hide results

    Save State Hacking Guide by stufff

    Version: 1.1 | Updated: 07/18/01 | Printable Version | Search This Guide

    Shining Force II Save State Hacking Guide v1.1
    <Insert pretty ASCII art of your choice here... I sure won't>
    Written (despite what some people seam to think, copyrighting something isn't
    as simple as putting a little  and being done with it) by stufff
    (stufff2@stufff.org, stufff2@hotmail.com) 2000-2001
    
    Index
    Intro
    I. Gold
    II. Name
    III. Face/Class
    	A. Modifier Digits
    	B. Explination
    IV. Level
    V. Stats
    VI. Experance
    VII. HP/MP
    VIII. Spells
    	A. Modifier Digits
    	B. Explination
    IX. Items
    	A. Modifier Digits
    	B. Explination
    X. Kills/Defeats
    XI. Individual Character Stat Adresses
    XII. Version History
    Outro
    
    Intro:
    Ahh... the joy of hex editing. In this guide I assume you already know the
    basics of hex editing... if not, sucks to be you. (But seriously, if you don't
    there are several brief and good explinations out there on the net. The Shining
    Force (I) Save State Hacking Guide would probably be the most helpful to learn
    from in this case.) The tools you'll need for the job are:
    1. The Shining Force II ROM
    2. A Genesis Emulator (I recoment Genecyst)
    3. Windows Calculator (on scientific)
    4. A hex editor (Hex Workshop is my fave, but if you don't feel like dealing
    with the nags/paying for it/registering it illigaly AXE is pretty good
    freeware)
    ... and we're off!
    
    I. Gold:
    
    100E-100F
    
    The maximum Gold you can have is 65535, or FFFF in hex.
    
    II. Name:
    You can change the name of any character you can get in your party whenever you
    feel like it. You can get up to seven letters in each name. (I've found it
    easier to just use the ASCII field in your hex editing program... unless of
    course you happen to know the alphabet in hex... in wich case... well you're
    pretty fucking sick dude).
    
    III. Face/Class:
    
    A. Modifier Digits:
    00-Base Character/SDMN
    01-Base Character/KNTE
    02-Base Character/WARR
    03-Base Character/MAGE
    04-Base Character/PRST
    05-Base Character/ACHR
    06-Base Character/BDMN
    07-Base Character/WFMN
    08-Base Character/RNGR
    09-Base Character/PHNK
    0A-Base Character/THIF
    0B-Base Character/TORT
    0C-Bowie2/HERO
    0D-Base Character/PLDN
    0E-Base Character/PGNT
    0F-Base Character/GLDT
    10-Base Character/BRN
    11-Base Character/WIZ
    12-Base Character/SORC
    13-Base Character/VICR
    14-Base Character/MMNK
    15-Base Character/SNIP
    16-Base Character/BRGN
    17-Base Character/BDBT
    18-Gerhalt2/WFBR
    19-Base Character/BWNT
    1A-Peter2/PHNX
    1B-Slade2/NINJ
    1C-Kiwi2/MNST
    1D-Base Character/RBT
    1E-Base Character/GLM
    1F-Base Character/RDBN
    
    B. Explination:
    Any further is weird stuff that'll really screw up your game. This Changes your
    character's class, and if that class change results in a change of the
    characters appearance (Bowie, Peter, Kiwi, etc) their picture changes as well.
    When the change is made they are treated as if they were really that class.
    They can be equiped with weapons only that class can use, and will even be
    shown fighting with that weapon (it looks a little off with some character and
    weapon combonations, I immagine this is because the character battle frames
    were all drawn so that they could use the same weapon frames. For example, it
    looks fine when Bowie has an axe because Bowie can also use a sword, as can
    Jaha, who can use an axe as well, so the axe was drawn to be held at the same
    level as the sword. No character, however, uses the staff and the sword, so the
    staff was drawn at a slightly different level and looks kind of off when Bowie
    uses it). This does not affect other things, like level up stats and spells (If
    you make Chester a Mage, he still will not gain MP or spells [I actually have
    not tested this theory rigorusly, if you feel like testing it yourself and I'm
    wrong, please drop me a line so I may correct it {I'm assuming my theory is
    correct because even within the same class <Karna and Sarah for example>
    characters gain spells and such at different levels, thus I believe these
    things are set for individual characters, not their classes}]). This could come
    in handy if say, you promoted Karna before you got the Vigor Ball and now you
    want her to be a Master Monk. In general I recomend not using it if you're
    trying to play a regular game. If you don't mind something weird happening
    however, be my guest.
    
    IV. Level:
    It's fun to lower your character's level, because they get more experance per
    enemy. (Lowering to 00 and going up to level 1 gives you incrediable stat
    changes).
    
    V. Attack, Offence, Agility, Move:
    I wouldn't mess with the equip value personally. At the most it'll mess
    something up bad, at the least it'll just go back to normal when you change
    weapons. FF (255) is the highest value, but there's no reason you'd want your
    movement at 255 squares...
    
