Shining Force II Save State Hacking Guide v1.1
<Insert pretty ASCII art of your choice here... I sure won't>
Written (despite what some people seam to think, copyrighting something isn't
as simple as putting a little  and being done with it) by stufff
(stufff2@stufff.org, stufff2@hotmail.com) 2000-2001

Index
Intro
I. Gold
II. Name
III. Face/Class
	A. Modifier Digits
	B. Explination
IV. Level
V. Stats
VI. Experance
VII. HP/MP
VIII. Spells
	A. Modifier Digits
	B. Explination
IX. Items
	A. Modifier Digits
	B. Explination
X. Kills/Defeats
XI. Individual Character Stat Adresses
XII. Version History
Outro

Intro:
Ahh... the joy of hex editing. In this guide I assume you already know the
basics of hex editing... if not, sucks to be you. (But seriously, if you don't
there are several brief and good explinations out there on the net. The Shining
Force (I) Save State Hacking Guide would probably be the most helpful to learn
from in this case.) The tools you'll need for the job are:
1. The Shining Force II ROM
2. A Genesis Emulator (I recoment Genecyst)
3. Windows Calculator (on scientific)
4. A hex editor (Hex Workshop is my fave, but if you don't feel like dealing
with the nags/paying for it/registering it illigaly AXE is pretty good
freeware)
... and we're off!

I. Gold:

100E-100F

The maximum Gold you can have is 65535, or FFFF in hex.

II. Name:
You can change the name of any character you can get in your party whenever you
feel like it. You can get up to seven letters in each name. (I've found it
easier to just use the ASCII field in your hex editing program... unless of
course you happen to know the alphabet in hex... in wich case... well you're
pretty fucking sick dude).

III. Face/Class:

A. Modifier Digits:
00-Base Character/SDMN
01-Base Character/KNTE
02-Base Character/WARR
03-Base Character/MAGE
04-Base Character/PRST
05-Base Character/ACHR
06-Base Character/BDMN
07-Base Character/WFMN
08-Base Character/RNGR
09-Base Character/PHNK
0A-Base Character/THIF
0B-Base Character/TORT
0C-Bowie2/HERO
0D-Base Character/PLDN
0E-Base Character/PGNT
0F-Base Character/GLDT
10-Base Character/BRN
11-Base Character/WIZ
12-Base Character/SORC
13-Base Character/VICR
14-Base Character/MMNK
15-Base Character/SNIP
16-Base Character/BRGN
17-Base Character/BDBT
18-Gerhalt2/WFBR
19-Base Character/BWNT
1A-Peter2/PHNX
1B-Slade2/NINJ
1C-Kiwi2/MNST
1D-Base Character/RBT
1E-Base Character/GLM
1F-Base Character/RDBN

B. Explination:
Any further is weird stuff that'll really screw up your game. This Changes your
character's class, and if that class change results in a change of the
characters appearance (Bowie, Peter, Kiwi, etc) their picture changes as well.
When the change is made they are treated as if they were really that class.
They can be equiped with weapons only that class can use, and will even be
shown fighting with that weapon (it looks a little off with some character and
weapon combonations, I immagine this is because the character battle frames
were all drawn so that they could use the same weapon frames. For example, it
looks fine when Bowie has an axe because Bowie can also use a sword, as can
Jaha, who can use an axe as well, so the axe was drawn to be held at the same
level as the sword. No character, however, uses the staff and the sword, so the
staff was drawn at a slightly different level and looks kind of off when Bowie
uses it). This does not affect other things, like level up stats and spells (If
you make Chester a Mage, he still will not gain MP or spells [I actually have
not tested this theory rigorusly, if you feel like testing it yourself and I'm
wrong, please drop me a line so I may correct it {I'm assuming my theory is
correct because even within the same class <Karna and Sarah for example>
characters gain spells and such at different levels, thus I believe these
things are set for individual characters, not their classes}]). This could come
in handy if say, you promoted Karna before you got the Vigor Ball and now you
want her to be a Master Monk. In general I recomend not using it if you're
trying to play a regular game. If you don't mind something weird happening
however, be my guest.

IV. Level:
It's fun to lower your character's level, because they get more experance per
enemy. (Lowering to 00 and going up to level 1 gives you incrediable stat
changes).

V. Attack, Offence, Agility, Move:
I wouldn't mess with the equip value personally. At the most it'll mess
something up bad, at the least it'll just go back to normal when you change
weapons. FF (255) is the highest value, but there's no reason you'd want your
movement at 255 squares...

