | Initial Stats |
    |-------------------+----------------+-------------------|               |
    | Initial Equipment |Initial Techniques: -               | HP    -    96 |
    |                   |                                    | TP    -    -- |
    | Head   HEAD-GEAR  +------------------------------------| Str   -    28 |
    | Right  IMPACTER   |Initial Skills:   RECOVER (8)       | Men   -    -- |
    | Left    2/-HAND   |  STASISBM (5)    SPARK (4)         | Agl   -    26 |
    | Body   TITN-ARMOR |  BARRIER (3)     MEDIC PW (1)      | Dex   -    25 |
    --------------------------------------------------------------------------
    
    
                        ..-xx*#x*.   +xxxxx***                   Demi
                    x##%**+   =+#@###x===*x*xx%###x              ŻŻŻŻ
                  *#-     ....    =         -===*x@#@
                x#+  ........................  ..-=*@#x          Android
              +#-  ..............................=-+=+@#@
             .#. ........................ ....... .=x*=+@#       Age: 324
             #  ..  .   .     ...  .+-  -*. .   ..- .*x+=*#=
            #+    .#= .%= -*#-   .=. +*#..@#=+=.   x=++*+=+#=    Sex: 'Female'
           *#  *%+#x.x#+-*####@.##### -@# .x#*x#+=  +++=**++#+
           #  #%-%# =#  +#x==+*=.  .@#-+#=.+%%-+#=#--*#@=+*+*#   Lives:
           # =#= @# =# *=#@%*#@@x=xx=#-=#x.+%%-+# =#x-.#%=**+#@  Nurvus
           #-.#= @# =# ==#=*## *##+% #*x#%==#%-x#.=##@%%#-*++*#.
            #.#@ x#--##%##++x####+.%%x#x#*x+#x+x#-*#  -=#-*x++%# Hair Colour:
             #=#+-x#+*%=.*#%x.   .- @%%%##@#=.x#-*#* *%##-+@x+x% Green
              #x#%*+@x#######-======#####*%##%#+##. +@%=#-*=@+@x
              @#%#@###%# # *= =====- #x #  #=-#.*#+*#+@##%#=x*@x Eye Colour:
              %  @#x# #.++##@-.-====-+###%#@x=# -%#=### =@@##**x Green
             -#.*-#@# #@* -..#@+=--==   .+*@x-# =+#+#+##=  *###x
             *@=#*x## @#   -=.%%+%*=+==+@x*==## =*###@x*###=  +%
            #x+%##@=# -##+  -=-+++====.+*==%###.+###xx#x**x###*#
             # . ==+#@ #@##=  --+=-.  -@%####x#*##%%%@x#**x***%x
             #*###***###x*###@-   -*##########x%*==%%%%+#xx@####
        *@##@.    +@#- ###**@#########@##x@   =***+%%@%#%##x==*x
     ###*-    =+*=.-#   +###%##@###+*-     *x@x**=x%@%#%  -===-=
    x       -+=-==**#   +# # ##     .. -x%@x*++++#####%.   =*+++
      -++++=++xxxx###   =# # .+-==--.-*x****@####@*@@#. .    +x*
    =**+=-=@##+x###* x%xx#     ....*+%####x+++%@@#####%*##@.   .
    +==.=x######@- +%#x+*@####%####*+++xx@*##=.=.   @#%+####x   
    =-=*###*x=%##  x#. .#. ##      +#@%    x#--=-###@=@x=@%%##@=
    *x##%x*#@%##@*x#+=- .%*x**@@@@@%  .-+*+-@%++*x%##%#%#xx##xx*
    
    
    Demi is the control android for the Motavian environmental systems, who
    reports directly to Wren, the manager of the entire Algo system. After she
    joins the party, she does not accompany them for very long before she is
    required to restart Nurvus. Demi does return at the end of the game, once
    her task has been completed.
    
    She does not really have a background in the game, as she is merely an
    android performing her duties as programmed. After Nurvus begins to run
    out of control, Demi attempts to shut down the system but is captured by
    Zio. The party then rescue Demi from Zio's Fort, and she accompanies the
    party from this point until she is able to complete her mission and shut
    down Nurvus.
    
    For a three hundred-year-old android, Demi is quite child-like. She takes
    great joy in working with machines, and helps the party understand what is
    going on in terms of the environmental control systems in operation. For
    the most part of the game, Demi is hooked into Nurvus in an attempt to
    restore each system to its normal function. During this time, her role as
    technological interpreter is taken by her master, Wren, whom she respects
    very much.
    
    
    Demi's favoured weapons are guns, and she wears special android armours.
    
    Demi cannot use Techniques, as she is not human.
    
    Her Skills include self-regeneration, protection and causing instant death,
    and she can also acquire a powerful weapon upgrade as a Skill as well.
    
    
    
    
    ***************************************************************************
    8.1.8. Wren                                                           CCWRN
    ***************************************************************************
    
    --------------------------------------------------------------------------
    |Joins Party: On Zelan               |Starting Level: 20 | Initial Stats |
    |-------------------+----------------+-------------------|               |
    | Initial Equipment |Initial Techniques: -               | HP    -   210 |
    |                   |                                    | TP    -    -- |
    | Head   CRMC-GEAR  +------------------------------------| Str   -    51 |
    | Right  PLSM-RIFLE |Initial Skills:   RECOVER (16)      | Men   -    -- |
    | Left    2/-HAND   |  FLARE (12)      SPARK (8)         | Agl   -    38 |
    | Body   SPACEDARMR |  BARRIER (4)                       | Dex   -    39 |
    --------------------------------------------------------------------------
    
    
                                 *-    @x+                       Wren
                      x###=  .###*.###x+= %######-=+             ŻŻŻŻ
                    *x+-#=#####@@####=##################
                ################################%@x  .+x##.      Android
              #######x@%########%#####x################.. x
            ######*.+#=%*@** .@ +#---@###*+#%+###@#########-     Age: 998
          @#####x@###*  *#*=x%x@#%*#-.@=+ x+#-x@#+-###-% ####
         @#%.########%x##%###############x###%@-+%#.#####.-###   Sex: 'Male'
         #% ####################x@###x%########@####x######=-##
        # +###################@*###=+##x@##@###%######## @##= #= Lives:
          ##-####%   @#######==#%=.*##-x##=###@x#%###xx##* ##% . Zelan
         ## #######*...@###**###x%%#--##%-####-@#*@###* ### ##
         # #####. *##%x##x*##%########*x-%##x-@#@=###### ## #x   Hair Colour:
          *#@=#x .*==*#@   *  #@..#=##%+###+**##@##+#### ## *    Black
         *#* #@  #@##%#*x  ##@#####.xx+@*=%*#%###==+#### #
         +=@###.#= -+#+. ##   ....-----. ###%@#.@%@####          Eye Colour:
          .#=x@+#  .*#%x .# ..  ======+   @###+%-#%# #           Grey
         -##@+x@ #.  .###.# ... =+====+=   *#@.##%%*=
    +#@%+.   --#-#.+ # x#-# ... =+==-...x####=#x*##
    @@x#####@%##@#+* #   %#     =+==%##@*@x*=*#+#-*#
    ++*      ######x=#++   @%%# =+===+.=xx*+*#+##x.#
               @+*x#%###x=-.-.#  ===-..#***+#*%#=-##
              .#  +##%*########==  *=%%#*=x###### # #
          .@@%#######%####%###%+@xx#*  x%###  ##.x#x=#-
         @#-x             *xxx@######%x%###   ###  #####
    #x***#x.@-++++*x-....  =--... + **@*#@#.*        =#+
    .x##=@###+=-=++*.......*+++++-%-%xx***xxx###
      -+#=  *##%-..=    ...*+++++-%-@xxxxxxxx**# =###@=+  ==+*
    . ===#x  .+@####=-.    ...--=-%-@xxxxxxxxx*x#.=##%%x####*+@#
    .. =-+#%.  --x%###########@x*=@=@xxxxxxxxx*@##=-+*@%* -=%#x*
    
    
    Wren is the manager of Zelan, responsible for controlling the entire Algo
    system network. He joins the party to help sort out the problems on Kuran,
    and stays with them until the end of the game. His reason for staying with
    the party is not an emotional one, as Wren does not possess emotions.
    Instead, he seems to be driven by his programming, helping the party until
    the Algo system is back to a stable state. As this is his primary function,
    he does whatever is necessary to accomplish it.
    
    Like Demi, Wren's past is not revealed in the game, as it involves mainly
    routine maintenance and management of the Algo control system on Zelan. He
    is an older model than Demi, and although far more advanced intellectually,
    he does not possess feelings. To this end, Wren is a useful pillar of logic
    and reason for the party, in addition to being an invaluable source of
    information. He is also an expert in the use of firearms.
    
    Wren is an enormous asset to the party, as he is capable of piloting the
    Landale, driving the vehicles, interacting with other AI systems and other
    tasks involving the advanced remnants of the past. He is also equipped with
    sensors that allow him to provide information on their surroundings and
    other beings they encounter.
    
    Through spending time with the party, Wren tries to understand human
    behaviour, and is helped in this endeavour by his pupil, Rika. Of special
    interest to him are the disagreements between Chaz and Rune, and the
    growing feelings between Chaz and Rika. The things he has learned from the
    party are reflected in his conversation with Daughter in Vahal Fort, and
    also in his understanding of Rika's decision at the end of the game.
    
    
    Wren's favoured weapons are guns, and he wears special android armours.
    
    Wren cannot use Techniques, as he is not human.
    
    His Skills include self-regeneration, protection, a beam weapon and causing
    instant death, and he can also install new weapons as Skills as well.
    
    
    
    
    ***************************************************************************
    8.1.9. Raja                                                           CCRJA
    ***************************************************************************
    
    --------------------------------------------------------------------------
    |Joins Party: In Raja Temple         |Starting Level: 25 | Initial Stats |
    |-------------------+----------------+-------------------|               |
    | Initial Equipment |Initial Techniques: RES,ANTI,RIMPA, | HP    -   108 |
    |                   |  SAR,AROWS,RIMIT,GIRES,SEALS,REVER | TP    -   170 |
    | Head   SILVCIRCLT +------------------------------------| Str   -    31 |
    | Right  SILV-ROD   |Initial Skills:   BLESSING (16)     | Men   -    51 |
    | Left    2/-HAND   |  HOLYWORD (10)   ATARAXIA (3)      | Agl   -    24 |
    | Body   SILV-MANTL |  MIRACLE (1)     ST. FIRE (1)      | Dex   -    30 |
    --------------------------------------------------------------------------
    
    
             -x%==x#-     .%%#   ---=+=+#%x-===xxxx*#=*#%%%%%%%% Raja
             -@#=-@#  x-=####. =+##x=+=-+##x--@@xxx*# ##%%%%%%%% ----
             -@#=-#-=#% .###-   -%%+-=+==*x#@.*xxx*@# ##%%%%%%%%
             =#-@ #- =*#+  *#* @##x@==+==-=x###xxx*# *#%%%%%%%%% Dezolisian
              % #*#-%###x #### x#%%#@=+++==-=+x##xx# *##%@#%%%## (Priest)
              #x#@# *x#%- .%@  =%##*.=+++++===--=## .##%+x#%%%#-
              .% ##   +*# #  # #*+x@*======--===-.=@###@*x#%%##  Age: 85
               #%#  x@###-*##+ *@%*....---+**=-.-==-  +%######-
               -#          *=     =+*###########x .++=-. . -+x#  Sex: Male
               x* x####*--.-=+%######%**********##- *+*==xxx*x##
               #  @##x@####%%%@xx*   -.--=+*xxx@##+ .++***=%%%#* Lives:
               =#  *#*= -x%@*#**=-=#########%x%@#*  =+=-.***@### Raja Temple
                 # %#=*%####*x@#@##... -=+**xxx+#% *++=+x*%##%##
                  #*#=+*=#=.*#-*%##@##@%#@xxx@xx#  ++==x*%#%%%## Hair Colour:
                  ++.#=+#@x%%x=++x@#%+==+*xx+*xx# =*=-xx+#%%%%@# Bald
                 -#  #-*+.+=x++*++++++++@==x***x# =+=+@+#%%%%%%#
                 .#  #.* ++%%==++====.#+*%@#*@### =+-=*##%%%%%%# Eye Colour:
                 #+  #.#%*+##@xxx@@@%%%##@#*#@xx# =++x@#%%%%%%#x Black
                 #  .#%-x@#@=@x@@##@#####+#*#**x# *==@##%%%%%##=
                 #  -*#%--*#####%%%@@xx#**#*xxx@# *=-##@%%%%##*-
                 # ++.@##=-*##@.+@@@@%#@*xxxxx*# .+.x#*%#%%##*.=
               +*# ==-x+#=+-#-########x*xxxxxx*# *- #%x##%##-.==
              x@#- ==%x+#*=+x#.-***%x**xxxxxx+%# ==##+%%x##. =-x
             .# # .+.@*=##.=+--*x=*xxxxxxx*+*%## .##**+*##* =-+@
             #  # .=***x@##=+*@@@*@xxxxx**###%#  @#**%###  ==@%+
            #   #  *@#######-.=+=-**+++*###x*@# -######-  =x%x==
           x# =.# =#%###  %################@x# +##*##    x%+ =-*
         *@#  - #++@###+  =#########%%..-=%#@#%x*##=  .+@* .+==x
     +###+@#  ++% %##**#          ..-x###*.-+####-  .*+=  -+-=@x
    #+   =#- ++x+x###  =##x*---.*+=x+=-*+@@#%x.    --.  =*+*x%#%
    
    
    Raja is the party's first contact on Dezolis, and decides to accompany the
    party as compensation for the destruction of his temple. His sudden illness
    causes him to leave rather abruptly, but after his recovery he returns to
    aid the party at the end.
    
    Raja's main strength lies in his tremendous healing powers that are derived
    from his faith. These curative abilities make Raja a very useful supportive
    character for the group, although he has few other uses beyond this. From
    the moment he joins the party, Raja tries to explain to the rest of them
    that the cause of the snowstorm on Dezolis is the Garuberk Tower, although
    the party are more inclined to listed to Wren's theories at the beginning.
    He remains adamant about this fact until he falls ill in Meese, after which
    the party realise that he may be telling the truth.
    
    He is an easy-going, jovial old man, who enjoys the company of others and
    being the centre of attention. Before joining the party, he frequented
    Gyuna's bar in Ryuon a lot, and his knowledge of the area helps the party
    to acquire the Landale.
    
    Raja is most notable for his attempts to crack jokes in all situations,
    although these are mostly ignored by the rest of the party. His only real
    audience is Rika, who thinks that he is funny, but sometimes she doesn't
    even acknowledge his stabs at humour.
    
    
    Raja's favoured weapons are rods, and he wears mainly bands and robes.
    
    Raja has a full selection of curative Techniques, and also possesses a
    couple of hindrance Techs.
    
    His Skills include restoration, protection, a powerful divine spell and
    causing instant death.
    
    
    
    
    ***************************************************************************
    8.1.10. Kyra Tierney                                                  CCKYR
    ***************************************************************************
    
    --------------------------------------------------------------------------
    |Joins Party: Near Carnivorous Trees |Starting Level: 27 | Initial Stats |
    |-------------------+----------------+-------------------|               |
    | Initial Equipment |Initial Techniques: RES,FOI,ANTI,   | HP    -   159 |
    |                   |  RIMPA,GIRES,GIFOI,GRA             | TP    -   122 |
    | Head   SILV-CROWN +------------------------------------| Str   -    37 |
    | Right  LACOSLASHR |Initial Skills:   MEDICE (18)       | Men   -    43 |
    | Left   RFLCSHIELD |  FLAELI (13)     TELELE (9)        | Agl   -    35 |
    | Body   RFLC-ROBE  |  HEWN (5)                          | Dex   -    40 |
    --------------------------------------------------------------------------
    
    
                             ==++===+                            Kyra Tierney
                        .####################@+                  ŻŻŻŻŻŻŻŻŻŻŻŻ
                 .%#######x##%#%@*****@@@@@%%####@=
               @##@@%*****xxx@*x@%##################             Parmanian
             ##%@xxxxxxxxxxxxxx%x*******+*%%%%%%######x          (Esper)
           -#@*%%*@xxxxxxxxxxxxxxx%@xx%###%@@%%%%%%########%%
          -#- +-.%@@@@xx@**x##x*xx*@%#@xx###%%%%%%%%%%x#         Age: 18
         .#*.%*--#**x+##%@#%+*%@%@%x%#@%##x####%%%%#%#####=
         ##+@x+#--  .%x x#% @##@@#####@+@#x=#%x##%##x@%%+x#.     Sex: Female
         #xx@@@%-#%@## x## ###*@#%x. =##*###x%=+#x+x%**#x#x#
        #@xxxxx@@@*%#*@##*#%*%@#++x#@*##%+##%##%*%@@x#%x##x#     Lives:
        #+xxxxxx**x##*#+#x#*#=##*-  .#=%###@#@#%%###@##%x#@#     Esper Mansion
        #+xxxx**#*##+#%##%%###x @######*@#%%####%##%%##%%###
        #*xxx@###*##@#--%#%%x#%+  ==**=+*##%xx--###%%#%####      Hair Colour:
         #*xx#*.@%x## +### -###x-==--- ##= ###+=###@#### #-      Blue
         #@xx#   #%#=*## #%#x# -======.-#@x# #@=*######
          #@x#.+# #x =-- @###x =====+ @.###..+=x### #x           Eye Colour:
          x#*@#.-#=   .-=-.  .======. #x++**@*@##  *             Grey
           #xx##%.x%  ..  ======--..+###x+. x=###
           #x@#*####x   ...+===+@%xx@x- --.x*=###
           #@x#+%#####*   .=+===*#+@#=-=-=**+####
      *######*#x+####@##@   -++=-=x@--=--++%##%#.
    ########@%#%+@###@-=##%=   -=-----.-+####@%###%=
    #* *##@#@@x#@+#%##-  +####x.      -######@#######-
    x+.  +x########*.xx%*=.-+%####%%######+%####@## ##.
    x.+.      ###=x###x-++*@xx%%######@@@x%%####x*. @x######****
    =....  -%#+==##%@@##%@@x*+=-+-*+=@@@%###%%@%@%- +x@@#*%#x##=
    %-   ..##   -  .=--x%@xx%#######%%@#@+x@x# .###  .*@#*xx#.@@
    @#.  -x#  *%@@  ..-           =*+=+*++**x%###+##% .%#@* #@ #
     %%+###. .    .++- .=x%x=xxx=*+*#x*+*%%x++@@%@*#%#@#=   ##=*
    
    
    Kyra is the last proper character to join the group, her motivation being
    one of compassion. She is an Esper, one of a group of magic-users who help
    the needy and heal the sick. After joining late in the game, Kyra leaves
    the party once the Garuberk Tower has been destroyed, but returns at the
    end after her job in Meese has been done.
    
    For her age, Kyra is remarkably mature, if a little impetuous. She is one
    of the Espers that are looking after the people of Meese, but her rage at
    the villagers' despair causes her to head to the source of the illness.
    After the party rescue her from the carnivorous trees, she decides to
    accompany them to achieve her goal.
    
    Although not much older than Chaz, she assumes a position of leadership in
    her own eyes, seeing herself as the big sister of the group, especially of
    Chaz. It even seems that Kyra has a fondness for Chaz that goes beyond mere
    friendship, but she does not pursue this course. She is an active girl, who
    makes quick decisions and follows them up immediately.
    
    Kyra is the first person to mention Lutz, and believes that he will have be
    able to help the party with their problems. She has what seems to be a
    schoolgirl crush on Lutz, making him out to be handsome, intelligent and
    charming. This is all very imaginative of her, as she also claims only to
    have seen him once, and that was from afar. When Kyra discovers that Rune
    is Lutz, she is initially disappointed and upset by his insensitive nature,
    but later realises that Rune is a great man and worthy of his title.
    
    
    Kyra's favoured weapons are slashers, and she wears mainly crowns and
    robes.
    
    Kyra's Techniques include simple curative, fire and gravity Techs.
    
    Her Skills comprise restoration and several offensive and hindrance spells.
    
    
    
    
    ***************************************************************************
    8.1.11. Seth                                                          CCSTH
    ***************************************************************************
    
    --------------------------------------------------------------------------
    |Joins Party: Outside Island Cave    |Starting Level: 35 | Initial Stats |
    |-------------------+----------------+-------------------|               |
    | Initial Equipment |Initial Techniques: -               | HP    -   233 |
    |                   |                                    | TP    -    -- |
    | Head   LACOCIRCLT +------------------------------------| Str   -    50 |
    | Right  LACODAGGER |Initial Skills:   SHADOW (26)       | Men   -    63 |
    | Left   RFLCSHIELD |  CORRSION (18)   MINDBLAST (13)    | Agl   -    50 |
    | Body   CYBER-SUIT |  DTHSPELL (9)                      | Dex   -    50 |
    --------------------------------------------------------------------------
    
    
                    ==################+  ==                      Seth
                @######################x#######x                 ŻŻŻŻ
              x###################################+
            x#######################################=            Special
          x###########################################           (Scholar)
         #############################################%
        ################@%##########x###################         Age: 39
        ###-#######@%##%####=.+@+x@##@##%%#########+*x+%#-
       ### @#######%###@####xxxxx####@##########..*@@@@@##       Sex: Male
       ##= ########@###x###@%#*@==@##@##%@#######x@xxx%%#%
       %#+ #x=#####%x##x@##x@x@@@%@##x@##*###%###%#######%       Lives:
        #x # ####%##%%##%####################@###%#######%       Unknown
         #-# ####x##**@###*#x******#  +x  ##  ##%x#######%
         +.# .###%-%#x=+x*%#%=+***x+###%#@%*=x##x%########       Hair Colour:
            x +###==x@#######*=*x***######*.-+#x+#x x####        Black
               @###=+@#@#  =%##** *@##%%  #*=-- .#-#. ###
               %x%#@+++xxx++x##+-*x++@%@x*-=-++ .# #@ ###        Eye Colour:
                #-#@+*xx%#@@%#%*-*x*x*@x@#xx+=   +*  ###         Grey
                ##*#+**.. x###.+.+******=--=-   #  #####
                 #%#*+xx-.+*+###*xxx+=+*.==+-  ######%##
                 ####=*xx##############*-=++  #x#####@ #
            ..*%######+++@+*-=+.+- -+*#-===  ##=######. #
        *@###%***###x##@==+**#%##%*x*x---- @#*.+###@#%==*######
    #####**%%####x#x-x###@+++*+++*x@x+  .x#@*  x###-###@.  +#= x
    %#@**+##%%%#%##+*+x%###@====+++. =@##@x*. --## @+=###*+ .#+-
    %+=  %#+=++=xx%*x**@%@#######%@###%-=@*- -+-......=+##x=.=*-
    x=. @#@+*******+xx**#@+x%######@*- .@*= -+==--+===.++##@----
    +-- @#*+******x+.+xxx%x.--=-=  .---%x-===-==@@+===.*+%#@-===
    ===.x@#@******xxx=.--++*=----====+x=-=+*xxx+=-====*x%*= -===
    
    
    Seth is not really one of the true party members of the game, but he is a
    playable character, and therefore fits the sole criterion of this section.
    
    Seth meets the party on the island east of Krup, introducing himself as an
    archaeologist. The party are surprised to see him, but he behaves extremely
    friendly and in a very polite manner, so they allow him to join the party.
    Rune, however, is immediately suspicious of Seth, which is not a good sign.
    
    Apart from the fact that Seth happened to be on the island in the first
    place, he earns more suspicion from the dark abilities he possesses. He
    also seems very powerful for an archaeologist. All of these suspicions are
    confirmed when Seth becomes Dark Force outside the Soldiers' Temple, but
    Seth's true nature remains a mystery. It is not entirely certain whether
    Seth was a disguise used by Dark Force, or if Seth was really a normal
    Parmanian that was possessed by Dark Force. The two schools of thought on
    this subject are as follows:
    
    If Seth was just Dark Force's guise, why does he scream in pain before
    being ripped apart and revealing Dark Force. If he was merely a mask,
    surely you would expect him to laugh evilly or something like that, then
    simply morph into Dark Force. Also, he is noted to be 39 years of age.
    Surely if he was but a manifestation of Dark Force, he would have no age.
    
    If Seth was a normal archaeologist before Dark Force possessed him, you
    would expect that he could be found in some town or village beforehand, or
    at least be mentioned by someone somewhere. You'd think, being a scholar,
    that he would be known at Motavia Academy. Also, how would Seth have got
    to the island in the first place, having no mode of transportation?
    
    
    Seth's favoured weapons are dagger, and he wears mainly bands and light
    armours.
    
    Seth cannot use any Techniques, which is unusual for a human.
    
    His Skills include dark offensive and hindrance spells.
    
    
    
    
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    8.2. Non-Playable Characters                                          CNPLC
    ___________________________________________________________________________
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    This section gives a brief description of each of the key characters that
    do not join the party. They include allies, enemies and neutral beings,
    both human and inhuman. Some of the characters are involved in the story
    itself, some are encountered in the side quests, some are beings that have
    a connection to an important character or event, and the others are only
    notable references.
    
    
    Academy Principal     - Met in Motavia Academy in Piata.
                            Type: Parmanian
    
                            Initially a suspicious man, he commissions the
                            Guild to rid the academy basement of monsters. He
                            is a rather cowardly man, falling back on his
                            authority when necessary, but folding when faced
                            with power beyond his. Aside from this, he is a
                            good principal, and the academy has run well under
                            his administration.
    
    
    Doctor Lubetz         - Referred to by a statue in Motavia Academy.
                            Type: Statue
    
                            A respected scientist of two thousand years ago, he
                            is immortalized by a statue in the front lobby of
                            Motavia Academy.
    
    
    Professor Holt        - Referred to by Hahn.
                            Met in Birth Valley and Bio-Plant.
                            Type: Parmanian
    
                            Professor Holt is one of Hahn's teachers at the
                            academy. A rather absent-minded man, he led the
                            expedition into Birth Valley that ultimately led to
                            his disappearance. He is a scientist through and
                            through, sometimes blinding himself to matters more
                            important than his work.
    
    
    Zio                   - Referred to by Academy Principal.
                            Met in Zio's Fort and Nurvus.
                            Type: Evil Being / Unique
    
                            The initial villain of the game, he is known as the
                            Black Magician. Responsible for the destruction of
                            Molcum and the petrification of Zema, and revered
                            as a god by a number of the residents of Kadary,
                            Zio is a force to be reckoned with early in the
                            story. It is only after facing him that the party
                            realises he is just a pawn in a much bigger game.
                            Zio is a cold, ruthless and intelligent man, his
                            only desire being to wipe out all life on Algo. To
                            this end he wreaks havoc and instills confusion,
                            waiting in anticipation for his master's return.
    
    
    Hahn's Father         - Met in the Armour Store in Krup.
                            Type: Parmanian
    
                            Hard-working and honest, Hahn's father is the local
                            blacksmith in Krup. Along with his wife, he owns
                            the armour store where Hahn grew up. Hahn's father
                            had always tried to teach his son the art of being
                            a blacksmith so that Hahn could take over the
                            family business, but Hahn was too interested in
                            books and studying to really pay attention. After
                            Hahn's decision to go to Motavia Academy, Hahn's
                            father disowned him. This was really more an act of
                            frightening Hahn into staying rather than actually
                            disowning him. However, Hahn didn't fall for it.
    
    
    Hahn's Mother         - Met in the Armour Store in Krup.
                            Type: Parmanian
    
                            A little more understanding than Hahn's father,
                            Hahn's mother tries to keep the peace between the
                            two men in her life. She appreciates her husband's
                            wish for Hahn to learn his father's trade, but also
                            respects Hahn's decision to study at the Adademy,
                            realising that he should use whatever gifts he has.
    
    
    Saya                  - Met in the school in Krup.
                            Type: Parmanian
    
                            Saya is the schoolteacher in Krup, and also happens
                            to be Hahn's fiancee. How the two first met is not
                            mentioned in the story, but it would be fair to
                            assume that Hahn and Saya have been engaged for a
                            few years. She is a kind, attractive and smart
                            woman, adored and idolized by the children she
                            teaches. She is also a reasonably talented healer,
                            and looks after Alys when Alys falls ill.
    
    
    Grandfather Dorin     - Met in the northeast tent in Tonoe.
                            Type: Motavian
    
                            The chief of the Motavians, Grandfather Dorin is a
                            wise and knowledgable man. He calls himself the
                            information monger, and is generous with both his
                            knowledge and his possessions. He is an old friend
                            of Rune's, and the two help each other for their
                            mutual benefit and the good of the planet. Even
                            with his wisdom, however, Dorin can be a little
                            careless with his speech.
    
    
    Pana                  - Met in the northeast tent in Tonoe.
                            Type: Motavian
    
                            Gryz's little sister, Pana was brought to Tonoe by
                            her brother after Zio destroyed Molcum. She doesn't
                            say too much, and doesn't really interact in the
                            story, but she is Gryz's only family and Gryz
                            leaves the party to look after her.
    
    
    Seed                  - Met in Bio-Plant.
                            Type: AI
    
                            Seed is the control system of the Bio-Plant, and
                            Rika's 'father'. He is a vastly intelligent system
                            with extensive knowledge of genetic engineering. He
                            used the scientific knowledge of the ancients and
                            refined it over the last thousand years to create
                            Rika. After the Bio-Plant began creating monsters
                            due to abnormal signals, Seed realised that he must
                            shut himself down, but did not want Rika to die in
                            the process. Hence, once Rika has left with the
                            party, Seed's part in the story ends with his self-
                            destruction.
    
    
    Guild Receptionist    - Met in the Hunters' Guild in Aiedo.
                            Type: Parmanian
    
                            This woman is the point of contact between the
                            hunters and the Guild. The party can speak to the
                            receptionist to be given information about current
                            available jobs, and can also take these jobs from
                            the Guild through her. Plus, she is the person to
                            see to claim the commission for completed jobs. 
    
    
    Sand Worm Ranch Owner - Referred to by Guild Receptionist.
                            Met in Mile.
                            Type: Parmanian
    
                            The owner of the sand worm ranch is initially a
                            man full of hopes for the future, but after his
                            prized pets become too big to handle, he realises
                            that he can no longer look after them. He posts a
                            request to the Hunters' Guild, and the party can
                            take this job afterwards. After the party take
                            care of the fully grown sand worm, the ranch owner
                            is understandably upset. Even though he lost his
                            dream, the ranch owner seemed to be the sort of
                            man who would prosper again. However, fate has
                            another cruel stab at the entrepreneur, as he is
                            later killed by the Black Energy Wave.
    
    
    Juza                  - Met in Zio's Fort.
                            Type: Evil Being / Warlock
    
                            Seemingly Zio's right-hand man, Juza is a powerful
                            mage whose sole purpose is to protect his master.
                            He blocks the entrance to the upper level of Zio's
                            Fort, as the staircase that leads there is only
                            accessible after Juza's demise.
    
    
    Tinkerbell            - Referred to by Guild Receptionist.
                            Met in the eastern house in Aiedo.
                            Type: Parmanian
    
                            This little girl loses her pet dog Rocky, and her
                            parents commission the Guild to find the dog for
                            her. After the party accepts this job from the
                            Guild, Tinkerbell does not need to be spoken to at
                            all, as she gives no valuable information.
    
    
    Tinkerbell's Father   - Met in the eastern house in Aiedo.
                            Type: Parmanian
    
                            Tinkerbell's father is the man who sends the
                            request to the Guild to find his daughter's pet.
                            In this job, the party will need to speak to the
                            man to get more details about the commission and
                            a few clues about Rocky.
    
    
    Tinkerbell's Mother   - Met in the eastern house in Aiedo.
                            Type: Parmanian
    
                            Like her husband, Tinkerbell's mother is a useful
                            person to speak to in the second Hunters' Guild
                            job, as she can give a few hints as to how to find
                            Rocky, her daughter's dog.
    
    
    Rocky                 - Referred to by Guild Receptionist.
                            Met in either Krup, Monsen or Termi.
                            Type: Dog
    
                            This fat, white dog is Tinkerbell's pet. It can be
                            seen in either Krup, Monsen or Termi, even before
                            the second job is available from the Guild. Rocky
                            has a penchant for sweet things, and this knowledge
                            is useful when the party attempt to capture him.
    
    
    Earthquake Man        - Met in Monsen.
                            Type: Parmanian
    
                            This man is found outside in the eastern part of
                            Monsen, just above the crack in the ground. When
                            the party speak to him, an earthquake follows, and
                            the party can learn of the problems that Monsen
                            have been having. This leads to a visit to the
                            Plate System in order to stop the earthquakes.
    
    
    Alis Landale          - Referred to by a statue in Termi.
                            Type: Statue
    
                            This heroine of legend is revered by the residents
                            of Termi, as she once stayed in this village. The
                            statue in the centre of the village represents Alis
                            Landale, and tourists come from miles around to see
                            the sights that Termi has to offer because of her.
                            You may also have noticed that the spaceship found
                            under Tyler is named after her.
    
    
    Gy-Laguiah            - Met in Ladea Tower and Climate Control Centre.
                            Type: Darkspawn / Demon
    
                            This agent of Zio is first encountered in Ladea
                            Tower, after Rune succeeds in breaking the barrier
                            around the Psycho-wand. It had been awaiting their
                            arrival, and attempts to take the Psycho-wand as
                            soon as it is released. The party fight this demon
                            to prevent this from happening. Another Gy-Laguiah
                            is found guarding the entrance to the Climate
                            Control Centre, but this one is not very talkative.
    
    
    Dark Force            - Referred to by Zio.
                            Met in Kuran, Garuberk Tower and Soldiers' Temple.
                            Type: Dark Force
    
                            The physical manifestation of The Profound Darkness
                            in Algo, Dark Force is a being of pure evil. Every
                            thousand years, when the seal is at its weakest,
                            Dark Force appears to wreak havoc and attempt to
                            break open the dimensional door, but is always
                            defeated by a group of brave heroes. However, since
                            the planet Parma was destroyed, the seal has been
                            drastically weakened, and this has caused there to
                            be more than just one incarnation of this vile
                            creature. Each Dark Force is a difficult opponent.
    
    
    Dorm Caretaker        - Referred to by Guild Receptionist.
                            Met in the Academy Dormitory in Piata.
                            Type: Parmanian
    
                            This man is responsible for looking after the
                            students at Motavia Academy who stay in the dorms
                            in the northwest corner of Piata. After one of the
                            female students disappears, he posts a request to
                            the Guild to help find her. The party must speak to
                            the Dorm Caretaker in the third Hunters' Guild job
                            to get details about the commission.
    
    
    Student Cult Devotee  - Referred to by Dorm Caretaker.
                            Met in the church in Kadary.
                            Type: Parmanian
    
                            This girl is the missing student in the third Guild
                            job, and is initially a devotee of Zio's cult.
                            After Zio's demise, she is found wandering around
                            the church in Kadary, dazed. Due to malnutrition,
                            the girl falls ill, and is taken to the Inn.
    
    
    Caring Old Man        - Met in the Inn in Kadary.
                            Type: Parmanian
    
                            In the third Hunters' Guild job, after the missing
                            student is found she collapses and is taken to the
                            Inn in Kadary. The old man who looks after her
                            tells the party that they must bring the girl some
                            food with high nutritional value. The old man has
                            no further involvement in the game.
    
    
    Eddie                 - Referred to by Guild Receptionist.
                            Met in the eastern house in Monsen.
                            Type: Parmanian
    
                            This woman lives just outside the large crack in
                            Monsen, and has always been worried that her son
                            Tallas might accidentally fall down it. Alas, this
                            does happen a little later, and so Eddie requests
                            the aid of the Hunters' Guild. In the fourth Guild
                            job, the party must speak to Eddie to allow them
                            access to the crack in the ground. After rescuing
                            Tallas, the party can return to the woman and get
                            the commission sent to the Guild.
    
    
    Tallas                - Referred to by Eddie.
                            Met in The Hole.
                            Type: Parmanian
    
                            The young boy Tallas is at the focus of the fourth
                            Hunters' Guild job. While playing outside, he
                            accidentally falls down the crack in Monsen. If the
                            party take the job, they must follow Tallas into
                            the cave beneath Monsen, and rescue him from the
                            Fract Ooze that had eaten him. Strangely, Tallas is
                            not too shaken by his close shave with digestion,
                            and thanks the party in a matter-of-fact way before
                            running back home (picking up his shoes en route).
    
    
    Chaos Sorcerer        - Met on the shuttle after Zelan.
                            Type: Evil Being / Sorcerer
    
                            Nothing more than a sneaky saboteur, this Chaos
                            Sorcerer is the only one of its kind that engages
                            the party in conversation. After the party leave
                            Zelan on the shuttle, the Chaos Sorcerer is found
                            in the engine room, attempting to sabotage their
                            flight to Kuran. After he is defeated by the party,
                            it turns out that he had been successful, and the
                            group are forced to crash on Dezolis.
    
    
    Gyuna                 - Met in the bar in Ryuon.
                            Type: Dezolisian
    
                            The proprietor of the bar in Ryuon, and a friend of
                            Raja's, Gyuna is Dezolis' answer to Grandfather
                            Dorin. The party must speak to this man in order to
                            learn the method of gaining access to the Landale.
                            He has other topics that he can discuss, but none
                            of them is important to the game.
    
    
    Tyler                 - Referred to by the grave in Tyler.
                            Type: Grave
    
                            The founder of the town in which he is buried,
                            Tyler was the captain of a Parmanian spaceship that
                            crashed on Dezolis many centuries ago. To honour
                            his death, and to protect the secret of the ship's
                            location, the Parmanians erected a monument to
                            Tyler in the town to which his name was given. The
                            grave is, in fact, the entrance to the hangar where
                            the Landale is hidden.
    
    
    Musk Cat Chief        - Met in Mysterious Valley.
                            Type: Musk cat
    
                            A completely optional area of the game is a strange
                            place called Mysterious Valley, home to the musk
                            cats. They are a race of small orange felines, each
                            capable of speech, and led by a much larger chief.
                            The musk cats have a fond remembrance of Chaz,
                            although this may be due to his inherited legacy as
                            a destined Protector of Algo. The musk cat chief
                            gives the party the Silver Tusk, entrusted to his
                            care a long time ago, as he feels that they are
                            worthy to take care of this secret treasure.
    
    
    D-Elm-Lars            - Met in Climate Control Centre.
                            Type: Evil Being / Witch
    
                            This witch is found in the Climate Control Centre,
                            as a trap for the party should they think that the
                            Dezolis snowstorm is caused by a malfunction in
                            this system. His sole purpose is to kill the party,
                            but he is not any sort of challenge to them.
    
    
    Off-Duty Esper        - Met in the clinic in Meese.
                            Type: Esper
    
                            In order for the party to continue the plot of the
                            game, they must speak to this Esper who is found in
                            the right-hand room on the top floor of the clinic
                            in Meese. Doing this will cause Raja to fall sick
                            from the Black Energy Wave, and promptly alert the
                            party to Kyra's courageous (if somewhat futile)
                            attempt to enter the Garuberk Tower.
    
    
    Lutz                  - Referred to by Kyra.
                            Met in Esper Mansion (technically).
                            Type: Esper
    
                            You could say that this should be in the playable
                            character section, as Lutz is in fact in the form
                            of Rune. However, Lutz is a different person, from
                            two millenia ago, who was a great wizard. He, too,
                            defeated Dark Force with a group of allies, and
                            through his magic was able to transfer his spirit
                            into a Telepathy Ball. As leader of the Espers, he
                            chose a worthy subject to carry his will, and they
                            became Lutz. As each host grew older, they selected
                            a new Lutz, and passed their combined knowledge
                            onto their successor. Rune is the fifth-generation
                            Lutz, and possesses all the knowledge of his
                            predecessors.
    
    
    Dezolisian Priest     - Met in Gumbious Temple.
                            Type: Dezolisian
    
                            This nameless cleric is the keeper of the Eclipse
                            Torch, a holy relic stored in Gumbious Temple. When
                            the party request to borrow the torch, he flatly
                            refuses, but his stubbornness is punished by the
                            Eclipse Torch's theft by a trio of Xe-A-Thouls. In
                            return for the party reclaiming the temple's sacred
                            flame, the Dezolisian priest agrees to lend them
                            the Eclipse Torch.
    
    
    Xe-A-Thouls           - Met in Gumbious Temple and Air Castle.
                            Type: Evil Beings / Witches
    
                            These three witches are the servants of Lashiec,
                            and are first encountered by the party in Gumbious
                            Temple. The Xe-A-Thouls steal the Eclipse Torch,
                            and take it back with them to the Air Castle, an
                            ancient fortress that once floated above Parma.
                            The party must defeat the Xe-A-Thouls in the Air
                            Castle in order to pass the invisible barrier that
                            blocks entry to the castle's basement.
    
    
    Lashiec               - Referred to by Rune.
                            Met in Air Castle Basement.
                            Type: Evil Being / Unique
    
                            Lashiec was the king of the Air Castle when it
                            flourished two thousand years ago, but he was slain
                            by the first Lutz and the castle was thought to be
                            destroyed. However, since the rise in the Darkness'
                            power, Lashiec and his stronghold have reappeared,
                            albeit in a more twisted form. Lashiec is behind
                            the theft of the Eclipse Torch, although it seems
                            certain that his only interest in Dezolis' sacred
                            relic is to use it as bait to lure Lutz and his
                            companions. His need for revenge, coupled with the
                            malign influence of the Darkness, has turned
                            Lashiec into a wretched creature, imprisoned in his
                            own castle. When the party find him, he expresses
                            his intent to trap them there with him, but with
                            his defeat, he and the Air Castle are destroyed.
    
    
    Dezolisian Bishop     - Met under Gumbious Temple.
                            Type: Dezolisian
    
                            After the party defeat the second Dark Force, and
                            the Garuberk Tower is no more, Gumbious Temple
                            explodes. Under its ruins, the party find a secret
                            chamber, where the bishop of Gumbious Temple is
                            discovered. He speaks to the party of Dark Force,
                            and reveal the existence of its master, The
                            Profound Darkness. The Dezolisian bishop also tells
                            the party of Rykros, where the secrets of Algo are
                            supposed to be found.
    
    
    The Profound Darkness - Referred to by Dezolisian Bishop.
                            Met in The Edge.
                            Type: Profound Darkness
    
                            The ultimate evil, The Profound Darkness is a being
                            filled with hate, anger and hostility. Many eons
                            ago, the Darkness was trapped by its 'brother', The
                            Great Light, in another dimension, following a
                            battle that stretched over many years. It, like The
                            Great Light, were once part of a divine spiritual
                            being that was split into two. The dimensional
                            portal that trapped the Darkness was closed by a
                            great seal, known today as the Algo star system.
    
    
    Chief of Uzo          - Referred to by Guild Receptionist.
                            Met in southwest house in Uzo.
                            Type: Parmanian
    
                            The chief of Uzo has two daughters, both of whom
                            went shopping in Aiedo. After about a month, the
                            chief began to get concerned, and sent a request to
                            the Hunters' Guild for help in finding them. This
                            man, who lives in the southwest house of Uzo, is
                            the person to speak to after accepting the fifth
                            Hunters' Guild job.
    
    
    Chief's Daughters     - Referred to by Chief of Uzo.
                            Met in prison in Aiedo.
                            Type: Parmanians
    
                            These two girls can initially be met in the Inn in
                            Aiedo, and if the party speak to the girls before
                            resting at the Inn, you can witness them attempting
                            to run out without paying. They get caught, as you
                            would expect, and are thrown into jail. This event
                            has no importance until the fifth Hunters' Guild
                            job, when their father requests that the party find
                            his daughters. They must pay the girls' bail in
                            order to complete this job.
    
    
    Mr. Culvers           - Referred to by Guild Receptionist.
                            Met in northwest house in Torinco.
                            Type: Parmanian
    
                            The Culvers family used to take regular trips to
                            Termi, where they spent many a happy drinking in
                            the delights of that fair village. Alas, the young
                            boy of the family becomes ill, and his Mr. Culvers
                            thinks that perhaps something to remind his son of
                            their time in Termi may help him to get better.
                            Because he is unable to get to Termi himself, Mr.
                            Culvers posts a request to the Hunters' Guild for
                            help, and this becomes the sixth Guild job.
    
    
    Mr. Culvers' Son      - Met in northwest house in Torinco.
                            Type: Parmanian
    
                            The young Culvers boy is ill when first encountered
                            by the party, although the doctors that have seen
                            him are convinced that there is nothing wrong with
                            him, and that his condition is psychological. In
                            the sixth Hunters' Guild job, Mr Culvers, the boy's
                            father, requests that the party bring something to
                            his son that will remind him of Termi. He hopes
                            that this might cause him to get better. When Chaz
                            wields the replica of Alis' sword in front of the
                            boy, Mr Culvers' son does begin to feel better, and
                            Chaz allows him to keep the sword.
    
    
    Mr. Sekreas           - Referred to by Guild Receptionist.
                            Met in northeast house in Torinco.
                            Type: Parmanian
    
                            Mr. Sekreas is an avid animal lover, and when a new
                            breed of bird is discovered on his island, he helps
                            the species by helping them flourish in a nearby
                            cave. Unfortunately, the rappy birds soon outgrow
                            their rocky home, and begin to plunder the fields
                            around the village of Torinco, so the villagers
                            decide they must be destroyed. Mr. Sekreas posts a
                            request to the Hunters' Guild asking for help to
                            destroy the chief bird, but his intention is not to
                            have the bird killed at all. His hope is that the
                            hunters will be defeated by the bird so that the
                            villagers will be disuaded from their attempts to
                            exterminate it. The party must fight the bird in
                            the seventh Guild job, but when the party defeat
                            it, the bird escapes and Mr. Sekreas intervenes,
                            explaining his original plan. He had no intention
                            to pay the commission, but the party are kind
                            enough to let him off.
    
    
    Old Man in Zema       - Referred to by Guild Receptionist.
                            Met in northeast house in Zema.
                            Type: Parmanian
    
                            As if Zema hadn't had enough trouble, near the end
                            of the game it becomes overrun with machines. The
                            machines are not hostile, but the villagers are
                            understandably afraid. To this end, an old man who
                            resides in Zema sends a request to the Hunters'
                            Guild, and this becomes the final Guild job. The
                            party must speak to this man, located in the
                            northeast corner of the village, in order to gain
                            access to Vahal Fort.
    
    Daughter              - Met in Vahal Fort.
                            Type: AI
    
                            Before the Great Collapse, Mother Brain designed a
                            new control system to govern the Algo network, just
                            in case an emergency did occur. When Parma exploded
                            and the system collapsed, it was thought that the
                            plan had never been put into action, but this
                            supposition was false. Even though a new, less
                            intrusive, control system was now in place on the
                            artificial satellite Zelan, the Daughter project
                            had already reached the prototype stage on Motavia.
                            Nurvus had kept Daughter dormant while it managed
                            the planet's environment, but after the party shut
                            down Nurvus, Daughter is awakened. As its function
                            is to manage the systems of Algo, Daughter begins
                            to send signals to the rest of the control centres,
                            but is unaware of its network isolation. As there
                            is no response from the other systems, Daughter
                            decides to remove the rogue AIs, and sends machines
                            to regain its control. In the eighth Guild job, the
                            party trace the source of the machines to Vahal
                            Fort, and find the prototype Daughter there. They
                            try to reason with it, but eventually realise that
                            they have to shut it down.
    
    
    Le Roof               - Met in Silence Temple.
                            Type: Guardian
    
                            This being is best described as the lord of Rykros,
                            responsible for guarding its existence and passing
                            on the secrets of Algo to those worthy enough to be
                            called Protectors. It isn't quite clear whether Le
                            Roof is a physical entity or simply a spirit, but
                            he is a wise and compassionate being. His role is
                            to remind the Protectors of Algo of their duty, but
                            he can only do this after they have proved their
                            identity by passing De-Vars and Sa-Lews.
    
