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    FAQ/Strategy Guide by Moogie

    Version: 2.0 | Updated: 03/18/01 | Printable Version | Search Guide | Bookmark Guide

                            Moogie's Ultimate Shining Force 2 FAQ v2.0
    
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    FAQ Author:      Mariska "Moogie" Nielsen
    Author's Email:  moogie@shining-force.co.uk
    First Release:   05 May 1996
    This Release:    18 March 2001 
    Website for FAQ: http://shining.zophar.net
    Game:            Shining Force II
    System:          Sega Genesis/Mega Drive
    Game Released:   01 October 1993
    Genre:           Strategy Role Playing Game (RPG)
    
    ==============================================================================
    > >   F A Q   C O N T E N T S
    ==============================================================================
    
    1. Introduction
         i. The Shining Force Series
        ii. Storyline
       iii. Gameplay [see also 6.iv : Instruction Manual]
    
    2. Characters
         i. Character Classes
        ii. Brief playable character list
       iii. In-depth playable character details
        iv. Battle Monsters
         v. NPCs and Devils
    
    3. Items [includes their locations]
         i. Restoring Items
        ii. Boosting Items 
       iii. Rings and Accessories
        iv. Battle Items
         v. Promotion Items
        vi. Important Items
       vii. Mithril
    
    4. Weapons
         i. Swords
        ii. Spears and Lances
       iii. Axes
        iv. Rods, Staves and Sticks
         v. Arrows and Missiles
        vi. Daggers and Knives
       vii. Gloves and Knuckles
      viii. Mithril Weapons
    
    5. Spells
         i. Levels for Learning Spells
        ii. Spell Details
    
    6. Main Guide
         i. Full Walkthrough
        ii. Frequently Asked Questions (FAQs)
       iii. Strategies
        iv. Instruction Manual
    
    7. Secrets
         i. Game Cheats
        ii. Game Genie Codes
       iii. Special Codes
        iv. Secret Villages
         v. Misc. Secrets
    
    8. Final Words
         i. Credits
        ii. Using this FAQ
       iii. Copyright
        iv. Revision History
         v. Goodbye!
    
    
    ==============================================================================
    > >  1.  I N T R O D U C T I O N
    ==============================================================================
    ______________________________________________________________________________
    _____i. The Shining Force Series______________________________________________
    
    The Shining Force series began back in March of 1991 with the Genesis/Mega
    Drive game, "Shining in the Darkness", and has gone from strength to strength
    producing a massive following for the 13 games in the series. The games vary
    in terms of style of play, but are all classics in their own right. Shining
    Force II was perhaps the finest RPG on Sega's 16-bit flagship, and rightly so.
    I could talk about these games forever, but rather than doing that here, you 
    could just pop along to my site at http://shining.zophar.net to find out more.
    
    ______________________________________________________________________________
    ____ii. Storyline_____________________________________________________________
    
    The citizens of Granseal are hard at work. Inside the castle grounds, the
    centaurs concentrate on jousting and target practice while the spellcasters
    compare teleportation and healing spells. Granseal isn't at war, but there
    has been trouble with monsters on the outskirts of the kingdom, and the
    king has ordered troops to sweep the area and drive the creatures away.
    
    All notice the thunderclouds that gather above the castle. Not only is rain
    unusual for the season, but the storm does not look to be an ordinary one.
    
    The storm is a harbinger of coming events - events which will change
    Granseal and its neighboring kingdoms forever. An ancient evil has broken
    free, and is spreading over the land of Rune, devastating all that it
    touches. Is there anyone, or anything, that can stop it? Start the
    adventure and find out!
    
    [Taken from the Shining Force II instruction manual, (c) Sega Enterprises Ltd]
    
    ______________________________________________________________________________
    ___iii. Gameplay______________________________________________________________
    
    The style of gameplay in Shining Force II is what makes the game so wonderful.
    Although the graphics and sound are really quite nice (for a 16-bit machine),
    the game involves a lot of tactical planning, and I love it!
    
    There are 4 main play modes in the game:
       1. Storyline Mode    - all you need do is watch what's happening and press
                              A or C to keep them talking.
       2. Wandering Mode    - walk around the main map to reach a new town or find
                              items or battles.
       3. Town Mode         - enter a town to meet new characters, buy new weapons
                              and items etc, and let the story unfold as you talk
                              to the townspeople.
       4. Battle Mode       - the game switches to a set-size map, where your team
                              and the evil hordes of monsters do battle, in a turn
                              based strategic way.
    
    For details of the control method etc, please refer to section 6.iv for the
    game's instruction manual.
    
    
    ==============================================================================
    > >  2.  C H A R A C T E R S
    ==============================================================================
    ______________________________________________________________________________
    _____i. Character Classes_____________________________________________________
    
    ACHR    Archer
    BDBT    Bird Battler (promoted form of BDMN)
    BDMN    Birdman
    BWNT    Bow Knight (promoted form of RNGR)
    BRGN    Brass Gunner (ACHRs become this when promoted with the Silver Tank)
    BRN     Baron (WARRs become this when promoted with the Warrior Pride)
    GLDT    Gladiator (promoted form of WARR)
    GLM     Golem
    HERO    Hero (promoted form of SDMN)
    KNTE    Knight 
    MAGE    Mage
    MMNK    Master Monk (PRSTs become this when promoted with the Vigor Ball)
    MNST    Monster (Promoted form of TORT)
    NINJ    Ninja (promoted form of THIF)
    PGNT    Pegasus Knight (KNTEs become this when promoted with the Pegasus Wing)
    PHNK    Phoenix
    PHNX    Phoenix (promoted form of PHNK)
    PLDN    Paladin (Promoted form of KNTE)
    PRST    Priest
    RBT     Robot
    RDBN    Red Baron
    RNGR    Ranger
    SDMN    Swordsman
    SNIP    Sniper (promoted form of ACHR)
    SORC    Sorcerer (MAGEs become this when promoted with the Secret Book)
    THIF    Thief
    TORT    Tortoise
    VICR    Vicar (promoted form of PRST)
    WARR    Warrior
    WIZ     Wizard (promoted form of MAGE)
    WFBR    Wolf Baron (promoted form of WFMN)
    WFMN    Wolf Man
                   
    ______________________________________________________________________________
    ____ii. Brief Character List__________________________________________________
    
    Name:     Class:  Promotion:     Location: 
    Bowie     SDMN    HERO           Leader of the Force 
    Sarah     PRST    VICR or MMNK   Joins in Granseal  
    Chester   KNTE    PLDN or PGNT   Joins in Granseal 
    Jaha      WARR    GLDT or BRN    Joins before you leave Granseal 
    Kazin     MAGE    WIZ  or SORC   Joins at Hawel's House 
    Slade     THIF    NINJ           Joins at Galam Jail 
    Kiwi      TORT    MNST           Joins in Granseal after Galam's attack 
    Peter     PHNK    PHNX           Joins at New Granseal on Parmecia 
    May       RNGR    BWNT           Joins in Ribble 
    Gerhalt   WFMN    WFBR           Joins in Polca after you've been to Bedoe 
    Luke      BDMN    BDBT           Joins when you leave Polca 
    Rohde     BRGN    ----           Tags along in Hassan, joins at North Cliff
    Rick      KNTE    PLDN or PGNT   Joins in Hassan when you've fought Taros 
    Elric     ACHR    SNIP or BRGN   Joins at the Harpy Pool 
    Eric      KNTE    PLDN or PGNT   Joins at Creed's*
    Karna     PRST    VICR or MMNK   Joins at Creed's*
    Randolf   WARR    GLDT or BRN    Joins at Creed's* 
    Tyrin     MAGE    WIZ  or SORC   Joins at Creed's*
    Janet     ACHR    SNIP or BRGN   Joins when you leave New Granseal to go North 
    Higins    PLDN    ----           Joins on the way to Pacalon 
    Taya      SORC    ----           Joins at Mitula's Sanctuary 
    Skreech   BDBT    ----           Joins in Tristan 
    Frayja    VICR    ----           Tags along before Moun and joins in Moun 
    Jaro      PGNT    ----           Joins in the battle to Moun 
    Gyan      GLDT    ----           Joins in the tunnels under Moun 
    Sheela    MMNK    ----           Joins in the Monastery/Dojo on Grans 
    Zynk      RBT     ----           Joins in Roft when Petro dies 
    Claude    GLM     ----           Joins in the Magic Tunnel 
    Chaz      WIZ     ----           Joins in tunnels under Yeel 
    Lemon     RDBN    ----           Joins in Yeel or at the Devil's Head Statue 
    
    * Creed offers allows you to choose one of four characters from Desktop
    Kingdom. Those you leave behind can be recruited later in the game when you
    have the Sky Orb (just return to Creed's Mansion and they'll be there).
    
    ______________________________________________________________________________
    ___iii. In-depth playable character details___________________________________
    ------------------------------------------------------------------------------
     1. BOWIE       Class: SDMN
                Promotion: HERO   
                     Race: Human
                  Weapons: Swords
                   Spells: Egress, Bolt
            Initial Stats: LV:1 HP:12 MP:8 AT:9 DF:4 AG:4 MV:6 
           Initial Weapon: Wooden Sword 
            Initial Magic: Egress 1
    Bowie is the character you play as and leader of the Shining Force. You can
    name him what you like, as Bowie is just his default name. He starts out in
    the game as a rather young looking Swordsman, as the picture on the left shows.
    However, after promotion to Hero status he looks a lot older. He can use magic,
    though he only has 2 spells. The only weapons he can use are swords. An
    unlikely Hero at first, he'll soon prove his true strength if you remember that
    he needs to fight too, not just stand in the back hoping that he won't be
    killed. Of course you must protect him - if he dies, the Force retreats (and
    you lose half your money) - but he can end up very strong if you use him!
    ------------------------------------------------------------------------------
     2. SARAH       Class: PRST
                Promotion: VICR or MMNK    
                     Race: Elf
                  Weapons: Rods, Staves and Sticks
                   Spells: Heal, Detox, Blast, Slow
            Initial Stats: LV:1 HP:11 MP:10 AT:9 DF:5 AG:5 MV:5
           Initial Weapon: Wooden Rod
            Initial Magic: Heal 1
    Sarah is one of Bowie's school friends from the town of Granseal. She's a
    Priest and therefore uses healing spells, with one exception - Blast. Her
    weapons are not very powerful for attacking, which can lead to her becoming
    weak, but I recommend that you keep using her as with the Vigor Ball she can
    have a special promotion to Master Monk. She'll have the same spells as she
    would have had as a Vicar, but the Master Monk weapons are far more powerful
    and by making her cast a Heal spell every move she soon gains levels. It's
    not uncommon to end up with a level 99 Master Monk. You won't believe how
    strong she can really be until you try her!
    ------------------------------------------------------------------------------
     3. CHESTER     Class: KNTE
                Promotion: PLDN or PGNT
                     Race: Centaur
                  Weapons: Spears and Lances
                   Spells: None
            Initial Stats: LV:1 HP:11 MP:0 AT:8 DF:5 AG:7 MV:7
           Initial Weapon: Wooden Stick
            Initial Magic: None
    Chester is one of Bowie's school friends from the town of Granseal. He's a
    centaur and cannot use any Magic. He is quite strong, and certainly one of the
    better Knights, he becomes even better when promoted with the Pegasus Wing to
    Pegasus Knight. As a Paladin he is not quite as useful as having another
    flier. His weapons for both promotions are the same, consisting mostly of
    Lances and Spears. It's always a good idea to let him keep his spear when he
    gets a lance, as the spear has a larger range of attack and can prove to be
    useful still. While it can be annoying to have to wait to promote him (the
    Pegasus Wing is in Pacalon, quite a way through the game) it is worth it to
    see him with wings!
    ------------------------------------------------------------------------------
     4. JAHA        Class: WARR
                Promotion: GLDT or BRN
                     Race: Halfling
                  Weapons: Axes and Swords
                   Spells: None
            Initial Stats: LV:1 HP:9 MP:0 AT:14 DF:7 AG:4 MV:5
           Initial Weapon: Short Axe
            Initial Magic: None
    Jaha is one of Bowie's school friends from the town of Granseal. He's a
    warrior and cannot use any Magic. He is quite strong, and has a fairly good
    defence. He becomes even better when promoted with the Warrior Pride to Baron.
    As a Baron he can use swords as well as axes, making him more versatile he
    will also gain a +1 to his MOV. If he misses a bit of the action he'll soon
    drop behind. 
    ------------------------------------------------------------------------------
     5. KAZIN       Class: MAGE
                Promotion: WIZ or SORC
                     Race: Elf
                  Weapons: Rods, Staves and Sticks
                   Spells: Blaze,Muddle,Dispel,Desoul or Dao,Apollo,Neptun,Atlas
            Initial Stats: LV:1 HP:9 MP:0 AT:14 DF:7 AG:4 MV:5
           Initial Weapon: Short Axe
            Initial Magic: Blaze 1
    When you first go to Yeel, Kazin the Mage takes you to see his master, Hawel,
    but on arrival at his house the Force finds Hawel near death, muttering to
    himself about the Tower. When his master dies, Kazin decides to join your
    group to avenge the Hawel's death. His Promotion Item is the Secret Book. It
    is often hard to decide whether to promote Kazin to Sorcerer or to Wizard,
    because his Blaze spell is incredible at level 4, but ultimately it is up to
    you to choose.
    ------------------------------------------------------------------------------
     6. SLADE       Class: THIF
                Promotion: NINJ
                     Race: Scaven
                  Weapons: Daggers & Knives, Swords
                   Spells: Katon, Raijin
            Initial Stats: LV:5 HP:12 MP:0 AT:14 DF:10 AG:10 MV:7
           Initial Weapon: Short Knife
            Initial Magic: None
    Slade the Thief is the rat who started all the problems with which Rune is now
    faced. We learn that he always steals from the rich to give to the poor, in
    the style of the legendary Robin Hood, and when he found the Jewels of Light
    and Evil he took them with good intent, unaware of the trouble he'd cause. He
    helps you to escape from Galam Jail after you've been captured and then
    decides to join in order to attempt to put the wrong things right. While he is
    not very strong at the start of the game (many people seem to leave him out
    later on because of this) he can be one of the toughest guys on the Force with
    a little bit of work. After promotion, he is (in his own words) "Like a shadow
    of the night: silent and deadly". He learns some very powerful spells and can
    use an awesome weapon, the Gisarme, capable of cutting a monster in two and
    killing them in that single blow! Certainly a character to work on!
    ------------------------------------------------------------------------------
     7. KIWI        Class: TORT
                Promotion: MNST
                     Race: Green Tortoise
                  Weapons: None
                   Spells: None
            Initial Stats: LV:7 HP:7 MP:0 AT:18 DF:23 AG:10 MV:5
           Initial Weapon: None
            Initial Magic: None
    Far cuter before promotion, Kiwi can be found in Old Granseal when the animals
    have been released from the pet shop. He's all alone and hungry in a little
    house when you find him, so comfort him and give him a name and he'll join
    you. His default name is Kiwi. His defence is high because of his protective
    shell, but he is not very resistant to magic. His HP hardly ever increase,
    though his defence makes up for this for a while. Though some seem to find
    that he is good, I usually chuck him out first chance I get. By the end of the
    game his defence is just about level with that of the other characters and his
    HP doesn't seem to go much beyond 40, while the others are ranging from 70 to
    well over 100. His attack isn't much to shout about either, and he can't even
    use magic. Try using him as bait if you like :) His only saving grace IMHO is
    that after promotion he can 'fly'.
    ------------------------------------------------------------------------------
     8. PETER       Class: PHNK
                Promotion: PHNX
                     Race: Phoenix
                  Weapons: None
                   Spells: None
            Initial Stats: LV:9 HP:22 MP:0 AT:26 DF:16 AG:12 MV:6
           Initial Weapon: None
            Initial Magic: None
    Peter is a Phoenix who visits the town of New Granseal, only to be mocked by
    the inhabitants. He cannot use magic. After speaking with the King he tags
    along with the Force and is computer controlled until you have travelled to
    Bedoe and spoken with the God Volcanon. Peter is certainly one of the more
    powerful characters, easily gaining levels due to his strong attack. He
    generally gains 2-3 HP per Level and 2 attack points. Despite his odd
    appearence before promotion, he is unmatched by any of the Force. After
    promotion to PHNX the land effect does not effect his movement and if he
    dies he'll revive himself after the battle. Not only this, but it is clear
    that he builds up a fire resistance, taking only half damage from Blaze etc.
    ------------------------------------------------------------------------------
     9. MAY         Class: RNGR
                Promotion: BWNT
                     Race: Centaur
                  Weapons: Arrows and Missiles
                   Spells: None
            Initial Stats: LV:10 HP:18 MP:0 AT:24 DF:13 AG:14 MV:6
           Initial Weapon: Wooden Arrow
            Initial Magic: None
    After you've landed on Parmecia and fought the battle at North Cliff, you will
    be snet out to make allies and trading partners. You'll find yourself in the
    Town of Ribble, and once the people there realise you're not going to hurt
    them, they'll all come out of hiding and you'll be free to go around the town.
    Just south of the church you'll find May the Ranger who is willing to join the
    Shining Force. 
    ------------------------------------------------------------------------------
    10. GERHALT     Class: WFMN
                Promotion: WFBN
                     Race: Beastman
                  Weapons: None
                   Spells: None
            Initial Stats: LV:13 HP:23 MP:0 AT:35 DF:21 AG:21 MV:5
           Initial Weapon: None
            Initial Magic: None
    Gerhalt is a Beast Man from Polca Village, who joins at the start of a battle
    in his home town after realising that the townspeople had been deceived. He is
    quite strong, though if he misses out on a single battle he can soon fall
    behind. His movement range (5) is what limits his progress, so I recommend
    that if you plan to use him until the end that you shoud use a Running Pimento
    on him. After this he'll be a sure-fire permenant member of your team. After
    he is promoted he becomes a full Wolf, leaving his human form behind forever. 
    ------------------------------------------------------------------------------
    11. LUKE        Class: BDMN
                Promotion: BDBT
                     Race: Birdman
                  Weapons: Swords
                   Spells: None
            Initial Stats: LV:14 HP:30 MP:0 AT:26 DF:18 AG:23 MV:6
           Initial Weapon: Middle Sword
            Initial Magic: None
    You'll meet Luke for the first time when you go to speak with King Bedoe and
    Volcanon. He's a friend of Peter's. When you return to Polca and get the raft,
    Luke will leave the town with you and then ask to join. 
    ------------------------------------------------------------------------------
    12. ROHDE       Class: BRGN
                Promotion: ----
                     Race: Human
                  Weapons: Arrows and Missiles
                   Spells: None
            Initial Stats: LV:4 HP:34 MP:0 AT:55 DF:34 AG:23 MV:5
           Initial Weapon: Assault Shell
            Initial Magic: None
    Dr. Rohde is a historian, living in the town of Hassan (see animation), and
    only he can halp you get the caravan. But what does a boy like Bowie have that
    would interest a historian? The Achilles Sword! When you have the Achilles
    Sword, take it to Rohde and he'll tag along with the Force. Without him you
    can't progress and fight the Taros. He'll join up as a member of the Force
    when you clear the rocks at North Cliff. He'll use the Cannon as a weapon and
    become a Brass Gunner.
    ------------------------------------------------------------------------------
    13. RICK        Class: KNTE
                Promotion: PLDN or PGNT
                     Race: Centaur
                  Weapons: Spears and Lances
                   Spells: None
            Initial Stats: LV:19 HP:34 MP:0 AT:43 DF:28 AG:29 MV:7
           Initial Weapon: Power Spear
            Initial Magic: None
    Rick the Knight may look young, but when kitted up with a decent weapon, he
    can kick major Devil butt! When you've fought the Taros and found the Caravan,
    return to Hassan and you'll meet this unlikely looking soldier, who rushes at
    you and asks to join with great enthusiasm. The Pegasus Wing is his Promotion
    Item.
    ------------------------------------------------------------------------------
    14. ELRIC       Class: ACHR
                Promotion: SNIP or BRGN
                     Race: Elf
                  Weapons: Arrows and Missiles
                   Spells: None
            Initial Stats: LV:21 HP:37 MP:0 AT:40 DF:25 AG:25 MV:5
           Initial Weapon: Steel Arrow
            Initial Magic: None
    On your way to Creed's Mansion, you'll sto by the Elven Town. Here you'll hear
    that a young elf, Elric is missing. When you reach the passage to Creed's
    Mansion, Oddler will say he hears someone crying for help, you follow him into
    a small area where there is a pool. In this pool you'll find Elric, however
    saving him isn't as easy as you might think, as the pool belongs to the Harpy
    and she's not gonna let her meal go without a fight! Once you've defeated the
    monsters, Elric will join up in gratitude. His special promotion item is the
    Silver Tank.
    ------------------------------------------------------------------------------
    15. ERIC        Class: KNTE
                Promotion: PLDN or PGNT
                     Race: Centaur
                  Weapons: Spears and Lances
                   Spells: None
            Initial Stats: LV:24 HP:53 MP:0 AT:48 DF:29 AG:28 MV:7
           Initial Weapon: Steel Lance
            Initial Magic: None
    After you've spoken to Creed and Evil Spirit, you can choose one of 4
    characters. Eric the Knight is one of these. If you don't pick him, you can
    recruit him if, after Frayja joins, you go back to Creed's mansion. His
    Promotion Item is the Pegasus Wing. It has been suggested that Eric is the 
    same Eric as in Sword of Hajya. When you meet him in Desktop Kingdom he tells
    you how he was on a quest for a magic sword...
    ------------------------------------------------------------------------------
    16. KARNA       Class: PRST
                Promotion: VICR or MMNK
                     Race: Human
                  Weapons: Rods, Staves and Sticks
                   Spells: Heal, Blast, Boost, Aura
            Initial Stats: LV:24 HP:43 MP:51 AT:40 DF:25 AG:27 MV:5
           Initial Weapon: Power Stick
            Initial Magic: Heal 3, Blast 2, Boost 1
    Karna is one of the four characters you can choose from at Creed's Mansion,
    however if you don't choose her, you can return when you have the Sky Orb to
    get her and the other 2 your tured down. She's a Priest and therefore uses
    healing spells, with one exception - Blast. Her weapons are not very powerful
    for attacking, which can lead to her becoming weak, but I recommend that you
    keep using her as with the Vigor Ball she can have a special promotion to
    Master Monk. She'll have the same spells as she would have had as a Vicar, but
    the Master Monk weapons are far more powerful and by making her cast a Heal or
    Aura spell every move she soon gains levels. It's not uncommon to end up with
    a level 99 Master Monk. You won't believe how strong she can really be until
    you try her!
    ------------------------------------------------------------------------------
    17. RANDOLF     Class: WARR
                Promotion: GLDT or BRN
                     Race: Dwarf
                  Weapons: Axes and Swords
                   Spells: None
            Initial Stats: LV:24 HP:38 MP:0 AT:52 DF:40 AG:27 MV:5
           Initial Weapon: Power Axe
            Initial Magic: None
    After you've spoken to Creed and Evil Spirit, you can choose one of 4
    characters to aid you in your quest. Randolf the Warrior is one of these, he
    was also the leader of the people on Floor World. If you don't pick him, you
    can recruit him if, after you get the Sky Orb, you go back to Creed's mansion.
    His promotion item is the warrior pride. While Karna is usually considered the
    best to choose of the four, Randolf should not be underestimated, he is a
    strong warrior and a valuable asset to your Force. If promoted to Baron he
    gains +1 to his movement.
    ------------------------------------------------------------------------------
    18. TYRIN       Class: MAGE
                Promotion: WIZ or SORC
                     Race: Elf
                  Weapons: Rods, Staves and Sticks
                   Spells: Blaze,Freeze,Sleep,Bolt or Dao,Apollo,Neptun,Atlas
            Initial Stats: LV:24 HP:29 MP:49 AT:36 DF:25 AG:30 MV:5
           Initial Weapon: Power Stick
            Initial Magic: Blaze 2, Freeze 2
    After you've spoken to Creed and Evil Spirit, you can choose one of 4
    characters to aid you in your quest. Tyrin the Mage is one of these, he was
    also the leader of the people on Floor World. If you don't pick him, you can
    recruit him if, after you get the Sky Orb, you go back to Creed's mansion. His
    promotion item is the secret book. While Karna is usually considered the best
    to choose of the four, Tyrin should not be underestimated, he can become a
    strong spellcaster and a valuable asset to your Force.
    ------------------------------------------------------------------------------
    19. JANET       Class: ACHR
                Promotion: SNIP or BRGN
                     Race: Elf
                  Weapons: Arrows and Missiles
                   Spells: None
            Initial Stats: LV:24 HP:35 MP:0 AT:41 DF:27 AG:29 MV:5
           Initial Weapon: Steel Arrow
            Initial Magic: None
    When you return to Granseal to get the Dynamite to unblock the tunnel to the
    north, Janet will see you as you leave. She'll tell you that she knows her
    love, Elric, is with the Force. Astral at first thinks that she wants to take
    Elric away, but she asks to join so that she can be with him again and makes
    a useful addition to the Force. Her special promotion item is the Silver Tank.
    ------------------------------------------------------------------------------
    20. HIGINS      Class: PLDN
                Promotion: ----
                     Race: Centaur
                  Weapons: Spears and Lances
                   Spells: None
            Initial Stats: LV:7 HP:51 MP:0 AT:57 DF:33 AG:31 MV:7
           Initial Weapon: Javelin
            Initial Magic: None
    Higins is a Paladin from Pacalon, who left to find help for his city. He ran
    into trouble with the Greater Devil Geshp and was almost possessed by another
    gizmo, just like King Granseal and King Galam were. You'll see him when you
    leave the town of Ketto, shortly after you arrive in North Parmecia. He'll be
    knocked unconsious and when you complete battle 26, he'll join out of
    gratitude for your saving his life.
    ------------------------------------------------------------------------------
    21. TAYA        Class: SORC
                Promotion: ----
                     Race: Elf
                  Weapons: Rods, Staves and Sticks
                   Spells: Dao, Apollo, Neptun, Atlas
            Initial Stats: LV:11 HP:42 MP:57 AT:44 DF:31 AG:41 MV:5
           Initial Weapon: Indra Staff
            Initial Magic: Dao 1
    Taya the Sorceress is at Mitula's Shrine. When you've beaten Zalbard and
    spoken with Goddess Mitula, go through the doorway on the right and you should
    see a statue. Search it and Taya will be restored to her normal form and will
    tell you that Mitula wants her to go with you. Despite her great spells, she
    has a weak defence and unless this is worked on soon she will not last through
    much of a battle.
    ------------------------------------------------------------------------------
    22. SKREECH     Class: BDBT
                Promotion: ----
                     Race: Birdman
                  Weapons: Swords
                   Spells: None
            Initial Stats: LV:11 HP:53 MP:0 AT:63 DF:38 AG:38 MV:6
           Initial Weapon: Great Sword
            Initial Magic: None
    You'll first meet Skreech at Bedoe, when he is just a chick, and it seems you
    make quite an impression on him there. Once you've spoken with King Bedoe and
    God Volcanon, make sure you speak to the chick on the ledge outside the 3rd
    floor. Then, when you are about to leave, wander around the bushes on the left
    of the screen, stand imbetween two of them and a small bird will fall on you.
    That's Skreech. His mother will thank you and he'll join later in the game, at
    the town of Tristan, when you've spoken with Mitula and go to leave the town.
    Remember, he will only join if you saved his life back at Bedoe. 
    ------------------------------------------------------------------------------
    23. FRAYJA      Class: VICR
                Promotion: ----
                     Race: Human
                  Weapons: Rods, Staves and Sticks
                   Spells: Heal, Detox, Aura, Attack
            Initial Stats: LV:13 HP:53 MP:50 AT:55 DF:33 AG:37 MV:5
           Initial Weapon: Indra Staff
            Initial Magic: Heal 2, Detox 2
    Frayja the Vicar is in Pacalon Castle the first time you meet him. He's
    feeling terribly guilty about something he's done. It turns out that a small
    town on the north-west coast of Parmecia is the only thing blocking the Devil
    Army from invading the mainland, and Frayja was the one who had to make the
    choice to lock it's gate, and it's people inside to prevent a massive loss of
    life. It was the lesser of two evils, but evil none-the less, and all he can
    do is feel sorry for his sin. When you return to Pacalon after having been to
    see Mitula, he'll go with you to Moun, to see if there are any survivors. Once
    he has opened the gate and you go inside the town he insists on joining the
    Force and fighting the battle in the town. The last person on your list of
    fighters will be taken out for this battle and replaced by him for the
    duration of this battle. This really annoys me, so I usually cast Egress and
    replace him!
    ------------------------------------------------------------------------------
    24. JARO        Class: PGNT
                Promotion: ----
                     Race: Winged Centaur
                  Weapons: Spears and Lances
                   Spells: None
            Initial Stats: LV:12 HP:60 MP:0 AT:66 DF:45 AG:44 MV:7
           Initial Weapon: Chrome Lance
            Initial Magic: None
    Jaro the Pegasus Knight will join you half way through battle 32, when you are
    fighting your way to reach the village of Moun. When you first meet him, he is
    fighting against you, on the side of the devils, but he decides he no longer
    wishes to work for them, and starts fighting alongside your warriors (although
    he is controlled by the computer for the duration of this battle). This might
    cause you to question his loyalty, but do not doubt him, this is a permenant
    change of heart and with a bit of work he can be a great asset to the
    legendary Shining Force. 
    ------------------------------------------------------------------------------
    25. GYAN        Class: GLDT
                Promotion: ----
                     Race: Dwarf
                  Weapons: Axes
                   Spells: None
            Initial Stats: LV:14 HP:61 MP:0 AT:72 DF:62 AG:37 MV:5
           Initial Weapon: Great Axe
            Initial Magic: None
    You'll meet Gyan the Gladiator in Moun, after Frayja has helped you get in and
    you have fought off the monsters. When you tell him that the tunnel has been
    cleared and he can return home he decides that his family can wait and that
    your cause is more important. Although he has a low movement, his defence is
    excellent and more than makes up for it!
    ------------------------------------------------------------------------------
    26. SHEELA      Class: MMNK
                Promotion: ----
                     Race: Human
                  Weapons: Gloves and Knuckles
                   Spells: Heal, Blast, Muddle, Boost
            Initial Stats: LV:14 HP:61 MP:0 AT:72 DF:62 AG:37 MV:5
           Initial Weapon: Brass Knuckles
            Initial Magic: Heal 2, Blast 2, Muddle 2, Boost 1
    Sheela is the third Master Monk in the game and can be found near the
    Monastary/Dojo on Grans. The Monastary is South-west of where the Nazca Ship
    crash-lands. On the left side of the Monastary are a lot of trees. Find your
    way through these trees, heading upwards and you'll come to a waterfall, where
    you'll see he swimming and diving. It turns out that she's one of Sir Astral's
    old pupils and is training to be a fighting machine rather than becoming a
    priest, because the Evil Red Baron murdered her fiancÚ. She agrees to join the
    force, in the hope that she might be able to avenge the death of her love. 
    ------------------------------------------------------------------------------
    27. ZYNK        Class: RBT
                Promotion: ----
                     Race: Ancient Robot
                  Weapons: None
                   Spells: None
            Initial Stats: LV:16 HP:59 MP:0 AT:79 DF:62 AG:42 MV:4
           Initial Weapon: None
            Initial Magic: None
    Zynk is a Robot from the past, one of the inventions of the Ancients. He is
    met in Moun, protecting the townspeople and tags along with the Force once you
    leave Moun. He flies the Nazca Ship for you and when you go to Roft and Petro
    dies he'll join. His movement range is a mere 4, so I recommend using either a
    Running Pimento on him or equipping him with the Running Ring.
    ------------------------------------------------------------------------------
    28. CLAUDE      Class: GLM
                Promotion: ----
                     Race: Golem
                  Weapons: None
                   Spells: None
            Initial Stats: LV:14 HP:44 MP:0 AT:76 DF:70 AG:38 MV:4
           Initial Weapon: None
            Initial Magic: None
    Claude is one of the special characters, you need the Arm of Golem from Moun
    to make him join. Pictures of it's location and his location are linked to in
    the pictures section of this page. South of Roft there is a small path along
    the coast, which can be followed. It leads to a series of bridges linking a
    number of small islands. On one of these there is a cave, go in it and inside
    of it you'll meet Claude. If you don't have his arm he'll just complain and
    won't join. In this cave you'll also find a way back to Parmecia. At the
    bottom you'll see some dark panels on the floor, one on the left opens up a
    path which leads back to the Magic Tunnel below Ribble. Claude has a good
    defence but his low movement (4) and agility make him a poor member of the
    Force, likely to miss most of the action in battle because he can't move with
    the rest of the group.
    ------------------------------------------------------------------------------
    29. CHAZ        Class: WIZ
                Promotion: ----
                     Race: Human
                  Weapons: Rods, Staves and Sticks
                   Spells: Blaze, Freeze, Bolt, Dispel
            Initial Stats: LV:19 HP:64 MP:74 AT:51 DF:47 AG:46 MV:5
           Initial Weapon: Mage Staff
            Initial Magic: Blaze 2, Freeze 3
    When you return to Yeel, you'll find the town is deserted... or is it? Play
    the piano in the tavern and a doorway will open up inside the church. Much as
    the Priest tries to force you to go away you succeed in the end and find the
    townsfolk living in tunnels under Yeel. You'll find Chaz here and he'll offer
    to join you and your comrades. 
    ------------------------------------------------------------------------------
    30. LEMON       Class: RDBN
                Promotion: ----
                     Race: Human (Vampire)
                  Weapons: Axes and Swords
                   Spells: None
            Initial Stats: LV:19 HP:72 MP:0 AT:48 DF:69 AG:51 MV:6
           Initial Weapon: Dark Sword
            Initial Magic: None
    When you defeat Red Baron on the battlefield, Lemon snaps out of his trance
    and realises all the evil things he has done. He decides that he should take
    his own life to atone for what he has done, however, Astral will tell you that
    Lemon is now an immortal vampire and cannot die that easily. You'll find
    traces of his attempted suicides all over the south of Grans as you go from
    town to town and you'll eventually find him in Yeel. If you talk to him there,
    he'll offer to join. You can pass him by here, but he'll meet up with you at
    the Devil's Head Statue and join there. When he joins you'll get the Dark
    Sword, which, while cursed, has a useful Desoul spell.
    ------------------------------------------------------------------------------
    
