Version 1.36a, Last Updated 2003-02-25
Would you recommend this FAQ? Yes No
Game: Shining Force: The Legacy of Great Intention
System: Sega Genesis/Megadrive
Year of Game's Release: 1993
Guide Type: FAQ/Walkthrough/Strategy Guide
Version: 1.36a Final
Current Size: 121 KB
Message Boards: GameFAQs, Shining Force Central
Date Started: August 2, 1999
Date Completed: February 25, 2003
Latest Version Available at:
Please use a different page if one page runs out of bandwidth. Save it to your
computer to save bandwidth, if possible.
T A B L E O F C O N T E N T S
2. Revision update
3. Battle guide
5. Character guide
6. Class and promotion guide
7. Items and weapons
8. Monster guide
9. Boss guide
10. Spell guide
11. Cheat codes
12. Useless item guide
13. Mathematical errata
14. Bugs and stuff
15. Frequently Asked Questions
16. Futre progress
1. I N T R O D U C T I O N
My name is Sephirstein, and many of you may know me from Shining Force
Central or from GameFAQs. Shining Force is an excellent game for me to
write a guide about because I find the FAQs on GameFAQs to be, with all
due respect to the authors, somewhat incomplete. Besides, Shining Force is an
awesome RPG that deserves a kick ass Guide. Naturally, this work is as
much a gathering of information as it is a guide, for I have included
many important pieces of information from other sources. If anyone has any
suggestions about how I can make my guide better, don't be afraid to E
-Mail me, post me a message on Moogie's Shining Force forum or the GameFAQs
Shining Force forum, or give me a shout on ICQ. Hopefully, this guide is able
to help you with any problems you may have with this game, and teach you a
you a few new things about it at the same time.
2. R E V I S I O N U P D A T E ?
Version 0.5b: Everything is complete expect chapters 3-8 of the walkthrough,
chapters 3-8 of the battle guide, and a proper strategy on defeating Dark Dragon.
I will add this as I replay more of the game. Tell me what else you want me to
improve or add.
Version 0.51b: Removed some underlines and all the hyphenation because it looked
horrible in GameFAQS. This should allow you to read this without seeing hyphens
in the middle of words. I also fixed a couple of spacing problems and mentioned
in one of my FAQs that Moogie's Ultimate Shining Force Guide also includes info
on how to get Shining Force 2.
Version 0.8b: Lots of new stuff in this version. Finished the walkthrough and
battle guide up to Chapter 5 and added a difficulty rating out of 10 for each
battle. Also added an FAQ on how to gain levels quickly ad easily, a guide to
getting Kokichi to join the force (added to one of my FAQs,) and some more info
about Arthur and Earnest in the character guide. I also explained a very cheap
way to beat Elliot, Balbazak and Ramladu as well as an FAQ on the best way to
promote characters. I proceeded to make a couple fixes to the item guides and
to various typos. I also added Karl Plouffe to my credits list for some of his
info regarding Arthur and easy level ups. This could be the last update in a
while as I start school on September 7th.
Version 0.85b: Greatly improved the format and the readability of my FAQ thanks
to tips from Kao Megura's FAQ writing suggestions. Also changed my disclaimer to
a slightly modified version of one of his disclaimers because it was a lot
better than the one I had.
Version 1.0: The final version is ready. Sorry if it is almost a month late. I
honestly could have finished it at pretty much anytime, but I just never really
felt much like doing it. In this version, I continued to do minor formatting
improvements (including the much needed Word Wrap), and I dotted a few "Is" and
crossed a few "Ts" in my disclaimer and credits section. I also corrected a
couple of grammatical errors. Now, for the good stuff. I overhauled my
character section, improved my boss guide, added a couple of FAQs, and, as I'm
sure you've all been waiting for, I have completed my Walkthrough and my Battle
Guide. Let me know if there are any information errors or major grammatical
errors or if there is anything you feel needs to be added.
-Rewrote much of the introduction
-Fixed up most of the countless spelling, grammar, and wording problems that
plagued this guide
-Added an FAQ and updated some others
-Updated the Special Thanks
-Added a Links section to make the websites I discuss easier to find
-Added a future progress section
-Added some more information to the battle guide
-This guide looks best in Internet Explorer or UltraEdit 9.X
-Maded the preliminary information before the introduction easier to read
-Added a couple of new FAQs (one involves choosing your Force, another involves
comparing SF1 with SF2, and another examines Centaur Knights)
-Added Vankar's initial level upon joining the force (see walkthrough)
-Fixed some minor errors
-Added another boss strategy upon deciding that the Ghoul from Shade Abbey
merits consideration as a boss
-Thanks to anyone who told me that Elliot will sometimes move when you fight
him. I now know that you guys are right. Sorry if I messed anyone up.
-Updated the Monster Guide so that the attack of armed enemies includes the
weapon they have equipped in battle. Knowing that Kane has 65 attack when you
face him is much more useful than knowing that his attack when barehanded (which
will NEVER happen) is 25.
-Adden further updates to the Monster Guide
-Changed the majority of character ratings and/or descriptions around. Pay
special attention to Pelle and Kokichi, although you may wish to read the entire
-Clarified the Metapha section of the walkthrough (in Chapter 7)
-Improved a few battle strategies
-Rewrote Chapter 8 walkthrough due to numerous errors
-Added a Mathematical Errata section
-Added a Bugs and other Miscellaneous stuff section
-Oops, forgot to update the date completed. Should be right now.
-Corrected a spelling mistake in my initial information (strateguy?)
-Retitled the game as Shining Force: The Legacy of Great Intention in my initial
information, replacing the more vulgar Shining Force 1
-Added information about exactly what sort of guide this is
-Properly updated the date (now 2002 instead of 2001)
-Used UltraEdit to greatly improve format and readability
-Corrected a few minor errors in the Walkthrough and Battle Guide
-Updated Links Page
-Updated Special Thanks Page
-Fixed some typos
-Finally, Steve Snake has returned to the emulation community!!!
-Oops, forgot to change the version number on initial info. Should be right now.
-Cleaned up the introduction
-Fixed typos in the Revision Update section
-All references to this Shining Force Guide call it a "guide" instead of an FAQ,
a walkthrough, or any other misleading name.
-Added a section to bugs and weird stuff comparing the first two Shining Force
games to major events in international ice hockey.
-This final text version of the FAQ is just an announcement that JBaker prepared
an HTML version of this FAQ for me. Links are available at the top of the page.
Please not that the international ice hockey section is currently not in the
HTML version (2.1).
Version 1.36 Final:
-Yep, another update. Since SF is consistently in the Top 3 among Genesis game
guides that people read, I figured I'd inform you all that my new E-Mail address
is firstname.lastname@example.org and my new ICQ number is 169697695. Sorry if I missed
answering any of your questions because of this change. I will update the
HTML version to reflect these changes.
Version 1.36a Final:
-Another new ICQ number. (Sorry guys.)
-Added three new links to my strategy guide. (Tokelau is God! Visit www.dot.tk)
3. W A L K T H R O U G H
Don't be afraid to go outside the boundaries of my walkthrough, and explore
everything this game has to offer or you will miss out on a lot of the gaming
experience as well as some easy-to- find items that I can't remember where to
locate or that I can't be bothered to discuss. Keep in mind that chests can be
opened both while exploring and while battling. It is imperative to open chests
as soon as you can, as you may not be able to later. Also, realize that I won't
tell you when to change your active force. All I'll say is that Balbaroy and
Amon are the first characters who start in headquarters. Finally, don't follow
my recommended levels to the tee. They are on the higher side, and the game can
be enjoyed at lower levels, as I have done on numerous occasions. Remember that
some characters only have one class. Thus, my recommended levels do not apply to
Guardiana: You start outside the side door of Guardiana's chapel. Talk to
Varios, enter the chapel and talk to Lowe. Afterwards, exit the chapel from the
side door and talk to Varios again. He'll be sent to the castle by a guard. Go
to the castle and listen to the King and Varios, and afterwards, talk to the
King. He'll send you to the Shrine of the Ancients. Now exit the castle and
Lowe, Ken, Tao, Luke and Hans will join the force. Don't forget to visit the
bar and talk to one of the people there. His name is Gort and he'll join you
later. You may have to talk to him now to get him, however. Save your game in
the chapel and exit town. You'll ride a cart to the Shrine of the Ancients.
New Force Members:
-Max (SDMN 1)
-Lowe (HEAL 1)
-Tao (MAGE 1)
-Luke (WARR )
-Ken (KNTE 1)
-Hans (ACHR 1)
Shrine of the Ancients: You'll fight your first battle here. When it is your
leader's turn, (I'll be referring to him Max, his default name, from now on.)
cast Egress to exit the battle and return to Guardiana. Leave town on foot, and
head to the small house next to the shrine. You'll find a monk who serves as a
friar. You can also talk to Gong, who joins you at this juncture, and to
Jogurt, to trigger the events that can him to join you much later in the game.
Save your game and return to the first battle at the shrine and win it.
New Force Members:
-Gobg (MONK 1)
Recommended level after Battle 1: 3
Road to Guardiana: After this battle, you'll leave the shrine and see Guardiana
attacked by soldiers. You have to fight another battle to get into Guardiana.
Egress if anyone died during the first battle, or if you wish to save your game
at the monk's house.
Recommend level after Battle 2: 4
Guardiana: After you win the battle, enter Guardiana. You'll see that the town's
been severely crippled by an attack from Runefaust. Go to the bar to get Gort
(the old dwarf with the axe) to join you, and proceed to enter the castle.
Explore the castle area to find the treasury and collect the treasure. (You
couldn't do this earlier because there was a guard stopping you.) Afterwards go
to the throne and you'll see Kane attacking the King and Varios. Talk to the
King and his daughter, Mae will join the force. The armoury is now open. Check
it out and buy any better weapons that you find. Save your game and leave town.
New Force Members:
-Gort (WARR 2)
-Mae (KNTE 2)
Road to Alterone: There's another battle here. Win it and enter Alterone.
Recommended level after Battle 3: 4-5
Alterone: Explore the whole town as there is A LOT of treasure. When you're
done, go to the armoury/bar and talk to the people there. One of them will ask
you if you're from Guardiana. Answer yes to this question and to the guy's other
question so that the guards will let you enter Alterone castle. Enter the
castle, and explore it throughly for treasure. Again, there's quite a bit. Talk
to the King and he'll ask you to follow him to meet Kane. Talk to Kane and you
will be imprisoned in the dungeon. Talk to the imprisoned friar to raise dead
characters and save your game. Then, search the cell door. A young Elven healer
named Khris will come to unlock the door and she will enter the cell. She'll
open up a secret passage to allow you to escape. She also joins the Force at
this point. Enter the passage and you'll end up in headquarters. Exit to the
town, and you'll find yourself in the final battle of the chapter. Win the
battle, and return to the castle. Explore the castle again, as there are a few
chests which you could not previously access. Afterwards, speak to the King and
he'll apologize for betraying you. Accept his apology and he'll tell you to pull
the chain that looks like a dragon's head southwest of the throne. Find it near
a waterfall and pull it. Enter the passage that appears and go through it. When
you reach the end and exit, Chapter 1 will come to a close.
New Force Members:
-Khris (HEAL 2)
Recommended level after battle 4: 5-6
Rindo: You'll start the chapter just outside of the town of Rindo but the only
thing you can do is enter town as the paths to the north and to the west are
both blocked by fences. Upon entering the town, head to the theatre and watch
the play for a good laugh. When you're down exploring town (remember to go to
the house where you meet Guntz, as you may need to if you want him to join the
force later on), head to the armoury. (Didn't I say to do that in every town? Oh
well this is the last time I'll tell you, unless I have a good reason to.)
Upgrade your weapons, remembering especially to buy Power Staffs for your mages
and healers. They will now be fighting machines for the balance of the chapter.
Afterwards, go to the mayor's mansion and talk to the mayor. He'll tell you that
you can't have his boat. Leave town and the west fence will be gone, allowing
you to exit the area. You'll enter a battle as you head to Manarina.
Recommended level after Battle 5: 6
Manarina: After winning the fight, enter Manarina and go to the chapel to save
your game. Afterwards, talk to one of the mages not far from where you entered
the city (I think his name is Onat or something). He'll tell you to get the Orb
of Light from the Cave of Darkness. Explore this city of mages and look for Anri
(she talked to you when you first entered) and she will join the Force. Also
find the Domingo egg in a room with a mage and an odd machine by searching the
machine. Don't forget to talk to Arthur so that he'll join you after the next
battle. Now, head to the Cave of Darkness.
