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    FAQ by GLSicherman

    Updated: 02/01/97 | Search Guide | Bookmark Guide

    Date sent:        Sat, 1 Feb 1997 10:33:41 -0500
    From:             gls@atpsol.cvu.lucent.com (G. L. Sicherman)
    To:               gamefaqs@gamefaqs.com
    Subject:          shiningforceguide
    
    GUIDE TO "SHINING FORCE" FOR SEGA GENESIS
    Col. G. L. Sicherman (gls@hrcms.att.com).
    Last revised 1997-02-01.
    
    Additions and corrections are welcome.
    
    CONTENTS
    A) Ranks
    B) Members of the Shining Force
    C) Weapons
    D) Spells and Ranges
    E) Spells, Members, and Levels
    F) Potions
    G) Rings
    H) Monsters
    I) Action
    J) Shops
    K) Nova's Advice
    L) More Strategy
    M) Answers
    N) Obscurities
    O) Useless Items
    P) Cheats
    Q) Other Sources
    R) Game Credits
    
    A) RANKS - symbols, names, and moves
    unpromoted              promoted               move
    ACHR  archer            BWMS  bowmaster         5
    ASKT  assault knight    SKNT  strike knight     7
    BDMN  birdman           SKYW  sky warrior       7
    DRGN  dragon            GRDR  great dragon      5
    HEAL  healer            VICR  vicar             5
    KNT   knight            PLDN  paladin           7
    MAGE  mage              WIZD  wizard            5
    MGCR  magic creature                            5
    MONK  monk              MSMK  master monk       5
    NINJ  ninja                                     7
    RBT   robot             CYBG  cyborg            4
    SDMN  swordsman         HERO  hero              6
    SKNT  steam knight      SBRN  steam baron       4
    SMR   samurai                                   5
    WARR  warrior           GLDR  gladiator         6
    WKNT  winged knight     SKYL  sky lord          6
    WRWF  warwolf           WFBN  wolf baron        7
    YGRT  yogurt                                    7
    
    B) MEMBERS OF THE SHINING FORCE
       An asterisk denotes an optional character.
    Name      Sex   Race            Rank    StartLevel
    --------------------------------------------------
    leader     M    human           SDMN         1
    Adam       M    robot           RBT         10
    Alef       F    half-wolf       MAGE        15
    Amon       F    half-falcon     BDMN         5
    Anri*      F    human           MAGE         3
    Arthur*    M    centaur         KNT          4
    Balbaroy   M    half-falcon     BDMN         5
    Bleu       M    dragon          DRGN         9
    Diane*     F    elf             ACHR         6
    Domingo*   M    jellyfish       MGCR         1
    Earnest    M    centaur         KNT          8 
    Gong*      M    half-giant      MONK         1
    Gort*      M    dwarf           WARR         2
    Guntz*     M    half-armadillo  SKNT         8
    Hans       M    elf             ACHR         1
    Hanzou*    M    human           NINJ        10
    Jogurt*    M    dog             YGRT         1
    Ken        M    centaur         KNT          1
    Khris      F    elf             HEAL         2
    Kokichi*   M    dwarf           WKNT         7
    Lowe       M    halfling        HEAL         1
    Luke       M    dwarf           WARR         1
    Lyle*      M    centaur         ASKT         8
    Mae        F    centaur         KNT          2
    Musashi*   M    human           SMR         10
    Pelle      M    centaur         KNT          8
    Tao        F    elf             MAGE         1
    Torasu     M    dwarf           HEAL        16
    Vankar*    M    centaur         KNT          8
    Zylo*      M    half-wolf       WRWF         9
    
