___    ___               _____ __
              /   |  / (_)__  ____     / ___// /_____  _________ ___
             / /| | / / / _ \/ __ \    \__ \/ __/ __ \/ ___/ __ `__ \
            / ___ |/ / /  __/ / / /   ___/ / /_/ /_/ / /  / / / / / /
           /_/  |_/_/_/\___/_/ /_/   /____/\__/\____/_/  /_/ /_/ /_/
           ==========================================================

===============================================================================

                             Alien Storm (Genesis)
                                FAQ/Walkthrough

-------------------------------------------------------------------------------

      Version: 1.00
 Last Updated: 11 January 2013
       Author: Ryan Harrison
        Email: rjhgamefaqs[at]gmail.com

  This document is Copyright (C)2013-2014 Ryan Harrison. All rights reserved.

===============================================================================

Version History
---------------

Version 1.00 | 11 January 2013
  * The first, complete posted version of this FAQ/Walkthrough.


===============================================================================
                               Table of Contents
===============================================================================

NAVIGATING THIS FAQ: For ease of browsing through this FAQ, all major sections 
have a search code listed on the right-hand side of the ToC. Press Ctrl + F on 
your keyboard and this will bring up a search box in your web browser. Type or 
copy in the search code for the section you wish to navigate to, press Enter, 
and this will take you to the beginning of that section.

                    ---------------------------------------

  i. Introduction

    1. CHARACTERS .................................................. [0100]
    2. GAME OVERVIEW ............................................... [0200]
        2.1. Controls .............................................. [0201]
        2.2. Basics ................................................ [0202]
    3. WALKTHROUGH ................................................. [0300]
        3.1. Mission 1 - "Save the people" ......................... [0301]
        3.2. Mission 2 - "Expel the aliens" ........................ [0302]
        3.3. Mission 3 - "Alien's nest" ............................ [0303]
        3.4. Mission 4 - "Duel in broad daylight" .................. [0304]
        3.5. Mission 5 - "Save the laboratory" ..................... [0305]
        3.6. Mission 6 - "Night crawler" ........................... [0306]
        3.7. Mission 7 - "Destroy the UFO" ......................... [0307]
        3.8. Mission 8 - "Final battle" ............................ [0308]
    4. THE DUEL .................................................... [0400]
    5. 1P VS 2P .................................................... [0500]
    6. ENEMIES ..................................................... [0600]
    7. BOSSES ...................................................... [0700]
    8. ITEMS ....................................................... [0800]

  ii. Credits
  iii. Legal Disclaimer/Contacting Me


===============================================================================
                                i. Introduction
===============================================================================

Hello and welcome to my FAQ/Walkthrough for Alien Storm. This file is 
structured to give a complete level-by-level walkthrough of the game itself, 
and handy lists of various things to be found in the game, such as enemies, 
bosses and pickups. This guide also covers the minor game modes, The Duel and 
1P vs 2P. Alien Storm is an early beat-'em-up scroller game by Sega, one of the 
memorable editions of this genre that Sega released in the early '90s along 
with Golden Axe and Streets of Rage around that time. In my opinion the 
controls are a bit more exaggerated and tricky to get used to than most other 
beat-'em-ups, but it has an interesting gameplay formula that can become quite 
enjoyable when you get used to it. It is a fun game that deserves a playthrough 
if you have a Genesis or can download a copy, so go for it.


===============================================================================

                                 1. CHARACTERS                           [0100]

===============================================================================

o-------o
| Karen |
o-------o

As you can probably guess from the name, Karen is the female member of the
alien busters. She wears all-yellow and her weapon of choice is a flamethrower.
I find Karen to be the well-rounded character; she is a good choice for both
beginners and experts alike.


Karen's Special Attack: Missile
-------------------------------

A large missile drops down from the sky, followed by a splitting explosion that
clears the enemies on-screen.


o---------o
| Scooter |
o---------o

Scooter is the silver-coloured robot, and my personal favourite of the three
alien busters. He attacks with a laser whip and various parts of his anatomy.
Scooter is a character better suited to beginner players with less experience
of the game.