    ______________________________________________________________________________
    ___iv. Battle Monsters________________________________________________________
    
    Note: Some spells listed may be due to a weapon, soem may be a special attack.
    
    Monster        Gold HP MP AT DF AG MV Weapon         Spells, etc. 
    Arch Demon     1150 99 65 ?? 46 61 6  None           Bolt 3, Slow attack 
    Arrow Launcher 290  33 0  35 24 23 4  Steel Arrow    None 
    Black Monk     210  30 19 33 18 21 6  None           Heal 2, Blast 1 
    Blue Shaman    860  72 60 ?? 54 51 5  Holy Staff     Aura 3, Blast 4, Dispell 
    Bow Master     550  46 0  87 53 40 5  Assault Shell  None 
    Bow Rider      610  61 0  95 55 44 7  Hyper Cannon   None 
    Bubbling Ooze  330  32 0  47 35 26 4  None           Blows Bubbles 
    Burst Rock     0    45 0  0  60 43 4  None           None 
    Cameela        900  99 0  96 52 58 6  Iron ball      Blaze 3 
    Cerberus       490  51 0  87 44 45 6  None           Breathes fire 
    Chaos Dragon   980  83 0  ?? 48 57 6  None           Chaos Storm breath 
    Chaos Warrior  790  76 23 ?? 50 54 5  None           Magic Attack 
    Chaos Wizard   580  53 49 86 48 59 5  Great Rod      Blaze 4 
    Cyclops        700  64 0  ?? 51 46 5  None           None 
    Dark Bishop    320  39 38 54 38 27 5  Flail          Aura 1, Blast 3 
    Dark Cleric    100  15 7  18 11 13 5  Short Rod      Heal 1 
    Dark Dwarf     140  21 0  27 17 18 4  Short Axe      None 
    Dark Gunner    680  60 0  97 56 45 4  Buster Shot    None 
    Dark Knight    500  50 0  76 48 40 7  Chrome Lance   None 
    Dark Madam     310  29 17 38 31 29 6  Power Stick    Freeze 2 
    Dark Smoke     130  18 20 22 13 13 6  None           Dispel 1 
    Dark Sniper    380  39 0  53 37 35 5  Hyper Cannon   None 
    Dark Soldier   410  35 17 63 46 34 4  Large Axe      Attack 1 
    Death Archer   190  27 0  28 19 20 5  Iron Arrow     None 
    Death Monk     150  23 13 27 14 18 6  None           Heal 2, Blast 1 
    Demon          770  75 38 ?? 50 55 6  None           Bolt 3 
    Demon Master   840  73 68 99 50 65 6  Mystery Staff  Freeze 4,regains 2MP/turn 
    Devil Griffin  1120 89 0  ?? 47 59 7  None           Breathes fire 
    Devil Soldier  510  60 16 84 48 43 6  Great Axe      Boost 2 
    Dragonewt      530  60 0  87 42 46 6  Heat Axe       Blaze 2 
    Evil Beast     1050 84 0  ?? 51 60 6  None           Sleep attack 
    Evil Bishop*   300  33 36 47 37 25 5  Power Stick    Heal 3, Blast 2 
    Evil Bishop    640  64 51 95 48 46 5  Great Rod      Aura 2, Blast 3 
    Evil Cloud     170  22 0  30 18 17 5  None           None 
    Executioner    620  64 0  94 46 45 6  Battle Sword   Muddle attack 
    Galam Archer   60   15 0  15 10 10 5  Wooden Arrow   None 
    Galam Knight   80   16 0  17 11 12 7  Short Spear    None 
    Galam Mage     90   14 5  15 9  11 5  Short Rod      Blaze 1 
    Galam Soldier  50   11 0  15 0  8  6  Short Axe      None 
    Gargoyle       250  29 0  38 23 21 6  None           None 
    Geshp          1600 ?? ?? ?? 51 63 6  Flail          Freeze 4 
    Gizmo          60   5  0  8  5  5  5  None           None 
    Goblin         100  18 0  22 13 13 5  Short Axe      None 
    Golem          240  24 0  35 24 19 4  None           None 
    Green Ooze     90   17 0  22 12 12 4  None           None 
    Griffin        560  60 0  96 45 48 7  None           None 
    Harpy          340  32 10 48 38 29 7  None           Dispel, Poison 
    Harpy Queen    510  53 20 81 39 43 7  None           Freeze 2 
    Hell Hound     570  62 0  ?? 49 50 6  None           Breathes fire 
    High Priest    280  30 29 40 31 23 5  Power Stick    Heal 3, Blast 2 
    Hobgoblin      160  21 0  25 19 19 5  Middle Axe     None 
    Horseman       880  67 0  ?? 57 55 7  Buster Shot    None 
    Huge Bat       30   11 0  15 8  6  6  None           Sleep attack 
    Huge Rat       20   10 0  12 8  7  6  None           None 
    Hunter Goblin  90   24 0  22 12 14 5  Iron Arrow     None 
    Hydra          750  70 0  ?? 62 50 4  None           None 
    Jar (joins)    ---  59 0  74 44 46 7  Chrome Lance   None 
    King           500  55 28 55 40 33 6  Flail          Blaze 2 
    King Galam     3500 ?? ?? ?? 50 62 6  Demon rod      None 
    Knight         340  48 0  51 34 29 7  Power Spear    None 
    Kraken Arm     240  30 0  42 28 22 6  None           None 
    Kraken Head    320  35 0  50 29 25 5  None           Blows Bubbles! 
    Kraken Leg     200  24 0  38 26 19 6  None           Poison 
    Lesser Demon   360  40 21 61 37 32 6  None           Blaze 3, Boost 2 
    Lizardman      430  40 0  67 45 38 6  Large Axe      None 
    Master Mage    220  28 14 25 18 22 5  Iron Rod       Blaze 2 
    Master Monk    460  47 39 66 45 31 6  Brass Knuckles Heal 4, Dispel 
    Minotaur       660  58 0  98 51 44 5  Atlas Axe      Blaze 3 
    Mist Demon     590  68 28 ?? 41 51 6  None           Muddle 2,Dispel attack 
    Mud Man        570  55 0  95 51 41 4  None           None 
    Necromancer    520  47 42 75 44 51 6  Flail          Freeze 3 
    Odd Eye        2000 ?? ?? 54 67 67 6  Counter Sword  Sleep, Odd Eye Laser 
    Ooze           10   9  0  11 6  5  4  None           None 
    Orc            330  30 0  43 37 27 5  Steel Lance    None 
    Orc Lord       480  46 13 73 44 37 5  Heavy Lance    Dispel 
    Pawn           250  36 0  53 37 25 6  Battle Axe     None 
    Pegasus Knight 520  65 0  81 37 47 7  Chrome Lance   None 
    Prism Flower   800  62 0  20 55 44 0  None           Laser 
    Purple Worm    520  58 0  97 46 43 5  None           Poison 
    Pyrohydra      1100 80 0  ?? 53 55 4  None           None 
    Queen          390  30 26 46 36 35 6  Power Stick    Freeze 2 
    Rat            300  41 0  56 32 30 6  None           None 
    Reaper         930  82 31 ?? 49 57 6  Battle Sword   Muddle 2,Dispel attack 
    Red Baron      1200 ?? 0  ?? 64 62 6  Dark Sword     Desoul 
    Rook           320  40 0  48 31 27 4  Robin Arrow    None 
    Shaman         540  56 46 82 42 40 5  Wish Staff     Aura2,Blast3,Steals MP 
    Skeleton       350  30 0  54 40 30 6  Broad Sword    Poison 
    Soulsower      300  27 0  43 32 25 4  None           Paralyse 
    Taros          450  49 0  43 32 23 0  Taros Sword    Bolt 
    Vampire Bat    120  20 8  26 16 16 6  None           Blaze 2, Poison 
    White Dragon   720  66 0  ?? 50 53 6  None           Breathes ice 
    Willard        550  50 0  62 36 37 6  None           None 
    Witch          110  21 10 19 12 16 6  Bronze Rod     Freeze 1 
    Wizard         430  37 37 59 40 44 5  Flail          Blaze 3 
    Worm           440  45 0  75 40 34 5  None           Poison 
    Wyvern         450  46 0  72 39 36 7  None           Poison, Breathes Fire 
    Zalbard        700  80 65 91 50 52 5  None           Bolt 2 
    Zeon           0    ?? ?? ?? 50 72 0  None           Demon Breath 
    Zeon Guard     1300 ?? ?? ?? 54 64 5  None           Laser 
    Zombie         180  27 0  32 20 18 5  None           Poisons 
    
    * Chessboard battle only
    
    ______________________________________________________________________________
    ____v. NPCs and Devils________________________________________________________
    
    :::::: Non-player Characters ::::::
    
    Sir Astral 
    Your teacher from Granseal. A wise old man who longs for adventure and joins
    you as a friend and advisor as soon as he gets the chance to.
    
    King Granseal
    The King of your home town and father of Elis. He was possessed near the start
    of the game, but Astral saved him.
    
    King Galam
    King of Galam, a town nearby Granseal. He is possessed later and becomes a
    follower of Zeon.
    
    Princess Elis
    Daughter of King Granseal, she was kidnapped by Zeon and King Galam. Her
    father wants you to find her.
    
    The Trader 
    The man who works in all of the shops, without him you'd never be able to
    fight the Powers of Darkness!
    
    The Priest
    You'll find him in just about every church in the game. He'll heal your
    comrades, save your position in the game and also promote members of the
    Force. 
    
    Oddler
    A young, blind boy who is found in Polca Village after the disturbance at
    Mount Volcano. He tags along with the force until you meet Creed. There
    could be more to him than meets the eye...
    
    Creed 
    An ex-Greater Devil, Creed is now retired. He's got a collection of
    miniature people which you'll join for a while. He can contact the Evil
    Spirit to aid you and also gives you a choice of four people to join
    the Force. Later in the game he'll act as a priest for you.
    
    The Fairy 
    Fairy seems to live with Creed, but is friendly with the Dwarves and
    elves. You first meet her in disguise in Polca Village, where she says
    she'll "See you later". Indeed she does, as she'll go with you to help
    the sick dwarf.
    
    Goddess Mitula
    The Goddess of Rune, she lives in Tristan at "Mitula Shrine" and is keeper
    of the Ground Orb. She'll help you throughout the game.
    
    God Volcanon 
    The apparently cold-hearted God of Rune, he lives at Mt. Volcano, just
    north of Polca Village. He has a major grudge against the ground-dwelling
    people of Granseal.
    
    :::::: Monsters and Greater Devils ::::::
    
    Taros
    Not so much a Devil as a guardian, he protects the Taros Shrine and all
    within it. To win the caravan away from him you must defeat him, and only
    a Hero wielding the Achilles Sword can do that...
    
    Zalbard
    The weakest of the Greater Devil's, you'll fight him at Mitula's Shrine.
    He's got a powerful Bolt spell, so watch out!
    
    Cameela 
    To get to the Nazca Ship you'll have to get past her and her Iron Ball!
    She's a master of disguise...
    
    Red Baron
    Leader of the Galam Army, and loyal to his King, the Red Baron Lemon
    became a blood-thirsty vampire under the control of Devils. His armour
    is red from the blood of those he has killed and he wields the Dark Sword.
    
    Geshp
    The ugly devil shows up all over the place, and is incredibly strong for
    his small stature.
    
    Lord Odd Eye
    The truth is revealed... and he is 'really rather evil'. Once a promising
    man, his life is thrown away in a rather tear-jerking moment. 
    
    King Galam
    The King of Galam, one of Granseal's old allies. Possessed by the Gizmo which
    threatened King Granseal he has become one of Zeon's strongest followers.
    
    Zeon
    The King of the Devils himself. His powers are locked inside the Jewel of Evil
    and he himself is locked away in Arc Valley, but his strength is returning and
    his sole desire is to rule the world...
    
    
    ==============================================================================
    > >  3.  I T E M S
    ==============================================================================
    ______________________________________________________________________________
    _____i. Restoring Items_______________________________________________________
    
    Item:     Medical Herb
    Cost:     10G 
    Use:      Restores 10HP to the character holding it, or one adjacent to them
    Use on:   Anyone on the fighting Force 
    Location: All item shops, some battles (all skeletons in South Parmecia carry
              it), searchables 
    Thoughts: At the beginning of the game, ensure all characters have a good
              supply of this - even healers. Once HPs start reaching the mid 20's
              to 30's, change over to Healing Seed.  
    
    Item:     Healing Seed
    Cost:     200G 
    Use:      Restores 20HP to the character holding it, or one adjacent them
    Use on:   Anyone on the fighting Force 
    Location: Most items shops, some battles, searchables 
    Thoughts: Just because this is more potent than Medical Herb it does not mean
              you need to carry less! Neither is it a good idea to buy this at the
              start of the game just because you can afford it - if your
              characters don't have over 20HP it's better to use Medical Herb.
              Keep using this until you get around 40-50HP.  
    
    Item:     Healing Drop
    Cost:     300G 
    Use:      Restores 30HP to the character holding it, or one adjacent to them
    Use on:   Anyone on the fighting Force 
    Location: Most items shops, some battles, searchables 
    Thoughts: This is the stuff you should be using for most of the game. The only
              thing better is healing water or healing rain, of which there are
              only a few.   
    
    Item:     Healing Water
    Cost:     400G 
    Use:      Restores full HP to the character holding it, or one adjacent to them
    Use on:   Anyone on the fighting Force 
    Location: The Taros Shrine, Ketto, The Dwarven Town, Galam Treasury 
    Thoughts: Since these are so useful, but there are not very many of them, save
              them up for emergencies only. Don't just keep them for the last few
              battles though, or you might never get around to using them. 
    
    Item:     Healing Rain
    Cost:     10000G 
    Use:      Restores full HP to all characters on the fighting Force
    Use on:   Everyone on the Force! 
    Location: Chest at Creed's Mansion, Blue Shaman in Fairy Woods, Final Battle 
    Thoughts: There are only a few of these around, and so make sure that you've
              got one for the battle against King Galam, and one for Zeon. 
    
    Item:     Antidote
    Cost:     20G 
    Use:      Cures the character holding it (or one adjacent to them) of poison 
    Use on:   Anyone on the fighting Force 
    Location: All item shops, some battles, searchables  
    Thoughts: Although a lot of people don't bother carrying this, I'd always
              ensure that at least 2 of my Force are have some - just in case.
              Often I find that certain members get poisoned more often than
              others - these are who I'd give it to.  
    
    Item:     Fairy Powder
    Cost:     100G 
    Use:      Cures the character holding it (or one adjacent to them) of poison,
              sleep etc. 
    Use on:   Anyone on the fighting Force 
    Location: All item shops, some battles, searchables  
    Thoughts: Not an item I use very much at all - it takes up valuable space and
              is a waste of money as far as I'm concerned.  
    
    Item:     Fairy Tear
    Cost:     300G 
    Use:      Restores 20MP to the character holding it, or one adjacent to them
    Use on:   Magic Users on the fighting Force 
    Location: Deals, some battles, searchables 
    Thoughts: Quite a handy item, but fairly rare, so it's a good idea to save it
              for in emergencies. 
    
    Item:     Right of Hope (Light of Hope)
    Cost:     10000G 
    Use:      Restores full MP to all characters on the fighting Force
    Use on:   Everyone on the Force!  
    Location: The Japanese Version only. It's in a chest in the Fairy Woods bonus
              stage, however, the chest is actually invisible (playing with the
              layers in GeneCyst will not help you find it!). See the screenshot
              on my website, http://shining.zophar.net/shf2/ for where you need
              to stand to find it, since it's under the trees. You need to stand
              facing down, and search (searching in battles only works in the 
              Japanese version of the game).  
    Thoughts: After many years, I've finally had the time to track this one down.
              Unfortunately, since you can only search in battle in the Japanese
              version, you can't get this item in the USA and UK versions. 
    
