Moogie's Ultimate Shining Force 2 FAQ v2.0

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FAQ Author:      Mariska "Moogie" Nielsen
Author's Email:  moogie@shining-force.co.uk
First Release:   05 May 1996
This Release:    18 March 2001 
Website for FAQ: http://shining.zophar.net
Game:            Shining Force II
System:          Sega Genesis/Mega Drive
Game Released:   01 October 1993
Genre:           Strategy Role Playing Game (RPG)

==============================================================================
> >   F A Q   C O N T E N T S
==============================================================================

1. Introduction
     i. The Shining Force Series
    ii. Storyline
   iii. Gameplay [see also 6.iv : Instruction Manual]

2. Characters
     i. Character Classes
    ii. Brief playable character list
   iii. In-depth playable character details
    iv. Battle Monsters
     v. NPCs and Devils

3. Items [includes their locations]
     i. Restoring Items
    ii. Boosting Items 
   iii. Rings and Accessories
    iv. Battle Items
     v. Promotion Items
    vi. Important Items
   vii. Mithril

4. Weapons
     i. Swords
    ii. Spears and Lances
   iii. Axes
    iv. Rods, Staves and Sticks
     v. Arrows and Missiles
    vi. Daggers and Knives
   vii. Gloves and Knuckles
  viii. Mithril Weapons

5. Spells
     i. Levels for Learning Spells
    ii. Spell Details

6. Main Guide
     i. Full Walkthrough
    ii. Frequently Asked Questions (FAQs)
   iii. Strategies
    iv. Instruction Manual

7. Secrets
     i. Game Cheats
    ii. Game Genie Codes
   iii. Special Codes
    iv. Secret Villages
     v. Misc. Secrets

8. Final Words
     i. Credits
    ii. Using this FAQ
   iii. Copyright
    iv. Revision History
     v. Goodbye!


==============================================================================
> >  1.  I N T R O D U C T I O N
==============================================================================
______________________________________________________________________________
_____i. The Shining Force Series______________________________________________

The Shining Force series began back in March of 1991 with the Genesis/Mega
Drive game, "Shining in the Darkness", and has gone from strength to strength
producing a massive following for the 13 games in the series. The games vary
in terms of style of play, but are all classics in their own right. Shining
Force II was perhaps the finest RPG on Sega's 16-bit flagship, and rightly so.
I could talk about these games forever, but rather than doing that here, you 
could just pop along to my site at http://shining.zophar.net to find out more.

______________________________________________________________________________
____ii. Storyline_____________________________________________________________

The citizens of Granseal are hard at work. Inside the castle grounds, the
centaurs concentrate on jousting and target practice while the spellcasters
compare teleportation and healing spells. Granseal isn't at war, but there
has been trouble with monsters on the outskirts of the kingdom, and the
king has ordered troops to sweep the area and drive the creatures away.

All notice the thunderclouds that gather above the castle. Not only is rain
unusual for the season, but the storm does not look to be an ordinary one.

The storm is a harbinger of coming events - events which will change
Granseal and its neighboring kingdoms forever. An ancient evil has broken
free, and is spreading over the land of Rune, devastating all that it
touches. Is there anyone, or anything, that can stop it? Start the
adventure and find out!

[Taken from the Shining Force II instruction manual, (c) Sega Enterprises Ltd]

______________________________________________________________________________
___iii. Gameplay______________________________________________________________

The style of gameplay in Shining Force II is what makes the game so wonderful.
Although the graphics and sound are really quite nice (for a 16-bit machine),
the game involves a lot of tactical planning, and I love it!

There are 4 main play modes in the game:
   1. Storyline Mode    - all you need do is watch what's happening and press
                          A or C to keep them talking.
   2. Wandering Mode    - walk around the main map to reach a new town or find
                          items or battles.
   3. Town Mode         - enter a town to meet new characters, buy new weapons
                          and items etc, and let the story unfold as you talk
                          to the townspeople.
   4. Battle Mode       - the game switches to a set-size map, where your team
                          and the evil hordes of monsters do battle, in a turn
                          based strategic way.

For details of the control method etc, please refer to section 6.iv for the
game's instruction manual.


==============================================================================
> >  2.  C H A R A C T E R S
==============================================================================
______________________________________________________________________________
_____i. Character Classes_____________________________________________________

ACHR    Archer
BDBT    Bird Battler (promoted form of BDMN)
BDMN    Birdman
BWNT    Bow Knight (promoted form of RNGR)
BRGN    Brass Gunner (ACHRs become this when promoted with the Silver Tank)
BRN     Baron (WARRs become this when promoted with the Warrior Pride)
GLDT    Gladiator (promoted form of WARR)
GLM     Golem
HERO    Hero (promoted form of SDMN)
KNTE    Knight 
MAGE    Mage
MMNK    Master Monk (PRSTs become this when promoted with the Vigor Ball)
MNST    Monster (Promoted form of TORT)
NINJ    Ninja (promoted form of THIF)
PGNT    Pegasus Knight (KNTEs become this when promoted with the Pegasus Wing)
PHNK    Phoenix
PHNX    Phoenix (promoted form of PHNK)
PLDN    Paladin (Promoted form of KNTE)
PRST    Priest
RBT     Robot
RDBN    Red Baron
RNGR    Ranger
SDMN    Swordsman
SNIP    Sniper (promoted form of ACHR)
SORC    Sorcerer (MAGEs become this when promoted with the Secret Book)
THIF    Thief
TORT    Tortoise
VICR    Vicar (promoted form of PRST)
WARR    Warrior
WIZ     Wizard (promoted form of MAGE)
WFBR    Wolf Baron (promoted form of WFMN)
WFMN    Wolf Man
               
______________________________________________________________________________
____ii. Brief Character List__________________________________________________

Name:     Class:  Promotion:     Location: 
Bowie     SDMN    HERO           Leader of the Force 
Sarah     PRST    VICR or MMNK   Joins in Granseal  
Chester   KNTE    PLDN or PGNT   Joins in Granseal 
Jaha      WARR    GLDT or BRN    Joins before you leave Granseal 
Kazin     MAGE    WIZ  or SORC   Joins at Hawel's House 
Slade     THIF    NINJ           Joins at Galam Jail 
Kiwi      TORT    MNST           Joins in Granseal after Galam's attack 
Peter     PHNK    PHNX           Joins at New Granseal on Parmecia 
May       RNGR    BWNT           Joins in Ribble 
Gerhalt   WFMN    WFBR           Joins in Polca after you've been to Bedoe 
Luke      BDMN    BDBT           Joins when you leave Polca 
Rohde     BRGN    ----           Tags along in Hassan, joins at North Cliff
Rick      KNTE    PLDN or PGNT   Joins in Hassan when you've fought Taros 
Elric     ACHR    SNIP or BRGN   Joins at the Harpy Pool 
Eric      KNTE    PLDN or PGNT   Joins at Creed's*
Karna     PRST    VICR or MMNK   Joins at Creed's*
Randolf   WARR    GLDT or BRN    Joins at Creed's* 
Tyrin     MAGE    WIZ  or SORC   Joins at Creed's*
Janet     ACHR    SNIP or BRGN   Joins when you leave New Granseal to go North 
Higins    PLDN    ----           Joins on the way to Pacalon 
Taya      SORC    ----           Joins at Mitula's Sanctuary 
Skreech   BDBT    ----           Joins in Tristan 
Frayja    VICR    ----           Tags along before Moun and joins in Moun 
Jaro      PGNT    ----           Joins in the battle to Moun 
Gyan      GLDT    ----           Joins in the tunnels under Moun 
Sheela    MMNK    ----           Joins in the Monastery/Dojo on Grans 
Zynk      RBT     ----           Joins in Roft when Petro dies 
Claude    GLM     ----           Joins in the Magic Tunnel 
Chaz      WIZ     ----           Joins in tunnels under Yeel 
Lemon     RDBN    ----           Joins in Yeel or at the Devil's Head Statue 

* Creed offers allows you to choose one of four characters from Desktop
Kingdom. Those you leave behind can be recruited later in the game when you
have the Sky Orb (just return to Creed's Mansion and they'll be there).

______________________________________________________________________________
___iii. In-depth playable character details___________________________________
------------------------------------------------------------------------------
 1. BOWIE       Class: SDMN
            Promotion: HERO   
                 Race: Human
              Weapons: Swords
               Spells: Egress, Bolt
        Initial Stats: LV:1 HP:12 MP:8 AT:9 DF:4 AG:4 MV:6 
       Initial Weapon: Wooden Sword 
        Initial Magic: Egress 1
Bowie is the character you play as and leader of the Shining Force. You can
name him what you like, as Bowie is just his default name. He starts out in
the game as a rather young looking Swordsman, as the picture on the left shows.
However, after promotion to Hero status he looks a lot older. He can use magic,
though he only has 2 spells. The only weapons he can use are swords. An
unlikely Hero at first, he'll soon prove his true strength if you remember that
he needs to fight too, not just stand in the back hoping that he won't be
killed. Of course you must protect him - if he dies, the Force retreats (and
you lose half your money) - but he can end up very strong if you use him!
------------------------------------------------------------------------------
 2. SARAH       Class: PRST
            Promotion: VICR or MMNK    
                 Race: Elf
              Weapons: Rods, Staves and Sticks
               Spells: Heal, Detox, Blast, Slow
        Initial Stats: LV:1 HP:11 MP:10 AT:9 DF:5 AG:5 MV:5
       Initial Weapon: Wooden Rod
        Initial Magic: Heal 1
Sarah is one of Bowie's school friends from the town of Granseal. She's a
Priest and therefore uses healing spells, with one exception - Blast. Her
weapons are not very powerful for attacking, which can lead to her becoming
weak, but I recommend that you keep using her as with the Vigor Ball she can
have a special promotion to Master Monk. She'll have the same spells as she
would have had as a Vicar, but the Master Monk weapons are far more powerful
and by making her cast a Heal spell every move she soon gains levels. It's
not uncommon to end up with a level 99 Master Monk. You won't believe how
strong she can really be until you try her!
------------------------------------------------------------------------------
 3. CHESTER     Class: KNTE
            Promotion: PLDN or PGNT
                 Race: Centaur
              Weapons: Spears and Lances
               Spells: None
        Initial Stats: LV:1 HP:11 MP:0 AT:8 DF:5 AG:7 MV:7
       Initial Weapon: Wooden Stick
        Initial Magic: None
Chester is one of Bowie's school friends from the town of Granseal. He's a
centaur and cannot use any Magic. He is quite strong, and certainly one of the
better Knights, he becomes even better when promoted with the Pegasus Wing to
Pegasus Knight. As a Paladin he is not quite as useful as having another
flier. His weapons for both promotions are the same, consisting mostly of
Lances and Spears. It's always a good idea to let him keep his spear when he
gets a lance, as the spear has a larger range of attack and can prove to be
useful still. While it can be annoying to have to wait to promote him (the
Pegasus Wing is in Pacalon, quite a way through the game) it is worth it to
see him with wings!
------------------------------------------------------------------------------
 4. JAHA        Class: WARR
            Promotion: GLDT or BRN
                 Race: Halfling
              Weapons: Axes and Swords
               Spells: None
        Initial Stats: LV:1 HP:9 MP:0 AT:14 DF:7 AG:4 MV:5
       Initial Weapon: Short Axe
        Initial Magic: None
Jaha is one of Bowie's school friends from the town of Granseal. He's a
warrior and cannot use any Magic. He is quite strong, and has a fairly good
defence. He becomes even better when promoted with the Warrior Pride to Baron.
As a Baron he can use swords as well as axes, making him more versatile he
will also gain a +1 to his MOV. If he misses a bit of the action he'll soon
drop behind. 
------------------------------------------------------------------------------
 5. KAZIN       Class: MAGE
            Promotion: WIZ or SORC
                 Race: Elf
              Weapons: Rods, Staves and Sticks
               Spells: Blaze,Muddle,Dispel,Desoul or Dao,Apollo,Neptun,Atlas
        Initial Stats: LV:1 HP:9 MP:0 AT:14 DF:7 AG:4 MV:5
       Initial Weapon: Short Axe
        Initial Magic: Blaze 1
When you first go to Yeel, Kazin the Mage takes you to see his master, Hawel,
but on arrival at his house the Force finds Hawel near death, muttering to
himself about the Tower. When his master dies, Kazin decides to join your
group to avenge the Hawel's death. His Promotion Item is the Secret Book. It
is often hard to decide whether to promote Kazin to Sorcerer or to Wizard,
because his Blaze spell is incredible at level 4, but ultimately it is up to
you to choose.
------------------------------------------------------------------------------
 6. SLADE       Class: THIF
            Promotion: NINJ
                 Race: Scaven
              Weapons: Daggers & Knives, Swords
               Spells: Katon, Raijin
        Initial Stats: LV:5 HP:12 MP:0 AT:14 DF:10 AG:10 MV:7
       Initial Weapon: Short Knife
        Initial Magic: None
Slade the Thief is the rat who started all the problems with which Rune is now
faced. We learn that he always steals from the rich to give to the poor, in
the style of the legendary Robin Hood, and when he found the Jewels of Light
and Evil he took them with good intent, unaware of the trouble he'd cause. He
helps you to escape from Galam Jail after you've been captured and then
decides to join in order to attempt to put the wrong things right. While he is
not very strong at the start of the game (many people seem to leave him out
later on because of this) he can be one of the toughest guys on the Force with
a little bit of work. After promotion, he is (in his own words) "Like a shadow
of the night: silent and deadly". He learns some very powerful spells and can
use an awesome weapon, the Gisarme, capable of cutting a monster in two and
killing them in that single blow! Certainly a character to work on!
------------------------------------------------------------------------------
 7. KIWI        Class: TORT
            Promotion: MNST
                 Race: Green Tortoise
              Weapons: None
               Spells: None
        Initial Stats: LV:7 HP:7 MP:0 AT:18 DF:23 AG:10 MV:5
       Initial Weapon: None
        Initial Magic: None
Far cuter before promotion, Kiwi can be found in Old Granseal when the animals
have been released from the pet shop. He's all alone and hungry in a little
house when you find him, so comfort him and give him a name and he'll join
you. His default name is Kiwi. His defence is high because of his protective
shell, but he is not very resistant to magic. His HP hardly ever increase,
though his defence makes up for this for a while. Though some seem to find
that he is good, I usually chuck him out first chance I get. By the end of the
game his defence is just about level with that of the other characters and his
HP doesn't seem to go much beyond 40, while the others are ranging from 70 to
well over 100. His attack isn't much to shout about either, and he can't even
use magic. Try using him as bait if you like :) His only saving grace IMHO is
that after promotion he can 'fly'.
------------------------------------------------------------------------------
 8. PETER       Class: PHNK
            Promotion: PHNX
                 Race: Phoenix
              Weapons: None
               Spells: None
        Initial Stats: LV:9 HP:22 MP:0 AT:26 DF:16 AG:12 MV:6
       Initial Weapon: None
        Initial Magic: None
Peter is a Phoenix who visits the town of New Granseal, only to be mocked by
the inhabitants. He cannot use magic. After speaking with the King he tags
along with the Force and is computer controlled until you have travelled to
Bedoe and spoken with the God Volcanon. Peter is certainly one of the more
powerful characters, easily gaining levels due to his strong attack. He
generally gains 2-3 HP per Level and 2 attack points. Despite his odd
appearence before promotion, he is unmatched by any of the Force. After
promotion to PHNX the land effect does not effect his movement and if he
dies he'll revive himself after the battle. Not only this, but it is clear
that he builds up a fire resistance, taking only half damage from Blaze etc.
------------------------------------------------------------------------------
 9. MAY         Class: RNGR
            Promotion: BWNT
                 Race: Centaur
              Weapons: Arrows and Missiles
               Spells: None
        Initial Stats: LV:10 HP:18 MP:0 AT:24 DF:13 AG:14 MV:6
       Initial Weapon: Wooden Arrow
        Initial Magic: None
After you've landed on Parmecia and fought the battle at North Cliff, you will
be snet out to make allies and trading partners. You'll find yourself in the
Town of Ribble, and once the people there realise you're not going to hurt
them, they'll all come out of hiding and you'll be free to go around the town.
Just south of the church you'll find May the Ranger who is willing to join the
Shining Force. 
------------------------------------------------------------------------------
10. GERHALT     Class: WFMN
            Promotion: WFBN
                 Race: Beastman
              Weapons: None
               Spells: None
        Initial Stats: LV:13 HP:23 MP:0 AT:35 DF:21 AG:21 MV:5
       Initial Weapon: None
        Initial Magic: None
Gerhalt is a Beast Man from Polca Village, who joins at the start of a battle
in his home town after realising that the townspeople had been deceived. He is
quite strong, though if he misses out on a single battle he can soon fall
behind. His movement range (5) is what limits his progress, so I recommend
that if you plan to use him until the end that you shoud use a Running Pimento
on him. After this he'll be a sure-fire permenant member of your team. After
he is promoted he becomes a full Wolf, leaving his human form behind forever. 
------------------------------------------------------------------------------
11. LUKE        Class: BDMN
            Promotion: BDBT
                 Race: Birdman
              Weapons: Swords
               Spells: None
        Initial Stats: LV:14 HP:30 MP:0 AT:26 DF:18 AG:23 MV:6
       Initial Weapon: Middle Sword
        Initial Magic: None
You'll meet Luke for the first time when you go to speak with King Bedoe and
Volcanon. He's a friend of Peter's. When you return to Polca and get the raft,
Luke will leave the town with you and then ask to join. 
------------------------------------------------------------------------------
12. ROHDE       Class: BRGN
            Promotion: ----
                 Race: Human
              Weapons: Arrows and Missiles
               Spells: None
        Initial Stats: LV:4 HP:34 MP:0 AT:55 DF:34 AG:23 MV:5
       Initial Weapon: Assault Shell
        Initial Magic: None
Dr. Rohde is a historian, living in the town of Hassan (see animation), and
only he can halp you get the caravan. But what does a boy like Bowie have that
would interest a historian? The Achilles Sword! When you have the Achilles
Sword, take it to Rohde and he'll tag along with the Force. Without him you
can't progress and fight the Taros. He'll join up as a member of the Force
when you clear the rocks at North Cliff. He'll use the Cannon as a weapon and
become a Brass Gunner.
------------------------------------------------------------------------------
13. RICK        Class: KNTE
            Promotion: PLDN or PGNT
                 Race: Centaur
              Weapons: Spears and Lances
               Spells: None
        Initial Stats: LV:19 HP:34 MP:0 AT:43 DF:28 AG:29 MV:7
       Initial Weapon: Power Spear
        Initial Magic: None
Rick the Knight may look young, but when kitted up with a decent weapon, he
can kick major Devil butt! When you've fought the Taros and found the Caravan,
return to Hassan and you'll meet this unlikely looking soldier, who rushes at
you and asks to join with great enthusiasm. The Pegasus Wing is his Promotion
Item.
------------------------------------------------------------------------------
14. ELRIC       Class: ACHR
            Promotion: SNIP or BRGN
                 Race: Elf
              Weapons: Arrows and Missiles
               Spells: None
        Initial Stats: LV:21 HP:37 MP:0 AT:40 DF:25 AG:25 MV:5
       Initial Weapon: Steel Arrow
        Initial Magic: None
On your way to Creed's Mansion, you'll sto by the Elven Town. Here you'll hear
that a young elf, Elric is missing. When you reach the passage to Creed's
Mansion, Oddler will say he hears someone crying for help, you follow him into
a small area where there is a pool. In this pool you'll find Elric, however
saving him isn't as easy as you might think, as the pool belongs to the Harpy
and she's not gonna let her meal go without a fight! Once you've defeated the
monsters, Elric will join up in gratitude. His special promotion item is the
Silver Tank.
------------------------------------------------------------------------------
15. ERIC        Class: KNTE
            Promotion: PLDN or PGNT
                 Race: Centaur
              Weapons: Spears and Lances
               Spells: None
        Initial Stats: LV:24 HP:53 MP:0 AT:48 DF:29 AG:28 MV:7
       Initial Weapon: Steel Lance
        Initial Magic: None
After you've spoken to Creed and Evil Spirit, you can choose one of 4
characters. Eric the Knight is one of these. If you don't pick him, you can
recruit him if, after Frayja joins, you go back to Creed's mansion. His
Promotion Item is the Pegasus Wing. It has been suggested that Eric is the 
same Eric as in Sword of Hajya. When you meet him in Desktop Kingdom he tells
you how he was on a quest for a magic sword...
------------------------------------------------------------------------------
16. KARNA       Class: PRST
            Promotion: VICR or MMNK
                 Race: Human
              Weapons: Rods, Staves and Sticks
               Spells: Heal, Blast, Boost, Aura
        Initial Stats: LV:24 HP:43 MP:51 AT:40 DF:25 AG:27 MV:5
       Initial Weapon: Power Stick
        Initial Magic: Heal 3, Blast 2, Boost 1
Karna is one of the four characters you can choose from at Creed's Mansion,
however if you don't choose her, you can return when you have the Sky Orb to
get her and the other 2 your tured down. She's a Priest and therefore uses
healing spells, with one exception - Blast. Her weapons are not very powerful
for attacking, which can lead to her becoming weak, but I recommend that you
keep using her as with the Vigor Ball she can have a special promotion to
Master Monk. She'll have the same spells as she would have had as a Vicar, but
the Master Monk weapons are far more powerful and by making her cast a Heal or
Aura spell every move she soon gains levels. It's not uncommon to end up with
a level 99 Master Monk. You won't believe how strong she can really be until
you try her!
------------------------------------------------------------------------------
17. RANDOLF     Class: WARR
            Promotion: GLDT or BRN
                 Race: Dwarf
              Weapons: Axes and Swords
               Spells: None
        Initial Stats: LV:24 HP:38 MP:0 AT:52 DF:40 AG:27 MV:5
       Initial Weapon: Power Axe
        Initial Magic: None
After you've spoken to Creed and Evil Spirit, you can choose one of 4
characters to aid you in your quest. Randolf the Warrior is one of these, he
was also the leader of the people on Floor World. If you don't pick him, you
can recruit him if, after you get the Sky Orb, you go back to Creed's mansion.
His promotion item is the warrior pride. While Karna is usually considered the
best to choose of the four, Randolf should not be underestimated, he is a
strong warrior and a valuable asset to your Force. If promoted to Baron he
gains +1 to his movement.
------------------------------------------------------------------------------
18. TYRIN       Class: MAGE
            Promotion: WIZ or SORC
                 Race: Elf
              Weapons: Rods, Staves and Sticks
               Spells: Blaze,Freeze,Sleep,Bolt or Dao,Apollo,Neptun,Atlas
        Initial Stats: LV:24 HP:29 MP:49 AT:36 DF:25 AG:30 MV:5
       Initial Weapon: Power Stick
        Initial Magic: Blaze 2, Freeze 2
After you've spoken to Creed and Evil Spirit, you can choose one of 4
characters to aid you in your quest. Tyrin the Mage is one of these, he was
also the leader of the people on Floor World. If you don't pick him, you can
recruit him if, after you get the Sky Orb, you go back to Creed's mansion. His
promotion item is the secret book. While Karna is usually considered the best
to choose of the four, Tyrin should not be underestimated, he can become a
strong spellcaster and a valuable asset to your Force.
------------------------------------------------------------------------------
19. JANET       Class: ACHR
            Promotion: SNIP or BRGN
                 Race: Elf
              Weapons: Arrows and Missiles
               Spells: None
        Initial Stats: LV:24 HP:35 MP:0 AT:41 DF:27 AG:29 MV:5
       Initial Weapon: Steel Arrow
        Initial Magic: None
When you return to Granseal to get the Dynamite to unblock the tunnel to the
north, Janet will see you as you leave. She'll tell you that she knows her
love, Elric, is with the Force. Astral at first thinks that she wants to take
Elric away, but she asks to join so that she can be with him again and makes
a useful addition to the Force. Her special promotion item is the Silver Tank.
------------------------------------------------------------------------------
20. HIGINS      Class: PLDN
            Promotion: ----
                 Race: Centaur
              Weapons: Spears and Lances
               Spells: None
        Initial Stats: LV:7 HP:51 MP:0 AT:57 DF:33 AG:31 MV:7
       Initial Weapon: Javelin
        Initial Magic: None
Higins is a Paladin from Pacalon, who left to find help for his city. He ran
into trouble with the Greater Devil Geshp and was almost possessed by another
gizmo, just like King Granseal and King Galam were. You'll see him when you
leave the town of Ketto, shortly after you arrive in North Parmecia. He'll be
knocked unconsious and when you complete battle 26, he'll join out of
gratitude for your saving his life.
------------------------------------------------------------------------------
21. TAYA        Class: SORC
            Promotion: ----
                 Race: Elf
              Weapons: Rods, Staves and Sticks
               Spells: Dao, Apollo, Neptun, Atlas
        Initial Stats: LV:11 HP:42 MP:57 AT:44 DF:31 AG:41 MV:5
       Initial Weapon: Indra Staff
        Initial Magic: Dao 1
Taya the Sorceress is at Mitula's Shrine. When you've beaten Zalbard and
spoken with Goddess Mitula, go through the doorway on the right and you should
see a statue. Search it and Taya will be restored to her normal form and will
tell you that Mitula wants her to go with you. Despite her great spells, she
has a weak defence and unless this is worked on soon she will not last through
much of a battle.
------------------------------------------------------------------------------
22. SKREECH     Class: BDBT
            Promotion: ----
                 Race: Birdman
              Weapons: Swords
               Spells: None
        Initial Stats: LV:11 HP:53 MP:0 AT:63 DF:38 AG:38 MV:6
       Initial Weapon: Great Sword
        Initial Magic: None
You'll first meet Skreech at Bedoe, when he is just a chick, and it seems you
make quite an impression on him there. Once you've spoken with King Bedoe and
God Volcanon, make sure you speak to the chick on the ledge outside the 3rd
floor. Then, when you are about to leave, wander around the bushes on the left
of the screen, stand imbetween two of them and a small bird will fall on you.
That's Skreech. His mother will thank you and he'll join later in the game, at
the town of Tristan, when you've spoken with Mitula and go to leave the town.
Remember, he will only join if you saved his life back at Bedoe. 
------------------------------------------------------------------------------
23. FRAYJA      Class: VICR
            Promotion: ----
                 Race: Human
              Weapons: Rods, Staves and Sticks
               Spells: Heal, Detox, Aura, Attack
        Initial Stats: LV:13 HP:53 MP:50 AT:55 DF:33 AG:37 MV:5
       Initial Weapon: Indra Staff
        Initial Magic: Heal 2, Detox 2
Frayja the Vicar is in Pacalon Castle the first time you meet him. He's
feeling terribly guilty about something he's done. It turns out that a small
town on the north-west coast of Parmecia is the only thing blocking the Devil
Army from invading the mainland, and Frayja was the one who had to make the
choice to lock it's gate, and it's people inside to prevent a massive loss of
life. It was the lesser of two evils, but evil none-the less, and all he can
do is feel sorry for his sin. When you return to Pacalon after having been to
see Mitula, he'll go with you to Moun, to see if there are any survivors. Once
he has opened the gate and you go inside the town he insists on joining the
Force and fighting the battle in the town. The last person on your list of
fighters will be taken out for this battle and replaced by him for the
duration of this battle. This really annoys me, so I usually cast Egress and
replace him!
------------------------------------------------------------------------------
24. JARO        Class: PGNT
            Promotion: ----
                 Race: Winged Centaur
              Weapons: Spears and Lances
               Spells: None
        Initial Stats: LV:12 HP:60 MP:0 AT:66 DF:45 AG:44 MV:7
       Initial Weapon: Chrome Lance
        Initial Magic: None
Jaro the Pegasus Knight will join you half way through battle 32, when you are
fighting your way to reach the village of Moun. When you first meet him, he is
fighting against you, on the side of the devils, but he decides he no longer
wishes to work for them, and starts fighting alongside your warriors (although
he is controlled by the computer for the duration of this battle). This might
cause you to question his loyalty, but do not doubt him, this is a permenant
change of heart and with a bit of work he can be a great asset to the
legendary Shining Force. 
------------------------------------------------------------------------------
25. GYAN        Class: GLDT
            Promotion: ----
                 Race: Dwarf
              Weapons: Axes
               Spells: None
        Initial Stats: LV:14 HP:61 MP:0 AT:72 DF:62 AG:37 MV:5
       Initial Weapon: Great Axe
        Initial Magic: None
You'll meet Gyan the Gladiator in Moun, after Frayja has helped you get in and
you have fought off the monsters. When you tell him that the tunnel has been
cleared and he can return home he decides that his family can wait and that
your cause is more important. Although he has a low movement, his defence is
excellent and more than makes up for it!
------------------------------------------------------------------------------
26. SHEELA      Class: MMNK
            Promotion: ----
                 Race: Human
              Weapons: Gloves and Knuckles
               Spells: Heal, Blast, Muddle, Boost
        Initial Stats: LV:14 HP:61 MP:0 AT:72 DF:62 AG:37 MV:5
       Initial Weapon: Brass Knuckles
        Initial Magic: Heal 2, Blast 2, Muddle 2, Boost 1
Sheela is the third Master Monk in the game and can be found near the
Monastary/Dojo on Grans. The Monastary is South-west of where the Nazca Ship
crash-lands. On the left side of the Monastary are a lot of trees. Find your
way through these trees, heading upwards and you'll come to a waterfall, where
you'll see he swimming and diving. It turns out that she's one of Sir Astral's
old pupils and is training to be a fighting machine rather than becoming a
priest, because the Evil Red Baron murdered her fiancÚ. She agrees to join the
force, in the hope that she might be able to avenge the death of her love. 
------------------------------------------------------------------------------
27. ZYNK        Class: RBT
            Promotion: ----
                 Race: Ancient Robot
              Weapons: None
               Spells: None
        Initial Stats: LV:16 HP:59 MP:0 AT:79 DF:62 AG:42 MV:4
       Initial Weapon: None
        Initial Magic: None
Zynk is a Robot from the past, one of the inventions of the Ancients. He is
met in Moun, protecting the townspeople and tags along with the Force once you
leave Moun. He flies the Nazca Ship for you and when you go to Roft and Petro
dies he'll join. His movement range is a mere 4, so I recommend using either a
Running Pimento on him or equipping him with the Running Ring.
------------------------------------------------------------------------------
28. CLAUDE      Class: GLM
            Promotion: ----
                 Race: Golem
              Weapons: None
               Spells: None
        Initial Stats: LV:14 HP:44 MP:0 AT:76 DF:70 AG:38 MV:4
       Initial Weapon: None
        Initial Magic: None
Claude is one of the special characters, you need the Arm of Golem from Moun
to make him join. Pictures of it's location and his location are linked to in
the pictures section of this page. South of Roft there is a small path along
the coast, which can be followed. It leads to a series of bridges linking a
number of small islands. On one of these there is a cave, go in it and inside
of it you'll meet Claude. If you don't have his arm he'll just complain and
won't join. In this cave you'll also find a way back to Parmecia. At the
bottom you'll see some dark panels on the floor, one on the left opens up a
path which leads back to the Magic Tunnel below Ribble. Claude has a good
defence but his low movement (4) and agility make him a poor member of the
Force, likely to miss most of the action in battle because he can't move with
the rest of the group.
------------------------------------------------------------------------------
29. CHAZ        Class: WIZ
            Promotion: ----
                 Race: Human
              Weapons: Rods, Staves and Sticks
               Spells: Blaze, Freeze, Bolt, Dispel
        Initial Stats: LV:19 HP:64 MP:74 AT:51 DF:47 AG:46 MV:5
       Initial Weapon: Mage Staff
        Initial Magic: Blaze 2, Freeze 3
When you return to Yeel, you'll find the town is deserted... or is it? Play
the piano in the tavern and a doorway will open up inside the church. Much as
the Priest tries to force you to go away you succeed in the end and find the
townsfolk living in tunnels under Yeel. You'll find Chaz here and he'll offer
to join you and your comrades. 
------------------------------------------------------------------------------
30. LEMON       Class: RDBN
            Promotion: ----
                 Race: Human (Vampire)
              Weapons: Axes and Swords
               Spells: None
        Initial Stats: LV:19 HP:72 MP:0 AT:48 DF:69 AG:51 MV:6
       Initial Weapon: Dark Sword
        Initial Magic: None
When you defeat Red Baron on the battlefield, Lemon snaps out of his trance
and realises all the evil things he has done. He decides that he should take
his own life to atone for what he has done, however, Astral will tell you that
Lemon is now an immortal vampire and cannot die that easily. You'll find
traces of his attempted suicides all over the south of Grans as you go from
town to town and you'll eventually find him in Yeel. If you talk to him there,
he'll offer to join. You can pass him by here, but he'll meet up with you at
the Devil's Head Statue and join there. When he joins you'll get the Dark
Sword, which, while cursed, has a useful Desoul spell.
------------------------------------------------------------------------------