New Force Members:
-Anri (MAGE 3)
Cave of Darkness: Fight the battle and win. Search the chests along the
battlefield for some nice items, including the Orb of Light which you need to
proceed further into the game.
Recommended level after battle 6: 7
Manarina: Go north of the stairs by which you entered the cavern to talk to the
Spirit of the Holy Spring. Use the Orb of Light on the big silver thing that
looks like it has an eyeball drawn on it to here what she has to say. Now go
talk to Arthur again to get him to join the force. Afterwards, leave town and
return to Rindo.
New Force Members:
-Arthur (KNTE 4)
Rindo: Enter the town and talk to the mayor again. He'll tell you that he'll do
whatever you want if you bring his grandson back from the circus. Exit the
mayor's house and head for the circus tent near the docks.
Circus Tent: Enter the tent and you'll run into Mishaela (whom you may have
spoken to in Alterone) and she'll send Marionette and some other monsters after
you. Defeat Marionette, and you'll rescue the mayor's grandson. Search the chest
for an iron arrow (thank God) and some other nice stuff.
Recommended level after battle 7: 8
Rindo: Talk to the mayor and he'll let use his ship. Proceed to the ship and
Mishaela will burn it. Return to the mayor and talk to him and his SON (not
grandson). They'll tell you to head to Shade Abbey. If you want to, you can
watch the new version of the theatre's play for another laugh. Leave town, and
head north (the north fence is now gone) until you reach a small building.
Enter this building.
Shade Abbey: You are now in Shade Abbey. Talk to all the people including the
"friar", and head due north from the entrance. Keep going until you reach a
large chapel. Enter the chapel and all the people will follow you and block your
escape. (Hopefully you'll be able to figure out that something nasty's goin' on
by now.) Head towards the stoned Balbaroy (heh heh) and the friar will teleport
in. It's Kane! It's Kane! Kane will leave you to fight another battle. After you
win this battle, Amon and Balbaroy will join you.
New Force Members:
-Amon (BDMN 5)
-Balbaroy (BDMN 5)
Recommended level after battle 8: 9-10
Bustoke: You begin this chapter in the town of Bustoke. Explore the town (the
armoury and item shop have no logo here), and speak to the Queen to find out
about Runefaust and the Quarry. Afterwards, speak to Diane to get her to join
the force. Also find out about Moon Stone, Lunar Dew and how they'll help Zylo.
When you're done, head to the Quarry.
New Force Members:
-Diane (ACHR 6)
Quarry: Win the battle and enter the cave. You'll find a chest with the Moon
Stone the Moon Stone. Return to Bustoke afterwards.
Recommended level after Battle 9: 10-11.
Bustoke: Talk to the old alchemist and he'll make Lunar Dew from the Moon Stone.
When done, head to the jail cell where Zylo is found and talk to the girl just
outside of the cell. She'll open it. Now talk to Zylo and use the Moon Dew (from
the item menu) on him. He'll join the force, and is a valuable asset. Head to
one of the houses and find Kokichi trying to make a flying machine. Search the
machinery and talk to Kokichi. He'll offer to test it for you. Follow him, and
he'll fly around and fall off Bustoke Mountain. Now, leave Bustoke.
New Force Members:
-Zylo (WRWF 9)
Road to Pao Bridge: Win this easy battle and head to Pao Bridge.
Recommended level after Battle 10: 11
Pao Bridge: Win the Laser Eye battle to win the chapter and Pelle will join you.
New Force Members:
-Pelle (KNTE 8)
Recommended level after Battle 11: 11
Pao: Explore the town and talk to Elliot. Afterwards, explore the new wagons
that the guards now let you enter. Once inside, talk to the Princess, the
engineer, and than the Princess again to get Pao to move. Once again, the
armoury is unmarked and remember that you must buy new weapons before Pao moves
to use them in the next battle. Make sure to buy a Power Spear for Pelle because
it's easy to forget like I often do. When Pao moves Kokichi will join, and you
can also get Vankar by finding him around the area. Leave Pao upon getting
New Force Members:
-Vankar (KNTE 8)
-Kokichi (WGKN 7)
Elliot Battle: Get one Heat Axe from one of the Lizardmen and Egress back to
Pao: Talk to Vankar to get him to join and then enter the Chapel. Stand left of
of the Friar to see Jogurt fall over (assuming you met him in Chapter 1). He'll
now be in your force.
New Force Members:
-Jogurt (YGRT 1)
Elliot: Leave Pao and defeat Elliot, making sure to kill the Heat Axe wielding
Lizardman again. You'll notice that Pao has moved to a new location. Return to
Pao's original location to get Kokichi if you met him in Bustoke. You can also
can also get Vankar to join by talking to him if you haven't done so already.
New Force Members:
-Jogurt (YGRT 1)
Recommended level after Battle 12: 12.
2nd Pao: There are new chests abound, as well as a man that will warm your
Domingo Egg (assuming you remembered to find it in Manarina) to allow Domingo to
hatch and join you. The armoury may also have new stuff, but I can't remember.
Head to the Pig Pen and Guntz will join the Force. Now leave town, and it's
onward to the Wimpy Fortress of Balbazak.
New Force Members:
-Domingo (MGCR 1)
-Guntz (SMKN 8)
Fortress of Balbazak: Win the easy battle.
Recommended level after Battle 13: Train to Level 13 or 14, promote all
characters currently having weapons available which require promotion, as well
as all character who fight unarmed, and train them to about Level 4. The others
are fine at 13 - 14
Uranbatol (Nice pun...:)): Nothing to do here. Earnest will join you and you
have to talk to a guard to get him to open the shipyard. Now remember your two
Heat Axes from the Elliot battle? Equip 'em on Gort and Luke now that they are
they are promoted to make them fighting machines.
New Force Members:
-Ernest (KNTE 8)
Shipyard: Kill Balbazak and get the ship to win the chapter.
Recommended level after Battle 14: 4 Promoted, 14 for unpromoted characters
Ship: Wimpy monsters attack your ship. Beat them and your now-damaged ship will drift to
the island town of Waral.
Recommended level after Battle 15: 5 Promoted, 14 - 15 for unpromoted characters.
Waral: Uh oh, your ship is damaged and you cannot sail onward. Talk to the King
(who is also the weapon and item shop salesman) and explore the town on foot
before getting on guest boat. Note that you need to use the guest boat to access
the chapel. At this point it may be a good idea to promote everyone who is still
first class, because the next two battles are EASY, and new weapons requiring
promotion are now available. Now head to buoys and talk to the Mermaid blocking
the opening. She'll move out of the way if you answer yes to her question. Go
through the opening and you'll drift and get knocked out.
Ring Reef: You'll wake up in a house. Talk to the friar and exit the house to
find yourself on Ring Reef. Enter this little blue thing in the walled area to
go to the Shining Path area.
Shining Path Area: Follow the Skeleton and you'll fight a battle to gain access
to the Shining Path. Win the battle and the Master Mage boss will sacrifice its
life to block the Shining Path. If you Egress you'll wind up back in Waral. Just
go to where you originally got the guest boat and a new one will magically
appear, allowing you to return to Ring Reef. This time, you must get there on
your own without getting knocked out.
Recommended level after Battle 16: 7 Promoted.
Waral: Talk to the King to get your ship back and you'll leave Waral. Answer his
question however the heck you want.
Ship: Another easy sea battle (yawn). Just win to complete the chapter.
Recommended level after Battle 17: 7-8 Promoted
Rudo: You start Chapter 6 in the town of Rudo, which has been overrun by
children. The layout of the town may be slightly confusing at first, but you'll
get the hang of it after exploring thoroughly, which you will have to do anyways
as you are blocked off from leaving the town. Pay special attention to the
buildings, as Lyle can be found in one of them and he will join the force. When
you're done doing that, talk to Karen, who will tell you about Bleu, visit Krin
in the library, and talk to Karen again. You will now be able to leave Rudo. Do
so after getting all the chests and upgrading your weapons as necessary.
New Force Members:
Lyle (ASKT 9)
Road to Dragonia: Win this battle. It's not too bad.
Recommended level after Battle 18: 9 Promoted
Dragonia: (Note, do not enter the city until you are ready, you cannot leave
until you defeat Kane) Explore the town, getting all the chests. Talk to Bleu
when finished. Follow him as he runs away and he will eventually be attacked by
Kane. When the scene is done, talk to Kane, who will announce his intent to
fight you after giving you time to prepare. Bleu also joins the force at around
this juncture. Go to the local Headquarters to resurrect dead characters, save
your game, and make any necessary changes to your party before leaving. Kane
will attack you when you exit HQ. Defeat him in battle. Afterwards, follow Kane
to the gate in the middle of the city where a Hero of Light and of Darkness is
needed. Proceed through the gate until you see a chest. Darksol will appear and
take the contents of the chest and then proceed toseverely injure Kane. After
the scene, leave Dragonia and return to Rudo.
New Force Members:
-Bleu (DRGN 9)
Recommended level after Battle 19: 10-11 Promoted
Rudo: Return to the library and talk to Karen and then to Krin. They will tell
you about a castle that appeared somewhere outside of town. Leave town to fight
Recommended Level after Battle 20: 11 Promoted
Skull Castle: Defeat Mishaela. Just be careful not to get the Sword of Light
until you have gotten all the other treasure chests (It's in the chest closest
to Mishaela's throne). Defeating Mishaela AND retrieving the Sword allows you to
continue you to Chapter 7.
Recommended Level after Battle 21: 11-12 Promoted
Note: Do not worry as much about levels any more. You should easily be strong
enough to finish the game without any more levelling up.
Prompt: You begin the chapter in Prompt. Head to the Castle and talk to the King
after having explored the city. You will be imprisoned, and some guy named Boken
whom you may have met over the course of your travels will save you. When you
are freed, talk to the King again and you will be forgiven. As well, the King
will request that you talk to Kane, who is severely injured in bed. Talk to Kane
and then leave the castle and look for a big building in the city with two
doors and a white sign. Search the sign to get Musashi to join your force. Don't
forget to add him to the battle roster, as he is God-like. Leave town after
checking out the weapon shop and go to the Tower of the Ancients.
New Force Members:
-Musashi (SMR 10)
Road to the Tower: Win the battle and head East.
Tower of the Ancients: Enter the Tower, get the chests, and win the battle. Note
that there is a chest in the battlefield that I believe can only be gotten
during the battle. It contains the almighty Valkyrie, the best Spear in the
game. You may need a flying character to get it. After winning the battle, you
will encounter Alef and Torasu, a wizard and a priest from Prompt. They join the
force, but are in desperate need of levelling up (15 unpromoted...lol). You must
then proceed to a certain place in the tower where you will again encounter
Darksol trying to get an important item for the release of Dark Dragon (I think
he was named Lucifer in the Japanese version. The name was changed to avoid
offending any redneck Christian fundamentalists). Kane will appear and Darksol
will kill him as he tries to save your butt. After you have finished with the
with the tower, return to Prompt.
New Force Members:
-Alef (MAGE 15)
-Torasu (HEAL 15)
Prompt: Return to the King, who will tell you about another way to the Shining
Path that can be reached from the castle. He will also give you the Sword of
Darkness. Talk to the scholars in the castle library and then go through the
Shining Path, which and be accessed on the floor just below the Castle, to reach
Metapha: Metapha is not a town. It actually feels like an extension of Prompt
Castle. Explore the area until you find a pool. Use the Orb of Light to contact
the Sprit of the Spring as you did in Chapter 2 and she will tell you about the
Chaos Breaker (CB) (the most powerful sword in the game) and about your quest.
Talk to Adam, who is near the spring afterwards, and a sequence will trigger in
which Chaos will attack you with some other monsters. Adam is in your force now,
and if for some strange reason you feel like taking him, Egress to put him in
your battle party. Defeat Chaos and you will be able to progress into a new area
of Metapha. Summon the Spirit of the Spring in the new pool that you see, and
create the CB by using the Sword of Light and the Sword of Darkness as
prescribed by the sign. Unfortunately, you will lose the two swords, but the CB
looks a Lightsabre. When you are finished, return to Prompt.
New Force Members:
-Adam (RBT 9)
Prompt: Talk to the King and then leave town.
Road to Runefaust: Head South and you will see a gate guarded by enemies. This
is the gate to the Kingdom of Runefaust. Kill all the enemies to win the chapter.
