hide results

    Save State Hacking Guide by Thundergod

    Version: 1.6 | Updated: 06/11/01 | Printable Version | Search Guide | Bookmark Guide

    Shining Force Save State Hacking Guide
    Usable with the Genecyst emulator (.gs0 style save states)
    Written by Thundergod (dragon_god_inferno@yahoo.com)
    Version 1.0: First draft, all character information, plus magic and item 
    modifier digits.
    Version 1.1: Changed the layout slightly, for easier reading, and added a 
    special note.
    Version 1.2: Added an explanation of offsets.
    Version 1.3: Added the offsets for money.
    Version 1.4: Minor corrections made.
    Version 1.5: Changed the info on an item.
    Version 1.6: More minor changes.
    Unpublished work Copyright 2000 Thundergod
    This FAQ is for private and personal use only.  It can only be reproduced 
    electronically, and if placed on a web page or site, may be altered as long 
    as this disclaimer and the above copyright notice appears in full.  This FAQ 
    is not to be used for profitable/promotional purposes; this includes being 
    used by publishers of magazines, guides, books, etc. or being incorporated 
    into magazines, etc. in ANY way. This FAQ was created and is owned by me, 
    Thundergod <dragon_god_inferno@yahoo.com>. All copyrights and trademarks are 
    acknowledged that are not specifically mentioned in this FAQ.  Please give 
    credit where it is due.
    Thanks go to:
    Ragnarosen (ragnarosen@hotmail.com) for the form of the following paragraph, 
    and for the section on hexadecimal.
    Kao Megura (kmegura@yahoo.com) for the copyright statement.
    Brian Bruening (gokubest@yahoo.com) for information on a supposedly useless 
    To download ROMs and emulators for all systems, go to www.pe2000.net.
    To alter the statistics of your characters through hacking into your save 
    state (or .gs0 file), you'll need to go to Break Point Software 
    (http://www.bpsoft.com) and download a program called "Hex Workshop." Once 
    you're finished downloading and the program is finished running SETUP.EXE 
    automatically, open Hex Workshop and use it to open any Shining Force .gs0 
    files you may have.
    NOTE: This Hacking Guide was designed for use with the Genecyst emulator, and 
    was hacked with Break Point Software's Hex Workshop. This guide will not work 
    with any other programs, as each one works with the save states differently.
    Most of the questions I get anymore have to do with offsets  what are they, 
    how do I tell what I'm editing, I don't understand hacking in general, etc.  
    As far as I am concerned, the help Section is as thorough is it is going to 
    get.  The only way I could explain it any better would be to point at the 
    screen and say, "See that there?  That's what you need to change!"  Since I 
    can't do that, you'll just have to be on your own if you need any help more 
    detailed than what I have included below.
    If you REALLY cannot figure out offsets and hacking on your own, read the Hex 
    Workshop help file.  For the best explanation (with pictures), open the help 
    file and click on the Find tab.  Search for offset, click on the first option 
    (there should be four), and click on "How to Hex Edit" in the box below.  
    Read over that very carefully, and you should have no trouble with hacking 
    and finding offsets after that.  If you STILL do not understand, then odds 
    are hacking is, quite seriously, not for you.  If you have reached this stage 
    and do not understand, do not e-mail me, for I will not be able to help you.  
    Do not ask me to hack files for you; I will ignore any request to do so.
    Help!  Answers for commonly asked questions:
    You don't use a cartridge in the Genesis for this process.  Have you heard of 
    emulation?  An emulator is a program on your PC (or Mac) that you can use to 
    play the games you have.  First, you need to download an emulator (Genecyst 
    is the best, in my opinion) and Shining Force ROM.
    Once you have both, load up the ROM in your emulator.  If you are using 
    Genecyst, press F5 to save the game's state.  This will make a copy of that 
    EXACT moment in the game, so when you load the state (F7) it will reappear 
    right at that point.  Now that you have a save state file (.gs0 for 
    Genecyst), load up the Hex Workshop program, load the save state, and hack 
    This can only be done on the computer, when you are using an emulator (like 
    Genecyst) and ROMs (in this case, Shining Force.)  Go to www.pe2000.net for 
    ROMs, emulators, and how to use them.  If you already know, and/or are 
    already using an emulator, then move on to the next paragraph.  Otherwise, 
    get them so that you can follow the rest of this.
