Date sent:        Sat, 1 Feb 1997 10:33:41 -0500
From:             gls@atpsol.cvu.lucent.com (G. L. Sicherman)
To:               gamefaqs@gamefaqs.com
Subject:          shiningforceguide

GUIDE TO "SHINING FORCE" FOR SEGA GENESIS
Col. G. L. Sicherman (gls@hrcms.att.com).
Last revised 1997-02-01.

Additions and corrections are welcome.

CONTENTS
A) Ranks
B) Members of the Shining Force
C) Weapons
D) Spells and Ranges
E) Spells, Members, and Levels
F) Potions
G) Rings
H) Monsters
I) Action
J) Shops
K) Nova's Advice
L) More Strategy
M) Answers
N) Obscurities
O) Useless Items
P) Cheats
Q) Other Sources
R) Game Credits

A) RANKS - symbols, names, and moves
unpromoted              promoted               move
ACHR  archer            BWMS  bowmaster         5
ASKT  assault knight    SKNT  strike knight     7
BDMN  birdman           SKYW  sky warrior       7
DRGN  dragon            GRDR  great dragon      5
HEAL  healer            VICR  vicar             5
KNT   knight            PLDN  paladin           7
MAGE  mage              WIZD  wizard            5
MGCR  magic creature                            5
MONK  monk              MSMK  master monk       5
NINJ  ninja                                     7
RBT   robot             CYBG  cyborg            4
SDMN  swordsman         HERO  hero              6
SKNT  steam knight      SBRN  steam baron       4
SMR   samurai                                   5
WARR  warrior           GLDR  gladiator         6
WKNT  winged knight     SKYL  sky lord          6
WRWF  warwolf           WFBN  wolf baron        7
YGRT  yogurt                                    7

B) MEMBERS OF THE SHINING FORCE
   An asterisk denotes an optional character.
Name      Sex   Race            Rank    StartLevel
--------------------------------------------------
leader     M    human           SDMN         1
Adam       M    robot           RBT         10
Alef       F    half-wolf       MAGE        15
Amon       F    half-falcon     BDMN         5
Anri*      F    human           MAGE         3
Arthur*    M    centaur         KNT          4
Balbaroy   M    half-falcon     BDMN         5
Bleu       M    dragon          DRGN         9
Diane*     F    elf             ACHR         6
Domingo*   M    jellyfish       MGCR         1
Earnest    M    centaur         KNT          8 
Gong*      M    half-giant      MONK         1
Gort*      M    dwarf           WARR         2
Guntz*     M    half-armadillo  SKNT         8
Hans       M    elf             ACHR         1
Hanzou*    M    human           NINJ        10
Jogurt*    M    dog             YGRT         1
Ken        M    centaur         KNT          1
Khris      F    elf             HEAL         2
Kokichi*   M    dwarf           WKNT         7
Lowe       M    halfling        HEAL         1
Luke       M    dwarf           WARR         1
Lyle*      M    centaur         ASKT         8
Mae        F    centaur         KNT          2
Musashi*   M    human           SMR         10
Pelle      M    centaur         KNT          8
Tao        F    elf             MAGE         1
Torasu     M    dwarf           HEAL        16
Vankar*    M    centaur         KNT          8
Zylo*      M    half-wolf       WRWF         9