Runefaust: You will now be inside the gate. Enter the city of Runefaust and
explore the city, upgrading your weapons if necessary (though I doubt you'll
need to). Next, talk to Mahtato in Runefaust Castle, and the guards blocking the
way to Ramladu's castle will leave. Now, look for a bush somewhere in the city
with a glowing starry or shurikeny shaped thing on it. Search it, and Hanzou the
Ninja will join you. When finished, head West to what looks like an exit out of
the city. In reality, it leads to Ramladu's Castle (Not to be confused with
New Force Members:
-Hanzou (NINJ 10)
Ramladu's Castle: In the first battle and get all the chests in the area. Then,
head farther up to fight King (Emperor?) Ramladu. When you defeat King Ramladu,
leave the castle and you will be back in Runefaust.
Runefaust: Enter Runefaust Castle (in the North end of the city) and talk to
some guy named Mahato who will tell you how to raise the Castle of the
Ramladu's Castle: Head west from the are where you first enter the castle, and
you should find an alcove with stairs. Climb down the stairs and you'll be in
the wilderness west of Runefaust. Now go to the westernmost point of the coast
and use the Chaos Breaker as an item to raise the Castle of the Ancients in the
middle of the sea.
Castle of the Ancients: Enter the Gate of the Ancients (which looks like the
first one near Guardiana) near Runefaust and head North. You will teleport to
the Castle of the Ancients and fight Colossus. Defeat Colossus and continue
through the Castle of the Ancients to fight Darksol. Defeat Darksol and he will
resurrect Dark Dragon and you will battle him right away. Defeat Dark Dragon to
finish the game. Remember, however, that Egressing while fighting Dark Dragon
Dragon will force you to rebattle Darksol.
4. B A T T L E G U I D E
Read the FAQs for a trick or two about battle that I won't bother mentioning
here. Remember though, that if Max dies, you'll return to the last town in which
you saved , and lose half of your gold. You'll keep experience and items earned
in battle, however. The names of the battles were invented by me, the number of
enemies in each battle was taken from Col. G. L. Sicherman's FAQ and the
strategies, difficulty, and recommended levels are all my own work. Please note
that you should actually play this game a couple of levels below the recommended
levels unless you have trouble. Finally, a word of caution. When gaining a level
in this game, you do not carry over excess experience like in future Shining
Force games. In other words, if you have 99 experience points (XP), and your
next attack earns you 23 XP., you will gain a level, but will start with 0 XP on
your new level, rather than 22 XP. If you remember this, your levels will be far
more balanced, and you will not to level up as much, for there are fewer wasted
Battle 1: The Ancient Shrine
Enemies: Goblin x5, Dark Dwarf x2, Rune Knight (mini-boss) x1
Winning Conditions: Nighty-night Rune Knight!
Strategies: As it is the first battle, This battle is not too tough. Follow the
directions in the walkthrough (with regards to getting Gong) before you fight.
Use everyone to fight but cast Blaze with Tao and heal with Lowe and Gong when
necessary. The Goblins are passive and tend not to attack you unless your next
to them. Use this to your advantage. Be careful when you approach the Rune
Knight because the Dark Dwarves will go after you. They do more damage than
Goblins and have high defense. The Rune Knight is even stronger and has high HP,
but his defense is only slightly higher than that of the Goblins. Watch out for
him, however, as he is quite aggressive. Killing the Rune Knight wins the
Recommended level after Battle 1: 3
Battle 2: The Return to Guardiana
Enemies: Goblin x6, Dark Dwarf x3, Rune Knight x2
Winning Conditions: Defeat all enemies or enter Guardiana with Max.
Strategies: This should be an easy battle if you levelled up on the first
battle, and even if you're only at 1 - 2, you should still win without much
difficulty. At the beginning, the terrain is bad so there will be a few turns
where nothing happens. Just approach your enemies keeping your force close
together with Hans, Tao and maybe Max going ahead of everybody else to slaughter
the goblins. Hans fights well in the forest and you gotta use that loser for
something. Tao is also useful as she may already have Blaze 2 if your levels are
high, which is good against the goblins because they are bunched together. Your
leader can protect Hans and Tao, but I doubt you'll need him to because Goblins
are weaklings and will barely hurt you. After taking care of the Goblins, move
up to the Dark Dwarfs with the whole force and take 'em out. The Rune Knights
are extremely harmless in this battle because of a little trick. Hans and Ken
have a range of two so have them stand across the river from the Rune knights
and bombard them with spears and arrows. They won't attack you cause you're not
next to them, and they are not programmed to move until you cross the bridge.
This is the first of many examples of this game's pathetic AI. Killing every
enemy or entering Guardiana with Max will steal the day.
Recommended level after Battle 2: 4
Battle 3: The Road to Alterone
Enemies: Dark Dwarf x5, Rune Knight x5, Giant Bat x5
Winning Conditions: Kill all the enemies or enter Alterone with Max.
Strategies: Unfortunately, this battle is quite a bit tougher than the first
two. The Giant Bats will attack you from the river area, while the Dark Dwarves
will mount an attack on you right away. Send a few people to take out the bats,
while the rest of the force takes out the dwarves. Watch out, however, as the
bats, while almost as puny as Goblins, can put to sleep with their attacks. When
finished, move your entire force up as a group and go after the Rune Knights and
the bats that cowered to the top of the screen. Watch out for the knights, as
they are still very dangerous and seem to like ganging up on a single character.
Make damn sure that no one important falls asleep because of the bats. Win this
battle by killing all the enemies or by entering Alterone with Max.
Recommended level after Battle 3: 4-5
Battle 4: The Battle of Alterone
Enemies: Dark Mage I x1, Rune Knight x4, Sniper x2, Dark Dwarf x4, Giant Bat x4
Winning Conditions: Slaughter then all!
Strategies: This battle is still a bit tough but is easier than the last one.
Early on, the Giant Bats will go after you. Slaughter there wimpy behinds and
continue on with the fight. Move up a bit, and the Dark Mage and the Snipers
will taunt you by going into a position where you can attack them with ranged
attackers but they'll have the advantage. Remember that Snipers have arrows and
Dark Mages can cast Blaze 2 four times before running out of MP. Ignore them for
now, and take them out later. Two Rune Knights will charge you. Kill them, but
heal if anyone is hurt after you defeat them. The other 2 knights guard the
bridge you need to cross to progress. Take them out with long-range attacks as
they won't move to attack you, and you can kill them with nary a scratch.
Continue towards the remaining enemies who will be all bunched together. Hit
them with Blaze 2s from Tao and use physical attacks to finish 'em off. Again,
watch out for the Snipers and especially the mage. Killing all the enemies wins
Recommended level after Battle 4: 5-6
Battle 5: The Road to Manarina
Enemies: Dark Mage I x3, Zombie I x4, Giant Bat x4, Dark Dwarf x3, Sniper x2
Winning Conditions: Kill everything or enter Manarina with Max,
Strategies: This outdoor battle can really be a doozey towards the end. Luckily
the beginning is extremely easy and just consists of bats and dwarves guarding a
bridge. Take 'em out, but be careful to not be put to sleep by the agile bats.
Move up through the desert (which is excruciatingly slow) and take out the
Snipers. As you approach Manarina, you'll have 4 Zombies and 3 mages to deal
with. Zombie's are extremely strong with high defence and the ability to poison.
I'm sure you're already sick of Dark Mages. Anyways, use a couple Blaze 2s on
the Zombies, as they are weak against fire and take out the mages with physical
attacks while being careful to protect Max and your weak characters. It might
also be advantageous to not allow your characters to make horizontal or vertical
contact with one another so that the Dark Mages can only target them one at a
time with Blaze 2. This strategy is any time you face multiple magic users in a
small area of a battle field. DON'T FORGET IT. Win the battle by reaching
Manarina with Max or by sending your enemies to an early grave.
Recommended level after Battle 5: 6
Battle 6: The Cavern of Darkness
Enemies: Skeleton I (mini-boss) x1, Zombie I x3, Dark Mage I x4, Giant Bats x5,
Winning Conditions: Rattle the Skeleton's bones!
Strategies: The beginning of the battle consists of a couple zombies guarding a
passage. Kill them with Blaze and physical attacks from strong characters.
Afterwards continue across the bridge and you'll fight some Giant Bats, Snipers
and a Dark Mage. Take them out with Blaze 2s, attacks and Anri's Freeze 1 or
Blaze 2 (if she has already learned it). Next, you'll run into 3 Dark Mages
which is very dangerous if they get you before you get them. Don't let them do
so, and use your magic defense formation, and you should be able to kill them
without much trouble. Now you still have Mr. Bones left to deal with. Use Blaze
1 to annihilate him . but try not to use physical attacks unless it's absolutely
necessary. The Skeleton is even stronger than those darn Zombies, but never
moves (a problem it shares with many bosses). Killing good ol' Mr. Bones wins
wins this fairly challenging battle.
Recommended level after Battle 6: 7
Battle 7: Rumble in the Tent
Enemies: Marionette (boss) x1, Dire Clown x2, Mannequin x3, Evil Puppet x3,
Giant Bat x3
Winning Conditions: Snap Marionette's strings!
Strategies: Don't let the unimpressive number of enemies fool you. This is
definitely the hardest battle so far, and easily one of the toughest in the
whole game. The bats fall easily and give you just about no experience so you
can ignore them unless they make you feel sleepy. The puppets look like
pushovers but they have Freeze 1 and Ominous Incantation. (10-15 damage!!). Get
rid of them! The Mannequins aren't too bad because all they have is poison,
which is weak and easily treatable. The Dire Clowns are almost as tough as
Zombies so be careful. Now, after you take out the henchmen, it's time for
Marionette. She is HARD. Watch out for her Freeze 3 with can hit up to 5
characters for 14-18 damage, usually killing them in one hit. Remember to keep
Max FAR, FAR away from her! For more tips on how to beat her, read my Boss
Strategies section, but don't forget the magic defense formation.
Recommended level after Battle 7: 8
Battle 8: Church of the Living Dead
Enemies: Zombie I x2, Skeleton I x3, Zombie II x4, Ghoul (boss) x1
Winning Conditions: Give that Ghoul some ghastly treatment!
Strategies: Once again, bad things come in small packages. This tough battle
only has 10 enemies. You'll notice that Max starts away from the rest of your
force. Move him towards them as soon as you can or he'll perish rather quickly,
costing you the battle. Since the undead baddies here are extremely strong but
weak against fire, Blaze 'em to death and protect your mages, as they are the
key to victory. Don't worry about the Zombie IIs because they have the same
stats as Zombie's, but give you more gold and much more EXP. After taking out
the enemies, go after the Ghoul with a barrage of physical and magical attacks.
The Ghoul is basically a Skeleton on steroids, but it can put you to sleep.
Watch out! Killing the Ghoul gets you out of this evil Chapel and into Chapter
Recommend level after Battle 8: 9-10.
Battle 9: The Rocky Quarry
Enemies: Skeleton I x6, Dark Priest x4, Master Mage (mini-boss) x1, Lizardman
x1, Dark Elf x2, Dark Mage II x2
Winning Conditions: It's mage mashing time!
Strategies: This battle can be fairly tough, but if you won the last two, it
shouldn't be much of a problem. You'll run into with a couple of skeletons early
on, which are easily dealt with now that you got better weapons. After that
you'll fight some Dark Priests, which are pretty weak but can heal and some,
Dark Elves, a more powerful archer, but with poor defense. Go after the elves,
being careful not to stand 2 squares from them, and take out the priests.
Continue down and you'll fight a few more wimps before dealing with the powerful
Lizardman and the dangerous Master Mage. Take 'em out but watch out for the
Master Mage because he has 33 attack and can cast Freeze 2. Kill this evil
wizard and victory is yours.
Recommended Level after the battle, 10-11.
Battle 10: The Road to Pao Bridge
Enemies: Lizardman x2, Pegasus Knight x4, Sniper x2, Dark Mage II x2, Skeleton
Winning Conditions: Bridge or massacre...your choice.
Strategies: This is an easy battle. Just move up and take out the enemies. Watch
out for the Pegasus Knights, who are quick and fairly strong, and use Zylo to
his full potential because the terrain here slows almost everyone down but gives
him a BIG advantage. Kill all the enemies or have Max reach the bridge to win.
Recommended level after the battle: 11.
Battle 11: We'll Cross that Bridge When We Come to It...
Enemies: Dark Elf x3, Silver Knight x2 (mini-boss), Laser Eye, Pegasus Knight
x3, Lizardman x5, Dark Priest x2
Difficulty: 6/10 (or 1/10)
Winning Conditions: As insulting as it sounds to the might of your Force, you
must kill that puny Silver Knight on the far side of the battle filed.