    Once you are using an emulator, you may have found out how to use save 
    states.  Basically, save states save all the details of your game at that 
    exact moment.  Thus, you can use it more often, and faster, than regular 
    saving.  For example, if you want to save your state right before making a 
    choice (like a fork in the road,) if you choose the wrong path, you can just 
    load up your save state and choose again.
    At any rate, to begin hacking, go to the Breakpoint software homepage 
    (www.bpsoft.com) and download a copy of Hex Workshop.  Load up your favorite 
    emulator (whatever that may be) and make a save state.  A Genecyst save state 
    will have the same name as the ROM, and will have the file extension .gs0.  
    For Genecyst (the best emulator , in my opinion) press F5 to save a state, 
    and F7 to load a state.  Next, load up Hex Workshop and load the save state 
    (ex: sf1.gs0)  Use the "go to" command, which should be under Edit, to got to 
    the offset you are looking for.  For example, if the offset is 90B4, type 
    90B4 and press enter, and it will take you right to it.
    Keep in mind that this all uses the hexadecimal system, which means that not 
    only is there 0 - 9, but also A - F.  A = 10, B = 11, and so on.  This is 
    called hexadecimal because there are 16 numbers instead of ten.
    So, let's say that offset 24041 is the offset for speed, and you want speed 
    to be at max (255, FF in hexadecimal).  Use "go to" to go to offset 24041, 
    and then type in FF.  Next, save the data, and open the emulator again.  Load 
    the state, and voila! the character's speed will be at 255.  Note that you 
    can make as many changes as you want before reloading the state (not just 
    one, as in the example), and that you should close Hex Workshop before 
    reloading the state.
    To find a particular offset easily, use the "go to" command in the edit menu 
    (I think).  Remember, because of the hexadecimal system you can also enter 
    letters from A to F.  For example, if the offset is 2041A, use "go to" and 
    type in 2041A.  The program will take you right to it!  Also, somewhere on 
    the screen (bottom right corner I think) a small box will say what offset you 
    are currently on (ex. Offset: 2041A).
    Now for the entering of values.  Let's say you want to change the Hero's 
    attack to 99 (which is the max).  To do that, go to the offset that changes 
    attack (I forget the number) and type in two number (or letters from A to F)  
    The hexadecimal system is hard to grasp at first.  In the 99 example, 99 
    become 63 in hexadecimal form.  In decimal (or standard) form, the base is 
    ten.  This means that for a number (say 1429) each digit is multiplied by an 
    increasing power of ten.  For 1429, it looks like this:
    (9*1)+(2*10)+(4*100)+(1*1000) or (9*10^0)+(2*10^1)+(4*10^2)+(1*10^3)
    with the carat (^) referring to the power of the number.  If you already know 
    how to work with powers, I  apologize for repeating this basic information.  
    As you can see, the powers of the digits increase at we go along.  In 
    hexadecimal, the base is 16, not 10, so there are a few changes.  Here's what 
    1429 would look like in hexadecimal:
    (9*1)+(2*16)+(4*256)+(1*4096) or (9*16^0)+(2*16^1)+(4*16^2)+(1*16^3)
    Thus, 63 in hexadecimal equals 99 in decimal because (3*1)+(6*16) equals 99.  
    The highest number you can get with one offset is 255 (FF in hexadecimal).
    Those new to hex and hex editors can read the following:
      - Typical hex editors display a file with "offsets" on the left of the
    screen, "hex values" in the middle, and the "printed garbage" on the right
    of the screen.
      - Offsets are the addresses. It may appear like this: 00000000
      - Hex values are the values. They may appear like this: E6 03 20 20 FF
      - The printed garbage is there only so humans can look at it. It's not
    very pretty; it won't help you in most cases; don't worry about it.
      - This guide will represent the offsets in this format: #B9
      - The last number (0-9, A-F) in an offset is the COLUMN you need to go
    to. So for the offset of #B9, go to the line "000000B0" and the 9th column
    to the right.