C) WEAPONS - name, range, damage, ranks, magic power
   Asterisk (*) denotes Strike Knight rather than Steam Knight.
   Doom Blade sometimes kills with one blow.
Swords
  Short Sword        1   5      BDMN, SDMN, WARR
  Middle Sword       1   8      BDMN, SDMN, WARR
  Long Sword         1  12      BDMN, SDMN
  Steel Sword        1  18      HERO, NINJ, SKYW, SMR
  Broad Sword        1  20      HERO, NINJ, SKYW, SMR
  Doom Blade         1  25      HERO, NINJ, SKYW, SMR
  Katana             1  30      HERO, NINJ, SKYW, SMR
  Sword of Light     1  36      HERO                    BOLT II
  Sword of Darkness  1  40      HERO, SKYW              DESOUL I
  Chaos Breaker      1  40      HERO                    FREEZE III
Missiles
  Wooden Arrow       2   8      ACHR, ASKT
  Steel Arrow        2  13      ACHR, ASKT
  Elven Arrow       2-3 18      ASKT, BWMS
  Assault Shell     2-3 27      BWMS, SKNT*
  Buster Shot       2-3 35      BWMS, SKNT*
Spears
  Spear             1-2  8      KNT,  SKNT, WKNT
  Power Spear       1-2 15      KNT,  SKNT, WKNT
  Valkyrie          1-2 35      PLDN, SBRN, SKYL
Lances
  Bronze Lance       1   9      KNT,  SKNT, WKNT
  Steel Lance        1  18      PLDN, SBRN, SKYL
  Chrome Lance       1  22      PLDN, SBRN, SKYL
  Halberd            1  25      PLDN, SBRN, SKYL        BOLT I
 #Devil Lance        1  35      PLDN, SBRN, SKYL
Axes
  Hand Axe           1   7      WARR
  Middle Axe         1  11      WARR
  Battle Axe         1  16      WARR
  Heat Axe           1  22      GLDR                    BLAZE II
  Great Axe          1  26      GLDR
  Atlas              1  33      GLDR                    BLAZE III
Staves
  Wooden Staff       1   4      HEAL, MAGE
  Power Staff        1  12      HEAL, MAGE
  Guardian Staff     1  18      VICR, WIZD
  Holy Staff         1  26      VICR
 #Demon Rod          1  35      WIZD                    steal M.P.

D) SPELLS - Magic Points, distance, and range of effect

Name      I        II        III       IV
 
AURA      7,0-3,1  11,0-3,2  15,0-3,2  18,0,0        beige
BLAZE     2,1-2,0   5,1-2,1   8,1-2,1   8,1-2,0      scarlet
BOLT      8,1-2,1  15,1-3,2  20,1-3,2  20,1-3,0      yellow
BOOST    15,0-3,0                                    rose
DESOUL    8,1-2,0   @,1-2,1                          mauve
DETOX     3,0-1,0                                    salmon
DISPEL    5,1-2,0                                    light gray
EGRESS    8                                          @
FREEZE    3,1-2,0   7,1-2,1  10,2-3,1  10,2-3,0      light blue
HEAL      3,0-1,0   5,0-2,0  10,0-3,0  20,0-1,0      flesh
MUDDLE    6,1-2,0                                    emerald
QUICK     5,0-1,0  16,0-2,1                          royal blue
SHIELD    5,0-2,0                                    green
SLEEP     6,1-2,0                                    purple
SLOW      5,1-2,0  20,1-2,1                          slate

E) SPELLS, MEMBERS, AND LEVELS
Promotion preserves advancements of level and adds 1.
Level:    I        II       III      IV
<leader>
 EGRESS  <>
Alef
 BLAZE   <>        <>
 BOLT    <>        L12      L17      L25
 DESOUL  L21
 FREEZE  <>        <>
Anri
 BLAZE   <>        L8
 BOLT    L19       L26
 FREEZE  L5        L13      L16      L23
 MUDDLE  L10
Arthur
 BLAZE   L15
 BOLT    L25
 FREEZE  L20
Domingo
 BOOST   L20
 DESOUL  L17
 FREEZE  <>        L4       L13      L26
 MUDDLE  L7
Gong
 AURA    L30
 HEAL    <>        L8       L16      L24
Hanzou
 DESOUL  L25
 DISPEL  <>
 SHIELD  L15
 SLEEP   <>
Khris   
 AURA    L20       L28
 HEAL    <>        L5       L16      L21
 QUICK   L12
 SLOW    L8
Lowe
 DETOX   L4 
 HEAL    <>        L7       L16      L22
 QUICK   L13       L25
 SLOW    L10       L19
Tao
 BLAZE   <>        L4       L12      L20
 BOOST   L27
 DISPEL  L16
 SLEEP   L8
Torasu
 AURA    <>        L14      L18      L22
 DETOX   <>
 HEAL    <>        <>
 SHIELD  <>

F) POTIONS
Power Potion    Attack +2
Defense Potion  Defense +2
Bread of Life   Maximum H.P. +1d2
Legs of Haste   Agility +2
Turbo Pepper	Mobility +2

G) RINGS        Use             Equip
 Power Ring     BOOST I         Attack +4
 Shield Ring    none            Defense +4
 Mobility Ring  none            Move +2
 Speed Ring     EGRESS          Agility +4
 White Ring     AURA I          Defense +6
#Black Ring	BLAZE III	Attack +6          HERO, PLDN
#Evil Ring      BOLT III        Attack +8
 Jogurt Ring    Make somebody   Look like Jogurt
                look like Jogurt