    C) WEAPONS - name, range, damage, ranks, magic power
       Asterisk (*) denotes Strike Knight rather than Steam Knight.
       Doom Blade sometimes kills with one blow.
    Swords
      Short Sword        1   5      BDMN, SDMN, WARR
      Middle Sword       1   8      BDMN, SDMN, WARR
      Long Sword         1  12      BDMN, SDMN
      Steel Sword        1  18      HERO, NINJ, SKYW, SMR
      Broad Sword        1  20      HERO, NINJ, SKYW, SMR
      Doom Blade         1  25      HERO, NINJ, SKYW, SMR
      Katana             1  30      HERO, NINJ, SKYW, SMR
      Sword of Light     1  36      HERO                    BOLT II
      Sword of Darkness  1  40      HERO, SKYW              DESOUL I
      Chaos Breaker      1  40      HERO                    FREEZE III
    Missiles
      Wooden Arrow       2   8      ACHR, ASKT
      Steel Arrow        2  13      ACHR, ASKT
      Elven Arrow       2-3 18      ASKT, BWMS
      Assault Shell     2-3 27      BWMS, SKNT*
      Buster Shot       2-3 35      BWMS, SKNT*
    Spears
      Spear             1-2  8      KNT,  SKNT, WKNT
      Power Spear       1-2 15      KNT,  SKNT, WKNT
      Valkyrie          1-2 35      PLDN, SBRN, SKYL
    Lances
      Bronze Lance       1   9      KNT,  SKNT, WKNT
      Steel Lance        1  18      PLDN, SBRN, SKYL
      Chrome Lance       1  22      PLDN, SBRN, SKYL
      Halberd            1  25      PLDN, SBRN, SKYL        BOLT I
     #Devil Lance        1  35      PLDN, SBRN, SKYL
    Axes
      Hand Axe           1   7      WARR
      Middle Axe         1  11      WARR
      Battle Axe         1  16      WARR
      Heat Axe           1  22      GLDR                    BLAZE II
      Great Axe          1  26      GLDR
      Atlas              1  33      GLDR                    BLAZE III
    Staves
      Wooden Staff       1   4      HEAL, MAGE
      Power Staff        1  12      HEAL, MAGE
      Guardian Staff     1  18      VICR, WIZD
      Holy Staff         1  26      VICR
     #Demon Rod          1  35      WIZD                    steal M.P.
    
    D) SPELLS - Magic Points, distance, and range of effect
    
    Name      I        II        III       IV
     
    AURA      7,0-3,1  11,0-3,2  15,0-3,2  18,0,0        beige
    BLAZE     2,1-2,0   5,1-2,1   8,1-2,1   8,1-2,0      scarlet
    BOLT      8,1-2,1  15,1-3,2  20,1-3,2  20,1-3,0      yellow
    BOOST    15,0-3,0                                    rose
    DESOUL    8,1-2,0   @,1-2,1                          mauve
    DETOX     3,0-1,0                                    salmon
    DISPEL    5,1-2,0                                    light gray
    EGRESS    8                                          @
    FREEZE    3,1-2,0   7,1-2,1  10,2-3,1  10,2-3,0      light blue
    HEAL      3,0-1,0   5,0-2,0  10,0-3,0  20,0-1,0      flesh
    MUDDLE    6,1-2,0                                    emerald
    QUICK     5,0-1,0  16,0-2,1                          royal blue
    SHIELD    5,0-2,0                                    green
    SLEEP     6,1-2,0                                    purple
    SLOW      5,1-2,0  20,1-2,1                          slate
    
    E) SPELLS, MEMBERS, AND LEVELS
    Promotion preserves advancements of level and adds 1.
    Level:    I        II       III      IV
    <leader>
     EGRESS  <>
    Alef
     BLAZE   <>        <>
     BOLT    <>        L12      L17      L25
     DESOUL  L21
     FREEZE  <>        <>
    Anri
     BLAZE   <>        L8
     BOLT    L19       L26
     FREEZE  L5        L13      L16      L23
     MUDDLE  L10
    Arthur
     BLAZE   L15
     BOLT    L25
     FREEZE  L20
    Domingo
     BOOST   L20
     DESOUL  L17
     FREEZE  <>        L4       L13      L26
     MUDDLE  L7
    Gong
     AURA    L30
     HEAL    <>        L8       L16      L24
    Hanzou
     DESOUL  L25
     DISPEL  <>
     SHIELD  L15
     SLEEP   <>
    Khris   
     AURA    L20       L28
     HEAL    <>        L5       L16      L21
     QUICK   L12
     SLOW    L8
    Lowe
     DETOX   L4 
     HEAL    <>        L7       L16      L22
     QUICK   L13       L25
     SLOW    L10       L19
    Tao
     BLAZE   <>        L4       L12      L20
     BOOST   L27
     DISPEL  L16
     SLEEP   L8
    Torasu
     AURA    <>        L14      L18      L22
     DETOX   <>
     HEAL    <>        <>
     SHIELD  <>
    
