Shining Force II: FAQ -- ver. 2.0
        FAQ Maintainer: saintly@innocent.com
        (formerly viper@buri.kuentos.guam.net)

        Under construction!  Tips are solicited.

        Contents:

        I.   Items, and what they do.
        II.  Spells & Who gets them.
        III. Battles and battle strategy.
        IV.  People and where to find them.
        V.   Dumb secret stuff.


        I. Items...

                                Single-Use Items:                

                Stat enhancers:
        Cheerful Bread - Increase HP (up to 4)
        Bright Honey   - Increase MP (up to 4)
        Quick Chicken  - Agility up
        Power Water    - Attack up
        Protect Milk   - Defense up
        Brave Apple    - Level up

                Stat recoverers:
        Medical Herb   - Recover 10 HP
        Healing Seed   - Recover 20 HP
        Healing Drop   - Recover 30 HP
        Healing Water  - Recover HP to full
        Healing Rain   - Casts AURA 4 (heals entire party to full)
        
        Antidote       - Negate poison
        Fairy Powder   - Negate stun
        Fairy Tear     - Recover MP

                Wierd Stuff:
        Dry Stone      - Use to get to Dwarven Blacksmith
        Mithril        - Forged into special weapons by Dwarven Blacksmith

        Shining Ball   - Damage enemy
        Blizzard       - Damage enemy

                                Special Items/Rings

        Name:           Normal Effect:          Special Effect (as an item):
        
        White Ring      Defense +10             AURA 3
        Power Ring      Attack +5               ATTACK
        Protect Ring    Defense +5              BOOST
       

                                Weapons
        
        Misty Knuckles  -- Absorb MP    (made by dwarven blacksmith)
        Supply Staff    -- Absorb MP    (made by dwarven blacksmith)
        Indra Staff     -- Absorb MP    (buy in N. Parmecia and beyond)
        Valkyrie        -- BOLT 1       (made by dwarven blacksmith)
        Halberd         -- BOLT 1       (made by dwarven blacksmith)
        Heat Axe        -- BLAZE 2      (find on enemies, and made by D. B.)
        Atlas Axe       -- BLAZE 3      (find on enemies)
        Wish Staff      -- ATTACK       (find on enemies)
        Mage Staff      -- BLAZE 2      (find on enemies, Chaz starts w/ one)
        Dark Sword      -- DESOUL       (Lemon starts with one)
        Holy Staff      -- Regenerate HP every turn; (find on enemies/ D.B)
        Mystery Staff   -- Regenerate MP every turn; (find on enemies)
        Supply Staff    -- Regenerate MP every turn; (made by D.B.)

        II. Spells...

        Leader - EGRESS / BOLT
        Sarah  - HEAL   / BLAST  / DETOX  / SLOW
        Slade  - KATON  / RAIJIN / ??
        Tyrin  - BLAZE  / FREEZE / SLEEP  / BOLT
           OR    DAO    / APOLLO / NEPTUN / ATLAS
        Taya   - DAO    / APOLLO / NEPTUN / ATLAS
        Frayja - HEAL   / AURA   / DETOX  / ATTACK
        Sheela - HEAL   / BLAST  / MUDDLE / BOOST
        Kazin  - BLAZE  / MUDDLE / DISPEL / DESOUL
        Chaz   - BLAZE  / FREEZE / BOLT   / DISPEL