VI. Expearnace: This value should be kept between 00 and 63 (0-99) to ensure
propper game play.

VII. HP/MP:
Changing the present HP or MP Value will only last for one battle at the most,
if you're going for a real change, alter the Maximum values. On the other hand,
if all you want is one little boost for a hard battle, then modifying the
current works fine. You might also use it just to heal yourself in battle when
you have no legitimate means to do so. (In case you noticed, I'm a fan of
"moderated cheating", or cheating in dire situations but not often enough to
truely ruin the game's chalange). I believe after 400 or 500 the little bar
that's usually yellow or blue or black starts turning into strange patterns.
You really don't /need/ 500 HP or MP anyway... so just don't bother.

VIII. Spells:

A. Modifier Digits:

1st Value-Top Spell
2nd Value-Left Spell
3rd Value-Right Spell
4th Value-Left Spell

00-Heal1
01-Aura1
02-Detox1
03-Boost1
04-Slow1
05-Attack1 (Highest level of Attack. 1, 2, and 3 are dummies)
06-Dispel1 (Highest level of Dispel. 1, 2, and 3 are dummies)
07-Muddle1
08-Desoul1
09-Sleep1 (Highest level of Sleep. 1, 2, and 3 are dummies)
0A-Egress1* (All other Egresses are dummies. Egress 2 Is better tho)
0B-Blaze1
0C-Freze1
0D-Bolt1
0E-Blast1
0F-Spoit1 (Dummy. Strange message and you absorb enemy MP.)
10-Healin1 (Dummy. Casts Heal1 similar spell)
11-Flame1 (Dummy. This is actually Monstar Kiwi's flame belch attack)
12-Snow1 (Dummy. Like Flame1 but with snow!?!)
13-Demon1 (Dummy. This is Zeon's Deamon Breath!)
14-Power1 (Dummy. Boosts Attack Slightly)
15-Guard1 (Dummy. Boosts Defense)
16-Speed1 (Dummy. Agility)
17-Idaten1 (Dummy. Movement Range)
18-Health1 (Dummy. Max HP)
19-B. Rock1 (Dummy. Can't Figure out how to use)
1A-Laser1 (Dummy. Can't Figure out how to use.)
1B-Katon1
1C-Raijin1
1D-Dao1
1E-Appolo1
1F-Neptun1
20-Atlas1
21-Powder1 (Dummy. Works as Fairy Powder)
22-G. Tear1 (Dummy. Works as Fairy Tear)
23-Hanny1 (Dummy. Raises Max MP)
24-Brave1 (Dummy. Raises Level)
25-F.Ball1 (Dummy. Works as Blaze3)
26-Brezard1 (Dummy. Works as Freze3)
27-Thundr (Dummy. Works as Bolt3)
28-Aqua1 (Dummy. This is the Karaken's Aquabreath)
29-Kiwi1 (Dummy. This is Kiwi's Flame belch)
2A-Shine1 (Dummy. All team mates get full MP)
2B-Oddeye1 (Dummy. This is OddEye's attack)
2C-Bowie1 (Dummy. Frezes Game)
2D-Sarah1 (Dummy. Frezes Game)
2E-Chester1 (Dummy. Frezes Game)
2F-Jaha1 (Dummy. Frezes Game)
30-Kazin1 (Dummy. Frezes Game)
31-Slade1 (Dummy. Frezes Game)
32-Kiwi1 (Dummy. Frezes Game)
33-Peter1 (Dummy. Frezes Game)
34-May1 (Dummy. Frezes Game)
35-Gerhalt1 (Dummy. Frezes Game)
36-Luke1 (Dummy. Frezes Game)
37-Rohde1 (Dummy. Frezes Game)
38-Rick1 (Dummy. Frezes Game)
39-Elrick1 (Dummy. Frezes Game)
3A-Eric1 (Dummy. Frezes Game)
3B-Karna1 (Dummy. Frezes Game)
3C-Randolf1 (Dummy. Frezes Game)
3D-Tyrin1 (Dummy. Frezes Game)
3E-Janet1 (Dummy. Frezes Game)
3F-Blank
40-Heal2
41-Aura2
42-Detox2
43-Boost2* (Highest level of Boost. 3 and 4 are dummies)
44-Slow2* (Highest level of Slow. 3 and 4 are dummies)
45-Attack2 (dummy)
46-Dispel2 (dummy)
47-Muddle2
48-Desoul2
49-Sleep2
4A-Egress2 (Dummy. Like Egress1 but 3 MP and can cast on others (why?))