      - For the different offsets, here's a Quick List of the most commonly
    used values:  
    HEX VALUE       DECIMAL VALUE           USES
    "63"            for "99"        used for levels, item quantities
    "FF"            for "255"       used for statistics
    "03 E7"         for "999"       used for HP, Max HP, statistics
    "0F 27"         for "9999"      used for HP, Max HP
    "98 96 7F"      for "9,999,999" used for money or experience
    Money: C107, C108, C109
    Name: C10A  C111
    Level: C115
    Attack: C116
    Defense: C117
    Agility: C118
    Move: C119
    Experience: C11B
    Present HP: C11D, C11C
    Maximum HP: C11F, C11E
    Present MP: C120
    Maximum MP: C121
    Items: C124  C127
    Magic: C128  C12B
    Name: C132  C139
    Level: C13D
    Attack: C13E
    Defense: C13F
    Agility: C140
    Move: C141
    Experience: C143
    Present HP: C145, C144
    Maximum HP: C147, C146
    Present MP: C148
    Maximum MP: C149
    Items: C14C  C14F
    Magic: C150  C153
    Name: C15A  C161
    Level: C165
    Attack: C166
    Defense: C167
    Agility: C168
    Move: C169
    Experience: C16B
    Present HP: C16D, C16C
    Maximum HP: C16F, C16E
    Present MP: C170
    Maximum MP: C171
    Items: C174  C177
    Magic: C178  C17B
    Name: C182 - C189
    Level: C18D
    Attack: C18E
    Defense: C18F
    Agility: C190
    Move: C191
    Experience: C193
    Present HP: C195, C194
    Maximum HP: C197, C196
    Present MP: C198
    Maximum MP: C199
    Items: C19C  C19F
    Magic: C1A0  C1A3
    Name: C1AA  C1B1
    Level: C1B5
    Attack: C1B6
    Defense: C1B7
    Agility: C1B8
    Move: C1B9
    Experience: C1BB
    Present HP: C1BD, C1BC
    Maximum HP: C1BF, C1BE
    Present MP: C1C0
    Maximum MP: C1C1
    Items: C1C4  C1C7
    Magic: C1C8  C1CB
    Name: C1D2  C1D9
    Level: C1DD
    Attack: C1DE
    Defense: C1DF
    Agility: C1E0
    Move: C1E1
    Experience: C1E3
    Present HP: C1E5, C1E4
    Maximum HP: C1E7, C1E6
    Present MP: C1E8
    Maximum MP: C1E9
    Items: C1EC  C1EF
    Magic: C1F0  C1F3
    Name: C1FA  C201
    Level: C205
    Attack: C206
    Defense: C207
    Agility: C208
    Move: C209
    Experience: C20B
    Present HP: C20D, C20C
    Maximum HP: C20F, C20E
    Present MP: C210
    Maximum MP: C211
    Items: C214  C217
    Magic: C218  C21B
    Name: C222  C229
    Level: C22D
    Attack: C22E
    Defense: C22F
    Agility: C230
    Move: C231
    Experience: C233
    Present HP: C235, C234
    Maximum HP: C237, C236
    Present MP: C238
    Maximum MP: C239
    Items: C23C  C23F
    Magic: C240  C243
    Name: C24A  C251
    Level: C255
    Attack: C256
    Defense: C257
    Agility: C258
    Move: C259
    Experience: C25B
    Present HP: C25D, C25C
    Maximum HP: C25F, C25E
    Present MP: C260
    Maximum MP: C261
    Items: C264  C267
    Magic: C268  C26B
    Name: C272  C279
    Level: C27D
    Attack: C27E
    Defense: C27F
    Agility: C280
    Move: C281
    Experience: C283
    Present HP: C285, C284
    Maximum HP: C287, C286
    Present MP: C288
    Maximum MP: C289
    Items: C28C  C28F
    Magic: C290  C293
    Name: C29A  C2A1
    Level: C2A5