Scooter's Special Attack: Full-body Explosion
---------------------------------------------

Scooter's body completely blows up and shards of metal fly in different
directions, wiping out on-screen enemies. The head is left behind, and a
replacement body runs on-screen, picks it up and places it back on the 
shoulders.


o-------o
| Garth |
o-------o

The big guy with the red clothes and huge Ghostbuster-like kit strapped on his
back. Garth attacks with a large electricity-wielding gun. Because of Garth's
large frame but the short range of the shot of his weapon, I find him to be a
better choice for the more skilled Alien Storm player.


Garth's Special Attack: Airstrike
---------------------------------

Garth calls on an air vessel that flies overhead and shoots down to take out
all on-screen enemies.


===============================================================================

                                2. GAME OVERVIEW                         [0200]

===============================================================================

-------------------------------------------------------------------------------
 2.1. Controls                                                           [0201]
-------------------------------------------------------------------------------

NOTE: These are based on the game's default controls.


Regular Mode Controls
---------------------

D-Pad: Move character (quickly double-tapping Left or Right makes the character
         run in the corresponding direction)

Start: Pause the game; resume when paused

A: Use special attack

B: Use regular weapon attack
   Perform lunge attack while doing a roll
   Shoot downwards in the middle of a running jump

C: Roll to the left or right (depending which way the character is facing);
     press B while doing this to lunge
   Jump when running


First-Person Mode Controls
--------------------------

D-Pad: Move crosshairs to aim

Start: Pause the game; resume when paused

B: Fire weapon


Running Mode Controls
---------------------

D-Pad: Move character

Start: Pause the game; resume when paused

A: Use special attack

B: Shoot with weapon to the right side of the screen

C: Jump


-------------------------------------------------------------------------------
 2.2. Basics                                                             [0202]
-------------------------------------------------------------------------------

o---------o
| Options |
o---------o

Game Difficulty: How challenging you want your game to be: choose from EASY,
                 NORMAL or HARD.

Energy Level: This will adjust how much energy your attacks will exert (both
              regular and Special attacks), as well as how much is replenished
              by picking up Energy replenishment pickups (and how common they
              are found in the game). Like the Game Difficulty, this is chosen
              from EASY, NORMAL or HARD.

Rapid Fire: When this is ON, you can hold down the Attack button to repeatedly
            fire shots without stopping in both the First-Person and Running
            modes. When OFF, you'll have to keep repeatedly tapping the button.

Control Pad: This lets you change the configuration of the three main buttons
             on the Genesis controller, from:

                    A  SPECIAL     A  SPECIAL     A  ATTACK
                    B  ATTACK      B  ROLL        B  ROLL
                    C  ROLL        C  ATTACK      C  SPECIAL

                    A  ATTACK      A  ROLL        A  ROLL
                    B  SPECIAL     B  ATTACK      B  SPECIAL
                    C  ROLL        C  SPECIAL     C  ATTACK


o-------o
| Modes |
o-------o

Although this is in general a beat-'em-up game, there are three distinct modes
that this game takes. I will give a brief overview of each of them:

Regular Mode: This is the most common mode of play, and the first of the three
              modes you get to experience playing. You simply use the D-Pad to
              move about, and attack enemies with your weapons. Once you clear
              the screen of all enemies, a sign saying "Go" appears in the top
              right corner of the screen, and so from there advance right to 
              progress through the level.

First-Person Mode: In this mode, you assume the first-person view of the
                   character you are playing when you enter a certain location
                   at the end part of a level, and the objective is not only to 
                   shoot up all enemies in sight, but also smash open
                   everything in the scenery as a means of finding Life and
                   Energy pickups, which you then shoot in order to drag down
                   to your character's status bar in order to replenish said
                   meter.

Running Mode: The least common, but perhaps most fun, mode sees your character
              running non-stop in chase of something, be it a horde of aliens
              or their mother ship. You can move up or down using the Up/Down
              buttons on the D-Pad, but also edge forward or back with the Left
              and Right buttons. You can also jump over any objects that may
              present a hazard with the use of the Jump button, and of course,
              shoot to the right of the screen with the Attack button.