4B-Blaze2
4C-Freze2
4D-Bolt2
4E-Blast2
4F-Spoit2 (Dummy)
50-Healin2 (Dummy. better than 1st level)
51-Flame2 (Dummy. better than 1st level)
52-Snow2 (Dummy. better than 1st level)
53-Demon2 (Dummy. better than 1st level)
54-Power2 (Dummy. Can Cast on others)
55-Guard2 (Dummy. Can Cast on others)
56-Speed2 (Dummy. Can Cast on others)
57-Idaten2 (Dummy. Can Cast on others)
58-Health (Dummy. Can Cast on others)
59-B. Rock (Dummy. Can Cast on others)
5A-Laser (Dummy. Can Cast on others)
5B-Katon2
5C-Raijin2
5D-Dao2 (highest level of Dao. 2 and 3 are dummies)
5E-Appolo2 (Highest level of Appolo. 2 and 3 are dummies)
5F-Neptun2 (Highest level of Neptun. 2 and 3 are dummies)
60-Atlas2 (Highest level of Atlas. 2 and 3 are dummies)
61-Powder2 (Dummy. Will freze game just by selecting)
62-G. Tear2 (Dummy. better than 1st level)
63-Hanny2 (Dummy. Can Cast on others)
64-Brave2 (Dummy. Can Cast on others)
65-F.Ball2 (Dummy. Will freze game just by selecting)
66-Brezard2 (Dummy. Damages ally)
67-Thundr2 (Dummy. Damages ally)
68-Aqua2 (Dummy. As Aqua1 but less Range)
69-Kiwi2 (Dummy)
6A-Shine2 (Dummy. Only restores one person's MP)
6B-Oddeye2 (Dummy. Damages ally)
6C-Bowie2 (Dummy)
6D-Sarah2 (Dummy)
6E-Chester2 (Dummy)
6F-Jaha2 (Dummy)
70-Kazin2 (Dummy)
71-Slade2 (Dummy)
72-Kiwi2 (Dummy)
73-Peter2 (Dummy)
74-May2 (Dummy)
75-Gerhalt2 (Dummy)
76-Luke2 (Dummy)
77-Rohde2 (Dummy)
78-Rick2 (Dummy)
79-Elrick2 (Dummy. Frezes by selecting)
7A-Eric2 (Dummy)
7B-Karna2 (Dummy)
7C-Randolf2 (Dummy)
7D-Tyrin2 (Dummy)
7E-Janet2 (Dummy)
7F-Higins2 (Dummy)
80-Heal3
81-Aura3
82-Detox3
83-Boost3 (Dummy)
84-Slow3 (Dummy)
85-Attack3 (Dummy)
86-Dispel3 (Dummy)
87-Muddle3 (Dummy)
88-Desoul3 (Dummy)
89-Sleep3 (Dummy)
8A-Egress3 (Dummy)
8B-Blaze3
8C-Freze3
8D-Bolt3
8E-Blast3
8F-Spoit3 (Dummy)
90-Healin3 (Dummy)
91-Flame3 (Dummy)
92-Snow3 (Dummy)
93-Deamon3 (Dummy)
94-Power3 (Dummy)
95-Guard3 (Dummy)
96-Speed3 (Dummy)
97-Idaten3 (Dummy)
98-Health3 (Dummy)
99-B. Rock3 (Dummy)
9A-Laser3 (Dummy)
9B-Katon3* (highest level of katon. Level 4 is a dummy)
9C-Raijin3* (highest level of raijin. level 4 is a dummy)
9D-Dao3 (Dummy)
9E-Apollo3 (Dummy)
9F-Neptun3 (Dummy)
A0-Atlas3 (Dummy)
A1-Powder3 (Dummy)
A2-G. Tear3 (Dummy)
A3-Hanny3 (Dummy)
A4-Brave3 (Dummy)
A5-F. Ball3 (Dummy)
A6-Brezard (Dummy)
A7-Thundr3 (Dummy)
A8-Aqua3 (Dummy)
A9-Kiwi3 (Dummy)
AA-Shine3 (Dummy)
AB-Oddeye3 (Dummy)
AC-Bowie3 (Dummy)
AD-Sarah3 (Dummy)
AE-Chester3 (Dummy)
AF-Jaha3 (Dummy)
B0-Kazin3 (Dummy)
B1-Slade3 (Dummy)
B2-Kiwi3 (Dummy)
B3-Peter3 (Dummy)
B4-May3 (Dummy)
B5-Gerhalt3 (Dummy)
B6-Luke3 (Dummy)
B7-Rohde3 (Dummy)
B8-Rick3 (Dummy)
B9-Elrick3 (Dummy)
BA-Eric3 (Dummy)
BB-Karna3 (Dummy)
BC-Randolf3 (Dummy)
BD-Tyrin3 (Dummy)
BE-Janet3 (Dummy)
BF-Higgins3 (Dummy)
C0-Heal4*
C1-Aura4*
C2-Detox4*
C3-Boost4 (Dummy)
C4-Slow4 (Dummy)
C5-Attack4 (Dummy)
C6-Dispel4 (Dummy)
C7-Muddle4 (Dummy)
C8-Desoul4 (Dummy)
C9-Sleep4 (Dummy)
CA-Egress4 (Dummy)
CB-Blaze4*
CC-Freze4*
CD-Bolt4*
CE-Blast4

B. Explination:
Anything beyond this is a dummy. Some dummies are pretty cool, but be careful,
they could screw things up. A lot Dummy spells are 0 MP to cast. Some of these
kick real ass! Top level spells are marked with an *.