H) MONSTERS      Attack does not include weapon.
                 HP  MP  Atk. Def. Move Agl. Cns.
Armed Skeleton   36  --   36   33    5   32 2120
Artillery I      14  --   24   15    4   14  180
Artillery II     14  --   24   15    4   14  450
Balbazak         65  --   16   18    5   20  520
Belial           21  35   26   20    6   22  680  BOLT I; MUDDLE I; demon smile
Blue Dragon      50  --   63   32    5   42 2500  cold breath
Bowrider         18  --   13   11    7   14  900
Cain - see Kane
Cerberus         27  --   42   26    7   38 1700  fire breath
Chaos            65  --   50   35    6   32 2000  laser
Chimaera         56  --   65   30    6   40 2300  fire breath
Colossus         65  ??   50   40    4   37 2500  BLAZE, FREEZE, or BOLT III
Conch            21  --   20   15    6   16  230  poison
Dark Dragon L R 240  ??   65   40    0   60 ----  BLAZE II; FREEZE II; BOLT IV;
            M   280   "    "    "    "    " ----  DESOUL II; demon blaze
Dark Dwarf       12  --    5    8    4    5   25
Dark Elf         16  --   13    9    6   10  160
Dark Mage I      13  26    6    6    5    9   92  BLAZE II
Dark Mage II     14  26    7    8    5   12  170  BLAZE II
Dark Priest      16  25    9    9    5   10  125  HEAL I
Darksol         150  ??   40   35    6   54 ----  demon blaze
Demon Master I   27  46   17   24    6   45 1520  FREEZE III
Demon Master II  27  46   17   24    6   50 1850  FREEZE III
Dire Clown       15  --   18   11    5    7  130
Durahan I        22  --   19   28    5   13  700  sleep
Durahan II       22  --   19   28    6   13  840  sleep
Elliott          60  --   20   17    5   16  450
Evil Puppet      14  15   14   10    5    7  100  FREEZE I; HEAL I;
                                                  ominous incantation
Gargoyle         18  20   26   15    6   20  440  MUDDLE I; sleep
Ghoul            25  --   23   14    6    9  200  sleep
Giant Bat        14  --   11    6    7    9   60  sleep
Goblin           12  --    4    6    5    5   12
Golem            17  --   28   28    4   16  380
Hellhound        19  --   10   13    7   13  200  fire breath
High Priest I    20  33   13   14    6   13  750  HEAL IV
High Priest II   20  33   13   14    6   13 1340  HEAL IV
High Priest III  20  33   13   14    7   13 1340  HEAL IV
Horseman         24  --   18   16    7   17 1550
Ice Worm         30  12   40   25    5   26 1030  cold breath; sleep
Jet              28  --   45   32    7   33 1430
Kane             70  24   25   30    6   29 1200
Laser Eye        30  --   14   19    0   27  350  laser blast
Lizardman        20  --   13   12    6   12  150
Mannequin        16  --   16   10    5    8  125  poison
Marionette       35  ??   25   13    6   13  200  FREEZE III
Master Mage      22  32    7   13    5   26  850  FREEZE II; sleep
Minotaur         31  --   46   30    5   31 1500
Mishaela         65  ??   42   30    6   35 1500  BOLT II
Pegasus Knight   18  --   12   16    7   12  180
Ramladu          99  ??   67   40    6   49 3000  AURA III
Rune Knight      14  --    7    7    7    7   45
Seabat           22  --   20   14    7   14  350
Shellfish        25  --   23   16    6   23  270  poison
Silver Knight    16  --    9   12    7   11   75
Skeleton         15  --   13   16    6    7  140
Sniper           13  --    7    5    5    7   80
Steel Claw       25  --   43   31    5   31 1220  laser
Torch Eye        28  --   42   32    6   27 1350  laser
Worm             17  --   20   16    4   16  400  sleep
Wyvern           32  --   39   30    7   31 1350  fire breath
Zombie           15  --   18   13    5    7  100  poison