Strategies: This battle isn't as difficult as you'd think. Basically, you should
just wait about a gazillion turns for the Laser Eye to kill the Dark Priest and
the 3 Lizardmen. After that, charge the bridge and go after the Laser Eye
quickly while taking out Pegasus Knights that get in your way. Kill the Laser
Eye or just go past it and then defeat the boss, the Silver Knight that's the
farthest from where your characters start the battle. Again, watch your position
regarding the Dark Elves. I don't know why the heck the Silver Knight's boss
because he's actually the wussiest enemy in the battle. Alternatively, you can
ignore almost everything in this battle, and kill the Silver Knight with
Balbaroy right away (assuming you're using him).
Recommended level after the battle: 11.
Battle 12: General Elliot's Last Stand
Enemies: Elliot (Boss), Artillery I x1, Pegasus Knight x4, Lizard Man x5, Silver
Knight x4, Dark Priest x3
Winning Conditions: You can figure it out on your own...I hope.
Strategies: This battle is not that hard. Move across the prairie and take out
the Pegasus Knights and the Lizardmen. One of the Lizardmen is very strong and
will give you a Heat Axe. It is recommended that you fight this battle at least
twice to get 2 Heat Axes so that Gort and Luke will each have one when promoted.
It pays off big time! Anyways, continue on by taking out the Silver Knights and
the Dark Priests. You'll be left with an Artillery, Elliot and a Dark Priest.
Kill the Dark Priest and the Artillery (realizing that the Artillery is an
archer type and can only attack from 2 squares). Finally, surround Elliot with
as many characters as possible so as to limit the effectiveness of his ability
to automatically restore 15 HP per turn. For obvious reasons though, don't use
Max against Elliot himself unless absolutely necessary. Oh yeah, upon replaying
the game, I've found out that Elliot can move.
Recommended level after Battle 12: 12.
Battle 13: The Wimpy Fortress of Balbazak
Enemies: Silver Knight x6, Artillery x1, Hell Hound x2 (mini-boss), Dark Priest
x3, Pegasus Knight x3
Winning Conditions: I think one of the door guards is a sub-boss...
Strategies: Just annihilate everything, Egress to do it again, and gain a ton of
levels. This is an extremely easy battle with enemies that give a lot of EXP
(except the Dark Priests). The only threats to the force (ande th only reason
this battle did not get a 0) are the Hellhounds, as they occasionally breathe
fire which can hurt you between 9-13. The Hellhound guarding the door is the
Recommended level after battle: 3 - 4 Promoted, 13 for unpromoted characters
Battle 14: Rumble in the Shipyard
Enemies: Balbazak (Boss), Hellhound x2, Artillery x3, Silver Knight x2, Seabat
x5, Evil Puppet x1, Dark Priest x1
Strategies: This guy's even easier than Elliot. Just annihilate the enemies, and
exploit the fact that Balbazak never moves. Seabats are weak versions of Pegasus
Knights, yet they give TONS of experience for some reason.
Recommended level after battle 14: 4 Promoted, 13 - 14 for unpromoted characters.
Battle 15: Lost at Sea
Difficulty Level: 0/10
Winning Conditions: It's more challenging to lose than it is to win...
Enemies: Shellfish x2, Conch x3, Seabat x4, Pegasus Knight x3
Strategies: This battle doesn't need strategy because it's so pathetically easy.
Just kill everything. If you really want strategy, split your force in two and
have each side fight on one half of the ship.
Recommended level after Battle 15: 4-5 Promoted, 14 for unpromoted characters
Battle 16: The Fellowship of the Ring Reef
Enemies: Hellhound x5, Skeleton II x5, Seabat x4, Worm x3, Master Mage x1
Winning Conditions: Mash that mage again!
Strategies: This battle is more challenging than the last, but it's still a
cinch. Just divide your characters and slaughter the insanely weak enemies. Kill
the mage to win.
Recommended level after Battle 16: 6 promoted.
Battle 17: Sailing Away to Prompt
Enemies: Gargoyle x1, Conch x6, Shellfish x4, Seabat x5, Pegasus Knight x2
Winning Conditions: How stupid are you?
Strategy: See Battle 15 except that wimpy monsters appear during the battle
(reflected in the enemies section of this battle). Just a warning that the
enemies are about much stronger next chapter, so don't sit on your rear end and
expect to breeze through the rest of the game.
Recommended level after Battle 17: 7 promoted
Battle 18: Road to the City of Dragons
Enemies: Durahan (Shouldn't that be Dullahan?) I x1, Artillery II x5, Golem x5,
Master Mage x3, Worm x4, High Priest I x1,
Winning Conditions: All your mistranslated enemy are belong to death.
Strategy: This one is more challenging than it looks, but is still relatively
easy. Head through to the rough terrain towards the enemies guarding Dragonia,
but be careful, as enemies will magically appear to block your path. The Worms
and Artillery II are pathetically weak, but the Golems have good defense and the
Master Mages still have deadly spells. Win by defeating the Durahan guarding
Dragonia or by entering Dragonia with Max.
Recommended Level after Battle 18: 8 - 9 Promoted
Battle 19: Am I Kane or am I Cain?
Enemies: Kane/Cain (boss), Gargoyle x3, Golem x4, High Priest I x2, Durahan I
x2, Master Mage x3
Winning Conditions: Mistranslated boss have no chance to survive make his time.
Strategy: Although Kane himself is deadly, many of the enemies do not pack much
of a punch. The Gargoyles are harmless, the Golems do not cause much damage
despite their defense and even Master Mages are showing their wear, though their
Freeze 2 is still brutal. Don't be lulled though, as Kane has 2 Durahans and a
Master Mage to protect him, as well as a High Priest to kill him. When you
finally get to Kane and his little posse, kill the High Priest first, kill the
Master Mage afterwards, and then kill the Durahans. With his defenders out of
the way, Kane should be less deadly. But watch out for his high attack power and
his Desoul magic which he can use through his Dark Sword. For safety reasons,
keep Max FAR away. Eventually, you will win with a coordinated effort from your
Recommended Level after Battle 19: Level 10 Promoted
Battle 20: The Endurance Trek
Enemies: Bowrider x2, Belial x3, Gargoyle x2, Master Mage x4, Golem x4, High
Priest I x2
Winning Conditions: Survive the trek by killing all the enemies or entering Skull
Strategy: As the lame name suggests, this is one LONG battle, unless you have
Guntz, Kokichi, and/or Balbaroy! (Guess why) Although many of the enemies
present are pretty much cannon fodder, the Bowriders have fairly high attack
power and the Belials can screw you over with a couple of nasty Bolt 1 spells.
The terrain is also bad, but this makes the battle more long that it is hard.
hard. Keep it up and you'll eventually reach Skull Castle.
Recommended Level after Battle 20: Level 11 Promoted
Battle 21: Misfortune of the Fortune Teller
Enemies: Mishaela (boss), Gargoyle x3, Master Mage x4, High Priest x1, Bowrider
x3, Durahan II x2, Belial x3
Winning Conditions: The title of this battle says it all...
Strategy: Without Mishaela, this would be one of those relatively easy battles.
Most of the enemies are weak, although the Belials, the Master Mages (which can
Freeze 2 you 4 times in a row because of their positioning), and even the
Bowriders can cause problems if you are not careful. Take out Misahela's
flunkies quickly and then proceed with caution towards Mishaela. When you reach
her, watch out for her Bolt 2, and use the Power Ring on the character attacking
her, as only one character can hit her from one square a way. Obviously,
archers, flyers and mages help a lot as you can hit with more than one character
at a time, which makes her HP recovery far less annoying. Just remember to get
the Sword of Light after you've open every other chest, otherwise the chapter
will end and you will miss out on some nice items.
Recommended Level after Battle 20: Level 11-12 Promoted
Battle 22: The Trail to the Tower
Enemies: Minotaur x1 (mini-boss), Wyvern x2, Torch Eye x2, Jet x2, Durahan II x3,
Durahan III x1, Belial x2
Winning Conditions: Kill big dumb barbarian.
Strategy: This is another battle in rough terrain that also introduces some
deadly new enemies. Pretty much enemy here can be dangerous except for the
Durahan II and Belials. The Torch Eye is especially deadly, as it has an attack
range of 2 and can hit for around 20 HP of damage regardless of your defense.
The wyvern has lower attack power but features a more powerful version of the
Hellhound's Flame ability, while the Jets are fast (duh) and packs some decent
attack, good defense, and above average magic power. The big, slow, strong
Minotaur guarding the Tower of the Ancients is the boss here and you should be
able to come through if you are well-levelled or plan an intelligent strategy.
Battle 23: The One Tower
Enemies: Demon Master II x1 (mini-boss), Ice Worm x5, Wyvern x2, Torch Eye x3,
x4, Jet x3
Winning Condition: Whip that Demon Master good...
Strategy: Ah, dreaded "climbing the tower" battle found in both this game and
its sequel. Luckily, although still challenging, it is considerably easier here.
Despite this fact, the battle is no creampuff. Every enemy here has a dangerous
attack and is a worthy opponent. Thus, unless you have a wide variety of
fighting styles, you are at a disadvantage. The Demon Master, who is your
target, is especially bad, as it has Freeze 3, and because of its positioning,
it can often hit you 1 or 2 turns before you can even attack it. Unless you have
good fliers and ranged attackers, you will only be able to use one attacker at a
time. Remember to get the chest containing the Valkyrie, as I believe you will
be unable to obtain it after this battle.
Battle 24: The Chaos Theory
Enemies: Chaos (Boss), Minotaur x2, Demon Master II x3, Torch Eye x4, Ice Worm
x4, Jet x4
Winning Conditions: Break Chaos' circuits.
Strategy: Don't let the enemies fool you: this boss battle is not difficult at
all for one reason only: Chaos will come charging right at you. Chaos, although
fairly strong, is a weakling compared to Kane (which is unacceptable for this
stage of the game...imho). Therefore, he should fall within a couple of turns
before many of the enemies can even touch you. Nevertheless, watch out for the
Torch Eyes and don't get cocky and fight everything unless your levels are high
are high. Otherwise, you may be overwhelmed.
Battle 25: Ramming the Gate
Enemies: Armed Skeleton x5, Horseman x3, Cerberus x4, Demon Master I x2,
Minotaur x3, High Priest II x1
Winning Conditions: Kill the Armed Skeleton Guarding the gate.
Strategy: This battle can be nasty. The Cerberi are like Wyverns except they
cannot fly, Minotaurs should not be very intimidating anymore, and the Demon
Masters and High Priest are placed in positions were they are not all that
dangerous. The Horsemen are moderately powerful archers with horrendous defense,
but the Armed Skeletons make this battle fairly challenging if you're not
careful, as they are the strongest normal enemy you have faced up to now. They
can attack from up to 2 spaces with a laser-like power that hurts for about 20
and they have 62 in attack power with their Great Axes. Just be careful and you
should be able to win this battle but with some difficulty. This battle finishes
Battle 26: Castle of Horrors
Enemies: Blue Dragon x3, Chimera x5, Armed Skeleton x3, Cerberus x3, Horseman
x3, High Priest II x2
Winning Conditions: The monsters must do what they do best...
Strategy: This one's a toughie. The Chimeras have excellent all around stats,
can fly, and evade frequently. Take them out quickly with powerful before they
wreck havoc on your ranks. Watch out for their Firebreath as well. Blue Dragons
are like Chimeras, only they are ice-based and significantly less dangerous.
When you take them out though, watch out for the Horsemen backing them up. They
can reach you but you can't reach them unless you have Lyle or a good mage. The
Armed Skeletons are as dangerous as ever, but the High Priests and the Cerberi
are far from worthy opponents. Take out everything cautiously and efficiently
and you should get to King Ramladu in the next battle.
Battle 27: Ramladus's Technological Trap.
Enemies: Ramladu (Boss), Torch Eye x6, Steel Claw x6
Farewell the jewelled crown,
Farewell to the velvet gown,
Watch it all come tumbling down,
Goodbye to the Crown
Strategy: There are two ways to beat this battle: The easy way and the fun way.
The easy way consists of charging up and slaughtering Ramladu, whilst the fun
way consists of busting up his robo-guards as they chase you. If you go the easy
way, kill Ramladu quickly, as he recovers 24 HP per turn and has 93 attack!!!!!
If you choose to kill the Robo-guards, Ramladu himself will cause a lot less
trouble. Use Bolt 3 and powerful attacks to kill the robots, cast Aura 4 to heal
your party to full power, and defeat Ramladu, being as careful as possible due
to his high attack.
Battle 28: Three Heads Are Better Than One
Enemies: Colossus I x1 (boss), Colossus II x1 (boss), Colossus III x1 (boss)
Chimera x6, Blue Dragon x3, Jet x3, Horseman x2,
Armed Skeleton x3
Winning Conditions: Topple Collosus.