______________________________________________________________________________
___iv. Battle Monsters________________________________________________________

Note: Some spells listed may be due to a weapon, soem may be a special attack.

Monster        Gold HP MP AT DF AG MV Weapon         Spells, etc. 
Arch Demon     1150 99 65 ?? 46 61 6  None           Bolt 3, Slow attack 
Arrow Launcher 290  33 0  35 24 23 4  Steel Arrow    None 
Black Monk     210  30 19 33 18 21 6  None           Heal 2, Blast 1 
Blue Shaman    860  72 60 ?? 54 51 5  Holy Staff     Aura 3, Blast 4, Dispell 
Bow Master     550  46 0  87 53 40 5  Assault Shell  None 
Bow Rider      610  61 0  95 55 44 7  Hyper Cannon   None 
Bubbling Ooze  330  32 0  47 35 26 4  None           Blows Bubbles 
Burst Rock     0    45 0  0  60 43 4  None           None 
Cameela        900  99 0  96 52 58 6  Iron ball      Blaze 3 
Cerberus       490  51 0  87 44 45 6  None           Breathes fire 
Chaos Dragon   980  83 0  ?? 48 57 6  None           Chaos Storm breath 
Chaos Warrior  790  76 23 ?? 50 54 5  None           Magic Attack 
Chaos Wizard   580  53 49 86 48 59 5  Great Rod      Blaze 4 
Cyclops        700  64 0  ?? 51 46 5  None           None 
Dark Bishop    320  39 38 54 38 27 5  Flail          Aura 1, Blast 3 
Dark Cleric    100  15 7  18 11 13 5  Short Rod      Heal 1 
Dark Dwarf     140  21 0  27 17 18 4  Short Axe      None 
Dark Gunner    680  60 0  97 56 45 4  Buster Shot    None 
Dark Knight    500  50 0  76 48 40 7  Chrome Lance   None 
Dark Madam     310  29 17 38 31 29 6  Power Stick    Freeze 2 
Dark Smoke     130  18 20 22 13 13 6  None           Dispel 1 
Dark Sniper    380  39 0  53 37 35 5  Hyper Cannon   None 
Dark Soldier   410  35 17 63 46 34 4  Large Axe      Attack 1 
Death Archer   190  27 0  28 19 20 5  Iron Arrow     None 
Death Monk     150  23 13 27 14 18 6  None           Heal 2, Blast 1 
Demon          770  75 38 ?? 50 55 6  None           Bolt 3 
Demon Master   840  73 68 99 50 65 6  Mystery Staff  Freeze 4,regains 2MP/turn 
Devil Griffin  1120 89 0  ?? 47 59 7  None           Breathes fire 
Devil Soldier  510  60 16 84 48 43 6  Great Axe      Boost 2 
Dragonewt      530  60 0  87 42 46 6  Heat Axe       Blaze 2 
Evil Beast     1050 84 0  ?? 51 60 6  None           Sleep attack 
Evil Bishop*   300  33 36 47 37 25 5  Power Stick    Heal 3, Blast 2 
Evil Bishop    640  64 51 95 48 46 5  Great Rod      Aura 2, Blast 3 
Evil Cloud     170  22 0  30 18 17 5  None           None 
Executioner    620  64 0  94 46 45 6  Battle Sword   Muddle attack 
Galam Archer   60   15 0  15 10 10 5  Wooden Arrow   None 
Galam Knight   80   16 0  17 11 12 7  Short Spear    None 
Galam Mage     90   14 5  15 9  11 5  Short Rod      Blaze 1 
Galam Soldier  50   11 0  15 0  8  6  Short Axe      None 
Gargoyle       250  29 0  38 23 21 6  None           None 
Geshp          1600 ?? ?? ?? 51 63 6  Flail          Freeze 4 
Gizmo          60   5  0  8  5  5  5  None           None 
Goblin         100  18 0  22 13 13 5  Short Axe      None 
Golem          240  24 0  35 24 19 4  None           None 
Green Ooze     90   17 0  22 12 12 4  None           None 
Griffin        560  60 0  96 45 48 7  None           None 
Harpy          340  32 10 48 38 29 7  None           Dispel, Poison 
Harpy Queen    510  53 20 81 39 43 7  None           Freeze 2 
Hell Hound     570  62 0  ?? 49 50 6  None           Breathes fire 
High Priest    280  30 29 40 31 23 5  Power Stick    Heal 3, Blast 2 
Hobgoblin      160  21 0  25 19 19 5  Middle Axe     None 
Horseman       880  67 0  ?? 57 55 7  Buster Shot    None 
Huge Bat       30   11 0  15 8  6  6  None           Sleep attack 
Huge Rat       20   10 0  12 8  7  6  None           None 
Hunter Goblin  90   24 0  22 12 14 5  Iron Arrow     None 
Hydra          750  70 0  ?? 62 50 4  None           None 
Jar (joins)    ---  59 0  74 44 46 7  Chrome Lance   None 
King           500  55 28 55 40 33 6  Flail          Blaze 2 
King Galam     3500 ?? ?? ?? 50 62 6  Demon rod      None 
Knight         340  48 0  51 34 29 7  Power Spear    None 
Kraken Arm     240  30 0  42 28 22 6  None           None 
Kraken Head    320  35 0  50 29 25 5  None           Blows Bubbles! 
Kraken Leg     200  24 0  38 26 19 6  None           Poison 
Lesser Demon   360  40 21 61 37 32 6  None           Blaze 3, Boost 2 
Lizardman      430  40 0  67 45 38 6  Large Axe      None 
Master Mage    220  28 14 25 18 22 5  Iron Rod       Blaze 2 
Master Monk    460  47 39 66 45 31 6  Brass Knuckles Heal 4, Dispel 
Minotaur       660  58 0  98 51 44 5  Atlas Axe      Blaze 3 
Mist Demon     590  68 28 ?? 41 51 6  None           Muddle 2,Dispel attack 
Mud Man        570  55 0  95 51 41 4  None           None 
Necromancer    520  47 42 75 44 51 6  Flail          Freeze 3 
Odd Eye        2000 ?? ?? 54 67 67 6  Counter Sword  Sleep, Odd Eye Laser 
Ooze           10   9  0  11 6  5  4  None           None 
Orc            330  30 0  43 37 27 5  Steel Lance    None 
Orc Lord       480  46 13 73 44 37 5  Heavy Lance    Dispel 
Pawn           250  36 0  53 37 25 6  Battle Axe     None 
Pegasus Knight 520  65 0  81 37 47 7  Chrome Lance   None 
Prism Flower   800  62 0  20 55 44 0  None           Laser 
Purple Worm    520  58 0  97 46 43 5  None           Poison 
Pyrohydra      1100 80 0  ?? 53 55 4  None           None 
Queen          390  30 26 46 36 35 6  Power Stick    Freeze 2 
Rat            300  41 0  56 32 30 6  None           None 
Reaper         930  82 31 ?? 49 57 6  Battle Sword   Muddle 2,Dispel attack 
Red Baron      1200 ?? 0  ?? 64 62 6  Dark Sword     Desoul 
Rook           320  40 0  48 31 27 4  Robin Arrow    None 
Shaman         540  56 46 82 42 40 5  Wish Staff     Aura2,Blast3,Steals MP 
Skeleton       350  30 0  54 40 30 6  Broad Sword    Poison 
Soulsower      300  27 0  43 32 25 4  None           Paralyse 
Taros          450  49 0  43 32 23 0  Taros Sword    Bolt 
Vampire Bat    120  20 8  26 16 16 6  None           Blaze 2, Poison 
White Dragon   720  66 0  ?? 50 53 6  None           Breathes ice 
Willard        550  50 0  62 36 37 6  None           None 
Witch          110  21 10 19 12 16 6  Bronze Rod     Freeze 1 
Wizard         430  37 37 59 40 44 5  Flail          Blaze 3 
Worm           440  45 0  75 40 34 5  None           Poison 
Wyvern         450  46 0  72 39 36 7  None           Poison, Breathes Fire 
Zalbard        700  80 65 91 50 52 5  None           Bolt 2 
Zeon           0    ?? ?? ?? 50 72 0  None           Demon Breath 
Zeon Guard     1300 ?? ?? ?? 54 64 5  None           Laser 
Zombie         180  27 0  32 20 18 5  None           Poisons 

* Chessboard battle only

______________________________________________________________________________
____v. NPCs and Devils________________________________________________________

:::::: Non-player Characters ::::::

Sir Astral 
Your teacher from Granseal. A wise old man who longs for adventure and joins
you as a friend and advisor as soon as he gets the chance to.

King Granseal
The King of your home town and father of Elis. He was possessed near the start
of the game, but Astral saved him.

King Galam
King of Galam, a town nearby Granseal. He is possessed later and becomes a
follower of Zeon.

Princess Elis
Daughter of King Granseal, she was kidnapped by Zeon and King Galam. Her
father wants you to find her.

The Trader 
The man who works in all of the shops, without him you'd never be able to
fight the Powers of Darkness!

The Priest
You'll find him in just about every church in the game. He'll heal your
comrades, save your position in the game and also promote members of the
Force. 

Oddler
A young, blind boy who is found in Polca Village after the disturbance at
Mount Volcano. He tags along with the force until you meet Creed. There
could be more to him than meets the eye...

Creed 
An ex-Greater Devil, Creed is now retired. He's got a collection of
miniature people which you'll join for a while. He can contact the Evil
Spirit to aid you and also gives you a choice of four people to join
the Force. Later in the game he'll act as a priest for you.

The Fairy 
Fairy seems to live with Creed, but is friendly with the Dwarves and
elves. You first meet her in disguise in Polca Village, where she says
she'll "See you later". Indeed she does, as she'll go with you to help
the sick dwarf.

Goddess Mitula
The Goddess of Rune, she lives in Tristan at "Mitula Shrine" and is keeper
of the Ground Orb. She'll help you throughout the game.

God Volcanon 
The apparently cold-hearted God of Rune, he lives at Mt. Volcano, just
north of Polca Village. He has a major grudge against the ground-dwelling
people of Granseal.

:::::: Monsters and Greater Devils ::::::

Taros
Not so much a Devil as a guardian, he protects the Taros Shrine and all
within it. To win the caravan away from him you must defeat him, and only
a Hero wielding the Achilles Sword can do that...

Zalbard
The weakest of the Greater Devil's, you'll fight him at Mitula's Shrine.
He's got a powerful Bolt spell, so watch out!

Cameela 
To get to the Nazca Ship you'll have to get past her and her Iron Ball!
She's a master of disguise...

Red Baron
Leader of the Galam Army, and loyal to his King, the Red Baron Lemon
became a blood-thirsty vampire under the control of Devils. His armour
is red from the blood of those he has killed and he wields the Dark Sword.

Geshp
The ugly devil shows up all over the place, and is incredibly strong for
his small stature.

Lord Odd Eye
The truth is revealed... and he is 'really rather evil'. Once a promising
man, his life is thrown away in a rather tear-jerking moment. 

King Galam
The King of Galam, one of Granseal's old allies. Possessed by the Gizmo which
threatened King Granseal he has become one of Zeon's strongest followers.

Zeon
The King of the Devils himself. His powers are locked inside the Jewel of Evil
and he himself is locked away in Arc Valley, but his strength is returning and
his sole desire is to rule the world...


==============================================================================
> >  3.  I T E M S
==============================================================================
______________________________________________________________________________
_____i. Restoring Items_______________________________________________________

Item:     Medical Herb
Cost:     10G 
Use:      Restores 10HP to the character holding it, or one adjacent to them
Use on:   Anyone on the fighting Force 
Location: All item shops, some battles (all skeletons in South Parmecia carry
          it), searchables 
Thoughts: At the beginning of the game, ensure all characters have a good
          supply of this - even healers. Once HPs start reaching the mid 20's
          to 30's, change over to Healing Seed.  

Item:     Healing Seed
Cost:     200G 
Use:      Restores 20HP to the character holding it, or one adjacent them
Use on:   Anyone on the fighting Force 
Location: Most items shops, some battles, searchables 
Thoughts: Just because this is more potent than Medical Herb it does not mean
          you need to carry less! Neither is it a good idea to buy this at the
          start of the game just because you can afford it - if your
          characters don't have over 20HP it's better to use Medical Herb.
          Keep using this until you get around 40-50HP.  

Item:     Healing Drop
Cost:     300G 
Use:      Restores 30HP to the character holding it, or one adjacent to them
Use on:   Anyone on the fighting Force 
Location: Most items shops, some battles, searchables 
Thoughts: This is the stuff you should be using for most of the game. The only
          thing better is healing water or healing rain, of which there are
          only a few.   

Item:     Healing Water
Cost:     400G 
Use:      Restores full HP to the character holding it, or one adjacent to them
Use on:   Anyone on the fighting Force 
Location: The Taros Shrine, Ketto, The Dwarven Town, Galam Treasury 
Thoughts: Since these are so useful, but there are not very many of them, save
          them up for emergencies only. Don't just keep them for the last few
          battles though, or you might never get around to using them. 

Item:     Healing Rain
Cost:     10000G 
Use:      Restores full HP to all characters on the fighting Force
Use on:   Everyone on the Force! 
Location: Chest at Creed's Mansion, Blue Shaman in Fairy Woods, Final Battle 
Thoughts: There are only a few of these around, and so make sure that you've
          got one for the battle against King Galam, and one for Zeon. 

Item:     Antidote
Cost:     20G 
Use:      Cures the character holding it (or one adjacent to them) of poison 
Use on:   Anyone on the fighting Force 
Location: All item shops, some battles, searchables  
Thoughts: Although a lot of people don't bother carrying this, I'd always
          ensure that at least 2 of my Force are have some - just in case.
          Often I find that certain members get poisoned more often than
          others - these are who I'd give it to.  

Item:     Fairy Powder
Cost:     100G 
Use:      Cures the character holding it (or one adjacent to them) of poison,
          sleep etc. 
Use on:   Anyone on the fighting Force 
Location: All item shops, some battles, searchables  
Thoughts: Not an item I use very much at all - it takes up valuable space and
          is a waste of money as far as I'm concerned.  

Item:     Fairy Tear
Cost:     300G 
Use:      Restores 20MP to the character holding it, or one adjacent to them
Use on:   Magic Users on the fighting Force 
Location: Deals, some battles, searchables 
Thoughts: Quite a handy item, but fairly rare, so it's a good idea to save it
          for in emergencies. 

Item:     Right of Hope (Light of Hope)
Cost:     10000G 
Use:      Restores full MP to all characters on the fighting Force
Use on:   Everyone on the Force!  
Location: The Japanese Version only. It's in a chest in the Fairy Woods bonus
          stage, however, the chest is actually invisible (playing with the
          layers in GeneCyst will not help you find it!). See the screenshot
          on my website, http://shining.zophar.net/shf2/ for where you need
          to stand to find it, since it's under the trees. You need to stand
          facing down, and search (searching in battles only works in the 
          Japanese version of the game).  
Thoughts: After many years, I've finally had the time to track this one down.
          Unfortunately, since you can only search in battle in the Japanese
          version, you can't get this item in the USA and UK versions. 