    Attack: C2A6
    Defense: C2A7
    Agility: C2A8
    Move: C2A9
    Experience: C2AB
    Present HP: C2AD, C2AC
    Maximum HP: C2AF, C2AE
    Present MP: C2B0
    Maximum MP: C2B1
    Items: C2B4  C2B7
    Magic: C2B8  C2BB
    Name: C2C2  C2C9
    Level: C2CD
    Attack: C2CE
    Defense: C2CF
    Agility: C2D0
    Move: C2D1
    Experience: C2D3
    Present HP: C2D5, C2D4
    Maximum HP: C2D7, C2D6
    Present MP: C2D8
    Maximum MP: C2D9
    Items: C2DC  C2DF
    Magic: C2E0  C2E3
    Name: C2EA  C2F1
    Level: C2F5
    Attack: C2F6
    Defense: C2F7
    Agility: C2F8
    Move: C2F9
    Experience: C2FB
    Present HP: C2FD, C2FC
    Maximum HP: C2FF C2FE
    Present MP: C300
    Maximum MP: C301
    Items: C304  C307
    Magic: C308  C30B
    Name: C312  C319
    Level: C31D
    Attack: C31E
    Defense: C31F
    Agility: C320
    Move: C321
    Experience: C323
    Present HP: C325, C324
    Maximum HP: C327, C326
    Present MP: C328
    Maximum MP: C329
    Items: C32C  C32F
    Magic: C330  C333
    Name: C33A  C341
    Level: C345
    Attack: C346
    Defense: C347
    Agility: C348
    Move: C349
    Experience: C34B
    Present HP: C34D, C34C
    Maximum HP: C34F, C34E
    Present MP: C350
    Maximum MP: C351
    Items: C354  C357
    Magic: C358  C35B
    Name: C362  C369
    Level: C36D
    Attack: C36E
    Defense: C36F
    Agility: C370
    Move: C371
    Experience: C373
    Present HP: C375, C374
    Maximum HP: C377, C376
    Present MP: C378
    Maximum MP: C379
    Items: C37C  C37F
    Magic: C380  C383
    Name: C38A  C391
    Level: C395
    Attack: C396
    Defense: C397
    Agility: C398
    Move: C399
    Experience: C39B
    Present HP: C39D, C39C
    Maximum HP: C39F, C39E
    Present MP: C3A0
    Maximum MP: C3A1
    Items: C3A4  C3A7
    Magic: C3A8  C3AB
    Name: C3B2  C3B9
    Level: C3BD
    Attack: C3BE
    Defense: C3BF
    Agility: C3C0
    Move: C3C1
    Experience: C3C3
    Present HP: C3C5, C3C4
    Maximum HP: C3C7, C3C6
    Present MP: C3C8
    Maximum MP: C3C9
    Items: C3CC  C3CF
    Magic: C3D0  C3D3
    Name: C3DA  C3E1
    Level: C3E5
    Attack: C3E6
    Defense: C3E7
    Agility: C3E8
    Move: C3E9
    Experience: C3EB
    Present HP: C3ED, C3EC
    Maximum HP: C3EF, C3EE
    Present MP: C3F0
    Maximum MP: C3F1
    Items: C3F4  C3F7
    Magic: C3F8  C3FB
    Name: C402  C409
    Level: C40D
    Attack: C40E
    Defense: C40F
    Agility: C410
    Move: C411
    Experience: C413
    Present HP: C415, C414
    Maximum HP: C417, C416
    Present MP: C418
    Maximum MP: C419
    Items: C41C  C41F
    Magic: C420  C423
    Name: C42A  C431
    Level: C435
    Attack: C436
    Defense: C437
    Agility: C438
    Move: C439
    Experience: C43B
    Present HP: C43D, C43C
    Maximum HP: C43F, C43E
    Present MP: C440
    Maximum MP: C441
    Items: C444  C447
    Magic: C448  C44B
    Name: C452  C459
    Level: C45D
    Attack: C45E
    Defense: C45F
    Agility: C460
    Move: C461
    Experience: C463
    Present HP: C465, C464
    Maximum HP: C467, C466
    Present MP: C468
    Maximum MP: C469
    Items: C46C  C46F
    Magic: C470  C473
    Name: C47A  C481
    Level: C485