    VI. Expearnace: This value should be kept between 00 and 63 (0-99) to ensure
    propper game play.
    
    VII. HP/MP:
    Changing the present HP or MP Value will only last for one battle at the most,
    if you're going for a real change, alter the Maximum values. On the other hand,
    if all you want is one little boost for a hard battle, then modifying the
    current works fine. You might also use it just to heal yourself in battle when
    you have no legitimate means to do so. (In case you noticed, I'm a fan of
    "moderated cheating", or cheating in dire situations but not often enough to
    truely ruin the game's chalange). I believe after 400 or 500 the little bar
    that's usually yellow or blue or black starts turning into strange patterns.
    You really don't /need/ 500 HP or MP anyway... so just don't bother.
    
    VIII. Spells:
    
    A. Modifier Digits:
    
    1st Value-Top Spell
    2nd Value-Left Spell
    3rd Value-Right Spell
    4th Value-Left Spell
    
    00-Heal1
    01-Aura1
    02-Detox1
    03-Boost1
    04-Slow1
    05-Attack1 (Highest level of Attack. 1, 2, and 3 are dummies)
    06-Dispel1 (Highest level of Dispel. 1, 2, and 3 are dummies)
    07-Muddle1
    08-Desoul1
    09-Sleep1 (Highest level of Sleep. 1, 2, and 3 are dummies)
    0A-Egress1* (All other Egresses are dummies. Egress 2 Is better tho)
    0B-Blaze1
    0C-Freze1
    0D-Bolt1
    0E-Blast1
    0F-Spoit1 (Dummy. Strange message and you absorb enemy MP.)
    10-Healin1 (Dummy. Casts Heal1 similar spell)
    11-Flame1 (Dummy. This is actually Monstar Kiwi's flame belch attack)
    12-Snow1 (Dummy. Like Flame1 but with snow!?!)
    13-Demon1 (Dummy. This is Zeon's Deamon Breath!)
    14-Power1 (Dummy. Boosts Attack Slightly)
    15-Guard1 (Dummy. Boosts Defense)
    16-Speed1 (Dummy. Agility)
    17-Idaten1 (Dummy. Movement Range)
    18-Health1 (Dummy. Max HP)
    19-B. Rock1 (Dummy. Can't Figure out how to use)
    1A-Laser1 (Dummy. Can't Figure out how to use.)
    1B-Katon1
    1C-Raijin1
    1D-Dao1
    1E-Appolo1
    1F-Neptun1
    20-Atlas1
    21-Powder1 (Dummy. Works as Fairy Powder)
    22-G. Tear1 (Dummy. Works as Fairy Tear)
    23-Hanny1 (Dummy. Raises Max MP)
    24-Brave1 (Dummy. Raises Level)
    25-F.Ball1 (Dummy. Works as Blaze3)
    26-Brezard1 (Dummy. Works as Freze3)
    27-Thundr (Dummy. Works as Bolt3)
    28-Aqua1 (Dummy. This is the Karaken's Aquabreath)
    29-Kiwi1 (Dummy. This is Kiwi's Flame belch)
    2A-Shine1 (Dummy. All team mates get full MP)
    2B-Oddeye1 (Dummy. This is OddEye's attack)
    2C-Bowie1 (Dummy. Frezes Game)
    2D-Sarah1 (Dummy. Frezes Game)
    2E-Chester1 (Dummy. Frezes Game)
    2F-Jaha1 (Dummy. Frezes Game)
    30-Kazin1 (Dummy. Frezes Game)
    31-Slade1 (Dummy. Frezes Game)
    32-Kiwi1 (Dummy. Frezes Game)
    33-Peter1 (Dummy. Frezes Game)
    34-May1 (Dummy. Frezes Game)
    35-Gerhalt1 (Dummy. Frezes Game)
    36-Luke1 (Dummy. Frezes Game)
    37-Rohde1 (Dummy. Frezes Game)
    38-Rick1 (Dummy. Frezes Game)
    39-Elrick1 (Dummy. Frezes Game)
    3A-Eric1 (Dummy. Frezes Game)
    3B-Karna1 (Dummy. Frezes Game)
    3C-Randolf1 (Dummy. Frezes Game)
    3D-Tyrin1 (Dummy. Frezes Game)
    3E-Janet1 (Dummy. Frezes Game)
    3F-Blank
    40-Heal2
    41-Aura2
    42-Detox2
    43-Boost2* (Highest level of Boost. 3 and 4 are dummies)
    44-Slow2* (Highest level of Slow. 3 and 4 are dummies)
    45-Attack2 (dummy)
    46-Dispel2 (dummy)
    47-Muddle2
    48-Desoul2
    49-Sleep2
    4A-Egress2 (Dummy. Like Egress1 but 3 MP and can cast on others (why?))
    4B-Blaze2
    4C-Freze2
    4D-Bolt2
    4E-Blast2
    4F-Spoit2 (Dummy)