===============================================================================

                                 3. WALKTHROUGH                          [0300]

===============================================================================

NOTE: This walkthrough was written based on the Easy difficulty setting.


-------------------------------------------------------------------------------
 3.1. Mission 1 - "Save the people"                                      [0301]
-------------------------------------------------------------------------------

The first thing that happens as soon as you come on-screen is that you'll see
two guys approach you, and they will instantly transform into Fattos. So, first
off, use your normal attacks to dispose of them. When defeated, they become
fly-like creatures, and with one hit of your weapon, they are killed and turn
into Energy pickups that'll help boost your Energy meter. Next, go up and right
to defeat the Snail aliens hiding underneath the barrels.

After being told to "Go", head right and defeat three Creepers; one on-screen
and two more that leap into the area from behind the cargo train in the
background. Once you have beaten them all, advance further on to fight a fourth
Creeper, followed by two pink Fattos.

When you have defeated all of these foes, walk on right a little further to see
the woman and child (noted from the mission introduction sequence) screaming
"Help" in that delightful 16-bit manner, sandwiched by 2 Creepers. Don't worry,
they aren't harmed by your attacks as you go about taking care of the Creepers. 
Go right just a little more and two pink Fattos appear. Once you have defeated 
them, go through the opening above and into the warehouse to enter first-person 
shooter mode.

There are no specific strategies for this mode; just shoot all the enemies and
take them all out, and secondly, smash all the crates and backdrops to uncover
hidden Life and Energy pickups to replenish the meters. If you have Rapid Fire
enabled, make use of it, just don't be shooting when there is nothing around to
destroy otherwise you'll waste precious energy. Once done, you'll move onto the
next level.


-------------------------------------------------------------------------------
 3.2. Mission 2 - "Expel the aliens"                                     [0302]
-------------------------------------------------------------------------------

Defeat the first three Creepers and advance on. Three more Creepers, this time
of a pink variety, will appear, however they are not much stronger than the
last trio, so just keep attacking as normal until they're gone. Next, defeat a 
pink Fatto followed by a brown Fatto. Advance a little more and two Creepers 
come out of a house in the background. Deal with these guys first, then two 
Snail aliens dwelling in the nearby mailbox and trashcan. Once you defeat them, 
a third snail from underneath the other trashcan comes up to attack, 
accompanied by the Creeper that was gnawing on the top corner of the house in 
the background. Attack and defeat them also.

After doing go and being told "Go", head right a little further, then defeat
three pink Creepers that appear. Next, you are confronted all at once by two
pink Fattos and three Creepers. If this seems a bit too much, then you can call
on your special attack to wipe them all out straight away, but if you're a bit
skilled and confident in taking care of them with your regular attack, just
plug away until you defeat them all. Once you have beaten these enemies, you
have your first boss encounter, against the green Neuro enemy.


o-----------------------------------------------------------------------------o
|                               - BOSS: Neuro -                               |
o-----------------------------------------------------------------------------o
| Strategy: A very large, crawling alien with some sort of old witch hag-     |
| --------- looking face. It crawls slowly towards you, wherever you are on   |
|           the screen, alternatively shooting lightning out in front of it,  | 
|           then behind it, then in front, and so on. This means that if you  |
|           do get in position to start attacking it, you won't have much     |
|           time to do so, because if you get hit by the lightning, you'll be | 
|           thrown back. I find going behind is the better option, as the     | 
|           creature also sometimes shoots projectiles head-on at you if you  | 
|           get in front. Maybe using a special attack or two would be ok,    |
|           but just keep an eye on that energy meter. When in position,      |
|           attack as much as you can quickly, before moving up or down to    | 
|           avoid being struck by its lightning attacks, then just get back   |
|           in position and keep attacking. Don't let it corner you either;   |
|           if there's a danger of that happening, move into a more open      |
|           space. Keep attacking and eventually it is beaten.                |
o-----------------------------------------------------------------------------o


After you have beaten this boss, kill the flies for Energy, then advance to the 
next part of the level, which is in Running Mode!

