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    Walkthrough by CAmerica

    Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

    Again not going for flashy. Just to get you through. Email me at 
    Captain_America3@yahoo.com with any correction, imput, or whatever I 
    1. Characters 
    2. Spells
    3. Walkthrough 
    Bowie(leader) - Of course you have to keep him in.  Great attack, 
    Defense, Magic, and Good Agility.  No reason not to.  
    Sarah - First priest on your team. I always kept her because she 
    probably is the best you'll get, no Aura :(.  She can do some damage 
    when she's a Master Monk.
    Chester - Your first knight. Probably your best cause he has hp and 
    attack, but low defense.  I think he works with the Evil Lance very 
    well.  It hardly ever affects him.
    Jaha -. Warrior. Pretty good for a while then he drops to trash. If you 
    keep him in make him a baron where he might be semi-usful.  He has ok 
    attack, High defense, bad agility.
    Kazin - Wizard. My favorite character. This guy is the best wizard you 
    ever get. Swarming in mp.  Atlas lv2 does near 100 damage.  Promote him 
    to a Sorcerer for best results.
    Slade - Hella sucky when you first get him, but raise him, it pays in 
    the end.  He gets A+ speed, and gets the best sword in the game, which 
    has an instant death attack.
    Turrtle - Cute little fella. As sucky as they come though, don't even 
    have him on a team.  In the beggining he can take hits good though.  
    Use him as a shield 
    May - Your first archer you get. A centaur too, pretty good and strong 
    later. Keep her in.   A little low in HP. 
    Peter - The strongest guy you get! Actually a phoenix, but keep him in. 
    Period. You can't beat his attack and he can fly.
    Gerhalt - Good damage potential, if you can keep him up he's great. 
    Don't let him fall back though.. 
    Rick - A knight, and a crappy one at that...leave him out 
    Elric - Cool looking elf archer. I liked him on my team even though he 
    is the weakest.  He does have good agility and a decent attack later.
    Karna -. A priest. A good substitute for Sarah or a good partner too. I 
    think the best healer because of her high HP and MP
    Eric - Another knight, he's ok. Good damage and everything but bad bad 
    Randolf - Best warrior. Promote him to Baron if you don't use Jaha 
    Tyrin - A good mage, but takes some leveling up. Use him with Kazin if 
    you turn her to sorcerer. 
    Janet - The best archer. She gets good attack and is fairly fast. 
    Rohde - Uh, another archer. He sucks though, just has a cool attack and 
    he has decent defense. 
    Higgins - Another knight. Pretty good. If you like knights keep him in. 
    He gets good attack and good agility.  Give him a spear.
    Taya - A sorcerer. Good, but needs leveling up when you get her. Make 
    sure you use her though.  
    Jaro - A flying knight. Good attack but weak with everything else. 
    Frayja - Another healer. Not very good imo, but you can make him 
    extremely powerful if you get him high.  Plus he has Aura(which gets to 
    4 fast), but he starts out so late with only Heal 2.
    Sheela - A master monk. That means good attack and weaker magic. She's 
    ok to have.
    Zynk - Uh I dunno? Pretty strong if you level up, but comes too late.  
    He gets some special attacks that do set damage.
    Chaz - A good wizard if you wanna level him up. Him and Tyrin both on 
    the team maxed kick...Double Freeze 4 does serious boss damage.
    Lemon - A natural baron. Pretty good, use him if you have free space. 
    2. Spells.
    Blaze - Basic weak fire based spell.  Naturally it shreds 
    undead...Level 1=6, 2=12-14, 3=20-22, 4=45+
    Freeze - Basic Ice based spell.  It has good range in later levels and 
    does good damage.  Level 1=8, 2=12-14, 3=25-28(increased range), 4=55+
    Bolt- Strong Spell.  Great area affect, great range, great damage. This 
    kills undead and mechincal creatures extra good.  Level 1=20, 
    2=28+(increased range area affect), 3=35+, 4=70+
    Desoul - Ah, this is cool.  This makes a reaper come and Instantly kill 
    an enemy.  This doesn't always work, and the weaker the enemy the more 
    likely it will kill them.  Only can select 1 target, but on level 2 you 
    get the + figure, which if it works can reall jack up some bad guys. 