    ______________________________________________________________________________
    ____ii. Boosting Items________________________________________________________
    
    Item:     Power Water
    Cost:     500G 
    Use:      Permanent Attack Increase (boosts by up to 5)
    Use on:   Anyone in the Force  
    Location: Chest in lower floor of Holy Sword's Shrine, Ruins south of Ribble,
              Chest in left room at Mitula's Shrine  
    Thoughts: Not really one to be wasted on magic users (their attacks will never
              be that good, except for Master Monks of course), you'd be better to
              use this on Bowie to keep him among the best.
    
    Item:     Protect Milk
    Cost:     500G 
    Use:      Permanent Defence Increase (boosts by up to 5)
    Use on:   Anyone in the Force   
    Location: Barrel in small house built into the ground at Polca Village, a
              Chest in the caverns in Tristan   
    Thoughts: This one is more the thing you should use on a magic user - after
              all, you want them to survive long enough to get in and cast some
              spells, don't you? 
    
    Item:     Quick Chicken
    Cost:     500G 
    Use:      Permanent Agility Increase (boosts by up to 5)
    Use on:   Anyone in the Force   
    Location: On the boat in Granseal, the second visit to Yeel 
    Thoughts: Use this on a character who never seems to get to move soon enough
              in a battle. 
    
    Item:     Bright Honey
    Cost:     500G 
    Use:      Permanent MP Increase (boosts by up to 5)
    Use on:   Magic Users only  
    Location: Vase in house in south-west Ribble, a barrel in Ketto 
    Thoughts: Just use this one on your favourite Magic User, or if Slade already
              has magic, use it on him (or his MP won't get as high as you want
              them too). 
    
    Item:     Cheerful Bread
    Cost:     500G 
    Use:      Permanent HP Increase (boosts by up to 5)
    Use on:   Magic Users only  
    Location: Castle in New Granseal, Vase in Pacalon 
    Thoughts: Probably best used on someone who has a low defence as well as
              low HP. 
    
    Item:     Running Pimento
    Cost:     500G 
    Use:      Permanent MOV Increase of 2
    Use on:   Anyone in the Force who has been promoted already 
    Location: Barrel in a pub at Hassan, Underground in Moun 
    Thoughts: I always use this one on either Sarah or Karna after they've been
              promoted. This'll make them even better fighting machines. Don't
              forget that if you use it before promotion, the effect will be
              lost afterwards. 
    
    Item:     Brave Apple
    Cost:     500G 
    Use:      Character goes up 1 Level
    Use on:   Anyone in the Force 
    Location: Secret Passage to Creed's, The Monastery where Sheela is found 
    Thoughts: This is a great item, as the character it is used on will have all
              the usual stat increases of a normal Level-up. Great if you want
              to promote someone, but they're not quite there yet, or if you want
              them to learn a spell ASAP. 
    
    ______________________________________________________________________________
    ___iii. Rings and Accessories_________________________________________________
    
    Item:     Quick Ring
    Cost:     3000G 
    Use:      Equip for AGI +5
    Use on:   Anyone in the Force  
    Location: The vase next to the bird on the 2nd floor in Bedoe, Who says 'We
              need a lot of hot water...' 
    Thoughts: Give this to someone who never seems to move into battle soon enough.
    
    Item:     Protect Ring
    Cost:     3000G 
    Use:      Equip for DEF +5, Use for Boost level 1
    Use on:   Anyone in the Force  
    Location: The battle to Creed's 
    Thoughts: Simple, just give it to someone with a low defence, or low HP. 
    Repair:   When used too many times, the ring may break. The cost to have it
              repaired is 750G.
    
    Item:     Power Ring
    Cost:     3000G 
    Use:      Equip for ATT +5,Use to temporarily increase another characters ATT
    Use on:   Anyone in the Force  
    Location: The 1st Battle after Ribble, a witch has it. 
    Thoughts: If you don't get it from the witch (she'll drop it if the character
              who kills her has an empty item slot) you can buy it at the deals
              section of a shop.  
    Repair:   When used too many times, the ring may break. The cost to have it
              repaired is 750G.
    
    Item:     Running Ring
    Cost:     3000G 
    Use:      Equip for MOV +2
    Use on:   Anyone in the Force  
    Location: The room where Desktop Kingdom was (at Creed's Mansion). Search the
              square behind the chair, facing left (remember the boy trying to
              lift the ring? That's it!). 
    Thoughts: Many people have problems finding it apparently, but I assure you
              it's there. 
    
    Item:     White Ring
    Cost:     5000G 
    Use:      Equip for DEF +10, Use for Aura level 2
    Use on:   HERO, VICR 
    Location: The Dwarven Town on Grans 
    Thoughts: I only ever let Bowie have this one, but that's because I don't use
              VICRs (I find Master Monks are far superior). 
    Repair:   When used too many times, the ring may break. The cost to have it
              repaired is 1250G.
    
    Item:     Black Ring
    Cost:     5000G 
    Use:      Equip for ATT +10, Use for Blaze level 2
    Use on:   SORC, WIZ (cursed) 
    Location: The Battle to Pacalon 
    Thoughts: To be honest, I usually sell this one. 
    Repair:   When used too many times, the ring may break. The cost to have it
              repaired is 1250G. To unequip it, the curse must be removed at a
              church, this also costs 1250G. Remember, if equipped again, the
              curse will return!
    
    Item:     Evil Ring
    Cost:     5000G 
    Use:      Equip for ATT +15, Use for Bolt level 2
    Use on:   SORC, WIZ, VICR (cursed) 
    Location: The Battle to the Holy Sword Shrine 
    Thoughts: To be honest, I usually sell this one.
    Repair:   When used too many times, the ring may break. The cost to have it
              repaired is 1250G. To unequip it, the curse must be removed at a
              church, this also costs 1250G. Remember, if equipped again, the
              curse will return!
    
    Item:     Life Ring
    Cost:     5000G 
    Use:      Equip to regain 5HP per round
    Use on:   Anyone in the Force who is promoted  
    Location: The Japanese version only. At the top of the Fairy Woods Bonus
              stage, to the right of the Bubbling Ooze. See the screenshot on
              my site at http://shining.zophar.net/shf2 for more details.
    Thoughts: A very useful item, it's just a shame that it's only in the
              Japanese version, or at least can only be reached in the Japanese
              version due to the lack of the search-in-battle option in the USA
              and UK versions. 
    
    Item:     Chirrup Sandals
    Cost:     5G 
    Use:      They squeak, the wearerseems to become one of the main targets in
              battle, and if unequipped on Slade or Bowie they may learn the
              glitch spell "Higins" (no effect).
    Use on:   Anyone in the Force 
    Location: Search the table/chair next to the secret passage in Galam Jail. 
    Thoughts: According to Sir Astral, they 'keep you happy'. The "Higins" spell
              uses 3 MP and is like a heal, but it doesn't heal. If anybody has
              found a use for this spell, please let me know! If you look closely,
              the picture on the sandals would appear to be Jogurt from the
              original Shining Force! 
    
    ______________________________________________________________________________
    ____iv. Battle Items__________________________________________________________
    
    Item:     Shining Ball
    Cost:     1000G 
    Use:      To cause up to 20HP damage with a special attack
    Use on:   Any monster in battle 
    Location: Battle #19 (on the way to the Harpy Pool) 
    Thoughts: I tend to find that my characters can do better attacks without
              using this item, so give it to a Magic User in case they run out of
              MP and have to resort to bashing goblins with their sticks! 
    
    Item:     Blizzard
    Cost:     1200G 
    Use:      To cause up to 33HP damage with a special attack
    Use on:   Any monster in battle 
    Location: Battle #24 (Dark Bishop), The Town of Roft 
    Thoughts: I tend to find that my characters can do better attacks without
              using this item, so give it to a Magic User in case they run out of
              MP and have to resort to bashing goblins with their sticks! 
    
    Item:     Holy Thunder
    Cost:     1500G 
    Use:      To cause up to 50HP damage with a special attack
    Use on:   Any monster in battle 
    Location: The battle to the Holy Sword Shrine  
    Thoughts: I tend to find that my characters can do better attacks without
              using this item, so give it to a Magic User in case they run out of
              MP and have to resort to bashing goblins with their sticks! 
    
    Item:     Angel Wing
    Cost:     40G 
    Use:      In battle for the same effect as "Egress" spell - it returns you to
              the last town you saved at
    Use on:   Anyone in the Force during a battle 
    Location: All shops, some battles, searchables 
    Thoughts: This is one that I hardly ever use, simply because I don't believe
              in Egressing a battle (unless I'm doing it to build up levels). If
              you find that you often die in battle though, this is the item for
              you. 
    
    ______________________________________________________________________________
    _____v. Promotion Items_______________________________________________________
    
    Some of the Shining Force II characters can be promoted with certain items to 
    a special fighting class. To use them simply have them in the item slot of a  
    character (not in the depot of the caravan) when you go to the priest. He'll  
    automatically offer to use it in the promotion. Characters can only be        
    promoted once, so for example if you've already made Chester a Paladin, he    
    cannot be promoted to Pegasus Knight (if he was still a Knight he could be    
    promoted to Pegasus Knight though).                                           
    
    Gold (G) values are the prices at which shops sell the items. This does not   
    mean that all items can be bought at shops, just that if you were to sell
    them, that's how much you'd pay to get them back. 
    
    Item:     Warrior Pride
    Cost:     3000G 
    Use:      Promotes to Special Class "Baron" (BRN)
    Use on:   Warriors (WARR) 
    Location: Tactical Base at New Granseal, search the Eagle Banner.
    Pros:     Barons have +1 on their MOV and can use Swords
    Cons:     You don't get to see them swinging axes around their heads ;) 
    
    Item:     Pegasus Wing
    Cost:     3000G 
    Use:      Promotes to Special Class "Pegasus Knight" (PGNT)
    Use on:   Knights (KNTE) 
    Location: Pacalon Castle. There is a blue carpet leading out of the throne
              room. Go down this, on the right hand side (on the carpet, not
              beside it), until you're facing the outer wall of the castle.
              Search here. 
    Pros:     They can fly, and so are not affected by the terrain
    Cons:     You have to wait a long time to get this item, so for a long while
              your character will be stuck with a poor weapon 
    
    Item:     Vigor Ball
    Cost:     3000G 
    Use:      Promotes to Special Class "Master Monk" (MMNK)
    Use on:   Priests (PRST) 
    Location: Hidden in a chest under the trees in the top-left corner of the
              secret Elven Town. There's also another one, nearby Sheela's pool
              (at the Monastery on Grans), just go straight down from the pool to
              a tree that is standing alone and search on the right side of it. 
              Note that only the one at Sheela's is in the Japanese version.
    Pros:     Master Monks are amazing at both fighting and healing. Use it!!
    Cons:     None, unless you like Vicars 
    
    Item:     Secret Book
    Cost:     3000G 
    Use:      Promotes to Special Class "Sorcerer" (SORC)
    Use on:   Mages (MAGE) 
    Location: The big building in the Elven Town. Search the bookcases on the
              top floor. 
    Pros:     Sorcerers have much cooler spells (they summon gods) and they look
              much cooler too.
    Cons:     You'll lose your Blaze, Freeze etc. The sorcerer spells have 
              cumulative damage (eg, the amount of damage is divided by the 
              amount of targets).
    
    Item:     Silver Tank
    Cost:     3000G 
    Use:      Promotes to Special Class "Brass Gunner" (BRGN)
    Use on:   Archers (ACHR) 
    Location: The Cavern of Darkness, on the way to Mount Volcano. On the right
              side there is a chest you can open after the battle, it's in there. 
    Pros:     A higher defence and the ability to attack long range without a
              weapon.
    Cons:     Brass Gunners tend to be much slower and seem to never reach the
              battle in time because of this.
    
    ______________________________________________________________________________
    ____vi. Important Items_______________________________________________________
    
    Gold (G) values are the prices at which shops sell the items. This does not
    mean that all items can be bought at shops, just that if you were to sell
    them, that's how much you'd pay to get them back. "---" means the item cannot
    be sold, or is worthless. 
    
    Item:     Jewel of Light
    Cost:     ---G 
    Use:      You need this Jewel and the Jewel of Evil in order to get the Holy
              (Force) Sword.
    Use on:   Not applicable 
    Location: Galam Castle, after beating Battle #5. 
    Thoughts: You can't really do anything with this (not even sell it!) because
              it's an essential item. It just stays hung around Bowie's neck, so
              forget about it for a while. 
    
    Item:     Jewel of Evil
    Cost:     ---G 
    Use:      You need this Jewel and the Jewel of Evil in order to get the Holy
              (Force) Sword.
    Use on:   Not applicable 
    Location: The Ancient Tower, after beating Battle #7 when King Galam kidnaps
              Princess Elis. 
    Thoughts: You can't really do anything with this (not even sell it!) because
              it's an essential item. It just stays hung around Bowie's neck, so
              forget about it for a while. 
    
    Item:     Raft
    Cost:     ---G 
    Use:      To travel along rivers in Southern Parmecia
    Use on:   Not applicable 
    Location: Polca Village. The Mayor will give you a it if you speak with him a
              few times after the battle inside the village. 
    Thoughts: Another one that you can't go through the game without. You can't
              not get it, it's part of the story. Don't worry about leaving it
              behind, it'll still be there when you get back! 
    
    Item:     Wooden Panel
    Cost:     ---G 
    Use:      Opens up the Ruins under the tree in Ribble to get the Achilles Sword
    Use on:   The tree in Ribble! 
    Location: The ruins that Petro's grandfather (the keeper of the Sky Orb) takes
              you to (where there used to be a magic tunnel to Grans Island). It's
              in the top chest.  
    Thoughts: When you use this item, you must stand in front of the tree (not under
              the branches though) and use the A button to select item:use. The C
              button will not work for this!  
    
    Item:     Achilles Sword
    Cost:     1350G 
    Use:      Can be Equipped on Bowie (ATT+19) and to make Rohde tag along
    Use on:   Taros, Rohde 
    Location: Ribble, in the chest in the ruins beneath the tree. See "Wooden Panel"
              for how to access this area. 
    Thoughts: This is the only weapon that can damage Taros, and is also the item
              you need to interest Rohde. Without it you cannot get the Caravan.  
    
    Item:     Caravan
    Cost:     ---G 
    Use:      To travel along dried-up rivers, and for storage
    Use on:   Not applicable  
    Location: The Taros' Shrine, after you have defeated him. 
    Thoughts: If you don't know how to use the caravan, I suggest you look at
              Section 11 of the Manual (see section 6.iv of this FAQ).  
    
    Item:     Dry Stone
    Cost:     ---G 
    Use:      To get into the Dwarven Town on Grans
    Use on:   The river north of Galam (you'll see there's a "dented" part) 
    Location: The cave with the sick dwarf, it's in the firewood.
    Thoughts: Make sure you get this one, or you won't be able to get any mithril
              weapons made for you! 
    
    Item:     Cotton Balloon
    Cost:     ---G 
    Use:      To leave Desktop Kingdom
    Use on:   Not applicable 
    Location: Desktop Kingdom, King Ponpei will give you it when you beat the
              Chess Battle 
    Thoughts: What can I say? Another essential item, which you can't miss anyway. 
    
    Item:     Canon
    Cost:     ---G 
    Use:      To clear the rocks at North Cliff, also Rohde can use it to become
              a Brass Gunner
    Use on:   Dynamite and Rohde 
    Location: The dwarves in the cave will give you this when the fairy from Creed
              cures the sick dwarf. 
    Thoughts: What can I say? Another essential item, which you can't miss anyway. 
    
    Item:     Dynamite
    Cost:     ---G 
    Use:      To clear the rocks at North Cliff
    Use on:   Canon
    Location: Go to New Granseal and talk to Astral (after you've got the Cannon).
              Then talk to the guy next to the weapon shop. He'll give you it. 
    Thoughts: Do make sure that you've spoken to Astral first, or the guy won't
              give you the dynamite. 
    
    Item:     Arm of Golem
    Cost:     ---G 
    Use:      To restore Claude's power and make him join
    Use on:   Claude 
    Location: Moun, nearby the West Gate, an odd looking object will sometimes
              appear. It's a sort of brown colour. Search it, and you'll receive
              the Arm of Golem. 
    Thoughts: Take this to Claude's Shrine (see map on my site) and use it on the
              thing that looks like a statue... Claude will then join. 
    
    Item:     Sky Orb
    Cost:     ---G 
    Use:      To power the Nazca Ship
    Use on:   The Nazca Ship's Controls 
    Location: Nazca, after you've killed Cameela.
    Thoughts: What can I say? Another essential item, which you can't miss anyway.
    
    Item:     Holy (Force) Sword
    Cost:     ---G 
    Use:      To open the mouth of the Devil's Head Statue
    Use on:   The Devil's Head Statue 
    Location: Near the end of the game, when you return to Grans Island. South of
              the Tower, where Granseal was, is a little cave (it's the one
              featured in the intro, where Slade steals the two jewels). It's on
              the bottom floor, you just have to search the sword (with 'A') to
              pick it up. 
    Thoughts: On my site there's a collage showing the sequence leading up to
              finding the Force Sword, and using it at the Devil's Head. 
    
    ______________________________________________________________________________
    ___vii. Mithril_______________________________________________________________
    
    Just above Galam is a river going down the left. At one point in the river, it
    looks a little dented in both sides, this is where you use the Dry Stone.
    You'll be able to see the Dwarven Village on the other side, go in there and
    find the Blacksmith. Give him some Mithril and he'll offer to make you a
    weapon for 5000G (make sure you've got plenty of cash!).
    
    It has been said that 15 pieces is quite an odd number, since there are 12
    members of the fighting Force. Although many have suggested that there may be
    24 mithrils (with some only available by searching in battle in the Japanese
    release of the game...), a new Theory put forward suggests otherwise...
    
    :::::: 15 Mithril Theory ::::::
    
    "It has long been debated how many pieces of mithril really exist. We all know
    there are at least 15 pieces, but it just seems like such an odd number, given
    that there are 12 characters on the Force at any one time. Maybe the extras
    are just to try and get better weapons when you've wasted a piece of mithril?
    Nope, that's not it. Or at least, not according to Ace, who has submitted the
    following theory which seems to explain it all! 
    
    Throughout the game various weapons can be found, bought in the deals or
    dropped by monsters... even some that are only otherwise available through the
    Blacksmith. However, not all the mithril weapons are available through other
    means, and surprise surprise, there are in fact 15 Mithril Weapons which are
    only available through the Blacksmith. Hence, the 15 Mithrils are to enable
    you to get one of each uniquely crafted weapon! The weapons are as follows: 
    
     1. Levanter 
     2. Katana 
     3. Ninja Kitana 
     4. Gisarme 
     5. Halberd 
     6. Mist Javelin 
     7. Holy Lance 
     8. Ground Axe 
     9. Rune Axe 
    10. Holy Staff 
    11. Supply Staff 
    12. Freeze Staff 
    13. Grand Cannon 
    14. Misty Knuckles 
    15. Giant Knuckles 
    
    Mystery solved!! Thanks very much Ace, what a marvellous finding!"
    
    Use:      To make Mithril Weapons
    Use on:   Give them to the Dwarven Blacksmith 
    Location:  1. Behind the Ancient Tower on Grans Island - stand inbetween the
                  two windows and search facing up. 
    
               2. Near the Holy Sword's Shrine on Grans Island - search the rock
                  that hangs lowest from the mountains. 
               
               3. When Slade helps you escape from Galam Jail and takes you down
                  into a secret passage, walk directly up and search. 
     
               4. After the Earthquake in Granseal, search the small hole in the
                  ground on the right side of the castle. 
     
               5. The centre square of the sandpit in Ribble. 
    
               6. Outside the left hand fence of Hassan, in a chest. 
    
               7. Among the barrels in the south of Hassan. 
    
               8. In Eastern Parmecia, go over the lower bridge and search in
                  the 2-square indentation in the mountains, facing east. 
    
               9. A chest hidden under the trees in the bottom right of the
                  secret Elven Town. 
    
              10. In the passage to Creed's, go down beside the stairs, then
                  when you come to the hidden link to the chests, go down the
                  middle of this link to reach a totally undetectable area
                  containing a chest with mithril inside it. 
    
              11. In the mountains of Devil's Tail, north-east of Creed's Mansion. 
    
              12. In Pacalon, go into the castle. In a room in the top left you'll
                  see 3 stones outside the castle wall. Walk through the wall
                  towards these (there's a hidden gap) and go down the stairs into
                  the treasury where you'll find a chest. 
    
              13. North of Pacalon (on the way to Pangoat Valley/The Bridge) there
                  are some mountains to your right. Search the peak of these. 
    
              14. Chest on the right hand side inside Mitula's Shrine. 
    
              15. In a chest amongst the trees on the right side of the monastery
                  where you find Sheela on Grans Island. 
    
    Thoughts: Some of the more powerful weapons (like the Gisarme) are extremely
              difficult to get, so I recommend that you save game before asking
              him to make you something. If you're not happy with what you get then
              you can reset and try again (be warned: it could take a long time...
              on the other hand you might get lucky and get the Gisarme first try!).
              The smith can do up to 4 weapons at a time, but I always stick to
              having just one made, because if you get one good weapon and three
              rubbish ones then you either lose 3 pieces of mithril to keep
              the good one, or you lose the good one and risk getting all rubbish
              ones the next time. After you've placed an order with him, leave the
              village (there's an exit nearby) and go back - the weapon will then
              be ready. 
    
    
    ==============================================================================
    > >  4.  W E A P O N S
    ==============================================================================
    ______________________________________________________________________________
    _____i. Swords________________________________________________________________
    
    Note: cursed weapons can only be un-equipped after having the curse removed by
    a priest or a high level DETOX spell. They decrease one stat and may sometimes
    stun the character while equipped. When a character is cursed, a skull icon
    appears in the top-left of their stats sheet. 
    
    Weapon:        Equip On:                         ATT: Value: Notes: 
    Wooden Sword   SDMN HERO BDMN BDBT BRN RDBN NINJ +3   60G    None 
    Short Sword    SDMN HERO BDMN BDBT BRN RDBN NINJ +5   140G   None 
    Middle Sword   SDMN HERO BDMN BDBT BRN RDBN NINJ +9   340G   None 
    Long Sword     SDMN HERO BDMN BDBT BRN RDBN NINJ +12  620G   None 
    Steel Sword    SDMN HERO BDMN BDBT BRN RDBN NINJ +16  1120G  None 
    Achilles Sword SDMN HERO                         +19  1350G  Can hurt Taros
    Taros Sword    No-one on the Force               N/A  10000G *
    Broad Sword    HERO NINJ BRN BDBT RDBN           +22  1600G  None 
    Buster Sword   HERO NINJ BRN BDBT RDBN           +26  2600G  None 
    Great Sword    HERO NINJ BRN BDBT RDBN           +29  5100G  None 
    Critical Sword HERO BDBT NINJ RDBN BRN           +32  7200G  Mithril Weapon
                                                                 Increase critical
    Katana         NINJ                              +34  9600G  Mithril Weapon 
    Battle Sword   HERO BRN BDBT RDBN                +35  9200G  Mithril Weapon 
    Counter Sword  HERO BDBT RDBN BRN                +39  13000G Mithril Weapon
                                                                 Increase counter
    Ninja Katana   NINJ                              +39  11500G Mithril Weapon 
    Gisarme        NINJ                              +42  15000G Mithril Weapon
                                                                 Single-hit kills
    Levanter       HERO                              +42  14000G Mithril Weapon
                                                                 Blaze 3
                                                                 Repair Cost: 3500 
    Force Sword    HERO                              +46  10000G AKA Holy Sword
    Dark Sword     HERO NINJ BDBT BRN RDBN  [DEF -5] +50  17000G Cursed Weapon
                                                                 Desoul 1
                                                                 Uncurse Cost 4250
                                                                 Repair Cost: 4250 
    
    * Causes Bolt 2 when Taros uses it. He only drops his sword very occasionally. 
    
    ______________________________________________________________________________
    ____ii. Spears and Lances_____________________________________________________
    
    Note: cursed weapons can only be un-equipped after having the curse removed by
    a priest or a high level DETOX spell. They decrease one stat and may sometimes
    stun the character while equipped. When a character is cursed, a skull icon
    appears in the top-left of their stats sheet.
    
    I'd always recommend that even if a lance currently better than your old
    spear, you keep hold of the spear too. This way, in battle you have the option
    to equip either and can get in some ranged attacks if your Knights can't quite
    reach to go in with their lances. 
    
    Weapon:        Equip On:         ATT: Value: Notes: 
    Wooden Stick   KNTE PLDN PGNT    +3   70G    None 
    Short Spear    KNTE PLDN PGNT    +6   120G   None 
    Bronze Lance   KNTE PLDN PGNT    +9   260G   None 
    Spear          KNTE PLDN PGNT    +12  460G   None 
    Steel Lance    KNTE PLDN PGNT    +16  810G   None 
    Power Spear    KNTE PLDN PGNT    +20  1270G  None 
    Heavy Lance    PLDN PGNT         +23  1600G  None 
    Javelin        PLDN PGNT         +26  3400G  None 
    Chrome Lance   PLDN PGNT         +31  6900G  None 
    Valkyrie       PLDN PGNT         +33  7700G  Mithril Weapon,Boost Attack
                                                 Repair Cost: 1925 
    Halberd        PLDN PGNT         +37  7300G  Mithril Weapon,Bolt 1
                                                 Repair Cost: 1825 
    Holy Lance     PLDN PGNT [DEF+5] +39  9300G  Mithril Weapon,Restore 10HP
                                                 Repair Cost: 2325 
    Mist Javelin   PLDN PGNT         +42  9900G  Mithril Weapon 
    Evil Lance     PLDN PGNT [MOV-2] +48  11000G Cursed Weapon,Uncurse Cost: 2750 
                                                 Search the behind the Devil's
                                                 Head before you open it's mouth. 
    