Strategy: The beginning can be quite difficult, as Jets, Blue Dragons, and
Chimeras will surround you from the air while Horsemen and Armed Skeletons will
pepper you with ranged attacks. Once you manage to defeat the Blue Dragons and
the Chimeras, this battle becomes a lot easier. The Jets are honestly not much
to worry about anymore, the Horsemen often fall to one blow, and the Armed
Skeletons are much easier to deal with if you destroy their back-up. Colossus
himself isn't too bad either. He consists of three heads which can move
independently to different sections of the battlefield. One head casts Blaze 3,
the other casts Freeze 3, and the only that cause any real trouble is the third
which casts Bolt 3. Kill the centre head (the one that casts Bolt 3) to win the
Battle 29: Caller of the Dragon
Enemies: Darksol (Boss), Torch Eye x8, Steel Claw x5, Blue Dragon x2, High
Priest II x2
Strategy: This battle is all about strategy if you do not have Archers and
Fliers to help you. First off, you should wait a couple turns for the Torch Eyes
to position themselves. Move up towards Darksol with your characters, being
careful to stop out of range of the Torch Eyes. When you reach Darksol, the
worst is over, but the battle is still no walk in the park. Darksol has quite a
few powerful flunkies around him and has a powerful attack of his own: Demon
Breath, which can hurt a small group of characters for 30 - 35 points of damage.
Take him out quickly with powerful attackers and be careful not to get anyone
killed, as you will not have an opportunity to heal before you fight Dark Dragon
(unless you feel like challenging Dark Sol again). That fact alone makes the
battle considerably harder. If you do have Lyle and Kokichi (or any inferior
archer-flier combination), you can disregard most of what I just said, as this
battle is a cakewalk. Just exploit the stupid AI and you can kill everything in
this battle, with the exception of Dark Sol and the the two Blue Dragons aroumd
him, without even getting hit.
Battle 30: Return of the King
Enemies: Dark Dragon x3 (Boss), Armed Skeleton x2+
Strategy: See the Dark Dragon section of the boss guide.
5. C H A R A C T E R G U I D E
If any one would like to add something or offer a different opinion about these
characters please E-Mail me and I may put it into the description if I have
time. Character's whom I have not used sufficiently to completely judge will be
marked with an asterix.
Max (8.5/10): You're main character. He has incredible attack, average-to-very
high HP, and decent agility throughout the game. His defence becomes quite good
when he's promoted but it's only about average before promotion. Some may play
him conservatively because, if he dies, the battle is lost, along with half of
Start: SDMN, Promoted: HERO.
Lowe (6.5/10): Lowe is a good healer with great healing magic, and he gets to
use it a lot. His fighting ability is not that bad either and he has fair HP and
Start: HEAL, Promoted: VICR
Tao (6/10): A decent mage with great fire magic but poor fighting and defensive
ability. She has lots of MP. I personally prefer Anri.
Start: MAGE, promoted: WIZD
Luke (8/10): A good warrior with high attack, high defence and decent HP. He's a
bit slow though.
Start: WARR, promoted: GLDT.
Ken (3/10): A knight with high HP, decent attack, decent agility but very low
defence. I tend not to keep him past Chapter 5 because Pelle, Mae, Kokichi, and
Guntz are A LOT better.
Start: KNTE, promoted: PLDN.
Hans (2/10): A very crappy archer. He starts off good but all he winds up with
is a lot of speed because he only gains agility when he goes up levels and
almost never earns attack or defence. I don't think I've ever kept him long
enough to promote him. He's good for the last 2 battles of chapter 2 when he
gets the Steel Arrow, but starts to suck again when others get nicer weapons.
Start: ACHR, promoted: BWMS.
Gong (6.5/10): A decent healer with great fighting ability and defence. Be
careful not to let him lag in levels and don't promote him too early or at the
wrong time. Otherwise, he'll suck.
Start: MONK, promoted: MSMK.
Mae (7/10): Another knight. Though her attack is only above average, she has
extremely high defence and agility. Her HP can also grow to really high levels
later in the game. By the time she reaches level 8-9, her attack is higher than
Ken's and her attack and HP get high once she becomes promoted. Sometimes she
doesn't turn out THAT great though.
Start: KNTE, promoted: PLDN.
Gort (7/10): Like Luke but better early on, yet not quite as good towards the
Start: WARR, promoted: GLDT.
Khris (6.5/10): A lot of people think she sucks but she's a lot like Lowe if you
keep her levelled up with the rest of the force. She has a bit more attack and
defence but has less MP. She also has some different (imho better) spells. Don't
let her lag behind though.
Start: HEAL, promoted: VICR.
Anri (8/10): She starts off very weak and is similar to Tao but with a better
balance of attacking spells (Freeze 4, Bolt 2, Blaze 2). Her defence becomes
high when she gets promoted, but she's not quite among the best. Pretty low HP
Start: MAGE, promoted: WIZD.
*Arthur (5/10):He still sucks, but not quite as hard. He's a somewht wimpy
knight with low attack that becomes tolerable when he gets the Power Spear,
fairly poor defence, and very crappy agility and HP. He won't last long in your
force though, but can be nice till you get Pelle. He does learn Bolt 1, Blaze 1,
and Freeze 1 at high levels due to his experience in Manarina. Karl Plouffe
informed me that Arthur eventually becomes a strong member of the force. A few
others have agreed, so consider that. I have further information too. Eternal
Dragon (and a few others) states that Arthur gains incredible stats before
promotion if you level him right up to 20. It's up to you to decide whether he's
Start: KNTE, promoted: PLDN.
Balbaroy (6.5/10): Don't be fooled. This Birdman starts off weak but that's only
because he joins at a very low level. Balbaroy is not spectacular, but has some
nice offensive stats, as well as sharing an uncanny ability to dodge with
Kokichi. His defense is somewhat weak though. Take him if you like to use more
than one flying character.
Start: BDMN, promoted: SKYW.
*Amon (1/10): Nothing good to say here. A very weak version of Balbaroy with
whom I never bothered. Take her if you want the game to be harder but otherwise,
throw this ugly birdlady in the trash heap with Arthur and Hans. The saddest
part is that she's Balbaroy's wife, so you'd expect her to be useful.
Start: BDMN, promoted: SKYW.
Diane (4.5/10): A big improvement over Hans. Her attack is actually strong
enough to damage the bad guys and she won't die in one hit like her pathetic
sparring partner Unfortunately, she won't survive the long haul..
Start: ACHR, promoted: BWMS.
Zylo (8/10): This Wolf dude starts off a lot better than Diane or Balbaroy and
is much more experienced so you don't have to train him as much. He has high
attack, high defence, decent HP and incredible agility and movement range. He
can move through forest no movement range penalty. Be careful though, if you
promote him too early, he'll fight like he's been a practicin' with Arthur and
Amon. Unlike what I said before, he suffers no movement range penalty while
moving indoors, but is penalized when moving through hills.
Start: WRWF, promoted: WFBN.
Pelle (7.5/10): Looks like I went a bit easy on him last time. His stats start
off ridiculously high (as in almost strong enough to defeat Elliot 1-on-1 at
level 8 unpromoted), but his growth isn't that good, and he drops quite a bit
upon promotion. Fortunately, he'll gain a lot back later on and can develop into
one of the best knights in the game anyways.
Start: KNTE, promoted: PLDN.
Vankar (6/10): I tried him now, and I gained more respect for him. If you keep
him for a while, he turns ito an okay character, but he's really not anything
that special, and there are far better knights.
Start: KNTE, promoted: PLDN.
Kokichi (10/10): I definitely stand corrected on Kokichi. I decided to take him
once, and I was very impressed. He has high attack and agility, good defense,
above-average HP, and a tendency to dodge often. Did I mention that he can fly
and that he uses Spears? His attack may not be that cool, but he is without a
doubt one of the two best characters in this game, as well as the best flying
character in both Genesis Shining Force games.
Start: WGKN, promoted: SKYL.
Jogurt (0/10): Did I say Amon and Hans suck? God I'm stupid! This is the worst
character in any RPG that I've ever played. He has 1 in every stat and can get
no higher than level 1. If by some miracle, he actually kills an enemy, you get
a Jogurt Ring which makes another character look like Jogurt for one battle if
it is e quipped. Whoopee. If you like him, maybe you should play a loser game
like Barbie's Dream Vacation.
Start: YGRT, promoted: N/A.
Guntz (10/10): Without a doubt, Guntz is the best character in the entire game.
Upon getting him, you'll probably groan at having another spear/lance user, but
stick with him. His stats start fairly good, but are not quite Pelle-like. His
growth, however, is spectacular to the point that I once saw him gain 1 attack,
5 defence, 2 agility, and 3 HP BEFORE promotion. WOW! As he develops his attack
and defense become second-to-none, his agility may become become decent, and his
HP will range from low to slightly-above-average depending on how lucky you are.
While his default movement is o nly 4, absolutely NOTHING gives him movement
penalties, and a movement ring or turbo pepper are always a nice option from him.
Start: SMKN, promoted: SBRN
Domingo (7/10): A special magical creature with a screwed up sense of humour
(really, I prefer Kyle from Lunar: SSSC). His starting stats are a little low
but he gets incredible magic and his defence gets very high. His attack is below
average but he is quick and can last quite a while in battle. He floats when he
moves and he gains levels quickly which could be why all his stats get so
freakin' high, although he does become a little weaker by the end of the game.
Domingo is a master of Freeze magic, but his selection isn't quite as nice as
as Anri's or Alef's.
Start: MGCR, promoted: N/A.
*Earnest (4.5/10): A lot of people really like him but I don't take him because
I have better characters and I don't need another darn knight. Besides, his
stats are actually a bit worse overall than Vankar's, which is pathetic. A few
people have told me that Earnest is a useful character, so try him if you want.
Start: KNTE, promoted: PLDN
Lyle (8.5/10): Lyle may start off fairly weak (with the exception of his decent
attact) but if you train him, WOW!!!!! You got an archer with 65+ plus attack
and 35+ defense by the end of the game. Definitely worth it for the more patient
Starts: ASKT, promoted: SKNT
Bleu (7/10): To reflect different playing styles, I felt it necessary to tone
Bleu's rating down. Basically, Bleu annihilates everything (he's at least as
good as Guntz) if you spend a long time allowing him to catch up to your
characters when you first get him. Otherwise, Bleu completely sucks and should
not spend a second on your team.
Start: DRGN, promoted: GRDR.
Alef (7/10): The best mage in the game, but like Bleu, she takes a lot of
training. She is a Bolt specialist who is also competent in Blaze and Freeze.
Her physical stats are slightly below Anri's, but her magic is a bit better.
Start: MAGE, promoted: WIZD.
Torasu (8/10): Like Alef. he's the best at what he does after he is trained for
a couple of hours. Torasu becomes an Aura specialist after gaining a few levels.
For a cost of 18 of his 65+ MP, he can cast Aura 4 and bring all living
characters back to full HP. Another el cheapo character.
Start: HEAL, Promoted: VICR.
Musashi (9/10): A samurai. His attack and defence are incredible (to the tune of
57/41). Take him or else, but please let him have a mobile ring or a turbo
pepper, as his movement is 5!
Start: SMR, promoted: N/A.
*Adam (1/10): A robot. He starts at level 9 unpromoted and has an attack and
defense in the low 20s. Did I mention that you get him in Chapter 7? Did I also
mention that he has a movement of 4 and that you get him AFTER Musashi??
Starts: RBT, promoted: CYBG
Hanzou (6.5/10): I am torn about Hanzou. He has a few mediocre magic spells, but
his physical stats are significantly lower than Musashi's, though he is fairly
quick. He might make a nice choice if you give him 3 or 4 levels, but you get
him so late he is almost irrelevant.
Start: NINJ, promoted: N/A
6. C L A S S A N D P R O M O T I O N G U I D E
(Taken from Col. G. L. Sicherman's FAQ)
RANKS - symbols, names, and moves
unpromoted promoted move
ACHR archer BWMS bowmaster 5
ASKT assault knight SKNT strike knight 7
BDMN birdman SKYW sky warrior 7
DRGN dragon GRDR great dragon 5
HEAL healer VICR vicar 5
KNT knight PLDN paladin 7
MAGE mage WIZD wizard 5
MGCR magic creature 5
MONK monk MSMK master monk 5
NINJ ninja 7
RBT robot CYBG cyborg 4
SDMN swordsman HERO hero 6
SMKN steam knight SBRN steam baron 4
SMR samurai 5
WARR warrior GLDR gladiator 6
WKNT winged knight SKYL sky lord 6
WRWF warwolf WFBN wolf baron 7
YGRT yogurt 7
7. I T E M S A N D W E A P O N S
(Taken from Moogie and Sir Fil's Shining Force Page except for the shop guide
which was taken from Col. G. L. Sicherman's page. Some small corrections and
changes were made to Moogie and Sir Fil's info.)
