ALIEN SOLDIER FAQ/WALKTHROUGH By Squall Strife ©2000 Squall Strife Email me at firstname.lastname@example.org. I love feedback! Also by me: Arcade: CarnEvil Boss FAQ NES: Fist of the North Star FAQ/Walkthrough SNES: Demons’ Crest FAQ/Walkthrough Super Ghouls n’ Ghosts FAQ/Walkthrough Ever played Gunstar Heroes? You know, the classic Genesis game and the best console shooter EVER? WHAT?! You HAVEN’T?!?! Well, go get yourself a ROM and play it! Go on, do it! Don’t worry about leaving me here, I’ll just amuse myself with these pornographic playing cards. Aaah! You’re back! Great game, huh? I’d write a FAQ for that one, but there already are some, and I only write FAQs for games that don’t have them. Anyhoo, Alien Soldier is from Treasure, the makers of Gunstar Heroes. While not as good as GH (what is?) it’s nonetheless a marvelous shooter. And before you ask, NO. I have no freaking idea what the hell that totally nonsensical intro means, and I don’t feel like looking at it again. So don’t expect much here in the way of plot, or even the name of your hero. I think his name is Epsilon, but I’m just going to call him “Falcos’ Cousin.” :P INCREDIBLY IMPORTANT NOTE: Play this on a Genecyst. If you’re playing it on another emulator-a KGEN, for example, the game will get near-impossible levels of buggyness in the later stages. Thanks to Forte down at the GameFAQs boards for this vital bit of info. WEAPONS Buster Force: Don’t be without this! Your basic fire-straight-ahead weapon, good for getting through the stages. Don’t underestimate it though, as it still packs a punch. Homing Force: In power, it’s weaker than the Buster but homes in on the enemy. Useful in some boss fights, but all in all it’s incredibly low power level isn’t worth it. Sword Force: An iffy weapon. A combination of the Buster and Lancer, this will send a series of lasers slicing through your foe. At long range it’s pitiful, at mid range it’s about Buster strength, and at close range it’s VERY powerful. Flame Force: The Boss Killer. It’s got almost no range, and it’s fuel is used up faster than any other weapon in the game, but the insane amount of damage it deals out more than makes up for that. This baby will melt the health off a boss rapidly and continuously. Beautiful. Its only weakness is that it is completely ineffective against metal enemies, with the exception of the Mechapede boss from Stage One. Lancer Force: Along with the Flame Force, the Lancer Force should be reserved exclusively for killing bosses. It fires a devastating beam of energy that will penetrate almost any defense and drill through the enemy for massive damage. Comes with about six shots. Ranger Force: Fires several shots in a spread pattern. Not as good as it sounds, though. ENEMIES Toads: Little hopping one-eyed thingies. Pop! Bye bye! Spewers: Bloated, immobile mutants that hock up mines through the air at you. Take ‘em out quick. Robbies: Robots that look exactly like the classic Robby the Robot, hence the name I’ve given them. They’ll try to blast you with a string of bullets, but you should be able to scrap them before they attack. If not, just catch the bullets or hover until the danger has passed. Bumbles: Bees that hover in the air and then dive, shooting a single bullet. Can be trouble, so try to take them out before they see you. Obstinators: Large pink rocks with eyes. If you try to jump over them, they’ll stand up and block you. Their rocklike skin is impervious to all weapons except the Flame. You’ll moan that you have to waste your precious Flame ammo on a normal enemy-until you realize you can simply Teleport past them. ^_^ Mine-a Birds: Flying beasties that poop mines on you. Shoot ‘em before they get above you! Leave Me Alone Drones: These machines will file out onto the screen in a single-file line. If you shoot them, they’ll shoot a bullet at you in their death throes. So, repress your shooting game instincts and just let them pass by unharmed. Crocs: Walking crocodile heads. Just like Toads, but a tiny bit tougher. Archerfish: Hiding under the waters’ surface, they try to blast you with arcing streams of bubbles. Shoot the bubbles to get health, the shoot down to fillet the Archerfish. Obstipillers: Obstinators that are on a big worm body. Flame ‘em! Snakes: They’ll leap out from beneath the snow. Kill them for a massive health reward. Bikers: Just pop ‘em as they come up from the bottom of the screen, or try to catch their bullets if you’re desperate for health or just really cocky. Missiles: Pretty easy to avoid. Shooting them is a waste of ammo. THE PYROPORT All the other moves