    
    De-Vars               - Met in Strength Tower.
                            Type: Guardian
    
                            The guardian of the Strength Tower is a large being
                            of red flame, whose sole purpose is to test the
                            party in combat. He is a master of physical power,
                            and holds three of the Rings of the Stars that he
                            gives to the party once they have passed his test.
    
    
    Sa-Lews               - Met in Courage Tower.
                            Type: Guardian
    
                            The guardian of the Courage Tower is a large being
                            of blue flame, whose sole purpose is to test the
                            party in combat. He is a master of magical power,
                            and holds two of the Rings of the Stars that he
                            gives to the party once they have passed his test.
    
    
    The Great Light       - Referred to by Le Roof.
                            Type: The Great Light
    
                            Not much is said about The Great Light in the game,
                            as he departed from Algo may eons ago. He, like The
                            Profound Darkness, was once part of a celestial
                            spirit. After the spirit split into two, the Light
                            and the Darkness waged a massive battle. After a
                            long fight, The Great Light emerged victorious, and
                            banished his 'brother' to another dimension,
                            placing the Algo star system as a seal to its
                            doorway. Before he left, he created Rykros as a
                            sign of the seal's weakening, and Protectors to
                            push back the Darkness should it attempt escape.
    
    
    Elsydeon              - Referred to by Rune.
                            Met in Sacred Sword Cave.
                            Type: Sword
    
                            You may (rightly) question why I regard Elsydeon as
                            a character, and my response is that it is met by
                            Chaz, and speaks with him. You may disagree with my
                            classification, but I'm sure Rune doesn't. The
                            sword embodies all the spirits of the heroes that
                            fought the Darkness, and it chooses whom is worthy
                            to wield it. Since the Great Collapse, Elsydeon has
                            been stored in the lowest level of the Esper
                            Mansion, awaiting the arrival of the next Protector
                            of Algo. Rune, as Lutz, chose Chaz for this task,
                            and Elsydeon is satisfied with his decision.
    
    
    Alys Illusion         - Met in Anger Tower.
                            Type: Illusion
    
                            This illusion is used by Re-Faze to instill anger
                            into Chaz, the purpose being to test his strength
                            of will and determine his worth.
    
    
    Re-Faze               - Met in Anger Tower.
                            Type: Guardian
    
                            On the top of the Anger Tower resides another
                            guardian of Rykros, but he seems a little more
                            chaotic than his brethren. When the party attempt
                            to enter the Anger Tower, Re-Faze determines if
                            they are worthy of entrance. Only after Chaz has
                            acquired Elsydeon do the party pass his scrutiny,
                            but this is only the beginning of Re-Faze's trials.
                            Once Chaz defeats the illusion of Alys on the top
                            floor of the tower, Re-Faze appears. Chaz is
                            angered by the situation, and Re-Faze tells him
                            that there is a way for Chaz to turn his rage into
                            power. If Chaz declines Re-Faze's offer to learn of
                            this ability, Re-Faze grants him Megid.
    
    
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    9. Character Statistics                                               CCRST
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The following lists detail the statistics and required EXP for each
    character, based upon their current Level. For the moment, these lists only
    show the statistics up to the last Level that requires less than a million
    EXP, but I will add the remaining entries once I have obtained them all.
    
    
    Chaz - Initial Technique: RES
           Skill 1   Skill 2   Skill 3   Skill 4   Skill 5
           EARTH     CROSSCUT  AIRSLASH  RAYBLADE  EXPLODE
           --------------------------------------------------------------
           |Lv |  EXP  | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 S5 |
           |---+-------+----+----+---+---+---+---+------+---------------|
           | 1 |     0 | 25 | 10 | 8 | 6 | 7 | 5 |      | 3             |
           | 2 |    21 | 31 | 13 | 9 | 7 | 8 | 6 |      | 4             |
           | 3 |   109 | 34 | 17 |11 | 8 | 9 | 7 |      | 4             |
           | 4 |   293 | 39 | 19 |13 | 9 |10 | 8 |TSU   | 5             |
           | 5 |   625 | 49 | 22 |14 |10 |11 | 9 |      | 5             |
           | 6 |  1145 | 53 | 28 |15 |11 |12 |10 |      | 6  1          |
           | 7 |  1902 | 62 | 32 |17 |12 |13 |12 |      | 6  1          |
           | 8 |  2933 | 67 | 34 |18 |13 |14 |13 |HINAS | 6  1          |
           | 9 |  4276 | 74 | 37 |20 |14 |15 |15 |RYUKA | 7  2          |
           |10 |  5974 | 77 | 40 |21 |15 |16 |16 |      | 7  2          |
           |11 |  8078 | 86 | 43 |23 |16 |17 |17 |ANTI  | 8  2          |
           |12 | 10623 | 93 | 44 |24 |17 |18 |18 |ZAN   | 8  3          |
           |13 | 13645 | 97 | 47 |25 |18 |20 |20 |      | 8  3  1       |
           |14 | 17197 |101 | 53 |26 |19 |21 |21 |RIMPA | 9  3  2       |
           |15 | 21315 |108 | 58 |28 |20 |22 |22 |      | 9  4  2       |
           |16 | 26044 |117 | 62 |30 |21 |23 |23 |GIRES | 9  4  2       |
           |17 | 31417 |120 | 66 |31 |22 |24 |25 |GITHU |10  5  2       |
           |18 | 37486 |123 | 70 |32 |23 |25 |26 |      |10  5  3       |
           |19 | 44286 |126 | 72 |34 |24 |27 |28 |      |11  6  3       |
           |20 | 51871 |131 | 73 |35 |26 |29 |29 |      |11  6  3       |
           |21 | 60270 |139 | 79 |36 |28 |30 |30 |BROSE |12  6  4       |
           |22 | 69535 |146 | 83 |37 |29 |31 |31 |      |12  7  4       |
           |23 | 79697 |150 | 84 |38 |30 |32 |32 |GIZAN |12  7  5       |
           |24 | 90806 |158 | 89 |39 |31 |33 |33 |      |13  8  5       |
           |25 |102897 |167 | 92 |40 |32 |34 |34 |REVER |13  8  5       |
           |26 |116020 |174 | 95 |42 |33 |36 |36 |      |14  8  5       |
           |27 |130211 |183 |101 |43 |34 |37 |37 |      |14  9  6  1    |
           |28 |145519 |187 |102 |45 |35 |38 |38 |      |15  9  6  1    |
           |29 |161985 |190 |106 |46 |36 |39 |39 |      |15  9  6  1    |
           |30 |179647 |199 |107 |47 |37 |40 |40 |      |16 10  7  2    |
           |31 |198550 |204 |113 |48 |38 |41 |41 |NATHU |16 10  7  2    |
           |32 |218731 |210 |115 |50 |39 |42 |42 |      |16 10  7  2    |
           |33 |240239 |220 |117 |51 |40 |43 |43 |      |17 11  7  3    |
           |34 |263112 |227 |120 |52 |41 |44 |44 |      |17 11  8  3    |
           |35 |287389 |234 |126 |53 |42 |45 |45 |      |18 12  8  3  1 |
           |36 |313109 |244 |127 |55 |43 |46 |46 |NARES |18 12  8  4  1 |
           |37 |340321 |249 |129 |56 |45 |47 |47 |NAZAN |19 12  9  4  1 |
           |38 |369071 |254 |131 |57 |46 |48 |48 |      |19 13  9  4  1 |
           |39 |399392 |259 |137 |58 |47 |49 |49 |      |20 13  9  4  2 |
           |40 |431333 |267 |142 |60 |48 |51 |50 |      |20 14  9  5  2 |
           |41 |464929 |274 |145 |61 |49 |52 |51 |      |21 14 10  5  2 |
           |42 |500227 |278 |148 |63 |50 |53 |52 |      |21 14 10  5  2 |
           |43 |537267 |287 |152 |65 |51 |54 |53 |      |22 15 10  6  3 |
           |44 |576100 |290 |157 |66 |52 |56 |54 |      |22 15 11  6  3 |
           |45 |616755 |297 |162 |67 |53 |57 |55 |      |22 16 11  6  3 |
           |46 |659275 |302 |166 |69 |54 |58 |56 |      |23 16 11  7  4 |
           |47 |703706 |306 |167 |70 |55 |59 |57 |      |23 17 12  7  4 |
           |48 |750092 |310 |172 |71 |56 |61 |58 |      |23 17 12  7  4 |
           |49 |798472 |313 |174 |73 |57 |62 |59 |      |24 18 12  8  5 |
           |50 |848890 |322 |175 |75 |58 |64 |60 |      |24 18 13  8  5 |
           |51 |901390 |327 |179 |76 |59 |65 |61 |      |24 19 13  9  5 |
           |52 |956006 |333 |183 |77 |61 |67 |62 |      |25 19 13  9  5 |
           --------------------------------------------------------------
    
    
    Alys - Initial Techniques: FOI,SHIFT,SANER
           Skill 1   Skill 2   Skill 3
           VORTEX    MOONSHAD  DEATH
           --------------------------------------------------------
           |Lv |  EXP  | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 |
           |---+-------+----+----+---+---+---+---+------+---------|
           |7  |  2457 | 53 | 40 |12 |12 |15 |13 |      | 5       |
           |8  |  3778 | 61 | 43 |14 |13 |17 |15 |ZAN   | 5       |
           |9  |  5507 | 67 | 49 |15 |14 |19 |16 |      | 5       |
           |10 |  7690 | 76 | 51 |16 |15 |20 |18 |      | 6  1    |
           |11 | 10393 | 83 | 56 |17 |16 |21 |20 |      | 6  1    |
           |12 | 13663 | 92 | 61 |18 |17 |22 |21 |      | 7  2    |
           |13 | 17549 |102 | 66 |19 |18 |23 |23 |      | 7  2  1 |
           |14 | 22115 |107 | 72 |20 |19 |24 |24 |GIFOI | 7  2  2 |
           |15 | 27407 |113 | 79 |22 |20 |26 |25 |      | 8  3  3 |
           |16 | 33482 |119 | 83 |23 |22 |28 |27 |      | 8  3  3 |
           |17 | 40389 |129 | 90 |25 |23 |29 |28 |      | 9  4  4 |
           |18 | 48187 |135 | 95 |26 |24 |31 |29 |GIZAN | 9  4  4 |
           |19 | 56932 |139 |100 |27 |26 |32 |31 |      | 9  4  4 |
           |20 | 66679 |147 |103 |28 |27 |34 |32 |      | 9  5  4 |
           |21 | 77474 |150 |106 |29 |28 |36 |34 |      |10  5  5 |
           |22 | 89382 |159 |110 |30 |30 |37 |36 |      |10  5  5 |
           |23 |102446 |165 |112 |32 |31 |39 |38 |      |10  6  5 |
           |24 |116733 |170 |114 |33 |32 |40 |39 |NAFOI |11  6  5 |
           |25 |132284 |174 |118 |34 |33 |42 |40 |      |11  6  6 |
           |26 |149155 |184 |125 |35 |34 |43 |41 |      |11  7  6 |
           |27 |167403 |193 |129 |36 |35 |44 |43 |NAZAN |12  7  6 |
           |28 |187090 |202 |133 |37 |36 |45 |45 |      |12  8  6 |
           |29 |208254 |208 |135 |38 |38 |47 |46 |      |13  8  7 |
           |30 |230963 |212 |140 |40 |39 |48 |48 |      |13  9  7 |
           |31 |255266 |215 |145 |41 |40 |50 |49 |      |13  9  7 |
           |32 |281211 |219 |147 |42 |41 |51 |51 |      |14  9  8 |
           |33 |308855 |228 |152 |43 |42 |52 |52 |      |14 10  8 |
           |34 |338255 |233 |159 |45 |43 |53 |53 |      |14 10  8 |
           |35 |369465 |241 |166 |47 |45 |54 |54 |      |15 10  9 |
           |36 |402540 |246 |172 |48 |46 |55 |55 |      |15 11  9 |
           |37 |437532 |251 |175 |50 |47 |56 |56 |      |15 11  9 |
           |38 |474492 |254 |181 |52 |49 |58 |57 |      |16 12  9 |
           |39 |513482 |258 |186 |54 |50 |60 |59 |      |16 12 10 |
           |40 |554546 |264 |188 |55 |51 |61 |60 |      |16 12 10 |
           |41 |597744 |270 |191 |56 |52 |63 |61 |      |16 13 10 |
           |42 |643127 |278 |195 |58 |53 |65 |63 |      |17 13 10 |
           |43 |690756 |286 |201 |59 |55 |67 |65 |      |17 13 11 |
           |44 |740679 |293 |207 |60 |56 |68 |66 |      |18 13 11 |
           |45 |792952 |298 |211 |61 |57 |69 |67 |      |18 14 11 |
           |46 |847630 |301 |214 |63 |58 |70 |68 |      |19 14 11 |
           |47 |904760 |305 |220 |65 |59 |71 |70 |      |19 14 12 |
           |48 |964406 |312 |227 |66 |60 |72 |72 |      |19 15 12 |
           --------------------------------------------------------
    
    
    Hahn - Initial Techniques: RES,GELUN
           Skill 1   Skill 2   Skill 3
           VISION    ASTRAL    ELIMINAT
           --------------------------------------------------------
           |Lv |  EXP  | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 |
           |---+-------+----+----+---+---+---+---+------+---------|
           | 1 |     0 | 21 | 25 | 6 | 8 | 4 | 5 |      | 5       |
           | 2 |    23 | 27 | 27 | 7 |10 | 4 | 6 |      | 5       |
           | 3 |   116 | 30 | 32 | 8 |11 | 5 | 8 |WAT   | 5       |
           | 4 |   318 | 33 | 39 | 8 |12 | 6 | 9 |      | 5       |
           | 5 |   685 | 38 | 47 | 9 |14 | 7 |10 |      | 6       |
           | 6 |  1256 | 45 | 50 |10 |16 | 8 |11 |ANTI  | 6       |
           | 7 |  2085 | 51 | 55 |11 |18 | 9 |13 |DORAN | 6       |
           | 8 |  3214 | 55 | 64 |12 |20 |10 |14 |      | 7       |
           | 9 |  4689 | 62 | 71 |13 |21 |11 |15 |ZAN   | 7       |
           |10 |  6549 | 70 | 78 |14 |22 |12 |16 |VOL   | 8       |
           |11 |  8853 | 73 | 87 |15 |23 |13 |18 |GIRES | 8       |
           |12 | 11640 | 81 | 93 |16 |24 |14 |19 |RIMPA | 8       |
           |13 | 14948 | 85 | 97 |16 |25 |14 |20 |RIMIT | 9       |
           |14 | 18834 | 90 |104 |17 |26 |15 |21 |      | 9       |
           |15 | 23344 | 92 |109 |18 |27 |16 |22 |      | 9       |
           |16 | 28514 | 97 |111 |19 |29 |17 |24 |GIWAT |10       |
           |17 | 34400 |100 |118 |20 |31 |18 |26 |      |10       |
           |18 | 41047 |108 |123 |20 |32 |19 |28 |      |11       |
           |19 | 48499 |115 |132 |21 |34 |20 |29 |      |11       |
           |20 | 56799 |118 |141 |22 |36 |21 |30 |      |12       |
           |21 | 66003 |123 |144 |23 |38 |22 |32 |GIZAN |12       |
           |22 | 76146 |131 |149 |23 |40 |23 |33 |      |12       |
           |23 | 87280 |134 |151 |24 |41 |24 |34 |NARES |13       |
           |24 | 99447 |139 |153 |25 |42 |24 |35 |      |13       |
           |25 |112693 |143 |157 |26 |43 |25 |36 |      |13       |
           |26 |127072 |145 |162 |26 |44 |25 |38 |      |14       |
           |27 |142616 |149 |170 |27 |45 |26 |39 |      |14       |
           |28 |159386 |155 |178 |28 |47 |27 |40 |NAWAT |15       |
           |29 |177420 |159 |185 |29 |48 |28 |41 |      |15  1    |
           |30 |196765 |164 |192 |30 |49 |29 |42 |      |15  1  1 |
           |31 |217464 |172 |194 |31 |50 |30 |43 |      |16  2  1 |
           |32 |239566 |175 |202 |31 |51 |31 |44 |      |16  2  1 |
           |33 |263122 |177 |205 |32 |53 |32 |46 |SAVOL |16  3  1 |
           |34 |288166 |185 |212 |32 |55 |33 |47 |      |17  3  2 |
           |35 |314757 |191 |217 |33 |56 |34 |49 |      |17  4  2 |
           |36 |342928 |193 |222 |34 |57 |35 |51 |      |18  4  2 |
           |37 |372739 |198 |224 |35 |59 |36 |52 |NAZAN |18  5  2 |
           |38 |404228 |206 |226 |36 |61 |37 |53 |      |18  5  2 |
           |39 |437440 |212 |235 |37 |62 |38 |55 |      |19  6  3 |
           |40 |472425 |216 |239 |38 |63 |38 |56 |      |19  6  3 |
           |41 |509223 |221 |242 |39 |64 |39 |58 |      |19  7  3 |
           |42 |547883 |225 |245 |40 |65 |40 |60 |      |20  7  3 |
           |43 |588453 |227 |250 |40 |66 |41 |61 |      |20  8  4 |
           |44 |630978 |235 |257 |41 |67 |42 |63 |      |20  8  4 |
           |45 |675502 |240 |262 |42 |69 |43 |65 |      |21  9  4 |
           |46 |722072 |248 |267 |43 |70 |44 |66 |      |21  9  5 |
           |47 |770741 |251 |270 |44 |72 |45 |67 |      |22 10  5 |
           |48 |821546 |259 |272 |45 |74 |46 |68 |      |22 10  5 |
           |49 |874536 |261 |274 |46 |76 |47 |69 |      |22 10  6 |
           |50 |929763 |269 |276 |46 |77 |48 |70 |      |23 11  6 |
           |51 |987259 |277 |279 |47 |79 |48 |72 |      |23 11  6 |
           --------------------------------------------------------
    
    
    Rune - Initial Techniques: FOI,WAT,GRA,AROWS,HINAS,RYUKA
           Skill 1   Skill 2   Skill 3   Skill 4   Skill 5   Skill 6   Skill 7
           FLAELI    HEWN      DIEM      TANDLE    EFESS     NEGATIS   LEGEON
           --------------------------------------------------------------------
           |Lv |  EXP  | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 S5 S6 S7 |
           |---+-------+----+----+---+---+---+---+------+---------------------|
           |17 | 43379 | 93 |136 |15 |38 |22 |21 |      |12  5                |
           |18 | 51764 | 95 |143 |16 |40 |23 |22 |GIWAT |12  5                |
           |19 | 61163 | 97 |151 |17 |42 |24 |23 |GIFOI |13  6                |
           |20 | 71630 |102 |155 |19 |43 |25 |24 |SEALS |13  6                |
           |21 | 83280 |106 |158 |19 |45 |27 |26 |REVER |14  6                |
           |22 | 96022 |112 |163 |20 |47 |28 |27 |      |14  7                |
           |23 |110061 |115 |173 |21 |49 |29 |29 |GIGRA |15  7                |
           |24 |125401 |118 |176 |22 |51 |30 |31 |      |15  7  1             |
           |25 |142109 |124 |184 |23 |53 |31 |33 |NAFOI |16  8  1             |
           |26 |160235 |127 |196 |24 |55 |32 |35 |NAWAT |16  8  2             |
           |27 |179841 |130 |204 |25 |57 |33 |36 |      |17  9  2  1          |
           |28 |200981 |132 |207 |26 |59 |34 |37 |      |17  9  3  2          |
           |29 |223717 |136 |216 |27 |61 |35 |39 |      |18 10  3  2  1       |
           |30 |248110 |143 |221 |27 |63 |36 |40 |NAGRA |18 10  4  3  2       |
           |31 |274208 |149 |224 |28 |65 |37 |41 |      |19 10  4  3  2       |
           |32 |302077 |156 |234 |28 |67 |38 |43 |      |19 11  4  4  3  1    |
           |33 |331771 |159 |245 |29 |68 |39 |44 |      |19 11  5  4  4  1    |
           |34 |363350 |164 |255 |30 |70 |41 |45 |      |20 12  5  5  4  2    |
           |35 |396877 |167 |263 |31 |72 |42 |46 |      |20 12  6  5  5  2  1 |
           |36 |432397 |173 |272 |32 |73 |43 |47 |      |21 12  6  5  6  3  1 |
           |37 |469978 |175 |282 |33 |75 |44 |48 |      |21 13  6  6  7  3  2 |
           |38 |509680 |179 |288 |34 |77 |45 |49 |      |22 13  7  6  7  3  2 |
           |39 |551557 |184 |296 |35 |79 |46 |51 |      |22 14  7  6  8  4  3 |
           |40 |595670 |189 |304 |36 |80 |48 |53 |      |23 14  7  7  9  4  3 |
           |41 |642072 |191 |312 |36 |82 |49 |55 |      |23 14  8  7 10  4  4 |
           |42 |690824 |193 |316 |37 |84 |50 |56 |      |24 15  8  7 10  5  4 |
           |43 |741975 |195 |319 |37 |86 |51 |57 |      |24 15  9  8 11  5  5 |
           |44 |795595 |201 |327 |37 |88 |52 |59 |      |25 15  9  8 11  6  5 |
           |45 |851737 |205 |338 |37 |90 |53 |60 |      |25 16  9  8 11  6  6 |
           |46 |910461 |208 |347 |37 |92 |54 |62 |      |25 16 10  8 12  6  6 |
           |47 |971824 |214 |357 |37 |93 |55 |63 |      |26 16 10  9 12  7  6 |
           --------------------------------------------------------------------
    
    
    Gryz - Initial Technique: BROSE
           Skill 1   Skill 2   Skill 3
           CRASH     WAR CRY   SWEEPING
           -------------------------------------------------
           |Lv |  EXP  | HP | TP |STR|MEN|AGL|DEX|S1 S2 S3 |
           |---+-------+----+----+---+---+---+---+---------|
           | 6 |  1046 | 66 | 20 |18 | 8 | 6 |11 | 7       |
           | 7 |  1733 | 76 | 22 |20 | 9 | 7 |12 | 7       |
           | 8 |  2660 | 84 | 24 |22 |10 | 7 |14 | 8       |
           | 9 |  3879 | 93 | 25 |24 |11 | 7 |16 | 8       |
           |10 |  5420 | 97 | 27 |26 |12 | 8 |17 | 9       |
           |11 |  7318 |101 | 28 |28 |13 | 9 |18 | 9       |
           |12 |  9617 |112 | 30 |30 |14 |10 |19 |10       |
           |13 | 12356 |121 | 31 |31 |14 |11 |20 |10       |
           |14 | 15568 |127 | 32 |33 |15 |12 |21 |10  1    |
           |15 | 19292 |137 | 33 |35 |16 |13 |23 |11  2    |
           |16 | 23565 |145 | 35 |37 |17 |14 |24 |11  3    |
           |17 | 28432 |156 | 37 |39 |18 |15 |26 |12  3    |
           |18 | 33924 |160 | 39 |41 |19 |16 |27 |12  4    |
           |19 | 40075 |168 | 41 |43 |20 |17 |28 |13  4    |
           |20 | 46930 |173 | 43 |45 |21 |18 |29 |13  5    |
           |21 | 54525 |179 | 44 |47 |22 |19 |30 |13  5    |
           |22 | 62907 |186 | 46 |49 |23 |20 |31 |14  5    |
           |23 | 72103 |195 | 48 |51 |24 |21 |32 |14  6    |
           |24 | 82151 |199 | 50 |52 |25 |22 |34 |15  6    |
           |25 | 93093 |206 | 51 |53 |26 |23 |35 |15  7  1 |
           |26 |104964 |216 | 53 |55 |27 |24 |36 |16  7  2 |
           |27 |117811 |220 | 54 |56 |28 |24 |37 |16  8  3 |
           |28 |131662 |227 | 56 |58 |29 |25 |38 |17  8  4 |
           |29 |146557 |236 | 57 |59 |30 |26 |39 |17  9  4 |
           |30 |162531 |246 | 59 |61 |31 |26 |40 |17  9  5 |
           |31 |179629 |251 | 60 |62 |32 |27 |41 |18 10  5 |
           |32 |197884 |258 | 62 |64 |33 |28 |43 |18 10  6 |
           |33 |217340 |268 | 64 |65 |33 |29 |44 |19 10  6 |
           |34 |238027 |277 | 66 |67 |34 |30 |45 |19 11  7 |
           |35 |259990 |284 | 68 |69 |34 |31 |46 |20 11  7 |
           |36 |283260 |294 | 69 |71 |35 |32 |47 |20 12  8 |
           |37 |307881 |298 | 70 |73 |36 |33 |48 |21 12  9 |
           |38 |333895 |306 | 72 |75 |37 |34 |49 |21 13  9 |
           |39 |361332 |312 | 73 |77 |38 |35 |50 |21 13 10 |
           |40 |390230 |318 | 74 |79 |39 |36 |51 |22 14 10 |
           |41 |420628 |322 | 76 |81 |40 |37 |52 |22 14 11 |
           |42 |452562 |327 | 77 |83 |41 |38 |53 |22 15 11 |
           |43 |486082 |337 | 79 |85 |42 |39 |54 |23 15 12 |
           |44 |521209 |341 | 81 |86 |43 |39 |55 |23 16 13 |
           |45 |557996 |348 | 83 |88 |44 |40 |56 |24 16 13 |
           |46 |596475 |358 | 85 |90 |45 |41 |57 |24 17 14 |
           |47 |636680 |362 | 87 |92 |46 |42 |58 |25 17 15 |
           |48 |678649 |370 | 89 |94 |47 |42 |59 |26 18 15 |
           |49 |722423 |374 | 91 |96 |48 |43 |60 |26 18 16 |
           |50 |768038 |381 | 92 |98 |49 |44 |61 |27 19 16 |
           |51 |815542 |389 | 94 |99 |50 |45 |62 |27 20 17 |
           |52 |864957 |400 | 96 |99 |51 |46 |63 |28 20 17 |
           |53 |916328 |405 | 97 |99 |52 |46 |64 |28 21 18 |
           |54 |969695 |409 | 98 |99 |53 |47 |65 |29 21 18 |
           -------------------------------------------------
    
    
    Rika - Initial Technique: RES
           Skill 1   Skill 2   Skill 3   Skill 4
           ILLUSION  DBLSLASH  ELIMINAT  DISRUPT
           -----------------------------------------------------------
           |Lv |  EXP  | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 |
           |---+-------+----+----+---+---+---+---+------+------------|
           | 1 |     0 | 39 | 25 |13 |11 |13 |11 |      | 3          |
           | 2 |    15 | 41 | 30 |14 |11 |13 |11 |      | 3          |
           | 3 |    85 | 47 | 34 |15 |12 |15 |12 |      | 4          |
           | 4 |   235 | 54 | 38 |16 |12 |17 |13 |      | 4  1       |
           | 5 |   505 | 60 | 41 |17 |13 |18 |14 |      | 5  1       |
           | 6 |   927 | 67 | 45 |18 |14 |19 |15 |      | 5  2       |
           | 7 |  1537 | 74 | 47 |19 |15 |21 |16 |      | 6  2       |
           | 8 |  2366 | 80 | 50 |20 |16 |22 |17 |SANER | 6  2       |
           | 9 |  3458 | 88 | 52 |21 |16 |23 |18 |      | 7  3       |
           |10 |  4835 | 93 | 54 |22 |17 |24 |19 |      | 8  3       |
           |11 |  6532 | 98 | 56 |23 |18 |25 |20 |      | 8  4       |
           |12 |  8586 |105 | 59 |24 |19 |26 |21 |      | 9  4  1    |
           |13 | 11029 |113 | 64 |25 |20 |28 |22 |GIRES | 9  5  1    |
           |14 | 13906 |116 | 69 |26 |20 |29 |24 |DEBAN |10  5  2    |
           |15 | 17238 |123 | 73 |27 |20 |30 |25 |      |10  5  3    |
           |16 | 21059 |129 | 76 |28 |20 |31 |26 |      |11  6  3    |
           |17 | 25408 |133 | 77 |29 |20 |32 |28 |      |11  6  3  1 |
           |18 | 30321 |141 | 82 |30 |21 |33 |30 |      |11  7  4  1 |
           |19 | 35833 |143 | 87 |31 |22 |35 |32 |SHIFT |12  7  4  2 |
           |20 | 41973 |147 | 88 |32 |23 |36 |34 |SAR   |12  7  5  2 |
           |21 | 48776 |149 | 92 |33 |24 |37 |35 |      |12  7  5  3 |
           |22 | 56271 |157 | 96 |34 |25 |38 |36 |      |13  8  6  3 |
           |23 | 64498 |162 |101 |35 |25 |40 |37 |      |13  8  6  3 |
           |24 | 73490 |164 |105 |36 |26 |41 |38 |      |13  8  7  4 |
           |25 | 83285 |167 |108 |37 |27 |42 |40 |      |14  9  8  4 |
           |26 | 93905 |171 |113 |38 |28 |43 |42 |      |14  9  8  4 |
           |27 |105392 |174 |116 |39 |29 |44 |43 |      |14  9  9  5 |
           |28 |117784 |180 |119 |40 |29 |45 |44 |GISAR |15 10  9  5 |
           |29 |131111 |188 |122 |41 |30 |46 |46 |      |15 10 10  5 |
           |30 |145404 |192 |125 |42 |31 |47 |47 |      |15 10 10  5 |
           |31 |160704 |195 |126 |43 |31 |48 |48 |      |16 11 10  6 |
           |32 |177036 |199 |127 |44 |32 |49 |49 |      |16 11 11  6 |
           |33 |194446 |204 |128 |45 |33 |50 |50 |NARES |16 11 11  6 |
           |34 |212958 |206 |133 |46 |34 |51 |51 |      |17 12 11  6 |
           |35 |232605 |212 |137 |47 |35 |52 |52 |      |17 12 12  7 |
           |36 |253426 |214 |138 |48 |36 |53 |54 |      |17 12 12  7 |
           |37 |275454 |219 |139 |49 |37 |54 |55 |      |18 13 13  7 |
           |38 |298726 |227 |143 |50 |38 |55 |56 |      |18 13 13  8 |
           |39 |323269 |233 |148 |51 |39 |56 |57 |      |18 14 13  8 |
           |40 |349129 |240 |150 |52 |40 |57 |59 |NASAR |19 14 14  8 |
           |41 |376332 |246 |153 |53 |41 |58 |60 |      |19 15 14  9 |
           |42 |404906 |253 |156 |54 |42 |59 |62 |      |19 15 15  9 |
           |43 |434892 |261 |157 |55 |42 |60 |63 |      |20 15 15  9 |
           |44 |466325 |268 |158 |56 |43 |61 |64 |      |20 16 16  9 |
           |45 |499232 |275 |160 |57 |44 |62 |65 |      |20 16 16 10 |
           |46 |533656 |277 |162 |58 |45 |63 |66 |      |21 16 17 10 |
           |47 |569631 |285 |165 |59 |46 |64 |67 |      |21 17 17 10 |
           |48 |607182 |291 |170 |60 |47 |65 |69 |      |21 17 18 10 |
           |49 |646354 |296 |175 |61 |47 |66 |70 |      |21 17 18 10 |
           |50 |687168 |304 |180 |62 |48 |67 |71 |      |22 18 18 11 |
           |51 |729669 |307 |183 |63 |49 |68 |73 |      |22 18 19 11 |
           |52 |773885 |314 |184 |64 |49 |69 |75 |      |22 18 19 11 |
           |53 |819852 |318 |189 |65 |50 |70 |76 |      |23 19 20 12 |
           |54 |867606 |320 |192 |66 |51 |71 |78 |      |23 19 20 12 |
           |55 |917175 |325 |194 |67 |52 |72 |79 |      |23 19 21 12 |
           |56 |968599 |332 |197 |68 |53 |73 |81 |      |24 19 21 13 |
           -----------------------------------------------------------
    
    
    Demi - Skill 1   Skill 2   Skill 3   Skill 4   Skill 5   Skill 6*
           RECOVER   STASISBM  SPARK     BARRIER   MEDIC PW  PHONON
           --------------------------------------------------
           |Lv |  EXP  | HP |STR|AGL|DEX|S1 S2 S3 S4 S5 S6* |
           |---+-------+----+---+---+---+-------------------|
           |12 | 12137 | 96 |28 |26 |25 | 8  5  4  3  1  1* |
           |13 | 15596 |104 |29 |27 |26 | 8  5  4  3  2  1* |
           |14 | 19650 |108 |30 |28 |27 | 9  5  4  3  2  1* |
           |15 | 24358 |115 |32 |29 |29 | 9  6  5  3  3  1* |
           |16 | 29760 |125 |34 |30 |30 |10  6  5  4  3  1* |
           |17 | 35905 |131 |35 |31 |31 |10  6  5  4  3  1* |
           |18 | 42841 |134 |36 |32 |32 |10  7  6  4  3  1* |
           |19 | 50616 |144 |38 |33 |34 |11  7  6  4  3  1* |
           |20 | 59276 |148 |39 |34 |35 |11  7  6  5  4  1* |
           |21 | 68871 |154 |40 |35 |37 |12  8  7  5  4  2* |
           |22 | 79455 |163 |42 |36 |38 |12  8  7  5  4  2* |
           |23 | 91075 |172 |43 |37 |40 |13  8  7  5  4  3* |
           |24 |103773 |178 |44 |37 |42 |13  9  8  6  4  3* |
           |25 |117600 |185 |46 |38 |43 |14  9  8  6  5  3* |
           |26 |132604 |188 |48 |39 |44 |14  9  8  6  5  3* |
           |27 |148831 |193 |49 |40 |46 |15 10  9  6  5  3* |
           |28 |166324 |197 |50 |41 |47 |15 10  9  7  5  3* |
           |29 |185142 |206 |51 |42 |48 |16 10  9  7  5  3* |
           |30 |205330 |215 |52 |43 |49 |16 11 10  7  6  3* |
           |31 |226933 |224 |53 |44 |50 |17 11 10  7  6  4* |
           |32 |249996 |227 |54 |45 |51 |17 12 10  8  6  5* |
           |33 |274571 |230 |55 |46 |53 |18 12 11  8  6  6* |
           |34 |300711 |236 |56 |47 |54 |18 12 11  8  6  7* |
           |35 |328452 |246 |58 |48 |55 |19 13 11  8  6  8* |
           |36 |357853 |254 |59 |49 |56 |19 13 12  8  7  9* |
           |37 |388956 |259 |61 |50 |58 |20 13 12  9  7 10* |
           |38 |421808 |263 |63 |51 |59 |20 14 12  9  7 11* |
           |39 |456461 |267 |64 |52 |61 |21 14 13  9  7 12* |
           |40 |492962 |277 |66 |53 |62 |21 14 13  9  7 13* |
           |41 |531362 |286 |68 |54 |63 |22 15 13 10  8 13* |
           |42 |571708 |295 |70 |55 |65 |22 15 14 10  8 13* |
           |43 |614043 |301 |71 |56 |67 |23 15 14 10  8 14* |
           |44 |658422 |305 |72 |57 |68 |23 16 14 10  8 14* |
           |45 |704884 |309 |74 |58 |70 |24 16 15 11  8 15* |
           |46 |753487 |319 |75 |59 |72 |24 16 15 11  9 15* |
           |47 |804267 |326 |77 |60 |73 |25 17 15 11  9 16* |
           |48 |857281 |335 |79 |61 |74 |25 17 16 11  9 16* |
           |49 |912577 |339 |80 |62 |76 |26 17 16 12  9 17* |
           |50 |970203 |344 |82 |63 |77 |26 18 16 12  9 17* |
           --------------------------------------------------
    
    
    Wren - Skill 1   Skill 2   Skill 3   Skill 4   Skill 5*  Skill 6*  Skill 7*
           RECOVER   FLARE     SPARK     BARRIER   HIJAMMER  BURSTROC  POSIBOLT
           -------------------------------------------------------
           |Lv |  EXP  | HP |STR|AGL|DEX|S1 S2 S3 S4 S5* S6* S7* |
           |---+-------+----+---+---+---+------------------------|
           |20 | 64207 |210 |51 |38 |39 |16 12  8  4  1*  1*  1* |
           |21 | 74602 |216 |51 |39 |40 |17 12  8  4  1*  1*  1* |
           |22 | 86063 |221 |53 |40 |41 |17 13  8  4  1*  1*  1* |
           |23 | 98649 |231 |55 |41 |42 |18 13  9  5  1*  1*  1* |
           |24 |112399 |244 |56 |42 |43 |18 14  9  5  1*  1*  1* |
           |25 |127371 |258 |57 |43 |44 |19 14  9  5  1*  1*  1* |
           |26 |143617 |266 |59 |43 |45 |19 15 10  6  1*  1*  1* |
           |27 |161193 |275 |61 |44 |46 |20 15 10  6  2*  1*  1* |
           |28 |180149 |289 |63 |45 |47 |20 16 10  6  2*  1*  1* |
           |29 |200537 |299 |65 |46 |48 |21 16 11  7  3*  1*  1* |
           |30 |222404 |304 |67 |46 |49 |21 17 11  7  3*  1*  1* |
           |31 |245801 |315 |69 |47 |50 |22 17 11  7  4*  1*  1* |
           |32 |270783 |326 |70 |48 |51 |22 18 12  8  4*  2*  1* |
           |33 |297402 |336 |71 |49 |52 |23 18 12  8  5*  2*  1* |
           |34 |325717 |341 |72 |50 |53 |23 19 12  8  5*  3*  1* |
           |35 |355777 |349 |73 |51 |54 |24 19 13  9  6*  3*  1* |
           |36 |387627 |360 |74 |51 |55 |24 20 13  9  6*  4*  1* |
           |37 |421327 |372 |75 |51 |56 |25 20 13  9  7*  4*  1* |
           |38 |456921 |384 |76 |52 |57 |25 21 14 10  7*  5*  1* |
           |39 |494465 |393 |78 |52 |58 |26 21 14 10  8*  5*  1* |
           |40 |534009 |399 |79 |53 |59 |26 22 14 10  8*  6*  1* |
           |41 |575611 |409 |80 |54 |60 |27 22 15 11  9*  6*  2* |
           |42 |619316 |422 |81 |55 |61 |27 23 15 11  9*  7*  2* |
           |43 |665183 |436 |82 |56 |62 |28 23 15 11 10*  7*  2* |
           |44 |713259 |441 |83 |57 |63 |28 24 16 12 10*  8*  3* |
           |45 |763591 |447 |84 |58 |64 |29 24 16 12 11*  8*  3* |
           |46 |816243 |458 |86 |59 |65 |29 25 16 12 11*  9*  3* |
           |47 |871260 |463 |88 |60 |66 |30 25 17 13 12*  9*  4* |
           |48 |928695 |476 |89 |61 |67 |30 26 17 13 12* 10*  4* |
           |49 |988598 |486 |91 |62 |68 |31 26 17 13 13* 10*  4* |
           -------------------------------------------------------
    
    
    Raja - Initial Techniques: RES,ANTI,RIMPA,SAR,AROWS,RIMIT,GIRES,SEALS,REVER
           Skill 1   Skill 2   Skill 3   Skill 4   Skill 5
           BLESSING  HOLYWORD  ATARAXIA  MIRACLE   ST. FIRE
           --------------------------------------------------------------
           |Lv |  EXP  | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 S5 |
           |---+-------+----+----+---+---+---+---+------+---------------|
           |25 |137194 |108 |170 |31 |51 |24 |30 |      |16 10  3  1  1 |
           |26 |154690 |112 |178 |32 |53 |25 |31 |      |16 11  3  2  2 |
           |27 |173617 |119 |183 |33 |55 |25 |32 |NARES |17 11  3  2  3 |
           |28 |194031 |126 |190 |34 |56 |26 |33 |GISAR |17 11  3  2  3 |
           |29 |215986 |131 |193 |35 |57 |27 |34 |      |17 11  4  3  3 |
           |30 |239537 |136 |200 |36 |58 |27 |35 |      |17 12  4  3  3 |
           |31 |264739 |141 |204 |37 |60 |28 |36 |REGEN |18 12  4  3  3 |
           |32 |291645 |144 |209 |38 |61 |29 |37 |      |18 12  4  4  3 |
           |33 |320314 |149 |211 |40 |63 |29 |38 |      |18 12  4  4  4 |
           |34 |350803 |155 |218 |41 |65 |30 |39 |NASAR |18 13  4  4  4 |
           |35 |383175 |158 |226 |42 |67 |31 |41 |      |19 13  5  5  4 |
           |36 |417472 |160 |230 |43 |69 |31 |42 |      |19 13  5  5  5 |
           |37 |453756 |163 |237 |44 |71 |32 |43 |      |19 13  5  5  5 |
           |38 |492085 |167 |240 |45 |73 |33 |44 |      |19 14  5  6  5 |
           |39 |532519 |174 |248 |46 |75 |34 |45 |      |20 14  5  6  5 |
           |40 |575102 |177 |257 |47 |77 |35 |46 |      |20 14  5  6  6 |
           |41 |619903 |181 |266 |48 |79 |35 |47 |      |20 14  6  7  6 |
           |42 |666974 |183 |275 |49 |80 |36 |48 |      |20 15  6  7  6 |
           |43 |716367 |188 |283 |50 |81 |37 |49 |      |21 15  6  7  7 |
           |44 |768139 |193 |287 |51 |83 |37 |50 |      |21 15  6  8  7 |
           |45 |822348 |197 |289 |53 |84 |38 |51 |      |21 15  6  8  7 |
           |46 |879049 |204 |291 |55 |86 |39 |52 |      |21 16  6  8  8 |
           |47 |938297 |209 |298 |56 |88 |40 |53 |      |22 16  7  9  8 |
           --------------------------------------------------------------
    
    
    Kyra - Initial Techniques: RES,FOI,ANTI,RIMPA,GIRES,GIFOI,GRA
           Skill 1   Skill 2   Skill 3   Skill 4   Skill 5   Skill 6   Skill 7
           MEDICE    FLAELI    TELELE    HEWN      WARLA     BINDWA    TANDLE
           --------------------------------------------------------------------
           |Lv |  EXP  | HP | TP |STR|MEN|AGL|DEX|Techs |S1 S2 S3 S4 S5 S6 S7 |
           |---+-------+----+----+---+---+---+---+------+---------------------|
           |27 |155036 |159 |122 |37 |43 |35 |40 |      |18 13  9  5          |
           |28 |173262 |162 |127 |38 |44 |36 |42 |      |18 13  9  6          |
           |29 |192858 |166 |129 |40 |45 |37 |44 |      |19 14  9  6  1       |
           |30 |213878 |170 |131 |41 |47 |38 |45 |GIGRA |19 14 10  6  1       |
           |31 |236375 |173 |136 |42 |49 |39 |46 |      |20 15 10  7  2       |
           |32 |260395 |181 |143 |43 |51 |40 |47 |      |20 15 10  7  2       |
           |33 |285990 |189 |147 |44 |52 |41 |49 |NAFOI |21 16 11  7  3       |
           |34 |313215 |196 |151 |46 |54 |42 |50 |      |21 16 11  8  3       |
           |35 |342115 |202 |156 |47 |55 |43 |52 |      |22 17 12  8  3  1    |
           |36 |372737 |210 |158 |48 |56 |44 |53 |NARES |22 17 12  8  4  1    |
           |37 |405140 |218 |161 |49 |58 |45 |54 |      |23 18 12  8  4  2    |
           |38 |439360 |223 |163 |50 |59 |46 |55 |      |23 18 13  9  4  2    |
           |39 |475457 |229 |166 |52 |61 |47 |56 |      |23 19 13  9  5  3  1 |
           |40 |513481 |235 |171 |53 |62 |48 |57 |NAGRA |24 19 13  9  5  3  1 |
           |41 |553481 |241 |173 |54 |64 |49 |58 |      |24 20 14  9  5  4  1 |
           |42 |595504 |246 |178 |55 |65 |50 |59 |      |24 20 14 10  6  4  2 |
           |43 |639606 |252 |183 |57 |67 |51 |61 |      |25 21 15 10  6  4  2 |
           |44 |685831 |258 |186 |58 |69 |52 |63 |      |25 21 15 10  6  5  2 |
           |45 |734226 |263 |191 |59 |70 |53 |64 |      |26 22 16 10  7  5  3 |
           |46 |784853 |269 |198 |60 |72 |54 |65 |      |26 22 16 11  7  5  3 |
           |47 |837755 |274 |200 |61 |73 |55 |66 |      |27 23 17 11  7  6  3 |
           |48 |892982 |282 |207 |62 |74 |56 |68 |      |27 23 17 11  7  6  4 |
           |49 |950578 |290 |211 |63 |75 |58 |69 |      |27 24 17 11  8  6  4 |
           --------------------------------------------------------------------
    
    
    Seth - Skill 1   Skill 2   Skill 3   Skill 4
           SHADOW    CORRSION  MINDBLST  DTHSPELL
           -----------------------------------------------
           |Lv |  EXP  | HP |STR|MEN|AGL|DEX|S1 S2 S3 S4 |
           |---+-------+----+---+---+---+---+------------|
           |35 |424173 |233 |50 |63 |50 |50 |26 18 13  9 |
           |36 |462167 |236 |51 |64 |51 |51 |26 18 13  9 |
           |37 |502341 |242 |52 |66 |52 |52 |26 18 13  9 |
           |38 |544783 |246 |53 |68 |53 |53 |26 18 13  9 |
           |39 |589551 |249 |54 |69 |54 |54 |26 18 13  9 |
           |40 |636702 |257 |55 |70 |55 |55 |26 18 13  9 |
           |41 |686301 |263 |56 |71 |57 |57 |26 18 13  9 |
           |42 |738414 |271 |57 |72 |58 |58 |26 18 13  9 |
           |43 |793094 |274 |58 |74 |60 |60 |26 18 13  9 |
           |44 |850410 |283 |60 |75 |62 |61 |26 18 13  9 |
           |45 |910430 |291 |61 |76 |63 |62 |26 18 13  9 |
           |46 |973203 |297 |62 |77 |64 |64 |26 18 13  9 |
           -----------------------------------------------
    
    
    * Skills marked with asterisks are learned by the android installing them.
      The numbers given for the stock of the Skill only apply once the Skill
      has been acquired.
    
    
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    10. Techniques                                                        CTCNQ
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Techniques are special powers that characters and monsters may possess.
    They work by emitting a form of psionic energy that can have a variety of
    different effects, based on the Technique being used. This energy drains
    the user of the Technique, and this is represented in the form of TP.
    
    Most characters in the game have access to some Techniques, although some
    more than others. Enemies may also have access to a few Techniques as
    well, but this is not common.
    
    All but one Techniques are learned by characters when they reach a certain
    Level. The method of obtaining the remaining Technique, Megid, is described
    in more detail in '7.2. Megid - The Anger Technique'.
    
    The first part of this section lists the different Techniques available to
    each character, split into the three types of Technique, along with the
    Level at which they learn the Techniques.
    