    ______________________________________________________________________________
    ___iii. Axes__________________________________________________________________
    
    Note: cursed weapons can only be un-equipped after having the curse removed by
    a priest or a high level DETOX spell. They decrease one stat and may sometimes
    stun the character while equipped. When a character is cursed, a skull icon
    appears in the top-left of their stats sheet.
    
    Weapon:     Equip On:             ATT: Value: Notes: 
    Short Axe   WARR GLDT BRN RDBN    +5   120G   None 
    Hand Axe    WARR GLDT BRN RDBN    +9   340G   None 
    Middle Axe  WARR GLDT BRN RDBN    +13  610G   None 
    Power Axe   WARR GLDT BRN RDBN    +17  1100G  None 
    Battle Axe  GLDT BRN RDBN         +21  1370G  None 
    Large Axe   GLDT BRN RDBN         +25  2250G  None 
    Great Axe   GLDT BRN RDBN         +28  4600G  None 
    Heat Axe    GLDT BRN RDBN         +32  7200G  Mithril Weapon,Blaze 2
                                                  Repair Cost: 1800 
    Atlas Axe   GLDT BRN RDBN         +35  9600G  Mithril Weapon,Blaze 3
                                                  Repair Cost: 2400 
    Ground Axe  GLDT BRN RDBN  [MOV+1]+39  10000G Mithril Weapon 
    Rune Axe    GLDT BRN RDBN         +42  10000G Mithril Weapon,Detox 1
                                                  Repair Cost: 2500 
    Evil Axe    GLDT BRN RDBN  [DEF-5]+50  15000G Cursed Weapon,Uncurse Cost 3750
                                                  Find it in the chest on the
                                                  top floor of the Force
                                                  Sword's Shrine. The chest
                                                  can be opened when you've
                                                  got the Force Sword. 
                                                   
    ______________________________________________________________________________
    ____iv. Rods, Staves and Sticks_______________________________________________
    
    Note: cursed weapons can only be un-equipped after having the curse removed by
    a priest or a high level DETOX spell. They decrease one stat and may sometimes
    stun the character while equipped. When a character is cursed, a skull icon
    appears in the top-left of their stats sheet.
    
    Weapon:        Equip On:                ATT: Value: Notes: 
    Wooden Rod     MAGE PRST WIZ SORC VICR  +3   60G    None 
    Short Rod      MAGE PRST WIZ SORC VICR  +5   130G   None 
    Bronze Rod     MAGE PRST WIZ SORC VICR  +8   360G   None 
    Iron Rod       MAGE PRST WIZ SORC VICR  +12  560G   None 
    Power Stick    MAGE PRST WIZ SORC VICR  +15  1050G  None 
    Flail          WIZ SORC VICR            +19  1490G  None 
    Guardian Staff WIZ SORC VICR     [DEF+5]+22  2380G  None 
    Indra Staff    SORC WIZ VICR            +25  3200G  Steals MP 
    Iron Ball      No-one on the Force      N/A  3800G  *
    Wish Staff     VICR                     +26  6100G  Mithril Weapon,Boost
                                                        Repair Cost: 1525 
    Mage Staff     SORC WIZ                 +27  6300G  Mithril Weapon,Blaze 2
                                                        Repair Cost: 1575 
    Great Rod      SORC WIZ VICR            +28  7900G  Mithril Weapon 
    Holy Staff     VICR                     +29  9000G  Mithril Weapon
                                                        Regain 2HP per round 
    Goddess Staff  VICR                     +31  9700G  Mithril Weapon,Aura 2
                                                        Repair Cost: 2425 
    Supply Staff   SORC WIZ                 +32  8500G  Mithril Weapon
                                                        Remove opponent's MP
                                                        Repair Cost: 2125 
    Freeze Staff   SORC WIZ                 +37  9500G  Mithril Weapon,Freeze 3
                                                        Repair Cost: 2375 
    Mystery Staff  SORC WIZ VICR            +39  10000G Mithril Weapon
                                                        Regain 2MP per round 
    Demon Rod      SORC WIZ VICR    [DEF-10]+50  12500G Cursed Weapon,Steals MP
                                                        This is in a vase in
                                                        the Dwarven Town on
                                                        Grans Island. 
                                                        Sometimes King Galam
                                                        will drop his too.
                                                        Repair Cost: 3125 
    
    * Causes Blaze 3 when Cameela uses it. She only drops it very occasionally. 
                                                   
    ______________________________________________________________________________
    _____v. Arrows and Missiles___________________________________________________
    
    Note: cursed weapons can only be un-equipped after having the curse removed by
    a priest or a high level DETOX spell. They decrease one stat and may sometimes
    stun the character while equipped. When a character is cursed, a skull icon
    appears in the top-left of their stats sheet.
    
    Weapon:        Equip On:                 ATT: Value: Notes: 
    Wooden Arrow   ACHR BRGN SNIP RNGR BWNT  +5   250G   None 
    Iron Arrow     ACHR BRGN SNIP RNGR BWNT  +7   600G   None 
    Steel Arrow    ACHR BRGN SNIP RNGR BWNT  +12  1270G  None 
    Robin Arrow    BRGN SNIP BWNT            +17  1480G  None 
    Assault Shell  BRGN SNIP BWNT            +25  2500G  None 
    Great Shot     BRGN SNIP BWNT            +29  5000G  None 
    Nazca Cannon   BRGN SNIP BWNT            +33  3000G  Found inside Nazca Ship.  
    Buster Shot    BWNT BRGN SNIP            +37  6800G  Mithril Weapon  
    Hyper Cannon   BWNT BRGN SNIP            +40  8700G  Mithril Weapon 
    Grand Cannon   BWNT BRGN SNIP            +43  9800G  Mithril Weapon,Muddle 1
                                                         Repair Cost: 2450 
    Evil Shot      BRGN SNIP BWNT     [DEF-5]+51  13000G Cursed Weapon
                                                         Uncurse Cost: 3250
                                                         Go through Galam's top
                                                         gate and search the
                                                         bottom bush on the
                                                         left. 
                                                    
    ______________________________________________________________________________
    ____vi. Daggers and Knives____________________________________________________
    
    Weapon:         Equip On:    ATT: Value: Notes: 
    Short Knife     THIF         +5   70G    None 
    Dagger          THIF         +8   320G   None 
    Knife           THIF         +12  500G   None 
    Thieve's Dagger THIF  [AGI+5]+18  940G   None 
                                                    
    ______________________________________________________________________________
    ___vii. Gloves and Knuckles___________________________________________________
    
    Note: cursed weapons can only be un-equipped after having the curse removed by
    a priest or a high level DETOX spell. They decrease one stat and may sometimes
    stun the character while equipped. When a character is cursed, a skull icon
    appears in the top-left of their stats sheet.
    
    Weapon:        Equip: ATT: Value: Notes: 
    Leather Glove  MMNK   +26  1300G  None 
    Power Glove    MMNK   +33  1800G  None 
    Brass Knuckles MMNK   +39  2900G  None 
    Iron Knuckles  MMNK   +43  4800G  None 
    Misty Knuckles MMNK   +48  5500G  Mithril Weapon,Steals MP,Repair Cost: 1375 
    Giant Knuckles MMNK   +55  7500G  Mithril Weapon,Muddle 1,Repair Cost: 1875 
    Evil Knuckles  MMNK   +63  9500G  Cursed Weapon,Uncurse Cost: 2375 
                                      These can be found in a chest in the tunnels
                                      under Yeel. 
                                                    
    ______________________________________________________________________________
    __viii. Mithril Weapons_______________________________________________________
    
    For those of you who don't know: all those little rocks you gathered on your  
    journey finally come to be of use when you return to Grans Island. Of course, 
    you got the Dry Stone from the fireplace in the cave where the sick dwarf was,
    didn't you? Then the rest is easy! Just above Galam is a river going down the
    left. At one point in the river, it looks a little dented in both sides: this
    is where you use the Dry Stone . You'll be able to see the Dwarven Village on
    the other side, go in there and find the Blacksmith. Give him some mithril and
    he'll offer to make you a weapon for 5000 - make sure you've got enough cash. 
    
    Some of the more powerful weapons (like the Gisarme) are extremely difficult
    to get, so I recommend that you save game before asking him to make you
    something. If you're not happy with what you get then you can reset and try
    again (be warned: it could take a long time... on the other hand you might get
    lucky and get the Gisarme first try!). The smith can do up to 4 weapons at a
    time, but I always stick to having just one made.... if you get one half
    decent and three rubbish ones then you either lose 3 pieces of mithril to keep
    the half decent one, or you lose the half decent one and risk getting all
    rubbish ones the next time (if you get what I mean). After you've placed an
    order with him, leave the village (there's an exit nearby) and then go back
    - your weapon will be ready. 
    
    :::::: Non-magical Mithril Weapons ::::::
    
    Weapon:        Equip On:                ATT: Value: Notes: 
    Critical Sword HERO BDBT NINJ RDBN BRN  +32  7200G  Increases critical 
    Katana         NINJ                     +34  9600G  None
    Battle Sword   HERO NINJ BRN BDBT RDBN  +35  9200G  None
    Counter Sword  HERO BDBT RDBN BRN       +39  13000G Increases counter 
    Ninja Katana   NINJ                     +39  11500G None
    Gisarme        NINJ                     +42  15000G Can kill in single hit
    Mist Javelin   PLDN PGNT                +42  9900G  None
    Ground Axe     GLDT BRN RDBN     [MOV+1]+39  10000G None
    Great Rod      SORC WIZ VICR            +28  7900G  None
    Buster Shot    BWNT BRGN SNIP           +37  6800G  None
    Hyper Cannon   BWNT BRGN SNIP           +40  8700G  None
    
    :::::: Magical Mithril Weapons ::::::
    
    Weapon:         Equip On:        ATT: Value: Notes: 
    Levanter        HERO             +42  14000G Blaze 3,Repair Cost: 3500 
    Valkyrie        PLDN PGNT        +33  7700G  Boost,Repair Cost: 1925 
    Halberd         PLDN PGNT        +37  7300G  Bolt 1,Repair Cost: 1825 
    Holy Lance      PLDN PGNT [DEF+5]+39  9300G  Restore 10HP,Repair Cost: 2325 
    Heat Axe        GLDT BRN RDBN    +32  7200G  Blaze 2,Repair Cost: 1800 
    Atlas Axe       GLDT BRN RDBN    +35  9600G  Blaze 3,Repair Cost: 2400 
    Rune Axe        GLDT BRN RDBN    +42  10000G Detox 1,Repair Cost: 2500 
    Wish Staff      VICR             +26  6100G  Boost,Repair Cost: 1525 
    Mage Staff      SORC WIZ         +27  6300G  Blaze 2,Repair Cost: 1575 
    Holy Staff      VICR             +29  9000G  Regain 2HP per round
    Goddess Staff   VICR             +31  9700G  Aura 2,Repair Cost: 2425 
    Supply Staff    SORC WIZ         +32  8500G  Steals MP,Repair Cost: 2125 
    Freeze Staff    SORC WIZ         +37  9500G  Freeze 3,Repair Cost: 2375 
    Mystery Staff   SORC WIZ VICR    +39  10000G Regain 2MP per round 
    Grand Cannon    BWNT BRGN SNIP   +43  9800G  Muddle 1,Repair Cost: 2450 
    Misty Knuckles  MMNK             +48  5500G  Steals MP,Repair Cost: 1375 
    Giant Knuckles  MMNK             +55  7500G  Muddle 1,Repair Cost: 1875 
    
    
    ==============================================================================
    > >  4.  S P E L L S
    ==============================================================================
    ______________________________________________________________________________
    _____i. Levels for Learning Spells____________________________________________
    
    The numbers after the spell's name indicate the character's total level to
    learn the spell. The total level includes 20 levels gained before promotion.
    Even if you promoted after level 20 the game assumes there were only 20 levels
    gained before promotion, and the numbers shown below are not affected. For
    example, if you were to level Karna up to 40 before promoting her, she would
    learn Blast 4 at level 37. If you had promoted her before she reached level 37
    she would not learn the spell until level 17 after promotion - the game assumes
    she only gained 20 levels before promotion (37 - 20 = 17!). 
    
    For Sorcerer and Ninja Spells the level simply refers to their current level,
    as they start afresh with new spells when promoted. Any levels gained before
    promotion have no effect on their new spells. 
    
    -- indicates the spell does not reach that level. 
    
    ------------------------------------------------------------------------------
    HEALER SPELLS
    ------------------------------------------------------------------------------
    
    :::::::SARAH:::::::
            L1 L2 L3 L4  
    Heal     1  7 22 40  
    Detox    4 13 33 45  
    Blast   10 16 25 36  
    Slow    19 29 -- --  
    
    :::::::KARNA:::::::  
            L1 L2 L3 L4  
    Heal     1  5 22 --  
    Blast    8 16 26 37  
    Boost    4 13 33 45  
    Aura    33 41 55 60  
    
    ::::::FRAYJA::::::  
           L1 L2 L3 L4  
    Heal    1 13 56 60  
    Detox   5 17 37 43  
    Aura   34 40 46 52  
    Attack 49 -- -- --  
    
    ::::::SHEELA::::::
           L1 L2 L3 L4   
    Heal    1  5 41 51 
    Blast   7 18 38 47 
    Muddle 11 36 -- -- 
    Boost  20 44 -- -- 
    
    ------------------------------------------------------------------------------
    WIZARD SPELLS
    ------------------------------------------------------------------------------
    
    :::::::KAZIN::::::
           L1 L2 L3 L4   
    Blaze   1  5 22 35 
    Muddle  9 25 -- -- 
    Dispel 13 -- -- -- 
    Desoul 18 29 -- -- 
    
    :::::::TYRIN::::::
           L1 L2 L3 L4   
    Blaze   1 11 51 56 
    Freeze  5 22 31 38 
    Sleep  25 -- -- -- 
    Bolt   28 35 54 60 
    
    :::::::CHAZ:::::::
           L1 L2 L3 L4   
    Blaze   1 11 56 60 
    Freeze  6 17 25 46 
    Bolt   40 44 49 53 
    Dispel 41 -- -- -- 
    
    :::::::SLADE::::::
           L1 L2 L3 L4   
    Katon   4  9 25 -- 
    Raijin 14 19 32 -- 
    
    :::::::BOWIE::::::
           L1 L2 L3 L4   
    Egress  1 -- -- -- 
    Bolt   22 31 42 51 
    
    ------------------------------------------------------------------------------
    SORCERER SPELLS
    ------------------------------------------------------------------------------
    
    :::::::KAZIN::::::
           L1 L2 L3 L4   
    Dao     1 12 -- --
    Apollo  4 17 -- -- 
    Neptun  7 26 -- -- 
    Atlas  21 32 -- -- 
    
    :::::::TAYA:::::::
           L1 L2 L3 L4   
    Dao     1 15 -- --  
    Apollo 12 19 -- --  
    Neptun 22 29 -- --  
    Atlas  25 34 -- --  
    
    :::::::TYRIN::::::
           L1 L2 L3 L4   
    Dao     1 12 -- --  
    Apollo  3 16 -- --  
    Neptun  8 25 -- --  
    Atlas  20 29 -- --  
    
    
    ______________________________________________________________________________
    ____ii. Spell Details_________________________________________________________
    
    Spell is the Spell's name, LV is the level of that spell the rest of the
    details refer to, MP is the number of Magic Points to cast the spell, Range is
    how far from the player the spell can be cast, Affect is the area over which
    the spell has affect and the Effect is the result of the spell.
    
    The following icons are displayed on characters/monsters stats sheets under
    certain conditions:
    
    Muscular Arm    - When an Attack spell has been cast on them
    Running Figure  - When a Boost spell has been cast on them
    Red Eyed Skull  - When a character is Cursed (remove with Detox)
    Ring of Stars   - When a Muddle spell has been cast on them
    zzZZ            - When a Sleep spell has been cast on them
    Ball and Chain  - When a Slow spell has been cast on them
    
    Just as your characters can cast spells on monsters, monsters can cast spells
    on your characters. It is important therefore that you are able to recognise
    the last 3 of the above symbols and what they mean in order to avoid
    catastrophies (imagine a muddled Peter or Slade with a Gisarme attacking
    Bowie!). Other symbols used (yet to have icons added to this page) represent
    Poison, Paralysis and Dispel, the first two of which can be easily reversed
    with a Detox spell. Curses can also be removed with a high level Detox, although
    re-equipping the cursed item will of course bring the curse back too. 
    
    :::::: Spell Ranges (R) and Affected Areas (A) ::::::
    
    Each [] represents one square in the game.
    In the case of attack spells, the centre square is not in the range. 
    
          []         - A1
    
          []
        [][][]       - A2, R1
          []
    
          []
        [][][]
      [][][][][]     - A3, R2
        [][][]
          []
    
          []
        [][][]
      [][][][][]
    [][][][][][][]   - R3
      [][][][][]
        [][][]
          []
    
    :::::: Restoring and Boosting Spells ::::::
    
    Spell   LV MP Range Affect  Effect 
    Attack   1  7    R3     A1  Boosts attack by about 40% 
    
    Aura     1  7    R3     A2  Restores up to 15 HP 
             2 11    R3     A3  Restores up to 15 HP 
             3 15    R3     A3  Restores up to 30 HP 
             4 20   N/A    N/A  Restores full HP to all chars
    
    Boost    1  2    R1     A2  Boosts speed and defence by about 40% 
             2  5    R2     A3  Boosts speed and defence by about 40% 
    
    Detox    1  3    R1     A1  Cures poison 
             2  6    R2     A1  Cures poison & stun 
             3 10    R2     A1  Cures Poison, stun and curse 
             4 16    R3     A3  Cures Poison, stun and curse 
    
    Egress   1  8   N/A    N/A  Returns Force to the last save point 
    
    Heal     1   3   R1     A1  Restores up to 15 HP (18 after promo) 
             2   5   R2     A1  Restores up to 15 HP (18 after promo) 
             3  10   R3     A1  Restores up to 30 HP 
             4  20   R1     A1  Restores full HP 
    
    
    :::::: Attack Spells ::::::
    
    Spell   LV MP Range Affect  Effect 
    
    Apollo   1 10    R2     A2  Causes up to 23 HP damage in total 
             2 17    R2     A2  Causes up to 50 HP damage in total 
    
    Atlas    1 14    R2     A2  Causes up to 35 HP damage in total 
             2 23    R3     A2  Causes up to 73 HP damage in total 
    
    Blast    1  2    R1     A1  Causes up to 6 HP damage 
             2  5    R2     A2  Causes up to 8 HP damage 
             3  8    R2     A2  Causes up to 12 HP damage 
             4  8    R2     A1  Causes up to 30 HP damage 
    
    Blaze    1  2    R2     A1  Causes up to 6 HP damage 
             2  6    R2     A2  Causes up to 10 HP damage 
             3 10    R2     A2  Causes up to 15 HP damage 
             4 10    R2     A1  Causes up to 40 HP damage 
    
    Bolt     1  8    R2     A2  Causes up to 14 HP damage 
             2 15    R3     A3  Causes up to 16 HP damage 
             3 20    R3     A3  Causes up to 25 HP damage 
             4 20    R3     A1  Causes up to 60 HP damage 
    
    Dao      1  8    R2     A2  Causes up to 18 HP damage in total 
             2 15    R2     A2  Causes up to 40 HP damage in total 
    
    Desoul   1  8    R2     A1  Can drain the monster's soul 
             2 13    R2     A2  Can drain the monster's soul 
    
    Dispel   1  5    R2     A2  Enemy cannot use magic 
    
    Freeze   1  3    R2     A1  Causes up to 10 HP damage 
             2  7    R2     A2  Causes up to 12 HP damage 
             3 12    R3     A2  Causes up to 18 HP damage 
             4 12    R3     A1  Causes up to 50 HP damage 
    
    Muddle   1  6    R2     A2  Enemy's attack is less accurate. 
             2 11    R2     A3  Enemy may attack himself, etc 
    
    Neptun   1 12    R2     A2  Causes up to 30 HP damage in total 
             2 19    R2     A2  Causes up to 61 HP damage in total 
    
    Sleep    1  4    R2     A1  Enemy falls asleep 
    
    Slow     1  3    R1     A2  Speed and defence drop about 40% 
             2  6    R2     A3  Speed and defence drop about 40% 
    
    
    ==============================================================================
    > >  6.  M A I N   G U I D E
    ==============================================================================
    ______________________________________________________________________________
    _____i. Full Walkthrough______________________________________________________
    
    Part 1.  Grans Island
    ------------------------------------------------------------------------------
    
    Granseal
    As soon as you wake up head right, towards the school. In the basement of the
    school, search the case to find medical herb. Sarah the priest and Chester the
    knight will join you, then you should go to the castle. In the west wing of
    the castle are three chests, which contain medical herb, angel wing and
    antidote. When you go to the Tower, walk behind it and line yourself up between
    the two windows. Walk north as far as you can, then search to find a piece of
    mithril. 
    
       Battle 1 - Granseal's Tower
       Boss: Gizmo directly over pink one 
       Monster # HP MP AT DF AG MV 
       Gizmo  6  5  0  8  5  5  5 
    
    Granseal
    After the battle, go to the boat in the east of Granseal. At the docks you will
    find a Quick Chicken amongst the right-hand barrels. In the bottom of the boat
    you'll find a medical herb in the right-hand barrels. As you leave Granseal,
    Jaha the warrior will join you. Outside of Granseal there is a battle to get
    to Yeel.
    
       Battle 2 - To Yeel or the South Shrine
       Boss: Huge Rat closest to Yeel 
       Monster   # HP MP AT DF AG MV 
       Ooze      4  9  0 11  6  5  4 
       Huge Rat  2 10  0 12  8  7  6 
    
    South Shrine
    If you go south to the Holy Sword's Shrine before you go to Yeel, you can find a
    piece of mithril. It is located in the mountains around the shrine, the one that
    hangs down lowest as you go toward the cave. From here you should go to Yeel.
    
    Yeel
    Not a lot happens here. If you search the vase in the first house you come to
    you'll find healing seed. From here, you need to exit through the top of the
    town to get to Hawel's House. On the way, you'll have a battle. 
    
       Battle 3 - To Hawel's House
       Boss: Huge Rat closest to Hawel's 
       Monster   # HP MP AT DF AG MV 
       Ooze      3  9  0 11  6  5  4 
       Huge Rat  2 10  0 12  8  7  6 
       Huge Bat  1 11  0 15  8  8  6 
     
    Hawel's House
    When Hawel dies, Kazin the mage joins the force. There are two chests in the
    house, containing antidote and healing drop. When you leave the house, there
    is a battle.  
    
       Battle 4 - To Galam Jail
       Boss: Galam Archer closest to Yeel 
       Monster       # HP MP AT DF AG MV 
       Huge Bat      3 11  0 15  8  8  6 
       Galam Archer  2 15  0 15 10 10  5 
       Galam Soldier 3 11  0 15 10  8  6 
     
    Galam
    Whether you win or lose the battle, you are arrested and taken to Galam Jail.
    When you wake up in the prison, walk left and search the table to find the
    Chirrup Sandals. Slade will help you escape, and as soon as you land in his
    secret passage, walk up and search the wall. You'll find a piece of mithril.  
    
       Battle 5 -  Inside Galam Castle
       Boss: Galam Knight  
       Monster       # HP MP AT DF AG MV 
       Galam Archer  2 15  0 15 10 10  5 
       Galam Soldier 3 11  0 15 10  8  6 
       Galam Mage    2 14  5 15  9 11  5 
       Galam Knight  1 16  0 17 11 12  7 
    
    Galam
    After the battle you will get the Jewel of Light. Slade the thief will join.
    Inside Galam town you can sneak into the weapon store and find 2 medical herbs
    in the chests. You can't use the north gate out of the town, so you have to go
    out the bottom, back to Granseal. When you leave, there will be another battle. 
    
       Battle 6 - Escape to Granseal
       Boss: Dark Cleric 
       Monster       # HP MP AT DF AG MV 
       Galam Archer  1 15  0 15 10 10  5 
       Galam Soldier 3 11  0 15 10  8  6 
       Galam Mage    2 14  5 15  9 11  5 
       Galam Knight  2 16  0 17 11 12  7 
       Dark Cleric   1 15  7 18 11 13  5 
     
    Granseal
    When you arrive back here, you find that it is too late, the Galam Soldiers
    have already been. The animals from the pet shop have been set loose, but if
    you go to the small house with the vase and barrel, you will find one of them,
    cold and alone. Talk to him and he'll join you (you get to name him, but his
    default name is Kiwi). He's a tortoise and has a high defence and attack,
    unfortunately he has only got 7 HP and never gets many more. He is very
    vulnerable to magic and eventually his defence will be the same as the
    others'. When you go to the castle (even though your mother asked you not
    to!), you'll have to go to the Ancient Tower and fight a battle.  
    