are explained when you start your game, (hence my lack of a button functions section) except this one. The Pyroport is a move you can ONLY perform when your health is full, something indicated by the flashing of said bar. It is a truly devastating move that will eat around 40% of a bosses’ health! Thanks to Dais/Christian C down at the GameFAQs boards for the info on this. ITEMS There are only a few in-game items in this game. They are as follows: Small Diamond: Restores some power. Large Diamond: Restores a lot of power. Golden Orb: Restores all power. Again, thanks to Forte down at the GameFAQs boards for clearing this up. Force Pod: Flashes images of the six Forces. Grab a new one if you want it (it will replace the one you’re currently armed with) or grab onto a copy of one you already have for more ammo. QUESTIONS YOU MAY HAVE: Q: When I get to some bosses, their body parts look like they’re moving independently of each other! What’s up with that? A: A small, easily fixable glitch. When this happens (it can occur with Kermit, Necrocopter, Flutter and a few other bosses) simply go to “settings” in the menu and select “Raster Effects On.” That will take care of it. Thanks to AnotherGamer down at the GameFAQs boards for this helpful hint. Q: Why do you keep telling me to “catch bullets?” Are you trying to get me killed? A: No, that’s not the kind of catch I mean. When the bullet is about to hit you, hit the fire button quickly to catch it and turn it into a Diamond. It’s a real lifesaver sometimes. Q: What’s the best graphic setting? A: 320 x 240. It gives you a good-sized screen with minimal stretching. Q: What does that “change fire function” when you turn gold thing do? A: It sets your blaster to fire straight ahead, no matter what directional button is held. Not that useful, really. Again, thanks to Dais/Christian C at GameFAQs. Q: I downloaded a ROM, but it doesn’t work! A: You have to download one with “Hack” in the title. If it doesn’t have that, then it’s the original version that just plays on Megadrives. Q: Squall, I beat this game and it gives you the names of all the bosses. Why are you using your own names for them? A: Several answers to that… 1-I was tired, I didn’t feel like writing all that down 2-The game started bugging up and eventually I couldn’t even see which boss I was seeing the name of 3-I like my names better. STAGE ONE Pretty basic-like all the stages. Don’t expect these level walkthroughs to be too lengthy. ^_^ Head to the right blasting Toads, Robbies and Spewers until you reach the boss. BOSS: MECHAPEDE As in all boss fights, your Teleport will be very important here. The Lancer Force will come in handy for exterminating this guy. The Flame Force works well too, but it’s less risky to use the Lancer. Mechapede will loop around in one area, then bunch himself up on the floor and spring at you. Or, where you would have been standing if you hadn’t teleported past him. Just keep blasting him in the head with the Lancer, and the Buster when your Lancer runs out, and he’ll soon be crawling to the scrap yard. Note: If you have a Pyroport ready, one hit of that will destroy Mechapede instantly. STAGE TWO The stage once again isn’t too rough. The only bad spots are a few where you’ll have to jump up in the areas with the Toad tanks to avoid mines, so be careful. BOSS: JIMMINY Well, he *does* look like a cricket…. Anyway, Jimminy is a bit tougher than Mechapede. He’ll hop around the area, making giant leaps at you and occasionally pausing to barf a spray of acid at you. This can be avoided by either hovering over it, teleporting past him (giving you a great opportunity to shoot at his back while he’s helplessly vomiting) or moving all the way to the other side of the screen. Once again, your best bet is the Lancer. Leap up and shoot him in the chest as he’s hopping across the screen. When that’s depleted, his life should be about 40% full, so break out the Flame Force. Continue to teleport around him and constantly shoot at him with the Flame Force until he’s toast, and laugh mercilessly as he wiggles about frantically before exploding! Nnnneeexxxtttt??? STAGE THREE Nothing to say here, really. If you got through Two okay, you can get through Three. Their layout is almost exactly the same. However, you’ll soon encounter your first mid-stage boss! BOSS: BEHOLDER A floating eye surrounded by indestructible orbs. Your Lancer could penetrate it’s defenses, but I wouldn’t do that-you’ll be needing it later. What you want to do is fill up on energy from the Toads in the area before, wait for an opening in the Orbs, and then