IX. Items:

A. Modifier Digits

1st Value-Top Item
2nd Value-Left Item
3rd Value-Right Item
4th Value-Left Item


00-Medical Herb
01-Healing Seed
02-Healing Drop
03-Antidote
04-Angel Wing
05-Fairy Powder
06-Healing Water
07-Fairy Tear
08-Healing Rain
09-Power Water
0A-Protect Milk
0B-Quick Chicken
0C-Running Pemento
0D-Chearful Bread
0E-Bright Honey
0F-Brave Apple
10-Shining Ball
11-Blizard
12-Holy Thunder
13-Power Ring
14-Protect Ring
15-Quick Ring
16-Running Ring
17-White Ring
18-Black Ring
19-Evil Ring
1A-Leather Glove
1B-Power Glove
1C-Brass Knuckles
1D-Iron Knuckles
1E-Misty Knuckles
1F-Giant Knuckles
20-Evil Knuckles
21-Short Axe
22-Hand Axe
23-Middle Axe
24-Power Axe
25-Battle Axe
26-Large Axe
27-Great Axe
28-Heat Axe
29-Atlas Axe
2A-Ground Axe
2B-Rune Axe
2C-Evil Axe
2D-Wooden Arrow
2E-Iron Arrow
2F-Steel Arrow
30-Robin Arrow
31-Assult Shell
32-Great Shot
33-Nazca Cannon
34-Buster Shot
35-Hyper Cannon
36-Grand Cannon
37-Evil Shot
38-Wooden Stick???????
39-Short Sword
3A-Middle Sword
3B-Long Sword
3C-Middle Sword
3D-Achiles Sword
3E-Broad Sword
3F-Buster Sword
40-Great Sword
41-Critical Sword
42-Battle Sword
43-Force Sword
44-Counter Sword
45-Levanter
46-Dark Sword
47-Wooden Sword
48-Short Spear
49-Bronze Lance
4A-Spear
4B-Steel Lance
4C-Power Spear
4D-Heavy Lance
4E-Javelin
4F-Chrome Lance
50-Valkyrie
51-Holy Lance
52-Mist Javelin
53-Halberd
54-Evil Lance
55-Wooden Rod
56-Short Rod
57-Bronze Rod
58-Iron Rod
59-Power Stick
5A-Flail
5B-Guardian Staff
5C-Indra Staff
5D-Mage Staff
5E-Wish Staff
5F-Great Rod
60-Supply Staff
61-Holy Staff
62-Freeze Staff
63-Godess Staff
64-Mystery Staff
65-Demon Rod
66-Iron Ball
67-Short Knife
68-Dagger
69-Knife
6A-Theive's Dagger
6B-Kitana
6C-Ninja Kitana
6D-Gisarme
6E-Taros Sword
6F-Right of Hope
70-Wooden Pannel
71-Sky Orb
72-Cannon
73-Dry Stone
74-Dynamite
75-Arm of Golem
76-Pegasus Wing
77-Warrior's Pride
78-Silver Tank
79-Seceret Book
7A-Vigor Ball
7B-Mithryl
7C-Life Ring??????
7D-Cotton Baloon
7E-Chirrup Sandles
7F-Blank Space

B. Explination:
List repeats itself from this point onward, except these items will be equiped
(even if they aren't equipable items!) Just take the origional Hex set and add
80 (a hex 80! Not a regular 80... again, use your windows calculator set on
hex) to get the equiped item. Example: 6C (Ninja Kitana) + 80 = EC (Equiped
Ninja Kitana). The Equipped Empty (FF) can not be droped, sold, etc, if you
want to get rid of it, you'll have to reopen your hex editor and change it. I
personally recomend not to screw with the equiped items... just give yourself
the regular item and equip it in game. additionally, you can unequip an item by
subtracting 80 from the number of the equiped item (this would come in handy if
you wanted to unequip a cursed weapon but didnt feel like going to visit a
preist).

X. Kills/Defeats:
Wanna impress your friends and make your worst characters (say a team of Rick,
Kiwi, Elric, and the rest of their bench buddies) look like a bunch of kickass
gods of mayhem under your expert control? Raise their total Kills to something
insane and erase those embarassing Defeat records.