       Battle 7 - Kidnap of Elis
       Boss: Dark Smoke left of lone demon statue 
       Monster      # HP MP AT DF AG MV 
       Galam Archer 3 15  0 15 10 10  5 
       Galam Mage   1 14  5 15  9 11  5 
       Galam Knight 3 16  0 17 11 12  7 
       Dark Cleric  1 15  7 18 11 13  5 
       Dark Smoke   2 18 20 22 13 13  6 
     
    Ancient Tower
    After this, Princess Elis will be kidnapped, and you will get the Jewel of
    Evil. There will be an earthquake, forcing you to set sail from Grans to
    Parmecia, but before you leave, search the small hole made by the earthquake,
    outside the castle and to the right. You'll find a mithril. That's the end of
    Part One, as nothing happens on the journey on the boat... 
    
    ------------------------------------------------------------------------------
    Part 2.  South Parmecia
    ------------------------------------------------------------------------------
    New Granseal
    As soon as the boat lands on the continent, you will have to go to North Cliff
    to save a man who was trapped.  
    
       Battle 8 - North Cliff
       Boss: Hunter Goblin closest to man at the cliff 
       Monster       # HP MP AT DF AG MV 
       Witch         2 21 10 19 12 15  6 
       Green Ooze    2 17  0 22 12 12  4 
       Goblin        4 18  0 22 13 13  5 
       Hunter Goblin 3 24  0 22 12 14  5 
    
    North Cliff
    Here you find out that there is a tunnel which leads to the North, but there is
    no way to shift the rocks that block it. 
    
    New Granseal
    In the new town, the King will ask you to find him a way to get back to Grans
    Island to save Elis. Bear this in mind during your travels. Go to the Tactical
    Base and search the eagle shield to find the Warrior Pride (promotes Warriors
    to Barons). There is Cheerful Bread in the top barrel in the room left of the
    throne room. When you leave the castle, you can raid the houses (to find: Angel
    Wing, Antidote, Healing Seed and Healing Drop) and then go to meet Peter the
    Phoenix, who will join (but you can't control him in battle until you've been
    to see Volcanon). When you finish here, the Minister will give you 100 Gold
    Coins and then you should go to Ribble. 
    
       Battle 9 -  To Ribble
       Boss: Vampire Bat closest to river cave 
       Monster       # HP MP AT DF AG MV 
       Witch         2 21 10 19 12 15  6 
       Green Ooze    2 17  0 22 12 12  4 
       Goblin        3 18  0 22 13 13  5 
       Hunter Goblin 2 24  0 22 12 14  5 
       Vampire Bat   2 20  8 26 16 16  6 
     
    Ribble
    May the Ranger will join here. There is a piece of mithril in the center square
    of the grey sandpit. Here you'll find out about the ruins under the tree, and
    that you need the Achilles Sword to defeat the Taros. You'll also find out about
    the Caravan. There is Bright Honey in the vase in the bottom-left house. From
    Ribble, you should go to Polca Village, to the North. In the battle from Ribble,
    one of the Witches has the Power Ring, if the character who defeats her has a
    free item slot, she will drop it and he/she will pick it up.   
    
       Battle 10 - To The East
       Boss: Dark Dwarf above river (closest to river) 
       Monster       # HP MP AT DF AG MV 
       Witch         2 21 10 19 12 15  6 
       Goblin        3 18  0 22 13 13  5 
       Hunter Goblin 2 24  0 22 12 14  5 
       Vampire Bat   3 20  8 26 16 16  6 
       Dark Dwarf    2 21  0 27 17 18  4 
     
    Eastern Parmecia
    You need to go East, across the top bridge and then West. If you go over the
    bottom bridge, instead of the top, you'll find a piece of mithril, in a 2-square
    dent in the mountains. Fight your way through the Cavern of Darkness (inside the
    cave is a chest that contains Silver Tank) to reach the village. 
    
       Battle 11 - Cavern of Darkness
       Boss: Hobgoblin 
       Monster       # HP MP AT DF AG MV 
       Witch         2 21 10 19 12 15  6 
       Hunter Goblin 2 24  0 22 12 14  5 
       Vampire Bat   3 20  8 26 16 16  6 
       Dark Dwarf    2 21  0 27 17 18  4 
       Hobgoblin     1 21  0 25 19 19  5 
     
    Polca Village
    Not a lot happens here the first time. There is a Protect Milk in the house
    which is built into the earth. Mount Volcano erupts and a blind boy, called
    Oddler is found and taken into care. If you go to the West of the village,
    you'll see a strange looking creature who has fallen over. Go to help him and
    he'll talk to you about Creed (he refers to Creed as 'HE'). Once you've heard
    all there is to hear, go to the top right to exit the village. You will then
    have a mountain-side battle to Bedoe, the Bird Town. 
    
       Battle 12 - Mountainside to Bedoe
       Boss: Death Archer  
       Monster      # HP MP AT DF AG MV 
       Witch        2 21 10 19 12 15  6 
       Hobgoblin    5 21  0 25 19 19  5 
       Death Monk   3 23 13 27 14 18  6 
       Death Archer 1 27  0 28 19 20  5 
       Evil Cloud   1 22  0 30 18 17  5 
     
    Bedoe
    In Bedoe, you'll find out more about Creed, the ex-Greater Devil. The Quick
    Ring is in the vase next to the bird on the 3rd floor who says "We need a lot
    of hot water..." After you've spoken to King Bedoe (on the top floor), you
    must go to Mount Volcano to speak with God Volcanon. The King will tell you to
    get a raft, and will send Luke to escort you. When you go back through Bedoe,
    talk to the baby bird on the ledge outside the Kings' Level and all the birds 
    on the 3rd floor. When you leave the town, wander around the bushes outside on
    the left and the baby bird should fall on you, his mother will thank you and he
    will join your team later in the game. If you don't get him to fall on you at
    this point, he will not join. From here you should go back to Polca. 
    
    Polca Village
    When you arrive Gerhalt, the Wolf Man will join you, after which there will
    be a battle.  
    
       Battle 13 - Inside Polca Village
       Boss: Master Mage  
       Monster      # HP MP AT DF AG MV 
       Hobgoblin    3 21  0 25 19 19  5 
       Death Archer 4 27  0 28 19 20  5 
       Evil Cloud   2 22  0 30 18 17  5 
       Master Mage  1 28 14 25 18 22  5 
       Black Monk   1 30 19 33 18 21  6 
       Zombie       5 27  0 32 20 18  5 
     
    Polca Village
    After the battle, go to the Mayor's House (it's along the top, to the left)
    and he'll arrange a raft for you, if you'll take the blind boy with you. Agree
    to do this and leave the town. When you leave, Luke, the Bird Man will join
    you (make sure you go back into the village to buy him a Long Sword). Head
    south along the river to get back to the area around Ribble. From this area
    you need to go East along the river and then when you come to the mountains,
    get off the raft to the south and go into the Eastern area. You'll have a
    battle here, after which you can go into some ruins. 
    
       Battle 14 - To Petro's Grandfather
       Boss: Golem under left of oasis 
       Monster      # HP MP AT DF AG MV 
       Death Archer 2 27  0 28 19 20  5 
       Evil Cloud   2 22  0 30 18 17  5 
       Master Mage  1 28 14 25 18 22  5 
       Black Monk   2 30 19 33 18 21  6 
       Zombie       4 27  0 32 20 18  5 
       Golem        4 24  0 35 24 19  4 
     
    Ruins in the East
    In the ruins you'll meet Petro's Grandfather and find a Steel Sword. He'll
    tell you about a tunnel to Grans, and then you should him to the shrine
    south of Ribble.  
    
       Battle 15 - Shrine South of Ribble
       Boss: Arrow Launcher under top treasure chest  
       Monster        # HP MP AT DF AG MV 
       Master Mage    2 28 14 25 18 22  5 
       Black Monk     2 30 19 33 18 21  6 
       Golem          5 24  0 35 24 19  4 
       Arrow Launcher 2 33  0 35 24 23  4 
       Gargoyle       4 29  0 38 23 21  6 
     
    Shrine below Ribble
    At the end of the battle he'll say the tunnel can't be used and go home.
    Search the chest in the top to find the Wooden Panel and Power Water in
    the one on the left. Take the Wooden Panel to Ribble. 
    
    Ribble
    Use the Wooden Panel at the tree here. You must stand in front of the tree,
    and not beneath it's branches, using the A button to select 'use'. A tunnel
    will open under it, inside of which you'll find the Achilles Sword. From
    here you should head down the river towards Hassan. 
    
       Battle 16 - Kraken Monster
       Boss: Kraken Head  
       Monster     # HP MP AT DF AG MV 
       Kraken Head 1 35  0 50 29 25  5 
       Kraken Arm  2 30  0 42 28 22  6 
       Kraken Leg  8 24  0 38 26 19  6 
     
    Hassan
    When you get there, you can find two pieces of mithril: one in a chest
    outside the fence, to the left and one in the barrels south of the town.
    Inside the pub, search the barrels to find a Running Pimento, then go and
    talk to Rohde, who'll tag along. Take him to the west to the Taros Shrine.
    
       Battle 17 - Desert to the Taros Shrine
       Boss: Farthest Soulsower 
       Monster        # HP MP AT DF AG MV 
       Master Mage    2 28 14 25 18 22  5 
       Black Monk     2 30 19 33 18 21  6 
       Golem          2 24  0 35 24 19  4 
       Arrow Launcher 2 33  0 35 24 23  4 
       Gargoyle       4 29  0 38 23 21  6 
       Soul Sower     2 27  0 43 32 25  4 
     
    Taros Shrine
    Only the Achilles Sword can harm Taros, so keep the others out of the way.    
    
       Battle 18 - Inside the Taros Shrine
       Boss: Taros  
       Monster        # HP MP AT DF AG MV 
       Master Mage    2 28 14 25 18 22  5 
       Black Monk     1 30 19 33 18 21  6 
       Golem          2 24  0 35 24 19  4 
       Arrow Launcher 2 33  0 35 24 23  4 
       Gargoyle       3 29  0 38 23 21  6 
       Soul Sower     2 27  0 43 32 25  4 
       Taros          1 49  0 43 32 23  0 
     
    Taros Shrine
    After the battle you'll get the Caravan and Rohde will join as a driver.
    There is a Healing Water in the chest at the Shrine. 
    
    Hassan
    Rick the knight joins here. A new weapon shop has opened, but other than
    that there's nothing more to do here. Stock up on healing seed here though,
    then head west along the dried up river in the caravan to get to a small cave.  
    
    Dwarven Mine
    Search the fireplace to find the Dry Stone and talk to the dwarves on the
    right. Then exit the cave and cross the river at the lowest possible place,
    opposite the lighter patch in the forest. You should be able to get into the
    Elven Town without the battle first that way. Otherwise, fight the battle,
    then go in. Either way, you must fight the battle. 
    
    Elven Town
    Lots to find here. In the top left there is a chest that contains Vigor
    Ball, and to the bottom right one that has mithril. There is Fairy Powder
    in a vase in the largest house, and if you search the top left bookshelf in
    the top floor of the same house, you'll find Secret Book. If you go around
    the outside of the houses, under the trees, clockwise, you'll come to the
    mithril chest and then go along the two-square gap in the trees to reach a
    secret battle, in which the Bubbling Ooze is the boss, and will keep
    summoning new monsters until you kill it. You'll probably be too weak to
    beat it at this point in the game, but it's worth a go - in the Japanese
    version the Life Ring and Right of Hope can be found, not to mention that
    the Blue Shaman at the end carries a Healing Rain. Now head West towards
    Devil's Tail (if you didn't fight the battle before entering the town, you
    must fight it now, a High Priest will drop a Shining Ball). 
    
       Battle 19 - To The Harpy Pool
       Boss: Orc above & between Soulsower and High Priest  
       Monster        # HP MP AT DF AG MV 
       Arrow Launcher 2 33  0 35 24 23  4 
       Gargoyle       3 29  0 38 23 21  6 
       Soul Sower     4 27  0 43 32 25  4 
       Dark Madam     1 29 17 38 31 29  6 
       High Priest    2 30 29 40 31 23  5 
       Orc            3 30  0 43 37 27  5 
     
    Harpy Pool
    Oddler will hear someone crying out for help on the way to Devil's Tail,
    so you follow the sound to the Harpy Pool. Elric the archer is trapped in
    the pool, but before you can rescue him, you have to battle the Harpies.
    After the battle you'll save him and he will join. You can find a Healing
    Drop on the right side of the pool. 
    
       Battle 20 - Harpy Pool
       Boss: Harpy in lower right corner 
       Monster        # HP MP AT DF AG MV 
       Arrow Launcher 1 33  0 35 24 23  4 
       Dark Madam     2 29 17 38 31 29  6 
       High Priest    2 30 29 40 31 23  5 
       Orc            2 30  0 43 37 27  5 
       Harpy          5 32 10 48 38 29  7 
     
    Passage to Creed's
    Before you go up the stairs, you'll find a secret passage kinda below them
    and to the left. If you follow this, you'll come to 3 chests. One of these
    contains a Brave Apple, the others contain Medical Herb and Angel Wing. Also,
    there is another secret passage, completely undetectable. At the point where
    there is a dark area before the 3 chests, walk down at the center. You'll find
    some mithril in a chest. You can then go up the stairs. In Devil's Tail itself,
    after the next battle, you can find another mithril hidden in the 3 square
    indentation in the mountains in the north. In the next battle, a Dark Madam
    will drop the Protect Ring and a Skeleton will drop a Broad Sword.  
    
       Battle 21 - Devil's Tail
       Boss: Skeleton closest to mansion  
       Monster        # HP MP AT DF AG MV 
       Arrow Launcher 1 33  0 35 24 23  4 
       Dark Madam     2 29 17 38 31 29  6 
       High Priest    2 30 29 40 31 23  5 
       Orc            3 30  0 43 37 27  5 
       Harpy          2 32 10 48 38 29  7 
       Skeleton       2 30  0 54 40 30  6 
     
    Creed's Mansion
    When you get to the mansion, you will be miniaturized and go to Desktop
    Kingdom. 
    
    Desktop Kingdom
    Talk to King Ponpei to be allowed onto the chess board battleground. You
    must fight the chess board figures to be able to see Creed. It's quite a
    tough battle, but once the King is dead, the battle is won. 
    
       Battle 22 - Chessboard
       Boss: King  
       Monster     # HP MP AT DF AG MV 
       Rook        2 40  0 48 31 27  4 
       Pawn        6 36  0 53 37 25  6 
       Knight      2 48  0 51 34 29  7 
       Evil Bishop 2 33 36 47 37 25  5 
       King        1 55 28 55 40 33  6 
       Queen       3 30 26 46 36 35  6 
     
    Desktop Kingdom
    When you've won the battle, a chest will appear in the middle of the
    chessboard. Inside it is the cotton balloon to leave the desktop. There
    is another battle, in a tunnel to leave the tiny world. 
    
       Battle 23 - Willard
       Boss: Willard  
       Monster       # HP MP AT DF AG MV 
       Bubbling Ooze 6 32  0 47 35 26  4 
       Rat           5 41  0 56 32 30  6 
       Willard       1 50  0 62 36 37  5 
     
    Creed's Mansion
    After Creed has taken you to see Evil Spirit, you can wander around his
    Mansion. Go to the room where Desktop Kingdom was, and search the square
    behind the chair to find Running Ring. Go out the door into the garden
    to find various items amongst the plants (Antidote & medical herb). When
    you are going to leave, Creed will allow you to choose one of 4 characters
    to take with you, either: Karna the Priest, Eric the Knight, Randolf the
    Warrior or Tyrin the Mage. They are all on Level 24, though Karna is usually
    considered the best choice (esp. when a Master Monk), and you can go back
    later to get the others. Oddler will decide to stay here when you leave.
    When you're out of his front door, walk to the left and go through the
    bushes to reach a chest which contains Healing Rain. From here, go back
    to the Dwarven Mine, with the fairy. 
    
    Dwarven Mine
    The fairy will cure the sick dwarf and in return for your help, they will
    give you the Cannon. Take this to New Granseal. 
    
    New Granseal
    Go to the castle and talk to Astral, then talk to the man by the weapon
    shop. He'll give you some dynamite which you can use with the Cannon.
    Before you leave, Janet the archer will join, to be with Elric. Then go
    up to North Cliff. One of the Dark Bishops in the next battle carries a
    Blizzard that you can win. 
    
       Battle 24 - To Reach the Blocked Cave at North Cliff
       Boss: Dark Bishop closest to cave 
       Monster      # HP MP AT DF AG MV 
       Dark Sniper  3 38  0 53 37 35  5 
       Lesser Demon 5 40 21 61 37 32  6 
       Dark Bishop  2 39 38 54 38 27  5 
       Skeleton     6 30  0 54 40 30  6 
     
    North Cliff
    After you've fought the battle, use the dynamite and Cannon to clear the
    rocks. Rohde will then use the Cannon as a weapon, and become a Brass
    Gunner with the Force. Astral will drive the caravan and be your advisor.
    Inside the cave is a tunnel, leading to the north, and a group of
    monsters who want to stop you (along with a chest in the top left that
    contains a Fairy Tear - get it when the battle ends)... 
    
       Battle 25 - Tunnel to the North
       Boss: Dark Soldier 
       Monster      # HP MP AT DF AG MV 
       Dark Sniper  4 38  0 53 37 35  5 
       Lesser Demon 2 40 21 61 37 32  6 
       Dark Bishop  2 39 38 54 38 27  5 
       Skeleton     5 30  0 54 40 30  6 
       Dark Soldier 1 35 17 63 46 34  4 
     
    ------------------------------------------------------------------------------
    Part 3.  North Parmecia
    ------------------------------------------------------------------------------
    Ketto
    On your arrival in North Parmecia, you'll go to the town of Ketto, which has
    been taken over by the Devils. The Weapons Seller and the Priest are not in
    their buildings, but around the town. The Priest is actually next to the
    church but the Weapons Seller is a little more difficult to locate. You need
    to go behind the far-right house and work your way through the bushes. you'll
    find him on a little piece of land that juts into the water. He'll then take
    you to his shop. There are Healing Water and Bright Honey in Ketto. After
    thebattle to Pacalon, Higins will join (during the battle you can win the
    Black Ring).
    
       Battle 26 - To Pacalon
       Boss: Lizardman  
       Monster      # HP MP AT DF AG MV 
       Dark Sniper  3 38  0 53 37 35  5 
       Lesser Demon 4 40 21 61 37 32  6 
       Dark Bishop  2 39 38 54 38 27  5 
       Dark Soldier 4 35 17 63 46 34  4 
       Wizard       1 37 37 59 40 44  5 
       Lizardman    1 40  0 67 45 38  6 
     
    Pacalon
    There is a lot to be found in Pacalon, including the Pegasus Wing, Medical
    Herb, Fairy Powder and some Mithril. The Mithril is in the treasury, which
    can be reached with a bit of work: when you go in the top-left room of the
    castle, next to the wall you'll be able to see some stairs and a group of 3
    stones. To get to the stairs, just walk through the wall opposite the stones
    (they are a marker) and you can then use them to reach the treasury. The
    Pegasus Wing is at the bottom of the blue carpet from the throne room. Walk
    down it, on the right (but on the carpet) and search the wall, using A. A lot
    of people seem to have problems finding it, but I promise you it's there!
    There is also a Cheerful Bread in a vase in the house next to the church. A
    girl in Pacalon will tell you to find a route through the mountains to the
    North to reach Mitula in Tristan, on your way, you'll go past a part of the
    mountains that points up, search the peak of this to find a piece of Mithril.
    
       Battle 27 - To Tristan
       Boss: Northernmost Lizardman  
       Monster      # HP MP AT DF AG MV 
       Dark Sniper  4 38  0 53 37 35  5 
       Dark Bishop  3 39 38 54 38 27  5 
       Dark Soldier 3 35 17 63 46 34  4 
       Wizard       1 37 37 59 40 44  5 
       Lizardman    3 40  0 67 45 38  6 
       Wyvern       2 46  0 72 39 27  5 
     
    Pangoat Valley
    There will be a battle on the bridge, in which you fight to rescue a girl
    who is trapped...  
    
       Battle 28 - Pangoat Bridge
       Boss: Wizard  
       Monster      # HP MP AT DF AG MV 
       Dark Sniper  1 38  0 53 37 35  5 
       Lesser Demon 4 40 21 61 37 32  6 
       Dark Soldier 1 35 17 63 46 34  4 
       Wizard       1 37 37 59 40 44  5 
       Lizardman    1 40  0 67 45 38  6 
       Wyvern       3 46  0 72 39 27  5 
       Master Monk  1 47 39 66 45 31  6 
       Worm         4 45  0 75 40 34  5 
     
    Pangoat Valley
    ...only to discover at the end that she is the Greater Devil, Cameela!
    You don't fight her yet though... from here continue to Tristan.  
    
    Tristan
    Search the many passageways in the mountainside to find two Healing Seeds
    and a Protect Milk. Once you have finished in the town, go into the Shrine. 
    
    Mitula's Sanctuary
    Here you'll have a battle to reach the Shrine's Entrance. During the
    battle, you may notice a chest floating on an Island in the water,
    unfortunately, this can only be opened in the Japanese version of the
    game. It only contains a Shining Ball anyway.  
    
       Battle 29 - Outside Mitula's
       Boss: Dark Knight  
       Monster     # HP MP AT DF AG MV 
       Wizard      2 37 37 59 40 44  5 
       Wyvern      3 46  0 72 39 27  5 
       Master Monk 3 47 39 66 45 31  6 
       Worm        4 45  0 75 40 34  5 
       Orc Lord    2 46 13 73 44 37  5 
       Dark Knight 1 50  0 76 48 40  7 
     
    Mitula's Sanctuary
    Inside the Shrine you'll fight the easiest of the Greater Devils,
    Zalbard. His bolt is quite tough, but just make sure he's surrounded
    and you'll be fine.  
    
       Battle 30 - Zalbard
       Boss: Zalbard  
       Monster     # HP MP AT DF AG MV 
       Wizard      2 37 37 59 40 44  5 
       Wyvern      1 46  0 72 39 27  5 
       Master Monk 1 47 39 66 45 31  6 
       Gargoyle    1 29  0 38 23 21  6 
       Orc Lord    2 46 13 73 44 37  5 
       Dark Knight 4 50  0 76 48 40  7 
       Harpy Queen 2 53 20 81 39 43  7 
       Zalbard     1 80 65 91 50 52  5 
     
    Mitula's Sanctuary
    Talk to Mitula when the battle is over and she'll fill you in on some
    more details. Go to the left and you'll find a chest (containing a
    Critical Sword) and a doorway. Through the doorway there is a statue,
    search it and Taya will join you. In the rest of that passage are
    another 2 chests, containing Power Water and Healing Seed. Then go to
    the door on the right side of the shrine and you'll find another chest
    (containing a piece of Mithril) and through the door, a lot of statues:
    these are the Story Tellers of Tristan. Search them in order and
    they'll explain some more. on your way out of Tristan, Skreech will
    join (if he fell on you at Bedoe). Now return to Pacalon. 
    
    Pacalon
    Talk to Vicar Frayja in the throne room, and he'll go with you to Moun.
    As you leave the castle and enter the town, you'll be confronted with
    a battle. 
    
       Battle 31 - Inside Pacalon
       Boss: Devil Sol dier  
       Monster       # HP MP AT DF AG MV 
       Necromancer   1 47 42 75 44 51  6 
       Master Monk   2 47 39 66 45 31  6 
       Orc Lord      3 46 13 73 44 37  5 
       Dark Knight   3 50  0 76 48 40  7 
       Harpy Queen   4 53 20 81 39 43  7 
       Devil Soldier 1 60 16 84 48 43  6 
       Dark Bishop   1 39 38 54 38 27  5 
     
    Pacalon
    After the battle, head out towards Moun, and you'll find yourself in
    another battle. Jaro will join part way through, after deciding that he
    doesn't want to fight with the devil army anymore. 
    
       Battle 32 - To Moun
       Boss: Bow Master  
       Monster        # HP MP AT DF AG MV 
       Necromancer    2 47 42 75 44 51  6 
       Master Monk    2 47 39 66 45 31  6 
       Cerberus       3 51  0 87 44 45  6 
       Pegasus Knight 4 65  0 81 37 47  7 
       Bow Master     1 46  0 87 53 40  5 
       Devil Soldier  3 60 16 84 48 43  6 
       Jar            1 59  0 74 44 46  7 
     
    Moun
    You may have found Moun earlier, only to discover that the gate was locked:
    only Frayja has the keys to open it, which he does when you arrive. Inside
    there'll be a battle, in which Frayja will join and fight with you. 
    
       Battle 33 - Inside Moun
       Boss: Shaman  
       Monster        # HP MP AT DF AG MV 
       Necromancer    2 47 42 75 44 51  6 
       Cerberus       3 51  0 87 44 45  6 
       Pegasus Knight 2 65  0 81 37 47  7 
       Bow Master     3 46  0 87 53 40  5 
       Devil Soldier  3 60 16 84 48 43  6 
       Mud Man        2 55  0 95 51 41  4 
       Shaman         1 56 46 82 42 40  5 
     
    Moun
    After this, you'll meet Zynk, who'll take you to their underground hideout.
    Search the barrels and vases to find Running Pimento and Angel Wing. Talk
    to the people here and Gyan will join the force. When you go out of the
    passages, the people have re-inhabited their homes and will ask you to take
    away the Arm of Golem. To get it, you need to walk on/search the top left
    square, then the arm will appear. Search it to pick it up. You need it to
    get Claude to join later in the game. From here, go through the West Gate
    to Nazca. 
    