Pyroport right through him. Boom. Continue on and you’ll shortly meet the boss. BOSS: RUROTTEN KENSHIN >_< I can’t believe I actually called him that…Well, he is a big decomposing >mutant samurai! Take advantage of the unlimited Toads in the area before this to charge up your Pyroport. Smash through him to burn off about 40% of his health, then switch to the Flame. Using the Flame will put you on more or less equal footing with Kenshin, since he has no long-range attacks. Run up to him as he lands from his jumps and give him a napalm shampoo. Then quickly teleport past him and repeat until your Flame is out. After that, switch to the Lancer. Keep on the opposite side of the screen from him and cap him in the head nonstop. (when he stands still and whirls his sword around is an excellent opportunity for this) He should be in pieces before you run out of ammo. STAGE FOUR AGAIN, the same layout! Gah! Move, hop, shoot, but beware a nasty gauntlet of mines early on. Teleport past them, but careful not to collide with the Toads on the other side…. BOSS: HIVE Hive seems difficult, until you figure out the incredibly easy pattern he has. What you want to do is wait under the platform. This spot is very safe. You’ll be under the Bumbles’ arc, out of reach of most of the rocks, and the platform will protect you from the falling mines. Cozy! When Hive gets close to you, simply teleport behind him! He is TOTALLY helpless back there! None of his attacks can reach you! Blast him with Flame until he backs up almost all the way, then teleport back out, get back under the platform and repeat! Simple! You don’t even have to break out the Lancer for this wussy-just switch to the Buster when your Flame is gone, and he’ll be dead in seconds! STAGE FIVE Finally a change of scene! You’re blasting your way through the mall! You’ll encounter the Mine-a Birds for the first time in this stage, but other than that just keep walkin’ and blastin’. BOSS: PINCHY This crab isn’t as tough as the crab in Parasite Eve (how many times did I die before I realized you could avoid the bubble spray by standing beside the crab? Don’t ask.) but his shell will still be tough to crack. First off, his claws are one of the few defenses the Lancer can’t penetrate, so you’ll have to get under him and scorch him with the Flame. Pinchy has three attacks. He’ll swing at you with his claws, unleash a swarm of smaller crabs that will hold you in place for his swings, or spread his claws and send out a wave of bombs. The last one is the attack you want to look for! When he does it, get right under him and blast away, as he’s completely helpless while the attack is being executed. You’ll take a few hits, but he’ll take FAR more damage. Keep looking for those openings, and soon he’ll be steamed. Get the melted butter! STAGE SIX More of the same. Run and shoot, run and shoot. BOSS: KERMIT They...they call *this* a “boss? Equip the Flame. Stand beside Kermit and shoot him. When he jumps up, wait for him to come down and shoot him some more. Jump over any shots his eggs shoot at you. Repeat until Kermit is a steaming mass of French cuisine. You should be able to kill him in about ten seconds, and not run out of Flame ammo. When Kermit is out of his misery, proceed on through the mall! STAGE SEVEN Proceed normally, but there is one tricky spot. Lines of Leave Me Alone Drones will file on the screen. Remember, *don’t shoot them!!!* Just kneel and let them pass. After that, go on through the waves of Toads until you reach the boss. BOSS: AT-WANNA-BE Good news and bad news here, folks. The bad news is that your trusty Flame Force, so lethal in most fights, is utterly useless against this metal foe. The good news? You don’t really need it. The AT-WANNA-BEs’ weak point is the small turret on top. What you wanna do is cling to the ceiling and pummel him mercilessly with the Lancer. Once it’s out, use the Buster, or a Pyroport if you have one. On the ceiling, none of his attacks can reach you except for maybe the missiles, which are easily destroyable. Beware though! If through your field of fire you see the target turret begin to charge up, immediately drop down to the ground unless you want a faceful of laser! All in all though, he’s pretty easy. I used the Lancer and finished him off with a Pyroport, and he was a scorched junkheap in about seven seconds. STAGE EIGHT Hey, you’re on a train! This is different! Go on through blasting Toads until you go out on top. BOSS: NECROCOPTER First off, it’ll REALLY help if you used the Toads to build up to a Pyroport, which is easy to do. Blaze through him, and