    Blast - This is crappy.  Like a lil tiny tornado comes and hits them 
    for weak damage.  Little range, little area...  Priest magic no 
    doubt... Level 1=6, 2=10-12, 3=20+, 4=35
    Heal - This heals you(duh).  Anyways, this is the base of defense.  You 
    should ALWAYS have at least 2 priests in yuor party...Incase you wanna 
    split up or somthing, you need it so both groups can take a 
    healer...Anyways healing increases how much hp and the range as it 
    levels up. Heal 1=12-15, 2=15(increased range) 3=37(increased range 
    again), 4=all hp healed(1 range)
    Detox - Antidote spell.  Range gets bigger as it gets higher.  I don't 
    remember if you can get this past level 2...But if you can then level 3 
    heals a huge group and 4 heals everyone.  
    Egress - Well in Shining Force 2, only The Leader has this.  It makes 
    it so you get warped to last/nearest church you visited.  You can only 
    use it in battles though.  
    Slow - Cast this on an enemy and he loses agility...Not much more to 
    say.  This CAN be useful if you know when to use it.  It doesn't seem 
    to hit alot though...=(  it has pretty bad range too...So you use this 
    on really fast characters, or strong ones, or fliers.
    Muddle - This is intresting.  ON level one it doesn't do much, except 
    decrease the chance theyhave of hitting you...But on level too the Area 
    effect inceases ALOT and it does some serious messing up.  It can do 
    one of 3 things...1, it can make the person just stand there and do 
    nothing, incased in a big wall of fog...2, it can muddle the person so 
    they go crazy and attack their own team mates(my fave), or 3, it makes 
    them attack themselfs, which is funny animation to watch.
    Sleep - Well as you can guess, this puts the enemy to sleep.  This 
    doesn't really work though...and it can only affect one at a time, with 
    poor range...On level 2, it hits in the + formation and has quite a 
    high chance of hitting...It takes alot to get it to level 2 though, and 
    it's no good so late in the game...
    Aura - Now this is a cool one.  This is group healing.  Aura 1 heals a 
    little + formation for 15 hp, but Aura 2 has huge range, Aura 3 has the 
    same range, but heals 37 to everyone, and Aura 4 heals everyone on the 
    screan to full power.  This takes leveling up to get though...Works 
    just like healing rain.
    Boost - This makes the Defense and Agility of the group you cast it on 
    go up.  1 is useful for leveling up(you get 5 exp for everyone you cast 
    it on that doesn't already have boost affects on).  Boost 2 gets the 
    big area and can totally charge up your party to kill.  It's a very 
    useful spell to have and the Defense ring has a lv1 version of it.
    Slade has his own set of ninja spells, Blaze and Bolt with different 
    Part 1. You start out in your room. Go downstairs, then head for 
    school. Talk to Sarah, then to Astral down in the basement. Search the 
    barrel for a Herb. Go back up stairs and sit next to Chester. Astral 
    will come up and begin teaching. Then a soldier will come in and take 
    him away to the Castle. Sarah decides that she wants to explore the 
    castle and asks if you are coming to. Say Yes. Sarah and Chester will 
    join you. Then go up to the castle and talk to the guard, then enter. 
    Before you go into the castle, go left and up into the equipment room 
    and get the items. Enter the castle and go to the King's bedroom. There 
    will be a conversation about the tower and Astral will tell you to go 
    with him to check it out. As you go to the tower, go behind it to the 
    middle(you should be able to tell the middle because it will center 
    itself)and face up and search. This is your first Mithril. Go around 
    and into the tower and you will have to fight a bunch of Gizmos because 
    of Astral's big mouth. After you win, go back to the King's room. The 
    minister will tell you he is in the Princess' room, so go up again. 