______________________________________________________________________________
____ii. Boosting Items________________________________________________________

Item:     Power Water
Cost:     500G 
Use:      Permanent Attack Increase (boosts by up to 5)
Use on:   Anyone in the Force  
Location: Chest in lower floor of Holy Sword's Shrine, Ruins south of Ribble,
          Chest in left room at Mitula's Shrine  
Thoughts: Not really one to be wasted on magic users (their attacks will never
          be that good, except for Master Monks of course), you'd be better to
          use this on Bowie to keep him among the best.

Item:     Protect Milk
Cost:     500G 
Use:      Permanent Defence Increase (boosts by up to 5)
Use on:   Anyone in the Force   
Location: Barrel in small house built into the ground at Polca Village, a
          Chest in the caverns in Tristan   
Thoughts: This one is more the thing you should use on a magic user - after
          all, you want them to survive long enough to get in and cast some
          spells, don't you? 

Item:     Quick Chicken
Cost:     500G 
Use:      Permanent Agility Increase (boosts by up to 5)
Use on:   Anyone in the Force   
Location: On the boat in Granseal, the second visit to Yeel 
Thoughts: Use this on a character who never seems to get to move soon enough
          in a battle. 

Item:     Bright Honey
Cost:     500G 
Use:      Permanent MP Increase (boosts by up to 5)
Use on:   Magic Users only  
Location: Vase in house in south-west Ribble, a barrel in Ketto 
Thoughts: Just use this one on your favourite Magic User, or if Slade already
          has magic, use it on him (or his MP won't get as high as you want
          them too). 

Item:     Cheerful Bread
Cost:     500G 
Use:      Permanent HP Increase (boosts by up to 5)
Use on:   Magic Users only  
Location: Castle in New Granseal, Vase in Pacalon 
Thoughts: Probably best used on someone who has a low defence as well as
          low HP. 

Item:     Running Pimento
Cost:     500G 
Use:      Permanent MOV Increase of 2
Use on:   Anyone in the Force who has been promoted already 
Location: Barrel in a pub at Hassan, Underground in Moun 
Thoughts: I always use this one on either Sarah or Karna after they've been
          promoted. This'll make them even better fighting machines. Don't
          forget that if you use it before promotion, the effect will be
          lost afterwards. 

Item:     Brave Apple
Cost:     500G 
Use:      Character goes up 1 Level
Use on:   Anyone in the Force 
Location: Secret Passage to Creed's, The Monastery where Sheela is found 
Thoughts: This is a great item, as the character it is used on will have all
          the usual stat increases of a normal Level-up. Great if you want
          to promote someone, but they're not quite there yet, or if you want
          them to learn a spell ASAP. 

______________________________________________________________________________
___iii. Rings and Accessories_________________________________________________

Item:     Quick Ring
Cost:     3000G 
Use:      Equip for AGI +5
Use on:   Anyone in the Force  
Location: The vase next to the bird on the 2nd floor in Bedoe, Who says 'We
          need a lot of hot water...' 
Thoughts: Give this to someone who never seems to move into battle soon enough.

Item:     Protect Ring
Cost:     3000G 
Use:      Equip for DEF +5, Use for Boost level 1
Use on:   Anyone in the Force  
Location: The battle to Creed's 
Thoughts: Simple, just give it to someone with a low defence, or low HP. 
Repair:   When used too many times, the ring may break. The cost to have it
          repaired is 750G.

Item:     Power Ring
Cost:     3000G 
Use:      Equip for ATT +5,Use to temporarily increase another characters ATT
Use on:   Anyone in the Force  
Location: The 1st Battle after Ribble, a witch has it. 
Thoughts: If you don't get it from the witch (she'll drop it if the character
          who kills her has an empty item slot) you can buy it at the deals
          section of a shop.  
Repair:   When used too many times, the ring may break. The cost to have it
          repaired is 750G.

Item:     Running Ring
Cost:     3000G 
Use:      Equip for MOV +2
Use on:   Anyone in the Force  
Location: The room where Desktop Kingdom was (at Creed's Mansion). Search the
          square behind the chair, facing left (remember the boy trying to
          lift the ring? That's it!). 
Thoughts: Many people have problems finding it apparently, but I assure you
          it's there. 

Item:     White Ring
Cost:     5000G 
Use:      Equip for DEF +10, Use for Aura level 2
Use on:   HERO, VICR 
Location: The Dwarven Town on Grans 
Thoughts: I only ever let Bowie have this one, but that's because I don't use
          VICRs (I find Master Monks are far superior). 
Repair:   When used too many times, the ring may break. The cost to have it
          repaired is 1250G.

Item:     Black Ring
Cost:     5000G 
Use:      Equip for ATT +10, Use for Blaze level 2
Use on:   SORC, WIZ (cursed) 
Location: The Battle to Pacalon 
Thoughts: To be honest, I usually sell this one. 
Repair:   When used too many times, the ring may break. The cost to have it
          repaired is 1250G. To unequip it, the curse must be removed at a
          church, this also costs 1250G. Remember, if equipped again, the
          curse will return!

Item:     Evil Ring
Cost:     5000G 
Use:      Equip for ATT +15, Use for Bolt level 2
Use on:   SORC, WIZ, VICR (cursed) 
Location: The Battle to the Holy Sword Shrine 
Thoughts: To be honest, I usually sell this one.
Repair:   When used too many times, the ring may break. The cost to have it
          repaired is 1250G. To unequip it, the curse must be removed at a
          church, this also costs 1250G. Remember, if equipped again, the
          curse will return!

Item:     Life Ring
Cost:     5000G 
Use:      Equip to regain 5HP per round
Use on:   Anyone in the Force who is promoted  
Location: The Japanese version only. At the top of the Fairy Woods Bonus
          stage, to the right of the Bubbling Ooze. See the screenshot on
          my site at http://shining.zophar.net/shf2 for more details.
Thoughts: A very useful item, it's just a shame that it's only in the
          Japanese version, or at least can only be reached in the Japanese
          version due to the lack of the search-in-battle option in the USA
          and UK versions. 

Item:     Chirrup Sandals
Cost:     5G 
Use:      They squeak, the wearerseems to become one of the main targets in
          battle, and if unequipped on Slade or Bowie they may learn the
          glitch spell "Higins" (no effect).
Use on:   Anyone in the Force 
Location: Search the table/chair next to the secret passage in Galam Jail. 
Thoughts: According to Sir Astral, they 'keep you happy'. The "Higins" spell
          uses 3 MP and is like a heal, but it doesn't heal. If anybody has
          found a use for this spell, please let me know! If you look closely,
          the picture on the sandals would appear to be Jogurt from the
          original Shining Force! 

______________________________________________________________________________
____iv. Battle Items__________________________________________________________

Item:     Shining Ball
Cost:     1000G 
Use:      To cause up to 20HP damage with a special attack
Use on:   Any monster in battle 
Location: Battle #19 (on the way to the Harpy Pool) 
Thoughts: I tend to find that my characters can do better attacks without
          using this item, so give it to a Magic User in case they run out of
          MP and have to resort to bashing goblins with their sticks! 

Item:     Blizzard
Cost:     1200G 
Use:      To cause up to 33HP damage with a special attack
Use on:   Any monster in battle 
Location: Battle #24 (Dark Bishop), The Town of Roft 
Thoughts: I tend to find that my characters can do better attacks without
          using this item, so give it to a Magic User in case they run out of
          MP and have to resort to bashing goblins with their sticks! 

Item:     Holy Thunder
Cost:     1500G 
Use:      To cause up to 50HP damage with a special attack
Use on:   Any monster in battle 
Location: The battle to the Holy Sword Shrine  
Thoughts: I tend to find that my characters can do better attacks without
          using this item, so give it to a Magic User in case they run out of
          MP and have to resort to bashing goblins with their sticks! 

Item:     Angel Wing
Cost:     40G 
Use:      In battle for the same effect as "Egress" spell - it returns you to
          the last town you saved at
Use on:   Anyone in the Force during a battle 
Location: All shops, some battles, searchables 
Thoughts: This is one that I hardly ever use, simply because I don't believe
          in Egressing a battle (unless I'm doing it to build up levels). If
          you find that you often die in battle though, this is the item for
          you. 

______________________________________________________________________________
_____v. Promotion Items_______________________________________________________

Some of the Shining Force II characters can be promoted with certain items to 
a special fighting class. To use them simply have them in the item slot of a  
character (not in the depot of the caravan) when you go to the priest. He'll  
automatically offer to use it in the promotion. Characters can only be        
promoted once, so for example if you've already made Chester a Paladin, he    
cannot be promoted to Pegasus Knight (if he was still a Knight he could be    
promoted to Pegasus Knight though).                                           

Gold (G) values are the prices at which shops sell the items. This does not   
mean that all items can be bought at shops, just that if you were to sell
them, that's how much you'd pay to get them back. 

Item:     Warrior Pride
Cost:     3000G 
Use:      Promotes to Special Class "Baron" (BRN)
Use on:   Warriors (WARR) 
Location: Tactical Base at New Granseal, search the Eagle Banner.
Pros:     Barons have +1 on their MOV and can use Swords
Cons:     You don't get to see them swinging axes around their heads ;) 

Item:     Pegasus Wing
Cost:     3000G 
Use:      Promotes to Special Class "Pegasus Knight" (PGNT)
Use on:   Knights (KNTE) 
Location: Pacalon Castle. There is a blue carpet leading out of the throne
          room. Go down this, on the right hand side (on the carpet, not
          beside it), until you're facing the outer wall of the castle.
          Search here. 
Pros:     They can fly, and so are not affected by the terrain
Cons:     You have to wait a long time to get this item, so for a long while
          your character will be stuck with a poor weapon 

Item:     Vigor Ball
Cost:     3000G 
Use:      Promotes to Special Class "Master Monk" (MMNK)
Use on:   Priests (PRST) 
Location: Hidden in a chest under the trees in the top-left corner of the
          secret Elven Town. There's also another one, nearby Sheela's pool
          (at the Monastery on Grans), just go straight down from the pool to
          a tree that is standing alone and search on the right side of it. 
          Note that only the one at Sheela's is in the Japanese version.
Pros:     Master Monks are amazing at both fighting and healing. Use it!!
Cons:     None, unless you like Vicars 

Item:     Secret Book
Cost:     3000G 
Use:      Promotes to Special Class "Sorcerer" (SORC)
Use on:   Mages (MAGE) 
Location: The big building in the Elven Town. Search the bookcases on the
          top floor. 
Pros:     Sorcerers have much cooler spells (they summon gods) and they look
          much cooler too.
Cons:     You'll lose your Blaze, Freeze etc. The sorcerer spells have 
          cumulative damage (eg, the amount of damage is divided by the 
          amount of targets).

Item:     Silver Tank
Cost:     3000G 
Use:      Promotes to Special Class "Brass Gunner" (BRGN)
Use on:   Archers (ACHR) 
Location: The Cavern of Darkness, on the way to Mount Volcano. On the right
          side there is a chest you can open after the battle, it's in there. 
Pros:     A higher defence and the ability to attack long range without a
          weapon.
Cons:     Brass Gunners tend to be much slower and seem to never reach the
          battle in time because of this.

______________________________________________________________________________
____vi. Important Items_______________________________________________________

Gold (G) values are the prices at which shops sell the items. This does not
mean that all items can be bought at shops, just that if you were to sell
them, that's how much you'd pay to get them back. "---" means the item cannot
be sold, or is worthless. 

Item:     Jewel of Light
Cost:     ---G 
Use:      You need this Jewel and the Jewel of Evil in order to get the Holy
          (Force) Sword.
Use on:   Not applicable 
Location: Galam Castle, after beating Battle #5. 
Thoughts: You can't really do anything with this (not even sell it!) because
          it's an essential item. It just stays hung around Bowie's neck, so
          forget about it for a while. 

Item:     Jewel of Evil
Cost:     ---G 
Use:      You need this Jewel and the Jewel of Evil in order to get the Holy
          (Force) Sword.
Use on:   Not applicable 
Location: The Ancient Tower, after beating Battle #7 when King Galam kidnaps
          Princess Elis. 
Thoughts: You can't really do anything with this (not even sell it!) because
          it's an essential item. It just stays hung around Bowie's neck, so
          forget about it for a while. 

Item:     Raft
Cost:     ---G 
Use:      To travel along rivers in Southern Parmecia
Use on:   Not applicable 
Location: Polca Village. The Mayor will give you a it if you speak with him a
          few times after the battle inside the village. 
Thoughts: Another one that you can't go through the game without. You can't
          not get it, it's part of the story. Don't worry about leaving it
          behind, it'll still be there when you get back! 

Item:     Wooden Panel
Cost:     ---G 
Use:      Opens up the Ruins under the tree in Ribble to get the Achilles Sword
Use on:   The tree in Ribble! 
Location: The ruins that Petro's grandfather (the keeper of the Sky Orb) takes
          you to (where there used to be a magic tunnel to Grans Island). It's
          in the top chest.  
Thoughts: When you use this item, you must stand in front of the tree (not under
          the branches though) and use the A button to select item:use. The C
          button will not work for this!  

Item:     Achilles Sword
Cost:     1350G 
Use:      Can be Equipped on Bowie (ATT+19) and to make Rohde tag along
Use on:   Taros, Rohde 
Location: Ribble, in the chest in the ruins beneath the tree. See "Wooden Panel"
          for how to access this area. 
Thoughts: This is the only weapon that can damage Taros, and is also the item
          you need to interest Rohde. Without it you cannot get the Caravan.  

Item:     Caravan
Cost:     ---G 
Use:      To travel along dried-up rivers, and for storage
Use on:   Not applicable  
Location: The Taros' Shrine, after you have defeated him. 
Thoughts: If you don't know how to use the caravan, I suggest you look at
          Section 11 of the Manual (see section 6.iv of this FAQ).  

Item:     Dry Stone
Cost:     ---G 
Use:      To get into the Dwarven Town on Grans
Use on:   The river north of Galam (you'll see there's a "dented" part) 
Location: The cave with the sick dwarf, it's in the firewood.
Thoughts: Make sure you get this one, or you won't be able to get any mithril
          weapons made for you! 

Item:     Cotton Balloon
Cost:     ---G 
Use:      To leave Desktop Kingdom
Use on:   Not applicable 
Location: Desktop Kingdom, King Ponpei will give you it when you beat the
          Chess Battle 
Thoughts: What can I say? Another essential item, which you can't miss anyway. 

Item:     Canon
Cost:     ---G 
Use:      To clear the rocks at North Cliff, also Rohde can use it to become
          a Brass Gunner
Use on:   Dynamite and Rohde 
Location: The dwarves in the cave will give you this when the fairy from Creed
          cures the sick dwarf. 
Thoughts: What can I say? Another essential item, which you can't miss anyway. 

Item:     Dynamite
Cost:     ---G 
Use:      To clear the rocks at North Cliff
Use on:   Canon
Location: Go to New Granseal and talk to Astral (after you've got the Cannon).
          Then talk to the guy next to the weapon shop. He'll give you it. 
Thoughts: Do make sure that you've spoken to Astral first, or the guy won't
          give you the dynamite. 

Item:     Arm of Golem
Cost:     ---G 
Use:      To restore Claude's power and make him join
Use on:   Claude 
Location: Moun, nearby the West Gate, an odd looking object will sometimes
          appear. It's a sort of brown colour. Search it, and you'll receive
          the Arm of Golem. 
Thoughts: Take this to Claude's Shrine (see map on my site) and use it on the
          thing that looks like a statue... Claude will then join. 

Item:     Sky Orb
Cost:     ---G 
Use:      To power the Nazca Ship
Use on:   The Nazca Ship's Controls 
Location: Nazca, after you've killed Cameela.
Thoughts: What can I say? Another essential item, which you can't miss anyway.

Item:     Holy (Force) Sword
Cost:     ---G 
Use:      To open the mouth of the Devil's Head Statue
Use on:   The Devil's Head Statue 
Location: Near the end of the game, when you return to Grans Island. South of
          the Tower, where Granseal was, is a little cave (it's the one
          featured in the intro, where Slade steals the two jewels). It's on
          the bottom floor, you just have to search the sword (with 'A') to
          pick it up. 
Thoughts: On my site there's a collage showing the sequence leading up to
          finding the Force Sword, and using it at the Devil's Head. 

______________________________________________________________________________
___vii. Mithril_______________________________________________________________

Just above Galam is a river going down the left. At one point in the river, it
looks a little dented in both sides, this is where you use the Dry Stone.
You'll be able to see the Dwarven Village on the other side, go in there and
find the Blacksmith. Give him some Mithril and he'll offer to make you a
weapon for 5000G (make sure you've got plenty of cash!).

It has been said that 15 pieces is quite an odd number, since there are 12
members of the fighting Force. Although many have suggested that there may be
24 mithrils (with some only available by searching in battle in the Japanese
release of the game...), a new Theory put forward suggests otherwise...

:::::: 15 Mithril Theory ::::::

"It has long been debated how many pieces of mithril really exist. We all know
there are at least 15 pieces, but it just seems like such an odd number, given
that there are 12 characters on the Force at any one time. Maybe the extras
are just to try and get better weapons when you've wasted a piece of mithril?
Nope, that's not it. Or at least, not according to Ace, who has submitted the
following theory which seems to explain it all! 

Throughout the game various weapons can be found, bought in the deals or
dropped by monsters... even some that are only otherwise available through the
Blacksmith. However, not all the mithril weapons are available through other
means, and surprise surprise, there are in fact 15 Mithril Weapons which are
only available through the Blacksmith. Hence, the 15 Mithrils are to enable
you to get one of each uniquely crafted weapon! The weapons are as follows: 

 1. Levanter 
 2. Katana 
 3. Ninja Kitana 
 4. Gisarme 
 5. Halberd 
 6. Mist Javelin 
 7. Holy Lance 
 8. Ground Axe 
 9. Rune Axe 
10. Holy Staff 
11. Supply Staff 
12. Freeze Staff 
13. Grand Cannon 
14. Misty Knuckles 
15. Giant Knuckles 

Mystery solved!! Thanks very much Ace, what a marvellous finding!"

Use:      To make Mithril Weapons
Use on:   Give them to the Dwarven Blacksmith 
Location:  1. Behind the Ancient Tower on Grans Island - stand inbetween the
              two windows and search facing up. 

           2. Near the Holy Sword's Shrine on Grans Island - search the rock
              that hangs lowest from the mountains. 
           
           3. When Slade helps you escape from Galam Jail and takes you down
              into a secret passage, walk directly up and search. 
 
           4. After the Earthquake in Granseal, search the small hole in the
              ground on the right side of the castle. 
 
           5. The centre square of the sandpit in Ribble. 

           6. Outside the left hand fence of Hassan, in a chest. 

           7. Among the barrels in the south of Hassan. 

           8. In Eastern Parmecia, go over the lower bridge and search in
              the 2-square indentation in the mountains, facing east. 

           9. A chest hidden under the trees in the bottom right of the
              secret Elven Town. 

          10. In the passage to Creed's, go down beside the stairs, then
              when you come to the hidden link to the chests, go down the
              middle of this link to reach a totally undetectable area
              containing a chest with mithril inside it. 

          11. In the mountains of Devil's Tail, north-east of Creed's Mansion. 

          12. In Pacalon, go into the castle. In a room in the top left you'll
              see 3 stones outside the castle wall. Walk through the wall
              towards these (there's a hidden gap) and go down the stairs into
              the treasury where you'll find a chest. 

          13. North of Pacalon (on the way to Pangoat Valley/The Bridge) there
              are some mountains to your right. Search the peak of these. 

          14. Chest on the right hand side inside Mitula's Shrine. 

          15. In a chest amongst the trees on the right side of the monastery
              where you find Sheela on Grans Island. 

Thoughts: Some of the more powerful weapons (like the Gisarme) are extremely
          difficult to get, so I recommend that you save game before asking
          him to make you something. If you're not happy with what you get then
          you can reset and try again (be warned: it could take a long time...
          on the other hand you might get lucky and get the Gisarme first try!).
          The smith can do up to 4 weapons at a time, but I always stick to
          having just one made, because if you get one good weapon and three
          rubbish ones then you either lose 3 pieces of mithril to keep
          the good one, or you lose the good one and risk getting all rubbish
          ones the next time. After you've placed an order with him, leave the
          village (there's an exit nearby) and go back - the weapon will then
          be ready. 


==============================================================================
> >  4.  W E A P O N S
==============================================================================
______________________________________________________________________________
_____i. Swords________________________________________________________________

Note: cursed weapons can only be un-equipped after having the curse removed by
a priest or a high level DETOX spell. They decrease one stat and may sometimes
stun the character while equipped. When a character is cursed, a skull icon
appears in the top-left of their stats sheet. 

Weapon:        Equip On:                         ATT: Value: Notes: 
Wooden Sword   SDMN HERO BDMN BDBT BRN RDBN NINJ +3   60G    None 
Short Sword    SDMN HERO BDMN BDBT BRN RDBN NINJ +5   140G   None 
Middle Sword   SDMN HERO BDMN BDBT BRN RDBN NINJ +9   340G   None 
Long Sword     SDMN HERO BDMN BDBT BRN RDBN NINJ +12  620G   None 
Steel Sword    SDMN HERO BDMN BDBT BRN RDBN NINJ +16  1120G  None 
Achilles Sword SDMN HERO                         +19  1350G  Can hurt Taros
Taros Sword    No-one on the Force               N/A  10000G *
Broad Sword    HERO NINJ BRN BDBT RDBN           +22  1600G  None 
Buster Sword   HERO NINJ BRN BDBT RDBN           +26  2600G  None 
Great Sword    HERO NINJ BRN BDBT RDBN           +29  5100G  None 
Critical Sword HERO BDBT NINJ RDBN BRN           +32  7200G  Mithril Weapon
                                                             Increase critical
Katana         NINJ                              +34  9600G  Mithril Weapon 
Battle Sword   HERO BRN BDBT RDBN                +35  9200G  Mithril Weapon 
Counter Sword  HERO BDBT RDBN BRN                +39  13000G Mithril Weapon
                                                             Increase counter
Ninja Katana   NINJ                              +39  11500G Mithril Weapon 
Gisarme        NINJ                              +42  15000G Mithril Weapon
                                                             Single-hit kills
Levanter       HERO                              +42  14000G Mithril Weapon
                                                             Blaze 3
                                                             Repair Cost: 3500 
Force Sword    HERO                              +46  10000G AKA Holy Sword
Dark Sword     HERO NINJ BDBT BRN RDBN  [DEF -5] +50  17000G Cursed Weapon
                                                             Desoul 1
                                                             Uncurse Cost 4250
                                                             Repair Cost: 4250 

* Causes Bolt 2 when Taros uses it. He only drops his sword very occasionally. 

______________________________________________________________________________
____ii. Spears and Lances_____________________________________________________

Note: cursed weapons can only be un-equipped after having the curse removed by
a priest or a high level DETOX spell. They decrease one stat and may sometimes
stun the character while equipped. When a character is cursed, a skull icon
appears in the top-left of their stats sheet.

I'd always recommend that even if a lance currently better than your old
spear, you keep hold of the spear too. This way, in battle you have the option
to equip either and can get in some ranged attacks if your Knights can't quite
reach to go in with their lances. 