    Nazca
    You'll fight Cameela here, but make sure that whoever kills her has an empty
    item slot, since she'll drop the Sky Orb when she dies (she'll also warn you
    that Geshp has 'Prism Flowers' & during the battle you can win a Wish Staff).  
    
       Battle 34 - Cameela (Nazca Ship)
       Boss: Cameela  
       Monster        # HP MP AT DF AG MV 
       Necromancer    1 47 42 75 44 51  6 
       Cerberus       2 51  0 87 44 45  6 
       Pegasus Knight 3 65  0 81 37 47  7 
       Bow Master     2 46  0 87 53 40  5 
       Dragonewt      4 60  0 87 42 46  6 
       Mud Man        3 55  0 95 51 41  4 
       Shaman         1 56 46 82 42 40  5 
       Cameela        1 99  0 96 52 58  6 
     
    Nazca
    You'll find that the battle ground is in the shape of a huge bird: this is
    the Nazca Ship, in which you'll travel back to Grans Island. Before you do
    this return to the South, to Creed's Mansion. 
    
    Creed's Mansion
    When you return, you'll find the place has been damaged pretty bad. Goliath,
    Creed's Servant, will inform you that Oddler remembered something and went
    psycho. He thinks that Creed fell into the sea and died. If you speak with
    the three characters you rejected earlier in the game, they'll all be
    willing to join you now. Once they've joined, head back to the North to fly
    the Nazca Ship. 
    
    Nazca
    Walk into the 'eye' of the ship to enter it. Inside you'll find the Nazca
    Cannon, a weapon. Say when you're ready to go, and then you're on your way
    back to your homeland and to the dark realm of Arc Valley... 
     
    ------------------------------------------------------------------------------
    Part 4.  Return to Grans Island
    ------------------------------------------------------------------------------
    Crash Site
    The ship will crash land after being fired at by the Prism Flowers, and on
    leaving the crash, you'll realise it's beyond repair. Head south-west from here
     towards a small Monastery. 
    
    Monastery (aka Dojo)
    Here you can find a Brave Apple in a vase and then save game etc, but don't
    leave right after that: if you walk along the left of the building, you'll
    find a group of trees. One of these (on it's own) has the second Vigor Ball.
    Continue going upwards to a waterfall, where you'll meet Sheela doing a bit
    of skinny-dipping. She'll recognise Sir Astral and join. Then head up the
    right side to find a piece of Mithril. Now head towards the town of Roft. In
    the next battle you can win a Heat Axe. 
    
       Battle 35 - To Roft
       Boss: Bow Rider  
       Monster      # HP MP AT DF AG MV 
       Chaos Wizard 1 53 49 86 48 59  5 
       Griffin      2 60  0 96 45 48  7 
       Mist Demon   2 68 28 ?? 41 51  6 
       Bow Rider    1 61  0 95 55 44  7 
       Dragonewt    3 60  0 87 42 46  6 
       Mud Man      5 55  0 95 51 41  4 (appear in battle) 
       Shaman       1 56 46 82 42 40  5 
       Purple Worm  3 58  0 97 46 40  5 
     
    Roft
    You can find a Healing Drop in a chest below the Weapons Store and a Blizzard
    in a chest to the left. Here you'll be told more about the Dwarven Blacksmith
    and where he lives. You'll also meet Petro (his Grandfather was the one who
    showed you where the old magic tunnel to Grans was), who dies soon after you
    arrive. This is not all that bad really, as after his death, Zynk decides to
    join. When you've finished here, follow the little path along the coast which
    is south of Roft. You'll cross a few bridges to reach the entrance to a cave. 
    
    Claude's Cave
    Claude the Good Golem is here, and you'll need to use the Arm of Golem to make
    him join. If you don't have it he'll just complain, however, despite the fact
    that the Nazca Ship can no longer be used, there is still a way to return to
    the mainland to get his arm (and any mithril you happen to have missed -
    you'll be going to get it made into weapons soon). All you need do is go to
    the bottom of Claude's Cave, on the left you'll find a few squares that have
    a sort of brown engraved panel on them, one of these will open up the way to
    the Magic Tunnel. From here you can go back to Parmecia, and use the tunnel
    to go back to Grans (so if you forgot to go back for the other 3 characters
    at Creed's Mansion you can do it now). 
    
    Prism Flowers
    Once you have gotten Claude, head back out from the coastal pathway, and then
    to the Prism Flowers battle. Try not to get in a horizontal or vertical line
    from them, as they have lasers. You might notice another chest in this
    battle, but it too can only be reached in the Japanese version of the game
    - it contains a Valkyrie. This is a good fight to replay to gain more
    experience.  
    
       Battle 36 - Prism Flowers
       Boss: Executioner  
       Monster      # HP MP AT DF AG MV 
       Chaos Wizard 1 53 49 86 48 59  5 
       Griffin      1 60  0 96 45 48  7 
       Mist Demon   2 68 28 ?? 41 51  6 
       Bow Rider    4 61  0 95 55 44  7 
       Dragonewt    1 60  0 87 42 46  6 
       Executioner  1 64  0 92 46 45  6 
       Shaman       1 56 46 82 42 40  5 
       Purple Worm  1 58  0 97 46 40  5 
       Prism Flower 8 62  0 20 55 44  0 
     
    Prism Flowers
    Once you have beaten them you'll have to go on to fight Lemon, the Red
    Baron and leader of the Galam Army. He's very tough and remember to let
    Sheela get a few hits in, after all, she needs to avenge her fiance's death. 
    
       Battle 37 - Red Baron
       Boss: Red Baron  
       Monster      # HP MP AT DF AG MV 
       Chaos Wizard 2 53 49 86 48 59  5 
       Hellhound    4 62  0 ?? 49 50  6 
       Mist Demon   2 68 28 ?? 41 51  6 
       Bow Rider    4 61  0 95 55 44  7 
       Minotaur     2 58  0 98 51 44  5 
       Executioner  1 64  0 92 46 45  6 
       Evil Bishop  2 64 51 95 48 46  5 
       Red Baron    1 ??  0 ?? 54 62  6 
     
    Dwarven Town
    After you have defeated Lemon, head to the part in the river that looks
    a little dented in both sides. This is where you use the Dry Stone to
    reach the Dwarven Town in Grans Forest. Here you can find a Healing Water
    (chest on the right, outside); the Demon Rod (in a vase) and also the
    White Ring (chest on the left, outside). This is the place where you get
    the BlackSmith to make you some weapons with the mithril you have
    collected on your travels. Have a look at the Mithril Weapons Section to
    find out more about this. When you're done here, head south towards Galam. 
    
    Galam
    In Galam you'll hear about the Devil's Head Statue and also find out some
    more about Lemon. Not a lot else to do here except finding a Healing Water
    in the treasury and the Evil Shot amongst the bushes outside the Northern
    Gate. Head towards Yeel, on the way you'll have a battle (in which you can
    win a Buster Shot and a Fairy Tear). 
    
       Battle 38 - To Yeel
       Boss: Geshp  
       Monster       # HP MP AT DF AG MV 
       Chaos Wizard 1 53 49 86 48 59  5 
       Hellhound    1 62  0 ?? 49 50  6 
       Mist Demon   1 68 28 ?? 41 51  6 
       Cyclops      1 64  0 ?? 51 46  5 
       Minotaur     1 58  0 98 51 44  5 
       White Dragon 2 66  0 ?? 50 53  6 
       Evil Bishop  1 64 51 95 48 46  5 
       Dark Gunner  2 60  0 97 56 45  4 
       Burst Rock   9 45  0  0 60 43  4 (appear in battle) 
       Geshp        1 ?? ?? ?? 51 63  6 
     
    Yeel
    The town appears deserted, but don't be fooled by that. Go into the bar
    and play on the piano. This will cause a stairway to open up in the church.
    Even though a the priest tries to scare you away, if you persist he'll have
    to let you in. In the tunnels under Yeel, Chaz will join the force and
    you'll learn more of the plot. You can find a Quick Chicken and the Evil
    Knuckles here. When you go to leave you can either speak to Lemon and make
    him join or just ignore him. Either way he'll end up in the force
    eventually. Now leave the town and head south. You'll have to kill the Hydra
    to win the next battle, in which you can also win the Evil Ring and a
    Holy Thunder. 
    
       Battle 39  - To the South Shrine
       Boss: Hydra   
       Monster      # HP MP AT DF AG MV 
       Chaos Wizard 1 53 49 86 48 59  5 
       Hellhound    1 62  0 ?? 49 50  6 
       Hydra        1 70  0 ?? 62 50  4 
       Cyclops      2 64  0 ?? 51 46  5 
       Minotaur     2 58  0 98 51 44  5 
       White Dragon 3 66  0 ?? 50 53  6 
       Evil Bishop  1 64 51 95 48 46  5 
       Dark Gunner  3 60  0 97 56 45  4 
     
    South Shrine
    After a the you'll reach the South Shrine. If you didn't collect the
    mithril here at the start of the game, you can now (but you'll have to go
    back to the Blacksmith again). Inside the Shrine you'll find a Power Water
    and the Holy Sword. When you find the sword you'll have to search using A
    to pull it loose, and it will then be named the Force Sword. It will tell
    you that 'something opened somewhere', which means that the chest on the
    floor above can be reached now. It contains an Evil Axe. Now you should be
    ready to head into the last few battles of the game. 
    
    Devil's Head
    When you arrive at the Devil's Head statue, there appears to be no way
    inside, and it should be like this in order for you to reach the Evil Lance
    behind it (you need to work your way through the 'trees'). Once you have this,
    you can then use the Force Sword at the mouth of the Statue (as the Story
    Tellers in Tristan told you to) to open it. If you passed Lemon by in Yeel,
    he'll join you now. Inside the head you have a maze to get through - see the
    new map (on my site) if you get stuck! After the maze, you'll meet up with
    an old friend: Oddler, but now you must fight him, as he is the Greater
    Devil Lord OddEye! He's very tough to kill and you need to be careful during
    the fight as the central and north-eastern sections of the battlefield crumble
    away, taking occupants of the spaces with them. You can win a Counter Sword
    and a Fairy Tear in this battle. 
    
       Battle 40 - Odd Eye
       Boss: Odd Eye  
       Monster       # HP MP AT DF AG MV 
       Chaos Wizard  2 53 49 86 48 59  5 
       Chaos Warrior 3 76 23 ?? 50 54  5 
       Hydra         2 70  0 ?? 62 50  4 
       Cyclops       3 64  0 ?? 51 46  5 
       Demon         2 75 38 ?? 50 55  6 
       Demon Master  1 73 68 99 50 65  6 
       White Dragon  2 66  0 ?? 50 53  6 
       Evil Bishop   2 64 51 95 48 46  5 
       Dark Gunner   2 60  0 97 56 45  4 
       Odd Eye       1 ?? ?? 54 67 67  6 
     
    Inside the Devil's Head
    When you defeat OddEye (possibly the saddest part of the game), you'll have
    to try and fight your way into the Tower of the Ancients. The battle is long
    and tough, as you work your way to the top of the tower. You can win a Holy
    Staff in this battle. 
    
       Battle 41 - Tower of the Ancients
       Boss: Reaper  
       Monster       # HP MP AT DF AG MV 
       Chaos Warrior 4 76 23 ?? 50 54  5 
       Chaos Dragon  2 83  0 ?? 48 57  6 
       Hydra         5 70  0 ?? 62 50  4 
       Demon         4 75 38 ?? 50 55  6 
       Demon Master  3 73 68 99 50 65  6 
       Blue Shaman   1 72 60 ?? 54 51  5 
       Reaper        1 82 31 ?? 49 57  6 
     
    Ancient Tower
    Good news awaits you when you get to the top, as Creed is alive and waiting
    to be a priest for you! Save your game and go ahead.... you'll have a tough
    ride from now onwards, as you face the evil King Galam and his minions... 
    
       Battle 42 - King Galam
       Boss: Galam  
       Monster        # HP MP AT DF AG MV 
       Chaos Warrior  2 76 23 ?? 50 54  5 
       Chaos Dragon   1 83  0 ?? 48 57  6 
       Demon Master   2 73 68 99 50 65  6 
       Blue Shaman    1 72 60 ?? 54 51  5 
       Reaper         3 82 31 ?? 49 57  6 
       Devil Griffin  1 89  0 ?? 47 59  7 
       Evil Beast     2 84  0 ?? 51 60  6 
       Horseman       2 67  0 ?? 57 55  7 
       King Galam     1 ?? ?? ?? 50 62  6 
     
    Ancient Tower
    ...directly followed by Zeon and yet more monsters! When you fight Zeon (he
    has about 500HP and 180MP and uses a LV2 Demon Breath, fortunately, he can't
    move, but to counter this he often gets 2 attacks). Make sure you kill all
    the others before him, or they'll use the Healing Rain which they carry
    (you can win one of these in the battle). My strategy for Zeon is to keep
    most of them away from him, and just send in one at a time. When they need
    healing, send a healer in. Keep them there until they die, then send someone
    else in. Only use Bowie when it's certain that he can kill Zeon in one go.
    I wish you the best of luck, and may the powers of light protect you,
    Hero of Granseal! 
    
       Battle 43 - Zeon - The Final Battle
       Boss: Zeon  
       Monster       # HP MP AT DF AG MV 
       Demon Master  3 73 68 99 50 65  6 
       Blue Shaman   1 72 60 ?? 54 51  5 
       Devil Griffin 1 89  0 ?? 47 59  7 
       Horseman      1 67  0 ?? 57 55  7 
       Arch Demon    2 99 65 ?? 46 61  6 
       Pyrohydra     5 80  0 ?? 53 55  4 
       Zeon Guard    2 ?? ?? ?? 54 64  5 
       Zeon          1 ?? ?? ?? 50 72  0 
     
    Granseal
    The end sequence is lovely, especially since you can wander around the
    town a bit and talk to the people before you go back to the castle. I won't
    spoil it by telling you what happen =)
     
    ------------------------------------------------------------------------------
    Part 5.  ...and more!
    ------------------------------------------------------------------------------
    Secret End Battle
    I bet you thought the game ended there.... well, you're wrong!
    When the credits are all gone and you've discovered the Hag's secret, wait a
    few minutes at the Jewel Screen...
    ... a message will appear which reads 'and more...'. Press C now to be whisked
    away into a secret battle with all the main bosses in the game, and then some! 
    
       Battle 44 - Secret Final Battle
       Boss: Zeon  
       Monster      # HP MP AT DF AG MV 
       Dark Smoke   1 18 20 22 13 13  6 
       King         1 55 28 55 40 33  6 
       Willard      1 50  0 62 36 37  6 
       Zalbard      1 80 65 91 50 52  5 
       Cameela      1 99  0 96 52 58  6 
       Prism Flower 2 62  0 20 55 44  0 
       Red Baron    1 ??  0 ?? 54 62  6 
       Geshp        1 ?? ?? ?? 51 63  6 
       Odd Eye      1 ?? ?? ?? 54 67  6 
       King Galam   1 ?? ?? ?? 50 62  6 
       Zeon         1 ?? ?? ?? 50 72  0 
    
    Game Over
    Should you complete this, you will be congratulated with the message that all
    great games should have: Game Over! I'll leave you to decide if it's worth
    it or not! 
    
    ______________________________________________________________________________
    ____ii. Frequently Asked Questions____________________________________________
    
    1. How do I get the chest outside Mitula's Sanctuary  - the one on the island
    in the lake around the temple/How do I get the chest in the Prism Flowers
    Battle? 
    
    The answer is really quite simple: you can't get it. In the original SHF game,
    characters could search during battles, but in SHF2, they can't. So, even
    though the fliers can reach the chest, they can't open it. 
    In the Japanese version you can take a flier to the chest and make him face
    north, the 'stay' option turns into a 'search' option... apparently the game
    took up nearly the whole cartridge on the Japanese version, and when it was
    converted to US/UK it took even more (like more than a whole cart) and some
    bits had to be cut out. The chest as Mitula's contains a Shining Ball and the
    Prism Flower chest contains a Valkyrie (IIRC).
    
    
    
    2. How do I get through the maze at the Devil's Head Statue? 
    
    I have a new map of it now (see my website), but if you just want a
    description, here it is:
    As you enter Devil's Head, go up, then turn right at the junction. Go up the
    stairs on the right. At the four-way crossroads, go up, then down the stairs
    on the right. Follow the path to the top, then go left and up the stairs. Go
    down the path (don't slide down the other side!). Go down the stairs on the
    left. Ignore the 3 stairs in a row and go up past them, then along the path
    under them. Go up the stairs and down the path. Fall down the left slide, go
    up and then left up the stairs. Go up, and down the slide on the end. Follow
    on up the stairs and you're at the large door.
    
    
    
    3. Whenever I go to fight the big guy in armour (The Taros), he just tells me
    to go away. How do I fight him? 
    
    You need the Achilles Sword. Look at the list of important items for how to
    get this. Visit Rohde when you've got it, and he'll go to the Taros (the guy
    in Armour) with you. You can fight him now, but only the Achilles Sword can
    damage him.
    
    
    
    4. Rohde always tells me that he's busy and to come back later. When I do,
    he says the same. How can I make him join me? 
    
    See above answer.
    
    
    
    5. When I go back to Yeel, after I've been to Parmecia, the town is deserted.
    What am I supposed to do here? 
    
    Play the Piano and a stairway will open up in the church.
    
    
    
    6. On the west side of Pacalon Castle, I can see a stairway, but no way to
    reach it. 
    
    To reach it is fairly simple: go inside the castle, to the room where you
    can see the stairs outside. On the outside of the castle wall, there should
    be a small group of stones. At this point there is a hole in the wall. Go
    through this.
    
    
    
    7. I follow an old man to a room where he says there is a tunnel to Grans
    Island. When we get there and I kill the monsters, he tells me it's locked.
    Where do I go from here? 
    
    You don't need that tunnel. Use the wooden panel you find in the room, as
    described in the Important Items list. Then go to Devils Tail (west
    Parmecia) to see Creed. I'm sure you can figure the rest out (or see the
    walkthrough!. 
    
    
    
    8. How do I get the Holy/Force Sword out of the stone? 
    
    You need to search using the A button.
    
    
    
    9. The Taros dropped his sword/Cameela dropped the Iron Ball. Nobody can
    equip it, what does it do? 
    
    The Taros Sword casts a Bolt level 2 and the Iron Ball a Blaze 3, but no-one
    can use them. Their only real use is to sell!
    
    
    
    10. Are there any cheats for Shining Force 1? 
    
    See my Shining Force 1 site at http://shining.zophar.net/shf1/
    
    
    
    11. How many Mithrils are there and where are they located? 
    
    At my last count there were 15, and they are listed in section 3.vii
    
    
    
    12. What does the 'Game Completed' option do? 
    
    It makes the Sound Test and Re-Name Characters cheat work. For these the
    game needs to have been completed. Some people have informed me that
    selecting 'yes' for this option can lead to the game crashing and deleting
    your saved games.
    
    
    
    13. Is there going to be a Shining Force 3 on the Genesis? 
    
    Sega are no longer releasing games for the Genesis, however Shining Force
    3 is now available on the Saturn. See the Shining Force Central
    (http://shining.zophar.net/sfc/) for further info on new (and all old)
    Shining Force games. 
    Note: Shining Force 3 ('The Final Conflict') has been around on the
    Game Gear in Japan for a few years now. The ROM is on my downloads page
    unfortunately it too is in Japanese only. 
    
    
    
    14. I can't get the UDUDLRLR.... cheat to work! What am I doing wrong? 
    
    If you don't hear the fanfare, then it's probably because you're still
    holding UP when you press B or you're still holding B when you press
    START. If you are using a ROM and emulator, the problem is usually the
    joypad (for some reason). Try doing it on the cursor keypad instead.
    
    
    
    15. Where can I buy Shining Force1/2/Shining in the Darkness? 
    There is a list at Shining Force Central,
    http://shining.zophar.net/sfc/goods_buy.html
    The games are very hard to come by these days, and they tend to be quite
    pricey as a result of this.
    
    
    
    16. Which are the best characters for the force / Which characters
    do you usually use? 
    
    The characters themselves depend upon how good you have made them. Your
    best bet is to take the best two of each basic class. If there aren't two
    then take another from a different class. I usually have two Sword users
    (the main character and a flier), two Healers (they all tend to get
    bumped-off fairly fast without someone to look after them!), two
    Magic-users (one who is best with Freeze, one who is best with Blaze),
    two Warriors, two Knights and two Archers. I also usually plan my battles
    ahead and keep to a few basic strategies, outlined on my tips page.
    My Force often ends up as follows: Bowie, Sarah, Chester, Zynk, Karna,
    Kazin, Slade, Peter, May, Gerhalt, Jaro and Chaz, but it really does
    depend on who I build up. Any one of the characters is potentially
    brilliant, but some take a little more time and effort.
    
    
    
    17. I bought the game used, without the booklet, could you tell me
    how to... 
    
    Well I could, but I'd rather you just had a look at the one I typed
    out, see section 6.iv
    I left a few bits out, but it's fairly complete.
    
    
    
    18. Are you going to make a page/FAQ about Shining Force 1 or Shining
    Force CD? 
    
    I'm currently working on my Shining Force Guide, and I'm planning to make
    sites for the Game Gear games (2 of which became Shining Force CD), but
    don't expect anything too quickly, I'm very short on time. See Shining
    Force Central for links to hundreds of Shining Force sites online.
    
    
    
    19. Are there any Game Genie/Action Replay codes for Shining Force 2? 
    
    Yes, although it was thought for a long time that there were no such
    cheats. See section 7.ii for more info.
    
    
    
    20. When I tried to equip Lemon with a weapon, it didn't work, what's
    wrong? 
    
    This is an Emulator-only bug, for which there is only one remedy. You
    need to download the GenEdit program from my downloads page and use
    it to edit the saved game. Like this you can equip him with whatever
    you like.
    
    
    
    21. How do I use the promotion items (and can I promote a Paladin to
    Pegasus Knight/Gladiator to Baron/Vicar to Mastermonk/Sniper to Brass
    Gunner/Wizard to Sorcerer)? 
    
    To use the promotion items make sure a character is holding the item
    (ie: it's not in the caravan) when you go to the priest for a promo.
    He will automatically offer to use the item to promote to the special
    class, but you can refuse if you want to save it fo someone else.
    Remember that characters can only be promoted once, so for example
    Chester can go from Knight to Paladin or Knight to Pegasus Knight but
    not from Paladin to Pegasus Knight or from Pegasus Knight to Paladin. 
    
    
    
    22. Whenever I save a game and power-down, each time I go back to play
    it the savegame is gone! Why is this? (non-emulator) 
    
    Ah, the old "It won't save anymore!" problem. Yes, I've had this one.
    When I first bought Shining Force 1, it was a used copy of the game and
    after a day of solid playing and getting most of the way through the
    game, I switched off, only to return the next day and find nothing!
    First, the problem itself is that the battery inside the cartridge has
    run out. Y'know it's called battery backup? Well, that's exactly what
    it is, and once the battery is dead, it can't backup anymore. So, it
    needs replacing.The problem is fairly simple to resolve, and can be in
    one of two ways: 
    You should be able to take it into a games store and they can do it
    for you (that's the expensive option). 
    The way I got around it was to carefully unscrew the back panel of the
    cartridge (usually this involves heavily mangling the plastic screws
    in the back) and removing the offending item (dead battery).
    Then, you need to take it to a battery-selling store and find one that's
    the same (if you're not sure, ask the guy at the counter for help - you
    need to get the right one). Take it home, put it in the cart (same way
    around as the old one was) and put the cart back together. You may well
    have to use new screws in it, as the old ones are probably beyond repair
    by this stage. Try saving a game after this and all should be well. 
    I must say however that if anything goes wrong (unlikely) I can't accept
    responsibility for it. If in doubt, get it done by a pro. 
    
    ______________________________________________________________________________
    ___iii. Strategies____________________________________________________________
    
    :::::: Battle Tips ::::::
    
    Your VICR/WIZ/SOCR may seem to be weak in defense.  Well, I have them to be
    equipped with the Guardian Staff for the +5 DEF.  It isn't really necessary
    to upgrade your VICR/WIZ/SOCR attack with a strong staff.  This is what I do:
    Have KAZIN, CHAZ, TYRIN, and TAYA be equipped with the Guardian Staff and have
    the Indra staves as tools to retrieve lost MP.  From: necro_s@yahoo.com 
    
    When fighting Magic-users, do not let any characters stand next to each other
    except at diagonals (see Fig. 1). This means that the enemies can only use
    magic on one of your players at a time, unless they have a very high level of
    magic, because of the shape of the area that their spells generally affect
    (see Fig. 2).
    