I) ACTION

1. Runefaust Invasion.

Guardiana.  Meet Lowe.  Meet Gort.
Guardiana Castle.  Meet Mae.
Guardiana.  Luke, Ken, Tao, and Hans JOIN.  Lowe JOINS.
Guardiana Castle.  100 coins.
Gate of the Ancients.  BATTLE 1.  1 Rune Knight, 2 Dark Dwarf, 5 Goblin.
Village.  Meet Jogurt.  Meet Gong.  Gong JOINS.
Return to Guardiana.  BATTLE 2.  2 Rune Knight, 3 Dark Dwarf, 6 Goblin.
Guardiana.  Gort JOINS.
Guardiana Castle.  Mae JOINS.  50 coins, 1 power potion, 1 defense potion,
        1 angel wing, 1 antidote.
Guardiana to Alterone.  BATTLE 3.  5 Rune Knight, 5 Dark Dwarf, 5 Giant Bat.
Alterone.  50 coins, 50 coins, 70 coins, 1 medical herb, 2 healing seed,
        1 power potion, 1 middle sword, 1 bronze lance.
Alterone Castle.  Meet Khris.  100 coins, 1 healing seed, 1 bread of life,
        1 defense potion, 1 wooden staff, 1 wooden arrow, 1 middle sword.
        Khris JOINS.
Alterone.  BATTLE 4.  1 Dark Mage I, 2 Sniper, 4 Rune Knight, 4 Dark Dwarf,
        4 Giant Bat.
Alterone Castle.  50 coins, 1 healing seed.

2. Spirit of the Holy Spring.

Rindo.  Meet Guntz.  1 Speed Ring.
Rindo to Manarina.  BATTLE 5.  3 Dark Mage I, 4 Zombie, 2 Sniper, 3 Dark
        Dwarf, 4 Giant Bat.
Manarina.  Meet Anri.  Meet Arthur.  1 Domingo egg.  Anri JOINS.
Cavern of Darkness.  BATTLE 6.  1 Skeleton, 4 Dark Mage I, 3 Zombie,
        2 Sniper, 5 Giant Bat.  1 wooden staff, 1 power ring, 1 power
        staff, 1 medical herb, 1 orb of light.
Manarina.  Arthur JOINS.
Rindo.
Circus Tent.  BATTLE 7. 1 Marionette, 2 Dire Clown, 3 Mannequin, 3 Evil
        Puppet, 3 Giant Bat.  50 coins, 1 steel arrow, 1 defense potion.
Rindo.
Shade Abbey.  Meet Amon.
Chapel.  Meet Balbaroy.  BATTLE 8.  1 Ghoul, 3 Skeleton, 6 Zombie.
Shade Abbey.  Balbaroy JOINS.  Amon JOINS.

3. Secret Weapon of Runefaust.

Bustoke.  Meet Diane.  Diane JOINS.
Quarry.  BATTLE 9.  1 Master Mage, 1 Lizardman, 4 Dark Priest, 2 Dark
        Elf, 2 Dark Mage II, 6 Skeleton.  1 Moon Stone.
Bustoke.  1 Lunar Dew.  Meet Kokichi.  Meet Zylo.  Zylo JOINS.
Bustoke to Bridge.  BATTLE 10.  2 Lizardman, 4 Pegasus Knight, 2 Dark
        Priest, 2 Dark Mage II, 5 Skeleton.
Stone Bridge.  Meet Pelle.  BATTLE 11.  2 Silver Knight, Laser Eye,
        3 Pegasus Knight, 5 Lizardman, 3 Dark Elf, 2 Dark Priest.
        Pelle JOINS.

4. The Great Fortress of Balbazak.

Pao.  Jogurt JOINS.  1 long sword, 1 bread of life, 1 legs of haste.
        Meet Earnest.  Kokichi JOINS.  Meet Vankar.  Vankar JOINS.
Pao Prairie.  BATTLE 12.  Elliott, 1 Artillery I, 4 Silver Knight,
        4 Pegasus Knight, 5 Lizardman, 3 Dark Priest.
Pao.  Guntz JOINS.  Meet Domingo.  Domingo JOINS.  1 Steel Sword.
        1 Elven Arrow.
Fortress.  BATTLE 13.  2 Hellhound, 1 Artillery I, 6 Silver Knight,
        3 Pegasus Knight, 3 Dark Priest.
Uranbatol.  Earnest JOINS.
Harbor.  BATTLE 14.  Balbazak, 2 Hellhound, 5 Seabat, 3 Artillery I,
        2 Silver Knight, 1 Evil Puppet, 1 Dark Priest.