    The second part gives a description of each Technique, split into the three
    different types, along with TP costs and information on who or what can use
    the Techniques.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    10.1. By Character                                                    CTBYC
    ___________________________________________________________________________
    ***************************************************************************
    
    -----------------------------------------------------------------
    |      |    Heal Techs    |   Attack Techs   |    Misc Techs    |
    |------+------------------+------------------+------------------|
    | Chaz |  RES      Start  |  TSU      Lv  4  |  HINAS    Lv  8  |
    |      |  ANTI     Lv 11  |  ZAN      Lv 12  |  RYUKA    Lv  9  |
    |      |  RIMPA    Lv 14  |  GITHU    Lv 17  |                  |
    |      |  GIRES    Lv 16  |  BROSE    Lv 21  |                  |
    |      |  REVER    Lv 25  |  GIZAN    Lv 23  |                  |
    |      |  NARES    Lv 36  |  NATHU    Lv 31  |                  |
    |      |                  |  NAZAN    Lv 37  |                  |
    |      |                  |  MEGID    Found  |                  |
    |------+------------------+------------------+------------------|
    | Alys |                  |  FOI      Start  |  SHIFT    Start  |
    |      |                  |  ZAN      Lv  8  |  SANER    Start  |
    |      |                  |  GIFOI    Lv 14  |                  |
    |      |                  |  GIZAN    Lv 18  |                  |
    |      |                  |  NAFOI    Lv 22  |                  |
    |      |                  |  NAZAN    Lv 27  |                  |
    |------+------------------+------------------+------------------|
    | Hahn |  RES      Start  |  WAT      Lv  3  |  GELUN    Start  |
    |      |  ANTI     Lv  6  |  ZAN      Lv  9  |  DORAN    Lv  7  |
    |      |  GIRES    Lv 11  |  VOL      Lv 10  |  RIMIT    Lv 13  |
    |      |  RIMPA    Lv 12  |  GIWAT    Lv 16  |                  |
    |      |  NARES    Lv 23  |  GIZAN    Lv 21  |                  |
    |      |                  |  NAWAT    Lv 28  |                  |
    |      |                  |  SAVOL    Lv 33  |                  |
    |      |                  |  NAZAN    Lv 37  |                  |
    |------+------------------+------------------+------------------|
    | Rune |  AROWS    Start  |  FOI      Start  |  HINAS    Start  |
    |      |  REVER    Lv 21  |  WAT      Start  |  RYUKA    Start  |
    |      |                  |  GRA      Start  |  SEALS    Lv 20  |
    |      |                  |  GIWAT    Lv 18  |                  |
    |      |                  |  GIFOI    Lv 19  |                  |
    |      |                  |  GIGRA    Lv 23  |                  |
    |      |                  |  NAFOI    Lv 25  |                  |
    |      |                  |  NAWAT    Lv 26  |                  |
    |      |                  |  NAGRA    Lv 30  |                  |
    |------+------------------+------------------+------------------|
    | Gryz |                  |  BROSE    Start  |                  |
    |------+------------------+------------------+------------------|
    | Rika |  RES      Start  |                  |  SANER    Lv  8  |
    |      |  GIRES    Lv 13  |                  |  DEBAN    Lv 14  |
    |      |  SAR      Lv 20  |                  |  SHIFT    Lv 19  |
    |      |  GISAR    Lv 28  |                  |                  |
    |      |  NARES    Lv 33  |                  |                  |
    |      |  NASAR    Lv 40  |                  |                  |
    |------+------------------+------------------+------------------|
    | Demi | No Techniques                                          |
    |------+------------------+------------------+------------------|
    | Wren | No Techniques                                          |
    |------+------------------+------------------+------------------|
    | Raja |  RES      Start  |                  |  SEALS    Start  |
    |      |  ANTI     Start  |                  |  RIMIT    Start  |
    |      |  RIMPA    Start  |                  |                  |
    |      |  SAR      Start  |                  |                  |
    |      |  AROWS    Start  |                  |                  |
    |      |  GIRES    Start  |                  |                  |
    |      |  REVER    Start  |                  |                  |
    |      |  NARES    Lv 27  |                  |                  |
    |      |  GISAR    Lv 28  |                  |                  |
    |      |  REGEN    Lv 31  |                  |                  |
    |      |  NASAR    Lv 34  |                  |                  |
    |------+------------------+------------------+------------------|
    | Kyra |  RES      Start  |  FOI      Start  |                  |
    |      |  ANTI     Start  |  GIFOI    Start  |                  |
    |      |  RIMPA    Start  |  GRA      Start  |                  |
    |      |  GIRES    Start  |  GIGRA    Lv 30  |                  |
    |      |  NARES    Lv 36  |  NAFOI    Lv 33  |                  |
    |      |                  |  NAGRA    Lv 40  |                  |
    |------+------------------+------------------+------------------|
    | Seth | No Techniques                                          |
    -----------------------------------------------------------------
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    10.2. Heal Techniques                                                 CHLTC
    ___________________________________________________________________________
    ***************************************************************************
    
    
    There are four small groups of Heal Techniques. The first group heals an
    individual character and the second group heals all characters. Status Cure
    Techniques remove various status effects, and Revival Techniques restore a
    character from a flatlined state.
    
     _____________            ____________
    | Target Cure \_________ | Group Cure \__________
    |                       ||                       |
    | Tech    Cost   Heals  || Tech    Cost   Heals  |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | RES     3 TP   20-120 || SAR    12 TP   10-100 |
    | GIRES   6 TP   90-180 || GISAR  24 TP   80-170 |
    | NARES   9 TP  270-340 || NASAR  36 TP  200-260 |
    |_______________________||_______________________|
     _____________   _________
    | Status Cure \ | Revival \____
    |              ||              |
    | Tech    Cost || Tech    Cost |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | ANTI    2 TP || REVER  12 TP |
    | RIMPA   8 TP || REGEN  36 TP |
    | AROWS   9 TP ||______________|
    |______________|
    
    
    RES   - Usable by Chaz, Hahn, Rika, Raja and Kyra.
    ŻŻŻ     Also usable by Tech User.
    3 TP
            This is very useful early in the game, as it saves using MONOMATEs.
            It restores HP based on the user's MTL score.
            Can be used anywhere. Only works on organic life.
    
    
    GIRES - Usable by Chaz, Hahn, Rika, Raja and Kyra.
    ŻŻŻŻŻ   Also usable by SoldrFiend and TechMaster.
    6 TP
            A more powerful target curative Tech, helpful later in the game.
            It restores HP based on the user's MTL score.
            Can be used anywhere. Only works on organic life.
    
    
    NARES - Usable by Chaz, Hahn, Rika, Raja and Kyra.
    ŻŻŻŻŻ
    9 TP    The most potent of the group, it proves invaluable near the end.
            It restores HP based on the user's MTL score.
            Can be used anywhere. Only works on organic life.
    
    
    SAR   - Usable by Rika and Raja.
    ŻŻŻ     Also usable by TechMaster.
    12 TP
            A very important Technique in some of the earlier boss battles.
            It restores HP to all, based on the user's MTL score.
            Can be used anywhere. Only works on organic life.
    
    
    GISAR - Usable by Rika and Raja.
    ŻŻŻŻŻ   Also usable by Dark Witch and Radhin.
    24 HP
            An expensive Technique, it should only be used when necessary.
            It restores HP to all, based on the user's MTL score.
            Can be used anywhere. Only works on organic life.
    
    
    NASAR - Usable by Rika and Raja.
    ŻŻŻŻŻ
    36 TP   The most powerful heal-all Tech. Essential in later boss battles.
            It restores HP to all, based on the user's MTL score.
            Can be used anywhere. Only works on organic life.
    
    
    ANTI  - Usable by Chaz, Hahn, Raja and Kyra.
    ŻŻŻŻ
    2 TP    A very helpful Tech throughout the game, especially when there is
            little space to carry ANTIDOTEs. It completely cures Poison.
            Can be used anywhere.
    
    
    RIMPA - Usable by Chaz, Hahn, Raja and Kyra.
    ŻŻŻŻŻ
    8 TP    A rarely used but specifically-functioned Technique, it may come in
            handy when least expected. It completely removes Paralysis.
            Can be used anywhere.
    
    
    AROWS - Usable by Rune and Raja.
    ŻŻŻŻŻ
    9 TP    Exceptionally valuable considering it has no item counter-part,
            this is very useful later in the game. It awakens all characters.
            Can only be used in battle.
    
    
    REVER - Usable by Chaz, Rune an Raja.
    ŻŻŻŻŻ
    12 TP   When MOON-DEWs are hard to come by, this Tech is very useful early
            in the game. It revives a character and restores 1/4 maximum HP.
            Can be used anywhere. Only works on organic life.
    
    
    REGEN - Usable by Raja.
    ŻŻŻŻŻ
    36 TP   Unique to Raja, this valuable Technique revives a character and
            restores all HP, and also removes all status effects.
            Can be used anywhere. Only works on organic life.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    10.3. Attack Techniques                                               CAKTC
    ___________________________________________________________________________
    ***************************************************************************
    
    
    There are six different types of attack Techniques, five of which are
    represented by elemental properties. Fire, Water, Energy, Force and Gravity
    Techniques inflict damage to enemies in the form of their element. As most
    enemies have some weakness, resistance of immunity to different elements,
    using the right Technique can be very important. Death Techniques are
    fairly self-explanatory, as they attempt to inflict instant death upon
    enemies. The instant-death Techniques only work on organic enemies.
    
     ______                   _______                  ________
    | Fire \________________ | Water \_______________ | Energy \______________
    |                       ||                       ||                       |
    | Tech    Cost   Damage || Tech    Cost   Damage || Tech    Cost   Damage |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | FOI     3 TP   20-120 || WAT     4 TP   30-130 || TSU     6 TP   40-140 |
    | GIFOI   6 TP   80-160 || GIWAT   7 TP  100-170 || GITHU  12 TP  110-190 |
    | NAFOI   9 TP  160-230 || NAWAT  10 TP  180-240 || NATHU  16 TP  190-250 |
    |_______________________||_______________________|| MEGID  30 TP  270-360 |
                                                      |_______________________|
     _______                  _________                _______
    | Force \_______________ | Gravity \_____________ | Death \______
    |                       ||                       ||              | 
    | Tech    Cost   Damage || Tech    Cost   Damage || Tech    Cost |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | ZAN     8 TP   20-110 || GRA    10 TP   50-120 || VOL     8 TP |
    | GIZAN  12 TP   80-160 || GIGRA  15 TP  120-170 || SAVOL  16 TP |
    | NAZAN  16 TP  150-220 || NAGRA  19 TP  190-240 || BROSE  16 TP |
    |_______________________||_______________________||______________|
    
    
    FOI   - Usable by Alys, Rune and Kyra.
    ŻŻŻ     Also usable by Juza, Tech User and TechMaster.
    3 TP
            A weak fire-based Technique that causes a small flame to erupt on
            the enemy. Effective against most monsters in a cold climate.
            Can only be used in battle.
    
    
    GIFOI - Usable by Alys, Rune and Kyra.
    ŻŻŻŻŻ   Also usable by Dark Witch and Le-Faw-Gan.
    6 TP
            The second fire Techinique, this throws three small fireballs at
            the enemy. Effective against most monsters in a cold climate.
            Can only be used in battle.
    
    
    NAFOI - Usable by Alys, Rune and Kyra.
    ŻŻŻŻŻ
    9 TP    Most powerful of the group, this Technique creates a pillar of fire
            on the enemy. Effective against most monsters in a cold climate.
            Can only be used in battle.
    
    
    WAT   - Usable by Hahn and Rune.
    ŻŻŻ     Also usable by Elmelew, Hewgilla, Juza, Tech User and TechMaster.
    4 TP
            The weakest water Tech, this creates a shard of piercing cold on
            the enemy. Effective against most monsters in a hot climate.
            Can only be used in battle.
    
    
    GIWAT - Usable by Hahn and Rune.
    ŻŻŻŻŻ   Also usable by Dark Witch, D-Elm-Lars, FrostSaber, Tech-Plant,
    7 TP     and Xe-A-Thoul.
    
            Stronger than earlier version, this Technique fires three balls of
            ice at the enemy. Effective against most monsters in a hot climate.
            Can only be used in battle.
    
    
    NAWAT - Usable by Hahn and Rune.
    ŻŻŻŻŻ
    10 TP   The strongest water Techinique, it causes a number of shards of ice
            to impale an enemy. Effective against most monsters in hot climate.
            Can only be used in battle.
    
    
    TSU   - Usable by Chaz.
    ŻŻŻ
    6 TP    An energy-based Technique, Chaz fires a high-intensity light beam
            at the enemy.
            Can only be used in battle.
    
    
    GITHU - Usable by Chaz.
    ŻŻŻŻŻ
    12 TP   Far more intense than the first energy Tech, Chaz unleashes a wide
            light beam at the enemy.
            Can only be used in battle.
    
    
    NATHU - Usable by Chaz.
    ŻŻŻŻŻ
    16 TP   The most powerful energy Technique, Chaz unleashes a super-intense,
            wide light beam at the enemy.
            Can only be used in battle.
    
    
    ZAN   - Usable by Chaz, Alys and Hahn.
    ŻŻŻ     Also usable by Juza and TechMaster.
    8 TP
            A fairly weak force Technique that creates a small whirlwind around
            each enemy.
            Can only be used in battle.
    
    
    GIZAN - Usable by Chaz, Alys and Hahn.
    ŻŻŻŻŻ   Also usable by Dark Witch, D-Elm-Lars, Gi-Le-Farg, Le-Faw-Gan,
    12 TP    Tech-Plant and Xe-A-Thoul.
    
            The second of the force Techs, is causes two large typhoons to
            swirl around all the enemies.
            Can only be used in battle.
    
    
    NAZAN - Usable by Chaz, Alys and Hahn.
    ŻŻŻŻŻ
    16 TP   Of the force Tech group, this is the strongest. It generates a huge
            tornado on all enemies.
            Can only be used in battle.
    
    
    GRA   - Usable by Rune and Kyra.
    ŻŻŻ     Also usable by DimensWorm and OuterBeast.
    10 TP
            The first gravity-based Tech, this inflicts rapid but small pockets
            of gravity on each enemy.
            Can only be used in battle.
    
    
    GIGRA - Usable by Rune and Kyra.
    ŻŻŻŻŻ   Also usable by OuterBeast.
    15 TP
            A stronger gravity Tech, it inflicts slower but more intense areas
            on each enemy.
            Can only be used in battle.
    
    
    NAGRA - Usable by Rune and Kyra.
    ŻŻŻŻŻ
    19 TP   Greatest of the gravity Techs, slow but extreme pockets of gravity
            contort each enemy.
            Can only be used in battle.
    
    
    VOL   - Usable by Hahn.
    ŻŻŻ     Also usable by BloodSaber, Greneris and SoldrFiend.
    8 TP
            This Tech allows Hahn to generate a field of energy that may shut
            sdown an enemy's nervous system. If successful, it is destroyed.
            Can only be used in battle. Only works against organic beings.
    
    
    SAVOL - Usable by Hahn.
    ŻŻŻŻŻ
    16 TP   Hahn's second instant-death Tech, and far more powerful, this has
            exactly the same effect as VOL, but inflicts it upon all enemies.
            Can only be used in battle. Only works against organic beings.
    
    
    BROSE - Usable by Chaz and Gryz.
    ŻŻŻŻŻ
    16 TP   A unique Tech that attempts to split the target's molecules apart.
            If successful, the enemy is destroyed. Low success rate.
            Can only be used in battle. Only works against organic beings.
    
    
    MEGID - Usable by Chaz.
    ŻŻŻŻŻ   Also usable by Re-Faze and Profound Darkness (3).
    30 TP
            This Technique, the most powerful of them all, transforms feelings
            of anger into a destructive wave of energy. Chaz must acquire this
            energy-based Tech from Anger Tower.
            Can only be used in battle.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    10.4. Misc Techniques                                                 CMCTC
    ___________________________________________________________________________
    ***************************************************************************
    
    
    The three types of Misc Techniques are Assist, Hinder and Travel. The first
    two types are used in battle. Assist Techniques increase the statistics of
    one or all members of the party, and Hinder Techniques create non-damaging
    effects on all the enemies. Finally, Travel Techniques transport the party
    instantaneously. They can only be used in the field.
    
     ________        ________        ________
    | Assist \_____ | Hinder \_____ | Travel \_____
    |              ||              ||              |
    | Tech    Cost || Tech    Cost || Tech    Cost |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | DEBAN   5 TP || GELUN   3 TP || HINAS   4 TP |
    | SHIFT   7 TP || DORAN   4 TP || RYUKA  10 TP |
    | SANER   8 TP || SEALS   9 TP ||______________|
    |______________|| RIMIT  12 TP |              
                    |______________|
    
    
    DEBAN - Usable by Rika.
    ŻŻŻŻŻ   Also usable by BloodSaber, FrostSaber, Radhin, ShadowSabr.
    5 TP
            A remarkably useful Technique, it slightly increases the Defence
            Power of all party members.
            Can only be used in battle.
    
    
    SHIFT - Usable by Alys and Rika.
    ŻŻŻŻŻ   Also usable by BloodSaber, ChaosBrngr, DarkMaraud, DeathBearr and
    7 TP     Radhin.
    
            Fairly poor for its cost, this Technique slightly increases the
            Attack Power of one character.
            Can only be used in battle.
    
    
    SANER - Usable by Alys and Rika.
    ŻŻŻŻŻ   Also usable by Radhin.
    8 TP
            This Technique is exceptionally useful in longer battles, as it
            increases the Agility of all party members.
            Can only be used in battle.
    
    
    GELUN - Usable by Hahn.
    ŻŻŻŻŻ   Also usable by Greneris.
    3 TP
            A mostly pointless Technique, this may slightly decrease enemies'
            Attack Power. It targets all enemies, but its success rate is low.
            Can only be used in battle.
    
    
    DORAN - Usable by Hahn.
    ŻŻŻŻŻ   Also usable by DarkMaraud and Greneris.
    4 TP
            Like Gelun, this is not a very useful Technique. It targets all
            enemies and may lower their Agility. Its success rate is low.
            Can only be used in battle.
    
    
    SEALS - Usable by Rune and Raja.
    ŻŻŻŻŻ   Also usable by ChaosBrngr, DeathBearr and Radhin.
    9 TP
            Very useful against enemies with Techniques, this may remove the
            ability to use them. It targets all enemies.
            Can only be used in battle.
    
    
    RIMIT - Usable by Hahn and Raja.
    ŻŻŻŻŻ   Also usable by Greneris and Tech-Plant.
    12 TP
            A considerably overpriced Technique, it has a chance of inflicting
            Paralysis on each enemy. Its success rate is low.
            Can only be used in battle.
    
    
    HINAS - Usable by Chaz and Rune.
    ŻŻŻŻŻ
    4 TP    One of the invaluable travel Techniques, this automatically takes
            the party outside or to the entrance of the dungeon.
            Can only be used in dungeons.
    
    
    RYUKA - Usable by Chaz and Rune.
    ŻŻŻŻŻ
    10 TP   An extremely useful Technique, this teleports the party to any town
            or village they have already visited.
            Can only be used outside or in a town or village.
    
    
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    11. Skills                                                            CSKLS
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Skills are special abilities that characters and enemies may use. They are
    usually specific to a certain character or type of enemy, but some Skills
    may be usable by other entities for some reason or another. Skills are most
    often a result of a characters' training and experience in their chosen
    field, such as Chaz's unique attacks and Rune's magical spells. Unlike
    Techniques, Skills do not have a cost to use. Instead, each Skill has a
    stock, which depletes when the Skill is used. When a Skill has no stock
    available, it cannot be used. Resting at an Inn or using a Regen Platform
    will replenish all Skill stocks to their maximum value.
    
    Most Skills are learned when a character reaches the required Level, and
    begin with a stock of 1. Android Skills, however, which come in the form
    of weapon upgrades, must be found and installed before they can be used.
    A Skill's stock will increase at a certain rate as the character increases
    in Level.
    
    The first part of this section lists the different Skills available to each
    character, split into the three types of Skill, along with the Level at
    which they learn the Skills.
    
    The second part gives a description of each Skill available to the
    characters, split into the three different types, along with information on
    who or what can use the Skill. As some enemies may use certain Skills that
    characters may use, with slightly longer names, there may be an alternative
    Skill name following the list of enemies.
    
    The final part gives a description of each Skill that can only be used by
    enemies, listed in alphabetical order, along with information on which
    enemies can use the Skill.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    11.1. By Character                                                    CSBYC
    ___________________________________________________________________________
    ***************************************************************************
    
    
    --------------------------------------------------------------------------
    |      |     Heal Skills     |    Attack Skills    |     Misc Skills     |
    |------+---------------------+---------------------+---------------------|
    | Chaz |                     |  CROSSCUT    Lv  6  |  EARTH       Start  |
    |      |                     |  AIRSLASH    Lv 13  |                     |
    |      |                     |  RAYBLADE    Lv 27  |                     |
    |      |                     |  EXPLODE     Lv 35  |                     |
    |------+---------------------+---------------------+---------------------|
    | Alys |                     |  VORTEX      Start  |  MOONSHAD    Lv 10  |
    |      |                     |  DEATH       Lv 13  |                     |
    |------+---------------------+---------------------+---------------------|
    | Hahn |                     |  ASTRAL      Lv 29  |  VISION      Start  |
    |      |                     |  ELIMINAT    Lv 30  |                     |
    |------+---------------------+---------------------+---------------------|
    | Rune |                     |  FLEALI      Start  |                     |
    |      |                     |  HEWN        Start  |                     |
    |      |                     |  DIEM        Lv 24  |                     |
    |      |                     |  TANDLE      Lv 27  |                     |
    |      |                     |  EFESS       Lv 29  |                     |
    |      |                     |  NEGATIS     Lv 32  |                     |
    |      |                     |  LEGEON      Lv 35  |                     |
    |------+---------------------+---------------------+---------------------|
    | Gryz |                     |  CRASH       Start  |  WAR CRY     Lv 14  |
    |      |                     |  SWEEPING    Lv 25  |                     |
    |------+---------------------+---------------------+---------------------|
    | Rika |                     |  DBLSLASH    Lv  4  |  ILLUSION    Start  |
    |      |                     |  ELIMINAT    Lv 12  |                     |
    |      |                     |  DISRUPT     Lv 17  |                     |
    |------+---------------------+---------------------+---------------------|
    | Demi |  RECOVER     Start  |  SPARK       Start  |  STASISBM    Start  |
    |      |  MEDIC PW    Start  |  PHONON      Found  |  BARRIER     Start  |
    |------+---------------------+---------------------+---------------------|
    | Wren |  RECOVER     Start  |  FLARE       Start  |  BARRIER     Start  |
    |      |                     |  SPARK       Start  |  HIJAMMER    Found  |
    |      |                     |  BURSTROC    Found  |                     |
    |      |                     |  POSIBOLT    Found  |                     |
    |------+---------------------+---------------------+---------------------|
    | Raja |  ATARAXIA    Start  |  HOLYWORD    Start  |  BLESSING    Start  |
    |      |  MIRACLE     Start  |  ST. FIRE    Start  |                     |
    |------+---------------------+---------------------+---------------------|
    | Kyra |  MEDICE      Start  |  FLAELI      Start  |  TELELE      Start  |
    |      |                     |  HEWN        Start  |  WARLA       Lv 29  |
    |      |                     |  TANDLE      Lv 39  |  BINDWA      Lv 35  |
    |------+---------------------+---------------------+---------------------|
    | Seth |                     |  CORRSION    Start  |  SHADOW      Start  |
    |      |                     |  DTHSPELL    Start  |  MINDBLST    Start  |
    --------------------------------------------------------------------------
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    11.2. Heal Skills                                                     CHLSK
    ___________________________________________________________________________
    ***************************************************************************
    
    
    There are only five Heal Skills, so there isn't much point splitting them
    into groups. None of the Heal Skills has direct Technique counterparts, so
    they are all extremely useful. They include android healing, healing of
    all characters (including androids), HP-based healing, and TP restoration.
    
    
    ATARAXIA - Usable by Raja.
    ŻŻŻŻŻŻŻŻ
               A unique and invaluable Skill that restores a target's TP by 1/4
               of its maximum value.
               Only works on organic life. Can only be used in battle.
    
    
    MEDIC PW - Usable by Demi.
    ŻŻŻŻŻŻŻŻ
               A fairly useful Skill throughout the game, as it revives and
               heals all organic characters' HP by 1/4 of their maximum value.
               Only works on organic life.
    
    
    MEDICE   - Usable by Kyra.
    ŻŻŻŻŻŻ
               This Skill is quite helpful in the Eclipse Torch section of the
               game, as it heals around 170-230 HP to one character.
               Works on any character.
    
    
    MIRACLE  - Usable by Raja.
    ŻŻŻŻŻŻŻ
               Highly useful in the later stages of the game, this Skill heals
               all characters by about 130-180 HP.
               Works on all characters.
    
    
    RECOVER  - Usable by Demi and Wren.
    ŻŻŻŻŻŻŻ
               This unique Skill performs a self-regeneration process on the
               android, restoring between 270-340 HP to itself.
               Works on the android that uses it.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    11.3. Attack Skills                                                   CAKSK
    ___________________________________________________________________________
    ***************************************************************************
    
    
    There are three types of attack Skill - physical attack Skills, magical
    attack Skills and android attack Skills. The difference between these types
    is that physical attack Skills require the use of a weapon (the Skill is
    unavailable if no weapon is equipped), whereas the other attack Skills
    don't. Also, unless otherwise stated, the damage inflicted by physical
    attack Skills is based on the ATK PWR of the character, and the damage
    inflicted by magical attack Skills is based on the character's MTL PWR.
    Android attack Skills involve special hardware and vary in effect.
    
     ______________________  ______________________  ______________________
    |       Physical       ||       Magical        ||       Android        |
    |                      ||                      ||                      |
    | Hit-one      Hit-all || Hit-one      Hit-all || Hit-one      Hit-all |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | CRASH       AIRSLASH || ASTRAL      CORRSION || FLARE       BURSTROC |
    | CROSSCUT     DISRUPT || DIEM           EFESS || SPARK         PHONON |
    | DBLSLASH    SWEEPING || DTHSPELL        HEWN ||             POSIBOLT |
    | DEATH                || EXPLODE       LEGEON ||______________________|
    | ELIMINAT             || FLAELI       NEGATIS |
    | RAYBLADE             || HOLYWORD    ST. FIRE |
    | VORTEX               ||               TANDLE |
    |______________________||______________________|
    
    
    CRASH    - Usable by Gryz.
    ŻŻŻŻŻ
               Gryz takes his axe and strikes a precise blow on one enemy,
               with the possibility of causing instant death.
               Can only be used in battle.
    
    
    CROSSCUT - Usable by Chaz.
    ŻŻŻŻŻŻŻŻ
               Chaz uses his sword or dagger to slash across an enemy, then
               immediately strike down it, causing increased attack damage.
               Can only be used in battle.
    
    
    DBLSLASH - Usable by Rika.
    ŻŻŻŻŻŻŻŻ   Also usable by Debugger, Dominator, HungryMole and Red Mole.
                (DBL SLASH)
    
               Rika performs two successive attacks with each claw she has
               equipped, causing increased attack damage to one enemy.
               Can only be used in battle.
    
    
    DEATH    - Usable by Alys.
    ŻŻŻŻŻ
               Alys throws a slasher at an enemy with such accuracy that it
               has a chance of instantly killing the enemy.
               Can only be used in battle.
    
    
    ELIMINAT - Usable by Hahn and Rika.
    ŻŻŻŻŻŻŻŻ
               The character phases in front of an enemy, holding out their
               weapon in an attempt to kill the enemy. May cause instant death.
               Can only be used in battle.
    
    
    RAYBLADE - Usable by Chaz.
    ŻŻŻŻŻŻŻŻ
               Chaz infuses his weapon with the elemental property of energy,
               striking at an enemy to inflict typical damage of 200-270 HP.
               Can only be used in battle.
    
    
    VORTEX   - Usable by Alys.
    ŻŻŻŻŻŻ
               Alys spins one slasher at an acute angle towards one enemy,
               forming a spiral effect causing greatly increased attack damage.
               Can only be used in battle.
    
    
    AIRSLASH - Usable by Chaz.
    ŻŻŻŻŻŻŻŻ   Also usable by BloodSaber, FrostSaber and ShadowSabr.
    
               Chaz performs a wide arcing swing with his weapon, hitting all
               enemies and inflicting normal attack damage to each.
               Can only be used in battle.
    
    
    DISRUPT  - Usable by Rika.
    ŻŻŻŻŻŻŻ
               Rika temporary splits into a number of separate copies that
               simultaneously strike each enemy, causing normal attack damage.
               Can only be used in battle.
    
    
    SWEEPING - Usable by Gryz.
    ŻŻŻŻŻŻŻŻ
               Gryz swings his axe in a strong, singular sweep across the
               enemies, inflicting normal attack damage to each.
               Can only be used in battle.
    
    
    ASTRAL   - Usable by Hahn.
    ŻŻŻŻŻŻ
               Hahn creates an astral force that is fired into an enemy,
               causing radiation-based damage of about 220-270 HP damage.
               Can only be used in battle.
    
    
    DIEM     - Usable by Rune.
    ŻŻŻŻ
               Rune creates a few small pockets of negative energy that pull
               the life from one enemy, causing instant death to organic life.
               Can only be used in battle.
    
    
    DTHSPELL - Usable by Seth.
    ŻŻŻŻŻŻŻŻ   Also usable by Illusionst, Imagiomage and Spector.
    
               Similar to DIEM, this spell sucks all life from an enemy,
               reducing it to an empty carcass. Only works on organic enemies.
               Can only be used in battle.
    
    
    EXPLODE  - Usable by Chaz.
    ŻŻŻŻŻŻŻ
               Chaz transforms into pure energy and attempts to rematerialise
               inside an enemy, causing it to explode. May cause instant death.
               Can only be used in battle.
    
    
    FLAELI   - Usable by Rune and Kyra.
    ŻŻŻŻŻŻ     Also usable by ChaosSorcr, Gi-Le-Farg, Illusionst, Imagiomage
                and Sa-Lews.
    
               Rune creates four small spheres of fire that simultaneously
               strike an enemy, causing between 80-140 HP damage.
               Can only be used in battle.
    
    
    HOLYWORD - Usable by Raja.
    ŻŻŻŻŻŻŻŻ
               With a single word, Raja summons the power of heaven to strip
               life from an enemy. Very effective against enemies of Darkness.
               Can only be used in battle.
    
    
    CORRSION - Usable by Seth.
    ŻŻŻŻŻŻŻŻ   Also usable by ChaosSorcr, Dark Force (3), Haunt, Illusionst,
                Imagiomage, Spector and Zio (2). (CORROSION)
    
               A spell of Darkness, this wave of destruction pulls apart all
               enemies in its wake, causing between 200-240 HP damage.
               Can only be used in battle.
    
    
    EFESS    - Usable by Rune.
    ŻŻŻŻŻ
               Rune calls energy from the heavens to create a beam of pure
               light onto each enemy. This causes about 210-250 HP damage.
               Can only be used in battle.
    
    
    HEWN     - Usable by Rune and Kyra.
    ŻŻŻŻ       Also usable by ChaosSorcr, Illusionst, Imagiomage, Phantom,
                Sa-Lews and Zio (2).
    
               A powerful vortex is created on each enemy, rending them with
               razor-sharp lashes to cause between 90-160 HP damage.
               Can only be used in battle.
    
    
    LEGEON   - Usable by Rune.
    ŻŻŻŻŻŻ     Also usable by Imagiomage and Sa-Lews.
    
               Rune's most powerful spell, it unleashes a barrage of radiation
               onto all enemies. This causes typical damage of 290-320 HP.
               Can only be used in battle.
    
    
    NEGATIS  - Usable by Rune.
    ŻŻŻŻŻŻŻ
               A hit-all version of DIEM, Rune creates pockets of negative
               energy that cause instant-death to all organic enemies.
               Can only be used in battle.
    
    
    ST. FIRE - Usable by Raja.
    ŻŻŻŻŻŻŻŻ
               Raja sends forth a wave of pure light that covers all enemies
               in holy fire, typically inflicting 180-240 HP damage.
               Can only be used in battle.
    
    
    TANDLE   - Usable by Rune and Kyra.
    ŻŻŻŻŻŻ     Also usable by ChaosSorcr, Gi-Le-Farg, Illusionst, Imagiomage,
                Le-Faw-Gan and Sa-Lews. (TANDIL)
    
               The only electric-based Skill available, this causes multiple
               bolts of lightning that cause between 190-240 HP damage.
               Can only be used in battle.
    
    
    FLARE    - Usable by Wren.
    ŻŻŻŻŻ
               Wren's built-in weapon projects a beam of high-intensity
               radiation onto one enemy, causing between 170-220 HP damage.
               Can only be used in battle.
    
    
    SPARK    - Usable by Demi and Wren.
    ŻŻŻŻŻ      Also usable by Browren486.
    
               The android injects a powerful EMP into one enemy, possibly
               causing instant death to machines.
               Can only be used in battle.
    
    
    BURSTROC - Usable by Wren.
    ŻŻŻŻŻŻŻŻ   Also usable by Dark Force (1).
    
               A series of missiles are fired into the air, striking down on
               all enemies in a blaze of fire, inflicting 180-220 HP damage.
               Can only be used in battle.
    
    
    PHONON   - Usable by Demi.
    ŻŻŻŻŻŻ     Also usable by Dark Force (1) and Dominator. (PHONONMASR)
    
               This powerful weapon projects high-frequency and destructive
               sound waves at all enemies, causing about 190-270 HP damage.
               Can only be used in battle.
    
    
    POSIBOLT - Usable by Wren.
    ŻŻŻŻŻŻŻŻ
               Wren fires a super-intense beam of extreme radiation across all
               enemies, inflicting typical damage of around 280-330 HP.
               Can only be used in battle.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    11.4. Misc Skills                                                     CMCSK
    ___________________________________________________________________________
    ***************************************************************************
    
    
    There are Assist and Hinder Skills here, most of which may come in handy
    occasionally, and some very often. Two of the Hinder Skills require the use
    of a weapon, namely EARTH and MOONSHAD, so make sure that the relevant
    character is properly equipped if you are thinking of using one of these.
    
     __________  ______________________
    |  Assist  ||        Hinder        |
    |ŻŻŻŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | BARRIER  || BINDWA      MOONSHAD |
    | BLESSING || EARTH         SHADOW |
    | VISION   || HIJAMMER    STASISBM |
    | WAR CRY  || ILLUSION      TELELE |
    | WARLA    || MINDBLST             |
    |__________||______________________|
    
    
    BARRIER  - Usable by Demi and Wren.
    ŻŻŻŻŻŻŻ    Also usable by Siren386 and Browren486.
    
               The android projects an energy field that covers the party,
               reducing magical damage to all characters.
               Can only be used in battle.
    
    
    BLESSING - Usable by Raja.
    ŻŻŻŻŻŻŻŻ
               Raja calls the power of the saints to protect the party,
               increasing all characters' DFS in a similar manner to DEBAN.
               Can only be used in battle.
    
    
    VISION   - Usable by Hahn.
    ŻŻŻŻŻŻ
               Hahn concentrates on the enemies, studying their actions to
               understand their strategy. This increases Dexterity.
               Can only be used in battle.
    
    
    WAR CRY  - Usable by Gryz.
    ŻŻŻŻŻŻŻ
               Gryz cries out loudly, fueling his strength with aggression
               and adrenaline. This increases Attack Power.
               Can only be used in battle.
    
    
    WARLA    - Usable by Kyra.
    ŻŻŻŻŻ
               Similar to DEBAN, Kyra sets up a wall of force that increases
               each character's Defence Power.
               Can only be used in battle.
    
    
    BINDWA   - Usable by Kyra.
    ŻŻŻŻŻŻ
               Kyra creates a network of energy strings that bind the enemies,
               possibly inflicting a Sleep-like status on all enemies.
               Can only be used in battle.
    
    
    EARTH    - Usable by Chaz.
    ŻŻŻŻŻ
               A mostly ineffective Skill, Chaz attempts to create a force that
               sticks the enemies to the ground, possibly inflicting Sleep.
               Can only be used in battle.
    
    
    HIJAMMER - Usable by Wren.
    ŻŻŻŻŻŻŻŻ
               Wren unleashes a targetted EMP that has a good chance of
               ceasing electrical functions and inflicting Sleep on machines.
               Can only be used in battle.
    
    
    ILLUSION - Usable by Rika.
    ŻŻŻŻŻŻŻŻ
               Rika projects a number of images of herself onto all enemies,
               possibly disorientating them and lowering their Agility.
               Can only be used in battle.
    
    
    MINDBLST - Usable by Seth.
    ŻŻŻŻŻŻŻŻ   Also usable by Dark Force (3), Illusionst and Imagiomage.
    
               Seth attempts to shut down each enemy's mental processes. If
               successful, the enemy is inflicted with Sleep.
               Can only be used in battle.
    
    
    MOONSHAD - Usable by Alys.
    ŻŻŻŻŻŻŻŻ
               Alys throws her weapon at an enemy in an attempt to blanket it
               in a sheet of darkness. If successful, this causes Sleep.
               Can only be used in battle.
    
    
    SHADOW   - Usable by Seth.
    ŻŻŻŻŻŻ     Also usable by ChaosSorcr and Dark Force (3). (SHADOWBIND)
    
               Seth creates shadowy images around each enemy in an effort to
               confuse them. There is a chance that this will lower Agility.
               Can only be used in battle.
    
    
    STASISBM - Usable by Demi.
    ŻŻŻŻŻŻŻŻ
               Demi emanates a beam of numbing energy onto one enemy. It has a
               chance of inflicting Paralysis, but only affects organic life.
               Can only be used in battle.
    
    
    TELELE   - Usable by Kyra.
    ŻŻŻŻŻŻ
               A unique spell that causes fatigue in all enemies, possibly
               reducing their Attack Power.
               Can only be used in battle.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    11.5. Enemy Skills                                                    CENSK
    ___________________________________________________________________________
    ***************************************************************************
    
    
    There is a vast array of Skills that can only be used by certain enemies.
    This section gives a complete list of every Enemy Skill, in alphabetical
    order, including a brief description of each.
    
    
    ACIDBREATH - Usable by FlattrPlnt, FlyScreamr, Hakenleft and Piercer.
    ŻŻŻŻŻŻŻŻŻŻ
                 The enemy spews a stream of corrosive acid over one character,
                 inflicting a variable amount of damage.
    
    
    ANOTHRGATE - Usable by Lashiec and Profound Darkness (2).
    ŻŻŻŻŻŻŻŻŻŻ
                 A shower of small high-intensity gravity pockets is thrown
                 over all characters, inflicting considerable damage.
    
    
    BAD SMELL  - Usable by Ghoul.
    ŻŻŻŻŻŻŻŻŻ
                 The Ghoul breathes noxious vapours over a character, with the
                 chance of causing Sleep.
    
    
    BLACK WAVE - Usable by Zio (1+2).
    ŻŻŻŻŻŻŻŻŻŻ
                 A black beam of pure evil hits one character. Highly damaging,
                 this attack ends the first battle with Zio immediately.
                 This Skill is used by Zio through the NIGHTMARE he summons.
    
    
    BLADESHINE - Usable by Soldrfiend and Twinarms.
    ŻŻŻŻŻŻŻŻŻŻ
                 A spinning blade is launched through the party, and inflicts
                 typical attack damage on all characters.
    
    
    CANCELING  - Usable by Profound Darkness (3).
    ŻŻŻŻŻŻŻŻŻ
                 A unique Skill, this has the same effect as the PSYCO-WAND,
                 removing all assistance effects from the party.
    
    
    CELL SPLIT - Usable by Fract Ooze (1+2) and Snow Slug.
    ŻŻŻŻŻŻŻŻŻŻ
                 A burst of charged slime is showered over the party,
                 inflicting typical attack damage on all characters.
    
    
    CHRAGCNNON - Combination of C-Ray Tube and two Sat.Minions.
    ŻŻŻŻŻŻŻŻŻŻ
                 The machines create an electromagnetic field that is fired at
                 the party, inflicting hefty damage to all characters.
    
    
    COMBINE    - Combination of Arthropod and Wiredine.
    ŻŻŻŻŻŻŻ
                 If no other enemies are on-screen, the Arthropod leaps onto
                 the Wiredine and combines with it to form a LifeDeletr.
                 The Arthropod and the Wiredine are lost in this procedure.
    
    
    CYANICBOMB - Usable by VopalSphre.
    ŻŻŻŻŻŻŻŻŻŻ
                 The bomb throws itself at a character and explodes in a shower
                 of cyanic acid, causing instant death to organic characters.
                 The VopalSphre is destroyed, but awards no EXP or MST.
    
    
    DETONATION - Combination of CommndBall and two FloatMines.
    ŻŻŻŻŻŻŻŻŻŻ
                 The CommndBall sends a signal to the FloatMines, and they
                 launch upon the party to explode and damage all characters.
                 The FloatMines are destroyed, but award no EXP or MST.
    
    
    DISRUPTARM - Usable by De-Vars.
    ŻŻŻŻŻŻŻŻŻŻ
                 A volley of energy bolts is launched at the party, inflicting
                 typical attack damage on all characters.
    
    
    DISTORTION - Usable by Profound Darkness (2).
    ŻŻŻŻŻŻŻŻŻŻ
                 The party's matter is finely shredded by powerful tears in
                 the space around them, causing great damage to all characters.
    
    
    EARTHQUAKE - Usable by King Rappy and Sand Worm.
    ŻŻŻŻŻŻŻŻŻŻ
                 By certain means, the enemy causes a violent tremor in the
                 ground beneath the party, inflicting damage to all characters.
    
    
    EVIL EYE   - Usable by Dark Force (2), Haunt, Profound Darkness (3) and
    ŻŻŻŻŻŻŻŻ      Spector.
    
                 A pair of eyes (varying in appearance based on the enemy),
                 glares at a character, with the chance of causing Sleep.
    
    
    EXPLOSION  - Usable by FloatMine.
    ŻŻŻŻŻŻŻŻŻ
                 The bomb flings inself at a character and self-destructs on
                 impact, causing a fair amount of damage.
                 The FloatMine is destroyed, but awards no EXP or MST.
    
    
    FIREBREATH - Usable by Bladeright, Flame Newt, Gy-Laguiah, Profound
    ŻŻŻŻŻŻŻŻŻŻ    Darkness (1), Ripper and StoneHeads.
    
                 A stream of flame is spewed by the enemy, causing a variable
                 amount of damage to one character.
    
    
    FISSION    - Usable by Fract Ooze (2), Guilgenova and Igglanova.
    ŻŻŻŻŻŻŻ
                 An Igglanova spawns one Xanafalgue into the battle.
                 A Guilgenova spawns one Gicefalgue into the battle.
                 A Fract Ooze splits and becomes four Jr.Oozes.
    
    
    FLAME BOLT - Usable by Forced Fly and Helex.
    ŻŻŻŻŻŻŻŻŻŻ
                 The fly spits a bullet of flame at a target, inflicting a
                 varied amount of damage.
    
    
    FLAMLAUNCH - Usable by Jurafaduel.
    ŻŻŻŻŻŻŻŻŻŻ
                 A super-hot billow of flame is launched at a character,
                 inflicting a varied amount of damage.
    
    
    FLARE SHOT - Usable by Warren286, Siren386, Browren486 and Dark Force (1).
    ŻŻŻŻŻŻŻŻŻŻ
                 Similar to Wren's FLARE, the enemy fires a beam of heat energy
                 at one character, causing a variable amount of damage.
    
    
    FLASH      - Usable by Star Drone.
    ŻŻŻŻŻ
                 The Star Drone emits a brief but intense flash of light at the
                 party, possibly reducing the Dexterity of each character.
    
    
    FLODBREATH - Usable by Depcen and Hewgilla.
    ŻŻŻŻŻŻŻŻŻŻ
                 A powerful jet of water is spewed upon one character or the
                 vehicle, causing a varied amount of damage.
    
    
    FORCEFLASH - Usable by Greneris, Juza and Radhin.
    ŻŻŻŻŻŻŻŻŻŻ
                 The warlock blasts the party with a spread of damaging light
                 beams, causing considerable damage to all characters.
    
    
    FUSION     - Combination of two Zol Slugs.
    ŻŻŻŻŻŻ
                 The two Zol Slugs merge together and grow to form a Meta-Slug.
                 The Zol Slugs are lost in this procedure.
    
    
    HAKEN BOLT - Usable by Soldrfiend and Twinarms.
    ŻŻŻŻŻŻŻŻŻŻ
                 A powerful beam of dark energy strikes down upon a character,
                 inflicting a fair amount of damage.
    
    
    LASRCANNON - Usable by Debugger, Loader, ProtectBit, Seeker and Sweeper.
    ŻŻŻŻŻŻŻŻŻŻ
                 The enemy fires an intense, wide-beam laser at a target,
                 inflicting a variable amount of damage.
    
    
    LGHTBREATH - Usable by Cula-Bellr.
    ŻŻŻŻŻŻŻŻŻŻ
                 The demon breathes a jet of intense lightning at a character
                 or the vehicle, causing a varied amount of damage.
    
    
    LIGHTNING  - Usable by Sweeper.
    ŻŻŻŻŻŻŻŻŻ
                 The sentry unleashes a cascade of high-voltage electricity on
                 one character, inflicting a variable amount of damage.
    
    
    LIGHTSHOWR - Usable by Dark Force (2) and Profound Darkness (2).
    ŻŻŻŻŻŻŻŻŻŻ
                 A wave of red lightning pours over the party, inflicting a
                 considerable amount of damage to each character.
    
    
    LOVEL EYES - Usable by Blue Rappy.
    ŻŻŻŻŻŻŻŻŻŻ
                 The blue bird looks at a character with a hypnotic stare,
                 somehow inflicting a variable amount of damage.
    
    
    MAELSTROM  - Usable by Leviathan.
    ŻŻŻŻŻŻŻŻŻ
                 The giant worm creates a large vortex of lashing water that
                 pummels the vehicle to cause considerable damage.
    
    
    MAG.BARRIR - Usable by Zio (1+2).
    ŻŻŻŻŻŻŻŻŻŻ
                 Zio uses this at the beginning of his battles, giving him
                 immunity to both physical and magical attacks until dispelled.
    
    
    MICROMISSL - Usable by Dragerduel, Jurafaduel and LifeDeletr.
    ŻŻŻŻŻŻŻŻŻŻ
                 A volley of small missiles is fired into the air and come
                 crashing down onto all characters, causing varied damage.
    
    
    MOTRCANNON - Usable by Servant.
    ŻŻŻŻŻŻŻŻŻŻ
                 The Servant fires a spread of automatic fire from its twin
                 machine gun ports, inflicting a considerable amount of damage.
    
    
    NEEDLE     - Usable by Biter Fly, HungryMole and Rajago.
    ŻŻŻŻŻŻ
                 A torrent of thin spines is launched at one character, causing
                 a fair amount of damage in the process.
    
    
    NIGHTMARE  - Usable by Zio (1+2).
    ŻŻŻŻŻŻŻŻŻ
                 Zio summons a spirit form of Dark Force, through which Zio can
                 channel his energy in order to use BLACK WAVE.
    
    
    POISON     - Usable by Caterpillr.
    ŻŻŻŻŻŻ
                 The enemy spews a toxic spray over one character, with the
                 chance of inflicting Poison.
    
    
    POISONMIST - Usable by Flame Newt and Mistralgec.
    ŻŻŻŻŻŻŻŻŻŻ
                 A fine venomous mist is released onto one character, with the
                 chance of inflicting Poison.
    
    
    POSSESSION - Usable by Lashiec.
    ŻŻŻŻŻŻŻŻŻŻ
                 Lashiec summons a demonic spirit to possess one character,
                 with the chance of inflicting Sleep.
    
    
    RAIL-GUN   - Usable by Gunner Bit.
    ŻŻŻŻŻŻŻŻ
                 A short burst of automatic rounds is fired at a character,
                 causing a varied amount of damage.
    
    
    RAY BREATH - Usable by BlindHeads, CrminHeads, Lw-Addmer and Profound
    ŻŻŻŻŻŻŻŻŻŻ    Darkness (2).
    
                 The enemy shoots a beam of pure energy at a character or the
                 vehicle, inflicting a variable amount of damage.
    