    F) POTIONS
    Power Potion    Attack +2
    Defense Potion  Defense +2
    Bread of Life   Maximum H.P. +1d2
    Legs of Haste   Agility +2
    Turbo Pepper	Mobility +2
    
    G) RINGS        Use             Equip
     Power Ring     BOOST I         Attack +4
     Shield Ring    none            Defense +4
     Mobility Ring  none            Move +2
     Speed Ring     EGRESS          Agility +4
     White Ring     AURA I          Defense +6
    #Black Ring	BLAZE III	Attack +6          HERO, PLDN
    #Evil Ring      BOLT III        Attack +8
     Jogurt Ring    Make somebody   Look like Jogurt
                    look like Jogurt
    
    H) MONSTERS      Attack does not include weapon.
                     HP  MP  Atk. Def. Move Agl. Cns.
    Armed Skeleton   36  --   36   33    5   32 2120
    Artillery I      14  --   24   15    4   14  180
    Artillery II     14  --   24   15    4   14  450
    Balbazak         65  --   16   18    5   20  520
    Belial           21  35   26   20    6   22  680  BOLT I; MUDDLE I; demon smile
    Blue Dragon      50  --   63   32    5   42 2500  cold breath
    Bowrider         18  --   13   11    7   14  900
    Cain - see Kane
    Cerberus         27  --   42   26    7   38 1700  fire breath
    Chaos            65  --   50   35    6   32 2000  laser
    Chimaera         56  --   65   30    6   40 2300  fire breath
    Colossus         65  ??   50   40    4   37 2500  BLAZE, FREEZE, or BOLT III
    Conch            21  --   20   15    6   16  230  poison
    Dark Dragon L R 240  ??   65   40    0   60 ----  BLAZE II; FREEZE II; BOLT IV;
                M   280   "    "    "    "    " ----  DESOUL II; demon blaze
    Dark Dwarf       12  --    5    8    4    5   25
    Dark Elf         16  --   13    9    6   10  160
    Dark Mage I      13  26    6    6    5    9   92  BLAZE II
    Dark Mage II     14  26    7    8    5   12  170  BLAZE II
    Dark Priest      16  25    9    9    5   10  125  HEAL I
    Darksol         150  ??   40   35    6   54 ----  demon blaze
    Demon Master I   27  46   17   24    6   45 1520  FREEZE III
    Demon Master II  27  46   17   24    6   50 1850  FREEZE III
    Dire Clown       15  --   18   11    5    7  130
    Durahan I        22  --   19   28    5   13  700  sleep
    Durahan II       22  --   19   28    6   13  840  sleep
    Elliott          60  --   20   17    5   16  450
    Evil Puppet      14  15   14   10    5    7  100  FREEZE I; HEAL I;
                                                      ominous incantation
    Gargoyle         18  20   26   15    6   20  440  MUDDLE I; sleep
    Ghoul            25  --   23   14    6    9  200  sleep
    Giant Bat        14  --   11    6    7    9   60  sleep
    Goblin           12  --    4    6    5    5   12
    Golem            17  --   28   28    4   16  380
    Hellhound        19  --   10   13    7   13  200  fire breath
    High Priest I    20  33   13   14    6   13  750  HEAL IV
    High Priest II   20  33   13   14    6   13 1340  HEAL IV
    High Priest III  20  33   13   14    7   13 1340  HEAL IV
    Horseman         24  --   18   16    7   17 1550
    Ice Worm         30  12   40   25    5   26 1030  cold breath; sleep
    Jet              28  --   45   32    7   33 1430
    Kane             70  24   25   30    6   29 1200
    Laser Eye        30  --   14   19    0   27  350  laser blast
    Lizardman        20  --   13   12    6   12  150
    Mannequin        16  --   16   10    5    8  125  poison
    Marionette       35  ??   25   13    6   13  200  FREEZE III
    Master Mage      22  32    7   13    5   26  850  FREEZE II; sleep
    Minotaur         31  --   46   30    5   31 1500
    Mishaela         65  ??   42   30    6   35 1500  BOLT II
    Pegasus Knight   18  --   12   16    7   12  180
    Ramladu          99  ??   67   40    6   49 3000  AURA III
    Rune Knight      14  --    7    7    7    7   45
    Seabat           22  --   20   14    7   14  350
    Shellfish        25  --   23   16    6   23  270  poison
    Silver Knight    16  --    9   12    7   11   75
    Skeleton         15  --   13   16    6    7  140
    Sniper           13  --    7    5    5    7   80
    Steel Claw       25  --   43   31    5   31 1220  laser
    Torch Eye        28  --   42   32    6   27 1350  laser
    Worm             17  --   20   16    4   16  400  sleep
    Wyvern           32  --   39   30    7   31 1350  fire breath
    Zombie           15  --   18   13    5    7  100  poison
    