then wait on one side of the screen. Rainy, isn’t it? I like rain, but this rain is BAD. It’s not acid rain or anything like that, it’s the fact that it can hide Necrocopter partially or entirely from view! You can see his outline when it’s partial, but when it’s total, look at the floor, and you can see an outline of the very ends of his claws. That’s the ONLY part you can see! However, this fight is not as tough as it may sound, as the elements are not all against you. Equip your Flame Force. Now blow it against the wind! Hey! It’s even shorter than usual! But the wind is actually on your side, as if you shoot the Flame *with* the wind, it’ll blast all the way across the screen! The Flames’ greatest weakness is GONE! With this tactic, Necrocopter shouldn’t be a problem for you. When he crashes and burns, get ready for a tough gauntlet. STAGE NINE Swarms of Bumbles from both sides will assail you now. Try as you might, I don’t think there’s any way to totally avoid getting hit here, but you should be able to catch quite a few of their shots. When the Bumbles are gone, a large fleshy zeppelin will float across the screen. It will spit bullets out of the ports on it’s bottom, which are pretty easy to avoid, but it also unleashes a small mini-boss on you. MINI-BOSS: SQUIRMY Squirmy is easy. He simply squirms around the screen. The only real danger is the bullets coming from above. Just blast him with the Flame-you won’t be needing it in the next fight. When Squirmy is fishbait, grab up the health he leaves behind and wait for the boss to show up, catching enough bullets to charge up a Pyroport, hopefully. A man in a black trenchcoat with taloned hands will soon appear. After laughing at you, a brief cutscene will play. The man will transform (after appearing to be in the throes of an orgasm) into a giant weretiger! BOSS: HOBBES Hobbes is TOUGH. He is a *very* difficult boss. Don’t underestimate him just because he has no long-range weapons, because he is ten times deadlier in close up combat than Rurotten Kenshin was. First off, forget the Flame. You’ll have to get close to him to use that, and you DON’T want to be close to Hobbes! “Fine” you say. “I’ll use my Lancer! That can take out anything!” Nope, sorry! The Lancer is an important part of this fight, but you can’t just shoot at him from across the room. The Lancers’ awesome penetrating power (did I really just say that?) can zap through most any defense, but Hobbes’ arms can block them. So you’ll have to wait for an opening. What you want to do is this: When Hobbes leaps towards you, teleport past him. Now, when you see his arm is raised up, THAT’S when you wanna put a Lancer in his chest! It’s an easy pattern to follow, but it’s only half the fight, as the Lancer will run out of juice soon and he’ll still have about half his life left. What you wanna do now is switch to the Sword Force or Homing Force. Then keep teleporting and firing, teleporting and firing, until you’ve destroyed him. This will take a while, so be patient. Once Hobbes has meowed his last meow, get ready to go through some VERY trying stages if you’re on a KGEN. STAGE TEN Remember how I said earlier that you if you were playing this on a KGEN, it would start to get buggy? Well, it just started. The next few levels will be riddled with invisible pits unless you’re on a Genecyst, the ONLY emulator that can play Alien Soldier correctly! You can try going through here on your KGEN, but I wouldn’t recommend it unless you *like* screaming at the screen and pulling your hair out. Falcos’ Cousin has the age-old action game hero affliction of “allergy to water.” (Someone really should do a telethon for this…) If you fall in, you can jump out but you’ll still take damage. BOSS: THEODORE Hey, what can I say? He looks like a sturgeon. :D Theodore will leap out of the water in an arc, trying to drag you down into the toxic depths. This is easily avoided by hovering. Send a Lancer into him as he passes under you. Theodores’ second attack is to stick his head out of the water and spit a spray of bombs, much like Pinchys’. Try to nail him with the Lancer when he does this. If you’re lucky, he’ll come out right under you and you can zap straight down into him. Continue on till he’s chum. STAGE ELEVEN Same layout as Stage Ten, basically. Use the same tactics as before. BOSS: SUCKEMUP “Suckemup?” My boss names are starting to sound like Power Rangers monsters… Suckemup is metal, so your Flame is useless against him. Just as well, as you can’t get that close to him. Break out the Lancer, and shoot at his core from across the screen while