Weapon:        Equip On:         ATT: Value: Notes: 
Wooden Stick   KNTE PLDN PGNT    +3   70G    None 
Short Spear    KNTE PLDN PGNT    +6   120G   None 
Bronze Lance   KNTE PLDN PGNT    +9   260G   None 
Spear          KNTE PLDN PGNT    +12  460G   None 
Steel Lance    KNTE PLDN PGNT    +16  810G   None 
Power Spear    KNTE PLDN PGNT    +20  1270G  None 
Heavy Lance    PLDN PGNT         +23  1600G  None 
Javelin        PLDN PGNT         +26  3400G  None 
Chrome Lance   PLDN PGNT         +31  6900G  None 
Valkyrie       PLDN PGNT         +33  7700G  Mithril Weapon,Boost Attack
                                             Repair Cost: 1925 
Halberd        PLDN PGNT         +37  7300G  Mithril Weapon,Bolt 1
                                             Repair Cost: 1825 
Holy Lance     PLDN PGNT [DEF+5] +39  9300G  Mithril Weapon,Restore 10HP
                                             Repair Cost: 2325 
Mist Javelin   PLDN PGNT         +42  9900G  Mithril Weapon 
Evil Lance     PLDN PGNT [MOV-2] +48  11000G Cursed Weapon,Uncurse Cost: 2750 
                                             Search the behind the Devil's
                                             Head before you open it's mouth. 

______________________________________________________________________________
___iii. Axes__________________________________________________________________

Note: cursed weapons can only be un-equipped after having the curse removed by
a priest or a high level DETOX spell. They decrease one stat and may sometimes
stun the character while equipped. When a character is cursed, a skull icon
appears in the top-left of their stats sheet.

Weapon:     Equip On:             ATT: Value: Notes: 
Short Axe   WARR GLDT BRN RDBN    +5   120G   None 
Hand Axe    WARR GLDT BRN RDBN    +9   340G   None 
Middle Axe  WARR GLDT BRN RDBN    +13  610G   None 
Power Axe   WARR GLDT BRN RDBN    +17  1100G  None 
Battle Axe  GLDT BRN RDBN         +21  1370G  None 
Large Axe   GLDT BRN RDBN         +25  2250G  None 
Great Axe   GLDT BRN RDBN         +28  4600G  None 
Heat Axe    GLDT BRN RDBN         +32  7200G  Mithril Weapon,Blaze 2
                                              Repair Cost: 1800 
Atlas Axe   GLDT BRN RDBN         +35  9600G  Mithril Weapon,Blaze 3
                                              Repair Cost: 2400 
Ground Axe  GLDT BRN RDBN  [MOV+1]+39  10000G Mithril Weapon 
Rune Axe    GLDT BRN RDBN         +42  10000G Mithril Weapon,Detox 1
                                              Repair Cost: 2500 
Evil Axe    GLDT BRN RDBN  [DEF-5]+50  15000G Cursed Weapon,Uncurse Cost 3750
                                              Find it in the chest on the
                                              top floor of the Force
                                              Sword's Shrine. The chest
                                              can be opened when you've
                                              got the Force Sword. 
                                               
______________________________________________________________________________
____iv. Rods, Staves and Sticks_______________________________________________

Note: cursed weapons can only be un-equipped after having the curse removed by
a priest or a high level DETOX spell. They decrease one stat and may sometimes
stun the character while equipped. When a character is cursed, a skull icon
appears in the top-left of their stats sheet.

Weapon:        Equip On:                ATT: Value: Notes: 
Wooden Rod     MAGE PRST WIZ SORC VICR  +3   60G    None 
Short Rod      MAGE PRST WIZ SORC VICR  +5   130G   None 
Bronze Rod     MAGE PRST WIZ SORC VICR  +8   360G   None 
Iron Rod       MAGE PRST WIZ SORC VICR  +12  560G   None 
Power Stick    MAGE PRST WIZ SORC VICR  +15  1050G  None 
Flail          WIZ SORC VICR            +19  1490G  None 
Guardian Staff WIZ SORC VICR     [DEF+5]+22  2380G  None 
Indra Staff    SORC WIZ VICR            +25  3200G  Steals MP 
Iron Ball      No-one on the Force      N/A  3800G  *
Wish Staff     VICR                     +26  6100G  Mithril Weapon,Boost
                                                    Repair Cost: 1525 
Mage Staff     SORC WIZ                 +27  6300G  Mithril Weapon,Blaze 2
                                                    Repair Cost: 1575 
Great Rod      SORC WIZ VICR            +28  7900G  Mithril Weapon 
Holy Staff     VICR                     +29  9000G  Mithril Weapon
                                                    Regain 2HP per round 
Goddess Staff  VICR                     +31  9700G  Mithril Weapon,Aura 2
                                                    Repair Cost: 2425 
Supply Staff   SORC WIZ                 +32  8500G  Mithril Weapon
                                                    Remove opponent's MP
                                                    Repair Cost: 2125 
Freeze Staff   SORC WIZ                 +37  9500G  Mithril Weapon,Freeze 3
                                                    Repair Cost: 2375 
Mystery Staff  SORC WIZ VICR            +39  10000G Mithril Weapon
                                                    Regain 2MP per round 
Demon Rod      SORC WIZ VICR    [DEF-10]+50  12500G Cursed Weapon,Steals MP
                                                    This is in a vase in
                                                    the Dwarven Town on
                                                    Grans Island. 
                                                    Sometimes King Galam
                                                    will drop his too.
                                                    Repair Cost: 3125 

* Causes Blaze 3 when Cameela uses it. She only drops it very occasionally. 
                                               
______________________________________________________________________________
_____v. Arrows and Missiles___________________________________________________

Note: cursed weapons can only be un-equipped after having the curse removed by
a priest or a high level DETOX spell. They decrease one stat and may sometimes
stun the character while equipped. When a character is cursed, a skull icon
appears in the top-left of their stats sheet.

Weapon:        Equip On:                 ATT: Value: Notes: 
Wooden Arrow   ACHR BRGN SNIP RNGR BWNT  +5   250G   None 
Iron Arrow     ACHR BRGN SNIP RNGR BWNT  +7   600G   None 
Steel Arrow    ACHR BRGN SNIP RNGR BWNT  +12  1270G  None 
Robin Arrow    BRGN SNIP BWNT            +17  1480G  None 
Assault Shell  BRGN SNIP BWNT            +25  2500G  None 
Great Shot     BRGN SNIP BWNT            +29  5000G  None 
Nazca Cannon   BRGN SNIP BWNT            +33  3000G  Found inside Nazca Ship.  
Buster Shot    BWNT BRGN SNIP            +37  6800G  Mithril Weapon  
Hyper Cannon   BWNT BRGN SNIP            +40  8700G  Mithril Weapon 
Grand Cannon   BWNT BRGN SNIP            +43  9800G  Mithril Weapon,Muddle 1
                                                     Repair Cost: 2450 
Evil Shot      BRGN SNIP BWNT     [DEF-5]+51  13000G Cursed Weapon
                                                     Uncurse Cost: 3250
                                                     Go through Galam's top
                                                     gate and search the
                                                     bottom bush on the
                                                     left. 
                                                
______________________________________________________________________________
____vi. Daggers and Knives____________________________________________________

Weapon:         Equip On:    ATT: Value: Notes: 
Short Knife     THIF         +5   70G    None 
Dagger          THIF         +8   320G   None 
Knife           THIF         +12  500G   None 
Thieve's Dagger THIF  [AGI+5]+18  940G   None 
                                                
______________________________________________________________________________
___vii. Gloves and Knuckles___________________________________________________

Note: cursed weapons can only be un-equipped after having the curse removed by
a priest or a high level DETOX spell. They decrease one stat and may sometimes
stun the character while equipped. When a character is cursed, a skull icon
appears in the top-left of their stats sheet.

Weapon:        Equip: ATT: Value: Notes: 
Leather Glove  MMNK   +26  1300G  None 
Power Glove    MMNK   +33  1800G  None 
Brass Knuckles MMNK   +39  2900G  None 
Iron Knuckles  MMNK   +43  4800G  None 
Misty Knuckles MMNK   +48  5500G  Mithril Weapon,Steals MP,Repair Cost: 1375 
Giant Knuckles MMNK   +55  7500G  Mithril Weapon,Muddle 1,Repair Cost: 1875 
Evil Knuckles  MMNK   +63  9500G  Cursed Weapon,Uncurse Cost: 2375 
                                  These can be found in a chest in the tunnels
                                  under Yeel. 
                                                
______________________________________________________________________________
__viii. Mithril Weapons_______________________________________________________

For those of you who don't know: all those little rocks you gathered on your  
journey finally come to be of use when you return to Grans Island. Of course, 
you got the Dry Stone from the fireplace in the cave where the sick dwarf was,
didn't you? Then the rest is easy! Just above Galam is a river going down the
left. At one point in the river, it looks a little dented in both sides: this
is where you use the Dry Stone . You'll be able to see the Dwarven Village on
the other side, go in there and find the Blacksmith. Give him some mithril and
he'll offer to make you a weapon for 5000 - make sure you've got enough cash. 

Some of the more powerful weapons (like the Gisarme) are extremely difficult
to get, so I recommend that you save game before asking him to make you
something. If you're not happy with what you get then you can reset and try
again (be warned: it could take a long time... on the other hand you might get
lucky and get the Gisarme first try!). The smith can do up to 4 weapons at a
time, but I always stick to having just one made.... if you get one half
decent and three rubbish ones then you either lose 3 pieces of mithril to keep
the half decent one, or you lose the half decent one and risk getting all
rubbish ones the next time (if you get what I mean). After you've placed an
order with him, leave the village (there's an exit nearby) and then go back
- your weapon will be ready. 

:::::: Non-magical Mithril Weapons ::::::

Weapon:        Equip On:                ATT: Value: Notes: 
Critical Sword HERO BDBT NINJ RDBN BRN  +32  7200G  Increases critical 
Katana         NINJ                     +34  9600G  None
Battle Sword   HERO NINJ BRN BDBT RDBN  +35  9200G  None
Counter Sword  HERO BDBT RDBN BRN       +39  13000G Increases counter 
Ninja Katana   NINJ                     +39  11500G None
Gisarme        NINJ                     +42  15000G Can kill in single hit
Mist Javelin   PLDN PGNT                +42  9900G  None
Ground Axe     GLDT BRN RDBN     [MOV+1]+39  10000G None
Great Rod      SORC WIZ VICR            +28  7900G  None
Buster Shot    BWNT BRGN SNIP           +37  6800G  None
Hyper Cannon   BWNT BRGN SNIP           +40  8700G  None

:::::: Magical Mithril Weapons ::::::

Weapon:         Equip On:        ATT: Value: Notes: 
Levanter        HERO             +42  14000G Blaze 3,Repair Cost: 3500 
Valkyrie        PLDN PGNT        +33  7700G  Boost,Repair Cost: 1925 
Halberd         PLDN PGNT        +37  7300G  Bolt 1,Repair Cost: 1825 
Holy Lance      PLDN PGNT [DEF+5]+39  9300G  Restore 10HP,Repair Cost: 2325 
Heat Axe        GLDT BRN RDBN    +32  7200G  Blaze 2,Repair Cost: 1800 
Atlas Axe       GLDT BRN RDBN    +35  9600G  Blaze 3,Repair Cost: 2400 
Rune Axe        GLDT BRN RDBN    +42  10000G Detox 1,Repair Cost: 2500 
Wish Staff      VICR             +26  6100G  Boost,Repair Cost: 1525 
Mage Staff      SORC WIZ         +27  6300G  Blaze 2,Repair Cost: 1575 
Holy Staff      VICR             +29  9000G  Regain 2HP per round
Goddess Staff   VICR             +31  9700G  Aura 2,Repair Cost: 2425 
Supply Staff    SORC WIZ         +32  8500G  Steals MP,Repair Cost: 2125 
Freeze Staff    SORC WIZ         +37  9500G  Freeze 3,Repair Cost: 2375 
Mystery Staff   SORC WIZ VICR    +39  10000G Regain 2MP per round 
Grand Cannon    BWNT BRGN SNIP   +43  9800G  Muddle 1,Repair Cost: 2450 
Misty Knuckles  MMNK             +48  5500G  Steals MP,Repair Cost: 1375 
Giant Knuckles  MMNK             +55  7500G  Muddle 1,Repair Cost: 1875 


==============================================================================
> >  4.  S P E L L S
==============================================================================
______________________________________________________________________________
_____i. Levels for Learning Spells____________________________________________

The numbers after the spell's name indicate the character's total level to
learn the spell. The total level includes 20 levels gained before promotion.
Even if you promoted after level 20 the game assumes there were only 20 levels
gained before promotion, and the numbers shown below are not affected. For
example, if you were to level Karna up to 40 before promoting her, she would
learn Blast 4 at level 37. If you had promoted her before she reached level 37
she would not learn the spell until level 17 after promotion - the game assumes
she only gained 20 levels before promotion (37 - 20 = 17!). 

For Sorcerer and Ninja Spells the level simply refers to their current level,
as they start afresh with new spells when promoted. Any levels gained before
promotion have no effect on their new spells. 

-- indicates the spell does not reach that level. 

------------------------------------------------------------------------------
HEALER SPELLS
------------------------------------------------------------------------------

:::::::SARAH:::::::
        L1 L2 L3 L4  
Heal     1  7 22 40  
Detox    4 13 33 45  
Blast   10 16 25 36  
Slow    19 29 -- --  

:::::::KARNA:::::::  
        L1 L2 L3 L4  
Heal     1  5 22 --  
Blast    8 16 26 37  
Boost    4 13 33 45  
Aura    33 41 55 60  

::::::FRAYJA::::::  
       L1 L2 L3 L4  
Heal    1 13 56 60  
Detox   5 17 37 43  
Aura   34 40 46 52  
Attack 49 -- -- --  

::::::SHEELA::::::
       L1 L2 L3 L4   
Heal    1  5 41 51 
Blast   7 18 38 47 
Muddle 11 36 -- -- 
Boost  20 44 -- -- 

------------------------------------------------------------------------------
WIZARD SPELLS
------------------------------------------------------------------------------

:::::::KAZIN::::::
       L1 L2 L3 L4   
Blaze   1  5 22 35 
Muddle  9 25 -- -- 
Dispel 13 -- -- -- 
Desoul 18 29 -- -- 

:::::::TYRIN::::::
       L1 L2 L3 L4   
Blaze   1 11 51 56 
Freeze  5 22 31 38 
Sleep  25 -- -- -- 
Bolt   28 35 54 60 

:::::::CHAZ:::::::
       L1 L2 L3 L4   
Blaze   1 11 56 60 
Freeze  6 17 25 46 
Bolt   40 44 49 53 
Dispel 41 -- -- -- 

:::::::SLADE::::::
       L1 L2 L3 L4   
Katon   4  9 25 -- 
Raijin 14 19 32 -- 

:::::::BOWIE::::::
       L1 L2 L3 L4   
Egress  1 -- -- -- 
Bolt   22 31 42 51 

------------------------------------------------------------------------------
SORCERER SPELLS
------------------------------------------------------------------------------

:::::::KAZIN::::::
       L1 L2 L3 L4   
Dao     1 12 -- --
Apollo  4 17 -- -- 
Neptun  7 26 -- -- 
Atlas  21 32 -- -- 

:::::::TAYA:::::::
       L1 L2 L3 L4   
Dao     1 15 -- --  
Apollo 12 19 -- --  
Neptun 22 29 -- --  
Atlas  25 34 -- --  

:::::::TYRIN::::::
       L1 L2 L3 L4   
Dao     1 12 -- --  
Apollo  3 16 -- --  
Neptun  8 25 -- --  
Atlas  20 29 -- --  


______________________________________________________________________________
____ii. Spell Details_________________________________________________________

Spell is the Spell's name, LV is the level of that spell the rest of the
details refer to, MP is the number of Magic Points to cast the spell, Range is
how far from the player the spell can be cast, Affect is the area over which
the spell has affect and the Effect is the result of the spell.

The following icons are displayed on characters/monsters stats sheets under
certain conditions:

Muscular Arm    - When an Attack spell has been cast on them
Running Figure  - When a Boost spell has been cast on them
Red Eyed Skull  - When a character is Cursed (remove with Detox)
Ring of Stars   - When a Muddle spell has been cast on them
zzZZ            - When a Sleep spell has been cast on them
Ball and Chain  - When a Slow spell has been cast on them

Just as your characters can cast spells on monsters, monsters can cast spells
on your characters. It is important therefore that you are able to recognise
the last 3 of the above symbols and what they mean in order to avoid
catastrophies (imagine a muddled Peter or Slade with a Gisarme attacking
Bowie!). Other symbols used (yet to have icons added to this page) represent
Poison, Paralysis and Dispel, the first two of which can be easily reversed
with a Detox spell. Curses can also be removed with a high level Detox, although
re-equipping the cursed item will of course bring the curse back too. 

:::::: Spell Ranges (R) and Affected Areas (A) ::::::

Each [] represents one square in the game.
In the case of attack spells, the centre square is not in the range. 

      []         - A1

      []
    [][][]       - A2, R1
      []

      []
    [][][]
  [][][][][]     - A3, R2
    [][][]
      []

      []
    [][][]
  [][][][][]
[][][][][][][]   - R3
  [][][][][]
    [][][]
      []

:::::: Restoring and Boosting Spells ::::::

Spell   LV MP Range Affect  Effect 
Attack   1  7    R3     A1  Boosts attack by about 40% 

Aura     1  7    R3     A2  Restores up to 15 HP 
         2 11    R3     A3  Restores up to 15 HP 
         3 15    R3     A3  Restores up to 30 HP 
         4 20   N/A    N/A  Restores full HP to all chars

Boost    1  2    R1     A2  Boosts speed and defence by about 40% 
         2  5    R2     A3  Boosts speed and defence by about 40% 

Detox    1  3    R1     A1  Cures poison 
         2  6    R2     A1  Cures poison & stun 
         3 10    R2     A1  Cures Poison, stun and curse 
         4 16    R3     A3  Cures Poison, stun and curse 

Egress   1  8   N/A    N/A  Returns Force to the last save point 

Heal     1   3   R1     A1  Restores up to 15 HP (18 after promo) 
         2   5   R2     A1  Restores up to 15 HP (18 after promo) 
         3  10   R3     A1  Restores up to 30 HP 
         4  20   R1     A1  Restores full HP 


:::::: Attack Spells ::::::

Spell   LV MP Range Affect  Effect 

Apollo   1 10    R2     A2  Causes up to 23 HP damage in total 
         2 17    R2     A2  Causes up to 50 HP damage in total 

Atlas    1 14    R2     A2  Causes up to 35 HP damage in total 
         2 23    R3     A2  Causes up to 73 HP damage in total 

Blast    1  2    R1     A1  Causes up to 6 HP damage 
         2  5    R2     A2  Causes up to 8 HP damage 
         3  8    R2     A2  Causes up to 12 HP damage 
         4  8    R2     A1  Causes up to 30 HP damage 

Blaze    1  2    R2     A1  Causes up to 6 HP damage 
         2  6    R2     A2  Causes up to 10 HP damage 
         3 10    R2     A2  Causes up to 15 HP damage 
         4 10    R2     A1  Causes up to 40 HP damage 

Bolt     1  8    R2     A2  Causes up to 14 HP damage 
         2 15    R3     A3  Causes up to 16 HP damage 
         3 20    R3     A3  Causes up to 25 HP damage 
         4 20    R3     A1  Causes up to 60 HP damage 

Dao      1  8    R2     A2  Causes up to 18 HP damage in total 
         2 15    R2     A2  Causes up to 40 HP damage in total 

Desoul   1  8    R2     A1  Can drain the monster's soul 
         2 13    R2     A2  Can drain the monster's soul 

Dispel   1  5    R2     A2  Enemy cannot use magic 

Freeze   1  3    R2     A1  Causes up to 10 HP damage 
         2  7    R2     A2  Causes up to 12 HP damage 
         3 12    R3     A2  Causes up to 18 HP damage 
         4 12    R3     A1  Causes up to 50 HP damage 

Muddle   1  6    R2     A2  Enemy's attack is less accurate. 
         2 11    R2     A3  Enemy may attack himself, etc 

Neptun   1 12    R2     A2  Causes up to 30 HP damage in total 
         2 19    R2     A2  Causes up to 61 HP damage in total 

Sleep    1  4    R2     A1  Enemy falls asleep 

Slow     1  3    R1     A2  Speed and defence drop about 40% 
         2  6    R2     A3  Speed and defence drop about 40% 


==============================================================================
> >  6.  M A I N   G U I D E
==============================================================================
______________________________________________________________________________
_____i. Full Walkthrough______________________________________________________

Part 1.  Grans Island
------------------------------------------------------------------------------

Granseal
As soon as you wake up head right, towards the school. In the basement of the
school, search the case to find medical herb. Sarah the priest and Chester the
knight will join you, then you should go to the castle. In the west wing of
the castle are three chests, which contain medical herb, angel wing and
antidote. When you go to the Tower, walk behind it and line yourself up between
the two windows. Walk north as far as you can, then search to find a piece of
mithril. 

   Battle 1 - Granseal's Tower
   Boss: Gizmo directly over pink one 
   Monster # HP MP AT DF AG MV 
   Gizmo  6  5  0  8  5  5  5 

Granseal
After the battle, go to the boat in the east of Granseal. At the docks you will
find a Quick Chicken amongst the right-hand barrels. In the bottom of the boat
you'll find a medical herb in the right-hand barrels. As you leave Granseal,
Jaha the warrior will join you. Outside of Granseal there is a battle to get
to Yeel.

   Battle 2 - To Yeel or the South Shrine
   Boss: Huge Rat closest to Yeel 
   Monster   # HP MP AT DF AG MV 
   Ooze      4  9  0 11  6  5  4 
   Huge Rat  2 10  0 12  8  7  6 

South Shrine
If you go south to the Holy Sword's Shrine before you go to Yeel, you can find a
piece of mithril. It is located in the mountains around the shrine, the one that
hangs down lowest as you go toward the cave. From here you should go to Yeel.

Yeel
Not a lot happens here. If you search the vase in the first house you come to
you'll find healing seed. From here, you need to exit through the top of the
town to get to Hawel's House. On the way, you'll have a battle. 

   Battle 3 - To Hawel's House
   Boss: Huge Rat closest to Hawel's 
   Monster   # HP MP AT DF AG MV 
   Ooze      3  9  0 11  6  5  4 
   Huge Rat  2 10  0 12  8  7  6 
   Huge Bat  1 11  0 15  8  8  6 
 
Hawel's House
When Hawel dies, Kazin the mage joins the force. There are two chests in the
house, containing antidote and healing drop. When you leave the house, there
is a battle.  

   Battle 4 - To Galam Jail
   Boss: Galam Archer closest to Yeel 
   Monster       # HP MP AT DF AG MV 
   Huge Bat      3 11  0 15  8  8  6 
   Galam Archer  2 15  0 15 10 10  5 
   Galam Soldier 3 11  0 15 10  8  6 
 
Galam
Whether you win or lose the battle, you are arrested and taken to Galam Jail.
When you wake up in the prison, walk left and search the table to find the
Chirrup Sandals. Slade will help you escape, and as soon as you land in his
secret passage, walk up and search the wall. You'll find a piece of mithril.  

   Battle 5 -  Inside Galam Castle
   Boss: Galam Knight  
   Monster       # HP MP AT DF AG MV 
   Galam Archer  2 15  0 15 10 10  5 
   Galam Soldier 3 11  0 15 10  8  6 
   Galam Mage    2 14  5 15  9 11  5 
   Galam Knight  1 16  0 17 11 12  7 

Galam
After the battle you will get the Jewel of Light. Slade the thief will join.
Inside Galam town you can sneak into the weapon store and find 2 medical herbs
in the chests. You can't use the north gate out of the town, so you have to go
out the bottom, back to Granseal. When you leave, there will be another battle. 

   Battle 6 - Escape to Granseal
   Boss: Dark Cleric 
   Monster       # HP MP AT DF AG MV 
   Galam Archer  1 15  0 15 10 10  5 
   Galam Soldier 3 11  0 15 10  8  6 
   Galam Mage    2 14  5 15  9 11  5 
   Galam Knight  2 16  0 17 11 12  7 
   Dark Cleric   1 15  7 18 11 13  5 
 
Granseal
When you arrive back here, you find that it is too late, the Galam Soldiers
have already been. The animals from the pet shop have been set loose, but if
you go to the small house with the vase and barrel, you will find one of them,
cold and alone. Talk to him and he'll join you (you get to name him, but his
default name is Kiwi). He's a tortoise and has a high defence and attack,
unfortunately he has only got 7 HP and never gets many more. He is very
vulnerable to magic and eventually his defence will be the same as the
others'. When you go to the castle (even though your mother asked you not
to!), you'll have to go to the Ancient Tower and fight a battle.  