    50-Healin2 (Dummy. better than 1st level)
    51-Flame2 (Dummy. better than 1st level)
    52-Snow2 (Dummy. better than 1st level)
    53-Demon2 (Dummy. better than 1st level)
    54-Power2 (Dummy. Can Cast on others)
    55-Guard2 (Dummy. Can Cast on others)
    56-Speed2 (Dummy. Can Cast on others)
    57-Idaten2 (Dummy. Can Cast on others)
    58-Health (Dummy. Can Cast on others)
    59-B. Rock (Dummy. Can Cast on others)
    5A-Laser (Dummy. Can Cast on others)
    5B-Katon2
    5C-Raijin2
    5D-Dao2 (highest level of Dao. 2 and 3 are dummies)
    5E-Appolo2 (Highest level of Appolo. 2 and 3 are dummies)
    5F-Neptun2 (Highest level of Neptun. 2 and 3 are dummies)
    60-Atlas2 (Highest level of Atlas. 2 and 3 are dummies)
    61-Powder2 (Dummy. Will freze game just by selecting)
    62-G. Tear2 (Dummy. better than 1st level)
    63-Hanny2 (Dummy. Can Cast on others)
    64-Brave2 (Dummy. Can Cast on others)
    65-F.Ball2 (Dummy. Will freze game just by selecting)
    66-Brezard2 (Dummy. Damages ally)
    67-Thundr2 (Dummy. Damages ally)
    68-Aqua2 (Dummy. As Aqua1 but less Range)
    69-Kiwi2 (Dummy)
    6A-Shine2 (Dummy. Only restores one person's MP)
    6B-Oddeye2 (Dummy. Damages ally)
    6C-Bowie2 (Dummy)
    6D-Sarah2 (Dummy)
    6E-Chester2 (Dummy)
    6F-Jaha2 (Dummy)
    70-Kazin2 (Dummy)
    71-Slade2 (Dummy)
    72-Kiwi2 (Dummy)
    73-Peter2 (Dummy)
    74-May2 (Dummy)
    75-Gerhalt2 (Dummy)
    76-Luke2 (Dummy)
    77-Rohde2 (Dummy)
    78-Rick2 (Dummy)
    79-Elrick2 (Dummy. Frezes by selecting)
    7A-Eric2 (Dummy)
    7B-Karna2 (Dummy)
    7C-Randolf2 (Dummy)
    7D-Tyrin2 (Dummy)
    7E-Janet2 (Dummy)
    7F-Higins2 (Dummy)
    80-Heal3
    81-Aura3
    82-Detox3
    83-Boost3 (Dummy)
    84-Slow3 (Dummy)
    85-Attack3 (Dummy)
    86-Dispel3 (Dummy)
    87-Muddle3 (Dummy)
    88-Desoul3 (Dummy)
    89-Sleep3 (Dummy)
    8A-Egress3 (Dummy)
    8B-Blaze3
    8C-Freze3
    8D-Bolt3
    8E-Blast3
    8F-Spoit3 (Dummy)
    90-Healin3 (Dummy)
    91-Flame3 (Dummy)
    92-Snow3 (Dummy)
    93-Deamon3 (Dummy)
    94-Power3 (Dummy)
    95-Guard3 (Dummy)
    96-Speed3 (Dummy)
    97-Idaten3 (Dummy)
    98-Health3 (Dummy)
    99-B. Rock3 (Dummy)
    9A-Laser3 (Dummy)
    9B-Katon3* (highest level of katon. Level 4 is a dummy)
    9C-Raijin3* (highest level of raijin. level 4 is a dummy)
    9D-Dao3 (Dummy)
    9E-Apollo3 (Dummy)
    9F-Neptun3 (Dummy)
    A0-Atlas3 (Dummy)
    A1-Powder3 (Dummy)
    A2-G. Tear3 (Dummy)
    A3-Hanny3 (Dummy)
    A4-Brave3 (Dummy)
    A5-F. Ball3 (Dummy)
    A6-Brezard (Dummy)
    A7-Thundr3 (Dummy)
    A8-Aqua3 (Dummy)
    A9-Kiwi3 (Dummy)
    AA-Shine3 (Dummy)
    AB-Oddeye3 (Dummy)
    AC-Bowie3 (Dummy)
    AD-Sarah3 (Dummy)
    AE-Chester3 (Dummy)
    AF-Jaha3 (Dummy)
    B0-Kazin3 (Dummy)
    B1-Slade3 (Dummy)
    B2-Kiwi3 (Dummy)
    B3-Peter3 (Dummy)
    B4-May3 (Dummy)
    B5-Gerhalt3 (Dummy)
    B6-Luke3 (Dummy)
    B7-Rohde3 (Dummy)
    B8-Rick3 (Dummy)
    B9-Elrick3 (Dummy)
    BA-Eric3 (Dummy)
    BB-Karna3 (Dummy)
    BC-Randolf3 (Dummy)
    BD-Tyrin3 (Dummy)
    BE-Janet3 (Dummy)
    BF-Higgins3 (Dummy)
    C0-Heal4*
    C1-Aura4*
    C2-Detox4*
    C3-Boost4 (Dummy)
    C4-Slow4 (Dummy)
    C5-Attack4 (Dummy)
    C6-Dispel4 (Dummy)
    C7-Muddle4 (Dummy)
    C8-Desoul4 (Dummy)
    C9-Sleep4 (Dummy)
    CA-Egress4 (Dummy)
    CB-Blaze4*
    CC-Freze4*
    CD-Bolt4*
    CE-Blast4
    
    B. Explination:
    Anything beyond this is a dummy. Some dummies are pretty cool, but be careful,
    they could screw things up. A lot Dummy spells are 0 MP to cast. Some of these
    kick real ass! Top level spells are marked with an *.
    