5. Gateway to the Hidden Shrine.

Shipboard.  BATTLE 15.  2 Shellfish, 3 Conch, 4 Seabat, 3 Pegasus Knight.
Waral.  1 mobility ring.  1 bread of life.  1 defense potion.  1 shower
        of cure.  1 medical herb.
Ring Reef.  BATTLE 16.  1 Master Mage, 3 Worm, 5 Hellhound, 4 Seabat,
        5 Skeleton.
Shipboard.  BATTLE 17.  1 Gargoyle, 6 Conch, 4 Shellfish, 5 Seabat,
        2 Pegasus Knight.

6. Descendant of the Sacred Dragons.

Rudo.  Meet Lyle.  Lyle JOINS.  1 healing seed.  1 holy staff.
Rudo to Dragonia.  BATTLE 18.  1 Durahan I, 1 High Priest I, 5 Golem, 3 Worm,
        4 Master Mage, 5 Artillery II.
Dragonia.  1 healing seed.  2 shower of cure.  Meet Bleu.  Bleu JOINS.
        BATTLE 19.  Kane, 2 Durahan I, 4 Golem, 3 Gargoyle, 2 High Priest I,
        3 Master Mage.  1 halberd.  1 broad sword.
Rudo.
Rudo to Demon Castle.  BATTLE 20.  2 Bowrider, 3 Belial, 4 Golem,
        2 High Priest I, 4 Master Mage, 2 Gargoyle.
Demon Castle.  BATTLE 21.  Mishaela, 3 Bowrider, 3 Belial, 2 Durahan I,
        1 High Priest I, 4 Master Mage, 3 Gargoyle.  Sword of light,
        1 white ring, 1 black ring, 1 evil ring, 1 power potion,
	1 shower of cure, 1 healing seed.

7. The Lost Civilization.

Prompt.
Prompt to Tower of the Ancients.  BATTLE 22.  1 Minotaur, 2 Wyvern,
        2 Torch Eye, 2 Jet, 4 Durahan II, 2 Belial.
Tower of the Ancients.  1 devil lance.  1 turbo pepper.  BATTLE 23.
        1 Demon Master II, 5 Ice Worm, 2 Wyvern, 3 Torch Eye, 4 Steel
        Claw, 3 Jet.  1 valkyrie, 1 demon rod.  Meet Alef and Torasu.
        Alef and Torasu JOIN.
Prompt.  Sword of darkness.  Musashi JOINS.
Metapha.  Meet Adam.  BATTLE 24.  Chaos, 2 Minotaur, 3 Demon Master II,
        4 Torch Eye, 4 Ice Worm, 4 Jet.  Chaos breaker.  Adam JOINS.
Prompt.
Prompt to Runefaust.  BATTLE 25.  5 Armed Skeleton, 3 Horseman,
        4 Cerberus, 2 Demon Master I, 3 Minotaur, 1 High Priest II.

8. Rise of the Ancient Castle.

Runefaust.  Hanzou JOINS.
Runefaust Castle.  BATTLE 26.  3 Blue Dragon, 5 Chimera, 3 Armed Skeleton,
        3 Cerberus, 3 Horseman, 2 High Priest III.  1 atlas.  1 halberd.
        1 atlas from Armed Skeleton.  BATTLE 27.  Ramladu, 6 Torch Eye,
        6 Steel Claw.
Runefaust.
Castle of the Ancients.  BATTLE 28.  3 Colossus, 6 Chimaera, 3 Blue
        Dragon, 3 Jet, 2 Horseman, 3 Armed Skeleton.  BATTLE 29.
        Phase 1:  Darksol, 8 Torch Eye, 5 Steel Claw, 2 Blue Dragon,
        2 High Priest II.  Phase 2:  3 Dark Dragon, 2+ Armed Skeleton.

J) SHOPS
                    Guar Alte Rind Bust Pao  Uran Wara Rudo Drag Prom Rune
  WEAPONS
Short Sword     100  x    x
Middle Sword    250            x    x
Long Sword      750                      x
Steel Sword    2500                                x    x
Broad Sword    4800                                               x    x
Spear           150  x    x    x
Bronze Lance    300            x    x    x
Power Spear     900                 x    x         x
Steel Lance    3000                                x
Chrome Lance   4500                                     x         x    x
Hand Axe        200  x    x
Middle Axe      600                 x    x
Battle Axe     2600                                x    x
Great Axe     10000                                               x    x
Wooden Staff     80  x    x    x
Power Staff     500            x    x    x         x
Guardian Staff 3200                                     x
Holy Staff     8000                                               x    x
Wooden Arrow    320  x    x    x
Steel Arrow    1200                 x    x
Elven Arrow    3200                                x    x
Assault Shell  4500                                               x     
Buster Shot   12400                                                    x
  ITEMS
Medical Herb     10  x    x    x    x    x    x    x    x    x    x    x
Healing Seed    200  x    x    x    x    x    x    x    x    x    x    x
Antidote         20            x    x    x    x    x    x    x    x    x
Angel Wing       40  x    x    x    x    x    x    x    x    x    x    x

K) NOVA'S ADVICE

A word of advice.  Seek the hermit who lives by the Gate of the Ancients!