   Battle 7 - Kidnap of Elis
   Boss: Dark Smoke left of lone demon statue 
   Monster      # HP MP AT DF AG MV 
   Galam Archer 3 15  0 15 10 10  5 
   Galam Mage   1 14  5 15  9 11  5 
   Galam Knight 3 16  0 17 11 12  7 
   Dark Cleric  1 15  7 18 11 13  5 
   Dark Smoke   2 18 20 22 13 13  6 
 
Ancient Tower
After this, Princess Elis will be kidnapped, and you will get the Jewel of
Evil. There will be an earthquake, forcing you to set sail from Grans to
Parmecia, but before you leave, search the small hole made by the earthquake,
outside the castle and to the right. You'll find a mithril. That's the end of
Part One, as nothing happens on the journey on the boat... 

------------------------------------------------------------------------------
Part 2.  South Parmecia
------------------------------------------------------------------------------
New Granseal
As soon as the boat lands on the continent, you will have to go to North Cliff
to save a man who was trapped.  

   Battle 8 - North Cliff
   Boss: Hunter Goblin closest to man at the cliff 
   Monster       # HP MP AT DF AG MV 
   Witch         2 21 10 19 12 15  6 
   Green Ooze    2 17  0 22 12 12  4 
   Goblin        4 18  0 22 13 13  5 
   Hunter Goblin 3 24  0 22 12 14  5 

North Cliff
Here you find out that there is a tunnel which leads to the North, but there is
no way to shift the rocks that block it. 

New Granseal
In the new town, the King will ask you to find him a way to get back to Grans
Island to save Elis. Bear this in mind during your travels. Go to the Tactical
Base and search the eagle shield to find the Warrior Pride (promotes Warriors
to Barons). There is Cheerful Bread in the top barrel in the room left of the
throne room. When you leave the castle, you can raid the houses (to find: Angel
Wing, Antidote, Healing Seed and Healing Drop) and then go to meet Peter the
Phoenix, who will join (but you can't control him in battle until you've been
to see Volcanon). When you finish here, the Minister will give you 100 Gold
Coins and then you should go to Ribble. 

   Battle 9 -  To Ribble
   Boss: Vampire Bat closest to river cave 
   Monster       # HP MP AT DF AG MV 
   Witch         2 21 10 19 12 15  6 
   Green Ooze    2 17  0 22 12 12  4 
   Goblin        3 18  0 22 13 13  5 
   Hunter Goblin 2 24  0 22 12 14  5 
   Vampire Bat   2 20  8 26 16 16  6 
 
Ribble
May the Ranger will join here. There is a piece of mithril in the center square
of the grey sandpit. Here you'll find out about the ruins under the tree, and
that you need the Achilles Sword to defeat the Taros. You'll also find out about
the Caravan. There is Bright Honey in the vase in the bottom-left house. From
Ribble, you should go to Polca Village, to the North. In the battle from Ribble,
one of the Witches has the Power Ring, if the character who defeats her has a
free item slot, she will drop it and he/she will pick it up.   

   Battle 10 - To The East
   Boss: Dark Dwarf above river (closest to river) 
   Monster       # HP MP AT DF AG MV 
   Witch         2 21 10 19 12 15  6 
   Goblin        3 18  0 22 13 13  5 
   Hunter Goblin 2 24  0 22 12 14  5 
   Vampire Bat   3 20  8 26 16 16  6 
   Dark Dwarf    2 21  0 27 17 18  4 
 
Eastern Parmecia
You need to go East, across the top bridge and then West. If you go over the
bottom bridge, instead of the top, you'll find a piece of mithril, in a 2-square
dent in the mountains. Fight your way through the Cavern of Darkness (inside the
cave is a chest that contains Silver Tank) to reach the village. 

   Battle 11 - Cavern of Darkness
   Boss: Hobgoblin 
   Monster       # HP MP AT DF AG MV 
   Witch         2 21 10 19 12 15  6 
   Hunter Goblin 2 24  0 22 12 14  5 
   Vampire Bat   3 20  8 26 16 16  6 
   Dark Dwarf    2 21  0 27 17 18  4 
   Hobgoblin     1 21  0 25 19 19  5 
 
Polca Village
Not a lot happens here the first time. There is a Protect Milk in the house
which is built into the earth. Mount Volcano erupts and a blind boy, called
Oddler is found and taken into care. If you go to the West of the village,
you'll see a strange looking creature who has fallen over. Go to help him and
he'll talk to you about Creed (he refers to Creed as 'HE'). Once you've heard
all there is to hear, go to the top right to exit the village. You will then
have a mountain-side battle to Bedoe, the Bird Town. 

   Battle 12 - Mountainside to Bedoe
   Boss: Death Archer  
   Monster      # HP MP AT DF AG MV 
   Witch        2 21 10 19 12 15  6 
   Hobgoblin    5 21  0 25 19 19  5 
   Death Monk   3 23 13 27 14 18  6 
   Death Archer 1 27  0 28 19 20  5 
   Evil Cloud   1 22  0 30 18 17  5 
 
Bedoe
In Bedoe, you'll find out more about Creed, the ex-Greater Devil. The Quick
Ring is in the vase next to the bird on the 3rd floor who says "We need a lot
of hot water..." After you've spoken to King Bedoe (on the top floor), you
must go to Mount Volcano to speak with God Volcanon. The King will tell you to
get a raft, and will send Luke to escort you. When you go back through Bedoe,
talk to the baby bird on the ledge outside the Kings' Level and all the birds 
on the 3rd floor. When you leave the town, wander around the bushes outside on
the left and the baby bird should fall on you, his mother will thank you and he
will join your team later in the game. If you don't get him to fall on you at
this point, he will not join. From here you should go back to Polca. 

Polca Village
When you arrive Gerhalt, the Wolf Man will join you, after which there will
be a battle.  

   Battle 13 - Inside Polca Village
   Boss: Master Mage  
   Monster      # HP MP AT DF AG MV 
   Hobgoblin    3 21  0 25 19 19  5 
   Death Archer 4 27  0 28 19 20  5 
   Evil Cloud   2 22  0 30 18 17  5 
   Master Mage  1 28 14 25 18 22  5 
   Black Monk   1 30 19 33 18 21  6 
   Zombie       5 27  0 32 20 18  5 
 
Polca Village
After the battle, go to the Mayor's House (it's along the top, to the left)
and he'll arrange a raft for you, if you'll take the blind boy with you. Agree
to do this and leave the town. When you leave, Luke, the Bird Man will join
you (make sure you go back into the village to buy him a Long Sword). Head
south along the river to get back to the area around Ribble. From this area
you need to go East along the river and then when you come to the mountains,
get off the raft to the south and go into the Eastern area. You'll have a
battle here, after which you can go into some ruins. 

   Battle 14 - To Petro's Grandfather
   Boss: Golem under left of oasis 
   Monster      # HP MP AT DF AG MV 
   Death Archer 2 27  0 28 19 20  5 
   Evil Cloud   2 22  0 30 18 17  5 
   Master Mage  1 28 14 25 18 22  5 
   Black Monk   2 30 19 33 18 21  6 
   Zombie       4 27  0 32 20 18  5 
   Golem        4 24  0 35 24 19  4 
 
Ruins in the East
In the ruins you'll meet Petro's Grandfather and find a Steel Sword. He'll
tell you about a tunnel to Grans, and then you should him to the shrine
south of Ribble.  

   Battle 15 - Shrine South of Ribble
   Boss: Arrow Launcher under top treasure chest  
   Monster        # HP MP AT DF AG MV 
   Master Mage    2 28 14 25 18 22  5 
   Black Monk     2 30 19 33 18 21  6 
   Golem          5 24  0 35 24 19  4 
   Arrow Launcher 2 33  0 35 24 23  4 
   Gargoyle       4 29  0 38 23 21  6 
 
Shrine below Ribble
At the end of the battle he'll say the tunnel can't be used and go home.
Search the chest in the top to find the Wooden Panel and Power Water in
the one on the left. Take the Wooden Panel to Ribble. 

Ribble
Use the Wooden Panel at the tree here. You must stand in front of the tree,
and not beneath it's branches, using the A button to select 'use'. A tunnel
will open under it, inside of which you'll find the Achilles Sword. From
here you should head down the river towards Hassan. 

   Battle 16 - Kraken Monster
   Boss: Kraken Head  
   Monster     # HP MP AT DF AG MV 
   Kraken Head 1 35  0 50 29 25  5 
   Kraken Arm  2 30  0 42 28 22  6 
   Kraken Leg  8 24  0 38 26 19  6 
 
Hassan
When you get there, you can find two pieces of mithril: one in a chest
outside the fence, to the left and one in the barrels south of the town.
Inside the pub, search the barrels to find a Running Pimento, then go and
talk to Rohde, who'll tag along. Take him to the west to the Taros Shrine.

   Battle 17 - Desert to the Taros Shrine
   Boss: Farthest Soulsower 
   Monster        # HP MP AT DF AG MV 
   Master Mage    2 28 14 25 18 22  5 
   Black Monk     2 30 19 33 18 21  6 
   Golem          2 24  0 35 24 19  4 
   Arrow Launcher 2 33  0 35 24 23  4 
   Gargoyle       4 29  0 38 23 21  6 
   Soul Sower     2 27  0 43 32 25  4 
 
Taros Shrine
Only the Achilles Sword can harm Taros, so keep the others out of the way.    

   Battle 18 - Inside the Taros Shrine
   Boss: Taros  
   Monster        # HP MP AT DF AG MV 
   Master Mage    2 28 14 25 18 22  5 
   Black Monk     1 30 19 33 18 21  6 
   Golem          2 24  0 35 24 19  4 
   Arrow Launcher 2 33  0 35 24 23  4 
   Gargoyle       3 29  0 38 23 21  6 
   Soul Sower     2 27  0 43 32 25  4 
   Taros          1 49  0 43 32 23  0 
 
Taros Shrine
After the battle you'll get the Caravan and Rohde will join as a driver.
There is a Healing Water in the chest at the Shrine. 

Hassan
Rick the knight joins here. A new weapon shop has opened, but other than
that there's nothing more to do here. Stock up on healing seed here though,
then head west along the dried up river in the caravan to get to a small cave.  

Dwarven Mine
Search the fireplace to find the Dry Stone and talk to the dwarves on the
right. Then exit the cave and cross the river at the lowest possible place,
opposite the lighter patch in the forest. You should be able to get into the
Elven Town without the battle first that way. Otherwise, fight the battle,
then go in. Either way, you must fight the battle. 

Elven Town
Lots to find here. In the top left there is a chest that contains Vigor
Ball, and to the bottom right one that has mithril. There is Fairy Powder
in a vase in the largest house, and if you search the top left bookshelf in
the top floor of the same house, you'll find Secret Book. If you go around
the outside of the houses, under the trees, clockwise, you'll come to the
mithril chest and then go along the two-square gap in the trees to reach a
secret battle, in which the Bubbling Ooze is the boss, and will keep
summoning new monsters until you kill it. You'll probably be too weak to
beat it at this point in the game, but it's worth a go - in the Japanese
version the Life Ring and Right of Hope can be found, not to mention that
the Blue Shaman at the end carries a Healing Rain. Now head West towards
Devil's Tail (if you didn't fight the battle before entering the town, you
must fight it now, a High Priest will drop a Shining Ball). 

   Battle 19 - To The Harpy Pool
   Boss: Orc above & between Soulsower and High Priest  
   Monster        # HP MP AT DF AG MV 
   Arrow Launcher 2 33  0 35 24 23  4 
   Gargoyle       3 29  0 38 23 21  6 
   Soul Sower     4 27  0 43 32 25  4 
   Dark Madam     1 29 17 38 31 29  6 
   High Priest    2 30 29 40 31 23  5 
   Orc            3 30  0 43 37 27  5 
 
Harpy Pool
Oddler will hear someone crying out for help on the way to Devil's Tail,
so you follow the sound to the Harpy Pool. Elric the archer is trapped in
the pool, but before you can rescue him, you have to battle the Harpies.
After the battle you'll save him and he will join. You can find a Healing
Drop on the right side of the pool. 

   Battle 20 - Harpy Pool
   Boss: Harpy in lower right corner 
   Monster        # HP MP AT DF AG MV 
   Arrow Launcher 1 33  0 35 24 23  4 
   Dark Madam     2 29 17 38 31 29  6 
   High Priest    2 30 29 40 31 23  5 
   Orc            2 30  0 43 37 27  5 
   Harpy          5 32 10 48 38 29  7 
 
Passage to Creed's
Before you go up the stairs, you'll find a secret passage kinda below them
and to the left. If you follow this, you'll come to 3 chests. One of these
contains a Brave Apple, the others contain Medical Herb and Angel Wing. Also,
there is another secret passage, completely undetectable. At the point where
there is a dark area before the 3 chests, walk down at the center. You'll find
some mithril in a chest. You can then go up the stairs. In Devil's Tail itself,
after the next battle, you can find another mithril hidden in the 3 square
indentation in the mountains in the north. In the next battle, a Dark Madam
will drop the Protect Ring and a Skeleton will drop a Broad Sword.  

   Battle 21 - Devil's Tail
   Boss: Skeleton closest to mansion  
   Monster        # HP MP AT DF AG MV 
   Arrow Launcher 1 33  0 35 24 23  4 
   Dark Madam     2 29 17 38 31 29  6 
   High Priest    2 30 29 40 31 23  5 
   Orc            3 30  0 43 37 27  5 
   Harpy          2 32 10 48 38 29  7 
   Skeleton       2 30  0 54 40 30  6 
 
Creed's Mansion
When you get to the mansion, you will be miniaturized and go to Desktop
Kingdom. 

Desktop Kingdom
Talk to King Ponpei to be allowed onto the chess board battleground. You
must fight the chess board figures to be able to see Creed. It's quite a
tough battle, but once the King is dead, the battle is won. 

   Battle 22 - Chessboard
   Boss: King  
   Monster     # HP MP AT DF AG MV 
   Rook        2 40  0 48 31 27  4 
   Pawn        6 36  0 53 37 25  6 
   Knight      2 48  0 51 34 29  7 
   Evil Bishop 2 33 36 47 37 25  5 
   King        1 55 28 55 40 33  6 
   Queen       3 30 26 46 36 35  6 
 
Desktop Kingdom
When you've won the battle, a chest will appear in the middle of the
chessboard. Inside it is the cotton balloon to leave the desktop. There
is another battle, in a tunnel to leave the tiny world. 

   Battle 23 - Willard
   Boss: Willard  
   Monster       # HP MP AT DF AG MV 
   Bubbling Ooze 6 32  0 47 35 26  4 
   Rat           5 41  0 56 32 30  6 
   Willard       1 50  0 62 36 37  5 
 
Creed's Mansion
After Creed has taken you to see Evil Spirit, you can wander around his
Mansion. Go to the room where Desktop Kingdom was, and search the square
behind the chair to find Running Ring. Go out the door into the garden
to find various items amongst the plants (Antidote & medical herb). When
you are going to leave, Creed will allow you to choose one of 4 characters
to take with you, either: Karna the Priest, Eric the Knight, Randolf the
Warrior or Tyrin the Mage. They are all on Level 24, though Karna is usually
considered the best choice (esp. when a Master Monk), and you can go back
later to get the others. Oddler will decide to stay here when you leave.
When you're out of his front door, walk to the left and go through the
bushes to reach a chest which contains Healing Rain. From here, go back
to the Dwarven Mine, with the fairy. 

Dwarven Mine
The fairy will cure the sick dwarf and in return for your help, they will
give you the Cannon. Take this to New Granseal. 

New Granseal
Go to the castle and talk to Astral, then talk to the man by the weapon
shop. He'll give you some dynamite which you can use with the Cannon.
Before you leave, Janet the archer will join, to be with Elric. Then go
up to North Cliff. One of the Dark Bishops in the next battle carries a
Blizzard that you can win. 

   Battle 24 - To Reach the Blocked Cave at North Cliff
   Boss: Dark Bishop closest to cave 
   Monster      # HP MP AT DF AG MV 
   Dark Sniper  3 38  0 53 37 35  5 
   Lesser Demon 5 40 21 61 37 32  6 
   Dark Bishop  2 39 38 54 38 27  5 
   Skeleton     6 30  0 54 40 30  6 
 
North Cliff
After you've fought the battle, use the dynamite and Cannon to clear the
rocks. Rohde will then use the Cannon as a weapon, and become a Brass
Gunner with the Force. Astral will drive the caravan and be your advisor.
Inside the cave is a tunnel, leading to the north, and a group of
monsters who want to stop you (along with a chest in the top left that
contains a Fairy Tear - get it when the battle ends)... 

   Battle 25 - Tunnel to the North
   Boss: Dark Soldier 
   Monster      # HP MP AT DF AG MV 
   Dark Sniper  4 38  0 53 37 35  5 
   Lesser Demon 2 40 21 61 37 32  6 
   Dark Bishop  2 39 38 54 38 27  5 
   Skeleton     5 30  0 54 40 30  6 
   Dark Soldier 1 35 17 63 46 34  4 
 
------------------------------------------------------------------------------
Part 3.  North Parmecia
------------------------------------------------------------------------------
Ketto
On your arrival in North Parmecia, you'll go to the town of Ketto, which has
been taken over by the Devils. The Weapons Seller and the Priest are not in
their buildings, but around the town. The Priest is actually next to the
church but the Weapons Seller is a little more difficult to locate. You need
to go behind the far-right house and work your way through the bushes. you'll
find him on a little piece of land that juts into the water. He'll then take
you to his shop. There are Healing Water and Bright Honey in Ketto. After
thebattle to Pacalon, Higins will join (during the battle you can win the
Black Ring).

   Battle 26 - To Pacalon
   Boss: Lizardman  
   Monster      # HP MP AT DF AG MV 
   Dark Sniper  3 38  0 53 37 35  5 
   Lesser Demon 4 40 21 61 37 32  6 
   Dark Bishop  2 39 38 54 38 27  5 
   Dark Soldier 4 35 17 63 46 34  4 
   Wizard       1 37 37 59 40 44  5 
   Lizardman    1 40  0 67 45 38  6 
 
Pacalon
There is a lot to be found in Pacalon, including the Pegasus Wing, Medical
Herb, Fairy Powder and some Mithril. The Mithril is in the treasury, which
can be reached with a bit of work: when you go in the top-left room of the
castle, next to the wall you'll be able to see some stairs and a group of 3
stones. To get to the stairs, just walk through the wall opposite the stones
(they are a marker) and you can then use them to reach the treasury. The
Pegasus Wing is at the bottom of the blue carpet from the throne room. Walk
down it, on the right (but on the carpet) and search the wall, using A. A lot
of people seem to have problems finding it, but I promise you it's there!
There is also a Cheerful Bread in a vase in the house next to the church. A
girl in Pacalon will tell you to find a route through the mountains to the
North to reach Mitula in Tristan, on your way, you'll go past a part of the
mountains that points up, search the peak of this to find a piece of Mithril.

   Battle 27 - To Tristan
   Boss: Northernmost Lizardman  
   Monster      # HP MP AT DF AG MV 
   Dark Sniper  4 38  0 53 37 35  5 
   Dark Bishop  3 39 38 54 38 27  5 
   Dark Soldier 3 35 17 63 46 34  4 
   Wizard       1 37 37 59 40 44  5 
   Lizardman    3 40  0 67 45 38  6 
   Wyvern       2 46  0 72 39 27  5 
 
Pangoat Valley
There will be a battle on the bridge, in which you fight to rescue a girl
who is trapped...  

   Battle 28 - Pangoat Bridge
   Boss: Wizard  
   Monster      # HP MP AT DF AG MV 
   Dark Sniper  1 38  0 53 37 35  5 
   Lesser Demon 4 40 21 61 37 32  6 
   Dark Soldier 1 35 17 63 46 34  4 
   Wizard       1 37 37 59 40 44  5 
   Lizardman    1 40  0 67 45 38  6 
   Wyvern       3 46  0 72 39 27  5 
   Master Monk  1 47 39 66 45 31  6 
   Worm         4 45  0 75 40 34  5 
 
Pangoat Valley
...only to discover at the end that she is the Greater Devil, Cameela!
You don't fight her yet though... from here continue to Tristan.  

Tristan
Search the many passageways in the mountainside to find two Healing Seeds
and a Protect Milk. Once you have finished in the town, go into the Shrine. 

Mitula's Sanctuary
Here you'll have a battle to reach the Shrine's Entrance. During the
battle, you may notice a chest floating on an Island in the water,
unfortunately, this can only be opened in the Japanese version of the
game. It only contains a Shining Ball anyway.  

   Battle 29 - Outside Mitula's
   Boss: Dark Knight  
   Monster     # HP MP AT DF AG MV 
   Wizard      2 37 37 59 40 44  5 
   Wyvern      3 46  0 72 39 27  5 
   Master Monk 3 47 39 66 45 31  6 
   Worm        4 45  0 75 40 34  5 
   Orc Lord    2 46 13 73 44 37  5 
   Dark Knight 1 50  0 76 48 40  7 
 
Mitula's Sanctuary
Inside the Shrine you'll fight the easiest of the Greater Devils,
Zalbard. His bolt is quite tough, but just make sure he's surrounded
and you'll be fine.  

   Battle 30 - Zalbard
   Boss: Zalbard  
   Monster     # HP MP AT DF AG MV 
   Wizard      2 37 37 59 40 44  5 
   Wyvern      1 46  0 72 39 27  5 
   Master Monk 1 47 39 66 45 31  6 
   Gargoyle    1 29  0 38 23 21  6 
   Orc Lord    2 46 13 73 44 37  5 
   Dark Knight 4 50  0 76 48 40  7 
   Harpy Queen 2 53 20 81 39 43  7 
   Zalbard     1 80 65 91 50 52  5 
 
Mitula's Sanctuary
Talk to Mitula when the battle is over and she'll fill you in on some
more details. Go to the left and you'll find a chest (containing a
Critical Sword) and a doorway. Through the doorway there is a statue,
search it and Taya will join you. In the rest of that passage are
another 2 chests, containing Power Water and Healing Seed. Then go to
the door on the right side of the shrine and you'll find another chest
(containing a piece of Mithril) and through the door, a lot of statues:
these are the Story Tellers of Tristan. Search them in order and
they'll explain some more. on your way out of Tristan, Skreech will
join (if he fell on you at Bedoe). Now return to Pacalon. 

Pacalon
Talk to Vicar Frayja in the throne room, and he'll go with you to Moun.
As you leave the castle and enter the town, you'll be confronted with
a battle. 

   Battle 31 - Inside Pacalon
   Boss: Devil Sol dier  
   Monster       # HP MP AT DF AG MV 
   Necromancer   1 47 42 75 44 51  6 
   Master Monk   2 47 39 66 45 31  6 
   Orc Lord      3 46 13 73 44 37  5 
   Dark Knight   3 50  0 76 48 40  7 
   Harpy Queen   4 53 20 81 39 43  7 
   Devil Soldier 1 60 16 84 48 43  6 
   Dark Bishop   1 39 38 54 38 27  5 
 
Pacalon
After the battle, head out towards Moun, and you'll find yourself in
another battle. Jaro will join part way through, after deciding that he
doesn't want to fight with the devil army anymore. 

   Battle 32 - To Moun
   Boss: Bow Master  
   Monster        # HP MP AT DF AG MV 
   Necromancer    2 47 42 75 44 51  6 
   Master Monk    2 47 39 66 45 31  6 
   Cerberus       3 51  0 87 44 45  6 
   Pegasus Knight 4 65  0 81 37 47  7 
   Bow Master     1 46  0 87 53 40  5 
   Devil Soldier  3 60 16 84 48 43  6 
   Jar            1 59  0 74 44 46  7 
 
Moun
You may have found Moun earlier, only to discover that the gate was locked:
only Frayja has the keys to open it, which he does when you arrive. Inside
there'll be a battle, in which Frayja will join and fight with you. 