    I) ACTION
    
    1. Runefaust Invasion.
    
    Guardiana.  Meet Lowe.  Meet Gort.
    Guardiana Castle.  Meet Mae.
    Guardiana.  Luke, Ken, Tao, and Hans JOIN.  Lowe JOINS.
    Guardiana Castle.  100 coins.
    Gate of the Ancients.  BATTLE 1.  1 Rune Knight, 2 Dark Dwarf, 5 Goblin.
    Village.  Meet Jogurt.  Meet Gong.  Gong JOINS.
    Return to Guardiana.  BATTLE 2.  2 Rune Knight, 3 Dark Dwarf, 6 Goblin.
    Guardiana.  Gort JOINS.
    Guardiana Castle.  Mae JOINS.  50 coins, 1 power potion, 1 defense potion,
            1 angel wing, 1 antidote.
    Guardiana to Alterone.  BATTLE 3.  5 Rune Knight, 5 Dark Dwarf, 5 Giant Bat.
    Alterone.  50 coins, 50 coins, 70 coins, 1 medical herb, 2 healing seed,
            1 power potion, 1 middle sword, 1 bronze lance.
    Alterone Castle.  Meet Khris.  100 coins, 1 healing seed, 1 bread of life,
            1 defense potion, 1 wooden staff, 1 wooden arrow, 1 middle sword.
            Khris JOINS.
    Alterone.  BATTLE 4.  1 Dark Mage I, 2 Sniper, 4 Rune Knight, 4 Dark Dwarf,
            4 Giant Bat.
    Alterone Castle.  50 coins, 1 healing seed.
    
    2. Spirit of the Holy Spring.
    
    Rindo.  Meet Guntz.  1 Speed Ring.
    Rindo to Manarina.  BATTLE 5.  3 Dark Mage I, 4 Zombie, 2 Sniper, 3 Dark
            Dwarf, 4 Giant Bat.
    Manarina.  Meet Anri.  Meet Arthur.  1 Domingo egg.  Anri JOINS.
    Cavern of Darkness.  BATTLE 6.  1 Skeleton, 4 Dark Mage I, 3 Zombie,
            2 Sniper, 5 Giant Bat.  1 wooden staff, 1 power ring, 1 power
            staff, 1 medical herb, 1 orb of light.
    Manarina.  Arthur JOINS.
    Rindo.
    Circus Tent.  BATTLE 7. 1 Marionette, 2 Dire Clown, 3 Mannequin, 3 Evil
            Puppet, 3 Giant Bat.  50 coins, 1 steel arrow, 1 defense potion.
    Rindo.
    Shade Abbey.  Meet Amon.
    Chapel.  Meet Balbaroy.  BATTLE 8.  1 Ghoul, 3 Skeleton, 6 Zombie.
    Shade Abbey.  Balbaroy JOINS.  Amon JOINS.
    