XI. Individual Character Stat Adresses

1. Bowie

Name:10C78-10C7E
Face/Class:10C82
Level:10C83
Attack (Base/Equip):10C8A/10C8B
Defense (Base/Equip):10C8C/10C8D
Agility (Base/Equip):10C8E/10C8F
Move (Base/Equip):10C90/10C91
Experance:10CA8
Present HP:10C86-10C87
Maximum HP:10C84-10C85
Present MP:10C89
Maximum MP:10C88
Items:10C99,10C9B,10C9D,10C9F
Magic:10CA0-10CA3
Kills:10CAA-10CAB
Defeats:10CAE-10CAF

2. Sarah

Name:10CB0-10CB6
Face/Class:10CBA
Level:10CBB
Attack (Base/Equip):10CC2/10CC3
Defense (Base/Equip):10CC4/10CC5
Agility (Base/Equip):10CC6/10CC7
Move (Base/Equip):10CC8/10CC9
Experance:10CE0
Present HP:10CBE-10CBF
Maximum HP:10CBC-10CBD
Present MP:10CC1
Maximum MP:10CC0
Items:10CD1,10CD3,10CD5,10CD7
Magic:10CD8-10CDB
Kills:10CE2-10CE3
Defeats:10CE6-10CE7

3. Chester

Name:10CE8-10CEE
Face/Class:10CF2
Level:10CF3
Attack (Base/Equip):10CFA/10CFB
Defense (Base/Equip):10CFC/10CFD
Agility (Base/Equip):10CFE/10CFF
Move (Base/Equip):10D00/10D01
Experance:10D18
Present HP:10CF6-10CF7
Maximum HP:10CF4-10CF5
Present MP:10CF9
Maximum MP:10CF8
Items:10D09,10D0B,10D0D,10D0F
Magic:10D10-10D13
Kills:10D1A-10D1B
Defeats:10D1E-10D1F

4. Jaha

Name:10D20-10D26
Face/Class:10D2A
Level:10D2B
Attack (Base/Equip):10D32/10D33
Defense (Base/Equip):10D34/10D35
Agility (Base/Equip):10D36/10D37
Move (Base/Equip):10D38/10D39
Experance:10D50
Present HP:10D2E-10D2F
Maximum HP:10D2C-10D2D
Present MP:10D31
Maximum MP:10D30
Items:10D41,10D43,10D45,10D47
Magic:10D48-10D4B
Kills:10D52-10D53
Defeats:10D56-10D57

5. Kazin

Name:10D58-10D5E
Face/Class:10D62
Level:10D63
Attack (Base/Equip):10D6A/10D6B
Defense (Base/Equip):10D6C/10D6D
Agility (Base/Equip):10D6E/10D6F
Move (Base/Equip):10D70/10D71
Experance:10D88
Present HP:10D66-10D67
Maximum HP:10D64-10D65
Present MP:10D69
Maximum MP:10D68
Items:10D79,10D7B,10D7D,10D7F
Magic:10D80-10D83
Kills:10D8A-10D8B
Defeats:10D8E-10D8F

6. Slade

Name:10D90-10D96
Face/Class:10D9A
Level:10D9B
Attack (Base/Equip):10DA2/10DA3
Defense (Base/Equip):10DA4/10DA5
Agility (Base/Equip):10DA6/10DA7
Move (Base/Equip):10DA8/10DA9
Experance:10DC0
Present HP:10D9E-10D9F
Maximum HP:10D9C-10D9D
Present MP:10DA1
Maximum MP:10DA0
Items:10DB1,10DB3,10DB5,10DB7
Magic:10DB8-10DBB
Kills:10DC2-10DC3
Defeats:10DC6-10DC7

7. Kiwi

Name:10DC8-10DCE
Face/Class:10DD2
Level:10DD3
Attack (Base/Equip):10DDA/10DDB
Defense (Base/Equip):10DDC/10DDD
Agility (Base/Equip):10DDE/10DDF
Move (Base/Equip):10DE0/10DE1
Experance:10DF8
Present HP:10DD6-10DD7
Maximum HP:10DD4-10DD5
Present MP:10DD9
Maximum MP:10DD8
Items:10DE9,10DEB,10DED,10DEF
Magic:10DF0-10DF3
Kills:10DFA-10DFB
Defeats:10DFE-10DFF

8. Peter

Name:10E00-10E06
Face/Class:10E0A
Level:10E0B
Attack (Base/Equip):10E12/10E13
Defense (Base/Equip):10E14/10E15
Agility (Base/Equip):10CE16/10E17
Move (Base/Equip):10E18/10E19
Experance:10E30
Present HP:10E0E-10E0F
Maximum HP:10E0C-10E0D
Present MP:10E11
Maximum MP:10E10
Items:10E21,10E23,10E25,10E27
Magic:10E28-10E2B
Kills:10E32-10E33
Defeats:10E36-10E37