Here, shoot down a few Spider Creepers before making the leap of faith over the
missing part of the bridge. You'll encounter a Flying Fatto; beware of its gas
breath attack when you're shooting - if it looks to hit you, press the Jump
button to get over it or move up or down. Next, shoot down a few more flying
Fattos and a whole load more Spider Creepers, then you'll move onto the next
mission.


-------------------------------------------------------------------------------
 3.3. Mission 3 - "Alien's nest"                                         [0303]
-------------------------------------------------------------------------------

The scene opens with you taking on three pink Flyguys, so dispose of them first
off. After doing so and moving on, one of the mailboxes (a Snail) rises up to
fight you, as does one of the Creepers hanging from the lampposts. Fight them,
and while doing so, another Snail and Creeper will join in. Once you have
defeated them all, advance right when told to do so, then three pink Creepers
will enter from either side in a pincer attack - take out the single Creeper
first, then you can face the other two head-on at the same time. A Snail
(inside a nearby bin) appears to attack, so fight that as well.

Head on a little further to reach your destination - the convenience store
(with the large "HELP!" speech arrow beside the door). As you get near, two
pink Creepers will bust out of the wall nearby, so fight them. After doing so,
two pink Flyguys will appear from either side. Fight and destroy them also.
After you have defeated those two pink Flyguys, four blue Flyguys (considerably
tougher than their pink counterparts) appear, and this may be a good time to
call on a special attack, if you have enough energy in the meter.

Once you have beaten these enemies you'll enter the convenience store to enter
First-Person mode. As usual, shoot up everything in sight; stacked grociers,
sale signs, tills and, of course, enemies. Keep one eye near the bottom of the
screen for when Creepers appear; they are quick, and also shoot egg-shaped
bombs as a means of attack - shoot those if they do. Shoot any pickups you see
to collect them, and worry not about the innocent civilians in the background -
they are somehow immune to your weapon's power. You'll then notice a Giant
Creeper just walking around from side to side in the background; this guy
doesn't attack, so just happily focus your shooting on him until he is gone,
and you'll then beat this level.


-------------------------------------------------------------------------------
 3.4. Mission 4 - "Duel in broad daylight"                               [0304]
-------------------------------------------------------------------------------

Defeat the two pink Fattos, then when "Go" appears, go right to confront two
brown Fattos to fight as well. Once you have beaten them, two Snails (disguised 
as trash cans, near the top of the road) appear to fight you, so kill them. A 
little further on afterwards you'll reach a pharmacy, where three pink Creepers 
will appear to attack. Use your weapon to kill all three, then you'll come 
face-to-face with a bronze-coloured Creeper. It's not so much stronger than its 
other coloured counterparts, but surprisingly quicker, so don't let it catch 
you out with its leap attack and defeat it.

After beating this bronze Creeper, three normal green Creepers leap out of the
manhole to attack, so beat them. After doing so and advancing on, kill three
pink Creepers that appear. When you have defeated them, three pink Fattos and a
Snail will all attack at once, and you may be overwhelmed by their attacking
power so it might be an idea to use a special attack. When they are defeated,
another Snail and two brown Fattos appear to attack. These enemies are 
surprisingly quick, so if you have enough energy, just use another special
attack to kill them all at once.

Once this is done, you'll enter the electronics store for the First-Person
shooter mode part of this level. By now you should have the gist of what to do
here and there's not really anything new I need to tell you, so I'll leave you
to it here. The only noteworthy thing is that there are two Giant Creepers to
defeat here, but that won't be any more of a problem. After beating the second
one, it's onto Level 5.


-------------------------------------------------------------------------------
 3.5. Mission 5 - "Save the laboratory"                                  [0305]
-------------------------------------------------------------------------------

As you walk right, two civilians appear on-screen running towards you, and they
suddenly change into a Creeper and pink Fatto! Use your regular attacks to kill
them, then go right and past the laser gun on the ceiling when it isn't
shooting (rolling helps you get past quicker). Two brown Fattos appear to 
attack here, so finish them off. As you go right, two Creepers will drop down 
from the ceiling, and three more come out of the door to attack you all at 
once! However, they're not all very strong so you should be able to finish them 
all off relatively quickly and easily.