    Attack: C486
    Defense: C487
    Agility: C488
    Move: C489
    Experience: C48B
    Present HP: C48D, C48C
    Maximum HP: C48F, C48E
    Present MP: C490
    Maximum MP: C491
    Items: C494  C497
    Magic: C498  C49B
    Name: C4A2  C4A9
    Level: C4AD
    Attack: C4AE
    Defense: C4AF
    Agility: C4B0
    Move: C4B1
    Experience: C4B3
    Present HP: C4B5, C4B4
    Maximum HP: C4B7, C4B6
    Present MP: C4B8
    Maximum MP: C4B9
    Items: C4BC  C4BF
    Magic: C4C0  C4C3
    Name: C4CA  C4D1
    Level: C4D5
    Attack: C4D6
    Defense: C4D7
    Agility: C4D8
    Move: C4D9
    Experience: C4DB
    Present HP: C4DD, C4DC
    Maximum HP: C4DF, C4DE
    Present MP: C4E0
    Maximum MP: C4E1
    Items: C4E4  C4E7
    Magic: C4E8  C4EB
    Name: C4F2  C4F9
    Level: C4FD
    Attack: C4FE
    Defense: C4FF
    Agility: C500
    Move: C501
    Experience: C503
    Present HP: C505, C504
    Maximum HP: C507, C506
    Present MP: C508
    Maximum MP: C509
    Items: C50C  C50F
    Magic: C510  C513
    Name: C51A  C521
    Level: C525
    Attack: C526
    Defense: C527
    Agility: C528
    Move: C529
    Experience: C52B
    Present HP: C52D, C52C
    Maximum HP: C52F, C52E
    Present MP: C530
    Maximum MP: C531
    Items: C534  C537
    Magic: C538  C53B
    Name: C542  C549
    Level: C54D
    Attack: C54E
    Defense: C54F
    Agility: C550
    Move: C551
    Experience: C553
    Present HP: C555, C554
    Maximum HP: C557, C556
    Present MP: C558
    Maximum MP: C559
    Items: C55C  C55F
    Magic: C560  C563
    Name: C56A  C571
    Level: C575
    Attack: C576
    Defense: C577
    Agility: C578
    Move: C579
    Experience: C57B
    Present HP: C57D, C57C
    Maximum HP: C57F, C57E
    Present MP: C580
    Maximum MP: C581
    Items: C584  C587
    Magic: C588  C58B
    Name: C592  C599
    Level: C59D
    Attack: C59E
    Defense: C59F
    Agility: C5A0
    Move: C5A1
    Experience: C5A3
    Present HP: C5A5, C5A4
    Maximum HP: C5A7, C5A6
    Present MP: C5A8
    Maximum MP: C5A9
    Items: C5AC  C5AF
    Magic: C5B0  C5B3
    * = Dummied out, useless item
    00: Medical Herb
    01: Healing Seed
    02: Antidote
    03: Shower of Cure
    04: Angel Wing
    05: Power Potion
    06: Defense Potion
    07: Legs of Haste
    08: Turbo Pepper
    09: Bread of Life
    0A: Power Ring
    0B: Shield Ring
    0C: Speed Ring
    0D: Mobility Ring
    0E: White Ring
    0F: Black Ring
    10: Evil Ring
    11: Sugoi Mizugi
    12: Orb of Light
    13: Moon Stone
    14: Lunar Dew
    15: Kutui Huku
    16: Domingo Egg
    17: Kenji*
    18: Teppou*
    19: Kaku-Chan*
    1A: Yougi*
    1B: Great Axe
    1C: Kinden No Hako (See notes below)
    1D: Short Sword
    1E: Middle Sword
    1F: Long Sword
    20: Steel Sword
    21: Broad Sword
    22: Doom Blade
    23: Katana
    24: Elven Arrow
    25: Sword of Darkness
    26: Sword of Light
    27: Chaos Breaker
    28: Bronze Lance
    29: Steel Lance
    2A: Chrome Lance
    2B: Devil Lance
    2C: Halberd
    2D: Spear
    2E: Power Spear
    2F: Valkyrie
    30: Hand Axe
    31: Middle Axe
    32: Battle Axe
    33: Heat Axe
    34: Atlas