    
    IX. Items:
    
    A. Modifier Digits
    
    1st Value-Top Item
    2nd Value-Left Item
    3rd Value-Right Item
    4th Value-Left Item
    
    
    00-Medical Herb
    01-Healing Seed
    02-Healing Drop
    03-Antidote
    04-Angel Wing
    05-Fairy Powder
    06-Healing Water
    07-Fairy Tear
    08-Healing Rain
    09-Power Water
    0A-Protect Milk
    0B-Quick Chicken
    0C-Running Pemento
    0D-Chearful Bread
    0E-Bright Honey
    0F-Brave Apple
    10-Shining Ball
    11-Blizard
    12-Holy Thunder
    13-Power Ring
    14-Protect Ring
    15-Quick Ring
    16-Running Ring
    17-White Ring
    18-Black Ring
    19-Evil Ring
    1A-Leather Glove
    1B-Power Glove
    1C-Brass Knuckles
    1D-Iron Knuckles
    1E-Misty Knuckles
    1F-Giant Knuckles
    20-Evil Knuckles
    21-Short Axe
    22-Hand Axe
    23-Middle Axe
    24-Power Axe
    25-Battle Axe
    26-Large Axe
    27-Great Axe
    28-Heat Axe
    29-Atlas Axe
    2A-Ground Axe
    2B-Rune Axe
    2C-Evil Axe
    2D-Wooden Arrow
    2E-Iron Arrow
    2F-Steel Arrow
    30-Robin Arrow
    31-Assult Shell
    32-Great Shot
    33-Nazca Cannon
    34-Buster Shot
    35-Hyper Cannon
    36-Grand Cannon
    37-Evil Shot
    38-Wooden Stick???????
    39-Short Sword
    3A-Middle Sword
    3B-Long Sword
    3C-Middle Sword
    3D-Achiles Sword
    3E-Broad Sword
    3F-Buster Sword
    40-Great Sword
    41-Critical Sword
    42-Battle Sword
    43-Force Sword
    44-Counter Sword
    45-Levanter
    46-Dark Sword
    47-Wooden Sword
    48-Short Spear
    49-Bronze Lance
    4A-Spear
    4B-Steel Lance
    4C-Power Spear
    4D-Heavy Lance
    4E-Javelin
    4F-Chrome Lance
    50-Valkyrie
    51-Holy Lance
    52-Mist Javelin
    53-Halberd
    54-Evil Lance
    55-Wooden Rod
    56-Short Rod
    57-Bronze Rod
    58-Iron Rod
    59-Power Stick
    5A-Flail
    5B-Guardian Staff
    5C-Indra Staff
    5D-Mage Staff
    5E-Wish Staff
    5F-Great Rod
    60-Supply Staff
    61-Holy Staff
    62-Freeze Staff
    63-Godess Staff
    64-Mystery Staff
    65-Demon Rod
    66-Iron Ball
    67-Short Knife
    68-Dagger
    69-Knife
    6A-Theive's Dagger
    6B-Kitana
    6C-Ninja Kitana
    6D-Gisarme
    6E-Taros Sword
    6F-Right of Hope
    70-Wooden Pannel
    71-Sky Orb
    72-Cannon
    73-Dry Stone
    74-Dynamite
    75-Arm of Golem
    76-Pegasus Wing
    77-Warrior's Pride
    78-Silver Tank
    79-Seceret Book
    7A-Vigor Ball
    7B-Mithryl
    7C-Life Ring??????
    7D-Cotton Baloon
    7E-Chirrup Sandles
    7F-Blank Space
    
    B. Explination:
    List repeats itself from this point onward, except these items will be equiped
    (even if they aren't equipable items!) Just take the origional Hex set and add
    80 (a hex 80! Not a regular 80... again, use your windows calculator set on
    hex) to get the equiped item. Example: 6C (Ninja Kitana) + 80 = EC (Equiped
    Ninja Kitana). The Equipped Empty (FF) can not be droped, sold, etc, if you
    want to get rid of it, you'll have to reopen your hex editor and change it. I
    personally recomend not to screw with the equiped items... just give yourself
    the regular item and equip it in game. additionally, you can unequip an item by
    subtracting 80 from the number of the equiped item (this would come in handy if
    you wanted to unequip a cursed weapon but didnt feel like going to visit a
    preist).
    
    X. Kills/Defeats:
    Wanna impress your friends and make your worst characters (say a team of Rick,
    Kiwi, Elric, and the rest of their bench buddies) look like a bunch of kickass
    gods of mayhem under your expert control? Raise their total Kills to something
    insane and erase those embarassing Defeat records.
    