    
    Fig. 1 
    []  []
      []
    []  []
    
    Fig. 2 
      []
    [][][]
      []
    
    When faced with magic-using opponents, use the spell opposite to their own
    against them, ie: those who use Blaze should be attacked with a Freeze and
    those who use a Freeze should be attacked with a Blaze. I also often find that
    when the enemy can't use magic, you can tell which spell to use on them from
    their colour. 'Cold' coloured enemies (blues, purples and greens) should be
    fought with Blaze, and 'Hot' coloured (red, orange, etc.) are best attacked
    using a Freeze spell. But this might just be a coincidence.
    
    Another useful idea is to make sure that the Knights each have a spear and
    a lance. The lances may be more powerful, but on those occasions when distance
    is needed in an attack, it is good to be able to equip them with a spear and
    get in that extra attack that they couldn't have done with a lance. 
    
    Many of the weapons and rings can be used as well as equipped, often having
    the same effect as a magic spell. Useful if you need to save your MP's for
    the main guardian. The Halberd and Heat Axe are especially good.
    
    Always check the stats of the monsters farthest away from you: the one with
    the best stats is usually the main guardian. If you aim to reach him and kill
    him first, the others will die too. This does, however, mean that you miss
    out on a lot of experience points and money. 
    
    Don't just try to 'up' one character's stats, the others will fall way behind
    and so weaken your force. However, you should always try to help characters
    who are not so good. The best way to do this is to use your best characters to
    'down' the enemy's HP to their last few and then let the weaker characters
    finish them off. This keeps the experience spread out fairly even.
    
    Keep an eye on the land effect (a high land effect decreases movement range),
    and remember: it doesn't affect fliers.
    
    The above is not exactly true, though I thought it was for several years.
    Although areas of high land effect often coincide with difficult terrain,
    that is not always the case. For example, a centaur's movement range is not
    hampered on grass, which has a L.E. of 15%. However, their movement is
    severely restricted in the desert, which also has a L.E. of 15%. Furthermore,
    creatures like Slade, Kiwi, and Gerhalt (when promoted) are not hampered by
    different terrain, even though the L.E. may be anywhere from 0% to 30%. 
    What land effect actually does is to increase the characters defense. For
    example, if Bowie has a DEF of 10 and he is standing on a path (which has a
    L.E. of 0%), his defense is increased by 0%, and so it remains at 10. If he
    walks over to a grassy or sandy area (which both have L.E. of 15%), his
    defense increases by 15%, so his DEF is now 11.5. Likewise, if he is standing
    in weeds, shrubs, trees, or rocks, the L.E. is 30%, giving him a DEF of 13.
    Flyers (like Peter and PGKTs) cannot "hide" among the trees, etc. which is why
    their L.E. is always 0%, and therefore their DEF is never augmented (except
    for Boost, of course). 
    So, the best strategy for using L.E. to your advantage is to move weak or
    near death characters just inside the bushes, trees, etc., and never let
    anyone stand on the path. Also, since L.E. applies equally to your enemies,
    try to attack them when they are standing in grass, sand, or especially when
    they are standing on the path. 
    From: Zor 
    
    There is a difference between 'flying' and 'hovering' characters. Flying
    characters ignore all terrain and always have a Land Effect (ie Defense Bonus)
    of 0%. In addition, they can pass over high mountains. Hovering characters,
    however, do get terrain bonus (Kiwi is an example of such a character, after
    promotion). They can move freely through every type of terrain and can hover
    over water, but they CANNOT pass high mountains and certain other obstacles.
    From: Sashanan 
    
    It's not a race so don't be afraid to take your time to plan ahead, it could
    save your life. 
    
    Always stock up well on healing seeds whenever possible. There are times where
    you can't get to a store for several battles without having to retrace your
    steps back a long way.
    
    At the start of a battle don't move characters with a high movement range out
    too far. Besides the fact that they're more likely to get attacked (and die)
    sooner, the other characters will not be able to catch up very fast and will
    probably miss half the battle, if not more!
    
    If there is more than one route to take during a battle, divide up your force
    equally. A Mage on each side, an Archer each side, a Knight, etc. Even if there
    doesn't seem to be as many monsters down one way, don't forget that more could
    appear or one might be particularly difficult. They'll all meet up at the end
    anyway.
    
    If you're not certain what to do on your next move, save game and restart. If
    your plan doesn't work, simply reset and try again!
    
    If you're fighting a Greater Devil, the best way to go about it is to kill off
    all the other monsters first. Then surround him/her on all four sides with
    characters that have a high defence and reasonable attack (a high agility can
    help too - cast a boost if you can). Keep all the others far away to avoid the
    spells, and when one of the four around the Devil needs healing, move a healer
    nearby to do so. If one dies, then it is very important to replace them right
    away, the last thing you need is a Devil running all over the battlefield! 
    
    Above all remember to have fun! Shout encouragement at your team if it helps,
    taunt the enemy! Really get into the game and there'll be no stopping you.
    If you become the character you'll understand the game better. Sounds crazy?
    It works for me! 
    
    Wait until a monster comes to attack you, then surround him and use magic
    on him, and not charge up on him the first chance you get with a character
    with large movement because you are more likely to get killed that way.
    From: Divineno99@aol.com 
    
    
     
    :::::: General Tips ::::::
    
    Search anything that looks a bit different, especially bookshelves and vases.
    Sometimes you have to select search using the A button, not just pressing
    the C button.
    
    It doesn't hurt to be social: talk to everyone, you never know what you
    might pick up or who you might meet!
    
    Anything that has a nasty name (ie: Dark..., Black..., Evil...) is more than
    likely to curse you if you equip it. However, if you keep it you can use it
    in battle, usually causing some fairly powerful spell.
    
    Take notes if you like. It can be very frustrating if you forget something
    important that's been said.
    
    To gain levels quickly, have your healers cast Aura and Heal spells as often
    as possible, even if the affected character is on full health. That's a
    guaranteed 10-30 exp and can give some very high level Master Monks!
    You can also replay battles as many times as you like to gain experience. 
    
    DON'T promote your characters as soon as you can, when returning from Creed's
    mansion (after being shrinked and all) go to the fairy woods special stage
    and train your characters (with the mist demon, so be careful) until they
    reach level 40 (the maximium level) them promote them, so they will MUCH
    stronger than they would if you had promoted them right away. 
    From: phoenix_angel@yahoo.com 
    
    Hello there...I have a trick for achieving the best possible fair level for
    any character you want...(This could be considered cheating by some, but
    there's no special trick)...On the turn right before the desired character
    is to go up a level (such as 99 experience and a monster right next to you),
    quit from the battle and reset the game. Then, start up your game and fight,
    to go up a level. If, for example, Kiwi gets 1 attack, 1 defense, and 1
    agility, or any other bad level-up, you could reset it and get another level
    where he might get a 1 HP, 2 attack, 1 defense, and 1 agility. I suggest using
    this trick exclusively on Bowie and Kiwi because sometimes it takes several
    tries to get a good level increase. If you don't understand the instructions,
    just email me back and I will clarify.
    From: FishWazin@aol.com 
    
    i found the easy way to use the fairy woods special stage to get fast level
    ups.
    for healers w/ aura + boost spells, just place your party into the ideal
    formation for maximum coverage and cast them like crazy. 
    for fighters, you have to actually enter the woods, with two filers. monsters
    will only appear if the spot they will occupy doesn't have something blocking
    it, or if they're already there. so what i do is have a flier (Peter) block
    the spot where the mist demon appears, and then move the party around to just
    keep on killing the lesser demon. 
    when the monster begins to give less xp, just block their spot and move deeper
    into the woods. i found that first lesser demon, the two center mist demons,
    a harpy, a dark madam, and an orc lord all get regenerated. 
    i've managed to get everyone up to level 40 BEFORE promotion, and then up
    to level 22 before the mist demons start giving only about 20xp when killed.
    hope this helps others, cuz i wish i figured this out earlier. 
    From: Lee Dalope 
    
    I have a practically foolproof way to gain experience quickly and easily.
    Two words: Protect Ring. You really only need one for my trick to work, but
    if you want to return to the battle on the way to Creeds, which is probably
    worth more in the long run, feel free. And now, the trick. I realized that
    by using the Protect Ring on a crowd of five people at the most, the effect
    is that of a Boost level 1, which grants the caster, usually of a clerical
    class, 25 exp maximum. Whenever say, Zynk uses it: same effect. The only
    drawback is that eventually the rings will crack, which is why I think its
    wise to reset the game before using the ring. With the config code, as you
    know, you can make the Dark Maiden drop the Protect Ring over and over
    again, until the cows come home, which they won't because apparently people
    don't eat beef in Shining Force 2. Boost level 2 is also an inexpensive
    way to raise Karna's or Sheela's levels at a rapid pace, without the downside
    of cracking rings. But like I said, theres a way to get around that, which
    is simply save the game before you use it. The most ideal place to do this
    without using the config mode code is the battle against Zeon. After
    defeating all the enemies, simply stay from his demonic halitosis, and
    charge up. I had Kazin shoot up fifty levels in that battle. The reason
    why I say this is the best battle to do that in is because if you save
    and reset, depending on whether or not the ring cracks, you don't really
    need the config code, which can be death on cold thumbs. Attaining level
    ninety-nine characters is virtually an inescapable prospect using my
    method. I just hope I didn't cover it in too much doubletalk for you to
    understand, no offense of course.
    From: Iovix Frost 
    
    ______________________________________________________________________________
    ____iv. Instruction Manual____________________________________________________
    
     1. The Secret of Granseal 
     2. Take Control! 
     3. Which to Choose.... 
     4. What's in a Name? 
     5. Deleting and Copying a Game 
     6. Your Adventure Begins! 
     7. Mission Commands 
     8. Walkabout Options 
     9. Item Options 
    10. Shop Options 
    11. Caravan Options 
    12. Depot Options 
    13. Abbey Options 
    14. Combat Options 
    15. Special Combat Options 
    16. Classes, Weapons, Items and Spells 
     
    ------------------------------------------------------------------------------
    
    1. THE SECRET OF GRANSEAL
    The citizens of Granseal are hard at work. Inside the castle grounds, the
    centaurs concentrate on jousting and target practice while the spellcasters
    compare teleportation and healing spells. Granseal isn't at war, but there has
    been trouble with monsters on the outskirts of the kingdom, and the king has
    ordered troops to sweep the area and drive the creatures away. 
    All notice the thunderclouds that gather above the castle. Not only is rain
    unusual for the season, but the storm does not look to be an ordinary one. 
    
    The storm is a harbinger of coming events - events which will change Granseal
    and its neighboring kingdoms forever. An ancient evil has broken free, and is
    spreading over the land of Rune, devastating all that it touches. Is there
    anyone, or anything, that can stop it? Start the adventure and find out! 
    
    ------------------------------------------------------------------------------
    
    2. TAKE CONTROL!
    i) Directional button (D-pad)
    * Highlights options/items
    * Moves characters
    * Speeds through messages (press and hold) 
    ii) Start Button (Start)
    * Skips through opening scenes 
    
    iii) Button A
    * Opens Options windows and status windows
    * Speeds through messages (Press and hold)
    * Selects a character on Name Entry screen 
    
    iv) Button B
    * Cancels selections
    * Speeds through messages (Press and hold)
    * Brings up a character cursor during battle scenes
    * Deletes a previously chosen character on Name Entry screen 
    
    v) Button C
    * Opens Options windows and status windows
    * Speeds through messages (Press and hold)
    * Initiates conversations when standing next to a Non-Player Character (NPC)
    * Selects a character on Name Entry screen
    * Initiates search of a nearby object 
    
    Note:
    Buttons X, Y & Z on the 6-button control pads have no functions in this game. 
    
    ------------------------------------------------------------------------------
    
    3. WHICH TO CHOOSE....
    Following the SEGA logo, Shining Force 2 opens with the story that precedes
    your adventure. Press Start at any time to move to the Title screen, then
    press Start again to start your adventure. 
    
    You can place 2 games in the memory. If you already have one game saved, you
    have 4 choices available: START to begin a new game, CONT. to continue a
    previously saved game, DEL to delete a game, or COPY to duplicate the game. 
    
    If you're playing for the first time, only the START option is available.
    Press button A or C, then press the D-pad left or right to select the space
    to store the game data in, then press button A or C again to proceed. 
    
    ------------------------------------------------------------------------------
    
    4. WHAT'S IN A NAME?
    You name the leader of the Shining Force in the next screen. You can enter up
    to 7 characters in the Name Select screen, or leave it blank and use the
    default name, "Bowie". Press the D-pad to highlight a character, and press A
    or C to select it. if you make a mistake, press B to delete the character.
    When you've finished, highlight 'END' and press A or C to start the game. 
    
    ------------------------------------------------------------------------------
    
    5. DELETING AND COPYING A GAME
    The DEL function allows you to open a space for a new game by getting rid of
    an old one. Pick the game you wish to delete, and press A or C. You can copy
    a game to try a certain strategy while having the option of going back later
    and trying again if things don't go well. Use the D-pad to pick the game you
    wish to copy, and press A or C. 
    Note:
    You can only copy a game if you have an empty game space available. If both
    spaces are filled, you have only 2 options: CONT. and DEL 
    
    ------------------------------------------------------------------------------
    
    6. YOUR ADVENTURE BEGINS
    As a student of Astral the Wizard, you and your friends study all the usual
    subjects: reading, writing and swordfighting. Your adventure begins on what
    is to be your last day of school, not to mention the last time you'll see your
    home, and even the land where you were born. 
    Dark events are taking place on the Island of Grans. The two jewels which seal
    the Door to Darkness have been stolen from the Ancient Tower. These jewels
    were the barrier that kept Zeon, a creature of awesome evil power, trapped
    inside the tower. Finding where the jewels have been taken, and why, is a task
    that only the bravest of adventurers would dare to undertake. 
    
    ------------------------------------------------------------------------------
    
    7. MISSION COMMANDS
    Various options are available in each situation you and your team find
    yourselves in. In non-battle situations, press A to see your Options and press
    B to close the Options window. In battles, press B, move the white highlight
    brackets to an unoccupied area on the map and press A to see your special game
    options (see later sections on Options) 
    
    ------------------------------------------------------------------------------
    
    8. WALKABOUT OPTIONS
    In non-battle situations, such as walking around a town, you can access your
    Walkabout options by pressing A or C. If your leader is standing next to
    someone, start o conversation by pressing C. Likewise, standing in front of an
    item and pressing C allows you to check the item out. You may find something
    useful! 
     i) Member
    Select this option to see information about a character. Move the highlight
    box to the name of the character you wan to see. Press the D-pad left or right
    for points of information and press A or C to access his or her Statistics
    chart. 
    
     ii) Item
    If you want to use an item that one of your characters is carrying, select
    this and a second set of options appears on the screen (see later for items
    options) 
    
     iii) Search
    Use this to open treasure chests, take a look at objects and explore areas
    that look suspicious. You will be required to use this command in certain
    situations. 
    
     iv) Magic
    This command allows you to use magic spells (see later section) 
    
    Note:
    With the exception of Detox and Egress spells, magic spells do not work in
    non-battle areas. 
    
    ------------------------------------------------------------------------------
    
    9. ITEM OPTIONS
    These options allow your characters to do various things with the items
    they're carrying. First choose what you want to do with the item. Next
    highlight the character who is carrying the item. The items each character is
    carrying are displayed. press the D-pad in the direction of the desired item
    to highlight it, and press A or C. To leave the window, press B. 
     i) Use
    This command lets you use any item that any of your characters are carrying. 
    
     ii) Equip
    Use this to equip a character with a weapon. 
    
     iii) Drop
    Use this to discard an item that someone is carrying. 
    
     iv) Give
    Use this to transfer items between characters. Select the item as explained
    above and then the character you'll give it to. 
    
    ------------------------------------------------------------------------------
    
    10. SHOP OPTIONS
     There are usually two shops in every town - one selling weapons, the other
    selling special items and healing potions. They often have a sign outside with
    either a bottle or a sword on it. Step inside, walk up to the counter, press C
    and the shopkeeper will ask you what you want. 
     i) Buy
    When buying, use the D-pad to highlight your choice and press A or C to select
    it. The shopkeeper will give you the price. Press the D-pad to highlight YES,
    then select the character who will receive the item. You can refuse a purchase
    by either selecting NO and pressing button A or C or just by pressing B at
    any time. 
    
    Note:
    If a character can't use a weapon, the shopkeeper will ask if you still want
    to buy it. Don't buy an item you can't use unless you're going to transfer it
    to another character. 
    
     ii) Sell
    When selling an item, highlight the character who has the item you want to
    sell and press A or C. Next highlight the item. The shopkeeper will give you
    a price: take it or leave it, as in buying. 
    
     iii) Repair
    If you want an item repaired, highlight the character who has the damaged
    item and press A or C, then select the item. 
    
     iv) Deals
    If you want to know what the special items on sale are, select this option.
    You can buy them as described in part (i) 
    
    ------------------------------------------------------------------------------
    
    11. CARAVAN OPTIONS
    You will undoubtedly run across an odd fellow named Dr. Rohde in your travels.
    He has spent his life studying books that explain a special magic called
    'mechanics'. Eventually you'll come across an ancient machine called a
    Caravan, and if anyone can get it working again, he's your man. And what good
    is the caravan to you? Read on! 
    To use the Caravan, just move the Leader over it and press C. The following
    options appear: 
    
     i) Join
    This command allows you to change members of the force when you have over 12
    people. Just select who you want from the 'spares' and then choose who will
    leave the team in their place. 
    
     ii) Item
    Same as in section 9. 
    
     iii) Purge
    Use this to place members of the party in the Caravan when they're not needed. 
    
    Note:
    You can place as many characters in the Caravan as you want (except the
    leader), but it may be safer in battles to have too many as opposed to having
    too few. 
    
     iv) Depot
    Store excess items in the Depot for later use. 
    
    ------------------------------------------------------------------------------
    
    12. DEPOT OPTIONS
    The Caravan has a large cargo area which you can store items in. The following
    options are available when you choose "Depot" from the Caravan Options. 
     i) Look
    Use this to see what is in the caravan, what it does in battle and what it's
    worth. 
    
     ii) Derive
    Take an item from the caravan and give it to a character. 
    
     iii) Drop
    Same as the Drop command in section 9. 
    
     iv) Deposit
    Highlight the item you want to put in the caravan and press A or C. 
    
    ------------------------------------------------------------------------------
    
    13. ABBEY OPTIONS
    In every town you will find an Abbey, inside of which is a priest, ready to
    help you and the Force. Answer YES or NO to his questions and select
    characters in the way described before. 
     i) Save
    Use this to save you current game at the present location. 
    
     ii) Raise
    Revive a member of the Force who was defeated in battle. (you have to pay
    for this!) 
    
     iii) Promote
    When a character reaches LV20, he can be promoted to a higher class. 
    
     iv) Cure
    Has the same effect as a DETOX spell. It removes a curse or poison from a
    person. 
    
    ------------------------------------------------------------------------------
    
    14. COMBAT OPTIONS
    I'm not gonna bother with all the heroic talk before this section, because
    it's of very little use :) The area your player can move in will flash. Move
    him with the D-pad, then press A or C to get these options: 
     i) Attack
    Obvious really! A flashing area will appear where you can attack. If there
    is more than one monster, you have to choose which one to go for. 
    
     ii) Item
    Select the item you want to use and whom you will use it on (within the allowed
    area) 
    
     iii) Stay
    Leave your character on that spot until his next turn. 
    
     iv) Magic
    Use a magic spell. Rather like using an item. I'll explain them later on. 
    
    ------------------------------------------------------------------------------
    
    15. SPECIAL COMBAT OPTIONS
    Before your character moves, press B and either select (with A) an enemy, one
    of your team-mates or a piece of land, with the white brackets. You'll gate
    these options if you select the land, if not you'll get the stats of the
    person you selected. 
     i) Map
    Will bring up a map of the battle ground. Green dots represent your team,
    red ones are the monsters. 
    
     ii) Member
    Check the stats of a member. 
    
     iii) Quit
    Exit the game. It'll save your current position in the battle. 
    
     iv) Speed
    Choose the speed you want messages displayed at, or switch them off
    altogether. 
    
    Note: 
    Use the Egress spell to retreat from the battle if it gets too much! Your
    HP will be restored but curses or poisons will remain and must be cured. 
    
    ------------------------------------------------------------------------------
    
    16. CLASSES, WEAPONS, ITEMS & SPELLS
    CLASSES: 
    ACHR - Archer
    BDBT - Bird Battler
    BDMN - Birdman
    BWNT - Bow Knight
    BRGN - Brass Gunner
    GLDT - Gladiator
    GLM  - Golem
    HERO - Hero
    KNTE - Knight
    MAGE - Mage
    MNMK - Master Monk
    NINJ - Ninja
    PLDN - Paladin
    PGNT - Pegasus Knight
    PHNK - Phoenik
    PNNX - Phoenix
    PRST - Priest
    RNGR - Ranger
    RDBN - Red Baron
    RBT  - Robot
    SNIP - Sniper
    SORC - Sorcerer
    SDMN - Swordsman
    THIF - Thief
    VICR - Vicar
    WARR - Warrior
    WFBR - Wolf Baron
    WFMN - Wolfman
    WIZ  - Wizard 
    
    WEAPONS: 
    (I haven't put the attack boost, because you only really ever get offered a
    more powerful weapon than the one you've got at a shop. These are pretty
    much in the order of how powerful they are anyway) Other weapons become
    available later on in the game. I also have a complete Weapons List. 
    
    *Arrows:
    Wooden, Iron, Steel, Robin: ACHR, RNGR, BWNT, BRGN, SNIP 
    
    * Spears & Lances:
    (S) Wooden, Short, Spear, Power, (L) Bronze, Steel: KNTE, PLDN, PGNT 
    
    * Axes:
    Short, Hand, Middle, Power, Battle: WARR, RDBN 
    
    * Rods:
    Wooden, Short, Bronze, Iron, Power Stick: PRST, MAGE, SORC, WIZ 
    
    * Knives:
    Short, Dagger, Knife, Thieve's Dagger: THIF 
    
    * Swords:
    Wooden, Short, Middle, Long, Steel: SDMN, HERO, BDBT, BDMN, RDBN, NINJ
    (Achilles Sword: HERO only)
    
    * Hand to Hand:
    Leather Glove, Power Glove, Brass Knuckles, Iron Knuckles: MNMK 
    
    
    ITEMS:
    There are a lot of different items to be found in the game, some are
    more common than others. Here are some of the ones you are most likely
    to find, but there are quite a few more. 
    
    * Medical Herb, Healing Seed/Drop:
    Restore HP 
    * Rings:
    Effects vary * Edible Items: 
    Increase stats 
    * Antidote:
    Cures poisons * Angel Wing:
    Same as Egress spell 
    
    
    SPELLS:
    I'm not gonna put who can use what, but Mages don't have healing spells!
    You use a spell in the same way you would use an item. Other spells
    become available to SORC's. See section 5 for more Spells Info. 
    
     BLAZE: Fire
     FREEZE: Ice
     BLAST: Whirlwind
     BOLT: Lightning
     MUDDLE: Muddles monsters & sometimes stops them attacking
     DESOUL: Instant death, but doesn't always work
     SLEEP: Puts enemy to sleep
     SLOW: Reduce enemy's stats for a while
     BOOST: Boost your stats
     EGRESS: Retreat to re-group
     HEAL: Heals!
     DETOX: Cures poison
     AURA: Heals a group
     DISPEL: Block enemy's magic
     QUICK: Increase your attack
    
    
    ==============================================================================
    > >  7.  S E C R E T S
    ==============================================================================
    ______________________________________________________________________________
    _____i. Game Cheats___________________________________________________________
    
    :::::: Configuration Cheat ::::::
    
    On the 'SEGA' logo, quickly press:
    U, D, U, D, L, R, L, R, U, R, D, L, U, B
    on the joypad. Then hold 'start' (you need to hold this until you have
    selected the game which you want to continue). You should hear a sort of
    fanfare to let you know that it's worked. When you choose the game you want
    to continue, you must select it with the C button, and then you can release
    'start'. This will give you the following options:
    
     Special Turbo 
     Control Opponent 
     Auto Battle 
     Game Completed 
    
    and then tell you that Configuration is done, and to go ahead.  
    If you use this cheat to control the opponent then you can also get all of
    the best items and weapons. Just make the bad guy drop his items and when
    you go to the Deals section of a shop, you'll be able to buy it (as long as
    the item or weapon is special, normal weapons will not be sold in the deals)!
    
    
    :::::: Re-name Characters ::::::
    
    After you've named the main character, hilight 'end', then press A and
    'Start' together. Another character should appear. You can now name each
    member of the force!
    
    
    :::::: Sound Test ::::::
    
    To access this cheat, you must have completed the game. You can do this
    using the other cheat. When you opt to continue your game, hold START
    and press up and C.
    I've never got this one to work, but that doesn't mean that it doesn't! 
    
    ______________________________________________________________________________
    ____ii. Game Genie Codes______________________________________________________
    
    It's always been said that there are no Game Genie or Action Replay codes for
    this game. The reason being that when the game is used with such a cheat
    cartridge, the saved files would often become corrupted or even deleted
    altogether. With the rise of Emulators, however, it seems that some codes have
    emerged, and although I am unable to test them, here they are (do let me know
    if they don't work!)... 
    