9. Gerhalt

Name:10E38-10E3E
Face/Class:10E42
Level:10E43
Attack (Base/Equip):10E4A/10E4B
Defense (Base/Equip):10E4C/10E4D
Agility (Base/Equip):10E4E/10E4F
Move (Base/Equip):10E50/10E51
Experance:10E68
Present HP:10E46-10E47
Maximum HP:10E44-10E45
Present MP:10E49
Maximum MP:10E48
Items:10E59,10E5B,10E5D,10E5F
Magic:10E60-10E63
Kills:10E6A-10E6B
Defeats:10E6E-10E6F

10. Gerhalt

Name:10E70-10E76
Face/Class:10E7A
Level:10E7B
Attack (Base/Equip):10E82/10E83
Defense (Base/Equip):10E84/10E85
Agility (Base/Equip):10E86/10E87
Move (Base/Equip):10E88/10E89
Experance:10EA0
Present HP:10E7E-10E7F
Maximum HP:10E7C-10E7D
Present MP:10E81
Maximum MP:10E80
Items:10E91,10E93,10E95,10E97
Magic:10E98-10E9B
Kills:10EA2-10EA3
Defeats:10EA6-10EA7

11. Luke

Name:10EA8-10EAE
Face/Class:10EB2
Level:10EB3
Attack (Base/Equip):10EBA/10EBB
Defense (Base/Equip):10EBC/10EBD
Agility (Base/Equip):10EBE/10EBF
Move (Base/Equip):10EC0/10EC1
Experance:10ED8
Present HP:10EB6-10EB7
Maximum HP:10EB4-10EB5
Present MP:10EB9
Maximum MP:10EB8
Items:10EC9,10ECB,10ECD,10ECF
Magic:10ED0-10ED3
Kills:10EDA-10EDB
Defeats:10EDE-10EDF

12. Rohde

Name:10EE0-10EE6
Face/Class:10EEA
Level:10EEB
Attack (Base/Equip):10EF2/10EF3
Defense (Base/Equip):10EF4/10EF5
Agility (Base/Equip):10EF6/10EF7
Move (Base/Equip):10EF8/10EF9
Experance:10F10
Present HP:10EEE-10EEF
Maximum HP:10EEC-10EED
Present MP:10EF1
Maximum MP:10EF0
Items:10F01,10F03,10F05,10F07
Magic:10F08-10F0B
Kills:10F12-10F13
Defeats:10F16-10F17

13. RickElricElric

Name:10F18-10F1E
Face/Class:10F22
Level:10F23
Attack (Base/Equip):10F2A/10F2B
Defense (Base/Equip):10F2C/10F2D
Agility (Base/Equip):10F2E/10F2F
Move (Base/Equip):10F30/10F31
Experance:10F48
Present HP:10F26-10F27
Maximum HP:10F24-10F25
Present MP:10F29
Maximum MP:10F28
Items:10F39,10F3B,10F3D,10F3F
Magic:10F40-10F43
Kills:10F4A-10F4B
Defeats:10F4E-10F4F

14. Elric

Name:10F50-10F56
Face/Class:10C82
Level:10F5B
Attack (Base/Equip):10F62/10F63
Defense (Base/Equip):10F64/10F65
Agility (Base/Equip):10F66/10F67
Move (Base/Equip):10F68/10F69
Experance:10F80
Present HP:10F5E-10F5F
Maximum HP:10F5C-10F5D
Present MP:10F61
Maximum MP:10F60
Items:10F71,10F73,10F75,10F77
Magic:10F78-10F7B
Kills:10F82-10F83
Defeats:10F86-10F87

15. Eric

Name:10F88-10F8E
Face/Class:10F92
Level:10F93
Attack (Base/Equip):10F9A/10F9B
Defense (Base/Equip):10F9C/10F9D
Agility (Base/Equip):10F9E/10F9F
Move (Base/Equip):10FA0/10FA1
Experance:10FB8
Present HP:10F96-10F97
Maximum HP:10F94-10F95
Present MP:10F99
Maximum MP:10F98
Items:10FA9,10FAB,10FAD,10FAF
Magic:10FB0-10FB3
Kills:10FBA-10FBB
Defeats:10FBE-10FBF

16. Karna

Name:10FC0-10FC6
Face/Class:10FCA
Level:10FCB
Attack (Base/Equip):10FD2/10FD3
Defense (Base/Equip):10FD4/10FD5
Agility (Base/Equip):10FD6/10FD7
Move (Base/Equip):10FD8/10FD9
Experance:10FF0
Present HP:10FCE-10FCF
Maximum HP:10FCC-10FCD
Present MP:10FD1
Maximum MP:10FD0
Items:10FE1,10FE3,10FE5,10FE7
Magic:10FE8-10FEB
Kills:10FF2-10FF3
Defeats:10FF6-10FF7