Weapon Equip On Attack Notes
------ -------- ------ -----
Short Sword SDMN, WARR, BDMN +5 -
Middle Sword SDMN, WARR, BDMN +8 -
Long Sword SDMN, BDMN +12 -
Steel Sword HERO, NINJ, SKYW, SMR +16 -
Broad Sword HERO, NINJ, SKYW, SMR +20 -
Doom Blade HERO, NINJ, SKYW, SMR +25 -
Katana HERO, NINJ, SKYW, SMR +30 -
Sword of Light HERO +36 Bolt 2
Sword of Darkness HERO, SKYW +40 Desoul 1
Chaos Breaker HERO +40 Freeze 3
Spears and Lances
Weapon Equip on Attack Notes
------ ---------- ------ -----
Spear KNTE, WGKN, SMKN +6 -
Bronze Lance KNTE, WGKN, SMKN +9 -
Power Spear KNTE, WGKN, SMKN +15 -
Steel Lance PLDN, SBRN, SKYL +18 -
Chrome Lance PLDN, SBRN, SKYL +22 -
Halberd (Lance) PLDN, SBRN, SKYL +25 Bolt 1
Valkyrie (Spear) PLDN, SBRN, SKYL +35 -
Devil Lance PLDN, SBRN, SKYL +35 Cursed
Weapon Equip on Attack Notes
------ ---------- -------- -------
Hand Axe Warr +7 -
Middle Axe WARR +11 -
Battle Axe WARR +16 -
Heat Axe GLDT +22 Blaze 2
Great Axe GLDT +26 -
Atlas Axe GLDT +33 Blaze 3
Weapon Equip On Attack Notes
------ -------- ------ -----
Wooden Staff HEAL, MAGE +4 -
Power Staff HEAL, MAGE +12 -
Holy Staff VICR +26 -
Guardian Staff VICR, WIZD +18 -
Demon Rod WIZD +35 Steals MP, Cursed
Weapon Equip on Attack Notes
------ -------- ------ -----
Wooden Arrow ACHR, ASKT +8 -
Iron Arrow ACHR, ASKT +13 -
Elven Arrow ACHR, ASKT +18 -
Assault Shell BWMS, SKNT +27 -
Buster Shot BWMS, SKNT +35 -
Medical Herb Restore 10 HP
Healing Seed Restore 20 HP
Antidote Cure poison
Shower of Cure Heal all characters
Angel Wing Return you to last town you saved in
Bread of Life Increase max HP
Power Potion Increase attack
Defense Potion Increase defence
Legs of Haste Increase agility
Turbo Pepper Increase movement range
Item Equip Spell Location
---- ----- ----- --------
Speed Ring AGI +4 Egress Rindo
Power Ring ATT +4 Boost 1 Cavern of Darkness
Mobility Ring MOV +2 - Waral
Shield Ring DEF +4 - ???
White Ring DEF +6 Aura 1 Demon Castle
Black Ring ATT +6 Blaze 3 Demon Castle
Evil Ring ATT +8 Bolt 3 Demon Castle
Yogurt Ring Figure it - Kill monster with Jogurt
Note: Spells can be used without equipping the rings. Useful when using a
cursed ring to cast a spell.
Item Use Location
---- --- --------
Domingo Egg Hatch it to In a room with a mage and a machine in
get Domingo Manarina. Search the machine to find
Orb of Life To speak to the In a chest in the Cave of Darkness
Spirit of the
Moon Stone To make Lunar dew The Moonstone Cave in Bustoke Quarry
needed to cure
Lunar Dew Cures Zylo Give the Moonstone to the old man in
Guar Alte Rind Bust Pao Uran Wara Rudo Drag Prom Rune
Short Sword 100 x x
Middle Sword 250 x x
Long Sword 750 x
Steel Sword 2500 x x
Broad Sword 4800 x x
Spear 150 x x x
Bronze Lance 300 x x x
Power Spear 900 x x x
Steel Lance 3000 x
Chrome Lance 4500 x x x
Hand Axe 200 x x
Middle Axe 600 x x
Battle Axe 2600 x x
Great Axe 10000 x x
Wooden Staff 80 x x x
Power Staff 500 x x x x
Guardian Staff 3200 x
Holy Staff 8000 x x
Wooden Arrow 320 x x x
Steel Arrow 1200 x x
Elven Arrow 3200 x x
Assault Shell 4500 x
Buster Shot 12400 x
Medical Herb 10 x x x x x x x x x x x
Healing Seed 200 x x x x x x x x x x x
Antidote 20 x x x x x x x x x
Angel Wing 40 x x x x x x x x x x x
8. M O N S T E R G U I D E
HP MP Atk. Def. Move Agl. Cns.
Armed Skeleton 36 -- 62 33 5 32 2120
Artillery I 14 -- 24 15 4 14 180
Artillery II 14 -- 24 15 4 14 450
Balbazak 65 -- 34 18 5 20 520
Belial 21 35 26 20 6 22 680 BOLT I; MUDDLE I; Demon
Blue Dragon 50 -- 63 32 5 42 2500 Cold Breath
Bowrider 18 -- 40 11 7 14 900
Cain - see Kane
Cerberus 27 -- 42 26 7 38 1700 Fire Breath
Chaos 65 -- 50 35 6 32 2000 Laser
Chimera 56 -- 65 30 6 40 2300 Fire Breath
Colossus I 65 ?? 50 40 4 37 2500 BLAZE III
Colossus II 65 ?? 50 40 4 37 2500 FREEZE III
Colossus III 65 ?? 50 40 4 37 2500 BOLT III
Conch 21 -- 20 15 6 16 230 Poison
Dark Dragon L R 240 ?? 65 40 0 60 ---- BLAZE II; FREEZE II; BOLT
M 280 " " " " " ---- DESOUL II; Demon Blaze
Dark Dwarf 12 -- 12 8 4 5 25
Dark Elf 16 -- 26 9 6 10 160
Dark Mage I 13 26 10 6 5 9 92 BLAZE II
Dark Mage II 14 26 19 8 5 12 170 BLAZE II
Dark Priest 16 25 21 9 5 10 125 HEAL I
Darksol 150 ?? 40 35 6 54 ---- Demon Blaze
Demon Master I 27 46 43 24 6 45 1520 FREEZE III
Demon Master II 27 46 52 24 6 50 1850 FREEZE III
Demon Master III 27 46 43 24 6 45 1520 FREEZE III
Dire Clown 15 -- 18 11 5 7 130
Durahan I 22 -- 39 28 5 13 700 Sleep
Durahan II 22 -- 39 32 6 13 840 Sleep
Durahan III 22 -- 44 32 6 13 840 Sleep
Elliott 60 -- 32 17 5 16 450
Evil Puppet I 14 15 14 10 5 7 100 FREEZE I, ominous incant.
Evil Puppet II 14 15 26 14 5 7 100 HEAL I, ominous incantation
Gargoyle 18 20 26 15 6 20 440 MUDDLE I; sleep
Ghoul 25 -- 23 14 6 9 200 Sleep
Giant Bat 14 -- 11 6 7 9 60 Sleep
Goblin 12 -- 9 6 5 5 12
Golem 17 -- 28 28 4 16 380
Hellhound 19 -- 10 13 7 13 200 Fire Breath
High Priest I 20 33 13 14 6 13 750 HEAL IV
High Priest II 20 33 39 14 6 13 1340 HEAL IV
High Priest III 20 33 39 14 7 13 1340 HEAL IV
Horseman 24 -- 53 16 7 17 1550
Ice Worm 30 12 40 25 5 26 1030 Cold Breath; Sleep
Jet 28 -- 45 32 7 33 1430
Kane 70 24 65 30 6 29 1200 Desoul
Laser Eye 30 -- 14 19 0 27 350 Laser Blast
Lizardman 20 -- 24 12 6 12 150
Mannequin 16 -- 16 10 5 8 125 Poison
Marionette 35 ?? 25 13 6 13 200 FREEZE III
Master Mage I 22 32 33 13 5 26 850 FREEZE II; Sleep
Master Mage II 22 32 7 13 5 26 850 FREEZE II; Sleep
Minotaur 31 -- 46 30 5 31 1500
Mishaela 65 ?? 42 30 6 35 1500 BOLT II
Pegasus Knight 18 -- 21 16 7 12 180
Ramladu 99 ?? 93 40 6 49 3000 AURA III
Rune Knight 14 -- 16 7 7 7 45
Seabat 22 -- 20 14 7 14 350
Shellfish 25 -- 23 16 6 23 270 Poison
Silver Knight 16 -- 18 12 7 11 75
Skeleton I 15 -- 21 16 6 7 140
Skeleton II 15 -- 25 20 6 7 140
Sniper 13 -- 15 5 5 7 80
Steel Claw 25 -- 43 31 5 31 1220 Laser
Torch Eye 28 -- 42 32 6 27 1350 Laser
Worm 17 -- 20 16 4 16 400 Sleep
Wyvern 32 -- 39 30 7 31 1350 Fire breath
Zombie I 15 -- 18 13 5 7 100 Poison
Zombie II 15 -- 18 13 5 7 140 Poison, tends to evade often
(Taken from Col. G. L.Sicherman's walkthrough with some significant changes, as
he welcomes additions and corrections.)
9. B O S S G U I D E
Note: All bosses expect Laser Eye and some of the later ones are extremely
resistant to magic. Magic can still be useful to inflict an extra couple
of damage, however.
(Number in brackets indicates the number of HP recovered by this boss per turn.)
Marionette (7): The first real boss. She's a real **censored** as she can kill
most of your characters in one hit with her Freeze Level 3 spell. She also
regains HP and MP. To beat her, kill all the other enemies and surround her. If
someone dies, replace that character immediately as she doesn't cast Freeze
Level 3 as often when she is surrounded. This boss is still tough because her
attack is pretty high. Oh and one more thing, keep Max as far away from her as
Ghoul (0): The Ghoul is not necessarily a boss, but it is a unique enemy that
you only see at Shade Abbey, has magic resistance, and killing it does indeed
win the battle. Anyways, just follow my strategy outlined in the section about
the Shade Abbey battle in Chapter 2, and you should be fine.
Laser Eye (0): Though you don't have to kill it to win the battle, it's very
dangerous because it can wipe out weaker characters in its line of fire. Kill it
quickly and then do whatever you want to win the battle. You can also use
Balbaroy to fly around it and kill the wimpy Silver Knight that you must kill in
order to win the battle. If you're REALLY patient you can wait for the Laser Eye
to kill all the Dark Priests and Lizardmen guarding the path to it before
chargin it (I suggest using an emulator and cranking the speed as fast as
possible if you don't want to spend hours by using this method.
Elliot (15): Eliiot's much easier than Marionette and Laser Eye, but still packs
a good punch if you're not careful. Kill all his wimpy friends first and then
surround him with strong dudes before proceeding to beat the crap out of him.
Previously I said that Elliot doesn't move. A couple of people informed me that
such was not the case, and upon replaying the game, I found that Elliot might
indeed move to attack.
Balbazak (15): Just kill everyone around him and exploit his unwillingness to
move. He's really easy and I cannot understand why he gives so many people
Kane (15): Now you're in trouble. Thank God his little buddies usually only hurt
you for 1 point of damage. His attack is extremely high as is his defence. He
also has the Sword of Darkness which can cast Desoul, possibly killing one of
your characters automatically. Fight him like Elliot and Balbazak but be very
careful and don't use your leader on him. In fact make your leader stay far, far
away. Don't worry if he gives you at least as much trouble as Marionette. He's
tough. For some reason though, he is called Cain in this battle and Kane
everywhere else. Hmmm... maybe Sega should have let Working Designs translate
this game. Oh well, at least the translation's better here than in the sequel.
Right Evil Spilit?
Update: Nix the Workind Designs idea...After what they did to Shining Wisdom,
(Parmecia = Palacia?, Zeon = Zhaion??, Bowie = Puck?????) they should stick to
Mishaela (15): Her attack sucks but watch out, as you can only attack her with
one character at a time (unless you have fliers, archers, and magic users) and
her defence is quite high.Watch out for her Bolt Level 2 and use the Power Ring
if you need it to hurt her. Heck, don't be afraid to break the ring if you have
too. Like Kane, thank God, this battle has weak enemies. I think I'm the only
person who actually has trouble with her (probably because most of you are still
stuck on Balbazak...;-) ).