    Astral and the king will fight a bit, then astral will pass out. The 
    king summons you to the Main hall and gives you a mission to find a 
    scholor named Hawel. Agree and then exit the castle. Go to the far east 
    of the town and go into the dock and on the boat. Seach the barrels at 
    the front of the ship and find the quick chicken. Go to the weapons 
    shop and update your equipment. As you leave the town, Jaha will join. 
    Once you are outside, you will have to fight a bunch of Rats and Ooze. 
    This is a great fight to level up, so repeat it a few times by killing 
    everything except one enemy, then Egress. When you are done with the 
    fight, travel south untill you see a cave. Search the part of the cave 
    the points down to make the cove. Then enter and go left and down, find 
    the Power water. Exit back out and head north again. Enter the town and 
    save. In the first house there is a healing seed. Talk to Kazin at the 
    exit and he will follow you. Another fight is awaits you when you 
    leave. After winning, go to Hawel's house and see what is going on. 
    When you enter, you will see that Galem Soliders are killing him, they 
    run away and Kazin check out Hawel. He eventually dies and Kazin joins. 
    Get the items in the chest. When you leave the house, you get in 
    another fight. No matter if you win or lose, the same outcome happens, 
    so... You awake in the Galem prison, search the Table to find Chirup 
    Sandels. Then, go next to Jaha and listen. After the conversation, the 
    thief will save you. You then decide to take him with you. When you 
    enter the hole, go strait up and search to find another Mithrill. Go to 
    the church and save and raise and everything then go left. You will 
    hear the King preparing to conquer your town. Go down and then get into 
    another fight. After you win, Slade will take the Jewel of Light, and 
    give it to you. Update you stuff at the weapons shop, and search the 
    chests. Slade will join your team.Leave Galem and enter yet another 
    fight. After you win, enter your town and find that everything is 
    destroyed. If you want, you can search a house to the south and get a 
    turtle on you team. I would not since it never gets more than 25 HP, 
    and takes up other characters valuble exp. for other players. Soliders 
    and guards are dead as you enter the castle. Upon you entrance, you 
    will find Astral and Lemmon arguing. Let that pass and take the Kind 
    and Minister with you to the tower. This time you can go down lower. 
    Follow the path and enter the doors. Here is a scene again and then 
    there is a fight. After you win, King Galem takes the princess and 
    himelft away in some light tubes. Astral and the Minister throw you on 
    the king. As you fight for the Jewel(quite stupidly I might add) your 
    gem suddenly flares up and then you take the Jewel of Evil(now you have 
    both the Jewels). Then King Galem falls into the hole. After that, an 
    earthquake appers. The entire tower if falling down. Race back to the 
    top, enter the castle and leave. When you leave the castle, 2 guards 
    will be waiting. They fall into a big chasm. Go right and search the 
    small hole to the left of the School. Go through the school then onto 
    the ship, say you are ready to leave. The ship takes off just as the 
    entire town falls into a huge pit. There is then a conversation about 
    where they are going. It is decided that you are going to the east. 
    Upon your arrival, you crash-land the ship and break it apart. Then a 
    guy comes up and asks you to go with him to check on his friend. There 
    is no way out, so just say Yes. Then you get in another fight(This one 
    is very long). After this fight, you will save the Guy's friend. Then 
    you will return to the town. Another cinema will happen and Astral will 
    say that you need to find trading partners. Go to the room on the left 
    and search the middle barrel to find Cheerful Bread. Then go all-the-
    way to the right and up. This is your base...Search the shield on the 
    Wall to find Warrior's Pride. Then leave the new castle and head out. 
    You will catch two guys talking about a big bird in the Center of town. 