being careful not to be sucked/blown into the water. When he shoots a laser at you, just duck it. Soon, Suckemup will go to the right side of the screen, and it will start scrolling. Make sure you don’t get scrolled off into the water and keep jumping around and blasting his core. If you destroy him fast enough, he may not even get to this stage. STAGE TWELVE Water, water, everywhere, and kill your ass it will…Head on like usual until you see some Toads bullying a small blue teddy bear. Blow them away (wouldn’t it be nice if it was that simple back in middle school?) and the bear will start driving the boat to safety...until the boss shows up. BOSS: SEBASTIAN The first thing he’ll do is grab the bear and throw him overboard! Heartless bastard! And not the cool kind! (sorry, message board in-joke there) Now, the battle begins. Sebastian wouldn’t be *that* tough, except for the boats’ going back and forth! What you want to do is run to one side of the boat (don’t teleport, or you’ll go into the water) so he’ll bring down one claw on that side, giving you a few seconds to spray his head with Flame. If he swings a claw across, try to jump over it. And be on the lookout for his dives into and out of the water, and the rain of lobsters that accompany it! Blast as many as you can for some much needed health. STAGE THIRTEEN Short, simple stage. And the water is gone! Yay! The auto-scroll area may seem challenging, but once you get rid of the big worm (try to make it so he dies above the ground so you can grab the oodles of health he leaves behind) just relax and let it carry you to the boss. BOSS: FLUTTER Flutter will begin the battle in pupae form. DON’T use any of your special weapons on him now! Equip the Buster. Catch some of his bullets if you want to charge up a Pyroport, then get RIGHT beside him and shoot diagonally. If you’re close enough to him, none of his shots will hit you! When the pupae starts to explode, get back and equip the Lancer. Zap Flutter in the head while you teleport past his dives and antennae grabs. When he starts slowly flying across the room dropping pollen, DON’T get hit with it or you’ll be temporarily blinded! When you run out of Lancers, get in close with the Flame. All in all, he’s not too tough. STAGE FOURTEEN AARGH! The next couple of stages are a REAL pain in the ass. You’re in total darkness, which you can only light up with a weapon. Only problem is, you can’t see what weapon you’re selecting! Try not to waste too much of your valuable stuff, and prepare for a battle. BOSS: SUPER OBSTINATOR Not too tough. When he shoots at you, leap from the floor to the ceiling to avoid it, and teleport past him when he charges you. The Buster works well. STAGE FIFTEEN Same layout as 14, pretty much. Except one thing….. GET THE LANCER IF YOU DO NOT HAVE IT. I CANNOT STRESS THIS ENOUGH. BOSS: DAISY Daisy will send out waves of spores and needles at you, but these are fairly easy to dodge. Blast him nonstop, and when it looks like he’s getting ready to fire, run to the other side of the screen. Stick to the Buster for this guy-a tough gauntlet of bosses are coming right up, and you’ll need your heavy artillery for them. After you deflower Daisy, you’ll be rudely introduced to the next boss as it flies down and picks you up! STAGE SIXTEEN BOSS: GRABBY The main point of Grabby is simple: *you must kill him as fast as humanly possible.* If you don’t, the worms and Bumbles will knock you to your doom. I suggest the Flame. It will burn him to ash in 3-4 seconds. After you’ve defeated Grabby, the wounded boss will fly into a spider web. A huge spider will come out and devour him, (well, his midsection anyway) and then will look to you with thoughts of dessert. BOSS: CHARLOTTE Don’t bother attacking while Charlotte is feeding on Grabby, or you’ll just waste ammo. Aaarggghh…this is a tough one. Charlotte will move back and forth below the remains of Grabby, shooting easily-dodged blasts at you. Occasionally she will turn upside down, exposing her main weak point, her abdomen. Shoot this with the Buster (you’ll need the Lancer later) and make sure her thread doesn’t snag you. Sounds easy, huh? Got news for ya. The real threat is not Charlotte herself, but her babies. Baby spiders will slowly fly in from the bottom of the screen and glom onto Grabbys’ remains, pulling it down into the abyss. This is exceptionally bad news, as this dead bug is the only thing you’ve got to stand on. You have to remember, the babies are the real enemy here. If you’re patient and make sure to blast them all, you should be okay. STAGE SEVENTEEN