    
    RAY-SPEAR  - Usable by Dark Rider and King Saber.
    ŻŻŻŻŻŻŻŻŻ
                 The rider throws a spear of pure energy at one character,
                 inflicting a variable amount of damage.
    
    
    REINFORCE  - Usable by Lashiec.
    ŻŻŻŻŻŻŻŻŻ
                 The ultimate assist Skill, Lashiec uses this when he is near
                 to defeat to increase all his statistics.
    
    
    ROUND EYES - Usable by Rappy.
    ŻŻŻŻŻŻŻŻŻŻ
                 The yellow bird looks at a character with an enchanting gaze,
                 somehow inflicting a small amount of damage.
    
    
    SAND STORM - Usable by DesrtLeach.
    ŻŻŻŻŻŻŻŻŻŻ
                 The worm summons two whirlwinds of searing sand that rip into
                 the vehicle, causing considerable damage.
    
    
    SHDWBREATH - Usable by Dark Force (2) and Profound Darkness (1).
    ŻŻŻŻŻŻŻŻŻŻ
                 The monstrosity exhales a beam of intense negative energy
                 onto one target, inflicting a fair amount of damage.
    
    
    SLEEP GAS  - Usable by Gerotlux.
    ŻŻŻŻŻŻŻŻŻ
                 A cloud of green vapour is exhaled onto the party, with the
                 possiblitity of causing Sleep to each character.
    
    
    SPIRAL BLD - Usable by Fanbite.
    ŻŻŻŻŻŻŻŻŻŻ
                 The mantis launches its sharp blade across the party,
                 inflicting typical attack damage on all characters.
    
    
    STASISBALL - Usable by Blauzen and LifeDeletr.
    ŻŻŻŻŻŻŻŻŻŻ
                 A sphere of electrostatic energy is fired at a character,
                 possibly causing Paralysis to organic life.
    
    
    STRNGLIGHT - Usable by Shrieker.
    ŻŻŻŻŻŻŻŻŻŻ
                 The fungus radiates an eerie blue light towards a character,
                 possibly causing Sleep to organic life.
    
    
    SUPERSONIC - Usable by Biter Fly and Skytiara.
    ŻŻŻŻŻŻŻŻŻŻ
                 The creature projects a powerful high-frequency sound that
                 resonates through all characters, causing variable damage.
    
    
    THNDHALBRT - Usable by Lashiec.
    ŻŻŻŻŻŻŻŻŻŻ
                 A beam of green energy is released from Lashiec's staff, and
                 cuts across the party to inflict considerable damage to all.
    
    
    THNDRBLAST - Combination of three Xe-A-Thouls.
    ŻŻŻŻŻŻŻŻŻŻ
                 The three witches combine their powers to create a spread of
                 red lightning over all characters, causing extreme damage.
    
    
    THREAD     - Usable by Carrion Cr.
    ŻŻŻŻŻŻ
                 The insect spews a net of thin silky threads that wrap
                 around one character, possibly lowering their Agility.
    
    
    THROWLANCR - Usable by Dark Rider.
    ŻŻŻŻŻŻŻŻŻŻ
                 The rider throws its lance like a boomerang through the party,
                 inflicting a fair amount of damage to all characters.
    
    
    TWIN CLAW  - Usable by Goldine and Silvalt.
    ŻŻŻŻŻŻŻŻŻ
                 Similar to DBLSLASH, this Skill allows the flamer to attack
                 twice in succession, inflicting increased attack damage.
    
    
    VOICE      - Usable by FlyScreamr.
    ŻŻŻŻŻ
                 The plant screams loudly, audibly affecting all characters,
                 and possibly inflicting Sleep on each of them.
    
    
    WARNING    - Usable by CommndBall and Tower.
    ŻŻŻŻŻŻŻ
                 An alarm is sounded, and an immediate response follows by the
                 arrival of one FloatMine to the battle.
    
    
    WIND STORM - Usable by Owltalon.
    ŻŻŻŻŻŻŻŻŻŻ
                 A powerful blast of wind is thrown out by the owl, causing a
                 fair amount of damage to the vehicle.
    
    
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    12. Abilities - General                                               CABGN
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    12.1. Combinations                                                    CCMBN
    ___________________________________________________________________________
    ***************************************************************************
    
    
    There are fourteen combination attacks in the game, even though the game
    manual says there are fifteen. I will not say that I have been unable to
    find the fifteenth, as I have tried every possible combination of Techs
    and Skills there is. Quite simply, there are only fourteen combinations.
    
    I haven't combined Alys with any character after Rika, or combined Hahn,
    Gryz or Demi with most of the later characters, or combined Raja, Kyra or
    Seth with anyone except Chaz, Rika, Rune and Wren, but that is because the
    game story prohibits this. Therefore, the only possibilities are that the
    manual is simply erroneous and that there never were fifteen combos, the
    fifteenth combo uses two characters that cannot be in the party at the same
    time (such as the Alys/Seth scenario above), the fifteenth combo involves
    some specific equipment arrangement or Level requirement (in which case
    there is a fifteenth combo but I haven't found it yet), or there were
    originally fifteen combinations but either a required Technique, Skill or
    the whole combo was removed (without changing the manual).
    
    Combinations are very powerful attacks that are created by two or more
    characters using specific abilities together. You may have noticed that I
    have used no combinations in the walkthrough, as they are not essential to
    winning battles. If you wish to use combos instead of standard abilities,
    feel free to do so. They are usually far more powerful than the sum of
    their parts, but their unpredictable success rate makes them a risky choice
    in battle. For a combination to work, all of the characters involved must
    be set to act in succession. In other words, a combination attack will not
    work if any other character or enemy acts between the characters involved
    in the combination. 
    
    
    E.g. Your party consists of Chaz, Alys, Hahn and Rune, and they are
         fighting two Sand Newts and a MonsterFly. You set Alys to use FOI,
         Chaz to use TSU, Hahn to use WAT, and Rune to defend, in the hope of
         creating the Triblaster combination. The following examples below
         demonstrate the results of different orders of actions:
         (C=Chaz, A=Alys, H=Hahn, R=Rune, S=Sand Newt, M=MonsterFly)
    
         1. R - def, M - att, A - FOI, S - att, S - att, C - TSU, H - WAT
         2. A - FOI, R - def, M - att, C - TSU, H - WAT, S - att, S - att
         3. R - def, M - att, C - FOI, A - TSU, S - att, H - WAT, S - att
         4. M - att, R - def, S - att, CAH - Triblaster, S - att
    
    
    As you can see, some of the combinatios may be very difficult to get to
    work under normal circumstances. However, setting up a Macro will increase
    this chance. If, using the example above, you had set up a Macro like the
    one below, Rune would still act first, then some of the enemies may attack,
    and then it will get to Hahn. Now, as Hahn is normally slower than Chaz,
    Chaz should follow him immediately. The same principal goes for Chaz and
    Alys. Technically, this should create a Triblaster nearly every time.
    
    
    Rune - def, Hahn - WAT, Chaz - TSU, Alys - FOI
    
    
    Now that I've explained how to increase the chance of a combination attack,
    I will explain each of the combinations in detail. The method of creating
    each combination is given after the combination name, and uses different
    symbols to indicate how to create it:
    
    / - Separates different Techs or Skills that can be used as substitutes
    + - Indicates that the Techs or Skills can be combined in any order
    > - Indicates that the Techs or Skills must be combined in the given order
    
    
    All Combinations affect all enemies on the screen, and it should be noted
    that items cannot be used as substitutes for the Techniques and Skills
    required (e.g. you could not use a FLAMESWORD in place of FLAELI to create
    the Fire Storm combination).
    ___________________________________________________________________________
    
    Black Hole - GRA/GIGRA/NAGRA + NEGATIS
    (Destroy)    Requires Rune and Kyra
    
                 By combining a powerful gravitational field with NEGATIS'
                 life-sapping effect, a black hole is formed that sucks all
                 enemies from the screen, causing instant death to all.
    ___________________________________________________________________________
    
    Blizzard   - WAT/GIWAT/NAWAT + ZAN/GIZAN/NAZAN/HEWN
    (Water)      Requires Chaz/Alys/Hahn and Rune, or Chaz/Alys and Hahn
    
                 One character creates a series of ice shards, which are then
                 flung around by multiple whirlwinds to form a tempest of cold
                 razors. This Combo is useful early in the game.
    ___________________________________________________________________________
    
    CircuitBrk - HIJAMMER + TANDLE
    (EMP)        Requires Rune/Kyra and Wren
    
                 This Combo involves Wren sending out an EMP, that is then
                 boosted by TANDLE to utterly destroy electrical circuitry.
                 Ultimately, it causes instant death to all machines.
    ___________________________________________________________________________
    
    CondctThnd - WAT/GIWAT/NAWAT > TANDLE
    (Electric)   Requires Hahn then Rune, or Rune then Kyra
    
                 The enemies are covered in water, which is then used to
                 conduct the lightning effect of TANDLE directly into each
                 enemy. It will come in handy in the later hi-tech dungeons.
    ___________________________________________________________________________
    
    Destruct   - DEBAN > MEGID + LEGEON + POSIBOLT
                 Requires Rika then Chaz and Rune and Wren
    
                 Rika throws up a shield to protect the party, as the other
                 characters combine the power of their most powerful abilities
                 to create a devastating explosion. This causes 999 HP damage.
    ___________________________________________________________________________
    
    Firestorm  - FOI/GIFOI/NAFOI/FLAELI + ZAN/GIZAN/NAZAN/HEWN
    (Fire)       Requires Chaz/Alys/Hahn and Rune/Kyra, or Chaz/Hahn and Alys
    
                 A super-hot blaze is created, which is formed into massive
                 tornados by the other character. These vortices of burning
                 death are very helpful in the early stages of the game.
    ___________________________________________________________________________
    
    GrandCross - CROSSCUT + EFESS
    (Light)      Requires Chaz and Rune
    
                 Chaz performs two consecutive strikes, as Rune channels his
                 powerful spell through Chaz's blade to wash all enemies in a
                 wave of light. This Combo is useful against the Darkness.
    ___________________________________________________________________________
    
    Holocaust  - SAVOL + DIEM
    (Death)      Requires Hahn and Rune
    
                 Hahn uses his primary instant-death Technique, while Rune
                 strengthens the effect of each energy field with DIEM. This
                 is almost guaranteed to instantly kill all organic enemies.
    ___________________________________________________________________________
    
    Lethal Img - ILLUSION + DEATH
    (Death)      Requires Alys and Rika
    
                 While Rika disorientates the enemies with ILLUSION, Alys can
                 perform her instant-death Skill with the intention of hitting
                 all enemies. This has a very good chance of instant-death.
    ___________________________________________________________________________
    
    ParadinBlw - RAYBLADE + ASTRAL
    (Energy)     Requires Chaz and Hahn
    
                 Chaz's blade, already infused with energy from the RAYBLADE
                 Skill, is further enhanced by Hahn's simultaneous astral
                 energy. This is very useful against the legions of the Dark.
    ___________________________________________________________________________
    
    PurfyLight - HOLYWORD + EFESS
    (Cleanse)    Requires Rune and Raja
    
                 As Rune calls for the heavenly light to strike all enemies,
                 Raja uses the prayer of his HOLYWORD through the light to hit
                 all enemies, instantly killing enemies weak against light.
    ___________________________________________________________________________
    
    ShootinStr - BURSTROC > FOI/GIFOI/NAFOI/FLAELI
    (Fire)       Requires Wren then Alys/Rune/Kyra
    
                 Wren launches his blazing missiles on the enemies, while the
                 other character enhances them with a fire-based ability. This
                 burning rain is very useful against cold enemies.
    ___________________________________________________________________________
    
    SilentWave - AIRSLASH + PHONON
    (Force)      Requires Chaz and Demi
    
                 As Chaz performs his wide sweep through the enemies, Demi
                 channels her PHONON through his weapon to inflict more direct
                 damage. This is a generically useful combination.
    ___________________________________________________________________________
    
    Triblaster - FOI + WAT + TSU (cannot use advanced versions of these Techs)
    (Radiation)  Requires Chaz and (Alys/Kyra and Hahn/Rune, or Hahn and Rune)
    
                 The three characters pool their power to create a beam of
                 combined elements that sweeps across all enemies. Useful early
                 in the game, this Combo becomes less valuable towards the end.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    12.2. Elemental and Status Types                                      CEMST
    ___________________________________________________________________________
    ***************************************************************************
    
    
    Each attack in the game are based on an element, and this modifies the
    damage it inflicts on an enemy depending on the enemy's affinity to that
    element (weakness, resistance or immunity). There are also different types
    of status effect, some of which may affect certain enemies while others
    will not. This section looks at each elemental and status type, and each
    Technique, Skill and Weapon that is based on them.
    
    
    
    
    ***************************************************************************
    12.2.1. Fire                                                          CESFR
    ***************************************************************************
    
    
    Fire abilities make use of intense heat and combustion to cause burning
    damage to targets. They can be in the form of physical flames or highly
    increased temperatures.
    
    
    Techniques: FOI, GIFOI, NAFOI
    
    Skills:     FLAELI
    
    Combos:     Fire Storm, ShootinStr
    
    Weapons:    FLAMESWORD, NAPALMSHOT (DYNAMITE is fire-based)
    
    Special:    A CRMCSHIELD automatically makes its paired weapon fire-based
                while equipped, regardless of its original affinity
    
    
    Effective Against:   Dezolisian Biomonsters (not Helex), Slimes, Rappys,
                         Undead, Winged Plants, Lizard-Men, Lashiec
    
    Ineffective Against: Right Blades, Bits, Sentries, Rens, Ghosts, Servitors,
                         Armour Mechs, Knights, Rip Fiends, De-Vars, Sa-Lews
    
    
    
    
    ***************************************************************************
    12.2.2. Water                                                         CESWT
    ***************************************************************************
    
    
    Water abilities make use of intense cold and freezing to cause chilling
    damage to targets. They can be in the form of physical ice shards or highly
    decreased temperatures.
    
    
    Techniques: WAT, GIWAT, NAWAT
    
    Skills:     -
    
    Combos:     Blizzard
    
    Weapons:    -
    
    
    Effective Against:   Motavian Biomonsters, Slimes, Sandworms, Gy-Laguiah
    
    Ineffective Against: Dezolisian Biomonsters, Bits, Rens, Ghosts, Flamers,
                         Armour Mechs, Knights, Patrollers, Rip Fiends, Zio
    
    
    
    
    ***************************************************************************
    12.2.3. Energy                                                        CESNG
    ***************************************************************************
    
    
    Energy abilities make use of power in its raw form, projected in either a
    beam or a blast. They are not affiliated with any particular element, and
    so are impossible to resist.
    
    
    Techniques: TSU, GITHU, NATHU
    
    Skills:     RAYBLADE, MEGID
    
    Combos:     ParadinBlw
    
    Weapons:    -
    
    
    Effective Against:   All Darkspawn and Evil Beings (not Spearmen or Mages),
                         Dark Force, Profound Darkness
    
    Ineffective Against: -
    
    
    
    
    ***************************************************************************
    12.2.4. Force                                                         CESFC
    ***************************************************************************
    
    
    Force abilities make use of air and general physical forces to pummel and
    slice targets. They can be in the form of powerful winds or physical
    strikes.
    
    
    Techniques: ZAN, GIZAN, NAZAN
    
    Skills:     HEWN, PHONON, BURSTROC, CORRSION
    
    Combos:     SilentWave
    
    Weapons:    All except those mentioned elsewhere
    
    
    Effective Against:   -
    
    Ineffective Against: Slimes, Ghosts, Scorpions, Sentries, Flamers, Undead,
                         Servitors, Armour Mechs, Rip Fiends, De-Vars, Sa-Lews
    
    
    
    
    ***************************************************************************
    12.2.5. Gravity                                                       CESGR
    ***************************************************************************
    
    
    Gravity abilities make use of localised fields of gravitational force to
    warp and twist targets. They are only in the form of pockets of such force.
    
    
    Techniques: GRA, GIGRA, NAGRA
    
    Skills:     -
    
    Combos:     -
    
    Weapons:    -
    
    
    Effective Against:   Rip Fiends
    
    Ineffective Against: Slimes, Ghosts, Undead, Prophallus, De-Vars, Sa-Lews
    
    
    
    
    ***************************************************************************
    12.2.6. Electric                                                      CESLC
    ***************************************************************************
    
    
    Electric abilities make use of lightning and powerful electrical currents
    to cause shocking damage to targets. They are in the form of bolts of high-
    intensity electrical charge.
    
    
    Techniques: -
    
    Skills:     TANDLE
    
    Combos:     CondctThnd
    
    Weapons:    THUNDRCLAW
    
    
    Effective Against:   All Machines, Slimes, Frogs, Lizard-Men
    
    Ineffective Against: Scorpions, all Blades, Sabers, Ghosts, Rip Fiends
    
    
    
    
    ***************************************************************************
    12.2.7. Radiation                                                     CESRD
    ***************************************************************************
    
    
    Radiation abilities make use of nuclear reactions and non-material energy
    to cause internal damage throughout enemies. They are usually in the form
    of rays, beams or blasts.
    
    
    Techniques: -
    
    Skills:     FLARE, ASTRAL, LEGEON, POSIBOLT
    
    Combos:     Triblaster
    
    Weapons:    All LASR, PLSM, LACO and GUARD weapons, PULSEVULCN, PHOTNERASR
    
    Special:    A PLSM-FIELD automatically makes its paired weapon radiation-
                based while equipped, regardless of its original affinity
    
    
    Effective Against:   -
    
    Ineffective Against: Rip Fiends
    
    
    
    
    ***************************************************************************
    12.2.8. Light                                                         CESLT
    ***************************************************************************
    
    
    Light abilities make use of celestial energies and the power of The Great
    Light to cast down denizens of the Darkness. They are in the form of beams
    or waves of pure holy light.
    
    
    Techniques: -
    
    Skills:     EFESS, ST. FIRE
    
    Combos:     GrandCross
    
    Weapons:    PSYCO-WAND, SILVR-TUSK, ELSYDEON
    
    
    Effective Against:   All Darkspawn and Evil Beings (not Spearmen or Mages),
                         Dark Force, Profound Darkness
    
    Ineffective Against: All enemies that are not Darkspawn or Evil Beings,
                         Spearmen, Mages
    
    
    
    
    ***************************************************************************
    12.2.9. Death                                                         CESDT
    ***************************************************************************
    
    
    Death abilities are used to stop the natural process of life, and so only
    work against creatures that could be regarded as organic.
    
    
    Techniques: VOL, SAVOL
    
    Skills:     DIEM, ELIMINAT, DEATH, DTHSPELL
    
    Combos:     Holocaust, Lethal Img
    
    Weapons:    SHADWBLADE, GENOCYCLAW
    
    
    Effective Against:   All Biomonsters, Darkspawn & Evil Beings (not Ghosts,
                         Undead, Rip Fiends, Sandworms, Prophallus or bosses)
    
    Ineffective Against: Machines, Ghosts, Undead, Rip Fiends, Sandworms,
                         Prophallus, all bosses
    
    
    
    
    ***************************************************************************
    12.2.10. Destroy                                                      CESDS
    ***************************************************************************
    
    
    Destroy abilities are used to utterly annihilate creatures, and can work
    against all but non-material or very tough beings.
    
    
    Techniques: BROSE
    
    Skills:     CRASH, EXPLODE, NEGATIS
    
    Combos:     Black Hole
    
    Weapons:    -
    
    
    Effective Against:   All but Ghosts, Sandworms, Prophallus or bosses
    
    Ineffective Against: Ghosts, Sandworms, Prophallus, all bosses
    
    
    
    
    ***************************************************************************
    12.2.11. Cleanse                                                      CESCL
    ***************************************************************************
    
    
    Cleanse abilities use the power of light to remove all traces of Darkness
    from a target, and are therefore only useful in destroying weaker creatures
    of the Darkness.
    
    
    Techniques: -
    
    Skills:     HOLYWORD
    
    Combos:     PurfyLight
    
    Weapons:    ELSYDEON
    
    
    Effective Against:   All Darkspawn and Evil Beings (not bosses)
    
    Ineffective Against: Biomonsters, Machines, all bosses
    
    
    
    
    ***************************************************************************
    12.2.12. EMP                                                          CESMP
    ***************************************************************************
    
    
    EMP abilities use an electro-magnetic pulse (EMP) to disrupt or entirely
    stop any electrical signals within the target, and are therefore only
    useful for temporarily stopping or utterly destroying mechanical beings.
    
    
    Techniques: -
    
    Skills:     SPARK, HIJAMMER
    
    Combos:     CircuitBrk
    
    Weapons:    -
    
    
    Effective Against:   All Machines
    
    Ineffective Against: Biomonsters, Darkspawn, Evil Beings
    
    
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    13. Items                                                             CITMS
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Items of all shapes, sizes and functions will be purchased, found and used
    throughout the game. Some are essential to the games completion, most are
    beneficial in a variety of ways, and a few have no real purpose at all.
    
    Your party's inventory can carry a maximum of 40 unequipped items at any
    one time, and choosing the items to fill this space can be very important
    late in the game. The following sections list and describe each and every
    item available in the game, split into six different categories.
    
    If the price of an item is preceeded by the letter 'S', the item cannot be
    bought and the sale value is given. If there is no price given, the item
    cannot be bought, sold or discarded.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    13.1. Expendables                                                     CXPND
    ___________________________________________________________________________
    ***************************************************************************
    
    
    Most expendable items are available from common Tool Stores, although a few
    are a little more difficult to come by. The majority of expendable items
    are curative, the others having unique purposes. They can be used in the
    field and/or in battle, and they are lost after use.
    
    
    MONOMATE   - 'A weak medicine that restores HP.'
    ŻŻŻŻŻŻŻŻ
    20 MST       Available at Piata, Mile, Zema, Krup, Tonoe, Nalya, Aiedo,
                  Kadary, Monsen, Ryuon and Tyler Tool Stores.
                 May be dropped by Ismounos.
    
                 A useful item early in the game, as it allows you to heal
                 characters without using TP. It heals about 45 HP.
                 Can be used anywhere. Only works on organic life.
    
    
    DIMATE     - 'A medicine that restores HP.'
    ŻŻŻŻŻŻ
    160 MST      Available at Aiedo, Kadary, Monsen, Ryuon, Tyler, Zosa and
                  Meese Tool Stores.
                 May be dropped by Zios Guard.
    
                 A more potent medicine that is valuable a little later in the
                 game when enemies deal greater damage. It heals about 90 HP.
                 Can be used anywhere. Only works on organic life.
    
    
    TRIMATE    - 'A strong medicine that restores HP.'
    ŻŻŻŻŻŻŻ
    400 MST      Available at Reshel, Jut, Uzo and Torinco Tool Stores.
                 May be dropped by BloodSaber, FrostSaber and Radhin.
    
                 The best medicine, this item proves very important late in the
                 game when facing very tough enemies. It heals about 300 HP.
                 Can be used anywhere. Only works on organic life.
    
    
    ANTIDOTE   - 'A medicine that cures poison.'
    ŻŻŻŻŻŻŻŻ
    10 MST       Available at Mile, Zema, Krup, Tonoe, Nalya, Aiedo, Kadary,
                  Monsen, Ryuon, Tyler, Zosa, Reshel, Meese, Jut, Uzo and
                  Torinco Tool Stores.
                 May be dropped by FlattrPlnt, Gicefalgue, Guilgenova and
                  MonsterFly.
    
                 A very useful item throughout the game, but especially at the
                 beginning before learning the ANTI Technique. It cures Poison.
                 Can be used anywhere.
    
    
    CURE-PARAL - 'A medicine that cures paralysis.'
    ŻŻŻŻŻŻŻŻŻŻ
    120 MST      Available at Zema, Tonoe, Aiedo, Kadary, Monsen, Ryuon, Tyler,
                  Zosa, Reshel, Meese, Jut, Uzo and Torinco Tool Stores.
                 May also be dropped by Toadstool and Shrieker.
    
                 Like ANTIDOTE, this item has a specific function, and is most
                 useful before RIMPA is learned. It cures Paralysis.
                 Can be used anywhere.
    
    
    TELEPIPE   - 'A magic item that can use 'RYUKA' power.'
    ŻŻŻŻŻŻŻŻ
    130 MST      Available at Zema, Krup, Tonoe, Aiedo, Kadary, Monsen, Ryuon,
                  Tyler, Zosa, Reshel, Meese, Jut, Uzo and Torinco Tool Stores.
    
                 A great time-saving item, it teleports the party to any town
                 or village on the same planet that they have visited before.
                 Can only be used in the field, but not in a dungeon.
    
    
    ESCAPIPE   - 'A magic item that can use HINAS power.'
    ŻŻŻŻŻŻŻŻ
    70 MST       Available at Zema, Krup, Tonoe, Aiedo, Kadary, Monsen, Ryuon,
                  Tyler, Zosa, Reshel, Meese, Jut, Uzo and Torinco Tool Stores.
    
                 This item teleports the party out of a dungeon, saving them if
                 they are deep in hostile territory with low HP and TP.
                 Can only be used in a dungeon.
    
    
    SHORTCAKE  - 'A cake that is sold in an Aiedo bakery.'
    ŻŻŻŻŻŻŻŻŻ
    280 MST      Available at Naura Cake Shop in Aiedo.
    
                 It seems highly expensive for a poor curative item, but it is
                 essential for a Hunters' Guild job. It heals about 10 HP.
                 Can be used anywhere. Only works on organic life.
    
    
    REPAIR-KIT - 'A simple repair kit for androids.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            May be dropped by Browren486, Debugger, Servant and Slave.
    5 MST
                 Rare and very important, it is the only item that can cure
                 Demi and Wren. It revives and restores HP to maximum.
                 Can be used anywhere. Only works on androids.
    
    
    MOON-DEW   - 'A mysterious yellow perfume.'
    ŻŻŻŻŻŻŻŻ
    5000 MST     Available at Meese Perfume Store.
                 May also be dropped by ChaosSorcr.
    
                 The most common of the perfumes, this item will be invaluable
                 until REVER is learned. It revives and heals 1/4 maximum HP.
                 Can be used anywhere. Only works on organic life.
    
    
    STAR-DEW   - 'A mysterious blue perfume.'
    ŻŻŻŻŻŻŻŻ
    10000 MST    Available at Meese Perfume Store.
                 May also be dropped by Greneris and Illusionst.
    
                 Probably the most indispensable item in the later part of the
                 game. It heals about 150 HP of all party members.
                 Can be used anywhere. Only works on organic life.
    
    
    SOL-DEW    - 'A mysterious red perfume.'
    ŻŻŻŻŻŻŻ
    20000 MST    Available at Meese Perfume Store.
                 May also be dropped by Imagiomage.
    
                 An enhanced version of MOON-DEW, it revives and heals all HP,
                 and removes all status effects from the character.
                 Can be used anywhere. Only works on organic life.
    
    
    DYNAMITE   - 'An highly explosive material.'
    ŻŻŻŻŻŻŻŻ
    S            May be dropped by CommndBall, FloatMine and Tower.
    160 MST
                 The only offensive expendable item, it is only useful for a
                 short while. It inflicts about 120 HP of damage to one enemy.
                 Can only be used in battle.
    
    
    PEROLYMATE - 'Simple cakes that have some nutritional value.'
    ŻŻŻŻŻŻŻŻŻŻ
    40 MST       Available at Termi's Bayamare Gift Store.
    
                 A fairly unique restorative item, it heals 1/4 of the maximum
                 HP of a character. It is essential for a Hunters' Guild job.
                 Can be used anywhere. Only works on organic life.
    
    
    PENNANT    - 'A pennant embroidered with the name Termi.'
    ŻŻŻŻŻŻŻ
    600 MST      Available at Termi's Bayamare Gift Store.
    
                 This souvenir can be used in Alys' house in Aiedo to attach it
                 to the wall. Chaz will comment on it if examined.
                 Can only be used in Alys' house in Aiedo.
                 This item can be sold, but cannot be discarded.
    
    
    WOODCARVIN - 'A sand worm doll made of wood.'
    ŻŻŻŻŻŻŻŻŻŻ
    3000 MST     Available at Termi's Bayamare Gift Store.
    
                 Like the PENNANT, this can be used in Alys' house in Aiedo to
                 place it on the table. Chaz will comment on it if examined.
                 Can only be used in Alys' house in Aiedo.
                 This item can be sold, but cannot be discarded.
    
    
    PENGU-FEED - 'Article that can summon the Dezolis Penguin.'
    ŻŻŻŻŻŻŻŻŻŻ
    800 MST      Available at Zosa Tool Store.
    
                 This highly unusual item is a very expensive ANTIDOTE. Using
                 it on a Poisoned character will remove the Poison but the
                 text will say HP has been increased (although it hasn't). This
                 function of the PENGU-FEED can only be used inside Zosa Tool
                 Store, as when the party try to leave, a Penguin runs across
                 the front of the shop and steals the PENGU-FEED. This is
                 unavoidable. Only buy this item if you want to witness this
                 unique but ultimately pointless event.
                 Can only be used in Zosa Tool Store.
                 (Note: Teleporting doesn't work in the store)
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    13.2. Weapons                                                         CWPNS
    ___________________________________________________________________________
    ***************************************************************************
    
    
    Most of the harm that is inflicted upon your foes in the game will come in
    the form of a melee or missile attack, by a character wielding a weapon of
    some kind. Each character has their own preference over which type of
    weapon they use, and there are a number of different weapons for each
    character available throughout the game. They all have the same basic
    purpose, but they vary in price and power. Some are better suited to a
    particular type of enemy, and some are imbued with special properties.
    
    Weapons that can be used as a specific Technique or Skill can only be used
    in battle. In addition, some Skills require the use of a weapon.
    
    This section gives a list of all the weapons in the game, followed by a
    description of each weapon in order of ATK bonus, split into the seven
    different types available.
    
    Ch:Chaz, Al:Alys, Ha:Hahn, Ru:Rune, Gr:Gryz, Ri:Rika,
    De:Demi, Wr:Wren, Ra:Raja, Ky:Kyra, Se:Seth
    
    Enemy resistance and weakness applies to the affinity of the weapon. Unless
    otherwise noted, all weapons are force-based.
    
    
    
    
    ***************************************************************************
    13.2.1. List                                                          CWPLS
    ***************************************************************************
    
    
    ---------------------------------------------------------------------------
    |Type      |Weapon    |Usable by|ATK |DFS |MTL |AGL |STR |DEX |   Price   |
    |----------+----------+---------+----+----+----+----+----+----+-----------|
    |Daggers   |DAGGER    |Ch,Ha,Se |  +3|    |    |    |    |    |     40 MST|
    |          |HUNT-KNIFE|Ch,Ha,Se |  +5|    |    |    |    |    |    120 MST|
    |          |TITNDAGGER|Ch,Ha,Se | +10|    |    |    |    |    |    240 MST|
    |          |CRMC-KNIFE|Ch,Ha,Se | +14|    |    |    |    |    |   1600 MST|
    |          |LASR-KNIFE|Ch,Ha,Se | +21|    |    |    |    |    |S  1600 MST|
    |          |PSLMDAGGER|Ch,Ha,Se | +25|    |    |    |    |    |S  1800 MST|
    |          |TORNDDAGGR|Ch,Ha,Se | +32|    |    |    |  +2|    |   8300 MST|
    |          |LACODAGGER|Ch,Ha,Se | +39|    |    |    |    |    |   9400 MST|
    |          |MAHLAYDGGR|Ch,Ha    | +60| +10|    |    |    |    |S  7900 MST|
    |----------+----------+---------+----+----+----+----+----+----+-----------|
    |Swords    |ALIS-SWORD|Ch       |  +1|    |    |    |    |    |    500 MST|
    |Two-handed|STEL-SWORD|Ch       | +14|  +2|    |    |    |    |    280 MST|
    |          |TITN-SWORD|Ch       | +29|  +5|    |    |    |    |    560 MST|
    |          |CRMC-SWORD|Ch       | +43|  +7|    |    |    |    |   3600 MST|
    |          |SHADWBLADE|Ch       | +50|    | -10|  -5|    |    |S     1 MST|
    |          |LASR-SWORD|Ch       | +58| +10|    |    |    |    |S  2700 MST|
    |          |PLSM-SWORD|Ch       | +70| +12|    |    |    |    |S  4350 MST|
    |          |FLAMESWORD|Ch       | +81| +15|    |    |  +4|    |  12900 MST|
    |          |LACO-SWORD|Ch       |+103| +19|    |    |    | +10|  20400 MST|
    |          |GUARDSWORD|Ch       |+112| +22|    |    | +10| +10|S 12550 MST|
    |          |ELSYDEON  |Ch       |+127| +25|    |    |    |    |-----------|
    |----------+----------+---------+----+----+----+----+----+----+-----------|
    |Slashers  |BOOMERANG |Al,Ky    |  +1|    |    |    |    |    |     80 MST|
    |          |SLASHER   |Al,Ky    |  +4|    |    |    |    |    |    160 MST|
    |          |TITNSLASHR|Al,Ky    |  +9|    |    |    |    |    |    360 MST|
    |          |LASRSLASHR|Al,Ky    | +12|    |    |    |    |    |S  1050 MST|
    |          |LACOSLASHR|Ky       | +30|    |    |    |    |    |  21600 MST|
    |          |MOONSLASHR|Ky       | +42|    |    |    |    |    |S  8400 MST|
    |----------+----------+---------+----+----+----+----+----+----+-----------|
    |Rods      |WOOD-CANE |Ru,Ra    |  +4|    |    |    |    |    |S    70 MST|
    |Two-handed|PSYCOWAND |Ru,Ra    | +11|    |  +4|    |    |    |-----------|
    |          |SILV-ROD  |Ru,Ra    | +18|    |  +2|    |    |    |   2700 MST|
    |          |DREAM-ROD |Ru,Ra    | +20|  +4|  +2|    |    |    |   5400 MST|
    |          |FORCE-CANE|Ru,Ra    | +26|    |    |    |    |    |   2500 MST|
    |          |LACO-ROD  |Ru,Ra    | +26|    |    |    |    |    |S  6800 MST|
    |          |GUARD-ROD |Ru,Ra    | +32|    |    |    |    |    |S  7250 MST|
    |----------+----------+---------+----+----+----+----+----+----+-----------|
    |Axes      |TITN-AXE  |Gr       | +26|  +8|    |    |    |    |    640 MST|
    |Two-handed|BROAD-AXE |Gr       | +32| +14|    |    |    |    |   1000 MST|
    |          |STRUGGL-AX|Gr       | +38| +20|    |    |    |    |   4600 MST|
    |          |LASR-AXE  |Gr       | +45| +25|    |    |    |    |S  3200 MST|
    |          |LACO-AXE  |Gr       |+109| +40|    |    |    |    |S 13000 MST|
    |          |DEFEAT-AXE|Gr       |+120| +40|    |    |    |    |S     3 MST|
    |----------+----------+---------+----+----+----+----+----+----+-----------|
    |Claws     |CLAW      |Ri       | +12|    |    |    |    |    |   1000 MST|
    |          |SABER-CLAW|Ri       | +18|    |    |    |    |    |   1700 MST|
    |          |LASR-CLAW |Ri       | +25|    |    |    |    |    |S  1250 MST|
    |          |PLSM-CLAW |Ri       | +32|    |    |    |    |    |S  1950 MST|
    |          |THUNDRCLAW|Ri       | +37|    |    |    |  +2|    |   8500 MST|
    |          |SILVR-TUSK|Ri       | +42|  +2|    |    |    |    |S  3150 MST|
    |          |LACO-CLAW |Ri       | +51|    |    |    |    |    |  10200 MST|
    |          |GENOCYCLAW|Ri       | +53|    |    |    |    |    |S  4300 MST|
    |          |GUARD-CLAW|Ri       | +60|  +3|    |    |    |    |S  6600 MST|
    |----------+----------+---------+----+----+----+----+----+----+-----------|
    |Guns      |IMPACTER  |De,Wr    | +31|    |    |    |    |    |S  1500 MST|
    |Two-handed|PULSELASER|Wr       | +39|    |    |    |    |    |S  3200 MST|
    |          |STUN-SHOT |De,Wr    | +44|    |    |    |    |    |S  1600 MST|
    |          |PULSEVULCN|Wr       | +58|    |    |    |    |    |S  3600 MST|
    |          |WAVE-SHOT |De,Wr    | +61|    |    |    |    |    |S  2000 MST|
    |          |PLSM-RIFLE|Wr       | +73|    |    |    |    |    |S  2800 MST|
    |          |NAPALMSHOT|Wr       | +76|    |    |    |    |    |S  3200 MST|
    |          |PLSMLAUNCH|Wr       |+105|    |    |    |    |    |S  4300 MST|
    |          |SONICBUSTR|De,Wr    |+121|    |    |    |    |    |S  5600 MST|
    |          |PHOTNERASR|Wr       |+125|    |    |    |    |    |S  6400 MST|
    ---------------------------------------------------------------------------
    
    
    
    
    ***************************************************************************
    13.2.2. Daggers                                                       CWPDG
    ***************************************************************************
    
    
    Daggers are made up of short, sharp blades attached to a hilt, perfect for
    quick strikes. They are one-handed weapons, and so one can be equipped with
    a shield, or two can be equipped at the same time. In the latter case, the
    daggers' attack bonuses are cumulative.
    
    Chaz, Hahn and Seth can use daggers.
    
    
    DAGGER     - 'A knife with a small blade.'
    ŻŻŻŻŻŻ
    40 MST       Hahn begins with this weapon.
                 Also available at Mile and Aiedo Weapon Stores.
    
                 A poor weapon and the weakest dagger in the game. Exchange it
                 for a HUNT-KNIFE as soon as possible.
    
    
    HUNT-KNIFE - 'A large multi-purpose knife.'
    ŻŻŻŻŻŻŻŻŻŻ
    120 MST      Chaz begins with this weapon.
                 Also available at Mile, Zema, Tonoe and Aiedo Weapon Stores.
    
                 Although a weak dagger, Hahn will find two of these more
                 preferable to the DAGGER at the beginning of the game.
    
    
    TITNDAGGER - 'A dagger made of a titanium alloy.'
    ŻŻŻŻŻŻŻŻŻŻ
    240 MST      Available at Tonoe and Aiedo Weapon Stores.
    
                 A durable dagger, it serves Hahn better than the HUNT-KNIFE in
                 the early stages of the adventure.
    
    
    CRMC-KNIFE - 'A knife made of ceramic.'
    ŻŻŻŻŻŻŻŻŻŻ
    1600 MST     Available at Aiedo Hunters' Guild and Tyler Weapon Stores.
                 May also be dropped by Speard.
    
                 Hahn's best weapon before he leaves the party on Motavia, this
                 is a useful dagger to use before rescuing Demi.
    
    
    LASR-KNIFE - 'A knife with a small built-in laser device.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Plate System.
    1600 MST
                 This radiation-based weapon can only be equipped on Chaz. As
                 Chaz has better weapons at the time, sell this dagger.
    
    
    PLSMDAGGER - 'A dagger with a small built-in plasma unit.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            May be dropped by Siren386.
    1800 MST
                 Like the LASR-KNIFE, only Chaz can equip this radiation-based
                 weapon when it is found. It may as well be sold.
    
    
    TORNDDAGGR - 'A dagger that has the power of HEWN magic.'
    ŻŻŻŻŻŻŻŻŻŻ
    8300 MST     Available at Zosa and Meese Weapon Stores.
    
                 Although not useful as a weapon, like the two daggers above,
                 this dagger can be used as a single-target HEWN spell.
    
    
    LACODAGGER - 'A dagger made of high grade Laconia.'
    ŻŻŻŻŻŻŻŻŻŻ
    9400 MST     Seth begins with this weapon.
                 Also available at Jut Weapon Store.
    
                 Only useful if you choose Hahn at the end of the game, this
                 radiation-based weapon is best paired with Hahn's MAHLAYDAGR.
    
    
    MAHLAYDGGR - 'Dagger that Hahn created with his father.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Hahn returns with this weapon. (Only usable by Hahn)
    7900 MST
                 The best dagger in the game. As well as having a good ATK, it
                 can also be used in battle as the NAFOI Technique.
    
    
    
    
    ***************************************************************************
    13.2.3. Swords                                                        CWPSW
    ***************************************************************************
    
    
    Swords are made up of long, heavy blades attached to a hefty hilt, and are
    used for slicing enemies in one stroke. Swords are also useful for parrying
    enemy attacks. They are two-handed weapons, hence only one may be equipped
    at a time and no shield may be equipped with it.
    
    Only Chaz can use swords.
    
    
    ALIS-SWORD - 'A legendary sword used by a heroine of yore.'
    ŻŻŻŻŻŻŻŻŻŻ
    500 MST      Available at Termi's Bayamare Gift Store.
    
                 By far the weakest sword in the game, this item's only real
                 use is in one of the Hunters' Guild jobs.
    
    
    STEL-SWORD - 'A sword made of steel.'
    ŻŻŻŻŻŻŻŻŻŻ
    280 MST      Available at Mile, Zema, Tonoe and Aiedo Weapon Stores.
    
                 The first sword available, purchase and equip this to Chaz
                 as soon as possible. It is much better than two HUNT-KNIFEs.
    
    
    TITN-SWORD - 'A sword made of a titanium alloy.'
    ŻŻŻŻŻŻŻŻŻŻ
    560 MST      Available at Tonoe and Aiedo Weapon Stores.
    
                 More than twice as powerful as the STEL-SWORD, you should
                 find this weapon very useful early in the game.
    
    
    CRMC-SWORD - 'A sword made of ceramic.'
    ŻŻŻŻŻŻŻŻŻŻ
    3600 MST     Available at Aiedo Hunters' Guild and Tyler Weapon Stores.
    
                 A very effective sword when it becomes available, it should
                 be exchanged for a LASR-SWORD when one is found.
    
    
    SHADWBLADE - 'Nothing is known about this weapon.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            May be dropped by ShadowSabr.
    1 MST
                 Although more powerful than CRMC-SWORD, it seriously reduces
                 DFS, MTL and DEX. It can sometimes add DIEM to attacks.
    
    
    LASR-SWORD - 'A sword with a powerful laser emitting device.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Zio's Fort.
    2700 MST
                 Only one of its type in the game, it should be given to Chaz
                 as soon as it's found. It is radiation-based.
    
    
    PLSM-SWORD - 'A sword with a large built-in plasma unit.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Zelan.
    4350 MST
                 This radiation-based sword should be equipped to Chaz as soon
                 as it has been found, as it's much stronger than LASR-SWORD.
    
    
    FLAMESWORD - 'A sword that has the power of FLAELI magic.'
    ŻŻŻŻŻŻŻŻŻŻ
    12900 MST    Available at Zosa and Meese Weapon Stores.
    
                 This fire-based sword is effective against Dezolisian monsters
                 but not Motavian monsters. It can also be used to cast Flaeli.
    
    
    LACO-SWORD - 'A sword made of high grade Laconia.'
    ŻŻŻŻŻŻŻŻŻŻ
    20400 MST    Available at Jut Weapon Store.
    
                 A very strong radiation-based sword, this should be bought and
                 equipped to Chaz until you go to Rykros.
    
    
    GUARDSWORD - 'Nothing is known about this weapon.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Silence Temple.
    12550 MST
                 A highly powerful radiation-based weapon, equip this to Chaz
                 as soon as you can, only removing it when ELSYDEON is found.
    
    
    ELSYDEON   - 'Nothing is known about this weapon.'
    ŻŻŻŻŻŻŻŻ
    ---------    Awarded to Chaz in Sacred Sword Cave.
    
                 The ultimate sword and strongest weapon in the game. It is
                 a light-based weapon that can add HOLYWORD to attacks.
    
    
    
    
    ***************************************************************************
    13.2.4. Slashers                                                      CWPSL
    ***************************************************************************
    
    
    Slashers are curved weapons with a sharp outer edge. They are thrown at
    enemies before returning to the wielder. They are one-handed weapons, and
    so one can be equipped with a shield, or two can be equipped at the same
    time. In the latter case, the slashers' attack bonuses are cumulative.
    Slashers hit all enemies on the screen in one attack.
    
    Both Alys and Kyra can use slashers.
    
    
    BOOMERANG  - 'A thrown weapon.'
    ŻŻŻŻŻŻŻŻŻ
    80 MST       Alys begins with this weapon.
                 Also available at Mile and Aiedo Weapon Stores.
    
                 Although very useful at the beginning of the game for its hit-
                 all ability, this weapon is the weakest slasher in the game.
    
    
    SLASHER    - 'A blade weapon that is thrown.'
    ŻŻŻŻŻŻŻ
    160 MST      Available at Mile, Zema, Tonoe and Aiedo Weapon Stores.
    
                 More powerful than the BOOMERANG, Alys should be equipped with
                 two of these as soon as you can buy them.
    
    
    TITNSLASHR - 'A slasher made of a titanium alloy.'
    ŻŻŻŻŻŻŻŻŻŻ
    360 MST      Available at Tonoe and Aiedo Weapon Stores.
    
                 A good, strong slasher, this weapon will be Alys' weapon of
                 choice until you acquire the LASRSLASHR.
    
    
    LASRSLASHR - 'A slasher with a built-in laser emitting device.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Kadary.
    1050 MST
                 Alys' most powerful weapon, When found it should replace one
                 of her TITNSLASHRs. This is a radiation-based slasher.
    
    
    LACOSLASHR - 'A slicer made of high grade Laconia.'
    ŻŻŻŻŻŻŻŻŻŻ
    21600 MST    Kyra begins with this weapon.
                 Available at Jut Weapon Store.
    
                 A very powerful radiation-based weapon, try to get two of
                 these for Kyra, replacing them only with MOONSLASHRs.
    
    
    MOONSLASHR - 'A slicer that contains light from the moon.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            May be dropped by Dark Rider.
    8400 MST
                 The strongest slasher in the game should be equipped to Kyra
                 when found. It can be used in battle as the MOONSHADE Skill.
    
    
    
    
    ***************************************************************************
    13.2.5. Rods                                                          CWPRD
    ***************************************************************************
    
    
    Rods are long poles crafted of a hard material, and are designed solely to
    pummel enemies. Some are also noted to grant increased mental prowess or
    even contain magical spells. They are two-handed weapons, hence only one
    may be equipped at a time and no shield may be equipped with it.
    
    Both Rune and Raja can use rods.
    
    
    WOOD-CANE  - 'A cane made from the wood of a Laerumatree.'
    ŻŻŻŻŻŻŻŻŻ
    S            Rune begins with this weapon.
    70 MST       May also be dropped by Tech User.
    
                 The weakest of rods, it is not effective as an attacking
                 weapon. It can be used in battle as the RES Technique.
    
    
    PSYCO-WAND - 'A weapon that can nullify various magical-dfs.'
    ŻŻŻŻŻŻŻŻŻŻ
    ---------    Obtained at the top of the Ladea Tower.
    
                 Although not powerful, this light-based weapon is very useful
                 against the Darkness. It can be used as the CANCELING Skill.
    
    
    SILV-ROD   - 'A rod made of low purity Laconia.'
    ŻŻŻŻŻŻŻŻ
    2700 MST     Available at Ryuon and Tyler Weapon Stores.
    
                 Stronger than the PSYCO-WAND in ATK terms, but nowhere near
                 as useful and effective. Keep the PSYCO-WAND.
    
    
    DREAM-ROD  - 'A rod that has the power of BINDWA magic.'
    ŻŻŻŻŻŻŻŻŻ
    5400 MST     Available at Zosa and Meese Weapon Stores.
    
                 The only rod to give a DFS bonus. It may add BINDWA to an
                 attack, and it can be used in battle as the BINDWA Skill.
    