Chaos (15): He has high attack but it's not quite as high as Kane's. He has a 18
- 21 damage laser attack. Kill him fast because the other enemies are a lot
stronger than in the last few battles and are capable of pulverizing you if you
are not careful. Your prizes for beating him are Adam(whoopee) and the Chaos
Breaker (Whoo Hoo!).
Ramladu (24): He has the highest attack of any enemy in the game (arrgh! 95
attack). He also has Aura 3 so he can heal a lot of damage in addition to his
boss heal ability, although I do not think he has ever used the spell. Ignore
the extremely strong enemies and kill him ASAP, or you'll probably die unless
you're at Level 20+ promoted. Once again though, you can also kill him using the
same cheap strategy that works on Elliot and Balbazak which makes this battle a
lot easier to win, but be forewarned, it will take a while as he recover 24 HP
Colossus (0): Colossus is actually not too tough, but he does have strong
enemies with him. In the introduction, Collosus splits into three, with one part
having Blaze 3, the other having Freeze 3 and the greatest possessing the
dreaded Bolt 3. Colossus will give you a good taste of what to expect when
fighting Dark Dragon. Take out the enemies before you take him out than deal
with each Colossus one at a time. (They're all spread out which makes this quite
easy because you won't get bombarded with spells from all cylinders.)
Darksol (0): He's pretty much a wimp in terms of physical attacks but watch out
for his Demon Breath ,as it can do 30+ damage to a small group of characters.
There are High Priests here which can fully restore his HP with Heal 4 (although
they're positioned horribly and never seem to do much besides stand halfway
across the battle field from Darksol). Defeat Darksol as quickly as possible and
Be careful not to have any characters die. Do not use important items, as you'll
have to fight Dark Dragon without a chance to regroup back in Runefaust.
(although your MP will be restored between the two battles). If you do regroup
during the Dark Dragon battle, you'll have to fight Darksol all over again. I
think Darksol's the last boss in Shining in the Darkness, but I didn't like the
game so I'm not sure.
Dark Dragon (0): Compared to some of the last bosses I fought in RPGs, this
guy's not very challenging at all. First off, kill the two Armed Skeletons and
start attacking Dark Dragon's centre head, as it has a more powerful version of
Darksol's Demon Breath attack, as well as Desoul II (I've never seen him use
it). As soon as you kill the skeletons (which should only take 1 or 2 hits),
stand on the point where they spawned at the beginning of the battle with your
healers so that they will not respawn . Keep beating on the centre head with
physical attacks and Level 4 magic spells and use characters that cannot get to
thecentre head to start attacking the two side heads. The centre head will die
after you do 200 - 250 points of damage. After the centre head is dealt with,
this battle should be a piece of cake. The side heads only have Blaze 2 (lol),
Freeze 2 (lol), Bolt IV (I've only seen III) and are also very vulnerable to
magic. They too have 200 - 250 HP. Every single one of Dark Dragon's heads is
comically slow, and will only attack between 2 and 4 times before being killed.
After you kill the side heads, take a deep breath, relax and give yourself a
paton the back for completing the second easiest Strategy-RPG ever made. Watch
the ending for a foreshadow of Shining Force Gaiden 3: The Final Conflict for
Gamegear (never released outside of Japan).
10. S P E L L G U I D E
(Taken [again] from Col. G. L. Sicherman's FAQ.)
Note: Promotion preserves advancements of level and adds 1.
Level: I II III IV
BLAZE <> <>
BOLT <> L12 L17 L25
FREEZE <> <>
BLAZE <> L8
BOLT L19 L26
FREEZE L5 L13 L16 L23
FREEZE <> L4 L13 L26
HEAL <> L8 L16 L24
AURA L20 L28
HEAL <> L5 L16 L21
HEAL <> L7 L16 L22
QUICK L13 L25
SLOW L10 L19
BLAZE <> L4 L12 L20
AURA <> L14 L18 L22
HEAL <> <>
11. C H E A T C O D E S
(Taken from Col. G. L. Sicherman's walkthrough and Moogie and Sir Fil's Shining
1. Name all characters: Start a new game and go to the "Name Your Character"
screen. Press and hold Start, A, B, and C on controller 2 and press Start, A,
and C on controller 1. Another character appears. Now you can cycle through and
name every character in the game.
2. Message Test: You can also access a special "Message Test" simply by holding
the B button at Simone's "Good Luck" message. Now you can read all of the
3. Whole game access: press Up and Start on the second joypad, then turn on the
Genesis. Keep the buttons pressed until the Sega Logo comes up. Now press A and
C (still holding down Up and Start) and press Start on the first joypad to begin
the game. When Simone appears on the option screen, carry on from where you left
off and press A, B or C. A will give you Chapter select. Button B gives you a
Battle select and Button C will take you to the ending of the game.
Note: you can't actually save your game when you use this cheat, unless you
statesave using an emulator.
12. U S E L E S S I T E M G U I D E
(Taken from G. L. Sicherman's walkthrough with a couple of minor changes.)
1. Search a wall of the Moon Stone Cave in Bustoke Quarry to find a chest with
the Sugoi Mizugi (Awesome Swimsuit). Give it to Tao and she will wear it.
2. Search a corner of the archers' butte near Pao Bridge to find a chest with
the Kitsui Fuku (Daring Dress). Give it to Anri and she will wear it.
3. A chest hidden in an alley outside Balbazak's Fortress contains the Kenji
(Public Prosecutor), which has no known use.
4. A chest hidden in the port bow of the ship on the second voyage contains the
Teppou (Rifle), which has no known use.
5. Search a wall in the northwest part of the Colossus Room during Battle 28 to
find a chest with the Kaku-chan (Papa Doll), which has no known use.
6. The Forbidden Box exists within the game's data, but has never been found.
You must thus use GenEdit or do some hex editing to access it. Various people
claim that the Forbidden Box allows you to level-up your entire force in some
very bizarre manner when used.
13. M A T H E M A T I C A L E R R A T A
Note that all of this is extremely rough and incomplete. Please submit any
further information to email@example.com
The basic formula for physical damage appears to simply be:
Attacker's AT - Defender's DF = Damage
Factors like land effect can significantly alter this equation, but I am unclear
as to how. As a general rule, indoor damage will be far closer to this ideal
equation then outdoor damage
Different magic spells do a different amount of damage. Most bosses
(particularly in the first half of the game) take about 50% damage from magic,
while enemies weak/strong against a certain element take between 10% and 20%
more/less damage respectively.
Flying characters can move anywhere with no movement penalty, Guntz can move
anywhere non-flying characters can move with no movement penalty, and Zylo can
move anywhere except for hills with no movement penalty. Other characters take
between a 40% and 60% penalty to their movement rate on desert, hills, forest,
and possibly a few other terrain types. Only flying characters can move over
over water, air, and mountains.
14. B U G S A N D S T U F F
-After you win a battle, you see the force still on the battle field before
leaving the screen. You can't access the menu when you stand on a scare also
occupied by a fellow force meember.
-The A.I. is generally so pathetic it deserves to be called a bug.
-Marionette's magic is almost as powerful as the magic possessed by the two side
heads of Dark Dragon.
-Dark Dragon and Dark Sol, two Devil kings, take full damage from magic, yet
some buffoon like Balbazak has magic resistance.
-The "sheep" in Pao are acutally pigs.
-Shining Force and International Ice Hockey:
Pause for thought:
Shining Force 1: The 1980 Miracle on Ice, in which an unexpected group of rag
-tag heroes (led by captain Mike Eurizone aka Max) led the Americans to
consecutive victories over the Soivets and the Fins (Dark Sol and Dark Dragon
respectively) and to a 1980 ice hockey Winter Olympics gold medal in Lake
Placid. This broke the Russian streak of 5 consecutive olympic gold medals.
Kane, of course, is Vetislav Tretiak, the Russian goalie.
Shining Force 2: More links here. I like to think of SF2 as the 1972 Summit
Series between Canada and the Soviet Union (so what if it came before). Canada,
led by Paul Henderson (aka Bowie), overcame many cheap traps set-up by the
Soviets and the their supporters to eventually defeat them and win the series
(in Moscow, symbolized by Arc Valley). I like to think of Odd Eye as Vetislav
Tretiak, and Bowie's victory over him representing Paul Henderson's game winning
goal in the final victory. The victory over Zeon is more symbolic of the defeat
of the Russians as a whole. Of course, like the Canadians as compared with the
Americans, the Shining Force was not as rag-tag in Shining Force 2, though like
in the Summit Series, the victory was a bit of an upset.
-Please submit any more bugs and weird facts to firstname.lastname@example.org.
15. F R E Q U E N T L Y A S K E D Q U E S T I O N S
1) How do I beat (insert boss here)?
See my boss section.
2) How do I get these cheat codes to work?
I don't know. I was never able to get them to work on a real Genesis or on an
3) Where can I find SF1?
Try your local used game store or go to a specialty store dedicated to gaming. I
think Microplay, a franchise in Canada, may have used copies at some of their
stores (assuming there still are some Microplays open). You can get more info
about places to find the game and its sequels and spinoffs in the US and UK at
Shining Force Central. Don't forget to check out online auctions at Yahoo or
4) Where can I find the ROM?
Moogie has all the Genesis and Game Gear Shining ROMs at her Ultimate Shining
Force 2. I recommend using Gens to play it, as it is exponentially better than
any other Genesis emulator in existance.
5) Do you have a website, Sephirstein?
I'm sure nobody cares, but no, and I don't think I will in the near future.
6) Where is the Forbidden Box?
No one knows, so don't ask. You can use some hacking programs to get it though.
Supposedly it messes around with your characters' levels when you use them.
7) What about the other useless items?
See the useless item guide.
8) Where do I find Hanzou, Musashi, Jogurt, Domingo and Kokichi?
Hanzou: In Runefaust, look in the bushes for something that looks like a
shuriken. Search it and Hanzou will join.
Musashi: On one of the buildings in Prompt, there is something that looks like a
small white piece of paper with black text. Search it AFTER you are imprisoned
by the King of Prompt, and Musashi will be in HQ.
Jogurt: He's somewhere around the chapel in the first Pao. Stand to the left of
the friar and he'll appear just outside of the chapel. He will now be in
headquarters. I think you can't get him until the town moves.
Domingo: In the town of Manarina, there's a room with a mage and a strange
machine. Search it for a Domingo Egg. Keep the egg with you until you get to the
second Pao and give it to a guy looking for weird eggs. He'll get it to hatch
and Domingo will emerge from the egg and join your force.
Kokichi: After you beat the Quarry Battle in Bustoke, explore the houses. One of
the houses will have a guy trying to make a device to fly. Search the machinery
and he'll ask you to follow him. The man, who is Kokichi, will test the flying
device and fall into the fields of Pao. Wait until the next Chapter, and he'll
join you after the wagons in the first Pao move.
9) I want my characters to level up, how do I do this?
Kill everything in a battle except one enemy and cast Egress to leave the
battle. Keep fighting the battle over and over until you reach the desired
10) Where is the dragon head with a chain that the King of Alterone talks about?
Southwest of the throne not far from a waterfall. Note that pulling it will
accomplish nothing until you talk to the King upon beating the Alterone battle.
11) How many times have you completed this game, Sephirstein?
Many times on a Genesis but I no longer have my Genesis and I have only
completed once or twice using emulators.
12) Is there an advantage to giving knights both a spear and a lance?
Though lances are often more powerful than spears, it's also a good idea to give
a knight a spear as a secondary weapon so that they can equip it and attack
enemies from a range of two squares if need be.
13) I have a new character and they're not appearing in battle, how do I get
them to join?
Egress from the battle and return to the headquarters of the nearest town and
talk to Nova to be given the option of changing characters. Note that you can
only take 12 characters into battle at once.
14) There's a chest in Alterone that's on an island surrounded by water. How do
I get it?
I told you to explore everything. See what happens if you don't listen? There's
a girl near the water. Push the nearby cart towards her and it will splash mud
on her. Talk to her and she'll push you in the water. You can swim in the area
you're in and onto the island. Open the chest (it contains a Power Potion) and
swim back to the mainland of the town.
15) When and on whom should I use Power Potions and Defence Potions?
Don't use them until you're promoted, otherwise, your stats will be lowered more
than usual by your promotion. Just use them on whichever character you feel will
most benefit from it. It's a judgement call really.