    3. Secret Weapon of Runefaust.
    
    Bustoke.  Meet Diane.  Diane JOINS.
    Quarry.  BATTLE 9.  1 Master Mage, 1 Lizardman, 4 Dark Priest, 2 Dark
            Elf, 2 Dark Mage II, 6 Skeleton.  1 Moon Stone.
    Bustoke.  1 Lunar Dew.  Meet Kokichi.  Meet Zylo.  Zylo JOINS.
    Bustoke to Bridge.  BATTLE 10.  2 Lizardman, 4 Pegasus Knight, 2 Dark
            Priest, 2 Dark Mage II, 5 Skeleton.
    Stone Bridge.  Meet Pelle.  BATTLE 11.  2 Silver Knight, Laser Eye,
            3 Pegasus Knight, 5 Lizardman, 3 Dark Elf, 2 Dark Priest.
            Pelle JOINS.
    
    4. The Great Fortress of Balbazak.
    
    Pao.  Jogurt JOINS.  1 long sword, 1 bread of life, 1 legs of haste.
            Meet Earnest.  Kokichi JOINS.  Meet Vankar.  Vankar JOINS.
    Pao Prairie.  BATTLE 12.  Elliott, 1 Artillery I, 4 Silver Knight,
            4 Pegasus Knight, 5 Lizardman, 3 Dark Priest.
    Pao.  Guntz JOINS.  Meet Domingo.  Domingo JOINS.  1 Steel Sword.
            1 Elven Arrow.
    Fortress.  BATTLE 13.  2 Hellhound, 1 Artillery I, 6 Silver Knight,
            3 Pegasus Knight, 3 Dark Priest.
    Uranbatol.  Earnest JOINS.
    Harbor.  BATTLE 14.  Balbazak, 2 Hellhound, 5 Seabat, 3 Artillery I,
            2 Silver Knight, 1 Evil Puppet, 1 Dark Priest.
    
    5. Gateway to the Hidden Shrine.
    
    Shipboard.  BATTLE 15.  2 Shellfish, 3 Conch, 4 Seabat, 3 Pegasus Knight.
    Waral.  1 mobility ring.  1 bread of life.  1 defense potion.  1 shower
            of cure.  1 medical herb.
    Ring Reef.  BATTLE 16.  1 Master Mage, 3 Worm, 5 Hellhound, 4 Seabat,
            5 Skeleton.
    Shipboard.  BATTLE 17.  1 Gargoyle, 6 Conch, 4 Shellfish, 5 Seabat,
            2 Pegasus Knight.
    
    6. Descendant of the Sacred Dragons.
    
    Rudo.  Meet Lyle.  Lyle JOINS.  1 healing seed.  1 holy staff.
    Rudo to Dragonia.  BATTLE 18.  1 Durahan I, 1 High Priest I, 5 Golem, 3 Worm,
            4 Master Mage, 5 Artillery II.
    Dragonia.  1 healing seed.  2 shower of cure.  Meet Bleu.  Bleu JOINS.
            BATTLE 19.  Kane, 2 Durahan I, 4 Golem, 3 Gargoyle, 2 High Priest I,
            3 Master Mage.  1 halberd.  1 broad sword.
    Rudo.
    Rudo to Demon Castle.  BATTLE 20.  2 Bowrider, 3 Belial, 4 Golem,
            2 High Priest I, 4 Master Mage, 2 Gargoyle.
    Demon Castle.  BATTLE 21.  Mishaela, 3 Bowrider, 3 Belial, 2 Durahan I,
            1 High Priest I, 4 Master Mage, 3 Gargoyle.  Sword of light,
            1 white ring, 1 black ring, 1 evil ring, 1 power potion,
    	1 shower of cure, 1 healing seed.
    