    First go into all the shops and stea...borrow the items in the treasure 
    chest. When you are done with that, go stand in the empty space and 
    observe. A bunch of crap goes on and then the Minister takes the bird 
    to meet the King. Go back to the castle and listen. Astral then tells 
    you that you have to escort Peter(the bird, actually a pheonix) back to 
    his home. Then leave town and head SE. You will get in another fight. 
    Win this one and you can enter a Village called Ribble. Talk to the 
    mayor at the very north of the village. Then everything will open up. 
    Go to the shop and update your weapons and stuff...There are alot of 
    hidden items in the Town. Search the middle of the sandbox to find a 
    Mithril. Then go to the House at the very SW part of town. Search in 
    there to find Bright Honey(Use it on Kazin). Then go infront of the 
    church and talk to the Centaur. May will then join you. Leave again and 
    head east. Keep going and you will enter a fight. This is a long one, 
    but not to hard. One of the witches has a Power Ring. After that fight 
    continue east. Then you should come to a bridge where you can go north 
    or east. Pick east. You should see a range of moutains. serach the top-
    middle(It is hard to explain) and find a Mithril. Go up until you find 
    another bridge, cross it and go west. Then go up and into the cave. 
    There you will have to fight a Hobgoblin. Not that hard, but annoying. 
    After you win, seach the top right part of the cave. In the chest you 
    will find A Silver Tank. Up up and left, then exit. Enter Polca. Search 
    the blacksmith's house and find Protect Milk. Then talk to the Mayor 
    who is at the very top. Here is where you get a long Sword and other 
    good weapons, so buy here. Then head East(while still in the town) and 
    go to Bedoe. On the way you will find mosters looking for a boy. Kill 
    them and move on. Once in bedoe go to the seconds floor and get better 
    weapons, and a Quick Ring in a vase. Go to the very top and talk to the 
    King. Then go see Volcannon. He will say that he won't help you and 
    that you have to kill the Devils by yourself. Then Peter will join(that 
    means you can finally move him yourself). Talk to Kind Bedoe again and 
    say yes. Then, before you leave, talk to the mother on the 3rd floor. 
    She will tell you her hatchling is sleeping. Then leave, but not the 
    town. Just outside to the spot that you can enter. Then go right until 
    a bird falls on your head. You will save him and the mother will thank 
    you. Nothing happens yet. Leave all together now and go back to Polca. 
    There will be a scene then a fight then Gerhalt will join(this is a 
    good level upper too). After you win, talk to the Mayor. He will give 
    you a raft. Then say yes and Agree to take Oddler with you(not like you 
    have a choice). Outside the town, you will get Luke on you team. Before 
    you go, take Luke back into the town and get him a Long Sword. You also 
    have a raft now, so sail down river. Now, go all-the-way down until the 
    river turns left. Don't go left yet though. Instead, get off and walk 
    right untill you enter a fight(you should be at a desert). After the 
    fight, go into the cave and talk to the old man. He decides to follow 
    you. Get the Steel sword out of the chest and go back to your 
    raft(remember where we parked:)) Then travel north again to the cave on 
    the River bank(You probally saw it on your way to Bedoe). Enter that 
    and get in a fight. Since this is a rather annoying fight, and you want 
    to finish as fast as you can, kill the Arrow Launcher in the middle. 
    After winning, you will discover that the door to Grans is locked. Oh 
    well, not a complete waste. Go up and get the Wooden Pannel, then go 
    east and get the Power Water. Go back to Ribble(the town above the 
    cave) and use the wooden Panel in front of the trees(won't work on the 
    sides). Enter here and get the Achilles Sword. Now, get back on your 
    raft and said south. This time you can go left. As you are Sailing, you 
    will meet a Kraken. This is a difficult fight if you are not promoted, 
    which you should be by now. After killing the Kraken,(all you have to 
    do is Kill the head...) enter the town... Part 2. As you enter Hassen, 
    there are lots of things to do. First, go to the abandoned resturant, 
    and look in the barrels. You should use the Running Pemento on You. 