   Battle 33 - Inside Moun
   Boss: Shaman  
   Monster        # HP MP AT DF AG MV 
   Necromancer    2 47 42 75 44 51  6 
   Cerberus       3 51  0 87 44 45  6 
   Pegasus Knight 2 65  0 81 37 47  7 
   Bow Master     3 46  0 87 53 40  5 
   Devil Soldier  3 60 16 84 48 43  6 
   Mud Man        2 55  0 95 51 41  4 
   Shaman         1 56 46 82 42 40  5 
 
Moun
After this, you'll meet Zynk, who'll take you to their underground hideout.
Search the barrels and vases to find Running Pimento and Angel Wing. Talk
to the people here and Gyan will join the force. When you go out of the
passages, the people have re-inhabited their homes and will ask you to take
away the Arm of Golem. To get it, you need to walk on/search the top left
square, then the arm will appear. Search it to pick it up. You need it to
get Claude to join later in the game. From here, go through the West Gate
to Nazca. 

Nazca
You'll fight Cameela here, but make sure that whoever kills her has an empty
item slot, since she'll drop the Sky Orb when she dies (she'll also warn you
that Geshp has 'Prism Flowers' & during the battle you can win a Wish Staff).  

   Battle 34 - Cameela (Nazca Ship)
   Boss: Cameela  
   Monster        # HP MP AT DF AG MV 
   Necromancer    1 47 42 75 44 51  6 
   Cerberus       2 51  0 87 44 45  6 
   Pegasus Knight 3 65  0 81 37 47  7 
   Bow Master     2 46  0 87 53 40  5 
   Dragonewt      4 60  0 87 42 46  6 
   Mud Man        3 55  0 95 51 41  4 
   Shaman         1 56 46 82 42 40  5 
   Cameela        1 99  0 96 52 58  6 
 
Nazca
You'll find that the battle ground is in the shape of a huge bird: this is
the Nazca Ship, in which you'll travel back to Grans Island. Before you do
this return to the South, to Creed's Mansion. 

Creed's Mansion
When you return, you'll find the place has been damaged pretty bad. Goliath,
Creed's Servant, will inform you that Oddler remembered something and went
psycho. He thinks that Creed fell into the sea and died. If you speak with
the three characters you rejected earlier in the game, they'll all be
willing to join you now. Once they've joined, head back to the North to fly
the Nazca Ship. 

Nazca
Walk into the 'eye' of the ship to enter it. Inside you'll find the Nazca
Cannon, a weapon. Say when you're ready to go, and then you're on your way
back to your homeland and to the dark realm of Arc Valley... 
 
------------------------------------------------------------------------------
Part 4.  Return to Grans Island
------------------------------------------------------------------------------
Crash Site
The ship will crash land after being fired at by the Prism Flowers, and on
leaving the crash, you'll realise it's beyond repair. Head south-west from here
 towards a small Monastery. 

Monastery (aka Dojo)
Here you can find a Brave Apple in a vase and then save game etc, but don't
leave right after that: if you walk along the left of the building, you'll
find a group of trees. One of these (on it's own) has the second Vigor Ball.
Continue going upwards to a waterfall, where you'll meet Sheela doing a bit
of skinny-dipping. She'll recognise Sir Astral and join. Then head up the
right side to find a piece of Mithril. Now head towards the town of Roft. In
the next battle you can win a Heat Axe. 

   Battle 35 - To Roft
   Boss: Bow Rider  
   Monster      # HP MP AT DF AG MV 
   Chaos Wizard 1 53 49 86 48 59  5 
   Griffin      2 60  0 96 45 48  7 
   Mist Demon   2 68 28 ?? 41 51  6 
   Bow Rider    1 61  0 95 55 44  7 
   Dragonewt    3 60  0 87 42 46  6 
   Mud Man      5 55  0 95 51 41  4 (appear in battle) 
   Shaman       1 56 46 82 42 40  5 
   Purple Worm  3 58  0 97 46 40  5 
 
Roft
You can find a Healing Drop in a chest below the Weapons Store and a Blizzard
in a chest to the left. Here you'll be told more about the Dwarven Blacksmith
and where he lives. You'll also meet Petro (his Grandfather was the one who
showed you where the old magic tunnel to Grans was), who dies soon after you
arrive. This is not all that bad really, as after his death, Zynk decides to
join. When you've finished here, follow the little path along the coast which
is south of Roft. You'll cross a few bridges to reach the entrance to a cave. 

Claude's Cave
Claude the Good Golem is here, and you'll need to use the Arm of Golem to make
him join. If you don't have it he'll just complain, however, despite the fact
that the Nazca Ship can no longer be used, there is still a way to return to
the mainland to get his arm (and any mithril you happen to have missed -
you'll be going to get it made into weapons soon). All you need do is go to
the bottom of Claude's Cave, on the left you'll find a few squares that have
a sort of brown engraved panel on them, one of these will open up the way to
the Magic Tunnel. From here you can go back to Parmecia, and use the tunnel
to go back to Grans (so if you forgot to go back for the other 3 characters
at Creed's Mansion you can do it now). 

Prism Flowers
Once you have gotten Claude, head back out from the coastal pathway, and then
to the Prism Flowers battle. Try not to get in a horizontal or vertical line
from them, as they have lasers. You might notice another chest in this
battle, but it too can only be reached in the Japanese version of the game
- it contains a Valkyrie. This is a good fight to replay to gain more
experience.  

   Battle 36 - Prism Flowers
   Boss: Executioner  
   Monster      # HP MP AT DF AG MV 
   Chaos Wizard 1 53 49 86 48 59  5 
   Griffin      1 60  0 96 45 48  7 
   Mist Demon   2 68 28 ?? 41 51  6 
   Bow Rider    4 61  0 95 55 44  7 
   Dragonewt    1 60  0 87 42 46  6 
   Executioner  1 64  0 92 46 45  6 
   Shaman       1 56 46 82 42 40  5 
   Purple Worm  1 58  0 97 46 40  5 
   Prism Flower 8 62  0 20 55 44  0 
 
Prism Flowers
Once you have beaten them you'll have to go on to fight Lemon, the Red
Baron and leader of the Galam Army. He's very tough and remember to let
Sheela get a few hits in, after all, she needs to avenge her fiance's death. 

   Battle 37 - Red Baron
   Boss: Red Baron  
   Monster      # HP MP AT DF AG MV 
   Chaos Wizard 2 53 49 86 48 59  5 
   Hellhound    4 62  0 ?? 49 50  6 
   Mist Demon   2 68 28 ?? 41 51  6 
   Bow Rider    4 61  0 95 55 44  7 
   Minotaur     2 58  0 98 51 44  5 
   Executioner  1 64  0 92 46 45  6 
   Evil Bishop  2 64 51 95 48 46  5 
   Red Baron    1 ??  0 ?? 54 62  6 
 
Dwarven Town
After you have defeated Lemon, head to the part in the river that looks
a little dented in both sides. This is where you use the Dry Stone to
reach the Dwarven Town in Grans Forest. Here you can find a Healing Water
(chest on the right, outside); the Demon Rod (in a vase) and also the
White Ring (chest on the left, outside). This is the place where you get
the BlackSmith to make you some weapons with the mithril you have
collected on your travels. Have a look at the Mithril Weapons Section to
find out more about this. When you're done here, head south towards Galam. 

Galam
In Galam you'll hear about the Devil's Head Statue and also find out some
more about Lemon. Not a lot else to do here except finding a Healing Water
in the treasury and the Evil Shot amongst the bushes outside the Northern
Gate. Head towards Yeel, on the way you'll have a battle (in which you can
win a Buster Shot and a Fairy Tear). 

   Battle 38 - To Yeel
   Boss: Geshp  
   Monster       # HP MP AT DF AG MV 
   Chaos Wizard 1 53 49 86 48 59  5 
   Hellhound    1 62  0 ?? 49 50  6 
   Mist Demon   1 68 28 ?? 41 51  6 
   Cyclops      1 64  0 ?? 51 46  5 
   Minotaur     1 58  0 98 51 44  5 
   White Dragon 2 66  0 ?? 50 53  6 
   Evil Bishop  1 64 51 95 48 46  5 
   Dark Gunner  2 60  0 97 56 45  4 
   Burst Rock   9 45  0  0 60 43  4 (appear in battle) 
   Geshp        1 ?? ?? ?? 51 63  6 
 
Yeel
The town appears deserted, but don't be fooled by that. Go into the bar
and play on the piano. This will cause a stairway to open up in the church.
Even though a the priest tries to scare you away, if you persist he'll have
to let you in. In the tunnels under Yeel, Chaz will join the force and
you'll learn more of the plot. You can find a Quick Chicken and the Evil
Knuckles here. When you go to leave you can either speak to Lemon and make
him join or just ignore him. Either way he'll end up in the force
eventually. Now leave the town and head south. You'll have to kill the Hydra
to win the next battle, in which you can also win the Evil Ring and a
Holy Thunder. 

   Battle 39  - To the South Shrine
   Boss: Hydra   
   Monster      # HP MP AT DF AG MV 
   Chaos Wizard 1 53 49 86 48 59  5 
   Hellhound    1 62  0 ?? 49 50  6 
   Hydra        1 70  0 ?? 62 50  4 
   Cyclops      2 64  0 ?? 51 46  5 
   Minotaur     2 58  0 98 51 44  5 
   White Dragon 3 66  0 ?? 50 53  6 
   Evil Bishop  1 64 51 95 48 46  5 
   Dark Gunner  3 60  0 97 56 45  4 
 
South Shrine
After a the you'll reach the South Shrine. If you didn't collect the
mithril here at the start of the game, you can now (but you'll have to go
back to the Blacksmith again). Inside the Shrine you'll find a Power Water
and the Holy Sword. When you find the sword you'll have to search using A
to pull it loose, and it will then be named the Force Sword. It will tell
you that 'something opened somewhere', which means that the chest on the
floor above can be reached now. It contains an Evil Axe. Now you should be
ready to head into the last few battles of the game. 

Devil's Head
When you arrive at the Devil's Head statue, there appears to be no way
inside, and it should be like this in order for you to reach the Evil Lance
behind it (you need to work your way through the 'trees'). Once you have this,
you can then use the Force Sword at the mouth of the Statue (as the Story
Tellers in Tristan told you to) to open it. If you passed Lemon by in Yeel,
he'll join you now. Inside the head you have a maze to get through - see the
new map (on my site) if you get stuck! After the maze, you'll meet up with
an old friend: Oddler, but now you must fight him, as he is the Greater
Devil Lord OddEye! He's very tough to kill and you need to be careful during
the fight as the central and north-eastern sections of the battlefield crumble
away, taking occupants of the spaces with them. You can win a Counter Sword
and a Fairy Tear in this battle. 

   Battle 40 - Odd Eye
   Boss: Odd Eye  
   Monster       # HP MP AT DF AG MV 
   Chaos Wizard  2 53 49 86 48 59  5 
   Chaos Warrior 3 76 23 ?? 50 54  5 
   Hydra         2 70  0 ?? 62 50  4 
   Cyclops       3 64  0 ?? 51 46  5 
   Demon         2 75 38 ?? 50 55  6 
   Demon Master  1 73 68 99 50 65  6 
   White Dragon  2 66  0 ?? 50 53  6 
   Evil Bishop   2 64 51 95 48 46  5 
   Dark Gunner   2 60  0 97 56 45  4 
   Odd Eye       1 ?? ?? 54 67 67  6 
 
Inside the Devil's Head
When you defeat OddEye (possibly the saddest part of the game), you'll have
to try and fight your way into the Tower of the Ancients. The battle is long
and tough, as you work your way to the top of the tower. You can win a Holy
Staff in this battle. 

   Battle 41 - Tower of the Ancients
   Boss: Reaper  
   Monster       # HP MP AT DF AG MV 
   Chaos Warrior 4 76 23 ?? 50 54  5 
   Chaos Dragon  2 83  0 ?? 48 57  6 
   Hydra         5 70  0 ?? 62 50  4 
   Demon         4 75 38 ?? 50 55  6 
   Demon Master  3 73 68 99 50 65  6 
   Blue Shaman   1 72 60 ?? 54 51  5 
   Reaper        1 82 31 ?? 49 57  6 
 
Ancient Tower
Good news awaits you when you get to the top, as Creed is alive and waiting
to be a priest for you! Save your game and go ahead.... you'll have a tough
ride from now onwards, as you face the evil King Galam and his minions... 

   Battle 42 - King Galam
   Boss: Galam  
   Monster        # HP MP AT DF AG MV 
   Chaos Warrior  2 76 23 ?? 50 54  5 
   Chaos Dragon   1 83  0 ?? 48 57  6 
   Demon Master   2 73 68 99 50 65  6 
   Blue Shaman    1 72 60 ?? 54 51  5 
   Reaper         3 82 31 ?? 49 57  6 
   Devil Griffin  1 89  0 ?? 47 59  7 
   Evil Beast     2 84  0 ?? 51 60  6 
   Horseman       2 67  0 ?? 57 55  7 
   King Galam     1 ?? ?? ?? 50 62  6 
 
Ancient Tower
...directly followed by Zeon and yet more monsters! When you fight Zeon (he
has about 500HP and 180MP and uses a LV2 Demon Breath, fortunately, he can't
move, but to counter this he often gets 2 attacks). Make sure you kill all
the others before him, or they'll use the Healing Rain which they carry
(you can win one of these in the battle). My strategy for Zeon is to keep
most of them away from him, and just send in one at a time. When they need
healing, send a healer in. Keep them there until they die, then send someone
else in. Only use Bowie when it's certain that he can kill Zeon in one go.
I wish you the best of luck, and may the powers of light protect you,
Hero of Granseal! 

   Battle 43 - Zeon - The Final Battle
   Boss: Zeon  
   Monster       # HP MP AT DF AG MV 
   Demon Master  3 73 68 99 50 65  6 
   Blue Shaman   1 72 60 ?? 54 51  5 
   Devil Griffin 1 89  0 ?? 47 59  7 
   Horseman      1 67  0 ?? 57 55  7 
   Arch Demon    2 99 65 ?? 46 61  6 
   Pyrohydra     5 80  0 ?? 53 55  4 
   Zeon Guard    2 ?? ?? ?? 54 64  5 
   Zeon          1 ?? ?? ?? 50 72  0 
 
Granseal
The end sequence is lovely, especially since you can wander around the
town a bit and talk to the people before you go back to the castle. I won't
spoil it by telling you what happen =)
 
------------------------------------------------------------------------------
Part 5.  ...and more!
------------------------------------------------------------------------------
Secret End Battle
I bet you thought the game ended there.... well, you're wrong!
When the credits are all gone and you've discovered the Hag's secret, wait a
few minutes at the Jewel Screen...
... a message will appear which reads 'and more...'. Press C now to be whisked
away into a secret battle with all the main bosses in the game, and then some! 

   Battle 44 - Secret Final Battle
   Boss: Zeon  
   Monster      # HP MP AT DF AG MV 
   Dark Smoke   1 18 20 22 13 13  6 
   King         1 55 28 55 40 33  6 
   Willard      1 50  0 62 36 37  6 
   Zalbard      1 80 65 91 50 52  5 
   Cameela      1 99  0 96 52 58  6 
   Prism Flower 2 62  0 20 55 44  0 
   Red Baron    1 ??  0 ?? 54 62  6 
   Geshp        1 ?? ?? ?? 51 63  6 
   Odd Eye      1 ?? ?? ?? 54 67  6 
   King Galam   1 ?? ?? ?? 50 62  6 
   Zeon         1 ?? ?? ?? 50 72  0 

Game Over
Should you complete this, you will be congratulated with the message that all
great games should have: Game Over! I'll leave you to decide if it's worth
it or not! 

______________________________________________________________________________
____ii. Frequently Asked Questions____________________________________________

1. How do I get the chest outside Mitula's Sanctuary  - the one on the island
in the lake around the temple/How do I get the chest in the Prism Flowers
Battle? 

The answer is really quite simple: you can't get it. In the original SHF game,
characters could search during battles, but in SHF2, they can't. So, even
though the fliers can reach the chest, they can't open it. 
In the Japanese version you can take a flier to the chest and make him face
north, the 'stay' option turns into a 'search' option... apparently the game
took up nearly the whole cartridge on the Japanese version, and when it was
converted to US/UK it took even more (like more than a whole cart) and some
bits had to be cut out. The chest as Mitula's contains a Shining Ball and the
Prism Flower chest contains a Valkyrie (IIRC).



2. How do I get through the maze at the Devil's Head Statue? 

I have a new map of it now (see my website), but if you just want a
description, here it is:
As you enter Devil's Head, go up, then turn right at the junction. Go up the
stairs on the right. At the four-way crossroads, go up, then down the stairs
on the right. Follow the path to the top, then go left and up the stairs. Go
down the path (don't slide down the other side!). Go down the stairs on the
left. Ignore the 3 stairs in a row and go up past them, then along the path
under them. Go up the stairs and down the path. Fall down the left slide, go
up and then left up the stairs. Go up, and down the slide on the end. Follow
on up the stairs and you're at the large door.



3. Whenever I go to fight the big guy in armour (The Taros), he just tells me
to go away. How do I fight him? 

You need the Achilles Sword. Look at the list of important items for how to
get this. Visit Rohde when you've got it, and he'll go to the Taros (the guy
in Armour) with you. You can fight him now, but only the Achilles Sword can
damage him.



4. Rohde always tells me that he's busy and to come back later. When I do,
he says the same. How can I make him join me? 

See above answer.



5. When I go back to Yeel, after I've been to Parmecia, the town is deserted.
What am I supposed to do here? 

Play the Piano and a stairway will open up in the church.



6. On the west side of Pacalon Castle, I can see a stairway, but no way to
reach it. 

To reach it is fairly simple: go inside the castle, to the room where you
can see the stairs outside. On the outside of the castle wall, there should
be a small group of stones. At this point there is a hole in the wall. Go
through this.



7. I follow an old man to a room where he says there is a tunnel to Grans
Island. When we get there and I kill the monsters, he tells me it's locked.
Where do I go from here? 

You don't need that tunnel. Use the wooden panel you find in the room, as
described in the Important Items list. Then go to Devils Tail (west
Parmecia) to see Creed. I'm sure you can figure the rest out (or see the
walkthrough!. 



8. How do I get the Holy/Force Sword out of the stone? 

You need to search using the A button.



9. The Taros dropped his sword/Cameela dropped the Iron Ball. Nobody can
equip it, what does it do? 

The Taros Sword casts a Bolt level 2 and the Iron Ball a Blaze 3, but no-one
can use them. Their only real use is to sell!



10. Are there any cheats for Shining Force 1? 

See my Shining Force 1 site at http://shining.zophar.net/shf1/



11. How many Mithrils are there and where are they located? 

At my last count there were 15, and they are listed in section 3.vii



12. What does the 'Game Completed' option do? 

It makes the Sound Test and Re-Name Characters cheat work. For these the
game needs to have been completed. Some people have informed me that
selecting 'yes' for this option can lead to the game crashing and deleting
your saved games.



13. Is there going to be a Shining Force 3 on the Genesis? 

Sega are no longer releasing games for the Genesis, however Shining Force
3 is now available on the Saturn. See the Shining Force Central
(http://shining.zophar.net/sfc/) for further info on new (and all old)
Shining Force games. 
Note: Shining Force 3 ('The Final Conflict') has been around on the
Game Gear in Japan for a few years now. The ROM is on my downloads page
unfortunately it too is in Japanese only. 



14. I can't get the UDUDLRLR.... cheat to work! What am I doing wrong? 

If you don't hear the fanfare, then it's probably because you're still
holding UP when you press B or you're still holding B when you press
START. If you are using a ROM and emulator, the problem is usually the
joypad (for some reason). Try doing it on the cursor keypad instead.



15. Where can I buy Shining Force1/2/Shining in the Darkness? 
There is a list at Shining Force Central,
http://shining.zophar.net/sfc/goods_buy.html
The games are very hard to come by these days, and they tend to be quite
pricey as a result of this.



16. Which are the best characters for the force / Which characters
do you usually use? 

The characters themselves depend upon how good you have made them. Your
best bet is to take the best two of each basic class. If there aren't two
then take another from a different class. I usually have two Sword users
(the main character and a flier), two Healers (they all tend to get
bumped-off fairly fast without someone to look after them!), two
Magic-users (one who is best with Freeze, one who is best with Blaze),
two Warriors, two Knights and two Archers. I also usually plan my battles
ahead and keep to a few basic strategies, outlined on my tips page.
My Force often ends up as follows: Bowie, Sarah, Chester, Zynk, Karna,
Kazin, Slade, Peter, May, Gerhalt, Jaro and Chaz, but it really does
depend on who I build up. Any one of the characters is potentially
brilliant, but some take a little more time and effort.



17. I bought the game used, without the booklet, could you tell me
how to... 

Well I could, but I'd rather you just had a look at the one I typed
out, see section 6.iv
I left a few bits out, but it's fairly complete.



18. Are you going to make a page/FAQ about Shining Force 1 or Shining
Force CD? 

I'm currently working on my Shining Force Guide, and I'm planning to make
sites for the Game Gear games (2 of which became Shining Force CD), but
don't expect anything too quickly, I'm very short on time. See Shining
Force Central for links to hundreds of Shining Force sites online.



19. Are there any Game Genie/Action Replay codes for Shining Force 2? 

Yes, although it was thought for a long time that there were no such
cheats. See section 7.ii for more info.



20. When I tried to equip Lemon with a weapon, it didn't work, what's
wrong? 

This is an Emulator-only bug, for which there is only one remedy. You
need to download the GenEdit program from my downloads page and use
it to edit the saved game. Like this you can equip him with whatever
you like.



21. How do I use the promotion items (and can I promote a Paladin to
Pegasus Knight/Gladiator to Baron/Vicar to Mastermonk/Sniper to Brass
Gunner/Wizard to Sorcerer)? 

To use the promotion items make sure a character is holding the item
(ie: it's not in the caravan) when you go to the priest for a promo.
He will automatically offer to use the item to promote to the special
class, but you can refuse if you want to save it fo someone else.
Remember that characters can only be promoted once, so for example
Chester can go from Knight to Paladin or Knight to Pegasus Knight but
not from Paladin to Pegasus Knight or from Pegasus Knight to Paladin. 



22. Whenever I save a game and power-down, each time I go back to play
it the savegame is gone! Why is this? (non-emulator) 

Ah, the old "It won't save anymore!" problem. Yes, I've had this one.
When I first bought Shining Force 1, it was a used copy of the game and
after a day of solid playing and getting most of the way through the
game, I switched off, only to return the next day and find nothing!
First, the problem itself is that the battery inside the cartridge has
run out. Y'know it's called battery backup? Well, that's exactly what
it is, and once the battery is dead, it can't backup anymore. So, it
needs replacing.The problem is fairly simple to resolve, and can be in
one of two ways: 
You should be able to take it into a games store and they can do it
for you (that's the expensive option). 
The way I got around it was to carefully unscrew the back panel of the
cartridge (usually this involves heavily mangling the plastic screws
in the back) and removing the offending item (dead battery).
Then, you need to take it to a battery-selling store and find one that's
the same (if you're not sure, ask the guy at the counter for help - you
need to get the right one). Take it home, put it in the cart (same way
around as the old one was) and put the cart back together. You may well
have to use new screws in it, as the old ones are probably beyond repair
by this stage. Try saving a game after this and all should be well. 
I must say however that if anything goes wrong (unlikely) I can't accept
responsibility for it. If in doubt, get it done by a pro. 