    7. The Lost Civilization.
    
    Prompt.
    Prompt to Tower of the Ancients.  BATTLE 22.  1 Minotaur, 2 Wyvern,
            2 Torch Eye, 2 Jet, 4 Durahan II, 2 Belial.
    Tower of the Ancients.  1 devil lance.  1 turbo pepper.  BATTLE 23.
            1 Demon Master II, 5 Ice Worm, 2 Wyvern, 3 Torch Eye, 4 Steel
            Claw, 3 Jet.  1 valkyrie, 1 demon rod.  Meet Alef and Torasu.
            Alef and Torasu JOIN.
    Prompt.  Sword of darkness.  Musashi JOINS.
    Metapha.  Meet Adam.  BATTLE 24.  Chaos, 2 Minotaur, 3 Demon Master II,
            4 Torch Eye, 4 Ice Worm, 4 Jet.  Chaos breaker.  Adam JOINS.
    Prompt.
    Prompt to Runefaust.  BATTLE 25.  5 Armed Skeleton, 3 Horseman,
            4 Cerberus, 2 Demon Master I, 3 Minotaur, 1 High Priest II.
    
    8. Rise of the Ancient Castle.
    
    Runefaust.  Hanzou JOINS.
    Runefaust Castle.  BATTLE 26.  3 Blue Dragon, 5 Chimera, 3 Armed Skeleton,
            3 Cerberus, 3 Horseman, 2 High Priest III.  1 atlas.  1 halberd.
            1 atlas from Armed Skeleton.  BATTLE 27.  Ramladu, 6 Torch Eye,
            6 Steel Claw.
    Runefaust.
    Castle of the Ancients.  BATTLE 28.  3 Colossus, 6 Chimaera, 3 Blue
            Dragon, 3 Jet, 2 Horseman, 3 Armed Skeleton.  BATTLE 29.
            Phase 1:  Darksol, 8 Torch Eye, 5 Steel Claw, 2 Blue Dragon,
            2 High Priest II.  Phase 2:  3 Dark Dragon, 2+ Armed Skeleton.
    
    J) SHOPS
                        Guar Alte Rind Bust Pao  Uran Wara Rudo Drag Prom Rune
      WEAPONS
    Short Sword     100  x    x
    Middle Sword    250            x    x
    Long Sword      750                      x
    Steel Sword    2500                                x    x
    Broad Sword    4800                                               x    x
    Spear           150  x    x    x
    Bronze Lance    300            x    x    x
    Power Spear     900                 x    x         x
    Steel Lance    3000                                x
    Chrome Lance   4500                                     x         x    x
    Hand Axe        200  x    x
    Middle Axe      600                 x    x
    Battle Axe     2600                                x    x
    Great Axe     10000                                               x    x
    Wooden Staff     80  x    x    x
    Power Staff     500            x    x    x         x
    Guardian Staff 3200                                     x
    Holy Staff     8000                                               x    x
    Wooden Arrow    320  x    x    x
    Steel Arrow    1200                 x    x
    Elven Arrow    3200                                x    x
    Assault Shell  4500                                               x     
    Buster Shot   12400                                                    x
      ITEMS
    Medical Herb     10  x    x    x    x    x    x    x    x    x    x    x
    Healing Seed    200  x    x    x    x    x    x    x    x    x    x    x
    Antidote         20            x    x    x    x    x    x    x    x    x
    Angel Wing       40  x    x    x    x    x    x    x    x    x    x    x
    
    K) NOVA'S ADVICE
    
    A word of advice.  Seek the hermit who lives by the Gate of the Ancients!
    
    Beware of giant bats!  They fly swiftly and fight fiercely.
    
    The enemy's mages and archers attack best from afar.  Charge them quickly.
    
    Zombies and other unnatural creatures suffer greatly from magical fire.
    
    In tight places, such as caverns, look before you leap into battle.  Plan
    ahead!
    
    Greater numbers alone will not win battles.  Keep your troops in close
    formation!
    
    Mages are powerful, but even their power has its limits.  Use magic sparingly!
    
    Use your flying friends well.  Also, monks and priests gain experience by
    healing.
    
    Use healing powers as much as possible.
    