    35: Wooden Staff
    36: Guardian Staff
    37: Holy Staff
    38: Power Staff
    39: Demon Rod
    3A: Yogurt Ring
    3B: Wooden Arrow
    3C: Steel Arrow
    3D: Assault Shell
    3E: Buster Shot
    3F: Dummy*
    40: Medical Herb
    41: Healing Seed
    42: Antidote
    43: Shower of Cure
    44: Angel Wing
    45: Power Potion
    46: Defense Potion
    47: Legs of Haste
    48: Turbo Pepper
    49: Bread of Life
    4A: Power Ring
    4B: Shield Ring
    4C: Speed Ring
    4D: Mobility Ring
    4E: White Ring
    4F: Black Ring
    50: Evil Ring
    51: Sugoi Muzugi
    52: Orb of Light
    53: Moon Stone
    54: Lunar Dew
    55: Kitui Huku
    56: Domingo Egg
    57: Kenji*
    58: Teppou*
    59: Kaku-Chan*
    5A: Yougi*
    5B: Great Axe
    5C: Kindan No Hako*
    5D: Short Sword
    5E: Middle Sword
    5F: Long Sword
    60: Steel Sword
    61: Broad Sword
    62: Doom Blade
    63: Katana
    64: Elven Arrow
    65: Sword of Darkness
    66: Sword of Light
    67: Chaos Breaker
    68: Bronze Lance
    69: Steel Lance
    6A: Chrome Lance
    6B: Devil Lance
    6C: Halberd
    6D: Spear
    6E: Power Spear
    6F: Valkyrie
    70: Hand Axe
    71: Middle Axe
    72: Battle Axe
    73: Heat Axe
    74: Atlas
    75: Wooden Staff
    76: Guardian Staff
    77: Holy Staff
    78: Power Staff
    79: Demon Rod
    7A: Yogurt Ring
    7B: Wooden Arrow
    7C: Steel Arrow
    7D: Assult Shell
    7E: Buster Shot
    7F: Dummy*
    Equipped Items: 
    80: Medical Herb
    81: Healing Seed
    82: Antidote
    83: Shower of Cure
    84: Angel Wing
    85: Power Potion
    86: Defense Potion
    87: Legs of Haste
    88: Turbo Pepper
    89: Bread of Life
    8A: Power Ring
    8B: Shield Ring
    8C: Speed Ring
    8D: Mobility Ring
    8E: White Ring
    8F: Black Ring
    90: Evil Ring
    91: Sugoi Mizugi
    92: Orb of Light
    93: Moon Stone
    94: Lunar Dew
    95: Kutui Huku
    96: Domingo Egg
    97: Kenji*
    98: Teppou*
    99: Kaku-Chan*
    9A: Yougi*
    9B: Great Axe
    9C: Kinden No Hako*
    9D: Short Sword
    9E: Middle Sword
    9F: Long Sword
    A0: Steel Sword
    A1: Broad Sword
    A2: Doom Blade
    A3: Katana
    A4: Elven Arrow
    A5: Sword of Darkness
    A6: Sword of Light
    A7: Chaos Breaker
    A8: Bronze Lance
    A9: Steel Lance
    AA: Chrome Lance
    AB: Devil Lance
    AC: Halberd
    AD: Spear
    AE: Power Spear
    AF: Valkyrie
    B0: Hand Axe
    B1: Middle Axe
    B2: Battle Axe
    B3: Heat Axe
    B4: Atlas
    B5: Wooden Staff
    B6: Guardian Staff
    B7: Holy Staff
    B8: Power Staff
    B9: Demon Rod
    BA: Yogurt Ring
    BB: Wooden Arrow
    BC: Steel Arrow
    BD: Assult Shell
    BE: Buster Shot
    BF: Dummy*
    C0: Medical Herb
    C1: Healing Seed
    C2: Antidote
    C3: Shower of Cure
    C4: Angel Wing
    C5: Power Potion
    C6: Defense Potion
    C7: Legs of Haste
    C8: Turbo Pepper
    C9: Bread of Life
    CA: Power Ring
    CB: Shield Ring
    CC: Speed Ring
    CD: Mobility Ring
    CE: White Ring
    CF: Black Ring
    D0: Evil Ring
    D1: Sugoi Muzugi
    D2: Orb of Light
    D3: Moon Stone
    D4: Lunar Dew
    D5: Kitui Huku