Beware of giant bats!  They fly swiftly and fight fiercely.

The enemy's mages and archers attack best from afar.  Charge them quickly.

Zombies and other unnatural creatures suffer greatly from magical fire.

In tight places, such as caverns, look before you leap into battle.  Plan
ahead!

Greater numbers alone will not win battles.  Keep your troops in close
formation!

Mages are powerful, but even their power has its limits.  Use magic sparingly!

Use your flying friends well.  Also, monks and priests gain experience by
healing.

Use healing powers as much as possible.

When fighting in woods, plan well before moving.  Keep your troops
together.  Air warriors and long-range weapons are very useful in
certain situations.

There is no refuge on the Pao Prairie.  Stick together when fighting.

Be sure to use your archers, mages, and knights to attack from afar.

Clever use of the skills and strengths of your troops is the key to victory.

You must protect against attacks from both air and sea.  Don't forget!

To confuse the enemy, divide your troops and advance from several
directions at once.

Remember to watch for both air and sea attacks!

Woods and mountains are difficult terrains.  Plan your attack carefully.

This is a strange village.  It would be sure death to face a powerful foe
here alone.

You still have a long way to go.  Use magic wisely.  Give herbs to everyone.

Thick woods are tough to get through.  Close your ranks and fight as a unit.
Move cautiously against flying opponents.  They move faster than your troops.

<leader>!  Is there anyone left to promote?  Now is the time!

Your strongest foes and toughest battles are still ahead of you.

Keep weaker folk away from the front lines!

Darksol has gathered his best warriors for the final battles.  Prepare
yourself!

Against a mechanical enemy, brute force may be the best strategy.

Do not exhaust yourselves here.  Use Egress to retreat from overwhelming odds.

I have no more advice for you.  Fight as best you can.

L) MORE STRATEGY

 1. Concentrate your forces on a few enemies at a time so as to kill
    them quickly.

 2. Combine attackers whose combined damage just suffices to kill their enemy.

 3. Do not waste time!  Use every move to kill or injure an enemy if you can.

 4. Use healers freely for healing and other spells.

 5. Do not hasten to attack an enemy that has just attacked you.  The
    other enemies are more important.  Their turns will come first.

 6. Provide your magic-users with medical herbs and healing seeds,
    so that they can be useful when their magic is exhausted.

 7. When fighting indoors, consider circling around rather than charging
    directly at the leader.

 8. It is seldom useful to withdraw from a won battle and fight it again
    for the sake of experience points.  It may be helpful to do so to get
    more coins and weapons from the enemy.

 9. A member with the Mobility Ring and the Power Ring can equip the
    Mobility Ring to advance far, then equip the Power Ring in the same
    move to attack hard.

10. If you must have a Jogurt Ring, set Jogurt to fight the Artillery
    units in Pao Prairie and outside Balbazak's fortress.

M) ANSWERS

 1. The members' initial statistics are somewhat random.  So are their gains.
 2. You usually cannot gain an enemy's possessions after defeating him.
 3. Jogurt appears to be worthless.  He cannot rise above Experience Level 1.