16) Why do my stats go down when I promote characters?
It's part of the game. Don't worry though, because you get massive stat
improvements when you level up. Just wait until at least Chapter 4, Battle 3 to
start promoting characters.
17) Are there any cheap tricks to make my characters stronger?
Yes, when using an emulator, save you're state when you're about to gain a
level. If you're not satisfied with your stat improvements, load your state and
keep trying till you get a good level since level gains are random. Since this
is a form of cheating, I advise you to actually beat the game at least once
before you start doing this. I do, however, condone doing this if you gain a
level in which your stats do not improve at all even if you have never beaten
18) Some enemies have Shield Rings. How do I get one?
You can't, as far as I know. Hack them in if you must.
19) What are the URLs of all the websites you mention above without giving the
Read the links section.
20) How do I use a special ability of an item or a weapon while in battle?
Select use from the item menu and select the item you wish to use. Make sure to
repair the item at a weapon or item shop if you are warned of damage (ie. smoke
rises from the heat axe or the ring cracks). You can load your state if your
piece of equipment is damaged and try again to make sure it doesn't get damaged.
21) What do I do to finish the game after I've done everything that I needed to
in Runefaust and Runefaust Castle?
Leave Runefaust and go to the westernmost point on the outdoor map. Now use the
Chaos Breaker from the wilderness and a castle will appear in the water. You can
teleport to it from the nearby shrine.
22) What are good areas to traun ridiculously strong characters?
Any battle from the second battle on Chapter 4 to the last battle of Chapter 5
is good because the enemies are insanely weak and give a good amount of
experience until your levels are quite high. Another good idea to train
characters with ranged weapons is too stand two squares from a boss who doesn't
move and has no ranged attacks or has run out of magical ranged attacks. Since
the boss will recover HP and won't hurt you, you can do this indefinitely. I got
Diane to Level 16 unpromoted in the first battle of Chapter 3 by using this
trick on the Master Mage boss. The battle against Ramladu also works for this
trick. Keep killing the robots and than Egress. I heard you can get up to Level
40 Promoted with this trick. Thanks to Karl Plouffe for the Ramladu trick.
23) When should I promote my characters?
Don't promote them right away when they hit Level 10 or the game will be
extremely tough. Get them up to Level 13 or 14 and promote them at Battle 2 of
Chapter 4 (Battle 13). You may also be better off waiting until there is a
weapon available for a characters that is only usable when he or she is promoted
(middle of Chapter 5, usually). This does not apply to characters who fight
24) Why are General Elliot and Balbazak more resistant to magic than Darksol or
I know it makes no sense, but ask the programmers.
25) What's the deal with Cain?
Like they did with much of the Phantasy Star series, Sega of America probably
butchered a lot of the translation. The error in which Kane was referred to as
"Cain" when you fought him was particularly glaring. I do not know why Sega did
26) Sephirstein, what's you're A/S/L?
27) Sephirstein, how did you first find Shining Force?
I was bored one day during the summer and rented it at Microplay a year or so
after completing the sequel. I believe it was the summer of 1995.
28) Why are Chapters 4 and 5 so much easier than the rest of the game?
This is a questions I have pondered countless times while playing Shining Force
or working on this guide. Fortunately, Sashanan proposed an interesting theory
in his magnificent Shining Force review (available at GameFAQs). Basically, he
argues that Chapters 4 and 5 were dumbed down to compensate for the fact that
you lose stats once promoted. Unfortunately, this dumbing down was taken to a
ridiculous extreme, and characters start gaining levels extremely quickly for
doing next to nothing upon being promoted. Since promoted level gains bring HUGE
statistical increases, these enemies quickly become outgrown, and will provide
no challenge whatsoever to the force, while at the same time giving a
considerable amount of experience.
29) Why isn't the entire guide your original work?
Put it this way, what's the point in going through the game to copy enemy, spell
and item lists if its already been done? Besides, give ma a break. I did correct
any errors that were found and I did have permission.
30) Between the two Sega Genesis Shining force games, which is better?
Whoa...This one's a toughie. Shining Force 2 has considerable better AI, a
cleaner and easier to use interface (Shining Force is very annoying to control
for a while after playing through SF2), far better game balance, more overall
challenge (including a much harder sequence of battles approaching the end of
the game), a tougher final boss, a longer game more freedom, more overall
polish, and a better variety of character classes. In other words, Shining Force
2 is a technically superiour game that reflects the experience of the
developers. Shining Force, on the other hand, features more interesting locales
(nothing in SF2 even touches Manarina or Waral), a wider variety of character
designs (except of course for those darn centaurs), and a more whimiscal feel.
In other words, it reflects upon the exuberance felt by the less experiences (at
the time) developers. I also find that Shining Force had nicer looking enemy
mages. As for story, it's really hard to compare the two. Both have stories that
ultimately involve saving the world from the Devils, and both have a general
lack of character development. SF2 has Peter, a deeper more coherent story,and
much better dialogue (in spite of some questionable translations). Shining Force
has a funner story though, and the whimisical touch and the exciting locales
really do a much better job of fleshing the world of Rune. Again, it's a toss-up
between the technical superiority of SF2, and the artistic superiority of the
original (sorry for sounding like a figure skating judge). Overall, they both
tickle my fancy depending on my mood, and I'll leave it to the reader to judge
the game from his/herself.
31) How should I choose my Force?
In my opinion, the question of choosing a Force is much more important in
Shining Force 2 than it is in the original Shining Force, because choosing the
best mix of strength, mobility, and magic requires considerable more thought and
can make the difference between able to play a well-flowing, technical
masterpiece of a game with, little-to-no levelling up, and being forced to playa
monotonous game of overpowered whack-whack, in which most of the game consists
of greatly overpowering your force so as to completely outmuscle your enemies. I
won't go into more detail to avoid straying too far off topic. The most
important thing to consider when choosing a Force in Shining Force 1 is this
single question: Do I want to choose characters such as Pelle or Musashi, who
will give me good power right out of the box, or would I rather spend a few
hours levelling-up someone like Bleu, and massacre everything in my path with
him for the rest of the game? Answer this question for yourself, and you'll have
little-to- no-trouble choosing the Force that's right for you. Just make damn
sure you know how to tell the difference between a good Knight like Pelle and a
shit Knight like Ken.
32) Why are there so many Knights anyways?
Of the 30 characters in Shining Force, there is 1 Hero, 1 Ninja, 1 Samurai 3
Wizards, 1 Miscellaneous Magic Users, 2 Warriors, 4 Unarmed Physical Fighters 3
Healers, 1 Monk (also unarmed), 3 Archers, 2 Birdmen, 6 Centaur Knights, 2
Miscellaneous Knights. Needless to say, these numbers are very unbalanced in
favour of knights. Of course, the two Miscellaneous Knights (Guntz and Kokichi)
and Arthur are nice to have, as they are specialty characters with attributes
that differentiate them from generic Centaur Knights. Having 5 other Centaur
knights is ridiculous (especially considering that 3 of them suck pretty bad to
begin with), and the game was designed that way because of artist laziness.
Sorry, I just can't think of a better theory. Oh well, at least this game
doesn't have Higgins.
33) How big a stat gain is possible upon gaining a level after promotion?
Theoretically, I do not know if there is a limit. The highest I can remember
gaining is probably 12 Defence with Anri. Force2000 claims to have gained 25
Attack with Zylo. Submit any spectacular stat gains to me.
16. F U T U R E P R O G R E S S
Note: There is no guarantee that any of these things will happen or that nothing
else will happen.
-I hope to eventually include a statistical analysis of the game's characters,
as a opposed to just the subjective qualitative analysis I have now.
-I hope to eventually HTMLize this guide, now that I have more than enough
skills to do so. (Maybe someone can offer to do this: hint hint)
-I hope to update Col. G. L. Sicherman's enemy guide so that it includes enemy
statistics with weapons instead of without weapons (DONE).
-I hope to fix any errors currently in the guide.
17. C R E D I T S
Moogie: For letting me use the information from Moogie and Sir Fil's Shining
Force 1 Page (now defunct, though she has a new one) and for being the leader of
the online Shining Force cmmmunity
Sir Fil: For working with Moogie on Moogie and Sir Fil's Shining Force 1 Page.
Col. G. L. Sicherman: For allowing people to make additions or corrections to
his walkthrough which gave me access to some information that saved me at least
a few days. His E-Mail addresses are email@example.com and
CAmerica: For his excellent Shining Force walkthrough even though I didn't end
up using it. (Captain-America3@yahoo.com)
CJayC: For putting my guide on his webpage, GameFAQs and for working his ass off
for the gaming community.
Sega: For creating the Genesis, publishing SF1 and releasing it in North
America. Too bad I can't remember the name of the developer. I think it was
Sonic Team and Climax.
Sardu (Bloodlust Software): For making Genecyst, my original emulator of choice
and the best DOS Genesis emulator
Steve Snake: For making another great DOS-based Genesis emulator that I've used
in the passed, KGEN 98. Steve Snake has now return, after a 3.5 year hiatus, to
create Kega, an exciting new Win9x/2k Genesis/Sega CD emulator.
Stef: For creating Gens, the best Genesis/SegaCD/32x emulator ever made. It's
even Win9X/2K based.
All other emulator authors and emulation website maintainers: For making great
programs and allowing the emulation community to grow. All emulation fans go to
Zophar's Domain or Emucamp if you've never been there as they are both great
sites with links and downloads of the aforementioned emulators.
All ROM dumpers: For dumping many ROMs (such as SF1) for many older videogame
Corel: For making Corel WordPerfect 8 and 10, which I used to write this guide
before converting to a .txt file. 9 also kicks ass, but I never used it for this
Karl Plouffe: For telling me that trick to gain levels in the Ramladu fight and
for telling that Arthur doesn't suck if you actually promote him. E-Mail him at
Kao Megura: For writing a guide that helped me greatly improve the
appearance, readability, format and disclaimer of my guide. Hey Kao, thanks
for helping me with that darn Gold Chocobo a few years ago.
For anyone else who has helped me with this guide or who has posted my guide
For everyone in the Shining community for allowing such an increible game series
Me: For writing this guide.
Dallas: For his outstanding FAQ writing guide that introduced me to UltraEdit
IDM Computer Solutions: For creating UltraEdit, an outstanding Notepad replacement
The Government of Tokelau: For giving people free domain names. Faka fetai!
18. L I N K S
Moogie's Shining Force Central: shining.zophar.net (includes
pages for many different shining games)
Zophar's Domain: www.zophar.net
Emulation Camp: www.emucamp.com
Genecyst: Defunct, get it at Zophar's Domain
KGen/KGen 98: Defunct, get it at Zophar's Domain
Sashanan's Review: www.gamefaqs.com
Kao Megura's Page: Defunct
IDM Computer Solutions: www.UltraEdit.com
Free .tk Domain Names @ http://www.dot.tk
19. D I S C L A I M E R
This guide and everything included within this file cannot be reproduced in any
way, shape or form (physical, electronic, or otherwise) aside from being placed
on a freely-accessible, non-commercial web page in it's original, unedited and
unaltered format. This guide cannot be used for profitable purposes (even if no
money would be made from selling it)or promotional purposes. It cannot be used
in any sort of commercial transaction. It cannot be given away as some sort of
bonus, gift, etc., with a purchase as this creates incentive to buy and is
therefore prohibited. Furthermore, this guide cannot be used by the publishers,
editors, employees or associates, etc. of any company, group, business, or
association, etc., nor can it be used by game sites and the like. It cannot be
used in magazines, guides, books, etc. or in any other form of printed or
electronic media (including mediums not specifically mentioned) in ANY way,
shape, or form (including reprinting, reference or inclusion), without the
express written permission of the author, myself. This guide was created and is
owned by me, Joshua Frappier (Sephirstein@hotmail.com). For information by
Moogie, you must get her or Sir Fil's permission as well as mine if you intend
to use the modified versions present in this file. Col. G. L. Sicherman has
given permission for the contents of his walkthrough to be added to or corrected
so go ahead and use his information however you want as long as you give him
credit. Just don't copy his walkthrough and try to pass it off as your own. Also
realize that I am not responsible for any harm that comes to you, your Genesis,
your PC, your game or your loved ones that is caused by this guide, the Shining
Force game or the Shining Force ROM including any legal consequences that may
arise from the illegal use of said ROM. Shining Force is a trademark of Sega
Enterprises©) 1993 and all other copyrights and trademarks are acknowledged and
respected that are not specifically mentioned within the contents of this file.
Unpublished Work Copyright Joshua Frappier (Sephirstein) 1999-2003