    When fighting in woods, plan well before moving.  Keep your troops
    together.  Air warriors and long-range weapons are very useful in
    certain situations.
    
    There is no refuge on the Pao Prairie.  Stick together when fighting.
    
    Be sure to use your archers, mages, and knights to attack from afar.
    
    Clever use of the skills and strengths of your troops is the key to victory.
    
    You must protect against attacks from both air and sea.  Don't forget!
    
    To confuse the enemy, divide your troops and advance from several
    directions at once.
    
    Remember to watch for both air and sea attacks!
    
    Woods and mountains are difficult terrains.  Plan your attack carefully.
    
    This is a strange village.  It would be sure death to face a powerful foe
    here alone.
    
    You still have a long way to go.  Use magic wisely.  Give herbs to everyone.
    
    Thick woods are tough to get through.  Close your ranks and fight as a unit.
    Move cautiously against flying opponents.  They move faster than your troops.
    
    <leader>!  Is there anyone left to promote?  Now is the time!
    
    Your strongest foes and toughest battles are still ahead of you.
    
    Keep weaker folk away from the front lines!
    
    Darksol has gathered his best warriors for the final battles.  Prepare
    yourself!
    
    Against a mechanical enemy, brute force may be the best strategy.
    
    Do not exhaust yourselves here.  Use Egress to retreat from overwhelming odds.
    
    I have no more advice for you.  Fight as best you can.
    
    L) MORE STRATEGY
    
     1. Concentrate your forces on a few enemies at a time so as to kill
        them quickly.
    
     2. Combine attackers whose combined damage just suffices to kill their enemy.
    
     3. Do not waste time!  Use every move to kill or injure an enemy if you can.
    
     4. Use healers freely for healing and other spells.
    
     5. Do not hasten to attack an enemy that has just attacked you.  The
        other enemies are more important.  Their turns will come first.
    
     6. Provide your magic-users with medical herbs and healing seeds,
        so that they can be useful when their magic is exhausted.
    
     7. When fighting indoors, consider circling around rather than charging
        directly at the leader.
    
     8. It is seldom useful to withdraw from a won battle and fight it again
        for the sake of experience points.  It may be helpful to do so to get
        more coins and weapons from the enemy.
    
     9. A member with the Mobility Ring and the Power Ring can equip the
        Mobility Ring to advance far, then equip the Power Ring in the same
        move to attack hard.
    
    10. If you must have a Jogurt Ring, set Jogurt to fight the Artillery
        units in Pao Prairie and outside Balbazak's fortress.
    
    M) ANSWERS
    
     1. The members' initial statistics are somewhat random.  So are their gains.
     2. You usually cannot gain an enemy's possessions after defeating him.
     3. Jogurt appears to be worthless.  He cannot rise above Experience Level 1.
    
    N) OBSCURITIES
    
     1. After Guardiana is overrun you can visit the castle's treasury
        and help yourself.
     2. Search in Manarina to find the Domingo Egg.
     3. Arthur joins only after you win Battle 6.
     4. Search Kokichi's apparatus in Bustoke and he will give you a
        demonstration, and later join you in Pao.
     5. Boken, whom you meet in Rindo, Bustoke, and Waral, is useless,
        except for releasing you from your cell in Prompt.
     6. The husband's offer to join after the battle in the quarry is idle.
     7. Jogurt joins tacitly when you first enter the chapel in Pao I.
     8. Vankar is left behind when Pao I departs.  You can enlist him
        there at any time before the end of Chapter 4.
     9. You can hatch the Domingo Egg only in the Item Shop in Pao II.
    10. Step on the big fish in Waral to meet Boken.
    11. When you visit the King of Waral after the battle in Ring Reef,
        you will leave Waral at once without visiting any more shops.
    12. You must find Bleu in Dragonia before you can fight Kane.
    13. The chests in Dragonia can be looted both during battle and
        before or after battle.
    14. Musashi joins only when you read a sign on a wall in Prompt
        after you speak with Kane.
    15. If you find the Sword of Light before defeating Mishaela, the
        chapter ends when you defeat her.  You cannot search any more
        chests.
    16. Hanzou hides in a bush in Runefaust.  Look for a throwing star.
    