The "Go" sign will then appear, so advance right and take care of a Creeper,
accompanied by two pink Fattos. Once you have defeated them, advance right and
past another laser shooter, again when it isn't shooting. Being careful not to
venture underneath the laser gun, fight off two brown Fattos, and you'll go 
into the actual lab to enter First-Person shooter mode. You know what to do 
here; smash everything up, get all pickups, beat all normal enemies and a
couple of Giant Creepers and you win this level.


-------------------------------------------------------------------------------
 3.6. Mission 6 - "Night crawler"                                        [0306]
-------------------------------------------------------------------------------

You start off with fighting two green Creepers, but while doing so, two guys
run into the area, and they also become Creepers. Using your regular attack,
kill all of them. Next, as you advance further on, a pink fly-human mutant
appears. Attack it once to make it become a fly, then attack the fly for an
Energy pickup. Two brown Fattos then appear, so quickly attack and defeat them. 
When "Go" appears and you go right, four green Creepers burst out of the 
automobile shop window. Attack as normal to kill all of them.

Next, as you go right, you'll notice three odd-looking plants (known as
Divitnar Plants). These things can't actually be killed; but if you attack one
it'll collapse for a few seconds, allowing you to walk past. Be careful not to
walk too close to one of these things either, as they shoot gas that'll harm
your character and knock them back. You'll have to contend with these, as well
as four Flyguys that appear, and if the need calls, use a special attack. When
the Flyguys are beaten, three green Creepers appear, so defeat them, followed
by two brown Fattos, then three blue Flyguys.

When "Go" appears, advance right and it's time for a boss battle - a pink
Neuro.


o-----------------------------------------------------------------------------o
|                               - BOSS: Neuro -                               |
o-----------------------------------------------------------------------------o
| Strategy: A very large, crawling alien with some sort of old witch hag-     |
| --------- looking face. It crawls slowly towards you, wherever you are on   |
|           the screen, alternatively shooting lightning out in front of it,  | 
|           then behind it, then in front, and so on. This means that if you  |
|           do get in position to start attacking it, you won't have much     |
|           time to do so, because if you get hit by the lightning, you'll be | 
|           thrown back. I find going behind is the better option, as the     | 
|           creature also sometimes shoots projectiles head-on at you if you  | 
|           get in front. Maybe using a special attack or two would be ok,    |
|           but just keep an eye on that energy meter. When in position,      |
|           attack as much as you can quickly, before moving up or down to    | 
|           avoid being struck by its lightning attacks, then just get back   |
|           in position and keep attacking. Don't let it corner you either;   |
|           if there's a danger of that happening, move into a more open      |
|           space. Keep attacking and eventually it is beaten.                |
o-----------------------------------------------------------------------------o


However, when you defeat Neuro you're not done there - a second boss, the 
Eyecone, appears - and in my opinion this is the hardest boss in the whole 
game!


o-----------------------------------------------------------------------------o
|                              - BOSS: Eyecone -                              |
o-----------------------------------------------------------------------------o
| Strategy: If you are able to reserve a good bit of energy from the          |
| --------- preceding battle with the pink Neuro (about a third, say), use a  | 
|           special attack or two to soften this boss up, but leave some to   |
|           use your regular weapon attacks, too. What is so tricky about     |
|           this boss is that it has cannons surrounding its body that shoot  | 
|           flames out from all directions, so it's no good getting into one  | 
|           position and constantly attacking; you'll have to keep on the     |
|           move to avoid getting hit. I have noticed you can just about      |
|           attack and harm the enemy from _just_ outside its attack range    |
|           and you could get a couple of shots in. It'll always home in on   | 
|           you, so move to a more open space when you start to get cornered. | 
|           Other than that, just keep attacking away and eventually, you     |
|           will get the win.                                                 |
o-----------------------------------------------------------------------------o


When you beat this boss, it'll shrink and die, leaving behind six pink flies. 
Attack them all to get some Energy pickups, and you'll then go into a Running 
mode part of the level as you chase the UFO off-screen.