______________________________________________________________________________
___iii. Strategies____________________________________________________________

:::::: Battle Tips ::::::

Your VICR/WIZ/SOCR may seem to be weak in defense.  Well, I have them to be
equipped with the Guardian Staff for the +5 DEF.  It isn't really necessary
to upgrade your VICR/WIZ/SOCR attack with a strong staff.  This is what I do:
Have KAZIN, CHAZ, TYRIN, and TAYA be equipped with the Guardian Staff and have
the Indra staves as tools to retrieve lost MP.  From: necro_s@yahoo.com 

When fighting Magic-users, do not let any characters stand next to each other
except at diagonals (see Fig. 1). This means that the enemies can only use
magic on one of your players at a time, unless they have a very high level of
magic, because of the shape of the area that their spells generally affect
(see Fig. 2).


Fig. 1 
[]  []
  []
[]  []

Fig. 2 
  []
[][][]
  []

When faced with magic-using opponents, use the spell opposite to their own
against them, ie: those who use Blaze should be attacked with a Freeze and
those who use a Freeze should be attacked with a Blaze. I also often find that
when the enemy can't use magic, you can tell which spell to use on them from
their colour. 'Cold' coloured enemies (blues, purples and greens) should be
fought with Blaze, and 'Hot' coloured (red, orange, etc.) are best attacked
using a Freeze spell. But this might just be a coincidence.

Another useful idea is to make sure that the Knights each have a spear and
a lance. The lances may be more powerful, but on those occasions when distance
is needed in an attack, it is good to be able to equip them with a spear and
get in that extra attack that they couldn't have done with a lance. 

Many of the weapons and rings can be used as well as equipped, often having
the same effect as a magic spell. Useful if you need to save your MP's for
the main guardian. The Halberd and Heat Axe are especially good.

Always check the stats of the monsters farthest away from you: the one with
the best stats is usually the main guardian. If you aim to reach him and kill
him first, the others will die too. This does, however, mean that you miss
out on a lot of experience points and money. 

Don't just try to 'up' one character's stats, the others will fall way behind
and so weaken your force. However, you should always try to help characters
who are not so good. The best way to do this is to use your best characters to
'down' the enemy's HP to their last few and then let the weaker characters
finish them off. This keeps the experience spread out fairly even.

Keep an eye on the land effect (a high land effect decreases movement range),
and remember: it doesn't affect fliers.

The above is not exactly true, though I thought it was for several years.
Although areas of high land effect often coincide with difficult terrain,
that is not always the case. For example, a centaur's movement range is not
hampered on grass, which has a L.E. of 15%. However, their movement is
severely restricted in the desert, which also has a L.E. of 15%. Furthermore,
creatures like Slade, Kiwi, and Gerhalt (when promoted) are not hampered by
different terrain, even though the L.E. may be anywhere from 0% to 30%. 
What land effect actually does is to increase the characters defense. For
example, if Bowie has a DEF of 10 and he is standing on a path (which has a
L.E. of 0%), his defense is increased by 0%, and so it remains at 10. If he
walks over to a grassy or sandy area (which both have L.E. of 15%), his
defense increases by 15%, so his DEF is now 11.5. Likewise, if he is standing
in weeds, shrubs, trees, or rocks, the L.E. is 30%, giving him a DEF of 13.
Flyers (like Peter and PGKTs) cannot "hide" among the trees, etc. which is why
their L.E. is always 0%, and therefore their DEF is never augmented (except
for Boost, of course). 
So, the best strategy for using L.E. to your advantage is to move weak or
near death characters just inside the bushes, trees, etc., and never let
anyone stand on the path. Also, since L.E. applies equally to your enemies,
try to attack them when they are standing in grass, sand, or especially when
they are standing on the path. 
From: Zor 

There is a difference between 'flying' and 'hovering' characters. Flying
characters ignore all terrain and always have a Land Effect (ie Defense Bonus)
of 0%. In addition, they can pass over high mountains. Hovering characters,
however, do get terrain bonus (Kiwi is an example of such a character, after
promotion). They can move freely through every type of terrain and can hover
over water, but they CANNOT pass high mountains and certain other obstacles.
From: Sashanan 

It's not a race so don't be afraid to take your time to plan ahead, it could
save your life. 

Always stock up well on healing seeds whenever possible. There are times where
you can't get to a store for several battles without having to retrace your
steps back a long way.

At the start of a battle don't move characters with a high movement range out
too far. Besides the fact that they're more likely to get attacked (and die)
sooner, the other characters will not be able to catch up very fast and will
probably miss half the battle, if not more!

If there is more than one route to take during a battle, divide up your force
equally. A Mage on each side, an Archer each side, a Knight, etc. Even if there
doesn't seem to be as many monsters down one way, don't forget that more could
appear or one might be particularly difficult. They'll all meet up at the end
anyway.

If you're not certain what to do on your next move, save game and restart. If
your plan doesn't work, simply reset and try again!

If you're fighting a Greater Devil, the best way to go about it is to kill off
all the other monsters first. Then surround him/her on all four sides with
characters that have a high defence and reasonable attack (a high agility can
help too - cast a boost if you can). Keep all the others far away to avoid the
spells, and when one of the four around the Devil needs healing, move a healer
nearby to do so. If one dies, then it is very important to replace them right
away, the last thing you need is a Devil running all over the battlefield! 

Above all remember to have fun! Shout encouragement at your team if it helps,
taunt the enemy! Really get into the game and there'll be no stopping you.
If you become the character you'll understand the game better. Sounds crazy?
It works for me! 

Wait until a monster comes to attack you, then surround him and use magic
on him, and not charge up on him the first chance you get with a character
with large movement because you are more likely to get killed that way.
From: Divineno99@aol.com 


 
:::::: General Tips ::::::

Search anything that looks a bit different, especially bookshelves and vases.
Sometimes you have to select search using the A button, not just pressing
the C button.

It doesn't hurt to be social: talk to everyone, you never know what you
might pick up or who you might meet!

Anything that has a nasty name (ie: Dark..., Black..., Evil...) is more than
likely to curse you if you equip it. However, if you keep it you can use it
in battle, usually causing some fairly powerful spell.

Take notes if you like. It can be very frustrating if you forget something
important that's been said.

To gain levels quickly, have your healers cast Aura and Heal spells as often
as possible, even if the affected character is on full health. That's a
guaranteed 10-30 exp and can give some very high level Master Monks!
You can also replay battles as many times as you like to gain experience. 

DON'T promote your characters as soon as you can, when returning from Creed's
mansion (after being shrinked and all) go to the fairy woods special stage
and train your characters (with the mist demon, so be careful) until they
reach level 40 (the maximium level) them promote them, so they will MUCH
stronger than they would if you had promoted them right away. 
From: phoenix_angel@yahoo.com 

Hello there...I have a trick for achieving the best possible fair level for
any character you want...(This could be considered cheating by some, but
there's no special trick)...On the turn right before the desired character
is to go up a level (such as 99 experience and a monster right next to you),
quit from the battle and reset the game. Then, start up your game and fight,
to go up a level. If, for example, Kiwi gets 1 attack, 1 defense, and 1
agility, or any other bad level-up, you could reset it and get another level
where he might get a 1 HP, 2 attack, 1 defense, and 1 agility. I suggest using
this trick exclusively on Bowie and Kiwi because sometimes it takes several
tries to get a good level increase. If you don't understand the instructions,
just email me back and I will clarify.
From: FishWazin@aol.com 

i found the easy way to use the fairy woods special stage to get fast level
ups.
for healers w/ aura + boost spells, just place your party into the ideal
formation for maximum coverage and cast them like crazy. 
for fighters, you have to actually enter the woods, with two filers. monsters
will only appear if the spot they will occupy doesn't have something blocking
it, or if they're already there. so what i do is have a flier (Peter) block
the spot where the mist demon appears, and then move the party around to just
keep on killing the lesser demon. 
when the monster begins to give less xp, just block their spot and move deeper
into the woods. i found that first lesser demon, the two center mist demons,
a harpy, a dark madam, and an orc lord all get regenerated. 
i've managed to get everyone up to level 40 BEFORE promotion, and then up
to level 22 before the mist demons start giving only about 20xp when killed.
hope this helps others, cuz i wish i figured this out earlier. 
From: Lee Dalope 

I have a practically foolproof way to gain experience quickly and easily.
Two words: Protect Ring. You really only need one for my trick to work, but
if you want to return to the battle on the way to Creeds, which is probably
worth more in the long run, feel free. And now, the trick. I realized that
by using the Protect Ring on a crowd of five people at the most, the effect
is that of a Boost level 1, which grants the caster, usually of a clerical
class, 25 exp maximum. Whenever say, Zynk uses it: same effect. The only
drawback is that eventually the rings will crack, which is why I think its
wise to reset the game before using the ring. With the config code, as you
know, you can make the Dark Maiden drop the Protect Ring over and over
again, until the cows come home, which they won't because apparently people
don't eat beef in Shining Force 2. Boost level 2 is also an inexpensive
way to raise Karna's or Sheela's levels at a rapid pace, without the downside
of cracking rings. But like I said, theres a way to get around that, which
is simply save the game before you use it. The most ideal place to do this
without using the config mode code is the battle against Zeon. After
defeating all the enemies, simply stay from his demonic halitosis, and
charge up. I had Kazin shoot up fifty levels in that battle. The reason
why I say this is the best battle to do that in is because if you save
and reset, depending on whether or not the ring cracks, you don't really
need the config code, which can be death on cold thumbs. Attaining level
ninety-nine characters is virtually an inescapable prospect using my
method. I just hope I didn't cover it in too much doubletalk for you to
understand, no offense of course.
From: Iovix Frost 

______________________________________________________________________________
____iv. Instruction Manual____________________________________________________

 1. The Secret of Granseal 
 2. Take Control! 
 3. Which to Choose.... 
 4. What's in a Name? 
 5. Deleting and Copying a Game 
 6. Your Adventure Begins! 
 7. Mission Commands 
 8. Walkabout Options 
 9. Item Options 
10. Shop Options 
11. Caravan Options 
12. Depot Options 
13. Abbey Options 
14. Combat Options 
15. Special Combat Options 
16. Classes, Weapons, Items and Spells 
 
------------------------------------------------------------------------------

1. THE SECRET OF GRANSEAL
The citizens of Granseal are hard at work. Inside the castle grounds, the
centaurs concentrate on jousting and target practice while the spellcasters
compare teleportation and healing spells. Granseal isn't at war, but there has
been trouble with monsters on the outskirts of the kingdom, and the king has
ordered troops to sweep the area and drive the creatures away. 
All notice the thunderclouds that gather above the castle. Not only is rain
unusual for the season, but the storm does not look to be an ordinary one. 

The storm is a harbinger of coming events - events which will change Granseal
and its neighboring kingdoms forever. An ancient evil has broken free, and is
spreading over the land of Rune, devastating all that it touches. Is there
anyone, or anything, that can stop it? Start the adventure and find out! 

------------------------------------------------------------------------------

2. TAKE CONTROL!
i) Directional button (D-pad)
* Highlights options/items
* Moves characters
* Speeds through messages (press and hold) 
ii) Start Button (Start)
* Skips through opening scenes 

iii) Button A
* Opens Options windows and status windows
* Speeds through messages (Press and hold)
* Selects a character on Name Entry screen 

iv) Button B
* Cancels selections
* Speeds through messages (Press and hold)
* Brings up a character cursor during battle scenes
* Deletes a previously chosen character on Name Entry screen 

v) Button C
* Opens Options windows and status windows
* Speeds through messages (Press and hold)
* Initiates conversations when standing next to a Non-Player Character (NPC)
* Selects a character on Name Entry screen
* Initiates search of a nearby object 

Note:
Buttons X, Y & Z on the 6-button control pads have no functions in this game. 

------------------------------------------------------------------------------

3. WHICH TO CHOOSE....
Following the SEGA logo, Shining Force 2 opens with the story that precedes
your adventure. Press Start at any time to move to the Title screen, then
press Start again to start your adventure. 

You can place 2 games in the memory. If you already have one game saved, you
have 4 choices available: START to begin a new game, CONT. to continue a
previously saved game, DEL to delete a game, or COPY to duplicate the game. 

If you're playing for the first time, only the START option is available.
Press button A or C, then press the D-pad left or right to select the space
to store the game data in, then press button A or C again to proceed. 

------------------------------------------------------------------------------

4. WHAT'S IN A NAME?
You name the leader of the Shining Force in the next screen. You can enter up
to 7 characters in the Name Select screen, or leave it blank and use the
default name, "Bowie". Press the D-pad to highlight a character, and press A
or C to select it. if you make a mistake, press B to delete the character.
When you've finished, highlight 'END' and press A or C to start the game. 

------------------------------------------------------------------------------

5. DELETING AND COPYING A GAME
The DEL function allows you to open a space for a new game by getting rid of
an old one. Pick the game you wish to delete, and press A or C. You can copy
a game to try a certain strategy while having the option of going back later
and trying again if things don't go well. Use the D-pad to pick the game you
wish to copy, and press A or C. 
Note:
You can only copy a game if you have an empty game space available. If both
spaces are filled, you have only 2 options: CONT. and DEL 

------------------------------------------------------------------------------

6. YOUR ADVENTURE BEGINS
As a student of Astral the Wizard, you and your friends study all the usual
subjects: reading, writing and swordfighting. Your adventure begins on what
is to be your last day of school, not to mention the last time you'll see your
home, and even the land where you were born. 
Dark events are taking place on the Island of Grans. The two jewels which seal
the Door to Darkness have been stolen from the Ancient Tower. These jewels
were the barrier that kept Zeon, a creature of awesome evil power, trapped
inside the tower. Finding where the jewels have been taken, and why, is a task
that only the bravest of adventurers would dare to undertake. 

------------------------------------------------------------------------------

7. MISSION COMMANDS
Various options are available in each situation you and your team find
yourselves in. In non-battle situations, press A to see your Options and press
B to close the Options window. In battles, press B, move the white highlight
brackets to an unoccupied area on the map and press A to see your special game
options (see later sections on Options) 

------------------------------------------------------------------------------

8. WALKABOUT OPTIONS
In non-battle situations, such as walking around a town, you can access your
Walkabout options by pressing A or C. If your leader is standing next to
someone, start o conversation by pressing C. Likewise, standing in front of an
item and pressing C allows you to check the item out. You may find something
useful! 
 i) Member
Select this option to see information about a character. Move the highlight
box to the name of the character you wan to see. Press the D-pad left or right
for points of information and press A or C to access his or her Statistics
chart. 

 ii) Item
If you want to use an item that one of your characters is carrying, select
this and a second set of options appears on the screen (see later for items
options) 

 iii) Search
Use this to open treasure chests, take a look at objects and explore areas
that look suspicious. You will be required to use this command in certain
situations. 

 iv) Magic
This command allows you to use magic spells (see later section) 

Note:
With the exception of Detox and Egress spells, magic spells do not work in
non-battle areas. 

------------------------------------------------------------------------------

9. ITEM OPTIONS
These options allow your characters to do various things with the items
they're carrying. First choose what you want to do with the item. Next
highlight the character who is carrying the item. The items each character is
carrying are displayed. press the D-pad in the direction of the desired item
to highlight it, and press A or C. To leave the window, press B. 
 i) Use
This command lets you use any item that any of your characters are carrying. 

 ii) Equip
Use this to equip a character with a weapon. 

 iii) Drop
Use this to discard an item that someone is carrying. 

 iv) Give
Use this to transfer items between characters. Select the item as explained
above and then the character you'll give it to. 

------------------------------------------------------------------------------

10. SHOP OPTIONS
 There are usually two shops in every town - one selling weapons, the other
selling special items and healing potions. They often have a sign outside with
either a bottle or a sword on it. Step inside, walk up to the counter, press C
and the shopkeeper will ask you what you want. 
 i) Buy
When buying, use the D-pad to highlight your choice and press A or C to select
it. The shopkeeper will give you the price. Press the D-pad to highlight YES,
then select the character who will receive the item. You can refuse a purchase
by either selecting NO and pressing button A or C or just by pressing B at
any time. 

Note:
If a character can't use a weapon, the shopkeeper will ask if you still want
to buy it. Don't buy an item you can't use unless you're going to transfer it
to another character. 

 ii) Sell
When selling an item, highlight the character who has the item you want to
sell and press A or C. Next highlight the item. The shopkeeper will give you
a price: take it or leave it, as in buying. 

 iii) Repair
If you want an item repaired, highlight the character who has the damaged
item and press A or C, then select the item. 

 iv) Deals
If you want to know what the special items on sale are, select this option.
You can buy them as described in part (i) 

------------------------------------------------------------------------------

11. CARAVAN OPTIONS
You will undoubtedly run across an odd fellow named Dr. Rohde in your travels.
He has spent his life studying books that explain a special magic called
'mechanics'. Eventually you'll come across an ancient machine called a
Caravan, and if anyone can get it working again, he's your man. And what good
is the caravan to you? Read on! 
To use the Caravan, just move the Leader over it and press C. The following
options appear: 

 i) Join
This command allows you to change members of the force when you have over 12
people. Just select who you want from the 'spares' and then choose who will
leave the team in their place. 

 ii) Item
Same as in section 9. 

 iii) Purge
Use this to place members of the party in the Caravan when they're not needed. 

Note:
You can place as many characters in the Caravan as you want (except the
leader), but it may be safer in battles to have too many as opposed to having
too few. 

 iv) Depot
Store excess items in the Depot for later use. 

------------------------------------------------------------------------------

12. DEPOT OPTIONS
The Caravan has a large cargo area which you can store items in. The following
options are available when you choose "Depot" from the Caravan Options. 
 i) Look
Use this to see what is in the caravan, what it does in battle and what it's
worth. 

 ii) Derive
Take an item from the caravan and give it to a character. 

 iii) Drop
Same as the Drop command in section 9. 

 iv) Deposit
Highlight the item you want to put in the caravan and press A or C. 

------------------------------------------------------------------------------

13. ABBEY OPTIONS
In every town you will find an Abbey, inside of which is a priest, ready to
help you and the Force. Answer YES or NO to his questions and select
characters in the way described before. 
 i) Save
Use this to save you current game at the present location. 

 ii) Raise
Revive a member of the Force who was defeated in battle. (you have to pay
for this!) 

 iii) Promote
When a character reaches LV20, he can be promoted to a higher class. 

 iv) Cure
Has the same effect as a DETOX spell. It removes a curse or poison from a
person. 

------------------------------------------------------------------------------

14. COMBAT OPTIONS
I'm not gonna bother with all the heroic talk before this section, because
it's of very little use :) The area your player can move in will flash. Move
him with the D-pad, then press A or C to get these options: 
 i) Attack
Obvious really! A flashing area will appear where you can attack. If there
is more than one monster, you have to choose which one to go for. 

 ii) Item
Select the item you want to use and whom you will use it on (within the allowed
area) 

 iii) Stay
Leave your character on that spot until his next turn. 

 iv) Magic
Use a magic spell. Rather like using an item. I'll explain them later on. 

------------------------------------------------------------------------------

15. SPECIAL COMBAT OPTIONS
Before your character moves, press B and either select (with A) an enemy, one
of your team-mates or a piece of land, with the white brackets. You'll gate
these options if you select the land, if not you'll get the stats of the
person you selected. 
 i) Map
Will bring up a map of the battle ground. Green dots represent your team,
red ones are the monsters. 

 ii) Member
Check the stats of a member. 

 iii) Quit
Exit the game. It'll save your current position in the battle. 

 iv) Speed
Choose the speed you want messages displayed at, or switch them off
altogether. 

Note: 
Use the Egress spell to retreat from the battle if it gets too much! Your
HP will be restored but curses or poisons will remain and must be cured. 

------------------------------------------------------------------------------

16. CLASSES, WEAPONS, ITEMS & SPELLS
CLASSES: 
ACHR - Archer
BDBT - Bird Battler
BDMN - Birdman
BWNT - Bow Knight
BRGN - Brass Gunner
GLDT - Gladiator
GLM  - Golem
HERO - Hero
KNTE - Knight
MAGE - Mage
MNMK - Master Monk
NINJ - Ninja
PLDN - Paladin
PGNT - Pegasus Knight
PHNK - Phoenik
PNNX - Phoenix
PRST - Priest
RNGR - Ranger
RDBN - Red Baron
RBT  - Robot
SNIP - Sniper
SORC - Sorcerer
SDMN - Swordsman
THIF - Thief
VICR - Vicar
WARR - Warrior
WFBR - Wolf Baron
WFMN - Wolfman
WIZ  - Wizard 

WEAPONS: 
(I haven't put the attack boost, because you only really ever get offered a
more powerful weapon than the one you've got at a shop. These are pretty
much in the order of how powerful they are anyway) Other weapons become
available later on in the game. I also have a complete Weapons List. 

*Arrows:
Wooden, Iron, Steel, Robin: ACHR, RNGR, BWNT, BRGN, SNIP 

* Spears & Lances:
(S) Wooden, Short, Spear, Power, (L) Bronze, Steel: KNTE, PLDN, PGNT 

* Axes:
Short, Hand, Middle, Power, Battle: WARR, RDBN 

* Rods:
Wooden, Short, Bronze, Iron, Power Stick: PRST, MAGE, SORC, WIZ 

* Knives:
Short, Dagger, Knife, Thieve's Dagger: THIF 

* Swords:
Wooden, Short, Middle, Long, Steel: SDMN, HERO, BDBT, BDMN, RDBN, NINJ
(Achilles Sword: HERO only)

* Hand to Hand:
Leather Glove, Power Glove, Brass Knuckles, Iron Knuckles: MNMK 


ITEMS:
There are a lot of different items to be found in the game, some are
more common than others. Here are some of the ones you are most likely
to find, but there are quite a few more. 

* Medical Herb, Healing Seed/Drop:
Restore HP 
* Rings:
Effects vary * Edible Items: 
Increase stats 
* Antidote:
Cures poisons * Angel Wing:
Same as Egress spell 


SPELLS:
I'm not gonna put who can use what, but Mages don't have healing spells!
You use a spell in the same way you would use an item. Other spells
become available to SORC's. See section 5 for more Spells Info. 

 BLAZE: Fire
 FREEZE: Ice
 BLAST: Whirlwind
 BOLT: Lightning
 MUDDLE: Muddles monsters & sometimes stops them attacking
 DESOUL: Instant death, but doesn't always work
 SLEEP: Puts enemy to sleep
 SLOW: Reduce enemy's stats for a while
 BOOST: Boost your stats
 EGRESS: Retreat to re-group
 HEAL: Heals!
 DETOX: Cures poison
 AURA: Heals a group
 DISPEL: Block enemy's magic
 QUICK: Increase your attack


==============================================================================
> >  7.  S E C R E T S
==============================================================================
______________________________________________________________________________
_____i. Game Cheats___________________________________________________________

:::::: Configuration Cheat ::::::

On the 'SEGA' logo, quickly press:
U, D, U, D, L, R, L, R, U, R, D, L, U, B
on the joypad. Then hold 'start' (you need to hold this until you have
selected the game which you want to continue). You should hear a sort of
fanfare to let you know that it's worked. When you choose the game you want
to continue, you must select it with the C button, and then you can release
'start'. This will give you the following options:

 Special Turbo 
 Control Opponent 
 Auto Battle 
 Game Completed 

and then tell you that Configuration is done, and to go ahead.  
If you use this cheat to control the opponent then you can also get all of
the best items and weapons. Just make the bad guy drop his items and when
you go to the Deals section of a shop, you'll be able to buy it (as long as
the item or weapon is special, normal weapons will not be sold in the deals)!


:::::: Re-name Characters ::::::

After you've named the main character, hilight 'end', then press A and
'Start' together. Another character should appear. You can now name each
member of the force!


:::::: Sound Test ::::::

To access this cheat, you must have completed the game. You can do this
using the other cheat. When you opt to continue your game, hold START
and press up and C.
I've never got this one to work, but that doesn't mean that it doesn't! 