    XI. Individual Character Stat Adresses
    
    1. Bowie
    
    Name:10C78-10C7E
    Face/Class:10C82
    Level:10C83
    Attack (Base/Equip):10C8A/10C8B
    Defense (Base/Equip):10C8C/10C8D
    Agility (Base/Equip):10C8E/10C8F
    Move (Base/Equip):10C90/10C91
    Experance:10CA8
    Present HP:10C86-10C87
    Maximum HP:10C84-10C85
    Present MP:10C89
    Maximum MP:10C88
    Items:10C99,10C9B,10C9D,10C9F
    Magic:10CA0-10CA3
    Kills:10CAA-10CAB
    Defeats:10CAE-10CAF
    
    2. Sarah
    
    Name:10CB0-10CB6
    Face/Class:10CBA
    Level:10CBB
    Attack (Base/Equip):10CC2/10CC3
    Defense (Base/Equip):10CC4/10CC5
    Agility (Base/Equip):10CC6/10CC7
    Move (Base/Equip):10CC8/10CC9
    Experance:10CE0
    Present HP:10CBE-10CBF
    Maximum HP:10CBC-10CBD
    Present MP:10CC1
    Maximum MP:10CC0
    Items:10CD1,10CD3,10CD5,10CD7
    Magic:10CD8-10CDB
    Kills:10CE2-10CE3
    Defeats:10CE6-10CE7
    
    3. Chester
    
    Name:10CE8-10CEE
    Face/Class:10CF2
    Level:10CF3
    Attack (Base/Equip):10CFA/10CFB
    Defense (Base/Equip):10CFC/10CFD
    Agility (Base/Equip):10CFE/10CFF
    Move (Base/Equip):10D00/10D01
    Experance:10D18
    Present HP:10CF6-10CF7
    Maximum HP:10CF4-10CF5
    Present MP:10CF9
    Maximum MP:10CF8
    Items:10D09,10D0B,10D0D,10D0F
    Magic:10D10-10D13
    Kills:10D1A-10D1B
    Defeats:10D1E-10D1F
    
    4. Jaha
    
    Name:10D20-10D26
    Face/Class:10D2A
    Level:10D2B
    Attack (Base/Equip):10D32/10D33
    Defense (Base/Equip):10D34/10D35
    Agility (Base/Equip):10D36/10D37
    Move (Base/Equip):10D38/10D39
    Experance:10D50
    Present HP:10D2E-10D2F
    Maximum HP:10D2C-10D2D
    Present MP:10D31
    Maximum MP:10D30
    Items:10D41,10D43,10D45,10D47
    Magic:10D48-10D4B
    Kills:10D52-10D53
    Defeats:10D56-10D57
    
    5. Kazin
    
    Name:10D58-10D5E
    Face/Class:10D62
    Level:10D63
    Attack (Base/Equip):10D6A/10D6B
    Defense (Base/Equip):10D6C/10D6D
    Agility (Base/Equip):10D6E/10D6F
    Move (Base/Equip):10D70/10D71
    Experance:10D88
    Present HP:10D66-10D67
    Maximum HP:10D64-10D65
    Present MP:10D69
    Maximum MP:10D68
    Items:10D79,10D7B,10D7D,10D7F
    Magic:10D80-10D83
    Kills:10D8A-10D8B
    Defeats:10D8E-10D8F
    
    6. Slade
    
    Name:10D90-10D96
    Face/Class:10D9A
    Level:10D9B
    Attack (Base/Equip):10DA2/10DA3
    Defense (Base/Equip):10DA4/10DA5
    Agility (Base/Equip):10DA6/10DA7
    Move (Base/Equip):10DA8/10DA9
    Experance:10DC0
    Present HP:10D9E-10D9F
    Maximum HP:10D9C-10D9D
    Present MP:10DA1
    Maximum MP:10DA0
    Items:10DB1,10DB3,10DB5,10DB7
    Magic:10DB8-10DBB
    Kills:10DC2-10DC3
    Defeats:10DC6-10DC7
    
    7. Kiwi
    
    Name:10DC8-10DCE
    Face/Class:10DD2
    Level:10DD3
    Attack (Base/Equip):10DDA/10DDB
    Defense (Base/Equip):10DDC/10DDD
    Agility (Base/Equip):10DDE/10DDF
    Move (Base/Equip):10DE0/10DE1
    Experance:10DF8
    Present HP:10DD6-10DD7
    Maximum HP:10DD4-10DD5
    Present MP:10DD9
    Maximum MP:10DD8
    Items:10DE9,10DEB,10DED,10DEF
    Magic:10DF0-10DF3
    Kills:10DFA-10DFB
    Defeats:10DFE-10DFF
    
    8. Peter
    
    Name:10E00-10E06
    Face/Class:10E0A
    Level:10E0B
    Attack (Base/Equip):10E12/10E13
    Defense (Base/Equip):10E14/10E15
    Agility (Base/Equip):10CE16/10E17
    Move (Base/Equip):10E18/10E19
    Experance:10E30
    Present HP:10E0E-10E0F
    Maximum HP:10E0C-10E0D
    Present MP:10E11
    Maximum MP:10E10
    Items:10E21,10E23,10E25,10E27
    Magic:10E28-10E2B
    Kills:10E32-10E33
    Defeats:10E36-10E37
    