        Spell    Max         Effect     Description
         Name     Distance    Radius
        
        EGRESS    N/A         N/A       Retreat party from battle
        BOLT 1    2           1         Damage 14-17
        BOLT 2    3           2         Damage 14-17
        BOLT 3    3           2         Damage 30-35
        HEAL 1    1           0         Recover 15-17 HP
        HEAL 2    2           0         Recover 15-17 HP
        HEAL 3    3           0         Recover 35-37 HP
        HEAL 4    1           0         Recover to max              
        BLAST 1   1           0         Damage 13-15           
        BLAST 2   2           1         Damage 13-15
        BLAST 3   2           1         Damage 30
        BLAST 4   2           0         Damage 45
        DETOX 1   1           0         Negate Poison
        DETOX 2   2           0         Negate Poison
        DETOX 3   3           1         Negate Poison
        DETOX 4   3           2         Negate Poison
        SLOW 1    2           1         Slow enemies (lowers defense)
        SLOW 2    2           2         Slow enemies (lowers defense)
        KATON 1   2           1         Damage 14-17
        KATON 2   2           1         Damage 30-35
        KATON 3   2           0         Damage 52+
        RAIJIN 1  2           2         Damage 30-35
        RAIJIN 2  2           2         Damage 45-50
        BLAZE 1   2           0         Damage 5-7
        BLAZE 2   2           1         Damage 12-15
        BLAZE 3   2           1         Damage 30-32
        BLAZE 4   3           0         Damage 45-50
        FREEZE 1  2           0         Damage ??
        FREEZE 2  2           1         Damage ??
        FREEZE 3  2           1         Damage ??
        FREEZE 4  3           0         Damage ??
        DAO 1     2           1         Total Damage 22
        DAO 2     2           1         Total Damage 45
        APOLLO 1  2           1         Total Damage 30
        APOLLO 2  2           1         Total Damage 62
        NEPTUN 1  2           1         Total Damage 40
        NEPTUN 2  2           1         Total Damage 76
        ATLAS 1   2           1         Total Damage 46
        DISPEL 1  2           1         Silence spellcasters
        AURA 1    2           1         Recover 15-17 HP
        AURA 2    2           2         Recover 15-17 HP
        AURA 3    3           2         Recover 30-32 HP
        AURA 4    N/A         N/A       Entire Party recovers to max.
        DESOUL 1  2           0         Instant-Kill Enemy
        DESOUL 2  2           2         Instant-Kill Enemy
        MUDDLE 1  2           1         Enemies fight each other
        MUDDLE 2  2           2         Enemies fight each other
        ATTACK 1  2           2         Attack power +15
        BOOST 1   2           2         Defense/Agility +10

        Effect radius of Zero affects one square only, radius 1 affects
        1 square away, 2 - 2 squares away, etc..

        III. Battles and Battle Strategy

        Especially difficult stages are marked with a * and some attempt at
        battle tips is provided.

        1.  Vs. Gizmos 
                (stick close to the wierd decorative statues.  Replay
            This level 'till you're about 3-5th level for good experience.)
        2.  On the way to Yeel
        3.  On the way to see Hawel
        4.  On the way back
        5.  In Galam castle
                (the Knight is the leader.  Kill him if you want to win
            the battle without defeating everyone.)
        6.  On the way from Galam castle to Granseal
        7.  Vs. Evil King Galam
        8.  Vs. Monsters at tunnel
        9.  On the way to Ribble
        10. Hobgoblin Cave
        11. Vs. Cliff Monsters
        12. Battle to save Oddler
                (Avoid going straight down the steps into the middle of
            the enemy.  It works better to go around the church.)
       *13. Vs. Kraken
                (Kill enemies on Left side of the raft, then try to take
            on enemies one at a time on the right.  Hide weaker people on
            the left side after you've beaten the monsters on it.)
        14. Desert Battle
        15. In tunnel-cave.
        16. On the way to get the caravan.
        17. Vs. Talos
                (only the person with the Achilles Sword (i.e., your 
                 fearless leader) can hurt Talos.)
       *18. Fairy Special stage (optional)
                (prevent the enemies from appearing by standing on their
            spots)
        19. On the way to see the fairy
        20. Battle to save Elric
                (harpies can poison you.  Use archers against them)
        21. Outside Creed's mansion
       *22. Chessboard
                (do NOT attempt to charge them... take a defensive 
            position in a corner and let them come at you.)
        23. Mice
        24. Outside blocked tunnel
        25. Inside blocked tunnel
        26. Battle to save Higins
        27. On the way to Tristan
        28. Bridge
                (the Worms are pretty powerful attackers.  Avoid taking
            them all on at once.)
        29. Mitula's courtyard
        30. Battle to free Mitula
        31. In Pacalon 
        32. On the way to Moun
        33. In Moun
        34. At Nazca ship
        35. Battle at cape
                (Golems will appear when you go past the desert)
       *36. Geshp's trap - Prism flowers
                (stay out of a direct-line with the Prism flowers -
            they can fire in a straight line)
        37. Vs. Red Baron
        38. Vs. Geshp
                (burst rocks can't attack directly, but explode and hit
            anyone (including enemies) for about 12-15 damage.  Safely 
            destroy them with archers, or kill them for good experience
            and heal later.  They appear when you walk past them.)
        39. Vs. Wiener Demons
        40. Vs. Odd Eye
                (Chaos soldiers can stun you, Odd-Eye's sword can put
            people to sleep.)
        41. On the way up the tower.
        42. Vs. King Galam
                (if you go to where King Galam is, more enemies will appear.)
        43. Vs. Zeon
                (not an especially tough level, defeat all the monsters
            without getting too close to Zeon, then send people to defeat
            the "Zeon Guards" (beefed-up Prism flowers)... you can attack
            a Zeon Guard from above or below it and it can't fire back.)
        44. Vs. all bosses
                (after all the credits, wait a few minutes at "The End" until
            a message pops up.  Press a button to fight the special bonus 
            battle against all the bosses)