From the off, shoot down three pink Spider Creepers and a couple of Flying
Fattos, as well as three brown Flyguys. Defeat a couple more Flying Fattos, 
then after leaping the bridge, the UFO will come into appearance yet again. 
Watch out for the bombs that start to drop out of it and roll towards you; you 
can shoot them, jump over them, or move up/down to get out of their path (the 
latter I find to be the ideal option). After you fight away a couple more 
regular enemies, the UFO starts to drop down and you can start shooting away at 
it. It blinks as you hit it, and parts will start to break off the more you 
damage it. Eventually, the spacecraft will explode and the level is finished.


-------------------------------------------------------------------------------
 3.7. Mission 7 - "Destroy the UFO"                                      [0307]
-------------------------------------------------------------------------------

This level starts with you fighting three Snails disguised as flowers, so beat
them all first. Advance further onwards, and then fight four pink Fattos (if
you can, try to conserve your energy and only use a special attack if in dire
need). After you defeat all them, you're now confronted by three brown Fattos 
and two pink Creepers! Again, try to conserve energy and if you can, use 
rolling/jumping attacks too, so as not to get surrounded too quickly.

As you advance on, four green Creepers leap out from the bushes in the
background, so deal with all of them. After you beat them and move on, fight
two quick bronze Creepers and a Snail. When told "Go", head right and three
Flyguys appear. You may want to call on a special attack here, so do so if you
find fighting them a bit difficult. Next, the other two Snails and three pink
Fattos join the fray, so finish them off too. The very second you defeat the
last one, head up to the entrance of the UFO and go inside; several enemies
will scatter out from the door, but if you're quick enough to get inside you
won't have to fight them!

When you are in First-Person shooter mode, you know the drill. After defeating
the second Giant Creeper, you'll exit the ship, thinking that it's all over,
however you are swallowed by a large alien and taken high up into space!


-------------------------------------------------------------------------------
 3.8. Mission 8 - "Final battle"                                         [0308]
-------------------------------------------------------------------------------

Defeat three sets of Fatto triplets (try to save as much energy as you can for
the upcoming final boss battle), followed by a Fatto quartet. You'll now
approach two openings, both marked with "IN". Enter the one on the right.

In the next room, fight and defeat three Kangeeoos, followed by another four,
then another four. After this, four blue Flyguys appear, so defeat them also.
Approach the three openings, and enter the middle one.

In the next room, kill the Craynott Plant for an Energy pickup, and also defeat
the pink Kangeeoos. After taking out the first set, another five pink Kangeeoos
appear for you to deal with, followed by another four, then another six! It may
suffice here to use a special attack if you don't want to lose a huge amount of
life, so after defeating these six Kangeeoos you'll get to another set of three
openings. Again, take the middle one.

In the next room, defeat the Kangeeoos, and also the Craynott Plants that leave
behind Life pickups when you kill the flies. After a second set of Kangeeoos
come five more, then you'll get to three more openings to choose from. Again,
take the middle one, and this brings you to the Master Brain room.


o-----------------------------------------------------------------------------o
|                            - BOSS: Master Brain -                           |
o-----------------------------------------------------------------------------o
| Strategy: The actual Master Brain itself isn't so hard as it does not       | 
| --------- actually attack, however it can send out several enemies of       |
|           pretty much every variety. As you would in any shooter battle,    | 
|           defeat all these enemies first, then when there's nothing left,   | 
|           just focus your attacks solely on the Master Brain. After it      | 
|           changes colours a few times it'll finally blow up, and you win!   |
o-----------------------------------------------------------------------------o


After winning, the Master Brain is defeated and you have beaten the game. I 
won't spoil the ending.

Congratulations upon completing Alien Storm!


===============================================================================

                                  4. THE DUEL                            [0400]

===============================================================================

This mode is accessible on the main menu screen when you have just one
controller plugged into your Sega Genesis.