    
    FORCE-CANE - 'A cane that has been strengthened by magic.'
    ŻŻŻŻŻŻŻŻŻŻ
    2500 MST     Available at Ryuon Weapon Store.
                 May also be dropped by TechMaster.
    
                 Like SILV-ROD, the higher ATK power of this weapon is not
                 enough to merit equipping it. The PSYCO-WAND is more useful.
    
    
    LACO-ROD   - 'Rod made of hi-Laconia. Has a power of'EFESS'.'
    ŻŻŻŻŻŻŻŻ
    S            Raja returns with this weapon.
    6800 MST     May be dropped by Dark Witch.
    
                 Equip this radiation-based weapon if you acquire it, only
                 replacing it with the GUARD-ROD. It can be used as EFESS.
    
    
    GUARD-ROD  - 'Nothing is known about this item.'
    ŻŻŻŻŻŻŻŻŻ
    S            Found in Strength Tower.
    7250 MST
                 The strongest of all rods, this radiation-based weapon should
                 be replaced by PSYCO-WAND at the end. It can be used as SAR.
    
    
    
    
    ***************************************************************************
    10.3.6. Axes                                                          CWPAX
    ***************************************************************************
    
    
    Axes are made up of wide, sharp head attached to a long shaft. They can
    inflict heavy blows upon enemies, and are effective at using defensively.
    They are two-handed weapons, hence only one may be equipped at a time and
    no shield may be equipped with it.
    
    Only Gryz can use axes.
    
    
    TITN-AXE   - 'An axe made of a titanium alloy.'
    ŻŻŻŻŻŻŻŻ
    640 MST      Gryz begins with this weapon.
                 Available at Aiedo Weapon Store.
    
                 The weakest axe, but generally a strong weapon. Replace this
                 with BROAD-AXE as soon as you can.
    
    
    BROAD-AXE  - 'A large axe made of a titanium alloy.'
    ŻŻŻŻŻŻŻŻŻ
    1000 MST     Available at Zema and Aiedo Weapon Stores.
    
                 A more powerful axe than the TITN-AXE. Buy it and equip it,
                 but you won't be using this weapon for very long.
    
    
    STRUGGL-AX - 'A large and heavy axe made for use in battles.'
    ŻŻŻŻŻŻŻŻŻŻ
    4600 MST     Available at Aiedo Hunters' Guild Weapon Store.
    
                 A strong weapon that will come in handy until you acquire the
                 Land Rover. Keep it equipped until you acquire the LASR-AXE.
    
    
    LASR-AXE   - 'An axe with an internal laser emitting device.'
    ŻŻŻŻŻŻŻŻ
    S            Found in Plate System.
    3200 MST
                 Equip this when you find it, as it is the best weapon for Gryz
                 until he leaves the party. It is a radiation-based axe.
    
    
    LACO-AXE   - 'An axe made of high grade Laconia.'
    ŻŻŻŻŻŻŻŻ
    S            Gryz returns with this weapon.
    13000 MST
                 Far more powerful than the LASR-AXE, this radiation-based
                 weapon will be very useful in the later part of the game.
    
    
    DEFEAT-AXE - 'Nothing is known about this weapon.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            May be dropped by ChaosBrngr.
    3 MST
                 The best axe in the game. If you find one, equip it to Gryz
                 immediately and keep it there. It can add BINDWA to attacks.
    
    
    
    
    ***************************************************************************
    10.3.7. Claws                                                         CWPCL
    ***************************************************************************
    
    
    Claws are sets of long, sharp spikes, worn on the hands as gloves. They
    allow swift and accurate attacks. They are one-handed weapons, and so one
    can be equipped with a shield, or two can be equipped at the same time. In
    the latter case, the claws' attack bonuses are cumulative.
    
    Only Rika can use claws.
    
    
    CLAW       - 'A set of hooked claws, made of a titanium alloy'
    ŻŻŻŻ
    1000 MST     Rika begins with this weapon.
                 Also available at Aiedo Weapon Store.
    
                 The weakest of the claws. Replace them with SABER-CLAWs
                 straight away.
    
    
    SABER-CLAW - 'A sharper claw-weapon, made of a titan alloy.'
    ŻŻŻŻŻŻŻŻŻŻ
    1700 MST     Available at Aiedo Hunters' Guild Weapon Store.
    
                 Stronger than a CLAW, this weapon will suit Rika until it can
                 be replaced with a LASR-CLAW.
    
    
    LASR-CLAW  - 'A claw with an internal laser emitting device.'
    ŻŻŻŻŻŻŻŻŻ
    S            May be dropped by Blauzen.
    1250 MST
                 A good, fast claw that should be equipped when found, and kept
                 until a PLSM-CLAW is found. It is a radiation-based weapon.
    
    
    PLSM-CLAW  - 'A claw with a built-in plasma production unit.'
    ŻŻŻŻŻŻŻŻŻ
    S            May be dropped by Silvalt.
    1950 MST
                 Similar to but better than the LASR-CLAW, this radiation-based
                 weapon will be invaluable to Rika for a long while.
    
    
    THUNDRCLAW - 'A claw that has the power of TANDLE magic.'
    ŻŻŻŻŻŻŻŻŻŻ
    8500 MST     Available at Zosa and Meese Weapon Stores.
    
                 An electric-based claw that is effective against machines. May
                 be used in battle as a single-target TANDLE effect.
    
    
    SILVR-TUSK - 'A secret treasure of the musk cats.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Given by the Musk Cat Chief in Mysterious Valley.
    3150 MST
                 Not the strongest claw, but it is Rika's ultimate weapon due
                 to it being light-based and effective against the Darkness.
    
    
    LACO-CLAW  - 'A claw made of high grade Laconia.'
    ŻŻŻŻŻŻŻŻŻ
    10200 MST    Available at Jut Weapon Store.
    
                 A very strong weapon, buy one of these and equip it to Rika
                 alongside her SILVR-TUSK. It is a radiation-based claw.
    
    
    GENOCYCLAW - 'A claw that has a power of 'DIEM' magic.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            May be dropped by King Saber.
    4300 MST
                 A powerful claw that should be equipped with the SILVR-TUSK if
                 you find one. It may add the DIEM Skill to an attack.
    
    
    GUARD-CLAW - 'Nothing is known about this weapon.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Strength Tower.
    6600 MST
                 The strongest claw in the game, this radiation-based weapon
                 should be paired with the SILVR-TUSK at the end of the game.
    
    
    
    
    ***************************************************************************
    10.3.8. Guns                                                          CWPGN
    ***************************************************************************
    
    
    Remnants of an ancient culture, guns are powerful weapons that fire some
    form of ammunition upon enemies. They are two-handed weapons, hence only
    one may be equipped at a time. Some guns hit all enemies on the screen.
    
    Both Demi and Wren can use guns.
    
    
    IMPACTER   - 'A gun that shoots compact bursts of air.'
    ŻŻŻŻŻŻŻŻ
    S            Demi begins with this weapon.
    1500 MST
                 The weakest of the guns. Keep it until you can lay your hands
                 on the STUN-SHOT.
    
    
    PULSE-LASR - 'A gun that fires quick-short laser pulses.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Zelan. (Only usable by Wren)
    3200 MST
                 Although weaker than the PLSM-RIFLE, this weapon should be
                 given to Wren as it is radiation-based and hits all enemies.
    
    
    STUN-SHOT  - 'A gun that emits a high freqency sound wave.'
    ŻŻŻŻŻŻŻŻŻ
    S            Found in Plate System.
    1600 MST
                 A more powerful gun for Demi. Equip this weapon upon finding
                 it. It can sometimes add the BINDWA Skill to attacks.
    
    
    PULSEVULCN - 'A weapon that fires electronic beams.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Climate Control Centre. (Only usable by Wren)
    3600 MST
                 Stronger than the PULSELASER, you should equip this radiation-
                 based gun to Wren when you acquire it. It can hit all enemies.
    
    
    WAVE-SHOT  - 'A weapon that emits destructive sound waves.'
    ŻŻŻŻŻŻŻŻŻ
    S            Found in Nurvus.
    2000 MST
                 Demi's most powerful weapon until she leaves the party, you
                 won't have this weapon equipped for long.
    
    
    PLSM-RIFLE - 'A portable particle gun that emits proton beams.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Wren begins with this weapon. (Only usable by Wren)
    2800 MST
                 A strong weapon for Wren's first, this radiation-based gun
                 should be replaced immediately after the fight on the shuttle.
    
    
    NAPALMSHOT - 'An incendiary bomb launcher.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Kuran. (Only usable by Wren)
    3200 MST
                 Only a little stronger than the PLSM-RIFLE, but very effective
                 against cold monsters (fire-based). Equip it when on Dezolis.
    
    
    PLSMLAUNCH - 'A large particle gun.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Weapons Plant. (Only usable by Wren)
    4300 MST
                 Far more powerful than the NAPALMSHOT, equip this gun to Wren
                 when it is found. It is a radiation-based weapon.
    
    
    SONICBUSTR - 'A gun that bursts target with ultra sound waves.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Demi returns with this weapon.
    5600 MST     May also be dropped by Dominator.
    
                 Demi's best weapon in the game. A very powerful gun that you
                 should keep equipped until the end.
    
    
    PHOTNERASR - 'Nothing is known about this weapon.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Vahal Fort. (Only usable by Wren)
    6400 MST
                 Wren's best and most powerful gun. It is radiation-based, but
                 not as useful as the PULSEVULCN against multiple enemies.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    13.3. Shields                                                         CSLDS
    ___________________________________________________________________________
    ***************************************************************************
    
    
    As well as weapons, some characters may be able to carry certain types of
    shield. A shield uses up one hand, and therefore cannot be equipped with a
    two-handed weapon. They are useful for increasing the Defence Power of a
    character, but come at the cost of Attack Power. Most of the time, the best
    defence is a good offence, so carrying two weapons or a two-handed weapon
    is usually more beneficial than one weapon and a shield or two shields.
    There are occasions, however, especially with characters that rely on their
    mental power rather than their physical strength, when equipping a shield
    or two may be the better option.
    
    This section gives a list of each shield in order of DFS bonus. The symbols
    following the shield names indicate which characters can use the shield:
    
    Ch:Chaz, Al:Alys, Ha:Hahn, Ru:Rune, Gr:Gryz,
    Ri:Rika, Ra:Raja, Ky:Kyra, Se:Seth
    
    As you can see, androids may not use shields.
    
    
    -------------------------------------------------------------------
    |Shield    |Usable by                  |DFS |MTL |STR |   Price   |
    |----------+---------------------------+----+----+----+-----------|
    |LTHRSHIELD|Ch,Al,Ha,Ru,Gr,Ri,Ra,Ky,Se |  +2|    |    |    140 MST|
    |CRBNSHIELD|Ch,Al,Ha,Ru,Gr,Ri,Ra,Ky,Se |  +5|    |    |    220 MST|
    |TITNSHIELD|Ch,Al,Gr,Ri                |  +7|    |    |    600 MST|
    |GRPTSHIELD|Ch,Al,Ha,Ru,Gr,Ri,Ra,Ky,Se | +11|    |    |    900 MST|
    |CRMCSHIELD|Ch,Al,Gr,Ri                | +15|    |    |   2300 MST|
    |LASRBARRIR|Ch,Al,Ha,Ru,Gr,Ri,Ra,Ky,Se | +18|    |    |S  1350 MST|
    |PSY-SHIELD|Ch,Ha,Ru,Gr,Ri,Ra,Ky,Se    | +21|  +1|    |   4600 MST|
    |PLSM-FIELD|Ch,Ha,Gr,Ri,Ky,Se          | +22|    |    |S  2750 MST|
    |RFLCSHIELD|Ch,Ha,Gr,Ri,Ky,Se          | +23|    |    |  15600 MST|
    |POW-SHIELD|Ch,Gr,Ri                   | +24|    | +10|S  6000 MST|
    |SILVSHIELD|Ch,Ha,Ru,Gr,Ri,Ra,Ky,Se    | +25|    |    |   7200 MST|
    |MAHLAYSHLD|Ha                         | +28|    |    |S 12000 MST|
    |LACOSHIELD|Ch,Gr,Ri                   | +29|    |    |  20400 MST|
    |GUARDSHILD|Ch,Gr,Ri                   | +30|    |    |S 14400 MST|
    -------------------------------------------------------------------
    
    
    LTHRSHIELD - 'A shield made of sand worm skin.'
    ŻŻŻŻŻŻŻŻŻŻ
    140 MST      Hahn begins with this shield.
                 Also available at Mile and Aiedo Armour Stores.
    
                 This is the weakest shield, and should be removed from Hahn
                 permanently once you can buy some new equipment.
    
    
    CRBNSHIELD - 'A shield made of carbon fibers on a steel frame.'
    ŻŻŻŻŻŻŻŻŻŻ
    220 MST      Available at Zema, Krup, Tonoe and Aiedo Armour Stores.
    
                 There is no reason to equip this shield at all, as all of
                 the party members benefit more from weapons than shields.
    
    
    TITNSHIELD - 'A shield made of a titanium alloy.'
    ŻŻŻŻŻŻŻŻŻŻ
    600 MST      Available at Tonoe and Aiedo Armour Stores.
    
                 Like the CRBNSHIELD, this shield is fairly redundant, as
                 weapons are more useful when it becomes available.
    
    
    GRPTSHIELD - 'A shield made of special graphite fibers.'
    ŻŻŻŻŻŻŻŻŻŻ
    900 MST      Available at Zema and Aiedo Hunters' Guild Armour Stores.
    
                 You may choose to equip one or two of these to Hahn and
                 Rune, relying on their mental abilities over their weapons.
    
    
    CRMCSHIELD - 'A shield made of ceramic.'
    ŻŻŻŻŻŻŻŻŻŻ
    2300 MST     Available at Aiedo Hunters' Guild Armour Store.
    
                 This shield has a unique ability, in that it adds the fire
                 element to an equipped weapon. Very useful on Dezolis.
    
    
    LASRBARRIR - 'A shield constructed of laser rays.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Plate System and Zio's Fort.
    1350 MST
                 If you equipped the GRPTSHIELD to anyone, it would be best
                 to replace it with the LASRBARRIR when this is found.
    
    
    PSY-SHIELD - 'A steel shield imbued with defensive magic.'
    ŻŻŻŻŻŻŻŻŻŻ
    4600 MST     Available at Termi Armour Store.
    
                 This shield is unique in that it is the only one to provide
                 a MTL bonus. Replace it with the PLSM-FIELD when possible.
    
    
    PLSM-FIELD - 'A shield that is made from plasma.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Zelan.
    2750 MST
                 There is little point equipping this shield at all, as the
                 characters that can use it are more valuable with weapons.
    
    
    RFLCSHIELD - 'A shield with hi-resist to techniques and magic.'
    ŻŻŻŻŻŻŻŻŻŻ
    15600 MST    Kyra and Seth begin with this shield.
                 Also available at Meese and Jut Armour Stores.
    
                 This shield provides resistance to magical attacks, but this
                 decreases as the wearer's MTL score increases.
    
    
    POW-SHIELD - 'Nothing is know about this item.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Garuberk Tower.
    6000 MST
                 A unique shield, it adds a considerable bonus to the user's
                 Strength. It can also be used as the SHIFT Technique.
    
    
    SILVSHIELD - 'A shield made of low purity Laconia.'
    ŻŻŻŻŻŻŻŻŻŻ
    7200 MST     Available at Tyler Weapon Store.
    
                 A very useful shield, as it is the most powerful one that the
                 spellcasters can use. Equip two of these to the magic-users.
    
    
    MAHLAYSHLD - 'Shield that Hahn created with his his father.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Hahn returns with this shield.
    12000 MST
                 One of Hahn's homemade items, this shield should be paired
                 with a SILVSHIELD. It can be used as a single-target DEBAN.
    
    
    LACOSHIELD - 'A shield made of high grade Laconia.'
    ŻŻŻŻŻŻŻŻŻŻ
    20400 MST    Available at Reshel Armour Store.
    
                 If you wish to have one of the stronger characters take a more
                 defensive position, equip this shield as soon as possible.
    
    
    GUARDSHILD - 'Nothing is known about this weapon.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Silence Temple.
    14400 MST
                 The strongest shield in the game, it should only be equipped
                 to a character if you intend to rely more on their Techniques.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    13.4. Head Protection                                                 CHDPR
    ___________________________________________________________________________
    ***************************************************************************
    
    
    Head protection serves to increase the Defence Power of a character. It is
    not as strong as body protection, but it can make a noticeable difference
    in the amount of damage a character receives. There are different types of
    head protection, each suitable for different types of character.
    
    This section gives a list of each item of head protection in order of DFS
    bonus, split into the five different types. The symbols following the head
    protection names indicate which characters can wear them:
    
    Ch:Chaz, Al:Alys, Ha:Hahn, Ru:Rune, Gr:Gryz, Ri:Rika,
    De:Demi, Wr:Wren, Ra:Raja, Ky:Kyra, Se:Seth
    
    
    
    
    ***************************************************************************
    13.4.1. List                                                          CHPLS
    ***************************************************************************
    
    
    ---------------------------------------------------------------------
    |Type  |Head Prot |Usable by   |DFS |MTL |AGL |STR |DEX |   Price   |
    |------+----------+------------+----+----+----+----+----+-----------|
    |Bands |LTHR-BAND |Ha,Ru,Ra,Se |  +1|    |    |    |    |     70 MST|
    |      |CIRCLET   |Ha,Ru,Ra,Se |  +2|    |    |    |    |    100 MST|
    |      |PSY-CIRCLT|Ha,Ru,Ra,Se |  +5|  +5|    |    |    |   1200 MST|
    |      |SILVCIRCLT|Ha,Ru,Ra,Se | +10|  +3|    |    |    |   3000 MST|
    |      |LACOCIRCLT|Ha,Ru,Ra,Se | +12|  +4|    |    |    |   9600 MST|
    |------+----------+------------+----+----+----+----+----+-----------|
    |Helms |LTHR-HELM |Ch,Gr       |  +1|    |    |    |    |     80 MST|
    |      |CRBN-HELM |Ch,Gr       |  +4|    |    |    |    |    200 MST|
    |      |TITN-HELM |Ch,Gr       |  +7|    |    |    |    |    570 MST|
    |      |CRMC-HELM |Ch,Gr       | +12|    |    |    |    |   1800 MST|
    |      |SWIFT-HELM|Ch,Gr       | +13|    |  +6|    |    |S  4000 MST|
    |      |SILV-HELM |Ch,Gr       | +14|  +2|    |    |    |   3800 MST|
    |      |LACO-HELM |Ch,Gr       | +22|    |    |    |    |  13800 MST|
    |------+----------+------------+----+----+----+----+----+-----------|
    |Crowns|LTHR-CROWN|Al,Ri,Ky    |  +1|    |    |    |    |     90 MST|
    |      |CRBN-CROWN|Al,Ri,Ky    |  +3|    |    |    |    |    150 MST|
    |      |TITN-CROWN|Al,Ri,Ky    |  +7|    |    |    |    |    490 MST|
    |      |GRPT-CROWN|Al,Ri,Ky    | +11|    |    |    |    |   1000 MST|
    |      |PSY-CROWN |Ri,Ky       | +13|  +3|    |    |    |   2800 MST|
    |      |SILV-CROWN|Ri,Ky       | +16|    |    |    |    |   5000 MST|
    |      |LACO-CROWN|Ri,Ky       | +19|    |    |    |    |  15000 MST|
    |------+----------+------------+----+----+----+----+----+-----------|
    |Gear  |HEAD-GEAR |De,Wr       |  +7|    |    |    |    |S   800 MST|
    |      |TITN-GEAR |De,Wr       | +10|    |    |    |    |S  1000 MST|
    |      |CRMC-GEAR |De,Wr       | +13|    |    |    |    |S  1500 MST|
    |      |ZIRC-GEAR |De,Wr       | +16|    |    |    |    |S  1800 MST|
    |      |COMPO-GEAR|De,Wr       | +18|    |    |    |    |S  2100 MST|
    |      |ELST-GEAR |De,Wr       | +22|    |    |    |    |S  2500 MST|
    |      |LACO-GEAR |De,Wr       | +25|    |    |    |    |S  2800 MST|
    |------+----------+------------+----+----+----+----+----+-----------|
    |Rings |MAHLAYRING|Ha          | +18|  +2|    |    |    |S  8000 MST|
    |      |MOTA-RING |Ri          | +20|    |  +1|    |    |-----------|
    |      |DEZO-RING |Ru          | +20|  +3|    |    |    |-----------|
    |      |ALGO-RING |Ch          | +22|  +2|  +2|  +2|  +2|-----------|
    |      |PALMA-RING|Wr          | +28|    |    |    |    |-----------|
    ---------------------------------------------------------------------
    
    
    
    
    ***************************************************************************
    13.4.2. Bands                                                         CHPBD
    ***************************************************************************
    
    
    Bands are made of small protective patches that cover the forehead, held in
    place by a strip of material that wraps around the head. They are generally
    the weakest of the different types of head protection, and are worn by
    characters who rely most upon their mental powers.
    
    Hahn, Rune, Raja and Seth can wear bands.
    
    
    LTHR-BAND  - 'A forehead patch made of sand worm skin.'
    ŻŻŻŻŻŻŻŻŻ
    70 MST       Hahn begins with this head protection.
                 Also available at Mile and Aiedo Armour Stores.
    
                 This poor defence should be replaced by a CIRCLET as soon as
                 possible, and should not be worn again.
    
    
    CIRCLET    - 'A forehead patch made of a carbon-based fiber.'
    ŻŻŻŻŻŻŻ
    100 MST      Rune begins with this head protection.
                 Also available at Zema, Krup, Tonoe and Aiedo Armour Stores.
    
                 The most useful band until the Land Rover is acquired, this
                 should be equipped to both Hahn and Rune when possible.
    
    
    PSY-CIRCLT - 'A steel forehead patch imbued with dfs-magic.'
    ŻŻŻŻŻŻŻŻŻŻ
    1200 MST     Available at Termi Armour Store.
    
                 This band should replace the standard CIRCLET as soon as it
                 becomes available, as it increases the wearer's MTL score.
    
    
    SILVCIRCLT - 'A circlet made of low purity Laconia.'
    ŻŻŻŻŻŻŻŻŻŻ
    3000 MST     Raja begins with this head protection.
                 Also available at Ryuon and Tyler Armour Stores.
    
                 Although it does not provide as high a MTL bonus, replace the
                 PSY-CIRCLT with this band when the party arrive on Dezolis.
    
    
    LACOCIRCLT - 'A forehead patch made of high grade Laconia.'
    ŻŻŻŻŻŻŻŻŻŻ
    9600 MST     Seth begins and Raja returns with this head protection.
                 Also available at Reshel Armour Store.
    
                 This is the toughest band in the game, and should only be
                 replaced by the DEZO-RING when Rune acquires it.
    
    
    
    
    ***************************************************************************
    13.4.3. Helms                                                         CHPHM
    ***************************************************************************
    
    
    Helms are domed objects constructed of a tough material, that are worn on
    the head. They are the most durable of the head protection worn by humans,
    but their heaviness only makes them usable by the stronger male characters.
    
    Both Chaz and Gryz can wear helms.
    
    
    LTHR-HELM  - 'A hat made of sand worm skin boiled in wax.'
    ŻŻŻŻŻŻŻŻŻ
    80 MST       Chaz begins with this head protection.
                 Also available at Mile and Aiedo Armour Stores.
    
                 This weak helmet should only be worn until a CRBN-HELM can be
                 acquired, as it is a very poor defense.
    
    
    CRBN-HELM  - 'A helmet made of a carbon-based fiber.'
    ŻŻŻŻŻŻŻŻŻ
    200 MST      Available at Krup and Aiedo Armour Stores.
    
                 Although better than the LTHR-HELM, this helmet will only be
                 of use until the party reach Tonoe.
    
    
    TITN-HELM  - 'A helmet made of a titanium alloy.'
    ŻŻŻŻŻŻŻŻŻ
    570 MST      Gryz begins with this head protection.
                 Also available at Tonoe and Aiedo Armour Stores.
    
                 Buy one of these for Chaz as soon as possible, only replacing
                 it when you can get hold of a CRMC-HELM.
    
    
    CRMC-HELM  - 'A helmet made of ceramic.'
    ŻŻŻŻŻŻŻŻŻ
    1800 MST     Available at Aiedo Hunters' Guild Armour Store.
    
                 A very effective helmet for quite a while, this should be
                 kept until the party arrive on Dezolis.
    
    
    SILV-HELM  - 'A helmet made of low purity Laconia.'
    ŻŻŻŻŻŻŻŻŻ
    3800 MST     Available at Tyler Armour Store.
    
                 Replace the CRMC-HELM with one of these as soon as you can,
                 as it will be of great value until the Air Castle quest.
    
    
    SWIFT-HELM - 'Helmet that increases the wearers reactions.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Air Castle.
    4000 MST
                 This unique helmet increases the wearer's AGL by a few points,
                 and can also be used as a single-target SANER Technique.
    
    
    LACO-HELM  - 'A helmet made of high grade Laconia.'
    ŻŻŻŻŻŻŻŻŻ
    13800 MST    Gryz returns with this head protection.
                 Also available at Reshel Armour Store.
    
                 The best helmet, Gryz should keep it equipped, but Chaz should
                 replace it with the ALGO-RING as soon as it is procured.
    
    
    
    
    ***************************************************************************
    13.4.4. Crowns                                                        CHPCN
    ***************************************************************************
    
    
    Crowns are the favoured head protection of female humans, as they are
    lighter than helms and provide almost as strong a defence. They are bands
    of tough material that are worn in the same manner as helms.
    
    Alys, Rika and Kyra can wear crowns.
    
    
    LTHR-CROWN - 'A woman's helmet made of sand worm skin.'
    ŻŻŻŻŻŻŻŻŻŻ
    90 MST       Alys begins with this head protection.
                 Also available at Mile and Aiedo Armour Stores.
    
                 This crown is the weakest of its kind, and should be replaced
                 by a tougher CRBN-CROWN as soon as possible.
    
    
    CRBN-CROWN - 'A woman's helmet made of a carbon-based fiber.'
    ŻŻŻŻŻŻŻŻŻŻ
    150 MST      Available at Krup and Aiedo Armour Stores.
    
                 Keep this helmet on Alys' head until the TITN-CROWN is found,
                 at which point make the usual exchange.
    
    
    TITN-CROWN - 'A woman's helmet made of a titanium alloy.'
    ŻŻŻŻŻŻŻŻŻŻ
    490 MST      Available at Aiedo Armour Store.
    
                 Part of the titanium collection, this crown should only be
                 replaced when the GRPT-CROWN becomes available.
    
    
    GRPT-CROWN - 'A woman's helmet made of sand worm skin.'
    ŻŻŻŻŻŻŻŻŻŻ
    1000 MST     Rika begins with this head protection.
                 Also available at Aiedo Hunters' Guild Armour Store.
    
                 This useful crown should replace the TITN-CROWN as soon as
                 possible, and should be kept until the party reach Termi.
    
    
    PSY-CROWN  - 'A steel helmet imbued with defensive magic.'
    ŻŻŻŻŻŻŻŻŻ
    2800 MST     Available at Termi Armour Store.
    
                 This is the only crown to give a MTL bonus, and should be
                 worn until the party touchdown on Dezolis.
    
    
    SILV-CROWN - 'A woman's helmet made of low purity Laconia.'
    ŻŻŻŻŻŻŻŻŻŻ
    5000 MST     Kyra begins with this head protection.
                 Also available at Tyler Armour Store.
    
                 A very useful crown for the majority of the Dezolis excursion,
                 this should only be replaced by a LACO-CROWN.
    
    
    LACO-CROWN - 'A woman's helmet made of high grade Laconia.'
    ŻŻŻŻŻŻŻŻŻŻ
    15000 MST    Kyra returns with this head protection.
                 Also available at Reshel Armour Store.
    
                 This is the strongest crown, and should only be replaced when
                 Rika has access to the MOTA-RING.
    
    
    
    
    ***************************************************************************
    13.4.5. Gear                                                          CWPGR
    ***************************************************************************
    
    
    Gear are tough coverings that are attached to an android's head to provide
    protection in the same way as helmets. They are generally slightly tougher
    than helms, as an android's stronger physique allows for the gear's thicker
    construction.
    
    Both Demi and Wren can wear gear.
    
    
    HEAD-GEAR  - 'A helmet for androids made of steel.'
    ŻŻŻŻŻŻŻŻŻ
    S            Demi begins with this head protection.
    800 MST      
                 The weakest of all the android gear, this steel head defence
                 should only be worn until the TITN-GEAR is obtained.
    
    
    TITN-GEAR  - 'A helmet for androids made of a titan alloy.'
    ŻŻŻŻŻŻŻŻŻ
    S            Found in Plate System.
    1000 MST      
                 Demi should equip this as soon as possible, and should not
                 replace it until she leaves the party.
    
    
    CRMC-GEAR  - 'A helmet for androids made of ceramic.'
    ŻŻŻŻŻŻŻŻŻ
    S            Wren begins with this head protection.
    1500 MST      
                 This gear should be replaced by the ZIRC-GEAR as soon as Wren
                 can get hold of it.
    
    
    ZIRC-GEAR  - 'Headgear for androids made of anti-heat-metal.'
    ŻŻŻŻŻŻŻŻŻ
    S            Found in Hanger.
    1800 MST      
                 Exchange this the CRMC-GEAR as soon as it is found, as it will
                 provide excellent protection for quite a while.
    
    
    COMPO-GEAR - 'Compound headgear of ceramic and titan.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Climate Control Centre.
    2100 MST     
                 This next headgear upgrade should replace the ZIRC-GEAR, and
                 should be worn until the next gear is acquired.
    
    
    ELST-GEAR  - 'A headgear for androids that has hi-elasticity.'
    ŻŻŻŻŻŻŻŻŻ
    S            Found in Weapons Plant.
    2500 MST      
                 This gear is highly elastic, and reduces shock on the head.
                 It should only be replaced when the LACO-GEAR is procured.
    
    
    LACO-GEAR  - 'A headgear for androids made of hi-Laconia.'
    ŻŻŻŻŻŻŻŻŻ
    S            Demi returns with this head protection.
    2800 MST      
                 The strongest of all the android gear, this defensive item
                 should only be replaced when Wren obtains the PALMA-RING.
    
    
    
    
    ***************************************************************************
    13.4.6. Rings                                                         CWPRN
    ***************************************************************************
    
    Similar to bands, rings are strips of material that are placed over the
    head to protect it. Most of the rings are part of the set known as the
    Rings of the Stars, but there is another ring that is available at the end
    of the game. They are the strongest of all the head protection.
    
    Each ring can only be usable by a specific character.
    
    
    MAHLAYRING - 'A ring that Hahn created with his father.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Hahn returns with this head protection. (Only usable by Hahn)
    8000 MST
                 Part of Hahn's special equipment upon his return, this head
                 protection should be kept until the end.
    
    
    MOTA-RING  - 'Nothing is known about this item.'
    ŻŻŻŻŻŻŻŻŻ
    ---------    Awarded in Strength Tower. (Only usable by Rika)
    
                 One of the Rings of the Stars, this should be equipped to Rika
                 as soon as it is acquired, and kept there until the end.
    
    
    DEZO-RING  - 'Nothing is known about this item.'
    ŻŻŻŻŻŻŻŻŻ
    ---------    Awarded in Strength Tower. (Only usable by Rune)
    
                 One of the Rings of the Stars, this should be equipped to Rune
                 as soon as it is acquired, and kept there until the end.
    
    
    ALGO-RING  - 'Nothing is known about this item.'
    ŻŻŻŻŻŻŻŻŻ
    ---------    Awarded in Courage Tower. (Only usable by Chaz)
    
                 One of the Rings of the Stars, this should be equipped to Chaz
                 as soon as it is acquired, and kept there until the end.
    
    
    PALMA-RING - 'Nothing is known about this item.'
    ŻŻŻŻŻŻŻŻŻŻ
    ---------    Awarded in Strength Tower. (Only usable by Wren)
    
                 One of the Rings of the Stars, this should be equipped to Wren
                 as soon as it is acquired, and kept there until the end.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    13.5. Body Protection                                                 CBDPR
    ___________________________________________________________________________
    ***************************************************************************
    
    
    Body protection is a character's main line of defence against enemies'
    physical attacks. It varies in size, shape and material, and is designed to
    deflect or cushion blows to reduce damage to the wearer. There are a fair
    few types of body protection, each suitable for the different types of
    character. There are light outfits for physically weaker characters, and
    heavier suits for stronger characters.
    
    This section gives a list of each item of body protection in order of DFS
    bonus, split into the four different types. The symbols following the head
    protection names indicate which characters can wear them:
    
    Ch:Chaz, Al:Alys, Ha:Hahn, Ru:Rune, Gr:Gryz, Ri:Rika,
    De:Demi, Wr:Wren, Ra:Raja, Ky:Kyra, Se:Seth
    
    
    
    
    ***************************************************************************
    13.5.1. List                                                          CBPLS
    ***************************************************************************
    
    
    -------------------------------------------------------------------------
    |Type  |Body Prot |Usable by            |DFS |MTL |AGL |STR |   Price   |
    |------+----------+---------------------+----+----+----+----+-----------|
    |Suits |LTHR-CLOTH|Ch,Al,Ha,Gr,Ri,Ky,Se |  +2|    |    |    |    160 MST|
    |      |CRBN-SUIT |Ch,Al,Ha,Gr,Ri,Ky,Se | +10|    |    |    |    550 MST|
    |      |GRPT-SUIT |Ha,Ri,Ky,Se          | +16|    |    |    |   1200 MST|
    |      |CYBER-SUIT|Ch,Ha,Gr,Ri,Ky,Se    | +50|    |    |  +5|S 15000 MST|
    |      |MAHLAYMAIL|Ha                   | +65|    |    |    |S 24600 MST|
    |------+----------+---------------------+----+----+----+----+-----------|
    |Mails |TITN-MAIL |Ch,Al,Gr,Ri          | +15|    |    |    |   1120 MST|
    |      |CRMC-MAIL |Ch,Al,Gr,Ri          | +25|    |    |    |   3700 MST|
    |      |PSY-MAIL  |Ch,Gr,Ri             | +35|  +2|    |    |   7400 MST|
    |      |SILV-MAIL |Ch,Gr,Ri             | +49|    |    |    |  13200 MST|
    |      |RFLC-MAIL |Ch,Gr,Ri             | +53|    |    |    |  26800 MST|
    |      |LACO-MAIL |Ch,Gr,Ri             | +64|    |    |    |  43800 MST|
    |      |GUARD-MAIL|Ch,Gr,Ri             | +76|    |    |    |S 28200 MST|
    |------+----------+---------------------+----+----+----+----+-----------|
    |Robes |WHITEMANTL|Ru,Ra,Ky             | +10|  +1|    |    |S   200 MST|
    |      |PSY-ROBE  |Ru,Ra,Ky             | +33|  +2|    |    |S  1500 MST|
    |      |FRADEMANTL|Ru,Ra,Ky             | +42|  +3|    |    |S  2000 MST|
    |      |PHANTAROBE|Ru,Ra,Ky             | +47|    |  +5|    |   8400 MST|
    |      |SILV-MANTL|Ru,Ra,Ky             | +49|  +3|    |    |   7300 MST|
    |      |RFLC-ROBE |Ru,Ra,Ky             | +58|    |    |    |  18400 MST|
    |      |GUARD-ROBE|Ru,Ra,Ky             | +72|    |    |    |S 14100 MST|
    |------+----------+---------------------+----+----+----+----+-----------|
    |Armour|TITN-ARMOR|De,Wr                | +36|    |    |    |S  1500 MST|
    |      |CRMC-ARMOR|De,Wr                | +44|    |    |    |S  2000 MST|
    |      |SPACEDARMR|De,Wr                | +53|    |    |    |S  2500 MST|
    |      |ZIRCOARMER|De,Wr                | +62|    |    |    |S  3000 MST|
    |      |COMPO-ARMR|De,Wr                | +72|    |    |    |S  3200 MST|
    |      |ELST-ARMOR|De,Wr                | +82|    |    |    |S  3900 MST|
    |      |LACO-ARMOR|De,Wr                | +94|    |    |    |S  4800 MST|
    |      |GUARDARMOR|De,Wr                |+108|    |    |    |S  6400 MST|
    -------------------------------------------------------------------------
    
    
    
    ***************************************************************************
    13.5.2. Suits                                                         CBPST
    ***************************************************************************
    
    
    Suits are simple tunics woven from special fabrics. They are lightweight
    and easy to wear, but do not provide a great deal of defence. As such,
    stronger characters prefer heavier mails to weak suits.
    
    Chaz, Alys, Hahn, Gryz, Rika, Kyra and Seth can wear most suits, although
    there are a couple of exceptions.
    
    
    LTHR-CLOTH - 'Leather armor made of tanned sand worm skins.'
    ŻŻŻŻŻŻŻŻŻŻ
    160 MST      Chaz, Alys and Hahn begin with this body protection.
                 Also available at Aiedo Armour Store.
    
                 The weakest armour in the game, it should be replaced with a
                 CRBN-SUIT as soon as they are available.
    
    
    CRBN-SUIT  - 'Protective garb made of special carbon fibers.'
    ŻŻŻŻŻŻŻŻŻ
    550 MST      Available at Zema, Krup, Tonoe and Aiedo Armour Stores.
    
                 A useful suit early in the game, this should be replaced by
                 a better suit or some mail as soon as possible.
    
    
    GRPT-SUIT  - 'Protective garb made of special graphite fibers.'
    ŻŻŻŻŻŻŻŻŻ
    1200 MST     Rika begins with this body protection.
                 Also available at Zema and Aiedo Hunters' Guild Armour Stores.
    
                 This suit should be equipped to Hahn until he leaves, but
                 should be removed from Rika in favour of CRMC-MAIL.
    
    
    CYBER-SUIT - 'A reinforced suit that enhances strength.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Seth begins with this body protection.
    15000 MST
                 A wholly unique suit that can only be acquired from Seth, it
                 increases the wearer's Strength by a considerable amount.
    
    
    MAHLAYMAIL - 'Armor that Hahn created with his father.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Hahn returns with this body protection. (Only usable by Hahn)
    24600 MST
                 The best suit in the game, Hahn should keep this equipped
                 until the very end.
    
    
    
    
    ***************************************************************************
    13.5.3. Mails                                                         CBPML
    ***************************************************************************
    
    
    Far heavier than suits, these body coverings are usually wrought of metal
    or some other durable substance. They are very heavy, and only a few
    characters can wear them comfortably, but they are a very good defence.
    
    Chaz, Alys, Gryz and Rika can wear mails.
    
    
    TITN-MAIL  - 'Armor made of a titanium alloy.'
    ŻŻŻŻŻŻŻŻŻ
    1120 MST     Gryz begins with this body protection.
                 Also available at Tonoe and Aiedo Armour Stores.
    
                 Although far stronger than the earlier suits, this is the
                 weakest mail, and should be replaced as soon as possible.
    
    
    CRMC-MAIL  - 'Armor made of ceramic, anti-heat,but heavy.'
    ŻŻŻŻŻŻŻŻŻ
    3700 MST     Available at Aiedo Hunters' Guild Armour Store.
    
                 A very useful mail until the party reach Termi, this should
                 replace the TITN-MAIL as it becomes available.
    
    
    PSY-MAIL   - 'Steel armor imbued with defensive magic.'
    ŻŻŻŻŻŻŻŻ
    7400 MST     Available at Termi Armour Store.
    
                 The only mail to grant a MTL bonus, this should be acquired
                 and equipped as soon as the party reach Termi.
    
    
    SILV-MAIL  - 'Armor made of low purity Laconia.'
    ŻŻŻŻŻŻŻŻŻ
    13200 MST    Available at Tyler Weapon Store.
    
                 This Dezolisian mail should replace the PSY-MAIL as soon as
                 possible, and should be kept until the Ice Digger is acquired.
    
    
    RFLC-MAIL  - 'Armor with a high resist to techniques and magic.'
    ŻŻŻŻŻŻŻŻŻ
    26800 MST    Available at Meese and Jut Armour Stores.
    
                 A very useful mail for a considerable time, as it reduces
                 magical damage. It should be equipped as soon as possible.
    
    
    LACO-MAIL  - 'An armor made of high grade Laconia.'
    ŻŻŻŻŻŻŻŻŻ
    43800 MST    Gryz returns with this body protection.
                 Also available at Reshel Armour Store.
    
                 The strongest mail that can be bought, it should only be
                 replaced by a GUARD-MAIL when acquired.
    
    
    GUARD-MAIL - 'Nothing is known about this weapon.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Anger Tower and Courage Tower.
    28200 MST
                 The toughest of all the mails, this body protection should be
                 equipped until the end of the game.
    
    
    
    
    ***************************************************************************
    13.5.4. Robes                                                         CBPRB
    ***************************************************************************
    
    
    Robes are thin sheets of fabric that wrap around the wearer to protect them
    from harm. They are naturally defensively poor, so are often strengthened
    by magic to increase their protection.
    
    Rune, Raja and Kyra can wear robes.
    
    
    WHITEMANTL - 'A mantle that is imbued with defensive magic.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Rune begins with this body protection.
    200 MST
                 The weakest robe in the game is only useful while Rune joins
                 the party temporarily, before leaving again in Tonoe.
    
    
    PSY-ROBE   - 'A magician's robe imbued with defensive magic.'
    ŻŻŻŻŻŻŻŻ
    S            Rune returns with this body protection.
    1500 MST
                 A stronger robe than the WHITEMANTL, it gives a high MTL bonus
                 and should be replaced when the FRADEMANTL is acquired.
    
    
    FRADEMANTL - 'Nothing is known about this item.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Ladea Tower.
    2000 MST
                 This robe is very useful until the party arrive on Dezolis,
                 where it should be exchanged for a SILV-ROBE.
    
    
    SILV-MANTL - 'A mantle woven from low purity Laconia fibers.'
    ŻŻŻŻŻŻŻŻŻŻ
    7300 MST     Raja begins with this body protection.
                 Also available from Ryuon Armour Store and Tyler Weapon Store.
    
                 This robe should replace the FRADEMANTL as soon as possible,
                 as it will be of more use during the Kuran expedition.
    
    
    PHANTAROBE - 'A robe that creates an illusion of the wearer.'
    ŻŻŻŻŻŻŻŻŻŻ
    8400 MST     Available from Zosa Armour Store.
    
                 Replace the SILV-MANTL with this robe, as it has the unique
                 property of increasing the wearer's Agility.
    
    
    RFLC-ROBE  - 'A robe with hi-resist to techniques and magic.'
    ŻŻŻŻŻŻŻŻŻ
    18400 MST    Kyra begins and Raja returns with this body protection.
                 Also available from Meese and Jut Armour Stores.
    
                 This robe will come in handy for a considerable period, and
                 should only be replaced with a GUARD-ROBE.
    
    
    GUARD-ROBE - 'Nothing is known about this weapon.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Courage Tower.
    14100 MST
                 The most powerful robe is one-of-a-kind, and should be given
                 to the character who will benefit most from it.
    
    
    
    
    ***************************************************************************
    13.5.5. Armour                                                        CBPAM
    ***************************************************************************
    
    
    Similar to gear, android armour is attached to the body to add increased
    protection from external damage. It is extremely heavy and durable, so is
    only usable by androids due to their tougher physique.
    
    Both Demi and Wren can wear armour.
    
    
    TITN-ARMOR - 'Armor for androids. Made of a titan alloy.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Demi begins with this body protection.
    1500 MST
                 Although it has a very high DFS bonus compared to other body
                 protection, this is the weakest of the android armours.
    
    
    CRMC-ARMOR - 'Armor for androids made of ceramic.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Plate System.
    2000 MST
                 Replace the TITN-ARMOR with this armour as soon as it is
                 found, and keep it equipped until Demi leaves the party.
    
    
    SPACEDARMR - 'Double-plated armor for androids.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Wren begins with this body protection.
    2500 MST
                 This tough armour should be kept until it can be replaced by
                 the ZIRCOARMER when found.
    
    
    ZIRCOARMER - 'Armor for androids made of anti-heat-metal.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Kuran.
    3000 MST
                 Equip this armour as soon as it is found, and have Wren
                 continue to wear it until he acquires the COMPO-ARMR.
    
    
    COMPO-ARMR - 'Compound armor of sheet of ceramic between titan'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Climate Control Centre.
    3200 MST
                 A strong armour, it should replace the ZIRCOARMER when found,
                 and will protect him for a fair amount of time.
    
    
    ELST-ARMOR - 'Armor for androids that has high elasticity.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Weapons Plant.
    3900 MST
                 This armour reduces shock on the android from attacks, and
                 should be kept until the LACO-ARMOR becomes available.
    
    
    LACO-ARMOR - 'Armor for androids made of high grade Laconia.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Demi returns with this body protection.
    4800 MST
                 This highly protective armor should be equipped as soon as
                 possible, and should only replaced with GUARDARMOR.
    
    
    GUARDARMOR - 'Nothing is known about this weapon.'
    ŻŻŻŻŻŻŻŻŻŻ
    S            Found in Courage Tower.
    6400 MST
                 The toughest body protection in the game, this armour should
                 be equipped in place of LACO-ARMOR and kept until the end.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    13.6. Vehicles                                                        CVHCL
    ___________________________________________________________________________
    ***************************************************************************
    
    
    There are three vehicles in the game, each having a specific purpose at the
    time it is acquired. The following sections describe each vehicle in
    detail, including properties both in and out of battle. The statistics
    given for each vehicle are very roughly based on the character statistics,
    but are intended more as a means of comparison between each vehicle rather
    than with the individual party members. I hope to give more accurate values
    for these statistics at a later date.
    
    The vehicles cannot be sold.
    
    
    
    
    ***************************************************************************
    13.6.1. Land Rover                                                    CLDRV
    ***************************************************************************
    
    
    LAND-ROVER - 'Armored vehicle that can drive over quick sand.'
    ŻŻŻŻŻŻŻŻŻŻ
    Place Acquired: Machine Centre, south of Krup
    Time Available: After Demi joins the party
    
     _____________________________________________
    |                              |              |
    | SP:     740                  |  Statistics  |
    |                              |              |
    | Weapon: Rocket Launcher      | Attack : 200 |
    |                              | Defence: 210 |
    | Optin:  CLUSTER x8           | Agility: 50  |
    |         GRAVITN x8           | Dextrty: 65  |
    |                              |              |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Land Rover is the first of the three vehicles acquired. Its primary
    function is to allow the party to cross quicksand, although it can traverse
    any open land in the game. It is a very useful means of transportation once
    it has been acquired, as it can cover large distances quite quickly, and is
    also easier to do battle with. It is not as powerful as the Ice Digger, and
    probably won't be used at all after this new vehicle is acquired.
    
    
      CLUSTER - This weapon launches a cluster grenade into the air, which
      ŻŻŻŻŻŻŻ   explodes to create a spread of fire onto all enemies.
                A force-based weapon.
    
      GRAVITN - This weapon launches a gravity field onto each enemy, pulling
      ŻŻŻŻŻŻŻ   at them with powerful forces.
                A gravity-based weapon.
    
    
    
    
    ***************************************************************************
    13.6.2. Ice Digger                                                    CICDG
    ***************************************************************************
    
    
    ICE-DIGGER - 'Vehicle that can pass through walls of ice.'
    ŻŻŻŻŻŻŻŻŻŻ
    Place Acquired: Spaceport, on Dezolis
    Time Available: After first Dark Force is defeated
    
     _____________________________________________
    |                              |              |
    | SP:     960                  |  Statistics  |
    |                              |              |
    | Weapon: Twin Lasers          | Attack : 230 |
    |                              | Defence: 190 |
    | Optin:  NAPALM  x8           | Agility: 35  |
    |         N-SPHER x4           | Dextrty: 50  |
    |                              |              |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Ice Digger is the most powerful of the vehicles. Its primary function
    is to allow the party to pummel through the ice walls on Dezolis, but it
    can also cross quicksand like the Land Rover. It is just as fast as the
    Land Rover, and is far more useful in battle. It has the most SP of all the
    vehicles, and also inflicts the most damage. Even after acquiring the
    Hydrofoil, you will probably want to use the Ice Digger for most travel.
    