        Dumb, Generic battle strategy for every battle:
        
        1. Keep your leader out of the extreme front line unless you enjoy
           watching your GP halve itself.

        2. Some battles are worth EGRESSing and coming back for more
           experience.  Generally, if enemies are giving you 44-50 exp for
           killing them, EGRESS and come back until it's more like 15.

        2. Healers gain 10 experience for each HEAL spell they cast.  
           (25 for each AURA)... I have mine cast a HEAL or AURA spell 
           every round.  I ended up with a 85th level Master Monk (Sarah)
           a 99th Level Vicar (Frayja) and a 60th level MRMK and 35th level
           VICR (Sheela and Karna).  Around roughly level 50 or so, the
           defense ratings for Sarah and Frayja went off the scale.  At the
           end, Zeon himself was doing one (1) damage to them in attacks.
           (they would do 80-100 damage to Zeon, on the other hand - yes 
           they were killing Zeon in about 4 shots (with some magic help))

        IV. People, and where to find them.

        Leader  - at Start.  
          SDMN, promotion to HERO
         If he dies, you lose half your GP.
         
        Sarah   - at Start.  
          PRST, promotion to VICR, or MRMK with vigor ball.
         Like all MRMKs, one of the best possible fighters in the game!
         I'd rather the leader married her instead of that princess...
          
        Chester - at Start.  
          KNTE, promotion to PLDN, or PGNT with Pegasus wing.
         Slightly weak, but with good HPs.  Can use spears.
          
        Jaha    - after 1st battle when leaving town.
          WARR, promotion to GLDT, or RDBN with Warrior Pride.
         Good all-around fighter, slightly cooler than Gyan.  I use
         both of them in the final battle.
          
        Kazin   - after Hawel's death.
          MAGE, promotion to WIZ.
         Decent mage/wizard, OK sorceror, low movement rate.
          
        Slade   - after leaving Galam.
          THIF, promotion to NINJ.
         One of the best fighters, especially with the Gisarme.
          
        ?????   - In Granseal after coming back from Galam.
          TORT, promotion to MNST.
         Ok for a while, but really sucks after that.  Gets 
         clobbered by most monsters in later levels.  Don't waste
         stat enhancers on him, good for caravan duty.
          
        May     - In town next to Bedoe.
          RNGR, promotion to BWNT.
         Decent ACHR no matter what the game calls her.  Like all
         ACHRs, keep her out of the front lines so she'll last
         long enough to be really useful.
          
        Peter   - In battle to save Oddler.
          PHNK, promotion to PHNX.
         One of the best fighters in the game, plus he can fly. 
         Way better than the birdmen.
          
        Gerhalt - In battle to save Oddler.        
          WFMN, promotion to WFBR.
         Very good all-around fighter.
          
        Luke    - After battle to save Oddler.
          BDMN, promotion to BDBT.
         Weak fighter, but can fly - which comes in handy at times.
          
        Rick    - In Hassan, after getting caravan.
          KNTE, promotion to PLDN.
         Decent fighter, good DEF.  Beef him up and he'll serve
         you well.
          
        Elric   - After saving him from a pond.
          ACHR, promotion to SNIP, or BRGN with Silver Tank.
         Fairly weak archer, don't waste the Silver Tank on him.
          
       *Karna   - Either when leaving Creed's mansion, or after nazca ship.
          PRST, promotion to VICR (or MRMK with the other Vigor Ball)
         She rocks.  Especially if she casts 1 heal spell per round.  Even
         better when promoted to MRMK.  Grab her out of the lineup!
          
       *Eric    - Either when leaving Creed's mansion, or after nazca ship.
          KNTE, promotion to PLDN.
         About as good as Chester, decent fighter.
          
       *Randolf - Either when leaving Creed's mansion, or after nazca ship.
          WARR, promotion to GLDT.
         Excellent fighter.  Good overall stats.
          
       *Tyrin   - Either when leaving Creed's mansion, or after nazca ship.
          MAGE, promotion to WIZ, or SORC with Secret Book.
         Eventually gets FREEZE 4 as a WIZ.  Give the Secret Book to Kazin
         instead.  Also gets Neptune 2 as a SORC.
          