______________________________________________________________________________
____ii. Game Genie Codes______________________________________________________

It's always been said that there are no Game Genie or Action Replay codes for
this game. The reason being that when the game is used with such a cheat
cartridge, the saved files would often become corrupted or even deleted
altogether. With the rise of Emulators, however, it seems that some codes have
emerged, and although I am unable to test them, here they are (do let me know
if they don't work!)... 

Hit your opponent to gain a level
Ignore the 58 exp, it is actually 99 exp.
HERO:    NSYS-99BT
CHESTER: NSYS-99FA
JAHA:    NSYS-99G2
KAZIN:   NSY9-99AT
KIWI:    NSY9-99EA
PETER:   NSY9-99F2
MAY:     NSY9:99HT
SARAH:   A59S:99EG
SLADE:   NS69:99CJ 
[supplied by: Don Schwinghammer]

More Experience, More Gold
99 experience for Hero:       FFE8300063
99 experience for Tyrin:      FFEBE80063
Extra experience For Chester: FFE8A00063
Extra experience For Jaha:    FFE8D80063
Extra experience For Kazin:   FFE9100063
Extra experience For Kiwi:    FFE9800063
Extra experience For Peter:   FFE9B80063
Extra experience For May:     FFE9F00063
Extra experience For Sarah:   FFF8680063
            Alternate code:   FFFE868006
Extra experience For Slade:   FFF9480063
Extra gold:                   FFF6037FFF 

______________________________________________________________________________
___iii. Special Codes_________________________________________________________

These codes were given to me by Mark Arnold (arnoldb@mail.minet.ca). As yet I
have not tried them (I don't have the right control pad) I cannot give you
assistance of any kind with them.
Remember, I didn't discover these, and all credit goes to Mark for them. If
you have trouble with them, you can mail him (not me, I'm clueless!). 

:::::: The Codes ::::::

These are exactly as he gave me them, so don't mail me about any typos!
BTW: I've heard from a couple of people that it's possible to do the codes
without the programmable controller, but only the Battle Options and Battle
Select ones. Apparently, you just need to press the buttons really fast, but
it can take up to 15 minutes to get it working. 

I've found out the code I forgot plus some other things (such as walk on
anything). I've decided to send all the members of Moogiechat a copy. Please
spread this around to people who want it. Thanks. 

To use these codes you need an accessory for your Genesis (a special
controller or something like that) that will allow you to program buttons
in certain order (I use a "Power Plug", but you can probably use any special
controller or accessory). When you do this you usually have to designate a
button the one to be programmed. For an example say that you want to program
in: UP, RIGHT, LEFT, DOWN, B, C. You would program that in to any button,
let's say "C". Then when ever you pressed "C" your accessory would put in
the thing you programmed (UP, RIGHT, LEFT, DOWN, B, C) instead of "C". Once
that's done you have to put "C" on turbo (Turbo is a command on accessories
of Genesis that allow the button to be repeated very fast.), so your
accessory will enter UP, RIGHT, LEFT, DOWN, B, C repeatedly very fast. So
then you just have to hold down "C" and the thing that you programmed in
(UP, RIGHT, LEFT, DOWN, B, C) will go very fast and repeatedly. Just for
you people who don't know what a fanfare is, it's the noise that happens
when you put the configuration code in, but it sounds evil. Also, I have
the American version so I can't verify the code for the other versions (it
should still work, so e-mail me if something goes wrong). 

1) Battle Options: This first code allows you to do the configuration code,
walk on anything (except rivers), attack any character, use any spell, use
any item, shows surrounding enemies, makes characters explode, shows secret
messages, and changes all movements (all of these are ONLY battle options,
except for the configuration code and the walk on anything code): Okay,
first of all program into your controller: UP, RIGHT, LEFT, DOWN, B, C. Then
put the button that you designated to hold the code on turbo. Reset the
Genisis (megadrive). Immediatly after you reset the Genesis (the screen is
black) hold down the button that you designated to be the one with the code.
When the Sega logo appears you should hear an evil fanfare. Now let go of
the button. Then you can do the last part of the configuration code if you
want to (hold down C & START when you select your quest). Go to a battle
and choose the attack or magic option. When you're able to move the cursor
around to choose somebody, hold down START and press A. A little box should
come up in the upper right corner. Then you can change the numbers in the
box. The game will freeze if you press "B" anytime the numbers are in the
corner and sometimes (but not often) your character will lose their weapon
-MAKE SURE EVERYBODY HAS THEIR WEAPONS BEFORE SAVING. When you're out of
the battle you can walk on anything except rivers if you hold down "B"
(this allows you to do plenty of things such as get those treasure chests
in the Prism Flower Battle {valkerie} and outside Mitula's Shrine {shining
ball}). 

0=attack any character: Once you select this more numbers will come up
(0 and 159). Here are the characters numbers: 

0-Bowie
1-Sarah
2-Chester
3-Jaha
4-Kazin
5-Slade
6-Kiwi
7-Peter
8-May
9-Gerhalt
10-Luke
11-Rohde
12-Rick
13-Elric
14-Erik
15-Karna
16-Randolf
17-Tyrin
18-Janet
19-Higins
20-Skreech
21-Taya
22-Frayja
23-Jaro
24-Gyan
25-Sheela
26-Zynk
27-Chaz
28-Lemon
29-Claude
128-Boss of the battle 

The enemies numbers vary and the game will freeze if you select a number
which no one occupies. 

1=Cast any spell on any character: Once you select this more numbers will
come up (1-4): these signify the level of the spell. After you select
one of those numbers, more numbers will come up (0-42): these are all the
spells. After you chose the spell, more numbers will come up (0-159):
these are the character numbers again. I just listed the characters
numbers above, the spell level is obvious (1,2,3, or 4). Here are the
numbers of the spells and what each on does. 

0-Heal (heals one person)
1-Aura (heals multiple people)
2-Detox (cures people)
3-Boost (Defence and agility are raised)
4-Slow (Defence and agility are decreased)
5-Attack (Attack raised)
6-Dispel (makes person unable to perform spells)
7-Muddle (confuses enemy)
8-Desoul (instantly kills enemy)
9-Sleep (puts opponent to sleep)
10-Egress (escapes from battle)
11-Blaze (fire attack)
12-Freeze (ice attack)
13-Bolt (lightning attack)
14-Blast (air attack)
15-Demon Smile (absorbs magic points)
16-Healin (Heals one person)
17-Belch out flames (self explanitory-weak version)
18-Blew out a snowstorm (self explanitory)
19-Demon Breath (Zeon's magic)
20-Power (attack boosted permenantly)
21-Guard (defence boosted permenantly)
22-Speed (agility boosted permenantly)
23-Idaten (movement range increased permenantly)
24-Health (hit points raised permentantly)
25-B. Rock (Burst Rock - from Geshp's Battle)
26-Laser (I have no idea)
27-Katon (fire attack)
28-Raijin (lightning attack)
29-Dao (elemental earth attack)
30-Apollo (elemental fire attack)
31-Neptun (elemental rain attack)
32-Atlas (giant fists pound enemy)
33-Powder (I have no idea)
34-G. Tear (recovers magic points)
35-Hanny (magic points increased permenantly)
36-Brave (level increased permenantly)
37-F. Ball (fire attack)
38-Brezad (ice attack)
39-Thunder (lightning attack)
40-Aqua Breath (bubble attack)
41-Belch out flames (self explanitory-strong version)
42-Shine (recovers magic points)

If you select a level of a spell that doesn't exist (eg level 4 DAO)
a fairy will come and attack the enemy instead. 

2=Use any item on any character: Once you select this, more numbers
will come up (0-127): these are the items. After you choose your item,
more numbers will come up (0-159): these are the characters. After you
choose your character, more numbers will come up (0-3): I have no idea
what these numbers (0-3) do. You know the characters from before so
here are all the items and what they do: 

0-Medical herb (heal's one person)
1-Healing seed (heal's one person)
2-Healing drop (heal's one person)
3-Antidote (cures poison)
4-Angel wing (escapes from battle)
5-Fairy powder (cures poison, sleep, etc.)
6-Healing water (heal's one person)
7-Fairy tear (recovers magic points)
8-Healing rain (Heals everybody)
9-Power water (attack boosted permenantly)
10-Protect milk (defence boosted permenantly)
11-Quick chicken (agility boosted permenantly)
12-Running pimento (movement range increased permenantly)
13-Cheerful bread (hit points increased permenantly)
14-Bright honey (magic points increased permenantly)
15-Brave apple (level increased permenantly)
16-Shining ball (fire attack)
17-Blizzard (ice attack)
18-Holy thunder (super attack)
19-Power ring (attack boosted)
20-Protect ring (agility, defence boosted)
21-Quick ring (no effect)
22-Running ring (no effect)
23-White ring (aura 2)
24-Black ring (blaze 2)
25-Evil ring (bolt 2)
26-Leather glove (no effect)
27-Power glove (no effect)
28-Brass knuckles (no effect)
29-Iron knuckles (no effect)
30-Misty knuckles (drain's magic points)
31-Giant knuckles (muddle 1)
32-Evil knuckles (no effect)
33-Short axe (no effect)
34-Hand axe (no effect)
35-Middle axe (no effect)
36-Power axe (no effect)
37-Battle axe (no effect)
38-Large axe (no effect)
39-Great axe (no effect)
40-Heat axe (blaze 2)
41-Atlas axe (blaze 3)
42-Ground axe (no effect)
43-Rune axe (detox 1)
44-Evil axe (no effect)
45-Wooden arrow (no effect)
46-Iron arrow (no effect)
47-Steel arrow (no effect)
48-Robin arrow (no effect)
49-Assualt shell (no effect)
50-Great shot (no effect)
51-Nazca Cannon (no effect)
52-Buster shot (no effect)
53-Hyper Cannon (no effect)
54-Grand Cannon (muddle 1)
55-Evil shot (no effect)
56-Wooden stick (no effect)
57-Short sword (no effect)
58-Middle sword (no effect)
59-Long sword (no effect)
60-Steel sword (no effect)
61-Achilles sword (no effect)
62-Broad sword (no effect)
63-Buster sword (no effect)
64-Great sword (no effect)
65-Critical sword (no effect)
66-Battle sword (no effect)
67-Force sword (no effect)
68-Counter sword (no effect)
69-Levanter (blaze 3)
70-Dark sword (desoul 1)
71-Wooden sword (no effect)
72-Short spear (no effect)
73-Bronze lance (no effect)
74-Spear (no effect)
75-Steel lance (no effect)
76-Pwer spear (no effect)
77-Heavy lance (no effect)
78-Javelin (no effect)
79-Chrome lance (no effect)
80-Valkerie (attack boosted)
81-Holy lance (heal 1)
82- Mist javelin (no effect)
83-Halberd (bolt 1)
84-Evil lance (no effect)
85-Wooden rod (no effect)
86-Short rod (no effect)
87-Bronze rod (no effect)
88-Iron rod (no effect)
89-Power stick (no effect)
90-Flail (no effect)
91-Guardian staff (no effect)
92-Indra staff (steals magic points)
93-Mage staff (blaze 2)
94-Wish staff (attack boosted)
95-Great rod (no effect)
96-Supply staff (removes opponents magic points)
97-Holy staff (no effect)
98-Freeze staff (freeze 2)
99-Goddess staff (aura 2)
100-Mystery staff (no effect)
101-Demon rod (steals magic points)
102-Iron rod (blaze 3)
103-Short knife (no effect)
104-Dagger (no effect)
105-Knife (no effect)
106-Thieve's knife (no effect)
107-Katana (no effect)
108-Ninja Katana (no effect)
109-Gisarme (no effect)
110-Taros sword (bolt 2)
111-Right of hope (restores everybody's magic points)
112-Wooden panel (no effect)
113-Sky orb (no effect)
114-Cannon (no effect)
115-Dry stone (no effect)
116-Dinamite (no effect)
117-Arm of golem (no effect)
118-Pegasus wing (no effect)
119-Warrior pride (no effect)
120-Silver tank (no effect)
121-Secret book (no effect)
122-Vigor ball (no effect)
123-Mithral (no effect)
124-Life ring (no effect)
125-Cotton balloon (no effect)
126-Chirrup sandels (no effect)
127-Empty (no effect) 

3=shows images of surrounding enemies (this one is self-explanitory) 

4=make characters explode: It makes the character explode and injures
characters surrounding the target 

5=special message (self-explanitory) 

6=Prism Laser: Affects movement. For an example you could walk on
anything or you wouldn't be able to move. 

You can save whenever you want using these codes.

------------------------------------------------------------------------- 

2) Battle Select: Okay, first of all program into your controller UP,
DOWN, UP, DOWN, LEFT, RIGHT, LEFT, RIGHT, UP, RIGHT, DOWN, LEFT, B, C,
B, C, B, C. Then put the button you designated to be the one containing
the code on turbo. Reset the Genisis. Immediatly hold down the button that
contains the turboed code (the screen is black). When the Sega logo appears
you should hear an evil fanfare. Release the button. The screen will turn
black with a blue square contaning numbers in the top right corner (0-49).
THIS PART IS OPTIONAL: IF YOU WANT PEOPLE TO GO AUTOMATICALLY UP LEVELS
PRESS BE AND THEN TAP "A". PRESS "B" TO CONTINUE. After you enter a number,
another blue square with numbers will appear (0-1). After you choose a
number here, another blue square with numbers will appear (0-999/0-1).
After you chose your numbers you will start at a battle. I know that the
first blue square with numbers (0-49) is the battles. I have no idea what
the other one's do. You start with all of the characters when you do this
code. Here are the battles: 

0-Secret boss battle
1-Gizmo battle
2-Battle from Granseal to Yeel
3-Battle from Yeel to Hawel's house
4-Battle with first encounter of Lemon
5-Battle to get jewel of light
6-Battle from Galam to Granseal
7-Battle with King Galam (first encounter)
8-Battle to save trapped man
9-Battle from the new Granseal to Ribble
10-Battle with power ring
11-Battle in Cavern of Darkness (Hodgoblin)
12-Battle after Oddler is introduced (to Bedoe)
13-Battle after exiting from Bedeo (Gerhalt joins here)
14-Battle to ruins where Petro's grandfather lives
15-Battle in shrine south of Ribble
16-Battle againt Kraken
17-Battle to Taros's shrine
18-Battle againt Taros
19-Battle from the Elven Village to the pond where Elric is.
20-Battle where you save Elric
21-Battle in Devil's Tail
22-Chestboard battle
23-Battle against Willard
24-Battle right before Rohde joins
25-Battle in cave between South and North Parmecia
26-Battle where you meet Gesph and Higins
27-First battle at the place where Jaro joins
28-Battle at bridge, where you meet Cameela
29-Battle in front of Mitula's Shrine
30-Battle against Zalbard
31-Battle in Palacon village, meet Geshp again
32-Battle where you get Jaro
33-Battle in Moun
34-Battle against Cameela
35-First battle after returned to Grans Island
36-Battle with prism flowers
37-Battle against Red Baron
38-Battle against Geshp
39-battle where Hydra wants to defeat you to become a greater devil
40-Battle against Odd Eye
41-Battle up the tower
42-Battle against King Galam (2nd encounter)
43-Battle against Zeon
44-Secret battle in forest
45-Empty
46-Empty
47-Empty
48-Empty
49-Empty

When you're in a battle you can do all the battle options from the first
code (the one at the top of the page). In battle select if you cast egress
you will come to the chruch commands (cure, raise, promote, save), DO NOT
SAVE; it will save mess up the game in the first position. After that if
you exit the chuch commands you will be able to choose a shop number
(0-100). These are the shops in the game plus other bonus shops that
contain everything in the game, if you choose a number that doesn't exist,
the Genesis will freeze. After that the normal commands will come up
(member, magic, item, search). After you exit from those, the caravan
commands will come up (join, depot, item, status). If you exit the
caravan commands, you will be able to choose a battle again. Sometimes
you'll be able to press "B" again here and tap "A" again (when it doesn't
work the second time around it won't do anything or your Genesis will
freeze). 

------------------------------------------------------------------------- 

3) Start anywhere in the game: Okay, first of all program into the
controller UP, UP, DOWN, DOWN, LEFT, RIGHT, UP, RIGHT, DOWN, LEFT, B,
C, C, B, B, A, A, B. Then put the button that you designated to be the
one with the code on turbo. Reset the genisis. Immediatly hold down the
button that you designated to be the one with the code (the screen is black).
When the Sega logo appears you should hear an evil fanfare. Release the
button. The screen will turn black with a blue square contaning numbers in
the top right corner (0-56). After you enter a number another blue square
with numbers will appear (0-999/0-1). Select one of those numbers and you
will start your quest in the middle of the game. I'm don't know how the
numbers operate, they just do. Also, the only character you start the game
with is Bowie. You can walk over anything by holding down "B" as youy move.
If you die, you'll either start where you started with the code, or you'll
be transported to an unwalkable territory outside Mitula's Shrine. I you
get transported to Mitula's Shrine just hold down "B" and walk to land.
In battles, you can use the Battle Options listed at the top of the page.
You can save here, but it will record over the game in the first position. 

------------------------------------------------------------------------- 

4) Control the evade, heavy attack, double attack, and counter attack:
This one just happens by itself about 40% of the time that you put in the
first code I told you about. What will happen is right before your about
to attack/use magic, those "yes or no heads" appear. The first one that
appears controls evade. The second one that appears controls heavy attacks.
The third one that appears controls double attacks. And finally the
fourth one that appears controls counter attacks. 

Finally, that's all the codes. If you find out something that I don't
know how to do (what 0-3 means in the item select, what B. Rock does,
what Laser does, what Powder does, and what Fairy Powder does, how the
numbers operate in the start anywhere code, what the numbers in the
second two squares of the battle select code do, anything secrets you
find within these codes), please let me know. Please give me credit for
this. You also might be able to do these codes without the special
accessories. I've tried to find out how, but I couldn't. 
Note: I didn't say you CAN I said you MIGHT be able to do them without
specail accessories. 

You're welcome.

From Mark Arnold

If you need any more help e-mail me at arnoldb@mail.minet.ca

______________________________________________________________________________
____iv. Secret Villages_______________________________________________________

As far as I know, there are only two secret villages: the Dwarven Town on
Grans Island, and the Elven Town in South Parmecia. Neither of these are very
difficult to reach.

:::::: The Elven Town ::::::

After you get the Caravan, you travel along the dried up river to reach Creed.
As you come off the river, there is the little cave with the sick dwarf. To
the left of this is a clump of bushes. One square of this is a lot lighter,
this is where the village is.

To the east side of the village is a game-within-the-game. It's basically a
battle with one main monster who creates more monsters. Kill the main one
and the battle ends. Your time to complete the fight is recorded and added
to the list of times. It's tough to beat, but it's good for a laugh. To get
there, go clockwise around the outside of the houses and then when you've
got the mithril in the bottom-right, follow the 2-hole clearing through to
the right and you're there. 

There is also a quicker route to get to it, which can be seen in a map on my
site at http://shining.zophar.net/shf2/


:::::: The Dwarven Town ::::::

To get into this one, you need the Dry Stone. At one point in the river,
north of Galam, there is an odd-looking section, where the river is 'dented'
in both sides: use the Dry Stone here.

The dwarves here can use your Mithril (for a fee of 5000G) to make you some
fairly impressive weapons!

______________________________________________________________________________
_____v. Misc Secrets__________________________________________________________

Some of these cheats will make you wish you had a Japanese Version of the
game! Well, now you can... just have a look at the ROMs & Emulation Page on my
site to download a copy. 

::::::: Reduce Spell Damage ::::::

(Japanese Version Only)
Press down, right, left, up & then down again when  the enemy starts to use
the magic attack. It will reduce the magic attack by 90% on Peter and 80% on
the others.


:::::: Increase Stats by 250 ::::::

(Japanese Version Only)
You must have 99 experience points, then get muddled by LV2 Muddle, because
LV 1 only decreases accuracy, and 2 makes you crazy. Then, the character must
attack one of your own guys, and HIT (not miss. I suggest that you "Quit" just
after being muddled, then try until it hits.) then you'll get a new level, and
stats will increase by 250! 


:::::: Avoid all Attacks ::::::

(Japanese Version Only)
When your character is being attacked, press Right and C. The enemy will get
2 attacks and you will counter, but they will all miss.


:::::: Fairy Woods Bonus Stage ::::::

To the east side of the Elven Village is a game-within-the-game. It's
basically a battle with one main monster who creates more monsters. Kill
the main one and the battle ends. Your time to complete the fight is recorded
and added to the list of times. It's tough to beat, but it's good for a
laugh. To get there, go clockwise around the outside of the houses and then
when you've got the mithril in the bottom-right, follow the 2-hole clearing
through to the right and you're there. The route is different in the Japanese
version of the game.


:::::: Secret Final Battle ::::::

After the battle against Zeon, when you've completed the game, watch the
end sequence and wait for the last screen, a picture of the two jewels.
Wait about 5 mins after this, and a box will appear that says 'And more...'
...press C and you'll be whisked away to a secret battle, where you'll have
to kill all the Greater Devils, Zeon and a few other characters. If you look
at the map of this battle, you'll see that it's in the shape of Sonic the
Hedgehog!



==============================================================================
> >  8.  F I N A L   W O R D S
==============================================================================
______________________________________________________________________________
_____i. Credits_______________________________________________________________

So many people have contributed to my Shining Force 2 site over the last 5
years, too many to list here (this FAQ is already massive in filesize!). So,
if you want to read the credits, for all contributions large and small, please
visit the credits page of my site:

http://shining.zophar.net/shf2/pages/credits.html

There are a few people without whom my site (and therefore this FAQ) would not
have happened. 

SirFil
Without you, I'd never have found the Pegasus Wing, and might not have even
considered making a Shining Force 2 website. Thanks for your support and
friendship over the years man, you're a star!

Dragonfire, Classicgaming and Zophar's Domain
My site moved around a lot over the years, but these are the places it lived
longest. 

Lee
Corny, I know, but my bloke deserves a mention, for putting up with me
spending hours in front of my PC typing this thing up, and helping me with
my collection - and life in general. Thanks love!

Of course I'd also like to thank Sega, Climax and Camelot for all their
work on the series, without which none of these FAQs would exist!

Finally, thanks to everyone who has visited and contributed to my site
over the last 5 years. Without an audience, a site is pointless. 

______________________________________________________________________________
____ii. Using this FAQ________________________________________________________

If you would like to use this FAQ on your site, you are free to do so, however
please do not modify it in any way. If you want to use information from it, 
please include a link back to my site at:

http://shining.zophar.net/shf2/

If you could send me an email to say where you're using it, that would be
great too. Mails to: moogie@shining-force.co.uk

Please do not try to pass this FAQ off as your own work, these sort of things
have happened before and they upset me. I believe in credit where credit is
due, as you can see from the above section and credits page on my site.  

This FAQ is not to be sold or distributed with merchandise, but may be 
distributed freely provided it remains unedited. If you wish to sell this FAQ,
don't you think some of that money should come my way?!

______________________________________________________________________________
___iii. Copyright_____________________________________________________________

This document is copyright (c) 1996-2001 Miss Mariska J. Nielsen

"Shining Force II" and materials thereof are copyright of Sega Enterprises. 
No breach of copyright is intended, this document is for the personal use of
fans.

______________________________________________________________________________
____iv. Revision History______________________________________________________

This whole FAQ was completely revamped at the start of March 2001. 
The Revision History will begin when I start revising this release of the FAQ.

______________________________________________________________________________
_____v. Goodbye!______________________________________________________________

Many thanks for downloading this FAQ. I hope you have found it useful while
playing the game. If you notice any glaring mistakes or omissions, please do
drop me a line at moogie@shining-force.co.uk and I'll endevour to update.

The information contained within this FAQ can be found at:
http://shining.zophar.net/shf2
in a prettier format with nice pictures, maps etc. Do have a look if you have
the time!

May the Powers of Light be always with you!

Lady Moogie G.o.a.t.S.*
(* Goddess of all things Shining)
______________________________________________________________________________