    
      NAPALM  - This weapon launches a spray of flammable liquid that is
      ŻŻŻŻŻŻ    ingnited on release to form a spread of fire over all enemies.
                A fire-based weapon.
    
      N-SPHER - This weapon launches a sphere of intensely electrified negative
      ŻŻŻŻŻŻŻ   energy, that pulls all enemies to its core.
                The weapon kills all enemies instantly.
    
    
    
    
    ***************************************************************************
    13.6.3. Hydrofoil                                                     CHYDF
    ***************************************************************************
    
    
    HYDROFOIL  - 'A hover craft that can be driven over oceans.'
    ŻŻŻŻŻŻŻŻŻ
    Place Acquired: Spaceport, on Motavia
    Time Available: After speaking to Dezolisian bishop
    
     _____________________________________________
    |                              |              |
    | SP:     680                  |  Statistics  |
    |                              |              |
    | Weapon: Twin Plasma Cannons  | Attack : 170 |
    |                              | Defence: 190 |
    | Optin:  TH.GRID x8           | Agility: 65  |
    |         X-BURST x2           | Dextrty: 80  |
    |                              |              |
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    The Hydrofoil is the weakest of all three vehicles. Its primary function is
    to allow the party to cross the water on Motavia, but it can also cross
    land (including quicksand). It cannot dig through ice. It is about twice as
    fast as the other vehicles, meaning it is the quickest mode of transport
    other that teleportation. On the down side, the Hydrofoil is the least
    useful in battle, taking more damage and dealing less. This, coupled with
    its low SP, makes combat in the Hydrofoil a little risky. Unless traversing
    water, it is best to use the Ice Digger.
    
    
      TH.GRID - This weapon launches a super-charged lightning ball over the
      ŻŻŻŻŻŻŻ   enemies, that then splits to form a cascade of thunder.
                An electric-based weapon.
    
      X-BURST - This weapon launches a beam of pure energy that sends out a
      ŻŻŻŻŻŻŻ   high-intensity shockwave upon impact, hitting all enemies.
                A radiation-based weapon.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    13.7. Special                                                         CSPCL
    ___________________________________________________________________________
    ***************************************************************************
    
    
    This section contains all the items that cannot be used or equipped from
    any menu, but may have some other purpose. None of these items can be
    bought or sold, and they are all essential to the story. They will either
    be lost after they have fulfilled their purpose, or will remain in the
    inventory until the end of the game.
    
    
    ALSHLINE   - 'Medicine that turned stone back to flesh.'
    ŻŻŻŻŻŻŻŻ
                 Acquired in Warehouse Basement.
    
                 If the party enter Zema while carrying ALSHLINE, the villagers
                 will return from stone statues to their normal state. The
                 ALSHLINE is lost after this event has taken place.
    
    
    CONTROLKEY - 'The system start up key for the Machine Center.'
    ŻŻŻŻŻŻŻŻŻŻ
                 Acquired in Machine Centre.
    
                 The CONTROLKEY is an entirely pointless item that must be
                 acquired in order to get the Land Rover. It is lost after the
                 Land Rover is obtained.
    
    
    CANCELLER  - 'All-purpose sensor with stealth capabilities.'
    ŻŻŻŻŻŻŻŻŻ
                 Acquired on Zelan.
    
                 The artificial satellite Kuran is originally in Stealth Mode,
                 meaning it is undetectable to radar. Returning to the Landale
                 while having the CANCELLER in your possession causes Kuran to
                 become visible. The CANCELLER is lost after defeating Dark
                 Force on Kuran.
    
    
    ECLPSTORCH - 'Nothing is known about this weapon.'
    ŻŻŻŻŻŻŻŻŻŻ
                 Acquired in Air Castle Basement.
    
                 When the party approaches the Carnivorous Trees while carrying
                 the ECLPSTORCH, the forest is burned to ashes. The ECLPSTORCH
                 will stay in the inventory until the party return to Gumbious
                 Temple, where it will be given back to the Dezolisians.
                 This item can be used in battle as the ST. FIRE Skill, but as
                 it is neither expendable nor equipment, the ECLPSTORCH cannot
                 be categorized as anything but special.
    
    
    AERO-PRISM - 'Nothing is known about this weapon.'
    ŻŻŻŻŻŻŻŻŻŻ
                 Acquired in Soldiers' Temple.
    
                 The AERO-PRISM generates a powerful beam of light that points
                 directly at Rykros, after being taken out of Soldiers' Temple.
                 It also removes Rykros' veil of invisibility once the party
                 are close enough. It stays in the inventory until the end.
    
    
    RYKR-RING  - 'Nothing is known about this item.'
    ŻŻŻŻŻŻŻŻŻ
                 Acquired in Courage Tower.
    
                 One of the Rings of the Stars, the RYKR-RING is not included
                 in the Head Protection section above because it can't be worn.
                 It is essential, however, to prove to Le Roof that his trials
                 have been completed. It stays in the inventory until the end.
    
    
    The PSYCO-WAND, PALMA-RING, MOTA-RING, DEZO-RING, ALGO-RING and ELSYDEON
    are also special, essential items, but they are covered in the relevant
    equipment sections above.
    
    
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    14. Enemies                                                           CENMS
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    A sizeable part of the game will be spent in battle. This section is
    designed to provide information on every biomonster, machine, darkspawn,
    and evil being that you may have to face. The first two sections provide
    lists of creatures by their location and their type. The last section gives
    a complete alpabetical list of every enemy in the game, along with their
    statistics and additional notes.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    14.1. By Location                                                     CENBL
    ___________________________________________________________________________
    ***************************************************************************
    14.1.1. On Foot                                                       CENOF
    ***************************************************************************
    
    ___________________________________________________________________________
    
    Motavia  - Outside  - Around Piata, Mile and Zema     - Crawler
                                                            Mini Worm
                                                            MonsterFly
                          _____________________________________________________
    
                          Around Krup and Tonoe           - Crawler
                                                            Locusta
                                                            Mini Worm
                                                            MonsterFly
                                                            Sand Newt
                          _____________________________________________________
    
                          Around Nalya and Aiedo          - InfantWorm (1)
                                                            Locusta
                                                            Scorpirus
                          _____________________________________________________
    
                          Around Kadary                   - Scorpirus
                                                            Speard
                                                            Tech User
                          _____________________________________________________
    
                          Around Monsen, Termi and Uzo    - Caterpillr
                                                            Depcen (coast)
                                                            Fanbite
                                                            InfantWorm (2)
                                                            Sand Worm  (2)
                          _____________________________________________________
    
                          Around Torinco                  - Blue Rappy
                                                            Caterpillr
                                                            Fanbite
                                                            Rappy
                          _____________________________________________________
    
                          Near Soldiers' Temple             Dark Force (3-Boss)
               ________________________________________________________________
    
               Dungeons - Academy Basement                - Xanafalgue
                                                            Zoran Bult
                                                            Igglanova    (Boss)
                          _____________________________________________________
    
                          Birth Valley                    - FlattrPlnt
                                                            Xanafalgue
                                                            Zoran Bult
                          _____________________________________________________
    
                          Valley Maze                     - Blob
                                                            Carrion Cr
                                                            Sand Newt
                          _____________________________________________________
    
                          Warehouse Basement              - Abe Frog
                                                            Blob
                                                            Carrion Cr
                                                            Toadstool
                          _____________________________________________________
    
                          Bio-Plant                       - Arm Drone
                                                            FlattrPlnt
                                                            Gicefalgue
                                                            Guilgenova
                                                            Ismounos
                                                            Neowhistle
                                                            Sensor Bit
                          _____________________________________________________
    
                          Mile Sand Worm Ranch            - Sand Worm  (1)
                          _____________________________________________________
    
                          Wreckage                        - Tracer
                                                            Warren286
                                                            Whistle
                          _____________________________________________________
    
                          Passageway                      - Meta Slug
                                                            Speard
                                                            Zol Slug
                          _____________________________________________________
    
                          Zio's Fort                      - Ripper
                                                            ShadowSabr
                                                            Speard
                                                            Tech User
                                                            Juza         (Boss)
                                                            Zio        (1-Boss)
                          _____________________________________________________
    
                          Plate System                    - Gunner Bit
                                                            Loader
                                                            Seeker
                                                            Slave
                                                            Worker Pod
                          _____________________________________________________
    
                          Ladea Tower                     - Centaur
                                                            FlyScreamr
                                                            Haunt
                                                            Ripper
                                                            Shadowsabr
                                                            Gy-Laguiah   (Boss)
                          _____________________________________________________
    
                          Nurvus                          - Balduel
                                                            Blauzen
                                                            Centaur
                                                            FloatMine
                                                            Greneris
                                                            Tarantella
                                                            TechMaster
                                                            Tower
                                                            Zios Guard
                                                            Zio        (2-Boss)
                          _____________________________________________________
    
                          The Hole                        - Jr. Ooze
                                                            Meta Slug
                                                            Zol Slug
                                                            Fract Ooze (1-Boss)
                          _____________________________________________________
    
                          Rappy Cave                      - Blue Rappy
                                                            Rappy
                                                            King Rappy   (Boss)
                          _____________________________________________________
    
                          Vahal Fort                      - Browren486
                                                            Dominator
                                                            Goldine
                                                            Jurafaduel
                                                            LifeDeletr
                                                            VopalSphre
                          _____________________________________________________
    
                          Island Cave                     - Flame Newt
                                                            Fract Ooze (2)
                                                            Jr.Ooze
                                                            Shrieker
    ___________________________________________________________________________
    
    Dezolis  - Outside  - Around Ryuon and Tyler          - Dezo Owl
                                                            Helex
                                                            Mistralgec
                                                            Rajago
                                                            Snow Mole
                          _____________________________________________________
    
                          Everywhere else on Dezolis      - Biter Fly
                                                            Gerotlux
                                                            Helex
                                                            Red Mole
                                                            Skytiara
                                                            Snow Slug
                                                            Snow Worm
                          _____________________________________________________
    
                          Surrounding Garuberk Tower      - Carnivorous Trees
                                                                         (Boss)
               ________________________________________________________________
    
               Dungeons - Hanger                          - Gerotlux
                                                            Helex
                                                            Snow Slug
                          _____________________________________________________
    
                          Mysterious Valley               - HungryMole
                                                            Skytiara
                                                            Tech-Plant
                          _____________________________________________________
    
                          Climate Control Centre          - Gy-Laguiah   (Boss)
                                                            Debugger
                                                            Dragerduel
                                                            ProtectBit
                                                            Wiredine
                                                            Arthropod
                                                            D-Elm-Lars   (Boss)
                          _____________________________________________________
    
                          Reshel (During Snowstorm)       - Zombie
                          _____________________________________________________
    
                          Weapons Plant                   - Arthropod
                                                            LifeDeletr
                                                            Servant
                                                            Silvalt
                                                            Star Drone
                                                            Wiredine
                          _____________________________________________________
    
                          Garuberk Tower                  - DarkMaraud
                                                            D-Elm-Lars
                                                            Ghoul
                                                            Hakenleft
                                                            King Saber
                                                            Radhin
                                                            Dark Force (2-Boss)
                          _____________________________________________________
    
                          Sacred Sword Cave               - Phantom
    ___________________________________________________________________________
    
    Rykros   - Outside  - All of Rykros                   - CrminHeads (1)
                                                            Cula-Bellr (1)
                                                            DeathBearr (1)
               ________________________________________________________________
    
               Dungeons - Strength Tower                  - Bladeright
                                                            BloodSaber
                                                            CrminHeads
                                                            Dark Witch
                                                            DeathBearr
                                                            Hakenleft
                                                            Illusionst
                                                            Le-Faw-Gan
                                                            Twinarms
                                                            De-Vars      (Boss)
                          _____________________________________________________
    
                          Courage Tower                   - Bladeright
                                                            BloodSaber
                                                            CrminHeads
                                                            Dark Witch
                                                            DeathBearr
                                                            Hakenleft
                                                            Illusionst
                                                            Le-Faw-Gan
                                                            Twinarms
                                                            Sa-Lews      (Boss)
                          _____________________________________________________
    
                          Anger Tower                     - Bladeright
                                                            BloodSaber
                                                            CrminHeads
                                                            Dark Witch
                                                            DeathBearr
                                                            Hakenleft
                                                            Illusionst
                                                            Twinarms
                                                            Alys         (Boss)
                                                            Re-Faze      (Boss)
    ___________________________________________________________________________
    
    Off Planet Areas    - Shuttle                         - ChaosSorcr (1-Boss)
                          _____________________________________________________
    
                          Kuran                           - CommndBall
                                                            C-Ray Tube
                                                            FloatMine
                                                            Piercer
                                                            Sat.Minion
                                                            Siren386
                                                            Dark Force (1-Boss)
                          _____________________________________________________
    
                          Air Castle                      - Bladeright
                                                            DimensWorm
                                                            FrostSaber
                                                            Spector
                                                            StoneHeads
                                                            Xe-A-Thoul x3(Boss)
                          _____________________________________________________
    
                          Air Castle Basement             - Bladeright
                                                            ChaosSorcr
                                                            DimensWorm
                                                            FrostSaber
                                                            Spector
                                                            StoneHeads
                                                            Lashiec      (Boss)
                          _____________________________________________________
    
                          The Edge                        - BlindHeads
                                                            ChoasBrngr
                                                            Dark Rider
                                                            Gi-Le-Farg
                                                            Imagiomage
                                                            Outerbeast
                                                            Prophallus
                                                            Soldrfiend
                                                            Profound Darkness
                                                                   (Final Boss)
    ___________________________________________________________________________
    
    
    
    
    ***************************************************************************
    14.1.2. In a Vehicle                                                  CENIV
    ***************************************************************************
    
    _____________________________
    
    Motavia Land - DesrtLeach
                   Forced Fly
                   Grasshound
    _____________________________
    
    Motavia Sea  - Elmelew
                   Forced Fly
                   Hewgilla
                   Leviathan
    _____________________________
    
    Dezolis      - Lw-Addmer
                   Owltalon
                   ProtectBit
    _____________________________
    
    Rykros       - CrminHeads (2)
                   Cula-Bellr (2)
                   DeathBearr (2)
    _____________________________
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    14.2. By Type                                                         CENBT
    ___________________________________________________________________________
    ***************************************************************************
    14.2.1. Biomonsters                                                   CENBM
    ***************************************************************************
    
    
    Biomonsters are hostile creatures that are the product of genetic mutation,
    unusual environmental conditions and the presence of the Darkness. They are
    varied in their appearance and nature, but all share similar properties.
    They are mostly susceptible to certain status effects and elemental damage,
    although certain biomonsters will have different weaknesses and resistances
    to some elements. Most biomonsters are encountered while outside or in the
    earlier dungeons.
    
    ________________________________________
    
    Falgues           - Xanafalgue
                        Gicefalgue
    ________________________________________
    
    Zoran Bult        - Zoran Bult
    ________________________________________
    
    Novas             - Igglanova   (Boss)
                        Guilgenova
    ________________________________________
    
    Crawl Insects     - Crawler
                        Carrion Cr
                        Caterpillr
    ________________________________________
    
    Worm Young        - Mini Worm
                        InfantWorm  (1)
                        InfantWorm  (2)
                        Snow Worm
    ________________________________________
    
    Dragonflies       - MonsterFly
                        Forced Fly
                        Helex
    ________________________________________
    
    Winged Plants     - FlattrPlnt
                        FlyScreamr
                        Tech-Plant
    ________________________________________
    
    Mantis            - Locusta
                        Fanbite
                        Grasshound
    ________________________________________
    
    Newts             - Sand Newt
                        Mistralgec
                        Flame Newt
    ________________________________________
    
    Worms             - Sand Worm   (1)
                        Sand Worm   (2)
                        DesrtLeach
                        Leviathan
    ________________________________________
    
    Slimes            - Blob
                        Zol Slug
                        Jr.Ooze
    ________________________________________
    
    Frogs             - Abe Frog
                        Gerotlux
    ________________________________________
    
    Fungi             - Toadstool
                        Shrieker
    ________________________________________
    
    Lizard-Men        - Ismounos
                        Depcen
    ________________________________________
    
    Scorpions         - Scorpirus
                        Rajago
                        Biter Fly
    ________________________________________
    
    Big Slimes        - Meta Slug
                        Snow Slug
                        Fract Ooze  (1-Boss)
                        Fract Ooze  (2)
    ________________________________________
    
    Owls              - Dezo Owl
                        Skytiara
                        Owltalon
    ________________________________________
    
    Moles             - Snow Mole
                        Red Mole 
                        HungryMole
    ________________________________________
    
    Fish-Men          - Hewgilla
                        Elmelew
    ________________________________________
    
    
    
    
    ***************************************************************************
    14.2.2. Machines                                                      CENMC
    ***************************************************************************
    
    
    Machines are the remnants of the old world before the 'Great Collapse'.
    They vary in their design and function, but all have the same purpose - to
    destroy. They are immune to most standard status abnormalities, but may
    suffer similar effects from other means. They are usually quite resistant
    to some elemental damage, and this may stretch into immunity in some cases.
    Most machines are encountered in hi-tech dungeons.
    
    ________________________________________
    
    Drones            - Arm Drone
                        Sat.Minion
                        Star Drone
    ________________________________________
    
    Bits              - Sensor Bit
                        Gunner Bit
                        ProtectBit
    ________________________________________
    
    Sentries          - Neowhistle
                        Seeker
                        Sweeper
    ________________________________________
    
    Droids            - Whistle
                        Tracer
    ________________________________________
    
    Rens              - Warren286
                        Siren386
                        Browren486
    ________________________________________
    
    Pods              - Worker Pod
                        Wiredine
    ________________________________________
    
    Servitors         - Slave
                        Servant
    ________________________________________
    
    Armour Mechs      - Loader
                        Debugger
                        Dominator
    ________________________________________
    
    Spiders           - Tarantella
                        Arthropod
    ________________________________________
    
    Bombs             - FloatMine
                        CommndBall
                        VopalSphre
    ________________________________________
    
    Patrollers        - Tower
                        C-Ray Tube
    ________________________________________
    
    Duels             - Balduel
                        Dragerduel
                        Jurafaduel
    ________________________________________
    
    Flamers           - Blauzen
                        Silvalt
                        Goldine
    ________________________________________
    
    LifeDeletr        - LifeDeletr
    ________________________________________
    
    
    
    
    ***************************************************************************
    14.2.3. Darkspawn                                                     CENDK
    ***************************************************************************
    
    
    Darkspawn are the non-intelligent manifestations of the Darkness, that have
    come into being due to the weakening of the Algo seal. They are unnatural,
    unfriendly, demonic creatures that roam areas saturated with the Darkness'
    spirit. They are usually immune to most status effects, yet are highly
    susceptible to certain instant-death abilities and light effects. They are
    often resistant to a certain element or two, yet are usually weak against
    opposing elements. Most darkspawn are encountered in later dungeons.
    
    ________________________________________
    
    Right Blades      - Ripper
                        Bladeright
    ________________________________________
    
    Ghosts            - Haunt
                        Spector
                        Phantom
    ________________________________________
    
    Riders            - Centaur
                        King Saber
                        Dark Rider
    ________________________________________
    
    Demons            - Gy-Laguiah  (Boss)
                        Lw-Addmer
                        Cula-Bellr  (1)
                        Cula-Bellr  (2)
    ________________________________________
    
    Left Blades       - Piercer
                        Hakenleft
    ________________________________________
    
    Undead            - Zombie
                        Ghoul
    ________________________________________
    
    Rip Fiends        - DimensWorm
                        OuterBeast
    ________________________________________
    
    Twin Heads        - StoneHeads
                        CrminHeads  (1)
                        CrminHeads  (2)
                        BlindHeads
    ________________________________________
    
    Dual Blades       - Twinarms
                        Soldrfiend
    ________________________________________
    
    Prophallus        - Prophallus
    ________________________________________
    
    
    
    
    ***************************************************************************
    14.2.4. Evil Beings                                                   CENEB
    ***************************************************************************
    
    
    Evil beings are the followers of the Darkness, working to wreak havoc and
    destruction in Algo to prepare for the Darkness' return. They are usually
    humanoid in appearance (although they may be disproportional), yet possess
    inhuman strength or abilities. They are similar to darkspawn in their
    resistances and weaknesses, although they act with more purpose and are
    generally more difficult to defeat. Most evil beings are encountered in
    later dungeons, and represent some of the bosses in the game.
    
    ________________________________________
    
    Spearmen          - Speard
                        Zios Guard
    ________________________________________
    
    Mages             - Tech User
                        TechMaster
                        Dark Witch
    ________________________________________
    
    Sabers            - ShadowSabr
                        FrostSaber
                        BloodSaber
    ________________________________________
    
    Warlocks          - Juza        (Boss)
                        Greneris
                        Radhin
    ________________________________________
    
    Zio               - Zio         (Boss)
    ________________________________________
    
    Sorcerers         - ChaosSorcr  (1-Boss)
                        ChaosSorcr  (2)
                        Illusionst
                        Imagiomage
    ________________________________________
    
    Witches           - D-Elm-Lars
                        Xe-A-Thoul  (Boss)
                        Le-Faw-Gan
                        Gi-Le-Farg
    ________________________________________
    
    Lashiec           - Lashiec     (Boss)
    ________________________________________
    
    Knights           - DarkMaraud
                        DeathBearr (1)
                        DeathBearr (2)
                        ChaosBrngr
    ________________________________________
    
    
    
    
    ***************************************************************************
    14.2.5. Unique                                                        CENUQ
    ***************************************************************************
    
    
    Unique enemies are very few in number, and are one-of-a-kind encounters
    that are usually bosses. They do not readily fall into any of the above
    categories, and are therefore varied in all ways.
    
    __________________________________________________
    
    Unique            - Dark Force  (1-Boss)
                        Dark Force  (2-Boss)
                        Dark Force  (3-Boss)
                        ______________________________
    
                        Carnivorous Trees (Boss)
                        ______________________________
    
                        De-Vars     (Boss)
                        Sa-Lews     (Boss)
                        Re-Faze     (Boss)
                        ______________________________
    
                        Blue Rappy
                        Rappy
                        King Rappy  (Boss)
                        ______________________________
    
                        Alys        (Boss)
                        ______________________________
    
                        Profound Darkness (Final Boss)
    __________________________________________________
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    14.3. Bestiary                                                        CBSTY
    ___________________________________________________________________________
    ***************************************************************************
    
    
    This is a comprehensive list of every single enemy in Phantasy Star IV,
    including bosses, given in alphabetical order for ease of reference.
    
    The layout of each enemy description is as follows:
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     E n e m y   N a m e                  |       HP ||       EXP ||      MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________    Item enemy may drop
       | Enemy Type                    |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Type of Battle     |(| Where the enemy is encountered
       |                               | | 
       | Number Encountered:     Range |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |>+<|   | - | + |   |   | x | | The enemy's Techniques
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | The enemy's Skills
       | Paralysis, Sleep & Seals? Yes |(| 
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Any additional information about the enemy
       |_______________________________________________________________________
    
    
    The section between Number Encountered and the Notes gives details of the
    enemy's weaknesses and resistances. The first row of eight boxes represents
    the eight elements in the game, in the following order:
    
     Fire   Water   Energy   Force   Gravity   Electric   Radiation   Light
     Fir    Wtr     Nrg      Frc     Grv       Elc        Rad         Lgt
    
    
    Any symbols underneath each element correspond to a certain affinity, as
    follows (no symbol indicates the enemy receives normal damage):
    
      x   Immunity   - the enemy takes 1 HP damage from this element
    
      -   Resistance - the enemy takes reduced damage from this element
    
      +   Weakness   - the enemy takes increased damage from this element
     >+<             - extreme weakness - may take as much as double damage
    
     XXX  Unknown    - this element cannot be used at the time
    
    
    The rows beneath the elements indicate the enemy's susceptibility to the
    various death and status effects. A tick (/) means that the enemy can be
    affected, and a cross (x) shows that it is immune. A 'Yes' or 'No' in the
    bottom box says if the enemy can be affected by Paralysis, Sleep and Seals.
    
    In the above example, the enemy is weak against water and gravity (very
    weak against water), resistant to force and immune from light. It can be
    affected by destroy and cleanse abilities, but not death or EMP ones, and
    can be paralysed or put to sleep.
    
    ___________________________________________________________________________
    
    To find an enemy more quickly, press CTRL+F and type 'BST' followed by the
    initial letter of the enemy. For example, to find Dominator type 'BSTD' and
    press enter. This will take you to the first entry with that letter.
    ___________________________________________________________________________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    ___________________________________    __________  ___________         BSTA
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     A b e   F r o g                      |    70 HP ||   105 EXP ||   80 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Frog             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Warehouse Basement
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   | + |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a thick tongue that may cause Poison
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     A l y s                              |   420 HP ||     1 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Illusion                      |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss               |(| Anger Tower
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | x |XXX|   | - |XXX|XXX| - | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |  XXX  |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a slasher
       |        Only Chaz fights this enemy
       |        See 15.6.4. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     A r m   D r o n e                    |    68 HP ||   128 EXP ||   93 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Drone            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Bio-Plant
       |                               | |
       | Number Encountered:       2-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   | - |   |   |XXX| + |XXX|XXX| |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with powerful arm thrusts
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     A r t h r o p o d                    |   120 HP ||  2436 EXP ||  154 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Spider           |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Climate Control Centre and
       |                               | | Weapons Plant
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | COMBINE (Combo)
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a small rail-gun
       |        Uses COMBINE if only itself and one Wiredine are on-screen
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTB
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     B a l d u e l                        |   260 HP ||   966 EXP ||   85 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Duel             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Nurvus
       |                               | |
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a small rail-gun
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     B i t e r   F l y                    |   440 HP ||  1400 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Scorpion         |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Outside on Dezolis except near Ryuon
       |                               | | and Tyler
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + | - |   | - |   | - |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | NEEDLE,SUPERSONIC
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with barbed tail
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     B l a d e r i g h t                  |   232 HP ||  2209 EXP ||  333 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Right Blade      |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Air Castle (& Basement), Strength
       |                               | | Tower, Courage Tower and Anger Tower
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | + | + |   |   | - |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FIREBREATH
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with slashing blade
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     B l a u z e n                        |   230 HP ||  1074 EXP ||  350 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop  LASR-CLAW /
       | Machine    / Flamer           |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Nurvus
       |                               | |
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   | - |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | STASISBALL
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a set of sharp claws
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     B l i n d H e a d s                  |   299 HP ||  4389 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Twin Head        |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| The Edge
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | RAY BREATH,SUPERSONIC
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a long thin tongue
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     B l o b                              |    19 HP ||    58 EXP ||   40 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Slime            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Valley Maze and Warehouse Basement
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + | + |   | - | - | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a short burst of plasma
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     B l o o d S a b e r                  |   232 HP ||  4380 EXP ||  210 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop    TRIMATE /
       | Evil Being / Saber            |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Strength Tower, Courage Tower and
       |                               | | Anger Tower
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   | - |   | + | | VOL,DEBAN,SHIFT
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | AIRSLASH
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with its saber
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     B l u e   R a p p y                  |   130 HP ||   573 EXP ||   13 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Rappy                         |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Torinco,
       |                               | | and Rappy Cave
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + |   |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | LOVEL EYES
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a flutter of its wings
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     B r o w r e n 4 8 6                  |   190 HP ||  3854 EXP ||  750 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop REPAIR-KIT /
       | Machine    / Ren              |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Vahal Fort
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   |   |   | + |   | x | | 
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FLARE SHOT,SPARK,BARRIER
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTC
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     C a r n i v o r o u s   T r e e s    |   240 HP ||     - EXP ||    - MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Carnivorous Trees             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss               |(| South of Garuberk Tower
       |                               | |
       | Number Encountered:         3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + | - | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with tentacles that may cause Poison
       |        When a Carnivorous Tree is slain, it regenerates immediately
       |        This battle cannot be won, and must be escaped
       |        See 15.3.4. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     C a r r i o n   C r                  |    35 HP ||    86 EXP ||   48 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Crawl Insect     |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Valley Maze and Warehouse Basement
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   | + |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | THREAD
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with corrosive spit
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     C a t e r p i l l r                  |   195 HP ||   493 EXP ||  152 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Crawl Insect     |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Monsen, Termi, Uzo & Torinco
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   | + |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | POISON
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with corrosive spit
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     C e n t a u r                        |   190 HP ||   784 EXP ||   78 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Rider            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Ladea Tower and Nurvus
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a hefty lance
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     C h a o s B r n g r                  |   649 HP ||  8294 EXP ||    1 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop DEFEAT-AXE /
       | Evil Being / Knight           |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| The Edge
       |                               | |
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - | + |   |   | - |   | + | | SHIFT,SEALS
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with its huge axe
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     C h a o s S o r c r                  |   460 HP || 18380 EXP || 1200 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Evil Being / Sorcerer         |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss               |(| Shuttle
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   |   |   |   | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FLAELI,HEWN,SHADOWBIND
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a laser beam
       |        Takes reduced magical damage
       |        See 15.2.5. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     C h a o s S o r c r                  |   460 HP ||  3403 EXP ||  888 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Evil Being / Sorcerer         |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Air Castle Basement and
       |                               | | Garuberk Tower
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FLAELI,HEWN,SHADOWBIND,TANDLE,
       | Paralysis, Sleep & Seals?  No |(| CORROSION
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a laser beam
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     C o m m n d B a l l                  |   295 HP ||  1603 EXP ||  271 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop   DYNAMITE /
       | Machine    / Bomb             |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Nurvus
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | WARNING,DETONATION (Combo)
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |        Uses WARNING when less than two FloatMines on-screen
       |        Uses DETONATION when two FloatMines on-screen
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     C r a w l e r                        |    30 HP ||    48 EXP ||   15 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Crawl Insect     |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Piata, Mile, Zema, Molcum,
       |                               | | Krup & Tonoe
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   | + |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with corrosive spit
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     C - R a y   T u b e                  |   240 HP ||  1579 EXP ||  282 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Patroller        |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Kuran
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | CHARGCNNON (Combo)
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a high-intensity beam
       |        Uses CHARGCNNON when two Sat.Minions are on-screen
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     C r m i n H e a d s                  |   268 HP ||  3585 EXP ||  310 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Twin Head        |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Outside on Rykros, Strength Tower,
       |                               | | Courage Tower and Anger Tower
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | RAY BREATH
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a long thin tongue that may cause Poison
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     C r m i n H e a d s                  |   268 HP ||  1792 EXP ||  310 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Twin Head        |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: In a vehicle       |(| Outside on Rykros
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   |   | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | RAY BREATH
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a long thin tongue
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     C u l a - B e l l r                  |   999 HP ||  4363 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Demon            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Outside on Rykros
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | LGHTBREATH
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a pair of sharp pincers
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     C u l a - B e l l r                  |   999 HP ||  2181 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Demon            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: In a vehicle       |(| Outside on Rykros
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   |   | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | LGHTBREATH
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a pair of sharp pincers
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTD
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     D a r k   F o r c e                  |  4540 HP || 32600 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Dark Force                    |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss               |(| Kuran
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |> <| - |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FLARE SHOT,PHONONMASR,BURSTROC
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |        See 15.3.1. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     D a r k   F o r c e                  |  7524 HP || 46383 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Dark Force                    |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss               |(| Garuberk Tower
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | EVIL EYE,SHDWBREATH,LIGHTSHOWR
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |        See 15.4.3. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     D a r k   F o r c e                  |  8240 HP || 49999 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Dark Force                    |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss               |(| Outside Soldiers' Temple
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | CORRSION,SHADOWBIND,MINDBLST
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a large blade-like arm
       |        See 15.5.1. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     D a r k M a r a u d                  |   497 HP ||  3663 EXP ||  250 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Evil Being / Knight           |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Garuberk Tower
       |                               | |
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - | + |   |   | - |   | + | | SHIFT,DORAN
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with its huge axe
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     D a r k   R i d e r                  |   334 HP ||  5520 EXP ||    1 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop MOONSLASHR /
       | Darkspawn  / Rider            |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| The Edge
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | RAY-SPEAR,THROWLANCR
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a hefty lance
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     D a r k   W i t c h                  |   253 HP ||  3919 EXP ||  490 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop   LACO-ROD /
       | Evil Being / Mage             |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Strength Tower, Courage Tower and
       |                               | | Anger Tower
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   | - | | GISAR,GIFOI,GIWAT,GIZAN
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |        Takes reduced magical damage
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     D e a t h B e a r r                  |   580 HP ||  4695 EXP ||  311 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Evil Being / Knight           |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Outside on Rykros, Strength Tower,
       |                               | | Courage Tower and Anger Tower
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - | + |   |   | - |   | + | | SHIFT,SEALS
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with its huge axe
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     D e a t h B e a r r                  |   580 HP ||  2347 EXP ||  311 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Evil Being / Knight           |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: In a vehicle       |(| Outside on Rykros
       |                               | |
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   |   | | SHIFT
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with its huge axe
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     D e b u g g e r                      |   259 HP ||  2563 EXP ||  550 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop REPAIR-KIT /
       | Machine    / Armour Mech      |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Climate Control Centre
       |                               | |
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   | - |   | + |   | x | | 
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | DBL SLASH,LASRCANNON
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a large set of claws
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     D - E l m - L a r s                  |   777 HP ||  3919 EXP ||  500 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Evil Being / Witch            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss  /  On foot   |(| Climate Control Centre /
       |                               | | Garuberk Tower
       | Number Encountered: 1  /  1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |>+<|   |   |   |   | + | | GIWAT,GIZAN
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a spark from its finger
       |        See 15.3.3. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     D e p c e n                          |   155 HP ||   487 EXP ||  163 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Lizard-Man       |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Coasts around Monsen and Termi
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + |   |   |   |   |>+<|   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FLODBREATH
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a slap of its webbed hand
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     D e s r t L e a c h                  |  1040 HP ||   750 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Worm             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: In a vehicle       |(| Motavia land
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   |   | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | SAND STORM
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a pair of tentacles
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     D e - V a r s                        |  5499 HP || 35000 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Guardian                      |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss               |(| Strength Tower
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | x |   |   | x | x |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | DISRUPTARM
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a blast of energy
       |        See 15.5.2. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     D e z o   O w l                      |   130 HP ||  1129 EXP ||  416 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Owl              |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Ryuon and Tyler
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |>+<| - |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a flap of wings
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     D i m e n s W o r m                  |     4 HP ||   975 EXP ||   58 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Rip Fiend        |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Air Castle (and Basement)
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | x | x | + | x | + | x | x | + | | GRA
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a cruel claw
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     D o m i n a t o r                    |   999 HP ||  4800 EXP ||  500 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop SONICBUSTR /
       | Machine    / Armour Mech      |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot  / Boss    |(| Vahal Fort
       |                               | |
       | Number Encountered: 1-2  /  3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   | - |   | + |   | x | | 
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | DBL SLASH,PHONONMASR
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a large set of claws
       |        See 15.6.3. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     D r a g e r d u e l                  |   192 HP ||  1947 EXP ||  435 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Duel             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Climate Control Centre
       |                               | |
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | MICROMISSL
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a small rail-gun
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTE
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     E l m e l e w                        |   362 HP ||   271 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Fish-Man         |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: In a vehicle       |(| Motavia sea
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   |   | | WAT
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FLODBREATH
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTF
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     F a n b i t e                        |   261 HP ||   496 EXP ||   78 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Mantis           |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Monsen, Termi, Uzo & Torinco
       |                               | |
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   | + |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | SPIRAL BLD
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a curved blade that may cause Paralysis
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     F l a m e   N e w t                  |   189 HP ||  3015 EXP ||  327 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Newt             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Island Cave
       |                               | |
       | Number Encountered:       2-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | x |>+<|   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FIREBREATH,POISONMIST
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a long tongue
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     F l a t t r p l n t                  |    32 HP ||    45 EXP ||   30 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop   ANTIDOTE /
       | Biomonster / Winged Plant     |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Birth Valley
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |>+<|   |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ACIDBREATH
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a pair of pincers
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     F l o a t M i n e                    |   150 HP ||   600 EXP ||   60 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop   DYNAMITE /
       | Machine    / Bomb             |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Nurvus
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   | - |   | - | - | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | EXPLOSION
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     F l y S c r e a m r                  |   134 HP ||   518 EXP ||   96 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Winged Plant     |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Ladea Tower
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |>+<| - |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ACIDBREATH,VOICE
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a pair of pincers that may cause Paralysis
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     F o r c e d   F l y                  |   135 HP ||   220 EXP ||    2 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Dragonfly        |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: In a vehicle       |(| Motavia land and sea
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   |   | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FLAME BOLT
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with corrosive spit
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     F r a c t   O o z e                  |  1999 HP || 42236 EXP ||  855 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Big Slime        |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss               |(| The Hole
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + | + |   | - | - | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | CELL SPLIT
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a short burst of plasma
       |        See 15.6.1. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     F r a c t   O o z e                  |   999 HP ||  8433 EXP ||  101 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Big Slime        |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Island Cave
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + | + |   | - | - | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | CELL SPLIT,FISSION
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a short burst of plasma
       |        Will use FISSION when low on HP
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     F r o s t S a b e r                  |   211 HP ||  2175 EXP ||  153 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop    TRIMATE /
       | Evil Being / Saber            |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Air Castle (and Basement)
       |                               | | and Garuberk Tower
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + |   | + |   |   | - |   | + | | GIWAT,DEBAN
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | AIRSLASH
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with its saber
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTG
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     G e r o t l u x                      |   180 HP ||  1633 EXP ||  312 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Frog             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Outside on all of Dezolis,
       |                               | | and Hanger
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |>+<| - |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | SLEEP GAS
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a thick tongue
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     G h o u l                            |   124 HP ||  2146 EXP ||  341 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Undead           |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Garuberk Tower
       |                               | |
       | Number Encountered:       2-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |>+<| - | + | - | - | - |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BAD SMELL
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a spew of fetid slime that may cause Paralysis
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     G i c e f a l g u e                  |    40 HP ||   115 EXP ||   44 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop   ANTIDOTE /
       | Biomonster / Falgue           |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Bio-Plant
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   | + |   |   |XXX|XXX|   |XXX| |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with thin tentacles that may cause Poison
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     G i - L e - F a r g                  |   999 HP ||  9999 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Evil Being / Witch            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| The Edge
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |>+<|   |   |   |   | + | | GIZAN
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FLAELI,TANDLE
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a spark from its finger
       |        Takes reduced magical damage
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     G o l d i n e                        |   320 HP ||  4137 EXP ||  741 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Flamer           |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Vahal Fort
       |                               | |
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   | - |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | TWIN CLAW
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a set of sharp claws
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     G r a s s h o u n d                  |   320 HP ||   319 EXP ||    7 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Mantis           |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: In a vehicle       |(| Motavia land
       |                               | |
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   |   | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a curved blade
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     G r e n e r i s                      |   360 HP ||  1860 EXP ||    1 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop   STAR-DEW /
       | Evil Being / Warlock          |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Nurvus
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   |   |   | + | | VOL,GELUN,DORAN,SEALS,RIMIT
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FORCEFLASH
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     G u i l g e n o v a                  |   312 HP ||   264 EXP ||  300 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop   ANTIDOTE /
       | Biomonster / Nova             |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Bio-Plant
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |XXX|XXX|   |XXX| |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FISSION
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Uses FISSION unless there are two Gicefalgues on-screen
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     G u n n e r   B i t                  |    70 HP ||   321 EXP ||   72 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Bit              |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Plate System
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | RAIL-GUN
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     G y - L a g u i a h                  |  2580 HP || 10000 EXP || 1224 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Demon            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss               |(| Ladea Tower and
       |                               | | Climate Control Centre
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | + | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FIREBREATH
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a pair of sharp pincers
       |        See 15.2.3. or 15.3.2. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTH
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     H a k e n   L e f t                  |   246 HP ||  2360 EXP ||  249 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Left Blade       |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Garuberk Tower, Strength Tower,
       |                               | | Courage Tower and Anger Tower
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   | - |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ACIDBREATH
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with its sharp blade
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     H a u n t                            |     3 HP ||   511 EXP ||   77 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Ghost            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Ladea Tower
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + | x | x | x | x | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | EVIL EYE,CORROSION
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a blast of energy from its eyes
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     H e l e x                            |    90 HP ||  1087 EXP ||  281 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Dragonfly        |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Outside on all of Dezolis,
       |                               | | and Hanger
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | x |>+<|   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FLAME BOLT
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with corrosive spit
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     H e w g i l l a                      |   165 HP ||   249 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Fish-Man         |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: In a vehicle       |(| Motavia sea
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   |   | | WAT,GIWAT
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FLODBREATH
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     H u n g r y M o l e                  |   163 HP ||  2205 EXP ||  311 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Mole             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Mysterious Valley
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |>+<| - |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | DBL SLASH,NEEDLE
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with its claw
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTI
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     I g g l a n o v a                    |   300 HP ||   173 EXP ||   54 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Nova             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss               |(| Academy Basement and in Zema
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |XXX|XXX|XXX|XXX| |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FISSION
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Uses FISSION unless there are two Xanafalgues on-screen
       |        See 15.1.1. or 15.1.2. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     I l l u s i o n s t                  |   480 HP ||  3999 EXP ||  888 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop   STAR-DEW /
       | Evil Being / Sorcerer         |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Strength Tower, Courage Tower
       |                               | | and Anger Tower
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FLAELI,HEWN,TANDLE,CORRSION,
       | Paralysis, Sleep & Seals?  No |(| DTHSPELL,MINDBLST
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a laser beam
       |        Takes reduced magical damage
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     I m a g i o m a g e                  |   586 HP ||  5054 EXP ||    1 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop    SOL-DEW /
       | Evil Being / Sorcerer         |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| The Edge
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FLAELI,HEWN,TANDLE,CORRSION,
       | Paralysis, Sleep & Seals?  No |(| DTHSPELL,MINDBLST,LEGEON
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a laser beam
       |        Takes reduced magical damage
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     I n f a n t W o r m                  |    50 HP ||   168 EXP ||   63 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Worm Young       |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Nalya and Aiedo
       |                               | |
       | Number Encountered:       2-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   | + |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a powerful bite
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     I n f a n t W o r m                  |    64 HP ||   127 EXP ||   73 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Worm Young       |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Monsen and Termi
       |                               | |
       | Number Encountered:       2-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   | + |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a powerful bite
       |        If the only InfantWorm on-screen, it burrows underground and
       |        is replaced by a Sand Worm
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     I s m o u n o s                      |    90 HP ||   146 EXP ||   71 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop   MONOMATE /
       | Biomonster / Lizard-Man       |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Bio-Plant
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + |   |   |   |XXX|XXX|   |XXX| |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a slap of its webbed hand
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTJ
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     J r . O o z e                        |    88 HP ||   542 EXP ||  130 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Slime            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| The Hole and Island Cave
       |                               | |
       | Number Encountered:       2-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + | + |   | - | - | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a short burst of plasma
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     J u r a f a d u e l                  |   282 HP ||  4227 EXP ||  400 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Duel             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Vahal Fort
       |                               | |
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FLAMLAUNCH,MICROMISSL
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a small rail-gun
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     J u z a                              |  1523 HP ||  5150 EXP ||  800 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Evil Being / Warlock          |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss               |(| Zio's Fort
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |XXX|XXX|   |XXX| | FOI,WAT,ZAN
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FORCEFLASH
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |        See 15.2.1. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTK
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     K i n g   R a p p y                  |  2911 HP || 39852 EXP ||  555 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | King Rappy                    |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss               |(| Rappy Cave
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + |   |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | EARTHQUAKE
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |        See 15.6.2. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     K i n g   S a b e r                  |   216 HP ||  3015 EXP ||  245 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop GENOCYCLAW /
       | Darkspawn  / Rider            |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Garuberk Tower
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | RAY-SPEAR
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a hefty lance
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTL
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     L a s h i e c                        |  6383 HP || 29999 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Evil Being / Lashiec          |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss               |(| Air Castle Basement
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + | - | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | POSSESSION,THNDHALBRT,ANOTHRGATE,
       | Paralysis, Sleep & Seals?  No |(| REINFORCE
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |        Uses REINFORCE when reduced to 1/4 original HP
       |        See 15.4.2. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     L e - F a w - G a n                  |   888 HP ||  4992 EXP || 1500 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Evil Being / Witch            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Strength Tower and Courage Tower
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |>+<|   |   |   |   | + | | GIFOI,GIZAN
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | TANDLE
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a spark from its finger
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     L e v i a t h a n                    |  1240 HP ||  1250 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Worm             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: In a vehicle       |(| Motavia sea
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   |   | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | MAELSTROM
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a pair of tentacles
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     L i f e D e l e t r                  |   436 HP || 10000 EXP || 1000 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / LifeDeletr       |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Weapons Plant and Vahal Fort
       |                               | |
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   | - |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | MICROMISSL,STASISBALL
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a laser beam
       |        Will only be encountered in Weapons Plant when an Arthropod and
       |        a Wiredine use COMBINE
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     L o a d e r                          |   172 HP ||   523 EXP ||  112 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Armour Mech      |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Plate System
       |                               | |
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   | - |   | + |   | x | | 
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | LASRCANNON
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a large set of claws
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     L o c u s t a                        |    68 HP ||    78 EXP ||   21 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Mantis           |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Krup, Tonoe, Nalya and Aiedo
       |                               | |
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   | + |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a curved blade
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     L w - A d d m e r                    |   420 HP ||  1106 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Demon            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: In a vehicle       |(| Outside on Dezolis
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   |   | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | RAY BREATH
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a pair of sharp pincers
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTM
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     M e t a   S l u g                    |   239 HP ||  2000 EXP ||  241 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Big Slime        |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Passageway and The Hole
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + | + |   | - | - | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a short burst of plasma
       |        Will only be encountered when two Zol Slugs use FUSION
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     M i n i   W o r m                    |    25 HP ||    37 EXP ||   13 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Worm Young       |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Piata, Mile and Zema
       |                               | |
       | Number Encountered:       2-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   | + |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a powerful bite
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     M i s t r a l g e c                  |   136 HP ||   974 EXP ||  208 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Newt             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Ryuon and Tyler
       |                               | |
       | Number Encountered:       2-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + | - |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | POISONMIST
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a long tongue
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     M o n s t e r F l y                  |    20 HP ||    27 EXP ||    8 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop   ANTIDOTE /
       | Biomonster / Dragonfly        |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Piata, Mile and Zema
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with corrosive spit that may cause Poison
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTN
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     N e o w h i s t l e                  |    48 HP ||   216 EXP ||  128 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Sentry           |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Bio-Plant
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   | - |XXX|XXX|   |XXX| |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a small rail-gun
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTO
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     O u t e r B e a s t                  |     7 HP ||  3559 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Rip Fiend        |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| The Edge
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | x | x | + | x | + | x | x | + | | GRA,GIGRA
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a cruel claw
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     O w l t a l o n                      |   130 HP ||   911 EXP ||  218 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Owl              |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: In a vehicle       |(| Outside on Dezolis
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   |   | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | WIND STORM
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a flap of wings
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTP
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     P h a n t o m                        |   180 HP ||  1000 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Ghost            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Sacred Sword Cave
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - |XXX|>+<| x |XXX|XXX|   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | HEWN
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a blast of energy from its eyes
       |        Only Chaz fights this enemy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     P i e r c e r                        |   120 HP ||  1725 EXP ||  236 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Left Blade       |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Kuran
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   | - |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ACIDBREATH
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with its sharp blade
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     P r o f o u n d   D a r k n e s s    |  4120 HP ||     - EXP ||    - MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Profound Darkness (Stage 1)   |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Final Boss         |(| The Edge
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FIREBREATH,RAY BREATH,SHDWBREATH
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |        See 15.5.4. Stage 1 for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     P r o f o u n d   D a r k n e s s    |  4620 HP ||     - EXP ||    - MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Profound Darkness (Stage 2)   |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Final Boss         |(| The Edge
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | LIGHTSHOWR,ANOTHRGATE,DISTORTION
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |        Appears after Stage 1 of Profound Darkness is defeated
       |        See 15.5.4. Stage 2 for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     P r o f o u n d   D a r k n e s s    | 12999 HP ||     - EXP ||    - MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Profound Darkness (Stage 3)   |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Final Boss         |(| The Edge
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   |   |   | + | | MEGID
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | EVIL EYE,CANCELING
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |        Appears after Stage 2 of Profound Darkness is defeated
       |        See 15.5.4. Stage 3 for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     P r o p h a l l u s                  |  2999 HP || 65499 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Prophallus       |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| The Edge
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |>+<|   | - |   |   |>+<| |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a wave of negative energy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     P r o t e c t B i t                  |   100 HP ||  1368 EXP ||  182 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Bit              |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Climate Control Centre
       |                               | |
       | Number Encountered:       2-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | LASRCANNON
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     P r o t e c t B i t                  |   100 HP ||   684 EXP ||  182 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Bit              |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: In a vehicle       |(| Outside on Dezolis
       |                               | |
       | Number Encountered:       2-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   |   | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | LASRCANNON
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTR
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     R a d h i n                          |   286 HP ||  2962 EXP ||  222 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop    TRIMATE /
       | Evil Being / Warlock          |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Garuberk Tower
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   |   |   | + | | GISAR,DEBAN,SHIFT,SANER,SEALS
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FORCEFLASH
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     R a j a g o                          |   250 HP ||  1363 EXP ||  156 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Scorpion         |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Ryuon and Tyler
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + | - |   | - |   | - |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | NEEDLE
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with barbed tail that may cause Paralysis
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     R a p p y                            |    65 HP ||   434 EXP ||   13 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Rappy                         |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Torinco,
       |                               | | and Rappy Cave
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + |   |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | ROUND EYES
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a flutter of its wings
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     R e d   M o l e                      |   130 HP ||  1393 EXP ||  306 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Mole             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Outside on Dezolis except near Ryuon
       |                               | | and Tyler
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |>+<| - |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | DBL SLASH
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with its claw
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     R i p p e r                          |   112 HP ||   498 EXP ||   51 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Right Blade      |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Zio's Fort and Ladea Tower
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | + | + |   |   | - |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FIREBREATH
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with its sharp blade
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTS
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     S a - L e w s                        |  5499 HP || 35000 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Guardian                      |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss               |(| Courage Tower
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | x |   |   | x | x |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FLAELI,HEWN,TANDLE,LEGEON
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |        Only uses LEGEON if physically attacked
       |        See 15.5.3. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S a n d   N e w t                    |    41 HP ||    95 EXP ||   40 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Newt             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Krup and Tonoe,
       |                               | | and Valley Maze
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   | + |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | POISONMIST
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a long tongue
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S a n d   W o r m                    |  1489 HP || 25161 EXP || 1200 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Worm             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Mile Sand Worm Ranch
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |>+<|   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a pair of tentacles
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S a n d   W o r m                    |  1440 HP || 19136 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Worm             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Monsen and Termi
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |>+<|   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | EARTHQUAKE
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a pair of tentacles
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S a t . M i n i o n                  |    95 HP ||  1346 EXP ||  175 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Drone            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Kuran
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | CHARGCNNON (Combo)
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with powerful arm thrusts
       |        Uses CHARGCNNON when C-Ray Tube and another Sat.Minion are
       |        on-screen
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S c o r p i r u s                    |   150 HP ||   256 EXP ||  121 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Scorpion         |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Nalya, Aiedo and Kadary
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |>+<|   | - |   | - |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with barbed tail that may cause Poison
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S e e k e r                          |   130 HP ||   466 EXP ||  192 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Sentry           |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Plate System
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   | - |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | LASRCANNON
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a small rail-gun
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S e n s o r   B i t                  |    40 HP ||   133 EXP ||   64 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Bit              |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Bio-Plant
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   |   |XXX|XXX|   |XXX| |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a small rail-gun
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S e r v a n t                        |   218 HP ||  2686 EXP ||  585 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop REPAIR-KIT /
       | Machine    / Servitor         |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Weapons Plant
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   | - |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | MOTRCANNON
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a strong punch
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S h a d o w S a b r                  |   110 HP ||   525 EXP ||   61 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop SHADWBLADE /
       | Evil Being / Saber            |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Zio's Fort and Ladea Tower
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   | - |   | + | | DEBAN
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | AIRSLASH
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with its saber
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S h r i e k e r                      |   186 HP ||  2214 EXP ||   32 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop CURE-PARAL /
       | Biomonster / Fungus           |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Island Cave
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | STRNGLIGHT
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a spray of spores that may cause Paralysis
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S i l v a l t                        |   180 HP ||  2639 EXP ||  585 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop  PLSM-CLAW /
       | Machine    / Flamer           |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Weapons Plant
       |                               | |
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   | - |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | TWIN CLAW
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a set of sharp claws
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S i r e n 3 8 6                      |   145 HP ||  1440 EXP ||  200 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop PLSMDAGGER /
       | Machine    / Ren              |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Kuran
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   |   |   | + |   | x | | 
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FLARE SHOT,BARRIER
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S k y t i a r a                      |   160 HP ||  2390 EXP ||  229 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Owl              |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Outside on Dezolis except near Ryuon
       |                               | | and Tyler, and Mysterious Valley
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |>+<| - |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | SUPERSONIC
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a flap of wings
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S l a v e                            |   180 HP ||   494 EXP ||  105 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop REPAIR-KIT /
       | Machine    / Servitor         |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Plate System
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   | - |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a strong punch
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S n o w   M o l e                    |    80 HP ||  1059 EXP ||  321 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Mole             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Ryuon and Tyler
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |>+<| - |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with its claw
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S n o w   S l u g                    |   221 HP ||  1215 EXP ||  156 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Big Slime        |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Outside on Dezolis except near Ryuon
       |                               | | and Tyler, and Hanger
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + | x |   | - | - | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | CELL SPLIT
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a short burst of plasma
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S n o w   W o r m                    |   100 HP ||   727 EXP ||  142 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Worm Young       |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Outside on Dezolis except near Ryuon
       |                               | | and Tyler
       | Number Encountered:       2-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + | - |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a powerful bite
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S o l d r F i e n d                  |   500 HP ||  4994 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Dual Blade       |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| The Edge
       |                               | |
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   | - |   | + | | GIRES,VOL
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BLADESHINE,HAKEN BOLT
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with its sharp blade
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S p e a r d                          |   100 HP ||   312 EXP ||   91 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop CRMC-KNIFE /
       | Evil Being / Spearman         |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Kadary, and Passageway
       |                               | | and Zio's Fort
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   | - | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with its spear
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S p e c t o r                        |   180 HP ||  1963 EXP ||  271 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Ghost            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Air Castle (and Basement)
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | x |>+<| x | x | - |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | EVIL EYE,CORROSION,DTHSPELL
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a blast of energy from its eyes
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S t a r   D r o n e                  |   110 HP ||  2323 EXP ||  274 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Drone            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Weapons Plant
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FLASH
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with powerful arm thrusts
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S t o n e H e a d s                  |   220 HP ||  2071 EXP ||  289 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Twin Head        |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Air Castle (and Basement)
       |                               | | and Garuberk Tower
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | + | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FIREBREATH
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a long thin tongue
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     S w e e p e r                        |   180 HP ||  1699 EXP ||  392 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Sentry           |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Weapons Plant
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   | - |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | LASRCANNON,LIGHTNING
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a small rail-gun
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTT
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     T a r a n t e l l a                  |    98 HP ||   910 EXP ||  300 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Spider           |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Nurvus
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a small rail-gun
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     T e c h M a s t e r                  |   120 HP ||   745 EXP ||  278 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop FORCE-CANE /
       | Evil Being / Mage             |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Nurvus
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   | - | | GIRES,SAR,FOI,WAT,ZAN
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     T e c h - P l a n t                  |   124 HP ||  2156 EXP ||  306 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Winged Plant     |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Mysterious Valley
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |>+<| - |   |   |   |   |   | x | | GIWAT,GIZAN,RIMIT
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a pair of pincers
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     T e c h   U s e r                    |    80 HP ||   391 EXP ||   85 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop  WOOD-CANE /
       | Evil Being / Mage             |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Around Kadary,
       |                               | | and Zio's Fort
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   | - | | RES,FOI,WAT
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |        Takes reduced magical damage
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     T o a d s t o o l                    |    64 HP ||    64 EXP ||   40 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop CURE-PARAL /
       | Biomonster / Fungus           |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Warehouse Basement
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   | + |   | - | x |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a spray of spores that may cause Paralysis
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     T o w e r                            |   340 HP ||  1080 EXP ||  128 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop   DYNAMITE /
       | Machine    / Patroller        |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Nurvus
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   | - |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | WARNING
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a high-intensity beam
       |        Uses WARNING unless there are two FloatMines on-screen
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     T r a c e r                          |    99 HP ||   256 EXP ||  267 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Droid            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Wreckage
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   | - |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a laser beam
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     T w i n   A r m s                    |   400 HP ||  6000 EXP ||  326 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Dual Blade       |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Strength Tower, Courage Tower
       |                               | | and Anger Tower
       | Number Encountered:       1-2 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | + |   |   | - |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | BLADESHINE,HAKEN BOLT
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with its sharp blade
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTV
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     V o p a l S p h r e                  |   195 HP ||  3583 EXP ||  490 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Bomb             |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Vahal Fort
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | CYANICBOMB
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTW
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     W a r r e n 2 8 6                    |    95 HP ||   218 EXP ||  128 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Ren              |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Wreckage
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | - | - |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FLARE SHOT
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     W h i s t l e                        |    50 HP ||   173 EXP ||   92 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Droid            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Wreckage
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   | - |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a laser beam
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     W i r e d i n e                      |   190 HP ||  2304 EXP ||  187 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Pod              |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Climate Control Centre and
       |                               | | Weapons Plant
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | COMBINE (Combo)
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a thin energy beam
       |        Uses COMBINE if only itself and one Arthropod are on-screen
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     W o r k e r   P o d                  |   100 HP ||   466 EXP ||   72 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Machine    / Pod              |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Plate System
       |                               | |
       | Number Encountered:       1-3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   x   |   /   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a thin energy beam
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTX
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     X a n a f a l g u e                  |    16 HP ||     9 EXP ||    2 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Falgue           |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Academy Basement and Birth Valley
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with thin tentacles
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     X e - A - T h o u l                  |  1520 HP ||  7374 EXP || 1000 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Evil Being / Witch            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss               |(| Air Castle
       |                               | |
       | Number Encountered:         3 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |>+<|   |   |   |   | + | | GIWAT,GIZAN
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | THNDRBLAST (Combo)
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a spark from its finger
       |        Only uses THNDRBLAST if all three Xe-A-Thouls are on-screen
       |        Takes reduced magical damage
       |        See 15.4.1. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________         BSTZ
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||ŻŻŻŻŻŻŻŻŻŻ|
     Z i o                                |     - HP ||     - EXP ||    - MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Evil Being / Zio              |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss               |(| Zio's Fort
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | x | x | x | x | x | x | x | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | MAG.BARRIR,NIGHTMARE,BLACK WAVE
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |        Uses MAG.BARRIR at the start of battle, then summons NIGHTMARE
       |        to allow him to use BLACK WAVE
       |        This battle cannot be won
       |        See 15.2.2. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     Z i o                                |  2889 HP || 25999 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Evil Being / Zio              |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: Boss               |(| Nurvus
       |                               | |
       | Number Encountered:         1 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   | - | + |   |   |   |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   x   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | MAG.BARRIR,NIGHTMARE,HEWN,CORROSION,
       | Paralysis, Sleep & Seals?  No |(| BLACK WAVE
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Has no standard attack
       |        Uses MAG.BARRIR at the start of battle, then summons NIGHTMARE
       |        to allow him to use BLACK WAVE
       |        Takes reduced magical damage
       |        See 15.2.4. for boss strategy
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     Z i o s   G u a r d                  |   145 HP ||   712 EXP ||  107 MST |
    _____________________________________ |__________||/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________  \ May Drop     DIMATE /
       | Evil Being / Spearman         |  / Location \  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Nurvus
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   | - | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with its spear
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     Z o l   S l u g                      |    50 HP ||   212 EXP ||   91 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Slime            |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Passageway and The Hole
       |                               | |
       | Number Encountered:       2-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | + | + |   | - | - | + |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | FUSION (Combo)
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Uses FUSION when only two Zol Slugs are on-screen
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     Z o m b i e                          |   120 HP ||   363 EXP ||    1 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Darkspawn  / Undead           |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Reshel (during snowstorm)
       |                               | |
       | Number Encountered:       2-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |>+<| - | + | - | - | - |   | + | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   x   |   /   |   /   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals?  No |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with a spew of fetid slime
       |_______________________________________________________________________
    