In this mode, you fight various enemies, round by round. You have only one
life, a full Life meter, and a small amount of energy (enough to use your 
weapon, but not for a special attack). However, as you progress the battles 
will get tougher, as well as having more enemies to contend with, so it's best 
to conserve as much energy as possible in the earlier rounds.

The enemies you fight in each round are as follows:

Battle 1: Green Creeper (x2)
Battle 2: Pink Fatto
Battle 3: Pink Flyguy (x2)
Battle 4: Pink Creeper (x3)
Battle 5: Blue Flyguy (x2) & Green Creeper (x2)
Battle 6: Brown Fatto (x3)
Battle 7: Green Kangeeoo (x3)
Battle 8: Pink Creeper (x2) & Pink Kangeeoo (x2)
Battle 9: Bronze Creeper (x3) & Brown Fatto (x2)


===============================================================================

                                  5. 1P VS 2P                            [0500]

===============================================================================

This mode is accessible on the main menu screen when you have two controllers
plugged into both ports of your Sega Genesis.

If the title hasn't already given it away, this mode is just a little extra
something to add to that 2-Player fun; Player 1 faces off against Player 2. The
rules are simple: in a best-of-three fighting contest, both players select a
character, with a full Life bar and a small amount of energy (enough to use
their weapons, but not for a special attack).

Each player has two blocks underneath their name, which look like so:

                    P L A Y E R   1          P L A Y E R   2
                       +--------+               +--------+
                       |+--++--+|               |+--++--+|
                       ||  ||  ||               ||  ||  ||
                       |+--++--+|               |+--++--+|
                       +--------+               +--------+

When a player wins, one of these blocks will light up. The first to have both
lights lit up (i.e. wins 2 rounds), wins the game, and that's all there is to
it!


===============================================================================

                                   6. ENEMIES                            [0600]

===============================================================================

Craynott Plant: Seen only in the final level of the game; their only means of
                defence is a gas attack. Attack and beat them and they'll
                become flies, which, when defeated, leave handy Life and Energy
                pickups.

Creeper: Aliens with arms and legs. They scratch and also use some sort of
         vomitting attack. They are, however, quite weak and are usually
         defeated with a couple of shots.

Deathset: A worm-like enemy seen in First-Person levels that attack in the form
          of a conker-like spiked ball. Quickly shoot them down as you see them
          to avoid getting hurt.

Divitnar Plant: Seen in Level 6, these are strange, long-necked plants that
                sway from side to side. They defend themselves with a gas
                attack if you get too close. You cannot kill these enemies,
                only knock them down for a few seconds if you use a regular
                attack on them.

Fatto: Large, fat aliens with big eyes and wide open mouths, perhaps the most
       common you'll run into in the game. They come mostly in chocolate-brown
       and pink colours, and are reasonably strong, so when you knock them
       down, keep attacking until they're beaten, but watch your back while you
       do so in case they attack in numbers! If one swallows you, repeatedly
       hit the attack button to get out of its mouth before you lose a serious
       amount of energy.

Flyguy: A large, flying creature with massive arms. They have unusual movement
        patterns and two rather nasty attacks; spit and a carry-up-and-drop
        move. They appear in red and blue varieties, and usually in groups. If
        the going gets tough and a large number appear, it would be perhaps
        best to wipe them out quickly with a special attack.

Flying Fatto: Just a Fatto with wings, seen in Running Mode and First-Person
              levels. A shot or two should do it.

Giant Creeper: A giant version of a Creeper, obviously, that appears in the
               background of most First-Person shooter levels. They just wander
               about from left to right without actually attacking, so just
               shoot away until they are beaten.

Kangeeoo: Seen only in Level 8, these enemies don't take much to beat, but they
          have lots of annoying attacks, including fireballs, shooting their
          alien babies at you, and kicking.

Snail: An alien that uses an ordinary-looking backdrop (such as a barrel,
       mailbox or trashcan) as a dwelling place that it sits underneath, hence
       the name. Slow and weak; easy to defeat.