    Hit your opponent to gain a level
    Ignore the 58 exp, it is actually 99 exp.
    HERO:    NSYS-99BT
    CHESTER: NSYS-99FA
    JAHA:    NSYS-99G2
    KAZIN:   NSY9-99AT
    KIWI:    NSY9-99EA
    PETER:   NSY9-99F2
    MAY:     NSY9:99HT
    SARAH:   A59S:99EG
    SLADE:   NS69:99CJ 
    [supplied by: Don Schwinghammer]
    
    More Experience, More Gold
    99 experience for Hero:       FFE8300063
    99 experience for Tyrin:      FFEBE80063
    Extra experience For Chester: FFE8A00063
    Extra experience For Jaha:    FFE8D80063
    Extra experience For Kazin:   FFE9100063
    Extra experience For Kiwi:    FFE9800063
    Extra experience For Peter:   FFE9B80063
    Extra experience For May:     FFE9F00063
    Extra experience For Sarah:   FFF8680063
                Alternate code:   FFFE868006
    Extra experience For Slade:   FFF9480063
    Extra gold:                   FFF6037FFF 
    
    ______________________________________________________________________________
    ___iii. Special Codes_________________________________________________________
    
    These codes were given to me by Mark Arnold (arnoldb@mail.minet.ca). As yet I
    have not tried them (I don't have the right control pad) I cannot give you
    assistance of any kind with them.
    Remember, I didn't discover these, and all credit goes to Mark for them. If
    you have trouble with them, you can mail him (not me, I'm clueless!). 
    
    :::::: The Codes ::::::
    
    These are exactly as he gave me them, so don't mail me about any typos!
    BTW: I've heard from a couple of people that it's possible to do the codes
    without the programmable controller, but only the Battle Options and Battle
    Select ones. Apparently, you just need to press the buttons really fast, but
    it can take up to 15 minutes to get it working. 
    
    I've found out the code I forgot plus some other things (such as walk on
    anything). I've decided to send all the members of Moogiechat a copy. Please
    spread this around to people who want it. Thanks. 
    
    To use these codes you need an accessory for your Genesis (a special
    controller or something like that) that will allow you to program buttons
    in certain order (I use a "Power Plug", but you can probably use any special
    controller or accessory). When you do this you usually have to designate a
    button the one to be programmed. For an example say that you want to program
    in: UP, RIGHT, LEFT, DOWN, B, C. You would program that in to any button,
    let's say "C". Then when ever you pressed "C" your accessory would put in
    the thing you programmed (UP, RIGHT, LEFT, DOWN, B, C) instead of "C". Once
    that's done you have to put "C" on turbo (Turbo is a command on accessories
    of Genesis that allow the button to be repeated very fast.), so your
    accessory will enter UP, RIGHT, LEFT, DOWN, B, C repeatedly very fast. So
    then you just have to hold down "C" and the thing that you programmed in
    (UP, RIGHT, LEFT, DOWN, B, C) will go very fast and repeatedly. Just for
    you people who don't know what a fanfare is, it's the noise that happens
    when you put the configuration code in, but it sounds evil. Also, I have
    the American version so I can't verify the code for the other versions (it
    should still work, so e-mail me if something goes wrong). 
    
    1) Battle Options: This first code allows you to do the configuration code,
    walk on anything (except rivers), attack any character, use any spell, use
    any item, shows surrounding enemies, makes characters explode, shows secret
    messages, and changes all movements (all of these are ONLY battle options,
    except for the configuration code and the walk on anything code): Okay,
    first of all program into your controller: UP, RIGHT, LEFT, DOWN, B, C. Then
    put the button that you designated to hold the code on turbo. Reset the
    Genisis (megadrive). Immediatly after you reset the Genesis (the screen is
    black) hold down the button that you designated to be the one with the code.
    When the Sega logo appears you should hear an evil fanfare. Now let go of
    the button. Then you can do the last part of the configuration code if you
    want to (hold down C & START when you select your quest). Go to a battle
    and choose the attack or magic option. When you're able to move the cursor
    around to choose somebody, hold down START and press A. A little box should
    come up in the upper right corner. Then you can change the numbers in the
    box. The game will freeze if you press "B" anytime the numbers are in the
    corner and sometimes (but not often) your character will lose their weapon
    -MAKE SURE EVERYBODY HAS THEIR WEAPONS BEFORE SAVING. When you're out of
    the battle you can walk on anything except rivers if you hold down "B"
    (this allows you to do plenty of things such as get those treasure chests
    in the Prism Flower Battle {valkerie} and outside Mitula's Shrine {shining
    ball}). 
    
    0=attack any character: Once you select this more numbers will come up
    (0 and 159). Here are the characters numbers: 
    
    0-Bowie
    1-Sarah
    2-Chester
    3-Jaha
    4-Kazin
    5-Slade
    6-Kiwi
    7-Peter
    8-May
    9-Gerhalt
    10-Luke
    11-Rohde
    12-Rick
    13-Elric
    14-Erik
    15-Karna
    16-Randolf
    17-Tyrin
    18-Janet
    19-Higins
    20-Skreech
    21-Taya
    22-Frayja
    23-Jaro
    24-Gyan
    25-Sheela
    26-Zynk
    27-Chaz
    28-Lemon
    29-Claude
    128-Boss of the battle 
    
    The enemies numbers vary and the game will freeze if you select a number
    which no one occupies. 
    
    1=Cast any spell on any character: Once you select this more numbers will
    come up (1-4): these signify the level of the spell. After you select
    one of those numbers, more numbers will come up (0-42): these are all the
    spells. After you chose the spell, more numbers will come up (0-159):
    these are the character numbers again. I just listed the characters
    numbers above, the spell level is obvious (1,2,3, or 4). Here are the
    numbers of the spells and what each on does. 
    
    0-Heal (heals one person)
    1-Aura (heals multiple people)
    2-Detox (cures people)
    3-Boost (Defence and agility are raised)
    4-Slow (Defence and agility are decreased)
    5-Attack (Attack raised)
    6-Dispel (makes person unable to perform spells)
    7-Muddle (confuses enemy)
    8-Desoul (instantly kills enemy)
    9-Sleep (puts opponent to sleep)
    10-Egress (escapes from battle)
    11-Blaze (fire attack)
    12-Freeze (ice attack)
    13-Bolt (lightning attack)
    14-Blast (air attack)
    15-Demon Smile (absorbs magic points)
    16-Healin (Heals one person)
    17-Belch out flames (self explanitory-weak version)
    18-Blew out a snowstorm (self explanitory)
    19-Demon Breath (Zeon's magic)
    20-Power (attack boosted permenantly)
    21-Guard (defence boosted permenantly)
    22-Speed (agility boosted permenantly)
    23-Idaten (movement range increased permenantly)
    24-Health (hit points raised permentantly)
    25-B. Rock (Burst Rock - from Geshp's Battle)
    26-Laser (I have no idea)
    27-Katon (fire attack)
    28-Raijin (lightning attack)
    29-Dao (elemental earth attack)
    30-Apollo (elemental fire attack)
    31-Neptun (elemental rain attack)
    32-Atlas (giant fists pound enemy)
    33-Powder (I have no idea)
    34-G. Tear (recovers magic points)
    35-Hanny (magic points increased permenantly)
    36-Brave (level increased permenantly)
    37-F. Ball (fire attack)
    38-Brezad (ice attack)
    39-Thunder (lightning attack)
    40-Aqua Breath (bubble attack)
    41-Belch out flames (self explanitory-strong version)
    42-Shine (recovers magic points)
    
    If you select a level of a spell that doesn't exist (eg level 4 DAO)
    a fairy will come and attack the enemy instead. 
    
    2=Use any item on any character: Once you select this, more numbers
    will come up (0-127): these are the items. After you choose your item,
    more numbers will come up (0-159): these are the characters. After you
    choose your character, more numbers will come up (0-3): I have no idea
    what these numbers (0-3) do. You know the characters from before so
    here are all the items and what they do: 
    
    0-Medical herb (heal's one person)
    1-Healing seed (heal's one person)
    2-Healing drop (heal's one person)
    3-Antidote (cures poison)
    4-Angel wing (escapes from battle)
    5-Fairy powder (cures poison, sleep, etc.)
    6-Healing water (heal's one person)
    7-Fairy tear (recovers magic points)
    8-Healing rain (Heals everybody)
    9-Power water (attack boosted permenantly)
    10-Protect milk (defence boosted permenantly)
    11-Quick chicken (agility boosted permenantly)
    12-Running pimento (movement range increased permenantly)
    13-Cheerful bread (hit points increased permenantly)
    14-Bright honey (magic points increased permenantly)
    15-Brave apple (level increased permenantly)
    16-Shining ball (fire attack)
    17-Blizzard (ice attack)
    18-Holy thunder (super attack)
    19-Power ring (attack boosted)
    20-Protect ring (agility, defence boosted)
    21-Quick ring (no effect)
    22-Running ring (no effect)
    23-White ring (aura 2)
    24-Black ring (blaze 2)
    25-Evil ring (bolt 2)
    26-Leather glove (no effect)
    27-Power glove (no effect)
    28-Brass knuckles (no effect)
    29-Iron knuckles (no effect)
    30-Misty knuckles (drain's magic points)
    31-Giant knuckles (muddle 1)
    32-Evil knuckles (no effect)
    33-Short axe (no effect)
    34-Hand axe (no effect)
    35-Middle axe (no effect)
    36-Power axe (no effect)
    37-Battle axe (no effect)
    38-Large axe (no effect)
    39-Great axe (no effect)
    40-Heat axe (blaze 2)
    41-Atlas axe (blaze 3)
    42-Ground axe (no effect)
    43-Rune axe (detox 1)
    44-Evil axe (no effect)
    45-Wooden arrow (no effect)
    46-Iron arrow (no effect)
    47-Steel arrow (no effect)
    48-Robin arrow (no effect)
    49-Assualt shell (no effect)
    50-Great shot (no effect)
    51-Nazca Cannon (no effect)
    52-Buster shot (no effect)
    53-Hyper Cannon (no effect)
    54-Grand Cannon (muddle 1)
    55-Evil shot (no effect)
    56-Wooden stick (no effect)
    57-Short sword (no effect)
    58-Middle sword (no effect)
    59-Long sword (no effect)
    60-Steel sword (no effect)
    61-Achilles sword (no effect)
    62-Broad sword (no effect)
    63-Buster sword (no effect)
    64-Great sword (no effect)
    65-Critical sword (no effect)
    66-Battle sword (no effect)
    67-Force sword (no effect)
    68-Counter sword (no effect)
    69-Levanter (blaze 3)
    70-Dark sword (desoul 1)
    71-Wooden sword (no effect)
    72-Short spear (no effect)
    73-Bronze lance (no effect)
    74-Spear (no effect)
    75-Steel lance (no effect)
    76-Pwer spear (no effect)
    77-Heavy lance (no effect)
    78-Javelin (no effect)
    79-Chrome lance (no effect)
    80-Valkerie (attack boosted)
    81-Holy lance (heal 1)
    82- Mist javelin (no effect)
    83-Halberd (bolt 1)
    84-Evil lance (no effect)
    85-Wooden rod (no effect)
    86-Short rod (no effect)
    87-Bronze rod (no effect)
    88-Iron rod (no effect)
    89-Power stick (no effect)
    90-Flail (no effect)
    91-Guardian staff (no effect)
    92-Indra staff (steals magic points)
    93-Mage staff (blaze 2)
    94-Wish staff (attack boosted)
    95-Great rod (no effect)
    96-Supply staff (removes opponents magic points)
    97-Holy staff (no effect)
    98-Freeze staff (freeze 2)
    99-Goddess staff (aura 2)
    100-Mystery staff (no effect)
    101-Demon rod (steals magic points)
    102-Iron rod (blaze 3)
    103-Short knife (no effect)
    104-Dagger (no effect)
    105-Knife (no effect)
    106-Thieve's knife (no effect)
    107-Katana (no effect)
    108-Ninja Katana (no effect)
    109-Gisarme (no effect)
    110-Taros sword (bolt 2)
    111-Right of hope (restores everybody's magic points)
    112-Wooden panel (no effect)
    113-Sky orb (no effect)
    114-Cannon (no effect)
    115-Dry stone (no effect)
    116-Dinamite (no effect)
    117-Arm of golem (no effect)
    118-Pegasus wing (no effect)
    119-Warrior pride (no effect)
    120-Silver tank (no effect)
    121-Secret book (no effect)
    122-Vigor ball (no effect)
    123-Mithral (no effect)
    124-Life ring (no effect)
    125-Cotton balloon (no effect)
    126-Chirrup sandels (no effect)
    127-Empty (no effect) 
    
    3=shows images of surrounding enemies (this one is self-explanitory) 
    
    4=make characters explode: It makes the character explode and injures
    characters surrounding the target 
    
    5=special message (self-explanitory) 
    
    6=Prism Laser: Affects movement. For an example you could walk on
    anything or you wouldn't be able to move. 
    
    You can save whenever you want using these codes.
    
    ------------------------------------------------------------------------- 
    
    2) Battle Select: Okay, first of all program into your controller UP,
    DOWN, UP, DOWN, LEFT, RIGHT, LEFT, RIGHT, UP, RIGHT, DOWN, LEFT, B, C,
    B, C, B, C. Then put the button you designated to be the one containing
    the code on turbo. Reset the Genisis. Immediatly hold down the button that
    contains the turboed code (the screen is black). When the Sega logo appears
    you should hear an evil fanfare. Release the button. The screen will turn
    black with a blue square contaning numbers in the top right corner (0-49).
    THIS PART IS OPTIONAL: IF YOU WANT PEOPLE TO GO AUTOMATICALLY UP LEVELS
    PRESS BE AND THEN TAP "A". PRESS "B" TO CONTINUE. After you enter a number,
    another blue square with numbers will appear (0-1). After you choose a
    number here, another blue square with numbers will appear (0-999/0-1).
    After you chose your numbers you will start at a battle. I know that the
    first blue square with numbers (0-49) is the battles. I have no idea what
    the other one's do. You start with all of the characters when you do this
    code. Here are the battles: 
    
    0-Secret boss battle
    1-Gizmo battle
    2-Battle from Granseal to Yeel
    3-Battle from Yeel to Hawel's house
    4-Battle with first encounter of Lemon
    5-Battle to get jewel of light
    6-Battle from Galam to Granseal
    7-Battle with King Galam (first encounter)
    8-Battle to save trapped man
    9-Battle from the new Granseal to Ribble
    10-Battle with power ring
    11-Battle in Cavern of Darkness (Hodgoblin)
    12-Battle after Oddler is introduced (to Bedoe)
    13-Battle after exiting from Bedeo (Gerhalt joins here)
    14-Battle to ruins where Petro's grandfather lives
    15-Battle in shrine south of Ribble
    16-Battle againt Kraken
    17-Battle to Taros's shrine
    18-Battle againt Taros
    19-Battle from the Elven Village to the pond where Elric is.
    20-Battle where you save Elric
    21-Battle in Devil's Tail
    22-Chestboard battle
    23-Battle against Willard
    24-Battle right before Rohde joins
    25-Battle in cave between South and North Parmecia
    26-Battle where you meet Gesph and Higins
    27-First battle at the place where Jaro joins
    28-Battle at bridge, where you meet Cameela
    29-Battle in front of Mitula's Shrine
    30-Battle against Zalbard
    31-Battle in Palacon village, meet Geshp again
    32-Battle where you get Jaro
    33-Battle in Moun
    34-Battle against Cameela
    35-First battle after returned to Grans Island
    36-Battle with prism flowers
    37-Battle against Red Baron
    38-Battle against Geshp
    39-battle where Hydra wants to defeat you to become a greater devil
    40-Battle against Odd Eye
    41-Battle up the tower
    42-Battle against King Galam (2nd encounter)
    43-Battle against Zeon
    44-Secret battle in forest
    45-Empty
    46-Empty
    47-Empty
    48-Empty
    49-Empty
    
    When you're in a battle you can do all the battle options from the first
    code (the one at the top of the page). In battle select if you cast egress
    you will come to the chruch commands (cure, raise, promote, save), DO NOT
    SAVE; it will save mess up the game in the first position. After that if
    you exit the chuch commands you will be able to choose a shop number
    (0-100). These are the shops in the game plus other bonus shops that
    contain everything in the game, if you choose a number that doesn't exist,
    the Genesis will freeze. After that the normal commands will come up
    (member, magic, item, search). After you exit from those, the caravan
    commands will come up (join, depot, item, status). If you exit the
    caravan commands, you will be able to choose a battle again. Sometimes
    you'll be able to press "B" again here and tap "A" again (when it doesn't
    work the second time around it won't do anything or your Genesis will
    freeze). 
    
    ------------------------------------------------------------------------- 
    
    3) Start anywhere in the game: Okay, first of all program into the
    controller UP, UP, DOWN, DOWN, LEFT, RIGHT, UP, RIGHT, DOWN, LEFT, B,
    C, C, B, B, A, A, B. Then put the button that you designated to be the
    one with the code on turbo. Reset the genisis. Immediatly hold down the
    button that you designated to be the one with the code (the screen is black).
    When the Sega logo appears you should hear an evil fanfare. Release the
    button. The screen will turn black with a blue square contaning numbers in
    the top right corner (0-56). After you enter a number another blue square
    with numbers will appear (0-999/0-1). Select one of those numbers and you
    will start your quest in the middle of the game. I'm don't know how the
    numbers operate, they just do. Also, the only character you start the game
    with is Bowie. You can walk over anything by holding down "B" as youy move.
    If you die, you'll either start where you started with the code, or you'll
    be transported to an unwalkable territory outside Mitula's Shrine. I you
    get transported to Mitula's Shrine just hold down "B" and walk to land.
    In battles, you can use the Battle Options listed at the top of the page.
    You can save here, but it will record over the game in the first position. 
    
    ------------------------------------------------------------------------- 
    
    4) Control the evade, heavy attack, double attack, and counter attack:
    This one just happens by itself about 40% of the time that you put in the
    first code I told you about. What will happen is right before your about
    to attack/use magic, those "yes or no heads" appear. The first one that
    appears controls evade. The second one that appears controls heavy attacks.
    The third one that appears controls double attacks. And finally the
    fourth one that appears controls counter attacks. 
    
    Finally, that's all the codes. If you find out something that I don't
    know how to do (what 0-3 means in the item select, what B. Rock does,
    what Laser does, what Powder does, and what Fairy Powder does, how the
    numbers operate in the start anywhere code, what the numbers in the
    second two squares of the battle select code do, anything secrets you
    find within these codes), please let me know. Please give me credit for
    this. You also might be able to do these codes without the special
    accessories. I've tried to find out how, but I couldn't. 
    Note: I didn't say you CAN I said you MIGHT be able to do them without
    specail accessories. 
    
    You're welcome.
    
    From Mark Arnold
    
    If you need any more help e-mail me at arnoldb@mail.minet.ca
    
    ______________________________________________________________________________
    ____iv. Secret Villages_______________________________________________________
    
    As far as I know, there are only two secret villages: the Dwarven Town on
    Grans Island, and the Elven Town in South Parmecia. Neither of these are very
    difficult to reach.
    
    :::::: The Elven Town ::::::
    
    After you get the Caravan, you travel along the dried up river to reach Creed.
    As you come off the river, there is the little cave with the sick dwarf. To
    the left of this is a clump of bushes. One square of this is a lot lighter,
    this is where the village is.
    
    To the east side of the village is a game-within-the-game. It's basically a
    battle with one main monster who creates more monsters. Kill the main one
    and the battle ends. Your time to complete the fight is recorded and added
    to the list of times. It's tough to beat, but it's good for a laugh. To get
    there, go clockwise around the outside of the houses and then when you've
    got the mithril in the bottom-right, follow the 2-hole clearing through to
    the right and you're there. 
    
    There is also a quicker route to get to it, which can be seen in a map on my
    site at http://shining.zophar.net/shf2/
    
    
    :::::: The Dwarven Town ::::::
    
    To get into this one, you need the Dry Stone. At one point in the river,
    north of Galam, there is an odd-looking section, where the river is 'dented'
    in both sides: use the Dry Stone here.
    
    The dwarves here can use your Mithril (for a fee of 5000G) to make you some
    fairly impressive weapons!
    
    ______________________________________________________________________________
    _____v. Misc Secrets__________________________________________________________
    
    Some of these cheats will make you wish you had a Japanese Version of the
    game! Well, now you can... just have a look at the ROMs & Emulation Page on my
    site to download a copy. 
    
    ::::::: Reduce Spell Damage ::::::
    
    (Japanese Version Only)
    Press down, right, left, up & then down again when  the enemy starts to use
    the magic attack. It will reduce the magic attack by 90% on Peter and 80% on
    the others.
    
    
    :::::: Increase Stats by 250 ::::::
    
    (Japanese Version Only)
    You must have 99 experience points, then get muddled by LV2 Muddle, because
    LV 1 only decreases accuracy, and 2 makes you crazy. Then, the character must
    attack one of your own guys, and HIT (not miss. I suggest that you "Quit" just
    after being muddled, then try until it hits.) then you'll get a new level, and
    stats will increase by 250! 
    
    
    :::::: Avoid all Attacks ::::::
    
    (Japanese Version Only)
    When your character is being attacked, press Right and C. The enemy will get
    2 attacks and you will counter, but they will all miss.
    
    
    :::::: Fairy Woods Bonus Stage ::::::
    
    To the east side of the Elven Village is a game-within-the-game. It's
    basically a battle with one main monster who creates more monsters. Kill
    the main one and the battle ends. Your time to complete the fight is recorded
    and added to the list of times. It's tough to beat, but it's good for a
    laugh. To get there, go clockwise around the outside of the houses and then
    when you've got the mithril in the bottom-right, follow the 2-hole clearing
    through to the right and you're there. The route is different in the Japanese
    version of the game.
    
    
    :::::: Secret Final Battle ::::::
    
    After the battle against Zeon, when you've completed the game, watch the
    end sequence and wait for the last screen, a picture of the two jewels.
    Wait about 5 mins after this, and a box will appear that says 'And more...'
    ...press C and you'll be whisked away to a secret battle, where you'll have
    to kill all the Greater Devils, Zeon and a few other characters. If you look
    at the map of this battle, you'll see that it's in the shape of Sonic the
    Hedgehog!
    
    
    
    ==============================================================================
    > >  8.  F I N A L   W O R D S
    ==============================================================================
    ______________________________________________________________________________
    _____i. Credits_______________________________________________________________
    
    So many people have contributed to my Shining Force 2 site over the last 5
    years, too many to list here (this FAQ is already massive in filesize!). So,
    if you want to read the credits, for all contributions large and small, please
    visit the credits page of my site:
    
    http://shining.zophar.net/shf2/pages/credits.html
    
    There are a few people without whom my site (and therefore this FAQ) would not
    have happened. 
    
    SirFil
    Without you, I'd never have found the Pegasus Wing, and might not have even
    considered making a Shining Force 2 website. Thanks for your support and
    friendship over the years man, you're a star!
    
    Dragonfire, Classicgaming and Zophar's Domain
    My site moved around a lot over the years, but these are the places it lived
    longest. 
    
    Lee
    Corny, I know, but my bloke deserves a mention, for putting up with me
    spending hours in front of my PC typing this thing up, and helping me with
    my collection - and life in general. Thanks love!
    
    Of course I'd also like to thank Sega, Climax and Camelot for all their
    work on the series, without which none of these FAQs would exist!
    
    Finally, thanks to everyone who has visited and contributed to my site
    over the last 5 years. Without an audience, a site is pointless. 
    
    ______________________________________________________________________________
    ____ii. Using this FAQ________________________________________________________
    
    If you would like to use this FAQ on your site, you are free to do so, however
    please do not modify it in any way. If you want to use information from it, 
    please include a link back to my site at:
    
    http://shining.zophar.net/shf2/
    
    If you could send me an email to say where you're using it, that would be
    great too. Mails to: moogie@shining-force.co.uk
    
    Please do not try to pass this FAQ off as your own work, these sort of things
    have happened before and they upset me. I believe in credit where credit is
    due, as you can see from the above section and credits page on my site.  
    
    This FAQ is not to be sold or distributed with merchandise, but may be 
    distributed freely provided it remains unedited. If you wish to sell this FAQ,
    don't you think some of that money should come my way?!
    
    ______________________________________________________________________________
    ___iii. Copyright_____________________________________________________________
    
    This document is copyright (c) 1996-2001 Miss Mariska J. Nielsen
    
    "Shining Force II" and materials thereof are copyright of Sega Enterprises. 
    No breach of copyright is intended, this document is for the personal use of
    fans.
    
    ______________________________________________________________________________
    ____iv. Revision History______________________________________________________
    
    This whole FAQ was completely revamped at the start of March 2001. 
    The Revision History will begin when I start revising this release of the FAQ.
    
    ______________________________________________________________________________
    _____v. Goodbye!______________________________________________________________
    
    Many thanks for downloading this FAQ. I hope you have found it useful while
    playing the game. If you notice any glaring mistakes or omissions, please do
    drop me a line at moogie@shining-force.co.uk and I'll endevour to update.
    
    The information contained within this FAQ can be found at:
    http://shining.zophar.net/shf2
    in a prettier format with nice pictures, maps etc. Do have a look if you have
    the time!
    
    May the Powers of Light be always with you!
    
    Lady Moogie G.o.a.t.S.*
    (* Goddess of all things Shining)
    ______________________________________________________________________________