    9. Gerhalt
    
    Name:10E38-10E3E
    Face/Class:10E42
    Level:10E43
    Attack (Base/Equip):10E4A/10E4B
    Defense (Base/Equip):10E4C/10E4D
    Agility (Base/Equip):10E4E/10E4F
    Move (Base/Equip):10E50/10E51
    Experance:10E68
    Present HP:10E46-10E47
    Maximum HP:10E44-10E45
    Present MP:10E49
    Maximum MP:10E48
    Items:10E59,10E5B,10E5D,10E5F
    Magic:10E60-10E63
    Kills:10E6A-10E6B
    Defeats:10E6E-10E6F
    
    10. Gerhalt
    
    Name:10E70-10E76
    Face/Class:10E7A
    Level:10E7B
    Attack (Base/Equip):10E82/10E83
    Defense (Base/Equip):10E84/10E85
    Agility (Base/Equip):10E86/10E87
    Move (Base/Equip):10E88/10E89
    Experance:10EA0
    Present HP:10E7E-10E7F
    Maximum HP:10E7C-10E7D
    Present MP:10E81
    Maximum MP:10E80
    Items:10E91,10E93,10E95,10E97
    Magic:10E98-10E9B
    Kills:10EA2-10EA3
    Defeats:10EA6-10EA7
    
    11. Luke
    
    Name:10EA8-10EAE
    Face/Class:10EB2
    Level:10EB3
    Attack (Base/Equip):10EBA/10EBB
    Defense (Base/Equip):10EBC/10EBD
    Agility (Base/Equip):10EBE/10EBF
    Move (Base/Equip):10EC0/10EC1
    Experance:10ED8
    Present HP:10EB6-10EB7
    Maximum HP:10EB4-10EB5
    Present MP:10EB9
    Maximum MP:10EB8
    Items:10EC9,10ECB,10ECD,10ECF
    Magic:10ED0-10ED3
    Kills:10EDA-10EDB
    Defeats:10EDE-10EDF
    
    12. Rohde
    
    Name:10EE0-10EE6
    Face/Class:10EEA
    Level:10EEB
    Attack (Base/Equip):10EF2/10EF3
    Defense (Base/Equip):10EF4/10EF5
    Agility (Base/Equip):10EF6/10EF7
    Move (Base/Equip):10EF8/10EF9
    Experance:10F10
    Present HP:10EEE-10EEF
    Maximum HP:10EEC-10EED
    Present MP:10EF1
    Maximum MP:10EF0
    Items:10F01,10F03,10F05,10F07
    Magic:10F08-10F0B
    Kills:10F12-10F13
    Defeats:10F16-10F17
    
    13. RickElricElric
    
    Name:10F18-10F1E
    Face/Class:10F22
    Level:10F23
    Attack (Base/Equip):10F2A/10F2B
    Defense (Base/Equip):10F2C/10F2D
    Agility (Base/Equip):10F2E/10F2F
    Move (Base/Equip):10F30/10F31
    Experance:10F48
    Present HP:10F26-10F27
    Maximum HP:10F24-10F25
    Present MP:10F29
    Maximum MP:10F28
    Items:10F39,10F3B,10F3D,10F3F
    Magic:10F40-10F43
    Kills:10F4A-10F4B
    Defeats:10F4E-10F4F
    
    14. Elric
    
    Name:10F50-10F56
    Face/Class:10C82
    Level:10F5B
    Attack (Base/Equip):10F62/10F63
    Defense (Base/Equip):10F64/10F65
    Agility (Base/Equip):10F66/10F67
    Move (Base/Equip):10F68/10F69
    Experance:10F80
    Present HP:10F5E-10F5F
    Maximum HP:10F5C-10F5D
    Present MP:10F61
    Maximum MP:10F60
    Items:10F71,10F73,10F75,10F77
    Magic:10F78-10F7B
    Kills:10F82-10F83
    Defeats:10F86-10F87
    
    15. Eric
    
    Name:10F88-10F8E
    Face/Class:10F92
    Level:10F93
    Attack (Base/Equip):10F9A/10F9B
    Defense (Base/Equip):10F9C/10F9D
    Agility (Base/Equip):10F9E/10F9F
    Move (Base/Equip):10FA0/10FA1
    Experance:10FB8
    Present HP:10F96-10F97
    Maximum HP:10F94-10F95
    Present MP:10F99
    Maximum MP:10F98
    Items:10FA9,10FAB,10FAD,10FAF
    Magic:10FB0-10FB3
    Kills:10FBA-10FBB
    Defeats:10FBE-10FBF
    
    16. Karna
    
    Name:10FC0-10FC6
    Face/Class:10FCA
    Level:10FCB
    Attack (Base/Equip):10FD2/10FD3
    Defense (Base/Equip):10FD4/10FD5
    Agility (Base/Equip):10FD6/10FD7
    Move (Base/Equip):10FD8/10FD9
    Experance:10FF0
    Present HP:10FCE-10FCF
    Maximum HP:10FCC-10FCD
    Present MP:10FD1
    Maximum MP:10FD0
    Items:10FE1,10FE3,10FE5,10FE7
    Magic:10FE8-10FEB
    Kills:10FF2-10FF3
    Defeats:10FF6-10FF7
    