    ___________________________________    __________  ___________  __________
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  |          ||           ||          |
     Z o r a n   B u l t                  |    25 HP ||    12 EXP ||    3 MST |
    _____________________________________ |__________||___________||__________|
    ŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|   __________
       | Biomonster / Zoran Bult       |  / Location \
       |                               | |            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | Encounter: On foot            |(| Academy Basement and Birth Valley
       |                               | |
       | Number Encountered:       1-4 |(| ____________
       |_______________________________| |/ Techniques \
       |Fir|Wtr|Nrg|Frc|Grv|Elc|Rad|Lgt|(|              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |   |   |   |   |   |   |   | x | |
       |ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|(| ________
       | Death |Destroy|Cleanse|  EMP  | |/ Skills \
       |   /   |   /   |   x   |   x   |(|          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |
       | Paralysis, Sleep & Seals? Yes |(|
       |_______________________________| |_____________________________________
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       | NOTES: Attacks with thin tentacles
       |_______________________________________________________________________
    
    
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    15. Boss Strategies                                                   CBSST
    
    ___________________________________________________________________________
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Each boss in the game is given its own strategy in the walkthrough and
    side mission sections above. This part of the guide is dedicated to the
    special battles in Phantasy Star IV, split into six sections covering each
    of the five acts of the main game and the side missions.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    15.1. Act I                                                           CBSAI
    ___________________________________________________________________________
    ***************************************************************************
    15.1.1. Igglanova 1                                                   CBSIG
    ***************************************************************************
    
    
     Met: Academy Basement           Recommended Level before fighting:
      HP: 300                          Alys: 7
     EXP: 173                          Chaz: 2-3
     MST: 54                           Hahn: 2-3
    
    
    To defeat the Igglanova quickly, have Alys use her VORTEX skill and Chaz
    and Hahn attack in the first round. The Igglanova will spawn a Xanafalgue
    every round until there are two on the screen, at which point it will
    attack, so make sure that Chaz attacks the Xanafalgue each round and keep
    having Alys use VORTEX. Hahn should be attacking whatever necessary
    (usually Igglanova) or using RES if anyone needs healing (which shouldn't
    happen). Igglanova should go down in four or five rounds.
    
    
    
    
    ***************************************************************************
    15.1.2. Igglanova 2                                                   CBSIN
    ***************************************************************************
    
    
     Met: In Zema                    Recommended Level before fighting:
      HP: 300                          Alys: 9-10     Gryz: 9
     EXP: 173                          Chaz: 9
     MST: 54                           Hahn: 9
    
    
    The Igglanova is extremely easy this time. The recommended levels given
    above are only there because this should be the state of play when you
    fight. Don't waste Techniques or Skills. Just have everyone attack the
    Igglanova. When it spawns Xanafalgues, Alys will easily destroy them with
    her TITNSLASHRs. This battle will be over in a couple of rounds.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    15.2. Act II                                                          CBSII
    ___________________________________________________________________________
    ***************************************************************************
    15.2.1. Juza                                                          CBSJZ
    ***************************************************************************
    
    
     Met: Zio's Fort                 Recommended Level before fighting:
      HP: 1523                         Alys: 14-15    Gryz: 15-16
     EXP: 5150                         Chaz: 15-16    Rika: 14-15
     MST: 800                          Hahn: 14-15
    
    
    In the first round, have Alys use VORTEX, Chaz use CROSSCUT, Hahn use WAT,
    Gryz use WAR CRY and Rika use DBLSLASH. This will inflict a fair amount of
    damage and increase Gryz's ATK for the rounds to come. In the rounds that
    follow, use the same attack strategy. Let Gryz just attack each round, and
    Chaz use TSU if he runs out of CROSSCUT.
    
    Juza only uses magic, so have Hahn or Rika heal when a character is hit by
    a targeted spell. If Juza uses ZAN, CORROSION or FORCEFLASH (especially the
    latter), it may be best to let both of them heal, and maybe even get Chaz
    to lend a hand if necessary. Although Gryz has the most HP at this time,
    give him priority over other characters as he will take the most damage
    from Juza. If you are unlucky and one of your characters falls in this
    battle, get a fast character to use the MOON-DEW and a slower one to follow
    this up with GIRES or a DIMATE. This should restore them back to a decent
    level of health.
    
    If you keep the pressure on Juza, and heal when necessary, this battle
    shouldn't last more than four or five rounds.
    
    
    
    
    ***************************************************************************
    15.2.2. Zio 1                                                         CBSZI
    ***************************************************************************
    
    
     Met: Zio's Fort                 Recommended Level before fighting:
      HP: N/A                          N/A
     EXP: N/A
     MST: N/A
    
    
    You will not win this fight, and you are not meant to. Before you get a
    chance to do anything, Zio will use MAG.BARRIR, reducing any magical damage
    you inflict to 1 (you won't even hit him with regular attacks).
    
    The simplest way to get through the battle is to let everyone attack each
    round (use Macro A if you haven't changed it). In the first round, Zio will
    set his hands on fire (no effect), and do nothing in the second round. In
    the round that follows he will summon NIGHTMARE, then use BLACK WAVE on
    Chaz in the round after that. The battle ends abruptly with a cut-scene.
    
    
    
    
    ***************************************************************************
    15.2.3. Gy-Laguiah 1                                                  CBSGY
    ***************************************************************************
    
    
     Met: Ladea Tower                Recommended Level before fighting:
      HP: 2580                         Chaz: 17-18    Demi: 14-15
     EXP: 10000                        Gryz: 17-18    Rune: 20
     MST: 1224                         Rika: 17-18
    
    
    Not a particularly difficult opponent, as both of its attacks only affect
    one character. In the first round, have Chaz use GITHU (if he is not Level
    17 yet, which he should be, use CROSSCUT), Gryz use WAR CRY, Rika use SANER
    (to ensure that Gy-Laguiah acts last in the round), Demi use her one round
    of PHONON, and Rune use GIWAT.
    
    In the subsequent rounds, have Chaz continue to use GITHU or CROSSCUT, let
    Gryz just attack, get Rika to heal whoever was attacked in the round before
    (unless it was Demi), get Demi to just attack, and keep Rune using GIWAT.
    If Demi is attacked, have her use RECOVER in the following round. If any of
    your party fall (due to a critical strike), let Demi use MEDIC PW and
    follow this up with a curative Technique.
    
    If you keep on top of things, there shouldn't be a problem in this battle,
    and it should be over in about five to seven rounds.
    
    
    
    
    ***************************************************************************
    15.2.4. Zio 2                                                         CBSZO
    ***************************************************************************
    
    
     Met: Nurvus                     Recommended Level before fighting:
      HP: 2889                         Chaz: 19-20    Demi: 16-17
     EXP: 25999                        Gryz: 19-20    Rune: 21-22
     MST: 1                            Rika: 19-20
    
    
    Before initiating this battle, set up the following Macro:
    ____________________________
    Rune: Use Item  - PSYCO-WAND
    Gryz: Skill     - WAR CRY
    Demi: Skill     - BARRIER
    Rika: Technique - DEBAN
    Chaz: Skill     - CROSSCUT
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    As before, Zio will set up his MAG.BARRIR at the very beginning of combat,
    nullifying all of your attacks. However, this time you have a trick up your
    sleeve. Go to the Macro menu and select the Macro you made above. In the
    first round that follows, Zio will summon NIGHTMARE, Rune will cancel the
    magical barrier with the PSYCO-WAND, Gryz will enhance his ATK, Demi will
    create your own barrier, Rika will further amplify this by increasing the
    party's DFS, and Chaz will start the ball rolling with an attack.
    
    From this point Zio will begin his offensive. His arsenal includes Hewn,
    Corrosion, Black Wave, and a nameless red energy beam. The first two of
    these inflict damage on all the characters (although little on Rune), and
    Black Wave and the red beam deal a lot of damage to one character.
    
    In the second round, let Chaz use CROSSCUT again, have Gryz attack, get
    Rika to use SANER to make sure everyone gets to act before Zio, have Demi
    use her PHONON, and let Rune use GIFOI. In the following rounds, Chaz
    should continue using CROSSCUT (or GITHU if he runs out), Gryz should
    attack constantly, Rika should use GIRES, Demi should attack, and Rune
    should keep on firing GIFOI.
    
    Get Rika to heal characters low on HP, taking into account Zio only uses
    magic and that Gryz has very poor magic defence and Rune's magic defence is
    very good. Always use Demi's RECOVER Skill if her HP gets low, and in dire
    circumstances it may be a good idea to use some DIMATEs and let Chaz do
    some healing, or even use Demi's MEDIC PW or a STAR-DEW. Whatever happens,
    try to keep your characters conscious. Losing a character means that in the
    following round both they and the character that revives them lose a turn.
    
    If you watch your health and keep bearing down on Zio, there's no reason
    for the battle to last more than eight to ten rounds.
    
    
    
    
    ***************************************************************************
    15.2.5. ChaosSorcr                                                    CBSCS
    ***************************************************************************
    
    
     Met: Shuttle                    Recommended Level before fighting:
      HP: 460                          Chaz: 19-20    Wren: 20
     EXP: 18380                        Rika: 19-20
     MST: 1200                         Rune: 21-22
    
    
    A break in the pattern of increasing boss difficulty, the ChaosSorcr is
    exceptionally easy to defeat. The ChaosSorcr will either use a laser beam
    attack, Flaeli, Hewn or ShadowBind (a target-all Skill that has a small
    chance of reducing the Agility of each character). Have all the characters
    use their standard attacks, and the ChaosSorcr will go down in the second
    round, probably only getting the chance to act once in the entire battle.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    15.3. Act III                                                         CBIII
    ___________________________________________________________________________
    ***************************************************************************
    15.3.1. Dark Force 1                                                  CBSDR
    ***************************************************************************
    
    
     Met: Kuran                      Recommended Level before fighting:
      HP: 4540                         Chaz: 25       Wren: 24
     EXP: 32600                        Rika: 26-27    Raja: 27
     MST: 1                            Rune: 25
    
    
    In the first round, let Chaz use GITHU, Rika use SANER, Rune use NAFOI (or
    NAWAT if he is Level 26), Wren use BARRIER and Raja use BLESSING. This
    should inflict a decent 400-500 HP of damage on Dark Force, and also
    prepare you for the rounds to come.
    
    Dark Force will use either FLARE SHOT (an extremely powerful beam attack
    that targets one character), PHONONMASR or BURSTROC (both of which are
    fairly damaging hit-all spells).
    
    In the rounds that follow, keep Chaz using GITHU, let Rika use DBLSLASH,
    have Rune continue to use NAFOI or NAWAT, continue attacking with Wren,
    and get Raja to maintain the party with healing Techniques.
    
    If Dark Force uses FLARE SHOT in the previous round, get Raja to use
    GIRES on the victim (or get Wren to use RECOVER if he was hit). If Dark
    Force uses one of his party attacks, have Raja use SAR. In the unfortunate
    event that a character should fall, have a fast character use REVER or a
    MOON-DEW (if you have any) and get a slow character to heal them with GIRES
    or a DIMATE. If Wren is the flatlined character, use a REPAIR-KIT.
    
    If you are in a situation where Wren is using RECOVER to heal and everyone
    else is at maximum HP, let Raja throw out a ST. FIRE, as this Skill hurts
    Dark Force a lot.
    
    Use this strategy, keeping your party's HP levels high and continually
    pummelling your opponent, and Dark Force should crumble to dust after a
    mere six or seven rounds.
    
    
    
    
    ***************************************************************************
    15.3.2. Gy-Laguiah 2                                                  CBSGL
    ***************************************************************************
    
    
     Met: Climate Control Centre     Recommended Level before fighting:
      HP: 2580                         Chaz: 26       Wren: 25
     EXP: 10000                        Rika: 27-28    Raja: 28
     MST: 1224                         Rune: 26
    
    
    As the Gy-Laguiah is no different from his debut fight, this battle should
    be very easy. Don't bother with defensive preparations. Just have Chaz use
    GITHU, Rika use DBLSLASH, Rune use NAWAT, Wren use FLARE, and Raja use RES
    on the character hit in the round before. Ignore Wren getting damaged, as
    the Gy-Laguiah will not be able to kill him before it is defeated.
    
    Without needing to deviate from this pattern, the battle will conclude
    after three or four rounds.
    
    
    
    
    ***************************************************************************
    15.3.3. D-Elm-Lars                                                    CBSDL
    ***************************************************************************
    
    
     Met: Climate Control Centre     Recommended Level before fighting:
      HP: 777                          Chaz: 27       Wren: 26
     EXP: 3919                         Rika: 28-29    Raja: 29
     MST: 500                          Rune: 26-27
    
    
    This fellow is ridiculously easy. All you need to do in this battle is
    have Chaz, Rika and Wren attack, and let Rune and Raja just defend. Even
    doing this, the battle will only last a couple of rounds.
    
    
    
    
    ***************************************************************************
    15.3.4. Carnivorous Trees                                             CBSCT
    ***************************************************************************
    
    
     Met: South of Garuberk Tower    Recommended Level before fighting:
      HP: 240                          N/A
     EXP: N/A
     MST: N/A
    
    
    There are three Carnivorous Trees. Individually, they are not particularly
    dangerous enemies. The only thing they do each round is attack (sometimes
    inflicting Poison). However, each time a Carnivorous Tree is defeated it is
    replaced with a new one. This cycle never, ever ends, and eventually the
    party will be wiped out. Unlike all other boss battles, you can run from
    this battle, and this is exactly what you should do. Don't do anything in
    the first round except escape. There is no point fighting at all, as you
    cannot possibly win. Just run.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    15.4. Act IV                                                          CBSIV
    ___________________________________________________________________________
    ***************************************************************************
    15.4.1. Xe-A-Thouls                                                   CBSXT
    ***************************************************************************
    
    
     Met: Air Castle                 Recommended Level before fighting:
      HP: 1520                         Chaz: 36       Wren: 34
     EXP: 7374                         Rika: 38-39    Kyra: 34-35
     MST: 1000                         Rune: 34
    
    
    Unless you are prepared and use the strategy given below, this will be an
    exceptionally tough battle, and definitely the most difficult you will have
    faced so far. If you are prepared, however, you may find that the battle is
    no harder than the others. Even on their own, a Xe-A-Thoul is considerably
    powerful, but together they can combine their power to inflict a severe
    amount of damage on the entire party. The most important things to do first
    in this battle are to set up a Barrier to reduce your characters' damage
    and to drop the Xe-A-Thouls' number to two.
    
    In the first round, have Chaz use RAYBLADE, Rika use DBLSLASH, Rune use
    EFESS, Wren use BARRIER, and Kyra use NAFOI. Make sure all three of the
    single-target attacks are aimed at the same Xe-A-Thoul. This should inflict
    around 1300-1350 HP of damage on that Xe-A-Thoul. Hopefully, Wren will be
    able to set up his BARRIER before the Xe-A-Thouls can unleash their
    combination attack, THNDRBLAST. Otherwise, each member of your party will
    suffer a great deal of damage. Also, one or two of the Xe-A-Thouls may use
    GIWAT or GIZAN, or they may just attack.
    
    In the following rounds, have Chaz use AIRSLASH, Rika use SAR (or GISAR if
    the party are very hurt), Rune continue to use EFESS, Wren use BURSTROC (or
    RECOVER if he is low on HP), and Kyra use HEWN (or an appropriate curative
    Technique if necessary). After your party has unleashed their first attack
    or two, the most damaged Xe-A-Thoul will fall. This prevents them using
    THNDRBLAST again. From now on, the battle will be much easier.
    
    Keep following the above pattern, ensuring each member of your party stays
    above half of their maximum HP, and the witches will be finished in a mere
    three or four rounds.
    
    
    
    
    ***************************************************************************
    15.4.2. Lashiec                                                       CBSLC
    ***************************************************************************
    
    
     Met: Air Castle Basement        Recommended Level before fighting:
      HP: 6383                         Chaz: 36-37    Wren: 34-35
     EXP: 29999                        Rika: 39-40    Kyra: 34-35
     MST: 1                            Rune: 34-35
    
    
    In the first round, get Chaz to use RAYBLADE, have Rika use SANER, let
    Rune throw out an EFESS, have Wren set up a BARRIER, and get Kyra to use
    WARLA. This should set up a decent defence and also start the offensive
    against Lashiec.
    
    Lashiec will use one of a few different Skills to begin with - either
    THNDHALBRT or ANOTHRGATE (both of which are powerful hit-all Skills, the
    latter being the most damaging), or POSSESSION (a single-target Skill that
    inflicts Sleep on one character). In the following rounds, have Chaz keep
    using RAYBLADE (or NATHU when this runs out), get Rika to use GISAR or
    NARES (depending on who was damaged in the round before), get Rune to
    continue using EFESS (or NAFOI when this runs out), let Wren just attack
    (or use RECOVER if he needs HP), and keep Krya using NAFOI (or GIRES or
    a curative item if you need a little extra healing).
    
    Once Lashiec gets to 1/4 HP, he will use REINFORCE, which increases all of
    his statistics. This makes him that extra bit tougher, but indicates that
    he's almost down. Keep using the above strategy, putting a little more
    emphasis on healing if you need it, or letting Rika use DBLSLASH if there
    is no healing to be done.
    
    If any of your characters go down, get a fast character to use REVER or a
    MOON-DEW, and follow this up with a slower character using GIRES or a
    DIMATE or TRIMATE. Alternatively, just use a SOL-DEW or a REPAIR-KIT.
    
    Keep pummelling Lashiec and maintaining your party's HP levels, and this
    ancient king will be dethroned in about six or seven rounds.
    
    
    
    
    ***************************************************************************
    15.4.3. Dark Force 2                                                  CBSDF
    ***************************************************************************
    
    
     Met: Garuberk Tower             Recommended Level before fighting:
      HP: 7524                         Chaz: 38-39       Wren: 36
     EXP: 46383                        Rika: 40-41       Kyra: 36-37
     MST: 1                            Rune: 35
    
    
    In the first round, get Chaz to use his RAYBLADE, let Rika use SANER, have
    Rune fire his sole LEGEON, get Wren to set up a BARRIER, and have Kyra use
    WARLA. This will set up the party for the following rounds, ensuring Dark
    Force acts last, and also scratch the surface of Dark Force's HP total.
    
    Dark Force has a different range of abilities this time, including a Skill
    that sends a character to Sleep (EVIL EYE), a very damaging beam that hits
    one character (SHDWBREATH), and a powerful hit-all attack (LIGHTSHOWR).
    Hopefully, Wren will be able to set up his BARRIER before Dark Force uses
    SHDWBREATH or LIGHTSHOWR, or you may find that you receive a crippling
    amount of damage (including the possibility of immediate flat-lining).
    
    In the following rounds, keep Chaz using RAYBLADE (or NATHU when he runs
    out), let Rika use either SAR or GISAR following a LIGHTSHOWR (don't use
    NASAR as it will not be necessary at this stage of the game), or GIRES or
    NARES following SHDWBREATH, have Rune use EFESS (or NAWAT once the supply
    is depleted), get Wren to attack or use RECOVER if needed, and let Kyra use
    NAFOI or provide some additional healing. If the organic members of your
    party do not need healing, have Rika add to the offence by using DBLSLASH.
    
    If any of the party fall, follow the usual fast character revival and slow
    character healing strategy, or use a SOL-DEW if you need to revive quickly.
    
    Try not to let a character's HP stay below half their maximum total, as
    there is the possibility that a single attack from Dark Force may knock
    them down. Also, if any of the characters succumb to Dark Force's EVIL EYE,
    let wake up naturally (don't use Rune's AROWS as this will waste his turn).
    
    Stay offensive and heal quickly, and you'll find that the battle will be
    over in around eight to ten rounds.
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    15.5. Act V                                                           CBSAV
    ___________________________________________________________________________
    ***************************************************************************
    15.5.1. Dark Force 3                                                  CBSDC
    ***************************************************************************
    
    
     Met: Near Soldiers' Temple      Recommended Level before fighting:
      HP: 8240                         Chaz: 41-42       Wren: 38-39
     EXP: 49999                        Rika: 43-44
     MST: 1                            Rune: 38
    
    
    In the first round, set up the standard defence by getting Chaz to use his
    RAYBLADE, having Rika increase the party's Agility by using SANER, letting
    Rune let loose an EFESS, and having Wren set up a BARRIER. Hopefully, Wren
    will create the BARRIER before Dark Force uses a damaging Skill, else one
    or all of the characters will take a severe beating.
    
    Dark Force has exactly the same Skills that Seth had (except DTHSPELL),
    including CORRSION (this hit-all Skill is far more powerful this time),
    SHADOWBIND (reducing the Agility of all organic characters) and MINDBLST
    (a hit-all Skill that may inflict Sleep on each character). It also has a
    normal, fairly damaging, attack.
    
    In the second round, get Chaz to use RAYBLADE again, have Rika use DEBAN,
    get Rune to unleash another EFESS, and have Wren just attack normally. If
    the party need healing in this round, get Wren to use a STAR-DEW instead of
    attacking. If only one character is injured, let him use a TRIMATE or his
    RECOVER Skill.
    
    In the following rounds, keep Chaz using RAYBLADE (or NATHU when this runs
    out), let Rika take over the healing by using SAR, GISAR or GIRES (or NASAR
    or NARES if necessary), have Rune use EFESS (or LEGEON or NAWAT when you
    run out), and get Wren to attack or use RECOVER on himself.
    
    As usual, let Rika throw out a DBLSLASH if no healing needs to be done, and
    do not use AROWS if any characters fall asleep. After all, it is likely
    that any characters that don't wake up immediately will wake up in the next
    round. Using AROWS would just be a waste of a chance to use one of Rune's
    powerful offensive spells.
    
    If Rika falls asleep and there is healing to be done, get Wren to cover for
    her by using a STAR-DEW or a TRIMATE, or let Chaz use one of his curative
    Techniques if you are low on items.
    
    Try to keep every characters' HP above half their maximum value at all
    times, and if one of your party members is flatlined, follow the standard
    fast/slow revival strategy or use a SOL-DEW or a REPAIR-KIT.
    
    A little more care may need to be taken in this battle, as Dark Force's
    Sleep-inflicting Skill may take characters out of commission for a round or
    two on a fairly regular basis. It may be necessary to postpone attacking
    Dark Force for an entire round if healing needs to be done.
    
    This battle will very likely take a lot longer than any of the previous
    boss battles, and possibly use a few items in the process, but if you keep
    the characters at a safe HP level, it should all be over in around ten to
    thirteen rounds.
    
    
    
    
    ***************************************************************************
    15.5.2. De-Vars                                                       CBSDV
    ***************************************************************************
    
    
     Met: Strength Tower             Recommended Level before fighting:
      HP: 5499                         Chaz: 43-46       Wren: 40-43
     EXP: 35000                        Rika: 46-49
     MST: 1                            Rune: 40-42
    
    
    The guardian of the Strength Tower, De-Vars is a master of physical combat.
    In the first round, have Chaz use RAYBLADE, get Rika to set up DEBAN, let
    Rune use LEGEON, and get Wren to just attack normally (a BARRIER would be a
    waste of time, as De-Vars doesn't use magical attacks). De-Vars will either
    perform a standard attack or unleash a hit-all Skill called DISRUPTARM.
    
    In the following rounds, let Chaz continue using his RAYBLADE (or NATHU if
    this is exhausted), get Rika to use GIRES or GISAR (you won't need more
    powerful healing than this), get Rune to use LEGEON (or NAWAT if this runs
    out), and keep Wren attacking (or use RECOVER if he is low on HP).
    
    As usual, have Rika perform DBLSLASH if there is no organic healing to be
    done, and revive fallen characters with the fast-slow method, a SOL-DEW or
    a REPAIR-KIT (for Wren).
    
    Follow the strategy above, and De-Vars will concede in around seven or
    eight rounds.
    
    
    
    
    ***************************************************************************
    15.5.3. Sa-Lews                                                       CBSSL
    ***************************************************************************
    
    
     Met: Courage Tower              Recommended Level before fighting:
      HP: 5499                         Chaz: 43-46       Wren: 40-43
     EXP: 35000                        Rika: 46-49
     MST: 1                            Rune: 40-42
    
    
    The guardian of the Courage Tower, Sa-Lews is a master of magical combat.
    In the first round, have Chaz use CROSSCUT, get Rika to use SANER, let Rune
    use LEGEON, and get Wren to set up his BARRIER.
    
    Sa-Lews will use a number of Rune's Skills, including FLAELI, HEWN, TANDLE
    and LEGEON. As three of these are hit-all Skills, you may be in for a tough
    time in this battle.
    
    In the following rounds, let Chaz continue using his CROSSCUT, get Rika to
    use GIRES or GISAR (you may need to use NASAR following some of Sa-Lews
    attacks), get Rune to use LEGEON (or NAWAT if this runs out), and keep Wren
    attacking (or use RECOVER if he is low on HP).
    
    As usual, have Rika perform DBLSLASH if there is no organic healing to be
    done, and revive fallen characters with the fast-slow method, a SOL-DEW or
    a REPAIR-KIT (for Wren).
    
    Follow the strategy above, and Sa-Lews will concede in around seven or
    eight rounds.
    
    
    
    
    ***************************************************************************
    15.5.4. Profound Darkness                                             CBSPD
    ***************************************************************************
    
    
     Met: The Edge                   Recommended Level before fighting:
      HP: 4120/4620/12999              Chaz: 49+         Wren: 46+
     EXP: N/A                          Rika: 52+        Other: 45+
     MST: N/A                          Rune: 45+
    
    
    The final boss battle of the game consists of three stages, each involving
    combat with one of the incarnations of The Profound Darkness. They all
    differ in their strength and abilities, so this strategy guide will explain
    each incarnation separately. Also, the fifth character you have chosen will
    determine the best method of fighting The Profound Darkness, so there are
    five different strategies representing each possible choice. Good luck!
    
    Stage 1 - The first incarnation is fairly unsettling it its appearance, but
              it is the weakest of the three. It will use only single-target
              attacks, including RAY-BREATH, FIREBREATH and SHDWBREATH. They
              are fairly similar in their strength, but certain characters will
              be weaker or more resistant to certain attacks. You will only
              need to use single-target healing to overcome these Skills.
    
       Hahn - In the first round, have Chaz use RAYBLADE, Rika use SANER to
              speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
              Hahn use his VISION Skill.
    
              In the second round, get Chaz to use RAYBLADE again, let Rika use
              DEBAN, have Rune use NAWAT, have Wren just attack or use RECOVER,
              and let Hahn use GIRES or NARES (or NAWAT if Wren uses RECOVER).
    
              In the following rounds, keep Chaz using RAYBLADE, have Rika take
              over the healing (or use DBLSLASH if no healing is required), let
              Rune continue using NAWAT, get Wren to attack or use RECOVER, and
              have Hahn use NAWAT as well.
    
              Keep using this strategy until the incarnation dissipates and the
              second form appears, which should take no more than six rounds.
    
       Gryz - In the first round, have Chaz use RAYBLADE, Rika use SANER to
              speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
              Gryz perform a WAR CRY.
    
              In the second round, get Chaz to use GIRES or NARES (or RAYBLADE
              if Wren uses RECOVER), let Rika use DEBAN, have Rune use NAWAT,
              have Wren just attack or use RECOVER, and let Gryz just attack.
    
              In the following rounds, get Chaz to use RAYBLADE, have Rika take
              over the healing (or use DBLSLASH if no healing is required), let
              Rune continue using NAWAT, get Wren to attack or use RECOVER, and
              have Gryz attack as well.
    
              Keep using this strategy until the incarnation dissipates and the
              second form appears, which should take no more than six rounds.
    
       Demi - In the first round, have Chaz use RAYBLADE, Rika use SANER to
              speed up the party, Rune use NAWAT, Wren attack normally, and
              Demi set up a BARRIER.
    
              In the second round, get Chaz to use GIRES or NARES (or RAYBLADE
              if Wren uses RECOVER), let Rika use DEBAN, have Rune use NAWAT,
              have Wren just attack or use RECOVER, and let Demi just attack or
              use RECOVER too.
    
              In the following rounds, get Chaz to use RAYBLADE, have Rika take
              over the healing (or use DBLSLASH if no healing is required), let
              Rune continue using NAWAT, get Wren to attack or use RECOVER, and
              have Demi attack or use RECOVER as well.
    
              Keep using this strategy until the incarnation dissipates and the
              second form appears, which should take no more than six rounds.
    
       Raja - In the first round, have Chaz use RAYBLADE, Rika use SANER to
              speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
              Raja use BLESSING.
    
              In the second round, get Chaz to use RAYBLADE, let Rika perform a
              DBLSLASH, have Rune use NAWAT, have Wren attack or use RECOVER,
              and let Raja use RES or GIRES (or defend if Wren uses RECOVER).
    
              In the following rounds, get Chaz to use RAYBLADE, have Rika keep
              using DBLSLASH, let Rune continue using NAWAT, get Wren to attack
              or use RECOVER, and have Raja continue the healing.
    
              Keep using this strategy until the incarnation dissipates and the
              second form appears, which should take no more than six rounds.
    
       Kyra - In the first round, have Chaz use RAYBLADE, Rika use SANER to
              speed up the party, Rune use NAWAT, Wren throw up a BARRIER, and
              Kyra use her WARLA Skill.
    
              In the second round, get Chaz to use RAYBLADE, let Rika use GIRES
              or NARES (or DBLSLASH if no healing is required), have Rune use
              NAWAT, have Wren attack or use RECOVER, and let Kyra use NAFOI.
    
              In the following rounds, get Chaz to use RAYBLADE, have Rika keep
              up the healing or using DBLSLASH, let Rune continue using NAWAT,
              get Wren to attack or use RECOVER, and have Kyra use NAFOI.
    
              Keep using this strategy until the incarnation dissipates and the
              second form appears, which should take no more than six rounds.
    
    Stage 2 - The second incarnation has only slightly more HP than the first,
              but has far more powerful Skills. Apart from a lightning-style
              normal attack, the second form has use of DISTORTION, LIGHTSHOWR
              and ANOTHRGATE. These three Skills deal a considerable amount of
              damage to all members of the party, so target-all healing will be
              the order of the day this time. As there is no initial setup to
              be done, the second stage shouldn't last as long as the first.
    
       Hahn - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
              this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
              no healing is required), let Rune continue using NAWAT, get Wren
              to attack or use RECOVER, and have Hahn use NAWAT as well.
    
              Keep using this strategy until the incarnation dissipates and the
              final form appears, which should take no more than five rounds.
    
       Gryz - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
              this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
              no healing is required), let Rune continue using NAWAT, get Wren
              to attack or use RECOVER, and have Gryz just attack as well.
    
              Keep using this strategy until the incarnation dissipates and the
              final form appears, which should take no more than five rounds.
    
       Demi - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
              this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
              no healing is required), let Rune continue using NAWAT, have Wren
              attack or use RECOVER, and get Demi to use PHONOMEZER or RECOVER.
    
              Keep using this strategy until the incarnation dissipates and the
              final form appears, which should take no more than five rounds.
    
       Raja - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
              this runs out), have Rika use DBLSLASH, let Rune continue using
              NAWAT, get Wren to attack or use RECOVER, and have Raja keep up
              his expert healing by using a RES or a SAR (or else just defend).
    
              Keep using this strategy until the incarnation dissipates and the
              final form appears, which should take no more than five rounds.
    
       Kyra - From the beginning, keep Chaz using RAYBLADE (or CROSSCUT when
              this runs out), have Rika use GIRES or GISAR (or use DBLSLASH if
              no healing is required), let Rune continue using NAWAT, get Wren
              to attack or use RECOVER, and have Kyra keep using NAFOI.
    
              Keep using this strategy until the incarnation dissipates and the
              final form appears, which should take no more than five rounds.
    
    Stage 3 - The third and final incarnation of The Profound Darkness is the
              toughest of them all, and with about three times as many HP it
              will definitely take the longest. It has a standard attack which
              is fairly damaging, and a few other abilities as well. These
              consist of POSSESSION (that may inflict Sleep on a character),
              CANCELING (extremely annoying, as it removes all assistance
              effects from the party such as BARRIER, DEBAN, SANER, etc.), and
              the powerful MEGID Technique. Don't hold back. This is it.
    
       Hahn - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
              use this Technique), get Rika to take care of the healing (or use
              DBLSLASH if healing isn't required), let Rune throw out a LEGEON
              (or EFESS when this runs out), get Wren to use POSIBOLT if he has
              it (else attack, using RECOVER when needed), and have Hahn use
              his ASTRAL Skill (or NAWAT when the stock is depleted).
    
              After CANCELING, have Rika use DEBAN instead of healing, let Wren
              use BARRIER instead of attacking or healing, and get Hahn to
              cover the curative responsibility by using NARES or an item.
    
              If Rika runs out of TP from healing, have Hahn take over by using
              Techs, or by dipping into your (hopefully extensive) item supply.
    
              Keep using this strategy until The Profound Darkness is finally
              destroyed, which should between nine to twelve rounds.
    
       Gryz - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
              use this Technique), get Rika take care of the healing (or use
              DBLSLASH if healing isn't required), let Rune throw out a LEGEON
              (or EFESS when this runs out), get Wren to use POSIBOLT if he has
              it (else attack, using RECOVER when needed), and have Grzy keep
              attacking (this is his forte).
    
              After CANCELING, have Rika use DEBAN instead of healing, let Wren
              use BARRIER instead of attacking or healing, and get Gryz to
              cover the curative responsibility by using appropriate items.
    
              If Rika runs out of TP from healing, have Gryz take over the job
              by dipping into your (hopefully extensive) item supply.
    
              Keep using this strategy until The Profound Darkness is finally
              destroyed, which should between nine to twelve rounds.
    
       Demi - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
              use this Technique), get Rika take care of the healing (or use
              DBLSLASH if healing isn't required), let Rune throw out a LEGEON
              (or EFESS when this runs out), get Wren to use POSIBOLT if he has
              it (else attack, using RECOVER when needed), and have Demi use
              PHONOMEZER if she can (else attack, using RECOVER when needed).
    
              After CANCELING, have Rika use DEBAN instead of healing, let Wren
              use BARRIER instead of attacking or healing, and get Demi to
              cover the curative responsibility by using MEDIC PW or an item.
    
              If Rika runs out of TP from healing, have Demi take over with her
              MEDIC PW or by utilizing your (hopefully extensive) item supply.
    
              Keep using this strategy until The Profound Darkness is finally
              destroyed, which should between nine to twelve rounds.
    