17. Randolf

Name:10FF8-10FFE
Face/Class:11002
Level:11003
Attack (Base/Equip):1100A/1100B
Defense (Base/Equip):1100C/1100D
Agility (Base/Equip):1100E/1100F
Move (Base/Equip):11010/11011
Experance:11028
Present HP:11006-11007
Maximum HP:11004-11005
Present MP:11009
Maximum MP:11008
Items:11019,1101B,1101D,1101F
Magic:11020-11023
Kills:1102A-1102B
Defeats:1102E-1102F

18. Tyrin

Name:11030-11036
Face/Class:1103A
Level:1103B
Attack (Base/Equip):11042/11043
Defense (Base/Equip):11044/11045
Agility (Base/Equip):11046/11047
Move (Base/Equip):11048/11049
Experance:11060
Present HP:1103E-1103F
Maximum HP:1103C-1103D
Present MP:11041
Maximum MP:11040
Items:11051,11053,11055,11057
Magic:11058-1105B
Kills:11062-11063
Defeats:11066-11067

19. Janet

Name:11068-1106E
Face/Class:11072
Level:11073
Attack (Base/Equip):1107A/1107B
Defense (Base/Equip):1107C/1107D
Agility (Base/Equip):1107E/1107F
Move (Base/Equip):11080/11081
Experance:11098
Present HP:11076-11077
Maximum HP:11074-11075
Present MP:11079
Maximum MP:11078
Items:11089,1108B,1108D,1108F
Magic:11090-11093
Kills:1109A-1109B
Defeats:1109E-1109F

20. Higins

Name:110A0-110A6
Face/Class:110AA
Level:110AB
Attack (Base/Equip):110B2/110B3
Defense (Base/Equip):110B4/110B5
Agility (Base/Equip):110B6/110B7
Move (Base/Equip):110B8/110B9
Experance:110D0
Present HP:110AE-110AF
Maximum HP:110AC-110AD
Present MP:110B1
Maximum MP:110B0
Items:110C1,110C3,110C5,110C7
Magic:110C8-110CB
Kills:110D2-110D3
Defeats:110D6-110D7

21. Skreech

Name:110D8-110DE
Face/Class:110E2
Level:110E3
Attack (Base/Equip):110EA/110EB
Defense (Base/Equip):110EC/110ED
Agility (Base/Equip):110EE/110EF
Move (Base/Equip):110F0/110F1
Experance:11108
Present HP:110E6-110E7
Maximum HP:110E4-110E5
Present MP:110E9
Maximum MP:110E8
Items:110F9,110FB,110FD,110FF
Magic:11100-11103
Kills:1110A-1110B
Defeats:1110E-1110F

22. Taya

Name:11110-11116
Face/Class:1111A
Level:1111B
Attack (Base/Equip):11122/11123
Defense (Base/Equip):11124/11125
Agility (Base/Equip):11126/11127
Move (Base/Equip):11128/11129
Experance:11140
Present HP:1111E-1111F
Maximum HP:1111C-1111D
Present MP:11121
Maximum MP:11120
Items:11131,11133,11135,11137
Magic:11148-1114B
Kills:11142-11143
Defeats:11146-11147

23. Frayja

Name:11148-1114E
Face/Class:11152
Level:11153
Attack (Base/Equip):1115A/1115B
Defense (Base/Equip):1115C/1115D
Agility (Base/Equip):1115E/1115F
Move (Base/Equip):11160/11161
Experance:11178
Present HP:11156-11157
Maximum HP:11154-11155
Present MP:11159
Maximum MP:11158
Items:11169,1116B,1116D,1116F
Magic:11170-11173
Kills:1117A-1117B
Defeats:1117E-1117F

24. Jaro

Name:11180-11186
Face/Class:1118A
Level:1118B
Attack (Base/Equip):11192/11193
Defense (Base/Equip):11194/11195
Agility (Base/Equip):11196/11197
Move (Base/Equip):11198/11199
Experance:111B0
Present HP:1118E-1118F
Maximum HP:1118C-1118D
Present MP:11191
Maximum MP:11190
Items:111A1,111A3,111A5,111A7
Magic:111A8-111AB
Kills:111B2-111B3
Defeats:111B6-111B7