Again, straight to a boss fight….Fortunately, the boss gauntlet ends with Peregrine. BOSS: PEREGRINE Remember how I stressed you to get the Lancer? Meet the reason why. It is the ONLY way to kill Peregrine before the time runs out. Naturally, you don’t want to get caught in Peregrines’ target lock. Dodge this and shoot while you can. When he goes up, he’s going to dive back down shooting a blast straight from his beak, followed by a volley from both wings, which you can teleport out of the way of, barely. Expect to do a lot of save/loadstating in this fight… Note: Peregrines’ wing blasts are by far his strongest attack, taking off 200 units of your health! When Peregrine is extincticated, sit back and watch a very strange cutscene as the Earth explodes into water droplets and a giant cloaked Grim Reaper appears appears in space and looks at Falcos’ Cousin, who then turns into a ball of light, spirals into space and reappears in a snowy area. Ooooooooookay…… STAGE EIGHTEEN FINALLY, a chance to heal and power up! Enjoy it while you can, and continue to the right to meet…. BOSS: DREIDEL Dreidel can be a toughie without the right tactics. For one thing, though it looks like you should move around, you need to stay on the far right platform. From here, you can catch his bullets, deflect his tiles and be completely safe from his lasers. Dreidel will send double waves of bullets at you, which you can catch for health. He will also send out his tiles at you, which you can use the catch motion to deflect. Occasionally, he will send a huge wall of tiles at you. No need to fear though, simply deflect it the same way you do the regular tiles. He will then come towards you firing big lasers that, in your position, you’re totally safe from. Zap away at his center with the Buster, weakening his defenses. When he’s next to you, he’ll teleport back to the side of the screen, and repeat the process. Eventually his protective tiles will be gone, and you can Bust at his core until he croaks. STAGE NINETEEN A very short area, and then… BOSS: MELON BREAD Hey! A boss I actually know the right name of! Melon Bread was a boss in Gunstar Heroes, that you met in the Dice Maze at Blacks’ Fortress. There, he was a total pushover, but here, he’s a bit more dangerous. Melon Bread has three attacks. Going from side to side smashing his nose down on the floor (this is the best stage to attack him in) going from side to side laying down bombs (he doesn’t do this very often) and flying around whirling his nose around like a cyclone. The last one is the one to look out for-just teleport like crazy and don’t even think about trying to attack. In his other stages, teleport a lot and fire at him with the Lancer until his body explodes! (his face however, will still float around) STAGE TWENTY Just a straight boss stage….with a very tough gauntlet. You thought Daisy/Grabby/Charlotte/Peregrine was bad? You ain’t seen *nothin’* yet. BOSS: SEVEN FORCE Another Gunstar Heroes boss! And like Melon Bread, he’s much tougher this time around…. FIRST FORM: SOLDIER FORCE Soldier has two main attacks-throwing his boomerang and shooting off his arm. Jump over the arm, and when he throws the boomerang, get out of its range and take advantage of his temporary immobility to zap him with the Lancer. Also, don’t get too close to him or it’ll smash you with a flurry of kicks. SECOND FORM: URCHIN FORCE Not so much a boss as a mini-stage. Run through the caves collecting health and blasting Urchin with the Buster. Get behind this Sonic wannabe if you can, the shooting is good there. It only has one attack-spinning faster than usual and charging ahead-but this is easy to see coming and simple to teleport past. THIRD FORM: FALCON FORCE When it starts to open its wings, don’t shoot! You’ll make him close them and waste your ammo! The point at which you want to shoot him is just after he’s swung at you. Bust his core and keep moving! FOURTH FORM: TIGER FORCE His oddly placed weak point-his tail-can be a bother. You’ll be teleporting a LOT in this fight. His two main attacks are shooting a fireball from his tail and leaping at you. When he does either of these, teleport behind him and cap him in the tail. FIFTH FORM: TAILS FORCE GGGGGGAAAAARRGGHHH!!!!! *@^&#*#! I hate this guy….not to mention, the timer is more than likely against you at this point. The fight is in the same sort of area as Falcon Force, but you seem to get swept around a lot more. Not to mention, you can catch his waves of mines, but only a few of them will give you Diamonds… There is an opening you should look for. At a point during the fight, it