    17. Randolf
    
    Name:10FF8-10FFE
    Face/Class:11002
    Level:11003
    Attack (Base/Equip):1100A/1100B
    Defense (Base/Equip):1100C/1100D
    Agility (Base/Equip):1100E/1100F
    Move (Base/Equip):11010/11011
    Experance:11028
    Present HP:11006-11007
    Maximum HP:11004-11005
    Present MP:11009
    Maximum MP:11008
    Items:11019,1101B,1101D,1101F
    Magic:11020-11023
    Kills:1102A-1102B
    Defeats:1102E-1102F
    
    18. Tyrin
    
    Name:11030-11036
    Face/Class:1103A
    Level:1103B
    Attack (Base/Equip):11042/11043
    Defense (Base/Equip):11044/11045
    Agility (Base/Equip):11046/11047
    Move (Base/Equip):11048/11049
    Experance:11060
    Present HP:1103E-1103F
    Maximum HP:1103C-1103D
    Present MP:11041
    Maximum MP:11040
    Items:11051,11053,11055,11057
    Magic:11058-1105B
    Kills:11062-11063
    Defeats:11066-11067
    
    19. Janet
    
    Name:11068-1106E
    Face/Class:11072
    Level:11073
    Attack (Base/Equip):1107A/1107B
    Defense (Base/Equip):1107C/1107D
    Agility (Base/Equip):1107E/1107F
    Move (Base/Equip):11080/11081
    Experance:11098
    Present HP:11076-11077
    Maximum HP:11074-11075
    Present MP:11079
    Maximum MP:11078
    Items:11089,1108B,1108D,1108F
    Magic:11090-11093
    Kills:1109A-1109B
    Defeats:1109E-1109F
    
    20. Higins
    
    Name:110A0-110A6
    Face/Class:110AA
    Level:110AB
    Attack (Base/Equip):110B2/110B3
    Defense (Base/Equip):110B4/110B5
    Agility (Base/Equip):110B6/110B7
    Move (Base/Equip):110B8/110B9
    Experance:110D0
    Present HP:110AE-110AF
    Maximum HP:110AC-110AD
    Present MP:110B1
    Maximum MP:110B0
    Items:110C1,110C3,110C5,110C7
    Magic:110C8-110CB
    Kills:110D2-110D3
    Defeats:110D6-110D7
    
    21. Skreech
    
    Name:110D8-110DE
    Face/Class:110E2
    Level:110E3
    Attack (Base/Equip):110EA/110EB
    Defense (Base/Equip):110EC/110ED
    Agility (Base/Equip):110EE/110EF
    Move (Base/Equip):110F0/110F1
    Experance:11108
    Present HP:110E6-110E7
    Maximum HP:110E4-110E5
    Present MP:110E9
    Maximum MP:110E8
    Items:110F9,110FB,110FD,110FF
    Magic:11100-11103
    Kills:1110A-1110B
    Defeats:1110E-1110F
    
    22. Taya
    
    Name:11110-11116
    Face/Class:1111A
    Level:1111B
    Attack (Base/Equip):11122/11123
    Defense (Base/Equip):11124/11125
    Agility (Base/Equip):11126/11127
    Move (Base/Equip):11128/11129
    Experance:11140
    Present HP:1111E-1111F
    Maximum HP:1111C-1111D
    Present MP:11121
    Maximum MP:11120
    Items:11131,11133,11135,11137
    Magic:11148-1114B
    Kills:11142-11143
    Defeats:11146-11147
    
    23. Frayja
    
    Name:11148-1114E
    Face/Class:11152
    Level:11153
    Attack (Base/Equip):1115A/1115B
    Defense (Base/Equip):1115C/1115D
    Agility (Base/Equip):1115E/1115F
    Move (Base/Equip):11160/11161
    Experance:11178
    Present HP:11156-11157
    Maximum HP:11154-11155
    Present MP:11159
    Maximum MP:11158
    Items:11169,1116B,1116D,1116F
    Magic:11170-11173
    Kills:1117A-1117B
    Defeats:1117E-1117F
    
    24. Jaro
    
    Name:11180-11186
    Face/Class:1118A
    Level:1118B
    Attack (Base/Equip):11192/11193
    Defense (Base/Equip):11194/11195
    Agility (Base/Equip):11196/11197
    Move (Base/Equip):11198/11199
    Experance:111B0
    Present HP:1118E-1118F
    Maximum HP:1118C-1118D
    Present MP:11191
    Maximum MP:11190
    Items:111A1,111A3,111A5,111A7
    Magic:111A8-111AB
    Kills:111B2-111B3
    Defeats:111B6-111B7
    