    Then go find the Mithril through the left gate, and the south dock. One 
    is in a chest and the other is in a barrel. Then(Since I told you to 
    get the Achilles sword first)talk to Rhode. He will follow you, but not 
    fight. Then leave and go west. Here is a fight. Go west some more until 
    you reach a shrine. Enter is and fight Taros. This is an easy fight 
    equiped with that. After that fight, you get some healing water, and 
    the Caravan. Go back to Hassen and you will see Rick. Talk to him, and 
    Rick will join you. There will also be another weapons dealer next to 
    the gate. You have to be promoted to use these though. Then leave the 
    town and go NW, and go up on the trail of rocks. Stop and check out the 
    dwarf in the cave. Then go and get into the hidden forest Town. Lots of 
    stuff here. Fairy power, Mithril, Vigor ball, and a Secret Book. The 
    Mithril and Vigor Ball are tough to get, because you have to weave you 
    way through the trees. After you get all that stuff, exit the town. 
    There will be a fight when you leave, and one of the monsters has a 
    Shining Ball. Then travel west until you reach a pond. Oddler will here 
    something and you will enter into a fight to save an elf. After the 
    fight, Elric will say he owes you and then join you. Go back to the 
    town and talk to the Bartender. Go back to the pond and Elric will open 
    a passage. Lots of hidden stuff here..Line yourself up with the bottom 
    of the stairs, then go down, you will find a hidden passage. Go all the 
    way right(walk through the wall again to find the chests. TO get the 
    Mithril, you have to be in the middle of the wall you are walking 
    through. When you leave, there is another fight. One of the Witches 
    have a Protect Ring. After you kill them all, search to top row of 
    mountains for a mithril(it is a far up as you can get in the 
    mountain)then enter Creed's Mansion(at last!!). Before you enter the 
    actual mansion, head west where the is a Chest with a Healing rain(Save 
    this!!!!). Then enter and talk to the guy. Go through the wrong 
    door(like an idiot) and become shrunk. Then explore around, and when 
    you are done talk to the King. He will tell you if you can beat his 
    Chess Army, then he will get you to the Floor World. This is a very 
    hard fight, but like in real chess, the King falls, so do the rest. 
    Take out the Bishops, then the King. That is the easiest way. After you 
    win, the King will give you a Cotton Balloon. Go around the bottom of 
    the chess board, talk to the guard, stand on the tip of the pencil, 
    then use the Cotton Balloon. Once you are on the Floor, go left until 
    you see a little boy trying to pick up a ring. Then go back and find 
    the Priest. Raise and Heal as nessicary. Then travel right and go into 
    the hole. Eventually, you will have to fight a bunch of oozes and 
    Rats(kill the Willard to win) After that, go up and you will find 
    Creed. He will return you to your normal size, then take you to see 
    Evil Sprit. Watch and wonder. When you go back to the top, the fairy 
    will go with you to heal the dwarf. Oddler will say that he would like 
    to stay, but Creed will tell you that you can pick from 4 people. 
    Tyrin(a wizard), Karana(a priest), Randolf(A warrior), or Eric(a 
    knight). I like to take Tyrin, but you are free to take who ever you 
    want. After that, leave and go back to the cave with the sick dwarf. 
    Talk to one of them and they will give you a cannon. Search the 
    Fireplace for Drystone(That you need later). After that, return to New 
    Granseal. Talk to the King and Astral. After that, the Astral will join 
    as an Adviser. You will find that the Weapons Shop has new Weapons as 
    well. Go to the side of the Weapons shop and talk to the Guy, he will 
    give you dynamite. As you are about to leave, Elric's Girlfriend, Janet 
    will stop you and ask to join(she is an archer like him). Then go to 
    the blocked cave(the place where you first fougt here). There is 
    another fight here with alot of new creatures. After that, use the 
    Dynamite and Cannon on the rocks. Rhode will get "hooked" and join your 
    team as a Brass Gunner. Inside the cave is another fight, just like the 
    Hobgoblin one. Up in the NW corner, there are Fairy Tears(They restore 
    you MP). When you are done, exit into North Paramicia. Enter the little 
    town Ketto. In the town there are alot of annoying signs from the 
    Devils. Oh well, in the Shop there is Healing Water and in a house 
    there is Bright Honey. Go past the weapons shop, weaving your way 
    through the bushes, and find the weapons shop keeper. He will sell you 
    weapons after all. When you decide to leave the town, you will meet 
    Geshep and Higgins. Geshep is trying to posess Higgins, but fortunatly, 
    you're there to help. To quicken the fight, kill the Lizard man. 