        Janet   - After getting Astral, when leaving Granseal.
          ACHR, promotion to SNIP or BRGN.
         Decent archer... good to the endgame, esp with the Tank.
          
        Rohde   - After battle outside sealed tunnel.
          BRGN.
         Just as good as Janet.
          
        Higins  - After saving him.
          PLDN.
         Weak fighter.  Your other centaurs should be better.  Good
         candidate for caravan duty. 
          
        Taya    - After rescuing Mitula, talk to a statue.
          SORC.
         So-so SORCeror.  Use Kazin instead.
          
        Screech - Joins after rescuing Mitula
          BDMN.
         You have to stand in the right spot in Bedoe after you
         fight the cliff monsters in order to get him later.  He's a 
         fairly weak overall fighter, but can fly.
          
        Jaro    - On the way to Moun, in the middle of the battle.
          PGNT.
         Weak, but at least he can fly.
         
        Frayja  - After going to Moun.
          VICR.
         Eventually gets AURA 4!!  Good HPs and MPs.
          
        Gyan    - After winning battle in Moun.
          GLDT.
         So-so fighter, best with Rune axe, but could use some
         stat enhancers.
          
        Sheela  - Behind monk's Dojo on Grans island.
          MRMK.
         Just being a MRMK makes her one of the best fighters in the 
         game! 
         
        Zynx    - After talking to Petro in Roft.
          RBT.
         Weak movement range, but a strong fighter otherwise.
          
        Claude  - In hall of Ancients, give him his arm.
          GLM.
         A better version of ????, excellent DEF, horrible HPs,
         very poor move range.
          
        Chaz    - In Yeel, play the piano.
          WIZ.
         Fairly decent spellcaster, but may not be as good
         as your other ones by the time you get him.
         
        Lemon   - When leaving Yeel after getting Chaz.
          RDBN.
         Kicks ass.  You want him in your final battle.

        The Secret Items:
          The Vigor Ball (for Sarah) and the Secret Book (for Tyrin) are
          both in the Fairy town.  The Silver Tank is in the Hobgoblin cave.
          There is a second vigor ball (!) in a tree near the lake where you
          get Sheela.  Warrior pride (for Eric) is in Granseal, search the
          banner on the back wall.  In Pacalon you can find Pegasus wing
          by searching the wall south of the blue carpet.
          
        Mithril: There are 11 known pieces in the game.
        
         1. Wall just North of secret passage when escaping prison.
         2. Small hole near granseal castle steps in earthquake
         3. Top third of mountain range east of Ribble (east of bridge)
            (Mountain range is going North/South)
         4. Hole on Left side of wall in Hassan
         5. Barrels by dock in Hassan
         6. Chest in SE corner of elf village
         7. NE corner of battlefield near Creed's mansion
         8. Downstairs in Pacalon castle (go through left wall)
         9. Northern tip of mountains on the way to Tristan
        10. Mitula's shrine
        11. Right side of mountains near Ancient shrine 

        V. Dumb Secret Stuff

        The Dwarven Blacksmith...
          is tricky.  The item you get depends on the person you pick to
          make it for, and about 25% luck.  Listed below are what you can
          get for different people, and comparisons to other weapons.

        Leader - Critical Sword (+32)
                 Counter Sword (+39)
                 Battle Sword  (+35)
        Luke   - Critical Sword
        Slade  - Critical Sword
                 Katana        (+34)
                 Ninja Katana  (+39)
                 Gisarme       (+42/Instant Kill 25% chance)
        Kazin  - Supply Staff  (+32/Regenerate MP)
        Taya   - Great Rod     (+28)
        Tyrin  - Great Rod     
        Frayja - Holy Staff    (+29/Regenerate HP)
        Karna  - Holy Staff    
        Sheela - Misty Knuckles  (?? Better than Iron)
        Sarah  - Misty Knuckles
        May    - Grand Cannon  (+43)                 
        Janet  - Grand Cannon  
        Elric  - Buster Shot   (+37)
        Rohde  - Hyper Cannon  (+40)
        Rick   - Valkyrie      (+33)
        Jaro   - Valkyrie      (+33)
        Eric   - Mist Javelin  (+39/+5 Def)


       Fairy Special Stage
        I have NO IDEA WHATSOEVER what the point of this stage is.
        To beat it easily, position people where the enemies would show up
        to prevent them from appearing.  You will obviously need flying 
        people (3 is good).  Get to the stage from the fairy town, exit out
        of the Right, in the bottom-right corner.