    25. Gyan
    
    Name:111B8-111BE
    Face/Class:111C2
    Level:111C3
    Attack (Base/Equip):111CA/111CB
    Defense (Base/Equip):111CC/111CD
    Agility (Base/Equip):111CE/111CF
    Move (Base/Equip):111D0/111D1
    Experance:111E8
    Present HP:111C6-111C7
    Maximum HP:111C4-111C5
    Present MP:111C9
    Maximum MP:111C8
    Items:111D9,111DB,111DD,111DF
    Magic:111E0-111E3
    Kills:111EA-111EB
    Defeats:111EE-111EF
    
    26. Sheela
    
    Name:111F0-111F6
    Face/Class:111FA
    Level:111FB
    Attack (Base/Equip):11202/11203
    Defense (Base/Equip):11204/11205
    Agility (Base/Equip):11206/11207
    Move (Base/Equip):11208/11209
    Experance:11220
    Present HP:111FE-111FF
    Maximum HP:111FC-111FD
    Present MP:11201
    Maximum MP:11200
    Items:11211,11213,11215,11217
    Magic:11218-1121B
    Kills:11222-11223
    Defeats:11226-11227
    
    27. Zynk
    
    Name:11228-1122E
    Face/Class:11232
    Level:11233
    Attack (Base/Equip):1123A/1123B
    Defense (Base/Equip):1123C/1123D
    Agility (Base/Equip):1123E/1123F
    Move (Base/Equip):11240/11241
    Experance:11258
    Present HP:11236-11237
    Maximum HP:11234-11235
    Present MP:11239
    Maximum MP:11238
    Items:11249,1124B,1124D,1124F
    Magic:11250-11253
    Kills:1125A-1125B
    Defeats:1125E-1125F
    
    28. Chaz
    
    Name:11260-11266
    Face/Class:1126A
    Level:1126B
    Attack (Base/Equip):11272/11273
    Defense (Base/Equip):11274/11275
    Agility (Base/Equip):11276/11277
    Move (Base/Equip):11278/11279
    Experance:11290
    Present HP:1126E-1126F
    Maximum HP:1126C-1126D
    Present MP:11271
    Maximum MP:11270
    Items:11281,11283,11285,11287
    Magic:11288-1128B
    Kills:11292-11293
    Defeats:11296-11297
    
    29. Lemon
    
    Name:11298-1129E
    Face/Class:112A2
    Level:112A3
    Attack (Base/Equip):112AA/112AB
    Defense (Base/Equip):112AC/112AD
    Agility (Base/Equip):112AE/112AF
    Move (Base/Equip):112B0/112B1
    Experance:112C8
    Present HP:112A6-112A7
    Maximum HP:112A4-112A5
    Present MP:112A9
    Maximum MP:112A8
    Items:112B9,112BB,112BD,112BF
    Magic:112C0-112C3
    Kills:112CA-112CB
    Defeats:112CE-112CF
    
    30. Claude
    
    Name:112D0-112D6
    Face/Class:112DA
    Level:112DB
    Attack (Base/Equip):112E2/112E3
    Defense (Base/Equip):112E4/112E5
    Agility (Base/Equip):112E6/112E7
    Move (Base/Equip):112E8/112E9
    Experance:11300
    Present HP:112DE-112DF
    Maximum HP:112DC-112DD
    Present MP:112E1
    Maximum MP:112E0
    Items:112F1,112F3,112F5,112F7
    Magic:112F8-112FB
    Kills:11302-11303
    Defeats:11306-11307
    
    XII. Version History
    
    v1.1
    Fixed error in character offsets resulting from my omission of May's name (see
    Outro)
    
    v1.0
    Got most of the stuff done.
    
    Outro:
    This guide may be found wherever... it's not copyrighted but I'd ask you at
    least do me the simple courtesy of not altering it, claiming it's yours, etc.
    
    Microsoft Excel was a _huge_ help when I figured out how to use it to add
    hex... this guide would have been done months in advance had I known I could
    shorten the arduous task of finding the address of every single address for
    every stat for every character. I'm really glad I downloaded... errrr... paid
    for ;) Microsoft Office!
    
    I want to thank tomhu (tomhu@edirect168.com) for pointing out a serious error
    in my first guide. As he noted, I had skipped over May's name when recording
    character offsets, causing all the offsets after Peter's to be one character
    behind, and leaving no offsets for Claude! The problem was easily fixed, but
    I'm sure it was a real piss-off for everyone who tried to modify anyone after
    Peter.
    
    I'd also like to thank Thundergod (dragon_god_inferno@yahoo.com) for writing
    the Shining Force (I) Save State Hacking Guide, it helped me get a quick
    understanding of how the hex values were layed out in the Shining Force II
    game. Writing this guide took friggin forever... lots of time spent testing
    what each individual hex value modified, and weather or not it was a dummy,
    finding all the adresses, etc. I finally understood what other guide writers go
    through in writing these things, and how important it really is to pay
    attention to those little "send me a thanks if you read this" notes. I have now
    sent one to everyone I ever remember using a guide from. I ask that you also
    drop me a line if youre using this guide or hosting it or reading it and
    mastrubating to all those beautiful hex digits (hey... whatever floats your
    boat...) I'd really apreciate it. Seriously. And if you find anything to be
    wrong or missing or whatever, tell me about that too. Hope this was helpful.
    Happy Hexing!