    Somewhere in the fight, there is a Black Ring. After that Higgins will 
    join(A good fighter). Go east towards Palacon. There is a lot of stuff 
    here. A Pegasus Wing, Mithril, Cheerful Bread, and lots of herbs and 
    such. The Pegasus wing is hard to find(you have to be in the throne 
    room(the room with Frayja), stay on the carpet but be as right over as 
    you can. Walk down and search. It should be there. The cheerful Bread 
    is in a barrel in a house and the Mithril is in a room. Look for three 
    stones on the side of the castle(as fas left as you can get) then go 
    up. Walk through the wall because there is a hole there. When you 
    leave, head north to Tristan. On the way there is a fight though. Kill 
    the Center Lizard man to win. After that go east onto the bridge. As 
    you can guess, here is a fight. Kill the Master Monk to win. After 
    that, you meet Cameela. A quick thing with her and Astral happens. 
    Leave and go up to Tristan. About time. Go to the weapons shops and all 
    that, then explore the Carverns. There is 2 Healing Seeds a Protect 
    Milk. Enter the garden and talk to the priest, eventually he will turn 
    into monsters and you will have to fight them. Once you win you will 
    have to fight your first Greater Devil. Zalbard. When you think you are 
    ready, go inside and fight. It wouldn't be a fight, but Astral and his 
    big mouth...Not that hard of a fight. BE SURE AND TAKE OUT THE MASTER 
    MONK FIRST, THEN ZALBARD! After that fight, Mutalia will appear and 
    talk to you. Finally you can listen to the damn story tellers. They are 
    in the room to the right. In the main Shrine, you can get mithril, a 
    Critical Sword, and a healing water. Then go into the room on the left. 
    Search the statue and get Taya on your team(she is my favorite). When 
    you are about to leave Tristan, A birdman will come in looking for you. 
    This is Screech(the birds life you saved back in Bedoe)and he will join 
    you. Part 3. After that, go back to Pacalon. Go back into the Throne 
    Room, and talk to Frayja. He will follow you, but won't join yet...As 
    you are taking him out of the castle, Geshep will appear and set up a 
    fight. Kill the Dark Soldier to win. After that, go north and get in 
    yet another fight. During this, Jaro will join. Kill the Bow Master to 
    get his one to go faster. After the fight, go NW to Moun. Frayja will 
    get mad and Join(He usally replaces a good character, so Egress and 
    ajust). Come back and fight. Kill the Shaman to win. You should also 
    get a Mage Staff. After winning, you will enter an underground refuge. 
    Serch the barrels and get an Angel Wing and a Running Pemento. Talk to 
    Gyan and he will join. Also, Zynk will follow you. Get some weapons and 
    stuff and head Left to leave. Before you do, walk around in the very NW 
    corner until a hand appears. Search with A and take it. You need it 
    later...Head west until you see the Nazca Ship. Unfortunatly for her, 
    Cameela is in the way. Kill her and take the ship. Enter the eye of the 
    ship and use the sky orb on the cockpit. Zynk will take you back to 
    Grans. Boom! You crash and arrive on Grans. Go south to the little 
    house, and search the barrels for another Brave Apple...If you go 
    left(be careful) you will find Sheela. Talk to Sheela and she will 
    join. Search the Single tree and find another Vigor Ball. Leave and 
    head West some more. You will encounter some enemies. To make it 
    easier, kill the Bow Knight. Also Mud Men will appear during the fight. 