Spider Creeper: A Creeper with spider legs, seen in Running Mode levels.

UFO: Seen at the end of Level 6 in Running Mode. It does not actually attack,
     but drops bombs to try and knock you down while you chase it. Keep
     shooting away to break parts off, and eventually defeat the enemy
     altogether.


===============================================================================

                                   7. BOSSES                             [0700]

===============================================================================

o-----------------------------------------------------------------------------o
|                                  - Neuro -                                  |
o-----------------------------------------------------------------------------o
| Location: Mission 2, Mission 6                                              |
| ---------                                                                   |
|                                                                             |
| Strategy: A very large, crawling alien with some sort of old witch hag-     |
| --------- looking face. It crawls slowly towards you, wherever you are on   |
|           the screen, alternatively shooting lightning out in front of it,  | 
|           then behind it, then in front, and so on. This means that if you  |
|           do get in position to start attacking it, you won't have much     |
|           time to do so, because if you get hit by the lightning, you'll be | 
|           thrown back. I find going behind is the better option, as the     | 
|           creature also sometimes shoots projectiles head-on at you if you  | 
|           get in front. Maybe using a special attack or two would be ok,    |
|           but just keep an eye on that energy meter. When in position,      |
|           attack as much as you can quickly, before moving up or down to    | 
|           avoid being struck by its lightning attacks, then just get back   |
|           in position and keep attacking. Don't let it corner you either;   |
|           if there's a danger of that happening, move into a more open      |
|           space. Keep attacking and eventually it is beaten.                |
o-----------------------------------------------------------------------------o


o-----------------------------------------------------------------------------o
|                                 - Eyecone -                                 |
o-----------------------------------------------------------------------------o
| Location: Mission 6                                                         |
| ---------                                                                   |
|                                                                             |
| Strategy: If you are able to reserve a good bit of energy from the          |
| --------- preceding battle with the pink Neuro (about a third, say), use a  | 
|           special attack or two to soften this boss up, but leave some to   |
|           use your regular weapon attacks, too. What is so tricky about     |
|           this boss is that it has cannons surrounding its body that shoot  | 
|           flames out from all directions, so it's no good getting into one  | 
|           position and constantly attacking; you'll have to keep on the     |
|           move to avoid getting hit. I have noticed you can just about      |
|           attack and harm the enemy from _just_ outside its attack range    |
|           and you could get a couple of shots in. It'll always home in on   | 
|           you, so move to a more open space when you start to get cornered. | 
|           Other than that, just keep attacking away and eventually, you     |
|           will get the win.                                                 |
o-----------------------------------------------------------------------------o


o-----------------------------------------------------------------------------o
|                            - BOSS: Master Brain -                           |
o-----------------------------------------------------------------------------o
| Location: Mission 8                                                         |
| ---------                                                                   |
|                                                                             |
| Strategy: The actual Master Brain itself isn't so hard as it does not       | 
| --------- actually attack, however it can send out several enemies of       |
|           pretty much every variety. As you would in any shooter battle,    | 
|           defeat all these enemies first, then when there's nothing left,   | 
|           just focus your attacks solely on the Master Brain. After it      | 
|           changes colours a few times it'll finally blow up, and you win!   |
o-----------------------------------------------------------------------------o


===============================================================================

                                    8. ITEMS                             [0800]

===============================================================================

Energy: An orange-coloured can with a large, red "E" on the front. Picking up
        one of these will give your energy meter a short boost, which in turn
        allows you to attack with your weapon, or for a little more
        expenditure, perform a special attack.

Life: A first-aid kit box. When collected, if your Life meter is depleted, it
      will be partially replenished (meaning if you are at full health it will
      serve no other purpose).


===============================================================================
                                  ii. Credits
===============================================================================

Mysterious_Bob
  * Whose Mode/Enemy FAQ for this game on GameFAQs I used to obtain the names
    of the Enemies and Bosses used in this FAQ.


===============================================================================
                      iii. Legal Disclaimer/Contacting Me
===============================================================================

Legal Disclaimer
----------------

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