N) OBSCURITIES

 1. After Guardiana is overrun you can visit the castle's treasury
    and help yourself.
 2. Search in Manarina to find the Domingo Egg.
 3. Arthur joins only after you win Battle 6.
 4. Search Kokichi's apparatus in Bustoke and he will give you a
    demonstration, and later join you in Pao.
 5. Boken, whom you meet in Rindo, Bustoke, and Waral, is useless,
    except for releasing you from your cell in Prompt.
 6. The husband's offer to join after the battle in the quarry is idle.
 7. Jogurt joins tacitly when you first enter the chapel in Pao I.
 8. Vankar is left behind when Pao I departs.  You can enlist him
    there at any time before the end of Chapter 4.
 9. You can hatch the Domingo Egg only in the Item Shop in Pao II.
10. Step on the big fish in Waral to meet Boken.
11. When you visit the King of Waral after the battle in Ring Reef,
    you will leave Waral at once without visiting any more shops.
12. You must find Bleu in Dragonia before you can fight Kane.
13. The chests in Dragonia can be looted both during battle and
    before or after battle.
14. Musashi joins only when you read a sign on a wall in Prompt
    after you speak with Kane.
15. If you find the Sword of Light before defeating Mishaela, the
    chapter ends when you defeat her.  You cannot search any more
    chests.
16. Hanzou hides in a bush in Runefaust.  Look for a throwing star.

O) USELESS ITEMS

 1. Search a wall of the Moon Stone Cave in Bustoke Quarry to find
    a chest with the Sugoi Mizugi (Awesome Swimsuit).  Give it to
    Tao and she will wear it.

 2. Search a corner of the archers' butte near Pao Bridge to find
    a chest with the Kitsui Fuku (Daring Dress).  Give it to Anri
    and she will wear it.

 3. A chest hidden in an alley outside Balbazak's Fortress contains
    the Kenji (Public Prosecutor), who has no known use.

 4. A chest hidden in the port bow of the ship on the second voyage
    contains the Teppou (Rifle), which has no known use.

 5. Search a wall in the northwest part of the Colossus Room during
    Battle 28 to find a chest with the Kaku-chan (Papa Doll), which
    has no known use.

 6. There is said to be a pair of sunglasses hidden somewhere on
    a battlefield.

P) CHEATS

1. Name all characters.  Start a new game and go to the "Name Your
Character" screen.  Press and hold Start, A, B, and C on controller 2
and press Start, A, and C on controller 1.  Another character appears.
Now you can cycle through and name every character in the game.

2. Battle Test.  Hold Up and Start on controller 2, then press Reset.
Let go of the buttons as soon as the Sega logo begins to appear, then
hold down the A and C buttons on controller 2.  Select Continue and
skip through until Simone's message begins with "Good Luck."  Hold
the A button on controller 1 (while still holding A and C on pad 2).
This takes you to the Battle Test mode, where you can fight in any of
the game's 30 battles.  (DISABLED.)

3. Message Test.  You can also access a special "Message Test" simply
by holding the B button at Simone's "Good Luck" message.  Now you can
read all of the game's dialogue.  (DISABLED.)

Q) OTHER SOURCES

A detailed description (about 21 kilobytes) of all the characters in
Shining Force is available from Fil Brown, fil@alcatel.demon.co.uk.

R) GAME CREDITS

Game Design . . . . . . Hiroyuki Takahashi
Scenario  . . . . . . . Masaki Wachi
                        Yoshitaka Tamaki
                        Hiroyuki Takahashi
Subscript . . . . . . . Masaki Wachi
                        Kenji Orimo
                        Haruki Kodra
                        Hiroyuki Takahashi
Scenario Assistant  . . Ritsuko Hisasue
                        Tadashi Iwase
Programmers . . . . . . Yasuhiro Taguichi
                        Yohsinori Tagawa
                        "Okochama" Naitoh
                        Haruki Kodera
Technical Support . . . Masumi Takimoto
                        Kiyoaki Matsumoto
Character Designs by  . Yoshitaka Tamaki
Graphics Directed by  . Hidehiro Yoshida
                        Yoshitaka Tamaki
Graphic Design  . . . . Hidehiro Yoshida
                        Yohsitaka Tamaki
                        Ryushiro Miyazaki
                        1610. Nakashima
                        Hirotada Kakusaka
                        Mizuho Mochizuki
                        Yojiro Hirashita
                        Ryutaro Ishimatu
Music Composed by . . . Masahiko Yoshimura
Sound Effects . . . . . Dogen Shibuya
                        Enzan Shibuya
Special Thanks to . . . Naoki Aoki
                        Kotaro Hayashida
                        Shiro Tsuchiya
Directed by . . . . . . Yasuhiro Taguchi
                        Kenji Orimo
Promotion Directed by . Shinya Nishigaki
Produced by . . . . . . Hiroyuki Takahashi
Created by  . . . . . . Sonic Co., Ltd.
                        Climax Co., Ltd.
Presented by  . . . . . Sega Enterprises, Ltd.
                        (c)1993 Sega