    Kill 'em and advance. The next town, is Roft. Move through the trees 
    and find the Blizard. Then go to the house with the guys dying. Zynk 
    will get mad and join. Then head south and follow the Trail. When you 
    arrive in the Shrine, find Claude(the Golem)and use the hand on him. 
    Claude will join. Continue down until you get back to Paramicia. When 
    you do, go back to Creed's and you can now get the rest of the people 
    you didn't take. Use the Vigor ball on Karana to have 3 Master Monks! 
    Next, head west some mroe to the valley. upon your arrival, you will 
    have to fight the famous Prism Flowers(This is an EXCELLENT Level up 
    fight because of the Flowers)! Kill the Executioner to Win. He will 
    drop a Battle Sword. After that, go back to Roft to heal, because the 
    next fight is HARD. Once you leave go through the vally again and meet 
    your next opponent. The Red Barron. This is a tricky fight, and a 
    suprise awaits you at the end. This is where you finally get to use 
    your Mithril all up. Go up to the River and you should see a place 
    where it is indented on both sides, use the Drystone here. Enter the 
    town and find tons of stuff. Explore all the tunnels and Barrels to 
    find a White Ring, a Healing Water, and a Demon Rod. Go to the 
    Blacksmith and make Mithril weapons(I suggest you don't get one for 
    your leader, because he will get the Force Sword later). When you are 
    done with all that, return to Galem. Search the second bush to the left 
    to get the Evil Bow(this is one of the cursed items you SHOULD equip). 
    Also, now the Treasure room is unguarded, so go in there and get the 
    Healing water. Go walk around and stuff then leave. Next fight: Geshep 
    This is not that hard, except for Geshep's Freeze(keep Peter away from 
    that). After winning, you should get a Buster Shot(doesn't even compare 
    to the power of the Evil Shot). Head to Yeel. Go into the abandoned 
    bar, and search the Piano. Say Yes you want to play it, then visit the 
    church. Go down and meet a desendent of Hawel, Chaz. Chaz will join. He 
    is a good Wiz, except he doesn't get freeze soon enough...I would just 
    get him up a bit and keep him though. Before you leave under ground, 
    head through a secret passage in the room you are in to get Quick 
    Chicken and Evil Knuckles. On the way out, you will see Lemmon appear. 
    Talk to Lemmon and he will join you. On your way out of Yeel, head back 
    to the Shrine. Some petty monsters will try and stop you, but they are 
    weak(except for the cyclops). Enter the shrine, and go down. When you 
    find the Force Sword, you go up to it and search with A. A block will 
    move and now you can get the Evil Axe from the chest. Then go around to 
    the right side of the tower, and enter the Skull's mouth by using the 
    Force Sword. Before you enter, weave your way around to the back of the 
    Skull and search to find the Evil Lance. Here is an annoying maze. Not 
    really a way to get through, so just explore. After you go throught the 
    doors, you get an intresting piece of information. Too bad for him 
    though. Kill him and move on. His choice though. Another suprise awaits 
    you. It's Creed! He will act as a priest from now on. go up some more 
    to find a LONG fight. Kill the reaper first. You shold also get a Holy 
    Staff from the Shaman. Move on some more and here comes yet another 
    fight. This is my favorite one. Teach that queer to show his face. Oh 
    well, destroy him and move on. Now Zeon will appear and you will have 
    to fight him withour recharging. I can give you two hints for this 
    battle, first. Go around and take out the Zeon Guards first. Second, 
    have lots of Wizards and Archers so you can take him out faster too. 
    Wham! He is gone(King of the Devils?!). A big scene comes up and it is 
    like the epilouge. That is technically the last fight, but there is one 
    more. After the two Gems are sitting there, wait about 5 minutes and a 
    fight where you have to fight EVERY boss is there. VERY HARD!!!!!