25. Gyan

Name:111B8-111BE
Face/Class:111C2
Level:111C3
Attack (Base/Equip):111CA/111CB
Defense (Base/Equip):111CC/111CD
Agility (Base/Equip):111CE/111CF
Move (Base/Equip):111D0/111D1
Experance:111E8
Present HP:111C6-111C7
Maximum HP:111C4-111C5
Present MP:111C9
Maximum MP:111C8
Items:111D9,111DB,111DD,111DF
Magic:111E0-111E3
Kills:111EA-111EB
Defeats:111EE-111EF

26. Sheela

Name:111F0-111F6
Face/Class:111FA
Level:111FB
Attack (Base/Equip):11202/11203
Defense (Base/Equip):11204/11205
Agility (Base/Equip):11206/11207
Move (Base/Equip):11208/11209
Experance:11220
Present HP:111FE-111FF
Maximum HP:111FC-111FD
Present MP:11201
Maximum MP:11200
Items:11211,11213,11215,11217
Magic:11218-1121B
Kills:11222-11223
Defeats:11226-11227

27. Zynk

Name:11228-1122E
Face/Class:11232
Level:11233
Attack (Base/Equip):1123A/1123B
Defense (Base/Equip):1123C/1123D
Agility (Base/Equip):1123E/1123F
Move (Base/Equip):11240/11241
Experance:11258
Present HP:11236-11237
Maximum HP:11234-11235
Present MP:11239
Maximum MP:11238
Items:11249,1124B,1124D,1124F
Magic:11250-11253
Kills:1125A-1125B
Defeats:1125E-1125F

28. Chaz

Name:11260-11266
Face/Class:1126A
Level:1126B
Attack (Base/Equip):11272/11273
Defense (Base/Equip):11274/11275
Agility (Base/Equip):11276/11277
Move (Base/Equip):11278/11279
Experance:11290
Present HP:1126E-1126F
Maximum HP:1126C-1126D
Present MP:11271
Maximum MP:11270
Items:11281,11283,11285,11287
Magic:11288-1128B
Kills:11292-11293
Defeats:11296-11297

29. Lemon

Name:11298-1129E
Face/Class:112A2
Level:112A3
Attack (Base/Equip):112AA/112AB
Defense (Base/Equip):112AC/112AD
Agility (Base/Equip):112AE/112AF
Move (Base/Equip):112B0/112B1
Experance:112C8
Present HP:112A6-112A7
Maximum HP:112A4-112A5
Present MP:112A9
Maximum MP:112A8
Items:112B9,112BB,112BD,112BF
Magic:112C0-112C3
Kills:112CA-112CB
Defeats:112CE-112CF

30. Claude

Name:112D0-112D6
Face/Class:112DA
Level:112DB
Attack (Base/Equip):112E2/112E3
Defense (Base/Equip):112E4/112E5
Agility (Base/Equip):112E6/112E7
Move (Base/Equip):112E8/112E9
Experance:11300
Present HP:112DE-112DF
Maximum HP:112DC-112DD
Present MP:112E1
Maximum MP:112E0
Items:112F1,112F3,112F5,112F7
Magic:112F8-112FB
Kills:11302-11303
Defeats:11306-11307

XII. Version History

v1.1
Fixed error in character offsets resulting from my omission of May's name (see
Outro)

v1.0
Got most of the stuff done.

Outro:
This guide may be found wherever... it's not copyrighted but I'd ask you at
least do me the simple courtesy of not altering it, claiming it's yours, etc.

Microsoft Excel was a _huge_ help when I figured out how to use it to add
hex... this guide would have been done months in advance had I known I could
shorten the arduous task of finding the address of every single address for
every stat for every character. I'm really glad I downloaded... errrr... paid
for ;) Microsoft Office!

I want to thank tomhu (tomhu@edirect168.com) for pointing out a serious error
in my first guide. As he noted, I had skipped over May's name when recording
character offsets, causing all the offsets after Peter's to be one character
behind, and leaving no offsets for Claude! The problem was easily fixed, but
I'm sure it was a real piss-off for everyone who tried to modify anyone after
Peter.

I'd also like to thank Thundergod (dragon_god_inferno@yahoo.com) for writing
the Shining Force (I) Save State Hacking Guide, it helped me get a quick
understanding of how the hex values were layed out in the Shining Force II
game. Writing this guide took friggin forever... lots of time spent testing
what each individual hex value modified, and weather or not it was a dummy,
finding all the adresses, etc. I finally understood what other guide writers go
through in writing these things, and how important it really is to pay
attention to those little "send me a thanks if you read this" notes. I have now
sent one to everyone I ever remember using a guide from. I ask that you also
drop me a line if youre using this guide or hosting it or reading it and
mastrubating to all those beautiful hex digits (hey... whatever floats your
boat...) I'd really apreciate it. Seriously. And if you find anything to be
wrong or missing or whatever, tell me about that too. Hope this was helpful.
Happy Hexing!