    D6: Domingo Egg
    D7: Kenji*
    D8: Teppou*
    D9: Kaku-Chan*
    DA: Yougi*
    DB: Great Axe
    DC: Kindan No Hako*
    DD: Short Sword
    DE: Middle Sword
    DF: Long Sword
    E0: Steel Sword
    E1: Broad Sword
    E2: Doom Blade
    E3: Katana
    E4: Elven Arrow
    E5: Sword of Darkness
    E6: Sword of Light
    E7: Chaos Breaker
    E8: Bronze Lance
    E9: Steel Lance
    EA: Chrome Lance
    EB: Devil Lance
    EC: Halberd
    ED: Spear
    EE: Power Spear
    EF: Valkyrie
    F0: Hand Axe
    F1: Middle Axe
    F2: Battle Axe
    F3: Heat Axe
    F4: Atlas
    F5: Wooden Staff
    F6: Guardian Staff
    F7: Holy Staff
    F8: Power Staff
    F9: Demon Rod
    FA: Yogurt Ring
    FB: Wooden Arrow
    FC: Steel Arrow
    FD: Assult Shell
    FE: Buster Shot
    FF: Empty Space
    * = Dummy Spells, various effects and MP cost
    00: Heal 1
    01: Aura 1
    02: Detox 1
    03: Quick 1
    04: Slow 1
    05: Boost 1
    06: Dispel 1
    07: Shield 1
    08: Muddle 1
    09: Blaze 1
    0A: Freeze 1
    0B: Bolt 1
    0C: Desoul 1
    0D: Egress 1
    0E: Dummy*
    0F: Sleep 1
    10  3F: Dummy*
    40: Heal 2
    41: Aura 2
    42: Detox 2
    43: Quick 2
    44: Slow 2
    45: Boost 2*
    46: Dispel 2*
    47: Shield 2*
    48: Muddle 2*
    49: Blaze 2
    4A: Freeze 2
    4B: Bolt 2
    4C: Desoul 2
    4D: Egress 2*
    4E: Dummy 2*
    4F: Sleep 2*
    50  7F: Dummy*
    80: Heal 3
    81: Aura 3
    82: Detox 3*
    83: Quick 3*
    84: Slow 3*
    85: Boost 3*
    86: Dispel 3*
    87: Shield 3*
    88: Muddle 3*
    89: Blaze 3
    8A: Freeze 3
    8B: Bolt 3
    8C: Desoul 3*
    8D: Egress 3*
    8E: Dummy 3*
    8F: Sleep 3*
    90 - BF: Dummy*
    C0: Heal 4
    C1: Aura 4
    C2: Detox 4*
    C3: Quick 4*
    C4: Slow 4*
    C5: Boost 4*
    C6: Dispel 4*
    C7: Shield 4*
    C8: Muddle 4*
    C9: Blaze 4
    CA: Freeze 4
    CB: Bolt 4
    CC: Desoul 4*
    CD: Egress 4*
    CE: Dummy 4*
    CF: Sleep 4*
    D0 - FE: Dummy*
    FF: Empty Space
    When a character is promoted, their stats will go back to a certain point.  
    Thus, if you have changed their stats before a promotion, you will have to 
    change them again afterwards.
    An easy way to get promoted early on is to set the character's level to 9 
    (hex 09) and experience to 99 (hex 63).  That way, any attack that gets you 
    experience will boost you to level 10, enabling you to be promoted.
    In the magic modifier list, if a spell says it is a certain level, then the 
    other levels below it come with it.  For example, Heal 3 also contains Heal 1 
    and 2.
    The maximum value for all the stats is 99, except for HP, which can be as 
    high as you want it (I think).
    The Kinden No Hako item (1C) has a great ability! When used in battle, it 
    appears to do nothing, but check your characters after USING it. They will 
    all be raised up to level 19 I believe (at least when promoted) and will gain 
    all of their skills they can when doing so. When unpromoted I'm not positive, 
    but I do know that everyone goes up levels either way.  Thanks to Brian 
    Bruening (gokubest@yahoo.com) for this information!