    O) USELESS ITEMS
    
     1. Search a wall of the Moon Stone Cave in Bustoke Quarry to find
        a chest with the Sugoi Mizugi (Awesome Swimsuit).  Give it to
        Tao and she will wear it.
    
     2. Search a corner of the archers' butte near Pao Bridge to find
        a chest with the Kitsui Fuku (Daring Dress).  Give it to Anri
        and she will wear it.
    
     3. A chest hidden in an alley outside Balbazak's Fortress contains
        the Kenji (Public Prosecutor), who has no known use.
    
     4. A chest hidden in the port bow of the ship on the second voyage
        contains the Teppou (Rifle), which has no known use.
    
     5. Search a wall in the northwest part of the Colossus Room during
        Battle 28 to find a chest with the Kaku-chan (Papa Doll), which
        has no known use.
    
     6. There is said to be a pair of sunglasses hidden somewhere on
        a battlefield.
    
    P) CHEATS
    
    1. Name all characters.  Start a new game and go to the "Name Your
    Character" screen.  Press and hold Start, A, B, and C on controller 2
    and press Start, A, and C on controller 1.  Another character appears.
    Now you can cycle through and name every character in the game.
    
    2. Battle Test.  Hold Up and Start on controller 2, then press Reset.
    Let go of the buttons as soon as the Sega logo begins to appear, then
    hold down the A and C buttons on controller 2.  Select Continue and
    skip through until Simone's message begins with "Good Luck."  Hold
    the A button on controller 1 (while still holding A and C on pad 2).
    This takes you to the Battle Test mode, where you can fight in any of
    the game's 30 battles.  (DISABLED.)
    
    3. Message Test.  You can also access a special "Message Test" simply
    by holding the B button at Simone's "Good Luck" message.  Now you can
    read all of the game's dialogue.  (DISABLED.)
    
    Q) OTHER SOURCES
    
    A detailed description (about 21 kilobytes) of all the characters in
    Shining Force is available from Fil Brown, fil@alcatel.demon.co.uk.
    
    R) GAME CREDITS
    
    Game Design . . . . . . Hiroyuki Takahashi
    Scenario  . . . . . . . Masaki Wachi
                            Yoshitaka Tamaki
                            Hiroyuki Takahashi
    Subscript . . . . . . . Masaki Wachi
                            Kenji Orimo
                            Haruki Kodra
                            Hiroyuki Takahashi
    Scenario Assistant  . . Ritsuko Hisasue
                            Tadashi Iwase
    Programmers . . . . . . Yasuhiro Taguichi
                            Yohsinori Tagawa
                            "Okochama" Naitoh
                            Haruki Kodera
    Technical Support . . . Masumi Takimoto
                            Kiyoaki Matsumoto
    Character Designs by  . Yoshitaka Tamaki
    Graphics Directed by  . Hidehiro Yoshida
                            Yoshitaka Tamaki
    Graphic Design  . . . . Hidehiro Yoshida
                            Yohsitaka Tamaki
                            Ryushiro Miyazaki
                            1610. Nakashima
                            Hirotada Kakusaka
                            Mizuho Mochizuki
                            Yojiro Hirashita
                            Ryutaro Ishimatu
    Music Composed by . . . Masahiko Yoshimura
    Sound Effects . . . . . Dogen Shibuya
                            Enzan Shibuya
    Special Thanks to . . . Naoki Aoki
                            Kotaro Hayashida
                            Shiro Tsuchiya
    Directed by . . . . . . Yasuhiro Taguchi
                            Kenji Orimo
    Promotion Directed by . Shinya Nishigaki
    Produced by . . . . . . Hiroyuki Takahashi
    Created by  . . . . . . Sonic Co., Ltd.
                            Climax Co., Ltd.
    Presented by  . . . . . Sega Enterprises, Ltd.
                            (c)1993 Sega
    
    

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