will be possible to get behind him and fire nonstop while you’re out of reach of his tails. Look for it…. Finish tails off, and you’ll head off into space! STAGE TWENTY-ONE The asteroids can look intimidating at first, but once you get the hang of dodging them, it’s not that tough. BOSS: DEATH STAR JUNIOR Pretty easy. This is one of the few bosses that the Sword works really well on. Make sure you don’t get hit by his whirling cannons, which will then stop and either spin around sending out two waves of small lasers (teleport a few times to shake these) or fire straight ahead. (again, teleport) It will also send out waves of bullets and asteroids. Catch the bullets to replenish yourself, and deflect the asteroids with the same function. All in all, a simple boss. Blow him into nothing, then move on to stage 22! Almost at the end now! STAGE TWENTY-TWO Blast those Bikers! Or if you’re feeling reckless, try letting them shoot so you can catch their bullets. Then dodge the Missiles, and prepare for-what else? A boss fight. BOSS: OUROBOROS Ouroboros will loop around the screen, then curl up into a ball and send out his segments. (don’t worry, the segments can’t hurt you as they come out) While the easily dodgable segments fly around, Flame Ouroboros in the head nonstop. Easy. STAGE TWENTY-THREE A quick drop and a dash through a Diamond-filled corridor, and on to the boss! BOSS: RIDER This guy isn’t that tough on his own, but the environment is working against you too… Also, Rider is unique in a way-he has two major weak points, each of which have different vulnerabilities. Rider himself-Buster, Flame Horses’ head - Lancer Rider will try to target you with his gun. When you see the sight appear, teleport left and right nonstop until he has to reload, then fly up and shoot the horse in the head with the Lancer. When this runs out, concentrate on Rider with your Flame and Buster. However, occasionally the horse will seem to smell something-which means a type of wall is going to start popping up. Follow his lead and get down or up, and blast him nonstop as he can’t attack while dodging. Soon, he’ll ride off into the sunset permanently. STAGE TWENTY-FOUR The stage begins rather rudely, as Missiles start firing from the bottom of the elevator! Do your best to dodge them. BOSS: FLOOR OF GORE This guy is HARD. First of all, he will fire short firebursts. Teleport to avoid these. Look for it to shoot twice on one side, then teleport over to the other. He will eventually shoot them all in a row, just teleport past the flames as they come at you, and get a few shots in at his core if you can. Then, he will disassemble and fly up to the ceiling. Teleport past his parts, and then start blazing away at his core with the Lancer and then the Sword. He will now periodically fire a pair of lasers from his core, while sending down wide shots from his pods. Run around the pods (you shouldn’t need to teleport) and hammer him relentlessly. (his core zaps are easy to see coming and avoid.) Eventually he’ll drop back down to the floor. Just repeat the same process until he’s destroyed. STAGE TWENTY-FOUR Last stage! Grab the Golden Orb and head right for the final showdown! BOSS: CYBERCHANEY Not Dick Chaney, you dummies! :P Lon Chaney! You know, the Wolfman? …….. I feel old…. This will be a long, tough fight. For starters, it can be tough to determine where he’s vulnerable, as nothing seems to hurt him. As the target implies, Cyberchaneys’ head is his weakpoint, but you can only hit it when he opens his mouth. And in boss tradition, he only opens it to attack you. He has three main attacks. The first is a spray of bullets from his arm-cannon. Get behind these and catch as many as you can to get much needed energy. This will be a spiraling fireball from his mouth. Of course, this is when you should attack him but not with your gun. Instead, catch the blast while it’s in his path (easier than it sounds) and it will smash back into his for big damage. The third attack is one of the most irritating attacks in video game history! He will throw you (you can’t avoid this) up into the shaft above, and fire a stream of lasers after you-and yup, you guessed it. You have to dodge them as you fall back down. Have fun…try not to teleport though. It will make you vulnerable when you rematerialize. Keep smacking his mouth blasts back into him, and survive the Annoying Shaft Attack, and soon, Cyberchaney will explode. In video game villain tradition, his death will cause his fortress to self-destruct for no apparent reason, but Falcos’ cousin blazes outta there! A winner is you!