       Raja - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
              use this Technique), get Rika to keep using DBLSLASH (or attack
              when the stock is exhausted), let Rune throw out a LEGEON (or
              EFESS when this runs out), get Wren to use POSIBOLT if he has
              it (else attack, using RECOVER when needed), and have Raja keep
              using curative Techs (or ST. FIRE if no healing is required).
    
              After CANCELING, have Rika use DEBAN instead of attacking, and
              let Wren use BARRIER instead of attacking or healing.
    
              If Raja runs out of TP from healing, have Rika take over for a
              round while Raja uses ATARAXIA on himself to regain some TP.
    
              Keep using this strategy until The Profound Darkness is finally
              destroyed, which should between nine to twelve rounds.
    
       Kyra - From the beginning, have Chaz use MEGID (or CROSSCUT if you can't
              use this Technique), get Rika take care of the healing (or use
              DBLSLASH if healing isn't required), let Rune throw out a LEGEON
              (or EFESS when this runs out), get Wren to use POSIBOLT if he has
              it (else attack, using RECOVER when needed), and have Kyra use
              TANDLE (or NAFOI if this runs out).
    
              After CANCELING, have Kyra use WARLA instead of attacking, and
              let Wren use BARRIER instead of attacking or healing.
    
              If Rika runs out of TP from healing, have Kyra take over with her
              Techs or by dipping into your (hopefully extensive) item supply.
    
              Keep using this strategy until The Profound Darkness is finally
              destroyed, which should between nine to twelve rounds.
    
    
    
    
    ***************************************************************************
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    15.6. Side Missions                                                   CBSSM
    ___________________________________________________________________________
    ***************************************************************************
    15.6.1. Fract Ooze                                                    CBSFO
    ***************************************************************************
    
    
     Met: The Hole                   Recommended Level before fighting:
      HP: 1999                         Party: 19
     EXP: 42236
     MST: 855
    
    
    Use your best Skills and Techniques to get the battle over as quickly as
    possible, avoiding light Skills as the Fract Ooze is resistant to these.
    
    Apart from its standard attack, the Fract Ooze only uses one Skill called
    CELL SPLIT, a hit-all attack that does a small amount of damage. If you
    stay on the offensive, it is unlikely you will need to heal at all, and the
    battle should be over in no more than two or three rounds.
    
    
    
    
    ***************************************************************************
    15.6.2. King Rappy                                                    CBSFO
    ***************************************************************************
    
    
     Met: Rappy Cave                 Recommended Level before fighting:
      HP: 2911                         Party: 36
     EXP: 39852
     MST: 555
    
    
    In the first round, have Chaz use RAYBLADE, let Rika use DEBAN, have Rune
    use LEGEON, and get Wren to use BARRIER. If there is another character in
    your party, let them perform their best attack (avoiding light Skills).
    
    King Rappy will either use a normal attack or its EARTHQUAKE Skill (which
    damages all characters). With the defences set up, neither of these attacks
    should pose too much of a threat.
    
    In the rounds that follow, let Chaz continue using RAYBLADE, have Rika use
    DBLSLASH, get Rune to use NAWAT, let Wren just attack, and have your other
    character (if there is one) use their best abilities. 
    
    Obviously, have Wren use RECOVER if he needs to (unlikely), and get Rika to
    heal any other characters that drop to low HP levels (also unlikely).
    
    If you keep the pressure on, King Rappy should fly the nest in about four
    or five rounds.
    
    
    
    
    ***************************************************************************
    15.6.3. Dominators                                                    CBSDM
    ***************************************************************************
    
    
     Met: Vahal Fort                 Recommended Level before fighting:
      HP: 999                          Party: 37
     EXP: 14400
     MST: 1500
    
    
    Three Dominators are the sum total of Daughter's defences, and it shouldn't
    be a great chore to defeat them. Use hit-all Techniques and Skills (try out
    Wren's POSIBOLT), and the Dominators should only last a couple of rounds.
    
    
    
    
    ***************************************************************************
    15.6.4. Alys                                                          CBSAL
    ***************************************************************************
    
    
     Met: Anger Tower                Recommended Level before fighting:
      HP: Varies                       Chaz: 45-46
     EXP: 1
     MST: 1
    
    
    Just have Chaz use normal attacks, as Alys should not be able to inflict
    enough damage to kill him before she falls.
    
    
    
    
    ___________________________________________________________________________
    ***************************************************************************
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    16. Geography                                                         CGGRP
    
    ___________________________________________________________________________
    ***************************************************************************
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    16.1. Algo                                                            CGALG
    ___________________________________________________________________________
    ***************************************************************************
    
    
    The entire Phantasy Star IV game is set in the star system of Algo. It is a
    fairly small system comprising the star Algo, an asteroid belt formed from
    the destruction of the planet Parma, the planets Motavia, Dezolis and
    Rykros, and artificial satellites (there are two that are mentioned in the
    game, although there could very well be more).
    
    The Algo star itself is fixed on a specific location, and the asteroid
    belt, planets and satellites orbit this star. The asteroid belt is the
    closest to Algo, as it consists of the debris that resulted from the
    destruction of the first planet, Parma, a thousand years ago. A little
    further out from the asteroid belt is Motavia, which shares its orbit with
    the artificial satellite Zelan. At the outskirts of the Algo system are
    Dezolis and the artificial satellite Kuran, which occupy the same orbit as
    well. Finally, the planet Rykros orbits the star in a highly elliptical
    orbit, passing inside the other planets once every thousand years.
    
    The star system has a unique purpose that it has had since its creation
    many thousands of years ago. After the defeat of The Profound Darkness, The
    Great Light banished it to a different dimension, and created the Algo
    system to seal the portal between the dimensions. This is the secret of
    Algo, and the reason for its existence.
    
    
    
    
    ***************************************************************************
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    16.2. Motavia                                                         CGMOT
    ___________________________________________________________________________
    ***************************************************************************
    
    
    Motavia is the second planet of the Algo system, and also the largest. It
    is composed of roughly equal areas of land and water, the majority of the
    land being sand-covered. It is a naturally hot planet, but suffers greatly
    after the environmental control systems go awry. With poor soil and
    inhospitable climate conditions, the Motavia seen at the beginning of the
    game is not an easy place in which to live.
    
    The indiginous sentient beings on Motavia are the aptly-named Motavians.
    These blue, fur-covered humans seem poorly designed for life in a hot
    climate, but it seems that their fur must act to reflect heat rather than
    insulate. Since the arrival of the Parmanians a thousand years ago, the
    Motavian population has dwindled, and now there is only one small village
    remaining. They are a strong, proud race, and understandably fearful of
    their less furry neighbours. They are also noted for their knowledge of
    refining titanium.
    
    Motavia is home to a number of towns and villages, mostly Parmanian, and
    also houses a fair few secrets. The game begins on Motavia, and is the main
    area of the game for a long while.
    
    
    
    
    ***************************************************************************
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    16.3. Dezolis                                                         CGDEZ
    ___________________________________________________________________________
    ***************************************************************************
    
    
    Dezolis is the third planet of the Algo system, but its size is difficult
    to determine. Although the party are able to traverse some of its surface,
    they are trapped on all sides by mountains. This prevents seeing how big
    Dezolis really is. This aside, Dezolis is the climatic opposite of Motavia,
    being a very cold planet. Like Motavia, Dezolis has had serious problems
    with the climate systems, and this causes the terrible snowstorm seen when
    the party first arrives.
    
    The native humanoids on Dezolis are the Dezolisians. They are green,
    reptilian humans whose thick skins protect them from the natural cold of
    their planet. Like the Motavians, the Dezolisians were also hosts for the
    fleeing Parmanians. Luckily for them, however, the Parmanians found life a
    little more difficult than their Motavia-bound cousins, so the Dezolisian
    population has not seen any problems. They are a fun-loving, intelligent
    race, who are well-known for their forging of the rare metal laconia.
    
    Dezolis is home to a number of villages and one town, fairly equally split
    between Parmanians and Dezolisians, and also houses a fair few secrets. The
    game moves onto Dezolis shortly after acquiring the shuttle, and is the
    main area of the game until the snowstorm has been abated.
    
    
    
    
    ***************************************************************************
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    16.4. Rykros                                                          CGRYK
    ___________________________________________________________________________
    ***************************************************************************
    
    
    Rykros is the fourth planet of the Algo system, and easily the smallest. It
    is generally unknown to the inhabitants of Algo, as it is kept invisible
    and undetectable for most of the time. In addition, the orbit of Rykros is
    highly elliptical, passing close to Algo only once every thousand years.
    When Rykros returns, it marks the weakening of the seal that is keeping The
    Profound Darkness confined in its dimension, but can only be found by using
    the light of the Aero-Prism. The Profound Darkness realises the danger that
    this planet poses to him, and uses Dark Force (in the guise of Seth) to
    discover its location. The Darkness then sends some of his strongest forces
    to Rykros in order to stop the party from acquiring the only items that can
    withstand his power.
    
    Rykros is home to only a few structures, each of which is forged from the
    natural crystal that covers the planet's surface. It is not populated by
    any humans, as its only inhabitants are ancient, powerful guardians whose
    sole purpose is to protect the Rings of the Stars and pass the knowledge of
    the past onto the chosen Protectors. Each of the beings on Rykros command
    one of the four structures of the planet. Le Roof is best described as the
    lord of Rykros, and his spiritual presence exists inside the Silence
    Temple. The other three are powerful entities that can provide the party
    with valuable gifts once they are satisfied that the party is worthy to
    receive them.
    
    
    
    
    ***************************************************************************
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    16.5. Towns and Villages                                              CGTAV
    ___________________________________________________________________________
    ***************************************************************************
    
    
    This section gives a brief description of each town a village in the game,
    listed in alphabetical order. It will also include the stores and other
    amenities that the settlements have to offer, and other important details.
    
    ___________________________________________________________________________
    
    Aiedo   - Planet:    Motavia
              Location:  Southwest of Nalya and north of Kadary
              Key Areas: Inn, 2 Tool Stores, 4 Weapon Stores, 4 Armour Stores,
                         Hunters' Guild, Naura Cake Shop, Alys' House,
                         Tinkerbell's House, Prison
              Treasure:  1000 MST, TRIMATE
    
    
              The largest town in the game, Aiedo contains a whole host of
              stores, special locations and interesting people. It is best
              known as the site of the famous Hunters' Guild, and also houses
              a prison, a bar, a cemetery, Alys' house and the Naura Cake Shop.
              There is a fortune-teller that lives in the eastmost house, and
              shop music plays while you are inside. However, there is nothing
              you can buy and you won't get your fortune told, so it seems a
              little strange.
    
    
              The Market: This massive building in the centre of town houses a
                number of stores and the inn.
    
                Inn: 50 MST per character
    
    
                Tool Store #1         Tool Store #2         Tool Store #3
                ----------------      ----------------      ----------------
                MONOMATE      20      TELEPIPE     130      ANTIDOTE      10
                DIMATE       160      ESCAPIPE      70      CURE-PARAL   120
    
                Weapon Store #1       Weapon Store #2       Weapon Store #3
                ----------------      ----------------      ----------------
                DAGGER        40      HUNT-KNIFE   120      TITNDAGGER   240
                STEL-SWORD   280      SLASHER      160      TITN-SWORD   560
                BOOMERANG     80      CLAW        1000      TITNSLASHR   360
                                                            TITN-AXE     640
                                                            BROAD-AXE   1000
    
                Armour Store #1       Armour Store #2       Armour Store #3
                ----------------      ----------------      ----------------
                LTHR-HELM     80      CRBN-HELM    200      TITN-HELM    570
                LTHR-CROWN    90      CRBN-CROWN   150      TITN-CROWN   490
                LTHR-BAND     70      CIRCLET      100      TITN-MAIL   1120
                LTHR-CLOTH   160      CRBN-SUIT     70      TITNSHIELD   600
                LTHRSHIELD   140      CRBNSHIELD   220
    
    
              The Hunters' Guild: Located near the centre of the north wall,
                this large building is the second home to the hunters. It
                contains the reception where jobs can be taken, a bar and a
                small theatre. The 1000 MST and the TRIMATE can be obtained
                from the small room all the way to the west from the theatre.
                Just south of the Hunters' Guild is another building, which is
                home to another two stores.
    
                Weapon Store          Armour Store
                ----------------      ----------------
                CRMC-KNIFE  1600      GRPT-CROWN  1000
                CRMC-SWORD  3600      CRMC-HELM   1800
                SABER-CLAW  1700      GRPT-SUIT   1200
                STRUGGL-AX  4600      CRMC-MAIL   3700
                                      GRPTSHIELD   900
                                      CRMCSHIELD  2300
    
    
              Naura Cake Shop: This underground bakery can be found outside the
                town proper, in the basement of a hut on the other side of the
                northwest wall.
    
                Naura Cake Shop
                ----------------
                SHORTCAKE    280
                SHORTCAKE    280
                SHORTCAKE    280
                SHORTCAKE    280
                SHORTCAKE    280
                SHORTCAKE    280
    
    
              Alys' House: Situated in the northwest corner of Aiedo, this
                building is the party's home base. When entered, either Alys or
                Chaz will ask if the party should rest. Selecting 'Yes' fully
                restores the party for free. Alys' House is also the only place
                where the PENNANT and the WOODCARVIN can be used.
    
    
              Tinkerbell's House: This ordinary house is sited near the river
                in the southeast corner of the town, just to the left of the
                fortune-teller's house. It is the residence of Tinkerbell and
                her parents, involved in the second Hunters' Guild job.
    
    
              Prison: Directly north of the market, this detention centre is
                the focus of the fifth Hunters' Guild job, as the two daughters
                of the chief of Uzo are locked up here.
    ___________________________________________________________________________
    
    Jut     - Planet:    Dezolis
              Location:  Southwest of Gumbious Temple
              Key Areas: Inn, Tool Store, Weapon Store, Armour Store
    
    
              Jut is the only town on Dezolis, and is the main Dezolisian
              settlement. It is the site for a few shops and a large central
              church. This church is a little redundant with the Gumbious
              Temple so close by, and has no real purpose in the game.
    
    
              The Inn can be found in the southeast corner of Jut.
    
                Inn: 150 MST per character
    
    
              The Tool Store is in the lower west section of Jut, and the
              Weapon and Armour Stores are located in the northeast of town.
    
                Tool Store            Weapon Store          Armour Store
                ----------------      ----------------      ----------------
                TRIMATE      400      LACO-SWORD 20400      RFLC-MAIL  26800
                ANTIDOTE      10      LACODAGGER  9400      RFLC-ROBE  18400
                CURE-PARAL   120      LACO-CLAW  10200      RFLCSHIELD 15600
                TELEPIPE     130      LACOSLASHR 21600
                ESCAPIPE      70
    ___________________________________________________________________________
    
    Kadary  - Planet:    Motavia
              Location:  North of Mile and south of Aiedo
              Key Areas: Inn, Tool Store, Zio's Church
              Treasure:  LASRSLASHR
    
    
              This small village is the site of Zio's cult following at the
              beginning of the game, due to its close proximity to Zio's Fort.
              After Zio's demise, the inhabitants that had fallen under the
              Black Magician's spell are left dazed and lost, and one of these
              unfortunate victims forms the basis for a Hunters' Guild job.
              There is a LASRSLASHR in the northeast building in Kadary, that
              can only be accessed by walking around the village wall.
    
    
              The Inn can be found in the southeast part of Kadary. In addition
              to its normal function, the party take the student girl back to
              this Inn after she collapses in the third Hunters' Guild job.
    
                Inn: 40 MST per character
    
    
              The Tool Store is located in the southwest of the village.
    
                Tool Store
                -----------------
                MONOMATE       20
                DIMATE        160
                ANTIDOTE       10
                CURE-PARAL    120
                TELEPIPE      130
                ESCAPIPE       70
    
    
              Zio's Church: Dominating the northwest corner of Kadary, this
                large church is the site of Zio's worship until he is defeated.
                It has no real purpose except in the third Hunters' Guild job,
                when the missing student from Piata can be found here.
    ___________________________________________________________________________
    
    Krup    - Planet:    Motavia
              Location:  East of Molcum and south of Tonoe
              Key Areas: Inn, Tool Store, Armour Store
    
    
              A small and rather quaint village, Krup is Hahn's hometown and
              the place of residence of Hahn's father, mother and fiancee. It
              has a couple of small shops and allows some story developments,
              but it has no essential purpose beyond this. Hahn's parents live
              in the building containing the Armour Store, and Hahn's fiancee
              Saya teaches children at her home on the north side of Krup.
              Krup is also one of the possible sites for Rocky to be found in
              the second Hunters' Guild job.
    
    
              The Inn can be found in the southeast part of Krup. In addition
              to its normal function, the party take Alys back to this Inn
              after she is hit by Zio's Black Wave.
    
                Inn: 15 MST per character
    
    
              The Tool Store is on the east side of Krup, and the Armour Store
              is located in the west part of the village.
    
                Tool Store            Armour Store
                ----------------      ----------------
                MONOMATE      20      CRBN-HELM    200
                ANTIDOTE      10      CRBN-CROWN   150
                TELEPIPE     130      CIRCLET      100
                ESCAPIPE      70      CRBN-SUIT     70
                                      CRBNSHIELD   140
    ___________________________________________________________________________
    
    Meese   - Planet:    Dezolis
              Location:  Southeast of Reshel
              Key Areas: Inn, Tool Store, Weapon Store, Armour Store, Clinic,
                         Perfume Store
    
    
              Meese is a fairly small Parmanian village, which is affected most
              by the Black Energy Wave before the Garuberk Tower is destroyed.
              When the party first enter this village, the only area of any
              importance (apart from the usual amenities) is the clinic. There
              is also a Perfume Store that is locked due to the epidemic, and
              won't become accessible until the Garuberk Tower is no more. The
              party will first meet the Espers here, and will also lose Raja
              as he falls ill from the Black Energy Wave.
    
    
              The Inn is located in the southwest corner of Meese.
    
                Inn: 140 MST per character
    
    
              The Tool Store is on the west side of Meese, and the Weapon and
              Armour Stores are inside the building in the northwest corner.
    
                Tool Store            Weapon Store          Armour Store
                ----------------      ----------------      ----------------
                DIMATE       160      FLAMESWORD 12900      RFLC-MAIL  26800
                ANTIDOTE      10      THUNDRCLAW  8500      RFLCSHIELD 15600
                CURE-PARAL   120      TORNDDAGGR  8300
                TELEPIPE     130      DREAM-ROD   5400
                ESCAPIPE      70
    
    
              The Clinic: Found in the southeast part of the village, this
                former Inn is now a small hospital for the sick residents of
                Meese. The party can interact with any of the people in the
                building, but they must speak to the off-duty Esper in the
                right-hand upstairs room to move the story along. It is here
                that Raja will fall ill and leave the party, and subsequently
                where they will learn of Kyra's attempt to get through the
                carnivorous trees surrounding the Garuberk Tower.
    
    
              Perfume Store: Until the Garuberk Tower is destroyed, the Perfume
                Store is closed due to the Black Energy Wave. After this, the
                party can sample the unique delights of this store's wares.
    
                Perfume Store
                -----------------
                MOON-DEW     5000
                STAR-DEW    10000
                SOL-DEW     20000
    ___________________________________________________________________________
    
    Mile    - Planet:    Motavia
              Location:  South of Kadary and northeast of Piata
              Key Areas: Inn, Tool Store, Weapon Store, Armour Store, Sand Worm
                         Ranch
    
    
              This village is the first area in which the party will be able to
              purchase equipment. Beyond this, it has no other special function
              until the party accept the first Hunters' Guild job. When the
              huge hole appears on Motavia at the end of the game, the people
              in Mile are all killed by the intense Black Energy Wave that the
              hole produces.
    
    
              The Inn is located in the southeast corner of Mile.
    
                Inn: 10 MST per character
    
    
              The Tool Store is in the centre of the village, and the Weapon
              and Armour Stores are to be found on the north side of Mile.
    
                Tool Store            Weapon Store          Armour Store
                ----------------      ----------------      ----------------
                MONOMATE      20      DAGGER        40      LTHR-HELM     80
                ANTIDOTE      10      HUNT-KNIFE   120      LTHR-CROWN    90
                                      STEL-SWORD   280      LTHR-BAND     70
                                      BOOMERANG     80      LTHRSHIELD   140
                                      SLASHER      160
    
    
              Sand Worm Ranch: This area has no special attraction when the
                party first see it, as the worms that the rancher is breeding
                are only at an infant stage. After taking the first Hunters'
                Guild job, the party must speak to the ranch owner and can then
                enter the ranch itself. Here they must fight and defeat a Sand
                Worm (easier than its wild cousins) to complete the mission.
    ___________________________________________________________________________
    
    Molcum  - Planet:    Motavia
              Location:  South of Zema and west of Krup
              Key Areas: -
    
    
              This village is dead, once home to a group of Motavians but now
              burnt to the ground by Zio. The party originally go to Molcum to
              obtain the ALSHLINE, but find that there is none there. By way of
              compensation, however, this is the first encounter with Rune, and
              he joins the party in this village.
    ___________________________________________________________________________
    
    Monsen  - Planet:    Motavia
              Location:  South of Kadary and northeast of Piata
              Key Areas: Inn, Tool Store, Crack, Eddie's House
    
              The village of Monsen is plagued by earthquakes when the party
              first visit. This is caused by a malfunction in the Plate System
              to the northeast. Due to the recent tremors, there is a large
              crack in the ground in the southeast corner of the village, but
              the only other point of interest is that Monsen is one of the
              possible sites for Rocky to be found in the second Guild job.
    
    
              The Inn can be found in the west part of Monsen.
    
                Inn: 45 MST per character
    
    
              The Tool Store is located in the south area of the village.
    
                Tool Store
                -----------------
                MONOMATE       20
                DIMATE        160
                ANTIDOTE       10
                CURE-PARAL    120
                TELEPIPE      130
                ESCAPIPE       70
    
    
              Crack: This rip in the ground is blocked by a sign when the party
                first encounter it, but it can be accessed after speaking to
                Eddie in the fourth Hunters' Guild job. It leads to The Hole.
    
    
              Eddie's House: Located on the east side of the village, the party
                must visit this house in order to speak to Eddie in the fourth
                Hunters' Guild job. It is home to Eddie and her son, Tallas.
    ___________________________________________________________________________
    
    Nalya   - Planet:    Motavia
              Location:  Northeast of Aiedo and southwest of Wreckage
              Key Areas: Inn, Tool Store
    
    
              This village is one of the few in the game that has no direct
              connection with any part of the story. After a metallic object
              crashed into the ground nearby a few months ago, half of the
              settlement was destroyed. The few people who remain in Nalya
              try to continue a fairly normal life, but they are constantly
              wary of their uninvited neighbour.
    
    
              The Inn can be found in the southeast corner of Nalya.
    
                Inn: 25 MST per character
    
    
              The Tool Store is located in the south area of the village.
    
                Tool Store
                -----------------
                MONOMATE       20
                ANTIDOTE       10
    ___________________________________________________________________________
    
    Piata   - Planet:    Motavia
              Location:  South of Mile and northeast of Uzo
              Key Areas: Inn, Tool Store, Motavia Academy, Dormitory
    
    
              The game begins in this town, on the second floor of Motavia
              Academy. Piata is informally known as the Town of Learning, and
              is a popular location for scholars. After a research team, sent
              by the academy, returned from an expedition to Birth Valley, the
              town became surrounded by monsters. This situation is the cause
              of Chaz's and Alys' presence in Piata at the beginning.
    
    
              The Inn can be found in the southeast corner of Nalya.
    
                Inn: 5 MST per character
    
    
              The Tool Store is located in the south area of the village.
    
                Tool Store
                -----------------
                MONOMATE       20
    
    
              Motavia Academy: The large building on the north side of Piata is
                the renowned Motavia Academy, and is the centre of knowledge
                for all Motavia. The party begin in the academy, their first
                port of call being the principal's office at the back of the
                second floor. The stairs on the ground floor lead to the first
                dungeon of the game, and this is where Hahn joins the party.
    
    
              Dormitory: In the third Hunters' Guild mission, the party must
                speak to the caretaker of the dormitory to learn of the missing
                student. It can be found in the northwest corner of town.
    ___________________________________________________________________________
    
    Reshel  - Planet:    Dezolis
              Location:  East of Zosa and northwest of Meese
              Key Areas: Inn, Tool Store, Armour Store
    
    
              During the snowstorm on Dezolis, Reshel is a dead town inhabited
              only by Zombies. Once the snowstorm has been abated, however,
              those people that escaped to Meese return to rebuild their small
              village. To begin with, only the Armour Store is open. After the
              party have defeated the third Dark Force, Reshel is once again
              fully restored to its normal state. Apart from this, there is
              nothing particularly special about this village.
    
    
              The Inn, after the third Dark Force is defeated, is found in the
              south part of Reshel.
    
                Inn: 130 MST per character
    
    
              The Tool store is open after the Aero-Prism is acquired, and is
              found in the northeast corner of the village. The Armour Store is
              one of the first buildings rebuilt after the Garuberk Tower is
              destroyed, and is located in the southwest.
    
                Tool Store            Armour Store
                ----------------      ----------------
                TRIMATE      400      LACO-HELM  13800
                ANTIDOTE      10      LACO-CROWN 15000
                CURE-PARAL   120      LACOCIRCLT  9600
                TELEPIPE     130      LACO-MAIL  43800
                ESCAPIPE      70      LACOSHIELD 20400
    ___________________________________________________________________________
    
    Ryuon   - Planet:    Dezolis
              Location:  North of Raja Temple and southeast of Tyler
              Key Areas: Inn, Tool Store, Weapon Store, Armour Store,
                         Gyuna's Bar
    
    
              A small village, and likely to be the first that the party visit
              after landing on Dezolis, Ryuon is a Dezolisian village of no
              special purpose. The only area of interest in the village is
              Gyuna's bar, as this is where the party learn how to acquire the
              Landale in Tyler.
    
    
              The Inn is located in the southeast corner of Ryuon.
    
                Inn: 100 MST per character
    
    
              The Tool Store is in the northwest corner, and the Weapon and
              Armour Stores are in the building to the north of the village.
    
                Tool Store            Weapon Store          Armour Store
                ----------------      ----------------      ----------------
                MONOMATE      20      FORCE-CANE  2500      SILV-MANTL  7300
                DIMATE       160      SILV-ROD    2700      SILVCIRCLT  3000
                ANTIDOTE      10
                CURE-PARAL   120
                TELEPIPE     130
                ESCAPIPE      70
    
    
              Gyuna's Bar: This establisment, located on the east side of the
                village, is Raja's favourite drinking den. Its proprietor,
                Gyuna, is a fount of knowledge, and informs the party of the
                means to get into the hanger beneath Tyler.
    ___________________________________________________________________________
    
    Termi   - Planet:    Motavia
              Location:  Southeast of Monsen and northeast of Ladea Tower
              Key Areas: Inn, Armour Store, Bayamare Gift Shop
    
    
              This village is famous as a prime tourist destination, mainly
              because of its devotion to the heroine Alis. There is a statue
              of Alis in the north section of the town, and the renowned
              Bayamare Gift Shop is also here. Also, Termi is one of the
              possible sites for Rocky to be found in the second Guild job.
    
    
              The Inn can be found in the southwest corner of Termi.
    
                Inn: 50 MST per character
    
    
              The Armour Store is located in the east part of the village.
    
                Armour Store
                -----------------
                PSY-CROWN    2800
                PSY-CIRCLT   1200
                PSY-MAIL     7400
                PSY-SHIELD   4600
    
    
              Bayamare Gift Shop: This unique boutique is situated in the
              northwest corner of Termi, and houses a number of items that
              have very special functions. Two of the items are essential for
              Hunters' Guild jobs, and the other two can be used to decorate
              Alys' house in Aiedo.
    
                Bayamare Gift Shop
                -----------------
                ALIS-SWORD    500
                PEROLYMATE     40
                PENNANT       600
                WOODCARVIN   3000
    ___________________________________________________________________________
    
    Tonoe   - Planet:    Motavia
              Location:  North of Krup (through Valley Maze)
              Key Areas: Inn, Tool Store, Weapon Store, Armour Store
    
    
              This village was created as the refuge for the Motavians after
              Zio destroyed Molcum. It is hidden between a mountain range and
              protected by a twisting valley that is sealed off by a rock.
              The party must go to this village to obtain the ALSHLINE, and it
              is also the location that Gryz first joins the party. The tent
              at the back of the village houses the entrance to the warehouse
              basement where the ALSHLINE is stored.
    
    
              The Inn is located in the southwest corner of Tonoe.
    
                Inn: 15 MST per character
    
    
              The Tool, Weapon and Armour Stores are found as stalls in the
              market in the southeast corner of the village.
    
                Tool Store            Weapon Store          Armour Store
                ----------------      ----------------      ----------------
                MONOMATE      20      HUNT-KNIFE   120      CIRCLET      100
                ANTIDOTE      10      TITNDAGGER   240      TITN-HELM    570
                CURE-PARAL   120      STEL-SWORD   280      CRBN-SUIT    550
                TELEPIPE     130      TITN-SWORD   560      TITN-MAIL   1120
                ESCAPIPE      70      SLASHER      160      CRBNSHIELD   220
                                      TITNSLASHR   360      TITNSHIELD   600
    ___________________________________________________________________________
    
    Torinco - Planet:    Motavia
              Location:  Island south of Termi
              Key Areas: Inn, Tool Store, Culvers' House, Sekreas' House
    
    
              This optional village is located on an island south of Termi. It
              is a simple agricultural community that has been afflicted by a
              serious threat in recent times. A flock of vicious birds has
              started eating up all the fields, and the villagers are worried.
              Two of the Hunters' Guild jobs are centred around Torinco, but it
              has no other special purpose beyond these.
    
    
              The Inn is located in the southwest corner of Torinco.
    
                Inn: 90 MST per character
    
    
              The Tool store is to be found in the south part of the village.
    
                Tool Store
                ----------------
                TRIMATE      400
                ANTIDOTE      10
                CURE-PARAL   120
                TELEPIPE     130
                ESCAPIPE      70
    
    
              Culvers' House: The sixth Hunters' Guild job takes the party to
                the house of Mr. Culvers, located in the northwest corner of
                Torinco. His son has fallen ill, and the party must bring him
                something from Termi in an attempt to make him better.
    
    
              Sekreas' House: The man behind the bird outbreak is Mr. Sekreas,
                who lives on the east side of the village. Although he sends a
                request to the Guild for the birds to be exterminated, it turns
                out that his real intention is a little different. The party
                must speak to Mr. Sekreas in the seventh Hunters' Guild job.
    ___________________________________________________________________________
    
    Tyler   - Planet:    Dezolis
              Location:  Northwest of Ryuon and southwest of Zosa
              Key Areas: Inn, Tool Store, Weapon Store, Armour Store, Grave
    
    
              This small village was the first settlement of the Parmanians
              after they crashed on Dezolis. Out of respect for their captian,
              Tyler, they named the village for him and built a huge monument
              in his honour. The party are led to this village on the trail of
              a spaceship to take them to Kuran.
    
    
              The Inn is located in the southeast corner of Tyler.
    
                Inn: 110 MST per character
    
    
              The Tool Store is located in the centre of the village, and the
              Weapon and Armour Stores can be found in the northeast.
    
                Tool Store            Weapon Store          Armour Store
                ----------------      ----------------      ----------------
                MONOMATE      20      CRMC-SWORD  3600      SILVCIRCLT  3000
                DIMATE       160      CRMC-KNIFE  1600      SILV-HELM   3800
                ANTIDOTE      10      SILV-ROD    2700      SILV-CROWN  5000
                CURE-PARAL   120      SILV-MAIL  13200
                TELEPIPE     130      SILV-MANTL  7300
                ESCAPIPE      70      SILVSHIELD  7200
    
    
              Grave: Unless the party speak to Gyuna about the spaceship, the
                grave located in the west section of the village will have no
                purpose. However, once the party have learned of the ship's
                location, examining the grave will cause it to open and reveal
                the entrance to the Hanger.
    ___________________________________________________________________________
    
    Uzo     - Planet:    Motavia
              Location:  Island southwest of Piata
              Key Areas: Inn, Tool Store, Chief's House
    
    
              This village is located on a small island to the southwest of
              Piata. Its only link to the story is that it is the source of the
              fifth Hunters' Guild job.
    
    
              The Inn is located in the northeast corner of Uzo.
    
                Inn: 80 MST per character
    
    
              The Tool store can be found in the southeast part of the village.
    
                Tool Store
                ----------------
                TRIMATE      400
                ANTIDOTE      10
                CURE-PARAL   120
                TELEPIPE     130
                ESCAPIPE      70
    
    
              Chief's House: The fifth Hunters' Guild job leads them to the
                house of the chief of Uzo, whose daughters have gone missing.
                They must speak to the chief to get clues about his daughters'
                whereabouts.
    ___________________________________________________________________________
    
    Zema    - Planet:    Motavia
              Location:  Northeast of Mile and south of Nalya
              Key Areas: Inn, Tool Store, Weapon Store, Armour Store,
                         Old Man's House
    
    
              This village begins as a gallery of stone statues, having been
              recently visited by Zio. Zema is the gateway to Birth Valley,
              where a research team from Piata had gone missing. The party
              must go to Zema to find Professor Holt, but his rocky nature
              takes them on a short quest to obtain Alshline. Once they find
              this medicine, they can return Zema to its normal state. As if
              Zema didn't have enough problems, it also becomes overrun by
              machines later in the game, and this gives rise to the eighth
              Hunters' Guild job.
    
    
              The Inn is located in the eastern part of Zema.
    
                Inn: 20 MST per character
    
    
              The Tool Store is situated in the southeast corner of Zema, and
              the Weapon and Armour Stores can be found in the west part.
    
                Tool Store            Weapon Store          Armour Store
                ----------------      ----------------      ----------------
                MONOMATE      20      HUNT-KNIFE   120      CIRCLET      100
                ANTIDOTE      10      STEL-SWORD   280      CRBN-SUIT    550
                CURE-PARAL   120      SLASHER      160      GRPT-SUIT   1200
                TELEPIPE     130      BROAD-AXE   1000      CRBNSHIELD   220
                ESCAPIPE      70                            GRPTSHIELD   900
    
    
              Old Man's House: After the village is populated with mechanical
                monsters, an old man sends a request to the Guild. In the
                eighth Hunters' Guild job, the party must visit the old man,
                who lives in a house in the northeast corner of Zema, to learn
                more about the situation.
    ___________________________________________________________________________
    
    Zosa    - Planet:    Dezolis
              Location:  Northeast of Tyler and west of Reshel
              Key Areas: Inn, Tool Store, Weapon Store, Armour Store,
                         Penguin Man
    
    
              This unusual Dezolisian village has no special function in the
              game, but it is a useful place to pick up some new equipment
              after the first encounter with Dark Force. It is also home to the
              strange Dezolis Penguin, and is the only place from which
              PENGU-FEED may be purchased.
    
    
              The Inn is located in the southwest corner of Meese.
    
                Inn: 120 MST per character
    
    
              The Tool Store is on the west side of Meese, and the Weapon and
              Armour Stores are inside the building in the northwest corner.
              Also note that teleportation is impossible within the Tool Store.
    
                Tool Store            Weapon Store          Armour Store
                ----------------      ----------------      ----------------
                DIMATE       160      FLAMESWORD 12900      PHANTAROBE  8400
                ANTIDOTE      10      THUNDRCLAW  8500
                CURE-PARAL   120      TORNDDAGGR  8300
                TELEPIPE     130      DREAM-ROD   5400
                ESCAPIPE      70
                PENGU-FEED   800
    
    
              Penguin Man: This unusual Dezolisian can be found in the west of
                the village. For 500 MST, he will loan you a Dezolis Penguin.
                The penguin leaves you if the party enter a building or exit
                Zosa, and it has no real purpose at all.          
    ___________________________________________________________________________
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    16.6. Special Locations                                               CGSPL
    ___________________________________________________________________________
    ***************************************************************************
    
    
    There are a few areas that can be accessed from the outside, but do not fit
    into either category of town or dungeon. They are neither settlements nor
    hostile environments. This section details each of these sites, plus their
    relevance to the game plot, in alphabetical order.
    
    ___________________________________________________________________________
    
    Dezolis Spaceport - Location: Southwest of Tyler and northwest of Ryuon
                        Treasure: ICE-DIGGER (later in the game)
    
                        This small structure houses two Regen Platforms, and
                        allows the party access to the Landale through the door
                        to the north of the Spaceport. After Kuran has been
                        shut down, the party acquire the Ice Digger from this
                        Spaceport in order to pass the Dezolis ice walls.
    ___________________________________________________________________________
    
    Esper Mansion     - Location: Southeast of Meese and northeast of Jut
                        Treasure: LACO-ROD, RFLC-ROBE, SOL-DEW, 10000 MST 
    
                        The spiritual home of the Espers is a large building
                        hidden away in a small canyon. It is a beautifully
                        decorated mansion, its purpose being to allow Espers
                        to train and meditate. It is also the resting place of
                        Lutz, as his Telepathy Ball can be found in Lutz's
                        room in the basement of the inner sanctuary. This well-
                        guarded structure is located in the courtyard in the
                        centre of the Esper Mansion. It is protected by a field
                        of magic that prohibits teleportation. Lutz's room also
                        allows access to Sacred Sword Cave later in the game.
    ___________________________________________________________________________
    
    Gumbious Temple   - Location: Northwest of Jut
                        Treasure: TRIMATE, MOON-DEW, STAR-DEW, SOL-DEW
    
                        This huge temple is the centre of the Dezolisian faith,
                        where the devotees of their religion spend much of
                        their time. It is home to a number of priests, led by
                        the Gumbious Temple bishop, who worship the eternal
                        light of the Eclipse Torch. The party first visit this
                        ancient temple to request to borrow the Eclipse Torch,
                        but they are instead witness to the torch's theft.
                        The basement of the temple contains two areas of note -
                        a small treasure chamber and a passage blocked by two
                        Dezolisian guards. After the party have recovered the
                        Eclipse Torch and destroyed the Garuberk Tower, the
                        Gumbious Temple explodes. This allows the party access
                        to the secret room of the temple, where they meet the
                        Dezolisian bishop. He tells the party of The Profound
                        Darkness, and that in order to defeat it they must find
                        something called Rykros.
    ___________________________________________________________________________
    
    Machine Centre    - Location: South of Krup and southeast of Molcum
                        Treasure: CONTROLKEY, LAND-ROVER
    
                        A small structure that was initially buried underground
                        at the beginning of the game, the Machine Centre is
                        raised by Demi after the party decide to get the Land
                        Rover in order to cross the quicksand. It contains a
                        CONTROLKEY that must be used to access the computer
                        terminal through the southern door, and a Regen
                        Platform. The party can then obtain the LAND-ROVER.
    ___________________________________________________________________________
    
    Motavia Spaceport - Location: South of Kadary and north of Mile
                        Treasure: HYDROFOIL (later in the game)
    
                        This small structure houses two Regen Platforms, and
                        allows the party access to their spacecraft through the
                        door to the north of the Spaceport. It is also the site
                        where the five optional characters are congregated at
                        the end of the game. After speaking to the Dezolisian
                        bishop, the party acquire the Hydrofoil from this
                        Spaceport in order to cross the water on Motavia.
    ___________________________________________________________________________
    
    Silence Temple    - Location: Centre of Rykros
                        Treasure: GUARDSHILD, GUARDSWORD, TELEPIPE, TRIMATE
    
                        The Silence Temple is in the centre of the small area
                        that makes up Rykros. It is the only area of the planet
                        that is safe from attacks. It is also home to a Regen
                        Platform, that doubles up as a means of communicating
                        with an ancient being called Le Roof. He gives the
                        party a trial to complete, after which he explains the
                        true nature of Algo and how they will be able to defeat
                        The Profound Darkness.
    ___________________________________________________________________________
    
    Zelan             - Location: Artificial satellite in Motavia's orbit
                        Treasure: PLSM-SWORD, PLSM-CLAW, PLSMDAGGER,
                                  PLSM-FIELD, PULSE-LASR, CANCELLER
    
                        The main control centre for the entire Algo system,
                        Zelan is assumed to be the cause of the problems on
                        Motavia at the beginning. After they visit this place
                        and meet Wren, the party discover that it is Kuran that
                        is the problem. The party can obtain the CANCELLER from
                        Zelan, in order to take Kuran out of Stealth Mode and
                        make it visible to their shuttle's radar.
    ___________________________________________________________________________
    
    
    
    
    ***************************************************************************
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    16.7. Dungeons                                                        CGDNG
    ___________________________________________________________________________
    ***************************************************************************
    
    
    Most of the sheltered area in the game is in the form of dungeons. There
    are really three types of dungeon, although these types are merely cosmetic
    and have no bearing at all upon the game mechanics. These types are caves
    (such as Passageway and Hanger), hi-tech dungeons (such as Kuran and Vahal
    Fort), and fortifications (such as Warehouse Basement and Air Castle). The
    Edge has no real classification as it is extra-dimensional, so it does not
    fit into any of these types.
    
    This section gives details (similar to those in the walkthrough) of each of
    the 28 dungeons in the game, listed in alphabetical order, plus brief
    descriptions of them all.
    
    ___________________________________________________________________________
    
    Academy      Enemies:  Xanafalgue, Zoran Bult
    Basement     Treasure: MONOMATE, 100 MST, ANTIDOTE
                 Boss:     Igglanova
    
                 Location: Beneath Motavia Academy in Piata
                 Type:     Fortification
    
    
                 The first and easiest dungeon of the game, this area acts as a
                 training centre for familiarising yourself with the battle
                 system. It is a simple dungeon that spans three small floors.
                 The principal of the academy commissions Alys and Chaz to rid
                 the basement of the monsters, although it is discovered later
                 that the academy is responsible for the monsters' presence in
                 the first place. An Igglanova is the boss of this dungeon,
                 providing a good test of the party's skills in a harder fight.
    ___________________________________________________________________________
    
    Air          Enemies:  Bladeright, DimensWorm, FrostSaber, Spector,
    Castle                 StoneHeads
                 Treasure: 1000 MST, TRIMATE, 2000 MST, TRIMATE, 4000 MST,
                           SWIFT-HELM, GENOCYCLAW, ESCAPIPE, 8000 MST, SOL-DEW
                 Boss:     Xe-A-Thoul x3
    
                 Location: In the asteroid belt occupying Parma's former orbit
                 Type:     Fortification
    
    
                 The Air Castle is all that remains of the planet of Parma, as
                 it once floated in the clouds above the planet's surface. It
                 is now a dead structure, although it strangely supports stable
                 gravity and a breathable atmosphere. The castle is a sprawling
                 maze that covers two large levels, occasionally requiring the
                 party to leave the actual castle and make their way outside,
                 either on the ground or on the roof. The party must visit this
                 dangerous dungeon to recover the ECLPSTORCH, but in order to
                 do that they must break the invisible barrier that blocks the
                 entrance to the basement. This requires the defeat of a trio
                 of powerful witches, known as Xe-A-Thouls. This boss battle
                 concludes the trek through the upper castle.
    ___________________________________________________________________________
    
    Air          Enemies:  Bladeright, DimensWorm, FrostSaber, Spector,
    Castle                 StoneHeads, ChaosSorcr
    Basement     Treasure: MOON-DEW, STAR-DEW, ECLPSTORCH
                 Boss:     Lashiec
    
                 Location: Beneath Air Castle, past the invisible barrier
                 Type:     Fortification
    
    
                 After the Xe-A-Thouls are defeated in the main castle, the
                 invisible barrier that they were generating is neutralized.
                 The party can then enter this new dungeon. The second stage
                 of the Air Castle is a little easier to traverse than the
                 first, as it is far more straightforward. Although it covers a
                 total of five floors, each floor consists only of a simple
                 layout of passages and is fairly linear. After making their
                 way through the basement, the party will need to face the lord
                 of the dungeon, a reincarnated king of the past known as
                 Lashiec. This tough boss battle ends the Air Castle saga, and
                 the subsequent explosion also ends the Air Castle itself.
    ___________________________________________________________________________
    
    Anger        Enemies:  Bladeright, BloodSaber, CrminHeads, Dark Witch,
    Tower                  Hakenleft, Illusionst, Twinarms
                 Treasure: GUARD-MAIL, SOL-DEW, MEGID (Technique)
                 Boss:     Alys, (Re-Faze)
    
                 Location: West of the Courage Tower on Rykros
                 Type:     Fortification
    
    
                 The site of one of the side quests, the Anger Tower is only
                 accessible after the sword ELSYDEON has been acquired. It is
                 the smallest of the three towers on Rykros, covering only a
                 mere three floors. The sub-boss of the Anger Tower is the
                 illusion of Alys that Chaz must fight alone. After the defeat
                 of this unexpected foe, the true guardian of the tower reveals
                 himself. Re-Faze will pose a question to Chaz, that must be
                 answered correctly. The right answer will give Chaz the most
                 powerful Technique, MEGID, but the wrong answer will begin a
                 battle with Re-Faze that inevitably leads to Chaz's defeat.
    ___________________________________________________________________________
    
    Birth        Enemies:  FlattrPlnt, Xanafalgue, Zoran Bult
    Valley       Treasure: CRBNSHIELD, MONOMATE, CRBN-SUIT
                 Boss:     -
    
                 Location: In the mountains behind Zema
                 Type:     Cave
    
    
                 Following the party's disposal of the monsters in the academy
                 basement, they journey to this dungeon to attempt to rescue
                 Hahn's teacher, Professor Holt. Birth Valley is a fairly small
                 cave that only covers two levels. It doesn't really provide
                 any extra challenge as the second dungeon of the game, and has
                 no boss to deal with. After the party find the stone form of
                 Professor Holt, they then head off to find ALSHLINE.
    ___________________________________________________________________________
    
    Bio-Plant    Enemies:  Arm Drone, FlattrPlnt, Gicefalgue, Guilgenova,
                           Ismounos, Neowhistle, Sensor Bit
                 Treasure: CURE-PARAL, GRPT-CROWN, CRMC-SWORD, ANTIDOTE
                 Boss:     -
    
                 Location: In the mountains behind Zema, through Birth Valley
                 Type:     Hi-tech dungeon
    
    
                 Once the party have used the ALSHLINE on the inhabitants of
                 Zema and Birth Valley, and the Igglanova that emerges from
                 Birth Valley has been defeated, the entrance to this dungeon
                 is revealed. The door that Professor Holt was blocking at the
                 back of Birth Valley leads to the Bio-Plant, as the Professor
                 has disappeared into the depths of this dungeon, which is the
                 first hi-tech area of the game. This considerably larger
                 dungeon spans four floors, but fortunately has no boss at its
                 end. The completion of this dungeon introduces Rika to the
                 party, and entails the discovery of the problems with the
                 control systems on Motavia.
    ___________________________________________________________________________
    
    Climate      Enemies:  Arthropod, Debugger, Dragerduel, ProtectBit,
    Control                Wiredine
    Centre       Treasure: REPAIR-KIT, PULSEVULCN, 5000 MST, COMPO-GEAR,
                           REPAIR-KIT, COMPO-ARMR
                 Boss:     Gy-Laguiah, D-Elm-Lars
    
                 Location: Northeast of Zosa and north of Reshel
                 Type:     Hi-tech dungeon
    
    
                 The Climate Control Centre is an optional dungeon, that the
                 party may enter to expand the story a little, earn some more
                 EXP, and acquire a few useful items. It is guarded by a
                 Gy-Laguiah (much easier than its first appearance in the Ladea
                 Tower), that the party are forced to fight as soon as they
                 enter the Climate Control Centre. The area covers 3 floors,
                 ending with the main terminal and an unexpected welcome party.
                 It turns out that the Darkness anticipated the party would
                 explore the centre in light of the snowstorm, and placed the
                 witch D-